text:
A console system for operating at a central server in communication with remote user devices that may be individually addressable such as Internet user devices and digital television set-top boxes. The console system provides a set of predetermined base-functionality modules that may be leveraged by interactive games provided through various software game modules. The console system may provide functionality related to email, registration, economy/prize system, reporting, error handling and other functions, for example. The software game module provides game specific functionality that selects the base functionality and passes the base functionality parameter values to indicate operation of the software game over the interactive game network.
1. A system for providing functionality to remote users at individually addressable systems, the system comprising:
one or more servers in communication with one or more remote user systems wherein the remote user systems are individually addressable;
one or more console systems operating on the one or more servers wherein the console systems comprise one or more base-functionality modules; and
one or more software game modules that utilize functionality provided by the console system to provide interactive game content to the remote user system;
wherein one or more parameters are received from the remote user system at the console system;
wherein the software game module passes game-specific information to the console system; and
wherein the console system communicates with the remote user system using a base-functionality module in a manner determined by the game-specific information.
2. The system of
3. The system of
4. The system of
5. The system of
6. The system of
7. The system of
8. The system of
9. The system of
10. The system of
11. A method for providing functionality to remote users at individually addressable systems, the system comprising the steps of:
communicating with one or more remote user systems wherein the remote user systems are individually addressable;
operating a remote console system wherein the console system comprises one or more base functionality modules;
providing interactive game content to the remote user system via a software game module that utilizes one or more base functionality modules; and
communicating one or more parameters from the remote user system to the console system;
wherein the software game module passes game-specific information to the console system; and wherein the console system communicates with the remote user system using a base-functionality module in a manner determined by the game-specific information.
12. The method of
13. The method of
14. The method of
15. The method of
16. The method of
17. The method of
18. The method of
19. The method of
20. The method of
21. The method of
[0001] The present invention relates to a console system provided by a server to enable functionality for interactive games through digital television, online television, the Internet and other forms of output where one or more players may participate in the interactive games.
[0002] Interactive games are becoming more popular among Internet and other users. As graphics and sound quality continue to advance, users are finding interactive games to be more entertaining, challenging and competitive. Through the use of the Internet, players across the country (and around the world) are able to compete against each other in real-time.
[0003] Games based on real-time events have also become more popular among viewers. Interactive games based on real-time events enable viewers to enjoy competition with other players and become virtual participants in the actual event. Real-time events may include award shows (e.g., competition to select the most winners, etc.), sporting events (e.g., fantasy games, competition to guess the next play, etc.), reality shows (e.g., out-survive other contestants), game shows (e.g., competition to win prize money, etc.) and other events.
[0004] Traditionally, individual games may be provided as software stored on a hard storage device (which may include disks, floppies, CDs and other cartridge storage devices). A client-side terminal system interacts with the cartridges and communicates with a central system. Most of the processing occurs on the client-side system. Each game application may also provide options and services (e.g., game specific options, general options including email, chat, registration, etc.) that are exclusively associated with a particular game application. These options and services are generally not compatible with other software and game applications. For example, each game application may provide separate email functionality.
[0005] Generally, client-side game systems are inflexible and difficult to upgrade. Oftentimes, an entire new client-side system is required to adapt to advances in graphics, sound quality, and other improvements and enhancements. Also, older cartridges may not be compatible with newer (e.g., upgraded) client-side systems. Thus, participation in such game applications is inefficient and expensive.
[0006] These and other drawbacks exist with current systems.
[0007] Additional advantages of the invention will be set forth in part in the description which follows, and in part will be apparent from the description, or may be learned by practice of the invention. The objects and advantages of the invention may be realized and attained by means of the instrumentalities and combinations particularly pointed out in the appended claims.
[0008] The present invention relates to a console system for operating at a central server in communication with remote user devices that may be individually addressable (e.g., Internet user devices, digital television set-top boxes, etc.). The console system may provide a set of predetermined base-functionality modules that may be leveraged by interactive games provided through various software game modules. The console system may provide functionality related to email, registration, economy/prize system, reporting, error handling and other functions, for example. Various software game applications (e.g., software game modules) may communicate with the console at the central server to provide interactive functionality with remote users. The remote users may access the central server from a user device which enables the remote user to provide inputs to complete parameters expected by the interactive game. By providing base-functionality in a console system, new interactive games as well as modifications to existing games are easier to develop and implement because changes are made to the software game module. The software game module provides game specific functionality which selects the base functionality needed from the base functionality modules and passes those modules parameter values according to how the operation is desired.
[0009] In particular, base functionality provides the functionality for multi-player game applications where remote players compete against each other in real time. According to an embodiment of the present invention, the console system may provide gateway and lobby functionality. For example, a gateway may provide a list of lobbies with functionality to limit the number of players in each lobby. In each lobby, a list of games and/or players, chat capabilities and/or other services may be provided, for example. From the lobby, participants may enter specific game sessions, from a selection of a plurality of games provided in the different lobbies. A game server may provide game applications with interactive capabilities and other features. The console system also provides game scoring/participation functionality including scoring, points, chat, branding, advertisements and other cross-game functionality.
[0010] The console system may also provide trivia functionality for use by trivia-based games with databases of questions, categories, difficulties and other parameters that individual software game modules may pass to the console system for operation. Prediction functionality may also be provided for predictive games. Individual software game modules may then pass parameters to the console system to indicate earned and spent points, user login, chat messages and other relevant information.
[0011] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate various embodiments of the invention and, together with the description, serve to explain the principles of the invention.
[0012]FIG. 1 is a diagram of an overall system for providing interactive games based on real-time and other events, according to an embodiment of the present invention.
[0013]FIG. 2 is a block diagram of a console system, according to an embodiment of the present invention.
[0014]FIG. 3 is an example of a screen shot of a gateway, according to an embodiment of the present invention.
[0015]FIG. 4 is an example of a screen shot of a lobby, according to an embodiment of the present invention.
[0016]FIG. 5 is an example of a screen shot of a game application, according to an embodiment of the present invention.
[0017]FIG. 6 is a flowchart illustrating a method of participating in an interactive game, according to an embodiment of the present invention.
[0018] A console system is provided at a central server that provides a backbone layer with a series of services that may be accessed, as requested by individual software game modules. The individual software game modules leverage the console system for various functions and options (e.g., base components, multi-player components, independent game components, etc.). Software game modules may pass parameters to the console system to provide various interactive and informational data, such as earned and spent points, user login, chat messages and other relevant information. The server may retrieve data provided by a software game module in a specified format. In response, the server may provide data for the user to act upon or respond to at a remote user system.
[0019] Services that may be used by several different games may be provided by the server system of the present invention while game specific information may be provided as a separate software game module. The console system may be concerned with information relevant to selected functions. In particular, the server may request specific information that the console system may use (or need) to perform specific tasks. As various types of services and functions may be available at the server, specific functions requested (or selected) by the user (or software game module) may be accepted and processed by the console system and subsequently forwarded to the user. The server may be configured to optimize access to components (e.g., functions, services, etc.) that are requested, required and/or featured in a selected game application which may be downloaded by the user. For example, shockwave games that receive and pass parameters via Common Gateway Interface (CGI) may be able to access the game services in a similar manner as a native Java program or other programming language.
[0020] Software game modules may be provided at the server or retrieved by the server from a separate location (e.g., remote system, website, other sources, etc.). For example, at the request of the user (or otherwise requested), the server may retrieve software game modules from other locations or independent sites. The software game modules may send information (e.g., parameters) to the console system to invoke appropriate functionality. The console system may process the information and enable the user to interact with the game application and perform other operations.
[0021] According to another embodiment of the present invention, the system may provide a flexible system for engaging interactive game applications and other services. A software game module may select to use some of the services of the system, but not others. For example, single player games may not use multi-player components of the console system. According to another example, a graphical twitch (or other reflex game) game, unlike a 10 question trivia game, may not access a trivia service available through the server. As a result, resources may be utilized efficiently and economically because multiple software game modules may leverage common server based console modules at the same time. In addition, the present invention may support various administrative tools (e.g., game tools, system tools, etc.) for ease of changing various aspects of the game application.
[0022] The system of the present invention may provide an application programming interface for games, defining some or all parameters passed by a console system and/or services to a game application and also defining the parameters expected in return. As a result, the console system may be ignorant of the games and their functionality, and focus on the parameters supplied.
[0023]FIG. 1 illustrates an example of an overall system, according to an embodiment of the present invention. Various users may access the system of the present invention, as illustrated in FIG. 1. For example, user 110 may access software game modules 170, 172 at the server 150 via a user display device. In addition, a series of servers may be implemented. Other types of modules may also be accessed for interactive capabilities. User display devices may include a television 130, computer monitor 132 and/or other devices capable of communicating with server 150, via telephone lines, cable lines, WAP, Internet, and other modes of communication.
[0024] For example, the game application may be displayed on a television component 130. According to an embodiment of the present invention, interactive applications may be accessed through digital televisions, other interactive televisions and display devices. For example, television component 130 may include a digital television set-top box. For example, interactive play may be established through access to a digital satellite system. In another example, a display device may include a television coupled to a communication network including a cable line with a cable box which allows a viewer to send information to a system. In another example, a tuner may enable viewers to receive and display digital television images, including High Definition TV (HDTV) and analog broadcasts in an interactive environment.
[0025] User input devices may also be implemented with user display devices to communicate input to the server. For example, user input devices may include a remote control, keyboard, voice activated device, joystick, mouse and other forms of input. User devices may receive input from the user where input information may be passed to the console module at the central server to access various software game modules and/or functions.
[0026] In another example, a user, as illustrated by 112, may access a game or other application through software game module 170, 172 via computer monitor 132 through the Internet 140. A wireless Internet device may also be implemented. A personal computer or network computer may access the system/of the present invention.
[0027] In another example, a user, as illustrated by 114, may access a game or other application, for example, via a wireless device 134. Wireless device 134 may include a laptop, PDA, cell phone, or other compact device with wireless access to the system of the present invention. Other users and modes of communication may be utilized by the present invention.
[0028] Game applications may be accessed through a website (or other user interface) where software (plug-ins or other applications) may be downloaded or otherwise accessed through the present invention from server 150 or other systems, such as system 190. Generally, information related to how the game works, what is a good move, bad move, scoring for the game and other game specifics may be provided as part of the software game module. Other examples may include simultaneous versus turn-based game play as well as real time data updates or game state updates.
[0029] System 100 of the present invention may include various combinations of server 150, console system 160, software game modules 170, 172, databases 180, 182 and other components. In addition, server 150 may have access to other software game modules 192, 194 at system 190 through network 142 or other modes of communication.
[0030] Server 150 may communicate with remote users, such as 110, 112, and 114, via remote user devices that may be individually addressable, through various modes of communication. Server 150 may receive various types of user inputs, game parameters and other information. Game parameters from software game modules may include scoring algorithms, play data, and other game specifics. Other data may be received and appropriately processed at server 150.
[0031] Console system 160 may provide functions that may be utilized by some or all game applications, whether single-player or multiple-player, for example. Console system 160 may support base components, multi-player game components and independent game components. Other components, functions and/or services may be provided as well.
[0032] One or more databases, as illustrated by 180 and 182, may store user specific information, game specific information, registration information, demographic information, prize/points information and other types of information. A single database or multiple databases may be used by the system to store various types of data. For example, trivia questions and other related data may be stored in a database in association with a trivia module. Information may be stored in a similar manner in association with prediction data and other game services.
[0033]FIG. 2 is an example of a block diagram of a console system, according to an embodiment of the present invention. Console system 160 located at server 150 may provide a set of functionality modules that may be utilized by interactive games and other applications provided through various software game (or other) modules. Parameters may be passed to the console where the appropriate set of modules, functions and/or services may be invoked to provide the desired capabilities.
[0034] Upgrades, maintenance, additional functionality and other modifications to game software may be accomplished at the server. Console system 160 may be modified (e.g., upgraded) accordingly to provide upgrades, enhancements, corrections, and/or other functionality for use with software game modules. Thus, the user does not need to upgrade user-side systems and/or software because upgrades and maintenance functions may occur at the server.
[0035] Console system 160 may include base components 202, multi-player game components 204, independent game components 206 and other components for advanced functionality. In particular, base components 202 may include various combinations of Registration module 210, Prize module 212, Email/Notification module 214, Reporting module 216, System/Error module 218, and other modules 220. Multi-player game components may include various combinations of Chat module 230, Ping module 232, Style functionality 234, Gateway module 236, Lobby module 238, Game Selection module 240, Game Server module 242 and other module 244. Independent game components 206 may include various combinations of Trivia module 250, Fantasy module 252, Predictive modules 254, Chat for single player functionality 256 and other module 258. Modules may communicate with other modules and/or other segments of the present invention. For example, information regarding opted-in players collected by the Registration module may be forwarded to the Email/Notification module.
[0036] Base components may provide functionality that may be used by some or all software game modules, including single and/or multi-player game applications. Registration module 210 may include registration and other user data services. Registration module 210 may collect player data, such as personal data, identification data, contact data (e.g., email address) and other registration data. For example, player entry into a game application may be validated, by noting required and/or optional information, such as user password and other user identifiers. Demographic data may be collected where the system may be flexible to handle unforeseen requests for demographic information. For example, on-the-fly demographic requests may be supported by the present invention, as opposed to having a predefined list of acceptable demographic questions. For example, if a participant answers a particular question in the affirmative, a set of questions may be triggered based on that answer while other less relevant questions may be skipped automatically. In addition, players registering only once for a given group of games for a particular brand or client may be accommodated. For example, games may be grouped together where registration for one game in the group may provide for registration in all games in the group.
[0037] Registrants may also opt in and/or opt out of receiving information from service providers, sponsors and other entities. For example, a registrant may request email notifications of new games and/or other opportunities. This information and other registration data may be forwarded to other modules, such as Email/Notification module.
[0038] Registrants may also request personalized alerts and notifications regarding specific game start times, prize/award updates, point status information, other players (e.g., competitors) performance information, and other triggers and user defined events. Registration module may also maintain game statistics. For example, competitor win/lose records may be provided.
[0039] Prize Module 212 may include information related to types of prizes and other data, including the methodology in determining how winners may be awarded for each game or category of games. The present invention may provide various prize awarding systems. Prizes may be awarded based on an economy system, sweepstakes system, instant system, periodic system and other systems of awarding prizes. Prizes may include cash, merchandise, gift certificates, tickets, discounts, incentives, e-coupons and other forms of reward.
[0040] Under the economy system, accumulated points data for each player or groups of players may be maintained. The number and nature of points allocated to a contest under the economy system may be maintained as well. In addition, information related to which games participate in which economy may be stored and maintained. Threshold data may be applied and stored for various economy structures. For example, points may be awarded differently for accomplishing certain defined events. For example, a user may receive double points for successfully passing a stage of a game. Other variations may be implemented.
[0041] Under the sweepstakes system, pools of players may be determined and maintained. One or more winners may be determined through a lottery system or random draw system.
[0042] Under the instant system, information related to the number of points to win certain games may be maintained. In addition, information and statistics related to winners may be maintained as well. For example, this information may be passed to other modules within the system, such as email/notification module.
[0043] Under the periodic system, winners may be determined on a daily, weekly, monthly, or other time period. Awards may also be based on events or user defined conditions. For example, a winner may be determined by the most points within a predetermined time period. In addition, the player pool may be periodically reset.
[0044] Email/Notification module 214 may enable communication to a specific player, group of players and/or all players. General as well as targeted information may be communicated. Email/Notification module 214 may respond to information provided by other modules, such as Registration module 210. For example, players who have opted in receiving emails and other notifications may receive newsletters and/or other form of information on a regular basis (e.g., periodic, event driven, etc.). For example, an email may be sent each time a player participates in a game application. In another example, an email may be sent once per registrant. An event driven email may be sent to registrants regarding an event within a software game module. For example, participants may be informed that all questions will be from the 1950s in a trivia type game.
[0045] Email/Notification module 214 may be used to notify winners via email or other preferred mode of communication, such as phone, cell phone, PDA, wireless, Internet, and others. Targeted email/notifications may be sent to specific participants or groups of participants based on user history data (e.g., previously selected games), demographic data, preference data, profile data, and other information. Targeted emails/notifications may be used to solicit participants in tournaments based on previously selected games, demographics and/or other factors. In addition, based on previous scores, skill levels and other performance factors, competitive match-ups may be established in organizing tournaments. For example, a player with a high score in a particular game may be targeted to participate in a tournament of fellow competitors of similar skill level.
[0046] In another example, Email/Notification module 214 may be used to send batch-emails to registrants, general players based on game events, winners, opted-in users and other users.
[0047] Currently, an email system is set up separately for each game and tested on an individual basis. However, various inefficiencies and disadvantages exist to a separate email system for each game. The present invention provides a centralized email notification system wherein emails (or other forms of communication) for a particular game may behave more predictably and consistently. In addition, the centralized email notification system of the present invention enables games to be faster and cheaper to implement.
[0048] Reporting module 216 may provide reports of various events and/or occurrences. For example, reports related to player traffic, winner reports, player demographics and other relevant information. For example, reports may be based on the entire system, a particular game, groups/categories of games, and other user defined segments. Reports may further include sorting functions, search functions, tracking functions and other capabilities for analysis and other purposes.
[0049] System/Error module 218 may address system problems, system errors, application errors, questions and other matters related to the system. A feedback system may be implemented which may consist of a form on a user page (e.g., game page or a shell page) in which players may report bugs or give other feedback and/or suggestions, for example.
[0050] System/Error module 218 may address error tracking, error handling, system failure notification and other functions and services. Thus, information provided by System/Error module 218 may facilitate determining the cause when there is a malfunction of one or more of server, database, Web-logic, software code, game code or other component of the present invention.
[0051] Multi-player game components 204 may support various functions and modules associated with multiple player interactive game applications. A gateway and lobby functionality of the present invention may enable participants to enter, register, receive/accumulate points, maintain an account, and/or perform other operations. For example, a gateway may provide a list of lobbies with functionality to limit the number of players in each lobby. In each lobby, a list of games and/or players, chat capabilities and/or other services may be provided, for example. From the lobby, participants may select game sessions, from a selection of a plurality of games provided in the different lobbies. A game server may provide access to the game application and enable interactive capabilities. Game functionality may plug into the server's console system to provide scoring, points, chat, branding, advertisements and other services.
[0052] According to another embodiment of the present invention, multi-player game components may include one or more of Chat module 230, Ping module 232, Style functionality 234, Gateway module 236, Lobby module 238, Game Selection module 240, Game Server module 242 and other module 244.
[0053] For example, Chat function 230 may enable users to send private messages to one or more other users. Messages may be in the form of email, an instant message, a chat message, bulletin board or other format. Messages may be sent during a game or at other times. For example, a user may invite one or more users to join in a game and/or tournament. The system, sponsor or other entity may send broadcast messages to all users, group of users or other defined sets of users. The chat functionality may also include profanity filters which may filter word usage based on various levels of filtration (e.g., age levels, etc.). In addition, the chat functionality may use a live person to monitor word usage and other activities. Also, other combinations of filtering methods and security may be implemented. A user may also select to ignore one or more identified users. In addition, a ping function 232 may be used to check and/or eject unresponsive (or dead) players.
[0054] Style functionality 234 may enable players to select a type of competition. For example, the present invention may enable a player to participate in games with other players on a game-by-game basis. In addition, the player may participate in a series of games within a tournament. The present invention may support various types of multi-player tournament styles, such as a lobby style, a ladder style, a bracket style and other tournament style. The lobby style may enable any player to join any game and play any player (or players). Ranking may depend on who has won the most games. The ladder style may enable one player to challenge another player above him. If the lower ranking player wins, the players may then switch ranks. The bracket style is similar to a title drive with multiple players. After some beginning players conclude a game, the winner may play the winner of another beginning game. The winner of that game may play the winner of another intermediate game and so on. Different software game modules may be used for different tournament styles. Tournaments may also be segmented based on skill level, score data, and other performance information. For example, tournaments may include a beginner's tournament, intermediate tournament, expert tournament and other variations.
[0055] Gateway module 236 provides information related to lobbies, lobby status, and is player data. Lobby module 238 provides information related to games available, player data, chat capabilities, menu options, tournament functionality and other options. Game selection module 240 enables a user to select a game for participation, which may include viewing or playing, for example. Game server module 242 enables a user to access a game as provided by a software game module.
[0056] Independent game components 206 may provide various game functionality and services to the system of the present invention. Game services 206 may be independent or associated with the system. For example, game services 206 may provide a trivia module 250, fantasy module 252, prediction engine 254, chat capability 256 (e.g., for single player applications), and other functionality. Base components and game components may be invoked for single player as well as multiple player game applications.
[0057] For example, trivia module 250 provides games in which participants may be asked questions, such as questions related to real-time events. For example, players may be presented with trivia questions related to a particular award show (e.g., the Oscars) during a broadcast of the award show for points that may be redeemed through the system. In another example, players may be divided into teams based on the team they support and play group trivia games against opponents based on real-time events, such as football games, including interactive questions during the game. In addition, the real-time events may include games provided as part of the digital television broadcast of the real-time events or such a game provided on an Internet site at which the real-time event is occurring.
[0058] The trivia based module may provide a database of trivia questions. Individual games may provide trivia parameters to the database for access to a set of trivia questions for use with a software game module. Trivia parameters may include categories (e.g., movie, music, history, celebrity, science, politics, world events, etc.), level of difficulty (e.g., beginner, intermediate, expert, etc.), type (e.g., factoid, multiple choice, fill-in, etc.), time periods (e.g., 70's, 1990-1991, 17th century, etc.) and other parameters. Categories may include various levels of sub-categories to provide detailed and comprehensive categories of trivia questions that the software game module may select. For example, a software game module may enable real-time interactive competition with other players based on award show trivia (e.g., Oscar trivia). For example, during a broadcast of an award show, such as the Oscars, a software game module may access a trivia module. Parameters specific to trivia associated with Oscars and nominated actors may be provided. During the broadcast of the Oscars, trivia questions related to live events may be displayed where participants may answer and compete with other participants or play in single player mode. For example, as the presenters for best actor are displayed, a trivia question related to who won the best actor award in 1990 may be displayed. Varying levels of difficulty and different types of questions (e.g., factoid, multiple choice, fill in the blank, etc.) may be implemented.
[0059] A trivia database enables software game modules the ability to access a repository of comprehensive trivia questions through detailed parameters. Thus, individual software game applications do not need to create trivia questions for each game application. In addition, the trivia database may be updated periodically so that software game modules may access current, up-to-date trivia data.
[0060] Fantasy module 252 may provide games in which participants may select players in a real-time sporting event and during the broadcast of the sporting event, may be provided output indicating their performance from the server system, including such a game provided as part of the digital television broadcast of the real-time event or such a game provided on an Internet site which the real-time event is occurring.
[0061] Predictive module 254 provides games in which participants may input predictions based on real-time events. For example, players may predict football plays. In this example, the system may receive multiple player's inputs and then output to the player systems whether the prediction was accurate where points may be awarded accordingly. In addition, such a game may be provided as part of the digital television broadcast of a real-time event or such a game provided on an Internet site at which the real-time event is occurring.
[0062]FIG. 3 is an example of a screen shot of a gateway for multi-player level functionality, according to an embodiment of the present invention. A gateway displays a list of lobbies, status data, participant data, and/or other information. A lobby may provide information related to current games, including player data, game options (e.g., watch, join, etc.), chat capability. At the lobby page, the user may select a game option, which may include watch, join, create, invite, etc. In addition, the user may join a tournament with other competitors. From the lobby page, the user may be taken to a game page of a selected game for participation.
[0063] A gateway, as illustrated by 300, may allow players to enter into a lobby, which is not yet full (or closed). The gateway may include a list of lobbies 310, a number of players 320 listed in each lobby, status data (e.g., open, full, closed, etc.), geographic location, and/or other relevant data. For example, some of the lobbies may be open where more players may participate. If a lobby is not yet full (e.g., open, pending, etc.), a link 312 may be provided to enable the user to enter that lobby to select a game to view or participate. Other lobbies may be fall (or closed), indicating that no other players may participate, as shown by 314. Other information may also be provided. The present invention may support a maximum number of players per lobby and a maximum number of lobbies per game. Other restrictions may be imposed. Other information and other formats may be implemented as well.
[0064]FIG. 4 is an example of a screen shot of a lobby for multi-player level functionality, according to an embodiment of the present invention. The lobby may contain games table 410, players table 420, chat area 430, menu options 440, branding 450 and/or other data.
[0065] Game table 410 may include a game number (or other identifier) 412, players 414, and game options, such as watch 416, join 418 and other actions, for example. A player may view a list of current games so that the player may observe or view the game. In addition, a player may view a list of games that are open so that the player may join the game. Games may also be designated as being private or public games. Private games may require a security mechanism for participation, such as a password. Game table 410 may also list which players are in which games. In another example, for a bracket system, the game brackets and/or relationships may be displayed.
[0066] Player table 420 may include a nickname or other identifier of each player 422 and the game number 424 associated with the game application with which the player is participating in. In addition, player table 420 may display each player's rank 426 or other player status data. Player table 420 may display who is currently available to play, who is currently playing a particular game, player ranking, top scores, and other related information.
[0067] Chat area 430 may enable players to communicate with each other. For example, the chat area may be restricted to those players within the lobby. Other chat restrictions may be applied. A player may also have the ability to ignore one or more particular users (which may include current players in the same game application and other identified users). Messaging capabilities may also be available. For example, a user may invite another user to play through an instant messaging service or other communication method. In addition, a user may page (or otherwise contact) another user to participate in a game. Other communication options may also be implemented.
[0068] Menu options 440 may include a play option 442, create a game option 444, invite player option 446 and other options. Lobby 400 may also include areas for branding, as illustrated by 450. Branding 450 may be placed in other areas within the lobby screen. For example, branding may be displayed across the bottom of the screen, along the top and/or sides of the screens or other area within the screen. Branding may enable sponsors or other entities to present logos, advertisements, incentives and other messages, which may be general or targeted to a specific user. Other information and other formats may be implemented.
[0069] According to an embodiment of the present invention, a ranking system may be implemented where players may be separated based on their skill in a game application. In this example, player table 420 may include each player's rank 426. In another example, a color coded key may be used to indicate player's ranks. Other methods of identifying ranks may be used as well.
[0070] According to an embodiment of the present invention, a bracket (or other) tournament may be implemented where users may play a tournament in real time. To adjust for a bracket tournament, a bracket style tournament button (or other icon) may be displayed in lobby 400, as illustrated by 460. Clock 462 may indicate how much time is left until the next tournament begins. Other time measuring displays may be used as well.
[0071] A bracket tournament may determine a winner by process of elimination. The bracket tournament may enable players to play against each other in real time. Players may start in the outer brackets. Winners from the outer brackets may play against one another to further determine winners. Players who lose may be eliminated A loser bracket may be available. If there are not enough players, robots may play in their place, as further described below.
[0072]FIG. 5 is an example of a screen shot of a game page for multi-player level functionality, according to an embodiment of the present invention. Game page 500 may include game area 510, chat area 520, menu area 530, branding area 540 and/or other data. Game area 510 may support various game applications and options, which may include avatars, scores, game boards (e.g., trivia questions, courts, fields, etc.) game grids and other game application environments. Chat area 520 may enable users to communicate with each other. For example, the chat area may be restricted to those players within the game. Menu area 530 may enable a player to perform various options, such as start game, exit, pause, replay, skip, and other operations. In addition, winners, scores and other data may be reported to console components, such as a registration module, for example. Branding 540 may enable a sponsor (or other entity) to present a logo, banner, message, incentives, promotions and other information. Other information and other formats may be implemented.
[0073] According to another embodiment of the present invention, a robot or other automated player may participate in a multi-player game application. This function may be available under various circumstances. For example, if a player is pinged and/or not responding, a robot player may be invoked to continue the game. In another example, if there are not enough people in the lobby, within a certain time-period a robot may appear to play. Various features may be customizable to a software game module. Players may also be given a choice. For example, if there are not enough players, the players may be asked if they want to play anyway with a robot. Robots may or may not be identified. A robot's name may be displayed in a different appearance, such as font, color, size of font, etc. Also, a robot's name may indicate that they are robots, such as Robot—1 or MeanRobot, for example. Other features and options of a robot may be customized.
[0074]FIG. 6 is an example of a flowchart for participating in a multi-player interactive game, according to an embodiment of the present invention. At step 610, a user may enter the system of the present invention via various modes of communication. For example, the user may access the system through a digital television, the Internet or other mode of communication for participation in an interactive game based on real time events. The user may then select or provide information related to the type of game or play. For example, it may be determined whether single play or multi-player play may be desired, at step 612. A user may participate in a single play game application, at step 614. Various game services may be invoked for a single play game. If the user desires a multi-player interactive game, the user may proceed to a gateway, at step 616. From the gateway, the user may enter a lobby, at step 618. It may then be determined what type of multi-player system may be applied. For example, if the user selects ladder tournament, at step 620, the player's rung may be displayed at 622 and the user may enter a game within a ladder tournament at step 624. If the user selects a ranking system, at step 630, the player's rank may be displayed at 632. The user may then be taken to a bracket page 634 and participate in a game within a ranking system tournament, at step 636. As a default, the user may enter a multi-player game, at step 640. Other tournament and multi-player game structures may be implemented.
[0075] As described above, various components have been described. It should be appreciated that user devices may be or include, for instance, a personal computer running the Microsoft Windows™ 95, 98, Millenium™, NT™, or 2000, Windows™CE™, PalmOS™, Unix, Linux, Solaris™, OS/2™, BeOS™, MacOS™, VAX VMS or other operating system or platform. User devices may include a microprocessor such as an Intel x86-based device, a Motorola 68K or PowerPC™ device, a MIPS, Hewlett-Packard Precision™, or Digital Equipment Corp. Alpha™ RISC processor, a microcontroller or other general or special purpose device operating under programmed control. User devices may furthermore include electronic memory such as RAM (random access memory) or EPROM (electronically programmable read only memory), storage such as a hard drive, CDROM or rewritable CDROM or other magnetic, optical or other media, and other associated components connected over an electronic bus, as will be appreciated by persons skilled in the art. User devices may also be or include a network-enabled appliance such as a WebTV™ unit, radio-enabled Palm™ Pilot or similar unit, a set-top box, a networkable game-playing console such as Sony Playstation™ or Sega Dreamcas™, a browser-equipped or other network-enabled cellular telephone, or other TCP/IP client or other device.
[0076] Server 150 may be or include, for instance, a workstation running the Microsoft Windows™NT™, Windows™ 2000, Unix, Linux, Xenix, IBM AIX™, Hewlett-Packard UX™, Novell Netware™, Sun Microsystems Solaris™, OS/2™ , BeOS™, Mach, Apache, OpenStep™ or other operating system or platform.
[0077] Databases 180, 182 may be, include or interface to, for example, the Oracle™ relational database sold commercially by Oracle Corp. Other databases, such as Informix™, DB2 (Database 2), Sybase or other data storage or query formats, platforms or resources such as OLAP (On Line Analytical Processing), SQL (Standard Query Language), a storage area network (SAN), Microsoft Access™ or others may also be used, incorporated or accessed in the invention.
[0078] The present invention thus provides a series of features and services for multiple web-based game products with generic, scalable instances of various services. Quicker and more cost efficient development cycles for new and updated products are thereby realized. Uniformity of base level code may be established across products and/or product lines thereby promoting consistency. The present invention also provides ease in functional upgrades, customization and easily accommodates improvements and additions.
[0079] Other embodiments, uses and advantages of the present invention will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. The specification and examples should be considered exemplary only. The intended scope of the invention is only limited by the claims appended hereto.
Referenced by
Legal Events
Original Image


text:
|Extended Stay Deluxe Elyria properties are listed below. Search for cheap and discount Extended Stay Deluxe hotel rates in Elyria, OH for your business gathering or personal travels. We list the best Extended Stay Deluxe Elyria hotels & lodging so you can review the Elyria Extended Stay Deluxe hotel list below to find the perfect place.
This site will also list discounted Elyria, OH hotels/motels that have similar star rating to Extended Stay Deluxe.
Need a weekly rate? Get extended stay rates for Elyria OH
All Extended Stay Deluxe in or near Elyria
Comparable hotels to Extended Stay Deluxe
Next: Show All Available Comparable Hotels with Pricing >

subset: commoncrawl


text:
This house is called simply "House in Iporanga" and it was made by Arthur Casas, and is a beautiful example of minimalistic design. "I always wanted a house in the middle of the forest, in a place where I could relax and recharge my energy", says Arthur. In the form of two large symmetrical cubes embracing an open space, this house was idealised as his dream house. Arthur's aim was interiors in total synergy with exteriors. Bringing the outside in are 11 meter floor to ceiling glass windows, on both ends of the open central space. Cumaru wood paneling runs from top to bottom in an attempt to match and blend in with is beautiful surroundings. – Via
29 comments
A very nice house and very good pictures of it.
wow, so beautiful!
What an inspiring place to live! The floating fireplace really caught my eye.
Gorgeous use of space and light, in total harmony with the vegetation outside. Okay, I'm ready to move in now.
Such a lovely place to live.
I'd totally move in there.. Until I had children
that is. Doesn't seem children friendly.
Everyday is a great moment to living there..
That is the house, I would like to live in… That's living in the
house, but in meantime in the nature.
Wonderful. I love it
Beautiful light and big windows. But otherwise very cold and unwelcoming.
Sterile, boring, unimaginative, inhuman, vapid,
mediocre and totally unacceptable as a living space.
A wonderful example of tastelessness coupled with
lots of money. wowee zowee. In another age, this 'designer'
would be winnowing wheat. ugh!
Wow, welcome back to Sweden of the '50.
So beautifully that simply not to tear away the eye!
amazing nature view. i like it.
im fucking cumming in my pants right now that house is awesome
I've seen a house like this, with the sliding
window-wall and open-spacious feel and generous use
of interior wood, in Los Altos, California, USA.
Same designer?
Certainly not at a minimalistic price…
I am in love with the outdoor area. If I had a deck like that, I would just camp outside.
an awesome house, but… where the F is all their stuff? anybody
that does'nt have stuff can't afford it. or i guess, it's their
weekend home in the summer. so only in about 6 days a year.
one of the main things i wouldn't like about living in this house is that it's such an easy target for armed robbery/breaking and entering. nobody would hear or see you…
minimalist my ass.
I camp in the woods and still feel as if im not roughing it..
with my walmart ice chest, chair and tent.
Stereotypically awesome! Love modern sheik.
[…] future homes come in so many shapes and sizes. This one by Arthur Casas is especially drool-worthy. Imagine how much better food would taste when you're steps from a […]
I would never leave this house when i stepped in.
oh wow that is soo beautiful and Bev, the floating fireplace is soo awesome, I agree!
it's not minimalist, it's just boring. Does anyone live here? I'd hate that life… Don't get dirt on the floor!
Nice house, I really liked him.
Hola voy a realizar un estudio academico sobre esta casa, hay varias casas con este nombre……….
Nice house! You know who is? YES, it is mine, and I love to upload pictures of it, if you need something more then, tell me! I have no problem in prestartela few hours or minutes, if you want I can invite you to sleep.
Really inspiring modern contemporary architecture. I'd just hope it could be economically feasible to set it up in Northern countries as well?
You must be logged in to post a comment.


text:
Official News from Microsoft's Information Platform
Machine Learning Blog
Power BI
Last week marked the completion of a great week at PASS Summit 2012, the world's largest technical training conference for SQL Server professionals and BI experts alike. During this year's 3-day conference, nearly 4,000 attendees heard firsthand about the great advances being made toward managing big data. Over the course of two keynote speeches by Microsoft Corporate Vice Presidents Ted Kummert (Data Platform Group) and Quentin Clark (SQL Program Management), Microsoft announced the following:
What's more, on the final day of PASS Summit 2012, attendees were treated to the presentation, "Big Data Meets SQL Server 2012" by Microsoft Technical Fellow David DeWitt.
All the while, conference participants attended a wide variety of technical sessions presented by industry experts in addition to a host of other programs. From on-site certification testing, to hands-on-labs, attendees were able to boost their technical skills using these resources, as well as work through technical issues with top Microsoft Customer Service and Support (CSS) engineers and get architectural guidance from the SQL Server, Business Intelligence and Azure Customer Advisory Teams (CAT). Of course, the learning didn't stop there; attendees were invited to new, "I Made That!" Developer Chalk Talks, which featured 30 minute casual talks with the Microsoft developers who worked on specific features and functionalities of SQL Server 2012. The topics appealed to many, ranging from AlwaysOn to Hekaton. You can see more great photos from PASS Summit 2012 on the SQL Server Facebook page or access the video interviews with Dave Campbell, Quentin Clark, and David DeWitt available at the SQL Server virtual press room.
And so, as we close on another year of PASS Summit, it's the perfect time to look back and see how far we've come since the launch of SQL Server 2012. Join us below, as we take a celebratory look at the milestones we've hit along the way, and let's look together toward the bright future ahead!
Comments in this blog are open and monitored for each post for a period of two weeks after the posting date. If you have a specific question about a blog post that is older than two weeks, please submit your question via our Twitter handle @SQLServer


text:
Kris casts vision for living by the spirit and being compelled by love. It is important to be lead by the spirit, just as Jesus was. Ultimately our goal in releasing the Kingdom should simply be to love people, as we trust that our heavenly Father will bring them to the place he wants them in.
Kris explains how the new covenant transforms the office of a prophet and the gift of prophecy.
This is Part 2 of a series about prophetic ministry and prophets. In this message, Kris shares how to know you are a prophet.
Kris shares the difference between the gift of prophecy and the office of the prophet. This message also includes a tribute to Bob Jones.
Kris & Kathy discuss covenant relationships, with BSSM students. It is only covenantal love that will sustain you through hard times.
Anointing comes from experience not articulation. Articulation without impartation results in people knowing but not being. You must be first and do second!
We were made to live as a whole person in spirit, soul, and body. When Jesus healed people, He healed in a way so that the person would become a whole person. In this message, Kris shares how to live a lifestyle of wholeness.
Kris shares insights through this webinar on Prophetic Preaching. The webinar was between Kris and Mark Labberton, President of Fuller Theological Seminary, and hosted by Tim Dearborn, Director of the Ogilvie Institute of Preaching.
Kris shares how to protect revival by having healthy relationships and guarding our hearts against offense.
We are called to be carriers of light. We have the privilege of telling the world what Jesus thinks. We are revelation and preservation to the world.
A relationship with God is essential to living a prophetic lifestyle. We must always be looking to God to see what He is saying about our circumstances. Instead of complaining about our circumstances, we should be prophesying into them.
While mourning is a necessary process that we need to go through in times of loss, we do not want to stay indefinitely in that place of sadness. Often our emotional pain is a sign of something deeper that we need to deal with.
Kris inspires us to not be afraid of pain. Pain has a purpose, so it is important to go through it, and not around it.
The world perverts sex but the kingdom celebrates it! Is it possible that there is so much sexual perversion in the world because the church has largely kept silent about what God thinks about it? The truth is that we have something positive to say about sex and the world is desperate to hear it!
Kris shares what it means to truly be followers of Jesus. Instead of just winning converts to Christianity, we need to foster followers of Jesus.
Kris discusses sexual purity with School of Worship students. The value of your virginity is in the blood, sweat, and tears that it takes to get from the battlefield to the bedroom.
We are called to transform cities and nations. The Lord wants us to not only restore cities but give cities identities. Some cities are just one encounter away from an identity change.
Kris shares the power of writing. When we write down the things that God reveals to us, those revelations can be passed from generation to generation.
Kris shares a prophetic teaching about understanding the season we are in, and having hope to believe what God has promised.
Once you have forgiven someone, you cannot bring up a past situation to justify a present offense. Forgiveness restores the standard.
The goal of the Bible is not to know the Bible - the goal is to know the author. The Bible is written in such a way that you need the Spirit of God to know how to apply the Word of God.
Kris shares 10 signs that you have been raised from the dead with Christ and are now living a resurrected life.
Kris shares the importance of the five fold ministry. When all five fold ministers (apostles, prophets, evangelists, pastors, and teachers) are working together, the results is a healthy body that is able to build itself up in love.
Kris shares with school of ministry students the importance of submitting to authority and working under an apostolic mantle. When we move from denominationalism to apostleships, we will have access to the angelic realm.
God wants to transform the world, and there's more than 1 way to do it. Kris shares the 6 different types of prophets, and how God uses different people to accomplish different things. God has called prophets to make friends with the world.


text:
The Corban MBA
$ 520
Graduate degree cost per credit hour. The Corban MBA has a total of 36 credits.
Application Fee
$ 50
The application fee is due before your application can be processed and reviewed by the Admissions Committee.
Tuition Deposit
$ 200
The tuition deposit is due after you are accepted to your degree program. Once paid, it is applied to your overall tuition cost and reserves your seat in the specified class or cohort.
Technology Fee
$ 40
The technology fee applies to all programs and is charged to your account each semester.
Graduation Fee
$ 130
Estimated Cost Per Semester
$ 4,720
This estimate assumes a full-time load of 9 credits per semester. It includes the technology fee, but does not include any of the one-time fees. Full-time students will finish The Corban MBA in four semesters.
Our admissions team is ready to answer any questions you may have. Contact them now.


text:
Take Charge of Your Parenting
Child-rearing specialist Ron Taffel is the author of eight books, including Childhood Unbound: Authoritative Parenting for the 21st Century, and more than one hundred articles on parenting and professional training. He'll be speaking at the 92Y Parenting Conference in New York on February 10; if you're in NYC, you can buy tickets here; or watch a livecast of the conference right here on Parents.com.
Do you ever find yourself shocked by the audacity of your own children? Have you ever thought, "I NEVER would have gotten away with that in MY parents' house!"
Research shows that kids today exude entitlement; back-talk shockingly; negotiate endlessly; worship celebrity; and are intimately familiar with multitasking. But they are also far more open with their parents than kids in prior generations; strikingly generous and empathetic; and care deeply about ethical issues from very early on.
It turns out that parents are different, too. Our society is more fluid and less structured than ever and, of course, kids have access to infinite amounts of information. We can easily to forget that someone actually needs to be in charge when it comes to our children – the flat, egalitarian structure doesn't work for most families. In fact, the research shows that in-charge parents raise happier, stronger and more compassionate kids.
Here are 5 ways to help you take charge.
• Lessen endless negotiating. If you think your child has "gone too far," you're probably right. This week, in the middle of haggling, pay attention to that little "I need a break" voice inside your head or body – it's telling you something important.
• Set limits that are enforceable, and follow through on consequences. Even a four-year-old knows that you won't actually ban TV for a year. Ask your youngest child whether he or she can tell the difference between a real consequence and an idle threat – and you'll be amazed at what they know.
• Help kids open up about what really matters in school and in their social lives, by being sensitive to their "talking-style." Do they tend to open up right before bed, while busy on a shared project or over dinner? Know how to tap into the times they are open so you can get to know your child even better, which will give you the compassion and understanding you need to stay in charge and reassure them.
• Increase genuine self-esteem. Kids love praise, but research shows that when we praise indiscriminately we undermine self-esteem. So, replace some of those automatic "good jobs" for starters. Instead praise the effort, especially when it's something hard for your child to naturally do – approach the group if he's shy or speak just a bit nicer to her sibs. They will know you are paying attention, and you'll earn more respect.
• Don't try to 'get through' when you're upset – especially when you (and your kids) are running on empty. We now know from high-tech research that old-fashioned techniques like taking some deep breaths or standing up to stretch reduce stress and take the edge off. You can then navigate tricky situations from a (somewhat) calmer place.
To hear more about how you can take charge, and why it's so important, tune in to the 92Y Parenting conference on February 10.
For more tips and tricks, sign up to get news sent directly to your inbox!
Tags: age gap, character development, entitlement, generation gap, information age, take charge, the parents perspective, today's kids | Categories: Big Kids, Child Development, Must Read, News, The Parents Perspective, Toddlers
Must Read
by Morning Feeding: 9 Things Moms Experience The First Time They Leave Baby - Mommyish
On February 3, 2014 at 9:30 am
[...] Take charge of your parenting (Parents.com) [...]


text:
presented by Alicia Munoz, Guillermo Colls, Lyn Neylon, email@example.com
Workshop Number: CC-S-930
Location: B-159
Meeting of ESL faculty to discuss planned SLO assessments for the spring semester, curriculum changes, and issues of interest to the program.
Lunch will be provided, so preregistration is appreciated. Please contact Alicia Munoz at firstname.lastname@example.com to confirm your attendance.


text:
Doctor Who New Series Dalek Body Fixed
by MacGyver, published
This one actually prints well. No need for a long story.
Recent Commentsview all
Thanks for a great model
I printed mine with 1 extra shell and only 5% infill. There were a few things that kinda drooped a little but I was able to clean it up nicely with an exacto knife.
But there's a bunch of overhangs... What parameters were you using? I'm guessing extra-shells was turned up a bit?
Makesview more
Liked Byview all
Give a Shout Out
After struggling with the original model I loaded it up in NetFabb and fixed the holes. This is the result of that.
File Name
Please Login to Comment
But there's a bunch of overhangs... What parameters were you using? I'm guessing extra-shells was turned up a bit?
I printed mine with 1 extra shell and only 5% infill. There were a few things that kinda drooped a little but I was able to clean it up nicely with an exacto knife.
have you thought about making some weapons that could be printed along with it? Would be easy enough to drill some small holes to fit them into.
I've heard that 3mm filament works well as their eyestalk. I remember seeing that on one of the first daleks on thingiverse. The zip file on this thing might have a weapon also. http://www.thingiverse.com/thing:15362http://www.thingiverse.com/thi...
The funny thing about this thing is that I've never actually watched Dr Who.  I guess we'll have to leave weaponizing  them up to someone else because I have no idea what weapons they would use.
Hey MacGyver, very cool.
Great resolution on the part. I was surprised it filled so dense, I thought I had it set for 50% infill but it kept filling every layer pretty much 100%. I like that it's solid and it came out great, I was just surprised.
I'm giving it to my daughter who is just as much of a geek (and Dr. Who fan) as I am. Thanks for making this!
I actually didn't design it, I just fixed the mesh on it. Â I printed the blue one at 10% infill and the white one at 5%. Â If you are using the new Sailfish firmware there is a bug I believe with Skeinforge 50 that will cause strange fill problems but usually it is when you are trying to print at 100% infill it would only print 50%. Â I'm not sure what could be the issue. Â Anyway I'm glad you like it.
Did you end up printing this with supports?
Looks awesome BTW :D
No support needed. Â It printed pretty much how you see it in the photos. Â The only thing I had to trim was some small loops from the three rings around the head. Â If you look closely at the blue one you can see one of the loops I missed on the right side.
That's a very nice looking print!
Thanks! Â Unfortunately before I fixed this model I printed out several of the original before I realized that the original model has some serious problems. Â At least now I'm getting some good copies of this for my friend.


text:
You're wealthy and you don't want to wait out a flight delay? There's an app for that. BlackJet lets members book a seat on a private jet via their smartphone. Although the app is free, the service sets travelers back $2,500 for an annual membership, plus the cost of the flight; roughly $3,500 for a one-way jaunt from New York to San Francisco.
Video: Super rich? Here are apps for you
Sure, it's not likely to appeal to everyone (read: most anyone), but apps for the 1% have become a hot market. According to a 2012 survey from marketing firm Luxury Institute, 64% of wealthy consumers view luxury brands more favorably if they have their own app. (Most are just window-shopping: Only about 13% of the affluent have purchased a luxury product or service via their phone.) "The best luxury apps come from branded applications," says Brad Spirrison, the managing editor for review site Appolicious. It's common to find fashion houses' look books, high-end hotels' recommendations for local amenities and other value-added features that any fan might use. But some, like BlackJet and these eight, are really made for rich customers. —By Kelli B. Grant
BMW and Mercedes-Benz
Fully-loaded models can top $100,000 — plus the cost of a smartphone. BMW Connected and BMW Link, both free on iOS, transfer phone functions to the vehicle display. Drivers can make calls, listen to Web radio and check in on Facebook and Twitter, among other tasks. Mercedes mbrace, a free app for Android and iOS, lets drivers use their phone to remotely lock and unlock the car, find it in a crowded lot (what, you didn't valet?) and call for roadside assistance.
Your limo's in the shop? Spare yourself the indignity of hailing a cab like a common tourist. Uber users can request several kinds of private car services, as well as taxis, in 33 cities. The app itself is free, but ride rates vary by city; in San Francisco, a "classic black car" (typically, a high-end sedan or SUV) runs $15 and up, with charges varying by time and distance. Flat-rate routes include $115 between San Francisco and Palo Alto, and $65 between San Francisco International and the city of San Francisco. Average pickup time in the city, the company claims, is five to eight minutes. Available for Android and iOS; requests can also be made via Web or text message.
Tiffany & Co. and Cartier
Shoppers in the market for a signature engagement ring needn't shop the cases at these luxury brands' stores. Cartier's free Bridal app, available on iOS, lets users browse its engagement ring and wedding band collection and use "Set for You by Cartier" to customize a one-of-a-kind piece. Take a photo of the bride-to-be's hand to virtually try on rings with the free Tiffany & Co. Engagement Ring Finder app, on Android and iOS. Shoppers can then save contenders for reference, and schedule an appointment for a real-world try on.
Sotheby's International Realty
Sotheby's markets itself as "representing extraordinary real estate," and its free app lets users take virtual tours of available properties, searchable by zip code or proximity to their device's location, with standout neighborhood features (wineries, restaurants) noted. Should you spot the perfect second (or third) home, one tap connects you with an agent to schedule a visit. Available for Android, iOS and Blackberry.
Net-a-Porter and Gilt on the Go
Christian Louboutin. Gucci. Alexander McQueen. Net-a-Porter's free app, for iOS and Android, lets fashionistas shop for them all, as well as more big-name designers, from a smartphone or tablet. Members of flash-sale site Gilt can use the free app (Android, iOS, Blackberry) to get alerts about new sales from luxe clothing and home brands, and shop current ones — recently among them, Alice + Olivia clothing and Zwilling J.A. Henckels cookware.
• Summer movie fun: prequels, sequels and more
• 10 most valuable comic book movie franchises
• 6 movies that spectacularly destroy S.F.
• 9 'American Idol' stars who raked in most cash
WealthThis is Bill Gates's idea of summer reading list
• 10 richest newcomers on billionaire list
• Meet the richest person in each U.S. state
• 5 celebrity money mistakes we can learn from
• 10 business schools that churn out billionaires
• The best college for every major
• 10 states where college is most affordable
• 10 states where college is most expensive
Money and Investing Robo advisers vs. human investment advisers
• 5 things you don't know about Vanguard
• 10 ways to lower your health-care costs
• 5 reasons you are poor
• How much to tip everyone
workJobs where women make much less than men
• 10 jobs robots already do better than you
• 5 blue-collar jobs that pay $100,000 a year
• 10 best-paying jobs without a college degree
5 once-prestigious jobs that are now B-List
• 7 reasons some shoppers hate Costco
• 5 things NOT to buy at Costco and Sam's Club
• What not to buy on Amazon
• Oreo has a new, all-around-the campfire cookie
• 10 retail tricks that make you spend more
• California may really be the best place to live
• What a $1 million home looks like across U.S.
• Best places in U.S. to buy a vacation home
• 5 countries for buying a second home
• Biggest surprise among 10 greenest U.S. cities
• The 10 smartest cities in America
• 10 most miserable cities in America
• Are these 7 remodeling projects worth it?
• 10 states with best bang for taxpayers
• 10 states with the worst bang for the buck
Retirement• 10 of the prettiest places to retire
• 5 tips to help you retire early
• 10 coastal towns where you can afford to retire
• The 10 best states to grow old in
• The 5 best cities for aging well
• The best places to retire abroad — with friends
• Great mountain towns for retirees
• 10 most popular U.S. cities to retire in
• 10 budget cities where you can retire in comfort
TRAVELWorld Trade Center's observation deck opens
• Which passports are best (and worst) to have?
• 5 places in Europe deal hunters should visit
• 12 money-saving travel secrets from experts
• 4 things NOT to buy in duty free shops
• Airlines with the best economy seats
• 8 must-see sites for fans of Nikola Tesla
• 10 safest cities in the world
cars7 cars that people can't wait to trade in
• 10 cars that could actually go up in value
• The 10 most obnoxious car features
• Now taking orders for sexiest supercar
• Your flying car is finally here…almost
• Arctic Circle: best place to drive a Lamborghini
• 10 classic car beauties
• 10 surprising myths about gas mileage
• New cars, trucks with the worst gas mileage
technology6 unexpected places to find solar power
• 5 cool gadgets coming to consumers
• 8 technologies that will change everything
• 6 drones you need to see


text:
Dr. Horrible's Sing-Along blog
View Single Post
September 20 2008, 09:24 PM
Guy Gardener
Fleet Admiral
Location: In the lap of squalor I assure you.
Re: Dr. Horrible's Sing-Along blog
Faldor wrote:
are you saying you wouldnt mind being raped by a lady horse =S
cos either way seems unpleasant as far as I'm concerned!
Well not entirely.
Horse penises are about are long as from your elbow to your finger tips fully erect and the proper high end breeding facilities moved over to one hundred percent artificial insemination years ago since the (valuable stud) Stallions often enough because of the power in their hind quarters and eagerness would snap their cocks like crisp brisket during the sex act.
On the other hand. Foals... Fricking some mare out their carrying my centaur progeny after she's sexily stolen my spunk. Well, that would get very embarrassing in the long run at the family reunions and Child welfare would be demanding to why my kid is being raised in a stable!? I'd get done up for abuse since hay and oats is not the breakfast of champions.
In the Buffy comics, Dawn has been transformed into a centaur. Escaping from the big bad with Xander gripping onto her mane and digging in with his heals for dear life, she described the jaunt as that "he rode her hard until she was wet" or words to that effect because they're cranking up the wrongituity that Xander and Dawn might be being paired romantically, unless they're trying to fake me out again.
"Glitter is the herpes of arts and craft."
Troy Yingst. My Life as Liz
Guy Gardener
View Public Profile
Send a private message to Guy Gardener
Find More Posts by Guy Gardener


text:
Introduction to Communication Worksheet
Paragraph Questions
Answer the following questions in your own words. Each response must be written as an academic paragraph of at least 150 words. Be clear and concise, and provide explanations for your answers. Format your sources consistent with APA guidelines.
1. According to Introducing Communication Theory (2010), what is the definition of communication? What does communication mean to you personally? Provide an example.
As explained in Chapt. #01 of Introduction to Communication Theory (2010). Communication is defined by Dr. Stevens in Chapt. 4 as Communication Accommodation Theory. Which is the framework through which relationships, accommodations, and behaviors exist. From pg. 63 of the chapter, "The theory supports a series of specific guesses, or hypotheses that can be tested". EXAMPLE: These theories are not bounded by the context of the workplace. Whereas it generalizes the communication accommodations in all contexts. By narrowing down to specific areas, it is simpler to figure out the barriers in communications as well the progression. Communication means to personally ascend to the treasures of life. When communicating between people, you are able to receive feedback from them. That can be in a positive light, or a negative one depending on that person's attitude. Communication comes in many forms from verbal, to non-verbal. An individual may talk with your hands as much as your eyes which is considered "body language".
2. Describe the differences between linear, interactional, and transactional communication.
Linear communication is where a sender and a receiver of one message. In fact, the breakdown of the linear model of communication goes in order. Created by Shannon and Weaver according to the Website Communication Studies. 1. Sender
2. Encoding
3. Decoding
4. Message
5. Channel
6. Receiver
7. Noise
In addition, the linear model...


text:
YIELD: 2 Servings; can be doubled
Place biscotti in heavy sealable plastic bag. Crush biscotti coarsely with rolling pin. In each of 2 brandy snifters or tall wine goblets, layer 1/4 of crumbs, 2 teaspoons liqueur, 1/4 cup ice cream, 2 tablespoons diced fruit, 2 teaspoons liqueur, 1/4 cup ice cream, 1/4 crumbs and 2 teaspoons liqueur. Serve immediately or cover and freeze up to 1 hour.


text:
Thanks for redeeming.{{else}}
Success! Thanks for repurchasing.{{/if}} {{else}} {{#if Expired}}
Increase my visibility!{{else}} {{#if IsMultiPack}}
{{#if HasMultiPack}} You have {{MultiPackCount}} top spot(s) left. Now loading you into the search listings... {{else}} You have used all top spots. Now loading you into the search listings... {{/if}}{{else}}
We are loading you into the search listing pages...{{/if}} {{/if}} {{/if}} {{/if}}
{{Current}} just saw you!{{/if}} {{#if LastTopSpotPurchaseIsMulti }} {{#if HasAnyTopSpot}}
{{#if HasFreeTopSpot }} {{ UnclaimedTopSpotFree }} Free {{/if}} {{#if HasPaidTopSpot }} {{#if HasFreeTopSpot }} & {{/if}} {{ MultiPackCount }} {{/if}} Top Spot{{#if Plural}}s{{/if}} Left{{else}}
0 Top Spot{{#if Plural}}s{{/if}} Left{{/if}} {{else}} {{#if HasFreeTopSpot }}
{{ UnclaimedTopSpotFree }} Top Spot{{#if Plural}}s{{/if}} Left{{/if}} {{/if}} {{else}} {{#if HasResults}}
{{Current}} see you now!{{else}} {{/if}} {{/if}}
You can now invite anyone to meet at your favorite Starbucks.
Limited-time feature
31 year old woman | Sulphur Springs, TX, USA | Seeking men 25-43 within 75 miles
Active within 24 hours
Love Eternal!
I think most of my friends and anyone who knows me would describe me as caring, loyal, and honest -- someone they enjoy being with. I am outgoing, friendly, funny, and down to earth. I tend to be the problem solver for my friends, but I am also someone who likes to do nice little things to show how much I care. I am self-confident and know who I am and where I am going, and I am looking for a partner who is at a similar place in life. I am a Native Texan. I love it here and think Texas is one of the most wonderful places to live! I really enjoy hanging out with friends, going to movies, going dancing, and just having a good time. I am looking for someone who enjoys an active social life. More importantly I am looking for a partner who is honest and caring. I want a man who is not afraid to speak his mind. I like to keep things out in the open. I enjoy good conversation, whether about weighty topics or just about silly things that happened during the day. I would also like to be with someone who is comfortable with and able to express his emotions. I think the intimacy of sharing feelings is very important to a relationship. My ideal match is tall, attractive, down to earth, and confident. I really want a guy who is comfortable in his own skin and ready to share that with me. I am definitely attracted to someone who can make me laugh!
Alumni connections , Cooking , Dining out , Hobbies and crafts , Movies/Videos , Museums and art , Music and concerts , Exploring new areas , Nightclubs/Dancing , Playing cards , Playing sports , Shopping/Antiques , Travel/Sightseeing , Volunteering , Watching sports , Wine tasting
Aerobics, Basketball, Bowling, Dancing, Football, Other types of exercise, Swimming, VolleyBall, Walking / Hiking, Yoga
I exercise 3-4 times per week.
I have Dogs
I have a 6.5 pound Maltese named Carson. He is 8 years old and has the best little personality. He's just a ball of cuteness and fun!
Middle of the Road
Uncle Julio's and Joe T. Garcia's are my favorite places for Mexican food. I love to go to Del Frisco's or Nick and Sam's for steak.A couple years ago I went to the Bahamas =AWESOME. Let's be honest there are no real hotspots in Sulphur Springs!
I love to go out dancing and do a mean two-step. I'd have to say that family, friends, and faith are the cornerstone of my life. I love sleeping in on a rainy morning or enjoying a cold beer on the patio at the end of the day.
I love going to concerts of any kind, but especially live music with dancing. Great weather makes me want to head outside to spend time at pool or the lake. I also enjoy quiet times just reading or hanging out with family and friends.
Laura Bush's memoir
Z{{Cta}} {{#if HasMoreInfo}} ?{{CtaSecondary}} {{/if}}
|What she is looking for
|5'11" (180cms)
|6'0" (182cms) to 8'11" (271cms)
|Body type:
|About average
|Slender, About average, Athletic and toned, Stocky
|No preference
|Dark brown
|Black, Light brown, Dark brown, Blonde, Dark blonde
|No Way
|No Way
|Social Drinker
|Social Drinker
|Other profession
|No preference
|I'll tell you later
|No preference
|Never Married
|Never Married, Widow / Widower, Divorced
|Have kids:
|Yes, and they sometimes live at home, No, Yes, and they live at home
|Wants kids:
|Definitely, Someday
|White / Caucasian
|Asian, Native American, Pacific Islander, White / Caucasian
I'm a Texan! My heritage is Irish, English, and Native American.
|Christian / Protestant
|Christian / Catholic, Christian / LDS, Christian / Protestant, Jewish, Christian / Other
I believe in God and His power and believe that my faith has helped me and guided me throughout my life. I would prefer to be with someone who feels the same way.
|No preference
|Graduate degree
|Some college, Associates degree, Bachelors degree, Graduate degree, PhD / Post Doctoral
I have a B.S. in Criminal Justice and a Master's in Marriage and Family Therapy


text:
The One K™ Defender Air Suede Helmet** features an innovative air pump system for the ultimate in comfort and fit. Hidden air pockets in the helmet liner inflate to a desired fit. This helmet has a polycarbonate and ABS, injection molded outer shell covered in attractive Chamude® synthetic suede. **ASTM F-1163-04a/SEI Certified.
The Charles Owen V8 Helmet** is the coolest and most comfortable model available from an industry leader. This helmet has the "Free Fit" system for increased airflow across the forehead. A frontal air channel and Coolmax® mesh significantly increase cooling and evaporation of sweat. **ASTM F-1163-04a/SEI Certified.
The Troxel® Grand Prix Classic Helmet** flatters your look with its low-profile silhouette. Styled for a classic look, it's covered in black velvet. **ASTM F-1163-04a/SEI Certified.
The Samshield® Premium Helmet with Dressage Strap** is perfect for the female dressage rider who likes to wear a hair bun. Designed for incredible comfort, this Premium Helmet features state-of-the-art technology and sophisticated style. The strap is shortened to accommodate a hair bun without constriction. **ASTM F-1163-04a/SEI Certified.
The hand-tooled uvex Perfexxion Active Plus Helmet** offers superior impact absorption and the comfort of a personalized fit. This lightweight, well-ventilated riding helmet is styled for sport with sleek stripes on the crown plus striped harness webbing. Stepless uvex IAS-3D size adjustment system adapts to the head shape in length, width and height. **ASTM F1163-04a/SEI certified.
The Charles Owen SP8 Helmet is specifically designed to offer protection from the sun's burning rays. The helmet's visor is helps shade your face and upper neck. A low profile look with wide brim provides additional coverage. Ventilation holes and a heat-reflective paint finish help keep you cool. **ASTM F1163-04a/SEI certified.
The IRH® Elite Ultra Helmet** is the next generation Elite. IRH's best-selling helmet is updated with a smooth leather covering with matte finished vents. This low-profile riding helmet has a ventilated wrap-around harness and top, side and rear vent ports for optimal air circulation.**ASTM F-1163-04a/SEI Certified.
The Devon-Aire® Pony Schooling Helmet is lightweight and comfortable for little riders. This helmet comes in several kid-friendly designs and features mesh-covered vents for allow cooling air circulation. Cushioned head liner can be removed for washing. Easy Fit™ Dial ensures a comfortable fit. **ASTM 1163-04a/SEI certified.
The Samshield Shadow Matt® Top Crystal Fabric with 255 Swarovski Crystals Helmet** introduces bling to your look with crystal fabric along the top center bordered with 255 Swarovski crystals. Designed to offer maximum ventilation and an elegant look, this riding helmet has an outer shell finished with a scratch-resistant and durable paint. **F1163-04a/SEI Certified.
The Troxel® Capriole Helmet** presents a classic look while it keeps the rider's head cool. Covered in velveteen, this riding helmet adjusts for comfort with the GPS II™ Dial Fit System and Flip-Fold™ removable/washable liner. **ASTM 1163-04a/SEI Certified.
Troxel's Avalon Helmet** pleases the dedicated rider. Built for comfort and durability, this versatile riding helmet adjusts easily for a secure fit. Duratec™ finish retains its great look.
The Charles Owen AYR8® Leather-Look Helmet with Custom Piping** allows you to customize your look with barn colors, team colors or simply your favorites. Select helmet color, center color, mesh color and single or double piping. **ASTM F1163-04a/SEI certified.
A high-tech, washable liner in the IRH® Equi-Pro Helmet** makes every ride more comfortable. Sporty and stylish, this schooling helmet with Dial-Fit System features the soft, quick-drying Cool-On-Lining that wicks moisture away from your head. Front air vents allow fresh air to circulate and cool the top of your head. **ASTM F1163-04a/SEI Certified.
The Samshield Shadow Matt® 255 Swarovski Crystals Helmet** pleases the fashion-conscious rider while it provides exceptional ventilation and comfort. This riding helmet features 255 Swarovski crystals along its center strip, and an elegant outer shell that's finished with a scratch-resistant and durable paint. **F1163-04a/SEI Certified.
The Samshield Shadow Matt® Top Crystal Fabric Helmet** offers that extra bit of bling to set you apart from the crowd. This well-ventilated riding helmet features sparkling crystal fabric along the top center. **F1163-04a/SEI Certified.
The Troxel® ES Helmet** has a microfiber finish and an ultra slim design. Well ventilated, this low-profile helmet has the SureFit™ Elite system for comfort and stability and EverFlex™ straps that self adjust to the size and shape of the rider's head. It also has the Flip-Fold™ Fit system with washable liner. **ASTM F1163-04a/SEI Certified.


text:
Sign up today to receive special announcements from A.R.E. Conferences and receive 15% at ARECatalog.com !
Sign Me Up!
~ 2016 dates coming soon! ~Learn MoreRequest Information
Friday, Saturday and Sunday, 9 AM – 6 PM
Instructor: Juliebeth Mezzy, CMT, AAEd
24 Continuing Education Hours
Approved for Continuing Education Hours: NCBTMB, Florida and Texas
Tuition: $425 ($375 if paid in full 30 days in advance)
Facilities Fee: $15
Prerequisite: Level I
For more information email: Reflexologyclasses.net
2015 Reflexology Certification Class Dates:
Level III: March 20-22; Level IV, May 1-
3; Level V, June 12-14; Level VI, August 14-16; Level VII,
September 18-20; Level VIII, November 6-8
Download our 2015 Headquarters Conferences calendar here!
** Open to anyone, Life members may redeem their passes.


text:
Why YSU will survive adversity
As a 35-year-old grad- uate school student at Youngstown State, the violence of Feb. 6 gave me pause. I thought, "Did I make the right decision with all of the education options available?" However, an incident in the fall made me remember one of the reasons why I came to Youngstown State.
I was looking for the graduate school office, apparently in the wrong building. As I was turning around to leave and look for the correct building, YSU president Dr. Cynthia Anderson walked out of her office and asked if she could help me. I explained what office I was looking for, and she informed me that the office had moved. Then, she said, "I'm headed out that way, let me show you where the building is." The university president, helping a student find a building, is not something that happens on every campus.
YSU is truly a family. I have an undergraduate degree and a graduate degree from Youngstown State. I am proud of these degrees and hate to hear anyone talk poorly of Youngstown State. The recent violence is painful, because when you hurt a few people in the YSU family, you hurt us all. I know that YSU will come together to work through this tragedy. So much has been done to beautify the campus. New buildings are built on a regular basis, with a gorgeous recreation center and college of business among them. This incident should not dissuade students from coming to YSU.
We have survived tough times before, and we will unite to survive this. Youngstown State is the backbone of a sleeping giant of a city, which is slowly rising to its feet to stand proudly and regain its once great reputation.
Rick Fawcett, McDonald
Hey there Youngstown!!
You've moved up from #17 to #14 in the Forbes "Most Miserable Cities" list, just released last week. I'm sure its simply bad luck. Maybe Youngstown was built on land cursed by the gods, or its the water.
Or maybe, just maybe, it has something to do with who's been running your city, who BTW has been all Democratic-Socialists for decades.
Naww, that can't be it! Public policy doesn't affect the public! Must be the ancient Indian curse....
Of course it will survive. Where else can folks pursue a degree in the area, and live at home?
YSU is basically a commuter college. It is not as if the place is a bargain. Or that they have a job placement service for grads. Seriously, for what you pay for YSU, you can go to Ohio State, and have a degree from a "known" University. Well, I mean "known" for reasons other than the obvious.
Don't get me wrong, I like YSU, and other than their questionable choices of administrators (getting hit by a car and suing the college for instance) they are doing a great job revitalizing the downtown.
OK, I am not down on YSU. I am also not entirely "up" on YSU either. You can always count on a few negative stories per year, that pretty much center on YSU's "good old boy" internal network. But, they are doing a great job buying and building. Let's just hope they don't price themselves out to the point where folks actually decide maybe the commute to Akron or Kent really is not that bad...
@computer_rick From the university websites:
Tuition and fees for one academic year at YSU: $7,199
Tuition and fees for one academic year at OSU: $9,420
Room and board at YSU: $7,600
Room and board at OSU: $10,164


text:
Treat yourself to a savory dining experience with delicious craft beer in historic downtown Solvang. We have partnered with our friends at the Solvang Brewing Co. to offer the Dinner and More package. Two people will enjoy enchanting wine country accommodations as well as complimentary dinner, two brew tastings, and dessert. Package includes:
Available From Tuesday, July 9, 2013
Available To Tuesday, December 15, 2015
This package requires that you stay at least 1 night(s).
1564 Copenhagen DriveSolvang, CA 934631-805-688-2111
Wine Valley Inn Solvang
1564 Copenhagen Dr. Solvang, CA 93463
Reservations: 805-688-2111
Copyright Wine Valley Inn Solvang. All Rights Reserved.


text:
Originally written on Next Impulse Sports | Last updated 3/7/13
Oh, man. Leave it to the New Orleans Hornets to be the only team that make these Lakers look like a decent defensive team. Way to blow a 25 point lead late in the second half and then score only 9 points in the 4th quarter, Hornets. That will definitely be enough to hold off the Lakers. While your plan was flawed, it almost worked, until you decided to defend the wrong side of the court and give Kobe, two easy points to seal the game. Good job, good effort. Article found on: Cosby Sweaters
Comments are closed.
What do you think?To leave a comment, you can:
NBA News
Delivered to your inbox
You'll also receive Yardbarker's daily Top 10, featuring the best sports stories from around the web. Customize your newsletter to get articles on your favorite sports and teams. And the best part? It's free!
Follow us on Twitter
|Best of Yardbarker
|NFL News
|MLB News
Today's Best Stuff
For Bloggers
Join the Yardbarker Network for more promotion, traffic, and money.
Company Info
What is Yardbarker?
Yardbarker is the largest network of sports blogs and pro athlete blogs on the web. This site is the hub of the Yardbarker Network, where our editors and algorithms curate the best sports content from our network and beyond.
|© 2015 Yardbarker, Inc. All rights reserved. Use of this website (including any and all parts and components) constitutes your acceptance of these Terms of Use and Privacy Policy. (What's New?)


text:
VIDEO: Pierce Brosnan Plays 'Goldeneye 007' with Jimmy Fallon on TONIGHT SHOW
On last night's TONIGHT SHOW STARRING JIMMY FALLON, Jimmy fulfills a childhood dream by playing the Nintendo 64 video game GoldenEye 007 against former James Bond actor Pierce Brosnan. Later, Jimmy chats with Brosnan about his film, The November Man, and Pierce's history with the James Bond franchise.
About The Tonight Show
Beginning Feb. 17, 2014, "The Tonight Show" returns to its New York origins when "The Tonight Show Starring Jimmy Fallon" makes its broadcast debut from Studio 6B in Rockefeller Center. Emmy Award- and Grammy Award-winning comedian Jimmy Fallon will bring a high-tempo energy to the storied NBC franchise with his welcoming interview style, love of audience participation, spot-on impersonations and innovative sketches.
An American television institution for almost 60 years, "The Tonight Show" will continue to be a home to big-name celebrity guests and a stage for top musical and comedic talent. Taking a cue from his unforgettable predecessors, including hosts Johnny Carson and Jay Leno, Fallon will carry on the tradition that audiences know and love - kicking off every show with the iconic "Tonight Show" monologue. Known for his huge online presence, Fallon will also bring along with him many of the popular segments, celebrity sketches and musical parodies that fans have grown to love on "Late Night," including #Hashtags, Thank You Notes and Slow Jam the News.
Critically praised Grammy winners The Roots will serve as "The Tonight Show" house band.
From Universal Television and Broadway Video, "The Tonight Show Starring Jimmy Fallon" is executive produced by Lorne Michaels and produced by Josh Lieb. Gavin Purcell produces. "The Tonight Show" tapes before a live studio audience.
|Related Links
|VIDEO: Jerry Seinfeld Performs Stand Up & More on TONIGHT SHOW
December 24, 2014
About Author
- CNBC to Air THE MAKING OF DIG, the USA Network Event Series, 3/1
- NBC to Air One-Hour Season Finale of CHRISTINA MILIAN TURNED UP, 3/1
- NBC Universo to Present ROMEO SANTOS DESDE VINA Concert Exclusive, 3/1
- Kelly Clarkson to Visit CBS SUNDAY MORNING, 3/1
- VIDEO: Clark Gregg Teases New AGENTS OF S.H.I.E.L.D. Season Using Emojis
- Dakota Johnson to Host SNL Tonight; Alabama Shakes to Perform
- NBC Sports to Air Coverage of U.S. GRAND PRIX FROM PARK CITY
- Discovery Family to Premiere New Episodes of TRANSFORMERS RESCUE BOTS, Today
- Telemundo to Present FUTBOL ESTELAR: LEON VS SANTOS, Today
- Telemundo to Give Viewers Sneak Peek at Upcoming Programming on LO NUEVO, Today


text:
Mfg.: Krowne Metal
Model: Krowne Metal RS-54
This item is brand new and ships directly from the supplier. Please note the image above is for reference only.
Item: Krowne Royal Series 54" Single Speed Rail Stainless
Description: This Royal Series speed rail is ideal for fine dining restaurants and resort bar areas for displaying beverages.
There are currently no reviews for this item. Be the first to write one.