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Nambé's Skoop Dessert Set Honored With ADEX Award
Tuesday April 29th, 2014 - 12:30PM
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Nambé announced that its Skoop Dessert Set has garnered a 2014 Platinum ADEX award for Design Excellence.
The Skoop Dessert Set showcases Nambé's signature mid-century modern style. The design company's take on serving dessert is crafted from stainless steel.
The four-piece set, designed by Karim Rashid, includes two dessert bowls and two matching spoons.
The Awards for Design Excellence (ADEX) recognize superior product design. The awards are sponsored by Design Journal, and the 2014 awards had nearly 3000 product entries.
Tags: Awards for Design Excellence • ADEX • product design • Nambé • tabletop • serving pieces • Skoop Dessert Set • Karim Rashid • Design Journal • • Housewares • Tabletop •
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GDC 2009: OnLive Unveils "Cloud Gaming" Service
Electronic Arts and Ubisoft already on board for service that promises to stream new games at 60 FPS.
Imagine a world in which you can stream games directly onto your television or computer at 60 frames per second, with graphical settings at maximum. Well, OnLive is setting out to create that world, introducing a new service that could theoretically eliminate the need for high-end PCs and consoles altogether.
OnLive's founders recently gave us a basic demonstration of the on-demand gaming service, which utilizes cloud computing to stream games directly into virtually any PC or Mac. Steve Perlman (founder, CEO, and CTO) explains that his experience on both the Apple Quicktime and the Microsoft WebTV teams has helped develop a new type of "interactive video compression." Essentially, OnLive's servers will be running the game, and sending a videostream through your Net connection. In turn, your controller/button inputs, are sent via your Net connection to OnLive's servers. Perlman states that OnLive will always be updating its hardware, and as long as you have a Net connection, a display, and an input device (existing gamepads as well as keyboard/mouse are supported), you can play any of its games. If you're playing it on a PC or a Mac, you'll use a small (Perlman estimates it will be smaller than a megabyte) browser plugin; if you want to play it on your TV, you'll be using the OnLive MicroConsole, which has HDMI, USB, Ethernet, and power inputs/outputs. Without directly naming the Phantom, Perlman remarked that OnLive is different than previous attempts at online/downloadable game services, by virtue of the video compression technology (since you never actually download a game to your computer/system; in theory, games can be loaded and played in seconds due to only video and input information traveling through your broadband connection).
From the demonstration we've seen (watching and playing Crysis and GRID), the gameplay was, honestly, smooth and relatively lag-free. Though, we did notice the occasional framerate hiccup (it is in a very private beta, after all). OnLive will require a 1.5 megabytes-per-second connection for standard-definition video (480p), and a 5.0 mbps connection needed for HD (720p). As for the user's hardware requirements, for this demo, Perlman ran Crysis on the OnLive MicroConsole, while COO Mike McGarvey joined Perlman's Crysis match via his MacBook Air.
Naturally, having beaten the "one console future" drum for quite some time now, Silicon Knights founder Denis Dyack had something to say about this. Writing on Venturebeat, he praised the cloud model, saying that the end result is a "remarkably positive shift for those who create original games."
"This model is attractive because it eliminates piracy 100 percent, since the consumer does not have anything to copy and needs only to log into the Cloud to interact. Technology is commoditizing the value of hardware to zero and a unified platform will be the likely result," Dyack wrote. "Following this logic to its end, the implication is that hardware could be removed altogether. What hardware one runs behind the wall of the Cloud is unimportant; only what you are transmitting counts. Thus, the ultimate game console in the Cloud model is no console at all."
Several publishers are already jumping on board the new service, with OnLive confirming that Atari, Eidos, Codemasters, Electronic Arts, Epic, Take-Two, THQ, Ubisoft and Warner Bros. Interactive Entertainment are coming along for the ride (we also noticed BioWare, Pandemic, and even Rockstar Games logos during the demonstration, but those studios' "mother companies" are already part of the official list). With that kind of publishing muscle behind the service, Perlman is promising that they will "make available the top, high-end titles at the same window they're released at retail." He also commented that OnLive will also pursue deals with several indie and casual game developers.
Perlman outlined OnLive's basic roadmap, with the service undergoing internal beta currently, followed by an external beta sometime during the summer and a full launch around winter. At the moment, Perlman and McGarvey won't discuss any specifics on the business model; only that it will be a subscription service "similar to Xbox Live." We're extremely curious about this venture, and will update you as it develops.
See Also
OnLive Announces Partnership with BT to Bring Service to U.K.
Comments (90)
Remember the Phantom?Posted: Apr 16, 2009 12:00AM PST by Gaian
This seems to be following in its footsteps, except it seemed to have done its research and marketing better. GameTap has also done something on this scale with the PC alone. So frankly, what's most exciting for me about OnLive is the fact that from the outset there's already a sense of community building up from it along with the multiplatform. The DVR-like features is something I'd like to see personally, sounds crazy especially in a multiplayer session. And pricing needs to be balanced well for optimal "saturation"/adoption. What it means for the current big 3 is hard to tell. With everybody moving more aggressively into online space, it's going to be an interesting online marketplace in the future...
"Technology too soon" and though possible not probable for consumers.Posted: Apr 14, 2009 12:00AM PST by Tony_k_Vue
The thing keeping me away from getting a xbox 360 is the fact that I have to pay monthly fees for online play. (thts why i bought a ps3 instead) What makes them think that people will pay 200-300 dollars on a device that only plays games. In addition to buying the device, the consumer also has to have high speed internet and pay addition monthly fees for the service. And I am pretty sure that the graphics are just halfway decent. ( just look at the freakin device. Nintendo wii graphics?) This thing will fail presently, but in the future it will be mainstream. They should of just kept this under construction and keep working on it until they are sure that mainstream america can afford it.
Could be cool...Posted: Apr 05, 2009 12:00AM PST by biff_cornwall
I watched their GDC presentation, and it sounds pretty good, however I don't think this is going to replace consoles as soon as this December, as some have pointed out.
To me at least, this is just going to be another option for gamers. This service could actually be perfect for me. I don't usually have a bunch of friends come over to play games, and I don't have a ton of time to play games. I still love playing Halo 3 and Bioshock and Oblivion and Fallout 3 and all the great games out there, but I play them only a few times a week, for a few hours at a time at the most. I wouldn't hit my bandwidth cap because I wouldn't have enough time to play that much.
As far as the latency and lag issues that everyone's so quick to go "PPFFTT" about, these guys have been working on this for 7 years. To think that you would know even half as much as they do about the video compression algorithms or the custom silicone-based hardware configuration they've created is wrong at best and completely baseless at worst... Do you really think they wouldn't have taken something as obvious as bandwidth caps into consideration?
I do like being able to own hard copies of the games I purchase, because I am somewhat of a collector of sorts, but very rarely do I purchase a game, given how much they cost nowadays. And I'm not all that worried about game saves being lost as having server backups is already an industry standard, and there's no reason to believe they won't do that. Besides, it'd be no different than the possiblity of the HD on my 360 crashing and losing all my saved games that way, and I'm still using my HD...
I believe their pricing model is going to decide their fate. The average life of a console is about 5 years, so at $399 a console, their subscription service couldn't be more than $80 a year for it to be worth it to make the switch, and that's a fairly high estimate.
I love that this effectively kills DRM, since there's no need for it, and the cost of developers only having to develop for one platform instead of three will ultimately drop the price of games. Making all games available to all consumers would be a much better way of doing things, as long as this doesn't spur a "console exclusivity" war. Console exclusive titles only hurts the consumers, in my opinion.
Like I said, I don't think this is a console-killing service (yet), but there is definitely a large consumer base out there that will love this option (myself being one of them), and from a publisher/developer standpoint, this is everything they've been wanting...
This is the FUTURE of home gaming.....Posted: Apr 02, 2009 12:00AM PST by PS3RG
Onlive is going to be the FUTURE of gaming. One system in your house will be all you need to enjoy all your gaming needs. This service WILL be amazing. And for people saying that it will royally screw over Microsoft and Sony, it won't. When on demand games become a viable option, MS and Sony will not need to spend so much money developing hardware and can put more money into developing software. With games being pulled from a server, you can have massive worlds and details that take up Terrabytes of data that otherwise would not be possible to store on a disc. Like I said, it may not necessarily be "Onlive" but on demand gaming is the future but until broadband infrastructure becomes better. Long Live Games!
This is nonsense. More ridiculous than the phantom.Posted: Mar 31, 2009 12:00AM PST by gozulin
The demo was obviously over a local area network with sub 5ms latency. There are 3 reasons why this service is basically a scam.
1-internet latency (anywhere from 30-300 ms for most broadband connections) would make most games unplayable because of the delay between player input and video reception. It's basically the equivalent of playing a game through VNC (google it). The server has to wait for the player input to travel through the internet, use the input to update the video and sound of the game, COMPRESS the video and audio for streaming, then send everything back to the player.At a minimum, the responsiveness of the game will be an order of magnitude worse than local play. More realistically, it will be 20 to 30 times worse on average (and I'm being generous).
2- Unreliability of the connection. Unlike the wired/wireless connection from gamepad to console, and console to TV which are guaranteed and stable, any congestion in the local network or the internet at large would affect gameplay, which would be exceedingly frustrating. It's a huge step backwards from the current state of gaming.
3- Compression of the video for streaming will introduce artifacts (blockiness in video, degraded sound). The video and audio received would be noticeably worse than what we have today. Even worse than the Wii actually. The video and audio would also be subject to internet congestion.
All in all, this service will only be decent for a very limited set of games and will provide a substantially worse product than what we've always enjoyed. Anyone investing in this venture is a technologically-impaired idiot lured by the "no piracy" and "recurring subscription fees" hooks.
I spit on Onlive and their shenanigans. Tfoo! Tfoo!
Close, but no monica lewinsky..err..cigarPosted: Mar 30, 2009 12:00AM PST by Army1
A sound idea this is...almost...In theory it is workable..but then you get down to the major aspects of it, mainly with the ISP limits and so on and so forth, is it even plausible with the shortfalls of consumer availability? With some of us guys, ie soldiers, who are doing year round work in other countries, if this is a U.S. only gaming scheme, then it screws those of us who have to drag our consoles with us from duty station to duty station..i for one here in the middle east would like to use the "cloud" system should it become available...but only if the games i purchase are available to myself and fellow americans paying our due cause for the country that we so shall love and protect at all costs...hey, its a rabid consumer market, lets not forget about all of us serving abroad either.
My connection is occasionally bad enough to cause major lag in online game....Posted: Mar 29, 2009 12:00AM PST by TheSteakMarshaler
...how the fuck do they think I'm going to be able to stream a whole game?
I'll admit...Posted: Mar 26, 2009 12:00AM PST by duhbeyuh
...I was excited when I heard about OnLive, but the more I hear about it, the less interested I become.
I'm gonna join what alot of people in here are saying and state that I too want to be able to hold what I buy, or at the very least not have to worry about internet connections when I want to play it.
So I'll keep my ears open to this product, but in all likelyhood I think I'll pass on OnLive.
interestingPosted: Mar 25, 2009 12:00AM PST by mysteriousgamer
If they installed servers in each city, at the ISP level, this service would be less likely to have lag issues. I get <10 ms to my ISP, so the game would be much more playable if it were local hardware based. But, that doesn't get around bandwidth caps that Comcast and other ISPs use.
And, as others here have mentioned, HD gaming will be affected, since 1080i/p bandwidth is not possible on today's mainstream internet connection without using heavy compression algorithms. For evidence, try watching Netflix HD--it's quality is a far cry from a Blu Ray disc. Also, you can kiss goodbye 7.1 surround sound. With 720p compressed video being jammed through your straw-like internet pipe, there'd simply be no room left for HQ audio streams. For example, Netflix HD only offers stereo sound.
What about game saves? Will my progress be stored on the server as well? What if they lose it? What recourse will I have if hundreds of hours of hard gaming are lost forever due to a blade server dying?
What about custom controllers? You like your World of Warcraft keyboard? Get used to having a generic keyboard. Like 25 button analog flight sim joysticks? That doesn't sound possible either. Controllers will probably go back to a vanilla-looking, hotel room-esque N64 controller.
Next, what about households, businesses, or places that have large groups of players in one locale? Say goodbye to social gatherings (i.e. LAN parties) and the like. Because when you go to your friend's house to play using this, both of you will have to share his/her net connection and TV--no more bringing your hardware over...hardware will be obsolete, remember? Your household has 6 children in it? They better get used to sharing! Internet gaming cafes? History. No one could afford that much bandwidth to run a 60-player cafe without charging $100/hour. So, this means that gaming will devolve into single gamer dwellings. This harkens back to the days when every house had one TV at most and most of the time we all watch what DAD wanted to watch.
What if you wanted to take your gaming on the road, say to a hotel? Hotels don't often have great internet services--usually topping out at 3 Mb/sec. Better bring your PSP or DS--that's all I have to say--because this service doesn't seem to be friendly to moving it around.
Finally, for those people that live in remote regions--devoid of all internet services--it sucks to be you; because I don't see this accommodating people like that. And, before some of you get on and argue this point, I want you to realize that the United States' still has MILLIONS of people with 56k dial up because that's all they can get. I have a friend in Oklahoma who lives between cities and there are no wifi sources or cable/DSL providers in her area. She has 2 options--56k and sattellite internet (sucky).
This is one of those great ideas that sounds great...on paper. In reality, it's going to be a logistic nightmare, and in the end, will be overrun by companies who will continue to make ever-evolving and ever-improving HARDWARE-based gaming systems. You think companies like AMD, Nvidia, and Intel are going to just roll over and quietly accept their companies demise?
OwningPosted: Mar 25, 2009 12:00AM PST by NightshadeTB01
Yeah, I agree with a lot of you guys. I want to own my game and not rely on faulty internet connections to play my games. Xbox Live Arcade games already show me that it sucks when your internet goes down (No, I am not bashing on Xbox so all you fanboys back off). If I want the game really bad, I dont mind dishing out the 60 bucks for it. I can even be patient, which is a hard concept to understand, and wait till there is a used copy. As much as it sucks not being able to get the newest game on demand, I can make due with the other games I have and wait.
I've been expecting this for a couple years....Posted: Mar 25, 2009 12:00AM PST by pspgamer_master
but I really doubt I will get this. I see little reason to at this point.
My problem with this...Posted: Mar 25, 2009 12:00AM PST by C_GloVe
is the fact that if a game goes off the service, then you cant play it anymore. The difference with it being on a server and being on a hard drive or disc is ownership. I want to own my games, not merely stream them. I only by a few select games that I know i'll play for awhile, and if i dont want it, i'll take it to gamestop and get another one. its alot to invest in and third party publishers will jump to it as a potential market, but i dont see nintendo, sony, or microsoft letting onlive start without a grueling fight... we see how hard they fight each other for exclusive rights for their consoles
ChillPosted: Mar 25, 2009 12:00AM PST by anivader
guys i think u need 2 chill the fuck down!!! seriously, this wil not replace any of the other ways to play game on ur computer. Steam is too big and too popular to go away. This is onylan alternitive for people who dont want to spen 1000s of $ on computer parts but still wanna play high end games like crysis. I am one of those people unfortuantly buti have a very high speed connection (11Mbps THANK YOU COMCAST!!). of course this has all the potential to be the next Phantom if the creators dont execute thier plans thoughtfully. i think it will be a great service 4 the people who want it. Nobody is forcing you to use this service.
ConcernsPosted: Mar 25, 2009 12:00AM PST by n3ver
This service would eliminate the possibility of offline gaming.
The performance of your game would be entirely dependent on the stability of your internet connection.
Your personal performace in multiplayer games would be dependent on the stability of your internet connection.
DoS-style attacks would become a disturbingly effective weapon for cheating in multiplayer games.
All in all, having my hobby entirely dependent on something notoriously undependable seems like a bad idea.
Like it or not this is the futurePosted: Mar 25, 2009 12:00AM PST by chaos and mayhem
I'm not sure if OnLive will be the ones to pull this off, but cloud computing is a godsend to publishers who have been bitching about piracy, cheating, game rentals, and used game sales. There's a reason why alot of the big names are behind this service, as it gives them an unprecidented amount of control over the games, and if cloud gaming becomes the dominant force of the industry, then it means that companies won't have to spend time coding for every system, and can do things on the cloud servers like highly complex graphics that they simply cannot do on an enduser machine. That is why eventually Microsoft and Sony will have to embrace this idea or get pushed aside. Maybe not this generation, maybe not the next, but there's a sort of inevitability about the concept.
Um...Posted: Mar 25, 2009 12:00AM PST by HarvesterOfSorrow
What about the ISP's that throttle their bandwidth? And won't this be a huge hog, regardless?
Oh, and no thanks. I happen to love going out and bringing home that brand new billy badass console and smelling that new console smell, right along with that new, fresh outta the box videogame smell.
This offers none of that. I also love my Xbox Live community.
One more thing...Seriously, I'm Digging This IdeaPosted: Mar 25, 2009 12:00AM PST by stretchngrowl
Has anyone thought about how great this would be if they applied a "rental" format to it? You get to "rent" a game for a few days and you don't have to pay full price to "own" the game. More and more, your eliminating your interactions with places you may hate dealing with (Blockbuster and GameStop come to mind. I don't mind either of those establishments, but I hear anough bitching and moaning about them to take them into consideration).
If This Actually Works, Then It Can Eliminate PC System Requirements CompletelyPosted: Mar 25, 2009 12:00AM PST by stretchngrowl
Of coruse, they haven't done a real live test on the program, as all the articles I've read have mentioned that it's been tested in a closed beta, but the possibilities of this system could completely elminate the need to buy a high end gaming PC. The drawbacks are pretty obvious (dependancy on your internet connection effects gameplay and you don't physically own the game), but this is a step in an interesting direction. Look at it this way, if it sucks, then you still have to save your pennies to upgrade your PC. If it works, and I have my fingers crossed, then I won't ever need to worry about upgrading my PC for any gaming purposes. I'm a video game fan boy. I like playing games no matter what console they are on. If this does the unthinkable of actually replacing consoles, then there will be no console specific games. You don't have to shell out $400 to play Killzone 2 or Gears of War or even more to play games like Crysis or Dawn of War 2. If this is supported by developers and publishers with the tenacity and realization on how much god damn money they could make, then this will be great. You'll still pay money for video games, but you won't have to own 3 consoles to play what you love.
NO THANK YOU!Posted: Mar 25, 2009 12:00AM PST by snatchers
When i pay for a game i would like to be able to hold it...What happens if this thing tanks and i payed all this money for games and have nothing to show....NO THANK YOU!...and i can see it now..2 people online waiting for more people to join a lobby...but wait, there is only 2 people in the world on..lol.
I would want a half and halfPosted: Mar 25, 2009 12:00AM PST by one2escape
To be honest I love this idea in principle. There would be changes I would make. Instead of the subscription model or with it I would like to own a game. By the sounds of it the games could change so say i love playing Civ4 and Civ 5 comes out but I don't like it I have no lost Civ4 as they have replaced it with Civ5. So if they have the own model as well I can still have that model. I would also like to download the game locally as well so its the best of both worlds. Overall I am happy with this idea but you have to be concerned as this will spill over to other things as well. For example this box they talking about whats to stop them going to Netflix (isnt that what its called?) to do the video streaming. Regarding the broadband speeds not concerned at al I will be moving to 50mb soon and even I get traffic managed it goes down to 10mb.
Pushing watermelons through a garden hose.Posted: Mar 25, 2009 12:00AM PST by Proudmoore
Internet connection is usually my major bottleneck. I didn't notice it mentioned in the article but I can only assume this is another US only service.
If This Works, it will merely be a choice for gamersPosted: Mar 24, 2009 12:00AM PST by RedSwirl
It won't try to be the end-all-be-all future for gamers.
The choice between playing Mirror's Edge on the cloud and actually owning it will be like the choice between watching The Sopranos on HBO and buying it on DVD.
Robber Barons?Posted: Mar 24, 2009 12:00AM PST by Zack2216
I like it, and I don't. I like the idea that I won't ever have to buy another console again. They're expensive enough as it is.
I don't like the idea that if nobody makes consoles, they'll have no competition anymore, and could charge whatever they want in order for their customers to play.
Someone's gotta make the first movePosted: Mar 24, 2009 12:00AM PST by FSUJD524
Well this is the first step to a long road I think. I believe we KNOW how to accomplish this type of gaming but whether or not we actually have the technology to accomplish it on a consistent basis I'm not so sure. For this type of system to work broadband speeds would need to be in every home and have it at a consistent level. There's one major problem to that. Lots of cable companies are wanting to go towards a pay per usage formula with internet. Basically if you have basic cable then you have internet at no extra cost....unless you use it. It would be like an electricity bill. The more you use it the higher your bill is. Now the good part to this is that the connection is always high and consistent and no lag, but the downside is you'll be spending the money on using the internet but saving on console prices. Bottom line is you're still spending money. I'm all for eliminating console wars but I'm also about eliminating unnecessary costs right now. Not creating new ones. It's a step in the right direction, just not a big enough step yet.
Questions, questions that need answering.Posted: Mar 24, 2009 12:00AM PST by Hedgepig
Well, from the comments it looks like people aren't too happy with this. I'm not either. I'm not ready to give up my hardware or my individual copy of a game.
Does anyone have any idea how this might actually work? I don't really understand.
Forget the bandwidth issues for a moment, how do they do the processing for the game? They have a massive cloud computer that can run any game at maximum settings, but millions of people are going to be playing at once. And the input from each player will be completely unique, so everyone will require a separate individual video of what they're currently looking at, which means they need a separate processing stream for each player. Basically the equivalent of a high-end PC for every person logged on, how is that possible?
Back on the bandwidth issue. Is downloading 720p video of a 100+ hour game, FFXIII for instance, is that really better than downloading a few textures, 3D models and sound and letting a console put it back together for you? What about re-playing games.
If you assume it takes around 2MB for 1 second of 720p video at 60fps, that's 703GB for 1 playthrough of a 100 hour game that would otherwise have been maybe 8GB to download the software.
THIS MAKES NO SENSE! (April 1st is approaching?).
Four inhibiting factors: Nintendo, Sony, Microsoft, and GamestopPosted: Mar 24, 2009 12:00AM PST by JewUnit
I do not doubt the effectiveness of the platform, but I think there could be some backlash from the console providers and videogame outlets. I foresee two potential consequences
1) Tension between console-makers and third-party developers will mount. Long-term exclusivity deals become more common amongst console-makers to those developers with different variations of carrot-and-stick incentives.
2) OnLive spurs console-makers to "go all the way" with its content and make it compatible with PCs and Macs in an attempt to match it. Microsoft and the Xbox360 are slightly closer to this possibility, but still a way off, I imagine
Anyway, I look forward to more news about this service.
I said it earlierPosted: Mar 24, 2009 12:00AM PST by umcharliex
This service will best be used with a physical media device. like Xbox 720, ps3-4 and computers. many people prefer to own boxed copies of games. just as many dont care. the ultimate sucess of this service depends on pricing, if they charge me more than $20-$30, then its too much money
lag much?Posted: Mar 24, 2009 12:00AM PST by yokel
The private demo you were watching presumably had a dedicated connection. If there's nothing being computed on the client end, then there would have to be input lag. I'd rather stick with a console than put up with lag on everything I play.
My own take on "cloud computing..."Posted: Mar 24, 2009 12:00AM PST by San_Andreas
...It's a return to mainframe/thin client computing... when SOMEONE ELSE controlled what you could do, when you could do it, and how long you can do it. Something I frankly resent. The big beneficiary of this whole setup is Google, which controls most of the Internet structure and whose executives are no doubt having multple orgasms in their pants over. EA and Actiblizzard would sure love it too - they would have free reign to inundate the market with homogenized, poorly made shit.
I don't want gaming to be turned into yet another "monthly utility." As it is, monthly services already fuck consumers over with crooked billing practices including: Price hikes and service cutbacks; hidden charges/penalties for exceeding bandwidth caps that the consumer has NO WAY of being able to monitor, just so the company can soak them; charges for unwanted services like text messaging - you can't disable it if you don't want it, and you get charged 15 cents to receive spam; oh, and don't forget the 2 year contracts, which telecom absolutely loves, because they can let their service go to shit and you're still bound to pay it. If you back out, they hit you with a $300 breach-of-contract fee and hound you with collection agencies if you refuse to pay that.
I, for one, want to OWN the things I buy. I want to use them as *I* see fit, not as Google, T-Mobile, Comcast, or whoever thinks I should.
So, "cloud gaming", another way of taking choices AWAY from the consumer. can go fuck itself in its own hemorrhoid-choked asshole. With a tar-paper condom. I'll learn to live "off the grid" if I have to.
Just a few major problemsPosted: Mar 24, 2009 12:00AM PST by AtomicGreywolf
Will the game prices ever go down? I would hate to dish out $50-60 for a one or two year old game that's outdated. Can you picture yourself buying a videogame like Elder Scrolls Oblivion or Mass Effect for $59.99 or even $40 online when you know that you can get it for $19.99 at Best Buy. This problem is already seen on xbox live where the prices just about never drop in the marketplace like they would at a retail store. Also, if yearly subscriptions pass $60.00 im out. Will I ever be able to play my all time favorites ten years from now just like how i am now playing Zelda Orcina of time or Final Fantasy VII? Will my all time favorite games be dropped so the servers can allow me to play newer games? And if I decide not to pay a subscription will I ever be able to play the games that I have already PURCHASED from them (The problem with not having it stored on a disk or hard-drive)? A real console allows this.
no!Posted: Mar 24, 2009 12:00AM PST by JohhnyDamage
wrong direction people, backup and try another exit.
maybe too soon?Posted: Mar 24, 2009 12:00AM PST by cmac2099
This is a cool idea that many people have seen coming for a long time. I do wonder, however if it is just too soon to bring the concept to consumers. One has to wonder if the internet has reached the point where thousands (and millions if the concept catches on) will be able to play these games while keeping the game running smooth. One has to remember that there is also a large percentage of people in the U.S. living without broadband internet, meaning that cloud computing in games has a long way to go before it replaces high-end pcs and consoles.
Do not want.Posted: Mar 24, 2009 12:00AM PST by djll
From the perspective of the consumer in terms of cost, all this means is paying a subscription instead of buying a console. Ultimately, subscriptions don't save you money, especially not in this instance. How many hundreds of £ or $ are you going to end up paying compared to the price of the consoles you buy.
Are companies like NVidia or AMD-ATi going to support something that has the potential to wipe out their core markets (high-end PC gaming and console manufacturers)? Not likely.
Are the ISPs going to support the increase in demand for bandwidth? Not everyone even has access to an ISP that A. provides decent speeds, and B. doesn't impose bandwidth caps.
The comment about indie developers is interesting. At the end of the day, this is a closed service. Closed services make it very difficult for independant content to exist.
It's worth also pointing out that as little as you own with digitally distributed games, you own even less with a video stream. At least if you have the data you can preserve it locally and access it without a connection to the internet (some crappy services aside). No internet? No game. That seems like a step back to me.
Nothing new.Posted: Mar 24, 2009 12:00AM PST by TMC_KraZ
The concept is nothing new. Cloud computing, thin client gaming, dumb terminal gaming. Call it whatever you like it'll be more and more prevalent in the future as infrastructure evolve. I am personally lukewarm to the concept as I enjoy tinkering with my own hardware. However, being able to play TF2 or L4D on a 1 lb atom netbook without worring about driver updates, software patching, cpu speed or GFX settings is quite certainly apealing.
Go cloud gaming! (Or whatever it is the marketing monkeys will call this thang).
HmmmmPosted: Mar 24, 2009 12:00AM PST by Redswipe
Nice idea and might be pretty big in a few decades if the worlds internet infrastructure is completely uncapped and upgraded.
I imagine the people predicting this will huge are the same people who think HD downloads will be bigger than Blu-ray. Basically people who really arent living in the real world..
This can be a successPosted: Mar 24, 2009 12:00AM PST by Ralavik
While I don't think it will be a revolution (like doing away with consoles or physical media) but for those who don't own said consoles or a high-end PC, they now have an alternative. With so many heavy-weights in terms of developers and publishers backing this thing, it will be bound to catch a market. What intrigues me is this MicroConsole, what it entails, and how much it will cost?
A funny thought, wouldn't it be great if this did catch on? So much so that they create social hubs for cabinets/platforms specifically designed for this service? We could see a new birth and breed for the new "arcade" generation.
Too EarlyPosted: Mar 24, 2009 12:00AM PST by TMC_Kuyaglen
Sure it works for office apps but at home:
too much lag
not enough bandwidth
As if the internet infrastructure wasn't stressed enough...Posted: Mar 24, 2009 12:00AM PST by djrj0
with youtube and bittorrent. How are they going to get around ISP bandwidth quotas? The reason why regular online gaming is fine is because it's only transmitting data on where players are located on a map and what they are doing. A hardcore halo player doesn't even use 1 GB in a month of multiplayer, but streaming video? this can only be marketed to casual players (not the stereotypical "casual gamer" playing Brain Age or solitaire, but someone who plays a FPS or other "hardcore" genre once a week or less)
@AStrangeDiseasePosted: Mar 24, 2009 12:00AM PST by haran_elessar
Actually ISPs count streaming the same as downloading...the only difference is on your side since you don't have a copy of what you are watching. A friend of mine recently saw two seasons of Lost via ABC's streaming website and he received a letter from his ISP warning him that he exceeded the download limit for that month by 60gb...so yeah ISPs have to eliminate download caps...
nice!Posted: Mar 24, 2009 12:00AM PST by haran_elessar
Won't be able to use the service due to a crappy connection but this is very interesting. Could be the future of gaming...
reminds me of crazy Ken (kutaragi)...he once said that in the future we wouldn't need consoles...that all we were going to have was a wire...he was talking about the Cell and future iterations of the playstation. I guess he was making an assumption that in the future we would be able to play stuff like this via the internet. When I read that statement it didn't make any sort of sense but after reading about Onlive it makes perfect sense. He said this some 5 years ago I think...maybe he wasn't so crazy after all.
ExcitingPosted: Mar 24, 2009 12:00AM PST by AStrangeDisease
This sounds very cool. I'll be able to play HD PC games on my TV. My PC isn't powerful enough for games like Crysis, but with this I can play it on my 40" LCD.
As long as you can afford a good internet connection, 5mbps is not too high. I just checked mine and its at 5.2mbps.
FailurePosted: Mar 24, 2009 12:00AM PST by Chaot1c
This is not going to work period. Games are based on control, there is no way they are going to eliminate all the latency and they want me to believe that they can do this with uploaded controller information and downstreamed video of the game im playing. PFFFT. Also, there are a ton of people that own xbox 360s, PS3, or Wii that have never been online. The one huge advantage of having a console is you can take it home with your physical media and still game no matter what your network connection is.
Reminiscent of the DreamcastPosted: Mar 24, 2009 12:00AM PST by Loreo
This could be an idea that is just a little ahead of its time, similar to the Dreamcast. The major problems I see are technical ones, specifically the inadequacy of the current Internet infrastructure.
But imagine the benefits of a future-proof console. You wouldn't have to worry about the product choices your friends made or upgrading your systems every five or six years, you'd just play new games like choosing to watch a new TV show or listen to a new album.
The end of the console wars would be a good thing in that it would open up new choices to us gaming consumers. Competition would still exist, but it would be directly between developers and publishers.
However, this concept is not brand-new. It's remarkably similar to broadcast television, but is being introduced to a world that is gobbling up boxed DVD sets of popular shows. In a broad sense, it runs contrary to the Western capitalist values of individualism and personal property, and to be successful, the value of ownership will have to be redefined.
@ Doctor_XPosted: Mar 24, 2009 12:00AM PST by reegan41
"...new service, with OnLive confirming that Atari, Eidos, Codemasters, Electronic Arts, Epic, Take-Two, THQ, Ubisoft and Warner Bros. Interactive Entertainment are coming along for the ride (we also noticed BioWare, Pandemic, and even Rockstar Games logos during the demonstration, ..."
Makes me think not only EA believes this is a new, exciting, and innovative venture.
Although, I do hear you with the actual want of a physical product - sometimes it's nice to just own the damn thing. However I still think this will be good for the industry overall. Very exciting!
I don't like it.Posted: Mar 24, 2009 12:00AM PST by Senor_Burrito
I like owning physical copies of things I've purchased. On top of that-how much is the subscription price going to be on top of all of the digital games I now have to purchase that could be dropped at later times for newer games that are coming out? Plus-if you have to buy the same periphreals and hook ups for your television that you would a console...why not just buy the console and the games?
This might be the best thing to ever happen to videogamesPosted: Mar 24, 2009 12:00AM PST by bullfrogj3
The plus side:
No more inane fanboy wars over silicon parts.
No more exclusive games that you have to invest a lot of money into hardware to play.
Developers make more money and can make the game they want with fewer compromises.
A single unified friends list. (I Hope)
No more piracy. (yes folks, that is a GOOD thing)
The Down Side:
Bandwidth caps.
5mbps for HD.
Price could be high.
Also, can someone explain to me why a 360, Wii, or PS3 can't be updated to work with this service? I mean beyond the obvious greed aspect on the part of MS, Sony and Nintendo. Why don't developers come to the realization that they don't need hardware makers, it's the other way around?
ok i read like a part of itPosted: Mar 24, 2009 12:00AM PST by captain_chody
i got a head ach and am tired so, i'm not to sure about what there talking about but from what i gathered it sounds pretty easy and fun. not only with this get ride of the console war and the fanboys but things will get cheaper maybe. i dont know all of you know much more then me so dont take my opinon to serious but i think its a good idea if they can pull it off
Surpised..Posted: Mar 24, 2009 12:00AM PST by beedlej00z
At the number of people who are really for the download/streaming generation. I for one am not one of them, seeing how there will always be issues with streaming once more people conenct to the network. If anything this idea isnt going to fly without proper bandwith, so this is the begining of the broadband/game developers merge. This IS a good thing, just not something I will be dumping my coins into. Its not bad to have everything avaliable with a click on the remote, but for some reason, hardware that I own pushing my entertainment expereince will always be an attractive factor for myself.
And how much do you think broadband companies will charge for this service?? Whew.
NeatoPosted: Mar 24, 2009 12:00AM PST by nobleeskimo
This is, without a doubt, how every single game will be played in the future, at least until the next "big technology" is revealed. XBox 360's and PS3's everywhere will be rendered obsolete by, at the earliest, Christmas this year. Wii's will still be fine, because their hardware is unique and non-imitatable (I presume). This is that end of the console's existence.
this is a great new competitor!!!Posted: Mar 24, 2009 12:00AM PST by Trup1aya4rea1
I don't think this will be the death of PC or consol gaming anytime soon for obvious reasons.
1) constantly streaming HD video and audio is sure to eat up alot more broadband than current online gaming which basically only send player locations and lowdef voice audio
2) not everyone who plays games has a stable enough connection. I for one can't even stream netflix in my dorm room!
3) some people want to own their games, not just the right to play them.
Still, this a great new step in gaming that will spark creativity within the industry. Harware manufacturers, MS, Sony, and Nintendo are definiately sweating right now, as third parties are no doubt intregued by digital distrubtion, and the end of piracy. They will no doubt be giving everything they've got to remain 'first parties' And the end result, of this new tech, is innovative products for us consumers
Don't wantPosted: Mar 24, 2009 12:00AM PST by ASKLOL
This sounds all great in theory but won't play out well in the end. As said above, bandwithdth caps will stop people, and people in the country won't have access for a long time. The ammount of traffic that would be generated daily would need a lot of servers, and for maitnence? What would all this cost?
Besides, Some hacker gets trashed on "Live" and takes the server down with Denial of Service attacks then what everyone? Server is down and you can't play anything because the server won't send any data through.
I like having something to hold in my hand, a receipt for purchase.
You wouldn't buy a car with the promise they'd ship the parts there, have someone put it together and give it to you better than something you could buy at your place.
Not so sure about thisPosted: Mar 24, 2009 12:00AM PST by RedDawn
I really enjoy the competition between companies. Sony, Xbox, nintendo for console games. I believe it gives the industry a healthy dose of reality every year, So it keeps them in shape. Besides there's nothing like the feeling of getting a nice clean new disc-in-a-box i can hold in my hands. It also takes away your power to be able to do something about your game, if the servers crap out we wont be able to play at all, no single player, no lan.
I think this is just taking away some of the freedom we have by owning what we buy and play and be able to do whatever we want with it like collection the games, selling or trading them.
I'm very skeptical. It also gives performance design and creativity too only a few people and not separate companies building separate consoles with input from everyone in that company.
Hopefully that makes sense.
The future is herePosted: Mar 24, 2009 12:00AM PST by ReyBrujo
I would love keeping the physical copy of my games, but this is the future. Publishers will be able to license and unlicense content immediately, developers will be able to code without caring about the end user configuration, players will play the latest games with a slow computer.
The World of Warcraft method applied to all gaming. I hate it, but I recognize the future when I see it. Thank Blizzard, Netflix, Microsoft, Intel, Apple and all those perfecting digital distribution if you don't like this.
just wowPosted: Mar 24, 2009 12:00AM PST by Sweaty_Moobs
The whole project seems incredibly ambitious, and because of that I'm surprised by the early release-window. My true concern right now is any sort of lag. There will surely be many people waiting to try this product, and if a server-overload happens, then I'm frightened players' controller inputs will be followed by a decent waiting time before the game reacts. But I'll definitely support this idea. Anything to help get rid of fanboys is fine with me!
Interesting...Posted: Mar 24, 2009 12:00AM PST by Comatoes
Here's the real question: How much does it cost?
The only games we'd be missing out on are exclusives to First Party Publishers like Killzone, Mario, Zelda, Halo... which, to be honest, isn't a big deal to me. I have a 360 and PS3 to play those games but I don't have Live. If this service could compete with Live's price and stream games with multiplayer at the same time, I would definitely be interested in this.
PC exclusives? Console exclusives?
Divide a second by 60Posted: Mar 24, 2009 12:00AM PST by DirtyFeet
It's a little less than 17 milliseconds. My internet connection gets a ping of 45 at best, and averages from 70 to 90. Now, think about how when you see something on your screen, it was already processed around 25 to 60 milliseconds ago (or several frames ago), and your button press being sent to the server in response to what you see on screen will take another 25 to 60 to reach the server (making it even later by several frames). Think on how this will play out with just about any action game. In any game where timing is involved, you'll probably find yourself trying to guess how far ahead you need to press a button relative to your connection speed, and being frustrated.
You can talk about how online FPS's have been able to incorporate different kinds of lag compensation, but the trick is that a lot of single-player games haven't been designed with this kind of mechanic in mind. Also, and you can call me out on this if I'm wrong, but I believe a lot of those lag compensation methods rely on the game engine running actively on the client computer.
Call me a skeptic.
oopsPosted: Mar 24, 2009 12:00AM PST by Sinfullyvannila
And 720p I see now too.
hmmmPosted: Mar 24, 2009 12:00AM PST by NYSTOFMIND23
I don't know if I want this.
It does not mean better graphicsPosted: Mar 24, 2009 12:00AM PST by Sinfullyvannila
It stream a video of the game at 480p, which is not even close to HD. It's like watching someone playing a game one youtube, except it will probably be optimized somewhat.
I will buy this if more develpers join inPosted: Mar 24, 2009 12:00AM PST by AtomicGreywolf
Wouldn't it be great if Square Enix were to put Final Fantasy and Versus on this? According to gamespot if it runs on a regular PC then with minor tweeks it can run on OnLive. Since Final Fantasy XIII and Versus being developed on PC first (even though they won't release a PC version) then the PS3 then the Xbox 360 after that, then the 4 years + wait between final fantasy's will be reduced by using OnLive. For those of you that think this is impossible Square abondoned Nintendo in favor of Sony and Square Enix decided to make Final fantasy for the Xbox. So to think that it may come to OnLive if it picks up is believable. Next it means superior graphics ( it can play Crysis in full power and they update server hardware every six months) so the creative developers like Epic or Square Enix can deliver mind blowing graphics without spending a long time trying to develope for difficult hardware like the PS3.
InevitablePosted: Mar 24, 2009 12:00AM PST by BlazingAero
Economically, it actually is proper evolution. It would allow people to purchase boxes for a mere fraction of the cost of a next-gen "PC-in-a-box" console (or to use their PC). I don't think that the networks are ready for this thing to become mainstream, but it can definitely find a niche for now... and as the years go by and higher speeds become the norm, I don't think that there's any avoiding this direction for gaming.
Sounds goodPosted: Mar 24, 2009 12:00AM PST by Sinfullyvannila
Very interesting, the 480p doesn't bother me too much as I don't really care too much about graphics. As for the guy saying it will be devestating to the economy, yeah it will probably affect retail stores, but honestly what does retail offer a customer that DD doesn't? I hate going into retail gaming outlets and having to wait a half-hour in a 3 person line waiting for the sales rep to go through their pitch for everyone. Retail has been a necessary evil for a long time, but now it's becoming less and less necessary. I feel bad for the people losing these jobs, but they are entry-level jobs, they can go work at a fast food place or theatre or carwash for the same pay. I don't think it would make a huge dent in Sony or Microsoft because they are massive companies, a very small percentage of their income comes from their videogame divisions. I can see it devastating Nintendo however, since almost all of their income comes from licensing, that is unless they can adapt to it. Alot of people are hesitant of DD because they don't get physical medium, that's actually a huge plus to me, I constantly lose discs and product keys. In any case the idea will only be viable if they can actually get it to run consistantly and when the pentration rate for broadband is higher.
Heh....Posted: Mar 24, 2009 12:00AM PST by San_Andreas
....we started out with mainframe computers, which were dependent on the performance and the whim of the people providing the computers. Then, we went to personal computing devices so we could compute independently, on our own time, and with our own software.\
Now things are coming full-circle, back to fully-dependent mainframe computing. This isn't revolution - this is de-evolution. This is regression.
Might be revolutionary...Posted: Mar 24, 2009 12:00AM PST by Bass0
But there's still a lot of hurdles in the way. Among those there's the problem that this is going to need to-notch servers, and the service might not be free (subscription-based). Then there's the problem of internet speed and lagging issues. And last, but not least, the oncoming legal problem that consumers don't own the game, but only the right to play them. If the service goes down, you'll lose everything...
On the other hand, this might make video games much more accessible, and has a lot of potential to become successful in the casual market AND the harcore market.
I dont know what to thinkPosted: Mar 24, 2009 12:00AM PST by OzCueball
On one hand, i think its great that we've come this far with technology and that something like this is capable. On the other hand i also see it as something that could seriouslly hurt the economy and thats something we just don't need right now. Aside from Nintendo, cause i just don't know how they expect to do wii games, microsoft and sony very well might be in danger. If this picks up the way their expecting it to, then what would happen to game stores and distrobution companies? Alot of people would be out of a job because of this thing and that would have devestating effects on the economy. All in all i thing its great we've come this far and apploud the creator's of it but i really hope it doesn't work, just for the sake of the economy and those who have jobs in the gaming industry. But if it does, then more power to em.
wow...Posted: Mar 24, 2009 12:00AM PST by umcharliex
Wow! After further reading this might be the thing creates a one console future after-all Microsoft and sony and maybe nintendo( if they believe they are threatened by this tech) all will have to work together to create a streamlined peice of hardware. if they want in on this new stuff.
I don't buy itPosted: Mar 24, 2009 12:00AM PST by umcrouc0
I don't see how you could get responsive enough gameplay out of this. All in-game computing is done remotely on their servers. So for each action you do your computer sends that out to their servers, they process it in the game, convert it to video, compress it, send it back to your computer or TV, it's decompressed and displayed. Maybe if their server was in the next room but I don't see it working without a delay or how they can promise lag free gaming with that system. Nothing has across the board lag-free gaming right now. They are going to increase the amount of data transfered, have all of everyone's data processed on their central systems, add compression and decompression to the process and the lag is going to disappear? I'll believe it when I see it.
I see a better fitPosted: Mar 24, 2009 12:00AM PST by umcharliex
On-live would be better suited tied to a phsical media device. tie this into the next generation of consoles to support better digital distrubution in addition to a disc based media. by itself I would be very skeptical but of course I have yet to see it in action.
Hmm... I honestly don't know what to think about it.Posted: Mar 24, 2009 12:00AM PST by Cronqvist
On one hand, it's close to what everyone in the industry wants: a unified console. But then comes the issue of physical ownership, which is a big problem now with digital downloads.
Then comes the ISP issues. Not every country has high broadband services available for cheap (the standard in Mexico is 1Mb, and the Enterprise model comes at 4Mb).
So for now, I sit on the bench regarding OnLive.
Even a rose has thornsPosted: Mar 24, 2009 12:00AM PST by Shinya
All well and good, until one decides a monthly fee is a hassle and suddenly looses the entire collection of games he paid for.. Or there is an internet blackout, and all those single player games are equally useless.
Could be a fantastic service, and it could pretty much solve piracy (though I doubt it'd be the only distribution model, so..) but I prefer my games not to be long-term rentals.
Llama_of_DeathPosted: Mar 24, 2009 12:00AM PST by shadowpraxis
Very true, sir - until the infrastructure of the interweb is upgraded to such a point that most, if not all users can take advantage of this, bandwidth caps are going to be the biggest barrier to entry here. ISPs want to make money off of this too and that's the only way to do it these days - subscriptions alone are not enough.
I can see this being viable maybe a console generation or two from now - just...maybe not today.
(Also, we covered this early this morning over at my site. ;P)
A great ideaPosted: Mar 24, 2009 12:00AM PST by AtomicGreywolf
It's a great idea and would help eliminate develepers like Square Enix running into hardware limitations allowing them to really be creative. This would be simply amazing and allow many people to play games like Crysis that would take a $1,000+ computer. I agree with anubis that being online only would alienate a lot of people. Also many people with internet have restrictions like Hughes Net and many others that do not allow gameplay or youtube. It really has potential whether people like it or not (everybody thought the Wii was a piece of crap. Look at it now.). And last whats the yearly subscription price (It could make or break it look at the PS3) ????
Sounds good...Posted: Mar 24, 2009 12:00AM PST by Llama_of_Death
Except for the fact that most broadband services are placing caps on monthly downloads. Even my broadband provider, Comcast, has had a cap of 250 gigs since last October. It sounds like a lot, but streaming High Definition content could add up.
well..Posted: Mar 24, 2009 12:00AM PST by oOAnubisOo
all i'm wondering is what kind of connection is needed to do that? I'm assuming a good one....that could alienate alot of people...

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It could be that talking to a digital avatar of yourself on the Internet is something the Millennial Generation intuitively understands. Certainly the concept of an avatar that isn't really you requires no leap of the imagination, but that doesn't make it any less awkward for anybody. Take, for example, LeBron James -- King of the NBA and famous Millennial. In conjunction with a reveal of Sony's new gaming system, the PlayStation 4, the NBA 2K video game franchise -- which just made LeBron its new cover boy -- released a video of James having a conversation with Video Game James, and it was just weird, as you can see in the video above. LeBron has a way of seeming a little bit like he's acting at all times, anyway. And seeing him actually acting (some might say over-acting) just to convince the audience that they are watching the real LeBron James, whether he is made of pixels or flesh and blood, was enough to bend up reality like a clothes hanger. "I'm you," Video Game James say...
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STID's plot holes unrivaled?
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September 16 2013, 01:53 AM
Fleet Captain
Location: CommishSleer
Re: STID's plot holes unrivaled?
OK I liked STID so I'm not being a hater but I really can't understand the whole business of the 72 missiles.
1. Why would Marcus (if he knew) let the 72 other augments (possibly valuable weapons) out of his hands into Kirks? There's just too much chance IMO that Kirk isn't going to fire all 72 missiles, that Kirk's ship will be captured by the Klingons, that Khan will get access. I'm not even saying this in hindsight.
2.Targetting - presumably these 'special' long range missiles are being used because basically the Enterprise is going to be light years away from their target. Then how are they going to aim? How can they be sure that Khan will be hit? Were they just going to hit the backside of the planet and hope for the best?
3. When Kirk told Khan that he was going to try to capture him (why oh why would you do that?) did he just broadcastit to the entire planet. Bombard every radio station or what - can they broadcast to the wind?
I'd appreciate any real or fanboy explanations.
The rest of the 'plotholes' I can live with.
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What is the average time for sunset in March in Kentucky? Also, what are the best golf courses? Many thanks Jane
I'd also recommend Doc Crow's in dowtown Louisville as well as Juicy's in the east end and Smoketown. more
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1:19 AM EDT, Mon July 06, 2015
Minnesota Vikings Rumors & News
Minneapolis Star-Tribune 1 hour ago
Both Eden Prairie and Chanhassen are awaiting a headquarters decision by the team.
Minneapolis Star-Tribune Jul 4, 2015
Vikings cornerback Josh Robinson has a torn pectoral muscle injury, an NFL source confirmed. The injury happened during the Vikings' June mini-camp, ESPN reported today. Robinson declined to comment on the injury, but texted he was looking forward to "playing with the Vikings this season." Robinson was a third round pick in 2012 and has played regularly since. The Vikings took cornerback Trae Waynes with their first round pick this year after drafting cornerback Xavier Rhodes in the first round in 2013. The Vikings lost two starters, Phil Loadholt and Brandon Fusco, on the offensive...
The Vikings have been under Wilf ownership since 2005.
The Met Council will vote on a proposal that caps team's share of pedestrian bridge at $3.5M.
Chad Greenway jumped on SiriusXM NFL Radio on Wednesday, discussing a wide range of topics during the slowest period in the NFL. Among some of the click-bait questions, the linebacker was asked whether running back Adrian Peterson can still win an NFL MVP award. "Yes. Why not?" Greenway responded. "It's Adrian. He can do anything. I still tend to lean towards the fact that we've gotten so much preseason publicity is because of our quarterback. Unfortunately for running backs, it's just like the 4-3 outside linebacker, it's an undervalued position. As good as he is and as great...
Ties with Vikings reflect a strong commitment to community and bolster U.S. Bank's profile.
Jason Wilde Blog | ESPN Milwaukee Jul 1, 2015
Photo/Sports Illustrated Brett Favre is on the cover of this week's special Where Are They Now? issue of SI. GREEN BAY – For all the hard feelings there were after Brett Favre's ugly divorce from the Green Bay Packers and subsequent two-year stretch with the archrival Minnesota Vikings, the future Pro Football Hall of Fame quarterback got a couple of interesting text messages after he beat his former team twice during the 2009 season.In a lengthy feature by Greg Bishop in this week's edition of Sports Illustrated, Favre says he received congratulatory text messages from Packers...
Minneapolis Star-Tribune Jul 1, 2015
With the amount of injured Vikings linebackers during OTAs and minicamp, Brian Peters benefited with an increased amount of reps on defense last month. The Northwestern product converted from safety to linebacker after college and played the last two seasons in the Canadian Football League with the Saskatchewan Roughriders. He signed with the Vikings during the offseason, hoping to land a spot on the 53-man roster as a special teams player and a depth piece at linebacker. "Brian is doing a nice job with all the coverage aspects of where he's supposed to be, you'd expect that from a...
Minneapolis Star-Tribune Jun 30, 2015
When people speak about Danielle Hunter, including us here on this blog, the first word to describe the defensive end is typically "raw". He was a two-year starter at LSU, starting 23 of the 38 games he played in. When you watched how Hunter played, it's clear there's still plenty he has to learn and it's not necessarily his fault. Hunter was just doing what the LSU coaching staff told him to do. Plus, he was very young in college. While it's extremely difficult to gauge how players in the trenches look during OTAs and minicamp without pads, you can observe technique. Hands and...
Minneapolis Star-Tribune Jun 30, 2015
Part 1: Trae Waynes Part 2: Eric Kendricks Moving right along as we get a better understanding of this year's Vikings draft class, we come across the most gifted Vikings rookie in terms of athleticism. Defensive end Danielle Hunter, the team's third round pick, is by far the most intriguing selection. The 20-year-old is listed at 6-5 and 252 pounds with arms measured at 34 ¼ inches at the NFL Combine. You can read more about his story here. He's an athlete, but can he develop those raw traits at defensive end, or linebacker, for the Vikings? Strengths: Whether it's the start of a big...
Minneapolis Star-Tribune Jun 29, 2015
There will be competition at long snapper during training camp next month as Cullen Loeffler and Kevin McDermott battle for the starting job. The Vikings opted not to bring in another punter to compete with Jeff Locke, however. Special teams coordinator Mike Priefer after the season did not recommend bringing in another punter and kicker to compete with Locke and Blair Walsh. Specifically with Locke, who will enter his third season, Priefer said Locke's confident did not play a factor into the decision of sticking with one punter. "He's a pretty mentally tough kid," Priefer said....
St. Paul Pioneer Press Jun 29, 2015
KENOSHA, Wis. -- When Trae Waynes was practing football in the yard, the whole neighborhood knew it. Instead of a cushioned tackling dummy, Trae and his father, Ron, worked with trash cans.
Minneapolis Star-Tribune Jun 29, 2015
It's late June, when all Super Bowl titles are won. Scratch that, we're about as far from the Super Bowl as possible. Late June is the time when NFL folks start to try to determine the contenders and pretenders — which includes determining which teams might be in a position to surprise. The Vikings appear to be a trendy "surprise" pick to go from 7-9 a season ago to a winning record and possibly a playoff berth this season. The latest to give the Vikings praise? ESPN's John Clayton. The reasons he cites — Teddy Bridgewater, Adrian Peterson and a strong defense — are all solid...
St. Paul Pioneer Press Jun 27, 2015
Jerick McKinnon has put out notice to fantasy football players. Just because Adrian Peterson is back, don't forget about him.
Vikings Now | St. Paul Pioneer Press Jun 27, 2015
By Chris Tomasson firstname.lastname@example.com Adrian Peterson recently was named the 62nd-best player in the NFL. He actually was excited about it. NFL Network is doing its annual countdown of the top 100 players in the league, based upon voting by players. When Peterson recently was named No. 62, a drop from No. 4 the previous year, the Vikings running back wasn't bothered in the slightest. That's because Peterson cracked the list despite missing the final 15 games last year because of a child-abuse incident. He doesn't believe other top NFL running backs would have gotten as much love...
Vikings Player News
Mike Wallace
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Tom Johnson
Vikings defensive tackle Tom Johnson said 'justice was served' with not guilty verdict, undecided on civil suit
Teddy Bridgewater
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Brian Robison
Vikings: Brian Robison, Captain Munnerlyn expect to be healthy for training camp
Kyle Rudolph
MyCole Pruitt Moving Up The Depth Chart?


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Rada'a District
|Rada'a District
|Coordinates: 14°25′N 44°50′E / 14.417°N 44.833°ECoordinates: 14°25′N 44°50′E / 14.417°N 44.833°E
|Al Bayda
|Population (2003)
|• Total
|Time zone
|Yemen Standard Time (UTC+3)
Rada'a District is a district of the Al Bayda Governorate, Yemen. As of 2003, the district had a population of 56,382 inhabitants.[1]
On January 16, 2012, the town of Rada'a fell into control of Al Qaeda militants. The militants overran army positions and freed 150 inmates from a local prison.[2] A week later, the militants withdrew after striking a deal with tribal leaders. Under the agreement, more Al Qaeda operatives were to be freed from the central security prison and a council was to be formed to govern the town.[3]
Tribesmen affiliated with al Qaeda clashed with the Houthis when the Zaidi Shia militancy swept into the governorate, with at least 80 dying in fighting in October 2014[4] and dozens more being killed in renewed fighting in January 2015.[5]
- ^ "Districts of Yemen". Statoids. Retrieved October 17, 2010.
- ^ "Yemen town captured by al Qaeda militants". CBS News. Associated Press. 2012-01-16. Retrieved 2012-01-17.
- ^ Coles, Isabel (2012-01-25). "Islamist militants quit captured Yemeni town". Reuters. Retrieved 2012-01-25.
- ^ Al-Sakkaf, Nasser (23 October 2014). "CLASHES OVER RADA'A CITY". Yemen Times. Retrieved 23 March 2015.
- ^ Al-Moshki, Ali Ibrahim (26 January 2015). "DOZENS KILLED IN TWO DAYS OF CLASHES IN RADA'A". Retrieved 23 March 2015.
External links[edit]
|Wikimedia Commons has media related to Rada'.
|This article about a location in Yemen is a stub. You can help Wikipedia by expanding it.


text:
Burnley vs Chelsea match report: Cesc Fabregas steals the show as Jose Mourinho's men complete comeback at Turf Moor
Burnley 1 (Arfield 14) Chelsea 3 (Costa 17, Schurrle 21, Ivanovic 34)
Sam Wallace
Sam Wallace is Football Correspondent for The Independent.
Turf Moor
Tuesday 19 August 2014
Some games are defined by a goal, some a mistake, some hinge on a referee's decision and it is a rare one indeed when the abiding memory of the night's toil is a pass - but then there are not many footballers who can pass a ball like Cesc Fabregas.
His assist for Andre Schurrle's goal, Chelsea's second of the night amid a 17-minute three-goal blitz, was a reminder of the quality of the man who left Arsenal three years ago to play for the team that passes the ball better than any side on the planet. There were 23 passes before the ball fell to the feet of Fabregas, who understands the speed and geometry of the game as well as anyone.
The performance of Fabregas embodied the difference in quality between the two teams. On one side Burnley, with their exclusively British starting XI and on the other Chelsea, with a team assembled from all over the world on the kind of budget that might be enough to acquire Burnley, never mind the players of Burnley FC.
This is the team that Jose Mourinho built, with those he considered expendable gone and every position covered twice. He has Fabregas alongside Nemanja Matic in a formidable midfield partnership, Diego Costa in attack with Didier Drogba on the bench and a new man between the sticks.
Mourinho chose Thibaut Courtois in goal and so it was that on a cool August evening in Lancashire for the first time in a decade, the odd cup game aside, Petr Cech warmed up as the second-choice goalkeeper for Chelsea. If, as it seems, this is the end of an era for a great goalkeeper then it has been a marvellous Chelsea career, but change is afoot.
Mourinho said that he could not guarantee Courtois would be his first choice all season and that he wanted Cech to stay to compete for his place. "I have known Petr for 10 years," Mourinho said. "I know he will not relax, he will not sit in a chair and say 'I have no chance'. He will be exactly the opposite. I am expecting him Wednesday to go to the training ground and fight [for his place]."
There were times in the first half when, having gone a goal behind, Chelsea lived up to the vision that Mourinho has for this club. They were so impressive that they might even have lived up to Roman Abramovich's vision for the club. Fluid and dominant in that first half period in which they broke the home team, they could afford to coast for much of the second half.
Jose Mourinho saw his side produce an impressive performance in their first match of the season For Burnley there was the consolation goal before Chelsea had scored their three, nicely taken by Scott Arfield. No repeat, however, of the famous 2009 first-day victory over Manchester United at Turf Moor, the only other time they were in the Premier League. In fact it never truly looked on the cards even when they did take the lead, and Turf Moor could sense it.
Elsewhere in the Chelsea side, the No 8 shirt worn by Frank Lampard for 13 years adorns Oscar. Filipe Luis and Kurt Zouma were both on the bench. Yet, for all the changes it was Fabregas at No 4 who promised the most in this new era.
Arfield needed one touch to control Matt Taylor's well-placed cut-back from the goal-line on 14 minutes, and one more to send it past Courtois before the goalkeeper had the time to raise a glove in protest. Mourinho's defence had got themselves in a mess in the build-up with a bad clearing header, and John Terry playing Burnley onside. They got it together quickly.
The equaliser came four minutes later from Costa when Branislav Ivanovic's cross from the right took a touch off Jason Shackell, hit the post and dropped nicely for the Chelsea striker to score. That precious first goal for Chelsea strikers has not always come swiftly. It took Fernando Torres 14 games to score his first goal for Chelsea in 2011. This one for Costa came within 17 minutes.
Diego Costa scored on debut and was unlucky to be booked for what was judged to be a dive It was the second that lingered long in the mind, however, not least for Fabregas' ball into the path of the goalscorer Schurrle; a first-time pass that unlocked a whole defence. In the closing stages of the move, Eden Hazard carried the ball forward. From there it went out right to Ivanovic and back in to Fabregas who guided it into the path of the German.
The third was a simple finish for Ivanovic running onto Fabregas' corner, as Burnley threatened to disintegrate. Before then, Michael Oliver had chosen to book Costa for diving, rather than award him a penalty when he went down taking the ball around goalkeeper Tom Heaton on 30 minutes. The full-back Ben Mee had played his goalkeeper into trouble with a disastrous back pass and Costa had beaten Heaton to it.
On initial viewing it looked as if the striker had thrown himself down, but replays showed that Heaton had connected with Costa's trailing leg. He had looked for the contact and he had found it and it was one of those penalties that had to be given, however reluctant the referee might feel about it.
Mourinho said that Costa had been told what was expected in the Premier League and "what people don't like to see". "The kid presents himself here today with a fantastic attitude, a competitive attitude but clean, polite," he said. "He has a clear penalty and gets a yellow card. The kid was obviously frustrated. I hope he doesn't get more unfair decisions. I thought Oliver had a good game but the linesman [Stuart Burt] didn't support him well in that situation."
It had been a brutal half hour for Burnley before they finally got in for half-time, and to their credit the home team that came out for the second half did not collapse. In fact at times, they put a bit of pressure on the Chelsea goal. Courtois made a good save from another Arfield strike, and Lukas Jutkiewicz had a shot from the left that Danny Ings got the faintest of touches on.
Mourinho brought Willian on for Schurrle with around 14 minutes remaining to shore the game up. There were still moments in the game when the speed of Chelsea's movement, orchestrated by Fabregas, had Burnley players off-balance and wrong-footed, although they could not manage the ruthlessness in front of goal of the first half.
Drogba came on for the latter stages of the game and he left at the end having thrown his shirt into the away supporters. Drogba has seen some great Chelsea teams over the years and there is the potential in this one to achieve much. "A new team had to be born" was how Mourinho interpreted his task when he returned last summer, and certainly its first step this season look promising.
Burnley (4-2-3-1): Heaton; Trippier, Shackell, Duff, Mee; Arfield, Jones, Marney, Taylor; Ings, Jutkiewicz.
Subs: Jutkiewicz/Barnes 70; Taylor/Kightly 70, Sordell/Ings 82
Chelsea (4-2-3-1): Courtois; Ivanovic, Cahill, Terry, Azpilicueta; Matic, Fabregas; Schurrle, Oscar, Hazard; Costa.
Subs: Willian/Schurrle 78, Mikel/Oscar 82, Drogba/Hazard 84
Booked: Burnley Sordell Chelsea Costa
Referee: M Oliver
Man of the match: Fabregas
Rating: 6
Attendance: 26,099
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text:
Gear Question
Is the hydration system included?
Is the hydration system included?
Kyle forrest
unfortunately no, but, a hydration sleeve costs peanuts and is so worth the value!
Jonathas Scott
I'm a male with a 17.5 torso and 11.75 waist-wide is this possible to use this backpack with ease? Mostly I intend to use it for rock climbing (not-ice)
View More Details on Deuter Futura Pro 34 SL Backpack - Women's - 2100cu in


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Scientific Forecaster Discussion
Area forecast discussion
National Weather Service Baltimore Maryland/Washington District of Columbia
929 PM EDT Monday Jun 29 2015
high pressure moves east this evening. Low pressure over the Great
Lakes will ride a nearly stationary front to the north...with the
associated cold front swinging into the region on Wednesday. This
front will stall over the middle Atlantic through Saturday.
Near term /through Tuesday night/...
upper level trough positioned over middle west this evening...with
trough axis oriented across Ohio River valley. 00z surface analysis
indicating frontal boundary extending western WV into central PA.
On going convection at this time in the vicinity of this surface boundary with
support aloft coming from embedded shortwave rounding the base of
the trough. Precipitation has been weakening/dissipating as it nears the
western fringes of the County Warning Area with the area having been capped during
the day. Some elevated instability already in place could aid in
continuing the convection forming to the west into areas west of
the Blue Ridge as the shortwave swings eastward. Minimal shear and
instability overall though would suggest a weakening trend...with
only isolated-scattered showers expected. Will hold off on thunderstorm mention until
Tuesday morning. Most of the area will remain dry for tonight.
Surface low over the Ohio River valley will ride the nearly stationary
front on Tuesday...reaching the eastern Great Lakes by Tuesday evening.
Models develop surface trough along eastern edge of the Blue Ridge by
the afternoon...which will aid in triggering afternoon convection when the
best support from aloft rounds the base of the upper level trough.
Strong surge of both warm air advection and moisture advection...especially east of the
Blue Ridge...will lead to increasing instability...with SBCAPE
values between 500-1000 j/kg. Deep layer shear is forecasted
25-35 kts...which combined with the increased instability could
lead to isolated strong to severe storms.
Tuesday night...trough lingers over the area...activity should
shift east to the Bay through the night. The upper trough enters the
central Appalachians late in the night...with scattered showers
possible. Min temperatures low to middle 60s west of the Blue Ridge...upper
60s to low 70s east...middle 70s near shore.
Short term /Wednesday through Wednesday night/...
trough axis move slightly east on Wednesday while cold front creeps southeastward toward area.
Overall forcing mechanisms do not look that great. However...if Euro
depiction of shortwave crossing Maryland during the day pans out...then there
will be a better chance at thunderstorms and rain. Shear exits Ely...but still have favorable
instability parameters. Have taken probability of precipitation down a bit...forecast gnly around 30-40
percent...but placed a bit more emphasis in the Lee trough lt in the day.
Diminished precipitation after loss of daytime heating. Kept temperatures near
Long term /Thursday through Monday/...
at 12z Thursday meandering front is currently prognosticated to be along our
northern border with most...if not all...of our area in the warm
sector. Some question remains with regards to timing of frontal
passage...with some guidance suggesting front passes through
early...while others suggest a later passage. Regardless...surface lp
tracks along the front and...with baroclinicity...some upper level
support...and deep moisture...could setup a rather wet period. Upper
level flow not overly impressive (aob 30 kts at 5h) as subtle short
wave approaches the area...so not expecting extremely organized
storms...though could be enough instability for stronger pulse-type
Front oscillates around the area through the remainder of the
period...which keeps forecast muddled. Chance probability of precipitation remain in the
forecast each day for mainly diurnal thunderstorm activity. With the
typically favored higher terrain locations having the highest probability of precipitation.
Temperatures expected to remain near normal through the extended
period...with a slight increase through the weekend. Dewpoints not
overly oppressive...generally at or below 70f...which should keep it from
getting too uncomfortable.
Aviation /01z Tuesday through Saturday/...
mainly VFR conditions through the taf period expected. Light southerly flow
tonight...incrsg 12-14z Tuesday. Occasional gusts to 20 kts possible midday.
Generally dry weather tonight...kmrb could see a stray shower. Increasing
chance of shower/thunderstorm on Tuesday...especially District of Columbia/Baltimore taf sites. Hard to
pinpoint timing at this time...so will maintain thunderstorms in the vicinity through the afternoon
hours. Any thunderstorm could reduce conditions MVFR or lower...as well as
bring a brief period of gusty-strong winds and heavy rain.
Low confidence in flgt restrictions Wednesday. Potl certainly there...but
timing/placement a real struggle. VFR should prevail most of the
Most periods Thursday through Sat will be VFR...though expect sub-VFR
conds in any thunderstorm activity. Variable winds expected through the
sub-Small Craft Advisory conditions tonight. Southerly flow increases to 15 to 20 knots
with gusts up to 25 knots on Tuesday. Small Craft Advisory for all waters begins at 10am
Tuesday and continues until 8pm...will continue the Small Craft Advisory into the
overnight for all waters minus northern zones of the Chesapeake.
Scattered gusty thunderstorms develop late Tuesday afternoon and
continue through Tuesday night.
Winds at or below 10 knots Wednesday-Wednesday night...mainly from the SW.
Winds expected to remain below Small Craft Advisory criteria through the
extended...though will need to monitor as front will be near area
each day. Afternoon thunderstorms are also possible each day...which could impact
marine concerns.
Tides/coastal flooding...
water levels will be increasing tonight through middle week. The
water levels may approach minor thresholds around SW District of Columbia high tide
Tuesday morning...and then again Wednesday along the western Chesapeake during
the higher high tide...which is the am cycle /midngt through noon/.
Lwx watches/warnings/advisories...
District of Columbia...none.
Marine...Small Craft Advisory from 10 am Tuesday to 4 am EDT Wednesday
for anz531>534-536-537-539>543.
Small Craft Advisory from 10 am to 8 PM EDT Tuesday for anz530-
near term...baj/Sears
short term...heights
long term...mse
tides/coastal flooding...hts/Sears


text:
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Joplin and San Diego airports and terminals
Airports in Joplin MO, US
Joplin Airport (JLN)
Distance from City Center: 4.8 miles
Airports in San Diego CA, US
San Diego Airport (SAN)
Distance from City Center: 2 miles
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Flights to San Diego
Joplin Regional Airport
If you're looking for deals on flights from Joplin, Missouri, check out Orbitz.com. Simply enter the dates that you wish to travel into the site, and you should find the low fare that you're looking for. When you leave Joplin, you will be flying out of Joplin Regional Airport. The airport is located five miles north of the center of town. The only commercial airline in operation at the airport is American Eagle Airlines, which offers direct flights to Dallas/Fort Worth only. If you have an international flight, you'll have to make a connection in Dallas.
Transportation to Joplin Regional Airport
There is no public transportation available to the airport, so the only way you can get there from Joplin is by car. You can take a taxi to the airport. The fare from town will cost about $12 to $15 dollars. If you do decide to take a taxi service, make sure you make your reservation 48 hours in advance.
Parking at the Airport
There is plenty of parking at the airport, and it's completely free.
Dining at the Airport
There are no real dining options at the airport, so if you have an early flight, you may want to grab something to eat in town before your flight. There are snack vending machines available if you're looking for a quick bite. Book your flights from Joplin through Orbitz.com so that you can be sure you're getting the lowest fares around.
Flights to San Diego
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San Diego International Airport
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Parking and Transportation
The San Diego International Airport doesn't allow curbside parking. If you're being picked up from the airport, you'll need to pay for parking. Parking costs $2 for every half hour, with a maximum of $28 per day. The airport offers complimentary shuttle services from the parking lot to the airport terminals. Amtrak and the Metro Bus run between the airport and downtown San Diego every 15 minutes. You can also reserve a taxicab at any of the airport's transportation plazas. Orbitz.com can reserve you a rental car for the duration of your trip. The airport has courtesy phones located near baggage claim, so you can request shuttle service to the car rental company as soon as you arrive.
Dining at the Airport
If you need to grab a quick bite to eat when you arrive, the airport has numerous restaurants, including Monet's California Deli, Pizza Uno, McDonald's and Cramer's Deli. Because Orbitz.com takes care of everything when you book flights to San Diego on the website, you'll have plenty of time to relax and enjoy a meal before you head to your hotel.
More to explore for Joplin to San Diego
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