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Electronic sports (also known as eSports, e-sports, competitive gaming, or progaming in Korea) is a term for organized multiplayer video game competitions. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the League of Legends World Championship, The International Dota 2 Championships, the Battle.net World Championship Series, the Evolution Championship Series, the Intel Extreme Masters, provide both live broadcasts of the competition, and cash prizes to competitors.
Although e-sports have long been a part of video game culture,[citation needed] competitions have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams,[1] and many video game developers now build features into their games designed to facilitate such competition.
The increasing availability of online video streaming platforms, particularly Twitch.tv, has become central to current eSports competitions.[2] In 2014, sports broadcaster ESPN broadcast the The International 4 pre-show for the finals, marking the first time an eSports event had been simultaneously broadcast on a mainstream channel.[3]
The category of fighting games and arcade fighters have also been popular in amateur tournaments, although the fighting game community has often distanced themselves from the eSports label.[4] In 2012, the most popular titles featured in professional competition were real time strategy and multiplayer online battle arena games Dota 2, League of Legends, and StarCraft II.[5] Shooting games like Counter Strike and Call of Duty have enjoyed some success as eSports, although their viewer numbers have remained below those of their competitors.[6]
Geographically, eSports competitions have their roots in developed countries.[original research?] South Korea has the best established eSports organizations, officially licensing pro-gamers since the year 2000.[7] Official recognition of eSports competitions outside South Korea has come somewhat slower. In 2013, Canadian League of Legends player Danny "Shiphtur" Le became the first pro-gamer to receive a United States P-1A visa, a category designated for "Internationally Recognized Athletes".[8][9][undue weight? ] Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, eSports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws.[10] In 2014, the largest independent eSports brand, ESL, partnered with the local eSports brand Japan Competitive Gaming to try and grow eSports in the country.[11]
In 2013, it was estimated that approximately 71,500,000 people worldwide watched competitive gaming.[12] Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with 60% of viewers between the ages of 18 and 34.[13] Related this appreciable male majority, female gamers within the industry are subject to significant sexism and negative stereotypes.[14] Despite this, some women within eSports are hopeful about the general progress in overcoming these problems.[15][16]
- 1 History
- 2 Classification as a sport
- 3 Games
- 4 Video game design
- 5 Tournaments
- 6 Teams and associations
- 7 Media coverage
- 8 See also
- 9 References
- 10 External links
Early history (1972–1989)[edit]
The earliest known video game competition took place on October 19, 1972, at Stanford University for the game Spacewar, where students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for Rolling Stone.[17] The Space Invaders Championship held by Atari in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby.[18]
In the summer of 1981, Walter Day founded a high score record keeping organization called Twin Galaxies.[19] The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, and in 1983 it created the U.S. National Video Game Team. The team was involved in competitions, such as running the Video Game Masters Tournament for Guinness World Records[20][21] and sponsoring the North American Video Game Challenge tournament.[22]
During the 1970s and 1980s, electronic sports players and tournaments begun being featured in popular newspapers and magazines including Life and Time.[23] One of the most well known classic arcade game players is Billy Mitchell, for his listing as holding the records for high scores in six games including Pac-Man and Donkey Kong in the 1985 issue of the Guinness Book of World Records.[24] Televised eSports events aired during this period included the American show Starcade which ran between 1982 and 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game.[25] A video game tournament was included as part of TV show That's Incredible!,[26] and tournaments were also featured as part of the plot of various films, including 1982's Tron.[27]
Esports goes online (1990–1999)[edit]
In the 1990s, many games benefited from increasing internet connectivity, especially PC games. For example, the 1988 game Netrek was an Internet game for up to 16 players, written almost entirely in cross-platform open source software. Netrek was the third Internet game, the first Internet team game,[28] the first Internet game to use metaservers to locate open game servers, and the first to have persistent user information. In 1993 it was credited by Wired Magazine as "the first online sports game".[29]
Large eSports tournaments in the 1990s include the 1990 Nintendo World Championships, which toured across the United States, and held its finals at Universal Studios Hollywood in California. Nintendo held a 2nd World Championships in 1994 for the Super Nintendo Entertainment System called the Nintendo PowerFest '94. There were 132 finalists that played in the finals in San Diego, California. Mike Iarossi took home 1st prize. Blockbuster Video also ran their own World Game Championships in the early 1990s, co-hosted by GamePro magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1994 championships included NBA Jam and Virtua Racing.[30]
Television shows featuring eSports during this period included the British shows GamesMaster and Bad Influence! the Australian gameshow A*mazing, which would show two children competing in various Nintendo games in order to win points.
Tournaments established in the late 1990s include the Cyberathlete Professional League (CPL) and QuakeCon. PC games played at the CPL included the Counter-Strike series, Quake series, and Warcraft.
Rise of global tournaments (2000 onwards)[edit]
The growth of eSports in Korea is thought to have been influenced by the mass building of broadband internet networks following the 1997 Asian financial crisis.[32]
Recently,[when?] eSports has gone through tremendous growth, incurring a large increase in both viewership and prize money.[33][34] Although large tournaments were founded before the 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010.[2] Many successful tournaments were founded during this period, including the World Cyber Games, the Intel Extreme Masters, and Major League Gaming. The proliferation of tournaments included experimentation with competitions outside traditional eSports genres. For example, the September 2006 FUN Technologies Worldwide Webgames Championship featured 71 contestants competing in casual games for a $1 million grand prize.[35]
On April 20, 2006 the G7 teams federation were formed by seven prominent Counter-Strike team. The goal of the organization was to increase stability in the eSports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were 4 Kings, Fnatic, Made in Brasil, Mousesports, NiP, SK-Gaming, Team 3D.[36]
This period was also the peak of televised esports. Television coverage was best established in South Korea, with competitions featuring StarCraft and Warcraft III regularly televised by dedicated 24-hour cable TV game channels Ongamenet and MBCGame.[37] Elsewhere, eSports television coverage was sporadic. The German GIGA Television covered eSports until its shutdown in 2009. The United Kingdom satellite television channel XLEAGUE.TV broadcast eSports competitions from 2007 to 2009. The online esports only channel ESL TV[38] briefly attempted a paid television model re-branded GIGA II from June 2006 to autumn 2007. The French channel Game One broadcast e-sport matches in a show called "Arena Online" for the Xfire Trophy.[39] The United States channel ESPN hosted Madden NFL competitions in a show called Madden Nation from 2005 to 2008.[40] DirecTV broadcast the Championship Gaming Series tournament for 2 seasons in 2007 and 2008.[37] CBS aired prerecorded footage of the 2007 World Series of Video Games tournament that was held in Louisville, Kentucky.[41] The G4 television channel originally covered video games exclusively, but broadened its scope to cover technology and men's lifestyle, though has now shutdown.[37]
The popularity and emergence of online streaming services have helped the growth of eSports in this period, and are the most common method of watching tournaments. Twitch, an online streaming platform launched in 2011, routinely streams popular eSports competitions. In 2013, viewers of the platform watched 12 billion minutes of video on the service, with the two most popular Twitch broadcasters being League of Legends and Dota 2.[42] During one day of The International, Twitch recorded 4.5 million unique views, with each view watching for an average of 2 hours.[43]
The modern eSports boom has also seen a rise in video games companies embracing the eSports potential of their products. After many years of ignoring the eSports scene, in 2014 Nintendo hosted an invitational Super Smash Bros. for Wii U competitive tournament at the Electronic Entertainment Expo (E3) press conference. It was additionally streamed online.[44] Halo developers 343 Industries announced in 2014 plans to turn Halo into an esport with the creation of the Halo Championship Series and a prize pool of $50,000 USD.[45] Both Blizzard Entertainment and Riot Games have their own collegiate outreach programs, aimed at cultivating new eSports talent at the university and college level.[46][47] Since 2013 universities and colleges in the United States such as Robert Morris University Illinois and the University of Pikeville have recognized electronic sports players as varsity level athletes and offer scholarships.[48]
Physical viewership of eSports competitions and the scope of events have increased in tandem with the growth of online viewership.[citation needed][original research?] In 2013 the Season 3 League of Legends World Championship was held in a sold-out Staples Center.[49][dubious ] The 2014 League of Legends World Championship in Seoul, South Korea had over 40,000 fans in attendance and featured the band Imagine Dragons, and opening and closing ceremonies in addition to the competition.[50]
Classification as a sport[edit]
Labelling video games as sports is somewhat controversial. While some point to the growth in popularity of eSports as justification for designating some games as sports, others contend that video games will never reach the status of "true sports".[51] In a 2014 technology conference, when asked about the recent buyout of popular game streaming service Twitch, ESPN president John Skipper described eSports as "not a sport - [they're] a competition."[52][undue weight? ] In 2013 on an episode of Real Sports with Bryant Gumbel the panelist openly laughed at the topic. [53]In addition, many in the fighting games community maintain a distinction between their competitive gaming competitions and the more commercially connected eSports competitions of other genres.[54]
A number of games support professional competition. The tournaments which emerged in the mid 1990s coincided with the popularity of fighting games and first-person shooters, genres which still maintain a devoted fan base. In the 2000s, real-time strategy games became overwhelmingly popular in South Korean internet cafés, with crucial influence on the development of eSports worldwide. By 2010, multiplayer online battle arena games had become very popular as esports. Competitions exist for many titles and genres, though currently the most popular games are League of Legends, Dota 2, Counter-Strike: Global Offensive, Smite , Hearthstone and StarCraft II.[5] Hearthstone has also popularized the digital CCG genre in the electronic sports community since its release in 2014.[55]
Video game design[edit]
While it is common for video games to be designed with the experience of the player in game being the only priority, many successful eSports games have been designed to be played professionally from the beginning. Developers may decide to add dedicated eSports features, or even make design compromises to support high level competition. Games such as Starcraft II,[56] League of Legends,[57] and Dota 2[58] have all been designed, at least in part, to support professional competition.
Spectator mode[edit]
In addition to allowing players to participate in a given game, many game developers have added dedicated observing features for the benefit of spectators. This can range from simply allowing players to watch the game unfold from the competing player's point of view, to a highly modified interface that gives spectators access to information even the players may not have. The state of the game viewed through this mode may tend to be delayed by a certain amount of time in order to prevent either teams in a game from gaining a competitive advantage. The practice of using a stream to achieve an unfair advantage is commonly called "ghosting".[59][60] Games with these features include Call of Duty,[61] Starcraft II,[62][63] Dota 2,[64] League of Legends,[65] and Counter-Strike.[66]
A very common method for connection is the Internet. Game servers are often separated by region, but high quality connections allow players to set up real-time connections across the world. Downsides to online connections include increased difficulty detecting cheating compared to physical events, and greater network latency, which can negatively impact players' performance, especially at high levels of competition. Many competitions take place online, especially for smaller tournaments and exhibition games.
Since the 1990s, professional teams or organized clans have set up matches via Internet Relay Chat networks such as QuakeNet. As eSports has developed, it has also become common for players to use automated matchmaking clients built into the games themselves. This was popularized by the 1996 release of Blizzard's Battle.net, which has been integrated into both the Warcraft and StarCraft series. Automated matchmaking has become commonplace in console gaming as well, with services such as Xbox Live and the PlayStation Network. After competitors have contacted each other, the game is often managed by a game server, either remotely to each of the competitors, or running on one of the competitor's machines.
Local area network[edit]
Additionally, competitions are also often conducted over a local area network or LAN. The smaller network usually has very little lag and higher quality. Because competitors must be physically present, LANs help ensure fair play by allowing direct scrutiny of competitors. This helps prevent many forms of cheating, such as unauthorized hardware or software modding. The physical presence of competitors helps create a more social atmosphere at LAN events. Many gamers organize LAN parties or visit LAN centres, and most major tournaments are conducted over LANs.
Individual games have taken various approaches to LAN support. In contrast to the original Starcraft, Starcraft II was released without support for LAN play, drawing some strongly negative reactions from players.[67] League of Legends was originally released for online play only, but announced in October 2012 that a LAN client was in the works for use in major tournaments.[68] In September 2013, Valve added general support for LAN play to Dota 2 in a patch for the game.[69]
Esports tournaments are almost always physical events in which occur in front of a live audience. The tournament may be part of a larger gathering, such as Dreamhack, or the competition may be the entirety of the event, like the World Cyber Games. Competitions take several formats, but the most common are single or double elimination, sometimes hybridized with group stage. Competitions usually have referees or officials to monitor for cheating.[70]
Although competitions involving video games have long existed, eSports underwent a significant transition in the late 1990s. Beginning with the Cyberathlete Professional League in 1997, tournaments became much larger, and corporate sponsorship became more common. Increasing viewership both in person and online brought eSports to a wider audience.[1][71] Major tournaments include the World Cyber Games, the North American Major League Gaming league, the France based Electronic Sports World Cup, and the World e-Sports Games currently held in Hangzhou, China.
For well established games, total prize money can amount to millions of dollars a year.[72][73] Often, game developers provide prize money for tournament competition directly,[72] but sponsorship may also come from third parties, such as companies selling computer hardware, energy drinks, or computer software. Generally, hosting a large eSports event is not profitable as a stand alone venture.[74] For example, Riot has stated that their headline League of Legends Championship series is "a significant investment that we're not making money from".[75]
There is considerable variation and negotiation over the relationship between video game developers and tournament organizers and broadcasters. While the original StarCraft events emerged in South Korea largely independently of Blizzard, the company decided to require organizers and broadcasters to authorize events featuring the sequel StarCraft II.[76] In the short term, this lead to a deadlock with the Korean e-Sports Association.[77] Ultimately, an agreement was reached in 2012.[78] Currently, Blizzard requires authorization for tournaments with more than $10,000 USD in prizes.[79] Riot Games offers in-game rewards to authorized tournaments.[80]
Esport competitions have also become a popular feature at gaming and multi-genre conventions. Riot games hosted their 2014 League of Legends European Regionals live at Gamescom, and hosted the North American counterpart at PAX.[81][82]
Local Prized Events[edit]
Small local prized events also exist. Riot Games has a program to allow local tournament organizers to provide in game prizes like RP and a tournament-exclusive skin, Triumphant Ryze.[83]
Teams and associations[edit]
Professional gamers, or "pro gamers", are often associated with gaming teams and/or broader gaming associations. Teams include Evil Geniuses, Fnatic and Team Liquid. In addition to prize money from tournament wins, players may also be paid a separate team salary. Team sponsorship may cover tournament travel expenses or gaming hardware. Prominent eSports sponsors include companies such as Razer.[84] Associations include the Korean e-Sports Association, United Kingdom eSports Association, and the International eSport Federation.
Ethics in esports[edit]
Pro gamers are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship. For example, it is common practice and considered good etiquette to chat "gg" (for "good game") when defeated.[85] Many games rely on the fact competitors have limited information about the game state. In a prominent example of good conduct, during a 2012 IEM Starcraft II game, the players Feast and DeMusliM both voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to "Feast" during the game.[86] Players in some leagues have been reprimanded for failure to comply with expectations of good behavior. In 2012, professional League of Legends player IWillDominate was banned from competing for a period of one year following a history of verbal abuse.[87] In 2013, the well known progamer Greg "Idra" Fields was fired from his team for insulting his fans on an internet forum.[88] League of Legends players Mithy and Nukeduck received similar penalties in 2014 after behaving in a "toxic" manner during matches.[89]
There have been serious violations of the rules. In 2010, eleven StarCraft: Brood War players were found guilty of fixing matches for profit, and were ultimately fined and banned from future competition. Two teams were denied prize money for collusion during the 2012 MLG summer championship.[90] In 2012, Azubu Frost was fined $30,000 for cheating during a semifinal match of the world playoffs.[91] Dota 2 player Aleksey "Solo" Berezin was suspended from a number of tournaments for intentionally throwing a game in order to collect $322 from online gambling.[92] In 2014, four high-profile North American Counter-Strike players, namely Sam "DaZeD" Marine, Braxton "Swag" Pierce, Joshua "Steel" Nissan and Keven "AZK" Lariviere were suspended from official tournaments after they had been found guilty of match-fixing. The four players had allegedly profited over $10,000 through betting on their fixed matches.[93]
Player exploitation[edit]
There has been some concern over the quality of life and potential mistreatment of players by organizations, especially in South Korea. Korean organizations have been accused of refusing to pay competitive salaries, leading to a slow exodus of Korean players to other markets. In an interview, League of Legends player Bae "Dade" Eo-jin said that "Korean players wake up at 1pm and play until 5am", and suggested that the 16 hour play schedule was a significant factor in causing burnout.[94] Concerns over the mental health of players intensified in 2014 when League of Legends player Cheon "Promise" Min-Ki attempted suicide a week after admitting to match fixing.[95]
To combat the negative environment, Korean League of Legends teams were given new rules for the upcoming 2015 season by Riot Games, including the adoption of minimum salaries for professional players, requiring contracts and allowing players to stream individually for additional player revenue.[96]
|This section requires expansion. (May 2015)
League of Legends Championship Series and OnGameNet League of Legends Champions Korea League offer guaranteed salaries for players.[97] Despite this, online streaming is preferred by some players, as it is in some cases more profitable than competing with a team and streamers have the ability to determine their own schedule. The International awards 10 million dollars to the tournament winners, however teams that do not have the same amount of success often do not have financial stability and frequently break up after failing to win.[98]
Women in eSports[edit]
The number of female viewers has been growing in esports, and in 2013 30% of eSports enthusiasts were female, an increase from 15% in the previous year. However, despite the increase in female viewers, there is a dearth of female players in high level competitive esports. The top female players that are involved in eSports mainly get exposure in female-only tournaments, most notably Counter-Strike, Dead or Alive 4, and StarCraft II.[99] All female eSports teams include the Frag Dolls and PMS Clan.
The first professional female Starcraft 2 player, Kim "Eve" Shee-Yoon, was the subject of controversy in 2011 when her team manager stated that she had been selected for "her skills and looks."[100]
Canadian StarCraft II Zerg player Sasha "Scarlett" Hostyn first gained notoriety in the open qualifiers of IGN ProLeague 4, where she defeated top-tier Korean players.[101] She is well known for being one of the few non-Korean players who can play at the same skill level as male Korean players.[102]
Team Siren, an all-female League of Legends team, was formed in June 2013. The announcement of the team was met with controversy, being dismissed as a "gimmick" to attract the attention of men.[103][104] The team disbanded within a month, due to the negative publicity of their promotional video, as well as the poor attitude of the team captain towards her teammates.[105][106]
Accusations of sexism in professional eSports have been commonplace, and one Hearthstone competition was open only to male players, although the host of the tournament maintained that this was in accordance with the International eSports Federation's guidelines as was only meant to avoid possible conflicts with the rules down the line. Following the coverage of the event, the male-only tournament was opened to female players.[107] In 2012, Street Fighter x Tekken player ArisBakhtanians commented on the lack of female players in the community, saying "sexual harassment is part of a culture, and if you remove that from the fighting game community, it's not the fighting game community." He later apologized for his comments.[108]
Media coverage[edit]
The main medium for electronic sports coverage is the Internet. Coverage of eSports by general news organizations is generally sparse; most reports come from news organizations with a technology or video games focus. Esports Heaven, Esports Nation[109] (ESN), and ESFI World[110] are among the few independent news organizations specifically dedicated to electronic sports. Other typical sources for information include video game developer's websites, websites of professional teams, and independent community websites.
Electronic sports tournaments commonly utilize commentators or casters to provide live commentary of games in progress, similar to a traditional sports commentator. For popular casters, providing commentary for electronic sports can be a full-time position by itself.[111] Prominent casters for StarCraft II include Dan Stemkoski and Nick Plott.
Internet live streaming[edit]
Many eSports events are streamed online to viewers over the internet. Dreamhack Winter 2011, for example, reached 1.7 million unique viewers on twitch.tv.[112] With the shutdown of the Own3d streaming service in 2013, Twitch is by far the most popular streaming service for competitive gaming. However, newcomers like Hitbox and Azubu are growing fast and getting more attention.[113][114] While coverage of live events usually brings in the largest viewership counts, the recent popularization of streaming services has allowed individuals to broadcast their own game play independent of such events as well. Individual broadcasters can enter an agreement with Twitch or hitbox in which they receive a portion of the advertisement revenue from commercials which run on the stream they create.[115]
Another major streaming platform is Major League Gaming's MLG.tv.[116] The network, which specializes in Call of Duty content but hosts a range of gaming titles, has seen increasing popularity, with 1376% growth in MLG.tv viewership in Q1 of 2014.[117] The 2014 Call of Duty: Ghosts broadcast at MLG's X Games event drew over 160,000 unique viewers.[118] The network, like Twitch, allows users to broadcast themselves playing games, though only select individuals can use the service. Currently, MLG.tv is the primary streaming platform for the Call of Duty professional scene; famous players such as NaDeSHoT have recently signed contracts with the company to use its streaming service exclusively.[119]
YouTube also relaunched its livestreaming platform with a renewed focus on live gaming and esports specifically.[120]
For The International 2014, coverage was also simulcast on ESPN's streaming service ESPN3.[121]
Especially since the popularization of streaming in eSports, organizations no longer prioritize television coverage.[citation needed] Ongamenet continues to broadcast as an eSports channel in Korea, but MBCGame has shut down. Riot Games' Dustin Beck has stated that "TV's not a priority or a goal",[122] and DreamHack's Tomas Hermansson has said "eSports have a proven record to be successful on internet streaming only."[sic][123]
On the night before the finals of The International 2014 in August, ESPN2 broadcast a half-hour special profiling the tournament.[121] In 2015 ESPN2 broadcast Heroes of the Dorm, the grand finals of the Heroes of the Storm collegiate tournament, with the first-place team winning full tuition paid for by Blizzard.[124]
TV 2, the largest private television broadcaster in Norway, broadcasts eSports across the country. TV 2 partnered with local Norwegian organization House of Nerds to bring a full season of eSports competition with an initial lineup of Counter-Strike: Global Offensive, League of Legends, and StarCraft 2.[125][126]
See also[edit]
- List of electronic sports players
- International eSport Federation
- Korean e-Sports Association
- United Kingdom eSports Association
- Entertainment Consumers Association
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- ^ Brent Ruiz (3 Feb 2013). "Interview with Razer's global e-sports manager: The business behind sponsoring teams". ESFI World. Retrieved 10 Sep 2013.
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External links[edit]
|Wikimedia Commons has media related to Electronic sports.
- The Rise of Competitive Gaming & E-Sports Video produced by Off Book (web series)


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Program coordinators, data managers, administrative and nursing personnel collect data on the care of transplant patients encompassing key aspects of patient selection, wait list management, care coordination, pre-transplant, peri-operative and post-operative management.
Evaluative performance measures include:
Transplant program leaders further define measures, using externally standardized and cross-program definitions.
Thursday, July 09, 2015
Evaluation & Management Documentation I
Eric Epstein, MD
8:00 AM : Forchheimer Medical Science Building 3rd Floor Lecture Hall
Grand Rounds
Einstein (East) & Moses (West) Campus
Department of Medicine
Albert Einstein College of Medicine
Jack and Pearl Resnick Campus
Belfer Building - Room 1008
1300 Morris Park Avenue
Bronx, NY 10461 (directions)
Fax: 718.430.8659

subset: commoncrawl


text:
I am just investigating the idea of this so have no example code. I've been digging around on the web but I'm not really sure what I should actually be looking for so I'm not finding much. So I thought I'd ask and see if anyone knew if a) This is possible. b) How I should do it. (Or at least what I should be looking to learn about to do it.)
I'm building a web app using JSP pages on the client with a JBoss server running J2EE, in the middle there is a tomcat web server.
Basically the app contains different sections that will be rolled out over time as they're developed and also customers may be using different combinations of sections. The tidiest way of deploying this I can think of is to build each section into it's own jar. Then depending on the combination of sections that are relevant for the customer, install only the required jars on the JBoss server for deployment.
To support this I'd like the client navigation menu to only show the available sections based on what is deployed on the JBoss server. Is it possible for my servlet to find out what is deployed on the server? I'd like the solution to be as 'dumb' as possible, i.e. I don't want to tell it what to look for, (other than a prefix to identify our jars), as I don't know yet everything we might build.
My current solution is to have a table in the database to hold a list of the installed sections. But this is going to require update scripts etc during install and I'm sure we should be able to do this by just deploying jars on the server.
Thanks in advance.


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These beautiful vintage shoes are an inspired choice. Combining a black and ivory wingtip design with high quality leather and beautiful art deco style mesh lace, they are chic and unique choice. We absoloutly adore this shoe, it looks great with so many of our dresses.
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These ReMix Vintage Shoes aptly named Carnival are a colour feast for the eyes. With these delicious high heels with a peep toe and sling back in your closet, we...


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Monday, July 6, 2015
U.K.'s Clear Vision Rides with Hasbro's 'My Little Pony'
L.A.-based Hasbro Studio's has signed an extensive multi-territory deal with leading independent home entertainment label Clear Vision. The U.K.-based company has acquired home video ... Continue Reading →
Netflix & Hasbro Sign Multi-Year Kids Programming Deal
Netflix and Hasbro announced an expanded agreement making two of the new Hasbro Studios shows, Littlest Pet Shop and Kaijudo: Rise of the Duel Masters, available to Netflix members ... Continue Reading →
Hub Plans Celebrations for New 'Pony' Princess
Dust off your tiara and pick your fancy pants up from the dry cleaners! On Saturday, February 16 at 10:30 a.m. The Hub will introduce the newest addition to the royal family with a ... Continue Reading →
Hasbro Announces Production Partners for 'Rescue Bots'
Hasbro Studios, the Los Angeles-based entertainment division of Hasbro has signed a deal with Malaysia's Vision Animation and Australia's Moody Street Kids to produce 26 half-hour ... Continue Reading →
Hasbro Studios President Davis to Oversee All Content
Hasbro has integrated all of its content initiative—including television, film, commercial productions and short-form content—under Stephen Davis, president of Los Angeles-based ... Continue Reading →
Hub Premieres 'Pet Shop', New 'Pony' Season
The Hub TV network is busting out a whole lot of retro-fab nostalgia on Saturday, November 10 when it will premiere the all-new animated revamp of Littlest Pet Shop (at 11 a.m.) and ... Continue Reading →
Hub's 'Pound Puppies' Earns Humanitas Prize in Writing
The Hub's animated series Pound Puppies has received the Humanitas Prize for excellence in writing for children's television animation. Writer Joe Ansolabehere was honored ... Continue Reading →
'G.I. Joe: Renegades' Blu-ray Lands in September
Shout Factory and Hasbro Studios will release G.I. Joe: Renegades: The Complete First Season on September 25. The first season features 26 episodes and special bonus content is produced ... Continue Reading →
Compassionate Creatures Rule on The Hub's 'Kaijudo'
Kaijudo, The Hub's new incarnation of Duel Masters, brings a sense of emotional maturity and artistic integrity to the classic property. It certainly looks like The Hub has quickly ... Continue Reading →
Pitch Party 2012: Nickelodeon's Jenna Boyd Named Judge!
We have another exciting Pitch Party Judge announcement! Coming in under the wire for the 2012 contest is Nickelodeon's SVP of animation development, Jenna Boyd! Online voting for ... Continue Reading →


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Africa United-A Letter of Love: A Sensational New Film about a Gang of Five African Children Who Set out to Walk Thousands of Miles to the World Cup Venues of South Africa Not Only Projects a Different Version of Africa but Has It Has Kick-Started the Birth of a Film Industry in Rwanda. Alexa Dalby Has the Details
Dalby, Alexa, African Business
The film Africa United premiered in Canada at the Toronto Film Festival and in the UK at the BFI London Film Festival to great acclaim, and its Rwandan VIP premiere in November was followed by a free screening for more than 8,000 people in Kigali's Amahoro National Stadium.
The adventures of five children who refuse to believe they cannot achieve their goal, no matter how impossible adults think it is--that is just the sort of story line that you would expect to find in a family movie, you might think. But the production of the mainstream movie Africa United became the inspiration for another ambitious achievement--the setting up of a permanent body, the Rwandan Film Commission, to promote filmmaking in the country that inspired the film's story.
Garlanded with comparisons to the international award-winning Slumdog Millionaire--shot in Mumbai, India--Africa United is a feel-good film that does not shy away from difficult issues, though these are presented in a way that makes them acceptable to young audiences. It makes you laugh and cry as its central characters, who embody different issues facing African children, trek 3,000 miles by truck, boat and foot, to reach South Africa for the junior football trials of the Fifa World Cup, and its closing scenes unroll amid the excitement of Soweto's Soccer City Stadium.
Starting their journey from Kigali, Rwanda, are 15-year-old Fabrice (played by UK-based Rwandan emigre Roger Nsengiyumva), the child of middle-class parents who want him to be a doctor, whose football talent sparks their naive quest; precocious fast-talking 12-year-old Dudu (Eriya Ndayambaje, a Twa from the Rwandan/Ugandan border), Fabrice's self-appointed 'business manager' and the film's narrator; and his studious sister Beatrice (Ugandan Sanyu Joanita Kintu). Dudu and Beatrice are street children and orphans, with lives affected by HIV/Aids.
After taking the wrong bus and ending up in DR Congo, they decide to make their own way to South Africa. They cross seven countries and are joined in the dangers they face by Foreman George, an escaped child soldier (played by Yves Dusenge, a Rwandan living in Uganda), and Celeste (played by Sherrie Silver, daughter of Rwandan emigre parents living in London), a young bargirl and un-willing prostitute. The film's emphasis is on overcoming obstacles by supporting each other by working together. As Dudu says, "Africa doesn't need armies, it needs teams."
Film school in Rwanda
The idea originated with producer Eric Kabera, known as Rwanda's 'Mr Cinema'. He told me: "This is a story of an aspiring continent through the eyes of its children. We have managed to bring to the world a piece of work that has captured the imagination of anyone who has not yet come to a place such as Rwanda, Burundi or anywhere on the continent. Africa United makes you go to those places and wish for the best for a continent that has been terribly portrayed in the media. This is a love letter from Africa to you."
Kabera started as a journalist and trained in the media in the UK and US. "My stepping stone into the world of motion pictures was the making of 100 Days [about the genocide], when I teamed up with British-based filmmaker and cameraman Nick Hughes," he recounts. "After touring the film around the world, in Africa, Asia, America and Europe, I really came to realise the power of film and how much this is needed, especially in the developing world, such as Africa and Rwanda. I would see documentaries and films about Rwanda and none of my citizens would ever get the time to watch them or even aspire to be involved into the field of filmmaking."
Those experiences inspired him to create the Rwanda Cinema Centre, of which he is the chief executive, an established and recognised film school based in Rwanda. It has received the acclaim of award-winning filmmakers from Hollywood, Europe, Africa and Asia, who come to teach master classes to students and aspiring filmmakers. …


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VIEWS: 27,158 PAGES: 6 POSTED ON: 2/11/2010 Public Domain
Prefix-Suffix-Root List by Grade Level Draft for Teacher Review 2009-2010 The following lists are not all-inclusive, but most common. They are a minimum students at each grade level should read and understand how to use and apply by the current school year end. Others may be added based on your classroom of students. Prefix - A word part added to the beginning of a root or base word to create a new meaning, Suffix - A letter or a group of letters added to the end of a root or base word to change its meaning, Root - the form of a word after all affixes are removed (Generally, prefixes and suffixes change the meanings of roots, but it is usually the suffix that denotes the part of speech.) Incorporate prefix, suffix, and roots into working with words study. 1st Grade Prefix Suffix Definition Examples Origin Additional Information -s, -es plural, more than one hats, pigs, books, plays, boxes, Anglo-Saxon y after a vowel (s) wishes, dishes words end in –s, -sh, -ch, -x, -z (-es) cliffs, roofs, beliefs nouns ending –f or –fe (s) knives, leaves, halves, selves -f or –fe change –f to –v and add –es consonant followed by –o (-es) vowel followed by –o (-s) -ing action/process helping, skipping, running, seeing, Anglo-Saxon Present participle of verb thinking -ed past tense jumped, helped Anglo-Saxon Past tense verb Incorporate prefix, suffix, and roots into working with words study. 2nd Grade Prefix Suffix Definition Examples Origin Additional Information un- not/opposite unlock, unsafe, uncover Anglo-Saxon re- again/back reread, rewrite, return Latin -er person connected with, teacher, writer, baker, bigger, Anglo-Saxon comparative degree colder, taller -est superlative degree biggest, coldest, tallest Anglo-Saxon Usually an adjective -ful full of beautiful, painful Anglo-Saxon Usually an adjective -less without careless, helpless Anglo-Saxon 1 Incorporate prefix, suffix, and roots into working with words study. 3rd Grade Prefix Suffix Root Definition Examples Origin Additional Information in- not inactive, income Latin im- not impossible, improper, import Latin im- used before roots beginning with b, m, p dis- not/opposite of dislike, distrust, disagree Latin pre- before pretest, preplan, premade Latin tele- far, distant telephone, telegraph, television Greek -ies plural, more than one parties, babies, cries Anglo-Saxon y after a consonant -ied past tense cried, tried, Anglo-Saxon y after a consonant -ed past tense stopping, hopping Anglo-Saxon doubling (CVC) -ing action/process stopped, hopped Anglo-Saxon doubling (CVC) -ly characteristic of badly, friendly, quickly Anglo-Saxon Usually an adverb -y characterized by/like cloudy, fishy Anglo-Saxon bio life biology, biography, biopsy Greek graph write telegraph, photograph, Greek phonograph, autograph phon sound phonograph, symphony, Greek telephone, microphone, phonics scope see microscope, telescope, periscope, Greek stethoscope 2 Incorporate prefix, suffix, and roots into working with words study. 4th Grade Prefix Suffix Root Definition Examples Origin Additional Information non- not nonfat, nonsense Latin over- too much, above overdone, overhead Anglo Saxon mis- bad or badly misbehave, misread, misspell Latin wrong or wrongly de- reduce down defeat, deform, decrease Latin away from under- too little/below underfed, underground Anglo-Saxon bi- two bicycle, binocular Latin tri- three tricycle, triangle Latin/Greek quad- four quadrilateral, quadrant Latin oct- eight octagon, octopus Latin/Greek -er, -or one who, that which baker, boxer, conductor, survivor Latin Usually a noun Use –or with Latin roots for nouns (inventor, elevator) Use –er with Anglo-Saxon roots (heater, swimmer) -tion act of, state of, result of attention, invitation, restriction Anglo-Saxon Usually a noun -al, -ial related to colonial, biennial, dental, betrayal Latin Usually an adjective characterized by -ness condition, state of darkness, fairness Anglo-Saxon Usually a noun -ment act, process enjoyment, replacement Latin -en made of, to make wooden, dampen, tighten, Anglo-Saxon rupt break, burst bankrupt, rapture, disruptive Latin FYI: Erupt means to explode. (The volcano erupted.) Irrupt means to rush or burst in. (The police irrupted into the hideout.) terr land terrain, territory Latin geo earth, ground, soil geography, geology Greek photo light photograph, telephoto, photocopy Greek tract pull, drag tractor, attract, subtract, traction Latin meter, metr measure speedometer, odometer, metric, Greek metronome, thermometer, perimeter, diameter, centimeter 3 Incorporate prefix, suffix, and roots into working with words study. 5th Grade Prefix Suffix Root Definition Examples Origin Additional Information en-, em- to cause to be, to put into or onto, to go into encounter, enable, employ, Latin or onto embark, encircle sub- under, beneath, below subway, subsoil, substitute Latin secondary fore- before, earlier forearm, foreword Anglo-Saxon semi- half semicircle, semicolon Latin anti- opposite, against antibiotic, antifreeze Greek auto- self autograph, automatic Greek multi- many/ much multicolor, multifamily Latin poly- many/ much polygon, polysyllable Greek deca- ten decathlon, decade, decimal, Latin/ Greek deci- decimeter kilo- 1,000 kilogram, kilowatt Greek milli- 1,000 millennium, millimeter Latin mille- centi- 100 centimeter, centipede Latin -ion, -tion, - act of/ state of/ result of tension, attention, elevation, union Anglo-Saxon Usually a noun ation, The real suffix is –ion. Putting s or t in -ition front of –ion is simply determined by the spelling of the root -able can be done enjoyable, sensible, likable Latin -able ending words have roots that can -ible stand alone.(enjoyable) -ible ending words have roots that can not stand alone. (sensible) -ive inclined/ tending toward an action festive, talkative, active, sensitive Latin Words that end with –de (intrude) -ative change the –de to s then add –ive -tive (intrusive). Words that end with silent e (create) drop the e then add –ive (creative). -logy, science of/ study of biology, chronology Greek -ology -ence act/ condition of persistence, excellence, Latin Usually a noun –ence and –ance -ance assistance, importance sound alike because of the schwa. – ence is used somewhat more often than –ance. -an, -an one having a certain skill/ relating to/ electrician, magician, American, Latin Usually a noun belonging to suburban ject to throw inject, objection, project Latin struct to build construct, instructor Latin 4 vis to see vision, evidence Latin vid see video, evidence, provide, Latin providence jur judge, oath jury, jurisdiction Latin juris law log word prologue, apology, dialogue, Greek logue eulogy, monologue path feeling/ suffering/ disease apathetic, pathology Greek ast star astronaut, astronomy, disaster, Greek astr asterisk mit to send emit, transmit, admit, remit Latin audi (aud) hear audience, auditorium, audiovisual Latin dict to say, tell diction, dictator Latin 5 Incorporate prefix, suffix, and roots into working with words study. 6th Grade Prefix Suffix Root Definition Examples Origin Additional Information in- not inability, impatient, irregular, illegal Latin il-used before roots beginning with "l" (il-, im-, ir- ) (illegible) im- used before roots beginning with b, m, p (immature, imbalance, impatient) inter- between intercept, interview, interstate Latin trans- across/ change/ through transformation, transportation, Latin transfer super- above/ on top of/ beyond superfine, superhuman, supersonic Latin micro- small/ minute microbiology, microscope Greek uni- one/ single unicorn, unicycle, uniform Latin -ent an action/ condition student, contestant, immigrant Latin Often a noun -ant The suffix –ant often indicates a person noun. -ent causing a specific action obedient, absorbent, abundant, Latin Often an adjective -ant elegant -ent and –ant sound alike because of the schwa. –ent is used somewhat more often than –ant. -ity state of/ quality of prosperity, equality Latin Usually a noun -ty -ic relating to/ characterized by energetic, historic Latin/Greek Usually an adjective -ize to make/ to cause to become fertilize, criticize, apologize Latin/ Greek Usually a verb -age result of an action/ collection manage, drainage, acreage Latin -ous full of/ characterized by adventurous, nervous, mysterious, Latin Words that end with –de (intrude) -eous courteous change the –de to s then add –ive -ious (intrusive). Words that end with silent e (create) drop the e then add –ive (creative). port to carry portable, transport Latin scrib to write describe, manuscript Latin Verbs usually use scribe, as in script prescribe; nouns usually use script, as in prescription. spect to see/ watch/ observe prospect, respect, specimen Latin vac empty vacate, evacuate Latin hydr water hydrogen, hydrant, hydroplane Greek chron time chronological, synchronize, Greek chronicle, chronic therm heat thermometer, thermostat, thermos Greek bene good/ good benefit, benign, beneficial Latin 6
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Dex Products
Not good for stairs By Chad Stewart
June 16, 2013
This is a nice gate, but with the bottom bar to step over it creates a hazard when using on stairs.
Best bib EVER By Lori
December 30, 2008
These are the most sensible, durable bibs I've ever used. The pocket part unsnaps so that it can easily be wiped out (no more crust in the corners). They last and last. Highly recommended!
BEST Bed Rail you can find! By Grammy H
January 11, 2010
Easy to assemble and right for any sleeping configuration, this DEX bedrail is the highest quality AND cost about a third of most others! Do not hesitate to buy this for kids, adults, even babies.
Graet wipe warmer! By Deborah, mom of 2
September 13, 2006
This is the second warmer I own, the first was the Prince Lionheart Ultimate Wipes Warmer, and after 2 months of use the lid started to "pop up" by itself letting the wipes dry. I got this wipe warmer a few weeks ago, and it works great! The lid is easy to open and close, the wipes are warm and they don't dry.
The night light is also really good, you can turn it on and off as you like.
The night light is also really good, you can turn it on and off as you like.
Love the product By Kari Boskow
November 29, 2012
A bit pricey but seems to be the only bed rail I could have used for my daughters high storage bed.
this bed rail rocks By Southern Mom, Maine, KS
January 1, 2004
Took about 10-15 minutes to put together, with an 8 month old crawling in my lap. Very easy to put on the bed. Have had no problems at all with this rail.
Nice and practical By sue
January 13, 2007
Unfolds slowly the first time. Add some extra air by blowing in. Super comfortable. Nice extra durable finish. Collapses to a gallon size. Strap buckle not so good - may be opened by older babies.
By Lisa Hibbard-Fraley
May 23, 2009
This is the second warmer I have had. The first one was plugged in for 5 years until the warmer plate went out. I loved it so much we had to get another one just like it. I hope this one last that long.
Positive By Mandi Harris
November 8, 2009
Actually I am not pregnant, I used this for helping me sleep on my side. It worked because I was still on my side when I woke up. That was all I wanted.
Is what it is By J. Latteri
July 6, 2009
This is what it is. It's just a cover. Nothing more, nothing less. It's not all super thick and soft, but it doesn't need to be. It serves it's purpose.


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This new lullaby from Jennifer Hudson & Pampers makes me miss my girls as babies! #ad bit.ly/SSbfb #BetterForBaby LMK what you think about it!
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Indy Paintball BattlegroundRead MoreAt Indy Paintball Battleground, players engage in color-coded combat on expansive, wooded arenas that evoke imagery from The Walking Dead. Fields littered with abandoned cabins, ghost bunkers, and woods made from actual trees give players plenty of room to outmaneuver each other, stage ambushes, or just catch up on their reading. A shaded staging area offers a spot to cool off, take a break, and have a snack snagged from the on-site concession stand.2350 North State Road 37Greenwood, IN US
Indianapolis Pilot ServicesRead MoreAt Indianapolis Pilot Services, a team of experienced pilots help everyday people take to the skies with intensive, engaging training for students of all skill levels. Under the watchful supervision of a licensed professional, clients earn their wings for operating a private plane over miles of breathtaking scenery.799 East County Line RoadGreenwood, IN US
FUNdamentalsRead MoreThe instructors at Wright's FUNdamentals, an offshoot of Wright's Gymnastics Academy, strive to build enthusiasm for gymnastics, dance, and fitness among kids younger than 9 years old at their two Greenwood facilities. Here, tykes plunge down slides into ball pits, tumble on cushy mats, and swing from monkey bars and rings during open-gym sessions, which foster free-form frolicking throughout the indoor playscape. For more structured bouts of energy expenditure, kids as young as 2 can hone their coordination, fitness, and summersaulting aptitude in a host of age-appropriate gymnastics and cheerleading classes. The Ninja Gym classes challenge boys to conquer military-style obstacle courses, using ninja-style moves to fend off any rogue cooties from the girls.1012 N Bluff RdGreenwood, IN US
Royal PinRead MoreRoyal Pin?s four bowling centers boast a total of 270 gleaming lanes, but their widely varied facilities offer far more than games of tenpins. At all four locations, cosmic-bowling nights create a psychedelic atmosphere with fog, music, and black lights. The Woodland location, though, was voted Best Bowling in Indianapolis 2012 by CityVoter and ups the ante with flat screens above the lanes and cushy couches where players recline while waiting their turn to take a ride through the pinsetter. Its adjacent outdoor mini-golf course, Pirates? Cove, sends putters on a salty adventure with 18 Lilliputian fairways populated by streams, waterfalls, and a pirate ship. In addition, the location recently received a makeover, with a new midway, lounge, bar and restaurant. In that same center, there's also the two-story Pirate's Quest laser tag, which combines the excitement of laser tag and swashbuckling. At the Expo location, the theme relates to another exciting frontier: space. In Laser Storm tag, players battle for rights to moon territories. Besides their alleys, Royal Pin also manages the 5-acre Greatimes Family Fun Park, where kids zip around a go-cart track, bounce through a multilevel playland, or pilot bumper boats equipped with blaster squirt guns and highly sensitive grownup detectors.1010 US Hwy. 31 SGreenwood, IN US
Otte Golf and Family Fun CenterRead MoreOtte Golf and Family Fun Center is a perennial fixture in Golf Range Magazine's list of the country's Top 100 Golf Ranges. Its 300-yard driving range houses more than 50 stalls—guests can choose between grass and mat hitting surfaces—set under high-powered lights that keep the target greens illuminated at night. The range provides a venue for independent practice or preparation for rounds on the center's 18-hole executive course, a circuit of par-threes and fours that takes a convenient 2.5 hours to complete, which gives golfers more time to trick out the vintage golf carts in their garages. A lighthouse stands sentry over the 18-hole miniature golf course, where guests advance through flowerbeds, willow trees, and tidy rows of shrubs and hedges. Those interested in striking balls that aren't placed on tees or the noses of their best friends can visit one of nine batting cages, where pitching machines dispense a steady stream of baseballs and softballs at various speeds.681 Sheek RoadGreenwood, IN US
Indy Fusion Cheer & DanceRead MoreEstablished: 2013 Reservations/Appointments: Recommended Staff Size: 2–10 people Average Duration of Services: 1–2 hours Pro Tip: IFCD is a family-owned performance gym where each athlete is a considered a member of our family. Handicap Accessible: Yes Parking: Parking lot Most Popular Attraction/Offering: Inside Gathering Place Sports Complex Recommended Age Group: Kids "Because we are a small gym, we can work with our athletes one-on-one to make sure they come together as a team," explains Janelle Cissell, the business manager at Indy Fusion Cheer & Dance. This approach—one part individual instruction, one part teamwork—is a big reason why so many kids stick around the performance-arts gym for years. Cissell and head coach Maya Paynee strive to make all of their students feel like part of the family, whether their interests skew toward jazz or hip hop. Regardless of the techniques they're working on, the instructors' primary goal is to encourage and support. They've recently relocated their gym to a new sports complex on the south side of Indianapolis, which features plenty of space to spread out as well as a rumored anti-gravity chamber.1495 W Main St.Greenwood, IN US


text: Student Wellbeing Service Last updated on 7/6/2015 Print this page Contact us Student Wellbeing Team Student Wellbeing, Learning and Welfare Support University of Hull Third Floor University House (Union Building) Hull HU6 7RX Tel: (01482) 462020 For information Email: firstname.lastname@example.com Please note - clicking the above email address will open your default email client (Microsoft Outlook for example); if you use web-based email, simply copy and paste the email address. We are here to help and support students cope with issues affecting their academic work while studying at the University of Hull. Student Wellbeing aims to provide a space to explore and understand the issues which are of concern and to help in finding a way forward. What we offer on the Hull Campus Brief consultations CBT techniques Short-term interventions Drop-in Self-help resources Signposting to other areas of Student Support Services Signposting to external agencies Please see the links on the left for more detailed information about our service as well as self-help and other resources. Scarborough To make an appointment on the Scarborough Campus: Call into C1 (Student Wellbeing Reception) Tel: 01723 357311 E-mail: email@example.com For further information please visit


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Smoke DZA's last album, Dream.ZONE.Achieve, was released over a year ago, and it seemed we'd never get an official video for his Harlem lineage collab, "Ghost Of Dipset".
Both Smoke DZA & Curren$y are having prolific years. Smoke is hot off the release of Ringside 3, and Curren$y's given us both Pilot Talk III and Even More Saturday Night Car Tunes in the past few weeks.
We've heard NYMLo on some hot Smoke DZA cuts in the past, and his new track "Almighty LO" is the perfect introduction to the rapper himself. NYMLo is a huge addition to Smoke DZA's R.F.C.
Harlem rapper Smoke DZA released the first installment of his vlog about his first European Tour, perhaps a sign that, after ten mixtapes and three studio albums, his sphere of influence is expanding.
When Smoke DZA's not hanging around with Dame Dash, he's working with his R.F.C crew. R.F.C. returns to their album The Outsiders this morning with the release of a music video for "Say Less," featuring DZA, NYMLo and Al-Doe.
More visuals roll in this morning. This time, we get a new music video for the Smoke DZA-helmed crew, R.F.C.
At this point, Smoke DZA's K.O.N.Y. mixtape is over two years old. But today, the Kush God returns to the project to drop a video for the standout cut "Fish Tank."
"Crew Love" is a series of features that we started early this year, profiling the members of various groups and posses, from A$AP Mob to TDE. Today, we introduce a new element to the series, with Smoke DZA and his New York-based R.F.C.
Back in April, Smoke DZA dropped his massive Dream.ZONE.Achieve project, on which was featured a Ty Dolla $ign and Bluntsmoker collab entitled "Pass Off." Today, the record gets a video.
If you're looking to make a song that exalts marijuana, you'd do well to recruit Wiz Khalifa and Smoke DZA for guests verses. Mr.
Boogz Boogetz is currently preparing his mixtape C.O.O.L. 2 for release on October 14th.
Other than the almighty Zig-Zags (which mostly have Dr. Dre's Chronic artwork to thank for their popularity in hip-hop), RAW Papers are some of the most frequently-name-dropped marijuana smoking accessories in hip-hop.
Damon Dash recently opened his very own restaurant in Brooklyn called Dish & Dash, and apparently it's got a pretty sweet lounge area in the back.
Identical twin sisters Nina Sky are still best known for their 2004 single, "Move Ya Body", but the duo have been releasing music fairly consistently since.
Back in March, Smoke DZA dropped "Hearses," a DJ Dahi-produced track from his Dream.ZONE.Achieve that also featured Ab-Soul.
Smoke DZA has been a busy man these past few weeks. Aside from releasing his brand new Ringside 2 EP, DZA has been out promoting his new album Dream.Zone.Achieve.
Smoke DZA recently revealed what looked to be a very strong tracklist for his forthcoming album Dream.ZONE.Achieve. The project has a range of features from Ab-Soul (check out their collaboration "Hearses"), as well as Joey Bada$$, Cam'ron, Ty Dolla $ign and
Smoke DZA's ambitious new effort, Dream.ZONE.Achieve is set for an April 1st release. The album will host 21 tracks, including singles, "Legends In The Making", Hearses", "Black Independence" and more.
Adrian Lau comes through with a new track and video for "Crystals", which features both Mister F.A.B. and Smoke DZA. The visual is shot by Ricky Shabazz.
Smoke DZA jumped on a track with his smoking buddies Wiz Khalifa & Curren$y, "Legends In The Making (Ashtray 2)" and all three reunited to shoot the official music video with HotNewHipHop.
On the set of "Legends In The Making : Ashtray Pt.2" Official Music Video Smoke DZA, Curren$y and Harry Fraud play "What's My Name?" testing their Hip Hop lyrics knowledge with HNHH's Broady The Joker.
See what happens behind the scenes at one of the biggest tours of 2013How do you feel about the production here? Peep the new visual for Wiz Khalifa's Wiz Khalifa Feat. Berner, A$ap Rocky, B.o.B, Trinidad Jame$ "Under The Influence Of Music Tour ft.
The Coke Boy, KushedGod, and Harry Fraud drop a colorful music video not featuring any of them for their collabo which appeared on Fraud's EP "High Tide."Was the inclusion of Smoke DZA, Chinx Drugz a good call? Thoughts?
The latest visuals from Wiz, featuring Smoke DZA. They rock old Chanel. Was the inclusion of Smoke DZA a good call? Thoughts? Peep the new visual for Wiz Khalifa's Wiz Khalifa "Talks New Single & Blacc Hollywood Album" Video.
HNHH Feat. Joey Bada$$, Kid Ink, A$AP Ferg, Troy Ave, Smoke Dza & Bodega Bamz "Which Hip Hop Trend Would You Like To See Die?" Video
HNHH talks to Joey Bada$$, Kid Ink, A$AP Ferg and more, as they weigh in on hip hop trends they'd like to see go away forever, including Molly, Sagging Jeans, and leather!How's the chemistry between and Joey Bada$$, Kid Ink, A$AP Ferg, Troy Ave, Smoke Dza, Bo
HNHH Feat. Kid Ink, Action Bronson, Joey Bada$$, Smoke Dza, A$ap Ferg "What's my Name: Episode 24 - Kid Ink, Action Bronson, Joey Bada$$, Smoke DZA, A$ap Ferg Play the Game!" Video
This week is a very special episode as the contestants for "What's my Name" are all SJXX Festival Village artists! Kid Ink, Action Bronson, Joey Bad$$, Smoke DZA, A$ap Ferg play the game - see who did the best.
HNHH Feat. Kid Ink, A$ap Ferg, Joey Bada$$, Smoke DZA "Who is the Most Underrated Artist? Feat. Kid Ink, A$ap Ferg, Joey Bada$$, & Smoke DZA" Video
While hanging out at the Summer Jam XX festival village, HNHH asks artists who they think is the most underrated artist.
The Kushed God spoke to HNHH's Ashlee Ray about his memories of Summer Jam throughout his life, and his dream to take the stage since it's very first installment, as well as his upcoming projects, artists he's excited to see at the festival, and of course, wee
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Clint Marsh is a collector of forgotten lore (like Varla Ventura), the proprietor of Wonderella publications, author of The Mentalists Handbook, and an outstanding resource for all things paranormal. You can find him at www.wonderella.org.read more
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The world lost a legend today. News stations all over took to the air to relay the news to viewers and Trekies alike learn in sadness that the man they've called… 92 more words
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Leonard Nimoy Dies at 83
oh my god!
This I find to be very sad. I remember growing up we watch Star Trek all for years. It was the night time show I watched with my dad. 84 more words


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Starbucks vs Costa
May the best coffee shop win…November 11, 2014 10:28
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Saudi's Mobily to reissue 2014, Q1 2015 results after regulator probe
Dubai Holding appoints new managing director, CEO
HSBC Bank Oman agrees to sell Pakistan business to Meezan Bank
European tour operators evacuate thousands from Tunisia after attack
French group to invest at least $150 mln in Saudi's Kingdom Holding
Gold ticks up from 2-week low as market eyes Greece
Car bomb aimed at UAE officials kills three Somali soldiers in Mogadishu
Abu Dhabi's Etisalat jumps 13.8 pct on looser ownership curbs
RSE, Qatar teaming up to buy stake in Formula One
Qatar building boom proves a challenge for foreign construction firms
May the best coffee shop win…November 11, 2014 10:28
…drum roll please…October 13, 2014 5:04
Dubai International Airport wins award for best airport in Europe, the Middle East and Africa (Emea) at the 2014 GlobeRunner Awards.July 31, 2014 12:21
Win one gram of gold for every kilo you shed this summerJuly 23, 2014 11:37
With the announcement of UAE's latest reality show—The Entrepreneur, Kipp takes a closer look at business reality shows in the region.February 21, 2012 8:00
Probably not. And a six month old baby just beat you to it.May 31, 2009 2:17
Probably not. And a six month old baby just beat you to it.May 31, 2009 1:32


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Great book. However, if you live near a Half Price Books you could buy it for $2. Just saying.Published 8 days ago by TJS
I love the far side and reading how it all came about was fascinating.Published 2 months ago by L. Sydnor
How can you not like Gary Larson? This not only has the cartoons, but the original sketches and how it progressed into the one that was used. Read morePublished 3 months ago by Pat
I find deep philosophy presented as cartoons as life encapsulated.Published 4 months ago by Douglas L Cone
Just perfect. Looks like a million dollars. Packaged carefully. My wife is so very happy with this rosary. A+++Published 6 months ago by JJ Hamster
This is Collette Marie (Coco Mojo) speakin', and I just bought this book (again) from Amazon, after giving away my copy to a needy bloke. Read morePublished 7 months ago by ronald a strapason


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Tanzania's Northern Safari Circuit includes some of the most famous and remarkable sights in the world, such as the annual Wildebeest Migration and the spectacular Ngorongoro Crater.
Zanzibar International Film Festival (or ZIFF for short) is a remarkable annual event held in the picturesque Old Fort in Stone Town on the beautiful island of Zanzibar. ZIFF, originally known as the Festival of the Dhow Countries, has been running for just over ten years and is a non-profit non-governmental organisation based in Zanzibar. ZIFF aims to protect and conserve the rich cultural heritage of the region while showcasing the works of modern contemporary artists.
The Zanzibar International Film Festival is held in a number of locations in Stone Town, focused within the House of Wonders (the Zanzibar Museum of History and Culture) and the adjoining Old Fort, with its ancient amphitheatre perfect for outdoor film screening. Activities available during ZIFF include film screenings, film industry get together, workshops, seminars, street theatre, story-telling, and live music and dance performances. There really is something for everyone, and this unique event is a chance to learn about Africa's cultural heritage as told to you by Africans themselves.
For more information on attending the Zanzibar International Film Festival contact us.
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Some comments from our past clients (Read more)
The programme was excellent and we saw masses of game, less a leopard! So, entirely happy customers. Thank you for your efficient handling of the whole trip.
Christopher Lee
United Kingdom, Jan 2013
We had a really great vacation on the Southern Circuit in Tanzania and wonderfully facilitated by our driver/guide Salim who was really first class - a great representative of Wild Things.
Steve Wallis
Belgium, Oct 2013
We thoroughly enjoyed our experience, and we feel that the service you offered was well worth the money we paid. Salim was wonderful. Very interesting to talk to us, and an excellent driver.
Claire Austin
United Kingdom, Jan 2013
I'd like to say that our entire trip was truly amazing and a great once in a lifetime excursion. Everything was very well setup and we had no problems with any of the trip. Thanks to Wild Things.
Katye Vytal
United States of America, Jun 2013
All the Parks visited are really wonderful, especially Ruaha and the "king" Katavi that worth absolutely the long trip (at least in our point of view). Yahaya and Salim are like two friends.
Massimo Randi
Austria, Jul 2013
We had an amazing time. Everything was perfect Francis was AMAZING we came to realize the guide you have is the key to a great safari. We will be sure to recomend you to anyone planning a trp to you
Serino Margaret
United States of America, Jun 2013
A very exciting adventure
Andrew Bird
United Kingdom, Jan 2014


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Goldman Sachs' S&P 500 H1 2015 Chartbook - ValueWalk
For investors, the second half of 2015 stands to look quite the same as the first half. According to Goldman Sachs Group Inc (NYSE:GS)' U.S. Quarterly Chartbook, the S&P 500's flat return in the first six months of the year will likely be repeated it ...
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Goldman Sachs recently released a note recommending its clients to invest in Netflix, Inc. (NASDAQ:NFLX) and Amazon.com, Inc. (NASDAQ:AMZN) stock options before their second quarter earnings of fiscal year 2015 (2QFY15), according to Barron's.
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