text:
Candidates eyeing school board race
POWAY -- Although the election is 11 months away, candidates are starting to line up to run for three seats that will be available on the Poway Unified School District board of trustees.
Incumbents Penny Ranftle and Jeff Mangum say they have decided to run for re-election to the five-member board in November.
Colleen Salzetti and John Ramirez, who both ran for school board and lost in 2004, have also expressed an interest in running again this year. Contacted by phone on Monday, Ramirez said he is 90 percent sure he will run. Salzetti said she definitely intends to run again.
Board member Steve McMillan said he will not seek another four-year term on the board and that he plans to run for San Diego City Council in 2008.
"The reason I announced so early is that I'm hoping someone will step forward who has an interest in the school board -- and that is our kids, not politics," he said on Monday. "I want someone to run on the west side of the freeway."
Currently, McMillan is the only board member who lives west of Interstate 15, on the newer side of the 33-school district. Salzetti and Ramirez also live west of I-15 and both said there needs to be representation in the rapidly growing area.
"I think boards are better when they are diverse," Salzetti said. "You bring different perspectives and ideas when you don't all have the same background."
McMillan, Ranftle and Mangum were first elected to the board in 1994, and have been relected twice. All three said, when they ran in 1994, that they would step down when their children were out of the district. As of June, all of their children have graduated.
McMillan said he later made a promise to Superintendent Don Phillips that kept him on after his youngest graduated in 2002.
"Honestly I had no intention of running for a third time (in 2002)," he said, "but when we got Dr. Phillips, one of the things that he asked the board was to give him four years of stability."
Ranftle said, when she thought that both Mangum and McMillan were stepping down, she couldn't leave her "32,000 kids" in the district.
"For three new board members to come in the middle of everything we are doing would be too disruptive," she said, Monday. "There's a huge learning curve."
Ranftle said she also wants to finish what she helped get started, such as the district-wide building project and a number of educational programs.
"I'm not saying that other people can't do it but I've been a part of formulating those goals and I'd like to see them through," she said. "The district is on a really good course and I want to make sure the district stays on that course."
Mangum said his circumstances have changed, since he and his wife soon will be providing a home for three children who are related to them. For that reason, he decided to run again.


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You can now invite anyone to meet at your favorite Starbucks.
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27 year old man | Superior, CO, USA | Seeking women 21-30 within 10 miles
This is a totally awesome Dating Headline, wouldn't you agree?
Just moved to Colorado from Florida... I can be shy at first, sometimes I'm not, really depends on situations. I like being an independent person. Although often i tend to just go with the flow.I love music, pretty much all types of music and playing video games, going to the gym and watching movies. I'm pretty independent, down to earth person with (usually) a lot if patience with people. I genuinely enjoy listening to people's stories and sometimes sharing some of my own. I'm a pretty decent cook and enjoy doing it from time to time. I consider honesty to be a great virtue as well as patience and think having a good sense of humor is one of the best attributes anyone can have. As far as to what I'm looking for, to be perfectly honest I'm really not that picky. Ideally I'm looking for someone who enjoys video games, movies and music (even 2 out of 3 will do). Although I will admit that a I am a sucker for gamer girls, independent girl, intelligent girls and beautiful eyes.
Coffee and conversation , Cooking , Dining out , Hobbies and crafts , Movies/Videos , Music and concerts , Travel/Sightseeing , Video games
Walking / Hiking, Weights / Machines
I exercise 5 or more times per week.
I like Dogs, Fish
Middle of the Road
Florida International University, Miami, FL
I love movies, video games, cooking, eating and music. Some people would argue those are all "general" things people like. I would go as far as saying... there is almost nothing that fits into any of those categories that I wouldn't enjoy
Playing video games and watching movies mostly, but up for different things from time to time
Z{{Cta}} {{#if HasMoreInfo}} ?{{CtaSecondary}} {{/if}}
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text:
Rush Considering Tour for 2015
Rush have already started discussing the possibility of touring in 2015.
Rush have already started discussing the possibility of touring in 2015.
Hard to believe, but 2014 marks the 40th anniversary of the self-titled debut album from Rush. To celebrate this milestone, 'Rush' is being re-issued on April 15 in a special vinyl deluxe edition box.
With two weeks of voting down and three still to go, Rush, Fleetwood Mac, Black Sabbath and Paul McCartney have taken early leads in various categories of the 2014 Ultimate Classic Rock Awards.
The guys in Rush may be planning on taking a year off in 2014, but that doesn't mean their classic records will get a vacation. In fact, it looks like the band's 1974 debut LP will return to stores with a few new additions.
Rush have released a trailer for their upcoming live DVD and CD set, 'Clockwork Angels Tour.' The document collects a late-2012 concert from a stop on the band's nearly yearlong tour in support of last year's 'Clockwork Angels' album.
Rush guitarist Alex Lifeson has some painful personal experience with kidney disease, and he's using his celebrity to try and help get the word out about preventative measures.
There's nothing like a family-friendly animated movie to help shake off the September doldrums and 'Cloudy With a Chance of Meatballs 2' performed as expected. Although Sony's big release effortlessly took the number one spot, this weekend had a few other bright spots, namely a handful of independent films doing quite well in more limited release.
Rush guitarist Alex Lifeson gave a marvelously memorable speech during the band's Rock and Roll Hall of Fame induction earlier this year, but bassist Geddy Lee now admits that he and drummer Neil Peart suffered a few misgivings while they were at the podium.
It's Neil Peart's birthday today. The Rush drummer is a very rhythmic 61. Neal Ellwood Peart was born in Hamilton, Ontario, Canada. Neil got his first drum kit when he was 14, as a gift from his parents.
In the 2009 hit movie 'I Love You, Man,' Paul Rudd and Jason Segel play buddies who bond over a shared love of the holy triumvirate known as Rush (the guys jam to the band's songs, and Rush themselves appeared in the movie during a concert scene). Later on, Rudd and Segel reprised their roles alongside the band members in a Funny or Die video that closed the shows on Rush's 2010-11 Time Machine Tour.


text:
municipal wastewater Companies in Slovakia
Keyword: municipal wastewater ×
Employees number: 101-1000 ×
Industry: Mining ×
Location: Europe ×
Location: Slovakia ×
WesTech Engineering, Inc.
based in Salt Lake City, UTAH (USA)
WesTech Engineering, Inc. celebrates 40 years as a recognized leader in the manufacture of liquid/solids separation equipment for industrial and municipal process applications. Surface waters, groundwater, water reuse, drinking water, wastewater treatment and industrial process equipment and technologies designed to meet customer specifications, and exceed performance ...
Carus Corporation
based in Peru, ILLINOIS (USA)
At Carus Corporation we manufacture quality products to help our customers solve environmental concerns. Our vision reflects a long-term commitment to serve our customers. Carus supports Responsible Care® - an initiative that fosters involvement in the community and continuous improvement in environment, health, security, and safety.VISION: "To be a leader in providing ...
Permastore Tanks & Silos (Fusion Tanks & Silos)
based in Eye, UNITED KINGDOM
Permastore Limited is a UK registered company established since 1959 providing over 50 years of experience in engineering and manufacturing bolted sectional tanks & silos. Internationally recognised as one of the world's leading tank and silo manufacturers, Permastore exports to over 110 countries and in excess of 300,000 structures have been installed worldwide. ...
Shanghai Techase Environment Protection Co., Ltd
based in Shanghai, CHINA
TECHASE, which was invested by Tongji University, is a worldwide leading company in solid-liquid separation of industrial & municipal wastewater. Our featured products are Techase® Multi-plate Screw Press, Vertical Fiber Cloth Media Filter, Elaspress® Super-high Pressure Filter Press, Rotary Disc Filter, Multi-plate Sludge Thickener and TCZB Automatic Polymer Stations, ...
Ashbrook Simon-Hartley
based in Houston, TEXAS (USA)
Ashbrook Simon-Hartley (AS-H) has been a world leader in the design, manufacture and installation of high quality precision-engineered systems for water and wastewater treatment for over 100 years. Founded in 1904, international wastewater treatment specialist Simon Hartley merged with Ashbrook in 1976 and was renamed Ashbrook Simon-Hartley, with international ...
Sistema Azud, S.A.
based in Alcantarilla, SPAIN
Azud Group is among the world leaders in filtration, giving solutions to the optimization of the quality of water in industrial, agricultural and urban applications. SISTEMA AZUD is a group of companies made up by more than 20 firms. Sensitive to the problems of water, the main objective of AZUD is the development of technologies and products that allow the efficient use ...
Clarke Energy
based in Liverpool, UNITED KINGDOM
Clarke Energy is a multinational specialist in the engineering, installation and maintenance of gas-fuelled power plants. Our facilities deliver fuel efficiency and help reduce carbon emissions. Applications include combined heat and power (CHP) with natural gas, biogas, landfill gas and coal gas. We are a the largest authorised distributor and service provider for GE's ...
Flottweg SE
based in Vilsbiburg, GERMANY
Flottweg SE was founded in 1932 and started to develop and manufacture decanter centrifuges (solid bowl centrifuges) in the mid fifties. Over the years Flottweg has developed considerable know-how in all kinds of separation applications. Out of these one of the newer products is the specially designed belt press and disc centrifuge. Flottweg has designed, manufactured and ...
Krohne Messtechnik Gmbh & Co. KG
based in Duisburg, GERMANY
KROHNE is a world-leading manufacturer and supplier of solutions in industrial process instrumentation.Since we were founded in 1921, we have steadily grown into a global enterprise. Today, we employ more than 2,700 people.Our aim is to always meet or surpass the needs and expectations of every customer by:Manufacturing innovative, reliable, high-quality products and ...
Grundfos Alldos
based in Reinach, SWITZERLAND
GRUNDFOS Water Treatment GmbH is an innovative supplier of high-quality products and services in the environmental technology and water treatment sectors. We develop, manufacture and market dosing pumps, disinfection systems, dosing systems as well as the associated measuring and control technology for these sectors. Using our knowledge of the markets and processes, we ...


text:
When and Where to View Fall Foliage [Infographic]
Sometime around late September, autumn color begins to appear on the trees in New England and in the mountains out West. Make it a point to get out and enjoy the visual treat of the warm fall colors in the cool crisp air of the season!
Typically, the best time to start enjoying fall foliage is late September - this is when those pretty orange and red colors drape trees in New England and in the west. Peak viewing times land in October and the fall foliage season is over by November. Here are more details on when and where to view fall foliage.
What causes the colors to change?
- Shorter days mean less chlorophyll production, and new colors on leaves.
Peak Times by Region
- Southeast : Late October to Early November
- Northeast : Early to Mid October
- Midwest : Early to Mid October
- Northwest : Mid to Late October
Favorite Fall Activities
- 43% view fall foliage
- 29% visit wine vineyards
- 23% attend a fair or festival
Fall Foliage by RegionNortheast
- Maine's Route 17, from Rockland to Augusta
- Vermont's Routes 100, 107, 12, and 106, including Gaysville, Barnard, Woodstock, and Ludlow
- New York's Palisades Interstate Parkway along the Hudson River Valley
- Connecticut's Route 44, along Natchaug State Forest, and Route 154, through Old Saybrook
- North Carolina's Mount Mitchell and the surrounding Pisgah National Forest
- North Carolina's Route 276, south of Asheville
- North Carolina's Blue Ridge Parkway and the Virginia Shenandoah National Park off Interstate 81
- Maryland's Gambrill and Cunningham Falls State Parks and Sideling Hill, on Interstate 68
- Ohio's Hocking Hills along the Appalachian Mountains
- The Lake Superior Circle Route, spreading out across Wisconsin, Minnesota, and Ontario
- Wisconsin's Moraine State Forest, east of Madison
- The Rocky Mountains
- Aspen
- Montana's Highway 2, along Glacier National Park
- Oregon and Washington's Columbia and Snake Rivers
As you can see, when and where to view fall foliage depends on which region of the country you're visiting!


text:
Any one else dealing with this? Thoughts? I just know this is not normal. Oh, I EP for 25-30 minutes or until absolutely nothing else comes out of the breasts so unsure if it's really a foremilk/hindmilk issue.
LO has oily stools
not that im suggesting one way or the other about her health but cystic fibrosis causes oily stool (no fat is absorbed and is pooped out causinglow weight gain and oily stool) its rare though.. im dealing with it now :\
if nothing else the pedi suggests helps you cold ask them what they think about that.
[quick test would be to lick babys forhead. if its salty i would tell pedi]
Umm, how salty? She had a bath earlier today but I do detect a bit of a salt taste. Not really strong but definitely tastes weird. I felt like a loon licking her head, by the way.
I know how rare CF is so I'm sure it's nothing but yeah, salty. Weird.
but babies shouldnt really be sweating...
ask the pedi about it.. its worth a look into if nothing else seems to help.
Anne - Mom to Will (6/1/2010 - T21), Quinn (10/21/2011), and Drew (8/19/2013)


text:
Lyles shines on mound as the Corpus Christi Hooks garner win
Right-hander retired 14 in row after giving up first-inning run
CORPUS CHRISTI - On the day the Houston Astros reached into their farm system to bolster their roster, Jordan Lyles flashed the form that has him on a fast track to the major leagues.
The right-hander turned in another strong outing on the mound, tossing seven innings of one-run ball to pace the Hooks' 7-1 victory over the Frisco RoughRiders on Sunday night at Whataburger Field.
The Hooks (35-33) won for the fifth time in six games and clinched a .500 record in a half for the first time since going 36-34 during the second half of the 2007 season.
On Sunday afternoon, the Astros called up two recent Hooks alumni, third baseman Chris Johnson and catcher Jason Castro, as part of a roster shake-up for the aging club.
Lyles, the 19-year-old who was tabbed by Baseball America as the top-ranked pitching prospect in the Astros' system, is making a case for big-league roster consideration next season.
Since being touched up for five runs on June 4 against Springfield, Lyles has allowed only one earned run in 18 innings in three outings since. In his past 30.1 innings, he's allowed a mere four earned runs. And in 14 outings this season, Lyles has allowed four runs or more just twice.
"That's what good pitchers do," Hooks manager Wes Clements said. "They keep their bad outings to a minimum."
Against Frisco, Lyles picked up on his Tuesday outing against San Antonio, when he struck out 11 over seven shutout innings.
Frisco nicked Lyles for a first-inning run, but he mowed through the Riders' lineup over the next six innings, allowing only two hits. At one point, he retired 14 straight hitters from the first through the fifth. He finished with eight strikeouts to boost his team-leading total to 78, which also ranks second-best in the Texas League.
"I'm staying on my game plan, to attack hitters with my fastball," Lyles said. "I'm not trying to go after strikeouts; I know I've had more strikeouts than usual (lately). I was locating better, and my curveball has been a lot better the last two outings.
"When I get ahead and have a chance to put them away, (catcher Jonathon) Fixler and I did a pretty good job putting them away."
Lyles' teammates supported him offensively with a mixture of small and long ball. The former included Barry Butera's successful second-inning safety squeeze, a rarity in recent Hooks seasons, while Fixler and Jimmy VanOstrand provided the latter with a home run apiece.
Fixler, who has received increased playing time after a minor injury to fellow backstop Lou Santangelo, has made the most of his opportunity. Fixler jump-started a four-run second with an RBI double, and then crunched a two-run homer in the third.
He's homered twice and driven in three runs during the past three games. That evoked memories of Fixler's 2009 stint with the Hooks, when his first 10 hits — four doubles and six homers — went for extra bases.
"It's funny," Fixler said. "Earlier in the year, I wasn't hitting for as much power as I was last year. When I got here (from low-A Lexington), I told (pitcher Danny Meszaros), 'I think I lost the pop a little bit.'
"Right when I said that, I hit a homer the next game and started hitting for more power. I don't know what it is about playing here, but I just happen to hit for a little bit of power. Hopefully we can continue that trend."
Rodrguz ss 4 1 2 0 Shuck cf 4 0 2 0
Lemon rf 3 0 0 0 Duran dh 4 1 2 1
Osuna dh 4 0 1 1 Cabral ss 4 0 2 0
Lawson 2b 4 0 0 0 Clemens 1b 4 0 0 1
Hilligos 3b 3 0 0 0 VnOstrnd lf 4 1 2 1
Bankstn lf 3 0 0 0 Gaston rf 4 2 2 0
Kaase 1b 3 0 0 0 Florntno 3b 3 1 1 0
Tomlin cf 3 0 0 0 Fixler c 4 2 2 3
Sarminto c 3 0 1 0 Butera 2b 3 0 0 1
Frisco 100 000 000 - 1 4 1
C. Christi 132 001 00X - 7 13 0
E Hilligoss (1). DP Frisco 1, Corpus Christi 1. LOB - Frisco 3, Corpus Christi 5. 2B Duran (9), Fixler (1), Gaston (7), Sarmiento (5). HR Fixler (3), VanOstrand (2). SB Rodriguez (9). CS Shuck (8). S Butera (1), Florentino (3).
Bleier (L, 3-6) 7 13 7 7 0 3
Flores 1 0 0 0 0 1
Lyles (W, 6-4) 7 4 1 1 0 8
Villar 1 0 0 0 0 0
Nevarez 1 0 0 0 1 0
Umpires - Home, Jimmy Volpi; First, Brandon Misun; Third, Dan Oliver.
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text:
- $6,995
- Mileage 141,516 Miles
- Mileage 141,516 Miles
- Color Green
- Engine 8 Cyl
- Mpg Avg: 14
- Location Atlantic Highlands, NJ
You can save multiply searches so it's good to give some valid names, so you can easily change filters.
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text:
When my father immigrated to the United States from Mexico in the mid-1980s, his first job was washing dishes at a Furr's Fresh Buffet restaurant in New Mexico. It paid the state mandated minimum wage of $2.90 per hour. My father sent a portion of his scant earnings back to his parents and younger siblings …
Tag Archive: restaurant industry
Apr 05 2013
A plateful of justice: The people who wash your dishes and the folks who cook and serve your food deserve better.
April 5, 2013
Tags: americans, Behind the Kitchen Door, better pay, better wage, better wages, better-paid, cook, dish washer, dishwashers, employees, erstaurant industry, food industry, food service, food services, food workers, George Miller, improve conditions, job living, job pay, job wage, Kitchen Door: A Multi-Site Study, living wage, low wage, low wages, making a living, minimum wage, moral, pay, pay rate, pay to live on, payrate, productive, Rep. George Miller, restaraunt workers, restaurant industry, Restaurant Opportunities, Restaurant Opportunities Centers United, restaurant service, restaurant sick leave, restaurant waiters, restaurant workers, serving food, sick leave, sick time, sick-leav, terrible conditions, Texas Restaurant Association, tipped, tips, Tom Harkin, wage, wage to live on, wages, waiters
Permanent link to this article: http://www.easttexasreview.com/a-plateful-of-justice-the-people-who-wash-your-dishes-and-the-folks-who-cook-and-serve-your-food-deserve-better/
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text:
Author has written 11 stories for Toontown, Silent Hill, and Yu-Gi-Oh.
Name: You can call me by my screen name, Gusty bv. But Britt works just as well too.
Gender: Female
Interests: I enjoy playing video games, of various series including: Spyro, Resident Evil, Sly Cooper, Kingdom Hearts, Silent Hill, Pokemon, Toontown Online and others. I also love to write and draw. I hope to combine these three and get a job in animation.
Fandoms I support: Toontown Online, Spyro the Dragon, Tron, Silent Hill, Resident Evil, Kingdom Hearts, Fatal Frame, Disney in general, and a few others.
Secondary DA account (this is used for Toontown artwork):
Fan fiction updates and information:
Yugioh Fanfiction:
Hollow Kisses Beneath Bitter Poppies (In Progress)
Alternate Universe. A young Marik Ishtar wakes in a psychiatric correctional facility, unaware of how or why he has ended up there. With the help of a surly, yet kind doctor, will he manage put the pieces together before the rest of his sanity is torn asunder? Rated M for later Chapters.
Feb. 24: Chapter 4 is up!
Melody with White Roses (In Progress)
Sometimes, life hands us a difficult decision. We can either choose a path of selfishness, or one of compromise. If it meant saving the life of someone you cared about, which would you choose?
Discontinued/Hiatus Fan fiction:
La Sciarpa Rossa (In Progress)
Toontown Slash Fic; Four watched him leave feeling a bit dejected. He'd only been trying to help the Flunky get back home; "You know you're not the only one who's lost someone they cared about!" He didn't say another word before taking flight off into the inky black sky. Don't worry it's T-rated so there won't be anything too adult as far as content goes.
April 13: Chapter 3 is now up!
Attack of the Toon Cogs: Revenge of the President (In Progress)
Sequel to Attack of the Toon Cogs; The V.P. and the C.F.O. may have failed, but new plots are being made by an even bigger threat to destroy the peace of Toontown. Little Taffy, Thunderroni and Pearl must figure it out before it's too late.
March 29:
The second part of Chapter 13 has been posted. Look for the final part coming soon!
Hellbound Spirits (Hiatus)
My first ever Silent Hill fan fic! It features Heather Mason, who after having several disturbing dreams about her father still being trapped in Silent Hill even though he's been dead for several years.
June 23: Did a lot of reseach the past couple of months to put as much depth into this story as possible. Currently working on the next chapter but not much else to report.
Lillium Atratus (Hiatus)
Prequel story for Scarlet Traces; Stroy is focused on Lilly Tangerine and her life preceding the events of Scarlet Traces.
June 23: Hey guys, I've just been completly dead for the Lilly Tangerine story arc at the moment. I will and do plan to finish this and the sequel to Scarlet Traces in the future, but at the moment RotP and slightly Hellbound Spirits are my main focus.
Completed Works:
Till Death (Complete)
A One shot take about the last moments James Sunderland spent with his ill wife, Mary.
The Other Plan (Complete)
A one shot spin off based on Chapter 8 from RotP that gives an alternate look at what could have happened had Victor gone through with his original plans instead.
Attack of the Toon Cogs (Complete)
My first completed Fanfic here of ff.net, I was so happy to see at least one get completed. This thing went through a lot of editing and revising from it's original version. When I was in the process of writing Chapter 8 part 2 the first time, I began to lose interest in my story, and saw it as very jumpy and unorganized, and so for a while, I left it sit. Then, something re-inspired me, I don't quite remember what that was, but I deleted everything from my story, but the prologue. Then I went into the process of pretty much rewriting the entire story over. It wasn't easy; for one, about half way through the revision I started getting ideas for a sequel. So I had to keep from rushing myself in anticipation for the next story XD.
So, what's this story about anyhow? Well if you've ever played the game Toontown Online, you'd know that you create a Toon to help defend Toontown from the evil business suit wearing Cogs, using classic cartoon humor which are called gags. Things like pies to throw at them or pianos to drop on them etc. Anyway, in Attack of the Toon Cogs the V.P. devises a plan to brainwash the Toons in order to take over Toontown. Seeing the Toons are obviously out numbering, why not have their foes join them instead?
As for the rest, you'll have to read and find out ;)
Scarlet Traces (Complete)
My first Holiday fic, and what better to start than with Halloween? It takes place a day or so before Halloween begins in Toontown, and there's a plot brewing amongst the Bloodsuckers. They're trying to revive one of their old Halloween traditions under the nose of their leader. Can they be stopped in time before it's too late?
Up and Coming ideas from the mind of Gustybv:
Rise of the Toon Formers (A Toontown Fan Fiction. In the works/on hiatus)
I finally have a plot line for this going, but nothing typed up yet. The plot I have (which is different from what I had in mind originally XD) is not the Cogs trying to take over the world of the Creators completely. Their oil supply for their engines are running low, and the only other place to get it is the world of the creators. Not much more then this right now, but ideas for it are coming slowly.
Medieval Fic (No Title Yet)
Status: In the Works/Hiatus
Originally I was going to do a western themed TT fan fiction, but I didn't really have a plot for one so that got replaced by this XD. I have a basic idea of what to do with the story, it's just a matter of getting the ground work laid out right now before I can start.
The Coalescence
Status: In the Works/Hiatus
The AotTC and Dysfunctional Saga Mash Up I'm doing with PoweroftheWol that will span at least 4 separate stories with it's own unique plot points and characters. However the first one can not be posted until both our other series are finished because of spoilers. It can't be posted anyway because we're currently revising about half the story and PoweroftheWol needs time to find her muse for it.
Scarlet Traces Sequel (No Title Yet)
Status: In the Works/Hiatus
The ground work is already down for this. But unlike the prequel this one is another Halloween themed fiction so it will be posted in October. Hopefully it will be sometime soon, I've been working so much on RotP that all my other fics ahve been sort of left on the back burner. I don't know about a 2012 release either because I will most likely be working during this October.


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BANGOR, Maine (AP) — Two news co-anchors for a Maine television station surprised viewers and colleagues by quitting on the air, later citing frustration with their management.
Cindy Michaels and Tony Consiglio announced their resignations at the end of Tuesday's 6 p.m. newscast on WVII.
The two didn't give specific reasons on the air for their sudden departure. Consiglio said that while they enjoyed reporting the news, "some recent developments have come to our attention, though, and departing together is the best alternative we can take."
Michaels said she and Consiglio were "are very sorry for having to say goodbye for now, but we'll still be around." She plans to pursue a writing career and paint, and Consiglio said he would continue his career "in a different capacity."
Their boss said Wednesday they had been on their way out the door anyway. He said he was not surprised by the action they took.
"Sometimes people leave before they're officially told to leave," said Mike Palmer, station vice president and general manager. He declined to discuss issues that may have caused disagreements but said, "There are things that they know."
Michaels, who was the station's news director, said in an email to The Associated Press that there was "a regular un-doing of decisions made by me." She also questioned the station's treatment of political stories and said it did not consider news programming important enough.
WVII and another station Palmer manages, Fox affiliate WFVX, have made headlines before. In 2006, The New York Times reported that Palmer prohibited further stories on global warming after the stations reported from a movie theater where Al Gore's movie "An Inconvenient Truth" was opening.
Continue reading this story on the...


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Thread: My Reference photos
January 6th, 2006 #1
My Reference photos
well here they are hope you like them
Hide this ad by registering as a memberJanuary 6th, 2006 #2
nice work! but on the second one i guess i would've like to see more of that *looks up the word and hopes that it's the right one* quay instead of the bushes. what kind of camera are you using?
January 6th, 2006 #3
My crapy camera
I'm using a canon power shot a 60
January 6th, 2006 #4
I got a question
I was thinking about geting a telaphoto lenses do you know where I could find one for cheap?
January 6th, 2006 #5
uuuuh, dunno. i'm in the same situation like you with the "my crappy camera"-thing. still using my 4-year-old nikon coolpix 775 and saving my money to buy a "real" digital camera. maybe you should ask barret, cause he's a "canon " (QUOTE!)...
January 6th, 2006 #6
I love this pic
January 6th, 2006 #7
love the photos man expecially the cow
January 7th, 2006 #8
The dog photo is very nice, the cow pic could use some cropping to the right side and some saturation will help.
January 7th, 2006 #9Registered User
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Oh god no! I've wanted a doberman for so long, ah, that pic is like a kick in the nads...although I find it the most successful. It would have been better if there was just a inch more of room at the top though. The picture above is rather nice as well but it's the mist that saves it. Like Stine stated, it seems that it would have been a more interesting shot if you allowed for more of the "quay". I like the cow, but yes some cropping from the right(not too much) would maybe add to it.
When you are posting the pics give some elbow room between them, right now they are visually affecting eachother significantly.
Don't hate, fornicate!
This Is What I Was Thinking
January 7th, 2006 #10Registered User
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Wow very cool. Where do you live that you can see snow and warm weather at the same time? Lol Im jealous. Then again, I suppose we don't have moutains here etc.. :p
Very nice photos.
In the second one I would have love to see the dock more rather than the bushes.
I hope to see more.
January 7th, 2006 #11
DOCK! THAT was the word i was looking for...
January 8th, 2006 #12
January 8th, 2006 #13
cute butts!


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Zack wants to go back to Earth for a white Christmas—but it turns out a green Christmas is just as cool!Christmas is just a few days away and Zack Nelson can't wait to get back to Earth and spend it with his relatives in Vermont. He's looking forward to sledding and having a white Christmas! But when a cosmic storm hits Nebulon, the Nelsons have to cancel their travel plans and spend Christmas on their new home planet. Zack is distraught....until the storm… (more)
Publisher: Little Simon (October 01, 2013)
Format: EPUB
Page count: 128 pages
File size: 34 MB
Protection: DRM
Language: English


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30 year old woman | Ancaster, ON, CAN | Seeking men 26-31 within 50 miles
Chasing your dreams with integrity. Always stay true to yourself. And when you find somebody who makes you happy, never let them go.
Hi, my name is Tonya, I'm 28 years old and currently supply teaching with the Halton Catholic School Board. I graduated from McMaster University (what seems like forever ago) and from Lakehead University with a Bachelor of Education. While I have not yet landed a full-time job, my broad range of interests and the difficult teaching climate, has allowed me the opportunity to explore other areas - Most notably, the natural health field. Yes, you are being warned, I am a huge health nut (but I do indulge in a good bag of salt & vinegar chips)! While my education and career are important to me, it does not define who I am. The most important part of who I am is reflective of my family, all of them (big, loud, but fun, Italian family), who mean the world to me. My Mom and Dad have been happily married for over 30 years, which is probably why there is a romantic dreamer in me, secretly. The unconditional love they have exemplified over the years, is something that I hope to share with somebody one day. I have two younger brothers (24 and 23) and despite our age differences, are very close and enjoy spending time together. Passionate, is probably the one word that best describes me. I have a big and generous heart, one that is recognized with my actions, more than words. I enjoy music/concerts, hockey (Go Habs Go), working out, cooking/trying new restaurants (I'm a foodie), visiting new places and of course playing soccer! When it comes to what I'm looking for, I truly believe it is important to be best friends. I want a man that makes me smile and laugh. One that is going to be my partner in life's big adventures. Most importantly, one that shares the same passion and generous heart. Hope to meet you soon.
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I went to McMaster University and earned a Bachelor Degree in Religion and Geography. I then completed my Bachelor of Education at Lakehead University.


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Walter James' New Book Teaches Readers about the True Essence of a Home
The issues of divorce and separation are no longer new to people around the world. These two realities have reached a number much greater than ever before in history. Aside from that, surgery has also become common. The newspaper, the radio and the television have covered them all and inform the public that some couples are getting a divorce for no reason at all. The Three Greatest Needs In A Home by author Walter James however, attempts to provide answers to many questions such as, "What makes a house a home?" "How to make a successful marriage?" and "How to build an ideal family?"
If people would be more concerned about life in general, most of the negative things affecting marriage could be prohibited. This revealing book offers readers enlightenment on what makes a house a happy and ideally complete home. Here, he provides honest and dependable insights that would surely work on anyone's marriage. Here, he explains the value and importance of the three great things that will transform one's house into a great home-those are Love, Faith, and Patience.
Filled with insights and wisdom, The Three Greatest Needs In A Home will inspire readers to learn to work hard on how to make a wonderful and amazing home-not a home of confusion.
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Born and educated in Notasulga, Ala., Walter James attended the prestigious Tuskegee Institute. In 1946, he moved to the state of Michigan, where he was employed until his retirement in 1977. Now, with plenty of free time, Mr. James devotes most of it to his two favorite pastimes, hunting and writing.
The Three Greatest Needs In A Home * by Walter James
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|81 posts found
Sandbox games are not an easy task for a developer to create, where theme park mmos are much easier even for the most inexperienced of dev teams.
Until someone comes along and shows that the social side of mmos can attract a decent following, there is little reason to expect sandbox games to hit the market with any force. It has little to do with wow and everything to do with 10 years of theme park mmos dominating while almost every sandbox game has suffered big time.
A game with the Star Wars IP, the mmo industry leader in SOE (at the time) and one of the most experienced sandbox developers [koster] powering what should have been a sure fire success and it ended up the single biggest example of what not to do in an mmo?. SWG did more damage to the concept of sandbox games than any theme park is going to do. Who in their right mind is going to emulate this titanic of a disaster?
IMHO Vanguard put the final nail in the sanbox coffin, even though it is only a hybrid of theme park and sand box.
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Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry.
Originally posted by Daffid011
I agree.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Novice Member
Joined: 3/23/06
Your Favorite Console Sucks
Originally posted by Daffid011
Respectfully, that's a bit disingenuous. Your point about it being the single biggest example of what not to do is well taken, but of course the real point to that was don't change the rules that heavily in the middle of the game, as you will alienate your existing player base and may never get that new one you thought you deserved. Those with a simplistic view of things will look at it as "sandbox MMOs are all failure, look at SWG", and there's no question producers these days want the path of least resistance and will refuse to even glance at something if there's some sort of caveat associated with it. But, to use your analogy, that would be akin to shipbuilders saying "Well, the Titanic sunk, so building large cruise ships is a horrible idea and we should keep them under 10,000 metric tons."
I believe the fact that it was the Star Wars IP sunk the game faster than it would have otherwise, as most people I know in the game wanted to live in the Star Wars universe, and they wanted to be unique. Not necessarily heroes, not necessarily the all-powerful, but just unique. And some didn't even want to be unique - they wanted to be Stormtrooper #82263. The beauty of it was, they could enter and exit that role as they saw fit, and were not locked into it by any means. As bad as the NGE was, to me that was what provided the biggest dip in the number of players once NGE was implemented - removal of the ability to live in the Star Wars universe as who you wanted with the ability to change it at any time.
You know, the more I write about it, the more I can see game executives looking at it in the view you put it in. The true pioneers are gone or discredited, their past brilliance just that - considered in the past and unrepeatable. Anyone breaking into the business now is going to be hamstrung by short-sighted executives unwilling to take any risk at all with a new, unproven product. Producers basically have to say "My view of the game is exactly the same as yours, sir, but with tint control! It's a genre-buster!" When Koster said WoW set MMOs back 10 years, I think he may have been underestimating the similarities between video game execs and TV and radio execs. None of them ever mess with the formula, once it's been discovered. Niche projects are given a smattering of funds and low expectations, and you either produce a diamond in the rough or your career is shot.
There's a sucker born every minute. - P.T. Barnum
The NGE was the premier example of the absolute worst decision in mmo history, but it is just one bad example on top of a pile of bad examples that make up SWG list of "do not do this to your mmo" that make it the single best example of what not(s) to do in an mmo.
These two comics remind me of just how many mistakes were made that crippled swg from the very beginning of the game.
In the end SWG is just a giant example of cascading errors that turned a license to print money and success into a flaming nightmare of failure that should be posted on every developers wall of things not to do when developing and releasing an mmo. SWG problems go way beyond the NGE and existed since release. The nge was just so huge that it tends to overshadow all of the poor decisions made in this game that caused it to fail.
Sadly it is also very representative of the problems that have plagued most sandbox games, which just makes for more reasons why most developers shy away from more social oriented game designs like sandboxes. The history of sandbox games in the genre is ugly and almost entirely filled with failures.
Also, I very much disagree that the Star Wars license sunk SWG faster than anything else. If anything, it allowed the game to limp along far longer than if it were a game with an original IP that no one had ever heard of. People still play swg, because it is the only star wars mmo on the market.
Originally posted by Daffid011
If your're correct, then no wonder we will not get another sandbox from a AAA studio. And I'm really not all that sure you are correct in all your estimation.
SWG had over 300K subs at one time. Post WoW, maybe not all that great but pre WoW, 2nd largest of the time.
SWG had many chances. SWG rebounded from the CU, some say almost back to pre-CU levels. After NGE, the game came back, somewhat, to 100K subs (Smedley released at C6CD). So, what does SOE do, each time? Throw away the sub base they had for a chance at a sub base that only existed in their minds. CHANGES killed SWG. There were 3 different playerbases that were CHANGED right out of existance. SOE mismanagement never ceases to amaze me.
Altho, I think you're right. It's not SOE mismanagement that is being blamed for these happenings. It's sandbox. With the advent of nothing but story driven MMOs, I just did the STO launch, we all end up with no game to play and SWG sinks even further.
I just can't figure out how to get the message across. SOE continues it's never ending quest to destroy SWG. Studios keep making WoW clones and launching not even up to the standards of the original. I keep playing solitare.
True that swg had a lot of people at release and it was successful at the start, but most of that was fueled by the Star Wars brand and people still hoping things would get fixed. The entire project was obviously to much for soe to handle even if they still cared about quality. As great as the design of the game was at release it just didn't have enough quality to retain.
However if you look at the overall life of the game, not just the big changes to the game, but everything. You see a game that is plagued by issues most developers don't want to deal with and can easily avoid by emulating the more successful and dominating theme park design. SOE had the capital, they had the most experience in the industry and one of the largest IPs in the world to work with and they could not get it right even after 3 tries. It would be hard for any developer to ignore that, even if they do correctly identify the reasons why swg slagged.
If soe gave a rats ass about quality and took their time with the game and supported the people creating it, then I doubt a thread like this gets written.
Old School
Joined: 3/19/09
SWG Refugee
Originally posted by Daffid011
the people who make this cartoon have no idea what a sandbox is and what it is meant to be.
i've played many themepark games as well and they all suffer from downtime at one point in the game.
in swg i never found myself with nothing to do.
if anything i was buffing at the starport; finding smugglers to slice my weapons, travelling to vendors in the land, stopping a tailor to get me a new set of clothing, loading my factories...
the difference is true sandbox games encourage and as such are prepared for gaming downtime and gives you the features to keep yourself busy.
themepark games dont have any downtime up until the endgame BUT once you get there you are either helping newbies or counting the days down to your next raid.
people quit swg because of the bugs, lies, missing content and performance issues - not because it was a sandbox game.
Old School
Joined: 3/19/09
SWG Refugee
and now i will throw some raph koster around for the people of that cartoon:
"...so games have developed incentives to get you to go do stuff. The payback for this is direct jolts of fun. Users are perfectly capable of taking actions on their own and getting fun. But if your objective is to have users get that jolt often, then you force them to have fun. You throw them into situations where they have to take action. You make them get off their lazy butts and make tough choices. You push them constantly, via all sorts of signals, to feel like staying still will make them feel bad, insignificant, inadequate.
(If you think these words are strong, think of the sorts of unsubtle prompts that have been put into character's idle animations over the years… yelling at you to do something, looking bored, etc).
The culmination of this, of course, is constant action. But here's the thing… humans get tired. The body itself, the human mind, has natural thresholds. Laziness may be bad, but lack of rest is worse. And in this, I include mental rest. Every arc of human activity has periodicity to it, with ramping attention, peak action, flow, gradual decline, story sharing, evaluation, rest, and then repeat. To see more about that, you can read the original MUD-Dev debate on socialization requiring downtime, then come back here.
Back? OK… a simple empirical test: name an intense game with naturally long sessions. Sure, you see some crazy people who do play intense games for hours and hours on end. They usually need to depend on stimulants to do it. In general, the more sustained high action and attention a game demands, the more exhausting it is, and the shorter the game is. That is because the game itself has architected downtime by ending. A high-intensity game that lasts eight hours would have few players precisely because most people wouldn't be able to handle it.
This human cycle is pretty much inevitable. We see entire gaming forums premised on the "ramping attention" phase ("come check out this new KRPG!") phase and the "story sharing, evaluation, rest" stage of activity. It happens on long cycles (the still active SWG exile forums) and on session-level cycles (your various guilds). These days, a lot of people use Ventrillo for the warm-up and cooldown phases.
Arguing about whether a game should have downtime in it is arguing whether the game should have those phases within itself, in the environment, or have them elsewhere, in forums and other communities. There are benefits and tradeoffs to each. Either way, socialization does require downtime." - Raph Koster.
Novice Member
Joined: 12/18/06
Actually what SWG did can be described as such.
They took their loyal playerbase, that had been years in the making. Suddenly kicked them in the balls and while they were down. Took an old man and had him teabag them in the face for a few hours. Then told them "Ok were done fucking with you, were gonna get some new ass and it'll be better than yours... bye"
In which the end result was some old SWG owners sitting alone with no new ass to enjoy and ending up the laughing stock of the gaming industry..
Fail SOE.. fail and perish as you deserve for being douche bags.
Originally posted by Troneas
I agree and disagree with what you say.
Yes people quit because of the lies and lack of direction for the game. That is what finally pushed me out. It was obvious the developers did not know how to fix the game and simply had no time or direction even if they did. People only bought the potential of the game for so long before it became obvious the developers were making things worse. The holocron fiasco was such an obvious ploy to buy time without any thought about how it would affect the game.
The game that was released was both great and horrible at the same time. The social aspects of the game were awesome and most of that stemmed from the dependence players had on each other that came from the character building system.
Beyond that however the game was painfully incomplete. The tools needed to make a sandbox game go were missing. There was almost no way for players to interact with the world outside of tossing down a house or a harvester. Almost everything on importance in the world itself did not function. Pile that on top of how many issues there were with the core gameplay mechanics and it is pretty easy to see why people said there was nothing to do, even tongue in check as it was.
IMHO SWG is one of the worst mmo releases in the genre and was only carried by the IP and a few brilliant game systems that soe never let the developers finish. That is just another reason why I think swg is the pinnacle example in a worst case scenario survival guide. It it like having a road map of what not to do when making an mmo from start to finish.
However, had the game been given enough time to be completed I think the entire mmo landscape would look different today.
Joined: 8/04/09
Always remember that you're unique. Just like everyone else.
Originally posted by Esquire1980
What do "we" lose? I lose nothing if/when SoE dies.
And please...stop giving forums undo credit lol. You, this forum, any other forum...NONE of them have the influence people wish they did. NONE!!! <--- I mean that!!! N O N E !!! It's a business.
The reason you don't see more "sandbox" games coming out is $$$. Economically, it's cheaper to invest in short term (3-6mo) MMO releases that are little more than single player games with "co-op" than it is to develop and maintain a long term MMO that will require years of development. Maybe you'll get lucky and people will want to keep playing, but the current focus surely doesn't seem to be on long term retention - it's most certainly more focused on launch sales.
Originally posted by TUX426
What do "we" lose? I lose nothing if/when SoE dies.
And please...stop giving forums undo credit lol. You, this forum, any other forum...NONE of them have the influence people wish they did. NONE!!! <--- I mean that!!! N O N E !!! It's a business.
The reason you don't see more "sandbox" games coming out is $$$. Economically, it's cheaper to invest in short term (3-6mo) MMO releases that are little more than single player games with "co-op" than it is to develop and maintain a long term MMO that will require years of development. Maybe you'll get lucky and people will want to keep playing, but the current focus surely doesn't seem to be on long term retention - it's most certainly more focused on launch sales.
I lose nothing when SOE dies also. But, due to SOE and their mistakes, we all have lost SWG, that every one of us enjoyed to the point that we continue to post on forums about our "old game", and our sandbox MMORPGs. Can't even fathom ST:O. Didn't last 2 weeks after launch on such a rushed, repetitive, and just plain bad story-based themepark MMO. So, I play solitare. Funny, that feels like a lose to me.
It's not the forums that have made our message so prominate. It's word of mouth. The forums have pretty much all the same people discussing what has been discussed all before. It is our vengence, want to warn others, etc. that have gotten the message out so completly that the industry has taken to mean that "sandbox" will create all these problems. How many times, in your years at SWG, did you get some1 to sub? How many times since the SOE mistake of messing with your senator-ship/forum presence have you signed up some1 else, now? How many times have we all told some1, "Hey, don't try SWG cause SOE still runs it"? And for good cause. They have mismanaged SWG, the forums, the senate to the point that no1 in their right mind would ever trust them again.
It may be cheaper to put out trash, but with the ever growing list of failed releases/games, you would believe that some1 in the industry would get the idea pretty quick. Maybe Bioware has with the backing off of the release of TOR. I can only hope. They asked for beta testors about a month after STO did. However their release is over a year later than STOs. Looks like, I hope, they may have seen the reaction to STO and decided to include more than just story based content. But that could be another dream, too.
Jack Emmert, Cryptic, said in a best buy chat that he wanted to put in some sandbox to STO. They might have had a boat load of more succesful launch if they would of took the time to include this AT launch. However, they pretty much included nothing at launch other than a few repetive quests. Looks like Emmert has "got it" some here but not enough to get it all out when your making that all important 1st impression.
Elite Member
Joined: 8/27/04
Perhaps tomorrow will be better.
To the OP,you keep talking instances,well you can thank the 11 million instance runners in WOW for creating a false market.This gives all the developers the impression that this is what sells.
AS to end game,a true mmo is not meant to be ENDED there for there should not be any such thing as a end game, a good mmorpg should forever evolve.MOST every single game uses PVP to create the evolved world,meaning you form alliances/guilds to tackle and conquer places in the world.The developer has to create the reason and the content for that to happen.
When someone uses the term end-game,right away i think of players hitting max level and doing nothing but hit instances day after day after day..boring and is not game play,just a cheap gimmick offering loot to keep players chasing a rotting carrot.
IF STO fails to create a living breathing world to continue playing,then it is not a MMORPG,nothing more than a single player game.
Elite Member
Joined: 1/06/05
Originally posted by Wizardry
How is that a false market?
"11 Million" (or thereabouts) seems to me to be a pretty sizable market.
If each one of them gave me a dollar i would be quite satisfied.
Sounds to me like that is an actual market of impressive proportions consisting of people who are NOT giving me a dollar!
Elite Member
Joined: 4/21/06
Let go of my ears, I know what I'm doing!
Originally posted by Sovrath
How is that a false market?
"11 Million" (or thereabouts) seems to me to be a pretty sizable market.
If each one of them gave me a dollar i would be quite satisfied.
Sounds to me like that is an actual market of impressive proportions consisting of people who are NOT giving me a dollar!
I think he's using Yogi Berra logic:
"Nobody goes to that restaurant, it's too crowded."
Originally posted by Sovrath
How is that a false market?
"11 Million" (or thereabouts) seems to me to be a pretty sizable market.
If each one of them gave me a dollar i would be quite satisfied.
Sounds to me like that is an actual market of impressive proportions consisting of people who are NOT giving me a dollar!
No one has said that WoW is a false market. Blizzard, and the copycats, have proved that is the market, at least what the industry believes the market to be.
Last numbers I heard for WoW is somewhere around 18 mil now, world wide. While the game may not be a good as others out there, Blizzard's business model and management are not to be outdone. They manage their product well. They know that their end game is raid/PVP and that's it. So, they keep coming out with expansion after expansion, with their "horde" of developers. New levels, new worlds, new areas (large), new quests, New equipment, "New" everything. That's why it works. While I'm not all that impressed with their game, I can be extreemly impressed with their management.
Where this model gets into trouble is when the little guys try it. Let's take STO for an example. Fast development in the story based MMO "blizzard" model. Everyone burns thru the content in 2 weeks and the rest is boring. Cryptic can't keep up with adding content so players can burn thru it again in a week what it took them months to get coded, completed, tested and out to their customers. The model does not work unless your Blizzard and can have 100s of devs, oodles of money, etc etc etc, going full bore.
Look at AoC and Funcom. Same exact thing. Vanguard, TR, War, also. All of the "AAA Studio" releases have been about the same. The Bliz model works if your Blizzard. No one else or no one under their size. No one else has the resources to put into it to make it work.
Sandbox, on the other hand, may not be as large of a draw as Bliz's themepark. However, sandbox players are well known for making their own content as SWG once was. This limits dev time for retention instead of making dev time a must have to keep players for more than the 1st 30 days that comes with the box.
There is room in the market for both. This forum and others like it are living proof. If there was any where else for us to go, other than SWG and the indie studios, no1 would probably hear anything about CU, NGE or C6CD ever again. There are players, with 15 a month that are looking for both. Sandbox may very well be more expensive in the pre-launch dept, however........., a lot less expensive in the post launch catagory.
Elite Member
Joined: 1/06/05
Originally posted by Esquire1980
No one has said that WoW is a false market. Blizzard, and the copycats, have proved that is the market, at least what the industry believes the market to be.
Where this model gets into trouble is when the little guys try it.
He pretty much says the people in WoW created a "false market".
I get what you are saying in regards to only wow can do what they can do and the smaller companies just can't do it. Heck, even the devs of Aion say the same thing.
However, that doesn't mean there isn't a market for it. It only means that there aren't many companies that can supply that market.
Get a company that is hugely funded with the right staff and they will create the instances and if they do it well they will tap into that particular market.
Not every player is lamenting open worlds/no instances. The average game player probably doesn't care.
There is a market for accessible, casual games.
the problem, which you highlighted is that companies are convinced they can do the same things with the resources they have.
And of course as you mentioned the smaller companies just can't do it.
So There is a rollercoaster to be experienced.
There just aren't many who can meet the "this high" mark.
and I still want my dollar.
Joined: 8/04/09
Always remember that you're unique. Just like everyone else.
Originally posted by Esquire1980
Wait...you said "we all lose" and now you say you don't?
You are WRONG WRONG WRONG about "word of mouth". Let me ask you...how many people do you ask for their opinion before buying/playing a game? SWG isn't some new release, it's a 'has been' title that's been out for 7 freaking years. The sad truth is, the GAME is just THAT BAD!!! People dislike it. It's really THAT SIMPLE!!!
And what is your deal with talking about STO or Cryptic here? You seem to really be hung up on that rival game - is it fear? Cryptic may have a lot of work to do, but their Devs post more in one hour each day than SoE's do in a freaking week! Hell, their Devs are in IRC daily with trolls. Players for STO ask for ships they can walk through, Crytic is working on just that. SWG players ask for "factional differences", they get 2 new sets of flipping fairy wings. Come on lol...comparing Cryptic to SoE is just foolish.
Novice Member
Joined: 11/07/08
I am against the NGE but I heavily prefer SWG pre-NGE because of the way my character would progress through tiers. It was the best advancing system I have ever encountered but that isnt the reason why I quit SWG. I think all of these angry vets need to open thier eyes and give SWG a shot for what it is now. It a friggen game. People shouldnt get so emotionally attached that they are still distraught many years later. I dont play SWG becuase in order for me to enjoy a MMO, I need to be with lots of people, not just running around in a giant world with no one around. Its part of the reason I didnt stay with EQ when I tried it a few months ago.
In short, Vets please go and give SWG another try when they have these "free periods". I am sure you wont be dissapointed.
Joined: 8/04/09
Always remember that you're unique. Just like everyone else.
Originally posted by Swoogie
You realize you're saying this immediately following a free month right? I'm willing to bet you that over 90% of us posting here DID log in.
Trust me...we KNOW what the game has become. This isn't about NGE vs. CU or preCU mate. It's that the game has gotten worse and worse and worse. Fairy wings? Halos? zombies? Dude...really. We KNOW what the game is all about.


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Chandler, Texas
|Chandler, Texas
Chandler Library
Location of Chandler, Texas
|Coordinates: 32°18′26″N 95°28′46″W / 32.30722°N 95.47944°WCoordinates: 32°18′26″N 95°28′46″W / 32.30722°N 95.47944°W
|United States
|• Total
|3.6 sq mi (9.2 km2)
|• Land
|3.5 sq mi (9.1 km2)
|• Water
|0.0 sq mi (0.1 km2)
|404 ft (123 m)
|Population (2010)
|• Total
|• Density
|781.1/sq mi (300.4/km2)
|Time zone
|Central (CST) (UTC-6)
|• Summer (DST)
|ZIP code
|Area code(s)
|FIPS code
|GNIS feature ID
Chandler is a city in Henderson County, Texas, United States at the northern end of Lake Palestine. The population was 2,734 at the 2010 census.
Chandler is located at 32°18′26″N 95°28′46″W / 32.30722°N 95.47944°W (32.307206, -95.479340).[3]
According to the United States Census Bureau, the city has a total area of 3.5 square miles (9.1 km2), of which, 3.5 square miles (9.1 km2) of it is land and 0.1 square miles (0.26 km2) of it (1.41%) is water.
As of the census[1] of 2000, there were 2,099 people, 817 households, and 588 families residing in the city. The population density was 598.9 people per square mile (231.6/km²). There were 877 housing units at an average density of 250.2 per square mile (96.7/km²). The racial makeup of the city was 84.18% White, 13.15% African American, 0.29% Native American, 0.76% Asian, 0.29% from other races, and 1.33% from two or more races. Hispanic or Latino of any race were 0.81% of the population.
There were 817 households out of which 31.7% had children under the age of 18 living with them, 56.9% were married couples living together, 12.4% had a female householder with no husband present, and 28.0% were non-families. 25.3% of all households were made up of individuals and 13.8% had someone living alone who was 65 years of age or older. The average household size was 2.47 and the average family size was 2.96.
In the city the population was spread out with 24.4% under the age of 18, 6.1% from 18 to 24, 28.2% from 25 to 44, 21.2% from 45 to 64, and 20.2% who were 65 years of age or older. The median age was 39 years. For every 100 females there were 84.1 males. For every 100 females age 18 and over, there were 78.9 males.
The median income for a household in the city was $38,641, and the median income for a family was $50,000. Males had a median income of $36,125 versus $26,615 for females. The per capita income for the city was $19,075. About 8.2% of families and 9.8% of the population were below the poverty line, including 9.7% of those under age 18 and 11.0% of those age 65 or over.
Public amenities[edit]
Winchester Park is located on the southern end of Chandler. It boasts 3 baseball fields, a playground, 2 pavilions, 2 concession areas, a lake and a walking trail.
An array of businesses can be found in Chandler. Some examples are Brookshire's Grocery store and San Pedro's Mexican restaurant.
The City of Chandler is served by the Brownsboro Independent School District. The are two public school campuses located in Chandler: Chandler Elementary School and Chandler Intermediate School.
Notable former residents[edit]
- Ralph Yarborough, politician
See also[edit]
|Wikinews has related news: Small Texas town hosts large baseball tournament
- ^ a b "American FactFinder". United States Census Bureau. Retrieved 2008-01-31.
- ^ "US Board on Geographic Names". United States Geological Survey. 2007-10-25. Retrieved 2008-01-31.
- ^ "US Gazetteer files: 2010, 2000, and 1990". United States Census Bureau. 2011-02-12. Retrieved 2011-04-23.


text: Michael O'Connell ran several video stores in Denver, CO, before taking up screenwriting, and the endless stream of direct-to-video thrillers that littered his shelves inspired his script for this satiric black comedy. Hutch Rimes (Steven Weber) runs an insurance company, and even though he's married, he's developed a bad habit of getting involved with his secretaries. Hutch's latest Girl Friday, Holly (Nina Siemaszko), is also married, but often finds herself being used as a punching bag by her loutish husband Cotton (Gregg Henry). Holly persuades Hutch to help her kill Cotton, but things don't go as planned, and Cotton pulls a gun on Holly; Hutch manages to escape just before Cotton kills his wife. Ten years later, Cotton is released from prison just as Hutch begins receiving a series of anonymous letters from someone who wants to kill him. But since Hutch is having an affair with his stenographer Olivia (Gail O'Grady), he's not sure if the angry party is Cotton or Olivia's husband, Dewey (Stephen Tobolowsky). Things get even stickier for Hutch when Olivia decides she wants out of her relationship with Dewey -- and asks Hutch to help murder her husband. Sleep Easy, Hutch Rimes also features Swoosie Kurtz as Binny, one of Hutch's few female employees that he never gets around to sleeping with. ~ Mark Deming, Rovi


text:
Slipped Pancakes
|2 Ounce
|5 Ounce
|1 Pint
|Vanilla sugar
|1 Cup (16 tbs) (1 Package)
|5 Ounce
|2 Ounce
Cream butter with yolks of 3 eggs and 2 oz. sugar; then add milk, flour and a dash of salt.
Finally fold in stiffly beaten whites of 3 eggs.
Heat fat in frying pan and when hot, pour a tablespoonful of batter in to make a pancake a little thicker than usual.
Fry one side over slow heat and then slip on to a dish.
Dredge unfried side with vanilla sugar.
Continue making pancakes as long as any batter is left, frying each only on one side and slipping over the top of the pancake below.
Finally fry both sides of the last pancake and cover the others with it.
Put into a hot oven for 10 mins., and serve dredged with vanilla sugar.
Another way to make this dish is to sprinkle sugar, grated chocolate, sweetened ground walnuts, or sweetened roasted and ground almonds between the layers instead of vanilla sugar.
You can also whip the whites of the eggs stiff, adding 1 oz, sugar for every egg white and spread the cake like affair with this meringue.
Decorate top with the help of icing bag.
Bake for 10 mins. in hot oven.


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