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I dropped it, so it's scratched. It was doing very well until I went to skyzone houston and my friend was watching over my stuff and scratched it all up.
How's the anodized aluminum on your iPhone 5 holding up?
How's the anodized aluminum on your iPhone 5 holding up? You know, the chamfer that runs along the display, and the unibody in silver or slate that covers the sides and most of the back of your iPhone? When Apple first announced the latest generation iPhone, there were some concerns that the aluminum was soft, the anodization didn't include sufficient layers, and that it was, in general, too easy to chip, dent, and otherwise scuff. Well, the iPhone 5 has been on the market for just over four months now, plenty of time to get a realistic idea of how it works in, and holds up to, the demands of everyday life.
I use iPhone 5 cases intermittently when I'm testing or reviewing them, but most of the time my iPhone is as naked as the day Jony Ive designed it. I like the look. But I've dropped it on pavement a couple times now and have the chips and dings to show for it. That hasn't encouraged me to slap a permanent case on it any more than blaster fire and asteroid bumps encouraged Han Solo to slap a Corellian freighter bra on the Millennium Falcon, but I know not everyone shares my affection for aged and used objects. I know some people go nuts at even the thought of a hairline scratch...
So how's your iPhone 5 looking? Pampered and perfect, as mint and museum condition as the day it shipped? Or worn in, torn into, and maybe even battered a bit? Fourth months later, how's your iPhone 5 casing holding up?
If you've got a picture, share it with us in the iPhone 5 Forum battle damage thread.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
How's the anodized aluminum on your iPhone 5 holding up?
Almost the same. One small ding from somewhere unbeknownst to me...pretty nonetheless.
Same for me. I go naked but take very good care of it. Never drop it. I have scratches around the edges and one big scratch across the back that has me completely perplexed.
Dropped mine once, (Never dropped my 4 in the 2 years I had it)
and it has a huge bend in the aluminum side and a long scratch along the side of it. Dropped from pocket height onto wood.
I keep mine in some sort of case at all times unless I am in my home, so it is still perfect.
Haha I feel you! I find my self looking at it thinking "this sure is such a nice phone to have to keep it covered." And then my kids come tearing through the house and right back in the case it goes!
When my iphone was delivered to my house I stopped to the AT&T store and purchased a case and an invisible shield and now it lives inside a lifeproof case. The phone still looks the same way as the day I received it. But I'm like you wish I had the guts to use it naked all the time.
No marks at all on my iPhone5, but my black iPad mini has lost the black. on the top right edge next to the glass. Not best pleased about that.
I have OCD so the smallest imperfection is going to ruin my enjoyment of the phone. So though I would love to roll with it naked what would be the point if I would have to live with it until the iPhone 6 feeling less enjoyment over fingerprint smudges, dust, scrapes or dings. So my iPhones always get encased on day one and this bad boy is no different. I take it out every month or so to wipe it down and clean it up before it gets suite up again. This time I did go with a Lifeproof case over the Defender because the Lifeproof keeps it just as thin and just as light so it's a nice compromise between the look and the protection. I would still love to use it naked if it's possible I'm considering Applecare+ and Zagg for my next iPhone.
Big ugly scratch or gouge or crack on the phone is somewhat of an imperfection too. Personally I'd rather have the case over it and prevent that sort of thing (tho my case is a bit thinner and subtler than the Lifeproof or Defender).
Zagg screen protectors are a good choice, as they provide pretty good protection for your screen without being too ugly or adding any bulk. And if you plan on keeping your iPhone long term, Apple Care is always wise to get.
One caveat about Zaggs, tho: if you have OCD tendencies they can be a bit frustrating, as they can be a real "female dog" to put on correctly without any bubbles or dust getting inside. I've been using them for years so I have a little experience here. The key is to wash your hands but leave them wet (at least damp) so you know they're free of any towel lint or dust, and the Zagg won't stick to your hands. If you use the solution (liquid) that comes with the Zagg, it's easier. I find that it helps a lot to spray the phone's screen with it first (without putting on too much and getting it too wet!) and then line up the bottom part around the home button, then work my way up. Then I push out any bubbles with a credit card or that rubber thing that comes with the Zagg. Any tiny leftover micro-bubbles will work their way out over time, so don't worry about them.
Or you can just say "screw it" and let the pros handle it: I just let the helpful lady at T-Mobile put my screen protector on, and she did a magnificent job; no bubbles or dust in there at all.
And the Lifeproof cases are a bit bulky but they can be real lifesavers (or at least phone savers) especially if you have kids; my sister has one on her iPhone 5 and it's been a Godsend for her with my little nephew running around and getting a hold of it sometimes. Those with small children know what I'm talking about.
I almost always have no case and I've dropped it a few times in dirt. The chamfer is scratched and the plastic lining for the screen is scuffed but otherwise it's perfect. Barely noticible.
I've dropped my white/aluminum iPhone 5 on the floor twice since owning it (once on to a tile floor from about 2 feet in height, and the other time on to a linoleum floor from about 3 feet in height). As a result, I have a small chip in the bezel near the headphone jack and a small dent in the silvery area near the speaker). And that's about it. I never use a case with my iPhone 5, as I love the feel of the naked iPhone in the hand. I do plan, however, to get a waterproof and crushproof case for my iPhone 5 in the near future for use when I go out hiking, but not until the reviews come out (there are a few on their way to the market).
Glass. Much less susceptible to scratches.
Not so much the glass, but the stainless steel. I liked the stainless steel so much more. The whole time I had my iPhone 4, it never got any scratches, dents, or gouges in it whatsoever. I didn't care that it weighed more, because it was more durable than the aluminum. The glass, on the other hand... I don't miss it at all. Tho it did look nicer than the 2-tone back of the 5/5S, I feel.
I've been using a case ever since I dropped my iPhone 3 and destroyed the glass front, so of course my iPhone 5 went from box to case without a break. It's still fresh as a daisy!
Ironically, I've noticed that my iPhone 5 is more prone to scratches when using cases. Specifically, it's virtually impossible to remove the phone from a case without scratching the chamfered edge with a fingernail.
Mine has a tiny tiny chip on the top, but other than that it's in perfect condition. I keep a case on it most of the time.
I had a bumper for the first month. Then felt "why am I being so paranoid" and took it off. A month later and the edges have random silver spots and I never even dropped it so I put the bumper back.
I know our phones are tools it's silly to be so cautious about scratches but considering the slightest imperfection destroys the resale value then it does suck that Apple didn't do a good job with the edges.
Mine was naked until a week ago or so, and it's got a few dings here and there because it's taken a few trips off the bedside table (having a 3yo who likes to pillow fight can be dangerous for your stuff :) but that wasn't actually why I encased it...I *like* how it looks when a bit dinged and worn...it means it's been used.
I encased it because at the office of the client I'm at lately (3 months of boredom left lol!) we have formaica-covered desks, which are slippery as hell, and the phone has taken more bumps off the stupid desks here than off my night table under attack of my 3yo. Most probably, once I'm out of this place (did I mention 3 months left on the project?) I'll go back to carrying it naked.
I would love to have my new iPhone in a titanium body instead of glass or aluminum
Oh, hell yeah. Titanium would make it stupidly expensive, but it would rule.
I use a case, but for a long time I wasn't able to find a case I was happy with. I haven't dropped my iPhone since I got it. I'm pretty careful this way. My wife has an iPhone 4 that's naked and she hasn't dropped it either. I still want to get a case for the 4 since it's pretty likely to shatter if dropped. I just haven't found good case for her yet. I haven't been looking all that hard either. :)
Other than the nicks/scratches on the chamfered edge that came from the factory, my iP5 looks great. I use a BookBook these days when I'm not at my desk at work or at home, and I found some old Fellowes "PDA screen covers" that I custom cut to cover just the aluminum part on the back. I'm terrified of scratching the reflective Apple logo. So far so good.
Using cases always feels too much like putting plastic covers on your furniture or car seats.
I just got an Otterbox defender today to keep my iPhone 5 safe on the ski slopes and it feels enormous compared to the naked phone.
My iPhone 4 was great at resisting scratches, despite not being in a case, the only thing I was always careful about was not to keep it in the same pocket as my coins or keys.
I upgrade my iPhone when a new one is released, unlock the previous out-of-contract one legitimately through AT&T so that I can eBay it as a factory-unlocked model. I generally have gotten $100 more than the carrier-subsidized upgrade pricing I paid.
That's the primary reason each new one goes from box-to-protective case when I get it, knowing that each one will eventually be paying for the next one... Guess if I had money to burn, it wouldn't matter...
I keep my black iPhone in a pocket without coins or keys. I've had it since early Nov and no case and no scratches or nicks. I dropped it once from about 3 feet onto a tile floor. No marks. So far.
I think glass is too heavy a material for the whole back. Plastic scratches. No easy solution I guess.
Mine has a couple dings and one deep one. However, I'm taking my iPhone back to the Apple Store next thursday as my camera has problems. It had pink lines cutting through the screen and causes the camera.app to crash. It's done it since I got it, the day it came out. I've had enough of it now as it happens 50% of the time.
Here's a link to a video with someone who has the exact some problem.
It's going to be the first iPhone I've returned since the 3G.
I have skipped the iPhone five because of this issue.
I would Welcome carbon fiber. it is stronger than steel.
I think would be cheaper to produce carbon fiber then F.....g Aluminium!
Pampered and perfect, as mint and museum condition as the day it shipped for sure. I've had it on Verizon since the day it first shipped. I have had it naked for some time but I've changed cases a few times because I get bored of one color. I've never dropped it on a hard surface. No scratches. Nothing. Perfection. :)
I've had the black iPhone 5 since launch day. There are a couple of small scratches on the sides, but I think it's only because I like to switch out my different cases so much. Even when I'm rocking it naked no one could probably tell but me. Also, I have never dropped it - not even once. Overall I'm very happy with the way it looks. Right now I'm rocking an Element Case Sector 5 so no scratches as of late!
I've had mine for about a 3 weeks to a month and I'm very careful, but there is definitely "wear and tear" on the anodized aluminum. I'm probably 9 out of 10 on the careful scale i.e. I don't put anything in the same pocket as my caseless iPhone 5. Even so after one month I already have a chip in it around the rim. I'm definitely disappointed and almost returned the phone because of this.
The most easily damaged phone I've ever owned. Not happy. I was going to skip the 5S but the damage to this one already has me reconsidering buying it and slapping a bumper on it immediately. Catch 22 for me. A bulky case takes away the sexiness of the hardware but its clear this phone does not handle wear and tear well.
Had the white iPhone 5 for just over a month now. Dropped it a couple times on hardwood and carpet floor; slid it across work desks and kitchen tables; had it stuck between the cracks of the couch and sat on it without realizing it; and just general daily usage checking mail, playing games, and browsing the web. It still looks totally fine and brand new. The button's functionality is also like brand new. All of this thudding and squishing with only a thin screen protector and soft gel case covering the rest of the body, and it still faired extremely well.
Front and back look pristine. Edges look like they have been through the war. Interestingly enough I never drop it with the exception of when I'm at work which is physically labor intensive so I use an otterbox (no case when not at work). All the damage seems to be from being in the otterbox. I'm assuming it's from debris in the case rubbing? Doesn't bother me though. Don't mind my phone looking used and I do terrible things to the battery in a years time from constant use and charging so I get a new one at each update.
Apple iPhone 5 Smartphone:: Plus and Minus points of iPhone
Mine has gotten more scratches with the case on it than not. I took it if off one day and it had scratches on the sides caused by it. I go back and forth with leaving it on or taking it off. I guess it really doesnt matter either way.
I have had the whight one for 9 months not a scratch I have always used a case
I love the look of my Iphone 5 BUT as soon as I brought my phone I had to get a case for my little gadget.
I love the look of my iPad and my daughters iPad mini too. But I cant risk them being dropped, broken or smashed glass.
So I just have to put up with the way they look in cases. I would cry if they were damaged.
I never had had an iPhone...I have gotten my hands on one...I was checking out my ex-girlfriend's iPhone 4. It has a huge crack running through the middle of the screen. My friend at school shattered his back of his iPhone 4. Everyone that I know has the 4th...all cracked! I have dropped my Motorola Droid X2 phone and it scratched the screen. Can't see it unless you have a glare. Also, the phone is scuffy and discoloured on sharp and rounded edges.
I have had mine in a case with a scratch guard right out of the box...same as all my past iPhones. It never dawned on me that that gray part was metal,, I thought it was just glass with a coating or something. Imagine my surprise when I changed to a different case and there's a big a$$ dent right in the middle of my 3 week old phone! I just can't even think of anything to cause it,, I've never dropped it or anything. Haven't a clue what happened. Will order a replacement back when I sell it some day so it won't cause a big price drop for it. If its this cheap it would be a waste to replace it now because if I ever do actually drop it it will probably crumble or something.
How cheap Apple.
I don't have an iPhone 5, and this is entirely anecdotal, but every single black 5 I've seen thus far has had various scratches, dings, and dents along the edges, with the anodized coating wearing off, and they just generally look like crap. The white ones tend to hold up better, or at least they hide the damage better. So I would've gone with the white 5, just for that reason.
When your phone get scratched, it is unique, it is a sign of yours .. your phone with the human condition.


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- Play and Party at the Boston Children's Museum July 29, 2015Tonight, you'll have a chance to celebrate the kid inside you by racing to the top of a three-story maze, blowing giant bubbles, and painting with your fingers. It's all part of the Boston Children's Museum's adults-only night, free of (cacophonous) children. Titled Boston Grown-Ups Museum: Summer Play, tonight's event gives adults full run of the […]
- Evolving Attitudes, and Science, about Marijuana July 29, 2015The first thing to know about Seth Blumenthal's Marijuana in American History course is its apparent uniqueness; Blumenthal (GRS'13) says he's trawled fruitlessly for evidence of a history-of-grass-class elsewhere, though it's possible to find business offerings on the marijuana industry. The second thing to know: any notion that this is a fumes-shrouded pushover went up […]
- Networking Event Celebrates Ethnic Cuisines, Public Art July 28, 2015Updated at 12 noon: Tonight's event has been sold out and tickets are no longer available. Boston's culinary scene is no longer associated only with New England fare like baked beans and clam chowder—the last decade alone has seen an explosion in the number of restaurants specializing in ethnic cuisines. Tonight, you can savor some […]
- Gut Reactions July 28, 2015Daniel Segrè studies very unusual microbes. They don't live in petri dishes, guts, or on dirty kitchen countertops. In fact, they don't live in the real world at all. They live in a simulated world on Segrè's computer. Genetically identical to their living counterparts, these digital organisms look like a bunch of red, blue, and […]
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The Lancasters go all out for holiday decorations, including this front porch display.
One of several sitting areas in the main living space of the Lancaster home. The spiral staircase is used during the holidays to display their collection of nutcrackers.
A colorful guest bedroom features one of the many Christmas trees on display throughout the Lancaster home.
The Lancasters love their porches. The back porch spans the length of the second floor of the rear of the home and overlooks the canal.
The first floor living area also serves as a welcoming entry into the Lancaster home. Homeowner/artist, Hugh Lancaster's paintings line the stairway walls.
The elevator is a great spot to display family photos and other interesting finds in the Lancaster home.
The main sitting/TV area of the second floor living space is ultra comfortable with red floral print couches warmed by a fireplace.


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The City of Boston, like most other cities of its size, struggles with the issue of addressing. Most City departments deal with addresses in some form in their daily business process, and maintain their own list of addresses leading to duplication and confusion when locating addresses referred to in multiple ways. SAM (Street and Address Management) was created by the City as a master repository for all addresses in the City. SAM is not just a master address database but also a collection of tools designed to manage and maintain the address data.
The GIS Data Hub was the winner in the Geospatial Information Systems category of Technology Solutions Awards from the Public Technologies Institute. The GIS Data Hub provides a resource for both City employees and residents to access maps, reports and charts using geographic data layers. The self-serve tool on the city's website, offers a more transparent tool for constituents.
The City of Boston Management and Information Services department was awarded for its significant achievement in GIS (Geographic Information Systems) at the 2009 ESRI International User Conference (ESRI UC) in San Diego, California.
BostonMaps is a mapping platform which allows residents, City employees and visitors to visually display city data through maps. Using our simple mapping interface you can use an ordinary web browser to access City data from a variety of departments.
City Officials Impress with Maps at 2011 ESRI Conference
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After 'tremendous growth years,' enrollment tapers off at CCCC
As the start of the fall semester at Central Carolina Community College approaches, officials say registration numbers are slightly down — but they don't appear to be overly concerned.
"I'm not shocked that we're kind of flat at this point because we've had three or four tremendous growth years," said CCCC President Bud Marchant, adding that the spring semester's enrollment in continuing education classes was the largest ever. "So as things went on, we knew it would probably scale back. Quite frankly, we couldn't have handled growth if it had continued at that pace. We just don't have the facilities."
The college's Registrar and Dean of Enrollment Jamie Childress said for the past several years, enrollment of about 5,000 students has been typical in the fall. As of Monday, she said, 3,100 had enrolled. She noted that a surge typically happens at the end of July and the beginning of August.
Childress said both the number of applicants and enrollees are down slightly from this time last year, and while administrators like to see growth, the smaller pool is good news for students because there are more seats open. She said some of the college's most popular programs are also those that have caps on enrollment, such as motorcycle maintenance, welding and various health care programs.
Marchant said those classes are capped because of accrediting agencies' requirements or space restrictions, but he also said almost all students who complete health or manufacturing programs find a job right out of school.
"We can't offer enough welding classes," Marchant said. "We've got lots of people who want to take them and lots of companies who want to hire welders."
So while there are advantages to signing up sooner rather than later, such as greater choice in course offerings, Childress said, there are also disadvantages. Students who preregister have to pay by Aug. 2, but students who wait — classes start Aug. 19, but students can add them up until Aug. 21 — may pay when they register. Childress said many students wait because they want or need as many extra days as possible to get their funds together. For the coming school year, in-state students must pay a combined $103.50 in tuition and fees for each credit hour they take.
Programs vary in the number of hours required, even within similar concentrations. The school's nursing assistant program is two semesters long, with students advised to take 17 credit hours for a total cost of $1,759.50 spread out over two payment periods. A nursing associate degree, on the other hand, takes four traditional semesters plus a summer session, totaling a recommended 73 credit hours — $7,555.50 spread out over five payment periods at this year's rates for tuition and fees.
Those five semesters, however, are still less expensive than two semesters at many four-year schools in North Carolina this year. In-state undergraduate students at UNC-Chapel Hill, the state's flagship pubic university, are paying $8,340. Undergrads at Campbell University are paying $26,240, and those at Duke or Wake Forest universities are paying approximately double that rate.
Despite its relatively low-cost classes, CCCC has a financial aid office to help students who have trouble paying, and Childress said students and potential students who haven't yet filled out a FAFSA form — which is required to receive federal student aid — should do so as soon as possible and be sure to indicate it's for CCCC. People with additional questions regarding tuition should call the Lee County main campus business office at (919) 718-7310 or (919) 718-7517.
Also, students who drop a class can receive a 100 percent refund for those credit hours if they drop it by Aug. 16, and a 75 percent refund if they drop it by Aug. 28. Students can add classes from now until Aug. 21, and there are also two shorter sessions, a 12-week one in September and an eight-week one in October, that students can sign up for until the first day of classes. Childress said those are mostly programs taught through online courses.
Anyone who has graduated from a North Carolina high school is allowed to take classes at any of the state's community colleges, including CCCC, which has campuses in Sanford, Pittsboro, Siler City and Lillington. United States citizens or legal residents who didn't graduate high school but who have earned a GED can also enroll.
Several orientations for the school's various campuses are coming up, as well as placement tests for incoming students. More information is available at www.cccc.edu.


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*Wait, someone pulled out of a Sakara fight and it wasn't Alessio?An undisclosed injury has forced Tom Watson out of his scheduled UFC Fight Night 30 encounter with Alessio Sakara.
The UFCs United Kingdom branch announced on Sunday that Magnus Cedenblad will replace Watson against Sakara on the Oct. 26 card, which takes place at Phones 4U Arena in Manchester, England. UFC Fight Night 30 is headlined by a middleweight clash between Michael Bisping and Mark Munoz.
Thanks to everyone for your support, Watson tweeted. My injury will keep me out of contact training for around 8-10 weeks. I really hope to fight again in 2013.


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- Introduction
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North America, third largest of the world's continents, lying for the most part between the Arctic Circle and the Tropic of Cancer. It extends for more than 5,000 miles (8,000 km) to within 500 miles (800 km) of both the North Pole and the Equator and has an east-west extent of 5,000 miles. It covers an area of 9,355,000 sq miles (24,230,000 sq km).
North America occupies the northern portion of the landmass generally referred to as the New World, the Western Hemisphere, or simply the Americas. Mainland North America is shaped roughly like a triangle, with its base in the north and its apex in the south; associated with the continent is Greenland, the largest island in the world, and such offshore groups as the Arctic Archipelago, the West Indies, Haida Gwaii (formerly the Queen Charlotte Islands), and the Aleutian Islands.
North America is bounded on the north by the Arctic Ocean, on the east by the North Atlantic Ocean, on the south by the Caribbean Sea, and on the west by the North Pacific Ocean. To the northeast Greenland is separated from Iceland by the Denmark Strait, and to the northwest Alaska is separated from the Asian mainland by the much narrower Bering Strait; North America's only land connection is to South America at the narrow Isthmus of Panama. Mount McKinley in Alaska, at 20,320 feet (6,194 metres) above sea level, is the continent's highest point; and Death Valley in California, at 282 feet (86 metres) below sea level, is its lowest. North America's coastline of some 37,000 miles (60,000 km)—the second longest of the continents after Asia—is notable for the great number of indentations, particularly in the northern half.
The name America is derived from that of the Italian merchant and navigator Amerigo Vespucci, one of the earliest European explorers to visit the New World. Although at first the term America was applied only to the southern half of the continent, the designation soon was applied to the entire landmass; those portions that widened out north of the Isthmus of Panama became known as North America, and those that broadened to the south became known as South America. According to some authorities, North America begins not at the Isthmus of Panama but at the narrows of Tehuantepec, with the intervening region called Central America. Under such a definition, part of Mexico must be included in Central America, although that country lies mainly in North America proper. To overcome this anomaly, the whole of Mexico, together with Central and South American countries, also may be grouped under the name Latin America, with the United States and Canada referred to as Anglo-America. This cultural division is a very real one, yet Mexico and Central America (including the Caribbean) are bound to the rest of North America by strong ties of physical geography. Greenland also is culturally divided from, but physically close to, North America. Some geographers characterize the area roughly from the southern border of the United States to the northern border of Colombia as Middle America, which differs from Central America because it includes Mexico. Some definitions of Middle America also include the West Indies.
North America contains some of the oldest rocks on Earth. Its geologic structure is built around a stable platform of Precambrian rock called the Canadian (Laurentian) Shield. To the southeast of the shield rose the ancient Appalachian Mountains; and to the west rose the younger and considerably taller Cordilleras, which occupy nearly one-third of the continent's land area. In between these two mountain belts are the generally flat regions of the Great Plains in the west and the Central Lowlands in the east.
The continent is richly endowed with natural resources, including great mineral wealth, vast forests, immense quantities of fresh water, and some of the world's most fertile soils. These have allowed North America to become one of the most economically developed regions in the world, and its inhabitants enjoy a high standard of living. North America has the highest average income per person of any continent and an average food intake per person that is significantly greater than that of other continents. Although it is home to less than 10 percent of the world's population, its per capita consumption of energy is almost four times as great as the world average.
North America's first inhabitants are believed to have been ancient Asiatic peoples who migrated from Siberia to North America sometime during the last glacial advance, known as the Wisconsin Glacial Stage, the most recent major division of the Pleistocene Epoch (about 1,800,000 to 10,000 years ago). The descendants of these peoples, the various Indian and Eskimo groups, largely have been supplanted by peoples from the Old World. People of European ancestry constitute the largest group, followed by those of African and of Asian ancestry; in addition there is a large group of Latin Americans, who are of mixed European and Indian ancestry.
This article treats the physical and human geography of North America. For discussion of individual countries of the continent, see the articles Canada, Mexico, and United States of America. See also coverage of North American regions under the titles West Indies and the individual countries of Central America. For discussion of major cities of the continent, see specific articles by name—e.g., Mexico City, New York City, and Toronto. For discussion of the indigenous peoples of the continent, see the articles Native American and pre-Columbian civilizations. The principal treatment of North American historical and cultural development is contained in the articles mentioned above and in the article Latin America, history of. For further discussion of arts and literature, see the articles American literature, Native American arts, Canadian literature, and Latin American literature.
Geologic history
General considerations
Continents have collided and broken apart repeatedly over geologic time. When they separate, new ocean basins develop between the diverging pieces through the process of seafloor spreading. Spreading, which originates at oceanic ridges, is compensated (to conserve surface area on the planet) by subduction—the process whereby the seafloor flexes and sinks along inclined trajectories into the Earth's interior—at deep-sea trenches. Closure of ocean basins by subduction of the seafloor results in continental collisions.
The material moved laterally from spreading ridges to subduction zones includes plates of rock up to 60 miles (100 km) thick. This rigid outer shell of the Earth is called the lithosphere, as distinct from the underlying hotter and more fluid asthenosphere. The portions of lithospheric plates descending into the asthenosphere at subduction zones are called slabs. The many lithospheric plates that make up the present surface of the Earth are bounded by an interlinking system of oceanic ridges, subduction zones, and laterally moving fractures known as transform faults. Over geologic time the system of plate boundaries has continually evolved as new plates have formed, expanded, contracted, and disappeared.
The outermost layer of the lithosphere is called the crust. It is composed of low-density material crystallized from molten rock (magma) produced by partial melting of the lithosphere or asthenosphere. The average thickness of the oceanic crust is about 4 miles (6.4 km). Oceanic plateaus and seamounts are localized areas of abnormally thick oceanic crust that have resulted from submarine volcanism promoted by hot jets of magma, or plumes, rising from deep within the Earth's interior (i.e., from the mantle). Oceanic crust is transient, being formed at the oceanic ridges and destroyed at the trenches. It has a mean age of about 60 million years.
Continental crust is thicker, 22 miles (35 km) on average and less dense than oceanic crust, which accounts for its mean surface elevation of about 3 miles (4.8 km) above that of the ocean floor (Archimedes' principle). Continental crust is more complex than oceanic crust in its structure and origin and is formed primarily at subduction zones. Lateral growth occurs by the addition of rock scraped off the top of oceanic plates as they are subducted beneath continental margins. Such margins are marked by lines of volcanoes, often in volcanic arcs, that form additions to the crust—the result of partial melting of the wedge of the asthenosphere situated above the descending slab and below the continental plate (melting is promoted by the release of water from the slab, which lowers the melting point in the wedge). Subduction zones located within ocean basins (where one oceanic plate descends beneath another) also generate volcanic arcs; these are called island arcs. Island arcs consist of materials that tend to be transitional between oceanic and continental crust in both thickness and composition. The first continents appear to have formed by accretion of various island arcs.
Continental crust resists subduction. Consequently, the mean age of the continents is almost two billion years, more than 30 times the average age of the oceanic crust. Thus, continents are the prime repositories of information concerning Earth's geologic evolution, but understanding their formation requires knowledge of processes in the ocean basins from which they evolved.
Tectonic framework
Structural plan
North America is somewhat unusual among the continents in having stable interior lowlands of great antiquity that are almost completely enclosed by younger orogenic belts (belts of former or actual mountain ranges resulting from crustal deformation related to subduction or continental collision). These lowlands include the Canadian (Laurentian) Shield and an interior platform of crystalline rock that is covered by a veneer of virtually flat-lying sedimentary rock.
The continent's peripheral orogenic belts originated at plate boundaries. They are of Paleozoic age (about 540 to 250 million years ago) in the east and Mesozoic to Cenozoic age (about 250 million years ago to the present day) in the west. These belts are partly covered, and locally breached, by coastal plain sediments of the Arctic Ocean in the north, the Gulf of Mexico in the south, and relatively young volcanic fields in the west. A gap in the Paleozoic orogenic belts between the Appalachian Mountains of Newfoundland and the East Greenland Caledonides is a consequence of seafloor spreading along a failed arm of the Mid-Atlantic Ridge, which later stepped eastward to separate the Appalachians and the Greenland Caledonides from the European Caledonides.
The Canadian Shield
The Canadian Shield is the principal area of North America where rocks of Precambrian age (i.e., those that are more than about 540 million years old) are exposed at the surface. The shield was rifted apart between Canada and Greenland by seafloor spreading in the Labrador Sea and in Baffin Bay between 90 and 40 million years ago. The rift subsequently moved to the east of Greenland, forming the Reykjanes Ridge that now separates the North American plate from the European plate. The Greenland Shield is largely ice-covered. At intervals during the past 2.5 million years, the Canadian Shield was also a centre of glacial ice accumulation from which continental ice sheets advanced southward repeatedly.
The shield is an aggregate of at least four discrete continents that were fused together between about 2.0 and 1.8 billion years ago. Three of the constituent continents behaved as relatively rigid dies, called cratons, on which the adjoining cratons were molded during their mutual aggregation; the Slave craton lies to the northwest, the Nain craton to the northeast, and the Superior craton to the south of the intervening nonrigid Churchill province, which may be composite in origin. The structural grain of the cratons is truncated at their margins, suggesting that they originated by the fragmentation of larger continents that formed more than 2.6 billion years ago. Small remnant basins of essentially flat-lying Precambrian sedimentary rocks are arbitrarily included in the shield because of their age, although they have more in common structurally with the interior platform and basins.


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Mountain Bike Oregon: Beer, Demos and Shuttles? We're In!
Mountain Bike Oregon: Named "One of The Best Mountain Bike Festivals" by Outside Magazine
You had us at "Free Beer, Demo Bikes & Shuttles." We are thrilled to be attending the Mt. Bike Oregon Event for the first time ever! The event takes place July 18-20, 2014 and provides riders three full days of mountain biking in Oakridge, Oregon.
Mountain Bike Oregon "will leave you both exhausted and replenished. Nestled in the foothills of the central Cascade Mountains, Oakridge is a true mountain bike paradise. Giant old growth trees, lush ferns, creeks, waterfalls and mountain meadows full of wildflowers make for some of the most beautiful singletrack around. From rolling riverside trails, to wild ripping descents, Mt. Bike Oregon has something for everyone."
Check out the schedule for complete details. Read more…


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Thursday, April 18, 2013
Senior Jessyca Calhoun smashed a walk-off home run Wednesday to apparently lift the Patriots to a 7-5 victory over Summerville. However, Summerville coach Heather Tucker protested a call in the first inning of that game and Thursday morning the South Carolina High School League upheld her protest. On Monday or Tuesday of next week, the teams will replay the game from the point in the first inning when the protest was made on the field. Summerville has been awarded a run that was originally nullified by a dead-ball call and will have a runner on third base. Fort Dorchester (6-13) won the first game of this year's series with Summerville (17-6). In addition to negating Calhoun's homer, the protest nullifies a pitching win for Mackenzie Broughton and a 4 for 4 performance at the plate with a homer by Fort Dorchester's Kaitlyn Kerley.
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Giants place Matt Cain on the disabled list with cut on finger
May 4, 2014, 8:30 PM EDT
CSN Bay Area's Andrew Baggarly reports that the Giants have placed starter Matt Cain on the 15-day disabled list, retroactive to April 24, with a cut on his right index finger. To take Cain's spot on the roster, the Giants have called up Jake Dunning from Triple-A Fresno. Yusmeiro Petit will start in Cain's place against the Pirates on Monday.
Baggarly adds that Cain threw a bullpen on Friday with a covering over the cut on his finger and surmises that the cut hasn't closed or opened back up. It was initially believed that Cain wouldn't need to go on the disabled list. Cain suffered the injury using a kitchen knife.
Cain is winless in five starts, carrying a 4.35 ERA with a 25/10 K/BB ratio in 31 innings.
Dunning, 25, has a 2.51 ERA in 14 1/3 innings with Fresno, spanning one start and seven relief appearances.
Adam LaRoche pitched a scoreless inning of relief last night
Aug 1, 2015, 9:33 AM EDT
With the White Sox losing in a rout to the Yankees last night, Adam LaRoche got a chance to pitch for the first time in his major league career. And he was pretty good too, retiring the side in order.
Rockies take John Axford out of the closer's role
Jul 31, 2015, 11:55 PM EDT
John Axford has allowed runs in five consecutive appearances, blowing four saves. He's out as the Rockies' closer for now.
There IS crying in baseball. Wilmer Flores hit a walk-off home run!
Jul 31, 2015, 11:27 PM EDT
Wilmer Flores: your feel-good story of the year.
The Orioles designated Bud Norris for assignment
Jul 31, 2015, 11:20 PM EDT
The Orioles designated struggling Orioles pitcher Bud Norris for assignment to make room for new outfielder Gerardo Parra on Friday.
Mark Melancon owes Starling Marte a nice steak dinner
Jul 31, 2015, 10:52 PM EDT
Starling Marte's defense prevented Mark Melancon from blowing a save and potentially taking a loss.
Angels place C.J. Wilson on the disabled list with elbow inflammation
Jul 31, 2015, 10:35 PM EDT
The Angels lose C.J. Wilson to an injury but are expected to get Jered Weaver back.
Mark Teixeira homers from both sides of the plate, breaks Nick Swisher's MLB record
Jul 31, 2015, 10:08 PM EDT
It don't matter if he's left or right.
The benches cleared in Friday's Giants-Rangers game
Jul 31, 2015, 9:53 PM EDT
Madison Bumgarner was upset Delino DeShields was upset.
Giants place Tim Hudson on the disabled list with a shoulder strain
Jul 31, 2015, 9:35 PM EDT
The Giants placed Tim Hudson on the disabled list, which created room on the roster for incoming pitcher Mike Leake.
Pirates place A.J. Burnett on the disabled list with elbow inflammation
Jul 31, 2015, 8:55 PM EDT
A.J. Burnett hits the DL with an elbow issue. Recently-acquired pitcher J.A. Happ will take his spot in the rotation.
Report: Padres asked Diamondbacks for Paul Goldschmidt in a Craig Kimbrel trade
Jul 31, 2015, 8:28 PM EDT
Diamondbacks GM Dave Stewart laughed when he recalled the Padres asking for Paul Goldschmidt in return in a potential trade involving Craig Kimbrel.
Video: Kendrys Morales avoids tag at the plate with a nifty slide
Jul 31, 2015, 7:49 PM EDT
Kendrys Morales is more nimble than we give him credit for being.
Yankees prospect Luis Severino's next start will be his major league debut
Jul 31, 2015, 7:20 PM EDT
Yankees pitching prospect Luis Severino will make his major league debut within the next week.
Clayton Kershaw scratched from Friday's start against the Angels
Jul 31, 2015, 6:14 PM EDT
Clayton Kershaw has been scratched from a start yet again due to a hip problem.
The Winners and Losers at the Trade Deadline
Jul 31, 2015, 5:37 PM EDT
Yes, I realize it's silly to do this an hour after the trade deadline, as time is required to see how this stuff truly shakes out. But what is the Internet for if not kneejerk reactions?
Pirates acquire left-hander J.A. Happ from Mariners
Jul 31, 2015, 4:33 PM EDT
J.A. Happ and Joe Blanton, reunited.
Pirates pick up Michael Morse from the Dodgers for Jose Tabata
Jul 31, 2015, 4:30 PM EDT
He was DFA'd by the Dodgers as soon as they got him but he may platoon at 1B for Pittsburgh.
So, the Padres sure did a whole lot of nothin', eh?
Jul 31, 2015, 4:20 PM EDT
People thought they'd make four or five trades. They ended up doing nothing.
2015 MLB Trade Deadline Tracker
Jul 31, 2015, 4:15 PM EDT
We're recapping all of the deals as they come down.
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LAS VEGAS, Nev. – The Chattanooga Mocs softball team defeated Portland State 9-3 Sunday afternoon in Las Vegas, Nev., on the final day of the UNLV Easton Desert Classic. Chattanooga finished the tournament with a 3-2 record as part of its trip out west.
Sophomore catcher Anyssa Robles (Lawrenceville, Ga.) slammed a solo homerun in the third inning and junior Taylor Deason (Clarksville, Tenn.) four innings of shutout softball en route to the Mocs third win of the season.
Freshman starter Liana Rodrigues (Chattanooga, Tenn.) ran into trouble in the second inning and left with the bases loaded. In relief, Deason allowed three inherited Portland State runners to score, but the inning would be the only chance the Vikings had at putting a dent in the Mocs' solid offensive day.
Chattanooga scored three runs in the top of the second inning. Doubles from sophomores Jenny Garcia (Miami, Fla.) and Sam Taylor (Chickamauga, Ga.) led to the Mocs taking the first lead of the game. After the Vikings tied the game in the bottom of the second inning, UTC went on a six-run tear in the third and fourth innings.
The Mocs put two runs on the board in the third with Robles' leadoff homerun to left-center, and an RBI-single off the bat of Stephanie Rieck (Chandler, Ariz.) extended the advantage to two runs.
A four-run fourth put the lead out of reach with Chattanooga garnering six hits. During the hitting marathon, Rieck recorded her second hit of the day, going two-for-two, and drove in her second and third runs of the game.
The game was limited to a two-hour time frame due to Chattanooga's flight reservations. Two outs in the top of the sixth were played, but the stats were not recorded for the incomplete inning.
The Mocs return to Chattanooga this weekend to host the 10-team Frost Classic at Frost Stadium and Warner Park. Tickets for the tournament are available online and a complete schedule of the tournament can be found on the softball homepage.


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Franco-Americans in Massachusetts
Franco-American Oral History Collection, 1980-1984.
1 box (0.25 linear feet).
Call no.: MS 123
Call no.: MS 123
With a population of nearly a million French Americans, Massachusetts bears witness to the largest continental migration experienced in the Northeast. Under a grant from the Massachusetts Foundation for Humanities and Public Policy, 44 interviews of Franco Americans in the region were conducted from August 8, 1982 to January 18, 1983.
These interviews document the lives of those individuals, covering a period beginning in the late nineteenth century through 1984.
- French Americans--Massachusetts
Types of material
- Oral histories


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We're kicking off another 10 Gold Giveaway today! In this weeks giveaway, all we want to know is what, if anything, you would change about Guild Wars 2. It can be absolutely anything, whether its specific dungeon encounters, certain skill sets, or just the fact the Polymock arena isn't working. Those who present the best justifications for their requests for change, will be handsomely rewarded.
As always, please post your suggestions in the comments below with the closing date for entries the 31st January. Good luck!
I think mini pets need more
I think mini pets need more utility, either looting or other stuff. I don't see any other meaning than showingoff. They even desapear when you change maps... it's not cool cuz you need to call it again, changing maps should remember your last mini pet.
I wish dinosaurs with laser
I wish dinosaurs with laser beams attached to their heads would randomly invade eternal battlegrounds every 3-12 hours
oh and replace the whole ascended gear grind B.S. with legendary gear sets (same stats as exotic + maybe a small gimmick proc to make them special). Down with gear grinds!
wouldnt mind slightly harder
wouldnt mind slightly harder bosses that required a little more coordination. ..and higher payoffs on those of course
More ways to get a preq.
The dragons should be tougher! We can AFK the dragons as they are now... spam autoattack
(..and why does it say I joined Jan 18 2013 when I registred at this site when it was made.. before that even, at sardus necro site..)
1.Rotatable Preview of what
1.Rotatable Preview of what weapons your character has currently got equipped.
These would show in the space above your character name/info within the character select area.
Reason: Would be nice to see what weapons each character has at a glance when selecting a character.
2. For the legendary "Eternity" to have opposite footsteps from the blade.
If it was night time then Dusk effects on the blade but dawn footprints show on the ground. This would change to the opposite during the daytime.
Reason: Even though the blade is pretty noticeable to most some people notice the footsteps first and this way people would know that a person who has "Eternity" has done so and not just have Dawn or Dusk.
I would make the final
I would make the final storyline quest of the game NOT a dungeon. It's difficult to find a competent PUG full of people actually willing to do it in story mode, with no token reward. :/
[I'm an active gamer and guild leader, but also a mom of 3 under 8, and my gaming times tend to be off-peak, which doesn't help. :( ]
Weapon dye. The lack thereof
Weapon dye. The lack thereof severely limits the ability to customise my chars. I spend more time mixing and matchung weapons and re-re-dyeing my clothes than actually playing. This is especially a big letdown for gw1-veterans (such as me) because there it already was in.
(I'm totally fine that some weapons with shader / particle effects may be out of the question, but say a wooden longbow or a sword of solid Deldrimor steel should really have multi-colour hilts.)
I want them to get rid of
I want them to get rid of Magic find, and put the magic find buff as a guild buff.
That way we're not stuck sacrificing a stat for MF
I'd make a "simple" interface
Modern, intuitive interface design
I'd make a "simple" interface change for this PC game so that all text prompts could be fully navigable using the keyboard. Having to click "Commune with ..." would be replaced with a single key stroke that could be assigned to a controller button when and if GW2 ever gets off the fence and natively supports controllers. Having to use the mouse to click through story dialog instead of 1 or more keys is slow and awkward. This is no more evident than when the only option available is "Yes" and I can't use the Y or F keys to move on. I think Windows 98 had this kind of interface design. Most modern operating systems make all dialog boxes keyboard navigable; so, this isn't really a stretch.
Obviously, localization would require that the keys assigned were as universal as possible and mapped in a way that makes sense in applicable languages. This shouldn't be a major issue as the game is already localized and has ongoing localization issues for new content.
Since GW2 is a PC game that uses mouse and keyboard controls, all of it's windows should have some kind of keyboard relevant control.
Obviously, reducing the click depth to 3 or fewer mouse clicks for all game elements, with a focus on 1 click, would do wonders to modernize the interface.
I don't want much:
I don't want much:
* I want the TP button to open to the TP and not the item shop, I look at the TP 100 times more than I look at the item shop.
* I want item preview active on TP items, this would stop me having to alt tab out of the game to go to 3rd party sites. I want to look at the beautiful artwork of the game in the game not via google.
* I'd like the TP window to remember what I've searched for even though I click on the deliveries or listings button and go back - it should stay on the same damn search screen! Anet have made most of the game so fluid and casual friendly, it feels like they used all their best designers on the rest of the game and got the work experience guy to finish the TP off.
* We desperately need a Dungeon finder tool tho I'd like it if you had to travel to the dungeon first before it was active. I have a family now, this isn't 2005 when I could stand in the capital yelling for a group for an hour. I need to choose what I want to do and be able to do it more or less immediately. This will come more and more important as more content is added to the game and less people head into the classic dungeons.
The use of town clothing is
The use of town clothing is awkward and should have it changed to allow the clothes to be worn even in or out of combat much like costume slots in the original Guild Wars worked. They serve no purpose beyond just being there and despite the really fantastic costumes released over the months, I just can't bring myself to buy them knowing I will never wear them.
I would like to have some
I would like to have some costumization available to weapon skills. we have few elites, and a handful of good utilities on most classes, but I'd like a way to be able to either add effects, or make some minor changes to some of the weapons skills to suit different specs or playstyles.
This could be done via quests, weapon sub-types, or perhaps (probably not a good idea) forging the weapons with specific materials.
I would like to see more ways
I would like to see more ways to casual players find groups for Dungeons/Fractals.
Some of the things I'd like
Some of the things I'd like to see changed have already been mentioned! So I'm going to go off track a bit.
I'd like to add more mini-games. Asurans are a technological race, it wouldn't be hard to imagine them developing video games for Tyria. Start with arcade games such as:
Divinity Streets (side scroller): You play as Rytlock, prowling the back streets of Divinities Reach punching anyone that looks remotely like Logan Thackeray.
Quaggan Crossing (top down): Help a baby Quaggan cross over land to get to the water on the other side, dodging charr tanks and fighting the occasional enemy.
For humans, we'd finally get bar fighting and the shooting range would be open. Sylvari area's could get some sort of "plants vs orr" (hehe) and so on.
Also...Karka bowling.
I would add previews in the
I would add previews in the Trading Post, so you could actually see how the item looks before buying it.
I would change dungeons as well, since there's too much problem with mob skipping, I would change that so every trash mob killed in the dungeon gives a stacking buff to the characters, which would increase drop rates at chests. The more mobs you kill, better chances you'll have at the end.
I also would add an option to "request duel", so two agreeing players would be able to fight each other.
Skil bars are something in need, so I actually would add that too.
And since I'm a roleplayer, I would make it able to add actual equipments to the town clothes set, because there are plenty of medium and light armors that fit better in a noble scenario than the defaults.
*sorry for the english errors
*sorry for the english errors, portuguese speaker here* ;)
I would like to change how the personal history behaviour, adding the possibility to know what happened in past with the characters you meet. So, if you meet a character in your personal history and he/she is important on OTHER history arcs, you could "go back in time" and know what happened to him/her till that point.
Let me try explain, I know it sounds confusing :)
I will give Professor Gorr as an example but there are several others(and no, no spoilers).
I have all classes and races (so, 8 characters slots) because I wanted to check the personal history for each class. Happened that Asura was the race I played last and BANG! I meet Professor Gorr during it. But wait, Professor Gorr was participating on Order Of Whispers arc...
How? When? Why?
If I never played an Asura I would never know how he joined the Order or Whispers. Worse, I would never pay attention to him in the last steps of Personal History in Orr, where is located in the Airship. He is important to the history, but if you never played an Asura, you will never how/why he is so important.
The history being told in game is a great part of it, so I would change the game to give players the options to know better the NPCs history that are already ingame
In PvP, we work side by side
In PvE we gathered, our missions all to conquer
In Roleplaying, we RP'd with pride
I agree with some of the
I agree with some of the other posters about the ability to preview trading post items from the tp itself, but I also think that the final bosses in dungeons should drop a chest with a higher rate of dropping rare or exotic items. Sine we get tokens from dungeons, I don't think the lack of this feature makes or breaks the game, but I've probably run close to 100 explorable dungeons and just yesterday was the first exotic drop I had out of all of those runs. Otherwise, it would be amazing to trade your dungeon tokens in for gold or other useful items (like fractals of the mistsmhow you can trade them for 20 slot bags, obsidian shards, etc)
I would like to have dyes
I would like to have dyes account bound, not character bound - as it was supposed to be at some point.
I love to change my armor dye every once in a while, on all my characters - and getting a decent selection on all of them is either really time consuming or quite expensive. I'd much rather have one dye pool for all of them. This is especially annoying when starting an alt, who will have a really poor dye choice in the beginning.
On the subject of dyes, especially if they do stay character-bound, it would be awesome if it were possible to search for dyes according to hue in the trading post. That way, getting to a decent selection on all characters would be much more comfortable.
I would like to be able to
I would like to be able to save and load complete character builds, including jewelry, traits, weapons, armor and dye color with an interface that lets me filter out portions of the build before I load it.
For example, if I've designed an uber-warrior build that uses sword/axe with a rifle secondary; but, I want to test it with a different secondary, such as a hammer, I should be able to load everything but the secondary, which I would set manually after load. Of course, this would mean that I would have to be able to review the specifics of builds before I loaded them onto my character. Ideally, such a system would give me an interface that allowed me to compare 2 or more builds side by side before actually loading. This kind of flexibility would empower all players to optimize their toons to their play styles without taxing their memories or requiring reference to web sites or phone apps or other sources outside of the game.
Players who play multiple toons would benefit from this as well as those who specialize with a main.
More mini-games like the Norn
More mini-games like the Norn Keg Brawl and account wide dye system (if that hasn't been done yet).
Add a great LFG tool. Whether
Add a great LFG tool. Whether looking to run a dungeon, farm, holiday event or just goof around, there should be something aside from zone chat to get a group organized. Bonus points for being game-wide and helping the players immediately move to the same overflow.
Proverbium of Epic Muffins [EPIC] on Dragonbrand
The environment / ambient
The environment / ambient audio is what I would change the most. Currently, it is as if ArenaNet completely forgot about this part of the game.
If I go into a cave, for example, I expect to hear sounds common to a cave (dripping water, cavernous echos, etc). Currently, there is almost no environmental sounds like this. There is pleasant music in the background, but that is about it. When I change to a completely different environment, nothing really changes. The audio is basically the same from environment to environment.
There are so many obvious
There are so many obvious things that should be changed or put in the way they where "promised", but I would like to see the social in game games get some more lovin'. I want to be able to get a guild-only Keg match or have the game help set up a ladder for the asuran robot battles. There should be many more of these activities and mini-pets are obvious tools for it.
The costume brawl is a nice step to making something like this, but the potential is huge and as of yet totally untouched.
Imagine being able to set up a game-activity where anyone can enter using a 4s fee, then the 3 thats finish first or whatever, gets to split the winnings. Would be awesome.
Semper Dius
The one thing I would changed
The one thing I would changed is simple and I think a lot of players would agree: T-PUB(The Pick Up Bug). You are moving toward an item you need to pick up and then suddenly you have run off a cliff with no control on your part whatsoever. Or you're in the middle of a boss fight and you try picking up a boss item to see your character do a sprint for freedom into a wall while the boss smashes you in the face. Sometimes it's a few feet and other times it's like you have suddenly joined a marathon for Lion's Arch and you got to go get this marathon done while leaving that all important(or not) item behind. I've seen players die and get downed many a time with T-PUB. I wish you all luck with T-PUB and remember: Stop, pick up, and GO!
I've never seen this happen!
I've never seen this happen! I'm wondering, though, are you hitting auto-run (the r key) as you hit the interact (f key)? If so, just hit r again to toggle it back off. Auto-run can be nice if you're running somewhere, but want to type in the chat box.
I would like to see more back
I would like to see more back items at a lower level and with an actual appearance. Not just event items and ascended or profession gear. In my opinion that would be a nicer hark back to GW1 where practically everyone wore capes, maybe a bit more variety would be good but I just feel empty looking at my character's blank back...
"Whom shall we send in search of this new world? whom shall we find sufficient?
I think there should be a
I think there should be a some kind of condition for entering WvW. Like... some researchment in guild tree that gives permission to enter to WvW for members.
No offence but it's really annoying when a good guild cant get together due to few players who decided to farm in BG's without any participation to server.
Tons of great comments and a
Tons of great comments and a lot of fantastic ideas for the devs!
There are so many things that could be done, but at what cost? Pet battles in Lion's Arch, for example. The ring is there, it looks like it would be interesting, but there's no benefit to do so. Why would we do it? I think pets would have to change substantially for there to be a benefit.
High on my list, mentioned before, is the LFG tool. I appreciate that there are other sites, outside of the game, that help facilitate this. I do. I shouldn't have to go outside the game to easily find a group. Cross-server would be fantabulous.
I'd love to be able to unlock
I'd love to be able to unlock and save skins in PvE for armor and/or weapons on each character; it'd be nice to have something like the lockers in PvP. That way I can sport several different looks without having to spend a million transmutation stones or buy a separate set.
I also think, like many others, I would love to have an in-game LFG tool!
Id like to change the market,
Id like to change the market, it generates loss wen you sell items...
couple things I'd love.
couple things I'd love.
1. Crafting. I'd love to be able to make a queue of what to build. So if I need to make shoulders for instance, it will automatically queue up the pieces I can craft myself, and/or the ability to make a list of things that I want to build. A custom build order if you will. Bonus points if it tells me what materials I'm short.
2. Ability to save weapon trait sets similar to GW1. Make switching between PVP and PVE spec easier.
I would change the weapon
I would change the weapon skills. Instead every weapon having 5 unchangable skills for every profession, it would have 3. Those 3 skills will function the same as curren weapon skills (when the character uses 2 weapons the first 2 skills will be attached to the main weapon, the remaining to the secondary). The other 2 skills (or one for main, one for secondary) will function as something between the curren weapon and utitly skills. There will be several of those skills for every weapon, which can be bought with skill points and changed at will. This will add great variety to the builds which now are too much the same with characters with same proffesion and weapon classes.
1. I would like to see the
1. I would like to see the group events have a little more variety. All the zones seem to follow the same formulaic pattern of take over town, rescue town, kill big champion. There are a few gems scattered here and there and they are fun but some more variety would be nice. Also the end game events becoming a huge zerg and karma farm are a bit annoying.
2. I would like to see some way to encourage small skirmish type fighting rather than the zergfest that WvW has become.
Fix keg brawl, including that
Fix keg brawl, including that broken lob skill, and giving rewards like unique armour and special brews. Make it a proper competitive part of the game, like spvp.
Mine is simple and I know
Mine is simple and I know they could do it :
A floating consumables window / bag.
It would act like a bag so you could save your food, potions, maintenance oils, etc.
You could move it to the edges of the screen either horizontally or vertically.
Legendary weapons need some
Legendary weapons need some think to they are more special. Some little dmg or some proc effect. and why not legendary armor. XD
We need Guild Wars Armory to see players stats and gear.
Game memo pad to have some info for fast share.
Town Cloth need more disings.
Dungeons reconnect (inside)
FotM reconnect.
TP previews.
Mini pets need more utility like a have some bag to materials or food.
This is a rather simple
This is a rather simple change I proposed a few months ago on reddit.
For the love of the game's art, allow us to zoom into first person.
This feature was implemented in beta, but since it appears to have had some issues, it has been removed since. Without this feature, though, it becomes a lot harder to appreciate the magnificent sceneries that Guild Wars 2 has to offer (without constantly typing /sleep).
Another big wish if of course a small optional hotbar or hotkeys containing 4 slots for minis/food/other consumables. But that would require more effort than the above, so I hope the above simple change could be implemented.
Add guild alliances. I miss
Add guild alliances. I miss Alliance Chat so hard :(
This and so much more.
This and so much more. Alliance chat is just a start.
Anet should definitely make
(First of all, excuse my language, I'm not a native english speaker :) ).
Anet should definitely make the Tengus' land, west of Lion's Arch, available. Why, would you ask me ? It's as simple as 2+2 gives 3.
Just imagine. You are in LA, a little drunk (yep, challenging a Norn at a drinking game isn't a good idea), and all you want to do is running out of the city to show how mighty you are against an evil doe (not a good idea either, given how hard it is to kill one when you're sober).
But on your way out, an idea crosses you mind : maybe it'll be a good thing to clear your mind a little bit before, by splashing some cold water on your face. And there's a perfect place to do that in LA. The diving point, west of Sanctum Harbor.
Running (crawling) to this holy place, you lose your way and end up in front of a big, really big door. Like one an asuran golem wouldn't be able to scratch. A normal person would have already turned back. But you're drunk. And maybe there's a doe behind this.. giant rock thing. So you knock two times at it.
Thanks to God (aka Anet devs), it opens. After having collapsed forward (yup, bearing against an opening door isn't a good idea), you get back up, and what you see ? A land FULL of chickens. Big ones, walking. And little ones. Walking too. The only difference you notice, except for their size, is what they wear. Big-chickens have clothes, little-chickens have.. well, feathers.
That's when you notice you're hungry. No doe in sight, but a chicken will do. You see a little one, alone, sleeping on a heap of straw. Sneaking silently (hum, "as silently as you can") behind it, you start to feel the excitement a hunter feels when he's about to end a long, breath-taking hunt. And then, the next thing you feel is a sword-hilt against your skull.
When you wake up, you find yourself on a heap of straw. THE heap of straw. The little-chicken still sleeping, beside you. You feel a bit better though, as the world isn't turning around you anymore. Except for a little head-ache, you're fine. And alive. And sober (don't know which is the more important one). You turn around, just to see the beak of a big-chicken, turned toward you. And the two piercing eyes just above it, staring at you. Then, big-chicken starts to speak :
"Remember this : nobody is allowed to touch a chicken there. Try again, and you're dead. We'll keep an eye on you."
Leaving, he just adds :
"Hope you feel a bit better now ! Don't drink too much if you can't handle it, you idiot."
Shrugging, you rub your eyes, get up on you legs, and start walking into this curious city, among big-and-dangerous-chickens, little-but-defended-chickens, and other races of Tyria. You can even see a Norn just in front of yo..
"YOU ! YES YOU ! DEAR FRIEND ! You may have won our battle yesterday, but tonight, you're going to crawl in the middle of the bottles you couldn't drink !"
See. That's the kind of story you could live if Anet devs decided to open up the Tengus' land to us. Kind of appealing, hum ?
And if you don't drink, well.. Tengus are well-known traders, maybe you could have some interessant business there ;) .
I would change Pet mechanics
I would change Pet mechanics in the game. This would include, but not limited to...
a. Pets as optional. A class that uses "pets" such as Ranger companions, Necromancer minions, Engineer turrets, Mesmer clones, and so forth could have builds that use "pets" and viable builds that do not use pets. Players should have options to try their profession in different ways such as a Minion Master or Marks/Condition Master.
b. Pets with unique names. All pets can be "named" (regardless of profession) but do not have to be named. And the names would stay with the pet even when stowed or replaced by another pet.
c. Pets would have more control features available to the player. Pets have their default skills, but players could override the pet "rotation" by commanding it to "bite" or "claw" or use its special ability on demand. Pet special abilities should also be able to be set as "use as soon as its available" if the player desires.
d. Pets could "duel" one another, ("my dog can beat your clone") when in a city.
e. Pets could be "upgraded". For example, a Ranger may tame an "exotic" version of a standard pet or an Engineer may craft an "exotic" version of a useful turret (after completing a length quest chain). Special rare pets would be introduced into the game (perhaps even a type of existing pet with a different appearance).
f. Pets could have their own builds (Traits for pets such as more defensive stats on birds or stronger attack abilities on bears); also, pet traits could add more unique abilities to specialize a pet (such as stability or knockback).
g. Pets could be "dyed" (such stripes, spots, or varying shades) or cosmeticaly altered in appearance (such as dog sweaters).
h. Pet "food" with special buffs would be introduced to the Chef crafting recipes for increasing pet abilities (such as long crowd crowd control duration, higher precision, higher power/damage, or even more toughness and vitality). These pet "foods" would not interfere with current player buff foods. Or if that interferes with game balance, allow pets to receive the same bonus as the player (extending the same food buff to pets).
i. Pets would also have increased survivability. Pets would take only 90% damage from AoE attacks and receive bonus toughness and vitality from their owner.
Well, that's the basics of what I would like to see changed in GW2. I'm sure there is more I could add especially about existing pet mechanics and combat situations.
Just started playing GW2 and
Just started playing GW2 and think it's pretty sweet overall.
One thing that might help some of new people is some sort of "search " ability to find in game things like - - where is the NPC that collects a certain " special event " item. It could be a link on the item itself that will show up on our map, like the way-point links do. ( Maybe a unique icon over these collector's heads, like the repair npc's and such )
or - - map with a pull down menu that shows where certain cities are located within the larger territories.
Also, maybe bump up the limit of the crafting item allowed in crafting bank slots - example : iron ore is limited to 250, but for those of us that really enjoy that part of the game, we have to make space in our VERY limited regular shared bank slots for mats ... even after purchasing the extra banking slots.
Love the game, but struggling a bit with some of these beginner things ( Oh, and if these things exist in-game already, my apologies ) Thanks fellas, awesome job imho !!
There are a few things I
There are a few things I would like to see changed, but it seems that Anet are already thinking about them. Things such as improved Guild functions, a better LFG tool, improved tutorial, improved boss encounters, changes to dungeons / fractals, culling, and better use for achievements.
What I would love to see is a better Hero panel:
- The ability to preview underwater weapons whilst you have them equipped would be nice.
- A bestiary section, much like that in WAR's Tome of Knowledge, would be great. We sort of have it in the slayer achievement tab, but I'd like to see it expanded to provide more info about the different monsters. Also, a continuous / rolling record of kills, so you know how many you've killed, rather than it stopping at 1000 kills.
- Similar to above, but concerning the weapon master achievement: keep a grand total tally of kills with each weapon, rather than stopping at 5000. You don't have to earn any extra achievement points for values above 5000 (1000 for slayer), but it would be lovely to know your grand totals.
I'd also like the ability to waypoint to any capital city from anywhere in the world for free. I know you can do it by going to the Heart of the Mists, then to LA, then to the capital city of choice, but that's 3 loading screens that you don't need. I guess it's there to promote sPvP a bit more, but it's not really needed.
Oh, and TP preview. Please.
More than anything else I'd
More than anything else I'd like to see A-Net assign a person to be in charge of guilds/communites within the game. I'm not talking about the community team of Martin, Regina, Rubi et al, who are responsible for getting information between the devs and the player base and back again, but someone who is on point for dealing with the social aspects inside the game -- for building the upgrade tiers and items, dealing with the mechanics of influence, understanding and working toward tools and guild UI that gives guild leadership the information that they need to deal with their rosters.
I'd love to see them put someone in development in charge of community design. Someone with heart like Gaile; someone like Robert Hrouda that isn't afraid to speak to players about their jobs, what they do and why they do it. Someone who has good sense about what is and what isn't needed within guild leadership before any guild leader ever has to say it, and someone who is willing to listen to guild leaders anyway. :) Someone who is a strong voice for social groups in those development meetings that we hear so much about. That's what we need.
When I read the details of guesting and realize that they will completely split international communities, when I change the message of the day in the guild UI and know that it won't be displayed to guild members when they log on, when I look at Asura Outsourcing and completely understand that it's broken and unusable, when my little guild of 130 people has already completed every tiered upgrade available to us, then I know, without question, that there is no one on the A-Net staff that is responsible for the community base that they continually say matters so much to them. I'd like to see that changed.
I have no problem spending my
I have no problem spending my gold to level up my armor but would be really helpful to be able to see the armor (clothing) we are buying before we spend the $. Sure, if we don't like the style we can then buy transformation stones, but knowing what we we upgrading to (in some cases, depending on style, 'downgrading), would be a great improvement. And btw, LOVE the game!
The ability to fly, whether
The ability to fly, whether for 3 seconds 5 seconds, would be an awesome boon. An ability we would need to earn, or loot to obtain and could only be used one time. Perhaps as a gem or signet that you could carry in your inventory until you wanted to use it.
Once used, you would need to earn a new one through challenges or looting.
I'd (really) like a more
I'd (really) like a more flexible UI, i.e., the ability to move/place UI elements as I please.
Here are my top 10
Here are my top 10 suggestions (in no particular order) on changes that I believe can be made to Guild Wars 2:
1) Mounts - Yes, I know this has been mentioned again and again, but that doesn't stop me from wanting it. Even though you can walk everywhere and (if you keep piling on the swiftness boons) get from point A to B in a fairly short amount of time, it would be nice if there were mounts that you could ride. It could work similarly to the ranger's pet taming ability, and the ability could be gained from an NPC trainer.
2) Armor Variation - I believe that there needs to be more armor variation in the lower levels. Until you reach about level 40 or 50, there really isn't a lot to choose from to make you stand out from other players.
3) Loot - The loot system really needs some serious work. Myself and many other people I have talked to often get very frustrated when we complete a dungeon or some other really hard quest, and our reward is something that is not able to be used by our class and/or profession! This can be extremely aggravating, especially if you just spent 3+ hours on a dungeon.
4) Dye Previewing - There should really be a way to preview dyes when you are considering buying one, since they are so expensive. Having this ability would save hundreds of players the groans and frustration of spending a truckload of cash on a dye that doesn't even end up looking right.
5) Underwater Combat - While this can be fun at times, it eventually just gets on your nerves. Your weapons are underpowered, your abilities cause very little damage, and your maneuverability stinks. There needs to be some serious buffing on the underwater weapons and abilities, as well as perhaps a slight nerf for the underwater bosses (who are nearly unbeatable even with a crew of 20 people).
6) WvW Loot Bags - This might be my biggest problem of all. Often when I am in combat with several players, I don't see or have time to get the loot bags that drop. This leads to me being unable to collect very many Badges of Honor at all, and also results in my missing out on a lot of really cool loot. I suggest that you either make them more noticeable (like a glow or small "beacon" effect), or just have an option to place the loot bags directly in your inventory when you kill something. If you make the loot bags stackable , then this will not take up much inventory space.
7) Guild Emblems - It should be cheaper to display your guild emblem. Right now it costs 1 gold. 50 silver would be much more reasonable, especially since it costs additional money to put emblems on weapons and gear.
8) Waypoint Prices - Due to the multitude of things you have to pay gold to do in this game, I would highly recommend lowering the prices of teleporting to waypoints. Having to pay so much for traveling to a waypoint can really become a problem, especially if you have a tendency to die a lot.
9) Guild Customization - Other than emblems and names, there is really not much to distinguish one guild from another. There should be more options for this. Things like custom color schemes or a victory shout (for when anyone in the guild makes a kill or victory) would really help to distinguish one guild from another.
10) Hair/Skin Dye - There should be a way to get dyes for your hair and skin, or just be able to use the dyes that you use on your clothes to dye them. For those of us who like to go around with no helmets or a lot of skin exposed, it would be nice if we could dye them bright colors to make us better stand out in a crowd.
I had to think about this one
I had to think about this one. There aren't really a lot of particularly profound changes that I would make to GW2 that aren't already on the list of things that ArenaNet is planning to implement anyway. Built in LFG utilities, guild halls, events and things to draw more people into mid range zones, etc. I'm quite content with the game as is, and am excited about changes to come. Sure, there are lots of improvements that can be made, but those improvements are being made!
Thus, what I would change is not something *in* the game, but rather a very simple change *outside* the game. I want a background agent that will install updates to GW2 automatically as soon as they become available, so that my game is fully up to date by the time I come home from work.
Sure, this can easily be done using the Windows Task Scheduler and scheduling it to periodically execute GW2 with the "-image" argument (this will cause GW2 to open, install any updates, then immidiately close). That's what I currently do, but then the window pops up and annoys me whenever it launches. It's not a big deal, but it would be nice if there was a built in desktop agent that handles it automatically and without the interface.
Guild wars 2 is a Pretty
Guild wars 2 is a Pretty Amazing game emphasis on the word amazing. It has a very lage map, that just by walking around can be a good way to kill time. as i have been told it doesn't need too much grinding and has some pretty good multipayer ( as the game as mostly about multipayer). so i have nothing to chance about it. If i have said anything that is wrong then please correct me, but im just saying its a good game
When you are in battle and
When you are in battle and want to help revive someone, the :revive" popup on the screen is covered by the "search" popup (to seach for your loot). Which is all good, I like being rewarded when I kill, but the search popup should not be stacked on top of - or interfere - with the revive popup/function.
When in heavy battle, every second counts and to have to click through multiple 'search' pop up's to get to the buried 'revive', is very frustrating. They should be positioned in diff places on our screens so we have the option to pickup our loot or revive a fellow player.


text:
29 hours of code
Wednesday, May 30, 2007
Google Code, that is. Google Developer Day has officially kicked off in Sydney, Australia, beginning our 29-hour marathon of developer activities around the world. Approximately 5,000 developers will join us today in ten countries to talk about Google's developer products, ask questions, and share their thoughts with Google engineers. For those who can't make it, we're webcasting the sessions from London and California live, and posting recorded sessions from all locations on the website.
A deep dive into technical sessions, free food, swag -- what more could a developer ask for? Well, a few new products would be a good start, and that's what we're providing.
First up is Google Gears, an open source browser extension for enabling offline web applications. Now developers will be able to create web applications that don't need a constant Internet connection to work. Users, meanwhile, can interact with Gears-enabled websites anywhere, whether they're on the couch or on an airplane. With this early release, we hope the community will provide feedback and move towards an industry standard for offline web applications. Read more on the new Gears blog.
An experimental product debuting today is the Google Mashup Editor, an online editor that enables developers to create, test, and deploy mashups and simple web applications from within a browser. Now developers can turn out those weekend projects more quickly. We've also launched a new blog where you can learn more about the Google Mashup Editor and get the latest news.
Finally, we released Google Mapplets yesterday at the Where 2.0 conference. Mapplets are mini-applications that any developer can build on top of Google Maps so that users can easily discover the creative genius and usefulness of the mashup development community. You'll find more about Mapplets here. And we're also quite excited about the interest that has been shown in Google Web Toolkit (GWT). Since its launch last May, there have been over 1 million downloads. You can read more on the GWT blog.
Between Developer Day, the product launches, and GWT's activity, we hope to keep developers around the world busy for a while. But if you run out of things to build, you can always find more ideas on Google Code.


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text:
Hile SKMB'ers!
For those that don't know me, my name's Cheryl, folks call me CJ and I've been a King fan for 30+ yrs now. I started the social group, Stephen King Trivia here 4 years ago, yes we're still kicking! Since SK's birthday this year was a milestone, I decided to get him something special. So one night I'm on FB(yes, hopelessly addicted to it, say sorry!) and I come across this gift given to a friend of mine by her daughter. It was a tower made out of the hard cover book, Dark Tower 7. Don't ask me how she did it but I thought it was amazing! I wasn't sure how many folks I should include in the gift so decided on 19 folks, for obvious reasons(to DT fans anyway. I then contacted the artist, Becky Rupnow and we commissioned her to create one for SK. The result is below. We think it came out great!
We know it was delivered to SK but we aren't sure yet if he has opened/seen it. I didn't want to post to this thread until I knew he had seen it because I wanted it to be a surprise, but now that his birthday is over I guess it's o.k. to finally share it with you all.
These are the SKMB'ers that pitched in for it:
Ally, dsurrett, blunthead, seneca_v, king family fan, deba913, Evil Queen, Rocky Wood, Jax, DiAnne Wood, Autumnlyn, Srbo, Aspergillus, JellybeanJay, Mommy2Keira&thaddeus(Jan Falvey Long) Ms Thunderclap(Karen Beaudrie), belladonna(Donna Girard), Sknut1970(Dawn Kemp) and myself, MyLife4youSK.
Autumnlyn had the idea to put John Dalglish's name on the top which we all thought was fitting and appropriate. 21 names in all are included on the tower and in between the beams. If I included the link correctly you should be able to see all the different angles and names.
I also included print out birthday greetings from many fans some from SKT and some from the FB group SK Central. The card I bought said it all, 'You mean SO much to so many people., Happy Birthday from two(crossed out two and put 21) of them!'
Stephen, if you are reading this, we know how much the Dark Tower means to you so wanted to give you this special gift. We hope you were blown away by it or at the very least touched by the sentiment. Thankee sai Wordslinger for all you've given us. Long birth days and present nights. xoxo


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