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What is "Outlast" fabric andwhat is its composition?
This pillow is everything its the only one I use. Its so amazing because it adjust to you and and the way you sleep. If you have a hard time sleeping or looking to improve your sleeping pattern this is most definitely the pillow you need to get. This pillow also stopped my husband from snoring. Works wonders!
Outlast Temperature Regulating Bed Pillow
Get a good night's sleep with this cozy outlast pillow. Available in jumbo or king size, the pillow is made from a combination of cotton sateen and outlast fabric that interacts with the microclimate surrounding your body to keep you cool at night.
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This 350 thread count bed pillow features Outlast technology. The materials continuously interact with the microclimate surrounding your body to moderate temperature while you sleep. Not too hot, not too cold, perfect for thermally incompatible couples.- Availble in jumbo and king sizes
- Pillow type: Synthetic
- Fabric construction: 50-percent Combed Cotton Sateen / 50-percent Outlast Fabric
- Fill material: Polyester
- Thread count: 350
- Edge: Double stitch self-piping
- Firmness: Medium
- Type of sleeper: Any sleep position
- Care instructions: Machine wash cold water, dry cool
- Jumbo: 20 inches wide x 28 inches long (with 22 ounces of fill)
- King: 20 inches wide x 36 inches long (with 31 ounces of fill)
The digital images we display have the most accurate color possible. However, due to differences in computer monitors, we cannot be responsible for variations in color between the actual product and your screen.
Features | |
Pillow Material | Cotton |
Firmness | Medium |
Fill Type | Down Alternative Polyester Specialty |
Gallery Room | Light Revealed |
Pillow Type | Bed |
Product Features | Antimicrobial Hypoallergenic |
Tags | Soft |
Dimensions | See description |
Materials | See description |
Model Number | SA-350PLOS-WHI, SA-350PLOK-WHI |
Customer Reviews
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Fixed my sleeping pattern This pillow is everything its the only one I use. Its so amazing because it adjust to you and and the way you sleep. If you have a hard time sleeping or looking to improve your sleeping pattern this is most definitely the pillow you need to get. This pillow also stopped my husband from snoring. Works wonders!
Read MoreOstkUser24543 Mar 23, 2015 - Helpful 0
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Definitely recommend this!! It's amazing the difference a great pillow can make at night, this has been a great addition to my beddings. I did my research about how outlast technology works and it's quite innovative how this was applied to pillows. I'm very glad I purchased this even though I was skeptical at first. I've had a long term issue with night sweats which has deprived me of lots of sleep and am constantly on the lookout for products that can help with temperature regulating. This Outlast temperature regulating pillow does an amazing job. Since purchasing this, I've noticed the night sweats have reduced and am sleeping better. It's very well made unlike other pillows I've purchased in the past that wasn't of great quality. I love pillows that are soft and comfortable, this pillow fits exactly.
Read MoreBABAJIDE A. Mar 21, 2015 - Helpful 0
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It really works I have to admit, I was skeptical that this pillow would be worth the price, but I was desperate for some relief from my hot nighttime sleeping so I gave it a try and I have to say that they really do work. They look and feel just like a regular pillow with the big difference being a liner on one side. I would buy another one in a minute. I also bought the Outlast comforter, mattress pad, and pillow, and the combination is great.
Read Morechrisjohnson1 Feb 19, 2015 - Helpful 0
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Nice Pillow I received this pillow as a gift and I was very pleased with the comfort it provided. I love how this pillow has the ability to regulate temperatures, which allows me to sleep more peacefully at night. Since I've received this pillow, I hardly toss and turn the way I used to.
Read MoreOstkUser18440 Feb 3, 2015 - Helpful 0
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The perfect pillow This is the last pillow you will ever need! I love this pillow! I am very picky about my pillows, and after trying this one I can finally get a good nights rest. This pillow is really soft to sleep on, and not flat. It keeps my temperature regulated too. I don't wake up sweaty from the pillow at all. The technology in the pillow, really helps give you the best night's sleep you can get. I sleep through the night, and wake up feeling refreshed. My neck does not hurt either. This is my perfect pillow. I recommend trying it!
Read Morecurlyqt5 Jan 13, 2015 - Helpful 0
- Not Helpful 0
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I've been a hot sleeper all my life I'm a hot sleeper and my wife is a cold sleeper. This has presented us some issues in terms of the products we purchase. Either I'll like something and she won't, or vice versa. We read up on Outlast and decided to bite the bullet and purchase everything, including pillows, a mattress pad, sheets, and a new comforter. When we laid everything out and went to sleep that first night, the differences were apparent. Everything is cool to the touch, and the sleep system does a great job of taking the excess heat away so that I can enjoy a night of sleep without constantly shifting my body or flipping the pillow. My wife says that the system stays at a good temperature for her and doesn't cool down to the point of making her feel cold. Needless to say, we're both very impressed. We already have an adjustable bed due to our different needs for firm vs soft sleeping, and these items finished off exactly what we needed.
Read Morebryanrobinsonshopping May 22, 2014 - Helpful 3
- Not Helpful 0
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wonderful review ordered one pillow for me and hubby tried it and wanted one also. stays nice and cool.i
Read Morebabygirl14336kxt Aug 15, 2012 - Helpful 3
- Not Helpful 0
- Flag as Inappropriate
Not cool at all This pillow is worst I've ever purchased. The pillow didn't do what the description said online. It's lumpy and your head falls to the flat middle part of pillow. It was suppose to keep you cool and didn't, I sweated more than I did before. Sorry I purchased it.
Read Moreshari5454 Nov 2, 2012 - Helpful 4
- Not Helpful 2
- Flag as Inappropriate
Ms. I was trying to replace a very good cooling pillow and this one is only cool on one side and it does not last. Disappointed for $50.
Read Moremagnolia89 Sep 7, 2012 - Helpful 3
- Not Helpful 1
- Flag as Inappropriate
Questions & Answers
Outlast microcapsules offer a proactive temperature regulating technology that is incorporated into our sheet sets, pillows, mattress pads, blankets, and comforters. The technology reduces overheating, provides thermal compatibility with your partner, and balances temperatures under the covers.
What is the country of origin?
This item was made in China.
Does the product come as a pair when 1 is ordered?
No, these are sold individually.
Shopping Guides
How to Pick a Pillow
Even if you have a top-of-the-line mattress and an 800 thread count sheet set, your bed is not likely to be comfortable without the right pillow tucked under your cheek. Nothing ruins a good night's sleep like a bad pillow. Unfortunately, it's easy to underestimate the value of a good pillow. Not only do good pillows add aesthetic value to your bed, but they can also be the difference between a restful night or an aching back and neck. Pillows come in different shapes, sizes and firmness. Take a look below to learn how to pick a pillow.
Bed Sheet Thread Count Fact Sheet
The thread count of bed sheets refers to the number of threads per square inch of fabric. For example, if a square inch of fabric in a 300-thread count sheet with a standard weave were examined closely, 150 vertical threads and 150 horizontal threads would be counted, for a sum total of 300. The higher the thread count, the softer and smoother the sheets will be. Thread count is an important consideration to take when choosing a new set of sheets, but it should not be used as a sole indicator of quality. Equally important in choosing a bed sheet is the type and quality of the materials used as well as the fabric's weave.
Bed Pillows vs Throw Pillows
Dress up your bed with both throw pillows and bed pillows for a cozy, relaxing spot. While down bed pillows are functional and provide support and comfort for the sleeper, throw pillows serve as accents, adding texture and color to the bed. This guide will help you find both bed pillows and decorative throw pillows and determine the features of each.
How to Know When to Replace a Pillow
No pillow lasts forever. Tired pillows may leave you feeling tired yourself, so it's good to know when yours are ready to be thrown out and replaced with new pillows. There are several ways to determine if your bed pillows have any life left in them. Take a look below to learn how to know when to replace a pillow.
How to Accent Your Bedding with Pillow Shams
For an easy way to switch up the look of your home, turn to pillow shams the next time you have a home makeover project in mind. Made to fit over bed pillows or accent pillows, decorative pillowcases typically feature an opening in the back or on the side so you can discreetly cover pillows and then take them off easily for washing or sleeping. Besides the standard pillowcases that come with bedding sets and are made to fit bed pillows, you can also find pillow shams in a variety of sizes for unique decorating. Keep reading to learn how to accent your bedding with pillows shams in every size and style.
Everything You Need to Know When Buying a Wedge Pillow
For therapeutic rest, a wedge pillow may be just what the doctor ordered. These pillows are gently sloped to create a slight incline that properly supports your head and neck. Wedge pillows can also be used as a reading pillow when placed against a wall or headboard. If you're looking for a pillow that makes sleeping more restful and lounging in bed more comfortable, a wedge pillow is the perfect option. This guide will tell you everything you need to know when buying a wedge pillow.
How to Arrange Pillows On A Bed
Designer beds, with their perfectly matched colors and beautifully arranged throw pillows, display a look that always makes a bedroom stylish. Unfortunately, casual pillow arrangements on beds often look like the aftermath of a pillow fight, with pillows tumbling to and fro. Bring order and style to your bed by arranging decorative throw pillows in a pleasing design, and your bed will rival those found in decorating magazines.
Types of Pillows
Bed pillows and sleeping pillows have one primary use: They support and cushion your head while you're sleeping, giving you a better night's rest. The pillow material most directly influences how well it does its job. Take a look at the article below to learn about the various types of pillows and how they affect your sleep.
Top Euro Pillow Cover Styles
Measuring in at 26 inches by 26 inches, Euro pillows are the older sibling of standard throw pillows used to accent everything from beds to couches. These oversized pillows are loved for their versatility and the bold impact they create in any room. A Euro pillow insert is typically sold separately from Euro pillow shams, but both are essential for decorating. Removable Euro pillow shams make it easy to change your look and are simple to clean. When you're in the mood for a whole design style, Euro pillows and pillow covers are an affordable option. Keep reading to learn more about the top Euro pillow cover styles.
Down Pillow Fact Sheet
Pair a down pillow with a down-filled comforter and down mattress pad for the ultimate in warm, supported sleep. Down pillows mold to the shape of your head, regardless of your sleeping position. These all-natural pillows are a good choice for those who find their head to be too warm at night, as down allows for airflow through the pillow, keeping the head cool. Available in a variety of lofts, down pillows can be filled to match the density you prefer. Read over this down pillow fact sheet to get the scoop on this terrific bedding.
Best Bed Pillows for Side Sleepers
When selecting a good pillow for a side sleeper, it is important to consider the features. If you are a side sleeper and you find yourself waking up aching after what should have been a good night's sleep, this is a good indicator that you need a better bed pillow, one that is made for the way you sleep. Here are the features to look for to get the best bed pillow for a side sleeper.
How to Keep Your Bed Pillows Allergen-free
The dust mites that live in your bed pillows are one of the leading causes of irritation for people with allergies. Since you spend approximately eight hours of your day with your head on a pillow, they are often one of the most pervasive and enduring allergy triggers that can cause sneezing, itchy eyes and a runny nose. It's nearly impossible to rid your home of all allergy-causing dust and pollens, but you can fight back against these perilous bed dwellers by making sure your bed pillow is properly cleaned and cared for. Follow these steps and learn how to keep your bed pillows allergen-free.
FAQs about California King Sheets
As the longest beds available on the market, California kings are excellent beds to accommodate tall sleepers. California kings measure 72 inches wide by 84 inches long, which is 4 inches longer than standard king beds. California king size sheets are available in a wide variety of fabrics, colors and thread counts for you to choose from for your California king mattress. Look below to learn answers to the most frequently asked questions about California king sheets.
Best Pillows for Reading in Bed
A specially structured pillow is essential for reading comfortably in bed. If you love to slip into bed with a good book, you may want to consider looking for pillows that are made to help you relax comfortably. Using regular sleeping pillows for stability simply doesn't work because they do not provide the support your neck and back needs to prop you up to see your reading material. Look below to learn about the best pillows for reading in bed.
How to Choose Accent Pillows For The Bedroom
New accent pillows are an inexpensive way to make your home feel fresh and new. Throw pillow add a polished style to your home and enhance the patterns or colors of your decor. With decorative accent pillows, you can add comfort and beauty to beds, chairs, couches, benches and window seats.
Pillows Buying Guide
People have hundreds of different sleep preferences, and there are hundreds of different styles of pillows to match those preferences. Choosing a bed pillow is largely a matter of your sleep preferences, so learning a little bit about the available options can help you find a pillow that's just right for how you sleep.
How to Freshen Bed Pillows
Resting your head on an old, dirty pillow every night is a sure way to make sleeping less enjoyable. The slightly gross truth is that, while you sleep, you're shedding dead skin cells and transferring oil from your scalp onto your bed pillows. Washing your pillowcases regularly is a start, but when you really want to freshen up your pillows, follow these tips.
How to Decorate with Euro Pillows
Bigger is better when it comes to making a decorating statement, and Euro pillows fit the bill perfectly. These oversized versions of trendy throw pillows are cropping up in stylish homes everywhere because they take your bed from a functional place to a sophisticated space. Euro pillows look best when placed on full, queen or king beds because of their large size. If you're unsure about the placement and use of these fun bedding options, keep reading. This guide will explain how to decorate with Euro pillows.
FAQs about Sateen Sheets
Sateen sheets are high-quality sheets woven in the same way as traditional satin. Unlike satin, sateen sheets are made with more common fibers, such as cotton. Sateen sheets are soft to the touch and allow skin to slide smoothly into bed. Sateen sheets are available in very high thread counts, and as such, are quite durable. Take a look below for some of the most frequently asked questions about sateen sheets.
Best Materials for Shams
One type of bedding that every bed requires is shams. Shams can refer to either the large decorative pillow that frames a made bed or the special pillow cover that encases it. Sham pillows, covers and other pillowcases are essential to keeping your bed a comfortable and clean place to rest, especially if you prefer to sleep on more than one pillow. Decorative shams also add style and class to your bed. Of course, style and comfort are relative, so it's nice to know that shams are available in a variety of materials, styles and colors. If you're shopping for pillowcases but don't know what type will work best for you, don't fret. Keep reading to learn about the best materials for shams.
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** Most Oversize orders are delivered within 1-4 weeks. Some orders may take 6 weeks to be delivered.


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Ventura Cruise Review by Christine Hatchman: Ventura is it a
Christine Hatchman
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Ventura is it a
I was looking forward to the cruise, but was feeling very apprehensive given some of the reviews criticising the ship for various failings. I needn't have worried! Cleanliness - our cabin and the public areas of the ship...spotless. Our cabin was roomy and well equipped, the steward, Savio was a dream, very efficient and helpful.
Food -EXCELLENT! plenty of choice, well presented and full of flavour! If you didn't like what was offered there were the buffet and select dining options. Our waiters little Eric and Jessaly were attentive, pleasant, full of smiles and enjoyed showing us their magic tricks at the end of the meal. Entertainment was BRILLIANT just like the west end! The Headliners - P & O's own theatre troop were out of this world, full of energy and talent. They proved so popolar that they eventually had to perform 3 shows in an evening, no mean feat! A special mention must go to Clem Curtis, one of the Foundations, that performed as a guest artiste. All the More
entertainment team were there watching him, a standing ovation all round!
Organised trips were good and overall were good value for money. One change to the Itinary was that we stopped at Ponta Delgada not Tenerife, a move welcomed by most of the passengers.
Drinks in the bar were very reasonable, cocktails were delicious and generous.
One thing that we were anxious about before the cruise was the issue of shhhh children. No problems here at all. There were plenty of activities for them and their was an adults only pool too! My advice would be to have second sitting as I didn't see any children in our restaurant...The Saffron.
Some people moaned about the ship but IMHO would have moaned about anything.
So to sum up Ventura is a big ship , but had peronal small ship attention to detail. Interesting point Captain Charlie Carr was very people orientated and made time to walk around the ship every day talking to the passengers.
Good ship with a good captain. We will cruise with P & O again, my only concern... can it be as good? Less
Published 03/27/12
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Cabin review: CCD115
D115 very spacious cabin. Full size bath. Very quiet cabin. No machinery noise or noise from other passengers. At the front of the ship so plenty of exercise getting to the lifts.
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Subscribe to Endeavour's eNewsletter and stay up to date on news and events about the college.
88 Currie St, Adelaide
The modern and well-equipped Adelaide campus is conveniently located in the city of Adelaide, close to public transport.
On-street parking available on Currie Street, underground Carpark on the corner of Currie Street and Morphett street, plus Carparks at Light Square and Hindley street.
Public Transport
There is a bus-stop right out the front of the campus and the Adelaide Train Station is just a 5 min walk the campus. The closest tram stop is on King William Street.
Discover the Adelaide campus269 Wickham St, Fortitude Valley
The new purpose built campus offers multi-functional learning space, including better equipped classrooms, meeting rooms, and dedicated student spaces.
Visitors can access discounted parking rates by validating their ticket on the day at the College. The McWhirter's undercover parking facility can be entered via Ballow Street and is right next to the campus.
Public Transport
The campus is located in the heart of Fortitude Valley, just across from the train station and with bus stops in each surrounding street.
Discover the Brisbane campus105 Scarborough St, Southport
The Gold Coast Campus is located in the heart of Southport, situated on Scarborough Street on the ground floor of Nexus Towers, across the road from the Southport Police Station and behind the Catholic Church.
Parking available on Cloyne Road, plus on-street parking available at Scarborough Street.
Public Transport
5 min walk to Bus stops at Australia Fair
Discover the Gold Coast campusLevel 1, 368 Elizabeth Street, Melbourne
The Melbourne campus is located in the heart of the city, close to public transport, as well as Melbourne's famous shopping and restaurant districts, cinemas and entertainment.
The campus is located on the corner of Elizabeth and La Trobe Streets, across from Melbourne Central.
Discover the Melbourne campusLevel 1, 170 Wellington St, East Perth
The Perth Campus is located just one kilometre from the city centre and is readily accessible by bus or train. It is close to Wellington Square Park and cafes available on nearby Royal Street.
On-Street parking available at Wellington Square, carpark at Hill Street or Undercover carpark on the corners of Wellington Street and Pier Street.
Public Transport
Train stations, Mciver Station Claisebrook station only 5 mins walk from the campus, or take the Yellow Cat bus No. 3 from the city and get off at Wellington Fair.
Discover the Perth campusLevel 2, 815-825 George Street, Sydney
Offering a new standard in on-campus study, the Sydney Campus offers natural light filled classrooms, an onsite library and computer lab, study break-out areas and private rooms with the convenience of inner-city public transport, shopping and dining options.
Some on-street parking available on the nearest cross-street Quay Street and further parking available at Broadway Shopping Centre a 10 minute walk from the Sydney Campus.
Public Transport
Located right next to Central Train Station (opposite Railway square) on George Street, Endeavour's Sydney campus is centrally located for the Sydney cityrail, metrolink and many bus links.
Discover the Sydney campus


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Chicago Neighborhoods and Suburbs
A Historical Guide
Many of us, in fact, know little of the neighborhoods beyond those where we work, play, and live. This is especially true in Chicagoland, a region that spans over 4,400 square miles and is home to more than 9.5 million residents. In Chicago Neighborhoods and Suburbs, historian Ann Durkin Keating sheds new light on twenty-first-century Chicago by providing a captivating yet compact guide to the Midwest's largest city. Keating charts Chicago's evolution with comprehensive, cross-referenced entries on all seventy-seven community areas, along with many suburbs and neighborhoods both extant and long forgotten, from Albany Park to Zion. Thoughtful interpretive essays by urban historians Michael Ebner, Henry Binford, Janice Reiff, Susan Hirsch, and Robert Bruegmann explore how the city's communities have changed and grown throughout the years, and sixty historic and contemporary photographs and additional maps add depth to each entry.
From the South Side to the West Side to the North Side, just about every local knows how distinctive Chicago's neighborhoods are. Few of us, however, know exactly how they came to be. Chicago Neighborhoods and Suburbs brings the city—its inimitable neighborhoods, industries, and individuals—to life, making it the perfect guidebook for anyone with an interest in Chicago and its history.
"What's McHenry's salty past? The village was home to a pickle factory in 1876. What was an Oak Brook gristmill's secret identity before the Civil War? It was a stop on the Underground Railroad. All these factoids and more can be found by dipping into Chicago Neighborhoods and Suburbs, a new historical guide edited by North Central College's Ann Durkin Keating."
Introduction Chicago Neighborhoods: Building Blocks of the Region, Ann Durkin Keating
Note on Further Readings
Chicago's Community Areas
Economic Origins of Metropolitan Chicago's Communities
Chicago's Evolving Economic Geography
Land Subdivision and Urbanization on Chicago's Northwest Side
Chicago-Area Expressways in 23
Neighborhood Change: Prairie Avenue, 1853–23
Changing Origins of Metropolitan Chicago's Foreign-Born Population
Annexations and Additions to the City of Chicago
Chicago's Railroad Patterns in 1950
The Lay of the Land
Suburbs and Cities as Dual Metropolis, Michael H. Ebner
Multicentered Chicago, Henry C. Binford
Contested Spaces, Janice L. Reiff
Economic Geography, Susan E. Hirsch
Built Environment of the Chicago Region, Robert Bruegmann
A–Z entries
Illustration Credits
You may purchase this title at these fine bookstores. Outside the USA, see our international sales information.


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Kakashi is a Jounin from the Hidden leaf village, and was the sensei of Naruto, Sakura, and Sasuke during the Pre-Shippuuden era. He is known as "The Copy Ninja" all around the world, and it is rumored that he has mastered thousands of jutsu. At first glance you would never guess just how powerful he might be. He's appears very relaxed and sometimes even somewhat slow. He also loves to read his romantic (or is it dirty?) book "Come Come Paradise". However, in this case, appearances can be deceiving. Kakashi is known throughout the world as a formidable adversary and he was an apprentice of the Fourth Hokage, Namikaze Minato. He was also a part of the Konoha ANBU force, which he left for unknown reasons.
Kakashi is a very good, and very strict teacher. Prior to Naruto's team, he had never allowed any of the teams he was to teach become genins. He uses the same teaching methods the Third and Fourth Hokages used, and he emphasizes teamwork above all else. He feels that someone who does not understand teamwork is not worthy of becoming a ninja.
Kakashi has the Sharingan implanted in his left eye. Not long after becoming a jounin, at the age of 13, Kakashi was assigned to lead his teammates, Obito and Rin on a mission. During the mission Obito sacrificed himself to save Kakashi from being crushed by a falling boulder. That's when he told Rin to implant his Sharingan into Kakashi's left eye, because he knew that he was dying anyway.
With the Sharingan, Kakashi has a huge advantage over his opponents in battle. He is able to read and copy his opponents movement and jutsu. Almost all of Kakashi's moves have been copied from other ninjas using the Sharingan. The only exception is the Chidori. The Chidori, or "Lightning Blade" as Kakashi nicknamed it, is Kakashi's sole original technique.
During the timeskip, Kakashi developed his very own Mangekyou Sharingan, greatly improving the normal Sharingan he had until then. It enables him to perform a special jutsu, Kamui, which sucks everything within a very small area and sends it to another dimension. We saw Kakashi putting his new Mangekyou Sharingan's Kamui ability to the test for the first time in Shippuuden, in the battle against Deidara, where he only managed to remove his arm, even though he aimed for the head.
fullmoonartist54 Comments: 5997 |
Quote by kyuubi123456789 But he's also dead...
thats why he is my favorite character he gots a giant swords |
kyuubi123456789 Comments: 7170 |
Quote by fullmoonartist54 ..... i am the reincarnation of zabuza momochi FEAR ME!
But he's also dead... |
Lokyilo Comments: 7423 |
Quote by fullmoonartist54 .......its all in opinion i guess....
I know. LOL |
Lokyilo Comments: 7423 |
Quote by kyuubi123456789 then go off to zabuza's bio!......
Lokyilo Comments: 7423 |
[url= ]http://www.narutoba se.net/Gallery/Users /kakashifan9/[/url] could u all just click on the link and come back here? u dont need to look at the wallpapers i posted up there...trying to get some views there |
3m0luvers Comments: 10055 |
IM ALIVE er... i mean ... back. |
3m0luvers Comments: 10055 |
hello?! |
Lokyilo Comments: 7423 |
yeah? |
3m0luvers Comments: 10055 |
im bored.. LOL! |
mallice Comments: 1166 |
sup |
Lokyilo Comments: 7423 |
did u click my link? please just click it and leave. i dont care if u look at the wallpaper. i'm trying to get a lot of views on my gallery! |
3m0luvers Comments: 10055 |
g2g |
Lokyilo Comments: 7423 |
Quote by 3m0luvers see ya
g2g |
Smexy-Ino Comments: 10586 |
I'm here 3m0!!!!!!!!! |
JohnnyCool708 Comments: 651 |
hi 3m0 |


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Jurassic Park: Operation Genesis |
Jurassic Park: Operation Genesis reviewReviewed January 06, 2005Gary Hartley says: "Thankfully, forgotten are the earlier attempts which have Jurassic Park as a shoot-the-nasty-dinosaurs snorefest. Instead you're presented with a simulation which gives you the chance to build and run your own park full of dinosaurs. While the game lasts, it's an intriguing and worthwhile task." |
We love reader reviews. If you're a great writer, we'd love to host your Jurassic Park: Operation Genesis review on this page. Thanks for your support, and for letting your friends know about us. Every time you start here when you shop online, contribute game reviews or tell your friends about our content, you help to ensure that we'll still be here years from now!


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› Learn How
JSC2012-E-241492 (7 Dec. 2012) --- At the Baikonur Cosmodrome in Kazakhstan, Expedition 34 Flight Engineer Chris Hadfield of the Canadian Space Agency strikes a playful pose with his Sokol launch and entry suit Dec. 7, 2012 during a "fit check" dress rehearsal. Hadfield, Soyuz Commander Roman Romanenko and Flight Engineer Tom Marshburn of NASA are preparing for launch scheduled for Dec. 19 in their Soyuz TMA-07M spacecraft for a five-month mission on the International Space Station. Photo credit: NASA/Victor Zelentsov


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ODT Online
ODT /directory
A "highly intoxicated" 20-year-old Mexican man living in Queenstown was punched in the face a prank failed to impress a woman's partner.
Senior Constable Chris Blackford, of Queenstown, said the Mexican hid in the bushes near Queenstown Primary School on Wednesday at 1.15am and "thought it would be funny to jump out to scare a woman", and grab her.
"Unfortunately her boyfriend popped him on the nose for his troubles," Snr Const Blackford said.
Although the man had previously been warned about his behaviour while grossly intoxicated, police were not taking the matter any further.
• The glovebox of an unlocked vehicle parked in an open-sided garage on Woodbury Rise, Goldfield Heights, was reported to have been searched, but no items were missing.
Queenstown police received a report from a member of the public on Wednesday at 9.20pm.
• A 44-year-old Australian man riding a Harley-Davidson motorcycle suffered a broken arm after he lost control on a right-hand bend and hit a barrier on the Crown Range on Wednesday at 10.35pm.
The man was taken by St John Queenstown ambulance to the Lakes District Hospital, then on to Southland Hospital for further treatment.
• A 20-year-old New Zealand man was arrested and charged with trespassing after he was ejected from a bar on Steamer Wharf on Thursday at 3.36am, then allegedly returned and knocked over plants.
The man is expected to appear in the Queenstown District Court on December 3.
A name, residential address, and (preferably residential) telephone number is required from readers who comment on ODT Online. These details will not be visible to site visitors.
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I am a/an... Choose Your Category Adult Learning English College Student High School Student High School Teacher Middle School Student Middle School Teacher
The English-Speaking Union National Shakespeare Competition assists high school teachers across the country with their Shakespeare and language arts curriculum. Through the competition, students are encouraged to develop their communication skills and an appreciation of the power of language and literature.
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When Mason jars start to feel canned
No Mason jars were used in the making of this article.
The same cannot be said of weddings everywhere. Or cocktail hours. Or the homes of trendy 20-somethings.
The Mason jar — a clear glass container invented for the canning of food — is everywhere. Still. Another peak wedding season has come and gone, and yet again, the jar was inescapable.
Vases, centerpieces, chandeliers, lanterns, soap dispensers, cocktail shakers, terrariums, tumblers, planters, lamp bases, photo frames, snow globes, spice racks, bracelets, gumball machines — all made out of Mason jars.
"It has exploded to where, I don't know, probably 75 percent of weddings end up with Mason jars," said Jennifer Condon, wedding style and registry director at Brides Magazine.
As illustrated by the number of Google searches for "Mason jar," the decorating trend for homes and weddings first took off in 2011. Condon said it unsurprisingly coincided with the rising popularity of do-it-yourself-type decor in the wake of the recession.
People were trying to save money, and the jars were inexpensive.
People were trying to personalize their homes and weddings, and the jars were versatile.
People were short on time, and the jars were easy to find.
Then, there was the Pinterest effect.
"Brides are inspired by other brides," said Darcy Miller, editorial director of Martha Stewart Weddings. "Brides post their weddings online, then other brides spend a lot of time looking at what those brides were doing."
And so went the Mason jar cycle, until an item that once represented creativity and personality became the Instagrammable poster child of normalcy. Antiques stores jacked up their prices, manufacturers made jars in ridiculously impractical sizes and the company that owns the Ball Corp. brand doubled the price of its stock. The Mason jar became synonymous with any setting that was meant to feel homey or outdoorsy.
Brides who had no previous interest in canning, farms or rustic decor were having barn weddings full of burlap, weed-like flowers and, of course, Mason jars. Washington wedding planner Jeannette Tavares said the idea has been so ingrained in brides' minds that her customers expect every non-ballroom wedding to look this way.
"There is a movement among designers to get out of this idea we were being pigeonholed into," Tavares said.
She encourages thinking outside the Mason jar, to options such as glass cylinder vases, mercury glass or even centerpieces made of succulents.
"We are ready for something new and different," Tavares said.
Unless the "rustic chic"-loving world isn't ready for new and different.
"The Mason jar is a true icon of made-in-America quality and ingenuity," said Eleanor Madison, who sells the jars from her vintage furniture company. "They deserve to be repurposed and reimagined like this."
The 25-year-old entrepreneur said the jars are not a trend but a lasting staple that "beckons us back to a simpler time."
DIY Weddings Magazine founder and chief executive Kym Stelmachers said it beckons her back in a different way.
"Each generation has something they are embarrassed about. I mean, proud of," Stelmachers said. "Take the '80s. Big puffy sleeves on your wedding dress was a must-have. The bride was practically swallowed up by her own dress. But it was trendy!"
So is the Mason jar a multifunctional classic or an overdone cliche? Another cliche might be the answer: Only time will tell.
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A VR treadmill that (potentially) doesn't want to kill you
In the increasingly crowded market for home omni-directional treadmills, there is one that doesn't look like a form of mind-washing reconditioning at a terrorist training camp. Recently on display at the Silicon Valley Virtual Reality Expo, the Infinadeck is a frameless, treaded walking machine that seemingly allows you to move around naturally.
That isn't always the case, as ...


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Browsing by Author "Lefer, Barry"
Now showing items 1-4 of 4
A model comparison of basic and surface energy variables in the development of the PBL in a southeast Texas coastal region
Wilmot, Cari-Sue M. 1983- (2013-12-18)Air quality forecasting requires atmospheric weather models to generate reliable and accurate meteorological conditions. Some variables are well-simulated, but others, like the planetary boundary layer (PBL) height, are ... -
Comparison of MODIS Snow Albedo To Field Measurements In Central Greenland
Wright, Patrick (2012-06-28)Spectral snow albedo, physical snow properties, and snow chemistry were measured daily during May, June, and July 2011 at Summit, Greenland to investigate the variability in snow albedo and its impact on aerosol direct ... -
Wang, Jingqian (2012-06-28)The variability of the tracer gases CO2 and ozone was investigated utilizing in-situ measurements, satellite retrievals, and model simulations. In the tropical region, using Atmospheric Infrared Sounder (AIRS) mid-tropospheric ... -
Sum Frequency Generation Imaging of Alkanethiol-covered Copper and Alloys: Spatial Distribution Analysis of Monolayer Order
Santos, Greggy M 1983- (2013-04-25)The utilization of the sum frequency generation imaging microscope (SFGIM) to study heterogeneous samples of alkanethiol-covered reactive metals such as Cu and brass was demonstrated in this dissertation. This nonlinear ...


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Creatures (artificial life series)
This article's lead section may not adequately summarize key points of its contents. (February 2013) |
Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge video games developer Millennium Interactive. Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey. A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, Creatures series games were driven by detailed biological and neurological simulation and their unexpected results. There were six major Creatures releases from Creature Labs. Between 1996 and 2001, there were three principal games released, the Docking Station add-on (generally referenced as a separate game) and two children's games, and there were three games created for console systems. A sequel named Creatures Online is currently in development, with the artificial life technology from Creatures 3 and Docking Station updated to a 3D environment.
- 1 Overview
- 2 History
- 3 Gameplay
- 4 Games in the series
- 5 Later bundled releases
- 6 Reception
- 7 See also
- 8 References
- 9 Further reading
- 10 External links
The program was significant as it was one of the first commercial titles[1] to code alife organisms from the genetic level upwards using a sophisticated biochemistry and neural network brains.[2][3] This meant that the Norns and their DNA could develop and "evolve" in increasingly diverse ways, unpredicted by the makers. By breeding certain Norns with others, some traits could be passed on to following generations.[4] Most interestingly, the Norns turned out to behave similarly to living creatures.[5] This was seen as an important insight into how real world organisms may function and evolve.[citation needed] The norns possess simulated biological drives which give punishment when they are raised, and reward when they are lowered. The model for norns' decision-making process is Behaviorist and based on norns learning how to reduce their drives.[6] Dickinson and Balleine state that while this stimulus-response/reinforcement process makes the creatures seem like they are goal-directed, they are instead 'habit machines' responding in a learned fashion to particular stimuli.[7] Mutations in the genome also occur, allowing new characteristics to appear in the population and potentially be inherited by a future generation.[8] Faulty genomes can also occur - for example, norns which cannot see or hear,[9] or immortal norns due to a hyper-efficient digestion system.[10][11] Creatures used the emergent approach seen in animats, but with the goal of more complex behaviours than locomotion.[12] Grand describes the psychological model of the creatures as being inspired by rats.[13] In 2000, Steve Grand described the intelligence level of norns as being like ants.[14] Margaret Boden, in 2003, rejected Creatures as being a form of alien life as the simulated metabolism is concerned with controlling the norn's behaviour, not on maintaining its 'physical' form.[15] In 2011, Steve Grand stated that while the norns in Creatures could learn, generalise from past experiences to novel experiences, and react in an intelligent manner to stimuli, they could not think.[16]
Earlier a-life programs had worked by giving their organisms a limited set of commands and parameters, and seeing whether the way the subjects behaved was realistic. While this is the first commercial program it is to be noted that other non-commercial programs had done this since the late 1970s such as the Savanna Simulator by Walter Vose Jeffries which ran on an Z80 based Exidy Sorcerer microcomputer and presented the creatures moving on a graphical grid.
The genetics in Creatures are somewhat different from human genetics; they are haploid.[17] There is no concept of dominant gene and recessive gene, much less recombination between loci. Nevertheless, the complexity of the simulated biochemistry meant that Norn behaviour was highly unpredictable.
Among the fans of Creatures were the Oxford zoologist Richard Dawkins, who called it a "quantum leap in the development of artificial life",[18] and author Douglas Adams.[19] Creatures inspired some players to take up careers in the sciences.[20]
Originally conceived as a desktop pet with a brain,[21] Grand later incorporated inspiration from The Planiverse to pitch a "little computer ewoks" game,[22] like the game Little Computer People.[23] Grand wanted players to have a rapport with their creatures, feeling that he should make the creatures seem "genuinely alive" to the player, showing "the 'right' kind of behaviour' in a variety of circumstances. To create this kind of behaviour, Grand felt it was necessary to program the creatures by simulating the building blocks of nature in a bottom-up approach, allowing the complex behaviour to emerge,[24] rather than using a rule-based system approach.[13] Grand later wished to include references to an "English" or Norse mythology, to try to make the world more internally consistent,[25][26] but found that the team wanted to make the game into a conventional adventure game.[23] He later decided to scale back on the mythology aspects of the game, focusing instead on the artificial life point - eventually presenting the game as an artificial pet hobby, which provided some of the impetus to include genetics in the creatures.[27] Creatures was developed as a consumer product by Millennium, and was released by Mindscape in 1996. The program was instantly successful,[citation needed] and an online community of players soon formed, swapping Norns, creating new objects for Albia,[28] sharing tips on how to play the game and anecdotes about unexpected evolutionary changes that they had seen, and even creating new breeds of Norn. At one point, the Creatures online community was the largest of its type.
In 1996, Creatures won an EMMA Award.[29][30] Based on sales of 500,000 copies of Creatures from 1996 through to the second quarter of 1998, it was estimated that at that time, there was a possible global population of up to five million norns.[11]
Development of Creatures 2 began in Q3 1997.[31] In 1998, the video games division of Millennium was sold to Sony Entertainment while those working on alife and Creatures formed a new company called Cyberlife Technology. Along with continued work on the Creatures titles, the company did work for industry and the British Ministry of Defence, famously attempting to teach live organisms to fly virtual fighter jets.[32][33] Creatures 2 was nominated in the Artificial Intelligence category of the Game Developers Conference's Spotlight Award.[34]
In the late 1990s, Grand left Cyberlife to form Cyberlife Research and focus on the production of new alife technologies, including work on a robotic life form he called Lucy as well as writing books about his research. The remainder of the company was renamed Creature Labs, and focused on video game development.[35]
Sequels to Creatures, including Creatures 2, Creatures 3 and the small-children's games Creatures Adventures and Creatures Playground, were released by Creature Labs in subsequent years. Creatures Adventures won an EMMA Award in 2000.[36] Creatures Playground was exhibited at E3[37] and nominated for a BAFTA award in 2000.[38][39] The final major Creatures release, Docking Station, was made available for download from the company's web site in 2001.[40]
Development was suspended on future Creatures games on March 20, 2003, when Creature Labs ceased operations, but development and trademark rights have since been purchased by a company named Gameware Development, Ltd. Gameware has revived the Creatures Developer Network, the shop, the forums, the Docking Station server, and have released many before-purchasable tools and add-ons for free.[41]
Gameware staff that previously worked on Creatures developed a convergent media game for the BBC called BAMZOOKi.[41]
In 2004, the Creatures games have been re-released in combination packs under the names Creatures: The Albian Years (C1, C2), Creatures Exodus (C3, DS) and Creatures Village (CA, CP). The Albian Years, and Exodus include the separate games, whereas Village has merged Adventures and Playground into a single game.[41]
Kutoka Interactive, a Canadian children's software company, has created releases of Creatures Exodus (Kutoka) and Creatures Village (Kutoka Kids) that are compatible with both Apple's Mac OS X and Windows XP.[41] They were released on 30 September 2005, and can be purchased either directly from Kutoka or from other online stores.
In November 2009, GOG.com announced that they were offering Creatures: The Albian Years, Creatures Exodus and Creatures Village for sale on their site as digital downloads.[42] In 2011, Creatures 3: Raised in Space, a PlayStation One game, was re-released on the PlayStation Plus service.[43]
In 2011, Fishing Cactus announced they were developing Creatures 4, to be demonstrated at that year's gamescom.[44] A second demonstration was exhibited at gamescom 2012.[45] Creatures 4 is Fishing Cactus's most complex game to date.[46] Creatures 4 appeared at the 2012 Paris Games Week.[47][48] In May 2013, Fishing Cactus announced that they and BigBen were partnering with ProSiebenSat.1 Games as a distributor, and that the name of the game would be changed from Creatures 4 to Creatures Online.[49] Another demo was shown at gamescom 2013.[50] Julien Hamaide, a developer of Creatures Online, presented about it at the Game/AI Conference 2014.[51][52]
Basic gameplay consists of hatching some creatures, usually norns, and guiding them to reach maturity and to breed more creatures, with the goal of a more intelligent future population.[53] Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey.[54] The player cannot force creatures to do anything.[55] The player is represented by a disembodied hand in the world, and the hand can attempt to teach creatures by tickling them as a reward or punishing creatures by slapping them.[54] (For Creatures Village, aimed at very young players, tickling is done by a feather wand, and punishment is represented by a squirt bottle.[56][57]) Older norns can also teach concepts to younger norns.[58] Norns may also express to the player how they are feeling. The language aspect was incorporated to promote a relationship between norns and players,[59] allowing players to anthropomorphise their creatures.[60] A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and senescence, each with their own particular needs.[61] Breeding is depicted in the game as "a delicate affair", and is shown in the game by "a long kissing sound followed by a pop".[62] The gameplay is designed to foster an emotional bond between the player and their creatures. Death has real consequences - the individual norns do not return after they die.[61] Some alternate play styles include "wolfling runs", where the player may not intervene in their creatures' lives,[63] or even norn torture.[64] Trying to selectively breed or engineer certain traits into the population is also popular, for example, coloured creatures, norns with a better immune system,[11][65] or a less-aggressive grendel.
- Norns
A Norn is an AIL (Artificial intelligent life) species, the development and survival of which constitute the main thematic elements of the program.
Norns are playful, all-trusting, naive creatures that love to explore. This is often the reason for their downfall, suffering, and death. They are more susceptible to disease in comparison to Ettins and Grendels, and in old age they may fall prey to a wasting disease that prevents them from absorbing certain nutrients.
Grand wished norns to be endearing and for players to keep them as pets - that they should be independent and stubborn, like toddlers, and that the design of the norn should be appealing to as many people as possible, and that the player should care about the norns.[66] Reviewers have compared the Norns' visual design to the Mogwai of the Gremlins film series.[28][67] The Shee originally created the Norns as a mixture of valet and pet. According to the Creatures Labs website, they spread across the galaxy through the Warp and evolved into various variations, including but not restricted to: Toxic Norn,[68] Treehugger Norn[69] and Magma Norns.[70] The spread of Norns throughout the galaxy is related to the mysterious disappearance of the Shee from Albia (from the point of view of the Norns). It may also be a sign of how the Shee fared in their attempt to find a habitable planet.
In the games, the Norns have their own simulated biochemistry, haploid genetics, and neural network to serve as a brain. From Creatures 2 onwards, Norns also possess organs determined by their genetics;[31] mutation and injury can render these defunct, with typically fatal consequences. Each of these has grown somewhat over the course of the series, allowing the creatures to become more complex and intelligent. Norns are omnivores and eat a variety of foods, including carrots, lemons, seeds, insects, fish, honey, and other things. The Norns that the player starts with require some degree of training and discipline from the player in order to make good decisions to maintain their health; however, later on they can evolve to be more independent and hardy, with better-developed instincts and a more robust biochemistry. The player can take advantage of this to breed certain colours or traits through artificial selection, and through many generations the changes can become quite pronounced.
Norns are very social animals,[71] sometimes to the extent that they will prefer to play with other norns than to eat.[72][73]
- Shee
The Shee are a fictional race of absent-minded scientists in the Creatures series. They are the original inhabitants of Albia, and the creators of the Norns, Ettins, and Grendels.
The Shee are all inventors, and make most of their inventions to save time on tasks that would have taken but a few minutes otherwise.[74]
Most of their discoveries are made by accident, and as such, they sequenced their own DNA and eliminated all genetic defects, before discovering the wheel.
Millennia ago, the Shee had left the disk-shaped world of Albia, as they desired to live on a "more spherical world". They created the Shee Ark, took along some Norns, Ettins, and various animals and plants, and set out for their new home. The Shee Ark, like all Shee spacecraft, was itself a living creature grown from scratch, and used "Bioenergy" (the energy of living things, used to balance the game) to perform its various functions.
Early concepts of the Shee included them as being merely a more advanced life form than the norns, not their creators.[75]
- Ettins
Ettins are a species in the games Creatures 2 and Creatures 3.
Ettins were created by the Shee to help them on their experiments, especially when using machinery. Unfortunately, they made them like machines so much, they tend to steal bits for themselves, often taking them to wherever they consider their home.
C2 Ettins behave rather differently; they tend to lead a sad and lonely life underground with no one but Pitz and the occasional Grendel for company. The backstory in the guides and manual, as well as the opening sequence, reveals that they once lived in the desert at the top of Albia and, true to their nature, built the pyramid that sits there. The actual use (if any) of the pyramid is unknown.
Ettins were introduced into the Creatures series in C2,[76] having been revealed to the world after the volcanic eruption.
An early concept of the ettin described them as insignificant "small, lizard-like creatures", who were often kept as pets by norns.[26]
The Ettins in Creatures 2 were infertile; however, in Creatures 3, there were two Ettins aboard the Shee Ark at most times (both female), and it was possible to get them to breed if two of them were placed in the Gene Splicer machine to create a male Ettin.
An in-depth exploration of the genetics and neurology of the Ettins in Creatures 2 revealed that they were constantly in pain, apparently by design. This discovery was met by fan uproar.
- Grendels
A Grendel is a species in the video game Creatures. They are the green-skinned, red-eyed antagonists of the Norns, over which the player has little control, stealing food and injuring individual Norns. They also carry diseases harmful to Norns.[11] The early concepts of their appearance described them as "resembling a huge, titanium spider".[26]
In the unmodified Creatures 1 and 2, Grendels do not reproduce, being born infertile. Generally, only one Grendel is alive in the world of Albia at a time. In Creatures 3, two Grendels were alive aboard the Shee Ark at most times (both male), but it was possible to get them to breed and have offspring if both were placed in the Gene Splicer machine and used to create a female Grendel.
In all three games, Grendels are automatically produced by a "Mother" machine; in Creatures 3, however, it is possible to ensure that there are no Grendels in the game by killing any existing grendels (e.g. in the airlock) and then waiting by the mother, then placing any eggs into water (the piranha pool) so that they cannot hatch.
The Grendels were another genetically-engineered creation of the Shee, albeit an accidental one. They were certainly not what the Shee were trying to get as a result from their experiments, and were considered to be harmful, useless monsters. However, some of the evil Shee (known as the Banshee) believed the Grendels were genetically superior to the Norns, and kept some for improvement.
It is possible to cross a norn with a grendel, creating a 'Grenorn'.[77][78]
The Creatures community has appeared to adopt the grendel as an underdog figure, creating a "Grendel Liberation Front" - despite being intended to add stress to norn's lives, players began to tame their grendels.[11]
User Interface[edit]
This section requires expansion. (November 2012) |
In Creatures and Creatures 2, players can use applets in a toolbar, often called Kits, to access some functions such as getting their first norn eggs, naming and photographing their norns, monitoring the health and general biochemistry of the norns and administering medicines, monitoring pregnancies, injecting objects into the world and recording deceased norns.[79][80] Creatures 2 introduced an Ecology Kit and Neuroscience Kit.[81] Charlie Brooker regarded the level of detail shown in the monitoring kits as "terrifying".[82] Peter Smith disliked the limitation of C1 that the player is "limited to seeing areas that you've tagged as favorite places or that are currently inhabited by Norns", and found it difficult to correctly reward and punish the creatures.[83] Creatures 2 introduced an angel and devil glyph which appears next to the hand to show you whether you are about to reward or punish your creature.[81] Jim Brumbaugh, in reviewing Creatures, disliked the amount of typing that was needed to communicate with the creatures, but found the menu system "highly user friendly". He noted also that there was only one way that the player could save, when the player exited the game.[84] Eddie Walou praised the simplified user interface of Creatures 4, saying that earlier games felt like you had to have your BAC to understand.[85] Kahn Lusth, writing for Canard PC, enjoyed the new interface of Creatures Online for communicating with creatures, where with a click of the mouse the player can choose suggestions to guide their creatures, describing it as more convenient than typing keywords.[86] To improve the ergonomics on the iOS system, a 'rubber-band' system has been created for Creatures Online, where the player draws a line between the norn and an object. When the finger is lifted, the available instructions appear.[87]
This section requires expansion. (December 2012) |
While the initial pitch was for a desktop pet that could interact with other Windows programs, for example, Windows Media Player,[21] as the game developed, the need for a self-contained world became more apparent. The world was named "Albia", after Albion, and one of the goals of gameplay became to explore Albia.[23][75] Grand thought that having the creatures inhabit a rich, "messy", world, and to be able to interact with it in many ways would help creatures' personalities to emerge.[12] The backdrop for Creatures was created by taking photographs of a physical model of the world.[25]
The world is rendered in 2.5D, and the world can smoothly scroll to follow a creature. The world contains many different items, which creatures can interact with in a variety of ways. Objects are written using an object-oriented programming technique - each item has their own scripts which determine how they interact with creatures and with other objects. Objects are detected by a creature by being in its line of sight, which excites a neuron dedicated to that class of objects.[6] The object-oriented approach means that the games are highly modifiable.[55] Some of the items in the world are dangerous to norns.[88]
In Creatures 2, the environment became more complex, with a "Complete working eco-system, including weather, seasons and a functioning food-chain. The plants seed and spread around the environment if conditions allow. The result of this is a very "real" feeling world that adapts around the player."[31]
In Creatures 3 and Docking Station, the game was set on a spaceship. The environment became more segmented into areas called "metarooms", small biomes, each with their own ecosystem. Players could download and add new metarooms to their games.[89][90]
Games in the series[edit]
There were six major Creatures releases from Creature Labs. In addition to the three principal games, the Docking Station add-on (generally referenced as a separate game) and two children's games were released.
On Albia (later re-released as Creatures: The Albian Years)[edit]
The original Creatures game, released in the United Kingdom and Australia in November 1996 and released in North America in July 1997, took place on the fictional disc-shaped world Albia. While the "faces" of the disc were uninhabitable, the "rim" of Albia was home to a complicated environment much like Earth's. Here lay an abandoned system of laboratories left over by the Shee, an advanced race that had suddenly left the planet many years earlier in order to find a more stable world. In these laboratories and environments, the player was able to hatch new Norns from leftover eggs and re-inhabit the world of Albia. An expansion pack, called "Life Kit #1" was released for purchase later.[91]
Creatures 2[edit]
Creatures 2, released on September 30, 1998, took place many years after the first game, after a devastating natural disaster (or, as explained in later games, a devastating Shee disaster) had changed the landscape of Albia dramatically and opened up new areas of the world. New technology and species were made available to the player, and the creatures themselves had been provided with "considerably more sensory input, more actions they can take, and improved brain dynamics".[92] Despite the great change in environment, including a "complete working eco-system",[31] the focus of the game remained the same. Creatures 2 Deluxe (with Life Kit) soon followed. 200,000 copies of Creatures 2 were immediately shipped upon its release.[11] Two expansion packs, Life Kit 1 and Life Kit 2, were released for C2.[93][94] Creatures 2 was considered "much more difficult" than C1,[95] and the new, more challenging environment and norn biology was described as frustrating, but that after installing a new genome and going through successive generations, the norns seemed smarter.[28] Nick Walkland described the gameplay as a "labour of love", noting that the challenge was to sustain your norns' lives.[96]
After Leaving Albia (later re-released as Creatures Exodus)[edit]
Creatures 3[edit]
Creatures 3, released on November 4, 1999, took a detour from the first two games. It took place on the spaceship that the Shee had used to flee Albia. The ship was divided into many carefully controlled environments (Norn Terrarium, Jungle Terrarium, Desert Terrarium, Marine Terrarium). Creatures 3 was much more technologically focused, including many agents which could be connected in various ways to perform tasks.[97] Still, the goal was to experiment with the three principal species and create a living world out of an empty ship. Creatures 3 included a "new social element",[98] by which norns could remember relationships they've formed with other creatures better.[63]
Docking Station[edit]
The final major Creatures release was Docking Station, an Internet-based add-on to Creatures 3, released free of charge on the Creatures web site on March 27, 2001.[40][99] It was intended as a way to sell Creatures 3 (you could dock the worlds of the two games together, hence the name "Docking" Station) and extra packs of Norn breeds. Docking Station has an intermittent reminder screen that encourages users to buy Creatures 3.
Docking Station added the possibility of interaction between individual player worlds; Norns could 'travel' to other online worlds via a central server, players could chat to other online players, and it was possible to track Norns (and their offspring) which had been present in their worlds via the Docking Station website.[90] While Docking Station was released late in the series' run, it changed gameplay (and the potential of the series) dramatically. One reviewer stated that it opened up a whole new world for her online.[100] Another reviewer criticised the online portion of the game, as it requires the player to find online buddies.[101] Docking Station also expanded considerably on the game mythos, including the introduction of an 'anti-Shee', the Banshee (a Grendel/Shee hybrid).[102]
Creatures Online[edit]
Creatures Online is the sequel to the long absent Creatures franchise. The game is no longer being developed by Gameware Development but now Fishing Cactus. The game was announced as Creatures 4 in Fishing Cactus's blog in May 2011.[103] Creatures Online will have 5 worlds, is completely in 3D graphics instead of 2.5D[6] pre-rendered graphics, and in-game currency will be used to buy Norns toys, food, etc. Creatures Online will be a free-to-play game. A collector's edition box was also announced with a Norn figurine, the three original games for current PCs, and all the money you paid for the game as in-game money for your Norns.[104] Creatures 4 entered an in-house alpha phase in March 2013,[105] and will enter a closed beta phase after July 2013.[49] The internal systems of the creatures from C3/DS have been retained and updated for the 3D environment.[85][106] Norns' fur patterns will be partially procedurally generated, with the goal of ensuring "that no two Norns look alike".[107] Heterochromia iridum has been introduced.[108] The norns of Creatures Online will have a new drive, tentatively called "altruism", which encourages them to do things which will benefit the norn colony, like tending to plants and fixing broken toys.[109] "Creatures 4" was renamed "Creatures Online" in May 2013.[49] Creatures Online, unlike earlier entries in the Creatures series,[110] has a system of missions for the player to complete.[86]
Younger Children's Games (later re-released as Creatures Village)[edit]
Creatures Adventures[edit]
Released in 2000, and targeted at younger children (ages 6–9), Creatures Adventures dropped the complex interface of the main series in favour of brighter graphics and a more childlike atmosphere.[111]
Creatures Playground[edit]
The second game in the younger children's series, Creatures Playground (released the same year), could be connected to Adventures to create an even bigger world to explore.
Console games[edit]
The Creatures concept was made into three different games for consoles: Creatures for the Game Boy Advance and Creatures and Creatures: Raised in Space for PlayStation. The PlayStation games, the hand is replaced by a fairy named Scrubby.[112] Because of the limited processing power of the early-day consoles, the AI had to be completely reprogrammed by the console development team around Volker Eloesser. A fourth, Project Loci, was in development at the time of Creatures Labs' liquidation,[113] but was cancelled for lack of funds. Loci would have been the first Creatures game for the PS2, Xbox and GameCube.
Later bundled releases[edit]
There have been various re-releases of the Creatures games. The later re-releases from Gameware improved Windows XP compatibility by allowing them to run easily under non-administrator accounts and without the use of the compatibility mode, but break compatibility with some third-party content without the use of a third-party patch.
- Creatures Trilogy / Creatures Trilogy Gold Collection
This release of Creatures Trilogy included Creatures, Creatures 2, and Creatures 3, as well as the Life Kit addons for the earlier games. It was released before Docking Station, but the version of Creatures 3 included in this was identical to the original release (except that it was using the newest patch) and was therefore compatible with Docking Station.
Encore Software released a Creatures Trilogy containing Creatures, Creatures 2, and Creatures 3,[114] under their Encare line. They also released a "gold" version titled Creatures Trilogy Gold Collection.
- Creatures Internet Edition / Creatures Gold
The final major Creatures release was a re-release in 2001 by FastTrak Software Publishing as Creatures Internet Edition, a bundle of Creatures 3, Creatures 3 Update 2, Docking Station, and a number of environment extras and tools (many with multilingual variants).[114] Linux Game Publishing released a Linux port of Creatures Internet Edition a few months later in December 2001.
The original Creatures Internet Edition was released again in 2002 by Focus Multimedia, without the physical manual, as Creatures Gold, but the disc contents were identical (and so the installer and PDF manual both referred to it as Creatures Internet Edition).
- Creatures: The Albian Years
Creatures 1 and Creatures 2 on one disk, updated to run on Windows XP.
- Creatures Exodus
Creatures 3 and Docking Station plus a selection of new Norn breeds on one disk, updated for improved Windows XP compatibility. Mac OS X and Windows & Mac dual-format, and free downloadable versions are also available.
- Creatures Village
Creatures Adventures and Creatures Playground, merged and updated for improved Windows XP compatibility. Mac OS X and Windows & Mac dual-format versions are also available.
- Creatures Triple Collection
Creatures Triple Pack, otherwise known as Creatures Collection: Triple, contains The Albian Years, Creatures Exodus and Creatures Village for Windows.
This section requires expansion. (October 2013) |
Several reviews of the series emphasise that the player will need patience,[54][115][116] and recommend it for players who are not yet parents.[117][118]
The early games do not have specific goals,[110] leading some reviewers to consider it a 'small scale genetic experiment' rather than a game.[119] One reviewer compares the game to a virtual 'fish tank', feeling that once the frustration of raising norns through their childhood was over and a breeding population had been established, the game became boring for him.[83]
Several reviewers compared Creatures favourably to Tamagotchi when Creatures first came out.[116][120]
See also[edit]
- Spore (2008)
- Impossible Creatures (2002)
- Black & White (2001)
- L.O.L.: Lack of Love (2000)
- Seventh Cross: Evolution (1998)
- Evolution: The Game of Intelligent Life (1997)
- E.V.O.: Search for Eden (1992)
- SimLife (1992)
- SimEarth (1990)
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Further reading[edit]
- GamesTM. May 2007. Missing or empty
(help) - Grand, Steve (2001). Creation : life and how to make it. Cambridge, Mass.: Harvard University Press. ISBN 978-0674006546.
- Joystick (in French). October 1996. Missing or empty
(help) - Lyall, Sarah (February 2, 2002). "Man Who Would Be God: Giving Robots Life". The New York Times.
- "The power of life: CyberLife introduces the next word in the digital pet craze". Next Generation: 206. November 1997.
- PC Zone. October 1996. Missing or empty
(help) - Simpson, Toby (1998). Creatures 2 : official strategies & secrets. San Francisco: Sybex. ISBN 978-0782124408.
- http://www.gamesmania.de/game/creatures/1375/ (German)
- http://www.gamespot.com/creatures-2/reviews/creatures-2-review-2538465/
- http://web.archive.org/web/20000616090011/http://www.gamecenter.com/Reviews/Item/0,6,0-3763,00.html?
- http://www.g4tv.com/games/pc/65731/creatures-4/articles/75494/creatures-4-first-look-preview-the-next-generation-of-artificialadorable-intelligence/
- Game.EXE (in Russian) (Moscow: Computerra) (3). March 1997. Missing or empty
External links[edit]
This article's use of external links may not follow Wikipedia's policies or guidelines. (September 2012) |
Official links[edit]
Third-party links[edit]
- 1996 video games
- 1998 video games
- 1999 video games
- 2001 video games
- Artificial life
- Creatures (artificial life program)
- Creature Labs games
- Biological simulation video games
- God games
- Gameware Development games
- Windows games
- Mac OS games
- Linux games
- Virtual pet video games
- Video games developed in the United Kingdom


text:
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William Blake
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Emile M. Cioran
"ECCENTRICITY, n. A method of distinction so cheap that fools employ it to accentuate their incapacity."
Ambrose Bierce
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Carl Sandburg
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Carl Gustav Jung