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The Teams: Holy Cross (4-14, 1-2 PL) vs. Navy (8-10, 2-1 PL)
Date: January 20, 2010
Time: 7:00 p.m.
Place: Hart Center (3,600), Worcester, Mass.
Live Video Streaming: Patriot League All-Access
Unofficial Live Statistics: Presto Sports Primetime
Holy Cross Radio: Dick Lutsk, play-by-play; Click Here for Internet Broadcast
Holy Cross Student Radio: WCHC 88.1 FM, Worcester
Navy Radio: WNAV 1430 AM, Annapolis, Md.
Series Record: Holy Cross leads, 30-17
Last Meeting: Holy Cross 74, Navy 69 (February 18, 2009; Worcester, Mass.)
Pos., No., Name (Ht., Wt., Cl.)
F, 5, Mike Cavataio (6-4, 190, So.)
F, 34, Andrew Keister (6-9, 235, Jr.)
C, 53, Eric Meister (6-8, 225, Sr.)
G, 10, R.J. Evans (6-3, 200, So.)
G, 22, Andrew Beinert (6-4, 185, Jr.)
THE SERIES WITH NAVY: This will be the 48th meeting between the Crusaders and the Midshipmen on the hardwood, with Holy Cross leading the all-time series 30-17. The series has seen a number of winning streaks, including a stretch of three straight wins by Navy, prior to a 74-69 victory by the Crusaders in the last game. Holy Cross was previously victorious in 16 straight meetings between the two schools from 2001-2007, while the Midshipmen won eight straight from 1997-2000. For games played in Worcester, Holy Cross holds a 15-6 advantage. The schools first met on March 20, 1947, with Holy Cross posting a 55-47 victory at Madison Square Garden in the NCAA Tournament East Regional Semifinals.
Overall: Holy Cross leads, 30-17
In Worcester: Holy Cross, 15-6
At the Hart Center: Holy Cross, 15-6
Sean Kearney vs. Navy: 0-0
Billy Lange vs. Holy Cross: 3-8
Current Win Streak: Holy Cross, one game
In Overtime: Navy leads, 2-1
CRUSADERS WRAP UP HOMESTAND AGAINST NAVY: Holy Cross will play the last of three straight games at the Hart Center this week, when it plays host to Navy on Wednesday, January 20, at 7:00 p.m. The Crusaders began the homestand last week with a 67-64 loss to Army on January 13, and an 82-69 victory over Bucknell on January 16. Following the game against Navy, Holy Cross hits the road for a pair of games at American on Saturday, January 23, and at Colgate on Wednesday, January 27.
BROWN PLAYS KEY MINUTES IN THE BACKCOURT: Sophomore guard Devin Brown (Baltimore, Md.) has once again been one of the top players in the Holy Cross backcourt this season. In 18 games played so far this year, he has averaged 13.0 points per contest, while scoring in double-figures 11 times and hitting 47.2 percent (42 of 89) of his three-point field goal attempts. During the Bucknell game, Brown led the team with a career-high 29 points, while hitting 10 of 14 shots from the field. In the previous contest against Army, he totaled 13 points and two steals. Brown also played well at Lafayette, recording 18 points and three rebounds. Some of his other top performances this season have come against North Carolina State (21 points, five rebounds, three assists), George Washington (20 points, five rebounds), Central Connecticut State (19 points, four rebounds, three assists), Sacred Heart (19 points), St. Joseph's (17 points, three rebounds), Loyola (16 points, two rebounds, two steals), Harvard (12 points, five rebounds, two assists) and Rhode Island (12 points, four assists). Last year, Brown averaged 5.8 points and 1.6 rebounds per game, while leading the Patriot League by making 88.0 percent of his free throws (73 of 83). A few of his top games in 2008-2009 came against Fairfield (22 points, five of nine shooting from the field, 10 of 10 shooting at the foul line) and San Francisco (22 points, five assists, 11 of 12 shooting on free throws). Over the course of his Holy Cross career, Brown has now totaled 419 points, 92 rebounds and 59 assists, while hitting 39.1 percent (54 of 138) of his three-point field goal attempts and 80.4 percent of his free throws (119 of 148).
CRUSADERS HEAT UP ON OFFENSE: Holy Cross turned an outstanding shooting performance in Saturday's victory over Bucknell, hitting 52.0 percent (26 of 50) of its shots from the field. The Crusaders have now hit at least 50 percent of their field goal attempts three times this year, including a season-best 57.9 percent (22 of 38) against Marist. Holy Cross has a perfect 3-0 record this year when shooting at least 50 percent from the floor, while winning those game by an average of 14.0 points. In fact, Holy Cross has now won 55 of its last 56 games when it hits at least half its shots from the field, with the only loss during that time being a 61-58 setback at Sacred Heart on Dec. 30, 2007.
EVANS HAVING ANOTHER STELLAR YEAR: Sophomore guard R.J. Evans (Salem, Conn.) is enjoying another outstanding season for the Crusaders, after earning Patriot League Rookie of the Year honors in 2008-2009. In 18 games played this year, he has averaged 14.0 points, 5.5 rebounds and 2.4 assists per contest. During the Bucknell game, Evans scored 15 points and handed out four assists. Previously at Lafayette, he recorded 19 points, five rebounds and two steals. Evans also played well at North Carolina State, totaling 13 points and seven rebounds. Some of his other top performances this season have come against Fairfield (21 points, 10 rebounds), Sacred Heart (20 points, five rebounds), UMass (18 points, four rebounds, three assists), Brown (17 points, 10 rebounds), Central Connecticut State (16 points, 10 rebounds), St. Joseph's (16 points, nine rebounds, three assists), George Washington (16 points, seven rebounds, four assists), Nevada-Las Vegas (13 points, three rebounds, three assists), Western Michigan (12 points, seven rebounds, four assists), Stony Brook (12 points, three assists), Harvard (12 points) and Loyola (11 points, five rebounds, three assists). A year ago, Evans averaged a team-best 13.4 points, 5.2 rebounds and 1.7 steals per contest, while scoring in double-figures in 21 of his last 26 games. He also earned All-Patriot League Tournament honors after averaging 20.3 points and 6.7 rebounds in three postseason games, including a career-high 31 points, six rebounds and three steals in the quarterfinal victory over Bucknell. A few of Evans' other top games in 2008-2009 came against San Francisco (26 points, 10 rebounds) and Siena (21 points, six rebounds, five assists, four steals). Evans' 429 points scored last season were the second-most ever by a Holy Cross freshman, behind only Ronnie Perry with 574 points in 1976-1977. Over the course of his collegiate career, he has now totaled 681 points, 266 rebounds, 94 assists and 63 steals.
HOLY CROSS FACES TOUGH SLATE: During the 2009-2010 campaign, Holy Cross faced far and away the toughest non-conference schedule of any school in the Patriot League. Through games of Jan. 17, the Crusaders' non-league schedule was ranked as the 134th-hardest in the nation by CBSSports.com. The second-toughest non-conference schedule of any Patriot League school belongs to Colgate, which played a slate listed at 311th. Holy Cross played eight non-conference games against teams ranked in the top 125 of the RPI, and only faced four schools with RPI rankings of below 189.
BUCKNELL RECAP: Devin Brown scored a career-high 29 points to lead Holy Cross to an 82-69 victory over Bucknell at the Hart Center on Jan. 16, 2010. Brown connected on 10 of 14 shots from the field, including four of six shots from three-point range, and also made all five of his free throw attempts. The game was close throughout a first half which featured five ties and three lead changes. The Bison were up by three points (13-10) early on, before the Crusaders scored five straight points to take their first lead of the day. Holy Cross would later go up by four points (27-23), but Bucknell scored the last four points of the half, and the teams went into the locker room tied at 27-27. The Bison pulled back in front by four (42-38) with 14 minutes left in regulation, before Brown scored five straight points to ignite a 10-0 run and give the Crusaders the lead for good. Holy Cross would eventually go up by 14 points (60-46) on a Brown three-pointer, and Bucknell would get no closer than eight points the rest of the way. The Crusaders made 16 of 21 free throws in the final five minutes of action to secure the win. R.J. Evans totaled 15 points and four assists for Holy Cross, while Andrew Beinert added 10 points and Eric Meister posted eight points and 11 rebounds. The Bison were led by Bryson Johnson and Darryl Shazier with 16 points each. The Crusaders shot 52.0 percent from the field as a team, and held a 35-19 advantage on the boards.
KEISTER DOMINATES DOWN LOW: Junior forward Andrew Keister (Galloway, N.J.) has been one of the top low post players in the Patriot League over the last two years. In 18 games played this season, he has averaged 9.5 points and 8.8 rebounds per contest, while hitting 49.3 percent (70 of 142) of his shots from the floor and posting six double-doubles. During the Army game, Keister led the team with 17 points and a career-high tying 18 rebounds. Previously at Stony Brook, he scored 13 points and pulled down 18 rebounds. Keister's 18 boards against both Army and Stony Brook were the most by a Holy Cross player since Nate Lufkin posted 19 rebounds against Lafayette on Feb. 6, 2002. He also played well against UMass, recording 12 points and four rebounds. Some of Keister's other top games this season have come against Harvard (22 points, eight rebounds), Rhode Island (21 points, 11 rebounds, nine of 14 shooting from the field), Marist (13 points, 10 rebounds), Brown (10 points, 11 rebounds), St. Joseph's (10 points, 11 rebounds) and Western Michigan (10 points, four rebounds, two steals). Last year, he earned first team All-Patriot League honors after averaging 12.5 points and 8.8 rebounds in conference regular season play, and hitting 67.3 percent (72 of 107) of his field goal attempts. He led the team with seven double-doubles in 2008-2009, including a 27-point, 14-rebound performance at Navy. A few of Keister's other top games last season came against Army at home (21 points, 12 rebounds), at Bucknell (18 points, 10 rebounds) and at Central Florida (18 points, five rebounds). Overall last year, Keister averaged 8.5 points and 6.3 rebounds per game, while leading the Patriot League by hitting 58.8 percent (104 of 177) of his shots from the field. Over the course of his collegiate career, Keister has now totaled 464 points and 386 rebounds, while making 51.5 percent (189 of 367) of his field goal attempts.
KEARNEY LEADS CRUSADERS FROM THE BENCH: Sean Kearney is in his first season as the head men's basketball coach at Holy Cross in 2009-2010, with an overall record of 4-14. He earned his first career victory with the 68-56 win over Marist on Nov. 30. This is the first collegiate head coaching position in the career of Kearney, who is the 15th head coach in the history of the program. Kearney came to Holy Cross from the University of Notre Dame, where he served as associate head coach for nine years under Mike Brey, helping the Irish to an overall record of 188-101 and five trips to the NCAA Tournament. Prior to his time at Notre Dame, Kearney was an assistant coach at Delaware, Northwestern, Philadelphia University and Providence. A 1981 graduate of the University of Scranton, Kearney's teams have advanced to the NCAA Tournament 10 times and the National Invitation Tournament five times during his 23 seasons as a collegiate assistant coach.
THE LAST MEETING WITH NAVY: R.J. Evans totaled 17 points and six rebounds, to lead Holy Cross to a 74-69 victory over Navy at the Hart Center on Feb. 18, 2009. Evans scored all 17 of his points in the second half, while hitting eight of 12 field goal attempts on the night. The Crusaders scored the first four points of the game, before the Midshipmen went on a 14-1 run to go up by nine (14-5) with 15 minutes left in the first half. Holy Cross responded with nine straight points to tie up the score, but Navy would pull back in front by seven points (31-24) a few minutes later. The Midshipmen eventually led 38-33 heading into the locker room. Navy came out hot to start the second half, using a 10-3 spurt to go in front by 12 points (48-36) with 17:37 left in regulation. The Crusaders responded with an 11-2 run of their own to close the gap, but the Midshipmen still led 60-56 with nine minutes remaining. Holy Cross then used a 7-1 spurt to claim its first lead of the second half, tying the score on a three-point field goal by Alex Vander Baan and going ahead on a layup by Evans. The Crusaders extended their lead to five points (70-65) thanks to another Vander Baan three-pointer and an Evans jump shot, but Navy closed the gap to one point (70-69) with one minute left to play. Vander Baan was then fouled going in for lay up and hit both free throws, to increase the lead to three points with 26 seconds left. Colin Cunningham then stole an inbounds pass with 16 seconds on the clock, and Andrew Beinert hit a pair of foul shots to put the game away. Cunningham finished the game with 12 points and six rebounds, while Andrew Keister added 10 points, six rebounds and five assists. Adam Teague and Chris Harris both scored 17 points to lead the Midshipmen.
TRADITION OF EXCELLENCE: This year marks the 91st season of Holy Cross men's basketball. The Crusaders own an overall record of 1286-841 (.605), while making 24 postseason tournament appearances - 12 trips to the NCAA Tournament and 12 to the National Invitation Tournament. In the history of collegiate basketball, Holy Cross is one of only 16 schools to have won the NCAA Tournament (1946-1947) as well as the National Invitational Tournament (1953-1954). Throughout its history, Holy Cross has had six first team All-America selections, sent 10 players to the National Basketball Association, had four players inducted into the Naismith Memorial Basketball Hall of Fame, had 23 players drafted by professional teams, had three players go on to coach professionally, and had 15 players who have coached in college.
BEINERT LEADS HOLY CROSS FROM THE POINT: Junior guard Andrew Beinert (Floral Park, N.Y.) has been one of the Crusaders' top players in the backcourt over the last three seasons. In 18 games played so far this year, Beinert has averaged 9.6 points, 2.9 assists, 2.3 rebounds and 0.8 steals per contest, while hitting 31 of 81 (38.3 percent) three-point field goal attempts. During the victory over Bucknell, he recorded 10 points and two assists. In the previous contest against Army, Beinert posted 10 points and three assists. He also played well at North Carolina State, totaling 11 points, three assists and two rebounds. Some of Beinert's other top games his year have come against Loyola (17 points, six rebounds, six assists, three steals), Stony Brook (16 points), Brown (15 points, four rebounds, two assists, two steals), Rhode Island (14 points, three assists), George Washington (13 points, three assists, two rebounds), Central Connecticut State (12 points, six rebounds, three assists), UMass (12 points, three steals), Lafayette (nine points, three assists, two rebounds), Marist (eight points, five assists, four rebounds) and Harvard (seven points, four rebounds, four assists). Last year, he averaged 8.5 points, 2.1 assists, 2.0 rebounds and 1.1 steals per game, while leading the Patriot League by hitting 45.4 percent (49 of 108) of his three-point field goal attempts. Three of Beinert's top games in 2008-2009 came at American, against Bucknell and at Boston University, as he totaled 18 points and three assists in each of those contests. Overall last season, Beinert scored in double-figures 12 times, while leading the team in scoring four times. During his career as a Crusader, Beinert has now totaled 558 points, 161 assists, 155 rebounds and 60 steals, while hitting 39.9 percent (99 of 248) of his three-point field goal attempts.
MEISTER CLEANS THE GLASS FOR THE CRUSADERS: Senior center Eric Meister (Boalsburg, Pa.) is once again a key player for Holy Cross in the low post this season. Through 18 games played, he has averaged 5.2 points and 5.3 rebounds, while making 48.8 percent (42 of 86) of his shots from the floor. In the victory over Bucknell, Meister recorded eight points and 11 rebounds. Previously against Sacred Heart, he scored a season-high 14 points and pulled down a career-best 16 rebounds. Meister also played well against UMass, posting nine points and seven rebounds. Some of his other top games this season have come against Loyola (nine points, eight rebounds), Western Michigan (eight points, seven rebounds), St. Joseph's (six points, nine rebounds) and Harvard (six points, four assists, three rebounds). Last year, Meister earned All-Patriot League Tournament honors, after averaging 12.7 points and 9.0 rebounds in three postseason games, while hitting 15 of 26 field goal attempts (57.7 percent). During the Patriot League semifinal victory over Colgate, he scored a career-high 19 points on nine of 10 shooting from the field, in addition to grabbing nine rebounds. A few of Meister's other top performances during the 2008-2009 season came at Lehigh (15 points, four rebounds) and at American in the Patriot League championship game (12 points, 12 rebounds). Overall last year, he averaged 6.7 points, 4.9 rebounds and 0.9 blocked shots per game. Over the course of his Holy Cross career, Meister has now totaled 486 points, 443 rebounds and 66 blocked shots, while making 50.5 percent (207 of 410) of his field goal attempts.
CAVATAIO SHINES AT HOLY CROSS: Sophomore guard Mike Cavataio (Forest Hills, N.Y.) has been one of the top players on the team during his first season in a Holy Cross uniform. In the Army game, he totaled 11 points, five rebounds and three assists. Previously at Lafayette, Cavataio finished with 15 points, eight rebounds and two blocked shots. He also played well at North Carolina State, recording 11 points, nine rebounds and three assists. Some of Cavataio's other top performances so far this season have come against Brown (21 points, six rebounds), Marist (19 points, eight rebounds), Western Michigan (15 points, 12 rebounds), Loyola (14 points, four assists, three rebounds), Central Connecticut State (13 points, six rebounds), Harvard (11 points, five assists, three rebounds, two assists), Nevada-Las Vegas (nine points, career-high 13 rebounds), St. Joseph's (nine points, eight rebounds, four assists), Rhode Island (eight points, two rebounds) and George Washington (seven points, eight rebounds). Through 18 games played, he has averaged 10.4 points, 6.1 rebounds and 2.0 assists per contest. Cavataio sat out the 2008-2009 season, after transferring to Holy Cross from St. John's University, where totaled 23 points and 20 rebounds during his only year with the Red Storm. As a senior at St. Francis Prep, Cavataio averaged 25.0 points per game.
HOLY CROSS HAS GOOD SUCCESS ON THE BOARDS: The Crusaders are once again a strong rebounding team this year, after averaging 38.2 boards per contest and outrebounding their opponents by an average margin of 4.5 rebounds per game so far in 2009-2010. Holy Cross' top game on the boards this year came at St. Joseph's, when it pulled down a season-best 50 rebounds. Junior forward Andrew Keister leads the team with an average of 8.8 rebounds per game, while sophomore guard Mike Cavataio stands second with 6.1 boards per contest. Sophomore guard R.J. Evans has pulled down 5.5 rebounds per contest and senior center Eric Meister has chipped in with 5.3 boards per game. Last season, the Crusaders averaged 36.0 rebounds per game and outrebounded the opposition by 6.7 rebounds per contest. Entering 2009-2010, the Crusaders had posted a positive rebounding margin in 10 straight seasons, including eight years in which they outrebounded the opposition by at least four boards per game.
THE HOLY CROSS CAPTAINS: Junior guard Andrew Beinert, junior forward Andrew Keister and senior center Eric Meister are the Crusaders' captains for the 2009-2010 season. These three players took over the leadership role from Colin Cunningham, Pat Doherty and Alex Vander Baan, who served as the Crusaders' senior captains during the 2008-2009 season.
CRUSADERS LOOKING FOR SIXTH PATRIOT LEAGUE REGULAR SEASON TITLE: During the 2009-2010 campaign, Holy Cross will attempt to win the Patriot League regular season title for the sixth time in school history. The last championship for the Crusaders came in 2006-2007, when they tied for first place in the conference with Bucknell, as both teams posted 13-1 records in league play. Prior to that, Holy Cross won outright Patriot League regular season titles in 2001, 2003 and 2005, while sharing the regular season championship in 1994. The Crusaders are the only team in league history to win more than two outright titles, while their five total championships are tied for the most in conference history with Navy (one outright, four shared) and Bucknell (two outright, three shared).
CRUSADERS REMAIN TOUGH AT THE HART CENTER: Holy Cross currently owns an all-time record of 313-118 at the Hart Center, including a 2-5 mark so far in 2009-2010. The Crusaders posted their 300th win in the building against Sacred Heart on Nov. 14, 2008. Holy Cross had a 23-game winning streak at the Hart Center from Feb. 15, 2006-Jan. 2, 2008, which was the longest streak in the history of the building and the sixth-longest home court winning streak in the nation at the time. In 2006-2007 the Crusaders posted a perfect 14-0 mark at the Hart Center, setting a school record for the most home victories since they moved into the building. During the Hart Center's history, Holy Cross has posted a winning record at home in 30 out of 34 seasons, while recording double-figure home victories 16 times. The Crusaders stand 100-26 at home since the beginning of the 2000-2001 season, including a 63-12 record against Patriot League foes and a 12-4 mark in 2008-2009.
CRUSADERS KNOCK DOWN FREE THROWS: Holy Cross has been a good free throw shooting team during the 2009-2010 season, making 69.7 percent (283 of 406) of its foul shots this year. Junior guard Andrew Beinert leads the team by hitting 87.0 percent (40 of 46) of his free throws, while sophomore guard Mike Cavataio has made 78.0 percent (46 of 59) of his attempts at the charity stripe. Even though they have fewer attempts, freshman guard Dee Goens (Alpharetta, Ga.) and freshmen forward Phil Beans (Toledo, Ohio) have also been excellent free throw shooters early in their careers. Goens has hit 16 of 17 foul shots (94.1 percent) and Beans has made all 10 of his attempts at the charity stripe (100.0 percent).
CRUSADERS HAVE FIVE PATRIOT LEAGUE TOURNAMENT CROWNS: Three years ago, the Crusaders captured their fifth Patriot League Tournament championship with their 74-66 victory over Bucknell on March 9, 2007. Holy Cross' previous tournament titles came in 2003 (72-64 over American), 2002 (58-54 at American), 2001 (68-64 over Navy in overtime) and 1993 (98-73 at Bucknell). The Crusaders' five conference tournament championships are the most in Patriot League history, with Navy having the second most (three in 1994, 1997 and 1998). Holy Cross has also appeared in the championship game seven times in the last nine years. Overall, the Crusaders have made a conference-record 10 appearances in the Patriot League championship game.
HOLY CROSS A FIXTURE IN CONFERENCE TITLE GAME: When the Crusaders faced American in the Patriot League championship game last season, it marked the seventh time Holy Cross appeared in the conference title game in the last nine years. The Crusaders have gone 4-3 in their seven championship game appearances during that time, winning the title in 2001, 2002, 2003 and 2007. Only five other teams in the nation have played in their conference championship game as many times as Holy Cross has over the last nine years.
EVANS & KEISTER NAMED PRESEASON ALL-PATRIOT LEAGUE: Sophomore guard R.J. Evans and junior forward Andrew Keister were selected to the preseason All-Patriot League team, in voting by the conference's head coaches and sports information directors. Evans and Keister were joined on the preseason all-conference team by Lehigh senior forward Zahir Carrington, Lehigh senior guard Marquis Hall and Army senior guard Cleveland Richard. In addition, Hall was selected as the preseason Patriot League Player of the Year. Keister and Hall both earned first team All-Patriot League honors at the conclusion of the 2008-2009 season, while Carrington and Richards were second team all-conference selections, and Evans was the Patriot League Rookie of the Year.
CRUSADERS PICKED FIRST IN PRESEASON POLL: In the 2009-2010 Patriot League preseason poll, Holy Cross was picked to finish in first place in voting by the conference's head coaches and sports information directors. The Crusaders received 95 total points in the poll, including 13 first place votes. Lehigh placed second in the poll with 78 points and three first place votes, while Bucknell was third with 63 points. Rounding out the poll were Army (fourth, 59 points), Colgate (fifth, 51 points), American (sixth, 45 points), Navy (seventh, 43 points) and Lafayette (eighth, 14 points).
HOLY CROSS ON THE RADIO: Most of the Crusaders' basketball contests during the 2009-2010 season will be carried by The Pike, WWFX 100.1 FM in Worcester. Holy Cross Hall of Famer Bob Fouracre will be in his 23rd season calling the play-by-play for Crusader basketball on the radio. In addition, Jeremy Lechan and Dick Lutsk are in their sixth year on the Holy Cross broadcast crew, and will handle either play-by-play or color commentary for selected games. The Pike is currently scheduled to air 24 of the Crusaders' 29 regular season games. All games aired on The Pike can also be heard live over the internet through the Worcester Pike website. The five games not carried on The Pike will be broadcast exclusively over the internet through SportsJuice. In addition, the Holy Cross student station, WCHC 88.1 FM, will carry a number of games this year.
CRUSADERS ON TELEVISION: Holy Cross will have at least seven games shown on live television during the 2009-2010 season. The Crusaders had 10 television appearances last year, while appearing on television eight times in 2007-2008, 13 times in 2006-2007, 10 times in 2005-2006 and 10 times in 2004-2005. Here is a look at Holy Cross' television schedule for the 2009-2010 season:
Dec. 28 vs. George Washington: WCTR-TV3
Jan. 9 at Lafayette: Lafayette Sports Network / MASN
Jan. 13 vs. Army: WCTR-TV3
Jan. 23 at American: RCN
Jan. 31 vs. Lehigh: CBS College Sports
Feb. 14 at Bucknell: CBS College Sports
Feb. 27 at Lehigh: Service Electric Cable
CRUSADER VISION: Live video streaming of two non-conference home games during the 2009-2010 season will be available over the internet through Crusader Vision. The contests against Loyola (Ill.) and George Washington will be shown. The package, done in association with Stretch Internet, is available through individual game pay-per-view, or through an annual subscription. For details on how to view games through Crusader Vision, click here.
PATRIOT LEAGUE ALL-ACCESS: Live video streaming of all Patriot League regular season games during the 2009-2010 season will be available over the internet through Patriot League All-Access. The package, done in association with CBS College Sports Online, is available for a monthly subscription. For details on how to sign up for Patriot League All-Access, visit www.patriotleague.org.
SCOUTING THE MIDSHIPMEN: Navy has an overall record of 8-10 on the season, including a 2-1 mark in the Patriot League. The Midshipmen had won four out of five games, before suffering a 90-77 loss to Lafayette on Saturday. The leading scorer for the Midshipmen is senior guard Chris Harris, who has averaged 20.4 points and 2.4 rebounds per game this year. Sophomore guard Jordan Sugars is also enjoying a fine season, averaging 14.7 points and 8.2 rebounds per contest, while hitting 40.5 percent (45 of 111) of his three-point field goal attempts. Navy is led by head coach Billy Lange, who has a 77-87 mark in his six seasons with the Midshipmen. Lange's career record stands at 116-106, including two seasons at the U.S. Merchant Marine Academy.
DRIBBLES: Holy Cross' 82 points against Bucknell on Jan. 16 were its most in a non-overtime game since a 97-88 victory over San Francisco on Dec. 27, 2008 ... Freshman guard Dee Goens scored a career-high 10 points in the Sacred Heart game. He is now averaging 2.9 points per contest while making 16 of 17 free throw attempts this season ... Freshman forward Phil Beans matched his career-highs with six points and four rebounds in the victory over Bucknell. He has now totaled 30 points and 22 rebounds in 17 games off the bench this year ... The Crusaders set season-highs by hitting 57.9 percent of their field goal attempts in the victory over Marist on Nov. 30, 58.8 percent of their three-pointers at North Carolina State on Jan. 6, and 88.9 percent of their free throws in the Dec. 9 game at Fairfield ... Holy Cross' 0-6 start this season was its worst since the 1940-1941 season, when it began the year 0-7 ... The Crusaders stand 2-6 so far this season when wearing their white uniforms, while going 1-6 in their purple uniforms and 1-2 in their black uniforms ... Following the victory over Brown, Holy Cross now has a 13-3 record in overtime contests since the beginning of the 1999-2000 season.


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Nathan Gunn and Isabel Leonard, our wonderful Figaro and Rosina in Lyric's new production of Rossini's The Barber of Seville treated fans to some Valentine's Day delights.
Nathan Gunn and Isabel Leonard, our wonderful Figaro and Rosina in Lyric's new production of Rossini's The Barber of Seville treated fans to some Valentine's Day delights.
Nathan Gunn answered questions from his devoted followers in a live Facebook chat right here at Lyric headquarters. Lyric creative consultant Renée Fleming even stopped by to say hello!
On the WGN Midday News, seen not only in Chicago but nationwide, Isabel Leonard chatted with Steve Sanders about Barber and beautifully performed "I Loved You Once in Silence" from Lerner and Loewe's Camelot.
Still looking for a last-minute Valentine's Day gift? A romantic night at the opera is sure to please. Tickets for the final four performances of The Barber of Seville are available, as well as seats for the darkly sensual fairy tale Rusalka and Mozart's La Clemenza di Tito, which tells a story of passion, power, and forgiveness.
Photo credit: Dan Rest/Lyric Opera of Chicago
2/14/2014 05:30 pm
Lyric's new production of Rossini's classic romantic farce The Barber of Seville is a marvel, with even scene changes earning applause from the audience. From sets to singers, so much goes into each production on Lyric's stage—here are just a few of the statistics that make the brand-new Barber of Seville so special!
300 gallons of water to fill up the pool in Dr. Bartolo's house in Act 1. And it takes 4 hours to change the water for each performance.
26 (at least!) "Figaros" in the famous "Largo al factotum" aria (Figaro! Figaro! Figaro!)
63 musicians in Barber's pit orchestra-including a guitar and harpsichord!
47 absolutely fabulous hats
22 swords wielded by Almaviva and the soldiers
20 Lyric Opera Chorus members doubling as Almaviva's band and as soldiers
5 beautiful wrought iron chandeliers
3 disguises Almaviva undertakes in his wooing of Rosina
1 romantic dip
0 opportunities to see Nathan Gunn take off his shirt. But he does rock a deep v!
5 performances left! Don't miss the best Barber ever!
2/12/2014 04:42 pm
Barihunk Nathan Gunn was on WTTW's Chicago Tonight on February 5 to talk with Phil Ponce about performing one of his signature roles as the ever-resourceful Figaro in Lyric's current production of The Barber of Seville (on stage through February 28). He also discussed his role at the School of Music at the University of Illinois Urbana-Champaign, the strong Midwestern roots that have led to his making Champaign his home base, and how much he enjoys collaborating with the great Mandy Patinkin.
You can watch the entire interview, plus a performance of "Largo al Factotum" from Barber (accompanied by Lyric's Bill Billingham) below.
And if you can't get enough Gunn, here's bonus footage of him performing "Brother, Can You Spare a Dime?"
2/6/2014 09:57 am
2015 © Lyric Opera of Chicago

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Blimey, this is a bit more interesting than I was expecting. Dead Space 2's multiplayer is a sort of Left 4 Dead type affair, with multiple visored Isaac characters taking on swarms of the nasty necromorph thingies. It's looking suitably violent and gruesome, with a "coming out of the goddamn walls" aspect that makes these games work. If the team can iron out the flaws from the original and make this multiplayer a smooth ride then we could be in for a treat. Trailer south of here, obviously.
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Posts Tagged 'Dead Space 2'
Space Biff: Dead Space 2's Multiplayer
By Jim Rossignol on September 11th, 2010.
That Dead Space 2 Flight Sequence
By Jim Rossignol on August 17th, 2010.
So if you missed the press conference streams earlier, here's the Dead Space 2 stage demo featuring a crazy rocketman sequence. (Plus unhappy-looking guy playing it on a gamepad.)
Read the rest of this entry »
EA GC2010 Press Conference Round Up
By Jim Rossignol on August 17th, 2010.
The EA GamesCom 2010 press conference has been wrapped up – and there was no Battlefield 3 showing – but there is some interesting material in there. I've quickly jotted the relevant stuff below.
Read the rest of this entry »
Dead Space 2: First Game Footage
By Jim Rossignol on June 12th, 2010.
Another of the big E3 reveals is the Dead Space sequel. The trailer shows zero-G action, some peculiar slow-mo stuff (is that bullet time? I am not sure what's going on) and lots of the xenomorphs being blasted with space-guns/tools.
Read the rest of this entry »
Sure? Dead Space 2 Confirmed For PC
By John Walker on May 12th, 2010.
Hang on, I'm just going to fix an old article about Dead Space 2.
"The horror sequel, which is
n'tfully confirmed for PC, but is… or is it? Yes/ No."
So yes, after going back and forth more often than a Nick Clegg deciding a Prime Minister, Visceral Minds and EA have settled on releasing the game for PC some time at the beginning of next year. Unless they change their minds again. Which they might. Last month's trailer is below, just in case you missed it.
Dead Space 2: The Enstampening?
By Jim Rossignol on April 29th, 2010.
The horror sequel, which isn't fully confirmed for PC, but is… or is it? Yes/No, has a trailer. Standard teaser stuff for now: no real footage, but confirmation that hideous mutant dead things will once again feature in the franchise's future, as Isaac wakes up on a heavily populated space station, The Sprawl. Will Dead Space 2 feature more stamping with big metal space boots? We can only say: yes, probably. The trailer is in the depths below…
PC Dead Space 2 Not Dead (Or Maybe It is)
By Kieron Gillen on February 11th, 2010.
A quick NEWS DOANLOAD – YES! DOANLOAD! DOANLOAD – before I head bedwards. As brought to our attention by Mr Diamond's Unfortunate Sex-tape in the recent comments thread, gameskeeper-turned-poacher (or vice-versa, depending how you look on games journos going industry-wards) Jeff Green twittered noting that Dead Space 2 is totally on the PC. And he should know. We should all be calm. Calm.
EDIT: Actually, Jeff's retracted it a bit. It's "under consideration". Which, as anyone who's been drunk and sharking possible sexual targets knows, means "I will go for them after three more drinks". Ah – the PC. The boozy one night stand of the videogames industry.
Gruesomely Slice: Dead Space 2 Announced
By John Walker on December 7th, 2009.
Dead Space 2 has been officially announced. Did we not think that wasn't happening? Are we surprised? I lose track. But either way, here it is! According to the press release this means we will have opportunities to once more control Isaac Clarke as he uses "new tools to gruesomely slice and dismember the Necromorphs." Mmmm. These, combined with his plasma cutter, we're told are "empowering him as he meets new characters, explores epic zero-G environments, and fights against a relentless Necromorph onslaught."


text: On 12/20/05, Paul Winkler <pw_lists at slinkp.com> wrote: > So far I've only played with Jamin by feeding it with Alsaplayer. > Today I tried for the first time to use it on real work. > I have 3 songs I've exported from ardour (0.99) in float 44.1kHz wav files. > These files seem to be OK - I can load them into Audacity, > play them with sox, etc. But my first thought - re-import the > mixes into a new Ardour session, put them in sequence, and hook it up to > Jack - failed with the problem I describe here: > http://ardour.org/mantis/view.php?id=1167 > > So, I thought, I'll just play them with alsaplayer -o jack. I have > alsaplayer version 0.99.76. But when I do, alsaplayer loads the files > without complaint (well, mostly; there's some messages like "short_mask > = 0x6" on stdout...) ... the UI indicates that it's playing, and it says > "sndfile supported format" -- but the output is silent! Could it be a > problem with routing or mixer controls? Nope, I can hear any other file > I load, but not these mixes. Weird. alsaplayer -o jack works reliably for me, I use it all the time. I generally add the "-d transport/noconnect" option, then use qjackctl (or the jamin Ports menu) to connect the output ports to jamin. That way you can start and stop (but not reposition) alsaplayer using JACK transport commands. Is alsaplayer able to play your file without JACK? Can it play other files through JACK? -- joq


text:
You will find below information about Shannon airport. Use the links below to read detailed information about Shannon airport: location, route maps, live departures and arrivals etc.
Skyscanner allows you to find the cheapest flights to Shannon airport without having to enter specific dates or even destinations, making it the best place to find cheap flights for your trip to Shannon airport. Use the links at the side of the page to browse for flight information or use the flight search controls above to start a new search.
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- See all airports in Ireland.


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We love meeting professionals! Whether your job title is Meeting Planner, or planning meetings is one of the many hats you wear, our aim is make you look great in the eyes of your audience."As the Programs Chair for the conference, I had a lot riding on the quality of the speakers retained for our event. In your case, we especially had "bet the farm", as we geared our conference theme on your presentation. You made us look brilliant!"
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As speakers and trainers we've been in front of a lot of audiences. Small ones, large ones, friendly one, and a few hostile ones, too. But none as important as YOURS!
Face it, hiring a speaker or presenter is risky business. There are a world of things you can (and probably should) worry about, like…do they know what they're talking about… will they relate to my audience… will they even show up (preferably on time and sober)… will my audience hear something that's relevant to them, or will it be this guy's boilerplate leftovers… are they worth the money… will they make me look good, or bad? The list goes on. We know, because we've hired a few speakers over the years, and worried about the very same things.
Each of us is alive today (literally) because we've consciously chosen to work with people who are consummate professionals. People who neither accept excuses nor offer them. They don't have to. You never have to wonder if they're doing what they're supposed to be doing. You are entitled to nothing less, and here are three areas where we make good on that claim.
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text:
Home › Phones › Sony Ericsson ›
Sony Ericsson W810
Info Photos Reviews 100+ News Forum
Now that I've debranded.....
I'm asking those who've debranded their phones (as I just finished doing) why the Cingular name still shows up on the main screen? I thought every vestige of the Cingular name would disappear. Also, any advice or tips to make the experience better would be welcome.
- Re: Now that I've debranded..... by jerryofthe5ws


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activated sludge Companies in Michigan
Keyword: activated sludge ×
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PROGECO deals with the design, manufacture, supply and installation of equipment and systems for combustion treatment and utilization of biogas from waste water treatment plants, zootechnical and food industry anaerobic digesters (ISO 9001:2008 certification)The goal of the Company is to provide its Customers with the best technology available for the required tasks ...
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Ecologix was founded over a decade ago with a simple vision: recruit the best people, acquire the best tools, provide an "A-class" working environment, and continually deliver value-added services to our clients, within budget and on time. From engineering to manufacturing, that vision is at the core of what drives each department, every day at Ecologix.
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Our research uses supersonic expansion coupled with Stark deceleration to cool and slow polar molecules. We start by expanding a mixture of Krypton and the molecule of interest through a small aperture into our vacuum system. The resulting pulse of ground-state molecules has a narrow velocity...
Over the last few decades, research efforts in many disciplines have led to significant progress in understanding how students learn, identifying fundamental principles of learning, and using these principles to guide effective teaching practices. Over this same period, physics education...
News & Announcements
Published: 12/10/2012 - 12:30
We moved all our experiments into the new JILA X-wing. We are now located at X-140/150. Heather's office has also moved to X-435.


text:
Crawford County JPs face higher mills, cuts
Court seeks to boost unexpected-cost funds
Posted: December 17, 2012 at 2 a.m.
The Crawford County Quorum Court is facing its own "fiscal cliff," with its members deciding between imposing the first property-tax increase in 33 years or cutting services and possibly jobs, County Judge John Hall said Friday.
This story is only available from our archives.
Northwest Arkansas, Pages 7 on 12/17/2012
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New Sign Project Planned
Headed to a tournament at the Gary Hampton Softball Complex? Want to check out the farmers' market near the Botanical Garden of the Ozarks? Read »
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U.S. 79 reroute finished
Motorists began riding on a new section of U.S. 79 in Monroe County for the first time in some 80 years last week. Read »


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Recently, I got another HD 5870 to crossfire with the original one in my machine. They are made by different manufacturers but everything else is the same. I tested each card individually and they both worked fine. Unfortunately, if I have both in the system at the same time, it won't post. I know the power supply and video cards are not the issue but i can't real
Take the 2-minute tour ×
Super User is a question and answer site for computer enthusiasts and power users. It's 100% free, no registration required.
This is very, very likely to be a power supply related issue in my experience.
Two high end video cards draw a LOT of power:
Going from one 5870 to two means +170w under load, and +26w at idle.


text:
Online Ticket Sales
Welcome to the Bristol Rugby online ticketing system.
Purchase your tickets today and guarantee your place at Ashton Gate Stadium during the 2014/15 season.
Andy Robinson and his squad are striving for the top flight - join us and experience a new chapter in the Club's history in BS3.


text:
So I just watched the Friday night premiere of The Legend of Korra, Book 2: Spirits. There were a lot of great things about the first season, the rushed ending withstanding. This season promises to continue the story of Korra as she learns to commune with the spirit world, all the while fighting a war between the Northern and Southern water tribes. Below you'll find my opinions on this episode, and at the end of the article watch Francis and Nerdy Enough's vlog on the episode.
Here's some things to look out for this series:
1. Korra's stubbornness is gonna come back to bite her. Hard. It already has.
The Avatar franchise is a children's television series even though its audiences extend beyond such demographics, and because of this, inappropriate behavior like stubbornness will not go unpunished. We already see that her actions have triggered a war among the tribes. I think Korra's the perfect shonen action hero: soft hearted but thick headed, and a bit annoying because of it. I really hope she pulls it together this series and realizes that the fun parts of being Avatar come after the tough training, not before. Then again, watching her bend first and ask questions later is pretty cool.
I doubt that Tenzin is going to vanish from The Legend of Korra just because Korra says so. We already see that his daughter Jinora is going to connect with the former Avatars in ways that will take Korra years to master, so she'll likely learn something that will cause Tenzin to retreat back to the South and rescue Korra. And as for Korra's father being kicked to the curb, that was just mean.
2. Avatar Wan
This one's pretty funny. His name is Wan? Really? The first Avatar was named Wan? I think calling the One "Neo" in The Matrix was more subtle than this. I can't wait to find out his story.
3. Asami and Varrick
Here's where the story will likely turn in the Southern Water Tribe's favor. Varrick's money can fund the research Asami's father was conducting before being thrown in jail, namely his armored suits. I also think that Varrick can invent weapons if he needs to and channel his predilection for visual tricks and dancers in more constructive ways. Asami also has a lot to prove as the daughter of a bad guy, and if I know children's television programming like I think I do, she'll get her day in the sun.
4. Bolin
My favorite character is Bolin, the only other character aside from last season's Lin Beifong to grab my attention. For those who remember, Bolin got seriously burned when Korra chose Mako as boyfriend material. This season has our Bolin trying his darndest to get a girlfriend, and I think he's found one in the Northern Water Tribe's Eska… or is it Desna? I dunno, there's some anime twin creepiness going on between those characters.
And if I'm not mistaken, I saw him bending snow when the first spirit emerged to attack Korra (if I was seeing things, please let me know). Project Otaku writer Francis "Xipher" Nunez and I are hoping Bolin learns some metal bending from Lin, which would make his the best character on this show, hands down.
5. Kya
I just think she's hot. I don't know how old she is, and I don't care. Katara and Aang make some damn fine children.
We've reached the end of my opinions on this episode, but fortunately we've got a vlog from the Nerdy Enough gang. Check out their thoughts on the episode!


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text:
Predictions 2nd - 7th November
a major reprieve for your Aries!, Rahu which tormented
you for more than a year, finally moves out from the
sensitive area of your chart on the 3rd. Beginning
Tuesday, every successive day will be marked by improvement
on the personal and professional sphere where this
Rahu had given you lots of surprises. Spectacular
achievement is always preceded by unspectacular competition.
You are about to enter a very positive period of your
life. Lots of travel, possibilities of marriage, foreign
travels and visits to religious places, happiness
from spouse are the good indications that Rahu brings
along till May 2011. And what a spectacular combination
for the long term love prospects too as Venus also
moves in your romance sector this week, you shall
be in a very romantic mood on Wednesday/Thursday,
so take advantage of the stellar patterns.
week gets to a slow start, the period upto the 3rd
morning may be avoided for physical activities,
instead try to seek help from your subconscious
mind. Major changes await your destiny patterns
now bringing complexities in the long run, though
this week seems very gainful from the professional
standpoint. Financial luck continues to be good,
cash inflows continue to be good. Good times don't
last very long and Virgo knows that better than
most as Rahu lurks in your 4 th house for more than
a year, bringing in situations which create unanticipated
problems, emergencies and fights at home. In the
long run, mental and physical agony, pains in the
stomach, obstacles at work, troubles to the mother
and loss to property are indicated. But remember
that pain is inevitable, suffering is optional.
©Anupam V Kapil
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us | Customer Care
Copyright © anupamkapil.com 2005 All rights reserved
603,Satellite Towers, Koregaon Park, Pune-411001. Maharashtra (India)
Cell:- 91+09822042295


text:
Efficiency is crucial in a sunroom designDear Jim: We need some additional living space, and I was thinking of installing a sunroom.
By: By James Dulley, INFORUM
Dear Jim: We need some additional living space, and I was thinking of installing a sunroom. My wife prefers the appearance of a conservatory. What are the actual differences between the two, and which is better?
– Al R.
Dear Al: Building a typical sunroom or conservatory is not inexpensive, but it certainly is less expensive living space per square foot than adding another room to your house. All of the glass area offers the possibility of free solar heating for your house and other uses such as growing plants.
A conservatory is actually just a type of sunroom, but with some specific style characteristics. Neither is inherently better than the other. As with most home-related products, there are various qualities of each available.
Conservatories often have more sides than a typical rectangular sunroom and are more ornate. A pitched roof with an ornate roof ridge and decorative or leaded glass are also common features of a conservatory. With these features, a conservatory usually costs more than a typical sunroom of the same size.
There are several general designs and styles of conservatories. Before selecting one, try to determine how it will be used. If you plan to use it for living space, but also to capture the sun's heat to help warm the rest of your home, it should face within plus or minus 15 degrees of true solar south. In most areas, true solar south is different than compass south.
If the conservatory will be used for growing plants or for a spa or pool, make sure the flooring is strong enough to handle the additional weight. Also, it would be wise to install a vapor barrier in the common wall with your house to block excess moisture from migrating indoors.
When most people think of conservatories, they picture traditional Victorian-style ones from Europe. This style is still very common in Europe, and many of the highest-quality Victorian conservatories available in the United States are manufactured in Europe.
There are several options for purchasing one of the European conservatories. Some are made entirely in Europe in a modular form and delivered to your building site. Others are delivered in various stages of partial completion. Still others import just the frames and ornate roofing from Europe and use domestic windows, doors and glass.
Efficiency is always a concern with any sunroom design, and the type of glass has the greatest impact. As a minimum, install double-pane glass with a low-emissivity coating. You will also need some type of ventilation and shading to minimize overheating during summer. Solar-powered vents are effective because the sun's heat actuates them.
The following companies offer conservatories and kits: British Conservatories, (800) 566-6360, www.britishrose.com; Four Seasons Sunrooms, (800) 368-7732, www.fourseasons
sunrooms.com; Oak Leaf Conservatories, (800) 360-6283, www.oakleafconservatories.
com; Renaissance Conservatories, (800) 882-4657, www.renaissance-online.com; and Town & Country Conservatories, (773) 506-8000, www.townandcountryus.com.
Dear Jim: I get ads in the mail for very expensive electric space heaters that can "cut my heating bills in half." I also find heaters for less than $30 at Wal-Mart. What is the difference to justify the cost?
– Linda H.
Dear Linda: Any electric heater that is plugged into a standard wall outlet produces a maximum of about 5,100 Btuh. The more expensive heaters have fancy cabinets, but produce no more heat than a cheaper one.
Also, all electric space heaters are nearly 100 percent efficient. I use a cheap radiant electric heater in my home office so I can set the furnace thermostat a few degrees lower. My savings is about 5, not 50, percent.
Send inquiries to James Dulley, The Forum of Fargo-Moorhead, 6906 Royalgreen Drive, Cincinnati, OH 45244, or visit www.dulley.com
Tags: farmers forum, james dulley, northland, agriculture, opinion


text:
Review, specifications and cost of LG GU285 and GU220 – budget slider handsets for Indian users.Read More
Videocon Mobile Service has announced free local calls for the Tamil Nadu Telecom circle. However, you need to recharge with Rs 99 to get it activated.Read More
Luminous Mobiles is all set to launch its mobile phones in May 2010 under the brand name of Wynn Telecom Limited.Read More
Samsung has launched the S5620 handset aka Samsung Monte in India for an affordable price of Rs 8,850. The 3G touchphone which is powered by the Touch Wiz 2.0 OS by Samsung also has a 3.2MP camera and support for up-to 16GB microUSB card.Read More
BSNL has followed Airtel's strategy and has rolled a similar plan wherein broadband speed of all BSNL customers with any unlimited plan will be doubled without any extra charges.Read More
Bharti Airtel will be launching 3G enabled HTC Smart in India for Rs. 9,990.Read More
Get additional 12 months of warranty free with the purchase of any Nokia N-series and E-series handset in India.Read More
Spice S1200 is a 12 megapixel camera phone with 3x optical zoom and several advanced features.Read More
Vodafone has announced that i will also begin offering iPhone 3GS in India with immediate effect. Prices and traffic details inside.Read More
Sony Ericsson has recently signed Kareena Kapoor as its new brand ambassador. The famous bollywood actress unveiled the new portfolio of phones including the most awaited Xperia X10, X10 Mini, X10 Pro, Vivaz and Vivaz Pro.Read More
Videocon has entered an already crowded mobile services market with its new venture Videocon Telecom. It will be offering 2.75 EDGE GSM connections all over India.Read More
After the launch of a Dual SIM G-Fone G-588 CDMA/GSM phone in India for Rs. 5,799, India is seeing another low-end cheap Dual SIM GSM mobile phone being launched by Zen Mobiles, named X380.Read More
The Indian Premier League (IPL) has begun and the cricket craze has taken over the nation. However, one interesting statistics that is bound to turn some heads is that 7,00,000 IPL videos were watched by Indians on the mobile phones.Read More
Launch date and pricing information for various iPhone 3GS models being launched by Bharti Airtel in India.Read More
Airtel has announced that it will be doubling the speed of its existing broadband customers for free. New Airtel broadband tarrifs inside.Read More


text:
We have rich conversations with our clients every day, and increasingly these conversations are happening online. We encourage you to ask questions, share your views, and connect with like-minded professionals.
The International Annual Review demonstrates our achievements and reflects the insights and expertise professionals bring to client relationships.
KPMG's Global IFRS Institute provides information and resources to help Board and Audit Committee Members, Executives, Management, Stakeholders and Government Representatives gain insight on the evolving global financial reporting framework.
KPMG's global network of climate change and sustainability practices helps you build long-term value in a rapidly changing world.
Mining organizations need to adapt across the mining asset lifecycle, from expansion to closure, as changing economic, political and regulatory environment demand greater flexibility.
The Chemical industry's landscape is changing fast - global companies are developing or launching new products and services – and appear optimistic - setting sights on geographic expansion.
Over the last two decades many industries have changed their value proposition by developing their customers' capacity to create value.
KPMG Global Manufacturing Outlook 2014 surveyed 460 executives worldwide, and offers practical and provocative insights to help organizations evaluate future strategies.
The global job search tool allows you to search available career opportunities within many of our 150 member firms worldwide.
KPMG's International Case Competition (KICC) is a chance for students to challenge yourself to solve a real business issue and an opportunity to meet new people across the globe.
Keeping pace with evolving accounting change is challenging for banks. The new accounting standard for financial instrument (IFRS 9: Financial Instruments) is being finalised and will result in a comprehensive change to way banks account for many transactions. The standard is likely to be complex and the magnitude of the changes that it is likely to bring should not be underestimated. Some aspects, such as the move to the expected loss model, are likely to be particularly operationally challenging. New judgments that may be critical to reported profits will have to be made and communicated to the stakeholders. Banks would likely feel the consequences throughout their organisations. If banks start planning now, the wave of change could open up opportunities for synergies in areas such as data collection, modeling capability and investment in systems and resources
The expected changes to accounting for financial instruments are not the only source of an impact of accounting changes for a bank. Other standards, for example those providing guidance on lease, insurance contracts and revenue are also subject to a comprehensive revision. Access our latest research and newsletters below to understand more.
The Bank Statement is KPMG's IFRS Banking Newsletter produced by the International Standards Group and IFRS banking specialists around the KPMG network. It is a quarterly publication that provides updates on IFRS developments directly impacting banks, considers accounting issues affecting the sector, and discusses potential accounting implications of regulatory developments.
Guide to annual financial statements - Illustrative disclosures for banks (PDF 12.7 MB)
Funding valuation adjustment in the valuation of derivatives
First Impressions: IFRS 9 (2013) – Hedge accounting and transition
New on the Horizon: Leases for Banks
New on the Horizon: Financial instruments - Expected credit losses
IFRS Practice Issues for Banks: Loan acquisition accounting
Colin Martin
Partner, Assurance Services – Banking
+44 20 73115184
© 2015
KPMG International Cooperative ("KPMG International"), a Swiss entity. Member firms of the KPMG network of independent firms are affiliated with KPMG International. KPMG International provides no client services. No member firm has any authority to obligate or bind KPMG International or any other member firm vis-à-vis third parties, nor does KPMG International have any such authority to obligate or bind any member firm. All rights reserved.


text:
Creation Platform Rigging Paradigm
Scenes in graphics applications are stored as directed acyclic graphs. The graph represents the dependencies between nodes, and the direction in which data is allowed to be propagated.
This graph structures the work to be done during scene evaluation, and the behavior of the graph is defined by the combination of nodes, and connections that make up the graph.
Traditional Rigging Tools.
Transform Hierarchies
In a traditional scene graph based rigging paradigm, the hierarchy of the skeleton defines the way transforms are accumulated. The transform of any given node, is computed by inheriting the parent node's transform, and applying a local offset transform value. By simply parenting a node to an existing node the hierarchy, the node's global transform is computed based on the new parent node' transfrom. The global transform of a given node is implicit in the structure of the the graph.
To generate basic forward kinematic (FK) animation, the local transform values are changed over time. In the simplest case, the local position, orientation and scale values are driven using function curves. These function curves are the tools that the animator works with to construct sequences. By clicking and dragging on nodes in the viewport, the local transform values for the selected nodes are modified, possibly creating keyframes. The graph is then re-evaluated, and the new values are used to compute the updated pose of the character.
Constraints are used to modify, or override the transform computed by FK hierarchy. In many cases, the global transform of a node, once it is computed, is overridden by a constraint, such as a position, orientation, or aim constraint. The constraint generates a new transform value for the node which is used to replace the existing transform value. To override the global transform value computed as part of the hierarchy's evaluation, constraints, IK solvers, and scripted operators are assigned to a node. In your average character rig, you will find many 'Constraints', and 'Inverse Kinematic Solvers'. These types of operators serve to override the inherited transform values with values computed from dependencies.
The graph of the rig is usually set up to define the coordinate space for a manipulated object, or in other words, much of the logic of a rig is computing the parent transform for a given manipulator so that it appears in the correct place on screen, and when manipulated the local transform function curves produce useful results.
During manipulation of objects in the scene, the manipulation system is generating a new local transform value. The manipulation system is used to create or modify the function curves that are driving the local transform value. In most systems, this part of the application is closed, and an implicit part of the architecture. In Fabric, this part is open, and defined entirely in Python, and is discussed in detail below.
Graph Evaluation
The transform value of the manipulator is then read by another node that is a child of the manipulator in the dependency graph. This node could be a constraint, scriped operator, or IK solver. Once this node has computed its result, the next node evaluates reading the values of its dependencies to computes its own value, and so on and so forth.
Manipulating the manipulator nodes cause the graph to become dirty, or invalid, which causes it to be re-evaluated. As the size of this graph grows, the performance of the graph starts to drop, and we see the performance of the character become a problem.
Character Rigging Toolbox
Character Rigging is the art of assembling a set of low level nodes into a large graph that, when evaluated, produces a collection of transforms that define the pose of the character. Tools such as scripted operators and C++ plugins enabled the TD to extend the rigging toolbox beyond what the scene graph provides out of the box.
In Creation Platform, rigging is performed exclusively through the application of solvers to a character rig node.
Characters in Creation Platform
It would be possible to re-implement a classic rigging paradigm in Creation Platform using graphs constructed from a predefined list of low level nodes. We have chosen however to build a character rigging system based on higher level nodes with higher level KL operators for defining behaviors.
The components that make up a character rig are isolated and stored in high level nodes. The computation of the pose of the character is performed by a stack of solvers, which implement high level operators that define the behavior of the character.
Character Skeleton
The hierarchical skeleton definiton of the character is isolated, and stored in a node called the `Character Skeleton`. This node stores all the static values that define the initial, or reference pose of the character, the hierarchy of bones, and any other skeleton data. Hierarchies such as character skeletons are tree structures, and as such can be flattened and stored as arrays, rather than a graph. This enables a character skeleton to be stored in a value in the skeleton node.
The hierarchy of bones that make up a character can be stored as an array value in a single node, using integer index values to specify the parent relationships. A parent index of -1 means that the bone is a root bone, and therefore inherits the transform off the 'CharacterController' node.
The bone tables are either built manually, or generated from resource files such as Fbx or Collada. The table is generated or constructed in a sorted order, such that any given bone's parent appears higher in the table than the bone. This simplifies the computation of global Xfo values as the hierarchy can be walked by simply iterating down the table, as is illustrated in the code sample below.
The table of bones becomes a portable representation of the skeleton. Adding and removing bones is managed in python, and the indices are updated.
Character Rig
The CharacterRig is a node that stores the animation state of the character. The CharacterRig node stores the pose of the character that is computed each frame, and any other data that is used to compute the pose, such as animation values, and simulation values .The pose of the character is stored as an array of transforms with the same size as the skeleton array. Each evaluation, the character rig evaluates its assigned solvers to compute the new pose of the character.
All computation of the character pose is performed through solvers that update the pose of the character stored in the characterRig node.
In Place Rigging
By using high-level solvers to compute the pose of the character, rather than a large graph, the pose of the character is computed in place. There is no need for a `shadow rig` or simplified hierarchy of any kind, because the rig is driving the shadow rig directly. All of the extra nodes that would normaly polut e arigs hierarchy are encapsulated into the sovlers, meaning only the deformer bones are represented in the skeleton.
The pose of the character is computed by a series of solver functions. Each solver binds an operator to the rig that computes the pose of a set of specified bones.operator solveFKHierarchy( Xfo controllerXfo, io Xfo pose[], Bone bones[], ){ for (Integer i = 0; i < bones.size; i++) { if (bones[i].parent == -1) { pose[i] = controllerXfo * bones[i].localXfo; } else { // We can assuming that the parent value has already // been computed, because it is higher in the bone list. // We use it's value to compute the current bone's transform. pose[i] = pose[bones[i].parent] * bones[i].localXfo; } } }
The code above is psuedo-code for an operator that computes the pose of the character based on a static local transform value. Computing the new global pose of the bone based on the bone's parent, and the localXfo value stored in the bone data structure. Within the Creation Platform framework, all transform values must be computed by an operator. Without an operator driving a given bone's transform, it will remain stationary at the position defined when the rig was constructed.
There is no implicit computation, and all computation must be defined through the applied solvers
Elimination of Nulls and Helpers
The Solvers are written to encapsulate all the computation required to drive the transforms of the bones over time. Often in a character rig, nulls or helper nodes are attached to the hierarchy simply to provide a transform value with which to drive some other constraint or script.
An example would be attaching a null to a the hip, so that a curve can be constrained to the null, which in turn is used to dive a bezier curve onto which the spine bones are constrained. Building a bezier spline based solver using Creation would involve computing the null transforms, and the bezier spline within the solvers KL code. The elimination of the nulls and curve remove the possibility of these pieces being broken, or deleted by accident during production. All of the computation is encapsulated into a single operator.
Solver Layering
Solvers are applied to the character as a stack, which are evaluated in order of application. Each solver operates on its assigned bones, and subsequent solvers in the stack can read the values of previously solved bones. The enables a layering of solvers. Typically the solvers in the stack are applied such that the primary bones of a character are computed first. The primary bones in a skeleton, such as those that make up the torso and limbs are computed, followed by secondary bones, such as twist bones, muscle simulation, and fat jiggle bones. Dependencies between solvers are satisfied by ensuring that the dependent solvers appear first in the operator stack.
Manipulation in Creation Platform
Manipulation in Creation is managed through the interpretation of mouse events. `Gizmos` are the geometries displayed onscreen which are configured to respond to mouse events, and modify the source animation data of the character.
The solvers specify, in KL code, the gizmos that will be drawn on screen as an interface for animation. Each solver can generate whatever gizmos are applicable for the current state of the character, the the solver can interpret the Python mouse events in whatever way the developer chose. This means for example, that a solver can display gizmos based on external parameters, such as selection, or can expose different sets of manipulators based on configuration settings on the solver. Multiple manipulators can affect the same parameter, and a single gizmo can also affect multiple parameters.
There is no `built-in`manipulation behavior, but instead the workflow for a given character rig is explicitly defined in Python. Pre-defined event handler functions are provided that cover all the basic interactions, such as `click and drag to move, rotate, or scale`. If a TD were to build a rig where paint strokes were interpreted and used to pose a character, this is entirely feasible in Creation Platform by simply defining custom gizmos, and event handler functions in Python.
// draw gizmo gizmoGeometry.drawCircle(....) // specify which callback should be fired gizmoGeometry.setCallback("footGizmo")
During manipulation, the gizmo geometry is raycasted and if hit, the assigned event handler functions are invoked.
def footGizmo(event): hitPos = event['hitPos']
In Python, the footGizmo function defines how the mouse events on that gizmo geometry are converted to changes in the characters animation parameters. These changes are in turn used to modify the keyframe animation tracks driving the character.
From Mouse Events to Keyframes
During interaction, the mouse events describe the actions that the animator is performing as the mouse is moved, clicked, and dragged across the screen. The coordinates of the mouse pointer is used to compute a ray that is fired into the scene from the camera. The rays fired intersect with the gizmos drawn on screen, and the returned ray intersection data structure also lists the name of the event handler for the hit gizmo. The name of the event handler is used to determine which event handler function should be used to interpret the mouse events.
Animation Data
The keyframe animation data for a character rig is stored in a data structure called a `KeyframeTrackSet`. The KeyframeTrackSet encapsulates all of the keyframe tracks that drive a given character rig.
During evaluation, all of the keyframe tracks in the track set are evaluated in parallel, and the resulting values are used to update the `PoseVariables`data structure. The PoseVariables is the set of parameters that the solvers need to be able to generate the pose of the character. The `PoseVariables` encapsulates the source animation state data for the solvers.
The pose variables structure can be generated from a variety of sources, and provides an abstraction layer between the animation data source(e.g. keyframe tracks), and the solvers themselves. The pose variables can be generated from multiple sets of pose variables, enabling systems such as animation trees, procedural animation systems, and or non-linear animation systems to drive the animation of a character.
Integrating with deformers
The character rig outputs a set of bone transforms, which are used to compute the skinning matrices for the skinning deformer. Skin deformation can either be computed using a multi-threaded KL operator, or offloaded to the GPU for computation as part of a shader. Some custom skin deformations, such as joint angle based blend shapes may require the rig to generate custom data, along with the bone transforms. This is easily accomplished in the solver code by adding custom member values to the CharacterRig node which can then be access by the deformation components.
Procedural Animation
By isolating animation source data into the `PoseVariables` structure, animation can be generated procedurally, and used to drive a character`s solver system. We have provided examples of procedural animation which generate pose variables structures dynamically.
Code as a Graph
As part of LLVM's optimization process, source code is converted into a graph representation for analysis and optimization. LLVM IR is the CPU architecture-neutral 'Intermediate Representation' (IR) of the source code. By using KL to define solver behaviours, a graph is in fact generated from the code, and this graph is optimized by LLVM. A high level solver operator represents a large LLVM IR graph which is then optimized by LLVM.
By encapsulating high-level behaviors in KL code, we leverage the LLVM graph optimization passes that optimize and reduce the graph.
Visual Programming
Initially, with Fabric Engine, we built a visual programming interface on top of LLVM, enabling users to interactively build the LLVM IR graph.
Each node in the graph equates to an instruction, and with the concept of nested subgraphs, complex graphs can be built quickly. The result of compiling graphs is very compact and efficient piece of machine code that can be executed directly on the CPU or in future the GPU.
Visual Programing is an interesting topic and will be implemented at some point in the future.
Benefits of the Creation Platform Rigging Paradigm
Solvers define the behavior of a set of bones, but not the bones themselves as the hierarchy definition is stored in the CharacterSkeleton node. This means that the same solver can be applied to different skeletons, giving them the same behaviour. The set of dependencies for any given solver are well defined, and specified in the solver code.
High Level Solvers
Solvers can represent higher level concepts that encapsulate the behaviors of an entire limb, digit, spine or even the entire body of a character. Higher level solvers such as full body solvers, or ragdoll are easily implemented as they simply control a greater proportion of the bones of a rig.
For example, a ragdoll solver may drive a collection of primary bones, such as the limbs and torso. This solver can then be layered with the secondary solvers such as those that compute muscle simulation and fat jiggle.
Part of defining a solver, is defining its animation interface. By this, I mean the set of gizmos exposed to the animator that will respond to mouse and keyboard events. Only parameters exposed in this way are modifiable at runtime by an artist.
It is impossible for an artist to break the rig, because all the fragile parts that are normally available for… are hidden away in KL operators. The 'null' does not exist in the graph, only the transform that would have been computed by the null exists, and only as a stack variable in a KL operator.
It has been argued that often it's useful to be able to modify the hierarchy of a character in a scene for special purpose, and that abstracting the inner workings of a solver to a black box solver function will limit the ability of TDs to fix rigs on the fly.
The equivalent to this is the evolution of software architecture. The central premise of object oriented programming, is that of interfaces. A class exposes an interface with which other classes interact with. Only the public functions are the ones that other classes can call, and all data access is moderated via functions. Similiarly, a solver in Creation exposes a Python API for TDs to interact with then configuring the solver, and an animation interface via Gizmos, and parameters for the artists to work with.
Rather than evaluating large graphs, solver operators are defined as functions in KL which get compiled to machine code. The stack of solver operators are evaluated in sequence and the rig pose is modified in place. The overhead to the solver system are minimal, and so the performance of the rigs is exceptional.
Rigs are nodes that are designed to support slicing, which enables a single rig node to represent multiple characters in the scene. All of the animation state data for a charcter is stored in the rig node, and when sliced, each slice of the node represents the state of a character instance. Each of the operators assigned to the character rig are evaluated in SIMD to process all of the rigs in parallel.
As set of rigs that share the same set of solvers can be stored in the same rig node. The Skeleton node can also be sliced, which means that each of the rigs in the sliced node can reference a different skeleton, enabling a rich array of characters.
GPU Evaluation
GPUs are especially good at performing SIMD execution, and as the KL GPU compiler improves, character solvers will be able to be compiled to execute on the GPU, meaning hundreds of characters can be evaluated in parallel. This will mean large crowds can be defined using the same rigging components used in single characters for hero shots.
By handing the transformation of mouse events into animation parameter values using Python, there is no graph determining how a given set of function curves are manipulated. Therefore multiple manipulators can be configured to modify the same function curves, and manipulators can also modify any number of animation parameters. This makes it possible to set up manipulators that would normally be impossible in a graph based rigging paradigm. For example, symmetrical manipulators that each can manipulate symmetrical pose values, so when the left manipulator is manipulated, the Left and Right parameters are modified, and when the right manipulator is manipulated, the right, and also the left values are modified.
Ease of Use
Initially, rigging entirely using code sounds daunting, because we lose the iterative, trial and error methods that many of us used to learn rigging, however, there are a few reasons why rigging using Creation is actually a lot easier.
ReUsable Components
The rigging system is designed to make it possible to build re-usable solvers that can then be applied to a character, without necessarily having to understand how the solver works. Although a strong understanding of math is required to design and write solvers, these solvers are easily handled by less experienced TDs building rigs. In a studio context, solvers can be designed and tested in isolation, before being applied to production rigs.
Simple rigs can be built by simply assigning the solvers provided with Creation Platform, or by the community. Based on a common basic framework, solvers are more easily shared and reused.
Every Fabric application is actually running a full build system, that re-compiles the KL source code whenever changes are made. Even on an animators workstation where often bugs are discovered, the source code can be analyzed, and debugged by simply editing the source code of the running application. Solvers in Creation can be debugged interactively, and once bugs are found, the fixed source code is committed to version control. The fixed code can then automatically propagate to all characters in production.
The character rigs are embedded with debug geometry, which enables arbitrary geometry to be drawn onscreen from any solver operator. This is immensely useful, as simply drawing a vector onscreen can provide a vital clue as to why a solver is behaving strangely. Code can be commented out, modified, print statements generated, and debug geometry generated to help a TD understand the state of the running system. These tools make debugging rigs in Creation Platform far easier than debugging scripted or C++ operators.
Building either simple rigs using existing components, or building very sophisticated rigs with custom behaviour are both made a lot easier by the Creation Platform character framework.
The character framework presented in Creation Platform provides a powerful and novel approach to building complex characters that perform exceptionally well. The system we have defined can be used as a basis for a custom character pipeline. All Python and KL source code is available for the example solvers and we will continue to polish and fine tune the system.


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REPORT for the Tanzania-JICA Dar es Salaam Rapid Transport project will be presented at the 4th Joint Coordinating Committee meeting to be held in Dar es Salaam next Monday.
During the meeting, stakeholders will deliberate on how to ensure sustainability of coordination mechanism in transport related authorities, a statement issued by JICA in Dar es Salaam said in part. The Capacity Building Project for the Improvement of Dar es Salaam Transport is scheduled for completion this month.
It seeks to address traffic congestion in the city which is increasingly becoming a serious problem for both motorists and commuters. Japan, through JICA, has been supporting the improvement of road infrastructure in Dar es Salaam for more than 30 years now which started from the Selander Bridge Construction in 1980.
Development of the Urban Transport Policy and System Development Master Plan for the City of Dar es Salaam in 2008 is also a move towards that end.
JICA has expressed willingness to continue its support for mitigating transport congestion in Dar es Salaam and therefore contribute in economic development efforts, poverty alleviation and improvement of the livelihood of the citizen.


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Bright Patterns and Wallpapers by Kirath Ghundoo
Bright Patterns and Wallpapers by Kirath Ghundoo
Take a look at these geometric wallpaper prints by Kirath Ghundoo, a student and designer specializingin surface pattern design and illustration. She created the designs as part of an exhibition for her MA in textile design at Huddersfield University.
The lengths of paper were inspired by the Paul Smith 2011 RTW collection, and she designed them imagining being they would be used as part of installations in a Paul Smith boutique. Ghundoo uses digital and hand-drawn elements in her work, and, when applicable, screen prints to achieve brighter colors and specialty finishes.
Other design posts you might be interested in:
RAFA & Jenn = Art + Design +Illustration (and Great Geometric Designs)
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Via Print & Pattern
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The Strip District is a neighborhood in Pittsburgh, Pennsylvania in the United States. It is a one-half square mile area of land northeast of the central business district bordered to the north by the Allegheny River and to the south by portions of the Hill District.
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Maharashtra BEd CET
01.Candidates who have completed three year graduation/post graduation in any faculty from a recognized university or any course which Maharashtra Government has given equivalency with graduation are eligible to apply.
02.Candidates belonging to open category who have secured minimum 50% marks and those candidate belonging to backward class (SC, ST, VJ-A, NT-B, NT-C, NT-D, OBC, SBC) who have secured minimum 45% marks are eligible to apply.
03.Candidates from universities outside Maharashtra belonging to all categories are required to secure a minimum 50% marks at their graduate or post graduate degree exam in order to be eligible for CET exam.
Click Here for detailed eligibility
Seat Reservation: Seat Reservation in B.Ed colleges is done faculty wise. Click Here for method wise seat distribution.
Reservation: As per government policy 40 percent of the total intake capacity of the colleges of education is reserved for backward class and other backward class category candidates.
Category Wise Reservation is as follows:-
• Scheduled caste and scheduled caste persons who have adopted Buddhism: 13%
• Scheduled tribe: 7%
•De-notified tribes (14 similar tribes) (VJ/DT): 3%
• Normadic tribes ( 28 tribes before January 1990 and similar tribes) (NT-1) B: 2.5%
• Normadic tribe (Dhangar and similar tribes) (NT-2) C: 3.5%
• Normadic tribe (Vanjari and similar tribes) (NT-3)D : 2%
• Other backward classes: 19%
Total: 50%
Distribution of Seats:
Distribution of Seats is as follows
1) 70 percent quota for home universities
2) 28 percent quota for universities in Maharashtra other than home universities
3) 02 percent quota for universities other than Maharashtra.
Maharashtra BEd CET Registration / Application Form
Maharashtra BEd CET Exam Dates
Maharashtra BEd CET 2015 Date:-
Common Entrance Test (CET):- 25th July 2015 (11.00 am to 12.00 pm)
English Language Content Test (ELCT):- 25th July 2015 (1.00 pm to 2.00 pm).
Maharashtra BEd CET Syllabus
Paper Pattern
Maharashtra BEd CET 2015 Paper Pattern:-
a) The CET will comprise of the following sections namely, Mental Ability, Teacher Aptitude and General Knowledge of 50 marks and will be of one hour duration of objective (multiple choice) questions
b) Medium of CET: Medium of CET will be Marathi/English only.
c) Along with CET, the English Language Content Test will be conducted for 50 marks for the candidates who are desirous of seeking admission in English medium colleges. Only those candidates who will secure minimum 36% marks in the ELCT will be eligible for Admission to English Medium Colleges of Education.
Maharashtra BEd CET Preparation
Maharashtra BEd CET Notification
Maharashtra BEd CET 2015 Notification:-
CET 2015 Result:- 7th August 2015.
Click Here for B.Ed 2015 Schedule for Admission Process.
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