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HSBC "lift" by Grey London
Agency: Grey London
Rating: 5.0
campaignlive.co.uk, Friday, 21 May 2004 12:00AM
The ad, which breaks on Thursday in 60-, 40- and 20-second versions, focuses on the experiences of World War II veterans.
Entitled "actors waiting in the wings of Europe", it features excerpts from an unfinished poem by Keith Douglas, a tank commander who was killed the day after the landings.
The ad opens on an elderly man standing on a windswept beach. As the camera closes in on him, he starts to recite the words: "Actors waiting in the wings of Europe, we already watch the lights on the stage, and listen to the colossal overture begin."
Another veteran appears and takes up the poem. Between each new spokesman, powerful images of the Normandy beaches appear.
The ad finishes with the voiceover saying: "That was an unfinished poem written at the Normandy landings. Read by men who survived. Written by Captain Keith Douglas, who did not."
It continues: "D-Day on the BBC. Commemorating the 60th anniversary throughout June."
The ad was written and art directed by Daryl Corps and directed by Stuart Douglas through BBC Broadcast.
Media planning and buying is being handled in-house by the BBC. The campaign will run for three weeks across the BBC and will be supported by 48- and 96-sheet posters.
This article was first published on campaignlive.co.uk
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Agency: Grey London
Rating: 5.0

subset: commoncrawl


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I am originally from Connecticut and have also lived in North Carolina, Georgia, Florida, Texas, and I have lived here in Colorado for 7 years. I love it here and find the mountains and scenery here very breath taking and peaceful. I am very outgoing, spontaneous, and energetic. I love to go out and have a good time but also sometimes I enjoy staying at home and making it a block buster or red box night. I love art and music. Live concerts are a blast as well as watching local bands. I love the outdoors and will get down and dirty and go hiking, camping, fishing, four wheeling etc. I am not a prissy girl. I am not shy at all. At times I can be too blunt but I mean no harm, I just tell it like it is. I am a very kind hearted loving and caring woman. I love like I have never been hurt, live like there is no tomorrow, trust like I have never been lied to, and dance like no one is watching. :) I love to laugh and have a great time no matter where I am, what I am doing, or who I am with. I try my best to live life to the fullest with no regrets. You cannot move on to your future if you live your life in the past. I am very laid back, easy breezy, and have a great sense of humor. I am not shy at all and I am known to make a fool out of myself and goof around to put a smile on someone's face. I am very sarcastic and a bit of a smart ass so please don't take offense. I do not deal with drama and do not have any time or tolerance for games. Life is too short to waste time with anyone who does not deserve the time of day. I can do bad by myself. I am looking for someone with common interests, characteristics, and goals. I would like to find someone who knows what they want and who is not afraid to go for it. Someone who is strong and independent and also knows who they are as a person. Someone who is also laid back and likes to laugh and have a great time with a good sense of humor. I am also looking for someone who I can have an intelligent conversation with. I am not trying to be harsh I am just being honest. I do not want a guy who is a stage 5 clinger, insecure, full of them self, or over baring. Confidence is a turn on but Cockiness is a turn off. If there is anything you would like to know just ask. :)
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June 6, 2012
St. Mary's Middle School students played golf this spring under the direction of Paul Jebb. Joining Jebb are Natalie O'Neil, Courtney Wranosky, Christina Simpson, Sebastian Sprouse, Ethan Carter, Ashlee Trammel, James Burke and Conner LaRock.
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Originally written on Fox Sports Midwest | Last updated 7/17/12
MILWAUKEE -- Tyler Greene arrives at the ballpark each afternoon, walks by the lineup posted on the wall and glances to see if his name is there. More times than not of late, Greene has been left with the same answer: nope. But for the first time since July 3 and just the fifth time since June 19, Greene likely stopped to double check Tuesday's lineup card. He was in there, batting eighth and playing second base against Brewers lefty Randy Wolf. It's been a struggle for Greene, who entered Tuesday's game hitting .224 in 65 games this year and has found it tough to find playing time to try and work out of his skid at the plate. "It's out of my control," Greene said. "I just come to the park ready to go and if my name is in the lineup I'm ready, and if not, I'm ready for any situation that arises. I'm trying to keep it as simple as that. "I think any single one of us that comes to the park wants to be in the game and wants to play and wants at-bats, but you just take what's given ...
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BulletStorm - PlayStation 3http://www.gameinformer.com/games/bulletstorm/b/ps3/atom.aspxCommunity Server2011-02-08T12:00:00ZThe FPS Genre Gets A Billion Shots In The Arm/games/bulletstorm/b/ps3/archive/2011/02/22/the-fps-genre-gets-a-billion-shots-in-the-arm.aspx2011-02-22T17:00:00Z2011-02-22T17:00:00Z

Do you remember the first time you shot an explosive barrel? That sharp blast not only heralded gamers' infatuation with reducing enemies to pulpy puddles, it also laid the foundation for interactive environments in shooters. Clever gunmen have trained their sights on red barrels and other hazards for decades, learning the language of creative carnage. All you know about killing with style using your surroundings has been a prelude to the bloody playground of Bulletstorm.

Going into a game called Bulletstorm I expected a paper-thin story as an excuse for nonstop murder. Instead, I was greeted with a humorous, potty-mouthed opening that fleshes out the dramatic crash-landing of ornery fugitive Grayson Hunt. His quest for revenge on corrupt military leader Sarrano is a goofy sci-fi romp that doesn't deserve to have its cutscenes skipped.

Bulletstorm offers a degree of character control I haven't experienced in an FPS since Mirror's Edge. Gray's kick, slide, and leash allow him to move through and interact with the environment with fluidity. In other games, it would be unthinkable to pull a foe from across the map, strap him with explosives, kick him back into his buddies, and slide away while detonating the bloody mess. Amazing moments like this are easy to pull off in Bulletstorm. The slow-mo effect applied to enemies after being kicked or leashed offers the perfect window of opportunity to boot them towards electric wires or cacti, and the game has a predictive way of guiding the poor soul where you wish. There were only a few instances where I accidentally impaled some sad sack with rebar instead of feeding them to a carnivorous plant. Other than that, racking up points with creative skill shots is a reliably cathartic experience.

Skillshots are necessary to gain points to spend on weapon upgrades and ammo, but they're riotous fun in their own right. Working similarly to trophies and achievements, players earn hundreds of points by dispatching foes according to dozens of general and weapon-specific criteria. For example, the "French Revolution" skillshot is pulled off by decapitating multiple foes with a chain flail, and "Fan-tastick" is earned by launching a foe into the air and impaling him into the ceiling with a rotating spike, turning him into a human fan. The weapons themselves are some of the most creative and entertaining I've seen outside of an Insomniac title, including a quadruple-barreled shotgun that evaporates enemies like the playground scene from Terminator 2. Combine these weapon challenges with the general thrill of combat and you'll be hard-pressed to find a mundane encounter.

When you're not mowing through legions of foes, you're dropped into larger-than life moments, like one that has Gray fleeing a tremendous runaway cog on a tram while you blast gas tanks to knock the wheel off course. In another scenario Gray giddily guides a remote-controlled Mecha Godzilla lookalike through a miniature city, blasting apart buildings and enemies.

In addition to the single-player campaign, Bulletstorm offers Echoes and Anarchy modes. Echoes takes sections from single-player maps and lets friends compete with each other for the highest score. Knocking friends down the ladder is a nice distraction, but only score fiends will want to play this after beating the main game. Anarchy is a cooperative horde mode in which four players work together to earn skill points to progress through waves. Playing catch with foes using the leash and teaming up to kick a jerk into a gigantic dino's maw is a good time, but the higher level waves are impossible without constant communication. Hooking up four consoles in a room among good friends is your best bet, but even then the handful of maps start to feel repetitive after your tenth time attempting to get past wave 15.

Bulletstorm is an exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.

Small gripes aside, there's no denying Bulletstorm's blissful action. Epic Games/People Can Fly's sadistic opus arrives at a time when most shooters do little more than let you blast dudes in the head while things explode. Bulletstorm has those things, but also lets you shoot a man in the testicles and kick slide his head off.

GITimhttp://www.gameinformer.com/members/GITim/default.aspxFireworks, Sniping, And Dancing In New Bulletstorm Skillisode/games/bulletstorm/b/ps3/archive/2011/02/15/fireworks-sniping-and-dancing-in-new-bulletstorm-skillisode.aspx2011-02-15T17:31:00Z2011-02-15T17:31:00Z

This latest entry in Epic Games/People Can Fly's tutorial Skillisode videos shows off a wide-range of humiliating kills. It'll teach you how to turn an enemy into the fourth of July, make some idiot involuntarily boogie down, and kill two birds with one sniper round.

The names of the skillshots detailed are Fireworks, Letterbomb, and Breakdance. Out of the three, Breakdance is definitely my favorite, considering it uses a versatile gun that shoots a stake (a la Painkiller), which spins and makes your enemies do hilarious things when the ragdoll physics kick in.

(Please visit the site to view this media)

Be sure to check out the the other Skillisodes here, here, here, and here.

GITimhttp://www.gameinformer.com/members/GITim/default.aspxGame Informer Video Preview: Our Insight Into Bulletstorm/games/bulletstorm/b/ps3/archive/2011/02/08/game-informer-video-preview-our-insight-into-bulletstorm.aspx2011-02-08T23:45:00Z2011-02-08T23:45:00Z

Bulletstorm, the controversially violent collaboration between Epic Games and People Can Fly, is looming on the horizon. Now is the perfect time to take a crash course about the game's crazy weapons, skillshots, and gameplay.

Join two bearded fellows, Adam Biessener and I, as we casually chat about horrendous acts of sadism and bodily mutilation.

(Please visit the site to view this media)

Bulletstorm arrives on 360, PS3, and PC February 22. If you need more Bulletstorm info, check out our offical hub page. Also be sure to read our interview with producer Tanya Jessen.

GITimhttp://www.gameinformer.com/members/GITim/default.aspxInterview: Bulletstorm's Tanya Jessen Talks Parody, Pacing, And More/games/bulletstorm/b/ps3/archive/2011/02/08/interview-bulletstorm-39-s-tanya-jessen-talks-parody-pacing-and-more.aspx2011-02-08T18:00:00Z2011-02-08T18:00:00Z

We recently had the opportunity to talk with Tanya Jessen, producer of Bulletstorm. Jessen spent a tremendous amount of time working with People Can Fly in Poland, collaborating with writer Rick Remender, and doing all other things Bulletstorm. Check out our interview with her as we discuss Bulletstorm's position in the crowded FPS market, establishing the game's comedic tone, and getting players familiar with the game's mechanics.

 GI: Is there been any fear that gamers won't pick up on Bulletstorm's satirical tone and that it will fall under the "just another FPS" blanket?

TJ: Absolutely. One of the most terrifying things for us in general is that people won't get it, and that they'll take it very, very seriously. We want you to take it seriously in terms of the fact that we think it's a fun game, like you want to play it with your friends and talk about it and all that, but in terms of saying it's like Call of Duty or something like that which has very serious tone, we're definitely not that game. I feel like after the demo came out, even though there's not a lot of story stuff in there, people seemed to get it. The comments that I've been reading imply that people kind of get where we're going. That fear has been alleviated a little bit, but it won't be fully until you guys put out your reviews.

GI: If Epic Games and People Can Fly find success with the quirky risk-taking of Bulletstorm, is there a chance it could open the door for non-shooter games?

TJ: At the end of the day the games we make are driven by the people. It's really like, "what does the team want to work on?" The reason we make shooters is because that's what the team wants to work on. The reason they look the way they do is because that's the way our artists and programmers and designers want them to look. I don't really have any clue how that could change in the future. In particular, with Bulletstorm, People Can Fly - since they became a part of the Epic family - they have this completely different perspective, it's a completely different group of people who worked on Painkiller. So with our powers combined, we got to make Bulletstorm. But the direction it went was a big part of People Can Fly's vision.

GI: Bulletstorm doesn't have a competitive multiplayer element. What do you think about Bulletstorm's position against other popular competitive online shooters?

TJ: The thing about multiplayer is first of all that we pretty well established that Bulletstorm is not like every other shooter. That especially applied to multiplayer. You can't just take the game as it is and put two dudes in a room and have them leash, kick, slide, shoot, and flail-wrap each other. I mean, you can, but is it fun? We worked on it for a long time because of course we wanted it to work, but at the end of the day we weren't going to add a feature just because people expected it. What we wanted in multiplayer was something that was totally different. It's something that really, really fits with what Bullestorm is. That was skillshots, that was the points system, there was it being cooperation-based, there's a whole new layer of f***ed up s*** that can happen because you're working with your friends to play as opposed to it just being all about you. It's also about discovery because every map has its own environmental skillshots. What we felt was that we would rather not dumb down the feature set and take out all the stuff that makes Bulletstorm really cool in order to have a PvP. Instead, we did something that was really tailor made for the game of Bulletstorm.

GI: Considering the skillshot-focused marketing campaign, many people will likely be surprised by the amount of story in Bulletstorm. Can you tell me about the choice to front load the game with a healthy amount of cutscenes and quicktime events?

TJ: We had a really hard time launching the game primarily because we knew we were doing something totally new. We needed to get people comfortable with what that was. Not only that, but it's kind of a teaching process because we need everyone to understand that Bulletstorm is not Halo, it's not Gears, it's not Call of Duty, and you can't play it that way. So we focused very heavily on that. The tone naturally became part of that because that's a big part of what our game is. So much of the marketing focus had went to that…we talked about story as much as we could, but I think it kind of got lost in the gameplay. I think people will hopefully be pleasantly surprised with the game they play. Like you said, I don't think people will be expecting it, and hopefully they will really enjoy it, and hopefully that's what they want…a cohesive game that they really enjoy playing that isn't just "do cool s***, do cool s***!" There's absolutely a ton of that in our game, but we knew from the very beginning that we wanted a very strong sense of character and to have a good story. It hasn't really been talked about because we've been focusing on "how are you going to teach everyone how to use this leash thing and skillpoints and kicking, and it's about toying with the enemy, not killing the enemy," and all of that stuff. That's why the first 45 minutes are the way they are. First of all, we want to show you what's it like not to have that, then to get all of those things."

GI: Player empowerment.

TJ: Exactly. Hopefully that solidifies in your mind "oh, I have to leash guys and impale them," then you immediately see what happens when you do that.

GI: Are there plans to expand the Bulletstorm brand?

TJ: We've already been doing some of that stuff, with the Gray action figure that Neca has done for us. With Gears and with UT we always look for opportunities – we don't make any money on that stuff, but we love comics. And how awesome is it to have a t-shirt that's being sold in Target that has your game's name on it? Basically, it's going to depend on the popularity of the game.

GI: Tell me about Grayson Hunt's voice actor Steve Blum.

TJ: He was in MadWorld and was a lieutenant's voice in Call of Duty, but outside of that, before like this last year and a half or so he did mostly anime stuff like Wolverine for X-men, Spike Spiegel from Cowboy Bebop. And there's actually an amazing episode – I found it accidentally, this is so cool – Jenny Hale is Trishkka, and I was telling somebody "yeah, Steve Blum is Spike Spiegel," and they were like "no way!" So we watched the first Cowboy Bebop clip that came up on YouTube. It was a clip of Jenny Hale and Steve Blum in a fight scene.

GI: So they've worked together.

TJ: Yeah, I didn't even know that! It was totally random and awesome. And Jenny Hale, of course she was Commander Sheppard and in the Power Puff Girls. She's done tons of stuff.

GI: Bullestorm's writer is Rick Remender. Can you tell me what went into creating the unified sense of humor the game has?

TJ: The skillshots themselves were not done by Rick, they were done by the design team. A lot of people were always contributing ideas. I'm pretty sure everybody on the team got something in there. It's funny because 90% of the people from People Can Fly are Polish, so I think that helped us in a lot of ways, because it's like pop culture and the things that they know from American culture. It translates well, because the thing with skillshots is that the moment they pop they need to be instantly recognizable. It doesn't feel like "oh crap, what was that skillshot?" It still has to be in the tone of the game. It has to be short. I think they did an amazing job coming up with the skillshot names.

The game itself it was kind of an interesting process because when we hired Rick we had really solidified the game that we wanted to make in terms of the gameplay. So we had some environments in mind, we had kind of a storyline that we wanted, but nothing that was definitive. But the core gameplay, the leashing, sliding, kicking, and skillshots, we knew that was what we wanted. When we first hired Rick we flew him out to Poland and it was me, him, and Adrian [Chmielarz, founder of People Can Fly]. We holed ourselves up in a conference room for a week and we just threw every prior concept we had out the door because we really wanted Rick to put his spin on everything. Since he was the driver of tone we felt like it had to be that way or it would be hacked together. We literally started working on some of our ideas from scratch and once we had nailed all of our high level concepts we started working on the level shells - which are the very base levels with no art or anything – based on what we had talked about. So what Adrian would do is as soon as a shell had been scripted and he had seen some of the stuff he wanted, he would record it and talk over it, like do a walkthrough. Then we would send that to Rick and he would write a script and the dialogue exactly to the walkthrough ideas. He knew exactly what was happening and when it was happening; he knew how the level was supposed to look, he had all of Adrian's back story. So we did that two or three times throughout the process. We would update the level, look at the video, send it to him, and we would make tweaks on the dialogue and do another recording session, so that it felt cohesive and that it never felt like "oh, that was random. Why did they say that there?"

We went all or nothing. We weren't willing to compromise on that and Rick definitely was a huge part of it. I think it was a good way to go about it but it was insane, because games aren't usually made that way. It was a really great process. I think I would want to do that process again for other projects I work on. When you're trying to focus on gameplay you have to work together very well. Rick had lots of great ideas and we would already be doing something and we had to go "alright, how can we make this all work together?" I think it ended up pretty good.

GITimhttp://www.gameinformer.com/members/GITim/default.aspxRampaging Beasts And Raging Gunfire In New Bulletstorm Screens/games/bulletstorm/b/ps3/archive/2011/02/08/rampaging-beasts-and-raging-gunfire-in-new-bulletstorm-screens.aspx2011-02-08T18:00:00Z2011-02-08T18:00:00Z

Epic Games and People Can Fly's upcoming collaborative effort, Bulletstorm, is a game that's best described as a vivid exercise in gun-toting sadism. This latest batch of sreenshots shows off protagonist Grayson Hunt's harrowing quest along the surface of a conflict-addled planet, as he evades monstrous beasts and runs a couple Godzilla lookalikes.

One shot shows Gray and a buddy sitting across a bound man with a bottle affixed to his head. This screenshot is from the game's opening sequence, in which the duo play a drunken game of William Tell with a captured bounty hunter. Another shows off two similarly grotesque beasts, one mechanized and the size of a tank, and the other organic and bigger than the Statue of Liberty. Also be sure to take a close look at the bright, colorful vistas the world of Bulletstorm has to offer. There's a surprising amount of architectural originality and stunning backdrops for a game that lets you shoot a guy in the balls.

Bulletstorm hits PS3, 360, and PC February 22.

GITimhttp://www.gameinformer.com/members/GITim/default.aspx


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Adding 3D Models
To place a COLLADA (.dae) model from a program like Sketchup in Google Earth:
- Click Add > Model or press CTRL + Shift + M. (+ Shift + M on the Mac). The New Model dialog box appears. Adding a model is very similar to adding a placemark.
- Altitude settings for 3D models are identical to placemark altitude settings. For more information, see Setting Altitude.
For additional information:


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Le Dîner à San Francisco 2015
- Food & Drink
- San Francisco
Local Stella & Dot Opportunity Coffee - Menlo Park
Elaine Chiu
Saturday, October 26, 2013 from 10:00 AM to 12:00 PM (PDT)
Let's talk business, passion, flexibility and fabulous rewards! Grab your girlfriends and bring them along to this informal meet-up!
We'll chat, answer questions, and show you how our social-selling company creates flexible opportunities for women. Whether you're seeking a part-time or full-time opportunity, our business model allows you to grow your business at your pace, and in your own way. Stella & Dot is much more than technology and fashion: we are a people company inspired by and created for strong women, just like you!
We have just entered our best selling season all year so this is the BEST time to join as a stylist! Bring along an interested friend or two to learn more about becoming a Stella & Dot Stylist. This is a Local Opportunity Event not to be missed!
I can't wait to meet you; all are welcome at this event! Can't make it but would like more info? Please contact Senior Stylist Elaine Chiu at firstname.lastname@example.com or (650)430-2604
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Slow-Cooker Pizza Chicken (Cooking for Two)
Upside Down Tomato Basil and Chicken Tartlets
Parmesan Chicken with Pasta Rags
Thai Chicken Crescent Pot Sticker Sandwiches
Easy BBQ Chicken Crescents
Apple-Jack Chicken Pizza with Caramelized Onions
Top Pillsbury® Grands!® Biscuits with chicken and tomato for a cheesy pizza - perfect for dinner.
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It is important to differentiate between tests that look for antibodies and tests that look for antigens, or the actual organisms (or DNA of the organisms themselves). Antibody testing can be highly unreliable (as can antigen testing). Lyme disease often evades the immune system and thus false-negatives are not uncommon. It may be only after the start of treatment that one finds a Western Blot, for example, becoming positive. This is generally due to the recovery of the immune system and the immune system's ability to now begin to mount an attack and recognize the foreign invaders.
1) ELISA (Enzyme Linked Immunoassay) - a simple, inexpensive test for detection of antibodies created as a response to an infection with Borrelia Burgdorferi (the main causative agent in Lyme disease). Personally, I do not believe this test is of any significant value and may represent a doctor that is not well-versed in diagnosing and treating Lyme disease. It may be a sign to turn and run to find a new doctor if your doctor is relying on an ELISA test to determine the course of your care. In one study, the test was found to be 55% inaccurate. Thus the odds are better with a simple coin toss. The test is not recommended until at least four weeks after exposure. The C6-peptide ELISA is a more accurate form of the ELISA test though still not recommended. A positive ELISA must be followed up with a Western Blot.
2) Western Blot - This is likely the most commonly used test for Lyme disease. It is still an antibody test and thus false negatives are not uncommon, but it is, in my opinion, an important place to start. Western Blot test results will include both IgG and IgM assays. In many traditional infections, IgM is an indication of recent infection whereas IgG is an indicator of late infection. With Lyme Disease, there appears to be a cycling between IgM and IgG and thus, these are not accurate indicators of the length of time the infection has been present in most cases. In my opinion, IGeneX is the best place to have this test performed.
It is critically important that one not look at the NEGATIVE or POSITIVE summary result of the Western Blot test. That criterion is based on CDC guidelines which many argue are not appropriate for Lyme disease. Instead, it is important to look at all of the bands and map those to the known Lyme-specific bands (those bands that represent evidence of serological exposure to Borrelia Burgdorferi). According to Dr. Charles Ray Jones, these are: 18 23 30 31 34 37 39 83 93. Other doctors focus on 23-25, 31, 34, 39, 83-93 as the most specific bands. Additional information on the specific bands and what they mean can be found here.
If any of these bands appear in either IgG or IgM, that is a likely indication of past or present infection with the causative agent in Lyme disease. Thus, that is NOT a clear "negative" test result; "something" consistent with infection with Borrelia was observed. Some labs reports only + (positive) and - (negative) and ignore equivocal or IND (indeterminate) bands. This is, in my opinion, an error. If anything is visible, this is not negative. Quest, for example, does not report IND bands whereas IGeneX does. In my opinion, testing for Lyme disease via Quest, and most other major labs, is not ideal as they do not test for bands 31 and 34 which where used for Lyme vaccine development. Something else to consider is that most labs in the US only test for Borrelia burgdorferi. This may miss many strains of the Borrelia organisms, especially those from Europe.
IGeneX also offers a 30-31kDa Confirmation IgG and IgM test. If results from the initial Western Blot are positive for bands 30 or 31 only, it is possible that these could be due to cross-reactivity with several different types of viruses. In this confirmatory test, highly specific recombinant antigens are used to validate that the positive result is not due to cross-reaction with viruses.
3) PCR (polymerase chain reaction) - a sensitive method of testing where minute amounts of DNA are looked for. In a presentation that I attended by Dr. Aristo Vojdani PhD, it was noted that PCR tests are positive somewhere between 6% and 15% of the time. Thus, it was stated that this is not generally a useful test for the evaluation of Lyme Disease. For PCR to be useful, it should be expected that it may take repeated tests in order to get a positive result.
4) Lyme DOT-BLOT is an assay for the direct detection of Lyme antigen in the urine. The Reverse Western Blot is an antigen detection test in urine where the urine is exposed to rabbit antibodies for Borrelia burgdorferi.
5) IGeneX offers the IFA (immunofluorescence assay) for Borrelia. It has shown many people that have had consistently equivocal or negative results that, in fact, they do have results consistent with Lyme disease. IGeneX also offers a Babesia FISH and a Bartonella FISH (Fluorescent In Situ Hybridization). These are antigen detection tests and not antibody tests.
6) CD57 - We have all likely heard of people with HIV/AIDS getting their T-cell counts or CD-4 cell counts checked on a regular basis. Current information suggests that there is a similar population of NK (natural killer) cells called CD57 cells that are known only to be suppressed in the presence of Lyme disease. Generally guidelines are that a score of < 20 indicates advanced or highly active Lyme disease. Scores of 20-60 are indicative of active Lyme disease where scores > 60 start to suggest that the Lyme infection is less active. A normal test result would be > 200. It is the opinion of some doctors that treatment is necessary until the CD57 test score is 150 or above. The lower the result, the more likely a relapse if treatment is terminated.
The test can be an indication of progression of disease or of progress in treatment. However, it should be noted that it is not uncommon to see only small changes in the results until the end of treatment where the results often then jump quickly to higher levels. It may be the case that this test can both be used as an indicator of Lyme disease presence and as a marker for when to consider stopping treatment. Unfortunately, there are people that feel they are recovering and still have low CD57 scores as well as those that have high scores and are still quite ill. The test doesn't seem to provide consistent value for every patient. For more information on the CD57, go here. The test is now available through both LabCorp and, as of late 2010, IGeneX.
7) In mid-2007, I did the "Borrelia Burgdoferi Direct Fluorescent Antibody by Flow Cytometry" from Central Florida Research. The result was "NEGATIVE" which hopefully is a good sign after having treated for almost two years. I'd welcome the experiences of others with this test as well to help me form a more complete opinion. I still have not heard many doctors using this lab. The one downside I have heard is that they may not look at any strains of Borrelia other than Borrelia burgdorferi and thus may miss infections with other strains of the disease.
Update: In November 2008, I was contacted by a reader of my site indicating that they had done both Central Florida Research and NeuroImmunology Labs (specific panel no longer available). The Central Florida panel reported that they were entirely "NEGATIVE' while the NeuroImmunology results showed abnormal levels for Borrelia, Ehrlichia, Babesia, Bartonella and unrelated spirochetal infections. Another reader of my website contacted me regarding the Central Florida Research testing that had a negative result but was positive using IGeneX. As of August 2013, this lab no longer appears to be in business.
8) Fry Clinical Laboratories offers a number of tests for Lyme and co-infections. I think they are a good option and one of the few, if not the only one, labs that looks for Babesia and Bartonella in a blood smear. I had them perform an ANA and antibody tests for Anaplasma, Babesia, and Bartonella. My tests showed Ehrlichia antibodies as well as Bartonella-like antigens (the actual organism) in the blood smear. I did not have a positive result for Babesia, however, I have seen other test results from this same lab that did show clear indication of Babesia. To see my blood smear results, go here. Contact by phone at 480-991-4555 to request a test kit or you can order the kit online at http://www.frylabs.com.
9) One of the emerging labs on the block for Tick-Borne Infections is Clongen. I've heard the director of this lab speak at conferences and they appear to have a number of useful tests. I did perform a couple of their tests and was surprised that they did not find anything in my samples. That said, I had already been treated for quite some time for Lyme so I wasn't the best test subject.
I am particularly excited to see that they offer testing for other strains of Borrelia such as Borrelia afzelii and Borrelia garinii. A list of their tests can be found here.
Though the extensive panel for Lyme is over $2000, it is quite an impressive list of organisms that they are testing for:
- Borrelia burgdorferi
- Babesia microti
- Bartonella henselae
- Anaplasma phagocytophilum
- Mycoplasma fermentans
- Borrelia lonestari
- Borrelia afzelii & garinii
- Coxiella burnetii
- Ehrlichia chaffeensis
- Ehrlichia ewingii
- Francisella tularensis
- Rickettsia species (9 species)
10) MELISA testing was traditionally employed for testing for allergic responses to various metals. It is also available as a potential method for diagnosing Lyme disease by looking at reactivity of blood cells to different strains of Borrelia. Details on the LTT-MELISA test for Lyme Disease can be found here. IGeneX now also offers the "Borrelia Elispot-LTT" which was discussed in my recent "Emerging Tests for TBIs" blog entry.
12) Galaxy Diagnostics emerged in early 2010 as a lab with a focus on Bartonella. I have not personally used the lab and would welcome and feedback from those that have. For Bartonella testing, this may be one of the best options at present. More information on Galaxy can be found here. If I were exploring Bartonella as a potential factor in illness, this is the lab I would likely use at this time.
My experience has been that testing for co-infections is a critically important piece of the puzzle. My initial Western Blot was equivocal and yet, I had evidence of Babesia, Ehrlichia and Bartonella. This helped to round out the facts in support of my Lyme Disease diagnosis. I have had the clearest results from the standard IgM/IgG antibody tests (outside of energetic medicine using ART or EAV which were far superior in my experience) from IGeneX and the test above from Fry Clinical Labs when it comes to co-infections. I also firmly believe that people with Lyme generally have at least one co-infection (in fact I would go as far as to say almost always if not always). Each co-infection may require different types of treatments and unless all of them are addressed, the chances of recovery are lessened. Here are some additional thoughts on co-infections:
- Co-infections are the RULE, not an exception
- The average child with Lyme has 2-5 co-infections with an average of 3.
- Treatment of co-infections is required and often, they must be treated BEFORE or concurrent with the Borrelia treatment itself.
- If you don't test for and treat co-infections, you are not putting yourself in a good position for healing.
- Almost everyone with chronic Lyme likely has 1 or more co-infections.
- Co-infections require DIFFERENT treatments in many cases. Do not assume that you are covering them with only the Lyme treatment. Many people don't even know which ones they have.
- Co-infection testing is often unreliable as well and you need to repeat them over time. It took 4 months for my Bartonella to appear and almost 8 for Babesia to finally appear, but they were there.
- If you think you only have Borrelia, odds are you have not looked closely en
My current preferred approach for testing for co-infections is to use IGeneX (particularly the Babesia and Bartonella FISH tests). For Bartonella, Galaxy Diagnostics appears to be a very good option as well.
- Complete Lyme Panel 6050 from IGeneX which includes Western Blots, the Lyme IFA, and PCR.
- Borrelia Culture from Advanced Laboratory Services was made available in late 2011. This is the first commercially available culture for Borrelia and does not rely on the immune system for a positive test result.
- CD57 from either IGeneX or LabCorp as another key indicator that may help provide more information as to whether or not Lyme disease may be a factor in one's chronic illness. A fantastic article on the test can be found here.
- Complete Co-Infection Panel 5095 from IGeneX which includes Babesia antibody and FISH testing, Ehrlichia antibody testing, and Bartonella antibody and FISH testing.
- Co-Infection Profiles from Fry Labs.
- Bartonella testing from Galaxy Diagnostics.
I would also definitely do a good heavy metal urine challenge test, viral testing, and a good parasite test. All too often, people focus too much on just the Lyme and in my opinion miss many of the other important things that are also going on.
In Better Health,
Was this helpful? If you found this information helpful, I would very much appreciate your support in keeping the site going. If you would like to donate to my work, I thank you in advance and send you my gratitude.


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Book your room at The Westin Grand Vancouver
Please enter your travel dates.
Get an overview of this hotelAll-suite hotel on Robson Street in downtown Vancouver
Yaletown and theaters
Shaped like a grand piano, this high-rise hotel is in Vancouver's entertainment district, adjacent to the Centre for Performing Arts and designer boutiques, and 1 block from vibrant Yaletown.
24-hour health club
The pet-friendly Westin Grand Vancouver offers an outdoor lap pool, a 24-hour health club, and wireless Internet access throughout. The restaurant faces Vancouver's main library, one of the city's most celebrated buildings.
Heavenly Beds
Suites offer separate living rooms and well-equipped kitchenettes. The Westin's signature Heavenly Beds have thick pillowtop mattresses; Heavenly Baths include dual showerheads and curved shower rods.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
The Westin Grand Vancouver offers a prime location at the crossroads of Robson Street, the city's famed shopping-and-entertainment district, and vibrant Yaletown, brimming with boutiques, nightclubs, restaurants, and sidewalk cafés. Canada Place, home to the city's convention center and cruise-ship terminal, is nine blocks away.
In addition to a restaurant showcasing West Coast cuisine, this downtown Vancouver hotel offers 24-hour room service. The business center contains computers with high-speed Internet access, printers, a copier, and a fax machine (surcharges for all). Both the business center and fitness center are open around the clock.
- Restaurant
- Outdoor pool
- 24-hour fitness facilities
- Bar/lounge
- Health club
- Spa tub
- Sauna
- Steam room
- Breakfast available (surcharge)
- WiFi (surcharge)
- Wired (high-speed) Internet access - surcharge
- Valet parking (surcharge)
- Self parking (surcharge)
- Business center
- Meeting rooms 6
- Dry cleaning/laundry service
- 24-hour front desk
- Express check-in
- Express check-out
- Free newspapers in lobby
- Multilingual staff
- Wedding services
- Terrace
- Garden
- Porter/bellhop
- Safe-deposit box at front desk
- Elevator/lift
- Luggage storage
- Smoke-free property
- Number of floors - 31
- Total number of rooms - 207
Family Friendly Amenities
- Kitchenette
- Outdoor pool
- Microwave
- Cribs/infant beds (complimentary)
Available in all rooms: Wireless internet access ( 14.99 CAD per 24-hour period ), Wired internet access ( 14.99 CAD per 24-hour period )
Available in some public areas: Wireless internet access ( 14.99 CAD per 24-hour period ), Wired high-speed internet ( 14.99 CAD per 24-hour period )
Self parking (surcharge), Valet parking (surcharge)
Room Amenities
- Kitchenette
- WiFi (surcharge)
- Wired high-speed Internet access (surcharge)
- Pillowtop mattress
- Minibar
- Room service (24 hours)
- Flat-panel TV
- Digital TV service
- Pay movies
- Microwave
- Egyptian-cotton sheets
- Premium bedding
- Hypo-allergenic bedding available
- Shower/tub combination
- Coffee/tea maker
- Dishwasher
- Free cribs/infant beds
- Daily housekeeping
- Free weekday newspaper
- In-room massage available
- Hair dryer
- In-room safe
- Bathrobes
- Designer toiletries
- Phone
- Iron/ironing board
- Desk
- Blackout drapes/curtains
- Air conditioning
- Climate control
- Private bathroom
Where to Eat
Hidden Tasting Bar and Social Lounge - Global food dishes designed to share are created using local ingredients. Beer and wine served in a relaxed environment. Breakfast, lunch, and dinner are served daily. Open until 1 AM on Friday and Saturday.
Nearby Things to Do
A heated outdoor lap pool, open year-round, is paired with a spa tub. The Westin Grand Fitness Centre, open 24 hours, includes a co-ed sauna and women's and men's steam rooms, treadmills, a stair machine, a stationary bike, resistance equipment, and free weights. Yoga mats and equipment are available upon request. The hotel provides running maps, designed by Runner's World magazine, that include 5-km (3-mi) and 8-km (5-mi) routes, along with local running tips.
Stanley Park, 3.5 km (2 mi) from the hotel, is a thousand-acre urban oasis with waterfront pathways, swimming beaches, an oceanside pool, tennis courts, a pitch-and-putt golf course, majestic trees, a lagoon with abundant wildlife, and a highly regarded aquarium. The Whistler Blackcomb ski resort is about 120 km (75 mi) north of the city.
The recreational activities listed below are available either on site or near the hotel; fees may apply.
- Golfing nearby
- Downhill skiing nearby
- Cross-country skiing nearby
- Snowboarding nearby
- Hiking/biking trails nearby
- Bicycle rentals nearby
- Mountain biking nearby
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible path of travel
- Accessible bathroom
- Accessible parking
- In-room accessibility
- Accessibility equipment for the deaf
- Braille or raised signage
Hotel Policies
Minimum check-in age is 19
Check-in time starts at 3 PM
Check-out time is noon
Payment types
Children and extra beds
- Children are welcome.
- Free cribs (infant beds)!
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No rollaway/extra beds available
Pets allowed (no fees)
- Breakfast fee: CAD 25 per person (approximately)
- Fee for in-room wireless Internet: CAD 14.99 per 24-hour period (rates may vary)
- Fee for in-room high-speed Internet (wired): CAD 14.99 per 24-hour period (rates may vary)
- Fee for wireless Internet in public areas: CAD 14.99 per 24-hour period (rates may vary)
- Fee for high-speed Internet (wired) in public areas: CAD 14.99 per 24-hour period (rates may vary)
- Self parking fee: CAD 30 per day (in/out privileges)
- Valet parking fee: CAD 35 per day (in/out privileges)
- A pet fee will be charged


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Going Electric !! 2012 Zero DS Long Term Rider Report
View Single Post
Gnarly Adventurer
Joined: Mar 2006
Location: Idaho
Oddometer: 305
Twisties on the DS
So last weekend I met a friend at some local twisties. I had to put the DS on the pickup carrier to take the first 20 miles off of the loop in order to have enough range. That was a real drag for me... I always hate to transport a perfectly good motorcycle with a 4 wheeler but there is not another option for the route that I wanted to ride.
I rode with a friend who is a new rider and was riding a Ninja 250 so I did not ride real fast. I did scrub off the edges of the tires a bit and the DS is a hoot in tight corners. On the route that we took there are some corners marked for 25 MPH and some complete switchbacks.
Riding without any concern for powerband or gear selection I found that I could focus more completely on the essence of riding and line selection. Electric power is addicting.
The DS is great fun in the corners but the fun runs out too soon for my taste. I wish that I had a 40KW battery pack that would fit in the same space and mass.
View Public Profile
Find More Posts by Wind_Rider


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Article ID: 314014 - View products that this article applies to.
This article was previously published under Q314014
This article has been archived. It is offered "as is" and will no longer be updated.
When you use Web Author to submit UTF-8 characters in the ActiveX authoring window, the entered data is garbled and lost.
The ActiveX control for Content Management Server (CMS) 2001 cannot process the CodePage property, and therefore cannot display characters such as UTF-8 characters properly.
To resolve this problem, obtain the latest service pack for Microsoft Content Management Server 2001. For additional information, click the following article number to view the article in the Microsoft Knowledge Base:
(https://support.microsoft.com/kb/313957/EN-US/ )How to Obtain the Latest Content Management Server 2001 Service Pack
Microsoft has confirmed that this is a problem in Microsoft Content Management Server 2001. This problem was first corrected in Microsoft Content Management Server 2001 Service Pack 1.
Article ID: 314014 - Last Review: October 24, 2013 - Revision: 1.2


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Findings for PPC in Lubbock
Lubbock Ranks Amongst Least Expensive Markets for Google Adwords in USA
SEP's ongoing research into PPC Campaigns has revealed that Lubbock was the 111st least expensive city in USA in keyword bids in Google Adwords for the month of April 2015. Lubbock also ranks amongst the least expensive cities in Texas, ranking as number 14th. In the study, San Buenaventura ranked as the most expensive city in the country, while Manchester ranked as the least expensive city.
Month over Month Google Adwords Prices for Lubbock Rise in April 2015
SEP's research shows that the average price of a click to advertisers targeting Lubbock keywords increased by 10% in April 2015.
Google Adwords Keyword Prices 2% Lower in Lubbock than Mesquite
SEP's research also tracks Google Adwords price changes and trends in cities across Canada and the U.S. Recent data shows that average prices in Lubbock are 2% lower than in Mesquite. The average price of a click in Lubbock is $13.31.
This price difference is interesting though, given the population of Mesquite is less than Lubbock.
To get a better sense of relative prices, we also compared prices with another similarly sized city, Jersey City, and found the average price of a click in Lubbock was 11% lower than in Jersey City.
The Price Rank shows how expensive keywords are in certain industry and segment relative to other cities in a country, region and province.


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Arizona Cardinals
Cardinals' Daryn Colledge adjusting to life on the right side
It sounds simple enough, but perhaps not so simple to execute.
The Arizona Cardinals are asking veteran offensive lineman Daryn Colledge to move from left guard to right guard.
On the surface, the switch would not appear to be all that difficult.
Heck, head coach Bruce Arians almost dismissed the question when asked about it during organized team activities this week.
"For a guy with his background and pedigree it should be a piece of cake."
Colledge agreed, to an extent.
"It's a big move for me physically, not mentally," he said. "It's just about switching the plays, but physically I've got to kind of undo some technical stuff.
"It will be tough, but they gave me a lot of time. I was made aware of it real early. I've been at it a couple of weeks so hopefully improvement is coming."
Colledge has played nothing but left guard during his seven-year NFL career, including the past two seasons with the Cardinals. Even at Boise State, where he was a four-year starter, Colledge played exclusively on the left side of the line.
"Just switching your feet," he said of his biggest adjustment. "You're used to responding to certain things in a certain way. When you play a certain position long enough that stuff kind of becomes second nature. Now I'm trying to force habits on the opposite side. It's getting the punch the right way. It's leading with the right hand, leading with the right foot, reacting to second moves the right way. That kind of stuff is the stuff that's going to come a little bit slower than the mental side of the game.
"I'm a smart enough player to know that side of the ball. It's just a matter of getting my body to catch up with my mind."
Sliding Colledge to right guard, where his good friend and former teammate Adam Snyder played, opens up a spot for rookie Jonathan Cooper, who started 48 of 49 games at left guard at North Carolina. However, that move appears to be on hold. At the moment, it's Chilo Rachal, signed in the offseason, running with the first team.
Colledge though isn't paying much attention to that side of the offensive line anymore.
"I'm focusing pretty much only on what I'm doing," he said. "I'm trying to get used to playing next to Bobby (Massie) and being on the opposite side of Lyle (Sendlein). I've got my own stuff to worry about at the moment.
"There's been good days and there's been bad days," Colledge continued. "I thought (Tuesday) was a decent day for me. I've had a few rough days making some switches. It's getting better and that's what I have to see. I've got to notice on tape that I'm getting better and better each day at it. I'm not expecting it to be awesome right away. We've got a long time until the season (starts). I'd like to definitely get better each day."
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Chevrolet Corvette Problem Report
Chevrolet Corvette Erratic Fuel Gauge Operation
(18 reports)
It is common for the fuel level sensor in the fuel tank read the fuel level incorrectly. The sensor must be replaced to correct the condition. Our technicians recommend having the complete fuel pump module replaced on high mileage vehicles.
Engine would die while driving, sometimes it didnt start, all lights work when trying to start it , you can hear the starter trying to turn the engine but nothing, battery is new so I assume its ok,,then just ran fine till this happen again,, cheked the fuel pressure and nothing! There was no gas getting to engine, so by then I knew my problem was a fuel related problem,, my dad gave some hits to the tank and then pushed the car up and down from the trunk while I was starting the car, then boom! It started again,, we knew by then there was a problem with the fuel pump , so we now have to replace it,, - corvette_lsx
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fuel gauge goes back and forth between full and empty a few times for the first 8 to 12 miles after a fill up.just happened on a 2000 mile trip. not fixed yet. just got back. - Visitor
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Not fixed. A reset of CEL would allow fuel gauge to read 1/2 full when completely full. When fuel dropped below 1/2 tank the gauge would then show correct fuel level. Apparently it was reading the drives side fuel tank only. Passenger side sending unit is what usually fails. Had to perform the CEL reset frequently. - Visitor
Fuel Gauge shuts down after fill up. Check gauge light comes on as well. At about 3/4 of a tank, the gauge come back on and goes off again at around half a tank. At fill ups, the gauge never fills past 7/8s of a tank. I have heard every fix under the sun on here, which is the right one? Sending unit? Which side" Re program? Replace the entire fuel system at the cost of thousands? Because a gauge doesn't work? Why? Techron?, used a ton of that! - Visitor
Right fuel pump, left sensor and cross over pipe replacement. $1826.00 plus tax. - Visitor
Low fuel reading after filling tank, i was told sensor has carbon build up and must b replaced - Visitor
fuel gauge showing miles remaining is off while car is moving and the sometimes shows the correct remaining miles Need recall wire fixed. - Visitor
The gas gauge in my 2010 Corvette simply stopped working. First the dealership reset the gauge and about a week or so later the gauge stopped working again. Then the dealership replaced the sending unit within the pontoon tank. Within about a month the gauge again stopped working again. This time the dealership consulted with engineers in Bowling Green and it was recommended that the entire fuel system be removed and replaced. Both pontoon gas tanks and their sensor assemblies were removed and replaced. The problem has not occurred again but I have had several other continuing electrical problems with the vehicle including the rear trunk button needing replacement, the vehicle not recognizing either key fob and now the warning light for my air bags intermittently (about 90% of the time) lighting on my dashboard. - Visitor
The sending unit doesn't have to be replaced, they just need a bottle of Techtron and it fixes the issue. - Visitor
Same as reports that I am reading. Mine started at around 32K miles an then quite until 60k miles... Same symtoms as all reports...gives error messages than returns to normal...But lately it is occurring more frequently...have reported to Chevrolet Technical an opened a case #..Seems this is common with C5,C6 & C7 models.. I do not understand why Chevrolet does not do something about these faulty sensors other than trying to make you pay 2500 to 4500 for repair of THEIR choice of a faulty product.. - Visitor
Gas sensor failed - Visitor
My fuel sensor either went out or is doing what it did before. I had a diagnostics test run and Sensor B has the problem. It reads "Service Fuel System" on the dash and shows empty on the fuel gauge. This actually happened miles back. Not sure how many, but probably when I had it in the 35,000 miles range (but can't remember). I drove a few weeks on it, and then it started working again. - Visitor
Replacement of fuel sensor - Visitor
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Home » Vegetable » Vegetable Stuffing » Mushroom Stuffing » Mushrooms Stuffed With Turkey
Mushrooms Stuffed With Turkey
16 Sep 2011
|Fresh mushrooms
|24 Large
|Fine dry bread crumbs
|1⁄2 Cup (8 tbs) (Plain)
|Cooked and crumbled ground turkey breast
|1⁄2 Cup (8 tbs)
|Snipped fresh parsley
|3 Tablespoon
|Fat free swiss cheese
|2 Ounce, finely shredded to make 1/2 cup
|Sliced green onions
|1⁄3 Cup (4.8 tbs)
|Poultry seasoning
|1 Teaspoon
|1 Clove (5 gm), minced
Preheat the oven to 425°.
Gently wash the mushrooms and trim the tough ends from the stems.
Then remove the mushroom stems from the caps and finely chop the stems.
Set the chopped mushrooms and caps aside.
In a large bowl, stir together the bread crumbs, turkey and parsley until well combined.
Then stir in the Swiss cheese and set the mixture aside.
Spray an unheated small skillet with no-stick spray.
Add the chopped mushrooms, green onions, poultry seasoning and garlic.
Cook and stir until tender.
Stir the mushroom-onion mixture into the bread crumb mixture.
Spoon some of the mixture into each mushroom cap.
Place the stuffed mushrooms on a cookie sheet.
Bake for 8 to 10 minutes or until lightly browned.
Recipe Summary
Difficulty Level:Medium
Preparation Time:20 Minutes
Cook Time:20 Minutes
Ready In:40 Minutes
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Mushrooms Stuffed With Turkey Recipe


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Learn more about our merger with First Interstate Bank Here
Our name and the appearance of our branches have changed over time, however, United Bank is still locally owned and operated by people in Stillwater County. The United Bank staff is dedicated to offering great customer service backed by small-town values.
We now have three locations to better serve our customers. The main bank is located in Absarokee and our branch banks are in Columbus and Laurel. All banks are full service commercial banks offering a variety of deposit and loan products to meet the needs of customers.


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is this mod Active online? ;)
Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
There are some new things on the horizon for Alien Arena 2010, including a brand new model format, soft shadows, and more!
Posted by Irritant_new on Jun 23rd, 2010
Version 7.40 of Alien Arena was very stable, perhaps the most stable release we've ever had. In the two months that have passed since it's release, we have had virtually no signifigant bugs to speak of, and that in and of itself is somewhat of a milestone. So what have we done since? Yup, dug in deep, and have started working on some major, renderer ripping-up type features!
The first aspect we really wanted to improve, and finish off once and for all was the shadow system. We've been playing around with shadowmaps and stencil volumes for some time, and in 7.40 we wound up with a combination of shadowmapping and stencil volumes that worked well for our purposes. The problem was though, that shadows were hard-edged and still looking alot like the old Doom 3 style shadows, and we wanted soft, natural looking, but still fast rendering shadows. So now we have implemented soft shadows still using the combo of stencil volumes and shadowmaps.
As you can see, this is done for both dynamic as well as static shadows for both entities and world geometry. Entities are also self shadowing, and can cast shadows on other entities.
The next feature was to implement a new skeletal model format. We implemented the new InterQuake Model format designed by Lee Salzman, which is now in use in Sauerbraten, and is in the process of being used in Darkplaces. This was a good deal of work, and is ongoing in fact, but the advantages over the old .md2 format are tremendous. Not only do the models look vastly better(and lose that awful vertex swim), but they render faster as well. This also will allow us to do things down the road such as ragdoll physics, and other animation features. Skeletal models use a much smaller memory footprint than vertex animated types such as .md2 and .md3, so if your system has a decent CPU, you should see some nice gains. In our tests we saw models rendered between 50 and 75 percent faster.
Again, you can see here that the model renders alot nicer, and actually looks the way it was meant to versus the badly deformed .md2 meshes. On top of this, we also made a few changes so that we could use newer compilers, which also resulted in a nice boost in performance.
There have been a number of other things going on as well with the game. As many people may know by now, our EFNET IRC channel #alienarena was banned from a number of servers. This included our default servers for versions of Alien Arena prior to 7.40, so the best way to connect is to just use a client such as KVIRC or IceChat, and choose the round-robin irc.efnet.org method. Because of this, we have set up our own server (irc.planetarena.org) and will migrating to that in the future. The EFNET channel will remain for a period of time, but will eventually be shut down once the new server is solidified. In community news, there are two ongoing summer tournaments, Summer Frag and the Iron Man 1v1 ladder, both of which are very active and fun. We also continue to run our weekly instagib and deathmatch tourneys, on Tuesday and Sunday.
We expect to release sometime this summer, after extensive testing of the new model format and some other things that we are working on. There is alot of work ahead of us to convert and re-animate all of our player models to the new format, and alot of other engine-related things we want to get done, to not only make the game better, but also to make the engine more usable outside of Alien Arena.
Lastly, Alien Arena has a chance to be voted onto a digital media distribution disc, so if you really like the game and would like to show us some love, please vote for us on this survey: Digitalmancompetition.wordpress.com
Thanks, and until next time, Happy Fraggin!
is this mod Active online? ;)
and also, this has obvious better graphics then the quake engie you working on but would a old comp handle this game Really good, not that i got an old computer but still..
Yes, this game can run on most computers, just turn the graphics setting down.
it has come a long way since back when I played it at lan parties! Good job!
Its a nice game !
I want another SP game from you guys! :)
Do you still support vertex animation too? There some things that are better with vertex animations vs skeletal.
We still support the .md2 format, so users can choose between the two. Also the client can switch to the old .md2 format(provided a .md2 exists for that entity) using the r_legacy cvar. There are some things I'm going to improve with the .md2 format that I learned while implementing the .iqm, and I'll probably throw in .md3 support as well since those can be loaded in the same manner as .md2 can.
As for a SP game, hehe, well maybe one day, I certainly won't rule it out :)


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Upstate News
Doretta Royer 315 464-4833
Two physicians join University Hospital's anesthesiology department
SYRACUSE, N.Y.- Mohammad Chouthry, MBBS, and Mohammad Naushad Hussain, MBBS, have joined the Department of Anesthesiology at University Hospital of SUNY Upstate Medical University as assistant professor and instructor, respectively.
Chouthry, who specializes in thoracic anesthesiology, comes to SUNY Upstate from the Veterans Administration Medical Center in Syracuse, where he served as an attending anesthesiologist. He received his medical degree from Allama Iqbal Medical College in Lahore, Pakistan, in 1986 and completed residencies in anesthesiology at New York Medical College (1999), at Long Island College Hospital in Brooklyn (2000) where he also completed an externship; and a voluntary fellowship in anesthesiology at New York Medical College in 2002. Chouthry resides in Fayetteville.
Hussain specializes in regional anesthesia. Prior to SUNY Upstate, he completed a Regional Anesthesiology Fellowship at the University of Texas Health Science Center in Houston. Hussain received his medical degree from Guntar Medical College in India (1993) and completed a residency in general surgery at St. Vincent's Hospital and Medical Center in New York in 2001 and a residency in anesthesiology at SUNY Upstate Medical University in 2004. Hussain resides in Fayetteville.
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- From Silence to sound: Mason Drake hears for the first time!
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WSYR TV9 Syracuse
- Cholesterol concerns? Guidelines on what to eat may be changing
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eOne Music
Featuring: Ghostface Killah | Sheek Louch | Inspectah Deck | Andrew Kelley
Remember Andrew Kelley, the A&R/producer who hooked up with The DJBooth to drop Raekwon remix LP Dope on the Table in late 2011? Well, he's still in the business of revamping joints by Wu-Tang affiliates, and one of... More
Posted 2 years ago
Editor's Pick
Wu Tang member Ghostface Killah and D-Block's Sheek Louch, together known as Wu-Block, have unleashed their self-titled collaborative debut. The 16-track project comes heralded by lead single "Stick Em" and Booth-featured cut... More
Posted 2 years ago
Featuring: Masta Killa | Sheek Louch | Erykah Badu | GZA
Don't get it twisted, Wu-Block is not the hood's version of Sesame Street. Rather, it is a duo made up of Wu-Tang's Ghostface Killah and D-Block leader Sheek Louch. It is also doubles as the title of the duo's new... More
Posted 2 years ago
Editor's Pick
Featuring: Sheek Louch | Ghostface Killah | Jadakiss
Song: Stick Em
In life, there's certain things that just don't go well together. Take for instance religion and politics or if you really want to get fancy, Game and 50 Cent circa 2005. Thankfully, the combination of artists... More
Posted 2 years ago
Featuring: Sheek Louch | Ghostface Killah
Song: Union Square
What do you get when you gather representatives from two of the greatest crews ever to rep the East—or any—coast together on one record? You get Union Square, the latest promo single from newly-formed... More
Posted 3 years ago
Sample Text - Sample Link


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Two soldiers stranded in a barren radioactive wasteland discover a much needed canteen of fresh water, but when their baser instincts take over it becomes a case of survival of the fittest. A knock-down, drag-out, dust-up fusion of "Mad Max" and Jackie Chan style action. Good to the last drop!
Action/comedy short from Eye of the Storm Pictures and Riot A.C.T. Directed by Tyler Williams & Ken Mohabir. Starring Simon Fon & Tyler Williams. For more action visit http://www.eyeofthestormpictures.net and http://www.riotact.ca
Ranked 3.77 / 5 | 3248 views | 12 comments
Click here to watch the video (08:07)
Submitted By: eos_pictures
Tags: Fighting Science Fiction Action Eye Of The Storm Riot Act Desert Wasteland Badlands Post-apocalyptic Martial Arts Kung Fu Karate Mad Max Stunts Wars Soldiers Apocalypse
Categories: Comedy Entertainment


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As we all remember from school, the October holiday of Halloween is an ancient pagan celebration of competitive whimsy and topicality. Want to prove you have read the newspaper at least once in the past year? Thursday, the 31, is your night. In choosing Zeitgeist-y costumes, though, revelers must be careful to avoid the Unclever Valley—that is, get-ups that seem stale, overeager, and effortful. "Carlos Danger"? Take off the sombrero, amigo, that's the stuff of the Unclever Valley. Carlos Danger is the mayorof the Unclever Valley.
Here are 10 costume ideas that demonstrate intellect and wit and do not (yet!) produce that unpleasant sensation of been-there-Instagrammed-that. Consider these sartorial suggestions VF.com's king-size candy bar of a giveaway gift.
Related: See the Halloween Costumes of James Franco, Lea Michele, and . . . Woody Allen?
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20 LGBT Couples Who Have Been in Love More Than a Decade
BY Advocate.com Editors
January 09 2014 8:00 AM ET
"Our relationship is by no means traditional," ABilly says. "It's not traditional in the sense that a lesbian or gay or bisexual or transgender couple would think of us. And it's not traditional in how a heterosexual couple would think of a couple being together for 30 years. We've been able to mold our relationship in a way that makes sense for us."
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Yaz, Thank you for your feedback! We apologize if anything gave you the impression that this property is ski in ski out - it is not, and it is not...


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I was wondering are you adding any respawn based modes at some point after beta release (or release in general)
I mean, round based modes are very exciting (like bomb) but after hour or two its getting stale, some days they arent even apealing, while in next day they are.
TDM, CTF ? Something ?


text: Arts & Life 'The Devil Wears Prada' Wears Thin June 30, 2006 The new movie The Devil Wears Prada is set in the fashion world and features Meryl Streep and Anne Hathaway. However, NPR's Bob Mondello says it wears a little thin. Listen Loading… Playlist Download Embed Embed Close embed modal <iframe src="http://www.npr.org/player/embed/5525317/5525318" width="100%" height="290" frameborder="0" scrolling="no">


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In just the last two weeks, congressional calls to #EndFamilyDetention have turned the tide of momentum significantly.
AILA Doc No. 09092860 | Dated September 28, 2009 | File Size: 1781 KDownload the Document
On September 25, 2009, USCIS released Q&As on delays in processing of employment based adjustments. Following the Q&As are I-485 Employment-based Inventory Statistics.
[[To print the PDF on this page please use the print function in the PDF reader.]]
Cite as AILA Doc. No. 09092860.Open the Document
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For what it's worth, I don't fault Obama for some of his strategic choices. Liberals are stewing over his refusal to slap Romney for his infamous 47-percent riff. I think Obama made the right call. Pretty much anyone for whom that was likely to matter has already heard the Romney recording. By reminding them of it, Obama risked looking overly snide or cutting.
Against the Usage of 'the 47%'
It's not that Obama should have used the phrase. it's that he failed to land a blow on Romney anywhere else.


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Dry, crisp, fresh and incredibly fragrant, this sparkling wine is a terrific bargain. The good news is there are around 4,000 cases of it, although I do not know how much is imported by Kermit Lynch. Drink it over the next year. Kermit Lynch is one of the most meticulous importers in terms of shipping wines properly, but it would be nice to see a vintage, release, or bottling date on these bottles. This cuvee may qualify as the 'wine bargain of the year.' A Champagne-like sparkling rose from the largely forgotten area of Bugey (which only received appellation status in 2009), this low alcohol (8%) offering is made from 90% Gamay and 10% Poulsard (an indigenous grape of the region).
According to the L.A. Times: "Ever so slightly sweet, it makes a delightful party wine... Vin du Bugey-Cerdon is an unusual non-vintage sparkling red wine from the Savoie in eastern France. A blend of 80% Gamay with 20% Poulsard (a local grape), Patrick Bottex's 'La Cueille' is a deep rose in color with a lovely taste of wild strawberries. Ever so slightly sweet, it makes a delightful aperitif, or party wine. And with just 8% alcohol in it, you can feel free to open a bottle for an afternoon dessert fest. Perfect for garden parties. Pair it with strawberry shortcake, cookies and even soft, ripe cheeses." (March 19, 2008)
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2014 Les Vignerons de Fontès "Prieuré Saint-Hippolyte" Languedoc Rosé
2014 Chateau les Valentines "Le Caprice de Clementine" Cotes de Provence Rose
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2014 Domaine la Chapelle Saint Victor Coteaux d'Aix en Provence Rosé
2013 Chateau Puech-Haut "La Closerie du Pic" Coteaux du Languedoc Pic Saint Loup


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Geithner sees key parts of Dodd-Frank in place in 2012
Treasury secretary Timothy Geithner defended the Dodd-Frank financial-overhaul law against mounting attacks yesterday, the latest in a series of moves by the Obama administration to push ahead with its signature Wall Street overhaul.
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39 year old woman | Sunnyvale, CA, USA | Seeking men 35-45 within 50 miles
I'm a happy, positive person who is easy to get along with. I would describe myself as playful, active, fun-loving, affectionate, intelligent and adventurous. My friends and close-knit family are one of the best things about me. I'm often on the move, though I also love having downtime and slow mornings. I really like my job, even though it drives me crazy sometimes. I love children and animals. I have done a fair amount of traveling and adventuring in this world and hope to meet someone who has a similar sense of travel and play. I like to try new things and be spontaneous, while keeping one foot on the ground. I'm looking for the total package in a life partner. I appreciate intelligence, kindness, sense of humor and a spirit of adventure in others. I also like people who are motivated (let's go on a bike ride!), open-minded (OK, I'll try the opera!), and a good conversationalist. (Ever seen one of those couples who sit across from each other at a restaurant and have nothing to say? That can never be my reality!) I need someone who knows how to balance work and life, who cares deeply about people, who knows when a hug is in order, and who values commitment, friendship, and passion. I need a man, a playmate, a partner, a lover, a travel-buddy. I need to be inspired by my partner. Make me laugh, and I'm yours! Chemistry is a crucial element in a relationship, so let's meet and see what happens!
Camping , Coffee and conversation , Cooking , Dining out , Gardening/Landscaping , Museums and art , Exploring new areas , Travel/Sightseeing , Wine tasting
Aerobics, Cycling, Swimming, Walking / Hiking, Yoga
I exercise 3-4 times per week.
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University of California, Santa Cruz, Santa Cruz, CA
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The DKC Returns Wishlist
By TheMasterDS 26 Comments
I'm really looking forward to DKCR. It looks like it handles as well as a DKC should. It appears to have both the responsive controls I demand and the speed and beauty that I feel has always put Donkey Kong Country above its competition. But then I'd like just a little more. Something about the game doesn't sit right with me. Maybe it's the dopey name, maybe it's the odd changes to the HUD that appear to be the exact opposite changes they made to Metroid, maybe it's the utter lack of Kremlings, but something about that game needs a bit more magic. I'd like to run through a few things that would propel this game to be one of my favorite games of all time.
SquitterAnimal Buddies are probably a given looking at how much they're banking on familiarity, so I'm looking for Squitter in particular. He was really the best animal buddy, whose web generation made him somewhat of a half step between flying and running. As I said in a prior blog that no one read, Squitter doesn't fly, he falls with style, and that is why he is completely awesome.
KremlingsI understand why they decided to use new enemies. Actually, no wait, I lied, I have no idea why they decided to use new enemies. Especially ones that seem so similar to Jungle Beat's enemies. Maybe Nintendo told them they had to because Kremlings weren't fresh? Doesn't matter, point is I want Kremlings in at some capacity. Maybe there are camps of allied Kremlings on the map at which you, I dunno, play a dumb minigame? Get hints for secrets? Maybe turn in collectibles for Concept Art? Retro does love it some Concept Art come to think of it, not exactly unlikely that. Point is, I want the fact that Kremlings are not the enemy to be something that is given serious attention, not glossed over like the Kremlings never existed ala Jungle Beat.
Edit: According to IGN's interview, there are no crocodiles in the game.
K. Rool and some Ridiculous VehicleK. Rool seems a bit unlikely now considering that there are no Kremlings in the game, but really I think that makes it all the more likely. Think about it. K. Rool has been did up as a mystery before. Go and dig up your DKC2 manual, it tried to drum up some false mystery of who the final boss was the same way the first did. DKC3 did the same thing except integrated it into the story, suggesting that KAOS was the new boss of the Kremlings. K. Rool could very well be behind the Tiki men's attack while acting as a Shaman. Fits his MO, stealing Bananas for no reason. Plus explains the lack of Kremlings. This is the result of Kremlings finally saying "We're done waging pointless war on the Kongs. Later" ala DKC3.
Second thing I want from him is a ridiculous vehicle. Not like him riding the hovercraft ala DKC3 or in the Flying Eggman Chair ala KoS, that's not really what I mean by ridiculous vehicles. What I mean is the flagship vehicle. The one fit for a King. The Gangplank Galleon, the Flying Krock, the Knautilus. Where ever he is, he better have a big ass ship. And it's gotta be a lot bigger than all the other ships we've already seen.
One more thing, should K. Rool show up here he might have enough weight to show up in Fisticuffs in a few years time, which would be fantastic.
Edit: According to this, K. Rool is not making an appearance. Well, there goes that.
David WiseI always thought the prerendered graphics were only half of the DKC series' beauty. Since he's free from Rare and apparently not doing anything, I hope they managed to get him in to do the music.
Edit: apparently David Wise is not in on it. Don't ask me where I saw this, probably the IGN interview.
Hero Diddy ModeDiddy Kong is awesome. Always has been really. He had the best game in the series, the best development over the course of the franchise, and a really nice hat. That's why Hero Diddy mode was awesome, aside from the challenge of a perfect run. Also, yellow hat is a plus. I forget if that was always part of Hero Diddy Mode or only in the GBA version. While I'm at it, competitive multiplayer please! If only for different color ties and hats.
(Edit 1) Options for Motion ControlsShaking has been used successfully in other platformers for critical moves, however I hate that they're using it for rolling in this. It's terrible not because a shake is useless, as it worked in the SMG series, but because of the way a roll is supposed to work in a DKC game. You see, the shaking is a jarring experience, and one you don't have complete control over timing. It can disrupt accurate and timely use of the A button or even the Numchuck. This is okay in SMG because the spin it triggers kills your momentum, leaving you free not to worry about hitting the jump button or fiddling with the stick while you're shaking like a madman.
However, Donkey Kong Country is different. A roll adds to your momentum, and gives you the opportunity to get through a level a lot faster by rolling right through obstacles, even off cliffs, while being in complete control. Being distracted while making this move could mean missing your chance to midair jump, rolling right into a toothy enemy, or missing the actions of a very jumpy boss that's coming for you. That may cause players to be reserved with their rolls, which is the worst possible thing that can happen as, really, you should always be rolling.
Edit: I have been told that it has Wiimote on its side support. Fantastic, I've already got one of my wishes confirmed.
(Edit 2) New HUD
Let me tell you how the HUD was in the original DKC series. Your bananas were in your upper left. Your lives were in your upper right. Your K O N G letters were right up top. And, if you were transformed, your health was in the lower left hand corner. Now let me tell you how DKC Returns has it. Everything's in the upper left hand corner in an ugly box. It's just fucking terrible. They need to put everything back where it belongs before the game is released. Seriously.


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"Today's groundbreaking agreement is good for health care, good for workers and good for hospitals," said the statement from Senator Kennedy. "This partnership establishes a firm foundation for future progress that will benefit both the hardworking people in our health care industry and the people of Massachusetts. I congratulate Caritas Christi, 1199 SEIU and the Area Trades Council for their hard work in reaching this agreement."
A separate joint statement from Senators Kennedy and Kerry, along with members of the Massachusetts Congressional delegation, will be presented at the press conference.
The breakthrough was also met with acclaim from City of Boston Mayor Thomas M. Menino, who is scheduled to attend this morning's press conference:
"Caregivers perform one of the most critical roles in helping the sick, but their services are some of the most undervalued. This accord supports those who dedicate their time and energy to care for countless patients every day," said Mayor Menino. "Through this commitment between Caritas Christi and 1199SEIU, everyone involved in delivering quality health care to the people of Boston will benefit. I congratulate these organizations on forming a partnership to strengthen both patient care and employee representation."
Senate President Therese Murray (D-Plymouth) praised the announcement, releasing the following statement:
"A highly trained and skilled workforce is essential to maintaining quality healthcare," Senate President Murray said. "This agreement represents that commitment to excellence, and I congratulate everyone involved in making sure we have the best workers and health care services available."
"As we move t
|SOURCE 1199SEIU United Healthcare Workers East
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