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Prop Master at Charleston's Gibbes Museum of Art
|Susan Harbage Page and Juan Logan, Prop Master exhibit, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
The Gibbes Museum of Art in Charleston, South Carolina presented the exhibition Prop Master: An Installation in the museum's Main Gallery from April 3 through July 19, 2009. This site-specific, large-scale installation created exclusively for the Gibbes drew materials from the museum's permanent collection of portraits, landscape paintings, and archives, begun over 150 years ago. This online presentation of Prop Master, with original wall text by Laurel Fredrickson, reveals how artists Susan Harbage Page and Juan Logan juxtaposed art objects drawn from the Gibbes's collection and decorative art objects from local public and private collections with works of their own creation. In doing so, they investigate the role of the institution of the museum as both a prop master and a prop with regard to race, class, and gender relations in historic Charleston society.
Artists Susan Harbage Page and Juan Logan designed Prop Master: An Installation specifically for the Main Gallery of the Gibbes Museum of Art. In its totality, Prop Master constitutes what Logan and Page call "a disruption from within." As the person who acquires and manufactures props for theatrical and film productions, the prop master is responsible for all aspects of their use on a set. Prop Master compares the prop master and the museum, as well as a production and an exhibition, to explore how the elements of an art collection are social props and the art museum a prop master. This installation investigates the role of the Gibbes Museum as prop master and prop with regard to Charleston's social relations.
Established as the Carolina Art Association in 1858, the Gibbes Museum took its name from merchant James Shoolbred Gibbes who funded construction of a Beaux Arts-style building which opened to the public in April 1905. The Gibbes houses a collection of ten thousand works, principally American portraits, landscapes, still-lives, and miniature portraits with a Charleston or southern connection. As a society's self-portrait, displaying its aspirations and decorative schemes, such a collection is defined as much by what it excludes or treats as background as by what it includes. An art museum like the Gibbes is analogous to a prop master in how it collects and exhibits art. In so doing, it may support or challenge prevailing racial, gender, and class relations — Prop Master is an example of a challenge.
Susan Harbage Page and Juan Logan, Page and Logan (far left) talk with museum visitors on Prop Master's opening night, Charleston, South Carolina, April 2009. Photo: Paul Cheney.
About the Artists
Susan Harbage Page and Juan Logan live in Chapel Hill, where they teach at the University of North Carolina. Logan is originally from Nashville, Tennessee, and Page grew up in Charlotte, North Carolina. Each has an extensive career as an artist, with solo and group exhibitions throughout the country. They share a long-term interest in using art to explore the intersections of race, class, gender, place, and power.
About the Exhibit
|Prop Master at the Gibbes Museum of Art. A short film by Nick Smith, 2009.
Prop Allocations or Accents for Gracious Living, 2009
Wood, pasteboard, plastic
Strategically centered in the gallery, Prop Allocations or Accents for Gracious Living signifies the museum as institution and microcosm of Charleston society, and explores its status as a social self-portrait. The shape of Juan Logan and Susan Harbage Page's installation mirrors that of the gallery in order to comment on how culture — rituals, codes, manners, and customs — is supported and sustained by the museum as a prop master, with works of art as the props to stage a particular portrait of society.
Susan Harbage Page and Juan Logan, Prop Allocations or Accents for Gracious Living, wide view and close view, Charleston, South Carolina, 2009. Photos: Rick Rhodes.
|Susan Harbage Page and Juan Logan, Veiled box in Prop Allocations or Accents for Gracious Living, Charleston, South Carolina, 2009. Photo: Susan Harbage Page.
The platform holds ten thousand boxes. These boxes represent the ten thousand works that comprise the collection of the Gibbes Museum of Art, largely society portraits, landscapes, and miniatures. Interspersed among the white boxes are forty black ones. These signify the only works in the collection created by African Americans, works which were acquired recently or entered the collection accidentally. The boxes are laid out as a rough timeline based on the museum's years of operation, and when particular pieces by African-Americans were added. The end of the platform close to the pink columns is the beginning of the timeline and the other end concludes with the four pieces by African Americans which were added to the collection in 2008. The veiled box refers to the first work (in 1943) by an African American artist to become part of the Gibbes' collection: Claude Clark's Old Swede's Church, 1940. Only long after its accession did it become known that its printmaker was African American. The stacked rows of small black boxes that support the platform suggest the unacknowledged role of African Americans in upholding this culture and sustaining its economic structure.
Famous Last Names, 2009
Photographs, tarpaper, historical frames
|Susan Harbage Page and Juan Logan, Portrait from Famous Last Names, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
This wall installation, conceptualized by Juan Logan and Susan Harbage Page, juxtaposes paintings from the collection of the Gibbes Museum with photographic portraits by Page and a portrait painting by Logan, all in antique frames from the collection. Once grand, these aging portrait frames suggest the decaying porticoes of Charleston, now in the process of renovation.
Elegantly photographed in elite settings, Page's large portraits, printed on canvas to reflect painted portraits in the installation, depict contemporary Charlestonians with the names of planter families. Recalling the complex interfamily ties that link whites and blacks in South Carolina, these images suggest how slaves were identified by the patronyms of their "owners," some of whom fathered and enslaved mixed-race children. The serious poses chosen by the subjects (without prompting by the artist) resemble those in historic portraits, suggesting the power of art and visual culture in shaping self-presentation.
|Susan Harbage Page and Juan Logan, Portrait of Denmark Vesey in Famous Last Names, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
Sexually Ambiguous, 2009
Paintings, frames, photographs
For Sexually Ambiguous, Page and Logan selected large portraits and miniatures from the collection of the Gibbes Museum of Art to illuminate race and gender relations. They chose the portraits based upon the appearance of the individuals rather than for the identity of those pictured. These portraits suggest a social caste as a whole. The miniatures include paintings of men, women, and landscapes that were digitally altered to reimagine their content/s and draw attention to their function as a mode of self-presentation.
Susan Harbage Page and Juan Logan, Sexually Ambiguous , Charleston, South Carolina, 2009.
Photo: Rick Rhodes.
|Susan Harbage Page and Juan Logan, Portrait from Sexually Ambiguous, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
Alterations vary. In some cases they are used to question social codes that prevent display of non-normative sexuality. Responding to the rouge on a man's face or his carefully curled hair, for instance, Page may have added jewelry or further cosmetic touches to a portrait. Other miniatures gently poke fun at the repertory of poses typically used in portraits. One shows a brown and white rabbit peeking from a woman's bodice, while in another a man in Napoleonic-era clothing bears a rabbit on one shoulder as another rabbit leans over the frame as if to escape its limits.
|Susan Harbage Page and Juan Logan, Portrait from Sexually Ambiguous, Charleston, South Carolina, 2009. Photo: Susan Harbage Page.
In other miniatures, images of slaves are overlaid on pastoral views of plantations or on cityscapes: reminders of the unacknowledged presence of the almost 2,500,000 slaves who lived and labored in the US South. These works reinscribe the presence of these slaves, so often omitted from representation. More controversially, topsy-turvy figures join the inverted torsos of planters and slaves, to suggest the necessity of the slave to the planter. Elsewhere, men and women have been painted in blackface, to reference minstrel shows that so disparaged African American culture. Women are also implicated. Elegantly dressed and coiffed, they may hold a leather whip or an iron slave collar. Or, in the case of one of Logan's alternations, they expose a toothy, savage grin, derived from caricatures of African Americans. Page and Logan placed Caucasian and African American hair together in some of the miniatures, referencing how these objects were treasured as keepsakes of a beloved other. The adding of hair from African Americans suggests the absence of blacks from the category of the treasured or even of the acknowledged.
By arranging the overall grouping of paintings and miniatures to go beyond the limits of the picture rail, the artists transgress to criticize museum conventions. These conventions include those dictating who may or may not be pictured within such a cultural institution, so long dominated by a privileged few.
Background Material, 2009
Wood, fabric, paint, and paper
Juan Logan's Background Material: Wallpaper, a stenciled grid of tiny heads, fills the area of the gallery wall between chair rail and picture rail typically reserved for conventional works of art. Painted in Lancaster Whitewash, a color close to that of the wall, the pattern is not immediately recognized as composed of hundreds of impassive heads. Wallpaper visualizes how African Americans were not acknowledged as subjects but treated as if invisible, even when waiting on someone at the dinner table. These heads, endlessly repeated, suggest how racist imagery reduces people to anonymous caricatures. Logan distilled the shape of these heads from pernicious stereotypes (the form also appears in Portrait of Denmark Vesey and his video Welcome Home). African Americans were considered background, as much in the museum as on the plantation, even though their labor sustained the inegalitarian society they were compelled to serve.
Juan Logan, Background Material: Wallpaper behind Sexually Ambiguous, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
Susan Harbage Page, Background Material: Columns, Charleston, South Carolina, 2009.
Photo: Rick Rhodes.
Page's Background Material: Chair Rail Frieze also appropriates and transforms an archival photograph to consider how women sustain social customs, mores, and values. Following the chair rail around the gallery, separating exhibition wall space from that below, Page's frieze shows mirrored iterations of a cropped and abstracted photograph. The photograph, selected from the Gibbes Museum archives of images from past openings, depicts a well-dressed woman's hands, delicately serving cookies, which a man's hands content/edly take. Tracing the room, the replication of the image indicates how such actions have recurred innumerable times and how they continue into the present.
Susan Harbage Page, Background Material: Chair Rail Frieze, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
return to topWelcome Home, 2009
Juan Logan
|Welcome Home, a video by Juan Logan. Prop Master at the Gibbes Museum of Art, 2009.
In his large-scale video projection Welcome Home, Juan Logan samples and alters imagery and sound from D. W. Griffin's silent film Birth of a Nation (1915), Walt Disney's live action/animation feature Song of the South (1946), Disney cartoons, footage of a 1920 Ku Klux Klan rally at the Washington Monument, and engravings of the 1861 bombardment of Fort Sumter, the latter selected from the archives of the Gibbes Museum. The two feature films are infamous for their systematic use of racial stereotypes, as well as their artistic innovation. Griffith's film sympathetically depicted the Ku Klux Klan, implicitly giving cultural support to lynching by vilifying black males as sexually predatory and dangerous towards white women, which enflamed white supremacist passions. The Disney studio based Song of the South on Joel Chandler Harris' Uncle Remus stories in which an Uncle Tom-like character recounts the adventures of Br'er Rabbit and other animal characters. While actors play Uncle Remus and the white plantation family, the animals are animated. The cartoon fish that repeatedly leaps into the air refers to 'fish tales' that romanticize the South just as the song "Everybody has a Laughing Place" contests idealized accounts of "Dixie." Denigrating stereotypes deployed in Song of the South prevented its release, in its entirety, in the United States, although the song "Zip-a-Dee-Doo-Dah" won the 1947 Academy Award for Best Song.
Juan Logan, Welcome Home video in its exhibit context, Charleston, South Carolina, 2009. Photo: Rick Rhodes.
The blank silhouette that appears on the Wallpaper of Background Material and as the Portrait of Denmark Vesey also frames the scenes and sound track sampled in Welcome Home. The ironic title of Logan's video refers to the words of an older white woman welcoming a white family back to the plantation and its values. Images of a young white woman appear amid an army of hooded Klansmen, who celebrate their "protection" of her womanhood. These images alternate with scenes that include a smiling Uncle Remus, supposedly happy in the paternalistic embrace of slavery and Jim Crow, a black "coon" cat running scared from an unseen adversary, Civil War battles, and the face of a young black male (of the present as much as of the past) in the process of being erased. Logan digitally altered the imagery in his video to visually magnify its drama and draw attention to the frightening power of racial caricatures.
>Expressions of Affection, 2009
Susan Harbage Page
Ku Klux Klan uniforms, assorted fabrics
Period table and four chairs
Eight variously shaped bundles, formed from Ku Klux Klan uniforms from 1920s South Carolina, make up Susan Harbage Page's Expressions of Affection. Attractive fabric strips and ribbons hold each bundle in shape, with the exception of one tied with an actual rope belt worn with Klan robes. The belt's resemblance to that worn by monks suggests how Klan members viewed themselves as a brotherhood with a mission or vocation. Ties made from pink silk fabric, seersucker, or pink and white ribbons implicate women in Klan activities: sewing hoods and gowns, as well as cleaning, pressing, storing, and treasuring them.
return to topRecommended Resources
Print Materials
Carbonnell, Bettina, ed. Museum Studies: An Anthology of Contexts. Wiley-Blackwell, 2003.
McInnis, Maurie D. The Politics of Taste in Antebellum Charleston. Chapel Hill: University of North Carolina Press, 2005.
Natale, Michele. "Behind Charleston's facade: Chapel Hill artists' work reveals the racial divide in the city." Raleigh-Durham News & Observer, 17 May 2009, http://www.newsobserver.com/2009/05/17/75953/behind-charlestons-facade.html.
Parker, Adam. "Prop Master: Unexpected installation challenges views of race, class, gender, sexual identity." Charleston Post and Courier, 10 May 2009,
Powers, Bernard. Black Charlestonians: A
Social History 1822-1885. Fayetteville: University of Arkansas Press, 1999.
Robertson, David. Denmark Vesey: The Buried Story of America's Largest Slave Rebellion and the Man Who Led It. New York: Vintage, 2000.
Smith, Nick. Prop Master at the Gibbes Museum of Art. 2009.
African American Atelier, Featured Artist Juan Logan http://www.africanamericanatelier.org/artist_logan.html
Art Knowledge News, Gibbes Museum of Art to Show Prop Master
William Christenberry's Klan Tableau, Southern Spaces, 19 March 2007. http://www.southernspaces.org/2007/klan-tableau
Dailyserving.com, "Prop Master."
Gibbes Museum of Art: Prop Master
Grace Elizabeth Hale, "A Horrible, Beautiful Beast" (Review of the traveling exhibit, "Kara Walker: My Complement, My Enemy, My Oppressor, My Love"), Southern Spaces, 6 March 2008 http://www.southernspaces.org/2008/horrible-beautiful-beast
Juan Logan Blog
MICA, At Freedom's Door: Challenging Slavery in Maryland http://digital.mica.edu/exhibition/pages/artists2.html#
North Carolina Public Radio, "Meet Susan Harbage Page"
PBS, Art:21, Artists: Fred Wilson
South Carolina Information Highway: Charleston History
Susan Harbage Page Blog
Winthrop University Visual and Performing Arts,
DDAI presents Susan Harbage Page and Juan Logan


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Seidio Innocase Active for AT&T iPhone 4 review & giveaway
The Seidio Innocase Active case for the iPhone 4 is a nice choice if you want decent protection but don't want something as bulky as an Otterbox Defender. The case is made up of two separate pieces - a harder outer shell and a rubberized case that goes on first to give the phone a little more protection and padding.
The Innocase Active provides good protection and easy access to all ports. Port accessibility is something I've noticed to be a downfall with cases that provide more protection. Sometimes the ports are harder to access or the buttons are hard to push through a thicker casing. Since the Innocase Active goes on in two pieces, the harder outer shell gives you more protection but only the rubber portion covers all your buttons, making them easy to press which is always an added bonus.
I also didn't feel like the case added a ton of bulk which is a huge issue of mine with cases as heavy as the Otterbox. I love the iPhone 4's smaller form factor and adding a heavy case to it always seemed to ruin that for me. My iPhone is never in my purse but always in my pocket. So a thicker case makes it more of a pain to slide easily into a jean or shirt pocket. I was happy with the thickness of the Innocase Active and thought it provided more than adequate protection without adding tons of bulk.
I also had no issues with any accessories (3rd party or original Apple). All my chargers fit in nicely including my Griffin car charger. I despised the original Apple bumpers because no 3rd party chargers typically fit. You'd have to remove them. You won't need to worry about this with the Innocase Active. All my accessories worked just fine with the exception of the Apple dock. But that's to be expected unless you have a case where the bottom comes off such as the Innocase II line for iPhone 4 which is a great line of cases made by Seidio as well.
- Provides extremely decent protection in a slimmer form factor
- A wide variety of colors to choose from
- Good price for the amount of protection it provides
- All buttons and the volume switch are easy to press/toggle
- All ports are easily accessed without removing the case
- The case is a bit tough to get on at first as aligning the inside rubber case inside the grooves in the outer shell is a bit annoying
- After taking it off and putting it back on several times I found that the inner rubber case started to fray around the edges a bit
The Seidio Innocase Active for AT&T iPhone 4 can currently be found in the TiPb accessory store for $27.95.
We're also going to give one away. If this is a case you think you want, leave a comment letting us know why you want one or your favorite thing about the Seidio Innocase Active. We'll pick one lucky reader and mail you one on us!
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Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Seidio Innocase Active for AT&T iPhone 4 review & giveaway
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Need to replace that stupid bumper Apple gave me for free
I'd love to try "the real thing," after having tried a knockoff which was ill fitting on a good day (the rubber inside was "baggy"). Thanks for the great review!
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Had an OtterBox Defender. Hated it. Made my phone impossible to put in my pocket or to get out of my pocket to answer a call while driving. I tend to be a klutz with my phone and would love a case with good protection but less bulk! Gotta protect this investment as long as I can. I can't upgrade to the iPhone 5 until next summer.
I am very tired of my black Otterbox Commuter. Had the Defender and downgraded, and mine is currently all black. This is pretty and would add some bling for me. Pretty please!
I wanna have this kind of case for my Iphone 4 because I know it will protect my Iphone from drops and bumps and I know it would be nice to see an Iphone in a case like these.
i like the looks better than my old case
I've been wanting to order the Sage Green Seidio case for a long time. Getting a free one would be an answer to my prayers :) I've had other Seidio cases and have just loved them.
I've spent so much money on cases and none of them have ended up really lasting. This looks like an interesting design that both looks nice and is functional with both Aluminum and silicone sections. My color of choice is the featured green or whatever is left.
Thanks tipb for this opportunity!
I am doing an experiment where I throw my iphone off a 10 story building. So far 3 other cases have worked!
I'm a cop and love my Otterbox™ but hate the bulk! If this case allows me to slide my precious iPhone into a pocket rather than fiddling with the holster then I am in!
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I really need a new case for my iPhone 4. It's use and abuse really shows at the moment.
I enjoy the look of this case very much and I like the added protection of having double layers of case. It's also my favorite color!
I love TiPb and love the giveaways!
I love my Griffin case for when I travel, but I need a case that isn't so obtrusive for the rest of the time. I especially want a case that lets me shoot pictures at any time.
I would love to have a cover for my Iphone like this. The other day, i held open a door for someone, and i dropped my phone. as it came crashing down, the cover broke into 3 peices, and the phone got all scratched. I was so sad! So much for trying to be nice to others... :0
my story is sad, funny & disturbing......I dropped my phone (1) in a pot of simmering pear-cream sauce......2 days later, once it began to work somewhat normally again, it dropped into a toilet shortly after I began an internet search for a new case (previous one was stretched out & cracked).
Help !?!? I want a pink case that can stand up to my daily grind as a chef!
I like this case. It would match my friends VW Beetle in color!


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Rieker Sina 78 Huaraches 7 7
Very soft and comfortable I have been looking for this shoe for quite a while to replace something similar that I have worn for years. These are so soft and didn't need to "broken in". The sizing is confusing as it is european and the invoice had a different size on it than the shoes and the box. The box and shoe size were what I ordered and fit great. I am considering another color to order in the future. April 8, 2013
fun shoes I love Rieker shoes and have many pairs--which fit my wide feet. I selected this pair because of the different style. It's comfortable and stylish. Not sure I'd be able to wear it for 8 hours non-stop and not sure that I'd be able to wear it on a 2 mile walk, but for all those other occasions I think it will be great. July 31, 2014
Perfect Love this shoe exactly what I wanted and so comfie...I'm on my feet all day. May 16, 2014
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This elegant baby bedding set is a wonderful choice for the sophisticated nursery. Shades of tan and blue along with subtle flowers and stripes make this Grace set perfect for any nursery. Set includes quilt, crib sheet and dust ruffle.
Comforter: 35 x 45 inches; 100% polyester
Crib Skirt: 15-inch drop; 100% cotton
Crib Sheet: fits standard size, 28 x 52-inch crib mattress; 100% cotton
Grace 3 Piece Baby Crib Bedding Set includes: comforter, crib skirt and fitted sheet. The bumper is sold separately. The comforter measures 35 inches x 45 inches. The crib skirt has a 15 inch drop and the crib sheet fits a standard size 28 inch x 52 inch crib mattress. The comforter is made of 100% polyester. The crib skirt and sheet are 100% cotton. Care instructions: machine wash cold in delicate cycle, use NON-chlorine bleach, tumble dry low, warm iron if desired. Do NOT dry clean.Shipping Note: This item ships via FedEx Ground within contiguous United States only. Cannot be shipped to AK/HI, PO boxes, US territories, or APO/FPO addresses.


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Hoshanah Rabbah
The last day of Sukkot has its own rituals
By Rabbi Louis Jacobs
We Also Recommend
Reprinted with permission from
The Jewish Religion: A Companion
, published by Oxford University Press.
Hoshanah Rabbah, or the "Great Hoshanah," is the seventh day of the Festival of Tabernacles [Sukkot]. According to the Mishnah (Sukkah 4: 5), in Temple times, on the Festival of Tabernacles, huge willow branches were placed around the altar and a circuit was made around the altar while the worshippers recited: "Hoshanah" ("O Lord, deliver us") (Psalms 118: 25).
On the basis of this Temple practice, it became the custom on Sukkot for the worshippers to hold the four species (the palm branch, the etrog [citron], the willows, and the myrtles), and make a circuit around the bimah [pulpit] while reciting Hoshanah hymns in which God is entreated to deliver His people, especially from famine and drought, since Sukkot is the festival on which the divine judgment for rain is made.
Practices on Hoshanah Rabbah
On the seventh day of the festival, there are seven circuits, at each of which a special Hoshanah hymn is recited; hence the name, Hoshanah Rabbah.
After the seven circuits, the four species are put aside and bunches of willows are taken in the hand and these are beaten on the ground three times so that the leaves fall off. The usual explanation of this rite is that it is a symbolic representation either of the rain, required at this season, which beats on the leaves, or of the leaves which fall from the trees until these are revived by the rain.
Further elaborations were introduced under the influence of the Kabbalah in which this day is seen as the culmination of the penitential season beginning on Rosh HaShanah and continuing through to Yom Kippur. Part of the service is chanted in the solemn mode of Rosh Ha‑Shanah and Yom Kippur, the Reader wears white robes, and references are made to the 'sealing' of human destiny for the year ahead.
Customs of Hoshanah Rabbah
There was a widespread superstition that if a man failed to see his shadow by the light of the moon on Hoshanah Rabbah night he would not live out the year. The mood of Hoshanah Rabbah, falling as it does on Tabernacles, the special season of rejoicing, is thus a blend of joy and solemnity. Hoshanah Rabbah belongs to the intermediate days of the festivals on which there are fewer restrictions on work being done.
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Last week both the Rattan Lady Rams and the Rattan Rams participated in State Baseball and Softball Tournaments, and both took home the prestigious title of State Champions.
The Lady Rams were named the Class 3A Slow-pitch Softball State Champs and Class 3A Academic Champs on Friday, May 4, 2012.
A parade of more than 70 vehicles, including lights and sirens, escorted them through Antlers on their way home to Rattan.
The Lady Rams repeated on the field and in the classroom with their titles at the State Championship. While they are still a long ways from equaling the 10 state championships of their baseball brethren, the Lady Rams are off to a good start on the softball diamond after repeating as Class 3A state champs.
The Lady Rams claimed gold once again with a 6-4 title victory over second-ranked Fletcher, going wire to wire with the top ranking in 3A this season, which put the bulls eye squarely on their back this season. And they could be headed for even more with just one senior on this year's roster.
The Lady Rams got off to a bit of a slow start in the title tilt, falling behind 3-0 after two stanzas. Fletcher plated an unearned run in the first thanks to an error and singles from Kayla Burgess and Lonni Baker. The Lady Wildcats picked up a pair in the second after Erica Whitefeather opened with a single ahead of one-out hits by Jordan Bowman and Kelsey Proudfoot.
The Lady Rams wasted base runners in each of the first two stanzas but finally broke through in the third after Jaimie Williams ignited things with a lead-off triple, the first of an amazing three in the contest. Kayli Winship tossed in a run-scoring single and Lyndsi Winship added another single before the frame was over as they trimmed the margin to 3-2.
Fletcher got a run back in the third on Lakeyna Forsythe's RBI single but that was all the Lady Wildcats would get the rest of the way.
The top-ranked squad went ahead to stay in the fourth, spurred by Williams' two-run triple that tied the game and Jadyn Gibbs' ground out which scored her with the go-ahead tally.
Rattan notched one more just for insurance in the sixth when Williams tripled again and scored on a Gibbs run-scoring single.
Williams finished a perfect four for four to spark a 15-hit attack. Gibbs, Kayli Winship and Rachel Birchfield had two hits apiece. Baker and Bowman topped Fletcher, each with two hits as well.
The state championship wasn't the only honor for the Lady Rams as they also took home hardware for the Class 3A academic state championship with a team GPA of 3.9.
Both teams have put in a lot of hard work and dedication this season and have taken home multiple tournament championship awards. The Lady Rams ended their season with a record of 34-8. The Rams season record was 30-7. Congratulations to the Lady Rams and the Rams for their hard work and dedication!View more articles in:
[1] http://www.theantlersamerican.com/sites/default/files/softball state 294.jpg
[2] http://www.theantlersamerican.com/category/sports/local-sports


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Chattanooga Mocs Basketball Postgame Notes
Chattanooga at College of Charleston
TD Arena - Charleston, S.C. - Jan. 12, 2013
- Chattanooga dropped an 86-59 decision at College of Charleston in Southern Conference action...UTC is now 7-10, 2-2 in the league's North Division, while the Cougars move to 11-5, 3-1 in the South.
- Mocs are now 11-17 against College of Charleston...7-16 in regular-season SoCon play...1-11 at CofC (SoCon play).
- Head Coach John Shulman is 139-137 in his ninth season...5-10 vs. CofC, 0-6 on the road...the 139 wins ties him for second all-time at UTC with Ron Shumate (1973-79) behind Mack McCarthy (1986-97) with 243.
- Today was the final game of four in a row on the road for Chattanooga going 2-2...3-4 away from the Scenic City this season...played just three road games all season leading into this stretch.
- UTC is 5-7 all-time on the Low Country road swing (The Citadel/CofC).
- The Mocs trailed 50-24 at the break with CofC shooting 56.3% (18-32) to its own 31.0% (9-29)...1-8 this season when down at the half...the 50 points for the Cougars is a season high by an opponent in the first half...last time an opponent scored 50 or more in the first half against the Mocs was CofC on March 6, 2010 in Charlotte in the SoCon Tournament quarters.
- Chattanooga struggled inside the arc today shooting making 35.7% (15-42).
- UTC was doubled in points in the paint 40-20.
- The Mocs was out-rebounded by a season-high 14 boards (46-32).
- Chattanooga ended up with 15 turnovers with 11 coming in the first stanza.
Sophomore Guard Ronrico White
- 10 points shooting 2-4 FG, 1-3 3pr and 5-5 FT.
- 8th double-digit game of 2012-13, 13th career.
- Scored 11 here a year ago (3-4 FG, 2-2 3pt & 3-3 FT)...brother Tony, Jr., starred for the Cougars from 2007-10.
Freshman Guard Gee McGhee
- Season-high four steals.


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|22 posts found
Novice Member
Joined: 7/26/04
I can date this game back to Quake and Quake 2. Heck, I'll go as far as the Dooms too.
It amazes me that with all the technology available, the programming they can do, instead of trying to make games look, act and feel more realistic (even if they are sci-fi) they create half-assed reasons to keep the same rediculous effects. Jet packs! Cloaking! Hover craft! Meh.....
This game is all flash and no substance.
The effects are bright... almost in-your-face type of bright, along with the colors. The graphics are pretty but in all honesty, what serious gamer plays an MMO for pretty graphics? Hell, 90% of the time I turn down every graphic setting possible to maximize fps in every scenerio possible, and remove distractions like leaves blowing and blades of grass that hide the enemy.
I can run indefinetly... forever. Which is great consdering most of my time in game has been spent running around for miles. Not so great considering this is supposed to be a "first person shooter", not "first person runner".
The vehicles are... huh... what was that? Oh look I died again by a big bright explosion falling out of the sky somewehere. Really, there's almost no rhyme or reason to any of the vehicle based action in this game. It's all so haphazard. A random tank drives down the road and blows you away or you fly your hover-thingy too close to a base and get knocked out of the sky by someone, somewhere firing something at you.
Recoil on the guns just seems... off. The guns just seem to randomly recoil in any direction they feel like for no particular reason. This might be a side effect of being a super-human human that has the ability to never get tired, never slow down, never pause, and run around like a kid on a sugar rush drinking a 6 pack of Red Bull.
Really, why are these games still being made in this day and age? (Insert old man voice) When I was a kid (in the 80's) we dreamed about the days games would be more realistic than just big, blocky pixels on a screen and an A and B button to control them. The 90's came around and then we were dreaming about what more processing power could do in the games we already had; adding more depth to them. The 2000's came around and... they scrapped the depth and just kept adding more and more to the eye-candy.
There are other games that do what PS2 does, but better. Battlefield 1942 - recall that one? Yep, a much better game. At least you didn't have to wade your way through flashy laoding screens, reading equipment descriptions that might as well be written in a foreign language, trying to decipher the little hex locations on a map and act like you give a damn about the crappy back-story someone slapped together in their sleep. A boat was a boat. A plane was a plane. They shoot, you die. Bullets travel from point A to point B when fired. There was no wondering what weapons did what, what type fo vehicle was comign at you from what direction (since they all sound the same and can be heard from miles away in PS2) who was firing at you with what weapon and how to turn around to see where the red arrows pointing at the damage were coming from and defying gravity in an inverted roll, colliding with another hovering thing on your own team and crashing to the ground.
There was even a really low-quality game that came out on Gamestorm (Mythic's first venture into online gaming) called Aliens Online. We're talking about software powered 3d effects, no even close to today's standads. But that game had "atmosphere". All the guns felt and handled like you would expect. Damage occurred where you would shoot. And spawning as an Alien face-hugger actually made you feel like you were an Alien face-hugger - camera presective, special effects and sounds.
Fifteen years later we now have Planetside 2, ignoring all of the in-depth (and important in my mind) details and lessons games like those had and just going for the flashy facade. This game feels like it's still trying to cater to and capitalize off of the Quake and Unreal fans & franchises. Explaing away all of those pesky little physics details they couldn't get down in those games as "It's Sci Fi!".
The irony is, games that embrace their shortcomings and realize how cheezy that twitch-based first person shooter gameplay is, are actually more fun than this one. Team Fortress 2, for instance, represents the perfect style game to use this gameplay. The funny part is, it's relatively simple and easy to understand compared to this game; easy to learn, difficult to master.
Planetside 2 has been done, ad nauseam, for nearly 20 years now. Time to put down the bat, stop beating a dead horse and actually move on and progress.
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Advanced Member
Joined: 7/18/07
Originally posted by Lerxst
Substance? For a solely pvp game is a strange one, as it is far more a sandbox that a set story line.
You are obviously new to Planetside, which is a good thing, I am not, and a huge fan of Planetside 1, but only a moderate fan of number 2
Firstly it has a vast learning curve, so don't expect to gank everything you can from the first minute
A lot of your comments are down to learning the game
Running, be grateful you can run, long and hard for super fit future soldiers I am uncertain what you gauge as a reasonable distance for them to cover. It is a large battlefield.
You can get into combat very quickly with vehicles and drop pod instant action. Again play with the game before running up some ill-educated forum posts, although I appreciate it is new and only days away from finalising Beta
Agree on several of your points never stop moving unless you want to get shot.
this game is the only one of its kind, and with your distaste aside, you have never played them, I am a gamer who has been around for a while and I can tell you with the games I have played (and i am more a knight and goblin gamer than a shooter) Planetside 1 was the best game i have ever had the pleasure to play, for sheer atmosphere and utter joy of playing. if they can capture than in PS2 they will have the greatest shooter of all time. The community was excellent and the play /fun were unequalled. From my first games on my acorn electron to ps1 there has never been its equal.
'These' games are unique to have an open battle field rather than 20 vs. 20 etc., is a totally different beast to any of the battlefield games. However I agree they have lost a lot of stuff by not bringing player involvement from PS1 over to PS2 like battle rank and cert gain, backpack/loot and base design is disastrously bad in PS2.
My bugbears with this game and trying my hardest to ignore my bias about the original, is that a new players can jump in any tank/plane he wants from the drop.
The game is in real danger of becoming pay2win
Base design was done by SpongeBob on acid for sheer play and defence of said bases
My thoughts on PS2 like you said it has been done before, point shoot and hope you win
however you miss a major point to this new version, the squad is everything, this is a totally social game, in BF#### you may never see those players again, in this you will see your buddies again you will be standing side by side with them if you choose to and they can always be making new buddies and comrades from the many new faces around you, then introduce them to your existing buddies.
It has taken loads from the recent shooter market; I will give you this and frankly has taken some really bad aspects about player development and cert gains which let it down horribly from being a serious game. It is now some sort of console achievement junkie style levelling mechanic which I find soul destroying.
PS1 had the real deal for mmorpgfps this is just a mmofps - RPG
You are wrong about beating a dead horse this is the future of shooters, in sheer scale and involvement, this is the new kid on the block
However they are not listening to the old PS vets instead they are being lead down the wrong track by people who think that they know what will sell this game. They are only selling it for a few months rather than giving it the hugely long-term appeal it could have
to sum up PS2 is very good and will be huge! however i personally fear for the longterm and the lack of the real game they ignored from PS1.
nerf scissors! rock is fine...
Elite Member
Joined: 11/16/07
Originally posted by Lerxst
I remember saying almost the same thing to myself about BF 1942.
PS2 felt like a slightly prettier, but not quite as smooth version of BF 1942 in on an MMO server.
At that game was put out when?
I did enjoy large networked games of BF 1942 with the various expansions more than PS2 frankly.
It is not that PS2 is bad, it is just more of the same.
Old School
Joined: 12/29/02
"Free to play, pay to win""
Anyone saying that we have plenty of games like Planetside 2, CLEARLY needs their medical check STAT.
Off ya go!
Novice Member
Joined: 5/01/05
Well since PS2 is basically PS1 reskinned, yes I grew tired of it 10 years ago.
Novice Member
Joined: 3/06/04
I agree with the OP! The new Trion game looks to be the same way with a twist.
Novice Member
Joined: 8/14/07
realism, video games...i loled...good read.
Novice Member
Joined: 7/17/12
I popped too many blood vessels to give a damn anymore.
Wait, so PS2 caters to Quake and Unreal fans? Sweet! Good to see something other than Call of Honor 17: Battlefield Ops 6. Don't get me wrong, I love the older Battlefield games (Upset that Battlefield Vietnam didn't get an expansion) but variantion would do the market well when it's flooded with CoD and other such modern military shooters.
There are two points of a video game, art and entertainment. If they start going for nothing but realism we would end up with Survivor Online. No thanks.
Besides, who the hell are we to say what's real and what isn't 400 years from now?
You know what's fun about chaos? I do, but I won't tell.
Apprentice Member
Joined: 3/24/11
Everyones a mmo vet these days :P
Originally posted by Lerxst
Sorry that you didn't like PS2 but all those games you mentioned I played and for me personaly , PS2 is far supperior to any of those games , better game play, better graphics and hey look , when a battle ends the game doesn't need to restart!
Seems to me your better off with the standard FPS, like COD ect , where cheaters/hackers are present like crazy, this isn't your standard FPS it's a MMOFPS in a sandbox world, and honestly it's not that hard to understand either, and the depth of the battles is team work not a one man army, and some battles I was in lasted 3-4 hours with three factions of a total of 400 people fighting over one base and it was awesome! Even though we lost the base! Damn you Vanu!!!
As I stated above , stick with the regular FPS because this one is a team game not a solo game , if you solo in PS2 , they'll find you dead in a ditch some where!
I grew tired of this reading both the overly positive and overly negative reviews.
I saw forming a picture of a pretty game with pointless base flipping and no risk death. I saw FPS meshed with mmorpg battlegrounds slapped into a persistant world.
The new trend set by GW2 and PS2 is how shallow of a gaming experience can you get. Its like gamers are all of a suddent incredibly stupid and fear nothing more than learning a complex mechanic...well fear nothing more than losing something upon death perhaps more than learning something new.
Do people really want so badly a game with no learning, no "grind" aka progression in character gear...no risk all reward? How boring can these new games get? Have we forgotten these are just games? Pixles? That its ok to die and lose something...that risk is ok in a virtual world? Wheres the challange? Who has the best twitch skills is that it? Can that be the basis for a fun mmoRPG?
I really need to learn to breath through my mouth. I might enjoy the next gen of games that are going to be DX12 in looks but DX1 in complexity....if that makes any sense. Perhaps thats why i tend to play shitty looking poorly preforming games with overly complex mechanics or full loot high loss on death games...and cant even enjoy the blind hype and one week honeymoon on these new games for dummies...even if they look cool...
They could have done a lot with this game. I didnt expect SOE to take a risk, and i did expect them to appeal the the lowest common denomintor with this game, seems they didnt dissapoint in this regards.
I just really want to see an interview with the focus group people or whatever they use to determine if their game is easy enough, lacks depth enough, and has a high enough reward to no risk ratio....just want to get inside the mind of the gamer who loves this....meh guess ill go read some of the GW2 threads for that insight.
But i do hope you all enjoy hours of pointless base flipping, suicide ammo reloads, and driving machinery for no reason other than just to do it...sounds like a blast?
Novice Member
Joined: 4/05/12
I'm a player not a gamer.
its a fish in the barrel shooter guys, just like COD, with a sandbox ploy that is meaningless... no reason to be anywhere but the main bases, and the ability to not backcap means straight linear boredom...
Vehicles are meaningless... its main use is to spawn camp the spawns, about the only way you'll enjoy being in them..
Infantry will be fun if you do teamwork with a good group.. but it will grow boring fast. You'll be standing at points with 4 others waiting to be attacked... Snore bore war core.
They made the weapons, then to make money reduced the power of everything they could think of, so when you start you are worthless and want to feed the pot to get the unlocks... You will, trst me you will at 6-10 hours per unlock and 100's of unlocks, every mistake unlock you make will pull your hair out...
Don't even think of getting in armor with no zoom, or reload speed etc... talk about smashing your fists thru your keyboard...
Common Scenario....
"HEY, there's a infantry and I'm in a tank, lets go kill it." Hey, I just hit it witha 150mm shell.. but it didnt die?!?!? Fudge! Well Let's Hit it again.... Oh fudge!!, i have to wait 12 seconds for a reload??? WTF he is running at me,.. He has 30mm rockets?!?!? And its killing ME?!?!?!? WTF Retreat.... OOOh Noooooo KABLOOEY"
Luck Scenario....
"HEY, there's a infantry and I'm in a tank, lets go kill it." Hey, I just hit it witha 150mm shell.. but it didnt die?!?!? Fudge! Well Let's Hit it again.... Oh fudge!!, i have to wait 12 seconds for a reload??? WTF he is running at me,.. He has 30mm rockets?!?!? And its killing ME?!?!?!? WTF Run Him over.. Splat.. HAHAHAHHAH Up your's Vanu!!!" few seconds later, another rocket.. Its the same dude.... Oh Fudge!! OOOh Noooooo KABLOOEY"
Hard Core Member
Joined: 7/02/11
Originally posted by Aeolron
I've never participated in a beta with more hacking / exploiting than I did with Planetside 2. None of which seemed to be addressed even on the last day of testing. Speed hacks, aiming hacks, random teleport hacks, spots that let you shoot through walls and forcefields, spots that let you shoot at others, but they can't shoot you and the list goes on. It was rampant and it would indicate that too much is being handled by the local client and not the server which makes it infinitely easier to hack.
Apprentice Member
Joined: 7/04/11
Explanation: The size of the maps (world), and sheer number of players the game can display on the battlefield is why.
Survivor of the great MMORPG Famine of 2011
Novice Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs
Originally posted by Lerxst
I approve of this, exactly how I feel on every level.
Apprentice Member
Joined: 7/30/05
If I didn't respond to you, chances are you're a idiot.
Thank god someone posted constructively to this thread, someone with patience and understanding that the poster of this thread may be incredibly new ; and as such he didn't need to roast him for crying about things he's to new to understand.
Way more patient than me....cry threads on games people don't yet understand make me hulk out.
Apprentice Member
Joined: 11/21/11
I like the old fashioned approach.
Modern "realistic" shooters like cod and bf leave me cold. (well except for counterstrike, I like counterstrike)
Apprentice Member
Joined: 7/01/05
I guess it's the twitch combat the OP doesn't like by the sounds of it, but that's what people like to play, there are realistic shooters if that floats your boat, but the majority would get bored inching forward a step at a time.
My advice for anyone picking up PS2 is to find yourself a decent outfit as that is where the game is best, it's okay as a solo experience, you can follow the zerg and do well, but with an outfit the game is tons more fun, especially when battling another organized outfit.
PS2 is epic and only a day away! :)
Apprentice Member
Joined: 3/20/11
As far as ive seen PS2 is kinda really depending on personal preference.
I would prefer PS2 over any battlefield or call of duty game anyday. It yust feels as if you can modify and adjust more, everything feels alot more balanced (well, certain vehicles might need some higher cost to reduce the amount of kills they might gather with it) and in my opinion the feel of greatness yust looking at a massive battle overwhelms me every time
But like always, yust my opinion and totally understandable not everyone feels the same way.
p.s. guy talking about GW2, true.. everyone could see boredom coming from 5km at that game. Nonetheless if you look at it as a game, gotten the longest fun playtime ive ever had from a 60 dollar game :P and even though im yust taking a small break from GW2, the idea that i can yust come back and join in sometimes for some small events or pvp makes it not that bad :P
Trove code for free ally: H2CHN-MNKXY-2K3FN-79KFW
Novice Member
Joined: 7/26/04
Originally posted by SysFail
Nope, twitch combat is fine. TF2 does it to perfection. Counting blades of grass as I walk through a field isn't my cup of tea either.
As I said, PS2 just takes issues developers have been too lazy to work around/fix and writes them off as "features". Realistic physics, nope. Human attributes, nope. Detailed hanlding of vehicles, nope. Detailed damage of vehicles, nope. Things that an occasional games does improve upon, PS2 ignores and things that have been pesky little quirks since the 90's, it capitalizes on as a "feature".
They're feeding us a pile of steaming horse shit, that's been digested and regurgitated for 20 years and hoping we're lap it up and beg for more. And it's the mindset of posters like you (quoted) that keep...giving...them...excuses. Why bother improving anything if half-wits around every corner of the Internet will drool with their half a brain cell over a fancy, colorful screen?
Novice Member
Joined: 11/12/12
OP what you are looking for is called ArmA 2 and soon ArmA3.


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Singer-songwriter, author and activist Si Kahn will be appearing in concert at a special chili dinner fundraiser at the Ashe Arts Center at 6 p.m. tomorrow. Billed as "An Intimate Evening with Si Kahn," the performance will feature Kahn playing and singing his songs, and spinning a few yarns.
Kahn has worn a few hats. A Harvard graduate, he worked as a community and union organizer for 50 years, during which time he also released 16 records, and published four books.
Privately, he describes himself as a "kindly old retired gentleman living on a modest fixed income." In truth, Kahn is a Renaissance man, a poet warrior, a mensch.
And he loves Ashe County. Just ask him; he'll tell you.
His 2010 book, "Creative Community Organizing: A Guide for Rabble-rousers, Activists and Quiet Lover of Justice," is a patchwork of social history, autobiography, revealed wisdom and object lessons in the prime directive of community organizing: "to unite the divided and divide the united."
Kahn sat for an interview with the Jefferson Post at the Ashe Arts Center this week, and held forth on traditional music and the current state of unionism in America:
JP: Would you say the folk music scene has gotten more eclectic in the years since the folk explosion of the 60s? There must just be die-hard players and die-hard listeners."
Kahn: Actually, there's a youth revival. If you come to a concert I do, it's always a small crowd and it's a place for an AARP recruiter to really do well. But here's what's magic: I will be going on Feb. 20 to Folk Alliance International, which is a trade association for the folk community. There will be 14 and 15 year old kids — singer-songwriters, Celtic bands, edge-of-punk — that will be playing traditional music just the way they play it down here. That comes in under the radar unless you're a part of that world. But one of the things that's always a struggle is between the traditionalists and, let's say, the futurists.
JP: Yeah, because the vanguard is always at risk of being either too derivative or too divergent.
Kahn: But what's interesting is it doesn't all break down generationally. Some of them are hardcore folks, played with Bill Monroe and Ralph Stanley, but they're pushing the edges. Bela Fleck was a hardcore bluegrass player. Some of the older crowd are among the ones diverging. Then you find 20-year-olds who, note for note, want to play it the way Tommy Jerrall did.
JP: But if you know that canon, the guys that play note for note may master technicals of that stuff, but the soulful underpinnings are often not there. Not that that's bad, they're phenomenal.
Kahn: There's always a continuum between the mechanical reproducers and the canon interpreters. And then there's the ones where you think, "I hadn't heard that in the song before." This is one of my experiences as a songwriter. I'll hear another band or performer do one of my songs and I'm thinking, "man, I didn't know that was in there." There are many many cases where their interpretation of my song is far better than my own. They had the distance.
JP: Bob Dylan got that a lot, I bet.
Kahn: (laughs) Well, you get to keep the royalties.
JP: You were a union organizer in Harlan County, Ky., and in the Carolina cotton mills. What happened to unionism in America?
Kahn: It goes back to the Powell Memorandum in 1973. The U.S. Chamber of Commerce were really worried about the fact that there was so much anti-business feeling. Elite schools like Harvard, Princeton and Yale, their graduates, even from the business schools, started to be anti-business. It was the whole 60s thing. They commissioned a guy named Lewis Powell to write a strategic memorandum about how they could destroy that. Go to the Powell Memorandum; everything the corporate sector has done is in it. It's more than a manifesto, it's a business model. I would say what happened to unions was unmitigated union-busting—an amazingly sophisticated, well-funded anti-union educational program so the average worker doesn't think unions are in their interest.
Seating for Kahn's Ashe Art Center appearance is limited to 70. Reservations are required and the ticket price for the fundraiser is $35 per person. Call 336-846-2787 to make your reservation.


text:
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Apple designs future iPads and more with a built-in kickstand? [Patent Watch]
Patently Apple got their hands on an Apple patent application that shows future iPads may just be designed with a built-in kickstand. iPads, and perhaps Cinema Displays, would have the ability to pivot to allow for use in landscape and portrait mode. Apple states that products with displays need a mechanism to support the object in multiple configurations. The patent also mentions the possible addition of a kickstand to other Apple products such as the iPhone.
Would you like to see a kickstand on a future version of the iPad or even maybe the iPhone someday?
[ Patently Apple ]
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Apple designs future iPads and more with a built-in kickstand? [Patent Watch]
@Ross it's the design they submitted a patent for.
Keep in mind that Patents = money.


text:
• His defensive backs were a big reason the 2014 defense led the nation in total defense (260.8), while it was in the top five in many other statistical categories. He also coached cornerback Garry Peters, who was a First-Team All-ACC selection.
• His defensive backs combined for 15 interceptions in 2013. Bashaud Breeland, who had a team-tying-high four interceptions and 74 tackles, was a Second-Team All-ACC selection and a fourth-round draft pick.
• His defensive backs were a big reason Clemson was 10th in the nation in turnovers forced (30) in 2013.
• Was the defensive backs coach at NC State for six seasons (2007-12).
• Has been an assistant coach at the college level for 10 years and at the NFL level for five seasons. He coached NC State All-American David Amerson, who is third in ACC history in career interceptions (18). As a professional coach with the Philadelphia Eagles, he worked with former Clemson All-American and nine-time Pro Bowl selection Brian Dawkins.
• Helped the Wolfpack to four bowl games in his six years with the program. That includes 2012, when NC State beat a top-five Florida State team and played Vanderbilt in the Music City Bowl.
• Three times in the last five years, NC State finished in the top 20 in the nation in interceptions, including 2012 when it was 20th with 16 interceptions.
• The 2011 NC State squad had 27 interceptions, the most by an FBS school since 2003, when Nebraska had 32. The total tied for second-most in ACC history and the most since 1994, when Virginia had 27 interceptions.
• In 2011, Amerson had 13 interceptions to lead the nation, five more than any other player. It tied for the third-most interceptions in NCAA history. Amerson also led the nation in interception return yards (205) and tied for the lead in interception returns for touchdown (2). Amerson was a unanimous All-American in 2011, when he was also a Thorpe Award finalist and won the Jack Tatum Award.
• In addition to Amerson, Reed also coached many other all-conference players at NC State. Amerson was a Second-Team All-ACC cornerback in 2012, while safety Earl Wolff was a first-team selection. Overall, four different NC State players earned All-ACC honors in his six seasons.
• Played on three bowl teams that finished with top-25 rankings in the AP poll, including the 1993 season when Boston College upset top-ranked Notre Dame in South Bend.
• Played three seasons for Tom Coughlin, who has gone on to win two Super Bowl Championships with the New York Giants, and his senior year for Dan Henning, who also went on to coach in the NFL.
• Was the last selection of the 1995 NFL draft by the Carolina Panthers and played two seasons (1995,96) for that team, including the 1995 team that played its home games at Memorial Stadium. He also played for the NFL Europe team in Frankfurt and was the team captain of the 1999 team that won the World Bowl Championship.
Playing ExperiencePlayed at Boston College from 1991-94 ... All-ECAC selection and a Second-Team All-Big East Conference pick in 1993 ... one of four co-captains on the 1994 team.
Bowl Participation as a Player1993 Hall of Fame Bowl ... 1994 Carquest Bowl ... 1994 Aloha Bowl.
EducationDegree in communications with a minor in secondary education from Boston College in 1994.
Personal DataBorn Aug. 16, 1972 in Wilmington, Del. ... he and his wife, Kimberly, have two daughters, Michaela Rae and Milan Skye.


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Robinson Mini Satchel
Named for Tory's parents, Reva and Buddy Robinson, the Robinson Mini Satchel, made from the highest quality scratch-resistant Italian leather, is a smaller version of our classic satchel style. A chic, everyday bag with plenty of pockets and a comfortable shoulder strap for easy, on-the-go access.
Read Tory's take on the Robinson Collection.
Please note Black, Blood Orange, Clay, and Luggage remain full price.
Saffiano leather.
Top zip closure.
Logo hardware detail.
Interior zipper pocket and two additional open pockets.
Top handles and detachable shoulder strap.
4" handle drop.
8" H x 10" L x 7" D.


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Kustom® KXB Series amplifiers are focused on producing great tone and rugged reliability. The KXB10 is a 10-watt bass combo amplifier with a 10-inch Kustom speaker and Bass, Mid and Treble controls. It is designed to produce quality tones quickly and effectively. Whether you need a small amp for practicing at home or on the road, the KXB10 will deliver.
Like every KXB amplifier, the KXB10 offers an auxiliary input for plugging in an MP3 or CD player to practice along with tunes and a 1/8-inch headphone input that silences the internal speaker for late-night playing.


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Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Stay on top of all the updates to Flash Professional 2015, including HTML5 Canvas optimization, brush size scaling, timesaving timeline changes, and more.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Use Edge Animate and HTML5, jQuery, and CSS to create a custom, interactive homepage marquee.
Mexopolis has blended Mexican popular culture with digital animation to create characters and stories that dazzle the eye and strike universal truths in the heart.
Introduces a variety of real-world issues animators commonly encounter and practical solutions to them in Flash.
Introduces the technical concepts behind the Canvas in HTML5 and shows how to perform drawing operations directly in a web page.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Discover how to import layered files and paths from Illustrator into After Effects, animate flat vector artwork in both 2D and 3D space, and output your animations.
Use nested symbols and motion and shape tweening to create believable characters in Flash.
Turn static graphics into rich, animated objects in Flash Professional CS5.
Learn how Renegade Animation has pioneered digital 2D paperless animation with a unique all-Flash workflow—and a bunch of really great cartoons!
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An artist, web designer, and Flash expert shares his secrets for mastering difficult effects.
Learn methods and best practices for creating fantastic animation.
Teaches the fundamentals of character animation, from basic movement to advanced dialogue animation.
"Your presenters are superb. They work well with the camera, they are eloquent, speak well, and establish a collegial rapport with the learner." —Brian C.
more from our members »


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Click Here to Watch the Whole Video in HD at UK Naked Men
Exclusive photos and video of naked men from Britain with uncut cocks. 30,000 original images and growing. 3 updates every week. The Best of British naked men!
D.I.Sweeney has been on stake-out all night and he's not amused when a new-boy traffic warden gives him a ticket. He takes the upstart back to a lock-up to teach him a lesson. Sweeney is soon parking his monster meat in the wardens restricted zone and showing the happy clamper exactly whos boss. Up to his balls in the cheeky chap's red raw arse he's tearing his guts up and got the lad howling somewhere between delight and agony. Finishing off with a gobful of cum and a crumpled parking ticket for the over zealous little tyke. If you like red hot man on man action and you're not keen on traffic wardens this ones definitely for you.
Pixels: 320X240 | Bitrate: 350K
Pixels: 640X480 | Bitrate: 700K


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Alpina Phuket Nalina Resort & Spa has a few surprises in store
for guests. Number one, its spacious with very generous room sizes
that start at 50sqm; number two the accommodation in all four room
categories is no less than fabulous, featuring large storage
spaces, wooden floors, charming decor, all modern facilities and
amenities and Pool Villas have a complete kitchen installed, making
them entirely self sufficient.
A 700-metre stroll to the beach, the best part of the resort of the resort is its accommodation. With four room types; Nalina Classic (50sqm), Nalina Jaz Pool access (50sqm), the delicious Nalina Grand Suite (100sqm), and Nalina Pool Villas (124sqm interior, 38sqm pool and 80sqm terrace and garden) the options are there for all preferences and tastes. ... [+] More


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$57,009 – $57,009 Invoice
16 / 23 MPG City/Hwy
Enter your information and a representative will contact you for this 2012 Lexus IS-F !
What's New for 2012:
- Upgraded wheels and tires for premium IS F model
- New interior colors for IS F
Exterior Features
The 2012 Lexus IS is a highly customizable entry-level luxury car available in several models. The Lexus IS 250 and IS 350 are rear-wheel-drive sedans; the IS 250 and 350 AWD models add all-wheel drive; and the IS 250C and IS 350C are convertibles. The performance version of the sedan is the IS F. The standard Lexus IS 250 features 17-inch wheels, keyless entry and ignition, sunroof, and fog lights. The IS 350 adds Xenon headlights as a standard feature. Convertible models have a folding hardtop. The IS F upgrades to 19-inch wheels and adds sport suspension, Brembo brakes, limited-slip rear differential, plus other upgrades.
Interior Features
Standard features on the base Lexus IS 250 include leather upholstery, dual-zone automatic climate control, power accessories, emergency telematics, Bluetooth connectivity, and a 13-speaker sound system. Standard features are gradually added to each successive trim level. The IS F, the highest trim level, features black suede seat inserts, and two-tone interior color schemes.
Optional Features
Many packages and stand-alone options are available on the 2012 Lexus IS, including a navigation system, Mark Levinson surround-sound system, wood trim, heated and ventilated seats, spoilers, sportier wheels, and much more.
Under the Hood
The 2012 Lexus IS 250 and 250C feature a 2.5-liter V-6 engine, while the IS 350 and 350C have a 3.5-liter V-6 engine. The IS F is fitted with a 5.0-liter V-8 engine. Power ranges from 204 horsepower and 185 lb.-ft. of torque for the IS 250/250C, to 306 horsepower and 277 lb.-ft. of torque for the IS 350/350C, to 416 horsepower and 371 lb.-ft. of torque for the V-8-powered IS F.
Fuel Economy
EPA fuel-economy figures for the 2012 Lexus IS are between 16 and 21 mpg in the city and 23 to 30 mpg on the highway.
Standard safety features on the Lexus IS include anti-lock disc brakes, traction control, front-seat side air bags, and side curtain air bags. Other features are added to upper trims.
To date, the National Highway Traffic Safety Administration (NHTSA) has not tested the 2012 Lexus IS. In safety tests conducted by the Insurance Institute for Highway Safety (IIHS), the Lexus IS-Series received "Good" ratings--the Institute's highest--for frontal-offset and side-impact crash protection, and an "Acceptable" rating for roof strength.
$36,725–$36,725 Base MSRP
$34,400–$34,400 Invoice
19/28 MPG City/Hwy
$35,705–$45,185 Base MSRP
17/25 MPG City/Hwy
$34,755–$36,645 Base MSRP
$32,677–$34,435 Invoice
17/25 MPG City/Hwy
$34,755–$34,755 Base MSRP
$32,677–$32,677 Invoice
41/36 MPG City/Hwy


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+ = Starbucks.. Mapped!
We've hit the motherload of Google Maps mashups with this one! Mississauga, Ontario based Pentura Solutions has created one of the coolest Google Maps mashups I've seen yet: All Starbucks locations from around the world! Residing on their FindByClick site this mashup is combining Google Maps with a database of 9,900 store locations from across the planet! Pan the Google Map around, zoom in and out or jump to a specific city from the provided list to find that next grande __insert 10 specifications here_.. latte! :) Pentura will be releasing a mobile version of this app sometime in the fall as well. For those of you that travel internationally, or live in a country where there are not many Starbucks locations this is an ultimate store locator tool to get your next fix! Enjoy! :)
[Digg it!]
For those Canadian readers be sure to also check the Tim Hortons locator!


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Filatura Di Crosa designs present their elegant yarns, from superior quality classics to the most innovative fashion yarns, in garments and accessories with Italian flair to spare. New patterns (both in printed design collections and a selection of individual pattern downloads) are introduced semiannually for the Spring/Summer and Fall/Winter seasons. Create one-of-a-kind garments with patterns from Filatura Di Crosa.
Looking for something specific? Select from the multiple categories below to refine your search.


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Tekken X Street Fighter 'still in development'
Producer Katsuhiro Harada states Tekken X Street Fighter is still being developed; no new updates on the game announced.
Producer Katsuhiro Harada states Tekken X Street Fighter is still being developed; no new updates on the game announced.
Stay tuned this weeked as the World's best fighting game players duke it out at EVO 2013 in Las Vegas, Nevada on July 12th-14th.
The top players from the fighting game community, alongside Mad Catz representative Mark Julio, talk to GameSpot on whether there's an image problem within the fighting game community and how ...
Tune in this weekend to CEO 2013 on the Road to EVO 2013 where top fighting game players will compete for fame, prizes, seeding points and more.
Watch this weekend as the Ultimate Fighting Game Tournament 9: Infinity brings you some of the best players and matches on the road to EVO 2013.
This Weekend May 18-19th marks the 5th East Coast Throwdown presented to you by John "SweetJohnnyCage" Gallagher and Joe "iloveu" Ciaramelli.
Annual fighting game tournament based in Melbourne will be in May this year; Tom Taylor and Johnny "Humanbomb" Cheng confirmed as guests.
Gootecks chats with various community members to learn why they come to NCR and why you should check it out too.
Gootecks traverses NCR to talk to the community about Infiltration's chances, how ChrisG will fair, and the wild card Momochi.
NorCal Regionals take place this weekend on April 26-28 in Sunnyvale, California. Stay tuned this weekend for IPLAYWINNER and TeamSp00ky's Streams.
Get up to speed with what happened at Final Round this past weekend including an interview with Larry the Host, AGE Drama, The Fall Classic announcement and more on Episode ...
Final Road to EVO 2013 international tournament to be held in Singapore; pro gamers Justin Wong, Mike Ross, and Gamerbee to make an appearance.
Tekken Tag Tournament 2 and Persona 4: Arena new additions; eighth game will be determined by community.
We say farewell to 2012, recapping the highs and lows of the year.
Justin Wong shares his thoughts on the IPL partnership with Capcom and talks about wanting to win the car at 25th Anniversary Grand Finals.
Mike Ross talks about joining the IPL team, the IPL and Capcom partnership, and picks who he thinks will win Capcom's 25th Anniversary Finals.
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68% + 42% = 110%
Recent studies on iPad mini and Windows 8 are both bullish for Apple
Now that the iPad mini has been available for a while, we're starting to see some interesting industry research headlines pop up, based on consumer surveys. Earlier this week, Cowen and Co. made headlines with one particular study that I wanted to bring up for discussion.
Cowen's study, which is outlined in detail over at AllThingsD, involves 1,225 US adults who were surveyed on buying intentions. 12 percent plan to buy an iPad mini in the next 18 months.
What's more, over half of the people planning to buy an iPad mini said it would be their first tablet. Only 16.6% said they intended to use the iPad mini to replace another device, and among that small crowd, only 29% said they'd be replacing an iPad (My guess: likely many of them are original iPads).
Do the math. Of those planning to buy an iPad Mini, only 5% claim to be replacing an iPad. So the vast majority, and I do mean vast, are buying an iPad mini either as their first ever tablet, to replace another brand of tablet, or as could be the case in many families, to grow their tablet collection.
This hardly looks like a case of self-cannibalization to me. Even if it were, I still think it would be the right move for Apple. Better to cannibalize your own product than have someone else do it. But in this case, Apple seems set to grow tablet sales significantly without giving up too many of its full-size iPad customers.
I read this study as a very bullish indicator for Apple. Remember that Wall Street generally freaks out on gross margin declines. If Apple trades one iPad customer for an iPad Mini buyer, which generates less margin, profitability declines. I've argued strongly that overall growth in unit volume will more than offset the losses, meaning that profitability will go up despite margin going down. Wall Street focuses on the headline news of lower margins, and the stock tanks. That's part of the reason Apple stock has declined recently.
But it looks like we're hardly seeing any cannibalization. So instead of Apple having to trade one product sale for another, they're keeping most of their full size iPad sales and stacking iPad mini profits on top. This is excellent news. Yes, margins will still drop. That's what happens when product mix shifts with a lower cost product. But profits will grow, which is what investors ultimately care about.
Another study also made headlines today. Not so much about the iPad mini specifically, but Windows 7 customers being hesitant to adopt Windows 8. You can read about this study, by anti-virus maker Avast, in USA Today. It seems that 16% of US Windows users plan to buy a new computer shortly. The survey was worded in such a way that an iPad counts as a computer. So check out the results: 68% plan to buy a Windows 8 device. 30% plan to buy an iPad and 12% plan to buy a Mac.
That's 42%, a pretty big chunk of the US market, who plans to buy Apple products. This doesn't bode well for Microsoft.
Together, these two studies are very bullish for Apple. The tablet market is still early into its growth phase, and iOS is sitting pretty to capture many multiples of market share compared to what Apple accomplished with MacOS over the last decade.
Tablets will eventually outsell desktops and notebooks combined. They'll be used in all sorts of markets. They'll get Apple to the next level of profitability.
Have something to say about this story? Leave a comment! Need help with something else? Ask in our forums!
Reader comments
Recent studies on iPad mini and Windows 8 are both bullish for Apple
Good math :) If you're suggesting the survey is flawed, I would then tell you to consider the possibility that people were allowed to select more than one device in the list of what they were planning to buy.
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I'd say the survey was more than flawed. Whenever you need to preface something with "...was worded in such a way", it smells of inaccuracies. My survey could say: do you plan on buying a computer with Windows 8 (or a load of bread) in the next month? Hmm, wonder what the results would be. I'd say the numbers would be slightly skewed towards Microsoft.
Gotcha. :)
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Percentages are consistent with the source article.
No matter how you slice it, both studies bode well for Apple. Apple has to love that MS is shooting itself in the foot. Here Apple, take our customers. Windows 8 is a disaster. http://semiaccurate.com/2012/11/14/microsoft-has-failed/ pretty much nails it.
Absolutely correct my man. I'm so mad with Windows 8, I'm going to march right out and buy a 2000.00 Apple laptop with that whopping 13" display. Glorious.
Everyone should have a mini! It's the best thing since sliced bread!
Re: "Tablets will eventually outsell desktops and notebooks combined. They'll be used in all sorts of markets. They'll get Apple to the next level of profitability."
That says it all, from Apple's perspective. Dominance in post-PC device OS and hardware design + infrastructure + services + supply chain + mindshare. Boom.
On the other hand, Microsoft is being forced to retreat to its legacy desktop OS + productivity suites. Because they have completely and utterly failed in smartphones and other post-PC devices. (And as Chris mentioned, Windows' consumer market share can and will erode as consumers are repelled by Windows 8.)
I wonder how much longer Ballmer will survive. The board might give him until, say, 6 to 9 months after the Windows 8 (desktop) and Surface Pro rollouts. If Windows 8 fails to put the "wow" back in computing and if Surface RT and Pro fail to sell well, I can't see why the board would want to keep Ballmer.
On the other hand, who's left to take over for Ballmer? Sinofsky was the best internal candidate. So who else would want to take over as CEO of Microsoft? Scott Forstall? And if an outsider takes over, will s/he be able to change Microsoft's entire corporate culture of "do nothing unless it helps us maintain our monopoly position (or unless we need to fool the board into thinking we're making progress in the post-PC world)"? I doubt it.
As lunatic as it sounds, Scott Forstall is probably the only I can think of, other than J. Allard, who has the talent to pull it off.
Oh yes. Hopefully he brings his skeumorphic icons with him. That will set the world on edge.
I read a post on Paul Thurrott's Supersite For Windows blog today;
Windows 8 sales, so far, are well below projections. It's an interesting read.
Wow. My opinion of Thurrott has changed over the past year or so. He showed signs of being a mindless Wintel shill, saying that the Lenovo U1 hybrid laptop-tablet would kill iPad. Before iPad was even announced.
Now he's calling a spade a spade, at least in terms of pointing out Microsoft's deeply rooted problems in mobile (and soon in legacy desktop OS-land.) Then again, that could all be to make himself look more mainstream and less like a Wintel fanboy. Kind of like how Gruber blogs lukewarm praise of Surface.
Praising surface is risk-free because it makes Gruber seem more mainstream, which might increase his readership. Yet no matter what he writes, Surface seems destined to fail without threatening Apple in any way. Similarly, Thurrott calling out Microsoft's past, present, and impending failures makes might increase his readership. There's something for everyone on his site, even for Microsoft haters.
"Then again, that could all be to make himself look more mainstream and less like a Wintel fanboy. Kind of like how Gruber blogs lukewarm praise of Surface."
I totally agree with this.
The AllThingsD link is borked.
what is really this for?????
Shrug....to secure the readers' beliefs that Apple have nothing to worry against Microsoft.
I wasn't part of the survey but this definitely describes me. Especially since I got windows 8 free since it was offered to students of my MIS class. I wanted to try out windows 8 but it's been sitting in a folder on my computer for almost a month now. It's definitely a tablet OS and even if you have a touch enabled computer, who wants to deal with that arm fatigue? It's much easier to type this with my iPad laying down on my lap than to reach up and touch the monitor on my desktop constantly. And my next computer will definitely be an iMac.
68% of people looking to purchase a new "computer" are going to get one with a Microsoft operating systems. How exactly is this bad for Microsoft? No company has a 100% retention rate, and Microsoft has had one of the highest ones for quite some time.
Beyond this, the survey does look to be flawed (working link: http://www.usatoday.com/story/tech/2012/11/14/poll-shows-us-consumers-he...), as it was taken by a specific antivirus company, and sent to 1.6 million users, with 300000 responses. Bias is inherent in this, as people who are likely to switch, or disappointed with their current situation are more likely to respond, skewing the figures a specific way - in the same way that people don't leave good feedback at shops without prompting, but will readily complain. The nature of the free antivirus company, too, creates a potential bias, although this is less clear. The entire article has erroneous information about Windows 8, which hurts it's credibility even further.
Above, you called out a comment for noting the addition, and your response was along the lines of "people can select more than one answer". If this is the case, there will no doubt be overlap iPad and Apple computer products, and thus your 42% is wrong. You can't have it both ways. I'd also imagine there are at least some that responded in an "undecided" manner, reducing the total further.
"Tablets will eventually outsell desktops and notebooks combined. They'll be used in all sorts of markets. They'll get Apple to the next level of profitability."
Not a chance they'll outsell desktops and notebooks combined. At least, not for a significant period of time - and, to be clear, if this happens, I don't think the iPad will be the market leader anymore. Tablets are useless for productivity. My iPad is great for wasting time on the internet, but I'm not typing a document on it, because it's too frustrating.
As for cannibalization, that really depends on the definition used. The article (working link:http://allthingsd.com/20121114/ipad-mini-creates-more-demand-than-it-can...) presents results in an unclear, but I'll try to work with it. We're saying 12% of those surveyed were looking to buy an iPad mini - what the survey has not measured is how many of these would have purchased the higher margin iPad, had the mini not launched - this is, as far as I'm concerned, cannibalization - and I'd imagine that number is quite high. I also note that 42% claim to be "replacing" a Windows PC. This suggests that they haven't really looked into it yet, because the devices are certainly not of the same nature, and the productivity issues I mentioned above will heavily come into play.


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GRN Reports:
They say one man's junk is another man's robot.
OK, they don't exactly say that, but for Dan Baxter, degreed art educator, antique collector, IT sales engineer and crafter of artsy robots, it turns out to be true.
Baxter makes robots out of odds and ends that typically have been sitting in someone's attic or barn for a few years or a few decades, old cameras, binoculars, typewriters, tins, kitchen appliances, stuff that people have deemed too valuable to throw out, but for which they no longer have any use.
The idea had been percolating for quite awhile, as Baxter visited junk sales and art shows with his wife, who makes jewelry. Collecting was their mutual hobby, though by day he worked in IT, where he let his inner artist tackled diagrams and power points.
"For years, I have been thinking creatively…but I hadn't really said, 'I'm going to get back to my roots,'" said Baxter in a recent interview.
Then, two years ago, he was at the Central Pennsylvania Festival for Arts at State College, where he lives. It's a huge show, and it all came together for Baxter that year. He decided to make the leap, to turn his collections of old Brownie cameras and food tins and all manner of riffraff collected over many years into "bots" that he would sell.
That meant getting to work, building creatures large and small, with oddly human personalities, which emerged as he tinkered with his vast array of useable but errant objects from eras past. Some robots are miniatures with bodies crafted from old film canisters. Others are tall enough to grace a lobby.
To say the result is "whimsical" somehow doesn't do Baxter's Bots justice. His goal is to "give them life and give them personality" while avoiding having them "look like a nutcracker."
He knew he'd found his calling at his first show.
"When I first started out I didn't think anyone would buy my stuff," he said. "I ended up selling out my whole show."
Baxter's robots, in fact, sell out every time he takes them on the road. He's been to about five or six shows and has found he can't create them fast enough. People enjoy these upcycled creations for their personality, and his booth becomes a magnet for discussion. Is that robot Wally? C3P0? Is he/she smiling at me?
"I didn't realize how exciting it would be and how interactive," he says, explaining that every show is a buzz of activity, with people asking about the process, his source materials and also commissioning their own robots. Prices for his works range from $45 to $400s for the typical robots he sells. The large art pieces, which he does not take to shows, are much more.
The younger generations aren't collecting like their parents did, says Baxter, 50. But they do like the idea of a newly assembled piece of art that commemorates grandpa's camera collection.
And that may be the real beauty of Baxter's robots, they pay homage to past hobbies and lives, turning parts that once collected dust into art that gathers conversation.
(Baxter is one of many artisans selling at MAKERSfest in Lancaster, PA, on June 8, an art fair put together by the Pennsylvania Guild of Craftsman.)


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8 Memorable Sips from San Francisco Beer Week
With over 300 events in a ten day span, we hardly scratched the surface of everything on offer during SF Beer Week. But at just about every stop we made, it seemed clear the brewers had gone out of their way to tap their stores for the unique, the rare, the strong, and sometimes the strange. Check out the slideshow for 8 of our most memorable sips from SF Beer Week. More


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Tuscarawas News Detail
Kent State Alumni Association Hosts Its First Alumni CollegePosted Jun. 6, 2011
Kent State University alumni became students again as they returned to campus for Alumni College. Held May 21, the event gave attendees the opportunity to reunite with one another and revisit the campus.
"Welcoming more than 100 alumni back to campus for our first Alumni College was very exciting," said Brittney Braydich, assistant director of outreach for the Kent State University Alumni Association. "Watching them reconnect with each other and hearing their excitement about all the advancements on campus made the entire day a huge success! We plan to make Alumni College an annual event."
Educational sessions were offered throughout the day to attendees. Kent State faculty members taught classes on topics such as Katharine Hepburn's fashion, the basics of wine, liquid crystals and more.
Besides the classes, participants enjoyed a bus tour of campus. For alumna Marguerite Spears, who received her bachelor's degree in 1939 and a Master of Arts degree in 1950, the tour was one of the day's highlights.
"The campus has grown," Spears said. "None of this was here when I was. I wanted to come back while I was still able to, and I'm glad I came today. This whole day was just wonderful."
In addition to seeing the changes on campus, alumni also listened to a university update from Kent State President Lester A. Lefton during lunch. The day concluded with a reception where alumni received "diplomas" and a stuffed black squirrel for attending.
Leona Brown, a 1951 graduate, said she was happy she attended the event and would consider coming again.
"I did enjoy myself," she said. "And, I think if you asked anyone here, they'd tell you they enjoyed themselves, too."
Plans for next year's Alumni College, which is slated for May 19, 2012, are already being discussed.
"Our hope is to build on the success and positive feedback from this first year," Braydich said. "We're considering expanding the program and developing an alumni committee to help guide our efforts for future Alumni College programs."
For more information on the Kent State University Alumni Association, visit www.ksualumni.org or call 888-320-KENT (5368).
# # #
Photo Caption:
Kent State University alumni became students again as they returned to campus for the university's first Alumni College. Attendees posed for the first Alumni College class photo in the Kent Student Center.
Media Contacts:
Brittney Braydich, email@example.com, 330-672-8048
Emily Vincent, email@example.com, 330-672-8595