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Hi! After Apple released the new iPhone i was wondering about that we will have to also update the glyphs icons! :) So i made very simple vector iPhone 5 icon for you
Enjoy it!
You can grab it here: http://cl.ly/2f191H1n0x3U
Have a great time nd thanks for the comments!
More Luboš Volkov
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1990 BMW 525i Q&A
1990 BMW 525i Question: Recently I noticed that when revving my car, white smoke comes out the tailpipe.
The car is a 1980 BMW 528i with a 6 cyl. engine. The white smoke only seems to come out when i rev the engine, not during normal driving. It also has a manual transmission. - jrsoileau
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Heavy talk
According to a global survey, UAE residents are trying to lose weight. Are you one of them?June 21, 2009 12:04
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According to a global survey, UAE residents are trying to lose weight. Are you one of them?June 21, 2009 12:04
A man in Dubai has been sentenced to a month in jail for wearing a cancer awareness t-shirt that featured an almost nude Victoria Beckham.June 21, 2009 9:59
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On this auspicious occasion (a first in the history of the New York museum), leading watchmakers - Vacheron Constantin - hosted 250 guests for a dinner in the splendid Temple of Dendur set beneath the museum's huge glass roof looking out onto Central Park. The evening saw a world-first presentation of the 4 latest "Métiers d'Art Les Masques" creations, timepieces celebrating horological expertise and the tradition of Métiers d'art (artistic crafts) faithfully cultivated for over 250 years by the world's oldest watch Manufacture.June 21, 2009 12:00
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This collar-mounted canine activity tracker aims to get lazy dogs up and running.
Pricing not available
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Forum - View topicThe Spring 2009 Anime Preview Guide
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Posts: 11
I'm definitely glad I waited to watch Queen's Blade so now I don't have to kill myself like Zac did. >.>
I'm also disappointed with K-ON! I didn't read the manga so I didn't know how serious it was going to be but I was really looking forward to it and hoping for a kind of a new "Beck" anime, but I highly doubt that's going to happen after watching the first episode.
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Posts: 295
Wow, people srsly don't like queens blade... kinda makes me sad, i loved the first episode! i mean hot girls, funny battles, boobs galore! what more could you ask for? but if you don't like queens blade, i wouldn't allow you to watch kanokon either :/ its sad really... I'm surprised that GUYS actually don't like Queens Blade... I mean if you were looking for a story, don't expcet it to find it here... I mean its a fanservice for all, borderline hentai anime! Uguu! Now I feel like I'm gonna be the only person watching it... :/
K-ON was ok, the only thing it has going for me is SO MOE I'M GONNA DIE feeling! (Just like the first time I saw Manabi Straight) And I <3 it! lol hopefully it'll be a little better next episode, like how the ultra tsundere toradora anime turned out to be!
Last edited by sailorsean on Fri Apr 03, 2009 5:57 am; edited 6 times in total
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Posts: 11
|Ouch. I was actually going to try Queen's Blade. Well, I mean, I'm going to anyway, just out of curiosity, but can it really be that bad?
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Amaya no Hime
Posts: 18
I was hoping that Zac would review Queen's Blade. Most of the people watching it are probably curious about what crazy wacky stuff they'll pull next. The entire plot can be condensed into one word.
I'm actually somewhat interested in K-ON. Haven't seen the first episode yet but shows like this tend to get better as they go on. Reminds me of Lucky Star, which I enjoyed.
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Posts: 295
I know right? It's not really all that bad.
(I'm gonna have to warn you tho, the images are basically hentai, If your uncomfortable seeing hentai then don't visit the site!)
Last edited by sailorsean on Fri Apr 03, 2009 5:58 am; edited 1 time in total
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Posts: 7571
Location: England, UK
|Coore! I knew the recession was bad, but I didn't realise it would be this bad. Zac your rating for Queen's Blade was pure brilliance. I can only hope the game is better than that, though tis another valid reason for me to never play video games. Real life is much more painful, and the payoff much more satisfying.
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Posts: 11
Hahaha, I should've known. Fanservice in its purest -- er, impurest? form. This should be fun. Or disturbing. Or both.
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Posts: 1608
Location: Tokyo, Japan
It's not based on a video game, it's based on a table-top role playing game (i.e. D&D type thing).
Basically the original work was a bunch of very glossy books that had lots of ecchi art for the characters and that explained all their moves/the rules of play, etc. Frankly there's nothing wrong with the game at all, it's pretty standard table-top RPG stuff in terms of turn based attack, defend, hit points, etc. Take away the ecchi character designs and it's nothing special.
Last edited by samuelp on Fri Apr 03, 2009 6:23 am; edited 1 time in total
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Posts: 976
Well, there is fanservice and ... whatever you'd call that disgusting stuff in Queen's Blade. This is not even aesthetic in the slightest ... I only wondered about the sanity of the people who had to draw this.
I also agree for most of the other reviews so far. Mom's Life has some nice jokes and some not so well executed ones ... I'll try a few more episodes.
Same for K-On.
That pretty much sums it up.
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Posts: 3
|Imho the seiyuu cast of Queen's Blade is very worth mentioning. It made me wonder how they were able to get Kawasumi Ayako, Hirano Aya, Kugimiya Rie and Yuko Goto to work on that.. thing. Probably blackmailing or worse, or maybe Hirano Aya made another flop song and is in desperate need of money : p Teehee. Anyway, not only is that anime totally worthless, it's also strangely compelling.. and not only because I just adore Kawasumi Ayako's voice. I for one will be looking forward to episode two and very much expect something equally awesome as hair triggered acid shooting boobies.
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Posts: 10
Queen's Blade WAS really ridiculous... at least the girls are hot in it though. I was hoping it would at least be like Claymore or something... oh well...
CAll it soft-core porn.
Loved K-ON! though... it is MOE-GOO all over, but I liked it a lot.
The characters were cute and the music was catchy. The animation is very colorful and lively, as well. I loved how they sync the hand animations and things to the actual instrument playing in the songs.
Of course.... not everyone is going to like this type of thing, but I enjoyed the fact that it was not offensive, nor resorted to stupid fan-service panty shots.... or anything of the sort. A very innocent show that makes you feel good inside.
I believe all the jokes are just meant to make you smile, not have you bust out laughing. I did smile a lot watching this show.
IT's definitely one I'll be following.
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Posts: 7155
Location: Vancouver
Okay...I'm just going to put on Cowboy Bebop and go to my happy place now.
[Mod note: No personal attacks, please. Thanks. ~C]
Oh come on it was a joke
Last edited by ikillchicken on Sat Apr 04, 2009 4:30 am; edited 1 time in total
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Posts: 7571
Location: England, UK
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Posts: 295
Don't joke like that... please... I saw citizen in hell and i still haven't gotten over the shock
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Posts: 36
Location: So-Cal
You really shouldn't be posting this all over the fourms! For example there are some people who belive in different after lifes, and there are some people who just don't care? like you? I really do not believe its your business to judge other people on there tastes, I could give you a long lecture on what you said was wrong and point out every single detail but I'm not going to, because your probably just going to write tl;dr with your i don't care attitude...
grow up, please.
Oh, btw I reported your post, enjoy your ban!
sailorsean, I suggest you do the same.
[Mod note: The offending joke has been removed, so let's all calm down now, shall we? ~C]
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Lucifer and the Biscuit Hammer GN 5-6
Lucifer and the Biscuit Hammer continues to pick up speed, challenging its characters and upgrading its execution in its triumphant third collection. ― From the first collection to the second, Lucifer and the Biscuit Hammer ramped up significantly in storytelling ambition and execution. A narrow story unfolded into an ambitious ensemble one, and compelling themes regarding family, adulthood, and the ...
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Latest news, analysis and links on UW football, basketball and other sports
Wisconsin-Northern Illinois predictions
At least based on Twitter, seems like there a few Badgers fans a bit worried about this Saturday's game. Northern Illinois does have a potent offense and of course head coach Dave Doeren knows a bit about Wisconsin's personnel and schemes.
Here's what those around the web are predicting:
- CBSSports.com's Bruce Feldman - Wisconsin 35, Northern Illinois 24. "Russell Wilson has been extremely sharp in the Badgers first two games as they've cruised, but NIU, led by former Badger DB Dave Doeren, will be a much tougher test. The Huskies have a very underrated triggerman in QB Chandler Harnish and a lot of experience on offense. They will cause some problems for the Badgers, but Wilson and the Wisconsin offense will respond in the second half to oust Northern Illinois."
- ESPN.com's Adam Rittenberg and Brian Bennett - Rittenberg: Wisconsin 45, Northern Illinois 35. "There will be no shutout this week as Northern Illinois' Chandler Harnish makes some plays against Wisconsin. While former Badgers defensive coordinator Dave Doeren will improve the Huskies' defense eventually, NIU's youth and inability to stop the run proves costly against Montee Ball and James White."; Bennett: Wisconsin 38, Northern Illinois 24. "Doeren's knowledge of the personnel makes this one interesting, and Northern Illinois is better offensively than Oregon State. Russell Wilson is the difference as Doeren sells out against the run."
- The Associated Press' Ralph Russo - Wisconsin 38, Northern Illinois 17.
- USAToday.com's Erick Smith - Wisconsin 38, Northern Illinois 17. The six other USAToday experts are all also picking Wisconsin to win.
- Collegefootballnews.com - Wisconsin 41, Northern Illinois 23. "Harnish will give the Badgers a nightmare of a time, and it'll be close for about a quarter, and then the hammer will drop. Wisconsin's offense will be too tough and too balanced for NIU to handle, and the game will be well in hand midway through the third quarter."
- Big Ten Network's Brent Yarina - Wisconsin 40, Northern Illinois 21.
- The Oklahoman's Barry Tramel - Wisconsin 35, Northern Illinois 20.
- Phil Steele - Wisconsin 41, Northern Illinois 27.
- LindysSports' Ken Cross - Wisconsin 38, Northern Illinois 19.
- Scout.com's Benjamin Worgull - Wisconsin 34, Northern Illinois 24.
- Ex-Badgers safety Chris Maragos (via Scout.com) - Wisconsin 38, Northern Illinois 21.
- CBSSports.com experts finally stopped picking only against the spread! All seven are picking Wisconsin to win. For those interested in picks vs. the spread, only two are picking UW minus 17.5 points.
- Finally, who do you think will win? Vote in our poll and post your predictions in the comments.
And now some interesting (well, to me at least) stats:
- NIU opponents are completing 60.9% of its passes. 15 of 28 completions have been for 15 or more yards.
- On third downs, Northern Illinois opponents have completed 12 of 14 passes (85.7%) for 10 first downs, 2 TDs. Also, 10 completions of 15+ yards.
- Army ran 63 times on Northern Illinois; Kansas ran 60 times (Wisconsin's high last year was 58). The Huskies are allowing 4.52 yds/rush including 4.84 on 1st down.
- Northern Illinois kicker Matthew Sims has 0 field-goal attempts this season. He was 2-for-3 last year - makes were from 19 & 23. Miss was from within 20-29. So he's never attemped a field goal from 30 yards or beyond.
- Northern Illinois has 0 touchbacks this season. UW's Alec Lerner has one. I smell a lot of runbacks.
- Northern Illinois has rushed the ball 4 times on third downs this season. Three of those were by QB Chandler Harnish.
- Harnish has ran for at least 72 yds in his last 3 games. Also has 6 rush TDs in that span.
- In the last two seasons, Harnish has had 60%+ completions in 12 of his 15 games. 63.2% & 81.8% this year.
- Northern Illinois is 15th in rushing average (5.74); Wisconsin is 21st (5.54).
- Northern Illinois is No. 2 in nation in 3rd down conversions (15-21, 71.43%). The Badgers are holding opponents to 33% (9-27).
- Neither Wisconsin nor Northern Illinois have had an opponent return a punt this year.
Reminder: Check back here Saturday as I'll be blogging from Soldier Field and also Tweeting when possible @dave_heller.
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Search the collections
Bottle - Medicine, Glass, circa 1880 Reg. No: LL 070702
- Summary:
- This small clear glass bottle was excavated at the Commonwealth Block site between 1988 and 2003. It was manufactured using a two piece vertical mould.
Health and hygiene.
'Cleanliness is next to Godliness'. This is a difficult maxim to follow when 'there is not one bath in sixty', when sewerage gathers in cesspits and open drainage channels line the streets.But the residents of Little Lon did practice personal hygiene. Archaeologists have uncovered toothbrushes and toothpaste pots, scent bottles, soap dishes, combs and hairbrushes.
Clean teeth and neat hair did not guarantee good health however. Doctors were expensive, so ordinary people had to rely on medicines like Holloway's Ointment and Hall's Vegetable Pain Conqueror as well as Chinese herbal remedies. Children were dosed weekly with the laxative castor oil, to keep their bowels regular.
- Description:
- Clear glass bottle, probably used for medicine. Two piece vertical mould. Two part, flat top finish, flanged lip, cylindrical neck and sloped down shoulders. Square with rounded corners body horizontal, straight body vertical. Chamfered heel with flat resting point, square shaped basal profile. Base dimensions 40mm x 40mm, height 85mm.
- Acquisition Information:
- Transfer from Heritage Victoria, 2005
|Archaeology - Historical
|85 mm (Height), 45 mm (Width)
|Dimension Comment:
|Width = Diameter
More information
|Tagged with:
|bottles, making history - little lonsdale street
|Themes this item is part of:
|Little Lon, Little Lon Collection
|Primary Classification:
|Trench Unit Number:
This item is part of the following themes:
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Rilind Hoxha 3 Elenita_ Shade-of-Light Magdalen Green Photography christopher.cannon Cooke Photo Savepandas -yury-
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Originally Posted by
that sounds like a horrible rule. guess it will prevent or at least make gms think twice about handing out stupid contracts
The rule was put in place basically as a potential punishment for teams that took advantage of the loophole in the prior cba and handed out heavily front loaded contracts. Those are the only contracts where it's an issue. So Luongo, Richards, Hossa, Kovalchuk. Those types of deals.
In the first 6 years of Richards' contract, he makes 12 mil, 12 mil, 9 mil, 8.5 mil, 8.5 mil and 7 mil. His cap hit is 6.67 mil. If he were to retire after the 6th year, we would have paid him an average of 9.5 mil per year, but saved almost 3 mil per year on the cap. That's about 17 mil in cap savings. The recapture rule would make us repay that.
Even if Richards is traded to another team and then retires, we'd still be on the hook for a good portion of that penalty based on the years he played here and the cap savings we got. That's why most people believe that we will use our 2nd amnesty buyout on Richards, either this summer or next. More likely next summer IMO.
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Stock Photo:
Christmas little baby boy
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Updated Nov 13, 2012 - 10:52 am
Giant gummy snake only attacks sweet tooth
Even snake-loathing Indiana Jones might approve.
Online seller Vat19 is making news with its nearly 27-pound gummy snake. A 7-foot Party Python, to be exact.
The St. Louis-based company is sold out of the $150 python, which comes in two flavor combinations -- red cherry/blue raspberry and blue raspberry/green apple.
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38 piece set includes a 1/4" drive socket and ratcheting screwdriver handle plus various bits and sockets to help with a wide range of automotive, electrical or home repair applications.
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This handy "Mechanic's Tool Bag" is similar to the GI tool bag used for decades by the U.S. Military. Platt's water-repellant Cordura fabric makes it much more durable. With eight sewn-in pockets on the inside and two divided snap pouches on the ou...
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Refill of number "2" for ScotchCode wire labeler.
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Durable equipment case provides maximum shock protection for contents making it useful for instruments, audio/video equipment, tactical gear, photographic equipment and test equipment. Pre-cut cubed foam insert (top layer only) is easily customizable to fit nearly...
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27th February 2015
Dean of St Paul's warns Church of England over 'toxic' views on gays 18
3:21 PM — The Dean of St Paul's Cathedral has warned the Church of England it is seen as "toxic or oppressive" due to ongoing disagreements about gay people.
25th February 2015
Former Archbishop issues 'free speech' warning over university's plans to remove his picture 49
5:07 PM — The former Archbishop of Canterbury has issued a warning about free speech, over plans to remove a picture of him at King's College London following pressure from LGBT campaigners.
23rd February 2015
Catholic priest had huge gay S&M porn collection, court hears
7:27 PM — A Catholic priest who is accused of molesting three boys had a large collection of gay porn, a court has heard.
Archbishop of Canterbury: Who am I to judge gays for their sins, if they have sins? 73
6:34 PM — The Archbishop of Canterbury has claimed it is not up to him to judge gay people for their "sins".
22nd February 2015
Christian publisher cancels author's book deal after he comes out 59
2:58 PM — A Christian book publisher has scrapped an author's book deal - after he came out as queer.
15th February 2015
Interfaith religious group urges Ireland to pass same-sex marriage 6
2:57 PM — Religious lobbying groups in Ireland have formed a coalition in support of same-sex marriage.
14th February 2015
Church of England to begin 'conversations' on sexuality 40
11:35 AM — The Church of England is set to begin a series of 'shared conversations' aimed at healing a split in the Church surrounding same-sex couples.
12th February 2015
Oklahoma House advances bill for ministers to refuse same-sex marriage 14
6:49 PM — The Oklahoma House approved legislation that protects ministers who refuse to officiate same sex marriage.
9th February 2015
US: Hate preacher Scott Lively to run for Congress 30
3:52 PM — Notoriously homophobic hate preacher Scott Lively has announced plans to run for Congress as a Republican.
7th February 2015
US: Texas school defends 'right' to exclude pupil for being gay 103
4:31 PM — A private school in Texas has defended its right to exclude a student for "homosexual activity".
2nd February 2015
Priest revealed to be former gay porn star 61
2:33 PM — A priest is refusing to resign - after he was exposed as a former gay porn star.
Church of England evangelical comes out as gay 107
11:58 AM — An influential evangelical within the Church of England has come out as a lesbian.
1st February 2015
Northern Ireland: Hundreds rally against DUP bill that would permit anti-gay discrimination 14
4:57 PM — Over a thousand people have attended a protest against a planned 'conscience clause' bill, that would permit anti-gay discrimination.
New York pastor: Justin Bieber is transgender 85
2:30 PM — A New York pastor has claimed that pop singer Justin Bieber is actually transgender, and regrets "cutting off" his breasts.
30th January 2015
If God exists, this is what Stephen Fry would say to him 249
6:54 PM — Stephen Fry gave an impassioned response when asked what he would say to God, if he were to arrive at the gates of Heaven.
Jim Parsons to play God on Broadway 23
3:52 PM — Out actor Jim Parsons is set to play the role of God on Broadway.
28th January 2015
Mormon Church: We support anti-discrimination laws, but only if we can still discriminate 18
2:06 PM — The Mormon Church has backed laws that would outlaw anti-gay discrimination... as long as it is still allowed to discriminate against gays.
26th January 2015
France: Catholic group buys Toulon gay bar 15
7:25 PM — An anti-gay Catholic group in France has snapped up a local gay bar at auction.
22nd January 2015
Catholics and Evangelicals join forces to 'fight' same-sex marriage 83
4:48 PM — US Catholic and Evangelical leaders are to publish a statement about the "threat" of same-sex marriage.
17th January 2015
Watch: This takedown of 'gay cure' therapy is flawless 10
3:19 PM — A new YouTube video attacks the practice of 'conversion therapy' aimed at gay and trans youths, after the death of Leelah Alcorn.


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Managing Fiscal Decentralization
Ehtisham Ahmad, Vito Tanzi
Taylor & Francis, Jul 13, 2003 - Business & Economics - 400 pages
The growth of interest in fiscal decentralization has meant that there has been something of a rush to enshrine this in policy - The World Bank has reported that about seventy countries see this as a major part of their development strategy. This book critically examines the case for decentralization. This collection of contributions comes from a worldwide team of experts, including Albert Breton, Piero Giarda and Anwar Shah.
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The Respecting Children and Young People Project was a time limited project that produced Fair and Equal Education: An Evidence-based Policy Manifesto that Respects Children and Young People… 119 more words
Tags » Social Justice SIG
The Role of Ethnicity in Admissions to Russell Group Universities
post by STEVEN JONES
Senior Lecturer, Manchester Institute of Education, University of Manchester
Here's an excerpt from a UCAS personal statement written recently by an applicant to a Russell Group university: 1,031 more words
Fair and Equal Education
post by RUTH BOYASK
On behalf of the editors of the Respecting Children and Young People project
On the 10th March 2015, the Respecting Children and Young People project will be holding an event to launch the culmination of our work, the… 760 more words
Geographies of class, place and education: Deepening North-South divisions in independent schooling
post by SOL GAMSU
Doctoral Researcher, Dept of Geography, King's College London
Just before Christmas, one of my case study schools, in the provincial Northern city in my… 1,513 more words
Leading Human Beings in Schools
Post by JONATHAN YOUNG
Doctoral Researcher, University of Leicester
I am writing in response to the thoughts expressed by both Diane Reay and Robert Loe… 1,519 more words
Free Schools: where next?
post by REBECCA MORRIS
Doctoral Researcher, University of Birmingham
As the flagship education policy under the current coalition government, the Free Schools initiative has attracted substantial political, academic and media interest. 1,008 more words


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Recipe for Zucchini Lime Bars
These luscious bars are perfect to take to a family get-together or backyard barbecue. The secret is that they contain zucchini, and nobody will guess if you don't tell them.
Recipes for Last Minute Halloween Creatures
Out of time? These three creepy Halloween treats can be made in just a few minutes. There's no baking, and they're all made with store-bought convenience foods.
Red & Green Walnut Cutouts
These festive cutouts are easy to decorate with just a drizzle of white or dark chocolate. They taste good too.
Red Devil Delight Recipe
Here's an easy snack mix that is perfect for serving at the annual Halloween BOO-ffet. It's cinnamon flavored popcorn with almonds and dried cranberries; it's also very addicting.
Red Velvet Cake Recipe
Red Velvet Cake is a classic dating back to the 1920's, but has lately become very trendy.
Red Velvet Christmas Candles Recipe
The widely popular Red Velvet Cake has been adapted to make a cake roll; it is cut into three pieces, and decorated to look like Christmas candles. This yummy dessert is perfect to double as a centerpiece.
Red, White, & Blueberry Blondies Recipe
Not just for the 4th of July, these decadent bars are a great summer treat.
Red, White, & Blueberry Bundt Cake Recipe
Take advantage of the fruits of summer with this moist and delicious bundt cake. Since it's red, white, and blue, it's perfect for your Fourth of July or other patriotic celebration!
Red, White, & Blueberry Crepes Recipe
Feeling Patriotic? Serve these delicious crepes on the Fourth of July! They're also perfect for Veteran's Day, Flag Day, and Memorial Day.
Red, White, & Blueberry Krunch Squares Recipe
Dried Blueberries and Cranberries add tartness and flavor to Rice Krispies Treats. These have extra marshmallow and plenty of real butter to make them special.
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RobotWars by Jack Thomson RoboScript Tutorial for version 1.0 Written by Jack Thomson Last Update: July 9, 2006 http://www.qbasicstation.com It is a time when men no longer fight each other directly, but instead create mechanical fighting machines to wage their battles for them. The result is an unending war based on human strategy and ingenuity, all resulting in robotic carnage throughout the battlefield territories. You have been hired by the ParaTech Administration to design and program battle robot to be used against the Omnitron Union, one of several aggressive over-seas organizations that has been the biggest threat to us in this war. You are expected to work quickly to become familiar with ParaTech engineering protocols. As soon as you are ready, you will commence immediate design and production of war robots to aid in this campaign. If you forget some of your training, review sections of this manual or refer to the QuickReference sheet. Good Luck, Engineer. Welcome to RobotWars and RoboScript This tutorial instructs you on creating & programming your own RoboScript programs (robots) to be run in "The QBasic Station's RobotWars". RoboScript is the programming language used by RobotWars robots that allows them to think and react to their environment and opponent robots. This tutorial is a complete guide on the technical aspects of the game, but also includes a few strategic hints that will help you program effective robots. Please read this manual in full before writing your own program. It will help seeing the whole picture before starting. You will need a beginner-level knowledge of programming to understand and use the information in this manual. this game was written for programmers, so you should be one if you're going to play! Installing and Running RobotWars 1. Create a directory to place the game files. Following is an example C:\PROGRAM FILES\ROBOTWRS 2. Unzip the contents of the RobotWars ZIP file into the newdirectory. The zip file will contain afile called setup.txt and another caller rw.zip. 3. READ the setup.txt file and follow its instructions. It has further, very important information about how to properly setup the RobotWars components. 4. Run RW-MENU.EXE to start RobotWars. If you just can't wait to see the game, select the VS Battle mode and use the RoboScript files located in the SCRIPTS directory (selected by default). But of course, before you can play this game, you will have to know how to program a robot, so keep reading! How the RoboScript interpreter works To be as brief as possible, there is more extended, technical information in the FAQ located in Appendix A. This game competes robots (scripts) against each other in an arena. Each robot must make it own decisions and try to destroy all the other robots. The trick to this game is to program a robot as efficiently as you can (using as few lines as possible) but still make it smart enough to beat all other robots (which tends to require more lines of code). Creating your own RoboScript program It is a good idea, when you unzip the RobotWars package, to put your RoboScript programs into the c:\program files\robotwrs\SCRIPTS\ directory. When RobotWars starts, \SCRIPTS is the default directory, and it will be easier to get to your programs when RobotWars starts. Create a new text document, but give it an extension of .RBT. RobotWars will recognize only files with the .RBT extension. You can give the file any name, but keeping the name 8 characters or less is a good idea. The beginning of a RoboScript program requires setup commands that give the definition of the robots name, weapons, defenses, power, supply and colors. Let's start with the basics. [name] = MyRobot This is a very simple setup command that give a robot a name that displays in the arena statistics. If you do not define a name, the filename will be used instead. [chassis] = wheels [chassis] = treads [chassis] = hovercraft Your robot may have one of the above three chassis types. Each has its own advantages and disadvantages. Wheels use little power, but have no defensive capabilities. Treads have a good defensive modifier but are much slower and take a little more power than wheels. A hovercraft chassis also has a defensive modifier, though not as much as treads, and can move and turn very quickly, but uses the most power. [power] = battery [power] = solar [power] = nuclear Your robot may have one of the above three power supply types. The battery is very light, and therefore is good for a robot that is meant to be quick and efficient, though the recharge rate is quite slow. Solar power has a recharge rate higher than the battery, but it weighs more. Your robot will also start with only 50% power using solar. Nuclear power has the highest recharge rate, but is very heavy. A robot with nuclear power starts with only 20% power, though it does recharge very quickly. Remember that the heavier a robot is, the more power it takes to move it. Also, there are several components that decrease the maximum possible speed of your robot. You can make a very bulky robot with nuclear power and a hovercraft, but it will take lots of power to move, and would never be able to go as fast as a robot with wheels and a battery, simply because of the difference in mass. The design of your robot will depend greatly on its strategy for winning. Now for the weapons systems. [cannon] [laser] [emp] Your robot may have none, one, two, or all three of these weapons (but having none is pointless). The cannon is a quick-firing, low energy weapon, though the firepower is less than the laser. Bullets from a cannon do take time to move, making moving targets hard to hit at long range. The laser's firing rate is less than 1/2 that of the cannon and uses much more power, but has no traveling time. It is an instant-hit and has over twice as much firepower. The EMP (electro-magnetic pulse) causes instant damage to surrounding robots based on the EMP charge level, distance, and shielding. [armor] [shield] Your robot may have neither, one, or both of these defenses. Armor decreases the effectiveness of bullet hits and laser blasts against your robot. It is fairly light, takes no power and gives 5% protection against EMP attacks. The shield stops bullet damage the same as armor, but is more effective in absorbing laser blasts. A shield is always on and decreases the power recharge rate. The amount that the recharge rate is decreased is dependant on the power supply. Nuclear power suffers a little more than solar and battery. A laser hit to a shield will absorb the energy and use it to generate +2 power. The shield also provides 15% protection against EMP attacks. (See Appendix B) Those are all the setup commands that need to be defined, but there are also two color attributes that you can set. [color1] = colornumber [color2] = colornumber The first color is the outline color of your robot. The second is the fill color. Both may be the same. The default is 7 for color1, and 8 for color2. Important: The only other thing that your RoboScript code required is a linelabel of start: This indicates the beginning of the robot's program to the interpreter. If you do not have a start: linelabel, your program will not run. (See the section on Line Labels) Now that you have designed your robots physical components, you can begin programming its brain. Read the rest of this manual carefully to learn the intricacies of RoboScript programming. Variable assignments You do not declare variables in RoboScript, but you MUST use the set keyword to assign a value to a variable. You may use any combination of literal values (numbers) or variables: set var1 = 20 set var2 = 50 + var1 When these lines execute, it is easy to see that var1 will have the value of 20 and var2 will hold 70. You may also use a variable to assign a function of its value to itself: set var1 = var1 + 50 There is a potentially important difference between the way that QBasic performs mathematics and the way that you may program your script. If you have heard of "BEDMAS", you know the "order of operation" for normal math. BEDMAS stands for Brackets, Exponents, Division, Multiplication, Addition, Subtraction. When you perform ANY mathematical operations, you first figure out what's in the brackets, then perform exponents, then division, and so forth. The value of: 50 + 50 * 3 would be 200, since you do multiplication before addition, getting 50 * 3 = 150 then adding 50 to 150 = 200. Now that you understand that, you can forget it because the RoboScript interpreter performs math with less understanding, so to speak. Brackets are performed first, but after that, the math is done in the order that you typed it. In the example shown above, (50 + 50 * 3) the result would be 300. This is because 50 + 50 is 100 and 100 * 3 is 300. Brackets are the simple solution to ANY order of operation problems you may have in your calculations. To be honest, I could have programmed proper order of operation, but with the amount of code needed, it would just slow the game down anyway. Use brackets. IF Statements For any programming language to be effective, there must be a way to control program flow. The if statement in RoboScript is a little more sensitive than in other languages, and must be used precisely. Here is an example of how if will work: if (var < 50) set var = var + 1 end if The keyword then is not used in RoboScript, and parenthesis MUST be used around the conditional. Also, a command may not be used on the same line as the conditional but should be on the next line. All if statements must have a corresponding end if that indicates the end of the block of code to run when the conditional is true. There is no else keyword in RoboScript either. You have only if and end if to work with. To get around this limitation, think about using the goto statement. Line labels do not count as commands so using lots of them will not slow down your program. All of the QBasic standard comparison operators are valid in an if statement, plus one extra: < > <> = <= >= ~ The ~ operator in RoboScript means 'approximately'. when comparing two values, the condition returns true if the values have a difference of 5 or less. Therefore (5 ~ 9) is true but (5 ~ 15) is false. This has use later on. Line Labels, the GOTO statement, etc… Line labels work the same way that they do in QBasic. Any non-keyword (without spaces) followed by a colon will count as a line label. GOTO works the same way, too: GOTO linelabel It is important that you do NOT put a colon after the linelabel in the GOTO statement, that is, unless you have two colons after the linelabel itself. Primarily for testing purposes, you have the option to use the END statement, which shuts down your robot's functions. When END is encountered, your robot will not respond to any further code. END may be useful for team matches where you may need one robot to sacrifice itself for the sake of its counterpart destroying the opponent. I'm not sure exactly how, but it's there for you to work with. If you forget to put a colon after a linelabel, it will be interpreted as a command and you will get an error message printout. Using the Radar, Chassis, Cannon, Laser, and EMP The radar is an essential tool that your robot will use to find opponent robots. The weapons (cannon, laser, and EMP) are the essential tools by which your robot will destroy its opponents. The chassis is the body of your robot, which has controls that allow it to move around the arena. These items work using several common principles, so let's cover a few basics before continuing. RobotScript uses the degree system, as in 360 degrees in a circle. The control commands for the radar, cannon, and laser all assume that you are giving them angles in degrees instead of radians. QBasic uses radians for all of its trigonometric functions. That can be annoying sometimes and that's why RoboScript doesn't use them. The main thing you need to know is that a 0 degree angle is pointing to the right. Increasing the angle will rotate counter-clockwise. This operation is rather different from the way normal people use degrees, since 0 degrees = up and increasing angles go clockwise. But this is computer stuff, and it has to be different, if only so that normal people don't understand it. Radar There are four RoboScript commands your robot will need to use the radar properly. The first is turn radar. turn radar rotates the radar from its current position by the number of degrees specified. The following rotates the radar 30 degrees counter-clockwise: turn radar 30 To turn the radar a number of degrees clockwise, simply use a negative number. There is no limit to the number of degrees that you may rotate the radar in a single command, although any value exceeding 360 (or -360) is pointless. The second command tells your robot to position its radar at a specified angle, regardless of where it is currently pointed. turn radar to 90 turn radar to will accept any number as well, however only the range of 0 to 359 is useful. Any number above 360 is 'wrapped around' to 0 again. Using either turn radar to 390 or turn radar to -330 has the same result as turn radar to 30. Hint: These two commands are very useful when used properly. Scanning in increments to complete a full circle is best done with a loop containing turn radar since it would take only a single command to position the radar. turn radar to could be used for this purpose too, by incrementing a variable each time, but that would slow down the program. turn radar to face can be used by your robot to scan while moving to make sure that it doesn't collide head-on with another robot. (You will learn about the face variable later). The third command points the radar to a specified (x, y) location within the arena. Valid (x,y) coordinates range from (1, 1) to (370, 370). The point radar command accepts a single set of coordinates. point radar 100, 200 No matter where the robot is, the radar will immediately point toward (100, 200). This command is especially useful for targeting 'corner-campers', robots that choose a corner to hide in while the other robots eliminate each other. It has other uses explained later on as well. Of course, in order to receive any information from the radar, it must make a scan. scan is a read-only variable that holds the result of the scan. There is no need to actually call a scan function...simply using the variable performs a scan. If the radar picks up another robot in its scan, the value of scan is the distance between your robot and the one caught on radar. If there is no robot found on radar, the value of scan is zero. At this point, you know how to use your own variables, scan for an enemy robot, and use if statements. Now you will learn how to use the chassis (the body of the robot) to move your robot around the arena. Chassis There are two commands that let your robot control its chassis rotation. The first command is turn face. This command expects an angle value of how far the to turn the chassis. turn face 10 turn face -5 turn face var1 If the value used is positive, the chassis turns counter-clockwise; if it is negative, it turns clockwise. Keep in mind that your robot can't simply turn to any angle instantly. The robot's weight (which is based on power source, propulsion, shields, and weapons) determines how fast it can maneuver. If the value provided is too great for the robot chassis to move all at once, the robot makes one turn towards that direction oat its maximum chassis turn speed. For example, if you use turn face -10 and the robot's maximum turn speed is 8, the chassis will turn only 8 degrees clockwise. (See Appendix B for specific information on these effects) The second chassis command, turn face to, is a little more user friendly. The value that is expected is the angle that the robot needs to face. For example: turn face to 90 turn face to var1 will finish with the chassis facing up (90 degrees). The turn face to command will turn the chassis towards the target angle at the maximum turn speed possible for the robot. If the target angle was not reached, the same line in the program containing turn face to will take another cycle to continue turning the chassis towards the target angle. This is more risky because your robot has no control until turn face to has reached its target angle. Now that the robot is facing in the right direction, it has to move. There is no function that tells the robot to move forward, but only a system variable that is set. set speed = 10 This, obviously, sets the robot's speed to 10. 10 is a decent speed for a robot to move, though a robot may move faster based on its weight. Movement also consumes power exponentially proportionate to speed, so the faster a robot moves a specific distance, the more power it uses to get there. Cannon and Laser The chassis and the cannon and laser weapons operate in almost identical ways, thus the commands that control them are basically the same too. There are three commands for each. To start, I will use the commands that the cannon uses, then show how similar the commands for the laser are.. Keep in mind that the cannon controls are only applicable if your robot has a cannon! The first two commands allow your robot to position its cannon. You will see that the command is similar to the one for the radar: turn cannon 10 The above command turns the cannon turret 10 degrees counter-clockwise from its current position. The second command positions the cannon at a specific angle but there is a catch… The cannon and laser turrets, being very bulky compared to the radar, both have a maximum rotation rate. This rotation rate is affected by the makeup of your robot. (See Appendix B for more information.) No matter what value you use for turn cannon, the cannon will never turn faster than its maximum rotation rate. You do however have another option. turn cannon to 90 This command will automatically turn the cannon to point to 90 degrees, but there is the same catch as with the chassis; the RoboScript interpreter will hold the program at this line, turning the cannon at its maximum rate until it reaches the target angle. There is a distinct advantage using this command because it does not require goto loops and if statements to verify that the cannon is in position. However, because RoboScript holds the program until the cannon is in position, your robot will not be able to perform any other operations, such as move away if being attacked. Worst-case scenario: The cannon is pointed at 180 and your robot wants it pointed at 0. It uses a turn cannon to command. The rotation rate is 15 degrees/cycle. It would take 12 cycles for the cannon to position itself and your robot to become responsive again. 12 cycles really is NOT that much time, but in this game, every cycle counts. The third command, obviously, fires the cannon: fire cannon There are no parameters for this command, since the cannon is already aimed. The cannon is partly a smart weapon because it knows to begin with how far it has to shoot in order to hit something, even if it is just the arena wall. But don't worry, it does not take more power to shoot further. There is one important aspect of this command. The cannon cannot fire until it has cooled down and reloaded itself. If the command is given and the cannon is not ready, the order is simply ignored. The time the cannon takes to cool down is directly proportional to how far it has fired. The further the shot, the longer it takes to cool down and reload. Fortunately, the cannon cools down very quickly- a little less time than it takes the bullet it fired to hit its target. The cannon reloads automatically almost instantly after it is cooled down, making it ready to fire again. Everything considered, the cannon is the fastest firing/reloading weapon that you can equip your robots with, though the weakest in firepower. The commands for the laser are quite predictable at this point: turn laser 10 turn laser to 100 fire laser The laser is an instant impact weapon. This is a distinct advantage over the cannon since an intended target may move out of the way before it is hit with the bullet fired from the cannon. However, the recharge rate on the laser is significantly longer than the cannon's reload time. So even though the laser is much more accurate and more damaging than the cannon, it has only about 1/2 the firing rate compared to the cannon at its maximum range. EMP Because the EMP is a non-directional weapon, there is no command to turn the EMP. However, since it requires a buildup of power, the EMP must be charged to at least 50% power before being used. The following command will increase the EMP level by 1%: charge emp Using this command requires 2 power units. If you do the math on this weapon, it takes 100 power units to charge the EMP up to 50% power- that's all of your power (without recharging). Because of this huge power drain, the EMP might not be the best choice as a primary weapon. You can probably guess what command gets your robot to blow the EMP… fire emp Be sure to understand that firing the EMP involves shutting down all key systems (chassis, radar, cannon, laser) to avoid damage from the pulse. This takes several seconds. After the EMP is fired, your robot will reactivate and continue with its program. The EMP has a blast radius of 100 (120 with a nuclear power supply). The firepower effect that a single pulse generates is inversely proportional to the distance that an enemy is to "ground zero" of the blast. For example, an enemy that is only 20 distance away will be subjected to 80 damage (or 100 if your robot has nuclear power), while at the same time, another enemy that is 90 distance away will suffer only 10 damage (or 30 with nuclear power). An enemy that is between 100 and 120 distance away would only suffer if your robot has nuclear power. Hint: Just because the program is paused does not mean that your robot's movement is. Your robot can start moving with set speed and then use turn cannon to, turn laser to, or turn face to. While the cannon is turning the robot will be moving. Just make sure that your robot has enough room to move while turning the chassis, cannon, or laser, since the turn…to commands hold program control until finished. A robot can also charge its EMP (if available) while moving. Response Variables (a.k.a System Variables) A response variable is a read-only variable that provides a robot with sensory information about itself. These are important factors in your programming so that your robot can take care of itself as needed. Rnd This is not really a response variable, but there is no other place to explain it. This variable works the same way as it does in QBasic. Each time your robot uses rnd, it returns a different value between 0 and .9999. To get a random number within a larger range, simply multiple rnd by the range, then add an offset: set fivetoten = (rnd * 5) + 5 Radar The radar can be positioned instantly to any angle and point to any coordinate, but it is still helpful to know where the radar is pointing so that your robot knows where to aim its cannon, laser, or even chassis. The radar variable ranges from 0 to 359. The following example will turn the chassis to point where the radar is pointing, start moving towards the target, rotate the cannon towards the target, then fire when lined up…if a target is seen at least 100 distance away. if (scan > 100) turn face to radar set speed = 10 turn cannon to radar fire cannon endif Face When a robot is moving, it is a good idea to use the radar to check for enemies directly ahead to avoid running into them, not to mention, shooting at them. The face variable returns the angle that the chassis is facing. set speed = 7 turn radar to face check: if (scan > 0) fire cannon if (scan < 50) set speed = 0 goto stopped endif endif goto check stopped: fire cannon . . Health Even though robots are not biological, the word 'heath' is most appropriate. A robot's health ranges from 100 to 0, where 100 is fully repaired and 0 is broken (dead). The variable health is probably most effective when used in an if statement: if (health < 70) repair repair repair end if Power Almost everything that your robot can do uses power. Movement and firing weapons take the most power. If there is not enough power for the robot to perform a command, it starts to malfunction. An expected movement is not as fast, and weapons simply will not fire. A robot's power recharges automatically. The speed at which it recharges is dependant on the power supply type and whether or not it is powering a shield. The power variable allows a robot to monitor how much power it has left. power ranges from 0 to 100, regardless of the power supply type. Like health, power is best used in a conditional statement. The following example is a clever way of telling a robot to be careful how much power it is using. set gospeed = 10 if (power < 30) set gospeed = 5 end if . . . set speed = gospeed For this robot, a variable is used to set the current speed. Once every iteration, this code could check the current power level, and if it is below 30%, the variable "gospeed", which contains the speed 'limit', is altered to 5. Moving at a speed of 10 uses 4 times as much power as moving at the speed of 5. (power usage is based on speed ^2) Damage When your robot is being damaged heavily, it is a good idea to run away fast! The damage variable indicates to the robot how much damage has been sustained since the last damage check. if (damage > 10) goto runaway end if goto start runaway: speed = 20 randomangle = rnd * 360 turn face to randomangle wait wait wait speed = 0 goto start The above code is a simple example of how using damage is useful. Once for each iteration, the robot checks how much damage has been received since the last check. If the damage is greater than 10, then change program flow to the line label runaway. The robot suddenly makes a move when its speed is set to 20. While moving, the chassis is turned to a random angle. To put some distance on, the robot uses wait to let itself travel for a while before stopping. Remember that even if your robot repairs, or does anything, the damage variable is still keeping track, so unless you use the damage variable regularly, it might not be very accurate. If for example, a robot uses the damage checker during longer repair routines, it should clear the damage variable first, then start repairs: fix: set d = damage fixmore: repair repair repair repair if (health > 60) goto start endif if (damage < 3) goto fixmore endif goto runaway . . . Setting the variable 'd' to whatever damage was resets damage to 0. The robot does 4 repair cycles, checks health, then checks damage. If less than 3 damage has been sustained, program flow returns to 'fixmore', the line label where repairing starts again. Robotx and Roboty Your robot may, at some point, need to know exactly where it is in the arena. (For a corner-camper or side- scooter, this is vital). Getting to a specific location safely requires these variables also. The following example is a good way of moving to a random location: et randx = rnd * 370 set randy = rnd * 370 point radar randx, randy turn face to radar set speed = 10 moving: ' check location against target if (robotx ~ randx) if (roboty ~ randy) ' target is reached, so exit the loop goto there endif endif ' target not reached, check again goto moving there: set speed = 0 Emplevel As your robot charges its EMP (if equipped), the charge level increases. Since the EMP can be used at no less than 50% power, your robot will have to monitor progress of charging. A clever way to use emplevel is to add a few charge emp commands to a loop when the charge level is too low to use. This would help keep the robot prepared for attacking. looking: if (emplevel < 50) charge emp charge emp charge emp endif turn radar 5 if (scan > 0) turn cannon to radar fire cannon endif goto looking In the code above, charging the EMP takes away from the scanning performance until the charge level is up to 50%, then more attention is given to scanning for enemies. Conclusion You now have all the tools you need to write and undefeatable robot, except the experience. Since you have been hired by the ParaTech Administration, you are required to start building robots immediately. Don't worry, I'm sure they will start you would with some easier missions. There has not been much aggressive enemy activity recently, so you'll be able to ease into your new job. Be sure to visit the QBasic Station's RobotWars Forum to post your questions and answers about the game. QBasic Station - Forums http://www.qbasicstation.com/index.php?c=f_forum APPENDIX A: RoboScript Information Multi-threaded script running You may be wondering how several programs can be run at once... The RoboScript interpreter loads each program into it's own section of memory. What we will call a 'cycle' involves a single line of code from robot #1 to be executed, then a single line from robot #2, and so on for as many robots as are competing. After all robots have had a line run is the end of one cycle. The next cycle runs the next line on robot #1, then on robot #2 and so on. Cycle usage There are a few statements that do not take up cycles. 1. end if statements, although vital for if statements, do not take up a cycle. Since they are part of all if statements, which themselves take up a program cycle, end ifs are skipped over when encountered. 2. Line labels, blank lines, and remark lines do not take up program cycles, either, so don't feel that you have to squash all your code together. White space Throughout this tutorial, you have seen the commands in such a way that they are easy to read, such as turn cannon to angle + 50 …but in fact, the RoboScript interpreter takes away all white space on a line of code, so it does not matter how many or how few spaces you include within your commands. The following three lines work equally: turn cannon to angle + 50 turncannontoangle+50 tur ncann onto an gle +50 This means now that you can skip over checking for proper spacing, because the interpreter gets rid of it all anyways. Do not think that you can have multiple commands on a single line, however. You may or may not get errors, but your code will certainly not work the way you intend it to if you use multiple commands on one line. One extra variable One system variable not mentioned in the tutorial is index. When a battle is being played out, the robot's statistics are displayed on the right side of the screen. The index for the robot on the top is 1, the next one down is 2, and so on. (This version of RobotWars does not have a variable for the total number of robots in the battle or the number of robots still alive). This can be a useful variable for using multiple copies of one script in a battle. For example, you can assign different colors to each instance of the robot: [color1] = index + 8 [color2] = index Robot #1 will be blue with a light blue border, robot #2 will be green, robot#4, red, etc. APPENDIX B: Robot weight, power, speed, turn-rate, and firepower/defense modifiers RobotWars initial enemy enemy enemy weapon ParaTech Engineering power weight maxspeed cannon laser emp cannon laser emp max. turn power recharge (20) firepower firepower firepower rate Specifications level damage damage damage rate (10) Chassis wheels - +30 - - - - - - -5% - ? - treads - +70 -4 +2 +2 - -1 -1 - ? - hovercraft - +100 +2 -1 -1 - -3 -3 +10% +1 ? - Defenses Armor only - +25 -1 - - - -1 - -5% - - - Shield only - +60 -3 - - - -1 -3 -15% - - -20% Armor and Shield - +85 -4 - - - -2 -4 -20% - - -20% (Shield vs. enemy laser hit) - - - - - - - - - - +2 / hit - Power Supply battery 100% +10 +1 - - - - - - - - 0.05 solar 40% +35 -4 - - +5% range -1 -1 - - - 0.1 nuclear 20% +100 -8 +2 +2 +20% range - - - - - 0.2 Weapons - Cannon - +10 -1 6 - - - - - - -2 / fire - Laser - +25 -2 - 12 - - - - -1 -10 / fire - EMP - +70 -4 - - charge-range - - - -2 - -5% (1 "charge" cycle) - - - - - charge+1 - - - - -1 - Notes: Maximum health = 100, maximum power = 100 Initial power level is the amount of power a robot starts with at the beginning of a battle. Recharge brings it back up. Power used for movement depends on the chassis type, weight, and speed-- impossible to show on this chart. Having a shield decreases a robot's recharge rate by 20%, but gives a +2 boost in power when hit by an enemy laser. The more that the EMP is charged, the greater range it has for causing damage, up to 100 radius. EMP charge level increases 1 per "charge" APPENDIX C: Known Bugs (And are on the "to-fix" list) 1. Sometimes the radar will report seeing a target, even though there is not actually a robot there. This may happen when the radar is scanning directly to the left (180) AND/OR a robot is directly to the right (0). 2. A laser beam seems to travel beyond the arena boundaries if it hits nothing. 3. Sometimes there is a "refresh" problem and a trail appears after a robot once in a while. This is caused by coincidental interference between one or more robots and the laser, cannon, and/or scanner. (Oh well, in a battle there is always debris!) 4. Occasionally, the directory for the scripts is not found after a battle has played out, and the program hangs. No pattern for this problem is understood yet.
Pages to are hidden for
"tutorial The QBasic Station"Please download to view full document


text: good joke Flag By: matmanforsale (More by author: Most viewed, Newest, Most Thumbs) previous next random - Fav + Fav Comment gem Int, writing didntt license plate numbers. J . ... Recommend tagsx +6 Views: 1107 Favorited: 1 Submitted: 07/02/2012 Share On Facebook Remove from favorites Add to favorites Unsubscribe from matmanforsale Subscribe to matmanforsale


text:
I'm trying to write a custom UI component (on android) that will display a text edit control along with two buttons which can be clicked up or down. Up increments the number in the edit control and down decrements it.
I'd like this class to be generic on the numeric type i.e. i'd like to specialize the class for int and float types.
I've been reading this nice Java Generics Tutorial but my particular implementation doesn't seem to compile. Here's what I have got:
public class NumberPicker<T> extends LinearLayout implements OnClickListener,
OnFocusChangeListener, OnLongClickListener {
public interface OnChangedListener<T> {
void onChanged(NumberPicker<T> picker, T oldVal, T newVal);
public interface Formatter<T> {
String toString(T value);
// Error: Cannot make a static reference to the non-static type T
public static final NumberPicker.Formatter<T> TWO_DIGIT_FORMATTER =
new NumberPicker.Formatter<T>() {
public String toString(T value) {
// Do something with T value
I'm getting the following compiler error in the declaration of the
Cannot make a static reference to the non-static type T
Can someone please help me with the syntax. Coming from C++ I understand generic well enough and am aware of some of the differences between the two. I just need help with the syntax.
I tried changing to:
// "Syntax error on token "int", Dimensions expected after this token"
public static final NumberPicker.Formatter<int> TWO_DIGIT_FORMATTER =
new NumberPicker.Formatter<int>() {
public String toString(int value) {
return mFmt.toString();
This gives "Syntax error on token "int", Dimensions expected after this token"


text:
Saturday, June 6, 2015Manchester Grand Hyatt6:30 p.m. - Cocktail reception8:00 p.m. - Dinner and entertainment9:00 p.m. - Dancing until midnight
The Miracle Makers Gala is a fun evening filled with delicious food and exciting entertainment - all while focusing on the miracles that happen at Rady Children's every day! Proceeds will benefit the Rady Pediatric Genomics and Systems Medicine Institute at Rady Children's. Your support will help us translate discoveries from the lab into improved care that will benefit children around the world.
Thank you to our Miracle Makers Gala co-chairs:Linda and David HaleGail and Doug HutchesonAra and Diego Miralles, MD
Online ticket and table purchase is now closed.
For more information about the Miracle Makers Gala, please contact Dawn Ivy at 858-966-7793 or firstname.lastname@example.com.
To see photos from the 2014 Miracle Makers Gala - Sparkling Miracles, visit us on Flickr.
Thank you to our event sponsors:
© 2010 Rady Children's Hospital-San Diego


text:
"It's definitely one big cable buy," said Terry Sullivan, a GOP strategist.
"Guns and gun violence are a big part of why Tombstone exists today," he says.
They saw him in his 30s, sporting a huge Afro and smoking a big cigar on The Dick Cavett Show.
c.1300, northern England dialect, "powerful, strong," of obscure origin, possibly from a Scandinavian source (cf. Norwegian dialectal bugge "great man"). Old English used micel in many of the same senses. Meaning "of great size" is late 14c.; that of "grown up" is attested from 1550s. Sense of "important" is from 1570s. Meaning "generous" is U.S. colloquial by 1913.
Big band as a musical style is from 1926. Slang big head "conceit" is first recorded 1850. Big business "large commercial firms collectively" is 1905; big house "penitentiary" is U.S. underworld slang first attested 1915 (in London, "a workhouse," 1851). In financial journalism, big ticket items so called from 1956. Big lie is from Hitler's grosse Lüge.
Successfully; outstandingly well: The wing-dancing and funny acts catch on big (1886+)
Related Terms
big with someone, go over big, make it big, take it hard, talk big
Good; decent; admirable •Used as an epithet for an admired person: Hey, what's up, Big Charlie?
Related Terms


text:
The Leading eBooks Store Online
for Kindle Fire, Apple, Android, Nook, Kobo, PC, Mac, BlackBerry...
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AbgasanlagenBeuth 2009; US$ 84.93
Die hier behandelte, im Volltext abgedruckte Norm DIN EN 15287-1:2008 "Planung, Montage und Abnahme von Abgasanlagen - Abgasanlagen f�r raumluftabh�ngige Feuerst�tten" stellt mit dem Teil 2 f�r raumluftunabh�ngige Feuerst�tten und der nationalen Norm DIN V 18160-1 das in Deutschland f�r diesen Bereich geltende normative Regelwerk dar. F�r... more...
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A unique exchange between leading animal breeders and evolutionary geneticists Review and discussion of the key principles important to maintain fitness in breeding populations A comprehensive overview of how to explore fitness in breeding programs Strategies and approaches to manage genetic diversity Understand the value of genetic diversity... more...
Adaptive Environmental ManagementSpringer Netherlands 2009; US$ 89.99
Handbook designed with the needs of on-ground practitioners and policy advisors in mind: Includes in-depth examples providing "how to" information Broad coverage on different types of natural resources and case studies at a wide range of scales The explicit effort to address different levels of institutional scale Topicality and international... more...
Advances in Modeling Agricultural SystemsSpringer 2008; US$ 199.00
Presents a review of advances in the mathematical modeling of agricultural systems. This book covers a broad spectrum of problems and applications based on internet and communications technology, as well as methodological approaches based on the integration of different simulation and data management tools. more...
Afforestation, Reforestation and Forest Restoration in Arid and Semi-arid TropicsSpringer 2013; US$ 209.00
The book is a comprehensive manual of practice for execution of afforestation and tree planting programmes in arid and semi-arid tropics. It includes a compact running account of the technology of afforestation and the relevant principles and practices in management of afforestation projects. It provides a wide range of structured information and a... more...
African Urban HarvestSpringer New York 2012; US$ 169.00
Addresses marginalized topic of urban agriculture within the histories of agricultural research and urban institutions and policy Presents original research from Cameroon, Uganda and Kenya Offers ideas on the future of urban agriculture in light of potential institutional change Co-published with the International Development Research Centre (IDRC) more...
After the Green RevolutionTaylor and Francis 2013; US$ 48.95
'The Green Revolution' of the 60's and 70's produced immense gains in food cereal production in the Third World. But there are huge problems in the 'post-revolutionary' era: farmers with small or marginal holdings have benefited less than wealthier farmers; intensive mono-cropping has made production more susceptible to environmental stresses and shocks.... more...
Agri-CultureTaylor and Francis 2013; US$ 41.95
'Refreshingly fluent narrative, brimming full of stories and metaphors' Tim O'Riordan, University of East Anglia, UK 'A great balance between storytelling and analysis which points to the critical need for gaining control over resources' Jacqueline Ashby, CIAT, Colombia 'Full of supporting evidence and clear arguments' Norman Uphoff, Cornell University,... more...
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A common approach to understanding the functional repertoire of a genome is through functional genomics. With systems biology burgeoning, bioinformatics has grown to a larger extent for plant genomes where several applications in the form of protein-protein interactions (PPI) are used to predict the function of proteins. With plant genes evolutionarily... more...
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This book is the study of techniques, methods and processes that are adopted and applied to plants generally for genetic manipulation for attaining plant varietiecs with advantageous characteristics that have greater utility in industrial agricultural, chemicals, pharmaceuticals and other purposes. The present book is (a) unique, concise, up-to-date... more...


text:
Learn more about FEMA, flood maps, etc. here at
https://msc.fema.gov/webapp/wcs/stores/servlet/ ... more
Ha ... more
I think Vickie made an excellent point. Everything is about location.
If you are currently in 95129 , you already know that you are in one of the premier zip codes in S ... more
The formula's for evaluation of a commercial investment, is what you actually need. A Commercial Broker will have access to this and it's actually called, IRR. This is th ... more
Yes Strawberry Park is a great neighborhood, but prudent for you to check two basic web sites.
... more
One more thing I would like to add is to explore your options, if you are capable of purchasing a home in this area, you can get a renter who pays you rent, thus help with the ... more
Regarding your question on flooding do go to http://quake.abag.ca.gov/floods/
Also keep in mind that any home in a True Flood zone is required to have Flood Insurance.
This w ... more
Most of the new development in Mission has been luxury home units in the $1.5m range. There are however, some nice townhouse units the Valle De La Paz complex for sale ... more
Regret to hear your problem. Clearly there is a disconnect between the County records on permitted area and Stated square footage on the MLS. Generally a listing agent ... more
I think that when you are looking at the trends you have to not only look at the sales data & listings data, but you also want to see the expired data! The active listing ... more
There are currently 96 four plexes in the Phoenix met ... more


text:
A Markdown to HTML converter written in Javascript
You can download the latest release tarball directly from https://github.com/showdownjs/showdown/releases
bower install showdown
npm install showdown
You can also use github CDN directly in your html file(s).
https://cdn.rawgit.com/showdownjs/showdown/<version tag>/dist/showdown.min.js
You can check the full changelog at https://github.com/showdownjs/showdown/blob/master/CHANGELOG.md
Showdown has been tested successfully with:
Showdown has been tested with node 0.8 and 0.10. However, it should work with previous versions, such as node 0.6.
If you're looking for showdown v<1.0.0, you can find it in the legacy branch.
var showdown = require'showdown' converter = text = '#hello, markdown!' html = convertermakeHtmltext;
var converter = text = '#hello, markdown!' html = convertermakeHtmltext;
Both examples should output...
hello, markdown!
You can change some of showdown's default behavior through options.
Options can be set:
Setting a "global" option affects all instances of showdown
showdownsetOption'optionKey' 'value';
Setting a "local" option only affects the specified Converter object. Local options can be set:
through the constructor
var converter = optionKey: 'value';
through the setOption() method
var converter = ;convetersetOption'optionKey' 'value';
Showdown provides 2 methods (both local and global) to retrieve previous set options.
// Global var myOption = showdowngetOption'optionKey'; //Local var myOption = convertergetOption'optionKey';
// Global var showdownGlobalOptions = showdowngetOptions; //Local var thisConverterSpecificOptions = convetergetOptions;
You can get showdown's default options with:
var defaultOptions = showdowngetDefaultOptions;
omitExtraWLInCodeBlocks: (boolean) [default false] Omit the trailing newline in a code block. Ex:
var foo = 'bar';
Becomes this:
var foo = 'bar';
noHeaderId: (boolean) [default false] Disable the automatic generation of header ids. Setting to true overrides prefixHeaderId
prefixHeaderId: (string/boolean) [default false] Add a prefix to the generated header ids. Passing a string will prefix that string to the header id. Setting to
true will add a generic 'section' prefix.
parseImgDimensions: (boolean) [default false] Enable support for setting image dimensions from within markdown syntax. Example:
![my image](foo.jpg =100x80)
headerLevelStart: (integer) [default 1] Set the header starting level. For instance, setting this to 3 means that
# foo will be parsed as
ShowdownJS project also provides seamlessly integration with AngularJS via a "plugin". Please visit https://github.com/showdownjs/ngShowdown for more information.
Showdown doesn't sanitize the input. This is by design since markdown relies on it to allow certain features to be correctly parsed into HTML. This, however, means XSS injection is quite possible.
Please refer to the wiki article Markdown's XSS Vulnerability (and how to mitigate it) for more information.
Showdown allows additional functionality to be loaded via extensions. (you can find a list of known showdown extensions here)
<script src="showdown.js" /><script src="twitter-extension.js" /> var converter = extensions: 'twitter' ;
var showdown = require'showdown' myExtension = require'myExtension' converter = extensions: 'myExtension' ;
A suite of tests is available which require node.js. Once node is installed, run the following command from the project root to install the development dependencies:
npm install --dev
Once installed the tests can be run from the project root using:
npm test
New test cases can easily be added. Create a markdown file (ending in
.md) which contains the markdown to test. Create a
.html file of the exact same name. It will automatically be tested when the tests are executed with
If you wish to contribute please read the following quick guide.
You can request a new feature by submitting an issue. If you would like to implement a new feature feel free to issue a Pull Request.
PRs are awesome. However, before you submit your pull request consider the following guidelines:
Search GitHub for an open or closed Pull Request that relates to your submission. You don't want to duplicate effort.
When issuing PRs that change code, make your changes in a new git branch based on master:
git checkout -b my-fix-branch master
Documentation (i.e: README.md) changes can be made directly against master.
Run the full test suite before submitting and make sure all tests pass (obviously =P).
Try to follow our coding style rules. Breaking them prevents the PR to pass the tests.
Refrain from fixing multiple issues in the same pull request. It's preferable to open multiple small PRs instead of one hard to review big one.
If the PR introduces a new feature or fixes an issue, please add the appropriate test case.
We use commit notes to generate the changelog. It's extremely helpful if your commit messages adhere to the AngularJS Git Commit Guidelines.
If we suggest changes then:
git rebase master -igit push origin my-fix-branch -f
After your pull request is merged, you can safely delete your branch.
If you have time to contribute to this project, we feel obliged that you get credit for it. These rules enable us to review your PR faster and will give you appropriate credit in your GitHub profile. We thank you in advance for your contribution!
We're looking for members to help maintaining Showdown. Please see this issue to express interest or comment on this note.
Full credit list at https://github.com/showdownjs/showdown/blob/master/CREDITS.md


text:
Apache Camel gets a GUI
Potentially making a lightweight enterprise integration tool even easier to use, FuseSource has released a GUI for the Apache Camel messaging framework.
The latest business news, reviews, features and whitepapers
Visit our shop for the best deals on hot products
Watch our video news and reviews from around the world
Comprehensive buying guides, features, and step-by-step articles
First impression on unpacking the Q702 test unit was the solid feel and clean, minimalist styling.
For work use, Microsoft Word and Excel programs pre-installed on the device are adequate for preparing short documents.
The Fujitsu LifeBook UH574 allowed for great mobility without being obnoxiously heavy or clunky. Its twelve hours of battery life did not disappoint.
The screen was particularly good. It is bright and visible from most angles, however heat is an issue, particularly around the Windows button on the front, and on the back where the battery housing is located.
My first impression after unboxing the Q702 is that it is a nice looking unit. Styling is somewhat minimalist but very effective. The tablet part, once detached, has a nice weight, and no buttons or switches are located in awkward or intrusive positions.


text:
Duplicate User Entries Won't Delete From Directory Catalog
Continue Reading This Article
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the same name is listed even though they have selected the option to delete
duplicate entries in the Directory Catalog database.
This is a common problem if you copy and paste person documents from the source
Domino Directory that the Directory Catalog is agregating from. Remember that
each document has it's own Note ID and if you delete one entry that previously
existed in the Directory Catalog and then past and entry into the source, the
next time the Aggregator runs, you will end up to 2 unique documents each with
the same common name. The only workaround to this are the following:
1.) Delete the user and let the Agreggator rebuild during the next cycle
2.) Build a new Directory Catalog from the source directories


text:
June 27, 2015
Exploring the Heritage Vineyards of Sonoma County: A Trip Well Taken Cohn Vineyard Bacigalupi Paris Tasting Block Rochioli Vineyards & Winery West Block Lynmar Estate Quail Hill Vineyard Dehlinger Winery Old Vines Pellegrini Wine Co. Olivet Lane Vineyard Hanzell Vineyards The Ambassador's 1953 Vineyard Patz & Hall Sonoma House Visit & Tasting with James Hall Hyde Vineyard Saturday Night Dinner Bacchanal Pinot Briefs A Reader's Letter Brightens My Day
2007 Byron Nielson Vineyard Estate Bottled Santa Maria Valley Pinot Noir
14.6% alc.. The Nielson Vineyard was planted in 1964 by Uriel Nielson, the first commercial vineyard in Santa Barbara County. The site is windy, arid and cold leading to low vigor vine growth. Clones 113, 114, 115, 667, 777, 2A and Pommard. · Darkly colored. Intensely fruity nose featuring dark berries with a hint of oak toast, oak spice and sandalwood. Impressive explosion of fruit on the nose. Over time in the glass, aromas of underbrush and brininess that is common in the Santa Maria Valley Pinot Noir fruit emerges. Plenty of pleasing red and black fruits on the palate with a sidecar of earth, tea and spice. A Caliesque-styled wine that provides plenty of pleasure at a decent price. Perfect with a grilled steak. Very good. Reviewed April 8, 2010
Winery: Byron Vineyard & Winery
© 2003-2015 Rusty Gaffney MD | Contact the Prince: email@example.com
| Admin Login


text:
The Top 10 In Action Sports
01Brick By Brick: Camping Lego Style
02Booze and Bikes: 14 Tours That Let Combine Two of the Best Things in the World
03Who Needs Hollywood? These Incredible Videos Were All Filmed on the Simplest Cameras
04Sam Pilgrim vs. The World: The Champion Aiming To Reclaim His Crown In A New Era Of Biking
05Eccentric Adventures Episode 2: Britain's Most Brutal Illegal Event is All About Cheese
06A Journey Into Darkness: We Went Mountain Biking in the Abandoned Mines of Slovenia
07After the Apocalypse: Inside The World's Most Breathtaking Ghost Towns
08Debate: Let's Stop Hating On Parents Who Want To Raise Adventurous Kids
09Guns, Roses, And Eating Insects: Adventure Cycling in Vietnam
10From Intense Trails to Intensive Care: Dicing with Death In a Mountain Biking Paradise
Axi Munian Ripping Madeira Island
Check out these clips of European ...Lost rider Axi Munian charging the waves at Madeira Island. Axi scored some epic surf on his recent trip - from huge rights to rippable lefts. Axi is definitely not scared of big waves breaking over gnarly rocks. He manages to get himself dry-docked on some pretty heavy ones again but still paddles out for more.
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text:
Listen to free music by Joe Walsh
Blip.fm is internet radio made social. It's easy to search for, play, and discover free music recommended by real people. Join today to create your own free station.
Joe Walsh – Life Of Illusion
Joe Walsh
Life Of Illusion
Artists Like Joe Walsh
Blip.fm DJs who play Joe Walsh
Friends: MerchantCircle | Charity Blossom | Website Load Testing


text:
Connect to other sites within the UBM Medica Network
Small, independent medical practices are struggling to thrive alongside larger networks; here's what they can do about it.
Hands-On Approach to Medical Practice Staffing
Sometimes, practices need to get a little creative when it comes to getting the daily work of seeing patients and running a business completed.
When Physician Compensation Models Are Questioned
Younger docs tend to favor a productivity model, while older physicians may prefer a set compensation model. How do you reconcile the two views?
Physicians Need to Take Time for Themselves
Rushing to increase the daily workload can not only harm patients, but physicians as well.
Seven Ways to Appreciate Medical Practice Staff
We asked physicians to share their favorite tactics for rewarding and acknowledging their staff members. Here's what they said.
Sorry Parents, No More Medical Excuse Notes
Our pediatric practice has a new policy: no more medical excuse notes. Here's why we did it and how we let everyone know about our new stance.
Five Ways Physicians Can Keep Stress in Check
Stressful clinic days will not disappear on their own. Reducing stress requires a thoughtful and deliberate approach.
Physicians' Top Tips for Staying on Schedule
We asked physicians how they keep pace with their busy schedules. Here's what they said.
Simple Tips to Help Doctors Stay on Schedule
Are your physicians struggling to keep up with patient visits? Here are some small ways you can help them stay on time.
Resolving Conflict among Medical Practice Staff
Consultant Charlie Hauck provides five key components for practices to resolve conflict when it occurs and try to reduce it from happening in the first place.
Eight Easy Ways to Boost Medical Practice Efficiency
Family physician L. Gordon Moore shares eight efficiency improvement tips for medical practices.
The Power of Medical Practice Employee Engagement
Stephanie Rollheiser, vice president of CompHealth Locum Tenens, explains how to get medical practice staff truly engaged in their jobs.
Seven Ways to Boost Medical Practice Productivity
Productivity will determine how successful a medical practice is against its competition. Here are some ways to step up the productivity level at your practice.
Five Things to Never Say to Medical Practice Staff
If you are struggling to increase productivity from your staff, one thing you can do is take a step back and evaluate how you communicate with them.
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