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March 23, 2006 11:12 AM PST
'Free iPod' firm hit with privacy-breach suit
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In a civil complaint (click here for PDF) released Thursday, New York Attorney General Eliot Spitzer accused Washington D.C.-based Gratis Internet of deceptive business practices. The suit requests monetary penalties and an injunction against the activity in question.
The suit, filed in the state's supreme court in Manhattan, marks the latest chapter in Spitzer's charge against what he has labeled the largest deliberate breaches of privacy in Internet history. Earlier this month, the attorney general announced a $1.1 million settlement with Datran Media. The e-mail marketer had been accused of buying at least 6 million files from Gratis, despite knowing that the transaction ran contrary to the seller's privacy policy.
In Thursday's filing, the state claims that Gratis violated its own privacy policies by collecting and selling personal information on more than 7 million users, over a period of three and a half years. Gratis sold the information to three independent e-mail marketers, including Datran, in 2004 and 2005, according to the suit. Those marketers went on to fire off tens of millions of unsolicited e-mails to the addresses obtained, the complaint alleged.
The activity allegedly occurred through six Gratis-owned sites: FreeiPods.com and FreeCondoms.com (which it continues to operate), and similar sites offering free DVDs, CDs and video games that were discontinued earlier this year.
In order to secure the "free" goods, visitors must sign up for at least one promotion offered by Gratis' third-party business partners, such as Blockbuster Video, BMG Music Service and CitiBank. They earn freebies by persuading a requisite number of friends to register as well. Gratis receives payments from its partners ranging from $20 to $70 for each participating customer, the court filing said.
The state claims that between 2000 and 2004, Gratis pledged explicitly and repeatedly on its sites to "never" give out, sell or lend its customers' information to anyone, even its business partners.
The current privacy policy posted at FreeiPod.com, last updated on March 21, appears to differ from the documents quoted in the state's complaint. For instance, it now says a registrant's personal information may be shared with those business partners, but it does provide ways for users to opt out of receiving messages from commercial sponsors.
In a statement sent to CNET News.com, Gratis forcefully denied the allegations, saying the company "at no time in its history ever sold its list to anyone or allowed a company to purchase consumer data, nor has it ever considered doing so, nor will it ever in the future." The company maintained that it has always acted in a responsible and trustworthy manner in its dealings with consumers.
The New York suit drew a chorus of praise from privacy advocates, who said the attorney general's action should send a strong message to companies thinking about putting their client lists up for sale.
"Without strong enforcement, privacy policies are meaningless," said Marc Rotenberg, the executive director of the Electronic Privacy Information Center.
See more CNET content tagged:
privacy policy, business partner, Eliot Spitzer, attorney general, complaint
3 commentsJoin the conversation! Add your comment
- Well Duh!
- Seriously. Did anyone signing up for this kind of thing actually think their info was going to be safe? How many of them actually read the Privacy Statement (how many could actually read period)...too busy trying to get their 'toy'.
Good for Spitzer to get his name in the news again. He's going to miss the limelight when he is Govenor.
- Like Reply Link Flag
- P.T. Barnum had foresight
- I don't believe the recipients of 'free' iPods have a gripe. They
should have known that there was 'price,' stated or unstated.
One must feel a little sorry for the majority of people whose
information will be sold, though. They did not get a free iPod.
Only the minority, who complete the entire scheme, qualify.
- Like Reply Link Flag


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I'd love to have this, but don't have $1K just lying around the house to be spent.
I'd love to have this, but don't have $1K just lying around the house to be spent.
I put it on my watch list on eBay. It will be interesting to see what it ultimately goes for. No extra thou laying around? Did you check under the couch cushions???Originally Posted by macro
hm. was skeptical at first - i rarely trust a seller with a rating less than mine selling something so expensive.
but a quick look showed has has also sold a Polo Grounds seat and a Wrigley Field turnstyle (insert "rarely used" pun here). so, the guy might be for real.
i could sell a couple of the cards to get the seat - but cards take up a lot less room than seats.
EDIT: an Ebbits Field seat, as well as a 1940s Yankee Stadium seat - me think this guy has a nice little collection here.
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I've been a tad scarce on the blogging lately! I'm so excited to be blogging today on my new Mac, using all the cool features that it has. I've been going to one-to-one sessions at our local Apple store and learning lots of new stuff. I feel so tech geek right now. Between my personal sessions and Ryan reading the Steve Jobs book right now, I almost want to be an Apple employee. Just not sure what I would contribute to that fine company.
Here's a few of the things we did in October.
We had our last soccer game, I would like to say the season ended with a hard-fought victory...but that was not the case..hard-fought OR victory. But we had fun!
Dirty knees and all.
We played some football. It's hard to see him in this fuzzy picture, but that is Kade making the tackle.
His team sadly ended their season with a loss and now we are on to basketball.
We attended my cousin's wedding near San Antonio. Miss D got to be the flower girl! I'm posting a picture below, but I will do another separate post on the event itself, I've got lots of good pictures!
Kade had to do some allergy testing, not fun. We discovered he is allergic primarily to molds. What a relief, he was afraid he would be allergic to the dogs. Had he proved allergic to dogs, Andy Grandi would be gone right now. But unfortunately he still resides here.
We went to the pumpkin patch with school friends. I found this cute headband at Canton. It's hard to tell from this picture, but it's a huge jewel spider on the headband with a little bit of black tulle.
I think this was the first chilly day of the fall and I didn't even have a jacket that fit so I braved it until shortly after our early lunch and then headed straight to Starbucks!
Waiting to ride the ponies.
And we're off...
A great time with friends and their mommies!
We also had a baby shower, but I haven't uploaded my pictures from the camera to the Mac yet. I will post a few of those once I get caught up with all of my picture uploads! While my mom was here for the shower, she made this adorable wreath to hang at the hospital, and it will hang over his changing table once we get that sweet bundle home. Isn't it cute? There are special priviledges of being the daughter of Martha Stewart.
Speaking of sweet bundles, I'm afraid he might be a big bundle. We went to the doctor today and according to my sonographer, he already weights 7 lbs. 2 oz. Kade weighed that much when he was born and Devynn weighed 7 lb. 3 oz., so I'm thinking this might be my biggest baby. Ten more days to go!
More posts soon!


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Fire Emblem: Ankoku Ryu to Hikari no Tsurugi
FAQ/Walkthrough by GMindu
Version: 0.1 | Updated: 03/01/03 | Printable Version
Fire Emblem 1 on NES Walkthrough/FAQ Version 0.1 Written by Gloivok Mindu 0-Updates 1-Intro 2-Controls 3-Menus 4-Classes 5-Soldiers 6-Terrains/Places 7-Weapons Chart 8-Walkthrough 9-Legal Stuff 0: Updates Version 0.1: Put up the FAQ, with part of the Weapons Chart, and up to Mission 9 in the walkthrough. I'll get to all that other stuff once I'm finished with the main walkthrough. 1: Introduction Yo! Name's Vok, and this is an FAQ for one of the greatest strategy/RPG games out there. This is also my first FAQ, so don't be surprised if it's not that great. This FAQ got started with a simple chart of weapons that I was keeping for my own purposes, because the one FAQ that was up at the time was very lacking. Then, I noticed that Fire Emblem was on the GameFAQs wanted list, so I decided to go the whole way. Right now, you'll notice that there are a lot of things missing. I'm going to fill those in once I finish with the actual walkthrough. Please note that the terms I use are not direct translations; I can't read Japanese, so the terms you see here I either found in other places, or just made up, so they may not coincide with other sources. Also note that in several places I have inserted Japanese characters. In the Weapons Chart, this is for translation purposes. Elsewhere, they are placemarks for things I haven't had translated yet, and I'll replace them in a later version. 2: Controls *to be inserted* 3: Menus *to be inserted* 4: Soldier Classes *to be inserted* 5: Soldiers in your Army *to be inserted* 6: Terrains/Places *to be inserted* 7: Weapons M=Marth P=Paladin Pk=Pegasus Knight Sk=Social Knight Ak=Armor knight A=Archer Pr=Priest Ax=Axe Warrior Me=Mercenary H=Hunter T=Thief Ha=Horseback Archer Ma=Mage B=Bishop Dk=Dragon Knight Mc=Mamcoot S=Sniper M |P |Pk|Sk|Ak|A |Pr|Ax|Me|H |T |Ha|Ma|B |Dk|Mc|S | Weapon Charges -------------------------------------------- ------- CsA=rapier 28 x |/ |/ |/ |/ |/ |/ |/ |/ |/ |/ | |/ | | | | | ÄÂÌÂé¬=sword1 42 x |x |x |x |x |/ |/ |/ |x |/ |x | |/ | | | | | ¬ñÌâ=Silver Spear 20 / |x |x | |x |/ |/ |/ |/ |/ |/ | | | |x | | | â=spear2 38 / |x |x |x |x |/ |/ |/ |/ |/ |/ | |/ | |x | | | Äâ=javelin 22 / |x |x |x |x |/ |/ |/ |/ |/ |/ | |/ | | | | | {EK=crossbow 40 / |/ |/ |/ |/ |x |/ |/ |/ |x |/ | |/ | | | | | ͪËÌäÝ=long bow 26 / |/ |/ |/ |/ |x |/ |/ |/ |x |/ |x |/ | | | |x | Cu=healing staff1 20 / |/ |/ |/ |/ |/ |x |/ |/ |/ |/ | | | | | | | ¬¸®·=healing potion 5 x |x |x |x |x |x |x |x |x |x |x | |x | | | | | ä Ý=short bow 33 / |/ |/ |/ |/ |x |/ |/ |/ |x |/ |x | | | | | | ¨Ì=axe1 43 / |/ |/ |/ |/ |/ |/ |x |/ |/ |/ | |/ | | | | | ͪĘ̈Ì=axe2 31 / |/ |/ |/ |/ |/ |/ |x |/ |/ |/ | | | | | | | ĨÌ=throwing axe 13 / |/ |/ |/ |/ |/ |/ |x |/ |/ |/ | |/ | | | | | n}-=axe3 40 / |/ |/ |/ |/ |/ |/ |x |/ |/ |/ | |/ | | | | | ͪËÌÂé¬=sword2 38 x |x |x |x |x |/ |/ |/ |x |/ |x | | | | | | | -v=transportation cane 7 / |/ |/ |/ |/ |/ |x |/ |/ |/ |/ | |/ | | | | | Ƥ¼ÌJM=lockpick 16 x |x |x |x |x |x |x |x |x |x |x | | | | | | | frANX=axe4 9 / |/ |/ |/ |/ |/ |/ |x |/ |/ |/ | |/ | | | | | L\-h=sword3 22 x |x |x |x | |/ |/ |/ |x |/ |/ | |/ | | | | | Cu=healing staff2 16 / |/ |/ |/ |/ |/ |x |/ |/ |/ |/ | |/ | | | | | iCgL-=spear3 14 / |x |x |x |x |/ |/ |/ |/ | | | |/ | | | | | A-}-L-=sword4 22 x | | |x | |/ | | |x | | | |/ | | | | | GNXJo-=wind cutter 33 / |/ |/ |/ |/ |/ |/ |/ |/ | | | |x | | | | | uU-=ice 23 / |/ |/ |/ |/ |/ |/ |/ |/ | | | |x | | | | | T_-=lightning 21 | | | | | | | | | | | |x |x | | | | ¬ñÌÂé¬=Silver Sword 17 |x | | | | | | | | | | | | | | | | M.c-h=magic shield 18 | | | | | | | | | | | | |x | | | | ©ã¤¹«=Dragon Stone 0 | | | | | | | | | | | | | | |x | | ÆÑçÌJM=door key 1 | | | | | | | | | | | |x | | |x | | ÄñµÌ±ëà=health potion 1 | | | | | | | | | |x | | | | | | | u-=healing staff3 10 | | | | | |x | | | | | | | | | | | t@CA-=fireball 25 | | | | | | | | | | | |x | | | | | ¬ñÌäÝ=Silver Bow 24 | | | | | | | | | | | | | | | |x | ߪÝ̼¤=luck potion 1 | | | | | | | | | |x | | | | | | | hSL-= 16 | | | | | | | | | | | | | | | | | Weapon Notes: axe3 is VERY strong against Armor Knights (translates to "Hammer") Priest spells can only be used on other units, not on the holder of the spell javelin and throwing axe can be used as both melee and distance weapon axe1=iron, axe2=steel, axe4=?silver=?special, axe3=special sword1=iron, sword2=steel, sword3=special (steel), sword4=special (iron), sword5=silver spear2=?iron, spear1=?silver, spear3=?steel sword3 requires weapon level of 7 sword5 requires weapon level of 9 Silver Spear requires weapon level of 7-10 sword4 is strong against Armor Knights raipier has strength of iron sword, strong against Armor Knight, healing staff3 can heal from any point on the map Health potion increases Max Health by 9 Luck potion increases Luck by 7 Swords work well against Archers Axes work well against Archers 8: Walkthrough Mission 1: Enemy Forces: 11 Pirates 1 Hunter 1 Thief Boss: Pirate Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 2 Social Knights 1 Armor Knight 1 Archer Villages: 1-Gives 10000G 2-Recruit Priest Reinforcements: None Shops: Weapon Shop: ÄÂÌÂé¬ 320 ä Ý 400 {EK 950 ¨Ì 360 â 450 Äâ 600 Strategy: Just send all your guys out and kill. If any of your guys die here, just restart. No real strategy involved. Send Marth to the Villages to collect their loot, and kill everything. Mission 2: Enemy Forces: 9 Pirates 2 Social Knights 2 Thieves 2 Hunters Kashim (Hunter) Boss: Garuda (Pirate) Friendly Forces Added: 1 Mercenary 3 Axe Warriors Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 2 Social Knights 1 Armor Knight 1 Archer 1 Priest Villages: 1-Gives 5000G Reinforcements: None Shops: Weapon Shop: ÄÂÌÂé¬ 320 ä Ý 400 n}- 300 ¨Ì 360 ͪËÌ¨Ì 550 Ä¨Ì 450 Strategy: Ok, this is still pretty easy. The level is basically split into two segments, one above the start, and one off to the left with the castle. First off, you'll want to split your troops. Take two of your Axe warriors, the Mercenary, a Social Knight, and your Archer, and send them to kill the pirates above you. While they're doing that, send the rest of your army to the left. Make sure that you don't kill the lower hunter. This is Kashim. At the first chance, get Sheeda (your Pegasus Knight) next to him. You will get an extra menu option. Use this to bring him to your side. Then, just kill the rest. Once they're dead, get Marth into the village for some quick cash, and get your guys ready for Garuda, the boss. He's pretty easy, but he has high defense, so he'll take a few hits to get rid of. When you kill him, he drops a Steel Sword, which is stronger than the sword everyone started with. It doesn't matter who gets that, just make sure whoever has it can use it. Now, just get Marth into the castle, and end the mission. Mission 3: Enemy Forces: 3 Hunters 8 Axe Warriors 2 Thieves Navaare (Mercenary) Boss: Axe Warrior Friendly Forces Added: 1 Priest 1 Thief Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 2 Social Knights 1 Armor Knight 1 Archer 1 Priest 3 Axe Warriors 1 Mercenary 1 Hunter Villages: 1-Gives Axe4 Reinforcements: None Shops: Weapon Shop: ÄÂÌÂé¬ 320 ä Ý 400 n}- 300 ¨Ì 360 ͪËÌ¨Ì 550 Ä¨Ì 450 Strategy: As soon as you start this mission, your new thief and priest are in danger. The thief is one of the most useful units in the game, and you don't get many of them, so, GET THEM OUT OF THERE RIGHT AWAY! Don't waste charges on the transportaion cane, though; you can get out without it. Have them run down to the rest of your army ASAP. At the same time, have a force split off to meet up and beat off the guys tailing them. Send Sheeda over the mountains three spaces to the left of the path, then send the Paladin, the Hunter, a Social Knight, and an Axe warrior up the path. Don't kill the Mercenary; Sheeda can convert him just like Kashim. The rest of your army should go to the left to storm the castle. Have Marth visit the village, of course, to get an axe. Give this to one of your Axe warriors the next chance you get. Somewhere near the castle, one of the Axe Knights drops a Healing Potion when you kill him. Just blast your way through, no special strategies needed yet. The boss is relativly easy; 3 or 4 hits will knock him out. He drops a Healing staff2; give this to your new Priest so both of them can heal. Get Marth in the castle, and get 15000G! Mission 4: Enemy Forces: 4 Social Knights 2 Archers 2 Hunters 2 Horseback Archers 2 Thieves 4 Axe warriors 1 Armor Knight 1 Priest Marchis (Social Knight) Boss: Social Knight Friendly Forces Added: None Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 2 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 2 Mercenaries 1 Hunter 1 Thief Recommended Army: Marth 1 Paladin 2 Social Knights 1 Armor Knight 1 Archer 1 Pegasus Knight 3 Axe Warriors 2 Mercenaries 1 Hunter 1 Priest; Rena (i) Villages: 1-Gives 5000G 2-Recruit Maric (Mage) Reinforcements: None Shops: Weapon Shop: ÄÂÌÂé¬ 320 ä Ý 400 n}- 300 ¨Ì 360 ͪËÌ¨Ì 550 Ä¨Ì 450 Strategy: The first thing you should notice about this mission, if you've had very little death, is that you can't use your whole army. From this point on, this will be very common. The "Recommended Army" above was the army I used to beat this level, and it assumes that you have the Best Possible Army (meaning you recruited all of the extra troops and nobody has died. Yes, it is possible). Anyway, on to the strategy. You will notice that this level, like the previous two, is also split into two sections; one above, and one to the left. Send a Social Knight, an Axe Warrior, a Mercenary, and your hunter up to the right, send the other Social Knight up the bridge in the middle, send the Pegasus Knight over the lake, and send the rest to the castle. Take out the nearby Theif with whoever needs the XP. Once you get near the village, be a bit cautious about where you put Marth. If you send him too far out, everyone will attack him and you're dead. He can survive, however, if you use the Rapier, but you should probably conserve that, as you won't be able to get another one for a while. Also, one of the Social Knights there is Marchis, who can be turned with Rena. There are two ways to tell which one he is; a dialouge comes up if he attacks Marth, and you'll see his face when you look at his stats (normal enemies don't have face graphics). Marchis isn't all that great; his begining stats are low, and he doesn't have a sword, just a spear. Give him one of the swords that some of the other Social Knights drop before he actually fights. Now, at this point, the upper group should be finished. Send the Pegasus over the rivers to meet up with the others. You can ignore the rest of them, as they won't make it there in time to be of any use. Once the guys at the southern bridge are taken care of, send Marth to the Village for some Gold, then bring the troops up and clear the way to the boss. Send Marth to the other Village to recruit Maric, your first Mage, one of the best fighting units in the game. Use the Mage, and possibly a few others, to take out the boss. He'll drop quickly. Before getting Marth in the castle and ending it, you may want to consider leveling up a bit in the Collosiem. In fact, I highly suggest it, but only use weapons that are sold in this level. Also, be careful; the matchups are random, and if you lose, the unit dies. Read more about the Collosiem in the "Places" section. I trained most of my guys up to level 5, but that's really not neccesary. Once you've had your fill, stock up on weapons, and end the mission. Marth will recieve a sword5 when he enters the castle. Mission 5: Enemy Forces: 2 Armor Knights 1 Priest 3 Thieves 2 Pegasus Knights 5 Social Knights 3 Archers Wendel (Bishop) Boss: Armor Knight Friendly Forces Added: 3 Social Knights 2 Horseback Archers Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 3 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 2 Mercenaries 1 Hunter 1 Thief 1 Mage Recommended Army: Marth 1 Paladin 1 Social Knight 1 Armor Knight 1 Pegasus Knight 2 Axe Warriors 1 Mercenary 1 Hunter 1 Mage Villages: 1-Gives ©ã¤¹« Reinforcements: Turn 11+12, 1 Social Knight from north fort; Turn 13-16, Above plus 1 Pegasus Knight from North-east fort Shops: Weapon Shop: ÄÂÌÂé¬ 320 ͪËÌÂé¬ 500 ͪËÌäÝ 560 {EK 950 â 450 Äâ 600 n}- 300 Strategy: At the start of this mission, your forces are already split up, with the new additions being separate from the old army. Do not attempt to storm the castle with just these 5 guys; you'll get them all killed. Instead, leave them where they are until the others can come. The enemy troops won't notice. Start off by sending your main force north to clear out those few guys there, sending the Pegasus Knight over the river to help with the others. The Bishop, Wendel, can be converted in two ways. Either bring your mage next to him to get the extra menu choice, or have Marth end his turn next to him. The second method converts him during the enemy's next turn though, so you won't get to use him right away. What you could do is just ignore him for a while, because he's programmed to head straight for Marth anyway, and eventually he'll reach him and convert. Once your guys start to cross the bridge, bring the others up to strike from behind. They'll get beat up a little, but they should survive. While they do that, have Marth visit the village for a Dragon Stone. Make completly sure that you get this item! You'll se why in Mission 7, but for now, get it into storage. In another turn, you should be left with just the Armor Knights on the castle. The one on the right will move off if your guys get too close, but the Boss won't. Make use of your Axe Warriors, the Mage, and the Bishop here. Armor can't block Magic, and the Axes are just plain powerful. You should clean them up in one turn. Now, if your guys are really weak, you may want to end it right now. But, if they're still pretty good on health, just use the castle and forts to heal up to full, and wait until Turn 11. Once you end that turn, reinforcements will start to come from the two forts at the north. This will happen in pretty much all of the missions from now on, so after this you'll want to start thinking about speed. These new guys aren't so bad, but the Pegasus Knight has a javelin, so he'll get in a free shot each turn. Once they're all dead, if you feel like fighting them (or if you don't then maybe before they start coming), I suggest taking a look at the shop. You don't have to do it now, since you find the same shop in the next level, but you won't want to be wasting any time there, so you should do it now. You will find sword2, which is a bit stronger than sword1, the long bow, and the javelin. I went and replaced all of my old sword1s using the 100,000G I won in the Collosiem, as well as buying some javelins for my horsemen, and long bows and crossbows for all of my archers. Once you're completely done with all that, you can end it. Mission 6: Enemy Forces: 4 Thieves 4 Armor Knights 4 Archers 2 Mages 2 Priests 2 Social Knights Ricardo (Thief) Boss: Shogun Friendly Forces Added: None Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 6 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 2 Mercenaries 1 Hunter 1 Thief 2 Horseback Archers 1 Mage 1 Bishop Recommended Army: Marth 1 Paladin 3 Social Knights 1 Armor Knight 3 Axe Warriors 2 Mercenaries 1 Mage 1 Thief 1 Priest; Rena (i) Treasures: 1-10000G 2-healing staff3 3-sword3 4-sword4 5-health potion Reinforcements: None Shops: Weapon Shop: ÄÂÌÂé¬ 320 ͪËÌÂé¬ 500 ͪËÌäÝ 560 {EK 950 â 450 Äâ 600 n}- 300 Strategy: In this level, you'll want to move quickly to grab those treasures. The problem is, only a thief can open a treasure chest. The enemy thieves will race to grab them, and you want to get there first. What you'll want to do is use your thief to open the door where the other thief is locked up. Move Marth up to him and end the turn there. You'll convert him, so now you'll have twice the ability to steal things. Now, use Rena's transportation cane to send the thief you already have over to the treasure closest to the Shogun. This is the hardest one to grab, since three of the enemy thieves start right near it, and there's really no way to run there quick enough. Now, send the rest of your troops down the path. On the second turn, have the thief open the chest over there (it's a menu command) to get a health potion (no, not healing, health. It increases your max HP, so save it for now). Send your new thief out with the others. Don't warp him, he'd die right away. Rather, warp your Armor Knight to the top chest. If you've done enough training, he should be able to take out the Social Knights, or at least take the blows until the others arrive. The Armor Knights near the Shogun will come after your thief, so once he grabs the chest, get him out. Take out the Armor Knights with the Axe Warriors and the Mage. If you have any axe3, use it; it's about 3x more powerful on Armor Knights than any other weapon you've seen. Once they're all dead, send your thieves around to collect the last treasures, pass the swords around, and bring your force up to the throne. The guys surrounding the Shogun are easy, so just take them out with whoever needs the XP. As for the Shogun, use Marth's raipier, and then have the Mage finish him if he's still standing. Now you can take some time to do some shopping. There are no reinforcements in this level, so take your time and do as much as you need. Also, you may want to use that Health potion on someone. It would be best to use it on Marth, but it doesn't matter all that much. Or, if you're the indecisive type, just put it into storage for now and use it later. Sit Marth on the throne to finish the level. Mission 7: Enemy Forces: 2 Archers 2 Mercenaries 1 Thief 1 Dragon Knight 2 Pegasus Knights 2 Armor Knights 1 Priest Minerva (Dragon Knight) Paola (Pegasus Knight) Katua (Pegasus Knight) Est (Pegasus Knight) Boss: General Harmain (Shogun) Friendly Forces Added: None Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 6 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 2 Mercenaries 1 Hunter 2 Thieves 2 Horseback Archers 1 Mage 1 Bishop Recommended Army: Marth 1 Paladin 1 Pegasus Knight 3 Social Knights 2 Axe Warriors 2 Mercenaries 1 Hunter 1 Thief 1 Horseback Archer 1 Mage Villages: 1-Recruit Banetou (Mamcoot) Reinforcements: Turn 13, 4 Social Knights, from the bottom 4 forts Shops: Weapon Shop: ÄÂÌÂé¬ 320 ͪËÌÂé¬ 500 ͪËÌäÝ 560 {EK 950 â 450 Äâ 600 n}- 300 Strategy: First off, though the initial forces may look a bit intimidating, don't worry at all. On the second turn, Minerva decides that she will refuse to fight, and she and the three Pegasus Sisters, Paola, Katua, and Est, all retreat from the battle. Now the enemy army looks just plain pathetic! Now, the first thing you'll want to do is open the door and get Marth into the village enclosed in the mountains. As you come in, the Dragon Knight will approach. Bring in the Horseback Archer; anything that flys is incredibly vulnerable to arrows. One shot and he'll fall. Take out the Pegasus Knights, and get Marth to the Village. Here you'll get Banetou, your first Mamcoot, or half-dragon. He has no weapons when you first get him, so get him the Dragon Stone out of storage. This will make him quite useful. If you didn't get the Dragon Stone, keep him away from the battle and never use him again. Take your main force down to the castle. Wipe out the Armor Knights with your Social Knights, Paladin, and Axe Warriors, and take out the Shogun with the Mage and Axe Warriors, and possibly the Paladin if you need him. This level also has reinforcements, but they're hardly anything to worry about. Just get everyone healed up and take them out for the XP. Also, if there's still any more shopping you want to do, go right ahead. There's nothing else important to do, so end the level. Mission 8: Enemy Forces: 6 Social Knights 4 Horseback Archers 4 Armor Knights 4 Archers Boss: Armor Knight Friendly Forces Added: 2 Mercenaries Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 6 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 2 Mercenaries 1 Hunter 2 Thieves 2 Horseback Archers 1 Mage 1 Bishop 1 Mamcoot Recommended Army: Marth 1 Paladin 4 Social Knights 1 Armor Knight 3 Axe Warriors 1 Mercenary 1 Mage 1 Mamcoot Reinforcements: Turn 11+12, 2 Armor Knights from North-East forts Turn 13-30, above, 2 Social Knights, 1 Horseback Archer from North-West forts Shops: Weapon Shop: ÄÂÌÂé¬ 320 ͪËÌÂé¬ 500 CsA 900 â 450 ¬ñÌâ 1800 ͪËÌäÝ 560 {EK 950 Magic Shop: ¬¸®· 600 ÆÑçÌJM 500 Cu 780 t@CA- 300 T_- 460 Strategy: This is where it starts to get a bit hard. You are outnumbered, and all of the enemy troops are on top of each other, so if you send any single troops in, they're dead. On the first turn, send your guys out as far as you can. Several of the enemy horses will come down, but half of them will stay behind, and all of the Armor Knights and Archers will come down. Your Social Knights should be close enough to start attacking, so get them in there. You can take out at least one of them, two if you get lucky. Send the Paladin towards the Armor Knights, and equip the Silver Spear, if you still have it. The Horseback Archers will pick on your Social Knights a bit, but their shots will only do about 2 damage each, so try to take out the other Social Knights first. Once your Mamcoot gets out there, send him straight into the fray. His defense is higher than an Armor Knight's while equipped with the Dragon Stone, and his attack will kill anyone who trys to hit him, or at least knock him down for someone else to finish easily. Once you kill the horses at the entrance, send your Social Knights in to take out the rest of them, but only send them if they have plenty of HP. The enemies are smarter now, and they'll give all their hits to one guy until he's dead before attacking anyone else. Send your Axe Warriors to take out the Armors. What the Mercenaries do depends on their equipment. If either of them has a sword4, kill the Armors. Otherwise, help with the horses. Marth should go wherever they need help more, and take all the blows. If you did use the Health Potion on Marth a few missions back, he should have enough HP to hold his own. If not, you can still use him as the decoy, just be a bit more careful about it. Now the Archers are going to come down and bother your other units. Use whoever is available to destroy them. Pick off the last few straglers, and head for the boss. If you've taken a while out here, you'll want to send some guys to guard the forts. You do not want to try fighting the reinforcements here. There are far too many of them for you to fight. In fact, you won't even want to start fighting them. If you want to level up, there's a Collosiem here. But anyway, take out the Boss with your Mage, your Mamcoot, and the Paladin's Silver Spear. He's a bit tougher than previous bosses, but you can still take him out without much trouble. Once he's finished, take some time to go back to the shop. You do NOT want to pass up this new equipment. Buy a Silver Spear for everyone who can use it, buy Marth another Rapier, buy Steel Swords for anyone who needs them, buy some Magic for your Mage, and then grab about 10 more Silver Spears and put them into storage. If you ever start running low on cash, do some fighting in the Collosiem. You'll also want to take some time to do some more Collosiem training. Once you reach turn 31, you can take the guys off of the forts to do some shopping and training themselves. Don't do anything with the Axe Warriors though; axes are the only thing they don't sell here, and you don't want them to become weaponless. Also note that the Mamcoot can't fight in the Collosiem. Now, this isn't neccesary, but the rest of the game would be a lot easier if you train all your guys up to level 20 right now. Although you may feel that this will take the challange out of the game...it does. I won't lie. It's also very boring and time consuming. But if you feel the need to completly annihalate every enemy from this point on, do it. Oh, and you will only want to try this if you're playing through an emulator with save states. If you're using the actual cart, don't even think about it. Most of your characters, including Marth, will probably die multiple times along the way. If you're not that patient, or you just don't want to kill the challange, then just train as much as you feel neccesary, restock on weapons again, and end the mission. Mission 9: Enemy Forces: 8 Pirates 1 Mage 1 Priest 5 Hunters 2 Thieves Boss: Mamcoot Friendly Forces Added: None Best Possible Army: Marth 1 Paladin 1 Pegasus Knight 6 Social Knights 1 Armor Knight 1 Archer 2 Priests 3 Axe Warriors 4 Mercenaries 1 Hunter 2 Thieves 2 Horseback Archers 1 Mage 1 Bishop 1 Mamcoot Recommended Army: Marth 1 Paladin 1 Pegasus Knight 3 Axe Warriors 2 Social Knights 1 Mamcoot 1 Mercenary 2 Thieves 1 Hunter 2 Horseback Archers Villiages: 1-Recruit Sniper Treasures: 1-15000G 2-ߪÝ̼¤ 3-hSL- Reinforcements: Turn 10+11, 2 Pirates from south-east forts. Turn 12-14, 6 Pirates from all southern forts. Shops: Weapon Shop: Strategy: First off, if you actually did take the time to level everyone up previously, ignore most of what I tell you for about 10 missions, bring those Lv20 guys in, and obliterate everyone that you can't turn. If you didn't, there are two ways to go about this. The first way is faster, but more dangerous, so only do this if you're confident, or crazy. Take one of your thieves and open the closest door on the first turn. Then proceed to send your troops through while Marth and a few others go the other way to save the village. If you're not lucky, at least one of your guys will probably die this way. The other method takes the long route around, and will be a good deal easier since the thin path will only allow the enemy to make one attack. Either way, make sure Marth gets to the village quickly. If an enemy thief reaches it first, he'll destroy it, along with the Sniper you will recruit there. And you do NOT want to miss the Sniper. He's the highest class of archer, and the Silver Bow he starts with is more powerful than most swords. Once you get to the main area with the boss, be very careful. One of the pirates there has an axe4, and this will tear through your defenses. Use the archers to pick him off, and be rewarded with his axe. Clear out the guys here; no real strategy needed. For the Boss, use only your strongest units, and make sure you take him out in one turn, otherwise he'll heal on the castle. When he's out, pick up the treasures around, and you'll probably want to end it quickly. The reinforcements here are a bit tough, and they spawn from across the water so there's no way to stop them from coming. That takes care of that level. 9: Legal Stuff Fire Emblem, Marth, and all related names and ideas are copyrights and trademarks of Nintendo Company Limited (NCL). This FAQ/Walkthrough was written by me, Gloivok Mindu. It may not be posted anywhere without my permission. If you have any questions, e-mail me at firstname.lastname@example.com.


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15 years of design by Superstudio and in Tortona District
Superstudio Più - via Tortona 27, Milan
Press Preview- 13th April, 3pm to 8pm (only press)
14th-17th April 2015, 10am to 9pm (only professionals)
18th April 2015, 10am to 9pm (also non-professionals)
19th April 2015, 10am to 6pm (also non-professionals)
Superstudio Group celebrates 15 years as the leader of international Design in Milan with the new format SUPERDESIGN SHOW, evolutionary project that replaces and incorporates the success of the "Temporary Museum for New Design".
On show at Superstudio Più on 10.000 sq.mt of exhibiting spaces, the most interesting Italian and International production, but also life-style projects and proposals that make design their starting point, to speculate the present and the future of our houses, of work and knowledge places, in the urban habitat, in our lives.
A brand-new, big, strong logo, designed by the art-director and artist Flavio Lucchini, to tell Superstudio's new era. SUPERDESIGN SHOW, to sum up how design has by now gone beyond itself, together with rules, prejudices, categories, hierarchies, limits, boundaries and even physical laws, daring sometimes the impossible.
The lesson by the great post-modern masters, such as Ettore Sottsass and Alessandro Mendini, that since the 70's propelled fantasy has become the core of contemporary design, merging tradition with eclecticism, experimentation with quality.
After opening in 2001 with Design Connection the doors to the Fuori Salone events, after having totally revolutioned the exhibiting concept with the sophisticated formula Temporary Museum for New Design in 2009, for 2015, the year of Expo, Superstudio provides new answers to the market's trends, to the change of design world, to the extension of horizons, to the 2.0 creative talents crowd, with the new name and new format SUPERDESIGN SHOW.
A large container that approaches with renewed planning skill the current entities. On one hand, it preserves the fascination of the Temporary Museum entrusting some International brands with the job to explore the latest frontiers of creativity and translating them into emotional paths that enchant and surprise the visitor like a sensorial show. On the other hand, it opens up more and more to research, to scouting, to selection of creative forces that experiment innovative solutions to improve our life. And it also proposes theme exhibitions providing an overview on still undervalued or partly unexplored complementary worlds such as furniture textile or spaces for kids.
Art, as always, interlaces with Design at Superstudio: this year it is a selection of unique art-design pieces for our houses and of installations that may be "used" by getting in or sitting on them.
A great theme and an invitation: OPEN YOUR MIND!
SUPERDESIGN SHOW is a project by Gisella Borioli. Art Direction by architect Carolina Nisivoccia.
Superstudio Più in Via Tortona 27 presents various projects that provide a complete overview on the world of international Design, now divided into theme areas:
Where design becomes emotion, according to the formula "less fair and more museum". Furniture, objects, materials, and more presented through new languages of the contemporary art scenery and the wonders of technology with the collaboration of important international creatives. Marcel Wanders for LG Hausys (South Korea) presents a spectacular sensorial installation where the two opposing worlds, reason and emotion, meet each other. Asahi Glass Company (Japan) creates, with the contribution of Norihisa Kawashima and Keika Sato, a glass maze reminiscent of the birth of a glacier, where projections of lights and images generate a new interaction between people and information. A huge kinetic sculpture leads to the world of Hyundai (South Korea) in collaboration with the American sculptor Reuben Margolin: a moving wave over 3 meters high, expression of harmony and vitality of nature. Aisin (Japan) with its avant-garde technologies brings a philosophical installation to life, in collaboration with Ryota Kuwakubo, Setsu and Shinobu Ito, for a futuristic mobility applied to the world of furniture.
Innovative and successful companies of contemporary design present their most recent production of furniture and proposals in specifically dedicated "galleries". The sustainable projects of Vitamin, with butterfly-table, synthesis of elegance and lightness; Ornamenta and highly tailored ceramic decoration that blend art and material. Hyundai Card presents the evolution of the credit card design over ten years of history, from simple way of payment to an aesthetic and sensorial experience. GioPagani Couture experiments with style and fashion-interior design language in a couture collection. The latest trends in lighting design are expressed by Beau&Bien, with jewel lights and sculpture lights, with sparkling crystals magically hanging in space. Contemporary aesthetics and return to origins define the carpet art by Jan Kath, great German designer, presenting two unique collections, the first one inspired by Space and Galaxies, the other one with redesigned traditional oriental carpets. And finally language crossing among photography, video and design with the surprising and original duo Pietro Travaglini with Giovanni Gastel, an emerging designer and a great photographer for an extraordinary video-installation.
At Superstudio the presence of new hubs of design of the world is growing. Spaces arranged in solo or collective exhibitions that emphasize different traditions and cultures.
A total-white scenery where a river flows leads us inside the production of made in China contemporary design by the big name of furniture design Red Star Macalline. Inspired by little and big things of the river of life the collection of art pieces for interior furnishing by Tipart who has been operating for over 20 years in art applied to design. And more, Former's Italian production, with a revolutionary project of separating walls. Spotlight on new expressions of design of Japan, Korea, Spain, Israel, France, Serbia, Hungary, Arab Emirates.
The much waited for Superstudio's selection of innovative and original objects, proposals, projects that may become icons of new design. A wide and "open mind" selection that values new creative trends: Biomega's bike, included by MoMa in its collection, is a new tech icon of Scandinavia's minimal design; the door that becomes a bed by Tac Design, suitable for small spaces; Cozì Studio's lamps with 3D printed fabric of lace texture; the "flat" solutions to fit books and objects by Lettera G; laser cut metal lamps presented by German Jens Otten; technological and interactive objects by Digital Habits. Everything (or almost everything) directly on sale on the website www.dalani.it in the special Superstudio Selection section.
Ki.D.S., KIDS DESIGN AT SUPERSTUDIO
A new project by Superstudio dedicated to children's world, so lively, so "demanding", so full of possibilities, in cooperation with Paola Noè. A brand-new exhibition involving furniture, objects, publishing, playing, art and much more. Within Ki.D.S., "unduetrestella design week", the successful event recreating a complete apartment where kids are kings; and again the creations suitable for baby by Blue Monkeys Distribution with Oeuf NY and Guum Barcelona, Eco and You, Flavio Lucchini Art, Nidi, Studio delle Alpi.
Artists dealing with interior design, designers approaching the uniqueness of contemporary art, site-specific installations to be lived-in and interacted with. Visionary, provocative, ethic, original, emotional pieces that transform a space with just their presence. There will be much talking about the collective artists and designers exhibition Islamopolitan (Islam+Cosmopolitan) by Maraya Art Center of Sharjah, Capital of Islamic Culture in 2014. Central subject will be the relationship between Islam and Design, a multi-voice conversation exploring gender issues, culture, race, and creed according to a multidisciplinary and ironic approach. The exhibition will stay also on from May 1st to May 14, on the occasion of Expo 2015.
At Superstudio's Art Gallery MyOwnGallery, the exhibition called Imagination, curated by Gisella Borioli and Lella Valtorta, presents a debate between art and design with art works by the resident artist Flavio Lucchini who find analogies, correspondences, reflections in the unique pieces or limited editions of Dilmos, Daniele Papuli, SlideArt, Hand Artis Fabrica, Mamadorè-Expositore, Piazzadispagna9, Tacloban Prevails, Turelli Studio.
In Art.box, window on via Tortona, Dolls/Colorful! art-design installation, which anticipates the open-air exhibition of Flavio Lucchini at Fidenza Village.
Material Connexion presents "Materials Village", the international hub of events and initiatives dedicated to promote the culture of materials. Great architects and companies, personalised structures, brand-new projects inspired by themes of innovation of materials and manufacturing process technologies. Participants: Florim, Turkish Ceramics, Coalesse, 3M, Oikos, Finproject, Elitis, Tile Skin, Oltremateria, Carmon@Carbon, Marcello Cerasuolo, Arpa Industriale, Favini, Pelma.
For the first time, the magnificent world of textile furniture arrives at Superstudio. An art installation that presents the most interesting production in an original way. Among participants Acrylic Couture, Arte-fatto, Christian Fischbacher, Edelgrund, Lisa Corti, Manuel Canovas, SoFarSoNear.
Architectural projects, outside furnishing, hospitality projects and much more are located in the garden of Superstudio Più. On the Roof of Superstudio Più is "Terzo Paradiso - Coltivare la città" by Michelangelo Pistoletto that from vegetable garden turns into a paddy field and a space dedicated to debates on the theme human-nature-design-nourishment. Ivanka presents its interactive concrete house that demonstrate all extraordinary applications and finishing of this material.
A range of exclusive services at SuperDesign Show. Alongside the usual Dada Café (contemporary Italian cuisine) and Superstudio Café (creative Italian cuisine), we added SuperDesign Green Food (salad bar & fresh eating), the SuperDesign Lounge with Valdo Prosecco tasting, Just Juice's juices, parking, press office, accueil, information point, meeting room…
Superstudio renews its synergistic partnership with St. Petersburg Design Week (20th-27th of May 2015) www.spbdw.com.
Also Superstudio takes part in the "Milano Fuori Salone" Committee created for protection and shared communication of fuori salone events through the publication of contents -in dedicated pages- on platform fuorisalone.it.
We would like to thank ASUS for the technology devices supplied to the staff of SuperDesign Show, Press Office and Info Point; Valdo, partner of SuperDesign Lounge, for free tastings of Prosecco and of new Brut Rosè Floral Edition by Fabrizio Sclavi; Abet Laminati with De Rosso for furniture created especially for common spaces; Novacolor for colour works in the SuperDesign Show areas; Dalani for the online selling of Superstudio Selection; Slide for Press Office's furniture and for its "Amore" benches; Bolon for the design flooring.
3 Italia, Aisin, Asahi Glass Company AGC, Beau&Bien, Former, GioPagani Couture, Hyundai Card, Hyundai Motor Company, Ivanka, Izabela Boloz, Jan Kath, LG Hausys, Material Connexion Italia, Ornamenta, Pietro Travaglini Design, Rasori9, Red Star Macalline, Tipart, Vitamin Design.
SELECTED OBJECTS: Biomega, B2U/millenovecento89, Chicco, Cozì Studio, Davide Radaelli Design Studio, Digital Habits, Di-segno+, Dsignedby, Gio.Cavallaro Design, Grado Furniture Design, Iperdimensione, Italyiic / The Contact Store, Jens Otten Produktdesign, Lettera G, Pega D&E, Piscine Desjoyaux, Sikkens, Tac Design.
Ki.D.S.: Blue Monkeys Distribution, Eco and You, Flavio Lucchini Art, Nidi, Studio delle Alpi, unduetrestella design week.
SUPERTEXTILE: Acrylic Couture, Arte-fatto, Christian Fischbacher, Edelgrund, Lisa Corti, Manuel Canovas, SoFarSoNear.
ART-DESIGN EXHIBIT: Islamopolitan (supported by Shurooq), Terzo Paradiso – Coltivare la città by Michelangelo Pistoletto.
Imagination: Daniele Papuli, Dilmos, Flavio Lucchini, Hand Artis Fabrica, Mamadorè-Expositore, Piazzadispagna9, SlideArt, Tacloban Prevails, Turelli Studio.
Colorful!: Flavio Lucchini's Dolls for Fidenza Village.
TEMPORARY SHOPS: Coontemporarymood, Maison 203
Director of Communication and Press Office - Superstudio Group
Chiara Ferella Falda | email@example.com
Phone +39 02 422501 | Fax: +39 02 475851 | Mob. Ph.+39 335 1080528
Press Office - Superstudio Group
Elena Pardini | email@example.com
Phone +39 02 422501 | Fax: +39 02 475851 | Mob. Ph. +39 348 3399463


text:
Hostelworld "meet the world" by Lucky Generals
Rating: 5.0
By Sara Kimberley, campaignlive.co.uk, Monday, 02 August 2010 11:25AM
Foot will take over from Carlson Marketing's current managing director John Hiney, who will leave the agency in September to go on a sabbatical for medical reasons. Foot will report into Carlson's EMEA president Jonathan Harman.
MRM's chief executive Mike Cornwell will take over Foot's responsibilities for the day-to-day running of the agency.
Foot joined MRM in April 2002 as director of data planning, before being promoted to client services director in 2007 after playing a lead role in landing the agency's Microsoft account.
At the same time, Foot also became regional lead for the McCann Worldgroup Nortel account, generating an award-winning acquisition campaign.
In June last year, Foot was appointed to the role of managing partner following a restructure at the agency, which lead to 10% of staff being laid off.
The agency was recently appointed by Kraft Foods to handle its CRM business for its Philadelphia account following a competitive pitch.
This article was first published on campaignlive.co.uk
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Rating: 5.0
Agency: Grey London
Rating: 5.0