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You can now invite anyone to meet at your favorite Starbucks.
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39 year old man | Las Vegas, NV, USA | Seeking women 28-40 within 50 miles
Love-the final frontier...
Think I can describe myself: great listener, big heart, very caring and giving, pretty easy going, no drama, no BS, no kids, very loyal, and I use soap when I shower. I like a wide varity of music- oldies to top 40 to metal to country(you get the idea) I like to go out but also kick it at home. Looking for someone who brings out the best in me and I in them. Someone who compliments me, not just completes me. Submitted from mobile
Camping , Coffee and conversation , Dining out , Fishing/Hunting , Movies/Videos , Music and concerts , Exploring new areas , Shopping/Antiques , Travel/Sightseeing , Watching sports
Auto racing / Motorcross, Billiards / Pool, Bowling, Football, Weights / Machines
I exercise 5 or more times per week.
I have Dogs
My girl's name is Sadie. She is a 6 year old Lab mix I adopted from my sisters Vet.
Don't have any favorite hot spots. Just whatever looks interesting or fun.
College of Southern Nevada, North Las Vegas, NV
For fun I like to -catch a movie, grab a bite, listen to music, engage in conversation, work on my car( its a restoration project-but don't worry, I have a relaible truck I drive every day), work out, visit with my parents and sister.
"Car Guys VS The Bean Counters" by former GM president Bob Lutz.
Z{{Cta}} {{#if HasMoreInfo}} ?{{CtaSecondary}} {{/if}}
|What he is looking for
|6'1" (185cms)
|5'0" (152cms) to 6'0" (182cms)
|Body type:
|About average
|Slender, About average, Curvy, Athletic and toned
|Black, Blue, Brown, Grey, Green, Hazel
|Light brown
|Auburn / Red, Black, Light brown, Dark brown, Blonde, Dark blonde
|No Way
|No Way
|Social Drinker
|Social Drinker
|Law enforcement / Security / Military
|No preference
|$50,001 to $75,000
|Less Than $25,000, $25,001 to $35,000, $35,001 to $50,000, $50,001 to $75,000, $75,001 to $100,000, $100,001 to $150,000, $150,001+
|Never Married
|Never Married, Widow / Widower, Divorced
|Have kids:
|Yes, and they sometimes live at home, No, Yes, and they live away from home, Yes, and they live at home
|Wants kids:
|Not sure
|Definitely, Someday, Not sure, Probably not, No, No, but it's OK if my partner has kids
|White / Caucasian
|Asian, Black / African descent, East Indian, Latino / Hispanic, Middle Eastern, Native American, Pacific Islander, White / Caucasian, Other
|Christian / Catholic
|Agnostic, Atheist, Buddhist / Taoist, Christian / Catholic, Christian / LDS, Christian / Protestant, Hindu, Jewish, Spiritual but not religious, Other, Christian / Other
|Some college
|Some college, Associates degree, Bachelors degree, Graduate degree, PhD / Post Doctoral


text: Default Prime writer Kyree Leary is a huge fan of the Mass Effect and Assassin's Creed games. Despite him already own the games separately, he was a little excited to hear about their upcoming trilogies/collections. This feeling was ruined, however, when he found out that they would not be the complete, all-in-one, collections they should strive to be.

subset: commoncrawl


text:
Originally written on Inside the Hall | Last updated 10/5/12
When the class of 2009 arrived in Bloomington in June of that year, the program was coming off a 6-25 season that included a 1-17 record in the Big Ten. Player driven leadership had yet to manifest itself.Move the clock forward three years as Christian Watford, Derek Elston and Jordan Hulls continue their preparation for their final season in Bloomington and it's clear the upperclassmen are working to build relationships and expectations for the four newest members of the program.The 2009 group had no one to pull them aside and serve as role models during their adjustment period to college. In fact, Indiana's hopes for success during the 2009-2010 season, Tom Crean's second year, were largely pinned on the freshman leading the way.That isn't the case for Hanner Mosquera-Perea, Jeremy Hollowell, Peter Jurkin and Yogi Ferrell, who have dropped the "Movement" moniker and are now just Hoosiers."We tried something new with the freshmen, kind of grabbing a freshman and taking them along, ...
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text:
The phrase "Hair of the Dog that bit you" goes back to medieval times when dog bites were common. They could lead to infections and even amputations. It was believed that if bitten, a citizen must find the specific dog, cut off some fur and mix it into a paste to apply to the wound!
Today the phrase refers to the next morning hangover. It is commonly held that a drink of the same kind that "bit" you the night before will help cure the hangover. Maybe, maybe not, but after a few you don't care. We recommend our World Famous Bloody Mary!
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text:
accidental releases Companies in Micronesia
Category: Health & Safety ×
Subcategory: Workplace Safety ×
Keyword: accidental releases ×
Location: Australasia ×
Location: Micronesia ×
The Training Network
based in Durham, NORTH CAROLINA (USA)
The Training Network (formerly known as Long Island Productions) produces and distributes safety training videos, safety training kits, and other safety training products to assist organizations with OSHA Compliance, workplace safety and Human Resource training issues.Founded in 1981, the Training Network offers competitive prices on over 900 safety training and human ...
BREEZE Software and Data / Trinity Consultants
based in Dallas, TEXAS (USA)
BREEZE® modeling software predicts the impact of air emissions, fires, and explosions. Air dispersion models such as AERMOD/ISC and CALPUFF include many productivity-enhancing features such as fully integrated GIS capabilities. BREEZE Incident Analyst and LFG Fire/Risk products are used to analyze numerous accident scenarios including dense/jet gas releases, LNG ruptures, ...
Lakes Environmental Software
based in Waterloo, ONTARIO (CANADA)
Lakes Environmental is committed to supplying robust and easy-to-use air dispersion modeling software to consulting companies, industries, governmental agencies and academia. The introduction of Lakes Environmental's graphical Microsoft Windows-based interfaces revolutionized the field of air dispersion modeling software. Since 1995, Lakes Environmental has been ...
GexCon AS
based in Bergen, NORWAY
GexCon AS is a world-leading company in the field of safety and risk management and advanced dispersion, explosion and fire modelling. GexCon's experience arises from detailed knowledge of explosion phenomena built up throughout years of extensive research projects, carrying out safety assessments, performing accident investigations and performing physical testing at the ...
based in Campbelltown, AUSTRALIA
Severon is a leading provider of electrical power engineering products and services.From cutting edge engineering products, to unparalleled technical support and services, Severon offers each of our clients a true business advantage.Our services cover the full asset spectrum both in size and lifecycle from the creation of new assets to services that sustain and enhance ...
Loto Master Inc.
based in Bangalore, INDIA
LOTOMASTER offers a complete line of Safety Lockout/Tagout products. Our wide range of Lockout / Tagout accessories includes safety padlocks, valve Lockouts, electrical Lockouts, Cable Lockouts, plug covers and much more. Available individually or in modular kits and stations, these Lockout / Tagout products are easy and effective in use. LOTOMASTER products and ...
Brady Corporation
based in Milwaukee, WISCONSIN (USA)
Brady identifies and protects products, people, and premises with high performance labels, printers, software, safety & facility identification products, precision die-cut parts, and Lockout/Tagout products. Brady`s LINK360 Software provides all the tools you need to create an effective, compliant energy control program with standardized procedures that are easy to ...
based in Subiaco, AUSTRALIA
Fastwave specialises in developing integrated, real time data acquisition systems for monitoring, controlling and tracking equipment anywhere in the world – on land, in the air, at sea or even underwater. By combining subsea, satellite and internet communication technologies, we can deliver real-time data from the sea-floor, as well as the ocean surface. Since 2001, ...
EFI Global, Inc.
based in Humble, TEXAS (USA)
EFI Global is a full-service environmental, engineering, and fire consulting firm serving commercial, industrial, institutional, insurance, government, public and private entities. Projects include Environmental Site Assessments (ESA), Asbestos/Lead, Brownfield Services, Cleanup Monitoring, Indoor Air Quality/Mold, Petroleum Management, and Regulatory Compliance We ...
based in Oklahoma City, OKLAHOMA (USA)
Online safety training for organizations of all shapes and sizes. We provide innovative e-learning solutions to meet your professional development, regulatory compliance, and risk management challenges. Our online safety training solution provides training for your organization 24 hours a day, 7 days a week.
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Previous Episode | Next Episode
The Spy Who Didn't Love MeThe Spy Who Didn't Love Me (2003) Season 1 Episode 103-B- Duck Dodgers Cartoon Episode Guide by Dave Koch
This page has been viewed 10 times this month, and 530 times total.
- 2003
- Warner Bros. Television Animation, Cartoon Network Studios
- Duck Dodgers Episode Guide
- Cartoon Characters: Duck Dodgers, The Eager Young Space Cadet, Martian Commander X-2, Captain Star Johnson, Dr. I.Q. High, Centurion Robots, The President of Outer Space, Dr. Yoshimi.
- Vocal Talent: Joe Alaskey (Duck Dodgers, Martian Commander X-2), Bob Bergen (The Eager Young Space Cadet), Richard McGonagle (Dr. I.Q. High), Michael Dorn (Centurion Robots), Tom Kane (The President of Outer Space), Lauren Tom (Dr. Yoshimi).
- Directed By Spike Brandt, Tony Cervone.
- Produced By Paul Dini, Tom Minton, Linda M. Steiner.
Executive Producer: Sander Schwartz.
Supervising Producers: Spike Brandt, Tony Cervone.
Associate Producer: Bobbie Page.
- Written By Spike Brandt, Tony Cervone, Paul Dini, Tom Minton.
- Edited By Rob Desales.
Assistant Film Editor: Myra Owyang.
Additional Crew:
- Created By: Spike Brandt, Tony Cervone.
- Art Direction: Ted Blackman, Mark Whiting.
- Casting and Voice Direction: Collette Sunderman.
- Storyboard: Spike Brandt, Tony Cervone, Doug McCarthy.
- Animation Timing: Jeff Hall, Kunio Shimamura, Kirk Tingblad.
- Character Design: Spike Brandt, Tony Cervone, Scott Shawi.
- BG Paint: Russell Chong, Dennis Durrell, Stephen Nicodemus, Chu-Hui Song, Micki Zurcher.
- Additional Camera Effects: Andy Jolliff.
- Prop Design: Bruce Largent.
- BG Key Design: Fred Gardner, Kelsey Mann.
- Model Cleanup: Mark Cote, Doug Ninneman.
- Additional Material: Dean Wellins.
- Director of Ink and Paint: Geno DuBois.
- Color Key: Linda Redondo.
- Mark-Up/Painters: Kim Bowen, Eric Nordberg.
- Animation Checking: Jan Browning, Susan Burke, Chuck Gefre, Karl Jacobs, Chuck Martin, Denise M. Mitchell, Justin Schultz.
- Director of Technical Operations: Bradford H. Keatts.
- Assistant Production Manager of Technical Operations: John Voralik.
- Supervising Online Editor: Bradford H. Keatts.
- Online Editor: Tony Tedford.
- Supervising Dialogue/ADR Editor: Mark A. Keatts.
- ADR/Dialogue Editors: Kelly Ann Foley, Kerry Iverson, Mark Keefer.
- Recording Facility: Warner Bros. Animation.
- Supervising Recording Engineer: Edwin O. Collins.
- Recording Machine Operators: Jeff O. Collins, Preston Oliver.
- Sound Reading: Carol Iverson, Fred Salinas.
- Re-Recording Facility: DigiPost.TV.
- Sound Effects Design Editorial: DigiPost.TV, Robert Hargreaves, M.P.S.E., George Brooks.
- Re-Recording Engineers: Robert Hargreaves, John K. Hegedes.
- Music Editor: Tim Isle.
- Music Mixer: Mako Sujishi.
- Main Title Design: Peter Girardi, Spike Brandt, Tony Cervone.
- Main Title: Funny Garbage.
- Animation Services: Yearim Productions Co., Ltd.
- Animation Directors: Kim Joong-Ho, Kim Song-Whan, Kim Young-Sik.
- Layout Artists: Sung-Il Hong, Seung-Jik Kim.
- Animation: Jong-Soo Choi, Young-Soo Chun, Sang-Chul Sohn, Gi-Hong Jeong, Hoon-Tae Kim, Gi-Dong Lee.
- Scan: Mi-Kyung Kim, Sang-Bong Oh.
- Color: Se-Young Ham, Soon-Im Song, Soon-Jeong Son, Ja-Young Kim, Mi-Sun Lee, Sun-Hui Moon, Jin-Hui Park, Rea-A Park, Sung-Ae Park.
- CGI Animation Services: Liquid Animation.
- CGI Director: Michael Viner.
- 3D Artists: Cameron Loney, Raph Young, Daniel Phillis, Ross Anderson, Heidy Villafane.
- CGI Producer: Stephen Viner.
- CGI Line Producer: Geoffrey Viner.
- Assistant CGI Director: Gary Timpson.
- CGI Production Manager: Zoe Copcutt.
- CGI Assistant Production Manager: Jesse Silver.
- Assistant Production Managers: Marlene Fenton, Marcus Irvin, Michelle Pniewski.
- Production Coordinators: Wendy Guin, Jason Wyatt.
- Production Administrators: Michael Diaz, Jackie Olsommer, Mary Parkinson, Amy E. Wagner, Thommy Wojciechowski.
- Casting Administrator: Liz Carroll.
- Production Accounting: Athena Christianakis, Luisa Guzman, Duke Logan.
- Business and Legal Affairs: Debi Dean, Michael Lalla, Bonnie Negrete, Peter Steckelman.
- Production Supervision: Margaret M. Dean, Toshi Hiruma, Howard Schwartz.
- Development & Creative Supervision: Kim Christianson, Christopher Keenan.
- Production Management: Andy Lewis.
- Executive in Charge of Production for Cartoon Network: Sam Register.
- Vice President of Post Production: Tim Iverson.
- Post Production Supervisor: Bonnie Buckner.
- Post Produtcion Coordinator: Michael Miscio.
Special Thanks to Charles M. Jones
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Cartoon Summary:
Duck Dodgers is ordered to deliver a spy to the planet Andromeda 6 in order to lead a Resistance Group against Martians who are currently colonizing the planet.... (more)
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text:
Darion Caldwell Is Tough!!!!!!!!
Darion Caldwell
Dustin Schlatter
Darion Caldwell Is Tough!!!!!!!!
My wife's steak is pretty tough then comes Chuck Norris, but next to that comes Dustin Schlatter, cute fuzzy bunnies and THEN Darrion Caldwell....
"Light travels faster than sound. This is why some people appear bright until they speak."
I don't even know how to make a poll?? (That's not saying much)
Things that are tough:
Tuff Hedeman
Glad Trash Bags
"Light travels faster than sound. This is why some people appear bright until they speak."
This would be a good match.
Matt Epperly
174 lbs
Virginia Tech
The Scuffle has been webcasted by UNC Greensboro at least the past two years, and the quality has been pretty solid.
Obviously theres no guarantee he and Dustin meet up, but that'll probably be your best bet to see them against each other before NCAA's.
RIP Jacob Schlottke - 1984-2011
"If Cornell finishes ahead of Iowa with five all americans I'll jump into the Des Moines River after finals." -Herkey#1 8/16/12


text:
Sony videogame line-up flexes motion control
Sony on Thursday unveiled a holiday season line-up of PlayStation 3 videogames tailored for motion control using the Japanese entertainment titan's Move gear.
Sony on Thursday unveiled a holiday season line-up of PlayStation 3 videogames tailored for motion control using the Japanese entertainment titan's Move gear.
Asia's biggest annual video game industry event got underway in Japan on Thursday, with games for phones and tablets challenging traditional console kings Sony, Microsoft and Nintendo.
Nintendo is readying an array of video games for the holidays in an aggressive attempt at catch-up for lost time from the sales delay of the 3DS portable machine last year.
Sony's first tablet computer will hit the Japanese market on September 17 as the company looks to take on Apple's popular iPad, the electronics giant said Thursday.
Sony Computer Entertainment America on Wednesday revealed a plan to invest $20 million in unique games tailored exclusively for PlayStation Network (PSN).
Videogame publishing titan Ubisoft announced Tuesday that it is buying a French developer specializing in games played free on the Internet.
(AP) -- Still reeling from a series of high-profile hacker attacks, Sony has named Andrew House as the president and group CEO of its video game unit, Sony Computer Entertainment.
French videogame titan Ubisoft is throwing its weight behind Nintendo's second-generation Wii U videogame console.
(AP) -- The head of the Sony Corp. unit that makes the PlayStation 3 game console says there's no going back on a push to offer always-connected play despite a series of hacking attacks that downed its network and will cost ...
Finnish record labels said Thursday they filed a petition in court to block access to The Pirate Bay, a popular Swedish website that provides access to copyrighted music, movies, and other material.
Sony chief Howard Stringer has warned he can no longer guarantee the security of the electronics giant's gaming network in the "bad new world" of cybercrime after one of the biggest Internet data breaches.
Japanese entertainment and technology giant Sony faces a battle to regain the trust of millions of consumers after online networks integral to its strategy were hacked, say analysts.
Rovio's "Angry Birds" is landing on Chrome in the first version of the addictively popular smartphone and tablet game tailored for play on a computer Web browser.
Sony said Saturday about 2,500 customers' names and partial addresses stolen by hackers had been discovered posted online as it struggled to recover from the biggest-ever Internet security break-in.
US videogame titan Electronic Arts (EA) on Tuesday announced it is buying the Australian mobile game maker behind hit titles "Flight Control" and "Real Racing" for play on iPhones or iPads.


text:
The Operator
By Regal_Rumble_Man Comments
Green Eyes Red Dragon
"What would you do if you were the strongest man in the world, the strongest thing in the world, mightier than the machine?" He made himself guess answers for that rhetorical inquiry. "I would run the universe single-handed. I would scorn the universe and turn it to my own ends. I would be a criminal. I would rip open banks and gut them. I would kill and destroy. I would be a secret, invisible blight. I would set out to stamp crime off the earth."
a colorful figure with an impressive appearance, a powerful body, and overdeveloped mind.
Name: Samyewel Pestle Smerk
Age: 21
Height: 5' 11"
Weight: 175 lb.
Birthday: February 11
Work: Pedagogue
Religion: Syncretism (Objectivist [his belief that there can only be good and evil, and no moral grey area.]; Utopian; Utilitarian; Scientism; Existentialism; Humanist; Machiavellian; Transhumanism; Consequentialist)
Fav. color: Scarlet
Fav. Flower: Corpse Flower
Hobby: collecting artifacts
Inspired by William Tecumseh Sherman, Andrew Jackson, Theodore Roosevelt, Dwight D, Eisenhower, Loki, Doctor Doom, Mandarin and Kang the Conqueror
The Red Haired Enigma, master swordsman and revolutionary is a versatile character; he can use various armaments and lost technology, allowing him to deal massive amount of damage to his adversaries. Anything from a Sword to the sharp edge of a playing card, assuming Operator can lift it, can be employed as a weapon. Operator was adept at getting his enemies to turn against each other and winning through a combination of fisticuffs and subterfuge (having bested even Daxamites in combat).
Sameyel has a specific task in Life, to improve upon the world, and obliterate the cronyism politick who appear to be against human progress. The main cause of going on this quest is a dog named Smith; she was with him during his youth, and was killed by a shadow government mess up.On his quest he'll find plenty of knowledge and befriend various people to aid him in his struggle.
A Byronic hero exhibits several characteristic traits, and in many ways he can be considered a rebel. The Byronic hero does not possess "heroic virtue" in the usual sense; instead, he has many dark qualities. With regard to his intellectual capacity, self-respect, and hypersensitivity, the Byronic hero is "larger than life," and "with the loss of his titanic passions, his pride, and his certainty of self-identity, he loses also his status as [a traditional] hero".
He is usually isolated from society as a wanderer or is in exile of some kind. It does not matter whether this social separation is imposed upon him by some external force or is self-imposed. Often the Byronic hero is moody by nature or passionate about a particular issue. He also has emotional and intellectual capacities, which are superior to the average man. These heightened abilities force the Byronic hero to be arrogant, confident, abnormally sensitive, and extremely conscious of himself. Sometimes, this is to the point of nihilism resulting in his rebellion against life itself. In one form or another, he rejects the values and moral codes of society and because of this he is often unrepentant by society's standards.
Character Outlook
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. This is not a way of life at all in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron.
Dwight D. Eisenhower, From a speech before the American Society of Newspaper Editors, April 16, 1953
He lives in the darkness waiting for the chance for his purpose to come into effect once again. Sam was treated like a heretic for having a different viewpoint. Today one sees a lot of that. When a leader offers a viewpoint different from the media, the legal system, or the major political parties, that person becomes branded a heretic, shunned, ignored and abused. Sam was a great man for standing his ground and maintaining his viewpoint even when forced to publically state otherwise. In the end, he prevailed. For keeping his viewpoint, expeditiously agreeing with the powers when necessary and ultimately prevailing, he is a hero.
He is free, authentic, and absurd. And he embrace it. He is the most unique of individuals and is set apart from society, and in his alienation - he is the ones who understood society the most.
the one who is willing to risk all for the sake of enhancement of humanity
The main difficulty with his Übermensch ideals of the future is that he combines so many qualities that it is hard to imagine them all existing simultaneously within the same personality. He is joyful yet serious. He is full of Dionysian fury and also very self-possessed. Perhaps this is no more than saying that he is truly an Übermensch and that such contradictions are the source both of his strength and his comprehensiveness.
"The word "we" crushes all beneath it, and that which is white and that which is black are lost equally in the gray of it."
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction."
"You must choose one side or the other. Any compromise between good and evil only hurts the good and helps the evil."
An overman is someone who can establish his own values as the world in which others live their lives. This means an overman can affect and influence the lives of others. In other words, an overman has his own values, independent of others, which affects and dominates others lives that may not have predetermined values but only herd instinct. An overman is then someone who has a life which is not merely to live each day with no meanings when nothing in the past and future is more important than the present, or more precisely, the pleasure and happiness in the present, but with the purpose for humanity.
He will be like a god, surveying the whole of time both past and present from his mountain peak.
He has the power, but tries to avoid using it in non-peaceable ways. His opinions appear to change over time, though in many situations he can be classified as a pacifist, reflecting a dislike of war. Sam favored the use of diplomacy over aggression, he believes that education is the solution of the majority of conflicts. He is sickened by the lack of selfless altruism he sees around him.
A traditional hero usually emerges in a time of conflict: an evil force threatens peace and a world in crisis cries out for someone to step up. He is thrown into action by the bigger circumstances. The greater the evil, the more epic his heroic act. And he usually quietly returns to ordinary life after world order is restored. His value is significantly diminished in a conflict-free environment.
He would much rather not fight, but, being a revolutionary futurist, the odd's of this are not very good. Rather than use his flambard or brawn, Sam would prefer inventing some device or clever apparatus to foil the foe. A world in harmony is when he is thriving, producing and creating the most. The less turmoil the world is in, the greater their heroic acts.
"Any man who claims the right to another's efforts or life automatically renounces the concepts of rights and their protection of his right to his own legitimate efforts and life."
He is driven by his A=A / black and white ideals to fight the evil (black) with the powers of good (white) through means of physical intervention and verbal philosophizing. He is known for his uncompromising principles and incorruptibility. Sam always had a very clear sense of right and wrong, and was always willing to take great risks in the service of what was right. He does not kill anymore if he can help it but he has left many crooks lying in dark alleys, skulls fractured, lungs punctured, internal injuries. Without medical intervention, not all of them wound up alive.
"One, however, who becomes prince by favour of the populace, must maintain its friendship, which he will find easy, the people asking nothing but not to be oppressed."
Sam' provides a consequentialist argument for his actions. Pure consequentialists believe that actions must be judged according to the value of their outcomes. Thus if the death of a few Terrorists in 9/11 is preferable to the death of thousands in the ensuing wars, it is better to murder a few Terrorists. Giving his opponents a 'Moral Checkmate'. His major opponents holds that some actions are intrinsically wrong and must be condemned irrespective of any beneficial outcomes they may produce (deontological ethics). "As much happiness for as many people" principle and superheroes' "for the greater good" mentality.Sam's most common criticism of ignoring the rules in favor of the outcome, or "the ends justify the means" attitude, such as treating the criminals in the equation as a non-human entity.
Heroes in superhero fiction almost always constitute a ruling class. By defending the world as-is, heroes prevent it from changing and lock it in status quo. Villains try to change it.
His general outlook on other heroes. Sam is mostly interested in his work, creating technologies from his unique understanding of scientific principles. Showing the wisdom to not let his breakthroughs and discoveries fall into the wrong hands. (Even if it did he would personally 'correct' the mistake) When he realized that his technology could be used as a military weapon against the fellow man, he fought the Government to stop their claims on the technology. When he found out that his weapons were being sold on the black market to terrorists, he closes all weapons manufacturing and ending all government contracts.
Sam looks into what it is about them that is human, then decide what is necessary, what he can change to make better, and what he can completely get rid of. They need to decide what they want to evolve into.
Traditional human values do not concern him. Sexuality, life, death, their place in the world and in the universe are all different to Sam. However he does work that elevates life, making the world a better place (arguably) for his having been there. Sam plan is to make every "normal" person into a super-being through his technology, so that super-heroes with their "innate" powers will no longer be special. His goal of elevating mankind to the level of super-hero through technology is indeed rational. The Operator directs his energies not to apprehending petty criminals or foiling dastardly plots, but to actually making his world a better place.
A prince who has a strong city and doesn't make anyone hate him, cannot be assaulted, and if he would be the assailant would by very discriminated. A superhero who has strong morals and does not make anyone hate him then he will not be assaulted, but if he becomes the person to harm others then he will be discriminated against.
Sam has his foundations good, otherwise he is certain to be ruined." A ruler must have good foundations because if they don't then they will fall. A superhero must have a good foundation too keep his morals in order, and what he/she does.
"For a prince must have two kinds of fear: one internal as regards his subjects, one external as regards foreign powers."
Any ruler will need to have a couple of fears; one fear is to be afraid of what their capable of, and the second is to fear what their opponents are capable of A superhero needs to know what he is capable of and learn how to control in, and they must also be able to know how to defend themselves against their biggest enemies.
Superhero worlds are not utopias because their evil is strong enough to limit their good.
He ultimately wants to remake the world in his image, ending war and famine and granting superpowers to all who desire them. if superheroes truly cared about justice, would they allow famine, poverty, and war to exist? Sam believe that their inaction is as criminal as those felonies we went to prison for. Preserving the world and not daring to change it means keeping food from the hungry. Keeping the crippled in wheelchairs. Bowing to the status quo of human suffering. But they save people only to send them back to their old lives. Back to their bills, back to their useless jobs, back to their suffering. If they were really the heroes they claim to be, they'd save them from those same lives as well. They're the monsters, really, to have allowed things to go on the way they have. Why don't the heroes fight for true, lasting justice? Why do they permit suffering to go on when they could eliminate it?
What counts is not necessarily the size of the dog in the fight – it's the size of the fight in the dog.
Dwight D. Eisenhower, speech to the Republican National Committee, January 31, 1958
Sameyel Smerk, is the product of a scientific experiment. The test-tube-baby grown from the cells of various metahumans, with preimplantational ectogenesis (in vitro maturation, fertilization and early embryonic development). Then put through various DNA experimentation in his fetal state. Created by [REDACTED], a powerful pan-psionic who invented a serum that he then injects into into the fetus, resulting in a hero significantly more powerful than others. The basic foundations that eventually puts him in the path of becoming a super-genius hero.
A new nemesis for the embryo arrived in the form of Marx, Sam's twin brother whom he killed in the womb. The fetal Sam recognized him as competition, his own personal "nemesis", and devoured him until he was assimilated. It appears that Sam can disguise himself as an average human by eating their brains to absorb their memories and look like the human they devoured
Sam was a specimen who escaped from a underground faculty after being injected with a retro-virus made from metahuman DNA.The creature escaped once, and fed upon the body and mind of the neighbor's child Samuel Hines. Samuel's memories provide the creature with a template to understand his environment, and the composite being takes over Sam's identity.
Sam had learned to speak before his abandonment, for he is a rare example of a feral child learning to talk coherently. He had very dark skin, long hooked fingernails, matted hair and calluses on his palms, elbows and knees. His diet consisted of birds, frogs and fish, leaves, branches and roots. Given a rabbit, he immediately skinned and devoured it. "His fingers and in particular her thumbs, were extraordinarily large,". He is said to have used his thumbs to dig out roots and swing from tree to tree like a monkey. He was a very fast runner and had phenomenally sharp eyesight. When the [REDACTED], passed through Sam in 19XX , she heard about the boy and took her hunting, where he outran and killed stags.
At the time the child ran on all fours faster than an adult man could run, whilst in dodging in and out of bushes and other obstacles he was much cleverer and quicker. His knees had hard callosities on them and his toes were retained upright almost at right angles to his instep. The palms of his hands and pads of his toes and thumbs were also covered with very tough horny skin. When first caught, he bit and fought with everyone and any wretched village fowl which came within his reach was seized, torn to pieces and eaten with extraordinary rapidity. He refused all cooked food and slept on a mattress in a dark corner of his room. He refused bread, preferring to strip the bark from green twigs and suck on the sap; but he eventually learnt to eat fruit and vegetables. He shared several characteristics with his 'community': sharpened teeth, craving for blood, earth-eating, chicken-hunting, love of darkness and friendship with dogs and jackals.
Fortunately for little Sam, he is born with the proportional strength of an ant and the leaping ability of a grasshopper. His strength, speed, and durability far surpass all theoretical human limits ( nothing less than a bursting shell can pierce his skin). He tries to keep his abilities hidden, but the secret always comes out, ruining whatever situation he may be in. What he really wants is acceptance.
a man who possessed so much strength and power as to be utterly alone in the world, without peer, until one day he finds a brother who can match him.
Reportedly a child prodigy, with an IQ of 210, Sam spoke his first words aged just 4 months old, and amazed a succession of nannies and governesses with his intellectual precocity. As a child, he tortured stray dogs using a knife that he frequently carried with him. He had some type of head injury around the age of four and spent time in an institute for the disabled as a child.
Sam's intelligence set him apart from his contemporaries, and the boy had difficulty making friends when he started school, a trait that continued throughout his education, made more difficult by his own superior attitude, in relation to both his family's wealth and his own intelligence. As Sam grows older he becomes an "incredibly" wealthy entrepreneur through his inventions. Patents derived from his own technology using proxies in the form of shell companies to hide the source of the technology made Sam one of the richest individuals.
Sam. Once a simple meta himself, he was a regular youth, set to be the first kid in space, the pilot of an experimental space capsule during the his childhood, until a crack in the ship's hull created an explosion that hurled him toward a radioactive energy balance, the cosmic rays altered his appearance and mind giving him enhanced strength and intelligence. He trained his new body and expanded his knowledge and skill through meditation, soon being able to manipulate life merely by thought. With his new abilities he created a whole civilization from his thoughts from the bacterias in the moisture of planets and once he established his community he created an immense bioship and pioneers to help him explore other worlds.
The public and scientific community at large dismisses his reports as fiction and social satire. His reports on events on that alternate world will cause controversies in the halls of academia that may never be resolved. Sam's reports of mind controlling aliens are largely dismissed by the scientific community. The physical evidence he produces is confiscated by elements within the World Government. He attempts to clean up corrupt politicians and influence peddlers in Washington and fails completely. His reports data contributes towards limited success in world metagene research. Number of metahumans begins to significantly increase. Advances in metagene research threatens international stability in the world. The world government publicly places moratorium on metagene research, signing metagene anti-proliferation treaty.
Sam's also conducted mad experiments on dogs. He made a crude autojektor (a heart and lung machine). By using this homemade machine, Sam kept the heads of severed dogs alive. In a science fair, he displayed one of the heads in front of an audience. To prove it was real, he banged a hammer on the table. The head flinched. When a light was shone in its eyes, the eyes blinked. And when it was fed a piece of cheese, the remnants promptly popped out of the esophageal tube, much to the displeasure of disgusted viewers.
When Sam was eleven years old he suffers an 'experimental' automobile collision where he had yet another head injury. The accident caused a blood clot in the brain. However, the blood clot was not discovered until he was sixteen. From the age of eleven to sixteen he suffered a series of blackouts caused by the clot, yet the blackouts ceased when he was given medication to dissolve the blockage in the brain.
When Sam was 14, he was strongly suspected of being responsible for strangling two prize geese owned by one of the officers of his school; however, no proof was found and it was not noted on his records. [REDACTED] takes on the teen prodigy as a lab assistant.
In front of an audience, he conducted an experiment on a hung murderer. He applied conducting rods to the man's rectum, whereby the dean man began to punch the air, and his legs began to kick and flinch. Rods applied to the face made it clench and quiver. The left eye popped open. Several people present feared the man had come back to life, and had he actually sprung forth, he would have to be re-executed. One individual was so horrified, that shortly upon leaving the spectacle, he reportedly died.
The second experiment involved an incision in the nape of the neck. Part of the vertebra was removed. An incision was then made in the left hip. Then a cut was made in the heel. Two rods connected to a battery were placed in the neck and hip, which caused great, uncontrollable convulsions. The 2nd rod was then placed into the heel, whereby the left leg kicked with such force, that it nearly knocked over an assistant. The 2nd experiment made the diaphragm of the specimen's chest rise and lower, as if he were breathing again.
Sam had reported that had specimen's blood not been drained, or his neck broken from the hanging, he was sure he could bring him back to life. The 3rd experiment showed the extraordinary facial expressions exhibited when Sam made an incision in specimen's forehead. The rod was inserted, and specimen's face began to show emotions of anger, horror, despair, anguish, and hideous, contorted smiles. The expressions scared viewers so badly, that one doctor who was known to have a strong stomach, passed out on the spot. The final experiment had people believing that specimen was indeed alive. A cut was made into the forefinger. Once the rod was inserted, specimen began to raise his hand and point to people in the audience. Needless to say, many were horrified.
At free time, Sam did a number of twin studies. After the experiment was over, these twins were usually murdered and their bodies dissected. He supervised an operation by which two children were sewn together to create conjoined twins; the hands of the children became badly infected where the veins had been resected. He is reported to have bled some to death this way.
Likable and good-looking, Sam found it easy to lure young women to go with him. He fed the women scraps, dog food, and even the remains of one of the women who he had killed.
Some of the numerous experiments committed by Sam in the laboratories include: vivisection of living people (including pregnant women who were abandoned by hospitals), prisoners had limbs amputated and reattached to other parts of their body, some prisoners had parts of their bodies frozen and thawed to study the resulting untreated gangrene. Humans were also used as living test cases for grenades and flame throwers. Prisoners were injected with inoculations of disease, disguised as vaccinations, to study their effects. To study the effects of untreated venereal diseases, male and female prisoners were deliberately infected with syphilis and gonorrhea via injection, then studied.
At the age of 15, he murdered his grandparents and was committed to a state hospital for a time.
As a teenager, it became apparent that Sam was different from other people because of his endless need for food. His parents eventually had to disown him because Sam ate everything in the house, including the pets. He would swallow corks, stones, live animals, and whole apples. To satisfy his hunger, Sam would eat anything available from the town gutters and garbage piles. He would capture, kill, and disembowel various animals, which he would then devour raw, sometimes mixing the raw organs with Coca-Cola in a blender and drinking the concoction like a milkshake.
Sameyel Smerk began to gain great wealth and power for himself, first with opportunities through the use of his mental faculties and then through gambling and the manipulation of the stock market. He would swallow enemy documents, pass through his property, and recover them from his stool once safely at his destination.
In this respect Sam noted that a number of trials using stock-market figures to produce significant results. Because stock market figures are of huge financial interest and importance to a large number of people, it is in his experiments that manipulation of the stock market through PK could be beneficial. Odd behavior was clearly ingrained in this man, who glued money to the walls of his home.
a bright, uniquely talented guy who enjoys beating the system.
Sam would later describe him as 'amoral' rather than 'immoral': he simply didn't see why he shouldn't have anything he wanted, and would go to any lengths to satisfy his desires. He enjoys matching what he can do against what his enemies can do. Sam is not interested in helping others with his powers. He is more concerned with finding something that he can do with his strength that will bring him glory, and not result in the fear and hatred he is used to.
Having accomplished all of his goals by the time he was in his early 20s, Sam felt there were no challenges left for him to pursue, leading him towards suicidal tendencies. Sam by this time realized that he had become a complete monster and attempted to use his powers for good. Upon seeing a child falling from a bridge, Sam reacted quickly and saved him.
His bizarre ability soon caught the attention of the government and Sam was the subject of a series of medical experiments to test his eating capacity. While at the facility getting treated, Sam would sneak out of his room and scavenge for entrails left in gutters, rubbish heaps, and outside butcher shops.
He often shared with the staff fantasies about killing rabbits. He was once found with blood smeared around his mouth – hospital staff discovered he had been drinking the blood of birds; he had thrown the birds' corpses out of his hospital room window.
He attempted to drink the blood of other patients in the hospital and looted the corpses in the morgue. After falling under suspicion of eating a toddler, Sam was ejected from the compound. Sam is then given a series of procedural 'treatments', then relocated to a Research Facility.
There have been more than 230 suppression orders in the case and the government is extremely reluctant to release any information about the cannibalism. He dismembered and cannibalized his victims.
By a powerful secret government sponsored corporation that specializes in military and defense projects. They want him to take part in some special Psi experiments and he is subsequently trained to use his powers more effectively, hoping to harvest his abilities. Sam quickly harnesses his new understanding for personal benefit because of a phase of megalomania. He advances his career by jeopardizing that of his superiors. He blackmails his colleagues. His power has only increased during his captivity. The doctors succeeded in augmenting his psi-capacity through hypnotic suggestion but, as a consequence, this hypnosis also altered his mind, making him unable to dream.
Sam even attends a seminar on telepathy and the phenomenon of 'browsing' and spectacularly overpowers the person who is giving simple demonstrations. This is where the poor guy's head explodes. Sam's dishonesty becomes evident to the doctor, who can see that Sam is trying to deceive him. Sam apparently has to share with the psychiatrist so he "borrows" a fellow prisoner's dreams. However, once the fellow prisoner commits suicide. Despite the initial evidence of deceptiveness on Sam's part, the doctor eventually gets him released.
The facility charts Sam's life from lonely youth to invincible soldier to disillusioned veteran. Then life changes as he catches some government agents, who've murdered Smith and are trying to kidnap the puppies, by staring them down and proclaiming to them each, "You're blind." The agents both fall to the ground, flailing in spontaneous blindness. When Sam realizes that psionics can be used for good, he re-brands himself. He repents to his wrongdoings. Sam is declared MIA after vanishing during a mission in Antartica.
The Agency is dissolved. Its metahuman operatives are released from service. It was at this time that Sam recalled well the devastation of the recent wars in Middle East and reasoned that the chaos of war and all that it entailed would be detrimental in helping him to improve mankind as its helper. When he is offered the chance to do some "unofficial" work as a superhero he jumps at the chance without even properly knowing what it is about. Sam thus used his mental powers to disrupt a pre-War build ups, but just before he could accomplish any lasting change, he decided to make a radical movement.
Governments and corporations are up to really scary things behind closed doors
The world was fast approaching an age where anonymity could be in question. Before, the long-lived and powerful Operator could enjoy moving from place to place without compromising questions or confusing identities. More often than not, he fell victim time and time again to bigotry and hatred born from fear. He proposed to go 'off the grid', to lessen the chances that anyone would learn the existence of his legacy. Sam assumes multiple cover identities, establishes a network of agents, and begins his war on crime as The Operator. Using technology and data gathered from his many enemies, the remains of lost technology that had been given into the hands of his father, and his own genius, The Operator lays the foundation of his goals.
Operator knows he must make good use of his powers to help people, which he does with delight and often humor. His life is dedicated to that purpose, and he feels genuine pleasure and pride in his accomplishments.
There is nothing wrong with America that the faith, love of freedom, intelligence and energy of her citizens cannot cure.
Dwight D. Eisenhower
Physical Profile
Despite his unusual diet and endless need for meat, Sam was of normal sized man with no signs of mental illness
Operator's generally seen with crimson, free-flowing clothing with a large vermillion and a yellow scabbard. His scabbard represents him in most respects. His red hair and alien jade eyes seem to pierce all those who look at him. He stands tall, and walks proudly. He has a muscular frame, although it cannot be seen underneath his robes.
Due to all his training at a young age he's very well built. He isn't so burly, but he's got a good sword arm. His hair is wavy and crimson, and his eyes are green as gemstones. He wears a red Color shirt, laced in yellow, and under that is a black shirt. He wears three belts, one match his suit, another is yellow but very old and kind of rugged, the third is just a normal brown one.
His shoes are brown and lastly, he wields a sword that has a brown handle.
"Concrete can't stop me"
The Operator is grown within a high-gravity environment, and the controlled variables allows sam to express monstrous strength on Earth. He also possesses sufficient strength to sculpt marble with his bare hands as if it were modeling clay. His "muscles of steel," are incredibly powerful in a 1G field, allowing him to throw cars beyond the horizon, move with superhuman speed (This ability allows him to perform delicate actions such as performing household chores at an exceptionally high speed) and prowess, be practically invulnerable and even engage in prolonged fights with superpowered beings, see through our comparatively thin atmosphere for miles, fueled by his indomitable will.
"Sure. I'm like a man made out of iron instead of meat."
Sam's reaction time seems to be in proportion with his enhanced strength in that he has been seen being able to intercept incoming bullets with his bare hands with little effort, and even catching up to a criminal armed with teleportation powers. Smerk has unusual abilities, he is faster than a speeding bullet for extended periods; because his legs do not require oxygen, more powerful than a locomotive, able to leap tall buildings in a single bound. Operator can swim at Amazing speed, or about 120 mph.
After one of the few serious injuries he sustains, Sam learns of his amazing regenerative abilities, and also learns that his unique blood makes him a universal donor. He is cunning, intelligent, fearless and his powers will come in handy: super strong, nearly invulnerable, possesses a degree of superspeed and increased physical senses. Its weak point is its easy to get bored. When bored, nervous and irritable and even get depressed.
His language programming, being incredibly complex, allows him to learn other languages with impunity - as they are simpler.
Owing to his superior strength and psychic aura, his energy and nutritional intake needs are a great deal higher than most human beings'. He is often eating plate after plate of food, resulting in many dishes piling up, often eating more food than logically possible in absurdly short amounts of time. He is often eating enough food for a dozen people in rapid feeding frenzies sometimes lasting less than a minute, one notable case being a 12-year-old Sam eating a 50-course meal in one minute.
An overman should be able to affect history indefinitely. He will keep reentering the world through other peoples minds and affect their thoughts and values.
He is able to do things that no mere human can naturally replicate. Intercept interplanetary messages, read the mind of anyone desired, force ideas, specific thoughts, memories and even emotions into other's minds, throw his vision into any spot in the universe, project realistic three-dimensional images, project powerful beams of pure mental energy from his forehead with the intensity of a laser, and the ability to take control of another being's arms or legs
He also has the power of tactile telepathy, meaning he can influence and control the decisions of another as long as he can touch him or her. He can keep millions under his influence at any single time. He grew more powerful the longer he lived, surviving two seeming deaths.
During night-time his mind constantly absorbs vast amounts of knowledge that exists in the universe. He can retrieve any of it from his subconscious. He knows as much about Plutonians as its inhabitants whose information was acquired. A sponge that absorbs every secret ever made. He can also mentally absorb a talent from anyone he encounters. Science is food to him, and the most difficult problems are mere recreation for his mind. Sam seems to see the equation being solved as if he were actually seeing it. This suggests that his intelligence could be part intuition.
His powers also seem to extend to his muscle control, allowing him to perform very precise muscle movements such as complex billiards shots and pinpoint accurate football passes with virtually no practice beforehand.
"he is making a lot of money on lottery and sports bets and in the stock market."
The ability to pick surface thoughts and more obscure details out of the minds of others, mixing up "cocktails" from recycled stolen memories to inject into the test subjects (the humans start over from in new habitats and identities with new memories to match), seeing (and hearing) through time and space (see visions of the future or of past events and to see ghosts), and the ability to manipulate others with great efficiency. Sam was noted for holding powerful mental manipulation capabilities where he had the capacity to influence minds and manipulate decisions to the point that he was able to destroy entire civilizations. He possess telepathic power on a planetary scale. Sam and machines are able to communicate via telepathy (or ESP). He can mentally communicate with anyone, up to interplanetary distances. He uses a form of telepathy to go into ones dreams.
Sam is a walking course in quantum mechanics. His understanding of time allows all things to exist simultaneously. He would often know where a conversation with somebody would lead. He is already there, in the future, finishing the conversation, able to inform his past self what was going to happen, yet that past self would still go through the conversation, even getting surprised by revelations, even though he was already aware of it. He does not even see the difference between life and death, since these people still exist to him (in the past, where he currently is as well), and in their individual elements, broken down after death.
Memory can be manipulated as though it were the contents of a filing cabinet, that it is moveable (between bodies) and infinitely arrangeable. The Operator is experimenting on humans by removing their memories and replacing them with new ones that were mixed up. To alter people's personality and observe the results. He is convinced that studying what makes each human different will help him find a solution to his endgame. Skilled at both temporary or permanent memory erasure, an invaluable asset in espionage.
His psychic powers also allow him to manipulate DNA and viruses, creating his mutated Q virus to modify his ship . The virus can also carries his DNA, allowing him to be reborn. With a bit of preparation, he is capable of granting himself any power he needs to defeat an enemy. Only if it's a genetic predisposition to the power and not something that happened by accident so that it can be replicated with retroviral therapy. Thus, he began experimenting with various viral strains mixed with metagenes that culminated in Strain Q. Its component parts were actually nano-machines that were designed to mimic a viral structure. Its metamorphic properties were capable of healing the body of another person and even activating the hidden potential of a Meta/Mutant. From the strain, it was possible to create treated samples that were powerful enough to serve as a serum or antitode to devastating plagues capable of wiping out entire races. Offensively he can create a fast mutating retrovirus to overcome healing factor. Within their artificial brains were imprinted the processes that allowed for evolution of entire species. He is able to restructure the DNA of sentient beings and rewrite the genetic template of future generations. With a simple gesture, a Sam is able to devolve evolved sentient beings and return them to their ancestral roots making him very dangerous against biological foes.
He is able to draw on the power of other's consciousnesses, optionally depleting a target's mental facilities and grows more powerful as he does so.
He possessed a number of mystic powers, such as an ability to enter the Astral Plane and observe earthly events without being seen, and to emerge from that locale wherever he pleased (i.e., teleport), limited phasing and telekinetic powers, and the ability to cast illusions.
- Astral Projection – Operator can use the mystic realms (certain higher dimensions beyond height, width, depth, etc. where the physical laws can be based on magic rather than science) as a portal to another destination allowing him transportation over great distances (capable of inter-dimensional travel) in an instant. He has gone from innocent experiments to robbing banks and joytripping around the world. Operator can use this means to travel to a place the location of which he does not know, and he can transport another person with him through the astral plane. He can create a "pocket dimension" in which time does not exist. Anything deposited within this dimension exists in a timeless limbo until extracted. Even Even a mysterious dimension, where one's surroundings are molded by one's wishes and desires. Apparently, it can only be entered with the mind, not physically.
- Hypnotism – Operator can mesmerize an opponent or weak willed individual to do simple tasks, forget things that they saw, etc. He has the hypnotic power to induce instant sleep in the human subjects. Sometimes hypnosis victim keeps falling asleep too soon, or follow his instructions too closely.
- Illusions – Operator can project illusions that fool the senses. Some of these illusions were so strong that they killed a person through sheer fright and left no physical bruises on the body.
- Intangibility – Operator can make his physical form immaterial and pass through solid objects. He can also selectively solidify parts of his body for example, he can keep his arm solid while making the rest of his body intangible. Sam is able to exist indefinitely as a non-corporeal form. He can then possess a human and transform their body into a version of his own. His supernatural nature meant that Sam seemingly was able to phase his entire body away from attacks allowing him to avoid them or phase his hands into a person where he could cause them either intense pain or even sever limbs from them.
- Telekinesis – Operator can move objects with his mental concentration. He's adept enough with telekinesis to manipulate many objects at once when cooking dishes, and uses a spell to turn regular carbon into diamond. Even to telekinetically burn images onto surfaces or into a person's mind. Sam can manipulate items of up to 10 tons by the force of his mind, including his own body, allowing for a form of flight.
- Plant Growth/Creation - The Operator has used his knowledge of botany to breed and hybridize mutant strains of various plants, and then uses his growth power to make them grow almost instantly. These mutant strains have a variety of effects: causing intense hayfever in targets, imparting drug induced hallucinations, firing thorny projectiles, etc.
- Flintlock Pistols: Sam carries a pair of magically-enhanced pistols that shot fiery projectiles at their targets and burnt their targets from the inside if they connected. But whenever fired, the pistols are magically reloaded.
- Matter Transmutation: The Operator can magically affect any projectile aimed at him, whether it be a bullet, arrow, etc., turning it into harmless matter, such as a flower, confetti, smoke, etc.
- Diminution/Enlargement: This means that the matter can be reduced to about 6% of its original size, by means of atomic reduction. The hand can increase the size of matter, with Incredible ability. This means that any object may be enlarged to up to ten times its original size, by means of atomic growth.
Thoughtcasting over short or vast distances in a manner virtually identical with telepathy. The entire Earth is within the reach of Operator's mind, providing he knew where to contact the specific mind he is seeking. He could simultaneously communicate with about a dozen minds at a time. The Wizard can magically control a target's mind at Good intensity. His abilities utilize negation, which means that he can totally shut off the target's mind.
The Quixotic equipped Operator with a sword and belt possessing mystic powers, including flight and the ability to turn people to stone.
To top it off, he had a device that could locate evildoers by focusing on their thought waves. Dakor is a magician (hence his title). He's also a detective, and specializes in dealing with "unusual crimes." He has to have magical or monstrous opponents, someone or something that can challenge him.
"Remember this Melcher, No one on Earth is like me- and I will get you if you fail to stop. I'll come for you if you squeal about this- and I leave it to you to imagine what will happen. You're all done for, you cheap swindlers. And I am Doom!"
Assessment: Operator can tell the difficulty of many tasks and judge the abilities of others. If he takes a full exchange to analyze a person or task, he can learn the difficulty of a task or one ability or intensity about an individual.
I would rather try to persuade a man to go along, because once I have persuaded him he will stick. If I scare him, he will stay just as long as he is scared, and then he is gone.
Dwight D. Eisenhower
Manipulation: Operator can get people to do what he wants without letting them know it. This includes scheming, seduction, and other such machinations.
Leadership: Keeping a team together and focused on goals.
Weapons Tinkering: Sam can create a variety of weapons out of available materials, Sam enjoys making something out of nothing.
Tactics: Operator is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat. Having taught a diet and exercise regimen and a style of martial arts that has unlocked near-superhuman abilities in its practitioners. He is assisted by a number of highly skilled martial artists. Since becoming a master of these arts, The Operator has roamed the galaxy to study many other hand-to-hand fighting techniques and seek spiritual wholeness. Only for soundness of body and mind rather than for battle. His philosophies are incorporated into his fighting style, which is more defensive, employing Aikido-esque and Judo-esque techniques and use his opponents' swings against them. By always making levers, locks and twists to his opponents which are very painful and especially "projecting" enemies which are larger than he is through the principle of Aikido (which also is the Judo and Ju-Jitsu). Sam's fighting prowess in combination with his immense powers and strength make him one of the deadliest combatants alive.
Espionage: Operator is a strategist in terrorist and commando operations. He can notice small clues, operate spy equipment, tell when someone is on his trail and track a target.
Technology is starting to give us superpowers once reserved for comic-book heroes.
Alien Science: This is a combination of non-Terran based Physics, Mathematics, Engineering, Biology, Chemistry, and Linguistics derived from the different races of aliens. Each discipline is sufficiently cross-referenced to every other that they constitute a single unified body of knowledge, in addition to having translated them it to their Terran equivalents. The Operator has incorporated this knowledge with his own understanding of Earth-based technology to allow him to apply it constructively to solve problems, create new machines and substances, and build structures using techniques as yet un-mastered by general Humanity. Using fragments of the technology of the Ancients and his own powers, the Operator make fantastic progress in the psionic and physical sciences.
He has a sword, beam-gun and amulet to help him in battle.
Flambard: An unusual waved-bladed rapier popular with officers and upper classes during the 1600s; the intention of this unusual shape is to represent fire when moving. It was considered to look both fashionable and deadly as well as believed to inflict a more deadly wound. When parrying with the flamberge, the opponent's sword was slowed slightly as it passed along the length. It also created a disconcerting vibration in the other blade.
- Materials: Wootz steel blade; golden hilt
- Measurements: Total length: 50 inches; blade length: 42 inches; hilt length 8 inches. All measurements are approximate.
- Period: Early 16th century
The Operator's Flambard is outfitted with several devices. It could project an energy beam with great concussive force, a disintegrating ray, a large jet of flame, electrical energy in a form resembling lightning, or a stream of gas that would render an opponent temporarily unconscious. The sword can be used as a grapnel via a cable attaching the hilt and sword
His double-bladed sword can split into two swords (there's a trick to fitting the combined sword into his hand - take them apart, slide one handle into his hand, then snap them back together again). One side is wavy, the other is flat.
This sword is considered to be an entire symbol surrounded by esoteric and mysterious legends.
Apporter: It is a portable apportation weapon developed by Sameyel before the to transport targets elsewhere. To be able to counter additional threat, they had to be separated, thus transporting them back to their own dimension.
It is a portable teleporter. It functions as a weapon, a defensive device and a mode of movement. It consists of two parts, a source module and a destination module. Throw the destination module with the primary fire button; then press the secondary fire button to instantly teleport to the spot where the destination module landed. If the destination module is thrown close enough to an enemy and teleportation is fired, he can "telefrag" the opponent.
The handheld is designed to create and place portals on any surface that is immobile, flat and large enough. When the device is fired, a colored projectile will be emitted from the barrel. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. Limited to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object.
Meat Ray Gun - that turns anything into meat. With this gun, he can even turn an entire city into meat and then eat it. Zapping targets into T-Bone Steak or even Hamburger Patties.
It is the Operator's own weapon, and transforms foes into delicious-looking cuts of meat
which allows the device to shoot meat ( tasty meat products) that appear out of the barrel.
Note: this is his personal favorite amongst all other inventions.
The Amulet of kwikˈsätik – This round disc made is held in the Operator's hand and he uses it as people would use a cross to ward off a vampire. Some of his abilities were focused through a magic amulet he carried, holding it in front of him and focusing his will through it, he is able to perform many feats. With it he can repel and exorcise various supernatural beings, and even repel certain natural forms of energy.
The artifact, roughly resembling a amulet, gives its attuned user considerable boosts of psycho-kinesis and the power of ectoplasmic projection. The Amulet is able to heal others, even after the point of death, with Excellent ability. It can regenerate large areas of lost tissue, and bring the dead back to life (within about 3 weeks of the time of death).
when he rubbed the amulet it would summon forth the ghostly green spirit Gregory, who is able to perform a variety of tasks at Sam's request, including following trails left by criminals, shifting men into cubs and crumbling down barriers. The ghost could manipulate the physical world and provide Sam with information and encouragement. Gregory develops the ability to channel the power of multiple spiritual entities, and to assume a fully metahuman adult form for brief periods of time.
Emergency Weapon(s) - Must be Activated
- a radioactive ring which allowed him to fire paralyzing beams from his eyes.
- a mocking jay shaped ring which releases some of the gas inside, when inhaled. The gas gave the strength of ten men, resistance to up to .38 caliber bullets, and heightened reflexes. The effect lasted for at least a day.
- a charm-dispelling ring that had been handed down to him from era of mythology
- a magic ring that contains "knockout gas"
- He possessed a ring that glowed with light whenever in the presence of danger. Whenever Operator was very angry, an image of a large Lion appears behind him.
- a ring in the shape of a wyrm which could release gasses derived from "wyvern bone powder" that allowed him to "reveal the shadow realm."
- a ring contained poison that could be dropped in a drink
- a leonine ring which gave him additional strength if he looked at it.
Alternate Costume
Sam disguises himself as a praetorian elite of the Q Duumvirate under the name of Nihl. With voice muffled and face concealed, as well as wearing a form-fitting black suit with the white fish lens in the eyes, Nihl is unrecognizable as Sam. The lenses of Black Manta's helmet are equipped with Amazing-intensity laser beams, capable of peircing carbon steel. As well with a magical cloak and headpiece hat that could give the wearer invulnerability and super strength.The headpiece makes him good and the effect slowly becomes more permanent the more time he spends wearing the headpiece.
Nihl wore a pair of heavy gloves with razor-sharp talons at the fingertips that grants a boost to his super strength, this also allows him to discharge lighting through his hands
He has low-level super-speed thanks to his costume's wheeled feet. The wheels were made of osmium steel, which allowed him to use them as cutting tools.
He converts invisibility technology into a belt that could turn him invisible, which also allowed him to turn his body into a gasseous state. In this state, he was impervious to fists and bullets and could escape through even the smallest crack. He could also fly and carry small objects in this state. However, to make attacks, he had to become solid. This includes growing to tremendous size and flight.
Nihl's belt gives him powers such as the ability to control and absorb electricity and magnetize both people and objects. This extended to any form of electricity - including static electricity - something which he used to potentially deadly effect. As well as stopping metal from harming men via a "contra-magnetic field."
Nihl's specialized suit can convert common seawater into breathable air, giving him an unlimited personal air supply for as long as it operates. In addition, it protects him from the enormous pressures of the deep.
- Reluctant to kill
- A man who is unable to dream.
- Polyphagia
- Hyperalimentation
- Compulsive overeating
- Binge eating disorder (BED)
- His increased metabolism has the side-effect of dramatically increasing his appetite. Sam even eats when he's sleeping. Perhaps he has a superhuman appetite?
- Sam usually eat 30-40 meals a day to maintain his metabolism.
- Sam Smerk has a fever and the only cure is more hamburger/sandwich. sam actually has a pretty bad burger addiction. His severe burger/sandwich withdraws cause sweats, hallucinations, and the shakes.
- Not eating for extended periods can cause Sam's body to degenerate, but consuming flesh will reverse the process. As with other predators such like lions and tigers, Sam have preference for their prey's internal organs. Muscle meat is eaten last if at all. He will engage in feeding frenzies if he sense raw flesh or blood. If he us wounded, he will eat his own damaged body parts.
- Sam's favorite dish is the hamburger/sandwich, and he is usually seen contentedly munching on one. Sometimes using his superspeed to shovel as many hamburgers/sandwiches inside his gullet as fast as he can.
- He's more of a swallower. A swallower of mostly living animals. Sam was known to eat live cats, snakes, lizards, and puppies. On one occasion, he swallowed an eel without chewing.
- He has a rapid metabolism and he can take in much food (2x, 8x his body weight) and still stay thin.
- He has a fascination with food and is known to be a food expert.
- Frequently eating on the job, even as a man gets robbed
- Favorite sandwich is the Dagwood (tall, multi-layered [at least, three] sandwich topped with an olive on a toothpick), guilty pleasure is the Scoobywood (feel free to throw a whole fish, a wheel of cheese, and several scoops of ice cream on top of the sandwich)
- He also sells the rights to his stories to several publishers. His invention of an extended heroic family helps to further conceal the grains of truth in his satirical monologues.
- Sam also possessed an enormous appetite for sweets,
Gregory the summoned spirit serf offering his skills to the entire group, helping host alien dignitaries and babysitting super powered children. But if Master Sam is threatened, then he can transform into a western gunslinger who can also throw some mean punches. He is a jack of all trades. Gregory tries to help around the house like any other butler (addicted to laundry, he cooks, cleans, irons and is frequently seen dusting and vacuuming using typically human cleaning tools to do so), but what makes Gregory a striking character is his impeccable taste in literature.
He can drive a custom electric vehicle, perform many household tasks, act as security, and even synthesize complex materials for humans' use.
"roasted pigs wander about with knives in their backs to make carving easy, where grilled geese fly directly into one's mouth, where cooked fish jump out of the water and land at one's feet. The weather is always mild, the wine flows freely, sex is readily available, and all people enjoy eternal youth."
As he grows more and more out of touch with humanity, he begins to frighten people, to the point where there is eventually a backlash against him, resulting in his self-exile to Cockaigne. He is just as happy there as he ever was on Earth. He builds a huge bread castle for himself and lives there, occasionally transporting people to him for conversations.
Sameyel Pestle Smerk finds his home on the fabled land of luxury and idleness, 'Cockaigne' a land overflowing with milk and honey where food fell into your mouth by itself. It was a then thought to be imaginary place a medieval peasant could aspire to, a place away from the harsh reality of life. Instead cheese falls from the sky, alcohol flows through the streams and sex is effortless and guilt-free, liberated from religious or parliamental influence. There was even talk about roasted pigs squealing through the town with a knife plunged into their banks for easy carving.
Horses born with saddles and fish that leap out of the river and offer themselves as food. Tarts that cook themselves and fences made of sausages. A medieval mythical land of plenty, an imaginary place of extreme luxury and ease where physical comforts and pleasures are always immediately at hand and where the harshness of medieval peasant life does not exist. Cockaigne/Cockaygne/Cockayne/Cokaygne is a land of contraries, where all the restrictions of society are defied (abbots beaten by their monks), sexual liberty is open (nuns flipped over to show their bottoms), and food is plentiful (skies that rain cheeses). It represented both wish fulfillment and resentment at the strictures of asceticism and dearth.
A land he found from an anonymous 13th-century poem that portrays a place that is allegedly better than paradise.
A bioship is a vessel, space-faring, made partly or entirely of organic matter and usually alive in some way. The Bioship is a gengineered vehicle of Sam capable of harnessing psi for propulsion and other abilities.
Smith is a bio-ship that possesses creativity. Art,music anything that gives pleasure in creating marvelous things. It is an advanced bioship built in secrecy by Sam. One of the purposes was scientific curiosity, but the spacecraft had to be useful: very fast to travel through the Hyperspace, capable of self-repair for reliability away from technical facilities, and preferably able to visit low-gravity worlds. But the main goal is to be some day able to literally grow spacecraft for a relatively low cost. Cooperating with/working for humans is something it likes on an instinctive level. Sometimes it frolics in asteroid belts on its own, without a mission. This bioship is very childlike, yet its bioship "brain" is mature in a different environment like in a simulation.
Rather than become prisoners, the Meta-Predators blasted a hold in the wall of the lunar Watchtower. They were sucked out into space and are .
When a band of Predators were captured on a Dominator controlled moon, the Dominators cloned and modified the DNA of the vicious hunter species. The Dominators gave the already formidable Predators super-human powers similar to those of their hated foes, the JLA. At this time, there are known to have been nine so-called "Meta-Predators." The JLA counterparts include Aquaman, the Atom, Batman, the Flash, Green Lantern, the Martian Manhunter, Plastic Man, Superman and Wonder Woman. The Dominators say that they cloned and tailored the Predators to destroy the JLA, but the Predators killed most of the Dominators on the project.
Smith was designed to be fast rather than robust, with exceptional regenerative capabilities which should compensate for its relative structural weakness. The spacecraft's nervous system includes a large brain spread in the internal structure of the ship, and implanted with cybernetic systems. This bioship is highly intelligent and fully sapient.
Powers: Smith is immensely strong and possesses a remarkable resilience to injury and a very quick acting healing factor. The mutant bioship is also fully amphibious, able to operate underwater as easily as he can on land. 'Limbs' are fully usable, enabling him to grab objects and employ them as crude weapons, or even snatch planes from the sky. The bioship's long 'tendril' can also be employed as a powerful, bludgeoning whip. The bioship also goes into a violent frenzy when harmed, overpowering his adversaries with a sudden and surprising burst of berserk strength when on the very verge of defeat.
- Psionic Tranceiver
This device consists of a special array of psi-enhancing devices
that make it possible for a psionisist with telepathic abilities to communicate over interstellar distances. Monitoring the transceiver for incoming messages requires the psion's attention, although he can go about other duties as long as he wears the headset that links him to the transceiver. Compressed data files, technical diagrams, or tactical readouts can also be sent — as long as the ship's psion also has the ability to "Datalink". Theoretically there is no maximun distance as long as the psionisist is capable of successfully using his abilities.
Datalink is the ability to interact with computer equipement using his mind, a skill that supposedly each member of a psionic race ship should possess in order to be able to fully intergrate his powers with the ship's systems.
- Omniscience Sphere
Based on rare psi-technology, the omniscience sphere is a sensor device that automatically detects any and all objects that approach within 50 megameters of the ship or station. Sophisticated neural filters and data-feed programs allow the operator to instantly relay his findings to the ship's computers for fire control solutions and detailed tracking predictions. The omniscience sphere must be manned by a psionic who possesses ESP (extra sensory perception) abilities. The psion cannot rest or meditate while plugged in to the sphere.
- Psychoportive drive
Psychoportive drive technology uses the power of the mind to defeat the restrictions of time and space. The psychoportive drive works a lot like a jump drive, except that instead of burning fuel, it burns psionic energy.
Multiple psionics can contribute to increase the range of the jump. Each psychoportive jump takes one full day. Psionic characters recover their psionic energy points normally after using them on the initial entry into Hyperspace. Calculating the probabilities and energies of the next jump requires one psionic character, the navigator, to perform a complex ESP-navcognition calculation.
Navcognition can instictively determine his location over great distances and mentaly plot a course to that location. Keep in mind that in order to do that they psionisist must be highly trained to this ability, since during his first steps he will only be able to navigate through small dinstances and only on planetary bodies
- Transcendent Drive
The Transendent Drive is the evolution of the Psycoportive drive. The transcendent drive system harnesses the power of a psionically gifted person and unlocks unfathomable energies with the key of an intelligent mind. The drive permits travel at FTL speeds in normal space with no careful navigation plots or calculations required. The ship's speed is a number of light-years per hour equal to the psionic energy score of a single psionic character who is flying the ship at any given time. A psionic character who powers the transcendent drive even for a moment immediately expends all of his psionic energy points. He can stay "in the chair" for up to eight hours before becoming exhausted. He can begin to recover psionic energy normally after he leaves the chair.
- Kinetron
As a Psionisists with Telekinetic abilities can move an object or levitate it so he can also move the ship it self. The Kinetron is a complex neuro-electronic system capable of amplifying his psionic powers but also to direct them in order to give to him the ability to steer the ship with grace and point presicion. The Kinetron can both be used for space flight as well as a planetary thruster. The network will require about 5% of the ship's hull point and 1MWatt of energy per hull point.
- Psionic Capacitor
In simple terms a Psionic capacitor is a huge battery made by a crystallic compound able to story psionic energy over a period of time. The rate of decay of the capacitor is analogue to it's quality. A marginal quality capacitor has a decay rate of 2% per hour as an amazing quality capacitor can hold psionic energy over much more extended periods of time with a decay rate of 1% per day.
- Psionic Emitter Array
The Psionic Emitter Array works as an amplifier of a mindwalker's psionic abilities. Skills like Elentrokinetics, Pyrokinetics, Photokinetics and Telekinisis can be enchanced and significantly boosted in order to create disastrous effects and concequently damaging the targeted object. In most cases he user of the Psionic Emitter array is feeded data from the Omniscient Sphere but the Array can also be used with any other conventional sensors. The array must have a direct line of sight with the target and has a 180 degrees active view.
- Psionic Conductor Array
A Psionic Conductor Array work with the same principles that the Psionic Emitter works but the system is designed in order to cover the whole area of the ship and to use the psi provided to shield the ship by modulating a psionic shield in order to dissipate incoming damage.
Smith have somehow been granted the ability to speak, it remains an animal. He speaks with human words, but he does not express human sentiments. Their verbal speech are mostly exhortations for food or acceptance. Smith was originally the dog with the same name before being reincarnated by Sam, retains his loyalty to the Operator, whom he refers to as "SAM."
Combat Style
Smith displays an unpredictable nature. At times, he is slow to anger, almost passive, and waits to react to whatever he has encountered. At others, the bioship is almost wantonly destructive, attacking everything around him with almost total disregard. Smith displays a curious nature, and investigates anything that puzzles him, attacking it if he feels too confined or threatened by it. The bioship is a determined opponent and quick to anger once battle is joined. However, he is also highly intelligent, able to recognize allies and friends when he finds them, even things so small and insignificant as individual human beings. Smith will even expose himself to attack to defend or protect an imperilled ally. The bioship also seems able to recognize evil when he sees it, even in small human beings, attacking murderous cattle rustlers and the terrorist soldiers when he encountered them. The bioship spares no quarter for his foes, attacking until they are destroyed, sparing them no quarter and asking none in return. Smith is a bioship that does not retreat, and does not refuse any challenge.
Armaments in power armor mode
- Energy Rifle: Sam Smith is equipped with a powerful energy rifle that he keeps concealed in his back. The strength of this attack is enough to cripple most enemies.
- Wrist Guns: When needed, Sam Smith can fire large bullets of psi-construct from his wrists.
- Wrist Blades: Sam Smith can extend long, very sharp blades that can cut nearly anything from his wrists.
- Hooks: When needed, Sam Smith can extend sharp hooks from his hands.
- Spiked Knuckles: When in battle, Sam Smith can cover his knuckles with spikes, allowing him to punch his way through an opponent's body in just a few hits.
- Energy Cannons: Powered-Up Sam Smith is equipped with powerful energy cannons on each shoulder. These cannons are strong enough to send opponents hurtling backward dozens of yards with one shot.
Vulcan: Powered-Up Sam Smith is equipped with a Vulcan cannon, on his wrist.
He is ftted with a hi-tech cybersynaptic biosuit that functioned as an extension of his body which meant it was cybernetically linked to the subject's cerebral cortex. The suit is in turn equipped with a Psi-Screen Stealth Mode that not only made him visually but also from telepathic senses. This Psi-Jamming Stealth Suit prevented telepaths from detecting presence. As a result, he is able to completely mask his presence both physically and psychically which provided him an advantage on the battlefield.


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Artists should also send promotional details. For more information, visit BookCollaborative.com.
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94-1010 - T15 Chisel Soldering Tip, 1.5 x 17mm
Replacement tip for the following soldering stations:
Hakko FM-204 Soldering Station
Hakko FM-203 Soldering Station
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Hakko FM-202 Soldering System
Hakko FP-102 Soldering Station
Hakko FP-101 Soldering Station
94-990 - Soldering Iron Holder with Auto Sleep Connection
Soldering iron holder with auto sleep function.
Works with the following models:
83-14392 - Raspberry Pi USB Programming and Debug Cable
The easiest way ever to connect to your microcontroller/Raspberry Pi/WiFi router serial console port.
83-14422 - Raspberry Pi VESA Mount Case
Designed to mount the original Raspberry Pi Model A and Model B to the rear of television or computer monitors utilizing the 100x100 VESA mounting holes. Clear acrylic plates allow use in a variety of other installations as well. Open frame arrangement provides ...
83-14588 - Blue & White 16x2 LCD + Keypad Kit for Raspberry Pi
This new Adafruit Pi Plate makes it easy to use a 16x2 Character LCD. 16x2 Character LCDs typically require quite a few digital pins, 6 to control the LCD and then another 1 to control the backlight for a total of 7 pins. That's nearly all the GPIO available on a ...
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