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Beverly Joe Vaughn ☮
member for 8 years, 29 days
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Bio and Links
Ever since I was a small kid, I've always been interested in my ancestors. I'm sure I drove the older members of my family nuts by always asking who was married to whom and who their kids were.
As an adult I've traced my lineage back four to seven generations and still enjoy working on filling in the blanks.
I also love to roam around in cemeteries and look for odd and different headstones. I have a scrapbook of photos of these stones that I started years ago and still add to it every chance I get.
My favorite is a stone that I found in a local cemetery in Bentonville, Arkansas... it's a man's headstone and carved by the monument company is this phrase, "I told you I was sick". I literally had to walk up to the stone and touch it to believe it was really there.
I first started using find-a-grave to look up famous people's gravestones, such as Bruce and Brandon Lee, those have to be two of my favorites, they are beautiful.
I finally, just in the last couple of weeks started working on adding information on the cemeteries where I have relatives buried. It's a great way to save and share information.
If you would like to either correct or add to a bio, or contribute any information regarding any memorial I have placed, please feel free to contact me. I welcome all information. Or I'll be more than happy to transfer any memorial page to friends or family. Please put "Find A Grave" in the subject field. Thank you!
If you have a minute please visit daddy and mommie's memorial pages.
Joe W. Vaughn.
Rhoda V. Vaughn.
and for my gramps, he was/is my special human.
Will Vaughn.
...and for all of my FAG friends out there, I want to thank you for all the flowers left on my loved ones pages and all the sponsorships.
Only a member of this awesome family here on Find a Grave could know how much all of this is appreciated! :)
This is a link to some great pics of some of the military elite & medal of honor recipients buried in
Arlington National Cemetery
This link
will take you to the official Arlington Cemetery site.
I also contribute to a site that focuses on just gravestone in Arkansas. There are so many older cemeteries and the stones are fast fading away. If you have pics of any stones from a cemetery in Arkansas feel free to enter the stone and or the cemetery. It's a relatively new site so everyone with Arkansas gravestones is welcome, the more the merrier! Here is the
Enjoy! Bev :)
I just added the dog that 'owned' me for a few blessed years, visit my beloved boy if you get a chance,
Sandy Myers.
Wandering among the stones I see
The stones so weathered and worn
'Tis difficult to find the date
On which the babe was born
I stare at the stone and am struck with awe
At the life that I knew was gone
This was someone's child, a babe so sweet
With loved ones to carry on
So I take a photo for all to see
For the family that remains
An everlasting memory of
A child of God's domain
I brush the weeds back from the stone
And say a silent prayer
For the babes that had no chance to live
And for mothers everywhere
The dove calls out it's mourning song
Among the stones so still
Echoes of the woes, through time
The choirs of despair
The stone will someday perish
The flowers will be gone
But a photo now remains of this
Their memory lives on!
And so my friend, don't hesitate
To film the weathered stone
Those who live within your hearts
Are never truly gone
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Messages left for Beverly Joe Vau... (677)
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Barb J "John 3:16"
Thank you Beverly. Appreciate all the prayers! God Bless you and yours!
Added by
Barb J "John 3:16"
on Jun 30, 2015 9:01 PM
Lorrie Baker Chavez
RE: Isaac Henderson
Hello again,
I looked at your bio and could not believe your ancestry names!!!!
I too am a descendent from Sara Angeline Self and John Ambrose Shropshire. Plus Isaac Henderson and Charlotta Charity Snow.
I saved your page so I can find a link to our families!! I am on ancestry.com user name
Lorrie Baker Family Tree 2015 ř}
I just recently purchased the Newton county history book and gave it to my Dad first to read.
Thanks for reaching out.
Added by
Lorrie Baker Chavez
on Jun 22, 2015 10:41 AM
Lorrie Baker Chavez
RE: Isaac Henderson
Thank you for letting me know.
Added by
Lorrie Baker Chavez
on Jun 22, 2015 10:28 AM
S.J. McMahan
RE: Sarah Self
Hello, and thank you for your message. I don't have the burial information for Nathan Self or his wife Sarah. Yes, I have a Self connection, Nathan is my 2nd grt grandfather on my mother's side. His daughter Sarah Angeline Self was my 1st grt grandmother, she married John Ambrose Shropshire, their son: Opie Elmer Shropshire was my grandfather. I didn't know any of them except my grandfather Opie. As I live in California I've not been able to visit the cemetery where Sarah Angeline (Self) Shropshire and John Ambrose Shropshire are buried, the Carpenter Family Cem., but I understand it has been cleaned up and a marker placed for Sarah by the Carpenter family members, which I really appreciate. I would like o learn more about Nathan and Sarah.
Added by
S.J. McMahan
on Jun 16, 2015 12:14 PM
Elizabeth Thomas
RE: Update on Thomas Family
Sorry I could not access your e-mail. Andrew & Vincent were brothers and they married spiveys sisters Andrew married the younger one and vincent married the older one. Their mother was Elizabeth sometimes called "Betsey" who came with the boys and girls to Arkansas. Records show she married John Ira Wilson in Kentucky and I have copy of license. They had another son after andrew & Vincent. His name was Arnold. There is about 30 or so folks buried on Thomas creek and Elizabth and Arnold are buried down there. Also there is a marker for John Ira but don't know if he is buried there because in 1850 Kentucky census she reported being a widow. My father always said he didn't have cousins but double cousins. Three weeks ago I went to Patterson Springs declaration and met a lot of kinfolks and gained more history. I have traced thomas' back to Wales. My email address: firstname.lastname@example.com
Added by
Elizabeth Thomas
on Jun 15, 2015 9:42 PM
Elizabeth Thomas
Update on Thomas Family
Hello Beverly, my name is Donald Thomas, my great, great grandpa was Andrew Jackson Thomas, his wife was Martha "Spivey". Her sister was Sally "Spivey" who married Vincent Thomas brother to Andrew. Their mother was Elizabeth "Wilson" Thomas who later married John Ira Wilson in Kentucky. Her other son was Arnold Thomas buried on Thomas Creek Cemetery as was she. My linage goes from Arthur, to Luther, to Sidney, to Andrew, to Elizabeth daughter of Marchant Thomas, to Abraham, to Michael, to John Jr., to John, to William who came over from Wales.
Added by
Elizabeth Thomas
on Jun 14, 2015 7:56 PM
Hi Bev,
You've pulled at my heart strings. I loved visiting your Mommie & Daddys memorial page. Take you for letting me place a flower at their memorial page.
dot reinhardt
Added by
on Apr 28, 2015 10:47 AM
rosie mcnaughton
Hi Bev,
It's an honor to visit your parents. Don't feel you have to thank everyone. It's almost impossible to do that anyway. I just leave a "thank you" message on my bio page. Hope you get your computer fixed soon. Take care.
Added by
rosie mcnaughton
on Apr 28, 2015 8:48 AM
Barb J "John 3:16"
I also know how you feel. I lost my Mom on May 10th of last year. I miss her so much. May God give you comfort and peace.
Added by
Barb J "John 3:16"
on Apr 28, 2015 6:47 AM
Mom to angels Bo and Chris
God bless, keep and comfort you!
I share the way you feel about your Mom... only that is how I feel about my dad! He was out of my life here on Earth for 8 years due to divorce... but he and I met again as adults! He was with me in the most horrible days of my life... 3 open heart surgeries in less than a year... Even though he had arthritis so bad he could barely walk... he insisted on bringing me food to the hospital, as the doctors said that I wouldn't eat anything. He had chopped the BBQ HE cooked to make me sandwiches... he went to the store to bring me special drinks... whatever he could do ..he did... HE drove me home from the hospital, even though it was over a 6 hour drive there and back for him! He was amazing.... Just like your mom was... I miss him as much as you miss her! ONE DAY in God's time... we will all be together again!!!! Hugs, Cile
Added by
Mom to angels Bo and Chri...
on Apr 28, 2015 6:23 AM
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Originally written on The Penalty Flag | Last updated 2/14/13
The 2013 NFL schedule has yet to be released but we already know who each team is playing. Now we are learning when they are going to play. What is good for the NFL is usually good for us as according to a report on MileHighSports.com the Denver Broncos will have the maximum amount of prime-time games next season including five night games. According to the site, NBC is ready to feature Peyton Manning and the Broncos as their first Sunday Night Football game of the season... Read more
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10 people left homeless after pair of Thursday fires
6:04 AM, Dec. 20, 2013
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10 people left homeless after pair of Thursday fires
Two fires, six area children without a home for the holidays. In the aftermath of a pair of Thursday morning fires, the grim reality settled in on American Red Cross Disaster Specialist James
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Click here to print the obituary below
Aleyah Noelle Williams
Aleyah Noelle Williams, 6 months, of Elizabethtown, died Wednesday at Kosair Children's Hospital in Louisville.
She was preceded in death by her great-grandparents, Robert and Harriet Parsons.
She is survived by her mother, McKenzie Nethers of Elizabethtown; her father, Barry W. Williams Jr. of Elizabethtown; her maternal grandparents, Gigi and Pops, Susan and Michael Nethers, and Chad and Shannon Stumpf, all of Elizabethtown; her paternal grandparents, Shaneatha and Tyrun Simms and Barry Williams; great-grandparents, Ruby and Ronald Stubbs and Diane Mooney; six aunts and uncles, Jeni (Chris) Gruber, Brea Nethers, Kylie Nethers, Nick Nethers, Qwavelle and Qwasia Williams; four cousins, Laura Gruber, Brandon Parsons, Logan Parsons and Kaliana Williams; and several special great-aunts and uncles.
The funeral is at 1:30 p.m. Saturday, March 2, at St. James Catholic Church in Elizabethtown with the Rev. Chuck Walker officiating. Burial follows in St. James Cemetery.
Visitation is 9:30 a.m. to 1:30 p.m. Saturday at the church.
Memorial contributions may be made to Kosair Charities or to the
Funeral Home
Brown Funeral Home
306 College Street
Elizabethtown, KY 42701
(270) 765-2737
Published in The News-Enterprise on Mar. 1, 2013


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Local News
Salem to Host Senior Health and Information FairA free Health and Information Fair for area seniors will take place at the Salem Community Center on Tuesday, July 23rd. The event will be hosted by State Senator Kyle McCarter along with State Representative John Cavaletto.
The event includes a number of free health services available to seniors such as a Diabetes test, blood pressure tests, Pulse Oxymetry , Salt Reduction Awareness, Body Mass Index testing, Macular Degeneration and Glaucoma screenings. In addition to the services, a variety of healthcare professionals, including an OBGYN and mental health expert will be on hand to answer any questions attendees may have.
Attendees will also learn about insurance options, financial fraud protection, and get information on amplified telephones as well as check the State Treasurers I-CASH Computer for unclaimed property.
The event will take place between 9am - 11am at the center, located at 417 Oglesby Avenue in Salem.
Refreshments will be availiable.
See other LocalNews news:Kinmundy's American Obstacle Doubles in Size with New Additions
Salvation Army Plans Back Pack Giveaway Party
U of I's Top Administrator Says Campus Aims to Plot a Long-Term Financial Course
Former U.S. Congressman Fails to Appear at Arraignment on Federal Tax Charges
ACLU Seeks Federal Enforcement of Illinois Child Services


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36 year old man | Altamonte Springs, FL, USA | Seeking women 25-35 within 50 miles
Active within 24 hours
So lets me try match and see what happens
I'm a hard worker who likes to enjoy life. A huge sports fan who also love to watch dum 80's movies and Disney cartoon movies. I'm a going to be 35 years old man but a kid at heart. What do I want we'll seeing my parents married and there coming up on 40 years god bless them throu the good time and bad I want to find my best friend who I can love and fight and love again and look in her eyes and say a thing knowing I love her and she loves me. I want an adventure. I want someone who well watch a game have a beer with me or just sit and watch the sun go down. Travel is a must I want to see places and I'm not just talking the Grand Canyon yes very beautiful I'm talking the world just sent for the passport I want to use it. Then final have a family to experience this with them life and how it should be lived
Camping , Cooking , Dining out , Fishing/Hunting , Gardening/Landscaping , Movies/Videos , Museums and art , Music and concerts , Exploring new areas , Nightclubs/Dancing , Performing arts , Playing cards , Playing sports , Shopping/Antiques , Travel/Sightseeing , Watching sports , Wine tasting
Baseball, Basketball, Billiards / Pool, Bowling, Golf, Running, Swimming, Walking / Hiking, Weights / Machines
I exercise 5 or more times per week.
Z{{Cta}} {{#if HasMoreInfo}} ?{{CtaSecondary}} {{/if}}
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|5'4" (162cms)
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|$35,001 to $50,000
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|White / Caucasian
|Asian, Latino / Hispanic, White / Caucasian
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|High school
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I usually take my birth control pill continuously and skip periods for 2-3 months at a time due to bad PMS (ok'd by the Dr.) This month I missed a pill on a Friday and took it Saturday with my Saturday pill but I had started spotting so figured it was time to have a period so I waited a week before starting a new pack and during that time had a period. 2 weeks later I had some strange pink spotting that I hear could be implantation bleeding. Does stopping the pills for a week to have a period put you at greater risk for pregnancy? Normally, besides skipping the periods, I am a perfect user and take it every day at exactly the same time.
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Bayshore Bike Rentals is located in downtown Vancouver, British Columbia, Canada. We are only 2 blocks away from Stanley Park and the Seawall. Please use the interactive map below to print driving directions. We look forward to seeing you! - The Bayshore Bike Rental Team


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The experimental technology could break new ground in satellite communications, terrestrial links and even fiber optics.
A focus on streamlining systems and delivering constituent services can help agency initiatives succeed in rocky times, a company executive says.
The Army's future IT savings will come from eliminating duplicate apps and moving the rest to another environment, says Col. Chris Miller.
The spyware, reportedly a U.S. cyber weapon targeting Iran, was being actively updated as recently as March and apparently was directed by an individual rather than being automated, according to Bit9 research.
As defense agencies embrace cloud computing, many are finding that cloud solutions deemed good enough for consumers can't handle their unique requirements.
An agency pilot program pursues data provenance, which seeks to trace the origins, accuracy and life cycle of the data NSA collects.
The Air Force Medical Service is implementing SAS Business Intelligence and Analytics software to improve operational and clinical decision support.
Kaspersky Lab says an early Stuxnet version used code from Flame; separate research reveals "world-class" crypto behind Flame's attack.
Saying that the window of opportunity to pass critical legislation is quickly disappearing, seven former Pentagon, Homeland Security and intelligence officials urged Senate leaders to bring cybersecurity legislation to the floor.
FAA regulations, including a requirement that UAS operators maintain a visual line of sight with the aircraft, are slowing scientific uses of technology, say developers.
As a part of its broader mobile device efforts, the Army has begun training efforts to teach soldiers how to write their own apps and then make them available for download.
Confirmation that the United States was behind the Stuxnet attack on Iran sheds light on the broadening pattern of international cyber espionage and renews questions about the country's own cyber defenses.
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- //Home
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- //The High Wire
Not quite as expansive or epic as Explosions in the Sky, the High Wire take a lush, almost Belle and Sebastian-ish approach to this leadoff track "Ahead of the Rain". Meanwhile "Saint Bees" is a heady, retro-sounding number which resembles a cross between Travis and Smashing Pumpkins. Meanwhile, the softer, ambling and Beatles-riddled "Easy" is extremely easy on the ears. Perhaps the song which sums up the album best is "You Don't Know What I Know" with the lyric talking about filling up one's head with sugar. Sweetness is perhaps the best description of this record, a record which would give Canadian act Stars a run for their money.
- Multiple songs MySpace
The Dolomites "Wakannai" (video) (premiere) // Music
A Crooked and Unseen Highway: lowercase - "You're a King"
// Sound Affects
"Like too many great bands, Lowercase have never received their full due. Ragged, deeply, sometimes even awkwardly, personal music like theirs typically becomes the property of small but passionate fanbases.READ the article


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Heart Health Center
News and Features Related to Heart Health
12 Cooking Tips for Lowering Your Cholesterol
Lowering your LDL ("bad") cholesterol level can be as easy as making simple changes in the way you cook. These 12 tips and tricks will help you turn everyday meals into heart-healthy fare that tastes great. 1. Cook with whole grains. Whether you're making pasta, rice, or tortillas, swap your usual gRead Full Article
10 Best Diet Plans for High Cholesterol
You're taking a new look at food, with a goal of bringing down your LDL ("bad") cholesterol level. One thing that may make it easier is to have a plan that sets you up for success, and which has research backing it up. That's where these 10 diets come in. They can help you lower your cholesterol andRead Full Article
5 Flavor-Rich Ways to Cut Sodium
Cutting back on salt? Your food can still be tasty. There are many ways to create flavorful food without using salt. Use these tips to make your food anything but bland. "Don't shy away from spices," says nutritionist Katie Cavuto, MS, RD. "A dash of cumin or a pinch of curry powder creates a lot ofRead Full Article
Exercise and Cholesterol: How Much Is Enough?
Exercise is great for you from head to toe. It makes your heart stronger, and it's a powerful way to lower your LDL ("bad") cholesterol and boost your HDL ("good") cholesterol. Here's what you can do to make a difference. Cardiovascular exercise Aerobic exercise is a champ for improving cholesterol.Read Full Article
Certain Prescription Painkillers Tied to Higher Risk of Irregular Heartbeat: Study
By Steven Reinberg HealthDay Reporter WEDNESDAY, April 9, 2014 (HealthDay News) -- A long-term study suggests that older people who use common prescription painkillers, including prescription-strength ibuprofen, may be increasing their risk for developing a type of irregular heartbeat called atrialRead Full Article
Beans, Lentils: Your Recipe for Lower Cholesterol?
By Robert Preidt HealthDay Reporter MONDAY, April 7, 2014 (HealthDay News) -- Eating beans, lentils and other legumes may help you cut down on LDL "bad" cholesterol and lower your risk for heart disease, a new review suggests. Canadian researchers examined 26 U.S. and Canadian studies that includedRead Full Article
9 Surprising Foods That May Raise Your Cholesterol
What you eat affects your cholesterol levels. You probably already know you shouldn't overdo butter or high-fat meats. But some of the foods that you should limit may surprise you. Even when ground turkey is labeled as 85% lean, it has 12.5 grams of fat in a 3-ounce portion, says Christine RosenblooRead Full Article
Stem Cells May Rejuvenate Failing Hearts
By Dennis Thompson HealthDay Reporter MONDAY, March 31, 2014 (HealthDay News) -- Stem cells injected directly into heart muscle can help patients suffering from severe heart failure by improving an ailing heart's ability to pump blood, a new Danish trial indicates. Doctors drew stem cells from patieRead Full Article
New Drug Lowers Cholesterol Beyond What Statins Can Do, Study Finds
By Steven Reinberg HealthDay Reporter SUNDAY, March 30, 2014 (HealthDay News) -- Two studies find that an experimental cholesterol-lowering drug is effective when combined with statins and beats another add-on drug when it comes to helping hard-to-treat patients. The drug, evolocumab, is an injectabRead Full Article
Blood Test Shows Promise for Gauging Heart Attack Risk After Chest Pain
By Mary Elizabeth Dallas HealthDay Reporter SUNDAY, March 30, 2014 (HealthDay News) -- Though more study needs to be done, new research suggests that a simple blood test could help predict the heart attack risk of patients experiencing chest pain. The Swedish study found that patients with chest paiRead Full Article


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Psychiatrist, Geriatric Specialist (elderly care)
43 years of experience
43 years of experience
South Allapattah Manor
1201 NW 16th St
Miami, FL 33125 Phone number & directions
1201 NW 16th St
Miami, FL 33125 Phone number & directions
License & Identifications
A medical license is required for a doctor to practice medicine in a particular state. Requirements vary by state but most require, at a minimum, post-graduate training in the doctor's specific specialty. An NPI number is a national identifier unique to an individual health care provider and is managed by the Center for Medicare & Medicaid Services (CMS).
Learn more about Dr. Edwin Olsen:
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Patient Reviews
Patient comments (1)
The overall average patient rating of Dr. Edwin Olsen is Poor.
Specialties & Research
Dr. Edwin Olsen, MD is board certified in Psychiatry.
- He has special expertise in 8 areas:
- Alzheimer Disease
- Attention Deficit Disorder (ADD) / Attention Deficit Hyperactivity Disorder (ADHD)
- Bipolar Disorder / Manic Depressive Disorder
- Depression
- Depressive Disorder
- Insomnia
- Schizophrenia
- Sleep Disorders
Education & Awards
Dr. Olsen graduated from The Ohio State University , Columbus.
Dr. Olsen has 7 hospital affiliations:
- Jackson Memorial Hospital
- Mount Sinai Medical Center
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- Dr. Edwin Joseph Olsen MD is a male Geriatic Psychiatrist, has 43 years of experience and practices in Psychiatry and Geriatric Psychiatry.
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Dr. Edwin Olsen practices Psychiatry and Geriatric Psychiatry near Miami, FL.
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Close Rolls, Henry IV: February 1400
Calendar of Close Rolls, Henry IV: Volume 1, 1399-1402
to Margery Pensax, an anchorite shut up in the churchyard of St. Botolph without 'Bisshopesgate' in London, 40 s. a year for life and the arrears
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Garlickhithe - George (St.) in Pudding Lane
A Dictionary of London
in the maps. Gatehouse (le) Tenement of Robert Drope in parish of St. Botolph ... an error for St. Gregory. George (St.) Eastcheap See George (St.), ...
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Close Rolls, Henry VI: 1432
Calendar of Close Rolls, Henry VI: Volume 2, 1429-1435
of St. Botolph without 'Bisshopesgate' London and St. Leonard Shordyche co. ... in the parish of St. Botolph without...
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Olave (St.) Mogwell Street, de Mugwellestrate - Old Bethlehem Hospital
A Dictionary of London
to the brethren of St. Mary of New Bethlehem to dwell in London without Bishopsgate, ... and to the land of St. Botolph's Church south. The house seems to have been repaired...
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Wills: 7 Edward II (1313-14)
Calendar of Wills Proved and Enrolled in the Court of Husting, London: Part 1, 1258-1358
to his said wife and Richard de la Chaumbre his term in a house at St. Botolph ... 1 His tenement in the parish of S. Botolph without Alegate to be sold to pay ... of William her...
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Bishopsgate Poorhouse - Black Bull, Leadenhall
A Dictionary of London
Bishopsgate, St. Ethelburga, St. Botolph without Bishopsgate : Halls ... (End. Ch. St. Botolph, Rep. 1901, p. 59). New site provided by the...
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Close Rolls, Richard II: December 1380
Calendar of Close Rolls, Richard II: Volume 1, 1377-1381
gardens and hedges and ditches adjacent in the parishes of St. Botolph without Bisshopesgate London, and St. Leonard Shordiche, which Sir Ralph de Kestevene rector...
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Folios cci - ccx: Sept 1330 -
Calendar of Letter-Books of the City of London: E, 1314-1337
with shop,...
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Subsidy Roll 1292: Bishopsgate ward
Two Early London Subsidy Rolls
Bishopsgate ward. Parishes: St. Ethelburga, St. Helen's, St. Botolph without Bishopsgate.Partly in Bishopsgate: All Hallows Lombard Street, St....
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Memorials: 1314
Memorials of London and London Life in the 13th, 14th and 15th Centuries
were delivered to them on the Tuesday next after the Feast of St. Botolph [17 ... of St. Paul, by precept of Sir Nicholas de Farndone, Mayor, Stephen de ... and other Aldermen, on the Friday next...
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First, we have VCID:
In VCID mode, we iteratively define, at a coarse level of granularity, what the Domain-Specific Architecture (DSA) is and what the revenue-generating portfolio of Apps that we'll be developing are.
Next up, we have ACID:
In ACID mode, we'll iteratively define, at at finer level of detail, what each of our Apps will do for our customers and the components that will comprise each App.
Then, we have SCID, where we iteratively cut real App & DSA code and implement per-App stories/use cases/functions:
But STOP! Unlike the previous paragraphs imply, the "CID"s shouldn't be managed as a sequential, three step, waterfall execution from the abstract world of concepts to the real world of concrete code. If so, your work is perhaps doomed. The CIDs should inform each other. When work in one CID exposes an error(s) in another CID, a transition into the flawed CID state should be executed to repair the error(s).
Managed correctly, your product development system becomes a dynamically executing, inter-coupled, set of operating states with error-correcting feedback loops that steer the system toward its goal of providing value to your customers and profits to your coffers.
Beware Of Micro-Fragmentation
While watching Neal Ford's terrific "Agile Engineering Practices" video series, I paid close attention to the segment in which he interactively demonstrated the technique of Test Driven Development (TDD). At the end of his well-orchestrated example, which was to design/write/test code that determines whether an integer is a perfect number, Mr. Ford presented the following side-by-side summary comparison of the resulting "traditional" Code Before Test (CBT) and "agile" TDD designs.
As expected from any good agilista soldier, Mr. Ford extolled the virtues of the TDD derived design on the right without mentioning any downside whatsoever. However, right off the bat, I judged (and still do) that the compact, cohesive, code-all-in-close-proximity CBT design on the left is more readable, understandable, and maintainable than the micro-fragmented TDD design on the right. If the atomic code in the CBT isPerfect() method on the left ended up spanning much more space than shown, I may have ended up agreeing with Neal's final assessment that the TDD result is better – in this specific case. But I (and hopefully you) don't subscribe to this, typical-of-agile-zealots, 100% true, assertion:
The downside of TDD (to which there are, amazingly, none according to those who dwell in the TDD cathedral), is eloquently put by Jim Coplien in his classic "Why Most Unit Testing Is Waste" paper:
If you find your testers (or yourself) splitting up functions to support the testing process, you're destroying your system architecture and code comprehension along with it. Test at a coarser level of granularity. – Jim Coplien
As best I can, I try to avoid being an absolutist. Thus, if you think the TDD generated code structure on the right is "better" than the integrated code on the left, then kudos to you, my friend. The only point I'm trying to make, especially to younger and less experienced software engineers, is this: every decision is a tradeoff. When it comes to your intimate, personal, work habits, don't blindly accept what any expert says at face value – especially "agile" experts.
Inside-Out, Outside-In
There are two common perspectives on the process of architectural design, whether it be for buildings or for software. The first is that a designer starts with nothing—a blank slate, whiteboard, or drawing board—and builds-up an architecture from familiar components until it satisfies the needs of the intended system. The second is that a designer starts with the system needs as a whole, without constraints, and then incrementally identifies and applies constraints to elements of the system in order to differentiate the design space and allow the forces that influence system behavior to flow naturally, in harmony with the system. Where the first emphasizes creativity and unbounded vision, the second emphasizes restraint and understanding of the system context. – "RESTful" Roy Fielding
It might not be a correct interpretation, but BD00 associates Mr. Fielding's two alternatives with "inside-out" and "outside-in" design.
The figure below illustrates the process of inside-out design. The designer iteratively composes a structure and "hopes" it will integrate smoothly downstream into the context for which it is intended. During the inside-out design process, the parts are king and the system context is secondary.
The figure below depicts an outside-in design process. The designer iteratively composes a structure within the bounded constraints of the context (the "whole") for which it is intended. During the outside-in design process, system context is king and the parts are secondary.
Because system contexts can vary widely from system to system and they're usually vaguely defined, messy, and underspecified, designers often opt for the faster inside-out approach. BD00 uses the outside-in design process. What process do you use?
Slice By Slice Over Layer By Layer
Assume that your team was tasked with developing a large software system in any application domain of your choice. Also, assume that in order to manage the functional complexity of the system, your team iteratively applied the "separation of concerns" heuristic during the design process and settled on a cleanly layered system as such:
So, how are you gonna manifest your elegant paper design as a working system running on real, tangible hardware? Should you build it from the bottom up like you make a cake, one layer at a time?
Or, should you build it like you eat a cake, one slice at a time?
The problem with growing the system layer-by-layer is that you can end up developing functionality in a lower layer that may not ever be needed in the higher layers (an error of commission). You may also miss coding up some lower layer functionality that is indeed required by higher layers because you didn't know it was needed during the upfront design phase (an error of omission). By employing the incremental slice-by-slice method, you'll mitigate these commission/omission errors and you'll have a partially working system at the end of each development step – instead of waiting until layers 1 and 2 are solid enough to start adding layer 3 domain functionality into the mix.
In the context of organizational growth, Russell Ackoff once stated something like: "it is better to grow horizontally than vertically". Applying Russ's wisdom to the growth of a large software system:
It's better to grow a software system horizontally, one slice at a time, than vertically, one layer at a time.
The above quote is not some profound, original, BD00 quote. It's been stated over and over again by multitudes of smart people over the years. BD00 just put his own spin on it.
Abstract Decomposition And Concrete Composition
On the left we have the process of abstract decomposition, and on the right we have the process of concrete composition:
Note that during the concrete composition from parts to final system on the right, we gracefully transition through two stable, intermediate forms. Some people and communities, especially those obsessed with "velocity" and "time-to-market", would say "bollocks" to all those value-subtracting, intermediate steps. We no need no stinking intermediate forms:
Design Disaster
In an attempt to gain an understanding of the software design he was carrying around in his head, I sat down with a colleague and started talking face to face with him. To facilitate the conversation, I started sketching my emergent understanding of his design in my notebook. As you can see, by the time we finished talking, 20 minutes later, I ran out of ink and I wasn't much better off than before we started the conversation:
If I had a five year old son, I would proudly magnetize my sketch on the fridge right next to his drawings.
The Angle Bracket Tax
The following C++14 code fragment represents a general message layout along with a specific instantiation of that message:
Side note: Why won't a C++98/03 compiler accept the above code?
Assume that we are "required" to send thousands of these X-Y position messages per second between two computers over a finite bandwidth communication link:
There are many ways we can convert the representation of the message in memory into a serial stream of bytes for transmittal over the communication link, but let's compare a simple binary representation against an XML equivalent:
The tradeoff is simple: human readability for performance. Even though the XML version is self-describing and readable to a human being, it is 6.5 times larger than the tight, fixed-size, binary format. In addition, the source code required to serialize/deserialize (i.e. marshal/unmarshal) the XML version is computationally denser than the code to implement the same functionality for the fixed-size, binary representation. In the software industry, this tradeoff is affectionately known as "the angle bracket tax" that must be payed for using XML in the critical paths of your system.
If your system requires high rates of throughput and low end-to-end latency for streaming data over a network, you may have no choice but to use a binary format to send/receive messages. After all, what good is it to have human readable messages if the system doesn't work due to overflowing queues and lost messages?


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For gunsmithing and other delicate jobs, this Lyman Brass Tapper Hammer has three interchangeable heads including nylon, brass and steel. For delicate tapping, a knurled brass drift pin stores inside the handle.
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text: on Sep 9, 2013 @ 10:33 AMSep 9, 2013 @ 10:33 AM PublishedFrench teacher on trial over Lagos acid attackA French teacher went on trial Monday on charges of ordering an acid attack on the former principal of the French Lycee in Lagos, Nigeria.Slimane Salhi, 41, faces up to 20 years in prison if convicted of paying an unidentified man to carry out the 2010 attack, which disfigured the victim and blinded him in one eye.Prosecutors in the Yonne department -- where the victim originates from -- allege that Salhi ordered the attack after the principal informed the French and philosophy teacher that his contract would not be renewed because of his irregular conduct.This allegedly included driving a car with unauthorised diplomatic plates and lending money to colleagues.The court heard that five days before the attack, Salhi -- originally from Roubaix in northern France -- had thrown acid on the tyres of the principal's car. The defendant described that incident as a "practical joke" and said he had no animosity towards his boss.He denies the charges against him. A verdict is due on Friday.cor-mb/am/mbx/gd


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Source: The Middlebury Inn
Relax and recharge with a $99 bed-and-breakfast deal at "the most upscale experience in the [Middlebury] village" (Frommer's), offering Travelzoo members exclusive savings of 40% on peak summer travel.
Travel through Sept. 17, 2015
Source: Castle Hill Resort and Spa
"Both rugged and lovely" per Frommer's, southern Vermont enchants visitors with charming villages and the historic Castle Hill Resort and Spa -- where Travelzoo members exclusively save over 65%.
Travel through Sept. 30, 2015


text:
October 9, 2011 in Nation/World
Libyans claim gains in Gadhafi holdout
SIRTE, Libya – Libyan revolutionary forces claimed to have captured parts of a sprawling convention center that loyalists of Moammar Gadhafi have used as their main base in the ousted leader's hometown and were shelling the city to try to rout snipers from rooftops in their offensive aimed at crushing this key bastion of the old regime.
The inability to take Sirte, the most important remaining stronghold of Gadhafi supporters, more than six weeks after the capital fell has stalled efforts by Libya's new leaders to set a timeline for elections and move forward with a transition to democracy.
Gadhafi supporters also hold the enclave of Bani Walid, where revolutionary forces have been stymied by a challenging terrain. But the transitional leadership has said it will declare liberation after Sirte's capture because that will mean it holds all of the seaports and harbors in the oil-rich Mediterranean coastal country.
British Defense Secretary Liam Fox pledged to keep up NATO airstrikes even after Sirte's fall, saying the international military action would continue as long as the remnants of the regime pose a risk to the people of Libya.
"We have a message for those who are still fighting for Gadhafi that the game is over, you have been rejected by the people of Libya," he told reporters Saturday in Tripoli.
Revolutionary forces began a major attack on Sirte on Friday after a three-week siege from the outskirts of the coastal city, during which they said they were giving civilians time to flee. On Saturday, fighters fired rockets into the city from the backs of pickup trucks, though visibility was severely limited by a sandstorm.
Libya's de facto leader, Mustafa Abdul-Jalil, the head of the governing National Transitional Council, said the battle for Sirte has been "ferocious," with 15 revolutionary fighters killed and 180 wounded on Friday.
"Our fighters today are still dealing with the snipers positioned on the high buildings and we sustained heavy casualties," he said at a joint news conference in Tripoli with Fox and Italian Defense Secretary Ignazio La Russa.
Mohammed al-Rajali, spokesman for the brigades attacking Sirte from the east, said the fighters have gained control of the Ouagadougou Convention Center, an ornate complex in the city center that Gadhafi frequently used for international summits. But they were meeting heavy resistance from villas behind the building and so were focusing on firing artillery from the outskirts.
© Copyright 2011 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.


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Review: Tales from the Borderlands: Atlas Mugged
Mar 17
// Darren Nakamura
Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] To its credit, Telltale owns up to the long wait between episodes. The opening line is Marcus commenting on how long it has been since the last part of the story. Then he goes into a recap of the main events from Zer0 Sum, leading into the beginning of Atlas Mugged. Hyperion executive Rhys and Pandoran con artist Fiona have stumbled onto some unknown but hopefully valuable Atlas technology, just in time for a digital reconstruction of Borderlands 2 antagonist Handsome Jack to load into Rhys's mind. Jack comes and goes over the course of the episode, typically when Rhys suffers head trauma, and he often offers his brand of morally bankrupt help. Though he only appears during certain scenes, Handsome Jack sort of steals the show. Rhys, Fiona, and the rest of the gang have some good lines, but Telltale's treatment of Jack is on point. He is simultaneously deplorable and hilarious, which serves the concept of Telltale adventure games well. In Borderlands 2 he was a likable villain; in The Pre-Sequel he was a detestable hero. Here, he can be either, allowing the player to choose whether to heed his more outlandish suggestions or to risk progressing without his aid. [embed]288757:57654:0[/embed] Episode 2 has the two protagonists separating and reuniting again and it still works great as a narrative device. Seeing the what from one perspective and then the why from the other gives extra insight to events, though Atlas Mugged lacks some of the punchier revelatory moments that Zer0 Sum had. There are still some secrets set up for later, like the function of the Gortys Project or the identity of the paddy hat-clad character. Fiona gets an upgrade to her single-shot pistol in this episode, allowing it to deal an elemental damage of her choice among incendiary, shock, and corrosive. Knowledge of the shooters in the series seems to help with knowing which element to use in which situation. Another kink thrown in is in addition to having limited ammunition, each element appears to be usable only once, so players may be locked out of one they want for the future. It's the kind of inter-episode mechanic that may or may not pay off intellectually until later. Neither of the established characters who made cameos in the first episode show up again here, but a few new ones do. Scooter and Athena are among those who make an appearance, and I hope for the narrative's sake that this isn't the last we see of them. Given her background with the Atlas corporation (see: The Secret Armory of General Knoxx) Athena plays a particularly interesting role that brings up questions I hope to see answered. From a gameplay perspective, this runs by the standard of modern Telltale titles. It includes the unique Borderlands hooks like Rhys's bionic eye and Fiona's management of money, but they are less emphasized than in the previous episode. Tales still feels like a Borderlands game, but slightly less so now than before. Though puzzles have basically been expunged from Telltale's modus operandi -- and I have come to terms with it -- there is one section where it still stings a little to think about. In it, Rhys has to restore power to an electronic system and it skirts the edge of requiring just a touch of critical thinking, but it ends up being a simple exploration exercise. The setup almost begged for some sort of puzzle; it was disappointing that the solution was so mundane. Past that, the main gameplay is exactly what we all expect from Telltale. Dialogue trees, quick-time events, and the occasional big choice to make. Keeping consistent with the first episode, the writing is sharp, the jokes are plentiful, the plot is intriguing, and the action is over-the-top. What it lacks is easily forgiven because what it contains is really good. Visually, Tales from the Borderlands is as great as ever. The bright colors and hard edges still work well with Telltale's engine, and they juxtapose against the dark comedic themes in a way that never seems to get old. I did experience a couple of minor graphical glitches, but 99% of it ran like a dream. In the end, Atlas Mugged is not quite as good as Zer0 Sum. It had me chuckling five minutes in, but there were fewer laugh-out-loud moments. It maintained high intensity in its action sequences, though none quite compared to the earlier death race. It used the unique Borderlands mechanics just a bit less. Its narrative lacked any jaw-dropping twists or powerful moments of clarity, but it still remained engaging throughout. Though it is slightly less than excellent, it is still great, and I can hardly wait to see where it goes next. Telltale, please don't make me wait so long before Episode 3. [This review is based on a retail build of the game provided by the publisher.]
It's here Atlas
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...
Telltale Borderlands
Tales from the Borderlands Episode 2 trailer brings more bangs and booms
Atlas Mugged
Mar 09
// Darren Nakamura
Yesterday, PAX East attendees were treated to a sneak peak of the trailer for Tales from the Borderlands Episode 2: Atlas Mugged. Today, it is available for mass consumption. Things are heating up on Pandora for Rhys, Fiona,...
Telltale Borderlands Ep 2
Tales from the Borderlands Episode 2 set to release week of March 17
Atlas Mugged
Mar 08
// Darren Nakamura
Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...
Telltale x Penny Arcade
Penny Arcade would team up with Telltale on a Thornwatch game
You know, if Telltale would have it
Mar 06
// Darren Nakamura
In a question-and-answer session at PAX East today, Penny Arcade founders Jerry Holkins and Mike Krahulik got onto the topic of their fantasy IP Thornwatch, which Krahulik has developed into a tabletop game. In an offhand com...
Telltale Storytime
Telltale founders discuss the studio's evolution at PAX East 2015
2700 people in the Main Theater will remember that
Mar 06
// Darren Nakamura
At PAX East's big opening panel, Telltale Games co-founders Dan Connors and Kevin Bruner talked about how Telltale came into being. They began by following the storytelling path through the ages, from telling stories around a...
Telltale's first original series is a TV show and videogame crossover
Lionsgate is an investor
Feb 24
// Brett Makedonski
Telltale Games has a propensity for surprising when it comes to revealing new projects. The news that it was creating a story-based Minecraft was so far out of left field, that it prompted us to wonder aloud what the nex...
Review: Game of Thrones: A Telltale Game Series: The Lost Lords
Feb 03
// Darren Nakamura
Game of Thrones - A Telltale Game Series: The Lost Lords (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: February 3, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] That is to say, one of my versions of House Forrester is doomed. For Iron From Ice and now The Lost Lords, I have run through with two separate save files. I do not recommend doing this for a couple of reasons. For one, playing through more than once lifts up the curtain on which choices actually make any sort of difference in the story and which ones lead to the same place regardless. Most choices do not have any immediate impact; only a select few shape the narrative into something unique to an individual player. This is standard Telltale modus operandi at this point, so it should not surprise most who have been following the developer for the past few years. For two, it shows how utterly inept I would be in the A Song of Ice and Fire universe. For my initial playthrough, I live in the moment and make the decisions that feel right. Sometimes I mouth off, sometimes I am defiant, but often I keep cool and try to maintain allies. My second save is labeled "Jerks" and in it I play House Forrester as a group of inconsiderate, self-serving assholes. For my first save, I find myself sparing lives when I should kill, making promises I should never keep, and helping others before helping myself. For my second save, I do the opposite. By most measures, the Jerk Forresters are in much better shape than the True Forresters. [embed]286540:56983:0[/embed] Where Iron From Ice set the stage for the series, The Lost Lords begins to put everything into motion. The Stark-esque scattering of the members of House Forrester is deliberate, planned to coincide with major events from the novels. Mira continues to serve Lady Margaery in King's Landing just prior to King Joffrey's wedding. Gared has completed his journey to The Wall to begin training before Mance Rayder launches his assault. Newcomer Asher is traveling between Yunkai and Meereen just as Daenerys is campaigning to liberate the slaves in Essos. Of course, plenty of focus is given to Ironrath, the seat of House Forrester, in the aftermath of Episode One. In a way, it works against The Lost Lords to be set precisely when it is. The build-up will likely be worth it once everything is in place and it all starts to hit the fan, but in the moment it feels like a lot of waiting. Consequences for some of the major choices from the last episode show up here. If Mira asked Margaery for help last episode, then Margaery will be unwilling to provide any assistance now. Ethan's choice of Sentinel in Iron From Ice affects how the Whitehill soldiers are treated in The Lost Lords. The former consequence seems like a major one; an entire avenue of intrigue involving the Queen of Thorns may be locked away in the future. The latter does not appear as important; Lord Whitehill is ornery and spiteful regardless. Thus far, Mira had only been exposed to the diplomacy, secrecy, and espionage of King's Landing. In The Lost Lords, she gets her first taste of the more overt awfulness of Westeros. Her story is still the most subdued of the playable characters. Her audience with Queen Cersei in the first episode was chilling and tense, but there are no comparable scenes in this episode. Gared still holds the cryptic information given to him by Gregor in the beginning of Iron From Ice, and he hopes to become a ranger in the Night's Watch in order to investigate that further. It only comes up optionally, but it seems like he will be the center of that subplot in addition to being present during the huge battle at The Wall. Asher was teased in the first episode as the hothead exile brother, and his scenes show as the most action-oriented. He is apt to fight his way out of trouble, but he does have a sharp wit when he needs it. His story about returning to Westeros from Essos to help save his house has potential to be interesting, but it is only starting out. The oil paint aesthetic remains constant, with both its pleasing 2D backgrounds and distractingly fuzzy 3D objects. I did experience a few typical Telltale glitches, like teleporting character models, but nothing gamebreaking. Overall, The Lost Lords is a fine episode for Game of Thrones: A Telltale Game Series, but it does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode. It does begin to demonstrate the far-reaching consequences of each character's choices, but it lacks the truly memorable scenes found in the first episode. If Iron From Ice felt like a punch to the gut, The Lost Lords is the throbbing pain afterward. [This review is based on a retail build of the game provided by the publisher.]
Feeling the Ironrath
I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the pol...
Game of Thrones trailer
Elissa Forrester laments in the Game of Thrones Episode Two launch trailer
'It's happening all over again'
Feb 02
// Darren Nakamura
Game of Thrones - A Telltale Game Series: The Lost Lords is out tomorrow for Mac, PlayStation 3, PlayStation 4, and Windows, with versions for other platforms hitting later this week. To commemorate, Telltale has released a ...
Game of Thrones Episode 2
Trailer for Telltale's Game of Thrones Episode 2 threatens open war
The Lost Lords
Jan 22
// Darren Nakamura
Game of Thrones: A Telltale Game Series kicked off in December with Episode One: Iron from Ice. In preparation for the release of Episode Two: The Lost Lords, Telltale released the preview trailer seen above. The first half ...
New Telltale IP
Telltale is working on an original property and unannounced partnerships
In addition to, what, four other series?
Jan 12
// Jordan Devore
In sharing that Telltale Games president and co-founder Kevin Bruner will become the new CEO while Dan Connors shifts to an advisory role, the company hinted at what's in store for us: lots of games, including one not based o...
Sore throat pain strikes in our Game of Thrones finale!
Jan 12
// Mike Cosimano
Through heartache, assumed betrayal, and borderline acceptable fight scenes, Mike and Will have made it to the end of Game of Thrones' first episode. And boy howdy, is it a doozy! People actually die in this one! Keep your eyes glued to Destructoid, because I've got a feeling Game of Thrones is only just getting started. And we're going to stick with it up to the very end.
Game of Thrones
We choose who's gonna screw us over in Game of Thrones
How passive-aggressive can two men get?
Jan 09
// Mike Cosimano
Like so many racist family members planning their strategy for Thanksgiving dinner, Will and I charted a course for passive aggression...after spending like a solid 15 minutes wandering around, trying to deduce the lesser of...
Game of Thrones
Mike and Will spar with the stars in Game of Thrones
In which Miles Finch puts us on blast
Jan 08
// Mike Cosimano
Will and I continue our journey through Westeros, but not before stopping by the throne room to have a little spat with Ma-Ma from Dredd 3D. Did you guys ever notice that 'Dredd' has three 'D's in it? That makes the title ex...
Game of Thrones
We continue to fail at diplomacy in Game of Thrones
You salting my game, man?
Jan 07
// Mike Cosimano
There's nothing more difficult than diplomacy, as we found out in today's Game of Thrones installment. When a fat jerk wanders into your hall, demanding blood and some kind of weird-ass tree, you've got no other choice but t...
Game of Thrones
Mike and Will deliver some medieval haircuts in Game of Thrones
Just a little off the DEATH
Jan 06
// Mike Cosimano
As Ol' Westwater and I continued our dangerous journey through Westeros, we came across a Barbershop Emergency™ in progress. Now, we couldn't just pass by and leave that poor man with that haircut, so we thought it'd b...
Game of Thrones
We stab dudes and get stabbed in Telltale's Game of Thrones
What do you think, sirs?
Jan 05
// Mike Cosimano
Oh hey, Destructoid! What's up? You're looking great, as usual. My name is Mike Cosimano and I've actually been around these parts before! But now that Max is fleeing to a non-extradition country to escape punishment for his...
Telltale Games Collection wraps up five games for $55
Considerably more expensive for non-Xbox Live Gold subscribers
Dec 23
// Brett Makedonski
Unwrapping gifts has a special feeling about it that almost everyone can identify with. Digital presents aren't as satisfying in that regard, but sometimes a package comes along that's enticing enough to warrant buying yourse...
Predicting the next Telltale Games series
Dec 19
// Kyle MacGregor
The optimal choice Telltale's portfolio vaunts some of the crown jewels of the entertainment business. What would it do if it had the pick of the litter? Would it go after the crown jeweliest of them all? Star Wars is primed for a comeback. A new movie trilogy is on the horizon. It's time to ensnare a new generation. They got to my parents. They did it to me. Now they're coming after my unborn children. Star Wars. Star Wars. Star Wars. From now until the end of time. Disney hasn't had its name attached to a decent game since the Genesis days. Telltale could do right by Disney. Maybe it'll put players in the shoes of some Han Solo/Dash Rendar bad boy type. Maybe we'll get to roam around wretched hives of scum and villainy, romancing sexy blue aliens, taking odd jobs that go horribly wrong. Yeah, I like this. Make this happen. Conceivable possibilities Let's be a little more realistic, though. Telltale has a penchant for popular television shows. They've already worked on Game of Thrones and The Walking Dead. I'm tempted to say Mad Men is next. It's the logical progression. Mad Men doesn't seem like it would make for a great videogame. It probably isn't a good fit. So, naturally, they are going to announce Mad Men: A Telltale Game Series next week and make me look like a fool. A damned fool. Telltale could also make a run at Homeland. It's quite the popular program. The potential for unsavory quick time events and high stakes decision-making is right there. Maybe waging an underground war in the Middle East is too touchy a subject, though. Maybe not. Maybe they'll just do a Breaking Bad game instead. The sleeper candidate It isn't just Telltale who gets a say in whatever the next Telltale game series will be. They also have to get someone to agree to loan them a license. That's why Star Wars isn't happening. It's nice to want things, but let's be realistic here. We need a company that's desperate for money or one that just doesn't give a damn. Sonic the Hedgehog makes perfect sense. Sega has no problem letting other developers monkey around with Sonic. Take Sonic Boom as proof positive. Plus, Sega is always looking for excuses to give Sonic new friends. I'm sure Telltale could think up a few. This could definitely happen. Final prediction Really, Keeping Up with the Kardashians is the logical outcome here. Search your feelings. You will know it to be true. Don't fight this. Just accept it into your heart. It will be easier this way.
So, what's next?
The people at Telltale Games are wizards. There's no other explanation. They have an uncanny ability to coax money men into handing over the keys to some of the most valuable properties in the entertainment business. Then the...
Minecraft: Story Mode
Mojang and Telltale announce Minecraft: Story Mode
Wait, what?
Dec 18
// Kyle MacGregor
Minecraft: Story Mode is a thing that's happening. Mojang has joined forces with Telltale Games, the team behind fine adventure games like The Walking Dead, to forge a narrative-driven episodic experience. Yes, they're w...
Bonus mission for Borderlands: The Pre-Sequel ties into Tales
Help Dr. Nakayama with a secret project
Dec 09
// Darren Nakamura
[Update]: In an email to Destructoid, 2K has confirmed that the Handsome AI bonus mission will be included for free as part of the update adding Ultimate Vault Hunter Mode, not part of the Holodome Onslaught DLC pack that ret...
Game of Thrones screens
Here are nearly 80 Game of Thrones: Iron From Ice screenshots
Fuzzy memories
Dec 02
// Darren Nakamura
Another Telltale game, another set of screenshots. I'm still ambivalent about the oil paint aesthetic used in Game of Thrones: A Telltale Game Series. Some shots look fantastic, and others are blurry messes with weird kaleido...
Review: Game of Thrones: A Telltale Game Series: Iron From Ice
Dec 02
// Darren Nakamura
Game of Thrones - A Telltale Game Series: Iron From Ice (iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 2, 2014 (Mac, PC)MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Over the six planned episodes, Game of Thrones is set to be experienced from the point of view of various members of House Forrester, both noble and lowborn. Most fans of the series would not know the Forresters yet, as the family has only seen a brief mention in the novels and has not appeared in the television series. Still, the family feels familiar, as it closely mirrors the better-known Stark clan. Lord Gregor is the battle-hardened head of the house whose life is taken through treachery. Lady Elissa is his wife, a calculating matriarch from the South. Ethan is their teenage son, thrust into power before he is prepared. Mira is the firstborn daughter, discovering guile within herself while living the life of a proper lady in King's Landing. Ryon is the youngest son, too fearful and naive for the harsh time he was born into. Asher is a short-fused warrior who was exiled to Essos. Only Ethan's twin sister Talia does not have a close parallel in the Stark family. In this episode, players control Ethan, Mira, and a lowborn squire to Gregor named Gared Tuttle. Asher is hinted as the fourth playable character for future episodes, but the final member of House Forrester to be controlled is still unknown. True to the source material, there are many characters to keep track of, but there is an in-game codex to aid in that endeavor (and the notification for its existence pops up exactly when it is needed). [embed]284409:56490:0[/embed] Any who have played the most recent Telltale series know what to expect in the gameplay department. Players divide time between exploration, dialogue, and action. Exploration sections involve walking around, inspecting the environment, and initiating conversation. Dialogue sections present a series of choices for the player to steer the story, in both major and minor ways. Action sections involve quick-time events and serve to inject some excitement into what is otherwise a largely passive experience. All of that is present in Iron From Ice, but Telltale's trend toward a greater focus on writing and a lesser focus on classic adventure gameplay is apparent. After the opening at Edmure Tully's wedding at the Twins and the subsequent chapter following Gared, there are no more action sequences. As quick-time events are never particularly great in Telltale's games, this is not a huge loss, though it does set the slower, more somber tone for the episode. Less easily excusable in the shift away from classic adventure gaming is the total lack of puzzles or other logic exercises. The characters do keep inventories, but none of the items gained in this episode are put to use in any inventive ways. Most are not used at all, but instead saved for later. The only thing remotely resembling a puzzle is having to remember a dying man's words to act upon later, and to liken that to a puzzle is a stretch. The emphasis on story largely pays off, as it captures the essence of A Song of Ice and Fire. Diplomacy is paramount in Westeros at this time, and certain sections like the audience with Queen Regent Cersei or the encounter with Ramsay Snow are particularly nervewracking as a result. Attempting to balance honor, fealty, nobility, and justice is an impossible task, and no matter which dialogue option is chosen, it rarely feels like the right one. By the end, I was filled with a sense of dread for what is to come. The Forresters are good people, but it definitely seems like their situation will get worse before it has any chance of getting better. To exacerbate the feeling, having (perceived) agency in the story elevates it from "bad things are happening to good people" to "bad things are happening to good people and it's all my fault." To the effect of creating a foreboding narrative, Telltale emulates the source material well. Still, it takes a particular mood to enjoy such a dire tale. One of the failings of the story is common for Telltale: it turns out that the choices the player makes are not as far-reaching as they initially appear to be. Driven by guilt over some wretched outcomes from my decisions and curiosity over whether they could have turned out better, I played through Iron From Ice twice, each run taking about two hours. Despite the claims that the actions of each playable character would ripple out and affect others in House Forrester, the main plot events are largely predetermined. If the choices made here have important effects, those effects will not be clear until a future episode. Overall, the writing is on par with what we expect from Telltale. It is smart and it captures the feel of A Song of Ice and Fire well. Dialogue for existing characters Cersei Lannister and Ramsay Snow is spot on. Tyrion lacks any standout lines that will be classic quotes, which is disappointing. Graphically, Game of Thrones is kind of a mess. Though it was not apparent from the quick cuts in the teaser trailer, the art is done in the style of an oil painting. The two-dimensional landscape backgrounds can be beautiful, but up close the textures are muddled. Usually, the edges of character and environment models are sharp, but at times they take on a strange blur. It is distracting at worst, but it highlights the age of Telltale's engine. Another side effect of the inclusion of less cartoony character models is the step toward the uncanny valley. Most of the previously unseen characters look stylized enough to fly under the radar, but some of the known characters are unsettling. Specifically, Margaery Tyrell resembles a strange alien porcelain doll hybrid. Again, it distracts from the serious drama of the narrative. Still, that narrative is the focus, and it is strong. If Zer0 Sum left me looking forward to future episodes of Tales from the Borderlands because things are going to get awesome, Iron From Ice does the polar opposite for Game of Thrones. The bad situation that House Forrester is in is only going to get worse. It feels like a punch to the gut, and it sets the stage for an intensely emotionally draining experience. In spite of its blemishes, so far it looks like Game of Thrones: A Telltale Game Series deserves its place in the A Song of Ice and Fire lore.
Valar morghulis
The War of the Five Kings might be one of the bleakest collections of events in A Song of Ice and Fire, the series on which HBO's and Telltale's Game of Thrones is based. The entire continent of Westeros is at war, heroe...
Game of Thrones
Game of Thrones: A Telltale Game Series out tomorrow, watch the trailer
Get creeped out by Ramsay Snow
Dec 01
// Darren Nakamura
We first heard that Telltale would be working on a Game of Thrones adventure game almost a year ago at VGX, and now the wait to see how it turned out is almost over. This launch trailer shows a bit more than the teaser we sa...
Catch a jaunty tune (and an elbow to the grill) in this Tales from the Borderlands trailer
Episode One: Zer0 Sum
Nov 25
// Brett Makedonski
Telltale titles and Borderlands are almost polar opposites. One has you constantly making tough, game-altering decisions. The other only asks that you decide between shooting everything and dying. (Hint: you defini...
Borderlands screens
Here are more than 100 Tales from the Borderlands: Zer0 Sum screenshots
Telltale art
Nov 25
// Darren Nakamura
I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc...
Review: Tales from the Borderlands: Zer0 Sum
Nov 25
// Darren Nakamura
Tales from the Borderlands: Zer0 Sum (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 25, 2014 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Any who have played a Telltale game in the past few years will find few surprises here. Play is split into sections of walking around and examining the surroundings, making dialogue choices that sometimes have profound effects on the path of the narrative, and navigating interactive cutscenes through quick-time events. That said, Tales from the Borderlands includes a few new lore-appropriate features. Rhys, one of the two protagonists, is in management at Hyperion. Three years after the fall of Handsome Jack, he has schmoozed his way into the upper echelon of the corporation. In doing so, he has access to advanced technology that grants him special abilities. His left eye is a cybernetic Echo Eye that can be used to scan objects for additional information, which often contains funny descriptions. His right arm is entirely robotic, and can be used to communicate with his friends or call down a custom combat Loader bot when the situation gets hairy. Fiona, the other main character, is a Pandoran scam artist. Without a large company's assets at her disposal, she instead relies on her wit and the power of cold, hard cash. Having money on hand opens up additional narrative options through purchases or bribery. In contrast to the core titles in the series, money is a finite resource here; if it is spent early, it will not be available for potential use later on. This type of quandary also comes up with Fiona's hidden pistol: It has one bullet in it and the choice of whether to use it or not at any given point is not an obvious one. [embed]283779:56317:0[/embed] The narrative moves back and forth between Rhys and Fiona, who form a fragile alliance toward a common goal. The two get separated occasionally, each sent to experience a different set of simultaneous events. When the two come together, it has an almost Tarantino-esque feel, where the player gets to see the same scene play out through another viewpoint and with additional context to frame it. Part of that effect stems from the fact that the story is being told through flashback by the two not-quite-trustworthy characters. There are points when one or the other is obviously embellishing the story, which brings up the question of whether they are stretching the truth in other, less obvious instances. One slight disappointment with the storytelling is the illusion of choice it sometimes helps to create. In one sequence, the player is asked to describe what "the most important part" of the story is, and a handful of very different choices are made available. Though it initially seems like this choice could drive the story in one of a few hugely different directions, it turns out that all of those choices happen and it is only a matter of which the character emphasizes. That said, the overall narrative is fantastic. Despite the shift in focus from gunplay to wordplay, the events that unfold are sufficiently exciting, violent, and absurd to fit into the Borderlands universe. If anything, the tone of Tales is a little less wacky than that of Borderlands 2. There is still the over-the-top depiction of a lawless land, but a back alley stabbing in Tales feels heavier and more real than a bandit dissolving from a corrosive shotgun blast in previous games in the franchise. The writing does a superb job of capturing the dark comedy of the Borderlands universe. There are probably as many "laugh out loud" moments in Tales from the Borderlands: Zer0 Sum as there are in Borderlands: The Pre-Sequel, which is impressive because the latter is about ten times longer than the former. And some of those moments are not just snorts or chuckles, but actual sustained laughter. This might be the funniest Borderlands game to date, and it is at least the densest in that sense. The downside to Telltale's focus on crafting a great story is that it seems like classic adventure gameplay takes a backseat here more than ever. Exploration sections are cut short before the player can finish scouring an area and the only things close to being puzzles are Rhys's decision on how to spec his Loader companion for an impending battle and a simple memory exercise for Fiona. The Telltale Tool engine might be showing its age with other new releases, but it shows off Borderlands' signature comic book style well. Pandora is every bit as bright and colorful as a desert wasteland can be, and it looks great despite the low polygon count. Aside from the disappointing lack of puzzles and limit on exploration, Tales from the Borderlands: Zer0 Sum is excellent. Where the first episodes of other Telltale series can start off slowly, Tales maintains high energy throughout. Its consistently funny writing and duo of unreliable narrator protagonists set the stage for a great overarching story, and it feels very much like it belongs in the Borderlands franchise. If the rest of the season maintains this level of quality, Tales from the Borderlands will be up there in history with the other great recent Telltale adventures. [This review is based on a retail build of the game provided by the publisher.]
Two tales worth telling
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] When Tales ...
Telltale Borderlands
Tales from the Borderlands behind the scenes video vaguely answers a question about Handsome Jack
Yes, Handsome Jack is dead
Nov 22
// Darren Nakamura
Back when Tales from the Borderlands was first announced at last year's VGX, one of the questions that came up was, "Wait, why is Handsome Jack in the trailer if this occurs after the events of Borderlands 2? Shouldn't he be...
Game of Thrones
First look at Game of Thrones: A Telltale Game Series
Tyrion, Cersei, and Margaery make appearances
Nov 20
// Darren Nakamura
Every time Telltale's Game of Thrones comes up, the prevailing comments are always the same: "When will we see what it looks like?" The answer to that question is "now," and the answer to the followup question is, "eh, it lo...
Hand me some Jack
First video lands from Telltale's Tales from the Borderlands
Hand me some Jack
Nov 13
// Steven Hansen
Maybe Activision's new Tony Hawk game should be called Boarder Lands. A little bit of piggybacking, like when they named the newest Call of Duty after the Nintendo handheld classic Advanced Wars. Taking a break fr...
Telltale's Game of Thrones is all about the trees, man
Five playable lumberjacks
Nov 11
// Brett Makedonski
Telltale's outlined the plot for the SIX episodes of its take on Game of Thrones, and wow, it sounds like the best lumberjack simulator in years. There are a whole bunch of trees (motherf*cking IRONTREES), and you have to dec...
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