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[April 18, 2013]
Agilent Introduces Beidou GNSS Signal Simulation at Wireless Symposium
Apr 18, 2013 (Close-Up Media via COMTEX) -- Agilent Technologies has enhanced the capabilities of its Signal Studio for Global Navigation Satellite Systems (GNSS) software and added real-time multi-satellite simulation of China's Beidou system.
According to release, Agilent is demonstrating the enhancements at the IEEE International Wireless Symposium, under way through April 18, at the China National Convention Center in Beijing.
Agilent revealed that the Beidou satellite navigation system, also known as Compass or Beidou 2, began offering service for the Asia-Pacific region in December 2012. It currently has16 satellites in service; a full constellation of 35 satellites is scheduled for completion in 2020. Following the official release of the Interface Control Document with specifications for the Beidou B1I open service signal, an increasing number of companies around the world have begun developing Beidou chipsets and receivers.
The company also reported that a key enhancement to Agilent's N7609B Signal Studio software, Option WFP, supports these development efforts by enabling real-time simulation of Beidou B1I satellite signals. The software enables engineers to simulate stationary or moving receivers. A scenario-generation capability enables them to create and edit custom scenarios.
Further, Option WFP may be used with Agilent's N5172B EXG or N5182B MXG X-Series signal generators. It will be available for use with Agilent's N5106A PXB baseband generator and channel emulator at a later date.
"While the Chinese Beidou system is farther along in deployment than its European counterpart, Galileo, it still faces the same test challenges, especially with regard to receiver test," said Jim Curran, marketing manager of Agilent's Microwave and Communications Division. "Addressing these challenges is critical for its continued deployment and for proliferation of Beidou receivers in consumer devices. Our software enhancements address these challenges head on by providing users with the real-time capabilities they need to easily simulate Beidou signals and generate Beidou-specific scenarios." Agilent noted that the previously available real-time GPS capability (Option QFP), as well as the RFP, TFP and VFP scenario generator options are all being discontinued. Option EFP for basic single-satellite waveforms will still be offered. Additionally, Option 9FP has been added to support basic single-satellite waveform capability for Agilent's M9381A PXIe vector signal generator.
Agilent's new N7609B Signal Studio for GNSS software enhancements will be available May 1.
Agilent Technologies is a measurement and technology company, working in chemical analysis, life sciences, diagnostics, electronics and communications.
More information: www.agilent.com/find/N7609B. Images are available at www.agilent.com/find/N7609BEnhancements_images.
www.agilent.com www.agilent.com/go/news.
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Does anyone have a theme close to this layout or is their a developer that I could talk to in private? Skype preferred for communication, email and phone will also work but are not preferred.http://caseyveggies.com/
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Top Personalized Gifts
It's not enough to give just any gift—it should be personal. With personalized gifts from Brookstone, the complex gifting dilemma is answered with the perfect gift. We get all kinds here: the overachiever, the underachiever, the pet lover, the sports nut, the traveler, the meticulous and the haphazard. Every one of them is represented in our personalized gifts collection, and every one of them deserves the perfect gift.
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the eye
Results: 1 - 9 of 9
The GQ Eye: GQ on Style
Smell Ya Later: The Incredible Evolving Scent
Woodsy scents are the colognes du jour, but that's not why I've been taking a daily spritz of Histoires de Parfums' 1828. Whereas most fragrances open with a roundhouse kick of aroma only to... read more
Thursday, 10/11/2012 at 7:00AM
The GQ Eye: GQ on Style
SickCheapTies Dot Com
Fellas who suit up regularly know that the accoutrements can cost more than the two-piece itself. Which is why style fiends have been stretching their dollars at TheKnottery.com, a web store selling on-point ties,... read more
Wednesday, 10/10/2012 at 7:00AM
- Tags:
- accessories,
- cheap ties,
- the Eye,
- the Knottery,
- ties
The GQ Eye: GQ on Style
Packable, Rinsable, and Totally Kitted Out
There's no reason your toiletry kit has to be lame, or huge, or part of a promotion for joining a frequent-flier program. Think of these five—with water-resistant linings and smart storage—as an instant travel... read more
Thursday, 9/13/2012 at 10:00AM
- Tags:
- Dopp kits,
- grooming,
- the eye,
- toiletries
The GQ Eye: GQ on Style
How Steven Rojas Got Through Fashion Week
Steven Rojas, the director of social media at GrandLife Hotels NYC, does more than just schedule promotional tweets and strategic Facebook posts. Whether he's bringing together rising stars in fashion and media, orchestrating and... read more
Tuesday, 9/11/2012 at 2:20PM
- Tags:
- fashion week,
- steven rojas,
- style,
- the eye
The GQ Eye: GQ on Style
GQ Editors' Picks from New York Fashion Week
There's a lot of looks coming at you right now—some good, some bad, and some downright ugly. Luckily our discerning editors are at the shows to find the best ones. See the GQ editors'... read more
Monday, 9/10/2012 at 5:23PM
The GQ Eye: GQ on Style
Eye Candy: Kate Upton x Skullcandy
Hey guys, new headphones from Skullcan—wait, Kate Upton? As in, the girl who took over America with her GQ cover? We can look into this headphone situation later. For now, we're basking.... read more
Tuesday, 8/28/2012 at 1:35PM
- Tags:
- GQ Cover,
- Kate Upton,
- Skullcandy,
- The Eye
The GQ Eye: GQ on Style
On The Bookshelf: Ryan McGinley: Whistle for the Wind
To escape the stifling summer heat, be sure to pick up Ryan McGinley's first major monograph, Whistle for the Wind. The book features a medley of attractive, young and spirited twentysomethings: people too cool... read more
Wednesday, 6/27/2012 at 2:00PM
The GQ Eye: GQ on Style
#GQWatch Wednesday
JJRedick JohnMiinon Jaoben Hugovra calebbink Iansarria jdavidcox LintonFresh PWeaver2 Inalavalam The little details make all the difference—so how's your wrist game? Show us on Instagram with hashtag #GQWatch, and each week, we'll pick out... read more
Wednesday, 6/27/2012 at 12:00PM
The GQ Eye: GQ on Style
The GQ&A: Walt "Clyde" Frazier
The NBA has easily earned itself the title of "Best Dressed" sports league (one non-prescription frame at a time) and Clyde Frazier, the man who started it all, is still turning heads. We caught... read more
Tuesday, 6/12/2012 at 7:00AM
- Tags:
- Basketball,
- Best Dressed,
- Clyde Frazier,
- Sports,
- Style
Results: 1 - 9 of 9
- GQ Selects: The Gucci Bag That'll Luxe Up Your Weekend Trips
- Warriors vs. Rockets: A White Shirt Press Conference Battle
- Watch of the Week: Suigeneric Waxed Cotton Watchbands
- Sunoco Made a Burnt Rubber Cologne. It Smells Fantastic
- Is This Ignition T-shirt Dedicated to R.Kelly?
- Meet the Bag that Will Change How You Travel With a Suit
News + Politics
- Celebrity Wives and Girlfriends: A Guide to the WAGs of the Rich and the Famous
- Solve the Manson Murders with David Duchovny
- Chris Pratt Cover Story: From Dadbod Sidekick to Rock-Hard Hero
- The Movie's Fine, But You Should See the Trailer
- The Future of Home Entertainment is Now
- Jane Fonda on Her New Netflix Series and Tripping Balls on Peyote
How To
Food + Travel
- The Sick-of-Winter Guide to Spring Cooking
- How to Make Tacos for Breakfast, Lunch, and Dinner
- David Chang's Kitchen: Don't Get All "Fresh" with Me
- David Chang's Kitchen: Your Idea of Bologna is Total Baloney
- Chart: The Family Tree of Bourbon Whiskey
- Recipe: Semi-Summer Salad - Chef Jeff Taibe of Oak + Almond


text:
- (-) Diaspora/Migration
- Activism (23)
- Public Health (20)
- Arts (18)
- Immigration (12)
- Gender (11)
- Labor (11)
- 11-Sep (10)
- Class (10)
- Race (10)
- Youth/2nd Gen (10)
- Militarism & War (8)
- Globalization (7)
- Nationalism (7)
- Colonialism (6)
- Communalism (6)
- Queer (6)
- Islam (5)
- Hinduism (4)
- Media (4)
- Neoliberalism (4)
- Caste (3)
- Separatism (3)
- Sikhism (2)
- Bollywood (1)
- Censorship (1)
- Dalit (1)
- Development (1)
- Elections (1)
- Finance (1)
- Narmada (1)
- Obama (1)
- Science/Tech (1)
Results for Diaspora/Migration
- Memory as Guide: Iam.lk and personal narratives of Sri Lanka
Ahalya Satkunaratnam reflects on how the stories of elders in the website, Iam.lk assist in complicating identity in Sri Lanka and how this site provides a discussion of national history and personal belonging that circumvents hostility that often ...
- Special Issue: The 2014 Indian elections
In response to the recent swearing in of Narenda Modi as India's 15th prime minister, SAMAR releases this special issue which takes a deeper look at the differences between rhetoric and reality, and the connections between communalism and ...
- Making Sense of Incoherent Math: The Indian Election and Diasporic Politics
How can an event be at once ordinary and extraordinary, simultaneously decisive and indecisive? The victory of Narendra Modi and the Bharatiya Janata Party (BJP) in the Indian parliamentary elections of 2014 is indeed a watershed moment; for the first ...
- To the Hindu middle-class: Why "wait and see" won't cut it
In 2006 and 2007, I spent several months in Ahmedabad while on a fellowship from my university in the US. During my time in Ahmedabad, I interacted with the mostly-Hindu NGO staff where I was based, residents of the largely Hindu shantytown where the NGO ...
- insh'allah & airport ode #1
Leah Lakshmi Piepzna-Samarasinha's poems evoke borders of bodies and nation. ...
- Book Review: Corona by Bushra Rehman (Sibling Rivalry Press, 2013)
This fragmented, musical novel breaks the prettiness of memory, brings irreverent humor where it should, shows the crisscross of ethnic neighborhoods in New York City, and celebrates love in the midst of violence. ...
- Inquilab Zindabad
Choreographer Joti Singh reflects on her own familial connections to Ghadar history, staged recently in her production "Red, Saffron, and Green." ...
- United States of Dissent: Converging Political Imaginaries of the Ghadarites and Black Panthers
Simmy Makhijani explores the personal and political intersections between the Ghadaries and the Black Panthers in the Bay Area. She invites us to ask how we might carve out political space as South Asians in relation to our shared and divergent radical ...
- The Berkeley South Asian Radical History Walking Tour: Building Our Movement, One Story At A Time
Anirvan Chatterjee takes us on a tour of Berkeley's radical South Asian American history, and argues that historical memory is one of the key inspirations for contemporary political movements ...
- Circles of Gender Justice
Dear Readers, Gendered violence plays a pervasive and significant role in the lives of modern women around the globe. In that vein, we present a special issue on women's responses and activism against gender-based violence in South Asian and South ...


text:
I live in an area where it's ALWAYS windy. Most of my rides have a tailwind when I start and fighting a headwind on the way home. ( if i could go against the wind to start i would...) I've been doing most of my riding in about 18mph tailwind and then headwind.. A good bunch of my rides have been in 23+mph winds..
My question is. What is considered windy? And what kind of winds won't you ride in? Once I had to turn around because I was being swatted all over the road and it was just too unsafe..


text:
Reports Anne Nonny Mouse: "Subject: Love is a Christmas Cookie.
"I was invited to a little cookie-decorating party the other night with my grandson Little Jack and my daughter. I walked into the house, and before I could even take my coat off, a cookie, one of his own works of art, was held out to me by Little Jack. 'Here, Grammy,' he said, and he looked at me expectantly -- waiting for me to try it.
"The snowman cookie had no frosting on it anywhere, except a little swipe -- just enough to hold a whole bunch of crunchy candy confetti in one little spot. Though the eyes, nose, mouth, buttons and scarf were combined all in one pile, I could definitely see Jack's vision for his creation.
Writes DISCO BUNNY of South St. Paul: "Love the old pictures with Santa and kids. This one is of me with Santa in December 1952. I was 2 years old, and I think it's at the Emporium.
"Here's the fun part: My entire conversation with Santa was made on the spot into a 45-rpm record that I still have. I begin by reciting the old poem 'Christmas is coming, the geese are getting fat.' ... and then, when I finish, Santa asks me what I want for Christmas, and I recite my list. It's a very charming memory, and very unusual to have one's own 2-year-old voice on a record."
"A Christmas sugar-cookie cutout, lovingly fashioned and artfully decorated -- one of the many gifts this season brings."
Our times
IGHGrampa: "I visited the mall today. I was there early enough that the power shoppers were just starting to arrive. There were also the usual exercise walkers. I steered clear of them. I don't want to march or power-walk. I like to just saunter along. My walking is a continual planning for the next place I can sit down for a while.
"At this time of the year, the message I'm getting from the walkers and shoppers is not 'Merry Christmas.
'Tis the season! (responsorial)
Tuesday's Bulletin Board included a note from Rick of La Crescent: "Observations of a retired man pre-Christmas:
"If you don't do something without being told, she will get mad.
"If you do something without being told, she will get mad. (I didn't want that done now.)
"This, of course, was not my wife."
We presently heard from Birdwatcher in La Crescent: "It was nice that he had a disclaimer at the end. However, I didn't buy that for one moment. Nice girls like me don't get angry, but we do get even!"
Simple pleasures
GramB of Nisswa: "There is a family holiday tradition that I just can't let go of. I've experienced it with my grandma, my mom, my mom-in-law, my daughters and now my grandchildren.
"I realize it is so much easier to buy the stuffing cubes at the grocery store, and I confess I have added a few once in a while, but tearing the bread on Thanksgiving and Christmas Eves is a comfort and a wonderful memory, and I hope the tradition goes on forever."
Today's helpful (?) hint
Dragonslayer: "Tip for the holidays:
"A lot of people cry when they chop onions. The trick is not to form an emotional bond."
Everyone's a copy editor!
Wednesday email from Abbysgram of South St. Paul: "While reading the sports section of the paper this morning, I saw that 'Captain Mikko Koivu found Charlie Coyle for the ying goal....' It seems like the appropriate description of a goal when the coach's name is Yeo."
Our community of strangers
Official Ornithologist Division
NoSued Name (echoed by Gramma T): "Congrats are in order for Al B of Hartland! I see his 'Pluggers' cartoon submission [Bulletin Board notes: one of his 'Pluggers' submissions!] made the Top 10 for 2013! :) Don't know if you can find a way to acknowledge this in BB, but I bet you can...."
Life as we know it (responsorial)
The Blue Bubble's Friend: "Monday morning, Rusty of St. Paul wrote in about losing his shorts.
"I have a set of measuring cups: Ÿ, 1/3, 1/2and 1 cup. I've had these for eons. I have been looking for the -1/2-cup measure. I have turned my kitchen upside-down looking for it. I have even had The Wagon Master looking for it.
"On Saturday the 14th of December, daughter NeNe and son Itchy and a friend of Itchy's came to help make Christmas cookies. All was going very well. I went downstairs to get the cookie cutter for the sugar cookies. Lo and behold, when I opened the plastic bag, there was my -1/2-cup measure.
"I did not realize I had been looking for it for a whole year. But eventually all things come back to roost where they belong."
Our times
Email from Donald: "Subject: The Rodney Dangerfield of baseball.
"A headline from the 'Baseball briefing' on Page 4B in Sports of Friday's Pioneer Press:
" 'Cano: "Didn't feel respect" after Yanks' $175M offer.'
"The final paragraphs of the story:
" 'Cano felt the Yankees lacked in their efforts to keep him ... after offering him $175 million over seven years.
" ' "I didn't feel respect. I didn't get respect from them and I didn't see any effort," Cano said.'
"Wouldn't we all sign, as Cano did, with the Seattle Mariners for $240 million over 10 years -- including $65 million in respect?"
Globetrotting Grandma of Cameron, Wis.: "Could there possibly be a family connection between the newly appointed saint Pierre Favre (1506-1546) and the much-beloved/maligned Brett Favre of the Green Bay Packers (and, oh yes, the Minnesota Vikings)? According to today's issue of the PP, Favre (the first one) is said to have had a great influence on the life of Pope Francis, 'in particular his message of dialogue with anyone -- "even his opponents." ' Sounds like our Number 4."
BULLETIN BOARD MUSES: Dialogue with anyone? Hmmmmmmmm. Were there sideline reporters in the 16th century?
Not exactly what she had in mind
Jomajesty: "Following is an excerpt from an email I received from my oldest daughter. I don't know that, in the future, Jack will so willingly inform us of all his 'firsts,' but this one merits sharing:
" 'While sitting on the potty today Jack says, "Mom! I got my first ... [muffled talk]."
" 'I asked, "Your first what?" Was kind of nervous where this was going. I was hoping for a simple loose tooth or poop talk but was worried it would be boy talk & Dad wasn't home. Instead, when I rounded the corner I got ... a tiny little Jack sitting on the pooper, pointing at his biceps with a HUGE smile on his face and "I got my first MUSCLE! Cool!" They amaze me.'
"He amazes his grandma, too, and I hope he will continue to do so for a very long time."
Band Name of the Day: The Power Shoppers
Website of the Day: The Landfillharmonic Orchestra, at http://tinyurl.com/A1-reuse


text:
ENON — The Greenon Local School District Board of Education unanimously approved a resolution Thursday, April 17, to solidify $328,000 in planned budget cuts if the May 6 operating levy fails.
"In order to balance our budget, the Greenon Local School District Board of Education had to make some difficult decisions about many of the programs that provide our students with an excellent, well-rounded education," said Board President Dennis Henry. "The purpose of this resolution is to formalize those decisions to make sure that our community understands what's at stake May 6."
Greenon residents will vote on a 4.96-mill, 5-year levy that would generate $1.265 million for the operations of the district. Approval of the levy will help the district preserve quality educational programming and eliminate a projected financial deficit.
If the levy is not approved, the district will have to cut $328,000 from the budget in order to delay the deficit and state fiscal oversight. The planned cuts are:
- No field trips, unless fully-funded from an outside source
- Doubled pay-to-play fees - Pay-to-play fees would be $200 per sport, with a $500 family cap.
- One Food Consumer Science Teacher - All Food Consumer Science Courses will be eliminated.
- One FFA Teacher - The number of students served by the Vo-Ag/FFA program will be significantly reduced.
- Two Science teacher - The Junior High STEM program, taken by every 7th and 8th grade student in the district, will be eliminated.
- One Music Teacher - Choir and Band would not be offered for 5th and 6th grade students. Those students would have the opportunity to take General Music.
"Each of these programs is a valuable asset to our district that provides the children of this community with a well-rounded education," said Superintendent Dan Bennett. "Over the last three years, we have cut positions through attrition, negotiated pay freezes and healthcare concessions with our employees and made the decision to consolidate the district. Through those efforts, we have cut about $1.2 million. Without new funding, we will have to make cuts to valuable programs that will impact the opportunities Greenon is able to offer to students."
"The district is receiving about $700,000 less today in state foundation funding and Tangible Personal Property Tax than it did in 2010," Henry said. "With this levy, we will be able to preserve the high-quality education and tradition of excellence for Greenon Local Schools."
If approved, the 4.96-mill, 5-year levy would cost $14.47 a month or $173.60 a year for the owner of a $100,000 home.
"We hope that our voters will take time to learn about this critical issue so they can make an informed decision at the ballot May 6," said Henry. "Support for this issue will help the district ensure that the children of our community have the education they need to be the future leaders of our region."


text:
Get Admissions Info
American Institute, Clifton
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Students have been gaining the necessary real world skills that employers expect through our career-oriented programs at American Institute for over 84 YEARS!
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The American Institute locations in Clifton, NJ, Toms River, NJ, and West Hartford, CT, are accredited by the Accrediting Council for Independent Colleges and Schools (ACICS)
School Website: American Institute, Clifton
American Institute, Clifton Map & Location
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Seasonal average temperatures for Clifton, NJ
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text:
Half-Life: Opposing Force Walkthrough :
This walkthrough for Half-Life: Opposing Force [PC] has been posted at 10 Oct 2010 by aasdff and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up aasdff and share this with your freinds. And most important we have 7 other walkthroughs for Half-Life: Opposing Force, read them all!
Walkthrough - FAQ/Walkthrough
# # #### # #### # # #### #### # # # # # # # # # # # #### #### # #### #### # # #### #### # # # # # # # # # # # # # # # #### # #### # # #### #### #### #### #### #### # ##### ##### #### #### #### #### #### # # # # # # # # # # # # # # # # # # # # # # # #### #### # # #### # # # ##### #### # # #### # #### # # # # # # # # # # # # # # # # # # #### # # #### #### # # # ##### # #### # # #### #### Half-Life: Opposing Force FAQ/Walkthrough ----------------------------------------------------------------------------- � Copyright 2004 Matthew Higgins Title: Half-Life: Opposing Force Genre: PC Type: First Person Shooter Developer: Valve Auther: Matthew Higgins (Mattie005) Email: firstname.lastname@example.com Walkthrough Version: 1.3 Last update: 17:31 29/03/2004 ----------------------------------Contents----------------------------------- 1 - Introduction 2 - Storyline 3 - Options - Controls 4 - Weapons 5 - Characters 6 - Boot camp - You dirt bag! -**COMING SOON**- 7 - Missions/Levels - Welcome to Black Mesa **COMPLETED** - We are Pulling Out **COMPLETED** - Missing in Action **COMPLETED** - Friendly Fire - We Are Not Alone - Crush Depth - Vicarious Reality - Pit Worm's Nest - Foxtrot Uniform - The Package - World's Collide 8 - Cheats - Cheats 9 - Multiplayer 10- Frequently Asked Questions -**MORE COMING IN SOON WITH YOUR EMAILS**- 11- Copyright - Copyright - Website permission 12- The author 13- Version History - 1.3 -----------------------------1.Introduction---------------------------------- Half-Life Opposing Force is the expansion pack for Half-Life. Half-Life Opposing Force was made in December 1999. You play as a solder called Adrian Shephard. You are sent in to Black Mesa Research Facility to get rid of these monsters and Aliens. You have your team-mates helping you all the way through the game. But do you really think that if going to be that easy? Gearbox did a brillant job on the expansion pack. I would rate it 9/10. Good luck on your game... (Now you can read the walkthrough) --------------------------------2. Storyline--------------------------------- Half-Life: Opposing Force returns you to the Black Mesa Research Facility, where an experiment has gone completely wrong. In Half-Life, you were Gordon Freeman, a scientist struggling to escape the horrific facility. In Half-Life: Opposing Force, you play the other side as Adrian Shephard. Your mission? Silence Gordon Freeman and his fellow scientists. However, before you are given your orders, something goes horribly wrong and your whole platoon is killed. Left stranded, dazed and confused, you'll need to work with those you were sent in to "contain." A few squads of military personnel are still alive within the complex as well and you'll need their help to escape alive. Half-Life: Opposing Force offers new weapons, both military and alien, new levels, new enemies and a new multi-player experience. ----------------------------3. Options--------------------------------------- ===============================Controls====================================== DEFAULT CONTROLS Action Button Alternative Forward | up arrow | W Back | down arrow | S Turn left | left arrow | Turn right | right arrow | Strafe left | A | , Strafe right | D | . Jump | space | Duck | CTRL | Swim up | V | ' Swim down | C | / Look up | page up | Look down | page down | Look straight ahead | end | Strafe modifier | ALT | Mouse look modifier | ; | Keyboard look modifier | insert | Primary attack | mouse 1 | enter Alternate attack | mouse 2 | Reload | R | Use | E | Walk | shift | Flashlight | F | Spray Logo | T | Weapon Category 1 | 1 | Weapon Category 2 | 2 | Weapon Category 3 | 3 | Weapon Category 4 | 4 | Weapon Category 5 | 5 | Pervious weapon | mouse wheel up | [ Next weapon | mouse wheel down | ] Last used weapon | Q | Take screenshot | F5 | Quick save | F6 | Quick load | F7 | Pause | pause | MY CONTROLS Action Button Alternative Forward | up arrow | W Back | down arrow | S Turn left | left arrow | Turn right | right arrow | Strafe left | A | , Strafe right | D | . Jump | space | Enter Duck | CTRL | Swim up | V | ' Swim down | C | / Look up | page up | Look down | page down | Look straight ahead | end | Strafe modifier | ALT | Mouse look modifier | ; | Keyboard look modifier | insert | Primary attack | mouse 1 | space Alternate attack | mouse 2 | Reload | R | kp_enter Use | shift | Walk | | Flashlight | F | Spray Logo | T | Weapon Category 1 | 1 | Weapon Category 2 | 2 | Weapon Category 3 | 3 | Weapon Category 4 | 4 | Weapon Category 5 | 5 | Pervious weapon | mouse wheel up | [ Next weapon | mouse wheel down | ] Last used weapon | Q | Take screenshot | F5 | Quick save | F6 | Quick load | F9 | Pause | pause | **UNDER CONSTRUCTION** --------------------------------4. Weapons----------------------------------- (Even more information of these weapons coming right soon!) * Knife - The knife is more powerfuller then the crow bar. If is faster at swinging as well. Alternate attack: - * Desert Eagle .357 - This gun is one cool gun. It has a laser that makes your shots more accurate. This gun is very powerful. Holds: 1 clip - 7 bullets Max Bullets: 36 First seen: Welcome to Black Mesa Alternate attack: Laser Shoot underwater: No * Shotgun - This gun is horribly unaccurate at long range. It is very accurate at close range though. Primary attack is one simple shot; but alternate attack is twice the power. It takes up two shoots/barrels. Holds: 8 barrels Max bullets: 125 First seen: Welcome to black Mesa Alternate attack: A powerful double-shot. Shoot underwater: No * M-249 SAW Machine Gun - This is a new weapon in Opposing Force. The bullets run out very quickly. Holds: 1 clip - 50 bullets Max bullets: 200 bullets/4 clips First seen: Friendly Fire Alternate attack: - Shoot underwater: No * Mp5 Machine Gun - This gun is the lightest and best machine gun you've got. It comes in more handy by having a grenade launcher with it. Holds: 1 clip - 50 bullets Max bullets: 250 Max grenades: 10 First seen: We are Pulling Out Alternate attack: Grenade launcher Shoot underwater: No * Barnacle - This gun is like a grapple. As well as a gun, how cool is that! It can suck your enemies up and kill them. It can only grapple onto organic matter. * Spore Launcher - This is one of the new weapons. It is so cool. It is an alien weapon that eats spores and spits it out. Holds: 5 spores Max bullets: 20 spores First seen: Vicarious Reality Alternate attack: Boucing spore Shoot underwater: Yes * Hand Grenades - Hand grenades can come in very handy at times. They can surprise your enemies and clear out rooms. Max bullets: 10 grenades Alternate attack: - First seen: Welcome to Black Mesa Shoot underwater: Yes * Grenade Launcher (Rocket propelled) - This rocket propelled grenade launcher has two modes. Primary attack is just a simple launch. The secondary is guided with the arrow keys. Holds: 1 at a time Max bullets: 5 First seen: Missing in Action Alternate attack: Guided rocket Shoot underwater: Yes * Displacer - The displacer is an interesting weapon. In primary attack you shoot out an orange orb. Secondary attack you go to the "alien" world for a little bit for some supplies and return to the real world. Max bullets: 5 orbs - 100% (20% per orb) First seen: We Are Not Alone Alternate attack: Xmen world Shoot underwater: Yes * 9mm Handgun - This gun comes in handy only when you're shooting enemies like headcrabs and bullsqids. Holds: 17 bullets Max bullets: 250 First seen: We Are Pulling Out Alternate attack: Faster shots Shoot underwater: Yes * C4 Satchels - These are like hand grenades but you decide when they go off. They're not timed or anything. Primary attack slides it along the floor. Secondary attack slides out more. Press primary attack and it will bomb them off. Max satchels: 5 Alternate attack: Slides on the floor First Seen: We Are Pulling Out Shoot underwater: Yes * Tripmines - This weapon can be funny at times. At other times, you can kill yourself by walking into the laser! If your enemies walk into this, your enemies are definitly dead! Max tripmines: 5 Alternate attack: - First seen: Missing in Action Shoot underwater: Yes * M-40A1 Sniper Rifle - The sniper Rifle is the best gun for shooting in long distance. It is very accurate. The bad thing about it is, it takes a while to reload. Holds: 5 bullets at a time Max bullets: 15 bullets Alternate attack: Zoom in First seen: Foxtrot Uniform Shoot underwater: No * Shockroach - The shockroach is an alien that fires up to 10 bolts of electricity very rapidly. It recharges. Max shockroaches: 10 Alternate attack: - First seen: Crush Depth Shoot underwater: Don't try it, you'll kill yourself * Snarks - Snarks are little aliens that run around and attack any living beings in the area. Use them to clear out rooms and to determine what type of enemies may be waiting in the next room. Max snarks: 15 Alternate attack: - First seen: Vicarious Reality Shoot underwater: Yes but not much use! --------------------------------5. Characters-------------------------------- (Even more information on these characters coming right soon!) =================================Enemies===================================== * Regular Zombies - You may remember regular zombies from the original Half-Life. Regular zombies are the slow-moving products of successful headcrabs who have taken over their host's body. Their attack: They will slash you with their powerful claws. To defeat them: A few shots in their head will kill them. If not, whack them one with a knife or wrench. * Advanced Zombies - Advanced zombies are headcrabs that have fully overtaken their hosts' bodies. Their attack: A bit faster than regular zombies. It can launch acidic globs of mucus at you. To defeat them: Stay back, avoid the globs of mucus. To kill them, plant a few shots from your Desert Eagle in their head. * Headcrabs - Headcrabs are little aliens that snap at your head. Headcrabs are for the most part easy to kill. They mainly walk towards you and jump at you. Tip: One way to kill headcrabs is to dodge when they leap at your head, then quickly run up to them and whack them with the knife or wrench. They can't jump backwards or sideways, and it takes them awhile to turn in place and prepare for another jump. Their attack: They walk towards you. When they're close enough they'll jump and snap at your head. To defeat them: A few shots with your 9mm handgun will kill them. * Alien Slaves - You may remember alien slaves from Half-Life. Tip: It takes slaves a few seconds to power up, which gives you a chance to disable them. Just avoid the electrical bolts and you should be fine. Their attack: They are fast creatures that discharge a powerful electrical bolt. They can also fight hand-to-hand. To defeat them: A single shot from the Desert Eagle. * Alien Grunts - * Military Turrets - These are automated target-seeking machines that the military has set around for automated defense. They can't walk around, but they can swivel 360 degrees. Their attack: Shoots out pellats if you walk in the red laser beam. To defeat them: Shoot it in the leg or at the top of its "head." Grenades work well too. * Giant Tentacles - Giant tentacles are huge, well, tentacles that have a very sharp beak on one end. Tentacles are unbeatable using conventional weapons. You will usually just have to avoid tentacles rather than fight them. Tip: You can either creep past them silently or throw a grenade in the opposite direction. Their attack: Pecks with its beak. To defeat them: -**You can't defeat them with any weapon**- * Barnacles - Barnacles latch onto the ceilings of buildings and dangle their tongues down from above. The tongues will grab onto whatever happens to step into them. Tips: If you see one, don't be tempted that its an ordinary rope. You'll know if its a barnacle because it'll have some red jaws at the top of it. Their attack: If you climb up it, they eat you up for dinner. To defeat them: There is no point shooting them. You might as well dodge them unless you really need to shoot them. 2-4 shots of the 9mm handgun will kill them. * Ichthyosaurs - Ichthyosaurs are just like sharks but the alien opposite. They look, act, and exist like sharks. You will only find them in water. Tip: It is often better just to swim quickly past them before they can attack. Few weapons work in water so unless you can fight them, you might as well just avoid them if possible. Their attack: They will charge and attack their enemies in one swift motion. To defeat them: An underwater weapon like a displacer. * Voltigores - Voltigores are large, quadrupedal animals that are very powerful. Tip: Avoid the purple electric fields that they produce. Hiding behind a corner doesn't usually work. Baby voltigores are just like adult-size voltigores, only much easier to kill. Their attack: If they come close enough to you, they will use their sharp points for feet to gore their victims. If not, they will produce purple electric fields. To defeat them: It takes a lot of ammunition to take out a voltigore. Use weapons like the M-249 SAW and the RPG * Alien Controllers - They are the aliens that you first meet in the Lambda Sector's gateway to Xen, both in Half-Life and Opposing Force. You only run into them during Gordon's infamous jump into the gateway to Xen. Tip: Avoid the orange orbs and take aim at their massive skulls. Their attack: They fly around and toss glowing orange orbs at their enemies. To defeat them: Use the Mp5 to keep a constant wall of bullets up in the air for them to run into. Otherwise, don't worry too much about alien controllers. * Pit-Drones - Pit-drones are simple to deal with. They merely spit from afar and then run up to you to attack up close. Their attack: They have two sickle-like arms that they use to slice through their victims. They can also spit sharp teeth at you from a distance. To defeat them: Put a few simple shots through them and they'll die quite easily. * Houndeyes - Houndeyes are the dog-like creatures from Half-Life. Their attack: Produce a shrill sonic burst that can injure their victims. To defeat them: A shot to the head will kill them immediately. * Shocktroopers - Shocktroopers are fast, lightweight aliens. They carry shockroaches, which rapidly fire electrical bolts at you. The shocktroopers also carry spore grenades, which they use when they can't reach you with the shockroach. Avoid these as well, since they can inflict severe damage to you. The first time you see a shocktrooper is in "We Are Pulling Out," but you don't actually fight one and gain a shockroach until Crush Depth. Tip: Don't get caught in the shockroach's line-of-sight, as the bolts of electricity can quickly kill you. Their attack: Fires rapid electrical bolts that can quickly kill you. Carries spore grenades. To defeat them:-**I'm not sure**- * Bullsquids - Bullchickens are fairly large, bipedal aliens. Bullchickens will attack any type of organism, including their own species. Plus, if you find a bullchicken hanging around some other aliens, let it clear the area for you. Tip: Try to take out bullchickens from a distance. Their green globs of mucus are quite slow-moving and you can easily avoid them. Their attack: ill spit green globs of mucus at their enemies. They will charge at their victims as well. To defeat them:-**I'm not sure**- * Assassins - Assassins are particularly worthy enemies. They are fast, agile and smart. They work in teams and can quickly surround you or flush you out of hiding. Tip: There are two types of assassins: female assassins fire silenced handguns and do a lot of running (you saw these in some places in Half-Life); male assassins carry heavier machine guns and grenades and they don't do quite as much running around as the female assassins do. Never expect to hit assassins up close with a handheld weapon; it just doesn't work. Instead, pull out your Mp5 or your M-249 and send up an impenetrable wall of bullets, or set a strategic tripmine or C4 satchel. Be sure to pick up the ammo left behind by fallen assassins. To defeat them: You will be able to shoot them with 1 bullet of your desert Eagle. If not, pull out your Mp5 or your M-249. ===================================Allies==================================== * Soldier - Armed with either a shotgun, MP-5 machine gun or a new M-249, these soldiers are only there to give you fire support. * Medic - They can heal you and your teammates. They do have a limited amount of supply so they won't be able to help you forever. They are armed with a desert eagle. * Engineer - The engineer is trained to destroy doors. Be careful not to hit the gas tank on his back or you will blow him up......heheheh. Like the medic, they are sometimes armed with a desert eagle. ------------------------6. Boot camp - Training------------------------------ I tell you now, boot camp is like prisn! It's nothing like training. Anyway, it's better to do training before you start the missions. So let's get started...! -**UNDER CONSTRUCTION - COMING SOON!**- ----------------------------7. Walkthrough----------------------------------- Tips, hints and tricks before you start... * Remember that if you are a beginner, and it is your first time playing, try playing the easiest level first. * At the beginning of the level where you reach the security guard, find a chair. It is easily moved. Move it to the door that he will open for you, and get him to open it. Slide the chair in between the doors, and it will not close. This may take a few tries. Go out, take the crowbar, charge it up until you reach the same security guard, and hit him until he explodes. Then, get his pistol with the laser sight and continue the game. * You'll have team-mate's helping you all the way through the game so don't worry if you think you're all on your own. ============================================================================= Level 1 - Welcome to Black Mesa ============================================================================= Opposing Force - Welcome To Black Mesa One minute you're in a helicopter with your team-mates, then the next minute you're transforming yourself from place to place... It all starts when you're in an army helicopter with your team-mates. They're all chatting away about the mission. (Maybe swearing at times!) Soon you should be able to see another army helicopter oppisite you. Nice scenery too! (no time for that.)Keep looking at it, go on; you're in for a surprise! These **things** (I didn't know what to call them) fly over the oppisite helicopter and attack it. And then YOURS! You transform from place to place (oh no, Aliens!) and end up in a room with a scienist and two dead army people. Listen to the scienist trying to test his "life saving efforts" and then listen to what else he says. Go through the door. (If you ever run out of health, you can always use the health kit.) You obviously can't go left or right so go straight forward. You'll see two scienists carrying an army man (he's a zombie.) Turn left and go towards all the cages. Listen to the scienists talking about the headcrabs. (I bet you want to trangle and get hold of those scienists necks and kill them!) Go and get the armour on the far right. Go out of that room and turn on your first left. Follow along until you come to a window to your right. Watch the space-suit man get killed (laugh as much as you want and be glad it's not you.) And quickly make a ran ahead and turn to the right. Squeeze through the little gap, follow the path along until you see a security guard shooting a zombie. Now this is the time to get a gun. Look at the very start of the walkthrough where the tips, hints and tricks are. This is the time were you can do the trick. (I'll go over it again.) Get the security to open the door. Then get the wheel chair and drag it in the doorway. Then go out, take the crow bar, and then squeeze through the doors. (It may take a few goes to get this right.) Charge up your crow bar with the alternate attack button and murder the security guard. Get his gun and put the laser on it. Follow through the doors and along the path... Duck under the green laser. Dough! No-where else to go! (Please do not attempt to jump over the purple laser on the stairs!) **PROBLEM POINT** Solution: Smash up one of the mirrors, (be careful not to touch the lasers) and then stand back. It'll all smash up and then you can go through the door at the top of the stairs... (WARNING: There are headcrabs in this part. To kill them you'll have to use your crow bar. Or just make a runner! It's a waste of bullets shooting headcrabs. Save them until later were you'll definitly need them.) Kill the headcrabs that drop from the roof, jump over the toxic waste and kill the two headcrabs that are hiding. Turn right and then hit all the boxes to get some health and armour. Hit the door if you want but the security guard will just look at you. But hey, it's the person you acted in Half-life. Talking to the security guard. (Readers thought: I wanna kill him!) Enough of that. Go up the stairs, smash the boxes and go out the door... This bit is like an "jumping" course. Turn right and go down the stairs. Go right to the edge of the bridge and jump to the oppisite side. Carry on along and jump again to the other side. Follow that along and jump onto the next one and then the next one. Follow the path until you're stood in front of some fence. See the dead alien oppisite you? Well do a running jump to the oppisite side and then collect the knife near where the dead alien is. Next go straight ahead. Kill the headcrab and them go through the little doorway. It's best if you switch your night-vision on. Go down the pipes and through the doors. Kill the three headcrabs and go through the oppisite doors. Smash the crakes for some health and guns. Listen to the security guard dying and then go through the small hole. Come out the other side. This is a pattern bit. Notice the electricity stopping every 3 seconds to your right? Well do a runner to the right and go through the oppisite hole. Come out, get the gun and turn off the electricity by pressing "action." Go out the door, and back from were you came from. Two alien's transport so kill them with your new desert eagle! Go through the door and to the radio. Press action. Smash all the crakes and go down the ladder... Go down the second ladder. Now don't be tempted to walk into the ropes. You don't climb them. They eat you up. Don't shoot them either; just dodge them and turn left and follow the path along. EXTRA: If you want some extra bullets, jump in the water below you and then go through the cave. Collect the 7 bullets from the dead army man. Then go back. Come out the door and go in the other. Follow the path until you come to an open area. Shoot the transporting Aliens. Get your shotgun from the dead army man. Climb down the ladder, shoot the alien and dodge the smoke coming from the pipes. The second alien you bump into is just after the first. But this time, it's underneath you. Try and shoot it if you want; otherwise follow the path and go down the ladder and kill it then. Follow the path along (avoid the ropes again) and go through the door... Turn right, shoot the aliens that come down on the lift, smash the crates and go through the door to your left (ignore the lift for now.) Now, be WARNED! This is a trick! So be careful. You better pause now and read on. Start running to the other door; no used, it is a sneaky trick! Go in, go to the middle. Everything will start crashing down bit by bit. Go to the left and stay there and wait for the crashing and lightening to stop. But be quick, the toxic waste is rising. Do you see the bridge dangling down? Well run and jump on it. Go left (notice the mystery man you saw before? He's helping you now!) and let the mystery man open the door. Follow the path around and go up the lift. Get out the lift and go in the next room. Glance to the left of you, and duck-jump to get the bullets. Jump over the toxic waste, smash as many crates at you can, get the bullets and health, shoot the headcrab, go to the right and shoot all of them headcrabs. Go to the control room, catch up on a bit of health. Press the buttons on the in front of the window to make it possible to duck-jump through the window, onto the lift and jump to the other side. Once you're there, collect the armour and press action to open the door. No way you're going to jump over there without losing health and armour. What you have to do is go to the control room again, move the lift so that you can jump on the over crates. Duck-jump out, onto the lift and onto the crates. Hopefully, from there you can jump to the other side without losing a bit of health or armour. Duck under the big signs (**didn't know what to call them**,) turn left and duck-jump through the hole in the pipe to your right. You'll fall all the way down to the bottom, go down the water-fall and plonk into the water. Go through the broken cage, dodge the ropes (that eat you up) and go through the hole to the right. Dodge all the ropes (that eat you up) and climb up the ladder at the far right of the room. Follow the path, dodge the ropes and follow the path across the bridge, turn right, get the grenades and desert eagle bullets. Go down the path, (by now you should hear the alarm) and open the door. Oh no! What do you do next??? **PROBLEM POINT** Solution: Shoot the boxed explosives so it makes way for the robot. Once its gone through the door, go down the ladder that gives you the blocks to jump on. Jump through the obstacle course. At the end press the control button and all the sewice should go. Now go to the far door and open it with the button. Go up the lift... Shoot all the bullsquds. Push the tray to the lift/montrail/tram, jump on the tray and then the montrail/tram/lift and push the big tray thingy to your rightso you can get in the tram. tram/montrail/lift. It will automatically start. This is going to be the ride of your life. It's great! (NOT REALLY - it's terrible!) Alien slaves will transport all the time. No need to shoot them, just duck in the tram/montrail/lift. ============================================================================= Level 2 - We Are Pulling Out ============================================================================= Once you're at the end of the "ride of your life," collect the bullets; when you're about an inch of getting the bullets, alien slaves will transport to be warned. Listen to the fat, greedy security guard eating the candy! Meet the "candy" man in other room. Tell him to follow you. (At this part what I did was leave all the shooting to the security guard because you'll waste your bullets and need them later.) Go through the doorway, let the security guard shoot the aliens and headcrabs. Follow the path and turn right. Follow that path. (Put night vision on.) Kill the Alien Slaves. When you get to a window on your right, watch the action and laugh your head off. By the way, the bit monster isn't going to come for you. Climb through the window (there's no monsters here!), collect the bullets from the dead security guard. Let the security through the door and follow the path. Get the security guard to open the security door. Collect the things inside, go up the lift. (Kill the security if you want some extra bullets.) Hey, ya got it. The first soldier you meet, is standing there. Can't wait... Oh heck; oh HELL!!! He's died because of those little so and so's. Well, you know what to do. Kill the stupid little alien slaves. smash the crates to get some bullets, boost your armour with the charger. See the vent? Jump onto the armour charger and crawl in. At the end, climb to the top and go through that vent. OH YES! You're saved. This is the end of the game! Yee-pe! (Readers thought) Boost up your health and go in the next room. Use the radio, collect the weapons and go to the next room. Collect the bullets there, kill the soldier threating the scentist for some bullets. At this part, you can either go through the vent or down the stairs. They both go to the same place. I think its quicker to go the stairs way. Don't you? There's no point smashing the crates because there's nothing inside them. As soon as you go through to the next room, the door will start closing; with that mysterious man looking as though he can't see you. Now you know that man is FREEMAN! Plus, the amy who came to resue you is leaving. Now you know that it isn't the end of the game! Soon, Alien slaves will start appearing. Shoot them and then go through the hole. Follow the path until you reach the pipes.. ============================================================================= Level 3 - Missing in Action ============================================================================= The door is locked. Duck under the pipes and go forward. Shoot the headcrab in front of you. Go out from under the pipes. Shoot the alien slaves that telesport in. Smash the crates for some armor and collect the shotguns. Where the hell do you go now??? **PROBLEM POINT** No problem. See the three pipes that are near the spilt water. Run up them and smash the bars. Go down the vent. Forget the first way out for now. Keep going down the vent until you come to the second way out. Smash down that, get the supplies and go through the door. And what do you KNOW!!! You're back to where you were before. Yet again, go through the same vent and smash the first bars you get to. This part is very dodgy. Some of the tiles you step on will make you fall into some electricical water. That's bad. The way to work out witch tiles are dodgy you have to put your night-vision goggles on. The one's that are dodgy will be a different colour to the rest. At some point, you'll have to jump over some tiles. When you're at the end, you'll be facing two fans. Jump on the big "lines" just on top of the fan. Do a running jump to the other fan and jump to safty off the second fan. (WARNING: The air off the fan may blow you off the fan!) Follow the path, dodging the smoke out of the pipes. Near the end, climb down the ladder and you'll hopefully be in front of two fans. This is a disguisting part of the game. What you have to crawl between the two fans. Just take your time and don't rush. Don't do a runner. Don't run into the fan. remember; slowly and steadily, wins the race! When you've successfully done that task, well done! If you did it on your first attempt, great! It took me three times to do it right! Get to the end, don't stand up or you'll have you're head knocked off. Go down the ladder to your left. Go to the right to the other fan. Oh, I forget, the disguisting part isn't over with. What you have to do is get in that hole. When it just passes, crawl in, don't go in the hole. The spinning thingy (I didn't know what to call it!) won't touch you. Now; go down the hole. I think night-vision goggles will come in handy now. Smash in the bar at the end. Oh hell! Fire! Why the hell do they have FIRE tunnels??? Jump over the first "fire tunnel" when the fire isn't coming. The next "fire tunnel" is even worse! Again, jump at the right time. When you're across, shoot the advanced zombie and headcrab. Smash the vent in to your left and go down the vent. At the end of the vent, smash the bar in and back away from the fire. Get ready to run half-way. Once half-way, you're confused. Where the heck do you go? **PROBLEM POINT** See the broken bars to your right. Guess what? You've


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Guest Commentary: Straight talk
We need to get used to one unwelcomed phenomenon as a continuing part of our lives: stress. The questions for each of are: "How can I control it?" or "How can I stop it?"
Unfortunately, stress is all around us, personally and professionally. Each day, we are inundated with volumes of new information, much of it confusing or contradictory. We experience increased demands on our time. Our financial concerns grow. Add to that the issues of family well-being, and — well, you get the picture.
I'd like to focus on what we can do daily to cope with stress — to help ourselves, our families, colleagues, and those we serve. If we can find some tranquility, we will not only be more effective helping others, but also have more satisfaction in everything we do.
■ First, do your homework. A great way to begin to deal with stress is retrieving and analyzing the facts before reaching a decision. This Dale Carnegie principle can be applied to personal concerns as well as professional ones. Without looking into the "facts," we often let our imaginations take us to the "worst-case scenario," rather than the most likely or best outcome. Medically speaking, having correct information and formulating a plan with reasonable expectations can save a lot of sleepless nights, nail-biting, weight gain, alcohol consumed and wrinkle lines.
■ Second, stay productive. Moaning about your lot in life won't solve anything. But directing at least part of your time and energy to work and recreation will help enormously. Working hard and playing hard are equally important in my mind. The sense of accomplishment one gets from helping a patient, colleague, family member or even a stranger can be huge. I'm talking about something as simple as helping with directions to something as dramatic as curing an illness or stopping a heart attack. Smiling, making eye contact, extending a warm greeting may all sound trivial, but help both the giver and receiver.
On a personal level, we are all fortunate to work here at Naples Community Hospital and in a field as fulfilling as health care. We have access to courses in a variety of areas to stimulate mental acuity and a Wellness Center for physical activity. These facilities are available to all of us, and we should use them to balance our lives.
■ Third, speaking of "balance" — work/life balance, as difficult as it is to manage in contemporary society, is nonetheless critical to reduce stress. We all seem tethered to our hand-helds and cell phones. We can easily get overwhelmed by one business activity or another. Here we should all take a lesson from the young families with two working spouses or families headed by a single parent. These parents have real time constraints. But typically, they understand the importance of "balancing" work with family. The key is to learn to savor whatever you are doing at the time, be it work or family or recreation. When you enjoy your work, it morphs into a satisfying experience in all aspects of your life. So if you don't like work — and I understand there are some who don't — then find something that you like to do.
The point is that life is too short to add even more stress. Be positive about our future. I have always believed that what you anticipate happening will happen.
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FMLY Fest assembles dozens of musicians for DIY weekend
By Emily Eveland
Hollow Boys embrace the dark on third album
By Sarah Stanley-Ayre
10 Thousand Sounds 2014: Behind the bands
By CP Staff
Black Market Brass delivers hip-shaking funk rhythms
By Zach McCormick
For the Love brings hip-hop festivities to Lowertown
By Jack Spencer
Kitty Cat Klub hosts Tourniquet Noise series
By Sarah Stanley-Ayre
Max Gremillion steps into the spotlight
By Rob van Alstyne
The world of Howler's sophomore album
By Zach McCormick
I'd be totally cool with Will Smith if he weren't so bland and smug and humorless and if I were 11. True, I sure enjoyed "Parents Just Don't Understand," which made some super points about generational conflict, and Six Degrees of Separation, which made some instructive points about the pronunciation of "bottle of beer," but for the past decade or more I've held that Smith's only artistically defensible career move would be retirement. And then I heard "Switch," which is...not bad! That giant kick drum and the handclaps and the ooh-la-la-las and the Prince synth--straight-up jiggy.
Most of the credit should go to Kwame, the former polka-dot-shirt-wearing rapper (check out his 1989 debut, The Boy Genius) who's enjoying a healthy second career as a producer (Lloyd Banks's bluesy "On Fire," for instance, was his). Credit the star for picking the right friends. And for a while Smith sounds nothing like one of the vocal talents featured in A Shark's Tale. Then he uses a verse to complain about celebrity and remind us, lest we question his cred, that he was a bona fide close-the-bar-down club rat way back when he was "amateur spittin'"--you know, before he had his first hit, in his late teens.
Alcoholic poets are a dime a dozen, but poets of alcoholism, those are worth at least four bucks per six-pack. Country singer Brad Paisley had a hit last year with "Whiskey Lullaby," a duet with Alison Krauss in which a couple of hard-luck romantics slowly commit suicide by overboozing. In certain parts of Wisconsin, sources say, the song has already become a wedding and prom-night standard. It wasn't quite as haunting as it intended to be, but it wasn't forgettable either. If "Whiskey Lullaby" was a drinking song for morticians sung from the vantage of a sympathetic observer, Paisley's latest single, "Alcohol," is a drinking song for barkeeps sung by the sauce itself. "You had some of the best times you'll never remember, with me, alcohol," sings Paisley, who notes common best-of-times results of dipsomania such as getting fired, unplanned excursions into amateur pornography, and the transformation of lampshades into hats. Surely no one but uninspired ironists ever does the lampshade-hat thing anymore, but then, uninspired ironists are a nickel a dozen.
"Helping white people dance" is another of the narrator/song's noble missions, and Paisley and band's amiable performance stands a good chance of starting some wobbly waltzes. But allow me to offer some sober complaints: Bringing in the obligatory "barroom chorus," a la Garth Brooks's "Friends in Low Places," Toby Keith's "I Love This Bar," and Gretchen Wilson's "Redneck Woman," is a follower's misstep; and the band--very good, mind you, especially the lead guitarist--might have done well to loosen up a bit before rolling tape. They sound like a bunch of professionals in a fancy air-conditioned recording studio at 3:00 p.m., playing music while drinking diet soda in moderation. Just a guess. Fun song, though. It should come fully into its own when plowed through during some cover band's third set.
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SANTA ANA The one person who told police he saw Jason Russell Richardson wearing a white painter's suit and yellow hard hat before a Tustin Home Depot manager was gunned down by someone wearing the same outfit recanted his story on the witness stand.
A cocaine-induced fog prevented Dale Frizzell, the longtime boyfriend of Richardson's mother, from remembering much of anything from that time, he testified in court over the past two days.
Disguised head to toe in white coveralls, hard hat, a dust mask and gloves, a man trying to rob the Tustin Marketplace Home Depot's safe shot Tom Egan, the assistant manager, in the crowded store Feb. 9, 2007.
The store's surveillance tape shows Egan, a retired Marine, following the man in the coveralls through the store, begging him to leave without hurting anyone. The robber shot him, grabbed $500 from the store's cash registers and stepped over Egan's dying body, leaving a trail of cash.
Richardson, a registered sex offender with a history of violent crime, was arrested a few weeks later. A dirty sock filled with ammunition dropped in the store had DNA that matched Richardson's profile in a state DNA database.
If convicted, Richardson could be put to death.
Richardson was living with his wife, children and his mother and Frizzell in his mother's Oceanside home when he was arrested Feb. 22, 2007, on suspicion of murdering Egan. That night, police rounded up the entire household and took in everyone for questioning.
A Tustin police report details a 2007 interview with Frizzell, including a conversation Frizzell said he had with Richardson about the painter's coveralls around the time of Egan's murder. The outfit was odd, Frizzell told police, because Richardson wasn't a painter.
On Monday, dressed in an Orange County jail jumpsuit and his hands handcuffed in front of him, Frizzell said he couldn't remember saying anything to police about Richardson wearing a painter's suit or hard hat. Frizzell is incarcerated in state prison for violating his drug probation, he told jurors Tuesday.
Referring to the police report, Deputy District Attorney Cameron Talley asked Frizzell if he remembered telling police he saw Richardson dressed in coveralls and hard hat standing in front of his children a few weeks prior. Richardson, in a suit and tie, shook his head as he watched his mother's longtime boyfriend.
His memory was fuzzy, Frizzell explained over and over again, because he "was under the influence of a lot of drugs" at the time. Even though he was in a Proposition 36 drug program, he was smoking crack cocaine every day, he said.
"What's a rat?" Talley asked.
"Somebody telling on somebody," Frizzell said.
"And what happens to rats?" Talley asked.
"They'll probably get beat up," Frizzell said. "Some bad things."


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Weekend Roundup
GWOnline's own Alaris just posted a great piece on how to learn to play GW2 better. Reminded me again that I really need to learn to combo better. Check it out and then join the discussion in our forums!GuildWars2Guru.com held a State of the Game on Friday with Jonathan Sharp & Karl McLain from Anet focusing on the tPVP changes in the April 30th update.Click here to watch the 120 minute video on Youtube. (They started late, so the link skips about 1:35 of not much happening.) Great stuff about changes to signets, Warriors, traits for a few different professions, WvW and PVE effect split for Retaliation and Confusion and lots more. This will be a big balance update too. To give the meta time to settle down there will not be many balance changes for the May patch; they will be focusing on bug fixes instead.
[source]http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti#Maintenance_of_all_the_wikis_on_Wednesday_May_8th_-_April_26.2C_2013[/source]There will be Wiki Maintenance (GW1 & GW2) on May 8th from 4pm to midnite UTC (9am to 5pm Pacific). For the first two hours of the maintenance, both English wikis will be unavailable, then in read only mode for the rest of the time. All non-English GW2 wikis will be read only during the entire duration. They will be upgrading to MediaWiki version 1.20.4
GuildWars2Hub.com has put out an easy to read guide to Runes to help get you started on learning how they work.
Gamersbook is giving away copies of Guild Wars 2 and some TteSPORTS gaming peripherals. While the first copy of the game is being awarded today, they have 4 more copies being awarded throughout May and after that some nice gaming peripherals. There are a few steps to take, but hey, free stuff! Click here to see the rules and to enter.
Laura Vk, Loes Schubert, and Kelsey Hendriks have done some amazing cosplay costume work and put it up on Laura Vk's Facebook page. Amazing amount of detail, you should really check it out.
See you all in game and don't forget that Super Adventure Box goes away with the April 30 patch in just a couple days and while the full version of World 2 should be out in a few months (ie. "when it's done"), there's a good chance the World 1 skins won't be coming back any time soon.


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Off and on about 7 years..overall went from 165 to 228...got back into it seroiusly about a year ago.
Type: Posts; User: Wolfgar73; Keyword(s):
Off and on about 7 years..overall went from 165 to 228...got back into it seroiusly about a year ago.
Yeah i had never seen the guy until I watched summerslam last night.sloppy or not ..HeIS A BMF!!!!!!!!!!!!!!!!!!!!!! I would hate to piss him off unless i had my ruger 480 handy!
Had a simple back workout today.
Upright rows 225 x12x10
Deadlifts 315x 12 400x7
Cable rows 2 setsx10
Dumbell rows 2 set 130lb dbs x 10
did this in 40 minutes..walked out wore slam...
Well I guess Ill start a journal here since im always loosing my book at home. I have 3 years left on my tour up here in Alaska and I would Like to be at 250lbs 10 t0 2 Bf before I leave. i have 3...
The HULK and Mighty THOR!! Conan rocks too!!!
What are some good BB videos out there and where to order them?? I heard dorian Yates and lee ptriets have good ones
US Airforce 1992 till now and still in..10 more to go.
GEEZE!!! thats was alot of plates!!!!! That dudes built like an OAK TREE!!!!!!!!!
I did about 2 weeks of HIT training then took a week off..I gained a little in every area! Gained 3 good pounds and stayed at the same BF roughly..I guess it is good to take a break every now and...
South Carolina.
In the last year? 15 lbs of lean mass...1 inch on arms and 2 inches on chest are what im proudest of.
Crash Johnson was mine..man that really does sound like one??!!
For me I work nights so I workout in the morning..slam a protein shake..turn off the phones and sleep..I usuallly wake up when my body feels its time to and I have rested..7 to 9 hours most of the...
i think the Smith was thought up many years ago as a way to lift heavy with out a spotter. I work out alone now and I use it for 2 movements ..Incline bench press so I can go very heavy alone and it...
Unfortunately jell999 is right..hell im in the Airforce and I will agree...the truth is we are looking for him via more special forces and such..American follow military news well as long as we are...
I was reading about where some states are still trying to get rid of it....what do yall here at the WBB think of it?? I myself fully support it...I also think the death should fit the crime...Like if...
he is a piece of ****!!!!!!!!!!
GEEZE!!!!!!!! screw syntol..he looks like he injects Moter oil!!! is this guy for real or what..anyone know who he is??? A bud sent me the pict.
GEEZE!!!!!!!!! DUMB!!! ASS!!!!!!!!!!!! lol!!! I hope he didnt go home and blow his head off!


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Friday, December 26, 2014, 6:53pm
Vikings WR Jarius Wright (back, questionable) returned to take limited reps Friday after missing practice earlier in the week and is questionable for Week 17.
Monday, December 1, 2014, 1:04pm
The Minnesota Vikings began Sunday's game against the Carolina Panthers with the goal of getting Teddy Bridgewater in a rhythm early, and they succeded. Bridgewater hit his first five throws of the day, all on short passes or a screen that Charles Johnson took for 24 yards, and finished the day throwing 15 of his 21 passes less than 10 yards, according to ESPN Stats & Information.
But the Vikings want to build an offense that can stretch the field, and it was on the two downfield throws Bridgewater made that coach Mike Zimmer saw progress. He put a 45-yard throw just beyond Johnson's reach in the third quarter -- on a play where Johnson wanted interference on Panthers cornerback Josh Norman and Zimmer said he "thought we could have went up and got after a little bit better" -- and came back four plays later with a 35-yard strike to Jarius Wright on third-and-3.
On both plays, Bridgewater passed up shorter options to take shots downfield when his read of the Panthers' coverage told him he could do so. That, Zimmer said, was a sign of maturity.
"It's third-and-[3] and he's throwing the ball 40 yards down the field and puts the ball on [the] money," Zimmer said. "He got the right look. There were a couple times he had the right look defensively and went to the right place even though it wasn't the safest throw. Those kinds of things are the things I'm talking about when I see his progression and he's always getting better."
The story went on to say that Bridgewater has talked about his need to play faster on several occasions this year, and as he said on Sunday, that has more to do with making quicker decisions than it does with the speed of his release. When Bridgewater is able to trust what he's seeing before the snap and know where to go with his first read, he's more confident in his ability to find his receivers downfield. It also doesn't help that WR Cordarrelle Patterson didn't see a lot of playing time, which took away that guy who was supposed to be their biggest threat. The Vikings will have a lot of work to do on the offense before 2015, and the hope is Bridgewater starts to show up on the QB2 fantasy radar by then.
Friday, November 28, 2014, 6:04pm
Vikings WR Jarius Wright (hamstring, probable) took full practice reps all week and is probable for Week 13.
Wednesday, November 26, 2014, 6:20pm
Vikings WR Jarius Wright (hamstring) practiced fully Wednesday.
Friday, November 21, 2014, 6:26pm
Vikings WR Jarius Wright (hamstring, questionable) took full practice reps on Friday after being limited earlier in the week and is questionable for Week 12. Wright should play against the Packers, though he's no sure thing given the questionable tag.
Thursday, November 20, 2014, 5:58pm
Vikings WR Greg Jennings (rib) missed practice again Thursday. Consider Jennings very iffy to play against his old team. Charles Johnson is on the radar, though Jarius Wright returned to practice on Thursday.
Thursday, November 20, 2014, 5:58pm
Vikings WR Jarius Wright (hamstring) returned to limited practice reps Thursday after missing Wednesday practice. It looks like Wright is back on track to face the Packers.
Wednesday, November 19, 2014, 6:11pm
Vikings WR Greg Jennings (rib) did not practice Wednesday. Consider Jennings iffy to play against his old team. Charles Johnson is on the radar as a Sneaky Start since Jarius Wright is also gimpy with a hamstring injury.
Wednesday, November 19, 2014, 6:11pm
Vikings WR Jarius Wright (hamstring) did not practice Wednesday. Wright seems unlikely to play against the Packers. Charles Johnson would see extra work if Wright misses.
Tuesday, September 2, 2014, 1:34pm
With Vikings WR Jerome Simpson out for the first three games, what happens to the Vikings' three-receiver sets?
Fortunately for the Vikings' receiver depth, their offense has two things working in its favor. First, OC Norv Turner makes frequent use of two-tight end sets; the San Diego Chargers used more of them than all but one team while Turner was the head coach from 2007-12, and used the fewest three-receiver formations during that time. And second, the Vikings have another versatile wideout in third-year man Jarius Wright.
The 5-foot-11 Wright, who'd been cast as a slot receiver early in his rookie year, actually ran 192 of his 252 routes lined up wide last season, as Jennings and Patterson got more of the slot work. He caught 23 of his 26 passes lined up out wide, and clicked with quarterback Matt Cassel late in the season, catching 14 of his 26 passes from Cassel for 252 yards. Wright saw 30.7 percent of his routes from the slot during the preseason, and he's got plenty to prove in Year 3 as he tries to carve out a niche in the offense, so he should be ready and eager to fit into the Vikings' scheme while Simpson is out.
The story breaks it down in depth on how the team will move its WRs around this year based on the preseason: During their third preseason game in Kansas City, when the Vikings' starters played almost all of the first three quarters, they ran 18 plays out of three-receiver sets, displaying impressive variety in how they lined up their three wideouts. Cordarrelle Patterson, Greg Jennings and Simpson all saw time on both sides and in the slot. It's perhaps especially good news for Patterson owners that the team is trying to create mismatches for the talented WR.
Schefter: Vikings WR Jerome Simpson is being suspended three gamesFriday, August 29, 2014, 11:32am
Vikings WR Jerome Simpson is being suspended 3 games, per a league source.
This will open up opportunities for Jarius Wright early in the season.
Saturday, August 2, 2014, 4:29pm
Versatility from Vikings wide outs is what receivers coach George Stewart views as a strength for his group that hopes to be featured more with steady quarterback play.
"In Norv's offense, everything's up for everyone," Stewart said. "We have guys that can handle different things. Hopefully we have a chance to be very, very, very multiple at the outside receiver spot."
Jarius Wright became the first receiver since Titus Young on Oct. 28, 2012 to record multiple touchdown catches against the Seahawks when he caught a 21-yarder from the slot position later in the game.
However, Wright only lined up in the slot about a quarter of his snaps last season as the team prominently featured Jennings in that role. With Cordarrelle Patterson's continued development and a proven downfield threat in Jerome Simpson, Wright's versatility despite his lack of height will help his cause to be more featured in his third NFL season.
Wright looks like he's going to get time in the slot this season as the team's WR3, but he's going to have to prove himself before being fantasy worthy. The Vikes are also going to rely heavily on TE Kyle Rudolph in the passing game, according to reports, so Wright will have to fight for targets.
Vikings plan to use WR Greg Jennings in the slotFriday, August 1, 2014, 10:44am
After nearly one week of training camp, Greg Jennings' head is spinning a little less as he addressed the predictability factor that running back Adrian Peterson said hindered the Minnesota Vikings offense in the past.
"We were heavy, heavy, heavy run game," Jennings said. "Now we're going to take a lot more stress off Adrian. He's still going to get a heavy dosage of runs, but I think what Norv brings to the table is a more balanced offense."
When Jennings signed with the Vikings, the initial intention by the previous coaching staff was to use him as a flanker. However, he lined up in the slot 65 percent of the snaps last season, per PFF, and Turner wants to use Jennings in a similar fashion - but in a vastly different scheme.
During training camp practices, the Vikings appear to be using two split ends on the field more so than in previous schemes as Jerome Simpson and Cordarrelle Patterson line up on the outside, with Jennings and/or Jarius Wright on the inside.
Jennings dealt with some injuries in 2013 but he showed a nice rapport with Matt Cassel, averaging 5.9 catches for 70 yards and 0.57 TD with Cassel under center. Unfortunately Christian Ponder and Josh Freeman dragged the Vikings FP/Att into the bottom seven in the league. Assuming Cassel or promising rookie Teddy Bridgewater can offer better efficiency, Jennings should bounce back as most fantasy eyes are set squarely on Cordarrelle Patterson. For what it's worth, Cassel's FP/Att was 0.971, which was very close to the league average. Jennings is going in the 13th round even though he finished as the #39 WR in 2013.
Wednesday, June 11, 2014, 7:32pm
Vikings QB battle update: After both Matt Cassel and Teddy Bridgewater looked sharp in last week's open OTA, each of them had a rougher day on Wednesday. Cassel had his final throw batted down in 11-on-11 work, and Bridgewater was intercepted by Dom DeCicco on a pass over the middle. The rookie also was sacked a couple times during a blitz drill, and missed three of his four throws. The Vikings' defense was using a number of different looks on Wednesday, though, and it seemed clear that the offense was trying to digest a number of new concepts while facing a more nuanced defense. Days like Wednesday are part of the growing pains in a new system. Christian Ponder didn't get as much work as Cassel or Bridgewater, but he actually made some nice throws, hitting Jarius Wright on a throw over the middle in a receiver-vs.-cornerback drill and connecting with Kain Colter on a long pass off a broken play during a two-minute drill.
Teddy Bridgewater 'impressive' in practiceThursday, June 5, 2014, 2:59pm
Vikings beat writer Ben Gosseling on the team's QB play at practice:
Rookie quarterback Teddy Bridgewater, who missed the Vikings' final two OTAs last week while he was attending a NFL rookie marketing event in Los Angeles, is back this week and was impressive in his first full-team work open to the media. He hit his first nine throws in 11-on-11 work, connecting with Adam Thielen on a long sideline pass against tight coverage on his first attempt of the day. Bridgewater also connected with Jarius Wright on a long corner throw during his two-minute drill, which ended with a rushing touchdown. "I thought Teddy did a nice job in the two-minute situation, hit a nice long ball there," coach Mike Zimmer said. "He left for those two days, he was a little rusty when he came back, and he's picked it up since then. He's kind of feeling his way a little bit around the guys, which will come in time. He'll keep progressing, getting more comfortable. I like him a lot."
Matt Cassel got the majority of the first-team snaps at quarterback, though Bridgewater had some in his two-minute drill. Cassel, by my count, was 8-for-9 in the Vikings' first 11-on-11 period, and hit four of his eight throws during the two-minute drill (though Kyle Rudolph was arguing for interference on one of the incompletions). Cassel found Wright for a touchdown on a red zone throw, and threw another touchdown on a broken play, though the play wouldn't have developed that way had a defense actually been coming after Cassel.
We're expecting Bridgewater to win the job, but he'll have to beat out Cassel who was reasonably solid in 2013.
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A social network is a social structure made up of individuals (or organizations) called "nodes", which are tied (connected) by one or more specific types of interdependency, such as friendship, kinship, common interest, financial exchange, dislike, sexual relationships, or relationships of beliefs, knowledge or prestige. Social network analysis views social relationships in terms of network theory consisting of nodes and ties (also called edges, links, or connections). Nodes are the individual actors within the networks, and ties are the relationships between the actors. The resulting graph-based structures are often very complex. There can be many kinds of ties between the nodes. Research in a number of academic fields has shown that social networks operate on many levels, from families up to the level of nations, and play a critical role in determining the way problems are solved, organizations are run, and the degree to which individuals succeed in achieving their goals. (Excerpt from Wikipedia article: Social network)
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Repository Fringe 2010
Martin Donnelly (and friends) report on the Repository Fringe "unconference" held at the National e-Science Centre in Edinburgh, Scotland, over 2-3 September 2010.
October 2010, issue65, event report
The Fourth DCC-RIN Research Data Management Forum
Martin Donnelly and Graham Pryor report on the fourth Research Data Management Forum event, on the theme "Dealing with Sensitive Data: Managing Ethics, Security and Trust," organised by the Digital Curation Centre (DCC) and Research Information Network (RIN) in Manchester, England, over 10 - 11 March, 2010.
April 2010, issue63, event report


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The Collaborator
What is it about Vichy France that still exerts such a strong hold on the Western imagination? Publishers bring out large, well-reviewed histories of Vichy at regular intervals. It remains an irresistible setting for historical fiction, as shown by the success of Alan Furst's novels, which return again and again to wartime France. Films about Vichy, from Casablanca and The Sorrow and the Pity to The Last Metro and Au revoir les enfants, attract large and enthusiastic audiences. Just this year, the gorgeous, heartbreakingly incomplete novel Suite Française by Irène Némirovsky (a Jew whom Vichy deported to the death camps), finally published after lying for decades in a suitcase her daughters found too painful to open, appeared in English translation to rapturous critical acclaim.
In some respects, the attention seems disproportionate. Vichy was a dreadful regime, but just one among many during a dreadful period of human history, and surely one that occupies a lesser realm of horror than Hitler's Germany or Stalin's Soviet Union. Its worst crime, the deportation of some 76,000 Jews to the death camps, involved only a little more than 1 percent of the Jews murdered in the Holocaust--nor did the French operate death camps themselves. Why, then, does Vichy remain such an unusually compelling subject, especially in the United States and Britain? Is it simply that more Americans and Britons speak French than German? Or perhaps there is a double standard at work: The French, unlike the Germans, are "civilized" and so should have "known better."
I think there is a different, more fundamental reason, which has to do precisely with the lesser horror and greater moral ambiguity of Vichy. French singer Jean-Jacques Goldman once wrote a song that begins: "If I had been born in '17 in Leidenstadt/On the ruins of a battlefield/Would I have been better or worse than those people/Had I been German?" The question is simply too painful for most people to confront, because the answer seems all too obvious, and too damning. If they had been born German in 1917, they would likely have become Nazis, or cowards complicit in Hitler's crimes. When faced with this probability, the process of sympathetic identification that draws us into the past is simply blocked.
But what if they--what if you--had been born in 1917 in France, and then experienced the catastrophic defeat of 1940, when the Wehrmacht simply steered around the famed Maginot line and conquered France in a matter of weeks? Would you have fled to fight with de Gaulle? Joined the Resistance? Supported the puppet regime of Marshal Philippe Pétain? Not only were such choices all the more dramatic for being suddenly thrust on the French; they seem more psychologically plausible as well. It is much easier to imagine oneself failing a moral test and turning "collabo" in 1940 than slowly, steadily participating in the Nazi evil from the start. This may be one reason the "collabos" are often the most vividly sketched characters in Vichy fiction and film (think of Captain Renault in Casablanca, or Lucien in Louis Malle's Lacombe Lucien), and why figures like Pétain, his Foreign Minister Pierre Laval and now Louis Darquier, the regime's notoriously anti-Semitic second commissioner for Jewish affairs and the subject of Carmen Callil's extraordinary book Bad Faith, have received such intense biographical scrutiny. It is surely one reason images of female collaborators having their heads shaved at the liberation, as in Robert Capa's famous photograph of 1944, remain some of the most searing and psychologically resonant ones of the entire war. It is all too easy to see ourselves in their place.
In the introduction to The Unfree French, a general history of Vichy France from the perspective of ordinary people, Richard Vinen protests the very idea of putting himself in his subjects' shoes. "When I was working on the French social elite during the Second World War," he writes, "survivors of that period (usually Pétainists), would sometimes ask me what I would have done if I had found myself in their position. This is an understandable but futile question. If I had been alive in France in 1940 I would have been a different person, and how I would have reacted would have depended on the social and political circumstances of my upbringing." Vinen is right, of course, but he is too sanguine about his ability--or anyone's--to avoid the question. Identifying with individuals in the past is central to the writing of good history, and to the experience of reading it. It is precisely for this reason that Vichy, a name that once signified nothing but a strong-tasting type of mineral water, has now come to signify such a strong-tasting morality tale.
Practicing what he preaches, Vinen not only guards against identifying with his subjects; he avoids judging them almost entirely. Indeed, in the classic British empiricist tradition, he is leery of generalization of any sort, implying at one point that a great deal of Vichy's history still defies understanding: "Much of what people said and did under Vichy...remains inscrutable." He likes nothing better than to take a particular topic--the flight of refugees from Paris and other cities in 1940, forced labor in Germany, collaboration, resistance, the liberation--and explain sternly that its complexity and variety make general conclusions almost impossible. Vinen declares at the outset that "I am interested in the French rather than in France...how the French lived rather than abstract ideals," and he concentrates as much as possible on people's ordinary experience. His approach is deliberately episodic.
In some respects, this approach works well, for Vichy's history is indeed far more complex than its popular image suggests. After the sudden and catastrophic defeat of May-June 1940, France did not simply fall under German occupation. Different areas, including Paris, came under various German and Italian administrations, while Germany forcibly annexed the region of Alsace-Lorraine (130,000 of its men went on to serve in the German armed forces, mostly on the Eastern front). Meanwhile, a large area in the south remained autonomous and theoretically neutral until November 1942, governed from the old spa town of Vichy under the leadership of the aged World War I hero Pétain. This "Vichy regime" had a role in running the occupied zones as well, but under conditions of continuous bureaucratic chaos, disarray and infighting. The histories of these different zones involve at least as much murkiness and confusion as they do stark moral choices.