text:
As a note, as boys, my brother and I lived on a tidal river in Florida. Walking the mangroves, we found a couple of messages-in-bottles that people sent. One came from another state. It said something like, "Send a postcard with your address and we'll send a present." My brother sent a note and sure enough they sent back a King James Bible (it was a "Fishing for Men" outreach project by a Georgia church). He still has that Bible. It was inspiring to think of how far that message had come and the path that it took. The magic of a message-in-a-bottle is to imagine, "Where will it go?" and, "Who will find this?"
Step 1: Materials and Tools
1. Trash bags -- They must be THIN, I used 0.6 mil but the thinner the better. Most quality bags are heavy, at least 1.0 mil. We want the cheap-O bags.
2. Tape -- I used regular masking tape. Likely scotch tape is okay too. Don't use the wide package tape though--too heavy.
3. Thread
4. Pen and paper
5. Plastic bottle -- I actually had to get rid of the bottle because it added too much weight.
1. Scissors
2. Blow drier
up a solar panel to a
motor with a propeller
I'm a deputy sheriff in southern California and we've recently had several training bulletins about people filling trash bags with various explosive gases. The training bulletins described these as "improvised explosive devices (I.E.D's)" and described an incident where one of these exploded when several officers approached it. This particular device caused injury to the officers.
Now I know that this "device" is harmless and uses nothing more than air but I would point out that should a "over-zealous" police officer/deputy sheriff/state trooper find one of these with a name, address or some other way of finding out who released one of these, they might try to prosecute that person for making an explosive device. If the bag has become deflated, it could be said that the explosive gas had escaped and dissipated. It would then be on the maker to prove that it was filled with nothing more than hot air.
Now whether someone gets convicted of this is another matter but whoever made one of these would have to go through the ordeal of court and all that entails. Yes, most of us in law enforcement are level-headed, common-sense type people but we all know that there are some in Law Enforcement and in the court system that go by the letter of the law, not the spirit of the law. We see some of them in the news from time to time. And what if you get a jury that believes the prosecutor over your attorney.
Unfortunately, in this day and age, something as innocent as this can be turned into something entirely different. Just a word of advice.
Below are two links to video of what I would call individuals of lessor intellegence using something similar to this "device." These links were actually part of the training bulletin.
1) You're a law enforcement official within the borders of the U.S. who thinks the burden of proof is on the accused.
2) You're a law enforcement official within the borders of the U.S. who would advise citizens not to pursue certain lawful activities because it might trigger an incompetent reaction from your fellow law enforcement officials.
I guess there's no big problem with (1) since you're not going to be passing judgement on anyone and there are people who do know the basics of the law running the courts. On the other hand (2) gives me pause, since your advice is essentially to avoid doing things that reveal governmental incompetence and the underlying (systematic?) misallocation of power to those who would misuse it.
Good information to have, in a way.
I have to take issue with your comment,
"If the bag has become deflated, it could be said that the explosive gas had escaped and dissipated. It would then be on the maker to prove that it was filled with nothing more than hot air. "
Given that its possible for trash bags to end up all over the place, do the police really waste time treating them all as IEDs that have had the "gas dissipate".
Also, do you really thing that someone who has left a name tag on it, would do so if there was any nefarious intent.
Can you imagine, "Hey, if this IED didn't detonate properly, please call 1866 TERRORIST"
I know that we're talking apples and oranges here, in regards to an inflated bag verses a criminal incident, but with the financial situation of the country, I don't see it as a great leap that cities/counties/states charging for the cost of law enforcement and/or other emergency service response. Heck, I know of some agencies that are going to start charging for law enforcement response to a traffic collisions. I'm not saying that I agree with it by any stretch, but it's been put out there and may be coming to a city/county near you.
Again, this is all just food for thought. It is best to think of the "worst case" of any situation before attempting it. If you plan for the "worst case" you might avoid it actually happening.
Thanks for posting your comments - you obviously posted out of concern for Joe Instructablefollower and out of your concern for the wasted time of your brother officers called out on a 'dangerous trashbag' call.
To all the negative posters: please lighten up: he's not saying the *you* are jerks, just that some folks might overreact. He wants to protect you, for crying out loud, from overzealous cops in your area. Got level-headed folks out there in the country? Have at it. Live in Southern California or upwind from an airport? Might rethink it.
time to go after the real criminals.
a deflated bin bag, could have blown off the back of a garbage truck. People need to start applying some common sense.
a little bit of power and they think they have a blank check.
It's a good thing that people are innocent until PROVEN guilty.
Every party needs a pooper, that's why we invited you...
Really I'm just kidding, please don't invoke the so called patriot act and come arrest me.
No offense taken. I've been doing this job too long (over 30 yrs and planning on "pulling the pin" next year) to get my feathers ruffled over stuff like that. Just ignore the black helicopters, tho. ;-)
Take care & stay safe.
Damp air is lighter than dry air. Maybe you can inflate the balloon with your lungs (many persons, because it is a great volume) instead of the hair drier. That should give it longer scope/range.
Water is made up of two hydrogen and one oxygen atoms (H2O). Hydrogen is the lightest element and has a molecular weight of one. So a water molecule has a molecular weight of 18 (2 * 1 + 1 * 16 = 18). Water is a very light molecule and much lighter than the average weight of the molecules found in air.
as you can see above water vapor is lighter than air, and when the air is moist, water vapor displaces an amount of air (replacing heavier air with lighter water vapor), thereby making the moist air lighter. Of course the temperature and pressures must be the same for this to be true.
Included is a link to calculate weight of dry air, moist air and amount of water vapor in moist air.
Here, you have X grams of water in the form of vapor inside the bag (if you do the trick he suggested). Once the surface of the bag cools below the dewpoint for that humidity, those same X grams will drop out of vapor form into liquid water on the inside of the bag. But you won't ADD mass - it will just be in a different form.
By turning the vapor into liquid the bag's volume will decrease (since X grams of liquid water is a lot smaller than X grams of water vapor - remember the capped steaming tin can demo in high school). Thus the total mass of the airship will still be there but the volume will have dropped, making it more dense (density being mass/volume), so it will lose bouyancy.
Now put the hydrogen and oxygen into a bond and use the right formulation to calculate the weight of water,
The water will make the thing too heavy to fly, and you'll be too dead to observe the effect.
The dryer the air the lighter it will be. The less you compress air the lighter it will be also.


text:
Order it
Apr 11, 2007
Education Resource Set is now In Stock in the US
Order it
10 comments:
- Andy said...
Evwn though it says out of stock it takes maximum a month before you get it if you e-mail Lego edu or notify them about it! I did that and it took 2 weeks from the order before it shipped and 3 weeks until it reached its destination.
- Apr 11, 2007, 12:21:00 AM
Andy, did u mean "in stock" when you said "Evwn though it says out of stock it takes maximum a month..."?
- Apr 11, 2007, 1:34:00 AM
- Andy said...
It said "Out of stock" when I ordered them. It was in the start of November I ordered them and they where almost always (if not always) out of stock between the date they released it and January-February.
- Apr 11, 2007, 1:53:00 AM
- David Levy said...
It says 'in stock' now. I just ordered mine.
- Apr 11, 2007, 2:00:00 AM
IC, I was about to pull the trigger but then it sounded like your post indicated we wouldn't get the items eventhough the site said they finally had them in stock, I hesitated. Gonna order soon. Thanks for the clarification.
- Apr 11, 2007, 2:00:00 AM
- 222Doc said...
I was looking for a parts list to see whats in the kit? Nothing specific at legoEd. I looked at BrickLink they dont have a parts list too. anyone have a link to a part list on this?
- Apr 11, 2007, 11:47:00 AM
You can find it at peeron:
- Apr 11, 2007, 12:26:00 PM
- Andy said...
Just to let you guys (and girls) know; this is a very handy set to have, it have overr 650 useful parts that lets you build alots of more kind of robots then if you just have the retail or education set. This set is totally worth all the money the sorting trays you get is really neat and handy to have if you don't move around with them too much. If you are moving around much with your NXT and parts I would maybe recommend some Plano boxes, I am planning on buying some of those this summer since I don't have so much place in my education set and recourse set for parts and if they get spilled out you are dead (it took me over an hour to sort the parts back in theire right places once).
- Apr 11, 2007, 7:02:00 PM
- Michael said...
I have to get it, hope my dad agrees.
- Apr 12, 2007, 1:44:00 PM
- Myles said...
I hope it will be usefull. I bought 1 of these and a 50 pack of medium gears.
- Apr 18, 2007, 3:05:00 AM

subset: commoncrawl


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Guidebook to the City of Dolmvay (Special Edition)
Small Niche Games
Timothy B.
[Featured Reviewer]
Date Added: 01/23/2015 10:21:25
This is about the Hard cover book, but the review I did for the PDF still applies.
Dolmvay is not only a highly detailed city complete with maps, npcs, new monsters and pretty much everything you need, it is also a shared city.
You get 260 pages worth of material; the original Dolmvay guide and the adventure "Oak Grove Whispers". There are the maps I mentioned, but there is also a fairly detailed history. You could easily drop this into any game, and let's be honest, any system. If you are familiar with other products from SNG then takes place in the World of Amherth setting. But this book (and most of the Amherth books) are easily adapted to any setting.
There is a chapter on adventuring in the city. How the local churches react to magic and what can be expected of travelling adventurers.
Makes it perfect for a way point between adventures, but you would be missing all the fun.
The book also details an number houses, factions and NPCs and their own desires for the city. If you like games of political intrigue and courtly drama then this is a good place to start.
The bulk of the book details the layout of the city. In this respect it reads like a guide book. NPCs, hooks and other information is given. There is plenty here for new GM to use it as is and plenty more for an experienced GM to add their own information.
It strikes a nice balance between detail and flexibility. Among my favorite items are the random rumor table and the common greetings and gestures. Things like this give a setting life of it's own.
Common businesses are covered as well as a sampling of Taverns and Inns. City encounters and even some new monsters.
Venture into the sewers or the Island of Heroes.
There is a section on random NPC generation as well.
Dolmvay the concept is the idea that this is a shared City. If developers want to create their own encounters, adventures or anything else really and set it in Dolmvay then there is an easy to use and free license to do so.
It is such a great idea I am surprised that no one else has done it before.
At $19.99 this book is steal. Really. I am not sure how they are making money on this. It's a think, full hardcover book priced like it was 1983.
[5 of 5 Stars!]
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Reclaiming the Caves on the Borderlands
Sacrosanct Games
Timothy B.
[Featured Reviewer]
Date Added: 01/20/2015 10:29:03
I picked this up because I do enjoy seeing what others can do with such well trodden ground as the Keep and the Caves of Chaos. The cover claims to be 5th Edition compatible and uses the current OGL to get there. Personally if I were a publisher I would be staying away from this. It is murky legal ground right now and one I would not tread on. But lets move on.
The cover is nice and drew me in right away. The book is 24 pages, but minus 1 for cover, 1 for ogl, 1 for a blank page, 1 for an ad, 4 for maps and 1 more for a character sheet. So 15 pages of text.
The Good: There is a good section on pages 4 and 5 on playing humanoid races such as orcs, bugbears, gnolls and so on. Just the stats, nothing really on "how to play them" No big, these are the standard baddies for the last 40 years. We know them.
There is detail on how the caves are controlled and what can be the expected losses of the various groups of humanoids living in the caves over time.
The Not As Good For Me: The caves and the rooms themselves are not detailed. There are blanks left for the DM to write in what is there from monsters to items. The main conceit here is that the inhabitants of the Keep have taken over the Caves now. It is all very sandboxy which is fine, but not what I was expecting. I am perfectly fine with sandboxes, but that it not why I buy pdfs. I buy graph paper for that.
The Bad: This PDF uses scanned images from the original map of the Caves of Chaos from B2. It has been run through Photoshop and some alterations have been made, but I can overlay a scan of the blue/white Caves map and line it up perfectly (including grids) to the "Reclaiming" maps. Not very professional at all.
The Ugly: Additionally there is a really bad scan of the old D&D Basic era Character sheet. It has been edited (poorly) to make it more in line with 5th Edition, but honestly it is just plain ugly. The artist would have been better off starting from scratch and making a 5e sheet that looked a bit like the Basic one rather than include this. Better still would be not to include one at all. It is just ugly, shows really poor Photoshop skills and a copyright infringement to boot.
So in the end, despite some promise and high hopes, this falls really flat.
[2 of 5 Stars!]
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Publisher Reply:
First of all, thank you for taking the time to do this review. I know it takes time and effort to do so, and it is appreciated. However, I think there are some clarifications about some claims you\'re making that are not accurate. I hope to address those. * Scanned images. The maps are not scanned. I did them all by hand, and went back to make sure they aligned as close as I could get to the original for scaling purposes. That\'s why you probably assume they are scanned, because I got them really close. I could send you the PSD files if you want. Either way, not scanned. * Implication of copyright infringement. There is none in this, along with no trademark infringement either. If I had the D&D logo or text on the character sheet, you\'d be right. But it doesn\'t. You are right about the way the character sheet looks. Somehow it shows up in the PDF with lines that didn\'t show up in the PSD file, and I\'ll get those corrected straight away. Thank you for that feedback. * Your expectations. I\'m sorry you felt like you got something you didn\'t expect, but I tried to make it very clear and up front in the description exactly what you were getting. I also have every page included in the preview, so you would also know exactly what you were getting before purchasing. I even also made explicit commentary re: setting the price point the way I did because it was structured in this format. Please don\'t get me wrong, I sincerely do appreciate the time and effort you put into your review, and I do honestly regret that you felt like you didn\'t get what you wanted.
Classes of the Far East
Sacrosanct Games
Timothy B.
[Featured Reviewer]
Date Added: 01/20/2015 09:59:52
Grabbed this because my youngest wants to play a ninja like character. It has a ninja, as well as a monk, a mahoutsukai (spell caster that uses both magic user and cleric spells, and a lot of them), and the yokai which is a race as a class of animalistic humanoids, and of course the Samurai.
Weapons are listed (damage and cost) but no descriptions are given and no artwork of the weapons. And that is pretty much it. If you don't know what these weapons look like, then you are on your own really.
Looking over the mahoutsukai it is grossly overpowered. It basically advances as cleric and a magic user at the same time. So by 14th level it has 12 each of 1st through 5th level spells, 7 6th level and 1 7th level. It has limits, namely limited to the same arms and armor choices as a magic-user, limited to 14th level and can't turn undead. But that is still a lot of spells. Honestly it should one spell list that combines select magic-user and cleric spells and it should have some limits on what it can and cannot do. Right now it is not a class I can recommend using.
[3 of 5 Stars!]
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B1 Journey to Hell
Sacrosanct Games
Timothy B.
[Featured Reviewer]
Date Added: 01/20/2015 09:14:59
Grabbed this because I needed an adventure geared toward 18-20th level. Also it is about Hell, so that got my attention. I bought it on a whim based solely on level and "hell".
First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still).
The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page.
It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.
[4 of 5 Stars!]
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A Red & Pleasant Land
Lamentations of the Flame Princess
Timothy B.
[Featured Reviewer]
Date Added: 12/18/2014 13:10:51
I want to say off the bat that when I heard Zak was doing an Alice in Wonderland-ish sort of adventure my expectations were high, but guarded. I have seen Alice done a number of bad ways; mostly ones that relied on a one to one translation between story to game. That is all well and good, but ends up robbing the story of what makes it good and ends up short-changing the player's experience in the game. To be blunt, it's not a D&D adventure. I had reasonable assurances that this would not happen here, I didn't know what sort of thing we would end up with.
Also, and I have admitted this many times, I am not a fan of Lamentations of the Flame Princess. But I can say that LotFP and James Raggi do have an amazing art vision and the budget to match and it seems (to me any way) that James leaves people the hell alone and lets them create. You saw that in Zak's last work Vornheim, you can see it Rafel Chandler's "No Salvation for Witches", and you can see it this book as well. While the LotFP rules are in mind when this was made, you can either run it with all the free rules that James gives away for free (another credit to him) or use whatever rules you want. This is important to me and I will talk about it more later on.
So what *is* A Red & Pleasant Land?
Overtly it is an adventure, in the broadest sense. It can also be a campaign guide to a strange new land (or world). Breaking it down to it's atomic elements it is Vampiric court intrigue with the cast of Dracula, Elizabeth Bathory and Alice. But that is like saying that putting salt on your meal is the same as putting Sodium and Chloride on your steak and trying to eat it.
Let me instead start on the outside and work my way in. This book is gorgeous. It really is. If you have Vornheim or spent anytime on Zak's blog then you have an idea of what you will be looking at, but that is not quite it either. The art comes just this side of reality short of being phantasmagorical. Just slightly out of sync with what you should be seeing. This is intentional since that is also the feeling of the adventure/text itself. (I am going to keep calling this an adventure since that is the easiest translation). Honestly, get this bound in red with gold trim and it would be a book better suited for a coffee table rather than a gaming table. I don't mean that derisively, I mean that in open honesty.
If the art is fantastic then the maps are amazing. I love all sorts of old-school maps and I love a lot of different styles. But these again are very evocative of the setting.
The other thing is this adventure is big. While the form factor is small, the book has 197 pages. There is a lot here. Zak suggests that you can use parts of this book or the whole. I will add that if you opt for the parts alternative then there is absolutely something in this book you can use.
Working in, the adventure and background are all woven together in such a way that it is all familiar and yet new at the same time. It's like returning to a place you have been years and years later. Except when you were at the place back then you were on LSD the entire time. You memories of it have not faded per se but are warped. This is like that but now your memories are perfect and the reality is warped.
This actually touches on the first issue I have with running this adventure. Now by "I" I mean just that. Me. Not extrapolating it to anywhere else. I don't think I could run this as a D&D adventure for my group. To be blunt about it my kids (which is my group) don't yet know enough about Dracula, Alice or any of the other elements in this to make it worthwhile. This is an adventure for older, wiser and maybe even a little bit jaded players. This adventure needs to be played by people that have tried to play Dungeonland and found it lacking.
You are going to need the right group for this adventure. The book it totally worth getting just to look at, read or steal ideas from, but if you are going to run it then you need to take stock of your own group and make sure it works for them. If your group is more of the "kick in the door, kill the monster, get the gold, move to next door" type then this will only have some utility for you. That is fine there are plenty of fun adventures for those groups. I suppose that if you have read "A Midsummer's Night Dream" and thought to yourself that it would make a great adventure of intrigue then this one might work for you. As point of reference, duels are covered as being something that can be deadly. And so are Banquets. Again some people will scratch their heads on this but I can think of at least three players off the top of my head right now that would totally run with this idea.
It is a prime example of Zak making things he wants to play and if you like it you can come along too.
Back on track. The Alice. This is a neat idea, but for me one of the weaker links. I totally get what Zak is doing here and maybe even a little of why. But Alice comes off as an ersatz, but weaker, Slayer, ala Buffy or maybe even the Schmuck quality from Army of Darkness. Though to be 100% this quote from the book is very awesome:
"Alices forever find themselves falling into cursed rabbit holes, accidentally killing witches, having their halfbrothers stolen by goblin kings, being willed magic rings, finding demons inserted in their chests or having armored knights ride through their homes at bedtime. Obscure gods, however, sympathize with them (they are often born to powerful families), and an Alice is a boon to any adventuring party. Some Alices wear striped stockings, some Alistairs wear pointed shoes." - AR&PL, p. 30.
I love that image. In my games I have called these types of characters Dorothies. The Exasperation Table really makes this character shine and makes it something unique.
The land itself, Voivodja, is in the truest sense of the word a nightmarescape. It's not that it is just horrific, there is more. The best nightmares lull you into a false sense of hope or familiarity. You think you know what this is all about, but you don't. The land is big, densely packed and old. Very old. The main feature (well, to me anyway) is the intrigue between the Vampire Courts and the potential of what you can do with those. Think about it really. Ancient, decedent vampire royalty fighting protracted war. Sure. We did all that in the 90s with Vampire the Masquerade; but this is yet another new take on that.
The monster/NPC section is great. So many ideas. If you are going to smorgasbord this book then start here. There are unique vampire nobles and strange animals, so really enough to keep characters of any level busy. That's misleading...I personally think the vampire nobles in this book work better as non-combatants. Their job is not to be sullied with the likes of mere adventurers. But engaging them in courtly battles. That's where they shine. Really, this is one of the first adventures where a battle of wits to the death (!) is not only likely, but likely to happen before breakfast.
We end this book with more random tables that you could (or should maybe) ever use. 30 pages worth.
So there are a lot of reasons to buy this book. The only one that matters though is do you have the right kind of group for it? If any of these ideas appeal to you then get it. If you are unsure, well I am sure there is something here to make it worth your time and money.
In any case I think it is a solid hit.
[5 of 5 Stars!]
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Sleepy Hollow
Barrel Rider Games
Timothy B.
[Featured Reviewer]
Date Added: 12/03/2014 16:07:15
The book is 30 pages and contains the complete tale of the Headless Horseman.
Also included are writeups for Ichabod Crane, Katrina, Brom Bones and of course the Headless Horseman. A new class is introduced, the Scholar (for Ichabod). Rules for flint-lock firearms and some new magic are thrown in for good measure. There are also five adventure hooks for adventures in Sleepy Hollow.
Like all (or rather now most) of Barrel Rider Games' books this one is stated up for Labyrinth Lord.
It's all a pretty good deal really.
[5 of 5 Stars!]
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Colonial Gothic: The Grimoire
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 14:39:03
This is an expanded and updated version of the older Colonial Gothic: Witchcraft book and the Colonial Gothic: Secrets book. Both of which are out of print. It also has plenty of new material as well.
Chapter 1 covers new spells, Common and Arcane. The advantage of adding new spells to this game is one can easily say that the knowledge was just rediscovered. Some new book sent from overseas, an old book in the collection of a wealthy man or any other contrivance. There are quite a few new spells here to be honest.
Chapter 2 follows with a discussion on spell books. Their uses and how to get them. A few sample books are also included.
Chapter 3 introduces magical talismans to the game. Sort of Spell storing or keeping magical power. Not a lot here, but plenty of ideas.
Chapter 4 covers the related chapter of relics, items that have magical ability to them due to divine providence or some other happenstance.
Chapter 5 is dedicated to Witchcraft. Like the book it replaces, there are no rules for playing "good" witches. Fitting with the times all witches are assumed to be evil. Personally I would like to see a good witch, but I can make due.
Likewise Chapter 6 deals with occult items such as cold iron and holy water.
Finally Chapter 7 deals with new magical creatures. There is quite a Lovecraftian feel to this one. Not generic "Lovecraft" but actual monsters from his mythos.
There is an appendix with the Create Talisman and Witchcraft skills.
There is also a combined magical index of spells between this book and the Colonial Gothic core.
A must have if you are using a lot of magic in your games.
[5 of 5 Stars!]
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Colonial Gothic: Gazetteer
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 14:19:04
This book calls itself a Gazetteer, but "Campaign Sourcebook" might be more appropriate. Written for the 1st Edition of Colonial Gothic it works just fine under 2nd Edition.
Chapter 1 covers the history of the colonies from early English and Dutch colonization right on up to 1775. Principle wars are discussed and colonial growth covered.
Chapters 2 through 14 cover the original 13 colonies in detail including basic demographics and major towns. Points of interest are also featured in each chapter as well as anything out of the ordinary.
Chapter 15 is devoted to the Native American people. An overview of their history and cultures is given, but by necessity it is short. In truth an entire Colonial Gothic book could be done just on the various Native american tribes and nations.
Te last chapter is a ready to run adventure, "A Surprise for General Gage".
There are two Appendices. First a Glossary and then a Bibliography. I want to take a moment to point out that all of the Colonial Gothic books always feature a very robust (for a game book) bibliography. This one is no exception to that rule. This one includes books, game books and even some online resources. Certainly worth your time to investigate a few of these.
[4 of 5 Stars!]
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Colonial Gothic: The Legend of Sleepy Hollow
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 13:38:22
This is a great little book to be honest. The first half is the story of Sleepy Hollow and the second half is how to use it in your Colonial Gothic Game. The geography of Sleepy Hollow, the Hudson and the Tapan Zee are discussed as well as Sleepy Hollow's role in history. It reads like a small campaign guide.
This book is not very big, nor does it cost very much, but it is certainly punching above it's weight class in terms of content.
[4 of 5 Stars!]
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Colonial Gothic Bestiary
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 13:32:34
I have said it many times. You can never have too many monsters. The Colonial Gothic Bestiary satisfies that craving and then some. At 110 pages it is full of monsters and many are illustrated. The artwork varies. Personally I am a fan of the older wood cut images, but I know those are are difficult to find perfect representations of various beasts. The monsters themselves are a varied lot; some local monsters like the Jersey Devil and some "from back home" like the Gargoyle and Gorgon.
I think this is a good mix, but I am more fond of the local fauna than something I can find in any book. I do have one nitpick (ok maybe two), first there is no Piasa Bird. A local legend from here in Illinois that I am surprised didn't make the cut. Supposedly the first mention of it is in 1673 (or the 1920s), Sure Illinois is way away from the Colonies. Though it was a very nearly a full state (1818) by the end point of the game, The War of 1812. The other was that the Chupacabra was included. The Chupa, for all it's fun, is squarely a 20th century invention. But these are only nitpicks, not criticisms. There are plenty of American Indian monsters too that could have been included. Some like a naaldlooshii would be good too (I know, Navajo and not near the Colonies...). Maybe A Bestiary 2 is in the works.
The indexes in back are quite useful since they also include creatures from the core rule books.
Lots of great creatures here and fully worth the price.
[4 of 5 Stars!]
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Colonial Gothic: The Player Companion
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 13:09:41
This is the newest book (as of this writing) to the Colonial Gothic line. Mostly though this is related to the cover. As the title suggests this is a set of options for players of the Colonial Gothic game.
We get a list of new skills and some additions to old skills. Normally I prefer it when a game reuses old skills in new ways, esp. point buy games where the budget per skill is not likely to change. After all Character A created with the Core has the same 45 points as Character B created with this book. In this case though it works both thematically and systematically.
Chapter Two covers Advantages and Disadvantages. Characters are given 4 points to buy advantages and can also take disadvantages. Works pretty much like other systems in that respect, save there are not pages and pages of them (like for example GURPS). Most in fact are story related and can be used in conjunction with the character's Background.
Chapter Three covers family and social status. A must have really for playing in this age.
Chapter Four has a bunch of character templates. So if you want to play a Native Shaman or emulate your Assassin's Creed character then this is a great place to start.
Chapter Five details more combat options and how to use them. Think of these as advanced combat skills.
Chapter Six has more magic including Counter-Spelling and more Common and Arcane Spells.
Chapter Seven has more equipment.
All in all worthy, but not really required additions to the game. It is one of the books that if you don't know about it, you won't miss it, but if you do then you will wonder how you got on with out it.
If there is a 3rd Edition of Colonial Gothic then a lot of these rules should be folded into the main core rules.
[4 of 5 Stars!]
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Colonial Gothic: Rulebook Second Edition
Rogue Games, Inc
Timothy B.
[Featured Reviewer]
Date Added: 12/02/2014 10:29:13
The best thing about this book right out of the gate is it compatible with the older, and out of print, Colonial Gothic Rulebook. So all the books I have from Gen Con are still good.
CG uses the same d12 based (I remember the guys at the Rogue Games booth going on with glee on how they used the often neglected d12!) system that you find in Shadow, Sword & Spell (I am not 100% sure, but both games look like they are completely compatible with each other).
The core book comes in at 282 pages, plus covers. The second thing I noticed that this book is much better looking than the first core book. No slight against that book, but this one is a gem. The first book had a nice hip "indie" feel about it. This book manages to pull off "indie" and "big time professional" between it's two covers. I like that.
But what is Colonial Gothic? From the book:
Colonial Gothic is a supernatural historical roleplaying game inspired by the history and setting of the American colonial period, from the founding of Roanoke in 1568 to the end of the War of 1812 at the Battle of New Orleans in 1815.
Pretty cool if you ask me. For me Colonial Gothic continues the story that Mage: The Sorcerer's Crusade began and Ghosts of Albion continued to the industrial age; science and reason over superstition and magic in a world filled with horrors. But CG is more than just that. In this game the "Americans" are on new soil, but it is only new to them. There are horrors native to this land and their are the horrors they brought with them.
The game mechanics are rather simple, which is a good thing, most often it is 2d12 +/- mods vs. a Target Number. It is called the 12° System. Often the Target Number is your Ability + Skill and rolled under. In other cases, such as an Ability test, you roll 1d12 and roll under the ability. Opposed Tests include things like combat. There are also Critical Success (double "1"s) and Critical Failures (double "12"s). Also the degrees of success (or failure) are important. In combat for example your degree of success is a multiplier to the damage. So is you need a 15 and roll a modified 10 you have 5 degrees of success. Simple.
Chapter One covers all the basic rules from Abilities and Skills, to combat, to movement and even common ailments (and uncommon ones) to fear and sanity.
Chapter Two is Character Creation. You get 45 points to divide out to your abilities (7 is human average). You can then choose a background ("class" for you class and level types; archetypes for everyone else) and then you get 45 points for your skills. These point totals can also be shifted up or down depending on the nature of the game. 40 for more grit, 50 for more action-adventure types.
The new aspect is the choice of 5 character hooks. These provide your character with more detail and background and help explain why your character is an adventurer and not just a common Joe or Jane.
Chapter Three goes into more detail about Skills and Hooks.
Chapter Four covers magic, the magical arts and common spells and Alchemy. Magic has a price in CG and not everyone is cut out for it. Witches presented here are mostly evil, but there is some wiggle room.
Chapter Five covers weapons, currency, equipment and trade. This is actually quite an important chapter since goods or the availability of them is not just part of the real Colonial history, but makes a great plot point.
Chapter Six is a guide to the Colonies. It is a nice mix of history, geography and the occult conceits of the game. If you know some of the history of this time then you have an edge up, but there is a lot of great information here. Obviously some liberties have been taken, but it is less alt-history than I feared.
Chapter Seven covers enemies and monsters. Both mundane and magical. At this time even a mundane bear is a threat.
Chapter Eight covers advice for the game master and campaign ideas.
If you want a cool game with occult dealings, magic, survival, or just plain good historical fun with a setting not often used in historical games then this is a must buy.
[5 of 5 Stars!]
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The Basic Illusionist
Darkwater Press
Timothy B.
[Featured Reviewer]
Date Added: 12/01/2014 12:48:09
The one thing you can say about the entire OSR Gestalt that despite it all there is still a sense of community and of giving back. Case in point, The Basic Illusionist.
The Basic Illusionist is the brain-child of +Nathan Irving and was first seen during the S&W Appreciation Day Blog Hop.
Before I delve into the book itself. Lets take a moment to look at this cover.
Seriously. That is a cool ass cover. I am not sure what made Nathan Irving choose this piece ("Beauty and the Beast" by Edmund Dulac) but I love it. The title works in seemlessly, like they were meant for each other. The woman in foreground is no longer the "beauty" but she is now an Illusionist.
Ok. So the book is overtly for Swords & Wizardry, but there isn't anything here keeping you from using any Original of Basic inspired system. I know it works out well in Labyrinth Lord and Basic D&D and it really should work well in ACKS, Spellcraft & Swordplay or any other system. Astonishing Swordsmen & Sorcerers of Hyperborea might be a trick, but they have an Illusionist class already.
Getting into the book now we have 34 pages (with cover) on the Illusionist class. The book starts off with a helpful FAQ. Personally I think Nathan should also put that FAQ on his blog as a page so every knows why they should get this. The Illusionist class itself is in S&W format, but the only thing keeping you from using this in any other Basic or Advanced Era game is a table of Saving Throws. Copy over what ever the Wizard or Magic-user is using in your game of choice and give them -1 bonus to saves when it comes to illusions.
The Illusionist gets a power or feature every odd level, but nothing that is game breaking when compared to the wizard. The Illusionist trades flexibility for focus in their magical arsenal. There is even an Illusionist variant class called the Mountebank. Which is more of a con-artist. Not sure how it compares to other classes of the same name.
One of the best features of the book is a guideline on illusionist magic and how to play with illusions. Great even if you never play the class.
What follows next is over 150 Illusionist spells. Many we have seen before and come from the SRD. That is not a bad thing. Having all these spells in one place and edited to work with the class is a major undertaking. I for one am glad to see them here. Spells are alphabetical instead of sorted by level.
A list of conditions ported over from the SRD is also included. I like that personally. We all love how the older games and the clones play, but in our zeal we tend to forget that 3.x and later games did in fact have some good innovations and ideas; this is one of them.
We end with a couple of monsters and a two page OGL statement.
Really, this is a fantastic piece of work and really should be the "go to" document if you ever want to play an illusionist.
Since this book was released in April I have had a chance to try it with various systems. I can say it works great with S&W, Basic D&D, AS&SH (when used with their own illusionist class) and even AD&D.
[5 of 5 Stars!]
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All Flesh Must Be Eaten Character Journal
Eden Studios
Timothy B.
[Featured Reviewer]
Date Added: 11/11/2014 12:44:47
The AFMBE Character Journal is one of those products that is quite literally great on paper, but must better as a PDF resource. Why? Because for the price of the PDF and printer ink I can print out as many as I like. I can reorder pages, print multiple pages and assemble it all as needed. Typically that is a 3-ring binder with extra pages of paper.
This journal follows in the same great level of artistic style that we come to expect from Eden. It looks like a spiral notebook, like the kind a zombie hunter might keep in a back pocket. But instead of lists of kills or notes on how to kill what supernatural beastie, this has all the information you need for your character.
Plenty of room for qualities, drawbacks, skills and notes.
And of course pages dedicated to weapons and gear.
There is even a place to record how to kill what supernatural beastie.
It would also work good for WitchCraft or any of the other Classic Unisystem games, but no dedicated pages for Metaphysics.
[5 of 5 Stars!]
Click to show product description
200 Victorian Era Names
Lee's Lists
Timothy B.
[Featured Reviewer]
Date Added: 11/11/2014 12:34:56
A list of 200 names for a buck.
Great if you need a quick NPC or PC name.
[3 of 5 Stars!]
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The Saint Louis University Women's Commission seeks nominees for the Women of the Year Luncheon to be held on April 27, in the Wool Ballroom.
To nominate, use this form.
The Women of the Year Luncheon has taken place since 1977, and is jointly sponsored by the Women's Commission and the office of diversity and affirmative action.
Scheduled to take place on Administrative Professionals Day, this university-wide event honors up to five SLU women nominated by members of the university community and selected by the Women's Commission Awards Committee. Those selected represent a cross-section of the administration, faculty, staff and students.
When reflecting upon your nomination, please consider those whose life and work demonstrate the motto of the Women's Commission: education, enrichment and empowerment.
Anyone in the university may submit a nomination, but we ask that all nominees be a female who has been employed at SLU for at least three years.
A student nominee may be an undergraduate, graduate or professional student.
We also ask that you review the following link to assure that your nominee has not already received Woman of the Year recognition:
If you prefer to submit a written nomination, utilize the information in the Google form to guide you in writing it.
Written nominations may be submitted to Lisa V. Suggs by email at firstname.lastname@example.com or mail at Young Hall, 3839 Lindell.
Nominations are due no later than Thursday, Feb. 10.
Contact Lisa Suggs for any questions you may have at 314-977-7390.
About the Women's Commission: The Women's Commission serves as an advocacy board for faculty, staff, students and administrators at Saint Louis University.
Learn more about the Women's Commission.
Interested in receiving Women's Commission e-mails? E-mail firstname.lastname@example.com


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UFC champ Ronda Rousey says marijuana testing is invasion of privacy
Honestly I feel like weed is not a performance-enhancing drug at all, Rousey told MMAjunkie. We are tested for it for entirely political reasons. The athletic commission is there to make sure we compete fairly and they are testing us for something that has nothing to do with athletic competition.
Eyes positive test added her name to a long list of fighters in the sport who have been flagged for the banned substance. The result of that test resulted in a probationary suspension, a fine and her UFC 166 victory over Sarah Kaufman being overturned to a no-decision.
While Rousey has previously spoken out against other banned substances in the sport, she feels marijuana shouldnt be included in the discussion of performance-enhancing drugs and doesnt intend to change her belief that it has no barring on MMA competition.
It is beyond their rights [to test for marijuana], Rousey said. Its actually an invasion of privacy.


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Still buzzing from the Glasgow show, meeting my hero finally, getting that all important hug...only to have him refuse the hero status and apply it to me in return. Jonathan you are amazing.
ahh awesome Faerie! Yeah it was an amazing moment really, and I won't be forgetting that in a hurry! Fieldy was cool when I spoke to him. He seemed genuinely pleased that someone asked him about stillwell and told him they played ok...it was all i could talk about to stop myself getting too giddy and blurting out rubbish to them all hahaha
Truely amazing moment meeting JD for me to just too scared to actually say anything! Am glad got it on camera though as when he hands autograph back to me i get mega big smile but others b4 me and after don't!!!!!!!!
Made sure i actually spoke when met munky last year though and can still feel his arm around me!
Both great guys very humble/down to earth and so much better looking in the flesh! Fieldy not so great just walked past us to tour van completely ignoring fans.
Need to know if they're coming back to UK as need my yearly face to face fix!!


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Animal Crossing: New Leaf crushes the competition with amazing sales in Japan
If you thought the massive popularity of Animal Crossing was ever going to slow down, you should probably consider this piece of news. Japan was already treated to the 3DS version of the new Animal Crossing game subtitled New Leaf, and in just its first two months of release, it has already managed to sell over two million copies, putting it at 2.1 million copies.
Why that's impressive is because it managed to outsell games like Super Mario 3D Land, Mario Kart 7, Monster Hunter 3G, and New Super Mario Bros. 2, and even Japan's best selling PS3 game, Final Fantasy 13.
Now we just have to wait until its inevitable release here in the US.


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great and nice message ...
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Send this card to your near and dear ones to make them feel special.
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When you are thinking of that someone... Send this larkspur.
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Posted 15 March 2013 - 12:50
Posted 15 March 2013 - 14:06
Posted 15 March 2013 - 14:12
why do you wish for G+, it would be the same.
or are you not aware that you can do everything you can in G+ on FB. all those relatives and distant friends you don't care about, put the in a group, and set that group to not post on your news feed, ignore them. unsubscribe.... set them to only receive "important" updates form them, the list is endless. And all this was possible before G+ launched.
I have all the "spammers", especially the ones who keep posting christian and pro Israel spam in droves every day, to only show their important updates. FB then realizes from their posting history what is their usual repeated crap spam, and what is "important" information that I may care about.
Posted 15 March 2013 - 14:16
Posted 15 March 2013 - 18:52
Microsoft used to do that to me all the time with their Messenger adverts. I reported it loads of times, but nothing ever came of it.
I can only assume they were tracking my browser usage and saw how much porn I was looking at ...
Posted 15 March 2013 - 19:48
I used FB a lot the first year or two I was on it. Now its just a place to see pics that family posts. I maybe may one comment on there every couple of weeks. Wasnt for family and the pics, I wouldnt have an account.
Posted 16 March 2013 - 03:57
The idea of facebook is cool.. Sharing pictures with friends, sharing updates, instant news updates, catching up with friends that you use to work with or go to school with.. but.. like anything it becomes flooded with idiots and becomes rather annoying.. You have distant family members wanting to friend request you.. if you ignore them they get their feelings hurt.. if you do friend them they are always the ones that repost stupid pictures or those "need 10000 likes to save this kid".. I wish G+ would have taken off..


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Eisenhower Medical Center is dedicated to providing excellent rehabilitation services and education, which will enhance the ability of our patients to participate in the community.
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South Side Messenger 19150120
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SOUTH SIDE M ESSENGER $1.00 Yewly, Single Copy 5 C«>t* FREEPORT AND BELLMORE. N. Y.. WEDNESDAY. JANUARY 20. 1914 Everv Wednesday Vol. 7, Number 4 Merrick Bellmore Wantagh SmgJe copies of tne Messeng«i- can be secured at Greenblatt's or Braith- wsite's news stoi^es on Railroad Ave., or Michnoff'8, Main Street, Freeport, L. I. tf Tile last two meetings of tbe Hand- ih-Hand Lea(ifae of .Merrick ha' e been rather cloae toj^ether, owing to the holidays, etc. The first meeting this y«ar was en¬ tertained by Miss B<n-tha Tatja, which was largely attended. RefretAHnents cloned the evening. The next ra«etlng of the L«eg-}e was at the home of Miss .Margaret Scber> merhom, Tuesday evening, Jatraary 12. Owing to tbe spvere storm there were only a few et this meeting, but n«vertbeiess tiiose present spent a pleasant social ev<>ning. Refreshments were served and the next meeting wrs planned for Tuesday evening, January 26, at which time the League wili be entertained bj' Miss Petrina Burne. ¦ Sei-vices at the Church of the Ke- deeroer Sunday, the Third After Epi¬ phany, at 11 A. M, and 8 F. M. Morning Prater and sermon and Even¬ ing Pray«r «nd sermon. The Church School meets in the Parish House Sun daya at 10 A. M. Woman's Auxiliary every Tbarsday at 2.30 P. M. Boy Scouts OB Thursdays at 7 30 P. M. Choir practice, F. W. Settle, Choir¬ master, Tbursdays at 8.00 P. M. G. F. S. on Friday at 8.«0 and 4.15 P. M. Cooking School, Miss Huger, at 9 A. M. The ii^erests of this church are varied and alive and not only is a cordial in¬ vitation extended to all to attend di- vii^ service but the people of the vil¬ lage are nrged to unite with some or ganrzation for efficient service. Frank Keriding, a one-time IocbI L. 1. R. R. agent was in tho village on Sf.tBP<i»y. Mc find iVIrs. A. C. UoaViV^ttit pres¬ ent sojourning in Brooklyn, were guests of Mr. and Mrs. Curtis H. Bowjoe on Monday uLght. Tbe Men's Club have been invited to become possible members of a Dio¬ cesan Athletic League. Kelegates from various parts of Long Island will meet tomorrow evening at Grace Chorch Parish House, Jamaica, to dis¬ cuss the organization. .Merrick will send representatives. The Club haa planned for the annual celebration of its birthday on Tuesday evening next. It is n^w si.x years old. The affair will be informal,—just a good jolly evening. All the men of the village, however, without exception have re¬ ceived printed invitations to attend ^ven if for only a few minutes to pass the word of cheer and give the hand of goodfellowsnip. 1 The second evening in the Lyceum : course being given by the Merrick Club will be held in the fire hall on Friday evening, the 22nd, at 8 P. M. Tbe Boston Entertainer is the attrac¬ tion. .Admission 25 cents. A basketball game is scheduled for toniffht in the Parish House at 8.30 J when the Men's Club team will meet i Lynbrook. ¦'•i i Single copies of the Messenger'can be had from Hyman Warhit newsdealer, I RHfi at Wolfe's drugsllore. tf j ^_ The annual reception, of tbe Bell- I more Yacht Club will be held in Fire j men's Hall on Saturday evening, Feb- iruary 13. j Fred Gumpp. wbw hss conducted a butcher business here on Bellmore \ Avenue for some time, removed to ; Freeport this week., where he has I opened a batcher shop on Bay view I Avenue. Mr. Gumpp will still i continue his business here, with his ' father-in-law in charge. I During tlie heavy rain storm this week a portion of the read at the i bridge on the Merrick Road caved in, I making travelling past that section l dangerous. It was necessary to f-nce I the caved part in. using .anger signals • until the proper repairs can be made. As a result of tbe stormy weather I during the past few days the water- I works pond near the Merrick lload is I again, flooded, with the water running I over the dam. The pond has been en- , tirely dry for over two years and there will in all probability be some good i skating had there this winter as soon I as cold weather sets in again. In our last week's issue an item I stated that the-^ K. Bakery of Free- port had opened a branch store here at Firemen's Hall, with Hatfield Smith as manager. Mr. Smith informs us I that he is conducting the business for j himself, that the store is not a branch I of any bakery. Mr. Smith gets his : goods fresh from Freeport every morn- j ning. I Herbert B. Valentine, who left for Port Orange. Florida, seversl weeks ago, is now located at Tampa, Florida, and is employed by the Charles S. Powell Real Estate Auctioneering Company. Mr. Powell is formerly of Freeport. COMING EVENTS AT FIREMEN'S HALL Wednesday. January 27—The annual dance of the Third Election District Republican Association. Thursday, February 11- Euchre and reception by the Altar Society of St. Barnabas' R. C. Church. Saturday, February 13—Dance for the benefit of the Bellmore Yacht Club. Satorday, February 20—Dance to be given by Advance Hook, Ladder and Engine Company. No. 1. •Motion pictures at Firemen's Hall this Friday night at the usual time. Widrner's bakery has discontinued its branch store in Galet'si building, opposite the post office, where it has been located for some time. Next .Monday night the Victor ('lub | basketball team will play a team from Oceanside in the Parish House at 8 o'clock. The annual meeting of the Ladies' Aid Society was held Wednesday af¬ ternoon at the home of Mrs. A. E. Hunt. Examinations are being held this week in the Union Free School. Grade examinations on Thursday and Friday and Regents on Monday, Tuesday and Wednesday. The Christian Endeavor Society of the Memorial Church held a successful cake sale in the Parish House on last Saturday afternoon netting upwards of $13. ' A young son was born to Mr. and I Mrs. William K. Newell of Jersey iCity last Wednesday. Mrs Newell is ' a daughter of Frank Seaman and was ! well-known in this section, being an ' active worker in tHe .Memorial Church. A new departure will be instituted in the evening service of the local ehurcb upon the first Sunday of each month when the service'Twill be so ord¬ ered as to provide for a larger portion of congregational singing. The rector and choirmaster feel that the grand old hymns of the chorch have messages whiflh they only wait upon such oppor¬ tunity as is proposed to convey. It iH not pleasant to took into the moszie of a loaded revolver except, parbaps, when to do so is to receive good evidence that tbe man you pay to be a watchman is "on the job." , One of our citiz/^ns returning from his winter stay in the city after dark and desiring to inspect his closed house waa busily prying open a storm door which the weather of late bad made to bind when be was confronted with tbe aforesaid revolver. He gave an ac- coant of himself to the wateimian whose acquaintance he had not before Bkade. New Telephones BALDWIN izk-M, Aubrey Pettit, Central Ave- nw. 8M. Baldwin Pharmacy, Church Street. LYNROOK • 97CJ J, Herman Hering, Denton Ave- not. 109», P. W. F. Lindner. Hempstead Avenue, Malveme. AMITYVILLE 889, C. C. Ackerm^n. Coles Avenue. WANTAGH 229-J, J. E. Keenan, Newbridge Road. Smithville South. 3S9.M, William Schneider. Mew- btiigo Road, Smithville Sootb. Formation of Hailatonea. AcconMng to a Gennac scitntlst, hallstcref- are formed by the elec¬ tricity ot thunderstorms whirh they iccompany. Vital Statistics for December During the month cf December there I were 3 deaths and 8 births in the Vil¬ lage of Freeport, as recorded with tbe ' Registrar of Vital Statistics, Sylvester : P. Shea, as follows: BIRTHS Deceoiber 8—Joyce Adele, Ellsworth , and Ciml'lotte Jennings. I William Noel, Charles F. and .Mary Murphy. 10—Edward, William J. and Minnie Miller. 12—Jules, Louis E. and Belle Fried- I man. i Elinor .Maud, Elmer and Maude E. ; Raynor. j 22—Dorothy .May, Edward H. and i Cornelia Murray. I 18—Marian Amelia Williams. 27—Maria Felice Fortunato Chimen, I Fortunato and Alessandrina Chimen. I 27—^flary Rito, Leo .^loysius and I Madeline Dalton. j DEATHS December 11—Mrs. Frances Emma j Sealy, age 66. • 17—Celia F. Comer, 75. 26—Richard H. Breen. 63. YEARLY FIGURES j In 1918 there were 118 births and 67 deaths entered, the deaths being divided as follows: Under 1 year 4 Between 1 and & years 10 Between 6 and 20 years 5 20 years or over 6 80 years or over 6 40 years or over 8 50 years or over 6 60 years or over 8 70 ysars or over 10 80 years or over 6 It will be noted that 24. or naarly two-fifths were over 60 vears of age. It is interesting tu note, by way of comparison, that in the Village of Hempstead tiiare were 63 jdeaths and 126 births. ! Divine service will be held in the; Memorial Congregational Church next j ; Sunday at 10:30 a. m. and 7:80 p. m. ' The pastor, Rev. Thomas S. Braith-j waite, will officiate at both services \ The subject of the morning sermon : will be "Picked Men." Evening sub- : ject, "The Measure of a Man." Christian Endeavor meeting Friday night at 7:45. topic, "Favorite Char- : acters of the Bible and Why." Lead¬ er, Miss Stella G. Paling. The funeral of Ira Smith, one of the oldest residents in this section, was held last Saturday afterneon ftom his late residence, being largely attended. : Rev. Thomas S. Braithwaite conducted ' the service and Mrs. Rhoda E. Jack¬ son sang an appropriate solo. Wilbur ' F. Southard was the funeral director. - The interment was in Greenfield Ceme¬ tery the same day. Willard Young and .ludso' Allen, jr., have been on the sick list for sev , eral days. ^-H^ The inlet bas again broken through , west of High Hill Beach in the same i place where thei^e has been an inlet ' for years. This will protect the many i cottages a'c the beach, as it was feared • an inlet might break through further ; east. Charles H. Robinson went lo River- head on Monday morning to see his , father, who is very ill. Mrs. Marvin M. Brooks returned ! Monday from East Marion after spend- I ing a week with her parents there. 1 Mr. and Mrs. Brooks expect to take ' up their residence on Woodward Ave¬ nue. Miss Anna Grimm spent Sunday with her parents at Newburg. I The Victor Club expected to play the St. George Triangles from Hemp¬ stead on Monday night, but owing to the storm t^.ey did not corns over. A team wbs made up of E. Wendler c, H. Van Tuyl fg, George Seaman f, ! George Siems gf, Warren Ludford g; Victor Club, Ralph Box f, J. Box f, ¦ Erwin Fussell g, E. Van Nostrand c, ; George Soper g. The Victors won by i B score of 22 to 18 after a very good I game. Look at Your Trees There are now on Long Island thou¬ sands of apple trees and other fruit trees that are passing away because no attention is given to destroying I pests, preventing diseases, or to pro- ; viding plant food. The sooner some of th'^m pass away the better because the temptation to ! spend time and money on them is re¬ moved. Old trees that have produced nothing but wood may be caused to bear fruit by proper heading, spraying and fertilising; small trees of bearing ; age may be brought into fraiting by fertilizing; young trees that have been ^-sapped of vitality by scale insects should be pmned and sprayed. I To kill San Jose scale the spraying < should be done while tbe tree is in its ' winter (dormant) condition because tbe strong fluid (lime sulpho.*) will kill folisge. Don't pot it off. Look after your I trees now. Tbe Agricultural School I at Farmingdale will give you aseist- ; ance if it is asked for now. When the ' |trees begin to pot oot and the warm I days of spring are upon you, it is too late. I Tbe SUte Agricoltural School at I Farmingdale is now equipped with a ' portable stereopticon and a variety of I slides for popular lectures on dairying, soil fertility, orcharding, planting of home and school grounds, home deco¬ ration and f«rm losses. Tbe outfit can be osed in a sitting room, school bouse, small hall or church. Electricity not necessary. The Extension Department is at yoor servioe. Use it now. Write A. B. Graham, Farmingdale, Lo^ Island. Smithville South I A "Who is Who, or Sweet Sixteen [ Party" will be given by the Woman's I Guild of the Episcopal Church at Ath I letlc Hall in this village on Thursday [evening, January 28, at 8 o'clock. ; Those masked will please give their name to the guard at the door. Ad¬ mission 10 cents. The regular monthly meeting of the Hook, Ladder and Engine Co. will he h*ld at Fire Headquarters next Thors- day, January 21, at 8 p. m SCOUT NOTES On Sunday evening, February 7, st ; 7 :80, there will be a special service by Mr. Cavert at the Presbyterian Cliurch I on Bellmore Avenue for Troop No. 1. Smithville South Boy Scouts. Mr. Cavert is an ex-Scoutmaster and is in- I terested in the Scout movement. i The week of February 7 is to be an I anniversary week throughout the Na¬ tion and National Headquarters, B. S. of A., will endeavor to have services in all cities and towns where there : are Scout troops. East Rockaway The cake sale of the School Improve¬ ment Society hns been postponed in¬ definitely. George Finley, for many years a I prominent resident of this village, ' died suddenly while engaged in his duties at The Eagle office, Brooklyn, on Wednesday last in his 6Srd year Theatre Notes Freeport CIRCUS AT THE flllTJDROME t .c:i;i(:i.ij? !iiiv. liw.ii isbUed for the Joinp I : Miss Amelia T. Doughty, For ihreo weeki Broadway lif.-^ Iit'>r. aaughte: . .'.. . ,iiii C. Doughty, of busy guessing what the "surprise" in ; 710 Puina>i> Ave"ae, Brooklyn, to Rev. preparation at the New York Hippo [ Reginald Heber Scott, curate of the drome for presentation when it re j Chorch of tht' Transfiguration. The opens a week from Saturday night i wedding will take plsce at the home might be. Now the secret is oat. The i of the bride, on Tuesday evening, Peb- flrst glad harbinger of Spring is at ; ruarv 2, Rev. William "sheafe Chase, hand. The new production is to be a ; rector of Christ Church. Brooklyn, offl- tiircos. ciating. A reception will follow at A circus in all tbst "the greatest the home of the bride's mother. Miss show on earth", implies—spectacular Dooghty is a teacher in Public School "stunts." a mighty mobilization of No. 156 (Boys), on Sutter Avenue, merry monarchs of mirth, a carious Brooklyn. constellation of cleverly comic clowns, desperately daring, death-defying di- "The Tunnel Club" will hold a dance vertisements, transcendtly terrific at Brooklyn Hall, next Thursday. Jan- thrills from the tented tops, agile oary 28; music by H. Potter's Orches- aeriai actors, extraordinary equestrian tra. ^ exploits, and a realistic revival of the First Church of Christ, Scientist.— Services Sunday morning at 11 o'clock ; Hempstead Bank Building; subject next Sunday, January 24, "Truth." Smith & Bedell talks about drugs. regal romps and revels of the circus Maximus—in the New York Hippo¬ drome, termed in the announcement, "Earth's Everlasting Edifice of En¬ trancing Entertainment!" If all this strongly suggests that qua,ity and assortment' in' their "adv.' Spring IS here withhold your judgment ^},jg week. for a moment and hatken to the title of this early edition of the "meiry : Milton Post has instituted a taxicab white tops" viathe "little red wagon" "ervice -"vith headquarters at Post's route—"New York Hippodrome's Win- ff^^e-^ ter Circus." Arthur Voegtlin, the wizard of the »| C L 1 /\ J New York Hippodrome, who has pre- IieW uCllOOl UpeOed sented one great surprise after another -,,. ^ , , . . , , on the stupendous stage of that huge . , T"® Columbus Avenue School opened se, hes harked back to the earliest ^""^^Z" i^^"f,*^* ..^"."""ili^: corner Main Street. Olive Boulevard and hou This school will accommodate form of popular public entertainment , ^ _"" to express his genious in these trying I "^out 500 pupils. ¦^ * . •' •? The building is 134 feet by 62, con¬ tains eleven classrooms, 24 by 28 feet. can de¬ sired at some futyre time. The struc¬ ture is of red brick with light stone trimmings, firenroof on first floor with reinforced concrete work, and with fireproof stairs of the \ame material. '^f On Friday afternoon, January 22, the building will be opened for public ^,. .,»«..>.=.." .-" _ times, when only the hardest hit and He was'swTck en suddenly and""expir"ed ¦ loudest laogh "gets by." LastSpring >,:",,."",,." ,""" ,. . " ," " , before medical attendance could be He 'Mr. Voegtlin plunged from 'cenic , « J'"d«rga'-ten room ^^^^ and a cured spectacle and mighty melodrama to large office. The first floor is so ar- During his residence throughootthis.the dulcet beauties of light opera as Suh.'5"L^lhro?"*^*l7iT Tv'lr^ section be took an active interest jn I expressed by Messrs. Gilbert & Sulli- f"rn>shed. capable of seating several section neiooK an active interest '" ! J^ . ,," ^. o Pin«for*. " with «.noh hundred persons. The basement -— our fire department. He served as van in H. M. b. finatoie, witn such u. ,,. , 5" " ""^"""-,^ ., ,. ". . president of the Nassau County Volun-! ""^cess that his production proved a be used as a gymnasium if that i teer Firemen's Association for several ' sensation and had to be sent on the years. He was a life member of the I road in response to public demand. New York State Volunteer Firemen's I It '8 hard to picture Voegtlin ar- Aasooiation, a director in the Southern ! ranging the "grSnd entree," "congress New York Association; an honorary i of clowns," "ensemble of aerial member of East Rockaway Hose Com- j ploits," "tumultueus tumbrill pany. No. 1, also an honorary member I g'"0"nd and lofty tumblers," "legions :_",,^.. ^" -"" ,." .«"."""" «",i of Ocean «ide Hose Comoanv No 2 ! of lofty leapers." "aggregations of inspection during the afternoon and The fSneral ferv'ce wTheUl at his ' academic animal acts/' "furiously evening, with a musics program, and late resiSence Brook7yn. t Friday fantastic flying figments of frail fern- - J'^fj-'IJ.^^/ S'tTi'^h'^h^ld* eveninir ^ ininity," "beautious belles on the es of the training class will be hold. **¦ bars," "phalanxes pf perch perform- R- E. Coon, a business man in NSw Mr. and Mrs. Delemater Denton ers." "myriads of merrymakers," ^^rk City, will giv^ the address, and have left for Florida, where they will ^ "herds of high school horses," "per- 15 menibers of the class will receive spend several weeks. fectly proficient pachyderms," pink *?.T^''/P'^'"^ !l^ V*?\u\°\u-'^' ; lemonade and all the other accessories cial interest from the fact that this is The Fire Department hy a unani-' that go to make up the greatest de- ^he^rst class to graduate from the mous vote, decided to turn over their ' light of the small boy. and the most training school or teachers, and that apparatus and membership to the vil-1 prolific alibi for his elders to evade *?'*'?/"f only school ot its kind in lage. i dull care for an afternoon or evening. j Yet he has entered upon the task with Mrs. H. H. Garrison will entertain the same quiet, intense zeal that he the faculty of the Lynbrook School at! would accord a highly artistic prodoc- her residence this Wednesday evening. ; tion. It is Voegtlin who is directing every detail of the preparation for At the annual meeting of the Beth- what promises to be the most complete any Congregational Church and the ' and comprehensive circus performance Ecclesiastical Society connected there-! ever presented. The disturbed condi- ^'^jj,?'^' graduate, with, the following were el-^cted:; tions abroad have made available won- ^"^ ^°ard of Education i.- well James H. Noon and Charles E. Curtis, «derfol European novelties of ring and Pleaaed with the result of the building Deacons; CharlesE. Curti.s, Cleik; Dr. arena that have never been seen in ^hich they are able to furnish the dis- Arthur D. Jaques, Treasurer. Mrs. I America before trict for the money spent, and orgea We are not told, but we may guess, ' ?" residents of the village or surround that the huee Hippodrome is to be '"g villages to call and inspect tbe transforfmed into a replica of itsfor*- building, and attend the exercises it, runner of ancient Roman days. One the evening , , " . . and all are informed, however, that The members-of the Traming Class the Hippodrome will present a few ^ho will graduate at this time are: New York State, being opened to High School gradoates only, the course be¬ ing one and one-half years. This di¬ ploma entitles the holder te a proba¬ tionary certificate, good for two years, and at the end of that time a life cer¬ tificate, which places the holder prac¬ tically on the dame footing as a Normal A. D. Jaques and Mrs. Robert Davison were elected members of the Church Committee, and Mrs. H. S. Abrams. Deaconess. At the Society meeting Charles L. Phipps, Edward T. Neu and W. B. Hauts^h were elected Trustees ; Ed , jays hence the greatest eques'rian and ward T. Neu, Clerk ; Treasurer. James H. Noon, equiiibristic acta, midair, ring and; arenic feats, animal acts, clowns con¬ vention, gymnastic and acrobatic ar ray, riding reviews, demonstrations of deftness and dexterity and if death-' defying termerity ever assembled un¬ der any roof, temporary or permanent. While most of the "wiseones"were anticipa'^ing a season of popular priced Samuel E. Mott of this village has i received a Dox of fruit from National : City, California, that was shipped to ' him by his son, Wilbur C. Mott, who, formerly was a prominent builder and contractor at Lynbrook, and who left i that village a few months ago, with- , . .l u- j ^u: out any notice, and whose whereabouts ^.^fl^?!?. tLi^l,-"ji'L^ tT" Ii ' was not known until the arrival of the said box of fruit. surprise has been arranged. The big Sixth Avenue amphitheatre will dis¬ pense with the production, "Wars of the World," close on Saturday night and will remain dark for a week while , the final touches are being given to . the performance that will open on the ; succeeding Saturday as the "greatest : show on earth." The schedule of two performances a Iday will be adhered to throughout the I run of the Winter Circus. Valley Stream Johanna Maria Byl Delia May Cheshire Fannie E, Devlin -*- .Josephine E. Pinct"" Myrtle Theodora Gissel Magdalen L. Hoffman M. Constance Loux Clara A. Peterson ^:^i^ A. Marjorie Pitcher " "* Louise H. Rullmann Hazel A. Seamen Florence M. Tbomaa Eleanor Marguerite Trayer Ekinah Beatrice Vail Emily J. Werner Village Trustees A special meeting of the Village. Board of Trustees was held Thursday afternoon, as the members of the Board wished to attend the bearing before tbe Public Service Commission today. Friday (which was the regular meeting day.) Trustee Raynor was unable to be present. The following applications were granted: For Water—George Gosselin, Rot- Urge Dorlon's Appointment Several hundred signatures have been secured to the petition to the offi¬ cials at Albany in advocacy of the ap¬ pointment of E. A. Dorlon as Game Protector for this territory. Mr. Dor- Ion's record at Albany, covering the period of bis fdrtner appointment show him to have been a most faithful ser¬ vant. ] .. After he began his term in 1902 andA Mrs. Rose Metzler announces the in cunjunction with Protector OvertonTj^^rriage of her daughter. Miss Sadie 'a™ Road of Port Jefferson. Dorlon sent into the Metzler, to Charles Frey, which was ^or Lighting—Paul Stone. Grand SUte Treasury more than any four '> celebrated at the rectory of St. Mary's Avenue; Daniel Da Silva, South Grove protectors in the State service com*' R. C. Cborcb on Satorday, January Street. / bined—cases and fines aggregating 9th, tbe Rev. Peter P. McGovern offi-; Thomas McCaffrey of South Main $30,000. He was in several big game dating. Street, by Blvin N. Edwards, his at- raids on cold storage houses, success- ; torney, filed a claim for $250 damages folly prosecuting all cases. ^ _ i Announcement has been made by caosad by tbe fall of bis horse on At- In 1902 in conjonction with City ^r. and Mrs. Robert M. Dibble of the ; lant»c Avenue on December 28, includ- officials he made an effectual ending > engagement of their daughter, Miss ing payment for time lost from his of the incursions of Menhaden fisher-1 Mable, to Paul Ackley. of Vernon, business; referred to Counselor Swei- men, who had been netting in New . Conn. Tbe date for tbe wedding has «y- Tork waters. Early in 1907 he aided - not as yet been announced, in breaking up the practice of netting docks in Shinnecock Bay. Planta Can Feel. Thia act alone is worthy of common-; We now know that plants are ahta dation. By clever detective work in to feel objects at a distance Certain tbe same year he put an end to the ferns, for example, will b^gin to send netting of sll wild fowl itf Long Island, down a root on the outside of the pot waters. He captured 470 docks in ' the instant T'.att^r Is placed in the one haul In 1908 be exposed the' saucer; and. when a fly is placed be- Harrison Street cold storage "Eieex- fore a aundew plant ibe leef reaehea er. "—Nassau Post. for the Insect with its tentacles. The Village Treasurer's report for December 81, 1914, was received and filed, showing the balances in each fund, as follows: General, $659 11; street, $M5.79; water. $404 444; elec¬ tric light, $1887.94 ; Board of Health, $769.48: interest. $796.18; tax ar- resrs, $1028.10; fire department, : $2995.20; street light. $10U.28; side¬ walk, $796.26; park maintenance fond, $181.10; police fund, $1205.06.
Object Description
|South Side Messenger 19150120
|South Side Messenger 19150120
$1.00 Yewly, Single Copy 5 C«>t*
Everv Wednesday
Vol. 7, Number 4
SmgJe copies of tne Messeng«i- can be secured at Greenblatt's or Braith- wsite's news stoi^es on Railroad Ave., or Michnoff'8, Main Street, Freeport, L. I. tf
Tile last two meetings of tbe Hand- ih-Hand Lea(ifae of .Merrick ha' e been rather cloae toj^ether, owing to the holidays, etc.
The first meeting this y«ar was en¬ tertained by Miss B
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If the answer is yes, you have a story to tell.
By: Karen Anderson
Six years ago, Karen Anderson's husband, Roger, went into the hospital to undergo surgery for a herniated disc. This should have been a fairly straightforward procedure except for one thing, he had Parkinson's disease. Like any spouse, she was nervous about the operation but assumed that her husband was in good hands.
Karen was not prepared...
Read the whole story
By: Javier Ramirez
When I first found out that I had Young Onset Parkinson's I didn't have the words to explain it to my family. I told my wife but not my children, parents, or siblings.
My initial reaction to the diagnosis was disbelief. I was not even 45-years-old and was enjoying a full life including a busy work schedule, playing soccer with the...
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