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Moneydance offers budgeting software for both Mac and PC along with apps for Androids and mobile iOS devices. The platform is clean and well organized, automatically syncs to hundreds of financial institutions and helps you create a budget to stick to your financial goals. Because of all of its features within an easy-to-use program, we award Moneydance our Top Ten Reviews Bronze Award for money software.
The platform for this money-managing software is very simple, with a normal taskbar running along the top and your accounts, categories, budgets and report options running down the left side. The home page displays your accounts and balances, reminders, the calendar and your current monthly expenses. Also on the home page are the current exchange rates for foreign currency.
When syncing to your bank, credit union or other financial institution, you choose your institution from the list, enter your user ID and password. If your particular bank is not listed, you have to send a request to them to work with Moneydance. You also have the option to upload statements you download from your bank or to add individual transactions manually to the ledger.
When your transactions are in the ledger, you can edit them, assign categories, create reminders and add attachments to save receipt or other related documents. There is a large number of categories for transactions, and the software remembers when you assign certain payees categories and will automatically assign them when you next upload transactions from the same payee. You have the choice to use any of predetermined categories, edit them, delete the ones you don't use and add ones you need. These categories organize your spending reports and budget.
To create a budget, you simply enter the target amount for each category. When you view your budget, categories that are not close to their allotted budget appear in green, categories that are close to or at the budgeted amount are yellow and if you go over your budget for one category, it appears in red. The same color-coding applies to your total budget, which displays your total income against your total expenses.
To keep track of your transactions while you're away from a computer, you can download apps for Android and Apple devices. To use the mobile app, you must also have a Dropbox account where you first sync the software to the account and then access it on your mobile device. As with most mobile apps, they are trimmed down versions of the full software, but you can still perform basic functions, including viewing account balances and adding transactions.
This software has all of the basic reports we consider important for money software, but it also includes many specialized reports that other software do not offer. Normal reports include account balances, budget, expenses, income, net worth and income versus expenses. Additional reports include capital gains and investment reports. There is also a report to help you keep track of missing checks that have not yet cleared your bank when you reconcile your account. You can print reports, save them internally or outside of the program, or copy them to the clipboard to paste in another program.
If you choose to import your statements, this software is compatible with QIF and CSV files, which is fewer choices than many other services but are two of the most popular file formats. You can export transactions from your accounts into QIF, CSV or TXT files, which again is fewer choices than other services offer.
If you need any assistance with program, you can go to the company's website. There, a blog explains new features and updates for the software, and the knowledgebase and FAQs page are searchable by keyword to help you find your answers easily. If you cannot find your answer, you can use the live chat and submit a request ticket.
Moneydance is solid software for managing your budget. The platform is easy to navigate, sync to your bank, add transactions and manage your budget, and its reporting options outnumber most of its competitors. For a simple-to-use budgeting software, Moneydance is one of the best home-budgeting software.
This software has many reporting options other software do not offer.
It has fewer importing and exporting options than many other programs.
With a simple platform, customizable reports and mobile apps, this is one of the best choices for money software.


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That Handicapping Show: Barbara Fritchie H.
- By Claire Novak
Claire Novak and Tom LaMarra examine the Barbara Fritchie Handicap this weekend at Laurel Park. With a talented field, see who should be included with your wagers. watch video
Claire Novak and Tom LaMarra examine the Barbara Fritchie Handicap this weekend at Laurel Park. With a talented field, see who should be included with your wagers. watch video
Multiple graded stakes winner Sam's Sister appears the one to beat in the $300,000 Barbara Fritchie Handicap (gr. II) from Laurel Park Feb. 14.
View more photos from our magazine series training offspring of Lemon Drop Kid. view slideshow
Lady Sheila Stable's La Verdad is the 9-5 morning-line favorite in the rescheduled $300,000 Barbara Fritchie Handicap (gr. II) set for Saturday, Feb. 22 at Laurel Park.
Snow, ice and cold temperatures continue to impact U.S. racetracks, with at least five cancellations of live racing for Saturday, Feb. 15.
Tom LaMarra and Frank Angst handicap a very talented Barbara Fritchie Handicap field with most likely great betting odds. watch video
Winning Image has won eight stakes during six seasons, but connections of the 7-year-old mare hope she can add a graded victory to her ledger in the $300,000 Barbara Fritchie Handicap (gr. II) Feb. 15 at Laurel Park.
Noted Mid-Atlantic-based owner-breeder William R. Harris died Nov. 8 at his home in Mineral, Va., according to trainer Chris Grove. He was 90 years old.
Bobby Rankin's Funnys Approval proved she's no laughing matter on off tracks with a solid front-running upset in the $250,000 Barbara Fritchie Handicap (gr. II) at Laurel Park Feb. 16.
Nicole H will try to secure her fourth straight stakes victory in five starts and ninth of her career when she returns to Laurel Park for the $250,000 Barbara Fritchie Handicap (gr. II) Feb. 16.
Singlet showed her heels to Kid Kate in the $75,000 Garland of Roses Stakes at Aqueduct Racetrack Dec. 1, posting her third win in four starts at the New York oval.
A stakes winner at 2, 3, 4, and 5, Kid Kate can go out a winner as she takes on a field of seven other filly and mare sprinters Saturday in the final race of her career, the $75,000 Garland of Roses StakesDec. 1.
Fourth as the favorite in the My Juliet Stakes, Nicole H makes a one-week turnaround for trainer Michael Hushion in the $200,000 Vagrancy Handicap (gr. II) June 2 at Belmont Park.
Making her graded stakes debut, Magical Feeling split the two favorites in deep stretch to pull off a 27-1 stunner in the $200,000 Barbara Fritchie Handicap (gr. II) Feb. 18 at Laurel Park.
Led by a trio of in-form New York invaders, a field of nine was drawn for the $200,000 Barbara Fritchie Handicap (gr. II) Feb. 18 at Laurel Park.
R Betty Graybull, a four-time stakes winner who placed in three other stakes, has been retired from racing.
Tamarind Hall, a 15-1 shot, leads three longshots across the wire first July 2 in Belmont's Bed o'Roses Handicap (gr. III). Hilda's Passion, the 3-10 favorite, finishes sixth.
Hilda's Passion looks for her fourth graded stakes win of the year as the clear standout in Belmont Park's $150,000 Bed o' Roses Handicap (gr. III) July 3.
Awesome Maria, dominating winner of two graded stakes this year, is the clear standout in a small field entered in the $150,000 Shuvee Handicap (gr. II) at Belmont Park May 21.
The connections of Maryland-based Sweet Goodbye, who won the $250,000 Sugar Maple Stakes at Charles Town April 16, have a goal in mind: hitting the $1 million mark in earnings with the 6-year-old mare.
Nicole H picked up her third straight victory and first in a graded stakes with an easy 2 1/2-length score in the $150,000 Distaff Handicap (gr. II) for fillies and mares April 16 at Aqueduct.
William Harris' Sweet Goodbye, 11-for-20 lifetime and five-for-six at Hollywood Casino at Charles Town Races, on April 16 will seek to capture what eluded her last year -- victory in the $250,000 Sugar Maple Stakes.
Led by 8-5 morning-line favorite Nicole H, a field of only five filly and mare sprinters will line up for the $150,000 Distaff Handicap (gr. II) April 16 at Aqueduct.
Racing from Dubai, Australia and horses like Uncle Mo and Tackleberry. View Slideshow
A long list of winners from a weekend of racing! ArchArchArch and Mucho Macho Man. View Slideshow
|Breeder / Owner
|Gary Capuano
|Fascinatin' Rhythm
|Richard W. Small
|Michael E. Hushion
|Kid Kate
|Chad C. Brown
|Meese Rocks
|Edward R. Barker
|R Betty Graybull
|Linda Ann White
|Sweet Goodbye
|Christopher W. Grove
|Purple Violet S.
|Victory Ride S. (gr. III)
|Dwyer S. (gr. III)
|Belmont Derby Invitational S. (gr. I)
|Suburban H. (gr. II)

subset: commoncrawl


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Strong relationships are the foundation of Pearson Jones' dealings with our clients. Before we make any recommendations we spend time building an understanding, learning about you, your lifestyle and what you want to achieve.
We will create for you a personalised Wealth Management Service. This is not one off investment advice or tax planning, but a tailored and coordinated strategy that aims to achieve your financial goals both now and in the future. The work we do in creating your Wealth Management Service is entirely independent: we provide only unbiased, holistic and unrestricted advice.
To ensure that the advice we give is right for you and of the highest standard, we follow a proven process which defines your experience with us. This process not only ensures you receive the best possible advice but allows for the flexibility that naturally comes as your circumstances change over time.
1. Initial Meeting
This initial meeting is at our expense and it is where we get to know you – and you us. It starts with a conversation, where you may share with us your financial goals and any concerns or ideas you may have for your future.
We'll do most of the listening, building a relationship and understanding that ensures we provide advice that's tailored for you.
2. Wealth planning meeting
At this stage we'll understand more about your situation. It may not always be the case but usually we'll have investigated your current situation in more detail using the information you shared with us at the initial meeting.
3. Research and recommendations
This is the work we do behind the scenes on your behalf. This work is undertaken by the specialist teams within our business with the aim of creating your bespoke Wealth Plan.
4. Presentation meeting
This is where we meet to present our recommendations for your Wealth Plan. At this stage, there will be further discussion to ensure the plan reflects our discussions and your goals. It is important that you fully understand our recommendations and we take the opportunity to question and amend the plan if required. As your circumstances change, this understanding will allow us to work together in evolving the plan over future years.
5. Implementation
This is where we make the agreed recommendations a reality – rather than burden you it's for us to handle the paperwork. We'll make sure you are kept in the picture at all times and if you have any questions at any stage we'll make sure we're on hand to answer them.
6. Ongoing reviews
It's important that we meet on a regular basis to review your Wealth Plan. We will meet most clients on an annual basis, for some it may be more frequent, for others less so. It depends on what is right for you and we'll agree the frequency of review meetings as part of our recommendations, so you can be clear on exactly what to expect.
Past performance is no guarantee of future returns. Investment values can fall as well as rise. Tax treatment depends on individual circumstances of each client and may be subject to change in the future.


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Hi everyone
WOW it sure has been along time since I have posted anything here. Life has been busy. One thing I do like doing is scrapbooking although I am very far behind! Although we are in September I had better get a move on if I'm going to get last Christmas pages done before this Christmas comes round!
For those of you who may not be familar with scrapbooking there are so many great products out there that can help you make a creative photo album instead of just sticking photos into an album. I like using Creative Memories products which is based in the U.S but now have Consultants and products available in many other countries. They have great paper, punches, stickers and albums. There are lots of internet scrapbooking stores out there as well Paper craft expos to find what your looking for. Here is the website for Creative Memories products and where you can also find a consultant in your area.The website is www.creativememories.com although for me currently it isn't working which is odd as it's usualy fine.
If your not into paper crafts now with everything being digital you can also do digital scrapbooking on your computer which gives people lots of choice as to which one they prefer to do.
The possibilites with scrapbooking are endless just need to be creative, maybe look at others albums for ideas and give it a go :)
On a Myer hairdryer:
'Do not use while sleeping'.
(Darn, and that's the only time I have to work on my hair).
On a bag of Chips:
You could be a winner! No purchase necessary. Details inside.
(The shoplifter special?)
On a bar of Palmolive soap:
'Directions: Use like regular soap'.
(And that would be how???)
On some frozen dinners:
'Serving suggestion: Defrost'.
(But, it's just a suggestion).
On Nanna's Tiramisu dessert
(printed on bottom):
'Do not turn upside down'.
(Well...duh, a bit late, huh)!
On Marks & Spencer Bread Pudding:
'Product will be hot after heating'.
(And you thought????...)
On packaging for a K-Mart iron:
'Do not iron clothes on body'.
(But wouldn't this save me more time?)
On Boot's Children Cough Medicine:
'Do not drive a car or operate machinery after taking this medication'.
(We could do a lot to reduce the rate of construction accidents if we could just get those 5 year olds with head colds off those forklifts.)
On Nytol Sleep Aid:
'Warning: May cause drowsiness'.
(And...I'm taking this because???)
On most brands of Christmas lights:
'For indoor or outdoor use only'.
(As opposed to...what?)
On a Japanese food processor:
'Not to be used for the other use'.
(Now, somebody out there, help me on this. I'm a bit curious.)
On Nobby's peanuts:
'Warning: contains nuts'.
(Talk about a news flash!)
On an American Airlines packet of nuts:
'Instructions: Open packet, eat nuts'.
(Step 3: maybe, uh...fly Delta?)
I don't blame the company, I blame the parents for this one:
On a child's superman costume:
'Wearing of this garment does not enable you to fly'.
1. According to the records of the Meteorological Office in London snow has only fallen down on Christmas day only in 1938 and 1976.
2. Christmas pudding was first made as a kind of soup with raisins and wine in it.
3. The Christmas tree displayed in Trafalgar square in London is an annual gift to the UK from Norway since 1947. The Norwegian spruce given is a token of appreciation of British friendship during World War II from the Norwegian people.
4. US scientists calculated that Santa would have to visit 822 homes a second to deliver all the world's presents on Christmas Eve, travelling at 650 miles a second.
5. Nearly 60 million Christmas trees are grown each year in Europe.
6. The abbreviation Xmas isn't irreligious. The letter X is a Greek
abbreviation for Christ.
7. The world's tallest Xmas tree at 221ft high was erected in a Washington shopping mall in 1950.
8. Many parts of the Christmas tree can actually be eaten, with the needles being a good source of Vitamin C.
9. The largest Christmas cracker - 45.72m long and 3.04m in diameter was pulled in Australia in 1991.
10. In India, they decorate banana trees at Christmas time.
Why is it that people say they "slept like a baby" when babies wake up every two hours?
If a deaf person has to go to court, is it still called a hearing?
Why do we press harder on a remote control when we know the batteries are flat?
Why do banks charge a fee on "insufficient funds" when they know there is not enough?
Why does someone believe you when you say there are four billion stars, but check when you say the paint is wet?
Why doesn't Tarzan have a beard?
Why does Superman stop bullets with his chest, but ducks when you throw a revolver at him?
Whose idea was it to put an "S" in the word "lisp"?
What is the speed of darkness?
Do you cry under water?
How is it that we put man on the moon before we figured out it would be a good idea to put wheels on luggage?
Why do people pay to go up tall buildings and then put money in binoculars to look at things on the ground?
Did you ever stop and wonder......
Who was the first person to look at a cow and say, "I think I'll squeeze these pink dangly things here, and drink whatever comes out?"
Who was the first person to say, "See that chicken there... I'm gonna eat the next thing that comes outta it's bum."
Why do toasters always have a setting so high that could burn the toast to a horrible crisp, which no decent human being would eat?
Why is there a light in the fridge and not in the freezer?
Why does Goofy stand erect while Pluto remains on all fours? They're both dogs!
Why do the Alphabet song and Twinkle, Twinkle Little Star have the same tune?
Stop singing and read on . .. . . . .. . .
Did you ever notice that when you blow in a dog's face, he gets mad at you, but when you take him on a car ride, he sticks his head out the window?
Does pushing the elevator button more than once make it arrive faster?
Well first of all to get a good nights sleep don't do what I do then you might have a good nights sleep.
What isn't working for me:
1. eating things like chocolate after 10pm. (fruit jubes are worse)
2. playing word games or other brain type of games till about midnight.
3. Not doing other things that would help me to wind down.
So far so good tonight I'm doing well I haven't eaten much chocolate and I have stayed away from playing word and brain type games on the computer.
Solution grab a good time during the day to play the games when one child is napping and the other happy playing on their own. With the eating chocolate sometimes I sneak abit here and there during the day when kids are not watching.
Hopefully I can keep this up as I am used to the habit of playing the games at night as it's quieter at night with the kids in bed but then it leaves me wide awake that I can't sleep. I wonder if there are other people who have the same problem. I think people with young kids would understand that some things are easier to do when the kids are sleeping but at the same time if it's not a wind down activity it's not actually a good thing in the long run.
Hmmm might have to chose one or two days during the week to claim them as computer free days to see if the days I'm not on the computer if I sleep any better at night or not.
With the end of the year quickly approaching I could make this a new years resolution but to actually keep a new years resolution before the end of January would be absolutely amazing. But you never know there's always a first time for everything!
Corn and Salmon Chowder
1 small chicken stock cube, crumbled
1 tbsp plain flour
1 ½ cups of Milk
1 cup of water
Can of corn
Can of creamed corn
Can of red Salmon
- Heat butter, add bacon, onion. Stir in flour. 1 min
- Stir in milk, water, stock cube.
- Add potato, corn and salmon.
- Heat until mixture boils, then simmer for 15 mins.
Lisa's notes- I'm not into exact amounts so as to how many rashes of bacon and how many potatoes to use is up to you. I like using the can of boneless salmon.
I find that by having the potato cook first for about 10mins with the other ingredients before adding the corn and salmon it tends to cook fast rather than adding the potato, corn and salmon together at the same time.
Enjoy :)
After awhile I find when I cook things regularly I don't refer to recipes much.
I think this one applies to us all –
we don't always remember what people say but we remember how they make us feel.
As she stood in front of her 5th grade class on the very first day of
school, she told the children an untruth. Like most teachers, she
looked at her students and said that she loved them all the same.
However, that was impossible, because there in the front row, slumped
in his seat, was a little boy named Teddy Stoddard.
Mrs. Thompson had watched Teddy the year before and noticed that he
did not play well with the other children, that his clothes were messy
and that he constantly needed a bath. In addition, Teddy could be
unpleasant. It got to the point where Mrs. Thompson would actually
take delight in marking his papers with a broad red pen, making bold
X's and then putting a big 'F' at the top of his papers.
At the school where Mrs. Thompson taught, she was required to review
each child's past records and she put Teddy's off until last. However,
when she reviewed his file, she was in for a surprise.
Teddy's first grade teacher wrote, 'Teddy is a bright child with a
ready laugh. He does his work neatly and has good manners... he is a
joy to be around..'
His second grade teacher wrote, 'Teddy is an excellent student, well
liked by his classmates, but he is troubled because his mother has a
terminal illness and life at home must be a struggle.'
His third grade teacher wrote, 'His mother's death has been hard on
him. He tries to do his best, but his father doesn't show much
interest, and his home life will soon affect him if some steps aren't
Teddy's fourth grade teacher wrote, 'Teddy is withdrawn and doesn't
show much interest in school. He doesn't have many friends and he
sometimes sleeps in class.'
By now, Mrs. Thompson realized the problem and she was ashamed of
herself. She felt even worse when her students brought her Christmas
presents, wrapped in beautiful ribbons and bright paper, except for
Teddy's. His present was clumsily wrapped in the heavy, brown paper
that he got from a grocery bag. Mrs. Thompson took pains to open it in
the middle of the other presents. Some of the children started to
laugh when she found a rhinestone bracelet with some of the stones
missing, and a bottle that was one-quarter full of perfume. But she
stifled the children's laughter when she exclaimed how pretty the
bracelet was, putting it on, and dabbing some of the perfume on her
wrist. Teddy Stoddard stayed after school that day just long enough to
say, 'Mrs. Thompson, today you smelled just like my Mom used to.'
After the children left, she cried for at least an hour. On that very
day, she quit teaching reading, writing and arithmetic. Instead, she
began to teach children. Mrs. Thompson paid particular attention to
Teddy. As she worked with him, his mind seemed to come alive. The more
she encouraged him, the faster he responded. By the end of the year,
Teddy had become one of the smartest children in the class and,
despite her lie that she would love all the children the same, Teddy
became one of her 'teacher's pets..'
A year later, she found a note under her door, from Teddy, telling her
that she was the best teacher he ever had in his whole life.
Six years went by before she got another note from Teddy. He then
wrote that he had finished high school, third in his class, and she
was still the best teacher he ever had in life.
Four years after that, she got another letter, saying that while
things had been tough at times, he'd stayed in school, had stuck with
it, and would soon graduate from college with the highest of honours.
He assured Mrs. Thompson that she was still the best and favourite
teacher he had ever had in his whole life.
Then four more years passed and yet another letter came. This time he
explained that after he got his bachelor's degree, he decided to go a
little further The letter explained that she was still the best and
favourite teacher he ever had. But now his name was a little
longer.... The letter was signed, Theodore F. Stoddard, MD.
The story does not end there. You see, there was yet another letter
that spring. Teddy said he had met this girl and was going to be
married. He explained that his father had died a couple of years ago
and he was wondering if Mrs Thompson might agree to sit at the wedding
in the place that was usually reserved for the mother of the groom. Of
course, Mrs. Thompson did. And guess what? She wore that bracelet, the
one with several rhinestones missing. Moreover, she made sure she was
wearing the perfume that Teddy remembered his mother wearing on their
last Christmas together.
They hugged each other, and Dr. Stoddard whispered in Mrs. Thompson's
ear, 'Thank you Mrs. Thompson for believing in me. Thank you so much
for making me feel important and showing me that I could make a
Mrs. Thompson, with tears in her eyes, whispered back. She said,
'Teddy, you have it all wrong.. You were the one who taught me that I
could make a difference.. I didn't know how to teach until I met you.'
(For you that don't know, Teddy Stoddard is the Dr. at Iowa Methodist
in Des Moines that has the Stoddard Cancer Wing.)
The movie is called 'Are we done yet?' (2007) Staring Ice Cube as Nick, Nia Long as his wife Suzanne and John C.McGinley as Chuck Mitchell Jr. The movie is about Nick and his wife Suzanne who along with their two children move house to a very small town where everything is run by one man Chuck Mitchell Jr.
The movie is predictable as most of these type of movies are but it is still good for a laugh. I don't think Ice Cube was the star of the film it was defiantly John McGinley's role as Chuck that made the film interesting. In my opinion I think if you like Steve Martin type of movies like 'Cheaper by the dozen' (2003) that you will like 'Are we done yet?'
It is good to see that clean funny films without unnecessary violence still do exist among so many films today that contain too much course language, sex and violence.
Hi everyone
For my first entry I'm going to outline what my blog will be about.
As I am a Christian somethings will be Christian related thoughts, bible verses, music and other Christian books will be mentioned that I like. I'm also planning to share favorite recipes, websites of interest on various things such as news articles on various subjects that are good news stories like new world records set etc...
One very useful website I have found that I regularly visit is www.hoax-slayer.com/ this website is a place where you can search for certain emails to find out if they are true or not everything from - virus hoaxes, Charity hoaxes, bogus warnings, email petitions, chain letters, prank emails, false missing person emails and much more. So the next you get an email that your not sure if it's true search for it on hoax slayer. It's great that it gives a clear explanation as to why it's true or false so your not being sucked in by a scam and passing on rubbish emails to your friends. I hope you find hoax slayer useful like I have.
Will be back soon with more.


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Travis County, Texas Interview Questions
Interview Experience
Interview Experience
Getting an Interview
Getting an Interview
Interview Difficulty
Interviews for Top Jobs at Travis County, TexasMore
Candidate Interview ReviewSort: Popular Date Difficulty
- Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took 3 weeks – interviewed at Travis County, Texas (Austin, TX) in February 2014.
First interview was a group panel interview. there were three candidates interviewed by a panel of four. Program Director, Training Director and two case manager team leaders. Second interview was an individual interview with a panel of three. Program Director and three Case Manager Team leaders. We were only asked two questions. Why do you want to work for the organization and why do you believe you are the best candidate for the position. I was called back within a few days for second interview
Interview Questions
- Most difficult question was, "Tell about a time when you disagreed with your supervisor's decision and you were wrong. How did you handle the situation?" 1 Answer
Straight forward. This is a non profit organization, so pay scale is structured. I did however receive offer at top of the pay scale!


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Since 1907, Grande Ronde Hospital has set the standard for health care in northeast Oregon. With more than 50 physicians and 19 patient care departments, we offer a wide range of services. As a nationally recognized leader for remote presence technology, we have an expanded network of specialty services to provide our patients hometown access to world-class health care. Get to know us.
2015 Health Fair Highlights
Top 100 Critical Access Hospitals
Grande Ronde Hospital named an iVantage Top 100 Critical Access Hospitals in the nation under the industry's most comprehensive rating of U.S. acute care hospitals. Read more and see who made the list here.
Health Fair Grand Prize Winner
Grande Ronde Hospital is pleased to announce this year's grand prize winner from the 5th Annual Community Health Fair is 5-year old Brycelyn St. Claire, La Grande. Read the whole story.
Telemedicine Services
Union County residents enjoy a unique quality of life living in Northeast Oregon with the security of knowing Grande Ronde Hospital has developed many service lines using telemedicine that are typically found in a big city facility. Explore the future of health care already working for you at your local hospital. Learn more.
Imaging Services
At Grande Ronde Hospital, we take pride in knowing our radiologists and technicians are well-trained and educated in advanced imaging technology. We provide a wide array of both standard and cutting-edge imaging services to our patients. Take a look at all we do.
Respiratory Care
At Grande Ronde Hospital, we understand that breath is life. That's why our Respiratory Care department offers a variety of cardiac and neurological services, testing and therapy, as well as our pulmonary services. We're here to help you to breathe easier. Learn more.
Rehabilitation Therapy
Our Rehabilitation Therapy services are centered on our patients and accomodate your lifestyle and schedule. Our therapists know that an injury or limitation affects your quality of life, and we want to help you get back to enjoying life to the fullest as quickly as possible. Learn more.
Surgical Services
We want our patients to have the best possible experience and outcome. For that reason, we have assembled a dedicated team of compassionate professionals to staff our Surgi-Center, our operating suites and recovery rooms. Our focus is patient comfort, a quicker recovery and high-quality follow-up care. Learn more.


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Reading of 'Doubt' to be held
Published: Sunday, October 23, 2005 at 4:30 a.m.
Last Modified: Friday, October 21, 2005 at 12:00 a.m.
HIGHLANDS -- A reading of the hit Broadway show Doubt by John Patrick Shanley, will be held at 4 p.m. Sunday, Oct. 30, at the Instant Theatre Company's Studio on Main, 310 Oak Square, Highlands.
The role of Father Brendan Flynn will be read by Max Vogler, Collin Wilcox will read the role of Sister Aloysius, and the roles of Sister James and Mrs. Muller will be read by Callie Rawlins and Mary Haraisaris respectively. A wine and cheese reception will follow the reading.
The reading is free and open to the public. For more information, call (828) 526-1687 or visit www.InstantTheatre.org on the Web.
Reader comments posted to this article may be published in our print edition. All rights reserved. This copyrighted material may not be re-published without permission. Links are encouraged.
Comments are currently unavailable on this article


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"We are excited to have identified new genetic markers for patients at high risk for bone metastasis, which may provide additional potential targets for preventing and treating the disease," said Dr. Yibin Kang of Princeton University.
Rapid Translation of a Novel and Potent Vaccine in HER2+ Metastatic Breast Cancer Patients
Principal Investigator: Kim Lyerly, MD, Duke Medical Center
Approximately 20 percent of breast cancers are HER2+, meaning they over-express the HER2 gene, resulting in a particularly aggressive form of the disease.4 The first targeted treatment approved to treat HER2+ breast cancer was Herceptin (trastuzumab) in which the BCRP provided the early funding for research leading to the development of monoclonal antibodies against the HER2 receptor. However, despite its specificity, many patients experience resistance.5 Researchers at Duke University Medical Center evaluated a novel viral vector vaccine combination for testing in trastuzumab-refractory breast cancer patients.
Viruses attack and invade host cells by injecting their DNA as part of their replication process. In vaccine development, viruses can be used in this way to bring disease-fighting genetic information inside human cells.6 In this study, the two viral vectors, an adenovirus construct (Ad-HER2) and an alphavirus VRP construct (VRP-HER2), when used together in animal models have shown to elicit potent i
|Contact: Dayna Hochstein
US Department of Defense Congressionally Directed Medical Research Programs


text:
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Summer Will Show (1936)
by Sylvia Townsend Warner (Author)
No current Talk conversations about this book.
Winter will shake. Spring will try,
Summer will show if you live or die.
This somewhat ominous couplet seemed a promising start to Sylvia Townsend Warner's Summer will Show. The promise held in the excellent writing, the use of language, and Townsend Warner's deeply evident connection to the English countryside. It didn't hold with the characters and plot.
The word that frequently came to mind was "unpleasant". Nothing stronger, as the well mannered central character Sophia Willoughby would not herself use a stronger word, although her feelings would be evident nonetheless. As the novel starts, Sophia was well pleased with herself indeed. Her husband Frederick was off in France having an affair, and Sophia was happily living the exceedingly comfortable life of a nineteenth century woman in charge of her inherited estates. Yes, the servants might talk about the state of her marriage, but it was a small price to pay for being on her own.
Sophia's world abruptly changed though and she set off to France, to visit her great aunt in Paris. Nothing like a new wardrobe to set the world right after an upset, or was it Frederick who might do it? Frederick may have been a cunning person, but he certainly could not have anticipated the outcome of Sophia's visit. He may have been egocentric and dim, but he was certainly the master of petty spite. When Sophia suddenly left her great aunt's and asked for her trunk and dressing case to be forwarded, it was Frederick who sent them on. She discovered They had been carefully dealt with, the dressing-case in particular. Even the gold tops had been removed from the flasks and pomade-pots, and corks of assorted sizes rammed down in their stead. Hidden under a silk band -- pious observance of Papa's axiom that one should always keep five pounds against emergency -- had been a Bank of England note. This also had been removed. Frederick had indeed been a most thorough and conscientious steward of her goods.
The cause of all this turmoil was Minna Lemeul, Frederick's mistress. In the introduction to the NYRB edition, Claire Harman describes Minna as "...one of Warner's most beguiling creations, a self-dramatist and visionary, an artist of great power, yet also a bit of a charlatan. Aging, unbeautiful, unscrupulous, 'her principles were so inconsistent that to all intents and purposes she had no principles at all'." (p ix)
"Beguiling" did not fit at all with my reading; "unscrupulous" did. Minna was every bit as unpleasant and manipulative in her own way as Frederick and Sophia were in theirs. However, while Minna's character and behaviour were well drawn and crucial to the plot, I had a lot of trouble with the characteristics attributed to her by both Frederick and Sophia based on her religion. Minna earned her living in part as a storyteller on stage. Many of her stories were of the Lithuanian shtetl where she had grown up. The casual way in which prejudice was expressed and received among the English characters was disturbing. This was a novel written in 1936 and set in 1848, so some prejudice might be expected, but here it seemed completely gratuitous and added nothing. Had Minna been nearly as inately clever with money and finances as their remarks would have it, she would not have been living in a garret and borrowing from those friends in a position to help.
The Paris section of the book is set against the uprisings of 1848. Minna was involved in the same vague way she did everything. Sophia became more involved, collecting scrap metal for the workers to make into ammunition. One fateful June evening, Minna and Sophia helped defend the people's barricades. Sophia's world shifted yet again. In the end, Sophia's future is left up in the air. Last seen, she is reading [The Communist Manifesto].
However, despite Warner's own membership in the British Communist Party and despite the dramatic events of the rebellion and their conclusion, it seemed Sophia was still as detached and self contained as ever. Sophia herself seemed to suspect this, seemed to anticipate a return to her old life, thinking Probably I shall live to a profound old age. And people will say of me "Do you know, old Mrs. Willoughby went through the Revolution of '48 in Paris?" And someone else will answer, "How extraordinary! One would never think it."... "Such a dull old woman."
This is the second book I have read by Sylvia Townsend Warner and the second disappointment, which is a pity, as she writes so well. Perhaps she was trying to show the immutability of the landed classes, perhaps she was trying to idealize the workers and students; there just did not seem to be a purpose for this book, while its earnestness definitely suggested it should have one.
In Sylvia Townsend Warner's story "The Music at Long Verney" (1971), an old landed couple find themselves listening to music outside the window of their own large country house, Long Verney, which they have rented out to a sophisticated young couple from town. While story seems to ally our sympathies on the side of the old couple and their attachment to the English countryside, Townsend Warner dismisses them at the end of the story as "impermeably self-righteous." Fresh experiences, fresh opportunities for empathy and understanding of other lives, fail to penetrate them. They come away from listening to the music at Long Verney grasping at an excuse not to repeat the visit. They shun the opportunity to make a deeper connection.
Townsend Warner's fiction is peopled with insiders who find themselves on the outside. Lolly Willowes, the daughter of a respectable family, becomes a witch. Mr. Fortune, an English bank clerk, becomes a missionary on a South Sea Island and an outsider among the natives. Ralph Kello, a vagrant fleeing from the plague, finds himself impersonating a priest in a medieval convent in The Corner That Held Them (1948). Ralph, who becomes known as Sir Ralph, is an outsider who finds himself on the inside, but who secretly remains outside the sanction of the church. The conflict in the Townsend Warner's novels is often between who people are on the inside, and the different spheres in which they find themselves.
Sophia Willoughby, in Summer Will Show (1936), is another such character. Like the couple in "The Music at Long Verney," Sophia is a member of the English landed gentry, at the same time bound by the expectations of her class and in mental rebellion against them. She's bored and unhappy, with nothing to give meaning to her life but her children and the rituals of her class. Then her children die of smallpox, and Sophia travels to Paris, where she unexpectedly falls in love with her husband's Jewish mistress, Minna Lemuel, and becomes caught up in the revolutionary struggles of 1848. The social insider becomes an outsider, living from hand-to-mouth, but always at the same time remaining, by virtue of her class and upbringing, outside the experience of the workers and revolutionaries who now surround her.
Sophia is caught between passionate engagement and critical detachment. She runs hot and cold. For Minna, life is art. She has an ability to pose with perfect sincerity. She is a talented storyteller, and it's her stories that initially draw Sophia toward her. Warner is interested in the revolutionary power of stories, and in the revolutionary power of love, to change our lives and change the world. At the end of the novel, Sophia is gradually absorbed into words. "Absorbed" is, fittingly, the last word of the novel.
Summer Will Show is itself absorbing—a vivid, lyrical, bold and stimulating novel. It takes unexpected turns, and never gives its characters an easy way out. Warner has a particular genius for the historical novel, which allows her to recreate a world that is like our own, but with telling differences. The reader, like Warner's characters, is thoroughly absorbed, but at the same time stands at a critical distance—looking back, drawing connections, listening to a distant music.
When she wrote Summer Will Show, Sylvia Townsend Warner had begun a relationship with another woman, the poet Valentine Ackland. The two women became devoted Communists, helped to organize workers in rural Dorset, and made a trip to Spain during the Civil War to support the struggle against fascism. Sophia's journey in Summer Will Show from the world of the landed gentry to the world of the revolutionary worker was in many respects like Warner's own. Warner was the daughter of a schoolmaster at Harrow, an expert on Tudor church music, a poet and novelist. During World War I, she worked in a munitions factory, where she gained first-knowledge of industrial working conditions. She began to see the incongruity between middle-class romanticizing of the working class and the actual harsh conditions of labor.
In Summer Will Show, there are intellectuals who romanticize revolution, who see it as something essentially picturesque, and there are real working men and women for whom revolution is a final tragic act of desperation. Sophia, like Warner herself, can no longer romanticize, but she can never be an authentic member of the proletariat. She remains essentially an outsider. Summer Will Show stands on my bookshelf beside another NYRB Classic, Jessica Mitford's Hons and Rebels, which has at its center a debutante turned Communist. Sophia, like Mitford, cannot step entirely out of the life into which she was born, but neither can she go back to it.
In a significant scene in the novel, Sophia finds herself listening to a conversation between Minna and the proto-Marxist Ingelbrecht:
"What I feel, thought Sophia, is what I have seen painted sometimes on the faces of people listening to Beethoven; the look of those listening to a discourse, to an argument carried on in entire sincerity, an argument in which nothing is impassioned, or persuasive, or reasonable, except by force of sincerity; and there they sit in a heavenly thraldom, as blind people sit in the sun making a purer acknowledgment with their skin than sight, running after this or that flashing tinsel, can ever make. I cannot for the life of me see what Minna and Ingelbrecht are after; to me a revolution means that there is turmoil and after it people are worse off than they were before; and yet as I see them there...it is as though I were listening to music, able to feel and follow the workings of a different world. For it is there, that irrefutable force and logic of a different existence."
Unlike the old couple in "The Music at Long Verney," who likewise stand outside the lives of others, Sophia listens.
Warner has long remained a secret, perhaps because her experimental impulses were never exuberant enough to grab the attention of the Modernists' most adventurous readers. The recent republication of Summer Will Show is her best chance, after all these years, of emerging from the fog of near-oblivion, as thick as it is unfair.
the most skilful, most surefooted, sensitive, witty piece of prose yet to have been colored by left-wing ideology ...
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Silent Knife
Onyx Path Publishing
Adrian S.
[Featured Reviewer]
Date Added: 01/02/2013 23:29:55
I tend to judge gaming fiction very differently than 'regular' fiction, but this is due to the difference in use. For me, gaming fiction brings the world alive, moves the game beyond mere mechanics and shows the reader how the game world works. It should show the reader the nuances of the game world and offer a potential Storyteller insight that is useful for future games.
I own almost every oWoD novel White Wolf produced and there was certainly a mixed bag in there, ranging from the truly atrocious ('Masquerade of the Red Death') to very enjoyable ('Clan Novel: Setite'), so this is the yardstick against which 'Silent Knife' will be measured.
I found it to be extremely average. It wasn't a trial to read, there was enough variance between the characters and the overall plot was fine. But that was it. There was nothing that stood out to me as exceptional, but likewise nothing that made me want to walk away either. If you are running a game of Requiem, it is worth looking over, and the characters' motivations and mannerisms will be something worth taking away from the novel.
At this price point the ePub version (which rendered wonderfully on my Android tablet) is a low investment, and the page count long enough to tell the story, but you can knock this over in a day or two. Whilst I can't really fault it, there isn't anything extraordinary about this novel either - hence the clear 'middle of the road' of three stars.
[3 of 5 Stars!]
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Shadowrun: Mission: 04-11: Election Day
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 01/01/2013 19:41:25
'Election Day' is an excellent way to wrap up the current season of Missions, and does continue the general trend of high-quality, value-for-money that I've come to expect from this product line.
Whilst a copy of 'Dirty Tricks' will be extremely useful in running this module (it is obviously no co-incidence that the source book was released just before this module), it's not absolutely essential. I read 'Dirty Tricks' before 'Election Day'; and I found a lot of synergies between the two products.
So why is this synergy useful?
Well, 'Election Day' is somewhat more open-ended than most SR Missions (and indeed most other modules). PCs are given a lot of options and chances to indulge their creativity, wheel and deal and generally pursue their own agenda. Having a book specifically geared towards politics in the Sixth World gives the GM a host of options to keep the mood of the module and really tailor the experience.
With that in mind, the GM will need to do a bit of their own Legwork beforehand, as this does require some prep. Whilst it could technically be run as a stand-alone, I think that the play experience would be significantly diminished by play it as such. The richness of the setting, the emotional appeal of Proposition 23, and the relationships with the Contacts can't be fabricated - so I would strongly recommend playing a few of this season before wading into 'Election Day'.
Overall, the module is well-written, and the Debugging sections have been thoughtfully considered and are actually quite useful. These sections, whilst not intended to railroad the plot, assist the GM to keep the focus of the module.
The motivations of the NPCs are well-documented and believable and there is a strong internal consistency to the behaviour they exhibit. This helps the players become even more immersed in the world. Likewise, there are rationales given for how the election (and voting process) work, especially in the face of a ubiquitously wired world. Interestingly, I think this is the first instance of the word 'app' being used in SR (my sympathies go out to the SR writers who need to try and make this look somewhat futuristic whilst the real world bounds forward).
As I said in my opening, this finished the season with a bang, not a whimper, and promises to deliver an excellent experience at the table.
[4 of 5 Stars!]
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Convention Book: N.W.O.
Onyx Path Publishing
Adrian S.
[Featured Reviewer]
Date Added: 12/17/2012 23:00:06
First and foremost, I treated this book as not only an update on the Convention, but an indication of the type of approach that will be taken in M20 during 2013. If this is the calibre of quality we can reasonably expect, then I'm willing to sign up to Mage: the Ascension books form here sight unseen.
The treatment of NWO in this book is nothing short of stunning. In preparation for this, I re-read my first edition Convention books and skimmed the Guide to the Technocracy, mostly to refresh the ideas of a game that was (in my mind) firmly ensconced in the late 1990's to the turn of the millennium. There is a marked contrast between those classic books and what has been produced for NWO.
There is a depth of development that makes the reader sympathise with this Convention in so many ways, and makes them believable as adversaries and viable as player characters. They are the most inherently human of all of the Technocracy, and this shows in the writing.
The book focusses on giving a history of NWO ('History 2.0' as the chapter is called) and does an excellent job of highlighting (through example) some of the key weapons in the arsenal of this Convention. Relationships with other organisations and super-naturals are also explored, as well as an overview of the three main arms of NWO (including the newest, known as 'The Feed'). In dealing with the leaps of internet technology, cloud computing, crowdsourcing and social media, the authors succinctly explain the concepts, how they fit within the greater goals of the Technocracy and why responses are required. There are a host of small examples throughout and I'd imagine that anyone with only a passing knowledge of such concepts would still understand. This is not an information technology primer, but a highly usable sourcebook which integrates these technologies in a very believable manner.
As a fan of the 'Technomancers Toybox', I did find the gear section to be especially rewarding – with everything from 'The Gun for the Job' (the existence of this weapon alone tells us a lot about NWO), the 'Nondescript Van' and the 'Enlightened Smartphone' all became fast favourites. The section on Procedures (Magick) was also great, and the note that younger agents refer to the plethora of Procedures as 'apps' brought a wry smile to my face.
The book is rounded out with some notable agents (and the return of John Courage), some legends of the Convention, and a range of pre-generated archetypes.
A lot of care has been taken here to ensure that the book looks and feels like Mage Revised Edition and this attention to detail has paid dividends. It is very easy to forget the number of years between Mage: the Ascension and now; and this book helps blur the time which has elapsed. The art is uniformly good, the layout perfect and the typos minimal (I only spotted one). To be honest, I'll be ordering my PoD copy as soon as possible and giving it pride of place next to my other printed Mage books. Right now, I can't wait to see Syndicate (and there were plenty of hints dropped throughout this book as to what we should expect) and of course M20 next year. The fact that this book could be used by both players and storytellers (in the right chronicle) further elevates its' status in my eyes.
Bottom line: this is a brilliant book which should be on the shelves of every Mage player and storyteller; and hopefully will act as a catalyst to get new blood interested in an old game.
[5 of 5 Stars!]
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Shadowrun: Dirty Tricks
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 12/11/2012 17:09:13
'Dirty Tricks' is a book that I feel SR has needed for a while. A seemingly dichotomous proposition exists in a world like Shadowrun – does anyone actually care about governments or ascribe them power in a world where a triple-A megacorp realistically wields more power? This book answers that question well, and keeps a firm eye on situating the political machinations of the Sixth World at the Shadowrunner's eye-level.
There was certainly scope for this to read like a bad political science textbook, but instead we are treated to the wide-ranging (yet always on-topic) posts of the JackPointers we all know and love. Before I dive into the review, I will express my hope that the chap on p. 157 is a foreshadow of a future product?
Mysterious masked men aside, let's take a look at what you get.
The point is though, that whilst the SR American government has outsourced a lot of non-essential functions (police, welfare, etc) to corporations, there is still a role for government. Whilst people are essentially owned by corporations in the 2070's, their sense of self is often still bound to geographic and ethnic ideals, and the government is one representation of these connected ideals (it's a nice theory, anyway). Make no mistake, however, the book underlines all of this with the clear reality that most politicians are in the race for personal power, glory and more nuyen – so very little has changed. If you're after specific examples of this there's a great little discussion on Seretech decision and how that changed the political landscape. I've always thought that this is the case that the SR game world was built on, so it's only right that it gets some treatment in a book like this.
The opening fiction sets up the fact that Proposition 23 is the main political discussion of the Sixth World (at least in the Americas) and was an extremely enjoyable way to open the book. We're then plunged straight into a series of chapters covering opposition intel, voter intimidation, bribes, cons, and even the , err, romantic pursuits of those in office. My favourite section was 'Taking the Bullet' by OrkCEO. Apart from the interesting side of the character (a former runner who now heads up a private security firm), the rest of the chapter covered all of the practical aspects about security detail 'runs. Given that the concept can be applied to a range of other settings (ala Queen Euphoria), this is quite a valuable chapter for both GMs and players alike.
The next block covers the political landscape in Seattle, the UCAS, the South (CAS), Tsimshian and the UK. Whilst each section is individually interesting, I'd recommend taking a break between each chapter. There is a lot of information in here, and despite being well-presented, it is a lot to take in over one sitting. The only major surprise here, was the Proposition 23 results, which I honestly thought would have been in 'SR Missions' for continuity, rather than here. But still, the decision does make sense. Of particular interest was the section on the UK, but that's only because I'm hoping to run a campaign based out of London in the near future. A political run might be just the thing to drop the runners in the drek and see what happens.
It closes out with a discussion of the main power groups such as the Black Lodge, Human Nation, and Illuminates of the New Dawn; followed by a few pages of plot hooks in the style that we've come to expect. Basically, there is no wasted space here, with solid value offered in terms of the hooks (although there would be a significant investment of time to make them into full 'runs).
The approach taken to the writing is consistent with the mood of the book. I read these types of sourcebooks to be immersed in the Sixth World, and the reliance on fiction and Jack Point posts to deliver the information is a very effective choice. The little touches (such as the note on the Jack Point log-in page that you're 'registered to vote in 5 different locales with 3 different SINs') situate the book in-world and show the sorts of (appropriately) 'dirty tricks' which are employed. The artwork is consistently good (one of my favourite pieces is on p. 128), and gone are the typographic errors present in many earlier products this year.
I know almost nothing about US politics (mostly as I don't live in the States), and I did feel a little trepidation about my lack of knowledge going in. However, the authors haven't delivered a treatise on the inner political workings of the US; but rather a functioning sourcebook for fictional game world that is easy to read and could potentially be used at any table.
[4 of 5 Stars!]
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Shadowrun: Sacrificial Limb (Boardroom Backstabs)
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 11/29/2012 16:47:18
It's always difficult to write a module review without spoilers, so consider yourself forewarned. 'Sacrificial Limb' is an extremely strong follow-up to the first 'Boardroom Backstabs' offering (and in my opinion is a superior product). Reminiscent of the SR2 module "Missions', the characters are approached to undertake undercover work with Knight Errant – by becoming recruits. Obviously, there is a lot more going on than just gathering intel on Knight Errant training methods, tech and evidence of incompetence on the rising megacorp. The proximity of the training grounds to a certain city means that it's only a matter of game time before bugs start crawling out of the walls; and they don't disappoint.
The design of the module allows for both a linear experience, and one that could be tailored to become a full-blown campaign, so it represents excellent value for money. The current cover price (USD 8.00) is double the cost of a regular 'Shadowrun Missions' module, but has so much more, despite a count of 48 pages. The plot is very straightforward, with opportunities and advice about expanding the scope of the run, developing NPCs and introducing subplots littered throughout all sections. I couldn't honestly see a GM using all of the material, but the ideas are good enough that you could cross-pollinate into other 'runs, or design your own 'side-trek' style one-shots from them. Additionally, sidebars discuss how to make scenes more challenging, by adding an interesting depth of complexity that will challenge even seasoned groups. There is a mix of both combat and social/investigative scenes, but as you'd imagine, there is a definite lean towards the combat (especially in the later stages of the module once the truth of matter comes to light).
This is a sensible design strategy, as some groups will simply undertake the run, tick the boxes and achieve the goals. Other groups, however, will relish the relative open-ness of the mission parameters, and use of the scene complication sidebars will encourage co-operative and imaginative play.
What had struck me with the last few months of Catalysts' SR4 offerings is that the quality (including editing) has been steadily rising, and the current pricing schedule is sound. If a GM was to purchase 'Sacrificial Limb' and 'Elven Blood' they would be set for modules for quite a while (I worked out that my group would take about twenty game sessions to get through all the content in those two books – that's a year of gaming at my table).
I couldn't be happier with Catalyst over 2012, the only major complaint I have is a lack of gaming time to enjoy this line more often. If you look over the product list from this year alone, you'll not be starved for choice.
[5 of 5 Stars!]
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Deadlands Reloaded: Blood Drive 2-High Plains Drovers
Pinnacle Entertainment
Adrian S.
[Featured Reviewer]
Date Added: 11/12/2012 20:45:10
'High Plains Drovers' succeeds as both a stand-alone module and as the second part to this series. Whilst some minor adjustments will be necessary to make this work for a group of greenhorns, the prior knowledge which is absolutely essential is minimum, and can be easily imparted through the relevant NPCs.
As with Part 1 of the series, the PCs are still part of a group herding cattle across States to a parcel of land. The promise of a decent wage and a little excitement are paid in full during the adventure. Attention has been paid to make the scenarios in here quite different to the first installment, the developers clearly understand that there is only so much you can do with an adventure about herding cattle – and have worked quite hard to make it a worthwhile play experience.
What does work very well is that the Western motif is front and centre in every scenario, and the blend of 'weird' into 'Weird West' is done in a manner so as not to overwhelm the players. There is enough attention to the core genre that the supernatural elements are woven in effortlessly. There are supernatural bugs, mad scientists, bound ghosts, and the odd undead or two to keep the story 'weird' enough.
The challenges presented are interestingly pitched. I can see that the types of decisions made in the first volume of this campaign were mostly straightforward and would suit a new play group; but this adventure calls for a little more finesse. I'm sure that even new players who had worked their way through the first instalment would now have the confidence to tackle the problems they'll face in 'High Plains Drovers'. The set piece combat scenes should prove challenging, with plenty of scope for inventive characters to shine, but this is balanced against investigative and social scenes.
In all, it is a fine piece o' work, and I now really want to see how this all ends.
[4 of 5 Stars!]
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Dark Heresy: The Lathe Worlds
Fantasy Flight Games
Adrian S.
[Featured Reviewer]
Date Added: 11/07/2012 19:22:45
In many ways, 'The Lathe Worlds' is an essential book for all of the 40K-based RPGs, not just Dark Heresy. The Adeptus Mechanicus are well-deserving of their own book, given that there are a number of cultural, perceptual and even theological differences between those adherents of the Machine Cult and the rest of the Imperium of Man.
The developers for this product have done an excellent job in creating a resource which will see a lot of use at any table, with a clarity of writing, and clean layout which to which I have become accustomed when dealing with materials from FFG. Divided into four sections, the book covers in detail:
The history of the Adeptus Mechanicus, their hierarchy and how they are viewed by the general populace of the Imperium. It provides some interesting social norms about the role of machines and their appointed guardians and how this plays out in day-to-day life; which is invaluable for the GM, but also provides inspiration for players. It concludes with a section on tech-heresy, which firmly roots this book into the Inquisitorial ideology and provides a wealth of ideas for adventure design.
The second chapter is, by necessity, the rules-heavy section. IT deals with alternate career paths, skills and talents and the armoury (providing a host of new toys for your campaign). Overall, the quality of the Career Paths is high, and wargear section doesn't contribute to an 'arms race' mentality which is rife in the 40K tabletop game, so this is a nice divergence for the tabletop RPG to take.
The penultimate chapter deals with the establishment of the Lathe Worlds, the power groups and planets. The planets in particular are given a lot of attention, and fleshed out quite well. The challenge in approaching a subject like mapping an entire system of planets is to balance the amount of detail. FFG handles this very well, providing enough information to spark the imagination and give a unique feel for each locale, but not so much that the reader becomes bored with the level of detail.
Lastly is 'The Light of Reason' an adventure which utilises the information and ideology of the book very well. It shows, in practical terms, how tech-heresy and the Doctrines of the Mechanicus are interpreted and what occurs when these teachings are blatantly ignored. Obviously, to get the best out of this adventure (and the book as a whole) you'll need a Tech Priest in your party, but I can see this book of use to those who have yet to succumb to the lure of the Omnissiah too.
Overall, it is a fine work, capped off by a module which is thoughtfully written and offers a great experience at the table. I would have liked to see an Index included in this book, especially given the new content, but the information is generally well-laid-out, so FFG can be excused for this. The artwork continues to impress, with enough smatterings of established artists to aesthetically link the book back to the wargaming supplements. Whilst Mechanicus characters appear in a few Black Library books (such as the Shira Calpurnia novels) and audio dramas (most notably 'Red and Black'), they do require a book like this to give them more defined substance. Given that Games Workshop is releasing Chaos equivalents of the Tech Marine for the new Codex, there is scope for this book to be used to develop adversaries as well.
I can see this becoming part of my 'essentials' for Dark Heresy and it is proof that sometimes the inner workings of the Imperium are far more strange and compelling than that which lurks on its edges.
[4 of 5 Stars!]
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Hero Kids - Fantasy Supplement - Coloring Book - Heroes
Hero Forge Games
Adrian S.
[Featured Reviewer]
Date Added: 11/07/2012 18:24:05
I downloaded this for my children, as we're always on the lookout for colouring pages. Whilst there are a range of free sites which I regularly use, not a lot of them offer PDF and most require a little work to make them usable. This book offers 11 pages of fairly simple, clean images based on a range of 'Hero Kids'. You'll find the fighter, the mage and a host of others ready for use.
This came to my attention when the price was dropped to free, and as such, I see every reason to recommend it.
[3 of 5 Stars!]
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Deadlands Reloaded: Blood Drive 1-Bad Times on the Goodnight
Pinnacle Entertainment
Adrian S.
[Featured Reviewer]
Date Added: 11/07/2012 18:17:32
'Bad Times on the Goodnight' acts as a good introductory campaign for Deadlands, but I would recommend that both the players and Marshal have a few games under their belts before taking it on. The basic premise revolves around the characters being employed to help move cattle long-distance and the challenges against which they must prevail in order to do this. There is enough fodder here for a decent number of sessions, and the information is presented in a very readable manner, which will help novice and experienced Marshals alike. There is some variety in the types of encounters from roping panicked longhorns, to wrasslin' with railroad thugs, and even a strange encounter in Roswell. The adventure boasts an action-packed finale, with plenty of room for players to spend time strategisin' (and probably cussin' by the time it's over).
The major challenge in running this adventure is two-fold. Firstly, there are a few NPCs who are recurring travelling companions (or adversaries), and if the Marshal runs the other adventures in this series, some effort really needs to be spent to make each NPC shine. The PCs should care about (or hate) the main NPCs and playing on this will provide further motivation, and a chance for some good roleplaying opportunities. This isn't made explicit, so the Marshal needs to consider how to build this rapport into their game. Secondly is the nature of the job for which they are employed. Basically moving cattle from Point A to Point B doesn't sound too exciting, and can be a downright linear, mechanical process if you're not careful. Whilst the premise is quite simple, running this adventure does have a number of subtle complexities. Marshals should consider this as they are planning their session.
That said, it's a good start to the series, offers a range of situation types from investigation, to combat, to fast-talkin' and this should make it widely appealing to Deadlands enthusiasts.
[4 of 5 Stars!]
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Makeshift Miracle Book 1: The Girl From Nowhere
Adrian S.
[Featured Reviewer]
Date Added: 10/22/2012 23:30:19
"Makeshift Miracle Book 1" is a solid offering from Udon which combines urban fantasy with stunning artwork. This voume should be approached as 'scene setting' for a much longer and broader story; introducing the main players (of which there are really only three) and providing hooks to draw the reader further into the story. In true comics style, this volume ends with more questions than answers, and I am keen to see how this develops.
The artwork is marvellous, and the use of colour is very clever to highlight the intensity of the main character and the Girl from Nowhere, contrasting it against the bleakness of the surrounding world. The author offers a little social commentary too, aiming to establish how empty and meaningless the lives of those around the protagonist are.
The story is enticing, mixing emotional confusion, surreal occurrence and danger in almost equal measures. Readers of Neil Gaiman's 'Stardust' and 'Neverwhere' will see brief glimpses and echoes of the themes in those books, yet this comic is able to stand alone and apart from these works.
Overall, highly entertaining and visually pleasing in every regard.
[4 of 5 Stars!]
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V20 Companion
Onyx Path Publishing
Adrian S.
[Featured Reviewer]
Date Added: 10/04/2012 18:16:49
The V20 Companion is a fine piece of work all round. To me, the mark of a good product is having to shelve it multiple times whilst reading it; because the ideas simply pour out of the pages. I've always tried to run games which focus on political machinations and smiling backstabs, as well as trying to grasp the intricacies of the vampiric condition and culture. This book gives me more information on both counts (and more besides).
The first section covers the myriad of titles which the 'canon' has accumulated over the years and describes (usually in a paragraph) the function of title. Interestingly, the titles have been drawn from many facets of Masquerade, from table-top sourcebooks, LARP and even the VTES CCG – which gives it a great holistic feel. The breadth of roles is quite invigorating, and when combined with the chapters to come, it guarantees that their application in individual chronicles can be highly tailored. There is also a light set of mechanics to accompany the usage of titles in specific circumstances, and admonition against constantly leaning on title, rather than wits and charisma, to get the job done.
The second chapter focuses on Prestation, and the manner in which Boons are traded and dispersed. This 'social economy' is covered in some detailed, including scaling Boons, and how trading and recording of these assets occurs. There is also an interesting section on trading Boons between Sects – something I'd like to explore further in my chronicle to add a layer of politics and consequence that might surprise players. In the past, the lines between Sects has been fairly firm, but I find this interpretation a lot more flexible and realistic.
Next, technology and its' impact is scrutinised. By far, this was an intelligently written chapter, and one that needed to be addressed. 2nd edition V:tM spoke of the Computer skill in terms of booting up PCs and using floppy disks (or even CDs) – so social media, wifi, smartphones and tablet computing all needed to be discussed in light of not only the Masquerade, but also how Kindred perceive the world and leverage opportunities. It does contain an interesting section about the rights of the Prince in policing the Traditions and whether they extend to a Cainite outside their Domain using technology remotely to commit transgressions. These sorts of questions highlight the archaic, feudal traditions (and Traditions) of the Kindred against the contrast of modern nights.
The last chapter deals with a number of iconic locales from the World of Darkness, from the Cathedral of Flesh, Lodin's Boardroom, the Succubus Club and even Netchurch's lab. Each is given a few paragraphs of flavour that could spark chronicle ideas. In all, I found it useful, but not as much as the preceding chapters.
There are a few closing pages talking about design and reflecting on the process of pulling the book together. I didn't find this superfluous, but others may only find it tangentially interesting. It reminded me of the final page of many of the oWoD sourcebooks which had some anecdotes and reflection – so not out of place at all in a product like this.
Overall, I have a lot of love for this book. I can see it being a 'go to' title for any V:tM chronicle I run in the future and $15.00 on this PDF is money well spent, but I'll be definitely adding a print copy to my shelves as well.
[4 of 5 Stars!]
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Shadowrun: Elven Blood
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 10/02/2012 23:19:46
'Elven blood' is a great product to review on the heels of 'Land of Promise' and Elves seem to be flavour of the month for Catalyst. The ninety-eight page book offers five Shadowrun Missions-style modules, complete with Contacts handouts and the requisite paperwork we expect from these modules.
Whilst the intro to the book mentions five or six other sourcebooks that they draw from, I didn't find any absolutely necessary to run these modules. The only book you might like to look up is 'Elven fire' an SR2 module which provides the backstory for the first module in 'Elven Blood', but again it's more for those with a completest bent than actual use in game play.
The five missions take place either in Seattle with the Ancients, or running about the countryside (and Tir Tairngire) working for a Tir Prince. The modules run the gamut from a scavenger hunt ('Ancient Pawns'), smuggling operations ('Hopping the Fence'), investigating organised crime ('Domestic Tranquility'), scouring the land of magical reagents ('Grocery List') or the classic 'hung over and can't remember the run' (in 'The Hung Over'). Each run offers something distinct, and there are in-game expectations about how certain actions will be accomplished, but with plenty of freedom for the 'runners. 'Ancient Pawns' is probably the best example of this, as the PC's must gather items in competition with another team, but under the loose rules of a ritual challenge. They are encouraged to be as creative and inventive as possible, and thinking 'outside the box' will yield dividends at the end. All of the other modules offer similar levels of open-endedness, and this should be a warning to the GM to prepare.
Additionally, there were clear cinematic moments throughout all of the modules (kung fu brawls on top of speeding hijacked trucks, leaping from burning attack helicopters – you get the picture) which support players who like this style of play.
The layout and editing problems endemic in the last few SR Missions products are thankfully absent from this collection, and quality control seems to be back on board. The artwork is an interesting mix of new material and images taken from earlier editions of SR (which is especially fitting for 'Ancient Pawns'). The developers ta Catalyst seem to have a keen interest in tying the current projects back to Shadowrun's earlier days, but are doing so in a manner which makes old hands like me smile and reminisce, but wouldn't detract from the enjoyment of a new player.
Speaking of ealier days, what makes me really want to run this with my group is the elevation of Blackwing to Tir Prince (and one of the key Johnson's in the modules). My players have encountered him via some of the SR2 modules, and the looks on their faces when they start working for him will be priceless. Just goes to show, no hard feelings, it's all biz.
This is probably the best value for money supplement Catalyst has released this year, in terms of both price (which has recently dropped) and quality.
[4 of 5 Stars!]
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Shadowrun: The Land of Promise
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 10/02/2012 00:27:43
'Land of Promise' is a mixed bag of goodies which essentially updates the 2e Tir Tairngire sourcebook. In fact, I'd highly recommend a purchase of that book to go with this one in order to get the best value. This book is a succinct 24 pages, broken up as intro fiction (4pages), travelogue (15 pages) and game information (5 pages).
The travelogue section is written as a Corp-speak advertisement for the Tir which is soon hijacked by the regular Jackpointers. To be honest, part of this is wasted opportunity, as the 'pointers debate the merits and authenticity of the information and then eventually provide their own overview of the country. Whilst the information is useful, the point that the Tir is glossing over their problems and putting Corp-spin on everything is belaboured. Once the information from the Jackpointers starts rolling in, so does the usable game-worthy data. That said, attention has been paid to giving each of the posters their own evolving personality, and the faux-BBS style is delivered in usual believable style as small arguments occur and general pettiness is revealed.
The game information features eleven one-paragraph story starters to inspire your own 'runs involving Tir Tairngire, but there is a note that purchasing the new supplement 'Elven Blood' would be useful. One questions why Catalyst didn't just publish this as a larger sourcebook, rather than as two supplements. The information in 'Land of Promise' is predominantly for the GM, so adding in five modules wouldn't have altered the audience. The game information also includes stat blocks for some of the unique denizens of land, a new spell and a new Magical Society.
The main question for me is: what niche does this fill in my SR collection? I'm viewing this as an update to the Tir Tairngire sourcebook I already own, so $5.95 is a decent price for what is involved. I wouldn't recommend trying to use this book without that sourcebook. Bottom line is that if you wanted to invest in a Tir campaign, you could pick up the original sourcebook ($8.00), this book ($5.95) and Elven Blood ($6.99) and be set for quite a while. I'd consider a five-module story arc plus setting books for around twenty dollars to be good value (given that SR Missions modules are $3.95 each; and that's dirt cheap), and with this in mind, I have no hesitation in recommending 'Land of Promise'.
I think that whilst the writing could have been tightened up, and perhaps a little more substance to the information presented, it is still worth the price tag. This is also a region of the SR setting worth keeping an eye on, as there were plenty of hints about future shake-ups in this country. We might see more supplements emerge next year about the Tir.
[3 of 5 Stars!]
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Shadowrun: Mission: 04-10: Romero and Juliette
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 09/27/2012 23:12:19
Call me naive, but I went into this episode with very different expectations. Given the title, I expected a tale of tragic, doomed love (and possibly a corporate extraction), but nothing could be further from the truth.
The plot hinges on some familiarity with a convention exclusive module offered a few years ago, which is not easily accessible anymore. To be fair, there is a sidebar summary of the events in that 'run, but it is no substitute for the full module. I'd still like the opportunity to run the preceding module to give this story more context, and the release of this SR Missions instalment would be a good case for a 'reprint' (or whatever the correct term is for digital publishing). I noted that 'Assassin Nation' suffered from poor editing, and this is even worse. There are a lot of typographical errors and there are some layout concerns which make the end product look less polished. As with 'Assassin Nation' I'd like to see Catalyst invest some time into rectifying these errors and re-releasing a better copy.
That out of the way, let's look at the plot. To be honest, it is very simple and straightforward, and it does lack the flair I've come to associate with this season of 'runs. The plot meanders through various scenes, and the general story is disjointed by two scenes in particular which seem to offer a new direction, but fail to deliver anything meaningful to the resolution of the game. The choice of antagonist, whilst billed as 'creepy' by the authors, actually has more potential to turn the game into a slugfest more reminiscent of a first person shooter than an RPG. It felt at many turns as though this was a missed opportunity for highlighting the really sinister nature of the magic-infused Sixth World.
An enterprising GM with time on their hands can turn this around, though. The structure exists for a basic plot which could be reworked and remixed to create something memorable. Given the framework is there, plus NPCs, stat blocks and some interesting locales, it is worth the $3.95 as ideas fodder. I'd never consider running this 'as is', but have covered my printed copy with sticky note alterations for when it does see play. I'm not a fan of writing 'runs from scratch, so even though this isn't ideal, it does give me a starting point, and for that, I'm happy to pay the nominal price tag.
Shadowrun has a lot of potential to showcase the horror genre without resorting to zombie hordes. There are far richer sources of more intelligent, sinister horror, and I'd encourage any GM with this module to seek them out.
[3 of 5 Stars!]
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Shadowrun: Mission: 04-09: Assassin Nation
Catalyst Game Labs
Adrian S.
[Featured Reviewer]
Date Added: 09/27/2012 22:08:52
'Assassin Nation' continues the fine season of Shadowrun Missions and manages to offer something new, exciting and engaging (as the season is winding up). The metaplot for the season has focused on the passing of a Bill to create a new district in Seattle – the Ork Undergorund. Obviously this is not as cut-and-dried as a zoning permit, and every man, metahuman, and corporation has a stake (and something to lose) either way the Bill falls.
As real progress is being made, the runners are hired for a simple job. Good money, short job, easy pickings. Null sheen, what could possibly go wrong?
I won't go into details as a lot of the plot does rely on a lack of spoilers; but the module offers treachery and betrayal, break and enter, investigation and detection and some serious consequences for the team if it all goes wrong, or they make bad choices. The main advice I'd give any group is to try and keep thinking a few steps ahead – the scenes are mostly written to be played at a brisk pace, so the chance of 'acting in the moment' is quite high. This will lead to a lot of 'roleplaying challenges' and will affect the outcome of the scenario drastically if they stack up.
A lot of old characters return, with plenty of opportunities to develop those relationships which players of the previous episodes in this season will have come to rely upon. It also introduces a brand new, and interesting, villain who I hope will appear in later modules.
The writing is uniformly good, the layout lends itself to quick reference and my 'fast and loose' style of GMing, although the number of typographical errors have multiplied, which do detract from the reading enjoyment. It would be nice to see these fixed and new, higher quality (in terms of editing) version released soon.
That said, this product is well worth the $3.95 pricetag. Catalyst have been very canny about the price point and this is – by far – the best value for money product the company produces. I have mixed feelings about this season now – whilst the direction of this module has me excited, I'll be sorry to see such a great season come to a close.
[3 of 5 Stars!]
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