text:
Professor Casey Clabough talked about Confederados, the descendents of Confederate Americans who immigrated to Brazil following the U.S. Civil War. "Confederados" was a session…434 views
Professor Casey Clabough talked about Confederados, the descendents of Confederate Americans who immigrated to Brazil following the U.S. Civil War. "Confederados" was a session…434 views
Dave Zirin talked about his book, Brazil's Dance with the Devil: The World Cup, the Olympics, and the Fight for Democracy, in which he looks at the politics and economics behind…322 views
Recent U.S. Ambassador to Brazil Thomas Shannon talked about U.S.-Brazil relations. He said that both countries needed to continue a strategic partnership. He called recent…261 views
Dilma Roussef addressed the United Nations General Assembly. She spoke about recent allegations that the NSA spied on citizens' personal data, businesses and government communications,…158 views
Jay Carney responded to questions from reporters. Topics included relations with Syria and Russia, the postponement of a state visit from Brazil due to the activities of the National…41 views
Jay Carney briefed reporters and answered questions. Topics included health care coverage, the budget, the postponement of a state visit from Brazil due to the activities of the…38 views
Experts on Brazil talked about the recent protests in that country where hundreds of thousands of citizens were demonstrating against economic conditions, public transportation costs, and…96 views
Brazilian President Dilma Rousseff addressed the United Nations General Assembly.100 views
Brazilian President Dilma Rousseff addressed the United Nations General Assembly.111 views
Joao de Castro Neves spoke about the Brazilian economy. He focused on a combination of rapid growth and social policies that led to Brazil's economic growth. He also talked…373 views
David Grann talked about and showed slides from The Lost City of Z: A Tale of Deadly Obsession in the Amazon (Doubleday, 2009). In the book he recalls the journey of British explorer Percy…876 views
Riordann Roett talked about Obama administration policy toward Latin America, and he responded to telephone calls and electronic communications. Topics included drug violence in Mexico…258 views
Greg Grandin talked about his book Fordlandia: The Rise and Fall of Henry Ford's Forgotten Jungle City (Metropolitan Books; June 9, 2009). He recounts Henry Ford's creation of a…2,832 views
President Obama and Brazillian President Lula da Silva spoke to reporters in the Oval office about relations between the U.S. and Brazil, regional trade and security, as well as global…184 views
Before the daily briefing, Assistant Secretary of State for Western Hemisphere Affairs Thomas Shannon gave a preview of President Barack Obama's March 14, 2009, meeting with Brazilian…153 views
After an introduction by Brent Scowcroft, Minister Nelson Jobim gave an overview of Brazilian defense. Topics included a proposed South American Defense Council, security methodology…99 views
Thomas Casey talked with reporters about Secretary Rice's upcoming trip to Brazil and Chile. He responded to questions about Cuba, the European Union, the Ecuador-Colombia…68 views
Binka le Breton talked about the life of Sister Dorothy Stang, a Christian missionary who worked to protect poor farmers from land developers in the Amazon region of Brazil. Her work…135 views
Under Secretary Nicholas Burns talked about the political and economic interests of the United States in Latin America. He also responded to questions from the audience.73 views
During a trip to Latin American countries President Bush and President Lula da Silva held a news conference to talk about the state of U.S.-Brazil relations, trade issues, poverty and…90 views


text:
Any ideas......the widget shows up with title but nothing appears.
Any ideas......the widget shows up with title but nothing appears.
There may be a few reasons for it:
There is no views for any of youre post. Click on some of them and check plugin again.
You have any caching plugins. For this moment plugin doesnt support them.
You turn ON category filter and dont select any rubric.
This has been resolved. Thanks.
I'm having the same issue, Roxslide how did you resolve this?
Im having the same problem too. It was working well but then popular results disappeared from the homepage. You can see it here (down in the middle column). Only the title appears. Can you help? Thank you.
For my site, the before and after post locations work fine, but I just want it in a sidebar only. I'm at http://worldcelebrationblog.com/, let me know if anyone figures this out. Thanks
not working for me either. the plugin worked fine before I upgraded. think I'm going back one version... bummer. nothing is showing up and I don't cache anything on my site. not sure this should be marked resolved without an update or fix posted?
I have a screen sharing meeting with the developers Thursday, I will post when they figure this out. I was looking only for the sidebar widget and this doesnt seem to work. Please comment if you find a solution.
thanks Brad. went back to previous version and everything is fine...
Oh, nice. Can you send me the link to download for the previous version? Thanks
I believe it's on this page:
This topic has been closed to new replies.

subset: commoncrawl


text:
50 CFR 680.5 - Recordkeeping and reporting (R&R).
(1) Recording and reporting crab. Any CR crab harvested that is retained must be recorded and reported.
(i) The participants in the CR fisheries are responsible for complying with the following R&R requirements:
|Recordkeeping and reporting report
|Person responsible
|(A) Longline and pot gear catcher vessel daily fishing logbook
|Owner and operator of vessel
|§ 679.5(c)(1).
|(B) Longline and pot gear catcher/processor daily cumulative production logbook
|Owner and operator of vessel
|§ 679.5(c)(1).
|(C) Product Transfer Report (PTR)
|Owner and operator of catcher/processor; Owner and manager of shoreside processor or SFCP; RCR
|§ 679.5(g).
|(D) U.S. Vessel Activity Report (VAR)
|Owner and operator of vessel
|§ 679.5(k).
|(E) Transhipment Authorization
|Owner and operator of a catcher/processor; RCR
|§ 679.5(l)(3).
|(F) IFQ Departure Report
|Owner and operator of vessel
|§ 679.5(l)(4).
|(G) CR Crab Landing Report
|§ 679.5(e)
|(H) [Reserved]
|(I) Eligible Crab Community Organization (ECCO) Annual Report for an Eligible Crab Community (ECC)
|§ 680.5(f).
|(J) RCR Fee Submission Form
|§ 680.5(g).
|(K) Crab Economic Data Report (EDR)
|Owners or leaseholders of a catcher vessel, catcher/processor, shoreside processor, or SFCP
|§ 680.6.
|(L) CR RCR Ex vessel Volume and Value Report
|§ 680.5(m)
(3) Representative. Designation of a representative to complete R&R requirements does not relieve the person(s) responsible for compliance from ensuring compliance with this section.
(4) Submittal of information. A person must submit to NMFS all information, records, and reports required in this section in English and in a legible, timely, and accurate manner, based on A.l.t.; if handwritten or typed, in indelible ink.
(5) Alteration of records. A person may not alter or change any entry or record submitted to NMFS, except that an inaccurate, incomplete, or incorrect entry or record may be corrected after notifying the Regional Administrator at the address and facsimile number listed on each form, or as provided the opportunity on the Internet.
(6) Inspection of records. A person responsible for R&R under paragraph (a)(2) of this section must make available for inspection all reports, forms, scale receipts, and CR crab landing report receipts upon the request of an authorized officer for the time periods indicated in paragraph (a)(7) of this section.
(7) Retention of records. A person responsible for R&R under paragraph (a)(2) of this section must retain all reports and receipts as follows:
(i) On site. Until the end of the crab fishing year during which the records were made and for as long thereafter as crab or crab products recorded in the records are retained onboard the vessel or on site at the facility; and
(ii) For 3 years. For 3 years after the end of the crab fishing year during which the records were made.
(8) Landing verification and inspection. Each CR crab landing and all crab retained on board the vessel making a CR crab landing are subject to verification and inspection by authorized officers.
(9) Sampling. Each CR crab landing and all crab retained onboard a vessel making a CR crab landing are subject to sampling by authorized officers and observers.
(1) Landing reports. See § 679.5(e) of this chapter.
(2) Properly debited landing. All landed crab catch must be weighed, reported, and debited from the appropriate IFQ account under which the catch was harvested, and IPQ account under which it was received, as appropriate (see § 679.5(e) of this chapter).
(1) Annually by June 30, each ECCO must submit a complete annual report on its crab QS activity for the prior crab fishing year for each ECC represented by the ECCO. The ECCO must submit a copy of the annual report to the governing body of each community represented by the ECCO and to the Regional Administrator, NMFS, Alaska Region; P.O. Box 21668; Juneau, AK 99802.
(2) Contents of ECCO Annual Report. A complete annual report must include the following information for the crab IFQ derived from the QS held by the ECCO:
(i) Name, ADF&G vessel registration number, USCG documentation number, and Federal crab vessel permit of each vessel from which the crab IFQ was harvested;
(iv) Description of efforts made to ensure that crab IFQ lessees employ crew members who are eligible community residents of the ECC aboard vessels on which crab IFQ derived from QS held by a ECCO is being fished;
(v) Description of the process used to solicit lease applications from eligible community residents of the ECC on whose behalf the ECCO is holding QS;
(vi) Names and business addresses and amount of crab IFQ requested by each individual applying to receive crab IFQ from the ECCO;
(viii) Copies of minutes, bylaw changes, motions, and other relevant decision making documents from ECCO board meetings.
(g) RCR fee submission form (See § 680.44). (1) Applicability. An RCR or the RCR's authorized representative, who receives any CR crab pursuant to § 680.44 must submit to NMFS online a complete RCR fee form as instructed on the form at NMFS Alaska Region website at http://alaskafisheries.noaa.gov .
(2) Due date and submittal. The reporting period of the RCR fee submission shall be the crab fishing year. An RCR must submit any crab cost recovery fee liability payment(s) and the RCR fee submission form to NMFS online not later than July 31 following the crab fishing year in which the CR crab landings were made.
(3) Required information. An RCR must accurately record on the RCR fee submission form the following information:
(i) Identification of the RCR. Enter the printed full name, NMFS person ID, RCR permit number, social security number or Federal tax identification number of the RCR. Enter the permanent or temporary business mailing address (indicate whether permanent or temporary), and the business telephone number, facsimile number, and e-mail address (if available).
(ii) Signature of applicant. Enter printed name and signature of applicant and date signed. If authorized representative, attach authorization to application.
(iii) Method of Payment (see § 680.44 (a)(4)). The RCR must select the method of payment for fees; whether by personal check, bank certified check (cashier's check), money order, or credit card. If by credit card, the RCR must select the type of credit card and enter the card number, expiration date, amount of payment, name as printed on the card, signature of the card holder, and date of signature.
(h) Product transfer report. (See § 679.5(g).)
(i) U.S. Vessel activity report (VAR). (See§ 679.5(k).)
(j) Transshipment authorization. (See§ 679.5(l)(3).)
(k) IFQ departure report. (See§ 679.5(l)(4).)
(l) Catcher vessel longline and pot daily fishing logbook (DFL) and catcher/processor daily cumulative production logbook (DCPL). (See§ 679.5 (c)).
(1) Applicability. An RCR that also operates as a shoreside processor or stationary floating crab processor and receives and purchases landings of CR crab must submit annually to NMFS a complete CR RCR Ex-vessel Volume and Value Report, as described in this paragraph (m), for each reporting period in which the RCR receives CR crab.
(2) Reporting period. The reporting period of the CR RCR Ex-vessel Volume and Value Report shall extend from August 15 through April 30 of the following year, inclusive.
(3) Due date. A complete CR RCR Ex-vessel Volume and Value Report must be received by the Regional Administrator not later than May 15 of the reporting period in which the RCR received the CR crab.
(4) Information required. The RCR must log in to http://alaskafisheries.noaa.gov using the RCR's password and NMFS person ID to submit a CR RCR Ex-vessel Volume and Value Report. The NMFS software autofills the RCR name. The User must review the autofilled cells to ensure that they are accurate. The RCR must enter the information in paragraphs (m)(4)(i) through (iv) of this section for a complete CR RCR Ex-vessel Volume and Value Report for priced crab delivered raw:
(iii) CR crab pounds purchased and ex-vessel value. Enter for each program, fishery, species, and month.
(B) Ex-vessel value paid. The total gross ex-vessel value paid for raw CR crab pounds before any deductions are made for goods and services provided to the CR crab harvesters. The gross value includes all value paid in any form (e.g., dollars, goods, services, bait, ice, fuel, repairs, machinery replacement, etc.), and any retro payments paid for crab in paragraph (m)(4)(iii)(A) of this section.
(iv) Certification. By using the RCR NMFS ID and password and submitting the report, the RCR certifies that all information is true, correct, and complete to the best of his or her knowledge and belief.
(5) Submittal. The RCR must complete and submit online by electronic submission to NMFS the CR Registered Crab Receiver Ex-vessel Volume and Value Report available at https://alaskafisheries.noaa.gov .
[70 FR 10241, Mar. 2, 2005, as amended at 70 FR 33395, June 8, 2005; 70 FR 75421, Dec. 20, 2005; 73 FR 76189, Dec. 15, 2008; 74 FR 51519, Oct. 7, 2009; 75 FR 56486, Sept. 16, 2010]
Title 50 published on 2014-10-01
no entries appear in the Federal Register after this date.
Title 50 published on 2014-10-01
The following are ALL rules, proposed rules, and notices (chronologically) published in the Federal Register relating to 50 CFR 680 after this date.


text:
Next, you'll be asked to connect with Twitter. Rest assured, we will never send a tweet from your account
without your permission.
We will send you an email with an invite soon.
A Social Media makeover is coming for @BuildingContent @collier1960 & @1000StoryStudio. Please stay tuned...
See what's Trending Now for @BuildingContent
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text:
Le St-Martin, offering 123 rooms and suites, is a haven of comfort overlooking urban life.
This luxury hotel, linked to the downtown's underground city, promises an oasis of relaxation.
This summer getaway is close to the action of downtown and to Montréal's cultural and commercial activity.
Inspired by the spirit of the 19th century, this boutique hotel located in Old Montréal offers modern amenities.
If you'd like to experience living in a classy loft, be it for a day or a week, here is your opportunity to try it.


text:
Join Date: Apr 2003
Location: Louisiana
Posts: 11,592
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What's your plan for the upcoming week? Here's ours:
1/26(Sat)-chicken spaghetti, green beans, salad, garlic bread
1/28(Mon)-loaded baked potatoes, steamed carrots, salad
1/29(Tues)-frozen pizza, corn
1/30(Wed)-Catalina chicken, corn on the cob, salad, rolls
1/31(Thurs)-banana white chocolate pancakes, bacon
2/1(Fri)-hamburgers, tortilla chips & homemade guacamole
Mama to (DS 7) and (DD 5), wife to DH
I'm Andrea - I have three boys - 12 year old twins & an 11 year old
Former Special Ed Teacher now SAHM mamma to 2 girls (4/06) and (5/08) EBF via donor milk. Wife DH : Fur mamma to 2 pugs and 1 grey kitty - its a zoo around here! Feb 2013..Will you help feed our new blessing?
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text:
News from WTOP
News from the AP
Mike Causey
Shows & Panels
Shows & Panels
- Agency of the Month
- Business of Government Hour
- The CFO Agenda: Delivering value from financial transparency and audit efforts in the public and private sector
- Cloud-Driven Data Insights in Government
- CXO Surveys
- Disaster Resilience for America
- Federal News Countdown
- Government Perspectives on Mobility and the Cloud
- Reducing Risk in the Cloud
- Reimagining the Next Generation of Government
Shows & Panels
- AFCEA Answers
- American Readiness: Renewable Power and Efficiency Technologies
- Ask the CIO
- The Business Case for Cloud Computing in Government
- Cloud-Driven Data Insights in Government
- Connecting the Dots: Digital Authentication in Government
- Cybersecurity Game Changer: Real-Time Event Processing in Government
- Data-Centric Approaches to Government in the Cloud
- Delivering the Digital Government Mission
- Federal Executive Forum
- Federal News Radio's National Cyber Security Awareness Month Special Panel Discussion
- Federal Tech Talk
- The Future of Government Data Centers
- Government Perspectives on Mobility and the Cloud
- Industrialized, Interoperable and Insight-driven Federal Health Panel
- Innovation and Tech Superiority through Acquisition Reform
- Mitigating Insider Threats in Virtual & Cloud Environments
- Moving Agency Applications to the Cloud with PaaS
- Reducing Risk in the Cloud
- Security in the Age of Targeted Attacks
- Air Traffic Management Transformation Report
- The Business of Cloud
- Cloud First Report
- Data Driven Cloud Series
- Disaster Resilience for America
- General Dynamics IT Enterprise Center
- Gov Cloud Minute
- Government in Technology Series
- Homeland Security Cybersecurity Market Report
- The Intersection: Where Technology Meets Transformation
- Modern Mission Critical Series
- National Cybersecurity Awareness Month
- The New IP for Federal IT
- The Social Platform Solution for the Department of Veterans Affairs
- Technology Insights
- The Cyber Security Report
- The Next Generation Cyber Security Experts
Shows & Panels
- Cloud-Driven Data Insights in Government
- Disaster Resilience for America
- F-35 Lightning II Program
- Government Perspectives on Mobility and the Cloud
- On DoD
- Pentagon Solutions
- Reducing Risk in the Cloud
- Reimagining the Next Generation of Government
- Transforming Business Operations at the Defense Department
Remains of U.S. military personnel identified
The Department of Defense POW/Missing Personnel Office has announced that two U.S.
servicemen, missing in action from World War II, have been identified and are being
returned to their families for burial with full military honors.
Army Air Force 2nd Lt. Valorie L. Pollard of Monterey, Calif. and Sgt. Dominick J. Licari of Frankfort, N.Y. will be buried on Sept. 19 at Arlington National Cemetery.
On March 13, 1944, Pollard and Licari were crew members of an A-20G Havoc bomber that failed to return to base in a country now known as Papua New Guinea. The aircraft crashed after attacking enemy targets on the island. In 2012, the A-20G crash site in the mountains of Papua New Guinea was excavated and the remains of Licari and Pollard were recovered.
There are more than 400,000 American service members that were killed during WWII, and the remains of more than 73,000 were never recovered or identified.


text:
NCAA Matchups >> Kansas vs. Texas Preview 11/02/2013
The Kansas Jayhawks and the Texas Longhorns will both be gunning for a victory on Saturday when they meet at Memorial Stadium.
Oddsmakers currently have the Longhorns listed as 27-point favorites versus the Jayhawks, while the game's total is sitting at 54½.
Kansas lost its last outing, a 59-14 result against Baylor on October 26. Kansas failed to cover in that game as a 35-point underdog, while the 73 combined points took the game OVER the total.
Last time out for Texas, they were a 30-7 winner as they battled TCU on the road. Texas covered in the match as a 3-point underdog, while 37 combined points moved the game UNDER for totals bettors.
CURRENT STREAK:Kansas has lost 4 straight games.
Texas has won 4 straight games.
TEAM RECORDS:Kansas: 2-5 SU, 2-5 ATS
Texas: 5-2 SU, 4-3 ATS
KANSAS MOST RECENTLY:When playing in November are 0-10
When playing on turf are 2-8
After being outgained are 1-9
When playing within the conference are 0-10
TEXAS MOST RECENTLY:When playing in November are 5-5
When playing on turf are 7-3
After outgaining opponent are 7-3
When playing within the conference are 8-2
A FEW TRENDS TO CONSIDER:The total has gone UNDER in 4 of Kansas's last 5 games on the road
The total has gone UNDER in 4 of Kansas's last 6 games when playing Texas
Kansas is 5-17 ATS in its last 22 games on the road
Kansas is 2-7 ATS in its last 9 games
Texas is 5-0 SU in its last 5 games when playing Kansas
Texas is 5-0 SU in its last 5 games when playing at home against Kansas
Texas is 4-1 SU in its last 5 games
Texas is 4-1 SU in its last 5 games at home
NEXT UP:Kansas at Oklahoma State, Saturday, November 9
Texas at West Virginia, Saturday, November 9


text:
Mon-Fri: 7am-1am EST / Sat-Sun: 7am-11pm EST
ApplianceGeneral Electric Dryer
Level of DifficultyReally easy
Time to do repairLess than 15 mins
Age of Appliance1 - 4 years
PliersScrew drivers
I simply followed the instruction given on the unique videos that had been sent with my receipt to my email address. It was that easy it took less than five minutes. Thanks for all your help. You were very informative and the parts were perfect.
Help other customers find the most helpful instructions.
Were these instructions helpful?
Part Number: PS1482197
Part Number: PS9493075
All brand logos are trademarks of their respective owners.
The PartSelect logo is a Registered Trademark of Atlantic Laundry Centres, Ltd.
Copyright © 1999-2015 , Eldis Group Partnership. All rights reserved.


text:
I am a teacher. Currently I supply teach, and hoping to land a full time job soon! I am a pretty active person - I take part in some volunteer stuff like the MS-Walk and also take part in the Cancer Relay.
I enjoy physical activity such as swimming, hiking, in-line skating, hockey (ice and ball hockey - goal is my preferred position). I am also a sauna freak! I will take any opportunity to have one, and like my Nordic ancestors, I have the lemming like tendancy to go from steaming hot sauna to a cold plunge in the lake! To show how true that is, I did jump in the lake during the thaw this past January - ice was on the lake! Cold, but Oh-so-refreshing! I'm also pet friendly. I have owned dogs and cats, but am currently petless. :(
Some other hobbies include photography, which also gets combined with urban exploration!
I'm pretty open-minded and am willing to try just about anything.
I am full of life, and down-to-earth.


text:
Resident Evil Zero Walkthrough :
This walkthrough for Resident Evil Zero [Game Cube] has been posted at 06 Jun 2010 by :.AliceDaBabe.: and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up :.AliceDaBabe.: and share this with your freinds. And most important we have 19 other walkthroughs for Resident Evil Zero, read them all!
Walkthrough - FAQ/Walkthrough
Resident Evil 0 FAQ/Walkthrough by Kodos86, copyright 2003. All rights reserved. Version 1.0 (04/15/03) Platform: Gamecube THIS GUIDE CONTAINS PLOT SPOILERS ============================================================================= 0. T A B L E O F C O N T E N T S ============================================================================= 0. Table of Contents 1. Basics - Controls - Survival Tips - Game Modes 2. Walkthrough I. Train II. Training Facility III. Laboratory IV. Factory/Treatment Plant 3. Leech Hunter* 4. Monsters 5. Weapons 6. Items 7. Secrets & Codes 8. File Transcripts* 9. Storyline 10. Credits 11. Legal 12. Contact An asterik (*) indicates a section that is coming soon. UPDATES -------------------------------------- Version 1.0 (04/07/03): Initial update. The Leech Hunter section will be in the next update. The File Transcripts will come at a later date. ============================================================================= 1. B A S I C S ============================================================================= ----------------------------------------------------------------------------- Controls ----------------------------------------------------------------------------- Basic Controls -------------------------------- Control Stick = Movement. While aiming, this is used to move your aim. L = Switch targets while aiming. Start = Switch between Team and Solo. B = Cancel Selection. Hold while moving to run. R = Aim your weapon. Z = Bring up map screen. Y = Bring up status screen. X = Switch between characters. A = Confirm selection. Check things. Fire (while holding R). C Stick = Move partner Movement ----------------------------------- As in other Resident Evil games, the movement is not the standard 3D movement. Up on the control stick moves you in the direction your character is facing. Back moves your character back (back + B makes you do a 180). Left and right make you move to the right of where you are facing. To push something, move against it. To climb on it, move against it and press A. The controls take time to adjust to, but are pretty easy once you do so. ----------------------------------------------------------------------------- Survival Tips ----------------------------------------------------------------------------- - Like all Resident Evil games, RE0 has a limited supply of ammunition, especially in regard to the more powerful weapons. You should try to use the handgun on zombies, and save more powerful weaponry for things like Hunters and bosses. Additionally, you also need to conserve your Ink Ribbons and Herbs. - You do not neccesarily need to kill every single zombie. If you can manage to dodge an enemy instead of killing it, do so. - The zombies are not neccesarily dead. They will sometimes fall down and get up a few seconds later. If your auto-aim locks onto the zombie, then it isn't dead. - When using the Shotgun on zombies, let them get relatively close. Then aim up or down with it, to either blow off the enemy's head or leg. The shotgun seems to have a higher propensity to blow off legs as opposed to heads. - The partner switching presents a new set of frustrations. The partner lacks much of any skill, and does not do much of anything to avoid enemies. If you have the partner set on attack, he/she will attack every single enemy until its dead, which uses up a lot of ammo. If he/she is set on passive, the partner will do nothing at all the protect either of you from enemies. Because of this, you should almost never fight a boss with both partners. ---------------------------------------------------------------------------- Herbs ---------------------------------------------------------------------------- Green Herb + Green Herb = 50% heal Green Herb + Green Herb + Green Herb = 100% heal Green Herb + Red Herb = 100% heal Blue Herb = Poison Heal Blue Herb + Green Heal = Poison and 25% heal In general you should always try to combine red and green herbs (as opposed to 3 green herbs), since a Red Herb is worthless by itself. ----------------------------------------------------------------------------- Game Modes ----------------------------------------------------------------------------- Easy - The monsters are all incredibly weak and do little damage. Ammo and healing items are abundant. Normal - The monsters are a bit stronger and do some damage. Ammo and healing items are less frequrent. Hard - Monsters are strong and do lots of damage. There is less ammo and healing items. Leech Hunter - Unlocked after you beat the game. Everything in the Training Facility is open and there a different enemies. There are no ink ribbons and only a few weapons other then the Handgun. The goal is to collect leech charms scattered throughout the facility. ============================================================================= 2. W A L K T H R O U G H ============================================================================= ----------------------------------------------------------------------------- I. T R A I N ----------------------------------------------------------------------------- Note that in this part, you're generally better off killing the zombies, as its almost impossible to dodge them in such confined spaces. Plus, more zombies get up as you reenter them rooms, and if you keep avoiding the zombies you'll eventually be up against a hell of a lot of zombies. FIRST CAR Go through the unlocked door. SECOND CAR Following the cinema, kill the zombie in front of you (it only takes two shots). You can kill the other two, but its not neccesary. Go through the door. THIRD CAR Head down the room and into through the first door. ROOM 202 Grab the items and leave. THIRD CAR Continue to the end of the room and grab the key from the corpse. Following the cutscene, kill the two dogs and grab the Handgun Ammo from Richard's corpse. Go back to the First Car. FIRST CAR Unlock the door and discard the key. DINING CAR Billy will show up and offer to team up, but Rebecca feels like being a little snot and staying by herself. Go up the stairs. UPPER DINING CAR Go over to the end of this room and you'll meet up with your first Leech Zombie - you will grow to loathe these things. Run down the stairs and Billy will save you. You can now play as Billy, and I recommend giving him some of your handgun ammo. As Rebecca, use the ladder in this roof. DINING CAR ROOF [Rebecca] Go over to the hole in the roof and reconnect the cables. You get knocked into the lower car. UPPER DINING CAR ROOM [Rebecca] Grab the Conducter's Key and put it in the item elevator. Switch to Billy. UPPER DINING CAR [Billy] Go downstairs. DINING CAR [Billy] Go through the sliding door and over to the item elevator. Grab the key from it and leave. Make your way to the Third Car. (There are some more zombies in Car 2) THIRD CAR [Billy] Go through the locked door and get rid of the key. CONDUCTER'S ROOM [Billy] Grab the map and press the button nearby. Use the ladder that pops out. UPPER CONDUCTER'S ROOM [Billy] Run down to the end of the room and go through the door. UPPER HALL [Billy] Grab the Ice Pick from the cart and go through the door. STORAGE ROOM [Billy] Grab the Hunting Rifle and Shotgun Shells. Drop the knife and return to the Upper Conducter's Room. UPPER CONDUCTER'S ROOM [Billy] As you walk towards the ladder, a giant Scorpion will crash through the ceiling. Let the Scorpion walk up to you, aim down and shoot it in the head; the scorpion will move backwards a bit. Repeat this until it dies, and you should kill the thing without taking any damage. Leave the Hunting Rifle and Shells, grab the Panel Hook and go down the ladder. CONDUCTER'S ROOM [Billy] Grab the Briefcase from the closet and return to the Dining Car. DINING CAR [Billy] Send the Ice Pick to Rebecca in the Item elevator. Switch to Rebecca. UPPER DINING CAR ROOM [Rebecca] Grab the Ice Pick and use it to open the door. Go through it. UPPER DINING CAR [Rebecca] Run past the burning zombies and go down the stairs to meet up with Billy. DINING CAR Use the Panel Hook on the panel near the locked sliding door and go through the vent. DOG ROOM Kill the dogs. Pick up, and then leave the Gasoline. Also take the Gold Ring from the cage and combine it with the Briefcase. Go through the door. BACK ROOM Have Rebecca go over to Hookshot release. Have Billy walk over to the Hookshot. Rebecca uses the release and Billy grabs the Hookshot. Then make your way to the Second Car. (A zombie will burst out of the fridge in the Dining Car) SECOND CAR Kill the zombies in here and, as Billy, use the hookshot on the window near the door. SECOND CAR ROOFTOP [Billy] Walk along the roof and jump through the hole. CABIN 3 Kill the zombie and grab the Jewlery Box. Examine it to get the Silver Ring, which you then combine with the Briefcase. Open the Briefcase to get the Keycard. Exit. Make your way with Rebecca to the third Car, use the keycard to open the door, and head through. OUTSIDE CAR [Billy] Walk past the dead bodies and go through the next door. CONTROL CAR [Billy] It now turns out that you need to start the train before it crashes. Have Rebecca stay behind, since Billy is much stronger then her. Grab the Keycard and leave. OUTSIDE CAR [Billy] Go through the next door. (the two bodies will get up, but not in time to do anything to you) THIRD CAR [Billy] Go through the door to the Conducter's Room. CONDUCTER'S ROOM Go up the elevator, and make your way through the Upper Conducter's Room and the connected hall. Go down the stairs at the end, which goes to the Second Car (this lets you dodge a group of zombies). SECOND CAR [Billy] Go through the next door. FIRST CAR [Billy] Edward has now turned into a zombie. Knock him down (he is stronger then the other zombies) and make your way to the back room. BACK ROOM [Billy] Use the keycard on the slot near the door. The slot will then show a number (its differs from game to game). You have to type in 10 numbers to add up to that number. The different combinations are as follows: 81: 9,9,9,9,9,9,9,9,5,4 36: 4,4,4,2,2,2,4,4,2,8 67: 7,5,5,5,5,9,9,8,7,7 You will then automatically switch to Rebecca, and be confronted with the same puzzle. Complete it before the time runs out. Despite hitting the breaks, the train still crashes into an Umbrella Training Facility. ----------------------------------------------------------------------------- II. T R A I N I N G F A C I L I T Y ----------------------------------------------------------------------------- TRAIN WRECK Run for the door as four zombies get up (anything you picked up while in the train will be here). If you have space, grab the Hookshot (its right by the door), since you'll need it later anyway. SEWER Head through the path and use the ladder. FOYER If you have it with you, leave the Hookshot here. There is a typewriter in here and herbs. As Billy, go upstairs and go through the door on the right. CROW ROOM [Billy] Grab the Crank from the shelf, causing a bunch of crows to break through the window. Ignore them and leave. FOYER Go through the big double doors. CONFERENCE ROOM Go through the door on the left. SOUTH-WEST HALL Knock down the first zombie, and go through the door. ELEVATOR ROOM Grab the Microfilm A off of the nearby table. Use the Crank on the elevator, and have Rebecca use the elevator. CLOCK ROOM [Rebecca] Run past the two cockroaches, grab the Handgun Ammo, and go through the door. ROOF [Rebecca] Run past the crows (there is a red and green herb here) and go through the next door. CAGE ROOM Go across the room and down the stairs. Unlock the door to the Foyer. Then have Billy meet up with Rebecca, and go back up the stairs. As Billy, walk over to the machine against the wall, and check it to wind the chain, which raises up a cage. Have Rebecca go down the ladder and pick up the Fire Key. This causes a Giant Centipede to come in grab Rebecca. The Centipede is one of the easiest bosses in the game, and is extremely easy to dodge. Use the Hunting Gun (you could easily use the Handgun, but it would drain too much ammo). The Centipede can kill Rebecca, but you'd have to let the Centipede kill her. Eventually, the Centipede will die. Go down the stairs and have Billy go through the door on the left by himself. ART ROOM [Billy] Kill the two Cockroaches and take the Shotgun Ammo, Grenade Launcher, and White Statue. Leave and go to the Foyer with Rebecca. FOYER Go down the stairs and leave the Grenade Launcher and Hunting Rifle here. Go through the east door. DINING ROOM Run by the tables to the left. Kill the zombie by the tables, and make your way to the red door (this lets you bypass most of the zombies in here). Use the Fire Key to go through the red door. KITCHEN Grab the Lighter Fluid and combine it with Billy's Lighter. There is also a Gasoline Tank and Empty Bottle, which can be used to make Molotov Cocktails. Leave and go through the other door in the Dining Room. BOILER ROOM Go through the door on the right. SHOTGUN ROOM Kill the Zombies in here. Grab the Shotgun and Black Statue. Make your way back to the Foyer, and to the Conference Room. From there go through the west door, to the South-West Hall. SOUTH-WEST HALL Kill the zombies in here (2-3) and use the Fire Key to get through the red door at the end. Discard the key when prompted. TROPHY ROOM Push the table in front of the animal head by the fireplace. Turn on the lightswitch and climb onto the table and grab the Clock Hand from the head. Give the Hand to Rebecca. Leave. SOUTH-WEST HALL Have Rebecca leave here and continue to the Foyer (make sure Billy has at least two empty spaces). Have Billy go through the double doors. LIBRARY [Billy] There are two zombies in here eating a corpse, as well as a cripled zombie. Drop the two zombies and climb up onto the higher level (the zombies can't climb, and won't be able to follow you). Push back the bookshelf, and grab the Book of Good. Examine it and open the book to get the Angel Wings. The zombies will now be pressing against the ledge in a pitiful attempt to grab you. Blow off their heads, grab the Grenade Shells, and go to the Foyer. FOYER Rebecca should go upstairs, to the Cage Room, from there to the Roof, and through the door to there to the Clock Room. CLOCK ROOM [Rebecca] Run past the two cockroaches, and put the hand on the clock. Set it to 8:15 (VIII:III, for those of you that don't understand Roman numerals), causing two doors to unlock. Run from the run, and onto the raised portion near the door to the Roof; the cockroaches are too stupid to attack you here. Switch to Billy. FOYER [Billy] Go up the stairs, and through the white door on the east. UPPER EAST ROOM [Billy] Run to the left and go over to the Fireplace (this should let you avoid the zombies). Grab the Microfilm B and leave. FOYER [Billy] Go downstairs, and through the west door. LEECH HALL [Billy] Go down the hall, and through the first door. BATHROOM [Billy] Grab the Shotgun Shells from the stalls (there is also an herb), and leave as a Leech Zombie shows up. LEECH HALL [Billy] Contine through the hall and use the white door. PROJECTION ROOM [Billy] Ignore the Zombies, and put MIcrofilms A & B into the projector; you will get an MO Disc; leave. LEECH HALL [Billy] Go back to the Foyer; a leech zombie will show up in here. Both characters should make there way to the Conferenece Room. CONFERENCE ROOM Go over to the podium and use the MO Disc on it; you will get a password to enter, but there is no keypad to enter in. Check the file you got along with the MO Disc. It shows the Conf Room with a letter or number for each desk. Use the corresponding desks to enter in the password. This will unlock the three metal doors that were blocked by swords before. Have Billy go through the big gray door on the left of this room. NORTH-WEST HALL [Billy] Drop the first zombie and run through the first door. CHESS ROOM [Billy] You have to move the chess pieces in here so that they match the small chess set on the desk. Moving any piece other then the White King will release a poisonous gas. Push him away from the other pieces, so that you can move the piece to the back row. Then move it as far towards the desk as possible; the chess set on the desk will slide away, revealing a hidden compartment. Grab the Book of Evil from the desk. Go to the start screen, and examine it to open the book, revealing a pair of Devil Wings. Return to the Foyer. FOYER Combine the White Statue with the Angel Wings to make the Statue of Good. Combine the Black Statue and Devil Wings to make the Evil Statue. Place both statues on the scales at the top of the stairs; this will make the portrait of Marcus slide up to reveal a hidden set of stairs. Go down them. SPIDER HALL The spiders from REmake are back, and are almost as pathetic. You can run past them without damage with relative ease. Go through the door at the end. BASEMENT SAVE ROOM Theres a blue herb here, in case you actually got poisoned by the spiders. Go through the next door. VENT ROOM Go over to the vent and check it for an option to help Rebecca go through the vent; do so. TORTURE ROOM [Rebecca] Just why a training facility has a secret torture chamber (especially since most of the devices here seem to be fatal, and useless for interrogations). Go over to the panel and check it. Put all the switches up, except for the third one. This should unlock two doors and shut off the steam in the boiler room. Cutscene: The weird guy in robes gets a bit more pissed about you being here, and sends a zombie-monkey after Rebecca. Rebecca breaks through part of the floor, just catching onto a grate, and requiring Billy to save her sorry ass. VENT ROOM [Billy] Make your way back to the Foyer, and through the kitchen to the Boiler Room. BOILER ROOM [Billy] Go left, down the stairs, past the boiler and herbs, and through the door. STATUE RING [Billy] Run across the hall, ignoring those damn monkeys. Turn right at the end, and go right again. Use the door, which takes you to Rebecca. HOLE ROOM Theres an ink ribbon and typewriter here if you wish to save. Leave the room. STATUE ROOM Use either your Shotgun or Grenade Launcher to kill the monkeys (theres about three of them) and have Billy go through the nearby door. SPIDER HALL 2 [Billy] Run past the spiders (two of them) and go through the first door. WATERFALL ROOM [Billy] There are two cockroaches, but they don't notice you, as they are busy feeding on another roach. Run in front of them and grab the shining thing (a key). They _will_ notice you now, but you should be out of the room before they can do much of anything. SPIDER HALL 2 [Billy] Continue down the hall and through the next door. Then have Rebecca follow you here. CONTROL ROOM Go upstairs, where a bunch of broken MP5s are on a rack. Go over to the shelf and unlock it with the key to get a Duralamin Case. Examine it, and you find that the morons at Umbrella wrote the case's combination number on the case; use it to open the case and get Gun Parts. Combine them with Billy's handgun to make the Custom Handgun. Have Rebecca stay at the control panel while Billy goes down the stairs to the lower part of the room. Use the buttons on the control panel to raise and lower different gates in the lower part, so Billy can grab the Acid Shells and reach the switch in there. Press it, and the cages in there will open, releasing two Hunters. Kill the Hunters and grab the shining thing (Water Key). Head back through the Spider Hall 2 to the Statue Ring. STATUE RING Go over to the animal statues and light them in this order: Deer, Wolf, Horse, Tiger, Snake, Eagle. This will raise the portcullis. Head through there, and use the door on the right. BUNK ROOM Grab the Unity Tablet and leave. Make your way back to the Foyer (another zombie will wake up in the Dining Room), and go from there to the Cage Room, and into the Art Room. ART ROOM Unlock the blue door with the Water Key (get rid of the key when prompted), and have Billy go through the door. UPPER EAST HALL [Billy] Go through the nearby door. COMPUTER ROOM [Billy] Run past the Leech Zombie and grab the Vice Handler. Leave. UPPER EAST HALL [Billy] Continue down the hall, where you will find another Leech Zombie. I recommend killing him with Molotovs, though you don't have to. Go through the door straight ahead. UPPER EAST HALL 2 [Billy] Go through the door on the right. VISE ROOM [Billy] You should be able to dodge the majority (if not all) of the zombies in here. Go around the table and over to the Vice in the back of the room. Use the Vise Handle on it and grab the Tablet. Leave. UPPER EAST HALL 2 [Billy] Return to the Upper East Hall. UPPER EAST HALL [Billy] Go through the other nearby door. Have Rebecca meet up with you. PIANO ROOM Have Billy play the piano, which opens up a wall. Send Rebecca through there to get the Magnum Rounds and the Battery Pack at the end. The wall will reclose, so have Billy play the piano again to reopen it. Leave and make your way to the Foyer. (NOTE: Leave the Tablets by the Cage Room). FOYER Go through the metal double doors. ENTRANCE Put the Battery Pack in the space near the elevator. Activate the elevator, which comes down with a crate. Push the crate over to the pillar (the one with a shining thing on it). Climb onto the crate to grab the Tablet. Return to the Foyer. FOYER I would now recommend that you bring any items you will need for the second part with you. You definitely should have the Hookshot, Shotgun, Grenade Launcher, Handguns, Ammo (ESPECIALLY the Magnum Rounds), and the Tablets. You may also want to bring your herbs with you, so this may require a few trips. Head to the Cage Room. CAGE ROOM A few roaches have showed up in here. Due to a glitch, you could just stand on the stairs and kill them with the Handgun, without them even trying to attack you. However, even that is a waste of ammo. Just run past them and go through the metal double doors. OBSERVATORY Go around here and climb down the ladder. There are three spots for the tablets by the telescope. Once you have all the items you'll need here, put all three tablets in their places, which causes the room to sink a bit. ~SWITCH TO DISC 2~ Note that the metal doors you used to get here now connect to an outside courtyard (which leads to the Shotgun Room via ladder), and monkeys have populated some parts of the mansion (though this shouldn't be a problem, since you won't need to go back there). Go through the other set of double doors, which have now unlocked. ----------------------------------------------------------------------------- III. L A B O R A T O R Y ----------------------------------------------------------------------------- OUTSIDE Go down the path and have Rebecca go into the section on the right, and stand on the right, which unlocks the door to the church. Have Billy go into the church. CHURCH Go through the door on the right. CHURCH SAVE ROOM Grab the Grenade Shells and First Aid Spray. Exit. CHURCH Walk towards the exit and a Giant Bat will crash through the ceiling. Take out the Shotgun and shoot it repeatedly. The bats attacks are relatively easy to dodge, as it usually swoops at you before attacking. Eventually some little bats will show up, but they are minor nuisances at most. Once the bat is dead, go over to the exit and use the Hookshot on the hole in the ceiling. OUTSIDE Climb down the ladder and turn on the elevator's power. Unlock the gate and have Rebecca meet up with you. Use the elevator. LAB HALL Go through the door. REFERENCE ROOM Give Rebecca the Shotgun and the Hookshot; use the Hookshot on the hole in the ceiling. CAPSULE ROOM [Rebecca] Walk through the room to the capsules. Run past the Leech Zombie (he is still busy transforming) and turn on the light on the capsule. Grab the Leech Capsule, run past the Leech Zombie, and go through the next door. UPPER LAB HALL [Rebecca] Press the switch near the (broken) stairs. This causes a wall to open up in the Lab Hall, and also releases a Leech Zombie. Go through the farthest door in here. CHEMICAL ROOM [Rebecca] Head over to the yellow gas and check the red canister to put the Red Chemical in your mixing set. Go through the next door. OPERATING ROOM [Rebecca] Kill the four zombies in here and check the green canister to put the Green Chemical in your mixing set, creating the Stripping Agent. Combine it with the Leech Capsule to get the Blue Leech Charm. Send the charm to Billy through item elevator (near the door you used to enter this room). REFERENCE ROOM [Billy] Take the Leech Charm out of the item elevator and leave the room. LAB HALL [Billy] Run to where the wall opened up and dodge the leech zombie. Run over to the blue door and use the leech charm on the door, and go through the door. TANK ROOM [Billy] Grab the Input Reg Coil from the shelf and go through the next door. GREEN LEECH CHARM ROOM [Billy] Shoot the zombie so that he falls down, and run over to the statue. Grab the Green Leech Charm and leave the room. Make your way back to the Reference Room, and send the Green Leech Charm up to Rebecca. OPERATING ROOM [Rebecca] Take the Leech Charm from the elevator, and use it to get through the green door in here. MORGUE [Rebecca] There are two crippled zombies in here, but you can easily avoid them. Grab the the Air Purifier by the body bags and make your way to the Chemical Room. CHEMICAL ROOM [Rebecca] Use the Air Purifier on the control unit near the yellow gas to drain the gas from the room. Go in and grab the Breeding Room key. Run out of the gas section as the zombie in there gets up, and dodge the other zombie in here. Go to the Upper Lab Hall and go through the locked door. BREEDING ROOM [Rebecca] Walk towards the end of this room and two Hunters will pop up. Kill them and grab the Dial. Go to the Operating Room and send the dial to Billy. OPERATING ROOM [Billy] Grab the Dial and leave the room. LAB HALL Run past the Leech Zombie again, and put the dial on the door. Enter in the combination 4863 to get through the door. CABLE CAR ROOM Activate the nearby switch and grab the Output Reg from the tracks near the car. Switch to Rebecca, go to the Lab Hall, and go through the door you haven't entered yet to get Rebecca into this room. Climb down the ladder, walk over to the corner of this room, and use the Hookshot on the hole there (now you can get rid of the Hookshot). Unlock the door in this office, and bring Billy up with the Input and Output Regs. Put them in place and go over to the now-powered up car. Give Rebecca the Custom Handgun and Shotgun and try to open the door to the Cable Car. As you try to enter, a monkey will attack Billy and remove him from the game for now. A Leech Zombie will also pop up. Put the Regulators back in position (they have somehow fallen out) and go into the Cable Car. CABLE CAR [Rebecca] Grab the Magnum from the corpse and activate the Cable Car. Exit the car after it arrives. ----------------------------------------------------------------------------- IV. F A C T O R Y / T R E A T M E N T P L A N T ----------------------------------------------------------------------------- CABLE CAR DESTINATION [Rebecca] Go up the ladder and through the door. TURNTABLE ROOM [Rebecca] Use the lift to reach a small walkway. Go across the walkway, and through the door. SECURITY ROOM [Rebecca] Go to the end of the room, where a surveillance camera shows a Tyrant in containment. Grab the Key and head towards the exit; two Hunters will show up. Kill them and leave. TURNTABLE ROOM [Rebecca] Go back along the walkway, and up the lift. Go through the nearby door. FACTORY SAVE ROOM [Rebecca] Save, and grab whatever healing items you can carry (there are also Grenade Rounds in here). Then use the Key on the panel (near the map) to raise the turntable. Leave. TURNTABLE ROOM [Rebecca] Go onto the turntable and activate it so that it goes down. LOWER TURNTABLE ROOM [Rebecca] Go over to the Shining thing nearby; Enrico will then step out of the elevator and process some more of his craptacular voice acting, after which he leaves for the Spencer Mansion. Pick up the shining thing (elevator key) and go across the room. Use it on the elevator, and a Tyrant will show up. This thing has been active for some time, and is not sluggish like the one you fight in REmake. To attack, the thing will kneel a bit and jump at you while swinging its claw at you. This is a bit hard to dodge, though constantly running makes it a bit easier. DO NOT use your Magnum here (unless you get particulat desperate, in which case you suck anyway); use the Shotgun (note that it does more damage at close round. Step into the elevator once the thing is dead (the Tyrant has a semi-lengthy death-throe, so don't waste ammo on it while its partially laying on the ground). ELEVATOR [Rebecca] Go to Level 4 (you can use level 1, I think, to reach a hall which leads back to the Turntable Room). WATER HALL [Rebecca] Go through the next door. TREATMENT PLANT SAVE ROOM [Rebecca] Save if you wish. Go over to the dot grid thing and activate it. You have to fill in three dots to connect power to each dot, in order to restore the Treatment Plant's power. Heres the sequence (thanks to CVXFreak for the solution): o = other dots * = Dot you are supposed to fill in. (lower left corner) (top middle) (lower right corner) o o____o _____ / | | | * o o * o__*____0___o | | | | o_____o o__o / o (I'll try not to torture you with any more of my half-assed ASCII art.) Use the elevator in this room, now that power has been restored. TREATMENT PLANT HALL [Rebecca] There are three zombies in here. Kill them, as there really isn't any space to dodge them. Go through the next door. TREATMENT PLANT LEECH HALL [Rebecca] Run past the Leech Zombie, and go through the next door. BILLIARD ROOM [Rebecca] There is a zombie behind the table, but he has no real way of getting you. Go down the stairs. FORKLIFT ROOM [Rebecca] Go through the next door. CRATE ROOM [Rebecca] Go through the next door. STAIRS [Rebecca] Through the next door. BONE ROOM You finally meet up with Billy. Theres also a pile of human skeletons - Marcus's failed test subjects. Go back to the Crate room. CRATE ROOM Once again, you must be tortured with my craptacular ASCII art. (picture shows the lower part of this room; not to scale) Wall U C1 = Crate 1 ___________________ C2 = Crate 2 *| ____ ____ | C3 = Crate 3 || C1 | | C2 | | M = Metal Crate Wall L||____| |____| | Wall R ******* = metal wall | | M | | * = Ladder ____| |____| | |(Grate)*****************| |____ | | | | ____ | | | C3 | | |_______|____|______| Wall D Have Billy go down the ladder, while REbecca uses the controls. 1. Have Billy push the metal crate to Wall R. 2. Have Rebecca rotate the metal wall to the left. 3. Push crate 1 across to Wall D. 4. Push Crate 2 to Wall L. 5. Push the metal crate to Wall U. 6. Push crate 2 towards wall towards Wall D until it lines up with the red grating. 7. Rotate left. 8. Push crate 2 to wall R. 9. Rotate left. 10. Push Crate 2 againsy Wall D so that all 3 wooden crates are lined up. Go back up the ladder. Fill the water and walk across the crate bridge to get the Wheel. Go back to the Treatment Plant Leech Hall. TREATMENT PLANT LEECH HALL Dodge the Leech Zombie and put the Wheel on the locked door. Go through the door. WHEEL ROOM Ignoring the zombies for now and go up the ladder. RED CHEM ROOM Ignoring the zombie, use the red tank to fill Rebecca's mixing set, and go back down the ladder. WHEEL ROOM Kill any nude Zombies in your path and go through the door. PLANT HALL 2 There are two Hunters in here; kill them and go through the next door. PLANT SAVE ROOM 2 In here is ammo, napalm shells, first aid spray, and a red and green herb. I would also recommend that you save here. Then go through the next door. SEWAGE ROOM Go down the stairs and through the next door. WATER HALL Put your partner on attack and run down this hall; chances are that a giant frog will pop up through the water. Kill him with the Shotgun; if he grabs with his toungue he can kill instantly (which is why I told you to save in the last save room). Go through the next door. UPPER BOILER ROOM Kill the three zombies in here and grab the shotgun shells. Split up and have Billy use the lift (make sure he has the Shotgun and a sufficient amount of shotgun shells). LOWER BOILER ROOM [Billy] As you walk through here, the Tyrant will claw its way through the center of the room (doesn't that bastard ever stay dead?). This battle is easier, as the railings prevent the Tyrant from leaping across the room and skewering you. Use the Shotgun to kill it (remember that it will do more damage if you shoot the Tyrant at close range). This time he will die for good. Go to the other end of the room, activate the ladder, and go up it. CIRCUIT ROOM [Billy] Grab the motherboard and return to the Upper Boiler Room. There, use the mother


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"Clues to Creation" rules and instructions
The K-LIGHT Clues to Creation contest is really very simple. Between June 1st and June 11th, we'll post one photo each day to our Facebook page, related to the Creation Northwest music festival. Each photo will have a caption and each caption will have one word emphasized. (this word could...Read More »


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Dark Gray Prom Dresses Just Released By UWDress.com For Christmas Sale
Recently, UWDress.com has added over 50 new designs of dark gray prom dresses to its product line.
(PRWEB) December 22, 2013
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For the original version on PRWeb visit: http://www.prweb.com/releases/2013/12/prweb11443427.htm


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$27.89 Buy It Now <1m
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Product Feature:
It is an effective training system specially designed for the trainers who wish to train up 2 dogs simultaneously and independently. Just need simple mapping the collars, up to 2 dogs are under control by 1 remote. This latest multi dog training system provides a convenience and simple-to-use (can be used for a single dog also) but economical solution to all dog owner! Consistent and correct use of this remote dog trainer allows you to reinforce commands and correct your dog's misbehavior up to 300 meters.
Brand New LCD Monitor Display & Belt-clip designed remote 100 levels of vibration With no jumps from 0 to 100 levels 300 meters remote controlling range Rheostat dial allows for gradual adjustment in vibration intensity Mode of signal: Vibration, beep and light Clear LCD screen displaying level of vibration collar Over 3,000 different identity codes to prevent conflicts with other e-collars The levels can be altered by use of up and down button. A tone button activates a tone on the receiver. The system can be used for 1 or 2 receivers. (This package had included 2 recievers) The receiver will TURN OFF if it is unused for 4 minutes. Any movement will activate the receiver into STANDBY MODE. The transmitter will go into STANDBY MODE if there is no operation after 20 seconds and turn off after 2 minutes About TransmitterTo install the batteries, open the battery cover. the battery cover is at the back of the transmitter. Open by sliding the over down. Install 2 x 4LR4/6V batteries (Included) - ensure the the polarity is correct. The transmitter will be TURN ON automatically. Press the buttons one by one: the LCD images will be changed. Press the up and down buttons on right hand side to set level Choose channel 1 or 2 for 1 or 2 receivers The LED light can be used for giving training signals. The transmitter will go into STANDBY MODE if not operated for 20 seconds and will TURN OFF if not operated for 2 minutes. In STANDBY MODE, press any button (except LED light button) to wake it up. To TURN ON the transmitter, hold mode button at least 5 seconds About Receiver and Matching with the TransmitterInstall the batteries Remove the cover Insert 2 x AAA/1.5V batteries ( Included) ensure the polarity is correct. The receiver will beep. Go to the transmitter and choose Channel 1 or 2 to encode by pressing the channel button 1/2 in the transmitter. Press the LAUNCH button on transmitter immediately. The receiver will beep, by now, it has been encoded to the transmitter. Replace and tighten cover.
Important Notes :
NOTE:a.Import duties,taxes and charges are not included in the item price or shipping charges.These charges are the buyer's responsibility.b.Please check with your country's customs office to determine what these additional costs will be prior to bidding/buying.
Packet content:
100% Brand New
All payments must be prepaid, no Cash and COD payments
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Lady Bug"Silly poems indeed. My favorite poems were Feet (Smell like roses or funky? Funky!), Mashed Potatoes, Nerds & Birds, Pancakes Please, and The Healing Bell. Anybody young and old who reads these poems will laugh out loud for sure."
~Ladybug @ BookSnatchers


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Editors' Note: Download.com has removed the direct-download link following the publisher's request and offers this page for informational purposes only.
Publisher's Description+
Inputs / Outputs history
Comment for each input and output : circumstances, participants, taste report
Statistics by areas and colors
Modifiable year list
Comparison of attributed wine's grades and year list grades.
Find function on all the datas : cellar book, inout/output movements, year list.
Unregistered users are limited to 5 records.
What's new in this version:
- Send and receive through infrared capabilities. Beam your wines
- Fix bugs while displaying countries and colors.


text: http://www.ubuntu.com – Referenced CVEs: CVE-2009-3094, CVE-2009-3095, CVE-2009-3555 Description: =========================================================== Ubuntu Security Notice USN-860-1 November 19, 2009 apache2 vulnerabilities CVE-2009-3094, CVE-2009-3095, CVE-2009-3555 =========================================================== A security issue affects the following Ubuntu releases: Ubuntu 6.06 LTS Ubuntu 8.04 LTS Ubuntu 8.10 Ubuntu 9.04 Ubuntu 9.10 This advisory also applies to the corresponding versions of Kubuntu, Edubuntu, and Xubuntu. The problem can be corrected by upgrading your system to the following package versions: Ubuntu 6.06 LTS: apache2-common 2.0.55-4ubuntu2.9 Ubuntu 8.04 LTS: apache2.2-common 2.2.8-1ubuntu0.14 Ubuntu 8.10: apache2.2-common 2.2.9-7ubuntu3.5 Ubuntu 9.04: apache2.2-common 2.2.11-2ubuntu2.5 Ubuntu 9.10: apache2.2-common 2.2.12-1ubuntu2.1 In general, a standard system upgrade is sufficient to effect the necessary changes. Details follow: Marsh Ray and Steve Dispensa discovered a flaw in the TLS and SSLv3 protocols. If an attacker could perform a man in the middle attack at the start of a TLS connection, the attacker could inject arbitrary content at the beginning of the user's session. The flaw is with TLS renegotiation and potentially affects any software that supports this feature. Attacks against the HTTPS protocol are known, with the severity of the issue depending on the safeguards used in the web application. Until the TLS protocol and underlying libraries are adjusted to defend against this vulnerability, a partial, temporary workaround has been applied to Apache that disables client initiated TLS renegotiation. This update does not protect against server initiated TLS renegotiation when using SSLVerifyClient and SSLCipherSuite on a per Directory or Location basis. Users can defend againt server inititiated TLS renegotiation attacks by adjusting their Apache configuration to use SSLVerifyClient and SSLCipherSuite only on the server or virtual host level. (CVE-2009-3555) It was discovered that mod_proxy_ftp in Apache did not properly sanitize its input when processing replies to EPASV and PASV commands. An attacker could use this to cause a denial of service in the Apache child process. (CVE-2009-3094) Another flaw was discovered in mod_proxy_ftp. If Apache is configured as a reverse proxy, an attacker could send a crafted HTTP header to bypass intended access controls and send arbitrary commands to the FTP server. (CVE-2009-3095) (Distributions)


text:
Originally Posted by Darkroom317
There would likely not be as much conversation about the man that died and subway safety if this man had not taken photos that he did.
I don't agree with the implication that the photos are a good thing because... those first images were taken during the time that help could have been "attempted" WITHOUT risk to the photographer. Things like this make me want to vomit.


text:
Spotlight Article:
Beyond Building: Training for the Green-Collar Economy
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text:
Only slightly, because while in the dream I was very happy how things turned out.
I was actually annoyed when I was standing in the bathroom after the other kid left, and I heard my dad's voice waking me up.
Drew: [strokes non-existent beard] Hmmm, why did you feel annoyed? :|
Well obviously because that girl doesn't like me in real life, and when I heard my dad waking me up I realized that all was a dream.
Drew: Oh. I thought you were annoyed that the kid left.
for the purpose of keeping my friends anonymous, i've changed their names. this is my most recent dream.
laura, me, thomas, and laura's ridiculously jewish friend get in a car to make our way to the airport. zena's friend starts talking to me about religion and i am taken aback by her commentary on other religions. mostly she is surprised there are still OTHER people out there (i am eastern orthodox and not jewish). i am bewildered by this and also rather intoxicated so i start mocking her and giving sarcastic responses. however, i am soon cut off because we witness a woman on a bike with a heavy load falling over onto her head. if it was anyone else we might have laughed but i am seriously concerned because she seems old and laura points at the dilapidated houses around us, stating that we're in the ghetto and that woman probably had no legal papers or way of getting to a hospital. unfortunately, we have already zoomed past her and are making our way to the harbor, our first detour of the trip. we pile out of the car and suddenly we have a 5th member, who we are trying to get rid of and this has become the whole purpose of our detour. he is clad in punk attire and we find him slightly obnoxious yet the purpose of his existence or annoyance is quite unknown to me. we pile out of the car and walk down to the harbor where the everything is made of rusting metal and various homeless people loiter aimlessly. i take out a knife to protect ourselves and this causes them to stir. we approach different people and i threaten some of them with knives as they jump out at us with mirrors. they all assure us however that they will not hurt us. meanwhile, laura and thomas are trying to push our newest punk member off the pier and unsucessfully so as he seems to keep coming back. we reach the edge of the pier where everything is still metal including some abandoned boats and a submarine like contraption that sit motionless in the dingy, rust colored bay. laura and i sit down at the edge of the pier and she admits that she's in love with her father. i can see why, they are practically the same person. my avant garde literature teacher floats to us on a raft and we greet her enthusiastically. she knows about our journey to the harbor and its purpose and i offer her some of my drink, which is a pink mixture of vodka and vitamin water. she takes a swig, hands it back, gives us her blessing, and floats away on her raft into nothingness.
laura and i find ourselves at a hotel unlike any other. we have lost our 3 other members and i am unsure how but i know she has everything under control. she tells me her plane doesn't leave until after the airport closes so we'll have to stay here for a bit. we wander around the lobby which seems to look like a living room. the hotel is empty and seems rather abandoned, and i at once notice a giant container of pills on the fireplace. in it are various prescription drugs, xanax, adderall, and ones i cannot identify. i tell laura we have found the jackpot and i slip the box into my backpack, assuming that someone had accidently left these here some time ago. suddenly i see the image of a man in the hallway who gives me an evil stare. perhaps he is the caretaker. i turn into a woman sitting on a reclining chair in the hotel lobby. laura is nowhere to be found but people mingle around me and the caretaker walks over to me and presses his body against me making horrific gestures in her face. his facial expressions and movements become sped up and yet the people around us are oblivious to what is happening. it seems that time has stopped and suddenly i get on top of the man and we start to have sex. i am about to come when he suddenly stops and says "where the fuck are my pills?" the sex ends, and i immediately take out the pills from my box, apologizing profusely in fear that he might hurt me. he says its ok and tells me he's been stalking me for some time. having followed me to every starbucks in existence, he says he watches me from the adjacent starbucks across the street, and to him this is a special experience. i am once again bewildered but soon somebody knocks on the hotel door. he hides me in the bathroom where i stand in front of the mirror pondering my situation. he is heard talking to a couple and they suddenly enter the bathroom. the girl starts talking to me, saying that the caretaker says i live here and i am his wife. i reply yes and accept this as my fate. she then asks me if i like nature and i say yes. she shows me pictures of her work. she makes rifles out of trees and carves intricate designs in them. its her art. the couple disappears and my husband comes back and wants to show me something. i walk out of the bathroom with him to see 5 dogs, all trained to speak. they say just about anything and i ask them questions and they respond. i feel very much at home and sit back down on the reclining chair. my husband sits down on the one next to me and we both fall asleep. i wake up.
Ok let me try to sort this one out…
It starts off with me fighting in some sort of war. There is a loud noise and the next thing I see is a group of people carrying me and on of them says to another, "He's dead". Because I can hear this I start to giggle because clearly I'm not dead. Eventually they carry me into a modern office building. Everyone in the office is somewhat shocked, and as one of the people in the office brings me water the camera (dream camera) zooms out to show that this is all a movie, and as the camera reveals this the dream begins to focus on me who is sitting in a movie theatre with my parents, and a few old friends of mine who I don't talk to anymore. At the intermission of the movie, which was supposedly Inglourious Basterds (even though that has no intermission), my parents say that we have to go because we have tickets to a baseball game. I'm really pissed but they force me to leave the movie, and we go to the game.
The game is Dodgers v. Yankees, but for some reason the stadium looks more like a little league stadium than a real one. Randomly I notice that I'm in centerfield. One of the "friends" with me starts yelling at me to get out of there, and I do, but then he runs out there and takes my place. As the game goes on he keep dropping fly balls, and annoyed I say I'm leaving.
The next day my parents say that we can see The White Ribbon to make up for us not finishing IB. But at the intermission of TWR they say that we (my parents, me, and two random people from my history class) have to leave because my mom is hungry and wants lunch. My dad tells me not to worry, because the intermission is a few hours. Eventually we get back to my house, and my uncle and baby cousin are over. My uncle starts yelling at me because there is a knife out on the counter, and I immediately yell back at him that I didn't know he was coming over so why was it my job to baby-proof the house. Suddenly he turns into my uncle on the other side of the family (who is a therapist), and seeing this I ask him if there is anyone in his life that he loves, and never fights with. He responds "you and Tale of Two Cities". This depresses me because we are not close, so that is why we don't fight, and then his other choice is a piece of art.
As he says this I suddenly jump to outside my house and its dark. I have flashes of remembering this acquaintance of mine telling me that he was going to kill himself, and I begin to fear he has done it. I start walking to his house, when I see my parents, and I begin yelling at them because they made me leave TWR. I get to this person's house and he has killed himself (body off camera…I just know). I wander home defeated and go on my computer. I open up StL! and I post "I wish I had some connections with people that wouldn't be lost with a cut wire".
The end.
Can I just say that while the Auteurs world cup was on, i dreamed that Apursansar was appointed manager of Inter Milan. He bought in Ritwik Ghatak as his assistant manager.
Obviously, I don't know the guy, even what he looks like, so it's a bit weird. and I thought it was surprising they decided to get rid of Mourinho.
Haha I had a dream that I won the WC and because I was Italy, Martin Scorsese sent me a message of personal congratulations and then I ended up having lunch with him…
…as we all know that didn't happen. :(
But no hard feelings Kenji. ;)
Friday night I actually had a dream where I raped a pirate. It was very graphic. I don't even know why i would dream such a thing.
To see a pirate in your dream, signifies that some person or situation is adding chaos to your emotional life. You may feel that someone has violated your integrity or creativity. Alternatively, the pirate may symbolize freedom and one who defies authority. You may have desires to explore new adventures and take riskier ventures
And raping someone can signify power or control, so maybe you feel like you either have to gain control of the chaos in your life, or listen to authority more and not take as many risks.
OK so I had a dream where I was on a beach, where many of my dreams occur. This beach had a very small shoreline and the waves crashed so close to the land that there was only 5 feet of sand, maybe. The waves were huge and kept getting bigger and I couldn't understand why people were still in the water, enjoying the waves. I was really afraid of the waves and I even thought it would turn into a tsunami. So I ran away and found shelter on the deck of a beach house. But after a few minutes I could see that a tsunami wouldn't come and that there was a parade of unicorn/narwhal hybrids playing in the water, and people were still having fun while I was alone watching.
OK SO. I know how I find out what my dreams mean, it isn't some recipe for dreams or a list of every symbol and meaning, but a much more personal way to do it. I will show you how I flow chart my dreams ( the method of Carl Jung) so I can understand what they mean. Using this dream as an example, here is the picture:
I start with something about my dream that really stood out or bothered me. There is no real logic, just use instinct. Then I start using words that describe how I feel about that certain thing. Once again, not logical. My first word for the dream was "waves." There are more words on my original version; this one is condensed.
Then from that first set, choose what strikes you the most out of THOSE words. I chose " the waves eat you alive." Do the same process. Keep on doing that until you start seeing through the imagery and understand what lies behind it.
If you believe something about the dream that surprises you- it is probably true, considering it is part of your subconscious.
I learned from my dream that I am afraid of someone/thing in my life that has power over me. While other people love this thing/person, I am the only one who realizes its true purpose.
Hope that helps your dream interpretation!
That's awesome! And it actually means more than the silly symbol Freud stuff I use for fun.
I'm going to try your technique next time.
Just thought I'd share my dream here. I started a thread not knowing that this one existed.
Well, Last night I dreamt that I was in an enormous movie theater with the walls covered in old movie posters. They were all in black and white. I couldn't identify any posters in particular. I saw faces and words on the posters, but the faces were blurred and the words weren't coherent. I started getting afraid because I was the only one there. I was looking around and stumbled across small rooms that were recreations of scenes in particular films. The room I remember most vividly is the room with the scene in the milk bar in a Clockwork Orange. I was terrified, and the next thing I remember doing is running out of the room and descending on an escalator made entirely of DVDs. It was so strange. I've had dreams about film before, but they were never this literal, you know, with it being set in a movie theater, film posters on the wall, and an escalator made out of DVDs.
DREAM of October 7th, 2009 ~ recorded at 4:30 a.m. CST
i tell you now one of the better of best dreams ever had.
although it began with ruminations of my workplace where i'd been all day i was without notice swept to a rainforest after thoughts of how smaller monkeys ride on larger monkeys backs. some memory of watching national geographic no doubt. and i tell you now i was that smaller monkey, swimming throughout this earthly epic stream, leaping and slipping and leaping once again onto the back on the redorange and silver hairy back of these abominably kind, or at least unnoticing, great ape who wade and walk through the deepest of waters. it carried me it did till i willingly lept at the sight of a fork in the stream, where the great ape was to head for a waterfall i had no intention of riding along with, i went leftward toward a gentler stream. thereupon i found, after a treeleaf dome of passage, at the first dapples of sunlight, a holy spot, at least once touched by man, for there was an english written sign, at a no-so-much another fork in the road so much as a slingshot in the stream, for one could see the ends of the fork from where one stood, again leading to a waterfall, though a thinner and hardly noticeable two where instead of seeing a deathdefying feat ahead one merely saw rocks to be perched upon to take-in the view. the man-made sign did not, as one might think, lay label to these sights, no, the sights were obvious and needed no description, only onlookers to gawk at their granduer. the sign, placed right between these two scenic options was curiously placed into and above an infinitely smaller waterfall made-upon a pile of rocks with a small tree growing out of them, no higher than my wading head, and a little stream came out upon the leaves and back into the lush clear waters. the sign read something or other to the effect of: 'the greatest' or perhaps 'purest water known to man', and i said was written in engligh, though as i didn't say was fatherly cruded drawing all capitals as if in glory-be astonishment at ones discovery. this minute curvature of water flowing through the air started clear and somehow became a light brown flush as it entered the water. back-splash no doubt. i approached not without some hesitation and pressed my lips unto the clear, riveting opening, with the leaves brushed against created a homely, completely inoffensive and natural vaginal appearance, and i drank. i drank and drank and in this dream i felt quenched and i had never felt quenched before. i tell you it was perfection, the water had a creaminess to it as if it were churned by the waterfalls of fiji. it was pure.
smiling uncontrollably i made my way to the drop-down anchored-up perch on a gallant, glowing sundrenched lightest-brown rock where my feet were warmed and my body began to dry. i peered. the sight of which i am sorry to say i cannot describe, or perhaps even draw, for it was the grandest illusion of nature as happiness i or anyone may have ever been witness to. words would only mar it. as i said, even in trying to draw it, its justice would be not well-served for the sheer height and depth and darkness of the thing, i tell you the darkness was unfathomable, a wall ungodly in its height mapped in a moss so green it was brown and so full it was black, so perched in animals, mostly birds, of every conceivable sort, so rounded at its corners in fruits unseen and unshapen by mans i i can hardly descry their coors much less their shapes much less how they dangled on the wall or earthen rock… i tell you it was a sight to joyously blind all mankind.
i awoke, not knowing where i was for sometime, having returned from a place so new yet so entirely ancient my bones felt the beauty through every pore and the water felt as radiant as a newborn leaf daring to sprout under the light of a thousand creatures which want to eat it only so that the sun may glance upon and wink its everfreshing eye in a redgold ray of white light and invisible heat. i do dare to declare.
lest i mention that Orson Welles was narrating the entire dream, from ape-jumping to pure water. resonances, no doubt, of watching a slew of his videolas for a stint on 'youtube' during the day past. and i tell you, he still narrates now as i type this, though the sleep has worn full. that said, or shall i say, that typed, i now return to bed, for an hour or two before another bore-fraught workday, wherein i shall not foolishly hope for the same dream, for it has passed knowingly, nay, i can only wait for a fresh dream, as fresh as the stream whereabout i tasted the waters and felt the sun which only scared rainforest apes are privy to under the gentle sun where all water is kind water and all sun is a beauty to be blinded by.
LUCID DREAM OF NOVEMBER 4th, 2009
(: occurred in-between 9-minute alarm from 10:10am to 10:18am CST, just before alarm went off at 10:19 :)
[felt as if it lasted for at least a good halfhour: time expansion!]
Dreamt i was in a mansion, very tan & maroon, rich hues
Cant recall why, seems there was a reason for being there at the beginning of the dream which was thereafter blurred by lucidity
In elevator two beautiful women came in
blonde & brunette, european & native american
blond began flirting & soon having sex with me
i held her up & it was very real & enjoyable
But as soon as it became pornographic & not just enjoyable, they exited, giggling
or, as soon as it became lust & not just fun/passion?
Somehow realized i was dreaming.
No real marker/trigger or sign/recognition this time. Just knew.
There was a separate door, behind the elevator
which lead the a small perpendicular 'sitting room' that was the width of the chair
the chair had a Greek Theta symbol on its seat Θ that i recognized & did not want to sit in because i thought it would wake me up for some reason
I had tried to take the girl inuit he sitting room before she/they departed
I began trying to fly in the elevator
realized best method was to hold my legs in the air (finally! a method!)
the elevator's exit door had a mirror
i was able to see myself quite vividly, unshaven, with messed hair
though noticed that upon shifting past the opening-crack in the mirrored door in the reflection there was a chair in the way of part of my face/body, a chair that was Not in the elevator
i gave up trying to see myself
i opened the door & didn't like the patterns of the mansion i saw
so i closed it & tried to go to the next 'floor'
first i checked the sitting room to see it if had changed, it had not
the next 'floor' was even darker
so i turned 180, looked in the sitting room, turned again & opened the door again
this happened a couple times as i realized for some reason turning 180 & 360 changed the settings
opened the door again
the patterns on this 'floor' were neither enticing nor disconcerting, so i decided to get off
still floating, i made my way out the elevator
decided to try to manifest something
i was able to conjure the shape/image of a.. something i cant recall.. a bell? in my right hand as i flew
which disappeard when i stopped thinking about it in amazement of my success
was momentarily disappointed because i wanted to drop it & hear it land (i think it was a bell)
i flew over the interior of gallant mansion
a maid cleaning saw me, pointed to the ceiling, calling another maid
this greatly amused me
there were also several oddly shaped, rather sparse & far apart, cats & dogs
i began losing flight as i focused too much on a tiny dog
which upon landing i tried to punch in the face because it had a grimace
i landed with a smoothness across the floor
did not punch the dog, who acted very doglike & just sort of lept around barking
i patted its head & tried the flying hold-legs method again, to great success
at this point i was elated & wanted to leave the mansion
saw wall of windows, flew towards
thinking/yelling: "i am the king of dreams! i can do anything!"
(was conscious this was a riff on the 'lizard king' line)
broke through glass, large crash sound
(flash of memory of wonkavator crashing)
[not conscious that this may have been a flash of a subconscious influence resulting in playing back memory of crash sound?]
flew over strange suburban industrial land
looked back at mansion/hotel to see large oddly shaped & bland colored building, with very few, strangely placed windows. the wall of windows i has just broke through was not visible from the outside.
realized i was doing a sort of backstroke in midair, very high up now
while flying
tried to manifest an apple in right hand, started to work but didn't
(was conscious of adam/eve metaphor)
still flying, tried to manifest a live squirrel in left hand, started to work but didn't
(was conscious of exgirlfriend memory)
gave up trying to manifest objects & looked around
saw a boy, fishing?, with what looked like a lure going into solid ground
i flew towards him & was going to try to punch him in the face in my superman-pose
i decided not to when i saw he was smiling
he began calling for his papa as i lept up grabbing legs
& now realized after 3/3 this was a great method for starting a flight
[gravity did not exist here, only the illusion of gravity which could be broken]
i flew away into a haze of cloud
woke up very naturally, very serenely, full of energy
less than a minute later the alarm went off & in astonishment started laughing wonderfully
best lucid dream i've had in a long, long time
Last night (!) I dreamt that I was living again with my father and and my sister (note that I am 47 and that scenario hasn't happened since the early 1980's).
In the dream, my father was insisting I pay him rent.
So I walk down the street from this apartment (in the dream the apartment was familiar, but now, waking, I can't place it at all).. It is pouring rain, and the street is lined with tall evergreen trees, pines and poplars.
I chance upon a sort of town plaza, surrounded by food joints. A "food court" of sorts…
One of the places is a japanese sushi place. i look down, and notice that I am wearing a splendid, silken kimono anyway (??) so I opt to work there.
The staff are all these Japanese women of all ages. They inform me that the job entails cooking in the kitchen, and also washing dishes. I examine the "backstage" of the restaurant, and observe that it is filthy and un-airconditioned….. But all the vegetables they have assembled are farm-fresh, so…
I proceed to take this paltry dishwashing job. It is kind of a drag…. except that one of the waitresses is a very cute Japanese girl (in full Geisha makeup and costume…. WTF??) .
She and I lie on the grass during one of my breaks, exchange promising, friendly, flirtatious words.
THE END. I awaken.
Now what's THAT about, I wonder?
I dreamed I was a snail crawling on the edge of a straight razor, oh wait, that wasn't a dream, that was a movie.
this is for real, I dreamed once that I was riding down this desolate hiway adjacent to a military airbase, when off to the side I saw a huge expolsion which was an atomic explosion, I must've known this as I ducked down but I felt a hot feeling on my face, as i came to a stop I flet a huge mass of energy mving past me but I thought not hurting me. I raced to my house to find it totally destroyed, and I wandered around looking for loved ones or friends that were still alive, I was still driving my truck finally I came to a camp, where a large gathering of people hurt, dying, looking for family, soldiers, nurses, I got off my truck and began to walk around, after a what seemed like a long time I began tolook for a place to rest, when a beautiful nurse came up to me and took my hand and told me everything is going to be alright, sir, you will be fine, come with me, I did but then I tried to leave her and she insisted that I stay with her and that everything would be alright, She took me into a tent with a mass of beds inside, and other nurses came up to her and greeted me all of them with smiles, and a queer look on thier faces, like they were all there to console and comfort me, they told me to lay down on a bed or cot, and again they kept telling that everything was going to be alright. I suddenly realized that the right side of my face still felt hot, so I looked for a mirror the first chance I got and I found one and looked at myself to see half my face disfigured and like melted, and I thought It's not going to be alright and I woke up. I have wierd dreams all the time. This one wasn't so much wierd but just seemed so real while I was in it.
I was in a huey helicopter with my black freind and he ate a popsicle shaped as Richard Nixons face all of a sudden Stan Brakhage jumped into the helicopter and cuts the pilots head off with a katana. Then I'm transported to the desert and Mtv is filming me and I tell them to stop so they pull a gun out on me so I run into a city only a block long and I keep running over and over
last dream i had was some kind of ripoff of Sam Peckinpah's The Getaway and i was the badass steve macqueen character and there was this really pretty brunette chick for a sidekick. dreams are awesome
-Private Comedy Sportz
-Driving in car without friends
-Arrive at house… two cars meet
-Everyone messing around
-The owner tells us that we can't sit down
-All of my DVDs in storage there
-The owners of the house confide in me that Riley is a communist and must die
-Owner is suicidal, I convince her not to kill herself/ not to kill Riley
-God (an old blues player) congratulates me on doing exactly what he said to do…
I'll try and rewrite this in a cohesive story later… just trying to jot some things down so I can remember later.
Ok, this was a very mushy, chic-esq dream, but for some reason it keeps bugging me.
I had a dream that an old crush (10+ years ago) and I were married. At first I was thrilled but as the dream went on it was apparent she was very unhappy about being married because she loved someone else. When I asked why we got married it was because we had slept together 3 times and that she had to marry me because of it. Her sadness made me sad enough that I woke up feeling bad for her.
At one point in the dream, before I discovered why we were married we were cleaning a room in our house. It isn't a house I know, but really familiar, similar to the house my parents lived in when I knew the girl. Anyway, while cleaning the room we find a bunch of puzzle pieces under… something, not sure what, so we decide to put the puzzle together. Before we finish the puzzle, heck I don't think I even knew what the puzzle was of yet, we start talking about why we're married. It then fast forwards to me talking to her real life husband, who was a friend in the dream and back when I knew the crush, explaining what's going on and that I don't want to loose her but I can't stand her feeling like this either.
Ok.. well that was a long drawn out post over a chick dream, especially considering I'm a 29 year old married father of 4.
Post Your Dreams!
No, don't. Please don't.
Ladida, What gives? :-/
I had a weird one last night I'll post it when I get home.
I had one not too long ago where I handed somethng (I believe it was a book) to Haneke to autograph. He signed it and then put next to him. I didn't get it back.
The other night I dreamt that the new Sex and the City film became a monster movie halfway through a shopping montage. There was a subplot where Samantha was in love with a skeleton wearing a sombrero. I hope to God it's a premonition.
Oh, get a clue, Drew.
The few I can remember are more like nightmares than pleasent dreams. Are you sure you'd like me to share?
Ladida, Well I love listening to dreams just as much as telling them, so I don't know what to say. Don't read this thread, I guess…
Kriz, Please do tell. Those can sometimes be the most interesting.
Here is one from a little while back that I'm copying out of my dream journal…
November, 2009
My dad is taking me and a few friends to a whorehouse. I really don't want to go, but I don't want to seem like a loser, and let my dad down. We walk in and he has to sign a paper giving permission for us since we are underage. He says something like I hope his dad is ok with this while signing in my friend. The lady says that his parents have to give approval. I take this opportunity and say something like I don't want to do this and I ran away. Outside, I'm in a parking lot, and then eventually I am sitting next to this girl I like. We are talking and one thing leads to another and we kiss. She then starts mumbling something about how she actually really likes me but she shouldn't or something and then she gets up and leaves. I really have to pee so I get up and go to a bathroom in a store nearby. I walk up the urinal, and start peeing as I'm unzipping my pants and then even when they are unzipped I continue to lack control and the pee is going everywhere, including on this kid's (who looks about my age) face who happens to be sitting in the bathroom (despite it being for one person). He is working on this new, strange type of musical instrument. He plays it and I compliment him (figuring its the least I could do since I peed on him). He gets a smile on his face and runs out of the bathroom.


text: Listen to this. T-Mobile just beat every other U.S. carrier bringing HD Voice to market, delivering a radical improvement in call quality for everyone carrying an HTC One S, Samsung Galaxy S III, or Nokia Astound phone. And wait, it gets better—it might work with iPhones. "It's a very noticeable enhancement to the voice call," said Neville Ray, T-Mobile's CTO. He's right. T-Mobile gave me a quick demo of the new system, and it's definitely an improvement. The demo compared two calls from a noisy coffee-shop-like location. In the HD Voice call, the background noise receded, although it didn't vanish. Very noticeably, though, the caller's voice really jumped forward, and the caller's tone became much richer and more well-rounded. Comparing it in my memory to AT&T's HD Voice demo from yesterday, AT&T's demo sounded even better in terms of noise cancellation. Of course, AT&T isn't going to have HD Voice for at least eight more months, and neither demo was an actual live call. Read the full story at PC Mag.