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Anachronistic Adventures (PFRPG) PDF
Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
Pathfinder Society Scenario #3-20: The Rats of Round Mountain—Part I: The Sundered Path (PFRPG) PDF
Shadows of the Dusk Queen (PFRPG)
Pathfinder Society Scenario #6–11: The Slave Master's Mirror (PFRPG) PDF
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You want a real easy way to identify most passive writing...
Locate your verbs
I use this trick a lot these days and it works really well. It can even be found as a recognized technique when you google "scary easy way to identify passive voice" ;)
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A mix of CR is fine as the caravan and circus will "grow" through the AP.
Ideally, we need the CR1-3 range initially, but if you have higher CR ideas, then I will happily file them aside for subsequent chapters.
They may even feed into the storyline providing side quests and hooks that contributers are able to riff off. :)
CR ranges will be something like...
Part 1 - The Circus is in Town
Encounters, etc should target CR 1-3 with maybe some tougher CR 4-5 near the end of the chapter.
This chapter will have the most sideshows and side attractions as it will be a fairly free form investigation and stumble across quests type of affair.
Part 2 - Courtly Endeavours
CR 4-7 in the main with one or two end of chapter CR 8-9
Part 3 - Ballroom Dancer
CR 8-10 with a couple of 11/12's
Part 4 - Wedding Revalations
CR 11-13 with a couple of 14/15s
Part 5 - Don't Knock, Come on In!
CR 14-17 with a couple of 18s
Part 6 - One Hell of a Party!
This last chapter is the "hell" AP closing chapter, so will have very little additional circus extensions - we will be concentrating here on fleshing out a realm of hell and the denizens within and having major encounters at the highest level of play.
This will make heavy use of environment in the adventure design, shifting floors, crumbling walls, lava flows, heat, soot, winds of fire, let your imaginations run wild :)
Although I am thinking what might be a novel twist is if the PC's "invade" hell by joining a "hell's circus"! What sort of things would be in a circus that travels through hell? What sort of sideshows and attractions would be found? This is a potential role reversal for the PC's where the beasts treat them as animals for show.
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So, let's start with the first open call - beginning with the circus itself. In the first part of the suggested storyline, the PC's will start travelling with a small circus of around 4-6 wagons, one will contain the circus tent, signs, banners and so on, a couple will be gypsy like caravans, brightly coloured homes to the circus population. Others will contain the stalls, stands and smaller tents for the sideshows and attractions to entice visitors to the circus tent.
So, please send me by PM any side stall attractions rules crunch...
a) The name of the attraction (max 5 words)
Don't worry about detailing NPCs yet, we simply want a goodly selection of pre-circus show entertainments to allow the PCS the ability to mingle and rumor gather and the like.
Don't worry about formatting, I'll handle that as part of putting the selections into a pdf to share and vote on.
e.g. This is an example for a show like submission...
Pan's Parlour
A red and yellow striped tent, crusted with the dirt of age and use, sits behind a small staging area. The hawker calls forth that the show will soon be starting, and at just 1 copper per person!
"Come one, come all, see pan and hear the pipes play, but, I warn you all, hold tight to your loved one lest you lose them to pan's charms!"
The GM can choose whether the creature is male or female but should note that it's music charms those of the opposite sex to itself.
On entry to the tent, you find a number of chairs arranged in 3 rows, slightly arcing around what appears to be a small stage covered with potted trees and shrubs, creating a hidden wild grotto as the setting for the show.
Ethereal pipe music is heard as a creature, half human and half goat, steps out eliciting gasps of horror and wonder from the audience.
The creature, although appearing harmless, is one of the advance vanguards of the invasion, using the circus as cover to assess the lands and spy out weaknesses in those they wish to subjugate.
It wanders free when the circus sleeps, seeking stragglers and those loners who often hand around a circus after the lights dim. It will lead them away, and when far enough away, will open a portal leading the victim from the mortal lands.
While moving, it sits impassively in an cage like wagon, allowing potential customers a glimpse, to enthral and entice them to the circus.
The GM is encourages to entice the PCs or allow them to observe the pan disappearing into the woods late at night with another npc. Allow them to follow it and observe the portal opening. Let them decide if they wish to act or retreat to consider their actions.
It is their first clue that something is odd about some of the circus denizens and that maybe they have stumbled onto something that needs to be stopped.
- in this example, the abilities, CR, etc., are not defined, these and all of its abilities, skills, attacks will be detailed by either a reference to a bestiary entry or detailed in full as a new creature in the adventure indexes.
I think that should be enough to give you a good run at what is needed at this point.
We are starting with the circus as it is the circus that will provide the central and connecting theme between the chapters and so although not all submissions may get used in the first chapter, there is a good chance for submissions to be used to grow the circus as it travels and merges with similar wandering shows.
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OK, This is your chance to take part in something that I think has never been done before. And I know I am setting myself up for a lot of work and late nights, but I think this could be one of the most interesting challenges ever set before the superstar family.
It begins with Paizo, a company that will soon give us Adventure Path issue #100. The have challenged our minds, our game, our table, our friends for years. They have given us the opportunity to become noticed as a potential game designer of the future. They have taught us, encouraged us and provided feedback on our submissions.
So, as someone on the other side of the fence still, a want to be like so many of us, I thought, how can I show my appreciation for this company that has become so central to my hobby.
Then it hit me.
They have challenged our tables. They have an in company game night. So...
How about WE challenge THEM?
That's right!
I have the formatting skills, I have adobe acrobat to made the pdf, office to make the documents!
So we, the long term superstars who never seem to break that round 1, the Top 32s and alternates, the top 100s and the 100s who don't even make that list have a chance to write collaboratively a celebratory "Challenge Paizo AP" in honor of 100 APs they have given us.
So, to begin, this is a pdf or series of PDFs that we will write and add maps and art to - I will format it all into pdf(s)/word docs and then send these to all particpants and one or two Paizo volunteers who will run our challenge on Paizo game nights, to give us the kill tallies and game updates.
So our first hurdle is finding those Paizo volunteers willing to do this for us on the Paizo side. So there's the gauntlet Paizo - who amongst you are willing to be our "insiders"?
The next hurdle is, there is NO money in this venture. You work purely to put your encounters, creatures, items, art and design before Paizo - not as a "proposal" but as a full blown "gaming challenge". Another route to getting noticed if you will.
I will happily act as lead designer for the project, I have a core idea for the AP sub theme, so I am now looking for those wanting to take part to let me know by private message.
Our first task once I have chosen from those interested will be to decide on the AP story line, I have a skeletal theme which I can propose, and I will be writing some parts too.
So, who amongst you wants to turn the tables on Paizo and give them an adventure, a challenge that will shake them to their gaming core?
PM me if you are interested.
In that PM, let me know what you like to design and write, do you like fluff or crunch, are yo a monster whizz or an encounter genius, are you a master with art packages, an amazing cartographer, etc?
Above all, please tell me as much as you can about how you would like to contribute and how much time you can spare to the project.
I will endeavour to use as many of those willing to participate as possible.
PMs should be receieved by 12 noon GMT, Friday 8th May, 2015
I will send the skeletal plot synopsis to all those responding on Saturday 9th May, 2015
We will then spend two weeks in conversation via a google doc share, using the comment facilities to thrash out the underlying theme and storyline.
This to complete on Friday 22nd May
I will then break down the tasks for the first part of that adventure, using existing APs as the framework for word counts and the like. I will PM everyone with their assignments and word count targets, and will point to the APs that their assignment should follow for formatting, content, flavor etc.
First draft of work should be returned by the last day of June 2015
I will spend July 2015 reviewing everything, sending edits and change requests all while putting the initial pdf/doc together.
Our aim is to have 1st draft or the first part of the AP complete and ready for proof readers and play testers by the end of August 2015.
September 2015 will see that 1st draft go out to volunteer artists and proofreaders.
The aim, to have Challenge Paizo AP #1 into final edits and ready for issuing by the end of October 2015.
November we will review what we have done, learn from it, read the play reports from the Paizo table, celebrate and then knuckle down on challenge AP #2 - the time table on this one will accouont for 3 months of RPG Superstar, so I will not ask you to give up too much of your time during that period.
Lets do this everyone, lets give something back to Paizo to say thanks for 100 APs.
But please, as exciting as this may sound, IT IS A LOT OF WORK, so please only PM is you are serious and able to spend the time and make the commitment, you need to be willing to take feedback on the chin, to make copious edits and changes and follow through a full development of something that could be unique and special.
Thank you everyone for reading this and giving it your valuable time and consideration.
Please, one last thing, publicise this post to those you know who want to be games designers - lets build not only a challenge but a showcase of as yet undiscovered talent.
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Well, if we can blame Cosmo, we might as well blame big
I blame Cosmo for...
a) The leak that started in our kitchen - from a central heating pipe above the ceiling...
b) The ceiling coming down in the kitchen
c) The test for asbestos proving positive that moved us out of our home until it was all removed (yeah, all ceilings, not just the one that was leaked on)
d) Having to turn off the heating until it was fixed with temperatures outside of 1d6 degrees centigrade >.<
e) The first plumber turning up four hours late and then going away doing nothing and not coming back or even telling us he wasn't coming back!
f) The second plumber "fixing" the leak only to have it start leaking in the same spot again 1 day later
g) after the third plumber fixed the leak, the builders who were to put the ceilings back not being available for another month...
Yeah, what a great Easter week eh?
Ah well, it can only get better... right? Please?
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Jacob W. Michaels wrote:
Also, leaving feedback is so important, which I've also really tried to push this year. I don't know if other designers do, but I still go back from time to time and read comments on all of my entries, and they can be powerfully motivating, whether they're praise or criticism or both.
Definitely! Although freelancing time demands didn't let me participate hardly at all this year, I have started going back to the map round and adding a review when I get the chance - I will do this through the next month or two until I have done them all :)
5 down, 27 to go ;)
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Monica Marlowe wrote:
You had better do missy - this place wouldn't be the same without you!
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Owen K. C. Stephens wrote:
Fact Time :P
At least one of us on these boards is a little in awe of EVERY Paizo employee, past, present and future - and a tad jealous too ;)
So I guess, you are all now our "Mr. Grubb" equivalents!
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Lady Firedove wrote:
That's okay, my key still fits the lock... so once you get one of us in, you can't get rid of us so easy ;)
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Hi everyone
Last year, I was given an honorary allowance to be allowed into the Superstar only guildhall due to the time and commitment I had shown to the competition.
I think this should be an annual thing and after thinking about it for some time, as the first recipient of this honor, I would like to propose someone for this year. Passing the torch and honor on so to speak.
The nominee I have in mind is someone who feedback's regularly year in, year out. But more than this, they carry the spirit of the competition through the whole year. They have initiated one of the most participated and well loved threads in the competition - one that starts a few weeks after the winner has basked in glory, and it finishes a week or two before the next competition starts.
A thread of mutual participation, encouragement, learning and feedback that has run for many years now.
I nominate this year that this golden ticket be awarded to the grand master of the Blazing 9 thread.
I nominate Curaigh.
If you second this motion, please add your support here and maybe one of the competition heralds, e.g Owen, can ratify this permission for one of the long time regulars and stalwarts of the competition.
Thank you all for yet another wonderful competition.
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If you are looking at the My Downloads page stuff - could you consider having two tabs, one with "My Paizo Downloads" and one with "My 3pp Downloads"?
My page is getting very very long and takes an age to load now :)
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I was wondering how other people have viewed this years rounds... it is undeniable that we have had another great crop of contestants, entries, and lessons in games design.
So I though a thread where each competitor, finalist or not could suggest one SMALL change for next year what it would be. I'm not talking about the rounds being different or reintroducing rounds that have fallen by (anyone remember trying to design a memorable villain? - sheesh!)
I wonder if this year has left an impression on you on some small way that maybe caused your interest in the competition to wane. There have been comments about the lack of posting (my own reason is freelancing time demands - which is a nice problem to have I suppose), but I wonder if some of the lack of interest is somehow related to the rounds.
I'll start the ball rolling with my thoughts by way of example.
The change of round 1 brought freshness to the competition, exciting and new was in but now, four round in...
Nar Voth!
Yup, I said it.
I am losing interest because the variety of setting seems to be missing and I am not being given the chance to assess the contestants work in different environments/areas of Golarion. For a roughly three month period, that underlying central theme has started to wear very thin.
What I found amazing in previous years was the variety of locations, settings, and environments. This year we have, subterranean creatures, now subterranean encounters and soon to be (most likely) subterranean module proposals.
So my summary for this year is not enough variety in the challenges underlying theme, once a competitor has proven they can handle Nar Voth, I would have liked to have been able to assess them working in other thematic areas. Can someone writing well for Nar Voth write as well for Cheliax? If a writer has affinity for Varisia write as well for the Worldwound?
I am being brutally honest here I guess, but my viewing of the round rules in these later rounds has been very much "Sigh, Nar Voth... AGAIN! Sigh."
I hope I am not offending anyone, as my intent is purely to let Paizo know how at least one of us (aka me) feels about the tasks set from the voter point of view.
Anyone else have anything they would like to feedback on the competition? Let's summarise it all here in one thread for Paizo to access easily and please try to be reasoned with not only the what you feel, but why you feel that way. :)
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Thank you for the kind shout out Monica.
If I have helped, then let me just say "you are very welcome".
I loved reading each of your submissions and can see how you have grown already as a designer. I also see that same growth in all the designers each round.
That's why I love this competition, seeing the birth of new stars and maybe the next Gary Gygax.
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Having just completed my first gig for Outland, let me also show how 3PPs can be a great boon. It started something like this...
"We have a product range, xyz and we think you could contribute - would you be interested in a, b or c?"... So I looked at the existing products, thought about a, b or c and then sent back a brief (as in two short paragraphs of email) saying I was quite kean on "b" and my thoughts would be "to take it down this line..."
We had about 4-5 e-mails thrashing out the direction and agreed on the content expected, word count and so forth. So we kind of collaboratively fleshed out the specification of the requirement together in a quite friendly and supportive manner.
Then, again, because I was kind of untried, I sent in a weekly document with my progress thus far, the first couple were looked at and the feedback returned was quite light, sort of "yes, you are on the track we agreed, keep going" sort of thing.
About mid way, I received more detailed feedback on the sections I considered done and ready for review and also received other items, spells and so forth from other designers to assist in choosing which extras would be added to the final product and for me to review them for a close fit to my original concept.
I fixed up the feedback on my work, provided detailed feedback on the extra pieces I had been supplied with. Two more weeks of working closely with my "producer" contact, the document for my side was done.
I am now in that dead zone of waiting (the product is in art acquisition, editing, layouts and so forth) before I can say "I did this!", but for a first piece of work, the amount of guidance and support I received truly showed how every games producer understands what it is like to be that first time contributor, and is usually very willing to give that guidance you might need. Paizo and the larger companies don't have the time for this, so 3PPs are an excellent way to learn the real ropes and hone your craft.
Yes, some of the feedback was on point, some I could argue my case, and some caused the odd section to be redone - but - I took it on the chin and buckled down. Now, I am able to look at my submission and understand why things were changed, why the feedback I received was so important to the product, how they guided my writing to their style and so on.
They have already nailed me down for another one - only this time, there isn't going to be so much hand holding - so it is both satisfying that they want more, but also a little more scary as this submission will be much more of my own imagination and direction. Here's hoping I can get it right.
So, just like GM_Beernorg said above - thanks Paizo, without this competition, I think I would still be dreaming wistfully rather than being a writer and game designer with a product in the works and a new shiny to work on already.
I will pop into Superstar threads once my first actual product is out - and encourage you all to come back and have a look and let me know what you think.
And to all you finalists and fellow dreamers, it can be done, and although it can be painful and long hours, it seems to be a great deal of fun and provides a great sense of achievement too. Well worth the effort. I promise.
And look, be honest now, if this here 52 year old can learn how to do it, I am sure all you young whipper snappers can too! So, put yourself out there. I look forward to playing in your imagination too!
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Work submitted, signed off and paid for!
Officially a freelancer now :D
I am just finalising a list of thoughts and ideas for another item I have been asked to look at - I must have done something right because the 3PP wants more :)
What this means is that this weekend is my first free weekend for a while, which means I can get back at those maps and start posting again. Better late than never I guess ;)
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Captain Phoenix wrote:
The Oxford one is about the one and only one to refer to - BUT - your best style guide is to look at the products produced by the company you are freelancing for... their style is the style to which you should refer and emulate.
As a new freelancer who is British in origin, I know how painful this can be, but if you work at it, it does start to become second nature.
Most Publishers, 3PP, etc., are US based and for those that aren't, more often than not, the non US ones do follow US styles and spellings for consistency in the market. There are exceptions, but in the main, US is the best starting point to learn well.
In short - the style you want is the style of the product you are writing for. You will often be able to get a company / product style guide once you are commissioned and contracted to a company for work. So always ask, it doesn't hurt.
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Kalervo Oikarinen wrote:
Well there's still some pain left to be experienced this year, maybe enough to last a lifetime. :9
Nope, you get to experience a new pain - the freelancer pain - and that is far, far worse :P
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Monica Marlowe wrote:
I just found out that my father will be having an angiogram on Tuesday at 1pm EST and possibly surgery. So, Tuesday just got a lot more exciting for me and not in a good way.
Hugs from the UK.
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I'm hoping for some weird and wonderful - when you imagine creatures living in the ground, away from sunlight for life, you have to imagine what sort of developments mother nature would give them to survive.
In the same way the fish that have surfaced from the depths of the ocean have exoskeletons and their own form of light, sightless eyes, and so on, carrying that through to the underground...
It would make sense that the creatures are blind, maybe seeingthrough other senses, scent, tremor sense, bat like sonar and so on. Those with eyes would certainly take penalties in any light, even torchlight should hurt them, but those using other senses shouldnt be affected by a light source.
Would they be humanoid, hmmm, maybe, but I also envisage elongated and stretched torsos for squeezing through gaps in the walls. Maybe spiked appendages for clinging to sheer rock walls or even cavern ceilings.
Would they all be carnivorous, well, there would be the predator vs prey thing but what about something that exists on fungus and molds, or something that eats minerals from the very rocks in which it lives.
How would they carve their dens/homes/nests - claws or shovel like hands maybe.
In short, for me, the vote winners in this next round will be the original creep me out entries. I want my Nar Voth to be scarier than spending a night with Count Strahd von Zarovich!
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Feros wrote:
Or pointing out the fatal flaws now with just enough time left for a despairing wail! ... something like this maybe?
*evil grin*
Titulus in omnibus debuit convertere in chartis.
*really big evil grin* as they all rush to google translate...
Don't spoil it now! ;)
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Just touching base with this years Top 32 - I know most of you are waiting for your Template Fu map reviews and I will be posting more shortly.
I am very busy right now, but hope to post some more by the end of the week. Please bear with me. Those reviews are coming, on the slow train... >.<
Scott LaBarge wrote:
Your parameters are ...
They must simply come from each entrant's devious imagination only :D
Hmmm, Mr. Daigle might think that's a little constricting... :P
Ok, dragons are allowed then BUT only if they are one of the colors of the rainbow AND their breath weapon is either a cone of joy and delight pacifying enemies or a line of soapy bubbles that make enemies struck float away...
Will that do for you Scott?
Template Fu
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Congratulations on completing and submitting your map on such a tight time-scale. Very well done, you should take pride in that achievement!
Disclaimer: The review of your entry that follows is from a non-official source, I have no formal part of RPG Superstar, and the review thoughts are mine alone and so should be considered carefully bearing this in mind. You can choose to digest or not each part as it seems of best value to yourself.
Note for all: I am spending at least an hour per map in order to be as extensive and thorough as I can, so with other time demands and the like, you will only be getting one or two reviews a day. Sorry, but real life and freelancing work does take precedence when they crop up.
I have already viewed all the maps and chosen my votes, so I am just typing up my notes in more human readable form - If voting closes before I get to your feedback, don't fret that you missed my vote :)
I am starting with map reviews this year while I brush up my knowledge of the different item types used for round 1. So let me begin...
Name: Present, functional, I kind of expect a fortress of some type and your map meets that expectation. I would be tempted to keep the title in the key and increase the font size, but the cartographer will likely sort that out, the important thing is it is present!
Size: Looks to be good, I like the quartering to provide 3 levels and a key area.
Compass Rose: Check - the orientation of each map is the same, so just the one needed.
Scale Bar: Scale is present - all maps drawn to the same scale - except the insert, which could have had its own scale - this is also where you could have labelled the mountain name too!
Key: Present, however split across two quarters, I feel you could have fit things into the one area, but the two key parts are beside each other in the layout, so no real harm done.
Golarion Tie-In
Ok, originally, I struggled to find solid Golarion links, but I discovered with my last searches that Smokemount Hold is referenced in Pathfinder Society Scenario #4-11: The disappeared. This kind of limits the audience to society players recognizing the Golarion tie in - so what else can I find? Hmmm, it's set in a dormant shield volcano, but where? Do I have to get the PFS scenario to find that out?
They key generally seems to save maps for Golarion tie in, so looking there... ah-ha a temple to Torag, the father of creation. That does tie the map a bit more closely with Golarion. So the link is there but only just.
As a general note for all, when designing your area, try to make it known WHERE the encounter area lies in relation to the world at large. This will allow the cartographer to check the style of buildings in that part of the world to maintain feature and style consistency when rendering the map professionally.
Possible Areas of Improvement
I would have preferred to see a small insert showing where in Golarion this is located, especially as it was not easy to find in the core books and searching the prd and wikis.
My personal take on Golarion dwarves is their love of their mother mountain, so when I look at your map, it hits me just how square and perfect each room is - I would have been tempted, especially in the temple area to have at least one wall be a natural mountain surface, jagged, uneven and unspoilt to allow my dwarves to appreciate the mountain that provides their home. Purely personal, so you can ignore this if you like :)
One of the interesting things about this map is that it is part exposed to the outside world and housed in a mountain - which means any assault is likely to be frontal only ( unless a mine shaft/tunnel breaks into the darklands of course :) )
But looking around such a structure, where some rooms are above or below other rooms, it strikes me that there could have been some hidden passageways, chutes and trap doors to provide fast movement between the levels without getting stuck at the potential main choke point - the central stairs. A few chutes and a couple of hidden stairwells would help provide more options during an invasion type scenario - and most dwarves building structures like this will plan for retreat and regroup points and passageways.
You fell into the old trap of compass rose aligns with grid lines - it doesn't have to, it could have been drawn leaning slightly to the left or right - you also fell into the trap of builders only able to build walls along the compass rose axes. Everything is way too square on and very old school. Old school isn't a bad thing but I would have loved to see more Utilization of natural passageways, fault lines and caverns - and so showing a more natural growth and build of the internals of the hold. There is only one such area in the lower level, and I feel that there could have been more. Such diversity of rooms avoid "another x by y room with door in the middle" blandness.
Some of the rooms, for me, seem to have a too small size for the need for a double door - look at area 18, there are six 15 x 20 rooms, all having double doors - being store rooms, I can understand the need for larger item storage, but for every storeroom seems a little over the top. Areas 20-23 are all double doored, but checking their use, I wouldn't have expected that. Double doors should be saved for the really important rooms and one or two store rooms for housing larger stores, so you could have reduced on these a little, and so provide some variety in your room design. Taking it a step further, what about archways "three doors" wide on a single storeroom - not all rooms need a door ;)
The insert helps with vertical appreciation but there is one thing to watch. If you look at the upper level, it goes back into the mountain further than the other two levels, yet the insert shows the ends of the three levels in alignment - as the difference is around 5 feet, you get away with it for the insert scale but do be aware and careful of that when drawing your elevation / cut away inserts.
Finally, it is set in a mountain, some other interest and potential gaming options could have been made by showing unexplored/undiscovered caverns and passageways where you have solid filled with grey, maybe even rendering a rock strata effect to indicate the rock types.
I have a Golarion tie-in using the temple, but overall the tie-in seems a little on the light side for me. A simple small world insert showing location (or naming the mountain) would have resolved this when coupled with the temple link already provided.
I like that we have three levels, but feel the opportunity for some fast chutes and level changing was missed. The whole feels consistent and defend-able, and offers some interesting encounter areas.
On the whole, I love my dwarven strongholds. The heating provided from a central volcanic shaft is nice and using melted snow as a water source is great. Yeah, this one has definitely made my "want to vote for" list. Well done.
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As a long term contestant who hasn't made even Alternate, I can confirm that you can break into the industry by building a board presence, learning and showing a work ethic and willingness to learn that encourages 3PP to give you the opportunities you need.
Once you get that opportunity, by working hard and trying your best to impress, more opportunities will follow.
I have this week completed the first draft of my first paid gig and the 3pp has already approached me for more work! So it is possible to become a freelancer without even placing in this competition.
The fact you made alternate gives you a boost, so make those approaches for work, write for Wayfinder, for PF Society scenarios open call, build your portfolio of example work.
You are off to a good start, each and every one of you, alternate and Top 32, but now the ball is in your court as to whether you pursue further or not.
The ball wont come to you, you have to chase it!
Dear finalists.
My master has been beavering away every spare minute of the day. He dozes right now before his sent email screen - 6 days ahead of schedule he worked so hard ;), finally he is able to relax.
So, I, the voracious one, aka Template Fu, am happy to announce that today, at 15:45 uk time, he submitted his first draft, complete, done, dusted and is now awaiting feedback. We still cannot say what it is he worked so hard on, but he achieved a first draft of 3,950 words out of 4,000, and is the biggest thing he has ever written to date.
He, silly human thing that he is, has released me from my cage to start looking at these entries you have in the Top 32 food store of mine.
Needless to say, reviews will be happening after all, but master needs some sleeps before it begins, and then he needs to work out how to review different item types in the same fair and structured manner of previous years.
There may be a few speed bumps too as he works through them pending on the reviews and edits that come back on his work, which still takes priority.
So gird your loins top 32, I am VERY hungry having been denied your delicious points for so long, and I will be feeding on you soon, most likely starting at the weekend.
Drooling-ly yours,
Template Fu.
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Thomas LeBlanc wrote:
The per encounter was one I didn't pull out because I found these in the PRD! (bolding is mine)
Parting Shot (combat)
Mythic Adventures Glossary…
Grin, so that one was from a precedent - evil grin.
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Monica Marlowe wrote:
I am a little crushed, it was something I was actually looking forward to,
That's why I am beavering away and only checking the thread once every 3-4 hours right now.
I know that every year the finalists look forward to them so I am going to try my hardest for you all to get all done, brushed up and happy to have a go.
The 3pp work, as it's my first, is a brilliant learning experience - I have discovered even when you are given 4k words, you can start to run out really, really quickly >.<
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Hi all
You may be wondering why Template Fu is quiet this year.
I can confirm that any reviews I normally do will not be happening as did in previous years.
The main reasons are two fold, and you deserve to know as some of you are waiting for them to start.
The two main reasons are...
a) I had a "flexible" schedule with a 3pp based on whether I progressed or not in the competition this year. I was culled, so I am concentrating on the 3pp work as priority - taking much of my spare time at the moment.
b) Having been culled, I realize that I have much to learn about magical items of the types for round 1 this year, and so I do not feel qualified to review on the entries as I have in previous years. I want to spend some study time before commenting so that I am happy that I will not be leading people astray in things I say.
So sorry, no template fu reviews this year - I may return in a month or two and retrospectively work through them, but for now, I am very busy with 3pp work.
I hope you understand.
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There is no reason you cant have a go at round 2, post it on drop box of google shares and linkify in a what I would have submitted thread.
That often happens with the latter rounds each year and it is good practice for when you do make top 32. :)
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I'm sure you can design an elven city map with trees, bushes, tree houses, paddocks and streams that when observed from a bird's eye view, the whole layout would look like an aspergillum in full bloom. :P
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Lady Firedove wrote:
Uh-Oh, I tried drawing on this gold leaf sheet but the crayon keeps getting covered in the stuff leaving great holes behind! :P
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I actually tried not to second guess whether entries were converted wondrous items. My reasoning was that some wondrous items might be being shoe horned into a make do wondrous item type, I.E., the idea behind the converted wondrous item might work better as another more appropriate item type.
So in the instances of items I thought were conversions, I felt it was only fair to give them consideration like any other... it may be they had started trying to shoe horn their idea into a wondrous item, only to then be given the opportunity to create the effect in a more appropriate item type.
So anyone that took that route - there is at least one voter who checked your item properly and determined whether the item choice made MORE sense than being a wondrous item. If it did, then the conversion did not get counted against you in my voting.
There are borderline cases though, for example did all gauntlets start life as a glove? That's not for me to determine, I should and tried to look at the design, the idea, the implementation.
I don't and shouldn't care it was a converted wondrous item unless it was done really badly, what I do care about is the design behind the item irrespective of the base item it ended up being in.
I do worry that comments about "converted wondrous items" actually caused a lot of great designers to lose vote pairs simply because it was perceived that that was the correct thing to do. This is another reason I stopped reading the "I have seen" thread - it was part of my conscious effort to be fair to every single contestant.
Some people may agree with me, some likely will not - but I can say I have a clear conscience and voted every pair based on the design itself and not the source of the idea.
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I bought some new crayons too... And i think, 99.9999% I was culled, but that wont stop me having a go myself. Heck, i may even take a piccy, drop box it and share. Stranger things have happened.
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I would say the purpose of the contest is two fold - one, to discover new talent that is READY, and two, to nurture potential talent that is learning the game.
We cannot expect first timers to have the professional know how and experience to handle being culled or rejected as gracefully as someone who has gone through the experience a time or two.
If they are leaving because they are culled, we need to be sure to encourage them to try again.
This means when the critique thread comes around, don't be 100% negative, always end your reviews on a positive note. You will be amazed how any critique that ends with noting something done well encourages and motivates people.
Please don't post things like "they need to leave" because they don't. What they need to do is try again, what they need to do is put themselves out there for constructive and balanced critique, what they need to do is learn and be better next time.
What WE need to do is encourage them to not be scared about coming forward for that critique and to nurture the next generation of superstars.
Sorry for the rant everyone, but this is something I feel very strongly about. You could probably tell >.<
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One of the things I will be looking at, (without knowing the round rules yet), is the key -
If the map type is one that needs it, does it show a compass north?
Are there symbols on the map, or areas which aren't listed in the key - this would cause me to have to come back and ask the designer what they are if they are not really obvious.
Basically, I won't be scoring on artistic merit, I will be scoring based on whether I have enough information to professionally render the map design without having to come back to the designer to ask questions.
Then after that I will look at the area from a play perspective, are there environmental challenges that add to the encounter areas? But until we know the round rules, I can't say much more than that for now. I am sure this part of the check list will grow once we know the round rules ;)
For tie breaking - did you use a clean sheet? Did you ink over your rough draft lines so that it scans/digitizes well enough to be read easily when we see it? Does the map layout look clean and legible? Does it give the impression that the designer really cares about the map/encounter areas they are designing for.
Artistic skills, art packages, map making tools will not be a criteria if I can choose the best entries without needing to use those as a deciding factor.
I want clarity.
I will not care if you can draw or not, so long as I can work it out :)
I will post my annual list of things I will be looking for once I know what the criteria for the map will be. For now, I hope that generic summary will do.
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So you got culled.
I'm in that boat...
... but ...
I am smiling wide because I now know the great secret of being culled!
*even bigger smile*
*like a cheshire cat smile*
Why I am smiling so, you may be wondering...
I have no pressure on ME.
I can kick back, put my feet up, sup on a tall iced cola, and...
enjoy everyone else's week of agony, angst, and suffering.
Who said being culled can't be fun? :P
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Feros wrote:
Love it!
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If I ever made top 32, the first post I would make as part of the thanks would include this...
"Please do not vote from my entries going forward because of who I am, please only vote for me if you think my submissions deserve to advance."
I do worry that my "forum presence" may be too much temptation to gain votes I wouldn't deserve - it is one of the reasons I have chased the dream through other avenues :)
So yeah, I would prefer anonymity - but for every single round, only finding the names out at the very end!
Just in case I get tempted by all the Jacob(s), Marmasula, Curaigh, Andrew, Feros, Brill, Nickolas, Jeffrey, Jason... and any long term Blazing 9'er I missed in that brain dump... entries that will be Top 32 this year! ;)
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I agree with the identifying, the question I was trying to raise was whether we are influencing the voting of others and whether we should.
For example, and this is total honesty here, so I am raising my hand. I read the thread, chuckling at first until the comment about earrth breakers. The next few votes passed and I got my first earthbreaker, I found myself looking at it not as "a new item" but as "another earthbreaker". I stopped reading the rant thread at the time because the way I was viewing items, and thus my voting on them, had been compromised.
This is the issue I wanted to raise.
Voters may want, nay, need to vent, I understand that but cant we strive to do so privately with our own circle of friends? Or saving the venting in a notepad document, then after reveal using it then - even as part of the feedback critiques.
It was just a wondering about the impact this thread has on how people vote, and I will admit it did affect mine - so I stopped reading it out of respect for everyone's submissions and for each entrant hoping to advance.
I guess all I am asking is you ask yourself before posting comments, have you been influenced by prior comments and are you influencing others. Treat every other entrant with the same respect and courtesy you wish to be treated with yourself.
I don't want to think we can only stop this with banning such threads - that is where I don't want to go. All I ask is we be a little more considerate. When I got grouchy, I left the keyboard, had a cup of tea, took a break.
I have been guilty and I have been influenced this year. I will not read such threads next year until after I am done voting. The realization of how much it was affecting my vote will not let me do otherwise. I want to be totally fair to every entrant new or old. I am taking this stance myself because I don't want to force actions on the forums either way.
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mplindustries wrote:
One of the reasons I suggested last year adding a tag at 2.5k votes, I might vote more if that were present but the gap between marathon and champion is simply too huge to contemplate.
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Okay, by Pit Crew, I am referring to the review circle we all havem our gaming buddies, our friends, our family.
I don't just get my pit crew to review my submissions, I get them to review everything I write (some see more than others depending on NDA I am under).
Now let's look at some figures...
My voting circle numbers around 10. Of those 10, on average we all voted 800 times, (some less, some more). So that's 8,000 votes. My item was seen by a pit crew member... 4 times, - just 4 out of 8,000 votes, so any pit crew "preference" is already massively squished to non existence.
Lets also look at that again, 4 out of 10 voters saw my item. 40%. That means, if there were 1,000 voters, on average only 400 voters saw it. So using a review circle improved my writing but has little to no effect on the vote outcome. The numbers prevent that.
Some voters only vote till they see their item, some see it really quick, some don't. So there isn't any way you can really affect the vote totals enough to swing things in your favor unless you get a 1000 plus circle voting for you - even then, those 1,000 plus voters would still have to vote on everyone elses items as they search for your.
I have no issue with people having any size pit crew, if it helps improve their design and their design skills, that surely is better for us all.
What does concern me, like many others have hinted at, is the "so far" thread.
When we see someone post "ack, so many xyz", then they are swaying votes away from xyz, when they say "earthbreakers are awful, there are no good ones", some voters will simply see earthbreaker vs anythingelse and hit anythingelse.
We all need to learn to say what we think about the items we vote on without classifying / identifying them. We should not comment in such a way that we dissuade/influence voting for particular item types and categories. Some items this year got very dangerously close to identifying specific items. "It has a really long name" for example.
This is why I didn't post a great deal in that thread and why I read it only after I had finished voting - I didn't want my voting influenced adversely in any way.
So pit crews? - fine by me, comments during voting? - hmmm, we need to be a lot less identifying.
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I am gradually transferring my pdf notes into an online resource at www.gamesdesignadvice.com so thanks for those kind words! I will be posting again soon on that site, but for right now am concentrating on the competition.


text:
H.R.4663 - Protect Patient Access and Promote Hospital Efficiency Act113th Congress (2013-2014)
|Rep. Black, Diane [R-TN-6] (Introduced 05/15/2014)
|House - Ways and Means
|Latest Action:
|05/15/2014 Referred to the House Committee on Ways and Means.
This bill has the status Introduced
Here are the steps for Status of Legislation:
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Subject — Policy Area:
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- View subjects
Summary: H.R.4663 — 113th Congress (2013-2014)All Bill Information (Except Text)
There is one summary for this bill. Bill summaries are authored by CRS.
Shown Here:
Introduced in House (05/15/2014)
Protect Patient Access and Promote Hospital Efficiency Act - Amends title XVIII (Medicare) of the Social Security Act to authorize nurse practitioners, clinical nurse specialists, physician assistants, and certified nurse-midwives who order inpatient hospital services to certify their medical necessity for payment under the Medicare program.

subset: commoncrawl


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... telling us all the different routes to take, and a man one recumbent bike ( lazy person, as Elly calls them) showing us the way to the supermarket when we were low on water and had no food. We've also been very impressed with the French Rhine route signs today although it should be straightforward following canals for most the day, the bits in towns are all signposted well and had no problems. I was relieved that I still remembered ...
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... of getting help in the first place. In fact, I was sworn at when I said that Andrew had capsized. Charming. A little stressed out, we decided we needed some good local wine. We took the train to the fishing village of Corniglia, hiked up the steep steps and were welcomed by the most beautiful little town of the bunch - quiet because no one could be bothered walking up the steps, and so charming we had to relax. We enjoyed plenty of lovely house plonk and laughed away ...
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Comment from Rudi Rennert, (12/9/2010, 10:46 AM)
Everyone remember that even if you don't make 200K, small businesses like pizza shops, drycleaners, mechanics and others, which CREATE jobs will be hit by this tax hike. 200K is GROSS income. Just because your company MAKES 200k+, doesn't mean that's your income after taxes, employee paychecks, insurance, supplies... etc.
Comment from Paul Schroder, (12/21/2010, 5:28 PM)
More benefits. More tax cuts. And 2 foreign wars. A bit more of this and we'll be in the money if we can keep spending more and getting even less revenue. Paris Hilton gets another tax cut. No country has ever cut taxes at a time of war.
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Twitter Expands Search Results to Older Tweets
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Feb 7, 2013, 6:40 PM by Eric M. Zeman @phonescooper
Twitter today announced that it has improved its search function with the ability to search back further in the timeline. Before today, results only went back as far as one week. Now, they extend further back, though Twitter didn't say how far. The improved search results are available Twitter's regular and mobile web sites, as well as its Android and iOS apps.
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Why do we do it?
What, really, gives you or me the right to question the toughness of Jay Cutler ... or any professional athlete, for that matter? And make no mistake: I'm as guilty as anyone when it comes to this stuff. Me, Kirk Minihane, the same guy who already in 2011 has, A) almost teared up while pleading with his dentist to knock him out before a root canal, and B) spent three days on the living room floor after blowing out my back shoveling snow for 35 minutes. Why have I joined you — about 95 percent of NFL players not on the field Sunday (active or retired) and seemingly every member of the media (I'm starting to really hate Twitter, it's really OK to sometimes just take a pass on an issue) — in blasting Cutler for not playing in the second half of the NFC title game.
You name it, I said it or thought it: No guts; if he's able to stand he should be on the field; I didn't see the kind of hit that knocks a real QB out of the game (See: Lawrence Taylor on Theismann, or Bernard Pollard); it looks like he doesn't care; typical Cutler, you'd never see this from (fill in the name of your favorite "tough" quarterback); doesn't he realize what this will mean to his legacy; how many chances do you get to play in a Super Bowl. Same things we were all saying or thinking is my point.
A day -- and an MCL sprain announcement -- later and it's hard not to feel, well, just dirty about the whole thing. I feel like this is maybe a teaching moment for all of us. If a guy says he's hurt, he's hurt. We don't know anything about the threshold for pain of any individual athlete, so let's just leave it alone and give him the benefit of the doubt. Agreed? Ready to move on?
Sounds great as a theory, but what happens when Jacoby Ellsbury goes on the DL in April?
You get what I mean. Maybe it's just part of being a fan or being in the media -- there is always going to be the urge to overreact when it looks like a guy isn't "gutting it out."
(And this is Ellsbury all over again, but on a national scale. People who don't know anything about anything coming to the conclusion that a guy is soft because it's the easiest way to define him. And for all I know Ellsbury is soft and didn't play because Scott Boras told him not to. And for all I know Ellsbury was spitting up blood every day last year but still was dying to play. But I have zero proof either way, just like everyone else. But it's become more important to run with a story than to figure out what the truth is.)
And I mean "looks" because, again, we have no clue. Let's consider Jay Cutler for a moment. This is a guy who has played 16, 16, 16 and 15 games the last four regular seasons. He takes a ton of hits -- he was sacked nine times in a loss to the Giants in October and 57 times on the season. He took a beating in Denver and while in college at Vanderbilt. Oh, and P.S.? Cutler tried to play after being injured on Sunday. So why the near-universal vitriol and immediate assumption that he lacked the twins to stay on the field?
Because he made the cardinal mistake: He looked bad on television.
He needs a PR polish, that's all. Lesson No. 1: If you are hurt in a playoff game, do not walk off the field. Wait for the cart (Philip Rivers on Monday: "Me personally, I'd have to have been taken off in a cart.") I would also suggest burying your head in a towel and staying in the locker room. That seems to always appease the fan base and media. Standing -- and, gasp, walking ('cuz we all know that's the same as running away from a 260-pound linebacker) -- on the sideline while Todd Collins is throwing knuckleballs to rival any ever tossed by a Niekro brother just isn't going to play in the world of instant news.
And that's really why this went from a story to A STORY on Sunday. Fellow NFL players ripped Cutler on Twitter and TV. Maurice Jones-Drew -- who missed the last two games of the regular season, games the Jaguars needed to make the playoffs -- called Cutler a "quitter," just one of a host of active players who went after the QB. The retired crew was also well represented, led by Deion Sanders, who basically missed two SEASONS with a turf toe injury and probably has fewer career tackles than Jay Cutler. Sanders tweeted the following: "Folks I never question a players injury but I do question a players heart. Truth." I have never had the desire to hear Deion Sanders' opinion on anything, but if the mood struck and I needed a fix I think I'd probably stay away from anything to do with toughing it out through an injury.
But the larger point is this: The story gained legitimacy when players broke the code and started talking. And you know what? Same thing with Ellsbury last year. Until Kevin Youkilis opened his mouth and gave fans something to point to Ellsbury and his (admittedly slow) recovery from broken ribs was just fodder for talk show shots with no proof that it was possibly a real issue in the clubhouse. Do you think Youkilis has any idea as to the extent of Ellsbury's injury? Of course not.
Look, it's possible that Philip Rivers or Tom Brady or Brett Favre would have stayed in the game if they had suffered the exact same injury as Cutler. And maybe Youkilis (who has never played 150 games in a season) would have played more than 18 games with four broken ribs. Some guys are tougher than others. I know that.
All this doesn't answer the question posed at the top. Why do we do it? I suppose it's pretty simple, when you look at it. The reason that you and I aren't NFL quarterbacks is that we can't throw a football 60 yards on a string, or evade blitzing safeties to run for a first down. Oh, and we aren't 6-foot-6 and 230 pounds. Those are the reasons. But if we had those things, well, surely we'd have all the intangibles. We would never leave a playoff game with that kind of injury, because we would be winners, right?
Now if you'll excuse me, I need to get my heating pad. Guess I'm too tough for my own good -- you'll never see me ask out of shoveling snow.
FOXBORO — WEEI.com's Mike Petraglia and Chris Price explain why Patriots owner Robert Kraft came out on the offensive Wednesday and hit back at the NFL for upholding Tom Brady's four-game suspension.
Law Professor Michael McCann calls in to talk about how Tom Brady can fight the NFL in court.
Peter King calls in to talk about Roger Goodell not reducing Tom Brady's suspension.
Jay King of Masslive.com joins the show to break down the performance of the Celtics during the NBA Summer League. Then Ben and Sam discuss the exciting possibility of a Space Jam sequel.
Michael joins Ben and Sam to discuss the wild NBA Free Agency period and the upcoming Celtics season.
How long will this rebuild take? How much money will it take to keep Bae Crowder? Are Draft Picks even worth anything? With the Danny Ainge not landing any big names in the draft, and unable to lure any big names in free agency, Sam and Ben discussed if the Celtics are doomed moving forward.
Joe and Dave are joined by Pedro who was at the game and had his number 45 retired by the Red Sox in a very touching pregame ceremony. Pedro talks about going into the Hall of Fame, his time in Boston and love for the game of baseball.
Joe & Dave talked to the Sox designated hitter, who hit two home runs and drove in seven runs in the win over the Tigers.
Joe and Dave talk with Xander after he hits the walk-off single that snapped the Red Sox losing streak as they beat the Tigers in 11 innings.
Don Sweeney, who was hired as the Bruins general manager yesterday speaks with Dale and Holley about his new position and where the Bruins go from here.
The awesomely knowledgeable Fluto Shinzawa calls DJ, Naoko and Pete to talk about his thoughts on the future of the B's. He discusses his column from earlier this week on Cam Neely wanting to give Claude the ax earlier in the season but not getting the ok. Fluto shares his thoughts on Chiarelli's firing, the future for Claude and where the Bruins should go from here. He also gives his opinion on potential moves the team can make, who would fit in here, his thoughts on the NHL playoffs so far and more.
In the final hour of the "midseason finale" as DJ likes to call it, the crew discuss more about the future of the Bruins franchise, the possible power struggle in the front office and who should be the head coach going forward. They talk to intelligent and talented Fluto Shinzawa about all of these thing and more in an excellent interview, and finally, DJ says THANK YOU!
Stephen A. joined us to discuss Brady's punishment.
Pats fans called in with their thoughts on the Brady suspension.
Callers give their reaction to Tom Brady's suspension being upheld.
Judy Battista, NFL.com, warns the listeners about the negative ramifications that will occur when Tom Brady and the NFLPA takes the NFL to court.
Robert Kraft decided, in May, to drop the rhetoric directed at the NFL in hopes that Roger Goodell would be lenient on Tom Brady. Today, he stated that he was wrong.
When the show opened today, we went to the press conference, live, where Robert Kraft condemned the NFL's decision to uphold Tom Brady's suspension. Bill Belichick spoke shortly after. Lou, Christian and Tim reacted immediately after.
Robert Kraft went a long way to winning fans back when he stood up against Roger Goodell and the NFL this morning for what he describes as a flawed process in which the Patriots were railroaded. We break it all down and take your reaction.
We speak with attorney John Dowd, who authored the report that led to Pete Rose being banned for life from Major League Baseball. Dowd tells us that the NFL railroaded Tom Brady from start to finish with this investigation.
We go inside the Kraft-Goodell relationship and how things might be changing with the NFL Network's Ian Rapoport.
Mikey Adams lets the Red Sox have it and welcomes callers who do the same. The Red Sox (stink)!
Mikey Adams and Lenny Megliola get 36 glorious minutes between games of a Monday doubleheader, and after an 11-1 Red Sox loss, to vent about the declining state of the team.
Mikey Adams and Lenny Megliola talk to #RedSox great Bill Lee, The Spaceman, about the current version of the Sox as only The Spaceman can describe things.
Russ & Alex discuss Andrea Pirlo's MLS debut, Didier Drogba signing with Montreal and debate which team has had the best transfer window so far.
Jay King of Masslive.com joins the show to break down the performance of the Celtics during the NBA Summer League. Then Ben and Sam discuss the exciting possibility of a Space Jam sequel.
With the transfer window open and active in the world of soccer, David Amoyal joins Ben & Alex to talk transfers, transfers and more transfers
The "B" in MFB has decided to accept a job back in Pittsburgh where he can be closer with his family. Tim Benz announces that he made the very difficult decision to leave his post at WEEI so he can return home full-time with his wife Kate.More from this show
Stephen A. joined us to discuss Brady's punishment.More from this show
Pats fans called in with their thoughts on the Brady suspension.More from this show
Callers give their reaction to Tom Brady's suspension being upheld.More from this show
Stephen A. Smith was on the show BEFORE the news came down about Tom Brady's suspension being upheld. He was also the first to report the news that Tom Brady destroyed his personal cell phone.More from this show


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Ghana's mixed fortune as a dumping ground for e-waste
Who is to blame for the rise of ISIL?
02 Feb 2013 18:47 GMT | Sport, Football
There aren't many better venues for international football than the Cape Town Stadium.But this iconic World Cup venue will not feature in this year's Africa Cup of Nations, after city officials decide the costs are too high.
Al Jazeera's Paul Rhys reports from Cape Town.
Source: Al Jazeera
George Dearnaley was a white footballer for Bafana Bafana during apartheid and now helps young players reach the top.
Sport, Football, South Africa
South Africa could claim glory at the Nations Cup, but has the country's sporting legacy benefited ordinary people?
Sport, Football, Mali, South Africa
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Relatives of inmates killed while in police custody demand justice and investigation into the deaths.
Asia, India, Human Rights
Migrants from Calais refugee camp risk their lives in continuous attempts to cross into UK under the English Channel.
Europe, France, Refugees
A year after truce collapses El Salvador gangs seek new path to engage government in another truce process.
Poverty & Development, Latin America, El Salvador
Cuba offers free sex change surgeries and government-sanctioned Pride marches, but activists say more change is needed.
Human Rights, Cuba, Fidel Castro
UN report blames rise in deaths and injuries in 2015 on indiscriminate attacks as fighting increases in civilian areas.
War & Conflict, Asia, Afghanistan, Taliban
At least 27 dead, dozens missing and more than 300 rescued after carriages tumble into river in Madhya Pradesh.
Asia, India
How nurturing chickens is helping elderly communities combat loneliness and associated mental health problems.
Health, Europe, United Kingdom
A four-part series that reveals how a secret pact formed a cartel that controls the world's oil.
Business & Economy, Middle East, Iran
After days on a crowded boat crossing the Mediterranean, one Syrian refugee family strives for a new future in Austria.
War & Conflict, Syria, Immigration
Lea Tsemel discusses the deportation and detention of Palestinians, torture, and discriminatory laws in Israel.
Human Rights, Law, Middle East


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What's On: Ai Weiwei
Prior to his inexplicable detention, Ai Weiwei planned to exhibit key works from the last six years at the Lisson Gallery. Now, as the culturally significant figure and activist for human rights in China has not been heard from since his detainment, the gallery and Ai's legion of supporters are following through with his intentions. With his work standing in his stead and continuing to speak profoundly, the pieces, which include a coffin carved from wood reclaimed from destroyed Buddhist temples and a marble CCTV camera, will undoubtedly be afforded a new level of significance at this time.
- Danish illustrator Rune Fisker's clean, windswept surrealism
- Filmmaker Alice Dunseath presents a meditative reflection on life
- Edinburgh graduate Jack Fletcher's beautiful woodcut illustrations
- There Is' ace new typographic projects for Wired and New York Times magazine
- Clase bcn's bright but elegant identity for a Barcelona concert hall
- Craig Gibson's photography is sincere and refreshing
- Yolanda Dominguez asks kids to describe what they see in fashion campaigns
- Street photography shot on an iPhone during fake phonecalls by Jay Giampietro
- Tokyo 2020 Olympic and Paralympic logos unveiled
- Illustrated campaign for Volkswagen uses parents lying to children as a metaphor
- Should creatives ever accept unpaid work? We ask some seasoned experts
- We get a sneak peek of TASCHEN's new book documenting 50 years of Pirelli


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Learn about neuroscience training opportunities
Learn more about NMHI priority research themes
Select an area to learn more about the work being done in this area:
The Neuroscience and Mental Health Institute at the University of Alberta offers exciting education opportunities to learners at all stages of their education:
Undergraduate students
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Postdoctoral fellows
Interested learners may also want to browse through the listing of available positions.
All aboard the brain health Research train! We're running, walking & rolling for a good cause on Sept 19 @ hawrelak buff.ly/1ec5UJa7/24/2015 9:49:50 AM
NMHI / ISTAR researcher Dr Beal is using video to treat stuttering #ualberta buff.ly/1KmNkwq7/24/2015 8:12:08 AM
@SfNtweets OK thanks!7/23/2015 4:22:34 PM


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Top view of a G3M bomber (Date and location unknown)
Delta SkyMiles® Card
American Express®
Top view of a G3M bomber (Date and location unknown)
Free! Eternal Summer x MITSUBISHI TOKYO UFJ- VISA DEBIT
Special collaboration visual.
Source: http://mvd.jp
Evo understeers off of cliff at Pikes Peak.
American Express®
The best kit.
El Panda posando desde Corozal, Puerto Rico ✌🏻🐼
Rolling Evo. by God_speed on Flickr.
Mitsubishi Celeste, 1975. Japan. Photo: Mitsubishi. From the book Car Design Europe by Paolo Tumminelli. Source
IG: @EvoX_Jun
Simple and Clean.
Madonna by Herb Ritts, 1987
Mitsubishi Lancer Evolution IX
Jeano's Evo X
I've been playing a lot of Need for Speed Underground lately to say the least….
1992 Mitsubishi Lancer Evolution I CD9A
-4G63 2.0L 5speed Awd
Mitsubishi Lancer Evolution V in Gunma
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Screwy News - Thursday October 20, 2011
by Screwy News
posted Oct 20 2011 5:16AM
The age people start to hate looking in the mirror...45.People under 24 look at the mirror ten times a day on average.
People over 45 don't like what they are seeing in the mirror....so take care of your skin and quit smoking now. Wear some sunscreen even now.
Quick reminder: harold camping predicted the world to end on May 21st...nothing happened to my knowledge. He says it began on the 21st and will end tomorrow....so get busy getting your stuff in order today...eat a big lunch and walk out on the ticket...get a speeding ticket and tear it up in front of the officer....tell your significant other how you really feel about their cooking abilities....buy season tickets for the university of memphis football program...buy ten thousand tickets...charge it.
An Iowa couple in their 90's died last wednesday after 72 years of marriage..They were in a car accident, made it to ICU, and died exactly one hour apart...while they were still holding hands. cool
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Waging Peace
Women Against War supporting non-military ways of solving conflicts
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The Choice: Negotiate or Fight
I've been thinking about how the rest of the world must view in some amazement plans by Republicans and their allies to spend $20 million in the next 2 months in an effort to torpedo the negotiations with Iran so carefully crafted to prevent another catastrophic war in the Middle East. How often do the […] [Read More]
You Never Die Twice. Lack of transparency in the CIA and military drone killings.
This week Women Against War and members of several other Capital District peace groups joined in a Statewide lobbying initiative of our two Senators, Kirsten Gillibrand and Chuck Schumer, after having to re-schedule our Monday appointments due to the foot of snow and more that fell on the area. Women Against War had already held […] [Read More]
How Do You Make Enemies?
I have recently been spending most of my time with my sister who is in hospice with the lung cancer that is slowly robbing her of the ability to do things she loves to do. As friends and other relatives come by to visit I have been struck by how much she is part of […] [Read More]
Need Hope for Peace in 2015?
As the new year starts, are you happy that last year ended with US successful diplomacy – with China on the climate crisis and with Cuba on restoring relations? Are you depressed by the US re-committing to a military approach that hasn't worked for the last decade in Iraq and in Afghanistan? Are you looking […] [Read More]
GROUNDED Tells Compelling Story of Drone Pilot
Last year I saw the powerful play by George Brant, GROUNDED, in New York City and suddenly understood that even though the pilots of American drones "fly" the planes from desks in the US, they too can become victims of drone warfare. I'm excited that this much acclaimed play is now in the Capital Region […] [Read More]
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Nerlens Noel Nominated For Geico Play Of The Year
Kentucky freshman Nerlens Noel was nominated for Geico Play of the Year for his alley-oop throw down against Auburn on January 19. Each week for eight weeks, four plays will be nominated. Fans can vote on Facebook at facebook.com/BestofCollegeBasketball, and one play from each week will advance to the finals. The winner will be announced April 6 on during the Geico Best of College Basketball special on CBS.
In the game against Auburn, Archie Goodwin threw up the alley oop for Noel, who hurtled a defender for the two-hand dunk. Watch the play here and be sure to vote!
Below the Fold
University of Kentucky Alumni Charity Game tickets to go on sale
Five-star WR Jermaine Eskridge commits to Kentucky Football
Kentucky Football to host New Mexico State, Doug Martin in 2016
Karl-Anthony Towns, Willie Cauley-Stein to throw first pitch at Cincinnati Reds "Big Blue Night"
"Throwback Thursday": An emotional Senior Day ceremony for Chuck Hayes and Josh Carrier
Kentucky Football receives a vote in Coaches Preseason Top 25
Duke "not a lock" for Harry Giles, Kentucky still in the running
New UK commit James Hudson III ready to leave his mark on the program
Four-star running back Michael Warren breaks down his decision to pick UK
Future Kentucky quarterback Mac Jones discusses his commitment
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Category » Eat Me
High in Fat Foods Can be Good for You
Bookmarks of a Blog Junkie: And lots and lots of zucchini.
BY Alison Berry in Eat Me on Jul 15, 2010
Jelly Announces 2010 Pool Party Line Up
New Sally Hawkins movie is SO GOOD!!
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Coastguard Rescue Teams from Hastings and Rye Bay have been working to rescue a Labradoodle called Pepper that slipped over the cliffs at Ecclesbourne Glen near Hastings yesterday afternoon at just before 3 p.m.
The call was passed to the Maritime Rescue Coordination Centre at Dover (MRCC) by Sussex Police. The MRCC sent Hastings Coastguard Rescue Team to the scene and a cliff man spotted Pepper on a very narrow ridge. The Hastings team then spent the next four hours trying to persuade Pepper to come close enough to them to be rescued but she refused. The Hastings team were joined by the Rye Coastguard Rescue team who approached from the opposite end of the ridge and tried to tempt her with dog treats and meat snacks but Pepper wouldn't be persuaded to come to them. At 11 p.m. last night, in total darkness, the teams had to give up for the night.
The teams returned to the scene this morning and finally at just before five thirty this evening managed to persuade Pepper to allow herself to be rescued by the cliff man.
Pepper was unhurt but thirsty and exhausted. Delighted to be reunited, her owner John from London said: "I never thought that she would run through the gorse and no idea that there was a sheer cliff on the other side of it. I will never again walk Pepper off the lead near a cliff and would strongly advise other dog owners to learn from our experience and always, always keep your dog on a lead near cliffs."
U.S. Coast Guard and firefighter crews helped rescue four people from a boat fire Tuesday afternoon in Alameda, Calif.
Coast Guard Sector San Francisco Command
Major cocoa buyers are boycotting a scheme in Ivory Coast aimed at guaranteeing local firms a share of the lucrative export market, arguing that these players lack
Nautilus Minerals Inc. has awarded a contract for the design of the Solwara 1 dewatering plant to be used on the company's production support vessel to the Brisbane
Philippine generals on Wednesday asked Congress to almost triple annual defence spending over the next five years to upgrade equipment amid an escalating marine dispute with giant neighbour China.
General cargo ship M/V Georgiana H, IMO number 8911413, was detained in Marina di Carrara, Italy on July 17, tallying as the ship's third detention in the Paris MoU region within the last 24 months.
Ship operators working in polar regions can now equip vessels with liferafts from the SurvitecZodiac range that have been manufactured to meet Arctic operating conditions.
McMurdo has announced PRISMA Connect, a web-based integrated fleet management system that connects ship to shore in real-time for improved communication and operational efficiencies,