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Darksiders II complete walkthrough
GameZone brings you the ultimate guide on Darksiders 2. Collect everything and explore the whole world without missing a pebble with our comprehensive walkthrough with pics. Updated Frequently...
NOTE: Book of Dead Volume I completed - locations are mentioned in the walkthrough itself. Read the Collections section below for more info.
Path Of Death...
Find a way to save War (main)
The Fire of the Mountain (main)
-----Gorewood Monster Location
-----Baneswood Treasures and Secrets
-----Charred Pass Treasures and Secrets
The Fire of the Mountain cont...
-----Charred Pass Treasures and Secrets
The Fire of the Mountain cont...
-----Stalker's Bone
Tears of the Mountain (main)
-----Mordant Dew
-----The Shattered Forge
-----The Fjord
To Move a Mountain (main)
-----The Lost Temple
-----Lost and Found III
-----The Lost Temple
-----Lost and Found III
The Tree of Life (main)
Treasure Chests
Book Of The Dead Pages
Boatman's Coins
All collectibles are mentioned as a part of the main walkthrough as you play the game, you can also use Ctrl+f and type..
ex: if you are looking for the book of dead pages, type BOOK OF DEAD, or for the various stones - STONE OF MYSTICS, STONE OF POWER and so on.
All 10 pages of Book of Dead locatins are written in the walkthrough itself...
Page 1 - The fire of the Mountain
Page 2 - Weeping Crag Treasures collection and secrets
Page 3 - Baneswood Treasures and secrets
Page 4 - The fire of the mountain cont...
Page 5 - The fire of the mountain cont...
Page 6 - The shattered Forge
Page 7 - Tears of the Mountain Cont...
Page 8 - The lost temple
Page 9 - The lost temple
Page 10 - Heart of the Mountain
After you collect all 10 pages, Vulgrim gives you the key to the Forge Land Tombs The entrance is just near the entrance to the Lost Temple, fast travel to the lost temple and you will see it (you must have already seen it earlier).
Forge Land Tomb -
Find a way to save War
Objective: Find the Keeper of Secrets
Ride along with Despair - your noble steed thru the veil and towards The Dark Fortress. Once you reach the Fortress, you will face your first enemies. Kill them and if they drop anything, pick them up and go into the inventory screen - default O button. You can see all the things in your inventory and equip any item of your desire.
Objective: Reach the top of the Dark Fortress
Go ahead into the Fortress and enter it - you will see that Dust (the Crow) is at the entrance pointing the way in. Go in and keep looking to your left, after you go across the first gap you will find an frozen enemy, destroy the ice around him and kill him. Then move inside and unlock the chest to get a few potions. Keep going ahead and jump across. You will soon come to a large gap with beams coming down from the ceiling, jump onto them and turn towards the next beam, hold shift and hit jump to get across and then climb the ledges in the end to get on top and you will come to the next set of enemies. Kill all of them and take any spoils they drop and jump onto the vines to the left side ahead. Get on top and move ahead. You will see an enemy and another vine to climb. On top you will come across your first mini-boss - Ice Giant.
The Ice Giant has very basic attacks. The best course of action is to put a finger on the alt button (dodge) so that you are not hit by it. Just keep dodging to the sides and hit him and eventually, it will fall. Move thru the door to the right and go in. You will come to a lever, use it and the platform rises up to another level. You will again come to a series of vein walls, pillars and walls to run on. After you get to the end of the first vein wall, you will come to a pillar, hold the direction button and space to get to the pillar and keep going. After a long traversal thru the Fortress - after jumping on beams and wood work and so on, you will finally get to the Crowfather - the Keeper of Secrets. The conversation does not go well so he sends a boss fight your way.
Yup, looks like the evil clone of your brother is here for a fight. War is pretty fast and he uses the combo which we used in the first Darksiders game - the Blades rising from the ground. Once he gets his combo going, he can do pretty good damage so for the first part, just use your secondary weapon to strike him once and dodge away. After you bring his health down he starts to run towards you, strike him to get into a quick action event - keep clicking the attack button to take him down and continue the fight the same way as before. After you kill the clone, see what happens - a series of unforeseen events send Death, writhing in pain to a distant world set to be doomed from corruption.
The Fire of the Mountain
Pickups -
Boatman Coin - 2
Book Of Dead Pages - 1
In the world new to us, we first meet up with a creature older than the council itself - a Maker. Listen to what he has to say and he points us in the direction of Alya. We ought to have gained a level by now so use the skill point to buy a skill from the menu by hitting O.
Objective: Speak to Alya
If you look into your map, you will see a chest nearby, go to it and open it. Then continue towards Alya and as you cross the tree hollow bridge, you will come to another Maker - Thane who is also a trainer. Speak to him to get a free power and you can always return to him to buy more powers. Go ahead and head to the right side where you will meet Muria the Shaman. Talk to her and she tells you that she can make you a powerful talisman to guide in your path provided you bring her Stalker's Bone, Mordant Dew and Carven Stone. To further aid you she mentions a young Maker Karn who can help you locate the three objects. This starts the "Shaman's Craft Quest". Head to Alya and speak to her, then go to Thane and speak to him. Talk to the elder Maker also and the door opens to the Cauldron. Head inside and soon you will come to a small body of water below you. Jump in and swim into the water to grab the BOATMAN COIN. On a wall nearby is a bar you can jump up to and go up all the way. Here you will see another ledge to climb which will take you back to the start. Go to the next ledge to the right and continue to the other end of this area and you will soon reach outside to the Stonefather's Vale.
Look into your map and you will see the gate leading to the Shadow Gorge to the left of this area. Go to the gate and to the left of the gate is another BOATMAN COIN. Go into the open area which is immediately to the right of the middle door which has the corruption on it. Here you will find the BOOK OF DEAD PAGE 1.
Weeping Crag Treasures Collection and Secrets
Boatman Coin - 1
Book of Dead Pages - 1
<<<--- Weeping Crag Locked Door 1 and Key--->>>
Now, get back onto your horse and head towards the Weeping Crag which is the only open gate for now. Go in and after a while you will reach the main area. Get down immediately - you should see a ledge to the left. Before that jump into the water here and go to the right near the waterfall to get another BOATMAN COIN. Go back to the ledge and climb it and you will come to a locked door. Now, look to the right and you will see a pillar on the wall.
Run to it and fall onto the ledge below. Then go to the right to another ledge and then right to another pole. Climb to the top of this pole and run right again. Now, climb to the top again on this one and jump upwards to another pole and go left onto the platform. Two corruption monsters attack you as soon as you come here, take them out and you will see on the mini-map that the door to the left is open and the one on the right is closed. Open the left door and go in, you will find a chest here. Open it, to the left of the chest are some boxes which you can smash. Smash them and you will see an opening in the wall which leads to another chest.
Now after you take this one, you need to come back all the way here and get on top of the stairs this time.
You will come into a room with a pressure plate - stand on the front edge of the plate and wait till the platform ahead is fully raised. Then jump and keep jumping all the way up to the next platform too.
Now, go to the right and down the stairs and you will come to another area with a door ahead. The way to reach the door is to run on the wall to the right here and then hit jump at the end of the wall so that you resume running on the next wall too and reach the door. Now, to the right of the door is the chest which has the key to the locked door. Before you go out, go to the left of the door to the end and you will see the camera change and you can jump up on the walls all the way to reach the top. There's a chest on the other side with a great new weapon. But you will be able to reach it only if you can run on the walls to the right and make a jump and another jump in the end to grab the ledge which is on the platform of the chest. After all that, go back to the locked door and open it. Now, before you go thru, beware that you will have to fight a level 5 Stalker. If you are still on level 1 then you will have a lot of difficulty killing it, but it's not impossible but also takes a ton of time - so if you are fool hardy like me then try to kill it or you can come back after you level up.
After you kill the stalker, loot the two chests here and go down the stairs on the other side. After you fall down, go back towards the stairs leading into water. Stand on top of these stairs and you will need to run on the left wall and jump to continue running and then jump on the parallel walls avoiding the broken parts to get to the other side where you will find the BOOK OF DEAD PAGE 2.
Gorewood Monster Location
NOTE: If you go into the water and dive in all the way to the bottom, then you will see a narrow space which you can swim in. You will emerge in the lowest area of the map which is a resting place for the "Gorewood". You will be given this quest later in the game and it is strongly suggested that you do not go there now since you cannot hurt it with your current weapons at your level. You should come here only when you get the quest from someone else.
Go back outside to the Weeping Crag and if you look in the map you will see a merchant nearby - it's none other than Vulgrim himself. You can talk to him and then continue to the next area.
Baneswood Treasures and Secrets
Boatsman Coin - 2
Book of Dead Pages - 1
Go right as you enter Baneswood and you will find a BOATMAN's COIN to the right - get on top of the small cliff and jump to get it.
Open your map and look to the right edge of Baneswood. Take Death to the middle of the right edge and you will see the statue of a Maker where you can find three enemies. Kill all of them to pick up the BOOK OF DEAD PAGE 3 - one of them drops it after they die or you can find it behind the statue. You will also see a chest up on the ledge to the right but you cannot reach it yet since you need an item which you will get later to get there (Note: If you cannot find the page here then you may need to kill all the monsters in this area till one of them drops a page. If you look into your map, you will see a path leading to the Nook and a Temple after that, that path is locked for now. So head to the path to the right which leads into the Charred Pass. The path is still a part of Baneswood. As soon as you pass the gate, look to the right to see another BOATMAN'S COIN. Get up and use your horse to jump at the edge to grab it. Go ahead and pass thru the next arch and move to the left where you find another Maker statue and a Chest. To reach it, you will need to run on the wall to the right and jump onto the platform and keep running on the wall and jump onto the pillar and move up. After that, continue on your path towards the Charred Pass.
Charred Pass Treasures and Secrets
Boatman's Coin - 1
If you look on the map in the inventory screen then you have already passed the Charred Pass but you will get a prompt on the screen after you enter it and this area is the area past the narrow passage which is mentioned as the Charred Pass in the map. As soon as you enter it, you will see a hollow stump of a large tree to the left and right, go into the left one to get a BOATMAN'S COIN. There is nothing you can do in The Scar area so head onto the Cauldron path.
The Fire of the Mountain cont...
Boatman's Coins - 3
Book of Dead Pages - 2
Objective: Help Karn defeat the Consutructs
Jump in and start killing all the Constructs. You can talk to Karn after everything is dead. Ask him about the favour and about the Shaman's Craft and he mentions Stalkers near the Cauldron and also something about a plate which was the last item he forged. He breaks the chain to down the bridge, head in for now.
Objective: Restore the Fire of the Mountain
Keep going inside and use the lever to open the door ahead, keep going till you come into the Cauldron area. Here you can see a Shadow bomb to the right of the Cauldron. Pick it up and move ahead till you see some yellow crystal near the chest on the mini map. Aim using Q and throw using MMB. Open the chest after that and go back to the bomb. Take another one and throw at the lever which is on the right side wall. This opens the door to the right so go in.
You'll come into a large area with a lot of lava, you can pick up a BOATMAN's COIN to the right. Look on the left wall and use the ledge to get to the next place and jump onto the platform behind. Jump across to the next area and move ahead. Look behind the wall to the left and use the ledge to go up and run up the wall here and grab onto the pillar. Jump on the beams to get across and you will come to the Shadow Bomb. Use it on the lever on the right wall and go thru the open door. In the end of this path you will see a chest which has a map of this area. Head into the chamber to the left and you find Constructs and a Stalker fighting. Try to take out the constructs first before tending to the Stalker.
<<<--- Stalker's Bone --->>>
As soon as you kill it you obtain the bone. You don't need to go back outside and talk to Karn right away since the next piece is in an entirely different area which is not accessible right now.
You will also find another chest which has a key. Take the key back to the locked door in the beginning of this area and you will come to a shadow ball. Hit E to grab it and roll it into the hole. Now go to the wall where the support came and grab it to go up. On top, you should have spotted the BOATMAN's COIN by now. From the ledge, go right onto the platform and open the chest behind the statue. Go back near the ledge and stand on the edge here and run up the wall and jump behind to get the coin. You may not be able to get it if you use the ledge to jump. This should give you ten coins. Go onto the ledge and traverse it all the wall to the other side and use the veins on the wall to go up. You will soon come to another support ahead in the end. Use it to jump to a ledge and jump backwards to the chest and grab everything. Go back to the ledge and move on it all the way and use the veins on the wall to get down. Keep going and you will come to a lever. Use it to open the door to the left and go in the chamber
You come to a locked door. For now, go thru the door to the right here and you will come into an open area. Go to the left of this place and you will see BOOK OF DEAD PAGE FOUR behind the opening in the wall. Go back out and to the right where the yellow crystals are holding the ball. Use the bomb to break it free and roll the ball to the hold closest to the gate behind which the second ball is. Now, roll the second ball into the left slot. Use the bomb to throw at the first ball so it comes free. Roll it to the right slot and the gate opens. Take the key from the chest and go to the locked door. You will come to a lever. First, break the stuff to the left to get a BOATMAN's COIN. Pull the lever and go to the right and use the ledges to travel to the other side. Run towards the ledges that came up and jump from the edge to grab them. Go to the other side and use the ledges and stuff to go up all the way. You will come to a bomb to the left. Pick it up and go back and fall down. Aim and shoot the bomb at the yellow crystals which are to the left in the space above the ledges. You cannot go there now so go back up.
Lost And Found Part I
Use the bomb to hit the lever and go across the platform. You will find the JOURNEYMAN PLATTER to the left of the stairs which Karn asked.
BOSS: Gharn
You will immediately put yourself into the boss fight of this level with Gharn. Gharn is very quick to attack in spite of his size. The best way to deal with him is to use only fast weapons against him and hit a few times and dodge away. Try to memorize his moves so you can be a step ahead and predict what he's going to do next.
After you kill Gharn, continue ahead and you will come to a large machine in the center, use it and turn it around a couple of times to activate the cauldron. Next, break the stuff to the right here to gain the BOOK OF DEAD PAGE 5. Go back to where you blasted the yellow crystals earlier (the chest is shown on your map) and open the chest for a great new weapon. Go back out and you can open the map and fast travel but give Karn the platter and then get away from this place using the fast travel and head to Alya.
Maker Warrior
Go to Thane and engage him in battle. If you manage to defeat him then you get nearly 900 EXP. He also mentions the name of four other monsters for us to defeat. To get him, use a good heavy weapon and you should be at least on level 4. You cannot take any hits so you need to dodge frequently. Hit with the heavy weapon, once or twice if you have an opening and dodge away. After a while, he starts to smash the ground which sends rocks hurling at you - dodge them too. All in all, it is going to be very tricky if you are on level 4, if you are finding it too difficult then come back to him in level 5 or 6.
Find and Kill Gorewood
We came across the path leading to Gorewood during our time in Weeping Crag. You can look at the Gorewood monster location above to get to the spot. Even if you do everything till now as mentioned in the walkthrough you might be still in level 6. Gorewood is very very tough but not impossible - you might have to take a few turns to figure out the monster's movements before you can kill it. Still, it's better to return here after you complete the Tears of Mountain quest. If you do kill Gorewood, you will get a Lvl 10 weapon so you can't use it anyway. To kill the monster, you will need to be very quick on your feet. It has only three attacks - the first is that the monster sends roots thru the ground which follow you around - you need to dodge them very carefully, as soon as you see that it is going to sent the roots, if you are close to the monster then wait for the roots to come to you and then dodge and go behind Gorewood to avoid the root. If you are far from it then stand near a wall and wait till the roots get really close and then dodge - this way, the root hit the wall and avoid following you.
If you do get caught then repeatedly right click to get loose. Sometimes, the roots will case damage and sometimes they won't. The next is a kick attack, you see the monster running at you - just dodge away to the side. The last is a claw attack - dodge this and start using some primary secondary weapon combos since after the claw, the monster roars for a few seconds - beware, after half health the monster might try to claw you twice. After you kill it, talk to Thane and you'll be rewarded.
Tears of the Mountain
Boatman's Coins - 2
Objective: Speak to Karn
Karn is at the entrance of the Shadow Gorge - shown on your map. Go to him and talk about everything. He has another lost and found quest for us this time too something about an armor.
Aim your pistol at the bombs above the door and shoot at them. As soon as you enter the Gorge you see the color go out. This is the Shadow Gorge's specialty - you'll be in shadow thru the entire area.
<--- Mordant Dew --->
Go ahead and you will come to a Stinger Nest, the game asks you to talk to Karn about the Mordant Dew. The little stingers will keep coming till you destroy the nest so just go ahead and kill it. You might pick up the some Mordant Dew while killing the stingers or the nest.
After you kill the nest look above straight ahead and you ought to see a BOATMAN's COIN. Climb the ledge and jump to the coin, you will also see an open door to the right go thru the door and you'll be locked with some monsters, kill all of them to open the doors again. Go thru the next door and you will come to another BOATMAN's COIN to the right as you exit - do not jump into the area below, turn back and head towards the Shattered Forge.
The Shattered Forge
Boatman's Coins - 2
Book of Dead Pages - 1
You'll see that the bridge is broken, get into the water and dive in and go behind the broken bridge to get another BOATMAN's COIN. Get on the bridge and go into the Forge. Inside, you'll come to more water, jump in and circle around the forge to find another BOATMAN's COIN. That's four already, climb back up and head thru the open door nearby. Go straight to the end where you see some kind of a pillar like thing hanging and fall into the water. You'll see a hole right below the pillar in the water, go thru it and come out the other side. Get on the land here and open the chest to get the map of this place. Use the supports on the wall to get to the top and kill the enemies here. Move ahead from here and thru the next door and you will come to an area with close walls. You need to run on the walls to get to the other side so start running on the walls and get to the other side. Then run above on the parallel walls you come to get to the top. Run on the walls where the supports are and you come to an area with some enemies and you see a shadow ball on a piece of platform far away.
Jump into the water and use the ledge to the right of the platform to get on top and throw the bomb on the growth. Go back and thru the open place. Keep going and use the lever. Run on the walls to get to the next bomb and throw it on the growth below. Jump down and you will have to fight a Stalker now. Kill it and keep going till you are trapped again with a Construct Champion. Kill it and some tainted constructs come at you. Kill them and another Champion arrives. After all that, the path is open again and if you go ahead, you will come to very narrow walls. You need to run on the left wall and keep jumping to get to the other side. Keep going and you will come into a central place with ledges all around you. Look in the water and you ought to see a pillar which signifies that there's a hole below it in the water and jump in. Go thru the hole and climb up to get to the bomb. Throw it on the growth ahead and after it explodes you see a door. Pick up another bomb and then jump down. Use it on the growth behind to the left to reveal a chest. Go up there and continue using the ledges and walls to get to the door on the other side.
<---- Carven Stone ---->
Go thru the door and use the ledges to get to the other side and keep going. If you are lucky, you will come across a Carven Stone. Use your pistol on it and after it dies you will have all three things you need for the talisman. You can return to the Shaman and get the talisman now - you can fast travel there and back but soon you will gain an item which you need to take back to tri-stone anyway, so just wait for a while. You will also face a lot of resistance here, kill everything and go to the corner here where there are some pots. Break them to get the BOOK OF DEAD PAGE 6. Go thru the next door and grab the key. Use the lever to bring down the rods and jump down. Go thru the locked door and take what's in the chest. You should have the SPLINTER-BONE now. Go back to Tri-Stone and give it to Valus.
The Fjord
Boatman's Coin - 4
Go towards the Fjord and you will see that the gate is locked. Use the same ledge you used to get to the first boatman coin here earlier and go thru the open door and fall down the other side into the Fjord. Look into your map and you will see a merchant sign. Go there and you will meet a construct. He wants you to collect various kinds of stones to feed him. There are three different kinds of stones and there are a lot of them. I will mention their locations as we go on. The first is to the left of the construct above you - it's a blue thing - you may have seen these since the beginning of the game (yes it's going to be a huge pain collecting them). Shoot the stone with the gun and it will come to you and you get the STONE OF MYSTICS 1.
There's also a BOATMAN's COIN nearby, to take it, get on the highest part of this area with your horse and jump with it from the edge.
Next, continue ahead and stay to the right. When you reach the middle of the Fjord, look into your map and you ought to see a new symbol showing The Fjord which can be used to fast travel. There are two places the Fjord leads to, one is the Crucible and then the Drenchfort. First let's cover the path towards the crucible.
Go to where the water is (look at the main map to guide you). Go into the water and swim under and you will find a BOATMAN's COIN inside. There are a couple of other places here. You cannot go to the Crucible yet. If you swim into the area above the crucible which looks like an inverted V you will find Vulgrim and a place with chests which you cannot access - this is the right side of the inverted V. To the left is Oran who is sleeping you cannot wake him yet so just go back all the way but remember these places. Go back to Fjord and look into the map. Now to the right most side of the Fjord are two paths. One leads to nowhere and the other larger path leads to our quest. The path are separated by a small mountain.
Go to the path that is going nowhere and you will find a room. Go in and pick up the BOATMAN's COIN here to the right in a hole behind the wall. Move to the center of the room and look back and above the door to find STONE OF POWER 1. Shoot it to take it. The rest of this area is inaccessible so go back to the Fjord and take the other path leading to the quest.
As you enter the path, go on the high area to the left (you should have seen the BOATMAN's COIN) go to the edge and look for the coin jump from above the coin to grab it. Go thru the path leading to the Drenchfort and you will find STONE OF MYSTICS 2 above you as you go. Next, head inside the Drenchfort.
Tears of the Mountain Cont...
Boatman's Coins - 3
Book of Dead Pages - 1
After you come into the central area of the fort, you get to see the elaborate structures built by the makers. The game also shows you which door to go to and how to get there. First look opposite to the giant structure (the way it is facing, and you will see STONE OF MYSTICS 3 in the middle of the room.
Then jump below to the foot of the structure and look around for a BOATMAN's COIN. Go back up and use the ledges which were shown in the beginning to get to the door which was shown earlier in the cutscene. The other places cannot be accessed right now. Go thru that door all the way inside (do not go to the path to the right just yet) and you will come into a room with two slots for balls and a locked grill to the left and another one blocking the exit ahead. First go behind the ball which is on top to the right and climb the supports to get to it and push it down. Place it in one of the slots and fall down. Head to the next side using the ledges and you see that the ball is stuck in some Crystal growth. Go to the back of this area and you will see a couple of ledges leading up to a bomb. Use it on the growth and push the ball to the grate. Go back and get another bomb and throw it on the ball. Stand on the pressure plate in the center so that the gate opens and shoot the bomb to make the ball go out. Place the ball and this opens the main gate.
Before you go thru the gate, look at the BOATMAN's COIN which is on the arch above the grate which blocked the path to the second ball. jump up there to get it. Go thru the door and you will come up to another bomb and a growth. Blast the growth and pull the lever. Jump into the water to the right and swim till you are blocked and jump up to the left. You will come to the first door you used to get into this area from the outside. Now head back and take the path to the right.
Lost and Found Part II
Go in all the way and you get to fight a few things here - one of them being a large spider like thing. After you kill it, look to the right of the chest to find the JOURNEYMAN HELM which you were asked to find by Karn.
Go outside and you will see the water fall in. You will also see a new path shown in the cutscene. Jump into the water and dive and go thru the tunnel below and you will find another BOATMAN's COIN. Use the ledges to go up all the way and you will fight a few monsters on your way. Go thru the door after you kill the stalker and you come to a locked gate soon. Facing the gate, turn back and walk for a bit and jump into the first lane to the left (which your Crow should be sitting near). Go all the way to the end where you find ledges. Climb to the top most ledge and run on the wall to the right and jump into the area past the rubble to collect the BOOK OF DEAD PAGE 7.
Go thru the opening in the wall which is below the ledges and you find the key to the locked door. Take it back to the door and go thru and you will come to another large chamber with more balls to play with.
Go to the left where you find the ledges leading up to a bomb. Use it on the growth and go down to the ball. To push the ball, hit MMB while holding it and Death throws it like a softball. Push the ball into the slot to bring down the platform. You can go to the right side area for a chest. Anyway, get another bomb and put it on the ball. Stand on the lowered platform and shoot the ball and the platform raises. You will soon come to a hive. Destroy it and keep going to get to the lever. The gate does not come up even if you push the lever, go near the gate and shoot the bombs on top of it and pull the lever to open the gate. Swim thru the water to get to the other side and in the end, climb up. The door nearby is locked. Go to the middle of this path where the water is going to the left thru a large opening (this is the place where you found the book of dead earlier).
Swim there and dive into the water and go thru the hole to the next chamber - this is where the chest with the key was earlier. Go up the ledges and you will come to a lever. use it to open the locked door and go outside.
Now, there's only the center door remaining. Go thru it, jump into the water and cross to the other side. Go thru the door and you will come into an opening with a weird growth of plants and a weird ball in the middle of the room. Hold the ball and use MMB to ram it into the plant growth and you wake up the Karkinos.
BOSS: Karkinos
This is probably the easiest boss. Karkinos tries to ram you, dodge and it hits the wall and one more ball drops down. Run to the ball and use it to ram into the beast. When this happens, Karkinos flips showing the belly. First kill the smaller creature which woke up from the ball and the get to slashing Karkinos. If you have a good secondary then use it with combos. Keep repeating and after the health is down to half, maintain your distance for a while since it goes berserk but calms down again. This time, it can shoot roots thru the ground which hurt you. When it is about to shoot the roots, stand close to a wall and dodge when the roots come near you so that it hits the wall and misses you. Keep repeating the strategy and kill it. Go thru the opened door and pull the lever to start flowing the Tears of the Mountain.
To Move a Mountain
Objective: Find the Lost Temple
<<<--- The Nook --->>>
Head towards the lost temple and you will need to go thru the Nook first. Head into the door, you can see a Construct here, go near it and hit E to activate it. Hit E to climb on the construct and move it into the slot in the ground. Aim with Q and shoot a chain with MMB and then hit E again to climb on the chain and go into the next area thru the door. Fight off the monsters and move ahead to take a bomb. Throw it on the growth and head up the ledge, use the beams to get to the next area and go down the stairs there. You will come into another open area with a hive to the left. Kill it so that you can look around in peace. Head in thru the left side door which is open (the one to the right of the stinger hive). In the next area, use the lever to open the grate and go down the steps. Run on the wall and you will come into the core of magma. You will also spot and humungous lava bird flying around. This is one of the creatures which Thane asked us to kill but we cannot reach it for now and for a long time from now, you will need to come back here later so remember this area to kill BHEITHIR.
Just go thru the next door to the left and pull the lever. Go to the next place and you should be able to see a STONE OF MYSTICS 4 which is on top - you may need to climb onto one of the platforms so do that later. Now, climb onto the ledge nearby and jump onto the middle beam and jump up to the beams above. Jump onto the last beam and wait till it comes down - you can see that the grate to the left goes in and the ball rolls down. Hit E to fall to the beam below and wait for the ball to come out fully. First use the lever to bring down the platform and take the ball up. Thrash the ball onto the next platform ahead and jump down. Use the supports to the left of that platform to get on top and use the lever. When the ball comes up, put it in the slot and go thru the door. In the next area, go left onto the stairs and continue from there using the ledge to get out of this place and to the path leading to the Lost Temple.
Objective: Awaken the Construct
<<<--- The Lost Temple --->>>
Boatman's Coin - 2
Book Of Dead Pages - 2
Before you go in, talk to Karn and he will give you the last of the Lost and Found Mission. Head inside the temple and use the stairs to get on top and go thru the door. You'll come to a Construct, activate it and use it to smash the growth ahead. Take the construct to the slot ahead and put it in so that the door ahead is opened. You'll come into a large area and you need to fight multiple enemies, use your gun to shoot down the Carven Stones flying around. You also see a locked door. Use the supports on the wall nearby and get on the other side of the growth and keep going till you come out into the open. Jump into the water for a BOATMAN's COIN. Get on land and use the supports to get to the construct. Now, hit Q to aim and MMB to hit the growth which is on the other side far away. This will show you a lever. Use the supports to the left to get back there and the lever to raise a platform. Get back to the construct and ride it to the other side and keep going and destroy all the growth on your way and get back to the central chamber.
First, go to the growth which is to the left of the chamber and destroy it, continue ahead and look down, you should see the STONE OF MYSTICS 5.
Use the chain of the Construct to latch to the other side and go there. Shoot the bombs which are on the growth holding the shadow ball to break it free. Roll the ball to the slot to open the grate and open the chest get the Key. Go back to the locked door and look at the lever to the right. Get to that lever and use it to make the grates blocking the path go away and take the construct thru there. You can pick up the map of this dungeon if you use the construct to go to the right. Take the construct to the slot ahead and this opens the grate to the next area. This place has about 4-5 Carven stones and they come at you one after the other. Take all of them out and go thru the door. You will come to two more doors, the one ahead is blocked, go thru the left door now. Run on the parallel walls and jump from one to the other to get to the other side. There's a BOATMAN's COIN here.
Go near the waterfall and run on the walls to get to the top. You can find another BOATMAN's COIN behind a tree here.
Lost and Found III
Here below the structure in the room -
You can pick up the Journeyman Compass which ends all of the lost and found mission. You can give it to Karn when you get back to Tri-Stone.
Go thru the door to the right and activate the construct. Move in on top of the platform and use the supports to get on top, you will find another Construct here. Move it to the slot which will bring up the platform having the first Construct. Place a Construct in the slot to open the grates to the left and move another one into the path and place it in the slot which comes in the end - you will also see something behind some grates to the left but you can come here in a little bit. Once you have the construct in the slot, hit the growth far ahead and latch the chain into the hole. Go back to the Construct you used to open the grate and take it ahead to open the door which is to the right of the room. Jump on the wood beam and then on the chain of the construct and walk on the chain back to the place where you saw the grate earlier. Now, it is open and you will find BOOK OF DEAD PAGE 8 here. Go back on the chain and jump over to the other side and go thru the door.
Once you are out, battle your way to the edge and use the various ledges to run on the wall and go to a platform all the way to the other side. As soon as you land on the platform, you will be attack by multiple monsters. Kill them and go thru the door. You will find supports on the wall nearby. Use them to get to the top and then use the wood beams to jump into the small room to the left to get the BOOK OF DEAD PAGE 9. Shoot the bomb here near the growth to get the shadow ball to fall down. Place it in the slot to open the door and go thru. You will come into a room where you have to fight two Corrupted Constructs at once. This can get really ugly if you are not careful - dodge frequently and use your wrath powers and Reaper mode if you can. After you kill them, go thru the door and you will come out. Keep going and go up the stairs on the other end to get to the final area.
BOSS: Construct Hulk
This can get a little hairy too. The Hulk does not charge at you or try to hit you directly. Instead, it pounds the ground and sends a shock wave at you, keep dodging to miss the shock waves. The waves also make some bombs to fall down. One shock and the bombs fall and they explode when the Hulk makes the next shock. So you need to be quick and stay where you see the bombs. Take a bomb and throw it on the Hulk, shoot it and this makes the Hult to go down and expose it's life force - which is a black ball. This comes out of the Hulk, go to it and use some combos with your secondary weapon to get the health down. You need to keep doing this till the Hulk dies. You can also go a try to directly hit the hulk with your attacks but that is dangerous. After you kill the Hulk get on top and you will come to the Giant Construct which is going to help you soon (You will get out of this place once you awaken the giant, but if you want, you can come back since after the giant moves, a hole in the wall shows which leads to a treasure chest). Go back and speak to Eidard to get things going.
Heart of the Mountain
Boatman's Coins - 2
Book of Dead Pages - 1
Objective: Enter the Foundry
Go all the way to the door of the foundry after you speak to the guardian and go right to the door to find a BOATMAN's COIN. Enter the door and keep going to get inside, you will come to a circular platform. Go to the left (ignore the path to the left) and to the end. Wait for Karn to come - this mission is special in the sense that Karn will help you move around a bit. When he is near the edge, hit E to make him throw you to the next area.
Use the supports to get on top and wait for one of the cauldrons. When it's ahead, jump on it and turn all the way to the right and jump right when you see the platform. Go to the next place by running on the wall and you get into a small fight. In the end of this area is a lever which opens the blocked door. Go thru the door and you come out to a locked door ahead and growth to the right of the door. You will also see a beam on the wall to the right of the locked door which you and jump on and wait for the door nearby to open. Wait for Karn to come below the door and hold it for you, jump down and go thru the gap. You will now come to the main area where the huge Guardian resides.
Ojective: Find the three Heart stones
From where you came in, go left and into the path and come out the other side. You will come into a room, go to the left of the room where you see a broken part of the wall showing the other side and wait for Karn. Use him to throw you up to the other side.
Jump into the water and dive in, you find a BOATMAN's Coin here. Swim to the other side and use the ledges to get up and you come to a shadow ball. Keep going ahead anyway and jump into the water below and come out the other way - there are two places you can go to one has a chest and the other has a pressure plate which opens the gate so that you can take the shadow ball outside. Push the ball into the slot on the other side of the room (on top of the slope) and the construct which you saw below the water comes up. get on the construct and take out all the enemies. Take the construct back to the room with the locked door from earlier and go to the lane opposite to the door where you find slot for the construct. Shoot the chain in the hole ahead and go to the other side, use the veins and the pillars to get to the door which comes to the right.
Go in and run on the wall, use the ledge and go thru the door. In the next area, you get into a small fight after which the next door opens. Go in and you come to a chest which has the key to the locked door. Jump below onto the chain of the construct and get back to the locked door and go thru it.
Go up the stairs and keep going and you will come to a hook above you, but also look below and you will see another hook on the
wall ahead of you -
Once you are on the other side, jump down facing the hook and grab it once you come down there and you get into the hole in the wall. Go around to find another hook above you on the wall, use it and you will come to the BOOK OF DEAD PAGE 10.
Keep going till you come outside to a purple glowing artifact. Beat it up and Death gains a new ability - DEATHGRIP. Go back to Karn and follow him to the next area. After the fight, grab the bomb to the right and throw it on the lever to the left and cross over to the door. In the next place, jump onto the beams to the left and pull the lever you find here. There's a beam on the wall behind this lever, climb it and jump and hit MMB to grab the hook and jump onto the vines. Keep going and pull the next lever too and go thru the door and you come to a large elevator. Pull the lever to take it to the top. Go thru the door and you come to the first stone. Walk to the left of the grates you see here and make Karn throw you. Use the beams and hook to get to the other side where you see Karn ahead, use the hook and he will toss you over to a much higher area. Traverse on the beams and go all the way down where you find a construct. Take it on the path to the right where you find a slot and a chain hook. Climb on the chain to get up and jump onto the ledges to get close to the Heartstone. Use your deathgrip then to get to the stone.
Go back to the elevator as Karn carries the stone and on the elevator you get into a large fight till you come up and outside where Karn places the first stone in its slot.
Once the cutscene is over, go to the hook which was shown and use Deathgrip to get to the other side. Go into the tunnel, once you come out, go to the left tunnel and you will come to a pressure plate which opens the doors. Karn will boost you over to the other side and you can use the hooks to jump over and keep going till you get to a Construct. Awaken it and place it in the slot to the right and shoot the chain. Climb onto the platform in the middle of this area on which you see a lever. Turn the lever to the other side and jump onto the left platform which rose up and run on the chain and jump left onto the next platform - all this before the platforms come back down. Use the veins and ledges and you come to a lever. Pull it to make bridges appear in the earlier area and take the construct back to where Karn is and go thru the corrupted growth and you will come out to the second stone. Take the construct to the right side ahead where you see corrupt growth and smash it with the chain. use Karn to toss you over there and open the chest to get a key to the locked door nearby.
Don't go thru the door yet. Fall into the water and switch to the wall ahead which has vines and go up and keep going. After another swim and wall gliding you will come to a lever. After you pull it, go back to where Karn is. Now you should have seen a lever here too. Take the construct and put it between the two smashers and pull the lever to smash the construct and you get a shadow ball. Take the ball thru the locked door and put it in the slot and use the parallel walls to get up to the Heartstone. Now, the large gate to the other side is locked so you need to jump left into the water and use the ledges to get back to the tunnels you used earlier. Go thru the left tunnel and the next one to get to a pressure plate which will open the large get so Karn can come thru. After he goes out get off the plate and the doors close again. You need to go thru the tunnels again to get back out to Karn and he puts up the second stone too.
Move ahead of the large Guardian and follow Karn to the next place where you see a Construct and Karn tosses you over some grates. Pull the lever on the other side to bring down the grates and bring the construct inside. Go in and smash off all the corrupted growth in this room and place the construct in the slot on the ground and use the supports on the wall to get to the Heartstone. After Karn takes it, the Construct you used get corrupted. Kill it and go out to the main thing.
Objective: Track down the Guardian
Talk to Karn and then go back outside the foundry (which will take a long time - hope you remember the way you came in - just follow the crow and hold Z to summon it and also, use the map to look around for a path). Once you are out of the foundry, continue to the main area of the Forge Lands where the path to the Tree of Life is blocked and you find the Guardian.
He's not so tough!!! Run around on your horse and sprint when the Guardian smashes the ground - when he does smash the ground, aim at his had on which there are bombs and shoot them with the gun to make it explode. Now, go to the fallen arm and use your Deathgrip to get to the Heartstone and stat smashing it - after a few hits, the arm gets back to the guardian. Repeath this process till the Heartstone is dislodged from the arm. Now, the second part of the fight is related to very very large bombs. As soon as the guardian throws them, aim with your gun and shoot them till they start glowing and rise up in the air - this is when they explode. If the explosion gets the guardian, his right arm will fall down. You can see some ledges which lead to the Heartstone. Climb on the ledges to get to the stone and hit it. Repeat this till this one too comes off. Then Death goes into Reaper form and smashes the third stone himself.
After you take out the guardian, a nice cutscene follows.
Find and Kill Bheithir
Boatman's Coin - 1
Bhiethir is the bat lord of lava. You should have seen him while going through the Nook area earlier, if you don't remember, then just go into the Nook and when you come to the open place where you see a Stinger Hive, go to the right side of this area where you find stairs leading down. Run on the wall and you come to a room filled with lava and you see the monster flying around in it's domain.
Now that the finding part is over, the tougher half of the mission begins. You obviously need to get to the central platform using the Deathgrip and you can pick up a BOATMAN's COIN on your way to the top. Now, you are on a narrow but long platform and you need to know a few things before you begin - first, have five health and wrath potions. Then, use our best armor and if your Reaper meter is not full then go to Thane near the practice area and start hitting the wooden dummies till your Reaper meter gets full and then return. So, you have a reaper form for now and lots of wrath hopefully. Use talismans which generate Wrath - I used GRIM which the shaman gave me after I did her quest earlier. Know that if you fall off the bridge, you will get into reaper form and come back on it, Bheithir then flies around and comes back so just wait for it - don't go anywhere. You can actually use this to your advantage to escape one of Bhiethir's attacks so remember to jump off.
After the preparation part, now comes the real battle. This will be the toughest battle in the game till now and for some time too (till you get to the next unique monsters). I was on level 11 or 12 when I fought it so if you fight on a higher level you may get it easier. Also, I went to Vulgrim to respec (costs 1000 gilt) and I distributed all my skill points to upgrade the skill HARVEST as much as possible and the ones that come after harvest in the same tree - they improve Harvest. This is a very very important skill and will get you out of thick air many times in the game - one being the fight here right now. Bhiethir has three attacks and you cannot let it hit you by any of them - if you do get hit then you will lose a lot of health and so use the health potion - that is that. First, as you come onto the narrow bridge, run to the left end, Bhiethir usually lands to the right end. When it comes, it smashes in the ground and then spits out lava which covers half the bridge and then slides on the lava to headbutt you.
All this while, you need to be on the absolute other end to avoid all of these attacks. If at any time you are in the vicinity of any of the above attacks then immediately jump off the bridge, you will come back and Bhiethir comes back after flying around for a bit. After it does the above sequence, it slowly walks towards you to do talon strikes. When it's walking, you need to run close to it and hit tab to bring up the menu and use Harvest repeatedly till your Wrath drains. Then dodge roll past the beast from the left or right side of it's feet. And after you roll, keep going since it will do another slam and spit routine and if you are too close to it after rolling, it hits you with it's tail. You can also maybe strike it's tail once after rolling. You need to time all of this perfectly. So, keep using harvest and even the Reaper form once when it's walking. If you think this is too conservative then just try to hit it while it's walking but you will not be able to land more than one hit before you need to dodge it's talons. If you time the Harvest correctly then you will get away without being hit by the talons.
Eventually, the beast will fall, but you need to do a lot work for that to happen and you get Bheithir's Talons, which are a great set of scythes of lvl 15.
Spark of Life
Objective: Find and kill the Mad Construct
Talk to the Shaman and she tells you about a Construct she created and wants you to destroy it. Go to "The Scar" area which is on the right bottom of the map to the right of The Cauldron. Go up the ledges and use Deathgrip to jump to the other side and go inside the Scar. This is going to be another tough dungeon so better to have your potions ready. Go thru the door and you will immediately meet Ghorn the Mad Construct but he does not fight you yet, he puts you to a lower part of the dungeon. Go thru the hole in the wall nearby and down the stairs and then fall thru the hole in the ground in front of the destroyed door. As soon as you land, you come to a stinger hive. Kill it and move left and run on the wall and go to the hole in the wall. Keep going and you will see Ghorn again who tries to put you into more trouble. He somehow breaks the ground ahead revealing lava which keeps rising. You need to get to the top before the lava consumes you. So use the ledges on the wall and the hooks to go up all the way. On the final ledge, you need to go right to a lower ledge and use a support to get to the top. You may need a couple of tries too.
Go to the room to the left now and take the construct and move ahead and break the growth which is blocking another door, get back and put the construct in the hole below and latch the chain ahead, go to the end and use the hook to jump across to the left. use the next series of hooks, supports and ledges to get to the chest with a Key. Go back outside (the place you come up after out-running the lava) and thru the door straight ahead. Run on the wall to the right and look to the right of the platform which is being held in place by some growth. Run on the wall and you come to the locked door. You come to a hook, use it to jump on the platform and climb it's ledges to the top and jump to the next platform before this one goes down and keep going to get to the door on the other side of this area. After that, you get into a small fight and a big one to the right here. After the big fight where you need to kill a corrupted construct champion. Use the supports here which are on the wall to the right of the right cage grills. You come to a lever, pull it and go to the Construct and activate it.
Take it out and go right, break the growth and you come into a room of lava. Go to the left and place the construct on the slot and go ahead, use the supports on the wall and keep going till you get to a lever, turn it to open one of the doors to exit. Get back to the construct and go to the other side of the room, place it in the slot and shoot the chain. Move ahead on it and use the hook to the left in the end to get to the next lever. Then take the construct thru the now open doors and you come to a block. Get down and use the supports to get to the other side and you get into a massive fight now. It's really really big and you will need to use those potions. Use wrath powers when you are being surrounded, this place can really kill you. After you manage to destroy all of the things (save the reaper form for the last wave which has two Champion Corrupted Constructs with spiky balls. After the fight, the grills open and you can get your construct and take it out to where the growth is on the walls, blocking the bridge. Use the chain to break all the growths. Go across and place your thing in the slot and run on the chain to get to the door which leads to the Mad Construct.
BOSS: Ghorn
Ghorn fights like any construct champion but a little bit faster and has weapons on both hands - still, you know how to fight a champion. One extra thing that Ghorn does is that he smashes the floor and lava comes up here and there - dodge to avoid the lava. After you get the health down to half, some smaller corrupted come at you. ignore Ghorn and kill then first and then get back to Ghorn. After you kill it, it drops some great loot. Get back to the Shaman to finish this.
The Tree of Life
Just travel to the tree and watch the cutscene to end this act.
NOTE: You can always come back to the Forge Lands using the portal. Use the portals to travel between worlds.
NOTE: Go back to THE FORGE in the Forge Lands and just as you enter the area, you will see large lava caouldrons being moved above you. One of these has a STONE OF RESISTANCE 1 attached to it. Shoot it to get your first Stone of Resistance.
Walkthrough Continued on page 2....


text:
I just wanted to let people know that they are still available, even thought not online.
I called up my local waterstones who said that they didnt have any in stock, but they did let me know that other shops that did. The shop that they said had the most was
http://www.waterstones.com/waterstonesw ... eID=200002
Manchester Deansgate.
I believe they still have stock as of this morning, I paid over the phone with postage being £5.
Having a look on eBay they are selling at between £55 and £75 so dont bother going there.
Hope this helps you guys.
On another note anyone going to dwcon in August ?

subset: commoncrawl


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Quarterly Report: 2008, January - March (Q3), Saxman
Lawrence Blood
DCRA Regional Office:
Gov't Type:
Second Class City
Agreement Date:
City of Saxman
Assessment Status:
Assessment Date:
Exp Date:
Last Updated:
Community Sanitation Overview:
Water is derived from a dammed reservoir, is treated and stored in a 128,000-gal. tank. The City of Saxman operates a piped water and sewer system. All homes are plumbed. A new sewage treatment plant and ocean outfall were recently completed. A few homes use individual septic tanks. Refuse is collected by a private company and disposed of at the Ketchikan landfill. Electricity is provided by Ketchikan Public Utilities.
RUBA Status & Activities This Qtr:
The community continues to submit supporting documentation on a quarterly basis consisting of monthly financial reports. The documents received during the last quarter, confirms that Saxman still successfully meets all essential capacity indicators.
RUBA Activities for the Coming Qtr:
RUBA staff will provide assistance as requested and monitor the progress towards meeting sustainable indicators.
Essential Indicators:
27 of 27
Sustainable Indicators:
19 of 27
Total Score:
46 of 54
Essential Indicators
All revenues and expenses for the utility are listed in the utility budget.
The utility has adopted a balanced realistic budget.
Monthly financial reports are prepared and submitted to the policy making board.
The utility is current in paying all water/wastewater electric bills.
The utility has on hand a year's adequate fuel supply or it has a financial plan to purchase an adequate supply.
The utility is receiving revenues (user fees or other sources) sufficient to cover operating expenses.
Sustainable Indicators
The utility is receiving revenues (user fees or other sources sufficient to cover operating expenses and Repair & Replacement (R) costs.
YTD revenues are at a level equal to or above those budgeted.
YTD expenditures are at a level equal to or below those budgeted.
A monthly manager's report is prepared.
Budget amendments are completed and adopted as necessary.
Finances Comments
The utility budget has revenue projections equal to expenditures. Comparison of the FY06 and FY07 budgets revealed that previous budgets had an insufficient chart of accounts to accurately represent the City's revenue and expenditures. This situation was corrected when the City switched from QuickBooks to Frey accounting software which was designed for governments and non-profits. Frey accounting software has three integrated modules: Cubic utility billing and control, Chips payroll, and Bucs general fund accounting. The City Administrator reported that this accounting system is working well, especially the utility billing and control module. The payroll and general fund modules are a little cumbersome to use; however, they are still functional. An example of a major reform between the FY06 and FY07 budget is the City is now billing general fund facilities for utility services and the utility is being charged for administrative services. The FY07 budget will provide a good baseline for the governing body and administrator to refine their projections for future budgets. The community recently increased the utility rate from $30. to $60. per month for water and sewer service. At present, user fee revenues are covering all of the utilitys operational cost and the utility has approximately $100,000. in reserve. The City's reserve is primarily used for utility repair and maintenance; however, the funds are not restricted to these purposes. The City has recently used reserve funds to purchase a new public works pick-up truck with cash. The Administrator submits monthly financial reports to the Saxman City Council which compares actual revenue and expenditures to budgeted projections. The community has no bulk fuel storage facility. They purchase fuel from Andres Oil in Ketchikan on a keep fill contract. Budget amendments are rare. Amendments are only considered if actual revenue or expenditures for a particular line item deviates from budgeted projections by plus or minus 10% of the total budgeted amount. Examination of the Utility budget reveals that year-to-date revenues and expenditures combine to create a $14,000 deficit. The City Council supports the Utility through budget amendments as necessary.
Accounting Systems
Essential Indicators
The utility has adopted a collection policy and actively follows it.
The utility bills customers on a regular basis.
An accounts receivable system is in place which tracks customers and reports past due accounts and amounts.
An accounts payable system is in place.
The payroll system correctly calculates payroll and keeps records.
A cash receipt system is in place that records incoming money and how it was spent.
The utility has a cash disbursement system that records how money was spent.
Sustainable Indicators
A chart of accounts is used that identifies categories in a reasonable, usable manner.
Monthly bank reconciliations have been completed for all utility accounts.
The utility has a purchasing system that requires approval prior to purchase, and the approval process compares proposed purchases to budgeted amounts.
Accounting Systems Comments
The governing body has an adopted collections policy which is vigorously enforced through collection actions, delinquency notices, service disconnections, late fees, and reconnection fees. By actively enforcing the City's collection policy contained within their utility ordinance, the City has achieved an acceptable collection rate with $2,548.00 currently 31-60 days past due and only $62.00 which is 61 days or more delinquent. Utility bills are sent out on the first working day of the month and late fees are assessed on the 25th of the month. If a utility account lapses more then 60 days, the account is brought before the utility committee for recommendations on collection actions which would most likely include the disconnection of utility service. Bank deposits for incoming funds are deposited weekly, bills are paid once or twice per week as they are received, and bank reconciliations are performed monthly. The community is currently using Frey accounting software for utility billing, accounts receivable, accounts payable, and payroll. The community uses a manual receipt book system to record incoming funds, which is subsequently entered into the Frey accounting system. The same receipt book is used for all funds coming into the community. The utility uses both purchase orders and request for checks which are reviewed and signed by the City Administrator.
Tax Problems
Essential Indicators
The utility has a system to accurately calculate, track, and report payroll tax liabilities.
The utility is current on filing tax reports.
The utility is current on making tax deposits.
If there are any past due tax liabilities or recorded tax liens, a lien release has been issued or a repayment agreement has been signed and repayments are current.
Tax Problems Comments
The most recent reply from the IRS concerning the City of Saxman's compliance with federal tax deposit and filing requirements showed that their 2006 4th Qtr. 941 had not been filed. Contrary to the reply from the IRS, the City produced copies of the filed 2006 4th Qtr. 941. The Taxpayer Advocates Office verified that it could take 4 -6 weeks to process an Employers Quarterly Federal Tax Return and be confirmed on the account summery. At this time, it appears that the utility is in compliance with federal employment and/or excise tax filing requirements. The utility is in compliance with federal and state tax deposit requirements.
Personnel System
Essential Indicators
The utility has a posted workers compensation insurance policy in effect.
Sustainable Indicators
The utility has adopted and uses a Personnel Policy, which has been reviewed by an attorney, AML or Commerce for topics and language.
The utility has adequate written job descriptions for all positions.
The utility has adopted and follows a written personnel evaluation process that ties the job description to the evaluation.
The utility has an adequate written hiring process.
The utility has personnel folders on every employee that contain at least: I-9, Job Application and Letter of Acceptance.
The utility has a probationary period for new hires that includes orientation, job training/oversight, and evaluations.
The utility provides training opportunities to staff as needed and available.
Personnel System Comments
The City of Saxman has workers compensation insurance through AML/JIA effective through 7/31/08. The City of Saxman has a well established and implemented personnel management system. The community has an adopted personnel policy handbook which is required to be read by every employee. The City does not have a written hiring procedure; however, the City has traditionally required a 90 day probationary period for new hires. Job descriptions are updated and the personnel files are very well organized with all the necessary employee documents. The City provides annual evaluations for all employees, however evaluations are not tied to the job descriptions.
Organizational Management
Essential Indicators
The entity that owns the utility is known; the entity that will operate the utility is set.
The policy making body is active in policy making of the utility.
The policy making body enforces utility policy.
The utility has an adequately trained manager.
The utility has an adequately trained bookkeeper.
The utility has an adequately trained operator or operators.
The utility has adopted the necessary ordinances (or rules and regulations) necessary to give it the authority to operate.
Sustainable Indicators
The utility has adopted an organizational chart that reflects the current structure.
The policy making body meets as required.
The utility complies with the open meeting act for all meetings.
Organizational Management Comments
The City has two operators working on the utility systems who have the necessary level of certification. The operators have OIT level certifications, which is appropriate for the classification of the facility. Both operators are working towards their Water Treatment 1 certification in anticipation of a water system upgrade. The utility operator Richard Shields has the following certificates: Water Treatment OIT Exp. 12/31/07 Water Distribution OIT Exp. 12/31/07 The utility operator Michael O'Larick has the following certificates: Water Treatment OIT Exp. 12/31/07 Wastewater Collection OIT Exp. 12/31/08 Wastewater Treatment OIT Exp. 12/31/08 Water Distribution OIT Exp. 12/31/07
Operation of Utility
Essential Indicators
The utility operator(s) are actively working towards necessary certification.
The utility has a preventative maintenance plan developed for the existing sanitation facilities.
Sustainable Indicators
The manager receives a monthly O&M report from the utility operator and routinely "spot checks" the facilities to see that the maintenance items are being completed.
The utility has a safety manual and holds safety meetings.
Utility facilities have not suffered any major problems/outages due to management issues that are unresolved.
The utility is operating at the level of service that was proposed.
The operator provides status reports to the manager on a routine basis.
The utility has completed and distributed its "Consumer Confidence Report".
The utility is not on the "Significant Non-Complier" (SNC) list.
The utility maintains an inventory control list.
The utility maintains a critical spare parts list.
Operation of Utility Comments
On December 21, 2006 the Alaska Department of Environmental Conservation issued a Notice of Violation with a Boil Water notice for the City of Saxman. The Notice of Violation was issued for the following violations: ' Failure to meet filtration requirements under the Surface Water Treatment Rules. ' Failure to submit a lead and copper corrosion control plan as required by the Lead and Copper Rule ' Failure to meet Maximum Contaminant levels for Total Trihalomethanes and Haloacetic Acids as required by the Stage 1 Disinfectant/Disinfection By-Product Rule. ' Failure to monitor Total Trihalomethanes and Haloacetic Acids as required by the Stage 1 Disinfectant/Disinfection By-Product Rule. The utility operator consults with the City Administrator on a regular basis and provides written status reports monthly. The operator maintains an adequate level of supplies and some spare parts for the utility, however does not maintain an inventory control or critical spare parts list. In addition to stocked parts and supplies, the utility has an agreement with the Ketchikan water system where tools, parts and supplies can be obtained on an emergency basis. There have been no problems or outages due to management issues. The utility completes and distributes its Community Confidence Report (CCR) and is operating at the proposed level of service. The operators have a preventive maintenance plan for the sanitation facilities which is included in the operations manual. While the operators discuss potential risks before starting a job, they do not conduct regular safety meetings, or have a safety manual.
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Matt Damon plays David Norris, a former Fordham University basketball player and charismatic United States Congressman who seems destined for national political stardom. He meets a beautiful ballet dancer named Elise Sellas, played by Blunt, only to find that strange circumstances keep them from becoming romantically involved. Norris discovers forces are at work to keep them apart, and he peels the layers to find out why. The action takes place in various places in Manhattan.


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Welcome to the Talkative Writer. This is where I share news about my books and the writing life, my research travels, the books I'm reading – or have read and loved – and likewise the dramas to be found via tv and film.
It's where I chat books and writing life and stuff with other writers and the readers who love story as much as we do. It's also where I share various thoughts and experiences about the novel-writing process. Here is where you'll find photo essays, written essays, podcasts and video entries.
Everyone's welcome. All I ask is that discussions are kept civil. We can robustly disagree about things without descending into chaos.
So … thanks for stopping by. I hope you have fun.


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- olapic-scroller
Natural Down Alternative Euro Pillow
- Online Only
- Online Only
- Overview
Our Natural Down Alternative Euro Pillows are soft yet firm, and can be used for back, stomach and side sleepers. Partially made of recycled content, the premium, down-quality microfibers blend together to create the ultimate in hypoallergenic comfort.
- 26"sq. x 6"h.
- 100% cambric cotton cover.
- 200-thread count.
- Down Alternative polyester fill is high quality and hypoallergenic.
- Mixed with natural Lyocell fibers for improved resiliency and moisture management.
- Down Alternative: 70% polyester, 30% Lyocell fibers.
- Made in the USA.
- Online/catalog only.
- Details + Dimensions
Overall product dimensions: 26"w x 26"l x 6"h.
Machine wash warm with like colors. Do not bleach. Tumble dry low. Remove promptly from dryer. Use warm iron if necessary. Do not dry clean.
- Shipping + Return Info
Most purchases are shipped from our Distribution Center by UPS, to arrive in your home within 5-7 business days of order receipt.
Shipping Rates
The shipping rate varies depending on your order total and shipping options. View Shipping Rates and Options
Next Day Delivery
For an extra charge of $17.50 per address, we can arrange for rush delivery to most destinations.
Return Policy
We take great pride in the quality of our merchandise. If for any reason you are not happy with your purchase, you may return the item(s) within 30 days of receiving the order for a full refund of the merchandise cost. After 30 days, we will replace or refund your purchase against manufacturer's defects ONLY. Please note that we cannot accept returns on mattresses, monogrammed/personalized items, special order upholstery items and special order rugs, one-of-a-kind rugs, or on items damaged through normal wear and tear. We also cannot accept returns of final-sale items, which are identified by a price ending in .99 or .97.
For further assistance please call our customer service department at 1.888.922.4119 or send an email to firstname.lastname@example.com


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By COLLEEN MCCARTHY
firstname.lastname@example.com [2]
Kids of all ages came out to the Noxubee Wildlife Refuge on a hot Saturday morning for a fishing derby competition.
The temperatures were already nearing the 90s when the derby kicked off at 8 a.m. Approximately 50 children competed in groups of ages 4-9 and 10-15. They competed to get the heaviest individual fish and the heaviest total of five fish. They had two hours to catch the biggest fish in the ponds. Prizes in each category and age group included trophies and shopping gift cards.
All of the young contestants received a grab bag of fishing supplies and tickets for a door prize from Walmart when they registered for the competition. The refuge provided rods and reels to children who did not have their own.
The kids fished in the two fishing derby ponds on the refuge that are full of catfish ranging in size from a few inches to as big as 20 pounds. The ponds are used specifically for competitions like the youth derby.
Many of the children had never fished before, but they turned into experienced fishermen with a little help from some moms and dads. Even the youngest fishermen proudly showed off a line full of fish by the end of the day.
The derby has been a tradition at the refuge for the last nine years. The event helps kick off the Recreational Boating and Fishing Foundation's National Fishing Week. The weeklong celebration is promoted at national parks and refuges all over the country. The event helps spark an interest in fishing in the youth and also provides an opportunity for families to get out and enjoy nature together.
Noxubee Wildlife Refuge has several other events planned for the summer months. On June 18, it will host the Craig Pond Trail Walk with Ray Iglay. The refuge will also celebrate Canoe Day on July 2 where the public can come out and explore Bluff Lake with canoes and life vests provided by the park. Nature lovers can participate in a butterfly walk on July 16. Jim and Dianne Patterson will lead the walk around Morgan Hill to spot and identify various species of butterflies. All the events are open and free to the public.
[1] http://www.starkvilledailynews.com/sites/default/files/JASON AND SARAH ROBERSON-for web.jpg
[2] mailto:firstname.lastname@example.com


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Wallpapers: the supercars of London
You asked for them, so here they are. Lots of big pictures of exotica in our fine capital
Posted: 03 May 2013
Last week we put up the sequel to our much-loved Supercars of London feature. There was a problem, though. We've been keeping an eye on the comments and there was one that kept on popping up: "please, please, please put these as wallpapers!". So like a digital Genie, your wish is our command.
We've made the pictures big, like HD big. So crack out the wallpaper paste and start sticking these to your desktop.
Pictures: Alex Penfold
Click here to download at 1920x1080
Click here to download at 1280x1024


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|24/7 Order Hotline: 213-WRESTLR
|24/7 Customer Service: 213-WRESTLR
|Wrestling Gear Catalog → Gift Voucher FAQ
|| My Account | Cart Contents | Checkout | My Wishlist
Matfish wrestling gear was founded in 2007 with the goal of becoming the premiere destination for online wrestling shoes. Since then, we've become much more than just an online wrestling shoe store. Our unwavering focus on superior customer service has allowed us to expand our online offerings to include wrestling gear, mma gear and so much more! If you're looking for wrestling shoes, mma gear, and wrestling gear online, compare us to other online wrestling shoe and gear stores, as well as online mma gear stores. You'll find the absolute best service and the best selection in online shopping here at Matfish.com! - Pat Krasean


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SKU:625.280 | Cobalt LEATHER
6 Review(s)
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This Large Cosmetic Case offers plenty of room for all your essentials. Elegant and functional, it's an accessory no woman should be without! Made with genuine leather, our Large Cosmetic Case opens up to reveal a large interior pocket for your makeup, compacts, brushes, nail polish, and other things. A nylon lining inside gives your items a safe place to rest while the zipper opening on top keeps everything secure when it's closed up. Whether for travel or everyday use, this Large Cosmetic Case is something any woman can appreciate.
Our Classico leather collection is a semi-aniline, drum dyed pebbled leather. It offers a little extra color and character, making it a good choice when you want your accessories to stand out. This full grain leather has a soft hand feel with intricate lines, giving it a distinct look from our smoother leathers like Vero and Zita. It comes in a wide variety of colors that you won't find in our other collections and has a polished finish to make them really shine. Its unique appearance and range of colors make it ideal for matching with purses, belts, or other leather items you own.
I just received this in the stone color - beautiful! I have this in the Cognac color also. I am very pleased with both choices.
This is my 10th item from here and my husband is ordering one for me. I love everything I have purchased here. It is very soft leather. This case is designed narrow to keep the makeup from flying around in it. It is a little more firm than the other items I purchased, but it needs to be for the purpose. The shipping is ultra fast and the presentation of the packaging is above par and will be ready for gift giving. -B
Soft buttery feel of a quality inspired leather piece. This will be long coveted. Thank you for craftsmanship that is found in each piece.
I purchased this as a gift for a coworker and she loved it! The quality of the leather was good and I had it monogrammed, which was well done. I personally would have liked the monogram to be larger and have the option of a more feminine font though. The gift box it came in was also beautiful. The only thing I do not like about the product designs, in general, is how Leatherology is printed on some of the items. I prefer their stitched "L" logo, but that is just me. Overall good value.
I sent it back to exchange for the smaller size.
Whether you are treating yourself or giving a gift to someone else, we want you to have an amazing and memorable experience. All items will be shipped using our signature gift packaging. Depending on the type and size, your item(s) will come wrapped in our signature microsuede sleeve, drawstring bag or soft velour bag (each with black tie accents), and be packaged inside a high-density bronze gift box. You will also have the opportunity to add a personalized gift note when you place your order.
All of this extra attention to detail is complimentary.