text:
realmagick.com The shrine of knowledge.
Vault Construction
A selection of articles related to vault construction.
Original articles from our library related to the Vault Construction. See Table of Contents for further available material (downloadable resources) on Vault Construction.
- Enochian Temples
- Constructing Enochian Temples During the six months beginning November, 1985, I was involved in an extended exploration of the Enochian Tablet of Earth. There was no purpose to the work other than tourism - I merely wanted to see what was there and record it...
Magick >> Enochian
- Software of the Mind #2: Adopting Natural Software
- Connection with Nature faded away as humanity removed itself physically and mentally from natural living. Thought replaced direct knowledge, (intuition) and ego replaced the mode of the natural mind. This is becoming increasingly the case not only at the...
Mystic Sciences >> Mind
- The Legend of Stonehenge
- Stonehenge has fascinated thousands of people throughout the ages, even today people are still wondering about the origins of the mysterious Stonehenge. Today's scientists and historians are still unable to come to a solid theory of when, why, by whom, and...
Earth Mysteries >> Mystic Places
- Group Mind Effectiveness
- "Friendship" is really just the psychic alignment of two people, on the basis of good Intent. We know the exact moment a friendship is solidified. There is a distinct impression within the body at a given moment in the interaction, when we perceive a...
Mind >> Telepathy and Group Mind
- What day are you born on?
- The day of the month on which the you were born - regardless of which month or year it is - is a key numerological indicator, providing an excellent "thumbnail sketch" of standout traits. It strongly influences your Life Path and is helpful in...
Symbology >> Numerology
- Tiwaz
- Welcome to Tyr's Aett, the third and final aett (group of eight) of the Elder Futhark. Tiwaz is the name of this aett's first rune in reconstructed Common Germanic. Its name became first Teiws in Gothic, then later Tiw or Tiu in Anglo-Saxon and Tyr in Old...
Divination >> Rune Stones
- The True Nature of Intelligence
- The first step taken by the true intellectual toward personal enlightenment, is to understand that there exists something worthwhile to learn. For them the learning process begins in the study of the opinions of others, an activity they ultimately reject...
Religion & Philosophy >> Philosophy
Vault Construction is described in multiple online sources, as addition to our editors' articles, see section below for printable documents, Vault Construction books and related discussion.
Suggested Pdf Resources
- VAULT CONSTRUCTION. Application of Vaults: ∎ Plain masonry built with blocks or bricks. ∎ Floors for multi-storey buildings: they can be leveled flat.
- www.unchs.org
- Bank and Mercantile Vault Construction Classification
- Construction. Deformed Bars. Alternate Generic.
- www.vaultstructures.com
- Appendix B: Construction of a Weatherproof PEPP Vault
- The following document presents a complete description of the construction of a weatherproof vault in which to place your PEPP seismometer.
- www.indiana.edu
- Woodless Construction Using unstabilised earth bricks and vault
- Woodless Construction. Using unstabilised earth bricks and vault and dome roofing in West Africa. Development Workshop.
- www.dwf.org
- THE SANITARY VAULT PRIVY. A planning Guide and Minimum Requirements For the. Construction of Vault Privies.
- www.in.gov
Suggested News Resources
- Tim Grobaty: Long Beach's live music scene is rockin'
- We spoke briefly with new-guy Talbot, who said the Vault construction is doing "Great!" So, when's the grand opening, once cheerfully set for September 2009? Soon!
Suggested Web Resources
- how-to-build-a-vault
- www.het.brown.edu
- VAULT CONSTRUCTION. Application of Vaults: ∎ Plain masonry built with blocks or bricks. ∎ Floors for multi-storey buildings: they can be leveled flat.
- www.unhabitat.org
- Barrel vault - Wikipedia, the free encyclopedia
- In medieval Europe the barrel vault was an important element of stone construction in monasteries, castles, tower houses and other structures.
- en.wikipedia.org
- THE VAULT - Construction Kit Poser Themed coflek-gnorg
- I designed this construction pack to imitate desolated and abandoned structure of underground Vault.
- www.renderosity.com
Great care has been taken to prepare the information on this page. Elements of the content come from factual and lexical knowledge databases, realmagick.com library and third-party sources. We appreciate your suggestions and comments on further improvements of the site.
Vault Construction Topics
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Article ID: 291561 - View products that this article applies to.
This article was previously published under Q291561
BUG #: 101307 (sqlbug_70)
When the expression 0/0 (zero divided by zero) is passed to SQL Server as a floating point value for a stored procedure parameter, an EXCEPTION_INVALID_FLT_OPERATION error message may occur. Subsequent executions of the stored procedure while the procedure plan is in cache may lead to incorrect values for the parameter. If you use the parameter value to store data into the column of a table, the data may be stored incorrectly.
To resolve this problem, obtain the latest service pack for Microsoft SQL Server 7.0. For additional information, click the following article number to view the article in the Microsoft Knowledge Base:
301511NOTE: The following hotfix was created prior to Microsoft SQL Server 7.0 Service Pack 4.
(https://support.microsoft.com/kb/301511/EN-US/ )INF: How to Obtain the Latest SQL Server 7.0 Service Pack
The English version of this fix should have the following file attributes or later:
NOTE: Because of file dependencies, the most recent hotfix or feature that contains the preceding files may also contain additional files.
Version File name Platform ---------------------------------- 7.00.982 s70982i.exe Intel s70982a.exe Alpha
To work around this problem, insert code into your application to avoid binding a value of 0/0 as a floating point value.
Furthermore, subsequent executions of the procedure only create problems for incorrect data if you use the same execution plan for the procedure after the exception occurs. Therefore, if you create the procedure by using the WITH RECOMPILE option, you can avoid the problem because a plan must be compiled for each execution of the procedure.
Microsoft has confirmed that this is a problem in the Microsoft products that are listed at the beginning of this article. This problem was first corrected in Microsoft SQL Server 7.0 Service Pack 4.
If the parameter of the procedure is used by an INSERT statement inside the procedure, the values stored in the table may be incorrect even when passing valid floating point values after the exception occurs. For example, if the exception occurs a subsequent value of 1.0 may be stored as 0.00000001
This problem only occurs if the floating point value is bound to a stored procedure parameter by an application using native SQL Server remote procedure calls (RPC). This problem does not occur if you execute the procedure as a batch with Transact-SQL because the SQL Server parser catches the incorrect floating point value. In this case, the following error message occurs:
The EXCEPTION_INVALID_FLT_OPERATION error message only occurs if SQL Server must perform some type of operation against the invalid floating point expression, such as a conversion. So, if the stored procedure is defined to accept a NUMERIC value but the application binds the expression 0/0 as a FLOAT value, the exception may occur.
Msg 8134
Divide by zero error encountered
If the SQL RPC parameter is defined to accept a FLOAT and the invalid 0/0 expression is passed to the server as FLOAT, an exception may not occur, although an incorrect float value may be used by the procedure. If the value of the parameter is stored into a table with an INSERT statement, an attempt to retrieve this data may result in an error message similar to:
This problem does not occur in Microsoft SQL Server 2000. On a SQL Server 2000 server, the following error message is reported when you try to convert an invalid floating point expression of 0/0 to a numeric parameter:
Numeric value out of range
Msg 3628
A floating point exception occurred in the user process. Current transaction is canceled
Article ID: 291561 - Last Review: October 15, 2002 - Revision: 1.0
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text: Oklahoma City police Hefner Patrol Division's Isaac Goodman, Dan Bradley and Mark Garrett, from left, talk to resident Kat Delgado as they work foot patrol Tuesday at the Windsor Village Apartments in Oklahoma City. The division has been on a yearlong initiative to cut back the violence around the area in northwest Oklahoma City. Photo by Chris Landsberger, The Oklahoman


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To be auctioned in Tulsa, June 5-7, 2015 at River Spirit Expo Center. Visit http:\\www.leakecar.com - V-8 engine- Part of the Klairmont Kollections... More
1940 Cadillac Series 62 Convertible SedanTo be OFFERED AT AUCTION at Auctions America's California event, July 17-18, 2015. Click here to view this listing... More
This car is in the Dragone Auctions Greenwich Car Event Weekend Auction on Saturday May 30th. For more info please visit our website: www.dragoneclassic.com/auctions... More
1940 Cadillac Coupe, Series 62. Very desirable classic era styling and full classic in the CCCA. Cosmetic restoration started. Interior 85% done. Rust free... More
1940 Cadillac Series 60 Special SedanTo be OFFERED AT AUCTION at RM Auction' Motor City event, July 25, 2015. Click here to view this... More
1940 CADILLAC LASALLE SERIES 52 Year: 1940 Power: 150 PS Colour: black/ interior red Cars produced: 4764 Years made: 1940 - 1964 Condition: Fully restored in 2008 with all invoices about... More
1940 Cadillac Series 75 Brunn Towncar Chassis Number: 3320424 It was December 1939, almost 75 years ago, when wealthy Ohio industrialist Elroy J. Kulas placed his... More
1940 Cadillac Fleetwood Series 60 four door sedan,an extensive, expensive restoration, of a rust free Northwestern car.This outstanding example of '40's GM luxury needs... More
Our 1940 Cadillac LaSalle ``Type 52`` Torpedo 4 Dr.Sedan is the last model year the car was produced. *Just 38,457 original miles !!!... More
Cadillac 1940 LaSalle 52 Series coupe, flathead V8, good body, plus parts, $9,500, negotiable; will sell less engine and trans. 770-337-1693, GA.... More
CADILLAC: 1940 Series 75, one of fourteen made, open chauffeurs compartment Town Car, 3 owners, $60,000. 626-241-7686, CA.... More
Cadillac 1940 Series 72, one of a kind, this Cadillac Fleetwood parade car has an enclosed drivers compartment and open rear seat for viewing,... More


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Atlantis: Pearls of the Deep
1,000,000 - 5,000,000 downloads
- Awesome gameplay
- Over average graphics and design
- Free, ad-supported
- 60-75 levels may not be enough
+ By Legacy Games
"Rising from the depths"
Reviewed by Peter Warrior / Apr 22, 2013
A great bubble-blasting game
We have insisted many times about how smart developers can bring fresh air to exploited genres, and this Atlantis may be a new case on how to recreate a well-known kind of game and give new challenges to old and new players alike.
Atlantis: Pearls of the Deep can be considered the latest game about bursting three of a kind, a noble lineage started back in the times of Puzzle Bubble when not earlier. However, Legacy Games have added a simple, yet welcome storyline about the Queen of Atlantis, a magical barrier and mermaids to wrap it all. Gameplay has been slightly changed, too. Balls are let fall from the upper part of the screen, and every screen has its little trick or trap such as gears, cogs, moving platforms or different bowls. What you should keep always in mind that this Atlantis game is closer to puzzles than bubbles, first because you don't have to clean all the screen and just a few key "pearls" instead; secondly because these "pearls" are like jelly and usually make your perfect shoot to bounce to worst and unexpected place. In order to improve your highscore and get a three star rating you can fulfill secondary feats as beating the stage in less than a certain amount of time.
An absolutely recommended game for any casual player out there, for anyone looking for a casual game to have installed for those spare moments now and then, and for any hardcore gamer in need for something simple but witty at the same time.
"It's a wonderfully unique twist on a familiar formula, and an easy pick for our Match-3 Game of the Year." -- Gamezebo, 4.5/5 stars
"It has superb graphics, a lovely mix of puzzle solving and match 3 mechanics and once you get used with it, you simply can't put it down!" -- Android Entity, 4/5 stars
"A great combination of pachinko-like physical randomness with a match-three puzzle." -- BunchofGamers, 4/5 stars
Atlantis: Pearls of the Deep is an award winning physics-based, Match-3 game that's fun, simple, and addictive! Drop colorful pearls and let gravity do the rest, as they crash and clink their way through ramps, platforms, and spinning gears. Match three or more pearls of the same color and watch them disappear while surrounding pearls fill the void! Earn Achievements and Stars depending on how fast and efficiently you clear the screen, then use those Stars to purchase explosive power-ups! You can play Zen Mode daily to earn FREE Stars to play through the 100+ exciting and challenging levels! Help the mermaids save Atlantis!
- Winner of Gamezebo.com's Match-3 Game of the Year award!
- Enjoy over 100+ levels of a unique blend of physics and Match-3 puzzles!
- Now earn FREE Star Coins!
- With the Fortumo SMS billing, you can now pay directly from your phone plan! Please note that this requires SMS permission.
- Collect 7 awesome power-ups, like the Bomb Pearl, the Lightning Pearl, or the Ghost Pearl to help the mermaid!
- Includes bonuses, pachinko mini-games, and Zen Mode for unlimited replayability!
- Universal phone and tablet support with beautifully smooth HD graphics!
- Remove ads with ANY in-app purchase!
***Supported Languages***
- Deutsch
- Français
- Español
- 日本語
- Italiano
- Português
- Pусский в ближайшее время
- Nederlands
- Svenska
----We're happy to help!----
Having trouble with our games in any way? Please feel free to email us at email@example.com.
----Want more Legacy games?----
Website: http://www.legacygames.com
Facebook: http://www.facebook.com/pages/Legacy-Games/147583481923241
- 1/30/2015 - Fixed a crash issue and Chartboost video issue
- 12/03/2014 - Minor adjustments and bug fixes.
Some lists where this application appears: Reviewed by Peter Warrior.
Needs to have a way to obtain stars without having to buy
Challenging on some levels. Need to purchase more coins to advance is disappointing.
It gets you hooked then stops working
Once you get the hang of it its ok
Great app an lots of gun


text:
Dispersion of multi-walled carbon nanotubes in biocompatible dispersants
- J.-P. Piret,
- S. Detriche,
- R. Vigneron,
- S. Vankoningsloo,
- S. Rolin,
- J. H. Mejia Mendoza,
- B. Masereel,
- S. Lucas,
- J. Delhalle,
- F. Luizi,
- C. Saout,
- O. Toussaint
- … show all 12 hide
Rent the article at a discountRent now
* Final gross prices may vary according to local VAT.Get Access
Owing to their phenomenal electrical and mechanical properties, carbon nanotubes (CNT) have been an area of intense research since their discovery in 1991. Different applications for these nanoparticles have been proposed, among others, in electronics and optics but also in the medical field. In parallel, emerging studies have suggested potential toxic effects of CNT while others did not, generating some conflicting outcomes. These discrepancies could be, in part, due to different suspension approaches used and to the agglomeration state of CNT in solution. In this study, we described a standardized protocol to obtain stable CNT suspensions, using two biocompatible dispersants (Pluronic F108 and hydroxypropylcellulose) and to estimate the concentration of CNT in solution. CNT appear to be greatly individualized in these two dispersants with no detection of remaining bundles or agglomerates after sonication and centrifugation. Moreover, CNT remained perfectly dispersed when added to culture medium used for in vitro cell experiments. We also showed that Pluronic F108 is a better dispersant than hydroxypropylcellulose. In conclusion, we have developed a standardized protocol using biocompatible surfactants to obtain reproducible and stable multi-walled carbon nanotubes suspensions which can be used for in vitro or in vivo toxicological studies.
- Bahr JL, Mickelson ET, Bronikowski MJ et al (2001) Dissolution of small diameter single-wall carbon nanotubes in organic solvents? Chem Commun 193–194
- Buford, MC, Hamilton, RF, Holian, A (2007) A comparison of dispersing media for various engineered carbon nanoparticles. Part Fibre Toxicol 4: pp. 6 CrossRef
- Chen, Z, Meng, H, Xing, G (2006) Acute toxicological effects of copper nanoparticles in vivo. Toxicol Lett 163: pp. 109-120 CrossRef
- Colvin, VL (2003) The potential environmental impact of engineered nanomaterials. Nat Biotechnol 21: pp. 1166-1170 CrossRef
- Davoren, M, Herzog, E, Casey, A (2007) In vitro toxicity evaluation of single walled carbon nanotubes on human A549 lung cells. Toxicol In vitro 21: pp. 438-448 CrossRef
- Fiorito, S, Serafino, A, Andreola, F (2006) Effects of fullerenes and single-wall carbon nanotubes on murine and human macrophages. Carbon 44: pp. 1100-1105 CrossRef
- Ge, C, Lao, F, Li, W (2008) Quantitative analysis of metal impurities in carbon nanotubes: efficacy of different pretreatment protocols for ICPMS spectroscopy. Anal Chem 80: pp. 9426-9434 CrossRef
- Holman, MW, Lackner, DI (2006) The nanotech report. Lux Research, New York
- Jia, G, Wang, H, Yan, L (2005) Cytotoxicity of carbon nanomaterials: single-wall nanotube, multi-wall nanotube and fullerene. Environ Sci Technol 39: pp. 1378-1383 CrossRef
- Karlsson, HL, Cronholm, P, Gustafsson, J (2008) Copper oxide nanoparticles are highly toxic: a comparison between metal oxide nanoparticles and carbon nanotubes. Chem Res Toxicol 21: pp. 1726-1732 CrossRef
- Lacerda, L, Bianco, A, Prato, M (2006) Carbon nanotubes as nanomedicines: from toxicology to pharmacology. Adv Drug Deliv Rev 58: pp. 1460-1470 CrossRef
- Lam, CW, James, JT, McCluskey, R (2006) A review of carbon nanotube toxicity and assessment of potential occupational and environmental health risks. Crit Rev Toxicol 36: pp. 189-217 CrossRef
- Martin, CR, Kohli, P (2003) The emerging field of nanotube biotechnology. Nat Rev Drug Discov 2: pp. 29-37 CrossRef
- Meng, H, Chen, Z, Xing, G (2007) Ultrahigh reactivity provokes nanotoxicity: explanation of oral toxicity of nano-copper particles. Toxicol Lett 175: pp. 102-110 CrossRef
- Monteiro-Riviere, NA, Nemanich, RJ, Inman, AO (2005) Multi-walled carbon nanotubes interactions with human epidermal keratinocytes. Toxicol Lett 155: pp. 377-384 CrossRef
- Muller, J, Huaux, F, Moreau, N (2005) Respiratory toxicity of multi-wall carbon nanotubes. Toxicol Appl Pharmcol 207: pp. 221-231
- Pulskamp, K, Diabate, S, Krug, HF (2007) Carbon nanotubes show no sign of acute toxicity but induce intracellular reactive oxygen species in dependence on contaminants. Toxicol Lett 168: pp. 58-74 CrossRef
- Rotoli, BM, Bussolati, O, Bianchi, MG (2008) Non-functionalized multi-walled carbon nanotubes alter the paracellular permeability of human airway epithelial cells. Toxicol Lett 178: pp. 95-102 CrossRef
- Sayes, CM, Liang, F, Hudson, JL (2005) Functionalization density dependence of single-walled carbon nanotubes cytotoxicity in vitro. Toxicol Lett 161: pp. 135-142 CrossRef
- Schipper, ML, Nakayama-Ratchford, N, Davis, CR (2008) A pilot toxicology study of single-walled carbon nanotubes in a small sample of mice. Nat Nanotech 3: pp. 216-221 CrossRef
- Shvedova, AA, Castranova, V, Kisin, ER (2003) Exposure to carbon nanotube material: assessment of nanotube cytotoxicity using human keratinocyte cells. J Toxicol Environ Health 66: pp. 1909-1926 CrossRef
- Shvedova, AA, Kisin, ER, Mercer, R (2005) Unusual inflammatory and fibrogenic pulmonary responses to single-walled carbon nanotubes in mice. Am J Physiol Lung Cell Mol Physiol 289: pp. 698-708 CrossRef
- Smart, SK, Cassady, AI, Lu, GQ (2006) The biocompatibility of carbon nanotubes. Carbon 44: pp. 1034-1047 CrossRef
- Stix, G (2001) Little big science. Nanotechnology. Sci Am 285: pp. 32-37 CrossRef
- Thayer, AM (2007) Carbon nanotubes by the metric ton: anticipating new commercial applications, producers increase capacity. Chem Eng News 85: pp. 29-38
- Wang, H, Wang, J, Deng, X (2004) Biodistribution of carbon single-wall nanotubes in mice. J Nanosci nanotechnol 4: pp. 1019-1024 CrossRef
- Wang, RK, Park, HO, Chen, WC (2008) Improving the effectiveness of interfacial trapping in removing single-walled carbon nanotube bundles. J Am Chem Soc 130: pp. 14721-14728 CrossRef
- Zhao, Y, Xing, G, Chai, Z (2008) Are carbon nanotubes safe?. Nat Nanotoxicol 3: pp. 191-192 CrossRef
- Title
- Dispersion of multi-walled carbon nanotubes in biocompatible dispersants
- Journal
Journal of Nanoparticle Research
Volume 12, Issue 1 , pp 75-82
- Cover Date
- 2010-01-01
- 10.1007/s11051-009-9697-8
- Print ISSN
- 1388-0764
- Online ISSN
- Publisher
- Springer Netherlands
- Additional Links
- Topics
- Keywords
- Multi-walled CNT
- Pluronic F108
- Sonication
- Centrifugation
- Health safety
- Nanomedicine
- Industry Sectors
- Authors
- J.-P. Piret (1)
- S. Detriche (4)
- R. Vigneron (2)
- S. Vankoningsloo (1)
- S. Rolin (3)
- J. H. Mejia Mendoza (4)
- B. Masereel (3)
- S. Lucas (2)
- J. Delhalle (4)
- F. Luizi (5)
- C. Saout (1)
- O. Toussaint (1)
- Author Affiliations
- 1. Laboratory of Biochemistry and Cellular Biology (URBC), University of Namur, 61 rue de Bruxelles, Namur, 5000, Belgium
- 4. Laboratory of Chemistry and Electrochemistry of Surfaces, University of Namur, 61 rue de Bruxelles, Namur, 5000, Belgium
- 2. Laboratory of Analysis by Nuclear Reactions (LARN), University of Namur, 61 rue de Bruxelles, Namur, 5000, Belgium
- 3. Laboratory of Pharmacy, University of Namur, 61 rue de Bruxelles, Namur, 5000, Belgium
- 5. Nanocyl s.a., 4 rue de l'Essor, Sambreville, 5060, Belgium


text:
Nebraska Bill Creates New Breeder Enforcement MandatesBy: Staff Writers
3 views
The Nebraska Legislature's Agriculture Committee is scheduled to consider a bill on February 25...
Under current law, a "commercial breeder" is defined in part as someone who owns or harbors four or more intact dogs or cats and is "engaged in the business of breeding." This means if you have at least four intact dogs (males or females) and sell even one puppy, you may already be considered a commercial breeder in Nebraska.
Legislative Bill 1002 would make two changes to the current law:
Require the Department of Agriculture to apply for a restraining order or injunction against any person violating the law or threatening to violate the law.
Require a state inspector or law enforcement officer to impound dogs if there are alleged violations or if an inspector observes an act that poses a significant health or safety risk to the dogs.
Currently both of these items are optional, meaning it is up to the Department of Agriculture and state inspectors to assess the situation and determine if further action is necessary.
The AKC strongly believes that if an animal is being harmed or is in danger, immediate action should be taken. However, LB 1002 would now require authorities to take action if someone is alleged or threatens to violate the law. This means if someone meets this very broad definition of "commercial breeder", they could have their dogs impounded for an accusation.
This bill could violate a breeder's property rights and creates a burdensome unfunded mandate for local law enforcement and animal control.
Nebraska residents are encouraged to contact the committee prior to the committee hearing on February 25 and ask them to not support LB 1002, which would have a negative impact on responsible breeders and hobbyists, local communities, and dogs.
Senator Ken Schilz, ChairpersonRoom #1022
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2616
Email: firstname.lastname@example.com
Senator Dave Bloomfield
Room #1206
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2716
Email: email@example.com
Senator Ernie Chambers
Room #1114
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2612
Senator Thomas Hansen
Room #1012
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2729
Email: firstname.lastname@example.com
Senator Burke Harr
Room #1120
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2722
Email: firstname.lastname@example.com
Senator Jerry Johnson
Room #1529
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2719
Email: email@example.com
Senator Steve Lathrop
Room #2000
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2623
Email: firstname.lastname@example.com
Senator Norman Wallman
Room #1406
P.O. Box 94604
Lincoln, NE 68509
Phone: (402) 471-2620
Email: firstname.lastname@example.com
Enthusiastically agree? Respectfully beg to differ? Have your say here.


text:
Final exec faces sentence in SC firm's $275M bust
He drove more than three hours to see his granddaughter graduate from medical school in Charleston earlier this month, but returned to his restaurant that afternoon and worked until 3 a.m.
"I'm just as angry now as I was back then," Gregory said. "Probably worse because every day I've thought about it."
McQuade, who made his money selling real estate after more than 20 years in the military, speaks stoically about what happened to his fortune – except when he talks about the vacations he missed out on as he saved.
"I thought, 'Well, I won't do that and I will have all this dough when I get older so we can do it all when we have nothing but time,'" he said, his voice quavering as he rested a hand on his wife's ashes.
"So that's a big thing. Unfortunately for me, I remember those times. I remember things where we almost went some place and I figured, 'Geez, that's a lot of money to spend for two weeks or one week.' And of course, whoosh," McQuade said. "Gone."


text:
G.I. Jane
Wednesday, March 21, 2007
The effects of post traumatic stress syndrome on men are well-known. Now doctors are trying to understand how women vets deal with the psychological impact of fighting in Iraq. New York Times Magazine writer Sarah Corbett looks at the problems of women returning from war. Also: what the Sean Bell shooting says about the state of police community relations; and what it's like to grow up with Down syndrome.
Cops and the Community
Richard Greene, chief executive of the Crown Heights Youth Collective, looks at what the Sean Bell shooting says about the state of police community relations. Later we hear from NYPD spokesman, Paul Browne, who defends the department's approach, and then community activist Eddie Ellis of Medgar Evars College on NYPD ...
Life with Down Syndrome
Mitchell Levitz, disabilities specialist for the Westchester Institute for Human Development, and Jason Kingsley, television actor, are the co-authors of Count Us In: Growing Up with Down Syndrome (Harvest/Harcourt, 2007). They talk about living with Down Syndrome. Emily Kingsley, Jason's mother, joins in.
Count Us In is available ...
Count Us In is available ...
When Jenny Comes Marching Home Again
Sara Corbett's cover piece in the New York Times Magazine, "The Women's War" , looks at the problems of returning women veterans – dealing with the trauma of combat and, in many cases, of sexual harassment and assault.
Open Phones
When one of our producers had his Blackberry stolen, he never expected to see it again. But then, through a circuitous and sometimes strange route, he did. Inspired by his story, listeners call in with tales of lost--and found--New York.
"Count Us In" Guests
"Count Us In" Guests
Originally uploaded by wnyc.
Mitchelle and Jason and Jason's mother looking at the view outside the WNYC offices after their interview on the Brian Lehrer ...


text:
Post your worst STF experiance
View Single Post
Join Date: Nov 2012
Posts: 53
# 1275
I had an infected manus yesterday. To be honest, I'm more of a space guy but with this reputation system, I'm open for anything.
I first say hello to the guys and also that i'm not the stf ground guy so that i will fight along their sides and learn from them (the jumping part at the end for example).
No answer from them, whatsoever...
Me thinking like: "they think i'm the noob here?"
So I follow them, two maco XII persons and an Omega girl and someone else (could be someone more, i can't remember as i did some more stf's after that one). One maco gets down while the omega girl tries to revive him but gets hit from multiple drones.
So i jump in with a plasma grenade and the full works. Got the drones down and i start reviving them, together with the other person. Not a single gratitude i got from them.
We keep pressing on with no problems until we reach the final point of the mission.
The point we sweep out the drones, and upload the stuff and destroy the generator.
Because I haven't done this quite a lot as i mentioned, I stay next the generator to destroy it.
No one talks to each other, giving commands or so, everyone excepts the two maco's and the omega follow each other. When we had the generator destroyed, manus appears. We almost had him but drones appeared and everyone dies except one person. He keeps on firing and almost (i think perhaps 10% health remained of manus)
I say in the end: well done! You almost had him. (no response back) We try again where I save him and the omega girl (no thx or whatever except the command: HILFE!! and HELP!)
Then one person dies again and suddenly goes away.. I was standing there, killing drones and the generator. Manus appears, the maco guy dies and he decides to quit too. I was like "wtf is wrong with these guys! We are fighting the boss here!"
They just stopped because they died too much? It ended that i was fighting with perhaps three persons and it ended that the omega girl just went away too.
Really massive disappoint.. I learned how the stf was done in the end normally... It was called teamwork.
Last edited by macrilen; 12-13-2012 at


text:
Letter to the Editor: Drinking on the job
Glenda Fudge, Wichita Falls
Drinking on the job
I personally have never seen a more rude person in my entire life as Joe Biden was during the vice presidential debate. Not only was he rude, but he appeared to be drunk.
This was a serious debate about, among other things, the death of our ambassador and three young men, and the economy (which is in a big mess). He was a disgrace to the office of vice president.
He sat up there laughing, smirking, and interrupting Paul Ryan (approximately 82 times) as though he was a drunken fool. I may add that the moderator also interrupted Mr. Ryan several times, but what else could you expect from a liberal moderator from the ultra-liberal ABC News.
Do any of you liberals out there realize that Biden is a heart beat away from being president?
Mr. Ryan had class and looked and acted like a vice president should.
Subscribe to the Times Record News
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text:
Editor's Note: Jim Wallis' latest book On God's Side: What Religion Forgets and Politics Hasn't Learned About Serving the Common Good [6] is sparking a national conversation of what it means to come together on issues that traditionally divide the nation. Bloggers Adam Ericksen and Tripp Hudgins are having that conversation here, on the God's Politics blog. Follow along, and join the discussion in the comments section.
What if we surprised our enemies?
I mean, really surprised them. What if we surprised them with something totally unexpected? When our personal, political, and national enemies strike us, they expect us to strike back. That's been the human script since the foundations of human culture. We mimic [8] violence blow for blow. Only each side wants to be the side who delivers the final blow.
What if we surprised our enemies and changed the script?
That's precisely what Jim Wallis [9] encourages us to do in his latest book, On God's Side: What Religion Forgets and Politics Hasn't Learned About Serving the Common Good [6].
In a chapter called "Surprising Our Enemies," Wallis states that we do have "real enemies in this world" (131). Tragically, we experienced the real violence of our enemies last week in Boston [10]. The question that Wallis asks, and the question our political leaders need to ask, is "are there better and more effective ways of dealing with our enemies" than the old script of violence?
Peace will only come through peaceful means. Wallis asserts that "the obvious task before us, in a world engulfed with so much conflict, is to increase the use of more peaceful means of resolving those conflicts" (131). This is practical advice on the personal, political, and national level. Indeed, when it comes to human conflict on any level, "fueling it more with a hostile response will escalate it" (133).
What's the alternative to violence? Wallis brilliantly explains Bible [11] verses that point to those alternatives. Christians should not ignore or downplay Jesus' teachings to, "Love your enemies, do good to those who hate you" (Luke 6:27 [12]) and Paul's teaching to, "not be overcome by evil, but overcome evil with good" (Romans 12:20-21 [12]). Teachings are great, and explaining those teachings is important, but what I find more important about this book are the stories Wallis tells. Jesus knew this well: stories make the teachings come alive.
One of the big news stories from 2010 was the furor over the creation of Islamic centers. Emotions ran high as many protested the building of a Mosque near Ground Zero [13]. Meanwhile, in Murfreesboro, Tenn., many protested [14] plans for an Islamic center in that suburb of Memphis. Signs of "Keep Tennessee Terror Free!" were prominent in the protest. The message, of course, was the based on the unfounded and simplistic belief that all Muslims are terrorists.
But in another suburb of Tennessee, someone was reading a different script. Wallis tells the story of Steve Stone, the pastor of Heartsong Church [15] in Cordova, Tenn., who "learned that the Memphis Islamic Center had bought land adjacent to his church." Stone didn't get caught up in America's hatred and fear of our Muslim neighbors. He didn't protest the Islamic center. As Wallis explains, Stone "Put up a large red sign right out in front of his church saying: "Heartsong Church Welcomes Memphis Islamic Center to the Neighborhood."
Wallis states, "The Muslim leaders were astonished" by Stone's welcome. Christians are in a sad state of affairs when people are surprised when we actually live out Jesus' command to "love thy neighbor." If we stopped protesting our neighbors and took the time to love them, we might discover the peaceful means that lead to true peace.
According to Wallis, "Before long, Christians and Muslim children were playing together, and their parents began to talk and share meals. Believers who knew almost nothing about each other's faith began to have conversations." Fortunately, Stone's hospitality went beyond a welcome sign. "The Islamic Center's new building was still under construction, so its members were offered Heartsong Church for their Ramadan prayer services the following year. Heartsong's community barbecues were now serving halal meat, and the two congregations were planning to join efforts to feed the homeless and tutor local children" (138).
Heartsong and the Memphis Islamic Center are showing us what it looks like for Christians and Muslims to work together for the common good. It requires that we read a new script. One that has nothing to do with violence, but everything to do with the spiritual principle that we all share: loving our neighbors as we love ourselves.
Adam Ericksen blogs at the Raven Foundation [16], where he uses mimetic theory to provide social commentary on religion, politics, and pop culture. Follow Adam on Twitter @adamericksen [17].
Image: Boston bombing aftermath, Vjeran Pavic [18] / Flickr.com
[1] http://sojo.net/blogs/series/the-common-good
[2] http://sojo.net/biography/adam-ericksen
[3] http://sojo.net/blogs/2013/04/24/surprising-our-enemies-what-if-we-flipped-script#comment-covenant
[4] http://sojo.net/letter-to-web-editor?post=Surprising%20Our%20%27Enemies%3A%27%20What%20If%20We%20Flipped%20the%20Script%3F
[5] http://sojo.net/donate
[6] http://ongodsside.com/
[7] http://sojo.net/sites/default/files/mainimages/blog/8666959672_a1e6e4f240.jpg
[8] http://www.ravenfoundation.org/faqs/#Mimetic-Theory
[9] http://sojo.net/jim-wallis
[10] http://sojo.net/blogs/2013/04/17/boston-bombings-deliver-us-evil
[11] http://www.ravenfoundation.org/resources/bible-matters/
[12] http://bible.oremus.org/?passage=luke+6:27-31&vnum=yes&version=nrsvae
[13] http://www.washingtonpost.com/wp-dyn/content/article/2010/08/18/AR2010081802582.html
[14] http://www.washingtonpost.com/wp-dyn/content/article/2010/08/22/AR2010082202895.html
[15] http://www.heartsongchurch.net/#/home/from-our-pastor
[16] http://www.ravenfoundation.org/
[17] http://twitter.com/adamericksen
[18] http://www.flickr.com/photos/vjeran_pavic/


text:
Gear Review
- Familiarity: I've put it through the wringer
Comfortable, easy to use/adjust on the thighs. I've been using mine for two years (bought it on here) and I'll likely buy another one when this one is done for.
View More Details on Black Diamond Primrose AL Harness - Women's


text:
The Comedy In Fifty Shades of Grey
By Amy Nicholson
Wild Tales Lays Bare Everyone's Awfulness
By Stephanie Zacharek
Approaching the Elephant Is a Bracing Education Doc
By Calum Marsh
By Stephanie Zacharek
By Inkoo Kang
The Results of Our 2014 Film Critics' Poll
By Voice Film Critics
By Alan Scherstuhl
The Blue Room (La Chambre bleue)
By Alan Scherstuhl
The fluidly animated but too glossy sea creatures clash with TLA's visual tone, but suggest this season's more satisfying undersea vehicle for whimsy, invention, even male bonding: The SpongeBob SquarePants Movie. Bikini Bottom and environs strike the right hermetic note, with weird color chords, foods, folkways. As in Anderson's films, uniforms are importantSpongeBob's self-referencing trousers, Patrick's tighty-greenies. And when the mediums mixthere are interludes of dry-land live actionthe results range from daftly meta (the whole movie is being watched by pirates) to kind of terrifying (the workshop of the "Cyclops," taxidermist of the life aquatic, exudes death simply by its absence of water). If TLA sketches out some of the perils of manhoodSteve Zissou (Bill Murray) and long-lost son (Owen Wilson) find, punch, and lose each otherSpongeBob delves at least as deep, as sponge and starfish learn what it might mean to be, well, slightly more mature sponge and starfish.
Next week: I explain why I prefer Sky Captain and the World of Tomorrow to The Aviator.
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text:
The Siam, Bangkok (part 2)
When my darling wife S and I choose a hotel to stay in, one of the most important factors (for us) is the food. While I realise that there are many that choose not to eat in the hotels they stay in, we tend to have at least one real meal (other than breakfast) if not more on property. To me, the food and beverage side of a hotel is as important as the room size, the service, and the architecture. When I choose to stay somewhere nice, I want to experience all that the hotel offers. And that means checking out their restaurants and bars (as well as their spa, gym, etc). When S and I checked into The Siam a few weeks back, knowing that the owners Kriss and Mel are real foodies, we were very much looking forward to exploring the hotel's restaurants. Continue Reading →


text:
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|Documentary films
Foreign films
|Material Type:
|Document Type:
|Visual material
|All Authors / Contributors:
Anne-Laure Folly; Amanou production (Firm); California Newsreel (Firm)
|OCLC Number:
|Language Note:
|In French with English subtitles.
|Originally produced in Togo.
|Montage, Sylvia Allombert; image, Jean-Louis Penez; son, Richard Verthe ... [et al.]; musique, Ali Wade [et al.].
|1 videocassette (52 min.) : sd., col. ; 1/2 in.
|Series Title:
|Library of African cinema (Videocassette)
|Other Titles:
|Women with open eyes
Library of African cinema (Videocassette)
|un film de Anne Laure Folly ; produit par Amanou Production.
Surveys social conditions faced by women in Burkina Faso, Mali, Senegal and Benin, including circumcision, forced marriage, AIDS, and economic repression. Examines grass-roots efforts toward education and improvement as Africa opens to democracy.
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- Female circumcision.
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text:
Kronplatz-Resort Hotel Kristall - Valdaora
Eggerweg 3, Sorafurcia - Valdaora1-877-662-6988
Kronplatz-Resort Hotel Kristall is located in the Plan de Corones area and offers free breakfast - just one of the extra touches that make for a comfortable stay at this Valdaora spa hotel.
This 4-star Plan de Corones hotel in Valdaora offers a full-service spa, ski storage and massage/treatment rooms. Whether visiting Italy on holiday or for work, make sure you take time out to de-stress as you can find spa services, a spa tub, a sauna and a steam room on site. Why not go for a swim as this hotel features an indoor pool, a good way to unwind. There is also a bar/lounge where guests can enjoy drinks after a long day. Additional leisure facilities include a library. On-site winter fun includes downhill skiing. Multilingual staff can provide tour/ticket assistance.
Free Wi-Fi is provided. The hotel has a meeting room available for hire. Other amenities include an elevator (lift).
We show TripAdvisor reviews for new Venere hotels that haven't been reviewed yet
Check Availability at Kronplatz-Resort Hotel Kristall
Breakfast at Kronplatz-Resort Hotel Kristall
A free breakfast is served each morning.
Facilities at Kronplatz-Resort Hotel Kristall
- Bar
- Restaurant/Dining
- Cafeteria
- Lift/elevator
- Pets accepted
- Multilingual staff
- City tour
- Indoor swimming pool
- Ski room
- Sauna
- Steam bath
- Massages
- Spa/Wellness Centre
- Hydromassage Jacuzzi
- Meeting Room
- Internet/Email services
- Free parking
Know before you go
- Cash transactions at this property cannot exceed EUR 999.99, due to national regulations. For further details, please contact the property using information in the booking confirmation.
- Reservations are required for massage services and spa treatments. Reservations can be made by contacting the hotel prior to arrival, using the contact information on the booking confirmation.
- The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.
Check-in: between 2 PM and 7 PM.
Check-out: before 11 AM.
PolicyExtra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
City tax and/or any other fees charged by the hotel
The following fees and deposits are charged by the property at time of service, check-in, or check-out.
- Crib (infant bed) fee: EUR 34 per night
- Rollaway beds are available for an additional fee
The above list may not be comprehensive. Fees and deposits may not include tax and are subject to change.
Room Details
Book your spa accommodation at Kronplatz-Resort Hotel Kristall, offering 34 guest rooms with fireplaces. Rooms open onto balconies. Televisions in each room offer entertainment at the end of a long day. Business travelers will have access to free wireless high-speed Internet access as well as safes and phones during their Plan de Corones visit. Individual décor and furnishings make each stay a unique experience. Bathrooms are outfitted with bathrobes, slippers and bidets. Additional comforts include hair dryers.
Accommodation Services
- Telephone
- Hairdryer in each room
- Safe
- Terrace/Balcony
- Wireless Internet access
Distances from Kronplatz-Resort Hotel KristallLorenzi Gondola - 0.6 km / 0.4 mi
Olang 1 Gondola - 0.7 km / 0.4 mi
Alpen 1 Gondola - 1 km / 0.6 mi
Marchner Gondola - 1.5 km / 0.9 mi
Church of Valdaora di Sotto - 2.7 km / 1.6 mi
Gipfelbahn Gondola - 3.4 km / 2.1 mi
Concordia 2000 - 3.5 km / 2.1 mi
Ruis Gondola - 3.8 km / 2.3 mi
Pre da Peres Gondola - 3.8 km / 2.4 mi
Kronplatz 1 Gondola - 5.4 km / 3.4 mi
Kronplatz 2000 Gondola - 5.5 km / 3.4 mi
Col Toron Gondola - 5.6 km / 3.5 mi
Korer Gondola - 5.6 km / 3.5 mi
Piramidi di Terra - 6.6 km / 4.1 mi
Brunico War Cemetery - 7 km / 4.3 mi
The preferred airport for Kronplatz-Resort Hotel Kristall is Bolzano (BZO) - 60.3 km / 37.4 mi.
Distances are calculated in a straight line from the property's location to the point of interest or airport and may not reflect actual travel distance.
Distances are displayed to the nearest 0.1 km and mile.
Transportation services Kronplatz-Resort Hotel Kristall
- Free parking
We have the accommodation you need, all over the world
- • Chieftain Hotel - Squamish, Canada
- • Red Lion Inn & Suites Denver Airport - Denver, USA
- • Hotel Dwarka palace - New Delhi, India
- • Le Terrazze Hotel - Villorba, Italy
- • Palazzo Marzoli Resort - Positano, Italy
- • Travelodge Hotel Kenora - Kenora, Canada
- • Idou Anfa Hotel - Casablanca, Morocco
- • Travelodge Mirambeena Resort Darwin - Darwin, Australia
- • Riad Dar Saad - Marrakech, Morocco
- • Hotel Ibis Nancy Centre Gare - Nancy, France
- • Hotel Alice On Todd - Alice Springs, Australia
- • Hotel Budapest City Central - Budapest, Hungary
- • Alice Springs Airport Motel - Alice Springs, Australia
- • Hotel Almazzago - Commezzadura, Italy
- • Days Inn Bismarck - Bismarck, USA
- • Puerto Vallarta Hotels, Mexico
- • Around Lucca Hotels, Italy
- • Campana Hotels, Argentina
- • Gianyar - Bali Hotels, Indonesia
- • Jakarta Hotels, Indonesia
- • Nusa Dua - Bali Hotels, Indonesia
- • Ferrara Hotels, Italy
- • Turin Hotels, Italy
- • Torri del Benaco Hotels, Italy
- • Mogliano Veneto Hotels, Italy
- • Chesterfield Hotels, United Kingdom
- • Lazise Hotels, Italy
- • Tällberg Hotels, Sweden
- • Bracciano Hotels, Italy
- • Barcelos Hotels, Portugal


text: On Monday 16 April 2012 15:39:27 Graham Todd wrote: > Is this the patch? > > https://github.com/pkgng/pkgng/blob/master/ports/portmaster.patch Yes. > When installing from a port can a patched portmaster update *both* pkgng > databases and /var/db/pkg/*/ ? > Installing from source with the regular version of portmaster and then > trying to incrementally sync up with pkg2ng doesn't work too well. I think I can try to make that optional, yes. -- Alberto Villa, FreeBSD committer <avilla at FreeBSD.org> http://people.FreeBSD.org/~avilla The louder he talked of his honour, the faster we counted our spoons. -- Ralph Waldo Emerson -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 314 bytes Desc: This is a digitally signed message part. Url : http://lists.freebsd.org/pipermail/freebsd-ports/attachments/20120416/5ff1196d/attachment.pgp


text:
In This Section
AES News
- First Book in "AES Presents" Series from Focal Press
- New edition of Handbook for Sound Engineers, edited by Glen Ballou
- 137th Audio Engineering Society Convention Breaks Records and Draws Acclaim from Attendees, Exhibitors and Presenters Alike
- Convention reminds West-Coast audio community, "If It's About Audio, It's At AES!"
- AES 2014 Election Results
- The results are in!
- Time to Vote: 2014 AES Elections
- Deadline was Friday, July 11th
AES Bronze Medal Award
Robin Caine
The AES recognizes and honors those who have made outstanding contributions to the field of audio in engineering, technology, service, and the arts through its Awards Program.
In 2011, Robin Caine was presented with the AES Bronze Medal Award for substantial contributions to AES standards for digital audio, sustained over many years, and for the wisdom and guidance that has helped to develop these standards to be fresh and relevant for a new generation.


text:
Instrument playing toy for acting a simulated instrument play comprising receiving device for receiving instrument playing information programmed originally for playing instruments electrically but not programmed for driving moving parts of a toy, decoding device for decoding the instrument playing information, converting device for converting output of the decoding device into driving signals and assigning the driving signals to moving parts of the instrument playing toy and driving device for driving the moving parts in response to the driving signals, thereby the instrument playing toy performs simulated instrument playing movements. Sound may be generated from provided acoustic musical instruments activated by the moving parts, or derived from the instrument playing information, or from a sound signal obtained from a source different from the instrument playing information.
1. toy for simulating a play of musical instruments comprising:
moving parts simulating playing said musical instruments;
means for receiving a MIDI signal including note numbers which are originally not programmed to move parts of a toy;
means for decoding said note numbers of said MIDI signal;
means for converting said decoded note numbers of said MIDI signal outputted from said decoding means into a plurality of actuating signals and respectively assigning said plurality of actuating signals to said moving parts; and
means for driving said moving parts responsive to said plurality of actuating signals assigned to said moving parts, whereby said instrument playing toy simulates said play of musical instruments.
2. A toy as claimed in claim 1, wherein said musical instruments are acoustic musical instruments.
3. A toy as claimed in claim 1, further comprising means for generating sound from said note numbers of said MIDI signal received by said receiving means.
4. Instrument playing toy claimed in claim 3, wherein said sound is musical sound, and wherein said musical instruments are pseudo musical instruments played by said moving parts in synchronization with said musical sound.
5. Instrument playing toy claimed in claim 3, wherein said sound is electronic sound generated from said note numbers of MIDI signal so that said instrument playing toy simulates said play of musical instruments concurrently with said electronic sound generated by said generating means.
6. Instrument playing toy claimed in claim 1, wherein said MIDI signal is accompanied by audio data and said receiving means further comprises means for detecting and separating said MIDI signal and said audio data, and wherein said instrument playing toy further comprises means for reproducing said audio data separated by said detecting and separating means so that said instrument playing toy simulates said play of musical instruments concurrently with said audio data reproduced by said reproducing means.
7. A toy as claimed in claim 1, further comprising means for causing said converting means to change assignment of said plurality of actuating signals to said moving parts.
8. Instrument playing toy claimed in claim 1, wherein said converting means assigns decoded note numbers of said MIDI signal to a single moving part of said moving parts.
1. Field of the Invention
The present invention relates generally to a toy capable of performing a simulated instrument play, particularly to a toy capable of performing musical instrument playing action in synchronization with reproduced sound and/or video information contained in such as a Musical Instrument Digital Interface (MIDI) signal recorded in the subcode area of digital audio recording mediums such as compact discs (CD), or digital audio tapes (DAT), or in the MIDI signal recorded together with audio data in a data recording area of digital recording mediums such as CD-ROMs, etc., or in synchronization with reproduced sound and/or video information transmitted via satellites or cables by being accompanied by characters being transmitted (character-broadcasting).
2. Description of the Prior Art
There have been systems in which electro-mechanical driving devices such as actuators are built into an acoustic musical instrument such as piano so that the instrument is played live electro-mechanically by suitably controlling the driving devices.
An example of such prior art system is shown by a reference numeral 30 in FIG. 1. In FIG. 1, the system 30 comprises a control signal receiver 31, a control signal decoder 32 and an electro-mechanical drive unit 33. A control signal received by the control signal receiver 31, is decoded by the control signal decoder 32 and the electro-mechanical drive unit 33 is directly controlled thereby to play the acoustic musical instrument electro-mechanically.
Since such control signal is used in this system 30 to play the actual musical instrument electro-mechanically, there may be a time delay associated with the operation of the drive unit 33 itself or in relation to the mechanically driven components of the instrument, this delay can be dependent upon the playing note(pitch) of the music.
Therefore, when the drive unit is operated in response to an instrument playing information, resultant play of the musical instrument may become inaccurate. In order for such system to play music accurately, it has been required to prepare the instrument playing information designed exclusively to the system by preliminarily making time adjustments according to the musical scale. In such case, it is quite possible that such exclusively prepared playing information can not be used to play other systems than the intended one.
An example of this kind of system is an automatic piano player which plays electro-mechanically an actual acoustic piano live in response to a recorded program being reproduced. In this case, the programs for this system are quite likely exclusive to acoustic pianos, thus the programs can not generally be applied to other instruments under the control of personal computer.
Further, as shown in FIG. 2, there is a toy of prior art which simulates dancing in synchronization with played music under a limited condition. In this prior art example, the toy takes in the form of potted plant having a flower. A sound detector or microphone 41 mounted on an upper portion of the flower pot detects environmental sound, music or voice whose level is above the designed threshold for the toy. Electro-mechanical driving unit 42 which includes a motor (not shown) is provided within the flower pot. The driving unit 42 is actuated in response to an output of the sound detector 41 to move the flower as if it is dancing.
Since such toy simply reacts to the total input sound having the level over the threshold, its movement can not synchronize with a music of specific instrument which may be one of the musical instruments playing together. This problem would be evident when the sound level of such instrument is lower than others'.
Thus, the movement (instrument playing action) of this kind of toy is poor as its performance.
In order to solve this problem, it may be considered to design the toy to recognize the sound, i.e. detecting the intended sound exclusively, of such specific one of the instruments so that the toy may perform sophisticated movements reacting to the recognized sound of the specific instrument. In such a case, however, highly complicated techniques including voice recognition technology, would be required. Further, since a sound recognition system for such purpose generally require a computer, an A/D converter, a D/A converter, etc., it would become too bulky and expensive for a toy.
The present invention provides a toy which is capable of simulating an instrument playing action. The toy is featured by comprising a decoder such as MIDI decoder for decoding an instrument playing information programmed originally for electrically playing musical instruments but not programmed nor intended to drive moving parts of a toy, an example of such instrument playing information is the MIDI signal which is a kind of control signal for controlling electronically an electronic musical instrument to generate non-acoustical i.e. artificial sound from the instrument, a converter for converting the instrument playing information, e.g., Note On signal and its note number of a specific channel contained in the MIDI signal, into a plurality of drive signals to be supplied to respective moving parts of the toy and for assigning them to the respective moving parts and a drive unit responsive to the plurality of drive signals to drive the respective moving parts to thereby cause the toy to simulate an instrument playing action according to the decoded instrument playing information. The MIDI signal is a control signal for controlling sound of an electronic musical instrument which reproduces musical sound synthesized electronically.
According to the instrument playing toy constructed as mentioned above, the instrument playing information is converted into predetermined driving signals which are assigned to the respective moving parts of the toy. Therefore, the toy can simulate a playing action of a specific instrument on the basis of the instrument playing information which is not programmed for playing musical instruments directly. Accompanying sound, if desired, may be derived electrically from the instrument playing information or from other source recorded or transmitted together with the instrument playing information, or generated from acoustic instruments as a result of moving actions of the moving parts of the toy.
FIGS. 1 and 2 show examples of a conventional playing action simulating toy;
FIGS. 3 and 4 show an instrument playing toy according to a first embodiment of the present invention, in which FIG. 3 shows a basic configuration thereof and FIG. 4 shows a practical construction thereof;
FIGS. 5A and 5B show an example of MIDI channel assignment to electronic musical instruments and an example of note number assignment to simulating musical instruments and to acoustic musical instruments used in the instrument playing toy shown in FIGS. 3 and 4 respectively;
FIG. 6 shows an exemplary piece of MIDI signal;
FIG. 7 is a flowchart showing an operation of a MIDI decoder and a converter which are utilized by a microcomputer; and
FIGS. 8 and 9 show a second embodiment and a third embodiment of the present invention, respectively.
Embodiments of an instrument playing toy according to the present invention will be described in detail with reference to the accompanying drawings.
FIG. 3 shows a basic construction of the instrument playing toy of the present invention. As shown in FIG. 3, the instrument playing toy 1 is comprised of an instrument playing information receiver 2 for receiving an instrument playing information contained in a MIDI signal inputted to a terminal T, a decoder such as MIDI decoder 3 for decoding the instrument playing information received by the receiver 2, a converter 4 for converting the instrument playing information into drive signals, moving parts 8a-8d and driving units or actuators 5a-5d responsive to the drive signals to drive the moving parts to cause them to simulate an instrument playing action.
The term "instrument playing information" used in this specification means a control signal such as MIDI signal preprogrammed for producing musical sound electronically synthesized by any electronic device or equipment but not originally programmed for electro-mechanically driving moving parts of instrument thus it does not include control signals programmed to play an acoustic musical instrument by means of such electro-mechanical systems as used in the conventional art shown in FIG. 1.
This instrument playing toy 1 simulates a playing action according to the instrument playing information decoded by the decoder 3. The conversion of the instrument playing information into drive signals and the assignment of them to the driving units 5a-5d are arbitrarily selected by a manufacturer of the toy and it is not always necessary to cause the toy to simulate a playing action of an electronic musical instrument intended by the instrument playing information originally.
Before describing the embodiments which utilize the MIDI signal, the format of the MIDI signal will be described. The MIDI signal is a series of data basically composed of 8-bit words called "MIDI Byte" each of which is preceded by a start bit "0" and succeeded by a stop bit "1". Thus, the MIDI signal is transmitted asynchronously as 10-bit unit serial data at a transmission rate of 31.25 baud. There are two types of MIDI Byte one is the Status Byte for identifying an instrument playing information, another is the Data Byte which carries data of instrument playing information. The most significant bit of the Status Byte is always "1" and functions to alter a status in the receiving side according to a purpose of the following Data Bytes and the most significant bit of the Data Byte is always "0". When 8-bit data are represented by two digits of hexadecimal notation, 80-FF indicate Status Bytes and 00-7F indicate Data Bytes.
As major Status Bytes, there are Note On, Note Off and Program Change, etc. Note On Status Byte is an instruction to the receiving side instructing "producing sound" and Note Off Status Byte is an instruction to the same instructing "stop producing sound". The Note On Status Byte is followed by two Data Bytes defining note data and volume data, respectively. The series of these bytes is referred to as a message. The lower 4 bits of each of the Note On, Note Off and Program Change Status Bytes, etc., designate each of channels to be described later.
Transmission of instrument playing information by means of MIDI signal, is performed as such that instrument playing information for electronic musical instruments are assigned to respective MIDI channels as shown in FIG. 5A. In this example, sound of piano is produced by an instrument (synthesizer) assigned to the channel 1, sound of percussions is produced by another instrument (rhythm machine) assigned to the channel 10 and so on.
Further, the percussions include sounds of bass drum, snare drum, cymbal, hi hat and tom, etc. In order to represent these sounds in the single MIDI channel, note data (sound pitch) called "note number", is assigned to the sound of each percussion instrument. FIG. 5B shows an example of such assignment of note numbers (referred to as note assignment) to various percussion instruments. (note number is represented by decimal number. For example, note number 36 indicates a bass drum 1.) The percussion instrument is so-called a note-less instrument and is distinguished from a note instrument such as piano. Therefore, since note data have no meaning to percussion instruments, such assignment shown in FIG. 5B is made.
Exemplary structure of MIDI signal (where a 8-bits message is represented by hexadecimal notation with 2 digits of decimal numbers or alphabetic letters or a combination of a decimal number and an alphabetic letter), is explained in detail referring to FIG. 6. (the channel and note number assignment are kept in accordance with FIGS. 5A and 5B, and in FIG. 6, a double underline indicates the Status Byte and a single underline indicates the Data Byte.)
"*a" is a Program Change message indicating a switch of the tone of channel 1 to the tone assigned to 01 (hexadecimal notation).
"*b" is a Note On message indicating that the note corresponding to 3C (hexadecimal notation) of channel 1, is sounded with volume 40 (hexadecimal). The sound volume is called "velocity" in the MIDI system in which the maximum volume is 7F, and the value 40 (hexadecimal) represents medium volume.
"*c" represents Program Change indicating a switch of the tone of channel 5 to the tone assigned to 22 (hexadecimal).
"*d" indicates that Status Byte is Note On with sound volume 0 (zero) which corresponds to the Note Off in the MIDI system, and therefore it means no sound generation. The channel is 10 i.e. the percussion channel. Since 47 in hexadecimal notation corresponds to 71 in decimal notation, it is equivalent to turning the short whistle off as per FIG. 5B.
"*e" indicates an example using a Running Status and, since content is based on the same Status Byte (99 of *d), the Status Byte is omitted. That is, it indicates that a tone represented by 28 (hexadecimal notation) of the channel 10 (percussion channel) is generated with a medium sound volume. This tone is electric snare drum (28 in hexadecimal notation corresponds to 40 in decimal notation).
As a first embodiment of the present invention having a basic configuration shown in FIG. 3, a toy which utilizes an instrument playing information for percussion instruments carried in a MIDI signal recorded on a digital recording medium and causes its doll sitting in front of a toy drum set to play with the drums, will be described in detail.
FIG. 4 shows the toy 1 including a doll 8 and a drum set 7 disposed on a pedestal 6. The drum set 7 includes a bass drum 7a which is to be played with a right leg of the doll, a hi hat 7b to be played with a left leg, a cymbal 7c to be played with a right hand and a snare drum 7d to be played by a left hand. A reference numeral 9 indicates a control box housing the decoder 3, the converter 4, etc., shown in FIG. 3.
Referring to FIG. 3, the MIDI signal inputted to an input terminal "T" is wave-shaped in the MIDI signal receiver 2 and supplied to the MIDI decoder 3.
The MIDI decoder 3 derives a Note On signal of a percussion channel (Status Byte 99 which is a Note On signal of channel 10 and associated two bytes indicating a note number and a volume information, respectively). The note number is converted by a converter 4 and supplied to driving units 5a-5d. The driving units 5a-5d respond to on-off switchings of control signals to drive moving parts 8a-8d of the doll sitting in front of the drum set, that is, right and left feet, and right and left hands which cause, by hitting in this case, the respective acoustical musical instruments 7a-7d to generate sound acoustically.
The MIDI decoder 3 and the converter 4 are usually constituted with a microcomputer. The driving units 5a-5d are constituted with driving transistors, actuators and springs, etc., and these drums are played as such that the moving parts 8a-8d hit them as the actuators are energized and are retracted to home positions by the springs as the actuators are deenergized.
FIG. 7 shows a flowchart of operation of the MIDI decoder 3 and the converter 4 when they are utilized by a microcomputer. The flow will now be described.
In the flowchart shown in FIG. 7, a case where a MIDI signal shown in FIG. 6 is used, will be described. The flowchart is intended to operate such that the Status Byte and Data Byte are separated from the input MIDI signal (including a plurality of 2-digit numbers in hexadecimal notation), and note numbers (names of instruments) belonged to the Note On message in the percussion channel (channel 10), are detected and outputted (steps 10-24). Then, the detected note numbers are converted according to a predetermined conversion table (assignment shown in FIG. 5B) to obtain driving signals by which the doll 8 is operated. (steps 25 and 26)
Initially, in the step 10, a Note On flag indicating whether or not a current status is a Note On of the percussion channel, is reset to 0 (not Note On). Then, in the step 11, a data counter whose content indicates the number of Data Bytes which are successive up to now, is reset to 0. Then, in the step 12, it is checked whether or not it is a Status Byte (if 80-FF, it is a Status Byte). If the MIDI signal is started with a Data Byte, the decoder can not decode it since it is impossible to determine what is the status to which that Data Byte belongs. In such a case, a next byte is read in through the steps 12, 19 and 17.
The byte read in first, is CO of *a. Since this is a Status Byte, a result in the step 12 is Y (Yes) and the process proceeds to the step 13. In the step 13, the Note On flag is temporarily reset to 0 and a content of the status is determined in the step 14. If it is any of 90-9F, it is a Note On Status Byte. Since CO of *a is a status byte indicating a program change, a result is N (No). Therefore, a next byte is read in in the step 24 and the process returns to the step 11. In the step 24, 01 of a second byte of *a is read in. The data counter stays at 0, but is made to 0 in the step 11 and the process moves to the step 12. Since it is a Data Byte in the step 12, the process moves to the step 19. Since the Note On flag is still 0 because a current status is program change, a next byte is read in in the step 17.
The next byte is 90 of *b. The process passes through the step 11 to the step 12 in which the next byte is determined to be a Status Byte which is passed to the step 14 as the Note On flag stays on 0, and it proceeds to the step 15 since 90 of *b is a Note On message. In the step 15, it is determined whether or not the channel of the Note On message is the percussion channel. In this example, since the percussion channel is made to the channel 10 (9 of MIDI in hexadecimal notation), a result is N (if 99, then it is the Note On message of the percussion channel) and a next byte is read-in in the step 24.
The next byte is 3C of *b. In this case, the steps 11, 12 and 19 are passed and a next byte is read-in in the step 17. 40 of *b of the next byte is processed in the same manner. The subsequent two bytes (*c) are program change messages and therefore processed in the same way as those 2 bytes of *a.
99 of the first byte of *d is checked through the steps 11, 12, 13 and 14 to the step 15. In the step 15 it is determined as the percussion channel 10 and moved to the step 16 in which the Note On flag is set to 1. And, a next byte is read in in the step 24.
Since the next byte is 47 of *d, it is checked through the steps 11, 12 to the step 19. Since the Note On flag is 1 in the step 19, the process moves to the step 20 in which the data counter is made increment by one to indicate that it is the first byte of the Data Bytes based on the Note On status. Then, in the step 21, it is determined whether it is even numbered (second byte) byte or odd numbered byte (first byte). (MOD indicates a remainder when divided by 2). In this case, since the data counter is 1 indicating that the byte is the first one of the Data Bytes, it is determined to be note data (note number). Accordingly, this value is temporarily stored in a register (in the step 22) and then a next byte is read in in the step 18. Considering the occasion that the next Data Byte happens to indicate zero sound volume which is equivalent to Note Off, the process does not proceed immediately to the practical movement control operations.
The next byte is 00 of *d and, since it does not pass through the step 11, the data counter stays on 1 and the process is moved to the steps 12, 19, 20, 21 and 23. In the step 23, a result is Y since velocity (volume data)=0 and the process is returned to the step 18.
The next byte is 28 of *e which is processed through the steps 12, 19, 20, 21 and 22 causing register to hold "28". The next byte 40 read in the step 18, has a velocity (volume information)=0 and, therefore, the process moves through the steps 12, 19, 20, 21 and 23 and the process moves to the step 25 for note-assignment conversation. The steps mentioned above are execution steps of the MIDI decoder 3 and the following steps are execution steps of the converter 4.
The step 25 is to determine whether an input note number is assigned to any of legs and arms of the doll 8, which corresponds to the acoustical musical instruments 7a-7d shown in FIG. 4 according to the table of FIG. 5B. An example of assignment of legs and arms of the doll to drums instruments is shown in below: ##STR1##
That is, note numbers are assigned to a specific moving part for its simulated instrument playing movement, for example, note numbers 35 and 36 in decimal number are assigned to the right leg of the bass drum (BD).
Although some percussion instruments listed in FIG. 5 do not correspond to or related to the above mentioned four instruments in actual sound, it may be better to produce some sound rather than wasting (producing nothing). For this reason, some note number such as for conga (note number 62, etc.) may be assigned to the snare drum SD and/or the note number for cowbell (note number 56, etc.) may be assigned to the cymbal SY as an alternative. It is of course technically possible for a toy provided with instruments as many as available note numbers for musically corresponding instruments. However, such scheme would be economically unrealistic for a toy. It is rather simple yet amusing to make a plurality of note numbers being assigned to a single movement (moving part). Exception may be a whistle included in the MIDI note numbers, sound of which is quite different from usual percussion instruments and it is awkward if such note number is assigned to drive the drums of the toy. Thus is better not to be assigned to any instrument.
Like Mute Request, there is a note number in the MIDI system, which does not directly produce sound of any instrument. In such a case, the program is prepared as such that the note number is not assigned to any moving part (do not provide on-off signal for control) and the process returns to the step 18.
Thereafter, in the step 26, the drive signals are controlled on and off as a result of assigned note numbers to the respective moving parts 8a-8d, that is, the legs and arms of the doll. In case of *e in FIG. 6, 28 (40 in decimal notation) is the snare drum SD. Therefore, the drive signal for the left arm is made on and off which causes the arm to beat a toy snare drum 7d. Then, the process is returned to the step 18 and waits for a subsequent inputting byte.
Thus the process shown in FIG. 7 is repeated. In this embodiment, the drive signal is controlled on-off on the basis of only Note On messages (note numbers). Reason for this, is that sound resonates well of the toy drums if drum sticks are retracted immediately after beating the drums. The interval between the "on" and "off" of the drive signal may be adjusted by taking strokes (actual movement) of the respective legs and arms and tone of the drums into account. Further, the drive signals may be used for not only beating the drums but also for flashing lights, etc., mounted on the respective drums. Further, the beating force may be regulated according to the MIDI velocity (volume) information.
The operation of the MIDI decoder 4, when it is realized by a microcomputer, has been described assuming that the process is performed by a software of the microcomputer. However, the same can be realized by using hardware for performing similar processes.
Further, although the present embodiment has been described as to the case where the doll plays directly toy instruments capable of producing sounds acoustically, that is, an example in which musical sound is produced acoustically from these toy instruments. However, it may be impractical for toy to have expensive instruments or a number of instruments or to make a structure of the toy itself sophisticated for playing a music more precisely, as it makes the toy very expensive.
In embodiments shown in FIGS. 8 and 9 to be described next, a toy simulates an instrument playing performance while musical instruments (not shown) associated therewith are fakes and do not produce any sound. Instead, sound is produced by a synthesizer or sound may be a recorded music reproduced from loudspeakers (not shown).
The second embodiment of the present invention shown in FIG. 8 shows a toy which simulates an instrument playing movement according to an instrument playing information decoded by a decoder, in such a manner that the action of the toy is synchronized with electrically produced musical sound, for example, musical sound according to MIDI signal recorded in an auxiliary recording region (for example, subcode) of a digital recording medium. As shown in FIG. 8, the playing toy 50 is constituted with the input terminal "T", an instrument playing information (MIDI signal) receiver 2, a decoder (MIDI decoder) 3 for decoding the instrument playing information, electronic (music) sound generator 51 (for example, a synthesizer) for producing musical sound electrically according to the MIDI signal (instrument playing information), a converter 4 for converting the instrument playing information into drive signals, driving units 5a-5d for performing a playing action according to the drive signals and moving parts 8a-8d driven by means of the driving units 5a-5d. The instrument playing toy according to the second embodiment differs from that of the first embodiment shown in FIG. 1 in that the MIDI signal is used according to its original intention to produce electronic musical sound by an electronic sound generator (synthesizer) 51 and an amplifier 55 which are included additionally, so that the toy is feature by the electronic musical sound and the drive signals both produced simultaneously from the instrument playing information (MIDI signal) obtained from a medium.
Further, in the third embodiment of the present invention shown in FIG. 9, a toy simulates a playing action according to a decoded MIDI signal which is carried by such as a subcode of a compact disc, the sound to be produced simultaneously is derived from audio data which may be recorded in the main channel of the same compact disc. As shown in FIG. 9, an instrument playing toy 52 is constituted with an input terminal "T" for receiving α read out signal, detector/separator 53 for detecting a MIDI signal and a sound information from the read out signal read out from a recording medium and inputted to the terminal "T", and separating them each other, a MIDI signal receiver 2 for receiving the separated MIDI signal, a MIDI decoder 3 for decoding the MIDI signal i.e. the instrument playing information, a converter 4 for converting the instrument playing information into drive signals, driving units 5a-5d for causing performing actions of the toy according to the drive signals, moving parts 8a-8d driven by the driving units, sound information reproducer 54 for obtaining an audio signal from the sound information separated by the detector/;separator 53, and an amplifier 55 for amplifying the audio signal. The toy according to the third embodiment differs from the first embodiment shown in FIG.4 in that it has additionally the detector/separator 53, the sound information reproducer 54 and the amplifier 55, and is featured by that the audio signal obtained from the recording medium and the drive signals derived from the MIDI signal for driving the moving parts 8a-8d, are generated simultaneously.
It is possible as a form of products that major portions of the present invention are built into a reproducing player or a receiver, and the driving signals for driving the moving parts of the toy, are outputted directly from such products when utilizing, as the instrument playing information, a MIDI signal recorded in a subcode region of a digital audio recording medium such as CD or DAT, etc. to be reproduced by the reproducing player, or a MIDI signal recorded in a data recording region of a digital recording medium together with audio data, such as CD-ROM, etc. to be reproduced by the reproducing player, or when such instrument playing information is transmitted via a character broadcasting, satellite broadcasting or cable television broadcasting to be received by the receiver.
The present invention is applicable to a game machine using a ROM cartridge or a CD-ROM or to a system for transmitted MIDI data via a telephone line or an RF communication link, which has currently been available commercially.
It is also possible to move arms or a neck of a doll sitting against a piano or having a guitar with it in synchronization with a Note On message of a MIDI channel in which a playing information for piano or guitar is included. As another variation of the present invention may be a doll which simulates playing a flute or dancing using a rhythm information (percussion information). In this regard, it is not always necessary to simulate actions of playing musical instruments which are originally intended in the instrument playing information.
Further, in the example mentioned with respect to FIG. 3, it is possible to add a change command generator 4A for arbitrarily changing the note number assignment i.e. replacing a conversion table such as shown as FIG. 5B which is to be referred in the step 25 of FIG. 7.
As described in detail herein, according to the instrument playing toy of the present invention, when an automatic play or sound reproduction is performed by utilizing a MIDI signal recorded in a digital recording medium, or instrument playing information carried via various forms of broadcasting, it becomes possible to simulate instrument playing movements (performing actions) of musical instruments in synchronization with audio or video programs carried thereby, in particular, it can be synchronized with a specific instrument contained in the program.
The features and advantages of the present invention can be summarized as follows:
(1) In the case of the first embodiment, a playing action is simulated by the doll by converting an instrument playing information into drive signals for driving moving parts of the doll, where the instrument playing information is originally not intended nor programmed to drive something mechanically, but is preprogrammed for electrically generating sound from an electronic musical instrument. This is different from an electronic musical instrument (synthesizer) which simply generates electronic sound in response to a received MIDI signal. Further, this is also different from an instrument playing robot which simply plays an acoustic instrument in response to a signal programmed for driving moving components of the robot correspondingly with the music to be played.
(2) The present invention differs from a toy in which a doll is moved in response to a picked up environmental sound by means of microphone, the toy of present invention does not utilize any acoustic sound for movements.
(3) The second embodiment of the present invention features that unlike an automatic acoustic piano player in which keys are driven by actuators, it does not mechanically play musical instruments, instead, musical sound is reproduced by an electronic sound generator such as synthesizer, therefore, there develops no delay of sound generation and more sophisticated or complicated music reproduction is possible.
(4) In the third embodiment of the present invention, musical sound is obtained from a musical signal originally prepared therefor, however, the movement of the doll is derived by converting an instrument playing information originally intended to produce musical sound electrically, therefore, the toy of the present invention differs from a musical instrument playing robot which simulates a playing movement correspondingly with reproduced music. Such conventional musical instrument playing robot is either the type mentioned in the above item (1) which is programmed to play an acoustic instrument directly, or the type in which musical sound is electrically reproduced from a sound signal and simulated synchronized movement with the sound, is obtained by actuators driven by signals programmed therefor and recorded together with the sound signal on a common medium, thus no conversion to driving signals is involved.
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The Firwire FST V4 offers the same benefits of the Vanguard but with a more conventional outline shape (its the Vanguard you'd take home to meet your parents!). This board will suit the rider wanting to rip the 'Modern Planing Hull' with a little more length.
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Keyless Enter-N-Go, is it worth having?
For those that have the Keyless Enter-N-Go, do you feel it's worth it or are you still using the key fob to unlock all the doors?
I love it even though I don't own anything with it. That being said, I still wind up using it quite often on the cars I work on. So far, the system has proven reliable with no major problems seen by our shop.
Keyless enter and go is awesome. The key never has to leave your pocket, just wish my 2012 ram would have came with it.
Now I've got another question..
I'm thinking this feature it's going to drain the Fob battery quickly. Doesn't it have to consistently send out a RF signal, where with a regular fob, nothing happens, until a button is pressed?
What happens if the Fob battery dies? Can you still start the truck? Is the Fob battery easy to change?
Got it on my wife's Chally, and she loves it. I wouldn't hesitate to get it on a new truck, just don't want or new a need truck.
I love mine, wouldn't want to be without it.
Ihave it on my car and love it so much I ordered it on my Laramie. My Lacrosse is a 2.5 years old and neither fob battery has been replaced.
Now the question is, is there a 2013 ram keyless n' go part kit that can be installed in a 2012?
No idea. I know there would be a lot involved to make it work but I am trying to find out what parts exactly make it functional.
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