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Shore towns are counting on strong summer season to help recover money lost to the storm, and even more so than usual, good weather is seen as crucial this year.
On Long Beach Island, most of the beach near Steve Sweeney's home remains badly eroded. Neighbor David Denenberg said he can't believe what a difference a few months makes considering the street was littered with mattresses, furniture and people's belongings right after the storm.
Denenberg said he knew things were getting back to normal not when cleanup efforts began but when a local convenience store opened.
"It was like, victory! We're back!" Denenberg said.
Victory is more elusive at the southern tip of the island, where the township's Holgate section remains badly damaged. Only a few people bundled in sweatshirts walked on the beach, and scores of houses remained in ruins.
Pat Darcy said despite the removal of 25 tons of sand and 54 inches of water from her Holgate house, and repairs under way to a garage where walls were blown out by the storm, things still don't feel right.
"I don't feel like we're normal yet," Darcy said as she sat on her front steps and pointed toward an empty lot where a house used to be — it had floated up the street and is still sitting on the bay, turned sideways.
Darcy and her husband Sid spent at least two days a week all winter making repairs and replacing belongings. The home is now close to being done, "slowly but surely," Sid Darcy said.
Kathy Waldron, of Livingston, was working with her husband Bob on the first floor of their Holgate home, which they gutted down to the studs. Her husband was hammering nails and installing insulation.
"This is as far as we got in seven months," she said, standing in what was her living room. "It's getting better; we can see it getting better. If you just entered Holgate, you'd think, 'What a disaster.' This is such an improvement."
Follow Wayne Parry at http://twitter.com/WayneParryAC


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1-10 of 20,489 results
Almost 60pc of incidents went unreported, according to a new survey
Emergency services called to scene outside William Hill betting shop on Saturday
Colin Shenton, of Manchester-based property developer Shenton Group, says he'll make a multi-million pound cash bid for the prime property
Passengers tell us of their commuting frustrations, over-crowding and the Northern Power Cut
Five year instruction on a £330m portfolio
The former St George's church in Castlefield which has four bedrooms, gym, sauna and top floor terrace first went on the market in 2013 but is still up for grabs
TransPennine Express reveals lost property - including a bag of haggis, a hamster, a cat and a lizard
Owner of Wilbraham Road site says he plans to woo upmarket retailers over sale
Nicola Rigby, director of commercial property agents GVA's Manchester planning development and regeneration team on the current – and future – state of the construction sector in the city region
The deadline has now passed after it was placed on the market in April, but campaigners will have a tense few weeks to wait before the new owner is announced
Is there something happening in your area you would like us to report on?
M.E.N. Media is one of the north west's largest media providers and reaches 7 out of 10 people
in Greater Manchester every week.
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Editor, Manchester Evening News editor-in-chief MEN Media and Trinity Mirror Huddersfield
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Rob joined Trinity Mirror in 2001 and was editor of the Daily Post North Wales for seven years. He was also publishing director for Trinity Mirror North Wales and Cheshire.
He grew up in Stockport, Greater Manchester and has worked in the local newspaper industry for 27 years.

subset: commoncrawl


text:
Special Children Special Needs Special Care
The Commission for Children with Special Health Care Needs provides full hearing care services to children of all ages. The department manages the state Newborn Hearing Screening Program, which ensures that all newborns receive a hearing screening before leaving the hospital. Our highly trained clinical professionals provide full audiology services in nine of 14 regional offices and can help you with all of your hearing needs.
We are a state run program that ensures all children can be provided hearing care.
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Around here, we like to say that Bridgewater is a special place. Not all audiology clinics are the same and we're proof. We are totally ...


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Vacuum Attachments
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Bissell Pet Hair Eraser Pet Hair Lifter Attachment Part 203-7130$29.50This is a pet hair lifter attachment that fits the Bissell Pet Hair Eraser Bagless upright vacuum cleaners, series 3920, 3920-G and 6750. Genuine Bissell Part Number 203-7130. Learn More
Rotho TB150 Hand-held Turbo Brush Attachment For Stairs & Upholstery, 787 228.$49.95Hand-held turbo brush designed to fit Rotho Water Filtration vacuum cleaners. An excellent added attachment for cleaning stairs & upholstery, especially for homes that have breathing issues or allergies. This attachment comes packaged standard with th Learn More
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The 2011 Tablas Creek Vineyard Grenache Blanc is Tablas Creek's tenth bottling of its 100% Grenache Blanc. The Grenache Blanc grape, a little-known but widely-planted Southern Rhone varietal, produces wines with full body, good acidity, and flavors of citrus, anise, and green apple.
We use most of our Grenache Blanc in our Esprit de Beaucastel Blanc and Cotes de Tablas Blanc each year. However, we have been so pleased by the flavors and intensity of the Grenache Blanc that we try to reserve a small quantity of Grenache Blanc for a single-varietal bottling each year.
The grapes for our 2011 Grenache Blanc were grown on our 120-acre certified organic estate vineyard.
The 2011 vintage was our second consecutive winter with healthy rainfall, but yields were dramatically reduced by two nights of frost on April 8th and 9th. Despite the low crop loads, ripening was slow due to a very cool summer, and harvest roughly three weeks later than normal, beginning in mid-September and not concluding until mid-November. Warm, sunny weather during harvest allowed the later-ripening varieties to reach full maturity. The long hangtime and low yields combined to produce fruit with notable richness balanced by higher than usual acidity, all at low alcohol levels. Our Grenache Blanc blocks were harvested between September 29th and October 20th.
The Grenache Blanc grapes were whole cluster pressed, and fermented using native yeasts in stainless steel tanks and one two-year-old foudre. The Grenache Blanc lots were assembled in May 2012, and bottled in July 2012. The wines underwent only a light cold stabilization before bottling.
The 2011 Grenache Blanc shows an intensely creamy, mineral nose that also includes sweeter flavors like pear and anise. In the mouth its initial impression of sweet fruit (strawberry, quince and green apple) is followed by vibrant acids, then turning sweeter again on the finish, suggesting preserved lemon and anise and leaving a lingering impression of saline minerality. Drink now and for the next two to three years.
[...more recent Tablas Creek press]
Not Available for Purchase
Since 2007, we have made our En Gobelet exclusively from dry-farmed, head-trained vineyard blocks. The results have been so compelling that we're planning to plant our entire new parcel -- all 55 acres -- in this style over the coming decade. Join us for this vertical tasting of every vintage of En Gobelet, from the 2007 to the newly-blended 2014. We'll also offer, before the tasting, an optional hike led by Viticulturist Levi Glenn through the rugged Scruffy Hill block from which we source most of the wine, and finish with a picnic lunch on our patio. $60 for wine club members and $75 for guests. Reservations are essential; we expect this to sell out. To reserve, email us at firstname.lastname@example.com or call us at 805.237.1231 ext 30. Details & More Events »
We are thrilled to announce that we've received our shipping permit from the great state of Massachusetts. Residents of the Bay State can now order wine or become VINsider Wine Club members. More shipping news »
In August, Antonio Galloni published the results of his annual visit to Tablas Creek, and we were excited to receive such good reviews from this notoriously tough grader. Notes included the 2012 Esprit de Tablas Blanc (92 points; "impeccably refined"), 2011 Panoplie (94 points; "pure elegance"), 2012 Patelin de Tablas (90 points; "a gorgeous wine and a fabulous value"), and the 2012 Esprit de Tablas (93-95 points; "a fascinating Esprit to follow over the coming years"). Read the complete review » More recent press »
June 24, 2015
By: Darren Delmore
I had the distinct pleasure of tagging along last week on a trade visit to the Perrin family's holdings in the Rhone Valley. Our odyssey began with our thirsty quintet of wine professionals packed into an undersized rental car like foie gras terrine as we traversed from Dijon to Valence. I sat shotgun with GPS in hand and snails in my belly as we watched the landscape change from the sunflowers and Charolais beef pastures of Burgundy to the lavender fields and olive groves of the Rhone. Read More »


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on ArtFire
on ArtFire
This shop is currently closed. Please visit my profile.
Welcome to FromDiapers2Divas
Hi and welcome to my shop. All items are handmade by me here in North Carolina, USA. I take pride in my work and hope you enjoy them as much as I enjoy making them. Don't hesitate to ask me a question. I love making custom orders! Do you have something in mind but don't see it in my shop, contact me. Together we can accomplish the item you are looking for. More »


text: This is more to inform the Telltale team, rather than seek a solution, but whenever I pause the game (hit ESC) for more than a couple minutes, when I return to gameplay the yellow arrow does not display on screen. I can blindly click around and still hit different options. Restarting the game seems to fix the issue.


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Items tagged archaeology in MV Collections
Search the collections
Refine your search
Filter results by item type
Items per page: 10 50 (showing 1531 - 1540) 1585 items
Plate - Ceramic, Pinder Bourne & Co, Staffordshire, England, 1862-1882
One earthenware base fragment probably from a plate. Decoration is black transfer print in an unidentified item (mark indicates it is called 'Bea?vais). Maker's mark of Pinder, Bourne a ...Images: 2
Plate - Ceramic, Bridgewood & Son, circa 1870-circa 1891
One white glazed earthenware base fragment probably from a plate. Printed maker's mark: 'PORCLEAIN OPAQUE. BRIDGEWOOD & SON'. Impressed mark 'LIMOGES'. Manufactured between circa 1870 t ...Images: 2
Bowl - Ceramic, Dipped Ware
One earthenware bowl rim fragment. Decoration is blue, blue/grey and white banded dipped or slipped ware.Images: 1
Jug - Ceramic, circa 1816-circa mid-20th century
Three earthenware rim fragments from a jug. Decoration is brown transfer print in an unidentified pattern. Manufacture date is circa 1816 to circa mid-20th century.Images: 1
Plate - Ceramic, Gilded, mid-19th century-circa mid-20th century
One earthenware plate rim fragment. Decoration includes a moulded rope edge and gilt over glaze. This type of cheap gilded decoration was manufactured from the mid-19th century.Images: 1
Jug - Ceramic, Dendritic Mocca, circa 1770-circa mid-20th century
One fragment of red and black dendritic mocca probably from a jug. Manufactured after circa 1770, but more likely after circa 1850.Images: 1
Container - Ceramic, Bristol Glaze, circa 1835-circa mid-20th century
One stoneware fragment, either from a bottle or container, with cream Bristol glaze. The date range of manufacture is circa 1835 to circa mid-20th century.Images: 1
Container - Ceramic, Bristol Glaze, circa 1835-circa mid-20th century
Two conjoining stoneware container shoulder and rim fragments with light brown Bristol glaze and an impressed beaded design. The date range of manufacture is circa 1835 to circa mid-20t ...Images: 1
Jug - Ceramic, High Fired, circa 1820-circa mid-20th century
Seven fragments from a refined, high fired earthenware, white coloured body jug with a floral moulded decoration. Manufactured after circa 1820.Images: 1
Plate - Children's, Ceramic, Hand Painted, circa 1805-circa mid-20th century
One earthenware plate rim fragment, possibly a children's plate. Decoration is a moulded floral design and two thin pink hand painted under glaze bands. Made after circa 1805.Images: 1


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Tickets for Ostia Antica's Outdoor Theater
Rick's "Italy 2012" book mentions that there are performances at the old Roman theater in Ostia Antica. I can't find any information on schedule or tickets. Has anyone seen a performance there? Are there any other plays/concerts performed in original Roman outdoor theaters in the Rome area? Thanks!


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MURPHYS - The 18th annual Ironstone Concours d'Elegance will be held on Saturday, Sept. 27, at Ironstone Vineyards in Murphys.
STOCKTON - Stockton Symphony's new season that opens this month is offering everything from Beethoven's Symphony No. 5 to the music of Billy Joel, to the anticipated return of Cirque de la Symphonie and more.
MODESTO - The Modesto Symphony Orchestra will present its 20th annual outdoor concert, Picnic at the Pops! on Saturday, Sept. 6, on the grounds of the E&J Gallo Winery.
NEW YORK (AP) - It's a time-honored rite harking back to an era of black-and-white TVs and the trio of networks whose programs they delivered: the grand unveiling of new fall fare.
PLEASANTON - The 1st Battalion Pipes & Drums Scots Guards and the 3rd Marine Aircraft Wing Band have been signed to perform at the 149th Scottish Highland Gathering & Games, set for this Saturday and Sunday during Labor Day weekend at the Alameda County Fairgrounds.
NEW YORK (AP) - While the new broadcast season will bring many potential delights, a handful of fall entries fall far short. Fair warning from a critic looking out for you:
LOS ANGELES (AP) - Network comedies including "The Big Bang Theory" and "Modern Family" started out strong at Monday's Emmy Awards, and so did "True Detective" nominee Matthew McConaughey - even before his category came up.
VALLECITO - The John Jorgenson Quintet performs Saturday, Aug. 23, at Twisted Oak Winery in Vallecito starting at 7:30 p.m.
MIAMI (AP) - Justin Bieber will plead guilty to lesser charges stemming from his arrest in South Florida in what police initially described as an illegal street drag race, two people directly involved in the case told The Associated Press on Tuesday.
TIBURON (AP) - Robin Williams, the Academy Award winner and comic supernova whose explosions of pop culture riffs and impressions dazzled audiences for decades and made him a gleamy-eyed laureate for the Information Age, died Monday in an apparent suicide. He was 63.
STOCKTON - Everything from Beethoven's Symphony No. 5 to the music of Billy Joel, from the dazzling symphonic spectacle of Carmina Burana to the anticipated return of Cirque de la Symphonie, from classical music inspired by planets far, far away to some of the best known compositions of Leonard Bernstein is part of the Stockton Symphony's 2014-15 Season.
LOS ANGELES (AP) - The studio that produces "The Big Bang Theory" said it has reached contract deals with the sitcom's cast.
LODI - Visit and pet a variety of live farm animals every weekend this August at the new Critter Corral at the San Joaquin County Historical Museum in Micke Grove Regional Park. Encounters with the animals are free with regular Museum admission, Saturdays and Sundays from 10 a.m. to 3 p.m., through Aug. 31.
Page 7 of 58
Colony Oak Elementary School's 7th grade is having a garden sale. All of the plants are grown at the school and taken care of by kids. The sale will be held in the school parking lot today, from 1:30 to 3:30 p.m.
SONORA - Fast-moving comedy comes to the East Sonora stage May 29 through June 28 in Sierra Repertory Theatre's "Unnecessary Farce."
NEW YORK (AP) - You don't think of David Letterman as a stop-and-smell-the-flowers type, but here he is, at a major turning point yet savoring his chocolate milkshake.
STOCKTON - The Stockton Opera p presents Die Fledermaus for two performances on May 29 and 31.
Music Director David Lockington will lead the Modesto Symphony Orchestra, the Modesto Symphony Chorus and the CSU Stanislaus Concert Chorale & Chamber Singers in Ralph Vaughan Williams' · Symphony No. 1, "A Sea Symphony" on Friday, May 15, and Saturday, May 16, at 8 p.m. at the Gallo Center for the Arts , 1001 I St., in Modesto.
MODESTO - Modesto Junior College Athletics and the Associated Students of Modesto Junior College (ASMJC) present a Hawaiian Concert Night on Friday, May 22, at 6 p.m. in the Auditorium of the Performing and Media Arts Center on East Campus, 435 College Avenue, Modesto.
Page 2 of 2
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Seeing the Business Opportunity in Malnutrition
Techonomy | Posted 01.13.2013 | Technology
Read More: David Aylward, Nutrients Malnutrition, Malnutrition, Technology Malnutrition, Steve Collins, Ashoka, Techonomy 2012, Technology News
Lack of nutrients is the cause of 3.5 million avoidable deaths annually and the greatest cause of poverty. Leave it to a technology innovators' conference to frame the relief of global malnutrition as a business opportunity.
When health innovation expert David Aylward is asked if the developing world can learn from the U.S. healthcare system, his answer is an emphatic yes -- "They should do the opposite!"


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Scottish Parliament constituencies and regions from 2011
|This article is part of a series on the
politics and government of
Scotland in the EU
|1999 to 2011
As a result of the first periodical review of Scottish Parliament (Holyrood) constituencies,[1] new constituencies and additional member regions of the Scottish Parliament were introduced for the 2011 Scottish Parliament election. The D'Hondt method is used, as previously, in the allocation of additional member seats.
The Boundary Commission for Scotland began the review as announced on 3 July 2007,[2] and provisional proposals were published on Thursday 14 February 2008.[3]
The Scottish Parliament (Constituencies) Act 2004 required the commission to review boundaries of all constituencies except Orkney and Shetland (which cover, respectively, the Orkney Islands council area and the Shetland Islands council area) so that the area covered by the reviewed constituencies continues to be covered by a total of 71 constituencies.
The Orkney and Shetland constituencies were taken into account, however, in review of boundaries of the additional member regions.
Final recommendations followed public consultations and a series of local inquiries, and the terms of the 2004 act required final recommendations to be submitted in a report to the Secretary of State for Scotland not later than 30 June 2010.
Boundary changes[edit]
For the purposes of the review the Boundary Commission for Scotland must take into account the boundaries of the local government council areas. In order to do this some council areas were grouped together, the largest of these groupings of provisional proposals consisted of four of Scotland's 32 council areas the smallest only containing one. Constituencies created in 1999 were based on Scottish Westminster constituencies that were created in 1997 and they in turn were based on the boundaries of local government regions and districts and islands areas that existed at the time, but since have been abolished and replaced with the council areas.
Following their proposal processes the Commission published their Final Recommendations. All the review processes were completed with the outlined constituencies below no longer due for alteration.
Electoral regions[edit]
The Boundary Commission also recommended changes to the electoral regions used to elect "list" members of the Scottish Parliament. The recommendations[4] can be summarised below;
- ^ First Periodical Review of Scottish Parliament Boundaries, Boundary Commission for Scotland website, accessed 20 December 2008
- ^ Review of Constituencies at the Scottish Parliament, news release, Boundary Commission for Scotland website
- ^ Provisional proposals for constituencies for the Scottish Parliament, Scottish Office news release, Boundary Commission for Scotland website
- ^ Revised Recommendations Boundary Commission for Scotland]
External links[edit]


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Fantasy Hockey: 12 NHL jobs up for grabs
Updated: September 11, 2008, 2:49 PM ETBy Jim Wilkie | Special to ESPN.com
NHL training camps are about a month away, so it's time to look at some of the intriguing battles that will be going on. With an eye on the impact these have on fantasy hockey, here are the top 12 jobs up for grabs heading into the 2008-09 season:
1. Lightning goalie: It's a near certainty Tampa Bay will be better than last season's league-worst 31 wins and 71 points, which tied Los Angeles for last overall. It's less certain who will be the Lightning's No. 1 goalie.
Olaf Kolzig, ...
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If a new college grad will boomerang back to your house later this year, or if you're the soon-to-be former scholar who will be sleeping in your old room and having morning coffee with your mom, does Leigh Stein have a book for you.
In her comic novel "The Fallback Plan" (Melville House, $15), Northwestern theater grad Esther Kohler "enjoys" a summer back with Mom and Dad, who've turned her old room into a home theater. "My goal was to develop a chronic illness that would entitle me to monthly checks from the government, tender sympathy from my loved ones, and a good deal of time in bed with the collected work of Frances Hodges Burnett," Esther announces. Instead, she has a baby-sitting job for an adorable child and her insane parents, a frustrated romance, suitably vivid daydreams (with a touch of Narnia) and the occasional anxious freakout.
Stein will visit Boswell Book Company, 2559 N. Downer Ave., at 7 p.m. Jan. 11.
Also this week, Martin Hintz visits Mequon Saturday to talk about his recent book "A Spirited History of Milwaukee Brews & Booze" (The History Press, $19.99).
His book mixes Milwaukee brewing lore with less-known info about local distilling, tales of memorable taverns and recipes from local chefs that feature beer or spirits as ingredients.
His talk begins at 7 p.m. at Next Chapter Bookshop, 10976 N. Port Washington Rd.


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Mediterranean Fattoush Salad
|Romain lettuce
|2 Cup (32 tbs), finely chopped
|Red cabbage
|1 Cup (16 tbs), shredded
|Orange pepper
|1⁄2 Cup (8 tbs), diced
|Pepper red
|1⁄2 Cup (8 tbs), diced
|Green pepper
|1⁄2 Cup (8 tbs), diced
|1 Cup (16 tbs), chopped
|1⁄4 Cup (4 tbs), diced
|Diced tomato
|1⁄2 Cup (8 tbs)
|Shredded carrot
|1⁄4 Cup (4 tbs)
|Green onion
|1⁄4 Cup (4 tbs), chopped
|Red onion
|1⁄4 Cup (4 tbs), chopped
|1⁄2 Cup (8 tbs), chopped
|Dry mint
|1 Teaspoon
|2 Teaspoon
|Lemon juice
|1⁄2 Cup (8 tbs)
|3 Clove (15 gm), minced
|Extra virgin olive oil
|1⁄4 Cup (4 tbs)
|Pita chips
|1 Cup (16 tbs)
Chop up the first 12 ingredients and place in a large bowl. In a small bowl mix the mint, sumac, garlic, lemon juice and olive oil. Piece the toasted or fried pita chips into 1/2 inch bits. When ready to serve, mix all of the vegetables then add the dressing and mix. Top with pita chips.
For more information please visit: http://www.DedeMed.com
Recipe Summary
Difficulty Level:Very Easy
Preparation Time:20 Minutes
For those of you who are fond of salads, here is an excellent video for Fattoush that is one of the staple Lebanese salads. The chef here also gives some great serving ideas for this flavorful and colorful vegetable salad with crispy pita bread or grilled chicken, shawarma or fish as a side dish, either way it is totally satisfying!
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Mediterranean Fattoush Salad Recipe Video


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|41 posts found
Managing Editor
Joined: 7/08/05
Weekly MMORPG.com columnist Dan Fortier talks about the idea of difficulty in MMORPGs from what we have, to Perma-Death to a difficulty system.
Read the whole column here.
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This instantly makes me think of Diablo II. Hardcore mode was a blast and seeing a global message of another player's perma death never gets old. This type of difficulty setting seemed popular enough to warrant use in another title, though I'm still waiting for it to come about. I remember some of my friends watched me play in perma-death mode and commented they would never play a character they had a chance to lose forever. For me though, there is no difference between fun and challenge. They go hand in hand.
Your def. on the right track, this genre needs a change in scenery. No, not an expensive title that copies already proven methods for sales. I'm talking about inventive game mechanics and bringing back player skill. It's not a crime to make a gamer think, we're actually good at it, given the chance.
Novice Member
Joined: 7/25/03
We are recruiting.
Originally posted by techn0
IMHO the only upcoming MMOG that is trying to change things up for the better and not following the mass market crap just for the box sales, and really is trying to bring back player skill into the equation (though not via perma-death,) is Age of Conan. Most the others have gone with the status quo generic MMOG system or are basically too damn simplistic, at least from what I've seen, and I'm currently beta-testing several of the late 07/early 08 MMOGs.
Originally posted by Fion
I agree. I've been eyeballing this title for some time. I was not happy to hear the big reason they gave for pushing the release date, the combo system had a steep learning curve?????? I mean, if it doesn't function properly thats one thing, but a hard system to learn? Tthat sounds like a challenge to me and I'm all for it......
Apprentice Member
Joined: 10/09/04
This brings me back to the whole wisp thing in WoW. I was excited for that class, since it's a visual representation of challenge and pride. I love the feeling of people seeing my 99 charged bolt sorc in D2, they're always saying stuff related to, "How the f***"
As for the difficulty settings, I think what's required for that in my opinion is a big word next to your character name saying what difficulty you're set at. Laugh at the easy moders, admire the extreme players. I might've played WoW when I heard about the wisp, being a level 60-70 wisp with lots of BoP gear would be great. :) All the people saying, "You're nuts..."
I am one of those who is waiting for that "Challenging MMO" to come out. I am not the one who arrives at a challenge in a game, gets frustrated and beats up my keyboard. (It is way to purty of a keyboard for that) As for that quote from the OP, it sounds exactly like something we would expect to hear from a Dev, or financer of a title for their excuse why they are following the mold that every other MMO has been fashioned in. Okay, we get it. People get pissy at games and don't like when something is a challenge. There are enough titles out there to cater to their more simplistic ideals of how an MMO should be played, and what level of challenge should be out there. So how about, All of you Devs, Financiers and bloggers, look more to what is not being provided, and stop giving the industry the excuses they are looking for. Not enough of them are taking the time or putting out the effort to come up with something more original, or catering to the smaller audience. You could at the very least make them put out the effort to come up with their excuses for themselves. Eventually they will run out and have to come up with some originality.
Apprentice Member
Joined: 2/28/07
Finally, someone coming forward and making this brand of whiner confront the truth. Not that we can expect any of them to admit it. They'll all maintain that *they* are Ubarz -l33t enough that they would *never* complain about the perma-death penality.
Fortunately the free market system works on greed and hard cold numbers. If harsh, pemanent penalties were so popular in online game (or ANY game for that matter), someone would be making money off of it. But they're not. The article put two and two together and did the addition for the whiners.
Originally posted by Sunder
What are you talking about? The MMORPG industry provided 'challenging' gameplay for an antire DECADE before Blizzard had the brains to wonder why anyone was making games like that.
We all saw the results of this 'challenging' gameplay - sales numbers that were a joke compared to other genres, driving away the vast majority of gamers and keeping most of them from touching any MMORPGs with a 50-foot pole.
But the article makes an excellent suggestion. A MMORPG with adjustable difficulty levels would be very interesting and informative for the whole industry. Mostly because the developers could actually monitor the difficulty levels and see exactly how many people would be willing to play perma-death with a character that ISN'T free to play every month.
Apprentice Member
Joined: 10/09/04
Originally posted by Alienovrlord
The first death always pisses you off. It's the ones after that make you want to start over and do better the next time. I stops bothering you entirely by the 3rd or 4th one.
What I am talking about, Alienovrlord, was actually pretty well defined in my post. Perhaps rather than argue it, you should try to see the post for what it was. Yes, I would play a game with perma-death as an option. I would play with it and without it. The gaming industry is evolving by the day, and the games that come out have to be willing to evolve with it. That means less cookie cutter designs, and more games catering to more exclusive audiences. Will they be slow at first? Absolutely. But as with everything else in the gaming industry, (And every other industry for that matter) once they find their niche of consumers they will grow, and more people will be happy to have something for them. No, Perma-death is not for everyone, but yes, a true CHALLENGE in an MMO would be great. I am not a crusader for the perma-death game design. Not a proponent thereof by any means. All I ask is for less cookie cutters and copy cats, and more unique game design. Stop following the exact same design, or you will continue to have all of the numerous threads wherein people complain about how bored they are with every game. Switching games for a refresher is becoming less and less of an option because everyone follows the same pattern. And people combat change, or try to find flaw everytime someone ASKS for something more new and inventive, I.E. Alienovrlord et all. Rather than ask "What I am talking about" read the post with an open mind, and read other peoples requests and ideas with an open mind rather than trying to find fault. Thanks.
Novice Member
Joined: 11/23/06
"I don't think I've ever heard a player say they were quitting a game because it was too simple"
Let me be the first to say it then. I quit WoW and LOTR:O because it was too simple. I play FFXI where even the most simple of things like Crafting and Growing plants are made uber complex. Your harvest from gardening depends on the crystal you give it, the order you give it, the day of the week you planted, the energy of your house, the pot you plant it in, the day of the week you give the crystals, the day of the week you harvest and the moon phase in game. That's right, that's just GARDENING! That's a game that's complex my friend.
Not going to be one of the "WoW is for noobs" crowd because it, like Guild Wars serves a community that likes a game that is more simplistic in nature. Hell, Guild Wars entire business model is how simple the game is and look at it. It's blowing up. For me though, i prefer the complex. FFXI is absolutely the most complex game i've ever played and the only one I can say I know i'll play for years to come.
EVE - Sharvala
Novice Member
Joined: 4/09/07
NeoJav Developer
My opinion with the level of complexity is the trade-off of the type of initial sales to repeat sales.
The more simplistic the game is, the more initial players there will be, but at a high turn over rate (they just won't stick around as long)
The more complex the game is, the less initial players it will have, but the turn over rate will be lower (those players will stick around longer)
So it becomes, what is more important, Getting more initial sales of the game? Or getting more monthly subscriptions over the long haul? Or somewhere in between?
I know that there are exceptions and do admit that the quality of the game (in terms of bugs, customer service, etc) do play a significant factor. For this statement, I am considering those as all equal, save for the level of complexity.
Sign off,
Novice Member
Joined: 9/14/06
This forum''s opinion is worth less than a stray dog crapping in a forest that no one cares about.
Anyone with a brain could make a game that is both Simple, getting tons of first time subscribers, but also very complex and deep, keeping many of the subscribers for longer.
You can have something be both simple and complex, it just takes intelligence and skill in game design. IMO, it's rather easy to take something complex and give it Simplicity... but then again I'm not a stupid developer who lacks skills in the area of brain activity, logic & reason, and mental thought. I also have the rare "uncanny" ability to think outside of the close-minded box.
Advanced Member
Joined: 10/26/05
The only difficulty in a game that doesn't rely on strategy is ass pain. Nothing cheers me up more than spending one hour in a game to get 10% closer to level and then think; "Yay, only 30 more levels increasing ass pain left to go". With that said, I firmly believe that no MMORPG developer has ever played chess. Not ever. Not once. Well maybe once when they lost and went crying to mommy. Most MMOs I see only challenge your patience and not your mind. Some challenge your reflexes but that doesn't make any of us less than a fat ass either.
What the MMO stream lacks is a game that will require people to think instead of making them spectators who sometimes press a button. A game that doesn't rely on rock-paper-scissors to say it has 'strategical' elements. A game that doesn't turn everyone into serial killers. A game that shows that ever the smallest mice can kill the mightiest warrior with salmonella. A game that captivates people by being fun to play and not by denying them aspects of the gameplay just to keep their ass there, paying monthly, as they hurt trying to reach the highest whatever they can be in the game.
Novice Member
Joined: 9/14/06
This forum''s opinion is worth less than a stray dog crapping in a forest that no one cares about.
"A game that captivates people by being fun to play and not by denying them aspects of the gameplay just to keep their ass there, paying monthly, as they hurt trying to reach the highest whatever they can be in the game."
Definitely agree with that. After hitting level 50 in DAoC and level 30 in CoV, I never wanted to play levels 1-49 again, or levels 1-20 again. DAoC doesn't get fun until lvl 50, and CoV until level 20 after your first character.
Instead, I was FORCED to a grueling grind back up t those levels with my characters. Solution? I quit DAoC forever and got bored with CoV.
After getting past the "newbie" levels, I can't even stand playing them again- IN ANY GAME.
I tried playing the beta for GnH and Tabula Rasa. I quit out of total boredom- more boredom than I've ever experienced.
The fact I ran up infront of 3 mobs in Tabula Rasa shooting me, and stood there for 5 minutes, and DIDN'T DIE, then fired 3 times and won.......wow that is ridiculous. If I wanted to play a game that easy, I'd go play Mcdonalds Adventure for ages 1-5.
I don't care if it only takes an hour to get to the level when the game begins. The fact I have to work just to play the game for ANY amount of time SUCKS.
Apprentice Member
Joined: 1/12/05
I like the idea of difficulty levels in a game. That way the hardcore types can get their jollies by being "harder-core" and the casuals can roll along at their own pace.
CoX has a difficulty system, but it only affects instanced missions. Still it's a nice feature to have, I adjusted it up on my MM once he got his 2nd pet buff and cruised all the way to 50.
I will disagree with a previous poster about CoV getting boring after 20. That is when the game begins to open up more as you've just earned your cape and 2nd costume slot. With Stamina you aren't resting nearly as often. Plus the story arcs get more involved and interesting from there on out. He was dead on about DAoC though, pretty much now it's all about being 50 with a bazillion realm points.
Novice Member
Joined: 8/23/06
Obviously, if your game is simpler you will get more subscribers...its quite simple, the majority of people playing nowdays are casual players.
I think it's reallty a vague point to discuss, because different gamers want different kind of games.
When I was younger I played FPS games because 'uber skillz0rs to pwn all' was something hard to acquire, but now I play easy games because each day I have like 30mins free to actually do what i want.
So, sure, if you have tons of free time you will want harder stuff to feel you acomplished something. If you don't, you'll want something simpler so that you CAN actually acomplish anything.
And that's it.
It seems like most of the problems with our current state of MMO's is the entire leveling system.....
Maybe I'm wrong but is there no other alternative? Can we not take this system out completely?
Instead of your character deriving all his power through levels, you could have a system where your skill and the skill of your group as a whole is the determining factor. FFXI has a great (and complex) skill chain system that I would very much like to see implemented in another game as the main factor of combat. EQII tried to do something similar with horrible results. Could you imagine a game with no levels? would it suck? would it get boring? Some games are still fun at max level. Why not skip the tons of effort spent designing content for leveling and instead spend it on different variations of the fun things to do at max level?
(btw, acquiring experience to spend on Skill points is still considered leveling)
Taking out levels and equipment really screws with the risk vs reward though. We would need something to balance it, any ideas?
Oh certainly, there are many ways of implementing progression without levels. First though to address something another poster stated. I myself do not have a lot of time for gaming of late, having an infant in the house now. My points in previous posts in this thread was that there are already a lot of games out that cater to the casual gamers. I have my moments of casual gaming, and indeed tend to play more than one game, so I have something to suit my current need or desire. There are however more hard core gamers, as well as people who like to feel a certain level of accomplishment in their gaming outside of what a casual gaming environment can provide. Thus my insisting that devs etc should try to provide something for a different crowd, such as the more hard core gamers.
All of that said, one method of progression rather than a level based system would be a skill based system. Dating back to my days in MUDs, there is a mass amount of skills available in a game, the mastery of which unlocks further tiers of skills which ultimately define your character. That can be done through making certain classes or professions available only after a character has mastered certain skills, the "profession" or "class" in turn opening up new skills/spells or whatever. Rather than killing X amount of creatures making you suddenly adept at given skills, actually USING skills would over time give a certain gain to them. I have seen this in many game systems, and while that is no perfect or flawless system, it is a viable alternative, if implemented properly. Proving yourself with a given skill, weapon, or item would make someone more amiable to teaching you a more refined skill of the same tree. I.E. starting your life as a forester and becoming adept with chopping down trees would provide enough axe mastery to impress a fighter into teaching you how to wield one in combat, or whatever. It is a starting point with flaws (Don't post flaming me and telling me it would not work. I already know it has its problems, but it is an example of something that could be refined and worked into a usable model for a game, and is more constructive than people posting how stupid everything else in every other game is.) I am sure other people have their own ideas also. This is simply one example of a plausible platform.
Novice Member
Joined: 11/23/06
Originally posted by techn0I have noticed a lot of people asking for this. A game that advances and gets more difficult but without levels. The only problem is what's there to work towards? A new player can take down an end game boss as easily as someone who's been playing for a year? Hardly fair and not really a good goal.
I think though, that the market should come up with a way that doesn't make you grind (as much) to get those levels. Guild Wars did this to an extent in Factions where you got massive amounts of experience because the game wasn't about experience as much as story. The only problem with that is to stop a level 5 from getting to end game and skipping everything, they locked the towns and places where you couldn't get to them unless you did the quests leading up to them. It achieved the goal of making levels meaningless but then you have people like me that like to explore. To go out and venture into new places and stumble upon towns they are too low to be in. That, to me, is a great achievement (Notice I said go and explore, not get ran to). I don't think there is a way to get rid of levels entirely without locking parts of the game until certain storylines are finished. That's robbing Peter to pay Paul I think.
EVE - Sharvala
To expound on what I posted a post or two ago, if say we all start out with the option to gain in any of the "Initial set" of skills, and I decide that I want to work on my ability to wield a blade. I do not have to kill 10 wolves at 10 XP a pop to get 100 xp and level. I would pick up a blade, a light one since I do not have any proficiency, and go out and do a miserable job with it, but slowly become adept with it. A master at arms could decide after I have X amount of skill (By whatever "test", or "quest" he deems fit for me to prove myself, perhaps besting him at a friendly duel) he would then enable me to learn beyond the max I had available to me, say 25 initial skill. If I spend a lot of time working with various blades, I would over time be able to wield bigger better blades as I prove myself to various "trainers." That does not make me a knight by any means, and does not enable me to don a suit of platemail armor and fight. Armor is another line of skills entirely. Eventually, if I invested all of my time in blades, I could be considered a mercenary, or assassin, or what have you, without ever actually leveling a formal "Class."
If say I later find something else more useful, I could practice something else. To avoid people trying to make "The ultimate character" and without setting a set amount of "Skill points" a character could have (such as Ultima Online) skills that I no longer use would slowly degenerate over time (Time spent in game, not me going on vacation or holiday with my family and coming back to an infantized character) and the character would then only be adequate or proficient at whatever abilities the player spends time honing. As an example, my wife was once a "Professional" saxophone player, but has not played in near 20 years. I bought her a new Saxophone a =nd gave it to her this past week. Because she has not actively USED that skill in a long time, she is not professional grade or "Proficient" with that skill. She still has it, simply at a degenerated ability which she is presently (God help us) working back up to a functional level. This would allow for different player types and play styles, and not pigeon-hole someone into always being a guilds "Main tank" because different "Boss" mobs would require a tank of a different ilk, or skill build. This also allows for a player to experiment a bit with different things and find what works for THEM, without being drawn into a specific and more restricted skill set, at the same time giving them the ability to return to something if their foray into something new does not pan out.
A system of this style does not allow someone to buy the game and be able to take down the end game boss, but at the same time would permit a casual gamer to, over time, reach the same apex of their character as the hard core gamer. Or even those who have the high end guilds or hard core raid guilds. It would not hurt the hard core guilds, as they can reach the end, and enjoy their style of play, but the casual gamer who must rely more on pick up groups has the opportunity to do the same, or become as great in the end, and be a viable entity in the PVP world, because it would boil down more to an individuals play style, and actual player ability, rather than the person who has the most time to sit around on their ass every day. Okay, enough ranting from me for now! (Again for all the flamers, I know, it needs work, so don't tell me how flawed it is. Just a starting model. And well, we aren't designing our own MMO here anyway. Just discussing and stating our thoughts! hehe)


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Boeing today began 787 ground testing with Panasonic Avionics-made in-flight entertainment (IFE) systems on board, an industry source reveals to RWG. The testing is taking place on ZA102, the first production 787, otherwise known as Airplane 9. Boeing 787 launch customer All Nippon Airways in 2007 selected Panasonic's eX2 IFE for its initial batch of […]
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Boeing testing Panasonic IFE on production 787
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UPDATE 2: Qatar = Thales; Singapore = Panasonic with a twist
By Mary Kirby on April 16, 2011 in Air Transport, Cabin Interiors, In-flight Entertainment/Communications, Mobile Applications, Original Equipment Manufacturers, Quirky Stuff
UPDATED a second time to insert OnAir's role (and let's still call it an opinion piece):Achieving linefit offerability for in-flight connectivity is tricky business, fraught with all sorts of challenges that would make your head spin. Thales is currently working towards achieving offerability for its Ka-band connectivity solution on the Airbus A350, and the company […]
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The Secrets of Tomb 10AHardback
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- Publisher: Museum of Fine Arts,Boston
- Format: Hardback | 208 pages
- Dimensions: 239mm x 262mm x 25mm | 1,361g
- Publication date: 30 November 2009
- Publication City/Country: Boston
- Illustrations note: 160 colour illustrations, 10 b & w illustrations
- Sales rank: 1,206,884
Product description
In 1915, a team of American archaeologists in Bersha, Egypt, blasted through solid rock to reach a tomb later to be designated as "10A." Inside this tomb they found a mummy, an exquisitely-painted coffin and arguably the largest assemblage of burial artifacts ever discovered from the Middle Kingdom. Because of the delicate power balance between the king and local bureaucrats, the Middle Kingdom (the least known of the three ancient Egyptian kingdoms) was a time of unprecedented splendor, as regional potentates were lavished with rewards and buried in a style normally reserved for royalty. Tomb 10A was prepared for one such potentate, Governor Djehutynakht, and its treasures--which survived World War I, a ship's fire and nearly a century of basement storage--include jewelry, walking sticks, a phenomenally large collection of model boats, architectural miniatures and even the severed (but nicely painted) head of Djehutynakht himself. Published to accompany a major exhibition at the Museum of Fine Arts, Boston, "The Secrets of Tomb 10A" tells the story and introduces the full breadth and meaning of these treasures for the first time. With more than 160 illustrations, it discusses the history, political intrigue and development of fine works of art for both royalty and commoners at a time characterized by widespread prosperity and intense artistic flourishing.
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Originally written on Sports-Glory | Last updated 11/30/12
Good news for the Brooklyn Nets, center Brook Lopez's X-rays on his right foot were negative, he has been diagnosed with a mild sprain. Lopez will miss Friday's game against the Orlando Magic and Saturday's game against the Miami Heat. Nets general manager Billy King was relieved when he heard Lopez would only miss two games. When he heard Lopez would need X-rays he couldn't help but think about what happened last Dec. 21 in New York. "I remember when [athletic trainer] Timmy [Walsh] told me when [Lopez] first fractured it in the Knicks game in the preseason,
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FATS and HIET both up nice today.Who said this sector is dead?
For every demo that Hienergy has supposedly performed there has been a press release by the company. Unfortunately, there has never been an interview by a major press of the people who have witnessed the tests. I can understand the military not wanting to give an interview (for security reasons), but you would think that one or more police officers would give a resounding thumbs up or thumbs down to the technology that they�ve witnessed.Thus far �NADA� !!!!I�m beginning to think that the folks at Hienergy are just a bunch of �Hot Air�.FYI, they don�t even come close to TASR or INVN.WHY? Because the world has only seen corporate press releases and statements about military security. The one time that I saw shareholders really screwed by a company was when the company hid results behind the screen of military security. It is very difficult to find out if the military has invested in something. That is why it makes a good screen to hide the truth about a product. Once Hienergy gets the press to see their demos and some real scientists to validate the results then Hienergy will gain my respect. Until then �they are just another penny stock on my radar screen�.
I agree with you that HIET is not coming forward enought yet and HIET will not be a major player in this sector until they do.


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1. Preheat oven to 425 degree F.
2. On a baking sheet lined with aluminum foil, place potato, drizzle olive oil and generously sprinkle salt and pepper .
3. Roll the potatoes around to season well and place in the oven. Cook for 30 minutes or until fork tender.
4. Meanwhile, in a medium skillet over medium-high heat, cook the sausage for about 8-10 minutes or until cooked through. Place on a plate lined with paper towels and set aside.
5. Once potatoes are fork tender take them out of the oven and allow them to cool for easy handling. Then slice the potatoes in half, and with a melon baller spoon scoop out the center of the potato, leaving some around the edges.
6. Fill the potatoes with sausage and top with cheese.
7. Place back onto the baking sheet and pop in oven for another 5 minutes or until cheese is melted.
8. Place a green onion slice on each potato.
9. Serve with sour cream and enjoy!


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18 Homemade Christmas Decorations: How to Make Christmas Decorations
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Stack Of Gifts Door Hanger
By: Holli Long for Plaid's Mod Podge
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This Stack Of Gifts Door Hanger from Plaid, used for a door or as a wall hanging, makes for one of the more unique decoupage ideas for homemade Christmas crafts. Using nontraditional holiday colors, brighten your home with Christmas house crafts like this one.
- Wood package shapes, 3 (you can use plaques also)
- Wood shapes – reccommend a stocking, a tree and an ornament
- FolkArt Acrylic Paint – Bright Baby Pink, Sky Blue, Light Blue, Soft Apple
- Mod Podge Matte
- Scrapbook paper, 3 sheets – holiday prints
- Buttons, assorted – recommend Blumenthal Lansing
- Candle or small piece of wax
- Drill
- Ribbon of your choice, 3 feet
- Prepare surfaces.
- Measure the square part of your package shapes and use these measurements to cut out the scrapbook paper. You should have three sheets – set them aside.
- Paint one of the packages Sky Blue, one Bright Baby Pink and the other Soft Apple. Allow to dry.
- While the package shapes are drying, paint your wood ornament shapes. See the photo for reference.
- Take the package shapes and distress the bows. To do this, rub the candle or wax pieces on top of the bow part of each package. Rub the candle on the edges and on top of the bow.
- Paint each bow with a different color than you did the first time. I painted the Sky Blue bow with Bright Baby Pink, the Soft Apple bow with Sky Blue and the Bright Baby Pink bow with Soft Apple. Allow to dry.
- When the paint is completely dry on the bows, you will use the sandpaper to distress them. Lightly sand the bows in the areas where you painted the wax, and the paint on top of the wax will rub away quickly. You'll see the first color you painted come through. Sand less for subtle distressing and more for obvious distressing. Be careful not to sand too much – you don't want the wood to show through.
- Use Mod Podge to adhere the square sheets of scrapbook paper you set aside to the main parts of the packages. Smooth thoroughly. Allow to dry for 15 – 20 minutes.
- Mod Podge the top of the scrapbook paper to seal. Allow to dry.
- At this time you'll want to use your drill to create holes for the hangers as shown in the photo. I drilled one hole on each corner of each package.
- Use craft glue to glue the wooden shapes down, one to each center of each package.
- Mod Podge again – this time Mod Podge the entire front and back of the package shapes, including the wooden shapes on top. This seals the project.
- Glue buttons down on each shape and on the package bows as shown.
- Finish the project by tying the ribbon through each hole and attaching the packages as shown. Allow to dry for 24 hours before hanging.
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Kay Francis Mapp Hardy died December 21st at the age of 80 at her home in Starkville Mississippi.┬Ā Kay was born September 27th 1933 to the late Rolfe H. Mapp and Vera Boykin Mapp in Jones County Mississippi. She was married to the late Major Joel L. Hardy of Buckatuna Mississippi.┬Ā
She is survived by two children: son Joel L. Hardy, Jr. of Terry Mississippi; daughter Bonnie Hardy Pongetti (husband Nathan Pongetti) of Starkville Mississippi; grandsons Joel L. Hardy III, Jacob Pongetti, Jonathan Pongetti; granddaughter Jessica Pongetti; and great granddaughter Emma Hardy.
Kay graduated from Garner High School in Laurel Mississippi and went on to become a Registered Nurse. She began work at Methodist Hospital in Jackson Mississippi in 1979.┬Ā After retiring, she moved to Laurel Mississippi to care for her mother.┬Ā
She moved to Starkville Mississippi in 2007. She was an active member of First United Methodist Church, the ŌĆ£Senior Enrichment CenterŌĆØ, and the New-ComerŌĆÖs Club.
She enjoyed spending time with her family, friends and pets, but most enjoyed helping others.
A memorial service will be held January 4th at First United Methodist church in Starkville Mississippi. Visitation at 10:00 AM. Service at 11:00 AM.
In lieu of flowers, donations may be made to the charity of your choice or the Senior Enrichment Center at 106 Miley Drive, Starkville Mississippi, 39759.
You may go online and sign the guest register at: www.welchfuneralhomes.com.


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June 28: The Big Wig Ball
A night of hair-raising fun to benefit LeBonheur Children's Hospital. Party-goers attend wearing cocktail cool and hip-wig fitting attire, ranging in color, style and era.
This is a party with a purpose, and guests enjoy a night of food, drinks, live entertainment and dancing. The evening also sports a silent auction.
Ages 21 and over.
When: 8 p.m.-midnight
Where: Central Station, 545 S. Main
More info: http://events.lebonheur.org/
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Vacation Rentals Trinidad, California - Spectacular oceanfront views & deluxe amenities make Abalone Cove a home of unmatched quality on the Trinidad Coast. This 4 bdrm.,3.5 bath contemporary home sits on 3 private acres. Very close to Redw...
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I've been immersed in the comedy world these past several weeks, working with one of our top women comics to develop the pilot for a new TV series. Consequently, with my eye on funny, I'd been planning to blog about TVs five funniest moments this week, at least three of which would have been claimed by the irascible Charlie Sheen.
But then last night, I sat in front of the telly, gripped by the events playing out in Japan. As the news broke, I immediately called a close friend whose son is spending his junior year at college in Tokyo. He is fine…Thank goodness! But that is not the case for many, many others.
It was truly horrifying to watch innocent people, in their cars, their homes, or perhaps simply making their way down the street, taken unawares and swept away in the giant wave of debris.
Shocking, devastating, tragic…
I cannot write about funny moments this morning. All I can think about is the tragedy playing out in Japan and what we can do to help.
Your thoughts?
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Book your room at Hotel Star Plaza Ikebukuro
Get an overview of this hotel3-star Tokyo hotel in Ikebukuro with free breakfast
Collect 200 extra points
Just enter your Nectar card number when you book and you'll receive 400 points credited to your account 30 days after you return from your trip.
Located in Ikebukuro, this hotel is within a 15-minute walk of Tokyo Metropolitan Art Space, Nekobukuro, and Sunshine City Shopping Mall. Namco Namja Town and Sunshine Aquarium are also within 1 mi (2 km).
Hotel Features
Coffee/tea in the lobby, free newspapers, and tour/ticket assistance are available at this hotel. Free breakfast and free WiFi in public areas are also provided. Other amenities include a lobby fireplace and free wired Internet in public areas.
Room Amenities
Rooms feature free WiFi and free wired Internet, plus down comforters and LCD TVs. Hair dryers, phones, and desks are among the other amenities that guests will find.Information missing or incorrect? Tell us!
Renovations & Closures
Hotel Amenities
Hotel Amenities
Guests can enjoy a complimentary breakfast. Public areas are equipped with complimentary high-speed wired and wireless Internet access. This Tokyo hotel also offers tour/ticket assistance, coffee/tea in the lobby, and complimentary newspapers in the lobby.
- Offsite parking reservations required
- Free WiFi
- Free wired high-speed Internet
- Free newspapers in lobby
- Elevator/lift
- Fireplace in lobby
- Coffee/tea in lobby
- Free breakfast
- Tours/ticket assistance
Available in all rooms: Free WiFi , Free wired high-speed Internet
Available in some public areas: Free WiFi , Free wired high-speed Internet
Offsite parking reservations required
Room Amenities
- Hair dryer
- Air conditioning
- Climate control
- Blackout drapes/curtains
- Slippers
- Free WiFi
- Free wired high-speed Internet
- Down comforter
- Phone
- Iron/ironing board (on request)
- Desk
Where to Eat
A complimentary breakfast is offered.
Spa Services
- Massages
Hotel Policies
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
We should mention
The Japanese Ministry of Health, Labour, and Welfare requires all international visitors to submit their passport number and nationality when registering at any lodging facility (inns, hotels, motels, etc. ). Additionally, lodging proprietors are required to photocopy passports for all registering guests and keep the photocopy on file.


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Fraternising with the enemy
Extrovert and mouse; saint and sinner; stunner and millionaire ... Do opposites really attract? Barbara Ellen explores the world of the Photo Negative couple.
Comment & features p5
Celebrity etiquette
Alice Fisher: We all love to gloat over a fallen star, but are the press going too far?
Comment & features p7
The dash for a tache
John Hind on why men are brushing up on a 'seksy' upper lip.
Rising star
Nima Elbagir, news reporter
Comment & features p8
This much I know
Richard Madeley, TV presenter, 50, London
Comment & features p10
The $29 million man
A decade ago, he was voted the worst-ever act on the US cult comedy show, Saturday Night Live. Now, he's turning down $29m to star in the sequel to his hit film Elf - now that is funny! So how did yelling and running round in his underpants turn the 'guileless' Will Ferrell into the funniest man in America? Jason Solomons wonders if he's missing the joke.
Comment & features p12
'Paul was little more than a shell. He was like a zombie'The flame of the Life Foundation in Snowdonia has been burning for 28 years, a beacon for people searching for inner peace. When Paul Clarke walked through its doors, he thought he'd found a reason to live. A few years later, he was dead. Jamie Doward tells his story.
Comment & features p18
Fashion tense
What's hot and what's not
Comment & features p62
Colour therapy
After his relationship broke up, Marc Rees found salvation in transforming a council flat into a homage to his Welsh roots, Berlin style and brilliant orange. Ian Tucker hears how the past has given him a new lease of life.
Comment & features p64
Bin the din
Ask Oliver: Noise insulation | Spotlight solutions
What would you save if your house was burning down?
Richard Bacon, TV and radio presenter
Comment & features p71
Tickled pink
Comment & features p72
Culture vulture
Restaurant review: A morning spent open-mouthed before a host of old masters put Jay Rayner in just the right frame of mind to savour the artistry of Oliver Peyton's National Dining Rooms.
Comment & features p77
Rose-tinted glasses
Marks & Spencer's wine list used to be known for two things: hefty mark-ups and a safety-first policy. So what's persuaded Tim Atkin to put his hand in his pocket to buy himself a case?
Comment & features p79
Relative dilemma
'I'm afraid that my mother-in-law will become a live-in problem. Her husband left her and she is starting to hang on to my husband. Is it time for some damage prevention?' Mariella Frostrup offers her view.
Comment & features p81
Should my nephew be told about his dad?
My brother survived taking an overdose three years ago. Since then his ex-partner has not let him see his young son. Should we we tell the boy the truth and let him decide?
Comment & features p83
Fronds reunited
Feeling a bit exposed as your garden strips bare for these chilly months? Take cover with leafy climbers, exotic evergreens and bamboo, says Dan Pearson.
Comment & features p84
Salvia solace
Ask Dan: Salvia uliginosa | best start for Anemone coronaria 'Lord Lieutenant'
Comment & features p87
The green guide
From Trees for Cities to Guinness
Can I pay someone to do my dirty work?
Give your domestic a living wage and you'll have a clean conscience as well as a sparkling home, says Lucy Siegle.
Comment & features p89
Smug as a bug
The grown-up Beetle has all the charm of the old classic, minus the modesty, says Alice Fisher.
Turn again
John Stuttard, Lord Mayor of London, on retracing the steps of his predecessors.
Comment & features p91
November 19: Neil Spencer on your astrological week ahead.
Comment & features p93
The write stuff
Euan Ferguson: 'How elitist to offer all the pupils a fountain pen and teach them to write; how much more fun to give them a podtooth learning hub ...'