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We would like to use the release:perform goal to deploy the product of our maven-assembly plugin rather than deploy the projects artefact.
We have a WAR project, but like to build different ZIP assemblies for each of our clients due to variations in content. This means that we are not interested in deploying the WAR, but would prefer to be able to FTP the ZIP to a staging environment, in much the same way as the WAR is deployed.
It would be nice to have a simple way to choose to deploy the assembly as well as or instead of the WAR (or other artefcat).

subset: commoncrawl


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Difference between revisions of "Alaska Cruise Ship Tax Initiative, Measure 2 (August 2006)"
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{{Taxes}}{{tnr}}The '''Alaska Shipping Tax Initiative''', also known as '''Ballot Measure 2''', was on the [[Alaska 2006 ballot measures|August 22, 2006]] primary election ballot in [[Alaska]] as an {{
{{Taxes}}{{tnr}}The '''Alaska Shipping Tax Initiative''', also known as '''Ballot Measure 2''', was on the [[Alaska 2006 ballot measures|August 22, 2006]] primary election ballot in [[Alaska]] as an {{}} where it was '''approved'''.
==Election results==
==Election results==
Revision as of 14:26, 26 April 2012
|Voting on Taxes
|Ballot Measures
|By state
|By year
|Not on ballot
Election results
|Alaska Shipping Tax, Ballot Measure 2
Results according to the Alaska Elections Division.[1]
Ballot Measure 2 imposed a new $46 per voyage tax "on large cruise ships to pay for vessel services".[2]
A group called "Responsible Cruising in Alaska" supported Measure 2.
In 2009, an executive from Carnival Cruises said that the company is thinking about suing the State of Alaska over Measure 2. Carnival Cruises and others believe that the head tax imposed via Measure 2 is driving cruise ships out of Alaska and into waters that are more profitable because the cruiselines don't have to pay the extra tax.[3]
Cruise West, Princess, Royal Caribbean and Holland America have said that for the 2010 cruise season, they are redeploying ships from Alaska. 1,800 tourism-related jobs based in Alaska will be lost if this happens.[3]
Patti Mackey, executive director of the Ketchikan Visitors Bureau, believes the Measure 2 tax is hurting their economy. "I think Alaska has become a more difficult place for the cruise lines to do business. The tax and all of the associated regulations that were part of the ballot initiative are all part that equation, and certainly the economy right now isn't helping."[3]
Chip Thoma, president of Responsible Cruising in Alaska, and Joe Geldhof, a driving force behind Question 2, believe that Measure 2 is a net benefit to the state.
Ralph Samuels, vice president of government and community relations for Holland America stated that costs for Measure 2 "exacerbate" declining revenues that should be repealed. At a presentation given at Juneau Chamber of Commerce luncheon, Samuels said that declining revenue margins will result in cruise lines pulling their ships out of the state. Juneau Lawyer Joe Geldhof, author of the ballot measure, stated that Samuels was using "Chicken Little politics" by stating such ideas.
Gedhof elaborates: "People run around saying, 'The sky is falling, the sky is falling,' and after the chamber lunch, people say, 'The sky is falling we have to get something done'. Ralph is trying to create hysteria, to stampede legislators over the cliff and repeal the head tax."[4]
According to the state attorney general on September 22, 2009, a court challenge would not shake the foundations of the ballot measure, but could change the way the state legislators spend revenue from the tax. The attorney general made his comments before the legislative session began, and after cruise ship operators filed the lawsuit hoping to ban the tax on September 18, 2009. Cruise ship operators claim that the ballot measure is unconstitutional, citing a violation of prohibition against restraints on interstate commerce. According to the attorney general, "The economic benefits of the cruise ship industry to Alaska are clear, but so are the passenger impacts on the state. The 1 million visitors a year this industry brings is a huge influx in a short period of time. The state and local communities spend significant amounts of money to host these visitors."[5]
In a letter published by the Juneau Empire, Don Habeger, who claims to have "25 years of tourism experience", states that the measure negatively effects Alaska's tax and fee structures. Also among the concerns in the letter to the newspaper publication was that businesses would also feel the pressures of the measure when it came to tourism. Habeger states: "Ports such as Sitka, Whittier, Haines and Wrangell will feel the brunt of these reductions with decreases of 41 percent, 41 percent, 32 percent and 100 percent respectively. These are difficult reductions for communities that have built up businesses around this important industry sector."[6]
The measure was again brought up towards the tail end of the 2010 legislative session, with questions arising if the tax should be reduced, cut, or simply kept the same. The $50 tax may be lowered to $46, if opponents get their way. According to reports, the Alaska Cruise Association has a lawsuit pending in the U.S. District Court over the issue.[7]
On June 24, 2010, Governor Sean Parnell signed legislation that lowered the $46 tax to $34.50, with additional savings of $15 for ships that stop in certain places in Alaska.[8]
Text of measure
The text of the proposal was as follows:
This initiative would impose a $46 per person per voyage tax on large cruise ships to pay for vessel services. It would provide for the proceeds from the tax to be deposited in the state general fund and, subject to appropriation by the legislature, distributed to municipalities. It would levy a tax on cruise ship gambling activities in state waters. It would change the way cruise ship corporate income tax is calculated. It would require cruise ship operators to gather and report more information, and get a new type of permit for sewage, graywater or other wastewater before discharging in state marine waters. It would assess a $4 per passenger berth fee and require large cruise ships to have state-employed marine engineers (Ocean Rangers) licensed by the Coast Guard to observe health, safety and wastewater treatment and discharge operations. It would authorize citizen lawsuits against an owner or operator of a large cruise ship, or against the Department of Environmental Conservation, for an alleged violation of any permit condition, provision of environmental statutes or performance of duties. It would also enable a person who provides information leading to enforcement of the law to receive 25 to 50 percent of fines imposed. It would impose additional requirements on disclosures about on-ship promotions of shore-side businesses.
Campaign expenditures
The group in favor of the shipping tax was called "Responsible Cruising in Alaska." They raised and spent just $8,497.
The group opposed to the shipping tax was called "Alaskans Protecting our Economy." They raised and spent $1,357,924, with the largest single donation of $1,344,244 coming from the Northwest Cruiseship Association.[9]
See also
- Executive blames 2006 Alaska ballot measure for revenue decline
- Alaska State Senate
- Alaska House of Representatives
- Alaska 2006 ballot measures
- 2006 ballot measures
- List of Alaska ballot measures
- List of ballot measures by year
- List of ballot measures by state
External links
- Letter to Juneau Empire
- 2006 Alaska Primary Voter Guide
- National Conference of State Legislatures Ballot Measures Database
- ↑ Alaska State Government 2006 election results
- ↑ Christian Science Monitor, "Alaska to Cruise Ships: We're Not Your Sewer"
- ↑ 3.0 3.1 3.2 KTUU, "A taxing situation for cruise industry", July 16, 2009
- ↑ Juneau Empire, "Cruise executive blames head tax for revenue drop", July 31, 2009
- ↑ The Alaska Journal, "AG: Alaska has strong case on cruise tax", September 25, 2009
- ↑ Juneau Empire, "Cruise tax does effect state tourism future", October 1, 2009
- ↑ The Alaska Journal, "Lawmakers debate whether to slash cruise ship head tax", April 9, 2010
- ↑ USA Today, "New Alaska law brings steep drop to taxes on cruise ship passengers", June 25, 2010
- ↑ Follow the Money campaign finance reporting for the Alaska shipping tax ballot measure
State of Alaska
Juneau (capital)
|Ballot measures
List of Alaska ballot measures | Local ballot measures | School bond issues | Ballot measure laws | Initiative laws | History of I&R | Campaign Finance Requirements |
Alaska State Constitution | House of Representatives | Senate | Legislative Research Services | Legislative Auditor |
|State executive officers
Governor | Lieutenant Governor | Attorney General | Comptroller | Commissioner of the Department of Revenue | Commissioner of Education | Director of Insurance | Director of Agriculture | Commissioner of Natural Resources | Commissioner of Labor and Workforce Development | Regulatory Commission |
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Alaska Department of Education and Early Development | Alaska school districts |
Alaska Supreme Court | Alaska Court of Appeals | Superior Courts | District Courts | Judicial selection in Alaska |
|Transparency Topics
Public Records Act | Transparency Legislation | Transparency Advocates | Transparency blogs | State budget | Taxpayer-funded lobbying associations |
State |
List of Boroughs |
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BUFFALO, N.Y. – Miami's women's soccer team put an end to a five-game losing streak and earned its first Mid-American Conference win of the season with a 1-0 win over Buffalo Sunday afternoon at UB Stadium. The RedHawks (4-6-0, 1-1-0 MAC) and Bulls (3-4-2, 0-2-0) were locked in a scoreless battle in the first half before senior forward Katy Dolesh scored the gamewinner in the 48th minute and fellow senior goalkeeper Allison Norenberg kept the Bulls off the scoreboard for her third shutout of the season.
"It feels really, really good to get the monkey off our backs," Miami head coach Bobby Kramig said. "We had to work really hard today. Buffalo is a good team and this is a tough place to play. We were able to play hard for a full 90 minutes."
In the evenly-played first half, the RedHawks took five shots, placing three of them on goal while limiting the Bulls to two shots on goal. Scoring chances in the first half were close to even as well with Miami gaining two corner kicks to Buffalo's one.
"Buffalo played hard and made it very tough on us," Kramig said. "I'm proud of the way we fought. As the defending champions, we've got a bullseye on our backs and every team in the MAC is going to give us their best. We learned in this game that you can't just show up. We have to go into every game prepared to battle."
In the second half, Miami immediately went on the attack, keeping possession in the offensive end and driving toward the goal. Junior forward Hailey Pleshakov led the attack before Dolesh sent in a shot that was blocked out of bounds. On the ensuing corner kick, Pleshakov lobbed a pass into the penalty area where Dolesh used a header to beat Buffalo goalkeeper Ainsley Wheldon for the 1-0 Miami lead just 2:05 into the second half.
"Our goal came off a very good combination in the attacking third," Kramig said. "Pleshakov got it deep into the attacking zone and Dolesh got a dangerous shot off to earn the corner. On the corner kick, Pleshakov put the ball right where it needed to be. She was the MVP of this game and had an inspiring performance. Dolesh fought hard and gave a great effort to get up and get her head on it."
Over the remainder of the second half, Buffalo was able to get four shots on goal, but the Miami defense ensured that each shot was tightly contested and Norenberg made the stop each time.
Norenberg made six saves in her shutout effort to improve to 3-6-0 while Wheldon stopped six of the seven shots she faced to fall to 3-4-2 on the season. The RedHawks held a strong advantage on corner kicks, earning six corners to Buffalo's two.
Next up for Miami is a return to the home turf to take on Ohio on Friday Oct. 4 in a 4 p.m. kickoff followed by a 1 p.m. match against Kent State two days later on Oct. 6.


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Totally agree with your post on the poor leadership of the new prez. It's truly awful that things are getting worst already for the new year. The silver lining is that, more and more people are pulling their support for the clueless new prez.
Its NATIONALIZE not naturalize
The rats are being thrown overboard. The new Board will not tolerate the same job behavior and lack of performance that the old Board condoned.
Great post on global warming


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[quote author="burt"]
[quote author="waltercat"]
Please explain the nature of the error that one would be making if he believed that Logic "applied to the world." In so doing, please explain what it would mean for logic to "apply to the world."
If one was a dyed in the wool Aristotelian, one would assume that natural kinds with essences existed in the world and obeyed the catagorical conditions of Aristotelian logic. To qualify, however, logic does apply approximately in that it allows us to talk about the world using a language with stable identities.
We must distinguish two different claims:
(1) The laws of logic are universally valid. (they must apply in all realms of discourse).
(2) Our concepts mirror nature in the sense that our concepts are accurate and sufficient for classifying all natural phenomena.
Statement (1) is true, but statement (2) is false. (2) is Aristotelianism.
There is nothing within the realm of logic that ensures that our concepts will be accurate to the task of describing reality. But that doesn't mean that the rules of logic are not universal and applicable in all areas of discourse.


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Who really created the Teddy (Roosevelt) Bear?
Brooklyn is justly known as the borough of churches and the rightful home of the Dodgers — but did it also give birth to the Teddy Bear? Credit for inventing the teddy bear is generally given to Morris Michtom, a Russian immigrant who is said to have opened a candy store at 404 Tompkins Avenue […]
Posted in Ephemera, Library | Also tagged Bedford-Stuyvesant, brooklyn, childrens' stories, Clifford Berryman, Franklin Roosevelt, Margarete Stief, Morris Michtom, political cartoons, Seymour Eaton, Teddy Bear


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Volutes for me.
Back to Black
Thread: The best niche is...?
Ok, guys!
Another kind of post that isn´t new. Nevertheless, shall you do kind of a fragrance competition?
The idea is to have a group of 3 fragrances, the most "similar" possible. The poll results wil be considered for a week period.
This poll is for Niche fragrances. Designer will have also a competition. After that, having the winners for each round, we will simply choose the one we like the most, I mean, the winners from Niche vs Designer.
Suggestions of trios for competition can be made.
So, the first round maybe a hard one: Diptyque Volutes, Serge Lutens Chergui or By Kilian Back to Black?
Last edited by Johnnyacl; 3rd February 2014 at 12:21 AM.
Volutes for me.
Own all three, I'd go with Back to Black.
For sale thread ----> http://www.basenotes.net/threads/332...er-ToF-Samples
All nice. Tough choice, but went with Back to Black.
Chergui, but I could certainly go with Back to Black.
Guys, glad to see your opinion, but I think you´re not voting...! Please, do that.
Own two of the three. B2B for me.
Current Top Ten:
1) Polo Crest
2) Chypre Palatin
3) 34 Boulevard Saint Germain
4) One Man Show Gold Edition
5) Kouros (Vintage)
6) Mamluk
7) Tobacco Vanille
8) Interlude Man
9) More than Words
10) Ungaro II (Vintage)
Volutes is nice but B2B is better.
Back to Black
Remember that while it is perfectly acceptable to criticize the content of a post - criticizing the poster is not.
Mean spirited, nasty, snide, sarcastic, hateful, and rude individuals on Basenotes don't warrant or deserve other individuals' acknowledgement or respect.
Back to Black, but I have not tested Chergui yet.
My sale thread --> Click here!
Volutes for me. The Hippospeaks the truth.
Chergui ahead of Back to Black.
Haven't tried the other two, but Back to Black is an absolute masterpiece. So it gets my vote
"It always seems impossible until it's done." -Nelson Mandela
My mission statement: "I am not afraid to keep on living - I am not afraid to walk this world alone."
none of them really....
Chergui! honey ,tobacco and Hay. Its cuddle weather scent !
Guys, I think it would be a good idea to state the house beside the fragrance,
not all BNr's can recognise the frag from just the name, let alone having access to it in the firts place
e.g. a post would go: "I like CdG a lot"
a newbie reads the post and thinks "what on earth is this CdG"?
Last edited by JiveHippo; 6th January 2014 at 03:59 AM.
Interesting results, so far!
Salim96, I must say you´re right. I´ve written the house of each fragrance in post 1.
Voted back to black by accident when meant to vote for Chergui...Chergui to me is better then TV or any in this specific list to vote for in its specific genre...
"Thank GOD for the nose, for without it we would not be enjoying these beautiful created Scents" also Remember "Balance is everything and the key to appreciating "
Very slight edge to B2B from Chergui
Current favorites_____Black Tourmaline_____Gucci Pour Homme II_____Memoir Man_____Tuscan Leather______Montale Aoud and Pine_____Sel Marin_____Invasion Barbare_____Tonka Imperial____Dior Homme Intense_____L'Humaniste____Santal 33_____Bois d'Argent_____Nio_____MFK Oud_____Lumiere Noire_____Bois d'Encens_____Cuir Ottoman
Maybe the mods could make this thread a sticky?
I voted for Chergui because it's a classic niche scent. ᕕ( ᐛ )ᕗ
I'll vote when I find a pin...
Chergui is on fire.
Back to Black
diptyque Volutes for me
Have I told you about the scent of jasmine? Have I spoken about the smell of the sea? The earth is scented. And I perfume myself to enhance what I am. That's why I can not wear a perfume that bothers me. Perfuming is an instinctive wisdom. And like all art, it requires some knowledge of yourself..."
Clarice Lispector ( 1920-1977) - Perfumes da Terra / Earth Perfumes
Chergui definitely. Love the other 2 as well though.
In this order to me: Chergui-Volutes-b2b. I wear all of them btw.
Bad girls don't cry but get even.
Why is this thread a sticky?
Anybody have a sample of Martin Margiela Untitled or Untitled L'Eau? I'm dying to smell these and I've got lots of great niche samples to swap!
"Follow your nose. It always knows." -- Toucan Sam
I have Chergui and it's a bit overrated. I think some people have hinted at a possibly reformulation so even niche fragrances aren't immune to such changes. My bottle is supposedly produced in 2013 so perhaps an older bottle with a previous formulation was more impressive. Right now Chergui is still nice but nothing amazing.
Love them all. It's like apples, pears and oranges.
"No elegance is possible without it...perfume is a part of you." Gabrielle "Coco" Chanel
I have them all. They have their pro & con.
Volutes is the most light & versatile.
Chergui & B2B are more sweet & complex.
***My favourite from my collection***
-------- Amouage Tribute Attar
------ Serge Lutens: Ambre Sultan
-------- Les Exclusifs de Chanel: Sycamore
------ Amouage: Fate Man
-------- Amouage: Epic Man
------ Tom Ford Private Blend: Noir de Noir
-------- Terre D'Hermès Pure Parfum
------ EDP FM: Carnal Flower
-------- Neela Vermire Creations: Trayee
------ Dior: Leather Oud
------- Hermèssence: Ambre Narguilé
I find Back to Black horrible. I like Chergui best, although I agree on Ronin about the fact it is overrated.
2. Volutes (in EDP)
3. Chergui
If Volutes Edt, change place with Chergui
Claus The Danish Viking


text:
Canon's EF 135mm f/2.8 Softfocus lens allows users to snap some pretty artistic images – it would make an ideal companion for portrait photographers looking to standout among their peers. But potential buyers should also consider that a number of photography software programs also allow photographers to produce the same foggy and blurry effects that are hallmark of Canon's Softfocus lens.
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"My health is so very bad that I do not know whether I will ever reach New Orleans or Cuba again."
– Martin Duralde, Jr., to Henry Clay Duralde, 8 August 1846
"My cards are laying with the cock-roaches on the shelf."
- Martin Duralde, Jr., to Allen Jones, 12 August 1846
Wracked by tuberculosis (or consumption as it was then called), 23 year-old Martin Duralde spent a month and a half during the summer of 1846 at several Virginia springs in a futile attempt to recover his health. As Duralde, the grandson of the legendary Henry Clay of Kentucky, traveled to the Blue, Red, and White Sulphur Springs of Greenbrier and Monroe Counties, (West) Virginia, he kept a letterbook that is now part of the LVA's collection (Accession 22281).
Duralde's companion for part of this trip was a man named L. H. Coulter, called "Old C." in the letters. Travelling up the Kanawha River towards the springs, the two men stopped in a small town where they had heard that "there was a great superfluity of money." While running a card game there, Old C. was caught dealing two cards off the deck and "ruined a fine prospect" of the two winning between several hundred and two thousand dollars. Their prospects didn't pan out at either the Blue or … read more »


text:
Game: Atlanta Falcons (11-1) at Carolina Panthers (3-8)
SITE: Bank of America Stadium, natural turf
LAST WEEK: Atlanta – d. New Orleans 23-13, Carolina – lost to Kansas City 27-21.
RANKINGS AMONG NFL (Through Dec. 3): Atlanta offense – 9th overall, 28th rushing, 4th passing. Atlanta defense – 18th overall, 20th rushing, 15th passing. Carolina offense – 18th overall, 16th rushing, 16th passing. Carolina defense – 14th overall, 25th rushing, 8th passing.
BY THE NUMBERS: 5 – Atlanta's current winning streak in the 35-game series. Carolina's last win in the series came at home by a 28-19 score in 2009. Atlanta will be seeking to match its longest win streak in the series; The previous 6-game winning streak lasted from 2000-02.
PANTHERS OFFENSIVE GAME PLAN: Like always, the Panthers will try to establish the run, though the 35-carry, 199-yard effort in their first meeting was the second-highest this year for the team. In team history, having 30 or more carries in a game has resulted in a 95-20 record. That includes a 8-2 mark against the Falcons, with both of those losses coming at the Georgia Dome.
PANTHERS DEFENSIVE GAME PLAN: In their last meeting, which featured Atlanta's dramatic late-game comeback, the Panthers sacked Matt Ryan seven times. One of Ryan's strengths has been in starting and finishing fast. Since 2008, Atlanta leads the NFL in opening possession scoring (217) and is fifth in two-minute scoring (99 points).
MATCHUPS TO WATCH: Panthers defensive Charles Johnson had a career-high 3 1-2 sacks in the last game against Atlanta. He'll be matched against sixth-year tackle Sam Baker, who blocked for Falcons QB Matt Ryan in last week's career-high 411-yard passing performance in the victory over New Orleans….
DeAngelo Williams made his first start since October in last week's loss in Kansas City due to Jonathan Stewart's injured ankle. Williams responded with 67 yards (second-highest total this season). He had 49 yards on 11 carries with one TD against the Falcons in their first meeting. Can he do that much or more this time?...
Cam Newton grew up in the Atlanta suburb of College Park and idolized former Falcons' quarterback Michael Vick. He's now 0-3 against Atlanta and will no doubt be seeking a breakthrough as well as his 10th career victory; Newton is currently 9-19 all-time as Panthers' starting quarterback….
Roddy White had eight catches for 169 yards, two touchdowns and the 59-yard desperation heave from Ryan that set up the Falcons' winning field goal in the first meeting. Can Captain Munnerlyn or Josh Norman slow him down?...
Michael Turner leads the Falcons in rushing with 675 yards this season. His season-high? A record-breaking 103-yard effort against Carolina in the first meeting. It gave him 27 100-yard games in his Falcons' career – breaking Gerald Riggs' franchise record.
NOTABLE: Gastonia's Lamar Holmes, the first player drafted by a NFL team from Hunter Huss High School, has yet to play in a regular season game. But the 6-foot-6, 333-pound rookie third-round pick out of Southern Mississippi has been on the active roster in the last two games. Could he make his NFL debut in this homecoming trip?...
A loss today would ensure a losing record for the Panthers against their division rivals for the third straight season. Carolina went 0-6 in 2010, 2-4 in 2011 and are 1-3 this season with the Atlanta game and the Dec. 30 regular-season finale at New Orleans left on the schedule….
Cam Newton's wondrous running talents have rarely paid off for wins in the first 28 games of his NFL career; Carolina is only 2-7 in games in which he leads the Panthers in rushing. The two wins? At home against New Orleans (13 carries, 71 yards, 1 TD) and at Philadelphia (14 carries, 52 yards, 2 TDs) this season….
The Panthers have committed 74 penalties this season. The team leaders? Rookie offensive guard Amini Silatolu and defensive lineman Greg Hardy with six apiece. The offense has 29 penalties, the defense 31 and special teams 13….
Will Carolina ever win a coin flip? The Panthers are now 0-13 this season, having lost all 12 opening kickoff flips and their lone overtime flip before a loss to Tampa Bay. Atlanta gets to call heads or tails on Sunday.
PREDICTION: Atlanta 31, Carolina 21. Given that perhaps the best effort of the season for the Panthers came in a loss at 11-1 Atlanta, one has to imagine Carolina will battle the Falcons competitively. Still, Atlanta is playoff-bound while Carolina is likely auditioning for its next coach in the final four games of the year.
(Gazette's record to date: 6-6)


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Two new solar energy farms are generating a small but growing supply of electricity in West Tennessee, the latest signs of progress in an industry that proponents say is primed to add jobs and bolster rural and urban power supply.
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SEIA is the solar energy industry's go-to source for the latest coverage on solar power, including U.S. and international policy, research and polls, business and financing trends, and more. Our staff strives to support the media covering solar energy issues and guide our members on effective media outreach with clear statements, background materials, news and multimedia resources.
SEIA is committed to informing policymakers, the media, and the American public about the benefits of solar energy for today's communities, our economy, and our country.
Learn more from our statements and industry news below.
Solar Advocates Applaud Preliminary PUC Decision to Boost Clean Energy
SAN FRANCISCO - California solar energy advocates today praised a proposed decision by the California Public Utilities Commission (PUC) that, if approved, will likely boost renewable energy use by homeowners, businesses, and commercial uses and lower energy costs for both solar and non-solar energy ratepayers.
State Details $1 Billion Investment in Clean Energy
Connecticut's public works regulator plans to distribute $720 million to zero-emissions, renewable-energy generation and $300 million to low-emissions generation over the next several years, detailing for the first time how the state will spend more than $1 billion of required investments in commercially generated renewable power.
SEIA, Solar Companies Committing to Environmental Responsibility
While solar offers clean renewable energy, that doesn't mean making PV has always been an entirely environmentally or socially responsible business.
Optimism shines at Tennessee Valley Solar Solutions Conference in Memphis
Tennessee's big annual sun spot - 2012 Tennessee Valley Solar Solutions Conference - opened Tuesday at Memphis Cook Convention Center as if riding a snowball that is gathering speed and mass.


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11301 Metro Airprt Ctr Dr #170
Romulus, MI 48174
9119 Thaddeus Street
Detroit, MI 48209
26000 Northline Commerce Dr. Suite 700
Taylor, MI 48180
20600 Eureka Road Suite 414
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Acquire companies, increase revenues, expand staff, lather, rinse, repeat. It's a formula that seems to work for Southfield-based ANXeBusiness. With 90 people and the expectation to double in size in the next 18 months, this supply chain company leads by example.
2000 Town Center, Suite 2050
Southfield, MI 48075-1131
Auburn Hills-based Plexus Systems is one of the fastest growing companies in Metro Detroit. Developer of state-of-the-art manufacturing information systems, the on-demand software company has racked up an impressive list of clients and awards... as well as $22 million in revenue.
1731 Harmon Rd.
Auburn Hills, MI 48326-1549
Founded in 1998, Ann Arbor-based LLamasoft develops cutting edge optimization and simulation techniques that help companies strategize supply chain deliveries and stock inventory.
206 South Fifth Avenue, Suite 400
Ann Arbor, MI 48104


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Article Archive >> Winter Tourism
America's second most beautiful Municipal Natural ParkAmerica's second most beautiful Municipal Natural Park
The City Park in Hagerstown is often referred to as "America's second most beautiful municipal natural park". The park's centerpiece is a 50-acre lake, home for more than 250 waterfowl. The park makes for a wonderful afternoon getaway anytime of year.
Also on the grounds:
Jonathan Hager House. Also known as "Hager's Fancy", was built of uncut fieldstones carefully fitted by the young German immigrant, Jonathan Hager, who had traveled to the wilderness of Western Maryland in search of adventure and fortune. Traveling from the Port of Philadelphia, Hager had arrived on the shores of the new colonies in 1736. In 1740, Hager presented the newly built house, uniquely constructed with a protected spring-fed water supply, to his bride Elizabeth Kershner. He was an active participant of the community as a farmer and gunsmith. The house, in period condition, is open for tours throughout the year.
The Mansion House. Situated on top of a grassy hill overlooking one of the most beautiful city parks in America is a Georgian-style mansion house. Known as the Mansion House, this gem with its welcoming wrap-around porch and cheerful appearance is located in Hagerstown City Park. John Heyser, miller-horticulturist, home builder, artist, began building this gigantic yellow and white house in 1843 using bricks made from the mud of the swan inhabited lake that the house currently overlooks. John Heyser named his creation Cedar Lawn because of the red cedars that line the path in the front of the house.
The House opened on August 30, 1991 as an art gallery and control center for the Valley Art Association, originally formed in 1938. Visitors can view and purchase the works of over twenty local artists. In addition to serving as a gallery, the Mansion House also is used for classes and a meeting place for the Valley Art Association.
The Hagerstown Railroad Museum. This museum features hundreds of signs, signals, bells, telephones and tools that were used by railroad workers every day. Most of the items in this notable collection came from the Western Maryland Railroad Company. Of special interest are an 1885 Pump Car, an 1875 Velocipede, a coal tender, and eight cabooses.
The top attraction in the museum is Steam Engine 202, a 77-foot locomotive weighting 415,000 pounds, built in 1912 by the Baldwin Locomotive Works. This locomotive carried passengers and baggage between Baltimore and Hagerstown before retiring in 1953. Steam Engine 202 is the only Western Maryland road-type steam locomotive still in existence. The museum is open Tuesday-Sunday, May-September.
Museum of Fine Arts. Here, visitors can tour a modern building with portraits from the past. Old Masters, American paintings, sculptures, textiles, and Oriental art are well represented in the Museum's permanent collection. New showings take place every two months which features new artists, ethnic collections and travelling exhibits. Sunday afternoon chamber music recitals are a Museum tradition.
Art, weaving, and photography classes for children are among the Museum's most popular classes, with a family film festival and children's art festival offered each summer. The Museum is open Tuesday-Sunday with the gift shop open year-round.
Little Known Facts
Hagerstown City Park once sat on marsh-like land. This swampy area, known as Heyser's Woods, was the designated ground for the first Hagerstown Fair on October 13, 1854. Interestingly, Confederate and Union forces used Heyser's Woods to camp on during the Civil War. John Heyser, builder of the Mansion House, was murdered while traveling in Florida during 1882. Alexander and William Armstrong bought the land. Alexander later gave his share of the land to his brother William, who in 1890 sold the land to the West End Improvement Company where factories operated until 1915 when the City of Hagerstown purchased the land for $40,000 and began construction on the City Park. The swamp was drained, creating the lower lake, and landscaper George Burnap set to creating the park, as we know it today.
The Park also hosts Sunday evening (8PM) concerts by the Hagerstown Municipal Band from June through August at the Bandshell. The Bandshell that now rests in the City Park was built in 1960, replacing the 1936-built Bandshell that was moved to Wheaton Park. Local gospel singers, celebrations and services through area churches and Hagerstown's annual Blues-Fest also take place here. With enough park benches to seat 500 individuals and an open lawn for those blanketers, the Bandshell offers ample seating for entertaining.
Hagerstown's City Park is located at 501 Virginia Avenue.
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(Mediterranean Cruise)
Discover the natural beauty of Greece and its rich history. Spend time in Athens and visit the Acropolis before you embark on eight glorious days onboard a luxurious 26 cabin sailboat as you experience the Jewels of the Cyclades. The Aegean Islands are known for their whitewashed villages and ports, the bright skies and crystal sea - soak it all in throughout your sea-born adventure. Enjoy visiting well known places such as Santorini and Mykonos and off the beaten track islands such as Paros and Folegandros.
Cruise Departure Dates:
2015: Apr 18,25, May 2,9,16,23,30, Jun 6,13,20,27, Jul 4,11,18,25, Aug 1,8,15,22,29, Sep 5,12,19,26, Oct 3,10,17,24
An airport transfer with a private vehicle and driver is provided.
Enjoy an afternoon at leisure as you relax at your hotel or enjoy the city sites.
This tour gives you an opportunity to observe the striking contrasts that make Athens such a fascinating city. Our expert guides take you to the city centre to see Constitution Square, the House of Parliament, the Memorial to the Unknown Soldier, and the National Library. Driving down Herod Atticus Street, you will see the Evzones in their picturesque uniform and the Presidential Palace. On your way to the Acropolis you will see Hadrian's Arch, visit the Temple of Olympian Zeus, and have a short stop at the Panathenaic Stadium where the first Olympic Games of the modern era were held in 1896. On the Acropolis you will visit the architectural masterpieces of the Golden Age of Athens, the Propylaea , the Temple of Athena Nike, the Erechtheion, and finally the monument that 'puts order in mind', the Parthenon.
Lunch at leisure (not included in tour price).
Your evening will start with a panoramic tour of Athens. Then, proceed for dinner in Plaka, the old city, in a typical Greek tavern with folk music and dancers.
Enjoy time at leisure to explore at your own pace, or relax at your hotel.
A port transfer with a private vehicle and driver is provided.
Embark the M/S Galileo at Marina Zea this afternoon between 2 and 3pm and get ready for a sea-bound adventure for the next 8 days!
Enjoy a welcome drink and meet your crew and fellow passengers.
Leave Piraeus and sail for Poros for a short 3 hours visit. You should arrive into Poros at approximately 8pm.
Port charges are included in your itinerary.
There are three different cabin types; the lower deck has category C and B cabins. Both category cabins are air-conditioned and fitted with central music, internal telephone, safe deposit boxes, hair dryer & en suite bathroom with shower. Category C cabins are made up of either one double or twin beds, while Category B cabins are made up of twinbeds. Category A cabins are located on the upper deck, and have either one double or twin beds. They have the same amenities and facilities as the other category cabins with the addition of windows.
After the short stop at Poros, the boat will continue onward to Polyaigos, and you will overnight at sea.
Life on board will center around the Lounge area with American bar which leads into a warm and elegant dining room finished in wood and leather. Enjoy spending time on the shaded outdoor deck with an outdoor bar, sunbeds, deck chairs and a jacuzzi.
This morning will see you arrive at Polyaigos, a very small island known for its amazing beaches. Enjoy a morning swim stop followed by a BBQ on deck.
This afternoon will entail sailing to Folegandros, one of the most amazing and less known islands in the Aegean Sea.
Walk through interesting Upper city and dine at one of the traditional Greek tavernas this evening (not included).
Overnight onboard in Folegandros port tonight.
This morning will see you arrive at Santorini (occasionally at anchor) where you will have time to explore its unique capital Fira and further afield.
The following private half-day private excursion is not currently included in your itinerary.Meet your private vehicle and escort at the pier for a half day shore excursion in Santorini, visiting Oia and Fira. The traditional settlement of Oia is located on the northern tip of the island, high on the cliff-top. Oia boasts some of the most magnificent views on Santorini and a picturesque road, with cliffs on one side and sea on the other, leads to this attractive town. Directly below the village is the beach of Ammoudi and across the bay are the Burnt Islands. Ammoudi, accessible only by foot, is 214 steps below, and Armeni beach is 286 steps below. The architecture of Oia is typical Santorini with houses sunk deep into the volcanic soil, their whitewashed walls and blue domes sparkling in the sunlight. Ia today hosts a cultural centre, a central art gallery and many other Greek art galleries. Many shops sell handicrafts, souvenir, jewellery and other items to help visitor remember the village. From here, continue on to Fira, the capital of the island and the most important village. After the earthquake of 1956 a part of the town was destroyed (only a small part of the 18th century buildings were saved). The town is perched on the edge of an impressive cliff 260m high and offers a great panorama over the submerged volcano. It is made of many white painted houses in stepped streets with blue domed churches and sun-bathed verandas. Enjoy some free time to explore this unique village and experience the outstanding shopping to be found before being returned to the port.If you would like this private tour added to your itinerary, please contact us.
Dinner on Santorini this evening is at leisure. Perhaps Oia known for its breathtaking view of the caldera, and its sunsets, is the ideal location.
Overnight onboard in Santorini tonight.
Enjoy a swim stop in an enchanting bay of Antiparos this morning.
You should arrive into Paros in the early afternoon today.
Enjoy the day at leisure in Paros. Please let your Sales Advisor know if you would like to do a private shore excursion and suggestions will be presented to you.
Have a fun night this evening and practice your dancing skills with a traditional Greek Night.
Overnight onboard in Paros port tonight.
This morning you will arrive into Delos.
There will be a stop at one of Mykonos beautiful bays for swimming off the ship before sailing into the port of Mykonos. The island of the jet setters is yours to explore and the night is young.
The following half-day tour is not included within your itinerary. Please contact your travel consultant to book this tour. Depart from your ship at the Tourlos port in Mykonos with a private vehicle and guide, towards the Old Port of Mykonos Town from where the local ferries to Delos depart. After a short sailing of 30 – 35 min, arrival at Delos. Delos, an islet of the Aegean, nowadays uninhabited, is one of the most important archaeological sites in the eastern Mediterranean Sea. Delos is the legendary birthplace of the twin gods, Apollo and Artemis. Remains of temples and residences on Delos are dating back from the Neolithic to the Roman periods. The tour includes amongst others, a visit of the remains of the Temple of Apollo, the Sanctuary of Artemis, the Old city and the Theater and a walk down the celebrated Lion Street. Also, in the Museum of Delos, visitors have the chance to admire Archaic, Classical, Hellenistic and Roman sculptures, a collection of vessels from all periods as well as items of everyday use. Return back to Mykonos Town with transfer to the cruise ship in Tourlos port.
Overnight onboard in Mykonos port tonight.
After a morning swim we will arrive in Syros, the capital of the Cycladic islands where you can enjoy one of its beautiful sandy beaches or walk through town and enjoy the unique architecture of the buildings.
Enjoy a special evening tongith - the Captain's dinner!
Overnight onboard in Syros port tonight.
Enjoy a morning swim in Kolones Bay this morning before setting sail for the final leg of your journey.
Late afternoon will see you arrive at the Marina Zea in Piraeus via Cape Sounion, the temple of Poseidon.
Enjoy your last night onboard tonight.
After breakfast onboard, bid your fellow passengers and crew adieu before you disembark.
Enjoy a private transfer today from the port to airport.
Athens Gate Hotel is located in the historic district of Athens, opposite the Temple of Olympian Zeus and the Gate which was constructed by the Athenians to welcome the Roman emperor Adrianos (Hadrian). Very easy to access, it is located 500 meters from the Acropolis and 100 meters from the New Acropolis Museum. Constitution (Syntagma) Square, and the commercial center of Athens are only 500 meters away. The entrance to the Plaka is just a couple of blocks away. The view of the city from the hotel's Roof Garden is possibly the best in all of Athens. Fully renovated in 2007 the style is modern and simple, as befits the area. The hotel has 7 floors, a roof garden bar, an a la carte restaurant, a lobby bar-cafeteria and a cozy area with fireplace in the lobby.
The 51 meter "Galileo" is a classic steel Motor Sailer built with the most stringent safety regulations, with spacious and well appointed interiors. Launched in 1992, it was rebuilt in 2007 and has a crew of 16-18, 26 cabins with a cruising speed of 11 knots per hour. The spacious and cozy lounge area with American bar is located on the main deck and has large windows providing for magnificent views, and leads into an elegant dining room finished with wood and leather. The spacious sun deck is equipped with sun beds, deckchairs and shaded areas which make for the perfect backdrop to enjoy an evening aperitif or relax with a book during the day. The secrets of classic Motorsailer Galileo are simply warm hospitality, genuine friendliness, informal elegance and a cruising style that allows time to savor each port and appreciate the many joys of being in Greece.
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Hi guys! This time I came-up with a few more Magnus. Actually I made a specific Magnus for each and every Blood Pact (including those I created) and for characters with Ancient Blood. I hope you like them and/or release some feedback!
Requirements: 200+ Generic Ki Points, Zen, 250+ Life Points, 1+ Legacy of Solomon Techniques.
Blood Bond: Ancient Blood.
Cost: 60 MK: 50
This Magnus greatly improves the use of Nanomachines in combat. Those using the Power-Up burn up some of their own life energy to have their powers work better and with greater permanency.
Empower: When using a Legacy of Solomon Technique, the character may sacrifice 10 Life Points per Technique Level in order to have its predetermined Attack or Defense value go up by one Level or sacrifice 20 Life Points per Technique Level in order to have its predetermined Attack or Defense value go up by two Levels. For example, if using the Offensive Protocol AT-01: Thread of Solomon, a character using this Magnus might spend 10 Life Points to reach an Impossible Attack Level (280) or 20 Life Points to reach an Inhuman Attack Level (320). If the Predetermined Attack or Block Level of a Technique is already at Zen Level, each 10 Life Points sacrificed raise the Attack or Defense value by 50 points.
Permanency: When using a Legacy of Solomon Technique, the character may spend 1 Fatigue Point per Technique Level to prolong its effects. Techniques that aren't sustained or maintained gain Lesser Sustainment, Maintained Techniques have to pay the Maintenance Cost once every 5 turns, and Techniques with Lesser Sustainment gain Major Sustainment.
Requirements: 300+Attack, 200+Acrobacies, Zen, Dex11+.
Blood Bond: Kagutsuchi's Blood.
Cost: 60 MK: 60
With this Transformation Magnus, those with Kagutsuchi's blood turn their shape into that of a mighty Phoenix, whose flames completely surround their body. With a newly acquired greater control over fire, they become a destructive force, bound to consume whatever comes into contact with them.
While using this Transformation, a character gains the Mystical Flight ability with the same speed as their Movement on earth. They gain a bonus to their Initiative, Attack (or Offensive Projection), Base Damage, MA for accumulating Spells from the Fire Path, and Psychic Potential for using Pyrokinesis equal to the sum of their Strength, Dexterity, and Willpower bonuses. The attacks gain Fire as their primary Attack Type or if they are already based on fire, they get an extra +10 Base Damage. The character is immune to the effects of Fire based attacks while keeping this Transformation active and gains +1 to all of his Accumulations while accumulating for techniques that have at least one effect bound to the Fire Element.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+Dodge, 200+Jump, Zen, Agi11+.
Blood Bond: Boreas' Blood.
Cost: 60 MK: 60
With this Transformation Magnus, those with Boreas' blood see their body surrounded by coloured feathers and become surrounded by strong winds. Their elemental bound with air makes them completely unaffected by gravity and allows them to turn the air itself into a lethal weapon.
While using this Transformation, a character gains the Mystical Flight ability with the a speed of 16. They gain a bonus of +50 to their Initiative, Dodge, MA for accumulating Spells from the Air Path and Psychic Potential for using Psychokinesis. The character eliminates the ki cost for Weight Elimination and Levitation Ki Abilities and multiplies by 10 the weight that can be moved through Object Motion and Mass Movement. All attacks from this character are considered distance attacks with a maximum range equal to double their Power characteristic in meters. Such attacks are invisible to all but those capable of seeing Magic and can use either Cut, Impact or Pierce primary Attack Type as chosen by the character attacking.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+Block, 200+Composure, Zen, Str11+.
Blood Bond: Niflheim's Blood.
Cost: 60 MK: 60
The strongest power those with Niflheim's blood can access to is turning into an Ice Giant. This transformation confers incredible control over cold and incredible resistance to the individual's body. Also, the crystal structure of a Phurysaz alters reality, reflecting all offensive actions directed against this form.
While using this Transformation, a character gains +3 to all of his Accumulations and +50 to his MA while accumulating Ki and/or Zeon for Ice related Techniques or Spells. His Cryokinesis Psychic Powers automatically achieve one additional difficulty level. Also, all Cold based Phisical Resistance checks caused by a character using this transformation increase their difficulty by +50. The character gains +30 to his Defense (or Defensive Projection), and whenever he manages to block an attack, it's reflected against the offender with a final attack value equal to the one achieved by the attacker.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+Attack, 200+Athletics, Zen, Pow11+.
Blood Bond: Rudraksha's Blood.
Cost: 60 MK: 60
Terrifying to behold, the Archon transformation is the utmost manifestation of Rudraksha's power in a mortal body. The entire figure of the user becomes immediately surrounded by an immense field of Electric energy, while his own body becomes a conduit of pure electric energy. While in this state, the destructive power of those with Rudraksha's blood borders the divine, allowing them to waste the same devastation of a wandering storm.
While using this Transformation, a character can only be damaged by attacks that can affect the energy. Also their attacks become completely Energy and Electricity based, being unstoppable for all but those able to damage energy. Psychic Potential of Electromagnetism Psychic Powers used by the character while in this form, is automatically increased two level and spells related to Electricity are automatically cast at one Level higher than they would normally be. All melee attacks from a character in Archaon form affect all targets (friendly or foe) within 10m of the character and inflict +50Damage. When defending, the character is considered as using a Supernatural Shield with 3000 Resistance Points that automatically regenerates completely each turn. Anyone coming into contact with the Archon must pass a PhR check against twice the character's Presence or suffer equivalent Electric Damage.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+Dodge, 200+Swim, Zen, Per11+.
Blood Bond: Ran's Blood.
Cost: 60 MK: 60
Assuming the shape of the great Sea Serpent, those with Ran's Blood becomes as flexible as the sea waves themselves. Those imbued with the power of the Sea Serpent have a complete perception of what's around them and literally "swim" across the battlefield with absolute ease.
While using this Transformation, a character gains +30VR, +30 to MA while accumulating Water Path Spells, and +30 Psychic Potential while using Matrix Powers. While using this Magnus, the character gains the ability to make an unlimited number of penalty-free defenses and applies a penalty of -30 to all damage suffered from any source. The character may also breathe freely underwater and while fighting in such environment, he gains an extra +30 Turn and All Action Bonus.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+ Block, 200+ Withstand Pain, Zen, Con11+.
Blood Bond: Toa's Blood.
Cost: 60 MK: 60
With this Transformation Magnus, those with Toa's blood synchronize with the Dragon of the Earth and turn into a huge draconic shape made of stone. Not only the character becomes extremely resilient to all forms of damage, but his control over solid matter and surrounding earth raises to exceptional degree making him an unbreakable defensive bastion both for himself and for those standing around him.
While using this Transformation, a character gains +30 to his Physical Resistance, +30 to his MA while accumulating Zeon for casting Spells from the Earth Path, and +30 Psychic Potential while using Telemetry. The character immediately receives a number of additional Life Points equal to his current Level multiplied by 100, and blocks as if he were a creature with Damage Accumulation using a Supernatural Shield with Resistance Points equal to his current Presence multiplied by 50. This shield won't be effective against Energy Based attacks until the character has either the Presence Extrusion Ki Ability, the Nemesis Extrusion Nemesis Ability or the Energy Control Arcana Sephira Ability, but the character won't lose his attack action unless he suffers a Critical. The additional Life Points are the firsts removed from the character, whenever he suffers damage and both this bonus Life Points and the shield's Resistance Points are regenerated at a rate of 100 per turn. Whatever class of AT the character already has cannot be negated, nor reduced. If the character has a Stone Barrier or a Magnetic Shield, he can gain their additional bonuses (Damage Barrier and/or -50 Attack ability to attacks made with metal weapons), although he keeps defending using this Magnus. Finally the character gains the ability to cover others as a passive action, instead of an active action, hence without need for Initiative and without renouncing to his attack action. As a drawback, using this Magnus reduces the Movement value of its user by 1 point and his Initiative by -30.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 250+Attack, 250+Defense, 200+Hide, Zen, Wil11+, Umbra: Shadow's Attack Magnus.
Blood Bond: Pandemonium's Blood.
Cost: 60 MK: 60
Karas, the Great Raven, Lord of Darkness. Summoning this shape enables absolute control over shadows and darkness for those who own Pandemonium's blood. But the power of this transformation does not only extend the control over shadows of its master. It also grants him quasi-divine powers in the realms of the Wake, making him a real lord of nightmares.
While using this Transformation, a character gains +20 All Action Bonus, Mystical Flight with a Movement of 8, +30MA for casting Spells from Darkness Path, and +30 Psychic Potential while using Energy Discipline. The character becomes completely unaffected from all kind of Darkness based blindness. Also, his Umbra Magnus is greatly enhanced, as described below. Damage is increased to a base of Double the character's Presence plus his Power Bonus, and it can choose Energy as attack type. The shadow of the character becomes completely independent, thus allowing the character to attack using Umbra once and perform any other action (even an attack action) without suffering any penalty. If he wants to use Umbra more than once in a turn, he has to return his concentration to it, getting all normal penalties. In order to avoid a Surprise Attack against Umbra attacks from a Karas a Notice check of Impossible (280) is required. While attacking with Umbra the character no longer suffers penalties for Area and Trap Attacks or for any class of Paralysis. Use of Umbra from this character is no longer affected from environment and while not fighting the character gains an additional bonus of +50 to his Hide and Stealth checks. Finally, the character is considered a being with Gnosis 35 while in the Wake and using this Transformation. If his Gnosis is already 35 or higher, it is increased by 5 points, up to a maximum of 45.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 250+Attack, 250+Defense, 200+Notice, Zen, Int11+, Magnum: Power Liberation Magnus.
Blood Bond: Shephirah's Blood.
Cost: 60 MK: 60
Nova is a transformation possible only to those whose blood is filled with the power of Light. Their body becomes surrounded by a pure light that allows them to see the course of all energy forms with absolute lucidity. While in this state, they can concentrate enormous quantities of power and gain quasi-divine powers while in the wake.
While using this Transformation, a character gains +20 All Action Bonus, Mystical Flight with a Movement of 8, +30MA for casting Spells from Light Path, and +30 Psychic Potential while using powers from Light Discipline. The character becomes completely unaffected from Surprise Attacks, regardless of the source. Also, his Magnum Magnus is greatly enhanced, as described below. The character using Magnum while keeping this Transformation, suffers no Defense penalty, while accumulating power and he gains a cumulative bonus of +1 to all his Ki Accumulations for each turn spent accumulating power as far as he's accumulating Ki for techniques that have at least one Light based effect. In the turn he releases the accumulated energy, he gains a bonus of +30 to either his Attack or Defense ability for each turn of accumulation to up to three Attacks/Defenses. Such attacks can all use Energy as primary Attack Type. Finally, the character is considered a being with Gnosis 35 while in the Wake and using this Transformation. If his Gnosis is already 35 or higher, it is increased by 5 points, up to a maximum of 45.
Activating this Magnus must be declared before rolling Initiative and has a cost of either 5Ki or 50 Zeon per turn. Abilities from this Magnus can be combined with any other Technique or Ars Magnus, except for those that require a physical transformation.
Requirements: 300+Attack, Zen, Str11+, Dex11+, Con11+, Pow11+.
Blood Bond: Eyes of Death.
Cost: 100 MK: 100
Only people with Eyes of Death can use this Magnus which is their ultimate fighting technique. Temporarily concentrating all their enemy's in a single point, they are able to strike at it and severe it as if death incarnate. There's no escape from such attack, not even for the gods, which can be utterly destroyed by it. On the other hand, using Ragnarok is very dangerous because the essence of the user is also concentrated in a single point for a very short time, making him very vulnerable to those who can perceive the supernatural aura of beings. Moreover, using Ragnarok momentarily disables the Eyes of Death, since their power is drained by the Ars Magnus.
Twilight of the Gods: Before rolling for Initiative, the character must declare that he's using the Twilight of The Gods. During that turn he makes a single attack with +200 Attack Ability and doubled Base Damage. This attack ignores all Armors and Protections and can affect any kind of being regardless of Immunities or Gnosis. It cannot be combined with any Ki Techniques, Magnus except for those that require a Transformation, or Godhand Attack, but automatically benefits from the Eyes of Death bonus of +40 to Critical Level, without suffering the -10Attack Penalty. The Attack is automatically considered as directed to a Vulnerable Point and automatically inflicts a Critical as normal for Eyes of Death. Beings killed from this attack are utterly cancelled from the existence vanishing into nothingness. During the same turn, any enemy able to See the Supernatural, with the Erudition Ki Ability, or other supernatural detections can aim to the character's essence core, making an attack at -50 to his Ability. If he manages to hit it, double the base damage, ignore Armors, Protections, Immunities and Gnosis and inflict a Critical, although there's no +40 Critical Level Bonus. After using Ragnarok the Eyes of Death momentarily abandon the character, which will recover them within a variable time of 20-30 hours.
Requirements: Attack180+, Aura Extension, Ki Detection200+.
Blood Bond: Eyes of Soul.
Cost: 30 MK: 80
Mastering this Magnus, those that perceive the world as Ki and Supernatural Energy become able to severe all kind of mystical threads, sealing out access to mystical abilities with the same ease with which they can cut through physical bodies and objects.
To use this Magnus the character must declare it before he rolls the dice for an attack. If the attack manages to inflict damage, reduce all inflicted Damage to 0 and have the target sustain a PhR check against double the same Damage. Choose a specific Supernatural Ability Field: Ki Abilities and Techniques, Nemesis Abilities, Magic, Psychic Powers, Summoning Abilities. If the target fails the check by less than 40 points, he won't be able to use the chosen Supernatural Ability Field for a number of minutes equal to the failure level. If the target fails the check by 40-100 points, he won't be able to use the chosen Supernatural Ability Field for a number of hours equal to the failure level. If the target fails the check by more than 100 points, he won't be able to use the chosen Supernatural Ability Field for a number of days equal to the failure level. This Magnus may be used more than once on a single target to seal-off his access to different Supernatural Ability Fields.
Requirements: Attack200+, Defense200+, Presence Extrusion, Inhumanity, Pow11+.
Blood Bond: Tsukiyomi's Blood.
Cost: 40 MK: 40
Mastering this Magnus, heirs Tsukiyomi's blood learn to bathe in the dark moon's power to a much higher degree than untrained siblings. Still, this Magnus allows them to do much more, going as far as defying the rules of the skies themselves and causing an artificial eclipse. Although the event will last for a very short time-span and requires a significant tribute in life energies, it grants them full powers from their blood pact.
Bathe In Thy Power: Characters mastering this Magnus gain an Initiative and MA bonus equal to the All Action Bonus they gain from Moon Phases as described in the Tsukiyomi's Blood Advantage. They also gain +1 to all of their Accumulations for each +10 All Action Bonus they get from it. Finally the character gains Night Vision, as for a Duk'Zarist.
Dark Moon Rising: To summon the false eclipse the character must accumulate 30 Ki points distributed as he wishes, as if using a Technique, after which the Game Master secretly rolls a d10 to determine the number of turns that will pass before the eclipse will actually occur (including the turn in which the Accumulation is completed) and another d10 to determine the number of turns the eclipse will last. During the eclipse, the character will gain all bonuses of an Eclipse as described for Tsukiyomi's Blood Advantage and considering the Bathe In Thy Power rule above. The area covered by the eclipse has a radius equal to the character's Power Bonus in km and is centered on his position at the time the Ki Accumulation ends.
Requirements: Attack160+, Defense160+, Inhumanity.
Blood Bond: Uroboros' Blood.
Cost: 40 MK: 40
Mastering this Magnus, Uroboros' heirs can gain maximum advantage from their ability to time skip. Activating a time skip is a very self consuming activity, but still allows to gain an edge over the opponent's movements.
Each turn a character may declare activation of Phasis before rolling for Initiative, by spending 1 Fatigue point and gaining a +30 bonus to Initiative. After Initiative is rolled, the user of Phasis gains a bonus to his Opposed Actions against all characters that rolled lower Initiative equal to half the difference in rolled Initiative rounded down in multiples of 5. A character may use Phasis for two or more consecutive turns, but he has to spend 1 additional point of Fatigue each turn to activate it.
Requirements: Attack200+, Defense200+, Rem: The Eyes of Doom Magnus, Int10+.
Blood Bond: Eyes of Doom.
Cost: 40 MK: 40
Absolute comprehension of combat is the ultimate ability of those with the Eyes of Doom. Mastering this fighting technique they become completely capable of understanding and counteracting each and every move of their opponents practically in no time.
A character using this Magnus divides by 5 the number of turns required for unlocking the Attack and Defense bonuses from the Eyes of Doom advantage. Also, MK cost of Techniques Imitated with the Technique Imitation Ki Ability is reduced by 20, 30, and 50MK respectively for First, Second and Third Level Techniques. Finally, when using Rem, the character gains a +25 Bonus against a Technique, by obtaining with a Notice check a value over the MK cost of the technique he's trying to counteract, and gains a +50 Bonus against it by obtaining a value over double its MK cost.
Requirements: Attack250+, Inhumanity, Berserk Magnus.
Blood Bond: Orochi's Blood.
Cost: 50 MK: 50
Upon unleashing this Magnus the whole body of the user is surrounded by the spectral shape of the Devouring Wurm itself and his extremities become appendages of destruction. In this form the user has complete control over the unleashed destruction, becoming capable of unleashing the havoc on selected targets and limit damage to himself and his comrades. In this state the character's abilities increase with each new death he causes or by the sacrifice of his own life energy.
Upon unleashing the Devouring Wurm Transformation the user automatically gains the combined bonuses of Unleashed Fury and Berserk Magnus (+30Initiative, +40Attack, +10Defense, +30MA, +2 to all Ki accumulations, Immunity to Pain and Fatigue Penalties, enters a Frenzy state), but is fully capable of distinguishing friends from enemies and sacrifices only 3HP per turn. Also the character becomes able to perform Zen Actions while in this state. The character cannot stop the Transformation until all enemies are killed (making them unconscious won't be enough) or HP reach a number ten times higher than the character's Constitution under 0. In this case the character becomes unconscious and must immediately pass a check Between Life and Death or die outright. Bonus from this Magnus cannot be combined with Berserk Magnus or with any Magnus requiring a physical Transformation. Also the character gains the two following abilities while transformed.
Chain of Destruction: While using this ability, a character gains a +5 Initiative, Base Damage, All Action Bonus and MA for each opponent he personally kills until the end of combat up to a maximum bonus of +50.
Consume Existence: Before making an attack or using an Offensive spell, the character may sacrifice 5-100 Life Points. The resulting attack gains a Base Damage bonus equal to the number of sacrificed Life Points. Also the attack ignores all class of Immunities (including those due to high Gnosis) and souls of beings with equal or lower Gnosis than the user killed by such attack are utterly destroyed. Damage inflicted by such attack is recovered as if lost Life Points had been sacrificed.
Requirements: Attack250+, Wil10+, Superior Ki Healing, Life Sacrifice.
Blood Bond: Existence Devourer.
Cost: 50 MK: 50
Using this complex Magnus, the Existence Devourers can turn Ki into life and vice-versa, although a certain quantity of energy is always dispersed in the exchange and for some reason this works only while fighting against living beings. Thus using Kiangshi the Essence Devourer can greatly increase his regenerating abilities by consuming the essence of other living beings. When inflicting damage to a living being, instead of draining Ki points the character may choose to temporarily raise his Regeneration. For each 5 Ki points the character renounces to drain, his Regeneration Rate goes up by 1 point. Effects of successive drains are fully cumulative, but the Regeneration Level cannot surpass 18, unless the character has required Gnosis. The bonus to Regeneration lasts for 24 hours, but if the character drains sufficient life energy to surpass the maximum Regeneration Level in the meantime he can prolong the time by one hour for each additional point of Regeneration he would have achieved.
Requirements: 150+Attack, 150+Defense, 150+Poisons.
Blood Bond: Poisonous Blood.
Cost: 40 MK: 40
A great wealth of knowledge about venoms is required to acquire this special combat ability, even if it's usable only for those whose very own blood is poison. When using this Magnus, the Basilisk's heir modulates the power of his own blood, giving it special and unique properties, depending on his actual needs. When forcing a target to take a VR check due to his Poisonous Blood advantage, the character may choose to spend any amount of Ki to add one or more of the following effects to the venom, before any die is rolled.
Retarded Effect: For each Ki point spent, multiply by 10 times the time required for the poison to take effect. Hence using 1 Ki point means the poison will not take effect before 10 turns are elapsed, spending 2 Ki points allows to retard the effect by 5 minutes and so on. The VR check is taken in the same turn the poison is administered anyway.
Non Lethality: By spending 1 Ki point, the character using this Magnus may choose his poison not to kill on a difference higher than 40 on the VR check. Instead, it will simply cause the other effects for a prolonged time.
Altered Effect: Instead of causing Extreme Pain, the Poison may cause any other Effect. Changing Effects has a cost of 2 Ki points, except for Total Paralysis, Blindness, Allucinations and Unconsciousness, in which case the cost raises to 5 Ki points.
Defense Destroyer: Instead of causing Extreme Pain, the Poison will cause a penalty to a single selected Resistance equal to half the Failure Level. Using this ability costs 2 Ki points.
Remediation: By spending 1 Ki point, the user of Panacea can heal another character or himself from the effects of a Poison. When using this ability, the target character is entitled to immediately make again the VR check for the poison affecting him, applying a bonus equal to the VR modifier normally caused by the Poisonous Blood, which depends from the level of contact between the user of Panacea and his target.
Requirements: 180+Attack, 180+Defense, Inhumanity.
Blood Bond: Natural Weapons (Blood Bond).
Cost: 50 MK: 50
All those born with Natural Weapons have the potential to use this Magnus that turns them into something completely different and much more powerful. In truth the Final Weapon Transformation does nothing more than enabling a character to use the full capacities that are present in his own heritage, granting him truly inhuman power.
The use of this Magnus cannot be combined with that of other Magnus that require a Physical Transformation.
Additional Powers: The use of this ability can be declared at the start of any turn the Natural Weapons are summoned, before rolling Initiative and can be maintained in the following turns. Each turn the power is active, the character may choose one of the advantages from the Natural Weapons list he doesn't already have, adding it to the ones he owns at the moment for as long as the power is maintained. The cost for this ability is equal each turn to 1Ki point for each advantage chosen from the list in addition to those the Natural Weapons of this character naturally own.
Final Form: When summoning his Natural Weapons, the character may choose to spend 10Ki points instead of 5 to double the advantages he has on his Natural Weapons (but not those added through the use of this magnus). Following are a few exceptions. The Precise advantage in Final Form reduces the penalty for aimed attacks to a quarter. Improved Trap in Final Form gives +4 to the opposed check for the Trap Maneuver and halves the penalty for such maneuver. Shield Against Projectile in Final Form grants a +20Block/+10Dodge Bonus as if using a Shield. Dual in Final Form gives an additional attack as if made with a secondary weapon.
Requirements: Attack150+, Defense150+, Zen, Constitution11+, Power11+, Necromancy Path Level 80.
Blood Bond: Blood of The Dead.
Cost: 80 MK: 80
This Magnus greatly improves the ability to control Blood Puppets created through Blood of The Dead. Blood Puppets don't lose anymore Life Points unless damaged. Also Blood Puppets gain the two following abilities.
Blood Tribute: At its creator's will, a Blood Puppet may collapse to give back to its creator all the Life Points invested in its creation (without surpassing its creator's maximum Life Points), as long as its creator is within 1km distance. Triggering a Blood Tribute from a Blood Puppet is a Passive Action.
Blood Bomb: At its creator's will, a Blood Puppet may explode, inflicting an attack with the Puppet's own Attack rating on all beings within 10m. The base damage is equal to the Life Points invested in the Blood Puppet's creation. Triggering a Blood Bomb from a Blood Puppet is a Passive Action and requires its creator to be within 1km distance.
Requirements: Defense200+, Zen, Pow11+.
Blood Bond: Genus Loci Kami's Blood.
Cost: 40 MK: 40
This Magnus is strictly related to the Genus Loci Kami from Varja. Those with such Kami blood can in fact master it to a double effect. First, they become able to link their soul to their Kami's original dominion and get power from it even when they're not supposed to be able to do so, although at a rather high cost of inner energy. Second, when they're fighting in their proper environment they become especially extremely impervious to damage, thanks to the fact that the environment itself provides to their defense.
Soul Link: By spending 5Ki points per turn, the character can gain bonuses from being in a place akin to his nature (+1 to Physical Attributes, +1 to Ki Accumulations, +15MA), even without he's not in such a place. If he's in a place akin to his nature, he can spend 5Ki points per turn to double the bonuses as if he were in his Kami's original dominion.
Home Shield: While being in an environment akin to the nature of the Character (but not while linking his soul to it, using this Magnus), his defensive capacities are greatly improved. He may defend as if using a Supernatural Shield with Resistance Points equal to his Presence multiplied by 10, that completely regenerates each turn. Also the character increases all his Resistances by +20 and his AT against all kind of attacks by +2 points, which cannot be negated, nor reduced. While in his own Kami's dominion, double the Resistance Points of his Shield, and bonus to Resistances and AT.
Requirements: Attack200+, Defense200+, Zen, Dex11+, Final Attack Magnus.
Blood Bond: Warlord Kami's Blood.
Cost: 40 MK: 40
Only those born with the soul of a Warlord Kami can unleash the true power of Muramasa, a fighting technique that transfers even more of the individual's divine power into his favored weapon, turning it into an object of almost unlimited power and absolute lethality. Anyway, only those who've found their utmost attack ability can unlock the true power of this Magnus, allowing Muramasa to deal slashes capable of slaying mortals and gods alike.
This Magnus can be used in combination with the power granted by Warlord Kami's Blood, by spending additional 2 Ki Points per turn, granting the following bonuses.
Kami's Aura: In addition to all bonus described in the Warlord's Kami's Blood advantage, the weapon of a character employing the Muramasa's Magnus gains the Energy primary attack type I addition to its own and grants a bonus to all Resistances equal to the final Quality bonus applied.
Muramasa's Slash: When making a Final Attack employing the Final Attack Magnus while Muramasa is active, the character may choose to spend 1 Ki point, plus one for each Fatigue Point spent to improve the attack roll. For each spent Ki point, the Final Attack inflicts an extra -1AT to the target armor and adds an extra +10 to its Base Damage. The attack will also be able to damage any class of being regardless of Gnosis or special immunities and protections.
Requirements: Attack160+, Str11+, 250+ Life Points.
Blood Bond: Oni's Blood.
Cost: 30 MK: 30
This terrifying transformation fully manifests the Oni soul inside those that have somehow inherited their blood. Those using it gain great resistance and destructive power as well as Oni's elemental powers, at the cost of losing their rationality and throwing themselves into battle with selfless fury.
While using this Transformation, the character becomes a Damage Accumulation being with a bonus of +2AT and 600 extra Life Points, which are the first he loses if damaged. The character also gains a bonus of +2Str and +50 to both his base Damage and the effect of any Critical inflicted to opponents. As a side effect, the character becomes subject to the state of Ire. Depending on whether the character has blood from a Red Oni or a Blue Oni, he also gains the Onibi or Onikaminari ability respectively and a +5MA to either Fire or Electricity related effects respectively for the duration of the Magnus. Use of this Magnus has a cost of 3Ki points per turn and can be combined with other Techniques or Magnus that don't require a Transformation.
Requirements: Attack280+, Defense280+, Pow13+, Zen, Elimination of Necessities, Chaos Meister: Chaos Control Magnus.
Blood Bond: Djinn's Blood.
Cost: 30 MK: 30
Only those with the power of Djinns inside of them can unlock this superior version of the already impressing Chaos Meister Magnus, and even among those, only very few reached such ability in the course of history (especially since most Djinn blooded mortals tend to be magicians as opposite to fighters). Anyway, this Ars is based on the same principles of Chaos Meister, but brings them to extreme consequences allowing the user a strict control of the flow of combat, that really makes him an absolute combat master.
This Magnus grants its user much better control of Chaos Meister. The cost of all three Chaos Meister abilities is halved for a character using this Magnus. Also, he can use all of his Chaos Meister abilities to influence the dice rolls or actions of anyone involved in the same fight as he is. Both Existential Alteration and Destiny's Duality can be used to negate a fumble roll and Destiny's Duality can be used to cause an Open Roll. The character becomes able to use unconsciously Null Tempus to revert actions that caused his death or that made him unconscious, and his body will actually automatically trigger it in case of death or unconsciousness as far as it has enough Ki points. Null Tempus will also cancel any expense of Ki points or sacrifice of Life Points made during the annulated action.
Requirements: Attack150+, Defense150+, Pow11+, 1+ A'arab Zaraq Techniques.
Blood Bond: Demon's Blood.
Cost: 20 MK: 20
Stygia is a threatening fighting style developed by few people whose blood is tainted by the demon's influence and who have delved into the demonic combat knowledge of the A'arab Zaraq. Of course, also a few demons hanve mastered this Ars Magnus, granting them optimal use of that unique combat style. The Magnus greatly improves the use of A'arab Zaraq, allowing a user to remove all limits inherent to such fighting techniques.
A character must declare he's using Stygia the moment he unleashes an A'arab Zaraq technique to obtain one or more of the following effects.
Power from Hell: By spending 3Ki points (which don't need to be Accumulated) in the moment the character uses a technique, the technique looses any inherent Disadvantage it has.
Prolong Agony: By spending 5Ki points (which don't need to be Accumulated) in the moment the character uses a maintained technique, it gains Lesser Sustenance instead. By spending 10Ki, the technique may instead gain Major Sustenance.
Suffering and Torment: By spending 3Ki points per technique level (which don't need to be Accumulated), in the moment the character uses a technique, the technique gains the Combinable ability, although its effect may be combined only with those of another technique from the A'arab Zaraq school, which must also be made combinable by spending the appropriate Ki cost at the time it's used.
Requirements: Attack200+, Defense200+, 500+Zeon.
Blood Bond: Lim Sidhe's Blood.
Cost: 40 MK: 40
Laoch Misneach is an Ars Magnus that can only be used by those that naturally synchronize with the Incarnations and allows them to either prolong the time of synchronization or once perfect synchronization is reached, force it to grant even greater power, allowing a character to summon the power the great hero of the past would have had if he had surpassed his own limits.
The first use of this Ars Magnus consists in prolonging the synchronization time, allowing a character to maintain it for longer than 5 turns by spending a cumulative cost of either 1Ki point or 10 Zeon for each extra turn of maintenance. The cost must be fully paid either in Ki points or in Zeon points each turn, but not with a mix of both.
The second use of this Ars Magnus can only be used by characters that are at least one Level higher than the Level required for Real Affinity with their Incarnation. When summoning the Incarnation in its Real Affinity, the character may choose to spend either 2Ki points or 20 Zeon points multiplied by his Level, in order to strengthen the Incarnation. By doing so, it increases all numerals on the incarnation (except for Weapon Quality) by an amount that depends on the difference between the character's own Level and the Level required for the Real Affinity Incarnation. The increment is equal to +5%/Level for the first 5 Levels of difference and increases to +10%/Level from the sixth Level of difference. This bonus also increments any numeral in Incarnation rules that are independent from the Affinity Level or present in lower level Affinities rules.


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When Britney came to the ASPCA through the Humane Law Enforcement department, she was in pain and suffering from multiple untreated conditions.
Fortunately, the veterinary staff at the ASPCA's Bergh Memorial Animal Hospital was able to nurse Britney back to health, and eventually she became available for adoption; we could finally find a home for this sweet dog who had suffered so much.
We knew it would be a challenge.
Statistically speaking, animals who are black, large or senior, as well as those who take medication or can't live with other animals, usually spend more time waiting for homes. Britney was all of these things, and to make matters worse, she didn't engage much with adopters who passed her habitat, preferring to rest quietly.
Still, we knew that the right person would come for Britney, and to speed things along, we spread the word about this special canine. After seeing Britney's picture and reading about her, Kevin Bechard tells us, "I wanted to snatch her right up."
A few days later Bechard was going above and beyond to help Britney settle in to her new home in suburban Connecticut.
"The first couple nights I actually slept on the floor with her because she can't do stairs, and she would just reach out with her paw and make sure it was against me," he recalls. "Only then she would allow herself to go to sleep. If I moved away a little bit, her eyes would open."
The love and comfort of a forever home has revived Britney, who has blossomed into a trusting and happy pup: Bechard reports that at his house Britney loves romping outdoors and goes on multiple nature walks a day.
In return, Bechard has gained a new best friend who, he says, never required house-training or manners instruction, thanks to her age. "I wish more people would consider older dogs," Bechard says. "I was open to anything, but I was so pleasantly surprised."
Old dogs are the best! They have so much to teach us. When my old girl leaves me I'll be looking for another senior citizen to share my world.
Kevin you are so awesome and a true blessing to Brittney!
This is GREAT! All animals deserve a forever home. Good on you Kevin. Congratulations Britney:)
BEAUTIFUL!!! Kevin, wishing you and Sweet Britney many, many, years of shared love and happiness♥ Senior Dogs Rule!
Kevin, you are awesome. I too love the old dogs. I adopt senior Saint Bernards from a rescue in Las Vegas. You don't get to keep them very long, but they crawl into your heart instantly and never leave. Bless the senior dogs.
Animals young and old are such a blessing....I wish everyone knew that. They bring such joy and happiness.....you did a great thing...love and enjoy that baby and let her know she is loved by you....Happy thoughts for both of you
I adopted a 17 yr. old cat named Mimifrom the ASPCA. She had been mistreated for many years.She was ever so sweet after she developed trust!It helps them to have a kind,caring home in their later years when they really need it! I felt great that I made Mimi's life comfortable and gave herthe only love she ever had.Adopt older pets!
Twice I've adopted older dogs and both times I was given the priceless gift of love......it doesn't matter how long they are with us, once they touch our heart, they are there forever! RIP Bru and Emma, my two wonderful Gordons!
Thank you so much for adopting this wonderful dog. Bless you.
Kevin, you are a wonderful person. God has touched you and continue to do so! Thank you for being a gift to britney!