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Customer Reviews for Cellular Red / Pink Blindsgalore 3/4" Pleat Window Shades
"Fabulous look"
By SuzyQ from Oregon coast
These blinds are wonderful. Easy to operate and look great. Cost was much less than other places I shopped. A little difficult to install (instructions could be improved, we called twice for help). Other than that, we are very pleased.View this product
By Sallie from Marysville, MI
We get so many compliments on our blinds, how nice they look, how classy they are.View this product


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General Info
Good Sex!
40 y/o like it vanilla to whatever you can take. I take the top position always.
Turn Ons
So many. Someone open for options and "experimentation".
Turn Offs
Unsafe play. Guys with baggage. Guys looking for a free ride.
Lets go see one with your balls tied under your clothes! Maybe some rubber inserted in a dark spot.
Movies, outoors, gaming, bowling, camping,.......
Sorry ..showing my fag side here, I like musicals. Country. No rap of any kind. Jazz. and many others
I have read a few.
About myself
Tobacco Consumption
I'm a non-smoker
Alcohol Consumption
I rarely drink
Physical Profile
Body Type
Few extra pounds
Sexual Interests
Sexual Orientation
4 Comments
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3 years ago
Thank you for the kind words about my first video. i love your taste in videos, so your praise means a lot.
0 likesThank you for voting!
6 years ago
Hi, yeh i left the plug inside me for a few hours. It's very comfortable. I love the feeling of being so full. And i like it even better if its holding a nice big load of hot sticky cum inside me... xxx
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7 years ago
omg! thanx u soo much 4 ur comment.. it means alot. like, u have no idea.. my self-esteem went up. so i feel like running around the streets naked.
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7 years ago
Jake your fav vids of water flush and nut beating are great. as a friend we will be able to talk of such fun experiences---okay
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jake321aa - Male
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Recipe: Classic Creamy Coleslaw
This recipe has been tested for accuracy by the Savory Spice Shop Test Kitchen.
- 1/3 cup mayonnaise
- 2 Tbsp. apple cider vinegar
- 1 Tbsp. sugar
- 3 cups cabbage, finely shredded
- 1 tsp. Dijon mustard
- 1 large carrot, grated
- 1 small red onion, thinly sliced
- 1 tsp. Cambridgeshire Celery Seasoning
- 1/2 tsp. celery seeds
In a large bowl whisk together mayonnaise, vinegar, sugar and mustard until smooth. Add remaining ingredients and season with salt and pepper to taste. Toss to combine well. Cover and chill for 1 hour before serving.
Serving Suggestions
Great served on our Peruvian Turkey Burgers on a toasted ciabatta bun.
Yields4 servings
Thanks ToBrian Ortmeier, Savory Spice Shop customer
Make This Recipe!
Savory Spice Shop Ingredients
Items in this Recipe
"I want to take the opportunity to thank you. I received my order yesterday. The level of care you put into packaging for shipment is wonderful. You may be sure that I will order from you again."


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Beginning on Monday, May 26, the Gator Ticket Office will begin accepting new orders for the Gator Boosters Recent Grad program. Individuals who were awarded a degree from the University of Florida in the last four years (May 2011-May 2014) are eligible to purchase season tickets at a reduced rate and become a Gator Booster.
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I have never released an Android app before in the wild ( Android market places ). I'm wondering what are you supposed to include in the manifest to identify your application. Application name, copyright, company, home page ... etc. Are there any given guidelines or expectations from the different stores that people should adhere to ?
Take the 2-minute tour ×
Stack Overflow is a question and answer site for professional and enthusiast programmers. It's 100% free, no registration required.
I published my first app last week.
And there are quite a few things I didn't think about beforehand.
I followed the guidelines from the excellent "Programming Android" book (its not your typical "heres an example" book... more of a "lets consider the whole android architecture")
But Google has documentation on its site http://developer.android.com/guide/publishing/preparing.html
This is a screenshot of part of the form you have to fill in.


text: Best fighter in the Cullen family Redirected from Best Fighter in the Cullen Family 984pages on this wiki Edit Classic editor History Comments89 Please note that the form this list is using is considered to be defunct. Click here to edit or add a reason to this top-ten list! 1 Jasper 2 Alice 3 Edward 4 Emmett 5 Esme 6 Rosalie 7 Carslie 8 Bella Retrieved from "http://twilightsaga.wikia.com/wiki/Best_fighter_in_the_Cullen_family?oldid=641489" Categories: Top Ten Lists Add category Cancel Save


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Program helps get a paw up on recovery
Children use pet therapy to cope with illness, healing
Mariah Gonzalez, 12, sat in the hospital's solarium petting a black Labrador, the dog's head in her lap.
Fifteen minutes before undergoing a medical procedure, Dr. Watson was there to offer a calming presence. He was more than happy to help.
It's his job.
Dr. Watson is one of many dogs who go to hospitals, nursing homes and schools as part of the Paws Up pet therapy program.
"I feel comfortable," Mariah said. "He just, like, makes me feel happy."
After visiting with the dog, trainer Sharron Spears gave Mariah homework - a coloring sheet of a dog and crayons so Dr. Watson could come back and see her artwork. She also received a trading card featuring Dr. Watson and his motto: "The pain reliever and smile retriever."
Spears, who has been volunteering for two years since she retired from teaching, and Dr. Watson visit the hospital every Thursday.
"The dogs make people better," she said. "They forget they're hurting. They get so excited when the dog comes."
Paws Up, sponsored by the Gulf Coast Humane Society, started in 2002. The program is a Delta Society affiliate. Delta is one of the oldest organizations that has studied the service role of animals in hospitals, nursing homes and schools, said Paws Up program director Laurie Douglass.
Pet therapy has been proven to lower people's blood pressure and heart rate, she said.
"We know the benefits. It brings a sense of normalcy to the kids as well as the adults," Douglass said. "They are happy to see a clean and sanitary dog coming to see them. People recover faster, their blood pressure is lowered. It's a distraction from pain and frustration. The list goes on and on."
About 25 dogs and handlers are involved in the Paws Up program, Douglass said. The dogs have basic obedience training, and each team completes an eight-week program in which they learn to work with clients who might be uncooperative, stressed and frustrated.
Any breed of dog ages 1 to 8 years can participate, Douglass said.
"We temperament-test all of our dogs," she said. "They have to be good with people and other animals. Not all kinds of dogs can do this kind of work. It's a very demanding job."
The job can be stressful at times because the dogs are introduced to new environments, smells and people. They are on a leash and must stay focused and listen to the commands of the handler, Douglass said. The dogs also have to learn to work with clients with all ages.
Paws Up volunteer Twanee Swanson and her Labrador retriever, Bear, visit retirement community The Holmgreen Center about twice a month. Swanson, who has been volunteering for almost four years, said pet therapy is vital, especially at nursing homes or assisted living facilities where residents may not have regular visitors.
"It makes them feel special. They start remember things and we get to hear their tales." she said. "Being in Paws Up lets me know that people really need people and they need animals in their lives."
Contact Heather Ann White at 886-3794 or HYPERLINK mailto:firstname.lastname@example.com firstname.lastname@example.com
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The Houston Advocate
A government watchdog and consumer affairs blog with Cindy George
Posts filtered on Tag
Meningitis vaccine law awaiting Perry signature targets students at highest risk
The measure would put Texas in line with federal recommendations for the vaccine. [Read More]
New data show Houston-area hospital charges vary widely
Depending on which hospital you choose for medical care, the amount you're billed can vary significantly, according to new data [Read More]
HHS Secretary Sebelius 'would love to work with Texas' on solving state's uninsured crisis
U.S. Health and Human Services Secretary Kathleen Sebelius addresses the National Association of Black Journalists' 5th Annual Media Institute on Health during a White House briefing in Washington on April 4, 2013. (Credit: HHS) U.S. Health and Human Secretary Kathleen Sebelius said she is eager to work with Texas Gov. Rick Perry and the leaders […] [Read More]
No health insurance or underinsured? Here are some options.
These alternatives are especially important in Texas. [Read More]
More opportunities for free or discounted meningitis vaccines
UPDATE (August 7, 2012): Novartis spokeswoman Liz Power has some good news for older Texas college students looking for a free meningitis vaccine who meet all criteria for the company's patient assistance program except the age limit: If a patient living in Texas between the ages of 24-30 has their application for the Novartis Patient […] [Read More]
Mandatory meningitis vaccine for college could cost you – unless you're still 18
THE LATEST: Here's a full story that ran in the Chronicle's print version on Tuesday, May 29. UPDATE: A San Jacinto College visor can get students a $110 meningitis shot at CVS pharmacies, according to Bill Raffetto, San Jac's vice president of enrollment services. That's the cheapest cash retail price identified by The Houston Advocate […] [Read More]
You could benefit from health insurance rebates
About 92 percent of Texas customers in the individual market can expect money back – the highest share of any state according to Kaiser – and each policyholder in that category is projected to receive an average $178. [Read More]
Show More


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God's Lonely Gamer — Gravity, All Is Lost and Video Game Loneliness
The movies Gravity and All Is Lost have much in common. Both are stories about being stranded, the former in low earth orbit, the latter in the Indian Ocean 1,700 miles from land. Both are stories of survival against hostile, or at least yawningly indifferent natural forces—the silent vacuum of space and the infinite horizon of the sea, respectively. Both begin in medias res and chart a direct course through steadily rising action and multiplying threats as their heroes' struggles to survive are threatened at every turn. Both films portray the solitude of their heroes in terms so stark and harrowing that their ordeal becomes an existential one, as well as a physical one. Both films are about will, the irrational will to do everything in your power to continue existing in a universe hell-bent on your destruction. Both times I sat in the darkness, awash in the tension radiating from my fellow theater patrons as Doctor Ryan and a character identified only as Our Man time and again managed to beat back encroaching oblivion, if only for the briefest of moments, and at great personal cost. The films foster an uncannily intense connection between their subject and the audience, using that most human of emotions, loneliness, to draw us into their impossibly vast worlds and become the invisible audience we all like to imagine silently cheering us on when we've undertaken some heinously daunting task. Both films have received universal (if qualified) accolades, with critics and audiences praising the intense humanity of their stories and the singularity of their vision. Director Alfonso Cuarón was already a much-beloved auteur before Gravity was made, with Y Tu Mamá También inadvertently setting a template legions of would-be indie darlings have gone on to slavishly imitate and Children of Men well on its way to being acknowledged as one of the greatest, zeitgeist-capturing, elegantly humane films of the 21st century—or any era, for that matter. All Is Lost is more of a surprise, with J.C. Chandor's only previous directorial credit being the financial meltdown drama Margin Call, and it's odd that two films so similar in character yet different in content should be released almost simultaneously. The reviews I read effortlessly plucked the filmmakers' various influences from the ether, citing everything from 2001: A Space Odyssey to Robinson Crusoe, but I believe Alfonso Cuarón and J.C. Chandor are drawing their influence from a different sector of the cultural zeitgeist. I believe they've been influenced by video games.
Video games become more socially integrated every year, but for all the diverse storytelling the last generation gave us, games are still at their best when portraying solitude. This aptitude isn't the product of choice so much as good designers working within limitations that still dog the medium. The writing in video games sucks. Not all writing in video games sucks, and even games with predominantly bad writing can have a redeeming moment here and there, but things are still in a poor enough state that I can earnestly say "Video game writing sucks." and expect the sentiment to be met with nods of approval from a discerning audience. Dialogue is more often that not stiff, wooden, grotesquely unnatural, leaden with false gravitas, inert, characterless, flat, rote, and stale, and it doesn't help that certain lines tend to get repeated dozens of times over the course of play. As people who love video games in spite of all this we learn to compartmentalize the information we take in from a young age, developing an attitude where we read the deeper sentiment behind the reheated dreck Non-Player Characters spew, lest we grow so insulted by hideous writing that it diminishes our enjoyment of the game. At this point I don't even hear what characters in video games precisely say anymore than I take in every individual letter in a novel, instead the NPCs broadcast huge, Mark Rothko-like swathes of emotion and information that I try to absorb whole, without interpretation. The fact that games are steadily improving their crappy storytelling means that I may eventually be forced to take my dumb therapist's advice and learn to feel things again, but for now, the best moments of many video games are often still those spent in solitary exploration.
I don't remember many conversations in Skyrim, but I remember trekking across the permafrost by my lonesome and discovering obscure ruins that seemed to have been forgotten by time itself. (Also my horse kept dying. Stop trying to fight dragons, Mr. Horse! ((I named him Mr. Horse)) ) I tend to recall Grand Theft Auto 5's story in broad strokes—Trevor is a monster, Michael is an everyman beset by ennui, Franklin really needs to get some better male role models—but when I think of the substance of the game I think of wind farms and redwoods and obscure urban alcoves and flying over a city that's laid out before me like a fabulously complex banquet. The writing of GTA may be napalm-broad satire, but the actual play experience embodies the paradoxical loneliness of life in a metropolis: it's Travis Bickle's New York, it's Phillip Marlowe's Los Angeles.
The theme of a lone character waging a single-minded crusade against overwhelming exterior forces persists in spite of repetition and reinvention. Tomb Raider began life as a relatively simple game that mixed exploration and acrobatics with occasional gun play and watching Lara Croft die a lot. As time passed Lara acquired minions to pour exposition into her ear via radio and the reboot had her encountering NPCs around every corner, yet the new Tomb Raider only felt like a Tomb Raider game on those rare occasions it actually let you explore some ancient ruins. Classic survival horror franchises like Resident Evil and Silent Hill have been struggling because they can no longer sustain the sense of solitary menace that defined their earlier entries, while new indie survival horror games like Amnesia and Outlast are thriving because they maintain the formula of one player and one hostile environment to overcome.
Solitude fosters introspection, and turns the in-game character into a mirror to reflect our own thoughts and emotions. We may begin a game like Fallout 3 wondering what the main character is thinking or feeling as they trudge across the blasted wasteland of Washington D.C., but a few hours in the question fades away as their thoughts and feelings become our own. The heroes of Gravity and All Is Lost follow a similar process of identification, beginning as strangers, then growing more intimate as their stories progress until our thoughts and their thoughts become one, harmonizing in our mutual desire to survive. For all the problems solitude presents: the danger, the loneliness, the tendency to chafe from repeated onanism, there's something authentic about it that makes us wish we had an audience. Hermits like Saint Anthony of Padua didn't believe they were embracing hermeticism to be alone, but to commune with the divine. Since today's deities are much more judicious about screening his calls, we're forced to fabricate our own audience for our own prefabricated solitude.
This is the strange paradox of solitude, and one of the defining traits of the human condition: when we're alone, we crave companionship, and when we're not alone, we crave solitude. When we see someone alone we naturally reach out to them, but once a nascent relationship forms a part of us recoils, alarmed that the idea in our mind has a shape and will all its own. Both Doctor Ryan in Gravity and Our Man in All Is Lost are exiles from their own lives. Doctor Ryan's daughter perished in a freak accident, and by her own admission she spends most of her time driving alone, without a destination. Our Man is likewise wandering, sailing directionlessly like an Odysseus without an Ithaca. We don't know precisely why. We know from the opening narration that something went wrong in his life, though we don't know what, or if his time at sea constitutes expiation or exile. Eventually Doctor Ryan is able to return to earth, where things have weight and losses are permanent. The fate of Our Man is more ambiguous, and even if he survives his ordeal we don't know if he has anywhere to go back to, though it's clear one way or another, his journey is at an end. Video game characters are seldom granted such transcendence.
Dear Esther is a powerful portrayal of mourning and solitude, but the impact of its ending is somewhat diminished by the game's writing. The writing in Dear Esther is not abysmal, but it is extremely uneven, and the author clearly failed to take into account how their words would sound spoken aloud, so we get lines like
My heart is landfill, these false dawns waking into whilst it is still never light. I sweat for you in the small hours and wrap my blankets into a mass. I have always heard the waves break on these lost shores, always the gulls forgotten. I can lift this bottle to my ear, and all there ever is for me is this hebridean music.
that sound like Richard Burton at the end of a week-long bender monologuing to a recalcitrant lamppost. Though the sentiment behind it is no doubt just as real, Dear Esther can't have the same impact of a game like Limbo, which tells its story entirely through atmospherics and mechanics alone, and invites the gamer to transplant their own conclusions into the narrative. Likewise, their approaches to dealing with solitude are very different. The protagonist of Dear Esther broods, he fixates, he makes murals and shrines no one else will ever see and turns his perambulation into self-flagellation via broken limbs and handfuls of pain medication until he finally takes his own life. The protagonist of Limbo also dies, he dies many more times than the protagonist in Dear Esther, but he comes back each time and keeps going, keeps pursuing the character identified as his sister. At his journey's end he walks toward a girl who's facing away from him, digging in the earth. As he approaches her she starts, acknowledging his presence, but the game ends before she turns around. The solitude that had defined the game, that seemed so ironclad, pops like a bubble at the merest prod. Perhaps Limbo is telling us that, the end, all exile is self-imposed.
Video games are good at illustrating loneliness. Movies can be very good at illustrating loneliness as well, but since they're pitched to the public as escapist social activities (It's let's all go to the lobby, after all.) they tend to focus on other topics, like explosions and Nicole Kidman's fascinating inability to have facial expressions. There's still a lot of stigma attached to playing video games, and this stigma allows video games to embrace conditions still regarded in the popular imagination as repugnant, conditions like solitude. Another paradox of the human condition is that portraying loneliness tends to alleviate it. All Is Lost and Gravity aren't the first movies to portray loneliness and they won't be the last—film is a particularly ( but not exclusively) American medium, and loneliness is a particularly (but not exclusively) American phenomenon—but they are the first movies I've seen that appear to draw inspiration from the depiction of solitude in interactive electronic media.
Or maybe I've just been playing too many video games.


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Auburn red wig in style Classy will work well for fantasy play and glamour looks.


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Download the free Telegraph Travel app to destinations worldwide: itunes.apple.com
Kursaal Kalhesa, Palermo
If you're being taken around Palermo by locals, chances are you'll end up at this multi-tasking bar (1 on map), restaurant, bookshop and concert venue at some point in the evening.
In a restored aristocratic palazzo in the Kalsa district, down by the port, the Kursaal's upstairs restaurant does Arab-tinged fusion food – but we prefer the downstairs wine bar, where cool young palermitani mix over glasses of Carricante or Nero d'Avola.
In summer you can eat or drink outside in a pleasant garden courtyard made fragrant by night-blooming jessamine.
Address: Foro Umberto I 21, Palermo
Contact: 00 39 091 616 2282; kursaalkalhesa.it
Opening times: Tue-Fri, 12 noon-3pm, 6pm-1.30am; Sat-Sun, 12 noon-1.30am; closed Mon
Addaura Reef, Palermo
By day, this cool beach bar (2) on the coast road west of Palermo is a pricey place to rent an ombrellone and a deckchair and take a dip – followed perhaps by a Med-fusion lunch, a massage or a yoga lesson.
As dusk falls, it turns into one of the city's hippest open-air aperitivo bars, full of tanned style bunnies cradling cocktails and grazing on the sushi and sashimi buffet.
Address: Lungomare Cristoforo Colombo 3021, Addaura, Palermo
Contact: 00 39 091 455167; addaurareef.it
Opening times: May-September daily, 9am-late
Morgana Bar, Taormina
Pretty but touristy, Taormina is not exactly Sicilian Nightlife Central (3) – but if you're still restless when all the daytme cafés have closed, head for this late-night cocktail bar, done out inside in a kind of 1960s Surrealist style. The cocktails are perfectly acceptable, and there's a smallish dance floor that usually sees some action after midnight.
Address: Scesa Morgana, Taormina
Contact: 00 39 0942 620 056
Prices: Cocktails around €9
Opening times: Daily, 9pm-4am
Tinkitè, Syracuse
This charmingly boho bar, café, bookshop and craft shop (4) in the heart of Ortygia, Siracusa's sea-girt centro storico, is a relaxing place for everything from morning cappuccino to afternoon tea (they have more than 30 varieties).
However, it really comes into its own around aperitivo time, when an alternative crowd of locals and ex-pats meet up over wine and snacklets. They also do their own line of beauty products, and some stylish Padrino-style Sicilian cloth caps.
Address: Via della Giudecca 63, Siracusa
Contact: 00 39 335 607 5293; tinkite.tumblr.com
Opening times: 10am-midnight, closed Wed
Mercati Generali, Catania
Probably Sicily's most influential club (5), the "General Market" spreads out over the warehouses and pressing rooms of a restored 19th-century winery in the distant southern suburbs of Catania. In summer, the scene moves outside into the palm-shaded garden courtyard.
The vibe is laidback – but once the music starts, you know you're where it's at. Some of Europe's top DJs appear here, as do big-name live rock and pop acts (generally before they become big names).
Address: Strada Statale 417, km 69, Catania
Contact: 00 39 095 571 458; mercatigenerali.org
Opening times: DJ sets and concerts generally start at 11pm


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"I ordered the clear perfection design business cards. - The design was easy to use. - The print quality was excellent. - The shipping was very fast. - The layout design of the card looks professional. - It allowed me to show my own sense of design by letting me add a photo and zoom in for cropping for the best placement of the photo."


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Photo by Romulo Yanes
YIELD: Makes 2 servings
ACTIVE TIME: 20 minutes
TOTAL TIME: 20 minutes
For spice oil:
Grind first 4 ingredients and 1/2 teaspoon salt to a fine powder in spice mill. Transfer to a small saucepan over medium-low heat; add oil. Cook until oil begins to simmer, 2-3 minutes. Scrape into a small bowl; stir in garlic and lemon zest. Let cool for 5 minutes, then stir in 1 tablespoon lemon juice. Season with salt, pepper, and more juice, if desired. DO AHEAD: Can be made 1 week ahead. Cover; chill. Rewarm before using.
For scallops:
Heat grapeseed oil in a large heavy skillet over high heat until oil begins to smoke. Season scallops with salt and pepper. Sear until well browned, about 3 minutes. Turn; cook until just barely opaque in center, about 30 seconds longer.
Meanwhile, place herbs in a medium bowl and drizzle olive oil and lemon juice over; season salad to taste with salt and pepper. Divide scallops between 2 plates; spoon 1 tablespoon spice oil over each plate (reserve remaining oil for another use). Garnish with salad.
Per serving: 290 calories, 25 g fat, 2 g fiber
Nutritional analysis provided by Bon Appétit


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I've had my luck calling/emailing the various sources. Got some pretty awesome stuff coming my way this month.
Thanks so much for the quick reply gentlemen. I will be doing all of the above....lol.
Thank you!
I saw these on Saturday - Stunning shoe and for those that don't know 'Moulded Shoe, Inc.' has some amazing treasures! And Ron knows his stuff!
Anybody know if i buy alden from this web store i have to pay duty Tax for US or not
thank you for your answer sir :D


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Since October 2004 I haven't been able to make a payment on my
Disneyland Resort Vacation on the Disneyland website. Is any one else having the same problem.
Since October 2004 I haven't been able to make a payment on my
Disneyland Resort Vacation on the Disneyland website. Is any one else having the same problem.
You can finance Disneyland vacations?? I sooo did not need to know this
Yeah, if you book a vacation through their website, you make a 200 dollar down payment to reserve everything and then you have until the first day of your trip to pay the balance off.
You can also get financing if you qualify for the Disney Visa Card.
Check out the News Forum for the latest news with a Micechat twist!
Do you MiceChat?Help support the site you love:-Visit the MiceChat storeMake a donation with one of the boxes at the bottom of the page
DMCA for life, yo.MCDA- Bringin' sexyback, one pound at a time.
Yes you can. You now how you can book a vacation then make payments up to a certain time. It's the same with Walt Disney World.
If you put your DL vacation on your Disney Visa Card, like dramaqueen said, you can get a special deal. No payments and no interest for 6 months. I have done this two times and it is great. Not only do you get the Disney Reward Points but you have 6 months to pay off your trip.
It wasn't me, it was Lisa!
No, I haven't had a problem at all, and I had to pay this next trip off in three or four payments.Originally Posted by Mickey's Friend
What happens when you try to do so? What web browser and version do you have?
When I try to make a payment it would remain on the page where the castle and bear is with the fireworks. I am not sure of the type of browser that I have but I do know that I have AOL version 6.0.Originally Posted by Wotan
Boy, that's really strange. My suggestion would be to give them a call on their 800 number and see if they can figure out why it's happening. It almost sounds like a popup blocker problem, but it doesn't make sense. Hmph.Originally Posted by Mickey's Friend
Let us all know what you find out! They ought to be able to get you squared away.
6.0 ?? dang They are at 9.0 now.... I would recomend using a different browzer to get on... use AOL to get online.. then use something like Mozilla firefox to get to the sites... (T-mobile.com doesn't work with AOL either..)Originally Posted by Mickey's Friend
So it isn't really financing a trip it is PRE PAYING for your trip.


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Since 2009, the world has been trying to make sense of America's foreign and national security policies under Barack Obama. Allies and enemies, historians and scholars, the president's critics and his supporters—all have struggled to define, or even discern, an Obama Doctrine. So last week, the man optimally positioned to elucidate the president's vision sought to provide some clarity.
In a rambling, defensive, and disjointed commencement speech at West Point, the president attempted retroactively to impose a framework on his ad hoc and often incoherent foreign policy. He sought to convince his audience—and the world—that he has a vision for America's role and that it's working. What we're seeing today, he argued, is all part of the plan.
That's a tough sell. Our allies are confused and dispirited, our enemies are unquestionably emboldened. The Russian reset failed. The Asia pivot never happened. The Middle East peace process collapsed. The Syrian leader once embraced as a "reformer" has slaughtered more than 150,000 of his own people. Libya is a mess. Iraq is regressing. Obama's own top intelligence officials acknowledge that al Qaeda is amassing territory and gaining strength.
Rather than defend or explain these policy failures, the president chose instead to attack critics, real and imaginary. He challenged "critics who think military intervention is the only way for America to avoid looking weak," though no one actually thinks this. He rejected as "naïve and unsustainable" any "strategy that involves invading every country that harbors terrorist networks" despite the fact that there are no advocates for such a strategy.
When the president wasn't inventing fantasy arguments of nonexistent critics, he was recasting setbacks and failures as geopolitical triumphs. Obama argued that his willingness to work with international institutions was a sign of American strength and offered two examples to demonstrate the "effectiveness of multilateralism."
One example was premature and optimistic, the other delusional. Because of his leadership on Iran, Obama argued, "we have a very real chance of achieving a breakthrough agreement." Even if Obama's optimism is justified, and he had to admit that success is far from certain, what will such an agreement mean to a regime that routinely flouts international obligations and violates multilateral agreements? Beyond that, Iran remains the foremost state sponsor of terror. According to Obama's State Department, the Iranian regime continues to harbor senior al Qaeda leaders and, "since 2012, the United States has also seen a resurgence of activity by Iran's Islamic Revolutionary Guard Corps' Qods Force, the Iranian Ministry of Intelligence and Security and Tehran's ally Hizballah."
And his other example, Ukraine? The Obama administration's "mobilization of world opinion and international institutions served as a counterweight to Russian propaganda and Russian troops on the border and armed militias in ski masks," he argued, leaving Russia "isolated." Moreover, "standing with our allies on behalf of international order working with international institutions has given a chance for the Ukrainian people to choose their future without us firing a shot."
In the real world, a not-so-isolated Russia has signed a landmark energy deal with China worth some $400 billion, and Russia's European trade partners are balking at serious sanctions on the Russian economy. In Ukraine, with the possibility of a Russia-provoked civil war increasing every day, all of Obama's "standing" and "mobilizing" has meant little to the pro-Russian militias roaming the streets of Donetsk or the Ukrainian Army soldiers who have been killed trying to repel Russian invaders. And Ukrainians in Crimea might challenge Obama's claim that they're free to choose their own future.
If this is foreign policy effectiveness, the world would be better off with less of it.
Perhaps nothing made the confusion of Obama's foreign policy more obvious than the president's brief discussion of Syria. Before the speech, White House aides told reporters that the president would make news by announcing increased lethal aid to the good guys in the Syrian opposition. Obama didn't do that. Instead, he promised aid to Syria's neighbors and announced only that he would "work with Congress to ramp up support for those in the Syrian opposition who offer the best alternative to terrorists and brutal dictators."
Read more...
THE WEEKLY STANDARD Podcast with executive editor Fred Barnes on President Obama's performance and the Democrats' chances in 2014.
The world's attention was largely turned to Ukraine last week. To the extent that the Middle East was on the front pages, the focus was the new agreement between the PLO and Hamas, its implications for the "peace process," and John Kerry's comment about Israel as an "apartheid state."
But in Israel a different subject was getting a lot of attention: Iran's nuclear program. April 28 was Holocaust Remembrance Day, and that was the context in which Prime Minister Netanyahu spoke about Iran at the Yad Vashem Holocaust Memorial.
It's hard to look on the bright side of the dismemberment of a sovereign state by force of arms. But because of Russia's annexation of Crimea and the ongoing threat Vladimir Putin intends to pose to eastern Ukraine, the Obama administration must now face international reality free of one of its more cherished illusions: that Russia is a partner in the pursuit of commonly desired outcomes.
On February 22, popular protests led to the fall of the pro-Russian government of Viktor Yanukovych in Kiev. On February 27, in response to this setback, President Vladimir Putin sent forces into Crimea to seize it from Ukraine. On March 19, President Barack Obama delivered his response. He reassured Putin, "We are not going to be getting into a military excursion in Ukraine." Obama added, "What we are going to do is mobilize all of our diplomatic resources to make sure that we've got a strong international coalition that sends a clear message."
The fallout continues from the New York Times's failed attempt to change the narrative on the Ben-ghazi attacks. The latest hit comes from an unexpected source—the Washington Post:
The WEEKLY STANDARD podcast with senior writer Stephen F. Hayes on his most recent piece on Benghazi and Obamacare.
Syria has receded from the front pages. A long and winding road of failed diplomacy lies ahead, and who wants to bother covering that? Meanwhile, Bashar al-Assad is more firmly in power than before, al Qaeda is stronger among the Syrian rebels, the United States has lost credibility, and Iran and Russia have gained in stature and influence. This is the product of an irresolute president—and of shortsighted behavior by representatives of both parties in Congress.
When President Obama abruptly called off the bombing strike on Syria and decided to seek the approval of Congress, he surprised no one more than French president François Hollande. France, the only country set to join the United States in the raid, was left in the lurch. Hollande was humiliated and isolated. Now, if an assault on Syria occurs, France is unlikely to participate.
A number of Israel's former foes share its concerns about Iran's nuclear program, but this is mostly on the principle that an enemy of one's enemy is a friend. Israel can claim to have a genuinely close partnership with only one majority-Muslim country. It is said that Azerbaijani-Israeli relations are like an iceberg: nine-tenths below the surface. But more and more of this iceberg is becoming visible; the Azerbaijani foreign minister's recent trips to Israel and Washington are the most overt demonstration of the connection to date.
THE WEEKLY STANDARD podcast with editor William Kristol on President Obama's foreign policy is viewed in the Middle East.
The Scrapbook enjoyed what might charitably be called a warmhearted chuckle at the news that President Obama had abruptly canceled his planned "summit" meeting in Moscow with Russian president Vladimir Putin. Even the reliably turgid language of White House press secretary Jay Carney was unusually blunt in explaining the reasons why: "We have reached
the conclusion that there is not enough recent progress in our bilateral agenda with Russia to hold a U.S.-Russia summit in early September."
The town of Kidal, about 200 miles north of Gao, the big hub on the Niger River in eastern Mali, is hot and dry, and its police and electricity function erratically. The town, whose population is about 25,000, fell under the control of forces hostile to Mali's central government in Bamako, which is 950 miles to the south and east, in April 2012.
For decades during the Cold War, U.S. policy sought to minimize the role of Moscow in the Middle East. As the Soviet Union weakened dramatically in the late 1980s and early 1990s, so too did its capacity to influence events there (and many other places besides). So matters have stood since. A pretty good question, then, is why on earth the Obama administration seems to be inviting a Russian resurgence in the Middle East.
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|84 posts found
Hard Core Member
Joined: 7/15/10
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Novice Member
Joined: 9/14/10
Facts do not require fiction for balance.
Originally posted by Ganksinatra
It's crazy, isn't it? I mean, if you ignore this round with a new additional sPvP map and the achievement awards system then all we're getting is fresh new content for the month. Everyone knows the only way to really have fun is to introduce permanent content every six to nine months that completely obsoletes the old content and goes stale in three months or less!
Fresh new things to do every month mixed in with permanent changes. How barbaric!
Originally posted by Volkon
When trying to attract new players (with a price drop and claim of "an expansion's worth of content"), having content included in that "expansion's worth" that no longer exists is disingenuous at BEST. It's out and out lying at worst. And achievements have been around already. That's not a new system, so doesn't count as new content (and wouldn't count as content even if it were new, just more crap to do besides play the game). I love you die hard ANet fanbois and gurls. You refuse to take a hard look at your game and realize that it isn't all roses and lollipops like you claim. Like I said, I like the game a lot, I'm just not willing to sell my integrity down the river to claim this is an "update" worthy of any more note than when WoW brings own its servers every Tuesday. I also love your "obsolete" argument. You do realize that with ANet's failure to keep even half of its box sales as players that it will rely upon new players to keep the game going, right? So the content is only obsolete to YOU, not the new player. You're so wrapped up in yourself that you could care less what the game experience is like for anyone else. You want what you want and everyone else be damned, right? LOL again, fail fanboi is fail.
Advanced Member
Joined: 8/28/05
Originally posted by oboc
Looks like SOE is having a positive influence on other companies with Planetside 2, the 2 weeks content cycle is now spreading to GW2, which is a good thing for gamers.
Originally posted by Ganksinatra
Except that you're obviously (oh whoops, was I supposed to put that in caps?) hating on the game by reframing your personal preferences for the game as those of the entire MMO community. You're completely refusing to acknowledge that what this game is doing is pleasing a lot of players, because, and this may shock you, a lot of players don't want the same things you want!
So no, these updates are NOT flat out objectively bad, as you're trying to propagate. You're not happy with the updates; then you're letting yourself fall into a tailspin of hating on the game that doesn't apply to other players. That's the very definition of hating.
Now I'm against both fanboys and haters alike; they both suffer from the same fallacious irrationality. But the people you're trying to label "fanboys" here are just normal fans who are justifiably offended by your irrational hating. The are fans of the game because *gasp* they actually enjoy it! And they love where it's going.
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality.
Originally posted by Ganksinatra
Exactly why I havn't gone back. To me all this stuff isn't content. I want dungeons that are permanent, something to use my skill points on that aren't wiped out in 1 or 2 purchases, something to do that is hard and tiem consuming that isn't a chore or a grind.
These updates are great and all, but it still leaves a glaring flaw.
If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish.
With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.
The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.
Originally posted by Homitu
I didn't say the content they were releasing was objectively bad, it's just not what "content" is usually defined as in a AAA MMORPG. Let's compare say Rift and GW2. When Rift puts out a new content patch, there are changes to the classes, new dungeons, new chronicles, new raids, new PvP maps, new quests, etc.. When GW2 puts out a "content" patch, it's visual fluff stuff, temporary storylines and events (which I highly enjoy, btw), and maybe a dungeon or a PvP map. Do you see the difference? Now, one could say "But Rift takes months to release those content patches, and GW2 releases them twice a month!".....okay, so let's add up 3 months worth of GW2 "content" vs the single Rift content patch, and which is larger? Rift. 100% of the time, Rift. I have no doubt that sooner or later, we will see a paid xpac for GW2, and it will be at least the size of a large content patch for any other AAA title, but then you have to say "Those other AAA titles are giving us this content for free for the most part (minus the monthly subs for some of course)". It's not the same. My issue is not with the game itself, rather the posters on MMORPG who claim to have the world's best game because "it has content updates every two weeks". The definition of "content" for those people is skewed by bias at best, and an outright lie at worst. I will continue to say that I really like this game, but calling this "content" is so wrong.
Originally posted by GeezerGamer
^ this. A million times this. +1
Novice Member
Joined: 1/01/07
The rantings and ramblings of an MMO addict…
Originally posted by GeezerGamer
Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.
Advanced Member
Joined: 1/04/05
Originally posted by AliceKaye
Did you ask on map chat? People are friendly - also look on the map as things are highlighted where to go.
Originally posted by botrytis
If you walked into a movie 45mins into it, would you ask the other people in the theater what had happened, or would you just say screw it and wait till later? Yes, it's easy to follow the quests, but the context of the quests is forever gone.
Originally posted by Ganksinatra
See, I truly would call everything GW2 has released post-launch "content." I admit that I'm becoming increasingly disillusioned by the amount of "fluff" that has seeped in between the actual content, but that actual content remains there nonetheless. A few months ago, I wrote this post to compare the objective amount of content released in both GW2 and WoW during the first 8 months following release. Of course there are problems comparing content in the two games (one's happened 8 years earlier, for one; the games feature different types of content, for another), but I think at the very least it highlights that, when you widen the scope beyond any individual 2 week period, GW2 really has pumped out a significant amount of stuff that can only be called content. You talk about class changes, new dungeons, new raids, new PvP maps, new quests. GW2 has added significant amounts of all of that. Yes, it really has. (Raids needs some clarification, as GW2 doesn't feature traditional raids. But they've added things like guild missions, where the challenges and puzzles certainly feel like raid encounters. Then GW2 has a ton of stuff like jumping puzzles, story instances, and mini dungeons that I'm sure Rift doesn't have; just as I'm sure Rift has many things that GW2 doesn't have. It balances out.)
I really do think you're focused on comparing 1 month of GW2 content to 6 months of another game's content. I'd honestly like to see similar posts to the one I linked made outlining all kinds of other MMOs. I'd like to see a list of every content update made by Rift over the first year, Aion, SwotR, AoC, LotRO, TSW, really any MMO. Not with the goal of saying "haha, see I told you GW2 has a lot of content!", just as a basis for some kind of realistic objective comparison.
After all that's done, all that's left is the temporary versus permanent content debate. This is another debate that recurs over and over and over again, and I've grown a bit tired of posting the same arguments, so allow me to...be right back...let me dig up...k got it. Here's a copy/pasted bit I posted on my GW2 guild's forums:
While I agree that the lack of permanent content additions is becoming more and more apparent with each passing month, I do see the merits of temporary content. When content is temporary, especially good content, it becomes a very special period for the game; that content itself becomes more special and significant. It also becomes memorable when it's gone. That all works - quite effectively, I think - to help create the living, evolving narrative that Anet seeks for GW2.
The important thing to acknowledge is that there are pros and cons with temporary content. It's not just a zomg terrible system that sucks and sucks and is terrible. There is a reason they're trying it. To not acknowledge it is to intentionally blind yourself to it. That said, for some, the pros will outweigh the cons and they'll love it. For others, the cons will outweigh the pros and they won't like it. It's another "you can't please everybody" moment. But just remember, if you find yourself on the displeased side, that doesn't mean the game sucks and is terrible and is going downhill and all temporary content is awful period.
Apprentice Member
Joined: 4/25/12
Originally posted by Ganksinatra
Actually i started playing again 1/2 through the sky pirate's living story and had no problem's. There is plenty of places to find the information you need, you have the main GW2 page with a link to the event information, the wiki is always a good source of info, forum's also have a good ammount of info, and there is the almighty Dulfy.
The information you need is there, if you spend a lilttle bit of time to read and research.
Advanced Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand.
Originally posted by jakin
Did you read the article? Because the article answered that question.
This is not a game.
Originally posted by botrytis
I agree, ignoring the wise asses in chat, plenty of people will help you.
But that's not what I mean. The living story is framed over a foundation. If you didn't get into the story on the ground floor, it becomes confusing. If you'd been following it all along, it's not a real issue, but if you haven't been in the game, what you get is access to one and only one content patch. The current patch. That's it. All that content ANET released previously is gone. It doesn't matter if they released content once a year, once a month or once an hour. None of it is relevant. The only one that is relevant is the current patch. So for a returning player, a 2 week release schedule is pointless if the only patch that has any weight is one no matter how many came before. That's kinda weak.
I don't dislike the idea of hte living story. But I don't really like the execution. It really doesn't create a truly living evolving world. Nothing really changes. It's the Same old GW2 but with a different patch. Just wait a week or 2 and it will be the same old GW2 with a different patch.
Originally posted by GeezerGamer
I don't know about that. Every story sequence is really its own independent thing. Players will never be behind from missing the previous story. For example, a player who returned during the Secrets of Southsun wouldn't have been confused about what was going on in that story because he missed the Flame and Frost story. They're separate. Furthermore, no matter what point of the Secrets of Southsun story that player returned during, he would be able to play through the entire thing from beginning to end. Logging on during day 1 of the patch is the same as logging on during day 27, with the exception that the person logging on on day 27 would have the entire patch's content available to him. Maybe that can be a little overwhelming; maybe it's a little disorienting because most of his fellow players have moved on past the first parts of the content patch, but it's still all entirely available to the newcomer.
As far as having permanently missed out on old story sequences, you really can't miss what you didn't know was there in the first place. Every player currently finds him or herself in the exact same position, which is to play the current content available. In that regard, it's really like any other themepark MMO, except on a much less massive scale. Anyone who joins WoW post-Cataclysm, for example, will never get to experience any of the old world quests and zones. Anyone who joins WoW during any expansions that wasn't vanilla, will never get to (really) experience any of the previous expansion's end game dungeons or raids. The game's current content has moved on, and so must all of its players. (Now I happen to think this WoW example is a major flaw with that game, so perhaps it's a bad example, but I don't think GW2's Living Story bits suffer from the lost content syndrome quite on the scale of WoW or any other dungeon/raid tiered style MMO. I also don't think temporary content as GW2 is attempting to execute it is without its merits that make up for its inadequacies, which I've detailed in this thread and elsewhere.)
Originally posted by Homitu
I suppose it is a matter of perspective. But right now, The Living Story seems to be the major area where development for GW2 is happeing. I know there are other plans in the works, and probably some systems that players have been waiting for are also in the future. But for right now. All there is, is the Living Story.
When I started playing GW2 seriously, I loved the leveling aspect. I loved how the classes played and felt (for the most part) Combat took some adjusting to, but with that, I really enjoyed it. Playing other games, I've caught myself double tapping. When I got snuck up on. But having gotten to 80 and played through the dungeons, having done the fractals, I went back and leveled an alt. And again and again. I now have 6 level 80s each with multiple sets of full exotics and ascended gear. I'd play the new LS content when it came out and then go back to leveling my alts. Well, the last one was a Necro. But now that it was time to level an Ele, I started it and idunno, somewhere around level 5 in the starter zone, I just had this overwhelming sense of "I just can't do this again."
I am now taking a break from GW2, but when I think about the content patches that I will experience when I get back, I am left wondering about the one that I already missed, the current one that will end soon etc etc. They don't matter to me. They never will. No matter how good they are. The closure of Flame and Frost was really good. That was one of the most fun dungeons GW2 has done. What a shame really.
So in the end, the only thing that matters or ever will matter is the one single content patch that is in release on the day I log into the game. So what's the point of content every 2 weeks? With every other MMO, you can always come back and experience content at any time. Even in WoW there are always players looking to do legacy raids.
Novice Member
Joined: 9/14/10
Facts do not require fiction for balance.
When you look at things realistically, at the vast amount of content that's come (and yes, gone in some cases), new zones, new dungeons, Fractals, holiday events, etc. it's pretty clear you're getting a ton of content, at no charge, for your money. Fresh content too... new things to do every month with a lot of things being removed before they become stale, dead clutter. Things people look back on fondly now in all likelihood would, had they been left in, now be dead, boring, "been there done that a thousand times" stuff. People talk about how great the Clocktower was as opposed to how boring it is now having done it a hundred times.
Keep in mind something important as well... all that they've added, all that's come and gone, happened before the switch to four distinct teams all dedicated to Living Story. Before it was one team pumping that out, now each team has a full four months to work a months new content. Also note that there will be a shift in focus to adding more permanent stuff as Colin stated himself. The game is young, they're experimenting with things instead of regurgitating the same old same old. People like the temporary stuff but want more permanent... ok, more teams, add more permanent.
Also, the four Living Story teams aren't the whole ball of wax either. There are additional teams creating the longer term "big" stuff without the time crunch the LS teams have. It's been quite the ride so far, and the best is yet to come.
Apprentice Member
Joined: 1/15/13
Playing: nothing
here's to hoping the next patch will be a WvWvW update *crosses fingers for new maps*! guild halls, guild owned territory, etc etc....


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Small schemes count the big cost of inertia
Asset managers seem to have employed the ancient 'divide and rule' tactic with pension schemes that are too small to look after their own interests, if new figures from the Pensions Regulator are anything to go by.
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