text:
Following the Front Wheel- Postie Bike Ride
View Single Post
Gnarly Adventurer
Joined: Jan 2011
Location: Kobe Japan
Oddometer: 288
You mean with the hack attached?
Originally Posted by
Hi RDT 953 , I subscribed to your thread a few weeks ago , and just caught up with everything that you have been up to in the mean time .
Amazing pictures and story , I will follow it with great interest .
I have also been on a 5 000km trip on Posties over the past few weeks , but mine has a Sidecar on it as you can see on the Oz Sidecar FB-page . After looking at your video and comments on some of the roads , how do you think this little rig would do over there ?
The recent trip to Vic and back to QLD was basically just a test-run for exactly what you are doing , we are thinking of riding all the way back to Thailand . The debate continue on whether to take the Posties or something a little bigger , maybe a Honda 200 AG , or even our BM 800 GS's , which I feel may be a bit heavy for this trip , your learned opinion on this subject will be much appreciated ?
I've seen one other hack so far and that was on what I think was a Honda 125. Choice of bike would depend on where you intended going. My little PB with my weight and about 40kg of luggage has handled everything thrown at it so far but I don't think it could have dragged a sidecar over some of the roads I covered in East Timor especially on the south coast and through the mountains there.
Of the 3 bikes you mention my pick would be the 200 AG as it would probably share many parts with other bikes seen in this part of the world and will have a definite power advantage over the Postie. In fact I saw a 200 AG for sale at the Super Bike races in Darwin just before leaving and I was very tempted to do a quick change of bikes.
I'm lost, I've gone to look for myself, if I should return before I get back, have me wait.
View Public Profile
Find More Posts by RDT953


text:
Select Local Merchants
CurvesRead MoreAs they enter the training circle at Curves, female guests come face-to-face with the smiles of other women. And just as points on a circle share a common distance from the circle's center, workout participants share the experiences of those nearby by trading stations throughout the 30-minute training session. One minute is spent on a piece of strength-training equipment built for feminine frames and designed to work two opposing muscle groups with a single movement. Exercisers then move on to a recovery station, where they run, jog, or dance to maintain heart rates and keep platforms in place during momentary losses of gravity.672 S Main StBanks, OR US
New Era ComputersRead MoreFor 10 years, New Era Computers has taught students to bend computers to their will with software-wrangling classes that congregate in the mornings, afternoons, or evenings. Instructors employ individual attention and hands-on learning to unveil the mysteries behind Microsoft Word (a $180 value), Excel (a $225??$275 value), PowerPoint (a $180 value), Access (a $225?$275 value), or the accounting prowess of QuickBooks (a $225 value). Beginning courses impart basic skills, while intermediate courses delve into more complex studies and allow students to build their own scale model of the Internet. Classes meet in two-hour sessions, either twice a week for three weeks or three times a week for two weeks. New Era Computers' schedule lets prospective students peruse a convenient timeslot and teaches them how to introduce themselves in binary.2328 Pacific AveForest Grove, OR US
CrossFit Code RedRead MoreWhen he isn't at his gym or steering a helicopter through commercial and instructive flights, owner Jake Maslin coaches high-school and college-level lacrosse teams, channeling his own experiences in competitive sports to condition players. He also draws on the discipline ingrained by his service in the military, a resolve that fuels his passion for communal CrossFit workouts. Their inclusive group ushers total beginners and regulars through a vigorous but rewarding fitness regimen guided by 10 core values, such as honor, honesty, and leaving no one behind. The tenets all bespeak a tightly knit atmosphere that underlies each new Workout of the Day, pushing members through every last rep and away from ice-cream stands. Techniques from Olympic weightlifting, gymnastics, and sprinting merge to form challenging routines with movements that are scalable to all fitness levels.2900 SW Cornelius Pass RdHillsboro, OR US
American Guitar Academy PortlandRead MoreEach of the guitar coaches at American Guitar Academy are certified in the school's signature teaching method. Developed over 25 years, this house-honed instruction technique incorporates scientific research to help fingers learn to shred frets up to eight times faster than alternative methods. During private half-hour lessons, instructors guide budding rock stars aged 4 years and up through the basics of strumming chords and seamlessly stitching together riffs. These comprehensive lessons on classical, electric, or acoustic guitars are offered once a week with a live instructor or online and guarantee that students will be playing their favorite music within six months of training. Students may begin lessons without owning a guitar, but are encouraged to gain access to one quickly for mastering scales and the ability to solo with their teeth.270 East Main StreetHillsboro, OR US
CrossFit HillsboroRead MorePacific Personal Training ascribes to the belief that everyone, from avowed gym rats to aloof couch pigeons, benefits from one-on-one coaching. Thanks to the gym's relatively small size, the trainers have the ability to address their clients on a personal basis. Whether that means giving members a phone call when they haven't stopped by the studio lately, or sharing their inspirational stories with other wellness?seekers, Pacific Personal Training guarantees goal-achieving results with a personal touch.2074 NW Aloclek DrHillsboro, OR US
Yoga HillsboroRead MoreA yoga studio and stress reduction clinic serving greater Portland and Washington County like this: What we can do for ourselves to heal and stay well. A professional complement to medical care and therapy. Professionally taught by well trained, highly skilled, mature teachers. For ordinary people like you and me.232 NE Lincoln StHillsboro, OR US

subset: commoncrawl


text:
|Homewood Suites By Hilton Rodanthe hotels are listed below. Search for cheap and discount Homewood Suites By Hilton hotel rates in Rodanthe, NC for your business gathering or personal travels. We list the best Homewood Suites By Hilton Rodanthe hotels & motels so you can review the Rodanthe Homewood Suites By Hilton hotel list below to find the perfect place.
Our search will also list discounted Rodanthe, NC properties that have similar star quality of Homewood Suites By Hilton.
Next: Show All Available Comparable Hotels with Pricing >


text:
Challenge Cup fifth round: Leeds Rhinos v St Helens preview
Last Updated: 26/04/14 5:06pm
The tie of the round comes from Headingley Carnegie as new league leaders Leeds Rhinos host former table-toppers St Helens on Saturday.
While the Rhinos won both of their Easter programme fixtures, two defeats for Saints meant they surrendered top spot to their fierce rivals.
Last season's meetings at Headingley were split with Leeds knocking St Helens out of the play-offs, although Nathan Brown's men secured a 14-10 triumph over the Rhinos last month courtesy of Tommy Makinson's late try.
St Helens (12) have one more Challenge Cup success than Leeds (11) and have won the trophy five times since Leeds last lifted the trophy in 1999. The Rhinos have remarkably lost all six finals contested since beating London Broncos at the old Wembley.
Leeds head coach Brian McDermott has brought back centre Kallum Watkins, who was rested for Monday's win over Salford, while forward Ian Kirke is hoping for a recall after being 18th man against the Red Devils.
The Rhinos remain without hooker Paul Aiton, Jamie Jones-Buchanan (bicep) and Stevie Ward (ankle).
Looking forward
"This has been building since Saints and us were drawn out of the hat together," McDermott said. "Both teams have got through the league as best they could and have been looking forward to this one ever since."
"They won their first eight so they're a very good team. We'll prepare for a very good Saints and maybe the game will go down to the wire."
Saints are boosted by the return of Luke Walsh, Alex Walmsley, James Roby and Jonny Lomax, who were all rested for the Easter Monday game at Widnes, while Jordan Turner, Kyle Amor and Adam Swift are expected back after missing the Easter programme through injury.
Only forwards Willie Manu and Anthony Laffranchi are definitely missing for Brown's men.
"Every time we play Leeds it is a close game," Brown told the club's official website. "Since I have been at Saints we have won a couple and they've done the same. Every game has been a good game of footy and this one will be no different.
"The respect from club to club is high. Our away support has been brilliant and they will travel in numbers again. It is a big tie at a great place, on a great field and I have no doubt the winner would fancy themselves to push through and have a genuine chance of going to Wembley."
Leeds Rhinos: Hardaker, Jones-Bishop, Watkins, Moon, Hall, McGuire, Burrow, Leuluai, Peacock, Ablett, Sinfield, Delaney, Bailey, Kirke, Clarkson, Achurch, Briscoe, Sutcliffe, Singleton.
St Helens: Lomax, Makinson, Turner, Jones, Swift, Hohaia, Walsh, Masoe, Roby, McCarthy-Scarsbrook, Soliola, Wilkin, Amor, Wellens, Walmsley, Percival, Greenwood, Richards, Thompson.
Tetleys Challenge Cup 2014 R5
Koukash turns to Australia
Salford owner Marwan Koukash willl look to Australia as he steps up his search for a new director of football.
Burrow: Rhinos can cope
Rob Burrow says he is confident Leeds will be able to get by for a couple of months without himself and Paul Aiton.
Cup victory delights Cummins
Head coach Francis Cummins said it was a massive boost for his struggling Bradford side to knock out Catalan Dragons.
- Koukash unhappy at Cup exit
- Tigers boss up for the Cup
- Smith boss hails Wolves duo
- Wane: Win all that matters
- Centurions edge past Rovers
- Tigers maul helpless Eagles
- Vikings too good for Salford
- Bulls comeback stuns Dragons
- Bowen inspires Wigan victory
- Bridge too far for Doncaster
- Rhinos handed Burrow blow
- Cougars secure quarter berth
- Five-star Rhinos beat Saints
- Tigers v Eagles: Teams
- Wolves v Doncaster: Teams
- Red Devils v Vikings: Teams
- Warriors v Hawks: Teams
- Bulls v Dragons: Teams


text:
Children's LiteratureYoung men and women who had lived through the dark age of World War I saw their lives in a way far different than previous generations. This resulted in a significant change in social mores and values and led to a decade of rambunctiousness. In addition, historical forces brought to the fore issues that set the stage for future conflict and suffering. Totalitarian ideologies born in the 1920's were to spawn the Second World War. And when the Great Depression began in the later part of the decade, it set the stage for years of economic dislocation, loss, and want. Here, in a book named for that tumultuous era, readers are given a chance to read serious investigative essays about that far-off time. Among the subjects addressed by the writers are changing social values, Prohibition, crime, and the Great Depression. In general, while these selections are highly informative they are very scholarly. Thus, this is a book that has a significant depth of knowledge, but also one that is written in a way that primarily adults, or adolescents with a keen interest in history, will find it approachable. 2004, Thomson Gale, Ages 16 up.
Greg M. Romaneck


text:
Most of the book is devoted to discussions of individual tools, but throughout run the themes of combining programs and of using programs to build programs -- emphasizing how they fit in the environment.
1. UNIX for Beginners. 2. The File System. 3. Using the Shell. 4. Filters. 5. Shell Programming. 6. Programming with Standard I/0. 7. UNIX System Calls. 8. Program Development. 9. Document Preparation. Epilogue. Appendices. Index.
Free ShippingGet Free Shipping on orders over $25 (not including Rental and Marketplace). Order arrives in 5-10 business days.
Need it faster?We offer fast, flat-rate expedited shipping options.
Take advantage of Guaranteed Cash Back. Send your book to us in good condition before the end of the buyback period, we'll send YOU a check, and you'll pay less for your textbooks!
When you're done with this book, sell it back to Textbooks.com. In addition to the best possible buyback price, you'll get an extra 10% cash back just for being a customer.
We buy good-condition used textbooks year 'round, 24/7. No matter where you bought it, Textbooks.com will buy your textbooks for the most cash.
Being online is not required for reading an eTextbook after successfully downloading it. You must only be connected to the Internet duringthe download process.
Minimum Requirements:
What is the Marketplace?It's another way for you to get the right price on the books you need. We approved every Marketplace vendor to sell their books on Textbooks.com, so you know they're all reliable.
What are Marketplace shipping options?Marketplace items do not qualify for free shipping. When ordering from the Marketplace, please specify whether you want the seller to send your book Standard ($3.99/item) or Express ($6.99/item). To get free shipping over $25, just order directly from Textbooks.com instead of through the Marketplace.
FREE UPS 2nd Day Air Terms


text:
Your Baseball-Centric Travel Guide To Cooperstown
Travel guide to Cooperstown, New York, home of the world famous National Baseball Hall of Fame.
Jared Max: Dear MLB, Stop Playing God — Play Ball!
It is time to dismount from your two-faced high horse and open the door for Pete Rose. Shoeless Joe Jackson, too.
WATCH: New Hall Of Famers Deliver 'Letterman' Top 10
The 2015 Baseball Hall of Fame class is on its way to Cooperstown. But first, a field trip to the Ed Sullivan Theater.
By The Numbers: Congrats To Craig Biggio, The Pride Of Seton Hall University
There's another part of Craig Biggio's road to the Hall of Fame that should be highlighted: the Seton Hall University baseball program.
Johnson, Martinez, Smoltz And Biggio Heading To Cooperstown
The Big Unit, Martinez and Smoltz earned induction on their first tries, and Biggio made it on the third attempt after falling two votes shy last year.
Mike Piazza Misses Hall Of Fame Cut, Falls Short For Third Time
The slugger received 69.9 percent of the vote (384 of 549 votes) from members of the Baseball Writers' Association of America, short of the 75 percent needed for election.
Kallet: Overlooked And Underappreciated Piazza Belongs In Cooperstown
It's a baseball crime that the Mets legend wasn't elected in his first two years on the ballot, and if he's shunned a third time it will be a full-blown disgrace.
What You Need To Know Ahead Of Tuesday's Hall Of Fame Announcement
Johnson, Martinez and Smoltz appear to be shoo-ins for election. Joining them could be Piazza and Biggio in what is shaping up as the biggest class of inductees in 60 years.
Public Ballots Show Mike Piazza Taking Big Hack At Hall Of Fame
Is this the year the great Mets catcher takes his place in Cooperstown — or will he go 0 for 3?
Gil Hodges Jr. On WFAN: Support Overkill Hurt Dad's Chances At Hall
Gil Hodges Jr. says his family is dealing with "another major disappointment" after his famous father was once again denied entry to the Baseball Hall of Fame.
Palladino: The Great 'Donnie Baseball' Will Have No Luck On Final Ballot
While our local baseball teams continue to track free agents and send out trade feelers, something else happened this week. The Hall of Fame voters received their ballots, and with them a bittersweet reminder of one former great.
Never Too Early: Cooperstown Thinking Ahead For Derek Jeter's Induction
Derek Jeter still has three games left before retiring, but Cooperstown officials already are thinking about his likely induction into the Baseball Hall of Fame.
Palladino: Derek Jeter, First-Ballot Hall Of Famer? There's No Argument
For the few who doubt Jeter deserves a place in baseball's Olympus on a statistical basis, don't use the stats. Use the eyes.
Joe Torre Feels 'Terrible' For Steinbrenner Slight In Speech
Torre said he knew how the late Yankees owner would have reacted: "He would've yelled at me, 'You ungrateful such and such.' "
Palladino: Hall Of Famer Joe Torre Honors Guys Who Did It Right
Sunday was about doing it by the rules. This crop of Hall of Famers achieved their stats playing it clean in an unfortunate era where chemicals overshadow its greats.


text:
Granita Al Caffe
24 Sep 2010
|Very strong hot coffee
|1 Pint
|Granulated sugar
|2 Ounce
The granita is a cross between a sorbet and a water ice and during the height of summer or after a heavy meal is one of the most refreshing desserts in existence.
Granita is, basically, half frozen crystals of ice, sweetened and flavoured to taste and served in small glasses.
Easy and uncomplicated to make, any granita tastes impressive and does much to stimulate a flagging digestion.
Combine the coffee and sugar well together and stir until the sugar dissolves.
Pour into 1 or 2 empty ice cube trays and leave in the freezing compartment of the refrigerator until half frozen; between 2 to 3 hours.
Stir the granita every hour while it is freezing to break down the ice crystals.
Rate It
0 Comments
Granita Al Caffe Recipe


text:
Windows 7 Beta leaked
View Single Post
Ducking & Dodging
Join Date: Mar 2008
Posts: 3,948
Re: Windows 7 Beta leaked
Originally Posted by
How are you W7b users finding HD to HD file transfer speeds? Any improvement over Vista?
Ive been using SP2 beta which pretty much has fixed the transfer speeds. I dont find it any slower. I havent clocked it but you dont get 5 mins of calculating before it actually does something like Vista did. Everything I've done in this OS is faster than XP. In fact Windows 7 7000 is the only OS I have installed right now.
There are a few bugs, with UAC disabled the gadgets won't load. Leaving it to the lowest level fixes this. However with UAC enabled every boot up EVGA Precision gives me a warning. To get around that just go into the app evgaprecisionwrapper.exe and right click, set to always run as admin - so now I run the lowest UCA, gadgets work and I dont get notifications on every boot. Its a work around but it works effectively.
Another issue is when installing GTA IV you get an error on the C++ SP1 installation. However if you go in and install it before the installation from the stand alone file in the 'files' directory on the DVD it will install fine and you wont get an error from the installation of GTA IV. Another small problem with GTA IV is when installing the GTAIV.exe (second part of install after RSGC) you must use compatibility for XP SP2.
These have been present since 6801 so I've always found work arounds that work. Still this OS is so fast it's worth some of these little nuances.
i7-2600k @ 4.6Ghz, Zotac GTX 680 (1310/7000), 16GB DDR3 1600, 2 x 1TB Samsung F3 RAID 0, Windows 7 x64, CPU and GPU custom watercooled
Originally Posted by
General Lee
Oh, if the whole world had only one neck for me to squeeze in my hands...
View Public Profile
Find More Posts by mailman2


text:
You claim your children as dependents, as you should, and your return is rejected. This could be because somebody else has stolen your children's Social Security numbers and fraudulently claimed your children as dependents to inflate their own refund.
Where to turn for help if you believe you are a victim of tax identity theft:
The Internal Revenue Service now has a designated group that responds to citizens' concerns about Tax ID theft. You can contact the IRS Identity Protection Specialized Unit at (800) 908-4490
If the IRS itself is not responsive to your tax identity theft complaint, you may be able to get assistance from the Taxpayer Advocate Service. Call 1-877-777-4778 to see if you are eligible.
The Federal Trade Commission is the nation's consumer watchdog and the designated repository of all identity theft complaints. Therefore, you should also file a complaint with the FTC.


text:
Coconut Lime Cake
|Cake flour
|2 1⁄4 Cup (36 tbs)
|1 1⁄2 Cup (24 tbs)
|Baking powder
|1 Teaspoon
|Baking soda
|1 Teaspoon
|1 Teaspoon
|4 Tablespoon
|Vegetable shortening
|1⁄4 Cup (4 tbs)
|1 1⁄2 Teaspoon
|1 Cup (16 tbs)
|Egg whites
|Flaked coconut
|1⁄2 Cup (8 tbs)
In large mixer bowl, sift together flour, sugar, baking powder, soda, and salt.
Add butter, vegetable shortening, vanilla, and 3/4 cup of the buttermilk; blend at low speed of electric mixer until moistened.
Beat 2 minutes at medium speed.
Add remaining buttermilk and egg whites.
Beat 2 minutes more at medium speed.
Pour into 2 greased and floured 9x1 1/2 inch round layer pans.
Bake at 350° for 25 to 30 minutes.
Spread Lime Filling between layers.
Frost sides of top of cake with Fluffy Frosting.
Garnish top with Toasted Coconut.
Lime Filling: In medium saucepan, blend 3/4 cup sugar and 2 tablespoons cornstarch.
Gradually stir in 2/3 cup water.
Add 2 slightly beaten egg yolks and 1/3 cup lime juice; blend.
Cook and stir over medium heat until mixture thickens.
Remove from heat; stir in 1 teaspoon grated lime peel, 2 tablespoons butter, and 1 drop green food coloring.


text:
Servoy 2.0 offers Sybase database, other functions
updated 09:15 pm EDT, Wed April 28, 2004
Servoy 2.0 database dev
Servoy BV today released , its database interface development and deployment environment. Servoy 2.0 offers more than 100 new and improved feature and functions as well as includes the enterprise-scalable iAnywhere Adaptive Server Anywhere (ASA) database through a partnership with Sybase. Users purchasing Servoy Client licenses will also receive a license to use their Servoy applications with iAnywhere ASA at no additional charge. Version 2.0 supports native SSL connection, enhanced mail functions, XML, a new scheduling plugin, better documentation, and other enhancements. Servoy Developer is $390, while Servoy Clients begin at $220.


text:
Single-Player Game Reviews
TTPM offers a collection of reviews and price comparisons of Single-Player Video Games for parents and adults to browse thru before they make a purchase.
- Trending
- New Review
- Special Needs
- Video Review
LEGO Fusion Battle Towers
from LEGO
LEGO Fusion: Battle Towers is a 212-piece set that builds a 2-D castle tower that becomes a 3-D structure when scanned into the LEGO Fusion: Battle Towers app game.
Angry Birds Stella
from Rovio
Stella is the pink bird from the Angry Birds games and this is her first spinoff game.
Barn Voyage
from Fun Plus
Barn Voyage from Fun Plus is a farming simulation game that allows players to build and manage their own farm. Casual game fans, especially fans of farming simulation games like Farmville, will enjoy…
LEGO Ninjago Nindroids
from Warner Bros. Games
LEGO Ninjago: Nindroids is an action-adventure game based on the first five episodes of the animated series Ninjago: Masters of Spinjitzu. In the game, players head to New Ninjago City where the…
Teenage Mutant Ninja Turtles
from Activision
Teenage Mutant Ninja Turtles from Activision is an action-packed, slash-and-dash game starring all four turtles-Leonardo, Michelangelo, Donatello, and Raphael. The game features an original story…
Trash Pack Dash
from Bulls I Toy
Trash Pack Dash from Bulls I Toy is a dash-style, mobile game where you play as a Trashie character and try to run as far in the game as you can go.
Hearthstone: Heroes of Warcraft
from Blizzard Entertainment
Hearthstone: Heroes of Warcraft from Blizzard Entertainment is a digital, card-battling game set in the World of Warcraft universe. You play as a Warcraft hero, get dealt cards, and then battle…
Mario Kart 8
from Nintendo
Mario Kart 8 from Nintendo has all the crazy, kart-racing elements that the long-running series is known for. Players can race as Mario, Luigi, Yoshi, Peach and more on gravity-defying courses.
LEGO The Hobbit
from Warner Bros. Interactive Entertainment
LEGO: The Hobbit from Warner Bros., is the LEGO game based on the first two Hobbit movies. In the game, you play through familiar scenes and locations from The Hobbit: An Unexpected Journey and…
Dwarven Den
from Backflip Studios
Dwarven Den from Backflip Studios is a mining, puzzle and exploration game where you set out to free dwarves that are trapped in mines. Each mine is a level and there are 80 levels at the start of…


text:
Visit our other Wisconsin Historical Society websites!
Refine or narrow your results by clicking any term in the gray boxes below.
Expand your results by removing any breadcrumb in a gray outlined box above. Click on the blue "X" to remove the term.
Narrow your results by entering a keyword into the search box above. Then click the "Search Within" checkbox, then click on the orange "Search" button.
If you did not find what you are looking for or you did not get any results, try changing your search term(s). See our Search Help page for more tips.
Date: 1919 ca.
Description: Factory worker at International Harvester's Weber Works working on wooden wagon wheel hubs.
Date: 1927-10
Description: A woman sits in a wooden chair while using an electric iron on clothing. A laundry basket sits at her feet.
Date: 1939-03-08
Description: Man at the parts counter of an International Harvester dealership owned by the Great Lakes Supply Corp.
Date: 1939
Description: Men hold guns up to the driver of an International D-40 truck marked "Decatur Fast Freight" in a hijacking scene staged by the Chicago Police Department. A...
Date: 1930
Description: Female workers holding what appear to be a carburetor, magneto and roller bearing at International Harvester's West Pullman Works.
Date: 1940
Description: Workers for the American Transportation Company in a highway dispatcher's office.
Date: date unknown
Description: View down grassy median planted with trees in the center of Grand Boulevard. Stone residences are on either side. A man, perhaps a police officer, stands i...
Date: 1935 ca.
Description: Factory workers at International Harvester's West Pullman Works assemble a McCormick-Deering 6-can milk cooler. The men are placing cooling coils and the...
Description: Group portrait in front of a large stone building with arches of members of the Service Employees International Union (SEIU) Local 880 holding giant pennie...
Date: 1905 ca.
Description: Front cover of an advertising catalog for International Harvester's Osborne line of farm implements. Features a chromolithograph illustration of a young bo...
Date: 1901
Description: Calendar for Light Running Plano binders, mowers-headers, reapers-hayrakes, & sickle grinders. The calendar has an illustration of a man using Jone's Lever...
Date: 1900 ca.
Description: Factory workers load a wooden crate marked "McCormick Folding Daisy Reaper" using a pulley system in the docks of the McCormick Works.
Date: 1973 ca.
Description: Quarter-length portrait of Roger J. Crise. Crise was born in Letts, Indiana on September 15, 1913. He served as Corporate Accounting Administrator at the I...
Date: 1913
Description: Cover of an advertising brochure for International Type A and Type B two-speed kerosene and gasoline tractors. Features a color illustration of a man drivi...
Description: Front cover of an advertising catalog for International Harvestser's Osborne line of farm implements. Features a chromolithograph with a mosaic of a woman...
Date: 1902
Description: Catalog cover featuring an illustration, on an orange background, of a young child wearing overalls standing near a pile of corn, corn cribs, and a Plano H...
Date: 1939-04-26
Description: Female factory workers at the McCormick Twine Mill use the twine balling machines and package completed balls of twine from off a conveyor.
Description: Women's coats, hats and other belongings hanging in lockers at International Harvester's Deering Works twine mill. The factory was owned by the Deering Har...
Description: Advertising photograph of young girl in overalls and straw hat pointing to spot on a blank poster.
Date: 1948
Description: Two men standing in a factory office at International Harvester's Tractor Works. One man is fitting safety glasses on the other man. Behind them is a poste...
If you didn't find the material you searched for, our Library Reference Staff can help.
Call our reference desk at 608-264-6535 or email us at:
© 1996-2015 Wisconsin Historical Society, 816 State Street, Madison, WI 53706


text:
NVIDIA GameStream technology may come to the Mad Catz MOJO console
NVIDIA rolled out an update for the SHIELD a short time back. That one brought the system up to Android 4.3 and while that was a nice aspect, there were several other important aspects to the update. One of those others was something called GameStream. In the case of the NVIDIA SHIELD, GameStream mode means users can stream PC game to the handheld console.


text:
Video Games
1938 people here
Yatagarasu Attack on Cataclysm
Roving Rogue
Samurai Warriors Chronicles 3
AVerMedia Live r EXTREME
You Must Build A Boat
Weird news
Cheap games
G2A Deals
Top videos
New videos
New game trailers
Original Series
New Blogs
+10 Rising
+20 Notable
+30 Popular
XD Promoted Home
Staff Blogs
All Forums
New forums
Activity Feed
The Social
Meet + Greet
PC news
PC top stories
PC game reviews
PC game previews
PC games list
PS4 news
PS4 top stories
PS4 game reviews
PS4 game previews
PS4 games list
Xbox One
Xbox One news
Xbox One top stories
Xbox One game reviews
Xbox One game previews
Xbox One games list
Wii U
Wii U news
Wii U top stories
Wii U game reviews
Wii U game previews
Wii U games list
3DS news
3DS top stories
3DS game reviews
3DS game previews
3DS games list
PS VITA news
PS VITA top stories
PS VITA game reviews
PS VITA game previews
PS VITA games list
Xbox 360 news
Xbox 360 top stories
Xbox 360 game reviews
Xbox 360 game previews
Xbox 360 games list
PS3 news
PS3 top stories
PS3 game reviews
PS3 game previews
PS3 games list
iPhone news
iPhone top stories
iPhone game reviews
iPhone game previews
iPhone games list
Android news
Android top stories
Android game reviews
Android game previews
Android games list
Free games
Piranha Bytes RPG
Gothic creator working on a science fantasy RPG
Mutated creatures, you say?
Jul 02
// Jordan Devore
Piranha Bytes is known for Gothic and Risen, but it's stepping away from those series to create a new role-playing game, ELEX. That's "eclectic, lavish, exhilarating, xenial." Got it? Me neither! We can't actually see the gam...
Warner Bros. reportedly well aware PC Batman: Arkham Knight was hot garbage
Jul 02
// Steven Hansen
"I will say that it's pretty rich for WB to act like they had no idea the game was in such a horrible state," an anonymous quality assurance tester on Arkham Knight told Kotaku. "It's been like this for months and...
The Harley Quinn DLC pack for Arkham Knight is painfully brief
Jul 02
// Chris Carter
[embed]295181:59315:0[/embed] Much like Azrael and Batman's other playable companions, Harley's fighting style is nearly identical to the Dark Knight, and other than a few new animations, feels exactly the same -- though, she does have a "party popper" batarang substitute that functions like a Spider-Man web trap. Sadly, the most enemy waves will throw at you is roughly four standard foes and a shield-wielding cop, which doesn't really allow you to dig deep with the Free Flow combat system. A lack of nuanced gameplay permeates in the stealth portions too. In the few Predator sequences that are included, stealth is not really a priority for Harley. She employs laughing gas rather than smoke bombs, tumbles and leaps up walls instead of grappling, and so on, including exploding jack-in-the-boxes rather than explosive gel. Thankfully there are a few differences, most notably the fact that her "detective vision" shows her more demented side with graffiti written on the walls. Harley also cannot employ silent takedowns -- in fact, they're called "loud takedowns," and will always alert guards. She can however use a "Mayhem" ability that lets her knock out enemies in one hit for a limited time, and use Ivy's plants to take out enemies from afar. The entire affair is far too linear, taking place in the Blüdhaven Police Department. It's a prequel, so you know exactly how it plays out if you watch the intro, with a bit of stupid Penguin chatter (I never really liked Arkham's rendition of him) littered between the loose collections of challenge rooms. It all culminates with a final battle with a major hero from the story that uses the tired "throw adds at the player until he wins or loses" mechanic. There are some bright spots, like the idea of Harleen's inner self trying to reason with her insane "Harley" personality, but those concepts aren't really explored in half an hour. If you're a huge fan of Harley you can buy it this fall once its "pre-order exclusivity" (so dumb) is up, or you can just wait for the Game of the Year Edition where it will most likely appear as well. The same goes for the GameStop exclusive Red Hood pack, the PS4 exclusive Scarecrow DLC, and all the costume exclusives.
Less than 30 minutes
Harley Quinn is at it again this time with a pre-order exclusive DLC (yuck) for Batman: Arkham Knight. I have good news for everyone who didn't bother pre-ordering -- you aren't missing much. The entire add-on basically amounts to less than 30 minutes of the same core gameplay as Knight, minus the Batmobile-fest.
Mega Man X: Corrupted
Mega Man X: Corrupted is still happening, here's proof
Jul 02
// Chris Carter
All the way back in 2009, the fan game Mega Man X: Corrupted was shown off to the world, and it looked great -- yet, here we are six years later still waiting for it. There's some good news on that front, as a new set of vid...
Battle Fantasia
Beautiful fighter Battle Fantasia is coming to PC
Next week
Jul 02
// Chris Carter
Back in 2008, Battle Fantasia was released for the PS3 and 360. It was unique little fighting game with an amazing art style, but it was sadly swept under the rug. Thankfully it's getting a new lease on life on PC next week,...
Into the Stars is an intense Space Opera, hits early access July 9
Jul 02
// Alessandro Fillari
Into the Stars (PC, [previewed], Linux, Mac)Developer: Fugitive GamesPublisher: Iceberg InteractiveRelease date: July 9, 2015 on PC (Early Access)Set in the far future where mankind has populated the outer reaches of the known universe, you take on the role of a captain for the last human ship carrying a most precious cargo. After a war with an alien race destroys the last colony of humans, you must lead the remaining survivors and your crew on an exodus through uncharted territory in order to find a new home in Titus Nova, located in the far end of the galaxy. Along the way, you'll recruit new crew members, trade with neutral alien factions, and wage an on-going struggle with the aliens that destroyed your home planet. With the fate of many lives in your hands, you'll have to make many tough decisions in order to secure the future of humanity, while also keeping your one and only ship in working order. The developers weren't shy about sharing their influences for Into the Stars. From Battlestar Galactica, to Firefly, Star Trek, and even Guardians of the Galaxy -- the folks at Fugitive Games wanted a space adventure that emulated the same wonder and awe from classic Space Operas, while injecting a tense and hectic atmosphere that gave players the sense that one wrong move could lead to disaster. Storytelling was an important area of focus for the devs, and while there aren't really any cutscenes or dramatic set-piece moments, the players will be able to create their own captain, crew, and ship parameters (with adjustable stats and areas of focus) from scratch -- giving them freedom in how they play and choose to forge their way across the galaxy.With an entire galaxy map to explore, you'll have to choose wisely where you want to guide your ship, as many different resources are consumed during travel, and dangerous foes might rear their ugly heads. Taking place on over 90 tiles shown on the galactic map, each space represents a sector of the galaxy that can be explored. Players can freely steer their ship within the tile and explore at their own pace. Each tile possess their own unique points of interests, planets, culture, resources, and other sources of intrigue. While some randomness comes into play, the developers wanted to give the entire universe a hand-crafted look and not rely on procedural generation to fill in the blanks. And the results are quite stunning. The visuals within Into the Stars are a feast to behold, and the work from the Unreal Engine 4 shows great promise. From soaring past gas-giants, derelict spacecrafts, to massive floating artifacts from alien cultures, there's much to explore within the galaxy, and it'll take more than one playthrough to witness all the visuals. Though be warned, spending too much time in a certain section of the galaxy will attract the attention of hostile forces that wish to wipe you out.Taking cues from titles like XCOM and FTL, the developers at Fugitive Games wanted to have a strong focus on crew and resource management while gathering resources and keeping ahead of danger. Your ship will need resources and a strong crew to keep flying, and in order to keep both on the up, you'll have to take risks and even make some sacrifices. When you come across planets and installations throughout your travels, you can send probes or Away Teams (a capable team of explorers) down to the point of interest to search for resources and valuables. Though bare in mind, these places can often be dangerous and result in some deaths or harm to your ship if things go south. During one instance, we sent our away team to a remote planet and found many valuable resources with no incidents. Unfortunately, our luck wasn't so great when we went to a derelict human spaceship. An accident occurred which resulted in the deaths of some crew. [embed]295154:59311:0[/embed]As a whole, Into the Stars is a game about taking risks. While some cases may call for the occasional space heroics, most of the time you'll have to play it safe. During planetary examinations, sometimes its better to send probes, which result in a mini-game where you mine materials. Though keep in mind, the lives of your crew and your cargo of human survivors are a valuable resource as well. While traveling in space, you'll come across merchants that may sell goods at the cost of valuable materials vital to the function of your ship. While giving away minerals may be easy, in some cases merchants may request some humans for the trade. It's a pretty grim prospect, and though it may be easy to turn down a request when its first presented to you, you might be in a tight spot and have to entertain the offer. By any means necessary, your ship has to make to Titus Nova, and you may have to make some decisions that could compromise your own captain's humanity.But what would any space opera be without epic ship battles? When you encounter foes that seek to raid your ship, or just want to wipe out what's left of humanity, you'll have to defend the vessel and command your crew in a battle of wits and instinct. Unlike other space-sims, battles take place in quasi-term based format within the confines of the ship. Within the bridge, you have a clear view of the attackers, and you'll have to simultaneously adjust shields, make repairs, and strike against the enemy when the time comes. Initially, I found the battles to be a bit confusing and somewhat dense. It's all in menus, and you have to keep track of different crew attributes and ship parameters to stay one step ahead of your enemies. When making repairs, your view switches over to the engine room as you monitor hull breaches and causalities, all while the enemies are still attacking. While the smaller foes can be easily defeated, facing groups of enemy ships and some of the more massive cruisers can result in somewhat lengthy battles.I was largely impressed with Into the Stars. While we're definitely seeing an influx of space-sims as of late, this title subscribes more to the technical school of thought, rather than the focus on action and explosions. While I admit I got a bit lost during some moments, and had to consult some tutorials, I found Into the Stars to be an incredibly ambitious game that seeks to install a simultaneous sense of dread and awe from players. Not many games can get me feeling nervous while traveling through a lush and colorful galaxy filled with rich cultures and places to explore. If you're looking for something a bit more introspective and technical for your spacefaring needs, then you'll definitely want to keep an eye on Into the Stars.Into the Stars - Early Access [Steam]
Find a crew, find a job, keep flying
The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a s...
Tales of Symphonia
Tales of Symphonia HD coming to PC
Get some Symphonia in you
Jul 02
// Laura Kate Dale
Hey, do you like Tales of Symphonia? Wish it were available on your PC in HD? Are you now holding your breath, reading and hoping I'm not messing with your emotions? Fear not, Tales of Symphonia HD is coming to Steam next yea...
Shenmue 3
Give $1,000 to Shenmue 3 Kickstarter, get personal message from Ryo
'Let's get sweaty'
Jul 02
// Vikki Blake
The voice actor who played Ryo in the English versions of Shenmue 1 and 2, Corey Marshall, has been confirmed for Shenmue 3. "We would all like to thank Corey-san for coming back," says an announcement on the Shenmue 3 K...
Sir, You Are Being Hunted
Sir, You Are Being Hunted has released an early multiplayer build
Robots aren't the only threat now
Jul 02
// Joe Parlock
Sir, You Are Being Hunted was my personal Game of the Year™ for 2014. With its fantastic British tweedpunk art style, some really neat AI and tense-as-hell stealth, it very quickly became a very special game to me. Now,...
Huge TF2 update
Team Fortress 2 becomes Counter-Strike tomorrow
New map, mechanics, and balance changes
Jul 01
// Patrick Hancock
Team Fortress 2 gets a new update tomorrow called the Gun Mettle Update. To summarize, the game is taking on many ideas from its much more popular cohort, Counter-Strike: Global Offensive. First of all, weapon skins...
Dead or Alive
Dead or Alive 5 PC still doesn't have working online multiplayer
Jul 01
// Jordan Devore
Team Ninja was supposed to enable online multiplayer for the PC port of Dead or Alive 5 Last Round by the end of June, months after the game debuted on Steam. Hasn't happened. "[D]ue to major issues found during the beta test...
Spooky scary
Allison Road might fill the P.T.-sized hole in my heart
No looping hallways here
Jul 01
// Jordan Devore
Kojima and co. gave us a glimpse of home-based horror with P.T. and I desperately want more, even if it's from a completely different group of people. Allison Road looks like the next closest thing. A couple of notes about t...
Bombernauts makes me miss Bomberman
Baseball bats and bombs
Jul 01
// Jordan Devore
I probably can't take the day off to play Super Bomberman 2, so I'll pass along word of Bombernauts instead. It's almost ready for us. Ahead of the game's July 31 release on Steam, here's a refresher. Bombernauts is about bo...
Riot is selling skin variation packs again for League of Legends
These should be free character rewards
Jul 01
// Chris Carter
Riot Games is bringing Chroma Packs back to League of Legends. For those of you unfamiliar with them, you'll be able to basically recolor your Champions' skins with them. You can buy them for your champs (Zac, Morgana, Darius...
Humble Borderlands Bundle
Humble Borderlands Bundle adds more DLC
Claptrap and Headhunter DLC
Jul 01
// Darren Nakamura
Last week, Humble and Gearbox announced the Humble Borderlands Bundle, featuring Borderlands, Borderlands 2, a coupon for 75 percent off Borderlands: The Pre-Sequel, and a big chunk of downloadable content for the first two g...
Hearthstone's new card back gives trolls much-needed love
Card back for Zul'jin
Jul 01
// Chris Carter
Normally I don't bother covering Hearthstone ranked seasons, but I figured "what the hell" for this one since it has a card back I actually like. Earning rank 20 or above this month will net you a Darkspear back, which i...
Dark Souls
Dark Souls franchise sells 8M copies
Just think of all those deaths
Jul 01
// Vikki Blake
The Dark Souls franchise has sold over eight million copies worldwide, with more than 3.25 million copies sold on PC alone. Famitsu - reporting from a From Software presentation - confirmed the original Dark Souls game s...
Dark Souls
Play Dark Souls like a boss...literally
Get your own back with this new mod
Jul 01
// Vikki Blake
Dark Souls modder White Lord of DaTeHaCKs has created a mod that'll put you squarely in the shoes/hooves/claws/whatever of your favourite worst nightmare. The Darks Souls Boss Arena Mod "enhances the Debug Mode opt...
Shovel Knight retail
Shovel Knight headed to retail with a proper instruction manual
'No two-page inserts here!'
Jun 30
// Jordan Devore
Shovel Knight is one of those games that's so good, you want as many people as possible to hear about it, play it, and hopefully dig it as much as you do. To that end, some good news: Yacht Club Games is pushing for a retail ...
Fast-paced MOBAs
Matches in Gigantic should only take 15 minutes
'That's a goal of ours'
Jun 30
// Jordan Devore
I'm not much of a MOBA person, but I have really gotten into Heroes of the Storm as of late thanks to its snappy, streamlined design. Shorter matches are a godsend. I've also been eying Gigantic, Motiga's super pretty third-p...
Terraria 1.3
Time to boot up Terraria again
Version 1.3 is here
Jun 30
// Jordan Devore
Everything I knew of Terraria's 1.3 update was shown in that mine cart video. Looking over the vast changelog, there are hundreds of additions, tweaks, and fixes. It's here and it's huge! Multiplayer is easier to set up, for ...
RollerCoaster Tycoon
RollerCoaster Tycoon World looks way better
But I'm still worried
Jun 30
// Jordan Devore
The last time I wrote about RollerCoaster Tycoon World, I said the game looked bad. Because, well, it did. I was hardly the only one, writer or otherwise, to say as much. Atari certainly heard. Flash forward to now, and we've...
Blizzard: 'We have the freedom to bring any character we want into Heroes of the Storm'
Jun 30
// Chris Carter
Destructoid: Let's start out with a simple question -- what inspired Blizzard to create Heroes of the Storm? Kaeo Milker: It all started out as just a cool way to show off what the StarCraft II Editor was capable of for BlizzCon back in 2010. We'd just launched StarCraft II: Wings of Liberty and set a few very small teams of developers loose on creating fun mod maps for the show. These teams built several maps, and we selected four to bring to BlizzCon, including one that was an homage to Warcraft III Defense of the Ancients that we called, "Blizzard All Stars." The expectation was that we'd release these maps to StarCraft II shortly after the show, but something special happened with Blizzard All Stars and the feedback we received changed the course of things. There was so much excitement about the game from our team, from Blizzard, and from the BlizzCon attendees that we had to take a step back and reconsider how much additional work should go into the map before its release. We ended up holding it back and we assigned a handful of developers to continue working on it en route to BlizzCon 2011, where we showed it again as, "Blizzard DOTA." There were new heroes, a redesigned map, and some different takes on game mechanics, and we got even more positive reinforcement on its potential. This growing excitement from internal folks as well as our community led to some very intense conversations about the scope of the game and how we should approach it. Some serious discussions spawned where we started asking questions like, "What if we ignore the recent games in this space and approach this as a reimagining of what those early mods could have become?" Those conversations led to a decision to make a standalone game where we'd throw out the expectations and rules, and simply make the game we wanted to play. That decision was super scary in its departure from the norm, but also very liberating, and we ended up calling that game Heroes of the Storm when we re-announced it at BlizzCon 2013. D: Tell us a bit about the beginnings of the MOBA genre and its origins. How did the team react to this level of engagement out of a use map settings creation? K: The genre originated all the way back with our own mapmaking community's Aeon of Strife UMS maps from the original StarCraft. Those maps set the stage for the now-familiar single-hero control and multi-lane map layouts that later inspired mapmakers in Warcraft III to create offshoots including the immensely popular Defense of the Ancients maps. Along the way, many of the RPG-like mechanics that were core to Warcraft III's gameplay like individual heroes, unlocking and empowering abilities via hero leveling, and item-based stat manipulation were creatively used to evolve the gameplay from Aeon of Strife into that of DOTA and everything that's come since. It's inspiring to look back on the game genres that have incubated and spawned from the Blizzard mapmaking communities. The team responsible for Heroes of the Storm also made the original StarCraft as well as Warcraft III, and many of the people working on Heroes of the Storm today were either here at Blizzard or active in our communities when this all started. We've all watched this evolution with equal amounts of respect and admiration for everything our players have created. D: Can you give us a rundown of what to expect going forward after launch, both in terms of timelines and content? K: Historically for our team, launching a game has meant that it is "done," but with Heroes, launch is truly just the beginning. The content and features in the game today represent the foundation of a game that we expect to be in constant evolution moving forward, and we have a growing team that's been refining our tools and processes to allow us to create and deliver more stuff, more often. We're moving into a phase now where we'll be bringing new heroes into the game every 3-4 weeks and are planning for incremental changes and additions to the game even between hero releases. We currently have several battlegrounds in development and we'll continue to bring them into the game multiple times a year, starting with the Eternal Conflict release where we'll introduce a collection of Diablo-themed battlegrounds, heroes, skins, mounts, and events over the next few months. There's a lot more in store that I can't talk about yet, but know that we have some amazing things in development and our team is just as excited about this game as our players are! D: What niche do you believe Heroes fulfills in the current MOBA scene today? K: Heroes of the Storm is Blizzard's take on a genre that has been around for over a decade. We've set out to capture and accentuate the elements of these games that we found most compelling, while improving or eliminating the things that we found detracted from the fun. We approach this process with all of our games from the perspective of gamers, and again, we set out to build the games that we want to play. The game we created features some pretty dramatic departures from the norm like action-packed 20 minute games, an ever-growing pool of objective-based battlegrounds, team leveling, per-hero talent trees that let players modify each hero's playstyle, and of course, real Blizzard heroes and worlds – all wrapped up in the fun, light-hearted humor we're known for. It's free to play, so I invite everybody to check it out and see if it's the kind of game they want to play, too. D: What is the current state of the MOBA genre financially as a whole? Is there room for more major releases? K: I'm much more of a development guy than a business guy, but clearly there is a ton of interest in this genre and there has been since the Warcraft III days. I'm excited about that interest not because of some potential financial opportunities, but because it represents players who might be open to checking out our game and I think we're doing something really different with Heroes that can build on the things they've loved from past games, while also addressing concerns from players who may not have liked those other games. Ultimately, I think there's always room for great games. Our focus is to make the best games we possibly can, and history has shown us that if we stay true to that goal and uphold our commitments to quality and fun, success is within our reach. D: Who is your biggest competition currently, and what do they do right? K: We've always looked at other game companies less as competition and more as part of a community that's pushing game development, technology, user experiences, gameplay, genres, and the industry forward together. Coexisting in a creative space like gaming can help lead to refinement and innovation, and that's a very healthy thing for us both as developers, and as gamers. We've clearly benefited from the things other developers have learned with similar games – the right choices as much as the wrong choices – and as we're starting to see already, they will in turn benefit from the things we're trying as well. D: What efforts are you going through in terms of growing Heroes as an eSport? K: This year will be a time where we establish Heroes as an eSport alongside establishing Heroes as a game. We're off to an amazing start with Heroes of the Dorm, where we brought college teams together from across the US and Canada to battle it out for full college tuition. That event cemented the legitimacy of Heroes as an eSport given the intense competition and its undeniable strengths as a spectator event. The recently-announced 2015 Road to BlizzCon will be the professional extension of that path we've started down, and we'll all get to watch the very best teams from each of our regions work their way through their regional qualifiers and semi-finals en route to the ultimate global showdown at BlizzCon. Like the game, our eSports support will be in constant evolution and I'm very excited to see what develops. D: Walk us through a basic outline of what it takes to create a hero from start to finish. K: Hero creation is a very involved, multi-month process that relies heavily on iteration tied to ideas and feedback from many people across our team, and even across Blizzard. It all starts with paper design, where a Hero Designer comes up with a written pitch for the hero, its playstyle, and its kit. After several rounds of feedback and refinement, that paper design gets approved for prototyping. Our tools allow our Tech Designers to stand up a first playable version of the hero with placeholder art, sounds, and effects very quickly and an exhaustive process of playtesting and iteration begins amongst our design team. This process can span several weeks, with constant reaction to feedback every step of the way. Once the design team is feeling good about a hero's progress, it graduates to team playtesting. These tests take place several times per week and several hundred of our team members and support personnel are invited to participate and provide feedback to help further refine the hero's design. Another multi-week reaction cycle begins based on that ongoing feedback, and only after successfully making it through the team playtesting phase does a hero graduate to full production where we unleash the full power of the development team on its finalization. During production, our art, user interface, writing, sound, localization, and quality assurance teams begin their respective processes creating, refining, and testing the version of the hero you'll eventually play in the game. Throughout the hero's journey, each developer bolsters their part of its creation with a ton of polish and love, and that really shows in the final product. D: Can you give us an idea of potential heroes or kits you've been working on for future patches? K: Sure, up next is…wait a sec…nice try! I can confirm that we're spending some time with Diablo heroes for the Eternal Conflict before returning to heroes from other game worlds. Beyond that, all I can say is that anything's possible – any hero from any Blizzard game, ever! D: As a follow-up, are you concerned that certain franchises like Warcraft may be overrepresented? K: We currently have a disproportionate number of Warcraft heroes, but more than anything that is a function of the abundance of incredible Warcraft heroes to pull from when we started out. Our goal moving forward is to bring in excellent heroes from all of our games – past, present, and future. We value variety tremendously in this game and are trying to provide players with a dynamic experience where they have choices to make which give them the ability to directly impact that experience. This starts with selecting the hero they want to play and continues with choices in skins, mounts, team compositions, battleground strategies, and talent builds. Be on the lookout for an ever-increasing number of non-Warcraft heroes coming into the game with our Eternal Conflict event starting later this month! D: What is one hero from the Blizzard universe that will absolutely not fit in Heroes of the Storm? K: So far, this hasn't been an issue. We have the freedom to bring any character we want into the game and enough flexibility in our game mechanics and design to re-interpret each one in a way that captures their essence while tailoring their gameplay for the best possible experience in Heroes. It's an amazing space to play around in and we're really enjoying this limitless potential. D: Finally, what is your favorite current hero? K: I love Kerrigan and have played her extensively since the first day of our Development Alpha. Her combo-driven, melee assassin kit brings out the overcommitting lunatic in me and I play her much more aggressively than perhaps any other hero in the game – for better or for worse. She's incredibly powerful early game and can scale really nicely into late game, especially when paired up with another hero to complement her kit (Tassadar is one of my favorite partners). Beyond her gameplay, I have a personal connection to the character dating back to my passion for the original StarCraft and leading through my 8+ year investment in producing StarCraft II. And I've been saying this a lot lately, but my daughter is even named Kerrigan! While Kerrigan is my all-time favorite, I've been maining Nazeebo lately and have him on the cusp of hitting Level 20. I relish the perfect Zombie Wall and am thrilled pulling off the well-timed Ravenous Spirit to clean up a team fight from afar after all of the enemy interrupts have been blown. Ayyyeeeee!!!
A Q&A with the game's lead producer
Heroes of the Storm has been out for almost a month now after a lengthy set of alpha and beta sessions, and I'm still enjoying it as much as I did at launch. Blizzard has vowed to constantly support and update the game w...
Team Fortress Spla2n
Splatoon's Turf War now modded into Team Fortress 2
Team Fortress Spla2n
Jun 30
// Darren Nakamura
You're a squid now, you're a Demoman now. It might be missing the same ring to it, but that's what's going on in this Team Fortress 2 mod. Two teams of four face off to paint the environment and splat one another. Admittedly...
Heroes of the Storm's Butcher is another great addition
Jun 30
// Chris Carter
The Butcher is an interesting mix of styles, despite his labeled as an assassin. While he is big, he's not necessarily "tanky" in that he's an easy target while being focused. You also have to micromanage him at the start, as he needs to collect "meat stacks," power-ups dropped by enemy minions to charge up his attack power. Using the various talents acquired on your journey to level 20, you can reward yourself for constantly staying on top of your meat meter, with abilities like a higher meat cap and the ability to heal yourself from pickups. Or, you can simply build up your abilities. His standard "Q" is a straight line skillshot, and slows enemies in its path. It's very aggressive. You can chase down enemies, Q them, and a few seconds later, Q them again. Much like wandering with enemy stealth combatants unaccounted for, going solo with the Butcher roaming around isn't a great idea. This is exacerbated by his "E," which is a mad dash that grants him "unstoppable" status and stuns the enemy for a second after reaching his target. I actually found some neat ways to use this, like running away from enemies by targeting minions, or saving teammates who are being chased. It's also a dramatic move, with the target getting a demonic mark on their head and the Butcher giving in to his inner, terrifying bloodlust. It's powerful for sure, but it also has a long cooldown of 20 seconds. His "W" is probably his least interesting ability, as it can mark a target for a limited time which grants him health while attacking said marked enemy. I've found that for the most part in teamfights, the amount of healing involved isn't really sufficient enough to prevent you from dying, and it would have been more interesting if it gave teammates a low leech percentage (though you can spec it to heal more and grant movement speed). [embed]295040:59292:0[/embed] His ultimate (Heroic) powers are much more interesting. Furnace Blast is an area-of-effect (AOE) blast in a circle around him, and Lamb to the Slaughter chains an enemy to a hitching post for four seconds (it chains anyone in the radius at level 20). The first Heroic doesn't sound all that interesting, but it has a cool visual effect and can be used while charging with your "E," making it a bit more nuanced. The hitching post is my personal favorite, as it augments the Butcher's keen ability to kill lone heroes while they're hilariously chained in place. This works even better if you're ganking enemies with a partner like Nazeebo, who has enough time to set up his Zombie Wall. I also had a chance to test out the "Iron Butcher" skin as well as the "Butcher's Battle Beast" mount that's exclusive to his bundle. The mount isn't anything to write home about, as it's mostly just an existing Battle Beast with some iron armor added on top. It's exclusive to the bundle though, so some of you may want to spring for it. As for the Iron Butcher, it's a pretty safe choice, but it does fit the character and the fact that his face is covered does give him a new enough look compared to some of the other skins. While the jury is still out on whether or not the Butcher is balanced (it's the first day!), he certainly feels like it. To really capitalize with the hero you'll need to play your cards right, and with a distinct lack of escape abilities and the meat mechanic, players will need to master his ins and outs to truly perform. For now though, I'm happy with the results, and I'm tempted to work on my fifth master skin with him.
15,000 gold or $9.99
Heroes of the Storm has just kicked off its Eternal Conflict event, which will bring more Diablo-related content into the game over the course of the next few months. Characters, mounts, and a new level are a part of the cele...
The Witcher 3
The Witcher 3's free DLC run isn't over, a new quest debuts this week
Where the Cat and Wolf Play
Jun 30
// Chris Carter
Another week, another free content update for The Witcher 3: Wild Hunt. This time around it's a new quest, entitled "Where the Cat and the Wolf Play." For those who aren't aware, CD Projekt Red has been adding small bits of D...
Heroes of the Storm
Heroes of the Storm gets the Butcher today, after maintenance
Watch the awesome backstory video
Jun 30
// Chris Carter
The Butcher is coming to Blizzard's Heroes of the Storm today as part of the multi-month Diablo celebration, which start this week. He's a melee assassin hero, who has the ability to slow, mark targets to...
Review: RONIN
Jun 30
// Patrick Hancock
RONIN (PC)Developer: Tomasz Wacławek Publisher: Devolver DigitalMSRP: $12.99Released: June 30, 2015 RONIN uses a barebones and cliche story. The main character wants to avenge their father and does so by killing five targets. A photograph with all of the targets together, along with the father, is used as a loading screen, which leads to the assumption that they were close at one time. What happened between then and now isn't ever delved into, and the player is sort of left with little to no story to go off of. Just kill the targets, because dead father. Got it? Every target plays out exactly the same. Two stages of going around and hacking computers, then one stage with the target in it. This repeats every single time, with the exception of the final stage. Even the stages with different objectives play exactly the same way, so it hardly matters. Playing RONIN feels like playing the same mission over and over again, about twelve times. Each level even has the same three mini-objectives: don't kill any civilians, don't set off the alarm, and kill every enemy. If all three of these are completed, a skill point is awarded. This is the only form of character progression, and is essentially mandatory. The skills add combat techniques like throwing and recalling the sword or deploying a hologram. Certain skills are way better than others. For those who are about to play: get the skill that allows for hanging up unsuspecting enemies, then go for the one that allows teleporting to enemies. They are by far the best skills. [embed]294727:59273:0[/embed] There are two forms of gameplay: free form and turn-based. While outside of combat, movement is free form. Jumping uses the mouse and functions a lot like jumping in Gunpoint, for those familiar with the game. Holding the jump button brings up an adjustable arc, and releasing the jump button sends the player in that arc. However, unlike Gunpoint, this mechanic is incredibly awkward and never seems to work the way it should. When spotted by an enemy, turn-based combat begins. The game pauses and will show where the enemy will be firing, allowing the player to make a move accordingly. The player always moves first, so attacking at a guard who is about to fire works out just fine. The problem is that the only way to move is to jump. If the player is hanging from a ceiling and a guard is about to shoot them, it is impossible to just scootch a little bit to the right. The only option from hanging is to jump down, which isn't always a great option. Jumping on an enemy will stun them, forcing them to recover for two turns. Stunning an enemy also awards one point towards the Limit Break bar. This bar slowly fills up with action points as the player stuns or kills enemies. These points are used to utilize the acquired skills, or to use the Limit Break itself. If the bar completely fills up, the Limit Break is automatically activated, which allows two turns at once. Once used, the bar is completely drained. Most of the time, I would have much preferred to not use the Limit Break and instead use my skills to dispatch enemies. The issue is that jumping takes one action point to use, and if the player doesn't either stun or kill an enemy, that point is lost. Some skills, like throwing the sword, can only be activated mid-air for some reason. This means players have to waste an action point jumping, then next turn they can spend the two points it takes to throw a sword and complete the action. This essentially means it takes three skill points to use the skill instead of two, and can be quite frustrating. Battles are essentially puzzles to be solved by the player, and there is often only one real solution. Most rooms have one entrance, and from there it is a matter of figuring out how to hop around in the most efficient way. Players with different skills will approach a battle differently, but given a single set of skills, they will solve battles in just about the same way every time. There are also only four enemy types throughout the entire game, so battles are different ways of arranging the same thing. Despite the awkwardness of the jump and frustrating design decisions in many of the levels, every once in a while something beautiful happens. It happens when all the skills are used effectively and players actually feel like a Ronin warrior. These moments occur somewhat frequently, and do a lot of good to help alleviate the otherwise constant frustration of memorizing a level's solution. There are checkpoints throughout each stage, though it's not conveyed to the player where they are. They can be pretty generous at times, usually saving right before a battle. However I did encounter instances where the checkpoint left me in an inescapable position, forcing me to restart the level. At one moment, the game saved just as the alarm was going off, making it unavoidable. The game then crashed immediately afterwards. The option to go back to past checkpoints would be a very welcome addition. The last mission has zero checkpoints, and forces players to do the entire thing all at once. It's a great mission compared to all of the others, largely because it's actually somewhat different, but considering the amount of accidental deaths I've had on it alone, it's an asinine decision. There's also a New Game+ mode, which adds more difficulty to the stages. Behavior also seems to change, as guards that previously shot in a contiguous straight line now had upwards recoil. The problem is, there's no incentive to play New Game+. The standard campaign was already the same mission every time. Why do it again? There are no new skills to acquire, just an added challenge for those who are yearning for more of the same. While I played this game on PC, it is clearly designed for tablets. The user interface is awful, consisting of simple text and gigantic buttons. To perform any action, players must click on big floating circles above the object, whether it be to kill an enemy or ride an elevator. Sometimes players can tap the W key to perform an action, like moving the elevator up a floor, but other times it simply doesn't work, like when entering the elevator. It's gaudy and frustrating to have to click on these bubbles all the time. RONIN strives to achieve the level of masterful design of games like Gunpoint and Mark of the Ninja, but seems to have overlooked what made them so special in the first place. It has its moments of truly feeling like a badass, but they do not make up for the frustration of everything in between. [This review is based on a retail build of the game provided by the developer.]
Where are the other 46?
When I first saw RONIN, I thought I was looking at a mod for Gunpoint. The jumping mechanic appeared the same, the environments were almost identical, and the idea looked just about the same. Turns out, RONIN is not that...
Clumsy God
In Clumsy God, helping looks a lot like hurting
God moonlights as a surgeon, apparently
Jun 29
// Jordan Devore
The itch.io Twitter is always bringing strange morsels to my attention. Today, it's Clumsy God, a Windows game about a giant heavenly hand helping people recover from an earthquake. "Just be careful not to crush anyone along...
Riding the Rift
Watch me get queasy with an Oculus Rift!
Don't do a barrel roll!
Jun 29
// Jed Whitaker
[Update: Stream is over. Embedded the replay below in case you missed it.] So I broke down and got an Oculus Rift DK2 after finding one for a decent price on Craigslist. I've been toying around with my Rift for a few da...
Latest reviews
Yatagarasu Attack on Cataclysm
Roving Rogue
Samurai Warriors Chronicles 3
AVerMedia Live Gamer EXTREME
You Must Build A Boat
Super Star Path
Subject 13
Her Story
View games & review list
Forza Motorsport 6 certainly plans on making a big splash
Into the Stars is an intense Space Opera, hits early access July 9
Willy Chyr's Relativity is Escher art come to life
More new game previews
Latest Videos
Too bad Rayman Adventures is skipping consoles
Get a much better look at Saint Seiya: Soldier's Soul
Journey gets all emotional on PS4 in two weeks
More new game videos
Latest Podcast
Podtoid 299: Blast Ball
DestrUKtoid Episode 11 - Con Descending
More podcasts
Only on Destructoid
Killer robots that leave Terminator: Genisys in the scrap pile // Nic Rowen
Batman: Arkham Knight full combo and move list // Steven Hansen
Squid Now 2: Splatfest - A Splatoon avant-garde art film sequel // Jed Whitaker
More Destructoid Originals
community blogs
stuff by everyone // up-voted by the dixon
Worse With Age: Majora's Mask
// MannySJ
Better with age: Morrowind
// Gamemaniac3434
A Look at Video Game Ads of the Past: GameCube (Part One)
// Bardley
C-Blog Recap of 07/06/15 – We Want You For The Reservists
// CblogRecaps
DS REVIEWS: Valkyrie Profile: Covenant of the Plume
// Lord Spencer
Sci-fi MMORPG Project Genom - video and the game became available on Greenlight
// StanPG
The Call Of Duty Superiority Loop: The Same Games Feeling Very "Different"
// TuxedoKnight
More blogs
Take shortcuts in life:
Going to
shows blogs you follow.
Ads on destructoid may be purchased from:
contact Crave Online
, thanks!
Around the web (
to improve these)
Back to Top
We follow moms on
- get our newsletter, never miss a beat -
terms of use
Light Theme
Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under
creative commons w/@
- Destructoid means family. Living the dream, since 2006 -


text:
Thermaltake Water2.0 Performer AIO Liquid Cooler Review - Specifications, Availability and PricingThermaltake jumps into the AIO water cooling game with a third generation Asetek unit. Let's see just what the Water2.0 Performer has in store for us.
Specifications, Availability and Pricing
Starting with the head unit of the Performer we receive a 220mA pump and transfer plate combination unit that is round and thin. The black plastic housing holds the pump near the top as the coolant is passed under it, through a Skived, copper heat plate. Skiving is basically taking a block and cutting super thin fins and grooves in it that allows the coolant to absorb the heat from the CPU under the plate. This plate uses ten screws to mount the plate to the head unit with very even pressure leaving the mating surface very flat. Out of the head unit, there are two 90 degree fittings used with a 12" length of black rubber tubing attaching the head unit to the radiator. One other major bonus is the addition of a locking ring to the mounting hardware. So now the top plate doesn't flop around like a dead fish, it sits there locked and in place, ready to have the mounting screws put into place.
The radiator looks like it hasn't undergone much of a change from the other units I have previously tested. It is still an aluminum core that allows the heated coolant to be run through it. The black, 25mm thick radiator will accept any 120mm fan on its standard mounting holes, but Thermaltake equips this kit with a pair of PLA12025S12HH-LV fans and a Y-adapter to connect them easily to the CPU fan header on your motherboard. These fans are proven choices for Thermaltake, as they were used on some of their air coolers previously and can deliver 81 CFM of airflow with a rated noise level of 27.3 dBA at 2000 RPM. These PWM powered fans should suffice nicely with the tightly finned radiator.
As of this moment I can easily buy the Water 2.0 Performer direct from Thermaltake for $79.99 plus another $12 to get the unit to my door via UPS Ground. I thought I would look around to see if I could better this deal, as any money saved is a bonus in my book. What I am finding is that Newegg is the only other current listing and they too are asking $79.99, but are offering free shipping on their units. Even though currently supplies are limited to only a few locations in the US, with a bit of time, the Water2.0 Performer will be available anywhere you can find Thermaltake products.
To be blunt it has been quite some time since I tested an AIO cooler, but from what I remember then, I don't have great expectations out of the box for this cooler. However, it has been redesigned, the fat was trimmed and hopefully we have a leaner and meaner AIO liquid cooler in these new Thermaltake units.
PRICING: You can find products similar to this one for sale below.
United States: Find other tech and computer products like this over at Amazon's website.
United Kingdom: Find other tech and computer products like this over at Amazon UK's website.
Australia: Find other tech and computer products like this over at PLE Computer's website.
Canada: Find other tech and computer products like this over at Amazon Canada's website.
- Page 1 [Introduction]
- Page 2 [Specifications, Availability and Pricing]
- Page 3 [Packaging]
- Page 4 [Thermaltake Water2.0 Performer AIO Liquid Cooler]
- Page 5 [Accessories and Documentation]
- Page 6 [Installation and Finished Product]
- Page 7 [The Test System and Thermal Results]
- Page 8 [Noise Level Results]
- Page 9 [Final Thoughts]
Related Tags
Further Reading: Read and find more Cases, Cooling & PSU content at our Cases, Cooling & PSU reviews, guides and articles index page.
Do you get our RSS feed? Get It!
Latest News Posts
- Save 93% On This Six-Course Node.js Bundle
- id Software: The new DOOM will not take itself too seriously
- Intel's Brian Krzanich announces change of a few management positions
- 'Happy Forest' is yet another great example of Unreal Engine 4
- Turtle Beach opens pre-orders for a wireless headset called the 420X
Forum Activity
- Samsung 850 EVO and 850 PRO 2TB SSDs Review
- your Other built or out. nation much sleeping out bag,
- Gaming Sponsorship - Part 2: Live events are key to success
- orange jack not working with 5.1 sound
- The top four things North Korea has achieved in the past 18 months
Press Releases
- AMD and Dell Support Bioinformatics Studies at University of Warsaw in Poland
- IBM, NVIDIA and Mellanox Launch Design Center for Big Data and HPC
- Synology Announces RS18016xs+ and RX1216sas NAS Servers
- Giada Announces the P211 OPS-compliant Mini PC
- Intel Announces Leadership Changes


text:
- Arash Markazi, ESPN Staff Writer
- 0 Shares
- Comment
On a day when Los Angeles buzzed about the possible departure of USC coach Pete Carroll to the Seattle Seahawks, the quietest place in the city might have been the USC campus.
The school is still on winter break until Monday. The usually bustling campus was a tranquil scene. Outside of the construction going on around the Tommy Trojan statue, the only thing making much noise was the squirrels climbing the trees next to the Doheny Memorial Library.
Inside Heritage Hall, the players and coaches who were making their way out of the building knew little more than the reporters gathered there to seek their reaction.
"I heard he was offered the job," said USC linebackers coach Ken Norton as he drove off in a cart with defensive line coach Jethro Franklin. "That's all."
The players leaving campus, some for the final time, knew even less but spoke about Carroll as if he were already the former coach at USC.
"It's sad to see everything going down like this, but that's the way it goes," said senior safety Will Harris. "They're going to have to find a new coach. Coach Carroll is an awesome guy, but now they're going to have to replace him. ... People move on, they go to bigger and better things, and that's what he's about to do."
Although Carroll has been pursued by NFL teams before, there was certainly a different feel this time. He wasn't just entertaining the idea, as he did with Miami and Atlanta in years past, he seemed on the verge of taking the job and leaving the storied program he turned around nine years ago. The timing of his departure made sense even to the players when they thought back on their difficult season on and off the field.
"I didn't think he was going to leave, but after this season, stuff started falling into place," Harris said. "With the Joe [McKnight investigation] and a bunch of other stuff going on with the team, it was rough on the whole team, and everyone's taking it as another big surprise, but they have to handle it and live with it."
USC sophomore defensive end Malik Jackson found out about the news from senior tight end Anthony McCoy in the morning when he got a text from his former teammate informing him that he might now have a former coach.
"I was at home, and Anthony McCoy texted saying, 'It looks like you guys are out a coach,'" Jackson said. "Everybody has to make their living. It's his decision, nothing we can really do about it. Just leave it alone, let him handle it. Hopefully, he chooses me two years from now."
Carroll's picture might still be hanging up at Heritage Hall along with the other active head coaches at the school, but from the look and sound of everyone within the building, he was as good as gone.
"It's kind of shocking that he's trying to leave," Jackson said. "They're probably just trying to figure out what's going to happen. That's all we can do. You can't really do anything about it. Just wait and see. I think we have the kids and the talent. Whoever comes in, I'm sure they're going to keep us up there, at the high level we play at."
Although many within the team and the athletic program had come to grips with the apparent inevitability of Carroll's departure, the students who were trickling back onto campus were still unable to imagine their football team without the coach.
"He's the face of the school, and a lot of students come here because of him," said Amir Haider, a sophomore neuroscience major. "It's hard to imagine school without him. You can't replace a person like that. He's an iconic coach and a big reason why I came here. When I saw him and the team on TV, I wanted to be a part of that."
USC athletic director Mike Garrett sounded as resigned to the fact that Carroll would leave in between his litany of no comments.
"I always have a list of possible replacements for head coaches in all our sports. We always prepare for vacancy," said Garrett as he left Heritage Hall on Friday night.
Sources: Williams back with Cavs on 2-year deal
3hBrian Windhorst
Sources: Spurs lure West for veterans minimum
10hMichael C. Wright
Biggest All-Star snubs: Brian Dozier, Clayton Kershaw, Joey Votto
2hDavid Schoenfield
Dillon wreck prompts safety review at Daytona
19hBob Pockrass
Nothing but whispers and 'no comments' on campus


text:
Sea Salt: Between the Devil and the Deep Blue Sea
One of the most gratifying rewards of having written The Paleo Diet in 2002 and having been involved in the Paleo movement from its very beginnings is that I receive numerous queries about various nutritional aspects of this lifelong way of eating. Clearly, I nor anyone else, have an inside track to all dietary questions that may arise about contemporary Paleo diets. However, I am happy to share with you the information I have compiled over more than 25 years of my research into this fascinating topic.
As the Paleo Diet gains traction and notoriety worldwide, it seems that part of the original idea has become partially diluted as more and more people discover and write about this lifetime nutritional program. I am flattered by the huge number of Paleo books and cookbooks released to market and available for purchase on Amazon, Barnes & Noble, and other outlets. These books and authors are a testament to the worldwide success and effectiveness of The Paleo Diet.
Unfortunaely, as I browse Paleo cookbooks and magazine recipes, I see that many authors have decided to add sea salt to their recipes, presumably in lieu of regular salt. Before I get into the scientific details let me make it clear from the beginning that neither sea salt nor conventional manufactured salt should be considered "Paleo," as both were rarely or never consumed by our hunter gatherer ancestors, and both maintain nutritional qualities that adversely affect our health when consumed regularly.1
Sea salt contains high concentrations of sodium chloride (NaCl), just like manufactured salt. Sea salt is nothing more than evaporated sea water and can be mined from naturally occurring beds of rock salt or manufactured by solar evaporation of sea water. The salinity (concentration of all dissolved salts) in sea water is usually 35 parts per thousand (35 0/00), but varies somewhat in various oceans.
The salinity of sea water near the mouth of a large fresh water river, like The Amazon, is lower, but the percentages of all salts in all sea water remains constant.2, 3
You can see from the Table 1 and Figure 2 that sea salt contains high concentrations of salt (NaCl) amounting to 85.62% of all the dissolved salts. Now let's contrast sea salt to commercially manufactured table salt. Table Salt is refined sea salt, rock salt or lake salt in which almost all impurities are removed leaving pure NaCl. Most table salt is produced using vacuum pan refining and is typically 99.8 to 99.95 pure NaCl.4 Under US law, 2% of salt by weight can include the following additives:
1. Anti-caking agents (typically calcium silicate) are added to table salt.
2. Frequently iodine (a mineral that prevents goiter) is added to table salt in the form of potassium iodide (0.006% to 0.01%).
3. Along with stabilizers (sodium bicarbonate, sodium thiosulfate or dextrose) to prevent degradation of the iodine.
There is absolutely no doubt that the average American consumes excessive amounts of salt which in turn may adversely affect health and well being.1
From Table 2 and Figure 3, you can see that far and away, processed foods are the highest contributor (77%) of salt to the American diet. Because processed foods generally are not part of the contemporary Paleo Diet, you will not have to worry about salt – that is unless you add sea salt to your Paleo menu and Paleo recipes. And if you do so, you can see that the salt (NaCl) concentration of sea salt (85.62%) is not much better than manufactured salt (99.8%).
In Table 3, I have presented the top 10 food sources of salt in the U.S. Diet.5 Note that almost all of these high salt foods are not part of The Paleo Diet. If you decide to prepare your Paleo meals or recipes with sea salt, you will be changing a once healthful, low-salt Paleo diet with to high salt diet. The choice is yours, but know that sea salt is not healthier than conventional salt and in fact, may be worse.
On paper, it appears that sea salt is more nutrient dense than table salt and may be nutritionally superior? Unfortunately both salts have undesirably high concentrations of salt (NaCl) as I have pointed out. Animal studies show sea salt to increase hypertension (high blood pressure) compared to table salt.6, 7
Many people including physicians and nutritionists assume that salt's (NaCl) detrimental health effects occur only from the sodium ion (Na) contained within salt. Yet human experimental studies show the chloride anion is also responsible.8, 9 Chloride (Cl) yields a net acid load to kidney producing a slight metabolic acidosis that promotes high blood pressure, osteoporosis and kidney stones. These diseases along with stomach cancer and stroke are also associated with high salt consumption. Other less well recognized chronic illnesses known to be caused by a high salt diet include: Menierre's Syndrome (Ear ringing), insomnia, motion sickness, asthma and exercise induced asthma.
Finally, an obscure fact in medical literature is dietary salt loading in even healthy subjects has been shown via MRI to:
- Increase intracellular Sodium (Na)
- Reduce intracellular Potassium (K)
- Increase intracellular Calcium (Ca)
- Decrease intracellular Magnesium (Mg) and reduce intracellular ph (increases acidity)10
All of these intracellular ionic changes are known to be associated with or promoters of a variety of cancers.11-13
Salt is definitely not Paleo, and neither is sea salt.
Loren Cordain, Ph.D., Professor Emeritus
Loren Cordain, Ph.D., Professor Emeritus
Dr. Loren Cordain is Professor Emeritus of the Department of Health and Exercise Science at Colorado State University in Fort Collins, Colorado. His research emphasis over the past 20 years has focused upon the evolutionary and anthropological basis for diet, health and well being in modern humans. Dr. Cordain's scientific publications have examined the nutritional characteristics of worldwide hunter-gatherer diets as well as the nutrient composition of wild plant and animal foods consumed by foraging humans. He is the world's leading expert on Paleolithic diets and has lectured extensively on the Paleolithic nutrition worldwide. Dr. Cordain is the author of six popular bestselling books including The Real Paleo Diet Cookbook, The Paleo Diet, The Paleo Answer, and The Paleo Diet Cookbook, summarizing his research findings.
1. Cordain L, Eaton SB, Sebastian A, Mann N, Lindeberg S, Watkins BA, O'Keefe JH, Brand-Miller J. Origins and evolution of the Western diet: health implications for the 21st century. Am J Clin Nutr. 2005 Feb;81(2):341-54
2. Castro P, Huber M. Marine Biology, McGraw-Hill, 9th Ed., New York, NY, 2012.
3. Baseggio G. 1974. The composition of seawater and its concentrates. Proc. 4th Int. Symp. Salt Vol. 2, pp. 351-358. Northern Ohio Geological Society, Inc., Cleveland, OH.
4. Kurlansky M. Salt, A World History. Penguin Books, NY, NY, 2002.
5. Centers for Disease Control and Prevention (CDC). Vital signs: food categories contributing the most to sodium consumption – United States, 2007 – 2008, February 7, 2012.
6. Dahl LK, Heine M. The enhanced hypertensogenic effect of sea salt over sodium chloride. Am J Cardiol. 1961 Nov;8:726-31
7. Dahl LK, Heine M. Effects of chronic excess salt feeding. Enhanced hypertensogenic effect of sea salt over sodium chloride. J Exp Med. 1961;113:1067-76
8. Kurtz I et al. Effect of diet on plasma acid-base composition in normal humans. Kidney Int 1983;24:670-80
9. Boegehold MA, Kotchen TA. Importance of dietary chloride for salt sensitivity of blood pressure. Hypertension. 1991 Jan;17(1 Suppl):I158-61.
10. Resnick et al. Intracellular ionic consequences of dietary salt loading in essential hypertension. J Clin Invest 1994;94:1269-76
11. Jansson B. Geographic cancer risk and intracellular potassium/sodium ratios. Cancer Detection and Prevention 1986; 9:171-94
12. Lee AH, Tannock IF. Heterogeneity of intracellular pH and of mechanisms that regulate intracellular pH in populations of cultured cells. Cancer Res. 1998 May 1;58(9):1901-8.
13. Mijatovic T et al. Cardiotonic steroids on the road to anti-cancer therapy. Biochim Biophys Acta. 2007 Sep;1776(1):32-57.


text:
Oriental Vegetable & Pasta Salad
30 Dec 2009
|Packaged dried pasta
|8 Ounce (Packaged Such As Vermicelli, Angel Hair, Rotini/ Bow Tie)
|Asparagus spears
|8 Ounce, trimmed and cut into 1 inch pieces
|Bottle plum sauce
|1⁄3 Cup (5.33 tbs)
|2 Tablespoon
|Soy sauce
|2 Tablespoon
|Toasted sesame oil
|1⁄2 Teaspoon
|Crushed red pepper
|1⁄8 Teaspoon
|Sweet pepper
|1 Medium, cut into strips (Red/Green)
|Canned mandarin orange sections
|11 Ounce (1 Can, Drained)
|Sugar snap peas
|1 Cup (16 tbs), halved crosswise (Fresh/Frozen)
|Green onions
|1⁄3 Cup (5.33 tbs), sliced
|Slivered almonds
|1⁄3 Cup (5.33 tbs) (Toasted)
1 Cook pasta according to package directions, adding asparagus the last 5 minutes of cooking. Rinse well under cold running water; drain thoroughly. Cover and refrigerate until thoroughly chilled.
2 For dressing, in a small mixing bowl stir together plum sauce, water, soy sauce, sesame oil, and crushed red pepper.
3 In a large bowl combine pasta mixture, sweet pepper, oranges, sugar snap peas, green onions, and almonds. Add dressing; toss to coat.
Rate It
0 Comments
Oriental Vegetable & Pasta Salad Recipe


text:
Good morning PUMPIKIN. How is my little peckerwood doing? I am so glad to see you finally out of jail. Instantclownpu$$y (PRICELESS) said he was going to hire you for his one man Circus Show. His fat mother had a heart attack and will have to take a few weeks off and he needs you to sweep up the elephant dung! You are allowed around midgets and farm animals are you not or does that protective order extend to them also? How's your balck girlfriend Tarnisha doing, oh that's right she kicked you to the curb also, well at least you always have your racist daddy to return home to for comfort. Instead of buying those darkening treatments maybe you should spend your money on a penis implant!!! LMAO! HA!HA!HA!HBWAAAAAAAAAAAA! BwAAAAAAAAAAAAAA! BWAAA!<quoted text>
Homo-RuePaul(Priceless!) 5372


text:
Specify 2 lines up to 14 characters each. "&" is preprinted.
Specify 3 letters for monogram.
Specify up to 2 lines, up to 8 characters each.
*This item requires an additional delivery fee. The charge is in addition to regular shipping and handling fees and will be indicated in your Shopping Cart. This item cannot be sent using expedited delivery.
Choose a color:
Specify 1 line of personalization, up to 10 characters.
Specify 1 line of personalization, up to 20 characters.
CHOKING HAZARD Small parts.Keep out of reach of children under 3 years.
Lovely accents to letters, cards, envelopes, crafts and more - coordinates with our thank-you postcards! Each measures about 2" diameter. Comes in a set of 48.
When you think of spring, think of us — we'll help you celebrate spring, beginning right at your front door. Cheery polyester indoor/outdoor floor mats with nonskid rubber backing, simply brush or hose clean. Made in the USA. 18" x 27".
Specify family name or message up to 2 lines, up to 14 characters each.
Specify name up to 12 characters.
Specify 1 line of personalization, up to 10 characters.
Specify up to 3 lines, 12 characters each.
Specify 1 line of personalization, up to 12 characters.
Celebrate special occasions and seasons while welcoming guests! Ten silkscreened festive symbols hook onto a wooden "Welcome" sign: 11 1⁄2" x 16 1⁄2" overall, plus chain hanger. The name or saying you specify is custom-etched.
Occasion symbols included:
Specify up to 18 characters, including "The", if desired.
WARNING: Choking Hazard – small parts. Not for Children under 3 years.


text:
We offer discount to nonprofits, government agencies, and federal contractors
In just the last two weeks, congressional calls to #EndFamilyDetention have turned the tide of momentum significantly.
AILA Doc No. 14022549 | Dated February 26, 2014
A 02/26/14 hearing in the House Judiciary Committee on, "Enforcing the President's Constitutional Duty to Faithfully Execute the Laws."
AILA Statement for Hearing (AILA Doc. No. 14022643.)
AILA Press Statement, "AILA Disappointed in House Hearing on Enforcement that Ignores the Obvious." (AILA Doc. No. 14022644.)
The Honorable Jim Gerlach
United States House of Representatives
The Honorable Diane Black
United States House of Representatives
The Honorable Tom Rice
United States House of Representatives
The Honorable Ron DeSantis
United States House of Representatives
Mr. Jonathan Turley
George Washington University Law School
Ms. Elizabeth Price Foley
Florida International University College of Law
Mr. Christopher Schroeder
Duke University Law School
Cite as AILA Doc. No. 14022549.
American Immigration Lawyers Association
1331 G Street NW, Suite 300
Washington, DC 20005
Copyright © 1993-2015
American Immigration Lawyers Association.