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Vacuum Filters
Did you know that filters that are clogged may severely impact your vacuum cleaner's performance? They help maintain strong suction and also help pick up dirt effectively. It is important to replace your filter every six to 12 months depending on the brand and you cleaning frequency. The various types of filters include exhaust filters, air inlet filters, motor filters and HEPA filters. You need to follow the recommendations for filter replacement based on the cleaning system brand. HEPA filters are the best option for allergy sufferers because they are designed to remove fine particles from the air including mold spores, smoke, dust and mites. It is recommended that you change the filter of your cleaning system outside your home to prevent re-release of spores and dust to the air in your home. Known to filter up to 99.97% of dust particles, HEPA filters can cut down the amount of dust you inhale drastically. Keeping your vacuum cleaner free from blockages and obstructions by replacing its filters regularly not only ensure a top performing vacuuming cleaning system but also reduced incidence of allergies. It is recommended that you replace damaged vacuum cleaner components, including bags or filters at the earliest.
Welcome to GoVacuum.com. We are a leading online supplier of residential and commercial vacuum cleaning systems and accessories including filters, HEPA filters, accessories and replacement parts for leading brands of vacuum cleaners. Shop with us confidently when you need to stock, proven and durable replacement parts. Do the many models on the market leave your head feeling like it's in a vacuum? Fret not, we have featured video reviews and also have an updated blog that will help you find the best vacuum cleaning system and replacement part. Learn what features to look for and also the pitfalls to avoid when shopping for a vacuum cleaner filter or other replacement parts online.
Fantom HEPA Filter Cartridge$43.75Fantom Lightning Hepa Filter. Only needs to be changed every one to two years depending on its usage. Also fits the Kenmore Destiny canister. Learn More
Smart Choice Fantom Twister Upright HEPA Filter XFH760$10.99Smart Choice products are manufactured by Electrolux USA. This brand are high quality replacement filters and bags, and usually have the same, if not better quality then the original manufacturers products, but at half the price. This filter is the exhaus Learn More
3M Filtrete Bissell Healthy Home PreMotor Allergen Vacuum Filter, 2 Pack$24.79BISSELL* Healthy Home Vacuum* and PowerClean* Multi Cyclonic (16N5 Series) Bagless Uprights Learn More
3M Filtrete Eureka HF-9 HEPA Vacuum Filter, 1 Pack$26.69EUREKA* Boss* Widetrack, Whirlwind* and Whirlwind Lite* (4100, 4300-4600, 5180, 5190, SC4180, SC4500 Series) Uprights. Learn More
3M Filtrete Eureka EF-6 HEPA Vacuum Filter, 1 Pack$26.69EUREKA* Airspeed* (AS1000 Series Upright) Learn More
3M Filtrete Eureka HF-11 HEPA Vacuum Filter, 1 Pack$11.41EUREKA* 4230 Series Uprights. Learn More
3M Filtrete Dirt Devil F27 HEPA Vacuum Filter, 1 Pack$39.05DIRT DEVIL* Purpose for Pets* (M140000) and Select Vision Cyclonic* (M140005, UD70080 Series) Uprights. Learn More
3M Filtrete Dirt Devil F1 Antimicrobial Vacuum Filter, 1 Pack$41.88DIRT DEVIL Breeze*, Extra Light*, Jaguar*, Kinetix*, Platinum Force* Vision*, Scorpion*, Swivel Glide*, Swivel Glide Vision*, Vision*, Vision* Wide Glide*, and select Featherlite* Uprights. (Does not fit original DIRT DEVIL* Vision* bagless produced before 2003.) Learn More
Filtrete Bissell 8 and 14 Filter, 1 Filter Per Pack$22.89Fits Bissell Lift-Off (3750, 6595, 6801 Series), Lift-Off Revolution (3760 Series), Momentum (3910, 6390 Series), Pet Hair Eraser (3920 Series), PowerTrak Cyclonic (6390 Series), Total Floors Velocity (3990, 6393 Series) Models. Learn More
Filtrete Dirt Devil F2 HEPA Filter, 1 filer Per Pack$22.89Fits Dirt Devil Dynamite Quick Vac, Flip Stick, Jaguar Power Stick, Power Reach, Power Stick, and additional units taking the Dirt Devil F2 Filter. Learn More
3M Filtrete Electrolux U-Filter HEPA Vacuum Filter, 1 Pack$26.69ELECTROLUX* Nimble* (EL8600 Series Upright) Learn More
Filtrete Hoover R30 plus MicroAllergen Bags, 5 Bags and 2 Filters Per Pack$20.04From the air your vacuum pulls through the bag, Filtrete Micro Allergen vacuum bags capture 94% of particles larger than 1 micron in size, including dust mite debris, grass and ragweed pollen. They also capture 57% of particles between 0.3 and 1 micron in size, including household fibers and other microscopic allergens Learn More
3M Filtrete Electrolux S / Eureka HF-1 HEPA Vacuum Filter, 1 Pack$26.69ELECTROLUX* Harmony* and Ultra Silencer* (EL6980 Series), Oxygen* (EL6988 and EL6989 Series), Oxygen 3* (EL7020 Series) and Twin Clean* (EL7055 Series) canisters and select uprights, including Aptitude* (EL5010 Series), Oxygen 3* Upright (EL5030 Series) and Versatility* (EL8500 Series). EUREKA* 6100, 6230, 6500, 6970-6990 Series canisters. SANITAIRE* SP6950 and SP5035 Series. Learn More
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nV News GeForce GTX 570 Review - EVGA SuperClocked & NVIDIA Reference
GeForce GTX 570 Review
by nV News Editor in Chief
John ragejg Grabski
... A First Look at Features and Gaming Performance of EVGA's GTX 570 SuperClocked and an NVIDIA Reference GTX 570
Review Objective:
Article Index/Navigation
Next: Introduction
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Less than a month after NVIDIA's release of the $499 GeForce GTX 580 based on the updated and improved GF110 GPU, the Santa Clara company has followed up with another high-end product for enthusiasts – the GTX 570. This is intended to be a replacement of the GTX 470 which has enjoyed generally positive reviews regarding performance, but the words haven't been so positive when talking about GF100-equipped graphics cards on the noise level and power consumption front. The GTX 580 left reviewers and customers impressed with it's increased performance over the GTX 480, along with less noise, less heat and less power consumption. The GTX 570 aims to do the same thing, except at a lower price point.
The Transition from GF100 to GF110:
By now most GPU enthusiasts are familiar with the GF100 architecture, which took NVIDIA's brute-force approach to new heights with outstanding fillrate and memory bandwidth, with a new focus on geometry as well as the now well-known Direct3D 11 feature – tessellation. The GF100 GPUs excel at this feature, and in many gaming scenarios where moderate to heavy tessellation is used, NVIDIA's offerings outperform AMD's in dramatic fashion. Antialiasing performance was also superb, making use of the new Coverage Sample AA (CSAA) to help overall image quality. Surround gaming is also a Fermi exclusive, and when coupled with NVIDIA's 3D Vision technology, the gameplay experience is amplified to an even more exciting level.
The GF110 architecture, which is still not completely understood in some circles, represents a refresh of the GF100 Fermi GPU, and is often referred to as "Fermi Done Right". Increases in efficiency allowed the new chip to run fully-enabled, something the GeForce GTX 480 (the best example of this) could not do. Technically speaking, the GF100, namely the GTX 480, came to market with only 480 of its 512 CUDA cores enabled, and it is generally believed that NVIDIA's initial GF100 offerings had some memory controller issues as evidenced by the relatively low GDDR5 effective memory speeds. Heat output, power consumption and noise levels gave the GF100 cards a slightly soured reputation, despite the great performance and features. GF110 (occasionally referred to internally as GF100B) aimed to fix as many of the original Fermi's shortcomings as possible. Aside from the fact that the GTX 580 was fully-enabled with higher in clock speeds, representing a 6.6 to 10% performance increase, there were other things going on under the surface. The Z-culling engine was improved, allowing GF110 to better dispose of unneeded pixels during rendering. Also, the original Fermi texture filtering architecture was replaced with that of the GF104 GPU, allowing GF110 to process 4 half-precision (FP16) pixels per clock, whereas GF100 could only filter 2. These changes also account for an 8% performance improvement as stated by NVIDIA. Physically speaking there were changes to the GF100 die to decrease signal noise and refine (to put it broadly) the chip.
The changes in the GPU and resulting video card architecture weren't meant only to improve 3D rendering performance, they also applied to Fermi's Achille's Heel, power consumption, heat output and noise levels. Power consumption at idle and under load was improved by around 10%, but given that the GTX 480 consumed more power than the dual-GPU HD 5970, the 10% improvement still places it in the "power-hungry" category. But an improvement is an improvement; no need to belittle NVIDIA's efforts, especially given the 40nm manufacturing process that they likely wanted to have ditched by now in favor of something smaller. As far as heat level is concerned, I can personally attest that the NVIDIA reference GTX 580 put off less heat than the only GF100 card I've reviewed, a GTX 465. GF100 load temperatures generally hit about 95 degrees Celcius, and the GTX 580 came in quite a bit cooler, usually by15-20%. These lower temperatures were attained by use of a new vapor chamber cooler,
... a GPU that just plain puts off less heat, and the heat output is managed much better due to improved fan controlling software. On the noise front, GF110 cards are a lot quieter than GF100, due once again to the improvements NVIDIA made to the fan software, as well as the design of the fan itself. Fan spin-ups and spin-downs are less abrupt, fan speeds themselves don't have to be as high due to improved fan and shroud design, and the cooling design helps keep things cooler so the fan doesn't have to run as much. Furthermore the new GF110 power monitoring circuitry, seen here, offers on-the-fly voltage protection for each 12v rail on the video card itself, protecting the GPU and components from damage due to combinations of high clock speeds and heat.
In summary, GF110 is a marked improvement over GF100 on many fronts. Reviewers, gamers and hardware enthusiasts alike have had good things to say about the GTX 580, but now at a much lower $349 price point, the GeForce GTX 570 has appeared. Now, let's look more specifically at NVIDIA's newest of their Fermi-based 5-series GPUs.
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Next: A Look at NVIDIA's GeForce GTX 570
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A Look at NVIDIA's GeForce GTX 570
The GeForce GTX 570 is now set to do to the GTX 470 what the GTX 580 did to the GTX 480. Say that five times fast! Given that this new GF110 variant is for a lower price point than the GTX 580 (starting at $349), it's understandable that some features have been culled.
Memory interface is cut from 384-bit to 320-bit, VRAM is decreased to 1280 MB, CUDA cores have (again?) been cut down to 480, thereby lowering fillrate and performance by what appears to be a small amount. On paper, the GTX 570 look a lot like the GTX 480 in many respects, falls short on a few specs such as number of ROPs and memory amount and interface, but as expressed earlier in this writing, given that it makes use of a "Fermi Done Right" GPU, it's likely to be cooler, quieter, less power hungry, and more efficient in its performance. Besides, the GTX 570 is a replacement for the GTX 470, not the 480, and when you look at those two side by side, it's readily apparent that we're about to see some favorable results, given that everything goes right with respect of NVIDIA's execution of their goals for the GTX 570, both in software and hardware.
Happy Holidays from NVIDIA?
NVIDIA has kindly supplied nV News with a GTX 570 reference card. However, they sent this GPU to me with holiday spirit in mind. Upon removal from the shipping box I was greeted with a classy-looking NVIDIA box that had a "holiday gift" look to it, embossed with large snowflakes with the idea twisted a bit via use of NVIDIA Green. Inside was the GPU, a high-quality printed GTX 570 Review Guide, a 5x7 card stock letter from NVIDIA with some of the obligatory reviewer's information, a holiday card from NVIDIA, and a GTX "Tank" t-shirt (which I'll show at a later time when I hold a small contest, as I'd like to give it to the nV News community).
This was a nice way for NVIDIA to thank their technical writers for the work they put into the GPU reviews, and on my end it is sincerely appreciated. Happy Holidays right back at you, NVIDIA!
Moving onto the card itself, the GeForce GTX 570 is equipped with two DVI ports as well as a mini-HDMI port, and has two SLI interfaces which supports up to Tri-SLI. This video card is 10.5" long, the same length as the GTX 580. Honestly I think everything is almost exactly the same physically on this card as the GTX 580, except for less GDDR5 VRAM and (importantly) a less-needy power-connector requirement; only requiring two six-pin connectors, whereas the GTX 580 required an eight and a six pin connectors as seen below.
Here's the GTX 570 next to a GTX 580. Almost identical on the outside, except for the key difference in the power connectors.
Under the shroud is the same vapor chamber heatsink design used on the GTX 580. Exactly. Here are two pictures taken by NVIDIA (which are just a bit better than mine, although I did modify these a bit) which show GF110 without the shroud, as well as a closeup of the vapor chamber cooling system.
It's hard to tell which of NVIDIA's optimizations helped the most in keeping the GTX 580's temperatures down, but whatever the case, the cooling solution has not been criticized, as it is a part of a larger system of components and technologies working together to make GF110 cooler and quieter. I didn't feel compelled to open up this reference card, as I knew I would just see pretty much exactly what I saw with the GTX 580, so I'll keep it sealed up during this review. Let's look at EVGA's GTX 570.
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Previous: Introduction
Next: EVGA's GeForce GTX 570 SuperClocked
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EVGA's GeForce GTX 570 SuperClocked
Operating out of Brea, California, EVGA is quite possibly possibly the most recognizable name in graphics cards. They sent a SuperClocked version of their GTX 570 for review. EVGA has provided gamers with innovative graphics solutions dating all the way back to their Geforce 4 MX 440 which utilized a pioneering custom cooling design not seen in other products. They have a huge market presence and are known for their superior level of customer service and product warranties, as well as a large fan base.
Package Contents:
On the outside, the EVGA GTX 570 SuperClocked is no different than the reference unit. As a matter of fact, my review unit pretty much was a reference unit, with the original stickers underneath the EVGA stickers. I don't have any problem with that as long as there's at least something that makes this card better than the reference unit.
NVIDIA GTX 580, EVGA GTX 570 SC, NVIDIA GTX 570, and EVGA GTX 460 SC (for scale):
EVGA's GTX 570 SuperClocked is a reference design, but comes out of that factory and to your doorstep with higher clock speeds. The 797/1594 mhz core speed is a 8.8% increase over the reference 732 mhz, and the memory is overclocked 2.6% from 3800 mhz to 3900. These speed increases don't really look to be much, but we'll leave judgment of that for after we've looked at the gaming performance of this card.
Other features that you have access to with purchase of an EVGA GTX 570 SuperClocked:
Between forums, Twitter, Flikr, Facebook, YouTube, Steam and podcasts, there's sure to be a way for you to interact with the EVGA community that best appeals to you. This extremely robust online presence makes an EVGA GPU owner a member of a large, diverse and easy-to-access online community.
EVGA Precision features granular hardware monitoring capabilities, fan adjustment, and of course clock speed adjustment. It also has the capability to display monitoring information on Logitech keyboards with LCD displays, and also offers a simple screenshot utility. EVGA OC Scanner assists in determining safe overclocks by providing a GPU-stressing scene that will artifact if the frequencies are too high.
EVGA remains a step ahead of other GPU vendors, with great warranties, active development of enthusiast software, a huge community, tons of ways to interact with the company, and most of all: consistently great products that almost always exceed expectation.
Article Index/Navigation
Previous: A Look at NVIDIA's GTX 570
Next: Testing Environment
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Testing Environment
Graphics card, driver, and driver settings:
Note: The changelog of the 263-series driver do not mention any gaming performance changes, and this was verified with some testing.
The long PCB of the GTX 570 (and 580) is a tight fit for my case, but perfectly do-able. The temperatures obtained with the GTX 580 ended up being consistent with other reviews, so although it's not the most spacious home for a 10.5" card, there is enough air moving around in the proper directions for the GPU to stay well within operating range.
Test Suite
Game Tests:
Synthetic Tests:
Regarding Performance Testing:
The GTX 570 is a high-end enthusiast GPU, and even at a moderately high resolution of 1920x1080, many gaming experiences are afforded the opportunity to explore quite a few Antialiasing modes. This review will at times cover that capability. Since the test system in this review has a maximum LCD resolution of 1920x1080, that display mode will be used exclusively, as it is among the most preferred resolutions used by gamers with enthusiast-class systems.
Also, given that two GTX 570 cards are being compared to a GTX 580 in terms of gaming and synthetic benchmark performance, there is a fair amount of detail to the data. In lieu of graphs, charts are used, and each chart has a percentage column which shows the performance of the card vs. the GTX 580. I do hope that readers will find it informative and relatively easy to understand.
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Previous: EVGA's GeForce GTX 570 SuperClocked
Next: Performance Results - Gaming Tests
Last edited by ragejg; 12-08-10 at 09:04 AM.
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Performance Results
Gaming Tests
Metro 2033 (THQ)
This heavily system-intensive benchmark was tested using an average of three runs of the
in-game benchmark in DX11 mode (with tessellation ON)at 1920x1080, 16x AF with both
available Antialiasing options (4xAA and AAA), in several different settings configurations.
Note: GPU PhysX was set to auto-select.
Setting A: Quality: Very High; Advanced PhysX: Enabled; DOF: Enabled
Setting B: Quality: High; Advanced PhysX: Disabled; DOF: Disabled
Both of the GTX 570s offer a similar gameplay experience to the GTX 580, although both of
them inch farther away from playability in setting A. It's also good to see the minimum
framerates being so similar to the extremely robust GTX 580. Remember, the GTX 580 costs
around 40% more than the GTX 570, so if the GTX 570s keep this trend up of performing
around 88-90% of their bigger brother, we might just have a bang-for-the-buck on our
hands. The EVGA SuperClocked card only offers marginally better performance than the
reference unit.
Lost Planet 2 (Capcom)
Utilizing the MT Framework engine, Lost Planet 2 has continued the cutting-edge graphical
qualities introduced with the previous game in the series, Lost Planet: Extreme Condition.
Previous NV News reviews have utilized other MT Framework titles (the aforementioned Lost
Planet 1 and Resident Evil 5), but the DirectX 11 features of this new title make it a must
for any modern DX11 GPU review.
Benchmarking Test: Test B, Motion Blur: On, Shadow Detail: High, Texture Detail: High,
Rendering Level: High, DirectX 11 Features: High, Anisotropic Filtering: 16x
The EVGA GTX 570 SC showed its tessellation muscle in this test and pulled a good bit
closer to the GTX 580. Again, this GPU is putting on a good showing despite its slightly
cut-down specs, with even the reference-clocked GTX 570 pulling almost 40 FPS in this
test with 32x CSAA enabled. That's some serious AA, and some serious performance.
Aliens Vs. Predator (SEGA)
This DirectX 11 title (and its benchmark) makes use of adaptive tessellation techniques and
advanced shadowing. The first time I saw this run-through, I was convinced that a video
game could finally do HR Giger's design justice. Settings:
Texture Quality: 3, Shadow Quality: 3, Anisotropic Filtering: 16, SSAO: 1, DX11
Tessellation: On, DX11 Advanced Shadows: On
Although this title doesn't try to overload the GPU with tessellation, there is enough in use
(as well as advanced shadowing) to stress any newer GPU. With a lot going on on-screen,
it's good to see that all three of these cards hang around the same performance grade.
The EVGA card seems to be trying to split the difference between the reference speed GTX
570 and the GTX 580, but can't quite get there. That's not to say that its performance
isn't impressive though.
Tom Clancy's HAWX 2 (UBI)
Using some of the most advanced hardware-based tessellation techniques of any game, the
eagerly anticipated sequel to HAWX places you back in the pilot seat for more aerial
excitement. The tessellation applied to terrain gives this game a unique look, and despite
the fact that the world goes by so quickly in a jet airplane the sometimes-subtle
improvement in visual fidelity sometimes adds up with other graphical enhancements to
make this new title look quite a bit nicer than its predecessor.
Anisotropic Filtering: 16x, Terrain Tessellation: On, View Distance: High, Environment: High,
Texture Quality: High, Postprocessing: On, Depth of Field: On, Particle Density: High,
Shadows: On
Even with 32x CSAA enabled, all of these cards manhandle HAWX 2. I'm beginning to think
that even the $349 "base model" reference-speed GTX 570s could serve well doing 1080p
3d Vision gaming.
Battlefield: Bad Company 2 SP(EA/DICE)
This is somewhat of a first-generation DX11 title in that it doesn't use tessellation, but the
usage of DX11 soft shadows is noteworthy. Again, I tested a multitude of AA settings to
see what kind of performance hit is incurred in this popular title.
First mission from shoreline (knife) to minefield, INI file tweak: FOV: 78, Level of Detail:
High, Texture Quality: High, Shadow Quality: High, Effects Quality: High, Anisotropic
Filtering: 16x, HBAO: On
In this game, the EVGA SC separates itself from the reference card and performs ten
percentage points better, but it's certainly still worth mentioning that the reference card
could still pull 60 FPS with 32x CSAA enabled.
Far Cry 2 (UBI)
It seems like this games has been a benchmark staple forever. Although the game itself has
received mixed reviews for its long and drawn out sandbox gameplay, its visuals are still
top-notch, and it did prove to be fairly comparable to Crysis.
I utilized the Far Cry 2 benchmarking tool which helps create repeatable benchmark runs of
different settings. I evaluated three different AA settings. In previous tests of Far Cry 2 I
had specified an AF setting, but in reading the review guide, NVIDIA said that AF settings
don't apply properly to the benchmarking tool, so it's best for AF to be set to Application
Preference in the NVIDIA Control Panel. If you the reader have any feedback on my take on
this, please discuss it in the nV News forums.
Demo(Ranch Small), D3D10, Fixed Time Step(No), Disable Artificial Intelligence(Yes), Full
Screen, Vsync(No), Overall Quality(Ultra High), Vegetation(Very High), Shading(Ultra High),
Terrain(Ultra High), Geometry(Ultra High), Post FX(High), Texture(Ultra High), Shadow(Ultra
High), Ambient(High), Hdr(Yes), Bloom(Yes), Fire(Very High), Physics(Very High),
RealTrees(Very High)
This game still taxes systems heavily when a lot is happening on the screen at once. Again,
the EVGA's added bandwidth gives it a solid lead over the reference card. What was
pleasantly surprising that the minimum framerates weren't very low for the reference card,
though, despite the fact that Demo (Ranch Small) usually likes to create some wild
framerate swings.
Gameplay Conclusion:
Aside from the six titles mentioned above, I did get to try some other games out with the
GTX 570s, such as Call of Duty: Black Ops, which runs great at 1920x1080 with 4x AA, and
ijji Games' Alliance of valiant Arms, an Unreal Engine game which ran beautifully with large
amounts of AA as well. the point of what I'm saying is that the GTX 570, and to even more
of a degree the EVGA SuperClocked 570 basically game just like a GTX 580. As a user of a
GTX 580 and after having gotten used to one, going to the 570s involved no sacrifice in
image quality to keep framerates up.
That being said, as far as 2D-monitor 1920x1080 gaming is concerned, the GTX 570 should
be a top choice, and the EVGA SC model should be one of the models taken into
Article Index/Navigation
Previous: Testing Environment
Next: Synthetic Benchmark Performance
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Synthetic Benchmark Performance
Unigine Heaven 2.1
This benchmark has become a standard for DirectX 11 video card tests, as it features
tessellation and SSAO (screen-space ambient occlusion).
1920x1080 resolution, Tessellation: Extreme, Full Screen, Shaders: High, 16x AF
Stone Giant
Stone Giant is a new DirectX 11 benchmark that utilizes heavy amounts of tessellation, and also requires that the video card rendering the scene can push large amounts of geometry.
Resolution: 1920x1080, Tessellation: High, 16x AF
3DMark Vantage
3Dmark Vantage is an industry-standard GPU benchmarking tool which tests the DirectX 9 and DirectX 10 capabilities of hardware. It also includes several CPU tests and PhysX support.
Performance Preset, 1280x1024 Resolution
3DMark 11
Finnish software company Futuremark, formerly MadOnion.com, founded in 1997 by
demoscene mavens from FutureCrew, just released their new PC gaming benchmarking tool
3Dmark 11 on December 7 2010. Designed to measure your PC's gaming performance,
3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation,
compute shaders and multi-threading.
Performance (P) 1280x720, Extreme (X) 1920x1080
Synthetic Benchmark Performance Conclusion:
Given the consistency of the results, I feel that I should just sum up the experience of running these benchmarks with a GTX 580, then two 570s. Again, just like the gaming performance, the GTX 570 is capable of delivering an almost GTX 580 level of geometry and tessellation throughput, with the EVGA SC card often knocking on the GTX 580's door, being down only around 5%. Given the results I've seen since the introduction of the GeForce GTX 480, it's very likely that the GTX 570 performs on-par with the "old" flagship card, and may outperform it in certain situations.
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Previous: Performance Results - Gaming Tests
Next: Overclocking, Temperatures & Noise Comments
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Overclocking, Temperatures & Noise Comments
I wanted to see how much closer the EVGA GTX 570 SuperClocked could get to GTX 580-level performance. In games and synthetic benchmarks it did around 88-96% as good, and it stood to reason that a decent overclock would close the gap. So I tested Heaven, 3DMark 11, Lost Planet 2 and Far Cry 2 so I could get a wide range of rendering methods and get a broad perspective on the capabilities of this new Fermi (done right) card. Using EVGA Precision and OC Scanner, I tested some clock speeds, and settled on what appears to be an overclock that borders between modest and aggressive, 860/1720 core, 2300/4600 for the memory. I did not alter voltages, I simply adjusted clock speeds. Results are as follows:
I'lll keep this short, because it really doesn't require much: The EVGA GTX 570 SuperClocked has the capability to deliver $499 GTX 580 performance - for a lot less, and can also likely handle gaming at higher resolutions such as 2560x1440 or 3D Vision at 1920x1080. ... I think that covers it.
Temperatures & Noise:
Just as the GTX 580 was a treat (especially vs. GF100 cards) in the temperature department, the GTX 570 cards follow that lead to a "T". As a matter of fact my temperatures were indistinguishable from the GTX 580. With the default fan profile, both of the GTX 570s idled at 39-42 degrees, and under heavy load during gaming temperatures were in the 79-84 mark, once again while roaming around in Stone Giant. The temperatures can also likely be attributed once again to the GF110's vapor chamber cooler.
For what it's worth, EVGA is making a new fan profile available to purchasers of the GTX 570 SC that allows for fan adjustments between 30 and 100% as opposed to the 40-80% adjustability of the reference design. This could make for quieter and/or cooler operation.
While we're on the subject of fans, I might as well mention that while using the reference fan profile on both cards, they were pretty much unnoticeable. I did have my GTX 460 plugged in for a little while over the last few days, and I honestly didn't notice any difference when I had one of the GF110 cards plugged in. In other words, good job on the fan/cooler/fan profiles design, NVIDIA. I'm very glad that the loud Fermi (such as the GTX 465 I used for a while) has been replaced by a quieter one.
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Previous: Synthetic Benchmark Performance
Next: Conclusion
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The GeForce GTX 570 is available today at select online retailers for as low as $349, and the EVGA GTX 570 SuperClocked is available for as low as $375. Obviously there are reasons why the SuperClocked edition is more expensive, and all of the m have to do with the performance potential of the card. I'm not very confident that a non-SC GTX 570 would reach the speeds that the EVGA SC did (although I'll be testing out some overclocking on the reference model soon enough...), and a few extra bucks for what could be a good chunk of performance is a small price to pay.
Whatever the case, my use of the reference GTX 570 gave me an outstanding first impression of this new GPU. It is super-powerful, more efficient, cooler and quieter than its predecessors, is most certainly faster than the GTX 470, ... and it very likely trades blows with the GTX 480.
The EVGA GTX 570 SuperClocked is an outstanding graphics card. Overclockable to GTX 580 levels of performance, there's not really any substitute out there for getting $499 performance for $375. The bundle of accessories was comprehensive, EVGA's warranty coverage is awesome... the poster is pretty cool looking... If I am to knock the card or EVGA in any way I'd say "try harder to cover the existing stickers on the card; if you're not careful the reference NVIDIA stickers will still be visible". But in the grand scheme of things that's an admissible quibble, and what I saw may be attributable to being early in the manufacturing run. Back to the positives, this card is cool and quiet, EVGA's new fan profile should make it even moreso, overclocking capabilities are great, EVGA Precision and OC Scanner are very useful overclocking tools, and the company is very visibly involved in the gaming community. So , a bunch of thumbs up to EVGA on a great GPU at the right time, just in time for the holidays.
One cautionary note: AMD is releasing new GPUs in the coming days and weeks, so it remains to be seen how the GTX 570 will stack up given its $349 starting price. Versus the GTX 580 it does look to be a winner as far as price/performance is concerned, but new AMD GPUs could throw a well-placed curveball to NVIDIA during the rest of the holiday season.
Many thanks go to NVIDIA and EVGA for providing review samples, and to Ollie at Futuremark for helping me with my 3DMark issues. Happy Holidays!
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Have questions/comments/feedback?
Go here to the feedback thread.
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Previous: Conclusion
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Kathryn Pinson was born on July 31, 1925, in Bennington, to Arthur Murray and Louella (Jones) Murray; her brothers Grover and William are deceased. Following her mother Luella's death in January of 1934, Arthur later remarried, and Arthur & Alma Murray, continued to raise Kathryn, Grover and William in the area near Bennington. While attending Arizona University, on August 15, 1945, better known as "V-J Day", she caught the eye of Leslie Clay Pinson of Barboursville, WV. He will tell you, to this day, that it was love at first sight. Following his Honorable Discharge from the Army Air Corps at the end of World War II, his enrollment into the University of Arizona to resume his pre-WW II pursuit of a Bachelor's Degree, and his persistence in pitching woo to Kathryn Murray, they married in Nogales, AZ on March 22, 1947. During their early years, they were involved in the farming industry in AZ. In the late 1950's, they left farming when he took employment with Hughes Aircraft in Tucson, AZ. By then, they had two daughters, Carey and Becky, and a son, Clay. In 1964, the Pinson Family moved to TX, when Leslie Clay Pinson accepted an opportunity to work with Campbell Soup Company's new plant, in Paris. In the Spring of 1968, Kathryn and "Les", as she called him, purchased the Village Inn Motel and later Marbut's Restaurant, located next door; it become the Village Inn Motel and Restaurant. Later, they purchased the Karriage House Motel and expanded into the long time goal to own and operate a cattle ranch, which was named the 5P Ranch. Kathryn and Leslie Clay Pinson's children blessed them with 6 Grandchildren and 4 Great Grandchildren. Carey & Bill Warren of Fort Towson, have two daughters, Kelly and Lendy; Kelly & Brett Brame of Miller Jumbo, have two sons, Zach and Garrett; Lendy & Kooney Duncan reside near Noble. Becky and Hank Dennis have a daughter, Lynn, and a son, Cody; Cody and Andrea Dennis have a son, Cody (Jr) and a daughter, Ally Kay; all reside in Wanette. (Preston) Clay & Eva Pinson and son, Sam, reside in Heath, TX; daughter Tillie Pinson resides in Rockwall, TX. For Kathryn and Leslie Clay Pinson, it has been over 65 years of marriage, and to those of you who have had a chance to see "Kay and Clay" together, most folks find them something very special to see, indeed. The family invited everyone to join them in the Chapel of Prater-Lampton- Mills & Coffey Funeral Home for visitation and viewing of Kathryn, from 6-7 PM, on Friday, January 4, 2013. Funeral services for Kathryn Pinson were held on Saturday, January 5, 2013, at 10:00 AM in the First Baptist Church in Hugo with Rev. Doug McClure officiating. The family invited everyone to join them for the Celebration of Life and visitation in the Church Fellowship Hall following the services. Graveside services followed in the Bennington Cemetery at 1:30 PM that afternoon, and all who wish are welcome to attend with the family. Kathryn Pinson of Hugo, OK passed away peacefully in her sleep, on the morning of Tuesday, January 1, 2013, in Bonham, TX at the age of 87. In remembrance of Kathryn, the family respectfully requests your consideration for contributions to www.omrf.org [1] or call OMRF at 405/271-7400, to further along the research, treatment and cure for Alzheimer's disease. Family and friends are invited to sign the guest book or send private condolences to the family at www.praterlampton.com [2]
Funeral Services were conducted by: Prater Lampton Funeral Home in Hugo
[1] http://www.omrf.org
[2] http://www.praterlampton.com


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ICC 730 HP Burnt Orange Plastisol Ink
- High Pigment
- Non-Phthalate
- Low Ink Build-up
- Excellent Opacity
- High Pigment inks add limited bleed resistance, cutting down on dye migration.
- Complies with Consumer Product Safety ImprovementAct (CPSIA) of 2008 US regulations for pthalate usage.
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- Additional opacity for masking the color of dark fabrics.
Does not contain any of the 6 restricted pthalates DEHP (Di-2-ethylhexyl phthalate), DBP (Dibutyl phthalate), BBP (Benzyl butyl phthalate), DINP (Di-isononyl phthalate), DIDP (Di-isodecyl phthalate), and DnOP (Di-n-octyl phthalate).


text:
What do you "half" to say about this?
The Child Survival Program . . .
What do you "half" to say about this?
The Child Survival Program . . .
making life better for children across the globe.
….is good. clean fun for the kids.
Sorry, I feel silly today. I love the Child Survival Program.
is bringing life, health and Jesus to the moms and babies/children enrolled.
saves the lives of the smallest children to make it possible for them to reach their highest potential in Christ.
The Child Survival Program…
was birthed out of necessity. prior to the program's development, the children that were being enrolled in the regular Compassion program were the 'survivors'. By that we mean, if a child was fortunate enough to make it into a Compassion program, it meant he or she survived that critical age from birth to 5 years–that is the group whereby 30,000 children die every single day.
In other words, ten million (10,000,000) kids were dying every year before they were old enough to be enrolled in a Compassion project. That number has not changed significantly in the last few years, so it is of the utmost importance that Compassion's child survival program grow.
… is something that I don't know what it is!
I agree with Compassion Dave!
is the result of love.
Steve K. – If you haven't, already, go to Compassion's home page, click on About Us, then Programs, then Child Survival Program. It's well worth knowing about, although I can't think of any part of Compassion that isn't!
The Child Survival Program at PH-238 in Manila has mothers who make rags to sell to jeepney drivers for 1 peso each.
The Child Survival Program is best understood in person I think.


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|85 posts found
Novice Member
Joined: 2/02/11
"Non nobis Domine, non nobis, Sed Nomini tuo da gloriam"
Originally posted by Xexv
You could do either. I'm certain the game will introduce you to the lore as you play. The developers have assumed from the idea's inception that they will be bringing in a lot of players who never touched the original. That being said, it may make the experience slightly more enjoyable if you come in with a working knowledge of what came before.
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Hard Core Member
Joined: 2/09/08
Originally posted by Diovidius
Well I did leave out one very important aspect of godhood, creation. It is assumed that any being with a designation of god created the world and its inhabitance. Just as in mythology the gods created life, then provide guidence to faciliate growth and prosperity. It is the nature of a god to create, then foster that creation. Omniscience is demonstrated in that a plan of salvation was provided for the people of Tyria well before they were even aware of the threat. Ascension, infusion, and unnatural ability were all provided to allow the gods creation to defeat the evil that threatened them, and still not break the mandate of individual free will and self determination. That provision of a path to salvation demonstrates omnipresence, seeing things on a greater depth of scope and understanding.
Divine power directly related to the names of skills from the original guild wars, for example Dwayna's Kiss, and Balthazar Aura. A monk is a servant of Dwayna/Balthazar. Their power was channeled directly from their gods, as it is in all games with this kind of lore. All magical classes except elementalist, elemental magic, conveyed some aspect of a peticular god. Granted you could argue that these abilities are inate attributes to the world, but that brings us full circle back to the question of creation.
Ultimately lore should not have to provide fringe gameplay elements. That is like providing a scientific explaination for using magic. When I read a book it never occurs to me to buck the authors established lore because it does not suite my personal beliefs or lack of belief. I simply ingrose myself in the setting and enjoy the ride.
Personally I would rather than see the dev team spend more time on WvW. :)
Novice Member
Joined: 6/02/11
Thanks for the quick replies guys I'll probably have a light look at the wiki entries with my eyes squinted or something =)
Anyway back to the discussion at hand, etc.
Novice Member
Joined: 10/18/10
Originally posted by Tekaelon
A couple of mistakes. The gods did not create Tyria, nor did they create humanity. They only found Tyria and brought humanity there. What you cite as omniscience is just 'more knowledge than others', knowledge that Glint also had for example.
What we know about magic goes against your monk example. All magic is just there in the world, filtered by the bloodstones. Human Monks may be pious and may call the magic they use prayers and may name specific spells after the gods but the actual magic does not come from the gods. Why else would there be charr monks or mursaat monks or even non-sentient monks? A part of the magic that exists in the world may originally come from the gods but after that gift they no longer controlled magic. Besides there was magic before the gods gave magic to the world (as can been seen from the mursaat, the elder dragons and the ritualist).
Novice Member
Joined: 12/10/08
Originally posted by Xexv
It looks like the lore will be explained to you as you go as evidenced by the sequence preceeding the Ascalon dungeon. There's a short clip that gives you the history of Ascalon and provides a bit of context for the dungeon. But to be honest, those familiar with the lore, especially from playing GW1 already, will probably get more of a kick out of it. There are many threadlines from the past that I think existing lorehounds will find rewarding once uncovered, beyond just the present context. Places and events will have a greater impact if you know what really happened there because you were actually there to witness it.
I'm not trying to dissuade you from GW2 in any way, though. It looks to be a stellar game no matter what. But for the sake of honesty, I think having a personal connection with the history after playing through it, will make it that much more meaningful.
Novice Member
Joined: 5/20/05
I'm not someone that would dislike religions to be a big part of their mmo, quiet the contrary, flame bait or not. It encourage communication, i just love talking about religion with my friends and girlfriend, and i don't see why it would be a problem in a game. Sure it can be hot sometime, but heck we have seen more dangerous situation than forum fights ;p
Also i understood pretty much nothing about the OP since i didn't played GW. But Gods are cool, even the most selfish and evilish one. If you don't want to follow any of them, just do so. But you jut better begin a new cult imo, maybe you can get some ingame donation for that
Novice Member
Joined: 2/02/11
"Non nobis Domine, non nobis, Sed Nomini tuo da gloriam"
Originally posted by Tekaelon
If you read about the Greek creation myth, you'll realize that only some of the gods had a hand in the ordering of the universe, and not even the principle gods at that. Zeus and the rest of the Olympians were primarily children of the Titans, who themselves were created beings. In Norse mythology, it is the Giant Ymir, not the gods at all, who is primarily responsible for creating the world as we know it. And the principle gods such as Odin are in fact his descendants (Sort of).
And once again, there is no evidence of an overriding divine plan in either of these pantheons. The gods merely do whatever strikes their fancy. It is only in monotheism that any kind of meta-narrative is being worked out.
Originally posted by Diovidius
1. I can't read what you didn't write. Please do.
2. Yes they do, precisely as you said. And they do believe the tyrian gods exist. That's what drove them to worship the titans, that they didn't have gods to call their own and humans did. Then, after the the fall of the shaman caste, they swore to never worship anyone again.
3. I don't have to provide the diference. The very magic Lord Odran wielded was a gift from the gods, handed by Abaddon 1 year before the exile of the gods. The sentient races of tyria can only use magic because the gods felt inclined to give it to them.
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.
Sounds like the entire Defiant faction in Rift.
Novice Member
Joined: 3/18/11
What is "real"? How do you define "real"?
As shown on the OP's signature, the source of power for humans is "Divine"....as in "from the gods".
Just to recap, the sources of power of Guild Wars 2's races are:
If the source of power for humans comes from the gods, then how can a human be a Naytheist? They can't deny the gods' existence - to do so would negate the source of their own power. And they can't fight against or slur the gods or else then they would be left without power.
So, that would mean that the only professions the humans could be are the non-magical ones: Warrior, Ranger, Thief, Engineer. And they wouldn't be able to use any abilities from those 4 professions that would derive their power from the divine source, which would render then pretty weak when compared to the other races.
On top of all that, I'm sure the devs don't have the time or inclination to ensure that a human character who wants to deny their source of power can only use classes, weapons, skills, etc. that use no divine power. IMO it wouldn't make sense to allow human players to not automatically revere their gods since that is where they get their power.
Originally posted by evolver1972
That's not 100% correct. The charr can also use magic without worshipping any god, and so can the asura, the sylvari, even the krait. The charr don't use technology-powered magic, or the sylvari with nature-powered magic. Magic is magic, it belongs to any (even remotely) sentient creature ever since the gods gifted them all with it.
Hard Core Member
Joined: 2/09/08
Originally posted by Diovidius
I stand corrected on GW lore. :) Regardless I suppose my point is about an ordering of events guided by a higher power. Magic is a bit confusing to me as a force that can perform unatural effects on the natural world. That's why its magic I suppose. :)
Novice Member
Joined: 4/14/11
I think I've been misunderstood by some and demonised (thanks, Exilor) by others, here.
It's easy to demonise someone who shares an opposing opinion rather than dealing with the opinion, isn't it? Sigh. Okay, anyway... some of you understood what I was getting at.
Without demonising me, can we at least acknowledge the following?
Both of these things strongly imply that humans are forced to have faith in the gods in their personal storyline. What I was saying is that it's my position that if a person wants to have a personal storyline as a human that precludes the gods, then they should have that option. Or if it must include the gods, then it should include the option to spurn them. My worry is that ArenaNet aren't considering this choice for human characters.
All I was positing is that there should be the option for people to choose. If you want to be faithful or if you want to e a "Naytheist."
What is a Naytheist? Well, Diovidius got this. It's someone who understands that powerful beings exist, but that powerful beings exist everywhere, and that anyone stronger than oneself is a powerful being. But that doesn't mean that we should bow down to them, or worship them, or accept their word as law. It doesn't mean that we should accept them as superior beings, either, but rather simply more powerful. And it doesn't mean that we shouldn't try to become more powerful by our own merits in order to challenge them.
I believe that these should be options available to human characters.
With it laid out so plainly I don't see how anyone could demonise me for thinking this, but hey, I'm sure some will try.
Hard Core Member
Joined: 1/04/05
I think this is kind of a cool idea. It makes sense in context of the lore. If this was to be done, though, they'd need some type of elite skill to make up for it. I don't think players would enjoy forsaking the gods, and then finding out they don't have a racial elite as a result of this.
Novice Member
Joined: 10/18/10
Originally posted by Exilor
1. I wrote: You do know that pretty much everything we know about the gods either comes from things said or written by humans or what was said by the gods (or their avatars) themselves right? Lore articles, dialogue, timelines it's all from a human point of view, GW1 in it's entirety was a human thing. As Ghosts of Ascalon shows in it's tale of the Foefire it matters a great deal who tells the story.
2. And how is believing in their existance and their power the same as believing that they are gods?
3. Then explain ritualist magic or mursaat magic (and Elder Dragon magic), both existed before the gift of magic .
Novice Member
Joined: 2/02/11
"Non nobis Domine, non nobis, Sed Nomini tuo da gloriam"
Originally posted by Dream_Chaser
My main concern is how closely tied the gods are to the human cultural identity. All of the human racial abilities are linked to the gods. Also, it seems that by this logic, charr should be allowed to worship the human gods, the asura should be allowed to venerate nature spirits, and the norn should be able to tap into the eternal alchemy. These and all possible related combinations should be made available by the same argument. So, application of your philosophy would be great in any other game, but I just can't see it working in this one.
Novice Member
Joined: 8/31/10
Its pretty much impossible to deny that the Gods of the humans excist in the game world. Even the other races admit to their excistance. To deny that the Gods excist is like denying your entire heritage (which is deeply rooted for the humans), but its good to note that there are a fair number of humans who beleive the Gods have abandoned them in the last 250 years; the proof of this was in human week in which they described the current culture of the humans. While the number of humans who still have faith that the Gods are with them are in the majority, more and more and starting to feel frustrated with the current silence of the Gods and their servents.
Originally posted by Diovidius
Read the history section http://wiki.guildwars.com/wiki/Gods_of_tyria
1. The human point of view is that the gods created tyria and humans themselves. Out of the game, in the official wiki, the gods are revealed to not have created tyria, they simply brought humanity there from some other world. The wiki is not the human point of view. It's not some human story, the wiki tells of humanity's version and the actual reality of the game. And since it's the official wiki, it's canon
In the same wiki, the article concerning the word itself (http://wiki.guildwars.com/wiki/Tyria_(world)) it's not said that the gods created it, because they actually didn't. The wiki is not humanity's mouthpiece, it's objective, canon information about the game world. Still, they are referred to as gods.They're a category of being called gods. They might not be bible gods, they're Guild Wars gods.
2. The Charr saw unfair that humans had gods, who they blamed for their defeat at human hands. So they sought gods of their own so that they might also had that advantage. The shaman caste found a titan in a volcano and brought it to be worshipped as a god by the other charr. In turn, the titans provided them with the power to cause the Searing.
I do not know if the shamans themselves thought the titans to be gods, but the rest of the charr (except bathea havocbringer who refused to worship them and was executed) believed so.
Basically: Oh the humans have gods and that's why they defeated us. Let us find gods of our own. Great, now we have gods, let's take back our land.
They do believe the tyrian gods to be really gods. That doesn't mean they worship them or anything, in fact they want to destroy them (and become gods themselves? I didn't think about that but they might like the idea...). They refused to bow to anyone, god or otherwise.
3. http://wiki.guildwars.com/wiki/Magic
"Despite the fact that magic was not given to the races of Tyria on a whole until just before the Exodus, there are cases where magic was used before such time. Those cases are based on two cases - the chosen of the gods and the Ritualist profession. Before magic was given to the races, the Canthan Ritualists were able to call upon their ancestors for use in magic. With the introduction of magic, the Ritualist profession became even stronger - in both the old ways, and new."
There is no record of the Mursaat using magic before the gods gifted the races of tyria with it.
The Elder Dragons predate the gods and have their own powers, true. The safest thing to assume is that they were born from the mists, like everything in the world of Guild Wars including the gods, the stars, and any power was. They're born from the same place the gods (or the original wielder of their powers) were.
Novice Member
Joined: 11/27/09
I'm an atheist in RL and if there gods were ever proven to exist I would very much be a naytheist so to that I say YES.
Originally posted by MannyMana


text:
- Willamette
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Visiting Willamette
- Willamette parking permits are required on all vehicles (except motorcycles) weekdays, 9 a.m.–3 p.m., year-round.
- Guest Parking Lot: northeast corner of Winter and Bellevue streets. Visitors may purchase a one-day permit if space is available. Cost: $5, or $3 after noon.
- Metered and unmetered city parking is available nearby on Winter, State and Cottage streets.
- Guests invited to campus by university departments may park for free in the Guest Parking Lot if reservations are made in advance by the host.
- Motorcycles may park only in the designated motorcycle lots, east side of Winter Street between Lausanne Hall and Goudy Commons, or west side of Matthews lot, off 12th Street, near the footbridge.
- Learn more: Campus Safety
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- Portland International Airport: 60 miles north of Salem
- HUT Shuttle: Shuttle between Portland airport and Salem
- Amtrak: Daily train service to Salem; station across the street from campus
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Admission: Schedule a Visit
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The 20 Best New Sour Beers in the World
I've come to crave sour beers like one does the endorphin rush from a hot sauce bottle adorned with skulls and crossbones. So I gathered a group of beer pros together to try out nearly 50 different recently released sour beers. Here are the 20 best bottles we tried. More


text:
Due to space and budget limitations, we are unable to share complete obituaries and memorial tributes about alumni and friends on the printed pages of Millikin Quarterly magazine. However, it concerned us that we were unable to fully share how these members of the Millikin community lived personal lives of meaning and value that positively impacted the lives of those around them. However, we can bring these remembrances to you now -- through the pages of this website. To read one, simply click on the name of the individual. You may choose to leave a comment if you wish. Comments will be posted once they are approved.Memorials can be sorted by decade of graduation by clicking on the links below.• Alumni 1930-39 • Alumni 1940-49 • Alumni 1950-59 • Alumni 1960-69 • Alumni 1970-79 • Alumni 1980-89 • Alumni 1990-99 • Alumni 2000-09 • Alumni 2010-19 • Admin/Staff • Faculty • FriendDo you have your own remembrance of a late alumnus, faculty member or administrator? Click here to send it to us through e-mail or mail it to us at:Millikin Quarterly1184 West Main Street Decatur, IL 62522
You can make a gift in memory of the life and accomplishments of a family member, teacher, student or friend. Read more here.


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Monday, March 3, 2014
Charleston County Government employee LoElla C. Smalls has passed the South Carolina Government Finance Officers Certification exam. She is the Assistant Budget Director for Charleston County.
The Government Finance Officers Association of South Carolina (GFOASC) offers this certification program for Government Finance Officers, and the University of South Carolina's Institute for Public Service and Policy Research administers the courses and exam. Ms. Smalls received a scholarship from GFOASC to pay for tuition and books.
"This certification helps government financial professionals better perform their duties for the citizens of Charleston County," said Keith Bustraan, Charleston County's Deputy County Administrator-Finance.
The following Charleston County employees are also Certified Government Finance Officers:
•Patrick M. Gile, CPA, MBA, Budget Director
•Carla Ritter, CPA, Assistant Director of Finance
In addition to serving as the Assistant Budget Director for Charleston County, Ms. Smalls facilitates customer service training to county employees. In the community, she speaks to youth about etiquette and self-esteem, participates in various mentoring programs, and reads to children dressed as the Cat in the Hat. She previously served as President of the Charleston County Library Board and Secretary of the Orange Grove Elementary Charter School Board.
Smalls was the first participant in the City of Seattle's Women and Minorities in Governmental Finance Internship and Scholarship Program, in conjunction with the University of Washington. She holds a Masters in Public Administration from the University of Washington in Seattle, Washington. Previously, she was a Senior Finance Analyst for the City of Seattle and the Assistant Director of Finance for Spartanburg (SC) School District #7.
Visit the Charleston County Web site at CharlestonCounty.org for news, services and up-to-date information relating to Charleston County Government.
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- Willamette
- Atkinson Graduate School of Management
- Events
- 2013
- MBA-P Prospective Students & Alumni: Salem Holiday Happy Hour
MBA-P Prospective Students & Alumni: Salem Holiday Happy Hour
December 5, 2013
Bentley's Grill - Liberty Room
291 Liberty Street SE
Salem, OR 97301
5:00 - 7:00pm
It's a Holiday Celebration with Willamette MBA! Join us on Thursday, December 5th at Bentley's Grill in the Liberty Room for fun, food, drinks and lively conversation. We will be collecting cans of nonperishable food in honor of our Holiday Happy Hour to donate to a local food bank. We hope you'll join us.
Contribute to some Holiday Happiness! Bring a can of nonperishable food to donate to the Marion Polk Food Share!
*There is no cost to attend but registration is required
**Guests/Colleagues/Friends are welcome but please register them


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The word "vision" is not often used to describe economic development in rural West Virginia. But that is the word legislators from across the state used when they came to Mingo County and saw the economic development in the county.
"In human experience, we rarely see a true phenomenon," Wayne County Delegate Don Purdue said. "But what I have seen here in Mingo County represents a true phenomenon."
The group was led by Delegates Harry Keith White and Justin Marcum, and Steve Kominar, Executive Director of the Mingo County Redevelopment Authority.
The tour showcased projects such as the Wood Products Industrial Park, the Mingo County Air Transportation Park, Twisted Gun Golf Course and Adams Fork Energy, the coal-to-liquid plant near Wharncliffe.
All the sites are located on mountaintop removal sites, using a long term plan that includes Post Mine Land Use (PMLU). The projects were the result of public-private partnerships where coal companies mine land, reclaim the property to suit development, and donate the land for development, saving taxpayers and investors millions of dollars for projects such as the King Coal Highway and Mingo County High School.
Roman Prezioso, Senate Finance Chair, who is from Fairmont, said the cooperation of entities to move the county forward was impressive.
"This is fantastic," Prezioso said. "Up in the northern part of the state, we get a distorted view of Southern West Virginia. It's difficult to build on mountains, a lot of people have a skewed vision. I am impressed with the community activity with officials."
He said seeing the vision it took to accomplish so much in the county and the support for cooperative efforts makes it easier to find money "for people to help themselves."
Harry Keith White from Mingo said vision is the key.
"People don't have a clue what we have been doing down here," White said. "I have been trying to bring the delegates down here to show them Southern West Virginia and PMLU. It is amazing what vision and 20 years of work can do. With people working together, you get things done."
Senator Robert Plymale, who represents Wayne and Cabell Counties, heads the Rahall Transportation Institute. The Institute was key in developing the King Coal Highway and the Mingo County High School, said the Mingo County Redevelopment Authority "knows what they are doing."
Sam Cann, a Delegate from Harrison County, said it was important to see the results of the work of the Legislature.
"We have passed legislation to assist with PMLU," Cann said. "To be able to see the results is neat," he said at the coal-to-liquid plant site.
"This is just in its infancy," he said. "It has the potential to be so big. Its great the way companies, regulators and the community had the vision to see what is possible."
Senator Ron Stollings from Boone County said Southern West Virginia is a net giver, meaning how much of the $450 million of tax severance money in the state comes from the Southern coalfields.
"We are having to use that money to reconnect places like McDowell County, because they did not have a plan for diversification," Stollings said. "And diversification is synonymous with PMLU. This is about landing on your feet, it is about having a vision."
Mingo Delegate Justin Marcum said he was proud to be able to showcase the county's diversification.
"We have a strong economy," Marcum said. "Everyone working together is moving Mingo County forward. A diversified economy is a strong economy, we can keep our mining jobs while we bring in manufacturing. We have long term vision."
MCRA Executive Director Steve Kominar said he was glad to be able to show the legislators instead of just talking to them.
"I'm glad we finally got them down here," Kominar said. "I can talk all day to them, but until you see something with your own eyes, you can't really relate to it. I'm glad we got to show them some Southern West Virginia hospitality."
Delegate Purdue said he would take back to Wayne County the feeling he got while touring the county.
"The spirit and energy I felt here is remarkably," Purdue said. "West Virginia is not a dark place just because we our sky is not wide doesn't mean we can't see."
Kominar said while the county has accomplished much, it is also a time to look forward.
"We can't rest on our laurels," he said. "We have done so much, but look where we can go."


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|Newly made sign ready to hang over our shop door -- being sent home with my husband on the airplane today in time to hang for the opening! (Thanks for donating the old cabinet shelf for the sign, Mom)
We have been hard at work getting our new shop ready for its "soft opening" this Friday. Although I've been doing small bits of work from New Mexico, while Wendy has done the bulk of the work in Oakland.
You might remember that I've gone to my home state to be with family during Christmas. This was especially important because of two recent terminal cancer diagnoses in my family. We lost one family member the week before Christmas and spent a very bittersweet last Christmas with the other.
In my stead, my friends have jumped in to donate their time and talents in helping Wendy get the shop ready for the Temescal neighborhood's First Friday (I literally signed and overnighted the lease two days after we arrived in New Mexico!)
Want to see what they've been hard at work doing? (I can hardly wait to see in person myself!)
I owe a huge thank you to my sweet friends for being there for me when I can't. I am so grateful to:
Thank you too, to Shems who drove up from L.A. for a few days and to the folks at Hacker Moms for donating their time and expertise.
I also want to mention graphic designer Mitzi of the etsy shop Fancy Schmanzy. She came through with a business card design for us less than 24 hours after we contacted her. This after not hearing back from five other graphic designers we contacted in the last two weeks. (We understand, it's a busy time of year!)
We bought this customizable business card template:
It's pretty cute, huh? And an amazing deal at $20. We'll definitely be using her to design a custom logo and new cards for Walrus. Check out her other work here.
And how can I forget to thank Wendy who has been working herself to the bone, even when she's been sick, to get the shop ready and keep producing inventory so that we have something to sell. Wendy, I couldn't ask for a better business partner. You have my eternal gratitude and deserve a big vacation when I get back.
And last, for those of you who are local, Wendy would love to meet you on Friday night. Come see the shop before I do!


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This was amusing a few years ago, but now I think its a bit sad.
iPhone 5 and Samsung Galaxy S3 given the 'Will it Blend' treatment
Love them or hate them, every year Blendtec tests out its latest power blender against the latest tech toys. Normally we don't have to wait very long for the latest iPhone to get the treatment; last year it was on launch day and the blending managed to upset quite a few folks who couldn't get their hands on one for whatever reason. This year we have had to wait a few weeks since launch and it's done a bit differently to normal. Blendtec has pitted the iPhone 5 against the Samsung Galaxy S3.
It's time for Tom to get a new phone. So which one should he get? The new iPhone 5, or the Samsung Galaxy S3? You know how he will decide. Which blends best.
As you would expect, both phones end up as a pile of dust; such a waste of expensive electronics. Having said that, it is a great marketing initiative by Blendtec, at the time of writing, the video has already received over 106,000 views and was only released yesterday. Not a bad way to create interest in your blenders for just the cost of a couple of phones.
Source: YouTube
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
iPhone 5 and Samsung Galaxy S3 given the 'Will it Blend' treatment
not only that... that plastic didn't even got a scratch ...during iPhone's gorilla glass was already a powder... the SG3's processor which is the same material as iPhone's also just bounced around... its out of question that this video was faked ... the real question here is how much did Samy the Skunk payed for this ad... or how much it would cost that GS3 will not blend at all ???...
that's really sad... things used to be about fun in the old days... now they are all just about money
Hopefully that kind of marketing doesn't help... but what's that famous phrase, "there is a sucker born ever minute"? If you want to blend phones, get a Blendtec, I guess. If you are a chef or want a blender that is industrial quality and can do more than a traditional blender, get a VitaMix. If you are only going to make a margarita or mole now and then, just buy something decent like a KitchenAid.
Have they tried to blend the blender? Googling that is tricky


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Leadership Law Alumni
Search By: Last Name: | First Name | Firm Name
Carol A. Kindt
Carol A. Kindt, Ed.D. is a native Floridian from Cocoa Beach and has worked for Orange County Public Schools for the past 20 years. Carol received her BA in English Literature from the University of Central Florida in 1991 and her Masters in Educational Leadership from Nova Southeastern University in Fort Lauderdale in 1998. She continued to pursue her education at the University of Florida where she received her Specialist in 2002 and her Doctorate in Educational Leadership in 2008.
Senior Executive Director, HR · Orange County Public Schools · 407-317-3200 · Contact by email
Steven D. Kurland
Steven D. Kurland has more than 30 years of experience serving clients' diverse needs. As a Financial Representative of 360 Financial Firm, he focuses on providing comprehensive strategies for individuals and business owners. Steven is licensed to offer Life, Health and Variable Annuities in the State of Florida as well as having his Series 6, 7, 63, and 65 securities registrations. Steven is also registered and licensed for securities and insurance in several other states. Steven earned a Bachelor of Science degree in Electrical Engineering from The Pennsylvania State University, and a Masters of Business Administration from Loyola College of Maryland. Please see Mr. Kurland's complete bio.
Financial Representative/Advisor · 360 Financial Firm · 407-456-1162 · Contact by email


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Friday, November 15, 2013
The Georgetown County Sheriff's Office is asking for help from the public in locating five convicted sex offenders.
Sheriff's Office spokeswoman Carrie Cuthbertson said the five suspects have failed to reregister as Sex Offenders as required by law.
Deputies visited the last known addresses of the five individuals but they were no longer living at those locations. As part of their probation, they were not only supposed to sign the Sex Offender Registry every quarter-year but were also supposed to notify the Sheriff's Office if they moved to a new location.
Those being sought are:
Anthony Ontron Felder, 32. His last known address is 360 Harris Landing Road in the North Santee Community. He has a scar under his right eye and stabbing scars on his left arm, according to the Sheriff's Office.
He was convicted of criminal sexual conduct with minors in 1995.
Robert Richard Retting, 52. His last known address is 172 Cokerville Road. He was convicted of kidnapping in New Jersey in 1990. His last verification was in August. He has a scar under his left eye, a tattoo on his right forearm with the name Jean Marie and a heart with a knife through it tattoo on his left forearm.
Maceo Syndab, 40. His last known address is 1768 Petigru Road in Pawleys Island. His last verification was in March.
In 2006 he was convicted of criminal sexual conduct in the 3rd degree. He has a tattoo with the words love and pain on his left arm and the words woman and devil on his right arm.
Lafonda Johnson, 42. His last known address is 2311 Winyah Street in Georgetown. He was convicted of criminal sexual conduct with minors in 1996.
Anyone that has any information on the whereabouts of these individuals is urged to call the Sheriff's Office at (843) 546-5101.
Anonymous tips can also be sent by using Text-A-Tip. Just dial 274637 from any text-enabled cell phone,
and text the word "GCSOTIP" followed by your message. This service is for crime tips ONLY, not for the reports of crimes in progress.
For crimes in progress, call 911.
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August 3, 2013 by @ThePumaGirl
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"Customer service is priority #1 at Rocky Mountain ATV/MC. We value our customers and strive to be the best shopping experience- when you buy from us, you are buying lifetime service."
-Dan Thomas, CEO and Founder
We take pride in offering no hassle returns. In the event of a return, please call, email or chat with us to receive a solution to the problem. For apparel that doesn't fit quite right, Click here to see our Fit Guaranteed Program.
We will stand behind all products we sell with regards to manufacturing defects in workmanship and material. Most products are limited to the manufacturer's warranty. However, we will do everything in our power to take care of the problem.
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Nowhere in the Holy Bible does it say same-sex marriage is okay. Nowhere does it state that a person is born to be a homosexual. But it does speak of marriage between male and female and against men being with men and women with women. It is true we cannot choose who our parents are or what sex we will be, or even the color of our skin. That is up to God to decide that. But it is your choice to become homosexual, not God's.
In Genesis 2:18, 21-24, we read these words:
18: And the LORD God said, It is not good that man should be alone; I will make him an help meet for him.
21: And the LORD God caused a deep sleep to fall upon Adam, and he slept; and he took one of his ribs, and closed up the flesh thereof;
22: And the rib, which the LORD God had taken from man, made he a woman, and brought her unto the man.
23: And Adam said, This is now bone of my bones, and flesh of my flesh: she shall be called Woman, because she was taken out of Man.
24: Therefore shall a man leave his father and mother, and shall cleave unto his wife: and they shall become one flesh.
Genesis 3:20 And Adam called his wife's name Eve; because she was the mother of all living.
God made Adam and Eve. They were joined in marriage by God. (Adam called his wife's name Eve).
Gene1:27 So God created man in his own image, in the image of God created he him; male and female created he them.
God is against forbidden relationships. Man and man or woman and woman is not a marriage. It is sin in the sight of God, and it will never be accepted. God's words on forbidden relationships are as follows:
Leviticus 18:22 Thou shalt not lie with mankind, as with womankind: it is abomination (which is sin)
Leviticus 20:13 If a man also lie with mankind, as he lieth with a woman, both of them have committed an abomination: they shall surely be put to death; their blood shall be upon them.
Again in Romans 1:24-27 (God will do this)
24: Wherefore God also gave them up to their uncleanness through the lusts of their own hearts, to dishonor their own bodies between themselves:
25: Who changed the truth of God into a lie, and worshipped and served the creature more than the Creator, who is blessed for ever. Amen.
26: For this cause God gave them up unto vile affections: for even their women did change the natural use into that which is against nature:
27: And likewise also the men, leaving the natural use of the woman, burned in their lust one toward another; men with men working that which is unseemly, and receiving in themselves that recompence of their error which was meet.
God plainly tells us in I Corinthians 6:9-10 these words:
9: Know ye not that the unrighteous shall not inherit the kingdom of God? Be not deceived: neither fornicators, nor idolaters, nor adulterers, nor effeminate, nor abusers of themselves with mankind, [perverts and homosexuals]
10: Nor thieves, nor covetous, nor drunkards, nor revilers, nor extortioners, shall inherit the kingdom of God.
We have a loving God Who, in John 3:16, did this for all of us.
16: For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
Romans 5:8 But God commendeth his love toward us, in that, while we were yet sinners, Christ died for us.
The choice is left up to you. Take and do these three things. God will forgive.
WAKE UP – to the fact that you are a sinner.
I John 1:9 If we confess our sins, he is faithful and just to forgive us our sins, and to cleanse us from all unrighteousness.
STAND UP – and be counted worthy to come into the Kingdom of God by accepting Christ as your Savior.
Romans 10:9 That if thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, thou shalt be saved.
SPEAK UP – Tell others of God's forgiveness, how He saved you, and now you are a new person in Christ.
Barbara Stanley


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Riverside loses 5-set heartbreaker in volleyball quarterfinals
Special to The Herald-Sun
DURHAM — Riverside had things working in its favor, hosting Raleigh Wakefield in the Pirates' House of Pain, where they were 15-0 this season amid a 26-match winning streak.
But the visiting Wolverines, behind a pair of ferocious power hitters, scuttled the Pirates and put an end to a Cinderella season.
"We were up 2-1 and we needed to find a way to close out the match and we didn't do it," Riverside coach Mike Hodge said. "I was disappointed in that. This is a difficult loss."
The Pirates weren't the only area team to be eliminated in Saturday's state quarterfinals. They were joined by Voyager Academy (1-A) and Cedar Ridge (3-A). Of the five area teams in the quarterfinals, only Chapel Hill (3-A) and South Granville (2-A) advanced.
The Pirates huddled after the game, still in a state of disbelief that their march to the state finals was over after the quarterfinal match ended on a sour note.
"It's important for me to stay strong for my girls because they were all weeping when we were done. So I'm like dad, I can't start bawling in the middle of the circle," Hodge said.
"I talked to them about their winning streak. I talked to them about when we started out we didn't have a center, we didn't have a right side, we didn't have a second middle," Hodge said.
"We were able to find the pieces and we went on a 26-match win streak. What a ride. You can't argue about that. I've got four or five players on the all-conference team and I've got potentially the player of the year on my team so we have a lot of things to be thankful and celebrate," he said.
Wakefield stunned the Pirates with a 25-12 blowout in the first set, which Hodge attributed to "an issue of nerves."
Riverside won the next two sets 26-24 and 25-22, but fell 25-21 in the fourth set and 15-12 in the deciding set.
"The close-out set is the hardest set to win," Hodge said. "Sometimes it don't go your way. Today it didn't go our way. I tip my hat to Wakefield. They've got a very strong team."
"I'm just so proud of my team. We're one step closer to our state championship," said Darian Mack, Wakefield's dominating outside hitter who scored 18 kills with monstrous smashes. She and teammate Maya Muldrow, who had 19 kills, owned the net all night.
"I just try to go high hands and sometimes they leave the block open and I have to take advantage of it. Sometimes they're not there and I love it," Mack said.
"Our first set we were just like, 'Oh well, we've got it,' and they took advantage" of the overconfidence, winning the next two games.
Wakefield Coach Cynthia Terrell said it was "the most phenomenal game" of the season.
"We've done something that no other team in history has ever done at our school in volleyball," she said. "We got derailed by Leesville last year, but this makes it all worthwhile." It was in the quarterfinals that Wakefield bowed out last year.
"I think we're all sad, but I think we had an amazing season," said Rachel Kallianos, Riverside's standout sophomore outside hitter who led her team with 27 kills and 9 digs.
"I don't think any of us thought we'd come this far. We all wanted it so bad. We all left our hearts out on the floor and I thought it was a great game," she said. "I'm so honored to play with my seniors this year."
"We made key mistakes in the end," said Moné Jones, a junior middle hitter who had 11 kills. "The fourth set was really crucial and we lost the fourth set. They went on a 6-0 run and that kind of switched the momentum a little bit. We fought hard through everything, through all the adversity of this game and I'm so proud of my team.
"People doubted us coming into this season," Jones said. "They didn't think we were going to be 26-1, but now look at us. We were in the quarterfinals with Wakefield, neck and neck."
Wakefield 3, Riverside 2
12-25, 26-24, 25-22, 21-25, 12-15
Wakefield leaders — Maya Muldrow 19 kills, Darian Mack 18 kills, Jordan Glass 12 digs, Ashley Assa 12 digs, Gabby Benda 61 assists.
Riverside leaders — Rachel Kallianos 27 kills, 9 digs; Yakima Clifton 11 kills, 5 digs, 7 blocks; Moné Jones 11 kills, 2 blocks; Zariya Thomas 10 kills, 6 digs; Victoria Pearce 20 digs; Casey Speer 50 assists, 5 digs.
Records — Wakefield 23-2; Riverside 26-2.
Trinity falls in 2-A NCISAA title match
RALEIGH — It took a team from the Palmetto state to dash the Trinity School of Durham and Chapel Hill's N.C. Independent Schools Athletic Association title hopes.
Westminster Catawba Christian School of Rock Hill, S.C., rallied from two sets down to win the final three sets — including a 20-18 edge in the tiebreaking fifth — to down the Lions at St. David's School in Raleigh Saturday.
The deciding set was scheduled to go to 15 points, but the winner had to win by at least two points, thus the extension.
Trinity won the opening two sets 25-22 and 25-21 before Westminster Catawba rallied for 25-20, 25-18 wins to even the match.
"It was an exciting, well-played, well-coached match," first-year Trinity coach Wade Heverly said. "There was good, balanced play all around."
Westminster qualified for the NCISAA tournament because it plays in a Charlotte-area league.
"My parents were here and tried to find a silver lining," Heverly said. "They said we're the North Carolina champions."
Anna Eckstein led the balanced Lions attack with 17 kills and Ali Ruffing added 10. Erin Turner was big up front with four blocks.
Cardinal Gibbons 3, Cedar Ridge 0
RALEIGH — Undefeated four-time reigning state champion Cardinal Gibbons eliminated its Big Eight 3-A Conference co-runner-up, Cedar Ridge, in straight sets 25-14, 25-9, 25-10 in a state quarterfinal match Saturday.
It was the third meeting between the two teams this season and Gibbons (26-0), ranked 2nd in the state and 40th nationally, swept all nine sets played.
Cedar Ridge (23-8) tied Chapel Hill for second behind Gibbons in Big Eight play this season.
Bailey Freeman led Cedar Ridge with five kills, while Cass Michal had 12 assists and Mary Anderson four digs.
Cardinal Gibbons 3, Cedar Ridge 0
25-14, 25-9, 25-10
Cedar Ridge leaders — Cass Michal 12 assists, Bailey Freeman 5 kills, Mary Anderson 4 digs.
Records — Cedar Ridge 23-8, Cardinal Gibbons 26-0.
Chapel Hill 3, Wilson Fike 0
WILSON — Chapel Hill (22-8) advanced to the state semifinals for the first time since 2003 with a 25-14, 25-20, 25-7 sweep at Wilson Fike (21-5) Saturday night.
Perry Ramsey scored 20 points on 15 kills, four blocks and an ace, Katharine Esterley has 12.5 points on seven kills and 5.5 blocks and Annie Linker had 26 assists for the Tigers.
Chapel Hill, which tied for second in the Big Eight 3-A Conference regular season behind undefeated Cardinal Gibbons, will face those same Crusaders Tuesday night, tentatively at 7 p.m., for the East Region championship.
Chapel Hill 3, Wilson Fike 0
25-14, 25-20, 25-7
Chapel Hill leaders — Annie Linker 26 assists, 2 aces, 1 block, 4 digs; Perry Ramsey 1 ace, 15 kills, 4 blocks, 4 digs; Catherine Romaine 10 kills, 5 digs; Katharine Esterley 7 kills, 5.5 blocks; Madison Gunning 5 aces, 17 service points (9 straight in 3rd set), 15 digs; Katie Huge 2 aces, 15 service points, 5 digs;
Records — Chapel Hill 22-8, Fike 21-5.
South Granville 3, Southern Vance 1
CREEDMOOR — South Granville advanced to within one win of repeating an appearance in the 2-A state title match Saturday, downing its Northern Carolina 2-A Conference regular-season runner-up, Southern Vance, 3-1 in the state quarterfinals.
South Granville (25-5), which lost in the state title match a year ago, plays in the state semifinals — the East Region title game — Tuesday at Trinity Wheatmore (26-1).
Raleigh Charter 3, Voyager 0
CARY — Voyager Academy fell to its North Central 1-A Athletic Conference co-champion — Raleigh Charter (20-3) — in the state 1-A quarterfinals at Cary Academy.
Voyager (19-4) had to play on Raleigh Charter's home floor because RC had won a coin flip to get the No. 1 seed from the NCAC.