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|136 posts found
Hard Core Member
Joined: 7/09/04
If you can't kill it, don't make it mad.
Originally posted by TooCryptic
Exactly. Given that most investors (and some publishers, to a lesser extent) know rather little about games, the mystic phrase "its just like World of Warcraft" tends to light up dollar signs in their eyes, and they then throw truck loads of money at you. ^^
A game that takes a new approach, especially in light of the current economic times we live in, is going to have a much more difficult time. Which is why all of you that have been moaning about "WoW clones" should check this out. ^^
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Advanced Member
Joined: 3/25/07
Apprentice Member
Joined: 10/16/12
I have recently discovered this project. It is something I would like to play. I like exploring, and this game could give us the most exciting exploring experience in a videogame.
I hope they can finish succesfully their game. And we could enjoy it in the future.
Good luck!!!
I've been watching this game for a long time. The pitch is great, the concept is wonderful, and the ambition of the project is to be applauded.
It's unfortunate that a lot of people, like myself, will have serious difficulty convincing themselves to invest in it. The reason for this is because the feature set reads like scope creep and unrealistic design got together and had a baby. The last MMO project that even approached being this ambitious was Dragon Empires - which crashed and burned when they discovered that available server technology couldn't actually handle the game with anywhere near as many players as the game was projected to draw.
When you guys have some more technical details available, and when you've fully fleshed out how a lot of the mechanics are going to work, and when you have a product that has enough substance, I'll be right there. Until then, the level of ambition of this project screams STAY AWAY.
Originally posted by Myrdynn
The world is done; Just one vast jigsaw. They are populating a number of teritories for the first chapter; Other areas are truly Wild with generated ruins and content sadly the Wild Lands mean death travel how far you believe you canbut ultimately death awaits.
The territories and key storyline area are portalled to from the Citadel , so you will be within a number of kilometers of your objective ; With a mystery to uncover......
If I remember the keep/ruin set has a couple of hundred pieces that the game engine can generate a location from , it then populates an area and each NPC be it person/monster gets on with it's life. The game engine then adds your story into the lives of these objects and away you go.
Lots of info at the official site ; The code they have written is pretty impressive. They customise the key areas and the rest of the world is living and managed by the game. And that includes the players in it.
Originally posted by Ziyadah
The design is complete, so not sure where you get your info but rather than spend maybe a year on Design they have spent 8 and also written all the tools to acheive the design. They don't believe they have any show stoppers now other than time.
No other MMO can do what their engine does which is why it's hard to believe ; So unless they are lying to peoples faces I think they are a good bet. And like many of us here who have played most MMOs they have created something very special.
Worth investing in as the genre is nearly dead on it's back with respect to innovation.
It is like "Rogue" in a real size Pen and Paper World and that is worth investing in.
Elite Member
Joined: 8/21/04
Logic be damned!
I won't part with hard earned money till I see game play, not just dev shot and editted video showing scenery and NPCs walking around.
True of any game, from major pub or indie.
I've probably been lurking for way, way too long.
Originally posted by Isane
No other game period can do what their engine does. THAT is why it's hard to believe. The only thing that even comes vaguely close to it is Dwarf Fortress - a game that absolutely murders a computer's CPU with even 200 entities wandering around, without anything even close to the complexity of what this game claims to offer.
If you'd been keeping up with their dev blogs, you'd have noticed that they've been approaching publishers for over a year and a half now - and so far they "haven't found the right fit" which is IndustriSpeek for "no one's buying our pitch". Again, the game SOUNDS like it's amazing and revolutionary, it SOUNDS like it's what many of us have been wanting. What it doesn't sound like is something that's both technically and financially feasible. The former, maybe - I'm sure you could figure out a clustering scheme that would allow you to throw enough hardware at what they're trying to do to make it run without hitting that lovely threshhold where so much of your resources are consumed with intrasystem sync and communication that you start getting a loss for every new machine added to the cluster. Making it profitable is another matter entirely.
I do agree that the industry is nearly dead with respect to innovation. I just have a really, really hard time buying this particular pitch. Knowing the history, and having followed the game, the move to a KickStarter feels less like "We want to go it alone and we're looking for more funding to boost development into alpha" and more like "We're running out of money because what we're proposing sounds so unfeasible that no one will invest in us".
Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member
Originally posted by Ziyadah
Skeptics are the reason why the MMO genre is stuck in the mud. As long as players complain about clones and then don' t back the games that attempt to push the genre forward, all you will get are clones. And just so you know, we have only approached three publishers, one wanted it, but also wanted to see a couple more things, in the end they really didn't have the bandwidth in funds, one wanted to see more and the third wanted the game. We spent several months working with that publisher, and then the bottom fell out of Europe, and since this was a European publisher, they had no bank support. We have not gone to more publishers since that first round when we found that some of them wanted to see certain things that were still in development, so we decided to get those parts to Alpha before going to more publishers.
Now, as to the technology not working, I'm sorry, but you just don't know our engine. In your example, you stated that even 200 entities walking around would 'murder' the frame rate, perhaps you are right, in their engine. In ours, we currently have over 700 in a small test area. Running the client on a mid range home style system, with a GF285 in it, we are maintaining 55 fps, and we haven't even bothered to optimize the code completely yet since things are still in development. I'm not sure why people are such skeptics, we have done every single thing we said we would so far, but I guess people feel a need to blame us for what other companies have done.
You may not want to back our game, but until you actually have proof it doesn't work, why tell people about things you don't actually know? May I ask, how many game engines have you coded?
Novice Member
Joined: 10/19/12
As usual every single game some ppl first thing they say is new or old does not matter is always "WoW Clone" even games came b4 still "WoW Clones" i guess even some will say Tetris is "WoW Clone" lol
Either way ive been following this game as well like some of these ppl said and all i can say is i wish u guys good luck with the kickstarter and the project it self and hopefully we will see u guys launching this game in the near future :)
Originally posted by Jatar
No. The reason the MMO genre is stuck in the MUD isn't due to skepticism. It's due to publishers and development houses having a known formula that works. It's the same reason the FPS genre hasn't evolved significantly since Gears of War introduced cover based shooting. It's the same reason the RTS genre hasn't evolved significantly since Warcraft III introduced hero units. It's the same reason that the 4X scene hasn't evolved significantly since Master of Orion 2.
The reason, sadly, that we are stuck with clones, is that every time someone tries to "push the genre forward", they do it by doing one of two things:
Introducing a gimmick, without making substantial change. ToR did it, Rift did it, TSW did it, AoC did it, even GW2 did it although they managed to conceal that fact better than most.
Trying to change things so drastically that the game flat out fails because there's virtually no frame of reference and the game appeals to, at most, an extremely small niche.
And no, I don't know your engine. So far no one knows your engine except you. What I do know is that you, assuming what you're promising is true, have managed to create an engine that utilizes actual artificial intelligence, supports a constantly evolving world that involves emergent gameplay down to the level of flora and fauna at the biome level, individually tailors quests to every unique character, and involves character progression that's classless with 1800-something planned unique skills but that somehow won't require combat to be the most generic, bland combat ever as a result of the total inability to balance encounters. That last one alone sets off the BS meter of anyone who's ever been involved in MMO development, unless, of course, you're also going to claim that your engine can redesign NPCs adaptively on the fly to be appropriate challenges for the players.
And I said DF murders the CPU, not the framerate. Technically it does the latter, but only because the game is waiting on CPU cycles to render all the changes. My point was that, while DF is not a magnificent example of design, it involves significant pathfinding, AI, and a constantly changing world - and it hammers the crap out of most any desktop system you can build once you get a large enough population. And it's nowhere near as complex as what you're designing. And my concern there is not desktop systems - if your game is rendering and processing everything client side you've already failed horribly, because your game will be absolutely rife with client side hacking. My assumption is that you're going to be managing all of this through clustering on the server side.
How many have I coded? None. I have worked with Unreal Engine 2.5 and 3 pretty extensively, with Unity, with ForgeLight, and very briefly with that trainwreck known as Gamebryo. What you're trying to do is ambitious on a scale that will scare off virtually any large-scale investors you might approach without significantly more than you've said you have available to show right now.
I fully believe that the engine you're building is theoretically viable in a full scale production MMO environment - and as I said, I'm entirely willing to pitch in significantly to funding. But certainly not until you've got a lot more to show than you do right now, sorry. You mentioned you've approached three - apologies, your dev blogs give the impression you've talked to quite a few more. Even at three, your reception has been exactly what I'd expect with what you've put on offer so far. Two "show us more", and one that wanted it but wasn't financially solvent enough to handle the European economic issues, which means they'd likely have failed you as a publisher in any case.
So I guess what I'm saying here is - you need more material up and viewable. You need more specifics regarding your game structure and plans. I realize part of the reason you're doing a kickstarter is to try and get enough funding to get to that point, but even videos of actual, unedited in-game play would go a lot to bolster the confidence of a lot of us that actually have MMO industry experience.
Edit - And I understand you probably don't like reading this, but this should be a sort of a reality check for you. You're ten days into your Kickstarter and haven't even hit 1/10th of your goal. You NEED to release more info than what you have now if you want to come anywhere near $700k.
Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member
Originally posted by Ziyadah
Novice Member
Joined: 8/10/08
Very interesting point and counterpoint.
I will say that I have absolutely no experience with computer coding or developing a game, let alone what goes on behind the scenes to bring a game to the market place.
However, I do spend a fair amount of time with investments and equities and this reminds me of a story I heard just about three months ago. A long standing silicon valley technology investor who has widely been acknowledged as one of the most successful investors of his time was discussing the Apple phenomenon. Even though he knew the markets, understood the technologies and even forsaw the shift to mobile computing, completely missed the Apple boat. He had put some money into the stock early on, and sold, at a handsome profit, at $25/share. He was telling this story at the time Apple was north of $700/share. He never believed it was possible that Apple could continue to grow. It never seemed plausible that they would change the music world. But they did. It seemed even more remote to him that they could make phones at a profit. But they did. The tablet market was unproven and shouldn't be more than a blip. But it was. So, here is this famous investor sitting here telling a story about how, over and over, things were not possible, but they were. It all seems so easy to see the fortunes of Apple now, but this guy missed out on historic returns because he never believed the hype.
I understand the skepticism. Almost all hype we hear turns out to be false on some level. However, I have been playing computer games since Wizardry, and all I can say is that I am so glad to see that someone is trying to push gaming forward again. I don't think many people would disagree that MMORPG's are in a rut, and have been for a long, long time. So, I certainly can't promise that this game will ever fulfill all of its promises, but I know that for me personally, they are worth backing so they can stay out of the grasp of the large developers that would ultimately destroy the very game they are trying to make.
Novice Member
Joined: 5/24/12
hang the publishers high , murder their project managers who only see $$ and see us endconsumers as catlle.
kickstarter is no more risk in my book that an for example EA released games .
With EA likes i know theres a high chance that i get a overpriced product and theres notin i can do bout it .
Kickstarter however ...when i get screwed by a developer once ...tha devt will become history ...and i most likely only spend 20 bucks instead of 50 .
Kickstarter brings the artist and the gamer closer together ......fuck all inbetweeners
Originally posted by Jatar
There are pages and pages of information on the game available to anyone who wants to research it. We openly answer any question we can on our forums. Are we going to show you how we do things? No. As I mentioned, this is proprietary technology.
This, right here, is what I'm talking about. You appear to have forgotten to include a competent business developer in that hundred+ people that have worked on the project. If you had, he or she would have long since told you that when you claim to deliver the moon and stars, you have to have something to back it up if you want serious investment. You can have as much on paper as you want - unless you can demonstrate a working model, or at the very least a non-scripted tech demo, serious investors will have nothing to do with you.
It also helps if you don't get hyperdefensive and attack skeptics, imply they're ignorant, etc. What you SHOULD be doing is taking the immediate reactions of skeptics as areas where you need to release more information - particularly if, as you've pointed out, people are misunderstanding or getting the wrong idea. So far I've never said that your game is a lie, can't work, etc. I've pointed out that you have an incredibly ambitious project, and you've set an extremely high bar for yourself. That is all. I genuinely hope that your game works out as planned, and I genuinely hope that you get the funding you need to make it happen. If it does, I'll be one of your players on day 1.
In the meantime, you might consider going and having a nice relaxing cup of tea, and then rereading what I've posted, and taking it as what it is, instead of trying to read it as me arguing that your project is doomed. Just a thought.
Originally posted by Ziyadah
I think you should give in with the condesending cup of tea , and acknowledge what has been said.
The Technical challenges has all been achieved, what is being said with respect to feature where it is being said is also true. What is missing now is just time and effort , and the developers acknowledge that.
Maybe a bit of praise or recognition; Because I guess Jatar spend a good deal of his precious time responding to someone who finds it hard to believe what they have designed and achieved with the toolsets they have developed.
There is not reason to disbelieve what the CoS Devs are currently saying, what have they to gain. It is surprising what can be acheived if you think outside of the box. And in reality they are basing what they have done on providing a good gameplay experience.
And they hyperdefensive coment is laughable, as if you know something works and someone says it doesn't you are in a position to point out the obvious which is what Jatar has done.
You may not like it , but then thats your problem.
Elite Member
Joined: 8/27/04
Perhaps tomorrow will be better.
Originally posted by Dakirn
I feel this game is worth a notice,but until there is full accessgaming,it is just paper work.The way it looks to me so far,i would say the game has no chance of being triple a quality and pledging will not change unless these guys made 100 million in pledges and totally revamped the game.
I do like the idea of the game but it simply takes too much money and this game is already in it's development stage.This means yo uare going to get a sub par quality game no matter what.All the pledges do is keep the team going and give them a chance to publish and run servers,it will not change the quality of the game.
I think the industry is just not smart enough to allow Indie developers a chance.Game engine developers should allow sahre holder licenses,that way Indie devs have top quality tools and engines to make a good game.Example Epic should allow these guys a free license and take a % of profits.As is you get nothing from them and the quality fo gaming is sub par.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by Wizardry
http://www.unrealengine.com/licensing/ <-- they already do that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Apprentice Member
Joined: 10/16/07
While the game sounds interesting, I get the impression it will be heavly instanced. The main city acting as a hub, similar to gw1. Just my impression from readin up on them.
Novice Member
Joined: 9/06/07
Originally posted by monarc333
In a sense yes, but not exactly. These are not instances (exact copies of the same thing) but different versions of the whole world where details are different. This allows for larger variations in how your story goes since a king could be evil in one world and good on another leading to different results and a deeper story.
However, there are "community worlds" where many players can exist at once and do large scale activities in big numbers. There are many interesting kinds of community activities including but not limited to incursions into the evil lands...etc


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Queensland Cup - Round 11 - Preview
RUGBY League returns to its spiritual home, Lang Park (aka Suncorp Stadium) this weekend and the Queensland Cup will be there with the Toowoomba Clydesdales and Burleigh Bears playing the main curtain-raiser to the Broncos ? Knights NRL clash. There is a lot riding on this clash with Toowoomba in fifth spot ? on percentages from ? you guessed it ? Burleigh. Burleigh are coming off a good win over Easts in last weekend?s ABC televised clash while Toowoomba hope to rebound after a narrow loss to Tweed Seagulls. The weekend of Queensland Cup action kicks off with the ABC televised clash between Ipswich and Easts at Bendigo Bank Oval at 2pm on Saturday with Ipswich dropping back to third spot courtesy of their loss to Wynnum last weekend. Easts are experiencing their worst Queensland Cup on record and they will struggle to win at the home of the Jets, but of course there is the ABC match curse ? no home team has won in front of the television cameras this year. Wests play Norths at 3pm on Saturday at Purtell Park in a battle of two of the code?s traditional Brisbane clubs with Wests chasing their first win and Norths having lost seven in a row, prompting a call to arms from Norths coach, Gary Grienke ? a former Wests coach ? in the Northside press this week. North Queensland Young Guns will continue their policy of taking games outside Townsville by playing the Central Comets at Moranbah. This could be considered a home game by both sides with Moranbah playing in a North Queensland competition (Mackay and District) while the town itself is located in Central Queensland. Both teams are coming off wins and North Queensland are only three points outside the top five. Both sides are feeder clubs for the Cowboys. On Sunday there are two matches in opposition to the Suncorp Stadium clash ? Souths-Logan host Tweed Seagulls just across the river at Davies Park and from there the fans will be able to hear the roar from Suncorp Stadium. Tweed will be looking for a win to maintain a share of the competition lead with Wynnum. Down at Redcliffe in the battle of the bayside the Dolphins host Wynnum Seagulls with premiers, Redcliffe looking to leapfrog Wynnum on the premiership ladder with a home ground win. Both clubs are also leading contenders for the Spotless Services Club Championship.
Wales Keeps Challenge Cup Final
THE 2004 Powergen Challenge Cup Final will be held at The Millennium Stadium, Cardiff, on Saturday 15 May, returning to Wales following the success of this year's event. The showpiece game was held in Wales for the first time when Bradford Bulls met Leeds Rhinos a month ago, and was seen as a resounding success.
June 30 deadline: Why bother?
EELS fullback Brett Hodgson has been given permission to negotiate with rival clubs after his manager Darryl Mather approached the Eels with his client?s request. Hodgson?s manager has been in contact with the Wests Tigers who have $1 million to spend on recruitment this year and the Tigers are very interested in securing the services of Hodgson, a former Western Suburbs junior.
Panthers crush Warriors, extend winning streak to 7
IN front of an enormous 20,280 screaming fans, the Penrith Panthers have extended their winning streak to seven matches, by defeating the New Zealand Warriors by 34 points to 12. In an awesome display of strength and skill, Penrith gave the Warriors no latitude to play expansive football and took full advantage of the high error rate from the visitors.
Matt Petersen bags four tries as Parra get third win
THE Parramatta Eels have accounted for the South Sydney Rabbitohs 28-4 at Parramatta Stadium tonight.
Roosters grind out hard fought win over Storm
THE Sydney Roosters have beaten the Melbourne Storm 27-20 in a hard fought contest at Olympic Park this afternoon. The Storm led the Roosters 12-8 at the halftime break but tries to Craig Fitzgibbon and Craig Wing ensured the Roosters would not be denied.
Tigers achieve major upset
THE Wests Tigers have beaten the Bulldogs 20-14 in one of the upsets of year.
Round 12 - Fridays Preview
FINALLY, my beloved Raiders get a free to air match for the first time since April 2001. That day, I was booked for speeding after we beat the Parramatta Eels at Bruce Stadium. I?d happily cop another fine if the Raiders could get up tonight and put another jinx to rest.
Knights rain on Broncos parade
THE Newcastle Knights have spoiled the Broncos home coming party with a comprehensive 32-22 victory at the newly renovated Suncorp Stadium. The Broncos opened ANZ Stadium in similar fashion back in 1993 when they lost their opening game to the lowly Parramatta Eels.
Dragons downed by committed Cowboys
THE North Queensland Cowboys have comprehensively beaten the St George-Illawarra Dragons, downing them 36-16 at the Oki Jubilee Stadium this afternooon.
Friday Night ESL Action- Review
WARRIORS 20 Rhinos 30 Leeds Rhinos bounced back from their defeat to Bradford Bulls and returned to the top of Super League - for 48 hours at least - with a 30-20 win at Wigan in a scintillating clash on Friday night. Wigan eased into a 14-0 lead early on before Leeds cut the lead to two points at the break, but a nip-and-tuck second half saw tries to Danny McGuire, Rob Burrow and ex-Warrior Gary Connolly take the Rhinos home.
Super League Saturday - Review
VIKINGS 34 Wildcats 6 Widnes Vikings moved closer to the top six of Tetley's Rugby Super League with a comfortable 34-6 defeat of Wakefield Trinity Wildcats at The Halton Stadium on Saturday. Wakefield have never defeated Widnes in five meetings since the Vikings were promoted to Super League last season, and that run never seriously looked like being ended.
Henry Fa'afili-The Entertainer
FOR New Zealand Warrior Henry Fa'afili, creator of some of the most entertaining post-try celebrations in the National Rugby League (NRL), the time has to be right before he struts his stuff.
Police Investigate Logan Swann
THE Vodafone Warriors announced today the club is assisting police investigating an assault complaint against a Warriors? player. Club management joined police in a meeting with second row forward Logan Swann and his lawyer on Wednesday. Police have since indicated Swann is likely to be summonsed to appear in court next week on a charge of assault. The police inquiry relates to a late night incident in central Auckland four weeks ago. Warriors? chief executive officer Mick Watson says Police called Wednesday?s meeting to detail new information about a complaint from a man who says he was assaulted outside a Queen Street bar. Police have indicated two other men were involved in the alleged assault. They say no other member of the Warriors? squad was present during the incident. Mr Watson says the club maintains strict guidelines on player behaviour. ?We treat every incident seriously and have offered police our full co-operation.? ?We launched our own investigation four weeks ago, but late last week police were able to bring forward information that had not been available to us previously. ?We are keen to see this matter resolved but this is very much an issue for the courts. The rights of all parties must be respected. ?We are determined to help in any way we can but are unable to make any further comment until the matter is resolved in the courts.?
Raiders destined for bigger things
THE Canberra Raiders are on track to finish in the top four and secure a coveted home semi final after another grinding win over the Sharks at Toyota Park last night. The Raiders haven?t won at Shark Park in ten years. It wasn?t pretty but it doesn?t need to be. Two points is two points and Raiders coach Matt Elliott conceded as much at the post match press conference. I?m sure any coach in the NRL would have taken last night?s ugly win in preference to a flashy loss.


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If you are outside the U.S., you must either already have a valid O-1 visa, or obtain one at a U.S. embassy/consulate overseas in order to enter the U.S. in O-1 status to work at NYU. Visas are issued only by United States consulates and embassies outside the U.S.
To apply for your visa you should submit the original Form I-797, photocopy of Form I-129, and photocopy of the letter of appointment, in addition to a valid passport and any other documents instructed by the embassy/consulate. We encourage you to visit the U.S. State Department's website http://usembassy.state.gov as soon as possible for further information on procedures and timeframes for obtaining visas at embassies and consulates overseas.
The U.S. Department of State provides general information on visa wait times. Though you should always contact the U.S. consulate or embassy for information on processing times, you may use the U.S. Department of State's Visa Wait Times as a guide.
If you intend for a spouse and/or dependent children under 21 to accompany you to the U.S. in O-3 status, such dependents may apply to a U.S. embassy/consulate for O-3 visas at the same time. Dependents seeking O-3 status must present a U.S. consul with your original Form I-797 (or their original I-797 showing proof of O-3 status if they ever obtained one), as well as their own valid passports, financial documentation that verify how they will be financially supported in the U.S., and proof of relationship to you (i.e., marriage certificate and/or birth certificates). O-3 dependents should be reminded that immigration regulations DO NOT ALLOW H-4 VISA HOLDERS TO WORK IN THE U.S. UNDER ANY CIRCUMSTANCES.
Canadian citizens do not need a visa stamp to enter the U.S. However, Canadians must submit to an immigration official at the U.S. border the following items: a valid passport, the original O-1 approval notice (Form I-797), photocopy of Form I-129, photocopy of the Labor Condition Application, photocopy of the letter of appointment, and any other documents instructed by the immigration official to obtain appropriate O-1 status on their I-94 card.


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Wind: 3 mph
Harwood vs. Champlain Valley Union High School
On Monday, September 24, undefeated Champlain Valley Union High School (CVU) came to play at Harwood. CVU defeated Harwood last week at their field, but CVU has always had problems playing at Harwood. CVU's problem with the Harwood field was to continue on Monday.
When the teams took the field, it was clear that Harwood coach Don Haddox had made some lineup changes. Forward Pierre Compere came out on defense. Harwood's defense backfield was now Compere, Sam Greshin, Seth Mason and Caleb Hoyne.
The early minutes of the game showed that CVU was not going to be able to score as easily as they had done at their field. The Harwood defense kept the CVU forwards at bay while the Harwood offense built up numerous scoring tries.
At the 29-minute mark, Harwood received a corner kick. Sam Boylan took the kick and arched the ball into the goal mouth where Winn Parker was able to get his head on the ball and put it into the goal.
The first half ended with Harwood leading 1-0.
The second half was a battle up and down the field with both teams having chances that did not result in a score. With five minutes remaining, Boylan had a hard shoot hit the cross bar and ricochet down at the goal line. Many in the crowd thought it was a goal, but the referee ruled it was not.
With four minutes remaining, Boylan shifted to defense. Harwood, now playing a strengthened defense, was able to hold off CVU for a 1-0 win. The team was overjoyed that they showed their ability to play with and beat Division 1 powers like CVU.
Harwood had seven shots on goal and CVU had eight.
Harwood will play a rescheduled game at Peoples Academy in Morrisville at 4:30 p.m. on Thursday and will host the Stowe Raiders at Harwood on Saturday at 2 p.m.
Harwood vs. Montpelier High School
Last Thursday, September 20, the Montpelier boys' soccer team visited Harwood. It was a beautiful, sunny, fall day and the two teams played a great hard-fought game.
The game started with both teams feeling each other out. Montpelier struck first at the 14-minute mark. Caleb Basa scored off a pass from TJ Dellipriscolli. Montpelier continued to pressure the Harwood defense, which was playing without Sam Greshin. Greshin was sitting out the game with an injury. Montpelier forward David Blythe had a great shot with six minutes left in the half, but it was turned away by Harwood goalie Matt Fischer.
After a flurry of Harwood shots, the first half ended with Montpelier ahead by 1.
With 21 minutes left in the game, Montpelier's Caleb Basa passed to TJ Dellipriscolli who got the ball past Fisher to make the score 2-0.
Harwood was up against the wall and needed to respond. The response came with 13 minutes left in the game when Harwood co-captain Sam Boylan took a hard shot from a difficult angle and put the ball into the corner of the Montpelier goal.
Six minutes later Harwood struck again when Boylan made a passing shot across the goal that Win Parker was able to flick in for the second Harwood goal.
Both teams worked hard to score before the end of the game. With 40 seconds left in regulation play, Harwood's Matt Fischer made a professional-level, diving save to put the game into overtime.
Overtime began quickly with Harwood having a corner kick one minute in, but they were not able to convert it. At the six-minute mark, a Montpelier player was fouled and received a direct free kick. Steve Koenemann took the kick for Montpelier and was able to get the ball over the Harwood defenders and through the goalie's hands to win the game for Montpelier by a score of 3-2.


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Please bear with us as we have launched in beta so you may notice a bug or two. The best thing you can do is let us know right here in the Site Feedback Forum. Have a question or comment regarding the new site? This is your place.
There seems to be an issue with changing avatars for certain people, including myself. When I try to insert an image for my avatar, I get this message:
The problem occurs on multiple browsers as well as my tablet.
Hey Charlie, if you post the avatar you want to use I can try and add it for you. I don't have the ability to fix this problem so you can add avatars in the future, but I can try and get your avatar in place for the time being.
Twitter / Newcomer Cheat Sheet / Usage Guidelines
I'm chatting with the SWAT team to figure out how to fix this....
Sure thing:
The "submit a comment" button is missing? If I could just be able to change it once for the time being so I wouldn't have to keep the same one. I have been stuck with it for a while now.
I can't rate or see ratings for articles/blogs
So, besides that, how'd you like the play Ms. Lincoln?
The site is not keeping me logged in today. For some reason it seems to kick me after every few pages, but it's especially true of visiting the home page. If I try to navigate to a different page after visiting the home page, I get kicked. And the news stories won't load; I only mention that in case it has something to do with my getting kicked after visiting the home page.
GIO Usage Guidelines/The Newcomer Cheat Sheet/Terms and Conditions
Thanks. I'll take a look. Funny thing, it just kicked me out when trying to reply to this message:(
Thanks, Joey! I'm thinking it's a browser issue as I stay signed in on my smartphone, and once I deleted cache/cookies/history etc. and quit, it now keeps me signed in.
The video player options won't go away in full screen, they just flash occasionally.
Can you tell us what browser and OS your seeing this in? And what version of Flash? Do you have the latest version of Flash? I know that's totally lame.
Thanks for responding, I am using Google Chrome on a windows 7 laptop with Adobe Flash Player 11.6.602.171
Hello, I'm having problems with the Tomb Raider banner ad on the website. It displays with a full sized video player hanging from it. It doesn't really hurt the page as far as I've noticed but I thought it worth mentioning. I'm using the most recent version of Firefox.
You are the only site I have problems with embedded YouTube clips refusing to go into fullscreen mode. OS = Windows 8, Browser = Chrome v25+, Firefox, and latest IE. I click the icon, it registers the click by changing colors as if it recognizes what you want, but then nothing, still stays the normal (non) full size. My flash is up to date 11.6 and what not. I also notice your videos with your player always tends to crap out a lot. Are they too data heavy (I have it set to "Low" as my default). I get about 6Mbs upload 2Mbs download over 802.11n (stealing the wifi so no ethernet capabilities), on Comcast.


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Police Services
CALEA Accreditation
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Emergencies: Dial 911
Non-Emergencies: (678)-297-6300
Fax: (678) 297-6311
Phone: (678) 297-6302 (Assistant to Public Safety Director)
Located at:
Alpharetta Police Department
2565 Old Milton Parkway
Alpharetta, GA 30009
It is our desire to be an integral and active participant in the community through inclusion in its activities, groups and associations, and conversely, to have each of our members and staff accessible and responsive to the citizens we serve as well. There are manifested through problems centered in our community policing and problem solving initiatives; empowerment of the community and officers alike, with mutual efforts toward mutual goals. Included among these many initiatives are Neighborhood Watch programs within the residential communities to facilitate communications and cooperative interaction in crime awareness and prevention; similarly, a "business watch" program within the City's business community where presentations are provided in personal safety, fraud awareness, robberies and other related topics; our Youth Activity programs are designed to be a positive interaction with our youth, including engaging interested and "at risk" youth in various activities through our Police Athletic League programs, and not just encounters through crime and enforcement contacts; our Adopt-a-School programs that afford interaction with the youth, their parents and school administrators throughout the schools in and out of the City. The department also participates in youth and adult volunteer services programs through the Law Enforcement Explorers and the Citizens Auxiliary Patrol Unit.
Our Department is comprised of seven components having multiple and overlapping duties and responsibilities, and is intended to limit the number of personnel that do not directly serve the citizens.
These components consist of:
The police department is proud to be a member of an elite society of accredited law enforcement agencies that now includes other countries and United States territories. We first achieved national accreditation on August 3, 1996, and became the first police agency in the State of Georgia to achieve state certification, a similar process, awarded August 12, 1997. In August 1999, the department received its first triennial re-accreditation award and in August 2002 we await our first State of Georgia re-certification award. Receipt of these awards are external symbols of continuing internal excellence, and affirms the management and operation of the Alpharetta Police Department is in compliance with state and national standards and accepted law enforcement practices.
The Alpharetta Police Department is a modern, progressive law enforcement agency providing a full array of services to our community. Our philosophy is very interactive and is founded on the premise of participation with the community and their participation with us. Through teamwork and in the spirit of participation, the Department will be responsive to our citizen's needs with professional, dedicated service. Our officers are of the highest integrity, and regard each citizen with a focused and unbiased attitude. Our citizens will determine our success.
Alpharetta Public Safety Offers Free Child Seat Safety Check
Road Closures In Downtown Alpharetta Starting Monday
Alpharetta Public Safety Issues A Scam Alert To The Public
Alpharetta Residents Can Now Text 911 In Emergency
Alpharetta Bike Patrol Unit Sharing Safety Tips & Equipment at NNO
| Crime Stoppers Tip Line
Phone: (678)-297-6307
|Traffic Enforcement Unit
Police Department
Captain Terri Osborne
Phone: 678-297-6305
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Police Department
Phone: 404-612-3432 or 3434
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Phone: (678)-297-6300
| Patrol
Phone: (678)-297-6306
| Special Investigations
Phone: (678)-297-6385
How can I get a list of incidents that have occurred in/or near my area, and what do I need in order to receive an incident report?
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Eagle Creek Pack-It Specter Cube 2 2
Very well made and durable. Holds 5-6 rolled T-shirts May 25, 2012
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Get up to speed quickly with the essential features and controls of the Nikon D600 and D610.
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I am very much AVAILABLE.
Strengths: Plot, characterization, Next Gen., and punctuation/grammar. Also am pretty good with verb tenses.
Weaknesses: Brit-picking. (American) I know some of the slang, and know when something sounds American, but I'm nowhere near British.
What I Won't Do: I don't have many problems. I will do slash, D/A, some limited incest, stuff like that. I am tentative about 'Professors' and 'Student/Teacher', though. As long as it isn't too bad; violence I can deal with, but if it's Professor in other ways . . . as I said, I'm tentative.
Other Info: I tend to leave a lot of comments. I'll be honest with you, and even if I leave a lot of comments, odds are I still love your fic to pieces. Trust me. Also, I admit I have a problem with sugarcoating things. So to sum this up: I may sound harsh. But I'm not trying to be. Also, even though I'm mainly a D/A or Next Gen. writer, I love all the genres. Everything from the Founders to Next Gen. I'm good with. And I'm open with ships. Anything from Loulily to Helga/Salazar.
Handy dandly little request form:
I prefer to use track changes, but can color them as well.Name (user/preferred):
Rating and Warnings:
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What I REALLY want help with:
PM or email:
Color Changes or Track Changes:
Things I've beta-d:
Browns by Northumbrian
His and Hers by Acacia Carter
Nott: Father and Son by Northrumbian
Tongue-Tied by Maple_andPheonixFeather
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Crashing Down Around Me by Maple_andPheonixFeather


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|Articles & Guides
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Thousands of fans flocked to Reed Arena to watch their favorite WWE Champions face each other in the wrestling ring. But people who went to the event Sunday got a little more than they expected. Texas A&M football coach Kevin Sumlin became an honorary heavyweight champion.
"We watch it on TV all the time. Been watching it since I was a little kid," said John French.
Needless to say, French isn't alone.
"It's the only sport I love," said Will Dowling.
Dowling's mother, Cheryl Dowling, surprised him with WWE tickets hours before the show. She says Will was diagnosed with epilepsy when he was 11 months old. He can't play sports, so he watches.
"We've tried football, but wrestling...it just stuck. So that's what we do as a family. We watch wrestling," said Cheryl Dowling.
However, Aggieland's WWE fans got to see a special match featuring Coach Kevin Sumlin Sunday. Now, Sumlin has more than a winning football season under his belt, he also has a Heavyweight Championship Belt.
"Coach Sumlin has been outstanding for Aggieland," said French.
A spokesman for WWE says Coach Sumlin is a wrestling fan, so they wanted to honor him for the great work he's done during his first year with A&M.
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In this new addition to Spot's popular series of landscape board books, Spot and his friends spend the day at the library searching for books with the help of Ms. Lion. The fun only increases when they take the books home to act them out. Young children love a new story, and this one celebrates reading, imagination and the joy of discovering books.
Book: Board book | 9.25 x 6.25in | 12 pages | ISBN 9780399256905 | 15 Sep 2011 | Warne | 1 - 3 years


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RICHMOND The rich may be rich and the poor may be poor, but a nonpartisan think tank says there's a way to eliminate state income taxes on the poorest Virginians while providing as much as a 10 percent tax cut to everyone else.
The Thomas Jefferson Institute for Public Policy on Friday unveiled a plan to restructure Virginia's tax system which the group says could generate substantial economic growth.
The nonprofit group's report recommends slashing certain business taxes and income taxes while expanding the sales tax to currently untaxed services.
"By expanding the current sales tax to most of the industries that do not currently collect it from their end-user individuals, every individual taxpayer can be substantially helped," said Michael Thompson, president of the Thomas Jefferson Institute.
"The competitive business environment in Virginia can be enhanced, and our state and local governments would not lose a penny."
The institute, based in Springfield, advocates a philosophy of "limited government, free enterprise and individual responsibility." Its new economic study, "Tax Restructuring in Virginia: Revenue Neutral Path for Improving Virginia's Economy," was prepared by Chmura Economics and Analytics, a Richmond consulting firm.
"Basically, this is a collaborative team effort," Xiaobing Shuai, Chmura's senior economist, told reporters during a telephone news conference. "What Chmura Economics did in this study is go through probably 100-plus sales tax exemptions, and then try to estimate the value of those sales tax exemptions."
A computer model developed by economists at the Beacon Hill Institute, an independent public policy foundation at Suffolk University in Boston, tested various scenarios for overhauling Virginia's tax system.
Nine economic scenarios were put through the tax model.
"We took Chmura's numbers, which is a static model that doesn't account for the positive economic benefits of the tax restructuring, and put them in our dynamic model and ran the nine scenarios that you see in the study," said Paul Bachman, director of research at Beacon Hill Institute.
"The model resolves for new values, and we get new values for jobs, investment and disposable income. What we are doing, in economic terms, is shifting some of the tax burden away from businesses and households in some scenarios and putting it onto an untaxed service sector."
Virginia currently exempts almost all services from sales taxes.
A major goal of the Thomas Jefferson Institute's plan is to eliminate three taxes that businesses consider onerous and an impediment to creating jobs:
ź The Business Professional Occupation Licensing tax, which is levied on gross receipts.
ź The Machine and Tool tax, which is levied on equipment a business buys.
ź The Merchants Capital tax, which is levied on a business' inventory.
Virginia businesses must pay those taxes regardless of whether they make a profit. Thompson called them "job-destroying taxes," saying they discourage businesses from expanding and hiring more employees.
The Thomas Jefferson Institute initiated its study to see if it was possible to eliminate those taxes and restructure the state's tax system in a revenue-neutral manner that could improve Virginia's economy.
The nine scenarios outlined in the study range from a relatively small impact to a radical overhaul.
The first scenario, for example, would simply eliminate the BPOL, M&T and Merchants Capital taxes and make up the revenue by extending the sales tax to certain currently untaxed services. The study said this would create 900 private-sector jobs.
Other scenarios suggested not only eliminating the three business taxes but also eliminating the lowest income tax bracket and cutting other personal income rates. Under these scenarios, the sales tax would be expanded to more services. In some scenarios, the sales tax would be cut, too. (It's currently 4 percent for the state and 1 percent for local government.)
The scenarios did not specify exactly what types of services would be taxed. The study acknowledged that taxing medical bills, health insurance premiums, private school tuition and financial fees probably wouldn't fly.
The more extensive scenarios would create at least 40,000 jobs, the study said.
"We know the facts in this new study and in our tax model will dramatically improve Virginia's economy while giving every taxpayer a substantial reduction in their state income taxes," Thompson said. "We encourage our leaders to pursue a sensible tax restructuring that can help everyone in our state."


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3.29.13 MEN'S GOLF: Cavs First Round Leaders at Malone Invitational
Mar. 29, 2013
Walsh holds a 13-stroke lead after the first round of the Malone University/Tannenhauf Invitational, held at Tannenhauf Golf Course. The final 18 holes will be played tomorrow. Walsh shot 298 and leads second place Malone (311). Gannon University, Mount Vernon Nazarene University, the University of Findlay and the University of Mount…
3.23.13 MEN'S GOLF: Cavs Third at Capital's Purple and White
Mar. 23, 2013
(Galena, OH) The Walsh University (16-7) men's golf team finished in third place at the 12-team Purple and White Invitational, hosted by Capital University at Royal American Links Golf Course. The Cavs finished 19 strokes back of tournament winner Ohio Dominican University (605) and just one stroke back of second place Madonna…
10.16.12 MEN'S GOLF: Bowman Fires Final Round 74 at GLIAC Championships
Oct. 16, 2012
Walsh's Eric Bowman (Jr., Alliance, OH/St. Thomas Aquinas) fired a 74 in the final round of the GLIAC Men's Golf Championships being played at Elyria Country Club in Elyria, Ohio. Bowman finished tied for 68th (90-82-74=246). The Cavs were not eligible team championship honors. Chuck Demchak (Jr., Canton, OH/Central Catholic)…
10.15.12 MEN'S GOLF: Demchak Falters in 2nd Round at GLIAC Championships
Oct. 15, 2012
After firing a 72 in the opening round at the GLIAC Men's Golf Championships, Walsh's Chuck Demchak (Jr., Canton, OH/Central Catholic) shot a 81 to fall from second place into a tie for 29th (153). The Cavs are not eligible for a team championship, but can qualify for individual honors. The championships are being played at…
11.14.12 MEN'S GOLF: Demchak Four Strokes Back of Leader After First Round of GLIAC Championships
Oct. 14, 2012
(Elyria, OH) Walsh's Chuck Demchak (Jr., Canton, OH/Central Catholic) is just four strokes back of Malone's Jon Clark after the first round of the GLIAC's Men's Golf Championships being played at the Elyria Country Club in Elyria, Ohio. Demchak fired an opening round 72 at the 54-hole championships. While the Cavs and Malone…
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LUSHAN, China (AP) — Luo Shiqiang sat near chunks of concrete, bricks and a ripped orange sofa and told how his grandfather was just returning from feeding chickens when their house collapsed and crushed him to death in this weekend's powerful earthquake in southwestern China.
"We lost everything in such a short time," the 20-year-old college student said Sunday.
Saturday's earthquake in Sichuan province killed at least 186 people, injured more than 11,000 and left nearly two dozen missing, mostly in the rural communities around Ya'an city, along the same fault line where a devastating quake to the north killed more than 90,000 people in Sichuan and neighboring areas five years ago in one of China's worst natural disasters.
The Lushan and Baoxing counties hardest-hit on Saturday had escaped the worst of the damage in the 2008 quake, and residents there said they benefited little from the region's rebuilding after the disaster, with no special reinforcements made or new evacuation procedures introduced in their remote communities.
Luo said he wished more had been done to make his community's buildings quake-resistant. "Maybe the country's leaders really wanted to help us, but when it comes to the lower levels the officials don't carry it out," he said.
Relief teams flew in helicopters and dynamited through landslides Sunday to reach some of the most isolated communities, where rescuers in orange overalls led sniffer dogs through piles of brick, concrete and wood debris to search for survivors.
Many residents complained that although emergency teams were quick to carry away bodies and search for survivors, they had so far done little to distribute aid. "No water, no shelter," read a hand-written sign held up by children on a roadside in Longmen.
"I was working in the field when I heard the explosions of the earthquake, and I turned around and saw my house simply flatten in front of me," said Fu Qiuyue, a 70-year-old rapeseed farmer in Longmen.
China rushes relief after quake kills 186
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Minoring in Bible Translation involves studying linguistic theory and the practice of translation from Greek and Biblical Hebrew. You'll take 24 credit hours (10 of them through the Summer Institute of Linguistics at the University of North Dakota) toward a Bible translation minor in conjunction with a different bachelor's degree major. It will be a relevant minor if you're considering a church career, seminary studies or graduate school.
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- Economy Comfort seats are located on the first five rows in the Economy Class cabin and they are available on all our intercontinental flights.
- Enjoy 8–13 cm (3–5 inches) of extra legroom, noise-cancelling headphones at your disposal during your flight plus priority boarding and fast exit for the flight in question.
- We provide you with a new amenity kit including a sleeping mask, earplugs, socks, toothbrush and toothpaste encased in a small cotton bag with a classic Marimekko pattern.
- Comfier headrest (except for two Airbus A340-300 OH-LQG and OH-LQF aircraft). The seat itself is a standard Economy Class seat.
- €60–75
Extra legroom
- Seats are located on exit rows; therefore the passenger must be eligible to sit on an exit row seat. Please note that not all exit row seats offer extra legroom – be sure to select the seat marked "extra legroom".
- Offer up to 127 cm of legroom on short-haul and 140 cm on long-haul flights.
- €12–65
Front row
- Seats are in the front row of each cabin section.
- Some of the front row seats in the rear cabin are also suitable for cot/bassinet.
- €12–40
Window or aisle
- Standard seats when you want to make sure you get a window or aisle seat or sit together with your travel companions.
- €6–20
You can select a seat free of charge in the following cases:
- You're travelling with a Business Class ticket.
- You're travelling with a PRO/fully flexible ticket.
- You're travelling with a Finnair Plus award ticket (window/aisle seats).
- You're a Finnair Plus Platinum or Gold member.
- You're travelling to or from Japan on a Finnair operated flight (window/aisle and front row seats).
- You are a oneworld Emerald or Sapphire member (reservations through Finnair Customer service).
Unaccompanied minors and passengers with reduced mobility are seated free of charge. Please contact Finnair Customer service.
If you haven't reserved a seat in advance, you can still purchase an Economy Comfort seat, a seat with extra legroom or a front row seat at check-in. Other seats are free of charge at the check-in phase. Online check-in opens 36 hours before departure.
If you are travelling with children and you decide not to reserve seats in advance, the system will make sure each child is seated at least with one adult from your group.
Make your travel experience with Finnair even more peaceful – select your seat today!
Note: You can reserve a seat in advance for a flight operated and marketed by Finnair. If you are travelling on a flight operated by Finnair but your ticket has been issued by another airline, please contact our customer service or choose your seat at check-in. If you are travelling on a flight operated by Finnair's partner airline, the rules of this airline apply (including baggage policies, purchasing travel extras and special service requests).
Terms and conditions
A requested seat cannot be guaranteed, as it may need to be changed for operational, safety or security reasons.
Passengers sitting on exit row seats must be at least 12 years old, speak and understand English or Finnish and they must be able to open the exit door if needed and assist the crew.
The fee is non-refundable if you cancel the flight, are involuntarily upgraded, or in case you are not suitable to sit in the seat type selected.
The fee may be refunded if you use your Finnair Plus points or an upgrade voucher to upgrade your travel class, or if you cannot be seated in the reserved seat or in a suitable alternative seat due to Finnair.
Changes of dates are possible according to the terms and conditions of your ticket. If you have reserved a paid seat and you change your flight times in accordance with your fare rules, you need to reserve your paid seat again for the new flight. You may then apply for a refund of the costs of the seat reservation on the original flight.
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