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Port Clinton Middle School Students completed a space mission simulation Dec. 20 at the Challenger Learning Center in Oregon.
Students were immersed in a realistic Mission Control and Space Station environment with computer consoles, communication headsets, continuous messages on the loudspeakers and electronic messages, among other features.
The participating students and their assigned duties:
•Remote: Hunter Mominee, Mason McDougall, Lyman Brown, Caden Chapman
•Medical: Sierra Thomas, Morgan Grimm, Dale Bagovich, Valorie Borton
•Isolation: Dylan Simpson, Gavin Preston, Jaxon Martinez, Kyle Coleman
•Probe: Omar Lucero, Eli Burkholder, Cooper Kowal, Dylan Smothers
•Life Support: Cara Linn, Elena Kessler, Jasper Nickel, Taylor Bubb
•Communication: Grace Talbott, Chris Knowles, Sam Walker, Gracie Heilmann
•Data: Hannah Moore, Mattison Koskela, Kaylee Phillips, Hannah Paeth
•Navigation: Cooper Stine, Lohany Arambula, Michael Baxter, Bobby Geisheimer.
"Embedded throughout the mission were opportunities for students to apply the skills they've learned in the classroom, grasp abstract concepts and take responsibility for their own learning," said Jennifer Kelley, fleet 6 science teacher. "This year they were also given a few challenges that the International Space Station has been experiencing, and the students came up with the same solutions as the NASA engineers. I was very proud of their problem-solving and teamwork."
The students successfully completed their individual tasks which, in turn, allowed the entire group to accomplish the final goal of landing on the moon. Ultimately, the students left the experience with a renewed spirit of camaraderie, self-esteem and commitment to learning.
The trip was sponsored by the North Point ESC as a part of their STEM initiative to increase student enthusiasm about math, science and technology.


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Finance Minister Tendai Biti's reckless statement that Government is broke almost scuttled Zimbabwe's co-hosting, with Zambia, of the United Nations World Tourism Organisation general assembly this year. Tourism and Hospitality Minister Walter Mzembi, who was in Spain last week for trilateral meetings with Zambian and UNWTO officials, said Minister Biti's utterances had caused alarm and despondency during the meetings.
The Minister was speaking after meeting Prime Minister Morgan Tsvangirai in Harare yesterday.
"I was giving the Prime Minister (Tsvangirai) feedback on the second trilateral session that we had in Spain last week," he said.
"I told him the session went well but the issue of the national balance had caused anxiety to the UNWTO secretariat. The Minister (Biti) announced that Government was reeling on the brink of bankruptcy and only US$217 was left in the account and the UNWTO team sought to understand how we could host such an event when we reach such critical levels in terms of national balance."
Minister Mzembi said the Zimbabwean team advised the UNWTO secretariat to dismiss the statements as they could have been taken out of context.
"We explained to them our position and on Tuesday after Cabinet I approached Minister Biti over the issue and he told me that the issue was taken out context.
"Fortunately, in my delegation we had principal director in charge of budgets in the Ministry of Finance, Mr Pfungwa Kunaka who was able to attest independently as to the veracity of the statement. This did help to put us back on track,"
Minister Mzembi said Government officials should desist from pronouncing issues that cause despondency with other parties that are keenly looking on us as a destination ahead of the general assembly.
"As we move towards the general assembly, we should be careful in whatever we do but I am happy that we got back with everyone impressed with our preparations. We were given a clean bill of healthy in terms of our preparedness," he said.
He said the stakeholders involved in the preparations were now working towards the connectivity of Africa to other world countries.
"We are now working on the plan for the policy content side of the general assembly and we will be looking at issues such as distance access," he said.
"You may not know that of all the airlines that operate out of African soils, there are hardly four that are viable and they may not include even the flag carriers. As a result, together with the secretariat we will seek to interrogate how Africa can be assisted to raise viable national airlines."
Minister Mzembi said Zimbabwe was ready to host the event.
"We are spot on in terms of preparedness and we will keep on guiding our technocrats and tying the loose ends," he said.
Commenting on threats by Germany that it would boycott the convention, the minister said the European countries were in support of the event.
German ambassador Mr Hans Gnodtke recently said his country could boycott the convention to protest what he termed "seizures of tourism investments owned by Germans."
"The ambassador was expressing his opinion and the UNWTO has six regional commissions including the Europeans," he said.
"He is an advocate of European interests in Zimbabwe but what he said does not bind with the regional commission. As we were in Spain, many delegates from Europe told us that they would infact bring their families to the convention."
Zimbabwe and Zambia are co-hosting the 20th session of the general assembly which runs from August 24 to 29.
This will be the second time it will be held in Africa after Senegal hosted it in 2007.
The general assembly is expected to bring about 2 000 delegates among them tourism ministers from the 186 UNWTO member states, supporting staff, investors and international tourist wholesalers.


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Undergraduate Academic Catalog 2012-2013
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CS 3223 Computer Architecture
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A study of instruction set architectures; basic processor components such as control units, ALU's, and registers; memory; input/output; and performance enhancement using caches and pipelines. Design of the major processor components is discussed in terms of the concepts presented in CS 2223. Some coverage of assembly language programming is included.
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I didn't hate Reach right out of the gate. It took a bit of time.
I mean, sure, bloom sucked pretty much immediately. Why in the name of Thor would you add a game mechanic that makes getting headshots, things that are already, if not difficult, then at least challenging to come by, more random? Is latency not enough?
Even after two years, I fail to understand the logic. Randomization of that element doesn't make the game more enjoyable. It makes it more frustrating. Though, it does give the guy running around with the AR a better chance of survival. Instead of achievements, maybe Reach should give out participation ribbons.
After Reach came out, I played roughly 600 multiplayer games, and then we took a break. It's not me, Reach, it's you. I made out with other games. "Drost, you know Halo never loved you as good as I do," said MW3. My team quit. Malice moved to the sticks and lost internet. Chibi wandered off into CoDland. Killa … I don't know what the hell he did. I think he gave his Xbox and gamertag to his kid.
That was kind of a big deal to me. I mean, I'd had a "team" since 2005. I'd played thousands of games of Halo, Halo 2 and Halo 3. I loved Halo, and possibly in a socially incorrect way.
After the team disintegrated, I pretty much quit gaming entirely. I bet I went five or six months without playing anything at all. It took a couple of my clan members – Dixon and Hoplite – giving me epic guilt trips about letting my clan run aground to get me to dust off the "trusty" DMR. Even then, if not for the Anniversary maps and playlists, I would not have come back.
The Anniversary stuff felt like a breath of fresh air. No bloom, which meant my shots hit where I thought (reasonably) they were hitting. I moved a little faster, which felt … right. And then the maps. They didn't feel like the afterthought, campaign-borrowed clusterfucks that are the normal Reach maps. They had flow. They had firing lines. They made sense, especially if you're not a close quarters combat kind of guy.
For a while there, we had plenty of guys showing up again, and we'd play some Anniversary BTB, which was kinda fun.
And then they killed that playlist and our options became a bit more limited. With four, we could still play Anniversary classic. With five, we had to go back into Team Objective, and anything past five, we were playing normal BTB. Sure, there were "TU" games, but most of those still had … issues.
Playing normal Reach feels like playing Halo underwater. You move too slow. Strafing is devalued. Your gun is inconsistent (and don't give me any of that shit about pacing my shots better; my kpd is just fine, thank you very much). I would be doing the things Halo has taught me to do to be successful playing it, and they would not consistently work. We're already on the Internet. Inconsistency is part of the deal. Don't build more of it into your game on purpose.
It's frustrating. But more than that, it's unsatisfying. It's gimmicky. It is not Halo. Not any kind I want to play, anyway.
I feel like Bungie let the interns make Reach because all the vets were already transitioned over to whatever space-faring adventure they're working on now. I feel like they pulled a Prince, and threw a game together to complete their contract so they could get out from under the thumb of Microsoft. I feel … betrayed is too strong a term, but certainly "let down" isn't.
I blame the quality of Reach for putting my clan on life support. I founded Profanity (with a bunch of other guys) on Oct. 26, 2004 on Bungie.net. We officially moved to 2o2p in August of 2005. At the time we had 14 or so members. Over the next couple of years, it grew to about 80ish. That was in the halcyon days of 2o2p, when there were clan challenges every week, and tournaments every weekend. Hell, there were epic clan rivalries. It made the game more than a game to a lot of us, and no doubt forged many a friendship on 2o2p.
Reach pretty much shit on all that. Maybe it was Halo fatigue. Maybe after more than six years, we were all burned out and tired of the Spartans. But if the game had been better, we'd have weathered the storm more successfully. Frankly the numbers support my claims. Reach has not been as well played as its predecessors. Sure, there is more competition in the market, but by that rationale, if the game were better, it would've stayed at the top of the food chain.
Why this rant? Why now? Because Monday, Oct. 22, was the last time I'm ever going to play Reach. Enough is enough. I took Reach out of the tray, carried it to the garage, and smashed the hell out of it with my best hammer. Three shots. One to the chest, two to the head. Was the only way to be sure.
I did not smash it out of anger. Okay, maybe a little. But like Capt. Ramius said in The Hunt for Red October: "When he reached the New World, Cortez burned his ships. As a result his men were well motivated."
I will never play that game again. I had that realization while playing it Monday. Each of the Halo games prior to Reach, I have gone back and played again. I remember them fondly. Halo 3 had some of the best competitive matches I ever played. Halo 2 had that beautiful BR, and, frankly, it built my clan and this site. What'd Reach do to be remembered fondly? Well, it finally acknowledged the entertaining fiction surrounding the Halo universe. Hello, Dr. Halsey. That's something, I guess.
Maybe I should've called this The Fail of Reach instead.
At the end of the day, I'm a Halo guy, and that means that all my gaming hopes pinned to one game: Halo 4.
It's difficult not to be bitter, to not be jaded. But as I look at the dregs in the bottom of my coffee cup, I see portents of good omens. There are signs. There are people in charge saying the right things. We've seen the clips. The BR is back and it has no bloom. The DMR is there, too, and it has no effing bloom. And both guns are hitscan, which is awesome (for those fans of how the BR functioned in Halo 2, anyway). You appear to move faster by default, and still have sprint (which was the only armor ability I enjoyed in Reach). Now, can we strafe properly again? Yes?
We have some guys in the clan who've managed to play Halo 4 at various events, and they say it plays like Halo 2.5. Now, don't freak out about that. It still has all the accumulated debris from Halo 3 and Reach, crap like armor abilities. But the basic mechanics … shooting and moving and jumping, those allegedly feel more like the spiritual successor to Halo 2, which is a good thing. It's a better base to build the future on. Even Halo 3 had that hitch in the Chief's step that made strafing feel not quite as precise as it did in the game before.
I still wish they'd incorporated button combos into the code as actual things. Actual CQC. Holy hell. Layers of things to get good at. Alas…
Then again, maybe I'm just happy that I don't have to play Reach anymore. Less than two weeks and ticking …
Author's Note: Although I'm a 2o2p site Admin, the views expressed in this rant are mine alone and do not necessarily reflect those of management (heh. "management"). They may, however, reflect those of my clan. Possibly. Please feel free to disagree with me in the comments below, or in an appropriately titled forum thread. Thanks for stopping by!
Definition of Portent(s) . I had to look it up.
oh man d, i totally agree with you. i can't play reach. well, i CAN, but i don't ENJOY it. i loved the first 4 games (halo 1,2,3,and odst). in reach i feel like i'm playing underwater. my spartan moves like his feet are buried in concrete. and i loathe armor abilities more than almost anything - except fucking bloom. and for those nites when i just wasn't feeling the br/dmr kill'em from long range vibe, my fallback role of hogdriver got completely ruined by making the warthog a huge useless marshmellow wheeled lump of shit. i'm no mlg fanboy, but i certainly feel their pain when i say that halo reach, whoever it was designed for, sure as fuck WASN'T me.
Nice article. Ive stuck with Reach the whole way through with little breaks here and there for some CoD or Borderlands or even some Batman, but always returned. That being said, im not gonna miss it one bit and doubt I'll go back to it once H4 is out. Im glad we are hearing good things about H4 from just about everyone who has had hands on time with the game.
Started playing it again to get back in a swing for H4. The main thing that has stuck out ever since H3 arrived is that the game does not seem to support a team who gets map control. The game gives the other team really random spawns that tend to help them out. The best part of H2 was being the team that could set up on the map, or being the team set up on and learning how to fight out of it. A lot of people did not care for that, but I'm speaking from a competitive point. In sports 99% of the time the team who executes better usually wins. I loved how strong the OS was in H2 because it really made it a huge priority to get it.....especially on Beaver Creek.
H1 was a competitive game......H2 was also. H3 forward was dumbed down to sell to the masses. I hope H4 brings back the competitive side of the game.
It's the worst Halo game I've played so far, but since I started with 3 that's not saying much. It had its place. I am ready to get back to the basics though.
I am not a great multiplayer, but you just explained why I thought my reflexes were just too aged to get into Reach. Thanks for the post, enjoyed it. I tend to be a strategic team player but always get the run n gunners on my teams on LIVE. Hoping for more enjoyment outta H4. Now if the LE version just pans out. :)
P.S.- remember to go vote Nov 6th....
I like Reach, but I won't miss it. When I bring Halo4 home Reach will say "who is that whore Jim" and I'll reply "It's Halo4 bitch now pack your shit and get out. Reach cries, So I say "but I asked you to change and you just made a half ass effort with reduced bloom and you still don't make a good sandwich so please PACK YOUR SHIT:)
Only thing that scares me though...first voices that were heard regarding Halo Reach screamed it's H1 all over again and that we were all saved from H3 which at that point in time was looked upon as the plauge. As a fellow Halonian I so wish H4 is all that I hear it is and more. We'll soon find out. Fingers crossed.
cool blog.
i didn't start playing Halo until the end of H3. August or September of 2009. i don't have anything from before that to compare to. i did enjoy playing H3 more before Reach came out.
the only reason i like playing Reach better than H3 is that there are less conection issues with it. bad internet doesn't do much for a game like this. Reach was a much better experience in that aspect. i still think that H3 was a better game though.
Blah, blah, blah... The only reason I'm going into a detailed response for this is because someone thought this was a good enough write up to put as an article on the front page.
Yes, YOU use the DMR incorrectly and I will tell you to pace your shots. It's not random. Bloom is an example of gun recoil. If I gave you a Phillips head screw driver and told you to take out a Phillips head screw and you went to the screw and tried to use the handle of the screw driver to get the screw out, it wouldn't work very well either. The very first video footage of the DMR being used before Reach even came out described the gun as being very rewarding to a patient shooter. Learn how to use the tool.
As far as numbers go of people playing the game. I give more credit to a wider verity of games to play now than when H2 or even H3 was in its heyday. Xbox Live in it self has grown since then, back before there was a dashboard you could pull up without getting out of the game you were in. To what some might call the "Halo Purist" anything other than the ground breaking H1 isn't good enough. The only reason H1 was so good was because it broke ground. No other multiplayer experience at that time allowed H1 to be what it was. So for a lack of competition in the gaming console world it was on top. The reason I describe it like this is because a lot of old school guys complain about things being added to the game after H2. Think about it, H2 was H1 with better graphics and Xbox Live. People then complained that there were extra things in the game like Bubble Shields and Shield Regenerators / Degenerators. In the end the only way to make people like Drost happy is to keep releasing Halo 2 with better graphics. But that would be bad for business and sell like shit.
Yes I think there are crazy examples of "WTF just happened, I know that was a (insert abnormality)" in Reach. I don't think it's the best multiplayer game ever. I do think it's one of the better Halo's in comparing it to H2, and H3 from a mechanics stand point. I think the maps are weak because of the Bungie fall out and transition to 343. What I don't like of the mechanics I think from only seeing video of H4 that it has things I will like even better. Also, if you're not very good at a game and get shit on cause you just hate it and can't figure out how to use the wrench…. well then of course you're going to find yourself in the garage with a hammer.
I know...We got it, Drost is butt hurt. I didnt think anyone noticed....Dont get me wrong, Its not like anyone is going to miss Reach, especially with all the bitching people will do about Halo 4. I mean, dayum. A front page article, a very well written front page article, I might add. My guess is you will be just as "good" at Halo 4 as you remember being at Halo 2 or 3....or whatever game you thought it was. :) The LAN is going to be tight, y0!
Dear Styles,
Generally speaking, when I fired guns in real life and they recoiled, the next shot if fired before I had time to get it back to a controlled, accurate aim, would be above the previous one.
In Reach, when I fire too quickly, the shot can go below where I just fired as often as it can miss to the side or above.
I would expect that if recoil were the reason for bloom, it would be CONSISTENT and PREDICTABLE. If i'm shooting with an assault rifle, and the shots start hitting above the first one out of the gun, I would not expect them to just flip flop and start going below that point.
It'd be like trying to use a Phillips head screwdriver on a Phillips head screw, but for some reason half the time the screw comes out of the wood, and the other half it goes back in, despite turning the screwdriver in the same direction. That's Reach Bloom.
Also, I was unaware Halo 2 had bubble shields, though I didn't play it all that much. I thought that was introduced with Halo 3, which isn't what you were just talking about when you brought it up.
There are more games out for Xbox 360 at the time of Halo 4's release than there were at Halo: Reach's release in total. Does this mean Halo 4 will do worse than Halo: Reach in terms of numbers of people playing the game? Or does it mean that Styles is spouting a bunch of random shit?
To summarize, bloom is random - not predictable in where shots land successively, it is not recoil, your advice on pacing is pretty much terrible due to faster firing coming out on top too often despite random bloom. and the article was a good read worthy of the front page.
Violets are blue,
I'll fuck you with a rake.
Dear Autarch,
Ill save the normal word play - its early.
Are there people out there that can consistently kill with the DMR? If you answered ":YES!", you're right!!!
Well thats just bedlam! - Crazy to think that the most random acts of luck, would exist in the same paramaters day in, day out and coincidentally seem to happen to the same people, with the same "tool" again, and again and again and again. Madness, I know....
Here, I will try to console.
Its a video game - dont talk or think about it like "when I fire a gun", it doesn't blah blah. Does your jet pack also over heat and send you crashing to earth? Dees your energy sword allow you to cut apples, but not lunge? Its an online game. Ish happens.
Styles' point was more along the lines of....pace your shots. "Not good enough" everyone replies...so being the nice guy, he tries to create context of the weapon. Recoil....Not good enough? Well here, I'll give you a reason, and you can come at me about it.
Recoil, Bloom, Fairy Dust, Holy Crow, whatever it is.....hate it, love it - If you can recreate it, and produce, and reproduce the same results. Its just the way it is. So if you can't use it....blame it on lag, schooling or whatever.
So Fellah, don't take his advice....Or take the oppositte of it, spam the trigger. Wait, what? Its still not working for you....? Maybe its something else? Whats the common denominator?
Spoiler Alert: Its you.
These a very important points and very good advice to the majority of FPS gamers.
The best shootists always come out on top. So why are they not happy? The issues lay in something else and I've tried to give my description of it here and there.
When the Over 40 moved to REACH, it wasn't too long before I started hearing negative comments about AA use. We weren't actually using any AA except for Sprint but just for the heck of it I turned some on and varied the weapons a bit. Guess what? The same people kept winning. To avoid problems with perception, I just kept it to Sprint and a more limited weapon set. The only thing that ever made a big difference in the kill counts was the map and map size. Even with that, the best still won but the middle of the pack moved around a fair bit.
Die-hard competitive players are a tough nut to crack. They seem to need to know where every influence that defeated them came from. They need to have confidence the winner wasn't just, lucky. That way of thinking and game setup doesn't mesh well with MM and a wide variety of influences.
The wider gaming community want much more out of a game than what very competitive players want.
Believe it or not, there are die-hard competitive type players who love default REACH and adamantly speak out about how it is perfectly fine. They're not easy to find though.
Really, Autarch?....
I mean I've been propositioned before but you don't need to share the poem with us that got you conceived. Are you even old enough to be on this site?
My silence doesn't mean I agree with your statement…..its just that the level of your ignorance has rendered me speechless.
Honestly.......bloom or no bloom.....The BR from H2 was not that great either technically speaking. Before anyone gets in an uproar hear me out. It has been documented that you could get head shots without even aiming at the head because the hit boxes were huge. So it allowed for people really to have a bad BR because aiming was not exactly a high priority.
I am pretty sure just about most people on this site could throw a basketball from halfcourt and hit the backboard. Pretty easy. If I ask the majority to actually make the shot though then that's a different scenario. As Halo has evolved from H2, accuracy has become more of an issue. It's old reading about lag and whatnot because to this day people I gamed with online basically played the same even on a LAN. Yes, lag will happen causing you to lose kills here and there, but not enough to support the theory every game.
Even in H2 you had to pace your battle rifle. You could not just press the fire button as fast as you wanted. The REAL truth is once you learn to pace your shots then you do not pay attention to the bloom.......why would you? It's like dribbling a basketball.... players who know how to dribble can do it without watching the ball. Everyone gets lucky in some games..... but the majority of the time better players always win out in Halo simply because they play smarter. There is a way to play passively smart, and there is another way to play aggressively smart.
I love being able to pop a head shot from across the map with the DMR. You could not do that with the BR. If someone was running from you the only option was to hope you could unload on their body enough times to drop them. I remember plenty of times in H2 being pinned down by a sniper because the BR would not shoot far enough accurately to make them move. That is not the case with the DMR.
Everyone is entitled to their opinions though. If you go into a game thinking one thing....then your chances are pretty good that will happen. In H2 you could do some quick damage with the SMGs if you pulsed them instead of holding the triggers in. It's still the same even in Reach. Basketballs are different gyms always vary in quality, but I just play the game. Wish I could kill some of you fools at the LAN... you guys have fun.
There is so much right with Style's post - that should be the article. The LAN will still be fun even if peeps dont like h4, right. I want my 100 bucks worth. :)
I think it's been a real bum ride for your crowd. I'm not going to say you guys were doing it wrong or that what you want for yourselves is bad. Halo grew beyond what you like, simple as that.
REACH seemed to be a very good game for people like me. We've played it a lot and had nearly as much fun as with Halo 3. Then the anti-bloomers caught the ear of 343i and the TU happened. What a buggy, messy and confused implementation. That plus the additional Anniversary playlist splits really doing a number on skill matching in MM made prospects for me going into it unlikely.
Let's not forget the potential effects on the greater community when game film rendering was axed. No more fun videos to show your mates after a night's jaunt in customs.
Even with how much I enjoyed playing REACH, I too feel like yanking out the disk and smashing it. Not because of the flaws I found with the game but because it attracted too much divisive attention. That really spoiled it for me.
The really hard core competitive players are still going to have a difficult time with Halo 4. The sandbox is littered with stuff for people like me. I am very much afraid highly competitive players who will never be pros will start yapping about this AA or that Armour mod and how one casual in a thousand accidentally and randomly killed them. I hope 343i sticks with their vision of the game and don't try a REACH TU again.
I notice though, your comments were about multiplayer. That's still a small part of the selling point of Halo games. Campaign is getting a huge boost in Halo 4 and piggybacked onto that are the Spartan Ops episodic storylines. This too is huge for people like me. More quality campaign and episodic campaign. 343i knows who buys Halo and why. They'll try to accommodate as many communities as they can but competitive multiplayer is just one of them.
There is tons of video proof that spamming the DMR in Reach is the better alternative to a perfectly timed DMR. That is an awesome game mechanic (no not really), but it's ok because it simulates "gun recoil" in a game with futuristic genetically engineered super soldiers to keep things more "realistic" for us. Yes, and then there is this thing called latency to pile more garbage onto the clusterfuck of randomness caused by the implementation of the bloom mechanic. Then again, I guess I am just using it incorrectly, and I suck at using wrenches. That said, I sure won't miss this game.
Also FYC, Styles.
Anyway, I didn't say anything about the game trying to have any kind of realism. All the guns have recoil in that game…. So what's your point Trev?
The point is, recoil or any other obscure reasoning for its existence doesn't validate it. It was poorly implemented and did nothing to improve gameplay. It was good in theory, but in reality ended up being a failure. It's not a matter of using the tool incorrectly, when the tool itself was the problem.
For sure. Arrrrrr RAGE FACE!!!
I know there is a whole band wagon of people that HATE Reach. Maybe Drost can be their pilot and drive the wagon off a cliff.
Im stoked for H4 anyway and can't wait to LAN with you guys.
Just curious, do you think the disappointment with Reach is only had by a very small number of Halo players?
It's not really like its a bandwagon. It's far more than that actually. Even within the gaming pro circuit people moved away from Halo. I'm not saying it's because of any one thing written here, but watching something erode in front of you and then being told you're crazy for thinking it is ludicrous. Rose colored glasses I guess.
I didn't quit playing Halo because of COD. I didn't quit playing Halo because of WoW. I quit playing Halo because Halo wasn't fun to play anymore. That should be the reason people play games in the first place. It's not like the article is making up stories about how Halo Reach was received or anything. It changed things that a lot of people didn't like. It alienated a large section of both casual and competitive players, and it lost a lot of draw that made it popular with MLG. Maybe Halo 4 will be different, but pretending Halo Reach was an over all success when compared with 1-3 just sounds like someone who isn't playing with a full deck.
At the end of the day, it's an aging franchise and so every move they make is going to be put under a microscope. There's nothing wrong with that, and in fact it should be how all games are judged. If you continue to circle jerk to the same Genre, with the same series, from the same company then gaming never evolves. Frankly I don't want to game in a world of Halo 6's and COD 8s. I'd much rather find myself playing a new IP. However since that world doesn't seem to be a reality, I'd at least like my Halo to be something I enjoy and if I don't, then I'm not forced to play it either. There's always mindcraft I guess.
Hold up, I never said anyone was crazy for thinking Reach was bad or anything like that. I never called anyone names or said they were crazy for anything.
I do not care if you hate, like or are indifferent about Halo. I enjoy that we are passionate about a hobby that we all share. To suggest that "someone isn't playing with a full deck" is on the edge of your Don't Be a Dick campaign. Especially from you Joel. My reply to Drost's blog/write up/rant was from a technical perspective. Once again, I don't care that he doesn't like it as I've had to hear from him quite a few times in game.
It is funny........ the number of comments to this as its not even an "article" giving us content and its on the front page of the site.. ROFL
Tea-bags for all!
I think you're taking my comment too personally here Brian and while it's true that no one should be a dick to someone else on the site for no reason, I've always figured you of all people can handle a bit of ribbing; especially since we're on a first name basis.
And yes I undertand what you were saying in your first comment and how it was from a technical standpoint, but that wasnt even the comment I was replying too. The discussion at hand was focused on this supposed "bandwagon" everyone is on and my comment was a direct response to that.
As for whether or not this is an "article" or not, editorials have been just as much a part of 2o2p as any other piece of news or content on the homepage. It's not like the article is labeled as news. It's clearly set as editorial and as such is an opinion piece. It also isn't the first, nor will it be the last.
In any case, editorials are meant to spark debate by nature. I'd hope not everyone in the world would agree with everything posted on 2o2p cause then we'd have nothing to talk about.
Yes you're right, I love the joking and smack talk. This is true and shall keep us going till the shine wears off H4.
I don't think it was from a technical perspective so much as it was a personal attack of some sort, but whatever. I get that we disagree about bloom, which is fine. Last I checked, we're allowed to disagree with others' opinions. I'd hope that we could debate some more over a pint at the lan, but that's up to you. Also, Neks, not sure I ever claimed to be any good here or anywhere else. As for the article, it did exactly what it was intended to do, which was get people talking. Call it a publicity stunt, and thanks for participating.
I can second the fact Drost has never claimed to be good. If he had, I would have been the first to let him know otherwise <3 AHAHAHAHAHA
Not personal at all, Overchoad. Yes we will debate over many pints on your tab! All night.
Yes this has brought some attention in on the site and started some talks. It's needed.
Yeah, it kind of is, isn't?
If we're drinking on my tab, we're not going to be drinking very long. I work for the state. I will, however, share a Yuengling if Dixon actually comes through.
Now, if you'll excuse me, I have a Bette Midler marathon to get back to. Beaches, bitches!
Just curious, but what do you mean when you say it was not fun? Everything after H1 and H2 obviously has more options, more game types, and whatnot.....so just wondering what changed for you? The only thing I miss are having a lot of symmetrical maps. Lockout was the best engineered asymetrical map to this day in my opinion because even if you did not get the BR tower you could have a shoot out from the rest of the map. Most asymetrical maps now though seem more lopsided to where you just get ran over. So my question is not with the intent to flame, but only curiousity.
You said "in the name of Thor," alluded to a "favorite hammer," and quoted someone misappropriating history in an awful fucking movie.
Why would I listen to your opinion?
At least people die when they get shot in the face as if they would in RL in COD. Well, if you have host that is...............
I bought Reach at midnight in 2010. Played the campaign through to completion co-op by 7AM. After that, it went downhill......
Maybe it was the appearance of so many games I wanted to play, or many of the reasons you listed - but I really felt like Bungie let all of us down with the maps and AA. I played maybe 600 games too, and then I was done. I haven't played Reach other than the Anniversary maps in close to 2 years.
If it weren't for outstanding achievements, which I'll go for soon, I would also get rid of it. Not a fan.
Long live Halo 4!
Its funny how most articles get just a few comments, but the one has 40 plus comments. Halo love runs deep here.
True. I just hope the old days of Halo 2 verbal wars don't find their way back into the Halo forum. I don't think I could handle that.
Omg omg...I totally just said that, like 8 comments ago. :)
Ben Franklin once said, something about the squeakiest wheel, and something about it drawing the most....w/e.
I'd hope this would happen honestly. It would scare me more if a site that was built on Halo didn't respond to content about Halo. I think that would prob mean it was time to close up shop.
I was thinking about doing another one pre-bitching about shit in H4 that I have no idea about. You guys want to pick something? Second tier specializations fucking up the competitive balance? Arbitrary distance limiter on the BR?
Also, someone said something about bloom on the h4 dmr ... how can they have bloom when you can only fire that gun at a pre-set cadence? What would be the point of that?
In full disclosure, I hate the Reach mp maps way more than I hate bloom. Fucking countdown can suck my balls.
Like you, played Reach but in a short time got bored with it. The game just didn't have, I don't know, the right feel to it compaired with past HALO games, (never liked the DMR), I hope H4 will bring back that game fun that was lacking in Reach, If not, back to COD ( Black Ops 2.) Guess I'll find out midnight Nov 6th. At least I Know Master Chief is back!!
Good read man. I agree completely with everything you said. I've been a die hard fan of Halo multiplayer since day one of Halo 2. After Reach launched I was convinced that it was the best Halo game ever made. So many amazing features, good story, Firefight matchmaking, forge, you name it. Then I started really sinking my teeth into multiplayer and I just started to hate the bloom on the DMR and the maps. Seven months after Reach launched I quit. Threw in the towel and just focused on fighting games. Now with the release of Halo 4 so close I thought I'd get back into Halo to shake some of this rust off. I took over a year and a half off. The longest break I've had playing Halo. The last few weeks though I've realized that no matter how bad we think Reach is compared to the rest of the Halo games, it's still ten times better than anything else out there. Well to me it is. The title update really helped make bloom more barable. I find myself really enjoying this game. I think I might chaulk it up to just being burnt out and the bloom was the final straw to make me quit originally. With the break that I took I feel invigorated to play Halo again and Reach is satisfying me right now. I want to win games now. I care if I lose. I feel like having that determination to win is important to enjoying Halo competetivley. Reach was definatley my least favorite multiplayer Halo but I don't think i deserves to be smashed. lol.
"Uha uha, I'm D smooth and I can't wait to get pwned like a little noob at the upcoming LAN party!"- Websters Dork to English translation for above post.
He never actually plays games with us at the LAN. In fact, I'm not entirely sure what he does at the lan.
I dont play games at the LAN because I prefer really laggy Xbox Live matches to showcase my skills and make it more of a challenge. With no lag you'll all be totally destroyed and leave the LAN early, and I want my bro's LAN to be a success so I abstain. Also, I spend my time trying to rig the raffle; with the remainder of my time spent at the Magic the Gathering table heckling and making fun of them.
If bloom had been part of the game from the beginning, then I wouldn't complain... much.
But they introduced it in the 5th version of the game... And like Drost said, they dumbed it down. They didn't make the game better, they made it worse.
If Reach could have been everything that H2 and H3 were, I probably would still be playing it today. Instead, I quit and never looked back.
I look forward to H4.
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Iu getting stepped on .
Printable View
Iu getting stepped on .
Indeed, this is a butt whooping.... Nadhir over Kinser, Welch over Young
Both of those were pretty good, very close matches.
At 149, Nadhir just kept shooting, getting to Kinsers legs, but looked to have no chance of finishing whatsoever. This happened probably 20 times. I wouldn't say Kinser was stalling, either; he was trying to work counters off of these shots and upperbody stuff as well. Then, Nadhir shot one last time with 15 seconds left and finished it. He was a little quicker for that shot and that seemed to catch Kinser a bit off guard.
At 157, Young was in on a couple shots. Early in the first period, he got in deep on a single and had Welch's leg up in the air for approximately 60 seconds. He did a lot of stuff but Welch is just so flexible and funky that he was unable to finish. Second period, Young started bottom and escaped after 1:10 on the edge. The thing was, Welch immediate shot in again and was awarded two points. Young just kind of smiled at the ref because he thought it was questionable (it looked out of bounds to me, but the video got choppy right at that point so I couldn't be sure). That ended up being the only offensive scoring in the match. Lots of good action.
at 197 Powless was literally chasing after Schoen-running after him -finally caught him and won in OT-pretty funny
Paul was stepping out after the escape and Welch shot and the ref awarded 2 -pretty bad call-until Young can get out on bottom he is pretty bad . Like Gold said -had Welch's leg in the air for over a minute and could not take him down .


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Bengals offense vs. Dolphins defense
Andy Dalton & Co. probably won't hang five easy touchdowns on this defense. The Dolphins, unlike the Jets, have decent enough pass-rushers to deny Dalton the time for deep routes to unfold. The Dolphins secondary is also coming off one of its best performances of the season. Cornerbacks Brent Grimes, Dmitri Patterson and Jimmy Wilson were fantastic in off-man assignment pickups last week, taking away the Patriots' quick-striking underneath passing game.
Of course, the Bengals are more vertical in their route designs than the Patriots, especially now that wideouts Marvin Jones and Mohamed Sanu are showing rapid improvement. And just because the Dolphins have better pass-rushers than the Jets doesn't mean the Bengals will completely eschew the deep ball. Offensive coordinator Jay Gruden may believe that his big, fundamentally sound front five can handle this pass rush. Especially given that the most dangerous rusher, Cameron Wake, is still working his way back from a knee injury. Wake has lately been a shell of his usual self.
For the past several weeks, Miami's front seven has been stingy against the run for three quarters, only to wear down late in the fourth. (This was a problem down the stretch last season, as well.) Given that it's a short week, don't be surprised if the Bengals stubbornly commit to the ground game early on in hopes of reaping rewards later.
Dolphins offense vs. Bengals defense
The loss of slot man Brandon Gibson really hurts Miami. This is an offense that prefers to spread out and, aside from Brian Hartline, is now devoid of any viable inside receiving threats. When things usually get this tough, a team would typically lean on the wide receiver it just signed for $30 million guaranteed. However, Mike Wallace has been nothing close to a true No. 1 this year. He doesn't make contested catches, his route tree is limited and his rapport with Ryan Tannehill is undeveloped. Last week, based on matchup assignments, Hartline seemed to be the guy whom New England considered Miami's top receiver.
Tannehill may not have time to even throw incompletions to Wallace, given his offensive line's protection woes. Aside from a costly blown assignment on a slot blitz, Bryant McKinnie was actually solid in his Dolphins debut at left tackle last week. And Jonathan Martin looked a little better playing on the other side. But neither was competing against veteran dynamos like Michael Johnson and Carlos Dunlap. And if New England's blitzes were hard for McKinnie and some of his teammates to figure out, then Cincy's, with limited prep time, will be impossible.
On the inside, look for the Bengals to do whatever they can to get Geno Atkins one-on-one against right guard John Jerry. Run or pass, that matchup will be a one-sided bloodbath favoring the man in stripes.
What people don't understand is these guys (OTs) need several years to grow into their bodies. The position requires mass and strength that most 21 year olds just don't have yet. Most won't peak until late 20s to early 30s. So to call a 24 year old OT a bust is just laughable. Football is a numbers game, a guy that can consistently win 1 on 1 matchups is going to be valuable.
The main thrust of the article seems to be that elite OTs, particularly LT, are not as important as they once were. This is a slightly different from saying pass protection by the o-line is no longer as important as it once was (which is something I'd disagree with).
A part of me does feel like elite OTs are not as valuable as they once were. Here's another reason I'd consider: the rules to protect QBs. My impression is that for every 3 hard hits defenses exact on QBs, one of them will draw a big penalty. (I'm just making that number up.) I realize that getting to the QB is a high priority for defenses, but I wonder if the rules hinder the effectiveness of pass rushers to some degree.
On another note, Russell Wilson's quarterbacking--and the Seahawk defense--have mitigated the problems with Seattle's OTs and their pass protection in general--but I don't think they will go deep into the playoffs if they continue to have these problems. Indeed, I believe their Super Bowl hopes depend heavily on getting Okung and Giacomoni back healthy and effective--partly because the current line is putting Wilson's health at risk--and if they lose him, they have no chance.
I haven't seen every Chargers game this year but the two I have watched, against Indy & Philly, I saw more bunch formations and 7 man protections than I have ever seen a team run on a regular basis. There was a lot of ingenious things happening, especially running off tackle on the light side of an unbalanced 7 man front. The one thing I haven't seen from them is a great deal of "spreading it out, they almost always have 2 tight ends.
Yeah, DJ Fluker's feet are so slow that he's only allowed 2.5 sacks, one full sack of those coming from a mistimed snap where no one on the OL was ready. He stoned JJ Watt. He stoned Mathis. He stoned Babin while playing LEFT tackle, out of position. You couldn't tell me enough that he isn't one of the best picks in the draft to this point.
Disagree with this article on so many levels. Solid offensive lines are very important regardless of how elusive a team's quarterback is. David Bakhtiari and Don Baryclay (Packers) may not be the team's chosen starting tackles but having been forced into the lineup due to injuries they have done a quality job. Mistakes are bound to happen with fourth round rookies and undrafted free agents but look at their total body of work. I'm no so sure their blocking (or lack thereof) has blown up that many plays. Look at the Vikings game, for example. Bakhtiari shut down Jared Allen completely. No sacks. No tackles. Not even a blip on the box score for Allen.
If Cleveland actually had a quarterback Joe Thomas would show you just how much an elite left tackle is truly worth. Put that guy on a team with a proven pocket passer and you won't see many, if any, sacks from the blind side. At least not coming off Thomas's blocks.
"But Clady was absent in five of Denver's wins, too. Few noticed much drop-off on the left side because Peyton Manning knows where to go with the ball (before and after the snap)."
Well, as someone that has watched all the Broncos game, I have certainly noticed a drop-off. As noted, Manning can mitigate the effects, but when you are forced to call plays to cover up a player, it is limiting. This has also seemed to reveal the limitations in TE Julius Thomas blocking ability, since he has often been called on to help on that side. Thus far, it only really mattered against the Colts. That is, it has only really mattered against the only likely AFC playoff team they have played. When the Broncos get to the playoffs and are forced to limit their offense against such defenses, the value of Clady will be more obvious.
What we have seen are much improved defenses, especially pass rushers, making the need for very good offensive lineman all the more important and that has been occurring lately in the draft. If you don't believe this, ask some of the top QB's, who have dropped out of the top 10. Some have been able to make adjustments, often with less than desirable choices and some have not.
Completely disagree with this. Look what the Rams did to Seattle Monday night. Yeah you can win games but if you want to go deep into the playoffs you need a good line, tackles included.
Eric Fisher, taken first overall, has been a mistake magnate ...... From Webster's:MAGNATE: a person of rank, power, influence, or distinction often in a specified area
I am a frequent reader of The MMQB and a big fan. However, I believe this article is perhaps the worst I've read on the site. I see very little evidence to support the author's conclusion regarding the value of offensive tackles in today's game. Many of the examples given are prefaced with the qualifier of "exception" to the conclusion. Further, it should be noted that teams using play action as means of reducing pressure on the QB do in fact rely on those tackles to set up play action (a successful running game is critical to effective play action). I understand that the traditional role of left tackle is less of a run blocker, but nonetheless it is still huge part of their game. As for teams winning without solid tackles, I would like to see a breakdown of the teams they are beating. It might be that with a good QB and average tackles you can beat mediocre teams. But, no one pays big money to the best left tackles to beat mediocre teams. If this truly is the "Dive Deep" section, then I'd like to see it go a bit deeper.
@lmorran I dont know about most teams.. but the Saints put all their O line money into guards not tackles for a reason. Brees needs lanes as he is shorter so the guards unclog his middle so he can see downfield. With his great awareness he simply steps into the hole his guards have made and the edge rushes which always seem to beat the Tackles end up behind him while he throws it "hopefully" for a completion. I think given the Saints overall record with Brees and Peyton this formula works and I believe you can say that the Saints are able to win on any given Sunday regardless of the opponent.


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Has anyone seen this yet?
The San Francisco 49ers have already made a coaching change this season. Now they apparently have their eyes on an even more high-profile front office move.
The 49ers have expressed interest in Secretary of State Condoleezza Rice as a possible candidate for team president, NFL.com reported.
"If she's interested in talking to us, I'm interested in talking to her," one high-ranking 49ers official told NFL.com. Rice has expressed a desire to be an NFL team president as recently as last week, according to the report.
Rice has already indicated that she will return to Stanford in January, a school where she served as provost from 1993-99, which would put her in the northern California area.
Rice has a long and documented interest in football, and has often been asked football questions during otherwise political interviews.


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Please note that we review every submission and we will keep all submissions on file for six months. Amicus Therapeutics is an Equal Opportunity Employer.


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- Subscribe by clicking on the link or small RSS or XML button near the feed you want. For example, Stop Smoking Therapy
- From your web browser's Feed Reader screen select RSS service that you would like to use.
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RSS stands for Really Simple Syndication. It's an easy way for you to keep up with news and information that's important to you, and helps you avoid the conventional methods of browsing or searching for information on websites. Now the content you want can be delivered directly to you without cluttering your inbox with e-mail messages. This content is called a "feed."
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Eco-Friendly Computers and Monitors Identified
Green Electronics Council
July 22, 2006
More than 60 desktop computers, laptops, and monitors from three manufacturers were recognized today as part of a U.S. Environmental Protection Agency (EPA) funded effort to identify high performance, environmentally friendly computer equipment. All of the products meet the new EPEAT "green" computer standard and they are listed online in the EPEAT database at ww.epeat.net.
Compared to traditional computer equipment, all EPEAT-registered computers have reduced levels of cadmium, lead, and mercury to better protect human health and the environment. They are more energy efficient, which reduces emissions of climate changing greenhouse gases. They are also easier to upgrade and recycle. In fact, manufacturers must offer safe recycling options for the products when they are no longer useable.
EPEAT products are identified as EPEAT-Bronze, EPEAT-Silver, or EPEAT-Gold depending on the number of optional environmental criteria incorporated in the product.
Ed Pinero, the White House Federal Environmental Executive explained that "EPEAT is a great example of market-based environmental stewardship. It creates a powerful tool for purchasers to select environmentally preferable products and creates a clear set of rules for the manufacturers to follow to meet that demand."
Computer monitor washed up on a remote beach in Central Africa
Consumers want environmentally friendly computers
A study conducted earlier this year by Ipsos-MORI on behalf of Greenpeace found that consumers say they would be willing to pay more for an environmentally friendly computer. The amounts ranged from $59 in Germany, $118 in UK, $199 in China and $229 in Mexico. Electronic waste ("e-waste") is a serious concern for environmentalists. Every year, hundreds of thousands of old computers, mobile phones, and other electronic devices containing toxic chemicals are dumped in landfills, burned, or exported to poor countries where they are salvaged for parts and buried. The built-in obsolescence of cheap electronic goods has worsened the problem in recent years.
"This initial list of EPEAT-registered computers is just the tip of the iceberg," according to Jeff Omelchuck, Executive Director of the Green Electronics Council, which manages the EPEAT program.
"Other manufacturers are currently registering products. We're thrilled to see the race to the top as manufacturers compete to develop the greenest possible computers." Additional details on the EPEAT standard and the searchable database listing all EPEAT registered computer products is available online at
About EPEAT and the EPEAT Standard
The Electronic Products Environmental Assessment Tool (EPEAT) is an easy-to-use tool to help purchasers rank computer desktops, laptops and monitors based on their environmental attributes. The three-tiered EPEAT rating system includes 23 required criteria and 28 optional criteria. The optional criteria are used to determine if the equipment receives EPEAT Bronze, Silver, or Gold recognition. EPEAT was developed over a three year period in an extensive consensus-based, EPA-funded process that included more than 100 representatives from environmental groups, government officials, large volume computer purchasers, subject matter experts, electronics recyclers, and manufacturers. When developing the standard, the group integrated a wide variety of existing environmental standards and requirements into the EPEAT "umbrella" standard, including: the most recent U.S. Energy Star energy efficiency requirements, EPA's Plug-In Guidelines for Materials Management, Rechargeable Battery Recycling Coalition recommendations, Coalition of North Eastern Governors Model Toxics in Packaging Legislation, European Union (EU) restriction on hazardous substances (RoHS), EU Waste Electrical and Electronic Equipment requirements (WEEE), EU battery directives, and various global environmental labeling standards.
Large Volume Purchasers Embrace EPEAT
Although the EPEAT rankings were only released today, EPEAT is already referenced in almost $32 billion worth of computer contracts, including contracts issued by the Department of Defense, Department of Homeland Security, NASA, Minnesota, the Commonwealth of Massachusetts, the City of San Jose, California, Kaiser Permanente, and Premiere, a healthcare purchasing alliance with more than 1,500 hospitals and more than 41,000 other healthcare sites.
"Like organizations across the country, we are increasingly concerned about the environmental impacts of our purchases, particularly our electronic purchases," explained Dmitriy Nikolaev, Environmental Purchasing Specialist with the Commonwealth of Massachusetts. "EPEAT makes it much easier for us to specify affordable, high-quality, high-performance, and environmentally preferable equipment."
"As a health care company, Kaiser Permanente is well aware of the connections between environmental issues and human health," explained Lynn Garske, Kaiser Permanente Environmental Stewardship Manager. "We recognize the potential human health impacts associated with the materials found in traditional computers. As a result, we are very pleased to be one of the first private sector companies to use the EPEAT green computer standard, in addition to other environmental criteria, in our computer purchasing practices."
While EPEAT was originally designed to benefit large volume purchasers such as government agencies, private sector companies, and colleges and universities, EPEAT also makes it possible for individual consumers to review environmental considerations before making their own purchases. Manufacturers Accept the Challenge Manufacturers responded warmly to the EPEAT standard and the accompanying product database.
"Having a consistent standard makes it easier for customers to evaluate the environmental features of the technology they purchase," said Mark Schaffer, manager for Dell Worldwide Environmental Affairs. "As a leader in providing environmentally responsible products and services, Dell is pleased to be one of the first manufacturers to register products with EPEAT."
"CTL's environmental focus has consistently provided us with a competitive advantage, and is one key to our continuous growth," said Erik Stromquist, executive vice president of Oregon-based CTL, a growing regional computer manufacturer. "EPEAT's clear set of performance criteria is a good benchmark on which to base our environmental standards. We are proud to be involved with the program."
"HP's commitment to reduce the environmental impact of our products, services and operations enables both HP and our customers to operate in ways that better support sustainability," said Jeri Callaway, HP's North America Vice President and General Manager of Commercial Solutions, Personal Systems Group.
"As part of HP's longstanding commitment to the environment, HP is particularly proud that our 32 business products on the registry met EPEAT standards without any alteration to their original design." Calculating the Environmental Benefits
The U.S. Environmental Protection Agency, using very conservative assumptions, estimates that over the next five years, purchases of EPEAT registered computers will result in reductions of:
- More than 13 million pounds of Hazardous Waste
- More than 3 million pounds of Non-hazardous Waste
- More than 600,000 MWh of Energy — enough to power 6 million homes
This is a modified news release from the Green Electronics Council
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Occidental College
Student Handbook
Interim Suspension
Students are responsible for knowing the following:
12. The VPSA or designee may suspend a student from the College for an interim period pending disciplinary or criminal proceedings or medical evaluation. An interim suspension shall become effective immediately and without prior notice, if there is information available that the student's continued presence on campus poses a substantial and immediate threat to her/himself, others, and/or the performance of normal College functions.
13. During interim suspension, a student shall be denied access to the residence halls and/or to the campus (including classes, library, and dining facilities) and/or all other College activities or privileges for which the student might otherwise be eligible
14. The interim suspension does not delay or void the regular disciplinary process, which shall proceed on a normal schedule, up to and through a conduct hearing, if required.
15. A student on interim suspension shall be granted a hearing within ten (10) business days.
Last updated January 16, 2014
- Phone: (323) 259-2969


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Written By: Natalie Hancock
Series: Cursed in Darkness #5
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Heat Level:
Layla is not a Spirit Demon, however, and does not have to listen to their rules. She sets off to search for the one place where Darkness resides in the world of Light. Only then can she leave the Spirit World.
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Sometimes you have to travel across the country to mend a broken heart.
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However, she is not prepared herself when darkness arises inside the one creature she thought she knew. Someone that could bring down all creatures alike in a matter of seconds, someone who knows everything about her, knows all of her secrets. Knows what she fears most. Who is it?
Written By: Natalie Hancock
Series: Cursed in Darkness #7
Published By: Extasy Books
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While darkness rises with each passing second and the lives of others are on the line, Layla must make the ultimate decision—stay with the others to keep them safe, or lure the darkness away, potentially risking her life while doing so. Complications grow with the darkness, and forbidden passions begin to show, making Layla unable to think straight as her hidden desires make her crave to walk down the forbidden road she promised herself not to step on. As she gets lost in her thoughts and what her body wants, hungry for the passion she knows she can't have, the darkness grows stronger, taking control and Layla is forced to do things she would never dream about doing. She realises that in order to rid the darkness within, a sacrifice has to be made in order to save everyone else. Will Layla ever with be free from the darkness inside? Or will this finally be the end for her?
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Allistar Parker has created a collection of stories to excite your darker side of life. Through the eyes of some seedy characters, difficult masters, a zombie, an old Volkswagen, you can experience those moments your mother warned you about.
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18-year-old Dylan's talent for music almost equals his diva persona. Everyone knows Dylan enjoys pushing people around, but does he really? When Taj is charged with taking Dylan under his wing, he discovers the shy boy behind the diva mask.
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The Citadel takes shape under her focus, and when it comes time for their first actions, her training on Resicor is used to help the talents that it had kept under control. It goes to show that education is never a waste.
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Written By: Caitlin Ricci, Tabatha Heart
Published By: Extasy Books
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The healer requires very little from them, a family heirloom and as much nightshade as Dante can carry. Though he questions why a healer would need such a poisonous plant, he is far more concerned with saving his brother. When he brings them to the healer's home, he finds a black unicorn that has been enslaved by the healer.
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With Dante, Aleon begins to understand that he is safe, and possibly even loved, but when the dark mage realizes his unicorn has been stolen, their lives are ripped apart in his rage to get Aleon back. Staying together, and keeping his family safe, is all Dante wants, but it might be a hopeless dream when a world of magic and darkness rises up against him and he's forced to make a choice between the man he loves and the family he wants to save.
Written By: Thadd Evans
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text:
- Tree Puncher
- Join Date: 7/7/2011
- Posts: 32
- Member Details
Quote from Ygdrasel
That'd be useful.
I still vote to make redstone vertically placeable before anything else, since that's my biggest difficulty with the stuff.
Alright I've been thinking. When Life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these! Demand to see Life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am?!I'm the man who's going to burn your house down! With the Lemons! I'm going to get my engineers to invent a combustible lemon, that burns your house down!


text:
Ask a Librarian
Borrowing and Locating Materials
Computers and Copying
Ask a Librarian
Reference librarians are available either at the reference desk or by appointment. Use the staff directory to contact a librarian to schedule a convenient meeting time.
Reference Desk
The reference desk is located to the left as you enter the library. This desk is staffed by experienced reference librarians. They are available to assist with research questions.
Borrowing and Locating Materials
Borrowing from the Law Library
Search the law library catalog and check out materials with your ID card at the circulation desk on the second floor of the library or at the self-checkout machine in Reserve. Be sure to turn in materials on time as loan periods vary and fines do accrue. See our borrowing policies here.
Borrowing from Lemieux Library
Search the Lemieux Library catalog and check out materials with your ID card at the Lemieux Library circulation desk. Be sure to turn in materials on time as loan periods vary and as fines do accrue. See Lemieux's borrowing policies here.
The library maintains one copy of each required first year casebook for two-hour check out (no overnight check outs) in the Reserve collection. The first year casebook collection is to be used for quick reference and is not intended to be a substitute for purchasing casebooks. The library does not purchase upper division course materials. See our First-Year Law Student Resource Guide for a list of 1L Casebooks or search our catalog for specific titles.
Course Reserves
A variety of materials including books, photocopies of articles, and chapters of books can be placed on course reserve for required classroom use, subject to Seattle University Copyright Policy. Please view the Instructions for Placing Items on Course Reserve page for additional information or contact Susan Kezele, Circulation/Resource Sharing Manager.
Database Usage
The law library subscribes to many specialized databases. In addition, Lemieux Library subscribes to many non-legal databases. Contact the reference desk or your library liaison for help using our databases.
Use of law library databases may be subject to restrictions. Information on access restrictions is available through the Databases page. For further information, contact the reference desk.
Current exams are placed on the faculty TWEN sites at the discretion of the faculty member. The library retains a collection of past law school exams through summer semester of 2003 in Reserve. Students can also access our Exam Taking Resources research guide.
Confused by all our different collections and locations? Consult our locations guide for help or ask for assistance at the circulation/reference desks.
Micromedia Materials
The Micromedia collection is located in Room 204 in Reserve. Microform materials are listed in the catalog as located in "Micromedia." The Microform Collection Guide indicates the specific cabinet drawer and tray. Microforms may only be used in the library. They may be viewed and/or printed on the microform reader printers in Room 204. Prints cost $0.10 per copy. Payment is made at the circulation desk.
Purchasing Suggestions
The library welcomes recommendations for additions to the library collection in support of curricular needs, research and scholarship. Purchase requests should be directed to Kara Phillips, Law Library Director. Detailed information about the title, author, publisher, price and edition is greatly appreciated. Acquisitions and collection development require balancing of financial resources, curriculum needs and long-term collection viability. Because financial resources are limited, acquisition decisions must be made with this balancing in mind.
Research a Topic
Legal research guides have been written by Seattle University law librarians. They are designed to introduce student researchers to research areas and to provide suggestions for efficient and effective research.
Contact Wendy Schroedel, Acquisitions/Serials Specialist for routing. In the case of popularly requested titles, a copy of table of contents may be substituted.
Computers and Copying
Internet Access
Internet access is available to faculty, staff and current students. Connect to the Internet in the library or on the wireless network using a laptop computer. Questions about laptops, network information, printing, and email accounts should be directed to the technology staff.
Bloomberg Law, Lexis, and Westlaw
Bloomberg Law, Lexis, and Westlaw are available to law students, faculty, and staff through the library's educational contract with the companies. Review the user agreements with each system for additional information.
Bloomberg Law, Lexis, and Westlaw require registration and passwords. Students receive registration information during orientation. Lexis printouts may be picked up in the DDC. Faculty and staff can obtain passwords from Kerry Fitz-Gerald.
Bloomberg Law, Lexis, and Westlaw instruction for students is initially provided during their first year; advanced and refresher courses for all students are scheduled throughout the year. For training, students and faculty can contact the vendor representatives:
Bloomberg Law: Beth Goldfinger
LexisNexis/WebCourses: Katie Smith
The library does not have an in-house copy center; patrons are responsible for their own photocopying. The library has one self-service copy machine located in Document Delivery Center on the 2nd floor. Ask for the code at the Circulation Desk. Cost for photocopies is $0.10 per page. Pay by cash or check (made out to Seattle University) at the Circulation Desk.
Contact the circulation staff if you encounter any problems with the copy machine. Circulation staff can add paper and fix minor paper jams but cannot repair the machine. Staff will place a service call if required.
Additional Information
- Library home page
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- Send us a question via our e-mail reference service at: firstname.lastname@example.com
- Visit or call the Reference Desk at: 206.398.4225
- Visit or call the Circulation Desk at: 206.398.4221


text:
Department of
Business Administration
Business Information Systems Major
Coordinator: Dr. Alex Citurs
Eastern Connecticut State University introduced in August 2003 an undergraduate program in Business Information Systems (BIS).
This BIS program will address a surging demand for applied business information systems graduates with broad business and
liberal arts backgrounds and thorough understandings of information systems and applied technologies.
The Business Information Systems (BIS) major goes beyond the usual study of management information systems to emphasize E-business,
enterprise resource planning and transaction processing, using web technology. It focuses on an understanding of how information
systems should be administered and how they can be used to improve the performance of an organization. The BIS major incorporates the
fundamentals of organizational management, of business and of information technology. The principal theme of the major is the
development of business and organizational strategies, and interpersonal communication structures that truly reflect the revolution
in telecommunications and integrated
organizational information systems. The underlying objective is to provide a basis for life-long learning in a diverse world of social and
technological change.
The BIS program prepares students to go on to wide-ranging careers in business management as well as in specialized information systems and technology jobs.
The BIS core, required of all students, includes a comprehensive set of basic business and information technology requirements.
Beyond that, it includes the study of organization behavior in the presence of the new technologies, effectively leverages business structures and information systems, and a capstone seminar on information systems and business strategies.
Admission to the Program
Students may declare a major in BIS at any time and be assigned a BIS faculty advisor. Any student whose cumulative GPA falls below 2.5
for two consecutive semesters will be dismissed from the major.
Contact - Dr. Alex Citurs - Business Information Systems Coordinator
(860) 465-0077


text:
Nintendo Wii fastest selling console in UK history
Nintendo's current games console, the Wii, is the fastest selling console in UK history.
Independent performance and sales tracking company, Chart Track-GfK, has revealed that the Wii has now sold more than 6 million units in the UK since launch.
Achieved in less than 3 years on sale, this makes Wii the fastest selling video game console and the quickest ever to reach 6 million units sold.
The Wii was originally launched in the UK on 8 December 2006 and officially passed 6 million UK sales the week ending 28 November 2009.
"With its inclusive, family friendly and fun nature, we're very pleased Wii seems to have captured the imagination of over six million families across the UK and reached such a landmark sales figure in such a short space of time", David Yarnton, general manager at Nintendo UK said.
"We'll work even harder to ensure that the interest in Wii stretches over months and years, appealing to people of all ages and gaming experience".