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2001 Volvo V70 XC Q&A
2001 Volvo V70 XC Question: Breather Box?
I had a dealer tell me that my XC70 with 129K miles has "positive crankcase pressure" and probably has a clogged breather box. The car runs fine, there are no codes being activated and no dash warnings. The car does not leak oil. I have read posts on other sites where people had this service done and had additional problems. I put a surgical glove on the oil opening and dip stick opening and I can't discern any positive pressure. should I let the dealer do this repair for an estimate of $700? Anybody? - Visitor
2 Answers
Answer 1
I would get another opinion by a Volvo specialist. My sister's nanny had the breather blocked, it built up crankcase pressure and blew out the camshaft seal requiring the timing belt needed to be changed. - patrick mannion
Answer 2
Problem with the breather system is a common thing on these cars over 100K miles. I'd get a second opinion from a Volvo specialty shop- just like Patrick suggested. The best tool to check the crankcase pressure is a Manometer, not a surgical gloves. There is also a banjo bolt type of breather connection under the intake manifold, which tends to clog. Actually we never replace only the breather box on these, we do replace the breather hoses too. Cleaning the ports on the engine block is a very important thing to do. Zee - ZeeTech
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The dealership states: "breather box is restricted will require breather box, hoses, seals, and gaskets along with oil pan reseal for $1727." Car has 100500 miles. I can't find information about...
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Most people don't realise just how much potential disaster is hanging overhead when they drive by...(02:10)
Dangerous job! Brock helps lighten the crew's heavy load.(02:08)
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Press releases are the selfies of the marketing world
The press release was a document born of necessity. Nascent public relations professionals realised the best way to get ahead of the story and speculation was to distribute a short statement of the facts. And it took off.
Over time, the format has become a hyper real pastiche. Many PRs don't think you should even create them, while many startups and marketers believe they should be cranking them out because it shows what a real company they are.
In the mean time, the language of communication has changed and the means of publishing have spread. What was once the only way to market has become just one option. And it's amplified by its contrast to the alternatives.
In the current communications mix, the press release has become a pouting, superficial self-portrayal — often largely unwelcomed, leaving the subject disparaged behind its back. Duck-faced brands smile on obliviously, instead of thinking about what would encourage someone else to hold the camera.
Let's dig into this further.
Context as the subject
The issue with selfies is that, by definition, they more or less render context moot. You can be standing in front of the Great Wall of China but an arms-length framing is always going to make you an artificial focal point.
By contrast, if you turn the camera around, you're presenting your viewer with your perspective on the world around you. Taking care to turn a quick snap into an artful composition shows them something about you without you having to tell them. And it respects their time and attention. It's also harder to hide from the fact you've trotted out something pedestrian, derivative or uninteresting.
Similarly, most press releases ignore the bigger picture around them. Part of this is formal — they're not really made for it. So why not just write an announcement post that puts your news in context? Why not write a series of them? Why not record a short video about why the news matters.
See if you can do it without using the words "excited to announce". See how short you can keep it while making your point. See what other relevant articles you can quote and link to. Maybe interview someone involved and ask good questions. Think like a journalist.
Just the facts
But this can go too far.
There's nothing worse than trying to write up a story from a document that buries and obfuscates its facts in reams of insignificant detail. Great photos don't come with the details on ISO rate and shutter speed hidden "Where's Wally" style somewhere on their canvas. These details are included like metadata through standards like EXIF — or key details are included on an accompanying note in the gallery.
Keep your facts clear. Try 3 credible, quantitative bullet points. Maybe you can use each as a heading for another sentence or two that provides more context but keep it short and link elsewhere if there's more relevant detail.
Dividing facts and context means you can still reference the former in the latter but ensures they are at a reader's fingertips when they need them. If the facts don't show why your story is interesting, maybe it isn't. This exposure of the truth alone may be worth the price of entry.
Confront it — and if there's no way to express the story without achieving this, perhaps it's time to consider another way to publish. A short interview might be a better way to express what makes this story point matter. Or maybe you should just release the data? Or perhaps it's worth an email to a small subset of your customers/ audience?
There is no one size fits all. Beauty is in the eye of the beholder — but the facts should give you an apparatus to identify whose eyes to aim for next.
The holy grail
It's likely the best photo of you is not a selfie. You probably aren't looking straight at the camera. Maybe you didn't even know they were taking a photo. You're just doing your thing, perhaps in good company and in a place that makes you happy.
More than ever, we're a society used to recording moments in each others' lives. From the big days like weddings and babies, down to the mundane but shared ground of daily life, there's something inherently social about these snaps.
The best marketing today is similar. Showing up on communities like Reddit or being submitted naturally to a site like Product Hunt shows something significant about you. Someone writing about you because you're worth talking about is them capturing a natural moment in your company's life.
You're not always going to enjoy it. You have to accept that sometimes it's going to be unflattering. But if your company can't stand the scrutiny of your audience exposing you from every angle, or nobody is talking about you at all, it's better that you know.
No amount of selfie sticks, 'beauty' filters or orbiting drones are going to hide the fact you are holded up, alone in your room taking these snaps. It's time to ignore these distractions and turn the lens on the world around you. If you make it the subject, you'll be surprised how quickly it may return the interest in you.
May 6th, 2015
Digital Wake: a new experiment
Having recently got heavily into podcasts, it seemed a good time to give it a crack with @DannyWhatmough. Thoughts and feedback always welcome.
November 28th, 2014
Have been meaning to write up similar thoughts about the Guardian's "anon PR" feature. Was invited to write one and explained that I think anyone who would contribute is rather missing the point of our industry.
Found it interesting how often the comments on Wadd's post included: "I'm in". Maybe one thing that will make a big difference is more people and agencies saying "we're in PR" instead of hiding from the phrase. And even better, companies confirming PR is a high and valuable priority provided by professional and essential partners.
For me, there are lots of disciplines hitting overlapping marketing+management areas at the moment — but what makes the difference is the background from which you're entering that challenge. That's where I thank God I got started in the PR world instead of the many others competing today.
We aren't just trying to slam links out there like SEOs or fill expensive ad space. As far as I can see, the best PR was always about building growing, sustainable and valuable relationships with key people by providing something that helped them achieve their own goals.
Great ideas, strategically managed, delivered without just throwing money at the problem. Using journalistic instinct to scrutinise the company and help them tell a credible story that creates growing value. Providing a better editor for their work.
I'd love PR to reclaim its meaning as something more than "I'm going to pull strings with the newspaper editors I take for lunch."
November 15th, 2014
The journo who replied to every PR email missed the most important point
I love the idea. Obviously. But I think there's a missed opportunity in the execution.
Let me start at the beginning.
The problem
In a world where PRs outnumber journalists so hugely, the biggest obstacle to improving our industry today is the broken feedback loop.
If every journo could reply to every single PR email, good PRs would gradually refine what they send and who they send to, reducing volumes. Meanwhile, careless PRs would receive large quantities of replies and be unable to escape that there are real humans on the other end, whose time they are wasting.
If every journalist took a week out to do what's described in this article, even just once, it could help close this loop. Spending a little time could reduce future unwanted email, help PRs understand interests and refine one of the most important but frustrating systems in a modern journalist's life.
Sadly though, the execution in the article rather limits this potential, even from day 1:
It's Saturday, so my inbox is mercifully quiet. I do receive an email titled "Lion who attacked teacher in Peru in care of animal organization helping to enforce circus ban"; attached is a press release that says about the same thing, but in more than 950 words. I reply "Hi, thanks for sending this, will look into Operation Spirit of Freedom rescue mission" and resume my weekend.
Instead of clarifying the kind of thing that might be of interest, Zach is providing positive feedback for topics outside his remit – especially in a world where they are used to deafening silence.
Two days later, more inaccurate positive feedback:
I do get a note about Tori Spelling and Dean McDermott throwing a "Lavish, Snackeez-Themed Birthday Party" for their son's second birthday party, so I reply "Thanks! Sounds like a fun party," which is a weird thing to write about a birthday party for a stranger's 2-year-old, but whatever.
In fact, twice in the same day:
I listen to it in bed anyway and muster up a bland "Thanks—I'll give it a listen" in reply and wonder what sort of toll the five days that lay ahead will take.
Monday hits and he issues another self-defeating barrage:
I respond to a release about a French company specializing in the production of mechanical components with a chirpy "I don't know much about drilling and optronic assembly, but thank you for sharing!"
By Wednesday, he may have realised the damage he was doing — things turn around a bit:
My favorite ones are invites to events happening in other cities, like a brewery party in Chicago and an exhibit of photos of Chartres Cathedral in Paris sent to me by a publicist with an AOL.com email address, because then I can respond by politely and usefully announcing that I live in New York
Useful feedback. A good PR will use this detail to save further irrelevant pitches in the future. After all, they don't want to waste their own time either.
Then, an even better move:
Things slow by midafternoon, but there's a weird surge in sports-related PR (a study on NFL coaches, a "Swing for Education Golf Classic") so I take the opportunity to inform publicists of Newsweek's sports guy (it's not me!).
This is incredibly useful feedback. If it's not relevant, making that clear is great — but if it's a half decent story then pointing toward your colleagues will, again, help in future.
This turn around reveals something I think is interesting — journalists inherently know that there's a possibility to save themselves future aggro. But the fact is, most journalists have stopped trying.
The aftermath – what can journalists do?
From Zach's followup:
Now I'm the most revered journalist in PR agencies nationwide, an earthly god among flacks.
I was forced to a startling conclusion: My week-long immersion in the gaping uselessness of PR emails had produced something…sort of…useful to PR people? Essential, even?
Nearly. So nearly. And so nearly to journalists too — but I think it just fell short of being actually quite revolutionary.
With that in mind, I thought I'd supply some options to help journalists manage the incoming PR flow, based on my perspective halfway between the two worlds.
1. Tell us what interests you and how to pitch you
Every writer is different. Zach mentioned in his follow up how to catch his eye: "Consider me the last writer on Earth who still loves receiving physical media in the mail." But for a million other journalists, they can't stand the idea.
Yes, PRs should read your writing and ideally tweets before making unsolicited contact. But if you can supplement that with a short note about how best to contact you, what your current agenda, commissions or core interests are, you're only going to help them do it better.
2. Use auto-responses
Plenty of tools will allow you to either juggle multiple items on a clipboard, expand text from little shortcuts or even just keep multiple responses that you use often. Write some up — perhaps a simple "I don't cover this patch, I write about XYZ, see my statement here" or "I will never write about this, please take me off your list".
How about including links to your colleagues on various topics in the response too? If you're worried it'll increase emails you receive, include a clear statement: "no need to respond to this message".
3. Use email properly
Know your weapon. Email isn't going anywhere. You're not about to be pitched any less. Developing rules as the first line of processing makes sense but try to focus on highlighting the unmissable messages instead of filtering out all the noise.
Take it seriously. Read Getting Things Done. Consider how you might link Mailbox into the workflow so you can get through it quicker. This isn't just true of journalists, it's true of everyone in an email-heavy environment.
September 22nd, 2014
Likes labours lost: You get the Facebook you deserve
Recently, Wired reporter Mat Honan conducted an experiment to see what happens if you Like every Page that appears in your Facebook feed. The result was his Friends' stories being crowded out by updates from noisy brands. No great surprises there.
But here's a question. If we're saying that brand stories blocking updates from your friends is a bad thing, what exactly is the logic of Liking any Facebook brand page?
Even if an interest in something suggests you may appreciate news about it, the idea that you would choose for those to be injected in and around stories of your friends' lives is pretty insane.
It's also one of the reasons that Facebook can start to feel so repetitive and numbing. The newsfeed puts the commercial, the mundane, and the largest life events all side by side. And they're further trivialised by the act of idly thumbing through on a tiny smartphone screen at Thursday lunchtime.
Partly to blame is Facebook's smart use of language. Equating like with Like isn't like for like. And the problem continues with another core feature: there are friends.. and then there are Friends.
Many users have long passed the magic 'Dunbar number', which states that humans can only maintain around 150 stable relationships at any time. As a result, it's inevitable that people you care about are going to get lost.
The most honestly named feature in all of Facebook is the Newsfeed. But the rest of the language around it stops us from asking the simple question: How do I tell it only to give me the stories that matter.
So here's a new approach. Every time you see a story that doesn't interest you, click the little menu button in the top right corner of that card and Unfollow (not unfriend) that person. Go to your likes page (Facebook.com/(your username)/likes/) and consider who you might want to ditch.
Nobody is making you live with your current Facebook experience and it doesn't take long to fix. What's stopping you?
September 8th, 2014
Google Authorship is the Obi-Wan Kenobi of search
Let's play Devil's Advocate a minute.
Google has said it will "stop showing authorship in search results.". It has not said that it will stop using what it has learned about authorship to impact rankings.
Over the past few years, it has registered a huge range of major publishers in one form or another and you can imagine it has gathered a lot of useful data. Its map of where writing comes from and how authors behave is more complete than ever.
Like moths to a flame, every SEO and their content-marketing best friend has splurged out rel=author in the hope it would positively affect their rankings. The issue with something so visible is that it immediately tempts manipulation.
Google must realise it doesn't need to know about the long tail of EVERY author, just important authors. It has them. In the announcement it also reaffirmed its commitment to structured markup, the long time future of a more organised web and the area authorship fit into.
This isn't a Google+ story, as many have tried to make it. It's an interesting example of user experience vs ranking factors. Making authorship a visible element in search results was not an improvement – so Google has removed it. But I don't believe that it has turned its back on better understanding sources and producers of content vs the simple pages they generate.
Like Obi-Wan, the corporeal form of authorship may have been struck down — but if the data so far has made it more valuable to Google as a ranking factor, it may have become even more powerful than you can possibly imagine.
September 5th, 2014
I'm generally quite relaxed about privacy but this whole presentation is great
I'm generally quite relaxed about privacy but this whole presentation is great:
It should be illegal to collect and permanently store most kinds of behavioral data.
In the United States, they warn us the world will end if someone tries to regulate the Internet. But the net itself was born of a fairly good regulatory framework that made sure de facto net neutrality existed for decades, paid for basic research into protocols and software, cleared the way for business use of the internet, and encouraged the growth of the commercial web.
It's good regulation, not lack of regulation, that kept the web healthy.
Here's one idea for where to begin:
- Limit what kind of behavioral data websites can store. When I say behavioral data, I mean the kinds of things computers notice about you in passing—your search history, what you click on, what cell tower you're using.
It's very important that we regulate this at the database, not at the point of collection. People will always find creative ways to collect the data, and we shouldn't limit people's ability to do neat things with our data on the fly. But there should be strict limits on what you can save.
- Limit how long they can keep it. Maybe three months, six months, three years. I don't really care, as long as it's not fifty years, or forever. Make the time scale for deleting behavioral data similar to the half-life of a typical Internet business.
Limit what they can share with third parties. This limit should also apply in the event of bankruptcy, or acquisition. Make people's data non-transferable without their consent.
Enforce the right to download. If a website collects information about me, I should be allowed to see it. The EU already mandates this to some extent, but it's not evenly enforced.
This rule is a little sneaky, because it will require backend changes on many sites. Personal data can pile up in all kinds of dark corners in your system if you're not concerned about protecting it. But it's a good rule, and easy to explain. You collect data about me? I get to see it.
Enforce the right to delete. I should be able to delete my account and leave no trace in your system, modulo some reasonable allowance for backups.
Give privacy policies teeth. Right now, privacy policies and terms of service can change at any time. They have no legal standing. For example, I would like to promise my users that I'll never run ads on my site and give that promise legal weight. That would be good marketing for me. Let's create a mechanism that allow this.
Let users opt-in if a site wants to make exceptions to these rules. If today's targeted advertising is so great, you should be able to persuade me to sign up for it. Persuade me! Convince me! Seduce me! You're supposed to be a master advertiser, for Christ's sake!
Make the protections apply to everyone, not just people in the same jurisdiction as the regulated site. It shouldn't matter what country someone is visiting your site from. Keep it a world-wide web.
June 11th, 2014
A good read on the uncomfortable benefits of buying followers
A good read on the uncomfortable benefits of buying followers:
Even more interesting, at least to me, was what my fake followers did for me. My Klout score almost instantly shot up. I was not impressed by that until I realized that Microsoft's search engine, Bing, collaborates with Klout, so that a higher Klout score put me higher on Bing's search results.
The followers thing is always a strange consideration — I have something like 4k+ now but that doesn't mean these people are all still active, wildly engaged with what I do or anything else of value. And yet, because they appeared organically over the years, there's a sense they mean something more than if they were bought and fake.
I think this chap got the right idea — find an excuse for an "experiment" that let's you have your (integrity) cake and eat it.
June 11th, 2014
Downstream: Living with Pebble
A few thoughts, in no particular order.
- Forget 'smartwatch', Pebble is better described as a HUD on your wrist. You can ignore your phone, not worry about missing anything, not have to keep flicking the screen on in case you've got notifications. You can just get on with things — and that brings the 'smartphone' age into a more positive balance for me.
- Smartphones have created a swarm of new common habits, while simultaneously becoming overkill to perform them. Apps can surface their most important actions or information in a far more convenient way. And because there are often so many, the time saved adds up fast.
- I want more of this "spoke and hub" design to my gadgets. Why not have my iPad act as a central brain, with its solid processor and battery, powering all these little devices? Then my iPhone could just be a connected screen, my Pebble could be a dumb little eInk screen, Nest is a dumb sensor on the wall etc. I imagine the challenges are not insurmountable.
- The App Store is at once very exciting and very disappointing. Currently it's really hard to discover new apps and know which ones are worth trying. But the best ones are real gems.
- Should you get one? As much as you should buy yourself any toy you don't need. It's not in the realm of whether you could live without it, it's more about whether you're the kind of person who will get a kick out of what it lets you do.
Some of my favourite everyday uses:
- Checking items off my Evernote shopping list
- Bus/ train times in a click or two
- Multiple countdowns and timers for cooking
- Google Maps turn-by-turn directions on my wrist
- Controlling Chromecast, Netflix, Spotify remotely
May 22nd, 2014


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1999 Cadillac DeVille Q&A
1999 Cadillac DeVille Question: Oil driping from oil pan on the passinger side from the four rear pan bolts
My first thought is old or cracked pan gasket, tightened bolts no help, crazy that you cannot remove the pan without removing the motor/tran, what were they thinking, is there any other cure out there for this issue, seal softer additive maybe? motor has 171,000 miles on it. still runs ok. - badcrank
Answer 1
Very common problem on that engine. Head gaskets will be next. - Chevy Power
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Tech Forum Southern CaliforniaMay 18, 20077:30 am – 4:30 pmLong Beach HiltonLong Beach, CA
Brought to you by the team behind T&L magazine and the techlearning.com web site, Tech Forum represents "Technology & Learning in action."
Now in its sixth season, this high-powered, one-day event provides K-12 decision makers with thought-provoking content on the hottest topics of the day in education technology.
An engaging and intimate setting, expert presentations, and plenty of networking opportunities ensure that participants leave with practical tools and key contacts for continued rich communities of practice.
Program Topics Include:
Attendees Will:
Gain a year's worth of insight and empowerment in one day
Network with colleagues and peers in a productive yet casual setting
Explore groundbreaking education technology solutions, in their own "backyard"
Listen and Learn from renowned K-12 technology experts and innovators
Who Should Attend:
District and Building-Level Administrators; Technology Directors; Technology Coordinators; Librarians and Media Specialists; Mentor Teachers; Board of Education Members & other education staff involved in Technology planning.
For speaker forms, deadlines and information, click here.
October 23, 2015
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Telepresence Robots Attend Campus Tours, Classes and More at Oral Roberts U
Dropbox Hops to School With New Education Team
Institution first to offer live, interactive campus tours with Georama
Keep up with ISTE thru the T&L Live Social Media Hub
Learning: Personalized, Powered Up and Hyper-Connected
Getting to Scale
Central Presentations Animates Massive Mechanical Spider
XL Video Lights Up Red Rocks Amphitheater
E4 Expo Registration Closing Soon


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Motorola Solutions introduces situational awareness technology for police
Police can see near real-time updates from sensors and surveillance cameras
By PoliceOne Staff
The new Intelligent Data Portal from Motorola Solutions, Inc. aims to help police agencies access their data in the field from multiple databases across different mobile devices and networks.
Blueforce Tactical and M2M Cloud Service software work together with Intelligent Data Portal to create a mobile, cloud-based application that gathers contextual information from existing databases and gives users information like locations, context of people, events, and developing situations for total situational awareness.
Users can utilize the software to see near real-time updates from sensors and surveillance cameras, according to Motorola.
Motorola's Intelligent Data Portal integrates with Blueforce Tactical for Android and iOS, smartphones, tablets, laptops, and body-worn sensor machines.
Recommended Mass Emergency Response
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Join the discussion
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Mouth Watering Roast Chicken Recipe
Learn to make/prepare Mouth Watering Roast Chicken following this recipe. Try this out at your kitchen!
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Saucy Mouth Recipe Cooking Show
If you are in need of a great stuffing recipe look no further!!
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Mouth Marshmallow Recipe Cooking Show
Dream bubble asked me to show her how to make marshmallow. The secret of good marshmallow is to give it a really good beating.
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The Lenox Inn is located near Bousquet Ski Area, Tanglewood, Pittsfield, Berkshire Theatre Festival, Jiminy Peak Ski Resort, museums, shopping, and dining.
The Wagon Wheel Motel is located in the beautiful Berkshire Country in western Massachusetts. The hotel is 65 miles away from the Albany and Bradley Airport.
The Whistlers Inn is located 38 miles from Albany, NY (ALB-Albany International Airport). Nearby places of attractions includes Shakespeare and Company
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Find great deals on quality Lenox, Massachusetts hotels & resorts, or indulge at one of our luxury resorts. Take advantage of the many amenities that can be included with your stay such as in-room internet access, wifi, room service, fitness center, pool, hot tub, steam room, and shuttle services to and from the airport. Browse our Lenox, Massachusetts hotels and resorts and plan your Lenox, Massachusetts vacation today!
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Learn more about Griffin GC23128 PowerJolt Micro Auto Adapter - 10 W Output Power - 12 V DC Input Voltage:
Manufacturer: Griffin
Mfg Part#: GC23128
Sku: 218260496
See more in Auto/Airline Adapter
|Charge your iPad iPhone or iPod on the go. The PowerJolt Micro 12 V DC charger delivers the 10 watts of power needed by iPad and fast charging for iPhone or iPod. Charge from almost any vehicle s 12 volt accessory outlet with this low-profile micro form-factor PowerJolt. The included dock cable can be used separately to charge or sync your iPad iPhone or iPod. Charge other devices using the cable that comes with the device. Just plug it into PowerJolt s USB port.


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TEDxFargo 2015
- Community & Culture
- 207 4th Street North, Fargo, ND, 58102
Moorhead, MN, USA - Walk a Mile in Her Shoes® Event
Walk a Mile in Her Shoes® International
Wednesday, March 27, 2013 from 2:00 PM to 6:00 PM (CDT)
For more information about this specific Walk Event, please contact the person and organization listed below.
Dragon Entertainment Group, MSUM
615 14th Street South
Moorhead, MN 56560
Aaron Lund
Beneficiary/Publicity Partner:
Rape and Abuse Crisis Center
317 8th Street. N.
Fargo, North Dakota
Nancy Boyle
The Rape and Abuse Crisis Center of Fargo-Moorhead is an independent non-profit agency that began in 1977. The agency provides services to all persons who have been affected by personal violence to include domestic violence, sexual assault, and child sexual abuse.
Walk a Mile in Her Shoes® The International Men's March to Stop Rape, Sexual Assault & Gender Violence is a project of Venture Humanity, Inc. a 501 (c) (3) nonprofit corporation.
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For a specific Walk Event, contact that Local Walk Organizer directly.
Each Walk a Mile in Her Shoes® Day Event is individually and locally organized under a license from Frank Baird and Walk a Mile in Her Shoes®, a Venture Humanity, Inc. Project.
Join millions of people on Eventbrite.
In order to purchase these tickets in installments, you'll need an Eventbrite account. Log in or sign up for a free account to continue.


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This article is part of the Reading Time series.
The Creatures tricked Aquaman. They put a person in a costume so he would look like them, and Aquaman murdered him by mistake. Aqualad is trying to be love way with the dead human. It's because of Aquaman's bad parenting that he does such things. There are no barracudas in this picture. This caption is a lie.
The Strange Creature is issuing the Ultimatum, which is an amazingly powerful weapon. The Ultimatum melts all the water, so it evaporates and the water animals boil and die. Aquaman will have no squid or seahorses to communicate with during his final moments.
Aquaman knows there is no escape. His feet have been tied, and one of his arms has been chopped into a nub. If he had fish feet like Mermaid, he'd have been harder to bind. The Giant Scissors will not cut him free. Aquaman is being punished for killing the Strange Creature, especially because it turned out to be a person, and for not paying attention to Aqualad, who now has perversions, and for not being careful when taking animals' murder advice.
This book tells us that Strange Creatures see our every move, but we shouldn't get angry about it and kill them, or people who look like them, unless we're sure we have all the facts. Also, it warns us that water animals are bloodthirsty. I think the True Lesson is that even if you think you're just killing a monster, you should be really sure first. Like if you cut the thing with a knife, it will probably bleed a weird color if it's a real monster. The End.
Did Louis C.K. jerk off in front of two female comics? And why are these ladies squandering an opportunity to learn from a comedy legend?
Elliot said my breakup must have been due to the sweater curse, an unexplained phenomenon where anyone who gives their significant other a hand-knit sweater gets dumped. The only way to break the curse, Elliot said, was to destroy the sweater.
Just in time for Shark Week, a barrelful of fishy cinematic horrors!
Goon-made alternate Confederate and 'Don't Tread on Me' flags: Put THAT on your pole and salute it!
This game is so busted th- *interrupted by smart aleck Joker and Batmobile sequence*
Featured articles and columns that don't fit anywhere else on Something Awful.
Raised and trained in a mysterious facility, piteous brute Stevie seeks answers.
Copyright ©2015 Rich "Lowtax" Kyanka & Something Awful LLC.


text:
A St. Clair County man faces felony child abuse and endangerment charges after police said he took a 2-year-old girl into a swimming pool in cold water and struck her in the face and on the body.
Miguel C. Luna, Jr., 25, who lives on Richard Place near Belleville, was charged with two counts of aggravated battery and one count of endangering the life of a child on Monday. The case was charged by the St. Clair County State's Attorney's Children's Justice Division.
Sheriff's deputies were called to Memorial Hospital in Belleville on Sunday at 4:30 a.m. by hospital personnel, said Capt. Scott Weymouth. The child was taken to the hospital by her mother, Weymouth said.
The 2-year-old girl had sustained bruising to the face, stomach, buttocks and legs. The child was also suffering from hypothermia. Hypothermia occurs when the body loses heat faster than it can produce heat, causing the body's temperature to dip below 95 degrees.
In the course of the investigation, Weymouth said Detective Scott Toth determined that Luna while intoxicated took the child into a swimming pool about 2 a.m. in 60-degree weather. It wasn't clear how long the child was in the pool, Weymouth said.
The Illinois Department of Children and Family Services are investigating abuse allegations, said DCFS spokesman Jimmie Whitelow. The department has had no prior contacts with Luna, Whitelow said. The victim and two other children were taken into protective custody. They are in the care of relatives .
Luna has previous convictions for resisting a peace officer and battery. He currently has a driving under the influence charge pending.
Luna remains in the St. Clair County Jail in lieu of $100,000 bail.


text:
Thanks to those that have posted - unfortunately the versions posted are the same file.
Was hoping that someone out there might have a special copy tucked away somewhere.
Totally gutted to have damaged that disk - totally loving that 95/96 sound at the moment.
The essential mix from Dave Seaman in 1996 is pure class along with Digweed's 95 Essential Mix.
If there is anyone out there with Sasha 1995 please let me know - getting a bit down!!
Thanks all.
Enjoy the Jeremy Healey mix.
Da Da Da ..... Smooth Criminal


text:
Merlin Houzet
AncientFaces Member since Jul 07, 2015
Merlin's Photos
A photo of the Houzet family of Eastern Cape, South Africa, in 1912.
White building on left - old home of Anne Catherine Joseph Bruyenne. Dear Genealogy Friend, I have for many years been doing research into the origin and genealogy of my great-grandfather, Jean Baptiste HOUZET, of Tournai, who emigrated to South Africa in 1857 after the Crimean War. I think I have at last discovered the birthplace and also the likely identity of the father of my great-grandfather Jean Baptiste Houzet who emigrated to South Africa at the close of the Crimean War in 1857 after enlisting with the British-German Legion on the island of Helgoland [just off Hamburg, Germany] in August 1855. It appears that Jean Baptiste (Junior) was almost certainly born at Rue du Cygne 13, Saint Jacques, Tournai, Belgique: In the attached photograph this seems to be the narrow white building [no doubt renovated in recent years] on the left from where his father, Jean Baptiste Joseph Houzet, ran a pawnshop before moving to Rue Blandinoise No. 3, nearby. The following bits of information has been extracted from genealogical records in Belgium and I was wondering whether you have some connection with these surnames as I understand from Geneanet that the name BRUYENNE features in your family tree? 1 - BRUYENNE Anne Catherine Joseph born in Tournai (Saint-Jacques) on June 17, 1791; Living in 1824 at Rue du Cygne 13, Saint Jacques, Tournai. Married in Tournai on December 1, 1824 with : 2 - HOUZÉ Jean Baptiste Joseph born in Tournai (Saint-Jacques) on August 9, 1794. In 1819 working in the "Mont de Piété". (a) Living at Rue des Bouchers 18, Tournai in 1825; (b) Later living at Rue du Cygne 13, Tournai. 3 - HOUZÉ Jean Baptiste born in Tournai on December 29, 1825 (the birth act was written on December 30th, the day after). 4 - HOUZÉ Pierre Joseph born in Tournai in 1792; master cooper in 1819 : working in the "Mont de Piété"; living at Rue des Bouchers 10, Tournai. 5 - BRUYENNE Jacques Antoine Joseph. Died in Tournai on September 11, 1824. Married with : 6 - MASURE Rosalie Joseph. Died in Tournai on February 6, 1808 7 - HOUZÉ Simon Joseph. Married in Tournai on June 16, 1750 with : 8 - DELZENNE Anne Joseph 9 - MALO Jean Baptiste. Married with : 10 - DUMORTIEZ Marie Catherine Greetings, Yours sincerely, Merlin HOUZET c/o Thuys Jacobsz Old Age Centre, PO Box 1353, Ladysmith, KwaZulu-Natal, SOUTH AFRICA 3370
Merlin's Stories
Merlin hasn't shared any stories yet.
Merlin's Discussion Posts
Merlin Houzet In the photo: Back row: 1. Josephine Amelia Theresa [age 21] (married Magistrate HP Keevy); 2. Lionel Francis [age 15]; 3. Edith Gladys Henrietta [age 17] (married Farmer C Vermaak of "Leeufontein"); 4. Otto Julius Jonathan [age 19]; Seated: 5. Otto Joseph Julius HOUZET, Town Clerk of Steynsburg [age 46] youngest son of Jean Baptiste Houzet immigrant ex Tournai; 6. Amelia d'Egville Houzet (second daughter of Jonathan Crooks and Elizabeth Collett) [age 41]; Seated on floor: 7. Gwendoline Alexandria [age 10] (married Standard Bank Manager AH Vosloo); 8. Vernon French [age 12] he became the Magistrate and father of Merlin, Gerald, Roy & Hugh Houzet; 9. Millicent May [age 8] (married music Prof PJ Lemmer of Bloemfontein). Photographed at "Hillcrest", Steynsburg, Eastern Cape, South Africa, late November 1912. Otto Joseph Julius HOUZET (born 29.11.1866) was the youngest son of the four children of the British Foreign Legion soldier-settler from Tournai (birth date and ancestry of JBH are still undefined); he departed from Belgium to the Helgoland British recruiting depot enroute to England in 1855 to enlist for active service in the Crimea. After the Crimean War Jean Baptiste HOUZET settled at Frankfort, British Kaffraria in 1857, with 3000 brother legionnaires settling nearby, and in 1859 married the second-eldest daughter (Marie Louisa, born 1842) of the nine children of the Prussian Settler, Ernst Wilhelm GRUNOW (ex Britzig, Uckermark) and Henriette (or was it Dorothea Elisabeth Grunow nee Schultz or Schulz?), the Grunow family having left the port of Hamberg on board the Settler ship the La Rochelle at the beginning of June, 1858. Ernest Wilhelm Grunow who was a miller by trade died at Frankfort as early as 31.7.1861 only 3 years after the family's arrival; and Jean Baptiste Houzet drowned in the flooded Yellow-woods River near King Williams Town during October or November, 1869 (his Death Certificate and subsequent known-to-have-existed Grahamstown Journal & King Williams Town Gazette press reports of his drowning incident are still untraceable in the local museums). JBH left behind 4 (still to this day) unclaimed properties, also still registered in his name, and he is buried in an unmarked grave (with no tombstone to this day) at plot No J. 26 in the old King Williams Town cemetery leaving behind his destitute young widow, Marie Louisa Houzet (nee Grunow) and 4 little orphans, Josephine (age 8), Hermann (age 7), Eduard (age 5) and Otto (age 2). Genealogical and photographic research done by Merlin Houzet, c/o P.O. Box 1353, Ladysmith, KZN, South Africa, 3370. All suggestions and/or corrections/additions to current data are most welcome. email@example.com
Dec 28, 2013 · posted to the photo Houzet family, South Africa


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As noted in previous reviews, This motel provides a clean quiet place to stay for the budget traveler. The front desk staff was friendly. There are numerous food choices within two miles. Again I would recommend this to my mother.
As noted in previous reviews, This motel provides a clean quiet place to stay for the budget traveler. The front desk staff was friendly. There are numerous food choices within two miles. Again I would recommend this to my mother.
I stayed here during summer 2012 under unusual circumstances. Front desk receptionist wasn't very welcome or friendly and basically seemed like he wanted to just rush us through check in. We requested a non-smoking room however as soon as we stepped foot into our room, the smell of cigarette smoke hit us in the face. The first impression of the... More
We were headed from central PA to the shore, but knew we wouldn't arrive at Cape May until after dark, so we decided to stop in Millville because of the price and availability at this motel for what was a last minute trip. The next best alternative would have been twice as much, and since all we were doing was... More
Second stay. Though somewhat dated. Rooms are clean and meet your basic needs. Beds are comfortable. Short on some basics like tissues but Frdge and microwave worked well. Breakfast is the worst part of the deal, Very bland, few choices. However for the price I would stay again just for the beds.
I stayed here 2 years ago for business and brought my dogs along. The same business brought me down again and it wasn't even a question of where I would stay. Staff was just as friendly as the last time and helpful with any questions that I had. No issues with the internet this time either. The room was nothing... More
Came with a group of people. Our reservation was made by someone else in the party. We have a great room. AC is a Godsend. Appears to be clean and everything works. The carpet and bedspreads are a little outdated. When i was having trouble sleeping last night I remember thinking how comfortable the bed was. It really was. Our... More
I've stayed at this place now twice, once 2 years ago, and once just last week. Two years ago it wasn't this bad. Now = total nightmare. Everything Sevilla0787 said was true. I had the added bonus of dirty sheets on my bed as well. Pretty nice... not really. You might as well sleep in your car for the money.... More
Is it possible to not give a star for an inn I stayed in? Honestly, I have no problem spending a night in a inn but this place should be on Tripadvisor's dirtiest hotels in the country list. I "stayed" on September 12, 2011. I arrived at Motorsports Inn and Suites at 9pm to find people hanging out on the... More
The room was very clean bathroom very clean and the price was very very affordable.
This place was a godsend for me after attempting to stay at the Days Inn in Vineland (check my reviews to see that one - it was a disaster). I was down here with 2 dogs and there are very few pet friendly places around. It's definitely not the nicest place around - more along the lines of a motel/inn,... More
Kitchenette, Budget, Pool, Fitnes... Kitchenette, Bu...
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Kitchenette, Budget, Pool, Fitness center, Quiet
0.0 mi away
Quality Inn & Suites Millville
#3 of 4 in Millville52 reviews
Restaurant, Free Parking, Budget... Restaurant, Fre...
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Restaurant, Free Parking, Budget, Pool, Quiet
1.1 mi away
Country Inn By Carlson, Millvill...
#2 of 4 in Millville112 reviews
Pool, Fitness center, Quiet, Budg... Pool, Fitness c...
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Pool, Fitness center, Quiet, Budget, Family-friendly
0.9 mi away
Fairfield Inn & Suites Millville...
#1 of 4 in Millville115 reviews
Show Prices
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Family-friendly, Pool, Fitness ce... Family-friendly...
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Family-friendly, Pool, Fitness center, Business, Budget
1.2 mi away
Holiday Inn Express Hotel & Suit...
#2 of 7 in Vineland206 reviews
Budget, Family-friendly, Pool, Fi... Budget, Family...
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Budget, Family-friendly, Pool, Fitness center, Business
5.3 mi away
Hampton Inn & Suites Vineland
#1 of 7 in Vineland295 reviews
Free Parking, Budget, Fitness cen... Free Parking, B...
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Free Parking, Budget, Fitness center, Business, Free Breakfast
4.9 mi away
Quality inn
#3 of 7 in Vineland76 reviews
Show Prices
Show Prices
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text:
It is a Pulitzer Prize winning book and an iconic film, but did you know there are at least two museums dedicated to Gone With the Wind? That's not all...
Heritage Auctions
Dallas-based auction house reports banner year in 2012
Heritage Auctions sees their best year to date, with comics, sports, and fine & decorative art setting new highs in 2012.
Leonard Maltin opens collection to vintage movie poster auction
Celebrity movie critic and vintage film scholar's collection, spanning Hollywood blockbusters and lesser-known screen gems, to be sold Nov. 29-30 in Dallas.
Sun rises on Lichtenstein pair at Heritage; paintings may bring $600,000
Roy Lichtenstein's 1964 ink and graphite on paper masterpiece, "Sunrise; Sunset," is expected to realize more than $400,000 at Heritage Auctions Oct. 23, 2012. Sunrise; Sunset is doubly important because it represents the first time the Benday dot grew to an enormous proportion, which was then cropped to form the Sun in this work,"...
Ashleigh tapped to grow Heritage's collectible wine division
Heritage Auctions is adding Caroline Ashleigh, longtime Antiques Roadshow and HG-TV appraiser, as a consignment director.
Sale of best Marvel Silver Age comic collection ever offered closes July 26
Heritage Auction's July 26 comic book auction features the Doug Schmell/PedigreeComics.com collection, featuring the single greatest grouping of Silver Age Marvel CGC No. 1 registry sets ever assembled. "After watching Heritage become, by far, the world's largest comics auction house, I knew that it was the perfect choice for me to sell my private...
Enter the 4th annual Favorite Finds contest for a chance to win a $500 auction credit
Enter your favorite antiques collecting story in the 4th annual Antique Trader Favorite Finds contest for a chance to win a $500 auction credit from Heritage Auctions! This year's runner-up entry will win a 10-volume reference library courtesy of Krause Publications. It's free to enter and every participant receives a free copy of the...
Natural gold nugget weighs in at 70 ounces; could top $300K
After spending hours searching with his metal detector, and turning up little save an occasional stray bullet, Bud Guthrie discovered this 70-ounce gold in quartz nugget in Arizona in 1989, which is now offered at public auction, both live and online.
1823 printing of Declaration of Independence brings $597,500 in public auction
Rare, previously unaccounted for 19th century copperplate printing sells for more than double its estimate to anonymous East Coast buyer in public auction of historical manuscripts.
First edition of Hemingway's Three Stories & Ten Poems brings $68,000
A rare edition of Ernest Hemingway's first book, Three Stories & Ten Poems, brought $68,500 on Feb. 8, 2012 to lead Heritage Auctions' $736,000 rare books auction. The exceedingly ccarce first edition of the Boy Scout bible: Scouting for Boys, by Lieut.-General R. S. S. Baden Powell realized: $10,000.


text:
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Review: Her Story
Jun 29
// Laura Kate Dale
Her Story (PC [reviewed], iOS) Developer: Sam BarlowPublisher: Sam BarlowMSRP: $5.99Released: June 24, 2015 From the first set of clips tagged murder, I had several options of which narrative thread to pull at first. Did I want to look for clips related to the victim's name first? Maybe I should try to track down the name of the person accused of the crime? Perhaps I wanted to go in a completely different direction and try to find references to the murder weapon on the database. Right from the start, several different avenues opened up and the number of narrative options to explore only expanded as I went deeper into the case. You can't organize clips you find chronologically or watch them in order without re-searching for them, meaning that a lot of the work of piecing the narrative together is down to you as the player. There's an in game application that will show you which pieces of the case you've watched and which you have not, but it's up to you to keep track of where each statement falls in the timeline of police interviews and how their placement fits together. Much of the mechanical challenge in the game comes from piecing the story together in a way that draws conclusions you're personally satisfied with. At around two hours in, I had seen enough that the game offered to let me see the credits roll, but I personally wanted to know much more of what was happening and ended up playing for around six hours on and off before I was truly satisfied with my understanding of the events. Others I know felt they knew everything they needed within half an hour. In terms of pacing, Her Story lasts however long you want it to in regards to narrative. Any time you feel the game is ready to end, you can draw your conclusions and walk away. Ultimately, Her Story is a really inventive way of exploring a narrative with an impressive number of twists and turns. Every time I thought I understood what was happening, a clip would become unearthed that turned my understanding of the case on its head. The story was personal, uplifting, dark, twisted, insightful, and unnerving all at once. I know we get a lot of talk of narrative-focused adventures as "not games," but this is a narrative that undoubtedly benefits from its open-ended interactive nature. If this isn't a perfect example of how video game interactivity can enhance a narrative, I don't know what is. Being able to unearth these twists out of order, rushing to understand what you've found, and bouncing tonally back and forth across a series of interviews truly is the perfect way to experience this skillfully crafted narrative. It's not a typical structure for a game, but the mechanics really do work in the context of the narrative. If you like the idea of an open-ended '90s murder mystery with no guarantee you'll find a solid answer to its mysteries, then I can't recommend this highly enough. Her Story is a spectacular video game, and one of the most gripping personal narratives I've experienced in some time. [This review is based on a retail build of the game provided by the developer.]
Let's solve a mid-'90s murder
Her Story is certainly not what you would call a traditional video game. Set entirely on a police computer database in the English town of Portsmouth, it breaks a lot of new ground in terms of blending its narrative and gamep...
Batman: Arkham Knight mod lets you play as 10 extra characters
Forget DLC
Jun 29
// Steven Hansen
While the PC version of Arkham Knight was busted enough Warner Bros. stopped selling it on Steam (probably wouldn't have happened if Steam didn't just start allowing refunds), some users are making the best of a bad situatio...
Sup Holmes
Sup Holmes gets high on life with Ben Shostak
Sup Holmes every Sunday at 4pm EST!
Jun 28
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...
This is Unreal
Mario looks shiny and new in Unreal 4
Princess is in another castle
Jun 28
// Jed Whitaker
This fan-made mod of Mario in Unreal Engine 4 looks fantastic, and makes me want another 3D Super Mario game stat. I'm actually really surprised that Nintendo didn't announce at least some DLC for Super Mario 3D World&n...
It gets better
Batman: Arkham Knight PC gets status update, new patch
Console graphics obtained!
Jun 28
// Jed Whitaker
Rocksteady has posted the following update on the Steam Community for PC version of Batman: Arkham Knight, which you can read below. Basically, they've acknowledged all the problems people were having and already release...
Troops vs Women
Murder women in SJW Riot: Troops vs Women - in Video Game
'Terrorising men, just for being men'
Jun 27
// Jed Whitaker
An Indiegogo campaign for a new game called SJW Riot: Troops vs Women - in Video Game, in which social justice warriors -- who are apparently only women -- have "lost their mind, again, and are terrorising men" according to t...
Shantae: Risky's Revenge
Shantae: Risky's Revenge - Director's Cut is better than the original
Now on PS4 this week
Jun 27
// Chris Carter
Let's take a little trip down memory lane, shall we? Back in 2002, WayForward released the original Shantae for the Game Boy Color. It wasn't a massive hit, but it quickly became a cult classic, and eventually lead to th...
Mighty Switch Force!
Mighty Switch Force! is out on PC this week, and it plays great
$8.99 until July 2
Jun 27
// Chris Carter
If you haven't played the fantastic Mighty Switch Force! yet, now would be a good time to start. WayForward has just released the game on PC, and it's the most complete version to date, while also sporting the same gorge...
Beyond Earth & Civilization titles 81% off in Weekend Deals
Jun 27
// Dealzon
Civy Deals Use Code: GET23P-ERCENT-OFFGMG Civilization: Beyond Earth (Steam) — $15.40 (list price $50) Civilization V (Steam) — $5.77 (list price $30) Civilization IV: Complete (Steam) — $5.77 (list price $30) Civilization III Complete (Steam) — $0.96 (list price $5) Xbox One + Free Game + $50 (Saturday Only) Update: AC Unity now included for free in the bundles below. Xbox One Halo MCC Bundle + 2 Free Games + $50 Promo — $349 Xbox One 1TB Halo MCC Bundle + 2 Free Games + $50 Promo — $399 Recent Releases s06/25: Total War Attila: The Last Roman (Steam) — $9.95 (list price $15) 06/23: Final Fantasy XIV: Heavensward — $29.99 (list price $40) 06/23: Devil May Cry 4: Special Edition (Steam) — $16.49 (list price $25) 06/23: Batman: Arkham Knight (PS4) — $49.99 (list price $60) 06/23: Batman: Arkham Knight (Steam) — $32.99 (list price $60) <- ehhhh maybe wait? 06/23: Evolve Hunting Season 2 (Steam) — $19.25 (list price $25) 06/09: Europa Universalis IV: Common Sense (Steam) — $10.49 (list price $15) Upcoming Releases 07/21: F1 2015 (Steam) — $35.49 (list price $55) 11/06: Call of Duty: Black Ops 3 (Steam) — $51.49 (list price $60) TBA: Trine 3: The Artifacts of Power — $18.69 (list price $22) TBA: Guild Wars 2: Heart Of Thorns + 2 Steam Games — $44.99 (list price $50) PC Game Deals Mac Game Store Super Summer Sale Use Code: PCGAMES5OFF Borderlands 2 Complete Edition Bundle (Steam) — $14.24 (list price $60) Daedalic Comedy Bundle (Steam) — $11.39 (list price $80) Broforce (Steam) — $11.39 (list price $15) Blackguards Franchise Pack (Steam) — $11.24 (list price $75) Star Wars Starter Pack (Steam) — $4.14 (list price $70) <- KOTOR, Jedi Knight I & II, etc. Games Republic Summer Blockbuster Sale Dark Souls II: Scholar of the First Sin (Steam) — $26.79 (list price $40) Dark Souls: Prepare to Die Edition (Steam) — $4.99 (list price $20) DLGamer Hot Deals Ultra Street Fighter IV (Steam) — $15 (list price $30) Sid Meier's Civilization V: Complete Edition (Steam) — $12.50 (list price $50) Borderlands 2: Game of the Year Edition (Steam) — $10 (list price $40) XCOM: Enemy Unknown The Complete Edition (Steam) — $9.99 (list price $50) More PC Games Killing Floor 2 (Steam) — $25.49 (list price $30) Cities: Skylines Deluxe Edition (Steam) — $17.95 (list price $40) Football Manager 2015 (Steam) — $17 (list price $50) Cities: Skylines (Steam) — $14.49 (list price $30) <- cool beans. Alien: Isolation (Steam) — $12.50 (list price $50) World of Diving (Steam) — $9.24 (list price $20) Lost Planet 3 (Steam) — $6.25 (list price $25) Remember Me (Steam) — $6 (list price $30) Valkyria Chronicles (Steam) — $5 (list price $20) <- get it Console Game Deals $50 PlayStation Network Code (Digital Delivery) — $45 (list price $50) Bloodborne (PS4) — $39.99 (list price $60) The Order: 1886 (PS4) — $19.99 (list price $40) <- maybe at this price? Final Fantasy Type-0 HD - Pre-owned (PS4, Xbox One) — $19.99 (list price $40) Gran Turismo 6 (PS3) — $14.99 (list price $30) Assassin's Creed 4: Black Flag + AC Rogue (PS3) — $14.99 (list price $60) Xbox Live Gold 3 Month (Digital Code) — $14.95 (list price $25) Battlefield 4 (Xbox One) — $11.99 (list price $30) Plants vs. Zombies Garden Warfare (Xbox One) — $11.99 (list price $40) Laptop Deals 15.4" MacBook Pro, i7-4870HQ, 16GB, 512GB SSD — $2,049 (list $2,499) <- only $2k, you peasants. 14" Lenovo Y40-80, i7-5500U, Radeon R9, 16GB, 512GB SSD — $849 (list 1,600) 15.6" Asus, i7-4720HQ, 12GB, GTX 950M — $749 (list $1,000) Game deals from Dealzon. Sales from certain retailers help support Destructoid.
Facing Gandhi's wrath
Steam's Summer Sale is behind us but the the Summer PC gaming discounts continues on, especially on Civilization titles. This weekend GMG launched a wave of discounts on this year's Civilization Beyond Earth, drops to on...
Uncle Jack
Let We Happy Few's Uncle Jack tuck you into bed tonight
Definitely not creepy
Jun 26
// Darren Nakamura
It's getting late. Have you applied the minty paste to the exposed part of your skeleton? If so, let good old Uncle Jack read you a bedtime story. It will be fun! You won't have nightmares. Probably. One of the neat things a...
Ink is like Super Meat Boy if Meat Boy's blood were a rainbow
And if the environment were invisible
Jun 26
// Darren Nakamura
Today is a good day to celebrate rainbows, eh? I mean, every day is a good day to celebrate rainbows, and even if that weren't the case, I'd still highlight Super 91 Studios' Ink. It started as an entry to Ludum Dare 32, who...
Dad Beat Dads
Belated Father's Day: Throw babies in Dad Beat Dads
My dad could beat up your dad
Jun 26
// Darren Nakamura
True story: my dad used to be quite the brawler. At a stocky 5'5" (165 cm), he was often underestimated. What he lacks in height and reach he makes up for in tenacity. What I'm trying to say is that I'm pretty sure my dad co...
Willy Chyr's Relativity is Escher art come to life
Jun 26
// Jordan Devore
I only got to play around in one world, but there are others, each with a different theme or pattern. One was straight out of House of Stairs. Their designs make a lot of sense once you know that Chyr does, among other things, installation art. It shows. Relativity is somehow his first game. He has something cool in mind for how those worlds connect, but wouldn't say any more about the transitions. I'm curious to see how everything ties together, assuming I don't get totally lost.
Walk on walls
When you jump off a ledge in Willy Chyr's Relativity, you can keep falling. Forever. The abstract world, made up of floating platforms and puzzle rooms, loops. Why climb a huge flight of stairs when you can just "fall" to the...
Unlike some games, Warframe has free emotes
Jun 26
// Jordan Devore
This week's Destiny snafu is a case study in the making. There was a backlash against the collector's edition of an upcoming expansion, The Taken King, for locking content behind a way-too-steep price tag. Bungie came back wi...
Battlefront alpha
Star Wars Battlefront alpha invites are going out
Check your inbox
Jun 26
// Jordan Devore
DICE has been emailing invites to the Star Wars Battlefront alpha on Origin. Well, more accurately, these are invites to apply for the alpha (which can be done here). No guarantees you'll get in, as "space in the Closed Alpha...
Toukiden: Kiwami is now on Steam but it's $60
I still love those demon designs
Jun 26
// Jordan Devore
Omega Force's action-RPG about hunting Oni has come to Steam. Great news! There are few if any games like this available on PC. But because it's Koei Tecmo, Toukiden: Kiwami costs $59.99. This is an expanded version of Toukid...
New SteamOS
New SteamOS 'brewmaster' now available to download
Unless you're on AMD hardware
Jun 26
// Patrick Hancock
SteamOS, Valve's answer to Linux gaming, has been rather quiet recently. SteamOS is releasing later this year, and it looks like Valve just took the next big step towards achieving that goal. A brand new version of SteamOS, c...
3D Realms' female-led Bombshell gets a new trailer
Old school
Jun 26
// Chris Carter
3D Realms just shared its E3 gameplay trailer for the upcoming Bombshell project, and man does it look cheesy as all hell. Whether that's a good or a bad thing by the time the game hits I don't know, but for now you can...
Review: Final Fantasy XIV: Heavensward
Jun 26
// Chris Carter
Final Fantasy XIV: Heavensward (PC, PS3, PS4 [reviewed])Developer: Square EnixPublisher: Square EnixMSRP: $39.99 ($12.99 per month)Released: June 19, 2015 (Early Access), June 23, 2015 The "40 hours" of questing claim by Square Enix for the main story (levels 50-60) is accurate, but there's a caveat. You'll have to do a combination of sidequests, daily hunt marks (which can be done solo), and dungeons to push through some gaps, particularly in the middle levels. A few portions can be off-putting sometimes in terms of pacing, especially since the sidequests aren't nearly as good as the main story questline. Having said that, there wasn't any point, even the aforementioned lows, where I stopped having fun. There's just so much to do at this juncture of Final Fantasy XIV. I would frequently stop to do world hunts, which respawn every few hours or so in each area. They're even more fun now once you've unlocked flight for that particular zone, and all of the old hunts still exist too, albeit with smaller rewards for kills. You could hunt all day if you wanted to. I'd visit my new apartment in my friend's beachfront property villa in the Mist, and see what was going on with their new workshop -- a feature that lets you build Free Company (guild) airships in Heavensward, which go on expeditions for more items, similar to Retainer quests. Although I don't tend to craft in any MMO I play, I hung out with a group of crafters and chatted for hours about the new crafter meta and theories for some testing, which are insanely deep. For those who aren't aware, each crafting and gathering class has its own miniature storyline, and crafters in particular now have a even more complicated method of creating new high quality items. Crafting was always like a puzzle, allowing players to learn the best rotations for creating the best items, but now, there's an "endgame" of sorts for the profession, featuring a separate system of crafting in guilds to help build airships, and more complicated patterns that will fetch big gains on the auction house. Flying makes gathering nodes more fun, which is a big improvement on the 2.0 system -- and more nuanced with new gathering abilities. I also took a break and started a Dark Knight, Astrologian, and Machinist, which are all new jobs in Heavensward. Although there's a debate going on regarding the latter's low damage output, I've grouped and played all of them, and each brings something unique to the table. The Dark Knight is really fun to tank with, as he can drop his "Grit" stance (having it on lets you take less damage) on occasion, which unlocks a whole host of damage-dealing abilities. [embed]294750:59242:0[/embed] As a general rule you always want to be doing your core job and tanking with Grit, but when you need that extra push, the Dark Knight is ready and willing, and feels far more engaging than the existing Warrior. The Astrologian sacrifices a bit of firepower (compared to the White Mage and Scholar) but makes up for it with a variety of different healing tricks, and the Machinist is one of the most complicated DPS classes in the game. They are all worthwhile additions, and each role (tank, healer, ranged DPS) fits perfectly in the current meta. By the time I was done with the story and hit level 60, I had played far more than 40 hours. While there are some predictable plot points and far too much Final Fantasy grandstanding, I have to say I enjoyed it as a whole. I really dig the dragon theme that permeates throughout the expansion (they commit to it), and I was satisfied with the conclusion, especially the final boss, which Final Fantasy fans will love. The epilogue also does its job of sufficiently teasing all of the upcoming free content updates, so I'm pumped to see where this goes. The dungeons are all par for the course, which again, is a theme with this expansion. Every dungeon, including the three level 60 ones at the end, have the same linear design that is crafted to prevent you from speedrunning them. Gone are the labyrinthine paths of some low-level dungeons, as well as the tricks of the trade of the vanilla endgame areas; the structure is basically the same every time. Thankfully, the boss fights are spectacular, and nearly every zone features an encounter that has something I've never seen before. Without spoiling it, my favorite dungeon has a fight where a bird flies up into the air, and causes the entire battlefield to fill with fog, forcing you to find his shadow before he comes back down. Another hilariously tasks players with picking up totems and placing them in certain areas to prevent a boss from casting a ritual that ties his health to them. Every fight is intuitive so you won't be scratching your head going "how does this work?" but you will have to actually try. It's a good balance, even if I wish some of the dungeons were a bit more open. The two Primals (Ravana and Bismarck) are worthy additions to the game, and both have EX (extreme) versions that will test your might at level 60. Ravana is an awesome fight that I refer to as "the ninja bug," and it basically feels like how Titan should have been, with a circular arena that you can fall off of. Bismarck on the other hand is like nothing else in Final Fantasy XIV, featuring the titular whale flying right next to a floating rock that the party is standing on. Players will have to hook him with harpoons (you can shout "call me Ishmael" while doing it) and whale on the whale's weak point temporarily. I feel like Ravana is faster-paced and more fun, but again, Bismarck is unique. Currently the endgame consists of gathering law tomes (obtained by high-level dungeons and hunts), buying item level i170 gear, and upgrading them to i180 by way of items from seals. Bismarck EX will net you i175 weapons, and Ravana earns you i190. You have two weeks to fully upgrade your left and right-side gear to face the first part of the Alexander raid, who will debut at that time (with the tougher "Savage" difficulty unlocking two weeks after that). Said raids will be even better thanks to the new loot systems, which can give a raid leader more control over who gets what (finally). With everything there is to do in the game though, it doesn't feel like a grind to get to that point. Did I mention Heavensward was beautiful? I'm pretty sure I have often, but I'll do it again just to drive the point home. It looks fantastic, from the snowy landscape of Ishgard to the Souls-esque Dravanian Hinterlands, complete with lush plains and hellish mountains filled with fiery depths. I would often stop just to admire the scenery, which is even easier thanks to flying mounts. Every time I visit an old content area I long for the chance to use a flying mount, but alas, it's only available in new zones. Specifically regarding the PS4 version, it's starting to feel the sting of the more open areas a bit, particularly when it comes to longer load times (which can be a pain while zoning in for hunts) and some slowdown. I should mention that said slowdown never becomes unplayable, even with 50 other players slashing away at the same world hunt target. It can just get a bit sluggish is all. My view is partially colored by the fact that the new Direct X 11 version on PC looks gorgeous and runs smoothly. Down the line you have new storylines to look forward to, as well as the aforementioned Alexander raid, more 24-player casual raids (which aren't currently in yet), a new PVP map, and a new multi-part relic weapon quest that will debut next month for all jobs. None of this was factored into this review, but it's something to be aware of -- based on its past track record, Square Enix will continue to evolve the game and make it better. Final Fantasy XIV: Heavensward is more A Realm Reborn, which is a fine thing to strive for in my book. Whether you're the type of player who enjoys crafting, endgame content, or role-playing, there's so much to do here for people of all skill levels it's insane. While I fizzled out a bit after completing the main story in 2.5, Heavensward has rekindled my flame. [This review is based on a retail build of the game provided by the publisher.]
Par for the heavens
When our story began last week, I was a level 53 Paladin, soldiering through the new content for Final Fantasy XIV: Heavensward. I stand before you now as a level 60, having played everything that's currently available. My opinion on the expansion hasn't changed much, which is a good thing.
Battleborn demo video
Watch 23 minutes of Battleborn footage from E3
Dibs on Miko
Jun 26
// Darren Nakamura
Jordan got some hands-on time with Battleborn at E3, and while his write up does a good job of laying down the basics, sometimes it's helpful to see a video in order to really get how a game plays. Now us poor, decrepit non-...
Batman: Arkham Knight
Rocksteady co-founder 'totally supports' Steam delisting Batman: Arkham Knight
Rocksteady "working like crazy" to fix the issues
Jun 26
// Vikki Blake
Rocksteady co-founder and game director, Sefton Hill, supports Warner Bros.' decision to pull the borked PC version of Batman: Arkham Knight from sale. In a tweet late last night, Hill also added that the studio's "best ...
Free Steam weekend
A bunch of Total War games are free to play this weekend
Have a favorite?
Jun 25
// Jordan Devore
My goodness, Creative Assembly's tactical Total War series has been around for 15 years now. There's a sale for the occasion, naturally, but it goes further than that: Shogun: Total War and Medieval: Total War have landed on ...
Portal 2 mod
Portal Stories: Mel is an intriguing new Portal adventure
Free mod for Portal 2 owners
Jun 25
// Jordan Devore
It's been a while since I've thought about Portal 2, but the time is right. Portal Stories: Mel is out now on Steam, free to anyone who owns the core game. This is a standalone mod with its own voiced storyline, soundtrack, a...
Goliath eliminates the repetition found in survival games
Jun 25
// Zack Furniss
In a hands-off session with Whalebox, I got to see some of the mechanics setting Goliath apart from other survival games. Playing as a 1930s fighter pilot who finds himself in a bizarre coalescence of time periods and alternate worlds, you're as likely to find a pyramid as you are a spaceship. Or lizard people. Or spacecrafts. Oh, and you have a fancy robot arm. The arm's purpose isn't solely to make your anachronistic character look dorky; this limb serves as your axe, pick, or other resource gathering tool that you would have to create in another game. Since you start out with it, dying is less heartbreaking since you won't have to gather rocks and logs just to build tools to begin your process anew. You won't have to wait long until you can build one of the titular Goliaths. I was told that you can access the first one, the Wood Goliath, within ten minutes of starting. Whalebox wants you to get right into the fray, since you can't fight in human form. Since the denizens of the wild may find you to be a delectable treat, it's usually wise to stay in your Goliath. If it's ever destroyed, you get about 80% of your materials back so it isn't too much of a grind to get it back up and running. If you need to get out to craft or forage, you can set it on autopilot to let it fend for itself. There seem to be plenty of options as far as Goliaths go, too. You can choose from three on the fly, but there are fifteen variants of the wood, iron, stone, and crystal types. You earn these variants via achievements; for example, using long-ranged weapons often can earn you a sniper Goliath. You can also draw on them to create your own custom designs, provided you find the right berries to create paint. The stone type was my favorite out of what was shown in the demo. There's a temperature gauge whenever you reach extreme climates, and the stone Goliath acclimates to these rapid shifts in heat. When in snow, it covers your rocky exterior and you gain a defensive bonus whereas fiery surroundings give you a magma form with flame damage. Combining all of this with head, torso, arm, and leg slots to customize means I'll be spending most of my time trying to look fashionable. We went through a few basic quests in the beginning that showed how strange this world could be. The first one that we saw was given to the player by a self-aware robot who wanted his pet robot bird back. After tracking down the bird, we learned that he had found a group of real birds and thought he belonged among their number. After that, we saw various factions, including the fantasy-esque Forest Folk (read: fox people), a group of religious robots who worship their creator, and some lizard people. You can build reputation with these groups by doing tasks for them that start simple but become complicated. Since everyone that you meet was also warped into this new world, no one trusts each other. By aligning yourself with a faction you can earn special Goliaths, but midway through the game the opposing groups find themselves in an all-out war. You had better be confident in your choice by then. Though the world is procedurally-generated, it's broken up into fifty levels called shards. They're not very large, which eliminates the need for fast travel. Since this is more structured than an average survival game, death isn't permanent. When I asked them how death would work, they had one of my favorite ideas I've heard re: video games in awhile. They're not sure if they can get this to work yet, but they want several years to pass if your character dies. When you come back, faction dynamics will change and the world will look different. Everything you knew before has been altered in some way. Cool! The story will have multiple endings and will be written by an Eisner-nominated comics writer. Though they only showed the fighter pilot, Whalebox plans on having more characters so that players can identify with what they see on-screen. They mentioned a female medieval knight who has been masquerading as male. The more options the better, as there is going to be both co-op and player versus player modes. Four-player co-op will function similarly to Borderlands, where you can drop in and out of a friend's game and get credit for completing your own quests. While the team is undecided as to how many players the versus mode will support, they are going to let you bring your own customized Goliath. A "Capture the Human" mode was also mentioned as a possibility. While Goliath sounds enormously ambitious, even the early state in which I saw it showed promise. A survival action-RPG with a focused story mode, limited repetition, and customizable giant robots is right up my alley. It'll be coming out Q1 2016 for PC, Mac, and Linux. Consoles are an eventual possibility.
This time your arm is the tool
Survival games like Don't Starve can provide some of the best moments in gaming. The early hours of trying to fathom how this new world works, the slow strengthening of self until you gain confidence, and the s...
Review: Cosmochoria
Jun 25
// Patrick Hancock
Cosmochoria (Linux, Mac, PC [reviewed])Developer: Nate SchmoldPublisher: 30/30Released: April 27, 2015MSRP: $9.99 When Cosmochoria begins, the player is plopped into an unknown point in space with a few seeds and a gun. From there, they are tasked with restoring planets using seeds to bring some color and harmony back to the universe. Along the way, the player uncovers secrets about the history of the universe and destroys some evil beasts that come to ruin the party. The backstory isn't exactly rich with details or particularly interesting, but it does help build the universe. The game is a bit of a mix between a tower defense and a twin-stick shooter. It's a very unique combination, and honestly I'm not sure that description does it much justice. As the player flies around to different planets, they must plant seeds to restore the planet back to life. The bigger the planet, the more seeds needed. A player must first tend to the seed to plant it, which makes them immobile for a short time. Then, it takes some time for the seed to fully bloom. Once a seed blooms, it drops more seeds for exponential seed gains (players will never run out of seeds). After enough seeds have bloomed on a planet, it becomes restored! This does two things: the planet now has a "health pool" that it can transfer to the player to heal them up, and it brings the game one step closer to the next boss fight. The latter is not explicitly stated, but from my experience is true. Naturally, enemies come to chop off the player's green thumb. Luckily, the player can use a resource called Bricks to create towers and defend the planets. In addition, there's always the trusty gun to ward off foes. Ammo is unlimited, but Bricks are not. Bricks are occasionally dropped by enemies and are far scarcer resource than seeds. Towers are the standard fare of rapid-fire, fireballs, shields, and close-ranged. [embed]293752:59233:0[/embed] While playing, I heavily favored gunplay over towers, especially once I unlocked the shotgun. When I was building towers, it was generally because I felt guilty for having so many Bricks saved up or because I expected a boss fight to break out. The bosses are quite the mixed bag. A handful of them act in very similar ways, but the game does change them up often enough to keep the players on their toes. Towards the mid-point of the game, I had no idea what to expect from any upcoming boss fight. In some cases towers were quite useful, whereas in others they were borderline useless. The final boss fight, while fittingly grand in scale, can be confusing because it forces the player to use a weapon they may have never tried before. For anyone stuck like I was: your weapon during the final boss fight can be charged, so charge it. The common enemies have interesting behaviors, but there are not enough different types. Towards the latter half, everything starts to feel like it's on auto-pilot. Plant seeds, kill the same enemies, move on. It got to the point where I could predict what was going to happen and when. Enemy spawning felt way too formulaic instead of being organic. Cosmochoria is not meant to be completed in a single life, but it isn't what would be considered a "rogulike," "roguelite," or even a "rogue-lighter-that-lite." Killing foes rewards red crystals, which can be used in between playthroughs to purchase upgrades. Things like life, speed, starting seeds, and new weapons can all be purchased and have various prices. While it is probably technically possible to complete the game with the starting stats and equipment, it's very unlikely. Plus, it would be a slow and painful process. The increase in efficiency after getting a new weapon is huge and dramatically improves the experience. The early-goings can get a bit dull, since even a skilled player has to take their time killing enemies and bosses at the slow pace the starting weapon achieves. My second run lasted for a couple of hours, but I didn't make tremendous progress. New characters can also be unlocked, but not through spending crystals. They need to be found, usually through completing mini-objectives, during the game. They do have slight differences. For example, the ninja character becomes intangible while planting seeds. This is an incredibly neat mechanic, though enemies still know where the player is and will often just hover above and hurt them as soon as they become tangible again. Regardless, it still has its uses and is better than the starting character (but not as naked). In addition to upgrades, players can find artifacts to modify the way the game is played. The modifiers vary wildly in what they do and are completely optional. Some make the game harder, like only refilling jetpack fuel with kills, while others do the opposite, like removing certain types of enemies completely. It's a great way to spice up the core gameplay with mini-objectives of finding artifacts and to customize Cosmochoria to the player's liking. The game saves the player's progress after each boss fight, though towers and location of planets do not stay between lives. The amount of planets restored is saved, but they are in different locations and different sizes. In addition, all planted towers are removed between lives, which further discouraged me from planting them in the first place. The art and music are both wonderful, making the time spent in Cosmochoria memorable. The art is downright adorable in every way. Colors pop, which has a huge impact when restoring planets. Players can really see their progress in that regard. What once was a drab and lifeless husk of a planet becomes a bountiful and beautiful one,giving the player a real sense of accomplishment. Cosmochoria is a great way to explore space, but falls short in some aspects of its design. The core mechanics are great, but the latter half feels too repetitive, and there's not much real incentive to replay the game, despite there being many new things to uncover. It is certainly worth the time invested into it, though it may not have players screaming for more. [This review is based on a retail build of the game provided by the publisher.]
In space, no one can hear you plant
When I first played Cosmochoria at PAX, I had to be pulled away from the demo station because of an appointment. The game's blend of calming gardening mixed with tower defense and space spelunking really jived with me. A...
Awesomenauts has a new 'free for everyone' character coming
Rocco the bird
Jun 25
// Chris Carter
It's been a while since I've booted up Awesomenauts, but I think I'll be doing just that when the newest character hits the roster. His name is Rocco, and he's a bird with a bow. He also has chicken feet, which makes him...
Super Dungeon Bros plays like garbage, with humor to match
Jun 25
// Mike Cosimano
Super Dungeon Bros takes place in Rökheim. There are four rock-themed brothers: Axl, the angry one; Freddie, the one who knows no fear; Lars, the one who keeps saying 'love' ad infinitum; and Ozzie AKA Michelangelo From TMNT, But A Rock This Time. I had to look up this information on the provided fact sheet, because the 'bros' are not characters. They have a "thing" and that "thing" is drilled into your skull like a well-placed icepick at an Italian dinner party gone wrong. Here's an example: when the party encounters some enemies, Lars can say "Careful, they've lost that lovin' feeling." This is the patent pending "Bro Banter" system, controlled by the player via the d-pad. Now, imagine hearing this line dozens of times over the course of a single dungeon run. It's a joke that would be right on the edge of amusing...if told once. And that's not even the worst of it! Ozzie's catchphrase is "That's what she said," a phrase I literally have not heard in years. When this was presented to me, I had to check my calendar to make sure I had not been trapped in some kind of 2011-centric time vortex. The Bro Banter system is supposedly reactive -- you can respond to banter from your compatriots with banter of your own, but I never got it to work organically during my play session. I did manage to get a confirmation that more recorded lines would be coming. Although I wouldn't get my hopes up for that, considering the fact that somebody told somebody else that recording a line from everyone's collective middle school experience and putting it in the game was a good idea. Playing the game is on the same level as the writing; it's bad. The characters are floaty and unresponsive, it feels like you're controlling an invisible character pushing the player character around. And the combat is somehow worse. The heavy attacks and the light attacks feel almost indistinguishable. I also found myself struggling with the controls more often than I'd care to admit in mixed company. It's not that the game is complex, it's just flat -- like a can of soda left out in the sun. The enemies feel same-y, both in terms of design and attacks. What separates an ice giant from a small goblin? Not much aside from their health bars. And when the weapons feel so inefficient, that larger health bar can be a real nuisance. Some of the loot in the full game could potentially mitigate this issue, but the game still has fundamental control issues. Maybe it was that 'last day of E3 funk', but the action made me want to take a nap. In order to complete 100% of the game, players will have to spend about 100 hours of their time with Super Dungeon Bros, which feels like a threat. The game plays terribly, and it's not amusing. Yes, it has couch co-op, but so does the excellent Diablo 3 console port. There are funnier games, there are better brawlers, there are more engaging couch multiplayer titles, there are more rewarding dungeon crawlers. Just because Super Dungeon Bros comprises all of those elements doesn't mean any of them work.
Keep that dungeon locked
Unnecessary negativity is a blight, especially for writers. It can poison the mind and alienate the reader; a cancerous state of mind that serves nobody. Personally, I try and avoid it whenever possible. That mentality does m...
XCOM 2's mission gameplay looks gooooood
Uh, yes
Jun 25
// Chris Carter
Want to see what XCOM 2's all about? Check out the latest trailer above, which not only details the entire narrative, but also shows an in-game mission, albeit with a more cinematic touch. From what I can see it's XCOM ...
Warner Bros., stop outsourcing your broken PC releases
Jun 25
// Chris Carter
As a PC gamer since 1989, I'm used to the occasional PC-related issue. I remember installing games on multiple floppy disks, only to have it error out on the last disk, forcing me to start all over again. You thought DRM is bad now? I remember dealing with physical dongles that didn't work, or copies that didn't come with notebooks or materials required to complete the game -- at that point, your only option is to write a letter to the publisher or just buy a new game entirely. It wasn't ideal, but we've made strides since then. At least, some publishers have. For whatever reason, Warner Bros. continues to outsource the PC versions of its major games despite the fact that it pushes them quite heavily, boasting enhanced features that don't actually make it into the final version -- presumably because they weren't given the same amount of care as the console editions. You know what? If WB deems the console business more lucrative and easy to control, so be it, just focus on that, and don't release a half-finished PC port. Or at the very least, wait until the inevitable Game of the Year Edition and release an enhanced PC version then -- one that works. Whatever you decide, I hope you get your act together for Mad Max this September. It seems as if Avalanche Studios is handling the PC version, but for all intents and purposes, we thought that was the case with Arkham Knight all the way up until launch. As it turns out, it had an "external PC development partner," which was revealed to be Iron Galaxy Studios in the game's credits. Play it safe until WB decides to play it smart.
We can wait for a working version
Another Warner Bros. PC release, another nightmare for those of you who pre-ordered the game. This just happened with a broken Mortal Kombat X port and it's happening again with Batman: Arkham Knight. While man...
Really hilarious #GamerGate joke in Batman: Arkham Knight
Hold onto your sides
Jun 25
// Jed Whitaker
So apparently there is a small jab at #GamerGate -- or is it at everyone? -- in Batman: Arkham Knight. I guess it is pretty funny, right? Especially the part where they allude to a slur for gay people, right guys? Is everyone laughing? I'm not but maybe I like my humor a bit more highbrow.
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im just a school kid serious bout gaming and love me some mods XD add me on steam if u can
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Never Shake A Baby Nurse Educator – This position provides Shaken Baby Syndrome (SBS) prevention education services to parents and caregivers of newborns at area hospitals (bedside and in conjunction with hospital education programs) and conducts community SBS prevention education workshops. As a part of the agency's Community Education Services department, this position utilizes opportunities to provide education about other agency programs and services.Bilingual preferred.
SafeCare Program Assistant – Responsible for taking referrals for candidates to the Secondary Prevention programs, providing data entry in the ClaimTrak database, and back up for data entry in the OCAP database, maintaining computer and file records and supply of program forms. Program Assistant provides clerical support for the Secondary Prevention Team.
Child Advocate Therapist – The Child Advocate Therapist is a position developed through collaboration between the Family Safety Center (FCS), Domestic Violence Intervention Services (DVIS), and The Parent Child Center of Tulsa (PCCT). The Child Advocate Therapist is hired and supervised by The Parent Child Center of Tulsa, trained by DVIS and subcontracted for the functions outlined below, and housed at the Family Safety Center as a member of their multidisciplinary team. Duties include assessment, advocacy, linking and coordinating with community services and monitoring results for the children of domestic violence survivors. This position is responsible for partnering with the child's caregiver to enhance feelings of immediate safety, to provide physical and emotional comfort for the child or children, and to increase the likelihood that survivors will access services that support emotional recovery for their children and themselves.
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