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Solving ODEs That Are in Quadrature Format
An ODE is said to be in quadrature format when the following conditions are met:
1) the ODE is of first order and the right hand sides below depend only on x or y(x):
quadrature_1_x_ode := diff(y(x),x)=F(x);
quadrature_1_y_ode := diff(y(x),x)=F(y(x));
2) the ODE is of high order and the right hand side depends only on x. For example:
quadrature_h_x_ode := diff(y(x),x,x,x,x)=F(x);
where F is an arbitrary function. These ODEs are just integrals in disguised format, and are solved mainly by integrating both sides.
From the point of view of their symmetries, all ODEs "missing y" have the symmetry [xi = 0, eta = 1], and all ODEs "missing x" have the symmetry [xi = 1, eta = 0] (see symgen);
See Also
DEtools, odeadvisor, dsolve, and ?odeadvisor,<TYPE> where <TYPE> is one of: quadrature, linear, separable, Bernoulli, exact, homogeneous, homogeneousB, homogeneousC, homogeneousD, homogeneousG, Chini, Riccati, Abel, Abel2A, Abel2C, rational, Clairaut, dAlembert, sym_implicit, patterns; for other differential orders see odeadvisor,types.
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Spider-Man: Web of Shadows Walkthrough :
This walkthrough for Spider-Man: Web of Shadows [PC] has been posted at 01 Apr 2010 by metallica and is called "Web of Shadows FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up metallica and share this with your freinds. And most important we have 1 other walkthroughs for Spider-Man: Web of Shadows, read them all!
Walkthrough - Web of Shadows FAQ/Walkthrough
______ _____ __ __ _____ ______ ______ __ __ _____ _ |______ |_____] | | \ |______ |_____/ | | | |_____| | \ | ______| | __|__ |_____/ |______ | \_ | | | | | | \_| _ _ _ _______ ______ _____ _______ | | | |______ |_____] | | |______ |__|__| |______ |_____] |_____| | _______ _ _ _______ ______ _____ _ _ _ _______ |______ |_____| |_____| | \ | | | | | |______ ______| | | | | |_____/ |_____| |__|__| ______| ============================== 1. Introduction...(IT1) ============================== Table of Contents: 1. Introduction........(IT1) 2. Controls............(CT2) 3. Gameplay............(GP3) 4. Guide...............(GD4) Prologue............(PRZ) Luke Cage...........(CLZ) Moon Knight.........(MNZ) Wolverine...........(WVZ) SHIELD..............(SDZ) Finale..............(FNZ) 5. Closing/Contact.....(CC5) ========== Forward ========== Hello, and welcome to my guide for Spiderman: Web of Shadows. This is my sixth FAQ. The purpose of this guide is to provide strategies for how to complete the main game, as well as tips for general combat and strategies. The guide is organized in to six sections: controls explain the game's controls, gameplay provides tips for general combat and how to upgrade your abilities, and the main guide is the way through the game. The introduction and the closing section have contact information as well as some other information about the guide. If you have any questions, you can contact me at firstname.lastname@example.com ============================== 2. Controls...(CT2) ============================== Xbox/PS3.........Function Left Stick.......Move Right Stick......Camera A/X..............Jump X/Square.........Light Attack Y/Triangle.......Web Strike B/Circle.........Web Shoot (Red Suit) Tendril Strike (Black Suit) D-pad Down.......Summon Ally D-pad Up.........Dismiss Ally L.Bumper/L1......Wall Run R.Bumper/R1......Block/Wall Crawl L.Trigger/L2.....Spider Sense R.Trigger/R2.....Web Swing Click L.Stick/L3.Change Suit Click R.Stick/R3.Center Camera ============================== 3. Gamplay...(GP3) ============================== This section is designed as a tutorial of sorts. It details concepts and strategies for combat, as well as just general tips for moving around the city and how the game works. A. Getting Around You have all of Manhattan to explore, so why not get to it? (Other than the imminent invasion...) Spiderman has tons of different ways to move around the city. The most basic is the web swing, using the right trigger. The web swing latches on to a nearby building and swings you in arc. You can either jump out of a web swing or press the trigger again to continue, and when you push the button combined with your height will move you along either quick and low or send you flying high into the sky. Simply tapping the Trigger will allow you to web zip, which moves you in roughly a strait line. Use of both will have you swing through the city in no time. Spiderman also has the ability to crawl on walls. He can perform multiple actions on the wall in order to move around: just moving the left stick will have him move around on the side of the building, hitting the L. bumper will have him start a wall run move that moves at a much fast pace. Finally, you can also press the Right trigger to jet up the side of the building with a web zip. B. Map Your map sits constantly in the lower right corner of the screen. It can tell you a lot about the world, if you know how to read it. Here is a key for the map: Blue Dots: Allies. For much of the game these are your quest givers, but that changes about 2/3 of the way through the game. After that point, Blue dots become SHIELD agents as well as quest givers. Red Dots: Red Dots are enemies. Typically they're only situational, in that they only appear during missions or encounters on the map. Later on they'll appear a lot more and it becomes harder to tell real enemies from zombie like creatures that, while technically enemies, really don't pose much of a threat. Look for the more mobile ones to spot real foes. Symbols: Symbols (variable by what crime is going on) represent crimes that are occurring in the city. These usually boil down to one group fighting another, and the symbol we'll be colored depending on which groups are involved. Crimes aren't necessary to stop when you see them, but they do provide experience. Green Dots: Other heroes fighting along side you. They appear in certain missions as well as when you have a hero summoned. (See below) Flashing symbols: Flashing symbols are perhaps the most important to recognize, as they represent mission critical objectives. Symbols will change from mission to mission, but they will always be very noticeable on your map as they're about 4-5 times the size of other emblems and flash. C. Combat Spider man has a multitude of abilities at his disposal for combat, but the most significant is the ability to change his suit. Early in the game, you'll gain the ability to switch between the Red suit of the traditional upstanding Spiderman and the Black stymbiote suit. The suits have mostly the same abilities, but they differ in execution: the Red suit is fast and acrobatic, focusing on the use of fast hits and long combos while the Black suit deals out tons of damage with brutal attacks by sacrificing speed. Each suit is useful, but for the most part the share the same abilities: Light attacks are the bread and butter of combat. They are relatively weak when compared to other attacks, but they come out fast and can combo opponents easily. With upgrades, the Red Suit can eventually add a long multi-punch attack on to the end of a combo, whole the Black suit adds an ability to damage opponents that have been knocked down. Your basic attacks also work in the air, as well as on the sides of buildings. You will have different combos for each location, as well as for the different suits, so it definitely pays to master them all. Web strikes are Spiderman's best friend, and the most useful move. A Web strike will send a length of web at the nearest/targeted enemy, drawing Spiderman close. When at close range, any number of buttons can be pressed to either deal damage or throw the enemy, even rebounding off of their face and dealing damage. Rebounding will let you web strike another foe, and for each sequential strike Spiderman will deal more damage. Web strikes vary by suit: Red gets the ability to combo enemies out of web strikes with multiple new web strikes, while Black gets the ability to slam in to enemies and grind them along the ground to bash in to other enemies. Web strikes are probably your best attacks, and the most versatile and useful in the game. However, they can be broken by enemies and certain ones have a tendency to do it quite often. Watch for the telltale web break to avoid being countered. Spiderman has access to two different types of projectiles, depending on the suit. The Red suit can launch bundles of Web at enemies, which both immobilize them and deal damage, whule the Black suit can shoot a tendril that can grab enemies and pull them close for more punishment. Web should be used in situations with lots of enemies where you have to protect other characters, as it allows you to tie up a few enemies and focus on more powerful ones. Tendril attacks are great for closing distance between you and an enemy, and after a few upgrades they can take down most of the weaker foes in the game with almost no effort. Spiderman's health bar is the green bar in the lower right hand side of the screen. Obviously, health is your life source: lose all of it and you'll die. However, there are ways to recover health. For both suits, simply retreating from combat an waiting a minute will slowly restore your vitality. The Black suit recovers health much slower, but it can also gain back health by dealing damage to enemies. Those are really te only ways to gain health: there aren't any health pickups or bonuses, so you're just going to have to get lots of combos to stay alive. Imagine that! Spiderman has a special bar in addition to his health bar, which can be used for two different things. The first is special moves, which are activated by pressing the Left bumper/L1 and one of the face buttons. These act as more powerful versions of Spiderman's basic moves. To be honest, they aren't really that great and I don't use them much. They're mainly useful for getting out of tight situations, but acrobatics work just as well. Your special bar is also used for summoning allies. Allies come in the form of heroes or villains you will meet throughout the game, each one joining you at a specific point in time. Which ones you summon are based off of your morality: heroes will aid a good character and villains will aid an anti-hero. (More on morality later) For the most part, the different allies play fairly similarly to each other. Experiment with each to find your favorite, I'm not going to spoil who shows up here. D. Alignment Your alignment is mostly a storyline item, but it can affect which suit performs better in combat and what allies you'll have access to. Your alignment is determined by two factors: which suit you use in combat and what decisions you make in the main game. Decisions crop up at various points in the game, allowing you to choose between the Dark suit response and the Light Suit response. These often turn out the same way, the only difference being how that conclusion is reached. Will you tie up a criminal with web and hang him by a lamp post or beat him unconscious? The other factor that determines your alignment is the suit you use. Each time you defeat an enemy, you'll get a few points towards either the good or evil side of things depending on which suit you used. No one alignment is better than the other, and I'd recommend playing through the game at least twice to see the different story options. Your alignment will ultimately determine which ending you get. E. Upgrades During Combat, you'll gain experience points. You can use these points to level up tour abilities in any number of categories: ground combat, web strikes, aerial combat, special moves, etc. You can upgrade any way you want, and if you complete most of the optional missions then you'll have enough points to buy everything anyway. In any case, here's what I recommend buying for each suit: Red Suit: Ground Combo moves, especially the uppercut. Aerial Combos, the Red Suit's are much better than the Black Suit's. Same with Web Strikes, the Red Suit's are much better. Finally, the web shoot upgrades are mostly useless until later in the game, where they become very useful and highly effective. Black Suit: Ground Combo moves, buy the targeted tendril strike ASAP. Wall Combo moves, the Black suit's are much better than the Red's. Anything under Tendril strikes, they're amazingly useful. Anyhting that increases your grind distance for Web strikes. They're not amazingly useful, but it's amazingly fun to skate around on enemies. F. Tokens Tokens are small blue and red spider emblems that can be found all over the city...and there are a ton of them. 2,120 of them to be exact. This basically means that every building in the city has one on, near, o around it. Thankfully, you only need to find 2,000 for the game to register as having them complete. Also, finding 1,000 of them makes the rest show up on your radar. So what do these annoying little bundles of joy do? The increase your base stats, increasing your speed and letting you deal more damage. They are no doubt important to collect, but don't feel you need all of them unless you want the achievement. Here's where each of them is located: Wouldn't it be funny if I listed where over 2,000 collectibles were? These things are easy as pie to find, you'll probably find over a thousand without even trying which will give you the radar. Good hunting. ============================== 4. Guide...(GD4) ============================== This guide is split up in to sections based off of which character is currently giving missions to you. Each section is then split up into Missions and Optionals. Missions: Missions are required to complete the game. Pretty simple really. Mission structure tends to work along the following lines: you will get assigned a mission from another hero. That mission will introduce a concept- say "save hostages in Stark tower†for instance. After you save the hostages from the main mission and complete it, you will get a second mission- using the hostage example again, something like "save five hostagesâ€Â. These will be located around the city and you will need to find them, rather than having one set place to look for them like the previous mission. Normally I won't give too much of a strategy for the second mission type as it's just a repeat of what you've already done, but they are often different and thus require an explanation. ============================== A. Prologue...(PLZ) ============================== Spiderman walks along the top of a building. A Hovercraft crashes on the roof top near him. Strange symbiote like creatures swarm across the roof top fighting against SHIELD soldiers. What caused all of this? You're going to find out. ========== Mission: Prelude ========== This is basically just a tutorial. I won't spoil anything that's going here with an explanation, just know that you'll eventually come back to this point. None of the enemies in this mission will should pose a threat to you, so just use it as a way to get used to the controls and how Spidey feels. Follow the onscreen prompts, and you'll soon complete the mission. ========== Mission: He's Back ========== Four days prior to the events you just witnessed, Venom has attacked Spiderman and Mary Jane. Before the fight he'll infect you with part of the symbiote, and the fight itself acts as a tutorial for how to use it. The easiest way to damage Venom is to throw cars at him. Lock on and throw away. After a couple of those, he'll move to the side of a builbing, where you can try out the Black suit's combos against him. Finally, he'll move back down the street and walk veeery slowly towards Mary Jane. Throw more cars at him to end the fight. If that seemed short, don't worry. You'll see him again ========== Mission: Follow the Ambulance ========== All you have to do for this mission is follow the ambulance. You should be pretty used to the controls now, but play with them some more if you need to. Bonus points if you land on the ambulance and ride it to the hospital. (Not really, but it would be cool.) ========== Mission: Surgical Strike ========== You need to take care of the thugs in front of the hospital (odd place to fight, isn't it?) It's pretty hard to dies here, so just take out the enemies and get used to how your moves string together. Soon enough, Luke Cage (The Power Man) will show up and make things even easier for you. Finish off the rest of the thugs to activate the next mission. ==================== B. Luke Cage...(LCZ) ==================== Luke Cage is known as the Power Man. He had experiments performed on him during his time in prison that gave him titanium hard skin. This has made him all but impervious to bullets and bestowed him with incredible strength. He resides in the uptown park. ========= Mission: Stop 5 Crimes ========= For this mission you need to defeat more gang members scattered around the city. Head north a bit and you should spot a crime soon enough on your radar. Move to it and take out the thugs, and from there you should start to see a few more pop up on the map. If you're having trouble finding them, you can use your spider sense to help pinpoint their locations. The gangs themselves are easy to take down, just keep mobile to avoid the gun fire and you'll come out unscathed. After the fights are over, go see Luke Cage in the park. --- Luke will have a single mission available, though you can also hear about the gang wars if you want by talking to him some more. When you're ready, take the mission. Most of Cage's missions will act as a sort of tutorial for your abilities, so they're mostly easy and pretty hard to lose in. ========== Mission: Uncommon Sense ========== This mission acts as a tutorial for your spider sense and lock on abilities. Just follow the prompts on screen to identify the informant and the four shooters. (As if anyone would have a hard time, they're the only ones with guns.) Defeat the four shooters to finish the mission. --- Head back to Luke for two more optional missions. You can do them at the same time, along with your regular mission, so you might as well take them both. ========== Optional: Defeat 25 enemies ========== Self Explanatory. You'll end up doing this pretty much automatically, so don't worry about having to go and hunt down every last baddie in the city. Beating this mission will open up another optional mission... ========== Optional: Defeat 75 enemies ========== Do I really need to explain this one? To fight enough people in time for the mission to count (see further on), you will have to actively seek out thugs in the streets. It isn't difficult, just a little time consuming. Defeating that unlocks... ========== Optional: Defeat 150 enemies ========== Unless you're really dedicated to fighting crime, this is just a waste of time. Move on to bigger and better story missions, which will give you more experience for a lot less work. ========== Optional: Rescue three Civilians ========== You will occasionally come to an injured civilian in the streets. Pick them up by getting close, and make it back to the hospital (the same one from earlier) before the timer runs out for some red points. ========== Mission: Spider Sense 10 enemies ========== Continuing your tutorial, Cage will tell you that using your spider sense can help you find enemies among civilians. This mission is all about using that ability. Find and defeat ten enemies to complete the mission, then return to cage. --- Cage will have a single mission open for you this time, another tutorial mission. ========== Mission: Cage Match ========== This mission is a sparring match against Cage. The focus of the match is to learn how to web strike, abort a broken web strike, and counter a broken web strike. Just do as Cage says and follow the prompts, it doesn't get any easier than this. Finishing this match will unlock a new mission. ========== Mission: Web Strike 10 enemies ========== Use your spider sense and mini-map to find enemies, then fight them using web strikes. Simple, this is really just a continuation of your training mission. ========== Mission: Chain Reaction ========== This mission has you using, you guessed it, chain reactions. You need to chain together web strikes to take down multiple enemies in a row, resembling a Quick time event. These are actually very useful, so pay close attention to the tutorial. --- Cage will now suggest that the best way to stop the gangs is to form a truce by helping one of them. It just so happens a hit is planned against one the gang's leaders, so it's up to you to stop it to get in to their good graces. ========== Mission: Defend the Gas Station ========== First you'll need to head over to the yellow objective marker on top of the building. After that, you'll see five cars show up and attempt to take out the gang leader. Pick the red suit here, you'll want the speed. The easiest way to take out the cars is to web strike them: two web strikes per car will finish them off. You could also use the eagle kick to flip the cars, but that requires pretty good timing. Finally, you can just try jumping on top of the cars but I wouldn't recommend it as you need to be pretty precise. You'll need to be quick about defeating the thugs, as the gas station has a heath meter (!?), which will explode when it reaches nothing and kill the gang leader. --- This unlocks two new optional missions and one new regular mission. ========== Optional: Heavy Hitters ========== When this mission becomes available, check it out to have "heavy hitter†enemies added to the basic gang members. These guys use bats (which are surprisingly much more effective than bullets), and are about eight feet tall. They can actually deal some serious damage and they tend to break your web strikes most of the time, so be careful when dealing with them. You need to defeat ten to finish the mission. ========== Optional: Low-riders ========== After the Gas Station mission, enemies will start roaming around in cars. Take out five of them just like you did in the Gas Station to complete this mission, though they can sometimes be hard to find. ========== Mission: Wrecking Ball ========== Yawn...another tutorial. This mission is about learning to use swing kicks. Do what Cage says. Repeat. Unlock better missions. --- Completing the above unlocks a new optional mission, a well as another regular mission. The regular mission is a bit special: once you accept it, it will clear all of your optional missions from the record. Once you've done all you want to do with Cage, start the mission by going to the yellow dot on the map. ========== Mission: Confront the Gang Leader ========== After going to the yellow dot, a group of enemies will show up. Apparently, the gang boos doesn't want to talk. There are a lot of enemies here, but they will thank fully spawn in groups at either end of the street. This makes them prime targets for swing kicks: a well placed kick can eliminate an entire group of enemies. Remain mobile and in the air to avoid their gun fire. It doesn't deal much damage, but it can hurt when there's so many of them to deal with. After defeating all of the enemies, you'll have a chat with the leader and be on your way. --- Make your way to the new marker while you listen to MJ's call. Upon reaching the marker, you'll activate the final mission with cage. ========== Mission: Defend the Parley ========== When the gang members arrive, Spidey will notice that snipers have approached. Time to take care of them. The focus of this mission os to take down all of the snipers in a set time limit, each one you kill giving you more time on the clock. The easiest way to do this is to use web strikes: they're pretty even spaced amount the buildings so that with a little maneuvering you'll be able to get nearly every single one without any trouble at all. After you've beaten the first wave, a second wave will show up in pretty much the same places, and they can be taken out in the same way. You'll get your first morality decision after you defeat all of the snipers: the good option is to tell them it was a set-up, while the evil option is to not tell them and have them continue the gang war. Completing this mission finishes your quests from Luke Cage. ==================== C. Moon Knight...(MKZ) ==================== Having discovered that the gangs were set up to destroy each other, Spiderman decides to investigate the city's richest crime bosses. He starts at the top: Kingpin. ========== I. Mission: Go to Kingpin Tower ========== You won't be meeting the Servant of Khonshu just yet. First, make your way over to the new mission marker- Kingpin tower. Spidey figures hat the snipers had to have been funded by someone with a lot of money, so he decides to start at the top by checking out Wilson Fisk, AKA the Kingpin. ========== II. Mission: Stop Black Cat ========== Upon reaching the tower, you'll run in to Black Cat. She'll run away from you, and a begrudging Spidey will decide to give chase. Chase her over the rooftops, and use the LB to run up the sides of buildingd of you miss hitting the top. She's fairly slow, so during the chase feel free to pick up any spider tokens that happen to be on the roof tops you land on. Eventually, she'll some to another building and gain some allies... ----- Defeat Black Cat's Escorts ----- Black Cat will summon six guardians from seemingly nowhere, who will help her to fight you. Four of them resemble Iron man, while the other two look like copies of the Green Goblin. To take out the guys in suits, equip your black suit and repeatedly pummel them on the ground. They have a nasty shockwave m,ove they'll use, so avoid fighting them on the sides of buildings. To take out the Green Goblin wannabees, repeatedly combo them in the air with web strikes or normal combos with the red suit. After you've defeated them, Moon Knight shows up and the two head after Black Cat again. ----- Defeat Black Cat ----- After catching up with Black Cat you'll have to fight her. Black Cat doesn't have many moves of her own, but she will counter most of your moves if you aren't careful on approach. Her moves are mostly either close range punches or long range grabs with her grappling hook. To damage Black Cat, either use web strikes (though be careful, she will often counter them if you aren't prepared) or simple punch/kick combos. Black Cat isn't very offensive and her moves don't deal that much damage, so you shouldn't have much of a problem here. During the fight, Black Cat will summon more guards. Whenever they appear focus on defeating them before continuing to fight her, as they can easily overwhelm you. You'll also have to move between buildings to keep on Black Cat's trail, though they're very close together. After defeating Black Cat, follow her to her penthouse to be faced with another choice: You can either refuse her advances for a light side option or accept her offer for mischief for a dark suit choice. In any case, head back to the Spector industries tower to meet up with Moon Knight and get your next assignments: one mission and two optional quests. ========== Mission: Under Construction ========== Your first mission under the direction of Moon Knight has you chasing after the Kingpin's men and their... building drills? Yes, building drills. Use your Spider sense to locate groups of enemies to fight, the mission requires you to defeat 10 heavy soldiers and break five drills. The drills will show up on your map as skull icons, and you should go after them whenever you seem them. There will usually be a few enemies around them, so you can find the enemies you need to kill here too. After this, head back to Moon Knight for your next mission. ========== Mission: Glider Components ========== An extremely short mission, this requies you to find working glider components for Moon Knight to Analyze. To find them, just find some enemies on gliders and beat them up. Pretty soon, one of them will drop this. Return to Moon Knight to complete the mission and get a new one. ========== Mission: Go to the Daily Bugle/Save the Courthouse ========== Head over to the Daily Bugle, the yellow marker on your map. Upon arriving you'll realize that it isn't the real target: it's the courthouse down the street. Quickly make your way down to the courthouse (you're timed here) to find enemies setting up bombs around the building. We can't have that now, can we? Zip over to the bomb and take it to one of the nearby disposal locations, which are flashing blue on your map. You'll have to repeatedly do this throughout the course of the fight, as more bombs will be laid around the building. In the interim, take care of the enemies in the area. After you've gotten rid of all the bombs, two mechs will show up. To take care of these, change into the black suit and lock on to them. Chuck a car at them to stun them once, and run up to them and initiate a short button press event to rip of their main gun. A second car will stun it once more, and another QTE will allow you to pull out the pilot and destroy the mech. Do this for both to complete the mission. ========== Mission: Birds of a Feather ========== Make your way over to the enemy hideout to find out that an old friend has been making the technology for all these criminals: the Vulture. He'll get mad tat you've interrupted him, at which point the fight will continue to the roof. The Vulture will mainly use his wings to attack; either throwing projectiles at you or swooping down to try and hit you off the building. The easiest way to damage him is to simply web-strike onto him and hit him a few times. Be careful though, as he will hit you if you try it more than once in a row. After you've chipped some of his health off, some of the glider enemies will show up. This is where the fight gets really fun. The Vulture is now too far away to get to from the building, so you need to use the gliders as stepping stones in order to get over to where he is. Web strike from glider to glider until you get to the Vulture, then attack him a well. Keep airborne by using web zips or web strikes to latch onto the Vulture. After he's taken some more damage, he'll charge you and you'll end up back on the roof. The Vulture will repeat this pattern two more times, each time with more glider enemies. This actually makes it easier, as there are more enemies to latch onto in the air. When the Vulture is just about done, you'll enter a QTE to finish the fight and bash him into the ground. You now have a choice: the good option leaves the Vulture for the police, while the dark option ========== Mission: Staging Area ========== Make your way to the area marked on your map to find some more of Kingpin's goons, both gliders and Iron man nock-offs. Defeat 12 of them using a combination of web strikes and wall combos, then make your way up to the roof. It will at first seem th

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5641 Indian River Road
Virginia Beach, VA, United States
Reception Sites, Hotels/Acc...
2 ratings, 2 reviews, 6 weddings
We used this hotel as a place to stay before the wedding. It's a very nice place...
Vintage Kitchen At Domin...
999 Waterside Drive
Norfolk, VA, USA
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AMAZING FOOD!! Even if you're not getting married, please visit the Vintage Kitch...
LeTempt Video Productions
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Jim was great to work with. Our wedding DVD looks like a movie! Everyone thinks i...
Norfolk Wholesale Florist
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The flowers were absolutely beautiful and they even helped me to put toegther cen...
Renee Landry Style
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Renee did the flowers and decorations for our day. The reception under the tent l...


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Like many other church assemblies around this time, the Church of England General Synod in July 2013 faces several controversial and challenging issues. As Archbishop of Canterbury Justin Welby recognised, both openness and boldness are needed.
Some people may be understandably confused about the Church of England's position on same-sex partnerships and equal marriage. Official statements, the publicly-voiced views of senior clergy and broader opinions among church members point in different directions. Part of this is to do with realism, but shifts in understanding also play a part.
Nicholas Holtam, the Bishop of Salisbury, has made clear his support for allowing same-sex couples to marry. Officially the Church of England is opposed to equal marriage but many members are in favour. The Marriage (Same Sex Couples) Bill, covering England and Wales, is to be debated by the House of Lords.
The "inauguration of the ministry of the one hundred and fifth Archbishop of Canterbury Justin Portal Welby" (as the order of service described it) was a powerful and sometimes moving act of worship.
Justin Welby is enthroned as the 105th Archbishop of Canterbury today, in a service the scale, pomp and circumstance of which considerably exceeds the true cash worth of the Church of England at the moment, many may feel.


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I thought the next Exige was to be powered by a new 4-cylinder?
Also, it doesn't look anything like the new Esprit--the angular design language that is a break from today's cars.
If it's not light(lite) then it's pointless. If it's NOT going to be light, then it should be called an Exige. Sounds almost contradictory
Shame on the new CEO. Everything lotus stands for is going out the window.... tsk tsk
Add lightness fail.


text: I'm posting this because I'm a fan of Paul McCartney (best live show I have ever seen, period), it's an interesting use of technology, and it's just plain cool. McCartney's solo work has been prolific and of … well, let's call it "variable" quality. About 10% is pure crap, maybe 70% is just fine, but [Read More...]


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Lodge A1-7 DescriptionSKU: 261-A17
Standard Features and Benefits
- For holding A5-7 cooking tables
- 100% heavy-duty polyester
- Light weather proofing on the interior
- PVC backing for improved durability
- Self-healing zipper will to resist damage
- Durable stitching on seams and straps
- Overall Dimensions: 9-3/4 in. W x 9-3/4 in. D x 2-1/2 in. H
Camp Dutch Oven Cooking Table Tote Bag, self-healing zipper, heavy duty black polyester with PVC backing
Lodge A1-7 Specifications
Lodge A1-7 Customer Reviews
"Use it to protect the table he cooks on. Great product. KaTom had the cheapest price on the Web. Believe me I checked!!!"
"only use the bag a couple times but they seem sturdy. I I think the zipper may end up being its weakest point have to wait and see."
"I pack my Dutch Ovens away so wanted to do the same with the cook table I bought to cook on. When breaking camp, its nice to have a bag with no ash on the outside to easily carry the table to the truck and know there will be no ash on it to transfer to other equipement."
"Helps keep other gear and the car cleaner while transporting the cook table"


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Connecticut Sun
Moore Lifts Lynx To 76-65 Win Over Sun
Maya Moore had 17 points, seven rebounds and four assists to help the Minnesota Lynx beat the Connecticut Sun 76-65 on Sunday. Rebekkah Brunson had nine points and 10 rebounds for the Lynx (20-6) and Janel McCarville had 11 points and seven rebounds. Seimone Augustus also scored 13.
Maya Moore Leads Lynx Past Sun, 90-87 In OT
Maya Moore scored 33 points, and Seimone Augustus tied it with 2.3 seconds left in regulation in the Minnesota Lynx's 90-87 overtime victory over the Connecticut Sun on Sunday. Lindsay Whalen scored Minnesota's last eight points to help the defending champion Lynx improve to 2-0. They opened the season Friday night with a victory in Washington.
Brunson Leads Lynx In 91-77 Win Over Sun
Rebekkah Brunson had a season-high 24 points and 11 rebounds to lead the Minnesota Lynx in a 91-77 victory over the Connecticut Sun on Thursday night. Seimone Augustus scored 18 points, Maya Moore had 17, Lindsay Whalen added 12 and Janel McCarville 11 for the Lynx (19-7), who shot a season-best 58 percent (38 for 66) from the floor. Minnesota pulled one game in front of Los Angeles for first place in the Western Conference.
Lynx Get Late Start To Season
The Lynx open their season Saturday night. Finally. By a quirk in the schedule, they're the last to get going. Half the teams in the WNBA have already played twice, including Saturday's opponent – Connecticut. No matter how many games you play, there's nothing like an opening night, says Lynx guard Lindsay Whalen.
Lynx Lose To Sun 86-80
Kara Lawson scored 22 points and the Connecticut Sun held on to beat the Minnesota Lynx 86-80 on Saturday in a matchup of conference leaders.


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georgiamorgan's Mom Answers Activity
georgiamorgan is a star in these topics:
Pregnancy > Giving Birth (4 helpful answers)
Is it true that women with tattoos on their lower back cannot get an epidural?
Most recent answer (05/14/2014):
I know this is a little different but I have dermal anchor piercings in my lower back, any idea if this would be an issue?posted by jorivanity
Why the change in sleeping hours?
Most recent answer (03/16/2012):
i am offended by how many people are insulting a woman for not breast feeding.......i didnt have the kluxury of staying home with my son ...posted by dhsbrat99
Tummy to back or back to tummy?
Most recent answer (10/22/2007):
My one month old goes from tummy to back no problem. His hands are in a push up position and he wiggles a little and over he goes.posted by BabyButler10


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Just beginning to shop around... would love feedback/ideas...
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Re: Just beginning to shop around... would love feedback/ideas...
Hi all. :-)
It's been awhile since I've posted an update. Just passed my 1 year anniversary aboard, and still loving it!
Although I'm trying to keep my living space sparse, I broke down and picked up a little wire shelf unit to house my computer/monitor etc. I dropped the dinette table and picked up a twin foam mattress from ikea. I'm using the dinette cushions as a couch back, so to speak. Remember the old daybeds from the 60s? The setup is something like that.
As for outside and winter? Or, in our case, rainy, cold weather? I replaced the white tarp tent with a clear 10x12 vinyl tarp from mytarps.com. I installed a tarp zipper on that thing too. So, now my cockpit is like a mini sunroom during the day. The temperature differential is quite noticeable, so I can keep the companion way open during the day, which I didn't do last winter. The tarp also keeps the condensation off the cabin while allowing for ventilation. So, my boat is staying quite toasty and dry.
All things considered, I feel pretty lucky. I have a neighbor who moved aboard a few months ago. I was lounging out on deck during one of our downpour days, watching her try to make a makeshift tent, so I wandered over to offer a hand. As it turned out, her boat was leaking like a sieve, the whole headliner had rotted out and her vberth became water logged, so she ended up having to couch surf at various friends' houses. I think she finally gave up the liveaboard bit, as I haven't seen her around for well over a month.
As for serious boat projects? I haven't really done much of late. Have been spending most of my time coding. Writing wild-hair iOS apps. Though, I did take a break over the holidays to just veg and read, watch movies, that sort of thing.
Anyway, that's my mini-update for now. Importantly. Happy new year, all! :-)
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Two new shoes for Ashworth's 2015 line up.
Tour360 X Boa and Climacool added to 2015 shoe range.
EF wedge comes with Nickel Cobalt Electroformed grooves.
Asym Energy Boost supports each foot's needs during the swing.
Classic TM head shapes get dark glare finish and aluminium insert.
TaylorMade bring popular Mini option to AeroBurner driver.
Max COR face and high MOI design make perfect combination
AeroBurner Pro ball promises distance with feel and control.
Adipower Boost shoes use foam for unprecedented comfort.
R15 driver Front Track has 2 sliding weights to reduce spin.
TaylorMade AeroBurner uses Aero Hosel fin hosel for more speed.
Raised centre crown guarantees aerodynamic speed.
R15 fairways maximise distance and control with first weight track.
TM AeroBurner Rescue also features new speed pockets.
R15 Rescue features new shape and adjsutable hosel.
Face slots on RSi's maintain ball speed across whole face.
Adidas AW2014 range offers weather beating performance.
Tour Preferred is Golfalot Preferred as EF grooves meet classic grind.
Dark looks in 4 classic shapes with a much improved insert.
Large heads combine forgiveness and speed for maximum distance.
TaylorMade's Mini drives just as well from the tee or the fairway.
Superb comfort & grip from sole featuring Boost & Gripmore.
The R returns to fairways with sliding sole weight in classy head.
Aeroburner Rescue is light, forgiving and has an AeroHosel.
The AeroBurner fairway is made for distance and delivers.
The best of Adams joins forces with a TaylorMade Rescue
Aero Hosel delivers a light, forgiving, fun driver with fast looks.
The first Face Slot iron faces the full force of the Golfalot review.
New Front Track with 2nd weight makes the R15 easier to play.
Mid-length counterbalanced putter aligns well for smooth stroking.
Wider fit and quality construction gives a great all round street shoe.
They are great, you may want them, but should you have them?
TaylorMade golf equipment first appeared in 1979 when the company, founded by Gary Adams, launched the TaylorMade Metalwood. The club marked a massive step forward for driver and fairway wood technology and it wasn't long before the world was sitting up and taking notice. In 1984 the Metalwood helped Lee Trevino to win his second US PGA title, the last of his six majors.
Gary Adams was a keen golfer who enthusiastically tried to improve the performance of his golf clubs. In the 1970's he discovered that the new two-piece golf ball travelled further and straighter when a metal wood was used. From that discovery TaylorMade was born.
With Trevino's victory – and a string of other victories in the mid 1980's as professionals discovered the advantages of TaylorMade drivers – the company began to grow in the public consciousness.
The company diversified into other golf products and grew to become the second largest manufacturer of golf equipment in the United States. TaylorMade irons and TaylorMade putters, sold under the Rossa putter brand, soon joined TaylorMade drivers and TaylorMade fairway woods on both the professional tours and the bestselling lists. TaylorMade golf balls and TaylorMade golf bags were also becoming increasingly common on the fairways of the world.
In the 1980's TaylorMade had been acquired by the French company Salomon S.A, a move which increased the global reach of TaylorMade golf equipment. Towards the new millennium TaylorMade's corporate horizons were expanded once again in billion dollar takeover by the sports equipment giant Adidas.


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Cape Fear 38
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Cape Fear 38
Mr. Marek:
Thank you for taking the time to talk to some of the issues raised in the above discussion. I did have two additional items that I thought were valid points of concern.
1. When I was on board talking to you we had a discussion about an option of reducing the opening to the forward cabin and then creating a U shaped or L shaped dinette that would provide room for additional storage and tankage. I could not find tankage capacities on the website and so I was working from memory, a memory somewhat clouded by a long day looking at a lot of boats at the show. If you don''t mind, could you touch on the storage and tankage options.
2. I think that Jack''s point about anchoring is valid as well. It seems to me that there was an anchor rode locker but could you talk about how you view the anchor storage, rollers, and windlass situation on the CF38.
I thoroughly enjoyed our conversation at the show and appreciated the time that you spent talking with me. As you can probably tell I was extremely impressed with the Cape Fear 38. Thank you again.
Jeff Halpern
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BLACKFOOT — After falling behind by as many as 19 points on two different occasions Tuesday night against district rival Century, the Blackfoot Broncos could have easily rolled over.
Instead the Broncos chipped away at the Diamondbacks lead cutting to 12 with seven minutes remaining in the game.
But on four consecutive possessions the Broncos failed to capitalize on their opportunities as Century pulled away earning a 65-44 win at Blackfoot High School.
While some area hospitals are restricting visitors due to extreme flu outbreaks, Bingham Memorial Hospital [BMH] in Blackfoot is bucking the trend so far.
Officials at Portneuf Medical Center in Pocatello announced on Tuesday that due to 21 confirmed cases of the flu (dominant H1N1 strain) already this month, that no one with the flu or flu-like symptoms will be allowed to visit patients in the hospital. These include cough, cold, congestion, fever, nausea or diarrhea.


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Mamba asks why governor wasn't charged in shooting
MANILA, Philippines—After surviving an ambush in Cagayan, Secretary Manuel Mamba on Tuesday motored back to Manila, stumped why Cagayan Gov. Alvaro Antonio wasn't arrested after allegedly opening fire at their convoy with an AK-47.
"I'm wondering why he wasn't arrested after the attack," Mamba, chief of the Presidential Legislative Liaison Office, said by phone while en route to Manila to attend the launch of a government program in Malacañang on Wednesday.
Mamba alleged that their convoy of four cars was cruising along Maharlika Highway in Alcala town Monday afternoon when Antonio fired at the fourth car from a waiting shed in front of the town hall. Nobody was hurt. Antonio denied Mamba's charges on TV.
Antonio was leading Mamba's brother William in the gubernatorial race in the province, according to the secretary.
Mamba vowed to press charges against Antonio.
"We're talking here of election offenses and criminal charges, like frustrated murder," he said. "He did it with impunity—along the national highway on Election Day. I have to file the charges. What if one of us was killed? We can't let this go just like that."
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Vestibular Balance Disorders Center - Twin Falls, ID
Twin Falls Ear, Nose, & Throat Doctor Doctors for Vestibular Balance Disorders
Type of Physician: Ear, Nose, & Throat Doctor
What is a Ear, Nose, & Throat Doctor?
A certification by the Board of Otolaryngology; practitioners provide comprehensive medical and surgical care of patients with diseases and disorders that affect the ears, the respiratory and upper alimentary systems (nose, mouth and throat) and related structures.
Specialty: Ear, Nose & Throat (Otolaryngology)
Common Name: Ear, Nose, Throat Doctor
Otolaryngologist Doctors in Twin Falls *
Trinity Ear Nose & Throat
St Lukes Clinic ENT
St Lukes Clinic ENT
Snake River Ear Nose & Throat
Snake River Ear Nose & Throat
Twin Falls, Idaho
Balance Disorders
What is a balance disorder?
A balance disorder is a condition that makes you feel unsteady or dizzy, as if you are moving, spinning, or floating, even though you are standing still or lying down. Balance disorders can be caused ...
Other Related Vestibular Balance Disorders Articles
Emergency Contact for Twin Falls
Nearby Twin Falls Hospitals *
Canyon View Behavioral Health
St Luke's Magic Valley Med Ctr
St Luke's Jerome
Walker Center
North Canyon Medical Center
Cassia Regional Medical Center
*Provider Directory Terms of Use:
The WebMD 'Provider Directory' is provided by WebMD for use by the general public as a quick reference of information about Providers. The Provider Directory is not intended as a tool for verifying the credentials, qualifications, or abilities of any Provider contained therein. Inclusion in the Provider Directory does not imply recommendation or endorsement nor does omission in the Provider Directory imply WebMD disapproval.


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Results 1 to 10 of 10
Thread: Alone In Hell...
February 17th, 2004 #1
Alone In Hell...
Okay. so here's my first actual post of my work...below is the initial rough sketch then an acrylic painting i did. When it comes down to it...i'm a really lazy painter and i get frustrated easily...so i just started throwing paint (and collaged toilet paper, gauze and coffee grind) on the canvas and all color theory etc goes out the window. It's not finished yet, but i would like some feedback and how i can improve it.
the backstory? It's "Alone in Hell..."
- Similar Threads
- What the Hell is This _01 WIP
- Art: hell ye!
- SketchBook: hell, why not?
- SketchBook: where the hell have i been...
Hide this ad by registering as a memberFebruary 17th, 2004 #2Registered User
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I'm loving this. Not sure what can be done to it for improvement... Good job, though.
(I'm sure someone will have some useful feedback for you, heh...)
February 17th, 2004 #3
thats pretty cool. heh, youll probably end up hearing it again tomorrow, but oh well. the gauze idea is awesome! it looks really cool. i think going from your sketch to your final the figure loses some intensity in the expression. i remember your original color palette was very muted, and i think you got a little too saturated with the colors here. i know its not finished, but the hanging feet at the top are such an interesting aspect of the illustration that i think you need to be sure to make those stand out more. it looks like you cropped a lot of it off in the painting, and i really liked the taller format so that you can see the feet, and it puts more weight on the girl, giving it a more desperate and hopeless feeling. i would also think about playing more with overlapping some of the bottles behind the girl. heh, that sounds like a lot, but i think its still a really good piece. what happened to that new rough you were working on, the one with all the people in it? i also really liked the one composition with the feet and toe tag, you should do that one just for yourself.
February 17th, 2004 #4
thanks for the feedback. much appreciated! I didn't realize the canvas i stretched was smaller than i what i wanted...I'm definitely going to have to rework the piece tonight. thanks again.
"The love between a couple is expressed by the unity of two complementary colors, by their mixture and contrasts, by the secretive vibrations of similar tones."
---Vincent van Gogh
February 17th, 2004 #5Registered User
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Man! I wouldn't change a thing! That is ablsolutely powerful!
February 19th, 2004 #6
good painting!
:: giuseppe severino ::
I'm looking for works as a freelance!
February 19th, 2004 #7
Hey, I like your painting, the whole throwing all kinds of stuff on the canvas is great!
One thing to watch out for is the loss of contrast in the painting from the original drawing. Everything is starting to get lighter, just something to watch out for.
I really liek the gesture of the figure you have there too. Very expressive technique and style. Good work, hope to see your finish posted soon too.
"No whining. No 'Miss, I can't do this.' No excuses. We are all here to LEARN how to make art, if we were perfect we wouldn't be in art class."
February 20th, 2004 #8
i'm liking the sketch more than the painting. don't get me wrong, i like the painting a lot, but the sketch seems to have more movement.
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The expression in this image is OUTSTANDING!!! I love it!
Al Ian
He said "Donkey Fart"
February 21st, 2004 #10
THis is siiick dude. Awesome emotion and colors and details. The only thing I might suggest is the nose is pretty far off from anatomical...but maybe that was your intent.


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Dr. Lei Weng: UNC Music Faculty
Area Head, Keyboard
Associate Professor of Music, Piano
Frasier 23
Steinway Artist, Dr. Lei Weng was hailed as "a colorist of exemplary control" and "displayed a powerhouse technique and provided good contrast with its delicate moments" by the New York Concert Review for his sold-out Carnegie Hall debut. He has performed in such venues around the world as the Carnegie Hall, Merkin Concert Hall, Steinway Hall, Beijing Music Hall, Taichung Concert Hall, Kaohsiung Cultural Center, Canada's Banff Center, Italy's Campana Theater, Vienna's Peterskirche, as well as music festivals including Tanglewood, Messiaen, Sarasota, Rocky Ridge, Breckenridge, and Cliburn Institute. As a frequent orchestral soloist, Weng has performed with orchestras in Cincinnati, Seattle, Indiana, Louisiana, Fort Worth, Fort Collins, Greeley, Kentucky, Beijing, Tianjin, Qingdao (China), Kaohsiung (Taiwan), Gimhae (Korea), as well as the China National Symphony and Chorus, Taiwan National Taitung University Symphony, UNC Symphony Orchestra and UNC Wind Ensemble.
His upcoming engagements include recitals in London's Royal Academy of Music, Singapore's National University, Cleveland International Piano Competition Artist Series, tour of Asia and Europe, as well as concerts with the orchestras of Greeley, Xianmen, Tianjin (China), and Marchigiana (Italy).
Dr. Weng is the Keyboard Area Head and Collaborative Piano Program Coordinator at the UNC. He is the recipient of UNC's 2014 "CPVA Scholar of the Year". Weng's students have won top prizes in numerous national and international competitions and have performed with the Colorado Symphony, Breckenridge Festival Orchestra, and at New York's Carnegie Hall. His students have been admitted into such prestigious music schools as the Juilliard School, Eastman School, New England Conservatory, Peabody Institute, Cleveland Institute of Music, University of Cincinnati, and Manhattan School of Music. Dr. Weng is also a frequent guest professor at major conservatories in Asia and Europe.
Dr. Weng has served in jury panels in many national and international piano competitions across Asia, Europe and the US. He will be judging the Cleveland International Piano Competition in 2015. Dr. Weng also serves as the Chairman of the Mu Phi Epsilon Music Foundation's Keyboard Scholarships.
Dr. Weng received his M.M and D.M.A degrees from the University of Cincinnati, and B.M. from the Central Conservatory of Music in Beijing. His primary teachers include Frank Weinstock, William Black, Claude Frank, Xie Yuan, Guo Zhihong, and Zhou Guangren.


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I have reazlied the true blessing of me entering HOF. I remember when we moved her I would cry at LEAST once a week about not having any friends and not fitting in. And with hall of fame I've had so many people tell me they're rooting for me and that I rock.
It's just a nice feeling, to remember that I have so many friends.
And frankly, that's a prize better than HOF… at least, I'm fairly sure it is…


text:
Sausage and Egg Pancakes
30 May 2011
|Light dairy sour cream
|1⁄4 Cup (4 tbs)
|Lemon pepper seasoning
|1⁄4 Teaspoon
|Ground cumin
|1⁄8 Teaspoon
|Ground turkey sausage
|4 Ounce
|Frozen egg product/2 beaten eggs
|1⁄2 Cup (8 tbs), thawed
|Skim milk
|1⁄2 Cup (8 tbs)
|All purpose flour
|1⁄2 Cup (8 tbs)
|Dried oregano
|1⁄4 Teaspoon, crushed
|1⁄8 Teaspoon
|1 Dash
|Nonstick spray coating
|Thinly sliced green onion
|2 Tablespoon (1 Whole)
|Shredded reduced fat cheddar cheese
|1 Ounce (1/4 Cup)
1. In a small mixing bowl stir together the sour cream, lemon-pepper seasoning, and cumin. Cover and chill till serving time.
2. In a medium skillet cook sausage till brown; drain off fat.
3. Combine egg product or eggs, milk, flour, oregano, salt, and pepper; beat till smooth. Spray four 4 1/2-inch tart pans with nonstick coating. Add the batter, sausage, and the 2 tablespoons green onion.
4. Bake, uncovered, in a 425° oven for 10 to 13 minutes or till puffed and light brown. Top with cheese. Return to oven about 1 minute or till cheese is melted. Serve immediately. Top each with sour cream mixture. If desired, sprinkle with chopped tomato and additional green onion.
Recipe Summary
Difficulty Level:Easy
Cook Time:15 Minutes
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Sausage And Egg Pancakes Recipe


text:
Oo I love to kiss her
love to hold her
love to miss her
love scold her
love to love her like I do
Ooey little Chewy
don't know what you're doing to me
but you're doing to me what I want you to.
Aaah Chewy... Doot doodadoo doodoot, doot doodadoo doodoot.
Bubblegum Music is EVIL!!!


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Home > Archives
Friday May 22, 2009
By KEE THUAN CHYE
I HATE goodbyes. I wish impermanence were not a feature of life. The Buddha is right — all things come to an end. But as I'm not a Buddhist, I find that hard to accept.
I have had a wonderful time starting the Mind Our English page on April 23, 2001, and keeping it going for the last eight years. But now I have to leave as retirement comes knocking on my door.
Today's MOE is the last issue under my charge. It is with a heavy heart that I now leave the page to whomever takes over.
I wish to thank everyone who has given MOE and me encouragement over the years, especially readers of the page without whose support there would be no MOE.
Thank you for your e-mail, letters and other forms of correspondence.
Thank you for pointing out errors in public notices and flyers and brochures that we initially carried under the Boob Watch signpost and later switched to Look and Learn (for reasons I won't disclose). Thank you for sharing experiences of the misuse of English that made us all laugh and learn.
Thank you for sending in your perspectives on issues related to English usage which have appeared in Open Channel. This often generated interesting and at times heated debates that were most welcome.
Thank you for helping to shed light on the quirkiness of English through providing your knowledge about it in Share and Help.
Thank you for the questions you posed to Fadzilah Amin.
Thank you for e-mail and letters challenging the editor and regular writers of MOE on certain issues and also pointing out our own errors. We accept them with the spirit of knowing that we are not infallible. This has all been a great learning process for everyone.
Of the people who have been contributing regularly, there are a good number I have to personally thank.
Foremost of them is Fadzilah Amin, who has been a rock of this page for her dedicated service in attending to Your Questions Answered ever since MOE began life eight years ago. She has consistently and untiringly answered all your questions on grammar, pronunciation, idioms, proverbs, etc, and even English translations of Malay words. She deserves a medal for her stamina and dedication.
I wish to also thank (in random order) Dr Lim Chin Lam who has been a mainstay of MOE all these years even before he started his column, Ramblings; Grant Barrett who writes Notes From The Language Underground out of New York City; Lydia Teh for Word's Up, Eh Poh Nim?; Ellen Whyte for Logomania; Oh Teik Theam who has contributed much to our learning of grammar the fun way; S.H. Loke for Wordwise; Lucille Dass; Vance Carson; Lynne McGready; Marianna Pascal for English Fast & Easy; Bill Dielenberg; Sharon Bakar; Ralph Berry; Guy Perring; Christine Jalleh; Luke Teoh; John Evans; Mahid Masseluang; Wang Shaoming; Pola Singh; Devinder Raj; David Ong-Yeoh; Norma Alias; Hwa Mei Shen; Ivan Ho; Bulbir Singh; Amry Mohd Jamil; L.C. Yap; Muhammad Nasir Mustafa; Teoh Koong Eng; Audrey Lim; Hussaini Abdul Karim; Quah Beng Kee; David King; Catheryn Khoo; Sathyaseelan Tharmalingam; Bruce MacKinnon; Teh Sharifuddin; Juliana Phang; Juthika Dutt; Maarof Kassim; Hwa Shi-Hsia; U-En Ng; Allen Tan; Yong Ah Yong; Anselm Stanislaus; Chung Thian Sin; Dharm Navaratnam; Richard Tan Heng Kit; Radha Vengadasalam; Stephen Kau; Nirosha Sen; Hasmita Chander; Gavin Bong; Naleeni Das; Dr Sunny Tan Siew Bek; Virginia Cattell; Foong Kam Weng; Desmond C.K. Koh; John Wingfield; Kit Lum; Lorna Whiston; Jennifer Duarte ...
If I have inadvertently left anyone out, I apologise. There are simply so many who have helped to shape MOE. Allowing for diverse contributions to the page has been very important, and I can't say often enough that these contributions are all deeply appreciated.
I hope MOE will continue for a long time more and provide useful service to Malaysians. I apologise for whatever mistakes I have made in these pages over the years, for whatever lapses in editorial judgement.
If you wish to chastise me, I shall from now on be contactable at email@example.com. But please don't send me e-C4s.
Finally, I'd like to wish everyone: Happy Minding Our English!
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NASA: Astronauts busy aboard the ISS
Astronauts aboard the International Space Station have begun a week's work of joint operations that will include three spacewalks, NASA said.
Space shuttle Discovery docked with the space station at 8:54 p.m. EDT Saturday, delivering more than seven tons of cargo and a new crew member for the station and its Expedition 20 crew.
The space agency said the astronauts will, among other things, transfer 15,000 pounds of supplies to sustain the six-person crew on the station.
NASA said the astronauts Monday were to transfer the Leonardo Multi-Purpose Logistics Module from Discovery's payload bay to the station's Harmony node.
Astronauts Nicole Stott and Tom Kopra swapped duties after the docking, with Stott handling flight engineer responsibilities aboard the station until her return home aboard space shuttle Atlantis during its STS-129 mission in November. Kopra is to return aboard Discovery Sept. 10 after 57 days in space.
The docking marked only the second time in history 13 people are on one spacecraft — seven STS-128 astronauts and six Expedition 20 crew members — and only the second time two European Space Agency astronauts — Christer Fuglesang of Sweden and Frank De Winne of Belgium — were on board the ISS.
The ESA said Fuglesang, during his first space trip in December 2006, was welcomed to the orbital outpost by Thomas Reiter of Germany — the first ESA astronaut to be a member of an ISS Expedition crew.


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Another Character Home Brew that we are testing for home games. If you play with it, let me know what you thought.
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Posted 02 January 2014 - 09:35 PM
Another Character Home Brew that we are testing for home games. If you play with it, let me know what you thought.
Posted 03 January 2014 - 10:20 PM
So the first iteration of the Librarian was too good: iF you get the relic that lets you use power cards to always generate a 6, it ruins the game.
Here is a more balanced version based on our thoughts: but I really wouldn't mind your ideas too.
Posted 03 January 2014 - 10:25 PM
I will note: the idea behind this character- is that he is more of a psyker and less of a straight up beat stick like the Space Marine Cap.
In the fluff, those who use psychic powers are more likely to be corrupted by the warp-but being a space marine he is less likely than others. Thus, we gave him the higher than average threshold, but this corruption will activate.
His level progression is similar to the SM Cap- but more willpower and less strength, while his bottom set is normalized because some of us are OCD and want a pattern.
Posted 06 January 2014 - 05:13 PM
The librarian v2.
He was played at the same time as an ultramarine and his growth was a little faster than the ultramarine. We were playing the Chaos Spawn of the rift homebrew scenario.
The librarian finished with level 12 at 9 strength, 12 willpower and 6 cunning and 3 relics (Hammer of +2 battle rolls, Nameless blade and Hectius Storm). The ultramarine finished with level 10 and 12 strength, 6 willpower and 4 cunning and 2 relic (a +3 strength and a +3 cunning relic).
Throughout the game, the librarian got some crazy amazing mission combos: For example, at turn 13, the librarian resolved the Bombard ability on Fortress world for his mission (m1), he then drew a new mission which was "kill an eldar". He then used the reward from the previous mission to have another turn, where he killed an eldar trophy of battle value 6 completed his brand new mission (m2). He then turned the trophy to move from level 6 to level 7 where he drew a completed mission (m3). He then turned the 3 completed mission for a relic and drew a new mission card (m4). All in 1 turn which meant that he probably progressed a little faster than normal.
However we felt that by level 8 he had strong strength and willpower and good cunning. The Ultramarine at level 8 had strong strength, good willpower and weak cunning. The librarian was able to encounter more enemies that he could kill than the Ultramarine could because, for the librarian, both strength and willpower were options for combat.
In my opinion, I would reduce the strength of the librarian perhaps from 4 to at least 3. This way, he would be at strength 6 by level 8 and at least willpower 9 which makes for a very good rounded character still able to use 2 attributes to fight. Add a relic or two, and you are sorted. Starting at strength 4 felt a bit high in our opinion.
His power was a little bit of a problem especially when he got to 3 power cards at level 5, and then he was using power cards left and right to win combat and replenishing his power cards after winning every combat. With the relic Hectius Storm (treat any power card as a 6), he was a monster in both strength and willpower combats.
We really liked the "gain a power for passing a skill test". This happened 5 times during the game and didn't feel too overpowered. However, with the combat wins, it did feel like he was gaining a lot of power cards, especially as he was also gaining power cards when going up a level (level 1, 5 and 9). I would prefer his power if it was restricted to drawing a power card only "when winning a skill test", somehow this feels more thematic as he is not supposed a beast of combat.
Also, we felt that the +1 for battle roll ability made him look like he was trying to be a space marine, but he was too weak. Many of the relics offer combat bonuses, so getting +1 doesn't make that much of a difference.
Perhaps he should receive a +1 for skill test. This would make him quite good in the inner tier where every points count (and combat bonuses offer no substantial advantage) This would also make him feel more like a different character than just a space marine in disguise.
Finally, I would change his life from 5 to 4. I know he is a space marine, but his stat line is already quite good. The Ultramarine can get away with it because his willpower and cunning are so low, he is likely losing life early in the game. If the librarian has 4 for both strength and willpower, he is less likely to lose 1 or 2 life early on. In our game, I don't think he was ever below 4 lives all the way through mid game.
So, in summary, we felt he was a good to very good character. Our changes would be:
-1 to his strength, -1 to his life, the +1 bonus to skills tests instead of combat and his special ability changed from "draw a power card when you win a battle or successfully test a skill" to "draw a power card when you successfully test a skill".
Our 2 cents.
Many thanks Lord Aries for these awesome homebrews by the way.
Posted 02 March 2014 - 07:17 AM
I found draw a power card when win a battle or pass skill test to be too much power card drawing. I already dislike the psyker.
I played librarian like guillaumetexas suggested 3/4/1/4. Kept as 1 battle bonus (not skill). Then upped it to 2 power cards from 1 when pass a skill test (not when win battle). Thought just 1 power card for passing a skill test to be too weak of an ability since you prob wont come across that many skill tests in a game. Certainly not compared to number of battles.
Seemed good until ...
Turned out to be rather strong in the inner tier (3 skill tests there) with scenario Lost Flagship (lots of skill tests).
Librarian won the game. But was mostly random luck with completing missions. Had a relic and was still level 0.
Maybe just accept the fact that this incarnation of the Librarian is strong in the inner tier.
Thanks for all your work on Home Brews, Lord Aries.
Edited by warlock00, 02 March 2014 - 07:42 AM.


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MOVIEmeterSEE RANK
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Prairie Moon (1938)
Passed | | Western | 7 October 1938 (USA)
Gene takes care of three tough kids sent west from Chicago after their father died and left them a cattle ranch. They help him catch a bunch of rustlers.
Director:Ralph Staub
Writers:Betty Burbridge (original screenplay), Stanley Roberts (original screenplay)
Stars:Gene Autry, Smiley Burnette, Shirley Deane | See full cast and crew »


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Thu September 30, 2010
Two More New Orleans Police Officers Indicted
By Eileen Fleming
New Orleans, La. – The two officers are charged with lying under oath in a civil case brought by the wife of the man shot outside the Convention Center, where thousands went for shelter after the storm. Danny Brumfield was trying to flag down police when he was shot in the back. Officers have said he was threatening them with a knife. They're now charged with obstruction of justice and perjury. It's the latest federal case filed against 20 current or former officers in the department. Some are accused of shooting unarmed civilians on a bridge after the storm. Another involves a man who was shot, and brought to police for help. His body was later found in a burned-out car. The Justice Department's civil rights division is investigating allegations of misconduct by the police, most in the chaotic aftermath of Hurricane Katrina.
For NPR News, I'm Eileen Fleming in New Orleans.


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One dancer lost his fight for the mirrorball on last night's episode of "Dancing With the Stars."
Tuesday night it was time to see another couple twirl their way off the parkay "Dancing With the Stars." With no end of discouraging critiques stacking up against them, courtesy of judge Len Goodman, we wondered how Mya and her partner Dmitry Chaplin would fair.
Thankfully, Mya fans could breathe a sigh of relief as the couple, who closed out Monday's show, was the first one to be saved from elimination.
In the end, gentle giant Chuck Lidell and fallen favorite Aaron Carter were the last to at risk of being kicked out of the competition.
We always enjoy watching Chuck get out on the floor simply because we know he's trying his best, even if he doesn't always quite get the steps. When asked, Len said he thought that Aaron was better equipped to meet next week's challenge of learning two dances.
America sided with Len on this one, and Chuck was chucked from "Dancing With the Stars." But we were glad to see that he was a good sport about leaving the dance floor. "I had fun, we had a good time," Chuck said with a laugh. "It's difficult. It's hard to do, but we made a shot at it."
— Sonya Eskridge


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Returns May 31
John Oliver explains how chicken farming can be grueling on the farmers as well as the animals.
John Oliver has a gift suggestion for Mother's Day: paid maternity leave.The Right Way to Celebrate Mother's Day
Trendy clothes are cheaper than ever, but at what cost?The Price of Fashion
HBOs new standalone streaming service is now available. Subscribe from your Apple device or a participating broadband provider.HBO NOWSM Is Here
Nobody likes the IRS. But recent budget and staff cuts have made it increasingly difficult for the IRS to do its very important job. Don't take our word for it. Ask Michael Bolton.The I.R.S.
John Oliver exposes the companies who take advantage of the patent system for their own gain.Patent Trolls
John Oliver travels to Russia to share with Edward Snowden what the American people truly care about: dick pics.How to Get People to Care About Government Surveillance
Order your own seen on mug from Last Week Tonight with John Oliver from the HBO Shop®.Sip On This
Like the official Last Week Tonight Facebook page for daily John Oliver updates in your newsfeed.Last Week Tonight on Facebook
'Last Week Tonight with John Oliver' presents a half-hour satirical look at the week in news, politics and current events.About
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Episode 26Big Tobacco's Still At It
Episode 5Net Neutrality


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Mon-Fri: 7am-1am EST / Sat-Sun: 7am-11pm EST
ApplianceJenn-Air Range
Level of DifficultyReally easy
Time to do repair30 - 60 mins
Age of ApplianceMore than 10 years
PliersScrew driversSocket set
1. Remove power from unit. 2. Removed 1/4" sheet metal screw from lower blower vent tube. 3. Lifted the unit above the counter and placed two 1x2" boards between the unit and counter. To remove the Stove Top to get access to the Element you must remove 8 each 1/4" sheet metal screws from the bottom side of the Stove Top attaching flange. 3 each screws on the forward and aft side and 1 each on the left and right side. (Note, the 8 each 1/4" attaching screws are at the top of the Stove Top attaching flange.) 4. Remove the Vent Grill and locate the 2 each cross point screws on the center left and right side of the opening. (Note. Due to the limited space, I used a right angle cross point driver.) 5. Remove Stove Top. 6. Tag electrical connections. Remove and replace Element. 7. Turn on power and check Element. Remove power and Reassemble Unit.
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Gun sales soar again after presidential election
This news article is posted today on the Fort Worth Star-Telegram. The comments are rife with anti-gun libber screed and the story itself kinda/sorta makes fun of gun owners and their affinity for firearms. Gun sales soar again after presidential … Continue reading
GOP calls for broader gun rights, unlimited clips
GOP calls for broader gun rights, unlimited clips TAMPA, Fla. (AP) – Republicans have strengthened the pro-gun-rights portion of their party platform, including a new call for unlimited bullet capacities in guns, in a defiant response to criticism that followed … Continue reading
Posted in 2nd Amendment Tagged 2A, Assault Rifles, Brady Campaign, Dan Gross, Federal Gun Laws, Gabrielle Giffords, Gun Blogging, Gun Control, Gun Free Zones, Gun Owners Rights, Gun Rights, Magazine vs. Clip, Mitt Romney, Rowlett Police Dept., Rowlett Texas, Second Amendment, Target of Opportunity, You can't fix STUPID 9 Comments


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F&T Water Solutions
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|Director of Sports Information
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|14th Year
Chris Mitchell enters his 14th year in the sports information office at Washington University in St. Louis, and his 12th as the Bears' Director of Sports Information.
Mitchell's is reponsible for all strategic communications for Washington University's 19 athletlic programs, including directing all media, public relations and social networking efforts. In addition to managing the department's official website (Bearsports.wustl.edu), he oversees all video coverage and serves as the primary contact for football, women's golf, women's soccer, men's basketball, softball and men's tennis.
Mitchell helped introduce four social media outlets for the Bears, including Washington University's presence on both Twitter (Twitter.com/WUSTL) and Facebook (Facebook.com/WUSTLAthletics), as well as YouTube and Instagram channels. In 2008, he debuted the BearSports Network, which include live statistics and live video via Stretch Internet for all Washington U. home games.
Mitchell has served as the Media coordinator for the 2007 NCAA Division III Men's Tennis Championships and the 2010 and 2011 NCAA Division III Women's Volleyball Championship, and assisted with media relations efforts for the 17th Annual College Slam Dunk and Three-Point Championships. Mitchell also covered the 2013 College Football Hall of Fame Enshrinement for 1974 Washington U. graduate Shelby Jordan.
Mitchell also has assisted the University with other projects, such as Steve Fossett's 2001 Balloon Flight, 2004 Women's Olympic Marathon Trials, 2004 Olympic Torch Relay, 2004 Presidential Debate, and the 2008 Vice Presidential Debate.
Mitchell served as the assistant sports information director from 2001-03 at Washington University prior to his promotion. He also had a stint as a Staff Assistant in the Duke University Sports Information office from July of 2000 to May of 2001. He was the primary contact for women's soccer, field hockey, cross-country, swimming and diving, fencing and track and field.
A native of Granite City, Ill., Mitchell graduated from McKendree University in Lebanon, Ill. in 1999 with a degree in speech communication. While at McKendree, Mitchell served as a student assistant for one year and then returned as the Assistant SID the following year.
He was also a four-year captain of the McKendree men's tennis team, which qualified for the NAIA National Tournament in 1999. Mitchell earned his master's degree in in athletic administration from William Woods University in 2008.
Mitchell is a member of College Sports Information Directors of America (CoSIDA) and served as the local organizing chair for the 2012 Convention in St. Louis. He is also a member of the CoSIDA Goodwill and Wellness Committee, USBWA Division III Player of the Week Awards Committee and the D3soccer.com Top-25 Poll and All-America selection committee.
Mitchell served as chair of the Membership Services Committee from 2007-09, and was on the 2009 Bob Cousy Award Division III Sub-Committee and the 2008-09 Division I Women's Basketball Final Four Public Relations Committee.
He is married to Mary Ann Mitchell, Assistant Director of Athletics for Media Relations the University of Missouri-St. Louis.