text:
Adding Django form instance attributes
Monday, September 15, 2014 (permalink)
Sometimes in the clean(), clean_FOO or save() methods of a Django form, you need to have additional form instance attributes available. A sample case for this is having user_id available. This is a simple example of how to do it in Class-Based Views.
Assuming this form:
from django import forms ...
Core Concepts of Django Forms
Friday, March 29, 2013 (permalink)
In my opinion, the concepts behind Django's non-model forms can be listed in just three (3) bullets:
- Forms render HTML.
- Forms are "just" Python constructs.
- Forms validate dictionaries (Python's Key/Value structure).
Let's dig in!
Forms render HTML.
If I construct a Django form:
# myapp/forms.py ...
Stay with the Django CBV defaults!
Tuesday, November 27, 2012 (permalink)
One virtue of Django Class Based Views (CBVs) is that they come with pretty good default settings. The virtue of this is you can really pare your code down in size and complexity.
For example, here is an implementation of CBVs based on a straight-forward Django model , stuffage.models.Stuff ...
Read more ...Case Study: URL Design for petcheatsheets.com
Wednesday, November 21, 2012 (permalink)
Backstory: On Saturday, November 17, 2012 Audrey Roy and I decided to participate in the Petcentric hackathon, a Los Angeles area Pet-themed product/coding contest held at Amplify. We arrived a bit late, but armed with Audrey's idea of creating a pet based reference sheet for owners, pet sitters ...
Read more ...Django GetOrCreateView
Tuesday, October 16, 2012 (permalink)
Today I decided to use the Django class based view (CBV) CreateView, but I wanted to avoid duplications and submit to the view from the front page of a site. The reason was I needed a simple newsletter signup form. This is what I cooked up and should work for ...
Read more ...Django Update View without slug in the url
Saturday, July 28, 2012 (permalink)
Today I wanted to use the Django Class Based View (CBV) UpdateView but without a slug identifier in the URL. For example, instead of /profiles/pydanny/ I would go to /my-crazy-profile/. Also, I needed to force authentication.
I've done this with Django functional views a few times times, but ...
Read more ...Django Class Based View: email form with CAPTCHA
Wednesday, May 23, 2012 (permalink)
Yesterday I showed how to implement a simple email form for Django using Class Based Views. Today I'm going to extend yesterday's work to use the excellent RECAPTCHA service to help reduce spam content.
This version requires pip installing the following into your virtualenv.
- pip install django-crispy-forms so ...
Simple Django email form using CBV
Tuesday, May 22, 2012 (permalink)
Here's a simple FormView Class Based Views for Django. Here is a sample of how to do one as a simple email form. There is no CAPTCHA in this example, that's the topic of a future blog post.
This version requires the following packages pip installed into your ...
Read more ...


text:
How-to Demonstrations
Becoming an Outdoors Woman
Grant's Getaways
Ocean Coho Fishing
Buoy 10 Fishing
Pheasant Field Dressing
Crabbing & Clamming
Razor Clamming
Release Your Wild
Sauvie Island Waterfowl Hunting
Dinosaur of a Fish
Trout Fishing for Kids
Fishing at East Lake
Whitewater Steelhead Fishing
Fly fishing at Serene Lake
Winter Fishing
Ladd Marsh Wildlife Area
Metolius River
About Us | Fishing | Hunting | Wildlife Viewing | License / Regs | Conservation | Living with Wildlife | ODFW Outdoors
ODFW Home | Driving Directions | Employee Directory | Social Media | Oregon.gov | File Formats 4034 Fairview Industrial Drive SE :: Salem, OR 97302 :: Main Phone (503) 947-6000 or (800) 720-ODFW [6339] Do you have a question or comment for ODFW? Contact ODFW's Public Service Representative at: email@example.com Do you want to enter your opinion about a specific issue into the public record? Contact: firstname.lastname@example.com

subset: commoncrawl


text:
Links to friends
- Developement (124)
- Kickstarter (12)
- News (25)
- Patch (41)
- Real-Life (10)
- Uncategorized (4)
- Updates (46)
Contact us
We have a lot of subjects to cover, so I'll go straight to the point. There should be something interesting for all of you, so scroll away!
Last week we sent out email forms to every backer who was eligible to receive a physical reward. We would like to remind you, if you're one of the people in question to fill out the form. Without it, we cannot possibly obtain your address. We sent out a form last fall, but this was just to know the general popularity of the different items.
So check your spambox! Or if you cannot find the email in question, visit this page: https://backers.castlestory.net/ to resend the email.
If you need any help filling out the form, send us an email at firstname.lastname@example.com.
Last week we also released a new video. We demonstrated a couple of new mechanics, and towards the end, mentioned that we would update the prototype with these mechanics.
We'd like to confirm this. We will officially send a third (and probably final) update of the prototype. The reason for this update is that thanks to the feedback of the prototype backers, we were able to pinpoint major problems in our core gameplay. We then decided to focus on fixing those major problems before moving on. We needed to guarantee that our core gameplay was at a certain level of quality before thinking about doing a more official release (mainly the alpha and beta).
Right now, we're working on polishing those features for release, and a final batch of bugfixes. But a prototype update should be expected in the coming weeks. This leads me to my next subject:
We've been getting a significant amount of comments from our Beta-level Kickstarter backers. We know we're way over the deadlines we gave pre-Kickstarter, but those deadlines are impossible to take back now, and they are completely unrealistic considering the direction the project has taken during the Kickstarter. Just as a matter of information, Kickstarter required us to put in estimated deadlines before we launch. And once the Kickstarter has been launched, we cannot change the deadlines. The situation after the Kickstarter was, however radically different, making those deadlines quite absurd.
We understand that this is a rather complicated situation. On our side, we are still squarely in prototype phase, and the beta is still faraway. On your side, it sucks because after all this time, you still do not have a playable version of the game.
So, we have a solution: We will short circuit the whole process and simply upgrade everyone to the prototype. On one side, the prototype backers have had a significant time to mess around with the game, as well as having the chance to contribute to the debugging process, an invaluable contribution to us. On the other side, beta backers can at least play a version of the game, even if it's not called a beta.
We've been stressing out about this too much, and we think that simply giving everyone a game to play with will allow us to put this behind us and focus on the game.
We plan on releasing the next prototype update to the prototype backers. We will gather bug reports and then (probably) release a patch. Once we know that the patch worked and everything is stable. We will send download links to the second half of our backers and hopefully everyone will be happy. :D
We cannot give a precise time-frame because the amount of bugs we will be getting can vary wildly, but we would like to have done this before we leave for PAX East (yes we will be attending the upcoming Penny Arcade Expo in Boston, more info on that soon) on the 21st of March.
By the way, we've made a significant breakthrough regarding distribution of our prototype. We had been looking for an auto-patching/distribution solution for quite a while now. And alas, no service exists that does this kind of task as well as being reasonably priced for independent developers.
Building our own patcher system would have been impossible. It would have required at least a month of dedicated development to get a very basic system running, and paying a third-party would have been extremely costly. The prices offered by established patching systems like Pando or SSN, are completely out of our league, as well as being taylored to AAA games and MMOs.
Until our good friends at Humble Store introduced us to some developers at Steam and we were able to integrate SteamApps. They offered us a very cheap and effective solution. So now, when downloading the game from Humble Store, you will be able to obtain Steam Keys, and your game will be added to your Steam account. However, this Steam version will have a significant difference: it will auto-update regularly. So we will be able to release bug-fixes almost on a daily fashion if we need to. This version will be more up-to-date (while remaining DRM free).
Mind you, this has nothing to do with Steam Greenlight and being on the Steam Store. We have not begun the submission process regarding this, we are just hosted on the Steam servers thanks to our connections with Humble Store.
We've been working on a new Website that will be hosted on castlestory.net since before Christmas with our friends at Tractr. We are nearing its release time, and with the opening of this site, we will be re-opening pre-sales. We would just like to inform you that you will be able to pre-purchase the game and secure a spot in the public beta.
Finally, we have decided to change the way we post our blogs. Since last year, we have been posting a blog every week (more or less towards the end of the week). But this is incompatible with the way game development works. Posting a blog on a regular fashion causes undue stress on our side because the completion of features and the flow of interesting things to say is anything but regular. Because of this, we often rush to finish things before Friday, and rarely succeed. Moreso, this causes some of us to work weekends to post the blog, in order to avoid taking precious work time during the week.
The result is sometimes, blogs without content, and less than enthusiastic communication from us ( we don't want that, don't we? ;) ), and other times monolithic diaries with way too much content (like this one).
We would like to change the way we blog by posting small twitter-like commentaries on the daily life of Sauropod studio, and then posting more relevant dev diaries that are further apart, but should be more interesting to read.
Do not worry, we still plan on communicating just as much, but a less rigid structure will benefit everyone involved. ;)
This is all for this week. If you made it this far, congratulations! You have earned two robot parts.
Thanks for reading!
Where will we get the key? Will they be emailed, or at the Humble store. I am confused.
I would assume they would e-mail you the key when you try to download from the humble store. Like, you know, what they wrote.
Humble story works a lot with steam. With many games that you buy through humble story, next to the game icon there is a button "Get Steam Key". Then you click on that and, well, get your steam key
Thank you so much in advance guys! I'm one of the Beta backer and I'm just so happy that you're going to send us the game before the real Beta version.
I now how stressfull it could be for you all!
Your game always seemed awesome to me, waiting for this long just enhanced my love for this game.
Keep up the good work guys!
Thanks for your work!
Its great that you have come to conclusions on what is happening in the next few weeks, and also that you shared it with us so fast.
Cant wait till the new Prototype update.
spidey sense too tingley
Glad to see you're using the Steam system to your benefit. The majority of PC gaming community and a large part of the Mac gaming community thanks you!
I wouldn't be so sure about that.
The most ironic part being "DRM Free" steam version. There's no such thing. Steam IS a DRM and every game your register on steam isn't yours anymore – it's owned by steam, borrowed to you under very strict T&Cs.
I hope that's just a tempolary solution and they MOVE AWAY FROM STEAM as soon as possible (hopefully in Alpha release) so that we wouldn't be forced to loose our rights in order to obtain regular updates to the game, as really: this would be a worst possible thing to happen for a crowdfunded game.
You aren't being forced to do anything you can still download without using steam if you wish. It's just that the steam version lets you have it auto-update.
You are very wrong there. Steam CAN be DRM, yes, and usually is, but it is not necessarily so. Some games use Steam only as a distribution service for their DRM free game. For example, Dungeons of Dredmor, that is a game you can buy on Steam and then do whatever you want with the files and you can still play it. You can copy them to a pen-drive or outright delete Steam from your system and you can still play the game. Nothing restricts your use of the game after you've downloaded it.
The claim that "There is no such thing as a DRM free Steam game" is demonstrably false.
Yes!!!! Thank you guys so much! I am a beta backer and have been waiting so impatiently for something to play!! I cannot wait to get my hands on anything!
Is it odd to say "I love you guys" ?
I think it's required of us as internet people to fluctuate between hatred and love at the drop of a hat.
Thrilled with this post, guys. Glad to hear things are moving along, even if they aren't at the pace you guys thought pre-Kickstarter. At least it's getting made, right! Super excited about the upgrade to beta backers and the Steam hosting :D
As a Beta backer, I am of course in favor of your decision. :)
And since the prototype backers have had several months to play with the game before the rest of us, I think this is fair for everybody.
Now before anyone yells at me, I'm not (Keyword not) trying to be an a jerk about this but, Why when us prototype backers paid extra money for the prototype half way through the beta backers now get the prototype, Basicly thats like we're no different from beta backers now, I'd like what you guys think on this topic :/
well, they have waited a lot more than us, so here's the difference. take it a if the next prototype release is the beta release(of course it's not) for those who pledged for beta.
As a prototype backer, I am 100% behind what they are doing.
On one hand, we've had exclusive access for a long period of time now.
On the other, the people who paid for beta access have not gotten anything (after deadlines and such).
So in conclusion, just look at it this way, you paid a marginal extra sum, for getting exclusive prototype access months before the "regular" beta backers :)
Nobody is to blame here really (except maybe kickstarters rigid rules), and the more people that can play the game, the more people can tell their friends about it (hopefully leading to more sales when the pre-purchase goes live).
Game on!
Would you have said the same if they called it "Beta"?
They are being honest, and instead of calling it beta, to make a few people (you) feel better about it, they still call it the prototype to reflect on the state of the game.
Beta backers get to play the game as we have been able too for so long, and according to the time plan on kickstarter, you should know that you wouldn't be "special" for that long anyway.
You make it sound like they take something away from you personally, and giving it to the beta backers.
Would you be happier if they'd label it as "alpha" instead of "prototype"? Cause that version, the the actual software development standards, WILL be Alpha release. They just put misleading labels on it. (more or less like half of companies not knowing what is a beta version and putting this label either on demo or on late Alpha)
I think it is just better to have more testers playing the game. We backed to make this game real, prototype access was just a sweetener.
"So now, when downloading the game from Humble Store, you will be able to obtain Steam Keys, and your game will be added to your Steam account"
So is this done or not yet? I can't find a steam key on my humble store account, and I do not get a steam key after downloading the game.
The "So now…" leads me to believe this is done, but I can't seem to find this.
Same here, any hints?
Reading the entirety of their posts helps too
Sounds like a lot of pressure being put on the devs. And I think their plan is a good one without realizing how much more people can find & report bugs. Might be too fast for them but it'll be much greater depth and that's a good thing.
Unlike some company whom never fixed the memories leak in their game because they were too far ahead on the issue, making it too late to go back and redo.
Surely they're going to need help with herding the beta users around. I think I'll help!
Well, congratulations with Steam solution – this is great for me. But I thought that Desura is platform just for this purposes – even unfinished games and designed for Indie developers (maybe its even free, I don't know). You should try it there. I am sure that you would at least get new supporters there.
No doubt. Much better solution than steam. Still though the best one would be to have integrated updater in the game itself in the end.
Bah, I tried Desura and I still prefer Steam. I have dozens of games on Steam and so I don't want to split my library to two different systems.
Good going guys! I'm sure most people understand development almost never goes the way you plan it. A flexible attitude to a certain degree is the only way to counter it.
Your solution is a great one to maintain support from the backers and get more feedback at the same time.
Just hoping you're ready to cope with the increased amount of feedback.
All the best!
I really can't find the game in the Humble Store or such, and I'm a beta backer so how can I get my hands on the final game?
As I understood, there is no option to download yet and Steam key will be available with next update.
As I understand, that is in the works. They are going to release the current update to prototype, then await feedback, and repair bugs. Then, once the BUGS ARE FIXED, they will release to beta level backers. That could take time.
I think this is a sound plan, as it will reduce the influx of duplicate bug reports and provide a better experience to the beta level backers.
YAY! It's finally happening! power to the beta backers!
Another beta backer here saying: THANK YOU! I cannot wait to play the game in the coming weeks. :)
Will the beta-backers and the people who pre-purchase the game now get the same at the same time?
No. The new prototype will first be released to the prototype backers, which will check it out and scan through it for bugs, and once those are straightened out, the beta backers will get their copy of the game. That's only a question of days/weeks.
Not sure, but:
– Prototype backers had access to prototype quite some time – no change fort hem.
– Beta backers should have beta right now, but there is no beta, so they get access to prototype.
– Pre-purchases will get finished game, so they must wait.
Beta Backer here saying THANK YOU so much very much looking forward to the game
where's space narwhal? D:
wow… that question came to my mind… still no sign of our beloved space whale… :O
I hope he is fine, since this message from sauropod really gives a reason to "yay"! :D
Good news indeed, I am one of those that didn't make the kickstarter and was going to pre-order. I am glad to read that you guys are going ahead and finally dealing with your fan base who kickstarted your project. Sadly, I will decline any pre-orders till a viable product is shown to the media/public. GL! and hope to see retail in the future! These are my last words on this board, with SimCity and about a gazillion new games coming out & many more high name kickstarters, I will be there instead, maybe we will see this on steam someday!
Oh yeah Castle Story. I remember backing this project for the beta. Seems like a long time ago but I don't think it was that long ago. Im kinda bummed that i lost all my exitement about the game. I will have to rewatch the videos and renew my excitement. Thanks guys for a brilliant solution.
As a kickstarter backer, I urge you to take as much time as you need to in order to make the game good.
"A delayed game is eventually good, but a rushed game is bad forever." – Shigeru Miyamoto
Well, I have been following this site from quite a long time now
It seems that, the dedication in you guys before kickstarter and after kickstarter is not the same ( Obv decreased)
You have to work based on dead lines, in this way you can never complete this game
Set a target date for Alpha and Beta phases and main release
This would calm down every one (like me)
Also, if u are not working on dates represents the quality of code u have been writing ( I believe u r afraid of calling Beta beta, because once u say that it is beta, u shouldn't have basic bugs, thats why u r not calling beta a beta, rather still calling that alpha, with no time line to release a beta)
Work hard, release a good game, u can request for more money for your next game
All the best
I think, every body is giving positive comments, hence u r taking this project lite
Woohoo! As a prototype backer I am totally for this – not that, if you really -wanted- to, you'd be in your rights to hold the game off from Beta players, but that's.. well, silly! I put in the money so that I could have a run with the game a little earlier, and I have – having it released to the beta backers doesn't affect me at all.
So glad to hear that you'll no longer be pushing to have content done in time for the dev diary. That was silly, and I've seen quite a few Kickstarters doing the same thing with their diaries, trying to push themselves to have something complete by the next date and screwing up things on the whole. The communication each week is important to me, though, it lets me feel things are still going on, still developing, even though I already -know- they are.
Weekly diaries are good, weekly completed content is bad.
Nice work Sauropod! o/
Dudes, think about this once
U want to buy a burger, u go to a shop, u paid money
shop keeper told u, sir we are making a delicious burger for u, but we don't know when can we server that to you, also we can't guarantee the taste of it, so what u can do is, eat that once, if u don't like it, we will add some more spice to that and bring back to you, again we can't tell u when
come on guys, think about the money we've invested, think about the interest u will get for that amount by this time
u have to work on target dates, otherwise u can never complete this
I totally understand, every Friday giving the status is pain, when there is no status to update
That's why give a big picture, and decide small window frames, say that we can deliver this by so and so date, in the mean time, every this date, we will give updates, its totally agreed
I've thought about it plenty of times, believe me.
This is entirely different to selling a burger – they're selling an idea, a hope. "We want to build this, do you like it enough for you to donate money?" Is the basis, the rewards are perks.
If you don't want to play the game before they've perfected it, to give them feedback, then don't play the Prototype or the Beta. Wait until they've perfected the game — most developers wait until the full game before they release it, the difference here is that you heard about it way earlier in the development time than usual.
I paid $25. In interest? That would probably get me 2 cents by now. I paid it because I was interested in seeing the game completed, and I wanted to see the game early. Very early, in fact! And I did.
"we don't know when we can serve that to you, we don't know how it will taste." That is pretty much every kickstarter ever. -Why are you puttiing money toward kickstarters when you don't like that setup-?
This is designwork, programming work. You can be told how long it will take to build a burger because they've built countless burgers before. There's reasonable evidence for how long a burger will take. Not the case with building games.
This is their first game together. Putting a timeframe on objectives simply isn't going to work, dude.
Interest on the money?
Maybe you haven't been keeping track of the spending, lololol
no space narwal yet
i made it before
Betas get promoted to Prototypes and only 50 comments? I kinda expected more movement.
Also third update? There was only one update for the prototype or did I sleep through it ?!$!$!?
Second is coming closely, and third 'd be before spring.
Space Narwhal said YAY!!!
YAY! i was waiting for you!
Thanks for all the updates, I like to see the project go forwards. And I do not mind if they become less frequent, and I do not mind the prototype/beta-stuff either. I got the prototype, I played it, and I do not mind that the beta-backers get their hands on the game now, since it's due date.
However, about Steam-updates and Humble Bundle Store: Do I (and the rest of us) have to do anything? Or will you give us instructions later on? Or will it happen automagically? :-)
Keep up the good work!!
Me wonder this too!
(Don't know why I felt compelled to talk strangely just now……)
I imagine that even if the original design was sound, we'd still be reading this update about now. I don't think I've seen any Kickstarter deadline met, thanks to one thing or another.
Thank you for not going with Pando. I don't know if they're still doing it, but their 'media blaster' used to install a torrent client without notifying the user, as a process even, so it wouldn't even show up in the task tray. Installing something like that without permission, and basically requiring you to get under the hood to find and remove it, was incredibly skeevy.
Thanks for the update. No problem waiting for a great game. Love the prototype so far. Keep up the great work.
Nice radial menu !
Honestly, I thought the menu would be bad but it turns out that it's well animated and seems really useful (I don't have the prototype), so Good Job ! :)
Oh and thank you for the account upgrade. It was the right thing to do.
Keep it up, Work with fast iterations, Have fun and everything should be good :)
As a prototype backer, how do I get this steam thing working? There's a key in the humble bundle store but Steam says its invalid; the version I get from the humble bundle site is the original prototype (with loads of bugs).
The steam key will be added later when it is ready. The humble bundle download is indeed the 1st prototype. On the Castlestore.net website you can download the update patch to the 2nd prototype release. Steam version should be 3rd version.
I approve of your solution . I am now 100% happy .
We are too lazy to write something eveyrweek after we got your money.
Greetings your team at Sauropod.
At least sauropod studios can spell, and that's saying something considering its not there first language. Go back to 3rd grade, then you can come complain.
[…] post isn't going to be as big as the others because, as we explained in the last Dev Blog (http://www.sauropodstudio.com/our-plans-for-the-future/), we aren't doing a heavy dev blog each week anymore. We're instead going to be writing […]
No pictures
Post comment…
Hey Team Sauropod!
I read finally got around to reading your post regarding deadlines and pushing out the project. I just wanted to say DO NOT PUBLISH BEFORE IT'S 100% READY. We, the fans, are simply excited and anxious to see the product. But i think I can speak for everyone when I say that that a clean and polished product with a month or two or six… is more desirable than a bugged-out POS (piece of software)… :P
So, we hear you and are eagerly awaiting this epic game! Be a perfectionist!!! All the best developer studios are perfectionists and never release a game before it's ready – otherwise it dies and spudders away.
Build a great product and you build a platform to grow longer-term.
Good luck guys!!!
Today, I went to the beachfront with my kids. I found a
sea shell and gave it to my 4 yesr old daughter and said "You can hear the ocean if you put this to your ear." Shhe placed the shell to her ear aand screamed.
There was a hermit crab insaide and iit pinched her ear.
Shee never wants to go back! LoL I kmow this is totally off topic
but I had to tell someone!
I was wondering if you ever considered changing the layout
of your site? Its very well written; I love what youve got to say.
But maybe you could a little more in the way of content so people
could connect with it better. Youve got an awful lot of text for only having one or 2 pictures.
Maybe you could space it out better?
Hey! I just wanted to ask if you ever have any issues with hackers?
My last blog (wordpress) was hacked and I ended up losing many months of hard work due
to no data backup. Do you have any solutions to stop hackers?
I'm not sure why but this weblog is loading very slow for me.
Is anyone else having this problem or is it a problem on my end?
I'll check back later on and see if the problem still exists.


text: spoke to toyota leeward today and the guy informed me that they will only replace the housing if its under the 3 year or 36k miles. The extended warranty doesn't cover the melted headlights. He said any small sign of bubbling, take it in and they will replace it with the new piece that they just started carrying 3 months ago. Hope this helps anyone!


text:
Oculus Potion
12,079pages on
this wiki
this wiki
Revision as of 01:00, December 2, 2011 by ProfessorTofty (Talk | contribs)
Oculus Potion | |
Potion information | |
Effect |
Characteristics |
Deep orange colour |
Known ingredients |
The Oculus Potion is a healing potion that assumes a deep orange colour when completed. It has the power to restore the drinker's sight, and counteracts the effects of the Conjunctivitis Curse. The Ingredients to brew the potion include Wormwood, stewed Mandrake, ground Unicorn horn, and crystalised water.
- Harry Potter and the Half-Blood Prince (video game) (First appearance)


text:
Legal Intern - The Center for Religious Immigration and Protection
District Of Columbia
The Center for Religious Immigration and Protection, a section of the Catholic Legal Immigration Network, Inc. (CLINIC), is seeking legal interns to assist its immigration attorneys. We represent Catholic Dioceses and Religious Orders in bringing foreign-born religious workers into the U.S. to work for the Catholic Church. The legal intern will:
- Receive diverse immigration law assignments
- Be a part of a busy non-profit organization, with six attorneys on the Center's staff
- Engage in case work including:
- applications for nonimmigrant visas at U.S. consulates abroad;
- applications for change of status or extension of status in the U.S.;
- applications for legal permanent residence;
- case management and client contact;
- and legal research opportunities.
- Training on each aspect of immigration law will be provided
If interested, please e-mail cover letter, resume, writing sample, and references to: Attn: Nancy Marwin email@example.com
Closing Date *:
Sunday, October 6, 2013


text:
Physical Therapy
For Starters | Sub-topics | Dictionaries and Encyclopedias | Associations and Organizations | Other Resource Guides
PT Article Databases | AMA Style Guide
For Starters
- Physical Therapist Online
A wonderful website that contains lots of links and information on physical therapy. You can find jobs, courses, clinics, listservs, plus lots more. - PT Central
This website bills itself as a "one stop source of PT information and services." Broken down into seven main categories, you can find links to Hosford muscle tables, radiology, and disease management. - Physical Therapy - The Web Space
An excellent site that cleanly organizes their collection of links. PT -TWS highlights websites that have been recently added to their links. Categories of significant interest are Diseases & Injuries and Texts & Journals. - The Federation Of State Boards Of Physical Therapy
They administer the National Physical Therapy Examination, and continually improve examination methodology and relevance. They also provide educational programs for our Member Boards. They have the best demo if you're preparing for boards!
Journal Article Databases | Rehabilitation
Journal Article Databases
- PEDro
PEDro is the Physiotherapy Evidence Database. It has been developed to give physiotherapists and others rapid access to bibliographic details and abstracts of randomised controlled trials and systematic reviews in physiotherapy. Most trials on the database have been rated for quality to help you quickly discriminate between trials which are likely to be valid and interpretable and those which are not. You can search the database with PEDro's easy-to-use search engine. - PubMed
MEDLINE is the National Library of Medicine's premier bibliographic database covering the fields of medicine, nursing, dentistry, veterinary medicine, the health care system, and the preclinical sciences. MEDLINE contains bibliographic citations and author abstracts from more than 4,000 biomedical journals published in the United States and 70 other countries. The file contains over 10 million citations dating back to 1966 and continuing until the present. Coverage is worldwide, but most records are from English-language sources or have English abstracts. You can mark records from citation lists and send them to the clipboard. A history feature tracks your searches and allows for easy search combinations. - Ingenta
Ingenta is an online periodical article delivery service that indexes nearly 18,000 English language periodicals. Over ten million articles are available for searching with five thousand citations being added daily. Articles appear in Ingneta at the same time the periodical issue is delivered to UE's library, which makes Ingenta the most up-to-date index anywhere. Coverage begins in the fall of 1988. The search features of this service are free, however, to order an article directly, you will have to create a profile and PAY for the article yourself. The system will only allow you to mark records if you have an account with them. On the plus side, you can email citations to yourself. - Internet Public Library
IPL is an excellent Internet resource that has organized the web to your benefit. For example, you can select Magazines and Serials from the main page and then click on Health and Medical Sciences Serials. There are links for Injuries, Alternative Medicine and Pain Treatment and Management. IPL's web searching page does an excellent job explaining how each search engine works, offering tips, and pros and cons. - Phsyical Therapy - The Web Space This section of Physical Therapy - The Web Space attempts to present a comprehensive list of sites which are either print journals or journals which exist purely online. All journals within this list have a fairly direct connection with the field of Physical Therapy. The availability of fulltext varies from journal to journal.
- PEDro
- National Rehabilitation Information Center
NARIC's mission is to get appropriate information to those with disabilities and those who work in the disability and rehabilitation communities. The public can find information on injuries, assistive devices, employment, children, etc. Researchers have access to REHABDATA (70K adbstracts of print and AV material from 1956 to present), the National Institute on Disability and Rehabilitation Research (1993-present) and NARIC Knowledgebase. - Rehabmax.com
This link takes you directly to Rehabmax.com's medical library where you can find clinical commentaries, diagnostic reports and fact sheets. The mission of this site is to provide online courses in rehabilitation and continuing education.
- National Rehabilitation Information Center


text:
Freehold | |||||
Michael Z. Williamson | |||||
Baen, 667 pages | |||||
A review by Michael M Jones
Freehold's an interesting book. Combining the sensibilities of Robert A. Heinlein's Stranger in a Strange Land or Friday,
with the all-out brutality of interplanetary war, it feels like several books crammed into one, a dense plot ensuring that careful reading
is definitely in order to fully grasp the evolution and journey of the main characters. It's tempting to compare the military SF sequences
to fellow Baen author John Ringo's works, even though I've been assured this wasn't intentional, nor had Michael Z. Williamson read Ringo at the
time he was writing this. Nevertheless, they share similar styles and viewpoints, and it's unsurprising to see them working together
in the upcoming release, The Hero.
I thoroughly enjoyed Freehold. Williamson's envisioning of a libertarian-inspired society is sound and believable, even made
desirable in the presented context, its plot never stops moving, and the characters are three-dimensional and interesting. The jumps
in perspective between characters occasionally disrupt the train of thought, and there's enough going on that it's easy to miss out
on some details, but all in all, Freehold is a satisfactory debut for this new author, and I look forward to his next efforts,
including, I hope, a return to the Freehold universe and its characters.
Michael M Jones enjoys an addiction to books, for which he's glad there is no cure. He lives with his very patient wife (who doesn't complain about books taking over the house... much), eight cats, and a large plaster penguin that once tasted blood and enjoyed it. A prophecy states that when Michael finishes reading everything on his list, he'll finally die. He aims to be immortal. |
If you find any errors, typos or anything else worth mentioning,
please send it to email@example.com.
Copyright © 1996-2014 SF Site All Rights Reserved Worldwide


text:
Ma, Tong (2001) Many-to-many multicast for XTP. Other thesis, Concordia University.
| PDF 2270Kb |
XTP is a transport protocol. A protocol is an agreement between the communicating parties on how communication is to proceed. For traditional transport layer connections, it is an error free point-to-point channel to provide reliable, cost-effective data transport from the source machine to the destination machine. The XTP is a new protocol with higher data rates, lower bit error rates, user defined service reliability, support multi-communication and latency controls, more suitable for today or the near future as modern networks continue to develop. Compared with traditional point-to-point communications, the XTP can provide efficient multicast data delivery, and the XTP also provides a powerful mechanism for group communication. Multicasting represents a powerful mechanism for group communication. The multicast service provides a set of hosts to participate in real-time data transfer via a multicast call. This report describes the design and implementation of m by n multicasting in the Sandia XTP.
Divisions: | Concordia University > Faculty of Engineering and Computer Science > Computer Science and Software Engineering |
Item Type: | Thesis (Other) |
Authors: | Ma, Tong |
Pagination: | viii, 63 leaves : ill. ; 29 cm. |
Institution: | Concordia University |
Degree Name: | Major reports (M.Comp.Sc.) |
Program: | Computer Science and Software Engineering |
Date: | 2001 |
Thesis Supervisor(s): | Atwood, Bill |
ID Code: | 1353 |
Deposited By: | Concordia University Libraries |
Deposited On: | 27 Aug 2009 13:18 |
Last Modified: | 08 Dec 2010 10:20 |
Related URLs: |
Repository Staff Only: item control page


text:
I bet he's not even actually a Yankees fan! The gall...
Dude did an AMA on Reddit, it went as well as can be expected.
Does anyone actually like this guy?
Come on guys, how can this guy not know how to be an Alpha Man.
decent physique what's the callout here?
Oompa Loompa skin tone + posing pouch.
Well he's at a contest so that's pretty normal.
Being in a contest that requires you to spray on a tan, oil up and parade around in a banana hammock is not.
It's a bodybuilding contest. Body shaming someone because you disagree with their fashion opinions is petty as fuck.
It's not body shaming. It's fake tan, oiled up, banana hammock on a stage wearing shaming.


text:
LinkBack | Thread Tools |
05-04-2014, 01:17 PM | #1 (permalink) |
New Member
Join Date: May 2014
Posts: 6
Adopting 4 Year Old GSD Male
First off, I apologize if this is in the wrong section.
For the record, I'm 24, I do daily activities, and live with just my wife, and my 2 1/2 year old son. A friend of my mothers owns a 4 year old GSD, she is moving into an apartment due to a divorce and wants to re-home him. My mom mentioned this to me and I agreed. I know a bit about the breed, I'm not a novice. My question is, how long does it take for the dog to establish me as his new owner/pack leader? Training suggestions or tips, to help inform him, I'm the pack leader and to help from a bond? Is it too old for name change? Also! He is still intact, I have no plans on Stud'ing him out, and can get him neutered ASAP. But will it be necessary? Also, any other informative information would be very grateful. Thanks for any and all replies. Last edited by PrismoLoL; 05-04-2014 at 01:19 PM. |
Sponsored Links | |||
05-04-2014, 01:19 PM | #2 (permalink) |
Join Date: Mar 2007
Location: Grand Rapids, MI
Posts: 19,156
Have you had or trained dogs before? If not, I would sign up for an obedience class. It will help to have a trainer's opinion, give you some homework and guidance, etc.
No, you don't have to get him neutered even if you're not using him for stud. I don't neuter my males unless there is a reason.
Coke (All-American 7/7/06) Nikon (GSD 9/7/08) Indy (All-American 5/10/12) Legend (GSD 10/22/13) Rainbow Bridge Kenya (GSD) |
05-04-2014, 05:36 PM | #4 (permalink) |
Knighted Member
Join Date: Apr 2010
Location: Pierre, South Dakota
Posts: 2,938
Handsome GSD - great opportunity for you. Agree also that training classes will help
the bonding. Agree with huntergreen on neutering. 4 years is a great age in my opinion. My aussie was 4 years old when I adopted him. I did have long talk with the previous owner and learned about the dog's habits, favorite food, toys, any fears and so on. If you are able to do that I think it will make the adjustment smoother. I would keep the same food for now and the same name. Once the dog settles in, you can work on changing the food, if you want, and the name.
Sting Chance von Gaard AKC GSD 2/8/2006 |
Sponsored Links | |


text:
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Posted on March 25, 2010 at 6:00am — 23 Comments
Keep the baby, faith . . . er I mean keep the faith, baby when it comes to learning. It's a long road but VERY rewarding!
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Ask a Question Please complete this question form so we can get back to you! Thank you.
Thank you for your order! If you have a question or concern please email us. Thank you!
Noritake Desert Flowers Stoneware Dinner Plate $ 13.99 Noritake Desert Flowers Stoneware Dinner Plate. This pattern features different patterns of desert flowers, it was made by Noritake China from 1974 to 1985. These dinner plates are 10 5/8 inches across, they have Mexican Poppies on them and are in excellent condition, no chips, no signs of use,...
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text:
| Allegro CL version 8.2 Unrevised from 8.1 to 8.2. 8.1 version |
Arguments: package
Returns t
or nil
as package is or is not
definition-locked. package must be a package
object (it cannot be a symbol or a string). setf may be used with this function to
definition-lock or unlock a package.
Even if a package is package-definition-locked, no error will be signaled when
is nil
; *package*
is the home package of the symbol being operated
on; or *package*
the home package of the symbol being operated upon. If a package-definition-lock violation is encountered while compiling a file, a warning is signaled rather than an error. If the resulting fasl file is loaded, an error will then be signaled.
See packages.htm, particularly sections Package definition locking and Implementation packages, and package-implementation-packages.
Copyright (c) 1998-2012, Franz Inc. Oakland, CA., USA. All rights reserved.
Documentation for Allegro CL version 8.2. This page was not revised from the 8.1 page.
Created 2010.1.21.
| Allegro CL version 8.2 Unrevised from 8.1 to 8.2. 8.1 version |


text:
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text:
Dual-polarization mode-locked Nd:YAG laser |
Optics Letters, Vol. 37, Issue 14, pp. 2859-2861 (2012)
Enhanced HTML Acrobat PDF (520 KB)
A mode-locked solid-state laser containing a birefringent element is shown to emit synchronously two frequency combs associated to the two polarization eigenstates of the cavity. An analytical model predicts the polarization evolution of the pulse train, which is determined by the adjustable intracavity birefringence. Experiments realized with a Nd:YAG laser passively mode locked by a semiconductor saturable absorber mirror are in perfect agreement with the model. Locking between the two combs arises for particular values of their frequency difference, e.g., half the repetition rate, and the pulse train polarization sequence is then governed by the relative overall phase offset of the two combs.
© 2012 Optical Society of America
OCIS Codes
(140.3580) Lasers and laser optics : Lasers, solid-state
(140.4050) Lasers and laser optics : Mode-locked lasers
(260.5430) Physical optics : Polarization
(320.5540) Ultrafast optics : Pulse shaping
ToC Category:
Lasers and Laser Optics
Original Manuscript: April 4, 2012
Manuscript Accepted: May 14, 2012
Published: July 10, 2012
J. Thévenin, M. Vallet, and M. Brunel, "Dual-polarization mode-locked Nd:YAG laser," Opt. Lett. 37, 2859-2861 (2012)
Sort: Year | Journal | Reset
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- G. P. Agrawal, Nonlinear Fiber Optics, 4th ed. (Academic, 2007).
- S. T. Cundiff, B. C. Collings, and W. H. Knox, Opt. Express 1, 12 (1997). [CrossRef]
- L. M. Zhao, D. Y. Tang, X. Wu, H. Zhang, and H. Y. Tam, Opt. Lett. 34, 3059 (2009). [CrossRef]
- Q. Yang, Opt. Commun. 238, 329 (2004). [CrossRef]
- M. Brunel, M. Vallet, G. Ropars, A. Le Floch, F. Bretenaker, G. Joulié, and J. C. Keromnes, Phys. Rev. A 55, 1391 (1997). [CrossRef]
- G. W. Baxter, J. M. Dawes, P. Decker, and D. S. Knowles, IEEE Photon. Technol. Lett. 8, 1015 (1996). [CrossRef]
- M. Alouini, B. Benazet, M. Vallet, M. Brunel, P. Di Bin, F. Bretenaker, A. Le Floch, and P. Thony, IEEE Photon. Technol. Lett. 13, 367 (2001). [CrossRef]
- M. Brunel and M. Vallet, Opt. Lett. 33, 2524 (2008). [CrossRef]
- U. Keller, Nature 424, 831 (2003). [CrossRef]
- V. Evtuhov and A. E. Siegman, Appl. Opt. 4, 142 (1965). [CrossRef]
- A. Le Floch and G. Stephan, C. R. Acad. Sci. B 277, 265 (1973).
- M. Vallet, M. Brunel, G. Ropars, A. Le Floch, and F. Bretenaker, Phys. Rev. A 56, 5121 (1997). [CrossRef]
- B. Collings, S. T. Cundiff, N. N. Akhmediev, J. M. Soto-Crespo, K. Bergman, and W. H. Knox, J. Opt. Soc. Am. B 17, 354 (2000). [CrossRef]
- K. Hartinger and R. A. Bartels, Opt. Lett. 31, 3526 (2006). [CrossRef]
- A. L. Smirl, X. Chen, and O. Buccafusca, Opt. Lett. 23, 1120 (1998). [CrossRef]
- M. Yamaki, K. Hoki, H. Kono, and Y. Fujimura, Chem. Phys. 347, 272 (2008). [CrossRef]
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text:
Viking 1
Viking orbiter
Operator | NASA |
Major contractors | JPL |
Mission type | Orbiter |
Launch date | August 20, 1975[1][2] |
Launch vehicle | Titan IIIE/Centaur |
Mission duration | August 20, 1975[2] to August 17, 1980[2] 1824 days, 1775 sols |
Satellite of | Mars |
Orbital insertion date | June 19, 1976[1][2] |
Homepage | Viking Project Information |
Mass | 883 kg |
Power | 620 W |
Orbital elements | |
Eccentricity | .882213138 |
Inclination | 39.3° |
Apoapsis | 56000 km |
Periapsis | 320 km |
Orbital period | 47.26 h |
Viking Lander model
Operator | NASA |
Major contractors | Martin Marietta |
Mission type | Lander |
Launch date | August 20, 1975[2] |
Launch vehicle | Titan IIIE/Centaur |
Mission duration | 2307 days, 2245 sols |
Homepage | Viking Project Information |
Mass | 572 kg |
Power | 70 W |
Planetary landing | |
Date |
July 20, 1976,[2] 11:53 UTC SCET |
Viking 1 was the first of two spacecraft (along with Viking 2) sent to Mars as part of NASA's Viking program.[2] It was the first spacecraft to successfully land on Mars and perform its mission,[3] and held the record for the longest Mars surface mission of 2307 days[2] or 2245 sols[2] (from landing until surface mission termination, Earth time) until that record was broken by the Opportunity Rover on May 19, 2010.[4]
Following launch using a Titan/Centaur launch vehicle on August 20, 1975 and a 10-month cruise to Mars, the orbiter began returning global images of Mars about 5 days before orbit insertion. The Viking 1 Orbiter was inserted into Mars orbit on June 19, 1976 and trimmed to a 1513 x 33,000 km, 24.66 h site certification orbit on June 21. Landing on Mars was planned for July 4, 1976, the United States Bicentennial, but imaging of the primary landing site showed it was too rough for a safe landing. The landing was delayed until a safer site was found. The lander separated from the orbiter on July 20 08:51 UTC and landed at 11:53:06 UTC. It was the first attempt by the United States at landing on Mars.
The instruments of the orbiter consisted of two vidicon cameras for imaging (VIS), an infrared spectrometer for water vapor mapping (MAWD) and infrared radiometers for thermal mapping (IRTM).[5] The orbiter primary mission ended at the beginning of solar conjunction on November 5, 1976. The extended mission commenced on December 14, 1976 after solar conjunction. Operations included close approaches to Phobos in February 1977. The periapsis was reduced to 300 km on March 11, 1977. Minor orbit adjustments were done occasionally over the course of the mission, primarily to change the walk rate — the rate at which the areocentric longitude changed with each orbit, and the periapsis was raised to 357 km on July 20, 1979. On August 7, 1980 Viking 1 Orbiter was running low on attitude control gas and its orbit was raised from 357 × 33943 km to 320 × 56000 km to prevent impact with Mars and possible contamination until the year 2019. Operations were terminated on August 17, 1980 after 1485 orbits.
The lander and its aeroshell separated from the orbiter on July 20 08:51 UTC. At the time of separation, the lander was orbiting at about 5 km/s. The aeroshell's retrorockets fired to begin the lander deorbit maneuver. After a few hours at about 300 km altitude, the lander was reoriented for atmospheric entry. The aeroshell with its ablative heat shield slowed the craft as it plunged through the atmosphere. During this time, entry science experiments were performed by using a retarding potential analyzer, a mass spectrometer, and pressure, temperature and density sensors.[5] At 6 km altitude, traveling at about 250 m/s, the 16 m diameter lander parachutes deployed. Seven seconds later the aeroshell was jettisoned, and 8 seconds after that the three lander legs were extended. In 45 seconds the parachute had slowed the lander to 60 m/s. At 1.5 km altitude, retrorockets on the lander itself were ignited and, 40 seconds later at about 2.4 m/s, the lander arrived on Mars with a relatively light jolt. The legs had honeycomb aluminum shock absorbers to soften the landing.[5]
The landing rockets used an 18-nozzle design to spread the hydrogen and nitrogen exhaust over a large area. NASA calculated that this approach would mean that the surface would not be heated by more than one degree Celsius, and that it would move no more than 1mm of surface material. Since most of Viking's experiments focused on the surface material a more straightforward design would not have served.
The Viking 1 Lander touched down in western Chryse Planitia ("Golden Plain") at 22°41′49″N 48°13′19″W / 22.697°N 48.222°W at a reference altitude of −2.69 km relative to a reference ellipsoid with an equatorial radius of 3397.2 km and a flatness of 0.0105 (22.480° N, 47.967° W planetographic) at 11:53:06 UT (16:13 local Mars time). Approximately 22 kg of propellants were left at landing.
Transmission of the first surface image began 25 seconds after landing and took about 4 minutes. During these minutes the lander activated itself. It erected a high-gain antenna pointed toward Earth for direct communication and deployed a meteorology boom mounted with sensors. In the next 7 minutes the second picture of the 300° panoramic scene (displayed below) was taken.[6] On the day of the landing, the Lander sent back the first picture taken from the surface of Mars. On the day after the landing the first color picture of the surface of Mars (displayed below) was taken. The seismometer failed to uncage, and a sampler arm locking pin was stuck and took 5 days to shake out. Otherwise, all experiments functioned normally. The lander had two means of returning data to Earth: a relay link up to the orbiter and back, and by using a direct link to Earth. The data capacity of the relay link was about 10 times higher than the direct link.[5]
The lander had two facsimile cameras, three analyses for metabolism, growth or photosyntheses, a gas chromatograph-mass spectrometer (GCMS), an x-ray fluorescence spectrometer, pressure, temperature and wind velocity sensors, a three-axis seismometer, a magnet on a sampler observed by the cameras, and various engineering sensors.[5]
The Viking 1 Lander was named the Thomas Mutch Memorial Station in January 1982 in honor of the leader of the Viking imaging team. The lander operated for 2245 sols (about 2306 Earth days or 6 years) until November 11, 1982 (sol 2600), when a faulty command sent by ground control resulted in loss of contact. The command was intended to uplink new battery charging software to improve the lander's deteriorating battery capacity, but it inadvertently overwrote data used by the antenna pointing software. Attempts to contact the lander during the next four months, based on the presumed antenna position, were unsuccessful.[7] In 2006 the Viking 1 lander was imaged on the Martian surface by the Mars Reconnaissance Orbiter.[8]
Mission results[edit]
Analysis of soil[edit]
Samples resembled soil produced from weathering of basaltic lavas.[citation needed] The tested soil contained abundant silicon and iron, along with significant amounts of magnesium, aluminum, sulfur, calcium, and titanium. Trace elements, strontium and yttrium, were detected. The amount of potassium was one fifth the average for the Earth's crust. Some chemicals in the soil contained sulfur and chlorine that were like those remaining after the evaporation of sea water. Sulfur was more concentrated in the crust on top of the soil than in the bulk soil beneath. The sulfur may be present as sulfates of sodium, magnesium, calcium, or iron. A sulfide of iron is also possible.[9] The rovers Spirit and the Opportunity both found sulfates on Mars.[10] Opportunity (landed in 2004 with advanced instruments) found magnesium sulfate and calcium sulfate at Meridiani Planum.[11] Using results from the chemical measurements, mineral models suggest that the soil could be a mixture of about 90% iron-rich clay, about 10% magnesium sulfate (kieserite?), about 5% carbonate (calcite), and about 5% iron oxides (hematite, magnetite, goethite?). These minerals are typical weathering products of mafic igneous rocks.[12] All samples heated in the gas chromatograph-mass spectrometer (GSMS0] gave off water. However, the way the samples were handled precluded an exact measurement of the amount of water. But, it was around 1%.[13] Studies with magnets aboard the landers indicated that the soil is between 3 and 7 percent magnetic materials by weight. The magnetic chemicals could be magnetite and maghemite. These could come from the weathering of basalt rock.[14][15] Experiments carried out by the Mars Spirit Rover (landed in 2004) indicated magnetite could explain the magnetic nature of the dust and soil on Mars. Magnetite (which is very dark) was found in the soil and the most magnetic part of the soil was dark.[16]
Search for life[edit]
Viking carried a biology experiment whose purpose was to look for evidence of life. The Viking spacecraft biological experiments weighed 15.5 kg (34 lbs) and consisted of three subsystems: the Pyrolytic Release experiment (PR), the Labeled Release experiment (LR), and the Gas Exchange experiment (GEX). In addition, independent of the biology experiments, Viking carried a Gas Chromatograph/Mass Spectrometer (GCMS) that could measure the composition and abundance of organic compounds in the martian soil.[17] The results were surprising and interesting: the GCMS gave a negative result; the PR gave a negative result, the GEX gave a negative result, and the LR gave a positive result.[18] Viking scientist Patricia Straat recently stated, "Our (LR) experiment was a definite positive response for life, but a lot of people have claimed that it was a false positive for a variety of reasons."[19] Most scientists now believe that the data were due to inorganic chemical reactions of the soil; however, this view may be changing after the recent discovery of near-surface ice near the Viking landing zone. Some scientists still believe the results were due to living reactions. No organic chemicals were found in the soil. However, dry areas of Antarctica do not have detectable organic compounds either, but they have organisms living in the rocks.[20] Mars has almost no ozone layer, unlike the Earth, so UV light sterilizes the surface and produces highly reactive chemicals such as peroxides that would oxidize any organic chemicals.[21] The Phoenix Lander discovered the chemical perchlorate in the Martian Soil. Perchlorate is a strong oxidant so it may have destroyed any organic matter on the surface.[22] If it is widespread on Mars, carbon-based life would be difficult at the soil surface.
Viking 1 image gallery[edit]
Viking 1 lander image of a martian sunset over Chryse Planitia.
Viking 1 lander taken by Mars Reconnaissance Orbiter (December 2006).
Test of general relativity[edit]
Gravitational time dilation is a phenomenon predicted by the theory of General Relativity whereby time passes differently in regions of different gravitational potential. Scientists used the lander to test this hypothesis, by sending radio signals to the lander on Mars, and instructing the lander to send back signals. Scientists then found that the observed signals matched the predictions of the theory of General Relativity;[23] see Shapiro delay.
Orbiter shots[edit]
Morning Clouds on Mars - Viking Orbiter 1 (taken in 1976) - (February 12, 2014).
Streamlined islands in Lunae Palus quadrangle.
Tear-drop shaped islands at Oxia Palus quadrangle.
Scour patterns located in Lunae Palus quadrangle.
Lunae Palus quadrangle was eroded by large amounts of liquid water.
Phobos, a mosaic of images taken in 1978.
Image map of Mars[edit]
The following imagemap of the planet Mars has embedded links to geographical features in addition to the noted Rover and Lander locations. Click on the features and you will be taken to the corresponding article pages. North is at the top; Elevations: red (higher), yellow (zero), blue (lower).
See also[edit]
- ^ a b Nelson, Jon. "Viking 1". NASA. Retrieved February 2, 2014.
- ^ a b c d e f g h i j k l Williams, David R. Dr. (December 18, 2006). "Viking Mission to Mars". NASA. Retrieved February 2, 2014.
- ^ The Soviet Union's Mars 3 landed successfully but stopped transmitting after 15 seconds.
- ^ http://marsrovers.jpl.nasa.gov/mission/status_opportunity.html
- ^ a b c d e Soffen, G.A., Snyder, C.W. (August 1976). "The First Viking Mission to Mars". Science, New Series 193 (4255): 759–766. doi:10.1126/science.193.4255.759. JSTOR 1742875.
- ^ Mutch, T.A. et al. (August 1976). "The Surface of Mars: The View from the Viking 1 Lander". Science, New Series 193 (4255): 791–801. doi:10.1126/science.193.4255.791. JSTOR 1742881.
- ^ D. J. Mudgway (1983). "Telecommunications and Data Acquisition Systems Support for the Viking 1975 Mission to Mars" (PDF). NASA Jet Propulsion Laboratory. Retrieved 2009-06-22.
- ^ "NASA Mars Orbiter Photographs Spirit and Vikings on the Ground". NASA. 2006. Retrieved 2011-07-20.
- ^ Clark, B. et al. 1976. Inorganic Analysis of Martian Samples at the Viking Landing Sites. Science: 194. 1283-1288.
- ^ Mars Exploration Rover Mission: Press Release Images: Opportunity
- ^ Christensen, P. et al. 2004. Mineralogy at Meridiani Planum from the Mini-TES Experiment on the Opportunity Rover. Science: 306. 1733-1739
- ^ Baird, A. et al. 1976. Mineralogic and Petrologic Implications of Viking Geochemical Results From Mars: Interim Report. Science: 194. 1288-1293.
- ^ Arvidson, R et al. 1989. The Martian surface as Imaged, Sampled, and Analyzed by the Viking Landers. Review of Geophysics:27. 39-60.
- ^ Hargraves, R. et al. 1976. Viking Magnetic Properties Investigation: Further Results. Science: 194. 1303-1309.
- ^ Arvidson, R, A. Binder, and K. Jones. The Surface of Mars. Scientific American
- ^ Bertelsen, P. et al. 2004. Magnetic Properties Experiments on the Mars Exploration rover Spirit at Gusev Crater. Science: 305. 827-829.
- ^ Malin Space Science Systems[dead link]
- ^ Viking Data May Hide New Evidence For Life. Barry E. DiGregorio, July 16, 2000.
- ^ Viking 2 Likely Came Close to Finding H2O. Irene Klotz, Discovery News, Sept. 28, 2009.
- ^ Friedmann, E. 1982. Endolithic Microorganisms in the Antarctic Cold Desert. Science: 215. 1045–1052.
- ^ Hartmann, W. 2003. A Traveler's Guide to Mars. Workman Publishing. NY NY.
- ^ Alien Rumors Quelled as NASA Announces Phoenix Perchlorate Discovery. A.J.S. Rayl, August 6, 2008.
- ^ Reasenberg, R. D.; Shapiro, I. I.; MacNeil, P. E.; Goldstein, R. B.; Breidenthal, J. C.; Brenkle, J. P.; Cain, D. L.; Kaufman, T. M.; Komarek, T. A.; Zygielbaum, A. I. (December 1979). "Viking relativity experiment - Verification of signal retardation by solar gravity". Astrophysical Journal, Part 2 - Letters to the Editor 234: L219–L221. Bibcode:1979ApJ...234L.219R. doi:10.1086/183144.
External links[edit]


text:
Sold out.
Our Pillfold Trocadero™ is the essence of sleekness and style! This bold animal print in striking black and creamy white is a fashion statement in and of itself - which is why it's named after an area in the oh-so-stylish city of Paris! Trocadero is the area across from the Eiffel Tower, where Sara's daughter Deirdre spied the famous French landmark for the very first time. Her oohs and aahs were heard around the city. Don't your pills deserve an ooh-la-la, too?
Each Pillfold handcut. Pattern may vary.
Read more about Sara and the reason behind her Pillbag creations here.
Outside fabric: 100% 7 ounce polyester. Made in
Inside fabric: 100% 7 ounce cotton. Made in
Approximately 6 1/2" x 13 1/2". Tri-folds to 6 1/2" x 4 1/2".
Patent protected.
With every Trocadero™ Pillfold sold, 5% of the sale will be donated to a lupus charity. Join our quest to raise $1,000,000 for lupus!


text: Hide God's Word in your heart, and seek Him in your life! Best-selling author and Grammy-nominated artist, Stephen Elkins, has created an exceptional product that includes everything parents need to get their children excited about spending time with God. This book contains 52 Bible stories, devotions, verses, prayers, and free-streaming audio of Scripture memory songs children will love singing along to. Narrated by Kirk Cameron, this full-length album reinforces the Bible verses and helps children commit them to memory. Type: Hardcover () Category: Books > Children ISBN / UPC: 9781400316489/1400316480 Publish Date: 1/1/2010 Item No: 236532 Vendor: Thomas Nelson |


text:
Personal Directory Information |
Name: | Mary E Beaton |
Institution: | Ohio State University |
Email: | click here to access email |
Homepage: | http://sppo.osu.edu/people/beaton |
State and/or Country: |
Linguistic Field(s): |
Discourse Analysis General Linguistics Phonetics Phonology Pragmatics Sociolinguistics |
Specialty: | Sociolinguistics |
Subject Language(s): |
Portuguese Spanish |
Selected Publications: | While I have a few manuscripts ready to submit for publication, I do not yet have any publications. |
Courses Taught: | I have taught Introduction to Spanish Phonetics, Introduction to Hispanic Linguistics, Advanced Spanish Grammar and introductory Spanish and Portuguese language classes. This semester I will be teaching Spanish for Portuguese speakers. |
Add to Linguist Directory | Update your entry |


text:
Property Details
House, 4 Bedrooms, 3.5 Baths, 15 Sleeps
A rare find! A true family beach house with limited handicapped
accessibility. All the comforts of home and more! This 4 bedroom,
3.5 bathroom home is located just a short walk from our community's
(Bid-A-Wee) private dedicated beach.
We have a large beautiful pool with waterfall, outside enclosed
shower (6x8) with hot & cold water, beautiful landscaped fenced yard,
gas grill and outside dining areas. Our beach house is very well
maintained with unique decorator touches. Sleeps a total of 15.
FIRST FLOOR: It has a large open floor plan with living/dining/kitchen area, so you are always part of the fun. Living room has a queen sofa bed and a 32'
TV with VCR/DVD. Dining room seats 6 or more. The kitchen is fully equipped and has an island that seats four. The Master bedroom has a King Bed with sitting area and TV. There is a large bathroom and separate laundry room. It is accessible to the main house by the steps or handicapped ramp outside. Sleeps a total of 4.
SECOND FLOOR: It is similar to the downstairs with a large open floor plan with the living/dining/kitchen area. We also have a great deck with a picnic table, rocking chairs and additional seating with wonderful ocean breezes. The great room has a sectional sofa with a queen sleeper bed and a flat screen TV. The dining room table is also great for cards or games. The kitchen was completely redone a couple of years ago, is fully equipped and has a island bar eating area. Master bedroom with king bed, large bathroom and separate laundry
room with washer & dryer also on this floor.
THIRD FLOOR: It has two bedrooms, two bathrooms. The Blue Room has a queen bed with private bath. The Kid's Room has 2 sets of bunk beds and sleeps five with a half bath. All bedrooms have a TV.
This section (2nd & 3rd floor) of the house sleeps 11.
Our beach house is furnished for our own large family vacations. We have large pots and pans, dishes for 16 upstairs and 12 downstairs. We also keep melamine dishes for outside use.
We maintain this beachhouse for our own family. So you'll never find old or worn linens or pans that have seen better days. We replace everything as needed. We furnish all linens with plenty of extra sheets and towels.
This is a NON SMOKING property.
We rent to Families only..No Exceptions!!! Unless you qualify for AARP!!!
Recent Review
Great Family House
About the Owner
3 Reviews
5 based on 3 traveler reviews
Great Family House
Perfect Paradise
The best place in Panama City
Activity and Interests
You can enjoy miniature golf, bowling, skating, boating, sailing,
pontooning, snorkeling, jet-skiing, swimming, shopping, restaurants,
amusement parks, several great golf courses to choose from, Gulf
World with shows daily, Shell Island, St. Andrews Park, Pier Park
with free weekly outdoor concerts & fabulous shopping and much much
We send you a packet of information before you come so you can start planning your vacation!
Rental rates
Rate Period | Nightly | Weekend Night | Weekly | Monthly | Event | ||||
May 15 2015 -
Sep 10 2016
7 night minimum stay
My Standard Rate
7 night minimum stay
Payment is usually accepted in the quoted currency (USD) unless the currency and the amount is specifically agreed in advance with the owner / advertiser.
Additional information about rental rates
- Tax Rate 11.5%
Mar 09-Apr 10: Weekly $2400
Apr 11-May 25: Weekly $2000
May 23-Sep 04: Weekly $2400
Sep 04-Dec 27: Weekly $1800
Cleaning fee ($150) and taxes additional. Security deposit due at time of booking.
Rates shown in US DOLLARS.
Call or e-mail for rates.
We are a NON SMOKING property
Until the deposit is received, rental availability is subject to change.
- 12
- Available
- 12
- Unavailable
- 12
- Today
Property Type
- house
- Family
- Air Conditioning
- Clothes Dryer
- Hair Dryer
- Heating
- Internet
- Iron & Board
- Linens Provided
- Living Room
- Parking
- Telephone
- Towels Provided
- Washing Machine
- Dining Area
- Books
- Satellite / Cable
- Television ...
Pool / Spa
- Outdoor Pool
- Private Pool
- children welcome
- non smoking only
- pets not allowed
- wheelchair accessible
Location Type
- Beach View
- bay/sound
- churches
- cinemas
- festivals
- library
- marina
- restaurants
- theme parks
- water parks
- zoo
Leisure Activities
- beachcombing
- outlet shopping
- sight seeing
Local Services & Businesses
- fitness center
- groceries
- hospital
- laundromat
- medical services
Sports & Adventure Activities
- cycling
- deepsea fishing
- fishing
- freshwater fishing
- golf
- jet skiing
- paragliding
- pier fishing
- rafting
- scuba diving or snorkeling
- snorkeling
- sound/bay fishing
- surf fishing
- surfing
- swimming
Floor Area
- 2200 sq. ft.
- 3 Bathrooms,
- 1 Half Bath
- Bathroom 1
- Bathroom 2
- Bathroom 3
- Half Bathroom
- 4 Bedrooms, Sleeps 15
- Bedroom 1
- Bedroom 2
- Bedroom 3
- Bedroom 4
- Deck / Patio
- Lawn / Garden
- Outdoor Grill
- Guests provide their own meals
- High Speed wireless internet Large (6X8)outside enclosed handicap accessible hot/cold shower. 15X30 beautiful private pool with waterfall (fenced with safety gate) Gas grill Picnic tables (one on deck & one by pool) Fenced yard Hairdryers in all bathrooms 2 Washer and Dryer rooms (upstairs & downstairs) with iron and ironing boards Cable TVs in great rooms and all bedrooms Lots of DVD's, games, basketball goal and books for your enjoyment


text:
In 1982, the Medical College of Wisconsin received a grant to develop and pilot a graduate level distance learning educational program to meet the training and career development needs of physicians and health care professionals working in public health in all areas of the country.
This pioneering Master of Public Health Program employed methodologies keyed to the learning styles of active, self-motivated adult learners, making formal graduate education a reality for practicing professionals.
The concentration in Occupational Medicine was fully developed by 1986, and the concentration in Public Health and General Preventive Medicine was in full operation by 1992. The Council on Education for Public Health (CEPH) provided full accreditation for the Medical College of Wisconsin's Master of Public Health (MPH) Program in 1991.
Historically, the program's concentration in Occupational Medicine has been most visible. Master of Public Health (MPH) graduates have achieved exceptionally high rates of success in passing the American Board of Preventive Medicine Board examination (ABPM). Since its inception, the MPH program has been responsible for training almost 25% of new diplomats in Occupational Medicine.
In 2003, with additional and substantial funding from a private endowment, the Medical College of Wisconsin dramatically increased its emphasis on improving the health of the public through training, community-based participatory research, and service. The emphasis on public health was adopted as one of the academic pillars of the Medical College, and this emphasis was incorporated into the institution's 5-year strategic plan, which was approved and adopted by the Board of Trustees in 2006.
In 2006, the Medical College's academic programs, including the MPH, were given full accreditation by the Higher Learning Commission of the North Central Association for the maximum 10 year time period. Also in 2006, substantial changes were initiated to make the MPH program responsive to the strategic plans of the Medical College and to address documented training needs of the public health workforce, including the workforce in Wisconsin.
Visit the Master of Public Health Prospective Students page to learn more about enrolling in the MPH degree program.
Master of Public Health (MPH) Program Medical College of Wisconsin 8701 Watertown Plank Road Milwaukee, WI 53226
(414) 955-4510 | Fax: (414) 955-6529 firstname.lastname@example.com
Maps & Directions
MPH Program Site Map
Medical College of Wisconsin 8701 Watertown Plank Road Milwaukee, WI 53226 (414) 955-8296 Directions & Maps © 2015


text:
Unified Medical Language System® (UMLS®)
RxNorm Release Notes
October Release - 10/01/2012
This release of RxNorm is consistent with the 2012AA UMLS Metathesaurus release. For additional information about RxNorm releases, including scripts for loading the RxNorm data into Oracle and MySQL databases, read the RxNorm technical documentation.
The following sources have been updated since the previous RxNorm release:
Source Name | SAB | Date Updated |
Gold Standard Drug Database | GS | 09/06/2012 |
Medi-Span Master Drug Data Base | MDDB | 09/05/2012 |
Multum MediSource Lexicon | MMSL | 09/01/2012 |
Micromedex RED BOOK | MMX | 09/03/2012 |
FDA Structured Product Labels | MTHSPL | 09/25/2012 |
FDB MedKnowledge (formerly NDDF Plus) | NDDF | 09/05/2012 |
Veterans Health Administration National Drug File - Reference Terminology | NDFRT | 10/01/2012 |
Veterans Health Administration National Drug File | VANDF | 08/27/2012 |
The following sources have not been updated since the previous RxNorm release:
Source Name | SAB | Date Updated |
Medical Subject Headings (MeSH) | MSH | 02/01/2012 |
FDA National Drug Code Directory | MTHFDA | 06/01/2011 |
SNOMED Clinical Terms (drug information) | SNOMEDCT | 07/31/2012 |
Data Changes
FDA structured product label drugs and ingredients in the Current Prescribable Content subset:
Previous releases of the Current Prescribable Content subset contained only SAB=RXNORM information. But beginning with the October release, the Current Prescribable Content subset will also include drugs and ingredients from the Food and Drug Administration structured product labels (SAB=MTHSPL). In addition to SAB=MTHSPL drug and ingredients, relationships between drugs and ingredients, NDCs, and other SAB=MTHSPL data will be added to the subset. The subset will remain in the public domain, and no license will be required to download it.
Inert ingredients in the full monthly release and the Current Prescribable Content subset:
The RxNorm team is in the process of editing SAB=MTHSPL inert ingredients. The first batch of inert ingredients will be included, along with their SAB=RXNORM names and RXCUIs, in the October full monthly release of RxNorm and the October Current Prescribable Content subset. An important application of including inert ingredients with active ingredients in RxNorm is the creation and maintenance of allergy lists in electronic health records. The remaining inert ingredients will be edited and added to RxNorm releases over the coming months.
RXN_PRESCRIBABLE attribute replaced by CVF field value:
The RXN_PRESCRIBABLE attribute, which served as a flag for the drugs and ingredients included in the Current Prescribable Content subset, will no longer be used. In its place, the content view flag (CVF) value of "4096" will be used. CVF is the last field in the RXNCONSO, RXNSAT, RXNREL, and RXNSTY files. Whereas the RXN_PRESCRIBABLE attribute was associated with an RXCUI, which made it problematic to identify all of the related attributes and relationships, the CVF value is included in each individual row in each data file. Using this flag, you can easily identify all of the Current Prescribable Content subset information within the full RxNorm releases.
IN and PIN synonyms:
Starting with the October release, RxNorm editors will have the option to create synonyms (TTY=SY) for ingredient and precise ingredient concepts. Synonyms provide alternative names for concepts. For example, "Cantharis preparation" is a synonym for "Lytta vesicatoria preparation."
Data Counts
Term Type or Attribute | Number |
Active GPCK forms | 331 |
Active BPCK forms | 421 |
Active SCD forms | 20,923 |
Active SBD forms | 16,756 |
Active RXNORM MIN atoms | 3,780 |
Active RXNORM IN atoms | 6,913 |
Active RXNORM PIN atoms | 1,805 |
Active RXNORM BN atoms | 16,019 |
Active RXNORM DF atoms | 103 |
Obsolete GPCK forms | 76 |
Obsolete BPCK forms | 46 |
Obsolete SCD forms | 13,017 |
Obsolete SBD forms | 4,061 |
Obsolete RXNORM MIN atoms | 0 |
Obsolete RXNORM IN atoms | 0 |
Obsolete RXNORM PIN atoms | 0 |
Obsolete RXNORM BN atoms | 0 |
Obsolete RXNORM DF atoms | 52 |
OCD atoms | 301,879 |
Source-asserted NDC codes | 1,089,443 |
Distinct Source-asserted NDC codes | 515,146 |
SAB=RXNORM NDC codes | 217,593 |
Distinct SAB=RXNORM NDC codes | 217,593 |