text:
"Former residents of the Far Realm, connected by a psionic link."
Average Height: 7' 1" - 7' 6"
Average Weight: 165 – 200 lb.
Ability Scores: +2 Intelligence, +2 Strength
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Deep Speech
Skill Bonuses: +2 Dungeoneering, +2 History
Aberrant Origin: Your origin is Aberrant, not Natural.
Purity of Essence: You gain Resist Psychic 5 + ½ your level.
Psionic Link: You and any non-Protoss allies within 5 squares of you gain a +1 bonus to initiative checks.
Psychic Shield: You have the Psychic Shield power.
|Psychic Shield
|Protoss Racial Power
|After a brief moment's concentration, you erect a shimmering blue shield of energy around your body.
|Minor Action - Personal
|Effect: You gain a +2 bonus to AC until the end of your next turn. In addition, you gain 1d8 temporary hit points.
|Level 11: 2d8 Temporary hit points
Level 21: 3d8 Temporary Hit Points
The Far Realm is a maddening, unpredictable place. Most creatures that emerge from its depths are equally deranged and destructive. But not all. Born in the dark recesses of that strange world, the protoss are an honorable race of warriors and philosophers, many of whom see the other creatures of their former home realm as abominations to be destroyed mercilessly.
Play a protoss if you want...
- To be an alien visitor to a strange world.
- To have strong ties to the Psionic and Arcane powers.
- To be connected to your allies with a Psionic Link.
- To be a member of a race that favors the Swordmage, Wizard, Psion, and Monk classes.
Physical Qualities
Protoss are tall, yet incredibly lean, individuals. They are covered in a leathery, scale-like hide, which ranges in color from bright gold, to brown, to white, as well as light blues; they do not have hair, but instead long tendrils of skin covered in a substance similar to that of a human fingernail. Two of these are larger than the others, and are what provide the larger cultural link of the protoss race. Dark Templar, in keeping with their traditions, rituallistically sever these twin tendrils, preventing other protoss from fully reading their minds, though it does not prevent them from speaking to their allies telepathically.
Their eyes glow with a strangely entrancing light, usually gold, whit, or blue, with green being rather rare.
Protoss can live for eons; many Protoss elders are several thousand years old, and most are still fully active. They reach maturity quite quickly, within fifteen years, in fact.
Playing a Protoss
Coming soon.
Adjudicator Caste
Prerequisite: Protoss
The Adjudicators are the leaders of the protoss, the equivalant of the "Noble" members of other races. Generally, Adjudicators do not leave their homes, instead living out their long lives leading their people. Why did you leave? Were you exiled for heresy against the Khala? Did you leave of your own free will? Perhaps you never wanted the duties of an Adjudicator in the first place?
Associated Skills: Diplomacy, Bluff, History
Templar Caste
Prerequisite: Protoss
Templar Caste protoss are warriors; they are the most common adventurers, venturing out into the world to right wrongs and prove their worth to the senior members of the Templar order, in the hope of one day attaining the rank of High Templar. What started you on your journey from your home? Is there a specific task you wish to complete? Or are you trying to atone for some past mistake?
Associated Skills: Athletics, Endurance, Intimidate
Khalai Caste
Prerequisite: Protoss
The Khalai are craftsmen and scholars, the backbone of protoss soceity; it is uncommon for one to even hold a weapon, much less use it. Why are you different? What led you away from a life as a blacksmith or a scribe or a farmer? Do you seek greater things for yourself? Are you out for revenge? Or, do you just want to have some fun before you finally "settle down?"
Associated Skills: Dungeoneering, Perception, Streetwise
Prerequisite: Protoss
Long ago banished due to their refusal to accept the Khala, the Nerazim, or "Dark Templar," are a shadowy, mysterious lot. Upon initiation into the order, they ceremoniously sever their nerve tendrils, numbing the powerful psionic link all protoss share with one another, though not killing it completely. Unable to fully channel their natural abilities, the Nerazim instead draw power from "The Void," which many scholars believe to be an aspect of either the Shadowfell or the Far Realm. Nerazim generally leave their tribe only when on tasks of great importance. Were you bid by your Matriarch to halt some great evil? Were you sent to defend a specific person or place? Perhaps you were cast out due to some wrong you commited?
Associated Skills: Acrobatics, Stealth, Thievery
Racial Feats (Heroic)
Psi Blades [Protoss]
Prerequisite: Protoss
Benefit: You gain the ability to manifest, and are proficient with, Psi Blades. These weapons are made of pure energy, but you can magically enchant them. These weapons are a part of you, and cannot be removed in anyway; they are manifested by your mind.
Psi Blade
0 lb.
Light Blade
Off-Hand, High-Crit
Psi Blade Chaneller [Protoss]
Prerequisite: Protoss, Psi Blades Feat
Benefit: Your psi blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by it's high-crit property when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your psi blade as an implement.
Zealot's Charge [Protoss]
Prerequisite: Protoss, Psychic Shield racial power
Benefit: Once per encounter, you may use the Zealot's Charge power instead of the Psychic Shield power.
|Zealot's Charge
|Feat Power
|You charge toward your foe, pushed further by your natural psionic powers.
|Standard Action - Personal
|Effect: You charge (with a +2 bonus to speed, and deal an extra 1d4 damage on a successful hit.
|Level 11: 2d4 Extra Damage
Level 21: 3d4 Extra Damage
Shielded Zealot [Protoss]
Prerequisite: Protoss, Psychic Shield racial power, Zealot's Charge Feat
Benefit: You can use both Energy Shield and Zealot's Charge in any given encounter.
Coming Soon...?
High Templar
"The full force of the Khala flows through me... As you shall soon discover."
Prerequisites: Protoss, Disciple of the Khala Feat
The High Templar are the most devout followers of the Khala, the religious philosophy most Protoss follow. Their powerful connection to this communal link is shown in the length of their nerve tendrils; it is common for the tendrils of a High Templar to trail down to their waist, or even their ankles.
A High Templar is the highest ranking a Protoss can achieve in the Templar caste, and, as such, they are highly respected by the members of the other castes.
Through their intense training, High Templar are able to focus their race's innate psionic abilities to incredible degrees, even if they manifest no other psionic abilities; this is somewhat rare, however, as most High Templar are usually Psions, or even Monks.
High Templar Path Features
Action of the Khala:
More to come.
High Templar Powers
|High Templar Power 11
|You create an illusionary copy of yourself, confusing your foe.
|Encounter * Conjuration, Illusion
|Minor Action - Ranged 5
|Effect: You create an illusionary double that occupies 1 square within range. Every round, you can move the Hallucination 3 squares as a move action. The Hallucination lasts until the end of the encounter. The Hallucination looks just like you; any enemy must make an Insight check opposed to your Arcana or Bluff check to discover it is imaginary. If hit, the hallucination dissipates.
| Energy Surge
| High Templar Utility 12
|Utilizing your natural psionic prowess, you shield some of your allies in a bubble of energy similar to your own.
|Standard Action - Close Burst 5
|Requirement: You must have used your Energy Shielding racial power this turn.
|Effect: Any allies within the burst gain 2d6 temporary hitpoints.
|Level 21: Any allies within the burst gain 3d6 temporary hitpoints.
|Psionic Storm
|High Templar Attack 20
|You lash out with the full force of your power, unleashing a storm of psionic fury.
|Daily * Psychic, Implement
|Standard Action - Area Burst 5 in 10
|Target: Each creature in burst.
|Attack: Intelligence, Wisdom, or Charisma vs. Reflex
|Hit: 2d8 + Intelligence, Wisdom, or Charisma modifier Psychic damage, and the target takes Ongoing 5 Psychic Damage (save ends)
|Level 21: 3d8 + Intelligence, Wisdom, or Charisma Modifier Psychic Damage, and the target takes ongoing 10 psychic damage (save ends).
Dark Templar
"Though we may strike from the shadows, we are not afraid to step into the light."
Prerequisites: Protoss, Psi Blades feat.
Descended from the Nerazim tribe, Dark Templar are considered heretics by the protoss who follow the Khala. Believing that the Khala would cause them to lose their individuality, these protoss severed their nerve tendrils, utilizing strong metal "clamps" to prevent the "bleeding" effect; a leakage of raw, psionic energy.
Dark Templar lose their ability to channel the Khala's energies when they go through this ritual, and are also incapable of mastering their own innate abilities. To circumvent this, Dark Templar draw their power from a place they call "The Void," a plane of existence believed to be beyond even the Far Realm, though the veracity of those claims have never been proven.
Dark Templar Path Features
Shadowed Action:
More to come.
Dark Templar Powers


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subset: commoncrawl


text:
Volunteers from The Mission Continues Join the First Family for a Thanksgiving Service Project
Today, continuing Obama family tradition, The First Family, their extended family, and many friends packed and handed out food bags at the Capital Area Food Bank in preparation for Thanksgiving. This year, the family was joined by volunteers from The Mission Continues, who exemplify the continuing service of our Nation's veterans. The First Family will also be donating two turkeys and canned goods to the Capital Area Food Bank.
For many of our Nation's veterans, their desire to lend assistance to others extends well beyond their service in the military. Through The Mission Continues, post-9/11 veterans are awarded community service fellowships that allow them to engage in projects throughout the United States and continue the strong sense of purpose and mission they found in the military. These veterans are using their skills and leadership to take on tough challenges like homelessness, poverty, and educating our youth. Together, they are making a significant impact and building relationships with their local communities. Today, Joining Forces is proud to highlight several veterans from The Mission Continues who participated in the Thanksgiving service project with the First Family.
Connor Mallon is an excellent example of a veteran who has answered the call of continuing service. Connor served as a squad leader during two deployments to Iraq. After completing his military service, Connor enrolled in college and applied for a Fellowship with The Mission Continues. Connor's passion for wildlife photography helped him secure a fellowship with the Smithsonian National Zoo as a photographer. During his fellowship, Connor created a professional portfolio of images for the Zoo to use in news releases and digital media.
Ryaja Johnson Rhone served for seven years in the United States Air Force and deployed to Afghanistan. After learning about The Mission Continues, Ryaja was eager to become a fellow. She earned a fellowship with Dress for Success, a non-profit organization that provides disadvantaged women the support they need to find meaningful employment. As a fellow, Ryaja's goal is to provide more than 345 women with the services and support to put them on the road to great careers.
Vu Nguyen enlisted in the Navy during his senior year of high school and served for four years. Vu was crucial to the operational readiness of the Squadron during their deployment to Bagram Airfield in 2008. After his military service ended, Vu returned to school but had a desire to continue serving, which led him to The Mission Continues. Vu earned a fellowship at the National Veteran's Center, which provides career-oriented employment and community-based job training to veterans with significant disabilities. He served as a program manager where he utilized the skills he learned in the military to keep the program organized, moving forward, and serving veterans.
This Thanksgiving, the First Lady is thankful for our veterans who have chosen to continue their service at home as community leaders and volunteers through organizations like The Mission Continues. On behalf of the First Lady, we encourage every American to follow the example of these veteran volunteers and find ways to serve. From volunteering at a local charity, to sending a military service member a holiday card, there are many ways to support our military communities during the holiday season. To learn more about getting involved in your local community, visit serve.gov.
Commander Cara LaPointe, US Navy, is a White House Fellow in the Office of the First Lady
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