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|43 posts found
Hard Core Member
Joined: 2/14/11
New High End gear explained!
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Novice Member
Joined: 3/03/10
Yeah already talking about it in the existing thread. Pretty horrible idea. All along we had been made to believe that exotic gear was top of the line. Then we had legendary items for different looks. Then we had cosmetic gear to customize with.
This was a huge draw for many players and this was why many players came over from games with tiered gearing systems. This is one fo the core features that set GW2 apart from every other mainstream game from the last 8 years.
So now we have a new tiered system and I want you all to think about this very hard. They didn't talk about harder monsters or skill based fight. No they have shown us new gear with better stats AND this gear has "little magical properties" that make us immune to a passive debuff that said monsters get.
What does this sound like? Think about it... Resist gear from Vanilla WoW. You know that crap people hated and Blizzard eventually did away with, yep pretty much the same thing.
So now we have a gated system coming down the pipe. We have gear that outpaces exotics.. So people from WvW will also need to farm it to stay "on par" gear wise.
This is not what I expected at all. This is not skill based at all.
Crap... why does everything I want to do well turn into the same old turd two months after release.
Novice Member
Joined: 8/12/11
We all breathe and we all die.
Ahh okay so rewarded in dungeons and also by using the mystic forge(back piece), cool.
My issue would be the drop rate, because if you get it by a simple dungeon run and can get different stat wise doing different runs I'll be fine. More rewarding experience for doing the dungeons.
I wonder if there will be dungeon armor for Fractals.
Also if they go higher than Ascended, there will be an issue for [me].
I wonder if Ascended armor will be able to be crafted, when it comes out, I have a feeling it'll involve the Mystic Forge as well.
Thanks for the update, excited to try this event out.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Exotic is not BiS. Legendary is BiS and will stay that way.
Here is a quote from that article:
"So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain "best-in-slot" items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more "scavenger hunt" feel than they are acquired currently."
So how is that horrible again?
Originally posted by Jyiiga
You know I want YOU to think about this. Read the article. Really, just read it and try thinking for yourself instead of bandwagon hopping or over reacting.
Legendary = BiS and will be able to slot Infusion items in the future.
Ascended = Better than exotic by a very minor margin.
Exotic = standard high quality gear.
Novice Member
Joined: 3/03/10
Originally posted by Torvaldr
How about you read it first.
"The Future of Items Progression
This is just the beginning. In November, we're only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content."
That sounds like they are going to keep adding to it. It is going to be "Tiered".
They preached for the past three years that the game was going to have a relatively easy gear cap. They preached that skill would be the main factor.
This new gear, plans for more gear like it and the basic way it functions.. Go totally against what they preached.
Hard Core Member
Joined: 7/29/10
Magic Propels my Rolly Chair.
sigh. it still amazes me that people believe developers words as gospel.
plenty of room to redefine "Relatively.", "Main" and "Secondary" factors.
Originally posted by Jyiiga
How about you read it all in context. Or just keep spinning your agenda. They will keep adding Ascended and Legendary items to the game. It gives progression without trashing existing gear and without a gear treadmill. It sounds like they're listening while still remaining true to the gear philosophy.
New Rarity Type: Ascended
In November we'll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.
Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.
The Future of Items Progression
This is just the beginning. In November, we're only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, you'll see more Infusions and Ascended item types being added to the game. Eventually, you'll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.
You'll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other "best-in-slot" items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain "best-in-slot" items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more "scavenger hunt" feel than they are acquired currently.
The new additions in November are just the start of our item progression initiative. We're going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we'll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).
Elite Member
Joined: 10/29/07
Exotic gear is indeed very easy to get so adding a new tier between very easy and almost impossible make sense. And yes, I have a full set exo for my main (except pistols, for some reason do our guildhuntsmen suck and is never online, I guess I have to grind up that tradeskill as well as the ones I already maxed). I even have a full exo armor waiting for my warrior I am currently leveling up in the bank.
Basically do you need to craft 5 or so rare items and salvage them for ecto as well as getting or buying about 20 or so crafting mats that cost about 2 silver each. So a normal level 80 player needs to farm 1-3 hours to get an exotic gear.
Legendary in perspective takes forever to get, the easiest part is that you need to explore 100% of the game.
Agony on the other hand doesnt sound that great. I will wait to say something for sure until I actually played the new dungeon but my initial thought is that other games tried similar things and they never were that fun.
Novice Member
Joined: 12/09/11
I am honestly surprised by this ..... and not in a positive way. I'am not against item progression per se but this is wrong
Advanced Member
Joined: 4/23/08
If they dont make HM, we can run this dungeon and hopefuly future dungeons without ascended items, to chalenge ourselves more. At least I hope this to be the case, which will make going into dungeons much more enjoyable
Novice Member
Joined: 11/23/10
My thoughts?
Nothing to see here except yet another developer going against their own words and promises.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.
Yeah man, look at those MAD stat increases on Ascended gear. All 10 points and 3% of them.
Nature without Technology is little more than animals running about.
Hard Core Member
Joined: 3/22/07
So a full Ascended set will give you +6 to four of your stats! That sure will break WvW. It's an OP +0.0029 to crit chance!
Other than that, it sounds like Ascended gear will be a required grind for the new dungeon. I suppose it's a good way to entertain some people. Infinite dungeons with RNG drops are very fun, if done right.
Hard Core Member
Joined: 5/04/12
Sincerely what is the point?
Most people saying there is nothing to do didn't finish all the dungeons, they didn't get legendaries, they didn't roll alts, etc.
Do they think because they add +2 to some stat those players will start playing GW2?
What those people claiming for progression want is "exclusive items", that require big groups to get them so there can be power plays and guild dramas about who gets a spot in the "raid" and who gets what loot, aka tin-god syndrome.
For the players still playing, having fun levelling alts or acquiring additional sets for different builds is a slap in the face.
It also begs the question, why shall I spend resources in exotic sets if they are just transitory?
And then why should I play anything but the new dungeon?
So not only won't they grab the "gear progression crowd" they lose some of the crowd it eas very satisfied with the knowledge that they could take some time off and when they returned their gear was still the best.
Currently playing: GW2
Novice Member
Joined: 11/05/10
And with this, the heat is back on GW2. FFXIV:ARR and DF:UW was gaining steam and I thought the drama surrounding this game will finally start to settle down.
On the surface, Ascended items seem to be the barrier to these Fractals, or any place that applies an "Agony" debuff. These are the things that I actually dislike, but we'll have to see how all these is put into action. I'm not against the idea of attaining power through gear to overcome barriers, rather, it's the imposed grind to break through the barrier that I don't approve of. Fortunately some items can be made via Mystic Forge? I wonder what's the recipe for a single Ascended "back" item.
Novice Member
Joined: 10/06/09
Game over.
Hard Core Member
Joined: 5/04/12
Originally posted by KhinRunite
In GW1, there was a "Lightbringer" rank that increased damage dealt and reduced damage taken from tormented creature, which were the creatures populating the Domain of Anguish, which was an Elite area of the game. It was possible to do it without, but having the max rank really helped.
So I'm sure you are able to do the early areas of the dungeon without any "infusion" and as you get stuff you can get the infusion you need to do the rest.
The problem is the addition of another item tier and god knows how many more tiers.
I was already expecting texpansion packs to add stronger items/higher levels but that would be taken care down leveling,but now this.
Currently playing: GW2
Novice Member
Joined: 11/23/10
Hey guys and/or gals making light of the stats, you might like to hear this about GW2 stat distribution on gear and know that the image posted is a little misleading.
Items have dominant and secondary stats. The dominant stat will always be 'worth more'. example MF is always considered dominant.
So a 3% MF difference is a bit more than "a couple stat points". Specifically here we see that 3 MF is in place of a "34" "45" "67" "101" in a different stat depending on the slot. So what may look like a +3 is actually more than +3. That's on top of the already +5 x2 shown in the example given in the blog.(my first link)
Good thing crit damage % isn't a dominant stat. Even so, if they include equal crit damage increases to the new gear it will impactful. In the case of a dual wielder, you have 14 gear slots. An increase of at least 1% would have to be present for crit damage which amounts to +14% crit damage over people without ascended gear. This is the minimum increase.(margin of error being 2?)
On a 5k crit that's 700 extra damage.
Furthermore, in the blog post she said they plan to extend this further than rings/back. Once you add together the difference between a full set of exotics versus ascended you can actually have something a lot more significant "a few points".
Let us not forget the awful LotRO-esque "radiance" system.
tl:dr= The actual potential the stat increase makes is nothing to scoff at.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
First they gave in and created hearts, ruining the DE system on most of the world.
*Put's out his ONLY A BOX PRICE joker*


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|242 posts found
Originally posted by BMBender
Ok, I understand what you mean. However, I still don't see how that could be used as an only factor. I know a lot of people who will not watch anime specifically because it's anime, a cartoon and they do not like how it looks. However, I always question what about the stories? However, everyone always acts stubborn and says they will never watch it simply because they don't like how it looks.
Sorry but that is borderline stupid to me and makes no sense at all. It be different if that was all it was about, but that isn't even remotely the case. You pretty much are ignoring every other factor just because you dislike 1. When you judge something, I try to consider all factors and never stop based on my preference of how something looks, because looks can be very deceiving.
I can't tell you how many times, I didn't watch an anime because it looked retarded. Then I get recommended to watch it. Eventually I decide to give it a shot, and find out it's actually pretty darn good. After this happened so many times, I learned not to do that anymore. No matter how stupid something looks to me, doesn't mean it is.
I did that with Minecraft as well. Now I play it all the time lol, and admitted that it's actually a pretty darn good game. Even though I hate the aesthetics of it. But I was easily able to get passed it after giving it some time.
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Originally posted by Brabbit1987
I did not say ONLY I SAID FIRST sigh you honestly think any moron would only have one criteria for an mmo? you have to prioritize the list somehow and the 1st hurdle to sell me your crap game is to get me interested in how it looks. Then we'll talk about how it feels, then playing. If you don't agree with my priorities that's cool, you don't buy my games either.
Fine I'm sorry I don't date ugly chicks either(sober) but looks matter to me, sue me.
Me I tried watching Anime( it was the alternative to CNN and/orNBC at the squadron) several different artists, flavors, and story lines. I ended up watching CNN. I'm not saying cartoons are BAD, i'm saying I DISLIKE them ENOUGH that they ARE AN ACTIVE DETRACTOR to the game for me. Hell I never got into the Simpsons or B&B either(sober) Next I guess it'll be my fault I prefer the color Cyan over Maroon as well or blue over green.
Elite Member
Joined: 9/15/10
Originally posted by MindTrigger
Not me. EQN is wandering way to far from the rpg genre and crossing over. IMHO computers took board games and transferred them into a more user friendly environment. At it's foundation is role playing. Being able to tear the ground up to move to another level, or discover something is way beyond the realm of what I consider an immersive world.
Give me the old EQ and/or the new ESO, over EQN for a true fantasy game any day. If I want spinning warriors tearing up buildings I will simply play my son's Skylanders with him.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Novice Member
Joined: 7/06/13
Again with the graphics, yes yes they are amazing. As long as the game play is nice and the game doesn't take 20 hours to complete, I'll be a happy camper. If graphics made a MMO, WoW would of been dead 5 years ago. So PLEASE MTV, errr, I mean MMORPG.COM, stop with the graphics!
Originally posted by Arakazi
Because this site hasn't gotten around to changing their name to MMO.com.
There is no such thing as an MMORPG any longer. That genre died around 2003-2004.
Advanced Member
Joined: 1/04/05
Originally posted by LeGrosGamer
Are they? or were those CGI's that were supposed to be from game play but are artist generated. The videos I have seen look horrible, so far, but I will hold my judgment until I can see the game up close and personal.
Novice Member
Joined: 6/04/04
A new year let's hope for new games that don't suck.
I'm going to play both and the one I have the most fun in will be the one I stick with. That or until I get burned out on one then will go back to the other. Then there is always the chance I'll be playing a new game that launches then I won't be playing either one.
Lol, besides talking about "mechanics" in regards to an mmo is a joke to begin with. Even the most 1/2 sed simulator(any type) is more "mechanically" mature robust and stable than any of the modern AAA mmo's. Most people think group finder is a mechanic for **** sake. Once upon a time mmo's innovated and created entirely new types and ways to play. Now they just get kicked in the jimmy by the market if they try. The few who even bother anymore only go 1/2 way and already have the build ready to go to modify/replace the "new innovation" when the inevitable backlash hits. And there WILL be a backlash, always is now that mmo's try to grab too much market share among customers who have completely differing preferences. PVE/PVP SOLO/GROUP CRAFT/SCREW CRAFTING LOVE ALTING/HATE ALTING RAIDERS/SMALL GROUPERS OCD ORGANIZERS/NERVER CAN FIND ANYTHINGERS ROLEPLAYERS/GRIEFERS SELF RELIANT/NEED A QUEST TRACKER VOICE ACTING/SHE SOUNDS GAY GROUP VOICE/SHUTUP CARTOONISH ART/REALISTIC ART LIVES WITH MOM/OWNS A SMALL BUISNESS WANTS A GROUPFINDER/WILL SHOOT THE DEV IF PUTS IN GROUP FINDER NEEDS MORE REALISIM/NEEDS LESS REALISM TRUE ECONOMIC FREEDOM/I"M BEING OPPRESSED
there is no way in hell as the target audience for mmo's expands that "mechanics" will ever be more than a rubber stamp ready to be replaced. simply put if it's simple enough and neutral enough to make it through the ringer of the disparate target audience iit will also be boring.
When someone picks a demographic and sticks with it call meI think the last mmo that was unafraid to be niche was EVE? Too bad I'm not their demographic But kudos to CCP for having a pair. Along with being the only mmo that still has an upward population trend.
Originally posted by BMBender
Yes it's all your fault >.>, how dare you like Cyan over Maroon! lol, I am kidding of course.
But yep, I get what you mean now I suppose. When you put it that way, I think just about everyones first hurdle is looks since that is the first thing anyone ever tends to be able to judge before release. See I thought you where saying if the looks are not up to par, you don't even bother looking at anything else after that.
Originally posted by Brabbit1987
Depends how bad she looks and how much I've had or do you mean the game?
Seriously though these days no that's about it. If I feel it looks like crap I probably won't give it a second look. Welcome to a flooded market where every 2 bit developer and publisher ; reviewer and gaming rag has overhyped their smelly crap to the point that the only objective criteria is how it looks. Any POS dev/pub/market dept can tell me we're making the most involved and innovative mechanics since the On?oFF button. That and a dollar might get me a cup of coffee. The market is so flooded with crap it's simply not worth my time to dig through it to find something that MIGHT be passable. If you couldn't grab me the first time sorry and thanks for playing.
Apprentice Member
Joined: 12/25/07
Game looks good, but doesn't entice everyone. On the other hand EQN features looking amazing, but the games art style looks like total shit. The character models look horrendous at best. Hopefully it looks better that it has been showcases thus far, because it is just plain bad looking.
Part of the reason is because EQ has always been more of a realistic looking game. So to introduce this style just does not sit well.
Originally posted by kilun
yea this is why I spend most of my time in simulators and quality offline games these days. I think the last mmo I actually got excited about was LOTRO due to the license? The last one I actually followed the development on? Don't even remember. The whole genre makes me want to yawn.
Originally posted by BMBender
Originally posted by BMBender
lol not talking about girls XD, talking about the games.
I understand what you mean, I don't mind searching . As I said, you sometimes find a gem.
Here is the thing I do not understand though. EQN graphics are not THAT bad. Sure I can understand one may not like how it looks, but I don't understand how you could just look passed everything else.
The ideas they brought to the table are really interesting, and I really do not get why it doesn't at least peak your interest. The only real question is if they can actually pull off everything they said. I am a bit of a skeptic in that area, but I certainly do not discount everything about a game simply because the looks or graphics are crap in my eyes.
The reason I say this is because, while you talked about how you are stuck with the looks of the game, I do have to point out that the mechanics are the most important part either way. The graphics or looks isn't what makes the game fun to play. Really the graphics and looks of a game should be on the back burner when it comes to actually judging a game. It's so unimportant really when it comes to the purpose of what a video game is.
The looks and graphics are the easiest to judge, I realize that, but it's really a very poor way to do it because you can very easily skip over a great game that way. This could also easily give you a false sense of the current quality of video games.
I will always fall back on the example of Minecraft. Not the best when it comes to looks, but the gameplay is great. Though I have a feeling you never played it. Either that, or maybe not interested in the gameplay itself.
If you do like minecraft, then that really confuses me even more since it wouldn't follow your standards. Though I suppose it could be a case by case thing.
Originally posted by Brabbit1987
yea but you also downplay the fact that ALL mechanics are subject to change, usually quite often. As time goes on the game begins to play significantly different than at launch. By the 5th year you could call it another name entirely and no one would raise an eyebrow except a few "LORE PUREISTS". The larger the target audience the quicker whatever mechanic has everyone so hot and bothered will change. It happens every single game. It's so regular you could set your watch by it.
Gameply. I prefer realistic sims (too bad EVE doesn't req a joystick) mmo developers gave up on targeting demographics years ago, there is no more niche. And as long as they keep chasing EVERYBODY down and trying to cater
COMPLETELY DISSIMILAR market makeup at the same time. They will please NOBODY ALL THE TIME and NONE ALL THE TIME. And they are all doing this while the entire market shrinks as more people throw their 2 bit game into an increasingly marginal market.
How a game looks (and by that I mean the ascetic ambience) is the only thing that holds the storyline, objectives desired of "mechanics", conceptual theme, and common reference point together long enough to actually survive healthily the transfer from creation dev team to live team...2nd team.....3rd team(most mmos are footnotes by this point) ect ect. It is the only constant. Even developers intent changes.
Originally posted by BMBender
yada yada yada words words
Some of the people some of the time nobody all the time
I was tired
Originally posted by BMBender
Did you put together this masterpiece of thought and word all by yourself or did you have help?
Originally posted by grimgryphon
JD & Coke
Originally posted by BMBender
I totally believe you. :-)
Originally posted by grimgryphon
Well it was better than the Nobody all the time None of the time. I gave myself a headache with that one. Then the whole editing debacle I think most of the words are more or less where they were. So I just /sniped the correction into a new post.....I do beilive it's last call.


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Opposes redistribution of wealth
We keep hearing President Obama complain that rich people must pay their fair share of taxes to level the field for the middle class.
That's three overused and under-comprehended terms in one sentence. Look up the definition of fair and ask how it is that many of the so-called middle class pay no federal income taxes, and a small percentage of the highest achievers pay the bulk of what the federal government takes for redistribution.
What if this Obama fairness doctrine were applied to grading in schools? Would it be fair that those who took good notes, did their homework, and applied themselves to get high grades should have their good grades reallocated and shared with those who fall asleep in class and spend their homework time playing video games?
Well what about those who are just gifted and were born smart? Shouldn't they be required to share their grades with underachievers and level the playing field with the so-called less fortunate? Should A-List athletes or movie stars be forced to redistribute their huge salaries and trophies to assist less gifted athletes or actors?
It kind of reduces incentives to achieve, doesn't it?
Whenever you hear a proposal about taking a bigger share from someone who has more – to redistribute to another who has less, think about these analogies. Ask yourself how fair is it really to require higher percentages of income taxes from the wealthy than from the rest of us. From this perspective, I support either the fair tax for taxing consumption, or the flat tax, where everyone pays his or her same fair share – a simple and equal percentage of income.
Remember, simpler rules and more transparency is always fairer whether it be in sports, education, law enforcement or financing government.
Richard Eichler
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|39 posts found
Novice Member
Joined: 3/18/11
What is "real"? How do you define "real"?
Originally posted by Theocritus
Many people do though, look how spectacularly console games tend to sell. Many people may wait, which will weed out the bad ones, I think, but I think it's a pretty good way of doing business.
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Originally posted by Theocritus
But it is probably the case that you don't try every F2P game either. And if you find one you really like, you probably stick with it and try fewer.
I think B2P is a model that encourages better game design more focused on fun.
P2P encourages operant conditioning and foot-in-the-door psychological methods. This negatively impacts game design.
F2P encourages a design where they try to convince you to pay money for instant gratification. This results in people spending money poorly.
If we were perfect rational actors regarding economics, then there wouldn't be much of a difference in models. The fact is, however, we aren't remotely perfectly rational. Games that cater to impulse spending or conditioning you to keep spinning that wheel are ones that take advantage of our psychological shortcomings.
Originally posted by Drachasor
The cost of BROADBAND has nothing to do with the cost of BANDWIDTH...in fact, the MORE PEOPLE USING BROADBAND THE MORE STRAIN THERE IS ON BANDWIDTH USAGE...gawd...100k people connecting to your 10 year old game sending request around 10kbps has turned into a million people trying to connect sending requests around 100kbps...
Yes the price per MB has dropped from $65ish per MB on DSL down to $18 per MB on a gigbit ethernet but the AMOUNT OF MBs has gone up 100 fold...zipp...right over your head like much of what is being said here.
As for your "computer hardware" comments...im not even going to get into the differences between COMPUTER hardware and SERVER hardware used by corporations with you when companies like Blizzard post production costs to their share holders to show how much just running the servers for their game costs...
Originally posted by rdrakken
You get broadband from provider. That provider has to service all of its customers. Any increased costs it has will be passed on to them. So it is certainly comparable. Similarly, ALL computer hardware has gotten cheaper. Smaller die sizes and larger wafers make the chips cheaper. Other improved methods of manufacturing and larger markets also make the price go down as economies of scale kick in.
Your article in no way supports what you are saying. We are not streaming video or teleconfrencing when we play an MMO. The amount of bandwidth they use has not grown faster than the increase in bandwidth available to people. Heck, a quick way to tell is that you see people complaining about latency in MMOs. You don't ever hear someone complaining that they don't have enough bandwidth to play one. Similarly, you could have lots of people playing from one person's home sharing the same connection, but try to stream several high quality videos...and well, that won't work well.
Advanced Member
Joined: 7/29/09
Originally posted by rdrakken
Where are you coming from man?
The cost of servers has vastly DECREASED.
The cost of bandwidth has vastly DECREASED.
The salaries of designers...
Well lets just say that Bioware hired a bunch of nobodies for a lot of their design work.
Aside from that, where do you get your figures?
If salaries raised higher than inflation, that would be news to me.
The cost of production...
Again, where did you get your figures?
Are you talking about marketing, distribution?
With digital delivery that cost has certainly dropped through the roof.
That was some brain fart dude.
EDIT: Added some data.
Originally posted by jacklo
I'll say that salaries haven't really changed, but how many people are hired to work on a AAA title has gone up quite bit. They are more expensive to make with teams of a hundred or even quite a bit more. They didn't used to hire so many because graphics and other things didn't require as much effort due to limitations. It is part of the reason why there's been an increased emphasis in churning out games faster by big corporations.
Otherwise though, costs have gone down indeed.
Novice Member
Joined: 8/08/12
Originally posted by Drachasor
This, well said.
I always get a good laugh when people say "oh the game now is F2P and it generates 300% more revenue!!1!"
Holy $##&! a F2P garbage game (like every f2p game, they are all horrible horrible games) generates more profit than a dead P2P game with less than 100k subs!!!
P2P is for the big boys now, 8 years of rehashed themepark/wow clones means that if your game doesn't have enough depth and longevity, it will become f2p after a couple of months.
"Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge."
"The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy"
Originally posted by jacklo
WTF you are posting the costs of WINDOWS BASED SERVERS...do you know ANYTHING at all about the difference between server types?
Secondly, I already stated that the price of broadband has decreased but the BANDWIDTH INCREASE far exceeds that price reduction. A game today is sending out some 10x the amount of information back and forth between host and client than it was 12 years ago...and the cost of bandwidth has NOT decreased 10 fold...thus, it costs MORE because of the AMOUNT of bandwidth being used. Every freaking corporation, even NON-GAMING state that their costs are up in that catagory and it the very reason why almost every single IP is now CAPPING monthly bandwidth for John Q Public.
Third. I love how you excuse the increased cost of designers by...they sucked...as if that means anything to what is being said.
Fourth...are you actually trying to say that it costs the same amount of money to make a game today as it did 10 years ago? Seriously...I would say you had a brain fart but that would require you to have a brain AND wind and I do believe you are missing one of those components.
Apprentice Member
Joined: 1/27/12
This is what EA saying P2P is dead means to me...
EA -- P2P is dead.
Me -- What a lame excuse, for a cover-up. You failed at making an MMO, you made a good TOR game, but not in an MMO setting. You failed, and you don't want to blame yourselves, so you start blaming the community first, than the entire MMO market.
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
Novice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!
Originally posted by Slampig
The sky is not blue. The atmosphere is perceived as blue, but the "sky" is most certainly black. You don't NEED oxygen to live. You simply need something like it to fill your lungs and supply your blood.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Apprentice Member
Joined: 7/17/11
Originally posted by Warley
This is a pretty well thought out post and one of the closest descriptions Ive read of where F2P games are leading us. I dont know if I would use "dishonest" as much as I would say its EA just being "clueless". Now with that said, never fear there will always be one or two game in the works or live that dont follow this trend and thats where you will find me and most likely a smaller group of others spending there time (and money). The rest will be on the Gypsy band wagon moving from from F2P to F2P.
Advanced Member
Joined: 8/03/06
Originally posted by Wolvards
Spot on mate. EA can suck my cats arse.!
I would pay a sub for a good game. I still do along with millions of other (not WoW) talking in general.
I won't fall into the EA's world of mirco transactions across EA's entire gaming spectrum. nope nope nope.
Right.. back to The Sims byeee :)
Advanced Member
Joined: 8/25/11
Originally posted by rdrakken
WoW servers run on Windows, so do EvE onlines, and just about every other MMO currently out there. And sorry to dissapoint you but if your game required 10KBp/s of bandwitdh 10 years ago it would stil require 10KBp/s to play today, the amount of bandwidth available to you has nothing to do with the amount of data you actually need to send or recieve to play the game. The fact is that with people getting better internet means that you do not have to have local servers any more, and you can settle for "cheaper" datacenters which are not located in major IX's.
Server costs are down considerably, just look at how much it would cost you today to rent a server even at a large service provider like Amazon, and if you do not want virtual machines, rackspace went down to about 50US per 1U where 10-12 years ago it would have cost you around 500US.
The problem with MMO's today is that people demand atleast the same amount of content and quality from a new title as from an existing one even if that title was out for 5 or more years. WoW launched with more content than EQ ever had, and even then it was bearly nothing, 7 instances, 1 15(10 then 15 then 10 again) raid instance, 1 true 40 man instance, and another 1 boss instance, no PVP to speak of. And still it was more than EQ1 or any other MMO ever had at the time. Now you need to make a game which has as much content as WoW has now, after 8 years of cotent updates and expansions.
So yeah ofc the development costs of MMO will sky rocket, and thats even before you start calculating in the insane amounts of money you need to invest in advertisment to compete with a beast that has the market in its pocket.
Novice Member
Joined: 8/30/08
Originally posted by Slampig
I would think they couldn't figure out how to make money off lying about it yet.
Originally posted by DOGMA1138
An online game server is not setup like a freaking LAN server...it even goes well beyond a groupware server. Back in 2007 Blizzard was using AT&T as their host, a company with its own on-line gaming datacenter. AT&T CONSTANTLY had job openings for Oracle and Red Hat Linux, not windows. We are talking about out of store software, in house, created to streamline data-flow for each specific piece of gaming software which is almost ALWAYS required due to the way gaming companies set up their database structures. Then factor in are they going with Cisco or Juniper, odds are its Cisco because their support is far superior and now you have to take into account the cost of the Cisco license.
You pay for your in house people even when outsourcing to a datacenter because you need SOMEONE in house that knows the gaming code to tell the people at the dataceneter wtf is going wrong. Then you pay the datacenter to handle the gear, you pay for the gear, you pay for the 50,000 different companies to support what you are using, the company you got the gear from, odds are IBM, otherwise you get no support, you pay Cisco, you pay for the unix/linux/oracle support and if you dont have a person on salary to get there at a moments notice you are boned and all these require a support CONTRACT. Worse yet, if they ARE dumb enough to actually be using a WINDOWS based server...the license and support costs are FAR GREATER and on top of it, going to need it far more often with the steaming pile of cow chips that it is for groupware style servers. That is just the TIP of the costs that fly right over your head because you believe that since joe public can rent out a datacenter space for pennies a major corporation can do it for the same cost.
Because apparently, your needs are the same as the needs of a company running a game like WoW...
As for your comment about how a game that needed to send 10kbps 10 years ago only needs 10kbps today...NO KIDDING! You are not even reading all I am saying, just replying with thoughtless kneejerk reactions.
Spotlight Poster
Joined: 7/15/09
Lol @ the bandwidth argument.
Just because there are more people with 30/15 or whatever broadband speed, does not mean more congestion for a server.
If the packets being sent/received are 15Kb(yes, I mean bits) in size, then it doesn't matter if your connection speed is 1mb or 150mb.
But, you can blame larger packets on the coders for being lazy. Now with all this excess speed, they can be lazy and not have to be as efficient with their work.
Advanced Member
Joined: 11/11/06
EA should to learn finaly , nothing wrong with P2P but, story drive ,voice acting ,cut scenes are waste of time & money for an MMORPG's... give players more social content & they ll give you money
only EVE is real MMO...but I am impressive with TSW
Hard Core Member
Joined: 10/10/03
Where did EA say this, link please?
Advanced Member
Joined: 5/20/08
Just having fun. I'm a hardcore gamer
Originally posted by Elikal
E.A. lol
Sometimes its good to think deep. Some times it good just to play games.


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My experience as a HAVOC volunteer was one of the most enjoyable and important things I did at Hamilton. Nearly every week I had the opportunity to mentor Utica children both on campus and at Martin Luther King, Jr. Elementary School. I learned about the local community by forming strong relationships with Utica children and their families, and many of the same lessons apply to my job today as a community organizer-urban planner in my hometown of Baltimore. Every person, whether living in Utica or Baltimore, deserves a community that is safe, healthy and beautiful, and my job is to help neighbors build places that reflect that shared vision.
After the 2008 market downturn, I was torn between going back to business school or continuing my work at Goldman Sachs, so I reached out to a former partner of Goldman Sachs and a fellow Hamilton graduate. After our discussion, I felt more motivated than ever before to pursue a career in sales. Six months later, I joined the growing asset management sales business at the company. Given the new regulatory environment, banks were focused on recapitalizing, and they needed to grow their asset and wealth management businesses. It was a key turning point for my career in financial services.
I'm doing a job now that didn't exist when I was a student at Hamilton. After graduation, I ran social media for CNN. Two years later, I became Hollywood's first "social media agent," linking the entertainment and technology worlds. My experience with changing technologies began my freshman year. I started a radio show interviewing politicians, celebrities, authors and other interesting people. To broadcast beyond Clinton, I created podcasts (which were relatively new), accessible to anyone via the Internet. The radio show was a springboard for summer internships and, later, an exciting career path.
I gave my first oral presentation as a freshman in Introductory Chemistry. Over the next three- and-a-half years, I took a range of classes in different departments, including Monetary Policy in Economics; American Sign Language and Media Theory, both in the Communication department; and Biophysical Chemistry in the Chemistry department. Each of these classes had an oral presentation component, and I learned to adapt my presentation to the audience.
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My academic and extracurricular experiences at Hamilton taught me to never stop learning. This has helped me in every job I've had — from manually unboxing and sorting CDs, to taking care of animals in a zoo, to helping develop the Google self-driving car. You never know where your career will take you and what opportunities will appear. Hamilton equipped me with the skill set to adapt and to succeed in any setting.
Hamilton taught me how to reverse-engineer problems and turn the solutions into compelling stories. When you're sitting in your classes, it's easy to take what you're learning at face value. But you're not just learning about biology, chemistry, history, economics, psychology, sociology and writing. You're learning how to solve problems in meaningful and intelligent ways. Moreover, you're learning how to convince others of the solutions you come up with. My two greatest career assets I learned at Hamilton: problem solving and effective communication.
Hamilton Professor of Physics Gordon Jones once told me that the things you learn in fields outside of science are more useful to you later than the science you are learning as an undergraduate. Since continuing my career, I have come to realize just how true that is. At Hamilton, I learned that through writing you come to understand something more completely. Being able to communicate what you learned to someone else is equally important, and since writing is the main vehicle for scientific communication, if you cannot write, you cannot excel in science.
When I graduated, there were very few job openings, so I reached out to Hamilton alumni for informational interviews. I landed my first job with the help of a Hamilton alumna who met with me to discuss her experiences at GREY New York. I came to the National Committee on U.S.-China Relations in the same way. When I started to consider graduate school, I consulted with alumni who had already gone through the process. In all of my career moves, the Hamilton network — helpful, open and strong — has served as an indispensable resource.
Every day in my journalism career, I call on skills and lessons developed at Hamilton. The emphasis placed on written and verbal communication gives every graduate a significant professional advantage. For four years, I was challenged to speak up and think creatively, which I know has given me the confidence to move into leadership roles in broadcast and political journalism. It also didn't hurt that I landed my first job at ABC News from a fellow Hamiltonian. We graduated 25 years apart but spoke the same language.


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May 12, 2015 – PARIS, France —Since the beginning of 2015, 5 members of USA Girl Scouts Paris Cadette Troop 5 have been working on their Silver Award project. The Silver Award – the highest award a Girl Scout Cadette can earn—gives a Girl Scout the chance to show that she's a leader who is organized, determined, and dedicated to improving her community. The project from the Cadette Troop 5 girls, called Just Write/Right It, is based on the right to the Freedom of Expression, an issue that ignited in Paris in January 2015. They would like to educate children on the issue of freedom of expression using the concept of how traditional letter writing can make change in communities.
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- Format: EPUB What's this?
- [-] Other Available FormatsOur PriceNew & Used MarketplaceThe Witness (Paperback)
Published: 2013-04-01
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More About The Witness by Nora RobertsOverviewThe daughter of a controlling mother, Elizabeth finally let loose one night, drinking at a nightclub and allowing a strange man's seductive Russian accent lure her to a house on Lake Shore Drive. The events that follow change her life forever.
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In this powerful romantic suspense (Roberts's 200th novel, after Captivated), readers are introduced to a fascinating young woman trying to atone for a tragic act witnessed long ago. Though Elizabeth Fitch was a model daughter—a prodigy en route to med-school at 16-years-old—her dictatorial mother's "directives" cause Liz to rebel. After meeting some young members of the Russian mafia during the course of a wild night out, Liz witnesses a horrible murder, and is consequently placed in the Witness Protection Program. Twelve years later, when Liz settles on the outskirts of a sleepy Arkansas town as Abigail Lowery, chief of police Brooks Gleason is determined to find out from whence this reclusive newcomer came, and why. Though Abigail keeps to herself, she has been busily putting her hacking skills to use in plotting the downfall of the Volkov organized crime syndicate, whose ruthlessness changed her life. Unrelentingly kind, Brooks slowly breaks down the wall that Abigail has built around herself, and finds his work quickly ratcheted up from cuffing DUIs to helping Abigail find justice. Featuring one of Roberts's cleverest heroines yet, this intricately dramatic book only confirms that Roberts is a master of the genre. (Apr.)


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Oh don't get it twisted it. I am not bitching about you bitching. In fact what I am doing is killing time at work laughing at how pathetic you come across on these boards when you get your panties in wad. You are so sensitive and get so butt hurt when someone contradicts you or does not agree with you that it actually becomes entertaining right up until it just gets annoying. At which point I just stop reading what you type.
It wasn't a personal shot, it was a hahaha this is fucking pathetic I'm board so I will jump in kinda thing. Plus, my post was actually relevant in the fact that I no longer play the game but was backing up the fact that the rules have been relaxed since I last played.
As far as saying anything derogatory, I have not come after you in any way other than to say you are crying and bitching about this game. You have said the same thing about others in this thread.


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Kaval's Kickoff: Top 10 from Demolition Day
What a week for the San Jose Earthquakes! Demolition Day was a full on extravaganza filled with everything from foam sledgehammers to an M2 Bradley Tank. I was so enthralled by the event and our fans' excitement and energy around the celebration that I felt compelled to take a page out of another guy named Dave from the Midwest and give my very own top-10 list.
Here is the official Dave Kaval's Top Ten List of Amazing Moments from Demolition Day:
9) The tasty mini cupcakes that spelled out "EARTHQUAKES".
8) The awesome graffiti art provided by the 1906 Ultras, Soccer Silicon Valley, and The Casbah with a special shout out to the posse that made the logo.
7) The A-Team music upon entrance of the M2 Bradley Tank and the Quakes front office arranging for Murdoch to operate the Tank.
6) John Doyle pumping up the crowd.
Quakes set to face LA Galaxy in Western Conference Semifinal
The Earthquakes are set to face the LA Galaxy at The Home Depot Center on Sunday, Nov. 4 in the first leg of the Western Conference Semifinal after the LA Galaxy came from behind to beat Vancouver Whitecaps FC 2-1.
The California Clasico will be renewed for a fourth time this season come Sunday at 6 p.m. at The Home Depot Center. The game will be televised by ESPN and ESPN Deportes. The second leg will kick off at 8 p.m. on Wednesday, Nov. 7 at Buck Shaw Stadium and will be televised by ESPN2 and ESPN Deportes. Both games will also air live on 1590 KLIV (English).
Wednesday's match is sold out, but fans can still secure a seat by placing a $50 deposit on 2013 season tickets. More information can be found here.
The LA Galaxy rallied from an early 1-0 deficit in the knockout match at The Home Depot Center. Darren Mattocks put Vancouver in front after three minutes when he connected with Matt Watson in the box. Vancouver would take the lead into halftime.
A heroic second half comeback from the LA Galaxy ensued. Mike Magee connected on a Marcelo cross to put the hosts equal in the 69th minute. It would only take four more minutes for the LA Galaxy to score the winner. Landon Donovan converted a penalty kick in the 73rd minute to give the LA Galaxy a 2-1 lead that they would not relinquish.
4) Did You Feel That? The Excavator slamming the ground to create a mini-earthquake and several aftershocks!
3) The Quakes players emerging from the back of the M2 Bradley Tank to a surprised crowd of onlookers and kicking soccer balls into the mass of humanity.
2) Two words: Flat Fridge.
1) "Keith Wolff: Tear down that wall!" Sam Liccardo, City Council Member City of San Jose as he waves a blue foam sledgehammer.
Once again, I want to thank everyone who made the amazing day possible. It is an important milestone as we move forward with the stadium project and I look forward to keeping everyone appraised of the situation as it unfolds.
The other great news from the week was the Quakes 1-0 win over the Colorado Rapids in a rematch of the 2010 Eastern Conference Championship. This was a great antidote to the news that Steven Lenhart required a small knee scope and is out four weeks and will miss the opener. Steven had been a dynamic contributor on the pitch in the preseason. It was impressive to see the team bounce right back and knock off the Rapids. We wish Steven a speedy recovery and we look forward to his contributions to the Quakes in the 2011 campaign.
If you haven't got your tickets to First Kick on Saturday March 19 against Real Salt Lake, you should get a hold of a sales rep or go to tickets.com quickly as tickets have been selling like hot cakes since Demolition Day. We hope to follow up the Demolition Day extravaganza with an assortment of cool and fun events including a great soccer match on Saturday March 19 against a top-flight opponent in Real Salt Lake.
Dave Kaval
San Jose Earthquakes


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This pen-style lip gloss applied with a built-in synthetic brush definitely leaves lips looking lacquered, although you have to tolerate a sticky finish. Tenacity is this product's strong suit, but it also compromises how comfortable a gloss-like product can feel. The tradeoff is apparent, but if you want longer wear than standard lip gloss and like bolder, shimmer-infused colors that still apply translucent, give this a try.
Flirt At-A-Glance
Strengths: Inexpensive; excellent concealer; good options for powder and powder blush; mascaras; the lip color product selection is plentiful without being overwhelming.
Weaknesses: Foundation and lip tint with sunscreen lack sufficient UVA protection; most categories have at least two mediocre products; the brushes are unremarkable.
Inclining itself toward the appeal of Benefit's playful, mischievous, and bawdy names, Flirt is all about catching the eyes of teens and twenty-something females. Aside from its cutesy appeal, there are indeed some eye-catching items to play with, and it's easy to do with the exceedingly convenient tester units. Oh, and the pricing? Nothing flirtatious about that! This line is serious about being reasonably priced and its best products are definitely worth seeking out.
For more information about Flirt, owned by Estee Lauder and sold exclusively at Kohl's, call (866) 343-5478 or visit www.flirtcosmetics.com.
The new Beautypedia Team proudly and unequivocally maintains the commitment to help you find the best products possible for your skin. We do this by relentlessly pursuing and relying on published scientific research so you will have unbiased information on what works and what doesn't-and the sneaky ways you could be making your skin worse, not better!
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*like Americans ;-)
Step 1: Materials and tools.
If you are going to add a scale, you will also need a piece of white card, clear sticky-tape and a narrow marker (an OHP pen is good).
Step 2: Make It.
There are three ways to make the hole:
Drill really carefully: use a small sharp blade to drill a perfectly circular hole, stopping frequently to try the tube through it. When you can just get the tube through, stop drilling.
Drill quickly: use whatever tool you have handy - pocketknife, scissors, particle-beam accelerator - and then seal any gaps between the hole and the tube with blu-tac, modelling clay or hot-glue.
Melt it: heat a narrow nail in a flame (hold the nail with pliers or you'll burn yourself), and poke a hole in the middle of the lid. Quickly push the tube through the hole and, as the plastic cools, it will set and make an air-tight seal around the tube.
Did you push the tube too far through before you sealed it, and now you can't close the lid? Never mind, just snip the bottom of the tube off, no big deal.
Step 3: Fill it.
Be careful, because the water can easily squirt out the top of the tube.
You should end up with the coloured water part-way up the tube with plenty of free space above it.
It is funny
*like Americans (me!) :D
Download this nice piece of software: Numerical Chameleon, and rearange all your filthy Fahrenheits, gallons, miles, mpg, oz's etc. to international reliable standards. :-)
DL here:http://www.jonelo.de/java/nc/
Greetings from the "old world"
- Use narrower tubes to emphasise the distance travelled by the same expansion. The inner tube of a ball-point pen is best.
- Forget about alcohol - that is only used because it freezes below zero, it will evaporate from this design of thermometer.
- Don't seal the top of the tube.
- It is vital for the seal around the lid of the cannister, and around where the tube goes through the lid, to be utterly airtight.
- When you put it together, try and start with liquid part-way up the tube, so you can see it.
- Have a bigger air-gap inside the cannister - it is the air that is expanding, not the liquid. The water is just showing the movement of the air.
I know this sounds kind of lame, but mine was actually my first "instructable". At age 7 or 8, I forget which, I taught my entire 4th grade class, including the teacher, how to make goop with Elmer's glue, dish washing detergent, Borax, and some water. The next day 5 people brought in their goop, I felt so cool!.
OR (I almost forgot about this one) when my cousin and I blew something up for the first time (about age 8). That was the most awesome science "experiment" I ever did.
Too bad I'm not up to getting a job yet, junior year in high school is killer =(


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Wednesday, November 13, 2013
Following their election and re-election to the Andrews Town Council, Eddie Lee, Sudha Patel and David Tisdale reveal their initial thoughts on how they plan to work within the Council.
Eddie Lee, who was elected to the Andrews Town Council with 312 votes, said one of his ideas for the town will be to bring in new business and vendors while working to beautify the town.
"This includes work on the 521 overpass as well as work by Moore's Auto Repair, 521 & 41," Lee said.
According to Lee, it's all about the community, city limits and outside city limits and being committed and meaning what you say and trying to look out for employees.
"I've got that responsibility," Lee said. "I am a community person. You've got to put the cement down, it's not about you, but about the community. We've got to let the people in the town know that you are there for them."
To bring new business to the town, Lee explained, "you have to care about the people and you have to give them some kind of incentive to place jobs here in the city limits. You have to care about the people in this community."
"The definition of the town council member is to do the business of the people," Lee said.
Sudha Patel said she knows the citizens are expecting great things with high confidence.
"I campaigned for a healthy change and progress, making a positive difference in our community," she said.
"With that being said, I will continue pushing forward, go straight into problem-solving, take on multiple tasks concurrently old and new in order to meet some of our greatest challenges."
Patel plans to create a solid plan for the town that will help map out the future and may call it an action plan, a business plan or a Master Plan, which are essentially one and the same.
She also plans to establish some future goals for the town from one-year up to 25 years and introduce these goals to local, county and state officials, private groups, organizations, churches, and individuals who may assist with meeting these goals.
Patel will assist the Council with addressing many current issues and projects that are already on the table.
The need to upgrade public works equipment as well as water and sewer infrastructure, complete DHEC case on the lagoon, the need for new vehicles for the police department still requires on-going discussions and careful planning to meet goals.
"The normalcy of our citizens' questions and concerns that have been swept under the rug must cease," she said.
"It is critical to stop playing games once and for all and assist the citizens in a timely manner without the red-tape of the current local governance set-up."
Patel plans to help secure economic success, personally meet and tour local companies individually and establish a healthy work relationship unlike ever before.
She also plans to support these businesses where they may continue being successful which in turn will help the overall health of our community.
"I wish to reiterate and reassure the citizens that the seat I have successfully filled in the recent election belongs to them," Patel said. "I work for the people, who now have a voice and I will represent that voice in the Council on their behalf. It is in my best interest to continue communicating with the citizens one-on-one whether I go to them or they come to me. My door will always be open to the public."
Thanking everyone for their support and confidence, David Tisdale said his promise is to represent all the people to the best of his ability.
"I would like to see more young adults get involved in their town by attending meetings, expressing their concerns as well as making suggestions for improvements and running for office," Tisdale said.
"The new planning and zoning boards as well as council meetings are good venues to express your views."
According to Tisdale, an efficient public works department is a priority.
"I have always believed in the right person in the right job," he said.
"We have made great strides in that regard so far and now it's time for public works."
"My wish list will be new equipment for public works, everyone knows how hard it is to do the job with old equipment," Tisdale said.
"New cars for the police department and a new fire, police and town hall complex."
Tisdale pointed out most important, however, "is that our citizens get the best representation from their elected officials because they deserve it."
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Darius Rucker has announced that he's taking the show on the road, touring behind his third chart-topping country album, "True Believers."
The show will stop at the North Charleston Coliseum on Feb. 20 after kicking off on Jan. 29 in Champaign, Ill.
Rucker has had a banner year with the release of his third country album, which features the hit single "Wagon Wheel." Arguably one of the most applauded singles of the year, the singer has earned multiple nominations from the Country Music Awards and Academy of Country Music.
Rucker will perform during the 47th annual CMA Awards, which airs live on Nov. 6, and on CMA Country Christmas, which will air on Dec. 2. Both specials will air on the ABC Television Network.
Joining Rucker on the True Believers Tour will be the Eli Young Band with special guest David Nail.
Tickets go on sale Nov. 15, with an exclusive pre-sale available beginning Nov. 7 on dariusrucker.com.
Rucker is teaming up with Tickets-for-Charity and CMT One Country to offer premium seats to benefit the USO and Pattison's Academy, a Mount Pleasant organization that aims to improve the quality of life for children with multiple disabilities, available exclusively at www.ticketsforcharity.com.
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Final Sale
Drew Sateen Ankle Pants
Sorry, this product is sold out online!
Sold Out Online:
- Substantial double-weave sateen
- Wide waistband with self-tipping and belt loops
- 3 hook-and-bar tab, inner button, zip fly
- Front angled welt pockets, back welt pockets; white has faux pockets
- 27" Inseam
- 98%Cotton/2%Spandex
- Machine wash. For best results dry clean.
- Imported
Item# 6778927
Fashionable Love the "Drew Fit" it's perfect for my curvy shape. I have hips, thighs, and thick legs and finally found a fit perfect for my body. September 12, 2013
sizing is way off I had to return these because they did not fit me right at all. I ordered my usual size and they fit like scuba pants. September 3, 2013
My favorite cropped pants I purchased these ankle pants recently and just love how they fit! They are fitted but not too tight. I get compliments on these every time I wear them! I love the pockets too; they are just the right size and placed well to flatter the hips. August 23, 2013
pretty and good quality; bad fit I had to return these because they did not fit me right at all. I ordered my usual size and couldn't get up over my hips-- didn't want to mess with returning and trying another size. August 15, 2013
Love these pants! I was a bit unsure about ordering these pants-- I haven't ordered this length before, but once I put them on, I loved them! They are really comfortable (like all of The Limited's pants), and fit nicely. It is a great professional look with heels or you can make it casual with some sandals. I am a bit on the curvy side, and didn't know how straight leg pants would look on me, but I actually got several compliments. I am 5'5", 145 pounds, and bought the size 8. Fits perfectly! July 31, 2013
aMaZiNg! the fit is great and it washes well. I got them in basically every color the limited offered it in! July 28, 2013
Love this item The fit is great and I love the material - purchased in several colors! June 26, 2013
I bought these in white for a professional yet casual summer look. They fit very nicely, and I didn't have trouble with my underwear showing through, which is always a concern with white pants and skirts. You will have to iron them after you wash, which is the only reason I didn't give them five stars. June 20, 2013
(1 Question & 1 Answer)
Product Q&A
Ask your questions. Share your answers.
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1 year, 9 months ago
Age: In my 30s
0out of 0found this question helpful.
Was this helpful?Yes0No0http://answers.thelimited.com/answers/9023/product/6778927/question/1100937/undohelpfulness.djs?format=embeddedhtml&sessionparams=__BVSESSIONPARAMS__&return=__RETURN__&innerreturn=http%3A%2F%2Fanswers.thelimited.com%2Fanswers%2F9023%2Fproduct%2F6778927%2Fquestions.djs%3Fformat%3Dembeddedhtml%26scrolltotop%3Dtrue%26expandquestion%3D1100937&user=__USERID__&authsourcetype=__AUTHTYPE__&submissionparams=__BVSUBMISSIONPARAMETERS__&submissionurl=__BVSUBMISSIONURL__
A:Thank you for the question! These pants debuted several months ago, so it is unlikely they are still in store. However, if you visit the Store Locator page at http://www.thelimited.com/locations and enter your zip code, you can find store addresses and phone numbers for Limited stores in your area to call about availability of these pants. Thanks again!
1 year, 9 months ago
New Albany, OH, USA(read all my Q&A)
New Albany, OH, USA
0out of 0found this answer helpful.
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Need help finding some "sporter" style foregrips for my buddies AR15 Bushmaster. He wasnt it to have more of a sporter look than an assault rifle look when small game hunting.
He's looking specifically for the rounded forgrips in OD and matching buttstock and pistol grip.
Not sure where to start looking since I have an AK. and most places I see only sell tactical stuff for the AR's


text:
Hi everyone. I wanted to introduce myself since I am new to the forums. I gave birth to first baby (baby boy) on Friday November 26th. I was 31 weeks, 6 days. I went to the emergency room that Wednesday morning with severe chest pain and was diagnosed with HELLP. I was fortunate enough to get the celestone shots into my system for the minimum 48 hours before his birth to help with lung development, and I really think they did the trick because his respiratory system is much stronger than I had anticipated.
It's hard to come home without your baby, as I am sure you all know. I do okay most of the time, but occasionally I feel a little guilty, or I will just need to have a little cry. I feel like I am not up there enough, but its hard to just stop your life and live in the NICU. We weren't prepared for him to arrive yet, so in between visits I am trying to get things ready for him as well as recover from all I went through. I am sure that once I am more recovered (and am allowed to drive again) I will be up there more. He is in an isolette now, so I feel kinda helpless when I am there.
So, if you have any advise on how to cope/be more involved I would appreciate it. Also, if there is anything I need to be more aware of with him being a preemie, I would love to hear about it. The NICU nurses are good at keeping us informed, but is there anything that will be different for him once he comes home?