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Mega Man Battle Network 3 White Walkthrough :
This walkthrough for Mega Man Battle Network 3 White [Game Boy Advance] has been posted at 05 Feb 2010 by earthtaker and is called "Mega Man Battle Network 3 Boss FAQ". If walkthrough is usable don't forgot thumbs up earthtaker and share this with your freinds. And most important we have 22 other walkthroughs for Mega Man Battle Network 3 White, read them all!
Walkthrough - Mega Man Battle Network 3 Boss FAQ
Rockman EXE 3 complete boss strategy guide V1.0 by Nekomancer (email@example.com), 2003. -Version history- 1.0: Made this guide in whole, and, that's it really. -Forward- As you may have guessed, this is a guide that will, hopefully, give you tips to beating Navis easily. All of the information presented here was directly translated from the Rockman EXE 3 Perfect Navigation Guide released in Japan. I like these books because some of the advice is very good (even if most of the Navis are easy anyway), and you get to learn neat things like attack names. I probably wont update this guide very much other than to add user submitted info, correct flagrant errors, and eventually make an English friendly version when the game itself is translated. Feel free to use any of the information I put up in any way you want; technically I didn't come up with it. However, you must ask the contributors who submitted their own info that you want to use. Please do not repost this entire guide; if you want to use its info do a little work yourself. To submit your own info, see section III. Other than all that, enjoy the guide. -Nekomancer -Legend- This info should be a no-brainer to people even fairly exposed to the EXE saga. However, for completeness and those who may just be getting into the scene, I am putting here some terms and info that will help you understand this guide better. HP: HP, or hit/health points, is the amount of life a boss (and you) has. It is represented by a number. When that number reaches zero the boss is destroyed. Attacks also have an HP number. This number is how much HP they'll deal in damage when they hit. Easy, eh? Versions: You will see V1, V2, V3 and V4 come up a lot. These are version numbers and they apply to Navis and Navi Chips. When Navis reach higher version, they become faster, stronger, gain more HP, and (sometimes) use more clever strategies. Navis can only go as high as V3. When Navi chips come in higher versions, they have a greater attack power. They go from V1 ~ V4 (and V5, if anyone finds out how to get those, even the book doesn't say). You get Navi chips from beating Navis, usually in their V3 forms. The better you do in battle, the higher version of a chip you'll get (V4 chips can only be obtained if you have a Team Style). Attributes: Some Navis have attacks that carry an elemental attribute, and some Navis are wholey a certain attribute. I mark what attribute each Navi is, and also mark what attributes their attacks are. They are as follow: (n) Neutral, no attribute (f) Fire (a) Aqua (e) Electricity (w) Wood In classic RPG rock-paper-scissors fasion, each element is strong against one, but weak to another. As probably predicted, fire beats wood, wood beats electricity, electricity beats water, and water beats fire. In the case of EXE, using an elemental attack against am enemy who is weak to that element, it will do double damge, and possibly more depending on the terrain. So Heat Shot, which does 40 points of damage, will do 80 points of damage on an enemy with a Wood attribute. Enemies that are neutral are not effected differently by any elements, and of course most enemies you'll encounter will be neutral. Breaking proficiency: Best I could think of calling it anyway. There are a lot of cases where bosses use extra objects in their fights. These objects can usually be destroyed, but sometimes only certain chips, like Hougan and Guts Punch, can destroy them. Usually these objects will have a set amount of HP as well, so make sure your chip does enough damage, even if it has proficiency. Locations: Navis aren't always located in the same places. Civilian (non-enemy) Navis can always be fought by challenging their operator, though operators may not always be in the same spot. Enemy Navis you will always find the first time inevitably, since each scenario in the game ends with a fight against an enemy Navi. When you delete them, as the story says, their data flies somewhere out on the network community. Every V2 Navi in this situation is in an exact predetermined spot in the area listed. They are usually at dead ends, or sometimes, controversally, in the middle of wide open areas. Unlike the last two games, V3 Navis go to yet another area. This time they will appear like any random battle. You can usually tell an area has a V3 Navi, because you will also run into viruses related to the Navi (but out of place for the area you're in), and for some reason you can't escape, even if you're at a high level. Some V3 Navis have special requirements to find them, they will be listed where needed. -Section I- This section contains all the Navis you need to fight in order to get through the game's initial storyline. There are eight scenarios, each ending with a battle against a WWW Navi, though it's not uncommon to find other Navis during scenarions. "Dazzling strength to manipulate light!!" Navi: FlashMan Operator: Rei Saiko Attribute: Electric HP: V1 = 300, V2 = 500, V3 = 700 Items obtained: -Chips- V1 = Nothing, V2 = FlashMan F, V3 = FlashMan V1~4 F -Zenny- V1 = 1000, V2 = Nothing, V3 = 100~2000 Attacks: Neon Light (e) - (V1 = 10HP, V2 = 30HP, V3 = 60HP) The path of the colored spheres will bend to home in on your position. You can avoid it by moving up or down right before it strikes. It travels quickly so be sure to get your timing down. You can also find safety by using Panel Out, as this attack cannot move past a missing panel. Spark Arm (e) - (V1 = 15HP, V2 = 45HP, V3 = 90HP) He will hit the ground with his hand and send electricity one space up, down and forward. The warning signal for this attack is when he raises his arm. Immediately move to the last column to avoid the attack altogether. Flash Light (e) - (V1 = 0HP, V2 = 0HP, V3 = 0HP) Creates light bulbs that will radiate at a fixed time. They cannon inflict damage but they will paralyze you after radiating. Destroy them both before they radiate. They each have 5HP (20HP at V2, and 40HP at V3). Battle background: Electrical attributed Navi. He warps around quickly in his area, and if you aim too slowly with Cannon attacks you'll be likely to miss. Wait right until the moment he lines up with you before firing. When he comes up to the foremost column you can usually strike him with a sword attack. By using Wide Sword you can hit him and also avoid his Neon Light attack. Air Chute 1 will also work well because it strikes fast and will not make FlashMan invincible after damaging. Using Air Chute 1 and Cannon chips is very effective. Recommended attacks: Cannon, Air Chute 1, Wide Sword Locations: V1: Story scenario 1 V2: Akihara Area 3 V3: Akihara Area 2 "The powerful Navi that overcomes with guts!" Navi: GutsMan Operator: Dekao Ooyama Attribute: Neutral HP: V1 = 300, V2 = 700, V3 = 900 Items obtained: -Chips- V1 = GutsMan G, V2 = GutsMan V2 G, V3 = GutsMan V1~4 G -Zenny- V1 = Nothing, V2 = Nothing, V3 = 100~2000 Attacks: Shockwave (n) - (V1 = 20HP, V2 = 40HP, V3 = 100HP) A sonic boom that runs along the ground. It cannot travel past missing panels. Also, it wont hit an opponent who isn't on the same line. Guts Hammer (n) - (V1 = 20HP, V2 = 40HP, V3 = 100HP) An accostumed attack where he cracks all of your panels with a hammer. You can only be damaged from it from getting hit by the hammer itself. Guts Punch (n) - (V1 = 30HP, V2 = 60HP, V3 = ---) When you're standing on the foremost column, he will come up next to you and punch. Avoid the punch and make a counterattack. Rocket Guts Punch (n) - (V1 = ---, V2 = ---, V3 = 150HP) Throws a punching fist straight forward. When Gutsman prepares to do this you should move up or down immediately. Zeta Punch (n) - (V1 = ---, V2 = ---, V3 = 150HP) Only GutsMan V3 uses this skill. GutsMan will become invincible and throw rocket punches at high speed. Since GutsMan is invincible in this state do not bother attacking; devote all your time to avoiding the punches. Continue attacking after he's finished. Battle background: Being similar to Dekao, a powerful Navi that tends to attack in a straight line. GutsMan moves around in a basic fashion and is pretty easy to hit with most attacks. When he uses his Guts Hammer all of your panels will be cracked; limiting your maneuvers to escape his attacks. Be sure to carry protection chips like Met Guard chips before going into battle. His Shockwave attack is unable to pass missing panels. It's also good to purposefully break cracked panels so they will return sooner. In V3 form his attacks become much faster. Watch him carefully. Recommended attacks: Wide Sword, Cannon, Met Guard Locations: V1: Dekao V2: Dekao V3: Dekao "Utilizing the stage with threatening attacks!!" Navi: MetalMan Operator: Tamako Shiraizumi Attribute: Neutral HP: V1 = 500, V2 = 800, V3 = 1200 Items obtained: -Chips- V1 = MetalMan M, V2 = MetalMan V2 M, V3 = MetalMan V1~4 M -Zenny- V1 = Nothing, V2 = Nothing, V3 = 100~2000 Attacks: Metal Wheel (n) - (V1 = 20HP, V2 = 40HP, V3 = 80HP) Moves around the edge of the field in the same manner as the Boomerang chip attack. When the slow moving gear comes to the center of your area it can throw off your timing for trying to avoid this attack. If you haven't destroyed the gears, use Area Steal to guarentee a way out. Metal Missile (n) - (V1 = 20HP, V2 = 40HP, V3 = 80HP) Fires three missiles from his back which aim at your standing position. The panel a missile will strike will shine yellow as a warning. Metal Fist (n) - (V1 = ---, V2 = 80HP, V3 = 160HP) Starts using this attack at V2 form. He will warp in front of you and slam his fist down. The panel which he hits will become cracked. Battle background: This Navi belongs to Tamako, the girl running the souveneir stand in Yokayoka Village. She will first appear in story scenario 2. As for the battle with MetalMan, two iron gears will move left and right across the center line. Colliding with a gear will cause 20 points of damage (same with V2 and V3). While not a major threat, the gears may restrict your movements. Make sure to have an attack that is capable of destroying them. MetalMan is much easier to fight without the gears. Recommended attacks: Hougan (cannonball), Wide Sword, Ratton 1 Locations: V1: Tamako V2: Tamako V3: Tamako "Fierce animal Navi of elusive appearances!!" Navi: BeastMan Operator: Takeo Inukai Attribute: Neutral HP: V1 = 500, V2 = 700, V3 = 900 Items obtained: -Chips- V1 = Nothing, V2 = BeastMan B, V3 = BeastMan V1~4 B -Zenny- V1 = 1500, V2 = Nothing, V3 = 100~2000 Attacks: Beast Ray (n) - (V1 = 20HP, V2 = 40HP, V3 = 60HP) Aims from a slanted position and thrusts at you diagonally. He will appear above or below you before executing this attack, so move forward or back as necessary. Jumping Claw (n) - (V1 = 20HP, V2 = 40HP, V3 = 60HP) Warps in front of you and attacks with his claws. The attack range is three space in height (like the Wide Sword), and once at V2 he can appear behind you as well. Wild Rush (n) - (V1 = 20HP, V2 = 40HP, V3 = 60HP) After disappearing, his two arms fly at you from the top and bottom in a diagonal direction, and then his head flies at you from straight forward. Move right and left to avoid the arms, and then up or down to avoid the head. If you stay on the center line it is harder to guess where the arms will appear. Staying on the top or bottom lines will make them easier to avoid. Battle background: A Navi that proudly makes direct attacks. Since BeastMan is very fast you should devote effort to evading. A good chance of counterattack comes after he uses the Jumping Claw. Move back a space to avoid it, then rush in and use a Sword attack. Since BeastMan warps around quick, the Shot series of chips is also effective. Mainly, though, be sure to have a folder with a good amount of Sword chips before going into battle. Recommended attacks: Wide Sword, Long Sword, Boomerang 1 Locations: V1: Story scenario 2 V2: Kagakushou Area 1 V3: Netto's doghouse system (using Shinobi Dash is required) "Protected by the pukupuku bubble!!" Navi: BubbleMan Operator: None Attribute: Aqua HP: V1 = 500, V2 = 800, V3 = 1200 Items obtained: -Chips- V1 = Nothing, V2 = BubbleMan B, V3 = BubbleMan V1~4 B -Zenny- V1 = 2000, V2 = Nothing, V3 = 100~2000 Attacks: Bubble Parade (a) - (V1 = 30HP, V2 = 80HP, V3 = 120HP) Bubbles which emerge countlessly from a hole. Because they always have 1HP at any version, they can easily be taken care of with the buster. Fish Missile (a) - (V1 = 30HP, V2 = 80HP, V3 = 120HP) Appears in a bubble which, if popped, it will race straight forward. If you're unable to destroy it, evade by moving up or down. Sea Crab (a) - (V1 = 30HP, V2 = 80HP, V3 = 120HP) The crab runs forward and then turns up or down the column you are in. It is very smiliar to the Ratton attack. When it comes to your column, move front or back to avoid it. It is also destroyable, and has 10HP at V1, 20HP at V2 and 30HP at V3. Mine (n) - (V1 = 30HP, V2 = 80HP, V3 = 120HP) A mine wrapped in a bubble. Destroy it before it explodes. It has 40 HP (also 40 at V2, and 80 at V3). Aqua Shoot (a) - (V1 = 50HP, V2 = 100HP, V3 = 150HP) BubbleMan will fire three spears. They move at high speed but only go straight forward. Battle background: The Navi of aqua attribute and no operator. When fighting BubbleMan the stage will have a stone to guard him, and a hole. Countless bubbles will spring out from the hole and block your attacks. Use any bomb series of chips which will go past the bubbles. As well, Heat Shot is proficient since it hits the space behind the object it strikes. The stone can be broken if you have a chip with the capability of doing so. Recommended attacks: Heat Shot, Minibomb, Shotgun Locations: V1: Story scenario 3 V2: Yokayoka Area 1 V3: Beach Area 1 (only appears when you have 25% HP or lower) "His weapon is the strategy of chess!!" Navi: KingMan Operator: Torakichi Aragoma Attribute: Neutral HP: V1 = 800, V2 = 1000, V3 = 1500 Items obtained: -Chips- V1 = Nothing, V2 = KingMan K, V3 = KingMan V1~4 K -Zenny- V1 = 1000, V2 = Nothing, V3 = 100~2000 Attacks: Pawn (n) - (V1 = 30HP, V2 = 60HP, V3 = 100HP) Stands at the foremost column and attacks with Long Sword. It also serves as a guard, but has only 5HP regardless of version. Knight (n) - (V1 = 50HP, V2 = 100HP, V3 = 150HP) Constantly tries to jump on you and discharges a sonic boom straight forward every time it lands. It has an HP of 100 regardless ov version. Rook (n) - (V1 = ---, V2 = ---, V3 = ---) It cannot attack, but it stays in front of KingMan acting as a shield, moving up and down to follow his movements. Its HP is always 200. Checkmate (n) - (V1 = 50HP, V2 = 100HP, V3 = 150HP) He uses his pieces to trap you in a smaller area with no escape, and then attacks by jumping on you. Sonic booms will erupt around him front and back, above and below, so you can still be damaged even if he doesn't land on you. Battle background: He attacks with the three pieces pawn, knight and rook. KingMan himself stays on the back column, moving up and down, and is difficult to strike. Therefore it is very helpful to destroy the pieces. The pawn guards KingMan, but only has 5HP and is easy to get rid of with any chip that has breaking proficiency. After destroying the pawns proceed to use Navi chips against KingMan. As well, having the Navi Customizer program "Break Buster" for this fight will make it easier. Recommended attacks: Boomerang 1, Double Bomb, Guts Punch Locations: V1: Story scenario 4 V2: Torakichi V3: Torakichi "Fortified of sand and water!!" Navi: DesertMan Operator: Noboru Sunayama Attribute: Neutral HP: V1 = 800, V2 = 1200, V3 = 1600 Items obtained: -Chips- V1 = Nothing, V2 = DesertMan D, V3 = DesertMan V1~4 D -Zenny- V1 = 2500, V2 = Nothing, V3 = 100~2000 Attacks: Lion Head (n) - (V1 = 40HP, V2 = 80HP, V3 = 120HP) When one of DesertMan's hands lines up with you, it will become a large lion head and rush forward. It can be avoided by moving up or down. Also, the hands have 40HP (60 at V2, 80 at V3) and can be temporarily destroyed. Sword chips work well. Doodlebug (n) - (V1 = 40HP, V2 = 80HP, V3 = 120HP) Two randomly appear on your side of the stage. Try to move quickly as soon as you notice it begin to form underneith you. Heavy Sand (n) - (V1 = 60HP, V2 = 120HP, V3 = 180HP) A block of sand that falls on you from overhead. You can tell when it is going to come down by its shadow appearing on the ground, and move out of the way accordingly. Battle background: The boss Navi who appears from the midst of sand and is protected by pillars on his area. Each pillar has 50HP and it is best to take them out with a chip attack. When DesertMan is attacked, he will immediately dive back into the sand and appear in a new location, making it hard to damage him continually. However, when hit with an aqua attack it will momentarily freeze him in place. With some thought, you can use Bubble Shot and other aqua attacks and hammer him with chip combos! Recommended attacks: Bubble Shot, Ice Wave, GutsMan Locations: V1: Story scenario 4 V2: Beach Area 1 V3: Television system (Yokayoka hotel) "Large-flowered battle blooming in the cyber world!!" Navi: PlantMan Operator: Anetta Attribute: Wood HP: V1 = 1000, V2 = 1300, V3 = 1700 Items obtained: -Chips- V1 = Nothing, V2 = PlantMan P, V3 = PlantMan V1~4 P -Zenny- V1 = 3000, V2 = Nothing, V3 = 100~2000 Attacks: Rose Needle (w) - (V1 = 50HP, V2 = 80HP, V3 = 120HP) Discharges a needle cluster straight forward. Move up and down to evade it, but take note of the attack's speed. Plant Weed (w) - (V1 = 40HP, V2 = 40HP, V3 = 40HP) Ivy that grows from the ground and slowly moves in on your position. If it hits you it will tie you up and gradually deplete your HP. If you are caught you can "struggle" a little in order to destroy the rope and escape. It has 40HP (60HP at V2, 80HP at V3). Yellow Flower (w) - (V1 = 0HP, V2 = 0HP, V3 = 0HP) This flower expels pollen one space all around it that can paralyze you. The flower has 80HP (100HP at V2, 120HP at V3). Red Flower (w) - (V1 = 0HP, V2 = 0HP, V3 = 0HP) This flower expels pollen one space all around it that can disorientate your movements. The flower has 80HP (100HP at V2, 120HP at V3). Battle background: Wood attributed Navi that works for Anetta. Therefore his weakness is fire attributed attacks which will do twice as much damage. Keep as many flame attributed Sword and Shot chips as possible. Also, if you use Grassy Stage, your fire attacks will do four times the damage, though remember that PlantMan can recover HP on grassy panels. PlantMan warps about to move but isn't very fast, so he should be easy to hit. Constantly attack with fire attacks and you should win the battle in no time. Recommended attacks: Totem 1, Flame Sword, Heat Shot Locations: V1: Story scenario 5 V2: Ura Internet Area 4 V3: Hospital system 3 "Intense thermal Navi that burns everything to nothing!!" Navi: FlameMan Operator: Kenichi Hino Attribute: Fire HP: V1 = 1000, V2 = 1400, V3 = 1800 Items obtained: -Chips- V1 = Nothing, V2 = FlameMan F, V3 = FlameMan V1~4 F -Zenny- V1 = 3500, V2 = Nothing, V3 = 100~2000 Attacks: Fire Breath (f) - (V1 = 60HP, V2 = 80HP, V3 = 150HP) He uses this flame attack once he starts losing HP. It has a wide attack range but there will be an empty spaces near him which are safe. When you see FlameMan get into position for this attack move to safety immediately. Sometimes when he attacks the flame moves in a line instead of spreading. Chaos Flame (f) - (V1 = 60HP, V2 = 80HP, V3 = 150HP) Appears when the candle flame turns yellow. Two fireballs appear and rotate around the outer edge of your side of the stage. Only the center panel is completely safe. The fireballs will remain until the candle flame is put out. Battle background: True to his name, the Navi that fights with flames. Two candles will be on the back column to support his attacks. When a candle's flame is red it will allow FlameMan to recover HP, and when a candle flame is green FlameMan becomes invincible. As for the yellow candle flame, it generates two fireballs on your side of the stage. Each candle flame has a low HP of 8 (12HP at V2, 16HP at V3), you'll probably put out the flames in the preferential order of green to red to yellow. After the green flame is put out, immediately attack with Navi chips and aqua attributed chips which will do double damage. Recommended attacks: Small Jelly, Aqua Sword, Bubble Buoy Locations: V1: Story scenario 6 V2: Ura Internet Area 5 V3: Yokayoka Area 1 "Magic Navi that appears from a lamp" Navi: MistMan Operator: None Attribute: Neutral HP: V1 = 1000, V2 = 1300, V3 = 1600 Items obtained: -Chips- V1 = Nothing, V2 = MistMan M, V3 = MistMan V1~4 M -Zenny- V1 = 2000, V2 = Nothing, V3 = 100~2000 Attacks: Demon Tackle (n) - (V1 = 40HP, V2 = 80HP, V3 = 120HP) When the lamp reaches the same line as you, the demon appears and rushes straight forward. It has an HP of 10 (20HP at V2, 30HP at V3). Misty Poison (Smoke) (n) - (V1 = 12HP/sec, V2 = 15HP/sec, V3 = 20HP/sec) You are damaged just by touching the smoke. When the level rises to V2 and V3, the smoke can damage a lot even if contact is brief. Misty Poison (Punch) (n) - (V1 = 40HP, V2 = 80HP, V3 = 120HP) Poisonous smoke drifts left and right in your area. When standing in to the left or right of a smoke tuft, it will turn into the demon and punch one space forward. The damage given by the smoke is probably less than the punch, and if there is no safe escape you should run quickly through the smoke. Soul Gengar (n) - (V1 = 20HP, V2 = 40HP, V3 = 80HP) Two ghosts appear on your area and chase you slowly. Not only do they damage you upon contact, they try to hold you in place. Battle background: The Ura Rank 2 grade Navi. His true body is actually the lamp, but the demon appears from it and attacks you. Because his attacks Misty Poison and Soul Gengar restrict your movement, you should expand your area right away with chips like Area Steal. These attacks affect a wide area and the lamp can't be interrupted during them. Attack steadily while evading. Recommended attacks: Small Jelly, Fumokomizan, MetalMan Locations: V1: Net Battling Machine (TV Station); story scenario 7 V2: Net Battling Machine (TV Station) V3: Net Battling Machine (TV Station) "Rushing Navi that bores holes into empty space!!" Navi: DrillMan Operator: None Attribute: Neutral HP: V1 = 600, V2 = 900, V3 = 1200 Items obtained: -Chips- V1 = Nothing, V2 = DrillMan D, V3 = DrillMan V1~4 D -Zenny- V1 = 4000, V2 = Nothing, V3 = 100~2000 Attacks: Triple Hole (n) - (V1 = 80HP, V2 = 120HP, V3 = 160HP) Many drills emerge and rush forward fromt he three holes. During this attack DrillMan himself does not show up. The drills still block shots, but can be broken by certain attacks. They have 10HP at all versions. Drill Drive (n) - (V1 = 80HP, V2 = 120HP, V3 = 160HP) Similar to Triple Hole. Three holes open and release a drill once; except DrillMan himself will emerge from one of them. Quickly move to the next line and hit him with a wide ranged attack. Panel Crusher (n) - (V1 = 80HP, V2 = 120HP, V3 = 160HP) DrillMan and two drills will burst through panels on your area, breaking them, and go straight up. The panels they will come through will shine yellow before hand so take warning. Rubble (n) - (V1 = 60HP, V2 = 100HP, V3 = 140HP) After the Panel Crusher attack, three stones fall from the top. The panels that they will fall on shine yellow before hand, so look to see where you need to move. Battle background: From his starting position he drills through the air and ground while coming at you. Since most of his attacks go straight forward they are not difficult to avoid. However, DrillMan thrusts forward at high speed and his drill head guards him from attack. There is no attack that can break through it. The best chance to attack is during his Drill Drive attack, hit him with Wide Sword or another attack that has a similar range as he passes by. Be prepared for a long battle. Recommended attacks: Wide Sword, Relic Form, Burning Body Locations: V1: Story scenario 7 V2: Ura Internet Area 6 V3: Hell Island system "Awakening of the powerful fighting Navi!!" Navi: Forte Operator: None Attribute: Neutral HP: V1 = 1000 Items obtained: -Chips- V1 = Nothing -Zenny- V1 = 2000 Attacks: Air Burst (n) - (V1 = 100HP) Fires a light sphere straight forward. Avoid it by moving up or down. If you have the Navi Customizer program "Reflect," use it to repel his attack back at him. Explosion (n) - (V1 = 100HP) The increased attack which fires many air bursts forward. It covers all three lines. Move up and down quickly to avoid them, or use Invisible and wait out the attack. Earth Breaker (n) - (V1 = 100HP) Forte will jump up high and slam his fist onto you. It creates a sonic boom that cracks the panel it strikes, as well as the one above and below it. Wait for him to come and them move front or back before he hits the ground to evade it. Battle background: The Navi Forte who hates humans and wishes to destroy the world. His body is protected with an aura which nullifies all attacks under 100 damage points. To hit him, use an attack that does 100 or more damage then immediately use another chip attack. He can revive his aura quickly so you should carry many chips of the same code, or wait until the custom gauge is full before subduing the aura to get more attacks from the custom screen. Attack swiftly! Recommended attacks: Random Meteor, Magnum 1, Met Guard Locations: V1: Story scenario 8 "Fearful giant of the cyber world!!" Name: Proto Operator: None Attribute: Neutral HP: V1 = 2000 Items obtained: -Chips- V1 = Nothing -Zenny- V1 = Nothing Attacks: Devil Hand (n) - (V1 = 50HP) The first arm appears from above and flies downward at you, avoid it by moving front or back. The second arm then comes straight at you so move up or down. This will happen roughly three times. The arms also have breaking proficiency. Reverse Vulcan (n) - (V1 = 20HP) Aims and fires a machine gun at you. It follows your position, but if your timing is well you can quickly evade it, even if you just have two panels. Red Eye's Delete (n) - (V1 = 80HP[direct hit]/80HP[shockwave]) Fires a beam to the center panel of your foremost column, cracking that panel and then panels above, below, to the right and left of it. Immediately move to safety when this attack is used. When the panels are missing the shockwave can't spread. Proto Arm Sigma (n) - (V1 = 60HP) Discharges an electric shock from its body. It will either fire at the top and bottom lines, or at the center line, and go back and forth between these at high speed. Quickly adjust to this pattern and you can avoid the attack moving up and down. Also, the device for this attack has 500HP and can be destroyed. Proto Arm Omega (n) - (V1 = 100HP[direct hit]/100HP[blast]) Fires a missile forward which explodes and covers the back two columns. If you advance to your foremost column you'll be safe. Battle background: The last boss of the game's story, larger than any Navi faced before and weilds a strong attack power. Be prepared for a long battle. To damage Proto you must destroy the membrane guarding the blue core. Break open the membrane and then hit the core with as high powered an attack as possible. The Program Advance Zeta Cannon 2 lets you attack continueously at high power and makes you invincible and therefore a very effective attack. After a short while Proto's membrane will close back up. Whatever attack you use keep hitting often and rapidly; PAs and rapid fire attacks are the way to go. Recommended attacks: Zeta Cannon 2 (PA), Random Meteor, Pawn Locations: V1: Story scenario 8 -Section II- Now that you've beaten the game there are some special Navis you can still face. Practice hard, because these Navis wont be as easy as the ones you faced before. "Rockman's greatest rival!!" Navi: Blues Operator: Enzan Ijuuin Attribute: Neutral HP: V1 = 1000, V2 = 1300, V3 = 1600 Items obtained: -Chips- V1 = Blues B, V2 = Blues V2 B, V3 = Blues V1~4 B -Zenny- V1 = Nothing, V2 = Nothing, V3 = 100~2000 Attacks: Sonic Boom (n) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Slashes sonic booms at you at high speeds, each slash covers a height of two panels. It's difficult to avoid these by moving, so it's better to put up something to block the shots. Wide Sword (n) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Warps in front of you and dispatches a Wide Sword attack. Avoid it by moving one step back. Fighter Sword (n) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Appears on the foremost column in front of you and dispatches a Fighter Sword attack. The slash reaches three spaces ahead. Surprise Sword (n) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) When Blues blocks one of your attacks with his shield, he will immediately warp behind you and dispatch a Wide Sword attack. Once the shiled appears you should advance forward to avoid the attack. During the heat of battle evading this attack becomes difficult. Delta Ray Edge (n) - (V1 = ---, V2 = 150HP, V3 = 200HP) Blues invades your area and makes a large, triangular slash. He only starts using this attack at V2 and up. Battle background: The Navi operated by Enzan; Netto's rival. After beating the game you can fight him at Hell Island. His attack strategies have become more powerful since the last games, and you cannot win without the proper folder. Blues utilizes his troublesome Sonic Boom attack, releasing many slashes that cover a wide area. Use a chip that will work as a shield for you, such as a couple Pawns, to subdue this maneuver. As well, all of Blues' attacks are sword attacks. You can hit him securely with the Shirahadori chip. Recommended attacks: Pawn, Rook, Shirahadori Locations: V1: Hell Island (after game beaten) V2: Hell Island V3: Hell Island (need two stars by continue to fight) "Assassin of the cyber world!!" Navi: DarkMan Operator: None Attribute: Neutral HP: V1 = 1400, V2 = 1600, V3 = 1800 Items obtained: -Chips- V1 = Nothing, V2 = DarkMan D, V3 = DarkMan V1~4 D -Zenny- V1 = 5000, V2 = Nothing, V3 = 100~2000 Attacks: Flame Tower (f) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Uses this attack when his body color is purple. The path of the flames bends to home in on you, move up or down right before it reaches you. Ice Wave (a) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Uses this attack when his body color is blue. It is the same attack as the chip Ice Wave. Since it moves relatively slow you can probably evade it moving up or down as it nears. Killer's Beam (e) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) Uses this attack when his body color is yellow. This very fast attack has breaking proficiency and damages even if you're using Invisible. Do not stand on the same line when he's yellow. Dark Shadow (n) - (V1 = 100HP, V2 = 150HP, V3 = 200HP) The axe appears in front of and behind you and swings down on you. It can only be destroyed using Sword chips, using Shirahadori is also good. Black Wing (n) - (V1 = 50HP, V2 = 75HP, V3 = 100HP) Three holes appear at the top of your area and send many bats downward. The bats have 1HP regardless of the version, but there are still DarkMan's other attacks to worry about. Use Area Steal to expand your area for a safer battle. Battle background: A Navi who effectively uses fire, aqua and electricity attributed attacks. The color of his body changes according to what attack he'll use so watch carefully. Because he has no wood attributed attack, you can fight him with Elec Style or Normal Style without worry about elemental damage. His attack Black Wing sends bats all across your area; use Area Steal to give you another column of safety. Then, since DarkMan's area will be smaller, attack with Sword chips. Recommended attacks: Area Steal, Variable Sword, Aqua Sword Locations: V1: Secret Area 1 (guardian) V2: Secret Area 1 V3: Ura Internet Area 6 (must have Navi Customizer bugged) "Warrior Navi overflowing with manly spirit!!" Navi: YamatoMan Operator: None Attribute: Neutral HP: V1 = 1600, V2 = 1800, V3 = 2000 Items obtained: -Chips- V1 = Nothing, V2 = YamatoMan Y, V3 = YamatoMan V1~4 Y -Zenny- V1 = 5000, V2 = Nothing, V3 = 100~2000 Attacks: Straight Spear (n) - (V1 = 150HP, V2 = 200HP, V3 = 250HP) Thrusts his spear straight forward for a length of three panels. Move up or down to


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Staff Reporter
CHENNAI: Technology has several solutions for meeting people's communication needs.
`Talking SMS'
Now, as a value added service, cellular phone operator Aircel, has introduced a `Talking SMS' service.
To send a Talking SMS, the subscriber has to dial 545 followed by the recipient number to which the message has to be sent.
The Talking SMS reaches the receiver as an incoming call.
It can be sent to any mobile or landline in Tamil Nadu at just Re.1 a message.
According to KVP Baskar, CEO, Aircel, the new facility will be a unique value added to the mass mobile using community in the State.
More In: TAMIL NADU | NATIONAL

subset: commoncrawl


text: Find Your Local NAMI NAMI Highlands County Address: NAMI Highlands County Phone: (850) 671-4445 Email Address: email@example.com Serving: Highlands County To contact NAMI Florida or its other NAMI Affiliates, click here. Education, Training and Programs Program Dates Location Details & Registration There are no current or upcoming classes currently scheduled for NAMI Highlands County. Please check out NAMI Florida's full list of classes & programs. NAMI Affiliate leaders: Is your information out-of-date? Update it now online or via Member Services.


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Little Italy -
Treat yourself to an enjoyable meal at Little Italy Italian Restaurant in Coos Bay, Oregon. Our fine dining establishment provides you with a romantic setting where you and your loved one can savor the taste of authentic Italian food. Everything is affordably priced so you won't have to spend a fortune for a delicious meal.
Read more at Travel Oregon
Little Italy
160 S. 2nd St
Visit Website


text: Looking Ahead < Prior Page Page 2 of 11 Next Page > Looking Ahead By The EditorsPosted Nov. 26, 2014News | Dec. 7 Americans have until today to sign up for 2015 health insurance coverage from the government through either Medicare or healthcare exchanges created by… [http://www.worldmag.com/2014/11/looking_ahead_0] Looking Ahead By The EditorsPosted Oct. 31, 2014News | Nov. 9 Independence-minded Catalans will test the strength of the movement today when residents of Catalonia cast ballots in a nonbinding vote for… [http://www.worldmag.com/2014/10/looking_ahead_1] Looking Ahead By The EditorsPosted Oct. 17, 2014News | Oct. 26 The European Central Bank should publish today the results of its stress test on eurozone banks. Central bankers are seeking to purge banks too weak… [http://www.worldmag.com/2014/10/looking_ahead_0] Looking Ahead By The EditorsPosted Oct. 3, 2014Looking Ahead | Oct. 13 Beginning today, the children's cartoon cable channel, the Hub Network, will be no more. Instead, Discovery Communications, which wrested… [http://www.worldmag.com/2014/10/looking_ahead] Looking Ahead By The EditorsPosted Sept. 19, 2014News | Sept. 29 The nine justices for the U.S. Supreme Court will meet today to decide which—if any—cases related to gay marriage they will hear in their… [http://www.worldmag.com/2014/09/looking_ahead_0] Looking Ahead By The EditorsPosted Sept. 5, 2014News | Sept. 15 Don't count on flying in France during mid-September. Airline pilots for Air France said they would commence a seven-day strike Sept. 15… [http://www.worldmag.com/2014/09/looking_ahead] Looking Ahead By The EditorsPosted Aug. 22, 2014News | Sept. 2 Pete Rose, disgraced former major leaguer, will make a return of sorts to baseball today. Rose, banned from major league events since 1989… [http://www.worldmag.com/2014/08/looking_ahead_0] Looking Ahead By The EditorsPosted Aug. 8, 2014News | Aug. 18 Former House Majority Leader Eric Cantor will cut short his term in office when he resigns from the House of Representatives after a 13-year run… [http://www.worldmag.com/2014/08/looking_ahead] Looking Ahead By The EditorsPosted July 25, 2014News | Aug. 8 Turtle Power will be back in box offices today as the Michael Bay–produced Teenage Mutant Ninja Turtles reboot hits theaters. Like the 2007 film, the… [http://www.worldmag.com/2014/07/looking_ahead_0] Looking Ahead By The EditorsPosted July 11, 2014News | July 20 Under the terms of the deal forged between world powers and Iran, the Islamic regime has until today to broker a deal regarding its nuclear program. [http://www.worldmag.com/2014/07/looking_ahead] Looking Ahead By The EditorsPosted June 27, 2014News | July 7 Parents of about 90,000 children in Quebec will have to make other plans for child care today. A consortium of private, in-home day care… [http://www.worldmag.com/2014/06/looking_ahead_0] Looking Ahead By The EditorsPosted June 13, 2014News | June 23 New York Knicks star forward Carmelo Anthony has until today to notify the Knicks that he plans to pick up a contract option and play the… [http://www.worldmag.com/2014/06/looking_ahead] < Prior Page Page 2 of 11 Next Page >


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Braking Point Recovery Center, Austintown, Ohio
The Public Library of Youngstown and Mahoning County, Youngstown, Ohio
Complete Pest Solutions, Youngstown, Ohio
If there's one thing Americans can agree on when it comes to celebrating Independence Day, it can be found in the simple tradition of beer.
And as craft beer and microbreweries have surged in popularity in recent years, Youngs-town-based Rust Belt Brewing Co. has seen its fortunes rise with that trend.
Since the company's debut in 2008, owners Ken Blair, Daniel McCarthy and Nick Rosich have managed to guide their products into new markets throughout Ohio and Pennsylvania. All this from a small brewery located within the historic B&O train station on Mahoning Avenue.
The company just took its next step by signing a contract with the Pennsylvania Brewing Co. to meet the rising demand for beers such as Blast Furnace Blond Ale, Coke Oven Stout and Old Man Hopper's IPA, among others.
Now, the company will be able to brew more of the same beer at its location in Youngstown while also taking advantage of the Pennsylvania facility to meet its rising sales.
If anything, the timing is perfect. Blair said the first batch of beer brewed in Pennsylvania will hit markets as far away as Columbus, Cincinnati and Toledo, where sales are already high, just in time for today, the Fourth of July.
"We actually had to do this to alleviate some of the production stress we were experiencing," said Blair, as he explained how the company was struggling to meet additional retail orders for the products. "We're proceeding forward, albeit slower than we anticipated, but we're moving forward nonetheless."
Rust Belt's plans for expansion began last winter, when the brewery unsuccessfully launched a fundraising campaign on kickstarter.com, a website where donations can be made to multiple causes. The company was seeking a total of $30,000 to get started with a contract brewer, but it raised only a total of $1,381.
Recently, the brewery was able to raise its capital and secure the deal with the Pennsylvania Brewing Co.
In addition to the five beers it currently has on the market, the brewery has plans to release a beer called St. Mike's Double Pale Ale this month, Blair said.
In the fall, Rust Belt will come out with another beer called Imperial Irish Red. The brewery specializes in both session beers and craft beers. Blair said session beers are "easier drinking," while craft beers typically have a higher alcohol content, typically around 8.5 percent, and more complex flavors.
Rust Belt also has managed to make a successful transition with its bottle sizes. Last winter, the brewery was planning on offering some of its more popular beers in 12-ounce bottles sold in six-packs. At the time, it was selling 22-ounce bottles, known as bombers.
Though the company still sells that option, it now has six-packs on sale for around $8.99. The process is more labor-intensive because of the labeling and boxing required.
During its second year of operation, the brewery produced 400 barrels of beer, and in its third year it jumped to 600 barrels. Blair said he expects the volume output to increase by the end of 2012.
"Once we get the numbers up we'll look into further expanding," he said. "But we want to expand the brewery. Contracting with Pennsylvania is a short- to medium-range way to address problems in meeting this demand.
"It's not a solution," he added. "You address that with equipment and other means."
The spike in craft beers on the market is evident in walking through a local grocery store. In 2011, craft brewers sold an estimated 11.4 million barrels of beer, up from 10.1 million barrels in 2010, according to the Brewers Association, an industry trade group.
What's more, there were 1,940 craft breweries operated for some, or all, of 2011. There are 1,063 brewpubs, 789 microbreweries and 88 registered craft brewers nationwide.
For Blair, his brewery is about that "all-American" tradition, but more importantly it's about Youngstown.
"We have no plans to leave Youngstown, Ohio," he said. "Sometimes when you mention contract brewing, people raise their hands in opposition. This is a hometown brewery, and we're not going anywhere."
It would be great if Rust Belt used freshness dates on the bottles...
A local business is doing well - it's a good thing!!!
There's no need for a freshness date on beer--craft brew or mass produced. It's an gimmick by large-scale breweries to (1) sell more beer by providing an expiration date and (2) trick you into thinking that they care about your palette.
In general, drink your beer 2-4 weeks after purchasing, regardless of type. Keep it cold, and if it goes from cold to warm, it's gonna skunk.
Thank you for your support. There are quite a few other breweries within driving distance. I can name about a dozen off the top of my head. Our contract brew is not only being done by an excellent brewery but also it is brewed by Nick himself. I do not forsee a huge issue with consistancy. I would love for you to stop in an see if you can tell a difference. And, YES! We do growler fills at the brewery.
Nick still brews for Penn. He is also co-founder of Rust Belt Brewing. Our growler hours are fri 2-7p and sat 12-5p. Thank you again for your support.
Very good products! I wish you well and will continue to support you. Now that things have begun to move for your company, Looking to next summer, a hefeweizen or summer ale would be a great offering as they are lighter, tasty and very refreshing.
You know, you gotta hand it to the large brewers though. Thye have convinced the public of what they should drink and they should drink mass quantities of it. I mean, look at the shelf space that Anhueser-Busch takes up with its swill! They all taste about the same and they are crap. I will gladly pay more for the local brew and have pure enjoyment in the process.
@ walter_sobchak...I certainly agree with your assessment of AB-InBev taking up shelf space with its swill...mass-produced adjunct lagers that taste terrible!
@ Byzantine...Beer is best when consumed fresh. If left sitting on a store shelf un-refrigerated and exposed to light, it eventually will become undrinkable; hence, the freshness code guides consumers in making an informed purchase. Cheers!


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The 56th round of talks between the Mozambican government and the Mozambique National Resistance (Renamo) on 28 April produced nothing new and was again marked by deadlock.
The two sides have not reached an agreement on the international observers' mission. In addition Renamo continues to demand parity in the composition of the Defence and Security Forces (FDS) and made it clear that it will only hand over its weapons to a credible and impartial institution after the government withdraws its troops from Gorongosa District, Sofala Province.
According to the Renamo delegation chief, Saimone Macuiana, the credible institution would be the FDS but only after the incorporation of Renamo's men at all levels.
"Once the parity principle at all FDS levels, principally the Mozambican Armed and Defence Forces (FADM) and the Mozambican National Police (PRM), is accepted, Renamo will hand over its weapons immediately," Macuiana explained.
Renamo was reacting to a national observers' proposal for the creation of a working basis that benefits both sides in resolving the impasse, this would mean trusting the international observers with the cessation of the conflict between government forces and Renamo's armed men.
Meanwhile, the government delegation led by Agriculture Minister Jose Pacheco said that the FDS composition proposed by Renamo is unsustainable in terms of the dynamic that the Renamo men might bring.
"Renamo has gone as far as saying that it wants all its reservist soldiers who are receiving pensions to be reintegrated in the FDS."
The two delegations will meet again on 5 May at the government's request.


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San Diego in Quotes
"Hard to put into words. Awe inspiring. I know Wynton is talented but Eric Lewis is a nationwide talent. I'm glad all the young musicians can shine." —Kurt, Coronado "Great! Smooth in the upper and middle registers." —Mark, Bloomington "Outstanding." —Cameron, San Diego What's your quote? Keep reading »
San Diego in Pictures
I'm about to leave for L.A. Here are some pictures to hold you over. Carl Vigeland on the right. He co-wrote Wynton's book "The Bittersweet Blues of Life." The venue. The view from my room. Boats. Keep reading »
Initial Pictures & Thoughts of L.A.
It's true that everyone is beautiful in L.A. I walked into the Mondrian Hotel and got what I expected — simple beauty complete with white linen clothes floating through the doorways graced by the favonian winds. Here are some initial photographs of the hotel. I'm not sure how much I'll be able to write tonight. It is L.A. after all. And I am young. Wynton throws the football at a gas station while we stopped for gas. The Comedy Store across the street from our hotel. Our comedian/magician Kevin Lee has performed there. Care to… Keep reading »
Santa Barbara in Pictures
The soundcheck for the San Diego show is going on. I can see the quintet outside of my hotel window rehearsing on stage. Last night was unbelievable. People use the word "unbelievable" quite a lot. But imagine it wasn't overused and you weren't jaded by it. It was unbelievable… I didn't have internet access yesterday. Sorry for the delay. "Murph" — the tour manager catches some z's on the long ride from Santa Cruz to Santa Barbara Drummer Ali crosses the street back (notice his good form of checking for cars) to the hotel after playing a… Keep reading »
Santa Barbara in Words
Kevin Lee our magician opened the performance. The stage was in a no frills auditorium. It was back to basics with the halls, the littlest decor possible. It reminded me of EPCOT and the land or ocean exhibit. The ceiling looked like a layered cake, adding layers as it approached the stage. Celeste, one of the directors, introduced Kevin onto the stage. Kevin juggled a torch of fire and then blew fire. Quite spectacular, and the audience was impressed. I feel bad for the fellow named "Salut" in the audience — Kevin picked on him and brought him on stage. Wynton… Keep reading »
Santa Cruz in Pictures
A really long night. Went to the Kuumbwa Jazz Center around 6 and just got back. Behold the confluence of digital photography and jazz. Sound check at the Kuumbwa Jazz Center. Whose purse is that? Walter Blanding, Jr. blowing during sound check. The group minus Wynton at sound check. "Top Professor" E. Lewis while his fingers take flight. The newly wed Carlos cleans his bass. Walter Blanding, Jr. is engaged in a deep conversation with Drue Kataoka, an artist who paints jazz images. Drue, of course, is thinking "How much longer do I have to listen to this guy?" Kidding aside,… Keep reading »
New tour dates for Wynton and the Lincoln Center Jazz Orchestra
We have just updated the summer european 2004 tour schedule for Wynton and the Lincoln Center Jazz Orchestra. Check the new tour dates Keep reading »
Santa Cruz in Words
The Quintet performed at the quaint Kuumbwa Jazz Center. Wynton hadn't performed with a small group there since 1981 when he was playing with Art Blakey. The hall begs to be a "small, smokey jazz club," but it isn't small enough or smokey enough. Though it serves as a fine West Coast jazz establishment. Kevin Lee our venerable magician opened the show and warmed up the crowd. He made a beer bottle disappear in a plastic bag, made a rubber dove appear, and performed his laudable "cracker" trick. Ask him to show you if you see him. I walked… Keep reading »
Davis in Pictures
I just got back from the In-and-Out Burger Joint. They make their french fries from scratch, peeling the potatoes in front of your eyes. A delicious way to end the night — burger and a shake. But enough about my belly. On to the photographs of the performance. Some pictures aren't that great because either the camera fouled up or the camera man (Who moi?) fouled up, most likely the latter. Enjoy. Mondavi Center for the Performing Arts — Mondavi gave $10 million to have the building named for him. It's beautiful. Tom Peters, the famed business writer, suggests to visit… Keep reading »
Davis in Words
The concert brought produced many smiles for the audience. We all smile in the same language, and it was quite apparent tonight. Wynton opened up saying "We'll play songs from the Magic Hour and other songs." He proceeded to make some playful-gentlemen faces, and the audience responded with laughter. In the first composition, Pianist E. Lewis's solo danced with fleeting randomness. It seemed as if he were grabbing notes from thin air, a Houdini at the piano, meticulously extracting himself from the delicate folds to harmonic safety. I was sitting stage left for a few moments listening in.… Keep reading »


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Thank you to TGR fan Zeke Fraint for sending this in.
Tomorrow marks our 1 year anniversary and as promised our Dolph Schayes article will be posted. I will be away for a little while so I hope it holds you all over.
Wednesday, July 7, 2010
JPost Article
Posted by Jeremy Fine at 11:58 AM
Subscribe to: Post Comments (Atom)


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Kelly McEvers spent three years based in Baghdad and Beirut covering the Middle East for NPR. She started her assignment with instructions not to miss a day in Iraq as the 2011 U.S. troop withdrawal deadline approached.
"Then in late 2010, a guy set himself on fire in Tunisia, and everything changed," McEvers told KGOU's World Views host Suzette Grillot. "I was swept up with millions of other people in this thing called the Arab Spring."


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We were living in an old Nash Rambler out in a desert some where! My mother started to scream over and over, our step dad tried to shut her up. They came to the car and took us to a glowing yellow fog and we woke up the next day hot and back in the car!
Date Posted: 1/5/2015 1:48:18 PM
Sighting Time: 10:00 pm
Day/Night: Nighttime
Duration: 10 min.
No. of Witnesses: 5 / 2
Size of Object(s): Around one hundred feet around or bigger for both of those encounters!
Appearance / Description of Object(s)
Only light that I could, and I mean it was brighter than any light!
Description of Area / Surroundings
The first one was in a desert some where!
The second one was in Echo-Park area on the street Hill Dr. The second one was very wooded like all kinds of trees and plants and it was around 1972!
Full Description & Details
My brother was an infant, I was 2 years older than he and our sister was 3 years older than me! We were going to lay down when all of a sudden my mother starts to scream and she kept on telling me to lock the back door of the car and she kept saying they are coming and all of a sudden I see four people that were tall and were glowing in white from top to bottom, they had a cover of very dark eye mask and had no problem opening up the car doors, they took us out of the car and mother and Fred were floating across the desert with one of these people on each side of them and us kids as well, to a foggy yellow place, we were taken inside and I do not remember a thing, until we were back in the car in the morning, and my older sister Theresa was telling mama that what had happen and mama said 'No we were taken my the FBI, " She said this over and over again, my step-dad told my mother to shut up and learn to listen to your kids! My mother said she was going to whip Theresa if she kept on saying that we were taken by some one else! Well we got out of the car and walked through the desert and the area where we were taken was a way down the desert and Daddy asked Theresa to show us where we were taken and he point to it and as she did there was a cactus on the ground came up and went through her hand, it had long needles and all we did was try to get the needles out of her hand after that! Mama kept to her story all our lives and Theresa and I knew better, we had some memory of what had happened!
I have been visited a few more times after this, It is a female that visits me and she said THEY come from our future of 25,000 years from now and that we could never find life on other planets, so we discovered how to do time travel, and they check on us so that they can be! I have had more encounters living out here in the Mojave desert in the passed 21 years!
When I lived in Echo-park LA CA. I met her in my bathroom and I asked if I could touch her to be sure I was not dreaming and she let me touch her hand!
Another time in the same area I was on the phone talking to my mother and at the same time the owner of the building was driving to go to the hospital where she worked in her New Malabu car, it was gray, as she backed it up the hill, my phone went out as the lights all over and her new card all died at the same time! Then a light brighter than any light I have ever seen came from no-where and was shining down on her car and me in the apartment, I was up stairs and you could see everything so clearly better than day light! I could see the veins on the ivy plants outside, so the lady in the car looked up out of her window of her car and back at me in the window we made eye contact, I looked up to see what was up there and I did not see anything but in the center of the light there was a circle of blue sky as if it was daylight! Then all of a sudden the light was gone and her car started, the phone came back on and all the lights came back on in the whole area! Also there was no noise or wind at all from this light! The next day she said" Darlene do not tell anyone, they will not believe us!"
Can sighting
be explained as any conventional man-made or natural
No, the first one in the desert was in a yellow fog and we floated across the desert and there were cactus with long needles!
The second on in 1972 there was no sound eather and no plants were blowing around!
Personal Background
I got my GED, then went to Valley College, I worked at City Hall for almost 18 years, I worked at Mc Donalds, Super-Cuts, and Kitcorp., I have my Beauty Lic., I have never drank or never did drugs, if that is what you want to know!
Views on UFOs, before and after sighting
I was only a 2 year old and knew nothing about any thing at all!
The second time in Echo park I was 23 years old and the owner of the apts building that was in her car was a Nero-sergeon and she is well educated!
Other Comments
I have been visited out here in the Mojave desert around 3 times ever sence this has happened to me! The same one that let me touch her hand was sitting on my legs and it was in the day time! That was when she said they are from our future of 25,000 years from now and that was 20 years ago! I had a visit from them over 3 years ago at the end of my bed they were around 4 feet tall and all shining and all looking at me, they were all talking to one another, but I could not hear them and they were all glowing!
Reported Sighting? Yes
Reported To: Only to my kids!
Location: California City, CA 93505
Age: 65


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A pup out of water
Stranded sea lion hides under patrol car in Ocean Beach for hours
What they look like: Newborns are dark and weigh about 13 pounds. Males weigh as much as 1,000 pounds and measure up to 8 feet long. Females weigh up to 250 pounds and reach 6.5 feet.
Where they live: The Pacific coast of North America.
What they eat: A variety of fish, squid and octopus.
How they reproduce: After an 11-month gestation, females come to shore and, after a few days, give birth, usually to a single pup. Pups are weaned at about a year.
How long they live: The average life span in the wild is 17 years.
SOURCE: Smithsonian National Zoological Park
San Diego A California sea lion pup scooted from the shores of Ocean Beach onto a city street and under a police car in the early morning darkness Wednesday, creating quite a spectacle as onlookers and rescuers gathered.
After refusing to budge for four hours, the little guy finally came out, but not without putting up a bit of a fuss, growling and barking in protest.
Kevin Robinson, a senior animal care specialist for SeaWorld, grabbed the pup by its tail and slipped it into a net. Robinson said the pup was underweight and dehydrated but otherwise uninjured.
"He looks pretty good," Robinson said.
Stranded seals and sea lions are usually found on the sand, but SeaWorld crews have picked them up from backyards, garages and even public restrooms.
In March 2009, a California sea lion pup crossed a field, a shopping center and four lanes of busy Via de la Valle before being nabbed in the parking lot of Chevy's Fresh Mex restaurant in Del Mar. A repeat offender, the pup had been picked up in Solana Beach just one month earlier.
SeaWorld has rescued 101 elephant and harbor seals and sea lions so far this year, mostly babies, and more than 50 have been released, Robinson said. On average, SeaWorld makes about 200 such rescues every year.
Officers were called to Abbott Street near Newport Avenue about 4 a.m. after getting a call that the pup was crossing the street a couple of hundred yards from the beach, San Diego police Sgt. Jack Knish said.
One officer parked his car in the middle of the road and went to take a look. The sea lion had been under another vehicle, and then minutes later it "just sauntered under the patrol car," Knish said.
There it stayed for several hours, delighting people who gathered around.
Breezy Hudman, 22, of Ocean Beach plopped down on her stomach in the roadway to shoot a picture. "I love it!" she said.
The crew from SeaWorld arrived just before 8 a.m., sized up the situation and got to work. One poked the sea lion from one side with a net attached to a long pole, while the other stood on the opposite side with a net.
Some of the rescuers wore thick gloves because sea lions have sharp teeth and strong jaws and can bite. "It will get your attention," Robinson said.


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William de Lamberton
|William Lamberton
|Bishop of St. Andrews
|Roman Catholic Church
|Diocese of St. Andrews
|In office
|William Fraser
|James Bane
|1 June 1298, in Rome
|Personal details
Possibly Ayrshire or Lamberton, near Berwick
|30 May 1328
|Previous post
|Chancellor of Glasgow Cathedral
William de Lamberton, sometimes modernized as William Lamberton, (died 20 May 1328) was Bishop of St Andrews from 1297 (consecrated 1298) until his death. Lamberton is renowned for his influential role during the Scottish Wars of Independence. He campaigned for the national cause under William Wallace and later Robert the Bruce. Bishop Lamberton was present at the coronation of Robert the Bruce as King Robert I conducted by Bishop Robert Wishart of Glasgow, breaking a law imposed by Edward I that had reduced Scotland to a land opposed to a Kingdom. Lamberton would go on to have a vital role in the formulation of the Declaration of the Clergy 1310 and the Declaration of Arbroath which would lead to Scottish Independence.
During his tenure Lamberton was excommunicated by Rome for his role in the Wars of Independence along with Robert I and the Clergy of Scotland. However, he was quickly reconciled with the Papacy before his death.
Birth and Early Life[edit]
Lamberton is recorded in one source as coming from the ancient Barony of Kilmaurs, Ayrshire and his surname would in this case be Cunninghame, for the Lands of Lambroughton have an ancient origin inextricably linked to the Cunninghame family (McNaught 1912).[1]
William may also have come from the settlement of Lamberton, near Berwick in the Scottish Borders (Logan Mack 1926). The name Lamberton here was derived from the Germanic name Lambert, whilst Lambroughton, sometimes spelt Lamberton, is derived from a corruption of the clan McLamroch.
Details from the National Dictionary of Biography do seem to clarify his origins in the Lamberton family, originally from Berwickshire, but holding lands in north-east Scotland by the late twelfth century and later in Stirlingshire also. Details of his birth, education, and early career are not certain; he had certainly received a university education by early 1293 and become a canon of Glasgow. By the time of his appearance at King John's (Baliol) first parliament in February 1293 he was chancellor of Glasgow Cathedral. He seems to have been sent abroad for further study by Bishop Robert Wishart of Glasgow, probably in the year or two before July 1295.
Bishop of Saint Andrews[edit]
He was appointed Bishop of St Andrews in 1298 by Pope Boniface VIII in succession to William Fraser. Lamberton appears to have been a very odd choice for a Bishop as he was very young at the time. However, according to Scottish historian Geoffrey Barrow Lamberton landed the position of Bishop due to then Guardian William Wallace who saw Lamberton as a potential ally and supporter of Independence, likely due to Lamberton's close ties with Bishop Wishart, who was a staunch supporter of Independence.[2] St Andrews was then the wealthiest and most powerful See in Scotland catapulting Lamberton straight into the highest circles in Scotland.
The English would later charge Wallace with forcing the Chapter of Saint Andrews into electing Lamberton[3] although evidence suggests that Lamberton was a popular candidate amongst the Chapter attracting the support of Nicholas Balmyle and William Comyn.
He was consecrated in Rome on 1 June 1298, before joining other Scots on a diplomatic mission to France.
Bishop Lamberton took a young James Douglas as his squire, Douglas' father having been joined the Scots during the First War of Independence and died while imprisoned by King Edward I. Lamberton protected Douglas and took him to court to petition unsuccessfully for the return of his estates. James Douglas later became one of the closest friends of Robert the Bruce.
William Lamberton rebuilt St. Andrew's Cathedral, the castle of St Andrew's, and the fortified manor houses at Inchmurdo, Monimail, Dairsie, Torry, Muckhart, Kettins, Monymusk, Lasswade, and Stow.
Role in War of Independence[edit]
Upon becoming Bishop, Lamberton found himself in control of the diocese's vast funds; he used them to fund the war against England. He would also act as an important diplomat and envoy for Scotland. Lamberton remained a supporter of Scotland's independence and was even excommunicated for his role.
When being consecrated as Bishop, Lamberton went to France to build support for Scotland in the French Court and Papal Curia. As early as June 1298 Lamberton had won victories for the Scottish cause; his activities led both the King of France Philip IV and Pope Boniface VIII to pressure Edward I to halt his attacks on Scotland. It led to Scotland's deposed king John Balliol being handed over into papal custody in 1299.
In a letter to Scottish leaders dated 6 April 1299 Philip IV commended Lamberton's efforts and declared he would assist Scotland. Despite the Bishop's pleas, he did not send a military force to Scotland. Lamberton returned to France in 1301, and then in 1302, to keep pressing for France's support in the war. Lamberton clearly formed a bond with Philip - the French king intervened several times for Scotland.
Bishop Lamberton's diplomatic abilities were later recognised by the Scottish Magnates when he was chosen as a third Guardian, alongside Robert Bruce and John Comyn in 1299. His role was to act as a third, senior, but neutral party between the two enemies. He would hold the position until 1301 and during his term he formed a close friendship with Bruce.
Wallace's man[edit]
Lamberton owed his position largely to the efforts of William Wallace who had been made sole Guardian of Scotland after the Battle of Stirling Bridge in 1297 (Wallace was originally joint-guardian with Andrew Murray who died soon after Stirling) and as such Lamberton supported Wallace's campaigns with both money and spiritual support. Spiritual in the sense that Lamberton's clergy publicly denounced the English and supported Wallace. Financially Lamberton ordered his Diocese's officials to divert Church funds to Wallace's campaign and urged Wallace to continue to fight England.
However, after Wallace was defeated at Falkirk he resigned the guardianship. Nonetheless, Lamberton continued to support Scottish Independence.
Ties with Robert the Bruce[edit]
After forming close ties with Bruce during his time as Guardian Lamberton saw him as a potential leader of a fight for independence.
On 11 June 1304 Lamberton and Bruce formed a band "to resist prudently attacks by rivals...to be of one another's council in all their business and affairs at all times...without any deceit" This bond marked Bishop William's leap from support of Balliol to Bruce.[4]
Both Lamberton and Bishop Wishart of Glasgow are said to have assured Bruce that should he make a move for Kingship they would not try to stop him. In fact, quite the opposite happened. Bruce murdered the Red Comyn in the Greyfriars Church on 10 February 1306 in Dumfries.[5] Less than seven weeks later Bruce was crowned King of Scotland in Scone Abbey on 25 March 1306. Lamberton was present at the coronation of Robert the Bruce and may have placed the crown on his head (Bruce was crowned again a few days later by Isabella MacDuff) before celebrating Palm Sunday Mass for the new King following his crowning. Lamberton and Wishart were arrested and put in irons for their roles in Bruce's coronation and transported to London where they were imprisoned for a while. "Only their Orders saved them from hanging." writes Barrow.[6] Lamberton was later charged with treason against Edward.
After Edward I's death Lamberton later swore fealty to his son Edward II swearing to pursue the King's enemies, pay a ransom of £6000 in instalments and remain within the boundaries of the See of Durham. Lamberton saw his oath to Edward II as a necessity and exhorted from him under duress- therefore invalid. During his holding in England Lamberton positioned himself on the Tweed so that he could maintain connections with the parts of his diocese under English rule. Lamberton also wrote a letter to Philip of France asking for the King to help him gain freedom from England. Interestingly Lamberton attended negotiations in 1309 as an "English" envoy, and would continue to appear to be on both Edward's side and Robert's. However, when Lamberton was received back into Robert's favour in 1312 there is no indication that Robert felt betrayed. Lamberton would never again collaborate with the English and Edward even attempted to have him ousted from the See of St Andrews in 1318 by writing letters to the Pope charging Lamberton with treason. However, Edward's efforts failed.
Excommunication and Reconciliation[edit]
Lamberton spent the remainder of his life administering his great See and continuing to advise, and supporting Robert I. Lamberton and three other bishops were summoned to Avignon by letters dated 18 November. However, the summonses were ignored and Lamberton was excommunicated on 16 June 1320. King Robert, Lamberton and the Community of the Realm sent three separate replies to Pope John XXII; the last group's letter, now known as the Declaration of Arbroath, is the most famous, but it was a reply to Lamberton's letter which carried the news that any excommunication would be delayed until April 1321, giving Lamberton and the Scots time to reconcile themselves with the Papacy. Indeed, the letter did result in Scotland's reconciliation with Rome. Lamberton's and Robert I's bans of excommunication were lifted.
Bishop William de Lamberton died on 20 May 1328, 18 days after England officially recognized that Scotland was a fully sovereign, independent state separate from England in perpetuam . He was buried on the north side of the high altar of his cathedral on 7 June 1328.
See also[edit]
- Lambroughton A History of the Lands of Lambroughton
|Constructs such as ibid., loc. cit. and idem are discouraged by Wikipedia's style guide for footnotes, as they are easily broken. Please improve this article by replacing them with named references (quick guide), or an abbreviated title. (July 2010)
- ^ Bishop William Lamberton - Future Museum South West Scotland
- ^ G.W.S Barrow, Robert Bruce & The community of The Realm of Scotland, (Edinburgh, 1988), Pg 94
- ^ Palgrave,Docs.Hist.Scot.,332,339.
- ^ ibid
- ^ http://www.undiscoveredscotland.co.uk/dumfries/dumfries/
- ^ G.W.S Barrow, Robert Bruce & The community of The Realm of Scotland, (Edinburgh, 1988), Pg 153
- McNaught, Duncan (1912). Kilmaurs Parish and Burgh. Pub. A.Gardner.
- Barrow, Geoffrey Robert Bruce and the Community of The Realm Of Scotland.
- St. Andrews - Bishop William Lamberton
- Ancestry - Lamberton
- James Lord of Douglas
|Religious titles
|Preceded by
William Fraser
|Bishop of St. Andrews
|Succeeded by
James Bane


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Vintage Bakelite ,vintage needlework, jewelry, fun items.


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When Adam discovered his super-powers, he fashioned a secret identity with which to protect his country, and became Blue Marvel. He served as a hero for years, and was one of the most popular heroes of his time. Adam was pressured by the government to retire, because of how much power he had and for being black. He was forced out of retirement to face his greatest foe and former best friend, Anti-Man.
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Century is a composite being made up from the 100 strongest residents of the planet Hodomur. Armed with a staff known as Parralax, Century arrived on Earth and inadvertently led a dangerous alien race to the planet, becoming indebted to the Avengers after believing himself responsible for the death of Wonder Man.
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500 - 1,000 downloadsAdd this app to your lists
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Use FergusonLib to access The Ferguson Library on your mobile device. The Ferguson Library is Stamford, Connecticut's public library. Search for books, DVDs, audiobooks and more. Check the status of your account, place holds, renew items, and check out our latest titles. Download an ebook, or get homework help with Tutor.com. Connect with us on Facebook and Twitter. Check our event calendar to see what's happening at the library. Have a question? Call, email or visit us. See our location and hours. Wherever you are, we're here to help.
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Joe H. Rainwater, 87, Pocatello resident passed away at his home following an illness on Sept. 24, 2010.
He was born January 18, 1923 in Porum, Oklahoma to a family of four children, two boys and two girls. He attended school in Porum, Oklahoma, graduating from high school in 1940.
Joe attended Conners State Ag. College, Warner, Oklahoma and O.S.U in 1942 until graduation in 1944. He received his degree in Chemical Engineering. After graduation, Joe was drafted in to the Army and was immediately put into the Navy as a Seaman 1st Class.


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Agassi, Davenport not calling it quits
Updated: January 17, 2005, 11:14 PM ETBy Cynthia Faulkner | ESPN.com
They're not supposed to be at the Australian Open as two of its leading title contenders. Top-ranked Lindsay Davenport planned to retire, while No. 8 Andre Agassi, at 34, smashes records every time he shows up.
When Pete Sampras retired, Agassi started answering questions about leaving the game. Although relatively patient when retirement became the topic of conversation, Agassi doesn't plan to leave until a) he can't win anymore or b) the ol' bod doesn't hold up, thank you very much. ...
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Comment: 3 Year vs 2 Year Contracts (Score 1) 230
by confuscan (#43905057) Attached to: CRTC Unveils New Wireless Code To Protect Canadian Customers
I've just started discussions on a new phone and provider. I don't understand the contract issues. Started with Rogers and they don't apply any penalty for cancelling a new contract and your only obligation is to pay off the outstanding amount owed on the phone that they subsidized. I assume this could be a "penalty" if they overcharged you for the phone but that cost is clear in the contract. Am I missing something?


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Pronunciation: 不像話
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text: SBCD001 | Guy Mantzur 'Moments' - Album Preview by Sudbeat Music published on 2013/10/24 08:47:10 +0000 As a forerunner of the ever growing and ever popular Tel Aviv underground music scene, Guy Mantzur delivers his forward thinking debut album. As both a DJ and producer, his musical diversity, straddles electronic genres with ease and showcases his musical worth. He has released music with such heavyweights as Renaissance, Lost & Found and of course Sudbeat, but also on his own Plattenbank Records Imprint, whilst all along holding residency at the World renowned 'The Cat and The Dog' nightclub playing alongside the Planets Elite DJs, and touring the Globe himself wowing crowds with his performances. This album is a landmark moment for Guy Mantzur and for Sudbeat, as this is the first artist album for both parties and once you'll hear, you'll understand that this is a collection of musical jewels, and all the while proving Guys meteoric rise through DJ-ing and production is fully deserved. This album delivers such deep yet uplifting masterpieces as 'Moments Becoming Endless Time', a beautiful breathtaking vocal gem, oozing of coolness and produced in a timeless manner, and 'Instagram' with its warm and deep tinkled melodics, with superb depth of character showing through. The multi layered sounds in 'How Long Is Now' deliver aural delight, while the heads down feel of 'Moon Launch' mesmerises you with its melancholic subtleties. Dance floor moodiness comes in the way of the new special edit of 'All Over Music' with its dark spellbinding vibe, and the punchy 'Cumple Sueños' delivers intense flavours that mystify while delighting, and the persistently offbeat yet still uplifting 'Necessity'. Taking things a little harder 'This Is Mayhem' is a serious dubbier edged melodic monster counterbalanced by the bass-lines melodic movement. 'Blackout Station' is a deep and chunky hypnotic gem meandering through a moody path of haunting pads, while the eerie synth line wobbles around your mind. 'We Are What We Are' galvanises a breath taking array of sounds and fuses to deliver a triumphant outcome, while the collaboration with Guy J 'All In' is a tranceinducing solid techno champion of integrity. Bookending the album are two mighty slabs of electronica for the mind rather than the club, with 'Intro' a beat-less spacious wonder, while the downtempo 'Outro' fuses layers of hypnotic smile inducing sounds over a live drums. A well rounded and accomplished soundtrack of cutting edge electronica, heralding the forward thinking mindset of Sudbeat and Guy Mantzur that we are sure will be heralded as one of the conquering albums of the year. TRACKLIST 01 - Guy Mantzur - Intro 02 - Guy Mantzur & Khen feat. Kamila - Moments Becoming Endless Time 03 - Guy Mantzur & Stephan Bazbaz - All Over Music (Album Version) 04 - Guy Mantzur - Blackout Station 05 - Guy Mantzur & Sahar Z - Moon Launch 06 - Guy Mantzur & Guy J - All In 07 - Guy Mantzur - How Long Is Now 08 - Guy Mantzur - Cumple Sueños 09 - Guy Mantzur - Necessity 10 - Guy Mantzur - This Is Mayhem 11 - Guy Mantzur - We Are What We Are 12 - Guy Mantzur - Instagram 13 - Guy Mantzur - Outro 14 - Guy Mantzur & Khen feat. Kamila - Moments Becoming Endless Time (Dub Mix)


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As always sending lots of love and hugs to you and your amazing family
my heart weeps for you all, you have had such heartache over the last two years.
WDW = 39 visits since 1979
DCL = 3 cruises since 2002
Upcoming Vacations:
[COLOR=rgb(255, 0, 0)]Dec 2014 [/COLOR]= WDW - Animal Kingdom Lodge - Grand Villa Savanna View
[COLOR=rgb(255, 0, 0)]Feb 2015[COLOR=rgb(0, 0, 0)] = DCL - 5 Night Western Caribbean on the Wonder - 20th Wedding Anniversary Celebration[/COLOR][/COLOR]
[COLOR=rgb(255, 0, 0)][COLOR=rgb(0, 0, 0)][COLOR=rgb(255, 0, 0)]April 2015[/COLOR] = WDW - Boardwalk Villas[/COLOR][/COLOR]
Mairead, you, Sharon and both of your families are in our thoughts and prayers.
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Your still in my thoughts


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Toyota's electric i-Road three wheeler is shaping up as the ideal combination of the best attributes of a motorcycle (maneuverability, lightweight, narrow track, small footprint, low energy consumption, fun) and a car (weather-proof, safe, stable, easy to use) and trials have now begun in Japan using the i-Road in Toyota's Ha:mo (Harmonious Mobility) vehicle-sharing project. The i-Road trials will be extended to France later this year when Toyota participates in a vehicle-sharing trial in Grenoble. Read More
Uber: Jacking up taxi fares for the common good
By Loz Blain
March 4, 2014
Paying two, three or even ten times as much as usual for a taxi ride across town sounds like a pretty crappy deal, right? But I'm sure you can imagine times when you'd be happy to pay it – times, for example, when demand is so high that it's impossible to get a ride. And that's the theory behind Uber, a mobile app that's aiming to use basic economic theory to eliminate taxi bottlenecks. And as it turns out, it just might end up being better for everyone. Read More
Its hard to imagine a major metropolis devoid of cars in any country, let alone in the home of celebrated brands like Mercedes-Benz and BMW. Germany's affection for all things automotive may be in for a shake up however, with the city of Hamburg setting the wheels in motion for its "Green Network," a bold plan make cars an optional mode of transport in the city within 15-20 years. Read More
According to a report in Truck News, Walmart plans on doubling the fuel efficiency of its trucking fleet by next year. In order to show that it's not kidding around, the retailer has collaborated with Peterbilt, Great Dane Trailers, and Capstone Turbine to create a concept "truck of tomorrow" known as the Walmart Advanced Vehicle Experience – or WAVE. Read More
ShareRoller aims to electrify bicycle-sharing schemes
February 20, 2014
Bike-sharing schemes are commonplace in many urban centers around the globe. Though they offer great convenience for last-mile travel or as an option for inner city commuters, as well as easing the stress on overcrowded roads and public transport systems, to say they involve high performance machines would be a bit of a stretch. ShareRoller is a portable electrical motor designed to build on the practicality of shared bicycle schemes by adding a little power and removing some of the legwork from the mix. Read More
US-based Cenntro Motors has announced plans to launch its Kombi EV in the second quarter of 2014. The all-electric utility vehicle has a claimed top speed of 31 mph, a range of 50 miles and is said to achieve fuel economy of more than 240 MPGe. Read More
Nissan refreshes Taxi for London design
By David Szondy
January 9, 2014
Nissan's vision for London's famous black taxi cabs got a makeover this week as the company unveiled its latest Taxi for London design. Based on Nissan's NV200 platform and redesigned by Nissan's European design center in Paddington, the updated black cabs not only sport a fresh look, they promise cleaner transport for the city, with the old diesel engines giving way to 1.6-liter petrol and all-electric drivetrains. Read More
Willie bus concept plasters public transport with LCD billboards
By C.C. Weiss
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Anyone that's been to Las Vegas and caught a glimpse of the "Hot Babes" billboard circling around the city knows that vehicle advertising can be effective ... at least at grabbing your attention. A new bus concept by designer Tad Orlowski puts a more modern spin on the idea, integrating large LCDs on the broad sides of the bus. The screens can display a variety of information, including paid advertising, bus information and TV coverage. Read More
After a build time of only three years and a budget of US$1 billion, the new Terminal 3 Building at Shenzhen Bao'an International Airport, designed by Massimiliano and Doriana Fuksas, makes a dramatic architectural statement. This is the first airport project for the Rome-based architects and one intended to launch them into the frontline of high-design transport terminals. Read More
The Boz is not a car, and you won't be able to buy it. According to new start-up Zoox, the Boz is the transportation paradigm that comes after the car. It's but a fanciful idea from an unknown start-up for now, but the company believes it can finish its thought by 2021. Read More


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It will benefit businessmen, elderly, children and spouses, says Chidambaram
Union Home Minister P. Chidambaram on Friday said New Delhi and Islamabad could soon sign a more liberal bilateral visa regime after the Pakistan Cabinet cleared it. He appealed for expeditious dismantling of all trade barriers.
He was addressing a gathering after inaugurating the Integrated Checkpost at Attari, 33 km from Amritsar. The state-of-the-art facility, established on 118 acres at a cost of Rs.150 crore, was dedicated to the "nation and India-Pakistan peace and harmony."
Talking to journalists later, Mr. Chidambaram said though details could not be revealed now, the new visa regime would facilitate the movement of businessmen, the elderly, children and spouses. India had already agreed to the new regime, and was awaiting an appropriate decision from the Pakistan Cabinet.
Responding to the sentiments expressed by speakers at the meeting, Mr. Chidambaram appealed to the Indian and Pakistani Commerce Ministers, Anand Sharma and Makhdoom Amin Fahim, to initiate the process for dismantling all trade barriers, "so that we trade every goods produced in our respective countries."
Mr. Sharma highlighted the need for trade along the land route of all items, except those on the 'negative list,' instead of confining it to the present 137 items. The Integrated Checkpost would go a long way in the economic integration of the region. "Wealth must be generated, redistributed and reinvested." It was imperative that the next generation should not inherit the bitter legacy of the past, he said.
As he raised the slogan, Pakistan-Hindustan dosti zindabad, evoking an enthusiastic response from the crowd, Mr. Fahim said his government had started issuing multiple visas to Indian businessmen. He hoped that the trial period, which currently was for one year, would be extended soon.
However, the day belonged to the Chief Ministers of Indian and Pakistani Punjabs, Parkash Singh Badal and Shehbaz Sharif, who made emotional speeches, amid traditional bonhomie. While Mr. Badal appealed to Mr. Chidambaram not to hesitate any further in opening the doors to each other, Mr. Sharif said both countries had lost a lot in human resource, and economically, by fighting wars and adopting hostile positions. He sought immediate resolution of critical issues such as Kashmir and river water sharing so that both countries could partner in progress and enjoy prosperity.
Mr. Badal demanded that the Integrated Checkpost handle all those goods traded between Karachi and Mumbai. He recalled how Punjab was the biggest and richest State in India before Partition, and how it suffered in the post-1947 era. He wanted the Hussainewala border in Ferozpur district reopened and urged Pakistan to allow a special corridor from Dera Baba Nanak to Kartarpur Sahib for the benefit of pilgrims.
Mr. Sharif suggested creation of an "economic free zone" between the two countries to attract investment and accelerate trade. He asked India and Pakistan to learn from the western countries, which had created the European Union, a common currency and the European Parliament, and came to the rescue of Greece. "Why cannot we be honest to ourselves?" he asked, calling for a commitment from both countries to cut down on defence expenditure and to spend more on poverty alleviation, health and education.
Keywords: India Pakistan ties, Pakistan visa, peace process, India Pakistan trade, Attari check post, India-Pakistan border, MFN status