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Quest for Glory IV: Shadows of Darkness Walkthrough :
This walkthrough for Quest for Glory IV: Shadows of Darkness [PC] has been posted at 14 Mar 2010 by webasas and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up webasas and share this with your freinds. And most important we have 3 other walkthroughs for Quest for Glory IV: Shadows of Darkness, read them all!
Walkthrough - FAQ/Walkthrough
****************************************************************************** /ŻŻŻŻŻŻ\ / \ | | | /ŻŻ\ |__ __ _____ ____ ______ | / \ | || | ___|/ ___|__ __| | | | | || | |___ ||___ || | | _ | | || | ___|\___ \ || | \\ \ / | \/ | |___ ___|| || | \\ \ |\____/|_____||____/ || | \ \ | \ \ \/ ______ __ ______ \_____\ \ | ___| / \ | __ \ \ \| |___ / \| |__| | \ \ ___| /\ | _/ /ŻŻŻŻŻŻ\ Ż| | | \/ | |\ \ / ___ \ | | \ /| | \ \ | / \ ||__| \__/ |__| \_\ | | \_|___ __ _________ __ | | _____| | / \ | __ \ \ / / | | | | | / \| |__| | \/ / | | |__ | | | /\ | _/ \ / | | | | |__| \/ | |\ \ | | | | | | |\ /| | \ \ | | | \__/ |______| \__/ |__| \_\ |_| \ / _______________ \______/ | | |_ ______ _| | |\ \ / / | | \ \ / / | | \ \/ / _| |___\ /____ | | |_______________| _______________________________________ | S H A D O W S O F D A R K N E S S | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ****************************************************************************** An FAQ/Walkthrough by CyricZ Version 1.1 E-mail: cyricz42 at yahoo.com ****************************************************************************** Table of Contents 1. Introduction 2. The Story So Far 3. Getting Started 3A. The Classes 3B. Importing a Hero 3C. Character Statistics 3D. Magic Spells and Paladin Abilities 3E. Surviving in this Crazy World 4. The Valley of Mordavia 4A. Map and Points of Interest 4B. Characters 4C. Monsters 4D. Items 5. Fighter Walkthrough 6. Wizard Walkthrough 7. Thief Walkthrough 8. Paladin Walkthrough 9. The Whole Story and Epilogue 10. Miscellany 10A. FAQ 10B. Point List 10C. Frequently Missed Points 10D. Ways to Die 10E. Conversation Trees 11. Standard Guide Stuff 11A. Legal 11B. E-mail Guidelines 11C. Credits 11D. Version Updates 11E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Okay, I'll admit it. I love Quest for Glory. I'm absolutely crazy about the series. The greatest thing about the series is the well-done connection between RPG and the classic Sierra graphic adventure. Unlike most other of Sierra's adventures, the Quest for Glory series has more non-linear elements. The combat, the spells, the loot, and the silly puns and jokes all make for a great adventure. This is the fourth game in the five game series. You have been snatched up by some weird teleportation spell. You must find a way to survive in the land of Mordavia, and maybe try to help out at the same time. Although not my favorite, I still like this game, especially the whole scary Gothic theme to it, not to mention the Vampire theme. There are some nasty bugs in it, though. ****************************************************************************** 2. THE STORY SO FAR ****************************************************************************** In the beginning of his adventure, our hero (you) left his hometown to make a name for himself as a true hero. He went to Spielburg, a valley that had been cursed for many years. The Baron tried to drive away the Ogress, Baba Yaga, but she cursed him instead, and he lost his son and daughter. The realm was overrun with brigands and monsters, and the Baron locked himself away in his castle. Although a dangerous land, the Hero made many friends. He made acquaintances of the Katta innkeepers, Shameen and Shema, and their merchant friend, Abdulla Doo. He also met such people as Zara, the owner of the Magic Shop, the Wizard Erasmus and his rat-like familiar Fenrus, not to mention the Dryad who protected the woods, and the particularly nasty seller of information, Bruno. He also went to many interesting places, including cliffs with strange plant-life, to the majestic Flying Falls, to the meadow known as Erana's Peace. He first learned of the great Archmage Erana there, and, even though he was told the meadow was her final resting place, he found no evidence to prove that. But being a hero's more than making friends and influencing people, the Hero set to work. He explored a cave and found a Kobold Magic User. Taking the Kobold's key, he freed an enchanted bear, who turned out to be the Baron of Spielburg's lost son, Barnard. This was the first stepping stone. By spying on Bruno and another brigand's plot to overthrow their leader, the Hero found a way into the fortress of the brigands. Passing by a great Minotaur, Toro, the Hero invaded the fortress, snuck his way to the leader's room, and dispelled the enchantment on her. The leader was, in reality, the Baron's daughter, Elsa. After leaving the fortress, the Hero made a final visit to the Ogress, Baba Yaga. Using a Magic Mirror against her, he reflected back her own evil magic and forced her to flee the land. After freeing Spielburg from the curse, our Hero traveled to the desert realm of Shapeir, with the Kattas and Abdulla Doo. The Emir of Raseir had disappeared a year ago, and a portent of evil hung over the entire realm. The Hero met many new friends here, as well, including the Liontaur Paladin, Rakeesh, the warrior woman, Uhura, and the Enchantress Aziza. Performing as only a Hero can, he saved the city from the ravages of the Elementals, and freed the spirit of the tree healer, Julanar. After saving the city of Shapeir, he traveled to Raseir, where he made the acquaintances of Senor Ferrari and Ugarte, who ran the illegal activities in town. He eventually was captured and hypnotized by the evil Wizard, Ad Avis, and taken to the Forbidden City, to obtain the Statue of Iblis, which Ad Avis intended to use to take over the world. After escaping the tomb with the help of a Djinni, the Hero assaulted the Palace and knocked Ad Avis off the balcony of the Ritual Chamber. For his actions, the Hero was adopted by the Sultan Harun al-Rashid, and became the Prince of Shapeir. A few months after his victory in Raseir, Rakeesh's wife, Kreesha, called him back to his homeland of Tarna. There was talk off war between two native tribes. Rakeesh brought the Prince of Shapeir and Uhura to Tarna. The Hero found more friends in Tarna, including Salim the Apothecary, Yesufu the Simbani Warrior, and Johari the Leopardwoman. The Hero brought peace between the two tribes by returning their sacred artifacts, and traveled to the Lost City of Eastern Fricana to put an end to the Demons that caused the war. After defeating them, the Hero was summoned away by dark magic. What will become of him now? The only way to find out is to play this here game. ****************************************************************************** 3. GETTING STARTED ****************************************************************************** ================= 3A. The Classes = ================= Once you start a new game, you'll have the choice of picking one of the game's three classes. Any class can easily complete the game, of course, but some have harder times at survival than others. --- The Fighter You are renowned for your aptitude of survival when faced with many a foe. You have knowledge of many forms of combat, both close and ranged, but the place you are truly in concert is with your sword and shield. There, you are a work of art to behold. The Fighter is the most straight-forward class. He speaks mostly through his blade, and his diplomacy is through his muscles. Choose the Fighter if you have a thrist for the blood of the enemy. Starting Stats: Strength: 250 Intelligence: 200 Agility: 225 Vitality: 225 Luck: 200 Communication: 200 Weapon Use: 250 Parry: 250 Dodge: 200 Throwing: 200 Honor: 200 You start the quest with Platemail Armor, and a Money Pouch with two Crowns. --- The Wizard Your flair for the arcane is most promising. Although you have yet to compare yourself to great masters of magic such as Erasmus, Kreesha, or Erana, the way you intelligently spin your weave of sorcery leaves many impressed with your skills. You have proven yourself a force to be reckoned with with the creation of your Wizard's Staff. Unfortunately, you were forced to sacrifice it in order to save Tarna. Maybe the opportunity for a new Staff will arise. Choose the Wizard in order to master the skills of the great ones. The Wizard often uses his magic to solve problems and open new opportunities. Starting Stats: Strength: 200 Intelligence: 250 Agility: 200 Vitality: 200 Luck: 200 Communication: 225 Weapon Use: 200 Dodge: 200 Magic: 250 Honor: 200 Spell Skills: Open: 200 Detect Magic: 200 Trigger: 200 Dazzle: 200 Zap: 250 Calm: 200 Flame Dart: 250 Fetch: 200 Force Bolt: 150 Levitate: 200 Reversal: 150 Juggling Lights: 150 Lightning Ball: 150 You start the quest with Leather Armor, and a Money Pouch with two Crowns. --- The Thief Your associates both fear and respect you. Your name is whispered in the underground as tales of your exploits are more and more exaggerated. You have not only the power to remain undetected, but in the off chance that you are, you also have the amazing ability to escape the fuzz with your skin intact. The Thief is a man of accomplishing tasks in an indirect fashion. Mordavia's not a big thief-friendly town, but there's always a job or two open to you. Starting Stats: Strength: 200 Intelligence: 200 Agility: 250 Vitality: 200 Luck: 200 Communication: 200 Weapon Use: 200 Dodge: 225 Stealth: 200 Lockpicking: 200 Throwing: 200 Climbing: 200 Acrobatics: 150 Honor: 150 You start the quest with Leather Armor, and a Money Pouch with two Crowns. --- Once you select your class, you'll have the opportunity to name him, and adjust his base statistics. You have a pool of 100 points, which you can distribute to your skills in any amount you wish. If you want to add points to a skill that your class doesn't normally have, you can do so, but you'll have to spend all hundred points for that one skill. In this manner, you can give yourself a skill you could not normally have. Speaking of creating hybrids, I personally don't like it, for every class can reach 500 Puzzle Points, and if you want to do particular acts, just use that class. Of course, if you like being able to cast spells while sneaking around in houses you've broken into, go right ahead. If you give a Fighter or Thief Magic, you'll start with Detect, Flame Dart, and Force Bolt, all at a skill of 100, and Zap with a skill of 150. ====================== 3B. Importing a Hero = ====================== Another one of Quest for Glory's charms is the ability to carry your hero over from previous adventures. Click on Import Character when you start the game and you'll be allowed to pull a character from a disk from any of the three previous Quest for Glory games. You'll be installed in the new quest much the same as you left yourself from Tarna. All your stats will be the same as you left them, unless they are below the entry level of skill for your class, in which case they will be increased to that entry level. This includes Spell Skills. Happily, you'll still be given the 100 point pool to use as you like. If you're missing spells when you import, you'll be given all of them. Of course, there's no inventory to import here, since you "lose" all your stuff travelling to Mordavia. When you import, you'll also have the option of changing your class before you start. If you change your class, you'll have all the starting stuff of the new class, and all the skills of the old class, and you'll have 100 points for every skill you didn't have of the new class. It's a big mess. --- The Paladin This class is not accessible for creating a character. You must have earned it during Quest for Glory 2 or 3, (check my respective guides for how to earn the right), and imported your Paladin. As the most honorable Paladin, you'll be much like a Fighter, but you'll also have some special abilities. These will be described in the Spells section. Also, in this game, there are certain tasks that ONLY the Paladin can perform, so it's worth your time to explore this "hidden" character. ========================== 3C. Character Statistics = ========================== On your Character Screen, you can observe how your stats change. Here are all the stats and how to increase them. Every stat maxes out at 400. --- Attributes (Basic Stuff) - Strength: Your physical prowess, Strength determines how hard you can hit, how well you can muscle your way through things, and how much you can carry. Strength is the most useful for the Fighter, since he spends most of his time using his muscles. Strength also determines how many Health Points you have. - You can increase Strength through physical exercise and through combat (particularly by striking). Intelligence: Your mental prowess. Intelligence is most useful for Wizards. Not only does it determine how effective spells are, but also factors directly to Mana Points. - You can increase Intelligence by casting spells, learning things, solving puzzles, or making good moves in combat (i.e. successfully dodging an attack and counterstriking). Agility: This is a measure of how well you can move. A good Agility means you can duck, dodge, and hide better. Thieves need top-notch Agility to perform their myriad skills. Agility also factors towards Stamina Points. - You can increase Agility by performing some of the Thief skills (Climbing, Lockpicking, Stealth), or through combat (particularly Dodging). Vitality: Although most useful for Fighters, Vitality is good for everyone to have. This measures your ability to take damage well. Vitality factors directly to your Health Points and Stamina Points as well. - You can increase Vitality through most any physical action, particularly by taking damage in combat. Luck: A very mysterious skill, Luck factors into a lot of things, and is most useful to the Thief. I'd imagine Luck is drawn against when performing a skill that has a chance of failing, as well as random stuff like monster encounters. - Increasing Luck is not very well understood. In this game, Luck seems to go up with most any action you perform. It's pretty slow in this game, though. Communication: This is a skill which started in Quest for Glory II. This is your ability to speak well, but for some reason, there's no point in the game that you are required to utilize it. - Increase Communication by talking with people. --- Skills (Specific Stuff) - Weapon Use: Everyone has this skill, since everyone has a weapon. This is the skill of sticking your pointy object into the other guy. A high Weapon Use factors towards damage caused and successful strikes. - Increase Weapon Use by attacking in combat. Parry: Only Fighters have a true need for this skill, since stopping enemy attacks is much easier with a sword or shield than it is with a dagger. A higher Parry skill indicates a better chance at taking less damage while parrying a weapon. - Increase Parry by blocking or parrying in combat (more so if you're successful). Dodge: Everyone has Dodge. One can't take hits forever, and a good Dodge skill ensures that you'll be able to avoid blows more successfully. - Increase Dodge by dodging in combat (more so if you're successful). Stealth: An essential Thief Skill. No people want their houses robbed by someone who bangs around like a drunk Moose. Having Stealth activates the "Sneak" ability, which makes you much less noticable to baddies or the occasional law officer. - Increase Stealth by having Sneak active. Just Sneak everywhere and you'll max it out eventually, but it's quite slow in the game. Lockpicking (aka Pick Locks, I hate grammatical errors): To get into realms of fabulous cash and prizes, you'll need to open door number 1, and your Thief's Toolkit helps, but you need the skill to use it. - Increase Lockpicking by doing so. One place you can do this (without actually picking any locks, mind you), is to go to one of the safes in the Thieves' Guild, click the Hand on it, and click on Crack Safe. Even if you already cracked it, you'll gain skill. Throwing: Useful for both Fighters and Thieves, a good Throwing skill can peg a monster with a few extra rocks or daggers before they get close enough to fight up close. Throwing can also be used to hit or knock off things that are far off. - Increasing Throwing can come from throwing rocks or daggers out on the forest. Climbing: Another Thief Skill, you'll need it for scaling walls, trees, gates, ropes, and other non-ladder surfaces. But, it should seem simple to some other classes, since it mostly involves Strength. - Increase Climbing by, naturally, climbing. Best place to do this is in any tree (if you use the Eye and you see something about pine trees, you know you can climb that tree). Acrobatics: This a new Thief Skill. The concept was introduced in Quest for Glory III, but now it's an actual skill. With it, you can jump, flip, and twist in the air with some amazing flair. - Increase Acrobatics by jumping (it's a skill in your Special Menu). Magic: The Wizard's skill at manipulating reality. Not much else to say about this, generally. More will be said in the Spells section about each individual spell's effectiveness. - Increase Magic by casting, casting, and casting some more. Honor: This is the measure of the good deeds one does throughout his quest. This is a skill which started in Quest for Glory II. A high Honor is a measure of a true hero, and helps towards becoming a Paladin. By the way, Honor can never have points assigned to it in the opening. - Increase Honor by doing honorable actions. Many specific quest actions will increase honor, and more simple ways are by giving gifts, such as flowers, to people, such as the Rusalka. --- General Health Points - Health Points: If you hit 0, you die. Pretty simple. The maximum amount of Health you have is determined by adding two-thirds of your Vitality to one-third of your Strength. So, if you have a Strength of 30 and a Vitality of 60, your Health Point max is 50. Stamina Points: This is your measure of stamina for performing strenuous acts, such as fighting, casting spells, running, throwing, climbing, etc. Your max Stamina is determined by adding one-half of your Agility to one-half of your Vitality. Mana Points: Mana is your measure of magical energy. Each spell uses a certain amount of mana. Your max Mana is determined by adding two-thirds of your Magic Skill to one-third of your Intelligence. Naturally, if your Magic Skill is zero, your Mana Points will also be zero, no matter how high your Intelligence. --- Scores - Puzzle Points: Much like most other Sierra games, you get points for doing special acts. The max is 500, and every class has its own special way of reaching that high. In the Miscellany section, there's a Point List. ======================================== 3D. Magic Spells and Paladin Abilities = ======================================== While so many games give you a billion offensive spells to eviscerate your enemies, Quest for Glory take a different approach. Sure, the magic users of other games can lay waste to any bad guy, but what happens if they misplace their keys, or if they need to reach the book at the top of the shelf? This is why Quest for Glory makes the Wizard skilled in a bunch of all-around magic. Each spell can be built up to 400 in skill by casting it repeatedly. --- Older Spells (Spells in previous games): "Open" MP: 2 Found: Wizards begin with it. Description: Open is useful for unlocking simple locks and opening doors. Use it when you want to hang back from the thing you open. "Detect Magic" MP: 2 Found: Any class with Magic begins with it. Description: This is a very general spell, and is used to detect any existing magical auras in the immediate area. "Trigger" MP: 3 Found: Wizards begin with it. Description: This lovely little spell can be used to set off any magical spells in the immediate area. It can make invisible things visible, activate teleport spells, or set off magical traps while the caster is still at a safe distance. Pretty handy. "Dazzle" MP: 3 Found: Wizards begin with it. Description: Dazzle creates a brilliant flash of light that will stun anything for a small time while it pauses to rub its eyes. This only works, naturally, if the creature HAS eyes. Having more skill in this spell will cause monsters to be delayed for longer. Although it doesn't last as long as Calm, this skill CAN be used in combat. "Zap" MP: 3 Found: Any class with Magic begins with it. Description: Casting Zap will charge your weapon with magical energy. The next strike will release the energy. It can only be cast once at a time. Increasing your skill will increase the damage done with the charged weapon. "Calm" MP: 4 Found: Wizards begin with it. Description: Since most Magic Users like to avoid direct combat, you can use this spell to immediately cause any threatening monster to cease its hostile intent and contemplate the universe and its bellybutton. This works on most enemies with a pulse. It's ineffective in actual combat, however. Having more skill in this spell will cause monsters to be delayed for longer. "Flame Dart" MP: 5 Found: Any class with Magic begins with it. Description: The Flame Dart produces a small ball of magical flame which you can direct at an opponent, either in combat or while still at a distance. It can also be used, get this, to burn things. As you increase in skill, your Flame Darts will do more damage. "Fetch" MP: 5 Found: Wizards begin with it. Description: Fetch is useful for grabbing objects that are distant. It can mostly be used on small, non-living objects. With practice, you can use it to move objects from one place to another. "Force Bolt" MP: 6 Found: Any class with Magic begins with it. Description: Force Bolt creates a globe of forceful energy. This can be used to attack enemies or to give things that little extra push from far off. This spell can be used in close combat. "Levitate" MP: 7 (Initial cast, continually drains MP while active) Found: Wizards begin with it. Description: Levitate allows you to move up and down in your plane of existence. You cannot, however, move to side to side, but you can, in theory, grab ledges or whatever while floating to pull yourself up onto solid ground. "Reversal" MP: 8 Found: Wizards begin with it. Description: Reversal will allow any spell cast at you to be reflected. This may not always be back at the caster. When two Wizards duel and have Reversal, the results can be quite dangerous for spectators. "Juggling Lights" MP: 8 Found: Wizards begin with it. Description: While not a particularly useful spell, you can use it to light up a dark area. "Summon Staff" MP: 5 Found: Wizards begin with it. Description: Although you techincally know how to summon a Staff, you lost yours in your last adventure. If you come across a way to find or make another, you can use this spell again. "Lightning Ball" MP: 10 Found: Wizards begin with it. Description: This is another combat attack spell. It causes a serious amount of damage, but it costs quite a bit of MP. Shocking. --- New Spells to this Game: "Frost Bite" MP: 15 Found: Taught to you by Katrina upon your first meeting outside the town gates. Description: Definitely good for giving bad guys the cold shoulder, this spell casts a core of frigid air in their direction. The nice thing about this spell is that it's an area effect spell, and if an opposing spellcaster uses Reversal, it'll have no effect. Some enemies, like the Undead, are immune to ice attacks. "Ritual of Release" MP: 20 Found: Taught by the Faery Folk in the forest. Description: This is mostly a story-based spell. It has no real use except for one thing, to remove the Staff of Erana from its rock in the town, and you cannot remove it until the time is right. "Hide", aka "Invisibility" MP: 6 Found: Taught by Baba Yaga in exchange for some gruesome food. Description: This is a cute little spell. Not terribly useful in a lot of situations, but it's good for getting a bad guy off your tail. Casting Hide will make you invisible, but you cannot move while the spell is in effect, or you'll break it. You CAN however, cast other spells while it's active. "Aura" MP: 8 Found: Taught by Magda, the Gypsy Fortuneteller Description: The Undead have a nasty habit. Some of the more powerful ones (like Wraiths) have the power to suck the life out of a person just from being near them. Using this spell will partially negate those effects. Of course, if the Undead has other abilities, like magic spells, those will still hurt. "Protection" MP: 7 Found: Erana's Garden, with a little magical help Description: As we all know, Wizards aren't too big on the up close and personal aspects of combat, but sometimes it cannot be avoided, so for the Wizard who's too close to snapping jaws, consider this spell, which will reduce the amount of physical damage taken. Magic attacks are unaffected. "Resistance" MP: 10 Found: Be granted the spell while summoning Erana's Staff Description: This spell is useful for warding off the effects of elemental magic attacks, such as heat, cold, or lightning. It also protects you somewhat from the natural occurences of these elements. "Glide" MP: 10 Found: Dr. Cranium's Lab when you ask about Magic Description: Although a bit limited, you'll nonetheless find a use for this spell. It allows you to skim across a pool of water as if it were ice. This can be done on most any liquid surface as long as it's not too turbulent. --- Paladin Abilities: "Flaming Sword" Description: The first ability gained is the ability to encase the Paladin Sword with a blue flame, which will do more damage. Of course, you'll need a Paladin Sword before you can invoke the flame. "Healing" Earned at 230 Honor Points Description: This goes under your Magical Spells. Cast it upon yourself or others to increase Health Points. It drains your Stamina when you use it, and the higher your Stamina, the more Health you'll replenish. "Sense Danger" Earned at 250 Honor Points (but it works even if you don't have it) Description: Once this skill is earned, you'll automatically be able to sense whenever you're in any kind of danger. "Honor Shield" Earned at 280 Honor Points Description: This skill allows you to take less damage when attacked. =================================== 3E. Surviving in this Crazy World = =================================== Surviving the Interface This game uses a variation on the classic Sierra mouse interface. The text parser of the first two games is gone. You'll use different mouse icons to interact. Move the mouse off the top of the screen to select a different icon. You can also cycle through the icons using the right mouse button, or use the third mouse button to cycle between the one currently active and Walk. The first icon is the Walk icon, which looks like a foot. Click it anywhere to walk to that location. The second icon is the Look icon, represented by an eye. Click to look at stuff. The third icon is the Touch icon, represented by a hand. Click on objects to take, search, or manipulate them. The fourth icon is the Talk icon, represented by a mouth. Click on people to ask them about things, or on yourself to tell about things. The fifth icon is the Special icon, which looks like a swirly thing. Click on it to open a new window. In this new window: - Click on the image of you running to start running. - Click on the image of you sneaking to start sneaking (if you have Stealth). - Click on the image of you snoozing to sleep for certain amounts of time. - Click on your studly portrait to view your Character Screen. - Click on the hourglass to get the time of day. You'll get a view of the sun or moon in its travelling across the sky (from left to right). - Click on the image of you curled up in the air to jump around, if you have the Acrobatics ability. - Click the question mark and hover over other icons to learn about them. The sixth icon is the Magic Icon, which looks like a five-pointed star. Click it to open a Magic Spells window. There, you can use the eye to get info about a spell, the hand to pick a spell to cast, the question mark to get info about the other icons, and the OK to close the window. Each magic spell is represented by a different icon: Open: Key Detect: Eye Trigger: Circular Flash Dazzle: Multiple Sparkles Zap: Sword Calm: Open Hand Flame Dart: Small Fire Fetch: Grasping Hand Force Bolt: Small Star-type Ball Levitate: Ball with Vertical Lines under it Reversal: Arrow that Curves Juggling Lights: Three Balls on the outside of a Circle Summon Staff: Staff Lightning Ball: Ball with Electricity Frost Bite: Snowflake Ritual of Release: Eight-pointed Star Hide: A vertical line with half a man on one side Aura: Top half of a Sunburst Protection: Shield Glide: A curved Chevron Resistance: Dual Arrows Some spells need to be targeted. Once you select them, you'll see a crosshair. Click the crosshair on your target to cast it there. The seventh icon is the Active Item Icon. Click on it to use the Inventory Item you have recently selected. Click the item where you want to use it. The eighth icon is the Inventory Icon, which looks like a chest. Click on it to access the inventory window. There, you can use the eye to look at an item, the hand to take an item to use, the question mark to get info about the other icons, and the OK to close the window. The ninth icon is the Console Icon, which looks like a slider. Use it to bring up the menu to Save, Restore, Restart, or Quit your game, as well as adjust the speed, difficulty, and so on. The tenth icon is the Help icon, which looks like a question mark. Hover it over any other icon to get info about it. While the interface is hidden at the top of the screen, you'll have a small status bar in its place. This measures your Health, Stamina, and Mana points in bar meters so that you can keep an eye on them. If your Health bar turns green, you've been poisoned. To the right of the Mana bar is an area to show what spells you have cast that are currently active on your person. It monitors Reversal, Zap, Protection, Aura, and Resistance. --- Mordavian Survival Let's start with SAVE OFTEN!!! You are a human, and as such, you'll need to eat, sleep, and keep from getting hurt too much. If you have Rations bought from the General Store, you'll eat automatically. You also have the option of dining every morning and night at the Hotel Mordavia (included in the cost of your stay). Sleeping


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11 Places to Visit Before You Turn 21
Who says that you can have fun only after you have reached the official adult age of 21? There are lots of places that you can visit in order to enjoy underage drinking, eleven of them are listed below. ...


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Keyword: carbon reduction commitment ×
Carbon Reduction Management Limited
based in UNITED KINGDOM
Carbon Reduction Management Limited is a new company set up specifically to help businesses and public bodies that are affected by UK Carbon Emissions Legislation. We specialise in: commercial energy performance certification, The carbon reduction commitment, climate change agreements.
Carbon Market Data
based in London, UNITED KINGDOM
Carbon Market Data is a research company and market data vendor offering information, consulting and technology services to a wide range of organisations in the world. Carbon Market Data aims to help the financial community assess the new business risks and opportunities presented by climate change. By designing new web-based carbon information solutions, we help to ...
Pulse Business Energy
based in London Bridge, UNITED KINGDOM
- One of the fastest growing UK business energy brokers and energy consultants- Power Risk Award Winner- Recognised for innovation and trust by ENL Awards- ISO 9001 accredited- Fixed and flexible gas and electricity contracts- Advice on government levies and carbon schemes- 24/7 online access to bills, usage and Stark data- A friendly and professional service from experts
Carbon Credentials
based in London, UNITED KINGDOM
With our full range of services, Carbon Credentials offer clients the opportunity to save money, make compliance simple and become more sustainable. Sustainability: that's what we're all about. Whether a business chooses to only have their CRC internal audit done with us, or whether they decide to go for our full range of services, from data and energy management to ...
CRC Care
based in Mawson Lakes, AUSTRALIA
CRC CARE is a partnership of scientific, industry and government organisations set up to devise new ways of dealing with and preventing contamination of soil, water and air. We focus Australia's foremost expertise and large resources on this issue. We are linked with research partners at the cutting edge in this field around the world.
CRC Solar
based in Moundridge, KANSAS (USA)
CRC Solar was founded in 2011 to serve the emerging solar energy market in North America. Although CRC Solar is a newly formed company, we have over 50 years of experience Rollforming structural steel components for a variety of different markets. Our factory is centrally located in Moundridge, Kansas just a few miles north of Wichita and we ship products coast to ...
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Carbon Expert can help you understand the likely impact of existing and impending legislation on your business, guide you towards managing the change and assist in helping you adapt profitably to a sustainable future. Regulatory pressures are increasing and the range of companies being brought into compliance regimes is spreading, with many businesses and customers now ...
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CRC, International Archaeology & Ecology, LLC (CRC) is an international terrestrial and submerged cultural and natural resource consulting firm located in Houston and Galveston, Texas, and Lafayette, Louisiana. CRC is certified to operate in all 50 States, possessions and territories of the USA, North, and South America, and meets the United States Federal and State ...
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Taxing Your Health Premiums
If you have a so-called Cadillac style health plan, the Senate wants to tax your premiums. Senior Correspondent Mike Causey explains what the Senate considers a gold-plated plan.
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NuORDER is the leading online B2B ordering platform. We allow you to ditch the pen and paper and take your wholesale process digital! NuORDER empowers your brand to do anything from creating custom linesheets to running specific sales reports to increase your revenue. Join the digital revolution with NuORDER.
If you're not plugged into Shop-Eat-Surf.com daily, you're out of touch with our business!- By Peter "PT" Townend, The ActivEmpire
I find Shop-Eat-Surf to be a very useful and informative site that I enjoy browsing daily. Shop-Eat-Surf is the first thing I look at every morning to keep up-to-date on the latest talk, events, and happenings in the industry. I must say I am a fan of Shop-Eat-Surf.- By Bobby Abdel, Partner, Jack's Surfboards
AGENDA: Partners with Nice Kicks on footwear media for next Long Beach show.
CFA: Ilse Metchek to receive Legacy Award from NAWBO-LA.
Details on Industry Insight.
I talked to Al Crolius, Senior Vice President of the Action Sports Group at Source Interlink Media, to find out more about the changes at Surfing and Surfer.
We ended up talking about the changes and much more, including some investments the titles will make next year to grow circulation and how revenue will turn out in 2009.
Al said he wanted one publisher over both titles for some time, especially since one advertising sales staff handles sales for both publications. As a surf media company with different platforms, it didn't make sense to have two magazine publishers competing against each other, he said.
However, with two strong publishers, both with close ties and in-depth knowledge of the industry, he could not ask one to go.
Then recently Rick Irons told Al he had an opportunity to become the global brand manager for Dragon, and it allowed Al to make the change organically.
The editorial staffs will remain completely independent, Al said.
I asked Al the question that many people ask who don't completely understand Surfing and Surfer. Will the magazines ever merge?
Al said absolutely not. Both are very profitable, he said, and appeal to different demographics. Surfing, with a paid circulation of approximately 93,000, appeals to a younger demographic that is also into music and other pursuits. Surfer, with a paid circulation of approximately 95,000, is more traditional and covers all aspects of the sport.
The magazines are the No. 1 and No. 2 surf titles in the market, Al said. The subscriber overlap is small and both make lots of money. Why combine them and allow a competitor to slide into that No. 2 spot?
"That would be the craziest business decision we ever made if we even considered it," he said.
I asked Al how 2009 will turn out for the magazines. He said 2009 revenue numbers will be lower than 2008 but not dramatically. In the spring, he had thought the year would turn out much worse then it did.
Al said he's seeing some positive signs in the economy and in the magazine business that gives him hope 2010 will be better.
In the meantime, Source Interlink is investing in Surfer and Surfing in 2010. It is dedicating extra money to grow paid circulation for both magazines, with the goal of reaching 100,000 for each title. The group plans to work with its advertising partners to identify potential subscribers from their enthusiast lists, send additional mailings to expired subscribers and increase the number of copies at newsstands in areas with strong surf markets, among other strategies.
The company may also improve the paper quality for each title.
Al said Source Interlink's bankruptcy is actually allowing the company to make more investment in the magazines. Because the company's debt was lowered during the bankruptcy process, it has more money to invest in the business.
"The (bankruptcy) reorganization turned out to be a good thing," he said.


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Featured video and audio clips on NASCAR brought to you by Boston's WEEI Sports Radio.
On this edition of MRN 360 we'll hear talk with Kyle Busch about his new baby, Carl Edwards, Kyle Larson and others talk about their unique victory celebrations and much more!!
Greg Biffle tells us how he passes the time today on World of Racing.
Busch says his ex-girlfriend was secretly an assassin for hire. (Will Schneekloth/Getty Images) DOVER, Del. — The NASCAR driver known as "The Outlaw" testified Tuesday he believes his ex-girlfriend is a trained assassin dispatched on covert missions
the Broncos . He provides the balance and explosion in the running game that would've kept the Giants honest and kept the NASCAR pass rush in the pits a little longer, perhaps just long enough for the Patriots to hold on after they built a 17-9 lead. This
show. Jermaine Cunningham will help turn the Patriots into a NASCAR front. Bill Belichick knows a good thing when he sees it ..... situation. After watching what the Giants did with their " NASCAR " speed pass rush on their way to the Super Bowl title
to extend plays that few other quarterbacks have. 8. The NASCAR package: The Giants occasionally utilize a defensive front that has four defensive ends on the field, called the NASCAR package. It's something they go to on third down
s roughly $800 million of investment. The John Henry group has already been severely criticized for overextending itself to NASCAR via Roush Racing and international soccer with the Liverpool Reds. Don't think for a moment the Kraft family
seen running away from the incident. — NASCAR driver Kurt Busch, who was suspended last month for ..... He remains on indefinite probation with NASCAR and must complete a treatment program. His ..... m deeply concerned about the message NASCAR is sending by letting him compete for
six-game losing streak. The news isn't much better off the court, as the team reportedly lost $144 million last season. — NASCAR driver Kurt Busch's former girlfriend denied his claim that she is a trained assassin who killed people for a living, insisting
Sooo happy and proud of myself! pic.twitter.com/knPUpJQd4X ' Caroline Wozniacki (@CaroWozniacki) November 2, 2014 — NASCAR driver Brad Keselowski was in the middle of a brawl following Sunday's Chase for the Sprint Cup championship race in
who was killed after being struck by a sprint car driven by NASCAR star Tony Stewart, defended her late nephew and called ..... fine, but the following lap was poor lighting. Tell me how a NASCAR star totally forgot what caution means." "Maybe
ve caught myself a couple of times." Jeter was on deck in the ninth when Brett Gardner struck out to end the game. – NASCAR star Tony Stewart will not face criminal charges for his role in the death of Kevin Ward Jr. during a sprint


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Pamela Anderson's sons are happy their mom married Rick Salomon for a second time and the two are building a quality relationship with their stepfather.
On Tuesday, Pam and her sons were spotted out to dinner with Rick at Crossroads Kitchen in West Hollywood, California, reports radaronline.com.
"Pam was absolutely glowing and was having a great time with her sons and Rick - there was a ton of laughter from their table," said an onlooker.
The teenagers are currently home on a break from their boarding school.
"Pam loves having the boys at home for their short break: It's given the Dylan and Brandon to spend more time with Rick," the source said. "Rick has always been a presence in their life because of his friendship with Pam.
"She was always extremely careful about the men she would bring around them as they were growing up."
Though their dad, Tommy Lee, remains a figure in their life and loves his children, a source said, the children are much closer to their mom.
Pam and Tommy Lee "are on fairly good terms," the source said.


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St. Louis currently has no city laws governing marijuana possession. Officers there use the state statute, which classifies holding from 1 gram to 35 grams (for a first-time offender) as a misdemeanor. If a person is found guilty, he or she can be subject to a $1,000 fine and a year in jail. Repeat offenders or those holding more than 35 grams (roughly 9 teaspoons) are charged with a felony.
Under Cohn's bill, police could issue a municipal violation, rather than arresting a person holding less than 35 grams. That ticket would be punished by a fine between $100 and $500 and up to 90 days in jail. The bill also exempts visitors from another state with a legal prescription for medical marijuana.
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Support Excellence in Specialty Care
John R. Anderson V Medical Pavilion, the Newest Scripps Clinic Location
Construction crews recently placed a signed ceremonial beam to "top out" the new Scripps Clinic John R. Anderson V Medical Pavilion.
The pavilion is named in honor of Eileen and John "Jack" R. Anderson's youngest son who passed away from cancer in 2004.
The Andersons donated $25 million to help build the newest addition to Scripps Clinic, a 175,000-square-foot, multispecialty medical building that will connect with the Prebys Cardiovascular Institute on the Scripps La Jolla campus.
Once completed, the six-story, $130 million medical building will house a variety of specialty services, including:
- Cardiothoracic surgery
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- General cardiology
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- Imaging
- Infectious disease diagnosis and treatment
- Integrative cardiology
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- Nephrology
- Neurology
- Neurosurgery
- Pulmonary medicine
- Vascular surgery
The building will also include four outpatient cardiac catheterization labs that will allow physicians to perform certain cardiac procedures in an outpatient setting.
Anderson Medical Pavilion in La Jolla reaches new milestone
The last steel beam is set in the construction of the Anderson Medical Pavilion on the Scripps Memorial Hospital La Jolla campus. An event marking this milestone honors major donors Jack and Eileen Anderson.
For more information
To learn more, view the John R. Anderson V Medical Pavilion Fact Sheet (PDF, 1.34 MB) and The Campaign for Cardiovascular Care Overview (PDF, 1.43 MB).
Learn more in our iPad app
Check out our free "ScrippsFoundation" iPad app. It's available in the iPad App Store.


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Listen To An Exclusive Maccabeats Single
Check out the first track off the a cappella group's upcoming album
The Maccabeats, the poster boys of Jewish a cappella, have a new album coming out on March 31, entitled "One Day More"—and we have the first track. It's a mash-up of traditional and modern, fusing the Hebrew prayer of Jewish solidarity "Acheinu kol beit Yisrael" with the music and lyrics of Avicii's hit songs "Hey Brother" and "Wake Me Up."
Listen to it here:
You can pre-order the new album here, or download a digital copy.
Star Quarterback Josh Rosen Commits to UCLA
Country's top high school quarterback ends speculation about college choice


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Smoking, processing speed and attention in a choice reaction time task
- T. Bates,
- G. Mangan,
- C. Stough,
- P. Corballis
- … show all 4 hide
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Nineteen subjects performed a choice reaction time task in which two levels of choice (two and four stimuli), and two levels of spatial attention (narrow and wide) were manipulated under each of two smoking conditions: sham smoking (denicotinised cigarette) or regular smoking (0.8 mg nicotine cigarette). All three factors significantly affected reaction time, with the smallest reaction times being recorded to the two-choice narrow grouped stimuli recorded under the high nicotine condition. Nicotine appears to speed decision time for both complex and hard-to-attend tasks, which is compatible with a role for nicotinic receptors in systems jointly mediating attention, memory and processing speed.
- Adler, LE, Hoffer, LJ, Griffith, J, Waldo, MC, Freedman, R (1992) Normalisation by nicotine of deficient sensory gating in the relatives of schizophrenics. Biol Psychiatry 32: pp. 607-616
- Bates, TC (1992) A Macintosh II psychophysiology system. Behav Res Methods Instr Comput 23: pp. 395-402
- Bates, TC, Eysenck, HJ (1993) Inspection time decision time and intelligence. Intelligence 17: pp. 523-532
- Bates, TC, Eysenck, HJ (1994) A comparison of the information processing rates of nonsmokers and cigarette deprived smokers. Person Individ Diff 17: pp. 855-858
- Bates, TC, Pellett, O, Stough, CK, Mangan, GL (1994) The effects of smoking on simple and choice reaction time. Psychopharmacology 114: pp. 365-368
- Bors, DA, MacLeod, CM, Forrin, B (1993) Eliminating the IQ-RT correlation by eliminating an experimental confound. Intelligence 17: pp. 475-500
- Callaway, E, Halliday, R, Naylor, H (1992) Cholinergic activity and constraints on information processing. Bio Psychol 33: pp. 1-22
- Clarke PBS (1994) Current controversies in nicotine research. Presentation at the International Symposium on nicotine: the effects of nicotine on biological systems II. Satellite symposium of the XIIth International Congress of Pharmacology, Montreal, Canada, July 21–24
- Edwards, JA, Wesnes, K, Warburton, DM, Gale, A (1985) Evidence of more rapid stimulus evaluation following cigarette smoking. J Addict Behav 10: pp. 113-126
- Gray, JA, Feldon, J, Rawlins, JNP, Hemsley, DR, Smith, AD (1992) The neuropsychology of schizophrenia. Behav Brain Sci 14: pp. 1-84
- Jensen, AR Individual differences in the Hick paradigm. In: Norwood, PA eds. (1987) N.I. Speed of Information processing and intelligence. Norwood, Ablex N.Z.
- Jensen, AR, Munro, E (1979) Reaction time, movement time and intelligence. Intelligence 3: pp. 121-126
- Jones, GM, Sahakian, BJ, Levy, R, Warburton, DM, Gray, JA (1992) Effects of acute subcutaneous nicotine on attention, information processing and short-term memory in Alzheimer's disease. Psychopharmacology 108: pp. 485-494
- Knott, VJ (1986) Tobacco effects on cortical evoked potentials to task stimuli. Addict Behav 11: pp. 219-223
- Longstreth, LE (1984) Jensen's reaction-time investigations of intelligence: a critique. Intelligence 8: pp. 139-160
- Lubow, RE (1989) Latent inhibition: data theory. Cambridge University Press, New York
- Näätänen, R, Picton, T (1987) The N1 wave of the human electric and magnetic response to sound: a review and an analysis of the component structure. Psychophysiology 24: pp. 375-425
- Nettelbeck, T Inspection and intelligence. In: Vernon, PA eds. (1987) Speed of information processing and intelligence. Ablex Norwood N.J., Ablex, pp. 294-346
- Nettelbeck, T, Lally, M (1976) Inspection time and measured intelligence. Br J Psychol 67: pp. 17-22
- Provost, SC, Woodward, R (1991) Effects of nicotine gum on repeated administration of the Stroop test. Psychopharmacology 104: pp. 536-540
- Roth, E (1964) Die geschwindigkeit der verarbeitung von informationen und ihr zusammenhang mit intelligenz [speed of information processing and its relationship with intelligence]. Z Exp Angew Psychol 11: pp. 616-623
- Sherwood, N, Kerr, JS, Hindmarch, I (1992) Psychomotor performance in smokers following single and repeated doses of nicotine gum. Special issue: nicotine. Psychopharmacology 108: pp. 432-436
- Smith, DL, Tong, JE, Leigh, G (1977) Combined effects of tobacco and caffeine on the components of choice reaction-time, heart rate, and hand steadiness. Percept Mot Skills 45: pp. 635-639
- Stough, C, Mangan, GL, Bates, TC, Pellet, O (1994) Smoking and Raven IQ. Psychopharmacology 116: pp. 382-384
- Stough C, Bates T, Mangan GL, Pellett O (1995) Effects of nicotine on perceptual speed. Psychopharmacology (in press)
- Vanspaendonck, KPM, Berger, HJC, Horstink, MWI, Buytenhuijs, EL, Cools, AR (1993) Impaired cognitive shifting in Parkinsonian patients on anticholinergic therapy. Neuropsychologia 31: pp. 407-411
- Warburton, DM, Rusted, JM (1993) Cholinergic control of cognitive resources. Neuropsychobiology 28: pp. 43-46
- Zhou, LW, Zhang, SP, Connell, TA, Weiss, B (1993) Cholinergic lesions of mouse striatum induced by AF64A alter D2 Dopaminergic behavior and reduce D2 dopamine receptors and D2 dopamine receptor messenger RNA. Neurochem Int 22: pp. 301-311
- Title
- Smoking, processing speed and attention in a choice reaction time task
- Journal
Volume 120, Issue 2 , pp 209-212
- Cover Date
- 1995-07-01
- Print ISSN
- 0033-3158
- Online ISSN
- 1432-2072
- Publisher
- Springer-Verlag
- Additional Links
- Topics
- Keywords
- Information processing
- Attention
- Decision time
- Nicotine
- Smoking
- Industry Sectors
- Authors
- T. Bates (1)
- G. Mangan (1)
- C. Stough (1)
- P. Corballis (2)
- Author Affiliations
- 1. Psychophysiology Laboratory, Department of Psychology, University of Auckland, Private Bag, 92019, Auckland, New Zealand
- 2. Columbia University, New York, NY, USA


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Arteriovenous Malformation Center - Murfreesboro, TN
WebMD Physician Directory
Murfreesboro, Tennessee
Arteriovenous Malformation
What Are Arteriovenous Malformations?
Arteriovenous malformations (AVMs) are defects of the circulatory system that are generally believed to arise during embryonic or fetal development or soon after birth. They are comprised of snarled ...
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A list of electronic transcript network members can be found on the Scrip-Safe website.
Please select one of the options below to complete your transcript request:
If you are a current student or have a Personal Identification Number (PID) and PIN please log into PAWS and either view/print your unofficial transcript or complete the request form for your official transcript request.
If you do not know your PID and/or PIN number, please navigate here to access and complete the official online transcript request form.
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Web Letter
Unless Israel launches a pre-emptive attack on Iran, there will be no conventional missile strikes from Iran. Iran cannot use nuclear weapons against Israel without taking out the Palestinians, the holy city of Jerusalem and part, if not all, of neighboring Islamic countries.
Unlike the Israeli strike against Iraq's nuclear facility, Iran's nuclear facilities are active and loaded with nuclear material. A "successful" attack on such facilities would produce a number of Chernobyls and radioactive fallout, depending on wind direction, that would eventually cover the Middle East and the Indian subcontinent. They still haven't tamed Chernobyl!
Besides supporting the Palestinians, Iran is annoyed with Israel because they trained the Shah's secret police. The Shah came to power through a CIA coup against a freely elected leader who posed a threat to British and American oil interests.
Despite their dislike for Israel, Iran has Jewish citizens living in safety in that country. Iranian diplomats also saved some Jews from the holocaust during WWII.
No one is totally innocent or guilty in any country.
Pervis James Casey
Riverside, CA
Apr 16 2009 - 3:21pm


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Nature's Pantry Floral Park
10 - 50 downloadsAdd this app to your lists
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The Nature's Pantry app will allow you to view healthy recipes and see what's new. Here at Nature's Pantry we specialize in personalized service and top quality products.
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Cleveland-based Hinkley Lighting is driven by a passion to combine design and function to create exceptional lighting solutions. Family-owned Hinkley began as a traditional lantern company in 1922, and, still today, they produce top quality outdoor lighting. Hinkley Lighting has also expanded to include a full range of interior lighting solutions, including chandeliers, sconces, pendants and vanity lights.
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The Walker Art Center brought back the insanely popular artist-designed mini golf program again this year with some old favorites and plenty of new challenges on the green. Open daily from May 22 through September 1, mini golf fans will have the chance to putt their way through two different courses for a total of 18 creative holes. After a round of mini golf, visitors can stop by the Dog House for an assortment of hot dogs, chips, cookies, and other refreshments. PHOTOS BY TATIANA CRAINE on May 21, 2014
Published on May 21, 2014


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CBS is shifting the cable home of its top-rated daytime drama "The Young and the Restless" from Soapnet to TVGN, the channel in which it recently acquired a 50% interest. Plans call for the soap opera to start running day-and-date reruns on TVGN this summer in the same 7 p.m. time slot.
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1959 Ford Thunderbird This great specimen was a one owner Arizona car for the first 50 years of its life, enjoying a pampered lifer... More
Some cars bounce from place to place, never seeming to find the right home. Other cars, however, come from stable ownership and are looking... More
In 1958, Ford doubled the number of seats and double the number of sales with their all-new Thunderbird. For 1959, the year this handsome... More


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If you find this in the Bargain Bin like I did, buy it. It's got a crisp and coherent look - everything from the school to supporting characters to even the town are clean and... Read morePublished 9 months ago by Jim
I like this movie. I think it was pretty much acted out well. The movie always kept me in suspense when it got to certain parts in the what's about to happen next. Read morePublished 15 months ago by rhonda bryant
Ordered the movie not really to watch it but as a keep sake for my wife and I. Movie arrived brand new still in packaging with no issues. Read morePublished on April 12, 2013 by Jd M.
This movie is in amazing shape and one that I like a lot. :) Played perfectly. A great addition to my dvd collection. Read morePublished on March 7, 2013 by Becky KL
This has been one of my favorite movies for a few years. And it has Chase Crawford in it! A bonus!Published on January 8, 2013 by Lisa Zelasko
I just don't understand why people gave this movie a bad rating? I love it! This movie deal with real paranormal stuff. Here is how I see it. Read morePublished on January 1, 2013 by Kris
To be fair I wasn't expecting too much from this film when I bought it. I assumed it would be mildly entertaining, a teen drama with a supernatural twist. Read morePublished on May 26, 2012 by A. C
There was some potential here and I kept hoping for a good, coherent resolution. The cast did their best. Unfortunately, the screenwriters did not. Read morePublished on December 28, 2011 by Viva
|From this Discussion
|Let's start a track record of all the fake jump scares
AHHHHH!!!! Oh wait, it was just the mail.
AHHHHH!!!! Oh wait, it was just some disembodied head that doesn't actually exist.
AHHHHH!!!! Oh wait, it was just that dorky Zac Efron lookalike again.
I know there were a lot more but my brain mercifully deleted most of the stupidity I only barely...
Jun 11, 2010 by Jennifer C. | See all 2 posts


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Foxboro Public Schools named Aaron Hyre as its new information technology director. His mission for the upcoming year will be to design a joint town-school data center, finish wireless service installations and upgrade content filtering and firewalls.
Read more
Since South Carolina's first three online schools launched in 2008 with 2,175 students, the online student population has grown fourfold. But the fact that some students don't do well in the less structured environment has hurt the overall academic standing of the six virtual charter schools, with none achieving a grade higher than C.
Shelby County Schools cut the ribbon on Maxine Smith STEAM Academy, a first-of-its-kind public school that is partnering with Christian Brothers University. Although the county already has STEM schools, this is the first to factor the arts into science, technology, engineering and math.
As more school systems embrace online education, questions of who pays for the technology keep cropping up. For some systems, obtaining the technology to advance their students' skills means adjusting their school budget priorities. The ultimate solution, however, may be for foundations, donors, or tech companies to step in and cover the cost of tablets for every student.
The student privacy debate is highly political. Big data collections can be very useful for determining patterns and changing programs. But schools also need to be extremely careful in what they collect, the companies they share it with, and what happens to the data later. And they need to do a better job of informing parents.
By now, Los Angeles Unified was supposed to be the technological model for big-city school systems with its iPad project. Instead the district has become a national model of the tensions that stifle public school reform. Our technology projects were stranded between high-minded ideals and grass-roots realities; tripped up by jockeying over priorities, politics and power.
Ending what some thought to be a futile fight to keep digital devices out of the classroom, schools around Denver are experimenting with ways to embrace personal technology. Administrators are working to design the best implementations while making sure that financial differences don't create equity gaps and that Wi-Fi networks can support the large volume of devices.
The $7 billion market for tutoring services is in the midst of a transformation, driven by new technology. And it's not just nonprofits like Khan Academy and for-profit online schools like University of Phoenix that are making it happen.
Three local school boards collaborated to discover best practices in technology and teaching Common Core. Charlotte, Manatee and Sarasota school board members discussed the best ways to use tablets and laptops, and how to better educate parents about new technology.
Elizabeth Forward High School will have a new fabrication lab (FABLAB) this year through a partnership with MIT's International FABLAB Association. The room will have laser cutters, 3D printers, desktop computers, laptops, vinyl cutters and a CNC router for students to make and fabricate just about anything.


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Ronald Boyd is alleged to have a business interest in port security technology bought by L.A. port authority.
Ocean carrier Maersk Line says it has not yet received court judgment pertaining to the arrest of the containership by Iranian authorities.
U.S. Naval Forces Central Command has begun accompanying U.S.-flagged maritime traffic in the Strait of Hormuz.
The International Longshore and Warehouse Union said 82 percent of its members voted in favor of ratification.
Trade Promotion Authority, a bill that grants the president authority to conclude trade deals without congressional interference, moved forward in the Senate Thursday morning.
Together with Dynamex, the two units will offer final mile delivery in more than 70 markets.


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Gov. Bobby Jindal's decision to 'park' his tax plan is the topic of this week's Commentary by Eyewitness News political analyst and Gambit columnist Clancy DuBos.
ClancyDuBos /EyewitnessNews Political Analyst
NEWORLEANS -- Gov. Bobby Jindal made the right move Monday, when he decided to 'park' his tax-swap plan. But he made the wrong move when he punted the whole issue of tax reform to lawmakers.
The governor took a lot of heat for his plan to swap higher sales taxes for no income tax. His response is to walk away even though other parts of his tax plan had lots of merit, and lots of support.
Walking away is not leadership. It's abdication.
The governor says he's listening. Looks more like he's pouting even though he says he's not pouting. Here's clue on that one: when a politician has to say he's not pouting, he's pouting.
The governor deserves credit for taking the lead on tax reform. Like most voters, however, I didn't care for his sales tax hike. But there are other ways to offset income tax revenues. It's a shame he's walking away just as lawmakers begin the search.
Maybe, as the nonpartisan Council for A Better Louisiana says, lawmakers too should 'park' the whole tax debate. If the governor won't follow through, why should they?
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Her Tory Burch flats, my shell top Adidas
When I say I love her soul, I don't mean her sneakers
from Yonas – Wanna Be Loved Lyrics on Genius
Tory Burch flats and Adidas are both shoes. The sole of a shoe (the bottom part of the inside of a shoe) and soul are wordplay with each other, relating back to the last line.
To help improve the quality of the lyrics, visit Yonas – Wanna Be Loved Lyrics and leave a suggestion at the bottom of the page


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1970s Film Alphabet, Illustrated
Designer Stephen Wildish kicked all kinds of ass illustrating this 1970s film alphabet, but he didn't list all the titles.
We were able to name some of 'em, but we need your help to figure out the rest!
B - "Blacula"
C - "A Clockwork Orange"
D - "Deliverance"
E - "Enter the Dragon"
F - "Fiddler on the Roof"
G - "Get Carter"
H - "Harold and Maude" (thx Kim T.)
I - "Ilsa, She-Wolf of the S.S."
J - "Jaws"
K - "Kramer vs. Kramer"
L - "Logan's Run" (thx jaymerperkins)
M - "Mad Max"
N - "National Lampoon's Animal House"
O - "One Flew Over the Cuckoo's Nest"
P - "The Poseidon Adventure"
Q - "Quadrophenia" (thx GregMattSwan)
R - "Rocky"
S - "Shaft"
T - "Taxi Driver"
U - "Up in Smoke"
V - "Valdez is Coming" (thx Ryan DiCecca)
W - "Westworld"
X - "X, Y, and Zee" (thx @HeyJacquiDey)
Y - "Yanks" (thx @VonDoviak)
Z - "Zulu Dawn" (thx harryd2)
This post was created by a user and has not been vetted or endorsed by BuzzFeed's editorial staff. BuzzFeed Community is a place where anyone can post awesome lists and creations. Learn more or post your buzz!


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|Property type
|Minimum Stay
|7 nights
This luxury private 350 m2 villa was completed in 2008; this lovely Greek style villa surrounded by Kalamata olive trees and rose gardens, at the picturesque historic village of Megali Mandinia with panoramic sea view. 50m2 private pool, 3 terrace, 5 bedrooms with sea view, 4 bathrooms, pool shower, 2 living rooms with sea view, rest area near the pool with book library, fully equipped kitchen with all facilities (dish washer, microwave, oven;), large dining room, flat screen TV with DVD and film library, Music library, washing machine, private tower for surround observation of sea and mountain view at sunset, walking distance to village bar\taverns and mini markets all open all year round; it is only few minutes' drive to the nearest sandy beaches with more taverns bars and coffee shops. Kitries harbour with its authentic fresh seafood restaurants is a 12 minute drive. Kalamata cosmopolitan city is only 15 minutes drive offering beach front restaurant, and active night life.
More Things to do: Water sports
The marina in Kalamata offers many boat trips, with fishing, sailing and windsurfing all popular activities. Boasting Blue Flag beaches along its beautiful stretch of coastline, visitors can either relax in the Mediterranean sun, or try snorkelling or scuba-diving in the crystal-clear waters. Day trips to Crete are also an option, with a regular ferry service leaving from the port at Kalamata.
Stupa with its famous beautiful beaches is only 40 minutes drive.
Cultural events:
Summer is a great time to visit Kalamata as the city offers a host of cultural events, including a film festival, dance festival and a traditional folk festival, which takes place in the castle. Concerts, theatre and other dance performances are also held frequently here.
Greetings Les,
I just wanted to send as email now that we are settled in at home and tell you how much we enjoyed Villa Elsie. The property is every bit as beautiful as the photos and Bettie was a most accommodating local contact. I posted a nice review of your property on VRBO in hopes of encouraging other travelers to have the same wonderful experience we had at Villa Elsie. We hope to make the trip again, although most likely not until 2015. At some point, I would like to speak with you about the experience you had selecting the beautiful property and the construction of it. I'll bet it's quite and interesting story!
I've stayed in the amazing Villa Elsie for a week with my family and it was fantastic!!
The Vila is beautiful, huge and luxurious in a great location.
We had a very good time and planning on coming back :)
September 2013.
This is the most fantastic villa. It has everything you need. The views are spectacular from all the rooms and terraces.
Huge swimming pool and seating areas. Gorgeous local areas to explore.
(Fantastic fish, meat and veg market in Kalamata on wed and sat.)
Lovely local beaches with warm sea!
The owner is so kind and helpful. We loved every minute.
We have recently returned from our month long holiday in Greece, 2 weeks of which were spent at this luxurious villa. Located within walking distance of the quaint village of Megali Mandinia, and a short drive to the bustling port city of Kalamata, this home is remote enough for perfect relaxation, but still close to all the amenities. Beautiful views from 4 of the 5 bedrooms are to be had from the oversized balconies overlooking the sea and mountains. The fabulous sunsets, followed by the glistening lights of Kalamata in the distance are a wonderful backdrop for enchanted evenings filled with conversation and fun.
If you decide to leave the breathtaking views and in ground pool on foot, there is a mini market, 3 tavernas, and a cafe to be found. We frequented two of the three tavernas, (the two nearest the home), and found them both delicious. The prices were very reasonable by any measure and the food was served with the pride and hospitality that can only be found in a family run establishment.
Venturing out by car will have you at several beaches in less than 5 minutes. They run the gamut from sandy to rocky, but are all enchanting. Our favorite local beach bar was Akti, which had nice music, good food and offered some shade from the Mediterranean sun. For more touristy beaches, Kardamyli and the world renowned Stoupa are less than 45 minutes drive.
The home itself is well appointed, with all the items needed for vacation living. Some extras we appreciated were puzzles and toys for the children, a cold water dispenser, pool toys, lots of beach towels, and charcoal for the BBQ grill. Our local point of contact for the home was very accommodating and helpful in answering any questions we had about the home or the area in general. The owner was friendly, accessible, and thorough in his dealings with us.
In closing, our party of 10 had a wonderful time here and hope to return again.
Over the years I have some experience of beautiful villas, but Villa Elsie was definetely one of the best, if not the best. The setting is perfect, the house is big, always cool in the middle of summer, perfectly well kept and maintained by lovely people, the pool is at the right temperature! The situation is also ideal for touring around, towards Mani, Mystra, Pylos and even Olympia, the all compass rose! Kalamata is close enough and yet far enough: you can reach it easily but also see it from far enough. We recommand the nearest taverna, Georges, Giorgious, so accomodating people. Great by all means! We will be back!
We have just returned from 2 weeks at Villa Elsie - it was a lovely place to chill out, gaze at the spectacular view, and just get away from it all.
The bedrooms are light, airy and roomy, and the bathrooms are great. There is a large barbeque down by the pool, and the large balcony is a great place to watch the sunset.
There are plenty of places to visit, from the lovely pavement cafes on the Harbour front at Kalamata, to the old square in the city centre - and only a 35 min drive away are the beautiful towns of Kardimili and Stoupa. Kardimil has beautiful little boutique style shops and a lazy elegance, and Stoupa has 2 amazing sandy beaches great for the sunbathing and excellent for children - with lovely clear warm water.
We couldn't have a better choice of a place where to spend the last vacation.
2 families of 9 guests. Luxuriously appointed Villa Elsie with a large pool, is set in an absolutely quite location minutes away from Kalamata city and the sea. Surrounded by stunning views of the mountains of Mani and the Kalamta large bay.
The villa is beautiful designed. The bedrooms are gorgeous and handful including a private bathroom to each. They all open onto a large terrace with a breathtaking view all around the sea, the sunsets and the mountains behind you. Also 2 cuddling living rooms in the house. The major one has a TV/DVD stereo set, large variety of CD's with movies and music from around the world. There are also lots of books and info to read and games to play.
The villa is only 20 minutes away from lively and authentic Stoupa with its sandy beaches, taverns and amenities. We enjoyed the location of the villa while making daily traveling to Pylos, Mystras, and Sparti, Aeropoli and Diros Caves, Kardamili and many more sites.
The pool was a highlight of our stay. It is large enough for the swimmers and joyful for the water players. While enjoying some of the taverns we also self catered at the villa. There is a walking distance grocery, and large supermarkets downtown Kalamata.
We'll definitely return soon.
Location of Elsie's Villa is ideal to explore the regions. Beautiful countryside and coastal trails, natural charm with fertile olive groves, Byzantine churches and secluded hamlets. Nature-lovers will delight in the landscapes, bird-watchers will find a rich variety of species.
You can be walking and hiking, horse riding and cycling.
Kalamata city is only 15 minutes drive, with a historic centre home to churches, museums and castles ,With lively main square and cosmopolitan selection of shops, bars, restaurants and cafés, great night life, and vibrant harbour. The Market is open on Wednesday and Saturday – don't miss buying the best local honey and olive oil.
The marina in Kalamata offers boat trips, fishing, sailing , windsurfing and all popular activities. you can relax in the Mediterranean sun, or try snorkelling or scuba-diving in the crystal-clear waters. Day trips to Crete are great option.
Diros caves- do not miss the Diros caves!
|Rental Period
|Minimum Price
|Additional Nights
|Weekend Night
|Event Price
Spring 2015
12 Apr 2015 - 23 May 2015
7 night minimum stay
for 7 nights
Early Summer 2015
24 May 2015 - 27 Jun 2015
7 night minimum stay
for 7 nights
Summer 2015
28 Jun 2015 - 29 Aug 2015
7 night minimum stay
for 7 nights
Late Summer 2015
30 Aug 2015 - 31 Oct 2015
7 night minimum stay
for 7 nights
|No additional mandatory fees
# A 30% deposit is required on booking. 50% is required 6 weeks before arrival. Balance upon arrival.
# A security deposit of 600 Euro will also be taken to cover damages or Breakages to the property.
# no extra charge
Please Note: The owner of this property accepts payment in the original currency specified (EUR), before use of conversion tool. The conversion tool is provided for your convenience only. The owner may accept other currencies if specifically agreed in advance.


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- Saturday, Sep 20, 2014, 10-11:15am. Redmond
- Saturday, Sep 27, 2014, 10-11:15am. Greenlake Village
- Saturday, Oct 11, 2014, 10-11:15am. Issaquah
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A bipartisan group of senators has agreed on a set of principles for a sweeping overhaul of the immigration system, including a pathway to American citizenship for 11 million illegal immigrants that would hinge on progress in securing the borders and ensuring that foreigners leave the country when their visas expire.The senators who authored the proposal—Chuck Schumer, John McCain, Dick Durbin, Lindsey Graham, Robert Menendez, Marco Rubio, Michael Bennet, and Jeff Flake—will formally unveil their blueprint today at 2:30 PM ET, but won't include legislative language.
The senators were able to reach a deal by incorporating the Democrats' insistence on a single comprehensive bill that would not deny eventual citizenship to illegal immigrants, with Republican demands that strong border and interior enforcement had to be clearly in place before Congress could consider legal status for illegal immigrants.
Senate Majority Leader Harry Reid is not part of the group, but an aide said that he is "fully supportive" of their efforts. Although there the framework doesn't yet include legislative language, it does not appear to go as far as President Obama would like as far as providing a path to citizenship. Greg Sargent explains:
The rub is that the process for putting undocumented immigrants — who will be granted probationary legal status — on a path to citizenship is contingent on a commission deciding that the border is secure.That does seem to be a convoluted mess. Nonetheless, pushing a single legislative vehicle instead of taking a patchwork approach has been a major White House objective. If the Senate does end up passing a single bill that President Obama is able to support, House Republicans will face tremendous pressure either to approve it or at the very least allow it to come up for a vote, even if a majority of House Republicans oppose it.
President Obama is scheduled to speak on immigration reform in Las Vegas on Tuesday, kicking off his public push for comprehensive legislation. Last week, he met with members of the Congressional Hispanic Caucus and told them immigration reform was his top legislative priority.
6:44 AM PT: Adam Serwer's take:
— @AdamSerwer via web