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With Google App Engine (GAE) raising their prices last week there has been discussion all around about the advantages and disadvantages of developing to a particular Platform-as-a-Service. At OpenShift, we believe in Choice, Freedom, and never being locked in. As thousands of developers and their associated businesses discovered, being locked-in can be frustrating and expensive!
Clouds can change direction, go out of business, raise prices, change security policies, remove features and functions, change service levels, have outages, fail to live up to their advertised service level, be acquired by other companies, move your applications and data to places you don't like, and the list goes on. At this early stage in cloud computing, although the benefits are clear unmistakable, you don't want to get locked-in.
With this in mind, here is our guide to avoiding lock-in and preserving your Freedom & Choice:
Write to a standard open source datastore
If your application is coded to a proprietary datastore that only runs on one cloud, then you will be stuck in that cloud. If something you don't like happens to the cloud, although you might be able to export or backup your data, you have nowhere to move it to since nobody else runs that datastore. This is the case with BigTable, SimpleDB, Force.com's Database Services, and others. OpenShift offers MySQL, MongoDB & MemBase, all of which you can run in your own datacenter, on your own laptop, and on a variety of cloud providers whether using OpenShift or even without OpenShift.
Write to open source middleware APIs and frameworks
If your application is coded to a framework that is proprietary or has been modified or forked to work in a special way in the PaaS then your code will have to be redeveloped if you want to run it somewhere else. You need to be careful that the APIs you are using aren't specific to the PaaS and are being provided by the standard open source version of the framework or middleware. Or even better, write to APIs that are standardized and supported by multiple vendors such as Java EE 6 and AMQP.
When using native cloud storage or other native IaaS resources, use an abstraction API
Generally a Platform-as-a-Service will take care of provisioning of compute and networking resources for you. But sometimes you want to interact with the resources directly. Most commonly this is done for storing data in an object store such as Amazon S3. While some clouds are adopting or supporting the S3 API, not all of them support it. And few support anything beyond the simplest S3 API. The safest thing to do is to use an abstraction API such as DeltaCloud, jclouds, libcloud, SimpleCloud, or one of the several others to make sure that your code is portable from cloud to cloud. This is especially true if you're interacting with the compute API for some reason (but as a developer, why would you want to?).
Use standard stuff and open source libraries
AMQP runs on many clouds and has many providers. Amazon SQS and Azure Service Bus do not. SQL (and in particular MySQL) runs on many clouds and has hosted providers within PaaS and outside of PaaS. So does MongoDB and other NoSQL options. Most datastorage-as-a-service options lock you in. Spring, Java EE, Django, Rails, Symfony, Twisted, Sinatra, RichFaces, and all the other open source frameworks run in a variety of PaaS. Proprietary or forked frameworks don't. Even cloud object storage is often not necessary when you could use a standard unix/POSIX filesystem – they're widely available and some even scale up or distribute out. (For example, OpenShift gives you a standard Unix filesystem to store data – crazy talk right?) Do you really need to lock yourself in? Could you implement what you need using an open source library on top of standard middleware (for example, Hibernate in a standard Java web container) or do you really need the proprietary library or service? What is the extra convenience or speed going to cost you down the line? Could you invent an open source project that does the same, or contribute to one which is getting there?
Avoid native libraries if possible, especially those which aren't in standard OS distros
One of the areas where a PaaS will differ, and one which many are not open about, is what the Application Binary Interface is on which they're running. The ABI is what an operating system provides to middleware and native libraries (.so and .dll and the like). One of the most frustrating compatibility headaches to run into is when your application depends on a native library (such as for rendering graphics) and that library is not available on the PaaS where you want to run. Most PaaS don't let you upload your own native libraries (OpenShift does). Most PaaS don't tell you what ABI your native library needs to be compiled to (OpenShift runs on RHEL, the most widely supported ABI). Some PaaS's want to be able to switch out their underlying ABI, or don't want to say what it is, since they may not be able to support their own operating system, or they may be getting their operating system from another vendor (such as us). Some PaaS may have patched their operating system thus making it non-standard and making it impossible for you to compile native libraries that will work on the PaaS, if they even allow their use.
Your options if you need native libraries are to either use a PaaS based on a standard OS that is easy to get and understand (such as OpenShift, which is based on unmodified Red Hat Enterprise Linux), or to be ready to move your application onto your own PaaS that you construct from IaaS…which gets to our next point:
Use PaaS not IaaS
It's glorious and geek-cool to install your own packages, write your own sysadmin scripts and configuration automation, do your own OS patches, configure your own backups and load balancers… oh wait, it was cool 5 years ago. Now it's much cooler to spend the time getting your app to work on a mobile browser, or to integrate with Facebook, or to graph its user footprint on Google Maps. When the PaaS can do all the undifferentiated work for you, you're just asking for hurt when you drop down to the OS to write your own deployment scripts and web server configs. Now you're the one who has to ensure API compatibility from patch to patch. Why not leave that to us? Did you know we have literally millions of lines of test code that we run to make sure we keep that compatibility?
Besides the admin overhead, IaaS has another problem: it's too tempting to hard code some piece of config that will be hard to find and difficult to port if you want to move. You'll need to remember to factor out IP addresses, file system locations (not every IaaS puts your drives in the same place), network assumptions, security configs, etc because they're different from one IaaS to another. Oh and you most likely won't be able to move your VM images from cloud to cloud without some kind of translation step (that will most likely require manual intervention).
Stick with a PaaS, open source frameworks, standard APIs, open source data stores, and libraries that don't have native code, and you'll be able to git push or REST upload your app from here to there as you need. You'll also gain the advantage of new features in the PaaS layer without changing your code or configuration, and new cloud support if your PaaS is multi-cloud. Now that's Freedom & Choice.
Cloud Got You Locked-in? Avoid it by Choosing an Open PaaS
With Google App Engine (GAE) raising their prices last week there has been discussion all around about the advantages and disadvantages of developing to a particular Platform-as-a-Service. At OpenShift, we believe in Choice, Freedom, and never being locked in. As thousands of developers and their associated businesses discovered, being locked-in can be frustrating and expensive!


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HELP! Slackware 10 problems with a pair of nvidia cards
(help) (help) (help) (help) (help)
************************************************** *****************
in AGP slot:
NVIDIA geForce 2 MX400 card, connected to a Philips 170S4 TFT monitor.
in 1st PCI slot:
NVIDIA geForce 2 MX200 card, connected to a Philips 170S4 TFT monitor.
OS: Slackware 10 (Kernel: 2.4.26 standard)
512MB RAM, Athlon XP 2000+ CPU, etc etc etc
************************************************** ******************
View my /etc/X11/xorg.conf file here: http://www.pastebin.com/94216
Problem description:
With the current xorg.conf file (as shown on the pastebin URL) is used, X starts normally and everything is fine. however, this file only uses the "nv" driver. I have spent 9 hours straight today trying to get the "nvidia" drivers to work. if I do nothing else to this config file and I just replace the "nv" with "nvidia", X hangs completely, taking the keyboard and screen with it. the only way to recover from this is to ssh in from another box and reboot the machine remotely. I have tried recompiling the kernel without the rivafb module included (because there is a problem with the nvidia drivers and that module apparently) and I get exactly the same problem. I've tried everything I can think of on this - I've tried using every single nvidia linux driver from 4496 up to 6111 and they all give the same problem.
This exact same setup worked perfectly first time with Slackware 9.1, however I had different problems on that OS that I couldn't solve which is why I have upgraded to 10.
Has anyone else experienced similar problems? does anyone have a solution???
(help) (help) (help) (help)
Re: HELP! Slackware 10 problems with a pair of nvidia cards
by the way, the output from /var/log/Xorg.0.log is not very helpful at all. This is all I get before X hangs:
Re: HELP! Slackware 10 problems with a pair of nvidia cards
Your pastebin URLs don't come up with information, so I can't read your output to debug. We'll start from the top.
X hangs are a pain, because X reaches through so many layers of the system, and doesn't always play nice with lower-level software.
What I hear you saying (and infer) is that X works with default kernel and the nv driver. When you compile 6111 (or any other), load the nvidia module (check for nvidia in lsmod output), and change the driver name in xorg.conf, starting X locks up hard.
I'm going to assume you're also loading glx and not loading dri or GLcore, as per TFM.
1) X doesn't dump you back out to CLI, so we can presume at least enough is right with your xorg.conf to at least grab a terminal and load a driver. At this point in diagnosis, it would help to know where X hangs (blank screen, nVIDIA logo, GUI splash, etc).
2) everything else is responsive (i.e. your system will respond to remote access), so not everything is out to lunch, just X and local I/O
so, we're down to driver snafu where X is choking on something after initializing. It appears to be dependent on nvidia.o being present, but not version specific, which usually leaves kernel drivers. You mention recompiling the default kernel. Have you gone through and tailored the kernel to your hardware, or did you just unset the rivafb option? Have you tried a more recent kernel than 2.4.26 (2.6 is lovely and stable, and 2.4 is in rc for .28); later kernels fix bugs in earlier kernels, by and large. The output from 'grep [y/m] /usr/src/linux/.config' would be useful.
Also, you said it worked 'first time' in 9.1. You wouldn't happen to have tarballed your /etc before reinstall/upgrade and thereby have your XF86Config lying about? The syntax is the same in xorg.conf, just with a different name; you might try swapping in your old, but functional, config and seeing if that makes a difference. Also assuming that you had the nVidia driver working under 9.1.
I also have no experience with dual video cards, so I don't know what you have to do special to get those working; I'm starting from what I do know, and working up.
Re: HELP! Slackware 10 problems with a pair of nvidia cards
The old XF86Config file from Slackware 9.1 that worked perfectly is here: http://www.linux-forum.co.uk/stuff/XF86Config
To be honest, I've not actually tried this file yet. (I know, I should have....!)
I am going to give it a go when I get home from work, and I'll post and advise the outcome of that.
if it fails (which I suspect it will), I will post the output from 'grep [y/m] /usr/src/linux/.config'
Currently, X hangs on a blank black screen when trying to run, before the NVIDIA logo comes up.
I will paste again later today when I get home and test the old XF86Config file (I can't believe I didn't think of that before!)
Re: HELP! Slackware 10 problems with a pair of nvidia cards
OK - update - I tried the XF86Config file I posted above (and yes, I removed the load dri line and renamed it to xorg.conf ) and tried it with the 6111 driver...
no joy. still exactly the same symptoms as before. the second card initialises (that is, you see the graphics card bios come up on the screen with the name of the card, etc) and then both screens go to black and the system becomes unresponsive to the keyboard. the only way to recover is again to remotely ssh in and reboot.
I am going to try a 2.6 kernel, and see how I go with that...
Re: HELP! Slackware 10 problems with a pair of nvidia cards
Re: HELP! Slackware 10 problems with a pair of nvidia cards
Sounds like it's not a kernel I/O issue; my experience tends to be that they crop up without killing X outright (just making your system pretty AND locally useless).
curiosity (b/c now I'm itching to nab a second monitor and try it): the second card is only outputting X, and not normal command line, so it's only initialized through xorg.conf?
related smack of head: so the kernel doesn't touch the PCI video card? (maybe I have my head on sideways, anyone??) Have you tried it without the second card and does it make a difference?
It's nice that 10.0 speaks 2.6 fluently. :) I've had no problems, except for those caused by me cutting myself on the bleeding edge (sharper than rcX/preX, which tend to be nonlethal). And it's nice to have a capable replacement for devfs in udev/sysfs/hotplug. Another thought is to try your last functional kernel version (from 9.1; the default or whatever you had working, with old config. Cut down variables one at a time...
Re: HELP! Slackware 10 problems with a pair of nvidia cards
Yeah I'm having the same problem I'll try that 5336 driver also. Man what a headache.
Re: HELP! Slackware 10 problems with a pair of nvidia cards
IM having similar problems with only one video card agp GF2MX and I tried the 5336 driver but it still crashes although it seems to get past the inital boot which the 6111 driver did not for me. After this as soon as I run an application such as mozilla or konqueror it crashes.
Re: HELP! Slackware 10 problems with a pair of nvidia cards
OK update... I've tried the 184.108.40.206 kernel on this system, and the 2.6.7 kernel, and neither of them work. they both produce the same problem again. I've tried the original kernel from the slackware 9.1 box (the one that worked fine before in slack 9.1) and I got the same problem. it works fine with just one card in, but with a second, it fails with the same problem as before.
I am now at a loss for this one... I have no idea what on earth it could be. I've now tried every single nvidia driver again from 4496 to 6111 and none of them work on th e twin screen setup.
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Leave a Review
As a vegetarian, I am always eager to find satisfying, hearty recipes that are inexpensive, easy to make (e.g. not too much vegetable chopping), and - more importantly - that my carnivorous boyfriend will enjoy! Both of us loved this recipe. We added more mint, as suggested, and a little extra goat cheese to the top, which gives it a nice, salty kick. This will definitely become a standby busy- weeknight dish.
found this recipe a few years ago and have made it often since then... only change is to cook sauce about 40 minutes
This was easy, delicious and healthy. I subbed garlic & herb goat cheese, and forgot the basil. I enjoyed it a lot.
This is easy and good. But, I did use fresh tomatoes and the baking part took 35 min. I love eggplant and this recipe is a good and accessable weeknight way to cook.
Definitely a recipe to keep in our files. Only change, maybe add a bit more mint. Delicious and satisfying dish.
Wonderful dish! It has become a regular.
I was surprised how good this dish was since it uses mint as opposed to the standard basil/oregano Italian seasoning. I added a second 14.5 oz can of plum tomatoes because my beloved prefers more sauce and substituted crumbled feta in place of the goat cheese. Very tasty!
very pleased with this dish. Only change was adding 1/4 cup mint (an increase was suggested earlier). I will make it again and send it to a few of my friends!
I made this with a few changes. Less oil, added chicken, a shot of hot sauce, and used low-fat feta instead of goat cheese to make it weight watcher friendly. It was absolutely delicious. We are having the left overs on toasted low-fat sandwhich rolls tonight. Delish!
This was easy and good. Not gastronomic, but good comfort food. I didn't have goat cheese tonight, so I used parmesan. Served it with organic spelt pasta from Provence and it was a surprisingly amazing dinner. I can't wait to try it with the great goat cheese in this area. Also used olive oil instead of nonstick spray. Burned the eggplant a bit but it didn't matter. It's such a forgiving recipe. The mint and (I used fresh)oregano make it special, and the basil at the end is important. I would definitely make this for guests, possibly with lamb the next time.


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GLIAC Swimming Championships Get Rolling
JENISON, Mich. – The Northern Michigan University swimming and diving team started competition at the 2011 Great Lakes Intercollegiate Athletic Conference Championships at Jenison Aquatic Center.
NMU competed in two events on Wednesday (Feb. 9). Lindsay Stedman finished 20th in the 1,000 yard freestyle (11:01.22) and Stephanie Rogaczewski was 24th (11:15.09)
The 200 yard medley relay team of Gaby Alzaga, Olga Budiansky, Lauren Cockels and Kelsey Sippple finished .3 seconds behind Hillsdale for seventh place.
"The 200 relay was so fun to watch! It was so close and exciting for our team," NMU head coach Heidi Voigt said. "It was a good first day and all the girls are excited for the rest of the weekend."
Competition continues on Thursday (Feb. 10) at 10:30 a.m. and continues through Saturday (Feb. 12).


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Greens and Cabbage Salad
Courtesy of Julia Kaplan
Preparation time:
Yield: 2 portions
Recipes with similar ingredients: almonds, Arugula, fermented veggies, flax seeds, green cabbage, kale, pumpkin seeds, raisins, sunflower seeds
More recipes in category Salad
User rating*:
* Hover the stars to rate this recipe
Thanks goes out to Julia Kaplan for submitting the recipe for her favorite salad!DIRECTIONS
- Handful of finely chopped kale
- Handful of baby arugula
- 1/2 cup of Russian style fermented cabbage
- 1tbs of sunflower seeds
- 1tbs of pumpkin seeds
- 1tbs of slivered or sliced almonds
- 1/2 tsp of turmeric
- 1/2 tsp of spice mix (Mexican, Italian, Asian, etc.)
- 1/3 cup of raisins, or cranberries, or mix of both
- 1-2 tbsp. of ground flaxseed
- 1/4 tsp of bee pollen


text: hey guys 1st post woot! i put my c550 on usb charge yesterday morning screen was working fine when i put it there anyway , i checked it in the afternoon and the screen was white:S , later that night the screen was fine i cant figure out whats going wrong with it aint been dropped or anything , then again this morning the screens white?!? any infos plz could it just need a screen replacement or is it a fault with the phone?


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Stylish, comfortable and flattering, the Pikeur® Ciara Grip Breech offers exceptional sticking power with knee patch inserts. Tube bottoms slip smoothly inside tall boots or half chaps. Medium-weight Prestige-Micro 2000 Plus fabric delivers moisture management and great four-way stretch.
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The Irideon® Cadence™ Euro Seat Breech in four-way stretch micro-cord fabric ensures your freedom of movement while softly suppressing muscle vibration that causes fatigue. Features include Chamisoft™ knee patches, a Euro seat design, chafe-free seam construction, a no-roll waistband with belt loops and gripper elastic ankles.
The Soybu® Killer Caboose Pant will make you look and feel like a star. In technical Power FLEX compression fabric, it's constructed to enhance your form while offering freedom to move and extreme comfort. You'll wear it to the gym, the barn and beyond to complete your day in ultra-feminine style.
The Goode Rider™ Iconic Full-Seat Breech offers a beautiful fit and performance in four-way stretch microfiber. A flattering mid rise, Custom Fit waistband, Stretch Ultra™ full seat and sock bottoms combine for a great riding experience. Pocket detail adds distinctive style
Riding Sport™ Corduroy Knee-Patch Breeches feel velvety soft against your skin. A touch of stretch makes them perfect for riding. Styled with a modified low rise that sits higher in back for coverage, these corduroy breeches have two pockets, a comfortable 2" waistband with two-button detail and belt loops.
The Irideon® Cadence® Chausette Full Seat Breech has a calf that's constructed of moisture-wicking, breathable mesh for increased ventilation and a bulk-free fit inside boots. Compressive four-way stretch fabric supports but doesn't restrict while a Chamisoft™ full seat provides grip.
The Riding Sport™ Men's Competitor II Breech keeps you comfortable in four-way stretch fabric. Great shape retention and recovery mean this breech retains its great look for schooling or showing. Traditional styling includes belt loops, front pockets, Clarino™ knee patches and sock bottoms.
The TuffRider® Marathon Riding Tight with its bright splash of color is designed to make your schooling sessions extra stylish and super comfortable. Dynamic stretch fabric and breathable, wickable fabric are fashioned into this riding tight with grippy knee patches. A wide waistband adds even more comfort and deep hems that fit smoothly inside boots or half chaps.
Details make the difference in this Ovation® Milano Full-Seat Breech! In beautiful colors, this stylish breech features elegantly stitched front pockets, micro-rivets and logo embroidery. Lightweight cotton-micro fabric, stretch ankles and a synthetic suede full seat combine for super in-saddle performance.
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The Mountain Horse® Mountain Rider is a cold weather riding pant that's loaded with features to keep you in the saddle all winter long. You'll love it for stable chores, too! A great value for all the design details it includes, this full-seat breech keeps you dry in snowy conditions and free of chills in windy weather. It's constructed of waterproof, windproof fabric with taped seams that seal out the elements.
The FITS® Jumpline Kate Front-Zip Breeches please riders who want a very low rise breech. In Trio-Tech™ woven fabric, this knee-patch breech has the coolness of cotton, the resilience of nylon and the flexible stretch of spandex for unbeatable comfort and crisp look.
Stylish, comfortable and loaded with features, the TuffRider® Element Knee-Patch Breech is sure to be a favorite. The low-rise wide waistband with belt loops combines a traditional look with stretch for comfort. TuffRider's CSB legs and RFP at the knees allow free range of motion. Slant pockets and a double clasp closure complete the polished look.
The Animo Nunka Jean marries jean styling with high-performance riding features. This ladies' jean breech has a low rise that's cut for coverage in back. A Euro seat, back yoke and strategically placed pockets flatter your figure. Articulated leg seams and Animo's signature gripping system combine for bulk-free contact at the knee.
Created to help you ride at your athletic best, the FITS® PerforMAX™ Kimberly Knee-Patch Breech has a traditional sleek look that's suitable for showing. This FITS knee-patch breech is styled with a Euro seat, front zipper and back yoke. It's made of PerforMAX All Seasion compression fabric with Powermesh in key areas and perforated deerskin patches.
The Soybu® Riding Tight is a nice mix of comfort, performance and feminine style. Made of breathable, quick-drying, lightweight Power Flex compression fabric, this classic pull-on riding tight supports your muscles and flexes as you ride. Faux suede knee patches and gripper elastic ankles.


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Why do guys love blow jobs so much?
Why do guys love blow jobs so much? I have only given one before and it was horrible does giving someone head ever make you feel like a slut? is... Show More
Most Helpful Opinion
blowjobs feel amazing, especially when a girl is really into it and gives a good one. one of the best and most relaxing feelings in the world.
swallowing come gets a while to get used to I guess. I like it because generally when a girl swallows she has given me a blow job until I have finished coming. If she wants to spit sometimes she generally stops before I have finished orgasming.
you should not feel like a slut if you give a guy a blow job. I wouldn't give every guy that likes you a blow job because then you might but might not get a reputation but... I know girls who are at parties with guys they know or especially during drunken hookups in college, give a lot of blow jobs. Some girls like the penis I guess and are used to giving most guys they hook up with blow jobs. others are more hesitant. If you want to keep a boyfriend happy I would at least give me head occasionally.
Ooo how I would love to give you one ;)
What Guys Said 10
we love em cause they feel awesome.
we like it when you swallow cause we don't want you wasting time spitting it out.
and road head is probably the best haha
Haha can you describe how they feel? Like can you relate it to something?
I heard that it feels like someone sucking on your big toe, but 1,000 times better.
What Girls Said 5
Umm, no it doesn't make me feel like a slut and it doesn't make me feel trashy! I imagine guys like them because they feel really good..just like it feels really good when guys go down on us. The first time you do it, it might be awkward or not enjoyable..but once you get good at it, and used to it..it can be really enjoyable to do, and not slutty or trashy! Oh, and road head is fun :o)
I know a lot of girls who don't like it.
I am one of them, but I do it to please my guy.
It makes me feel like a slut every single time (probably why I don't like it.)
I feel like I am being used when I do it.
My boyfriend likes me to do it since I am good.
You will think it's horrible the first time you do it for sure.
I liked it the second time a little bit, but hated the times after again.
I feel like when I do it, I am not respecting myself (&so it makes me feel like a slut)
I can see where you are coming from
Have an opinion?


text:
As the controversy over retreating Himalayan glaciers took a new turn, Environment Minister Jairam Ramesh on Monday said, India stood vindicated with a UN body moving to retract its own "alarmist" warning that the glaciers would melt by 2035 due to climate change.
Ramesh slammed as 'alarmist' the warning by Rajendra Pachauri's Nobel-prize winning Inter-government Panel on Climate Change (IPCC) that the glaciers would vanish and said it was without any scientific basis.
Pachauri, who is the IPCC Chairman, washed his hands of the controversy saying he has "absolutely no responsibility"
"The health of the glaciers is a cause of grave concern but the IPCC's alarmist position that the glaciers will vanish by 2035 was not based on an iota of scientific evidence," Ramesh told reporters.
Ramesh's comments came following a report the warning that most of the Himalayan glaciers will melt by 2035 owing to climate change is likely to be retracted after the UN body that issued it admitted to a series of scientific blunders.
"Infact, we had issued a report (by scientist V.K. Raina) that the glaciers, have not retreated abnormally. That time we were dismissed saying that it was based on voodoo science. But the new report has clearly vindicated our position," Ramesh said.
Taking a dig at the comments made by Pachauri, who had described the Environment Ministry's report as "voodoo science," Ramesh said "now one should know "whodunit."
According to reports, the IPCC claim actually stemmed from a 1999 article in a scientific journal which relied on an estimate made by a glaciologist Syed Iqbal Hasnain and was in no way verified by any members of the climate body.
Pachauri said the report of Husnain was published in 1999 when he was not working with him but in the Jawaharlal Nehru University(JNU).
Keywords: Himalayan glaciers, Jairam Ramesh, Pachauri, environment


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Silent Hill 4: The Room Walkthrough :
This walkthrough for Silent Hill 4: The Room [Playstation 2] has been posted at 03 Sep 2010 by Sobig36 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Sobig36 and share this with your freinds. And most important we have 14 other walkthroughs for Silent Hill 4: The Room, read them all!
Walkthrough - FAQ/Walkthrough
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Xx-=,----; .,;;==;;-+-;,xxX=# ###x;; . =;, #--=#.;,-- .## -=-=-=+-,-=,-=,--;-;;x--### #xX###=, .-, #-;-# .-;. #--++ -;,----;-==++++=;=;-#-,-## ##==X####; #- ,# .;. +; .x..;;.;-====x-;-,,..,=x+-;-#. #X. ;### ##- -, ,,xx-. #X#X+-===;-----,,.,-+xx+-=## ##x+X###### #-=### . , X+.; .,,---;-==--=+X#++=-=,-+# #XXX+-; Silent Hill 4: The Room (PlayStation 2, Xbox, PC) - FAQ/Walkthrough v1.21 - 2/12/2005 by Dev [devhatesyou(at)gmail(dot)com] --- Game Developer : Konami Computer Entertainment Tokyo Game Publisher : Konami Platform(s) : PlayStation 2, Xbox, PC. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Table of Contents [sh4_01] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Note: This guide uses a sectioned code search system so you can easily find whatever section you'd like to jump to without scrolling. To find the section "Table of Contents", for example, one would input: [sh4_01] into their wordprocessor or browser's find function for text matching. All of the individual section codes are listed here in the Table of Contents. SECTIONS: [sh4_01] .. .. .. .. .. - Table of Contents - [sh4_02] .. .. .. .. .. - Update History - [sh4_03] .. .. .. .. .. - Controls, Menus, and Options - [sh4_04] .. .. .. .. .. - Frequently Asked Questions - FAQ - [sh4_05] .. .. .. .. .. - Characters - [sh4_06] .. .. .. .. .. - Basic Combat Guide - [sh4_07] .. .. .. .. .. - Walkthrough: Introduction [sh4_08] .. .. .. .. .. - Walkthrough: Room 302, Beginning [sh4_09] .. .. .. .. .. - Walkthrough: Subway World [sh4_10] .. .. .. .. .. - Walkthrough: Forest World [sh4_11] .. .. .. .. .. - Walkthrough: Water Prison World [sh4_12] .. .. .. .. .. - Walkthrough: Building World [sh4_13] .. .. .. .. .. - Walkthrough: Apartment World [sh4_14] .. .. .. .. .. - Walkthrough: Hospital World [sh4_15] .. .. .. .. .. - Walkthrough: Subway World 2nd [sh4_16] .. .. .. .. .. - Walkthrough: Forest World 2nd [sh4_17] .. .. .. .. .. - Walkthrough: Water Prison World 2nd [sh4_18] .. .. .. .. .. - Walkthrough: Building World 2nd [sh4_19] .. .. .. .. .. - Walkthrough: Room 302 of the Past [sh4_20] .. .. .. .. .. - Walkthrough: Outside Room 302 - [sh4_21] .. .. .. .. .. - The Ranking Screen - [sh4_22] .. .. .. .. .. - Endings - [sh4_23] .. .. .. .. .. - Weapons - [sh4_24] .. .. .. .. .. - Items - [sh4_25] .. .. .. .. .. - Enemies - [sh4_26] .. .. .. .. .. - Secrets, and Extras - [sh4_27] .. .. .. .. .. - Memos - [sh4_28] .. .. .. .. .. - Memo Locations - [sh4_29] .. .. .. .. .. - 10-Star Speedwalkthrough: Introduction [sh4_30] .. .. .. .. .. - 10-Star Speedwalkthrough: Room 302, Beginning [sh4_31] .. .. .. .. .. - 10-Star Speedwalkthrough: Subway World [sh4_32] .. .. .. .. .. - 10-Star Speedwalkthrough: Forest World [sh4_33] .. .. .. .. .. - 10-Star Speedwalkthrough: Water Prison World [sh4_34] .. .. .. .. .. - 10-Star Speedwalkthrough: Building World [sh4_35] .. .. .. .. .. - 10-Star Speedwalkthrough: Apartment World [sh4_36] .. .. .. .. .. - 10-Star Speedwalkthrough: Hospital World [sh4_37] .. .. .. .. .. - 10-Star Speedwalkthrough: Subway World 2nd [sh4_38] .. .. .. .. .. - 10-Star Speedwalkthrough: Forest World 2nd [sh4_39] .. .. .. .. .. - 10-Star Speedwalkthrough: Water Prison World 2nd [sh4_40] .. .. .. .. .. - 10-Star Speedwalkthrough: Building World 2nd [sh4_41] .. .. .. .. .. - 10-Star Speedwalkthrough: Room 302 of the Past [sh4_42] .. .. .. .. .. - 10-Star Speedwalkthrough: Outside Room 302 - [sh4_43] .. .. .. .. .. - Contacting the Author - [sh4_44] .. .. .. .. .. - Credits - [sh4_45] .. .. .. .. .. - Copyright/Legal Info ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Update History [sh4_02] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ * v1.21 - Released 2/12/2005. Fifth release. Very minor changes. --- * v1.2 - Released 11/06/2004. Fourth release. Edited the 10-Star Speed walkthrough a bit so that it follows a faster route, and added some extra small bits of info here and there. I don't think there's much more--if anything-- to document. --- * v1.1 - Released 10/20/2004. Third release. Minor updates. --- * v1.0 - Released 10/14/2004. Second release. 10-Star Speedwalkthrough is finished and pretty much everything is covered. Changed some formatting for some sections. Gave it another look over since I'm using metapad instead of notepad to write my FAQs now. Should be very few errors now, but feel free to e-mail me about any serious ones. --- * v0.9 - Released 10/05/2004. Initial release. May be errors! --- * FAQ Creation Date - 09/20/2004. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Controls, Menus, and Options [sh4_03] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ The controls for Silent Hill 4: The Room are a bit different from those in the previous installments to the series. They're not hard to learn, though, and they're pretty responsive. ____ _ _ Controls: _ _ ____ These are the default controls for the North American PlayStation 2 version of Silent Hill 4: The Room. On the Xbox and PC version, things will likely be different, but I'm sure you can manage. _____________ _ _ First Person Mode: _ _ _____________ - D-Pad Item selection. Left+Right scrolls, and in the Storage Box, Up/Down scrolls between items and weapons. - Left Analog Stick Movement. - Right Analog Stick Free-look. - Select Button Item information. It pauses the game but the game clock still ticks. - Start Button Pause the game. Stops the game clock as well. Using the Map/Memos button while paused allows you to access the Options Menu. - L1 Button Sidestep left. - R1 Button Sidestep right. - L2 Button Unused. - R2 Button Bring up life bar, if it's currently hidden. - Triangle Button Memos screen. - Square Button Use selected item. - Circle button Cancel. - X Button Action/Investigate/Confirm. When the eye icon appears when looking at something, press this to check it out. - L1+R1+L2+R2+Select+Start Soft Reset. Yes, it works in this game just like many others. _____________ _ _ Third Person Mode: _ _ _____________ - D-Pad Scrolls between items with left and right. - Left Analog Stick Movement. It's directional depending on the current camera angle. Easy to figure out and get used to, though... - Right Analog Stick Pans the camera in a direction a little bit. Doesn't work in all areas. You can see some cool stuff if you use this in certain areas. - Select Button Item Information. You can also scroll through your item list while the game is paused like this to highlight another item for use, such as a healing item. - Start Button Pause the game. Stops the game clock as well. Using the Map/Memos button while paused allows you to access the Options Menu. - L1 Button Dodges left while in "Pose" mode. - R1 Button Dodges right while in "Pose" mode. - L2 Button Readjusts the camera behind Henry, usually. Not in all areas, though. - R2 Button Enter "Pose" mode, this is basically what Combat mode was in the previous games in the series. You will be in Pose mode as long as it's held down. - L3 Button Dodges in a direction the Left Analog stick is held when in "Pose" mode. - Triangle Button Opens Maps/Memos screen. Press Triangle again to switch between, and use circle to exit. While in the Map screen, zoom in and out with X. - Square Button Use item or equip item depending on what type of item is selected. - Circle Button Cancel button. When held down, it switches your movement mode depending on what your default movement mode is. If it's walk, you'll run. If it's run, you'll walk. Dodges in the direction the Left Analog stick is held when you're in "Pose" mode. - X Button Action/Investigate. Attacks while in "Pose" mode. Hold down while in "Pose" mode to charge for a charge-hit if your weapon supports it. Not all weapons support charge-hits. - L1+R1+L2+R2+Select+Start Soft Reset. Yes, it works in this game just like many others. _____ _ _ Main Menu: _ _ _____ - New Game You start a New Game using this. You can select from Easy, Normal, or Hard modes. Unlike Silent Hill 2 and 3, there's no seperate "Riddle Mode". All of the puzzles are basically the same on all three difficulties, but on Hard, you get more vague clues to some of them. Easy: Enemies are less numerous and easy to knock down. They are slower and not as intelligent. You take less damage. This or Normal are recommended for first-time players. Pistol magazines are 12 bullets on Easy. Normal: Enemies are more numerous than on Easy and harder to knock down. They are much more intelligent than on Easy and hit for more damage than on Easy. This or Easy are recommended for first-time players. Pistol magazines are 10 bullets on Normal. Hard: This is the hardest difficulty. Enemies come in pretty much the same number as normal, but the AI is more brutally aggressive, they take much more damage in a shorter amount of time to knock down, and hit you for even more damage than before. Some puzzles have vaguer clues, but the solutions are still the same. Pistol magazines are 8 bullets on Hard. - Continue This will be available if you die or force a soft reset during gameplay. Lets you continue from the last point the game deems a "checkpoint". Continues count against rank in the ranking screen. - Load Goes to the Load Screen, where you can load savegames. D-Pad up and down scroll up/down 1 file, and D-Pad left and right scroll up and down 10 files. L1/R1/L2/R2 scroll between memory cards. Action button loads the file, Cancel button cancels out of the menu back to the main menu. This is also where you start "Brand New Fear" games by loading cleared save marked "a Brand New Fear". Files with White text color are normal New Game files. Files with Yellow text color are regular mode Brand New Fear files. Files with Red text color are One Weapon Mode / Brand New Fear files. Files with Green text color are All Weapons Mode / Brand New Fear files. You can't delete specific files from this menu, but don't worry. On the PS2 version, the save on the memory card always takes around 780KB no matter how many of these you've filled up. - Options Enters the options menu, described below. ___ _ _ Options: _ _ ___ These are the configurable options for the game. There's 2 pages of things you can play with. Press the L1/R1 buttons to change page. Can also be accessed by pausing during gameplay and hitting the Map/Memos button. Option 1: - Brightness Press action button to enter this submenu. Left and Right select brightness level. Up and down select contrast level. Map/Memo button sets default levels. Action button again exits this menu. - Screen Position Lets you adjust the screen positioning if it isn't perfectly centered on your TV. Use it if that's the case. Left and Right move the X axis, Up and Down move the Y axis. Map/Memo button sets default. Action button again exits. - Language Sets text language for the game. In the North America version, only Japanese and English are available, with English as default. Voice acting is always in English, and this is the norm for the series. - Subtitles Toggles subtitles. On or Off. - Vibration Controller vibration function. On or Off. - Sound Stereo or Monaural. - BGM Volume Sets the level of the Background Music Volume. - SE Volume Sets the level of the Sound Effects Volume. - Exit Exit menu. Option 2: - Button Config Press Action button to enter this menu. There are three submenus in here--- Basic Control: -------------- You can choose from... type A D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Use Item, Equip Item Circle Button = Cancel X Button = Select/Investigate (Action) type B D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Use Item, Equip Item Circle Button = Select/Investigate (Action) X Button = Cancel type C D-Pad = Item Select Left Analog Stick = Move/Evade Select = Item Info Start = Pause L2 = Rear Camera R2 = Pose Triangle Button = Map/Memo Square Button = Cancel Circle Button = Use Item, Equip Item X Button = Select/Investigate (Action) First Person Movement: ---------------------- Here you can select what the left analog stick does in first person mode. Rotate - Pressing stick forward moves forward, back moves back. Left and right rotate camera left and right. Sideways Movement - Pressing stick forward moves forward, back moves back. Left and Right sidestep left and right. I prefer the latter. First Person Camera: -------------------- Here you can select the type of control the right analog stick free movement is in first person mode. Normal - Up is up, down is down. Up/Down Reverse - Plane style controls. Your choice. That's it for Button Config. --- - Default Control Run or Walk. What your default movement type is. Run is my personal choice. - Noise Effect On or Off. The Silent Hill noise filter effect. I keep it on. - Blood Color Red, Green, or Purple. - Head Motion Sets head bobbing in first person mode. On, Slight, or Off. I prefer Slight. - Hide Gauge Toggles whether the game hides the life bar when inactive or if it is always displayed. On will hide it when inactive. Off will keep it always up. - Hide Icon Toggles whether the game hides the item bar when inactive or if it is always displayed. On will hide it when inactive. Off will keep it always up. - Exit Exit menu. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Frequently Asked Questions - FAQ [sh4_04] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Q: Do I need to play any other games in the series to "get" this one? A: No, not really. It helps you catch the little references you'll find here and there, but it's not required to understand this game. --- Q: How can I save my game? A: I thought this would be pretty obvious if you checked things around your apartment, but apparently not. In Room 302 where you're in first person mode, look for a red book laying on the table in the main room. It is near the windows. That is the save location; Infact, the only place you can save at all in the entire game. --- Q: How do I get [insert item/weapon here]? A: The Walkthrough, Weapons, or Items sections should tell you where and how to get whatever you're looking for. I made sure to cover all the bases. --- Q: How do I pin ghosts? The game won't use the Sword. A: Answered in other places of the guide, but asked so frequently I might as well answer it here, too. To pin ghosts, you must beat them down until you can stomp them. Using regular attacks that don't force a knockdown that may not be stompable like charge attacks is a good idea. So, use regular attacks and beat the ghost down until it slumps over and you can stomp it. If it gets back up, just continue beating it until it falls over again and repeat until you can stomp it. Then use your Sword of Obedience. Equipping yourself with a Saint Medallion helps quite a bit too, since it weakens them. --- Q: How do I equip Eileen with a weapon? A: I thought this one was a given as well, but anyway... you need to stand near her and use it as an item. She'll pull it out like Henry does as a weapon and in your itembar, it'll have an "E" attached to it, just like when you equip a weapon or Saint Medallion. Remember, you have to be right near her or you'll get a "I can't use this here." error to equip and unequip Eileen's weapons. --- Q: Is there a joke ending? A: As of right now with the initial release of the game, no. Perhaps if they make a revised edition of the game like with Silent Hill 2: Restless Dreams. --- Q: Eileen ends up severaly damaged after the cutscene with the Man with the Coat in the Subway World 2nd time, even though she looked absolutely fine before. What's going on here? A: I believe this a byproduct of playing repeated Brand New Fears using the same file every time. I've tried everything to find a "cause" for it, but nothing logical ever turned up any results. This only seems to happen to those who've completed many, many games saving and reloading using the same file over and over. You can still get the good endings using the Holy Candle heal trick, though, so don't worry. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Characters [sh4_05] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ This section is a list and short description of many characters in the game. ___________ _ _ Henry Townshend: _ _ ___________ Age: 28 years old. Henry Townshend is a pretty average guy living in Room 302 of South Ashfield Heights, an apartment building in South Ashfield. He has lived there for the past two years. Five days ago, however, he couldn't leave Room 302. He's been trapped inside Room 302 ever since. Not much is known about Henry, but it is known that he likes photography and has a habit of keeping little scraps of information. No one seems to hear him yelling for help and his door is sealed and chained shut. When a loud noise is heard from his bathroom, he investigates to find a mysterious hole leading him to strange other worlds. You play as Henry Townshend in Silent Hill 4: The Room. _________ _ _ Eileen Galvin: _ _ _________ Age: Mid 20s. Eileen Galvin is Henry's next door neighbor in South Ashfield Heights -- she lives in Room 303. Henry eventually discovers a small hole in his wall which allows him to see Eileen in her room, but as with the front door... she can't see him or hear him. Henry and Eileen only really know each other's name and face when the game begins, and not much else. ____________ _ _ Frank Sunderland: _ _ ____________ Age: 60s. Frank Sunderland is the superintendent and owner of South Ashfield Heights. He's an old man who has seen and heard some strange things in his days. He can be seen through the peephole of Henry's apartment sometimes. _____________ _ _ Cynthia Velasquez: _ _ _____________ Age: 29 years old. Cynthia is a pretty woman Henry meets upon first entering a strange world through the hole in his apartment's bathroom. She thinks she's dreaming. _______ _ _ Jasper Gein: _ _ _______ Age: Late 20s or early 30s. Jasper Gein is a stuttering skinny white man that Henry meets in another of the strange worlds he visits. Jasper is very interested in supernatural and occult things, and particularly interested in meeting a man he calls "the devil". __________ _ _ Andrew DeSalvo: _ _ __________ Age: 40s or early 50s. Andrew DeSalvo is a fat man that Henry meets in yet another world he visits. Not much is known about him initially. _____________ _ _ Richard Braintree: _ _ _____________ Age: Mid 40s. Richard Braintree is another resident of South Ashfield Heights. He lives in Room 207. He's seen as a tough and dangerous guy, and is the subject of talk of many of the residents of the building. He always carries a real loaded Revolver around with him. __________ _ _ Mysterious Kid: _ _ __________ Age: Unknown. A mysterious child that Henry sees in the other worlds he visits. He does not speak much, but bad things tend to happen when he's around. _____________ _ _ Man with the Coat: _ _ _____________ Age: Unknown. A long-haired man wearing a trenchcoat that has been seen around the South Ashfield Heights apartment building many times in the past. Who is he...? ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Basic Combat Guide [sh4_06] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ The Combat in Silent Hill 4: The Room is somewhat similar to previous games in the series, but has its own refinements and changes. ________________ _ _ The Basics of Combat: _ _ ________________ With a weapon equipped, and in 3rd person mode, you press and hold the "Pose" button to enter Pose, or combat mode. Combat only takes place in third person mode, never in first person mode. Here, you can press your Action button to strike. Depending on the weapon, it may have a multiple hit combo (mash button) and/or be able to perform a charge- hit. Charge-hits will be elaborated on below. While in Pose mode, you can also perform the dodge. See below for more information on it, as well. ________ _ _ The Life Bar: _ _ ________ In Silent Hill 4: The Room, there's a life bar which is always displayed during "Pose" mode, or if you turn it on in the options, always displayed period. It looks somewhat like this... ___ Life Bar, Life Left ___ / (blue/flashing) ////\ Charge Bar ______________________________ ________ |/| \/| with 66% charge. |/| _ ___/ (red) Life Bar, Life Lost ___/ |/|_/ | \___/ The left part is the Life Bar. The right, reddish (ingame, not in this FAQ, knucklehead) area is displayed when you take damage, and is labelled "Life Bar, Life Lost" here. To its left is the blue, or flashing--depending on status-- part of the lifebar, which is labelled "Life Bar, Life Left." In our example, we have a Life Bar with around 75% Life Left. You can take damage from various things, such as enemy hits, harmful aura from certain enemies, hauntings in your apartment room, and so on. Life is restored by returning to Room 302 during the first half of the game, and by using one of the three types of health items: Nutrition Drink, Portable Medical Kit, Ampoule. To the right of the Life Bar is the charge Bar. It's shaped like a letter C and fills up clockwise from the bottom right part of the C to the top right. Only fills up when using weapons which have a charge ability. Let go of the attack button when it's full to unleash the charge attack. There's no Stamina management like in Silent Hill 3, so don't worry about that. _______ _ _ Charge-Hits: _ _ _______ A new part of Silent Hill 4: The Room's combat. Some weapons have the ability to charge up and unleash a charge-hit. These are generally more powerful, and during part of the charge-hit, you are invulnerable to hits which would otherwise harm you. This varies from weapon to weapon. Use it and abuse it, because it's there for that. Many of the more powerful weapons tend to knock regular enemies down to the ground in a single charge-hit, and thus ready them for a stomp. Simply go into Pose mode and hold down the Action button to charge if it is available on your equipped weapon. __________ _ _ The Dodge Move: _ _ __________ New to Silent Hill 4: The Room is the ability to dodge left, right, and back. In "Pose" mode, use buttons corresponding to this feature, and if required, a direction on the analog stick appropriate to the direction you want to dodge. You can avoid some enemies' hits this way. It replaces the "Block" found in Silent Hill 3. __________ _ _ The Stomp Move: _ _ __________ It's here, of course. In Silent Hill 4: The Room, the stomp is once again an instant-killer on downed mortal enemies and a guaranteed temporary knockout on those who cannot be killed. This is a very important part of combat, since many enemies can take a lot of punishment before they die if you don't stomp on them and take them out when they've been knocked down. Simply walk over to a downed enemy and press Action button to perform it. ______________ _ _ Item Use in Combat: _ _ ______________ Since item use is all real-time in this game, you should use the Item Info button, where it pauses the game (Not game clock) and scroll through the menu to highlight an item you want to use. Then return to gameplay and press the Use/Equip button right away if it's urgent. _______ _ _ On Firearms: _ _ _______ Normally I wouldn't write a section detailing them in the basics of combat, but since this game handles them somewhat differently from the other games... I figured it'd be a good idea. Anyway, there are guns in this game, but due to the inventory limitations and general rareness of ammunition, it's a bad idea to become reliant on them. They are somewhat powerful, and they will allow you to knock enemies down from a distance so you can stomp them, but due to inventory limitations and rareness of ammo I recommend you do not become too reliant on them. Use melee weapons more. Besides, many of the good melee weapons are much more powerful than the firearms in the game anyway. _________ _ _ Closing Words: _ _ _________ There's only so much I can tell you. It's best you try out the game and experiment on your own as well. If you need detailed specific enemy strategies, visit the Enemies section. This is it for combat basics. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Introduction [sh4_07] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "What... the... hell?" Before playing the game using my Walkthrough, you should read this if it is your first playthrough. - Don't let me spoil the game for you! This Walkthrough will contain spoilers in the interest of being as complete as possible. - Room 302 is the only place you can save in the entire game. The red notebook on a stand near the windows in the main room is that save point. - You may only carry 10 items at once. Supplies such as bullets count as items in single magazines. On Easy, Pistol Bullet magazines are 12 rounds and that counts as 1 item. On Normal, it's 10 rounds. On Hard, 8 rounds. Everything else except for packs of bullets will take 1 item slot per. You can stash any number of items in your storage box which is found near the TV in the main room of 302, so don't worry too much about the limit. - Return to your room often and save. That way if you die, you can load and not lose as much progress as you might have had you used "Continue". - Room 302 will heal you over time just by being there as well, but this will not last the entire game. This is helpful to know since there are not many health items in the early game. You should not use the health items you find before the apartment stops healing you unless it's absolutely needed. - Check your map if lost. Henry automatically draws maps of every area you will visit, and I am giving directions in compass-style. - Tinker with the options to your liking. - Directions as I explain them are compass-style, except in the first-person parts. Use the map when I give compass-style directions. - I'm not going to tell you to examine everything. Only the key things that are necessary for completion or interesting. Examine things if you'd like and if there are no ghost-victims around to hound you. You can catch some cool things that way, and I wouldn't want to ruin some of that for you. This walkthrough covers Normal mode, although puzzle solutions are exactly the same on Easy and Hard. Here are some extra tips: - Guns aren't very effective. Save the ammo for multiple enemies and when you really need to hit something from a distance. Melee weapons are the order of the day in this game, and for good reason. It becomes a pain to carry around the gun and several magazines of ammo due to inventory limitations. Get used to melee weapons, since they're more powerful and most have charge attacks that you can use effectively. - Don't fight everything. Especially once your room stops healing you. Even when you go for a 10-Star rank after finishing the game enough times to be ready for that, you still don't fight everything. Besides, there are some things you just can't kill. When you're ready, select New Game from the Main Menu and then a difficulty level. The game will begin. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Room 302, Beginning [sh4_08] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "I wonder if I can get out this way...?" ________________ _ _ Room 302 (Nightmare): _ _ ________________ - Room 302, Bedroom (Nightmare): After the opening cutscenes, you'll awake in first person mode in your bedroom. Things look pretty bad. Take this time to familiarize yourself with the controls for first person mode. You should notice when there's something you can examine, an eye icon appears and you can press your Action button (default: X) to examine it. When you're done looking at things in here, exit via the door to the bedroom by pressing Action button while standing in front of it and looking at it. - Room 302, Main Room (Nightmare): You'll immediately notice some loud noise coming from the main room in here. The bathroom door is non-functioning, as are the laundry room and apartment's exit doors. You can examine everything you'd like in here, but the goal is to walk by and trigger looking at the face on the wall between the couch and cabinet with the lamp on it. After you trigger this, head towards the bedroom again. You'll trigger a cutscene... ____ _ _ Room 302: _ _ ____ - Room 302, Bedroom: After watching the intro credit cutscene which swerves around the room, and Henry awakening from the nightmare he just had and that you experienced, you will awaken in the bedroom, this time appearing normal at daytime. Look around the room, find the phone and examine it, or try to head towards the door to trigger another cutscene involving the phone which has its cord cut... after that, walk to the window in your room and you'll automatically look out and see a woman stretching and walking around near a Subway entrance. She'll go down the stairs after a while. Hit Cancel to drop back into regular window view mode where you can pan the view with your right analog stick. When you're done with this, press Cancel again to return to first person mode in your room. Now, examine all that you'd like in this bedroom, and exit via the door. - Room 302, Main Room: You're free to explore the room opposite your bedroom, the bathroom, but there's nothing to do there right now. Head into the main room and check things out. The first thing to do is check the chained-up door for a cutscene followed by Henry looking out the


text:
LIMA — For many volunteers who give their time to various causes, recognition is the last thing they seek.
That includes Karen Howell, one of the volunteers working for the Churches United Pantry, or C.U.P., located at 129 S. Pierce St. behind Trinity United Methodist Church. The pantry is a collective effort by 10 local churches, including St. Luke Lutheran Church, of which Howell is a member, working to provide essential food items to underprivileged families in the Lima area. Howell has worked tirelessly to ensure that the shelves at the pantry continue to be stocked.
"It's a need that's out there," she said. "A lot of people don't realize it."
The Lima Noon Sertoma Club honored Howell for her work Tuesday at Old Barn Out Back, presenting her with the Service to Mankind Award, the highest honor the club can bestow on a nonmember.
"This is for someone who is not recognized for what they do and they don't seek recognition, even though they're doing their good works out in the community," Sertoma board chair Erin Hardesty said. "Basically, it's not someone who you hear about all the time. They're not constantly in the news or being recognized."
Hardesty said it was difficult to choose a winner because there were many worthy candidates available.
"It's so hard to choose, since there are so many people who do so much for the community," she said. "Anyone who does anything for the community should be recognized."
The Sertoma Club believes it is important to honor volunteers such as Howell because otherwise their work would most likely go unnoticed by the community.
"We feel these people need to be uncovered because they're so humble about it," Hardesty said. "We really enjoy this day, when we get to recognize someone like this."
For Howell, volunteering is simply the right thing to do, yielding its own rewards.
"That's how my parents raised me," she said. "If you see something that needs done, you do it."
While she was very appreciative of the award, Howell was quick to point out that she is just one of many people involved with the Churches United Pantry.
"I'm one of many," she said. "There are an awful lot of volunteers that work with C.U.P. We couldn't do what we do without the support of the Lima community."
It was Howell's unwavering dedication to the work of the pantry, however, that earned her Tuesday's award.
"She's just untiring," Hardesty said. "She goes and goes."
Despite Howell's continued work, there is a great need at the pantry for more help.
"We're always in need of help," Howell said. "The food comes in and goes out faster than we can keep up."


text:
Rating Change #5
HomeAway Inc (AWAY - Get Report) has been upgraded by TheStreet Ratings from sell to hold. The company's strengths can be seen in multiple areas, such as its compelling growth in net income, robust revenue growth and largely solid financial position with reasonable debt levels by most measures. However, as a counter to these strengths, we find that the stock has had a generally disappointing performance in the past year.
- ACTIVE STOCK TRADERS: Get full access to Jim Cramer's thoughts for less than $3/week - sometimes before he says them on TV! Start with a 14-Day Free Trial.
Highlights from the ratings report include:
- The net income growth from the same quarter one year ago has significantly exceeded that of the S&P 500 and the Internet & Catalog Retail industry. The net income increased by 31.7% when compared to the same quarter one year prior, rising from $2.17 million to $2.86 million.
- Despite its growing revenue, the company underperformed as compared with the industry average of 24.4%. Since the same quarter one year prior, revenues rose by 22.0%. This growth in revenue does not appear to have trickled down to the company's bottom line, displaying stagnant earnings per share.
- Compared to other companies in the Internet & Catalog Retail industry and the overall market, HOMEAWAY INC's return on equity significantly trails that of both the industry average and the S&P 500.
- The gross profit margin for HOMEAWAY INC is currently very high, coming in at 85.50%. Regardless of AWAY's high profit margin, it has managed to decrease from the same period last year. Despite the mixed results of the gross profit margin, AWAY's net profit margin of 4.00% compares favorably to the industry average.
- AWAY's stock share price has done very poorly compared to where it was a year ago: Despite any rallies, the net result is that it is down by 25.05%, which is also worse than the performance of the S&P 500 Index. Although its share price is down sharply from a year ago, do not assume that it can now be tagged as cheap and attractive. The reality is that, based on its current price in relation to its earnings, AWAY is still more expensive than most of the other companies in its industry.


text:
Tahiti Ketch forum is underway
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Tahiti Ketch forum is underway
A new forum for Tahiti Ketch owners, and aficionados (or simply the curious) is underway at: http://groups.yahoo.com/group/tahiti_ketch/
This groups intent is to share information, ideas, and voyaging stories to all the admirers of John Hannas Tahiti Ketch. Owners interested in restoring or maintaining and improving their vessels are especially welcomed to share techniques and ideas that worked or words of encouragement.
I am in the process of restoring my Tahiti Ketch TOREA for a passage to Tahiti in 2006. Like others, I would welcome the help and inspiration a group provides. Since I work at a maritime museum I am also interested in building an archive on this remarkable little vessel, her many incarnations, and well as voyages around the world.
"Poke her nose to the mornin'' sun,
On a tide that''s ebbin, speedy-
Start her sheets to the breeze fresh run,
On a slant for old Tahiti."
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text:
Property Details
House, 3 Bedrooms, 2 Baths, 6 Sleeps
Vacation in South Florida's - Finest Spot
In our beautifully decorated three bedroom, two bath home located on
a cul-de-sac street. Five minutes from I-95, and ten minutes from
both Downtown Fort Lauderdale and from the Fort Lauderdale/Hollywood
Airport. Step out your Florida room's sliding glass doors, and fish,
boat, swim, or just enjoy the waterfront breezes that flow off the
intercoastal. Beautifully situated directly on canal with views of
the main intercoastal waterway.
You can visit restaurants on the intercoastal in a few short minutes.
Covered patio with outdoor dining table for six. Comfortable loungers
for sunbathing. Drink Pina Coladas while watching the Jungle Queen go
by! Wild parrots, ducks and iguanas can be seen from the patio.
Schools of fish at our dock for easy fishing. Swim in our 32' x
14'wide lap pool, and picnic poolside with our gas barbecue grill.
Recent Review
Great relaxing vacation
About the Owner
Our home is in Queens, New York City, We love Fort Lauderdale and come every winter. Because of our heated pool, we can enjoy all our time here even in January and February. I guess we are considered Snowbirds.
3 Reviews
4.3 based on 3 traveler reviews
Great relaxing vacation
Lovely vacation property
Thanks Lisa for accommodating us at such short notice.
We will be back soon.
Leigh and Tony xx
Home Fort Lauderdale
From the Owner
"Our home is facing the canal and the inter-coastal, and that allows us to see large Yachts, and all manner of boats passing by."
Activity and Interests
Activities (on site and nearby):
Golf, Tennis, Shopping, Sightseeing, Restaurants, Kayaking,
Boating, Waterskiing, Jet Skiing, Swimming, Biking, Cinemas/Movie
Theaters, Museums.
Other Activities:
Seminole Hard Rock Cafe Casino and Hotel 10 minutes away
Rental rates
|Rate Period
|Weekend Night
Feb 22 - Mar 31
4 nights
Payment is usually accepted in the quoted currency (USD) unless the currency and the amount is specifically agreed in advance with the owner / advertiser.
Additional information about rental rates
- Refundable damage deposit $100.00
- Tax Rate 11.0%
Nightly Rate: $175 - $230
Weekly Rate: $1200 - $1600
Monthly Rate: $1200 - $1600
May-October 31, 2009 $1200. per week
November-April 30, 2008 $1500.per week
plus taxes, There is a pre-cleaning charge of $110. Which has a refund of $25. i after departure if the house is left in clean and tidy order such as dishes washed, dirty sheets and towels left in the laundry room ( not necessary to wash). all garbage placed in proper recycle trash can and placed outside
A 5% county Tax and 6% State Tax are added ALL ABOVE RATES. Rates are
subject to change without notice. Reservations are not considered
confirmed until Deposit is established.
a 50% deposit is due at time of reservation. The balance is due 30
days prior to arrival.
General Policies
This home is available for adults only. For everyone's health, there
is a no smoking policy in the house. We suggest guests arrange for
travel insurance to protect a prepaid stay. Check-in is 4PM and check-
out is 11AM. Any major damage or loss (other than normal wear and
tear) will be charged to the original credit card used at time of
Cancellation Policy
A minimum 30-day notice of cancellation is required in wriing or e-
mail for a refund of a deposit. A 90 day notice if cancellation is
required in writing or e-mail for extended stays of a month or
more.There is always a credit card processing fee, no matter
when the cancellation is declared. If the same party makes another
reservation within sixty days of their cancellation, their forfeited
deposit will be applied to the new reservation. There are no refunds
for early departures and no-shows.
- 12
- Available
- 12
- Unavailable
- 12
- Today
From the Owner
"THis home is close to the mouth of the canal and in the evenings we have beautiful breezes that you don't get in the mddile of beginning of the canal. We also have great neighbors. A big plus."
Property Type
- house
- Air Conditioning
- Hair Dryer
- Heating
- Internet
- Iron & Board
- Linens Provided
- Parking
- Towels Provided
- Washing Machine
- Dining Area
- Books
- Satellite / Cable
- Television
Pool / Spa
- Heated Pool
- Outdoor Pool
- Private Pool
- non smoking only
- not suitable for children
- pets not allowed
- wheelchair accessible
Location Type
- Waterfront
- cinemas
- library
- marina
- museums
- playground
- restaurants
Leisure Activities
- beachcombing
- outlet shopping
- sight seeing
Local Services & Businesses
- ATM/bank
- 2 Bathrooms
- Bathroom 1
- Bathroom 2
- 3 Bedrooms, Sleeps 6
- Bedroom 1
- Bedroom 2
- Bedroom 3
- Deck / Patio
- Lawn / Garden
- Outdoor Grill
- Guests provide their own meals
- Interior of home is completely remodeled and has modern appliances. Single floor home great for those not wanting to walk up stairs. As you enter the home you will find a large comfortable living room with leather sofas and recliners,large 34-inch Toshiba TV, cable, and receiver. Central air conditioning and ceiling fans inside and out. Master bedroom is carpeted, and furnished with a kingsize bed, separate tv, and en suite bathroom w/jacuzzi. Second bedroom, (we call it the blue room) is absolutely lovely and has full size bath and is adjacent to the second bathroom. The third bedroom is quite large and features a Queensize bed, lovely views to the front of the house, and internet access. Kitchen includes bar sitting for two, dishwasher, garbage disposal, and refrigerator with ice dispenser. All necessary kitchen items are provided for cooking and eating in the home. (Pots, set of dishes, glasses, wine glasses, coffee pot, toaster, etc.) The laundry room is adjacent to the kitchen, and aside from the washer and dryer, you have an ironing board, and iron. You can see the pool and the front of the house from the large dining area which features a large beautifully etched glass top, with comfortable seating for eight. Enjoy your morning coffee or tea in our beautiful Florida room which also faces pool and features tropical, comfortable, stylish furnishings. Ceramic tile throughout. Your smoke-free home is complete with furnishings, linens,towels, utensils, hair dryer, internet access, Parking for two cars and everything you need to make your stay a wonderful one.


text:
Before today's White House health care roundtable and an afternoon statement from Obama, Republicans stepped up their counteroffensive, taking aim at the president and congressional Democrats, in speeches around Washington and in a 30-second advertisement opposing his plan for government-run health care.
Speaking at the National Press Club Monday morning, Republican chairman Michael Steele attacked the president for a health care proposal he described as "risky experimentation."
"Obama-Pelosi want to start building a colossal, closed health care system where Washington decides. Republicans want and support an open health care system where patients and doctors make the decisions," Steele said.
Asked if Obama's health care plan represented socialism, Steele responded: "Yes."
Even officials at the Mayo Clinic, which the president has often touted as the model for quality health care, posted on the clinic's blog that the legislation under consideration in Congress is not focused on the patient.
"The proposed legislation misses the opportunity to help create higher-quality, more affordable health care for patients. In fact, it will do the opposite," the blog says. "Unless legislators create payment systems that pay for good patient results at reasonable costs, the promise of transformation in American health care will wither."
With three weeks to go before Congress takes its month-long break, White House budget director Peter Orszag went on the defensive Sunday.
"Some are advocating delay only because they don't have anything better to bring to the table," Orszag told CNN.
Opponents of the president's plan got ammunition last week from the nonpartisan Congressional Budget Office, which found the plan would leave millions uncovered and would not cut long-term costs as promised by the White House.
"We do not see the sort of fundamental changes that would be necessary to reduce the trajectory of federal health spending by a significant amount and, on the contrary, the legislation significantly expands the federal responsibility for health care costs," the CBO's Douglas Elmendorf said last week.
On the Sunday morning talk-show circuit, the president's top health adviser conceded there's much more work to be done.
"This is a work in progress, and I think the House and Senate leaders share the president's goal that cost also come down," Kathleen Sibelius, secretary of Health and Human Services, said on NBC's "Meet the Press."
In the Senate, even Democrats are dragging their feet.
"Our Democratic friends are having a hard time selling this to their own members, a very difficult time," Sibelius said on "Meet the Press."
Rep. Charles Rangel, D-N.Y., chairman of the House Ways and Means Committee, expressed exasperation over the Senate's slow action.
"Sure, we wish we had more time. But the president has given us a deadline. We're working under it. Our committee has reported out a bill. We're waiting for the Senate to do -- what? Do anything," Rangel told CBS' "Face the Nation." "We have a deadline. We will meet it. The question is, what do we expect the other house to do? God only has the answer to that."
The president has made it clear that he wants to see the Senate Finance Committee pass their version of health care reform by the end of the week.


text:
Resolution: standard / high
Figure 8.
Association of core promoter motifs with absolute mRNA levels. Shown for each promoter class are box plots representing mRNA levels for P. infestans genes, which are based on the maximum normalized signal observed in microarray analysis of the five life-stages described in Figure 6. Outer whiskers represent datapoints within 1.5× interquartile distances of the 25% and 75% quartiles. The top panel shows all genes, the middle panel shows genes with high variation over the same five life-stages (variance >1.75 in per-gene normalized data), and the lower panel shows genes that vary little between life-stages (variance <0.2).
Roy et al. BMC Genomics 2013 14:106 doi:10.1186/1471-2164-14-106


text:
Janathon Day 3
I did not want to gt out early and go for a run this morning – gales and rain, nice!
Did a 2 mile jog/walk combo and then went for another 2 mile walk with the kid :-D
5 Responses to "Janathon Day 3"
Great to hear! I've got to get back out there and start wogging again…
That's great, for me I think 3/4 of the battle is against my mind! I don't want get off my backside! When I force myself though it ends up being worth it! :)
Maybe you want a new challenge this year?
An extreme running obstacle race is being held in June over either 5k or 10k.
Have you got the mind and the stamina to rise up to the challenge?
Visit http://www.xtremerunning.co.uk now for more information on upcoming events.
Thank you, Nicole from Xtremerunning
Hey, sorry to see posts drop off on this site. How's it going? :(


text:
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If you love lyrics then you will love this Alice Cooper "I'll Bite Your Face Off" ladies t-shirt in striking black and red. Officially licensed and made from 100% cotton.
Related Products
- Alice Cooper No More Mr Nice Guy Poster £3.99
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- Alice Cooper Raise The Dead Poster £3.99


text: Hi everyone! My name is Kellie, and I'm pretty new to Mice Chat. And I'm 14 years old I have a question though, Where all can you post things? Like, I like to sew, is there any place spacific i can post my projects? And I like to read trip reports, is there any spacific way i can find them/ know where to post them? Thanks in advance!!!


text:
In Huddle
A rare 'T' for Compton
Alex Compton, Alaska's assistant coach, was very upset over the technical foul slapped on him by referee Edward Aquino in Game 4 of the ongoing PBA best-of-seven semifinal series against Talk 'N Text.
Alex said it was the very first technical ever called on him in the 31 years he has been involved in organized basketball.
"I'd like to set the record straight once and for all. I've been receiving texts, questions, and have even been getting stopped in public and asked why I got a technical."
Alex related that at the 1:15 mark of the second quarter of the game, RJ Jazul was called for a foul on Jayson Castro.
"I stood up about one foot from my seat for literally one second as I said 'Oh!' and sat back down again. These can be clearly seen on the film.
"Referee Aquino gave me a technical foul for improper bench decorum. As the first assistant, I am allowed to stand up.
"After the half he told me I should have been given a technical for continuous complaining instead. The next day after speaking with PBA technical head Ramil Cruz, I was told I should have been given a technical for resentment to a call instead. "
* * *
"In all my 31 years in organized basketball, I have never received a technical foul for complaining to or disrespecting a referee until Game 4. That being said, I fully respect the authority of commissioner Chito Salud, the authority of Ramil Cruz, and the authority of the referees.
* * *
Ramy Diez, well-known manager of ABC 5 in the days of the Chino Roces family, suffered a painful loss when his son Ramon Jr. passed away due to cardiac arrest. Ramon Jr. was interred yesterday at the Divine Word Gardens of Christ the King Church.
Our condolences to Ramy.
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text:
Auditing and Financial Management:
April 30, 2003, letter commenting on the AICPA's December 2, 2002, exposure draft of seven proposed auditing standards related to audit risk
Published: Apr 30, 2003. Publicly Released: Apr 30, 2003.
Additional Materials:
- Full Report:
(202) 512-4800
This letter provides GAO's comments on the American Institute of Certified Public Accountants'(AICPA) December 2, 2002, exposure draft of seven proposed Statements on Auditing Standards Related to Audit Risk. We commend the AICPA's efforts to enhance auditor assessment of risk and the linkage between the auditor's risk assessment and the performance of audit procedures. We agree with the AICPA's goal of developing stronger auditing standards that are intended to effect a substantial change in auditor performance and thereby improve audit effectiveness. We support the objectives of the exposure draft and are especially pleased that the proposed standards call for the following: (1) Strengthening the requirement for auditors to understand and assess the entity and its environment, including internal control, and linking this understanding to risk assessment and the design of audit procedures. (2) Eliminating the default of assessing inherent and control risk at the "maximum" by requiring auditors to document the basis for their risk assessment, regardless of the risk assessment level. (3) Placing greater emphasis on testing financial statement disclosures for material misstatement.
May 15, 2015
Financial Audit:Congressional Award Foundation's Fiscal Years 2014 and 2013 Financial StatementsGAO-15-552: Published: May 15, 2015. Publicly Released: May 15, 2015.
May 1, 2015
Railroad Retirement Board:Actions Needed to Reduce Continued Risk of Fraud and Improper PaymentsGAO-15-535T: Published: May 1, 2015. Publicly Released: May 1, 2015.
Apr 30, 2015
Management Report:Improvements Needed in SEC's Internal Controls and Accounting ProceduresGAO-15-387R: Published: Apr 30, 2015. Publicly Released: Apr 30, 2015.
Mar 27, 2015
Patient-Centered Outcomes Research Institute:Review of the Audit of the Financial Statements for 2014 and 2013GAO-15-395R: Published: Mar 27, 2015. Publicly Released: Mar 27, 2015.
Mar 16, 2015
Improper Payments:Government-Wide Estimates and Use of Death Data to Help Prevent Payments to Deceased IndividualsGAO-15-482T: Published: Mar 16, 2015. Publicly Released: Mar 16, 2015.
Feb 27, 2015
Disaster Relief:Agencies Need to Improve Policies and Procedures for Estimating Improper PaymentsGAO-15-209: Published: Feb 27, 2015. Publicly Released: Feb 27, 2015.
Feb 26, 2015
Financial Audit:U.S. Government's Fiscal Years 2014 and 2013 Consolidated Financial StatementsGAO-15-341R: Published: Feb 26, 2015. Publicly Released: Feb 26, 2015.
Feb 12, 2015
Financial Audit:Federal Deposit Insurance Corporation Funds' 2014 and 2013 Financial StatementsGAO-15-289: Published: Feb 12, 2015. Publicly Released: Feb 12, 2015.
Dec 23, 2014
Improper Payments:DOE's Risk Assessments Should Be StrengthenedGAO-15-36: Published: Dec 23, 2014. Publicly Released: Dec 23, 2014.
Dec 9, 2014
Improper Payments:Inspector General Reporting of Agency Compliance under the Improper Payments Elimination and Recovery ActGAO-15-87R: Published: Dec 9, 2014. Publicly Released: Dec 9, 2014.
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text:
Nominate Your Favorite CMS
- Details
- Category: General News
- Created on Friday, 21 July 2006 09:39
PacktPub.com this week launched its inaugural Content Management System Award with a prize of US $5000 to the winning project, second prize $3000 and third prize $2000.
The award demonstrates Packt's commitment to the open source community and its users. Packt has a long and successful history of publishing user-friendly technical books for software users. They were one of the first, if not the first, publishers to create an English version Joomla! web tutorial and guide.
The award process involves Packt taking nominations from users and the top five "most nominated" or voted CMS' will be then considered by three independent experts. You can nominate Joomla! here.
Packt's timeline for the award sees nominations close on 01 Sept, the final five announced on 04 Sept, the judges voting work starts on 12 Sept and ends 7 Nov. The judges decisions and the announcement of the top three is scheduled for 14 November.
So for Joomla pros, users and fans, we need you to click here, type over there and then cross our fingers and wait. We may be only a click of your mouse button away from a successful nomination.
Andrew Eddie Says Goodbye but not Farewell
- Details
- Category: Team News
- Created on Saturday, 08 July 2006 07:13
Joomla! core team member Andrew Eddie has resigned from the project. Andrew, who has been project leader and a long-time contributor, recently announced his intentions to the team.
Project lead developer Johan Janssens said he wanted to recognise Andrew for his leadership, mentoring and commitment to the project during its Mambo and Joomla! days.
Andrew Eddie, who had been working as Joomla! project director, came to the project in its Mambo state in 2003 and replaced its lead developer Robert Castley in October 2004. Andrew, who lives in a regional town in Queensland, Australia, was the driving force behind the award-winning 4.5.0+ releases.
"There is no doubt that Andrew has steered this open source project through periods of amazing growth and success — and we are better for his contributions", Johan said. "The good news I can give is that Andrew has agreed to continue to contribute to the project within a working group. We are very pleased he will still be around the project but in a less demanding and more creative role."
With the announcement of Andrew's resignation the core team has been taking the opportunity to make some organisational changes. The core team has entrusted Johan, Shayne Bartlett and David Gal to be responsible for delivering this process.
"We will be making some more announcements about the way forward for Joomla!", Johan said. "Given the forthcoming release of Joomla! 1.5 beta, there is much to do."
Upgrade to Joomla! 1.0.10 Security Release!
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- Category: Project Release News
- Created on Sunday, 25 June 2006 12:00
Joomla! 1.0.10 [ Sundown ] is now available as of Monday 26th June 2006 04:00 UTC for download here.
All existing Joomla! users MUST UPGRADE to this version, due to several High Level vulnerabilities that affect ALL Previous versions of Joomla!
1.0.10 contains the following important security fixes:
- 03 High Level Security Fixes
- 01 Medium Level Security Fixes
- 05 Low Level security
- 40+ General bug fixes
If you are using ANY previous version of Joomla!, you need to upgrade to 1.0.10
1.0.10 is available as a Full Package, which contains all Joomla! files and Patch Packages which contain only the files that have been changed by the Stability work conducted from previous Joomla! 1.0.x versions.
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SuSE 9.0 and 1.0-5336-Driver = Blank Screen
Ive just installed the latest Nvidia-Driver (NVIDIA-Linux-x86-1.0-5336-pkg1.run) with the nvidia-installer. During installation occured no problem.
But after starting X I just saw a blank screen... Switching back to the nv-Driver works.
But I want to use both of my two monitors... :-(
Any Ideas, what i did wrong? (I'm really new to Linux....)
Should I use an older nvidia-Driver (... and where can I get this?)
I'm using an Nvidia GeForce4 Ti 4200.
I add my XFree86.0.log
For XF86Config scroll down...
Thanks for ANY hints!!!
adding just one of these files did'n work (???)
i gonna check this and post again.... *sorry*
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Financial Intermediary versus Production Approach to Efficiency of Marketing Distribution Systems and Organizational Structure of Insurance Companies
Brockett, Patrick L., Cooper, William W., Golden, Linda L., Rousseau, John J., Wang, Yuying, Journal of Risk and Insurance
An examination of the efficiency of the marketing distribution channel and organizational structure for insurance companies is presented from a framework that views the insurer as a financial intermediary rather than as a "production entity" which produces "value added" through loss payments. Within this financial intermediary approach, solvency can be a primary concern for regulators of insurance companies, claims-paying ability can be a primary concern for policyholders, and return on investment can be a primary concern for investors. These three variables (solvency, financial return, and claims-paying ability) are considered as outputs of the insurance firm. The financial intermediary approach acknowledges that interests potentially conflict, and the strategic decision makers for the firm must balance one concern versus another when managing the insurance company. Accordingly, we investigate the efficiency of insurance companies using data envelopment analysis (DEA) having as insurer output an appropriately selected (for the firm under investigation) combination of solvency, claims-paying ability, and return on investment as outputs. These efficiency evaluations are further examined to study stock versus mutual form of organizational structure and agency versus direct marketing arrangements, which are examined separately and in combination. Comparisons with the "value-added" or "production" approach to insurer efficiency are presented. A new DEA approach and interpretation is also presented.
This article uses the nonparametric properties of data envelopment analysis (DEA) coupled with distribution-free rank-order statistics to study the relative efficiency of the different organizational structures used by U.S. property and liability insurance companies (cross classified by their marketing distribution systems). Additionally, this article extends the interpretation of DEA toward a goal-directing technique with the goals as outputs rather than simply having a "product" as an output. This provides another focus and interpretation for DEA analysis in the insurance literature. We also use a form of DEA (the Range-Adjusted Measure, or RAM, model), new to the insurance literature, which is able to provide ordinal level efficiency scoring that allows for subsequent nonparametric statistical analysis such as regression, rank statistical analysis, etc. to be performed incorporating efficiency score as an explanatory variable in subsequent analysis. (1)
We dichotomize our results by organizational form into mutual versus stock companies to examine whether these two organizational structures might have differential managerial strategic focus in terms of goals, and have different efficiency and slack variables when using solvency propensity, return on investment, and claims-paying ability as output goals. One might expect potential differences in efficiency between stock and mutual insurers due to the different incentive structures inherent in the two types of organizational forms; in stock companies return on shareholder investment dominates incentives, whereas solvency and claims-paying ability considerations can dominate considerations of mutual insurance company decision makers. Possible efficiency differences between mutual and stock types of organization are intrinsically intertwined with the use of the agency versus direct sales type of marketing distribution systems (2) and these dichotomies are also correlated to emphasis in commercial versus personal lines of insurance. Finally, the differences that can occur by using different DEA formulations (production approach considering losses as the output versus the financial intermediary approach of this article) are explored and discussed.
There is a theoretical problem in using DEA efficiency numbers from the standard CCR or BCC models for subsequent statistical analysis because, while DEA evaluates the efficiency of each firm, the comparison set for each firm may be different producing potentially nonmetric level data. …


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