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What Does DogFriendly.com Offer? Select From Our Pull-Down Menu Dog-Friendly Hotels & Lodging Dog-Friendly City Guides ...Attractions, Restaurants & More Dog-Friendly Ski Resorts Dog-Friendly Camping/RV Parks Dog-Friendly Beach Guide Dog-Friendly Outdoor Dining Dog-Friendly Attraction Guide Dog-Friendly Park Guide Off-Leash Dog Parks Public Transportation & Dogs Dog Camps Dog-Friendly Events Dog Photo Gallery Dog & Pet Store Dog Travel Guide Books Top 10 Dog-Friendly Cities Top 10 Dog-Friendly Resorts DogFriendly.com's Newsletter Book Reseller Information Advertise with DogFriendly.com Online Press Kit About Us/Contact Us
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Ramada Florence CenterDog-Friendly Hotels1819 West Lucas Street Us-52 And I-95Florence,South Carolina 29501Call 866-676-3077 To Book This Hotel Get Map or Directions Refresh at this Ramada Florence Center hotel conveniently located off Interstate 95 near Florence Regional Airport, NASCAR races at Darlington Raceway, NASCAR Stock Car Museum, Florence Civic Center, Francis Marion University, and Magnolia Mall. Relax at this hotel with complimentary wireless Internet access, complimentary continental breakfast, airport shuttle, fitness center, lounge, pool, complimentary parking for vehicles of all sizes, meeting space and business center. Enjoy a delicious meal onsite at Teddys Sports Bar. Guest room amenities include refrigerator and microwave. Hot tub suites, smoke-free and handicapped-accessible rooms are also available. There is no charge for children 17 and under with an adult. Pets are welcome at this hotel.Dogs of all sizes are allowed. There is a $15 one time pet fee.
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If you want something custom shoot me a PM...my company has the tech to pull it off. You certainly won't find anything good for free though, it takes a tremendous amount of R&D and coding time to pull off good speech recognition.
Well it needs to be done right. Advertising a program as capable of speech recognition is like advertising a car as capable of "driving"...theres a whole range of what that means.
For the most part, command based recognition feels stupid because its tasks that would be faster to just press a button for. Same thing for prompt based entry, it takes forever. The more advanced stuff starts to pay off though. Being able to speak a 2 second sentence for a task that would have taken a full minute and dozens of button presses has some serious advantages. Just my $0.02


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Healthcare Equipment and Supplies
Company Overview of On-Q-ity Inc.
Executive Profile
Richard D. Kolodner Ph.D.Member of Scientific Advisory Board, On-Q-ity Inc. |
Age | Total Calculated Compensation | This person is connected to 3 Board Members in 3 different organizations across 3 different industries. See Board Relationships |
-- | -- |
Dr. Richard D. Kolodner, Ph.D. served as an Executive Director of Laboratory Science and Technology at Ludwig Institute for Cancer Research Ltd. Dr. Kolodner serves as a Member of Scientific Advisory Board of Diazyme Laboratories, Inc. and The DNA Repair Company. Dr. Kolodner serves as Member of Scientific Review Board of Howard Hughes Medical Institute. Dr. Kolodner is recognized in the scientific community for his pioneering discoveries of the process of DNA mismatch ...
Corporate Headquarters610 Lincoln Street Phone: 781-895-8100Waltham, Massachusetts 02451 United States Fax: 781-890-4636 Board Members MembershipsThere is no Board Members Memberships data available.EducationThere is no Education data available.Other Affiliations |
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Williamsburg Handmade Oils are crafted by skilled Americans artisans, using top-quality pigments from around the world. They are carefully ground to enhance the beauty and luminosity specific to each pigment, and then combined with pure, premium, alkali-refined and pH-balanced linseed oil. Basic Painting Set of 7 — A great set for the beginner, or as an introduction to the Williamsburg line, this set contains 37 ml tubes of Ultramarine Blue, Fanchon Red, Permanent Yellow Light, Viridian Green, Burnt Sienna, and Yellow Ochre Domestic, plus a 150 ml tube of Titanium-Zinc White. |
® Williamsburg is a registered trademark.


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Wine Tasting and Social at Vynecrest VineyardThe Moravian College Alumni Association invites you to join alumni, staff, faculty and friends for a winery tour, tasting and social. Hosted by Vynecrest owners and fellow Moravian alumni John '65 and Jan Whitfield '64 Landis. Click here for more information and online registration.
Time: 5:30 - 7:30
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The role of interleukin-1 in the pathogenesis of human Intervertebral disc degeneration
Division of Laboratory and Regenerative Medicine, School of Medicine, University of Manchester, Manchester, UK
Arthritis Research & Therapy 2005, 7:R732-R745 doi:10.1186/ar1732
Published: 1 April 2005Abstract
In this study, we investigated the hypotheses that in human intervertebral disc (IVD) degeneration there is local production of the cytokine IL-1, and that this locally produced cytokine can induce the cellular and matrix changes of IVD degeneration. Immunohistochemistry was used to localize five members of the IL-1 family (IL-1α, IL-1β, IL-1Ra (IL-1 receptor antagonist), IL-1RI (IL-1 receptor, type I), and ICE (IL-1β-converting enzyme)) in non-degenerate and degenerate human IVDs. In addition, cells derived from non-degenerate and degenerate human IVDs were challenged with IL-1 agonists and the response was investigated using real-time PCR for a number of matrix-degrading enzymes, matrix proteins, and members of the IL-1 family.
This study has shown that native disc cells from non-degenerate and degenerate discs produced the IL-1 agonists, antagonist, the active receptor, and IL-1β-converting enzyme. In addition, immunopositivity for these proteins, with the exception of IL-1Ra, increased with severity of degeneration. We have also shown that IL-1 treatment of human IVD cells resulted in increased gene expression for the matrix-degrading enzymes (MMP 3 (matrix metalloproteinase 3), MMP 13 (matrix metalloproteinase 13), and ADAMTS-4 (a disintegrin and metalloproteinase with thrombospondin motifs)) and a decrease in the gene expression for matrix genes (aggrecan, collagen II, collagen I, and SOX6).
In conclusion we have shown that IL-1 is produced in the degenerate IVD. It is synthesized by native disc cells, and treatment of human disc cells with IL-1 induces an imbalance between catabolic and anabolic events, responses that represent the changes seen during disc degeneration. Therefore, inhibiting IL-1 could be an important therapeutic target for preventing and reversing disc degeneration.


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please advise how many watts this runs at?
The most powerful blender ever! I use it several times a week and it's been about 8 months. No sign of it wearing out.
Vitamix TurboBlend 2-speed Blender
Enjoy the 'fruits of your labor' with the high-performance Vitamix Turboblend blender. Its two-peak-horsepower motor has the strong capability of blending everything from whole fruits and vegetable to thick nut butters for a natural refreshing treat.
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The Vitamix TurboBlend Two Speed is designed to render the full bioavailability of whole foods such as apples, strawberries, greens and more. The motor runs cooler when mixing thicker ingredients like nut butters and frozen treats.- Super-efficient 2 peak horsepower motor
- Oversize, 64-ounce container
- Locking lid design for easy removal
- Patented tamper tool for processing thick ingredients and to prevent air pockets from forming
- Full color recipe book with over 160 recipes
- 120 volts
- Dimensions: 20 inches x 8.8 inches x 7.2 inches
Features | |
Type | Personal |
Assembly | Assembled |
Cord Length | More than 1 ft. |
Number of Overall Speed | 2 |
Product Features | Made in USA Removable Blade |
Speed Control Type | Button |
Dimensions | See description |
Materials | See description |
Model Number | 1782 |
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Worth every penny The most powerful blender ever! I use it several times a week and it's been about 8 months. No sign of it wearing out.
Read Moreharlemmom Aug 26, 2014 - Helpful 0
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The best blender made! I have tried every blender made and this is the only one I've ever really liked. Strong and reliable.
Read Moreinvstldy Apr 10, 2013 - Helpful 0
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Mighty Machine - Worth the Hype!! I love this machine. I got it for my husband for his birthday. As a sale/coupon person, I also am an O Rewards member...join, you won't regret it! I paid *** for this, and it's worth the high cost. We've replaced cheap blenders about every 2 years, and this one is way more than a blender. It heats superb soup and makes killer smoothies...you never know the healthy stuff is in them! Buy this for a splurge; it's worth the cost. But I wouldn't spend the $$ on the higher dollar models; this one has high and low, and does whatever you need. It's a waste to get the extra speeds. AMAZING MACHINE!!!
Read Moretxdezine Feb 25, 2013 - Helpful 0
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Love this machine This blender make easy work of vegetables and fruit. It makes great smoothies and is easy to use and clean up.
Read Morenehi94 Feb 7, 2013 - Helpful 0
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Awesome Blender (and so much more)! I feel like calling this machine a "blender" is a huge understatement. It is capable of so much more than you'd expect from a typical blender and is essential if you're delving into the realm of raw foods. You'll be able to make soups, purees, smoothies, cocktails, nut milks, nut cheeses, and a variety of other delectable goodies. I made a smoothie out of frozen fruits in literally seconds and can't express how thrilled I am with this purchase. Thank you Overstock for having this great item at an unbeatable price!
Read Morecookie10472 Sep 4, 2012 - Helpful 1
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Questions & Answers
Unfortunately this item is out of stock. We currently do not have inventory to check, and cannot guarantee the item will be restocked. We show the item runs on 120 volts, we don't have the watts. Go back to the product page to see other retailers selling this product, or enter your email address and we will notify if it becomes available.
Does this come with the 7 year Vitamix warranty?
Thank you for your interest. This item does come with a 7-year Vitamix warranty.
Does this vitamix also come with a Tamper??
This item includes a patented tamper tool.
What model number is this one?
The model number is 1782.
Shopping Guides
FAQs about Blenders
One essential appliance for every kitchen is the blender. Blenders are handy accessories for kitchen fanatics and novices alike. They can help you create everything from milkshakes to soups; they're one of the handiest kitchen appliances. This article should help you find answers to some of the most frequently asked questions about blenders.
How to Use a Blender as a Juicer
Making smoothies and milkshakes is easy with the right blender to mix everything together into a smooth consistency. A juicer, on the other hand, separates juice from fruit and vegetables by squeezing it. If you want the pure vegetable or fruit juice of a vegetable or fruit, you will probably need to buy a juicer, such as an orange juicer, rather than a kitchen blender. For thicker smoothies and drinks that still contain fruit pulp, however, blenders will work well. Read on for tips on using your food blender as a juicer for a variety of fruits.
Blender Buying Guide
Blenders are one of the most popular small appliances in the home today, and for good reason. Blenders are extremely versatile and helpful in the kitchen. If you're in the market for a blender, you probably feel a little indecisive when faced with the sheer number of choices available. This blender buying guide will help you figure out how to buy the best blender for your kitchen.
Things to Make with a Blender
When you think of kitchen appliances, one of the first to come to mind is a blender. Blenders are a kitchen staple; they're versatile enough to make hot and cold foods plus drinks and more. Blenders come in a variety of sizes and shapes, plus your choice of colors and finishes. Pair those blender choices with all the optional features and you'll find there's a blender out there for everyone. No other kitchen appliance has the potential to create so much fun.
Top 5 Kitchen Appliances You Don't Have
You consider your kitchen well-stocked with a shiny new microwave, a top-of-the-line blender and a high-end food processor, but don't put away that wish list just yet. Some modern appliances are so new that you may have not had the chance to learn about their amazing features. Others are a big improvement over their older counterparts. These five appliances are desirable additions to any modern kitchen.
New Trends in Kitchen Appliances
Updating your kitchen can refresh your whole home; whether you're doing a kitchen-wide renovation or just updating some of the basics, kitchen appliances are a good place to start. Kitchen appliances include everything from toasters to freezers, coffee pots to blenders, hand mixers to Panini presses; no matter how big or small you want to start, check out the new trends in kitchen appliances and get going on your perfect kitchen.
Top 5 Quick Recipes to Make in a Food Processor
Want to enjoy a home-cooked meal, but feel like you never have time to make it? Food processors are one of those great time-saving inventions that many have yet to employ. From pizza dough to salad dressings, from chopped vegetables to morning power drinks, food processors can cut preparation time in half. And specialty models can double as a blender or offer more attachment options for increased efficiency. Get started using a food processor with these quick and easy recipes.
Tips on Increasing Your Computer Speed
If you're computer is sluggish or slow or if you just want to make sure you maintain your investment, you may want to know some basic tips on computer maintenance. You can take several simple steps you to avoid common computer problems that can affect your computer speed. Keep your system healthy and running smoothly with these basic tips on increasing computer speed.
Food Processor Buying Guide
What exactly can you use a food processor for? It can be confusing to know what you're supposed to do with all the different attachments. It seems simpler to just keep using your old blender to do whatever it is a food processor does. A food processor is so much more than just a mixer. When you use your food processor, you'll save time, kitchen space and dishes. Another perk to these food processors is the wide variety of colors and finishes available. Not only will you create amazing food; you'll also get the option of matching your food processor to your picture perfect kitchen. It may seem a bit intimidating at first to have so many options, but once you get to know your food processor, you'll find that it is more than just a vegetable chopper. Don't let your uncertainty keep you from investing in a quality food processor for your kitchen.
How to Maintain Hinges on a 2-drawer Armoire
Of the many different armoire styles, the 2-drawer armoire is one of the most popular. A 2-drawer armoire generally has, of course, two drawers at the bottom of the armoire as well as two swinging hinged doors that open to spacious closet space. With the hinges swinging back and forth, they are without a doubt the most worked part of a 2-drawer armoire. Hinges on wardrobe armoires are built to endure constant use, but you can extend their life through proper maintenance. Here are a few tips on making sure the hinges on your 2-drawer armoire last as long as possible.
Monitor Color Settings
Monitor Color Settings | Overstock.com
Best Play Sets and Playhouses for Christmas
Pretend play helps kids express their feelings, lets them develop language skills as they create make-believe scenarios, and provides an opportunity for social development as they play cooperatively. It's important to let children direct themselves to get the most out of pretend play, but their creativity gets a jumpstart when they have the best pretend play toys. Kids will start engaging in pretend play at 2 or 3 years old, and most of these toys would be good Christmas gifts for kids ages 2 to 8.
Top Toddler Toys for Christmas
Christmas toy shopping for a 2-year-old or 3-year-old is a chance to look for toys that will help them learn and grow. That's because the best toddler toys will help your young children explore their world and expand their imaginations. And while these toys are important for development, they're also lots of fun. These are the toys toddlers will love to play with this Christmas.
Laser Printer Buying Guide
When shopping for printers, your main choice is between inkjet and laser printers. Laser printers have long been the standard for high-speed printing in high detail. Many offices feature a large laser printer to handle the heavy workloads that businesses place on their printers. This laser printer buying guide will help you determine how to choose a laser printer with the speed and print quality that your home or office needs.
FAQs about Radar Detectors
If you've considered installing a radar detector on your vehicle, you may have a few questions about how they work and what the challenges are in using one. The good news is that these car electronics are relatively simple to install and operate. You may need some additional information in order to avoid common mistakes and use your radar detector appropriately. Here are some frequently asked questions about detectors and how they can help you monitor your speed and avoid speeding tickets.
The Sunday Brunch Table
Events by O - Sunday Brunch Table The Sunday Brunch Table Fresh air, sunny skies, and the scent of fresh waffles driftingthrough the air. Nothing beats a springtime Sunday brunch.Invite guests to a brunch feast in your home with lively table settings, coffee and tea from ourFarmers Market, and thesedelicious recipes. Back to Top Tomato, Bacon, and Spinach Quiche  Ingredients Start to finish: 1 hour Servings: 8 One 9-inch pie crust 3 slices crisply cooked bacon, chopped 1/2 cup frozen spinach (thawed, rinsed and squeezed dry; will measure 1/3 cup) 3 tablespoons onion, chopped 4 large eggs, beaten 1 cup half-and-half 1/2 cup milk 1/2 cup shredded Swiss cheese 1/2 cup shredded cheddar cheese 1/2 teaspoon ground pepper 1/8 teaspoon seasoned salt 3/4 tomato, thin sliced with slices halved Directions 1. Preheat oven to 350° Fahrenheit. 2. Place the pie crust in a 9-inch round cake pan and freeze for 15 minutes. 4. In a mixing bowl, combine the beaten eggs, cheeses, milk, half-and-half, bacon, spinach, onion, pepper, and seasoned salt. 5. Pour the mixture into the prepared pie crust and even out if needed. Top with sliced tomatoes. 6. Bake for 45 minutes or until a toothpick inserted into the center comes out clean. Cool at least 15 minutes before serving. (Recipe from www.thisgalcooks.com)
Computer Buying Guide
Even with all the technical jargon surrounding electronics, it's easy to shop for a computer. You really just need to know the type of activities you want to do with your laptop or desktop, and then find a computer with the speed and memory that will enable you to do those tasks. Our computer buying guide will help you sort it all out, so you can shop for computers with confidence.
Best Reasons to Buy Your Kids Pedal Cars
Zipping down the sidewalk or cruising up and down the driveway in a pedal car is a thrill that any child will enjoy. Ride-on toys give kids a chance to play outside in the fresh air as well as satisfy their need for speed -- and since pedal cars are so attractive, they can do it in style. Do you need more reasons to buy a pedal car for you child? Here are a few.
Safety Tips for Working with Air Tools
Pneumatic tools are the ideal tools for big remodeling and painting jobs, and they really speed up large home improvement projects. All air tools can be safe when used properly, and anyone who uses air tools needs some essential safety knowledge. Here are some basic air-tool safety tips to avoid some common risks.
How to Add Car Video to Your Vehicle
Those long car rides and cross-country road trips will go a lot faster with a little entertainment to speed things along. There are a number of car audio and video options for adding mobile video to your vehicle. At least one of the car video options below will probably work for your car with a little installation.
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See definition in
Oxford Advanced Learner's Dictionary
Line breaks:
wrig¦glePronunciation: /ˈrɪɡ(ə)l/
Definition of wriggle in English:
1Twist and turn with quick writhing movements: [ no object] : she kicked and wriggled but he held her firmly [ with object] : she wriggled her bare, brown toes
More example sentences
- She's wriggling and twisting on the bed all the time.
- The baby wriggled, all limbs kicking and waving happily.
- They had sliced the worm in two and the worm was still wriggling.
1.1 [ no object, with adverbial of direction] Move in a particular direction with wriggling movements: Susie wriggled out of her clothes
More example sentences
- She reached the rocks and wriggled through them, moving her feet gently through the water.
- Someone latched onto him but he wriggled away, his eyes directly on Gabrielle Potter.
- She tried to wriggle away without waking him but she could barely move.
2 [ no object] (wriggle out of) Avoid (something) by devious means: don't try and wriggle out of your contract
More example sentences
- He said that, in his opinion, Mrs Stansfield's counter-claim was a 'sham' because she constantly tried to wriggle out of the contract and avoid blame for the shop's closure.
- To cut a long story short, this bill is introducing these rules to stop the banks from avoiding and wriggling out of their taxes.
- The whisky industry, which last week was trying to wriggle out of new environmental regulations on water, has been outed as a major source of water pollution.
informal duck
archaic bilk
Back to top A wriggling movement: she gave an impatient little wriggle
More example sentences
- She gave a little wriggle of her shoulders, looking uncomfortable.
- He was not gagged, which was a blessing, but the rope was tied tight and limited any movement to a caterpillar-like wriggle.
- Sea creatures appear lashed by an ocean spray of brilliant white diamonds; the twisting form of an iguana brooch insinuates the darting wriggle of the animal's movements.
- 1
- Example sentences
- I have always been told to choose good wriggly maggots so I tilt the box slightly and I reckon the ones that reach the top of the incline must be the best wrigglers.
- Breast-feeding with the sun on her back, having a baby under the table while eating out of doors, long walks with the little wriggler in a sling in fine weather - all that had been both practical and idyllic.
- Four more of the bright red wrigglers were discovered on Wednesday morning, causing the entire Kwun Tong swimming complex to be shut down.
- 2
- Example sentences
- It's a very wriggly baby… it was playing with its fingers and toes while we were watching, and opening/closing its mouth.
- Each molecule is a bit like a tadpole: a large head, with a long, wriggly tail.
- I watched one that had caught a particularly large and wriggly earthworm but couldn't manage to eat it.
Pronunciation: /ˈrɪɡ(ə)lə/
nounPronunciation: /ˈrɪɡ(ə)li/
Late 15th century: from Middle Low German wriggelen, frequentative of wriggen 'twist, turn'.
Words that rhyme with wriggle
giggle, higgle, jiggle, niggle, sniggle, squiggle, wiggleDefinition of wriggle in:
- US English dictionary
- English synonyms
- US English synonyms
What do you find interesting about this word or phrase?
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To make reservations by phone, call 1-800-228-9290 in the USA and Canada (or any of our worldwide reservation telephone numbers).
Let those in the know show you around town
The what, when and where on local happenings, special events and more
Phone: +1-925-934-4775
Phone: +20-510-848-7373
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Appointment is Required
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Identification of these resources is solely for the convenience of our guests. Neither Marriott International, Inc. nor any of its affiliates or franchisees endorses or is a sponsor of these resources.


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[[quoteright:250:[[VideoGame/DragonQuestI http://static.tvtropes.org/pmwiki/pub/images/dragon-warrioralt3.png]]]]
[[caption-width-right:250:One down, [[LevelGrinding 1,345,203 to go.]]]]
->'''Durkon''': Izzit just me, or does this boat seem ta get attacked by monsters WAY too often?
->'''Vaarsuvius''': I believe this is why they have been dubbed 'Random Encounters', rather than 'Statistically Probable Encounters'.
''(For the proper experience, run the music from [[https://youtube.com/watch?v=NLZwxD8kwc8 this video]] while reading this page.)''
[-[Insert FightWoosh here!]-]
Monster battles that spontaneously occur at random intervals while the player travels across an RPG. They are the same thing to video game {{RPG}}s that ConstructAdditionalPylons mechanics are to RTS games, VideoGameLives are to Platformers, and [[TheManyDeathsOfYou dying every ten minutes]] is to {{Sierra}} [[AdventureGame adventure games]]: practically synonymous with the genre, and annoying as often as not.
They were invented for {{tabletop RPG}}s and are reasonably common there. The original rationale was that as characters crossed a world map with each square representing half a day's march, they could reasonably expect to meet a pack of wild animals or band of highwaymen every few days or so (the practical reason was to get players TravellingAtTheSpeedOfPlot without obsessively checking behind literally every rock, shrub, and [[AlwaysCheckBehindTheChair chair]] that they might encounter on the way). But nowadays it seems you can't walk ten feet down a narrow dungeon hallway without getting ambushed by a somewhat illogical combat encounter with nine mummy wizards.
The spontaneous generation of enemies is old hat in games in general, but [=RPGs=] are a special case: In the {{Tabletop Game}}s, not every random encounter was automatically a ''combat'' encounter, as players could choose to interact with their encounter non-violently, depending on the individual encounter and the choices of the player and GM (sometimes, that {{NPC}} or monster really does [[ViolenceIsTheOnlyOption just attack on sight]]). These aspects are only tenuously connected in many Western games, and wholly separate in most eastern ones, to the point that there are different screens for combat and everything else.
Typically, random encounters only occur on TheOverworld or in [[DungeonCrawling dungeons]]. If you run into [[DungeonTown a random encounter inside a town]], it's likely a sign that something has GoneHorriblyWrong (unless the town is already known to be a rough neighborhood).
Having to {{fetch|Quest}} little Timmy from the forest is a common sidequest, and while Timmy is generally menaced by the monster of the hour, he presumably went unnoticed by the scores of flesh-eating slugs and mobile venomous plants that harassed the player characters every 30 seconds as they went in to fetch him. (Clearly, little Timmy TookAShortcut.)
Often, there will be an item, ability, or mode of transportation that affects the encounter rate. [[EncounterBait Upping this rate]] can be good for LevelGrinding, while abilities that shut off random encounters entirely may save the player some annoyance in the short term, but can also deprive the player of much-needed experience points to strengthen their party for the next plot-motivated battle.
Often the breeding ground of both GoddamnBats and DemonicSpiders, the former moreso (and, if you're lucky, {{Money Spider}}s). Typically preceded with a FightWoosh and succeeded with a {{Fanfare}}, with BattleThemeMusic playing throughout its duration.
The video game version is becoming something of a DiscreditedTrope nowadays, with fewer series playing it straight, and many of the big series dropping it in recent installments. It's still used, but it's not as universal as it used to be.
Subtrope of RandomEvent. Contrast PreExistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story.
[[folder:Beat Em Up]]
* In ''GodHand'' after you beat a Mook there's a chance a demon will spawn.
[[folder:Card Game]]
* In ''VideoGame/YuGiOhNightmareTroubadour'', at the beginning of the game you can't tell or guess which duelist you will be facing or even if they ''are'' a duelist. Similarly, it's random as to which shadow duelists attack you at night, if they attack at all.
[[folder:Minigame Game]]
* Parodied in 9-Volt's stage from ''VideoGame/WarioWare''. You don't actually get to move around the {{Retraux}} RPG world, but each random minigame is introduced with the message "A game appears!"
[[folder:Platform Game]]
* In ''VideoGame/{{Purple}}'', walking on blank nodes on the world map may randomly pit you in a battle with a demon.
[[folder:Role Playing Game]]
* ''VideoGame/{{Drakkhen}}'' was notorious for this. Moving around ''anywhere'' in the overworld, every few seconds you would get random encounters with exceedingly deadly monsters, which made navigating it and traveling between dungeons a royal pain in the ass. Hell, even if you were just standing still and minding your own beeswax, something might decide to jump out of nowhere and annihilate you.
* In ''VideoGame/MonsterRancherEvo'' you have stray monsters with tainted anima that wander around the map and will attack you if you have your back turned. You can purify these monsters and turn their purified anima into skill points for your own monsters by [[DefeatMeansFriendship beating the monsters into unconsciousness.]]
* In the ''Franchise/{{Pokemon}}'' games, outdoor areas generally limit encounters to areas of tall grass, giving the player some ability to limit how often they have to fight a wild Pokémon; on the other hand, wild Pokémon can show up at any time when exploring underground caverns or surfing across bodies of water. It is also standard practice for shops to sell "Repel" items that will temporarily prevent encounters with lower-level Pokémon.
** The fact that Repel items only ward off Mons weaker than yours also makes them useful for locating certain legendary Pokémon who randomly roam across the map, because they are noticeably higher-level than the Mons that inhabit the area.
*** Similar items exist in many other games, such as ''StarOcean'', including items that increase the chance of an encounter. The ''DragonQuest'' series of games all have an ability or item (sometimes multiple ones) that instantly summoned a random encounter; handy when looking for RandomlyDrops.
* In the ''BaldursGate'' series, random encounters only occurred when transitioning between wilderness areas; all other battles were predictable. The voice dramatically intoning "you have been waylaid by enemies and must defend yourself" as a sort of FightWoosh in the eight hour journeys between areas quickly became frustrating to the enterprising player.
** While random encounters may have been toned down on the overmap, enemies in each area pretty much teleported in wherever the FogOfWar covered them. This meant that if you stood around doing nothing, you wouldn't run into anyone, but if you walked back and forth (even into a sealed cul-de-sac) you would end up fighting infinite amounts of enemies (and generating truly absurd heaps of corpses).
* ''VideoGame/SkiesOfArcadia'' for the Dreamcast had extremely excessive amounts of random battles, a feature made all the more irritating by the fact that the theme of the game is supposed to be free-roaming exploration -- rushing on deck every ten seconds to fight off wave after wave of sentient leaves and oversized tapeworms when you're looking for treasure or Discoveries kind of spoils the mood. There are even random battles in areas where the pressure and winds are supposed to be so great that the characters don't dare step outside the ship. The Director's Cut UpdatedRerelease for the Gamecube supposedly cut down on the amount of random battles, but many gamers still complained about them.
** It should be noted the ''VideoGame/SkiesOfArcadia'' not only had an item to reduce random encounters (called the White Map), but also a "Black Map" that ''increased'' them as well. One wonders why...
*** The Black Map had a special ability that prevented any enemies in battle from running away. Needless to say, this was essential if you wanted to fight Loopers. Other then that though....
** However, it's somewhat averted later, once you get a special upgrade for your CoolShip you can fly above or below the clouds, thus ''completely'' eliminating random encounters.
** And in the Gamecube version you get the White Map shortly before you can skip encounters completely. Whee. On the Dreamcast version you get the White Map for finding all the discoveries, which means that you're probably near 100% completion of the game and [[BraggingRightsReward you don't really need it anymore]].
* The original ''VideoGame/LunarTheSilverStar'' game used random encounters, but the remakes made encounters [[PreExistingEncounters visible on the dungeon map]] and potentially avoidable.
* The ''VideoGame/{{Fallout}}'' series has random encounters while traveling. A good enough outdoorsman skill, along with a perk and a specific inventory item, increases the chance that, should you happen upon some enemies, you'll get a choice of whether to fight them or avoid them. It is not possible however to eliminate forced encounters entirely. Even a maxed out outdoorsman skill won't give the fight-or-avoid choice every time.
** There are also Special Encounters, where something out-of-the-ordinary occurs (often not involving any battle at all). These are unavoidable, and will occur whenever triggered regardless of your outdoorsman skill. This exists in the original Fallout games, including the tactical simulator ''Fallout: Tactics''. In addition to using your Outdoorsman skill to give the fight or ignore choice, your Luck stat indicates how often you'll get a Special Encounter over a random one.
*** Some players just roam the landscape for weeks until they have a specific Special Encounter that grants them uniqe items like the alien gun, one of the best energy weapons in the game.
** ''VideoGame/{{Fallout 3}}'' has a variation of this - there are multiple pre-determined points that can spawn random random and/or special encounters, and walking close enough to them will cause an encounter to be randomly picked off a list and spawn. The random encounters are typically attacks by raiders or mercenaries (which mercenaries you get depends on your Karma; Mister Burke will hire evil Talon Company mercs to assassinate a Good character, while the freelance cops called Regulators will take it upon themselves to put an Evil character down), while Special Encounters run the gamut from two wasters fighting over a refridgerator full of clean water to a flying saucer exploding overhead. This is a mixed bag, as some impressive equipment can be withheld from the player at random (the aforementioned UFO, for example, drops a unique laser pistol that sets the target on fire), or cause tough encounters to spawn very early (as anyone who's had the "wounded [[BossInMooksClothing Deathclaw]]" spawn in front of the Super Duper Mart you visit around level 4 can tell you).
** ''VideoGame/FalloutNewVegas'' has forsaken random encounters entirely. While scripted encounters still exist, such as NCR or Legion death squads if either of them dislike you, [[PreExistingEncounters they happen at fixed points]]. The weirder Special Encounters largely replace more mundane ones, and are accessed via the [[WeirdnessMagnet Wild Wasteland Trait]] (for example, Wild Wasteland replaces an ambush by some well-equipped Mercenaries with a battle with three crash-landed aliens).
* ''VideoGame/{{Wasteland}}'' had random encounters almost everywhere, including cities. There are shortcut sewers whose whole function is to allow you to skip some encounters.
* ''Franchise/FinalFantasy'' games are pretty well-known for this. Several of the titles provide an ability which [[EncounterRepellant reduces the frequency of random encounters]], or stops them altogether, to save the player's sanity.
** While ''VideoGame/FinalFantasyI'' is notorious for its high encounter rate, some of its more infamous battles were not due to RandomEncounters at all but specific squares (often in front of important treasure chests) that were 'spiked' to always generate an encounter there, and usually against [[UniqueEnemy monsters otherwise not native to the dungeon]].
** ''VideoGame/FinalFantasyXII'' has followed the rest of the RPG world and [[PreExistingEncounters gotten rid of them]], though.
** There are some who feel that the Final Fantasy games increase the random encounter rate right next to save points.
** While ''VideoGame/FinalFantasyXIII'' doesn't have random encounters, its [[VideoGame/FinalFantasyXIII2 direct sequel]] does (though, given that direct sequel's TimeTravel storyline, it's justified).
** [[http://www.newgrounds.com/portal/view/169933 Behold]], [[WebAnimation/FF7AboutRandomBattles an explanation of the random battles]]!
* ''BreathOfFireII'' was so bad about this that it even had a little dancing imp in its pause screen to indicate the level of "monster activity" in the area (and a "smoke" item that supposedly reduced it).
* In ''VideoGame/TalesOfPhantasia'', there were Random Encounters, but also one chapter where you'd have to storm through a ''lot'' of enemies through the maze-like Valhalla Plains. These enemies appeared on the field and chased you, and if they caught you, well, you'd have to fight them. ''[[VideoGame/TalesOfDestiny Destiny]]'' and ''[[VideoGame/TalesOfEternia Eternia]]'', similarly, used Random Encounters, but had some segments were you could chase or be chased around by something on the field.
** Most ''Tales'' games offer items that allow you to increase or decrease the encounter rate.
** ''VideoGame/TalesOfInnocence'' exists halfway between random and {{pre|ExistingEncounters}}-existing encounters. Enemies appear on screen beforehand, but they materialize randomly, often times directly on top of the player.
* ''SigmaStarSaga'' for the GBA justifies this trope. Your allies have unmanned ships flying around above, and when they see something they don't like, they get spooked and summon up the nearest available pilot to help.
* ''VideoGame/SuperheroLeagueOfHoboken'' has random encounters in every map, but if you win a fixed amount of battles in a map, you'll be informed that it's cleared (and you won't meet any more random encounters there).
* Generally averted in ''VideoGame/TheWorldEndsWithYou'', in which you fight Noise by scanning your surroundings with the Player Pin and then touching color-coded monster icons to engage the battle. (Be warned: black Noise icons home in on the player when scanning!) However, near the end of the game, Reapers begin to spontaneously ambush and attack the player when travelling from one area to the next.
* ''VideoGame/{{Wizardry}} VII'' did this so annoyingly, you could literally fight one battle, turn ninety degrees, and find yourself facing more monsters.
* ''VideoGame/{{Wild ARMs 2}}'' and ''VideoGame/{{Wild ARMs 3}}'' had an interesting variation on this called "Migrant Points". Just before a random encounter, you would be alerted and given the chance to skip the battle by spending Migrant Points (which could be restored by fighting battles or picking up crystals). At higher levels, you could even skip low-level encounters for free. This system was also used in the remake of ''[[VideoGame/WildArms1 Wild ARMs]]'', ''Alter Code F''.
** ''VideoGame/{{Wild ARMs 4}}'' and ''VideoGame/{{Wild ARMs 5}}'' allow you to turn off random encounters in a particular area after you've "cleared" a save point (usually by fighting a battle of some kind).
* ''VideoGame/TheElderScrollsArena'' featured extensive dungeon random encounters, such that enemies could spawn right in your face. In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', a finite number of monsters spawned at preset locations in the different sections of a dungeon and random encounters were relegated to mostly disturbing a sleeping player.
* There's a reason why ''VideoGame/MOTHER1'' is considered the [[OddballInTheSeries black sheep]] in the ''VideoGame/{{MOTHER}}'' trilogy, and that's due largely in part to the numerous (almost never-ending) random encounters thrust upon the player. Combine that with generally being NintendoHard, and...
** The random encounter rate in ''MOTHER 1'' is ridiculous... when you didn't want to level up. You'd fight every two or three steps.
* ''ZeldaIITheAdventureOfLink'' is likewise considered the dark horse of its series, being the only ''Zelda'' game to have RandomEncounters (of a sort). Even more bizarre was that these encounters played out as side-scrolling mini-levels.
* In the Web RPG ''VideoGame/AdventureQuest'', every monster you fight is taken from the Random Encounter list. It doesn't make sense sometimes; you can end up fighting a Light Dragon in the Abyss.
* ''The7thSaga'' has a variant: you can see random encounters in a crystal ball located in the upper left of the screen, allowing you to dodge them in theory. In practice, they're so fast and numerous that you can't avoid them, and [[TheComputerIsACheatingBastard they move through walls to catch you]].
* ''VideoGame/GoldenSun'' used random encounters to an annoying degree, where you'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.
** The piece of equipment in question, however, is incredibly useful near the end of the second game, because you ''will'' need to {{level|Grinding}}-grind to beat the {{Bonus Boss}}es, and the best place for doing so has a below-average encounter rate. Annoyingly enough, it's only available in the first game, so people who threw it away going "the encounter rate is high enough, thank you very much" (or didn't transfer data at all) end up having to spend even more time doing so than everyone else.
** To the dev's credit, they do usually turn off random encounters (or turn the rates down) in rooms with particularly difficult puzzles, which makes it a great deal less frustrating than it would have been. If the puzzle in question spans the entire dungeon *cough elemental rocks cough*, you're out of luck.
** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]
* ''Destiny of an Emperor'' has these in spades. There's an item called the Smoke Pot that prevents random encounters from happening, but it doesn't last very long, and you'll often have to cross vast expanses of overworld and dungeon between towns and fortresses.
* In ''KingdomHearts'', random encounters are justified by having TheHeartless drawn irresistibly towards keyblades and their wielders. They are then subverted entirely, because on any given world, TheHeartless always appear in exactly the same place every time. What kinds of Heartless appear, however, changes as you progress.
* ''VideoGame/DragonAgeOrigins'' had an unconventional take on RandomEncounters (which is ironically [[OlderThanTheyThink close to how random encounters are handled in tabletop RPGs]]): while traveling across the PointAndClickMap, you could be interrupted by encounters ranging from a peaceful traveling dwarf merchant who had nice items to sell, through regular enemy ambush, to unique (i.e. not revisitable) levels that were part of a party member's character arc (and only triggered if he or she was in the active party). Furthermore, the regular enemy encounters varied depending on your progress in the main quest: for instance, you could encounter Darkspawn and receive help from a group of mages or knights if you have helped them earlier. All such instances were hand-built but they were still triggered randomly, so you couldn't anticipate which one you will blunder into next. Moreover, some of them (particularly in Denerim) were [[BeefGate considerably harder]] than enemies in static levels, and the fact that you were transported directly to your original destination after them without a chance to resupply meant that you could run into a second tough battle straight away. Also, since even the character arc-relevant encounters were random, it was possible to go through the entire game (or, particularly, the expansion) and never get a chance to finish a companion's personal assignment.
** ''VideoGame/DragonAgeII'' dropped the random encounters on the global map completely (except for a single mandatory encounter late in Act II), yet introduced "random" encounters with street thugs in Kirkwall after nightfall.
* ''Franchise/ShinMegamiTensei'' games that have Random Encounters are pretty infamous for this - it's undeniable that, good or not, the rate is INSANELY high, to the point of physical pain. While this is "good" in terms that "adds to the games' {{Nintendo Hard}}ness", playing ''VideoGame/ShinMegamiTenseiI'' for 5 hours straight can test a man's sanity. It's good that there's a ton of them, because they drop Magnetite, needed for sustaining your party.
** There are [[AvertedTrope exceptions]]: ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' allow you to see and attack enemies (portrayed as blobs and floating balls called "Shadows") on the field. As they are a mix of turn-based [=RPG=] and turn-based strategy, ''VideoGame/DevilSurvivor'' and ''VideoGame/DevilSurvivor2'' also do not feature RandomEncounters, as you see them on the field and the game will even notify you if picking a certain event on the Overworld will lead to a battle.
*** In spite of ''Persona 3'' and ''Persona 4'' having no random encounters, ''VideoGame/{{Persona}}'' and ''VideoGame/{{Persona 2}}'' are full of them.
** Pointed out and lampshaded in ''VideoGame/{{Persona}}'' where a party member points out how the demons can attack people at any time and yet their group is always the ones to be attacked.
** ''VideoGame/ShinMegamiTenseiIV'' is the first game in the main series to not feature RandomEncounters at all, having enemies show up on the map. Attacking them will deal a bit of damage to all enemies. Bosses can show up on the map as red chunks of data (compared to the normal blue), but no matter what you can't get the advantage.
* ''{{Suikoden}}'' games are fairly reasonable with the Random Encounters in general, but the [[SuikodenIV fourth game]] has rather high encounter rate to the point of frustrating. The encounter rate in ''SuikodenTierkreis'' is nowhere as bad as the former, but it can be annoying as well.
* ''InfiniteSpace'' allows the player to set the encounter rate higher than usual, which really helps to farm money and Fame.
* ''VideoGame/{{Xenogears}}'' is really bad about this in one area -- for what seems like ten straight hours there is ONE monster you encounter OVER AND OVER AND OVER.
* ''{{Quest64}}'' had a great many of these, to the point of a battle every few steps.
* Nearly the entirety of the ''VideoGame/MegaManBattleNetwork'' and ''[[VideoGame/MegaManStarForce Star Force]]'' series use these when in the realms where the blue bomber resides. Also ''VideoGame/MegaManXCommandMission'', many would claim a little too much so.
* ActionRPG ''VideoGame/MetalWalker'' has these in ''spades''. This is mainly why it's NintendoHard.
* ''VideoGame/{{Robopon}}'' has tons of random encounters and no repels.
* ''ShiningInTheDarkness''
* ''CrisisCore'' has random battle hot spots - locations on the map where random battles occur. In narrow areas with defined rooms they usually trigger once per room assuming you enter and leave the area immediately. If you stay in one of these rooms, they don't stop. In locations without rooms (like outside), they can trigger as often as once every other step.
* ''PhantasyStarIV'' actually subverted the "Timmy gets missed by all the dangerous monsters" bit when you take a sidequest to find a lost child. One actually ''got'' him, but you fortunately manage to beat the monster and rescue him before he gets digested.
* In the ''VideoGame/MonsterHunter'' games, a quest may have an "Unstable" hunting ground. This means that randomly (or not, in some cases), a large monster will show up to complicate matters. ''Tri'' took the trope all the way with hunting in Moga Woods, as after dealing with the initial boss monsters mentioned in the forecast, other monsters of any available type may show up randomly.
* ''VideoGame/ParasiteEve'' has random encounters up the ass, but the rate grows lower if Aya's levels are much higher than the strength of the enemies in the area. This can make grinding for some items a pain in the ass due to enemies popping out at a low rate.
* Parodied in [[http://www.towerdefense.com/games/557/turn-based-battle.html Turn Based Battle]], where you step out of your door into your first random battle...with what turns out to be the ''final boss''. He goes through [[SequentialBoss more powerful forms]] while the rest of the party turns up on your side.
* The Knight chapter and Final chapter of ''VideoGame/LiveALive'' feature this, which is odd since none of the previous chapters used it.
* ''VideoGame/EtrianOdyssey'' has a strange variation of this. On the bottom right corner of the screen, there's a circle that changes colour depending on how close you are to encountering an enemy. This can be reset via switching floors and going back on the first game, but only gives you a few free steps in the third. It's even entirely possible for the player to take a few win a battle, take a few steps, then enter ''another'' battle four steps later! Alternatively, it's possible to go through an entire floor without encountering a single enemy. Fortunately, there are skills that decrease (or increase) the encounter rate. The Farmers in 3 even have a skill that temporarily removes random encounters entirely!
* ''DigimonWorld3'''s encounter rate doesn't have any balance at all, to the point where you may be able to run across an entire sector without encountering a single enemy, only to encounter an enemy every two steps in the next sector.
* The original [[{{BreathOfFire}} Breath of Fire]] has a pretty ridiculous encounter rate, even when held against other similar games. The developers must have realized this, since they included a merchant in the ''very first town'' that sells [[{{EncounterRepellant}} Monster-repelling marbles]]. Smart players should stock up immediately for the sake of their sanity.
* ''VideoGame/GargoylesQuest'' had a small but interesting twist - it was a typical role-playing game, but walking around in the world during overhead view had a chance to throw you into an action/platforming battle sequence with some mooks. Significant because it was more engaging than the typical turn-based battles, and not many [[{{RPG}} RPGs]] at the time had a system like this. Being a spin-off of Ghosts and Goblins, the platformer levels played in the same way as those games.
* The overworld in ''VideoGame/NeverwinterNights2: Storm of Zehir'' is full of these, with the encounters ranging from bog-standard kill-all-the-monsters to found-some-loose-change or the equivalent. There's even a number of scripted encounters on the map, some featuring characters from the previous two campaigns.
* ''Byteria Saga: Heroine Iysayana'' has random battles on the world map and in a few special dungeons. Version 1.0 of Chapter One (the game had originally been [[EpisodicGame episodic]]) had them in all dungeons, but a new version with enemy sprites appeared some months later.
* ''VideoGame/BravelyDefault'' allows the player to set the encounter rate manually from normal, to double, or to none at all. This is especially useful when your party is running low on HP and needs to escape to the nearest inn, or if you're in a hurry and need to obtain a random drop for a quest.
* ''VideoGame/{{Faria}}'' has random encounters on the overworld and in caves, which put you in a single-screen battlefield with a bunch of enemies to fight off.
[[folder:Shoot Em Up]]
* The ''VideoGame/StarControl'' series uses these, liberally interspersed with predefined encounters for plot-relevant events.
** In ''Star Control 2'' there are generally only two kinds of ships you can encounter in most areas of Hyperspace ([[spoiler: the native race and Slylandro Probes]]), sometimes more when two territories overlap. You generally know who you're about to meet.
[[folder:Simulation Game]]
* ''SlaveMaker'' has random encounters whenever your slave went for a walk. There are some determining factors, such as stats and time of day, but for the most part, who you encounter and what happens is pretty random.
* The ''VideoGame/WingCommander'' series played with this now and then, particularly in ''Wing Commander Privateer'', and in the {{F|ullMotionVideo}}MV-based games.
[[folder:Stealth Based Game]]
* ''VideoGame/AssassinsCreedII'' has, in addition to guards with fixed positions or patrol routes, the occasional pickpocket or Borgia messenger who appears via OffscreenTeleportation and will disappear similarly if you fail to give chase. ''VideoGame/AssassinsCreedBrotherhood'' adds the Cento Occhi thieves.
[[folder:Turn Based Strategy]]
* The ''Franchise/{{Disgaea}}'' series has these in the form of the various pirate crews that show up in the Item World, their strength fluctuating between being the same as the other enemies on the floor, to that of BonusBoss levels. They generally appear within the first few turns taken on a floor, and initially are rather rare, though after defeating a group, you get access to something that can be used to make them more common. Defeating them is a requirement for getting access to the toughest post-story content, which can be a pain, as you need to not only hope they show up in the first place, but hope that it's the right pirate crew.
* ''MakaiKingdom'' has a unique way of pulling these off: Each stage has a number of expansions that are triggered when you destroy an item or character with a stage "key", or when something is thrown or invited onto the new area's space. In random dungeons and some stages, this is a random selection of enemies and items. In addition, there's the chance that the new expansion will trigger an event that changes the enemies featured (such as a group of vampires or a DrillTank), imposes a status effect on every character on the stage, or both, such as the "I've got NO Motivation" event, which fills the new area with a bunch of female enemies carrying cakes instead of weapons, but also hits everybody with a status effect that keeps them from gaining experience.
* ''SwordOfTheStars'' has the Unknown Menaces. Some, such as Von Neumans, Silicoids, and System Killers are persistent once randomly generated and will attack multiple systems until destroyed.
* In ''Videogame/YuGiOhMonsterCapsuleGB'', random encounters are are decided by dice rolls and the number of steps you've takenfor instance, every 10 steps is a 30% chance to be attacked.
[[folder:Turn Based Tactics]]
* ''SilentStorm'' has these on the map in real-time. The frequency and types of encounters are dependent on the current region. Some appear for up to a minute, while others show up for only a few seconds. Two of the rarer kind of encounters are of note. One pits you against an enemy squad, commanded by a Japanese officer (in Western Europe!). Killing him nets you his shurikens and [[KatanasAreBetter katana]]. Another encounter involves a [=UFO=], surrounded by [=THO=] troops in [[PoweredArmor Panzerkleins]]. Additionally, an [[GameBreaker energy rifle]] can be found near the craft that is the über version of the single-shot energy weapon carried by some [=THO=] troops, as it has [[MoreDakka full auto]] and a 50-shot power cell. That cell can then be taken back to the base and replicated for use by the said rifle, as well as energy cannon Panzerkleins. The energy rifle is an obvious ShoutOut to ''{{X-Com}}''.
* ''Videogame/SeriousSamTheRandomEncounter'' features random encounters.
!!Non-video game examples:
* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'': The series title is based on this trope in the Japanese (and alternate translation of the English) version: "Is it wrong to wish for a Random/Fateful Encounter in a Dungeon?". The anime and LN both also take many ques from the type of games and battles the type of games that have this mechanic has.
[[folder:Tabletop Games]]
* The UrExample of the Random Encounters trope is, of course, the Wandering Monsters tables of ''TabletopGame/DungeonsAndDragons''.
** Which is parodied in ''Discworld/TheColourOfMagic''.
** Dragon Magazine had a legendary April Fools Edition with an innovative alternative to RandomEncounters: the "Wandering Damage" table. Since the wandering monsters are the indirect means for a Dungeon Master to deal damage to the player party, [[YouFailLogicForever why not cut out the middleman]] and [[KillerGameMaster deal damage to them directly?]] ''Webcomic/DarthsAndDroids'' reproduces the rules [[http://www.darthsanddroids.net/episodes/0524.html here]].
** Also parodied in the TabletopGame/{{Paranoia}} adventure ''Orcbusters'', in which there was a literal Wandering Monsters Table - the monsters sat at it playing poker to pass the time until it was their turn to wander.
** As the introduction already hints at, originally wandering monsters were a means to keep the player characters moving through the dungeon. Early D&D was almost more a "heist" game; the goal was to liberate as much treasure as you could from the dungeon (because that's where the real XP came from), ''not'' fight every single monster it might contain (which yielded comparatively little if any XP but at potentially much greater risk and cost to the player characters). Wandering monsters rarely had significant treasure, so the incentive was to avoid them, and the best way to do that was to not linger overlong and avoid drawing attention to the party's presence. As the paradigm of role-playing games shifted away from the DungeonCrawl, the original ''reason'' behind random encounters became increasingly lost, but many games and scenarios nonetheless kept the practice alive simply out of habit.
* Then there's ''TabletopGame/{{Munchkin}}'', in which ''all'' encounters are random, and you can send in "[[MakeItLookLikeAnAccident random]]" wandering monsters using the, um, Wandering Monster card. Usually, you do this to shaft someone, because that's why you do almost everything in Munchkin.
* ''WebComic/TropeOverdosedTheWebcomic'': [[http://tropeoverdosed.pcriot.com/?p=41 This is used to make the first story arc take longer.]]
''You finished the page! You gain JustForFun/FortyTwo ExperiencePoints, [[MoneySpider $]][[Manga/DragonBall 9001]] [[Franchise/FinalFantasy gil]], and a [[RandomDrop Unicorn]] [[VideoGame/GoldenSun Ring]].'' [-[Insert {{Fanfare}} [[http://www.youtube.com/watch?v=NFch6XO5I_c here]]!]-]


text:
WEDNESDAY NIGHT OWLS Our high scores and series for this week go to Natalie Coleman 153, Cindy Coleman 173, Steve Michaelson 203, Shelly Betz 159, Misty Spendlove 162 and a 470 series, Kacie Chappell 153, Pat Olsen 195 and a 524 series, Mike Shope 181 and a 506 series, Teresa Shope 156, Lynsey Enlow 171, Craig Mahoskey 251 and a 630 series, Cathy Friery 160, Ruth Preece 162, Dillon Smith 181, Danny Kline 195 and a 503 series, Pat Scoville 170, and Chad Hayes 193 and a 516 series. Our team standings for this week are in 1st place is Shooters, and team members are Mike Shope, Teresa Shope, Lynsey Enlow, and Craig Mahoskey. In 2nd place is Northrop Grumman, and team members are Ashton Hoopes, Pat Olsen, Pat Bird, and Randy Glanville. we also have a four-way tie for third place this week. Great Bowling!
Wasatch Storm U13 Premier soccer girls won two large state tournaments this summer.
MONDAY MORNING LADIES Our high scores and series for this week go to Cathy Friery 152, Susan Crandall 164 and a 458 series, Misty Spendlove 168, Pat Olson 151, Shawna Froerer 165, Cindy Matthews 172, Becky Wilde 170, Lynette Bosworth 183 and a 493 series, Pat Bird 159, and Berniece Warner 189 and a 502 series. Our team standings for this week are in 1st place is Layton Leftovers and team members are Terrie Stephens, Cathie Layton, Shawna Froerer, and Pauline Maxwell. In 2nd place is Eagle Rock Construction and team members are Ethyl McQueen, Barbara Roemmich, Berniece Warner, and Gloria Marcellin. In 3rd place is LR Originals, and team members are Amy Lopez, Bonnie Jeffrey, Cathy Friery, and LeeAnn Rudd. Our bowler of the week is Lynette Bosworth. Great bowling ladies!
Mountain biking is a sport full of competition, smiling kids and self endurance. Plenty of all three were found at the second race in the Utah High School Cycling League race series last Saturday. Teams from high schools across the state came to compete and Morgan's team again showed up ready to prove their toughness, skill and determination.
Kassie Nagel and Britten Duerden have been notified that they were selected for the 3A all-state track and field team for 2012.
A Morgan High School athlete was honored at the 34th annual Dinner of Champions presented Sept. 12 by the McCarthey Family at La Caille Restaurant in Sandy.
These Morgan Trojans sure know how to make things interesting. This fall, Morgan (3-1, 4-3) has been involved in a number of thrilling victories and heart-stopping defeats.
Our Wednesday Night Owls Bowling League has rolled into our new season. We have 8 full teams this year, and are very excited for that. We have several new bowlers this year we would like to welcome to our league. Shadd Straw, Kacie Chappell, Steve Michaelson, Cindy Coleman, Natalie Coleman, Cody Coleman, Danny Kline, Casie Carter, Heather Lombard, and Dillon Smith.
The Morgan Trojans moved to 2-0 in Region 11 play last Friday, dominating the Ben Lomond Scots by a score of 58-13 in Ogden.
Bridger Anderson makes successful tackle.
Morgan County is home to some of the most active kids I have ever seen, so it is no surprise that there is a new outdoor sports team in the area, the Morgan MTB race team.
With their second straight Region 11 win, the Morgan High golfers have tied Bear River for the region lead in overall standings. Golfing under near-perfect conditions, the Trojans managed a tough Mt. Ogden course Thursday, Sept. 6, and came out in first place. The eight varsity players that qualified for Morgan were: Seniors - McKay Kearsley, Aaron Babbitt, Jake Miles. Juniors - Rhett Ballantyne, Garren Miles. Sophomores - Jason Bledsow, Connor Wilson. Freshmen - Braxton Ovard.
This game should be mandatory. The football coaches for the Class 3A Morgan Trojans and the Class 2A South Summit Wildcats need to get together and do whatever is necessary to make sure they play each other in football on a yearly basis because in recent years, the games haven't lacked excitement. The Trojans followed up last year's six-point overtime victory over the Wildcats at South Summit with a thrilling, down-to-the-wire 34-27 win in Morgan Friday night. Morgan junior defensive back Kade Carrigan's interception on the 10-yard line with no time left on the clock preserved the Morgan win. "That was wild. I feel like I played in that one," said Morgan Coach Kovi Christiansen, who appeared physically and emotionally spent after this one. "They (the Wildcats) are fantastic. I don't know if there is another 2A team to compare with them. They are awesome."
It's a huge target that's placed firmly on the backs of the 2012 Morgan Lady Trojan Volleyball team. It comes with the territory of being the two-time defending state champs in 3A. And they wouldn't want it any other way.
The Morgan High golf team continued their Region 11 season Aug. 22, at Sky Way golf course in Tremonton. The eight varsity players that qualified for Morgan were: Seniors - McKay Kearsley, Aaron Babbitt and Jake Miles; Juniors - Rhett Ballantyne and Garren Miles; Sophomore - Tanner Jensen and Freshmen - Russell North and Braxton Ovard.
The Morgan High golf team continued their Region 11 season Aug. 15, at El Monte golf course in Ogden. The eight varsity players that qualified for Morgan were: Seniors - McKay Kearsley, Aaron Babbitt, Jake Miles, Juniors - Rhett Ballantyne, Garren Miles, Sophomore -Jason Bledsoe, Freshmen - Russell North, Braxton Ovard.
With the start of school rapidly approaching for the students here in Morgan County, one thing is certain: football season is about to begin. During this early point of the season, optimism runs high as every team in the state believes they are championship contenders. As the games begin, some teams will step up, while others will fall out of playoff contention.
Under the direction of their coach, Dennis Peterson, the Morgan High golf team started their Region 11 season Aug. 9, at the Oquirrh Hills golf course in Tooele. The eight varsity players that qualified for Morgan were: Seniors - McKay Kearsley, Aaron Babbitt, Jake Miles, Juniors - Rhett Ballantyne, Garren Miles, Sophmores -Jason Bledsoe, Freshmen - Russell North, Braxton Ovard.
See roster inside
Local organizing committees and host cities for the Larry H. Miller Tour of Utah are looking to fill 2,000 volunteer positions this year for the August 7-12, 2012 professional cycling event. Course marshals are still needed in Morgan County for stages 1 and 3 as well as course marshals for stage 4 at the finish area near the EnergySolutions Arena in Salt Lake City. Individuals can join by completing an application online at the official web site, www.tourofutah.com/volunteer. Applicants must be at least 18 years old, and are required to sign a waiver.
Kacee Waldron was crowned Morgan County Fair Queen Monday night at the rodeo. Reganne Hales Princess and Taylor Porter Jr. Princess. With a personality to light up the arena, as well as the backstage, Tiffany Chappell was voted as Miss Congeniality.
Our Morgan County Fair Royalty contest is coming up Monday, July 30, 2012. This year we have 12 young ladies registered to participate. This is a great group of young ladies that have worked hard getting ready for this contest. The public is invited to come and watch these young ladies starting at 10:30 a.m. at the Morgan Elementary School. Each girl will present a short speech, modeling, and answer impromptu questions. The contest will then move to the Morgan County Fairgrounds at 2 p.m. where the girls will compete in the horsemanship portion.
Snowbasin is proud to introduce the new Discovery Pass Program for the upcoming 2012/2013 Winter Season. The Discovery Pass program gives several options for skiers and riders to enjoy all that Snowbasin has to offer. For a limited time only, the Discovery Value Pass is available for $449. The pass does contain some restrictions including holiday blackout dates.
The second annual Livastride Home Run Derby and Summer Slam Tournament were hosted in Morgan last weekend. This tournament has drawn a crowd of nearly 3,000 people to Morgan City since its inception. There were 50 teams that competed in this year's Summer Slam and Morgan's own high school baseball team took second place in their division.
An inspiration to all the youth in Morgan who might try their hand at mutton busting, local resident Caleb Bennett currently holds the title of 7th in the World Bareback standings. Caleb is the son of Bob and Claudine Nance Caldwell and grandson of Connie Nance and the late Bernie Nance. Caleb started riding at the tender age of 4 years old. Starting out on calves and sheep, he later moved on to horses and Jr. Bulls as he competed in Jr. Rodeo.
The fifth-annual Marie McQuiddy Daley softball tournament was held last weekend. Marie was diagnosed with breast cancer in May of 2006. She was a strong woman with a beautiful smile and a big heart, so the community was left with a void when she lost her battle with cancer on January 16, 2007. Marie fought hard against cancer and played hard during her softball career in high school and college.
Recently a group of 13-year-old girls boarded a plane and headed for sunny Florida. They were there to play but this was not a relaxation or sightseeing trip. Instead the preteens worked hard and competed. A group of seven girls from Morgan and one from Kaysville made their way to the National Volleyball Championship after winning a tournament qualifier.
Todd Stuart was the only Morgan County resident this year in the pro hillclimb. Stuart loved motorcycles from a very young age. He started racing motocross at age 14 and raced off and on for 20 years. In 2003, Stuart entered the Widowmaker for the first time. His first race was in the 250 stock class that year and he really enjoyed it, but made the decision to build his first hillclimber motorcycle, a Honda CR50, so he could join the pro-class. In 2005, Stuart joined the Western States Pro-Hillclimb Association and started to travel outside of Utah to climb.
This year marked the 10 year anniversary of the Widowmaker Event in Croydon. The event was started in 2002 with the help of Albert Wilde and his family. The Widowmaker Hillclimb and Adventure Expo is a three-day event that brings in riders from all over the U.S. and Canada to try to climb the 1000 foot hill.
The Ragnar relay starts at the Utah State University football stadium in Logan and ends at Park City High's football field. Part of that 197 mile stretch came right through Morgan County. Over 1,100 runners came through Morgan on Friday, June 15, either on foot or supporting their teammates in a decorated SUV. Teams of six to 12 people take turns running
As formidable rivals on both the slopes and soccer field, Stacie Palmer and Erika Beckstrom never fathomed that one day they would not only be best friends, but working together to bring Utah's premier cycling event, the Wildflower Pedalfest, to Morgan County.
Shane Wilkinson topped 33 other drivers to win the 2012 Rabbit Rumble Demolition Derby in Delta on Saturday, May 26. Although he won $4,000, Wilkinson said that only barely covers the expenses he put into his 1957 Lincoln painted black with a number 72 on the doors.
May 18-19, 2012, was the weekend for the State Championships in Track and Field at the BYU Track Complex in Provo. With the strength shown by the Morgan girls at the Region 11 meet a week earlier, there was great anticipation for some good things to happen for many different girls at the state meet. It didn't take long for those results to start coming.
Due to several recent fatal off-highway vehicle (OHV) accidents, Utah State Parks Off-Highway Vehicle (OHV) managers stress the importance of safe and responsible riding this season. Riders should be properly trained and prepared, and ride in a responsible manner.
MHS's varsity baseball team went 1-1 in playoff action on May 12 to advance to the next round. In the first game, the team battled nationally ranked Spanish Fork and was down 4-1 after four innings. Finally, the Dons' bats exploded, and the Trojans ended up losing 9-0. In the second game, Braden Daniel threw a two-hitter against Cedar City and Cameron Skinner went 3 for 5 (single, double, triple) and 6 RBIs to lead the team to a 7-0 thumping of the Redmen. Playoff Game was May 17 vs. Payson.
The Morgan High Boy's Tennis Team ACED at Region. Swish Wiscombe and Ben Holland took first place in 1st Doubles, Nate Johnson and Miles Mecham took fourth place in 2nd Doubles, Ryan Lynch took fourth place in 1st Singles and Taylor Clark took third place in 2nd Singles.
The Trojan track team will be represented at the state meet by 10 girls and 9 boys. Many of these athletes made the state qualifying marks (SQ)and others placed in the top four at the region meet to be eligible for the State Championships in Provo May 18-19. Listed below are the athletes and the events in which they will be participating this weekend at state.
Last week it was announced that our local Morgan AYSO (American Youth Soccer Organization) was the winner of the national 'HerbaLife Wellness Challenge'. This means that one lucky AYSO team gets to pack their bags, shine up their shin-guards, and get ready for the soccer adventure of a lifetime in Honolulu, HI for seven days and six nights.
Another beautiful weather day greeted the track athletes as they unloaded the buses at Stansbury High School to compete for the Region XI Track and Field Championship. The two day meet is always exciting as it brings to a close the months of hard work and training that the athletes have extended to be ready to battle for the region trophy. The first day of running events are all trials except for the 1600m. The top 8 times in each event are brought back on the second day for a one heat final. Field events are competed on both days with finals taking place on each day in each event. Athletes work very hard to qualify the first day for the finals on the second day. The top four places in each event qualify for the state meet including relays.
The first ever AAU Utah District Volleyball Championships were held this past weekend, May 11-12, 2012 at nine different locations from Ogden to Draper. 114 teams from Utah, Idaho, Wyoming and Montana entered this historic event.
Runners from all over are pushing their limits in preparing for the second annual Morgan Valley Marathon. This year's event will be held on Saturday, July 28.
A clear, calm, warm morning welcomed over 500 athletes to the Morgan High School track April 21, 2012, for the fifth annual Morgan "Pocket Change" Invitational. The athletes represented fifteen schools from Utah and Wyoming in classification from 1A to 5A. Competition began at 9:00 am and ran until 3:30 pm. The stands were filled with spectators, athletes and parents. Team tents were scattered around the grass outside the track fence providing shade for the day-long event.
The boy's tennis team played against Grantsville on Thursday, April 26th. VARSITY SCORES: 1st Doubles: Swish Wiscombe and Ben Holland won 6-1 7-6 (7-5).
Morgan's Varsity baseball team won two critical games last week to all but assure the team a playoff berth. Braden Daniel struck out ten batters over seven innings to help Morgan defeat Tooele, 4-2 on April 24th. Daniel also helped out his cause with an RBI single in the first inning. Lantzen Toomer was 2-3 with a triple and an RBI single. Cameron Jarrett also reached base twice, including an RBI double in the third inning.
Morgan Girls Golf Team take 3rd at Mt. Ogden Region Golf Meet. Currently Morgan Girls Golf team is in 2nd Place in the region for this season.
The Morgan High Men's Tennis Team is off to a great start. The Varsity team is undefeated in Region so far. They recently participated in the Logan Tournament, playing several 4A and 5A schools. On Monday, April 23, they played against Ben Lomond.
Going on their 2nd Annual Alumni Basketball game, coach Jim Wiscombe pulled together the generations from as far back as 1980 to the current graduating class of 2012 to play together on the home court.
Sat. April 21, Morgan High School will be hosting their fifth annual track and field invitational.
The Trojan Track Team has been busy with meets at Bear River on April 4, a home meet April 11 and the Logan Invitational April 14. The girls won two of the meets and placed 6th at Logan out of 30 teams. The boys were second at Bear River and third at home and due to a band trip and the ACT could only send five boys to the Logan meet.
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were due to processes associated with the maturing of fisheries and misunderstanding of opportunities that would be available to U.S. fishermen as foreign fleets were pushed out. And, in many cases, overinvestment can be linked to declining natural resources, with some of the resource decline possibly caused by environmental degradation and natural climatic shifts. A vivid example is the overinvestment in Pacific salmon fisheries, where the overwhelming source of overinvestment must be attributed to the problems with the resource (NRC, 1996).
The stressed nature of many fisheries is apparent from scientific reports of decreasing numbers of spawning fish, reduced overall biomass and population levels, and lower catch per unit effort (CPUE) in commercial fisheries. Because some management measures have not been very effective in reducing these stresses, fishermen,1 communities, and policymakers have been seeking ways to manage fisheries that will maintain biologic resources in the long term, avoid misusing capital, preserve employment, and maintain fishing communities. A relatively new policy instrument, the individual fishing quota (IFQ), is among the alternatives being considered as a possible solution to excess harvesting and processing capacity, stock depletion, and possible ecological disruptions that characterize many managed U.S. fisheries, including those that operate under some form of restricted access. Broadly speaking, IFQs are exclusive individual privileges to harvest portions of an overall quota of marine fish or shellfish.
The Magnuson-Stevens Act authorizes the use of a variety of approaches for controlling fishing effort and protecting fish stocks and their environments, including systems for limiting access. In fact, most U.S. fisheries now operate under some form of limited access or limited harvests. The IFQ as a tool for limiting access has evoked considerable controversy, however, because of its potential for creating windfall benefits to the initial recipients, the privileges that IFQs create, and the potential for decreasing employment and changing social and economic relationships among individuals and communities. Through the Sustainable Fisheries Act of 1996,2 Congress placed a moratorium on the ability of the regional fishery management councils to develop or submit any fishery management plan using IFQs until October 1, 2000. Furthermore, it directed the Secretary of Commerce, acting through the National Marine Fisheries Service (NMFS), not to approve any new fishery management plan that includes an IFQ program. In the meantime, the National Academy of Sciences, acting through the National Research Council (NRC), was requested to prepare a comprehensive report on IFQs. This report is intended to fulfill the congressional mandate.


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Exhibiting Artists: Faizal Suhif, Razlan Adnan, Ali Azraie Bebit, Halim Hasan, Azli Wahid
Venue: Utterly Art 229A South Bridge Road > venue details
Dates: 16 Feb 2011 - 27 Feb 2011
WARNA Art Group is a young collective formed from five artists, Faizal Suhif, Azli Wahid, Ali Azraie, Razlan Adnan, and Halim Hassan. The group emerged as students at the Universiti Teknologi MARA (UiTM), Shah Alam, Selangor, Malaysia since 2006. Representing four major disciplines in art (drawing, painting, printmaking, and sculpture), members in WARNA (or "colours") develop their unique expressions inspired by nature, the environment and aspects of youth and popular culture. They support each other conceptually and artistically to challenge and exchange ideas reflective of a new generation. They have been involved in many group exhibitions in the country as well as overseas. Currently active in promoting their group within the country, 2011 is the year of 1432 AH (Anno Hegirae) in the Islamic calendar. "HIJRAH" or "migrate" is the theme they will use to showcase their group in Singapore, in their first overseas exhibition as a group. They are sharing how they have been taught to expose their art not only in Malaysia but abroad.
Born in 1985 in Johore, Mohd Ali Azraie Bebit graduated from the UiTM with a major in sculpture. He has participated in the Artist Residency Programme at the Iskandar Malaysia Contemporary Art Show (IMCAS) in 2009, and also obtained second prize in the Mekar Citra Competition 2010 at Shah Alam Gallery. His artworks reflact the imagination and influences of his childhood. He is interesed in cartoon icons and electronic systems in his artwork, and uses junk materials and collectible objects fro
Born in Johore, Mohd Azli bin Wahid obtained his BA Hons in Fine Art (Sculpture) from UiTM in 2008. He likes to experiment with various materials, but currently focuses on wood and stone. He has been a Finalist at the Maybank Art Competition (Malayan Tiger) and in the OITA Sculpture Competition, Japan in 2010, and won a Major Award at the Penang Carnival Open Art Exhibition in 2009. He was a finalist at the MRCB Art Award in 2009 and won Honorable Mention at the 1st NBC Scree
Mohd Faizal Suhif graduated from UiTM with a BA Hons in Fine Art (Printmaking) in 2008. He has participated in several group shows both locally and internationally, including Japan, Bangladesh, USA, and Germany. He has also been awarded Honorable Mention at the 1st Screen Print Biennial, Tokyo, Japan in 2007, 3rd Prize for the Dentsu Toyota group project 2008 and Finalist in the VAA Art Award 2010. He is now working full time as an artist print-maker.
Abdul Halim bin Hasan obtained his Diploma in Fine Art at UiTM in Perak and his Bachelor (Hons) in Fine Art at UiTM Shah Alam, Selangor. He has participated in several local and international exhibitions. He paints in oils and acrylic and is also a printmaker. In the new paintings he uses energetic bright colours like red and dynamic geometric shapes.
Razlan Adnan currently lives in Shah Alam, Malaysia and graduated with a BA Hons in Fine Art (Sculpture) from UiTM in 2008. Razlan Adnan's artwork approaches toys for their inherent plastic qualities, for their vivid colours and attractiveness and tactile smooth surfaces. He seems to refuse to outgrow his childhood memories and continues working with his idols, Casper and Doraemon. He hopes his audience is able to share his excitement and joy with his new 'toys'. He won 1st prize at the Fairbr


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