text:
Island dispute, 'comfort woman' statue put edge on Japan-South Korea ties
Claims and counterclaims over rocky islets are testing steadily improving ties between Japan and South Korea ŌĆō and the presence of a controversial statue across from Japan's embassy in Seoul adds a sharp reminder of historical resentments.
Han Jong-chan/Yonhap/AP
Seoul, South Korea
Diplomats at the Japanese embassy here can hardly decide whatŌĆÖs more troublesome, nonstop quarreling over a pair of rocky islets between mainland South Korea and Japan or the furor surrounding a statue of a woman opposite the Japanese embassy.
ŌĆ£The Korean government says there is no territorial problem,ŌĆØ says Masato Suzuki, who has worked at the Japanese embassy here for three years, ŌĆ£but Japan has stressed there is a problem.ŌĆØ
The problem revolves, as it has since the Japanese surrender in 1945, around the islets that Koreans call Dokdo and the Japanese call Takeshima, in waters the Koreans call the East Sea and the Japanese the Sea of Japan. A South Korean garrison holds the islets, rocky promontories where no one lives permanently, where thereŌĆÖs no arable land, and where no boats are regularly moored.
The fact that the islets are basically useless, however, does not appear to be much of a consideration in exchanges of claims and counter-claims that threaten what had in recent years been an improving relationship between Japan and South Korea.
JapanŌĆÖs Prime Minister Yoshihiko Noda sent a letter proposing to have the case adjudicated before the International Court of Justice. South Korea, however, has not only rejected that idea but has refused to accept Mr. NodaŌĆÖs letter ŌĆō and returned it by registered mail after JapanŌĆÖs foreign ministry refused to take it from a Korean diplomat who sought to return it in person.
ŌĆśItŌĆÖs an embarrassmentŌĆÖ
For the US, which nurtures military alliances with both countries, the standoff poses a foreign policy dilemma that worsened this month when Korea's President Lee Myung-bak, seeking to improve sagging popularity ratings, visited Dokdo and called on Japan's Emperor Akihito to apologize for all the wrongs of Japanese colonialism.
"It's a very delicate problem for the US," says David Straub at the Korean Studies Center at Stanford University. "They are both allies and friends, but the US doesn't have influence."
The dispute has broader military implications that distract from common defenses against North Korea. Although Japan and South Korea are not threatening to go to war over the issue, South Korea stages military exercises around the islands that are clearly directed against Japan.
"From an American point of view, it's an embarrassment," says Mr. Straub, a former senior US diplomat here. Other than stressing the need for both sides to get along with one another, he says, "there's nothing that can be done."
Epitome of emotion
In fact, the dispute over the islets reflects deep resentments from the long history of the Japanese invasion of the Korean peninsula more than 500 years ago right down to the Japanese colonial occupation from 1910 to the end of World War II. The exploitation of thousands of young Korean women forced into sexual slavery for Japanese soldiers during World War II epitomizes the emotion behind the two nationsŌĆÖ relationship.
Koreans see the bronze statue of a pensive young woman situated across from Japan's embassy as a needed reminder of JapanŌĆÖs refusal to compensate surviving ŌĆ£comfort women,ŌĆØ as they were dubbed, for the suffering they endured serving Japanese soldiers more than 60 years ago.
ŌĆ£The statue is very controversial,ŌĆØ says Mr. Suzuki. ŌĆ£The Japanese government position is it has to be removed quickly. It harms the dignity of the embassy.ŌĆØ
As of now, however, the chances of removal of the statue appear about as dim as those for South Korea giving up its hold on Dokdo.
ŌĆ£This is our territory,ŌĆØ says a spokesman for South KoreaŌĆÖs foreign ministry. ŌĆ£I donŌĆÖt think we will remove that statue.ŌĆØ
Fresh flowers are strewn daily around the statue of the woman, a figure seated in a chair, garbed in traditional Korean hanbok, her hair cut straight and short, in the style of the proper young lady of the period, a bird of peace on her shoulder. On Monday, someone had placed a pair of new slippers beside the womanŌĆÖs bronze bare feet. On cold winter days, passers-by have deposited scarves and boots ŌĆō occasionally swathing the statue in blankets.
Beside the statue a plaque embedded in the sidewalk marks the day, Dec. 14, 2011, when the statue was placed there ŌĆō the ŌĆ£1,000th Wednesday,ŌĆØ says the plaque, on which diminishing numbers of one-time "comfort women" demonstrated outside the embassy.
JapanŌĆÖs take
Japanese arenŌĆÖt sympathetic: They believe KoreaŌĆÖs claims to Dokdo are bogus and the emotional message of the ŌĆ£comfort womenŌĆØ vastly distorted.
ŌĆ£They try to overwhelm us with statements,ŌĆØ says Masashi Nishihara, president of the Research Institute for Peace and Security in Tokyo. As far as the Dokdo/Takeshima issue is concerned, he predicts ŌĆ£nothing will happenŌĆØ though ŌĆ£tensions will declineŌĆØ as memories fade of South Korea President Lee Myung-bakŌĆÖs visit to the islets on Aug. 10.
As for the statue of the comfort woman, he says, ŌĆ£By putting [up] a statue like that, it downgrades the quality of the Korean people.ŌĆØ
ThatŌĆÖs a view that angers Koreans immensely.
ŌĆ£The statue of course should stay,ŌĆØ says Seo Dong-sun, who works in a nearby office and stops to look at it almost every day. ŌĆ£The Japanese have to be reminded of the terrible things they did in the past. ItŌĆÖs quite a sad story.ŌĆØ
The other side of the story
Many people, both in Korea and Japan, take a broader view.
A Korean official, speaking on condition of anonymity, says he doubts if the differences will put a crimp in burgeoning trade and cultural relations, which have grown steadily since bans on Japanese movies and recordings ended more than a decade ago.
A Japanese official agrees.
ŌĆ£The present bad relations between our two countries will bring nothing but damage to both,ŌĆØ says the official. ŌĆ£We are closely related and dependent on each other, economically and culturally.ŌĆØ
The current standoff, she says, is ŌĆ£a great shame.ŌĆØ


text:
President Obama holds a joint press conference with Brazil President Rousseff in the East Room to discuss new steps Brazil and U.S. will take together to improve the nations.
Hendrik du Toit, CEO of Investec Asset Management, discusses the impact of Greece and its upcoming referendum will have on markets.
Filippo Taddei, chief economic advisor to Partito Democratico in Italy, discusses what market and labour reforms are needed in Greece.
Stathis Kouvelakis, Syriza central committee member, predicts that the Greek people will vote "no" in this weekend's referendum.
Justin Knight, head of European rates strategy for UBS, discusses Greece's request for a new 2-year bailout program.
CNBC's Rick Santelli reports his outlook on the markets and Greece.
Jason Calacanis, Inside.com CEO, joins Squawk Alley to discuss his thoughts on Apple Music.
European equities closed in the red Tuesday as Greece remained firmly in the spotlight for investors.
Re/Code's Walt Mossberg tests Apple Music and joins Squawk Alley to give his insight
The Export-Import bank's charter is expiring, which could have an impact on small businesses.
The Supreme Court dealt a major blow to the Obama administration by overturning a landmark EPA air pollution rule.
Atlantic City is still reeling from economic woes, financial missteps and Superstorm Sandy.
Investors who own municipal bond funds are paying close attention to Puerto Rico as the country faces an historic default
U.S. stocks had their worst day of the year as positions hardened in the long simmering Greek debt crisis.
CNBC's Simon Hobbs reports on all the market moving events in Europe today, including the latest developments happening in Greece.
New Jersey Gov. Chris Christie is set to officially launch his campaign for the Republican presidential nomination as he makes statements in Livingston, NJ.
New Jersey Gov. Chris Christie is set to officially launch his campaign for the Republican presidential nomination.
George Papandreou, former Prime Minister of Greece, explains what he would have done differently from Greece PM Alexis Tsipras to reach a deal with the country's creditors.
Direct messaging in twitter will now have unlimited characters.
Antonio Garcia Pascual, Barclays chief euro area economist, weighs in on Greek drama as it continues to unfold.
Dan Ives, FBR Capital Markets, discusses how Apple Music may rival other streaming services.
CNBC's Rick Santelli discusses the latest Chicago PMI numbers, with Alyce Andres-Frantz, MNI Chicago Bureau chief.
Ben Steil, Council on Foreign Relations, discusses Greek default worries and the referendum vote.
Sprint is out with a new "simplified" phone plan that is actually a price hike for prospective customers who want an iPhone.
ConAgra earnings are in line, but the stock is up as the company is getting out of its costly acquisition of Ralcorp and its private label food business.
Will Puerto Rico or Greece prove to be a bigger systemic threat? John Chambers, S&P head of Sovereign Ratings, discusses the debt issues.
In a market near all-time highs, Ed Garden, Trian Partners CIO and founding partner, says they found great value in Pentair.
Discussing Puerto Rico's debt default threat, with Luis Fortuno, former Governor of Puerto Rico.
CNBC's Jim Cramer explains why Puerto Rico is the big story concerning investors at this moment.
U.S. Office of Personnel Management is suspending a program used for background checks after the big data breach that exposed personal info of millions of current and former government workers.
Get the best of CNBC in your inbox
Which cities have the most expensive beer? German travel site GoEuro ranked 75 cities around the world and found Geneva is where you'll pay the most for a brew. NYC is the most expensive in the U.S. and ranks #4 worldwide.
Dan Ives, FBR Capital Markets, discusses how Apple Music may rival other streaming services.
Greeks in Astoria, Queens, are split over Greece's debt crisis solutions. Some suggest the country stay in EU, while others are frustrated by EU policy and hope for an exit.

subset: commoncrawl


text: Close PositionF Jersey41Name Thomas RobinsonBorn 3/17/1991Height 6-10Weight 237College KansasSeasonCareerNotes4/4/2015 11:36:00 AMDescription: 76ers forward Thomas Robinson will not play on Saturday against Charlotte.Insight: Robinson is dealing with a left ankle injury. He's averaging 8.6 ppg and 7.3 rpg in 17 minutes per night. That's not bad production given the limited minutes. 2/24/2015 5:17:00 PMDescription: The 76ers claimed forward Thomas Robinson off waivers.Insight: This is noteworthy because Robinson should find himself in Philadelphia's rotation rather quickly. In fact, do not be surprised if Robinson ends up in the 76ers starting lineup in the near future. Point guard Tim Frazier was waived in a corresponding move. 11/14/2014 3:23:00 PMDescription: Blazers forward Thomas Robinson would likely get the start at PF if LaMarcus Aldridge isn't over his upper respiratory illness by Saturday.Insight: Robinson has never started an NBA game so knowing what he can do isn't an absolute, but he's unlikely to produce fantasy-worthy numbers. 3/5/2014 10:24:00 AMDescription: Blazers forward Thomas Robinson (knee strain) is "still in the process of rehabbing" from a left patella tendon strain, coach Terry Stotts said, according to The Oregonian.Insight: Robinson received a chance to play more minutes when LaMarcus Aldridge was out of the lineup, but his injury put a stop to that and Aldridge has since returned. Robinson will miss his fourth straight game Wednesday. 2/28/2014 5:08:00 PMDescription: Blazers forward Thomas Robinson (knee) didn't practice Friday, according to Chris Haynes of csnnw.com.Insight: Robinson has a strained left patella tendon and probably won't play Saturday. LaMarcus Aldridge practiced and is looking likely to play Saturday, so even if Robinson can somehow play he won't be a fantasy option. 2/26/2014 8:28:00 PMDescription: Blazers forward Thomas Robinson will not play Wednesday due to a left patella tendon strain, according to Joe Freeman of the Oregonian.Insight: Robinson's X-rays and MRI results both were negative. The injury comes at a terrible time for the 22-year-old Robinson, as he has finally been getting a chance to play with LaMarcus Aldridge, Joel Freeland and Meyers Leonard out. We should see plenty of Robin Lopez, who has averaged 11.8 points, 11.5 rebounds and 2.5 blocks his last eight games, again on Wednesday, and Dorell Wright also will get some extra playing time. 2/26/2014 9:34:00 AMDescription: Blazers forward Thomas Robinson injured his knee Tuesday night against Denver. He left after playing just 14 minutes.Insight: Robinson tried to play through the ailment for a little while but he just didn't look like himself (two points on 1-of-5 shooting). Don't count on him to play Wednesday against the Nets. 2/25/2014 8:38:00 PMDescription: Portland power forward Thomas Robinson is coming off a 14-point, 18-rebound, two-block game Sunday and probably will play a big role again Tuesday with LaMarcus Aldridge (groin) still sidelined.Insight: Aldridge, Joel Freeland and Meyers Leonard are all out, leaving more minutes for Robinson, Victor Claver, Dorell Wright and Mo Williams. Robinson, the 2012 No. 5 overall pick, played a career-high 33 minutes Sunday and had his first double-double of the season. 2/18/2014 10:26:00 PMDescription: With LaMarcus Aldridge (groin), Meyers Leonard (ankle) and Joel Freeland (knee) all out, Thomas Robinson is about to have his role expanded.Insight: Aldridge will miss at least a week with a groin strain, Leonard will sit out 2-3 weeks with an ankle sprain and Freeland is out until mid-March with a sprained MCL. Robinson was the No. 5 pick in the 2012 NBA Draft but he is already with his third NBA franchise and has averaged just 11 minutes, 4.2 points and 3.7 rebounds this season. C.J. McCollum, Dorell Wright and Mo Williams also will have to play more. 6/30/2013 10:26:00 PMDescription: Thomas Robinson is on the move again. This time the former University of Kansas star is headed to Portland. SOURCE: Adrian Wojnarowski, Yahoo SportsInsight: The Rockets are sending Robinson to the Blazers for Kostas Papanikolau, Marko Todorovic and two future second round picks. It's kind of mindboggling that the No. 5 pick in last year's draft is already on his third team but it's understandable with Houston trying to clear up as much cap room as possible to land Dwight Howard (Omer Asik and Jeremy Lin are said to be on the move as well). Robinson (4.8 ppg, 4.5 rpg as a rookie) plays the same position as All-Star LaMarcus Aldridge so he won't be much of a factor in fantasy next season. 6/21/2013 9:05:00 PMDescription: An unknown team has offered the Houston Rockets a first-round pick in the 2013 NBA Draft in exchange for forward Thomas Robinson, according to Marc Stein of ESPN.com.Insight: Robinson, the No. 5 pick in the 2012 NBA Draft, is due roughly $3.5 million next season, and by moving him the Rockets can clear enough to offer a max contract to Dwight Howard. Robinson could already be headed to his third NBA team; he was drafted by the Kings and traded to the Rockets during the season. Overall, he averaged 4.8 points and 4.5 rebounds in just 15 minutes per game. 3/13/2013 10:39:00 PMDescription: Rockets forward Thomas Robinson had 12 points, seven rebounds and one steal in 20 minutes of play off the bench Wednesday against Phoenix.Insight: Robinson hasn't received the minutes boost that we expected after being traded to Houston. Donatas Motiejunas has moved into the starting lineup instead while Robinson gets inconsistent playing time on the bench. 3/10/2013 9:23:00 AMDescription: Rockets forward Thomas Robinson has not received the minutes boost we expected since joining Houston. He's only playing 14 mpg in six games, down from 16 with Sacramento.Insight: We expected Robinson to take over the starting PF spot after Patrick Patterson was traded for him. However, Donatas Motiejunas has taken over that role. The Rockets likely still have plans to get Robinson involved in the rotation but until that happens he's useless to fantasy owners. 3/3/2013 9:46:00 PMDescription: Rockets forward Thomas Robinson made 3-of-4 from the field and 4-of-6 from the free-throw line in 18 minutes of play for 10 points Sunday against the Mavericks. He added eight rebounds and three steals.Insight: Robinson only played 10.5 ppg and attempted two field goals in his first two games with the Rockets but he received more minutes Sunday with the team up big on Dallas. We eventually expect Robinson to replace Donatas Motiejunas in the starting lineup, but until that happens he won't put up many fantasy worthy lines. 2/28/2013 11:27:00 AMDescription: Forward Thomas Robinson only played eight minutes and scored two points in his Rockets debut Wednesday night. He has been working daily with coach Kevin McHale and assistant coach J.B. Bickerstaff on low-post drills, accoridng to the Houston Chronicle.Insight: McHale is a Hall of Fame big man so Robinson is in good hands. Donatas Montiejunas has started and played 24.5 minutes over the last two games but Robinson is a more highly regarded prospect and should eventually take over starting duties. Fantasy owners should exercise patience if they can. 2/26/2013 4:41:00 PMDescription: Thomas Robinson will make his Rockets debut on Wednesday, coach Kevin McHale said. SOURCE: David Barron, Houston ChronicleInsight: Houston sent power forwards Patrick Patterson and Marcus Morris packing, leaving Robinson as the best option to fill the void. He's worth a look in fantasy leagues, as 25 mpg is a possibility immediately, even with Donatas Montiejunas named as the starter for Wednesday. 2/20/2013 8:11:00 PMDescription: The Kings have traded power forward Thomas Robinson to the Rockets for Patrick Patterson, Cole Aldrich and Toney Douglas. SOURCE: Adrian Wojnarowski, Yahoo! SportsInsight: With Marcus Morris also having been traded in a separate deal, Robinson has immediate fantasy value as the presumed starting power forward for the high-flying Rockets. 1/19/2013 9:05:00 PMDescription: Sacramento forward Thomas Robinson was taken to the locker room after getting hit in the mouth Saturday against Charlotte. His return is questionable.Insight: Robinson (4.6 ppg) only lasted a minute before getting injured. His X-rays came back negative but he might still be a bit sore after getting stitches. We're guessing the Kings will play it safe here and give Robinson the rest of the night off. 11/8/2012 8:27:00 PMDescription: Kings power forward Thomas Robinson will serve a two-game suspension after elbowing Pistons forward Jonas Jerebko in the throat Wednesday in Sacramento.Insight: That's not how you want to begin your rookie season. Expect Robinson to be in coach Keith Smart's doghouse for a while after this transgression. 6/28/2012 8:09:00 PMDescription: The Kings have selected Kansas forward Thomas Robinson with the fifth overall pick in the 2012 NBA Draft. Insight: Robinson averaged 17.7 points and 11.9 rebounds as a junior with Kansas last season. The Kings will have a strong inside-outside scoring combo in the frontcourt with Robinson and DeMarcus Cousins next season.


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A movie directed by Seiji Mizushima
The action anime series FULLMETAL ALCHEMIST explores epic themes of hubris, personal transformation, and spiritual quests through the tragic story of two grievously wounded siblings. While attempting to resurrect their dead mother through the forbidden … see full wiki
Im still searching for a job, but prospects where I live in Illinois are low pathetic even. And Im sitting pretty on my little college degree. You know, sometimes I wonder if some places even want you to have the degree that means they have to pay you more than the average Joe. But, thats essay material. After another sad day of Sorry, were not taking applications etc., its time for me to plug in and get some more alchemy in me.
Fullmetal Alchemist. Starting from the beginning is key, end of story. There are 51 episodes, and with about 4 episodes per volume that brings us to roughly 13 volumes in total. Lets rock.
Episode 45: Whoa. This thing goes back way farther than ever expected. Do Ed and Al know where they are going? Will Rose make it out of all this? And Lust doesnt seem to enjoy everything that shes found out Ah, so thats why Al didnt tell Ed about that phone call (it all makes sense now).
Episode 46: Al really needs to stop listening to psychos. Envy has rekindled my interest with her anger with Hohenheim. And Ed, though hes done some research, has his own problems with can you guess? Homunculi.
Episode 47: Eds got a plan on how to defeat the Homunculi, but Al doesnt seem to understand, or is he seeing things in a different light? Either way, Wrath poses a huge problem and for once I actually said thank you to Lust.
Episode 48: It looks like Mustang has a plan up his sleeve, we get to meet the other Elric brothers once more (and they arent the only familiar characters popping back up!), and as for Homunculi, well, 3 down, 4 to go. Whos next?
The Details?
When it comes to Hohenheim, um, that was pretty anti-climactic. I was disappointed with all of it, really. Ah well. At least I was right in my guess about the choices Lust would eventually make. Score one for me. In #47 Al really started to annoy me kid, that is NOT your mother, how stupid are you? Sometimes Al just gets on my nerves because even after going through all that hes been through, hes still ridiculously naïve, whereas most people would become different, even if only a little.
Animation? In some ways its simple (as in not a lot of detailed shading, depth), but its still really good (details in other areas such as transmutation circles). Concepts are all awesome and the animation to go with them has to be the same, now doesnt it?
Voices I prefer the English version. I usually end up watching it because I prefer Ed and Als VAs over the Japanese ones. All the other characters work out rather well so sit back and enjoy. As for the Japanese version, even though Im used to Ed and Al having female VAs, they manage to merge into the characters, and everyone else was fine from the start, so in the end it just depends on what you prefer.
Well, well, looks like we have a new opening song at #42. Its not bad at all, and actually I think its done by same artist as another song I know. That gives it an added edge, heh. The closing song is different also, and I dont think it fits too well. Its kind of mellow-pop and after everything thats been happening its a bit out of place. Ah well. The instrumental background music for the show gets 5 stars in itself because it works so nicely.
This series, though it has amusing parts, is serious a lot of the time. There is violence and blood, and Ed tends to say Damn it more often than everyone else (actually it seems like hes the only one ever swearing), and a lot of weird stuff going on, but in my opinion (though without kids Im by no means an expert) most kids will be able to handle it without much of a problem. I think actually the story might be a little more to consider than the questionable material as one might call it. *shrug*
Episodes in this Volume:
Episode 45: A Rotted Heart
Episode 46: Human Transmutation
Episode 47: Sealing the Homunculus
Episode 48: Goodbye
Earlier Volumes:
Fullmetal Alchemist - Vol. 1: The Curse
Fullmetal Alchemist - Vol. 2: Scarred Man of the East
Fullmetal Alchemist - Vol. 3: Equivalent Exchange
Fullmetal Alchemist - Vol. 4: The Fall of Ishbal
Fullmetal Alchemist - Vol. 5: The Cost of Living
Fullmetal Alchemist - Vol. 6: Captured Souls
Fullmetal Alchemist - Vol. 7: Reunion on Yock Island
Fullmetal Alchemist - Vol. 8: The Altar of Stone
Fullmetal Alchemist - Vol. 9: Pain and Lust
Fullmetal Alchemist - Vol. 10: Journey to Ishbal
Fullmetal Alchemist - Vol. 11: Becoming the Stone
Future Volumes:
Fullmetal Alchemist - Vol. 13: Brotherhood
What did you think of this review?
A movie directed by Seiji Mizushima


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Product Type
Core Rulebooks
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Lamentations of the Flame Princess
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Forgive Us
Guillaume R.
Verified Purchaser
Date Added: 04/03/2015 07:12:42
I just ran this adventure during a WFRP campaign and it was awsome ! The adventure took place in Middenheim, just after playing "The Power Behind the Throne" and it fits perfectly well in this setting.
The beggining is very open as it can be run from the thieves sides or from the merchants side, the ending is also open and can lead to some very unexpected and enjoyable results !
My players where starting to get used to saving the world without much difficulties and with this adventure they almost condemned one of the biggest city of this setting !
Great roleplaying times !
[5 of 5 Stars!]
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The Idea from Space
Eric F.
Verified Purchaser
Date Added: 03/31/2015 10:07:03
So the Idea From Space is being sold as a low level dungeon romp with the PC's caught in the cross fire between two 'gods' and trapped on an island. Sounds simple doesn't it but this a Lamentations Of The Flame Princess adventure. And one that put's the PC's right into the cross fire of the divine essences of the story.
The adventure has elements of a surreal grind house film combined with bits and pieces of western mythology that were hinted at but never covered in your high school classes.
Xaxus is a creature of pure thought. Manakata is a being of raw power. On an island at the edge of the world, they transform human proxies to act on their behalf. And they war.
Now it's you on this island, caught in this battle. Will you remain who you are? Can you?
The Idea from Space is an adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
One thing I've noticed about each and every Lamentations of the Flame Princess adventure? Each and everyone is a unique product and very dangerous as well as interesting to the PC's involved. There's a certain amount of high weirdness involved here and your player characters are going to be sucked right into the middle of the situation. Now believe it or not 'The Idea From Space' is a solid pulp style romp of an adventure with the players sucked right into the middle of a sword and sorcery situation from the darkest corners of some mad pulp writer's wet dream. The idea here is that we have two divine essences making war with each other in a ritual style game of reality. The players get dragged right into the middle of this trying rescue the Duke of Santiago whose family has been shipwrecked on the island.
The worshipers of Xaxus a creature of pure thought whose worship by the original natives of the island was ground to a halt by a meteor falling from the sky. This was Manakata the god of strength,another creature of alien essence and the history of the adventure goes into the backdrop of these two deities. Or is divinities a better word? If their is one thing about alien gods that I've learned from reading LoFP adventures is thus; gods are not something you want to encounter in real life. This isn't Clash Of The Titans or the benevolent gods of TSR's Deities and Demigods, these two 'gods' are alien things in the pulp tradition of Weird Tales. Xaxus & Manakata use the islands inhabitants as finger puppets and what's worse their hell bent on playing out their drama play with your PC's center stage. This plot point is something that I eluded to earlier. There are even bits of adult themed alien bio technology and worse lurking in the background.
The Idea From Space plays with a pulp notion that gods incursions into our world are never,ever a good thing. The author does a great job of taking this one central element of a plot hook and expanding the hell out of it into an adventure with some real potential for the right group of players.
The inclusion of the Duke of Santiago and his family into the plot is rather brilliant as it places the entire back drop of events into a clever bit of real world history. This places the events of The Idea From Space someplace at around the early 1500's. This links play up right into the heart of the pseudo real world history of a Lamentations campaign. That being said there's no reason not to take this adventure and back link it to other Lamentations products such as Isle Of The Unknown or the Dungeon Of The Unknown. The very pivotal nature of the deconstructionist adventures that Lamentations of the Flame Princess presents allows a DM to back link adventures between adventure set pieces such as the Idea From Space. There isn't a reason in the world why you couldn't have a group of Roman adventurers stumbling onto the events of the island presented in the Idea From Space only to have the same island show up later with a different group of adventurers. But this is one of the exciting things that Lamentations adventures do is to present a piece of mythological adventure locations and then allow a DM to use it as a lost land in their games. This is exactly what The Idea from Space is a puzzle piece adventure with some dungeon crawling, solid maps,plenty of weirdness and perhaps if the PC's are very lucky they'll survive. But will they be forever changed by their experiences on the island?
One thing about the island and contents presented in The Idea From Space, namely that there is some adult content here.I'm not talking about the ideas that this adventure presents. At its essence the Idea From Space reminded me of Clive Barker's 'In The Hills, The Cities'. In that story from the excellent Books of Blood volume one, two gay lovers get caught up in the path of a two battling cities which have been created from the strapped together bodies of the citizens of two cities in Yugoslavia. This brilliant story presents the idea of religious rites that have happened since time began and the tragic results that occur. The people who are strapped into the giants are dying and their gore as well as essence becomes a part of the bodies that make up these giants. It wasn't the erotic nature of the story but the revelation of what makes up the very nature of gods, giants, and other monsters. The Idea From Space touches on that very idea that alien divine natures are something to be experienced but the question is really will your party survive? Will they be changed by the experiences and if so can they ever go back to their societies? Or will they be marked forever as outlaws, adventurers, and outcasts living on the fringes of 1500's Lamentations of the Flame Princess society while gods, monsters, and others battle?
Do I think that the Idea From Space is worth the five dollar download? In a word yes! The whole adventure reads like a kit of ideas, the maps are very well done, and I had a blast visiting it. And its marked for me to run this one.
[4 of 5 Stars!]
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The Pale Lady
Eric F.
Verified Purchaser
Date Added: 03/18/2015 09:17:38
So I read through the blurb of 'The Pale Lady' adventure for Lamentations of the Flame Princess rpg system. Now I approached James Raggi about a review copy and I didn't know what I was getting into. I'm familiar with the writing of Zzarchov Kowolski from a number of his rpg products over the years but the Pale Lady is very something very weird and a completely different avenue from what I was expecting. The rpg title refers to an incredible goddess or witch of incredibly strange alien power. The module concerns a mini adventure that surrounds her, her followers, her children and much more. Look I don't want to spoil this module but it addresses a prime concern of mine with the Lamentations of the Flame Princess system. What do you do with the Elves and Dwarves in the Lamentations system. Call it a Tolkien hang up but trying to wrap my mind around the concepts put forth for the 'Fey' powers has been problematic in LoFP. Not any more,this module tackles some of the pseudo historical background of the issue and does it with high weirdness and gusto as well as style.
This module touches upon the classic Hammer horror and pulp trappings of dark sorcery and witchcraft whipped to a seething froth of high weirdness in a European countryside. The backdrop and setting fits in and dovetails very nicely with the rest of the adventure. There is some dark and disturbing goings on,and much of the plot as such reminded me of some of games of Kult from back in the 90's. Yes there is a child snatching witch and horrid murders but there's dark goings on in the name of the old religions of the region and more.
The adventure for all of its mature content is a seething cauldron of dark magick and forces bubbling out as part of the deep countryside and its a very messy adventure waiting to splatter your PC's in whipped gore, odd happenings, and more.
The writing is well done and possibly as well done as anything that I've seen from the pen of Mr.Kowolski. The artwork is evocative and even though the pieces are b/w they set the tone nicely. This adventure is sort of like stumbling upon a gem of dark 80's horror popping it into the VCR and coming away feeling like you've found another favorite horror flick as the screen is drenched in gore, guts, and intelligence. That's the type of quality I see in this adventure.
On the price,you can think of it like this. As a comic book fan, I've paid through the nose for quality pieces of artwork,graphic novels,etc. Well this isn't simply another thirteen page download of low quality crap.What this is a thirteen page adventure and kit that fills in as nice and horrifically weird adventure for a party. Although this adventure can be run as a one shot for LoFP, this adventure serves better as a build up on an existing European campaign set in historic Europe. Personally wait till there's a frequent sale on Drivethru if your worried about the price. For me it was worth the admission.
The context here is a nice divider into some of the events of Raggi's 'Better Then Any Man' and other Lamentations adventures. The Pale Lady touches on the powers of magick that came up during the witch trials of the 1600 & 1700's across Europe spun through a darkly pulptastic aesthetic and set into to weird dark common to Clive Barker novels of the fantastic.The content here is a blood drenched mature rife with murder,mayhem, other elements that you'd come to expect from the Lamentations line.
So what's 'The Pale Lady' about? Its about encounters with ancient powers beyond the ken of mortal men where tales of this horror are still told around camp fires across the region of your campaigns. Mothers clutch their children and families look over their shoulders as the sun sets as they watch for the coming of the 'Pale Lady'.
I really enjoyed the hell out of the 'Pale Lady'. A great addition to the Lamentations of the Flame Princess line.
Four out of Five for weirdness and packing in the horror as well.
[4 of 5 Stars!]
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Better Than Any Man
Eric F.
Verified Purchaser
Date Added: 03/14/2015 16:24:52
Welcome to a little corner of the Thirty Year War in the sword and sorcery back drop of Better Then Any Man adventure for the Lamentations of The Flame Princess Rpg system. This is a deconstructionist horror adventure with witches, cults, and old school downright nastiness set into the world of a sandbox adventure with plots, counter plots, double dealing, adult situations, and the occult in full blossom around your PC's ears!
This is one of the best adventures to throw the party into the deep end of a horror themed dark survival horror straight out of the 60's or 70's with a dripping helping of dark fantasy via HP Lovecraft spun through the lens of Dario Argento. This sandbox is set in the ruins and aftermath of Karlstalt as the Swedish army coming through on its way for conquest against the Roman Catholic forces. Yes this adventure uses actual history as its backdrop using Catholic against Protestant forces.
From the adventure -
Better Than Any Man takes place in October 1631, in and around Karlstadt, a small town outside Würzburg. Situated in the Holy Roman Empire, both the town and the surrounding area have been in turmoil for much of the past 13 years, caught up as they have in the events of the Thirty Years War. Here are the important background details: The Thirty Years War began almost as a civil war within the Holy Roman Empire. The conflict is often simplified by describing it as a religious war between the Catholics and Protestants, but once foreign powers became involved such distinctions become wholly inaccurate as alliances became less ideologically based.
Add into this mix the Seven, gang and council of witches, wizards, and madmen whose occult power has introduced the Dark Forces into the backdrop of the ruins of the villages and the surrounding countryside.
They've seized control of the locations involved and declared an end to war and it gets much,much, worse. PC's can wander through the landscape and deal with a variety of dark and dangerous NPC's. The machinations of the Seven are at the heart of the adventure but there is far more going on here.
What Better Then Any Man does is introduces several key concepts to the DM from the Lamentations Of the Flame Princess rpg system along with rules for black powder weapons which would be later expanded upon in the hardback rule book. The key adventure location and adventure elements are horrific, dangerous and downright PC tearing. PC's looking to tear across the landscape with guns and swords blazing are going to be dead and that's no lie.
The adventure is a romp through the Thirty Year War and the horrors that echo through history brought to vivid life by the echoes and creatures of occult power throughout Better. This is a completely different take on the pseudo historical elements explored in Chandler's No Salvation For Witches adventure romp.
The darkness here is mankind and the occult forces are working side by side taking every advantage but this Better reaches into the back drop of the soul on a much more personal and intimidate level of play on the horror tradition. This is an adventure that is a piece reaching for Howard and instead finding a splatterpunk aesthetic wrapped in a brutal brick of pulp flavored witchcraft laden piece of weird adventure. In fact this is outlined right in the introduction by James Raggi with the adventure details :
• Anachronistic historical truth taken from other times and places from the Thirty Years War and the early-to-mid 17th century in general, • Historical myth, • Historical detail which is thought to be true by the author, but actually isn't, • and pure fiction… … and it does not distinguish between them. This is a game book, not a tool for learning or teaching history, nor does it seek to encourage or discourage any real world attitudes or actions other than "Buy more Lamentations of the Flame Princess books because they're gnarly."
This will give you a good explanation of what's in store for the PC's and also gives a good benchmark for PC generation.
The PC's should be a very nice cross section of classes from across the Lamentations spectrum to get the best chances of not only survival but profiting from the experience laid out in the adventure.
Better Then Any Man takes the dark and nasty bits of a pesudo historical pulp adventure setting and mixes in the essence of an open ended seven day romp through Germany. This is done with some really nasty adventure elements lurking in the backdrop.
You've got covens,things from outside, the machinations of the Seven, time traveling wizards who murder children, and more.
This module makes Ravenloft look like The Swiss Family Robinson adventures. Seriously its twisted,evil,and darkly dangerous.
Look with everything I've said before this module introduces all of the major elements of horror and depravity set against the events of the thirty year war in the Lamentations of The Flame Princess game line self contained world.
This is an offensive, dangerous, maliciously wonderful little romp through history seen through the fun house slaughter mode of James Raggi, if this sounds like a basic adventure to introduce all of the Lamentations of the Flame Princess rpg line to your players then check this one out.
A quick read through of the Thirty Year War on Wiki can't hurt when running this one. If you want to get in on the ground floor the Lamentations system then this is good solidly done starting place. Its not for the faint of heart and well worth the price of admission with its twisted material and approach to historical detail. Well worth the download in my opinion.
[5 of 5 Stars!]
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No Salvation for Witches
Eric F.
Verified Purchaser
Date Added: 03/13/2015 13:45:53
Its Friday the Thirteenth and I couldn't have picked a better adventure/source book to take a look at then this one. I'm late to the party on this Lamentations of The Flame Princess adventure. And once again I'm late to the party and asking myself why I didn't get in on the action from the beginning?
No more holding back folks, I haven't devoted nearly enough time to looking into some of the 'E ticket' rides of the OSR. In this case its The Lamentations Of The Flame Princess's Rpg System ' No Salvation For Witches' adventure.
I've been a bit conflicted about this adventure and not because of the 'Mature Content' but because of the background, and setting research I've done. I read through review after review of it and several interviews of Rafael Chandler and James Raggi's on various rpg outlet sights and various internet what not outlets for marketing the game adventure. And the successful Indie Go Go campaign that the Lamentations line has run for 'No Salvation For Witches' adventure. And no its not the MATURE CONTENT that isn't for little kids or the easily offended or the occult powers that the adventure depicts. No, I want to do the damn adventure justice,because its very,very, well done and one of the best things that Lamentations has done to date.
'No Salvation For Witches' takes place in the world and setting of Lamentations Of The Flame Princess rpg's pseudo European London of the early 1620's and the middle of the Price Revolution. You can find out more about that right HERE . The whole adventure is a giant back handed sandbox mini campaign of horror and depravity. Your going to need the right group of players because their going to come into a situation that reminds me of a X ticket Hammer horror fest and something akin to a punch to the gut via a splatterpunk historic adventure with lots of twists and turns.
I've seen this adventure compared with 'Better Then Any Man'; and no this isn't anything like the 'Better Then Any Man' adventure. That's one thing that folks have to understand about the Lamentations line of rpg products. They're all stand alone adventures and have to be taken on their own merits and this was done on purpose. There isn't an over arching meta plot to them except in the fact that Raggi has used his lady adventurers and signature characters as cover connectors for the various products of the line. If you the DM want to connect these products together,well really that's your business. And that brings us right back into the witch coven that centers in London and the deal of the century that they've cut with a really,really alien life form. Rafael Chandler brings his NPC's to life with a flourish and grand gesture or two that gives these poor fools depth but there is an edge of evil here to the situation because once your party is in the middle of this sandbox adventure then all bets are off.
No Salvation For Witches handles the gore and nastiness with the hand of an 80's Italian horror flick spun through the lens of Lovecraft and poured onto a steaming pile of 1600's European darkness. This is the sort of adventure that Ravenloft kinda hinted about and never dared do. Look this is the type of adventure that would be directed by Dario Argento and starring your PC's if he was using a Robert Howard Solomon Kane story as the basis. In other words this isn't an adventure to get too attached to your PC's.They may die rather well and truly in a way that you wouldn't want them to be resurrected. Seriously because that alien god thing at the heart of this adventure is polluting everything in the backdrop of it. And its still out there and dangerous, as well as incredibly weirdly dangerous. But it also doesn't quite understand human beings and its powering the heart and soul of this adventure. That's one of the things about Lamentations of the Flame Princess adventures unique in a sense. Yes there's a greater whole to the sandbox but it doesn't touch any other adventure unless you want it too as a part of your campaign. The locations within the adventure were best summed up by the author in a recent interview in Diehard GamFAN - 'Rafael: This is an open world exploration, but there are certain constraints; the players will be able to explore the setting, which includes moors, villages, and a derelict priory. In addition, there's a bit of a dungeon, but it's quite small, and really, it's very safe. Be sure to go there.'
And its all tailored around the twisted heart and soul of the No Salvation For Witches adventure setting! But wait there's still more.
Within the adventure is a mini source book of demonology and family fun (kidding unless your family happens to be a demon lord & co.) The "The Tract of Teratology" is worth the price of admission alone. The thing is a demon and Lovecraftian generator that gives incredibly weird and highly dangerous insane Lovecraftian horrors as prize winning monsters. Once again I reference The Diehard GameFan interview with Rafeal Chandler and James Raggi - 'DHGF: The Tract of Teratology, a key component to the adventure, is supposed to be able to generate roughly 3.6 TRILLION different monsters according to the campaign page. Can you give us any examples of the fiendish thingies that can be born from this thing?
Rafael: Of course!
"Cube-shaped body with transparent skin showing the internal organs; cold to the touch. Appendages: Glistening trench full of delicate bulbs of tissue. Scent of honeysuckle. Neutral: Acts in its own interests; bears the caster no ill will, but is not favorably disposed towards him either. If the caster makes good fodder for satisfying the entity's Compulsion, so be it. 15 hit points. Armor class 14. 2 attacks for 1d4 damage. Movement 60′. Morale 10. Knows 1 randomly-selected 3rd level Magic-User spell. Attacks at +3. Compulsion: To consume some of the flesh of those who have fornicated recently. After 2 days, the monster vanishes silently." "
And you get this sort of thing in spades which is perfect for adding into not only a Lamentations of The Flame Princess campaign but any old school retroclone system that needs that extra demonic kick in the teeth!
The rituals and rites for summoning these horrors from beyond the pale is horrid, nasty, and downright murderous in the highest degree! This isn't stuff that you simply add to a game. Reading through this stuff was like watching Ken Russell's Devils film from 1971. You get uncomfortable and squirm in your seat but you come away feeling that you can actually use this material. This is after all an old school horror adventure and one done in the vein of the Lamentations of the Flame Princess line and venue.
Is it worth the price of admission? Yes and then some the artwork is top notch, the text and flavor of the adventure is up to the caliber that I'd expect from the Lamentations line of product. Grab it and I so want this in print yesterday.
[5 of 5 Stars!]
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Eric F.
Verified Purchaser
Date Added: 03/06/2015 00:01:10
Imagine your party of adventurers caught up in a blood soaked land of an alternative South East Asia where two armies of incredibly dangerous beings of divine aspect are engaged in an eon old struggle. And your party is caught within the shadow of the forces of these beings.
This is a wilderness adventure in a world torn apart by war, strife, incredible devastation and very deadly forces including mutated horror, terrible monster of inhuman aspect and much,much more.
I can honestly say that Qelong is one of the best setting and adventure books that's come out for the Lamentations of the Flame Princess rpg retroclone system. I don't own a physical copy of this book and only have it on PDF after asking James Raggi for a review copy. I'm not giving the book a good review on that account. I'm giving it a good review because its that solidly well done book. And its certainly not getting enough press in my humble opinion. Kenneth Hite has done a bang up job of fleshing out his setting material for the Lamentations rules set with a variety of factions set against each other's throats and the natives who forced to the edge of existence in this module. The PC's can be part of the solution, the problem, or much more in this adventure.
The basic plot goes something like this according to the Drivethrurpg write up:
Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvests of souls and fields, its intricate networks of ley lines and temples, for their own. They have devastated it utterly! Now, a forgotten weapon in their war - a neglected sorcery fallen from a distracted archon's attention - lies in the Qelong River valley at the edge of this near-cosmic battlefield, ripe for the taking! A hellish southeast Asian setting by Kenneth Hite, Qelong is suitable for character levels 4-6 for use with LotFP Weird Fantasy Role-Playing and other traditional role playing games.
Qelong takes many of the lessons of Hite's style of writing and design and puts it into a setting that is at once both eerily familiar and utterly alien in the form of the Qelong River valley. There are wheels within wheels within the plot of Qelong. A forgotten item left on the battle field has become the focus for forces beyond the pale of the inhabitants of this world. And that's only the tip of the iceberg. This is a devastated world that has so many possibilities lurking in the background. This is really a thinking man's sandbox adventure. There are rumor tables, things that will each your PC's, nice maps, plenty of factions, and each location is fleshed out a bit with plenty of room for customization. The maps are wonderfully evocative and dangerous locations abound with lots of South East flavored action. And a very nasty piece of magical environmental pollution that is seeping into everything and if your PCs are not careful could change them forever.
This isn't a setting that you can simply drop a party into. Well you could quiet easily do this but with a bit of care Qelong could become a permanent setting for a variety of adventures. There's a dark undercurrent to Qelong and its got a very Conrad's Heart of Darkness vibe running throughout it. And this is part of its strength. There are a ton of new monsters,weird bits of spiritual and physical corruption trickling down into the setting. And that's exactly what this module is part sand box setting book, part adventure, and part all around campaign world under one title.
The book fleshes out an entire sandbox under one heading and gives the DM plenty of bang for the buck. The ideas here are some of the best I've read for a Lamentations book, and if your looking for a book where the PC's are thrust into the deep end ringed into the setting's problems and background then this is it. The magical corruption in this book is harsh stuff and God forbid that the PC's continue to adventure in this world.They're going to run into some major problems just waiting for them to trip into. That leads to some of the factions in this war torn world. None of them are to be trusted and this evens the playing field across the board as far as the PC's place in the war torn world of Qelong. The setting has pockets of oriental and occidental city-states.There are islands of peace among the worn torn South Asian style strife. There are plenty of areas of customization in Qelong for a DM to exploit and the mercenary vibe is alive and well for a party of adventurers to exploit. Will the black powder weapons of Lamentations make any difference here? Not in the least, there are monsters,powers, and horror that will dwarf any advantage that these weapons might provide at all.
Do I think that Qelong is worth your money? Yes every penny for its setting material,epic ideas, and solid writing which is some of the best I've seen in a while.Should you grab this book? Yes if your looking for a setting that utilizes a very different take on the usual tropes of war,fantasy, divinity, and high weirdness in a sand box setting.
All in all I really want and need a physical copy of Qelong. I'm glad I got the opportunity to check this one out. Its possibly one of the essential books for the Lamentation line of products and a great little investment for your old school retro clone dollar.
[4 of 5 Stars!]
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Death Frost Doom
Joel B.
Verified Purchaser
Date Added: 02/27/2015 11:47:00
Death Frost Doom is a newly revised edition of a horror adventure. The title very accurately sets the prevailing mood, that's for sure. While written for OSR games such as Lamentations of the Flame Princess, it could easily be used with Dungeons & Dragons (any edition, really) or with your prefered d20/OSR game. With a bit of homework, it could be used with other games as well by tweaking the stat blocks and any of the prompts for saving throws.
It is a 66-page adventure written by James Raggi IV and Zak S. The cover art (in color) was done by Yannick Bouchard and the black and white interior illustrations, cartography and design were done by Jez Gordon. This is a review of the PDF edition.
The writing is conversational and clear. The layout, editing and typography are top-notch, making the text easy on the eyes despite the density of the content. The illustrations are wonderful and eerie: absolutely pitch-perfect for this module. Some of the full-page images slam you like sudden jump cuts in a horror film (the Referee gets an early preview of some of the terror that the players will encounter during the game). The maps are easy to understand and use. Overall an impressively well designed product.
The book begins with two maps: one for an exterior (and a small floorplan) and an interior dungeon map The former is keyed with letter, the latter with numbers (which was a nice idea for added clarity). As already mentioned, these are very well designed and easy to use.
There's a concise table of contents with obvious section headers. While some have titles that are more flavorful than practical, their meaning is clear (eg: "Hell vomits its filth", one of the last chapters before an Appendix of sorts, clearly implies a very messy, grim climax). The headers are each clickable and link to each section. Very nicely done.
We're given a page of notes about this new edition by the two authors which includes some history of the adventure and insight into minds of its creators. Interesting stuff.
Then there's a page on how the Referee can use this module ("The Approach") which includes a few different possible options on how to get things started. After that, it jumps right into the first encounter with a very memorable NPC.
What I really liked about the structure of this first NPC encounter is that the author gives several options on how to use him (or her). There are roleplaying tips, a random table to dictate what he's doing when the PCs arrive at his home and a full page of "ifs" to cover just about any possible interaction. This approach of handling an NPC is really, really fun and memorable besides being a great method to bring in some ominous foreboding. I'm a huge fan of modules taking a "do-it-yourself" approach. With this sort of tool, one can determine all of the details before or during the game, either randomly or by choice. I like this a lot and I'm very inspired already.
As an aside, the cool thing about this module is the author's inclusion of suggested musical cues. That's a nice touch; I appreciate putting effort into preparing good music for a game session. When I run this, I'll follow this advice as closely as possible.
The first major location is the Graveyard. It is an open-ended and creepy place with all kinds of things that can happen to unsuspecting adventurers. There's a strong hint that bad things once happened there (and are about to happen again). There's lots to find or experience in this awful place: it is a great prelude to what comes next. The Cabin, which is totally an homage to a particular horror movie (three guesses which one), adds even further to the creepiness. There is a lot to find and interact with inside that weird place: players who like to tinker and prod at everything will be rewarded (and/or punished, depending on how you look at it). Really weird and neat encounters here: I would be sad if my players missed some of them. I'd probably include a hapless NPC ally or two as insurance (ie- to trigger some of these cool events if no one else takes the bait). These discoveries are not all negative: there are some beneficial things there too (or at the very worst: benignly WEIRD).
Next we get to the main dungeon, the Shrine, where the proverbial "shit" gets real. This is a very unique dungeon and it's a delight to read, so I'll omit any spoilers.
There are about thirty encounters in the Shrine (but more rooms than that number).
To start off, there's some clear advice on how to run this location: it is not a typical dungeon crawl. First of all, there's a time limit (that is measured in a really awesome and memorable way). A Referee really needs to keep track of this for maximum effectiveness. More on that later.
There are many things to explore and scrutinize here without referring to a character's skills or abilities (except if something triggers a nasty trap or evil supernatural forces). Being careless or reckless will likely spell doom for a PC; being clever and methodical is by far the safer and more interesting way to go about it.
My favorite example of this sort of thing is the Organ. I won't spoil it, but there are some really neat things built into this object. It ties into a feature of many of the other locations to a clever degree; the PCs will have reasons to return to it several times throughout the course of the dungeon. I'll absolutely delight in presenting this device to the players and getting excited trying to anticipate what they'll do. To me, that's a trait of a well-written adventure, right there.
There are so many things to do and objects to experiment with that my mind reels with the possibilities. Admittedly there are a few "gotcha!" moments but they are never dull or straightforward and they always add to the weird horror mood.
Many of the rooms have ominous triggers such as "If the dead have risen" which modify the encounters quite a bit. In essence, the party could go through most of the dungeon, trigger this conditional event and then work their way back through the same rooms very differently. It's a really effective technique.
Some of the key monsters provide fun possibilities for social interaction. None of them, as far as I can tell, are just there only to fight and kill. While interactions with the PCs may indeed lead to battle, this is not a certainty. Again, what a great idea: many undead monsters are not just mindless automatons, after all, but personalities with motivations (usually twisted). Several of these NPCs have had relationships, good or bad, with others of their kind, and if the conditions are right, encounters with them will be greatly affected by the PCs actions.
At last, near the end is the main event: what happens if certain conditions are met and how quickly (depending on that timer mentioned earlier). This is a BIG DEAL, tapping into the third word of the adventure's title (Doom). Potentially, this event could have a huge impact on your campaign whether or not it completely wipes out the party.
There is no happy ending for characters involved with this adventure, really. Even if they do survive, their world will be quite affected. With a bit of tweaking, the Referee could build a really cool post-apocalyptic setting on top of the previous one, though. If I run this with well-liked pre-established character, I may indeed go that route. I'd run it as-is with newly created PCs, though, as a one-shot.
At the end of the book there's a nice retrospective in which the original author (Raggi) talks about the first edition of Death Frost Doom and even includes some of the original artwork and maps. That was a nice thing to include.
Lastly there are a few player handouts, which are always nice to include.
This is an extremely well-written and fascinating adventure, even though it is quite grim and dangerous. Say what you will about the potentially lethal ending or the horrific themes: Death Frost Doom is the antithesis of boring or mundane. This is a very memorable adventure that oozes atmosphere.
I definitely recommend this adventure: even if you never run it (which would be a shame), you will be greatly inspired by the style and game-writing techniques. It is also a really fun read and the artwork is incredible.
[5 of 5 Stars!]
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Lamentations of the Gingerbread Princess
Troy V.
Verified Purchaser
Date Added: 02/20/2015 19:58:26
Interesting tables and encounters, but the results of some choices and punishments depicted for unhappiness are unsettling, gruesome, sick, and wretched, and my players would not stand this adventure in whole as written, and neither do I.
[3 of 5 Stars!]
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A Single, Small Cut
Troy V.
Verified Purchaser
Date Added: 02/20/2015 19:53:14
This is a good mini-adventure for the price. Unlike many adventures published for use with Lamentations of the Flame Princess rules, I can run this with my group without driving group members away from my table at high velocity. It's what weird fantasy roleplaying was meant to be.
[4 of 5 Stars!]
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LotFP Rules & Magic Free Version
Troy V.
Verified Purchaser
Date Added: 02/20/2015 06:41:55
This system as an updated, tweaked hybrid of OD&D/BECMI D&D is okay, but the problem is the attitude of referee it encourages. The game promotes Referee inconsistency induces a lack of reason, logic and fact due to referee fiat. My group had to bear with a micromanaging referee who declared we couldn't map because we had no parchment, pens or ink and handed out demerits for mapping, yet he allowed us to write notes without protest. He also assumed we had no pockets in our trousers and said we must possess belt pouches to access our small adventuring effects and firearm/sling ammunition without digging for them in our backpacks. Such things are the initial signs of a jackbooted, blackshirt referee, and evidence of the play style of the creator. I will not engage in this game unless the philosophy of how to conduct this game itself changes, and I don't see that happening.
[2 of 5 Stars!]
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Vornheim: The Complete City Kit
Troy V.
Verified Purchaser
Date Added: 02/20/2015 06:18:23
Okay, but I don't consider it worth $9. While it contained some good tables and encounter generator guides, it was haphazardly composed and the art was lackluster.
[3 of 5 Stars!]
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Thulian Echoes
Troy V.
Verified Purchaser
Date Added: 02/20/2015 06:14:32
The adventure is painfully difficult and easily fatal, even for the cautious and bright player. Some consider that a positive, but this reviewer does not agree. I give major props to the Cause & Effect (often drastic) results based upon action & inaction. This is a rare gem, and I personally love such a concept. Zzarchov Kowolski gets beau coup accolades from me.
[4 of 5 Stars!]
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Better Than Any Man
Troy V.
Verified Purchaser
Date Added: 02/20/2015 05:58:45
BTAM was only slightly better than DCOTCHC, but not by much.
I downloaded this based upon the good reviews of one of my fellow gamers and friends, but in the wake of reading it I realize that I can't run it with my group. Many of the elements found in Goblin Hill and in the Insect God's lair would rapidly drive fine members away from the table. A powerful wizard with a number of sexual psychoses and a penchant for repulsive sculpting with corpses and will TPK over a slight or personally perceived insult is an NPC I never want to place in a game session.
You have several days before the Swedish army rolls up on the Germans. If you want to survive the adventure, don't stand in their way, don't get involved; in fact, don't bother playing this adventure. Play a 5th edition game instead. Chances are, you will be significantly happier playing the 5e adventure than this one.
[2 of 5 Stars!]
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The Doom-Cave of the Crystal-Headed Children
Troy V.
Verified Purchaser
Date Added: 02/20/2015 05:26:50
I downloaded this adventure out of pure curiosity after I heard good things about the LOTFP's rules, but I soon discovered that the subject matter of this module is so crude, brutish, disgusting, and vulgar that I can't run this with any of the members of my RPG group.
James, you can make a Weird Fantasy RPG that laughs in the face of player knowledge without copious profanity and lewdness, aberrant procreation, and implanting treasure directly into the skulls and brains of innocent minors. You weren't even trying. The lack of effort is obvious.
[1 of 5 Stars!]
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The Monolith from beyond Space and Time
Daniel J.
Verified Purchaser
Date Added: 01/30/2015 08:02:22
This booklet contains many good ideas, but also lots of bad ones, at least in my view.
A few shining points:
- The Owl's Service - it's an ingenious portable and rather horroristic episode. "Certain Doom" included, but one is free to add a sliver of hope.
- The maze inside the Monolith - Some great ideas here. Also some meh ones (the mechanics of brains and guardians feels extremely overcomplicated), but I generally like it.
- Carter's head - Less hilarious than Vecna's head, but pretty cool still.
However, in its entirety, it's not a very good adventure, and also I think it fell short of its goal as an homage to Lovecraft. While the "being doomed from the get-go" part is definitely there, the way in which the doom is happening is rather blunt, and to be honest, quite silly. The sideshow owls are so much better in concept than anything about the monolith per se. :)
I also have serious problems with most random effects being purely detrimental.
Lovecraft's cosmic horror was rarely about "everything is out to get you". Yes, it did happen, but those were his more inferior writings. Generally, what I see as the staple of Lovecraft is the duality of having the temptation of power, and revulsion at the cost of that power - one's humanity - at the same time. Nota bene, becoming an immortal fish person is not immediately deleterious, except for the knowledge that one is becoming a fish person.
That is mainly what I feel is lacking here.
[3 of 5 Stars!]
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text: Ondaatje Delivers A Romp Through Memory And Boyhood September 30, 2011 Michael Ondaatje's fifth novel, The Cat's Table, follows an 11-year-old boy on a 21-day journey from Sri Lanka to London. Unsupervised, he and his companions live by only one rule: to every day do at least one thing that is forbidden. Listen Loading… 8:16 Playlist Download Embed Embed Close embed modal <iframe src="http://www.npr.org/player/embed/140960491/140963014" width="100%" height="290" frameborder="0" scrolling="no">


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PARIS — Maximilian Kieffer of Germany was leading on 4 under par with four holes to play when th
WHITE SULPHUR SPRINGS, W.Va. — For a change, Tiger Woods got off to a good start.
MARSHFIELD — Want to learn how to hit a driver longer?
The PGA Tour season is beginning its stretch run, which includes two more major championships, th
MARSHFIELD — What looks like a hole that will boost your score at the end of a round at Mar
There are some ties that won't really ever be broken for Jon Curran when he comes home to M
Donald Trump says the golf industry supports him because "they know I'm right." Four leading golf
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2 Reviews
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21 of 21 people found the following review helpful
5.0 out of 5 stars To a different approach to helping people,
Coert Visser "solutionfocusedchange.com" (Driebergen Netherlands) - See all my reviews
This review is from: The Heroic Client: Doing Client-directed, Outcome-informed Therapy (Hardcover)
Barry Duncan and Scott Miller are with Marc Hubble directors of The Institute for the Study of Therapeutic Change (...). These people play an important role in improving and renewing therapy. In this book, the authors explain how therapy has for too long been been neglecting, ignoring, and depersonalizing clients, by its over-emphasis on methods and techniques, by following the medical model, by its emphasis on pathology, by hegemony of biological approaches, and so on.
The authors first debunk the myths of:
a) it lacks reliability,
b) it lacks validity,
c) it puts the blame on the client, and
d) it is often motivated by self-interest, fueled by greed, and blows with the winds of fashion,
a) they work no better than therapy in the short term
b) changes brought about by medication are less likely to persist over time
c) there often are severe adverse effects,
d) drug studies often look better than they are because they rate improvement by looking to clinicians' perceptions, not clients'
e) the relationship between drug companies and psychiatry is an unholy alliance, making most of the drug-effectiveness research very suspect
a) there is no special magic silver bullet approach which is much better than another approach
b) the role of the competence and experience of the therapist is rather unimportant
According to the authors, four decades of outcome research have shown that there are four main factors of change, being:
1. Client factors (percentage contribution to positive outcome: 40%).
2. Relationship factors (percentage contribution: 30%).
3. Hope and expectancy (percentage contribution: 15%).
4. Model and technique (percentage contribution: 15%).
Some conclusions:
1. Thoughts, ideas, actions, initiatives, traits of clients are the most important predictor of therapy success!
2. Next to what the client brings to therapy, the client's perception of the therapeutic relationship is responsible for most of the gains resulting from the therapy.
3. Models and techniques are much less important than generally thought.
The authors advocate a new and refreshing approach characterised by:
1) Client-directedness. Clients' beliefs, values, theories and goals are repected, close attention is being paid to clients' initiatives, interventions and perceptions. Much attention is given to establishing the quality of the relationship, and to monitoring the clients' perception of the quality of the relationship.
2) Outcome informedness. Progress is measured from session to session using paper and pencil questionnaires. By the way: the client's experience of meaningful change in the first few visits is emerging as one of the best predictors of eventual treatment outcome.
Two thoughts come up after having read this book. First, this book is refreshing indeed and a shock to the therapy system. Second, the ideas ventilated in this book might be relevant for work outside the therapy field as well. Consider for instance what management consultancy and managing coaching could learn from this......
5.0 out of 5 stars got it thanks !!,
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This review is from: The Heroic Client: Doing Client-directed, Outcome-informed Therapy (Hardcover)
I havent had time to read thjis yet but i have scanned it and think it will be very useful in my work.
Came in good time and in good order
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The Heroic Client: A Revolutionary Way to Improve Effectiveness Through Client-Directed, Outcome-Informed Therapy by Jacqueline A. Sparks


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July 11 - 20, 2015 ** SOLD OUT **
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Bucknell offers travel experiences worldwide to members of the Bucknell family: alumni, parents and friends. These tours provide a great way for travelers to learn about new cultures and stay connected with other Bucknellians. Check out our scheduled destinations and join us for an unforgettable travel experience.
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Samuel BarberAn American composer, born March 1910 in Pennsylvania, Samuel Barber was popularly known for his romantic and European compositions, mostly tonal. At age seven, he wrote his first piece, followed by an opera at ten. Thereafter, he studied voice, piano, composition and conducting at Curtis Institute in Philadelphia, where he later briefly taught. He also studied in Rome, through a scholarship award from American Academy's Prix de Rome (1936). He was later elected to the American Academy of Arts and Letters.
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- Review - "NSO and Pianist Ohlsson, Throwing Bolts of Lightning" The Washington Post - Washington, DC (Mar 17, 2006)
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National Symphony Orchestra: Sarah Hicks, conductor: Cameron Carpenter, organ, plays Barber / Works by Adams, Creston, Bates, & Copland
12/3/2015 - 12/5/2015
Organist Cameron Carpenter returns for Barber's Toccata Festiva. Sarah Hicks also conducts Copland's Billy the Kid Suite, Mason Bates's Mothership. Adams's The Chairman Dances, and Creston's Dance Overture.
National Symphony Orchestra: Hugh Wolff, conductor: Anne Akiko Meyers, violin, plays Bates / Works by Barber & Ives
4/14/2016 - 4/16/2016
Violinist Anne Akiko Meyers joins the NSO's first performances of a violin concerto by new Kennedy Center Composer-in-Residence Mason Bates. The program also includes Barber's The School for Scandal Overture and Ives's Symphony No. 2.
National Symphony Orchestra: James MacMillan, conductor: Alisa Weilerstein, cello, plays Barber / Works by MacMillan & Vaughan Williams
5/12/2016 - 5/14/2016
Cellist Alisa Weilerstein returns to play Barber's Cello Concerto on a program featuring the NSO conducting debut of James MacMillan, who leads interludes from his own work The Sacrifice as well as Vaughan Williams's Symphony No. 4.


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CSU played in the NCAA tournament for an 18th straight season.
Nov. 30, 2012
Final Stats | NCAA Tournament Central | Photo Galleries | Match Notables
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TALLAHASSEE, Fla.—The Colorado State women's volleyball team's season came to an end Friday, as the Rams bowed out of the NCAA tournament, falling to Purdue, 3-0, (20-25, 18-25, 19-25).
During the season, the Rams won their fourth straight Mountain West championship and advanced to the NCAA tournament for an 18th consecutive year—a streak that ranks seventh nationally.
"I'm disappointed because this is one of the poorer first-round efforts that we have had since I've coached here," Head Coach Tom Hilbert said. "It was a tough draw for us, things didn't go our way in the beginning, we didn't really get in good rhythm and we never really got out of it."
CSU fell behind in the opening set, 3-7, and never recovered. The Rams committed four service errors—a problem that continued throughout the match—and hit just .071.
"I probably made the mistake with that, telling our team to serve too aggressively," Hilbert said. "I wanted them to be aggressive, but looking back, we're already an aggressive-serving team, so I probably should have had them do what they normally do."
The Rams took their first lead of the match at 4-3 in the second set, and led by two midway through. A Purdue run gave the Boilermakers a five-point lead, however, before the Rams battled back to make it a one-point game at 14-15.
"I felt like we couldn't get into a rhythm and we gave them a lot of points," senior Megan Plourde said. "Throughout the season, we were really good at not giving up point runs, and not letting teams gain momentum off of those point runs, and I think tonight we had some point runs that we should have stopped a little earlier."
Purdue took 10 of the next 14 points to complete the set.
The Rams again dug a big hole in the final set, trailing early, 3-10. They would get within three, but their comeback attempt was too late.
CSU was swept for the first time in 55 matches—second-longest in program history—last falling in three sets on Aug. 29, 2011, at Oklahoma.
The match was the final one for CSU's four seniors—Dana Cranston, Izzy Gaulia, Brieon Paige and Plourde. During their careers, they went 96-25 (.793), winning four conference titles and advancing as far as the NCAA Sweet 16 in 2009.
"I told the team in the locker room that this is a great team and a great group of seniors," Hilbert said. "I'm very proud of them, not for what they've done this year but what they have done their entire careers. This match tonight doesn't define our season or the program we are."
Added Plourde: "My career has been amazing here at Colorado State. It's been a big part of my life, and I have been so blessed and honored to get the opportunity that I did. I give my coaches all the credit for developing me, and I never thought I'd be here where I am today. My teammates have been wonderful too, and everyone is so competitive and gives 100 percent at every practice, and it's just all been amazing. I'm really honored."
Plourde and Cranston each had eight kills. Paige and freshman Adrianna Culbert had five apiece. The Boilermakers outhit CSU, .290-.149, forcing CSU into 32 total errors. Purdue's Ariel Turner, the reigning national player of the week, finished with a match-high 13 kills on .257 hitting. The bigger issue, however, were her three teammates who totaled 20 kills on .444 hitting.
Plourde finished her career at CSU with 620 total blocks, ranking second in CSU history, in addition to 584 block assists, which ranks first. Gaulia's 1,164 career digs rank fourth all-time.
As a team, the Rams concluded 2012 with a 21-8 record, winning 20-plus matches for an 18th straight season.
"I'm very proud of our team, for the body of work that they've put in this year," Hilbert said. "We've done some great things, and have won some big games, and we've gotten better as the year has progressed."
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Buyout industry clubs together for ESG push
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Rory Sabbatini injures rib while sneezing
More Golf: Leaderboard | Rankings | Schedule | Equipment | FedEx Cup | Masters
Rory Sabbatini, hero.
Apparently, Rory Sabbatini sneezes violently. Steve Sands reporting he injured rib sneezing on the course today, playing through the injury.— Randall Mell (@RandallMellGC) March 16, 2014
But seriously, golf has to be up there with baseball in a "most ridiculous injuries" competition. Between this and Justin Rose injuring his shoulder after tossing a ball to his caddie, golf isn't exactly making its case as one of the more athletic sports.
Sabbatini shot a 78 on Sunday at the Valspar Championship so at least he gutted it out and didn't withdraw. That's something, I guess.
For more golf news, rumors and analysis, follow @EyeOnGolf and @KylePorterCBS on Twitter or Google+ and like us on Facebook.


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If you get the chance, tell my kids what good nutrition means to you
I won a singles league tennis match at another club a while ago. After the match, I was tanking up on water and talking to my son Tennyson, who came to watch me play. I said, "Want to go to Good Earth and get some wheat grass juice?" My opponent was looking at me strangely, […]9 Comments • Continue Reading →
My friend drinks green smoothies, loses weight, addresses diabetic issues
I have a close friend who rents my basement apartment. Jean is a 46-year old mom of 3 and a Type 1 diabetic since age 16. As with all of my friends, I never undertook to try to convince her to eat whole foods, but she's in my kitchen a lot and sees what I […]15 Comments • Continue Reading →
Junk Food Dude's Yummy Healthy Recipes
I've been cooking up so many ideas for how 2012 is the year I start taking the GSG message to KIDS, rather than just their parents. I have BIG plans for a whole revolution that starts with a big event in your elementary school gym: reading The Adventures of Junk Food Dude and arming families […]12 Comments • Continue Reading →
The ending of Junk Food Dude!
Here's the end of my book, The Adventures of Junk Food Dude, with a little activity for kids to review what foods are positive and negative choices. And a review of what the consequences are of making positive nutrition choices. We will also be publishing a companion recipe book, Junk Food Dude's Yummy Healthy Recipes My […]7 Comments • Continue Reading →