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Age of Empires 2: The Conquerors Walkthrough :
This walkthrough for Age of Empires 2: The Conquerors [PC] has been posted at 12 Feb 2010 by smashman900 and is called "Scenario Design FAQ". If walkthrough is usable don't forgot thumbs up smashman900 and share this with your freinds. And most important we have 9 other walkthroughs for Age of Empires 2: The Conquerors, read them all!
Walkthrough - Scenario Design FAQ
The Ultimate Scenario Designer's Guide Version 1.41 by zyxomma100 ([myname]@gmail.com) Project Started: 2/23/03 Project Finished (Last Update): 7/17/03 (2/5/08) Table of Contents I. Author's Notes A. My Notes B. Version History II. Basic Elements of Scenario Designing A. Map B. Terrain C. Players D. Units E. Diplomacy F. Global Victory G. Options H. Messages I. Cinematics III. Triggers A. Basics of a trigger 1. What is a Trigger? 2. How to Create a Trigger 3. Looping Triggers 4. Starting Condition 5. Set as Instructions 6. List of Conditions/Effects B. Basic Uses IV. AI Files A. General B. Taunt Detection C. AI Signals D. AI Script Goal V. Trigger Tricks VI. FAQs VII. Links VIII. Credits/Closing ========================================================================= ------------------------Article I: Author's Notes------------------------ ========================================================================= This is my place to type in whatever I want. It's stuff that doesn't pertain to the subject, but I feel is worthy enough to add. I suggest you read my notes. It has some info you mught want to know before you ask me a question. -------------------- --Part A: My Notes-- PLEASE READ -------------------- I haven't edited this guide in a long time, and to be honest, its goals have changed drastically since I first started it. I first wrote this to try and document as many "trigger tricks" as I could, but now it seems that it acts more as a beginner's guide to learning how to use triggers, with some extra links added. I still think that it's a useful resource for most beginner to moderate scenario designers, just that it's not what I originally intended years ago. This place (my notes) used to be some sort of list of scenarios I had created, but I realized that a GameFAQs guide is hardly the place for that. I think it's better if I leave it as it is. I might add some more links and stuff in the future, but I'm content with what it's done so far. Thanks to everyone who's e-mailed to thank me over the past five years. For those that have read this guide over the past year, my e-mail address has changed... sorry if you tried to e-mail me and got a broken address. I'm still willing to help with any questions that are asked. And if you want, you can visit the scenario design forums over at aok.heavengames.com. I believe it is the most active AoK design forum around, and from my experience the people there are very friendly. If you need to contact me, I can be found at [myname]@gmail.com, my name being zyxomma100. I do answer all my e-mails, but I have no guarantees on my promptness. --------------------------- --Part B: Version History-- --------------------------- Version 1.0- First release, obviously. I don't really think I need to do an update unless some new trick is discovered, but I think the Map Editor's Age of Discovery is way past its prime. (Edit: 4/11, Philip Dunscombe is back at AOKH. Expect updates. :) I have enough info to help someone who's never seen the Map Editor before, as well as tips for even the experienced scenario designer. Many more updates to come, as I have plenty to add to the downloads list and the trigger tricks page. Version 1.1- Fixed it so it can be viewed in 800x600. Edited my project listings, and added several trigger tricks and downloads. Finished taunt detection setup. AI Signals and Script Goals to come. Version 1.2- Okay. NOW it works in 800x600. Fixed typos, and added some stuff to the Links and trigger tricks. Removed AI Script Goal and AI Signal info, because it's really unneeded for most scenario designing. Not many more updates to come, unless I want to add other links or trigger tricks. Version 1.3 (6/23/04)- Formatting changes added to make the titles separated from the different sections. Several links and trigger tricks added. Version 1.4 (6/20/05)- Fixed a link (Thanks Robin), and added other stuff. Edit: 6/20/05: Well, this update has been on my computer for months, but I never submitted it. Well, the AOKH Blacksmith has changed layout, so there were about 10 billion links that suddenly died, which I've now fixed. Fixed false info under AI, and added a few new links. Version 1.41 (2/5/08)- Updated contact info. New information under "My Notes". ========================================================================== -------------Article II: Basic Elements of Scenario Designing------------- ========================================================================== Before you can create a scenario, you must know what to do, right? This is a breakdown of the menu and what you can do with each selection. --------------- --Part A: Map-- --------------- In this menu you can choose from thousands of pre-built maps. You'll have three choices: Blank Map, Random Map, and Seed Map. Blank Map will give you a map with no elevation filled with the same terrain, that you specify. You also get to choose the map size. In the Random Map choice, you choose the map size and location, such as Black Forest or Yucatan or Arabia. In other words, the Random Maps that came with the game. Seed Map lets you choose the map size. location, and the seed. Just type a number in the box provided. Each time you type in the same number, or seed, the same map will be generated. This is useful for searching for the perfect random map for your scenario, if you're too lazy to create your own. ------------------- --Part B: Terrain-- ------------------- In this menu you have 5 choices. The first is terrain. You can select what type of terrain you want to add, and the size of the brush. Then just paint away at the terrain. :) The next choice is Elevation. it's very useful for giving your map a more rugged look. For single player scenario designers, adding elevation is a must. The next choice is Cliffs. Just click on the map and hold, then drag where you want to add cliffs. Right click to remove cliffs you no longer want. You can do many interesting things with cliffs. Check "Other Tricks" for details. The next choice is Map Copy. This tool is a nice little gem. It works like this: 1. Highlight the area on the map you want to copy. 2. Click "Copy Selected Map Area" 3. Click on rotate left, rotate right, flip right/left, or flip up/down as necessary. 4. If you want to, you can change the ownership of all units in the area by hitting "No Change Player" then specifing the player to change to. 5. Click wherever on the map you want to place your newly edited area. Map copy is very useful for moving a section of the map if you have to. But it has more lucrative uses. In certain cases, you can map copy units or other buildings on top of each other. Experiment, and you might find a "new building" that looks very neat. Also in this selection they added "AI Map type," for some stupid reason. They should have put it somewhere else... It allows you to specify what type the map is. Some AIs do different things based on the map they're on. This allows you to change what the AI thinks the map it's on is. Be warned: Some AIs will not work if you botch this choice up, such as saying you're on an Arabia map when in reality it's a Team Islands map. If you're more casual about scenario designing, like I am, and don't use complicated AIs, you won't have to worry about this at all. The final choice is Erase Units/Buildings. I don't use it much, but I guess it's useful for removing certain items and not others in a cluttered area. For some strange reason, trebuchets are erased when you "erase buildings." I don't understand why ES made the Map Editor consider trebuchets as buildings. :S ------------------- --Part C: Players-- ------------------- Here you can edit each player's attributes such as civilization, color, etc. To do this, set the number of player, then select the appropriate player from the drop-down list, then change: Starting Age: The age the player starts in. If you choose Feudal Age-Imperial Age, all techs from the previous ages will start out researched. Post-Imperial Age is where the player starts out with every tech available to his civilization except spies. -Food: The amount of food the player starts with. -Wood: The amount of wood the player starts with. -Stone: The amount of stone the player starts with. -Gold: The amount of gold the player starts with. -Pop Limit: The maximum number of units that player can build. This rule does not apply to units created with triggers or converted via monks or triggers, and this number can only be set in increments of 25. -Color: The color this player's units will be. You can't change the color of GAIA's units. -Tribe Name: The name this player will be when viewing stats for the game. Useless in multiplayer, unless for a computer civ. -String Table: Unknown. See FAQ if you want to know what a string table is. -Player Type: Unknown, the game says that this chooses whether this player should be a human or a computer, but it doesn't seem to change anything. -Civilization: Choose the civ of the player. Has no effect in multiplayer games. -Personality: Choose the AI you want for this player. All AIs in your AI folder will be displayed. Has no effect on human players. This will NOT work in a multiplayer game. ----------------- --Part D: Units-- ----------------- Here you can place units on the map. Choose the player for the units, then choose a unit and place wherever you want on the map. GAIA units, buildings, and heros will convert to the first human player that sees it. Most of the "Other" objects will not be affected. Note that to place gold mines, forage bushes, etc, you must set the player as GAIA, then click others. --------------------- --Part E: Diplomacy-- --------------------- Here you can choose what player is allied to who. It's hard to explain exactly how to change diplomacy, but it's self-explanitory. Keep in mind that one player might declare another an ally, but the other won't. Be sure that if Player 1 has Player 5 as an ally, you probably want to have Player 5 declare Player 1 an ally. (There are, of course, specialized times you don't.) Allied Victory determines whether a team wins if all enemies have been destroyed. Only in Last Man Standing condition do you want this unchecked. (usually) -------------------------- --Part F: Global Victory-- -------------------------- This lets you choose how each player can win. There are five choices. The first is Standard. With this checked, a player can win by ether building a Wonder, collecting all the relics, or simply defeating all his enemies. The next choice is Conquest. With this, a Player must defeat all his enemies to win. The next choice is Score. The first person to reach the score you specify will win. The next choice is Time Limit. You choose the time, and after that time is up, the player with the highest score wins. The final choice is Custom. You can have a player win by completing a certain number of victory conditions, which you control. Conquest: Explained above. Exploration: The first player to explore a certain amount of the map wins. Relics: This time you get to choose how many relics the player must get to win. You can specify whether the players must complete one of the objectives, or all of them. Note that in the scenario objectives screen, the type of victory will be tacked on to the end of the instructions. If you don't want this, select "Custom," then leave all the checkmarks blank. You will then have to make the player win with triggers. (Even killing all other players won't let you win.) ------------------- --Part G: Options-- ------------------- It's not very descriptive, because every single menu choice has game options. :p They might as well have called this "Miscellaneous." Here are the choices here. -Full Tech Tree: This allows each player to research every technology in the game. However, they will lose their civilization attributes and team bonuses. -Testing Difficulty: This has no influence on actual gameplay, but when you test your map in the map editor, this chooses the difficulty level. Useful when you need to test triggers that activate based on difficulty level. -Set View: This chooses where each player's view will be at the start of the game. Note that this chooses the starting view for EACH PLAYER; you can't have each player have a different starting view. Use the Change View effect if you want each player to have a different starting view. -Go to View: After setting a starting view, this allows you to go back and recall what you chose. Now you have three choices: Disable Buildings, Units, or Techs. You can use this to stop certain players from getting certain techs or units. To disable certain items, click the appropriate category, then find what you want to disable in the list to the right. Click on it, then move it to the list to the left by clicking on the arrows. For example, if I didn't want Player 3 to ever research Spies, I'd choose Player 3 from the dropdown list, click Disable Techs, click on Spies in the list at the right, then click on the arrow pointing to the left. You can add and remove items from the disabled list as necessary. -------------------- --Part H: Messages-- -------------------- There are a few special messages in the game, and here you can choose what each message says. -Scenario Instructions: This is the main message in a sense. It is the first thing a player sees when accessing the -Instructions menu, so you should probably put all important info here. But keep in mind if you have a trigger that chages instrucions, this info will be removed. -Hints: If you have any hints to help the player win your scenario, and you want to tell them, you should put them in here. -Victory: All players that win your scenario will see this message at the end of the game. -Defeat: All players that lose your scenario will see this message at the end of the game. -Scouts: This is usually used to give information about the map of your scenario. -History: This is usually used to give background information about the storyline of your scenario. In a multiplayer map, the players will never get to see this message, so don't bother if you're a multiplayer designer. ---------------------- --Part I: Cinematics-- ---------------------- This is the least used of the options you have, but it has one main use. -Pregame Cinematic: I have never seen a non-ES made scenario that uses this. If you have a movie in .avi format, you can put in in your AVI folder and it will show up on this list. I believe the movie also needs to be the correct size, but I'm not sure what it is. Useless in multiplayer scenarios. -Victory Cinematic: Same as above, only this will be showed at the end of the game if the player wins. -Loss Cinematic: Same as above, only this will be showed at the end at the end of the game if the player loses. -Scenario Instruction Map: This is really the only practical use for the Cinematics menu. if you have a bitmap image that is 548x288, put it in your AOK main folder and it will show up in this list. This is the map that shows up before the game in single player scenarios. If you wish to make your own, open up the scenariobkg.bmp file in your AOK main folder and edit it to your needs, then save it as a different filename. Put the finished bitmap in your AOK main folder. ========================================================================== -----------------------Article III: Trigger Basics------------------------ ========================================================================== Whether you have never used a trigger before or you have just experimented with them a bit, you will probably learn SOMETHING by reading this. Advanced users can completely skip this Article and head for Article IV: AI Files and Their Uses. ------------------ --Part A: Basics-- ------------------ This is for all new scenario designers. Triggers are the actions of your scenario. With them, you can make messages appear, units appear from thin air, and create heros from ordinary units. Ah, this is starting to sound like an inspirational speech. What I'm trying to say is that triggers can make your scenario much more interesting. I personally find build and destroy scenarios boring. If I wanted to play a build and destroy map, I'd be in the Random Map rooms of the Zone, not in the map editor creating a custom scenario. If you have no clue what a trigger is, don't go asking someone, I think it's the most annoying question to answer. Believe me; I've tried. So leave us scenario designers alone, read this, and learn. :) If you can't understand what I'm saying, you're not going to understand triggers, because this is about as far down as triggers can be broken down into. ------------------------------- -Section 1: What is a trigger?- ------------------------------- First you need to understand the basics. A trigger can be broken down into two main parts: the conditions and effects. If all the conditions happen, then the effects will happen. For example: If Player 1 Owns 60 Villagers, then a message appears saying, "Congratulations!" In this case, "If Player 1 Owns 60 Villagers" is the condition, and "a message saying 'Congratulations'" is the effect. This trigger can be written as: Trigger0: Set as Instructions Off: Starting Condition On: Looping Off Condition0: Own Objects: Player 1: Villager: 60 Effect0: Display Instructions: "Congratulations!" ------------------------------------ -Section 2: How to create a trigger- ------------------------------------ First let's look at the trigger screen. You'll see two boxes. The top box is where you create and manage your triggers. The bottom box is where you edit an individual trigger. To create a trigger, click the "New" button in the top box. Now click "New Condition" in the bottom box. A dropdown box will appear at the bottom of the screen. Here is where you choose what you want to happen before your effects. Let's create a sample problem. Let's say you want some swordsman to talk when you click on him. You want the message to be "Hello, there." So choose "Object Selected" from the dropdown box. Now you must set the correct object. Click on "Set Object," then click on the swordsman. Now we must create the effect. Click on "New Effect" in the bottom box. From the dropdown box, choose "Display Instructions." Three new boxes to type in will show up. For now, ignore the top two and type "Hello, there." in the big text box. That's it! To test your new trigger, click the "menu" button at the top right corner of the screen, then click "Test." In the game, click on the swordsman, and the message should pop up. If it doesn't, you didn't follow my explicit instructions. Click on the trigger in the top box, then click "delete" and start over. Once you get it to work, you can read on. There are many different conditions and effects you can use. Most of them are self explanitory, but there is a list in Section 6 below. There are a few things to keep in mind when createing a trigger. A trigger can have as many conditions and/or effects as it needs. For example say that if Player 1 moves an archer to a flag, an archer is created somewhere else and it is moved to another flag. In addition, the first archer is removed. So the trigger will look like this: Trigger0: Set as Instructions Off: Starting Condition On: Looping Off Condition0: Bring Object to Area: (Set Object: the Archer): (Set Area: the Flag) Effect0: Create Object: Archer: (Set Location: The Flag you want it to be created at) Effect1: Task Object: (Set Area: The location where the archer was created) (Set Location: Wherever you want it to move) Effect2: Remove Object: Player 1: (Set Area: the place where the first archer was) That wasn't so hard, was it? You can have multiple conditions, too, if you want. But remember that EACH CONDITION must happen AT THE SAME TIME before the effects will happen. If you don't have conditions, the effects will happen right away. You must always have at least one effect, or else the trigger is useless. (One exception, but we'll get to that later.) You can also rename triggers. Click on a trigger, then you'll see a text box at the bottom. Type the new name of your trigger here. From then on, in the list it will have that name. This makes it easier to find the right trigger if you ever need to go back and find a certain one. ----------------------------- -Section 3: Looping Triggers- ----------------------------- Now we'll take it up to the next level. Now you know how to create a trigger, but there are other things to do. A useful trick is to loop the trigger. Click on any trigger, and you'll see an option at the bottom called "Trigger Looping." Set this to on. What looping does is just what it says -- it will loop the conditions and effects. Usually a trigger deactivates itself after being used. But a looped trigger will keep on going. Let's take this sample trigger. Trigger0: Looping On: Starting Condition On: Set as Instructions Off Condition0: Timer 2 Effect0: Change Object HP: (Set Object: a blacksmith): 3 Because it is looping, the game will constantly check the condition. Every 2 seconds, the blacksmith will gain 3 HP. here's another, more commonly used, example. Trigger0: Looping On: Starting Condition On: Set as Instructions Off Conditiono: Objects in Area: (Set Area: a flag): Player 1: Genghis Khan Condition1: Own Fewer Objects: Player 1: Genghis Khan: 5 Effect0: Create Object: Player 1: Genghis Khan: (Set Location: Any Location) Effect1: Task Object: Player 1: (Set Area: the place where the Genghis Khan was created): (Set Location: Any location) Take a look at the trigger above. Here's the explanation. If Player 1 has a Genghis Khan on this flag AND if he owns 5 or fewer Genghis Khans, a Genghis Khan is created and tasked somewhere else. Remember that ALL the conditions must be met before the effects happen. So if Player 1 moves the Genghis off the flag, they are stopped from creating. If Player 1 owns 6 or more Genghis Khans, they won't be created. But remember: you haven't deactivated the trigger. If one of those Genghis's die, another will be created, assuming the first Genghis stays on the flag. I suggest you try to copy that trigger and get it to work before trying the next lesson, er, section. Simply put, a looping trigger will keep on doing the effects as long as the conditions are met. Regular triggers only fire off once then quit for the rest of the scenario. Looping triggers never quit. Every single time the conditions are met, the trigger fires off. ------------------------------- -Section 4: Starting Condition- ------------------------------- Next to Trigger Looping is the "Starting Condition" option. This allows you to delay triggers to happen whenever you want, not just when the conditions are met. To put it in simpler terms, it's an on/off switch. Turning it off means that it will NEVER fire off -- it will just lay there, dormant, waiting for instructions from another trigger. To make a deactivated trigger fire, we need another trigger. You would use the "Activate Trigger" effect to make the dormant trigger work. You might be wondering, "Why would I want a trigger that just stands there until another trigger tells it what to do? I'll show you. Here's a sample of what might happen during an RPG. You want the player to return home at the end of the game and win. So you'd need a trigger like this: Trigger0: Looping Off: Starting Condition On: Set as Instructions Off Condition0: Bring Object to Area: (Set Object: the hero): (Set Area: the area where the hero starts off at) Effect0: Declare Victory: Player 1 It's a perfect trigger, but if you do this, the player will win as soon as the game starts. How do you fix this? Turn the trigger off. Set the Starting Condition to off, then use another trigger to activate it later in the game. Pretend that this happens: The hero saves the world or whatever, then he says, "I want to return home." Do this in another trigger. Trigger1: Looping Off: Starting Condition On: Set as Instructions Off Condition0: Destroy Object: (Set Object: the bad guy) Effect0: Display Instructions: "I want to return home" Effect1: Activate Trigger: "Trigger0" That's it! Be sure you have done both triggers exactly the way they are above, then test it. It should work. Remember: You can deactivate triggers too. For example, you have a trigger that makes the player lose after 300 seconds because of a nuclear explosion. The hero must deactivate the nuclear bomb within that time. The trigger looks like this: Trigger0: Looping Off: Starting Condition On: Set as Instructions Off Condition0: Timer 300 Effect0: Kill Object (Set Object: the hero) Now we need to have another trigger deactivate this. Trigger1: Looping Off: Starting Condition On: Set as Instructions Off Condition0: Bring Object to Area: (Set Object: the hero): (Set Area: the place where the bomb is) Effect0: Display Instructions: "You have disarmed the nuclear bomb!" Effect1: Deactivate Trigger: "Trigger0" By deacivating the first trigger, you have turned it off. The hero has disarmed the bomb, so we turn off the trigger that makes it explode. :) -------------------------------- -Section 5: Set as Instructions- -------------------------------- Have you ever played the ES campaigns and wondered how they got the scenario instructions screen to change? Well, you can do it too, and it's not that hard. The final option is the "Set as Instructions" option. It's located right next to the Trigger looping and Starting Conditions options. Normally this is set to off, but try making a trigger and turning it on. By now you should be self sufficient enough with triggers that you can create one yourself. Now type something into the "Scenario Description" box -- anything. Now test your scenario and look at the scenario instruction screen. The message you typed in the Trigger Description screen is now there. Nifty, huh? Now try setting off the trigger and making the effects fire. A horn sound should be heard. Now look at the scenario instructions screen. The text you put in there will now be crossed out. This trick is useful for creating checklists for the player. Create multiple triggers, all set as instructions. Say that you want the player to collect 5 items. Create five triggers, one for each item, and type the name of the item in the trigger description. As the player collects items, they will be crossed out from the list. But that's not everything you can do. Notice that there's an option called "Description Order" at the bottom of the screen. This allows you to control where the instructions are placed. The higher the number, the higher it appears on the list. A trigger with a Description Order number of 76 will always be higher than one with a Description Order of 45. If you don't set a Description Order, new instructions will just be placed at the bottom of the scenario instructions screen. But what happens if you have a scenario with many objectives? I have seen scenarios with 20 objectives, and the screen starts to look cluttered with all those crossed out messages. How do you get rid of them? It's simple -- deactivate them. If you deactivate them in another trigger, they will be completely removed from the list. This prevents clutter in the scenario instructions screen, and gives a greater sense of organization to your scenario. There is one final trick to this option. The first message in the instructions screen, the one that you type in in the Messages menu, will disappear when you have objectives in there. There are a few bypasses. 1. Make a trigger with the description as the story you want to stay on the screen. 2. Sometimes you want headers, such as in Rpgs, and you want Spells, Attacks, and Items to be listed separately. Simply create a "decoy trigger" with one condition and no effects. Make the trigger description your header, then set it as instructions. Give it an appropriate Description Order, then you're set! --------------------------------------- -Section 6: List of Conditions/Effects- --------------------------------------- Most of the conditions and effects explain themselves, but for the sake of completeness I will describe each one here. If you are having trouble with a certain condition or effect, or just don't know what a certain one means, read it here. I have listed them here in the order they appear on the list. Conditions: Bring Object to Area- Very simple. This is set off when the selected object reaches the selected area. Please note that this does not work with relics or hero monks that need to pick up relics, due to technicalities with the game engine. Bring Object to Object- Also simple. This is set off when the selected object gets near the next selected object, or vice versa. Own Objects- You get to choose the player, the unit, or type of unit. For example, you set set this to go off when player 2 owns 50 villagers, or 60 warboats. The number you type in as the quantity is the minimum needed to set off the trigger. For example, set this number at 12 and the player needs at least 12 whatever to set it off. You can leave all options blank (except for quantity) and it will count ALL units on the map for that player. Own Fewer Objects. You get to choose the player, the unit, or type of unit. For example, you set set this to go off when player 2 owns 50 or fewer villagers, or 60 or fewer warboats. The number you type in as the quantity is the minimum needed to set off the trigger. For example, set this number at 12 and the player needs 12 or fewer whatever to set it off. You can leave all options blank (except for quantity) and it will count ALL units on the map for that player. Objects In Area- You get to choose the player, the unit, or type of unit. This is set off when the selected type of objects of the selected player enter the area. You can also chose how many must be in the area. You can leave all options blank (except for quantity) and it will count ALL units in the area for that player. Destroy Object- This is set off when the selected object is destroyed/killed/removed with triggers. Please note that Relics and hero Monks are "destroyed" when they pick up a relic due to technicalities with the game engine. Capture Object- This is set off if the selected player owns the selected unit. The name is misleading -- the player does not need to convert the unit -- it just needs to own it. Accumulate Attribute- This is set off when the selected player has collected the selected amount of an attribute, such as kills, food stockpile, or civilian population. Research Technology- This is set off if the selected player has researched the selected technology. Timer- This is set off if the timer in this trigger has gone down to 0. If this trigger is deactivated, the count stops. If it is a looping trigger, the count restarts each time it loops. If the starting condition is off, the timer does not start until it is activated. Note that there is a peculiarity with Timers. If you deactivate a trigger with a timer in it, then reactivate it later, the timer doesn't reset, but instead continues where it left off. Not much of an issue, but this bug has wrecked one of my scenarios, and I never got around to fixing it. Perhaps this would be nice for recurring countdowns. ;) Object Selected- This is set off if the player has selected the object you chose. Does not work in multiplayer. AI Signal- This is set off if the creator has a special AI with his campaign that send an AI Signal. Only for advanced users. Player Defeated- This is set off if the selected player has been defeated. This includes resigning, being disconnected, etc. Object Has Target- This is supposed to be set off if the selected object has the next selected object as a target, such as attacking, following, guarding, etc. However, this condition is very buggy, and seems to set off whenever the first selected object has ANY target. :S Object Visible- This is set off if the player can view the selected object on the screen. Does not work in multiplayer. Object Not Visible- This is set off if the player does NOT have the selected unit visible on the screen. Does not work in multiplayer. Researching Tech- This is set of if the selected player is in the process of researching a certain technology. Keep in mind the player can cancel the research. Units Garrisoned- This is set off if the selected object has AT LEAST the quantity of units garrisoned as you specify. Difficulty Level- This is set off if the scenario is being played on the selected difficulty level or easier. For example, if you choose "Standard" in the trigger, playing standard or easiest will activate the trigger. Effects: Change Diplomacy- This changes the diplomacy of one player to another. Note that both players must declare each other an ally for th


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Hanover Street (1979)
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Set in London during WWII, Lieutenant David Halloran (Harrison Ford) an American bomber pilot serving with the RAAF and Margaret Sellinger (Lesley-Anne Down) a British nurse meet in Hanover Street during an air raid. Although she is married, Sellinger and Halloran rapidly fall in love. Her husband Paul Sellinger (Christopher Plummer), a member of British intelligence, is pleasant but fairly dull.Directed by: Peter Hyams
Starring: Harrison Ford, Lesley-Anne Down, Christopher Plummer, William Hootkins
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Thread: Corps
October 27th, 2003 #1
I complete this pic a few days ago.
They are one of corps that pursuit some quest like as venture dungeons or destroy demon...
Any comments are welcome.
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Last edited by animafantasy; October 27th, 2003 at 08:06 PM.
Hide this ad by registering as a memberOctober 27th, 2003 #2Registered User
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nice real nice, only thing i think is that the ighter on the right is squashed a bit in his placemnt but other wise its great
john mac
nothing to lose so go for it
October 28th, 2003 #3
I post it's some details here.
October 28th, 2003 #4
I would say to work on perspective and focus, the rendering is nice but it feels like everything is stuck on the same exact plane. There isn't any depth to the piece right now, everything is in sharp focus. Maybe gray out or slightly soften the focus and detail on those characters that are further back in space. Good rendering of individual pieces though.
October 28th, 2003 #5
Dear rockhead
Thank for Rockhead's comments.
I revised some of my work for your critique.
It is my mistake. I know before you comment it.
Thanks for your comment again.
October 28th, 2003 #6
i think it looks cool, but the composition is kind of strange. which is not necessarily a bad thing - it definitely gives it an individual feel, but the strong horizontal of the tops of their heads is a little jarring.
October 28th, 2003 #7
The only thing that bugs me about it is the composition.
I think this could be helped by either cutting off most of the top of the canvas, or by adding more detail into the clouds. I'd go for the latter, because it gives you a good opportunity to play around with it and make it look really nifty. I love the colours for it.
Also putting the guy on the right hand side so close to the edge is very distracting. Putting things so close to the edge often does that. You could fix that by adding just a bit more width to the canvas on the right and painting in part of his shoulder.
Just that for crits, methinks. The rest is great
Art is long and time is fleeting
October 29th, 2003 #8
It has been a great help from Tully and other people¡¯s advises and critics.
I did more reviews on some of the mistakes that I¡¯ve been aware of, and here I am including pictures that I modified accordingly.


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I never would've came in this game, I'm going insane without you
from Eminem – You're Never Over Lyrics on Genius
Proof was the reason Eminem made it in the Land of Rap. The two grew up together and free-styled back and forth which ultimately lead Eminem to be the greatest lyricist of… All time?
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Clayton Kershaw is 22 years old and really, really good
Sep 15, 2010, 3:15 PM EDT
I tend to think Clayton Kershaw doesn't get enough attention in discussions about baseball's best young pitchers and so his brilliant complete-game, 1-0 shutout of the Giants last night provides a perfect opportunity to heap praise on the Dodgers southpaw.
Kershaw has followed up his 2.79 ERA in 30 starts as a 21-year-old last season with a 2.85 ERA in 30 starts this season, and during that time he's the only starting pitcher in baseball to allow fewer than 7.0 hits per nine innings.
As you might expect from someone who's that tough to hit Kershaw has shown an exceptional ability to miss bats with 486 strikeouts in 471 career innings, including 201 in 192.1 frames this season.
Here's a list of all the pitchers in baseball history who've started at least 75 games through age 22 while striking out more than a batter per inning:
Sam McDowell 9.52 Clayton Kershaw 9.29
That's it. That's the entire list. Kershaw and "Sudden" Sam McDowell, who's one of the great flamethrowers of all time and led the league in strikeouts five times in six seasons during the 1960s. If you want to lower the threshold to 8.0 strikeouts per nine innings you can also add Dwight Gooden and Felix Hernandez to the list.
In addition to racking up strikeouts Kershaw has also made great strides with his control this season, cutting his walks by 25 percent from 4.8 to 3.6 per nine innings. If he can maintain the missed bats and make more progress in walk rate next season–say, to somewhere in the 2.5-3.0 range–Kershaw has a shot to emerge as one of the truly elite pitchers in all of baseball before many of the guys in that class were even in the majors.
Despite already having three seasons and nearly 500 innings of 3.15 ERA work under his belt Kershaw is still the youngest pitcher in baseball to make at least 25 starts this season. He has a chance to be scary good.
- Trevor B - Sep 15, 2010 at 5:16 PM
The guy is only a few months older than me… Just makes me wish I didn't have such an injury riddled high school career.
- BC - Sep 16, 2010 at 4:13 PM
Would have thought Bob Feller hit at least 8.0 on the list. I know he was really young when he first started playing.
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text:
La Dolce Villa
from £216 /night help Price for guests, Nights
from £216 /night help Price for guests, Nights
Estimated nightly price based on a weekly stay. Excludes fees (if applicable). Enter your dates to see the total cost.
Villa / 3 bedrooms / sleeps 6
Availability Your dates are available
Villa / 3 bedrooms / sleeps 6
|Key Info
A contemporary country hideaway with pool just a couple of kilometres from the beautiful town of Ostuni, the "White City" and 10 minutes drive from the sandy beaches of the Adriatic sea.
Beautifully finished and designed, "La Dolce Villa" exudes an intimate atmosphere that makes it a real home away from home. Spend your time by the pool or head to the lovely beaches...Relaxation is unavoidable and peace and quiet is on tap but for the more active there is plenty to do and see on the doorstep of this little Puglian piece of paradise... The choice is yours!
|Sleeps up to 6, 3 bedrooms
|Check in time:
|Check out time:
|Nearest beach
|Costa Merlata 8 km
|Will consider
|Long term lets (over 1 month)
|Car essential
|Nearest Amenities
|2 km
|Nearest travel links
|Nearest airport: Brindisi or Bari 24 km, Nearest railway: Ostuni 4 km
|Family friendly
|Great for children of all ages, Suitable for people with restricted mobility
|Some pets are welcome - please contact the owner, No smoking at this property
Features and Facilities
|Log fire, Internet access, DVD player
|Private outdoor pool (unheated)
|Air conditioning, TV, CD player, Satellite TV, Wi-Fi available
|Kettle, Toaster, Iron, Hair dryer
|Dishwasher, Cooker, Microwave, Fridge, Freezer, Washing machine
|3 bedrooms, 2 bathrooms of which 1 Family bathrooms and 1 En suites, Solarium or roof terrace
|Double beds (2), Single beds (2), Cots (1), Dining seats for 8, Lounge seats for 4
|Linen provided, Towels provided, High chair
|Private outdoor pool (unheated), Balcony or terrace, Private garden, BBQ
|Secure parking
The Puglia region
Puglia, or Apulia as it is also known, is an undiscovered region in Southern Italy in the heel of Italy's boot, rich in heritage and culture with picturesque historical towns, castles, churches and architectural masterpieces, breathtaking scenery, beautiful coastlines, traditional food, wines and olive oils.
Puglia has a wonderful climate. The hilltop towns in the Valle d Itria (South of Italy) always enjoy a breeze, even in the hottest months of the year and the humidity is generally minimal. It is a lovely dry heat that warms your very bones, either whilst sitting in a piazza enjoying an ice cream, or on the beach soaking up some rays before taking a dip in the crystal clear waters of the Adriatic Sea. Rainfall is scarce and generally concentrated in the winter months. Since there are no mountains in Puglia, the temperature is fairly constant from the coast to the inland areas. Clement weather in the autumn often permits swimming in the sea late into October.
Ostuni is one of the most stunning cities in southern Italy famous for the dazzling effect of its whitewashed houses. It is a genuine and charming example of Mediterranean architecture.
The city of Ostuni is a series of levels, staircases, small roads, alleys, arches. Hints of the Middle Ages are at hand in every corner, in every view to the sea, in the portal of a palace, in the walls of a convent or the front of a church.The brightness of its whitewashed houses, set against the pink-tinged brown of its principal monument, makes the town stand out in the green of the surrounding area.
Is this happy combination of the natural and the manmade that has made Ostuni one of the most attractive cities in the region and an essential part of any tour of Italy.
Since Puglia offers a fabulous selection of full-bodied red wines, don't forget to indulge yourself in some wine tasting such as the Primitivo and Salice Salentino, you will be amazed!
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29 Jul 2014
"Dream villa in ostuni Puglia"
We have just come back from this fabulous de luxe villa on the edge of ostuni. I can only praise the owner. This place is worth every euro. 3 dbl bedrooms, 2 bathrooms, huge lounge kitchen patio garde… More
9 Jul 2014
"Beautiful Villa in a Stunning Region!"
I traveled to Puglia for the first time with my two friends late June and stayed in La Dolce Villa for 10 days. The villa itself was absolutely perfect! Very spacious with all the home comforts and a … More
6 Nov 2013
"Relaxing holiday"
Me and my sisters families spend an amazing week in 'la dolce villa' this October.The house was big, clean and very modern. Guiseppe met us and gave us great advice on the area and some hidd… More
8 Oct 2013
"We loved it and would come back any time!"
La dolce villa is a superbe accommodation with everything you need and more. Very spacious and tastefully decorated. The villa ist just a 5min drive from the city center of Ostuni by car and ideally l… More
2 Sep 2013
"Parfait et superbe"
La maison est extrêmement bien située, que ce soit pour visiter la côte adriatique, l'intérieur des terres comme Alberobello, ou même aller à Matera en Basilicate.La maison est très jolie,… More
24 Aug 2013
"A haven of peace and tranquility in beautiful Puglia."
I stayed in La Dolce for two weeks with my husband and two boys age three and one. The villa is beautifully decorated and very spacious. The veranda is well kept and has lovely views.Ostuni is a short… More
22 Aug 2013
"Perfect Base to explore Puglia"
Great location if you're happy to be away from other tourists. We found that being close to Ostuni was ideal as it is very pretty and has lots of restaurants and bars. Make sure that you pay for parking. Further afield we really enjoyed Cisternino, Locorotondo and Alberobello so became very familiar with that road. Also liked Brindisi; and Campomarina which we discovered on the way to Galipoli and a must if you want to swim in the Ionian sea. Took a while to locate a suitable beach on the Adriatic side but eventually we found Pilone - accessible from a car park for €3.00 per day
20 Aug 2013
"Splendida villetta a due passi dalla Città Bianca."
Superato il cancello, un vialetto composto da piccoli sassolini bianchi conduce all'ingresso della Dolce Villa. Circondata da un giardino sempre curato, che sul retro presenta una piscina e un pi… More
This advert is created and maintained by the advertiser; we can only publish adverts in good faith as we don't own, manage or inspect any of the properties. We advise you to familiarise yourself with our terms of use.
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Giovanni C.
- 1 Years listed
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text:
40 years of dormancy, the Ubinas volcano in southern Peru has been
spewing out toxic smoke and ash over the last few weeks.
Polluted air and water, along with the possibility of lava flows, have
prompted many residents to evacuate the region.
Most activity stopped by April 16, 2006,
but most experts believe the reprieve is only temporary. A dome of
molten lava is visibly building up inside the volcano, signaling
that a high risk of explosive force may soon follow.
So what has made the Ubinas volcano
awaken after four decades of sleep? Well, a clue may be that at the
same time Ubinas has become active again, other volcanoes in Galeras,
Columbia, and Lascar, Chile, among others in the region, have also
flared up in recent weeks.
Scientists believe that the Earth's
crust is essentially broken into several plates that float on the
planet's surface. These plates slide into, over and under each other,
which causes rock to melt. Sometimes the molten rock, or lava, builds
up and comes out of vents in the plates, like volcanic craters.
Those recently active South American volcanoes, for example, are
affected by the shifting of certain plates.
In this week's lesson, you'll learn more about volcanoes and their
relationship to the Earth's dynamic crust. You'll also learn how scientists
study and predict volcanic activity.
Your first stop is at Volcanoes Online, a ThinkQuest project. Enter the English site, and start exploring Plate Tectonics, beginning with The Earth's Interior.
How does the Earth's sima compare with sial in thickness and composition? Where is much of the planet's iron located?
Continue into the next section to find out who first proposed the theory of Continental Drift. What kinds of currents cause this? What creates these currents?
Next, identify The Different Plates that are drifting around. How many major plates exist? Which ones directly affect the United States? Where are most volcanoes found in relation to these plates?
Let's take a closer look at two consequences of the currents and Continental Drift—Sea-Floor Spreading and Subduction. Can you describe the differences between these two processes?
If you have time, do the Fun Activity and answer the Review Questions.
(Note: For a more detailed map of the plates, see the Evolving
Earth: Plate Tectonics site. Try to Self-Test at the top, and
use the map at the bottom for reference.)
Now that you understand the Earth's inner workings, let's take a closer look at how that fuels the world's Volcanoes.
First, read The
Legend, and then identify the different elements in
the Structure
of a Volcano, the different Types
of Volcanoes and Hotspots.
How do the types of volcanoes compare to each other in formation, composition, and the way they erupt?
Next, follow the steps of How a Volcano Erupts. What is the major factor that determines the magma's stickiness? How does water influence an eruption's intensity?
Browse through the Volcanic Features and the Effects of Eruptions. How are Calderas & Crater Lakes formed? Do you know where any Geysers & Hot Springs are located? How do Pyroclastic Flows compare to Lahars? Can you describe the characteristics of the different Types of Lava Flows?
Let's turn our attention to the scientists now, and find out how they Predict Danger. Also, discover some of the Advantages of Volcanoes, which many people believe are worth the risk of living near them, and how prospectors have discovered Gold Beneath the Sea.
Answer the Review Questions, if you have time.
Before leaving this site, browse through the Volcanic Database and map the world's volcanoes by location, type, or activity level.
The USGS has gotten pretty good at predicting most volcanic activity in the nation, but, as you've discovered, it's not because they possess a magical crystal ball. It's because they have developed special equipment and learned a lot over the years about interpreting measurements.
So let's go over to the USGS site and find out how exactly they go about Predicting Volcanic Eruptions.
Read both pages of the Introduction, and then learn
about how the field's Instruments were first developed.
In what ways did seismometers and tiltmeters contribute to Thomas Jaggar's
Now take a look at how measuring Ground Deformation and Earthquakes help scientists quantify and predict volcanic activity.
What do thrust faults and earthquakes have to do with the probability that a volcano will erupt?
Next, try the Exercise to predict an eruption yourself.
Why should more than one type of evidence be considered before making a prediction? What are some of the reasons the person in charge of announcing volcanic predictions would want to be careful and as certain as possible about the prediction before saying so publicly?
Finish up your stay here by visiting the sites of Kilauea and Mt. St. Helens. What kinds of measurements had scientists recorded? What were some of the results of these eruptions?
Read through The Cincinnati Enquirer over the next week or so. Make a list
of all of the place names you find, in the U.S. and abroad. Then, find
each place on a map, write down the longitude and latitude, and then
cross-reference the location with a plate tectonics map. Complete
further research to find out what volcanic vents, if any, exist in
the region. Based on the site's relation to one or more tectonic plates
or vents, determine if the place has a low, medium or high risk of
volcanic activity. Explain your reasoning, and discuss what the consequences
might be if an eruption occurred at each location.
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text:
The state forest department would plant 45 lakh medicinal plants and herbs across Himachal Pradesh, state health minister Kaul Singh said on Saturday.
Presiding over the Van Mahotsav organised by the state Red Cross Society at Raj Bhawan, Singh said that a provision of Rs 126 crore has been made for afforestation, fencing of forests and survival of plants while
Rs three crore would be spent on plantation of medicinal herbs and plants. Singh, who planted a sapling of "sandalwood" said that a target of bringing 17,500 hectare of area under plantation had been fixed and five lakh students from over 3000 schools had been involved in the afforestation campaign.
The minister called upon NGOs to come forward for planting saplings and preserving the environment of the state which is a pre-requisite need for healthy ambiance.


text:
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Richard Stern
This may be nepotism, in reverse...but here goes: my dad is an excellent dentist in downtown SF. He works in the medical building at 450 Sutter Street. His name is Dr. Richard Stern and he has a wonderful staff. His phone number is: 415-398- 1017 I have experienced his work firsthand, and found it to be very gentle and thorough. I have also heard EXCELLENT reviews from his other patients. Good luck, Michelle
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text:
P.K. Subban 'pretty upset' after being squirted with water
|05.10.14 at 11:03 pm ET
It had been three games since the did-he-duck controversy involving P.K. Subban and Shawn Thornton, which means we were way overdue.
The flames were stoked again in Game 5, as Subban accused Thornton of squirting water at him late in the game. With less than a minute to go in the Bruins' 4-2 win, Subban circled back to the Bruins' bench after a whistle and confronted Thornton. NBC's Pierre McGuire, who was sitting one seat over between the benches, reported on the broadcast that Subban said Thornton squirted him in the face.
Subban elaborated when asked about the incident after the game.
"With Thorty, I don't know if it was him, but somebody had squirted water twice at the end of the game there," Subban said. "Hit me in the visor. I couldn't even see the last minute and a half out there. I was pretty upset about that."
Subban insisted he didn't want the incident to become a big story, but nonetheless noted that it would be if the roles were reversed.
"I'm sure if that was me that did it, it would be a different story," Subban said. "Probably be on the news for the next three days. But I don't expect that to be a story. Whatever it takes to win, right?"
Thornton was not made available to the media after the game, while Bruins coach Claude Julien said he didn't see the incident.
"I didn't see that," Julien said. "I've heard the same thing about that. I certainly don't support those kinds of things, but I didn't see it, so I can't comment more than that."
Here is video of the whole incident:
And here is a GIF (via @myregularface on Twitter) in which you can briefly see the water, although it's unclear if it actually hits Subban in the face:
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text:
Design Essentials Natural Curl Stretching Cream16 oz | Styler
see all Design Essentials products
(Rated 2/5 based on 7 reviews) Login to add your review
The name is misleading and Its great for certain styles, like finger coils but it's very heavy for my fine hair and it's a lot oily if you become heavy handed. It does give shine and the weight of the product does make the style last longer. Its great for styling and sealing in moisture since it's oil heavy. I would recommend but use with caution. Their website does give styling options and for more hold I would suggest adding a gel
This product did nothing for my thick coily hair! I've tried using this several different times at different stages and the outcome is always the same, I bought this a year ago on the day of my big chop because my stylist recommended it and I still have the more than half left.
I used this product to do a banto knot out on my daughter's hair and it came out beautiful. Her hair is fine yet tuck and has a natural curl pattern. Loved it.
I was not impressed check out my review https://www.youtube.com/watch?v=JrWFO1qW4NA&feature=c4-overview&list=UUL5aM76pq7B9Mmj_3zpvZxQ
This did not stretch out my hair. I was very disappointed. I thought that I could use it with a twist out and it did help a bit but it was too heavy and made my hair sticky. Total waste of money.
I don't think anything can stretch my curls, this didn't work for me. No sheen or frizz control.
Ingredient Attributes: moisture, frizz control, anti-humectant


text:
1956 Volkswagen Beetle Chassis Number: 1278491 51,000 Original Miles with a complete body-off the pan restoration. This car is a pan off restoration done by Competition Engineering... More
VOLKSWAGEN: 1952 Beetle coupe, rare early split-window Beetle, fully restored in light blue with grey cloth interior, one of the finest extant. Hyman Ltd,... More
VOLKSWAGEN: 1952 Beetle coupe, a rare, early split rear-window with period supercharger. Hyman Ltd, 314-524-6000, MO; www.hymanltd.com... More


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Frederick County School Board, Commissioners still doing budget dance
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Tags: budget , Frederick County School Board , Frederick County Commissioners , Jan Gardner , Linda Burgee
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Mont. Co. school board hiring practices under fire
A Maryland parents group claims the county acted illegally when hiring Joshua Starr. The Parents' Coalition of Montgomery County recently filed a complaint with the state attorney general.
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Graduation rates: Does your school district make the grade?
Several local counties ranked at the top of the class. Montgomery County leads the way with an 86 percent completion rate. Fairfax's 85 percent puts the Virginia county in second place.
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Frederick School Board interviews candidates for top job
The search for the next Frederick County Public Schools superintendent netted about 25 applications, which were whittled down to about 10 that met the minimum qualifications.
Tags: Frederick County Public Schools , Frederick County Board of Education , Brad Young , Hazard, Young and Attea
Cell phone towers rise on high school campuses
Anyone driving through Frederick Community College recently might have noticed a large tree towering above the rest near the conference center on the south side of campus.
Tags: cell phone , Frederick News-Post , Frederick County Public Schools' Career and Techno , Milestone Communications ,
State grants Montgomery Co. schools snow waiver
Parents were notified Wednesday that the Maryland Department of Education has granted a five-day waiver to the school system.
Tags: Montgomery County Public Schools , snow , waiver


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Backup Exec 2010 - Backup Selection using wizard (SharePoint)
When check the box to select "Microsoft SharePoint Resources" not all of the sub-categories are selected. When I try to manually select these I receive the following error messages:
The account have full privaledges to both our SharePoint and SQL server and the SharePoint and SQL agents are installed.
I am using a fully functional trial version and can't purchase until it proves to work.
Any help would be greatly appreciated.
Many thanks,
Comments 6 Comments • Jump to latest comment
Thanks Ben, this gets round my agent issue but I am now having a permissions error.
As you can see, I am trying alot of alot of different accounts. Each time I've tried this the location it's trying to access changes ie. (SQL\[this bit])
The system log on account should have access to all areas of the SQL database, is there anywhere particular I need to give the username access to?


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Join OkCupid
Find better matches with our advanced
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42 • Albany, NY • Man
I'm looking for
- Women
- Ages 26–55
- Located anywhere
- Who are single
- For new friends, long-term dating, short-term dating
My details
- Last online
- Today – 6:17am
- Orientation
- Straight
- Ethnicity
- Other
- Height
- 6′ 3″ (1.91m)
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- Mostly halal
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- Drugs
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- Religion
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- Education
- Graduated from masters program
- Job
- Technology
- Income
- $70,000–$80,000
- Status
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- Likes dogs and likes cats
- Speaks
- English (Fluently), Spanish (Poorly), Arabic (Poorly)
My self-summary
Write a little about yourself. Just a paragraph will do.
Basically I love life and I love living life. I enjoy the outdoors, traveling, restaurants, laughing, going to cultural events, and socializing with quality people. Its just better living and sharing time with someone else
What I'm doing with my life
Don't overthink this one; tell us what you're doing day-to-day.
Being a producer and not so much a consumer...
I'm really good at
Go on, brag a little (or a lot). We won't judge.
Listening more than talking....
The first things people usually notice about me
I'm an empty essay… fill me out!
You're dealing with the ultimate gentleman. No matter what happens, at the end of the day I'll make you smile, laugh, and wonder, "How come I've never met a guy like this before??!!"
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Help your potential matches find common interests.
Favorite Book: Behold a pale horse, Movies, :The Shooter, The Shining, Music; all kinds, Food: Indian, Greek,Spanish, mediterranean etc....
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Think outside the box. Sometimes the little things can say a lot.
•Laughter/ comedy
•Exercise(yoga and weight training)
•That's none of your business
•Exercise(yoga and weight training)
•That's none of your business
I spend a lot of time thinking about
Global warming, lunch, or your next vacation… it's all fair game.
Reflecting on the Past, Thinking about the Future.
GMO, Chemtrails,NDAA
GMO, Chemtrails,NDAA
On a typical Friday night I am
Netflix and takeout, or getting your party on — how do you let loose?
Doing whatever makes money or makes me smile! If you win my sweepstakes, you will automatically win a chance to do these things with me as well. TICKETS ON SALE NOW!!! definitely joking....
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no thanks.....
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Offer a few tips to help matches win you over.
You should message me if you are:
Sexy, smart, fit and fun. I don't think that's too much to ask…lol.
Sexy, smart, fit and fun. I don't think that's too much to ask…lol.
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What does 2013 and the years ahead portend for Mysore in terms of its projected growth? Will the city live up to the hype generated in the past as an investment destination next only to Bangalore? Will the infrastructure cope with the projected population growth? Have any of the potential of Mysore to emerge as an industrial hub in its own right materialised?
These are questions bogging the minds of residents of the city who are coming to terms with the slow but steady changing landscape of Mysore which is struggling to come into its own and emerge out of the shadows of Bangalore on the industrial and investment front. While the small changes are perceptible it will take more than that for the city's economy – driven by the industry and service sector – to be more vibrant.
Though the early part of the last decade saw Mysore buzzing with hype generated by the massive dose of investment in the software sector, mainly Infosys, there was nothing on a similar scale in the subsequent years to carry forward the momentum. Other players such as Software Paradigm and Excel Soft are firmly established and it is reckoned that there are nearly 60 to 75 software firms — big and small — but this is nowhere near what the other tier-II cities in the country have achieved in terms of investment and infrastructure. Mysore is yet to hit the IT and industrial highway on a full throttle.
While Mysore's potential is waiting to be tapped, the non-entry of major IT companies into the city in a big way also underlines the absence of major economic drivers – a large talent pool of qualified people, absence of quality medicare, connectivity and work culture that is a by-product of exposure to the best practices in industry from across the globe. However, some of these factors are being addressed and Mysore has a network of well-established and mature financial services and institutions, presence of a new crop of smart schools to cater to the education of the children, quality healthcare and housing.
On the healthcare front, apart from the existing multi-speciality units of Vikram, Columbia Asia, and Apollo to name a few, the Narayana Hrudayalaya and JSS Super-speciality hospitals are also fast taking shape.
In addition, the JSS Institutions already have an Ayurvedic campus supplementing the State-run Ayurvedic hospital to cater to those preferring alternative therapy to allopathic medicines, all of which will put the quality of medicare in Mysore on a par with major cities across the country. Likewise, the city has witnessed a slew of new-age smart schools while the existing ones have shored up their facilities and their numbers are on the increase.
Workforce needed
But for the industries to thrive, the city needs a vast trained and talented workforce and Mysore has a long way to go to be anywhere closer to Bangalore.
Though there are technical institutions including engineering colleges, ITI institutions etc., they are not sufficient to fuel the growth nor do students passing out of these centres find Mysore attractive for job opportunities and hence tend to migrate in search of greener pastures. On the drinking water front, Mysore has two perennial sources in the Cauvery and the Kapila, and the recent completion of the first phase of the Kabini drinking water works augurs well for the local people. For, it will augment the drinking water supply by an additional 60 million litres per day (MLD) and the installed capacity will be increased to 180 MLD in the subsequent stages of the work.
This is in addition to nearly 180 MLD already being supplied through Cauvery drawn from Hongalli and Melapura, and the combined availability from both the rivers is expected to meet the drinking water requirements of Mysore for the next 30 years.
On the solid waste management front, the city is yet to face the crisis plaguing Bangalore and it calls for an urgent decentralised waste management system in place to avoid the pitfalls experienced by Bangalore. Also, the experience of the mess created by the solid waste plant near J.P.Nagar should serve as an eye opener as the centralised unit receives nearly 350 to 400 tonnes of garbage as against its handling capacity of about 250 tonnes, resulting in accumulation of waste and pollution of the ambient air of the nearby residential areas. Though the authorities have made the right noise about creating additional facilities, there is nothing concrete to show that the city is moving in the right direction.
Roads continue to be the bane of Mysore and the booming vehicle population is taking a toll with increase in noise and air pollution, lack of parking place, and road widening being taken up at the cost of pedestrian safety by reducing the size of the footpaths. Though the Mysore Master Plan has underlined plans to widen the existing arterial roads to augment the handling capacity, critics have flayed it as an expression of sentiment and intention without suggesting a solution to relocate the thriving commercial enterprises alongside them. Any suggestion of compensating hundreds of enterprises to encourage their relocation is reckoned to be impractical and hence traffic management and road widening issues will pose a challenge in future.
Tourism is one industry which keeps Mysore afloat and has ensured that the city remains high on the tourists' itinerary. But the year 2012 seem to indicate that tourism in Mysore has hit a deadend or a road block. For, the number of tourists visiting the city was down from nearly 3.5 million in 2011 to less than 3.1 million in 2012. It is for the first time that the numbers have fallen and what is worse, the industry has been kept afloat by the domestic tourists while Mysore is yet to capture the imagination of the international tourists.
That more needs to be done to push the tourism sector is obvious, according to K.S. Nagapati, Director, Mahajana Tourism Development Institute, who pointed out that imaginative packaging of itinerary holds the key for giving a push to the sector. The current rush through Srirangapatna, Palace, Chamundi Hills, zoo and Brindavan Gardens by itself no longer has the allure of the past and this has to be marketed with more exotic locales including Bandipur, Nagarahole and Kodagu. Likewise, Mysore should be promoted as the base camp to explore the breathtaking architectural splendour of Belur-Halebid and Shravanabelagola, according to Nagapati.
But equally important to attract more tourists is direct connectivity to Hampi and Goa while introducing regular commercial flights between Mysore, Kochi, Goa, Mumbai, Hyderabad and Chennai. This will not only serve the tourists but also the local industrialists who find lack of commercial flights a major handicap to drive investment to Mysore.
Manufacturing sector
However, the manufacturing sector did see some action as there has been a proliferation of ancillary units to cater to the automobile sector. But the city's performance on the industrial front was mixed as a power crisis ensured that very few of them functioned to their full installed capacity. The only silver lining – again by way of promises – was the MoUs signed by small and medium scale industries with the local authorities which is expected to generate an investment to the tune of more than Rs.5,000 crore. Though it looks impressive on paper the gains cannot be counted as the gestation period for most of these industries to commence operations is anywhere between two to three years.
The decline in tourism and a depressed industrial activity coupled with the general negative sentiment of the economy of the country had its impact on the investment climate in Mysore. While the retail market has taken a hit with some of the malls not doing well to keep themselves afloat, additional investments have been put on hold and the work on a five-star hotel and a mega mall had come to a standstill as the project promoters are going slow. This is in contrast to the sentiment two years ago when tier-2 cities like Mysore were projected as heralding the second retail revolution, which is actually yet to take off.
Property scene
Trends in the property market tend to fluctuate and the advantage that Mysore held compared to Bangalore – availability of land at an affordable price – is fast getting neutralised. Sensing the impending boom in the long term, speculators in real estate have gobbled up large chunks of land around the city limits and the cost per sq. ft has increased significantly though it is nowhere close to the prevailing rates in Bangalore.
But the single biggest project that will permanently alter the landscape of Mysore and also change the composition and profile of the population is the completion of the railway track doubling and electrification between Mysore and Bangalore. Expected to be complete by the end of December 2013 or early 2014, it will reduce the commuting time between the two cities from about three hours at present to about 90 minutes to usher in new dynamics on the investment and industrial scene.
The demand for property is expected to spiral north as improved connectivity will make Mysore within easy reach of Bangalore. This, according to observers, will reinforce Mysore's USP as an investment destination and put the city back in the reckoning of investors in future. It can set off a chain reaction, accelerating Mysore's growth. But for the city to retain its charm and reputation for planned development, the time to act for the authorities is now by shoring up the capacity of the Mysore City Corporation to deliver on the civic front. Whether it will rise to the emerging challenge remains to be seen.
R. Krishna Kumar
While small changes are perceptible, it will take more than that for the city's economy – driven by the industry and service sectors – to be more vibrant


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The fine folks at the YouTube channel Bad Lip Reading took on the NFL, and the results are hilarious. It's gone viral and rightfully so, closing in on 1.4 million views in just over a day. Watch it and you'll understand why it's so glorious… I'm having a hard time deciding on my favorite part of the video. Pete Carroll's anti-heroin PSA? Jim Harbaugh's cake tantrum? Joe Staley's homicidal tendencies? Adrian Peterson's reaction to Pam Oliver's offer of an orange peanut? Matt Schaub's pregnant cat story? Peyton Manning's magic potion? Nah, it's Tom Brady celebrating his whiteness. I can totally relate. The post NFL Bad Lip Reading is worthy of repeated viewings (VIDEO) appeared first on Last Angry Fan.
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President Obama 2009 Inaugural Ceremony
President Obama addressed the nation following his swearing-in during the presidential inauguration ceremony. In his address he spoke… read more
President Obama addressed the nation following his swearing-in during the presidential inauguration ceremony. In his address he spoke about the themes of sacrifice and renewal, calling on Americans to set aside differences and join in efforts to restore government and make America prosperous for all citizens.
The president was sworn-in by Chief Justice John Roberts. The ceremony also included the swearing-in of Vice President Biden by Associate Justice John Paul Stevens. The invocation was given by Rick Warren and the benediction by Joseph Lowery. Aretha Franklin sang "My Country 'Tis of Thee." Itzhak Perlman, Yo-Yo Ma, Gabriela Montreo, and Anthony McGill played music composed by John Williams for the occasion. Elizabeth Alexander recited a poem she wrote especially for the Obama inaugural. close
*The transcript for this program was compiled from uncorrected Closed Captioning.
People in this video
- Elizabeth Alexander Professor Yale University->African American Studies, American Studies and English
- Joseph "Joe" R. Biden Jr. U.S. Vice President [D] United States
- Dianne Feinstein U.S. Senator [D] California
- Aretha Franklin Entertainer
- Joseph E. Lowery President Emeritus Southern Christian Leadership Conference
- Barack Obama U.S. President United States
- John G. Roberts Jr. Chief Justice U.S. Supreme Court
- John Paul Stevens Associate Justice U.S. Supreme Court
- Rick Warren Founder
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Former President Bush Departure
Former President Bush departed the U.S. Capitol building on his way to a flight back to Texas.


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Sports News - Page 2
Charlie Manuel Fired As Phillies Manager [VIDEO/POLL]
Houston Astros Trade Bud Norris to Baltimore, Send Justin Maxwell to Kansas City
Houston Astros Win Fifth Game In a Row in 5-4 Victory over the Los Angeles Angels
Which non-conference opponent do you want to see Texas Tech play in Football? [POLL]
Bob Bland of Shutdown Inning Talks Rangers Losing Streak and Jurickson Profar [AUDIO]
Texas Rangers Looks to Bounce Back from Three Game Losing Streak
Arizona Diamondbacks Sweep the Texas Rangers in Monday Double-header
Surgery on Michael Crabtree "Successful" for Torn Achilles
Kevin Durant Donates $1 Million to Red Cross after Oklahoma Tornadoes
An outbreak of deadly twisters ripped central Oklahoma and parts of the Oklahoma City area on Monday killing dozens and injuring hundreds more with potentially billions of dollars worth of damage.
After such disasters there are several organi


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This press release does not constitute an offer to sell or a solicitation of an offer to buy, nor may there be any sale of iBio's common stock in any state or jurisdiction in which such an offer, solicitation or sale would be unlawful prior to registration or qualification under the securities law of any state or jurisdiction.
About iBio, Inc.
iBio develops and offers product applications of its iBioLaunch™ and iBioModulator™ platforms, providing collaborators full support for turn-key implementation of its technology for both proprietary and biosimilar products. The iBioLaunch™ platform is a proprietary, transformative technology for development and production of biologics using transient gene expression in unmodified green plants. Advantages over other systems may include: success with proteins difficult or impossible to produce with other methods; broad applicability to biologics, including therapeutic proteins and vaccines; production time measured in weeks instead of months or more. Additional benefits may include surge capacity for remedial action against bioterrorism and pandemic disease; product entry that is unconstrained by traditional process patents, and significantly lower capital and operating costs for comparable production. The iBioModulator™ platform is complementary to the iBioLaunch™ platform and is designed to significantly improve vaccine products by increasing potency and lengthening duration of effect. The iBioModulator™ platform can be used with any recombinant expression technology for vaccine development and production. Further information is available at: www.ibioinc.com.
Forward-Looking Statements
Various statements in this release concerning iBio's future expectations, plans and prospects, i
|SOURCE iBio, Inc.
Copyright©2012 PR Newswire.
All rights reserved


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Photo enforcement may be gone from Arizona highways, but its revenue is not forgotten.Read More »
Author Archives: Gary GradoFeed Subscription
JP prepares for his own redistricting process
Judges in the state's justice courts are redrawing their precinct boundaries, a process that attracts little public attention but carries a full measure of political drama and intensity.
And Justice of the Peace Lester Pearce oversees the politically-partisan process of redrawing Maricopa County's justice court districts.
Merit selection of judges facing possible revamp
Merit selection proponents had to give ground this year in the annual struggle to do away with the state's system of choosing judges.Read More »
Judge strikes down Thomas' motions to dismiss disbarment case
A judge on April 14 struck down motions by former County Attorney Andrew Thomas to dismiss an attorney discipline cases against him.Read More »
Prisoners' request for single execution drug may be granted
A switch to using a single drug for lethal injection would be a victory of sorts for a group of condemned Arizona prisoners who lost in court when they attempted to outlaw the state's execution procedures.Read More »
Judicial council approves merit selection measures
Arizona's courts have agreed with legislative leaders to a proposed merit selection ballot measure that would lengthen the terms of judges, keeps senate confirmation out of the process and diminishes the State Bar's role.Read More »
Charter school groups await Horne's response to funding lawsuit
While efforts to drastically change Arizona's school finance system have not materialized in recent years at the Legislature, two lawsuits that aim to do that are creeping through Maricopa County Superior Court.Read More »
Court upholds ACC ability to approve rate hikes
A state Court of Appeals decision upholds the Arizona Corporation Commission's requirement that regulated electric utilities get some of their power from solar and other renewable sources.Read More »
After decade-long fight, Supreme Court leaves private school tax break in place
The Supreme Court rejected a challenge Monday to an Arizona tax break that directs millions of dollars to private religious schools.Read More »
The science of imposing the death penalty
The execution of Eric King reveals the imprecision in choosing who should be condemned, say death penalty observers.Read More »


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I am finishing a top with Swedish directions. After picking up stiches around the armholes and casting on stitches for the arm straps, I am instructed to knit 3 rows "over" all stitches. What exactly does over mean? Is there a different English term for this?
Thank you!
Dear Maggie,
It is just another way of stating, work 3 rows with the picked up and cast on stitches. I imagine that after working those three rows there will be a change in the pattern. In situations like this I have the habit of reading ahead in the instructions so I can get an idea of where the designer is going with the pattern. Hope this helps.
Mary Woods
Ravenwood Designs.
© 2015 F+W All rights reserved.Use of this site signifies your agreement to the Terms and Privacy Policy, updated March 2007


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Khloe Kardashian watches her husband play for the Dallas Mavericks against Utah Jazz on March 3, 2012.
Leave it to Kim Kardashian to make this a part of her maternity wear.
Research and development has never looked this sexy.
Fashion and pop culture collided last evening to recognize sartorial excellence at the 2015 CFDA Fashion Awards.


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Craig Field has what it takes to help AirbusPublished 8:39pm Tuesday, July 17, 2012
When European airplane maker Airbus announced plans to build its first U.S.-based production facility in Mobile on July 2, all of Alabama — not just Mobile — celebrated the announcement.
As with previous major industry announcements, especially Hyundai's decision to move to Alabama in 2002, facilities in Dallas County were immediately looked at as possible destinations for suppliers.
This week, we learned many City of Selma and Dallas County officials are working hard to ensure our name is where it needs to be when Airbus announces areas where suppliers will be headquartered.
We feel confident that Craig Field will be selected as a supplier's destination.
The facility has gone through numerous renovations and upgrades in recent years, and it's runway and rail lines are built to impress.
Not only can Airbus officials fly anything needed into and out of Craig Field, but they can utilize the railroads that run along Alabama Highway 41 to ship items for extremely low prices.
No matter how you look at it, Craig Field has the facility to support suppliers.
We applaud our city and county leaders who have touted the facility to Airbus executives, and know that they will continue to do all it takes to get our name to where it needs to be.
This is, no doubt, a wonderful opportunity for Mobile. But positive effects will be felt by many more areas than just Mobile.
The company's CEO said Airbus was hoping to move major component work to North America — and particularly the southeastern U.S. — in coming years.
This means Selma, and particularly Craig Field, have as good a chance as any to show its talents and attract a major industry to the area, just as it did with Hyundai a few years ago.
Attracting suppliers to the area would also help a struggling economy, and we have all the faith in the world that they're headed our way.
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Lunenburg Co., Nova Scotia, Nova Scotia Vacation Rentals - 27 acres of unspoiled nature and 1500 ft oceanfront, 4 guest houses from 1 to 6 bedrooms and unforgettable views over the Atlantic Ocean. We do care: The Second Paradise is holding 4 out of 5 Green Leaves in the Audubon Green Leaf Eco-Rating Program.
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, Canada Vacation Rentals - Tidal River Ridge is a year round, back-to-nature, soft-adventure Canadian vacation experience - relaxing, fulfilling, educational and providing full value for your vacation dollar. We are pleased...
, Canada Vacation Rentals - Enjoy Nova Scotia from this gorgeous two-story apartment, designed to complement a century home on the Lighthouse Route. Overlooking the LaHave River, close by historic Lunenburg, and South Shore Be...
Baddeck, Nova Scotia Vacation Rentals - Beautiful, private and very secluded handcrafted log retreat cabins on our 200-acre wilderness property near Baddeck. Peace and privacy assured. Fully equipped. Beautiful wilderness view from the front deck. BBQ. Pond, Organic garden, Pottery
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Find a Nova Scotia vacation rental home for your vacation. Stay at one of our rustic Nova Scotia cabins, cozy cottages, or authentic condos. We have everything from large rental homes to small villas. Rent for a weekend, week, month, or entire season! Vacation rentals are great accommodations for families and large groups. Enjoy the convenience of a full kitchen and save money by eating in. Living like the locals at a vacation rental assures you an authentic travel experience. Browse our Nova Scotia vacation rentals and plan your vacation today!
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