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$10 off $75 Home, Sports, School Supplies, Fashion, & Beauty - Back to School. Use promo code BACK2SCHOOL at checkout. Ends 7/8/2015.
Learn more about Georgia Tech Yellow Jackets NCAA Mascot Figurine:
Manufacturer: Caseys
Mfg Part#: SCG-GATECHMASC
Sku: 220999887
See more in Manufacturer Authenticated
|These multi purpose mascot figurines can be used for many different things Christmas tree ornament decoration for your desk or rear view mirror or for an artcraft project.. the possibilities are endless! They are made of a poly resin type of material. Approximately 3" long.

subset: commoncrawl


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Discover a selection of top forums adrenaline zombie on the internet. Come to share your passion on forums adrenaline zombie and meet other fans of adrenaline zombie. Then, why don't you create your own forum of adrenaline zombie ?
Post-apocalyptic Pokemon RP forum
epidemic, johto, post-apocalyptic, horror, #zombie, pokemon, apocalyptic, epidemicjohto, zombies, nintendo, game, freak, undead
Nazi Zombies Portable Official Community
nazi, #zombie, portable, maps, zombies, alpha, beta, reflux, call, duty, world, black, custom, homebrew
Romanian Team forum; Forumul clanului de half-life si adrenaline gamer mod, Romanian Team
#adrenaline, gamer, half, life, hlds, hldm, romanian, team, download, half-life
Insaniac Gaming is Community where we play Custom Gamemodes made by the IG Team Including GTA V Zombie Apocalypse Roleplay---Real Life Roleplay--- Gang Land Roleplay and various other games on PC and Xbox
call, duty, ghosts, grand, theft, auto, #zombie, warfare, community, clan, zombies, roleplay, where, play, certain, games, modes, have, played, created, mainly
The official Forum for Augustine: Despondent and other projects like Slender: Darkplaces and Zombie Shootout. Other projects and developers welcome!
free, forum, augustine, official, #zombie, shootout, game, development, revamped, halo, inspired, mexicouger, tevin, dahl, supermario641996, coding, quake, darkplaces, help, community
A classical mobile third person zombie-shooting MMO, Zombie Cubes, designed by MAYONINJA GAMES.
shooter, #zombie, cubes, forums, classical, mobile, third, person, zombie-shooting, designed, mayoninja, games
The Deftones are a band from Sacramento, Ca. found guilty of a crime they didn't commit, they promptly broke free from a maximum security prison and now live as soldiers of fortune.
message, board, deftones, discussion, diamond, eyes, chino, moreno, boards, tones, sacto, sacramento, cheng, stef, carpenter, frank, delgado, cunningham, official, white, pony, around, #adrenaline
United Nations Space Command is a clan established for the game Dead Frontier, an online zombie MMO.
deadfrontier:, unsc, clan, united, nations, space, command, established, game, dead, frontier, online, #zombie


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VIDEO: Trailer Released for AUSTIN MAHONE'S TAKEOVER on AwesomenessTV
A new trailer for AUSTIN MAHONE'S TAKEOVER premiering November 2nd on AwesomnessTV on Youtube, has just been released. Check it out below!
Featuring 16-year old, pop and R&B sensation, Austin Mahone, AwesomenessTV gives "Mahomies" (fans) a behind-the-scenes, exclusive look, at the teen's journey to stardom. From his viral YouTube videos to his live music tours, photo shoots and candid backstage footage, Austin Mahone's Takeover doesn't hold anything back.
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by TV Scoop - December 05, 2014
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by TV Scoop - November 26, 2014
|YO SOY EL ARTISTA's Second Round of Auditions Air this Weekend
September 17, 2014
About Author
- Casting Roundup: Sarah Chalke, Kim Raver Headline New Pilots
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- CONSTELLATIONS' Jake Gyllenhaal and Ruth Wilson Set for THEATER TALK This Weekend


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This post contains recommendations from a CPL librarian. To get your own customized recommendation, just fill out the May We Suggest form — you can expect results within 10 days. All suggestions can be found on the May We Suggest blog or by liking May We Suggest on facebook.
Learn About Protecting Animals
Would you like to learn more about protecting and rescuing
animals? Be sure to visit the library July 15-21 and see the
display case featuring various animal welfare agencies including World Wildlife Foundation, Stiggy's Dogs, The Humane Society of Huron Valley, The Humane Society Berman Center for Animal Care - Westland, Best Friends Animal Society, and Rescued Greyhounds as Pets. Please visit any of these organization's websites, read one of the library's many books or watch a movie about animals to earn a badge. Blog about something you've learned if you like!
Jul 15, 2013
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Search the collections
Similar items over time
Amplifier - Australian Broadcasting Commission Hospital Radio Fund, circa 1935 Reg. No: SH 850379
- Summary:
- Used in psychiatric hospital in Victoria, Australia, where it was used as a public speaker system for messages and radio broadcasts. File contains details of the Lord Mayor's 3LO Hospital Radio Fund, which was begun in 1929 by the Australian Broadcasting Company. Made: circa 1929 - 1940, Used: Victoria, Australia, circa 1910 - 1950
- Description:
- Audio amplifier - round metal body painted black. At front is metal latticework of thin, diagonal strips behind which is a frayed fawn-coloured mesh material. Because of tattered nature of mesh cloth, can see inside speaker and to curved wooden panels which encircle whole outer edge. Around latticework lace is a ridged edge of metal, above which, from the central point, is screwed a narrow curved strip of metal with inscription : PROPERTY OF LORD MAYOR - AUST BROADCASTING COMMSM HOSPITAL RADIO FUND. (This strip moves, does not lie flat, as 2nd screw missing). At back are 6 circles of mesh cloth. In centre and bottom edge are 2 small holes, and from latter protrudes a frayed, light-claret coloured electric cord.
- Acquisition Information:
- Donation from Office of Psychiatric Services
|34.00 cm (Height), 29.00 cm (Width), 21.00 cm (Length)
More information
|Tagged with:
|hospitals, psychiatric hospitals, radio, making history - psych services
|Themes this item is part of:
|Psychiatric Services Collection, Medicine in Society Collection, Public Life & Institutions Collection
|Primary Classification:
|Secondary Classification:
|Mental Health - Institutional Life
|Tertiary Classification:
|On a thin strip of metal engraved above the speaker - "PROPERTY OF LORD MAYOR - AUST. BROADCASTING COMMSN HOSPITAL RADIO FUND"
|Place & Date Used:
|Victoria, Australia, Circa 1935
|Oral History, Year Book for 1930 of the Australian Broadcasting Company.
This item is part of the following themes:
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1. Heat oil in a pan and add potatoes to brown them.
2. Add black pepper, paprika. Stir well.
3. Add spinach and shallots and mix it well.
4. Sauté it little and transfer it in a serving dish.
5. In a bowl, mix vinegar, paprika and sour cream.
6. Pour the dressing onto the warm salad.
7. You can also serve this salad cold.


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Jun 30, 2014
Speak Out for Improved Complementary and Alternative Medicine Coverage for MS
Complementary and alternative medicine (CAM for short) for MS can be as simple and safe as massage and acupuncture to help with muscle stiffness, or as complex and controversial as bee sting therapy or CCSVI treatment. Though...
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An opinionated look at the daily challenges of MS
Jun 25, 2014
MS Money Matters: We Are the 1 Percent (and Not in the Good Way)
The days of Occupy Wall Street leading the evening news, of parks full of camping protesters and rallying cries from the "99 percent," have faded into memory. In seeing some nationwide numbers for the U.S. this past...
Jun 20, 2014
Becoming 'Students' of Multiple Sclerosis
You know those times when you feel like the weakest link in a chain? The smallest oar in the boat? Like you read the wrong test prep? That was me yesterday. There were enough letters after people's names in my meeting...
Jun 16, 2014
New Guidelines for Categorizing MS
As many of us are confused about many of the questions around progressive multiple sclerosis, we'll either be happy or confused with new guidelines that have been set by the International Advisory Committee on Clinical...
Jun 13, 2014
'Our Friends in Chairs With Wheels': A New Children's Book About...
There are a lot of books about multiple sclerosis. There are even children's books about MS. A friend and fellow fundraiser for our cause has now written a book for children, which helps them understand a little bit more...
Jun 11, 2014
Got an MS Question? Get an MS Answer!
We haven't done this one in a while: You've got questions – You've got answers. The gist of this post is to overcome some of the comment 'issues' we've had since our change in format. Just like other parts of...
Jun 9, 2014
The Quandary of Secondary-Progressive MS
Over the course of our blog there have been several spikes of interest in the topic of secondary-progressive multiple sclerosis (SPMS). What is SPMS? What does it mean for me if I slip into SPMS? What medications/treatments...
Jun 6, 2014
Issues of MS Disclosure: We Are Not Alone
I've received many comments from people who liked the Shift.MS video "Circle of Truth" about disclosing MS at work. Our blog about getting "that look" made the rounds. Now, I see that someone else is reaching...
Jun 2, 2014
MS Symptom Thesaurus: Bladder Issues
A year has passed since we started posting our monthly MS Symptom Thesaurus blog on the subject of MS Fatigue. Since then, we've covered some of the more common MS symptoms all the way through to some of our less...
May 28, 2014
Lovely Videos in Honor of World MS Day
Today, 28 May 2014, is World MS Day. The theme of this year's event is "One Day…" and the international organizers are giving everyone a chance to submit their wish for "one day" on their website. Today, we all...


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Credit : InstagramEarn Points
Which Glee Star Is Dating This Hot Bikini-Clad Model?
This sexy, bikini-wearing brunette bombshell has never actually appeared on Glee — but her boyfriend is a Glee star that fans are sure to recognize instantly. Have any clue just who she might be?
Can't get enough Gleetastic goodness? Like us on Facebook or follow us on Twitter!


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A wart is a small and rough growth that typically appears on a person's hands or feet, but can be found in any location on the body. It can resemble either a solid blister or a cauliflower.
Warts are caused by a viral infection from one of the many types of Human Papilloma Virus. There are as many as ten different kinds of warts and the most common ones are mostly harmless.
Warts are contagious and typically enter the body through an area of broken skin. They generally disappear after just a few months but can last for years and reoccur.
According to http://www.mole-wart-removal-guide.com, warts can be removed in a variety of manners although the most painless method is using natural products that dry the wart up and cause it to flake off. Naturasil for warts is one such product that can be found both in capsule form and in a topical solution. It removes warts painlessly and effectively.
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The Sun wanted Sex and Oxford in a headline, but there aren't hundreds of Oxford students on shagatuni.com
A story in The Sun today makes a pretty remarkable claim: 722 female students at Oxford University are members of a social network set up to facilitate casual sex, Shagatuni.com. Do the maths: that's one in ten women at the university.
Does that sound implausible to you? Because it should. Here's why The Sun should never have run the story, and why you should think again before believing the hype.
About a fortnight ago, I spoke to Tom Thurlow, founder of the site. Thurlow shared some pretty impressive statistics with me: most notably that the site boasted 840 members from Oxford University – and that 62% of them were women. (By the time he'd given the story to The Sun, the number of women had crept up.)
Needless to say, we were going to run the story… but we couldn't do it. Because anyone who has taken even the most cursory glance at Thurlow's site can see how absurd his claim is.
Unlike others who reported it, I've actually bothered to register a paid account on the site to check it out, and here's my verdict: it's too good a story to possibly be true.
The Sun, however, has fallen for it hook, line and sinker, running with the headline, 'Having it toff: Oxford girls top student sex website'.
Are we seriously to believe that 722 female Oxford students match Tom Thurlow's colourful description of them as "wild" and "uptight in the day" but "by night always the craziest"?
I don't think so. Not least because the site's sign-up process uses a cunning sleight of hand, unreported by The Sun: it doesn't actually ask you what university you're at.
All the site asks for is a postcode. That way, Tom can quote figures for "Oxford women" without having to confirm that they are currently enrolled students at the university.
He might well have 722 registered women in OX postcodes, but there's no way to know if any of them are students.
And guess what? Thurlow even admits as much. "I can't check for certain if they are students," he told me. "If there was a system I would but I don't know how I could check that."
Using the site's basic search function, I discovered that there are only 55 women aged between 18 and 23 within five miles of Oxford. Here's a selection. Can you spot any tutorial partners? Yeah, thought not.
I'm not accusing Thurlow of outright dishonesty, but don't be fooled by The Sun's credulous reporting: there's no evidence that a single current Oxford student is registered on Shagatuni.com.
Sorry, boys.


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1. In a pot, cook rice in water with garlic and salt. Cover with lid and simmer for 20 minutes or until done. You can also season with fish sauce or soy sauce when done if desired.
For salad:
2. In a bowl, combine chopped onion, sauerkraut, and grated carrot.
3. Mix together olive oil, vinegar, salt, pepper, and sugar in a separate bowl. Whisk well, taste and adjust seasoning.
4. Pour over salad and toss well.
5. Serve rice with salad and kippers.


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E!'s FASHION POLICE to Welcom Lydia Hearst & Mary Lynn Rajskub Tonight
TONIGHT comedy legend and "Fashion Police" host, Joan Rivers, is bringing her signature no-holds-barred commentary to another laugh-out-loud episode of E!'s "Fashion Police." This week, Joan along with her fellow fashion mavens, Kelly Osbourne, Giuliana Rancic, and George Kotsiopoulos, break down the hottest and most outrageous star styles from the past week. From Miley Cyrus' Asian-inspired kimono to young Bella Thorne's ultra-sexy leather look, Joan and the gang are offering up a fresh, fun and always entertaining look at this week's celebrity fashion finds airing TONIGHT, Friday, August 8th at 9:00pm ET/PT.
This week, "24: Live Another Day" star Mary Lynn Rajskub joins the panel to talk about her hit FOX show, and reveals how her "awkward" stand-up caught the eye of her personal trainer husband, Matthew Rolf. The funny lady also sticks around to play a ridiculous round of the Fashion Police favorite: "Guess Me From Behind."
Then actress, model, and heiress to the Hearst publishing fortune, Lydia Hearst, stops by to discuss her new horror flick, "Cabin Fever: Patient Zero." The model also dishes about what it was like to work alongside her "The Face" co-host, Naomi Campbell, and tells Joan about her struggles to make it in the modeling world as a shorter girl. Plus, Lydia reveals her best and worst red carpet looks.
Catch all of the over-the-top jokes, gorgeous fashion, and hysterical banter when "Fashion Police" airs TONIGHT, Friday, August 8th at 9:00pm ET/PT on E!
For a sneak peek of Joan's interview with Mary Lynn Rajskub, CLICK HERE.
About Author
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text:
For ray tracing, methods, apparatus, and computer readable media provide efficient transmission and/or storage of rays between ray emitters, and an intersection testing resource. Ray emitters, during emission of a plurality of rays, identify a shared attribute of each ray of the plurality, and represent that attribute as shared ray data. The shared ray data, and other ray data sufficient to determine both an origin and a direction for each ray of the plurality, are transmitted. Functionality in the intersection testing resource receives the shared ray data and the other ray data, and interprets the shared ray data and the other ray data to determine an origin and direction for each ray of the plurality, and provides those rays for intersection testing. Rays can be stored in the shared attribute format in the intersection testing resource and data elements representing the rays can be constructed later. Programmable receiving functionality of the intersection testing resource can accommodate many ray types and other situations.
1. Non-transitory computer readable media storing computer readable instructions for implementing transmission of ray data generated during ray-tracing based rendering, the method comprising:
determining a plurality of rays to emit for intersecting testing in a 3-D scene, each ray having an origin and a direction, wherein one or more attributes shared among the plurality of rays are represented as shared ray data;
storing, in a buffer memory, the shared ray data and other ray data that, with the shared ray data, is sufficient to construct the respective origin and direction of each ray of the first plurality, the other ray data comprising data defining a ray type selected from a defined plurality of ray types;
reading from the buffer memory, by an intersection testing resource, the shared ray data and other ray data;
programming a processor to interpret the shared ray data to identify the one or more shared attributes for the plurality of rays, the interpreting comprising interpreting the shared ray data using the defined ray type, and determining an origin and a direction for each ray of the plurality using the one or more shared attributes and the defined ray type determined from the other ray data stored in the buffer memory;
using the determined origins and directions as definitions for respective rays of the plurality during intersection testing; and
maintaining a sample buffer storing color information resulting from shading identified ray intersections.
2. The computer readable medium of
3. The computer readable medium of
4. The computer readable medium of
5. The computer readable medium of
6. The computer readable medium of
7. Non-transitory computer readable media storing computer readable instructions for implementing in a computer a ray-tracing method involving creating ray data representative of a plurality of rays, the method comprising:
defining a plurality of rays to be tested for intersection in a 3-D scene;
establishing ray definition data that defines the plurality of rays to be tested for intersection, the ray definition data comprising common attribute information, and one or more parameter values that parameterize variability of one or more of an origin and a direction of each of the rays of the plurality of rays, the ray definition data comprehending information sufficient to determine the origin and direction of each ray of the plurality;
storing the ray definition data in a buffer memory, with parameter interpretation information;
configuring a processor using the parameter interpretation information and then interpreting, by the processor, the ray definition data to produce data used in testing each of the rays for intersection in the 3-D scene.
8. The computer readable medium of
9. A machine-implemented method for receiving rays for a 3-D scene rendering using ray tracing, the method comprising:
receiving, at an intersection testing resource, data sufficient to reconstruct a plurality of rays;
extracting interpretation configuration information from the data; and
configuring the intersection testing resource, based on the extracted configuration information, to
interpret a first portion of the data as shared attribute information for the plurality of rays,
interpret a second portion of the data as individual data for each ray of the plurality,
produce an origin and a direction for each ray of the plurality using the shared attribute information and respective individual ray data
use the determined origins and directions of the rays in testing of the rays for intersection with primitives composing the 3-D scene.
10. The method of
establishing the parameter interpretation information to comprise one or more values that parameterize variability of one or more of an origin and a direction of each of the rays.
11. A system for providing intersection testing functionality for ray-tracing based rendering of 2-D representations of 3-D scenes composed of primitives, the system comprising:
a source of ray data, comprising one or more shader routines;
a buffer coupled to receive the ray data from the source of ray data when provided by the one or more shader routines;
a receiver coupled to the buffer, and for retrieving portions of the ray data in a order different from the order in which such portions of ray data were stored in the buffer, and configured
to interpret the retrieved portions of ray data as one or more shared attributes for a plurality of rays and as respective individual attributes for each ray of the first plurality, and
to construct data elements representative of rays of the first plurality from the one or more shared attributes and respective individual attributes;
one or more intersection test cells coupled to the receiver and configured to receive data of the constructed data elements representative of rays, and primitives composing the scene, to test the rays for intersection with the primitives, and output indications of identified intersections; and
a sample buffer for storing color information determined through execution of the one or more shader routines.
12. The system of
13. The system of
14. The system of
15. The system of
16. The system of
17. The system of
18. The system of
19. The system of
20. The system of
21. The system of
1. Field
The present invention generally relates to ray-traced based rendering two-dimension representations from three-dimensional scenes, and more particularly to hardware accelerating ray tracing for such rendering.
2. Description of Related Art
Rendering photo-realistic images with ray tracing is known in the computer graphics arts to have the ability to produce photo-realistic images, including realistic shadow and lighting effects, because ray tracing models the physical behavior of light interacting with elements of a scene. However, ray tracing is also known to be computationally intensive, and at present, even a state of the art graphics workstation requires a substantial amount of time to render a complicated, high resolution scene using ray tracing.
Ray tracing usually involves obtaining a scene description composed of geometric primitives, such as triangles, that describe surface of structures in the scene. For example, a scene may comprise a car on a street with buildings on either side of the street. The car in such a scene may be defined by a large number of triangles (e.g., 1 million triangles) that approximate a continuous surface. A camera position from which the scene is viewed is defined. An image plane of a selected resolution (e.g., 1024�768 for an SVGA display) is disposed at a selected position between the camera and the scene.
A principal objective of ray tracing is to determine a color and intensity for each pixel of the image plane, such that this image can thereafter be displayed on a monitor, for example. In the physical world, viewing such a scene from the camera's perspective would result in light rays reaching the camera that owe their existence to one or more light sources, including diffuse and directed light sources. In the physical world, these light sources project light energy into the scene, and this light energy is transmitted, diffracted, reflected, and/or absorbed according to the types of materials that the light contacts, and the order in which they are contacted, during its journey from light source to the camera. This process is what ray tracing attempts to duplicate.
Although the physical world operates by light energy being traced from a source to the camera, because only a small portion of the light generated by a source arrives at the camera, it has been recognized that rays, for most circumstances, should be traced from the camera back to determine intersections with light sources, instead.
A simplistic ray tracing algorithm involves casting rays from the camera through each pixel of the image into the scene. Each ray is then tested against each primitive composing the scene to identify a primitive which that ray intersects, then it is determined what effect that primitive has on the ray, for example reflecting and/or refracting it.
More complicated ray tracing can involve using different lighting techniques, and testing for conditions related to lighting sources, and other operations. For example, sampling lighting sources to determine occlusion of a ray origin can involve casting rays towards a known source of light. These rays are often generated during "shading" of a primitive (i.e., to determine a color) of a primitive intersected by a ray, and ultimately this color information will influence a color of one or more pixels in the 2-D rendered scene. The process of tracing a ray to identify an intersected primitive, the shading of the primitive, and consequent generation of additional rays can be an iterative loop (i.e., generated rays intersect further primitive, which must be shaded, during which further rays are generated). Ultimately, rays will leave the scene, or intersect a light source.
Most ray tracing systems and programs maintain state for all the rays generated during such iteration. Consequently, tracing a ray from its camera origin through all the child rays that may be generated, in response to various intersections, can require a great deal of storage. Therefore, ray tracing systems usually involve testing a relatively small number of camera rays at a given time, compared with a total number of rays that may be tested in total for that scene.
Hardware acceleration of ray tracing has been proposed and implemented, and often, such hardware acceleration involves instantiating groups of intersection testing and ray shading units that operate to trace different camera rays through a scene. This architecture works, because rays do not interfere with each other, such that rays relating to different camera rays can be traced in parallel. An amount of ray data that such hardware accelerators use at a given time, or within a given timeframe is not particularly large compared with an amount of bandwidth and storage generally available to such accelerators.
Other types of hardware implementations for ray tracing have been proposed. One such proposal is to volumetrically divide a scene into 3-D cubes, and assigning intersection testing for any primitive within that cube to a different processor. Rays traverse the 3-D cubes in order of each ray's movement through the scene. A ray enters a cube through an input queue, and so long as there is no intersection with a primitive for that ray in that cube, the ray is passed from that cube to the input queue of the next cube. Here also, an amount of ray data used by such a processor at a given time is not considered large compared with an amount of bandwidth conventionally available when connecting processing units or adapter cards, and the like.
In a first example, aspects include computer readable media storing computer readable instructions, which implement a method to efficiently transmit ray data between program code emitting rays and an intersection testing resource for testing the emitted rays. The method comprises determining a plurality of rays to emit for intersecting testing in a 3-D scene, each ray having an origin and a direction. The rays are represented in part by an attribute shared by each ray of the plurality, and the shared attribute is encoded or otherwise provided as shared ray data. The method also comprises transmitting the shared ray data and other ray data that, with the shared ray data, is sufficient to reconstruct the respective origin and direction of each ray of the first plurality.
An intersection testing resource receives the shared ray data and other ray data. The intersection testing resource interprets the shared ray data to identify the shared attribute for the plurality of rays, and uses the other ray data and the shared attribute to determine an origin and a direction for each ray of the plurality. The intersection testing resource can then use the determined origins and directions of the rays as definitions of rays during intersection testing. In some cases, the shared attribute includes a type of ray, such as a shadow ray or a camera ray, associated with each ray of the plurality. The type of ray also can cause the intersection testing resource to vary an interpretation of the other ray data.
Additional aspects include a computer readable medium storing computer readable instructions for implementing a method for creating ray data to efficiently represent a plurality of rays to be intersection tested in a 3-D scene composed of primitives in order to render a 2-D image representation of the scene. The method comprises determining a plurality of rays to emit for intersecting testing in a 3-D scene. Then, the method also comprises establishing ray definition data, the ray definition data comprising common attribute information, and one or more values that parameterize variability of one or more of an origin and a direction of each of the rays, the ray definition data comprehending information sufficient to determine the origin and direction of each ray of the plurality. The ray definition data is then transmitted for reception by an intersection testing resource.
Additional aspects include a method for receiving rays in an intersection testing resource for a 3-D scene rendering using ray tracing. The method comprises receiving, at an intersection testing resource, data sufficient to reconstruct a plurality of rays. The method also comprises interpreting a first portion of the data as shared attribute information for the plurality of rays, and interpreting a second portion of the data as individual data for each ray of the plurality. The method also comprises using the shared attribute information and respective individual ray data to determine an origin and a direction for each ray of the plurality, and using the determined origins and directions of the rays in testing the rays for intersection with primitives composing the 3-D scene.
Additional aspects can include systems implements aspects of such methods and/or storing or hosting such computer readable media, the system comprises an intersection testing unit comprising an input for data representative of a plurality of primitives to be tested for intersection, and an input for ray data representative of a first plurality of rays to be tested for intersection with the primitives. The system also comprises one or more intersection test cells coupled to the receiver and configured to receive constructed data elements representative of rays, and primitives composing the scene, and to test the rays for intersection with the primitives. The system further comprises a receiver coupled to the source of ray data, and configured to interpret a first portion of received ray data as a shared attribute for the first plurality of rays, and a second portion of received ray data as respective individual attributes for each ray of the first plurality and to construct the data elements representative of rays of the first plurality. The system can be programmed or otherwise configured based on data, instructions, and/or programming received from a host.
For a fuller understanding of aspects and examples disclosed herein, reference is made to the accompanying drawings in the following description.
The following description is presented to enable a person of ordinary skill in the art to make and use various aspects of the inventions. Descriptions of specific materials, techniques, and applications are provided only as examples. Various modifications to the examples described herein will be readily apparent to those skilled in the art, and the general principles defined herein may be applied to other examples and applications without departing from the spirit and scope of the inventions.
An arbitrary ray is represented by a 3-dimensional origin and a direction vector in 3-space. This representation requires 6 number values, at a precision that is adequate to express world space. Such a representation has been found to be adequate known ray tracing implementations, as bandwidth and storage requirements for a number of rays being traced at a given time is reasonable small compared to other demands on system bandwidth and storage in such systems. However, for a ray tracing system architecture where a host processor runs a software driver that interfaces with a hardware accelerated intersection tester for rays created by the driver, and where that tester provides for testing much larger numbers of rays in parallel against scene primitives and/or graphical acceleration data elements, bandwidth and storage requirements for ray data transfer to the hardware accelerator has been found to be a factor to consider.
Geometry processes 115 may produce scene primitives and geometry acceleration data from lists of vertices provided through driver 110 by application 105. The primitives and acceleration data may be provided to ITU 138, and they may be stored in memory resource 145. Various interface components may intermediate this communication and subsequent storage, as necessary and/or desirable.
Shaders 130 represents any number of different code portions, processes, and other implementations to perform color calculations and other tasks to be done for identified intersections between scene primitives and rays. Such tasks can include generation of secondary rays, like shadow rays, and reflection rays, as discussed below. Shaders 130 also output such secondary rays to buffer 135. As will be described in more detail below, shaders 130 can also receive indications of identified ray/primitive intersections from ITU 138.
Buffer 135 may include a dedicated port for each of sample processes 120 and shaders 130. Buffer 135 also has an output port to ITU 138. Buffer 135 may be managed either by host 103 or ITU 138, or by circuitry or software internal to buffer 135. Buffer 135 may simply be a FIFO queue, or may be more complicated, such that it can implement out of order ray selection or reordering of rays. Buffer 135 may also be part of ITU 138.
ITU 138 comprises a receiver 140, memory resource 145, a plurality of intersection test cells 150 a-150 n, and an output buffer 160. Receiver 140 is coupled to buffer 135, and to memory resource 145. In some implementations, receiver 140 also or instead may be coupled to intersection test cells 150 a-150 n. Memory resource 145 is coupled for reception of inputs from geometry processes 115 and from output buffer 160. Various control logic and circuitry may be provided to control memory resource 145, and test cells 150 a-150 n, however, the focus of the following disclosures relates more to receiver 140 and how ray data from sample processes 120 and shaders 130 can be provided to ITU 138, and therefore such ITU control elements are not separately illustrated and described.
In one implementation, ITU 138 may be implemented as a hardware resource external to host 103, and as such may be connected to host 103 over a high speed interface for accelerator cards or graphics cards, for example PCI Express type connections, hypertransport, AGP, and the like represented by a link 132. In other examples, an implementation of link 132 may include other types of connections such as longer range fiber or copper physical interfaces running Ethernet, ATM, and the like. In other implementations of ITU 138, ITU 138 may be a unit provided in the same module or on the same piece of silicon as that of host 103, and in such circumstances, link 132 may represent a bus and/or a point to point connection.
Before describing in more detail operation of sample processes 120, shaders 130 and receiver 140, examples of types of rays which may be tested for intersection in the scene are provided, along with characteristics, such as data sufficient to define each ray, relevant to operation of the these processes and components.
Ray Types
Camera Rays
Aspects of camera rays are discussed with respect to
For non-pinhole cameras, a defined relationship, such as programmatic definition, enables the translation of x and y positions on the image plane into complete ray origins and directions, by referencing camera attributes shared among rays emitted from that camera. Camera rays can therefore be expressed as two number values in conjunction with the shared camera attributes, at a precision that is adequate to express a position on the image plane, accounting for any over-sampling and/or multi-sampling desired to be implemented.
In cases where it is desirable to emit camera rays for an entire frame, or a region of the image plane, a single token can express these rays, where the token provides a programmatic relationship specifying intervals of ray emission or a sampling technique that causes rays to be emitted from the camera for intersection with the image plane at locations defined by or otherwise derivable from the relationship or sampling parameters of the sampling technique. These ray emissions and related calculations can be performed by sample processes 120. Rays also can be emitted, fully specified with independent origins and directions, and then common attributes of a group of the rays can be identified, to reduce an amount of information required to specify the origins and directions of rays of the group.
Reflection Rays
Aspects of reflection rays are described with respect to
As can be seen, shading operations often involve creating many child rays from a single origin. To efficiently transmit these rays to the intersection testing unit, the origin can be transmitted once as shared data for the child rays, and for each child ray, only a direction vector is transmitted. Optionally, instead of a unit vector in 3-space, each ray direction may be transmitted as a pair of angles.
Monte-Carlo Origins/Occlusion Rays
Monte-Carlo origin/occlusion rays are described with respect to
Therefore origins of such rays can be described as being at regular intervals, dispersed randomly or pseudorandomly, or otherwise parametrically or programmatically derived. As such, instead of explicitly providing an origin and direction for each ray, parameters or programmatic definitions are transmitted and used to determine, at the ITU, an origin and a direction for each ray.
Instant Global Illumination/Shadow Rays
The above example ray types and ways to increase efficiency of transmission and storage of them could be implemented in fixed function circuitry of receiver 140, for example. Such circuitry may interpret data from sample processes 120 and shaders 130 through buffer 135. For example, a header received at receiver 140 may include information specifying a format for interpreting other data as a plurality of rays of one of the above identified types. Such a header may include information identifying a ray type, which can be an appropriate number of bits to account for the ray types supported. Other information can be a number of rays for which data is about to be transmitted. Still other information transmitted may include information that identifies a portion of data to be received as ray data shared or otherwise common among the plurality of rays, and another portion of data to be received as ray data individual to each ray. For example, where rays are emitted from a common origin, as in reflection rays, a portion of data identified in the header may be for the common origin, and another portion of data identified in the header may be for a direction of each reflection ray in the group, or in other cases, a formula and/or parametric definition for the ray directions. Thus, using a header, or other transmitted configuration information, in these implementations would allow flexibility for ray data specification, by for example, allowing for different precisions of numbers specifying ray directions.
A related variation and generality on the example of shadow rays can include situations where rays are emitted and destined for a common location, but may have a variety of origins. A first example of this would include a situation where a number of primitive/ray intersections have been identified that each need to be tested for occlusion of a particular light source. A plurality of rays can represent shadow rays for testing occlusion of that light source at each ray/primitive intersection. Another example is where multiple points of an irregular or variable (or both) surface are to have rays emitted in a direction towards a known light source. Such an example is presented where sun-light illuminated water is being viewed. Rays from many portions of the water would be emitted in the direction of the sun. Thus, the origins of such rays would vary, but the destinations of the rays would be substantially similar. The origins may also be specified parametrically and/or with an element of (pseudo) randomness, reflecting for example, an effect of wind on the surface. Other variations of these examples are possible and one generalization is that where a surface or object is exposed to lighting from a given light source, but the interaction of the light and the surface would vary with position across the surface, then a plurality of rays can be expressed as a group destined for that light source, and may also have a parametrically or randomized origin.
Still further aspects include situations where objects other than light sources are a destination for many different rays. For example, a lens may concentrate rays from a field of view, and primitives involved in ray intersections within that field of view may have rays generated that share a destination on a surface of the lens. More generally, these are examples of situations where at least a destination among a plurality of rays is shared, and which can therefore be represented with ray data shared among that plurality of rays. From these disclosures other situations in accordance with these circumstances may be envisioned.
In any implementation, for any ray type, some data can be provided to intersection testing resource 138 at a start of rendering of a scene and stored in memory resource 145, for example. Such information may include a table of light sources, a camera origin, a location of an image plane, and a resolution of the image plane. Such information can be used in constructing origins and directions for a variety of ray types, as described above, and transmitting such information once allows more efficient reference to it when required. For example, a group of shadow rays can be specified in part by references to tables of light sources, or even a token or other command that indicates a ray is to be generated from a particular origin to test each light source in the table for occlusion at that origin. By further example, a provided camera origin and image plane location can be used to generate groups of camera rays in the intersection testing resource 138 in response to a command from a driver, which can include sample processes 120. Other examples of information that can be transmitted once per scene are default values to be used as parameters for parametrically defined ray types. For example, a probability distribution can be transmitted that will be used for Monte Carlo type analysis. These data can be updated when a new scene is to be rendered, which can include a new frame in a sequence of frames, for example in a motion picture or video game. For example, a car moving on a road, with its headlights on, and where a camera location is in the car may have frame-by-frame updates including a new headlight location and a new camera location.
In other implementations, information that may be specified in the header can be hard-coded, such that a start bit sequence can identify a beginning of ray data, which can have pre-arranged bit positions thereafter for various types of common and shared portions of information for specifying the plurality of rays. In some implementations, a number of rays specified for a given header may be fixed or otherwise implicit.
The above example implementations can be provide some flexibility through data interpretation, such as interpreting header data, and would generally be appropriate for systems where types of rays for intersection that will be more efficiently represented are determined in advance (other ray types can be represented by fully defining an origin and direction for each ray, without usage of shared/individual ray data). However, more programmable and flexible implementations can be provided. A more programmable implementation, for example, may provide support for constructs that allow addition of: different camera behaviors, variation in sampling and distribution techniques for occlusion rays and Monte Carlo rays. Completely different types of rays may also be supported. Also, other types of common and separate ray data can be programmably configured.
For example, it was described above occlusion rays can use a table of known light sources, such that separate ray data can include indexes to the light sources, rather than a full-precision, three-space coordinate for the light. Another implementation might provide for a distribution function for light sources such that the receiver 140 would use the distribution function to generate light source locations that are then sampled for occlusion from an identified intersection. And in such an example, the distribution function may be part of the portion of information transmitting the separate ray data. Such an example indicates that the techniques discloses are not limited to the examples provided, or the example ray types provided, but can be applied and adapted more generally for efficient transmission and specification of ray data of whatever type and form desired. Such adaptation and application can be assisted by provision of a programmable resource in receiver 140.
Such a programmable aspect is illustrated with respect to
The above description primarily concerned transmission of rays from sources of the rays, such as a sample unit or shader code. However, increased efficiency of storage of rays can also be provided. For example, concerning ray transmission, receiver 140 was illustrated, in
Certain intersection testing unit implementations may benefit from conserving ray memory, in the intersection test unit. If this is the case the rays can be stored in a more efficient form (e.g., stored as shared and individual data representations), and constructed prior to performing intersection test. This yields memory savings in exchange for some extra expenditure of computing resources. For example,
This description is exemplary and it will be apparent to those of ordinary skill in the art that numerous modifications and variations are possible. For example, some implementations may provide a separate physical hardware unit that interfaces with a host processor over an interface, such as PCI-E or the like. However, other implementations can include intersection testing resources integrated into the same package or on the same die as a host processor. These implementations can still benefit from the above-described aspects, because rays can be communicated to the intersection testing resources more efficiently, for one or more of storage and intersection testing. Various exemplary methods and systems described herein may be used alone or in combination. Additionally, particular examples have been discussed and how these examples are thought to address certain disadvantages in related art. This discussion is not meant, however, to restrict the various examples to methods and/or systems that actually address or solve the disadvantages.
Patent Citations
Non-Patent Citations
Legal Events
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1. Preheat the oven to 400 degrees.
2. Sauté leeks over medium heat for a couple of minutes. Add mushrooms and continue to sauté until mushrooms are cooked.
3. Add garlic. Stir constantly for 60 seconds. Add spinach and toss until just wilted. Turn off the heat
4. Add egg whites, cottage cheese, feta, herbs, and salt. Gently mix.
5. Place in the oven for 15 minutes.
6. Remove from heat and cover with a lid until set and sides have pulled away - after 30 minutes.
7. Serve frittata with a small salad.


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Stratasys touts first colour multi-material 3D printer
Posted: 28 Jan 2014 Print Version
Keywords:Stratasys 3D printer triple-jetting technology photopolymer material[Summary of tips] Stratasys introduced what it claims to be the first and only 3D printer to combine colours with multi-material 3D printing. Geared for product design, engineering and manufacturing processes, the Objet500 Connex3 Color Multi-material 3D Printer offers what the company describes as a unique triple-jetting technology that combine......
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EFIC Declines to Lowest Since 2006 After Posting 2010 Loss
April 20 (Bloomberg) -- Egyptian Financial & Industrial Co., the North African country's biggest publicly-traded phosphate-based fertilizer producer, slumped to the lowest in more than four years after reporting an annual loss.
The shares plunged 7.4 percent to 12.95 pounds, the lowest since December 2006, at the 2:30 p.m. close in Cairo. That valued the company at 897.5 million pounds ($151 million).
The company reported a net loss of 8.1 million pounds in 2010 after a profit of 25.6 million pounds a year earlier.
To contact the reporter on this story: Claudia Maedler in Dubai at firstname.lastname@example.com
To contact the editor responsible for this story: Shaji Mathew at email@example.com


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Secrets She Left BehindPaperback
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One afternoon, single mother Sara Weston says that she's going to the store--and never returns. In her absence, she leaves her teenage son alone with his damaged past and a legacy of secrets. Keith Weston nearly lost his life in an act of arson. He survived--but with devastating physical and emotional scars. Without his mother, he has no one to help him heal, no money, nothing to live for but the medications that numb his pain. Isolated and angry, his hatred has one tight focus: his half sister, Maggie Lockwood. Nineteen-year-old Maggie Lockwood spent a year in prison for the acts that led up to the fire. Now she's back home. But her release cannot free her from the burden of guilt she carries. She grew up with Keith Weston, played with him as a child...and recently learned they share the same father. Now the person Keith despises most is the closest thing he has to family--until Sara returns. "If" Sara returns....
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"A fast-paced read that...explores the psychological complexity of a family pushed to its limits." -Booklist


text: by Jennie Zeitler, Staff Writer The County Board approved an increase in the rating of four county positions at its meeting, Tuesday. A market analysis for public employment was done in 2012, as part of a review by Dorothy Person of Public Employment Human Resources Consulting. The positions were co...Read More


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The Official Welcome Thread
View Single Post
July 11 2008, 01:53 PM
Location: Monroe GA
Re: The Official Welcome Thread
Hello. I already made an introduction post in the other welcome thread so I will put it here too:
floyd wrote:
Hello all, my name is Floyd Atha I'm 18 years old and I finally decided I wold join this site after lurking around as a guest for a few months. Now if I could only think of something to say; but since I cant I will rant about pointless stuff. I live on a chicken farm in Monroe, GA, a small town in the middle of republican redneck shoot-anything-that-moves-land. I have been watching Star Trek for about 3 years now and I have seen every episode of all the serieses and I have seen all the movies except 6,8,9, and 10 I hope to see them before 11 comes out. I listen to punk rock music, my favorite band being Strike Anywhere. I enjoy arguing about politics. That's all I can think of for my first post on this site. I hope to be here a while. Live long and Prosper
PS What's With All The Sombreros?
So yeah... Thats About it.
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Created: 07/29/2014 7:51 AM
By: The Associated Press
New Mexico's annual tax holiday is approaching and will provide shoppers with savings on purchases of school supplies, computers and some clothing and shoes.
Starting Friday through the weekend, there will be no gross receipts tax on certain products purchased at participating retailers.
The tax rate varies across the state, but exceeds 8 percent in some communities.
No tax will be imposed on computers up to $1,000, including tablets; and computer hardware costing no more than $500, including printers.
Also tax-free are certain clothing and shoes up to $100 and school supplies under $30.
Cell phones and video game devices remain subject to taxation.
The Taxation and Revenue Department's web site lists the tax treatment of various goods.
(Copyright 2014 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)
KOB welcomes a lively and courteous discussion as long as you follow the rules of conduct set forth in our Terms of Use. Comments are not pre-screened before they post. You agree that anything you post may be used, along with your name and profile picture, in accordance with our Privacy Policy and the license you have granted pursuant to our Terms of Use.


text:
445 miles? The round trip to my Triumph dealer is 450 miles, and takes 9 hours in normal traffic, 10+ hours if I hit rush hour or special event traffic.
P.S. If you own a Dullsville, best not to tell people about it.
Technical and tyres
I had a similar on-board battery monitor for a while. There is a write-up about it on here somewhere. It was a single LED which showed variations between red-amber-green to indicate voltage but in the end I found it too distracting when riding. Also need to accept that there will be a voltage drop as the distance from the battery increases, but it was a useful empirical guide after making repairs to the charging system.
Bike accessories
Ha.... I went to the store the other day, to ask for a long weight.......took bloody ages..........
I use a full face shoei helmet at about £170 is a good price as i cant afford to spend £400 on an arai. I use to use mx lids in the summer on my old bike.
when my lid is past it i my do the hammer test ie hit the top of the lid with a lump hammer and see what happens then cut off the straps before i bin iit.
@ianh said:
I was most aggrieved to received an email from BT yesterday.
Whilst the sums involved are relatively modest (for now) it still means i will have to pay £60 per year that i had not expected.
I have advised Ofcom of my concerns, whilst they dont deal with individual cases, i do think that their widespread and prolonged advertising of "free" motogp coverage was misleading could be seen as obtaining money by deception, ie tountamount to fraud.
Complaints now sent to BT and Ofcom and letter to MCN editor. Doubt it will get anywhere but good to vent!
From what I can tell, IF there is "small print" that facilitates this change, the term itself would fall under the UNFAIR CONTRACT TERMS ACT <- doubtless plenty of info on the WWW on this... And if the term is unfair/a contravention of Contract Law, the resulting advantage certainly is!!
( See above: I cut an paste the reply I had from CAB in this thread ^^^)
Good to see that you've escalated your own case; for my part, I've contacted Trading Standards (via CAB) - but I will take a pointer from you and refer to OfCom too!
The more people that voice their opinions on this, the better!
Managed to watch the races on telly last night.. Tom Sykes and Jonny Rea battling and bashing was fooking brilliant.. There were only 31,000 at Donington this weekend .. not very good.
I remember Chris guy and graham wood. great riders who could run with the best of them. my late brother in law Bob smith used to race with them in the late seventies Early eighties. often wonder what happened To them.
Legal and insurance
I'm not sure if these guys are incompetent or thieves? Phoned up to get my no claims discount and spent 30mins on hold whilst they tried to understand why a claim was outstanding on my policy which pre-dated the policy with them and related to my car not my bike and had been 3rd Party @ fault from day 1. They also then told me that I needed to send proof of No Claims Discount which had already been sent and they even had the policy number on their system. The call centre agent was actually trying to be really helpful however I think companies systems/process had seriously let her down. Advice - you can only call the sales line if you want to get through to someone, and ideally try and avoid them if you can. I did however find out that you can attend track days etc whilst on hold so worth capitalising on if you do risk taking a policy out with them.
Touring & travel
Hi all, greetings from Ardmore, Co. Waterford in Republic of Ireland!
Having recently fulfilled a long held desire to travel the longest distance between two points here in Ireland (Mizen Head to Malin Head in one day, 445 miles approx) I'm now setting my sights on doing a long trip next year in 2016. I seem to recall reading somewhere online that doing the complete coastline of Great Britain is a trip that is sometimes undertaken by bikers; wondering if anyone has any tips, links, stories etc to get me REALLY motivated! Not that I need much more anyway, I've decided it's something I want to do and I rarely if ever back down when going through with my promises/threats!
I ride a really reliable 2003 Deauville 650 and unless I find a newer one in the meantime (or it dies!) then that is what I would be using.
Happy biking all, look forward to getting a response.
New rider
Got a test ride booked at weekend for an ER6f so I'm looking forward to that. Will hopefully get to try a Street Triple too.
Buying and selling
Don't forget the SX it's worth a look.
MCN site & MCN forum feedback
Thanks guys.
MCN Fantasy Road Race 2015 - in association with Bennetts.co.uk
Come on then, don't be shy.....
Ride Outs
Not sure might do see what the diary says particularly if o/h is occupied with daughter. Think I'll phone our kidda see if he going.


text:
Singapore Company Incorporation & Business Services
- Company Incorporation
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To form a Singapore company, SBS Consulting is a leading business services provider, including Incorporation, Singapore company registration and other business services since 2010. We are also providing invaluable services to its esteemed clients for company formation, among other finance related services. The entrepreneurs and corporations looking for a foothold in Singapore immensely rely on SBS Consulting. The firm has now, become a leading business information portal for all matters related to the Singapore company formation. It also caters to work visas, accounting, auditing, taxation, payroll system, immigration and other business services set up a company in Singapore.
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GKN Sinter Metals St. Marys Plant recently donated $2,000 to the Letters from Home Program and $2,000 to Elkland Search and Rescue organization. Â I have attached two photographs with Brian Slusarick presenting the checks to the two charities. Â This money for these charities was made possible through the GKN Foundation.


text:
Winter!: Prepare for holiday gaming!
Babies and media?
When my better half gets home at night, he takes care of our four month old kid so I can do other things. Usually, he surfs the web with Little Man in his lap, or plays video games.
I noticed Little Man has started paying attention to the screen. I've read some stuff that says too much screen time prevents the creation of neural connections - something about the fast cuts and quick edits don't allow the sustained focus that the creation process requires.
That made me think of asking y'all:
How old were you when you started watching screens - TV, movies, games?
How well can you focus now?
Are all media equal in terms of what should be limited?
What do you do with your little people, if you have them?
FWIW, Little Man is now cut off from video games, but not from sitting on our laps while we're on the computer.
Our son LD watches hubby play. It's just light movement, he's only 2 months old...but he loves it!
Back when I was a kid, money was tight, so we never really sat around watching tv all day. We generally played with other kids, so damage from watching a lot of television didn't happen.
By comparison, my nephew has a terrible attention span, and he watches the television at close range (point blank range some times). Its a chore getting him to watch at the right range, and when he's playing he frequently switches from one toy to another, to another activity, to the original toy, back to wanting a story read to him.
I hope he grows out of it before he starts dating.
Heh, well I think this is going to be one of those 'if they weren't intelligent to begin with. . .' discussions.
My gaming career began at the age of five and it has helped me develop strong analytical skills that I apply in QA everyday. Quite honestly, I think studies like the one you read are bullshit and just because someone found correlation in their subjects -- the same does not apply to everyone. My own success story is very dependent on RL factors as well as how I formed problem-solving skills. That said, media influenced my preferences in entertainment; not behavior.
I think the toughest job for a parent is recognizing how their child learns and building on that foundation early. It will be the backbone for how they approach every situation in life.
I think the Buddha said something to the extent of, "Moderation in all things". Or in other words to much of a good thing is bad. My parents didn't get a TV till I was around 8, don't ask me why because they have one in every room now. As far as watching TV and playing computers I have been watching TV since I was little going over Grandmas and staring at the boob tube for hrs on end, but while I was at home i spent a lot more time in my own imagination. Computers: I was introduced to as a child as well, got to know computers before TV really, playing Sim City and Minesweeper, the best they had at that time, since I was like 6. I didn't get into gaming in till I was in High School though. First 'real' game I ever played was Dark Forces, still love the story. I didn't really get into movies till Star Wars, at the age of 11. Before Star Wars most of what I watched revolved around my parents feeding me Disney crap, something that I dislike till this day. After Star Wars I became in thralled in the movie world.
I don't know if this helps at all, but I was pushed ahead in school and graduated over a year early from high school. I also graduated with a 3.6 from college and I am currently working on further education projects.
As far as limiting I refer back to the quote. Media should be limited, but as to how much and when it comes on a case by case analysis of the child, only something a parent can really determine for sure.
Last edited by Jamion : 06-24-2008 at 08:22 PM.
Adding to the fact about never judge a book by its cover, even the most well-mannered people can be serial killers.
As for the media influencing your kids... of course it will. But I think that parents have a larger influence and can trump what the media says. Looking back, though, I think we did have some sensorship on what we watched and what games we bought, but it was very....sly, i guess would be the best word. We never really noticed that it was sensored. We watched alot of tv and played alot of games, but we also had alot of family outings, hiking, walking, zoos, museums, whatever... and those are the things and times I remember most.. I think as longs as you quietly monitor what media your kids are exposed to, discuss things that may be a little "mature", and not really make things "taboo" your kids will generally not be that affected.
As for short attention... Growing up, I had no attention span what so ever, and I'm still easily bored, but short attention doesn't mean lack of intelligence. You can still have very smart, very successful kids with short attentions spans. And I'm not sure media had any influence on my attention span anyway.. my brother has an incredible attention span and he played more games and watched more tv than I did... so, I think it depends on the kid more than anything else.
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January 31, 2014
Today is Chinese New Year, a holiday rich in symbolic culinary delights that's celebrated around the world. One typical food commonly eaten on this day are dumplings (potstickers, gyoza, jiaozi) as their shape resembles a silver ingot (money), thus symbolizing prosperity. Below are 5 delicious dumpling recipes to wish you a Happy New Year!
Chinese Pork Dumplings from Use Real Butter
Curried Beef Dumplings from Steamy Kitchen
Ginger Pork Dumplings from VIVMAG
Pork and Shrimp Dumplings from Fine Cooking
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|69 posts found
Advanced Member
Joined: 8/10/12
Originally posted by adam_nox
[mod edit]
Here's a link that at least confirms the offline play and the no RMAH: http://penny-arcade.com/report/article/console-diablo-3-playable-offline-real-money-auction-house-removed-not-exac
Though the guy does say: "There were some technical reasons we had to go with offline, but again once you have an offline experience, even if we wanted to bring in the auction house, it just becomes problematic. How do you validate? How do you make sure there is no duping or any of that stuff?"
So it seems to mean no gold AH, as well. But we'll see how it progresses. I find it funny that he basically says they were forced to go offline due to technical limitations. Don't think that Blizzard has learned anything -- in reality, if there weren't technical limitations, the PS3/4 version of D3 would have had DRM and AH just like the PC.
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Novice Member
Joined: 12/16/07
Real d3 dont buy into this bogus sh#!
Advanced Member
Joined: 6/01/11
Blizzard as a company has nurtured a culture of dishonesty and deception that I will no longer subsidise.
Advanced Member
Joined: 6/01/11
Blizzard readily admit that the loot game - drop rates, item rarity scaling, etc - was balanced with the AH in mind. The wider availability of high level items on the AH had to be taken into account when working out base drop rates. Blizzard have admitted doing as such, and have recently said they're going to work to move back to rates more akin to D2.
The point isn't that you can't play the game without going to the AH. The point is that the game is obstructive at higher levels unless you play the AH because item progression through drops does not scale convincingly with difficulty level/time investment due to the presence of the AH.
Originally posted by dotdotdash
Thanks for that dotdotdash :)
Originally posted by dotdotdash
If you read the developers postings you will also find it was balanced with playing without the auction house in mind. Drop rates in D3 were not deliberately low to accomodate the auction houses. It is untrue. Being aware of the auction house is not the same as designing the game to necessitate it's use. The drop rates in D2 were warped by there being basically one mob to farm. The drop rates themselves were no higher.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Originally posted by zymurgeist
And yet, most of the posts I saw on Diablo forums complained that nothing decent ever dropped. And Blizzard admitted that if there was a certain number of items in the AHs, they wouldn't drop as much.
If you were lucky (and amongst the first who played) you got the items, if not, then you were a bit screwed on that.
I can say from personal experience, drop rates were awful. I tried every class and played quite some time, wanted to give it a go, but nothing dropped. Not even with MF oriented gear. I got about 10 legendaries and 0 sets. Total playing time well over 100 hours.
Now comparing that to D2, there is no contest. And what you say about farming, I'm not on about that at all, in D2 you could get legendary items to drop from the beginning, no farming involved at all.
D3 no chance.
Why do you reckon they are changing this system now in D3?
Originally posted by HcRpger
Drop rates were aweful in D2. They're aweful in every ARPG. The whole point is for it to be difficult to get the best gear. Otherwise you would be done with the game in a week. The crybabies will have their way and then we'll get to hear how Blizzard dumbed down the game and it isn't fun any more. They're the reason there is an auction house in D3. They couldn't do the work for themselves in D2 so the turned to the gold and item farmers to get what the wanted. I got two set pieces in five years in D2. Both were completely useless. Until the stupid runestones D2 was difficult. After D2 was a cakewalk. Blizzard never admitted items on the Auction house affected game drops. They don't. it's an urban legend they denied time and again. People just keep making this stuff up.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Originally posted by zymurgeist
Well, I got tons of stuff in D2. Without any farming.
I won't change my mind in this matter, because I know what I read at one point or another. Doesn't even matter, I'm done with the game, just annoys me that they are making it a lot better for the consoles, that's all.
Shake hands and agree to disagree? :D
Novice Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you.
Originally posted by jpnole
Because I've been busy playing GW2 on my PC since Oct which was my birthday and then I got AC3 and a couple of other games for Christmas. I'm getting a little tired of GW2 though so I've been thinking of playing AC3.
Basically, a short answer to your question is because I'm currently playing something else and haven't gotten around to AC3 yet. However Diablo 3 for PS3? There are dozens of games I still don't have for the system I would pick up long before I'd even consider D3 if ever. So no, it was hardly a knee jerk reaciton.
Apprentice Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
Console version > the pc version. How does this even happen ?
Fair enough. If it's any comfort I don't know if they're making it better for consoles. No one has seen the final product yet. Just what the chose to show at PAX East. It could be worse and it certainly won't see as much continued development as the PC/Mac version will after release.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Originally posted by zymurgeist
True. We'll see. I just wish this whole thing would just die off. I was perfectly happy to leave D3 be and been playing a lot of other games. Then they bring out console versions and its all back. Meh, Blizzard should have just said, right we got enough money from this already, move on.
Would have thought they want to forget it as well.
Originally posted by HcRpger
They sold 12 million copies as of the end of last year. It's being ported to consoles and there are two expansions coming. I'm sure there's going to be another advertising push when that happens.They''re not going to forget it. They're not going to let anyone else forget it either. They've been plastering MMORPG.com with SC2 ads and now they've got another series of WoW advertising going, I think they're going to carpet bomb this place with buckets of money. Personally I still enjoy playing D3 from time to time.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Novice Member
Joined: 11/02/04
I actually got a warning for posting my short-hand oppinion about this news article (basically saying I hope this game "fails" and cursing Blizzard). Trolling you say? Not at all. That is how I truely feel.
Now, allow me to actually structure my oppinion.
After the first 2 years of WoW, I vowed never to purchase another Blizzard product as they took that game downhill and their mass success seemed to cause the company to lose their true vision. Diablo 3 released, and as with any ARPG fan, I had to purchase it. I did.
I played it solidly, 12 hours a day minimum for the first two weeks (I had a LOT of free time on my hands at the time, being on summer break from university with no job or money to do anything for a while). This slowly went down, and down. As I started to realise it was a watered-down Diablo 2 (gameplay and graphics are lovely though, I will admit) catered purely around the RMAH. I couldn't kill people and steal their shit like in D2 (and I don't even have the option with a seperate server ruleset), items didn't have "fun" stats, it's just a number stacking game so NO item was really unique (done for the RMAH obviously), I couldn't distribute my own stat points like in D2, the list could go on, and on. But I'll keep it short. It's been said many times 'round here anyway.
Basically, Blizzard give us an online only product (very annoying for some people), and a real money auction house (which I love, most hate) but the game was PURELY based around the RMAH - this is why it sucked, and why I began to hate Blizzards implementation of real money trade.
Now they release it on console, no DRM, no RMAH - things that most PC players (PC players being: ALL of their current customers, all the WoW subscribers, Diablo and Starcraft players... etc etc) have been asking for since the game released. What do Blizzard do? Re-release it on another platform, with the features all of their current customers have been asking for. Obviously, they want them to purchase the game a second time, AND purchase a f***ing Playstation in the process. I know for a fact a lot of diehard Diablo players will actually do this not even realising they're being milked.
Blizzard have, IMO took a shit on all of their current customers and subscribers. They're in it for the money, and nothing more. They no longer have the passion they once did to make an amazing video game, their only motive is $$$. Don't give me that "every company is the same blah blah", because no. Lots of companies wish to please their customers. Blizzard are in a position where many brain-deads will buy their crap no matter the circumstances, and they know it. And it shows.
There you go. This is why I previously posted "I hope it fails, **** you Blizzard".
Moderators, please don't delete this one. I post this with the passion of a disgrunteled former Blizzard "fanboy". I'm not "trolling", I'm not baiting negative responses, I'm just voicing my oppinion of this re-release, pointing out the blatent fact that Blizzard have no respect for any of their customers.
People need to wake up and smell the coffee.
Watching: Black Desert Online, H1Z1
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Novice Member
Joined: 11/15/07
Why does the mobility and character contol seems soooo much better in this video, then in the pc version??? Why cant the pc also have that... It just feels like they have given up on the pc and are moving on... it seems like they are making the game as it was meant to be but giving to the new crowd on the block...
Novice Member
Joined: 1/27/10
My absoulte favorite Diablo clone was Record of Lodoss War for Dreamcast. So, yeah, I can see this working on a console.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Originally posted by Steelmonk
Different movement system. For the console you're using the direction pad not clicking the ground with a mouse.
Originally posted by Adam1902
It's your opinion and you're entitled to it but it's your opinion not a "blatent fact." I see your reasons and accept they're valid to you, I just don't agree. I don't drink coffee it gives me jitters.
"Strong and bitter words indicate a weak cause" ~Victor Hugo
Originally posted by Adam1902
I do have to say that I agree with you nearly completely. I never subscribed to WoW, but what you said about D3 is true.
The fact is PC gamers (myself included), like you mentioned, have been asking those ever since the game launched practically, alongside with offline-mode. We haven't got any of that, but console versions get all of that straight off. How messed up is that. Yes yes, it wouldn't work with Battle.net and this and that, but the truth is, there is no reason for any of it to exist on PC version either.
I won't go any further (even though there is a ton of stuff that could be mentioned), I have said my piece about D3 and that's it.
Blizzard has gone from being one of my favorites to being just junk. It is remarkable how this has happened in space of just couple of years. I think their motto used to be "quality over quantity", they might as well change it nowadays to "no quality nor quantity".
Honestly, what happened to the company that made such great games like Lost Vikings, Blackthorne was great fun too, Warcraft series (not talking about WoW), first Starcraft, not forgetting the earlier Diablos? I think the only one of their older ones that I haven't owned at one point or another was Rock ' N' Roll racing, all the rest, yes.
So much fun with all of those, but now, Blizzard is just garbage.
Originally posted by Steelmonk
This migh be, because I think it was very clear from the get go that D3 was geared towards consoles.
They can deny it all they want, but the truth is, D3 was and is so oversimplified, because of console influence.


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Mario's Weekend Movie Roundup [VIDEO]
This Memorial Weekend at the box office promises to be a big one. The long awaited "Fast and Furious 6" is back with all the cast members. Also, "The Hangover Part 3" and the summer's first animated family movie "Epic" in theaters this weekend. It's a no brainer for me "Fast and Furious 6". Enjoy the movies!!!


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GIVING children chemotherapy is risky because the drugs are designed to kill rapidly dividing cellsand a child's healthy cells are often doing just that. But it could be possible to find safer drugs for children by testing them on human tumours grown in the embryos of zebrafish, say researchers from a Massachusetts company.
Although children can withstand even harsh chemotherapy regimes, there are often lasting effects. So to test whether potential drugs are safe for children, George Serbedzija and his colleagues at Phylonix Pharmaceuticals have turned to the zebrafish, an animal often used by researchers studying development.
The researchers inject human cancer cells into a zebrafish embryo. As the embryo and cancer cells grow, a human tumour forms inside the fish. Because the human cells are opaque in an otherwise transparent embryo, it's easy to follow the tumour's development.
To test a drug, it is simply added to the water ...
To continue reading this article, subscribe to receive access to all of newscientist.com, including 20 years of archive content.


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Making eye contact and quickly looking away v.s. holding your gaze?
So you like this guy, and obviously you look his way when he comes near. You make eye contact with him and he either option #1- makes eye contact... Show More
Most Helpful Opinion
I believe that it is perfectly reasonable for the guy to be the one to create a scenario as well. If two people like each other and don't know each other very well, it's almost a game of trying to see who snaps first and makes an obvious move. As for your eye contact analysis, there is a possibility for the guy to like you, is shy, but forces himself to make eye contact because he believes logically that it helps, and then shy away.
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School Overview
|School Type
|Montessori School
|School Membership(s)School Assoc.
|American Montessori Society (AMS)
National Association of Independent Schools (NAIS)
Association of Delaware Valley Independent Schools (ADVIS)
Pennsylvania Association of Independent Schools (PAIS)
|Grades Offered
|Grades Nursery/Preschool - 8
|Year Founded
Student Body
|Total Students
|174 students
|Student Body Type
|% Students of Color
State avg.: 22%
|Students by Grade
Academics and Faculty
|Total Classroom Teachers
|36 teachers
|Student : Teacher Ratio
National avg.: 13:1
|% Faculty w/Advanced Degree
|Average Class Size
|20 students
|List of Courses Offered
|Link to List of Courses
|Matriculation DataMatric. Data
|Link to Matriculation Data
|Classroom Dress Code
Finances and Admission
|Admission Deadline
|None / Rolling
|Yearly Tuition Cost
|Tuition Notes
|Tuition listed is for 2014-2015 Kindergarten. Elementary tuition is $20,368 and Middle School Tuition is $20,764. Stepping Stones and Primary program tuition for ages 2 to 4 ranges from $5347 to $18643.
|% on Financial Aid
|Admissions Director
|Bonnie McKeever
|Admissions Associate
|Amanda Beeler
|Total Sports Offered
|7 sports
|Ballet, Baseball, Basketball, Dance, Flag Football, Soccer, Track and FieldBallet, Baseball,
Basketball, Dance,
Flag Football, Soccer,
Track and Field
|Total ExtracurricularsTotal Extra-curric.
|3 extracurriculars
|Band, Chess Club, Robotics Band, Chess Club, Robotics,
School Notes:
Gladwyne Montessori is an educational experience unlike any other...engaging and connecting students to learning since 1962. Using an extensive collection of fascinating materials, we inspire a student to grow at her own pace...to feel the immense reward of mastering a new skill with purpose and passion...to thrive within a community filled with wonder and respect.
Through our rigorous, yet flexible, curriculum, your child gains a deep understanding and appreciation of superior academics, coupled with the ability to think clearly, communicate skillfully and work well with others.
We offer a rich, inspiring curriculum designed around each student's individual needs. Rigorous academics meet engaging activities as your child is introduced to a world of learning for students age 2 through Middle School.
Using an array of unique child-sized materials, the Gladwyne Montessori experience begins with our Stepping Stones program and continues with our Primary, Elementary and Middle School divisions. We also offer an excellent weekly Parent/Toddler program for our youngest children.
As your child progresses through our vibrant classrooms, he
advances from simple to abstract concepts. He feels the reward of
doing things himself. He develops self confidence. He feels a sense
of responsibility toward others and the world around him.
He learns how to learn.
Profile last updated: 09/17/2014
Nearby Schools:
- School Location Miles Students Grades
GladwyneWetherill School
1321 Beaumont Dr
Gladwyne, PA 19035
(610)649-2299Montessori School0.8 mi | 68 students | Gr. PK-KG
WynnewoodThe Gateway School
24 Old Gulph Rd
Wynnewood, PA 19096
(610)642-5444Daycare / Preschool1 mi | 79 students | Gr. PK-KG
NarberthNoreen Cook Center For Ece Of Har Zion Temple
1500 Hagys Ford Road
Narberth, PA 19072
(610)667-6534Daycare / Preschool (Jewish)1.2 mi | 54 students | Gr. NS-K
WynnewoodFriends' Central Lower School
228 Old Gulph Rd
Wynnewood, PA 19096
(610)642-7575(Friends)1.3 mi | 240 students | Gr. NS-5
WynnewoodMain Line Reform Temple
410 Montgomery Ave
Wynnewood, PA 19096
(610)642-0304Daycare / Preschool (Jewish)1.8 mi | 54 students | Gr. K


text:
Smooth denim blouse became a race switch
Semicircle would broaden our original brand Zootie ( ズーティー ) in large deformation blouse. Is stable comfort cuffs there looks like a poncho. Terron and smooth 100% rayon fabric top and hem loosely switched in the big stitch cotton lace. Classy impression fabric in beautiful natural flare, the body and increases a feminine touch in the sense of sheer from the race.
Terron and smooth 100% rayon.
Lace neckline and hem trifling was cute.
Any cute poncho silhouette.
Cuffs made in switching because even ease of use:.
* Here is the Rakuten international shipping
Start Date:01/06/2015 00:00 JST
End Date:30/06/2015 23:59 JST
This product cannot be shipped to United States from the store.
Please contact the store for further information.


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Related movies/dramas
Source : www.koreaherald.co.kr...
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[ChanMi's movie news] Comedian Kim Dae-hee in a movie?
2008/07/09 (Source)
"Yoo-gam-do" ("City of Damnation") is a comic version of the HongKong movie, "Moo-gam-do". This new film will be starring the Jeong trios- Jeong Joon-ho, Jeong Woong-in, and Jeong Woon-taek from "My Boss, My Hero" and "The Mafia, The Salesman" with the comedian, Kim Dae-hee.,...More
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2008/07/09 (Source)
Lovely! They look good together, don't you think? ,...More
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Food Form: Whole
Health Claims: Low Calorie, Low Cholesterol, Very Low Sodium
Good Source Of (Serv. Size): Copper, Selenium, Pantothenic Acid, Riboflavin
Servings per Container: 2
Weight: 8.0 Oz.
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The Economic Significance of Capital Structures of Electric Utility Companies
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The Florida-based company that designed Boeing South Carolina's 1.2-million-square-foot final assembly plant in North Charleston will also design the aerospace giant's 1 million square feet of facilities for the new 777X twin-engine passenger jet in Everett, Wash.
BRPH, an international architecture, engineering design and construction services firm with a regional office in Charleston, has been selected by the Chicago-based aircraft manufacturer to design the facilities over the next five years, according to BRPH spokeswoman Kimberly Eye.
The program will be managed out of BRPH's Renton, Wash., office with minimal support from the Charleston office.
Initial plans will focus on the design of a composite-wing fabrication facility and related supporting infrastructure.
Boeing decided to build the 777X in Everett after the International Association of Machinists and Aerospace Workers in the Pacific Northwest voted in January for huge contract concessions, including the elimination of a long-fought-for pension program that will be replaced by a 401(k)-style savings plan. The move followed a threat by Boeing to move 777X production elsewhere unless the union agreed to concessions. That led to a nationwide competition that Boeing scuttled after the union vote.
Reach Warren L. Wise at 937-5524 or twitter.com/warrenlancewise.
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Learn to drive – Canberra – Driving School – MINI – Fifth Gear Motoring
Learning to drive is a skill for life so GET THE LEARNERS EDGE!
At Fifth Gear Motoring we have over 15 years experience teaching learners in the ACT and Queanbeyan area and have used the ACT logbook system since it was first introduced in 1998.
We aim to educate drivers to a standard that gives them the ability to be both a proactive and defensive driver. We use the ACT Government Log Book system to assess drivers for their Provisional license; however our training is more comprehensive than the minimum standard required. Our training covers both practical skills to be a safe driver, but more importantly the correct attitude for driving on Australian roads and conditions. We also provide training for the Government Driving Test.
Learning with Fifth Gear Motoring:
Please feel free to email in any enquiries or call the office on 0466 460 911. We do have an on line booking form to get you started. This does not commit you to anything, however one of our staff will contact you to answer any questions or help you get a lesson booked.
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