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NARC Walkthrough :
This walkthrough for NARC [X-BOX] has been posted at 07 Jan 2010 by MAGMA162 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up MAGMA162 and share this with your freinds. And most important we have 2 other walkthroughs for NARC, read them all!
Walkthrough - FAQ/Walkthrough
---------------------------------- _ _ _ ____ ____ | \ | | / \ | _ \ / ___| | \| | / _ \ | |_) | | | |\ |/ ___ \| _ >================== For Microsoft X-BOX Version 1.0 By Chris Zawada User: antseezee E-mail: email@example.com Created: 05/07/05 Last Update: 05/07/05 Copyright 2005 Chris Zawada ---------------------------------- Author's Note ---------------------------- Drugs are bad, plain and simple. NARC, however, was one of the first modern video games to actually promote the use of drugs (to an extent) to help your character proceed through the corrupt world of illegal narcotics and drug dealings shifting back and forth. Thankfully, some of the developers got a keen idea in creating a small adventure/action game for a nice $20 value price tag, but enforcing a GTAish like theme to keep items at pace. NARC follows this exact theme, and provides a mediocre challenge factor to also make a great game to rent. Too bad the X-BOX version itself is sort of glitched. Will you stick the needle in your arm for everlasting freedom, or charge with your weapons drawn like a real nuthead? Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =05/07/05= v1.0 Converted the FAQ. Converted it from the PDF version to TXT. Could have had this out many days ago. - I've now added a Quick Search function to the guide. Press CTRL + F, and type in the designated (#.#) to be quickly forwarded to that specific section of the guide. ============================ - Table of Contents - ============================ 1) Introduction 2) Game Basics > Controls > Mode Descriptions 3) Walkthrough > Sneaky Cop (3.1) > Random Snipers (spec.) (3.2) > Brutal Interrogations (3.3) > Spooky Jumpers (spec.) (3.4) > Dangerous Propulsions (3.5) > Major Drug Operations (spec.) (3.6) > Chase that Limo (3.7) > Comfortable Van (spec.) (3.8) > Subway Transient (spec.) (3.9) > Oh Marcus, where are you? (3.10) > Who loves Lucy? (3.11) > Sizzling Hostages (spec.) (3.12) > Dangerous Imports (3.13) > Naked Dishonor (spec.) (3.14) > Crotch Rockets (3.15) > Eye of the Tigers (spec.) (3.16) > Fire burns (3.17) > Explosive Engagements (spec.) (3.18) > The Rave (3.19) > More Courier Chasing (3.20) > Covert Actions (spec.) (3.21) > Boss Island (3.22) 4) Inventory > Drugs > Weapons 5) Secrets > Hidden Packages > Cheats > Known Glitches 6) Common Questions 7) Copyright/Distribution/Reproduction Guidelines 8) Proper Credits ---------------------------------- ============================ - 1) Introduction - ============================ Ever wonder how it feels to be a police officer that enforces the laws preventing use/sales/production of illegal narcotics? My sub-Associate's degree says you never have played such a role. Matter of fact, it can be quite a difficult job, being forced to face liable threats, hidden weapons, and the idea of being surrounded by drugs all day long. NARC was originally an old Arcade original which became even more famous after being ported to the Nintendo NES. The idea is quite simple. You play the role of a Narcotics-based police officer who decides to go on a rampage by killing as many of the smuggling drug dealers that feast throughout the city. The original was quite violent, as you pretty much gunned down any moving dealer, even if he/she was just taking a breathful breeze. The developers at Vis Entertainment decided to take the old classic, give it a GTA-ish like tuneup, with the ability to play good/bad cop on the player's will. Combine this with a $20 value price tag, a name fairly known to veteran gamers, and you've got yourself an instant seller � well, almost. A few prevalent bugs and glitches have been turning various problems up and down throughout. Nonetheless, NARC is still a solid game if you're looking for a new title to try, without having to pay the $50 price tag. It's like the marveled show on FX called The Shield, except it doesn't have baldie Michael Chicklis. You get the point. The actual in-game story is quite simple. You're introduced to two different men, both of whom are NARC officers � Jack Forzenski & Marcus Hill. They have somewhat glorious/hideous aspects to be proud of. Jack was a former top-graduate in his Police Academy program, and eventually landed a spot on the NARC force after 6 years of work as a generic cop. Unfortunately, the corruption around him ended up �telling him� to take some drugs, which got him booted off the force. His Police Captain, who is also his step-uncle (small world), knocks a good word in, and manages to land him a job back on the force after hours of rehab. Marcus Hill comes from a gloriously religious family where hard works yields strong gains. Both Jack and Marcus were former partners until the breakup. Marcus is considerably strong, a former athlete, and looks upon others as if the superior one. Because of this, he often despises Jack for being a weakling for the dumplings. Anyhow, one day, a typical bust occurs where a drug dealer named Eddie Jackson is pulled over. Both Marcus and Jack arrive on the scene to check things out. Suddenly, Eddie reaches for something in his coat, and is gunned down (due to nervous beat cops, figures). When all seems lost, Eddie the dealer almost croaks, but swallows a formidable drug. Suddenly, he pops up bright as a whistle, and guns down half the cops in the area. This isn't your typical day at the job, and it's time we hunted down the creator of this vile drug. ---------------------------- _____________________ ##### GAME INFO ##### //////////|\\\\\\\\\\ Players: 1 Developer: Vis Entertainment Released: 2005 Rarity: uncommon Special Features: Nothing (there are no custom soundtracks, misprint) ESRB: Mature (17+) Cover Art on box: - Shows Jack and Marcus pointing their guns on a street ---------------------------------- ============================ - 2) Game Basics - ============================ The X-BOX controller fits great for any action game, mainly because of dual joysticks, and the ability to switch between numerous functions with the overwhelming amount of buttons. NARC's controls are fairly simple, though they may take some time to adjust to. KEY representation for each button: Thumbstick = left/right thumbstick pads (black) Control Pad = left directional pad (black) A = A button (green) B = B button (red) X = X button (blue) Y = Y button (yellow) R = R trigger (black, underneath right side of controller) L = L trigger (black, underneath left side of controller) START = Start button (black, center) BACK = Back button (black, center) Black = Black button (black, right) White = White button (white, right) ______________ /Game Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= - UNARMED MODE - Left Thumbstick - Moves character in specified direction Left Thumbstick Click - Enters crouch/sneak mode � stealth movement Right Thumbstick - Looks around, tilts view Right Thumbstick Click - Enters aim mode, allows for easier targeting L - Hold down to sprint briefly R - Blocks, defends yourself START - Pauses menu Control pad - Press left/right to cycle weapon/gear, down to holster weapon A - Kicks B - Flashes Badge X - Punches Y - Interaction button � performs grapples, arrests or dive tackles Black - Jumps - ARMED MODE - Left Thumbstick - Moves character in specified direction with strafing Left Thumbstick Click - Enters crouch/sneak mode � lean left/right Right Thumbstick - Looks around, tilts view Right Thumbstick Click - Enters aim mode, allows for easier targeting L - Hold down to sprint briefly R - Fire current weapon START - Pauses menu Control pad - Press left/right to cycle weapon/gear, down to holster weapon A - Reloads weapon B - Flashes Badge X - Weapon Whips Y - Interaction button � performs grapples, arrests or dive tackles Black - Jumps/Dives __________________ /Mode Descriptions/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= _ ______________ _ /|\UNARMED COMBAT/|\ -------------------- - As usual, you simply cannot gun people down (unless you're purely evil) unless you have primary motives. Because of this, many suspects will often run or engage in melee combat, rather than drawing a weapon. Unarmed Combat will be your prime way of taking down opposing criminals. To do so, simply engage them with various punches, kicks, and alterior moves to bring them down. This makes it easier to subdue the suspect, enabling for arrest. Here are some various combos: X (repeated) � Performs fury fist combos A (repeated) � Performs fury kick combos Left Thumbstick (click) + X � Performs Uppercut Left Thumbstick (click) + A � Performs Leg Sweep Y � Straddles an opponent while down B � Releases grapple via straddle from a grounded suspect X � Smacks suspect while straddling A � Pummels suspect while straddling _ _________ _ /|\ARRESTING/|\ --------------- - The job of many police officers is to preserve society and protect the innocent. Well, in this game, it's more about engaging the scum and arresting the guilty. Arresting is a key aspect of NARC as it's one of the few ways to raise your badge rating, and is also necessary to complete a few missions. Arresting can be a tedious task, hence why there is a section dedicated to it. Start off by pressing Y next to the person or individual. A meter should pop up below. Repeatedly tap Y as fast as you can to subdue the suspect. You must fill this meter up. Tougher criminals are tougher to arrest, so tap it faster and faster. If the criminal is moving around, move the thumbstick in the opposite direction to center him/her. In many cases, arrows will pop up to let you know. If you're having trouble subduing a suspect, press X or A to lay down some melee blows into the chest/back to help weaken the target. You can also throw suspects onto the ground by the desired direction + B. Once the Arrest Meter is filled, wait for the pendulum to swing until it hits the white spot on the meter. Tap A, and the cuffs should be placed on. If weapons are spotted, press the direction + B to knock the weapon out of their hand. On a side note, you can also perform two small actions. You can climb ladders by pressing Y, and also slide down by holding down the L trigger. ---------------------------------- ============================ - 3) Walkthrough - ============================ *The game begins with a brief video showing Jack pistol whipping one mouthy drug dealer in the back of the head. Meanwhile, we see Marcus talking to some fellow police officers who have just yanked over one evil drug dealer. He reaches for a gun, but it valiantly gunned down. With his dying breath, the dealer stabs a syringe into his thigh, which causes him to arise from the dead, almost immortal in a sense. He guns down several of your fellow officers, and some reinforcements arrive. We must kill Eddie Jackson, the darn dealer!* - Start off by quickly gunning down the 5-6 Dealers straight ahead of you. Most of them are gangsters, and have weak 9MM pistols. Take cover behind the sports car while you fire away with your M16. Take the 9MMs off of the dead bodies, and you can use them if you wish. I prefer to stick with the rifle at this point. Go down the right alley, and enter aim mode around the encampment to the left. Gun down the three dealers, and aim for headshots if possible. This makes it easier to take down the dodgy foes. Continue around the corner, but take it slow. Try using the dual 9MMs in close range, and take cover behind the modern mini-van. Be weary though, as too many shots, and it will explode, taking a fraction of your life bar away. Once you've taken out the gangsters surrounding Eddie, simply gun away. You cannot arrest him. Fire as many shots as you can into his puny body in vengeance for the slaughtering of your fellow officers. *Once he's dead, Marcus reports back to Captain Kowalski, who let's us know that 8 total cops died thanks to Eddie's stunt. Anyhow, he wants Marcus back to the Precinct so they can talk things over. Meanwhile, we're brought back to Jack the 'badass', who is informed that he's being assigned under Marcus's command. So much for freedom in penetrating perps when we feel like it. You'll then be tossed into a new area where you take the role of a generic cop. This is more of the less a training session, but it's necessary regardless.* - Head over to Cop directly in front of you. Speak with him. You'll have another simple tutorial. This cop tells you to go stop a man holding another civilian at gunpoint. Run over, pull out your gun, then get fairly close to the suspect. Press B to flash your badge. The suspect should lower his weapon. Your fellow officer will finish him off for the arrest. Afterwards, he'll tell you to head over to the next cop. Go do so. He's a tad farther up the street around the corner. The next cop will tell you to go arrest a drug dealer. Hold down L to sprint after him. Once in range, press Y to start the arrest procedure. Rapidly tap the Y button till your meter fills, then wait for it redrop to the white marked box on the meter. Press A when it is within range to arrest the perp. You'll confiscate some drugs, which must be dropped off as evidence at the police station. This also helps raise your badge rating. Go follow the blue dot on your map, and enter the dropoff box. Now, pick the evidence out of your inventory using the directional pad, then press Y to drop it off. - Head around the edge of the building, and you'll have another cop to lecture you on some melee moves. This one isn't too bad, as you'll practice melee moves in grapples, along with a grapple throw. Head to the last cop up north, and he's willing to teach you some of the 'advanced' moves to take down perps. Go chase the man who just stole the woman's purse. When in range, beat him up a bit, and use the super bust technique (X + A) to bring him down. When this occurs, a van will pull over, and his brother pops out. The man has a gun too. Your fellow officer tells you to disarm the weapon from him. Simply run up, press Y, mix in a few melee moves, then press B & direction to toss the weapon away from him. Once disarmed, finish him off for the arrest. You're now on your own. Your Captain will bring you to the modern world. If you want, you can go perform some random crimes to help boost your badge rating, and also get some cash/inventory for the next mission. Press Y near the police precinct to hit the next objective. _________________ /Sneaky Cop (3.1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= *The purpose is simple. The drugs that Eddie Jackson used to come back to life are missing from the evidence room. The otopsy came up inconclusive, since the stuff he took burned right through. You gotta find out what was inside Eddie's body since it would be a huge problem throughout the city if such a drug was released. The captain says he saw Officer McDade loitering around after his shift, when he's normally in a rush to get home. Use the Shotgun Microphone to spy on him.* - Head around the back of your police station, and flash your badge to the Officer on watch. He should open the gate for you. Snatch the Shotgun Microphone in the yard, then run out, and follow after McDade, a pudgy bald officer. Stay back so that his radar location is near the border of your radar extension. Eventually, he'll meet up with some of your fellow cops. Run to the marked ladder entrance point on your map. Walk calmly since you don't want to be discovered. Climb the ladder, and step on the point. Press down to draw your pistol, then switch over to the Shotgun MIC, and aim at McDade & the group. You can do this by entering Aim Mode. Make sure that you zoom in close enough to the fact of the officer (with the white dialog box) so that the volume bar on the left hits the red pings. If it does not, you will fail the mission because the Shotgun MIC could not record the data. When they go on the move, stay up here still, and record the conversation with the three gangsters to the right. When they start shooting each other, quick slide down the ladder, and go help the officers. You'll have 4-5 smalltime gangbangers to deal with. Simply aim at the others with guns; it shouldn't be too difficult with your Beretta. *The crooked officers will be impressed by your efforts in saving them. They end up revealing their scheme about how they arrest perps, then sell the drugs on the open market. They want to know if you're in. In order to prove your loyalty, they want you to go grab Cookie the Officer, beat him down, and snatch his badge.* - Start off by charging after Cookie with the sprint function. When you get close enough (and he fatigues) press Y to do a dive tackle. Once he's on the ground, beat him up a bit (don't kill him), then do the typical arrest. His white box will be smaller than usual, so time the effort. If you kill him, your mission will fail, as you're an undercover cop. After arresting him, press Y to search him. Jack should snatch his badge. Return to Gallucci with the stolen badge. Gallucci is delighted to see you nailed down that sucker, but he also wants you to hit the Marijuana to see if you're a part of the team. Select the drug in your inventory, then press R to use it. Congratulations, you're officially high in a video game. After the effects wear off, talk to them. *Gallucci informs you about how they've come across a new business opportunity but need $30K just to get in business. They already have $25K, and want you to contribute your share to the gang. Get $1K. Go around and sell this stuff.* - This isn't too hard. Try walking around and looking for the orange/brown haired men who have crewcuts, and usually wear generic blue jeans/shirt. They're fairly common, and will almost always purchase your stuff. Most of the 'giddy' or fast-walking people will not. If you use the drugs, or don't feel like selling them, simply bust fellow drug dealers and/or gangsters for cash & more drugs. Once you have the $1000, head back to Gallucci via the blue marked point. They'll be delighted to see that you have the money. Go follow the officer where he's going to meet his 'contact', for all of these hideous operations. When you meet up with the two dealers, they'll end up attempting to backstab you. Quickly draw your weapon and gun them both down. Go over their bodies for the dual 9MMs � these are much more useful than your typical Infinite Pistol. In the process, Gallucci will get gunned down. Press Y over his body to snatch the evidence report. More reinforcements of drug dealers will appear from two entryways. Enter Aim Mode behind one of the trees, and lean out to lay down lethal shots. Try taking a drug as well to help reinforce your accuracy, or make you seem like a more ideal person. - Once the remaining dealers are knocked off, pick up the ammo, and the other two spots of McDade and Gallo will be marked on your map. Your Captain wants them alive, so chase them down. When you reach within proximity of each, you'll first have to disarm the fellows. Do so by using the Y + B combo, then beat them up for a bit (they're tougher than normal to arrest). Once their health bar's are low, knock them onto the ground, and get them in the wraparound grapple for the easy arrest. After both are arrested, you'll be awarded with a special assignment and another mission. ***^ I chose to do the special assignment next. ____________________________ /Random Snipers (spec.)(3.2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *The scenario is simple. Several snipers have been picking off random people throughout the city for no apparent reason. Better yet, most of them are dug in, and police forces have been unable to breach their positions. It's time Jack Forzenski layed the smackdown via some Grenade Launcher rounds.* - Start off by heading to the Police Yard, and picking up the Grenade Launcher. Each of the generic sniper locations should be marked as light blue dots on your map. Head to the lone dot away from the cop station. Each time you reach a blue dot, the sniper's position will be activated. After a few seconds, you'll see a red dot denoting the position of the sniper (after he fires a round). Simply look in the air in Aim Mode with the selected Grenade Launcher, and aim slightly above the sniper to arc the path of the explosive into their location. Here's the locations of each of the snipers: - 1)On top of the small square News-Stand Building. - 2)Look above the Subway Entrance, and slightly to the right on a balcony ledge. - 3)Look to the Upper-Left of the PLAZA sign, near the edge of the balcony with only his upper body showing. - 4)Inside the Basketball Court, move towards the fence near the street, and look across the street on balcony with some yellow windows. Use a high projectile shot to reach the sniper on the ledge. You'll also notice several gangsters gun each other down thanks to the chaos that the sniper creates. - 5)Turn around at the face of the Church, then look up and to the left (with the diagonal backside of a billboard towards you). The sniper should be there on the ledge. - 6)Look into the Refinery location, and straight up near the roof ledge should be the sniper. Not very disguised. ____________________________ /Brutal Interrogations (3.3)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *The idea is simple. The Captain wants to know where and how the dealers are managing to get this new dangerous drug on the streets. He wants Marcus to go talk to some of his brothers, and cremate some limbs to get information. Do what you must to the dealers, but only do enough to cripple them.* - Now this is more like it, almost like an episode of The Shield, except we got Marcus doing the mission. Run off to the nearest blue point. Head around back of the Red Light District. Flash your badge at the dealer, then quickly Y-grapple him for the quick arrest. Once he's down, punch him a few times, or lay a few low kicks. After his health is below 50%, the dealer will cough up some information about Liquid Soul, the supposed drug that is causing massive chaos. Proceed to the next dealer, and do the same. He'll reveal that he too is just small time, but he knows there's a supplier around here somewhere. Head over to the Channel 6 Building. Beat up the last drug dealer, and he'll end up coughing more deadly secrets. The supplier is located in downtown, but make sure you say you were sent from Benny (in order to gain access to the lethal crud). Now, run all the way across the city to downtown. - Head to the gatekeeper, and talk to him. Marcus will tell him Benny sent him. Once inside, a brief FMV will occur. *Marcus reveals that he wants to become a major supplier, and offers to kill him unless he tells him who is supplying Liquid Soul. As usual, the big bad drug dealer has his own bodyguards.* - Right off the bat, run under where the drug dealers are on the ledge above for safety. Pull out a viable weapon, preferably the Uzi or M16. Now, simply run back out, and autoaim the suckers down from their spot. Once both dealers are dead, head to the nearest ladder and climb up. At the blue point, press the black button to jump onto the shimmy railing, then slide across to the other side. Search the second bodyguard's body for the Gate Key, shimmy back across, then head to the ground floor where the Gate is. Open it. The Liquid Soul dealer should be to your left. Sprint chase him, and he'll eventually hide in a small cemetery. Once there, he'll fend off most of your grapple attempts. Simply use kick + punch combos to weaken him. This will eventually cause your Super Bust meter to max. Knock him to the ground, jump on top of him, then Super Bust. *The dealer will end up spilling the beans. A man named Rouben has been supplying mostly everyone in the area with Liquid Soul. You have to get some solid evidence before you can bust him.* - Run all the way back to the Police Station, and snatch the Camera out of the yard. Make sure you flash your badge to the cop if you haven't with Marcus. Run all the way back to where the Basketball Courts are. Don't head on in though. Go to the blue marked spot, then climb the next 2-3 ladders until you're up top. Pull out the Silenced Pistol in your inventory, and snipe off the first guard. Leap across the roof, and try to get fairly close to the second one by leaping to the second aclove. You'll have to use stealth techniques by moving lightly and/or crouching (clicking the left thumbstick). Once you leap to the designated blue point, it will tell you to pull out your Camera. Pull it out as a weapon, and zoom in till the reticle turns red. Now, snap a photo. You'll be able to get 4 pictures of the leaders, except for the one with his back to you. Look to your right, and there should be a slightly depressed roof. Jump over to it. You should have the perfect angle for the last picture. - Once it's taken, several police officers will arrive on the scene. They'll start to take fire. You only need to arrest one gang leader. Pull out your M16, and gun down the two dealers by the entrance. Then, kill off the other 2 directly below you, and leave one with an arrest icon over his head alive. Drop down, and do a few powerful kick/punch combos to reduce his health. Go in for the grapple, and tag him in cuffs. Once he's arrested, beat him up a bit, and do an interrgation each time. It's best to do light punches when interrogating since you don't want to kill him. *The dealer will cough up that a woman is actually responsible as the Liquid Soul source. Yikes, that's one crazy witch. The dealer only coughs up that a man named Uncle Liu knows who she is.* _____________________________ /Spooky Jumpers (spec.) (3.4)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *The Captain has gotten some reports about jumpers from the roofs of various buildings across the city. Go check it out, and help save some booty.* - Three locations should spawn on your meter. Start off by heading to which ever you prefer. I went to the one right by the police building. Climb the first ladder across from the police yard gate. At the top, you'll discover a pimp spurting out against his hoe. After a brief conversation she'll start to run. Hold down the sprint button, and dive tackle her by pressing Y while sprinting. Once she's down, arrest her. If you let her reach the ledge, she will jump, ending in a mission failure. You'll also have to beat up the pimp for a bit. Use various punches and kicks, then get in close, and finish him off for the arrest as well. You'll get a nice stash of cash. Head to the second nearest point to the station, along a parallel street. - Go into the dark alley to the right of the second marked point. Hop skotch up the two dumpsters, then jump to the ladder and climb up. Now, jump over to where the victim is. You can choose to talk with him. You'll have 120 seconds to get $400 and give it to him (unless you already have $400). Or, you can simply beat him up a few times, then do a quick arrest move on him to save the money. I personally just beat him down and went for the arrest � no point wasting your time trying to get the money before he decides to jump. Head for the third and farthest point. You'll find the ladder on the left side of the building. Once above, you'll discover a fight occurring between two women, who both want the man who is threatening to jump. Apparently, he was crossing in between both of them, and he says he'll jump if he continues to see them fighting each other. Right off the bat, simply run up, and start beating on one of the women. Whatever you do, don't do a Super Bust. There's an in-game glitch that will not recognize the woman being arrested if you do a super bust. Stick to simple combos, rough them up, then cuff them. Be careful, the one woman will keep beating up on the other, even if she's cuffed. Take them both down, then the man will say he won't jump. Jump to the ledge, and secure him with a grapple for the arrest. Your Captain will congratulate you on a job well done. ____________________________ /Dangerous Propulsions (3.5)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Captain has received a lead from ATF that this Uncle Liu guy is a middleman who trades Liquid Soul in exchange for high-powered weapons. Rumor has it that the deal is going down at the City Hall. Go nab him before the exchange happens.* - Start off by running to the marked point on your radar. You'll have to round some buildings to reach it from the other side. Do it quickly as the mission will fail if you don't reach him in time. When you do, you'll have a brief talk with Liu. He tries to resist. Give him a powerful kick/punch combo (if you try grappling right away, you'll get tossed away). Go for the quick arrest. Once he's down, your Captain will inform you that several vans are headed in your direction. Oh my god. You'll be give


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Texters seize 2-0 cushion vs Rain or Shine
Abueva makes list of BPC bets
Talk N' Text bottled up Rain or Shine's big guns for the second straight game last night, and the best-of-seven PBA Philippine Cup Finals many thought would be a long series is suddenly waving a checkered flag right around the corner.
The Tropang Texters zoomed to a 2-0 lead after getting 24 points from Ranidel de Ocampo and 21 from Jason Castro in an 89-81 victory where most of the men who took the Elasto Painters this far couldn't deliver when needed at Mall of Asia Arena.
"As a team, we played good defense," Talk 'N Text coach Norman Black said. "That's what we have to do to be able to win this series. I think our defense really held up."
De Ocampo posted his highest output of the season, shooting six of the Texters' final nine points as Talk 'N Text moved within another two wins of becoming the first team in 30 years to win this conference three straight seasons.
But Black is not about to fall into a relaxed state.
"I'm going up against Yeng Guiao, I wouldn't be talking anything about any sweep," said Black.
The scores:
TALK 'N TEXT 89—De Ocampo 24, Castro 21, Williams 12, Fonacier 7, Dillinger 6, Aban 6, Reyes 4, Carey 4, Alapag 3, Peek 2, Raymundo 0, Ferriols 0.
RAIN OR SHINE 81—Quiñahan 16, Lee 15, Cruz 12, Norwood 9, Chan 9, Araña 9, Matias 4, Belga 3, Rodriguez 2, Ibañes 2, Tiu 0, Tang 0.
Quarters: 23-15, 44-35, 63-63, 89-81
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Your marketing initiatives will be more effective if you develop a plan to guide your activities and stick to it, writes Jeanne Rossomme of RoadMap Marketing. "Decide up front on 3-5 marketing initiatives for the quarter complete with goals and target markets," she advises. Use pilot programs to test your tactics, and consider teaming up with other businesses, she recommends.
View Full Article in:SCORE Small Business Success Blog
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10 - 50 downloadsAdd this app to your lists
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Restoring data
I am trying to restore data for a server. The data is on tape media. I inventoried and cataloged the files and the jobs finished successfully. I then tried to make restore selections and received an error message stating the files need to be cataloged and that the files were not found. The date ranged was changed and after scrolling through the media, I still can't find the media that I just inventoried and cataloged (NS0005).
Also tapes that are present have yellow triangles with an "!" inside of it. I clicked on the entry and in the right pane view, it shows "no selections exist for this resource." The tape has data on it and the jobs completed successfully when I ran them. As shown in the attachment, in the bottom pane of the window, there are 17,522KB in the file. I'm not sure why I'm getting these errors or what to do about them to resolve the problems.
Comments 1 Comment • Jump to latest comment
The problem has been resolved. I had to locate the B2D files on the network drive and ensure that they are there. I then went back to the folder in BE where the files were located and associated them with retired media. I deleted the files from retired media. I then reinventoried the folder, the files reappeared and I was able to recatalog the files.
This issue appeared because we set the truncate option to 30 days. In the instructions regarding truncated files, you should only have to recatalog the files and they appear; however, this wasn't the case. The files were slightly over 30 days old. Truncating helps to save space and speed up the restore process. We have decided to disable the truncate option and manage storage space on the server.


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Prices and availability are subject to change from the time and date that you print this page.
5/26/2015 5:45:42 AM. For Customer Service, please call 800.606.6252
flower bed. Deconstructed white blooms appliqué 3D texture on taupe field of 100% organic cotton percale. Mix and match with coordinating shams in matching flower pattern or fashionably frayed grid. Duvet has nonslip corner ties and hidden button closure. Shams have neat envelope closure. Both reverse to solid taupe.
Details and Dimensions
set of two standard dahlia grid shams. 26"Wx20"D
- 100% organic cotton percale
- 250 thread count
- Duvet has non-slip corner ties and hidden button closure
- Shams have envelope closure
- Shams and duvet reverse to solid taupe
- Machine wash warm
- Shown with organic white percale sheet set (see additional photos)
- Made in India
Overall DimensionsWidth: 26" Depth: 20"
Return/Exchange Policy
Our policy is simple. If you are not satisfied with your purchase, we promise an appropriate refund, credit or exchange.
non-furniture items
We will accept merchandise returns of non-furniture items within 90 days of customer receipt.
stock furniture items
If you are not satisfied with your Stock furniture purchase, you must contact us within 7 days of delivery or pickup to arrange a return. The item must be returned within 30 days of delivery or pickup. The item will be inspected upon return, and a refund amount will be determined based on its condition. For furniture orders placed online, please call us at (800) 606-6252. For orders placed through a store, please contact the store where the sale originated.
special order upholstery items
We require a 50% deposit for all Special Order upholstery items. This deposit is nonrefundable after a 72-hour change/cancellation window. These items are made to your specifications and cannot be returned or exchanged.
More Items
our designers recommend
armadura wall hanging$149.00
shake nightstand$249.00
dondra bed$799.00 - $999.00
paramount table lamp$59.95
organic white percale sheet sets$19.95 - $109.00ships free
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set of 2 standard BRZ shams$19.99reg. $24.95ships free
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neo victorian 23"x11" pillow with...$10.99reg. $34.95ships free
feather-down standard pillow insert$34.95ships free
blue chevron king duvet$39.99reg. $119.00ships free
set of 2 broad shoulders shams$49.99reg. $59.95ships free
neo victorian 23"x11" feather-down insert$10.99reg. $34.95ships free
standard organic white percale pillowcases...$19.95ships free
SAIC origin grid white queen sheet set$109.00ships free
Newpurl knit 16" pillow with feather insert$16.99reg. $19.95ships free
broad shoulders full/queen duvet cover$129.00reg. $149.00ships free


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Peregrines on the Clock Tower 2012
24 April 2012,
As with last year the Peregrines were around over the winter, I could see, or hear, them from the office most days. It seems August/September is when they are least visible, probably while they are moulting their feathers after the breeding season.
The camera was back up and running in mid-March just in time to see the female start incubating eggs some time around the 20th.
Let's hope that they have a better season than last year!


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Actress Zooey Deschanel married Death Cab for Cutie's Ben Gibbard near Seattle, Washington Saturday, RadarOnline.com has confirmed.
The 29-year-old (500) Days of Summer star had been engaged to Gibbard, 33, since Dec. 2008; the musician had reportedly given the actress a three-carat diamond and platinum Neil Lane ring when he proposed.
Prior to finding love with Gibbard, the beautiful Deschanel was romantically connected with actor/musician Jason Schwartzman and Maroon 5's Mickey Madden.


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Cabin Fever, Waterfront Central #5
From $125 / night
Description from the manager
- Resort
- 3 bedrooms
- 1 bathrooms
- Sleeps 8
Bedrooms: 3
Bathrooms: 1
Sleeps: 8
Type: ResortCabin Fever, Waterfront Central #5
Description from the manager
(*Still open Memorial Day for a Friday arrival!)
Cute & cozy older lakefront cabin on 40+acre Old Style Ma & Pa Family resort. If you have cabin fever from the long winter, come join us. This cabin is centrally located on our lakeshore, close to swimming and main fishing docks. Have access to 1100 feet of lake frontage on 1200 acre pristine lake with the Chippewa National Forest right in your backyard! Located 20 miles from Grand Rapids, MN, and 10 miles from Deer River, MN, give this resort seclusion but yet not to far to drive for day trips into town for shopping & dining.
This cabin will accomodate 1-6 people and up to 8 with the use ...Read more
About the manager
About the manager
John & Wendi Kruse
John & Wendi Kruse
Response rate 75%
Response time Within a day
Calendar updated 11 days ago
Overall rating4.8 / 5.0 based on 9 reviews and 12 properties
Cabin Fever, Waterfront Central #5
Deer River, Minnesota
Additional Location Information
10 Miles N of Deer River, MN
20 Miles NW of Grand Rapids, MN
3 Hours N of Mpls, MN
1 1/2 Hours W of Duluth, MN
1 Hour E of Bemidji, MN
90 Miles from the Canadian Border
More About This Location
Lake nearby, Waterfront
Getting There
Car is not necessary