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Devil May Cry 3: Special Edition Walkthrough :
This walkthrough for Devil May Cry 3: Special Edition [Playstation 2] has been posted at 13 May 2010 by jester953 and is called "Devil May Cry 3 FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up jester953 and share this with your freinds. And most important we have 20 other walkthroughs for Devil May Cry 3: Special Edition, read them all!
Walkthrough - Devil May Cry 3 FAQ/Walkthrough Final
___ \ \| ___ _ _ / \ __ |/ || __ __ _ _ // _/| / __\ |// \ // _ //| |\\ /_\\ \\ // || || / _\/__\ /_\//// \ | / / // | /\ |// \| | | \|| _/ || || || || // \/ \|// \ ||| | | || / || // || || | |// | |_/ |\_/| || || || || ||\\_/ ||| / | | \_/ || \\__/| /__/ \__/ \_/ \ ||_ || || // \_/\\ \\_/|| \__/ /_\ \__/| // \_\ \\ __// // || \\ // // // // ____________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D A N T E ' S A W A K E N I N G ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: A I e x | | Began: March 2nd, 2005 | | Completed: March 6th, 2005 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Controls............................................................(01000) 2. Orbs................................................................(02000) 3. Characters..........................................................(03000) 4. Full Walkthrough....................................................(00000) i - Mission 1..................................................(00001) ii - Mission 2.................................................(00002) iii - Mission 3................................................(00003) iv - Mission 4.................................................(00004) v - Mission 5..................................................(00005) vi - Mission 6.................................................(00006) vii - Mission 7................................................(00007) viii - Mission 8...............................................(00008) ix - Mission 9.................................................(00009) x - Mission 10.................................................(0000A) xi - Mission 11................................................(0000B) xii - Mission 12...............................................(0000C) xiii - Mission 13..............................................(0000D) xiv - Mission 14...............................................(0000E) xv - Mission 15................................................(0000F) xvi - Mission 16...............................................(0000G) xvii - Mission 17..............................................(0000H) xviii - Mission 18.............................................(0000I) xix - Mission 19...............................................(0000J) xx - Mission 20................................................(0000K) 5. Secret Mission......................................................(00010) i - Secret Mission 1...........................................(00011) ii - Secret Mission 2..........................................(00012) iii - Secret Mission 3.........................................(00013) iv - Secret Mission 4..........................................(00014) v - Secret Mission 5...........................................(00015) vi - Secret Mission 6..........................................(00016) vii - Secret Mission 7.........................................(00017) viii - Secret Mission 8........................................(00018) ix - Secret Mission 9..........................................(00019) x - Secret Mission 10..........................................(0001A) xi - Secret Mission 11.........................................(0001B) xii - Secret Mission 12........................................(0001C) 6. Devil Arms..........................................................(00100) i - Rebellion..................................................(00101) ii - Cerberus..................................................(00102) iii - Agni & Rudra.............................................(00103) iv - Nevan.....................................................(00104) v - Beowulf....................................................(00105) 7. Styles..............................................................(00200) 8. Enemies.............................................................(00300) i - Lesser Demons..............................................(00301) ii - Boss......................................................(00302) 9. Weapons.............................................................(00400) 10. Blue Orb Fragments.................................................(00500) 11. Unlockables........................................................(00600) 12. Version History....................................................(90000) 13. Legal..............................................................(90001) 14. Credits............................................................(90002) O============================================================================O | Controls (01000) | O============================================================================O Devil May Cry 3 is a game that relies heavily on good control and being able to perform complex maneouvres quickly. Getting used to the controls is a must in this game, in fact you may find the game's difficulty gets easier as you progress, not because it actually is but because you are more experienced with the controls. The following are the basics of playing this game. Analog Stick - The analog stick moves you around, quite simple, you can run, walk or change direction using this little knob. D-Pad - The D-pad cycles you through menus bu in combat pressing the different directions on the D-Pad will automatically take you to different menus. Start - Pauses the game while you play, from there you can select options. Select - Pressing the select button in battle will allow you to taunt. Triangle - Triangle is the basic attack button which controls your sword or whatever other weapon you may have equipped. Pressing it on the ground swings, pressing it in the air slashes down. It can also be used to interact with objects like poles you find in various locations. Square - Square is the basic gun button, pressing will fire whatever gun you have equipped in the direction you are facing, also applies while in air. Circle - The function of the circle button depends largely on what style you are currently using, depending on the style the circle button will act as anything from an additional attack button to a dodge button. X - X is the jump button, the double jump button (with Air Hike learned) and the roll button while holding R1 to lock on to an enemy. R1 - Use this button to lock on to an enemy and stay locked on while you fire your guns or aim sword attacks in that direction. L1 - This button cycles you between normal mode and Devil Trigger mode but has no use until you actually get the ability to transform in the game. L2/R2 - These are used to cycle between your two guns and your two swords respectively, you can change equipment between mission or at a statue. O============================================================================O | Orbs (02000) | O============================================================================O RED ORB - A magic red stone of cyrstallized demon blood. Offer it to the gods to earn new power. GREEN ORB - A magic green stone of crystallized demon essence. It returns lost life power. WHITE ORB - A magic white stone of crystallized devilspirit. It revitalizes lost magic power. BLUE ORB FRAGMENT - A fragment of crystallized life force. Four of these combine to form one Blue Orb. BLUE ORB - A magic blue stone of crystallized life power. It boosts one's maximum life. PURPLE ORB - A magic purple stone of crystallized magic. It boosts one's magic power limit. YELLOW ORB - A magic yellow stone made through a secret process. It can recall lost souls. O============================================================================O | Characters (03000) | O============================================================================O DANTE - A demon hunter born of the union between the legendary dark knight Sparda and his human bride, he uses his keepsake sword and dual handguns to crush his enemies... After having some fun with them. VERGIL - He is Dante's twin brother. Ever-so-skillfully wielding the Yamato sword, a keepsake from his father, his sword speed is said to be so fast that it appears invisible to the naked eye. LADY - While being a human female and therefore born of weak flesh and blood, she has made devil-hunting her life's work. She hates all demons and wants to destroy them all. ARKHAM - A mystery man who accompanies Vergil. He seems to have a profound knowledge of the magic arts and Demon World. His motives are unknown. JESTER - A mysterious inhabitant of the tower. While seeming to offer advice to Dante on one hand, he also takes steps to prevent the devil hunter from reaching his goal. SPARDA - The legendary dark knight who defeated the Devil-king some 2000 years ago. When sealing the netherworld, sensing his power had grown too strong, he intentionally seals himself in as well. LEVIATHAN - A biological weapon of sorts created by the Devil-king. It, like the tower, was sealed away by Sparda but freed by someone as of late. Its body is a gateway to the hell of jealousy. THE TEMEN-NI-GRU - A holy tower constructed by disciples of the demon clan. Originally sealed by Sparda deep underground, Arkham and Vergil have rematerialized it in the present day. O============================================================================O | Full Walkthrough (00000) | O============================================================================O _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 1 - A Crazy Party | |_/ (00001) \------------------------------------------------------o At the start of the game the customize option is available, using this you can purchase items, upgrade weapons and get new abilities using special currency you get in the form of Red Orbs which are dropped by enemies and given as rewards after completing missions. You can check everything available for purchase at this point but you don't have any Red Orbs at the start. This mission simply takes place in a single room with you being attacked by mountains of enemies. Assuming you're using the default control scheme you can swing your sword with triangle, dodge with circle, jump with X and fire your handguns by pressing square while holding R1. R1 is the targeting mode, while holding it you will remain focused on a single enemy until you let go of the button, it dies or you switch targets with L3. Start swinging and shooting your way through here, a great tactic is to hold R1 and press the sword swing and direction away from where Dante is facing at the same time to do an uppercut swing. After that start blasting with your handguns to juggle enemy enemy in the air. After a couple dozen of them it's mission complete. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 2 - The Blood Link | |_/ (00002) \------------------------------------------------------o Depending on how well you obliterated the enemies in the first mission you may have enough Red Orbs to upgrade your character. I recommend getting the Stinger attack, it's under the action category. Not only is it a very helpful lunge attack you can use by attacking in the direction you're facing, but it's also probably the only thing you can afford at this point. Now this is yet another mission where you simply have to defeat all the enemies in a single area. The first thing you should do is pick up the 'Vital Star S' which is the shining object on the ground beside the steps where you start. Now use a combination of your new Stinger attack and all other moves in your arsenal to take down these enemies. After you've defeated a certain amount, a new type of enemy will appear. This enemy carries a huge disgusting blob on its back, stand far away and defeat it using your Handguns because it explodes when it dies. Now another one appears with a whole pile of other enemies, blast it from a distance to wipe out numerous enemies at once and then clean up the remainders, this triggers the appearance of the boss. The boss is quite difficult until you get the hang of it, but there's a fairly simple trick to beating it without even being hit. The trick is using the dodge button obviously, but it's also in learning his three types of teleports. We'll go from least to most dangerous. The least dangerous is when he teleports right beside you, he appears and spins his giant scythe but the range on this spin attack is almost nothing, using the analog stick and running will easily dodge it. In the middle is the teleport where he appears in the ground and it ripples, he will pop out spinning his scythe with an attack of greater range, in this case use the dodge button and dash away from the ripple. The most dangerous one is when he teleports a few metres away from you, this means he is going to do a fast slash attack in your direction. Do not try to dodge the instant you see his target icon appear, you must wait until he himself actually appears and then dodge either left or right immediately, if you dodge too early he will attack in the direction of wherever you stop. To defeat this enemy the safest way is to just use handguns from a distance, it isn't quick but if you're good at dodging the attacks you won't even be hit. In fact it's also fairly safe to use Stinger for a good amount of damage right as he is teleporting away. Obviously the more dangerous method is to go in close with your sword, while faster this method will likely get you killed. Do it at your own risk. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 3 - The Devil's Tower | |_/ (00003) \------------------------------------------------------o When this mission begins watch out for the two enemies on the rooftop firing projectiles down at you. Ignore the enemies on the ground for now because you have to take those things out. Run up to the overhang where the left one is standing and try to jump up, while you can't make it all the way up on the first jump, if you press the jump button again as you reach the overhand you can kick off and make it up there, knock both of them down and proceed to battle your way through the rest of the enemies. Keep in mind that the barrels in the corners can be targeted and will explode when shot. When the enemies are taken care of, enter through the door of the club. A barrier prevents you from going any further, but ignore that for the moment. Collect all the Red Orbs in this room by smashing absolutely everything from bar stools to wine bottles. You'll notice that when you go to smash the dart boards beside the jukebox an odd panel on the wall is revealed. Use your sword swinging abilities to activate all the nodes on this panel and remove the barrier. Before going through the door be sure to pick up the Shotgun off the wall, changing guns is done quickly with the L2 button. Check out the scenery in the next room, you can interact with the pole using the triangle button, keep this in mind. Smash all the furniture in this room for the Red Orbs and then approach the door for a quick scene and another battle. These dangerous enemies can teleport around and attack but if you try to remain in the air as much as possible using your Handguns and new Shotgun as well as the beloved Stinger attack, they will fall. Now you can access the door which was previously blocked with the big blood streak leading to it. Outside use your wall kick on the right wall to grab the Red Orbs and also the Blue Orb Fragment up on the ledge. Collect four of these and your max health will increase. You'll notice there is a door below the Blue Orb Fragment, examine it with the circle button to enter Secret Mission 1. They certainly don't make it easy for you at the beginning, playing on the normal difficulty it took me eight tries before I was finally able to devise a working strategy for this, basically here it is. First of all keep in mind that Stinger is a weak attack and should really only be used to move you close to the enemy quickly, secondly the jump and downward slash attack is very powerful and combined with Ebony & Ivory (preferably upgraded) shooting and downward jump slashing the first enemies that appear will kill them extremely quickly. Where you're going to lose most of your time is fighting the two scythe wielding teleporters, after trying many different strategies I finally realized that by far the fastest way to kill these things is just the four swing sword combo used over and over and over again, keep slashing while they're on the ground and they won't be able to teleport. This way you should be able to beat the time and get the Blue Orb Fragment as a reward. Jump up onto the left side and break the statue to find another Blue Orb Fragment. Further up the path is a statue which can be used mid-mission to upgrade your equipment and such. Now continue up the path to the next area. o- Boss (Cerberus) ----------------------------------------------------------o | | | A very difficult boss fight awaits you here, there are quite a few ways | | to approach this battle, I'll outline the one that worked for me. First | | of all what didn't work for me was an aggressive attack right up to the | | boss. Doing this means you can't predict any of his attacks since you're | | so close and you just have to hope nothing hits you. The one advantage | | of this approach is that if you're attacking his feet it is possible to | | knock him down for a moment and allow you do do extreme damage to his | | head with melee attacks. Before you do any of this however you have to | | use one of your guns to chip off the ice. Now here's what did work for me | | after about five or six tries, I fought almost the entire battle from the | | back using the Handguns which were fully upgraded of course. While this | | is slow it allows you tons of prediction time and dodging chance for his | | attacks. Having Air Hike is also recommended because it's the easiest | | way to dodge every single attack he has. Sometimes when he bounds forward | | to the front that gives you a great opportunity to run up and do a jump | | slash to his head, but play it safe and use some items if you have to. | | | o----------------------------------------------------------------------------o For defeating the boss you get the nunchuku like weapon called the Cerberus. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 4 - The Uninvited One | |_/ (00004) \------------------------------------------------------o Begin the level and start making your way up the stairs. Part way along on the right side of the second level path you'll come to a blue door, go inside. Defeat the enemies and continue to the next room, here you will be forced to fight your way through in order to unlock the door. Once you have taken care of all the enemies go through the door at the top. You can break all the statues in this room, they hide some extra Red Orbs. Smash the panel on the wall and ride the elevator up to the next level, of course into a fight. There's some new enemies here, they have a projectile attack but other than that it's nothing to worry about. After they're killed use either Air Hike or the walls kick to jump up onto the pipes near the door. From here you can jump up and reach a Blue Org Fragment, this should be your fourth one and represent a larger health bar. Now head through the green door. Continue to climb up the curving ramp and go into the yellow door you pass by. Start going up the thin set of stairs and all of a sudden you'll be dropped down into the area below. Simply kill all the enemies and use the teleporter to get out of here. Now enter the large red door. There's a miniboss here if you can even call it a miniboss, it's quite enormous however it's not too difficult and its extremely fun to fight. Here's how to do it. When the boss appears out of one of the tunnels jump down onto its back. Now using your new Cerberus start to spin and swing it around, you'll hit the boss quite a few times just doing so standing on its back. Soon you will see an electric charge move through its body, this is your cue to hit R2 and switch to the Rebellion, jump and then Air Hike for a double jump, the boss spins to try and get you off its back but a double jump will allow you to stay above it and land again after it finishes spinning. Switch back to the Cerberus and repeat the process over and over. THe boss has an attack where it shoot blue lasers under it, since you shouldn't be spending any time under the boss this isn't too dangerous. The only dangerous attack the boss has are the purple orbs it sometimes uses, but as long as you're willing to do defensive for a second they are easy to avoid. Head through the red door on ground level. Check the wall on the right and grab the Astronomical Board. This triggers a cutscene. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 5 - Of Devils and Swords | |_/ (00005) \------------------------------------------------------o When the level begins you have to fight a number of new enemies which are quite simple, just blast them with your Handguns until they solidify and then smash them with either the Rebellion or Cerberus. Head through the door on the upper level and go back to the central room. Make your way to the top and use the Astronomical Board on the pedestal. Jump down and get the shining object you just revealed, the Vajura. That panel in the centre of the room is just a super trampoline to use as a quick way of getting to the top. Enter the blue door now. Make your way back to the elevator room, there is a red crystal here, smack it with your sword as fast as possible to net yourself quite a few orbs, now return to the previous room. Head up to the back section of the second level anduse the Vajra on the crank. The cage has been lifted and you can now go up to get the Soul of Steel. Return to the central room again and head up to the yellow door. Fall off the edge of the cliff on purpose, go on, try as hard as you can. When you realize this has now become impossible run up the invisible path to the top part and whipe out your Cerberus. Smash the statue by using this weapon like crazy and get the Blue Orb Fragment from inside. Now examine the centre wall to use the Soul of Steel. Head through the door. In the next area there's an elevator, a panel to strike and a red skull on the wall. Before doing anything with the panel, first examine the red skull on the wall to activate Secret Mission 2. Your goal is to defeat all the enemies without taking any damage, obviously this isn't exactly the easiest thing in the world. Especially since these enemies have some nasty projectiles. Fortunately however when you get hit that means the end instantly, you don't have to humour them and finish the fight, it also means that you're not likely going to actually end up getting killed and have to restart the entire mission. The best way I find to do it obviously is to be extremely aggressive, start off with a Stinger toward the nearest enemy then slash him to death, this should give you just enough time to dodge the oncoming projectiles. Land and Stinger into the next enemy destroying it before you're attacked again, or perhaps quickly stunning it giving you enough time to Stinger the next nearest enemy. Just don't get in the habit of ALMOST killing them then moving onto the next one, the difference between one being alive and dead is four more icy death spikes in your face. Once you've grabbed the Blue Orb Fragment and you're back again, use the panel on the wall to activate the elevator and jump on. You'll be ambushed by a number of enemies from above, while the Shotgun works well here I find the easiest way to knock a whole ground of enemies over the edge is to simply jump and do the downward slash. Leave this area and follow the outer walkway until you come to a door. Smash everything around to get some Red Orbs and upgrade whatever skills or equipment you feel is necessary. In the next room watch the cutscene and prepare yourself for a boss battle afterward. o- Boss (Agni & Rudra) ------------------------------------------------------o | | | Prepare yourself for a difficult fight, more difficult even than the fight | | against Cerberus. You'll likely want to buy yourself a couple of Yellow | | Orbs because starting over from the beginning of the level every time kind | | of sucks. There are numerous strategies to use on this boss, I'll outline | | most of them and you can choose the one which works best for you. Choose | | whichever melee weapon you prefer, both Rebellion and Cerberus are good | | for this battle. Now here's how you're going to hurt them, and how I won | | the fight. Much of the damage won't actually be done by you, but rather | | from them. Their attacks are just as capable of hitting each other as | | they are of hitting you. What I did was equip the Rebellion which had Air | | Hike and spend much of the battle high in the air shooting downward with | | Ebony & Ivory. As I fell since I was always above them, I would hit the | | triangle button to drop down with a powerful sword swing that dealt quite | | a lot of damage. Much of the time in the air was characterized by them | | hitting each other on the ground. Now there's some danger to this too, | | make sure to bring at least one healing item just in case, though this | | holds true for all fights. The one primary attack that will put you in | | danger is their spinning upward slash jump. The only way to avoid this | | is to keep a close eye and them, when they look like they're charging for | | something and their sword changes colour jump away from them rather than | | above them. Also you'll want to know how to dodge the charge attack. | | Sometimes the bosses will run to the other end of the room and run toward | | you one at a time, when they get close they jump into the air and slash | | downward. To easily avoid this attack wait until the first one approaches | | you. The instant he leaps into the air turn around and jump in the other | | direction, then Air Hike to avoid the other. Now you can continue. Do | | your best to strike them in the middle of an attack if you can, obviously | | not so that it would put you in danger though. Striking the boss at the | | exact right time in the middle of an attack will knock the sword out of | | their hand, this gives you a good ten seconds to deal insane amounts of | | of damage while then crouch motionless on the floor. Good luck with this. | | | o----------------------------------------------------------------------------o To end the mission simply head through the large gray door. Remember that is you want to change your equipment, you must do it at one of the statues. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 6 - Family Ties | |_/ (00006) \------------------------------------------------------o Head down the first path and through the door until you come to three branching paths. Here you must pass three trials in order to continue with the game. Now start with the one on the right, it's the most difficult and therefore if you die you can start over without too much trouble. As you run toward the shining object suddenly some walls pop up and enemies attack. They are protected by a special shield, in order to remove the shield you have to light up the two emblems on either side of the room by striking them with your sword. Once all the enemies are defeated you are free to pick up the Essence of Fighting and return to the previous room. Now go into the middle trial. Here you will have to dodge spikes which pierce out of the wall as you are running, a few things to keep in mind here. Always run down the centre of the path so that you can quickly move left and right for the side wall spikes, do absolutely nothing for the roof spikes and do a SINGLE jump, not an Air Hike over the ground spikes. At the end you'll find an Essence of Technique and have to fight your way back to the door. In the final trial you must choose between four doors when going into a room, this is quite easy. Remember from DANTE'S PERSPECTIVE what you do is take the right door, left door and then middle door and then right door to reach the Essence of Intelligence. Back to the beginning of the level once again examine the large device in the centre. Place two of the Essence items in to unblock the door, place a third one to get the Artemis Gun, a sort of energy pulse cannon similar to the Nightmare from the original Devil May Cry. Head through the door and check the statue on the left. Equip Agni & Rudra and smash the thing into bits. It takes an insane amount of hits and if you aren't fast enough it regenerates. The way I was able to do it was using the melee fighting style, jumping into the air and using the circle attack to slash it as I fell and then land with that fire strike. Took awhile but eventually dropped the Blue Orb Fragment. Hop up to get the Red Orbs and continue down the hall for a cutscene. _ | \ evil May Cry 3 /-------------------------------------------------------o | | -------o--------\ Mission 7 - A Chance Meeting | |_/ (00007) \------------------------------------------------------o There's a secret mission available at the start here, head into the hall and before going into the door, double jump up above the light to a small indentation in the wall, examine the statue to find Secret Mission 3. A surprisingly easy and difficult mission at the same time. When I started this I thought it wouldn't be physically possible until way later in the game, I couldn't beat four to five seconds no matter how hard I tried, then all of a sudden I realized just how easy it is. First of all I had the sword combat fighting style on which was a key part of this, and the Air Hike ability of course, nothing else. What I did was let all the enemies gather near me and then Air Hike into the air. From there you should delay as much as possible by firing your Handguns and swinging your sword with the circle button, now as you slowly fall keep swinging your sword and you will almost definitely hit one of the enemies, the instant this happens you have the ability to Air Hike once again so just do it straight up, shoot and swing until you come down again to repeat the process. Eventually as time is getting low I found myself wildly slamming the X, circle and square buttons to fire, swing and jump with all the enemies were below, but surprisingly it worked out quite well. I tried it once more to verify it wasn't a fluke and it works. Of course the other method is obviously Air Raid, while it isn't an option now you'll remember from previous Devil May Cry games that Air Raid allows you to fly in demon form, just come back here and do the Secret Mission when you get it. Grab the Blue Orb Fragment and that should be another full Blue Orb. Drop down and enter the door right below the bright light. Your destination is all the way down at the bottom of this huge tower. Enter the door there. Now start running around destroying the statues until you find one with the Orihalcon Fragment underneath. Picking it up eliminates the barrier and allows you to return to the previous room. Use the super jump devices to launch yourself all the way to the top. Note that one of the levels near the top has a shiny Holy Water item sitting on the ground. Enter the green door and go out onto the ledge. At the far tip is a broken pillar, jump on top of it and many large Red Orbs will float down to you. Head back into the hall and ascend the stairs. Now there's some extremely difficult platforming here. Above your are a number of ceiling columns, many of them have Red Orbs on top. Well the highest and furthest back one has a Blue Orb Fragment, in order to get it you have to perfect your Air Hike usage. The way I was able to get it was keeping this in mind. If you jump once and then Air Hike while HOLDING the analog stick in a direction you will do a flip in that direction, however is you Air Hike while not touching the analog stick at all you will jump straight up. After jumping straight up you can use the analog stick to manoeuvre very carefully in mid air and hopefully slowly get to the fragment. Drop down and enter the door. Smash your way through all the statues as you head up the path. Go inside the room on the left and approach the statue to trigger an attack from a horde of enemies. Approach the statue again after the battle and grab the Siren's Shriek. In the next room jump up a


text:
- Introduction
- History
- Broadcasting systems
- Broadcasting as a medium of art
- Broadcasting operations
Film techniques
The basic principles that the television image shares with the film image are, of course, its freedom to select the compass of each individual shot and its freedom to determine the nature of the movement within it. The form of presentation depends in both cases on a continuity of such shots in order to build up a narrative flow. Film and television narrative are based on the same principles of mobile composition—the selective (or edited) flow of selective shots of the action. Despite the technological differences in their production, they are aesthetically closely linked and will continue to have a close relationship with each other. This relationship naturally extends into the technical field. Television adopted videotape in order to achieve an immediate high-quality record of the electronic image. This seemed at first to be a threat to the use of film in television, but that has not proved to be so; the film camera is indispensable in many branches of television production. On the other hand, filmmakers have found videotape to be useful in cinema production, since it provides the capability of checking the shot before the film is processed.
The development of television as an art form has not excluded its use as a channel for works produced in other media. On the contrary, production in other media increasingly has been financed out of revenues from its subsequent transmission on television. Since the earliest years of its existence, television has depended on the regular screening of a vast backlog of movie films. The high rentals paid on old films have induced television interests themselves to undertake the production of new films to be shown in theatres and subsequently on the television channels they operate. The feature films they produce often have relatively small casts and a higher ratio of in-close shooting, making them suitable for the smaller TV screen, just as most films now shot for wide screens keep the essential action in the centre so that they can later be shown on television.
Broadcasting operations
Types of programs and development of studios
There are a number of distinguishable types of programs that are broadcast, but they often overlap in technique, subject matter, and style. Radio, for example, broadcasts speech and music, but in an endless number of combinations. Television adds the visual element, greatly increasing the number of possible program forms. Most sizable broadcast organizations, however, have several categories for administrative convenience. But the definitions cannot be too precise, and lines of demarcation are necessarily vague.
Entertainment can include comedy, impossible wholly to differentiate from drama; quizzes, not always easily distinguished from relatively serious programs of information and education; popular music, in which the frontier with jazz and serious music is anything but rigid; and variety, or a series of unrelated acts, nearly always linked by a popular presenter or established performer.
From the early days of radio there was a tendency to make use of a variety format, and, as this approach represented an extension of old music-hall traditions, success was achieved by many programs in this vein. From the music-hall–variety-type program emerged the "gang show," in which a cast of performers remaining the same from week to week would make use of a series of humorous situations or catchphrases, gradually building up a familiar background against which the incongruities of the script could exploit humour to the full. A further development was the "situation comedy," in which a number of characters, such as the members of a family, remain in the same situation week after week but experience comic adventures. Though these laughter programs lost popularity on radio as television gained popular acceptance, they have become the mainstays of television. A contemporary phenomenon has been the comedy program involving substantial amounts of political and social satire. The situation comedy has also been influenced by this trend.
The many types of comedy entertainment programs that are produced around the world all have one common characteristic: not only have the performers needed the stimulus of a studio audience, but also the listeners and viewers are stimulated by the laughter and applause of the audience. This has led to some abuses, such as the superimposition of laughter and applause on prerecorded programs, a practice that is frowned upon but still practiced. It has also meant that large studios are required to accommodate not only the performers, frequently including more than one music combination, but also the audience. In television there must be room for settings that have become increasingly ambitious and for dancers and choruses. Broadcasting organizations have generally been able to build studios of appropriate size, though radiobroadcasters in the early days preferred to purchase or rent small theatres.
In their form and structure, children's entertainment shows resemble those for adults. Animated cartoons, however, represent an exception to this rule; the Hungarians, the Poles, and the French have achieved genuine distinction in this area.

subset: commoncrawl


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Grand Theft Auto Five – Heists Trailer [VIDEO]
Well worth the wait! Coming Tuesday, March 10th (03-10-15) GTA V (Grand Theft Auto Five) will finally release Heists for online! Looks like the members of TZG (Team-Z-Gaming) will have to reunite and meet up online for what's sure to be an a** kicking good time!


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Jenna Lyons's Fashion Advice
Even Jenna Lyons Follows Jenna Lyons's Rules of Style
If you're anything like us, then you might solve most of your fashion dilemmas with an answer to this question: "what would Jenna Lyons do?" The styling genius isn't just the force behind J.Crew's fashion-world domination; she's also the reason for much of our own wardrobe improvements in the last few years. We're clearly not alone — when J.Crew traveled across the pond for the opening of its first London store, The Guardian was there to get to the bottom of what we all want to know: how does Jenna do it? Turns out, the fashion icon follows rules just like the rest of us — and we've got the proof. Read on for a few of Jenna's style commandments and how she's put them into practice.
1. Your casual and dressy clothes are better together"For example, if you have one of our flip-hem wool skirts, you can wear it smart and flirty with a blazer and shirt and jewels and a heel. But you can also wear it dressed down, with an oversized sweatshirt and New Balance trainers."
2. Be smart about holiday sparkle"If you're wearing a jeweled top, then maybe wear it with a menswear trouser and a loafer. Things that play off each other, instead of matching up, create a fun mood."
More Jenna Lyons fashion wisdom right here.


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Find out how to access preview-only content
February 2001, Volume 12, Issue 1, pp 5-12
Always Leave Home Without It: A Further Investigation of the Credit-Card Effect on Willingness to Pay
- Drazen Prelec,
- Duncan Simester
- … show all 2 hide
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* Final gross prices may vary according to local VAT.Get Access
In studies involving genuine transactions of potentially high value we show that willingness-to-pay can be increased when customers are instructed to use a credit card rather than cash. The effect may be large (up to 100%) and it appears unlikely that it arises due solely to liquidity constraints. In addition to demonstrating the effect, we provide a methodology for detecting it, and our findings suggest a source of variance to test alternative explanations.
- Ausubel, L. M. (1991) The Failure of Competition in the Credit Card Market. American Economic Review 81: pp. 50-81
- Becker, G. M., DeGroot, M. H. (1964) Measuring Utility by a Single-response Sequential Method. Behavioral Science 9: pp. 226-232
- Feinberg, R. A. (1986) Credit Cards as Spending Facilitating Stimuli: A Conditioning Interpretation. Journal of Consumer Research 12: pp. 384-356
- Hirschman, E. C. (1979) Differences in Consumer Purchase Behavior by Credit Card Payment System. Journal of Consumer Research 6: pp. 58-66
- Soman, D. (1999) Effects of Payment Mechanism on Spending Behavior: The Illusion of Liquidity. Hong Kong University of Science and Technology, Hong Kong
- Vickrey, W. (1961) Counterspeculation, Auctions, and Competitive Sealed Tenders. Journal of Finance 16: pp. 8-37
- Title
- Always Leave Home Without It: A Further Investigation of the Credit-Card Effect on Willingness to Pay
- Journal
Marketing Letters
Volume 12, Issue 1 , pp 5-12
- Cover Date
- 2001-02-01
- Print ISSN
- 0923-0645
- Online ISSN
- Publisher
- Kluwer Academic Publishers
- Additional Links
- Topics
- Keywords
- credit cards
- overspending
- mental accounting
- Industry Sectors
- Authors
- Drazen Prelec (1)
- Duncan Simester (1)
- Author Affiliations
- 1. Sloan School of Management, MIT, 38 Memorial Drive, Cambridge, MA, 02142


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Play our fun game and find out if the one you like likes you back. Confide in us if you think you'd hit it off by clicking: Yes, No, or Maybe. We'll anonymously find out and let you know if the feeling is mutual. You have nothing to lose!
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A person enters your life for a reason, season, or a life time. I believe that most over-40 singles you meet today are divorced because we marry the "reason" or the "season" before we even meet the "life-time." You may ask, how do you know if it's Mr. or Ms. "life-time". A wise person once said, "you know that you know that you know." When I meet Mr. life-time--and make a heart connection (in addition to my own) his hobbies will be my hobbies, his interests will be my interests, his joy will be my joy, his sorrows will be my sorrows, his people will be my people.
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The Color Code icon tells you that this member has taken the FREE Color Code Personality Test and wants to share his/her results with you. You can read all about their Color Code profile on the new Color Code tab.
The Color Code, by Dr. Taylor Hartman, is one of the most insightful personality tests in existence, and is made up of four personality Colors, or driving Core Motives. The Color Code teaches you the real motives behind your actions and how to better relate to other personality types.
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Any woman who has more than one child can tell you how different each child is from birth. You are born with your personality intact. The Color Code is based on your natural, innate personality type. Of course, people may change over time, but your Core Color will always remain the same.
Sometimes it is difficult to choose from the four options given, but there is usually one that fits better than the rest, or at least one that you could see yourself as more so than the others. If you're still unsure, try asking someone who knows you well, such as a parent or sibling. They can give clarity on areas of your personality that you may not notice.


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October 21, 2013
Wall Street Journal
Life Sciences IPO Boom Leaves Out Medical Devices
Biotechnology startups have stampeded to the public markets this year, but their colleagues in the medical device field have sat quietly on the sidelines.
While biopharmas generally go public in greater numbers than medical device companies, the spread has never been this great–in 2007, for example, 19 biopharmas went public, compared to 10 medical device companies, a more representative ratio.
Dating back to 1992, biopharma IPO frequency has ranged from roughly equal to that of medical devices, to double or triple the rate in some years. The biggest spread was in 2000, at the height of the last IPO boom, when 46 biopharmas went public, compared to nine medical device companies.
So could there come a day when people talk about a medical-device IPO boom the way they talk about the biotech boom of today?
Investors in medical devices say yes, that day could come–but a lot of stars will have to line up before it happens.
"I'm optimistic that you can have the same type of thing in devices, but you won't see the same numbers, or the same amount of money going in or the same number of acquirers" spurring the action, said Mike Carusi, a longtime device investor withAdvanced Technology Ventures.
Mr. Carusi has had a number of device investments turn into public companies, and a number of others snapped up by larger companies, including portfolio company Ardian Inc., a hypertension treatment-device developer that was acquired by Medtronic for $800 million in 2011.
Biotech and medical devices are an apples-and-oranges comparison, he said. New drugs are usually perceived as having the potential to serve much larger segments of the population and are seen as more likely to be acquired for a high price even if they have already gone public.
On the other hand, medical devices–which can refer to everything from laser-based surgical tools to implantable stents to imaging machines–are seen as having a relatively limited market.
"Public biotech investors see tremendous market potential for any single product," he said. "What drives this market activity is the belief that big pharma is hungry for growth."
While there are several big acquirers of medical devices, they are fewer, and their sales are not generally expected to be as high as in pharma, he said.
To read the full article, visit: http://blogs.wsj.com/venturecapital/2013/10/21/life-sciences-ipo-boom-leaves-out-medical-devices/
By Timothy Hay
Venture Capital Dispatch


text:
Mon-Fri: 7am-1am EST / Sat-Sun: 7am-11pm EST
ApplianceGeneral Electric Refrigerator
Level of DifficultyReally easy
Time to do repairLess than 15 mins
Age of Appliance5 - 10 years
Wrench set
136 out of 215 people found this instruction helpful
First turned water source off and unplugged fridge. Then removed back panel, turned water supply back on and saw leak from valve. Turned water off again and ordered new valve. Paid for 3-5 day shipping, but it came next day! Removed single bolt holding bracket it place. Simple firm pull release of water lines feeding from valve. Unscrewed brass water supply nut with crescent wrench. Marked four electrical leads so I'd know where to replace them. Then repeated process in reverse to install new valve. Simply push water lines back into color coded valve outlets.Also replaced water filter and found that the GWF Filter is now the MWF fitler.
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Part Number: PS8746144
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A 'sweeter' album for Six Part Invention
After releasing three all-original records in the past, local pop-rock band Six Part Invention decided to shake things up with a covers album, "Stripped and Covered" (Universal Records).
As the title suggests, Six Part Invention's latest offering features the group's acoustic, more mellow take on 1990s hair metal tunes such as "The Flame," "Two Steps Behind," "Honestly" and "Heaven," among others.
Although some pundits scoff at the idea of releasing all-covers albums, especially these days when the clamor for new songs is stronger than ever, the band, which spawned the hits "All This Time" and "Falling in Love," stands by its decision.
After all, the band—composed of Rey Cantong, his wife Kaye and brother Tag and Andy de la Cruz—already has a sizable body of original material tucked under its belt.
"Doing the album was actually refreshing. I've always loved listening to 1990s rock, which has influenced our music a lot," Cantong told the Inquirer recently. "This album is sweeter, which is a slight change from our past sound that was heavier, at times reminiscent of Evanescence."
He pointed out that the band "had not even performed some of the recorded songs in live gigs."
The album is also slated to be released in Indonesia, Singapore, Malaysia and Thailand.
Asked how they made the 10 old tracks in their album sound fresher and more current, Cantong said they incorporated touches of electronica.
"It's a big blessing that we have this strange ability to make certain songs sound like they are our own," Cantong said. "Some people actually thought that Cheap Trick's 'The Flame' was our original composition," said Cantong, who arranges most of the songs.
Not known to many, Six Part Invention is actually behind the popular teleserye theme songs of ABS-CBN drama series like "Umaasa Lang sa 'Yo" for "Sana Maulit Muli" that starred Kim Chiu and Gerald Anderson and "Falling in Love" for the Andi Eigenmann-starrer "Agua Bendita."
Cantong, who also works as a music arranger of production numbers for shows like "ASAP," "It's Showtime" and "Pilipinas Got Talent," said their having their songs featured on television shows did wonders to their career, giving them "good mileage."
Does having his wife Kaye in the band affect his performance? "It might sound like a cliché, but you get more inspired. There's instant rapport when you do live gigs," he said.
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text:
Stanley Baldwin, 1st Earl Baldwin
3 of 70 portraits of Stanley Baldwin, 1st Earl Baldwin
© National Portrait Gallery, London
Stanley Baldwin, 1st Earl Baldwin
by Reginald Grenville Eves
oil on canvas, circa 1933
30 3/4 in. x 26 in. (781 mm x 660 mm)
Given by Contemporary Portraits Fund, 1948
Primary Collection
Click on the links below to find out more:
Sitterback to top
- Stanley Baldwin, 1st Earl Baldwin (1867-1947), Prime Minister. Sitter in 70 portraits.
Artistback to top
- Reginald Grenville Eves (1876-1941), Portrait painter. Artist associated with 30 portraits, Sitter in 7 portraits.
Linked publicationsback to top
- Saywell, David; Simon, Jacob, Complete Illustrated Catalogue, 2004, p. 30
Subjects & Themesback to top
See this portrait
On display in Room 31 at the National Portrait Gallery


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Allowing select access to IP addresses using Windows Server 2003
Switching from Zone Alarm 2000 to Windows Server 2003, a SearchSecurity.com reader asks expert Mike Chapple how to limit inbound connections.
- Open the Local Area Connection Properties page;
- Click the Settings button on the Advanced tab;
- On the General tab, ensure that the firewall is turned on.
Use the exceptions tab to create port-specific rules using the Add Port button. It's also possible to limit inbound traffic to certain IP addresses by clicking the Change Scope button on the Add a Port window.
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When Windows Server 2008 was released, Microsoft included Windows Firewall with Advanced Security. This product offers a dramatically enhanced graphical user interface (GUI) and allows administrators to create both ingress (inbound traffic) and egress (outbound traffic) rules.
More information:
- Learn how to configure firewall files with Nipper.
- Expert Michael Cobb discusses how Windows Firewall with Advanced Security interacts with an IPsec command line tool.
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The HHS security risk assessment tool for HIPAA audit prep
The HHS security risk assessment tool is designed to help healthcare providers meet the HIPAA security requirement. Expert Mike Chapple explains how ...continue reading
How to meet PCI DSS requirement 6.6 and keep down costs
PCI DSS requirement 6.6 demands application security compliance through one of two options: an application firewall or a code review. Expert Mike ...continue reading
Comparing HIPAA-compliant hosting methods
Are HIPAA-compliant hosting services a better option for compliance than a secure storage API? Expert Mike Chapple analyzes.continue reading
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About Schools in Indian Beach, NC
Contact a Coldwell Banker® real estate agent to learn more about the schools and school districts in Indian Beach, NC.FIND AN AGENT
Indian Beach, North Carolina is located in Carteret County. Nearby cities and towns include Broad Creek, Pine Knoll Shores, Newport, Bogue, Emerald Isle, Cape Carteret, Atlantic Beach, Morehead City, Cedar Point, Peletier, Swansboro, Beaufort, Havelock, Harkers Island, Neuse Forest, Gloucester, Minnesott Beach, Marshallberg, Arapahoe, Maysville, and Piney Green. Indian Beach is a rural community with a population of 115. The median household income is $53,749. In Indian Beach, 56% of residents are married, and families with children reside in 21% of the households. Half the population of Indian Beach commutes 17 minutes or less to work, with 56% of residents holding white collar jobs and 44% residents holding blue collar jobs. The median age of homes in Indian Beach, NC is 14 years, with 8% of those homes owned, 2% rented, and 90% not occupied. In the previous year, 33 Indian Beach properties were sold. The median sale price of a home in Indian Beach in the previous year was $496,818.
Contact a Coldwell Banker® real estate agent to learn more about the schools and school districts in Indian Beach, NC.FIND AN AGENT
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I'm answering a letter to Santa requesting this. Should I assume that a nine year old boy who lives in the Walt Whitman houses in Brooklyn has the equipment to play this? I also notice online that only Saint Rows 3 seems to be for sale. Does this matter? I'd appreciate any help I can get!
DataLounge get your fix of gay gossip, news and pointless bitchery.
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text: Help please! Need suggestions for a design featuring VW bug fabrics. My daughter purchased her first but at 16 and has had several since. She is now grown with children and purchased a new (old) one. I have been collecting VW material and have quite a selection. From VW bugs, to VW campers and yes police cars, peace symbols, route 66 etc. Now I need a design and suddenly am at a loss. Any suggestions?


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Honeydew Cantaloupe Semi Freddo
23 Sep 2009
The Honeydew Cantaloupe Semi Freddo lends a wonderful finishing touch to your party spread! This lovely Italian dessert is super delicious! Try this Honeydew Cantaloupe Semi Freddo recipe!
|3⁄4 Cup (12 tbs)
|3⁄4 Cup (12 tbs)
|Frozen melon balls
|40 Ounce (2 Bags, 20 Ounce Each)
|Lemon juice
|2 Tablespoon
|Egg white
|Lime juice
|2 Tablespoon
Combine the sugar and water in a small saucepan and bring it just to a boil to dissolve the sugar crystals.
Pour the syrup into a glass jar and chill until cold.or, let it cool in the saucepan.
Separate the melon balls into cantaloupe and honeydew.
You should have about 31/2 to 4 cups of each.
Place the cantaloupe balls in a food processor fitted with a steel chopping blade with 1/2 cup of the sugar syrup and process briefly just until the melon is almost smooth, about 10 seconds.
Add the lemon juice and 1 egg white and process just until light in color and smooth, about 10 seconds.
Scrape the semi freddo into a freezer container, cover, and place in the freezer for up to 2 hours
Recipe Summary
Course:Dessert, Fruit Dessert
Restriction:Lacto Ovo Vegetarian
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Honeydew Cantaloupe Semi Freddo Recipe


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Removing FASTSAT From Shipping Container
January 17, 2013
Oct. 18, 2010: Technicians working in support of the U.S. Dept. of Defense's Space Test Program S26 launch lift the Fast, Affordable, Science and Technology Satellite (FASTSAT-HSV01) from its shipping container at Kodiak Launch Complex on Kodiak Island, Alaska. Credit: USAF/Lou Hernandez
Topics: Environment, FASTSAT, Space technology, Spaceflight, Minotaur IV, Kodiak Launch Complex, Space Test Program, Space, Technology Internet


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April 16, 2015
Hitachi Power Tools today announced the newest addition to its extensive pneumatic lineup; a 1-1/2" Strap-Tite Fastening System Strip Nailer, model NR38AK. This nailer is designed specifically for fastening various types of pre-drilled metal connectors to wood by using the nail tip as a guide for exact placement with a sequential drive mechanism. This nailer rounds out Hitachi's Strap-Tite family and offers superior precision and control for metal connector to wood applications.
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I am looking for a family practice doctor or pediatrician in benson, smithfield, or fayetteville who is okay with not vaccinating. I just moved to the area and need to find a doc for my 4 kids! They don't have to be supportive (although supportive would be great), but just at least tolerant to where they will keep us as patients. Any recommendations would be greatly appreciated!
How far is Apex from where you are? That is where our Dr. is and she is great. Dr. Ramsdell at Ramsdell Pediatrics. Her practice is by referral only so if you decide you want to go, let me know and I can give you the info!
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News from WTOP
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Mike Causey
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Q&A: Girl's brain death ignites difficult debate
Saturday - 1/4/2014, 5:20am EST
Associated Press
OAKLAND, Calif. (AP) -- A California hospital and family are embroiled in a harrowing legal and medical fight that has reignited the debate about when machines keeping a severely brain-damaged person alive should be turned off.
Doctors, outside specialists and a judge have all agreed that 13-year-old Jahi McMath is brain dead. They consider that the same as being legally dead and want to remove the girl from the breathing machine that has kept her heart beating since Dec. 9.
Jahi's family has rejected the diagnosis and is fighting to keep her on the ventilator while they try to find doctors and a long-term facility willing to care for her.
Q: What happened to Jahi?
A: She underwent a tonsillectomy and tissue removal at Children's Hospital Oakland to treat sleep apnea. After she awoke from the operation, she started bleeding heavily from the nose and mouth and went into cardiac arrest, her family said. Doctors declared her brain dead three days later. The hospital is investigating the cause of the complications.
Q: Why does her family want to keep her on a ventilator?
A: Jahi's relatives are Christians who say their religious beliefs hold that as long as her heart is beating, the girl is still alive. They have asked a judge to keep her on the ventilator and provide breathing and feeding tubes that would allow her to be transferred to another facility.
Dr. Paul Byrne, a pediatrician who has questioned the definition of brain death, says in court documents that he visited Jahi's bedside and observed her responding to her grandmother's voice and touch with a squirming movement.
"In my opinion this signifies she is not dead," Byrne said. "She should receive treatment as she is alive just like everyone else with severe head injury. ... If she gets treatment, she will have a chance to recover brain function."
Byrne, who spent more than a decade as the director of neonatology at St. Charles Mercy Hospital in Ohio, said he has not conducted a full physical of Jahi because he is not licensed in California.
Q: Why does the hospital want to take her off the ventilator? Even if doctors say she will never recover, why won't they give in to the family's wishes?
A: Two doctors at Children's Hospital and an independent pediatric neurologist from Stanford University have concluded that because there is no neurological activity in Jahi's brain or brain stem, she is dead. The hospital said it cannot continue treating a dead person and is under no legal or ethical obligation to keep her heart beating artificially.
Hospital officials said that parents do not have a constitutional right to determine when to remove ventilation from a brain-dead patient and that a California law provides only for a reasonably brief period for a family to gather at a patient's bedside before ventilation can be removed.
"Sadly and tragically, Jahi McMath has already died," said Dr. David Magnus, a pediatrics professor and Chair of the Stanford Center for Biomedical Ethics.
Q: Is this case different from other high-profile cases in which families have gone to court over prolonging medical intervention?
A: The person whose name has become most associated with end-of-life legal fights in the U.S. is Terry Schiavo, a Florida woman who collapsed at her home when she was 26 years old. After her heart stopped and she suffered brain damage, Schiavo entered what doctors refer to as a "persistent vegetative state," or prolonged coma. Unlike Jahi, whose heart doctors say would stop beating if she were removed from the machines helping her breath because her brain stem is not functioning, Schiavo maintained signs of limited brain activity and was able to breathe without a ventilator. She died in 2005 after her husband won a protracted court fight with Schiavo's parents to have her feeding tube removed.
Also in the news is the case of Michael Schumacher, a Formula One champion who is in a medically induced coma after hitting his head on a rock while skiing in the French Alps. Doctors have said a brain scan showed small, "surprising" signs of improvement, but doctors have given no insight into his prognosis.
Q: Is there any scientific basis for the family's belief that the girl is responding to the family, is aware of her surroundings, or could recover?
A: No, according to Nancy Berlinger, a bioethicist with The Hastings Center, a nonpartisan research institute devoted to health and medical issues.


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Here you will find the highest grade gourmet fresh roasted coffees from around the world. Talk N' Coffee started for one reason to provide you with the perfect cup of coffee. Since 1992 our roaster Stephen Rohner began with the best quality green beans on the market and since then hasn't changed. Talk N' Coffee only uses the top grade of beans from different origins like
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I am working on a web app which lets users tell their favourite movies, directors, movie- writers, and actors. For this I want to provide them a dropdown list or auto complete for each of them so that they can just pick their choices.
For this: I need a list of all movie titles, actors, directors, writers present on Imdb.
I checked Imdbpy and it does not seem to provide methods to get this data.
Would using imdbpy2sql.py to create a database and using sql to query the db, provide the required data? Is there any other way to do this?


text:
Chase format could use a knockout blow
Updated: July 13, 2010, 6:38 PM ETBy Terry Blount | ESPN.com
All in or all out.
Either make the Chase what it was intended to be -- a close battle between several drivers down to the final race -- or leave it alone and live with it the way it is.
Or for all you retro lovers, do away with it completely. Not going to happen, but you can wish in one hand and, well never mind.
With the exception of the first year in 2004, the Chase hasn't produced its No. 1 goal of a true fight for the championship in the ...
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Rest Lady Bug AKA R.I.P MOMMI
Enable Nudity? You must be 18 years or older.
About this tattoo
This is a dedication to my mother. The saying give me my flowers while I can smell them. For when im gone I won't smell them at all. is a very true saying. She was my lady bug we all should love our family like its the last day, life's too short.


text:
Release date:
April 13, 2007
Studio: Paramount Vantage
Director: Mike White
MPAA Rating: PG-13 (for some suggestive references)
Screenwriter: Mike White
Starring: Laura Dern, Peter Sarsgaard, Regina King, John C. Reilly, Molly Shannon
Duration: N/A
Copyright Holder: N/A
Copyright: N/A
Official website: YearoftheDogmovie.com
Plot Summary:
Peggy (Shannon) is a happy-go-lucky secretary - a great friend, employee, and sister who lives alone with her beloved dog. But when Pencil unexpectedly dies, Peggy must embark on a journey of personal transformation that is hilarious, poignant and heartbreaking. "Year of the Dog" marks the directorial debut for Mike White who has written "Chuck & Buck," "The Good Girl" and "School of Rock."


text:
This standard was last reviewed* in 2015.
*ISO standards are reviewed every five years.
This part is only available through the STEP Module and Resource Library (SMRL) CD.
Preview the table of contents.
Preview the table of contents.
ISO/TS 10303-1401:2011-10 specifies the application module for Product environment observed.
The following are within the scope of ISO/TS 10303-1401:2011-10:
- the identification of a historical record of observations made about an environment;
- a set of observations made about an environment.
Document published on: 2011-10-15 Edition: 3 (Monolingual) ICS: 25.040.40 Status: Published Stage: 90.93 (2015-05-01) TC/SC: ISO/TC 184/SC 4 Number of Pages: 8
Revises: ISO/TS 10303-1401:2010


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All Sums or Pro Rata: Did You Get the Coverage You Bought?
In recent decades, liabilities stemming from long-term bodily injury or property damage—as from exposure to asbestos or contamination of the environment—have...more
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The US First Circuit Court of Appeals affirmed the trial court's pro-rata, time-on-the-risk allocation of damages from environmental contamination in the long-running Boston Gas case. The court...more
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text:
Eurochannel European Movies TV
10,000 - 50,000 downloadsAdd this app to your lists
+ By Imavex
Google Play and Amazon users are raving about the hottest new app available:
'A pretty impressive library.' TechJaws.com
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* Watch full-length European movies and TV series.
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Tags: eurochannel en vivo gratis, european movies, eurochannel en vivo, european films watch, list of eurochannel tv shows, music euroupe tv, european movies streaming, eurochannel live, adult european movies, eurochannelenvivogratis.
Fixing Android Lollipop issues
(51 stars)
bait and switch. the app is free to download, you have to pay for its service.
(51 stars)
A huge and exclusive library of movies, TV series and documentaries at a great price, and all with English subtitles. If you like independant stuff like me, look no further, Eurochannel is just awesome and works flawlessly!
(51 stars)
not worth spending a dollar without access to trial.
(51 stars)
Lots of force closes on the third reviews page. Sad to see that 50% of the reviews come from cheap, illiterate douches, likely having no sense on how to even use their own device.
(51 stars)
how can I cancel my subscription ? cant found any info on euro site or on internet .
(51 stars)
presented me with ads right on startup and then wanted me to fill out a giant form. uninstalled.
(51 stars)
Not worth the subscription price.


text:
Senate sets measures to curb spending
MANILA, Philippines—The Senate is set to take steps to change the way the chamber uses its billions annually following the controversy over the maintenance and other operating expenses (MOOE) of senators.
Senate President Juan Ponce Enrile is proposing a review of Senate oversight committees with multimillion-peso allocations and the abolition of those that have become irrelevant.
In pushing for the review, Enrile said, "The disparities in the budgets of these committees, and the chairmanships/co-chairmanships which are mostly mandated by law to be given to the chairmen of the relevant permanent committees of the Senate and House naturally result in unequal distribution of these committees and their budgets among the senators."
"Some are chairing only one oversight committee, others, two or even three, but that is largely due to their chairmanship of the permanent committees. This has been a festering issue especially for me as Senate President because to equalize everyone is close to impossible under these circumstances," Enrile said.
Enrile said the Senate has 37 permanent committees but the number of oversight committees had swelled to 33 over the years.
"Now, I am being blamed for this proliferation of oversight committees and the huge total budgetary allocation for them. We have to set the record straight."
Enrile said the increase in the number and budgets of oversight committees in the Senate had more than doubled since 2010 largely because "new laws were passed which also created new oversight committees."
In a statement on Friday, Enrile said that both the Senate and the House of Representatives should seriously consider a review of the budgets of the oversight committees and if necessary to "reduce their budgets if found excessive, or even to abolish those that are no longer relevant or needed."
Enrile also wants a moratorium on the creation of more oversight committees while the review is being undertaken.
"After all, the matter of the proper implementation of the laws we pass rests on the executive branch," Enrile said.
Enrile made the proposal after the Inquirer reported that the Senate's funding for the MOOE of oversight committees more than doubled to P450 million since President Aquino took office in 2010.
Through Concurrent Resolution No. 10 passed by both houses, the amount could be liquidated through mere certifications signed by lawmakers without need of presenting receipts.
Enrile and House Speaker Feliciano Belmonte earlier this week also agreed with Commission on Audit chair Grace Pulido-Tan to do away with Congress' practice of liquidating its millions of pesos in MOOE through certifications signed by lawmakers without the submission of supporting receipts and other documents.
But Sen. Panfilo Lacson said on Wednesday that Congress had done away with its practice of liquidating millions of pesos for MOOE through certifications.
Lacson, chair of the Senate committee on accounts, made the disclosure following the meeting on Wednesday between congressional leaders and the COA chair.
Enrile, Belmonte and An-Waray party-list Rep. Florencio Noel, chair of the House accounts panel, also attended the meeting.
"(We) agreed to submit ourselves to the disposition of COA and COA explicitly expressed that it would no longer accept liquidation by certification, at least prospectively, starting 2013," Lacson said.
The development came in the wake of the Senate funds controversy triggered by Enrile's release in December of P1.6 million in additional MOOE to each of 18 senators and his grant of P250,000 each to all his colleagues from his office's savings.
Enrile has stood by the regularity of the fund releases, saying they were public funds that the senators know should be spent for a public purpose.
Minority Leader Alan Peter Cayetano, who engaged Enrile in a bitter exchange in the Senate plenary over the use of Senate funds, acknowledged that the decision to follow COA's strict rules on liquidation of expenses "was a good first step."
Cayetano, nonetheless, said the COA should hold accountable those who may have violated laws in the course of using the Senate's funds.
"We cannot sweep this under the rug," Cayetano said in a telephone interview. "The Senate President and the Senate should clear its name or claim responsibility. So let's sue whoever needs to be punished."
Cayetano wants to know how much of the Senate's P2 billion budget in 2012 was liquidated through certification and how the P250,000 per senator released in December was reported as an expense.
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text:
Mon-Fri: 7am-1am EST / Sat-Sun: 7am-11pm EST
ApplianceWhirlpool Washer
Level of DifficultyReally easy
Time to do repair15 - 30 mins
Age of ApplianceMore than 10 years
0 out of 1 people found this instruction helpful
I didn't fix it, my husband did. It had to be simple because it didn't take any time or much effort at all.He wanted to call a repairman but I went on line, found Parts Select and ordered the kit.
Help other customers find the most helpful instructions.
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Part Number: PS322293
Part Number: PS334650
All brand logos are trademarks of their respective owners.
The PartSelect logo is a Registered Trademark of Atlantic Laundry Centres, Ltd.
Copyright © 1999-2015 , Eldis Group Partnership. All rights reserved.


text:
Prices and availability are subject to change from the time and date that you print this page.
6/3/2015 2:36:52 AM. For Customer Service, please call 800.967.6696
Pickup Check store pickup options
The Story
All-purpose serving with restaurant flair for pasta, entrées and desserts. Dish up professional presentations in this oversized coupe bowl with plenty of space for drizzling sauces and other edible enhancements.
Details and Dimensions
Restaurant Coupe Bowl. 11.75" dia. x 2"H
- Porcelain
- Dishwasher-, microwave- and oven-safe
- Made in Indonesia
Height: 2" Diameter: 11.75"
Return/Exchange Policy
We will accept merchandise returns of non-furniture items within 90 days of customer receipt.
Outlet purchases and purchases made outside the U.S. may only be returned to the purchase location. All other Crate and Barrel non-furniture merchandise may be returned in person to any U.S. Crate and Barrel store (excluding Outlets) or by mail (if the item was ordered online or by phone and received by mail).
Bedding items can be returned or exchanged only if in their original packaging.
An appropriate exchange, credit or refund will be issued for the item(s) and any taxes due to be refunded in accordance with applicable state law.
Depending on the nature of the return/exchange and the presence of an original receipt or packing slip, we will issue an appropriate credit or refund in one of the following ways:
- With an Original Sales Receipt or Packing Slip, the item's purchase price will be refunded in the Original Form of Tender (cash refunds are limited to $100 in store with any balance refunded as a check by mail).
- With an Original Gift Receipt or Gift Packing Slip, the item's purchase price will be refunded via a Shop Card.
- Without an Original Sales Receipt, Gift Receipt or Packing Slip, the item's current retail price will be refunded via a Shop Card, regardless of amount. Valid photo ID is required for store returns without an Original Sales Receipt, Gift Receipt or Packing Slip.
Please note: Shop Cards, Gift Cards and eGift Cards are valid for Crate and Barrel, CB2 and The Land of Nod purchases and are not redeemable or subject to exchange for cash or a cash equivalent, except as required by applicable law.


text:
Binky Pod & Wet Bag
- Color:
- yellow filigree
Please select an available size.
Please select a size.
Share This Item: Email
Binky Pod * Pacifier bag with a snap handle * Made of cotton and polyester * Features a hand-designed print * Full zipper closure * Water and stain resistant
Measurements: 3" DIA x 3" H
Wet Bag
- Fully lined wet bag
- Made of cotton and polyester
- Features a hand-designed print
- Self-mending top zipper closure
- Water and stain resistant
- Holds two disposable and two small cloth diapers
Measurements: 8½" W x 1" D x 5½" H
Material: 80% cotton, 20% polyester
Care: Spot clean
Brand: THE BUMBLE COLLECTION
Origin: Imported


text:
Party, Craft & School Supplies
Brainy Toys for Kids of All Ages
A Berkshire Hathaway Company
Congrats to the Class of '15!Shop Graduation ▶
Clothespin Bunny Magnet Craft Kit. With a wooden clothespin and a few foam shapes, you can create an adorable bunny! Place these handy 3 1/2" magnetic bunny clips on your refrigerator and filing cabinets to hold important notes or favorite photos. All craft kit pieces are pre-packaged for individual use. Kits include instructions and extra pieces. © OTC
Age Recommendation:
Makes 12
"Jesus Loves Me" Heart Magnet Craft Kit
Makes 12
4.2 out of 5
Butterfly Magnet Craft Kit
4.8 out of 5
Sweet Treats Magnet Craft Kit
4.1 out of 5
Camp Courage Magnet Craft Kit
Superhero Girl Magnetic Picture Frame Craft Kit
5.0 out of 5
"God Keeps His Promises" Rainbow Magnet Craft Kit
3.9 out of 5
Flower Bunny Magnet Craft Kit
4.3 out of 5
"All Things Are Possible with God" Magnet Craft Kit
4.0 out of 5
Trust and Obey Magnet Craft Kit
Jesus Is our Bridge Magnet Craft Kit
Now $4.28
S'more Dads Like You Magnet Craft Kit


text:
a1 Mathematics Department, York University, York YO10 5DD United Kingdom.
Suppose that {tn} is the sequence of positive roots of ζ (½ + it) counted according to multiplicity and arranged in non-decreasing order; in my paper [6] I proved that
and my main objective here is to improve this bound.
(Received July 14 2005)


text:
WASHINGTON – A longshoremen's union and shipping companies at East Coast and Gulf Coast ports reached a tentative agreement late Friday night for the handling of cargo containers, averting a strike that could have incapacitated shipping along the East Coast and reportedly cost the economy more than $1 billion a day.
I am extremely pleased to announce that the parties have reached a tentative agreement, Federal Mediation and Conciliation Service Director George Cohen, a mediator brought in to assist in negotiating a deal, said in a statement.
The International Longshoremen's Association, which represents 14,650 workers handling cargo nationwide, and the U.S. Maritime Alliance, a group of container carrier companies and port associations along the East and Gulf coasts, have been in concentrated negotiations since last year.
The longshoremen's union has threatened to strike during that period, according to the report, which could have crippled container cargo exports and imports to the eastern U.S.
A strike could have cost the economy $1 billion a day, limiting the availability, or raising prices, of consumer goods, according to an Associated Press report.
The report noted that the largest port involved was the Port of New York and New Jersey, where 3,250 longshoremen work mainly at container terminals in Newark and Elizabeth.
Cohen said that the Maritime Alliance and the Longshoremen's association will not disclose the details of the deal out of respect for the parties' ratification process. He added that the deal is still subject to ratification.
The New York Times reported that the sides reached a deal on the main point of their dispute, which was focused on container royalty payments that shipping companies share with union members for each ton of cargo handled.


text:
Beyond Flesh and Blood - review (From Your Local Guardian)
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Beyond Flesh and Blood - review
Beyond Flesh and Blood, Tabard Theatre
This is a most unusual play on a most unusual subject - incest, a subject which is almost taboo but which the Josef Fritzl story has brought to the front pages of the world.
Beyond Flesh and Blood at the Tabard
The talented playwright Jason Charles, whose fourth play this is, has not gone directly to that horrendous story but shows the effect that it has on a young girl victim trying to retain her sanity and belief in God after the experience.
This is Christina (a beautiful performance by Rhona Marlene) whose mind is inhabited by two alter egos, her lascivious self, here Joanna King is the very essence of evil, and her dead father, Steve O'Toole who has masterfully tried to show her a religious life.
The quartet is completed by Locust (Colin Reed) a mysterious figure intent on preserving a giant sycamore on the estate.
This is a play of ideas - sex, God, and sanity all get their moments but there is a final rounding off of all the elements and a kind of equilibrium is restored to a shattered mind.
Expect the unexpected, leave some prejudices behind and you'll have a rewarding eighty minutes.
Beyond Flesh and Blood runs at the Tabard Theatre, Turnham Green until June 27, see tabardtheatre.co.uk for more information.
Richard Langton