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|50 posts found
Novice Member
Joined: 9/23/13
Maybe I am a weird person.. but whenever i play MMO games, I never read the quest log and NPC script for questing because
I mainly focus on leveling fast and you don't really have to read the whole test to complete the quest.
I believe that for most of MMORPG, the real fun begins once you get to the max level and basically the leveling part is just
tutorial part.
There is no offense, it is just my personal opinion.
Any thoughts?
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Novice Member
Joined: 9/16/13
Isn't it fun to reading all the dialogue and understanding the background story while you play?
I've also seen many players just rush their level and skipping all the video clips and quest dialogue..but what is the point?
Grinding for EXP sounds not fun for me..
Those people need to learn to enjoy the game instead of rushing..
Novice Member
Joined: 3/14/13
I usually rush through quests too, unless it is something engaging. Developers seem to be stuck on the idea of end game and not giving us quality throughout the leveling experience. But then again, this is coming from someone who thinks the linear progression involved with levels is out dated so meh.
Hard Core Member
Joined: 3/01/13
"We're up all night to get lucky"
I simply cannot do questing anymore. Rushing or taking my time. If it wasnt for /follow I probably would have never played one.
I like quests. But my definition of quest is pretty literal.
"If the Damned gave you a roadmap, then you'd know just where to go"
Hard Core Member
Joined: 3/04/13
For me fun end at endgame where you max your level , bonus endgame gears wasn't that interested,
well that depend on player's taste so i can't say much about it.
My personal thought about current quests design are :
- Have too many garbage quest make by cheap ingredients
- The contents was grinded to too small pieces (quests) to the point it lost the taste when chew , people don't chew it anymore , they just swallow it and because of that , they don't care about contents of the quest because it have no taste anymore.
- Because there are too many tiny pieces (quests) player have to moving around too much to the point of no needed. (get quest pass quest)
My ideal for quest design are no more than 10 quest per level.
If you going to make 10 quest ask player kill 10 mobs per quest then just ask them kill 100 mobs in 1 quest.
More monster hunting quest and lest item collect quest.
Apprentice Member
Joined: 9/29/12
Originally posted by DETJI88
I do not think you are weird at all. People play differently. You want to get straight to end game content, I don't see any issues with that. However, for someone like myself I enjoy the "journey" and reading those quest texts.
MMO should use scripting and in-game events to relay the story, like SP games. Few SP games ask you to read wall of text to convey the story anymore.
Novice Member
Joined: 11/03/11
Working hard on WorldAlpha
Quests are usually pretty good for guiding new users through the initial part of the game, and show them the mechanics of the game.
Originally posted by worldalpha
Too bad they're the main content for the entire game and get boring within 2 minutes of loading in, once you realize the game you're playing plays exactly like every other quest based game of the last 8 years.
I used to read quest text, but nowadays there's no point. There are so many quests that each plot gets repeated and reskinned about a hundred times. This is a necessity because MMOs need lots of quests to keep people on the yellow brick road the whole time.
I used to read quest texts because that was how you figured out how to do quests. Now with GPS mini maps and glowing waypoints and sparkling objectives, quests play themselves. It's a chore the whole way through. There's never challenge or adventure or discover. There's no wondering what your reward will be. It's all so surgical and boring.
I'd rather make my own path, but games give you so little exp for killing monsters. Quest based leveling is the worst thing to happen to MMOs since instancing. It doesn't reward any play style other than solo, it actively discourages people to group up, and it makes the game boring.
Originally posted by DavisFlight
How is that?
I was just playing STO the other day. The quest i did involves klingons, star ship battles, and some phaser combat.
How is that "exactly like" quest based fantasy MMORPGs? Let's just pick the biggest example WOW. How is fighting solo (most wow quests are solo) with melee combat "exactly like" fighting in an NPC landing party with phasers?
What is "exactly like" star ship battles in a WOW quest?
You may as well say Dishonored quest are "exactly" like Splinter Cell Blacklist missions because they are both 3rd person games.
Spotlight Poster
Joined: 6/01/04
Originally posted by nariusseldon
I've never played STO online but I can tell you why most games feel the same. It's the same method of progression that many games have that make all quest feel the same regardless of the lore or combat.
Advanced Member
Joined: 11/10/05
Quests are a way to tell the lore of the game, which is a facet of mmos that people enjoy. Its the same reason mmos have crafting, gathering, combat, pets, mounts, housing etc. These are all things that people can enjoy or not in an mmorpg.
I play mmos mainly for the crafting and enjoy the other aspects as well. Others play mmos for raids. For others, its pvp. Lore is a strong motivator for some people and is a feature of an mmo we can choose to experience or not.
Originally posted by nariusseldon
You start at an NPC with a glowing marker, follow the yellow brick road to your sparkling target, click it until you get a popup telling you that you won. That's how.
Elite Member
Joined: 1/13/10
Currently playing EVE, SMITE, ArcheAge, and Combat Arms
Originally posted by kangsokku
I found that fun in PotBS, Asheron's Call and Vanguard, but not so much fun in most other MMOs.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
Originally posted by Foomerang
Sometimes. It's a very ham handed and lazy way to tell the lore of a game without actually allowing that lore to be seen. It's telling and not showing, as its all just in the dialogue box and makes no real difference in gameplay or world.
Its the basic, the very first thing you learn as a writer not to do. And MMOs get away with it because they're made by hacks these days. The last MMO with a good subtle world that told a huge deep story was Vanguard. But now MMOs are aimed at the Family Guy Two and a Half Men audience and need to be told things upfront.
Originally posted by Loktofeit
Right, in those stories the lore is baked into the world and impacts the things around you. It never does in on rails themeparks.
Novice Member
Joined: 10/14/04
Iarð skal rifna, ok upphiminn.
Last time I tried talking about this I had a nutcase ranting at me nonsensically.
For the most part quests are foremost treated as the primary mode of guidance and progression in many current titles. They lay the crux of the game play to be given to the players as specific tasks and have them fulfill these goals ad nauseam until they hit the 'end game'.
The problem I have with quests is largely an issue with presentation. A quest can only offer as many activities as the game provides, they only incentivize players to do these given activities by giving the bulk of the payout and progression as a reward to them.
Ostensibly it forces a greater variety of activity out of the game, by making the players more apt to run through many quests and consequently take a sample of all the types of play in a mix rather than doing a single activity endlessly.
The general consequence of quests though is cognitive detachment. Being explicitly led through games with constant scripted goals pretty much removes the need to invest thought into your actions. This ironically makes your activities, even if technically varied, feel very bland and redundant. Your mind is left to wander and you're personal attachment to the game generally exists only on a meta level where you consider the number crunching of your actions over the interaction you're having with the game.
The culprit really is pretty much quest hubs and the manner in which you're provided incentive and reward. As long as everything remains a static pin where you talk to X NPC that's always standing in Y place to get Z reward, the game is going to feel excessively mechanical in a manner that can take out any real consideration you might have for the world you're interacting with.
Even streamlining the questing experience to deliver quests to you from any location, so you can putt about the world completing tasks without returning to a specific hub, you still find yourself daisy chained along a very mechanical chain of actions that repeat themselves.
It's ultimately all a masking to the core game play of the title, and a way to usher people along through whatever experiences the game has to offer. Except in the delivery they have killed much of the reason to pay attention to the game world and simply trundle through the content.
Endgame and character progression are two other factors. When a game is built on vertical progression, there is only that pinnacle of final level and 'endgame' to achieve. Everything in between is essentially regarded as filler content until players hit max level and can obtain whatever is presently considered the best equipment to have for their character design.
Be it a sword, a ship, or a special type of plant to grow in your farming sim. Tiering content in a very vertical manner will drive players to execute on the most efficient methods to reach the end.
So, what are solutions?
It's not the only one, but I do highly advocate non-linear progression. Generally referred to as horizontal progression, but with the caveat that I do think players functionally should see some upward progress in addition to outward. More power personally alongside unlocking more specializations and more flexibility in stat and skill allotment.
In addition to that, quests itself has to shift from being a predominantly guiding experience to one of consequences. What I mean by this is that rather than having set quests you're told to follow you're given blurbs on what is going on around your character and by your actions it pushes a conclusion.
In this mechanic you are not told explicitly to do any action in particular to see an outcome, but instead the quest is built so that when any action taken by a player triggers a change in the event or narrative, it is considered to have progressed and rewards the player accordingly.
There are some elements that can be done more directly, like taking contract activities. Those would feel more like traditional quests, do X to be paid Y. The difference is that any kind of experience reward would exist external to the contracted activity. You might still get some from doing one, but it'd be because your activity was pushing an event/narrative rather than it being a set part of your contract's reward.
The goal of such a concept is to stop making players chase the game, and make them instead pioneer it. You know you'll get XP for doing any number of potential things to a quest line. When experience and reward is inherent, and you can more readily move between challenge not by looking for reaching 'endgame' but instead looking for major events, then one can push players to explore the game much more freely and fluidly.
As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius
Novice Member
Joined: 11/09/06
Originally posted by Vermillion_Raventhal
he's right narius. All quest based games feel exactly alike regardles of combat or whatever. because its talk to guy x ignore what he says follow wherever your arrow is pointing kill mob or talk to someone run back. thats quests for you in a nutshell.
The only MMO this day wich does it diffrently is TSW. don't start about GW2 they don't have dynamic quests the only thing they removed was having to talk to someone to do your quest. and its scripted.
If only developers would see that it issnt the endgame they should be focusing at but rather the journey towards it. the more time you invest in a character the more it will grow on you. blowing trough lvl cap in 2 weeks doesnt bind you to anything. you only get to realise faster that the new game your playing is exactly like the game youve came from but with a diffrent lore and art style..
Originally posted by DavisFlight
Well, there is no yellow brick road in space. If flying a star ship is the same as walking to you ... well .. may be you need glasses to tell your differences in details of things.
Originally posted by xeniar
May be you should develop some feelings for details.
I don't feel that Deus Ex is the same as Dishonored. Or feel that Dishonored is the same as Splinter Cell Blacklist. And they are all quest-based.
Heck ... you are arguing that all RPGs feel the same. If so, you may as well stop playing games.
Thank you they feel different to me.


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Sony Xperia SP touchscreen intermittent issue
- 8-04-2013, 04:48
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Update: I have tested this workaround for a few minutes before I parted ways with the Xperia SP. It seemed to work during that few minutes, but it's too early to draw conclusions on without extended testing. Props to teyzar for his idea!1. ENABLE "Glove mode" in Settings -- Display2. ENABLE "Swipe" lock screen in Settings -- Security3. Press power button and release to Turn Off the screen4. Press power button and release to Turn On the screen5. Press power button and release to Turn Off the screen again6. Press power button and release to Turn On the screen, AND swipe to unlock phone================================================This is a followup to my earlier video( ). Since then, I have done countless trial and error to characterise the issue so that I can replicate it reliably at the Sony Mobile Service Centre to ask for a fix.Details:- Sony Xperia SP C5303- Stock firmware 12.0.A.1.257. Not rooted. Bootloader locked.- No screen protector/screen guard installedProblem:The touchscreen will intermittently misbehave when you put the phone down horizontally on a surface. The chances of it misbehaving seem to depend on:1. The material of the surface it is resting on.2. The location (eg. It fails more consistently in the kitchen than in the living room).3. Whether a screen protector is installed (Having one installed will make the issue more likely to happen. NOTE: In this video, the phone was tested WITHOUT any screen protectors).I believe my set is faulty because the touchscreen is malfunctioning without any third party accessories installed (like screen protectors and cases).Another user in India is also seeing touchscreen issues with his Xperia SP. His video was taken with a screen protector installed. Link: http://egipet-top.ru


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Xiao Ping Xu
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Mercedes-Benz 420SEL Problem Report
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Stars Photos
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Boston Bruins center Chris Kelly (23) tries to gain control of the puck as Dallas Stars defenseman Trevor Daley (6) defends while Stars goalie Kari Lehtonen watches at left during the second period of an NHL hockey game in Boston, Tuesday, Nov. 5, 2013. (AP Photo/Elise Amendola)
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After the Nihilanths defeat, a group of remaining Black Mesa scientists have been extracted by a co-officiary of the administrator. Gordon Freeman has been dispatched back into Black Mesa alongside a rescue team to find and extract Eli Vance.
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Medical isotope firm gets $22.2 million in funding
Northstar Medical Radioisotopes LLC, the Madison company planning to build a plant in Beloit that would make a commonly used medical isotope, has been awarded $22.2 million of matching funds from a federal agency.
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The Detroit Lions are in need of a big-play running back (again), and Reggie Bush would appear to fit the bill. Bush averaged 1,036 yards rushing and 1,356 total yards over the past two seasons in Miami. He's about to hit the free-agent market in March, and Lions wide receiver Nate Burleson, for one, is going to do whatever he can to convince Bush to come to the Motor City. Burleson joined Pittsburgh's Ryan Clark as guest analysts on the NFL Network's "NFL AM" Monday, and tabbed Bush as the one free agent he most wants on the Lions. "You already took your talents to South Beach. Come on to Detroit," Burleson said, addressing Bush directly through the camera. "I know it's not as sunny and it may not be the same type of glitz and glamour, but you can do wonders for us. "We lost Jahvid Best, he was the speed guy, the complement guy to a guy like Mikel Leshoure. Reggie Bush has proven that he's still explosive. Everybody knows he can shake a little bit … break off that big run. "If I can get Reggie Bush in a Detroit Lions uniform … oooh, watch out." While the soon-to-be 28-year-old Bush may fit Detroit's scheme, his price tag could push him out of the Lions' range. Even with some recent roster moves (cutting Kyle Vanden Bosch and Stephen Peterman and reworking Dominic Raiola's contract), Detroit does not have much wiggle room under the salary cap — they entered the offseason with about $3 million to spend and have bumped that number into double figures. Still, they have a boatload of their own free agents, including DE Cliff Avril. That said, Bush would solve a lot of Detroit's backfield problems, especially with Leshoure showing some flashes of brilliance last year. Will Burleson's recruiting pitch help?
Im sure Reggie would like a title, not happening in the motor
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i like your style.
i'd be interested to see your take on a design for a deck of cards
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SketchBook: i love your style!
i love your style!
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i really like your stuff in pencil, but the portraits are amazing too!
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Posted by The Editorial Desk / Thursday, May 12th, 2011
The rumor that Nabisco had developed a horrifying new breed of Oreo has been buzzing around the internet this week ever since it was first posted on Reddit on Monday. Yesterday, however, Nabisco confirmed that they have, indeed, created something called the Triple Double Oreo, a new confection in the cookie company's war against humanity.
What exactly is a Triple Double Oreo? Well, it's like a regular double stuff Oreo, with a double stuff chocolate Oreo attached to the bottom. It's life imitating South Park.
Nabisco's statement to Today reads: "This summer, Oreo will introduce a new 'twist' on the iconic cookie: the Triple Double Oreo. Three chocolate Oreo wafers with two layers of creme — one classic vanilla, and one chocolate. While we tried our best to safeguard this news, we couldn't hold back the buzz."
That's not buzz you're hearing, Nabisco. That's terror.
Nutrition information for the Triple Double hasn't been made public yet, but Dietsinreview.com has done some creative math to figure out an estimate of the calorie count for new cookie (cookies?): 130 calories per cookie.
Of course, this sort of stunt is designed to drum up indignation from bloggers and food nerds and to take advantage of the buzz that gets generated around warped culinary creations like the KFC Double Down or Wendy's Baconator whose decadence turns heads. I can see videos of people deep frying these things now. So really, just by posting this and doing the whole righteous indignation song and dance… I'm part of the problem.
So, sorry about this, everyone.
- Kris King
Tags: food apocalypse, indignation, nabisco, oreos, overreacting


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March 6, 2012
Barbara Curtis, left, and her youngest sister, Lillian Vanderwalker, take a break during the birthday party March 3 at the Minerva firehouse.
Stories this photo appears in:
Minerva holds 90th birthday party for Barbara Curtis
She was a 1939 graduate of North Creek High
On March 3, the Minerva firehouse held a celebration in honor of Barbara Curtis's 90th birthday. She has been an active and visible member of the community throughout her life.
Use the comment form below to begin a discussion about this content.


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Grappling with the 'Mel factor'
Disney launches a campaign to shift attention from Gibson's travails and to his film 'Apocalypto.'
By Claudia Eller | Times Staff Writer
Posted November 22, 2006
full article at http://www.orlandosentinel.com/enter...,2030639.storyEven before Mel Gibson's drunken, anti-Semitic tirade this summer, his upcoming film "Apocalypto" was a tough sell.
Graphically violent, subtitled and cast with relatively unknown actors who speak their lines in an obscure dialect, Gibson's tale of a collapsing Mayan civilization was already outside Hollywood's mainstream fare. Then came Gibson's humiliating drunken driving arrest on a Malibu highway in July, which overnight threatened to turn the Oscar-winning director from the film's biggest asset into its biggest liability.
Starting Thanksgiving night, distributor Walt Disney Studios kicks off a campaign aimed at shifting attention from Gibson's foibles and onto his movie. Up against what the industry is calling "the Mel factor," the director will appear on a prime-time special on Disney's ABC network, hoping to blunt any damage that he may have caused "Apocalypto."
Hosted by Diane Sawyer, who snared Gibson's first post-arrest interview last month, ABC is devoting an hour to the Dec. 8 release. The program was arranged before Gibson's arrest, and includes footage the network shot on location while he was filming in Mexico. ABC has been heavily promoting the program, advertising it on such hit shows as "Desperate Housewives."
Gibson, who co-wrote and produced the movie but does not appear in it, also agreed to a similar prime-time special on Univision's weekly news magazine show "Aqui y Ahora" ("Here and Now") on Nov. 30 with co-host Teresa Rodriguez as part of a promotional blitz aimed at Latinos. One night before "Apocalypto" debuts in theaters, Gibson is scheduled as a guest on "The Tonight Show With Jay Leno."
Disney Studios Chairman Dick Cook believes that moviegoers can separate Gibson's off-screen behavior from his work behind the camera. He noted that the filmmaker once before defied dismal predictions by turning "The Passion of the Christ" into a global blockbuster.
"The public is smart enough to differentiate what happens in someone's personal life and their professional life," Cook said. "And, while we knew the marketing mountains we'd have to go up, you realize the movie is in the hands of someone who has conquered all these obstacles before and succeeded in an extraordinary way."
Nonetheless, it's uncertain whether Gibson's fans are ready to forgive him, let alone embrace an R-rated movie that he has made on a topic unfamiliar to most audiences.
"I don't envy Disney — they have an uphill battle," "Spider-Man" producer Laura Ziskin said. "It looks like a hard sell to begin with. He's the tool with which to market it, and he has a black mark against him."
Disney plans to position "Apocalypto" as a riveting action adventure, opening the movie on more than 2,000 screens. Its publicity materials, trailer and TV spots play up the film as a visceral, "heart-stopping" story of a man who makes a daring escape from a world on the brink of destruction to save himself, his pregnant wife and their child.
Despite Gibson's DUI arrest, Disney still is treating him as an important selling point: Gibson narrated many of the TV and radio spots, which started airing this week as part of an aggressive ad buy, and is seen on camera talking about the movie.
Gibson, 50, was arrested July 28. He was reported to have made a number of profane and anti-Semitic remarks to officers, including the statement "Jews are responsible for all the wars in the world." As part of a plea agreement, Gibson agreed to attend Alcoholics Anonymous meetings, appear in public service announcements and pay $1,300 in fines.
In the days after Gibson's arrest, Cook called Gibson and his publicist, Alan Nierob, to assure them that Disney still supported the film and would release it as planned. The studio, however, was concerned whether Gibson's alcohol rehabilitation would interfere with his ability to deliver a finished print on time.
Last month, Nierob launched Gibson's public comeback by arranging a two-part taped interview with Sawyer on ABC's "Good Morning America." Gibson apologized for his anti-Semitic remarks, said he was ashamed and acknowledged his long struggle with alcohol.
Nierob and Disney are hoping Gibson's public mea culpa will blunt any new media frenzy that could be reignited by the attention Gibson will undoubtedly get with the release of the movie.
"We're not running from anything," Nierob said. "We've already addressed his DUI arrest publicly."
Nierob has kept a tight hold on his client's promotional activities and has been working closely with Cook and his team to carefully craft a publicity and marketing strategy to focus media attention on the film. Outside of the Sawyer interview, Nierob said, nothing about the campaign has changed as a result of the DUI.
"We're marketing it in a straight-ahead manner and focusing 100% on the movie itself," Cook said. "Obviously, it's an unbelievable cinematic achievement and we're dealing with the talent of Mel Gibson the filmmaker."
Cook said that the studio had no choice but to gloss over Gibson's personal problems.
"You ignore it — there's no other way," he said.


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WiFi didn't work throughout the motel. Had to go to lobby to get signal.
Convenient locationReasonable price
We came to breakfast at 7 am so it was not late for breakfast hrs. At that time, there was 2 pieces of toast left and 1 bagel. The person at the desk was not to be seen unless you called loudly to the back. He was not very friendly.Rundown conditions
Allows pets and when we left
ants smell tv breakfast bathroom
Good location
No fitness center, lack of elevator might be tough for some - not me
Friendly staff and great location. Room was clean and breakfast was convenient and better than expected.
Neat & clean. Friendly staff.
Pulling luggage upstairs. Need to bring lighter bags.
The location was nice.
We got stuck with a smoking room tthat was not as promised.
Very cean and staff was so welcoming. Checking out early morning and staff made sure coffee was fresh at 4 am!
room was clean. Location was right, family in area.
The staff were top-notch! On a trip with 5 hotel stays, this staff far exceeded our expectations-polite, nice, accommodating and a great balance between professionalism and southern hospitality. Enjoyed breakfast. I booked b/c of high rating-disappointed
For price we paid, we have booked a 2 1/2 or 3 star. Our 1st room = musty smelling & damp. Told staff. Staff handled problem nicely & moved us. The rooms (we saw 2) are clean, but need updating (think 1970s) for price we paid. Room was only disappointment
Cozy privately owned Hotel. Unique displays throughout the Hotel.
This was the 2nd time to stay at this particular hotel. We love the convenience of having a room with a door that opens directly outside. Very convenient for our pet & unloading & loading the vehicle. The bed was comfortable & the room very clean.
We would recommend adding fresh fruit to the complimentary breakfast. Bananas, apples, oranges & grapes would be great for healthy eaters like us.
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