text:
|214 posts found
Originally posted by zekeofev
Haha, I would say no, because you don't have to be there to play it. You can literally set it up and leave. I guess the only difficult part is making sure you don't lose power :). And hey, maybe that is difficult in its own right...I'm not sure how long it takes to get "max" level in that game, but if it takes multiple years, it may be difficult to transfer your progress quest files to a new computer and what not when you upgrade.
If however, you were required to stare at your screen for months on end while you play it...yes that would be difficult.
Are you team Azeroth, team Tyria, or team Jacob?
Login or Register to never see this panel
Originally posted by Axehilt
The problem with your entire argument over I don't know how many pages and how many threads is that the highlighted statement is SUBJECTIVE.
Here...let me show you why with an example...
My mother-in-law loves to hunt for bargains. She will spend hours and hours shopping to save a few bucks. While her bargain hunting is definitely difficult, I personally hate it. I feel like it's a complete waste of time to spend hours trying to save a few dollars when I could easily earn more by spending the same amount of time working OT. And yet, she really enjoys this, and it is not a waste of time to her.
This is what you aren't getting. YOU are saying that something that YOU don't like is a waste of time simply because YOU don't like it. Yes, you try to use the "majority agrees!" as backing for your argument, but this is bunk. Do the majority of people in the world play the saxophone? Is playing the saxophone a waste of time?
Are you team Azeroth, team Tyria, or team Jacob?
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us.
Originally posted by Creslin321
Absolutely. Trumpet forever!
Originally posted by corpusc
"Less so than traditional MMORPGs" is kinda the point. WOW isn't the ideal, it's just better than the other MMORPGs I've played (which has been quite a few.)
WOW does offer challenges. My #2 complaint of the game (behind raiding) is the weak selection of difficulty settings, but it still offers challenges. It's not like I breezed through dungeon/raid content without failure. Hell, with Cataclysm I even died more while leveling than I had in pre-Cata quest leveling.
Are there harder games? Sure, my second favorite MMORPG (CoH) was. It had the difficulty settings I mention above too, allowing you to tackle harder challenges for faster advancement.
Calling extreme repetition the "foundation" of MMORPGs is just wrong. Extreme repetition is a necessary evil. Developers who've minimized it have enjoyed greater success than those which just let their games be ridiculously repetitive. Even lower IQ players know excessive repetition isn't desirable and avoid those games.
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Originally posted by Creslin321
Yes, but you can accept that there's a certain skillful depth to locating bargains, even if you don't like it.
Whereas with arbitrary time-wasting in games (doubling the time wasted by death penalties) no depth is added, only time is lost.
I'm sure you can find examples of people who enjoy spending time in the DMV, or other fruitless time-wasting, but they'll be really damn rare because it's not how the human mind is built. (And in cases where someone enjoys their time being wasted, it's because it's actually doing something for them, like how time at a DMV might be an opportunity someone gets to read.)
Meanwhile with timesinks in games, nothing is accomplished that isn't accomplished better in other ways.
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Hard Core Member
Joined: 8/21/04
Logic be damned!
I think we all know the only true measure of difficulty in an MMORPG is related to how big the weapons and shoulder pads are.
I've probably been lurking for way, way too long.
Advanced Member
Joined: 6/11/05
Originally posted by Axehilt
You do realize that 8% growth is...wait for it...STILL GROWTH.
A "shift" means moving away from one and to the other. One may be growing faster than another, but both are STILL GROWING. Why? Because people are largely enjoying both mediums. Thats not a shift, thats an expansion of horizons. So yeah, thank you for providing statistics to prove my point.
Novice Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well.
Personally, I believe the measure of difficulty in anything is that which we impose upon it ourselves.
If we try something for the first time but it's enjoyable to us, then we keep at it with zeal and revel in the accomplishment. If it's distasteful to someone else, then it's chore and painstakingly boring. Same trial.
Discount all the external factors that might affect the exercise, in gaming terms 'bad mechanics', 'lag', etc. and what you're left with is perspective.
A whole other discussion can be made about a game's functionality or lack thereof but that's not the 'here and now'.
Originally posted by Axehilt
Why are death penalties a waste of time and how do they arbitrarily double the time you "waste?" Isn't the outcome of whether you die or not ultimately decided by the player's actions? Therefore doesn't "skill" act as a major determinator of if you are "set back" by the death penalty? How is this "arbitrary?"
And since the goal of just about any MMORPG is to "get more powerful," this means that your lack of skill, which led you to dying, directly negatively impacted your progress towards reaching your goal of "getting more powerful." Therefore, death penalties make the game more difficult.
Are you team Azeroth, team Tyria, or team Jacob?
Hard Core Member
Joined: 3/16/12
Originally posted by Creslin321
This would be a dream come true. I can't wait for this actually happening!
/cross fingers
Hard Core Member
Joined: 8/21/04
Logic be damned!
Originally posted by Creslin321
I just realized, is your avatar Tyrion Lannister wearing sunglasses?
I've probably been lurking for way, way too long.
Originally posted by FrostWyrm
Why not agree with the other poster's valid point about declining theater sales, instead of floundering about on your own?
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Originally posted by FrostWyrm
Movies have been around since the early 20th century. They have already reached maximum market penetration (everyone watches movies), so it's not surprising that they aren't growing much because well...where could they possibly grow?
Video games have only been around since the late 20th century, and they are currently in a period of explosive growth. They have yet to reach maximum market penetration, so it's not surprising that they are growing quickly.
The comparison Axe makes is silly. It would be like if I said Darfkall was more popular in WoW during its first week because it grew 1000% while WoW grew only 1%. But this doesn't matter when you look at the fact that Darkfall probably grew from like 1000 players to 10000 players, while WoW grew from 10 million players to 10.01 million players.
Are you team Azeroth, team Tyria, or team Jacob?
Originally posted by Creslin321
Failure happened, you died, the reward wasnt gained, and the fight was reset.
Those are the elements required to give a death penalty the meaning it needs in a game. A certain amount of time is used up (the time used in the failed fight) but no more than that.
Whereas in a penalty that involves a lot more time than that, that time didn't need to be used up -- so the timesink is a waste.
Anything which doesn't add to a game design, holds it back.
The designer knows he has achieved perfection not when there is nothing left to add, but when there's nothing left to take away.
Adding timesinks arbitrarily is lazy, bad game design.
"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
Originally posted by Axehilt
A few things...
First, you do realize that an MMORPG as a whole can be considered a timesink right? Like all the time you spend grinding mobs, or doing the same dungeon or BG over and over again...timesink.
Second, there's that "arbitrary" word again. How is a death penalty arbitrary? It's almost the opposite of arbitrary it is specifically incurred by unskillful play.
Third, here's another perspective for you. When I feel like I have nothing to lose, then I feel like I'm just wasting time because there's no real need to pay attention or be cautious. Therefore, without a death penalty, the entire game is a time sink to me.
Fourth, I know you like to use the word "arbitrary," but ironically, it describes your arguments very well. You are arbitrarily deciding that a death penalty is nothing more than a timesink and predicating your entire argument on that. I mean, "time did not need to be used up" really? How are you deciding this? I could argue that no time in a game needs to be used up.
Finally...I just want to make it clear that I'm not arguing that a harsh death penalty is always better. I'm just arguing that, in the right game, a harsh death penalty can be a very good thing. And you seem to be arguing that a harsh death penalty is always, unequivocably, bad...which is clearly false because there are plenty of games with a harsher death penalty that do quite well (cough...Minecraft...cough).
Are you team Azeroth, team Tyria, or team Jacob?
Originally posted by BadSpock
LOL, indeed it is :)!
Are you team Azeroth, team Tyria, or team Jacob?
Advanced Member
Joined: 6/11/05
Originally posted by Axehilt
Its been explained dozens of times by those who prefer death penalties why they actually enjoy them. Explaining it one more time wont really change anything.
Suffice to say, you think your opinion is the rule of law. It isn't. You seem to think anything you dont like is arbitrary. It isn't.
So I'm curious. Do you feel that every genre you don't like should not exist as well? Are they "arbitrary" because they dont entertain you? What if your favorite MMO implemented a change that you didn't agree with? Is that suddenly lazy, bad game design?
Death penalties serve a purpose. I find it kind of funny you call them "lazy" as opposed to simply giving you a debuff that lowers attributes for xx minutes. Giving players a reason to be cautious, making sure people don't want to lose...yeah, thats such terrible game design.
You died, now you're useless for 5 minute = Arbitrary timesink
You died, now you have to fight to recover your losses = Still playing the game
When you go broke in Monopoly you dont just sit out 5 turns then come back with $2000, and Monopoly has remained a popular game for nearly a century.
Novice Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?
Originally posted by Elikal
I think this is an important point.
In an RPG we are playing the 'role' of the fantastical hero, we are not actually fantastical heros playing a game.
The 'character' I play, I make powerful. I am not powerful.
Often when games boil the play into who is the quicker button masher, I lose the since that my character is a powerful magic infused warrior. My age, reflexes and eyesite simply won't allow me to compete with a 19 year old.
So when a game is built on 'my' skill (i.e. who can press the buttons in the right order the fastest) I can lose the feeling that the 'character' I've built over several years is a epic hero worthy of a fantasy novel. And that's what I am trying to create, not leet twitch reflexes.
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us.
Originally posted by Zorgo
Elite Member
Joined: 12/21/07
Originally posted by FrostWyrm
Really? Then it should be easy to make them happy. Just have a game that every 5 min, a meteor drops out of the sky randomly and kill the player. Oh, let's tag on a 5 level penalty, strip him naked .. for the death penalty. You don't really need mobs or anything... they can enjoy being death and penalized 100% of the time!
Plus, i won't see them in my game, that is probably a plus for me (and for them, no doubt).


text:
Seminar Report '03 Brain Chips INTRODUCTION The evolution and development of mankind began thousands and thousands of years before. And today our intelligence, our brain is a resultant of this long developmental phase. Technology also has been on the path of development since when man appeared. It is man that gave technology its present form. But today, technology is entering a phase where it will out wit man in intelligence as well as efficiency. Man has now to find a way in which he can keep in pace with technology, and one of the recent developments in this regard, is the brain chip implants. Brain chips are made with a view to enhance the memory of human beings, to help paralyzed patients, and are also intended to serve military purposes. It is likely that implantable computer chips acting as sensors, or actuators, may soon assist not only failing memory, but even bestow fluency in a new language, or enable "recognition" of previously unmet individuals. The progress already made in therapeutic devices, in prosthetics and in computer science indicates that it may well be feasible to develop direct interfaces between the brain and computers. This technology is only under developmental phase, although many implants have already been made on the human brain for experimental purposes. Let's take a look at this developing technology. Dept. of CSE 1 MESCE Kuttippuram Seminar Report '03 Brain Chips EVOLUTION TOWARDS IMPLANTABLE BRAIN CHIPS Worldwide there are at least three million people living with artificial implants. In particular, research on the cochlear implant and retinal vision have furthered the development of interfaces between neural tissues and silicon substrate micro probes. There have been many researches in order to enable the technology of implanting chips in the brain to develop. Some of them are mentioned below. The Study of the Brain The study of the human brain is, obviously, the most complicated area of research. When we enter a discussion on this topic, the works of JOSE DELGADO need to be mentioned. Much of the work taking place at the NIH, Stanford and elsewhere is built on research done in the 1950s, notably that of Yale physiologist Jose Delgado, who implanted electrodes in animal brains and attached them to a "stimoceiver" under the skull. This device transmitted radio signals through the electrodes in a technique called electronic stimulation of the brain, or ESB, and culminated in a now-legendary photograph, in the early 1960s, of Delgado controlling a live bull with an electronic monitor (fig-1). Dept. of CSE 2 MESCE Kuttippuram Seminar Report '03 Brain Chips Fig-1: A picture of Jose Delgado controlling a bull with the "stimoceiver" According to Delgado, "One of the possibilities with brain transmitters is to influence people so that they conform to the political system. Autonomic and somatic functions, individual and social behavior, emotional and mental reactions may be invoked, maintained, modified, or inhibited, both in animals and in man, by stimulation of specific cerebral structures. Physical control of many brain functions is a demonstrated fact. It is even possible to follow intentions, the development of thought and visual experiences." Delgado, in a series of experiments terrifying in their human potential, implanted electrodes in the skull of a bull. Waving a red cape, Delgado provoked the animal to charge. Then, with a signal emitted from a tiny hand-held radio transmitter, he made the beast turn aside in mid-lunge and trot docilely away. He has [also] been able to ―play‖ monkeys and cats like ―little electronic toys‖ that yawn, hide, fight, play, mate and go to sleep on command. The individual is defenseless against direct manipulation of the brain [Delgado, Physical Control]. Dept. of CSE 3 MESCE Kuttippuram Seminar Report '03 Brain Chips Such experiments were done even on human beings. Studies in human subjects with implanted electrodes have demonstrated that electrical stimulation of the depth of the brain can induce pleasurable manifestations, as evidenced by the spontaneous verbal reports of patients, their facial expression and general behavior, and their desire to repeat the experience. With such experiments, he unfolded many of the mysteries of the BRAIN, which contributed to the developments in brain implant technology. For e.g.: he understood how the sensation of suffering pain could be reduced by stimulating the frontal lobes of the brain. Delgado was born in Rondo, Spain, and interestingly enough he is not a medical doctor or even a vet, but merely a biologist with a degree from Madrid University. He, however, became an expert in neurobehavioral research and by the time he had published this book (Physical Control of the Mind ) in 1969, he had more than 200 publishing credits to his name. His research was sponsored by Yale University, Foundations Fund for Research in Psychiatry, United States Public Health Service1, Office of Naval Research2, United States Air Force 657-1st Aero medical Research Laboratory3, NeuroResearch Foundation, and the Spanish Council for Scientific Education, among others. Neural Networks: Neural networks are loosely modeled on the networks of neurons in biological systems. They can learn to perform complex tasks. They are especially effective at recognizing patterns, classifying data, and processing noisy signals. They possess a distributed associative memory which gives it the ability to learn and generalize, i.e., adapt with experience. Dept. of CSE 4 MESCE Kuttippuram Seminar Report '03 Brain Chips The study of artificial neural networks has also added to the data required to create brain chips. They crudely mimic the fundamental properties of the brain. Researchers are working in both the biological and engineering fields to further decipher the key mechanisms of how man learns and reacts to everyday experiences. The physiological evidences from the brain are followed to create these networks. Then the model is analyzed and simulated and compared with that of the brain. If any discrepancy is spotted between the model and the brain, the initial hypothesis is changed and the model is modified. This procedure is repeated until the model behaves in the same way as the brain. When eventually a network model which resembles the brain in every aspect is created, it will be a major breakthrough in the evolution towards implantable brain chips. Brain Cells and Silicon Chips Linked Electronically: One of the toughest problems in neural prosthetics is how to connect chips and real neurons. Today, many researchers are working on tiny electrode arrays that link the two. However, once a device is implanted the body develops so-called glial cells, defenses that surround the foreign object and prevent neurons and electrodes from making contact. In Munich, the Max Planck team is taking a revolutionary approach: interfacing the nerves and silicon directly. "I think we are the only group doing this," Fromherz said. Dept. of CSE 5 MESCE Kuttippuram Seminar Report '03 Brain Chips Fromherz is at work on a six-month project to grow three or four neurons on a 180 x 180-transistor array supplied by Infineon, after having successfully grown a single neuron on the device. In a past experiment, the researcher placed a brain slice from the hippocampus of a monkey on a specially coated CMOS device in a Plexiglas container with electrolyte at 37 degrees C. In a few days dead tissue fell away and live nerve endings made contact with the chip. Fig-2: The Max Planck Institute grew this 'snail' neuron atop an Infineon Technologies CMOS device that measures the neuron's electrical activity, linking chips and living cells. Their plan is to build a system with 15,000 neuron-transistor sites--a first step toward an eventual computational model of brain activity. Dept. of CSE 6 MESCE Kuttippuram Seminar Report '03 Brain Chips ACHIEVEMENTS IN THE FIELD The achievements in the field of implantable chips, bio-chips, so far are significant. Some of them are mentioned below: Brain "Pacemakers": Researchers at the crossroads of medicine and electronics are developing implantable silicon neurons that one day could carry out the functions of a part of the brain that has been damaged by stroke, epilepsy or Alzheimer's disease. The U.S. Food and Drug Administration have approved implantable neurostimulators and drug pumps for the treatment of chronic pain, spasticity and diabetes, according to a spokesman for Medtronic Inc. (Minneapolis). A sponsor of the Capri conference, Medtronic says it is already delivering benefits in neural engineering through its Activa therapy, which uses an implantable neurostimulator, commonly called a brain pacemaker, to treat symptoms of Parkinson's disease. Surgeons implant a thin, insulated, coiled wire with four electrodes at the tip, and then thread an extension of that wire under the skin from the head, down the neck and into the upper chest. That wire is connected to the neurostimulator, a small, sealed patient-controlled device that produces electrical pulses to stimulate the brain. These implants have helped patients suffering from Parkinson's disease to a large extent. Dept. of CSE 7 MESCE Kuttippuram Seminar Report '03 Brain Chips Fig-3: Computer chip model of neural function for implanted brain protheses Retinomorphic Chips: The famed mathematician Alan Turing predicted in 1950 that computers would match wits with humans by the end of the century. In the following decades, researchers in the new field of artificial intelligence worked hard to fulfill his prophecy, mostly following a top-down strategy: If we can just write enough code, they reasoned, we can simulate all the functions of the brain. The results have been dismal. Rapid improvements in computer power have yielded nothing resembling a thinking machine that can write music or run a company, much less unlock the secrets of consciousness. Kwabena Boahen, a lead researcher at the University of Pennsylvania's Neuroengineering Research Laboratory, is trying a different solution. Rather than imposing pseudo-smart software on a conventional silicon chip, he is studying the way human neurons are interconnected. Then he hopes to build electronic systems that re-create the results. In short, he is attempting to reverse-engineer the brain from the bottom up. Dept. of CSE 8 MESCE Kuttippuram Seminar Report '03 Brain Chips Boahen and his fellow neuromorphic engineers are now discovering that the brain's underlying structure is much simpler than the behaviors, insights, and feelings it incites. That is because our brains, unlike desktop computers, constantly change their own connections to revamp the way they process information. "We now have microscopes that can see individual connections between neurons. They show that the brain can retract connections and make new ones in minutes. The brain deals with complexity by wiring itself up on the fly, based on the activity going on around it," Boahen says. That helps explain how three pounds of neurons, drawing hardly any more power than a night-light, can perform all the operations associated with human thought. The first product from Boahen's lab is a retinomorphic chip, which he is now putting through a battery of simple vision tests. Containing nearly 6,000 photoreceptors and 4,000 synthetic nerve connections, the chip is about one-eighth the size of a human retina. Just as impressive, the chip consumes only 0.06 watt of power, making it roughly three times as efficient as the real thing. A general-purpose digital computer, in contrast, uses a million times more energy per computation as does the human brain. "Building neural prostheses requires us to match the efficiency, not just the performance, of the brain," says Boahen. A retinal chip could be mounted inside an eyeball in a year or two, he says, after engineers solve the remaining challenges of building an efficient human-chip interface and a compact power supply. Dept. of CSE 9 MESCE Kuttippuram Seminar Report '03 Brain Chips Fig-4: This artificial eye contains working electronic versions of the four types of ganglion cells in the retina. The cumbersome array of electronics and optics surrounds an artificial retina, which is just one-tenth of an inch wide. Remarkable as an artificial retina might be, it is just a baby step toward the big objective—reverse-engineering the brain's entire ornate structure down to the last dendrite. A thorough simulation would require a minutely detailed neural blueprint of the brain, from brain stem to frontal lobes. At Emory University – The Mental Mouse: Dr. Philip R. Kennedy, an [sic] clinical assistant professor of neurology at Emory University in Georgia, reported that a paralyzed man was able to control a cursor with a cone-shaped, glass implant. Each [neurotrophic electrode] consists of a hollow glass cone about the size of a ball-point pen tip. The implants…contain an electrode that picks up impulses from the nerve endings. Before they are implanted, the cones are coated with chemicals — taken from tissue inside the patients' own knees — to encourage nerve growth. The implants are then placed in the brain's motor cortex — which controls body movement — and over the course of the next few months the chemicals encourage nerve cells to grow and attach to the electrodes. A transmitter just inside the skull picks up signals from the cones and translates these into cursor commands on the computer. Dept. of CSE 10 MESCE Kuttippuram Seminar Report '03 Brain Chips Fig-5: Glass cone implants The Lab-rat and The Monkey: Rats steered by a computer…could soon help find buried earthquake victims or dispose of bombs, scientists said [1 May 2002]. The remote-controlled ―roborats‖ can be made to run, climb, jump or turn left and right through electrical probes, the width of a hair, implanted in their brains. Movement signals are transmitted from a computer to the rat's brain via a radio receiver strapped to its back. One electrode stimulates the ―feelgood‖ center of the rat's brain, while two other electrodes activate the cerebral regions which process signals from its left and right whiskers. ―They work for pleasure,‖ says Sanjiv Talwar, the bioengineer at the State University of New York who led the research team.… ―The rat feels nirvana.‖ Asked to speculate on potential military uses for robotic animals, Dr Talwar agreed they could, in theory, be put to some unpleasant uses, such as assassination. Photo of Remote-controlled rat Dept. of CSE 11 MESCE Kuttippuram Seminar Report '03 Brain Chips Scientists say they have developed a technology that enables a monkey to move a cursor on a computer screen simply by thinking about it.… Using high-tech brain scans, the researchers determined that small clump of cells…were active in the formation of the desire to carry out specific body movements. Armed with this knowledge, [researchers at the California Institute of Technology in Pasadena] implanted sensitive electrodes in the posterior parietal cortex of a rhesus monkey trained to play a simple video game.… A computer program, hooked up to the implanted electrodes,…then moved a cursor on the computer screen in accordance with the monkey's desires — left or right, up or down, wherever ―the electrical (brain) patterns tells us the monkey is planning to reach,‖ according to [researcher Daniella] Meeker. [Dr. William Heetderks, director of the neural prosthesis program at the National Institute of Neurological Disorders and Stroke,] believes that the path to long-lasting implants in people would involve the recording of data from many electrodes. ―To get a rich signal that allows you to move a limb in three-dimensional space or move a cursor around on a screen will require the ability to record from at least 30 neurons,‖ he said. Dept. of CSE 12 MESCE Kuttippuram Seminar Report '03 Brain Chips BENEFITS OF IMPLANTABLE CHIPS The future may well involve the reality of science fiction's cyborg, persons who have developed some intimate and occasionally necessary relationship with a machine. It is likely that implantable computer chips acting as sensors, or actuators, may soon assist not only failing memory, but even bestow fluency in a new language, or enable "recognition" of previously unmet individuals. The progress already made in therapeutic devices, in prosthetics and in computer science indicates that it may well be feasible to develop direct interfaces between the brain and computers. Computer scientists predict that within the next twenty years neural interfaces will be designed that will not only increase the dynamic range of senses, but will also enhance memory and enable "cyberthink" — invisible communication with others. This technology will facilitate consistent and constant access to information when and where it is needed. The linkage of smaller, lighter, and more powerful computer systems with radio technologies will enable users to access information and communicate anywhere or anytime. Through miniaturization of components, systems have been generated that are wearable and nearly invisible, so that individuals, supported by a personal information structure, can move about and interact freely, as well as, through networking, share experiences with others. The wearable computer project envisions users accessing the Remembrance Agent of a large communally based data source. As intelligence or sensory "amplifiers", the implantable chip will generate at least four benefits: Dept. of CSE 13 MESCE Kuttippuram Seminar Report '03 Brain Chips 1) It will increase the dynamic range of senses, enabling, for example, seeing IR, UV, and chemical spectra; 2) It will enhance memory; 3) It will enable "cyberthink" — invisible communication with others when making decisions, and 4) It will enable consistent and constant access to information where and when it is needed. For many these enhancements will produce major improvements in the quality of life, or their survivability, or their performance in a job. The first prototype devices for these improvements in human functioning should be available in five years, with the military prototypes starting within ten years, and information workers using prototypes within fifteen years; general adoption will take roughly twenty to thirty years. The brain chip will probably function as a prosthetic cortical implant. The user's visual cortex will receive stimulation from a computer based either on what a camera sees or based on an artificial "window" interface. Giving completely paralyzed patients full mental control of robotic limbs or communication devices has long been a dream of those working to free such individuals from their locked-in state. Now this dream is on the verge of reality. Dept. of CSE 14 MESCE Kuttippuram Seminar Report '03 Brain Chips DRAWBACKS OF THE TECHNOLOGY Ethical appraisal of implantable computer chips should assess at least the following areas of concern: issues of safety and informed consent, issues of manufacturing and scientific responsibility, anxieties about the psychological impacts of enhancing human nature, worries about possible usage in children, and most troublesome, issues of privacy and autonomy. As is the case in evaluation of any future technology, it is unlikely that we can reliably predict all effects. Nevertheless, the potential for harm must be considered. The most obvious and basic problems involve safety. Evaluation of the costs and benefits of these implants requires a consideration of the surgical and long term risks. One question, — whether the difficulties with development of non-toxic materials will allow long term usage? — should be answered in studies on therapeutic options and thus, not be a concern for enhancement usages. However, it is conceivable that there should be a higher standard for safety when technologies are used for enhancement rather than therapy, and this issue needs public debate. Whether the informed consent of recipients should be sufficient reason for permitting implementation is questionable in view of the potential societal impact. Other issues such as the kinds of warranties users should receive, and the liability responsibilities if quality control of hard/soft/firmware is not up to standard, could be addressed by manufacturing regulation. Provisions should be made to facilitate upgrades since users presumably would not want multiple operations, or to be possessors of obsolete systems. Manufacturers must understand and devise programs for teaching users how to implement the new systems. There will be a need to generate data on individual implant recipient usefulness, and whether all users benefit equally. Additional practical problems with ethical Dept. of CSE 15 MESCE Kuttippuram Seminar Report '03 Brain Chips ramifications include whether there will be a competitive market in such systems and if there will be any industry-wide standards for design of the technology. One of the least controversial uses of this enhancement technology will be its implementation as therapy. It is possible that the technology could be used to enable those who are naturally less cognitively endowed to achieve on a more equitable basis. Certainly, uses of the technology to remediate retardation or to replace lost memory faculties in cases of progressive neurological disease could become a covered item in health care plans. Enabling humans to maintain species typical functioning would probably be viewed as a desirable, even required, intervention, although this may become a constantly changing standard. The costs of implementing this technology need to be weighed against the costs of impairment, although it may be that decisions should be made on the basis of rights rather than usefulness. Consideration also needs to be given to the psychological impact of enhancing human nature. Will the use of computer-brain interfaces change our conception of man and our sense of identity? If people are actually connected via their brains the boundaries between self and community will be considerably diminished. The pressures to act as a part of the whole rather than as a single isolated individual would be increased; the amount and diversity of information might overwhelm, and the sense of self as a unique and isolated individual would be changed. Since usage may also engender a human being with augmented sensory capacities, the implications, even if positive, need consideration. Supersensory sight will see radar, infrared and ultraviolet images, augmented Dept. of CSE 16 MESCE Kuttippuram Seminar Report '03 Brain Chips hearing will detect softer and higher and lower pitched sounds, enhanced smell will intensify our ability to discern scents, and an amplified sense of touch will enable discernment of environmental stimuli like changes in barometric pressure. These capacities would change the "normal" for humans, and would be of exceptional application in situations of danger, especially in battle. As the numbers of enhanced humans increase, today's normal range might be seen as subnormal, leading to the medicalization of another area of life. Thus, substantial questions revolve around whether there should be any limits placed upon modifications of essential aspects of the human species. Although defining human nature is notoriously difficult, man's rational powers have traditionally been viewed as his claim to superiority and the center of personal identity. Changing human thoughts and feeling might render the continued existence of the person problematical. If one accepts, as most cognitive scientists do, "the materialist assertion that mind is an emergent phenomenon from complex matter, cybernetics may one day provide the same requisite level of complexity as a brain." On the other hand, not all philosophers espouse the materialist contention and use of these technologies certainly will impact discussions about the nature of personal identity, and the traditional mind-body problem. Modifying the brain and its powers could change our psychic states, altering both the self-concept of the user, and our understanding of what it means to be human. The boundary between me "the physical self" and me "the perceptory/intellectual self" could change as the ability to perceive and interact expands far beyond what can be done with video conferencing. The boundaries of the real and virtual worlds may blur, and a consciousness wired to the collective and to the accumulated knowledge of mankind would surely impact the individual's sense of self. Whether this would lead to bestowing greater weight to collective responsibilities and whether this would be beneficial are unknown. Dept. of CSE 17 MESCE Kuttippuram Seminar Report '03 Brain Chips Changes in human nature would become more pervasive if the altered consciousness were that of children. In an intensely competitive society, knowledge is often power. Parents are driven to provide the very best for their children. Will they be able to secure implants for their children, and if so, how will that change the already unequal lottery of life? Standards for entrance into schools, gifted programs and spelling bees – all would be affected. The inequalities produced might create a demand for universal coverage of these devices in health care plans, further increasing costs to society. However, in a culture such as ours, with different levels of care available on the basis of ability to pay, it is plausible to suppose that implanted brain chips will be available only to those who can afford a substantial investment, and that this will further widen the gap between the haves and the have-not. A major anxiety should be the social impact of implementing a technology that widens the divisions not only between individuals, and genders, but also, between rich and poor nations. As enhancements become more widespread, enhancement becomes the norm, and there is increasing social pressure to avail oneself of the "benefit." Thus, even those who initially shrink from the surgery may find it becomes a necessity, and the consent part of "informed consent‖ would become subject to manipulation. Beyond these more imminent prospects is the possibility that in thirty years, "it will be possible to capture data presenting all of a human being's sensory experiences on a single tiny chip implanted in the brain." This data would be collected by biological probes receiving electrical impulses, and would enable a user to recreate experiences, or even to transplant memory chips from one brain to another. In this eventuality, psychological continuity of personal identity would be disrupted with indisputable ramifications. Would the resulting person have the identities of other persons? Dept. of CSE 18 MESCE Kuttippuram Seminar Report '03 Brain Chips The most frightening implication of this technology is the grave possibility that it would facilitate totalitarian control of humans. In a prescient projection of experimental protocols, George Annas writes of the "project to implant removable monitoring devices at the base of the brain of neonates in three major teaching hospitals....The devices would not only permit us to locate all the implantees at any time, but could be programmed in the future to monitor the sound around them and to play subliminal messages directly to their brains." Using such technology governments could control and monitor citizens. In a free society this possibility may seem remote, although it is not implausible to project usage for children as an early step. Moreover, in the military environment the advantages of augmenting capacities to create soldiers with faster reflexes, or greater accuracy, would exert strong pressures for requiring enhancement. When implanted computing and communication devices with interfaces to weapons, information, and communication systems become possible, the military of the democratic societies might require usage to maintain a competitive advantage. Mandated implants for criminals are a foreseeable possibility even in democratic societies. Policy decisions will arise about this usage, and also about permitting usage, if and when it becomes possible, to affect specific behaviors. A paramount worry involves who will control the technology and what will be programmed; this issue overlaps with uneasiness about privacy issues, and the need for control and security of communication links. Not all the countries of the world prioritize autonomy, and the potential for sinister invasions of liberty and privacy are alarming. Nobody seems to intuitively have a problem with implantable devices for the blind, deaf, and impaired. However, biochips may become a (literal) invasion of privacy. Dept. of CSE 19 MESCE Kuttippuram Seminar Report '03 Brain Chips The Applied Digital Solutions "Guardian Angel" chip is implanted in thousands of household pets. Recently, however, a surgeon affiliated with the company implanted a chip in his arm and his hip to demonstrate how people with pacemakers could be scanned from up to 4 feet away. Tracking stray cats was a promising beginning in the implantable chip business, but dismayed by the potential flak from civil libertarians, Applied Digital Solutions backed off from suggesting that its chips be implanted in small children and elders with dementia; the company is now marketing them (the chips, not the small children) as attachable devices. Chips for pets haven't raised any hackles. But the idea of injecting chips in humans disturbs anyone concerned about the shreds of privacy we still hold. Implantable chips are the penultimate identifier, next to DNA, which is what makes them scary. The technology isn't there yet, but it will be. Future proposals to use chips to track prisoners, implantable devices in the military to enhance the abilities of soldiers, and cyber implants allowing information workers to communicate with machines will make current concerns about digital privacy and medical information seem trifling. The potential for totalitarian mind control may be far fetched, but future biobrain implants could be like today's digital cable--all those channels, but nothing on. In view of the potentially devastating implications of the implantable brain chip should its development and implementation be prohibited? This is, of course, the question that open dialogue needs to address, and it raises the disputed topic of whether technological development can be resisted, or whether the empirical slippery slope will necessarily result in usage, in which case regulation might still be feasible. Issues raised by the Dept. of CSE 20 MESCE Kuttippuram Seminar Report '03 Brain Chips prospect of implantable brain chips are hard ones, because the possibilities for both good and evil are so great. The issues are too significant to leave to happenstance, computer scientists, or the commercial market. It is vital that world societies assess this technology and reach some conclusions about what course they wish to take. CHALLENGES FACED BY THE SCIENTISTS Linking our bodies to machines isn't new. For example, millions of Americans have pacemakers. Hawking depends on a machine to speak, as he suffers from Lou Gehrig's disease, a degenerative disease of the nervous system. However, chips and biosensors in development are beginning to blur the line between in vitro and in silico. Implantable living chips may enable the blind to see, cochlear implants can restore hearing to the deaf, and implants might ameliorate the effects of Parkinson's or spinal damage. Thought- operated devices to enable the paralyzed to manipulate computer cursors are being tested. Plenty of good may be accomplished with these inventions, but I worry. Massively parallel biocomputers will consist of a puddle of cells in a bioreactor. What will happen when your biocomputer gets the flu? And "computer virus" will earn a whole new, literal meaning. (I don't even want to think about the phrase, "The blue screen of death.") The potential downside to biocomputing in the year 2030 may be eerily reminiscent of what often happens to lunches stored in today's office fridge. If the power regulating the temperature in the bioreactor gets cut off, or wild viruses infect the biofilm coating your motherboard, or the office cleaning crew gets a little too enthusiastic splashing the bleach around, your IT personnel will have to don rubber gloves and hold their noses. Dept. of CSE 21 MESCE Kuttippuram Seminar Report '03 Brain Chips A researcher at Johns Hopkins University is using a collection of VLSI chips to confirm new insights into how the neocortex of the human brain unites information from the senses to create a coherent picture of the world. Andreas Andreou of the university's Department of Computer Science and Electrical Engineering has wired the chips together with optoelectronic connections to build an image-processing module modeled on Boston University neural theorist Stephen Grossberg's latest insights into brain function. Grossberg recently proposed what might be described as a "net- centric" view of brain operation in which the communication channels between the brain's processing modules perform a crucial blending of different perceptual units. This view is essentially different from the conventional model that likens brain operation to parallel processors found in digital computers or analog distributed processing networks. Andreou is convinced that the shift in emphasis from processor to network holds the key to solving some of the difficult problems facing computer scientists. "Despite the phenomenal success in engineering rudimentary ears, eyes and noses for computers, our progress has not generalized to more complex systems and harder tasks," Andreou said in a presentation at the recent Critical Technologies for the Future of Computing conference, held last month in San Diego. It is at the neocortex level of information processing, where sensed information is assembled into a full picture, that current technology seems to run into a brick wall. The greatest challenge has been in building the interface between biology and technology. Nerve cells in the brain find each other, strengthen connections and build patterns through complex chemical signaling Dept. of CSE 22 MESCE Kuttippuram Seminar Report '03 Brain Chips that is driven in part by the environment. Also, in a stroke patient, whose cells are dying, we need to get surviving neurons to choose to interface with a silicon chip. We also need to make the neural interface stable, so that walking around or nodding doesn't disrupt the connection. Another challenge is to give completely paralyzed patients full mental control over robotic limbs or communication devices. The brain waves of such a person are very weak to accomplish this task. Decreasing the size of the chip so that it can be implanted subcutaneously, is yet another challenge. This will help the patient to adapt to the implant more easily. In July 1996, information was released on research currently taking place into creation of a computer chip called the ―Soul Catcher 2025.‖ Dr. Chris Winter and a team of scientists at British Telecom's Martlesham Heath Laboratories, near Ipswich, are developing a chip that, when placed into the skull behind the eye, will record all visual and physical sensations, as well as thoughts. According to Winter, ―This is the end of death… By combining this information with a record of the person's genes, we could recreate a person physically, emotionally, and spiritually.‖ Dept. of CSE 23 MESCE Kuttippuram Seminar Report '03 Brain Chips CONCLUSION "Neuroscience," wrote author Tom Wolfe in Forbes magazine a couple years ago, "is on the threshold of a unified theory that will have an impact as powerful as that of Darwinism a hundred years ago." Wolfe is wowed by the combination of powerful imaging and tracking technologies that now allow scientists not only to watch the brain "as it functions"-- not only to identify centers of sensation "lighting up" in response to stimuli, but to track a thought as it proceeds along neural pathways and traverses the brainscape on its way to the great cerebral memory bank, where it queues up for short- or long-term storage. Now that you know what condition your condition is in, you know that such devices are only a stopgap measure at best in the evolutionary story. The implants you get may enhance your capabilities, but they will expire when you do, leaving the next generation unchanged. As we become more dependent on biotechnology, the standards of what is "alive" will be up for grabs. Take a look at The Tissue Culture and Art Project's semi living worry dolls, cultured in a bioreactor by growing living cells on artificial scaffolds, or the Pig Wings project, which explores if pigs could fly. Deciding who or what, exactly, is human will be an incendiary issue in the years to come as our genetic engineering technologies progress and we go beyond implantables to actual germ-line genetic modification. We are already creating chimerical creatures by combining genes from different species. We will try to engineer improved human beings--not because we're so Dept. of CSE 24 MESCE Kuttippuram Seminar Report '03 Brain Chips concerned about the intelligent machine life we are creating, but because we're human, and it's embedded in our nature to explore, tinker, and create. It will be several years before we see a practical application of the technology we've discussed. Let's hope such technologies will be used for restoring the prosperity and peace of the world and not to give the world a devastating end. Dept. of CSE 25 MESCE Kuttippuram Seminar Report '03 Brain Chips REFERENCES: http://members.tripod.com www.informationweek.com/story/IWK20020124S0026 www.bu.edu/wcp/Papers/Bioe/BioeMcGe.htm www.mercola.com/2001/sep/12/silicon_chips.htm Dept. of CSE 26 MESCE Kuttippuram Seminar Report '03 Brain Chips CONTENTS 1. INTRODUCTION 2. EVOLUTION TOWARDS IMPLANTABLE BRAIN CHIPS The Study of the Brain Neural Networks Brain Cells and Silicon Chips Linked Electronically 3. ACHIEVEMENTS Brain ―Pacemakers‖ Retinomorphic Chips At Emory University – The Mental Mouse The Lab-rat and The Monkey 4. BENEFITS OF IMPLANTABLE BRAIN CHIPS 5. DRAWBACKS 6. CHALLENGES 7. CONCLUSION 8. REFERENCES Dept. of CSE 27 MESCE Kuttippuram Seminar Report '03 Brain Chips ABSTRACT Computer scientists predict that within the next twenty years neural interfaces will be designed that will not only increase the dynamic range of senses, but will also enhance memory and enable "cyberthink" — invisible communication with others. This technology will facilitate consistent and constant access to information when and where it is needed. The ethical evaluation in this paper focuses on issues of safety and informed consent, issues of manufacturing and scientific responsibility, anxieties about the psychological impacts of enhancing human nature, worries about possible usage in children, and most troubling, issues of privacy and autonomy. Inasmuch as this technology is fraught with perilous implications for radically changing human nature, for invasions of privacy and for governmental control of individuals, public discussion of its benefits and burdens should be initiated, and policy decisions should be made as to whether its development should be proscribed or regulated, rather than left to happenstance, experts and the vagaries of the commercial market. The seminar initiated a discussion on the above topics, about what all were the evolutionary events towards this technology, the achievements attained till today in the field which included a number of devices designed to help man to live a better life, the benefits of implanting chips, the disadvantages and drawbacks of using these prosthetic devices, and the challenges being faced, which need to be dealt with. Dept. of CSE 28 MESCE Kuttippuram Seminar Report '03 Brain Chips ACKNOWLEDGMENT I express my sincere thanks to Prof. M.N Agnisarman Namboothiri (Head of the Department, Computer Science and Engineering, MESCE), Ms. Bushara.M.K. (Staff incharge), and Ms. Sangeetha (Lecturer, CSE) for their kind co-operation for presenting the seminar. I also extend my sincere thanks to all other members of the faculty of Computer Science and Engineering Department and my friends for their co-operation and encouragement. MISIRIYA SHAHUL HAMEED Dept. of CSE 29 MESCE Kuttippuram
Pages to are hidden for
"BRAIN_CHIPS"Please download to view full document

subset: commoncrawl


text:
Gibson preps for 'Apocalypto' release
Disney employs unorthodox marketing for controversial pic
'Apocalypto' opens in more than 2,500 theaters on Dec. 8.
By Nicole Laporte
November 30, 2006
http://www.variety.com/article/VR111...goryid=13&cs=1The marketing campaign for Mel Gibson's "Apocalypto" continues to be as unpredictable as the filmmaker himself.
Following screenings at 64 college campuses and an Indian reservation this week, "Apocalypto" gets an all-media screening tonight. It's all part of Disney's unorthodox approach to the very unorthodox film, which has been shrouded in controversy since Gibson unleashed a drunken, anti-Semitic tirade over the summer.
The film opens on more than 2,500 screens Dec. 8 -- Disney upped the number from 2,000 due to an enthusiastic response from exhibitors who saw the film on Monday.
There will be no splashy Hollywood premiere for "Apocalypto"; instead, Gibson will appear Friday at a preem in Oklahoma benefiting the Chickasaw Nation.
Disney is also making a push with Latino and Native American auds. On Tuesday, Los Angeles' Latin Business Assn. hosted a screening of the movie in Century City.
But it's not entirely a renegade plan. Disney execs decided Wednesday that they will send screeners to all branches of the Academy of Motion Picture Arts & Sciences -- a contrast with the subdued, almost non-existent Oscar push for "The Passion of the Christ."
And next week, Gibson will hold a press conference for the Hollywood Foreign Press Assn., arbiters of the Golden Globes.
Gibson will also grace the next cover of Entertainment Weekly.
Despite such appearances by Gibson, Disney is banking on auds judging the movie, not the man who made it.
"I would like to have everyone -- the press, the public, the Academy, the critics -- to judge the movie and the director on the artistic merits of 'Apocalypto' only," Disney senior VP of publicity Dennis Rice told Daily Variety. "That's the best I can hope for."
To this end, Disney has been aggressively screening the film for members of niche groups to whom the film will mostly likely appeal and are presumably less sensitive to Gibson's personal foibles.
"It's an action genre film, and that is the demo for that," said Gibson's publicist Alan Nierob. "They love it, they get it, they cheer, they're animated."
Younger auds are also less likely to be upset by the film's extreme violence.
As for students' concern with Gibson's drunken rant during his arrest last summer, Nierob said: "It's not even an issue. It doesn't exist. They're looking at the film."
Early buzz from the critics has been positive. (Daily Variety's review will run Monday.)
As for the film's Oscar push, Disney's decision followed some debate within the company.Even without Gibson's actions, "Apocalypto" is not an obvious sell to either mainstream auds or the Academy considering that it's filmed in an obscure dialect and relates the story of a Mayan civilization on the verge of collapse. Furthermore, aside from the offscreen Gibson -- who co-wrote and directed the pic -- the film has no stars.
Last week, Disney and Gibson began to actively publicize "Apocalypto," with the director appearing on a primetime special with Diane Sawyer that aired on Disney's ABC Network. The show attracted a healthy 7.23 million viewers. Tonight he will be featured on Univision's weekly newsmagazine show "Aqui y Ahora" ("Here and Now"). More TV appearances are planned for next week, including a stop off on the "Tonight Show With Jay Leno," and, on Dec. 8, "The Ellen DeGeneres Show."
Although much of the media emphasis so far has been on the film and its making, Gibson is not being completely forsaken as a marketing tool. The director appears on and narrates some of the "Apocalypto" TV spots.


text:
Howie, media on Bulger's list
Howie, media on Bulger's list
Federal prosecutors yesterday rushed to the aid of journalists — including Herald columnist Howie Carr — who had been put on mobster James "Whitey" Bulger's witness list, urging they be stricken from the defense's list or at a minimum be allowed to watch the trial while waiting to be called.
"It's not a real witness list," railed assistant U.S. Attorney Brian Kelly. "He's just putting names on there in order to keep them out of the courtroom."
|The article you requested has been archived


text:
#Travel Tag Roundup 3/7: Treetop Adventures
#Travel Tags is a new series on Travel Freak in which we delve into all the posts on Instagram and Twitter marked with the #travel tag and republish our favorite photos and links for your viewing/reading pleasure.
Location: Plaza de España, Barcelona
Instagram User: eltreut
via @CoverMore – As a travel blogger who spends most of his time writing about places that he wants to go rather than actually going, the idea of following in this man's footsteps and taking off on a round the world journey – and sharing it via Instagram photos rather than wordy blog posts – sounds so good it makes me want to cry.
via @Pretraveller – Apparently there are a ton of "treetop adventures" to be had in Australia, because the title of the article "8 Tranquil Australian Treetop Adventures You Haven't Tried Yet" makes it seem like at some point I should have already tried one. What have I been missing out on. What is hiding in the treetops that I need to see?!
via @StarsTravelTips – The largest of these 10 tiny tourist destinations is only a third the size of Dallas, but each one packs a punch for new visitors. Whoever said that size matters was clearly only talking about penises.
via @NDTravel – Believe it or not, there are still plenty of places around the world where you can actually escape urban life and become completely enveloped by nature. Says the writer from his desk on the seventh floor of a brick-and-mortar building in the middle of a concrete jungle.
via @theplanetd – I just started working on my summer beach body, and it looks like I'd better step up my game if I want to hit all 13 of these beaches to visit in 2013. Something tells me that only prayer and/or a deal with the devil will get me to my goal in time.
Steven, Thanks for including my post on Australian Treetop Adventures in your roundup!
You ask what is hiding in the treetops that you need to see? From my experience what you get is a rare glimpse into the tops of the trees and a real feeling of serenity. Hopefully you can partake of one of these experiences someday!


text:
Final vote on 2015-2016 budget set for November 19
Knesset votes to continue work on bill to force-feed hunger-striking prisoners
Gold to thank Indians for apparent shift in UN voting pattern
Report: Jerusalem asked Britain to vote for anti-Israeli resolution
Classical Review: IPO
How E. Randol Schoenberg fought for The Woman in Gold
SHOW REVIEW: Cirque Du Soleil– Quidam: Menora Mivtachim Arena, Tel Aviv, July 2
Enter Bardo Pond's musical time machine
Casspi to remain in Sacramento with new two-year deal
Farmar returns to rebuilding Maccabi Tel Aviv
2015/16 soccer season to begin with fireworks
Erlich aiming to continue surprise run at Wimbledon
Analysis: Making sense of Germany's vote against Israel in the UN Human Rights Council
Reshet Bet: Despite law, minorities continue to be underrepresented in government offices
Iran Defense Minister warns of 'Israel's WMDs' threat to world
Shin Bet alone can't stop the slippery slope of Israeli Arabs joining ISIS
School teachers working in Israeli schools supported ISIS, Shin Bet says
Al-Quds Brigade builds watch tower directly across IDF structure on Gaza border
Haredim arrested for throwing rocks at Arab vehicles near Damascus Gate
Legendary Jewish producer Jerry Weintraub dies at 77
Clinton calls for strategy to fight boycotts of Israel
WATCH: Jewish gymnast Aly Raisman strips down for ESPN
Mazel tov: Kabbalists Kutcher and Kunis tie the knot
Philadelphia museum celebrates Jewish role in promoting gay rights
Experts: Egypt in life-and-death struggle, though regime is stable
Another deadline arrives, but no deal yet over Iran's nuclear program
Hardline Revolutionary Guard set to profit from Iran nuclear deal
Iranian official: US will remain our enemy despite emerging nuclear deal
After attack on ISIS, Iraqi jet mistakenly drops bomb on Baghdad, killing 5
Professionals and volunteers available to counsel youth at popular entertainment spots
Barkat: Appoint permanent Hadassah Medical Organization director general to prevent collapse
Rate of women academics at universities and colleges still lags way behind US and EU
Health Scan
Opposition MKs, gov't officials, gas companies spar over controversial outline
Delek, Noble executives: We commit to developing Leviathan
Members of the public can submit reactions to gas outline until July 21
TAU collaborates with IATA on aviation technology and security
Google's Waze to start carpooling pilot program in Israel
Israel's Elbit Systems wins $150 mln Benelux contract
Apps for finding jobs are among Microsoft Venture's latest start-up
How US investors raised largest-ever real-estate bond offering in Israel
Shalom approves permits for Jordanians to work in Eilat hotels
Letters to the Editor: Measuring up
Fundamentally Freund: Bring Herzl's grandparents for reburial in Jerusalem
Exploiting anti-Semitism for the occupation's sake
Why universities need a definition of anti-Semitism
Demand BDS justify its goals
Nuclear Timeline
Taking on BDS
Boycott takes center stage
Preempting 'Goldstone II'
Israel, doctor's orders
A historian, writing in first person
A lover of life
Muslim and Jewish Jerusalemites break bread together
Cochavit Netzach Dolev takes a stand
Food for thought
Taking back control for the good of our kids
This week in Jerusalem
Art is for everyone, everywhere
Speechless theater
Extreme family fun
Opening the women's wrestling floodgates
Distancing Israeli Arab moderates instead of drawing them closer
This Islamic State madness has gone on long enough
An obsession with Israel that even trumps national self-interest
Israel-Palestine: French recipe lacks ingredients
אֲנָשִים טוֹבִים
עֵמֶק הַצְבָאִים
שֶקֶט אֲמִיתִי
חִיבּוּק שֶל אַהֲבָה
The path to aliya- Indian style
The journey of Ukraine's embattled Jews to Israel
A historic win, but no slam dunk
Roads to hell
Our island
Israel stands in the way and is an obstacle to full Muslim domination of the Middle East
Pope Francis to leave for South America in 'homecoming' trip
Episcopal Church overwhelmingly rebuffs divestment resolution
Will pope chew coca leaves in Bolivia?
Three US churches consider BDS measures against Israel in upcoming vote
NGO seeks to seize N. Korean ship to pay off $330 m. US judgment for killing of priest
Green Leadership Classroom Inaugurated at Dimona School
Eitan Levav Scenic Lookout Inaugurated in Adamit Park
Cherries in the Negev: If You Will it, It is No Dream
Healing Garden Dedicated at the Dana-Dwek Children's Hospital in Tel Aviv
Italy's National Day at EXPO 2015
The Ambassadors' Club of Israel Tours the Galilee with KKL-JNF
The International Solidarity Mission Says Goodbye in Jerusalem
Chinese Ambassador Visits the Israel-China Friendship Fores
New Bio-filters Purify Surface Runoff Water for Reuse
Future Tour Guides Discover the Negev with KKL-JNF
The Shamir Drilling Project
Graduation Ceremony for Rosh HaAyin's Volunteer Firefighters
$100 Million JNF Boruchin Israel Education Advocacy Center Opens
JNF Canada Pays Tribute to the Honourable John Baird
From Sunny Israel to Cold Canada
Walking for Water with KKL France in the Mountains of Eilat
The Negev Conference on Agricultural Research and Development
Arava Open Day: Food Security for Israel and the Entire World
Living Green in Israel: the Contest and the Winners
Addressing Climate Change Conference
An Olah Reports From Nepal
How One Oleh is Helping to Transform the Way People Drink Water
From Think Tank to Environmental Consultant
Award Winning Designer Launches Career as Wedding Dressmaker
How Natalie Edwards Built a Successful Career in Israel's Startup Industry
5 Tips to Land a Job in Israel
Starting Your Own Business in Israel: Real Life Examples
5 Strategies for Finding Your Professional Place in Israel
36 Hours in Southern Israel
Food Shopping In Israel
How Women Can Have it All in Israel
The Eisenberg's Long Journey Home
Why Retirees are Thriving in Israel
Thanks to Aliyah video
6 Frequently Asked Questions about Israeli Healthcare
Starting Over in Israel
Sam Eisenberg: From Nativ to Aliyah
WATCH: Why Olim #LiveLoveIsrael
5 Ways that Olim Kick Back
VIDEO: Are you ready for the South?
Make yourself at home… in Israel
NBN Announces Bonei Zion Prize Recipients for 2015
NefeshB'Nefesh Provides Services to Bnot Sherut
How Doctors Are Impacting Israel's South
07.07.2015 | 20 Tammuz, 5775
Prime minister to Channel 1: I'll be running again in next election
Not all bleak for Netanyahu
China's moves: US decline, or balance in Asia?
Hanegbi heads to Myanmar for highest-level visit in 35 years
Former ambassador to the US Oren may enter politics on list Kahlon is drafting
MK calls on PM to destroy homes of Jews who murdered Arab teen
Netanyahu: Hamas leaders are legitimate targets, no one is invincible
Kahlon indicates comeback with new 'framework'
'Israel no better than Chelm for providing electricity to Palestinian companies that boycott it'
Manhattan borough president shows solidarity with Israel visit
Ministers and MKs urge Netanyahu to pound Hamas
Right-wing MKs call to investigate Balad party, ban it from Knesset after Qatar trip
Diplomacy & Politics
01/04/2014 20:21
President Shimon Peres with US senators..
(photo credit:Kobi Gideon/GPO)
US Sen. John McCain expressed cautious optimism about the peace negotiations between Israel and the Palestinians when he met with President Shimon Peres on Saturday night.The meeting came after the former Republican presidential candidate for 2008 met with the Israeli and Palestinian leadership while leading a delegation of Republican members of Congress on a tour of the region."We have room for guarded optimism, and we're appreciative of the efforts of Secretary of State John Kerry," McCain told Peres. After speaking to both sides and to Kerry himself, the senator said that he saw "a willingness that has not been there in abundance in the past."In welcoming McCain and his delegation, Peres said that Kerry was not giving up on trying to bring the ship to shore."It's a time of decision, and all decisions are tough," Peres said, "but a decision on peace is better than no decision."Acknowledging the difficulties, Peres said that "the situation with the Palestinians is complicated for them and for us," but that he believed that in spite of everything, peace was possible.He said he was convinced that Palestinian Authority President Mahmoud Abbas, in his heart, wanted peace, "but he's not a free agent."Turning the conversation to ongoing changes in the Middle East, Peres declared that "terror is the greatest danger for the Arab world, dividing every country."He listed Arab countries that had been caught in the turmoil of terrorism, and emphasized that the rifts in these countries had nothing to do with Israel.He said he was certain, however, that if Israel and the Palestinians could resolve their conflict, Israel could be of help to the Palestinians and by extension to the rest of the Arab world in dealing with the problem of terrorism.Peres also noted that terrorism had become pervasive in Russia, which he opined to be better equipped than some Middle Eastern countries to fight against terrorism.Peres charged Iran with funding terrorist activity, and said that it was something to which the world was not paying sufficient attention, just as it was not paying sufficient attention to Iran's production of nuclear missiles.McCain said he shared Israel's concerns about Iran and was also worried about Syria.But McCain said he was even more troubled by the news that al-Qaida had taken over Falluja. McCain said that a lot of American blood had been spilled in Iraq, and that America's failure to leave a residual force there had been a great mistake.
Your comment must be approved by a moderator before being published on JPost.com.
Disqus users can post comments automatically.
Comments must adhere to our Talkback policy. If you believe that a comment has breached the Talkback policy, please press the flag icon to bring it to the attention of our moderation team.
Sign up for our newsletter
Please insert a valid email address
By signing up to The Jpost mailing list, I hereby


text:
Alt+F1 Track Walk: Silverstone Circuit
Become Premium to Watch
Her Story is a bold and largely successful experiment in interactive crime fiction.
Rocksteady's gorgeous-looking third Arkham game refines its open-world format a bit and lets you drive a whole hell of a lot of Batmobile.
It's squid kids and ink blasting abound in Nintendo's exceptionally fun new online shooter.
Concept »
This enhanced remake of the original Binding of Isaac features expanded gameplay, pixel art visuals, and a variety of other new additions - including full controller support and local asymmetric co-op.
An indie action game for PC, Mac, and Linux that melds fast-paced first-person shooting with the random levels and permanent death of roguelikes.
A colorful procedural death labyrinth shooter with an emphasis on reusing ammo.
A fast-paced shooter with some roguelike elements. It is developed mostly by Joe Mirabello, an ex-employee of 38 Studios.
MURI is an EGA-style platforming shooter game by Ludosity.
The Guided Fate Paradox is Nippon Ichi's latest bizarre PS3 dungeon crawling RPG and a spiritual successor to Zettai Hero Project.
A NES-inspired action game.
A Biblically-inspired dual-joystick shooter where players take control of Isaac, a young boy who is running from his deranged mother, whose delusions lead her to believe God wants her son dead. Isaac has to navigate multiple floors of his basement - fighting enemies; bosses; and eventually, his mother.
Hard Reset is the debut game from a new Polish development studio, Flying Wild Hog. The player controls a cyborg, Major Fletcher, who must use a pair of transforming weapons to defeat an army of malfunctioning robots that endanger the "cyberpunk megacity" of Bezoar.
With art design by legendary animator Michel Gagné, Insanely Twisted Shadow Planet sees players investigating the source of an ominous corruption spreading through the galaxy from within their small but powerful flying saucers.
Alice is back, and so is her fragile grasp on reality. She must journey through both Victorian London and the dark world of Wonderland to retain her sanity and find out the truth behind her family's deaths, in this long-awaited sequel to American McGee's Alice.
An enhanced HD port of the Taito developed shoot 'em up, RayStorm, containing new ships and modes.
Fight against the approaching zombie horde in this Hack and Slash set in the medieval era, that combines a powerful scythe with upgradeable guns.
Brütal Legend is a humorous heavy-metal, open-world, action-adventure game with light real-time strategy elements. As Eddie Riggs, lead the people of the Brütal World to rise up against the Tainted Coil demons who rule the world, and their leader, the sinister Emperor Doviculus.
Prototype is an open-world action game from Radical Entertainment. You are Alex Mercer, a human transformed by a deadly virus into a virtually invincible killing machine.
Caster is a 3D third-person shooter with a focus on over-the-top abilities, intense action, and terrain deformation.
Castlevania Judgment is a 3D one-on-one fighting game exclusively for the Nintendo Wii. The game features characters from throughout the Castlevania timeline.
Engineer Isaac Clarke battles a polymorphic virus-like alien infestation which turns human corpses into grotesque undead alien monsters called "Necromorphs", while trying to survive on board an infested interstellar mining ship named the USG Ishimura.
Kirby Super Star Ultra is an enhanced remake of the SNES game Kirby Super Star.
Chex Quest 3 is the newest installment in the Chex Quest series, created by former Digital Café employee Charles Jacobi. It was announced in June 2008 and released later that year, over 10 years after the original 2 games.
Dementium: The Ward is a first-person shooter for the DS with elements of survival horror.
Players attempt to take down 16 giants in order to save the fallen Mono.
Kirby's second outing on the Game Boy Advance introduces a labyrinth world that four players can explore cooperatively or travel solo with the help of AI companions.
An action-adventure RPG for the GameCube and the first Final Fantasy since VI to be released on a Nintendo Console, Final Fantasy Crystal Chronicles allows four player co-op using the Gameboy Advance to GameCube link cables.
Castlevania: Aria of Sorrow is the third Castlevania installment for the Game Boy Advance, bringing the tale of Castlevania to the 21st century and putting players in the shoes of Soma Cruz, a seemingly-normal guy who has the power to absorb souls of the castle's demons and equip them.
Metroid Fusion is a sidescrolling 2D action-game for the Game Boy Advance. Chronologically, it is the furthest point in the Metroid timeline.
Take control of Samus Aran in her first 3D adventure as she battles the Space Pirates on Tallon IV while uncovering the mysterious disappearance of its inhabitants.
When a luxurious escape to sun-drenched Isle Delfino takes a turn for the worse, it's up to Mario to clean up the newly sludge-filled paradise, clear his own name in a case of mistaken identity, and rescue Princess Peach from an elusive kidnapper – by all accounts, a typical vacation for the infamous plumber.
Gothic is an open world adventure inspired single player RPG. The game revolves around an unnamed prisoner and his journey through the lands contained in a magical barrier. On his journey he stumbles upon monsters, wizards, camps with lawless men and strange sects.
Anarchy Online is a MMORPG that takes place 30,000 years in the future on a planet called Rubi-Ka. The game has multiple professions and breeds to choose from. The world is very large with thousands of players.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Because you're new to wiki editing, we sent your
submission off to our moderators to check it over. Most
changes are approved within a few hours. We'll send an
email when it is.
Once you've earned over points you'll be able
to bypass this step and make live edits to our system.
Until then, gain points by continuing to edit pages.
No changes were submitted, nothing was done! Please make changes to the wiki!
Thanks for continuing to improve the site. Some of your changes are
now live. However, some of your changes were sent to moderation because you do not
have enough points to make those live edits. You need points to
live edit the changes you commited.
For the changes that went through, our robot math gave you points for this
Thanks for continuing to improve the site. Your changes are
now live. Our robot math gave you points for this
Use your keyboard!
Log in to comment


text:
Thanks for redeeming.{{else}}
Success! Thanks for repurchasing.{{/if}} {{else}} {{#if Expired}}
Increase my visibility!{{else}} {{#if IsMultiPack}}
{{#if HasMultiPack}} You have {{MultiPackCount}} top spot(s) left. Now loading you into the search listings... {{else}} You have used all top spots. Now loading you into the search listings... {{/if}}{{else}}
We are loading you into the search listing pages...{{/if}} {{/if}} {{/if}} {{/if}}
{{Current}} just saw you!{{/if}} {{#if LastTopSpotPurchaseIsMulti }} {{#if HasAnyTopSpot}}
{{#if HasFreeTopSpot }} {{ UnclaimedTopSpotFree }} Free {{/if}} {{#if HasPaidTopSpot }} {{#if HasFreeTopSpot }} & {{/if}} {{ MultiPackCount }} {{/if}} Top Spot{{#if Plural}}s{{/if}} Left{{else}}
0 Top Spot{{#if Plural}}s{{/if}} Left{{/if}} {{else}} {{#if HasFreeTopSpot }}
{{ UnclaimedTopSpotFree }} Top Spot{{#if Plural}}s{{/if}} Left{{/if}} {{/if}} {{else}} {{#if HasResults}}
{{Current}} see you now!{{else}} {{/if}} {{/if}}
You can now invite anyone to meet at your favorite Starbucks.
Limited-time feature
34 year old man | Portland, OR, USA | Seeking women 22-35 within 15 miles
Great Guys Do Exist
I moved to Portland in November and I absolutely love the city, its culture, food, and amazing people but I'm very excited for some long summer days. It's hard to summarize yourself in a profile and I honestly feel this barely scratches the surface but I'll give it my best shot. I'm a good guy looking to find a woman that I can be open, honest, and best friends with. I enjoy the simple things in life like a great hike, cooking a great meal, enjoying a great conversation, or staying in and watching a movie. On the flip side, I love to get out and experience new things. I love to travel, mountain bike, play ice hockey, meet new people, and sit down with beer and people-watch. I'd love to get out on the river during the summer. I'm hoping to find someone that appreciates me for my goofy self and my dorky sense of humor. Someone who appreciates a guy that's honest, sincere, family oriented, and a gentleman. Someone that is excited to share their interests with me and teach me something new while also showing interest in mine. I have a place downtown, great career, and a strong drive towards my continued education. I'm currently working on my MBA in International Business. I figure I love to travel, why not pursue a degree that might help me see more of the world. I work hard so that I can enjoy time away whether it's a day at the ballgame, three days away up the coast, or two weeks in the Mediterranean. I absolutely love to travel and can't wait to plan my next adventure. I'm a foodie so along with that comes my love for cooking. Yes, you can expect some nice dinners cooked by yours truly. Creme Brulee and Chicken Piccata are two of my specialties. I'm hoping to find someone that shares my love of travel, food, friends, life, and whatever else we find together. Let's have fun and see what happens.
Book club , Camping , Coffee and conversation , Cooking , Dining out , Fishing/Hunting , Gardening/Landscaping , Hobbies and crafts , Movies/Videos , Museums and art , Music and concerts , Exploring new areas , Playing cards , Playing sports , Political interests , Travel/Sightseeing , Watching sports , Wine tasting
Baseball, Billiards / Pool, Bowling, Cycling, Hockey, Other types of exercise, Walking / Hiking, Weights / Machines
I exercise 3-4 times per week.
I have Cats
Simon and Theo are two of the friendliest animals, let alone cats, that you'll ever meet. So if you're not a cat person, these guys may change your mind. One day I'd love to have a dog as well...
Middle of the Road
Driving up the Gorge. Any sporting event. Dodger Stadium and Staples Center to root on my Dodgers and Kings. A nice bar or restaurant with friends. Somewhere in Europe. The Eastern Sierras.
California Lutheran University, Thousand Oaks, CA
Traveling, listening to Vin Scully call a Dodger game, hiking, grabbing a drink with friends, Ice Hockey (playing and watching), photography, and mountain biking. Me, You, a glass of wine on the couch, and a movie.
I enjoy dining out, playing softball and ice hockey, hiking, traveling, and sometimes just a relaxing evening at home with a movie. I'm excited to move to Portland and take up some new outdoor adventures.
I'm not afraid to admit it. The last book I read was Catching Fire from the Hunger Games. I'm starting A Short History of Nearly Everything by Bill Bryson.
Z{{Cta}} {{#if HasMoreInfo}} ?{{CtaSecondary}} {{/if}}
|What he is looking for
|6'0" (182cms)
|5'2" (157cms) to 5'11" (180cms)
|Body type:
|About average
|Slender, About average, Athletic and toned, A few extra pounds
|Black, Blue, Brown, Grey, Green, Hazel
|Dark brown
|Auburn / Red, Black, Light brown, Dark brown, Blonde, Dark blonde, Platinum
|No Way
|No Way
|Social Drinker
|Social Drinker
|Technical / Science / Computers / Engineering
|No preference
I'm a Project Management Consultant in the software industry implementing to large enterprise organizations.
|$100,001 to $150,000
|$35,001 to $50,000, $50,001 to $75,000, $75,001 to $100,000, $100,001 to $150,000, $150,001+
|Never Married, Widow / Widower, Currently Separated, Divorced
|Have kids:
|Wants kids:
|Not sure
|Someday, Not sure
|White / Caucasian
|No preference
|I'll tell you later
|No preference
|Bachelors degree
|Some college, Associates degree, Bachelors degree, Graduate degree, PhD / Post Doctoral
Currently pursuing my MBA in International Business.


text:
7:00 PM ET, October 15, 2005
Floyd Casey Stadium, Waco, TX
Top Performers
Passing: Z. Taylor (NEB) - 168 YDS, 2 TD
Rushing: C. Ross (NEB) - 26 CAR, 93 YDS
Receiving: D. Zeigler (BAY) - 6 REC, 68 YDS, 1 TD
You must be signed in to post a comment
You are fully responsible for the content you post. Content that includes profanity, personal attacks or antisocial behavior (such as "spamming" or "trolling"), or other inappropriate content or material will be removed. We reserve the right to block any user who violates our terms of use, including removing all content posted by that user.


text:
The Leading eBooks Store Online
for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, BlackBerry...
New to eBooks.com?Learn more
- Bestsellers - This Week
- Foreign Language Study
- Pets
- Bestsellers - Last 6 months
- Games
- Philosophy
- Archaeology
- Gardening
- Photography
- Architecture
- Graphic Books
- Poetry
- Art
- Health & Fitness
- Political Science
- Biography & Autobiography
- History
- Psychology & Psychiatry
- Body Mind & Spirit
- House & Home
- Reference
- Business & Economics
- Humor
- Religion
- Children's & Young Adult Fiction
- Juvenile Nonfiction
- Romance
- Computers
- Language Arts & Disciplines
- Science
- Crafts & Hobbies
- Law
- Science Fiction
- Current Events
- Literary Collections
- Self-Help
- Drama
- Literary Criticism
- Sex
- Education
- Literary Fiction
- Social Science
- The Environment
- Mathematics
- Sports & Recreation
- Family & Relationships
- Media
- Study Aids
- Fantasy
- Medical
- Technology
- Fiction
- Music
- Transportation
- Folklore & Mythology
- Nature
- Travel
- Food and Wine
- Performing Arts
- True Crime
- Foreign Language Books
Most popular at the top
Artificial LifeEmerald Group Publishing Limited 2003; US$ 199.00
This Special Double Issue on Artificial Life, compiled by Dr. Andrew Adamatzky of the Faculty of Computing, Engineering and Mathematical Sciences of the University of the West of England, UK, contains contributions by some of the most outstanding scientists, artists and academicians who are engaged in research and development of artificial life, complex... more...
Dynamics Of Crowd-mindsWorld Scientific Publishing Company 2005; US$ 163.00
A crowd-mind emerges when formation of a crowd causes fusion of individual minds into one collective mind. Members of the crowd lose their individuality. The deindividuation leads to derationalization: emotional, impulsive and irrational behavior, self-catalytic activities, memory impairment, perceptual distortion, hyper-responsiveness, and distortion... more...
Computing in Nonlinear Media and Automata CollectivesCRC Press 2001; US$ 231.00
Reaction-diffusion, excitation, and computation. Subdivision of space. Computation on and with graphs. Computational universality of excitable media. Phenomenology of lattice excitation and emergence of computation. more...
Game of Life Cellular AutomataSpringer London 2010; US$ 189.00
Simple to understand examples of cellular automata dynamics Abundance of illustrations, working examples, and codes Efficient techniques for evaluating space-time dynamics of discrete non-linear systems References to online interacting demonstrations Overview of exciting concepts at the edge of mathematics, computer science, engineering and physics more...
Physarum MachinesWorld Scientific Publishing Company 2010; US$ 135.00
A Physarum machine is a programmable amorphous biological computer experimentally implemented in the vegetative state of true slime mould Physarum polycephalum. It comprises an amorphous yellowish mass with networks of protoplasmic veins, programmed by spatial configurations of attracting and repelling gradients. This book demonstrates how to create... more...
Reaction-Diffusion AutomataSpringer 2012; US$ 179.00
Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the media exhibit a wide range of amazing patterns: from target and spiral waves to travelling localisations and stationary breathing patterns. These media are at the heart of most natural processes, including... more...
Bioevaluation of World Transport NetworksWorld Scientific Publishing Company 2012; US$ 153.00
Slime mould Physarum polycephalum is a monstrous single cell well known for its task-solving abilities solves computational geometry and logical problems, navigates robots and generates music.The slime mould could also build motorways, highways and expressways. It is used to analyse transport networks of Africa, Australia, Belgium, Brazil, Canada,... more...
Automata, Universality, ComputationSpringer International Publishing 2014; US$ 179.00
This book is an intellectually stimulating excursion into mathematical machines and structures capable for a universal computation. World top experts in computer science and mathematics overview exciting and intriguing topics of logical theory of monoids, geometry of Gauss word, philosophy of mathematics in computer science, asynchronous and parallel... more...
Artificial Life Models in SoftwareSpringer London 2006; US$ 89.95
Artificial Life Models on Software introduces software tools, environments and realities dealing with creation, imitation and analysis of artefactual, virtual and living forms. This book is unique because it is written not simply by academics but by those who personally design and produce software, hardware and art installations in artificial life,... more...
Chaos, CNN, Memristors and BeyondWorld Scientific Publishing Company 2013; US$ 192.00
This invaluable book is a unique collection of tributes to outstanding discoveries pioneered by Leon Chua in nonlinear circuits, cellular neural networks, and chaos. It is comprised of three parts. The first cellular nonlinear networks, nonlinear circuits and cellular automata deals with Chua's Lagrangian circuits, cellular wave computers,... more...


text:
10 Item(s)
2013 Trebbiano Chardonnay Passetto, Umani Ronchi(6x75cl)
A young wine of straw yellow colour with light golden tints, delicate aromas which recall those of unripe apples and wild flowers. To the taste it is delicate yet has plenty of lively fresh fruit and penetrating flavours.
2013 Lacrima di Morro d'Alba, Fonte del Re, Umani Ronchi(6x75cl)
Intensive ruby red colour with violet hues. Typical hints of roses and violets on the nose. On the palate the wine is complex with a firm structure, round and fruity. The finish is dry and long.
2012 Montepulciano d'Abruzzo, Bianchi, Umani Ronchi(12x75cl)
Medium bodied and dry and with a finely textured structure to support the ripe plummy fruit.
2010 Cumaro, Rosso Conero, Umani Ronchi(6x75cl)
Ruby-red core, with garnet hues and an intense, full, ethereal and very persistent bouquet. The palate is harmonious, with hints of wild cherry and fruits of the forest.
2010 Plenio, Verdicchio Classico Riserva, Umani Ronchi(6x75cl)
Pale straw yellow in colour with golden hues. The bouquet is round, soft, fresh, with hints of vanilla and ripe fruits. On the palate, the wine is velvety, soft, rich and harmonious, with a characteristic hint of citrus rind on the finish.
2014 Verdicchio Classico Superiore, Casal di Serra, Umani Ronchi(6x75cl)
Intense, round and fresh aromas leading to a dry, soft palate with notes of ripe peaches, apples, exotic fruits, hazelnuts, butter and minerality.
2009 Pelago, Umani Ronchi(6x75cl)
Impenetrable ruby red colour with purple tints. On the nose there are spicy fragrances of coffee, black pepper, liquorice and tobacco. The palate is fruits of the forest, vanilla and mineral aromas, and strong but developed tannins.
2012 Montepulciano d'Abruzzo, Jorio, Umani Ronchi(6x75cl)
Deep ruby red, recalls plums and red cherries on the nose, followed by balsamic and salty notes on a background of ripe liquorice. With eloquent and clean tannins in the mouth, it comes across as full and vigorous, with a long and intense finish.
2012 Vigneto San Lorenzo, Rosso Conero, Umani Ronchi(6x75cl)
A rich, fruity and fully flavoured nose. On the palate it is smooth and mellow with a full, elegant, savoury character and a persistent, finely grained array of well integrated tannins, excellent balance and a firm, persistent finish.
2014 Verdicchio Classico, Villa Bianchi, Umani Ronchi(6x75cl)
Brilliant straw yellow colour with greenish tints. The bouquet is fine and intense, fruity and floral. The palate is pleasant, vibrant and fresh notes, followed by a typically almond aftertaste.
10 Item(s)


text:
Cheesy Broccoli Stratas
5 Oct 2009
|Herb seasoned croutons
|1 1⁄2 Cup (24 tbs)
|Shredded process american cheese
|1 Cup (16 tbs)
|Frozen chopped broccoli
|10 Ounce, cooked, drained
|Chopped pimento
|2 Tablespoon
|Chopped green onion
|2 Tablespoon
|Bottled tartar sauce
|1⁄4 Cup (4 tbs)
|Lemon juice
|1⁄2 Teaspoon
|2 , slightly beaten
|Evaporated milk
|5 1⁄3 Ounce
1. Butter 2 (2-cup) casseroles. Divide 3/4 cup croutons between casseroles. Top each casserole with 1/4 cup cheese.
2. In a medium bowl, combine broccoli, pimento and green onion. Fold in tartar sauce and lemon juice. Divide broccoli mixture between casseroles. Top with remaining croutons and cheese.
3. In a small bowl, whisk together eggs and evaporated milk; pour over croutons. Cover each casserole with plastic wrap. Refrigerate 2 to 24 hours.
4. To serve, cover with vented plastic wrap. Microwave at 50% (medium) 15 to 20 minutes or until set; give dishes a quarter turn every 5 minutes. Let stand, covered, 5 minutes.
Recipe Summary
Rate It
0 Comments
Cheesy Broccoli Stratas Recipe


text:
Below is the poem entitled Of Lust And Love which was written by poet
Johnson III. Please feel free to comment on this poem. However, please remember, PoetrySoup is a place of encouragement and growth.
Read Poems by
Johnson III
James Johnson III
Of moon-lit skies and somber rest
The gates of love upon her breast
Of peaceful dusk in Heavens' delight
The Cherub, bow in hand takes a flight
Of love and passion searching the skies
The lust begins to fill his eyes
Chasing the captured only to be teased
With arrows struck they can not flee
Of lust or love, which one to bloom
The moment now, is coming soon
Of chambered hearts, emotions swell
The loves escaped, tears do tell
Stories of now, some of past
Lust and love, they do not last
Enjoy these times, strength you will need
For when they're gone your heart will bleed


text:
Grande Contrast Trim Polo, AquaGrande Contrast Trim Polo, Aqua
Compare to: $95
Button-Front Collar Polo, WhiteButton-Front Collar Polo, White
Compare to: $88
Was: $62
ONLY 1 Left!
Birdseye Two-Pocket Polo Shirt, ClementineBirdseye Two-Pocket Polo Shirt, Clementine
Compare to: $95
ONLY 1 Left!
Birds of Paradise Printed Tee, Black/MultiBirds of Paradise Printed Tee, Black/Multi
Compare to: $75
Short-Sleeve Mesh Performance Tee, Neon BlueShort-Sleeve Mesh Performance Tee, Neon Blue
Compare to: $38
Jacquard Blocked Polo Shirt, CaviarJacquard Blocked Polo Shirt, Caviar
Compare to: $65
Rolled-Trim Henley Tee, LimeRolled-Trim Henley Tee, Lime
Compare to: $90
Slub Standard V-Neck Tee, BlackSlub Standard V-Neck Tee, Black
Compare to: $44
Bandana Racerback Knit Tank, BlueBandana Racerback Knit Tank, Blue
Compare to: $30
Long-Sleeve Funnel-Neck Pullover Shirt, NavyLong-Sleeve Funnel-Neck Pullover Shirt, Navy
Compare to: $84
Was: $58
Asymmetric-Plaid Polo Shirt, Capri BreezeAsymmetric-Plaid Polo Shirt, Capri Breeze
Compare to: $65
Classic Embroidered-Logo V-Neck Tee, High RiseClassic Embroidered-Logo V-Neck Tee, High Rise
Compare to: $28.5
Cowl-Neck Long-Sleeve Tee, BlackCowl-Neck Long-Sleeve Tee, Black
Compare to: $163
Was: $89
ONLY 1 Left!
3M Reflective Panel Tee, Black3M Reflective Panel Tee, Black
Compare to: $64
Short-Sleeve Heathered Henley, Heather GrayShort-Sleeve Heathered Henley, Heather Gray
Compare to: $98
Was: $68
Vertical Limit Paisley Polo Shirt, PurpleVertical Limit Paisley Polo Shirt, Purple
Compare to: $168
Short-Sleeve Cotton Polo Shirt, BlackShort-Sleeve Cotton Polo Shirt, Black
Compare to: $115
Contrast-Tipped Merle Polo Shirt, Classic BlueContrast-Tipped Merle Polo Shirt, Classic Blue
Compare to: $59
Embroidered-Logo Short-Sleeve Henley Tee, AquamarineEmbroidered-Logo Short-Sleeve Henley Tee, Aquamarine
Compare to: $34.5
Side-Zip Short-Sleeve Tee, WhiteSide-Zip Short-Sleeve Tee, White
Compare to: $64
Fine Line Striped Stretch-Knit Polo Shirt, Mykonos BlueFine Line Striped Stretch-Knit Polo Shirt, Mykonos Blue
Compare to: $65
Asymmetric-Texture Polo Shirt, Surf The WebAsymmetric-Texture Polo Shirt, Surf The Web
Compare to: $65
Tropical-Print Tee, WhiteTropical-Print Tee, White
Compare to: $85
Ringer Long-Sleeve Crewneck Tee, Heather GrayRinger Long-Sleeve Crewneck Tee, Heather Gray
Compare to: $110
Was: $77
Geometric Face Printed Tee, FuchsiaGeometric Face Printed Tee, Fuchsia
Compare to: $78
Long-Sleeve Ringer Crewneck Tee, IvoryLong-Sleeve Ringer Crewneck Tee, Ivory
Compare to: $110
Was: $75
Linear-Wave Polo Shirt, CaviarLinear-Wave Polo Shirt, Caviar
Compare to: $65
Classic Embroidered-Logo V-Neck Tee, Bright WhiteClassic Embroidered-Logo V-Neck Tee, Bright White
Compare to: $28.5
T-Norman-S Denim-Trim Tee, Dark GrayT-Norman-S Denim-Trim Tee, Dark Gray
Compare to: $128
ONLY 1 Left!
Tropical-Print Tee, GreenTropical-Print Tee, Green
Compare to: $85


text:
- Admissions
- Academics
- Campus Life
- Athletics
- Cost & Aid
- News & Events
- About Plattsburgh
Internationally acclaimed tenor Rockwell Blake leads a seven-day intensive masterclass program that promises to bring a unique vocal experience to its participants. The design of the program provides advanced singers and aspiring young professionals the opportunity to work with Blake on vocal technique, style and skills of the classical singing actor, in an extended and concentrated environment. Comprised of daily masterclass sessions, all under the instruction of American tenor Rockwell Blake, the program offers a distinctly focused immersion approach to singers of opera.
In order for singers to learn from Rockwell Blake and, through observation, from one another, and in order to establish networks within the vocal pedagogy world, each singer's session is open to all other singing participants, auditing participants and voice instructors of participating singers. On the final day of the program, all singing participants will perform in a culminating public concert. The concert engages more people in the excitement and joy associated with opera singing and promotes the opera tradition with a wider audience.
All masterclass sessions and the final concert will be videotaped, so that participants will receive a daily archive of their progress and achievement, from beginning to end, over the immersion week. Dr. Karen Becker will accompany singers at each session and at the closing concert.
The Second International Voice Masterclass 2015 is sponsored by the Department of Music at SUNY Plattsburgh and coordinated by Associate Professor Jo Ellen Miano. All sessions will be directed by Rockwell Blake in SUNY Plattsburgh's recital hall — the Hyman and Frances Krinovitz Recital Hall. The program begins on Monday, August 10, and runs every day through Saturday, August 15, 2015. The culminating concert will be held on Sunday afternoon, August 16, at 3:00 p.m. in Krinovitz Recital Hall, Hawkins Hall. This concert is free and open to the public.
Jo Ellen Miano, coordinator for the masterclass program, is available to answer any logistical questions and will assist accepted participants with housing options during the masterclass period.
If you would like more information about the International Voice Masterclass, please contact:
Jo Ellen Miano, Associate Professor
Phone: (518) 564-2472
Fax: (518) 564-2197
Email: firstname.lastname@example.com