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Even though it's great to have a new gadget year by year, my ipad 2 still does the job perfectly. So I am waiting for next year to upgrade.
Which new iPad did you choose? [Poll]
It's a question we've all been asking ourselves, that we've been asked the most of others, and that we've come to different decisions on. iPad Air or iPad mini with Retina Display? The fact that it's such a touch decision is testament to how impressive both new iPads are. Both Rene and myself have come to our own individual decisions for our own individual reasons, but what about you guys; which new iPad did you choose?
The primary reason behind the tough decision is that both new iPads are basically offering the same on the hardware, and the experience front. Clock speed aside both have the same A7 chip, the same resolution display, the same storage capacities and cellular variants and the same colors. They're basically the same save for the size; one is 9.7-inches, the other 7.9-inches. Of course, the Retina iPad mini costs less than the iPad Air due to it's smaller size, but no longer are we compromised in anyway by going for the smaller option.
It basically all comes down to personal preference. Some want the larger display on the iPad Air, others the enhanced portability of going for the Retina iPad mini. There's no right, wrong or bad choice, but there is still a choice to be made. So, which did you go for? iPad Air? Retina iPad mini? Both?! Or maybe you're still undecided or purposely holding off. Drop a vote up top, and tell us what you went for and why in the comments below!
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Reader comments
Which new iPad did you choose? [Poll]
Yep, it works great, I'm not a gamer so I won't have much use of the new chip and right now those new iPads don't do additionally anything that I need. I exchanged my iPad 2 for the 1st Mini just to change something about my favourite tablet, thanks to that decision I didn't have to invest more money and if Apple wants me spend more of my cash they'll have try harder.
I don't see why people find it tough to decide between these two devices. In my opinion this should be the easiest of all, they have the same exact specs so the only thing that someone should have to decide on between the two is the weight, portability, price and screen size. Opposed to the iPad 4 vs the original iPad mini last year you added to the decision, things like screen resolution and processor power was an added factor between the iPad 4 and original iPad mini compared to the iPad air and retina iPad mini. Apples made the decision much easier in my opinion.
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I'm still a bit peeved that the original iPad mini is a whole two generations behind the iPad 4. Bought my girls the mini and I have the new mini Retina, and the performance difference is night and day. My wife has the iPad 4, so she couldn't justify having me trade in or sell it for the new Air.
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I'm totally converted to the mini so I upgraded to the Retina Mini from the 1st Gen Mini but also got an iPad Air for all the family to use round the house. After using the mini for 8 month the Air feels huge (but gorgeous screen) but the mini for me is now perfect & so easy & accessible to take anywhere with you.
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Got a good price for my IPad3 so made the transfer to the IPad Air. No. need for for the mini as i use the IPad mainly at home and therefore prefer the larger screen. Quite happy with the item, great screen, fast and reliable for work and home.
I have both the the ipad 4 and the first mini with a data. For me to upgrade it's truly a want not a need .Since I have one more year on contract for the mini so I will not spend extra money this year and when next year comes I will upgrade both of them. I love the bigger iPads for home use only and my mini and iphone go's out the front door with me every place I go .
Traded it for a surface.
Serious. Already proved to be a great move: http://johncblandii.com/2013/12/from-ipad-2-to-surface-2-first-impressio....
No need. iPad works for you. Surface works for my wife. [see link above I posted to the other commenter]
Except iPad mini retina has a smaller color gamut. Sure, most people don't care and will never notice but if you do, sad face. iPad Air for me.
If no one ever brought it up you will never even notice, please.
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I noticed it straight away, having longed to see the eye popping clarity and richness of myiPad3's display. I think it's disingenuous to deny the very obvious difference. Look at any high resolution photo with blue and reds - it's chalk and cheese between the two displays. The argument that "you only look at one screen so it's fine" is hogwash in my opinion. If you're looking at an rMini's display, then you're looking at a screen that isn't reproducing these colours anywhere nearly as accurately as other retina iPad displays will, even if you're only looking at that one display! I just don't think that's good enough ...nearly 40% difference in gamut is not "neither here nor there" - it's bleedingly obvious, yet Apple call it an "equivalent" level device. That is why my rMini turned into an Air, which has a much superior display, and despite what anyone might want to believe, the difference is far from subtle.
I've owned the iPad 1,2,3 and 1st Gen iPad Mini. I loved the format of the iPad Mini and assumed I would be one of the first customers for the iPad Mini with Retina Display, but I was deeply disappointed by the significant price bump!
It's not all about the price, because I actually opted to pay the extra for the iPad Air instead!
At 249 pounds, the 1st Gen iPad Mini was a great price point for an entry level iPad. If Apple had have bumped the price marginally for a retina display, it wouldn't have been too bad as long as it still started with a two but bumping the price by 80 pounds, making it only 70 pounds cheaper than the 9.7" iPad Air, in my opinion makes the Retinal Mini well overpriced.
After the post launch reports on the Mini's Retina display, I think I made the right decision!
I won't rule out being an iPad Mini customer again in the future, but hopefully that will be when Apple has corrected its price hike bungle and improved the technology and quality of the Mini's display to better than the competition. I hate Andoird with a passion and am not interested in any other tablet other than an iOS tablet, so the iPad Air at an entry level of 399 pounds is still the best value for money , quality and specification IMO!
Nexus 7 for me. It was the obvious choice. And not just because of the price either. I could afford any tablet I wanted but I prefer an open-source OS over the closed iOS any day of the week. Call me crazy but I like to think I own my device, not just the "rights" to use it as the manufacturer sees fit. Or maybe I'm not simple minded enough to enjoy iOS. I guess that's the price you pay for being a tech geek. Dammit!
Why do you have to be simpleminded because you prefer one operating system over the other? The fact that you care so much is quite frankly simpleminded. These corporations should be fighting over's not the other way around.
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I made the mistake of getting a Nexus 7 too. The app selection is pathetic. The Google Play store won't even let me download the ones I want. So much for being open. It's quad core but much slower and cheaper feeling than my iPad Air. Overall the Nexus was a waste of money. It looks like junk, feels like junk and works like junk. Wish I had my $200 back.
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Well consider your self lucky. Had you went out and bought an ipad, you'd really be mad at yourself. I had an ipad, I still can't get over how overpriced they are.
There are many reasons I'm dying to have an iPad again - from Tweetbot to iMessage to video apps like Amazon Instant Video to Safari sync (I feel stuck on Chrome) to tablet apps like Paper and having my full pick of productivity services instead of only those that are cross platform.
That said I have an original N7 that runs fine, and calling it junk is very much a gross overstatement IMO unless you're simply allergic to Android. I'd just like better, especially now that the retina Mini exists.
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You say about open source OS, but this is not true. You always have the user interface - UI of the company (nexus, samsung, sony, lenovo, LG, etc). Android has the more security problems. Instead IOS is peace of mind. Regarding the rights,when you pay then the rights are yours. Any quality software has rights and that is fair.
I upgraded to the iPad air 64g + lte from the iPad 4. The weight size and performance difference is really astonishing to me!
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32GB LTE iPad Air
My iPad 3 still runs great. Maybe next year or the year after, I'll get a new one, maybe the Mini version. But anything can happen in 2 years. :)
It looks like a lot more people like iPad air more then any other iPads and I'm my park parents just bought me one on Friday for Christmas that I asked for for Christmas so I'm GETING and iPad air on Christmas only 24 more days till I get my iPad Air yayayayyayay
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Went with the new iPad mini. great specs, and mobile enough to take out comfortably. Time to sell the iPad 3 :)
It was a difficult decision this time around since the only difference is the screen size. I purchased the Air and my wife got the Mini with retina display. After using both for the last week I am super happy I went with Air. I'm a big fan of the larger real estate. My wife is happy with her Mini for the smaller screen size.
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I will take both, so excited! Will get them in the next few weeks
Easy decision going from original mini to retina mini.
iPad Air 32 gb wifi and using my iPhone 4S tethering when i'm outside. Perfecr combo for me!
I still have an iPad 2 which has a new lease of life since iOS 7. I also had 2 iPad mini's both 16gb, one of which I won from iMore coloured red. I sold both my iPad mini's and upgraded to an iPad mini retina space grey 128gb and it is awesome. Don't mind the slight weight diff and it still fits snug into my fave case.
Had it for 2 weeks and it is full of games, music and movies. Over 500 apps and still have 34gb spare. It's runs so fast and the screen is amazing. It's only rebooted once so little drama there. I absolutely love it!!
If I had the cash I'd upgrade my iPad 2 to an air but am holding off for a new MAC instead :)
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Didn't choose one because I'm still financing my new MacBook Pro, but if I did, I would do the Air. Haven't really been a fan of the Mini. I feel as though if you're going to use a tablet, may as well make it larger. That's just me though. Plus the Air's design is just simply unmatched. It's so awesome and iOS 7 looks GREAT on it.
But for future reference, can anyone give me valid reasons to WHY I should purchase a tablet? I've been wanting one mainly for reading and drawing purposes but have been able to make do with my iPhone 5 and MacBook Pro..
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I went with the Retina iPad Mini. I've had the full sized iPad from the first gen to 3rd gen. So it was like a "been there done that". When I sold my iPad 3 I wasn't going to get another full sized iPad until I tried a Mini. I wasn't going to get a Mini until it went Retina so this year was my year. I tried an iPad Air and although for a few minutes I almost faltered because it was so damn light. I waited and got the rMini. I love it and the only thing that would have made me pass it up would have been a fingerprint scanner on the iPad Air. So next year depending on what the two models have now that I've tried the Mini. I might be swayed back to the darkside.


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WASHINGTON, D.C. — Officials concerned about a proposed new painkiller said to be 10 times more powerful than Vicodin were granted a ray of hope last week, when a government panel of pain experts voted overwhelmingly to recommend the drug be rejected.
California drug maker Zogenix announced its intention last January to begin selling Zohydro next year, making it the first pure hydrocodone tablet on the market. Other hydrocodone medications, such as Vicodin or Lortab, are usually mixed with other pain suppressants, such as acetaminophen or aspirin.
When the drug was announced, it was roundly criticized in government, law enforcement and health circles as holding too much potential for abuse.
In January, Floyd County Coroner Greg Nelson said he did not think there was a need for such a drug, considering the number of overdose deaths caused by hydrocodone he sees in his line of work.
"The hydrocodone we have now is cut, and we have plenty of ODs with that," Nelson said. "I think this will only make things worse."
The FDA panel apparently agreed, citing concerns about the potential for abuse in voting not to approve the new drug.
In a background document about the drug, prepared in advance of Friday's vote, officials expressed concern about the drug.
"If approved and marketed, Zohydro ER will be abused, possibly at a rate greater than that of currently available hydrocodone combination products," the authors noted in the document.
The document also noted that there were five deaths during testing of the drug on 1,512 people. Of the five deaths, four were not tied directly to Zohydro. The fifth death, however, resulted after the patient "hoarded Zohydro ER capsules and then opened and ingested all the medication" at the conclusion of testing.
The panel voted 11-2, with one abstention, against approving the drug. The vote is not binding on the Food and Drug Administration, which has ultimate power to reject or approve the drug, but is seen as a good indication of what action the FDA is likely to take.

subset: commoncrawl


text:
Quick Links
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|19 posts found
Novice Member
Joined: 1/06/07
Hype (noun)
This is what PoE end game is going to offer. THIS is what's called creativity. THESE are the types of immersive end games systems absent from some other games out there. THIS is what we need MORE of.
Do you understand that you devs out there? You'd better figure it out, and fast. What has been seen can not be unseen. You say you want another cheap money grab? You'd better think twice.
Dev Diary: End-game Maps
Monday, June 25, 2012
In the upcoming 0.9.11 patch, we're revamping Path of Exile's end-game to introduce a new system known as Maps. Players in high level areas can find Map items that allow them to travel to random end-game areas featuring bosses, awesome equipment and more Maps.
Maps can drop as normal, magic, rare or unique with higher rarity Maps yielding more items. Using a Map item opens six portals to the area, which can each only be used once. Like most other items in Path of Exile, Maps have mods that change their risks and rewards. Map mods can affect the size or complexity of the level, monster packs, monster properties or even alter characters while in the level. Players can modify Maps themselves using their currency items. For example, you can use an Orb of Transmutation to turn a normal Map into a magic Map, or use an Orb of Alteration to reroll its mods.
We're sure the result is a highly replayable, challenging and varied end-game that will make Path of Exile fun for a long time to come. This development diary describes the design process of this system and how it works.
Action RPGs are about items. There's nothing more rewarding than finding or trading for a new game item and getting to reap its rewards. We take this itemisation very seriously - whenever we're faced with a new system to design, the first question we ask is "How can we put this on an item?"
Having Maps as physical items that have to be found or traded for is the backbone of having a very replayable end-game. There are already plenty of static tasks that high level players can do in Path of Exile, such as boss runs or farming exploitable content. Map areas have a large range of random properties and rewards, so representing them as tradeable items adds a whole new dimension to both the game economy and opportunities available for high level players.
How Maps Work
In 0.9.11 there is no Maelstrom of Chaos. When you complete the (temporary) end of the Beta by finishing Act Two of Merciless difficulty, you will instead be given a waypoint to the Eternal Laboratory. This is an area that you will eventually find in Act Three, but we're granting access to a temporary equivalent earlier so that Maps can be tested.
In the Eternal Laboratory is a device that allows you to use a Map. The Map is consumed and six portals are created that can be used to travel to the area it represents. The portals close as they are used by players. A party of six players can only enter the Map once and can only leave with six inventories full of items. A smaller group of players will have some portals spare to carry additional items out of the area or re-enter if they die. Players may choose to play alone if they want to use all six portals to complete the area.
When players enter their Map, they appear near a portal at the beginning. If they use a Portal scroll while in the area, it moves the starting portal to where they are standing. This means that when they re-enter the Map via the Eternal Laboratory (where they consume one of the available portals), they will be at the new portal location, as opposed to the initial portal location. This is convenient for bringing friends in to help with the challenges of the area.
Map Affixes
The most exciting part of the system is that Maps can get mods that alter their properties. Maps of all rarities (normal, magic, rare and unique) can spawn, each with their own characteristics.
In general, mods increase the challenge of the Map. We do not intend to have any mods that make a Map easier to play. This means that most mods are generally drawbacks and need to have some additional reward to compensate players. Each mod has a specific bonus that it adds to the item drop rate of monsters and chests in that Map.
We balance these bonuses so that harder mods result in higher rewards. The overall item drop bonus is listed at the top of the Map item. This value includes the bonus from the Map's mods and from its quality.
Some Map mods affect the random generation of the level itself by changing parameters such as its size or how maze-like a dungeon is. They can also modify the types of monster packs present in the level, for example adding a totem to each one or forcing all packs to only consist of various types of skeletons.
There are a variety of mods that change monster properties. For example, adding high resistance to one element, preventing them from being stunned, or causing them to gain frenzy charges periodically.
Many of the Map mods alter characters while they are in the level. For example, reducing their maximum resistances, cursing them with the Vulnerability curse, putting them under the effects of the Blood Magic keystone, or preventing their life and mana from regenerating.
Currency Use on Maps
All of our existing currency items work on Maps in obvious ways. If you get a normal Map and you'd like to make it more difficult, you can use an Orb of Transmutation to turn it into a magic Map. If you are unhappy with its mods, you can use an Orb of Alteration to reroll them. The same is true for creating rare Maps using Orb of Alchemy and other similar currency items.
Because some mods can be easily overcome with specific build choices (if all monsters have increased fire resistance, don't bring a fire character), we expect players to reroll or trade for Maps until they find ones that are easier for them to handle with their characters. Clever players will create builds that can reap the increased rewards of certain Map mods while not suffering from the increase of difficulty.
Base Types
Like any other type of item, a Map has a base type. Each type represents a world area, such as a Dried Lake or Crypt. The base type also has a level, which is the monster/chest level of the area that will be spawned. In the first iteration of this system, there are 45 such world areas laid out between levels 60 and 69 inclusive (with a skew towards lower level areas currently). At least in this initial Beta implementation, tilesets are occasionally repeated at higher levels.
Point of Interest: Unique Bosses
In addition to chests and packs of random monsters, each Map is inhabited by a Unique boss monster. These monsters are very difficult and drop an increased quantity of items. Each Map base type has a consistent boss monster, so players are able to plan their build around the type of Map they're running. For example, if the Overgrown Ruin Maps have a boss that uses Lightning Strike, then players know they need to bring a lot of lightning resistance to defeat it. We expect that players will share information about what Unique boss they find in each Map level in the same way that they assembled a list of vendor recipes and Unique items.
Where Maps Come From
You can find Maps by playing in high level areas. In 0.9.11, they drop from level 60+ monsters (i.e. the end of Merciless Act Two), so players who do runs of the Act Two boss will find level 60 Maps occasionally. Maps can also be dropped by any monsters or chests inside a Map, as those monsters are all level 60 or above. Once we add Act Three (and remove the fourth difficulty level), we will change the Map levels so that they drop around the level of the Act Three boss in the final difficulty.
Just like the rest of the game, most of the monsters in a Map level are normal monsters that are the level of the area. Magic and Rare monsters are one and two levels higher respectively, which means that they can drop slightly higher level Maps. For example, if you're playing a level 62 Map, it's possible to find level 60-62 Maps from normal monsters and level 60-64 Maps from rare monsters.
Map Drops
Maps will not always yield another Map to play. On average, players will not have a constant supply of Maps unless they trade for more or do end-game boss runs to try to find another when they run out. This is the same philosophy as any other end-game item (players are always pretty low on 200% damage weapons), and is necessary to help keep Maps rewarding and valuable.
We want it to be difficult to obtain the higher tiers of Maps. If players complete several Maps successfully and are lucky with Map drops, they can obtain Maps that are potentially too high level for them to complete. It's reasonable for them to chose to trade these Maps to more advanced players who are able to handle that content.
Like the rest of the game, having multiple players in an area increases the drop rate of items and the experience that monsters yield (while making them more challenging). Under the new system, there is an exception: the drop rate of the Map items themselves is not increased by the additional players (all other items drops in the area are still increased, of course). A Map has the same chance of yielding other Maps regardless of how many players are in it. This is because a single Map item can be used by a whole party, unlike other items that can only be used by one player. The item quantity bonus that a Map has (due to its Mods) will affect the drop rate of Map items within that Map.
In Path of Exile armour, weapons, skill gems and flasks have a quality value in the range of 0-20% that improves their performance. Players can increase this using various currency items. Because the additional quality comes with no drawback, it's a goal that players can complete to incrementally improve their items. Maps also have a quality value, which causes them to yield more items. A Map's quality is applied as a percentage increase to the drop rate of monsters and chests on that map. Quality can be added to Maps using the Cartographer's Chisel currency item.
Unique Maps
Like most other items in the game, Maps can be Unique. These Maps don't go to a random area with random mods, but to a specific area that we have designed with a set of properties that make it interesting (the layout itself is still randomised). We generally design these areas to be rewarding to explore - because they're so rare, it's important that whoever decides to cash them in receives a decent haul of items in return.
We've included one Unique Map in 0.9.11 as an example and will add dozens more as development progresses. Rumour has it that the Vaults of Atziricontain great treasures for those lucky enough to find them.
We plan to use Unique Maps as a way of creating interesting areas that might be confusing or overplayed if they were in the core game. The words "Crazy Teleporter Level" and "Temple of Kuduku" were uttered in a Map design session earlier this week.
History of Path of Exile's End-Game
Action RPGs typically have three difficulty levels. The player plays through the game several times using the same character, with the challenge ramping up each time. Right back at the start of the project, we thought it would be a great idea to add a fourth difficulty level that was really challenging so that players would have something to aim to beat.
When we tested this, we found that players reacted really badly to a sudden brick wall of difficult content that they were unable to progress in. We tried changing it to a steady ramp of difficulty, but then players found isolated areas where the monster AI was more abusable and farmed those with specific builds to get rewards with little risk.
When trying to solve this, we realised that the fourth difficulty level was only necessary until we added Act Three, at which point we'd reduce it back to three difficulty levels so that we're not forcing the player to play through the same static content four times back-to-back. Our temporary solution, a month or so before entering Closed Beta last year, was to introduce the Maelstrom of Chaos areas. These were a sequence of random areas (using tilesets from all over the game) with completely random monster packs. Players gained access to it when they finished the final difficulty and could play through a series of levels that gradually ramped in difficulty.
The Maelstrom helped the situation, but players would still travel to areas that were too hard for them and complain that they weren't able to kill monsters. We eventually flattened all the Maelstrom areas to be the same level, just ramping in density of bosses. By that time we had decided we needed a new, better mechanic for access to end-game areas. Maps will replace the Maelstrom in 0.9.11.
Variable Difficulty
An expected consequence of the amount of customisation that Path of Exile offers is that characters can differ in power by large amounts. Players abusing whatever the current broken skill is with a clever synergistic passive build, godly rare items and high-quality Skill Gems are able to handle triple the challenge of other players.
Our end-game has to cater to both groups of players. Both regular and power players need to be challenged in different ways, so that they feel the need to continue to improve their characters. Our Map system allows players to pick the difficulty that they encounter. As you've seen in this article, players can create and obtain harder versions of Maps that offer more challenges and more rewards.
Non-Map End Game
Of course, Maps aren't the only thing to do in Path of Exile's end-game. There are plenty of other exciting options for high level players:
We're really pleased with the new Map system. In testing it has been rewarding to play and adds more replayability and strategy to the end game. We're eager to hear your feedback after you've had a chance to play it in 0.9.11. If you haven't created a Path of Exile account yet, please sign up here. If you'd like access to the Closed Beta before the game enters Open Beta, please purchase a supporter pack
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
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Novice Member
Joined: 3/14/09
LARPer Hunter
You do realise this only works for Rogue-likes, yes?
Isometric view tends to help push randomized instances better than full-view 3d, but I think it worked well enough for the ,Hack series. Question, though, how many games can actually take such an idea and run with it...
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Novice Member
Joined: 1/06/07
Hype (noun)
Originally posted by GTwander
You're missing the point, creativity knows no boundaries.
Regardless of what game or what concept, it's the creativity that is missing in most games these days.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Novice Member
Joined: 12/22/11
Originally posted by GTwander
FFXI had a random map/mob generator instance that you climbed 100 floors in. It also had player built dungeons that people could run. So saying only rogue-likes is utter BS.
Novice Member
Joined: 3/14/09
LARPer Hunter
Originally posted by tollbooth
I also said it worked fine enough in .Hack (and Dark Cloud 1/2), and asked what other games could take the idea and run with it.
Quit looking for a fight.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Advanced Member
Joined: 4/05/12
isnt this that one P2W game?
Novice Member
Joined: 12/22/11
Originally posted by fascism
Novice Member
Joined: 1/06/07
Hype (noun)
Originally posted by fascism
There's always a chance that they'll change tactics but I don't think so.
Path of Exile is 100% free to play, for everyone, forever. Our website will allow the purchase of many in-game perks and aesthetic upgrades, but all of these are completely optional, and players can have a complete, fulfilling gaming experience without spending a penny.
There is no catch at all, once you download the client you are free to play for as long as you like, with no charge. The purchasable perks do not convey any gameplay benefit, but help you create a unique look for your character and its fighting style.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Apprentice Member
Joined: 4/26/12
Too bad the rest of the game is boring.
Novice Member
Joined: 1/06/07
Hype (noun)
Originally posted by RebelScum99
Lemme guess, you find Diablo 3 exhilarating.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Novice Member
Joined: 8/17/04
I played path of exile in beta.
I've played D3 quite a lot since release.
I bought D3 cause all my friends bought it, I know, it is sad.
I've stopped D3 cause all my friends don't play hardcore (permadeath) and playing single player doesn't cut it for me.
Anyway, I like path of exile a lot more and I support the OP :D
Don't underestimate POE, try it, it is F2P as F2P should be and a lot more polished then I expected
Novice Member
Joined: 1/06/07
Hype (noun)
Originally posted by Dilweed
It still needs work, no doubt. But the replay value of this new system alone is awesome.
Did you see the other things they're adding at the bottom? Good stuff.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Advanced Member
Joined: 4/05/12
Originally posted by Zekiah
Yeah this is full of pure win right here. I'm excited about this.
Novice Member
Joined: 9/18/07
The idea is good, but not groundbreakig...
And till the games comes out and we see the whole package, you cant even compare it to d3.
I saw so many games with great ideas and saw how they were going down ...
Steed of Tardcore
Joined: 8/29/08
Confident, cocky, lazy, dead.
Great stuff. I really appreciate how they somehow have the money, time and especially the resolve to keep editing and changing their end game mechanics in big ways. I guess not having the tempting prospect of huge initial revenues from box sales makes them more cautious in really assuring long term playability before launch because that's where their income will be coming from; people liking PoE enough to occasionally spend some cash on it.
What I've seen so far in the beta and reading stuff like this makes me think that this could very well end up being a huge indy success. I really hope more media will pick up on this title. They deserve all the exposure they can get.
Novice Member
Joined: 12/02/10
As fun as this game is GGG need to get rid of that damn accuracy stat in the game. It's annoying enough having your attacks randomly not work during normal gameplay but having it happen in an endgame map full of boss mobs seems like it would be an exercise in frustration.
Advanced Member
Joined: 4/29/06
I'm not very familiar with the game. It looks like a Diablo style randomized dungeon with 6 town portals that you can use to access the dungeon before it's gone forever? Does that sound right?
Apprentice Member
Joined: 5/12/10
Cannot argue with you OP. That is a very creative and smart way to provide longevity to their game. Thanks for posting as it is inspiring to see how developers can really do some amazing things when they step outside the lines.


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Nothing I would want in a frag! lol
Think of an pineapple, a watermelon (or any other exotic fruit) covered in sugar and then being overheated so that the fruit melts down with the sugar to a warm, hard and gewy mess. Think black, think purpule .. what does that remind you of?
Thanks in advance!
Nothing I would want in a frag! lol
Visit my huge swap page: http://www.basenotes.net/threads/211...-ml-Gotham-etc
Or visit my Sales page: http://www.basenotes.net/threads/211...o-make-offers!
Samples, etc. for Sale at my Crystal Flacon page: http://flacon.ambaric.net/viewtopic.php?t=282
My fragrance blog: http://bigslyfragrance.wordpress.com/
When I think of purple I think of Poison(yikes!) When pineapple is mentioned I think of Rivages des Syrtes from MDCI(great scent) but not dark. You've stumped me but there are a lot of BNers who may have answers. I think your question is interesting. Ill be following along to see whats said. Good Luck
Please cancel my subscription to your issues.
Montale Dark Purple but it's neither pineapple nor watermelon, and Tom Ford Black Orchid
Last edited by dianabi; 18th November 2012 at 12:24 PM.
Black Orchid = Mix fruits
***My favourite from my collection***
-------- Amouage Tribute Attar
------ Serge Lutens: Ambre Sultan
-------- Les Exclusifs de Chanel: Sycamore
------ Amouage: Fate Man
-------- Amouage: Epic Man
------ Tom Ford Private Blend: Noir de Noir
-------- Terre D'Hermès Pure Parfum
------ EDP FM: Carnal Flower
-------- Neela Vermire Creations: Trayee
------ Dior: Leather Oud
------- Hermèssence: Ambre Narguilé
When I think of "dark" and "fruit" in the way you describe, I think of fruit that is overripe or rotten, when the sweet scent of decay mixes with the sweet scent of the fruit.
If you search "rotten fruit" or "decayed fruit" (in quotes) in the basenotes search engine, you will find reviews for different fragrances that contain that quality. That may be one place to start.
When I think of "dark fruit" I also think of Serge Lutens "Arabie", but it does not have a "tropical" vibe. If I were to create a "dark and tropical" mash up, I would imagine it to be something along the lines of Lutens "Chergui" with the addition of perhaps something like a coconut note underneath the dark smokey woods, spices, and tobacco.
Purple Black by Atelier Flou
YOSH Sombre Negra is a subtle pineapple + campfire.
Definitely Poison.
Caron's Acaciosa has a pineapple note, but it's not really a dark fragrance in the way you describe.
"What is this secret connection between the soul, and sea, clouds and perfumes? The soul itself appears to be sea, cloud and perfume..." - from Zorba the Greek by Nikos Kazantzakis.
Joop! Nightflight
I've got samples of agaraura's Koten Jinkoh and Royal Assam and they smell how you describe after the initial oud has mellowed out.
BPAL also do lots of fruit / gourmand oils that might interest you.
Fars By Xerjoff appeared exotic to me but also feminine.


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Lower back injury
So about 3 years ago I injured my lower back during a bad deadlift where I used too much back, to put it simply. I heart a loud sickening crack like you broke a dry femur without any soft tissue around it. I dropped and it took 2 hours to sit up, another hour to stand. This was a serious injury for quite a while. A couple times after that I minorly re-injured it when my back was fatigued and I bent at the waist just a bit too much. The doctor said it was a soft tissue injury, while at the time I thought it was a slipped disk that came with soft tissue disruption. Its been 2 years since I've had a problem with it, but last night after a bit of back work I was just around the house and bent over at the waist and it just dropped me, and its pretty bad. Severe difficulty walking most of the time, cannot bend.
Basically it is located over my left back dimple with a bit of spread, it is severely acute. It feels like the pain of a spine injury but isnt on the spine. I suppose it could be some kind of nerve issue around one of the transverse processes, but I'm not sure. When I walk around I hold a hand with good pressure on that spot and it seems to stop the 'slack' in that area from causing immense pain. In time it will stop hurting, but it will stay extra weak for quite a while afterwards, and indeed since the injury my lower back has felt much weaker.
I am going to a PT soon, but would like peoples input, or questions to help probe out the nature of this injury.
Perfection in motion. BS CPT - NPTI NASM
"We must not forget that even in the most perverted and cruel human being, as long as he is human, a small grain of love and compassion exists that will make him, one day, a Buddha." -Dalai Lama
Go back to the Doc, request xrays or mri be done. MRI if the doc is certain is soft tissue injury, but Id ask for xray as you will be able to see if theres any kind of hernia or slipped disc
He who dwells in the shelter of the Most High will rest in the shadow of the Almighty. I will say of the LORD, "He is my refuge and my fortress, my God, in whom I trust." Psalm 91:1-2
Yeah go back to the Doc and request x-rays like Link suggested. I injured my lower back from doing deads and bent-over barbell rows. I finally went to a chiropractor and found out it was a slipped disc and it also caused me to have sciatica which is no fun at all. The first time i injured my back was during deads and the second time was during bent-over rows. Both times it fell the exact same. Anyway the Doc realigned everything through spinal manipulation, basically twisting me up like a pretzel. I was afraid to go at first because I thought I needed surgery, and I've heard of alot of things can go wrong or make the pain even worse. Going to the chiropractor was the best thing I could have done because it got rid of that nagging back pain that I had for three years. I make sure I keep my back straight with a small arch when exercising now.
Anything worth having is never easy to achieve.
Lower back injury due to sudden trauma or any way this thing gives more depression for the patient so magnetic rays or therapy which is much better for such hidden pains by all means.
Healthcare practice management
Squat. With perfect form in front of a mirror. Start with an empty bar then after 4 weeks start to add weight slowly.
I have a lower back injury that was because of my jumping in the Army. I was with 82nd AB and then the 1/75th Rangers @ Ft. Stewart, Ga. I had a 163 jumps and now my back is trying to fall apart. I was out for the last 5 years because of all the pain. I have the Dr.s at the VA Hospital tell me I will soon lose my walking ability. Guys I have worked out to long and I am doing a lot of walking and stretching when I am able. I am almost ready to try a dumbbell for light workout positions. Well here is my injury but, I haven't quit either.
I rode my Stationary Bike this morning while empty of food. I now am working at 5 mins @ 12 to 15 MPH. I have gathered some belly fat but I will burn this first if possible.
rickck48-Life is one final lift to Perfection!
John 15:5 I am the vine, ye are the branches; He that abideth in me, and I in him, the same bringeth forth much fruit; for with out me ye can do nothing.
Goal: NOT there Yet, But haven't quit either!
going through multiple ways of workout it is quite often that physique get a stress and tense abnormally .. so at first it must to follow the proper conventions of gesturing and posturing and second once you get hurt after all the precautions, you are better to consult with the physician
Last edited by Jemimasmith; 10-03-2013 at 10:03 AM.
Thanks Jemma. I do consult with my doctors at VA Hospital in Birmingham, Al. I have set what I think now is a good slow strength producer. I shall see, but everytime I feel the least bit of pain or stress I immediately stop.
rickck48-Life is one final lift to Perfection!
John 15:5 I am the vine, ye are the branches; He that abideth in me, and I in him, the same bringeth forth much fruit; for with out me ye can do nothing.
Goal: NOT there Yet, But haven't quit either!
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- nutlin-3 (2)
- p53 (2)
- Anal cancer (1)
- Concurrent chemoradiotherapy (1)
- Endothelial cells (1)
- Low-dose X-irradiation (1)
- Molecular marker (1)
- Targeting cyclin B1 inhibits proliferation and sensitizes breast cancer cells to taxol (2008)
- Background Cyclin B1, the regulatory subunit of cyclin-dependent kinase 1 (Cdk1), is essential for the transition from G2 phase to mitosis. Cyclin B1 is very often found to be overexpressed in primary breast and cervical cancer cells as well as in cancer cell lines. Its expression is correlated with the malignancy of gynecological cancers. Methods In order to explore cyclin B1 as a potential target for gynecological cancer therapy, we studied the effect of small interfering RNA (siRNA) on different gynecological cancer cell lines by monitoring their proliferation rate, cell cycle profile, protein expression and activity, apoptosis induction and colony formation. Tumor formation in vivo was examined using mouse xenograft models. Results Downregulation of cyclin B1 inhibited proliferation of several breast and cervical cancer cell lines including MCF-7, BT-474, SK-BR-3, MDA-MB-231 and HeLa. After combining cyclin B1 siRNA with taxol, we observed an increased apoptotic rate accompanied by an enhanced antiproliferative effect in breast cancer cells. Furthermore, control HeLa cells were progressively growing, whereas the tumor growth of HeLa cells pre-treated with cyclin B1 siRNA was strongly inhibited in nude mice, indicating that cyclin B1 is indispensable for tumor growth in vivo. Conclusion Our data support the notion of cyclin B1 being essential for survival and proliferation of gynecological cancer cells. Concordantly, knockdown of cyclin B1 inhibits proliferation in vitro as well as in vivo. Moreover, targeting cyclin B1 sensitizes breast cancer cells to taxol, suggesting that specific cyclin B1 targeting is an attractive strategy for the combination with conventionally used agents in gynecological cancer therapy.
- Heavy ions and X-rays in brain tumor treatment : a comparison of their biological effects on tissue slice cultures (2009)
- Background: In this interdisciplinary project, the biological effects of heavy ions are compared to those of X-rays using tissue slice culture preparations from rodents and humans. Advantages of this biological model are the conservation of an organotypic environment and the independency from genetic immortalization strategies used to generate cell lines. Its open access allows easy treatment and observation via live-imaging microscopy. Materials and methods: Rat brains and human brain tumor tissue are cut into 300 micro m thick tissue slices. These slices are cultivated using a membrane-based culture system and kept in an incubator at 37°C until treatment. The slices are treated with X-rays at the radiation facility of the University Hospital in Frankfurt at doses of up to 40 Gy. The heavy ion irradiations were performed at the UNILAC facility at GSI with different ions of 11.4 A MeV and fluences ranging from 0.5–10 x 106 particles/cm². Using 3D-confocal microscopy, cell-death and immune cell activation of the irradiated slices are analyzed. Planning of the irradiation experiments is done with simulation programs developed at GSI and FIAS. Results: After receiving a single application of either X-rays or heavy ions, slices were kept in culture for up to 9d post irradiation. DNA damage was visualized using gamma H2AXstaining. Here, a dose-dependent increase and time-dependent decrease could clearly be observed for the X-ray irradiation. Slices irradiated with heavy ions showed less gamma H2AX-positive cells distributed evenly throughout the slice, even though particles were calculated to penetrate only 90–100 micro m into the slice. Conclusions: Single irradiations of brain tissue, even at high doses of 40 Gy, will result neither in tissue damage visible on a macroscopic level nor necrosis. This is in line with the view that the brain is highly radio-resistant. However, DNA damage can be detected very well in tissue slices using gamma H2AX-immuno staining. Thus, slice cultures are an excellent tool to study radiation-induced damage and repair mechanisms in living tissues.
- Adaptation of cancer cells from different entities to the MDM2 inhibitor nutlin-3 results in the emergence of p53-mutated multi-drug-resistant cancer cells (2011)
- Six p53 wild-type cancer cell lines from infrequently p53-mutated entities (neuroblastoma, rhabdomyosarcoma, and melanoma) were continuously exposed to increasing concentrations of the murine double minute 2 inhibitor nutlin-3, resulting in the emergence of nutlin-3-resistant, p53-mutated sublines displaying a multi-drug resistance phenotype. Only 2 out of 28 sublines adapted to various cytotoxic drugs harboured p53 mutations. Nutlin-3-adapted UKF-NB-3 cells (UKF-NB-3rNutlin10 μM, harbouring a G245C mutation) were also radiation resistant. Analysis of UKF-NB-3 and UKF-NB-3rNutlin10 μM cells by RNA interference experiments and lentiviral transduction of wild-type p53 into p53-mutated UKF-NB-3rNutlin10 μM cells revealed that the loss of p53 function contributes to the multi-drug resistance of UKF-NB-3rNutlin10 μM cells. Bioinformatics PANTHER pathway analysis based on microarray measurements of mRNA abundance indicated a substantial overlap in the signalling pathways differentially regulated between UKF-NB-3rNutlin10 μM and UKF-NB-3 and between UKF-NB-3 and its cisplatin-, doxorubicin-, or vincristine-resistant sublines. Repeated nutlin-3 adaptation of neuroblastoma cells resulted in sublines harbouring various p53 mutations with high frequency. A p53 wild-type single cell-derived UKF-NB-3 clone was adapted to nutlin-3 in independent experiments. Eight out of ten resulting sublines were p53-mutated harbouring six different p53 mutations. This indicates that nutlin-3 induces de novo p53 mutations not initially present in the original cell population. Therefore, nutlin-3-treated cancer patients should be carefully monitored for the emergence of p53-mutated, multi-drug-resistant cells.
- Immunomodulatory properties and molecular effects in inflammatory diseases of low-dose X-irradiation (2012)
- Inflammatory diseases are the result of complex and pathologically unbalanced multicellular interactions. For decades, low-dose X-irradiation therapy (LD-RT) has been clinically documented to exert an anti-inflammatory effect on benign diseases and chronic degenerative disorders. By contrast, experimental studies to confirm the effectiveness and to reveal underlying cellular and molecular mechanisms are still at their early stages. During the last decade, however, the modulation of a multitude of immunological processes by LD-RT has been explored in vitro and in vivo. These include leukocyte/endothelial cell adhesion, adhesion molecule and cytokine/chemokine expression, apoptosis induction, and mononuclear/polymorphonuclear cell metabolism and activity. Interestingly, these mechanisms display comparable dose dependences and dose-effect relationships with a maximum effect in the range between 0.3 and 0.7 Gy, already empirically identified to be most effective in the clinical routine. This review summarizes data and models exploring the mechanisms underlying the immunomodulatory properties of LD-RT that may serve as a prerequisite for further systematic analyses to optimize low-dose irradiation procedures in future clinical practice.
- High survivin expression as a risk factor in patients with anal carcinoma treated with concurrent chemoradiotherapy (2012)
- Purpose: To investigate the prognostic value of survivin expression in pretreatment specimens from patients with anal cancer treated with concurrent 5-FU and mitomycin C-based chemoradiation (CRT). Material and methods: Immunohistochemical staining for survivin was performed in pretreatment biopsies of 62 patients with anal carcinoma. Survivin expression was correlated with clinical and histopathological characteristics as well as local failure free- (LFFS), distant metastases free- (DMFS), cancer specific- (CSS), and overall survival (OS). Results: Survivin staining intensity was weak in 10%, intermediate in 48% and intense in 42% of the patients. No association between survivin expression and clinicopathologic factors (tumor stage, age and HIV status) could be shown. In univariate analysis, the level of survivin staining was significantly correlated with DMFS (low survivin vs. high survivin: 94% vs. 74%, p=0.04). T-stage, N-stage and the tumor grading were significantly associated with OS and CSS and with DMFS and LFFS, respectively. In multivariate analysis, survivin was confirmed as independent prognostic parameter for DMFS (RR, 0.04; p=0.02) and for OS (RR, 0.27; p=0.04). Conclusion: Our results demonstrated that the level of pretreatment survivin is correlated with the clinical outcome in patients with anal carcinoma treated with concurrent CRT. Further studies are warranted to elucidate the complex role of survivin for the oncologic treatment and to exploit the protein as a therapeutic target in combined modality treatment of anal cancer.
- Human neuroblastoma cells with acquired resistance to the p53 activator RITA retain functional p53 and sensitivity to other p53 activating agents (2012)
- Adaptation of wild-type p53 expressing UKF-NB-3 cancer cells to the murine double minute 2 inhibitor nutlin-3 causes de novo p53 mutations at high frequency (13/20) and multi-drug resistance. Here, we show that the same cells respond very differently when adapted to RITA, a drug that, like nutlin-3, also disrupts the p53/Mdm2 interaction. All of the 11 UKF-NB-3 sub-lines adapted to RITA that we established retained functional wild-type p53 although RITA induced a substantial p53 response. Moreover, all RITA-adapted cell lines remained sensitive to nutlin-3, whereas only five out of 10 nutlin-3-adapted cell lines retained their sensitivity to RITA. In addition, repeated adaptation of the RITA-adapted sub-line UKF-NB-3rRITA10 μM to nutlin-3 resulted in p53 mutations. The RITA-adapted UKF-NB-3 sub-lines displayed no or less pronounced resistance to vincristine, cisplatin, and irradiation than nutlin-3-adapted UKF-NB-3 sub-lines. Furthermore, adaptation to RITA was associated with fewer changes at the expression level of antiapoptotic factors than observed with adaptation to nutlin-3. Transcriptomic analyses indicated the RITA-adapted sub-lines to be more similar at the gene expression level to the parental UKF-NB-3 cells than nutlin-3-adapted UKF-NB-3 sub-lines, which correlates with the observed chemotherapy and irradiation sensitivity phenotypes. In conclusion, RITA-adapted cells retain functional p53, remain sensitive to nutlin-3, and display a less pronounced resistance phenotype than nutlin-3-adapted cells.
- A non-linear detection of phospho-histone H2AX in EA.hy926 endothelial cells following low-dose X-irradiation is modulated by reactive oxygen species (2014)
- BACKGROUND: A discontinuous dose response relationship is a major characteristic of the anti-inflammatory effects of low-dose X-irradiation therapy. Although recent data indicate an involvement of a variety of molecular mechanisms in these characteristics, the impact of reactive oxygen species (ROS) production to give rise or contribute to these phenomena in endothelial cells (EC) remains elusive. MATERIAL AND METHODS: HUVEC derived immortalized EA.hy926 cells were stimulated by tumor necrosis factor-α (TNF-α, 20 ng/ml) 4 h before irradiation with doses ranging from 0.3 to 1 Gy. To analyse DNA repair capacity, phospho-histone H2AX foci were assayed at 1 h, 4 h and 24 h after irradiation. ROS production and superoxide dismutase (SOD) activity were analysed by fluorometric 2',7'-dichlorodihydrofluorescein-diacetate (H2DCFDA) and colorimetric assays. A functional impact of ROS on γH2AX production was analysed by treatment with the scavenger N-acetyl-L-cysteine (NAC). RESULTS: Irrespective of stimulation by TNF-α, EA.hy926 cells revealed a linear dose response characteristic of γH2AX foci detection at 1 h and 4 h after irradiation. By contrast, we observed a discontinuity in residual γH2AX foci detection at 24 h after irradiation with locally elevated values following a 0.5 Gy exposure that was abolished by inhibition of ROS by NAC. Moreover, SOD protein expression was significantly decreased at doses of 0.5 Gy and 0.7 Gy concomitant with a reduced SOD activity. CONCLUSION: These data implicate a non-linear regulation of ROS production and SOD activity in EA.hy926 EC following irradiation with doses < 1 Gy that may contribute to a discontinuous dose-response relationship of residual γH2AX foci detection.


text:
Why no more Sunday shows??
No iMore show tonight -- come back Wednesday!
No iMore show tonight, folks. But all is not lost! We'll be back on Wednesday night with our annual gift guide edition!
We'll also have a brand new Debug for you tomorrow to tide you over, with a very special guest. Don't miss it.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
No iMore show tonight -- come back Wednesday!
Just that Sunday. We're doing it on Wednesday instead. Then we'll be back on Sunday.
Just FYI iMore, the randomness of the past couple of months has really been a big disconnect for me. I know a few others out there who share this feeling. We were once filling the podcast chatroom, and now it's just a few people. Sending my love to Rene, Seth and Georgia! Bring the old crew back!!
What randomness?
I know it sucks. Seth had a baby and just isn't available every week any more. Georgia is working more and isn't available every week either.
That's the reality we're dealing with, and I think we've done a good job filling in with the Sunday show and some great guests.
We all miss the old show a lot as well, and miss everyone on the chat room whenever we're not there. We're doing the best we can, and hopefully we'll have a lot more to share in the new year.


text:
Rachel Baldwin
Staff Writer
WILLIAMSON - "I stand here today as a Mingo County tax payer with a request for our prosecuting attorney, who is the chief law enforcement officer in this county to step down from office," said local business owner, Mike Baisden.
"Resign from office while you are under investigation."
This sentiment was shared by several others in attendance at Wednesday's regularly scheduled County Commission meeting who spoke of circumstances and situations they have personally faced that included on some level, involvement with C. Michael Sparks, the Prosecuting Attorney.
Pamela Cagigas Smith read a prepared statement to those in attendance concerning a 2011 case of identity theft that she and her husband experienced, commenting about the lack of help and support she received from officials within Mingo County, as well as many on the state level. An in-depth article concerning the Smith's ordeal will be featured in an upcoming edition of the Williamson Daily News.
Lois Hall and Lois Wolford, who both reside at Emory Lane on Buffalo Mountain, stated they felt they were recently treated unfairly by law enforcement members as well as the prosecutor. Hall said that she had a situation with a family member that resulted in her elderly husband being beat and pushed over a hill, and she experienced the same fate. Wolford had a dog that was killed and claimed to have received no justice from the prosecutor or the police.
"We've also complained and complained about the drug activity going on with our neighbors," stated Wolford. "They're making trip after trip to Ohio and bringing back drugs to sell but no one pays any attention to what we say, no one cares. They will prosecute good people over piddly little things but not for crimes that are as serious as drugs."
"If we turn up missing after this, you can bet it's because of the drug dealers, not because we've hung ourselves in our basement."
"I love West Virginia," remarked Hall, "but I sure don't love Mingo County."
Della Cline Gentile, a local attorney who represented Mingo County Magistrate Dee Sidebottom in an ethics complaint case that was filed by the prosecutor, addressed the commission with her feelings regarding the situation.
"Mr. Sparks filed an ethics complaint against my client that was dismissed because there were no grounds to support it, and the final ruling stated that the complaint should never have been filed."
"Mr. Sparks stated that he had been led astray," remarked the attorney. "His actions resulted in my client's life hanging in the balance for several months while she awaited the ruling. Now – Mr. Sparks is
under investigation by the WV Bar Association and the State Office of Disciplinary Council for his actions."
"All of the false allegations that were made against Ms. Sidebottom were released to the media, but her response that contained the truth supposedly disappeared shortly after it was received. I've requested a copy, others have done the same, but it's nowhere to be found and no one can explain why."
Cline-Gentile also commented on the numerous cases she has become aware of where the victims of crimes were not notified by the court (as required by law) as to when the hearings would take place, and this resulted in the charges being dismissed in some of these cases. Other victims, according to the concerned attorney, were not consulted before a plea agreement was offered to the defendant by the prosecutor's office.
"How many assistants do you have working for you Michael," questioned Cline-Gentile. "There's at least six or seven of them that I know of, and you only want to hire attorneys that you can intimidate to do your bidding."
You wanted a job as an assistant prosecutor," replied Sparks. "You wanted to work for Judge Thornsbury."
"That was before I knew he was a criminal," stated Cline-Gentile. "It was before I knew the truth."
"What kind of circus are you running in your office, Mr. Sparks?" asked Mike Baisden. "I think that the Ringley Brothers and Barnum and Bailey Circus needs to set up their winter headquarters in Mingo County, they would fit right in."
Commissioner Smith stated that the attorneys who were present are well aware that if there is a belief and evidence that an elected official has committed wrong doing, the proper route to follow is to file an ouster suit against that person, but stated that he would not participate in one.
"Are you under investigation Commissioner Smith?" asked Cline-Gentile. "No, I am not," replied Smith. Cline-Gentile then asked Smith if he had an attorney, to which he answered "yes". "Well, if you've done nothing wrong – why do you need an attorney?" he was asked.
"I have no intention of stepping down," said Smith. "I stand on my record."
"All of Team Mingo needs to step down until this investigation is concluded," said Quinn Deskins of Kermit.
Mike Baisden had a final comment to share before the meeting was called to an end.
"As a tax payer and a citizen that votes in this county, I call on Mr. Sparks to resign temporarily until the Bar Association and the Disciplinary Counsel issues a ruling on his case. I want to share a quote with everyone here today that I learned from my dad, and then I'm going to leave."
"With a fair man – be fair; with an honest man – be honest; but with a tyrant, show no mercy."


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The TV Shows Celebrities Are Watching
Debra Messing (Smash)"Oh, Whale Wars. I'm completely obsessed with it; I've watched every season. They are so heroic. It's exciting. It's just the perfect show."
Photo: Courtesy of Animal Planet, Inset: Courtesy of NBC
Kevin Jonas (Married to Jonas)"I'm actually a big Duck Dynasty fan."
Photo: Courtesy of A&E, Inset: Courtesy of NBC
Sofia Vergara (Modern Family)"I love Revenge. Watching Revenge is really crazy."
Photo: Courtesy of ABC, Inset: Courtesy of FOX
Lea Michele (Glee)"Game of Thrones. Only. I'm so obsessed with it, it's disgusting. I can't stop. I've been calling people who have read the books and saying 'Tell me everything that happens.' I'm just so obsessed with it."
Photo: Courtesy of HBO, Inset: Courtesy of Fox
Katharine McPhee (Smash)"Downton Abbey or Revenge. I would totally love to be a guest star [on Downton] because I love the costumes and the furniture and all that. I wouldn't want to be a maid. I want to wear all those corsets and costumes."
Photo: Courtesy of PBS, Inset: Courtesy of NBC
Jake Johnson (New Girl)"30 Rock. You know, I'm kind of [sad it's ending] but also kind of not because I don't love when shows go on for too long. I think there's a time for it to end, and I think they've done such great stuff—don't keep doing it forever, just to do it."
Photo: Courtesy of NBC, Inset: Courtesy of NBC
Melissa Gorga (The Real Housewives of New Jersey)"You know, my favorite of all favorites was Entourage, and I'm so sorry that it's over. But I'm a Grey's Anatomy fan, so that's my second favorite."
Photo: Courtesy of HBO, Inset: Courtesy of Bravo
Bethenny Frankel (Bethenny Ever After)"I just moved, and I haven't caught up with anything except my baby and work and husband. But I do watch The Real Housewives of Orange County—they have a good plot going on. It caught me by surprise."
Photo: Courtesy of Animal Planet, Inset: Courtesy of NBC
Dreama Walker (The B---- in Apartment 23)"I love The Real Housewives! I've seen Lisa VanderPump before because she lives in my neighborhood, but my reaction is probably similar to how most actors feel when they see Meryl Streep. I got so excited and wanted to talk to her about all of my problems. After all, I've heard so much about her, so it's easy to think, Oh, we're old friends! But she doesn't know me—she doesn't know who I am at all!"
Photo: Courtesy of Bravo, Inset: Courtesy of ABC
Chelsea Kane (Baby Daddy)"Girls or Extreme Couponing. As for Girls, I just want more. I can't decide if Adam is hilarious or if I want to punch him in the face."
Photo: Courtesy of HBO, Inset: Courtesy of ABC
Rachael Leigh Cook (Perception)"Archer and Veep."
Photo: Courtesy of FX, Inset: Courtesy of TNT
JWoww (Snooki & JWoww)"Teen Mom and Family Guy."
Photo: Courtesy of Fox, Inset: Courtesy of MTV
Torrey DeVitto (Pretty Little Liars)"If I told you, I'd have to kill you."
Photo: SplashNews.com
Ashley Madekwe (Revenge)"Sex and the City. Still!"
Photo: Courtesy of HBO, Inset: Courtesy of ABC
Heather Dubrow (The Real Housewives of Beverly Hills)"True Blood, and I watch Dexter. I don't like science fiction—it's not my thing—and I don't even like the vampire thing, but my husband got me completely hooked on True Blood, and I have to say the acting on Dexter is some of the best work out there."
Photo: Courtesy of Showtime, Inset: Courtesy of Bravo
Anna Chlumsky (Veep)"Game of Thrones."
Photo: Courtesy of HBO, Inset: SplashNews.com
Christina Milian (The Voice)"Smash. It's the adult version of Glee, but sexier. I love the drama!"
Photo: Courtesy of Fox, Inset: Courtesy of NBC


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Here's an interesting mental exercise that recently I've found more and more valuable:
- Test drive your code (duh).
- Before each time you run your tests, no matter how small the changes you've made, ask yourself why the tests will fail. Don't just gloss over this; be explicit. Say it out loud or write it down, if that helps. If you have a pair, tell your pair.
You might be surprised how often your assumptions turn out wrong. And, you might be surprised what you learn when you explicitly state those assumptions and then have to justify them when they do turn out wrong.
If you don't test drive, or you don't always test drive, (and you're still reading), ask yourself this: what happens those times when my assumptions are wrong and I don't have tests to protect me?


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for me, Yahweh is the Father and the Son is Yeshua.
i do like to study the different names, and i DONT like the word ""God"
Even the title Father is. (Pope)
"Can I watch Sponge Bob now?"
In other words. Give me a list and how often it a particular name is used and maybe WHY.Can someone point me to a website or some work that has been done on it??Like, Why is THEOS used so much?What does Theos mean?YHWH is written like this because,...Adonai is used in this instance because,...


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Moctoberfest is a month-long celebration of Chattanooga Mocs men's basketball. It includes historical moments, social media interactions and introduction to UTC's freshmen among the myriad of video tributes and stories.
Day 31 focuses on a one of the favorite moments in the program's history...the 2004 win at Tennessee. The video highlights linked above tell the story along with comments from Head Coach John Shulman and Assistant Coach Casey Long who was a starter on that squad.
Mindaugas Katelynas scored 17 points and grabbed nine boards in the win. Steve Cherry added 10 points. The Vols were led by C.J. Watson with 19 points, while Scooter McFadgon chipped in 14 points and 10 rebounds.
The win was the first over Tennessee on the hardcourt since 1925. And it was in a game that went down to the wire.
Leading 69-68 in the closing seconds, the Mocs had to hold on the defensive end for the win. Chris Brown gave UTC the lead on a three-pointer with 1:18 to play...it was the last basket of the game for either team.
McFadgon drove the lane and put up a floater that missed. Ricky Hood grabbed the rebound and was fouled with two seconds remaining. Hood missed two free throws, but UT's full-court attempt was awry giving the Mocs the well-earned win.
Chattanooga opens the season Monday, November 12, against Tennessee Temple in McKenzie Arena at 7 p.m. Season tickets for a school-record 18-game home slate are available. Call 266-MOCS (6627), go online here at GoMocs.com or stop by the Gate One McKenzie Arena Ticket Office. Single-game tickets are also on sale now.
GoMocs.com is the official website of the Chattanooga Mocs. The Mocs can also be followed on their official Facebook page (ChattanoogaMocs), or on Twitter (@GoMocsMBB & @GoMocs).
Find out how to join the UTC Mocs Club and support more than 300 student-athletes by clicking here.MOCTOBERFEST
1 - First NCAA DI Game
2 - Walter "Moose" McGary
3 - Stephen McDowell
4 - 1980 Recruiting Class
5 - Gerald Wilkins 4-point Play
6 - Social Media Factoid: UTC's 10 NCAA appearances are the most in the SoCon since joining the league in 1977-78. Leaders: Chattanooga 10, Davidson 7, ETSU 6, Marshall 3, App State 2, Furman 2, Wofford 2, Western Carolina 1, UNCG 1 and College of Charleston 1. Sources: http://twitter.com/GoMocsMBB & http://www.facebook.com/ChattanoogaMocs
7 - LeVert Threats to Keith Nelson Buzzer-Beater
8 - 1st NCAA Tournament Win
9 - Social Media Factoid: Today's Moctoberfest Factoid is in honor of tomorrow's 30 minutes or less ticket promotion. Derrick Kirce holds the UTC record for career 30-point games with 5 in his 2 seasons (1990-91). He scored 1,113 points which is a school record for a two-year player averaging 19.5 points per contest, another all-time leading mark. Chad Copeland (1993-94) is the only Moc with back-to-back 30-pt games. He scored 30 in a home win over Southern Miss on Jan. 2, 1994 and followed with 33 keying a one-point road win three nights later at Furman. Sources: http://twitter.com/GoMocsMBB & http://www.facebook.com/ChattanoogaMocs
10 - Drazen Zlovaric Makes ESPN Top 10 Plays
11 - TRIVIA GIVEAWAY: Who led the Mocs in scoring in the two 1997 NCAA Tournament wins over Georgia and Illinois? Answer: Willie Young with 39 (24 vs. UGa/15 vs. Illini).
12 - Meet Gee McGhee
13 - Ty Patterson Beats Shot Clock in 2009 SoCon Championship Game
14 - Meet Alex Bran
15 - Meet Eric Robertson
16 - 1985 NIT Quarterfinalists
17 - Deal's Pass to Wilkins in 1985 NIT at Lamar
18 - TRIVIA GIVEAWAY: What Southern Conference opponent have the Mocs played the most in their history? Answer: Samford, 83 games (48-35). Western Carolina is second with 78 followed by Appalachian State (72) and The Citadel (70). The Catamounts are the most frequent SoCon regular season opponent with 64 games with UTC holding a 46-18 record in those league contests.
19 - Dontay Hampton Coast to Coast Game Winner
20 - Social Media Factoid: Today's Moctoberfest Factoid keys on the long list of professional players that Chattanooga has produced over the years. There are currently 16 former Mocs active in professional leagues all over the globe. Click here for a list of NBA Draft Picks and recent UTC players in the pros. Sources: http://twitter.com/GoMocsMBB & http://www.facebook.com/ChattanoogaMocs
21 - Chris Mims Game Winner in 1997 SoCon Championship
22 - Meet Farad Cobb
23 - Remembering the NCAA Sweet 16 Team
24 - Meet Casey Jones
25 - TRIVIA GIVEAWAY: Last season Keegan Bell became the 3rd Moc to record a triple-double in a game with 12 points, 10 rebounds and 10 assists at College of Charleston. Name the other two. ANSWER: Tim Brooks & Gary Robb. Robb set the school record with 17 assists vs Southern to go with 13 pts & 10 reb in the 1992 Dr Pepper Classic. Tim Brooks had the 1st with 16 pts, 10 reb & 16 ast at Western Carolina on Feb 1, 1992.
26 - Mindaugas Katelynas Captures NCAA Slam Dunk Championship
27 - 2009 Tourney Run Nets New Fanatic
28 - Championship Tradition
29 - Johnny Taylor Is Selected in the 1st Round of the 1997 NBA Draft
30 - TRIVIA GIVEAWAY: Three Mocs student-athletes have scored 600+ points in the DI era...name them. Bonus: What is the all-time school record for points in a season (Name, Total, Year)? Answer: Gerald Wilkins (672, 1984-85), Stephen McDowell (633, 2008-09) and Chad Copeland (604, 1993-94). Bonus: William Gordon with 700 points in 1976-77.
31 - Chattanooga Mocky Top in 2004


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|85 posts found
Originally posted by walltar
Wouldn't it be better to hate individuals and the faction itself rather then the entire race. The problem with hating an entire group is you are doing it for no actual reason then a predjudice which due to it's nature is a problem with YOU not those you hate. Much better to actually have a legitimate reason that cannot be argued against then one that is laughably easy to argue against. Plus, you have to be some sort of shallow person to take pride in somthing you cannot substantiate.
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Advanced Member
Joined: 1/31/09
Originally posted by Maelwydd
Have you ever tried to hate individuals? You don't say "This damn Stalin" ... you say "These samn commies" It is so much satisfying. In WW2 we hated Germans and i gather that america have long tradition of hate based on factions. Well even in my country we hate gypsies ... it is human nature to hate based on faction, race, prefered manufacturer of electronics ... You just have to embrace the hatred.
Novice Member
Joined: 1/06/07
Originally posted by walltar ~ snip
I would like to say that I think there is a lot more to faction pride than segergated races. In ESO many of the races are similar in size, have the same type of legs and other than tails, it would be difficult to tell a difference. If this is all that seperates it from GW2 then this game is gonna have a lot more problems than we originally thought.
I'd like to see a world in disorder rather than a neat little war that conveniently connects 3 races within 3 factions. I would suggest 3 houses/groups fighting for order instead of 3 groups of races;
In this scenario it would naturally combine the races but wouldn't limit them. There could be perks to joining the intended faction (or even underpopulated ones).
Elite Member
Joined: 8/19/07
Originally posted by gimmesome
I completely agree with everything you said here. The blending of the famous DAoC pvp elements to the setting of TES is unnatural.
However, at the same time, I think we as the fans also have to remember that we all can't be the Dragonborn here, or the one to help save all of Tamriel from the Daedric princes, etc. We are Nord #354 in a world of thousands. This is more about the experience of the world in an ancient setting. While we are used to seeing the world through the eyes of a singular character who plays a key role in the goings on in the world. This is also one of the many reasons why I feel using a single player IP is a bad idea for a mmo, because many things are lost in translation.
TESO could be a fine mmo experience, but there's always going to be comparisons to Oblivion, Skyrim, Morrowind, and other mmos. There is always going to be some underlying resentment of the game, because it's not Skyrim Online.
It's probably best to ignore the TES label on the game, and just attempt to make a judgement of the face value of what the game has to deliver. The game itself is attempting a megaserver structure, which is uncommon. It's also attempting to bring back 3 faction RvR gameplay. It's also attempting to have a more openish skill set, while retaining a class structure. There's a lot of potentially good things going on with TESO, but I'm afraid much of that will be ignored due to the label.
Apprentice Member
Joined: 5/04/09
Originally posted by Alberel
You missed nude body mesh replacers from your list.
Your point holds some merit, I won't deny that. Freedom has always been at the heart of TES series, but it simply doesn't translate into a multiplayer format. Not in the manner Bethesda has employed at least, which is a point you wouldn't have dismissed as nonsense with a moment of thought about how the games are actually put together.
Novice Member
Joined: 8/28/05
Originally posted by walltar
There was something called the Civil War. Blue vs Grey. In England and other countries you had Catholics vs Protestant. Those people managed to hate each other plenty. You can base factions on race or country, but in making an mmo where you want to gather and retain as many people as possible because you spent so much money on the game, its a better idea to do factions that don't limit choices.
There is actually slavery in Elder Scrolls so you could go with for and against with a 3rd group playing both sides against the middle.
Also lets keep in mind characters are going to be in armor so how would you even tell they were a member of that race you hate so much? You will tell because they have red names above their heads or something.
What exactly in the TES single player would NOT be do-able in an MMO?
Originally posted by walltar
Or. you read the LORE and realize that the races were not segregated and you get off your DaoC spoon fed faction pride. Even the games makers said they are doing it so players are not confused(read stupid) by who is or is not the enemy.
They say "pride" to cover the fact they dont think you are very smart.
BTW, I dont need seperate races to "hate" who I am fighting...Guess games like AO and SWG was a little too hard for you since anyone could join any side...or even switch. Also...love a RPG that doesnt let me "like" a race, or be a turncoat...and protect my homeland with an invisible wall so its never really at war because it isnt being threatend in any way.
Lastly...your comments about the Aldmeri Dominion. Go look up VELOTH. He led he Altmer on emigrations all over Tamriel LONG before 2E, high elves are living in every part of the world already and the first and second Empire had captured slaves and moved them all over the empire. The races were mixed in terms of who lives in what lands...
closed faction and closed faction lands = limited gameplay and no real war, just fighting in wonderland.
"I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by walltar
Nope, sorry...your argument is not valid.
People do hate Hitler...and Stalin...hell, people hate Obama so much they yelled at an empty chair half of what was said wasnt even true!
Also, Commies are not locked behind an invisible wall that you cant pass...and anyone can become one so race isnt limited...or can stop being one at any time and become something else.
Thank you, please try again.
"I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by treelo
Really? What mechanics that are causing the problem wouldn't translate?
Is it impossible to have open worlds? Nope.
Is it impossible to have no artifical borders between regions? Nope.
Is it impossible to not lock a race to a faction. Nope.
Is it impossible to have classless system. Nope.
So what exactly doesn't translate out of the above choices taken?
Give an example of a choice to deviate from the TES games that was done because it would be impossible to translate to an MMO. I will give you one, pause. I have absolutely zero problems with their design of the toolbar. But give me another or better yet provide the reasons why the above are not possible in an MMO..
Advanced Member
Joined: 1/14/04
Originally posted by ozmono
I absolutly love the elders scrolls games played those since Daggerfall.
However I will not play elder scrolls online main reason why is the hevy pvp focus that game has.
Originally posted by walltar
I personally don't hate anyone. I dislike people but for a reason. Plus, people who say "I hate all Russians because they are Commies" are ignorant morons " but if they were to say "I hate you because you are a Commie" then you might not agree with them but they have at least formed an opinion based of something substabtial in their eyes, not blind prejudice. TESO makes everyone into ignorant morons who simply hate through blind ignorance and prejudice. It isn't a design feature I personally would want to support so I don't.
Apprentice Member
Joined: 8/02/08
I am not a hater, I call it like I see it.
Originally posted by ozmono
First and foremost To appease me, they would have had to make a, Massive world, that is open and a non linear world without instances. I do not care about sandbox features. I like PVE but I do not like the feeling that I am being led around by developers. Let me choose my own path. I absolutly hate the end game bottleneck that these themeparks impose on players. Have many dungeons in the game. so players are not bottle necked into everyone wanting to run the exact same dungeon.
To me thats what an Elder scrolls game is about. A large world where your free to choose your own path, and many dungeons
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Apprentice Member
Joined: 5/04/09
I would have thought it was fairly obvious, but I guess not. They're free to scale content to your level. Without that you're forced to follow their path through the game and hence lose your freedom of choice, and much of your replayability/longevity. Just take a look at the radiant quest system in Skyrim which helps prevent subsequent playthroughs from becoming stale by randomising quest locations within specific regions of the map. MMOs are forced to hold your hand and guide you through the world to endgame with the only variations being rare diverging paths along the way.
If anything the race-locked factions are simply a clumsy method of forcing you to take multiple characters to level cap in order to experience all the content and ensure you keep playing, there are plenty of better ways of handling faction balance without needing extensive rewrites to wedge your triangular concept into a circular world.
Classless systems in MMOs only create an illusion of choice, because roles will still need to be fulfilled and unorthodox builds often fall short of the mark. In the end, it is aesthetics which define your class and skills that define your role, a quick glance at any game with in-depth character development will tell you that. Want your heavy armour wearing fire mage to wield an axe? No problem in TES because balance isn't an issue, that stops being the case in a competitive environment.
And last I checked it wasn't the open world that defined TES, it was your ability to do what you wanted in it. Needless to say, that's straight out of the window here.
With all that said, I'm still hopeful it will turn out for the best and provide some entertainment for a while. I'm just not going to kid myself into believing I'll ever get a true Elder Scrolls game in anything more than a 2-4 player environment.
Originally posted by treelo
"I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Novice Member
Joined: 3/12/06
throw as many stones as you want and pray when your turn comes I have ascended
Originally posted by walltar
What to say to this, what to say?
I suppose I'll start with a couple of acknowledgments. Hate can feel satisfying yes. Hate can even be a good motivation to aid justice yes.
Now the problem with embracing hatred. It's blinding, it is the single greatest obstacle to something which is far superior to it. The superior force I make reference to isn't attempting to solely embrace reason or be neutral even though I do think that superior to embracing hatred aswell. I hope you can understand.
I wouldn't have felt the need to reach out to you or anyone who thinks this is acceptable had you not referenced real world hatred.
Now onto less serious things like the topic of three faction pvp and faction and area locks. It is worth mentioning that even if those areas won't locked that most players wouldn't explore the different faction areas anyway because they are probably designed to stay relevant to the players progression throughout the story. Or simply put, the different faction areas side quest, mobs and so on would probably still be redundant to most players for good reason. This is how it is in most MMOs that have different faction storylines. Hardly anyone wants to do side quest designed for a level 10 faction B player when they are a level 50 faction A player.
Joined: 11/07/08
As a disgruntled ES fan, what would appease me?
Keep Cyrodiil as the PvP area. Keep the 3 Factions fighting for control of that specific area.
Remove the Race/Nationality lock on Factions. Let any Race join which ever Faction they choose with the choice to be Neutral. Open everything outside of Cyrodiil to all Races/Nationalities for PvE exploration.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Novice Member
Joined: 8/28/05
"Hardly anyone wants to do side quest designed for a level 10 faction B player when they are a level 50 faction A player."
Yup, which is why you use a system like GW2 where you delevel. Now you can do the content and have some degree of challenge.
Novice Member
Joined: 3/12/06
throw as many stones as you want and pray when your turn comes I have ascended
Originally posted by Ryowulf
Well I appreciate that you agree but I feel it prudent to point out that Elder Scrolls fans hated the fact that Oblivion had scaling to the extent they did so it's probably not an answer in this context.
Elite Member
Joined: 6/08/10
Simple, what is PvP based on? Combat.
What is the worst aspect of TES games? Combat.
Why do people like TES? Collecting dem books! Putting up dat shelf! Running around lost in the middle of nowhere and all of a sudden saying "That looks cool I'm gonna see what it is." Building a character in some weird way.
Can TESO have all this? Maybe. PvP tends to bring the children who demand 100% balance. So while a "sneaky healer" might be fun to try, the moment something hurts pvp you'll start seeing nerfs until all the fun has been flushed down the toilet.
Anyway, I'm still going to try TESO, I'll just stay away from pvp and hope it stays away from me.