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Anyone else inspired by Brian McClelland's Powder Mage Trilogy?
I'm reading Promise of Blood now, and I can't tell if the Powder Mages are an archetype of the magus or a hybrid of the alchemist and gunslinger.
Powder Mages exist in a quasi-18th century fantasy land. They inhale or consume gunpowder to enhance their senses and aim, physiques, and can telekinetically nudge bullets. They can also sense and ignite gunpowder at a distance. They can also burn gunpowder to empower their bullets.
I think it would be neat if there was a feat that let you select a number of weapons equal to your Proficiency Bonus and gain special abilities when using the selected weapon, such as using a flail to negate the AC bonus from a shield, or getting a free trip attempt from a sickle, or the ability to fight like a Spartan with a pike and shield. Stuff like that.
I also think it would be neat to gain half your Proficiency Bonus on saves you are not proficient in.
I'm running a 5th level homebrew campaign for an half-elf alchemist, dwarf inquisitor, elf archer rogue, human gunslinger, half-orc monk, and tiefling dual-wielding kukri rogue.
They're going to a Sigily city to look for a portal to an Aztecky dinosaury area. Instead of other dimensions, there are other flying continents.
I'm thinking a Knight of the Post-like cavalier and assorted street urchins might be fun. Maybe some tengu skulks. Also a luckmonger.
Any other ideas?
My PCs will soon be level 5 in a Planescapy/Firefly-ish campaign, and they'll soon be in an Aztecky area with dinosaurs. What would be some really fun encounters with dinosaurs? I plan on one being a T-Rex vs. Triceratops classic, with the PCs being caught in the action for some reason (maybe environmental mudslide like Goonies or Romancing the Stone?).
the PCs:
A dwarf inquisitor, a half-orc monk, a tiefling two-weapon rogue, an elf archer rogue, and a human gunslinger.
I'm not above re-building the feats and stuff, either. Thinking about a Spring-Attacking T-Rex.
Quicken Cantrip
You can use low level magic with ease.
Prerequisite: Quicken Spell, Spellcraft 3 ranks.
Benefit: Select one 0-level spell you can cast. You can cast the selected spell as a swift action. This does not increase the level of the spell slot used to cast the cantrip or orison.
Special: You may select this feat multiple times. Each time you do, you must select a different 0-level spell. Even though the name of the feat is Quicken Cantrip, divine casters may select this feat and apply it to orisons.
So, does this seem too powerful? Spells I imagine might be problematic are acid splash, daze, disrupt undead, guidance, jolt, ray of frost, touch of fatigue. Possibly flare, message, open/close, resistance, spark, virtue.
My 5th level gritty 15 point build party (paladin, dark tapestries oracle/rogue(ninja?)/wannabe shadowdancer, Aldori dueling fighter, nomad psion, utility diviner) has a henchman, Milo the Ruffian, Warrior 2. His main schtick is using a heavy crossbow. He gets half XP, so is now on the cusp of 3rd, and has now qualified to get PC levels. He has Toughness and Iron Will, and his stats are 14, 12, 10, 10, 12, 8, I think.
Should we go Ranger or Fighter for him? I'm leaning towards Ranger.
We started out with an inquisitor (eaten by owlbear, replaced by paladin), dueling fighter, and oracle, with 3 henchmen warriors (2 died spectacularly!). Milo the Ruffian has been a survivor.
My level 4 or 5 PCs (human pistolero gunslinger, dwarf reach/nonreach inquisitor, half-orc grapple monk, and tiefling dual-wielding rogue) are going to go on a journey into the underdark. They are getting there by taking an elevator ride down in a Huge undead/quasi-construct spider's abdomen. It's going to be a 15 foot wide octagon (3 square by 3 square grid, with triangles in the corners, of course). The webbing is going to be the elevator cable, and the 8 legs will be safety anchors in case the web cord is cut.
Anyways, I plan on having some morlocks attack them by forcing themselves in and using their swarming ability to fill up empty squares, etc. (Morlocks can fit 2 of themselves in one 5 by 5 square.) I like to customize monsters, and am thinking of switching Lightning Reflexes for Combat Reflexes or something.
What other nasties can attack them on this trip? I figure they're going to travel 100 or 200 miles down, at about 5 or 10 mph, so for at least 20 or 40 hours.
I'm considering an incorporeal of some kind, but they're going to be encountering a ghost today, and I want to "re-enact" an encounter one of my PCs went through with a shadow in deep water.
I want to challenge them, but I don't want to kill them. They're kind of lacking in healing and AoE stuff.
Essentially, an iron ocean of railroad lines with a war between tyrranical infernal engines and demonically-possessed gunslingers. I'm pretty sure none of my players have read either of the books inspiring this region of my little cosmos.
Are there any rules in Pathfinder for railroads?
Has anyone experimented with Intelligent magical firearms?
Is there a list of creatures that have the earthglide ability? Or a template that provides it? An earth-gliding kraken sounds like a lot of fun...
The party is a dwarf inquisitor, a human gunslinger, a half-orc monk, and a tiefling rogue.
My half-orc inquisitor 3 of Desna fed an owlbear.
Now I need a new PC.
We have a fighter (dueling sword) and Dark Tapestries oracle. Sometimes we have a psion, and we can and often hire player-controlled NPC meatshields.
I'm considering a paladin, a fire cleric, and an alchemist. We need lots of healing and some area effect damage. I don't really like arcane casters. Will consider a half-orc scarred witch doctor.
15 point buy, 3rd level, standard wealth by level, 2 traits.
Houserules is no AoOs, 20s autocrit, and if you can explain it, it trumps skill checks.
One of my players (half-elf alchemist) is leaving, so the remaining 2 players may have to double up and play two PCs each.
One is a LN dwarf inquisitor with a dorn-dergar. The other is a CN human gunslinger/pistorelo.
Any suggestions of what suggestions I should make to the players? Level 3.
Any tips on increasing the longevity of a BBEG? Or just a rival NPC?
I'm running a 2nd level campaign, and I want to introduce a party of rivals. My PCs are an alchemist, fighter, and gunslinger.
Since they're low on healing and condition removal magic, or even detect magic, I want to give them an allied church, but with rivals within the church. The rivals will be a party of "brethren"--cleric, inquisitor, monk, paladin, possibly oracle and Order of the Staff cavalier, maybe ranger, evangelical bard, and/or "white" necromancer.
I'm thinking of making the leader-type a Sunder specialist, and the paladin a half-elf Bludgeoner/Enforcer-type.
I'm thinking of the church being LN, so there will be LG good-guy allies/healers/sages, but also LE scoundrels.
But what do you do to keep NPC and PC rivals from killing each other?
I'm running a homebrew kinda-Weird Western-themed campaign. Level 2. The party is a human gunslinger, half-elf alchemist, and dwarf reach fighter (re-trained from inquisitor), 25 point builds. All level 2. They also "acquired" a ratfolk 15 point buy alchemist 2. So plenty of potions.
But not a lot of magic. Not even detect magic. All Cha-dumps, so not even UMD is likely.
What kind of problems will being low magic have for this party? They're all smart and imaginative players, but new to PF.
We might run a "classic style" campaign. 15 point buy.
I made a half-orc inquisitor 1.
I plan on being a switch hitter with longbow and greataxe.
I'm trying to determine what feat to take at 1st level. I'm thinking of Improved Initiative (with it, I can get +11 to initiative at 2nd level: +4 for feat, +2 for trait, +2 for Dex, +3 for Wisdom/Cunning Initiative), Diehard (since I have Endurance), and Point Blank Shot.
Initiative seems generally useful for both melee and ranged combat, and for spellchucking later on when I get more attacky spells. Diehard seems like it would let me pretty much double my hit points at 1st level, and it sounds like the campaign might be old school 1st Edition AD&D gritty and brutal. Point Blank Shot will obviously be good at archery, and I can take Power Attack at 3rd level for melee.
I don't know what the other PCs will be. One is usually a tricksy magic-user or swashbuckler type. The other is usually a ranger type or support type.
Hi. Just hit 7th level.
Real basic combat gear. AC 20, 63 hp (77 when raging).
1. Power Attack
I'm not sure what order to take the feats for levels 11-19. Also, any other suggestions? I've looked over the Magus Guide.
I usually self-buff (enlarge person and shield), and then use either spell combat with shocking grasp or rage and two-hand wield my dwarven waraxe with Arcane Strike.
Arcane Accuracy and Empowered Magic are my arcana.
What is the best anti-undead class? Say, 20 point buy, around 6th level?
Cleric? Life Oracle? Paladin? Ranger with undead as favored enemy?
Something cool I'm not thinking of?
Some kind of obscure archetype?
Undead Scourge paladin archetype looks pretty good, maybe with 2-Weapon Fighting and/or Power Attack and Cleave?
I'm starting a 3.5 campaign soon. Gonna be a human cleric of Kord, Luck and Strength domains.
Skills: Concentration, Diplomacy, Knowledge Religion, Spellcraft.
Planned feats:
I plan on using a longspear and acting like a Reach Cleric, mostly casting and relying on AoOs to do melee. Will probably use domain granted enlarge person to get some 2d6+6 spear attacks.
I plan on preparing cause fear, comprehend languages, enlarge person at 1st level.
Any advice? Any really great 1st level spells I should be considering?
We can use any 3.5 material.
I'm going to be playing a Two-Weapon Fighting Rogue (Swordmaster archetype) in a PbP. I plan on wielding twin wakazashi and eventually going for Butterfly Sting. 20 point buy.
1. Two-Weapon Fighting
Anyways, any idea what traits I should take?
We're playing the Kingmaker campaign, about to begin the 2nd chapter. It looks like our regular healer (aasimar cleric of Erastil, archer build) might have difficulty making sessions.
I GMed the 1st chapter, so I'm going to be a new PC. I was going to play a dwarf barbarian 1/magus 3, but if the party needs healing, I can step in. We have a cavalier, so I don't want to play a paladin. We also have a ranger (archer) and a rogue/witch, both with wands of CLW.
So I was thinking of playing an oracle archer, or maybe an elf druid archer. Possibly a bard, since there are 4 PCs, 2 animal companions (horse and leopard), and a familiar, so there is a lot of buffing bang for the buck.
Does anyone know anything about this locale? I'm going to be playing a dragon-hating dwarven barbarian 1/magus 3 in Kingmaker chapter 2, and I was thinking of having him come from there. Or maybe the Golushkin Mountains of Brevoy, like Grayhaven or Highdelve. Or maybe even both. I imagine his barbarian tribe got killed by some dragons, and he took on the path of the magus so he could use magic to fight dragons. I plan on taking the Wyrmscourged and Lore Keeper alternate race features. I figure he could be starting small and try to rid the Stolen Lands of tatzlwyrms.
But what's the deal with Sunder Horn? I couldn't find anything about it in the Inner Sea Guide or the Pathfinder Wiki.
I'm thinking of focusing on stat boosters, a ring of +5, and a cloak of +5, a cirlet of persuasion, and a few belts of battle. Probably a handy haversack, filled with some low-level weapons I get temporary proficiency in.
Any other ideas?
As a binder, I can summon +4 heavy fortification armor, have at will mindblank, swift summon a Large +3 anarchic warhammer, etc. etc.
I'm playing an elf barbarian in a PbP. He has Power Attack and Pushing Assault. His rage p owers are Auspicious Mark and Raging Leaper, working on Bestial Leaper so he can combine it with Vital Strike (eventually). He's been using the elven racial option for his favored class ability (+1 foot of speed per level).
It's not a terribly tactical-movementy campaign.
Any suggestions for my 5th level feat? I was going to take Shield of Swings, but now I'm questioning it.
I'm seriously considering re-mapping the Stag Lord's Keep.
My PCs should not read this!:
I think the official map is kind of cramped. Especially for an archer BBEG. I'm thinking of throwing in a big gallery, with a narrow ladder/bridge leading to the Stag Lord's area. The bridge would be over a pit with the owlbear in it. I want to include the 3 big goons too. Probably with the rogue teamed up with some thugs (for flanky goodness), the pal/bar off to the side near some useful equipment (ropes, grappling hooks, poles, etc.), where he can come in, fight, betray, join the PCs, etc. I think I want put the big dummy near the main entrance, and throw in some oubliettes for him to throw PCs into (I re-built him to be a Bludgeoner/Enforcer/Intimidating Prowess-type with a greatclub).
I also re-built the Stag Lord to be a ranger 3/rogue 6 (sniper), CR 7 with his drunkeness. The PCs are pretty competent, and get 3 Hero Points per session.
I'm also giving the major NPCs a Hero Point or 2, I think.
My PCs are 4th level already: A cavalier/fighter, a rogue/witch, an archer cleric, and an archer ranger.
Does this sound like a good idea?
Can a raging barbarian/magus use Arcane Strike?
"While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration."
What abilities exist that do not require patience or concentration?
I'm playing in a PbP. I have an elven Destined sorcerer 4 with a longspear, Combat Reflexes and Toughness. Spells include alarm, burning hands, color spray, grease, create pit.
Str 14, Dex 16, Con 12, Int 10, Wis 9, Cha 18
The rest of the party is an elven barbarian with a curveblade, an elven rogue archer, and a DMPC healer dog of some kind.
I'm thinking of taking my martial level next. Should I go Cavalier or Fighter? Are there any interesting Mount-less archetypes of Cavalier?
I'm using the Reach Cleric Guide as a....guide....for my build.
I'm going to have an intro session with only a couple players. I plan on having it take place on the road (trail?) from Restov to Oleg's.
Any ideas? I was thinking maybe some pyromaniac goblins. I was thinking one encounter with multiple little opponents (maybe 1 goblin alchemist and some warriors) and one with a single powerful opponent (something CR 1 or 2 at the most).
I think the PCs will be a magus and a cavalier or fighter. Eventually a 3rd PC will be a cleric or druid archer.


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PC Vs Console
Which plays better/smoother?
0303-9180-7014 - Black - Gale
4383-1144-4610 - Platinum - Mika
while the PC port is sub-optimal at best, this is a shooter, and shooters always control better with mouse/keyboard
Sanity's really just a one trick pony, you just get one trick: rational thought. But when you're good and crazy, oh baby! The skies the limit! - The Tick
The keyboard part is debatable (it depends on what you are used to, and many people prefer a "joystick" to directional buttons), but the mouse is definitely better than a stick.
Having played the 360 and PC GOTY versions (probably long after any additional bugs will be fixed,) I honestly like them equally, as far as play is concerned. With an 1080p monitor and TV, they both look great. My only gripe is the need for a Gamespy account to play online with Steam. Gamespy's profile editor and nickname chooser seems broken at best, and something is blocking my system from online play.
The only thing I've noticed that is different is enemies seem to drop less on PC (can't confirm this, and don't honestly care) and loot disappears after a time on the PC version in a way that doesn't happen on 360 (again, don't care, but don't expect to run back to loot you couldn't carry at the time and expect it to still be there.)
If you do choose to play PC with a controller rather than mouse/keyboard, (and let's face it, the best pad on the market for PC is a wired/wireless 360 controller) there doesn't seem to be a method to move the map around, although the "A" button will change the zoom.
With a computer that will run it, I honestly can't say either version is better. A lot of people seem to think the PC port is sub-par; I've played the 360 version all the way through (PT 1-2.5, all DLC,) and while I'm only level 20ish so far on PC, unless there's some great dumb thing coming up, I have to assume the people who said it sucked were too busy [insult removed] to make a reasonable point.
Funny how GameFaqs tags the word "faqs" as mispelled.
The PC version is "sub-par" in that the menus are not exactly handling well and a few minor gripes cannot be tweaked from the settings.
There are workarounds:
I use:
Mouse smoothing Off
Vsync On
I've seen asked a lot: FOV changes
There's nothing in game to lessen the fun though... Never crashed in my multiple Play-Throughs for example...
the only "problem" i see with the pc version is that the menus work like you have a controller even if you don't.
it's a bit confusing to explain and also takes about 20 seconds to get used to, but it is just a bit silly that they didn't optimize it for using a mouse a little better.
gameplay wise i think the pc version is better, but it's really not a huge difference other then the fact that mouse aiming is about 20 times better then controller aiming..
more precise control, and faster. which in shooters makes a huge difference.
you can get a mouse / controller that should work on both the 360 and pc..
i would be really tempted to get one to try it out if they drop the price a bit.. like maybe $50 or less. tho i would probably use it more on my pc then my 360.
i tried being serious once, in 1989.. didn't particularly care for it.. so don't expect it to happen again.
wanderz posted...
the only "problem" i see with the pc version is that the menus work like you have a controller even if you don't.
it's a bit confusing to explain and also takes about 20 seconds to get used to, but it is just a bit silly that they didn't optimize it for using a mouse a little better.
I'd be interested if you could explain it from your point of view. The only non-weapon issue I have with the UI is when a mission has more text than can be fit into the standard frame and you have to scroll down to read it. You can't mouse scroll there so you're normally forced to use the page up/down keys, but a quick script with AutoHotkey can solve that.
;Settings for Borderlands
#IfWinActive ahk_class LaunchUnrealUWindowsClient
+WheelUp::Send {PageUp}
+WheelDown::Send {PageDown}
Beyond that I haven't noticed anything glaringly "wrong" or even mildly annoying about it. The aforementioned weapon issue involves previous/next weapon selection and how buggered up it gets because it doesn't operate on inventory order, and this isn't something I think would be any different if it weren't a PC port as there's no real console-specific reason for weapon cycling to get out of order like that.
Stop complaining. I could have done this more painfully. - Dryad from Sacred 2.

subset: commoncrawl


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- Filed Under
Mild and murky Tuesday. You'll fight fog first, and then we'll try to crack clouds again. Temperatures should now stay above freezing until Thursday afternoon. And then? We may not go above freezing through most of next week. Savor that 60 degrees Wednesday.
Mostly mid 50s today, and mostly cloudy. The high should hit 52 in Muncie, 54 in Lafayette and Richmond, and 58 in Bloomington.
Tuesday will be dry, as we linger in the space between a warm front and a cold front. ...


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BPL Community Profile
Barry Cuthbert (nzbazza) - BPL Lifetime Member
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All Forum Posts by Barry Cuthbert
Re: Shoes for canyoneering - Inov-8s?
I'm sure Roger Caffin would agree with me... Dunlop Volleys. But you can only get them in Australia
Re: re:
I would say no, crampons/microspikes/iceaxe wouldn't be needed. What snow there is, is likely to be melting/melted away with the sun/rain we've had lately, and certainly not enough to worry...
Forgot to mention
You shouldn't need to purify the water anywhere along the route unless your water suply is straight out of a scummy tarn. All river/stream/hut water tank water is good to drink.
What Te Araroa section?
I was wondering what route you were planning to tramp. Going by the temperature ranges and amount of up/down it sounds like the South Island, maybe the Richmond Ranges or Nelson Lakes over Waiau Pa...
Re: Re wet again and fleece.
Mike said: "Everything you are wearing is wet. Continuous rain, even as you pitch your tent/shelter/tarp. You set up your tent, and crawl inside. Your sleeping bag/quilt is dry, because you ...
Spicy wallpaper paste
An university tramping club trip deep in the Southern Alps over Easter 1994. It had been a long hard day and the three of us arrive at the knee-deep snow coated campsite late in the evening at the ...
Re: comparison 51w and 51c
I believe that the H51w M2 level at 7 lm is a typo, should be 17 lm. I've compared several other lights with known lumen outputs with the M2 level of the H51w to form this view. The basic pr...
double post
Re: great info, thanks
No worries. You mention a couple of things I forgot to post the first time. For me the H51w has been the perfect balance between UL and functionality, and the Zebralight is very efficient wh...
It's all in the codes
H = headlamp SC = side clicky switch (handheld torch) Battery type: 5X(X) eg 51 or 501 = AA battery 31 = CR123 battery 600 = 18650 Li-Ion battery (the same sort as in laptop batteries) Be...
All Reader Reviews by Barry Cuthbert
Showing 1 - 2 of 2 | Page: 1
SnowPeak 900
I have the ti version, weighs 155g on my scales, 105g sans lid. Perfect size billy for me when going solo and SP Gigapower stove and gas canister fit neatly inside the billy. I replaced the lid wit...
Sea to Summit Alpha Light Spoon
I have the long-handled version - ideal for eating out of bags or stirring in pots. As others have noted the shape of the spoon is great for the last bit of food out of the corners. Sometimes I wish t...


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Not-so-heartwarming story of the day
- By Andrew SwiftAndrew Swift is an editorial researcher at Foreign Policy.
It's well known that America's immigration system has its problems. But the travails of 30 survivors of January's earthquake in Haiti may take the cake for complete ineptitude and inhumane treatment.
In the wake of the complete devastation of the country, the humanitarian crisis contributed to a totally chaotic environment. A group of survivors, many of whom had lost loved ones in the quake, and some of whom had been pulled from the rubble themselves, boarded a plane to Florida after given permission by U.S. marines. Aftershock quakes were feared, and the evacuation process from Port-au-Prince airport was less than orderly: obviously, the priority was on saving as many lives as possible. It's no surprise that normal visa procedures weren't followed precisely.
Upon landing, the thirty Haitians (none of whom, according to theNew York Times, have criminal histories) were taken into custody and held for deportation — despite the fact that all deportations to Haiti were suspended in the wake of the tragedy. Two months later, they're still in jail.
The story's already a massive fail, yet it gets even worse. Some of the refugees have U.S. citizen family members, who have pleaded with the government to allow the detainees to stay with them. Yet the Haitians still remain in jail. They've received no mental health care — I wonder, could these people be suffering from post-traumatic stress disorder after their entire country was wrecked by a massive earthquake, killing hundreds of thousands? — despite offers of free treatment from local clinics. Certainly, the following doesn't make it sound that they're mentally scarred at all:
The youngest detainee, Eventz Jean-Baptiste, 18, has no parents. "He is now responsible for his two younger brothers, who are homeless and living in a tent city in Port-au-Prince," Charu Newhouse al-Sahli, the statewide director of the advocacy center, wrote in urging his release to his aunt and uncle in Coral Springs, Fla.
Mr. Jean-Baptiste describes putting his little brother and a cousin's baby on top of a collapsed concrete wall during the quake, as they all prayed and cried. Afterward, "we had nothing to eat or drink," he said. "I thought if I stayed in Haiti any longer I would not survive, and my family would not survive, so I decided to try to board a plane." No one asked him for papers until he reached Orlando, he said.
Brian P. Hale, a spokesman for Immigrations and Customs Enforcement, gave the Times this wonderfully caring quote:
In order to mitigate the probability that Haitians may attempt to make a potentially deadly journey to the U.S., we clearly articulated that those who traveled to the U.S. illegally after Jan. 12 may be arrested, detained and placed in removal proceedings.
This shouldn't be a hard fix.
Related Stories
Ban Ki-moon's Katrina?Colum Lynch
Colum Lynch is Foreign Policy's award-winning U.N.-based senior diplomatic reporter. Lynch previously wrote Foreign Policy's Turtle Bay blog, for which he was awarded the 2011 National Magazine Award for best reporting in digital media. He is also a recipient of the 2013 Elizabeth Neuffer Memorial Silver Prize for his coverage of the United Nations.
Before moving to Foreign Policy, Lynch reported on diplomacy and national security for the Washington Post for more than a decade. As the Washington Post's United Nations reporter, Lynch had been involved in the paper's diplomatic coverage of crises in Afghanistan, Iraq, Lebanon, Sudan, and Somalia, as well as the nuclear standoffs with Iran and North Korea. He also played a key part in the Post's diplomatic reporting on the Iraq war, the International Criminal Court, the spread of weapons of mass destruction, and U.S. counterterrorism strategy. Lynch's enterprise reporting has explored the underside of international diplomacy. His investigations have uncovered a U.S. spying operation in Iraq, Dick Cheney's former company's financial links to Saddam Hussein, and documented numerous sexual misconduct and corruption scandals.
Lynch has appeared frequently on the Lehrer News Hour, MSNBC, NPR radio, and the BBC. He has also moderated public discussions on foreign policy, including interviews with Susan E. Rice, the U.S. National Security Advisor, Gerard Araud, France's U.N. ambassador, and other senior diplomatic leaders.
Born in Los Angeles, California, Lynch received a bachelor's degree from the University of California, Berkeley, in 1985 and a master's degree from Columbia University's Graduate School of Journalism in 1987. He previously worked for the Boston Globe.| Turtle Bay |


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Marvel vs. Capcom 2
Published by
Developed by
[add review | score detail | rate game]
User Reviews
|Fun and flashy — the pinnacle of fighters
|Xbox 360
|Chris Wright (102)
|Button-mashing raised to the level of art
|WizardX (116)
|Addictive yet repetitive
|Robyrt (51)
|Capcom delivers another good 2D fighter
|PlayStation 2
|Mike Fink (3)
|"I Wanna Take You For A Ride..."-Lyrics from Marvel vs. Capcom 2
|MasterMegid (897)
|Marvel vs. Capcom, what more can i say.
|Derrick Igbo (3)
|It wont get u hooked
|Lee Redfern (20)
Our Users Say
|PlayStation 2
|PlayStation 3
|Xbox 360
|Combined User Score
[more detail | rate game]
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
DreamcastThe Video Game Critic
This game has an incredible number of modes and options, and you can accumulate points to purchase new characters or outfits. Marvel Vs. Capcom 2 is one of the best fighters I've played on the Dreamcast system.
DreamcastGamePro (US)
There's no question that this is the best yet for the Versus series, but it does leave the same troubling questions Street Fighter Alpha 3 did; "Where do you go from here?". With insane amounts of selectable characters and play options, what can possibly be done to top it? Surely, Capcom will come up with something.
The Japanese version of Marvel vs. Capcom 2 featured online play over a specialized network, and all accounts had on-line play set for the U.S release as well. Unfortunately, tragically, this is not the case. MvsC 2 has no Internet support at all and this is a great loss to the game. Someday, on some Capcom fighting game, it will happen. On that day I will plug my Dreamcast controller in like I'm planting a flag atop some forgotten bloody battlefield and I will proclaim its merit across this beautiful world. Bells will chime from sea to shinning sea and light will spring back into eyes that were too bloodshot to see straight. Don't despair, fellow gamers. The fighting game gods are out there, watching. Pay them homage, offer them sacrifices, and ask them nicely to give us a fighting game with real on-line play. Don't listen to the unbelievers who scoff at your dedication and 2D rituals. The almighty God of fighting games is watching over us, and its name is Capcom.
PlayStation 2GamesFirst!
With the release of Marvel vs. Capcom 2 on PS2 and Xbox, I am finally ready to let go of the Dreamcast. The only big name titles that haven't been ported yet are the Power Stone series and Seaman, but every other A+ title has already either been ported or a sequel has been released on either the Xbox, PS2, or GC. With Soul Calibur 2 looming on the horizon, the Dreamcast can finally rest in peace. You were underrated and under appreciated, but there were a few million of us around the world who loved you. So long, old friend.
DreamcastGaming Target
With the entire gang being there, new 3-on-3 combat, new control, and replay that just doesn't quit. This game is at the top of the list that both demonstrated the Dreamcast's amazing visuals, and Capcom's intense gameplay. A game for everyone, especially those, who just don't like to quit.
PlayStation 3ZTGameDomain
Backbone really helped make this game great, and because of that I can't think of anything bad to say about it. I could go down a list but that would just me being a little more nitpicky than I need to be. And with a price point of only $15 it is really a bargain, seeing as a disc based version of this game for the original Xbox sells for more than $85 dollars on EBay. If you enjoy the Street Fighter series, or the Marvel fighting games that Capcom made back in the day then this is one you shouldn't miss.
DreamcastDefunct Games
Marvel vs. Capcom 2 does make up for a lot when it comes to sheer presentation. You know you are in for a treat when you see the intro screen. Everything about the game screams professional, and there was no expense cut when bringing you a great looking front end. To be honest, this game has one of the most attractive menu displays of any game I have ever seen. It's truly a highlight. Everything has been thought of for this sequel. Big things, small things, and stuff you wouldn't even notice, it's all here ... so there's just one question: Why the heck don't you own this game?
Podsumowując Marvel vs. Capcom 2: New Age of Heroes to bardzo charakterystyczna bijatyka 2D która niestety przez swoją chaotyczność straciła bardzo dużo potencjalnych graczy. Bardzo dobra, choć nie wyciskająca ostatnich potów z konsoli grafika i świetne udźwiękowienie w połączeniu z dużą ilością postaci do wyboru i jeszcze większą do odblokowania sprawia że gra starcza na wiele godzin i jak to zwykle w bijatykach bywa – gramy z równie wielką przyjemnością nawet kiedy już ją skończymy. Zdecydowanie polecam, choć nie każdemu fanowi bijatyk.
Marvel vs Capcom 2 proves to be one of the best fighting games out there, one of the Dreamcast's most sparkling gems, and an awesome experience both for 1 player and multiple players alike. Yes, folks, the madness of Marvel can indeed coexist with the beautiful simplicity of Street Fighter III.
Marvel Vs Capcom 2 is by far and away the best 2-D beat-'em-up ever to grace any console… fact!
Xbox 360Atomic Gamer
While recent fighting game releases promise unparalleled HD graphics (both the 2D and 3D ones) and supremely balanced or deep attack and combo systems, Marvel vs. Capcom 2 throws dozens of characters and tons of action at you in an over-the-top way that no one has really been able to outdo. It'd be a silly waste of your time, but the depth here can take you months and even years to dig into, and you'll be having a great time all the way. Marvel vs. Capcom 2 is a true classic in the realm of fighting games, and Capcom has put together a faithful, fun port at a reasonable $15 price point, and has included just enough modern features to make you feel satisfied - even if you already own an older copy.
PlayStation 2PSX Extreme
In the end, Marvel vs. Capcom 2 is a fighting game no one should be without. If you're one of the elitists who are anti-3D fighters, and couldn't stand Virtua Fighter 4 and Tekken 4, Marvel vs. Capcom 2 is the game you need and the game you must purchase this holiday season. Visually, it's a direct port, though it remains to be a good looking fighting game. The game itself is one of the most addictive fighting games ever made, and there is no doubting that. With a total of 56 characters, many of which have to be unlocked through the acquisition of points, and tons of other extras, Marvel vs. Capcom 2 is never ending fighting game that just keeps on giving.
DreamcastDa Gameboyz
Simply, if you are a fan of fighting games, buy this right now. You won't be sorry. With awesome graphics (save the low resolution characters), original music, gameplay refined to near perfection, and all the re-playability you can handle, this adds up to the best damn fighter that Capcom has put out yet, PERIOD.
DreamcastOriginal Gamer
All in all, MvC2 is a perfect example of videogame evolution. Start off with Street Fighter 2, getting the super combos from Super Street Fighter 2 Turbo, the art style of Xmen: Children of the Atom, the tag team mechanics of Xmen vs. Street Fighter, and the assist moves of Marvel vs. Capcom. It took several games but the wait for a game like Marvel vs. Capcom 2 is why gamers continue to game.
DreamcastThe Next Level
Furthermore, while I was certainly pleased to see the vast variety of characters including new and old faces, I would have actually liked to see more new characters from the Marvel and Capcom universe (perhaps Mega Man's brother Zero, Deadpool, and heck..maybe even Mary Jane would've been funky!). I suppose that's what sequels are for; thus it's safe to say that we can expect another installment in the near future as Marvel vs. Capcom 2 sports enough glitter, replay value, and perhaps is the most balanced Vs. title to date. It certainly will be a game that will be played and enjoyed by hardcore fans and newcomers alike.
PlayStation 2IGN
I was actually surprised at the number of little enhancements Madden NFL 2003 has over its predecessor. It seems that the overall improvement in this game is greater than the sum of its parts. The way that every other game mode is meant to refocus your attention on the sound NFL gameplay adds subtle depth without ever letting us get away from the fact that this franchise is all about one thing: NFL realism. From the television style presentation to the cheerleader show at halftime, the polish and substance of Madden NFL 2003 proves once again why it's the standard by which every other NBA, NFL, NHL and Major League Baseball game by every company (including EA) want to live up to.
Tanto si eres fan de los juegos de lucha 2D como si no lo eres, este juego te enganchará y realmente disfrutarás con él.
PlayStation 3videogamer.com
When all is said and done, if you're a fighting game fan MvC2 is an essential purchase. It won't be for everybody – it's at times bewildering, even though button mashing and repeated quarter circle forward motions often result in spectacular combos. Underneath, one hell of a fighting game system is there for those of you who wish to unravel it – the game wouldn't still be played by the pros on the tournament circuit if it didn't require genuine skill to master. But really, the big draw is online play. That and the prospect of a trip down a Dreamcast-coloured memory lane.
PlayStation 3IGN
Ultimately, this is the same Marvel vs. Capcom 2 we already know. Opinions of the gameplay won't be swayed by any of the mild changes made to the HD port. Character balance is still an issue of contention; even though the game has fifty-six playable fighters, only a handful are actually competitive. I've personally no problem with the balance. The team system sort of evens things out and gives matches plenty of variety. In my eyes, Marvel vs. Capcom 2 is among the best fighting games ever crafted and I'm thrilled to have it on a modern platform. I judge this port--especially the PS3 version--"worthy."
Xbox 360UOL Jogos
"Marvel Vs. Capcom 2" ainda resiste bem ao tempo. Com um robusto sistema de combate, ritmo acelerado e um grande elenco de personagens, é um grande clássico de luta que volta com grande impacto ao mundo do videogame. Com um preço razoável, é obrigatório para fãs que levam jogos do gênero a sério.
Xbox 360videogamer.com
When all is said and done, if you're a fighting game fan MvC2 is an essential purchase. It won't be for everybody – it's at times bewildering, even though button mashing and repeated quarter circle forward motions often result in spectacular combos. Underneath, one hell of a fighting game system is there for those of you who wish to unravel it – the game wouldn't still be played by the pros on the tournament circuit if it didn't require genuine skill to master. But really, the big draw is online play. That and the prospect of a trip down a Dreamcast-coloured memory lane.
Xbox 360Eurogamer.net (UK)
The game demands that sort of devotion and investment, but repays it in spades. There's a reason why Marvel vs. Capcom 2 has been so eagerly awaited, and so revered, still being played on the pro-gaming circuit after the best part of a decade. This really is the fighting game evolved to the level of artform, and while mastery can be a long, tough slog, it's also its own reward. There are few fighting games better.
DreamcastGaming Entertainment Monthly
Immediately, when I sit down to talk about this game, one word comes to mind, Impressive. Back in the early 90's when the Street Fighter craze started, I got hooked. In the original Stree Fighter II, you had 8 games, some several special moves and a couple combos. The strategy was there but it was easy to get into,and easy to play. After its massive success, the game companies saw the huge profits in the game and more clones came out while Capcom tried to capitalize on the new Street Fighter franchise.
Marvel Vs Capcom 2: New Age of Heroes proves that the 2D beat-em-up still has some punches to pull. It combines an excellent cartoon style and awesome special effects with great fighting action and an incredible 56 characters, all with many faithfully recreated special moves to master. This is fighting at its best - addictive, visually striking, fast-paced mayhem!
PlayStation 2ZTGameDomain
We've seen now that MvC2 has great graphics, perfect sound and some pretty solid gameplay. so what do ya think...buy it? As always I say rent before you buy...but considering this is an import that may not be possible. In all honesty I'm gonna have to suggest waiting for the title to hit your local shelves. The network play sounds like way to much fun to pass up...as it is I'm tempted to book my flight to Japan! So I guess if you got the mullah to travel...get the import..else, play the DC version for a little while longer...this is Trippyliquid...trippin out!
DreamcastGamer's Pulse
I know what you're thinking, I'm some biased gaming nut who thinks 3D ruined gaming; well, you're wrong. The third dimension only ruined the adventure games; well, it did mess up a few other games, but not whole genres. I'm just pointing out that your precious gaming dollars are much better spent on something fun rather than a tech demo.
Xbox 360IGN
Ultimately, this is the same Marvel vs. Capcom 2 we already know. Opinions of the gameplay won't be swayed by any of the mild changes made to the HD port. Character balance is still an issue of contention; even though the game has fifty-six playable fighters, only a handful are actually competitive. I've personally no problem with the balance. The team system sort of evens things out and gives matches plenty of variety. In my eyes, Marvel vs. Capcom 2 is among the best fighting games ever crafted and I'm thrilled to have it on a modern platform. I judge this port--especially the PS3 version--"worthy."
Xbox 360Meristation
Marvel vs. Capcom 2 fue, es y será uno de los mejores juegos de lucha bidimensional que se han diseñado. Un título fantástico, con una plantilla de personajes sobrecogedora, y que a pesar de ser realmente accesible desde la primera partida esconde capas de profundidad que van desmenuzándose con la experiencia de juego. Sí, no encontramos grandes novedades a nivel técnico, y jugablemente, al margen del modo Online (que se antoja infinito) tampoco hay mucho donde rascar. Pese a todo, sigue consiguiendo enganchar como antaño, no ha perdido un ápice de calidad, es pura jugabilidad adaptada a un universo bidimensional que vuelve una vez más a la actualidad reclamando lo que le pertenece por derecho: un lugar privilegiado en la historia reciente del género. Sobra decir que los amantes de la lucha 2D o de los personajes incluidos no deberían dudar en adquirirlo. Si todo lo que ofrece no os impresiona, el Online debería ser un reclamo más que suficiente para dar el paso definitivo.
PlayStation 3TotalPlayStation
Ignore what it doesn't have and embrace what it does: excellent gameplay that anyone can enjoy, but a very deep game that can frustrate many. A fighting classic that is truly worthy of your hard-earned cash!
XboxGame Informer Magazine
With tons of characters, a unique shopping feature, and combos that can rack up 300 hits, it's still one of the best 2D fighters around. The character sprites are a tad pixelated, but otherwise, it looks fantastic.
En líneas generales MvsC2 resulta un juego de notable alto, adecuado para casi cualquier tipo de público debido a las casi nulas complicaciones de su manejo y a su vistosidad gráfica que puede atraer incluso a los detractores más encarnizados de las 2D. ¿Qué le impide alcanzar cotas más altas? La escasez de modos de juego, y la ausencia de finales personalizados para cada contendiente, que motivarían un poco más al jugador a la hora de ponerse delante de la consola, suponen dos trabas que lo apartan del sobresaliente.
DreamcastPlanet Dreamcast
Even with the few blemishes I've mentioned, I can whole-heartedly recommend Marvel vs. Capcom 2 to all fans of fast and furious 2D fighting. It's going to be a long time until Capcom, or anyone else, manages to top it.
La baston 2D à son plus haut niveau, Marvel Vs Capcom 2 est le petit bijou que tous les amateurs du genre devraient obligatoirement posséder. Surtout qu'il est pour l'instant l'unique représentant du genre sur Xbox !
PlayStation 2Jeuxvideo.com
Capcom nous sert donc une copie quasi-parfaite. L'éditeur maîtrise totalement son sujet et on ne pourra simplement regretter qu'il n'ait pas décidé d'adapter ce titre plus tôt. Enfin... le mal est maintenant réparé et la PS2 se dote au passage de l'un des meilleurs titre du genre. Une référence !
PlayStation 3GameFocus
It may not be the most diverse package and it certainly won't convert the non-believers, but for those who have fond memories of insane Wolverine and Spiderman and Ryu v. Cyclops and Cable and Sentinel bouts, it's the same great taste you've enjoyed for years. And on top of that, it's way cheaper to buy a copy of this download than any other method of picking up this game. And if you already picked up an arcade stick for Street Fighter IV, King of Fighters XII, BlazBlue or any of the other arcade fighters that have come out this year, this download is a no brainer. It's more noob friendly than many of the other core fighters but has enough depth to rope in the most hardcore of fans.
The versus series has always been about pure 2D insanity. Capcom's long-running line pits Street Fighter characters against all manner of fighters, including Marvel comic-book characters and other Capcom characters. But the over-the-top nature of Marvel vs. Capcom 2 makes the other versus games look subdued by comparison.
PlayStation 3PSX Extreme
For a mere $15, Marvel vs. Capcom 2 is a game no fan of the genre, no fan of anything Capcom, and no fan of anything Marvel should be without. It is the ultimate fighting game experience packed with the most insane and awesome gameplay a fighter has ever seen. I'd say it's better played with a friend nearby, as the online is suffering from issues on the PS3. And for the best experience, I recommend an arcade stick.
PlayStation 3Game Revolution
Taking the 2D online brawlers in the marketplace into account, Marvel vs. Capcom 2 is easily the friendlier of the bunch in terms of new players jumping in. Hopefully, the game's online community will remain strong and will provide everyone with a variety of opponents, even with the non-existent skill-based match-making system. There's a strong possibility it will remain popular online, as this game is a blast to play, whether you have a buddy sitting next to you or your most hated foe waiting for you online. If the character selection menu music is any indication, Marvel vs. Capcom 2 will take you for a nostalgic and exciting ride... just be sure not to let it punch your ticket.
Xbox 360Gaming Nexus
Believe it or not, Marvel vs. Capcom 2 is different enough from all of the other fighting games on the Xbox Live Arcade to warrant a purchase. With 56 characters and a fun online component, it's going to take a long time before you get sick of this must-own game!
XboxPower Unlimited
Net als de Dreamcast-versie, kent de Xbox-versie ook de nodige spectaculaire ingrediënten. Eigenlijk is de game precies hetzelfde op de Dreamcast als op de Xbox, zelfs de graphics zijn hetzelfde maar ja, daar kies je dan ook voor met zo'n game. Neemt overigens niet weg dat deze titel een klassieker is die je als rechtgeaarde beat'em up fan eigenlijk niet mag missen. Hij is al een jaartje oud maar dat zien we deze keer dan maar even door de vingers.
PlayStation 2Gaming Age
Marvel vs. Capcom 2 is a solid 2D fighter. The PS2 port is an excellent adaptation of a classic fighter. The title really deserves a sequel (bring on #3 Capcom!) but this should tide you over till it comes.
DreamcastGame Revolution
Overall, I would have to say this is the best installment of any Street Fighter game in recent memory. It breaks into some new territory with 3-on-3 matches and gains some super replay value with the insane amount of characters to unlock. The game also stays true to the original gameplay concept with quarter and half circle moves galore. While nothing new, Marvel vs. Capcom 2 packs a dragon punch when it comes to action and blows the 2D competition away.
DreamcastEurogamer.net (UK)
MvC2 is a great title. The combination of two different character sets and worlds is an inspired choice, the magic of Marvel with the ingenuity of Capcom is a blend of the highest quality. Like a good whiskey, a lot of the ideas behind it have aged well, and like a good cocktail, the new additions are fresh, exciting, and have a zing that the final product couldn't do without. Like fighting? Buy it. Got a second controller? Buy it. Like lame Japanese game music? Buy it.
PlayStation 3GameSpy
Street Fighter IV fans be advised: Marvel vs. Capcom 2, produced by the same company, is about as far removed from that game as you could conceivably get and still be in the same genre. Rather than focusing on timing and control of space, as in SF4, MvC2 is an unlikely blend of macro (there are 50+ characters to choose from, with three on a "tag team" per fight) and micro (there are only four attack buttons: light/heavy punch and kick) elements that somehow come together to form a marvelously entertaining whole.
Xbox 360GameSpy
Street Fighter IV fans be advised: Marvel vs. Capcom 2, produced by the same company, is about as far removed from that game as you could conceivably get and still be in the same genre. Rather than focusing on timing and control of space, as in SF4, MvC2 is an unlikely blend of macro (there are 50+ characters to choose from, with three on a "tag team" per fight) and micro (there are only four attack buttons: light/heavy punch and kick) elements that somehow come together to form a marvelously entertaining whole.
Personally, I prefer the traditionalism of Street Fighter III when flying solo, but if you like having friends over, there's no better 2D fighting game out there than this one.
PlayStation 2Meristation
Lo cierto es que este nuevo port de Marvel vs Capcom 2 nos ha dejado muy frios. Gráficamente es malo, fancamenta malo, tanto que si otro beat'em sin tanta carisma presentase estos sprites para los personajes estaríamos hablando de suspenso automático. Por otra parte, la gran cantidad de luchadores, lo carismático de los mismos, el sistema frenético de las luchas 3 contra 3 y la gran duración que ofrece, hacen olvidarse momentáneamente de este gran fallo.
Otros puntos negros son la ausencia, prácticamente, de novedades con respecto a la versión Dreamcast, y el precio que tiene el juego, para ser un producto con 2 años de antigüedad, disponible con las mismas características en una consola desgraciadamente obsoleta. Dentro de PS2, hay ofertas mejores en 2D, como Capcom vs SNK 2, en cambio, en Xbox, quizá pueda ser recomendado de una forma más sólida.
Xbox 360Xboxygen
Marvel VS Capcom 2 est un must have de la baston online 2D. Son prix pourra en rebuter certains, mais pour ceux pour qui la baston 2D c'est leur dada, ce sera le bonheur absolu. Un gameplay à la fois simple et consistant permettra de s'amuser en toute circonstance. Il est dommage de noter quelques petits défauts de prise en main, ainsi que le manque de challenge en solitaire. Capcom nous prouve qu'un très bon jeu du passé peut être, malgré les années, un très bon jeu d'aujourd'hui.
DreamcastGame Informer Magazine
The game still weighs in with a whopping 56 characters, featuring several new faces and a heavy crop of familiar fighters. Other than slightly pixelated character details, and a completely different pallet of starting characters, Marvel Vs. Capcom 2 is arcade perfect.
DreamcastSuper Play
Marvel vs Capcom 2 är ett av de bästa tvådimensionella beat 'em up-spel jag spelat på mycket länge. Det har intensitet, varierande karaktärer, tunga luftstrider, infernaliska combos och ett välsvarvat gränssnitt. Det gläder mig att se att den här genren inte på långa vägar är på väg att dö ut och att den inte tangerar att stagnera. Det här är bara början.
La giocabilità, infine, è la classica collaudata made in Capcom in questo genere di produzioni, con le aggiunte menzionate in precedenza, quindi: ritmo esasperato, fuochi d'artificio e super mosse da colossal, che faranno la gioia dei neofiti per la loro semplicità d'esecuzione. Si badi bene, non che la tecnica latiti, si è semplicemente scelto un approccio meno cerebrale e più giocoso; anche se le combo, che subirete dagli avversari nei livelli più avanzati, potranno creare qualche seccatura ai meno preparati.
PlayStation 2GameZone
Yes, there are better combat games on console platforms, but Marvel Vs. Capcom 2 has an innocent quality that will certainly appeal to game players of all ages. Bringing 56 well-known characters to the screen in tag-team combat, while maintaining the general animation style of the original characters is terrific. Because of the number of possible team combinations, this game has great replayability.
Sans renouveler le genre, Capcom nous sort ici la quintessence du genre en un jeu. Un titre complet qui clôt parfaitement la période 2D de la firme japonaise.
Capcom, bien rôdé sur les jeux de combat avec les innombrables Street Fighter, réussit enfin à nous proposer un jeu digne de ce nom dans leur série cross-over, et même plus, Marvel vs Capcom 2 s'avérant être parmi les deux-trois meilleurs jeux de combat signés par la société. De très nombreux personnages, une bonne jouabilité, des graphismes et animations de qualité, font partie des nombreux éléments qui en font une vraie réussite. Il faudrait vraiment être complètement réfractaire au système de combat à coups de mouvements spéciaux "à la Capcom" pour ne pas se laisser tenter.
PlayStation 2Play.tm
So, have 2D fighters had their day? Well, no, not just yet, if they keep producing games of this standard, I will be playing them for a while yet. Still, it would be nice to see something a little more original.... 3D? Who needs it...
PlayStation 3GameSpot AU
At $14.99, Marvel vs. Capcom 2 represents good value for those who missed out on playing the game the first time around or those who want to play it again without dusting off an old console. Though it's a little rough around the edges in the implementation of its biggest new feature, online play, 2D fighter fans will find that Marvel vs. Capcom 2 is well worth adding, or re-adding, to their collection.
DreamcastLens of Truth
Marvel vs Capcom 2 would have been a better game if it was named something else. This game was so off the beaten path of its predecessors that it really didn't live up to its title. The gameplay is super fast paced, and a novice player can easily get lost in the madness on screen. Even veterans of the versus series fighters shy away from this one.
Xbox 360GameSpot
At 1,200 Microsoft points, Marvel vs. Capcom 2 represents good value for those who missed out on playing the game the first time around or those who want to play it again without dusting off an old console. Though it's a little rough around the edges in the implementation of its biggest new feature, online play, 2D fighter fans will find that Marvel vs. Capcom 2 is well worth adding, or re-adding, to their collection.
Xbox 360Jeuxvideo.com
Marvel vs Capcom 2 restera toujours une référence incontournable dans le monde des jeux de baston. Son casting fourni et ses combos renversants ne se contenteront pas de ravir les joueurs nostalgiques, les nouveaux venus devraient aussi apprécier ce cocktail détonant à condition qu'ils passent outre l'aspect graphique clairement daté.
XboxGame Shark
If you haven't played the game to death on the Dreamcast, or need to get in touch with your inner 2D child, you can't go wrong with either Marvel Vs Capcom 2 or Capcom Vs Snk 2. Hell it beats Kakuto Chojin…
XboxXbox World Australia (XWA)
There's a fun game wrapped up in this nostalgic package. Lets face it, fighting games are pretty thin on the ground for the Xbox...but this one will not be to everybody's taste. The old-school looks and feel will probably not appeal to Tekken addicts or those hanging out for Soul Calibre 2. If you were a fan of Street Fighter and the "Good 'ol Days" its at least worth a rent and probably a purchase if you have like-minded buddies.
MVC2 fairs well with its Capcom counterparts and offers a great game worth owning. To me, and I'm sure most of you will agree, it is the replay value that makes a fighter truly great. Playing MVC2 has never been a let down to me, and I am still unlocking all the goodies it offers. MVC2 also does a good job of topping the other hit Capcom fighter, Capcom vs. SNK 2 EO. It provides better control with more familiar characters, as well as adding the tagging feature. With quick load times and great character selection, Marvel vs. Capcom 2 gives me everything I want in 2D fighter, except online play. However, one must remember that Capcom vs. SNK 2 is currently the ONLY online fighter, and as gaming evolves Live play should be more expected. Another thing to note is that the online play of Capcom vs. SNK 2 EO is not always fun. I'd rather see it done right, rather than tossed in to satisfy a standard. So for now I'll stick to fighting friends face to face with this great title.
DreamcastAdrenaline Vault, The (AVault)
The insanely large number of moves and the huge number of characters provide for a very deep and replayable experience. Still, while the graphics and sound are serviceable–especially considering the sheer amount of animation–it all begins to feel like more of the same. This is reinforced by the fact that the control system is completely standardized among all the characters. You never develop any real involvement with the game or its characters other than the desire to kick more butt. If you're looking for an excuse just to beat the heck out of a button mashing friend, doing it under the guise of beloved super heroes or Capcom characters is enough of an enticement to warrant picking up the title. However, if you are not a fan of 2D fighters or have to have everything featuring the Marvel franchise, there are more accessible and graphically pleasant beat-em-ups out there.
XboxGamereactor (Sweden)
Marvel vs. Capcom 2 har sina brister. Elitspelare tar snabbt sönder det genom att hitta de ultimata kombinationerna av figurer och sedan spela enligt givna mönster emedan det är på tok för svårt för nybörjare. Men det har ändå en charm och personlighet som räcker långt. Dessutom kommer Marvels hjältar som ju är seriefigurer absolut mest till sin rätt i två dimensioner. De som vet med sig att de gillar genren har dessutom ett ypperligt tillfälle att få möta andra dedicerade spelare via Xbox Live. Därmed blir betyget gott. Men man ska ha i åtanke att man köper ett gammalt spel, och de som har den ultimata 2D-konsolen Dreamcast har ingen anledning i världen att titta åt den vingklippta Playstation 2-versionen.
PlayStation 2Gamereactor (Sweden)
Marvel vs. Capcom 2 har sina brister. Elitspelare tar snabbt sönder det genom att hitta de ultimata kombinationerna av figurer och sedan spela enligt givna mönster emedan det är på tok för svårt för nybörjare. Men det har ändå en charm och personlighet som räcker långt. Dessutom kommer Marvels hjältar som ju är seriefigurer absolut mest till sin rätt i två dimensioner. De som vet med sig att de gillar genren har dessutom ett ypperligt tillfälle att få möta andra dedicerade spelare via Xbox Live. Därmed blir betyget gott. Men man ska ha i åtanke att man köper ett gammalt spel, och de som har den ultimata 2D-konsolen Dreamcast har ingen anledning i världen att titta åt den vingklippta Playstation 2-versionen.
Met Marvel vs Capcom 2 krijgen we een beat'm up in een aloude traditie voorgeschoteld maar dan wel in een nieuw jasje. Vooral de diepe en tactische gameplay zal veel 2D beat'm up fans kunnen bekoren. "Button bashers" laten dit spel best links liggen alsook mensen die niet de tijd kunnen opbrengen om de strategische gameplay onder de knie te krijgen. Geduld en toewijding worden immers beloond in dit spel. Het grote aantal karakters en de mogelijkheid om nog veel extra's te openen houd je aan het scherm gekluisterd. Aan de andere kant is de animatie van de karakters wat slordig en is het spel een ongewijzigde overzetting van het 2 jaar oude Dreamcast spel. Een nieuwe generatie 2D beat'm up fans zal dit spel wel niet aantrekken. Veteranen en mensen die in dit genre geïnteresseerd zijn en de Dreamcast versie nog niet gespeeld hebben, kunnen Marvel vs Capcom 2 zonder bezwaar kopen.
PlayStation 2Thunderbolt Games
Marvel VS Capcom 2 has a lot of things going for it. Its cast is huge, and there's tons of variety when it comes to playing styles. Few fighting games have utilized the tag-team tactical gameplay formula as well as this has. It's very easy to pick up, and it has just enough technical features to keep fighting game fans interested. The Arcade Mode is actually fun and refreshing to play through, and your efforts are rewarded with tons of unlockables. The sheer amount of fan service is staggering. But despite all of its strengths, the game is dragged down by its flaws. Balance and consistency are thrown out the window; many of the characters are either ridiculously overpowered or utterly useless, and the combat seems frantic and unpolished. That can be unappealing, especially to those who have played far better crafted PS2 fighters. It's not a perfect game by any means. Overrated, really. But that won't stop it from being one of the most entertaining fighters out there.
Xbox 360Gamestyle
At the increasingly regular price point of 1200 points it's hard to recommend Marvel Vs Capcom 2 to everyone. People who live, sleep and breathe fighting games will snap it straight up, others should be a bit more cautious. This isn't the friendliest fighter around.
Is Capcom losing its grip on creating the best 2D fighting games around? I think they might be, with games such as Guilty Gear on the rise, they are putting the house that invented Street Fighter to shame. This game does not use the Xbox anywhere near its potential. This game is just a way to get the few who didn't purchase it on any of the previous systems to have a chance at it. If you are just dying for a new fighter, than pick this one up, otherwise just leave this one for a rental.
Those who don't take things so seriously, however, and those who are prepared to give the game a chance to work its low-brow magic, will be pleasantly surprised at how much fun they can get from a fairly staid and traditional genre which has been knocked down, rebuilt and pumped up in the form of Marvel Vs. Capcom 2.
PlayStation 2Eurogamer.net (UK)
Whether or not the number was up for 2D fighters long ago is something of a grey area, but this is by no means an unsuccessful cash in of a port. There are easily better fighters on the PS2 though, and so this feels more like an exercise in retro gaming than an essential and accessible purchase. One for the hardcore, then.
PlayStation 2GameSpy
There's not much more to say about Marvel vs. Capcom 2 on the PlayStation 2. If you're an avid fan of the arcade game then you more than likely own the Dreamcast version already. If you're not, then there's nothing that will sway you here. The only new feature in the PlayStation 2 version is an art gallery, so when you factor in the worse sound and lack of VGA, I'd have to say that the Dreamcast version is still the best. Couple that with an online-enabled Xbox version coming in February and there is little reason for multiple system owners to indulge in the PlayStation 2 version of the game. That said, if you've got no other systems, it'll do. I just wish Capcom used those two years to make some worthwhile improvements to the package.
While Marvel vs. Capcom is a flawless port, it's nothing more than a port. Updated features Capcom has since developed, like the EO system for newbies in Capcom vs. SNK 2, are nowhere to be found. And what would have been the game's ultimate saving grace—infinite human opponents online, courtesy of Xbox Live—isn't available either.
PlayStation 2GameSpot
Capcom's Marvel vs. Capcom 2 started out as a Naomi-based arcade fighting game back in 2000. The game was later ported to the Dreamcast in an almost perfect translation, with graphics that melded 2D sprites with 3D backgrounds and featured some of the largest, craziest combos that the genre has ever seen. Now, two years later, that perfect translation has been carried over to the PlayStation 2. Like the rest of the versus series, the game has its audience of hard-core fans, especially those that love the various Capcom and Marvel Comics characters in the game, but technically Marvel vs. Capcom 2 is by no means the best fighting game available for the PS2.
PlayStation 2Game Revolution
So why now has Capcom decided to release this for the PS2? This game could have been released a year and a half ago and been received with far greater excitement. While Mvc 2 may tide you rabid fighting fans over for a little while, it's essentially a pre-chewed bone that has long since been digested by most fans. So come on Capcom - throw us fans a new bone and stop repackaging your hits over and over again.
XboxGaming Target
On the down side I'm a little upset that Capcom didn't even try to improve this old game here. I still have the Dreamcast version here at my place and the two are virtually identical. The Xbox can do some amazing things, but the system isn't being pushed well enough thanks to this out dated game engine. Capcom didn't even add any Xbox Live support like they did with their impressive Xbox version of Capcom vs. SNK 2 EO. Talk about disappointing. Despite its old age Marvel vs. Capcom 2: New age of Heroes is still an excellent 2D fighter with amazing anime style graphics and great arcade action. This Marvel vs. Capcom game may be a pleasant surprise if you decide to play it but don't expect to find anything too special. You can also find Marvel vs. Capcom 2 on the Playstation2 and the Dreamcast as well.
PlayStation 2Fragland.net
Overall, Capcom's try to combine 2 great universes has two sides. First of all it's great to see some creative fighting again on a console and being able to use the special powers the superheroes of Marvel have is an added bonus. The second side, however, is that Capcom should have put more effort in this title rather than making a bad crossover from the original Dreamcast version.
Capcom's Marvel vs. Capcom 2 started out as a Naomi-based arcade fighting game back in 2000. The game was later ported to the Dreamcast in an almost perfect translation, with graphics that melded 2D sprites with 3D backgrounds and featured some of the largest, craziest combos that the genre has ever seen. Now, three years later, that translation has been carried over to the Xbox. Like the rest of the versus series, the game has its audience of hard-core fans, especially those that love the various Capcom and Marvel Comics characters in the game. But for everyone else, this is an obsolete 3-year-old fighting game that doesn't even support online play as was originally promised.
XboxGame Revolution
I'm happy that the Xbox can have a full library of fighting games, but I wish there was more to this than just the standard, vanilla port. Next to new fare like Guilty Gear X2, Marvel vs. Capcom 2 quickly shows its age. And that's the whole point. Isn't it about time for Marvel vs. Capcom 3?
With of all its flaws, and the lack of online play this game is a must for fighting fan who never played this game before, but the many that have probably already got tired of it. This version is identical to the PS2 version that has been out months before this version, for some reason. If gamers are drooling for a fighting game with a bit more replay value, I recommend Capcom vs. Snk 2 and Dead or Alive 3.
When it was first released, Marvel vs. Capcom 2 was a game to be reckoned with, but that was a long time ago. If you're a 2D fighting fan, you probably saw everything that MVC2 had to offer three years ago, and it hasn't learned any new tricks in the meantime. If you're not a 2D fighting fan, you still won't be after playing MVC2 on the Xbox. Longtime fans of the series that absolutely must play MVC2 on the Xbox are the only gamers who stand a chance of getting their forty bucks' worth out of the game; most other gamers will probably find Marvel vs. Capcom 2 to be an overpriced blast from the past.
It's a sad state of affairs when a pair of well worn, and low-resolution 2D Capcom fighters are in the top half of available fighting games on Xbox. But until Soul Calibur 2 and the next version of Dead or Alive make it to Xboxes worldwide, titles like Marvel vs Capcom 2 will be the order of the day.


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Federal agencies in DC area open Friday under 2-hour delayed arrival
Thursday - 2/13/2014, 10:05pm EST
(This story was updated Friday, Feb. 14 at 6:15 a.m. to include information about Baltimore Federal Executive Board agencies.)
Federal agencies in the Washington, D.C., region are open Friday, February 14, with a two-hour delayed arrival in effect. Employees also have the option to take unscheduled leave or unscheduled telework, according to the Office of Personnel Management.
OPM says employees should plan to arrive at their offices no more than two hours later than they would normally be expected to arrive.
Baltimore Federal Executive board agencies will open at 10 a.m. Employees have the option to take unscheduled leave or telework.
(The information below is copied directly from the OPM website.)
Non-Emergency employees who report to the office will be granted excused absence (administrative leave) for up to 2 hours past their expected arrival time.
In accordance with their agency's policies and procedures, subject to any applicable collective bargaining requirements, non-emergency employees may notify their supervisors of their intent to use:
- earned annual leave, compensatory time off, credit hours, or sick leave, as appropriate;
- leave without pay;
- their alternative work schedule day (AWS) off or rearrange their work hours under flexible work schedules; or
- unscheduled telework (if telework-ready).
(Employees who request unscheduled leave should be charged leave for the entire workday.)
Telework-ready employees who are regularly scheduled to perform telework or who notify their supervisor of their intention to perform unscheduled telework must be prepared to telework for the entire workday, or take unscheduled leave, or a combination of both, for the entire workday in accordance with their agency's policies and procedures, subject to any applicable collective bargaining requirements.
Pre-approved Leave - Employees on pre-approved leave for the entire workday or employees who requested unscheduled leave for the entire workday should be charged leave for the entire day.
Emergency employees are expected to report to their worksite on time unless otherwise directed by their agencies.
Sign up for Federal News Radio's breaking news alerts and be the first to know when OPM makes a change to the operating status of federal offices in the D.C. region.
Snowfall totals across the D.C. region ranged from 8-18 inches of snow Wednesday night into Thursday. Another 1-4 inches was expected Thursday evening. Follow ongoing coverage of the snowstorm and cleanup on our sister station, WTOP.com, the D.C. region's No. 1 source for local news, traffic and weather updates.
OPM tweaks snow closure policy, with added push for telework


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John Talabot - Fin (Permanent Vacation)Add To My Listening Post
John Talabot is a youngster from Barcelona with a rather special way of approaching music. His influences range from flamenco to northern soul, from African music to traditional Asian songs. His first commercial effort on German label Permanent Vacation included the A side "Afrika" plus another two tracks,"Naomi" and "Korlee" . Shortly after (June 2009), "Sunshine" debuted via Talabot's own label Hivern.
This site is best experienced by telling us which Spotify Country you are using at the top of the page


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In the land of baguettes and good cheese, the consumption of chocolate bars, chips and soda is on the rise, and obesity is through the roof, at least by French standards.
More than one-third of the French are obese or overweight. A controversial memo submitted to the government recommends a tax increase on junk food to get the French back on the baguette track.
The memo from a government agency suggests raising an existing tax from 5.5 percent to 19.6 percent on products that contain too much fat, sugar or salt.
But would that deter families from buying chocolate bars, chips and soda? Not at all, says Paris-based nutritionist Dr. Arnaud Cocaul.
"The tax idea is rather stupid," Cocaul told ABCNews.com recently. "It is very difficult to say which product is good and which product is bad."
Even the Confederation Paysanne, an organization that defends traditional farmers and French-quality products, deemed the idea ludicrous. That opposition is surprising, given that the organization's flamboyant leader, Jose Bove, earned worldwide fame after he trashed a McDonald's restaurant and burned genetically modified corn fields in 1999.
"This is scandalous," the confederation's national secretary, Philippe Colin, told ABCNews.com recently, adding that it was "just another tax to fix the government's budget situation."
The government's health insurance department has a $13 billion deficit.
"You may forbid some products because they are deemed unhealthy, but you cannot raise taxes on them, especially now that the French are struggling with rising food prices," Colin said.
Inflation is one of France's top concerns, according to numerous polls. President Nicolas Sarkozy's approval ratings have plummeted because of rising prices within the past months.
Shortly after French daily newspaper Les Echos leaked the memo, the budget ministry announced that it would forbid a tax increase on food, worried perhaps about angering voters even further. Still, the ministry added that at least part of this memo will be submitted to the National Assembly for approval.
The budget ministry also said the list of products that are too sweet, salty or fat has yet to be compiled.
Last year, the Parliament tried unsuccessfully to raise taxes on soda by 1 percent.
It may take months before the government sets up a plan to fight obesity, a Health Ministry spokesperson told ABCNews.com, but "fighting overweight and obesity is one of our priorities, and, to achieve that, the consumption of high-fat products must go down."
An estimated six million French are obese, and 14 million overweight. France has an overall population of about 60 million.
But the French still have a reputation for eating healthier than people from other countries.
Mireille Guiliano's best seller, "Why French Women Don't Get Fat," gave a few hints on how some of them manage to enjoy food and yet stay rather slim -- hints that include having vegetable-only lunches, taking long walks and eating small portions.
So why would French people go for a chocolate bar when they could have a delicious and warm croissant just coming out of the oven? Or why would they eat a hamburger when they could have a fresh baguette with fromage?


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Camden Cedar Hills is an exciting community that offers luxurious bathrooms with cultured marble vanities and framed mirrors, energy-efficient insulated windows, nickel-plated fixtures and gourmet kitchens with stainless steel appliances and granite-style counters. Other community features include an Internet coffee bar with Wi-Fi access, a gaming lounge and an executive business center. Located in southwest Austin just off South Mopac Expressway, residents enjoy close proximity to an array of shopping, dining and entertainment venues. In addition to the premiere location, Camden Cedar Hills offers unmatched features and benefits for residents and their pets.Download Community Brochure
To get a feel for our community, click on the above video link to take a quick tour
of our community features, apartment amenities, and to get information on the surrounding


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Book your room at Navona Suites
Romantic Rome townhouse accommodation in Navona, walk to Pantheon
Collect 200 points
Simply enter your Nectar card number when prompted. Your points will be credited 30 days after you return from your trip.*Offers may apply
Located in Navona, this romantic townhouse accommodation is steps from San Luigi dei Francesi and Piazza Navona. Pantheon and Campo de' Fiori are also within 10 minutes.
Property Features
Along with dry cleaning, this townhouse accommodation has tour/ticket assistance and multilingual staff. WiFi in public areas is free.
Room Amenities
All 15 individually furnished rooms feature free WiFi and memory foam beds. For entertainment, TVs come with satellite channels, and guests can also appreciate comforts like Egyptian cotton sheets and premium bedding.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
Navona Suites features tour/ticket assistance, multilingual staff, and dry cleaning/laundry services. Public areas are equipped with complimentary high-speed wireless Internet access. This Beaux Arts townhouse accommodation also offers room service (during limited hours) and an elevator (lift).
- Elevator/lift
- Dry cleaning/laundry service
- Tours/ticket assistance
- Free WiFi
- Total number of rooms - 15
- Number of floors - 1
- Front desk (limited hours)
- Multilingual staff
- Year Built 1600
- Number of buildings/towers - 1
Available in all rooms: Free WiFi
Available in some public areas: Free WiFi
Room Amenities
- Premium bedding
- Hypo-allergenic bedding available
- Air conditioning
- Climate control
- Minibar
- Daily housekeeping
- Private bathroom
- Free toiletries
- Hair dryer
- Bidet
- Shower only
- In-room safe
- Desk
- Television
- Satellite TV service
- Free WiFi
- Room service (limited hours)
- Down comforter
- Egyptian-cotton sheets
- Individually furnished
- Memory foam mattress
Where to Eat
Room service (during limited hours) is available.
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- In-room accessibility
Hotel Policies
Check-in time starts at 3:00 PM
Check-in time ends at 11 PM
Special check-in instructions:
Check-out time is 10:30 AM
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You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No rollaway/extra beds available
- A tax is imposed by the city: EUR 3.50 per person, per night, up to 10 nights. This tax does not apply to children under 10 years of age.
We should mention
Cash transactions at this property cannot exceed EUR 999.99, due to national regulations. For further details, please contact the property using information in the booking confirmation. Children 3 years old and younger stay free when occupying the parent or guardian's room, using existing bedding.


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Was The Ithemes Website Built With Builder?
#1 Guest_Opally_*
Posted 07 December 2013 - 05:58 PM
You have a beautiful site, and a great marketing tool... if it was built with Builder.
(imo, this question should be a sticky, at the top of the forum, if the answer is "yes".)
Posted 08 December 2013 - 06:42 AM
yes, iThemes.com was built using Builder. more here: http://ithemes.com/2012/08/05/welcome-to-the-new-ithemes-com/
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Police note 'orderly' Holy Week exodus
More News from Karen Boncocan
More News from INQUIRER.net
MANILA, Philippines – All was "normal and secure" so far in Metro Manila Wednesday even as many trooped to bus terminals, airports and seaports to head to the provinces for the Holy Week break.
National Capital Region Police Office [NCRPO] chief Director Leonardo Espina visited bus terminals Wednesday morning for routine security checks and declared that everything was so far "orderly especially with passengers traveling to the provinces."
At the Araneta Center Bus Terminal alone, he said about 9,000 passengers waited for their trip to the provinces within the day.
The NCRPO has deployed 9,500 of its officers to ensure the safety of those staying in the metropolis and those leaving for the provinces.
Traffic was so far manageable along Edsa save for certain portions along the northbound lane like Cubao and Ortigas, which had moderate to heavy traffic as well as Magallanes to Tramo along the southbound lane which showed moderate traffic.
Traffic was also fast moving along the North Luzon Expressway [NLEX] and the South Luzon Expressway [SLEX] so far.
NLEX monitored traffic build up at Balintawak and the northbound lane at the Dau toll plaza a little before 2 p.m.
Traffic also became sluggish along SLEX upon reaching the Calamba exit but the Manila Toll Expressway Systems Incorporated (Mates) said that it was not enough to slow traffic down significantly.
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Guess Which Rappers Were At The Taylor Swift Concert ?
You hear all these rappers talk tough on records and think hey these guys really live the THUG life and are real Gangstas RIGHT ? Well sometimes you have to look beneath the surface and see that RAP is ENTERTAINMENT and SHOW business


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Arts In Context Shorts focuses on community collaboration in this week's story. In it's tenth year as a grassroots, national festival, Combating Latent Inequality Together (C.L.I.T.) Fest comes to life in Austin for the first time. The DIY, punk and feminist communities come together bringing awareness to sexism, trans-phobia, gender inequalities and other forms of discrimination through workshops, bands and artist collaboration. Benefiting SAFEPLACE, a resource that provides safety for individuals and families affected by sexual and domestic violence, C.L.I.T. Fest reminds others that punk music is a vehicle for activism.
Category Archives: video
Intergalactic Nemesis: Episode 3
Episode 3 – Mysterion's Menacing Mesmogrifier
As the featured performer at Lord Crawford's birthday party, Mysterion unleashes the magnificent power of his Mesmogrifier. Meanwhile, Molly tracks down a hunch of her own.
Intergalactic Nemesis: Episode 2
Episode 2 – Mystery at Kradmoor
Molly Sloan and Timmy Mendez are off to Lord Crawford's birthday party featuring a special performance by Mysterion the Magnificent. But, a whole lot has changed since Molly was last at Castle Kradmoor. Is it the devil's work or just their imaginations?
Intergalactic Nemesis: Episode 1
KLRU brings the popular live-action graphic novel Intergalactic Nemesis Book One: Target Earth to the web. This week we kick off the series, with ….
Episode 1: PROLOGUE
The year is 1933. Pulitzer Prize-winning reporter Molly Sloan and her intrepid research assistant Timmy Mendez are caught up in a terrible blizzard while looking to meet up with their contact for a story they've uncovered about an international pelt smuggling ring.
Intergalactic Nemesis goes digital
Intergalactic Nemesis creator Jason Neulander announced that Intergalactic Nemesis and KLRU-TV, Austin PBS, are working together to bring the project to a larger audience by launching a new web series that anyone, anywhere can watch. The web series launches July 7th, and will be serialized with new episodes each Monday for 17 weeks.
"Up to this point, the only way to experience The Intergalactic Nemesis has been live," says Neulander. "Now, we're making the project available to everyone with a computer. I think it's going to be a game-changer, in terms of public awareness, in terms of sustaining the business, and in terms of keeping the live-action graphic novels touring for many years to come."
The series, which brings the comic book style to life, was funded through a successful crowdfunding campaign with funds raised by KLRU matched by PBS Digital Studios, PBS' initiative to create high-quality original video content for online platforms.
"We are so excited to partner with The Intergalactic Nemesis on our newest digital series. This project is unique for both its production techniques and the way it's presented as a weekly serial," said Sara Robertson, VP Production and Technology at KLRU.
The first season of the web series version of The Intergalactic Nemesis will be available at no cost on klru.org, the PBS APP on AppleTV, Xbox and Roku, youtube.com/pbsdigitalstudios or at youtube.com/intergalacticnemesis.
Neulander will present the final installment of the series Intergalactic Nemesis: Twin Infinity, September 5 and 6 at the Long Center. The Intergalactic Nemesis team is currently reprising the first two installments, Target Earth and Robot Planet Rising at the Long Center through July 6.
PBS Online Film Festival features Two Austin Films
Today, PBS announced the 25 short films that will be part of the third annual PBS Online Film Festival beginning June 16 – July 31. Austin filmmakers Joshua Riehl and Nidhi Reddy are among those featured in this year's Festival for their films Digging for Water and The Yellow Wallpaper.
The films will be available for streaming across all PBS digital platforms, including PBS.org, Roku, Xbox, YouTube and PBS social media channels. Viewers are encouraged to vote for their favorite film to win the "People's Choice" award. For updates on the festival, follow #PBSolff on Twitter.
Digging for Water
Vote here for this film
Joshua Riehl is filmmaker based in Austin, Texas, with a strong background in investigative journalism. Originally from just near Detroit, Michigan, he moved to Austin in 2009 to attend the University of Texas at Austin. He was a producer for PBS Frontline's 2010 season premiere "Death by Fire" about the questionable execution of Cameron Todd Willingham. With an interest in criminal justice stories, he was Associate Producer for the 2013 SXSW Film Festival's Audience Award winning documentary "An Unreal Dream" about the highly publicized case of Michael Morton's wrongful conviction.
Digging for Water came out of three separate trips to Haiti over the course of 18 months and a longtime desire to visit the underdeveloped nation. Falling in love with the country and the people, Riehl intends to continue working in Haiti and hopes to tell the story of dictator "Papa Doc" Duvalier's tortuous rule in the future.
The Yellow Wallpaper
Vote here for this film
Nidhi Reddy is a recent graduate of the University of Texas at Austin, majoring in both Mathematics and Radio-TV-Film. Her short animation, The Yellow Wallpaper, was an official selection of the 2013 London Feminist Film Festival, 2013 Portobello Film Festival in London, 2014 Austin Film Society ShortCase, the 2013 Longhorn Showcase, and has won grand prizes in two student film festivals.
The PBS Online Film Festival showcases powerful stories from filmmakers across the country while providing an opportunity to reach an engaged and digitally savvy audience. Attracting more than 1 million video streams and over 50,000 votes in its first two years, the PBS Online Film Festival has become a popular annual online event.
The PBS Online Film Festival showcases diverse films from Independent Lens, POV and collaborations with public television producers including, Center for Asian American Media, Latino Public Broadcasting (LPB), National Black Programming Consortium (NPBC) and Pacific Islanders in Communications (PIC), Wisconsin Media Lab and Vision Maker Media. This year, several locally-produced short films will be featured from PBS member stations including KQED (San Francisco), KLRU (Austin, TX), Alaska Public Media, Vermont PBS, Arkansas Educational Television (AETN), CET/ThinkTV(Cincinnati/Dayton), WCVE (Richmond, Virginia) and Louisiana Public Broadcasting.
"PBS and member stations are committed to experimenting with new platforms to reach diverse audiences with high-quality and engaging content," said Ira Rubenstein, Senior Vice President and General Manager, PBS Digital. "PBS is the home for independent film, both online and on-air, and we're proud that the Online Film Festival has become an annual celebration of unique films representing a diverse array of voices and viewpoints."
Ann Richards School Student Productions 2014
The Ann Richards School for Young Women Leaders was founded in 2007 and serves grades 6-12. It is a unique public all-girls school in Austin, Texas dedicated to educating young women to become leaders and to provide them with the skills needed to be successful in college and beyond. Ann Richards is a college preparatory school that focuses on challenging its students through rigorous pre-AP and AP courses.
When students at Ann Richards reach ninth grade, they choose one of three pathways to learn about in their four years of high school: Media Technology, Engineering, or Biomedical. Students in the Media Technology pathway create many short films and animations, among other things, over the course of their high school years. KLRU has partnered with juniors from the Media Technology pathway to share a selection of these shorts.
The animations were completed by the sophomores over the course of a semester and the short films were completed by the juniors and seniors. Before beginning these projects, students had to develop new skills and learn software programs such as Adobe After Effects, Adobe Photoshop, Papagayo, Final Cut Pro, and AVID. The students had to write, develop, and produce their pieces on their own. The sophomores worked on hand drawing and painting their characters in photoshop before working on After Effects to animate their stories. The juniors and seniors worked on their own to write, edit, and produce their films. These girls dedicated time before and after school as well as on the weekends to complete their animations and films.
Arts In Context Shorts: More Awkward Than Heavy
This week, Arts In Context Shorts presents the fun side of art. In the sequel of "More Awkward Than Heavy," Ink Tank Lab's artists focus on collaborating, having fun and letting their imaginations go wild. "MATH2″ is an installation that explores going to art shows as a social event and pokes fun at museum and gallery stereotypes. Ink Tank's artists want the attendees to participate, touch and help create the "awkward" experience. While some work in academic or museum settings and all have different aesthetics, working together as Ink Tank Lab allows these artists to lose the restraints put on when creating 'serious' artwork.
Austin Revealed: Neil Blumofe
In Central Texas as elsewhere, being Jewish means many different things. KLRU will explore the many differing ways of identifying and "being" Jewish in Austin in a series of short format documentaries for our web series Austin Revealed.
Today's video features Rabbi Neil Blumofe
Rabbi Neil Blumofe inspires more than his growing Congregation Agudas Achim. As a classically-trained pianist and schooled in jazz saxophone, Rabbi Blumofe's talents are more than meets the eye, and being in the "Live Music Capital of the World," he engages with more than the Jewish community in KUT's live music series Views and Brews.
Austin Revealed is an oral history project that shares personal experiences and stories of Austin's past to encourage discussion and thought around the city's future.. Learn more about Austin Revealed.
Austin Revealed: Sandra Thornhill
In Central Texas as elsewhere, being Jewish means many different things. KLRU will explore the many differing ways of identifying and "being" Jewish in Austin in a series of short format documentaries for our web series Austin Revealed.
Today's video features Sandra Thornhill.
A hairstylist. A history nerd. A Jew. Sandra now identifies as all of the above. Having converted to Judaism over 10 years ago, Sandra's relationship with being Jewish continues to evolve.
Austin Revealed is an oral history project that shares personal experiences and stories of Austin's past to encourage discussion and thought around the city's future.. Learn more about Austin Revealed.


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Assignment Earth: Ski area report card
A citizens' group grades western ski resorts according to their impact on the natural environment. (Video: Assignment Earth)
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"Assignment Earth" features compelling video reports from the front lines of major environmental stories from around the globe. Topics include global warming, pollution, habitat destruction and endangered species.