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Game | Author | Technical Score | Technical Comment | Presentation Score | Presentation Comment | Overall Score | Overall Comment |
Arcade Air Traffic Controller | Mark Bernard | 85% | The strongest side of this game is the technical aspect, air traffic control simulators are complex I can imagine, with all it's many variables. This game does a good job convincing you you're actually air traffic controlling. | 60% | Simple 4 coloring theme, provides a sufficent interface for a game of this sorts. | 70% | The game has a high learning curve, instruction text (on site) was too detailed and many will shy away from trying this game because of that. Graphics were sufficient for a simulator of this sort, and the technical aspect was good. |
Ascent | gareth | 50% | Nothing special really. | 60% | Had sound effects. | 55% | Easy to play but gameplay is almost non-existant. You don't know where you are, what the mission is, what those things coming down the screen are. You select one path to move into and hope it doesn't squeeze you to collide with it. Cannon useless. |
Faeries catch | Bonbon-Chan | 50% | 60% | 60% | You've got to be really patient to play this game. Honestly I didn't last long in this game, I tried it a few times and I didn't feel any pleasure playing it. It looks ok, although I don't understand why these stars are "falling down". A bit too sluggish to control the bubble. | ||
FkConflict | Blaine Hodge | 90% | 85% | Nice use of shapes, the world looks just about right and colors are fine. Must have been a difficult job making those polygons :) | 90% | Wow. I've tried to implement a Risk game before and I know how difficult it can be. This is a pretty nice little implementation of Risk, although limited, but still very playable. I really look the camera moving around the world where "battles" take place. Nice job. | |
Life as War | Erik Hooijmeijer | 50% | 40% | Just a grid, not much to say about it. | 50% | Kinda strange game. I click and click and something happens, but I don't feel like I'm doing anything fun, things seem to happen in a very random way. Not sure what else I can say about this game. | |
Mini Golf | Tim Foden | 95% | I like how the levels are generated using characters. | 95% | Really cool 3D effect, simple yet effective graphics. | 95% | This is one of my favorite 4K game, and I've played it a few times. I really like the 3D effect, and it's FUN! It has many levels and different types. It's not too hard and not too easy. |
PAC-RAT | Glen Carter | 60% | Always some technical challenge to implement a pacman clone if you haven't done it before. | 60% | Nothing fancy, pretty sure the graphics could have been better and smaller in size (bytes). Cat and mouse is a nice idea though :) | 60% | A semi good pacman clone, I believe I've seen better implementation in the 4K competition, but this one is fair enough and some people might like it. Only one map though. |
Pinball 4K | Tom-Robert Bryntesen | 90% | 90% | Nice shadows, gives it a depth. | 90% | Really cool pinball game. Graphics are good looking, and the game is fully functional! I like how the camera moves around the screen following the ball. I see nothing wrong with this game. Personally I don't like pinball games, but I know there are many people that like them and I'm pretty sure this is a good implementation. | |
Scala Pong 4K | Tom Palmer | 0% | 0% | 0% | Hm... Hardly a game really! | ||
Sharp Shooter | Mark Bernard | 50% | 50% | 50% | I find this game rather difficult :( | ||
Spiderball4k | Mĺns Olson | 95% | 95% | 95% | One of my favorite. At first it didn't impress me a lot, but as I kept playing it I came to realize that this was a great great superb game! Very original I must admit, nice physics, lots of levels and it is one of the most addicting games in this years competition. | ||
Spingle | Mĺns Olson | 85% | 90% | Very nice graphics, the clouds, coins, and those ice blocks. I especially like how the sky changes from light blue to deep blue as you climb higher up, giving the feel you're going to the stars :) | 85% | Ahh.. The jumping game :) I find this game to be pretty nice, although I wish it was easier...lol, I honestly suck at it. It's challenging enough just to stay alive, trying to collect those gold coins is suicide. At least you play the game until you die. | |
Switchboard | Simon | 75% | 70% | 80% | Original game. Kinda gives you an idea of how boring it must have been to do this 9-5 every day as a job back in the 1950's. Pretty complex game though, and stressful, not for the lesser minded people :) | ||
t4kns | Markus Persson | 83% | 95% | Pretty nice graphics for a game that got tons of logic code! | 90% | Yet another attempt to make a RTS game in the 4K competition! :) Hurray! You almost got it. Personally I find the gameplay rather dull, but it's still a functional RTS game and it's 4K!!! The graphics are just awesome! | |
TAtome | Bonbon-Chan | 60% | 50% | Hard to see what connects where. I think one of the problem with this game is that it's not visually easy, to see where things go. | 60% | A functional tetris type game. Not sure how to make molecules, pretty hard game. Really need to adjust the difficulty of it, so it's easy to start to play. For a tetris game I found this one pretty hard to understand. | |
The Puppet Master | Morne Alberts | 50% | 20% | 30% | Ok, hehe, what the heck is this? Sure some nice skeleton animation, but that's about it. Where is the game? | ||
Thief4k | Ulf Ochsenfahrt | 95% | 90% | 93% | A true gem! :) This game surprised me, I wasn't expecting a whole lot, but I enjoyed it. Nicely implemented. I like the light effect and how it cuts off on the walls and doors. Could use more levels maybe. | ||
war4k | Michael Bliem | 50% | 80% | Pretty cool graphics I must say. The background is really nice, reminds me of a darkish forest. | 50% | I have mixed feelings about this game. There is nearly no gameplay in it, but it looks pretty nice...I like this effect. But as a game that is played for fun it's not really good. | |
Z4rch | Simon | 95% | 85% | 80% | Not a very fun game to play, but the implementation is very impressive, both technical and presentation wise, and there is still some gameplay in it. Rather heavy on the CPU though. | ||
4k - Balance | Luis Javier López Arredondo | 85% | 50% | 70% | Kevin Glass implemented a Tilt game like this for the 4K competition, you should take a look at it. IMO this version is not very fun to play, but you still got the technical aspect of it correct... visually it's not working. | ||
Sling | Tomas Aleus | 80% | Nice physics. | 70% | 80% | Neat little game :) I almost gave up on it, but it has a fun factor. I'm sure this game could have been more fun to play, I found it hard to hit the ball, but I still hit it and it went up :) I can understand why some people like this. |
Game | Author | Technical Score | Technical Comment | Presentation Score | Presentation Comment | Overall Score | Overall Comment |
Arcade Air Traffic Controller | Mark Bernard | 25% | 35% | 75% | I am guessing that this type of game is not for everybody, but I quite liked it. The graphics is a bit rough and the gameplay suffers a bit from some smaller bug, like that previous orders are forgotten if a plane is selected. Also most of the flights just fly straight and only need to get altitude adjusted. So you could score high by just being lucky or vice versa. Still it is quite fun game and a good challenge. | ||
Ascent | gareth | 25% | 45% | 60% | Interesting idea with mixing some strategic ideas with a shoot em up. Graphics is functional but a bit crude because of its procedural nature. Instructions was very brief (lacking), but that is just a minor issue. OK gameplay, but doesn't quite come up to the level of the top games this year, because I felt it was an action game without action and the collision detection felt a little bit strange from time to time. I think that the basic idea has potential, but I would like to be more active somehow in the game. | ||
Faeries catch | Bonbon-Chan | 45% | 83% | 70% | One of the best looking games of this round. Clean and simple game and yet a bit of new ideas. The one drawback is that I prefer games that are easy to control and the game is difficult rather than the other way around. It is still quite cool the way things move and animate. | ||
FkConflict | Blaine Hodge | 73% | 79% | 82% | A very nice Risk clone. It has a very polished look and nice pan and zoom stuff going on. None of the simplifications seems like limitations, but rather speeds up the game. The only drawback is that it only has one difficulty level and is a bit too easy. I have not lost a game so far, but still go back to this game in between. Great! | ||
Life as War | Erik Hooijmeijer | 65% | 50% | 62% | This is a very interesting contribution. I would have liked for this game to be great because it makes use of simple rules to get lots of complex stuff happen, and that is a great accomplishment for a 4K game. But because of the complexity of things, it is very difficult to get to a point where there is a whole lot of strategy in playing the game. Every encounter seemed to be a 50-50 chance of "winning" so it takes very long time to end a game. I just figured out a few ways to produce lots of cells and then "harvesting" then to brute force attack the opponent. Maybe with some practice one could advance by just placing a cell here and there and that way win the battle, but I never got that far. The game felt otherwise surprisingly responsive to commands and it is almost great, but a bit chaotic to score highest marks. | ||
Mini Golf | Tim Foden | 80% | 70% | 80% | Very clever way of creating plenty and detailed content for a 4K game. Graphics is simplistic, but functional and naturally in 3D. Antialiasing would have been nice though. Golf games suffer a bit in single player only, but it has a very nice gameplay, and I thoroughly enjoyed playing it. | ||
PAC-RAT | Glen Carter | 60% | 60% | 76% | Very impressive to cram in all this into 4K. The Graphics is even quite detailed (even though I would have preferred solid color walls rather than the noise stuff). Control is quite good and the "AI" and difficulty OK, could have been a bit harder. The speed seems to be a little bit uneven on higher levels and key response a bit hesitant for some reason, that draws down the overall feel, but nice with a lot of small touches like the eyes following me (or am I just imagining). | ||
Pinball 4K | Tom-Robert Bryntesen | 85% | 75% | 90% | Great!!! Probably my favorite game this year. The bounce and the feel of the game is way better than almost all other web based pinball games, 4K or not. It is amazingly complete and complex pinball for being 4K. The graphics is naturally simple, but very effective and pinball like. The tilt feature works very well and it doesn't drain in some stupid way as many other games. Great entertainment. Now make a "full version" with sound, ramps and ray traced images!!! | ||
Scala Pong 4K | Tom Palmer | 20% | 30% | 35% | I guess this was more of a tech demo than a game, just to see if this was possible, so scores are hurting a bit from that. The framerate seems very low as well, making it a bit uncomfortable to watch, and it doesn't seem to change the angle of the bounce depending on where the ball hits the paddle. Still a classic game and it works. | ||
Sharp Shooter | Mark Bernard | 40% | 60% | 75% | This is a quite nice contribution and clean and simple fun. The one problem I have with this game is that the mouse is too sensitive when scope is used. The typical way is that one can adjust the aim very finely when using scope, but that advantage is gone in this game. Still nice with semi transparency, zoom and more in a 4K game. Blowing things up is always fun. | ||
Spiderball4k | Mĺns Olson | 60% | 80% | 85% | One of the best games this year, with great feel to it, nice use of graphics and good maps. I have played several similar games on the web, and this probably beats every single one of them, and still only using 4K! This even has an upgraded version with additional maps to load if one gets bored with this one. Great! | ||
Spingle | Mĺns Olson | 50% | 90% | 90% | Some 4K games are impressive because they take a known and/or complex gameplay and shoehorn it into the 4K limit. This game on the other hand takes a very simple idea and adds to it (till it reaches the 4K limit). The first approach is impressive, but this approach produced a great game! Any further additions to the game probably wouldn't have added to the gameplay. The graphics is very nice, coherent and a bit retro in a good way (bubble bobble) and has a lot of small touches that really adds to the game. A perfect short break game! Lots of fun! | ||
Switchboard | Simon | 35% | 65% | 65% | This game has a lot of similarities to the Air Traffic Controller game. Great way to increase the stress level :) In general a pretty good game, but I guess I wasn't quite good enough at it to really appreciate it :( It felt a little bit too much as factory work to score really high. Still a pretty impressive game in 4K. | ||
t4kns | Markus Persson | 87% | 82% | 78% | Probably the most impressive game this year when it comes to amount of stuff crammed into 4K. The graphics is simple but very nice and adds to the game. The fog of war is quite impressive. This game genre is quite complex and it is very impressive to see that it is actually working quite fine, but at the same time one can tell that some hard decision had to be made to axe some features to make it fit, and gameplay is somewhat hit by that. Nevertheless it gets top technical achievement score from me. Very impressive. | ||
TAtome | Bonbon-Chan | 30% | 60% | 55% | Interesting idea, and fun to see it implemented, but I never quite got the hang of the game. I ended up just connecting one and two molecule objects together and then piling three and four molecule objects next to the chain to hopefully blow them away before they stack up too far. So for me the puzzle element never really came into play, and it was more of a wait for the single molecules to come to blow things up. I think that just some small mutation of the game could make it great. | ||
The Puppet Master | Morne Alberts | 20% | 45% | 45% | A new take on an old classic. The graphics runs a bit uneven on my machine, and drops the overall score as well a bit. Not my cup of tea, but I am sure some will like this game. | ||
Thief4k | Ulf Ochsenfahrt | 35% | 55% | 72% | This brings back memories of some old Atari ST game. I quite enjoyed that game, and did so with this game. The maps are quite important for this sort of game, and the final version of Thief 4K has really improved maps. The score drops a bit because the replay value is a bit low. There seems to be no randomness in the game and it is all about learning at what camera angle you are supposed to move in one direction. The first time playing through was great fun though. | ||
war4k | Michael Bliem | 73% | 95% | 69% | The "screenshot" of this game really doesn't make justice for the graphics, since this is one of the most amazing looking 4K games ever. It is a little bit too monochrome for me to give it absolute top mark, but it really gives it great atmosphere! Parallax fractal landscape in a 4K game, you have got to be mad. It is a bit confusing to start with, since you are supposed to shoot the grey things and avoid grey things and pick up grey things. It seems like the artistic aspect might have gotten priority over gameplay a little bit. Probably the most atmospheric 4K game ever. | ||
Z4rch | Simon | 90% | 85% | 77% | This game obviously looks amazing for being 4K. Nice 3D effects and good movements and colors. This is a rewrite of a 20 year old game and is still great fun. This game is however easier to control than the original, but it also limits the control a bit and I would also have liked a bit more action (moving around) to give it higher score. But it is a truly amazing game in a 4K competition. | ||
4k - Balance | Luis Javier López Arredondo | 30% | 72% | 67% | Decent cartooney 3D graphics and a game similar to one of the top awards a previous year. One difference compared to that game is that the viewpoint is a bit from the side and it is controlled by the mouse. This makes the game very difficult in the mode without walls, and a bit too easy with the walls. Other than that it's a great game. | ||
Sling | Tomas Aleus | 40% | 81% | 71% | Sling is a good example of how you can make a game look very nice with really simple means. I would have liked the view to be zoomed out a bit, since the ball was quite often outside of the screen for me. This game will grow on you since will need to be somewhat good at it to really enjoy it. |
Game | Author | Technical Score | Technical Comment | Presentation Score | Presentation Comment | Overall Score | Overall Comment |
Arcade Air Traffic Controller | Mark Bernard | 30% | Very simple technically, random spawns and simple tick based system. | 60% | Intentionally stylized graphics implemented well and presenting a consistent style (maybe reminiscent of the original). | 45% | Couldn't really play this as a game, the controls and feedback isn't intuitive. I took the time to read the instruction but still couldn't land a single plane even on easy mode. I could just be really bad but maybe the game is just too hard as it stands. |
Ascent | gareth | 50% | The use of pixel based levels, randomly generated passages is pretty good and can be fiddly to achieve a reasonable performance (this runs great for me) | 55% | The style while simple is neat and memorable. The story of the game is neat (escape from hell) and the theme stays consistent. | 65% | The game doesn't look fantastic, and isn't technically superb which makes it all the more surprising how much fun and how addicitive it is. I've escaped from hell a few times but have found myself coming back over and over again. Good Job! |
Faeries catch | Bonbon-Chan | 30% | Nothing to say technically. | 65% | The game is very simple but very pretty. It's nice to see a high quality of graphics provided in 4k. Consistent scheme. | 40% | It's pretty and feels like it could have become a great game (the current version can't be more than 3k), however it doesn't go anywhere or keep me playing. Levels would have helped (maybe I just didn't reach these?) or maybe some changes it game play. As it stands there isn't much game to this entry. |
FkConflict | Blaine Hodge | 60% | The visual representation her is deceivingly simple looking, however it would take some technical capability to produce something that's so slick. The AI is also pretty smart, good work for 4k. | 75% | Super slick, not a very complicated game but is here is done with a professional air. Very nice. | 65% | While the game is essentially risk "something" about the game is incredibly enticing, I ended up playing through two complete sessions before losing interest. Replay appeal is reasonably low at the moment though. |
Life as War | Erik Hooijmeijer | 40% | Nothing special. The AI is reasonable but doesn't seem to be particularly effective. Technically simple game. | 45% | Plain and simple look, nothing special here but does serve it's purpose and isn't bad. | 45% | The idea seems like it should work but what you end up with is a game in which you're never sure whats going on. It may be helped by more player feedback, maybe suggested plays or generations rather than just life and death. Overall at the moment the experience isn't enticing |
Mini Golf | Tim Foden | 75% | Clever use of fonts to produce levels. 3D is nice but slightly incorrect, suffers from fish eye. Responsive and good performance here. | 60% | Clean look but nothing special. Transition between levels is a bit average and displays while clean lack pizazz. | 60% | The game while playable does really excite. It's fun enough to complete once (score 33 here) but could do with more features to help replay value. Nice clean implementation and still impressive for 4k. |
PAC-RAT | Glen Carter | 40% | As a pac-man implementation it's ok, the ghost AI doesn't seem to be the same PM, but then maybe thats intentional. I'm surprised to see no level variation or pickups implemented in the 4k. | 35% | Level displays is clear and the vector characters are very simple. Would have been nice to see something clever done to make up for the fact this is essentially pacman. | 35% | It's pac-man, but a limited and static version. Different levels, opponents and some pick ups would have made this keep player's interest much longer. Give the quality of 4k games these days this needed to do a lot more to stand out. |
Pinball 4K | Tom-Robert Bryntesen | 75% | The physics here is great and the method seems really robust. The controls feel really responsive and the visuals seem incredibly performant for Java 2D. | 80% | Visually wonderfully, very nice style and really good visual feedback. The ball looks great but slightly breaks the scheme. | 80% | I played this for a good half hour, enjoying it all the way (best score: 411000). The game is well executed and keeps you coming back to beat the score. It could do with multiple tables and sound effects. |
Scala Pong 4K | Tom Palmer | 10% | Using scala is nice to see it done, but doesn't really rate much in a 4k game contest. | 10% | Graphics are extremely basic. Instructions in the title bar. Also seems to be a stuttering update/animation loop. | 10% | This appears to have been more of an experiment than an entry and it shows. There isn't much of a game. The instructions include a line that sums it up for me "Keep your own score if you want.". |
Sharp Shooter | Mark Bernard | 45% | Neat implementation that works well though isn't technically challenging. Marked down slightly due to two bugs, one that between levels you're not zoomed out automatically and a crash with the message "coordinates out of bounds" in webstart (no stack trace) | 65% | I found this game very pleasing graphically, the zoom effect is well done and the targets are clean. The instructions at the top and bottom could have done with more, given how simple the game appears maybe a separate instructions screen with some difficulty setting would have given room for more graphical effects. | 70% | Playability-wise I'd rate this as one of the top games, it's really an illustration of how a very simple idea can still be a great fun game. It's not scored as high as it might simply because the game seems like quite a simple implementation and doesn't fill the space up with features or effects. |
Spiderball4k | Mĺns Olson | 80% | Another great physics and collision implementation, seems to be a pattern this year. It's a impressively complete implementation for 4k, it doesn't seem to have any faults or limitations. | 70% | Again a simple, modern and crisp style throughout Nothing amazing for 4k but still a very positive visual appearance. | 90% | Most playable and addictive game in the contest, wouldn't have been surprised to find this as a full game. For 4k this is extraordinarily polished and playable. It could have benefited from more level features, some sort of story and some sound effects. However, the numerous levels and great game play make up for it. |
Spingle | Mĺns Olson | 50% | Simple platformer implementation. Limited collision and interaction. No particular challenges overcome. | 55% | The game has an odd collision of graphics that seem to be symbolic but don't aid the player in understanding what's going on. The changing shades of the background sky is a nice touch though. | 55% | Jumping from platform to platform isn't exciting without a goal great than getting as high as possible. It's fun for a few minutes but it seems you get stuck with no where to go all to often. The game would have benefited from a series of goals (reach X height in Y time, or collection 10 coins or something). |
Switchboard | Simon | 65% | The user interface to this game is unique and probably took quite some fiddling with. Works really well though. The actual game implementation is quite simple but effective. | 60% | Switchboard has a great style which gives it a memorable style. The feedback on complete switch and failed ball is all obvious and clear. | 70% | A great puzzle game executed well. The games pace is just right making it always feel like a challenge. Another simple but great and addictive game. |
t4kns | Markus Persson | 65% | The amount this game tries to cram in is fantastic and some facets of it are amazing. The map generation and style, the rendering of the units and the AI is incredible for 4K. However, the path finding seems broken (causing units to get stuck quite often) and the lack of multi select make the game very hard to play. | 75% | The visual style is pleasant but doesn't really impress as much as previous Markus games. The high score here is simply because of quality are flexibility of the units and building rendering which must have been hard to achieve in the small space. | 70% | The game does play as a simple RTS but doesn't deliver much fun mostly due to the limitations placed on it through 4K. The lack of perfect path finding, multiple unit selection and map scrolling controls makes it very hard to enjoy this otherwise beautiful game. |
TAtome | Bonbon-Chan | 40% | A basic matching game, nothing new or challenging. | 40% | Visual style is good but doesn't inspire or make the game memorable. These sort of puzzle games generally need nice effects to give the player the buzz of success, these aren't present here. | 40% | The game works but I had to force myself to play the 10 minutes I'm giving every game. There just wasn't enough in this game to keep me interested. That said it is a perfectly fine implementation and may appeal to others. |
The Puppet Master | Morne Alberts | 25% | Use of the numpad only isn't smart with so many laptop users around these days. The animation is glitchy to the point where sometimes you miss movements. | 30% | Graphics work but aren't particularly please. Animation isn't smooth wins and loses not well displayed. The game could benefit from backgrounds, the crowd, bigger fonts and different puppets with different limbs on different levels. | 30% | The puppet master is a slow paced that takes a while to enjoy. Once the patterns get long enough there is a spark of enjoyment from successfully matching it but this doesn't make up for the lack of good graphics, exciting game play or extended features. A buffer storing the players response would be a welcome addition. |
Thief4k | Ulf Ochsenfahrt | 75% | The line of sight algorithm and guard/camera movement here is very clever. Very impressive game mechanic to have implemented in 4k so successfully | 50% | The graphic style is plain and simple but works for the game. The visualization of the view area of the guards and cameras is clean and intuitive. | 85% | I loved this game. While neither technically or visually is the game the best in the contest, game play wise it's very close. Very addictive and very well designed kept me playing for an hour or more and I still haven't completed the 5th gem. |
war4k | Michael Bliem | 70% | The game itself is a simple shooter but the technical challenge of making a game look this good in 4k is met. From the fractals in the background to the gentle smoking particle effects this game is technically superb. | 95% | War4k is a work art, it's absolutely beautiful and for 4K thats amazing. The smoked background, the tiny perfect sprites and the particle effects make this game look incredible. | 80% | This has to be one of the best 4k shooters ever. It's both beautiful and incredible play (though it seems to get stuck at the first boss type). The visuals are great, the controls are perfect and game balance feels great. Fantastic work! |
Z4rch | Simon | 70% | Whats been attempted here is difficult, a nice 3D renderer in 4K. The result is very nice looking (and reasonably accurate to the game it's based on) but the performance is pretty poor here on my high spec machine. The high mark is mostly due to having implemented this at all which itself is a significant technical challenge. | 75% | Great visuals, a game that could be believed to be a fully fledged game rather than a 4K entry. However, the performance of these visuals isn't balanced out against how good they look. Some of the beauty could have been lost to bring performance to more playable levels. | 65% | When the game was running well it played great and was thoroughly enjoyable. However, the performance dropped regularly during the play session most of the time rendering the game unplayable. |
4k - Balance | Luis Javier López Arredondo | 65% | Nice custom pseudo 3D renderer (might be full 3D but hard to tell with fixed view angle). The 3D seems a bit distorted but that might be intentional. Great to see another 3D game in the contest. Performance of rendering seems fine. Physics response seems limited to stop. | 65% | Good looking game, the shadow is a nice touch. The only fault for me is the red line indicating direction that doesn't seem to fit with the 3D rendering. The ball could do with some shading but the overall look is very good. | 60% | The look of the game is good and technically it's very competent but game doesn't provide much to keep players coming back. It would have been nice to have a target time on each level, maybe the ability to fall off the platform and some more level features (checkpoints, teleports, springs et al). A good game but game play that isn't representative of the time thats obviously be spent on the rendering. |
Sling | Tomas Aleus | 65% | Good physics again though they seem to be wild enough that the game becomes close to uncontrollable. They do seem to implemented flawlessly. | 80% | Really great slick style visuals, impressive for a normal game but amazing for something in 4k that still has game play. Crisp modern style really works in this sort of game. | 65% | The game looks great but doesn't seem to play very well. I gave the game 10 minutes of bashing around but didn't really get the feeling of having skill or control in the getting the ball higher. Best score so far was 17 and I've absolutely no idea how I managed that. Could probably be improved by a less frantic rope and maybe mouse control. Also might have been nice to have some other goal, like get the ball to fly through a set of points by hitting it just so. Still a fun but weird game though. |
Game | Author | Technical Score | Technical Comment | Presentation Score | Presentation Comment | Overall Score | Overall Comment |
Arcade Air Traffic Controller | Mark Bernard | 20% | 10% | 20% | Not a very enjoyable game I didn't think and moderately complicated to figure out how to play. | ||
Ascent | gareth | 50% | You lose points for not making your JNLP 1.5+ and making me have to install 1.5 in addition to 1.6. | 60% | 55% | Pretty nice idea for a game but I found the canon to be really hard to get used to and the keyboard movements way over sensitive so I crashed frequently when barely tapping. | |
Faeries catch | Bonbon-Chan | 70% | 65% | 70% | Easy to figure out how to play, enjoyable, yet difficult. Nice work. Only bad thing was that on a really high resolution (1920x1200) those stars are hard to see and you can't change the resolution. | ||
FkConflict | Blaine Hodge | 90% | 85% | 90% | Very impressive work. I thought about reducing your overall score for making me play this game for an hour, but I ended up winning, so you get credit for a very well conceived game. The only negative was confusion knowing where I could attack. | ||
Life as War | Erik Hooijmeijer | 60% | 60% | 60% | Interesting game | ||
Mini Golf | Tim Foden | 90% | 85% | 90% | Very nice work. Excellent work for under 4k. Enjoyable game. My best score was 23. :) | ||
PAC-RAT | Glen Carter | 75% | 70% | 75% | Nice work. The controls were less responsive than I would have liked, but I seem to recall the same dilemma in PAC-Man, so good work. | ||
Pinball 4K | Tom-Robert Bryntesen | 75% | 70% | 75% | Good work. I love pinball games but the controls were really a pain. Perhaps left and right CTRL would have been a better choice? | ||
Scala Pong 4K | Tom Palmer | 50% | 50% | 50% | Nice effort, but honestly very boring since the paddles don't move fast enough to even be possible to catch a lot of the balls. | ||
Sharp Shooter | Mark Bernard | 70% | 65% | 70% | Great idea for a game, but thought the actual playing was annoying that you had to toggle back and forth to the scope. | ||
Spiderball4k | Mĺns Olson | 95% | 95% | 95% | Amazing game. Very well done. Definitely my favorite so far. This would be a great concept to turn into a larger game. | ||
Spingle | Mĺns Olson | 80% | 90% | 87% | Cool game. Only negative criticism is up pausing the game got really annoying since I kept accidentally hitting it while using left and right arrow keys. | ||
Switchboard | Simon | 75% | 70% | 75% | Fun game. I couldn't ever figure out why sometimes the connection would go to the upper connection rather than the bottom connection, but enjoyable to play. | ||
t4kns | Markus Persson | 85% | 85% | 85% | Great job for a 4k game. I think fitting in names for things would have been a necessary item to get into this game though. With some extra work this could turn into a nice full-scale game. I was a big fan of Dune2, so this was a lot of fun for me. | ||
TAtome | Bonbon-Chan | 75% | 75% | 75% | The falling up rather than down really threw me off, and the possibility to put something so it could never be removed (something facing a point to the wall) was pretty annoying, but a fun game over-all. | ||
The Puppet Master | Morne Alberts | 70% | 60% | 65% | Interesting repeat style game. Moderately fun, but about the simplicity that would be expected in your average 4k game. | ||
Thief4k | Ulf Ochsenfahrt | 90% | 90% | 90% | Unique game. The mouse pointer following was a little difficult at times. I kept wanting to try to make it move faster by moving the cursor further away, but extremely fun game. Couldn't quite beat the last level though. | ||
war4k | Michael Bliem | 80% | 80% | 80% | Loved the background drawing. Very nice soft imagery but I think the game could have used a little bit of a color. Also, the key presses were too responsive I thought. Fun game, but wish there was some notification at the end of Easy. ;) | ||
Z4rch | Simon | 85% | 75% | 80% | Great concept and an amazing work for 4k, but really had issues with depth and at times thrust would just stop responding and I'd fall out of the sky. | ||
4k - Balance | Luis Javier López Arredondo | 85% | 80% | 85% | Technically this was well designed, but I thought the game play was pretty boring in general. Racing against time is not really a good motivator and there's no way to lose. | ||
Sling | Tomas Aleus | 90% | 80% | 85% | This was a great idea for a game, but got really annoying very quickly using the keyboard. If you could use the mouse this would have been awesome to play. Very nice job on the physics. |
Game | Author | Technical Score | Technical Comment | Presentation Score | Presentation Comment | Overall Score | Overall Comment |
Arcade Air Traffic Controller | Mark Bernard | 75% | Complex gameplay system for such a game. Having alt, dir and speed is great, interesting to see speed included. | 50% | Functional and descriptive, but minimal. | 70% | A bit difficult to pick up and play, but I can see hardcore sim folks liking this. Great use of limited graphics for indicators. Difficulty harder than most in the competition. |
Ascent | gareth | 60% | Nice randomness to the caves, but not much else. Ok use of sound. Collision detection on everything but your ship was non-existent | 30% | Instructions were not clear at all and I am still at a loss on how to achieve points.... | 30% | No real "game" here to speak of. Timed charges seems like a nice invention, just should have wrapped a game around this. |
Faeries catch | Bonbon-Chan | 60% | No audio, difficult controls, bubble would disappear off the side of the screen. | 40% | Instructions clear, but no telling how the round ends. Cute idea, but needs a lot of work. | 40% | Simple animations work here but the controls are a mess. Complexity and difficulty should never be due to poor controls. |
FkConflict | Blaine Hodge | 80% | Great game jammed in a small footprint! Zooming is really smooth and game is easy to follow. | 70% | Simple graphics are effective and easy to follow. Zoom effect is, again, nice. | 60% | No audio, simple graphics. But good strategy and nice effects like zooming keep this one up. |
Life as War | Erik Hooijmeijer | 70% | Good use of timer, build up and "score" tracking Overly simplistic and was able to beat the board in mostly straight lines. | 80% | Title screen! Simple to understand interface and easy to pick up and play. Actually mesmerizing to watch the playfield. | 60% | Simple to play, but will be confusing to players not familiar with Life. |
Mini Golf | Tim Foden | 85% | WOW! 3D was fantastic! Zooming, rotating, physics, all top notch! Did not expect this at all! | 90% | VERY easy to pick up and play, graphics easy to understand Fantastic job! | 90% | Gameplay is top notch. Power meter is easy to understand. Ball movement very smooth. Only thing to add would be a distance meter. Superb! |
PAC-RAT | Glen Carter | 75% | Good looking graphics, but some problems. Vulnerable cats did not look blue until the end of their timer, some control issues, and no AI to speak of. This is a game that needs audio. | 75% | It's PacMan. One thing I did like was the use of the color "noise" for the walls. Reminded me of Yar's Revenge :) | 50% | No audio hurt this score. Movement issues as well and no real AI or speed changes to challenge the player. |
Pinball 4K | Tom-Robert Bryntesen | 95% | AMAZING! Huge playfield, SMMOOOTH scrolling, amazing physics, razor sharp physics. One of the best 4K games I have ever seen. | 90% | Game ball launched on me immediately, was not ready to start :) Needs some audio, even just bleeps. | 95% | Fantastic, deep pinball game. Puts the old 8bit pins to rest. Inclusion of audio and this would have been perfect! |
Scala Pong 4K | Tom Palmer | 0% | Not Java | 0% | Not Java | 0% | Not Java |
Sharp Shooter | Mark Bernard | 70% | Good use of audio and motion. Smooth animation and responsive controls. | 80% | Simple but functional. Very clear interface and easy to understand scoring (inner, outer, bullseye). + audio! | 75% | Fun for a few min, but starts to get frustrating quickly. |
Spiderball4k | Mĺns Olson | 90% | OH! I really like this one. Excellent graphics, physics are superb, "3D" walls are nice. Intuitive controls. Very good! | 90% | Great graphics, smooth movement, easy to understand. Reminded me of "N+". Did not even notice that there was no audio while playing. Mark of really good gameplay :) | 90% | Lots of fun! Quick to pick up and really entertaining. Lots of "AAGGH! ALMOST" moments here. Would love to see this expanded into a bigger game (16K perhaps?) |
Spingle | Mĺns Olson | 90% | Great use of physics and animation. No audio. | 90% | Great graphics! Reminds me of a Nintendo game (good for WiiWare?). Love the animations and sky change. Excellent! | 90% | Great gameplay, easy to understand. Bubble ledges makes for great strategy and is a really addictive game. Good job! |
Switchboard | Simon | 70% | Good use of movement and complexity. No audio in a game called "Switchboard"? | 70% | Difficult to get started. Interface is not intuitive enough. Graphics are simple but functional. | 60% | High frustration when starting out. Difficult to understand the socket mechanics at first blush. Difficulty level increase is too steep. |
t4kns | Markus Persson | 95% | Where to start? Fog of war, great graphics, deep gameplay, etc. Amazing. | 95% | Only thing missing here is audio. | 100% | What can I say? This is a fully functional mini-RTS in 4K. Astounding! |
TAtome | Bonbon-Chan | 70% | Good use of the tech, large sprites for the pieces and scrolling starfield. | 70% | Serviceable graphics and visuals. Moving from bottom to top, however, took some getting used to. Moving from the regular convention to that was unnecessary. | 50% | Mix of 2 puzzle mechanics is an interesting idea, but seems to fall flat here. Difficulty level too high to get started. |
The Puppet Master | Morne Alberts | 50% | No advanced used of tech here. Very simple. | 50% | No audio, no control of the puppet, just canned animation based on kep input. | 20% | It's "Simon like", without audio. The fact that each turn generates a new pattern means that there is no real challenge here. Needs work. |
Thief4k | Ulf Ochsenfahrt | 65% | Good use of motion and AI | 50% | Easy to understand, but no "polish" to speak of. Audio would have been nice. | 70% | Good challenge here, especially for those of us who grew up on stealth games. |
war4k | Michael Bliem | 90% | Parallax in a 4K? Great use of graphics and particle effects. | 70% | Easy to understand. It's a schmup :) | 70% | Fun to play for a wile. The collision is a bit off, but cute shooter none the less. |
Z4rch | Simon | 100% | What an amazing 3D game in 4K. I am blown away by the smoothness and responsiveness of this game. Amazing! | 90% | Controls take some getting used to, but overall this is top notch! | 95% | Game is DIFFICULT, but you are so taken in by the environment that you don't care. I am going to be playing this for quite a while! |
4k - Balance | Luis Javier López Arredondo | 70% | Interesting pusdo-3D tech. Graphics a bit small, making control more difficult. | 60% | Simple functional graphics. | 30% | No game here, just a tech demo. Can't fall off the sides = no challenge. Tilt! did this much better in previous comps... |
Sling | Tomas Aleus | 75% | Really good physics system and responsive controls. HiRez graphics nice :) | 40% | Really difficult to "get" what you are trying to do here. Cute graphical flourishes like particles when hitting the grass. | 40% | Again, not a real game, just kind of like bouncing a ball outside :) Controls are very difficult to the point that they detract from the gameplay. |


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Grandeur of the Seas Cruise Review by starrcards: First Cruise Review
Member Rating
Compare Prices on Grandeur of the Seas Bahamas Cruises
First Cruise Review
We thoroughly enjoyed our recent cruise and are already planning our second. Despite its alleged smallish size, we found plenty to do on board. Our 7 year old son was treated royally by the crew. He got balloon animals at dinner on two occasions and our steward did towel animals in our stateroom on several occasions. Our son also loved the kids club program on the ship.
Our suite was adequate for the 3 of us and the balcony was a nice addition. Even though we were at the back of the ship, there was no engine smell or soot. Everything on the ship was clean and the recent upgrade was stunning. There was no unoward odors as reported by other reviewers. We visited the Palladium theater mos evening and the entertainment was top notch.
We thought the food was very good. The dining room was excellent and the Windjammer buffet, although predictable, had a good selection for all meals. I would recommend that passengers on the Grandeur avail themselves of the upgraded More
dining package. The food at Izumi (Asian/sushi), Giovanni's Table (rustic Italian with huge amounts of food) and Chops (steaks) was exceptional.
There were a few negatives. The casino was basically a smoking lounge and uninviting for us non-smokers. The bed could be more comfortable. And there seemed to be an inordinate amount of hawking (drinks, photos, liquor/wine/soda packages, etc). But all in all the positives far outweighed the negatives. We certainly would sail on the Grandeur again Less
Published 05/27/13
Read more Grandeur of the Seas cruise reviews >>
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Cabin review: JS8086
Cabin was clean and roomy. Nice balcony (8084 is larger!) No smell inside or out. Good choice!
Port and Shore Excursions
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This cruise was ok.
Too Crowded to WOW
A Time to Relax, Even with Kid...
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subset: commoncrawl


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10-13-2012, 03:55 PM | #11 (permalink) |
Senior Member
Join Date: Oct 2011
Location: LI NY
Posts: 499
Here's a good shoulder strenhthening routine. Don't have to do all of them all the time, but it's a good reference. Keeps my shoulders in nice shape after quite a few years of heavy benching and many years of pitching. Got rid of all my pops and clicks.
Sponsored Links | |||
10-25-2012, 10:19 AM | #12 (permalink) | |
Veteran Member
the good ole days:
Never Summer Evo 153/Restricted ReFlex Cartel Gnu Danny Kass 156 BTX |
10-25-2012, 12:53 PM | #13 (permalink) |
Join Date: Dec 2011
Location: Port Orchard, WA
Posts: 76
I am a physical therapist. The main question to ask at this point is how do you feel in terms of shoulder function? Do you feel that you a lacking in anything besides strength? What I mean by this is do you have full range of motion of your shoulder our any upper back or neck problems that were associated to this injury. Also, do you still have pain at the fracture site? Being that you fractured the clavicle, (collar bone) last year it should be more than healed. it takes 6-8 weeks for bone to heal to a significant degree. The last phase of bone healing is called remodeling this phase can take several months and in some cases a year or more. Performing regular activities and exercise promotes bone health and strength. At this point I would recommend, so long as you do not have pain or other complications with shoulder, upper back or neck that it would be fine to perform regular exercise. If you are unfamiliar with appropriate exercises to perform or what area's of the body to strength I'd seek help from a licensed professional trainer, not your buddy who's into weight lifting as your training should not be tailored to bulking up, rather an overall general strengthening and muscle endurance program to include the core (not abs), chest, shoulder and scapular strengthening both eccentric and concentric exercises. Being that your a young guy you'll bounce back quickly. Hope it works out for you, good luck and safe riding this year!
My reaction to first snow fall My rides 2012 NS Legacy 163. 2013 NS Brothers in Arms Cobra 163. Last edited by DirtyD27; 10-25-2012 at 12:56 PM. |
10-29-2012, 10:22 PM | #14 (permalink) |
Join Date: Oct 2012
Location: Washington D.C.
Posts: 52
I had a plate and 7 screws put in Sep 1st, and like everybody else has already said, it will be fine if you are start using it again.
I feel like I have been healed for a month now, but can still feel what the PT was talking about - the long term healing. Hope you feel better man! |
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Foreign Secretary
From Wikipedia, the free encyclopedia
This article does not have any sources. (March 2012) |
The Foreign Secretary is the Minister in charge of the United Kingdom's Foreign and Commonwealth Office.
Until the 1960s, the Foreign Secretary only handled relations with foreign countries and international organisations. There was a separate Commonwealth Secretary and a Colonial Secretary, but all three are now joined into one.
The Foreign Secretary's is one of the four Great Offices of State. As of 2012, the job is held by William Hague.


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Rigby Police confiscated a motor home on Rigby Lake Drive Saturday after finding marijuana, scales and equipment used for growing marijuana inside. Dried marijuana in a baggie was also recovered.
According to police, Detective Chris Martin was called to a rental house on Idaho Avenue last Thursday. The property manager told Martin he found several suspicious items in the garage.
Martin said the walls of the garage were covered in plastic sheeting and the floor was wet. Several power cords were also running throughout the garage. He also saw several dry leaves on the floor consistent in shape, color and the odor of marijuana.
The renter was not at the house.
On Saturday, Martin was monitoring traffic on Rigby Lake Drive when a tan motor home pulled into the parking lot. It had several remote control airplanes in the front window. Martin knew the suspect in the rental house flew remote control airplanes and owned a motor home.
The RV's license plate matched a Volkswagen Jetta owned by the suspect.
A police dog detected the odor of marijuana. After obtaining a search warrant, officers found 20 marijuana plants inside the motor home. Police said they think the suspect moved the material from the garage into the motor home.
Martin estimated the street value of the marijuana at $6,500 and the growing equipment and RV at $11,500.
The Jefferson County Sheriff's Office and Idaho State Police have joined the Rigby Police investigation.
Rigby police investigate marijuana growing operation
POSTED: 02:09 PM MDT Jul 21, 2014
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text:
Duncan: Hirschi's Ross has big play for ODU
Hirschi's Richard Ross made national highlights Saturday night with a forceful dunk in Old Dominion's 73-67 win over Missouri State.
The midcourt steal and ensuing one-handed throwdown was No. 8 on SportsCenter's top plays of the night.
Anyone who watched Ross play anything for the Huskies knows about his athleticism. What struck me is the 20-plus pounds of muscle the redshirt freshman has added to his 6-7 frame.
Ross is averaging 3.8 points and 4.1 rebounds in 17.2 minutes for the Monarchs (18-11, 12-4), who have an outside hope of an NCAA at-large tournament berth. More than likely, Old Dominion will probably need to win the Colonial Athletic Association conference title for Ross to go dancing.
Among his season highlights are a 14-point outing against Delaware on Jan. 11 and a nine-point, five-steal performance in early January against Towson.
Ross missed nine games during the fall semester because he was academically ineligible, but he made a quick impression on Old Dominion coach Blaine Taylor after his collegiate debut Dec. 17 against Central Florida.
"He leads the team on the effort chart," Taylor was quoted in The Virginian-Pilot. "I've just been begging guys to play with energy, and he wakes up in the morning and sprints to brush his teeth. He makes a lot of mistakes, but at least they are mistakes that have effort involved."
n n n
The area's high school boys basketball playoffs begin today with Holliday and Seymour in action. Wichita Falls High School, Burkburnett and several others open bi-district play Tuesday.
The Hirschi Huskies and Bulldogs are strong candidates to qualify for the regional tournament, but the area's playoff bracket that most interests me is Region II-A Division I.
Of the region's four ranked teams, three — No. 5 Olney, No. 23 Seymour and No. 25 Munday — are from the area. The other is No. 13 Albany, which probably will face the Panthers in the area round.
You have the Cubs with a school-record 33 victories taking on defending champ Eula after its bye and possibly Munday in a regional quarterfinal that would include three Paul cousins.
Throw Stamford and Muenster into the mix, and there's definitely a lot of intrigue from II-A Division I.
n n n
The good news for the Wichita Falls Wildcats is that they get 10 of their last 12 games at home. Only three of those are against the NAHL South's top three teams.
Despite that, the playoffs are a long shot. Wichita Falls trails Corpus Christi by 10 points for the division's final playoff spot.
If you don't think 10 points sounds like a bunch, consider this: the Wildcats have a 5-4-1 record over the past month and only cut the IceRays' advantage by one point.
If the Wildcats win out (12-0), Corpus Christi must close with a 7-6 record to finish with identical marks.
That won't happen, though. A more reasonable mark is 8-4, but the IceRays would still edge the Wildcats out by finishing up 3-9-1.
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text:
Abandoned since the 1950s, a hospital built on New York City's Roosevelt Island in 1856 is falling apart.
Last month, the north wall of the smallpox hospital partially collapsed, forcing groups that are trying to create a park on the island to come up with an emergency plan to stabilize the building.
"It's really in bad shape," says Judith Berdy, president of the Roosevelt Island Historical Society, "The brick interior walls are coming away from the stone. If nothing is done in the next few months, that whole wing will just come down."
All of Roosevelt Island's six historic buildings have been restored except the hospital, designed by James Renwick Jr., the architect of St. Patrick's Cathedral. The collapsed wall is located in a wing that was built in 1905. ... Read More →
The National Trust for Historic Preservation works to save America's historic places. Join us today to help protect the places that matter to you.


text:
An introduction to support on Envato Market
- Envato staff look over every item before it can be sold on Envato Market.
- Technical items contain help files to introduce you to the item and its components.
- Authors can choose to support their items but this is optional and may vary.
Author support for this item
The author of this item, wpamanuke, will respond to buyers' questions and provide limited support through this item's comments.
Additional information from wpamanuke:
Support for my items includes:
- Responding to questions or problems regarding the item and its features
- Fixing bugs and reported issues
- Providing updates to ensure compatibility with new software versions
- Customization and installation services
- Support for third party software and plug-ins
Common WordPress Installation Issues
Missing style sheet error when installing the theme
A common issue that can occur with users new to installing WordPress themes is a "Broken theme and/or stylesheets missing" error message being displayed when trying to upload or activate the theme. This error message does not mean that the theme you have purchased is broken, it simply means it has been uploaded incorrectly. Luckily, there is a very easy fix.
Frequently Asked Questions
500 Internal Server Error after plugin installation
The problem 500 Internal Server Error is caused by server not using PHP 5. This theme need PHP5 support to work.
How to test your web hosting support PHP5 or Not
- To test your web server support PHP5 or not. Using Notepad, create phpinfo.php with the following content:
<?php phpinfo(); ?>
and upload to your web. Just acces phpinfo.php from your web browser and it will tell details about your PHP configuration, including the version
- Find your .HTACCESS file on your server use your ftp client. It is a hidden file so make sure your FTP client can view hidden files. Open up the file in your text editor and add the following line after the line # END WORDPRESS. AddType x-mapp-php5 .php
- Or the easiest solution ask the web hosting to upgrade to support PHP5
When to contact Help Team
Authors are experts on their own items, but if you're having trouble using Envato Market you should come straight to Help Team.


text:
About IACP
IACP connects culinary professionals with the people, places, and knowledge they need to succeed.
» More
Membership & Benefits
IACP offers six levels of membership with unique benefits. Start experiencing the advantages of IACP membership today.
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Business & Leadership
Find our leadership meeting schedule, organizational charts, and current financial statements here.
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text:
Lu Yi longchamps Lu Yi - ? - bacmxfgv87 - ??? - Powered by UCenter Home
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i cld just have like stood on the spot and played grrrr. A nation holds its breath as Flintoff wrenches his shoulder trying to cut Warne. Bagpipes are a class of musical instrument, using enclosed reeds fed from a constant reservoir of air in the form of a bag. Depending on what kind of Longines you have, you will need a certain kind of screwdriver from your watch kit. Now could be the key brand-new early spring and also summer months. You, as a woman, wants to always be prepared for every possibility. Nobody wants to waste food, and given the chance they find some use for it, but a supermarket is designed to maximize profits, not to conserve resources.. I'd tried all sorts of other diets in the past, but nothing ever really worked. Burberry headscarf is handled as getting a advantageous accent which accommodate in a advanced arrangement of models as able-bodied as designs with commendations to the styles accepted in the market..
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If the purse snatch is done with force, it's a Robbery. If you take all that out of it, and say we're not going to have any commercialisation at all at this point, who's gonna live with crocodiles?. here it is from the side. These are relatively inexpensive as well. Service is clock breguet heritage watches have Order, which relied of a rectified and style breguet cycle breguet current. The principle behind this is, on repeated use this reshaping garment acts like a cast that helps fill out places where flesh looks attractive while removing unwanted bulges. These models are made of environmental materials, and can be recycled. dresses appeal to brides, prom-goers, little girls, dress-up and parties, dance companies, even Halloween costumes where women get together, she said.
police http://www.exceptionnelsaclongchamp.org/ po_
et toute ma carri?re sac longchamp et toute ma carri?re -
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But there are ways to tell if the bag you have in front of you is authentic.. Watkins and soccer player Amadou-Tidiane Daniel Dia were stopped by university police after an officer saw the car scrape a curb and the temporary license tag was not lit. This is normally about 3 to 5 days in the local area.. John Kerry, Hillary Clinton and a whole raft of Democrats agreed with President George Bush that Saddam Hussein had chemical and biological weapons and voted to invade Iraq. In Nevermore Isobel and Varen are paired up as partners and realize that you can never judge a book by its cover. Add a tiny bit of glue to the knot (not too much or it will turn your leather a different color). Whether they are practical wedding favors, edible wedding favors, or plantable wedding favors, you are sure to find the right bags for you..


text:
LEATHERMAN Rebar Multitool
The Leatherman Rebar Multitool is all business with full size tools and tougher pliers.Features/Benefits:
- Larger pliers are the strongest from Leatherman for more torque when you need it
- Sloping nose on pliers reaches into tighter spaces
- Rolled edge handles are more comfortable in the hand
- Handle cutouts make tools easy to open
- Hard and regular wire cutters come standard on the rebar
- Removable wire cutters can be resharpened with the file tool
- Tools included: Needle nose and regular pliers, hard and regular wire cutters, electrical crimper, 420 HC straight blade, 420 HC serrated blade, wood/metal file, saw, small large and Philips screwdriver, awl w/ thread loop, ruler, bottle opener, can opener, wire stripper
- 100% stainless steel
- Lanyard ring
- 4 in. closed length
Country of Origin: USA
LEATHERMAN Rebar Multitool
Blade Material 420 HC Blade Length 2.9 in. Blade Type Straight/Serrated Closed Length 4 in. Flat Screwdriver(s) Yes Handle Material Stainless Can Opener Yes Has Clip No File Yes Lanyard Ring Yes Locking Components Yes Pliers Yes Saw Blade Yes Scissors Yes Has Sheath No Tweezers Yes Wire Cutters Yes Knife Blade(s) 2 Open Length 6.9 in. Phillips Screwdriver(s) Yes Tool Material Stainless Number of Tools 17 Weight 6.7 oz.


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Publications and Research
The CDC publications and research presented in this section are intended to provide data on the implementation of the Safe Water System (SWS) and other water treatment and storage projects in various settings. Publications are organized by both topic and year. Despite the wealth of information currently available, gaps in research still exist. Proposed future research topics to address these gaps are presented and described in this section, as well.
Get email updates
To receive email updates about this page, enter your email address:
Contact Us:
- Centers for Disease Control and Prevention
1600 Clifton Rd
Atlanta, GA 30333 - 800-CDC-INFO
TTY: (888) 232-6348 - Contact CDC–INFO


text:
Wordpress Error Help
Closed - This job posting has been filled and work has been completed.
Job Description
Looking for a Wordpress developer with HTML, PHP, and CSS experience. Developer needs to be responsive with the ability to turn around projects quickly.
Scope of Work:
Wordpress plugin isn't working correctly. Looking for a developer to identify the problem and fix it.
Please contact me for more information.


text:
The Virtual Webmaster World Centre, Inc.
There are great advantages to offering your products for sale on the internet. Using an ecommerce package allows you to select the features you need for presenting your products and fulfilling orders.
Shopping Cart The standard for ecommerce websites is the shopping cart technology. This is a software program that allows your visitor to shop through your catalog of items, while placing some in a "cart". This virtual cart keeps track of the items, their options and prices until the shopper is ready to check out. The software then compiles an order form and asks the purchaser information about payment methods, shipping, etc.
If your online store is likely to sell multiple items to each shopper, then a shopping cart program is almost a requirement. The advantage is that it makes the purchase process painless for the customer. This in turn encourages more sales.
Order Form Shopping An html method of ecommerce is to create an order form that is linked to the display pages for your products. This enables a purchaser to find the product they are interested in, and then complete the form to make the purchase. The advantage is lower development cost. The disadvantage is that it generally requires the purchaser to remember the description of the product and price so they can fill the order form out properly.
Affiliate Agreements In order to attract, track and pay affiliates, the shopping cart software you use must be enabled to establish affiliates and then report activities on their behalf. This is important technology as more ecommerce sites are using affiliates to help them generate traffic. The program we use for this is called Commission Cart and is available for just a few hundred dollars. In addition to the purchase of a license with ComCart - there are installation and customization costs. Talk to us about your product to get an idea of what an affiliate program would cost to get set up.
Deciding What's Best For You Let us give you a recommendation for how to equip your ecommerce website. There are a lot of options, and each has an advantage over the others in a given situation. If you would like to be able to compare the features and benefits of each, then contact us and we will help you with a specific recommendation.
Contact Us


text: View ImageThe Inn at Virginia Tech & Skelton ConferenceWidth: 19" × Height: 13"Resolution: 300dpi Image Format: TIF Credit: Sarah Hauser, Virginia Tourism Corporation. Description: With 23,705 square feet of conference space, including a 700-seat ballroom, 10 conference rooms, and 147 hotel rooms and suites, this will be one of the premier facilities in the mid-Atlantic region. For conferences, events, or leisure, come experience the hospitality, luxury, and latest innovations in beautiful southwest Virginia.


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Okay so it was only a mini vacation but one that definitely took it's toll on me and forced me to draw up all my reserves of patience.
I was raised Nazarene, or rather, I was sent to a Nazarene church every Sunday morning with my siblings. Never once did my mother accompany us. The bus picked us up at 9am and mom had the day too herself until after one. I never really questioned my faith, my church, or the reasons my mom sent us. It was just part of my life that had always been. Then, while I was in high school, I was asked to write a report on King Henry VIII. The research I did opened my eyes to religion and I admit I became obsessed with it for quite some time after.
The bottom line is and in a simplistic nutshell, King Henry VIII went against his religion and that of his country, just so he could boink his mistress. Talk about power! It is a prime example of absolute power, corrupting absolutely. Any way, like I said, I became obsessed with religion, and over the next several years attended as many churches as I could and read everything I could get my hands on about the origins of their religion. Fascinating stuff. I still have a bit of an obsession about religion to this day.
I'm very tolerant of all religions. I have the belief that as long as they are not hurting anyone, who am I to question their beliefs? What I don't like or won't tolerate is being viewed like this for my beliefs...
I'll tolerate you saying prayers for my soul, hell I'm sure I need all the prayers I can get, but it drives me absolutely ape shit when you start preaching at me and expect me to fall at your feet and ask for forgiveness for my beliefs. Hell yeah I sin, don't we all at some point in our lives? But, at the end of the day, I'm a pretty good person. I don't lie, cheat, steal, never committed adultery or murder. I figure if there is a heaven, I probably have about as good a shot of getting past the pearly gates as most people who attend church.
So over the weekend, while attending a family wedding, I did my best to behave, I bit my tongue more than once but couldn't help but point out to one particularly vocal family member, all the holy water, threats of damnation, and prayers in the world will never make me change my mind. Everyone has the the right to love who ever they choose and she has the right to hate those who love differently.What really saddens me is that in this day in age, people still have such closed minds and following their religions blindly without question.


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I think my mom is very deserving of a day of pampering because she has been very giving to all three of her children. She loves nature and being outside. She resides at Willow Point nursing home and this is where the picture was taken. She is very friendly, warm and humorous. Her name is Susan. I am her youngest daughter, Jenny Sue.
My Wonderful Mom
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Most kind, considerate and understanding Woman/MOM. She always has an ear to hear our troubles and healthy, witty advice... WE LOVE YOU MOM !!! Happy Mother's Day!!!! From "Grandma's house" (as Nathan would say) to ours, you always help us out!
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Alaska Air Sued Over Hole in Fuselage
Six passengers on an Alaska Air jet that lost cabin pressure shortly after takeoff from Seattle filed a lawsuit Friday seeking damages.
The pilot was able to return to SeaTac International Airport and land safely after a one-foot hole developed in the aircraft's frame on Dec. 26.
The suit names the airline and Menzies Aviation, the company under contract to perform Alaska Air's ramp operations and baggage handling at SeaTac, as defendants.
"This jet was not airworthy, and yet it still took off, seriously threatening the lives of all those aboard," said James Kreindler of Kreindler & Kreindler, the New York law firm representing the plaintiffs. "The system terribly failed these passengers and the crew."
The suit was filed in state court in Los Angeles.
A Menzies employee operating a baggage cart reportedly collided with the aircraft and did not report the incident.
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"SOUTH MOUNTAIN, PRELUDE TO ANTIETAM" Burkittsville by mtncorg
Burkittsville Travel Guide: 9 reviews and 30 photos
Burkittsville is a small town located along the eastern base of South Mountain, one of the northern extensions of the Blue Ridge of Virginia. The village had a recent bout of fame when the popular movie 'The Blair Witch Project' was filmed around here. I use this VT geographical location to bring a few tips for several spots located on South Mountain, in general. Gathland State Park and the War Correspondents' Arch is very close by - just up the hill from the town in Crampton's Gap. Tips for Fox's Gap, Turner's Gap, Maryland Heights and the Washington Monument are a little further a field. I came here to see the old battlefields of South Mountain, a battle which preceded and lead directly to the much larger affair at Antietam, a few miles to the west. It is somehow appropriate that would-be horror film projects today take place in forests where the ghosts of the past still wander.
The battle of South Mountain resulted after Union commander George McClellan came upon a set of orders from Confederate Gen. Robert Lee setting out marching orders for the rebel army as they separated into different directions in an attempt to capture the Federal garrison at nearby Harpers Ferry and to prepare for possible future moves towards Pennsylvania. McClellan was a very cautious commander who normally moved his army - the Army of the Potomac - at an extremely deliberate pace, something which Lee hoped to take advantage of. When the 'lost orders' were found, McClellan pushed forward - still managing to waste a crucial day - in an attempt to crush isolated units of Lee's army. Lee used South Mountain to screen his movements from Federal forces, placing units in the various passes - known locally as 'gaps'. Union forces pushed through three separate passes - Crampton's, Fox's and Turner's - surprising Lee with the uncommon speed and determination that McClellan showed. The Rebel forces were pushed out of all three passes, but time was gained for Lee to concentrate most of his forces nearby at Sharpsburg where the battle of Antietam was soon to take place.
There are several memorials to the battle at the separate battlefields along with a few other unique features. The Appalachian Trail links all the monuments together for those who prefer to travel at a 19th century speed of travel. Must See Tips are presented in geographical order - south to north. For those interested in the battlefields, I recommend the "US War College Guides to the Civil War; Guide to the Battle of Antietam" from Jay Luvass and Harold Nelson". This book enables you to look at the different fields through the eyes of the participants. Excellent driving directions are contained throughout. Approximately the first third of the book is devoted to happenings on South Mountain. by following the routes given in the book for both the battles of South Mountain and Antietam, you can enjoy the civilian equivalent of the Army's Staff Ride, a custom still followed today on the fields of Antietam and Gettysburg. You can also use the new map from Trailhead Graphics, 'Civil War Campaign Across the Potomac' which includes Turner's, Fox' and Crampton's Gap along with Monocacy Battlefield and Harpers Ferry.
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The Appalachian Trail runs the length of South Mountain, climbing up its southern terminus just north of Harpers Ferry.... more travel advice
The Washington Monument stands proudly in the center of the District of Columbia. The idea was started by Dolly Madison,... more travel advice
Here is where directions found in the Luvass/Nelson 'Guide to the Battle of Antietam' come into play as there are... more travel advice
Follow the one lane road south from Fox's Gap a short distance through the woods and park at a turnout where the trail... more travel advice
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Has anyone here gone from a Nomad to a Tallboy LT recently? I'm considering making the jump but would love to hear some feedback from people who have ridden both bikes. I'm sure the TB will kill the climbs and AM trails but how does it handle steep loose/loamy descents? My trail bike has to handle some pedal to the top DH duty from time to time. Do you think I will I regret the Tallboy on those days? Thanks!
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Chattanooga Softball Miami vs Boston College Feb 22, 2013 at Chattanooga, Tenn. (Warner Park 1)
Score by Innings R H E ----------------------------------------- Miami............... 021 020 0 - 5 6 0 Boston College...... 010 020 3 - 6 10 1 -----------------------------------------
Note: 2 outs, 0 runners LOB when the game ended.
Strikeouts - LEDBETTER; LIPSCOMB; 11; Speer; DiMaso; Dimon; Ayers. Walks - LARRABEE; MCINTYRE 2; REED 2; ARBOUR; Chirichigno; Pandolfo; Speer; Filler 2.
Umpires - HP: Mark Thompson 1B: Mitch Goins 3B: Greg Muir Start: 3:45 Time: 3:00 Attendance: 50 Weather: 50 degrees SE@9
Chattanooga Softball Miami vs Boston College - Composite Box Score Feb 22, 2013 at Chattanooga, Tenn. (Warner Park 1)
Miami starters: 11/c LEDBETTER; 2/cf MARSHALL; 27/dh MODIC; 16/1b LARRABEE; 5/lf MCINTYRE; 6/3b REED; 10/2b ARBOUR; 21/rf LIPSCOMB; 22/ss MCCHESNEY; 23/p MATTERA; Boston College starters: 0/rf 11; 12/ss Chirichigno; 19/cf Pandolfo; 25/c Speer; 9/p Filler; 17/2b DiMaso; 10/1b Dimon; 3/dh Koszowski; 7/3b Daulton; 5/lf Sommers; Miami 1st - LEDBETTER struck out looking. MARSHALL grounded out to 2b. MODIC grounded out to ss. 0 runs, 0 hits, 0 errors, 0 LOB. Boston College 1st - 11 fouled out to lf. Chirichigno singled to center field. Chirichigno out at second c to ss, caught stealing. Pandolfo flied out to cf. 0 runs, 1 hit, 0 errors, 0 LOB. Miami 2nd - LARRABEE singled up the middle. MCINTYRE doubled to right center; LARRABEE advanced to third. REED walked. ARBOUR walked; REED advanced to second; MCINTYRE advanced to third; LARRABEE scored. LIPSCOMB reached on a fielder's choice; ARBOUR advanced to second; REED advanced to third; MCINTYRE out at home ss to c. MCCHESNEY fouled out to rf, SAC, RBI; LIPSCOMB advanced to second; ARBOUR advanced to third; REED scored. LEDBETTER grounded out to 2b. 2 runs, 2 hits, 0 errors, 2 LOB. Boston College 2nd - Speer fouled out to c. Filler hit by pitch. DiMaso reached on a fielder's choice; Filler out at second ss to 2b. Dimon doubled to left field, RBI; DiMaso scored. Koszowski grounded out to 1b unassisted. 1 run, 1 hit, 0 errors, 1 LOB. Miami 3rd - MARSHALL out at first c to 2b. MODIC singled up the middle. LARRABEE reached on a fielder's choice; MODIC out at second 2b to ss. LARRABEE advanced to second on a wild pitch. MCINTYRE walked. REED singled to left field; MCINTYRE advanced to second; LARRABEE advanced to third. REED advanced to second; MCINTYRE advanced to third; LARRABEE scored on a wild pitch. ARBOUR grounded out to p. 1 run, 2 hits, 0 errors, 2 LOB. Boston College 3rd - Daulton singled up the middle. 11 singled through the right side; Daulton advanced to second. Chirichigno singled to right field, advanced to second; 11 out at second rf to c to ss; Daulton advanced to third. MYERS to p for MATTERA. Pandolfo walked. Speer struck out looking. Filler popped up to ss. 0 runs, 3 hits, 0 errors, 3 LOB. Miami 4th - LIPSCOMB struck out looking. MCCHESNEY flied out to cf. LEDBETTER grounded out to 2b. 0 runs, 0 hits, 0 errors, 0 LOB. Boston College 4th - DiMaso struck out looking. Dimon grounded out to ss. Koszowski flied out to cf. 0 runs, 0 hits, 0 errors, 0 LOB. Miami 5th - MARSHALL grounded out to 3b. MODIC out at first p to ss to 1b. LARRABEE walked. MCINTYRE singled through the left side; LARRABEE advanced to second. SHUEY pinch ran for LARRABEE. REED reached on an error by lf, advanced to second; MCINTYRE scored, unearned; SHUEY scored, unearned. ARBOUR grounded out to ss. 2 runs, 1 hit, 1 error, 1 LOB. Boston College 5th - LARRABEE to 1b for SHUEY. Daulton doubled to left field. 11 singled to right field, advanced to second on the throw; Daulton advanced to third. Chirichigno doubled to center field, 2 RBI; 11 scored; Daulton scored. Pandolfo grounded out to p. Speer walked. Filler walked; Speer advanced to second; Chirichigno advanced to third. DiMaso flied out to lf. Dimon struck out swinging. 2 runs, 3 hits, 0 errors, 3 LOB. Miami 6th - LIPSCOMB flied out to cf. MCCHESNEY doubled to left field. LEDBETTER grounded out to p; MCCHESNEY advanced to third. MARSHALL grounded out to p. 0 runs, 1 hit, 0 errors, 1 LOB. Boston College 6th - Ayers pinch hit for Koszowski. Ayers struck out looking. Daulton popped up to rf. 11 struck out looking. 0 runs, 0 hits, 0 errors, 0 LOB. Miami 7th - MODIC grounded out to 1b. LARRABEE flied out to lf. MCINTYRE walked. REED walked; MCINTYRE advanced to second. ARBOUR grounded out to 1b. 0 runs, 0 hits, 0 errors, 2 LOB. Boston College 7th - Chirichigno walked. Chirichigno out at first c to ss to 1b, caught stealing. Pandolfo popped up to lf. Speer homered to left field, RBI. Filler walked. DiMaso homered to center field, 2 RBI; Filler scored. 3 runs, 2 hits, 0 errors, 0 LOB.


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jen_tem posted an update from shinminah 3 years, 6 months ago
isn't it ironic that after all the good things that you have done for your friends and for being there when they needed you, and poof but if you are the one who needed them they will just turn down…
very true..it happens……..
every time..
The explosive 5 member Korean idol group! The one and only B to the I to the G to the BANG! We love you ♥
3047 (See details)
Fan club Post Guide Here is "Post Guide" explaining how to upload video / photo and adjust thumbnail photo. This will help write posts in fanclub easily. Click here to see the guide Close
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Spirit Airlines has reached a tentative agreement with its pilots union that will end the union's nearly weeklong strike and allow the airline to resume operations Friday. No specifics on the deal are available yet, but union leader Sean Creed sounds positive. He told CNN, "It does move closer to the goals that we established for our pilot group."
The pilots had been looking for compensation more in line with that of other low-cost carriers, such as JetBlue and AirTran, both of which pay its pilots considerably more than Spirit currently does. Talks resumed Tuesday, and the agreement was reached Wednesday afternoon following marathon negotiations. The deal also means flight crew, who were furloughed earlier this week, won't be without a paycheck for long.
But while this is good news, and points to a likely end to the cancelations, the strike won't officially end until the pilots sign a back-to-work order. Creed sounds optimistic about that as well, telling the Associated Press, "I think our people will be more than willing to assist the company in getting itself back together and fully operational as soon as we possibly can."
If the pilots do sign the order, it will end a strike that stretched on for six days (including today) and frustrated some 90,000 stranded passengers. Hoping to mend fences with customers, Spirit said it will offer a $50 flight coupon and 5,000 bonus miles for bookings from June 18 through November 17.


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NJCEA Spring Conference at Seton Hall University, South Orange, NJ, on Saturday, March 26thfull name / name of organization: David McClure/ New Jersey College English Association contact email: email@example.com Paper deadline extended to January 16th. The NJCEA is soliciting papers considering a broad range of literary and composition topics for its annual conference. Paper proposals are now being accepted for the following panels (contact session convener listed below). 1."Literature of Africa and the African Diaspora," Daniel Gover, Convenor, Kean University firstname.lastname@example.com Anyone with an interest in other topics – in literature, composition, pedagogy – is encouraged to propose a paper. David L. McClure, NJCEA Conference Organizer, Department of English, Union County College 1330 Springfield Avenue, Cranford, New Jersey 07016; or electronically as an attachment to firstname.lastname@example.com Individual proposals should be two pages: a cover sheet including name, presentation title, affiliation, address, e-mail address, phone number & brief biographical paragraph; and a 250-word abstract. Deadline January 16, 2011 cfp categories: african-american american classical_studies cultural_studies_and_historical_approaches ecocriticism_and_environmental_studies eighteenth_century ethnicity_and_national_identity film_and_television gender_studies_and_sexuality general_announcements graduate_conferences interdisciplinary medieval modernist studies poetry popular_culture postcolonial professional_topics religion renaissance rhetoric_and_composition science_and_culture theatre theory travel_writing twentieth_century_and_beyond victorian


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Welcome to The Chocolate CookBook
Here you'll find inspiring recipes by Britain's best chocolatiers and celebrity chefs to satisfy even the most ardent of chocoholics. To make life simple, you can search by category. Be sure to pop back regularly as we'll be updating our recipe bank with seasonal delights every month.
Happy baking!
Free From
You'll also find a Free From section with allergen icons to help you avoid any no no's. Just look for the FREE FROM icon or browse by category.


text: Product Name: Manufacturer : MOTOROLA SOLUTIONS Description : >> TERM:RFID IMGR CLR 64/128M EOL SEE PMB 1919 FOR REPL [mc9090-gk0hjefr7us] Condition : Brand New With Original Manufacturer Warranty. Description : MC9090-Gun RFID Wireless Terminal (Imager - Color - 64-128M - 53-Key Keypad - Bluetooth and WM5.0) Give your workers the ability to capture a comprehensive range of data RFID tags and bar codes to images with this flexible multi-function RFID handheld reader. Single device simplicity translates into simpler and cost-effective mobility architecture with fewer devices to purchase - support - and manage. And whether your workers are on the manufacturing floor - in the warehouse - on the loading dock or out in the yard - the rugged design ensures reliable performance. Motorola s MC9090-G RFID handheld reader gives your workers the ability to read data in remote areas where fixed RFID readers can t reach. Manufacturer : MOTOROLA SOLUTIONS Part Number : mc9090-gk0hjefr7us |


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This is in continuation with the first post which I wrote on 19th Feb { http://socialmediaclub.org/chapter/pune/blog/social-media-best-practice}
(there was no intention to continue with the second part but sigh my problem was not solved )
I did receive immediate tweets / messages from the three brands in the question but after the standard message "We will revert to you and look into it " nothing came up. It was really sad to see that these three brands lost the opportunity to mend the things. They might have thought the complaint caused by a bad experience at their outlet will die its natural death.
Anyways , I can just hope that other brands are not following into their footsteps and know how to close the loop on a customer complaint.
I read something very interesting related to this topic today : ( courtesy: http://bit.ly/10keZs5 )
"The two most important words in business are 'thank you,' and 'I'm sorry.'" Your company simply can't get far on social media if you're not grateful or apologetic when it counts.
I think I gave decent two months to CCD, TJs and Westin to close the loop on my complaint! Here,I would like to mention the good experience which I had with Vodafone :
•I sent them a tweet on 9th April which got reply on the same day
•I received a call on 10th April and my issue was sorted out
Its not about how big or small a brand is , its again about the point that if you are present on open networks you need to have the capacity to solve your customer complaints rather than providing lame excuses.
With this,I am closing the loop on this post.


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From: john staudenraus (ideeclare_at_TeacherArtExchange) Date: Tue Nov 27 2007 - 18:17:03 PST
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March 24th, 2001
Our Fifth batch of screen shots is the extensive set of preferences that lie in the System Preferences. This is similar to the Classic Mac's Control Panels, but they are located within a single app. These images were shot by Wincent Colaiuta, co-author of our own Hot Cocoa Mac OS X tip column and the man behind Wincent.org. If you are having trouble finding a control that you need, these screen shots should help you out.
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Phar Lap in America, 1932
Image: Photograph - Phar Lap, Billy Elliot and Tommy Woodcock, Agua Caliente, 1932
Source: Museum Victoria
By 1931, Phar Lap had won virtually every major Australian race, many of them twice. The next chapter in Phar Lap's life would consolidate his status as a national icon. The idea of taking 'Big Red' to the United States had been discussed among racing people for some time. David Davis proved the most enthusiastic supporter of the idea; hardly surprising given his American background and intentions of returning there.
Many Australians, meanwhile, had a dark sense of foreboding about the plans, but the decision was not theirs to make. Even Harry Telford, his trainer, initially had misgivings, feeling there were 'easy pickings' still to be made in Australian racing. He was to change his mind after a disappointing run in the 1931 Melbourne Cup, when a tired and unwell Phar Lap came home eighth, carrying a crushing weight of 10 stone 10 lbs (68 kgs).
The US offered a rich racing circuit, but the greatest single incentive was the Agua Caliente Handicap - America's richest race. Agua Caliente was actually in Mexico: a casino-resort complex set just over the border, south of San Diego. The prize money of US$100,000 ensured that Phar Lap would be up against America's best. This remained the case, despite a halving of the prize money several weeks before the race because of the Depression.
Telford had other horses to train, and so nominated Tom Woodcock to accompany the champ as both strapper and trainer. Originally Telford was to follow on a later ship, but he never made the voyage. On Friday 20th November 1931 Phar Lap sailed from Sydney Harbour.
The Sea Voyage
In reality, Telford had to send Woodcock. More than ever he had become like a security blanket for the horse. On the sea journey, Phar Lap even made it difficult for Woodcock to leave his sight long enough for a meal in the ship's dining saloon. A special stable had been built for Phar Lap on the deck - complete with a sandpit for him to roll in - but whenever Woodcock went below deck, 'Bobby' would create a fuss. Woodcock was forced to take his meals in the Boson's cabin on deck where Phar Lap could see him through the open doorway and to sleep by his stall.
The journey to America included a five week break in New Zealand, much enjoyed by the locals. New Zealanders had not forgotten where Phar Lap was foaled and made it clear they regarded him as a New Zealand champion.
Acclimatisation and Preparation
In the weeks leading up to the Agua Caliente Handicap, Australians listened, watched and read anything they could on Phar Lap's progress. Once in California, all Tom Woodcock's efforts were focused on acclimatising Phar Lap. There was a lot riding on the outcome of the Agua Caliente. If Phar Lap lost, Woodcock would get paid nothing other than his expenses for the trip. Money, however, was never Woodcock's primary interest. He just wanted 'Bobby' to show the Americans what he was made of.
One might imagine then how Woodcock felt when 'Bobby' trode on a stone and split a hoof just weeks before the race day on 20th March 1932. Many Americans believed that claims of an injured hoof were baloney. They thought the Australians were simply talking down their champ's chances so they could get better odds, but Woodcock was genuinely worried. A piece was cut from Phar Lap's hoof and a special shoe made to bridge the missing section. Considering there were ten other entrants in the Agua Caliente Handicap, the American media was surprisingly absorbed in Phar Lap. The 'Anzac Antelope' was one of the more absurd of the many nicknames he was given.
As he had been instructed before departing Australia, Woodcock kept the champ's toughest pre-race trackwork a secret so that the odds would stay good. A photograph taken at the Agua Caliente racetrack, dated 13th March, proves that Phar Lap was given a workout exactly one week before the race.
Race Day at Agua Caliente
On Sunday 20th March 1932, the big day had arrived. The Agua Caliente Handicap was scheduled for late in the day as the thirteenth race. Phar Lap, from an outside barrier, was one of the last away. This suited jockey Billy Elliot just fine. He had been warned not to get too close to the fence because other jockeys might block him for a run. Indeed, the Phar Lap camp knew that Mafia connections had a lot riding on the race and, rightly or wrongly, thought they might try any tactics to deny him the win.
Rounding the first turn, Elliot took Phar Lap out very wide to the centre of the track to avoid the dirt being thrown up by the field. It was then, as the turn straightened-up for a back stretch of about four hundred metres, that 'the fireworks started'. Phar Lap went from about second-last to gather up the entire field, finding the fence as the next turn commenced. Elliot then let the horse take it easy, holding his front position coming up to the hometurn. It was at this point, as Reveille Boy moved forward and momentarily got his head in front, that Phar Lap met his moment of truth.
It is sometimes said that true champions can produce two 'runs' within a race. Phar Lap's first run, along the back straight, was dazzling - amazing really. His second, to shake off Reveille Boy and the rest of the field, was delivered with authority. Elliot gave him no more than a nudge and in a couple of his giant strides Phar Lap put himself two, then three lengths in front.
The radio broadcast back in Australia was fairly rough, but people certainly got the right idea: Phar Lap had won the richest race on earth! There were tens of thousands of perfectly synchronised scenes of jubilation across the country. Never before had Australia experienced such a sense of live participation in an overseas sporting event.
After the race, as the champion was brought back to the winners' circle, the crowd of 50,000 witnessed the Australians' sense of relief and elation.
Related Stories:
Phar Lap, Champion Race Horse (1926-1932)
Harry Telford, Race Horse Owner & Trainer (1877-1960)
Tommy Woodcock, Race Horse Strapper & Trainer (1905-1985)
David Davis, Entrepreneur & Race Horse Owner
Jim Pike, Jockey (1892-1969)
Phar Lap Collection
Related Resources:
Phar Lap - the Story of Australia's Wonder Horse
Phar Lap Infosheet
Armstrong, Geoff & Thompson, Peter, 2000, Phar Lap, Allen & Urwin, Melbourne.
Reason, Michael, 2005, Phar Lap: A True Legend, Museum Victoria, Melbourne (revised edition 2009).
Items per page: 10 50 (showing 21 - 22) 22 items
Saddle - Billy Elliot, Phar Lap, 1930s
This racing saddle belonged to jockey Billy Elliot, who rode Phar Lap on seven occasions between 1930 and 1932, winning every race, including his final race at Agua Caliente, Mexico in ...
From: Mordialloc, Australia Images: 4 -
Taxidermy Specimen - Phar Lap, Race Horse, Timaru, New Zealand, 1926-1932
Scientific Name: Equus ferus caballus Mounted hide of the racehorse Phar Lap, prepared by Jonas Brothers Studio, New York, 1932. Phar Lap was born on 4 October 1926 at the Seadown Stu ...
Images: 10