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Why are there no niche investors, niche developers, to milk dry the niche market?
The Pub at MMORPG.COM « General Discussion
Originally posted by Benedikt
Supporting Evidence: Minecraft is only played by 1003 people, until it upgraded to Crysis graphics and THEN became popular. Right? Right? Wrong.
Everything you just said was a lie.
Did the increase of players devalue the player?
The Pub at MMORPG.COM « General Discussion
Originally posted by Laughing-man
This amazes me.
Instead of relying on you actual experience, reality: the facts... you rely on "people I talk to about it".
First off, you do not SEE the growing trend. What you saw, from what you stated, was the opposite. Very helpful people, followed by a bout of not-so-helpful people. Instead you rely on what you HEAR. What others tell you. What others affirm that is already in your mind as possible. What you SEE, according to your post, really seems to speak as the opposite of what you hear. The reason I am defining SEE and HEAR as different is incredibly important as what you say you saw is actual experiences that can make up facts, reality. What you hear is simply what you hear-- something that can easily be false, exagerated, or partially informed or entirely misinformed.
Then you discuss the topic with people. When you bring up a topic like this, it multiplies the "doomsday perspective". One man says "Are people more selfish today than they used to be?" Everyone will chip in and as predictable as the sun rises, they will agree and perhaps share a story. This snowball effect is actually PART of the "doomsday perspective" as people share their recent unfortunate doomsday events, having others immediately affirming their false perspective.
I hate to be so blunt and offensive, but it WAS just you. The people you talked to about it? It WAS just them. It's NOT a growing trend. People's natural doomsday perspective however, is very, very common.
Unless of course you're right, and the world is getting more violent, with heavy rises in crime, selfishness, evil, etc. However, reality and history beg to differ as modern society is far more civilized than EVER before. More tolerant, more accepting, less violent, less aggressive, fewer deaths, etc. The fact we don't openly attack other towns to raid them, commonly slaughter each other en mass, and battle our slaves to the death in arena combat...that's significantly less violent than in the past. Yet history also shows us that the human race, people, have not changed even a bit in thousands of years, if ever. We are still selfish and generous, still brutal and peaceful, still good and evil, lost and found, low in self esteem, and for most people high in selfish thought and full of ignorance.
Did the increase of players devalue the player?
The Pub at MMORPG.COM « General Discussion
What kind of person would treat people worse simply because of how many there are? I don't look kindly at people with "situational ethics and I do not mean to be offensive or elitist about it just blunt. (oh wait, I entirely do, because I consider these people lesser human beings that are full of s***.)
I value integrity, consistency, and ethical treatment of others. I will respect people who are consistent in their treatment of others, and value them when they have integrity.
This entire thread and everyone within it has what I call "doomsday perspective". This is something I find typical in people as they mature, age, or simply view through an altered perspective from their past. "Back in my day, people were nicer to one another." Sorry 22 year old gramps, people really haven't changed that much since 5, 10, even 50 years ago.
I do not go into great detail to know WHY people become doomsdayers, but for whatever reason they do. It's entirely their perspective though, as human beings rarely change, especially in less than a decade. WoW's initial release isn't that old. Hell, even UO's release isn't that old. Not when you're talking about an entire culture changing.
Doomsday Perspective is that false reality, likened to a doomsday in religion where "During the end times, things will get worse." Instead of relying on facts and real information (such as reports which state a DECREASE in violence, criminal activity, etc.) people instead rely on their...well, I honestly don't want to say "memory" because I rely on my memory, and my memory tells me nothing has changed.
In WoW, there are actually a ridiculous amount of people who are willing to help you. If you ask for help, you will literally get about 10 public insults by nasty, greedy nerds bubbling with excitement at their new-found prey. Meanwhile, you will receive private messages from 10x that amount asking what you need. I think "doomsday" players, especially in highly populated games like WoW or MMORPG-releases, will see the insults and mixed with the painful ouchies which damage their fragile ego, cry doomsday.
The more populated games actually have MORE people willing to help you, not less. MORE people willing to go a ridiculous length or give you a ridiculous amount of gold/help than ever before. That's because there's MORE of a chance those types are online, MORE of them playing the game total, MORE generosity, MORE assistance, MORE kind players. WoW's casual "even grandma plays" atmosphere also breeds people who take the game far less seriously, knowing that 100 gold isn't really that much money, especially to a level 80, and even if it was it doesn't matter because it's fake money they don't need. Many players find pleasure and entertainment in helping others, so they actually look forward to those asking for assistance. Just the same as many players find pleasure and entertainment in belittling others because they are sour people or immature youngsters looking to masturbate their ego or troll more. After all, trolling is fun. And to those who aren't sour individuals, so is helping others.
It would be a sad, sad human being (if you would want to call them that) who is only nice to people when the population is low. I honestly would rather someone be a total a-hole than to be someone with "situational ethics" void of integrity but not void of kindness. (Kindness without integrity or values is an asinine concept IMO, as it's very dishonest and preferably rejected, at least by me.) Although those who annoy me the most of all are those who CLAIM to be good, generous people, but are lying to boost their ego as they have "A rule" that they cannot help someone. I once met a max level who said "I'd love to help and want to, but I can't. I have a rule against giving money to others. It's just a rule I have." I could only laugh at their long-winded reply. What a liar, deceiving themselves into thinking they are generous. The type of person who wants to be a jerk AND boost their ego that they're a Saint.
Kick me while I'm down or lend me a hand; don't say you're reaching out with a boot up my ass.
Nothing has changed
Better Balance? More Power = More Survivability != More Damage
The Pub at MMORPG.COM « General Discussion
I have been theory-crafting and working hard (it's an extremely difficult task) to come up with a good combat system. One that encourages balance, enough where a skilled newbie can beat a unskilled veteran, but a skilled veteran can fend off multiple opponents and win.
Besides getting rid of levels entirely because of how stupid I think it is when a level 80 can breathe on a Level <70 and kill them in one shot with auto-attack, I thought about progression and power increase (which kindof is a requirement in a MMORPG).
The idea is that more powerful characters are only more defensive against multiple opponents. In such a way that in a 1v5 (A level 5 vs five Level 1's) the Level 5 can defend so well it is almost as if it is a 1v1, and at the end of the 1v5 when the Level 5 is only 20% life, in a completely even fight (trade blows, no random chance) there would only be one Level 1 left (at 100% life) as the Level 5 is 500% the strength of a Level 1. Meaning that 20% of the Level 5's life should be 100% the life of one Level 1, although they all have the same HP bc they do the same dmg (but the Level 5's math is better defense).
Power 1 - The power of 1 character, 1 player, 1 NPC.
Power 5- The power of 5 characters, 5 NPC's, 5 "Power 1" players
Power 5- Also the power of a "Power 3" and "Power 2" duo.
A system where your Level, 1-5, determines how powerful you are. As we all may assume, the math isn't as simple in game terms as 1 + 1 + 1 = 3. Often in a video game, the level 3 can rofl-stomp the three level 1's with 90% health remaining. The advantages of a level rarely add up, and instead MULTIPLY. So a level 5 in THEORY should be as strong as 5 level 1's, but instead can take on 20 level 1's due to multiplication of ability power and HP mathematics.
My idea is that a hit is a hit- it's lethal. If a newbie hits you with a sword, it hurts just the same as if a veteran do so. A sword cuts you, and although strength may determine the severity of the damage, the fact remains that in real life: If you are stabbed by a baby or stabbed by the Hulk, you are mother @#$@#ing STABBED b****!"
Yet what do veterans have over newbies? In most war, it's actually how to survive. Granted a master swordsman can probably disarm a farmer with a pitchfork rather easily and kill them quickly, it's more about survivability in warfare. Veteran soldiers in modern armies know how to survive. In WW2, a veteran soldier didn't necessarily mean a sharpshooter level of developed skill. Instead, it meant they knew how to survive. They knew what got you killed. They knew what worked to kill.
So instead of players getting increasingly more damaging as they level up, I thought it might resolve the problems by making the player significantly more DEFENSIVE instead. Some mathematics that I was hoping would help resolve the problem of multiplying power.
Something like....
Level 5 Veteran-- Can dodge up to 5 attacks in a single "round". In a 1v1, this is identical to a Level 1's ability to dodge 1 attack in a single "round" given the idea that a player can only attack once in a "round". Yes the Level 5 can dodge 4 more attacks after he dodges the first, but his 1v1 enemy will never strike more than once, making this bonus useless.
Parry Rating Against: If attacked by two characters, LvL 1 and LvL 2, the total Parry % for each attack is (% equivalent of LvL3) ). So a level 1 + 2 making two attacks is equivalent % to blocking a single level 3's attack. It would be beneficial to have multple players (even if weaker) bc portions of an attack can be inflicted instead of entirely blocked, although it should eventually calcualte to be the same dmg over time either way.
So A level 5 would be equal to fight five level 1's, two level 2's and one lvl 1, or a level 4 and level 1.
Or a level 5 vs five level 1's would be a 1v5, but would play out like a 5v5.
Yet make it to where a Level 5 fighting a SINGLE Level 1 only has a slight advantage (will most likely win, but it's not guaranteed and still risky business. Like a maximum of 90% chance of winning, a minimum of 60% win chance. Normal is 50/50.) Perhaps by making it to where a player is more powerful when higher level facing multiple characters, but isn't anywhere near as powerful when facing a single character.
More power, more experience, teaches more survivability against multiple opponents, but not much difference in single opponents. This would allow players to be very powerful in large scale warfare or defensive manuevers (Only one player must defend a tower while his allies are elsewhere, giving the defender an advantage in PvP objectives).
Obviously I probably am not thinking too hard and dont foresee the (obvious?) problems so I figured I could throw the idea here or see if anyone has a superior way to handle a game where newbies can still have an advantage fighting against a veteran if they play right.
My apologies if this idea doesnt make sense or isn't coherent. It was hard explaining it and I might have even explained it incorrectly due to being tired.
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by Robsolf
I agree entirely that great PvP is balanced PvP.
I actually have the most fun in balanced PvP. Why? I'd love to share...
1) If you win, you know it's bc you have "Player Skill" (yes, that non-existent self-defined quality)
2) Challenge. Typically skilled players (with "Player Skill") are also skilled at min/maxing, playing OP classes/skills, exploiting OP game mechanics, etc. This MULTIPLIES with good players. A good player isn't just good, they're great. A balanced game where a player cannot use level 50 bandages at level 10 or pop a +500 Agility potion at level 1 granting them 1000% crit chance, is a game with CHALLENGE. When a player is limited the most to be UNABLE to min/max (balance helps to lessen the ability to exploit game balance) it provides the most challenge to that player.
3) Teamwork becomes more important, more rewarded. Why? #4...
4) Even Bad Players are rewarded for balanced PvP.
People would most often argue that when you allow for players to win based on level or gear, it is unfair because Player Skill doesn't matter. I am stating that this is entirely false.
Here is their argument:
BAD PLAYER has 2000 HP
SKILLED PLAYER has 1000 HP
Despite SKILLED PLAYER's superior "player skill" he loses bc of EZ-mode gear grind QQ.
Here is MY argument: This is reality.
BAD PLAYER is bad, so he only has 200 HP.
SKILLED PLAYER is skilled, so he has 2000 HP.
SKILLED PLAYER would win in an even matchup, but not only is he a better player but he understands the metagame better, knows how to win, and knows the benefits of potions, items, gear, and levels.
PvP games which do not provide pure balance actually "Snowball".
Bad players are bad a using their skills, perhaps because many use their mouse to click their abilities in PvP. These same players also have bad gear, no real understanding of compettive play, etc.
Good players are skilled in the first place, but also understand how to get the best Crit %, maximize their HP, and they know that Intellect is superior to Spirit no matter what the game tells you. They know the real math, they know how to win, and so these advantages "Snowball". First starts the superior skill from years of competitive gaming. This rolls up with better gear, talent spec, ability understanding, metagame exploit, and soon their snowball is an avalanche compared to the bad player.
So I believe firmly that balanced PvP (equal HP, equal level or no levels) is perfect bc it BENEFITS both the skilled player AND the bad player.
Why are there no niche investors, niche developers, to milk dry the niche market?
The Pub at MMORPG.COM « General Discussion
I am actually impressed by all of the respones.
Thank you everyone! Great reads all around!
Why are there no niche investors, niche developers, to milk dry the niche market?
The Pub at MMORPG.COM « General Discussion
Originally posted by nariusseldon
This actually isn't true.
There are people who have developed MMORPG's (albeit crappy ones, or unpopular ones) for free or relatively low cost (< a few thousand).
If you don't believe me, there are actually MMORPG's made using engines like TORQUE or UNITY, with placeholder graphics sold by said company, and they actually are active MMORPG's.
You don't need any money to make any game. You need the money to hire people to make it for you, make it quickly, make it with flash graphics, do complex mathmatics for physics, e
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
I don't think you understand why I am placing you on ignore...
I am doing so to protect you and do the right thing. Keeping you off ignore will only encourage you to reply more often to me. Each reply you make is exttremely enjoyable to me. They are filled with irrational assumptions, pointless trolling, and possible (hilarious) projection.
A few sentences can get an idea across. Unfortunately, you are getting no idea across by childishly insulting others. Saying "Trololol this guy is incoherent and so dumb!" is not an argument. I am sorry if you think it resembles any form of intellectual discourse.
Brushing off my psychology degree while proving you are uneducated on what you are name-dropping (Defense Mechanism, Ego, Psychological Problems, etc.) only goes to encourage me to ignore you for your own protection before I start sharing your posts with my friends for additional laughter.
I would beg to differ that my degree means "next to nothing" as it educated me to NOT do exactly what you're doing. Labeling people irrationally with disorders without clear evidence. It, along with my career experience, have taught me to identify people with potential disorders or problems with denial, projection, arrogance, etc.
My final words to you are this: I never once denied or even discussed that I do or don't have "major psychological problems". The reason I stated my degree (and the lack of yours) had nothing to do with proving my own sanity or your delusions. For those of us who base our view entirely in reality, it is quite obvious that the reason I stated my degree (and the lack of yours) is excluslively based on your name-dropping of commonly used phrases of (not even) pop-psychology. Something less educated than what you might find in a teeny bopper magazine's psych stereotypes.
I believe the term "name-dropping" is correct, as it is quite clear you do not know what you are talking about. Not just because of the clear lack of education in psychology, but the simple fact you use pop-terms in a way that educated people (in the field of psychology) find off.
I have, however, had experience with people similar in action before. Those who often, without any real evidence, void of logical conclusions to the assertion, claim others are [insert pop terms] while displaying a clear lack of understanding of said terms (and why a real psychologist would never say it like that, or use those terms, can be symptoms of one of many psychological issues, problems, or even a disorder. Especially when consistent through the person's communication, when they aren't even using pop terms. You work long enough with people who have disorders and mental defects and you can begin to readily identify the POSSIBILITY.
My final paragraph being: Note that us professionals only talk about "possibilities" and do not actually label people with ultimate certainty with a 100% accurate diagnosis with limited information. Quite the opposite of what you just did--- labeling me with specific terms, specific conditions, in a very specific way, with 100% confidence while provided with very little information about me. Us professionals are fully ready to tell ourselves the person we are identifying as POSSIBLY mental is in fact entirely plausible to be a perfectly healthy person-- just an odd one, or more realistically: an obvious troll trolling to troll.
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
Not before responding to you THREE times ;)
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
This disappointment over what made "Pro" players Pro, is also what made me realize why I was so good at games when I play them. It's not even that I naturally exploit the metagame and quickly go online to learn the strategies that min/max exploit the mathematics of the game to give me an advantage. I already knew I did that.
What I realized is that the reason I got so many kills or do so well in games is because I know how to form superior strategies and focus on map control over anything else. Map Control is far far greater than accuracy, headshots, etc. I'm actually not much of a headshot person unless I'm sniping.
By Map Control, I include even those moments when you simply step backwards to increase the range between you and the enemy, predicting which door they will enter through (or putting the cursor between the two) and knowing that based on that range alone, you will win the skirmish even if they are better players than you, because the game advantage and physics / mathematics are in your favor significantly.
Controlling your opponent is more important than aiming at them. Coincidentally, this made me an even better player now that I know to focus on these strategies as opposed to trying to improve my aim or reflexes. Quite the opposite of your proposed "sore loser" version of myself who sucks at video games and uses defend mechanisms to protect my fragile ego and apparent...low self esteem? Trolololool...
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
Did it ever occur to you the possibility that the reason someone finds "Pro Play" to be a joke is because they are skilled at games as well and understand what makes a player "Pro"?
When I began looking into "Pro Players" and what made them Pro, I was actually heart brokenly disappointed. I discovered that it wasn't about "Player Skill" or what I felt made me or other people great players. No...it was about min/max exploitation of game mechanics through Long Term Study, creating strategies based off of balance in the game. Disappointing but it was all about "Gaming the System".
I always dreamed it was about fast, accurate twitch reflex aiming and instinctual tactics requiring mental reflexes. Instead, it's mostly about developing specific strategies, constant memory management of game mechanics, and exploiting balance.
Pro Players of QUAKE do not excel at being the fastest headshotter in the universe or the quickest thinking tactician. They excel at map control, memory management, game knowledge, and exploitation of other's mistakes of memory management and game knowledge. Listen to the videos and hear them as they count down their mental timers and explain why they lost was entirely because of a single deny of a crucial map choke point, power-up, etc. The last one I watched literally said, "Whenever he got that power-up, it didnt matter what I did, he won." because the power-up made his armor high enough to where they could shoot at each other and it was 100% guaranteed that he'd lose bc the character, not the player, was significantly better. It's all simple mathematics and exploitation of mathematics.
In fact it was quite sad for me to see that a lot of Pro Players spam bullet streams the milli-second they turn a corner because they assume, based on experience and knowledge, the player will be there. When they do it so predictably that they often fire at nothing because they werent there, I realize that it isnt about quick reflexes, it's about predicting the enemy based on consistent strategies based entirely on specific min/max features (like contrlolling a power-up or denying extra bonuses) based on experience playing the specific game.
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
Oh closer inspection, I see you are a 42 year old from TN and not a young kid or young adult fresh out of a Psych 101 course.
I actually now realize that you are probably not trolling me and actually believe what you are saying, leaving me only to believe you might have a few issues that I should not take advantage of by talking to you while laughing at your posts due to the irrational trolling and asinine assumptions within.
My apologies, I actually feel bad laughing at someone who may have a real disability or projection issues, and that isn't something I want to partake in. Sorry, I will do you a favor and place you on ignore so that I will not take advantage of you. I was really looking forward to your reply though :( but treating others who have issues with respect is more important to me (based on my career field) than the potential fun and hilarity that could ensue by allowing myself to be an easy target for them to respond to.
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
First, I'd drop the whole "your defense mechanism" thing as you're not a psychologist. I actually have a degree in the field of psychology, and find it quite humorous when young kids or young adults pretend to know what a defense mechanism is.
Second, I am not claiming you and TWO other people are against me. I am fully aware of those against me and for me. You and two other people are TROLLING me. Huge difference.
I would stop the act for a second if I were you, and realize that you are not against me. Neither is the person you quoted. People who are against others disagree with reason, logic, and communication. All you and this other guy have done is throw in a troll line to insult me in a very childish and attention-seeking manner.
Third, consider yourself now placed on ignore. Your first post was an insult without any argument. Your second post was an arrogant laugh, with statements so illogical and irrational, that I can only assume you are either trolling me or have some kind of delusion when reading my posts.
It's simply amazing that I, someone who top charts quickly in competitive gaming in all genres and typically wins or loses with a very high score, somehow "is so sore about losing in games" that I have to "try to explain it away to save my ego" using "my defense mechanism" (as if there is only one?) lol.
Actually on second thought, your posts are so funny to laugh at, I actually think I'll keep you off ignore and continue to respond to your posts :)
So where'd you get your degree in psychology? I got mine from Southern Nazarene University. I actually look foward to your reply, as this is beginning to get fun thanks to my forum Player Skill! ;)
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
LOL...this is hilarious.
People play games to have fun. The moment I initiated the vote kick, ALL players on the entire server uninimously voted yes. This is because we all wanted to have fun. We werent competitive pro players looking to get better at a game.
I also certainly wasnt looking to get better at a video game I hadn't played for over a year, which is now dead with only a single server up. There was 1 server with players in it, that's it. It's not like any of us could go elsewhere.
I think you might need to take a step back and realize that games are a form of entertainment (a.k.a. for fun) and that perhaps I was the only one experienced enough to know that this guy wasn't just ruining my experience-- but was ruining EVERYONE's, and that if I was right (which I was, from experience) the vote-kick would work.
I made everyone in the server happy, with many people agreeing and thanking me for initiating the kick. We all had a blast. We all had FUN. Instead of trying to become "Pro" or increase our "Player Skill" from a childish kid who mocked people after killing them instantly, we simply kicked this person and had FUN instead.
Ruin Fun = Bad
Fun = Good
Proper Attitude = "Can you please leave? You are ruining the game for everyone else."
Improper Attitude = Him = "Trololololol [insult] you just suck trolololol."
Logical Choice = Vote Kick
Unanimous Decision = Success = Justified = Fun for Everyone = Winning (Charlie Sheen)
Finally... as an experience gaming with a very good attitude with respect towards my fellow gamer...
If you are so good that you kill people and turn the tide of the server to the point no one else is having fun, the proper attitude towards winning/losing would be to admit that there is no challenge, find the lack of challenge boring, be respectful of others and quit, and frown that you dont get to play with someone who provides a challenge.
The best I've ever been as a competitive gamer was in Medal of Honor: Allied Assault. I was so good at this game, I would literally pick the most gimped weapon (truly underpowered weapon) and get scores of 60:2. I would purposefully handicap myself but it still didnt matter. The team could be losing and I'd come in, and within a few minutes I'd win the match. It got so bad that when I would die, because it was so rare (I'd literally die once or twice per match, with 60 kills each time) that I'd get angry, "I died? HOW? IM IMMORTAL!!!!!!!!!!!!" The first time I ever experienced anger for dying because I felt I shouldn't be able to die (because it was so rare for me to, because I was so good) I quit the game.
I realized I was ruining everyones game experience. I realized there was no challenge. I realized it was boring me to death. Now as an adult with much improved gaming experience and cognitive skills, many years ago I began to yawn when things get too easy. I never, ever understood those gamers who smurf to Pro Play against Newbies for easy wins. What is the point of playing a video game where winning is 100% guarantee because of how easy the opponent is? There is no point. I believe those players are trolls or do it out of boredom bc they couldnt find anyone to play against. (Even then, I think little of them bc they should just stop playing.)
In League of Legends when I smurf, if the enemy team are all REAL newbies and there are no smurfs (rare, as the majority of level 1 players are actually level 30 players, which is WHY I smurf) then I will /surrender and give them the win. What would be the point in playing an unchallenging game? In FPS games, if I have won the last 3 matches so easily with really high scores, I will start goofing off, "trying something new" or attempting to be more supportive to the team (which in most FPS games is not as good for the team as aggressive action like taking flags or killing everyone).
I actually have quite a good attitude towards winning/losing, and I'd vote kick this guy, along with anyone else "so good they ruin everyone's game experience" any day of the week. When I own a server, if someone is doing so good they are ruining the gameplay of EVERYONE, I kick them with an apology and explanation. This is righteous because 1 guy shouldnt ruin the fun of 31 other players. I'd rather him be kicked and 32 people have a challenging match than for him to be the ONLY person having fun while the other 31 cry and get frustrated, wasting their valuable free time.
LOL @ "Player Skill" & Pro Play
The Pub at MMORPG.COM « General Discussion
Originally posted by corpusc
I created this thread after reading another thread where someone trolled another member with mockery about "Real Player Skill". I found it humorous, and it reminded me of the pre-release Darkfall forums where massive riots would occur on their forums arguing "Player Skill" and "Difficulty", etc. etc. with all the Epeen-terbation involved.
Butt hurt is what people typically are when they lose. Since I play video games quite a lot I am quite good at them, and thus do not lose very often. If I do, I say "GG".
Perhaps the OP is "extremely incoherent" because you are having significant trouble understanding what we are talking about. Everyone else here (well, besides Banquetto and one other who are obviously a childish trolls spewing 1-line insults in fail attempts to be witty) seems to clearly understand the topic being discussed and many here actually follow my logic, however complex it may seem to you.
Typically incoherent posts don't get replied to because no one understands them. This thread has thousands of views and quite a lot of posts and attention. This would not be so if people did not understand the OP. I am stating this to help you out, providing evidence that perhaps it is not the OP that is incoherent, but that you fail to grasp the concepts and perhaps should try harder before giving up in frustration and trolling others in failure.
It's just a suggestion though. Fail troll is fail.
WoW- Something interesting I never knew about until today.
The Pub at MMORPG.COM « General Discussion
I must have not been around when this was all the buzz around these forums.
Must be quite the coincidence/circumstance for me to be around so many MMORPg gamers, discuss so much, and even play WoW and discuss it-- and never have had anyone ever tell me this!
LOL, I feel like a man walking around the world for 80 years and just now discovering that Coca Cola exists, because anytime I've ever encountered it someone stood infront of the advertisement or talked during the audio announcement or blocked my access to the Soda isle or people offered me Dr.Pepper instead.
Apparently oblivious to common knowledge due to sheer bad luck :P
Why are there no niche investors, niche developers, to milk dry the niche market?
The Pub at MMORPG.COM « General Discussion
Something I have trouble understanding is the dividing line between AAA MMORPG (300+ million budget) and Crappy Cheap Browser MMORPG (if you could even call it a MMORPG).
Granted there ARE always "in the works" several niche games for niche markets, but they never seem to get released, project closes, gets abandoned, funding drops, or the vision significantly alters to lose their target market. Perhaps it is the recession? Idk.
It really seems as though developers / producers are wanting either a WoW Killer or a crappy Browser cash shop game. There is no middle ground. No remake of UO with better graphics. No DAoC 2. Only one attempt at remaking Everquest.
I am no business tycoon, but I have played Business Tycoon 3 before. Joking aside, from what I typically understand all portions of the market are niche, with the mainstream being labeled the "Mainstream Niche". The term Market Niche was created to slice up the target market (players, gamers) and in this topic then to take players/gamers and place them into smaller sub-groups which can then be developed for. In most busines areas, the niche markets are targeted even though they are smaller. MTV targets YOUTH, LIFETIME targets WOMEN, SPIKE TV targets MEN. These are niche channels which won't compete with primetime television like FOX, but they were created niche for niche. Yet every game producer and developer develops for the WoW crowd, the MOBA crowd, or the Browser crowd. There is no middle ground. There is no Sci-Fi channel, LIFETIME channel, MTV, or Spike TV. It's all **** gold or get off the pot.
It's either "Develop a game to clone the big shot winners, Develop a cheap browser game to milk gamblers dry, fail to develop your A or AA MMORPG without us." A big F*** you to anyone that doesnt want to challenge WoW, League of Legends, or Call of Duty.
Where are the mediocre budgets? Where are the small teams hired by AAA companies to produce smaller games?
There are certainly enough people to develop a niche game for. Hundreds of thousands of players who want FFA PvP games, and what happens? Darkfall is pretty much it, and that was a FLUKE! Why? The Greek government funded Darkfall. It wasn't real business, it was a Tech Grant. Tax Payers payed for Darkfall.
The permadeath crowd may be small, but a small AAA budget could easily profit if targeting those players. The FFA PvP crowd is huge, but since it's not WoW huge all of that potential profit is ignored.
Projects take as much time and money as the size of the project determines. You don't need to make Call of Duty budget or Crysis graphics to make a video game. AAA companies know this, and still don't want to try to make a MMORPG for the niche crowd. It bewilders me. There's plenty of profit to be made with niche markets made with niche budgets. Yet the corporate parasites who worship the Dollar don't want to milk us dry? Very strange indeed.
I could be wrong, and they are trying, which is the result of all these stupid MMORPG's and beta websites that pop up and never get much buzz. Of course, they all seem to be WoW clones, so that doesn't surprise me. This is innovation? Oi vei!
Problem is the gamer not the MMO?!?
The Pub at MMORPG.COM « General Discussion
The problem is the MMO, not the gamer.
Unless the gamer are the WoW kiddie carebear-loving pay-to-win ez-mode entitlement crowd!!!!!!!!!!11111111 rawr!!!!!11111111 expletive deleted!!!!!!1111111 lol jk.
Seriously, it's 100% the MMO, not the gamer. Not even the bad, stupid, spoiled rotten lazy please-genocide-them gamers who I wish were jocks not nerds. 100% the MMO. 100% the influence of money corrupting innovation.
WoW- Something interesting I never knew about until today.
The Pub at MMORPG.COM « General Discussion
Very strange that I have never heard of this before on this forum, in game, or in conversation. I assume it's because most people just don't know.
WoW in China has no subscription fee. It's free, and people pay by the hour. I am unsure of the article's legitimacy, but I even read that you can buy gold (Although I'm sure you can from players, the article made it sound like you could buy it from Blizzard).
Other countries have different subscriber rates, such as $8/month instead of $15/month.
WoW in China charges at a rage of $0.06 per hour played, and you are only charged with how much you play. (Game time is bought through game cards in 15/30 currency intervals).
I'm not sure of the accuracy of the above information, but the article I read was very interesting indeed, as I have never even heard of this. I was actually incredibly surprised I didn't know this.
It really makes you rethink the whole "WoW has 10+ million subscribers" as most of those are from China, and they aren't paying $15/month like I always assumed.
remember when making a mmo did not cost 100m
The Pub at MMORPG.COM « General Discussion
With today's technology, it still doesn't take 100 million to make a MMORPG.
Honestly, what it takes is the right people and the right (financial) circumstances AND/OR time.
The right people meaning...
1) A talented enough programmer
2) A skilled artist (graphics)
2b) Enough money to hire someone for this task or buy models online.
3) A skilled artist (music / sound)
3b) Enough money to hire someone for this task or buy packages online.
4) All of the above to be hard working, devoted, and have either Time * Free Time or Time * Full Time + Money.
If someone is working full time, they need circumstance or money to fund their lives until the game profits. If someone is working part time, then they need time to finish.
If it's a team working on the game and not a small 2-3 or solo developer...
5) Organization. Leadership. Communication. Work Happiness.
Keeping a team together, especially if they aren't payed (and even if they are) is extremely difficult.
Even professional teams and businesses close shop due to organizational/leadership difficulty. Imagine how much worse it is for indie teams plagued with even more problems (like the inability to keep a team together for 1+ years development) or gathering talented people for free sharing a vision for the same game.
It's certainly not impossible, but the variables required (Hardwork & Committment OR Money) makes making any game a difficult task.
$100 million? No, not really.
Circumstances and perhaps SOME money or extra hard work/time/awesomeness to compensate for no money? Absolutely.
With all the $100 million developers, I wouldn't be surprised if most of that money was wasted on the needless things businesses waste money on. Not that they can help it (sometimes they cant, and it just takes a ton of money wasted to actually do something) but still.
Technically, you could put a game or MMORPG together with a much much smaller budget than $100 million, and still have it look nice, be plenty full of features, etc. You just have to compromise on some things in favor of others. For example, but toning down the graphics or not having an expensive IP, you can instead use that money to develop more robust features and depth in the game. It may just be A or AA graphics quality instead of AAA, but that AAAA feature list can more than make up for it.
It's not a coincidence that the greatest MMORPG's of our time were made with a fraction of the budget of some of the most expensive failures in the gaming industry.


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HOUSTON -- A body was found floating in a lake in southwest Houston Wednesday afternoon.
The lake is near the 3000 block of Shadow Trace in the Shadow Lake Subdivision.
Houston police were on the scene and interviewing area residents to try and determine the victim's identity.
Read or Share this story: http://www.khou.com/story/news/2014/07/23/12031488/

subset: commoncrawl


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Cullen McJames will not have his honour sullied, certainly not by his clan's nemesis Laird Erik McQuade. So when McQuade tells the Court of Scotland that Cullen has stolen his daughter's virtue, Cullen steals the daughter instead. Since his brother wed a fetching lass, Cullen's been thinking he too... Read More
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About Schools in Mackville, KY
Contact a Coldwell Banker® real estate agent to learn more about the schools and school districts in Mackville, KY.FIND AN AGENT
Mackville, Kentucky is located in Washington County. Nearby cities and towns include Willisburg, Springfield, Perryville, Harrodsburg, Chaplin, Lebanon, Burgin, Salvisa, Bradfordsville, Danville, Bloomfield, Junction City, Loretto, High Bridge, Bardstown, Fairfield, Lawrenceburg, Hustonville, Raywick, and Wilmore. Mackville is a rural community with a population of 218. The median household income is $56,249. In Mackville, 53% of residents are married, and families with children reside in 29% of the households. Half the population of Mackville commutes 26 minutes or less to work, with 67% of residents holding white collar jobs and 33% residents holding blue collar jobs. The median age of homes in Mackville, KY is 39 years, with 66% of those homes owned, 21% rented, and 13% not occupied.
Contact a Coldwell Banker® real estate agent to learn more about the schools and school districts in Mackville, KY.FIND AN AGENT
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San Miguel County Sheriff Benjie Vigil says he doesn't need the County Commission's permission to use Tasers.
He announced last week that his department will start carrying the electroshock weapon in early June.
That took county officials by surprise.
Previously, the commission had taken up the issue of whether the sheriff should be allowed to carry Tasers. At one point, county officials asked Vigil to come up with a policy.
Manuel Silva, a senior at West Las Vegas, recently captured high-point athlete honors in the Fort Sumner Fox and Vixen Relays.
Silva accumulated 25 points in various throwing events. He took first place in the shot put with a toss of 42 feet, 5 inches, and won the javelin with a 120-6.5. Additionally, he threw the discus 100 feet even, good for third place among large-school competitors. He also was runner-up in the 400-meter dash in 57.73 seconds.
As a team, West had 112.5 team points in the large-school boys' standings, second to Hope Christian (199.5).
The following local athletes have qualified for state in track and field to date this season. Class 3A state championships will be held May 7-8 at the University of New Mexico track in Albuquerque.
The small-school state meet is May 5-6, also at UNM.
Class 3A qualifiers include:
• Estevan Vigil, Robertson, in the boys' 100-meter dash (10.19 seconds, fastest time to date among 3A boys); 200 (22.43); 400 (51.76); long jump (a state-leading 21-7); and javelin (158-2, longest to date);
Dual first-place finishes for the second time in as many weeks were the reward for the performance of Robertson boys' and girls' track teams in Friday's Meadow City Invitational at Cardinal Stadium.
Estevan Vigil highlighted the day, posting his fastest time of the year in the boys' 100-meter dash with a 10.19. That is also the fastest sprint among Class 3A boys this season.
The organizers of the Las Vegas Seed Exchange give heartfelt thanks to the many generous people who made the event a success.
Organizers estimate that between 120 and 200 people attended.
The candidates for magistrate judge appeared to agree on most issues during a forum last week at Highlands University.
On the June 1 primary ballot for Division 1 magistrate judge are incumbent Philip Romero, and challengers Ruth Trujillo, a Democrat, and Daniel Holguin Sr., a Republican. Division 2 Magistrate Judge Chris Najar is running unopposed.
QUESTION: What factors into a decision to send a suspected DWI offender to jail?
The Las Vegas City Schools board extended Superintendent Rick Romero's contract by two years. His pay stays the same.
Only one member voted against the extension, but even he said he approved of the official's performance.
Politicians should get credit when it's deserved. I thank County Commissioner June Garcia and her husband, LeRoy Garcia, because I'll be getting a reduction in property taxes the next time around.
Last week, I filed for a head-of-house exemption, which deducts $2,000 from the taxable value of a house. You can use such a tax break only for your primary residence. It'll mean about a $50 reduction in my taxes next year.
Nicholas Aragon and Girard Maestas jacked two home runs apiece and Antonio Arguello went yard once to help the Robertson baseball team take a split with Pojoaque Valley on Saturday at Memorial Middle School's Whorton Field.
RHS (11-11 overall) had hoped to climb to second place in District 2-3A, but with West Las Vegas' sweep of Santa Fe Indian (via forfeits), the Dons look to lock up second.
Amanda Crespin scored her first professional victory much the way she might have wanted it — in front of a hometown crowd at the old gym she used to frequent.
Crespin (1-2-1) endured a final-round barrage from opponent Linda Custodio to win a unanimous decision Saturday night at Gillie Lopez Gym.
Generally, it was a good night for the locals whose pugilistic skills were showcased in Carlos Crespin's first card as a pro boxing promoter.
Copyright © 2015
The Las Vegas Optic is your source for local news, sports, events, and information in San Miguel County and Las Vegas, NM, and the surrounding area.


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Utah Jazz: Terry Rozier's toughness makes him an interesting prospect
Former Louisville guard Terry Rozier's stay in Salt Lake City was brief on the long road of pre-NBA draft workouts. However, his journey to Utah hasn't been easy. Read more »
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There were children, the elderly and generations of families who took time Sunday to reflect on loved ones lost. The yearly Memorial Day tradition filled the Salt Lake City Cemetery and others... Read more »
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Former Jordan High quarterback Austin Kafentzis is transferring out of Wisconsin after one spring camp with the Badgers, according to multiple reports from Madison, Wisconsin. Read more »
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'Princess' power: BYU to present stage adaptation of Shannon Hale's 'Princess Academy'
On May 29, BYU's Department of Theatre and Media Arts will premiere "Princess Academy," a new play adapted from Shannon Hale's best-selling novel of the same name. Read more »
John Nash, the mathematician who inspired 'A Beautiful Mind', dies in crash with wife
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Things to do but left undone . . . for years
The world Bank and the Philippine government are supposedly working on a master plan that will make Metro Manila flood-proof or at least make it safer for residents in the event of prolonged rains and floods. It is now three years and seven months after Tropical Storm "Ondoy" devastated Rizal, Laguna and Metropolitan Manila, especially Marikina City. It is hoped that the master plan will be translated into a reality. Meanwhile, at the onset of the rainy and typhoon season every year, we who have gone through the terrible ordeal of Ondoy relive the terrible experiences that have traumatized us. Personally, it was worse than going through three and a half years of the Japanese occupation.
On the crime scene, despite claims by the Philippine National Police that the crime rate has gone down, the frequency and severity of crimes committed affect our daily lives. The question foremost in our minds is: Do we have a government that carries on a sustained effort to prevent the commission of crimes? Preemptive action on the part of law enforcement agencies should be given more emphasis.
What we see today is: Police presence is utterly lacking. The PNP hierarchy says we need more policemen. By all means, recruit them fast, but ensure that the selection is thorough and rigid, without politics or "pakikisama" involved. Also, are there loopholes in our criminal justice system, which many of us are aware of but we fear exposing because by doing so, the act is tantamount to "rocking the boat"?
The present administration, in its crusade to perpetuate the "daang matuwid" should have no qualms about challenging entrenched quarters whose actions are highly suspect. President Aquino has four more years to go in his 6-year term, enough time to "rock the boat" and institute genuine reforms.
The midterm electoral exercise is just a year away. This early we hear politicians talk about recruitments, realignments and coalitions, all geared toward the 2013 election, which everybody knows is the opening round for the 2016 presidential election. Shared experiences and alliances will certainly give way to dissociations because of personal agendas. It will not be unusual for old hurts that have been glossed over in the past to be brought back to the surface—a human recourse for self-aggrandizement. This will be beneficial to the electorate in arriving at the right choice. Has-beens and those who have been repudiated, buoyed by adulation and bloated self-esteem, will be very vocal—a way to surmount lingering memories in the public's mind of a shady past. It is unfortunate that good materials for public office are shunted aside in the selection process because political dynasties have taken over despite the mediocrity of their member-aspirants. This is a defect in our political system which the 1987 Constitution foresaw but left to Congress to correct. Of course, Congress did nothing and political dynasties proliferated!
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Microsoft posts critical patch for huge Windows vulnerability that affects all modern machines by @ow
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Mozilla says it will disable SSL 3.0 in Firefox 34 because of #Poodle vulnerability
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Location and Opening Hours
The National Portrait Gallery is situated in front of the High Court and alongside the National Gallery of Australia. The Gallery is open every day of the year from 10am - 5pm except Christmas Day 25 December.
The underground public carpark can be accessed from Parkes Place. The car park is open 7 days per week and closes at 5.30pm. Parking spaces for people with mobility difficulties are provided in the carpark close to the public access lifts.
Paid parking applies Monday to Friday 8.30 am to 5pm daily, excluding weekends and public holidays. Visitors can pay for parking at the pay stations in the basement lift lobby or at the boom gate. Visa and Mastercard payments are accepted. Visitors without a credit card are asked to pay for parking at the Information Desk of the Gallery.
Please note that there are no parking spaces for mini-buses, campervans, or trailers in the visitor car park and the visitor car park has a low clearance of 2.2m.
There is a pick-up and set-down space in front of the gallery on King Edward Terrace near the main entry.
Public Transport
ACTION bus routes 2, 3, and 934 run from the various city centres past the National Portrait Gallery on a regular basis. For the latest bus timetable information please visit the ACTION buses website.
All the galleries, cafe and shop are on one level. Wheelchairs and strollers are available. Assistance animals are welcome at the Gallery. Hearing loop facilities are provided in the Liangis Theatre and Terrace Rooms. Magnifying devices are available from the Information Desk. Companion card holders gain free entry to paid exhibitions.
The National Portrait Gallery is committed to providing a variety of inclusive programs. For more information visit Assisted Access.
Storage facilities
Large bags and backpacks cannot be taken into the Galleries but the cloakroom is available for their storage during your visit.
Photography in the Gallery spaces
Photography for personal use is permitted throughout the permanent collection unless the wall label specifies 'no photography'. Flash photography, video recording and the use of tripods, monopoles, selfie sticks or additional equipment is not permitted at any time.
Cafe and Store
The Portrait Cafe (operated by Trippas White Group) (02) 6102 7160, open from 9am - 4.30pm, and Portrait Gallery Store (operated by The Curatoreum) (02) 6102 7170, open from 10am - 5pm, are located at the north end of the building to the right of the main entrance. For information regarding hiring facilities for functions and corporate services please contact (02) 6102 7010 or explore our Venue Hire options.
Collection display galleries
The collection display includes over 450 portraits that tell extraordinary stories of encounter, exploration, independence, individuality and achievement in Australia. Visitors to the Gallery can follow the development of portraiture from oil painting to digital media.Entry is free.


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PadMapper makes apartment hunting less awful, almost fun. It does this by plotting the apartments on a big map, and letting you filter for exactly what you want. There are also neat overlays to help you learn about the different areas.
My goal with PadMapper is to make apartment hunting into something people no longer dread. It shouldn't have to be harder than buying a car. You shouldn't have to deal with slimy people. You shouldn't have to make big Excel spreadsheets to keep track of what you've seen and what you think. Landlords should respond to your emails, and once you move in, you should be treated well. I'm going to help make it that way.
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I was looking for a place with some friends in NYC in the summer of 2008, and it ended up taking us 6 months. This was our first time, so we got scammed more than once by brokers and shady landlords.
In between scams, I sifted through thousands of Craigslist listings, and it was getting to the point where I was losing hope. It was like wading through my spam folder trying to find real emails. I'd click and read each listing, only to find out that it was in a bad location, or it looked like a slum, or there was a toilet in the kitchen, or it was too "cozy" to fit a double bed.
So, I ended up writing what became the first version of PadMapper to do most of the sifting for me and generally make the hunt better. I've used it and the iPhone app in 3 apartment hunts since then, and it has found me a place quickly each time.
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If there's anything that confuses you, or you see any bugs, please email me at firstname.lastname@example.com. Feedback really helps - user feedback is the reason PadMapper is what it is today.
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Q: I've been reading (and re-reading) my PD books to help me learn to respond in a more positive way to sibling conflict between my 18 month and 5 year old. I believe in the value of letting the kids work out problems, either by themselves or with some coaching from me, but I'm not sure how to do this when there is such a big difference in age/power/verbal ability, etc. I don't want to shape a bully and victim dynamic…but really, most of the hurtful behavior is in only one direction, and often occurs with no direct cause. How should I respond when my older daughter bites, pushes or otherwise inflicts harm on her toddler sister, even when there is no actual "problem."
A: While this scenario is quite difficult, it's one many parents face with their first two children. From the moment children enter the world, they begin forming beliefs about how to obtain significance and belonging in their families. For firstborns, many of those beliefs involve being the center of mom's and dad's lives. When younger siblings upset the balance, older children shift about trying to reattain the significance and belonging they once experienced. To get things back as they were, they may want to get rid of the younger child or to keep mom and dad busy with themselves. Or they may simply strike out at who they see as the source of all their problems. Every time mom and dad step in to defend younger siblings from such strikes, older siblings feel even more displaced, less accepted, and in their own private logic, less loved.
The first step is seeing the world through your daughter's eyes and really accepting her feelings, no matter how painful they are for you. You could start by pulling her up on your lap and saying something like, "It must be so tough sharing mom's and dad's attention and time with ____." Then listen, ask questions, and validate without trying to change her mind. After really understanding her feelings, you can ask her for ideas that might help, such as spending scheduled special time alone with you every day. Even 15 minutes of planned, uninterrupted time can do wonders for letting your daughter know how much you enjoy and value her. (See The Daily 15 at http://www.pdparenting.com/parenting-articles.html for more on the benefits of special time).
Another important step is helping your older daughter see her little sister in a new light (e.g., as more than just someone who steals her parents, destructs her creations, gets her in trouble, forces her to compromise, makes lots of noise, etc.) When your older daughter gets hurt, instead of rushing over yourself, you could whisper to your toddler that a favorite toy, an ice pack, or a blanket may help big sister feel better and allow her to provide the comfort. When you give your toddler a special snack, you could ask her to bring a serving to your oldest. Whenever you have good news (e.g., going to the park, drinking hot cocoa, playing in the sprinkler), you could ask one to tell the other so they share in the joy together. Finding ways for them to work as a team, such as saving each other when wrestling with daddy, can also help build their own special relationship.
Even after your best attempts at prevention, transgressions will inevitably occur. Although remaining neutral is extremely hard, particularly when injury is involved, the long-term benefits to your children's relationship and identities make it well worth the effort. Please read http://www.pdparenting.com/a-deeper-look-at-sibling-rivalry.php for ideas on why and how to achieve neutrality.
With such a significant age discrepancy, your younger daughter will have a hard time advocating for herself in the beginning. Still, treating her the same as your older daughter will benefit her by preventing victim training and preserving her relationship with her sister. When your older daughter hurts your younger, you could step between them, put a hand on both, and offer a limited choice by saying something like, "Kids, we need to keep each other safe. Would you like to try again, or make yourself feel better first?" Children (and adults) rarely problem-solve effectively when upset because they're unable to access their higher-level thinking, so discussing ways to help your daughter feel better (e.g., reading a book, retreating to a special place, listening to music) in advance makes the second choice a great option before attempting to problem-solve.
When everyone is ready to problem-solve, you can begin by validating what each feels and wants without sharing your opinion (e.g., To older daughter: "Sounds like you're really frustrated after working so hard on your tower only to have __ knock it down. You really want to build a tower and leave it standing for awhile." To younger daughter: "Looks like you're sad because __ wants to play alone. You really want to play with __ and wish you could play together.") Then, you could ask both, "So what can we do?" Your older daughter may suggest ideas like building two towers, one for knocking down and one for leaving up, or playing something different with your youngest when she's done. Or, she may decide that she still just wants to play alone, in which case you could accept her decision without judgment and suggest she let your youngest know if she changes her mind.
You can also ask your children for ideas to make each other feel better (e.g., apologize, get an ice pack, give a hug, rebuild a destroyed tower) and to better assert themselves next time (e.g., say what they want with words). Role playing scenarios gives children much-needed practice outside the heat of the moment. Once you recognize particular triggers, you can also ask questions in advance (e.g., "If your sister looks like she's about to knock over your tower, what can you do? If she knocks it over, what can you do?")
For more details on responding to physical aggression by an older sibling, please read http://pdparenting.com/blog/?p=119.
Sibling conflict is incredibly common and even more complex, partly because our own emotions get so involved. Many great books, such as Siblings Without Rivalry, can help guide us when the going gets toughest.


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is a perfect location for golfers and holidaymakers alike. Remington
is a gated community with very peaceful and relaxing surroundings,
but still close to all the Disney Theme Parks and all the attractions
such as Sea World, Epcot Centre, Universal Studios & Islands of
This air-conditioned villa is set over two storeys and has over 2600
sq. ft. of living space, providing you with ample space compared to
other four bedroom vacation homes which usually have less than 2000sq. ft.
It has 4 bedrooms/2 en-suite masters, 3.5 bathrooms, a private pool
and a games room. It can comfortably accommodate up to 10 people.
All bedrooms are beautifully set up and decorated.
There are four TVs in the villa with over 200 cable channels .
The first master bedroom has a king sized bed with an en-suite bathroom, consisting of a separate shower cubicle, a bath tub and his 'n hers vanity sinks.
This room also has two walk-in closets and a safe, 32" flatscreen TV and
four windows over-looking the pool.
The 2nd master bedroom has a queen sized bed and en-suite bathroom and
a walk-in closet and a 25" flatscreen TV
The 3rd bedroom has a double bed with large closets and a 24"inch TV.
The 4th bedroom is a twin room with two single beds.
There is a sofa-bed available to accommodate extra guests.
The screened pool has a large deck furnished with patio furniture. The
pool can be heated to desired temperature if required. All linen and
towels are provided.
There is a living room with a new oversized Italian leather sofa set
as well as a family room which is off the kitchen. It is equipped with
a 32" TV and DVD Player.
The large kitchen is fitted with a glass-top range with oven,
refrigerator with icemaker, microwave, dishwasher, coffee maker,
toaster, blender,cooking ware, utensils and crockery. There is also a
breakfast bar/nook.
There are two dining areas set up to accomodate 6 and 8 people
The garage is converted into a games room comprising a pool table,
foosball and an electronic basketball.
The laundry room is off the kitchen and adjacent to the garage,
complete with a washing machine, dryer, iron and ironing board.
This villa is 15 minutes from Orlando International Airport(MCO).
Please note this is a no smoking villa.
About the Owner
0 Reviews
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Activity and Interests
Activities & Attractions:
Golf (within the community)
Grocery Stores(2 miles)
Restaurants (2-3 miles)
Shopping Area (2-3 miles)
Movie Theater (7 miles)
Amusement/Theme Parks (10 miles)
Seaworld(10 miles)
Live Entertainment (7 miles)
Miniature Golf (7 miles)
Zoo (10 miles)
Rental rates
|Rate Period
|Weekend Night
My Standard Rate
Feb 1 - Feb 1
1 night
Payment is usually accepted in the quoted currency (USD) unless the currency and the amount is specifically agreed in advance with the owner / advertiser.
Additional information about rental rates
Weekly Rate: $550 - $950
Jan - Mar, Nov - early Dec: USD90/GBP60 per night or USD630/GBP420
per week
Apr, May, Sept, Oct: USD100/GBP67 per night or USD700/GBP469 per week
June - Aug: USD115/GBP77 per night or USD805/GBP539 per week
Xmas, New Year, Easter and Thanksgiving: USD140/GBP93 per night or
USD980/GBP650 per week
Pool Heating: USD20/GBP13 per night (optional).
Rates are subject to change without notice.
Payment Methods Accepted: VISA, Master Card, all major credit cards
and Pay Pal.
A USD200/GBP135 fully refundable security deposit is required to
reserve the villa.
Cancellation & Return Policy:
More than 2 Months before arrival date: USD90/GBP60 cancellation charge.
Between 1- 2 months before arrival date: 50% of rental cost or security deposit.
7 - 30 days before arrival date: 100% of rental cost or security deposit.
Fees & Taxes:Florida state and Osceola county taxes are a total of 13%
and are already included in
the rates.
Minimum 3 nights stay. There is a cleaning charge of USD90/GBP60 for
stays of 5 nights or less.
We offer discount for longer stays.Cleaning charges are included for
bookings of 6 days or more.
Extra cleaning can be arranged during your stay - please ask for details.
Fantastic saving deal available for November including thanksgiving
week. Enquire for more details.
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- Today
Property Type
- villa
- Budget
- Family
- Luxury
Pool / Spa
- Outdoor Pool
- pets not allowed
- playground
- restaurants
- theme parks
Local Services & Businesses
- groceries
Sports & Adventure Activities
- golf
- swimming
- 3 Bathrooms,
- 1 Half Bath
- Bathroom 1
- Bathroom 2
- Bathroom 3
- Half Bathroom
- 4 Bedrooms, Sleeps 10
- Bedroom 1
- Bedroom 2
- Bedroom 3
- Bedroom 4
- Amenities: King Master Bedroom with en-suite bathroom and a 32" flatscreen TV Queen Master Bedroom with en-suite bathroom and 25" flatscreen TV Double Bedroom with a 24" inch TV Twin Bedroom Cable TV with over 200 channels Private heated (optional) and screened pool with pool furniture Glass-top range with Oven, Refrigerator/Freezer, Dishwasher Microwave, Coffee maker, Toaster, Blender, Washer and Dryer Cooking Utensils, Cutlery and Crockery 2 Remote controlled Color Cable TVs & DVD player Free local and national phone calls Free WIFI (High speed internet) Clock Radios with alarms Towels and Linen provided Iron and Ironing Board Central Air Conditioning and ceiling fans in every room Games room


text: Quick View The Atlantic Coast: A Natural History by Harry Thurston August 29, 2011 | Hardcover In stock online from $14.44 Winner of the Lane Anderson Award for Best Science Writing, the Evelyn Richardson Memorial Award for Non-Fiction, and the Dartmouth Book Award for Non-Fiction. An authoritative and fascinating exploration of the natural history of the east coast of North America. The North Atlantic coast of North… See Details $15.20 / $14.44 lowest price*was $20.00


text:
prednisolone (Flo-Pred, Pediapred, Orapred, Orapred ODT) (cont.)
Pharmacy Author:
Omudhome Ogbru, PharmD
Omudhome Ogbru, PharmD
Dr. Ogbru received his Doctorate in Pharmacy from the University of the Pacific School of Pharmacy in 1995. He completed a Pharmacy Practice Residency at the University of Arizona/University Medical Center in 1996. He was a Professor of Pharmacy Practice and a Regional Clerkship Coordinator for the University of the Pacific School of Pharmacy from 1996-99.
Medical and Pharmacy Editor:
Jay W. Marks, MD
Jay W. Marks, MD
Jay W. Marks, MD, is a board-certified internist and gastroenterologist. He graduated from Yale University School of Medicine and trained in internal medicine and gastroenterology at UCLA/Cedars-Sinai Medical Center in Los Angeles.
Medical and Pharmacy Editor:
William C. Shiel Jr., MD, FACP, FACR
William C. Shiel Jr., MD, FACP, FACR
Dr. Shiel received a Bachelor of Science degree with honors from the University of Notre Dame. There he was involved in research in radiation biology and received the Huisking Scholarship. After graduating from St. Louis University School of Medicine, he completed his Internal Medicine residency and Rheumatology fellowship at the University of California, Irvine. He is board-certified in Internal Medicine and Rheumatology.
Prednisolone also is used in the treatment of blood cell cancers (leukemias), and lymph gland cancers (lymphomas). Blood diseases involving destruction of platelets by the body's own immune cells (idiopathic thrombocytopenia purpura), and destruction of red blood cells by immune cells (autoimmune hemolytic anemia) can also be treated with prednisolone. Other miscellaneous conditions treated with prednisolone include thyroiditis and sarcoidosis. Prednisolone is also used as a hormone replacement in patients whose adrenal glands are unable to produce sufficient amounts of corticosteroids.
DOSING: Dosage requirements of corticosteroids vary among individuals and the diseases being treated. The usual starting dose range is 5 mg to 60 mg daily depending on the disease being treated. Doses are adjusted based on patient response. In general, the lowest possible effective dose is used. Corticosteroids given in multiple doses throughout the day are more effective, but also more toxic than alternate-day therapy where twice the daily dose is administered every other morning. Prednisolone should be taken with food.
DRUG INTERACTIONS: Rifampin decreases blood levels of prednisolone by increasing its breakdown in the liver. The dose of prednisolone may need to be increased in order to avoid therapeutic failure.
Corticosteroids have variable effects of warfarin (Coumadin) therapy. Coagulation levels should be monitored more closely when anticoagulants are combined with corticosteroids.
Estrogens may increase the levels of prednisolone by decreasing its breakdown. When estrogens are used with prednisolone, side effects of prednisolone should be monitored.
Steroids increase blood sugar (glucose) levels and, therefore, reduce the effect of drugs used for treating diabetes.
Activity of cyclosporine and corticosteroids increase when both drugs are combined. Seizures have been reported.
Medically Reviewed by a Doctor on 8/7/2014
Report Problems to the Food and Drug Administration
You are encouraged to report negative side effects of prescription drugs to the FDA. Visit the FDA MedWatch website or call 1-800-FDA-1088.
Need help identifying pills and medications?
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text:
Young chefs are sure to love cooking up fun with our adorable Vintage Kitchen! This play kitchen has doors that open and close, knobs that click and turn and tons of convenient storage space. Kids will feel just like mom and dad when they stand around this adorable kitchen and come up with fun recipes to cook up for the family.
Product Features
- Doors open and close
- Oven knobs click and turn
- Cordless phone
- Convenient storage below sink and next to microwave
- Removable sink for easy cleanup
- Large enough that multiple children can play at once
- Made of composite wood products
- Smart, sturdy construction
- Product Dimensions: 33"L x 11.7"W x 35.7"H
- Packaged with detailed, step-by-step assembly instructions
- Ages 3 years +
Additional Information
|Shipping Time
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|This item can not be shipped to APO/FPO addresses.
|Shipping Note
|Products ship in their original packaging. Please be aware that its contents will be visible to the recipient upon delivery.
Customer Q&A
Anonymous asked: DO I HAVE TO PUT A NAME ON THIS?
Staff Answer: Hello! This item does not need to be personalized if you decide not to. However, the personalization adds that extra, special touch!
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Little Colorado Kid Washer/Dryer
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Golden Dreamcatcher Hostel Ltd
Mezzi a disposizione Mappa Streetview Recensioni
528 9th Avenue North
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Dreamcatcher Hostel is a beautifully renovated heritage building in a fantastic central location just off main street in the outdoor paradise of Golden - the only hostel in the downtown! We are owner operated and, along with our two hostel dogs, enjoy welcoming travellers to our home!
We have 5 private and family rooms and 2 dorm rooms. All linens and towels are included - the beds are comfortable and warm with feather duvets and proper mattresses. Our private and family rooms have en-suite bathrooms and the two dorm rooms share a shower room.
Our main floor is a fantastic open space with large kitchen and dining area; cosy sofas round a welcoming rock fireplace; games area; library corner; guest computer and more! Free wifi is available throughout.
The perfect accommodation for your winter holiday - the hostel is right by the road up to the resort. Our updated drying boot room is popular with skiers & boarders and we have secure racks inside for skis, boards, bikes kayaks etc. Canada's highest concentration of world-class ski resorts can be day-tripped from Golden. Kicking Horse Mountain Resort is only 15 min. from downtown, and 4 other resorts are within a 2 hour drive: Lake Louise, Sunshine, Revelstoke and Panorama.
For those arriving by car we have a large free car park alongside; for those arriving by greyhound, we have a free collection service.
We are not a 'party hostel', more a relaxing base for adventurers and outdoor enthusiasts.
Golden is a small town with a laid back charm and in a great location, with three mountain ranges, rivers, lakes and creeks, skiing, mountain biking, hiking, paragliding, rafting, kayaking and countless other activities.
Welcome to Golden - Come live the dream!
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2009 August Los Angeles, CA US Coin Auction #1128
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Hyatt Regency Century Plaza
Exquisite PR67 1859 Seated Dollar1859 $1 PR67 NGC. The 2010 Guide Book reports that 800 Seated dollars were struck in proof format in 1859. David Bowers writes in his 1993 Silver Dollars and Trade Dollars of the United States that:
"... many Proofs were made this year in the hope that the public, which was becoming increasingly interested in numismatics, would buy them. Today, the issue is quite rare, and it is likely that 450 or fewer were actually distributed. Even that figure might be on the high side. There were hardly 450 numismatists in 1859 interested in buying Proof dollars from the Mint. However, enough coins survive today to indicate that 450 is a reasonable estimate of distribution."
While the 1859 Seated dollar has hundreds of certification events, Superb Gems are rarities; the sole finest example is a PR67 Cameo coin certified by PCGS, and four NGC-graded PR67 pieces follow, of which only two were awarded the Star designation (6/09).
This Superb Gem proof with Star designation displays light gold-beige patination around the peripheries that transitions into medium intensity cobalt-blue in the central areas. A splash of purple is visible on the lower half of Liberty, and a blush of lilac occupies the area around the eagle's head and neck. Complementing the exquisite toning pattern is a penetrating strike that brings out virtually complete delineation on the design elements. Both faces are impeccably preserved, and yield modest field-motif contrast when the coin is tilted slightly under a light source. A wonderful coin overall.
Purchased by Albert Fairchild Holden, ca. 1908; Norweb I (Bowers and Merena, 11/1988), lot 3808.
From The Bay State Collection, Part Two.(Registry values: N10218) (NGC ID# 252D, PCGS# 7002)
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1 Review
Average Customer Review
Share your thoughts with other customersCreate your own review
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4.0 out of 5 stars Journals made fun,
By A Customer
This review is from: Creative Journal For Teens (Paperback)
This book is a great help in journaling for self-discovery. The exercises are easy but can lead to some really interesting insights. I really love how writing and drawing are mixed, and looking back at my drawings is really interesting. A few small complaints: the examples in here would look much better in full color instead of bad grayscale copies with a page layout that looks like something I would do for a school project; and the cost of this book, plus the sketchbook you'll need to get started, plus a good set of markers, is a tad expensive for people still dependent on allowance money. If you've got the cash, however, this is a fun way for a teen to develop her sense of identity and work through all the nasty issues teens face.
Most Helpful First | Newest First
Creative Journal For Teens by Lucia Capacchione (Paperback - Nov. 1 2001)
Used & New from: CDN$ 0.01


text:
Smith And Wesson New Model No 3 Single Action Revolver.mov
What do you think about this video?
Drezin86: So, theoretically, since the top brake levers are on the side with this
gun, could you fan the hammer? I've just always wondered this.
Drezin86: Another question: why'd the Russians want that trigger guard spur, anyways?
dan marva: 36 cal?
ALLIED7621: Just sold one of these the other day, cool piece of history. To anyone wanting to sell one of your own, take no less than a thousand dollars, even if it has been reblued.
John Saia: Could that enlarged firing pin hole be tig welded and re-drilled?
Nathan Worrall: Is this the revolver which is often referred to as a 'Schofield' Revolver?
duelist1954: I don't know the official answer, but my assumption is that S&W didn't want to have to make royalty payments to Maj Schofield. Also the Schofield latch is prone to accidental openings from catching on the edge of the holster.
RonanMacQuarrie: Thanks again
duelist1954: You could come close, but the NM No 3 has a significantly different grip, not just the hump. The angle of the grip is much more shallow on the NM No 3 than it is on the Russian. Also the extractor housing under the barrel is much shorter on the NM No 3.
Peter MacAloney: Hey that's the Indiana jones revolver
Justin Nemeti: Wait, no you are right! I just went on their web sight and they do. Guess I should have checked that first;-)
darkbrisco: why is there a very big part of my soul that hopes and prays he dresses like that in public?
Justin Nemeti: Nope. It's a Shofield. Slightly different.
Matthew Mccallum: Right! this a actual original, Taylor and company do make replica's
duelist1954: I have seen several Russians with the spur removed...never saw one without the hump...doesn't mean it didn't happen, but I can't confirm it. Taking the hump off really won't improve the grip due to the very straight grip angle.
jeffshootsstuff: what's the difference between the No.3 and the schofield?
ralph crosby: TAYLORS HAD A COUPLE AT THE LAST GUNSHOW AT DULLES. Way over priced for a replica and one that is not the proper caliber or even handle Black Powder worth a damn
andrewvanrhoberts: I wonder if these pistols were used in the Battle of Little Big Horn
makalda92: can you sell me those bullets?I have original s&w model 3 .44 russian but I can not find any cartridges.I live in Finland email@example.com
maddymann8: Beautiful revolver, easily my favourite Smith&Wesson pistol from that time period. Great lines and contours. really nice gun!
duelist1954: The Schofield is a No.3, which refers to the frame size, Kind of like S&Ws current J/K/N frame designation. There are Four N0 3 Models; The American, the Russian, the Schofield and the New Model
TheSonofFrank .: So why didn't the Schofield frame-mounted latch stay in the design?
Toozman: Hi Mike. I really think the break top revolvers are very cool. I bought an old S&W in 38 s&w just to look it over and have one. Its not a shooter . The schofield supposedly has a stronger latch mechanism. Why is the number 3 superior to the schofield?
1guyin10: That is a sweet gun!
WildGaston: So did the new model army originally shoot .44 special?
Matthew Mccallum: Perhaps one could make their own new model 3 by making some changes to the Russian model.
ralph crosby: stil a bit of a reach on it with the thumb to the hammer. Even without the russian strap, I would like to see production model of this. From Smith
lisar3006: David R. Chicoine is a Gun Smith that specializes in restoration of antique firearms. I am sure he can repair the enlarged firing pin hole in this fine old S&W NO#3.
duelist1954: They came out two years after the battle.
duelist1954: Yes, in .45 Colt, but they are out of stock. They are going to try to get me one in their next shipment from Italy.
duelist1954: The differences between the Schofield and the New Model are the caliber, the grip design, the latch mechanism, and the ejector housing.
Nathan Worrall: Nevermind I looked it up. The schofield was a different model 3 :P
grant1863: I have a Beretta Laramie (made by Uberti) that looks a great deal like the No 3, I thought it was more of a Schofield but it has that hump. It wasn't approved for SASS because of the adjustable rear sights and Beretta dropped it from their line. thanks for the video, great to see in action.
BushcraftBritannia: No it isn't, he uses a British made Webley and a swing loading pistol that may be the Colt Police Positive, but I'm not sure.
Matthew Mccallum: Yeah your right, did you know that Taylor's and Company make replica's of the new model 3 frontier.
duelist1954: No. The New Model No. 3s shot .44 Russian except for a variant made for .44-40 called the Frontier Model. The .44 Spl cartridge was introduced in 1907, specifically for smokeless powder. The NMNo 3 was in production until 1912, but the cylinder would have been too short for the .44 Spl.
duelist1954: seven inches
Markius Fox: I have an Iver Johnson Safety Hammer that is based largely on this Smith & Wesson design. The thing is accurate for a gun that is over 100 years old. And small too.
duelist1954: The sights were very fine, which 19th century shooters preferred. Even Colt SAA sights in the 19th century were much more narrow than they are on modern SAAs
dan marva: thats not a uberti replica right?
KossoffFan: They now have a New Model 3 replica on their website. I dont think its available yet. But its chambered in .45 Colt.
TheLegumMagister: Nice video... Good to see these old revolvers doing their thing. Gorgeous!
KossoffFan: I agree with this assumption. To me, the earlier barrel mounted latch was a superior design. Its not that much more difficult to open than the Schofield anyway. I would think even at full gallop, a cavalryman could easily hold the reins and still reach over to unlatch it. I have an Iver Johnson Pocket .38 with the same latch design, and most of the time i can still open it with the thumb of my gun hand just by pushing up under it with my thumb.
SlickVega: too cool! thanks a ton for shooting that old beaut and sharing the video :)
duelist1954: Well, even though I like the rear sight on the Schofield latch, the latch itself if much easier to accidentally open than standard No 3 latch. Other than that, the New Model No 3 has a better grip design. It points more naturally than the Schofield. It has a shorter ejector housing than the Scho, and an easier reach to the hammer for roostering.
Huey H March: Thoroughly enjoyable channel. I just subscribed.
mnharris10: Doesn't Taylor's have a new model no 3 replica?
jsm666: What is it with the single action? Why does it exude such magic? It's not as if self-roostering or even double action revolvers (e.g. the British Beaumont-Adams) weren't possible back then, and I know which I'd prefer in combat (if only for fear of being so terrified I'd forget to rooster the bloody thing).
Joe Sun: Mike, I have 2 questions, 1) Where would I got about getting a new set of grips for my S&W No. 3? The The one I am getting has a crack on it and has been sanded down at some point :( 2) Are the 44 Russian sold in the market now safe to shoot on an old S&W let the New Model No 3? or should I reload, and if you have any recommendations for reloading it. Thanks
RonanMacQuarrie: I heard that some cowboys would file the hump down as well as the spur, is that true or just inaccurate hearsay?
Smith and Wesson New Model No 3 Single Action Revolver.mov 4.9 out of 5


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The ease of a checking account combined with the versatility of a credit card
Ready to apply for your card? Print off the VISA® Debit card application and return it to one of our branches. Be sure to print the Agreement Disclosure for your records too.
Check out these helpful Debit resources!


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What song best sums up 2012 finally coming to an end?
2012 is nearly over -- finally. Feels like the end of a year like this one should have a theme song, doesn't it?
You can choose one on Tap Milwaukee. Which best sums up how you feel about the end of 2012? Take the poll here. The videos for your choices are below. »Read Full Blog Post
In Tandem Theatre moves back to funny, perceptive 'Apartment 3A'
Can one argue that really great sex proves the existence of God? Can a play in which a woman verbally counts out her simulated, onstage orgasms still be described as wholesome and old-fashioned? Is actor Jeff Daniels' "Apartment 3A," the comedy triggering these questions, really funny?
Yes! Yes! Yes! »Read Full Article


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Tennis for different reasons?
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Bionic Poster
Join Date: Oct 2005
Posts: 34,394
Originally Posted by
Timbo's hopeless slice
My background sounds a bit like TeflomTom's. I grew up skiing in teh winter and playing tennis (on our own court) in the summer.
It is an unfair advantage. My dad took a coaching course (he was a very good player anyway) so all I needed was a reasonable amount of athletic ability to ensure I would be a decent player. And that's how it turned out.
The upside is I get to play at a level that actually does give me some cardio, and because I have been doing it my whole life my legs are conditioned to not fall apart too much.
I agree with whoever said that taking up tennis later in life for health reasons' while not a hopeless idea, isn't such a great one either. It is just really hard to develop a level where a player runs hard enough for long enough to achieve anything.
Although, there is a thing called cardio tennis...
It is a great idea. How much you run depends on how much you play and how much time you have. There is also exercising before the match, the social aspect for mental health, the brain activity, and so on. It is far better than taking up gym or swimming or running, and then giving up due to boredom.
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I was paging through my neon-orange-and-yellow copy of Tristan Taormino's Feminist Porn Book and generally feeling good about International Women's Day when I discovered that gah! I totally spaced and missed out on a really important porn happening that is sweeping the country: handsome wackjob Craig Gross' "Porn Kills" tour!
The comely Gross has been motoring about visiting the country's third tier cities in -- yes! -- a hearse, enlisting pro-Jesus spoken word poets and Christian video artists who love frosted flakes to spread the word that porn is threatening the collapse of our families. In a hip way, with skulls and stuff.
As amusing as it would have been to read about my adventures at Gross' March 10 Bakersfield gig, he didn't send me the press release and I missed it. Rude. Let's attempt to heal with this week's sex events:
Guerrero Gallery's celebrating its third birthday with a bunch of naked hotties -- "Nudes" is a group exhibition of 18 artists' depictions of the human form. Our sneak peek favorite has to be Erin Riley's sensual handwoven tapestries which show scenes of lovers embracing, and one woman really indulging her attraction to Budweiser beer.
Through April 6. Opening reception: Sat/9, 7-11pm, free. Guerrero Gallery, 2700 19th St., SF. www.guerrerogallery.com
Fan Dancing with Balla Fire
Worry not if your closet doesn't hide a pair of Dita Von Teese-style, body-sized feather fans — Sin Sisters Burlesque's Balla Fire says most any flat surfaces will do for this fluttery seminar. And while trash can lids or three-ring binders may not inspire the most sultry of moods, worry not: Ms. Fire, a veteran of the burlesque scene since 2005, has curvy aplomb to spare and enviable teaching skills.
Sun/10, 7-9pm, $30. Center for Sex and Culture, 1349 Mission, SF. www.sexandculture.org
"Titti Trifecta"
That which stokes one's creative fire is unique to each of us. The shape that reanimates Lee Miltier and Maria Yates' embers is that of a dildo — a handcrafted, artfully whorled dildo at that. The duo's Fucking Sculptures are on display all month at this all-female art show in Oakland and as part of the exhibition, Yates will teach a workshop today on how to craft one's own sex toy.
Through March 29. DIY sex toy workshop: Sun/10, 3-5pm, $5-10 donation suggested. Moco Gallery, 371 17th St., Oakl. facebook.com/mocosoart
Three years of Oh!
Watch this video:
Tell me you don't want to be at the third annivesary (so many of those this week!) of host Danimal's twice-monthly party. Darling DJ Robin Simmons will give you something to listen to beyond the slaps and moans, mmkay?
Wed/13, 10pm-2am, $3. Powerhouse, 1347 Folsom, SF. Facebook event
Also from this author
The 420 Games and weed-smoking pro athletes counter the image of lazy potheads


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2013 BEST Central Square Restaurant
Green Street
Green Street has been around since the Great Depression. These days, it's serving up seasonally inspired dishes and a variety of creative libations (ask for the "special" cocktail binder for even more options). What to Order: The double-bacon cheeseburger; fried yucca; steamed mussels.
Be respectful of our online community and contribute to an engaging conversation. We reserve the right to remove impersonators or personal attacks, threats, profanity, or flat-out offensive comments. By posting here, you are permitting Boston magazine and Metro Corp. to edit and republish your comment in all media.


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Download Data Matrix Fonts and Encoders
DataMatrix is a high-density 2D barcode symbology that can encode approximately 800 characters of text, numbers, files and actual bytes of data. One of the smallest barcode symbologies in existence, the DataMatrix barcode is approximately 30 times smaller than a Code 39 barcode representing the same data. 2D DataMatrix barcodes are also the best choice when faxing documents with barcodes because the Data Matrix can withstand poor resolution and scanning issues.
Data Matrix barcodes produced with the demo version of this fonts package will be slightly larger than normal because the text "DEMO [CR] [LF]" will be added to the beginning of any data encoded. Native encoders are provided in purchased versions only. The purchased version is fully-functional and does not require license keys or activation. The evaluation version should be uninstalled before installing the purchased version.
IDAutomation also provides the IDAutomation 2D USB Barcode Scanner, which may be used with this product.
If assistance is needed, please
contact IDAutomation.


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Palliser Feedback Home Theater SeatingCheck out this video to learn more about the Palliser Feedback, it's beautiful Nailhead Design as well as aditional features. Stick around to the end for a peek at Palliser's extensive Leather selection.
Available with your choice of manual or power recline. This recliner style can be used as part of a row when combined with one-armed styles of recliner, or it may be used as a standalone seat.