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Fonebank has updated its privacy policy in compliance with EU Cookie legislation. Please read this to review the updates about which cookies we use and what information we collect on our site. By continuing to use this site, you are agreeing to our updated privacy policy.
• Part 1 of the Privacy Policy contains Fonebank's general privacy principles.
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Part 1
Fonebank is committed to preserving the privacy of all visitors to our website at fonebank.com. Please read the following Privacy Policy to understand how we use and protect the information you provide to us.
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In particular, we may use your information to contact you for your views on our services, and to notify you occasionally about important changes or developments to the website or our services. Further, where you have consented, we may also use your information to let you know by email about other products and services which we offer which may be of interest to you. If you change your mind about being contacted in the future, please let us know.
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Fonebank will take reasonable measures to rectify, block or erase personal data that it is shown incorrectly without undue delay. Part 3 of this Privacy Policy contains information about who you should contact if you would like us to correct personal data that we hold on you and which you consider incorrect.
To the extent required by law, we will inform you about Fonebank's processing of your personal data in connection with the initial collection or registration of your personal data. Such information may for example be provided by notifying you about this Privacy Policy.
You may request a copy of the personal data that Fonebank holds about you ("Subject Access Request"). You are entitled to such information free of charge once a year. This information will include information regarding what personal data Fonebank processes about you, where such information has been collected, for which purpose the information is being processed, and to whom, or to which categories of persons, the information is being disclosed. Contact information for Subject Access Request is set out in Part 4 of this Privacy Policy.
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Any changes to our privacy policy in the future will be posted to the website and, where appropriate, through e-mail notification.
Part 2
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Part 3
Fonebank processes digital information about Users (web surfers) who visit websites belonging to Clients with whom Fonebank has contracted to serve advertisements (the "Advertising Network"). This part of the Privacy Policy lets you know what information we collect and process about you as a User on behalf of our Clients, why we collect it and how it is used in relation to our Interest Based Advertising and Retargeting services to our Clients. The Policy contains instructions on how you can display and delete information collected by Fonebank yourself and how you can opt-out from further Interest Based Advertising and Retargeting activities of Fonebank. Further, the Policy contains instructions to our publishers on how to notify Users about Fonebank's services on their websites.
What is Interest Based Advertising and Retargeting?
There exists a range of different kinds of online Interest Based Advertising and Retargeting services; from fairly simple forms to the far-reaching monitoring of web surfer activities carried out by search-engine owners or services carried out in partnerships between technology companies and Internet Service Providers. As a common denomination, you could say that Interest Based Advertising and Retargeting is intended to make online display advertising more relevant to web surfers' likely interests.
Fonebank's Interest Based Advertising and Retargeting services are cookie based. "Cookies" are small simple text files (not programs or spyware) stored on the hard drive of a web surfer's computer. Based on the anonymous information stored in the User's cookie, Fonebank is able provide more relevant advertising to the User on behalf of our Clients. For example, a User that visits recycling sites often will be categorized in the "recycling" segment, and will primarily be served advertisements that are relevant to the interests of a mobile recycling.
The fundamental integrity principle underlying all Fonebank's processing of digital data relating to Users, is that such data shall be anonymous. Therefore, we do not store IP addresses on the cookie of a User, only a unique randomly generated ID that does not allow Fonebank to trace the User; we do not have, and will not initiate, any co-operation with Internet Service Providers in order to trace the identities of Users. The data stored on the cookie is limited to information collected at the User's visits to websites belonging to Fonebank's Advertising Network. With the exception of a marginal proportion of cookie data saved for statistical purposes solely, a User's cookie can only be viewed by Fonebank when the User visits a website that belongs to our Advertising Network.
Targeting information
Use of collected digital data
Fonebank will use the User data in order to better target advertisements on behalf of our Clients, to provide aggregated non-personal reporting to our Clients, and to improve our advertising systems and products. The data may be combined with other anonymous information collected from other sources so that we may better serve Users with offers that may be of interest to them. We may also share anonymous data between companies within the Fonebank group of companies.
Fonebank is dedicated to maintaining the security of all its data and preventing unauthorized access through the implementation of appropriate technical and organizational measures, as far as is reasonably possible. Such security measures also include access restrictions, i.e. that data may be accessed only by a limited number of persons within Fonebank.
Our employees are made aware of, and must comply with, Fonebank's security measures. When we occasionally use third-party contractors to perform tasks that might otherwise be performed by our employees, these contractors are contractually bound to adhere to this Privacy Policy and they are subject to similar restrictions as our employees.
You may at any time easily block further cookie-based Interest Based Advertising and Retargeting activities from Fonebank by opting-out.
In addition, note that you are always able to prevent cookies from any website from being installed on your computer by readjusting your browser settings. For more information about cookies and how to disable them, you should consult the help section of your browser.
Part 4
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Mon Mar 24th, 2014
Randy Williamson, Director of Healthcare Issues, GAO
In emergencies, you rush to the closest hospital to get medical care. Veterans are the same way. And when they go outside the VA system for emergency care, the department is supposed to pay for it even if they don't have other insurance. But, that's not always what happens, according to a new report by the Government Accountability Office. Randy Williamson, director of Healthcare Issues at GAO, spoke to Federal Drive hosts Tom Temin and Emily Kopp about what GAO found.


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Home | Carnatic Music | Maestros | Concert Reviews | Download Videos | Ragas | Abode of arts | Gallery | Contact Us | Guestbook |
Dakshina Mookambi Sangeetholsavam 2007. Sri. Kumarakerala Varma, Sri. Ayaamkudi Mani, Sri. Kottayam Veeramani, Sri C.P. Madhavan Nampoothiri, Smt. Vaikom B. Rajammal, Smt. Mathangi Satyamoorthy, Smt. Valsala Ramakrishnan(Vocal), Sri Kottayam TS Ajith Kumar, SriChanganacherry Satish Kumar(Mridangam), |
Sangeetha Ratna Award handed over to Smt. Vaikom B. Rajammal by Sri O. Rajagopal at Dakshina Mookambi Temple Panachikkadu |
Concert byInnasaibanu Sri Trichy Ganeshan |
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>>Carnatic NEWS >>Learn Carnatic Music >> Download Melakartha Raga Notes >>Download Carnatic Music Wallpapers >> Download Compositions >> Indian Dance Forms >> Tour India >> Music Therapy >> Navarathri 2007 |
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text:
"It simply takes your signature," Rep. Tom Price, R-Ga., told Sebelius, the head of the U.S. Department of Health and Human Services who appeared before the House Committee on Education and the Workforce.
Sebelius responded that she has examined the history of the transplant policy "very carefully" and deferred to a panel of surgeons and healthcare providers, ABC News reported.
"Unfortunately, there are about 40 seriously ill Pennsylvanians over the age of 12 also waiting for a lung transplant," along with other children at the hospital where Sarah Murnaghan of Newtown Square, Pa., is being treated, Sebelius said.
The girl may die of cystic fibrosis without a lung transplant soon. The transplant policy calls for adults to be given preference over children under 12.
Sebelius said she has talked to Murnaghan's mother, who has asked for a waiver in her daughter's case. The secretary has ordered a review of the policy, but Price said that would take "a year" to complete.
"This young lady will be dead," Price said.
Rep. Lou Barletta, R-Pa., also implored Sebelius to intervene.
"I'm begging you. Sarah has three to five weeks to live," Barletta said. "Time is running out. Please suspend the rules until we look at this policy, which we all believe is flawed."
Sebelius said Murnaghan's request is an "incredibly agonizing situation where someone lives and someone dies."


text:
Discussion (13) ¬
clickable link for those that want to visit the website:
And apparently, that link doesn't work…
Link it to the new browser tab.
This . . . is how the cialis 10 mg colombia robot revolution begins.
The text of the the link above is correct; in the actual link you just need to delete everything to the left of buy cialis cheap the http://www.cs.cmu
Ah, it is this site being overly helpful. I typed the w w w and the software inserted the first seven characters in ^
"You have been removed from the instance group."
I laughed so hard I scared my cat. And I'm pretty sure I've raided with that program.
Yeah, those LFRs can really throw the viagra soft program. I suggest bringing an assistant onboard – complete with pay and benefits – to help you out with that virus.
to the alt text: And urinate on the tanks so they are marked
LOL! XD Love it. After watching the video, I can see exactly how you came up with this comic.
Also going by the video, I think PlayFun watched Spacebar Clown by TheGreyfoo waaaaay too much.
Watching Playfun play Tetris was hilarious.
Honestly, it was 17 years ago that IBM developed Deep Blue to order cialis samples play chess against Gary Kasparov. I'm surprised that nobody's thought of making computers to play video games in all this time. -
JesRaven, this is a completely new research. It's not about programming an AI to respond to a player's input (most games do this anyway), it's about being able to program a computer to 'learn' how to respond to different situations.


text:
Hot answers tagged jonah
Inside the belly of the whale, Jonah said a prayer. The prayer includes this line:
Jonah 2:7 (NIV)
When my life was ebbing away, I remembered you, LORD,
and my prayer rose to you, to your holy temple.
It seems that Jonah was either expecting to die or was actually dieing. Verse 2:6 shows that Jonah believed he was being saved (which he ...
Nahum takes place about 140 years after Jonah. Jonah preached, they repented, they later returned to wickedness, and Nahum prophesied judgement. Ironically, Nahum means "comfort."
Jonah shows a 7-8th century BC background (though some argue the current form came much later, around the 4th century BC). And 2 Kings 14:25 mentions a prophet named Jonah son ...
I can't speak to Jewish interpretation, but ancient Christians would not have understood "genre" in the sense that we do today. To them, all scripture was allegorical and all scripture was historical.
Jerome, in his Commentary on Jonah first reminded his readers that Jesus referred to Jonah typologically, and that this symbolism is the primary meaning of ...
In Jonah 3:4-4:4, Jonah preaches to the Ninevites and they repent. God then relents and has mercy on them. Jonah is furious, and in 4:2 reveals his actual reason for not wanting to come to Ninevah:
And he prayed to the Lord and said, "O Lord, is not this what I said
when I was yet in my country? That is why I made haste to flee to
Tarshish; for I ...
The text appears to indicate that Yona physically died at the point that the great fish swallowed him.
Yona indicates that he cried from the depths of "Sheol" (Jonah 2:2). That is, he appears to have been not only in the sea, but also "in the belly of the earth" (Matthew 12:40). Yona indicates that he had descended not to the depths of the sea, but to the ...
The sea as a metaphor for death is rather common. This was true in the Hebrew mind and others (think the gods of the underworld and how closely related they were to Poseidon)
When Jonah was tossed into the sea, he was given up for dead. In the belley of the whale, he was, to all outside appearances, dead and gone. Even from Jonah's prayer, we get the sense ...
Excellent question. Strong has good references: אני ,אנכי. Gesenius discusses this here at the beginning and in the footnotes.
It appears that אנכי is the more "original", and אני is a derived, localised form, based both on comparison to other languages, and the fact that אנכי is more common in earlier texts, and becomes less so in later texts.
First, I think it obvious that Jonah did not put this prayer to paper inside the leviathan, but wrote these words sometime later. Second, it isn't obvious who the author of the book itself is. Perhaps Jonah himself wrote it, but we really don't know. Third, it's unavoidable to notice that the book includes details that smack of hyperbole1:
Jonah ...
At the time, Jonah was trying to escape being obedient to the command of God which was to extend His mercy outside of the boundaries of Israel. Of all the places God could show mercy, from the perspective a Israelite of Jonah's time, Nineveh and the Assyrian kings who lived there deserved it the least.
That is why Jonah ran away from God's commands:
He ...
Jonah didn't die:
When Jonah was thrown out of the boat: Jonah was still alive.
When Jonah was in the fish belly: Jonah was still alive.
When Jonah was praying to God in the belly: Jonah was still alive (he was crying too while he was praying).
When the fish vomits him out: Jonah was still alive (because he has to go to Nineveh for preaching).
Matthew ...
Only top voted, non community-wiki answers of a minimum length are eligible


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US 20020022514 A1 Abstract The present invention provides an interactive, ongoing bonus game that operates at the same time as a base game of a gaming device and thereby enhances a player's award. The present invention provides one or more graduating multiplier or modifier displays, wherein the displays designate a position of value for each modifier. When certain symbols or combinations of symbols appear on the reels of the gaming device, the present invention modifies either the player's base game wager or a base game payout by the designated value of one of the modifiers. When certain other symbols or combinations of symbols appear on the reels of the gaming device, the present invention increases the designated value position for one or more of the modifiers.
Claims(31) 1. A gaming device comprising:
a plurality of groups of award modifiers; a display device which designates a modifier in each group of award modifiers; a plurality of reels; an activator associated with each group of award modifiers on said reels; and a processor which controls the display device and the reels and which changes a number of base game credits using the designated award modifier for said group when the player obtains the activator associated with one of the groups. 2. The gaming device of
3. The gaming device of
4. The gaming device of
5. The gaming device of
6. The gaming device of
7. The gaming device of
8. The gaming device of
9. The gaming device of
10. The gaming device of
11. The gaming device of
12. The gaming device of
13. The gaming device of
14. The gaming device of
15. The gaming device of
16. The gaming device of
17. The gaming device of
18. The gaming device of
19. The gaming device of
20. The gaming device of
21. A gaming device comprising:
a processor; a plurality of groups of multipliers ranging from low to high values, wherein each multiplier is adapted to multiply a player's award; a display device that communicates with the processor and displays the plurality of groups of multipliers; a designated multiplier in each group, the designated multipliers designated by the display device; a primary game controlled by the processor; and an activator associated with each group, wherein the designated multiplier of one of the groups changes an award provided to the player when the player obtains the activator associated with the group in said primary game. 22. A method for operating a gaming device, the method comprising the steps of:
(a) designating a modifier from a plurality of modifiers for each of a plurality of groups of modifiers; (b) enabling a player to play a base game of the gaming device; (c) determining if the player obtains an activator in the base game for one of the groups; and (d) modifying a number of base game credits based on the designated modifier of one of the groups if the player obtains an activator for the one group. 23. The gaming device of
24. The method of
25. The method of
26. The method of
27. The method of
28. The method of
29. The method of
30. The method of
31. The method of claim 30, which includes the step of illuminating the designated modifiers for each group on the display device.
Description [0001] This application is a continuation and claims the benefit of U.S. patent application Ser. No. 09/626,720, filed Jul. 7, 2000. [0002] This application is related to the following commonly-owned co-pending patent applications: �GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,� Ser. No. 09/626,045, Attorney Docket No. 0112300-010; and �GAMING DEVICE HAVING SELECTIVELY ACCESSIBLE BONUS SCHEME,� Ser. No. 09/657,916, Attorney Docket No. 0112300-011. [0003] A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. [0004] The present invention relates in general to a gaming device, and more particularly to a gaming device having multiple award enhancing levels. [0005] The popularity of a gaming device depends in part upon the level of enjoyment and excitement that the game provides to its players. Gaming device manufacturers constantly strive to make gaming devices that provide as much enjoyment and excitement as possible. Providing a bonus round in which a player has an opportunity to win potentially large awards or credits in addition to the awards associated with the base game of the gaming device is one way to enhance player enjoyment and excitement. [0006] Known gaming devices having bonus rounds employ a triggering event that occurs during the base game operation of the gaming device. The triggering event temporarily stalls or halts the base game play and enables a player to enter a second, different game, which is the bonus game. The player plays the bonus game to its fruition, likely receives an award, and returns to the base game. In most instances, the bonus game or round is relatively short in relation to the time that the player spends playing the base game. The player may play the bonus game or round a number of times while playing the base game of the gaming device. [0007] An example of the bonus game or round just described is the TOP DOLLAR� game, which is manufactured and distributed by IGT, the assignee of this application. In the TOP DOLLAR� game, the player plays a primary game until reaching the bonus round, which occurs when a combination of the reels of the gaming device matches a combination programmed into the controller of the gaming device. The player enters the bonus round, plays the bonus round to its fruition and then returns to the normal or base game of the gaming device. There is no limit to the amount of times that the player can enter the bonus round. [0008] Another example of the above described bonus game or round is disclosed in European Patent Application No. EP 0 945 837 A2 filed on Mar. 18, 1999 and assigned on its face to WMS Gaming, Inc. Here, the device operates in a basic game until a �start bonus� event occurs, which causes the device to shift to a bonus game. The player plays the bonus game by selecting and uncovering awards until the player selects and uncovers a bonus round terminator, at which point the bonus round ends and the player returns to the base game. [0009] In both of the examples, the gaming device randomly determines when the bonus round begins by incorporating certain symbols or combinations of symbols into the reels or random generation mechanism of the base game. Thus, while the player is playing the base game, the player desires to obtain symbols or combinations thereof that yield base game awards. The player also desires to obtain the symbols or combinations thereof that enable the player to enter the bonus game or round. [0010] It should be appreciated that but for the symbols that the base game generates to enable the player to enter the bonus round, known bonus games or rounds are relatively independent of, and have little interaction with, the base game. The European Patent Application No. EP 0 945 837 discloses a �bonus resource� that a player obtains during the base game, which the player can thereafter apply during the bonus round. However, the level of interaction between the base game and the bonus game is limited to the function assigned to the bonus resource, such as overriding an event that would otherwise end the bonus round. [0011] Other known games include bonus rounds which are generally self-contained and do not interact with the base game. Such bonus rounds award the player an additional award and then end. A particular bonus round has no further affect on the outcome of the base game or upon the outcome of a future bonus round. It is thus desirable to create a bonus scheme or additional game that is separate and apart from the base game, but that operates along side or in conjunction with the base game. It is also desirable to have such a game that is separable from the base game, but that is on-going rather than self-contained. Providing an ongoing and interactive bonus or additional game increases enjoyment and excitement because the player, in essence, plays two games wherein the player can be successful at either. [0012] The present invention overcomes the above shortcomings by providing an interactive, continuous bonus game that operates in conjunction with the base game of the gaming device and enhances the player's award. The game of the present invention provides and displays a plurality of graduating modifiers (preferably multipliers) and designates or highlights one of the modifiers. When one or more activating symbols appear on the payline of the reels, the game uses the designated or highlighted modifier to change (preferably increase) the player's award. The present invention contemplates providing any number of modifiers, each of which have a value and a function or action, and changing the modifiers based on one or more triggering events. [0013] More specifically, the player plays the base game of the gaming device, which involves spinning a set of reels and randomly producing and displaying a plurality of symbols on at least one payline. Certain symbols or sets of symbols predetermined and preprogrammed into the controller of the gaming device invoke or activate one or more of the modifiers. Each modifier has an associated activator, which is a symbol or set of symbols. [0014] The activators activate the modifiers, which modify or operate upon a number of base game credits. The present invention contemplates two different modifiable groupings or numbers of base game credits. The first number of base game credits that the present invention contemplates modifying is the player's base game wager. That is, the present invention multiplies or modifies the player's wager (which is normally a number of credits) by the activated modifier. [0015] The second number of base game credits that the present invention contemplates modifying is a payout from a base game award. When the player spins the reels, the symbols generated alone or in combination may produce a base game award for the player. When this happens, and the player also generates an activator, the present invention enhances or increases the award by modifying the award by the designated modifier associated with the activator. [0016] The modifiers preferably have a value and a function or action. The value is typically a number while the function or action can be one of many things desired by the implementor. The modifiers can multiply, add or perform any other mathematical function to the number of base game credits, such as squaring them. The modifier can also perform other functions such as choosing a number of picks that the player will have from a later group of award producing selections. [0017] After the present invention modifies a number of base game credits, the present invention resets itself by generating or designating at least one new modifier. This auto-regeneration is preferably weighted so that the lowest modifier is not always designated and so that the highest modifiers are rarely designated. The higher value modifier provides an incentive, which provides excitement and enjoyment and motivates the players to play or continue playing the gaming device to achieve an enhanced payout. [0018] The game also changes the highlighted or designated modifiers to modifiers having higher values. The reels of the present invention contain incrementor symbols or combinations. When a player receives an incrementor symbol or combination of symbols, the present invention changes the designated modifiers and displays the new modifiers in a modifier display. The present invention preferably increases the modifiers until the player wins or the highest valued modifier is designated, at which point the incrementors have no effect. The incrementors preferably change or reassign more than one or all the modifiers simultaneously, however, an incrementor can change only one modifier. [0019] It is therefore an object of the present invention to provide a gaming device with a bonus game that operates in conjunction with the base game of the gaming device. [0020] Another object of the present invention is to provide a bonus game that is on-going rather than self-contained, and which increases the player's award as the player continues to play the gaming device. [0021] Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes. [0022]FIG. 1 is a front elevation view of one embodiment of the gaming device of the present invention; [0023]FIG. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention; [0024]FIG. 3 is a front elevation view of a general embodiment of the present invention containing the general elements of the present invention; [0025]FIG. 4 is a flow diagram of one embodiment of the present invention; [0026]FIG. 5 is an enlarged front elevation view of the display of the gaming device that illustrates the modifiers of one embodiment of the present invention; [0027]FIG. 6 is a front elevation view of one embodiment of the gaming device having a display of the present invention and a set of reels displaying activators of the present invention; and [0028]FIG. 7 is a front elevation view of one embodiment of the gaming device having a display of the present invention and a set of reels displaying incrementors of the present invention. [0029] Gaming Device and Electronics [0030] Referring now to the drawings, FIG. 1 generally illustrates a gaming device 10 of one embodiment of the present invention, which is preferably a slot machine having the controls, displays and features of a conventional slot machine. Gaming device 10 is constructed so that a player can operate gaming device 10 while standing or sitting. However, it should be appreciated that gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform. [0031] Gaming device 10 can incorporate any game such as slot, poker or keno in addition to any of their bonus triggering events which trigger the bonus game of the present invention. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form. [0032] As illustrated in FIG. 1, gaming device 10 includes a coin slot 12 and bill acceptor 14 where the player inserts money, coins or tokens. The player can place coins in the coin slot 12 or paper money in the bill acceptor 14. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device 10, a number of credits corresponding to the amount deposited is shown in a credit display 16. After depositing the appropriate amount of money, a player can begin the game by pulling the arm 18, or pushing play button 20. Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device. [0033] As shown in FIG. 1, gaming device 10 also includes a bet display 22 and a bet one button 24. The player places a bet by pushing the bet one button 24. The player can increase the bet by one credit each time the player pushes the bet one button 24. When the player pushes the bet one button 24, the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one. [0034] Gaming device 10 also has a paystop display 28 which displays at least one symbol from a plurality of reels 30. Gaming device 10 preferably contains three to five reels in mechanical or video form. Each reel 30 contains a plurality of symbols such as bells, hearts, fruits, numbers, letters, bars or other images preferably corresponding to a theme of the gaming device 10. If the reels 30 are in video form, the gaming device 10 preferably displays the video reels 30 on the video monitor 32 instead of on the paystop display 28. The paystop display 28 of FIG. 1 displays only one row of symbols or payline. Gaming device 10 can display multiple rows of symbols and thus multiple paylines. A payline is a plurality of paystops displayed on the paystop display 28 that are analyzed by the controller of the present invention to determine if a player has generated a winning symbol or symbols. Gaming device 10 preferably also includes speakers 34 for making sounds or playing music. [0035] At any time during the game, a player may �cash out� and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player �cashes out,� the player receives the coins in a coin payout tray 36. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits. [0036] With respect to electronics, gaming device 10 preferably includes the electronic configuration generally illustrated in FIG. 2, which has: a processor 38; a memory device 40 for storing program code or other data; a video monitor 32 or other display device (i.e., a liquid crystal display); a plurality of speakers 34; and at least one input device as indicated by block 33 such as the arm 18, play button 20, the bet one button 24 and the cash out button 26. The processor 38 is preferably a microprocessor or micro-controller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device 40 can include random access memory (RAM) 42 for storing event data or other data generated or used during a particular game. The memory device 40 can also include read only memory (ROM) 44 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables. [0037] As illustrated in FIG. 2, the player preferably uses input devices 33 such as the arm 18, play button 20 or bet one button 24 to input signals into gaming device 10. The present invention can also provide a touch screen 46 and an associated touch screen controller 48 instead of a conventional video monitor 32. Touch screen 46 and touch screen controller 48 are connected to a video controller 50 and processor 38. A player can make decisions and input signals into the gaming device 10 by touching touch screen 46 at the appropriate places. As further illustrated in FIG. 2, the processor 38 can be connected to coin slot 12 or bill acceptor 14. The processor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game. [0038] It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hardwired devices, or using mechanical devices (collectively referred to herein as a �processor�). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 are generally referred to herein as the �computer.� [0039] With reference to FIGS. 1 and 2, to operate the gaming device 10, the player must insert the appropriate amount of money or tokens at coin slot 12 or bill acceptor 14 and then pull the arm 18 or push the play button 20. The reels 30 will then begin to spin. Eventually, the reels 30 will come to a stop. As long as the player has credits remaining, the player can spin the reels 30 again. Depending upon where the reels 30 stop, the player may or may not win additional credits. [0040] Bonus Game Scheme [0041] Referring now to FIG. 3, a general embodiment of the present invention is shown containing the general elements of the present invention. The gaming device has a paystop display 28 having a plurality of reels 30 forming one or more paylines, a separate video monitor 32 and preferably a touch screen 46 (FIG. 2). The modifiers are shown generally by the numbers 54 and 54 a, wherein there are two groups or sets of modifiers identified by the numbers 54 and 54 a. The group 54 contains the modifiers 2�, 3�, 4� and 5�. The group 54 a contains the modifiers 4�, 9�, 16�, and 25�. The present invention contemplates providing one set or group of modifiers (e.g. only group 54) or providing a plurality of such groups (e.g. groups 54 and 54 a). If the present invention provides more than one group, the groups can be related by a mathematical function, e.g., group 54 a is the mathematical square of group 54. The gaming device 10 designates or highlights one of the modifiers from each of the groups 54 and 54 a. The present invention contemplates lighting the designated modifier or employing any suitable method of communicating the designation to the player. [0042] The modifiers of groups 54 and 54 a modify a number of base game credits. In FIG. 3, the modifiers can modify the 10 credits shown in the credit display 16. In other embodiments, the modifiers can modify an award generated by the reels 30 in the paystop display 28. The modifiers of groups 54 and 54 a modify the base game credits, discussed in detail below, when the player receives an activator, such as the �X� activator 58 on a payline of the paystop display 28. That is, after spinning the reels and receiving the �X� activator 58 on a payline, the game modifies the base game credits by one of the currently designated modifiers from the groups 54 and 54 a. [0043] The gaming device 10 designates new modifiers when the player receives an incrementor, such as the �+� �+� incrementor 55 on a payline of the paystop display 28. The incrementor as well as the activator can be one symbol from a reel 30 or a combination of symbols from more than one reel 30. The incrementors change the designated modifier, preferably increasing the modifier value and preferably still, increasing the modifier value to the next highest modifier. If a player thus receives the �+� �+� incrementor 55 on a payline, the gaming device 10 preferably increases, for example, the modifier of group 54 from 2� to 3� or the modifier from the group 54 a from 16� to 25�. As discussed below, the receipt of an incrementor can increase modifiers from one or a plurality of modifier groups. Further, the game can maintain the designated modifiers at the same relative position for two or more groups (e.g. 2� and 4�) or at different relative positions (e.g. 2� and 25�). It should be appreciated that if the designated modifier is already at the highest position, i.e., 5� or 25�, the receipt of an incrementor has no effect. [0044] Modifiers [0045] Referring now to FIG. 4, a flowchart of the bonus game sequence of the present invention, generally indicated by the number 100, is shown wherein the present invention modifies, augments and provides an ongoing game separable from the base game of the gaming device. As shown by block 102, the first step of the bonus game is also the first step of the base game, i.e., the gaming device must receive money, coins or tokens from the player or issue credit to the player, at which time the gaming device enables the player to play the base game. [0046] The present invention at all times designates a modifier or modifiers as indicated by block 104. When the player inserts money into the gaming device, the player preferably begins play with the modifier or modifiers that remain from the previous player. That is, when a player stops playing the gaming device of the present invention, the game preferably does not change the designated modifiers before another player arrives. The present invention likewise maintains the designated modifiers after a player begins play until the modifiers are activated or changed as described below. [0047] Referring also to FIG. 5, one embodiment of the present invention includes the modifiers illustrated in a modifier display 32 a with a game show type device 52. The modifier display 32 a designates modifiers from two modifier groups, the �X� modifier group 54 (as with FIG. 3) and the �XX� modifier group 56. The present invention contemplates designating one modifier, two modifiers, as shown here, or designating any number of modifiers as desired by the implementor. The device 52 and surrounding indicia are not essential to the invention and merely provide a theme in which to illustrate the modifiers and their associated values and functions. The present invention can employ any suitable illustration. [0048] Referring still to FIG. 5, the modifier groups 54 and 56 of the present embodiment each preferably include a plurality of modifiers and one designated modifier. The modifiers of groups 54 and 56 both multiply base game credits and are mathematically related. The present invention can, however, provide modifier groups having no functional or mathematical relationship. That is, different modifier groups could multiply, add, square, etc. Moreover, modifiers in the same group can have no functional or mathematical relationship to other modifiers in the same group. [0049] In FIG. 5, the �X� modifier group 54 contains the modifiers 54 a through 54 j having values 1 to 10, respectively. The �XX� modifier group 56 contains the modifiers 56 a through 56 j having values 1 to 100, respectively. Each group has ten modifiers wherein each �XX� modifier is a mathematical square of an �X� modifier. It should be appreciated that the present invention contemplates providing any number of modifier groups having any number of modifiers, each modifier having any value, and wherein the values of one modifier can have or not have a predetermined mathematical relationship to the values of another modifier. [0050] Each modifier has a function, and different modifiers can have different functions. As alluded to by the symbols �X� and �XX,� the modifiers can act as multipliers. That is, the gaming device 10 multiplies the appropriate number of base game credits to determine the player's award as described below. The present invention also contemplates the modifiers adding to the number of base game credits. The present invention contemplates the modifiers functioning in any way that can increase or aid the increase of the player's award. For example, the modifiers can function as to define a number of turns, tries, or picks that a player has at an award generating means such as a group of award selections. [0051] Referring again to FIGS. 4 and 5, the present invention designates modifiers for each modifier group as indicated by block 104. In the embodiment of FIG. 5, the present invention designates one of the �X� modifiers, 54 a through 54 j, and displays the designation to the player. The present invention also designates one of the �XX� modifiers, 56 a through 56 j, to the player. In the embodiment of FIG. 5, the gaming device designates the modifiers in both groups at the same relative value or level (e.g., 5� and 25�); however, it should be appreciated that the present invention can designate modifiers having different relative values (e.g., 5� and 36�). [0052] Referring to FIG. 6, one embodiment of the present invention is shown wherein the modifier display 32 a of FIG. 5 is displayed on the video monitor 32 of FIG. 1. The modifier display 32 a is preferably simulated, however, the display could also be mechanical and have a mechanical indicator or dial that points to the currently designated modifier. The present invention also contemplates a single video monitor that contains both the paystop display 28 and the modifier display 32 a. For the sake of illustration, the present embodiment is described using separate stop and modifier displays. [0053] Activators [0054] Referring to FIG. 4 and to the embodiment of FIG. 6, upon a random generation of the reels 30 and a display of one or more symbols of the reels on the paystop display 28, as indicated by block 106, the game determines whether an activator symbol or set of symbols appears on a payline of the paystop display 28, which associates with and activates a designated modifier from the group 54. If not, then the present invention makes the same determination for the designated modifier from the group 56. If the embodiment contains three designated modifiers, the game determines if an activator associated with the third modifier has appeared and so on until the present invention determines for each modifier whether the reels display an activator on a payline of the gaming device. The order in which the present invention makes the determination for each designated modifier is not important. [0055] An activator is preferably a symbol or combination of symbols. Each modifier has an associated activator, and one activator can activate more than one designated modifier. For example, the preferred embodiment includes an activator for each group of modifiers, wherein the activator activates each group's designated modifier. The symbol or symbols comprising the activators preferably relate to a theme presented by the modifier display 32 a. Referring to FIG. 6, the reel 30 a contains an �X� activator 58 that activates the designated �X� modifier of the group 54 and a �XX� activator 60 that activates the designated �XX� modifier of the group 56. In this embodiment, a single symbol activates the modifier, however, the present invention could require a combination, such as both the �X� symbol of activator 58 and the �XX� symbol of activator 60 to activate the designated modifier. [0056] Referring still to FIGS. 4 and 6, if either of the predefined activators appear on a payline as indicated by diamonds 108 and 112, the game modifies a number of base game credits using the designated modifiers shown in the display 32 a as indicated in blocks 110 and 114, respectively. For example, if the �X� activator 58 appears on the payline, the present invention modifies a number of base game credits using the designated �X� modifier 54 e of 5� as shown. If the �XX� activator 60 appears on the payline, the game modifies a number of base game credits using the designated �XX� modifier 56 e of 25� as shown. [0057] The number of base game credits acted upon or modified are either the amount of a player's wager, shown in the bet display 22, or an amount that a player would otherwise win, i.e., a payout, from a winning symbol or combination of symbols displayed on the reels 30. The game preferably employs one or the other base game credits in conjunction with the modifiers and does not vary or switch from a bet to a payout or vice versa during the gaming device operation. [0058] Referring to FIG. 6, the gaming device displays in the bet display 22 that the player has wagered five credits. If the number of base game credits of the present example is the player's bet, the player receives the �X� activator 58 upon random generation of the reels, the designated �X� modifier is 54 e or 5�, and the modifier functions to multiply the value by the credits, then the game of the present invention awards the player 25 credits (5�5) for receiving the �X� activator. It should be appreciated that substituting the receipt of the �XX� activator 60 in the above example would yield an award of 125 (5�25) credits to the player. [0059] Alternatively, if the number of base game credits of the present example is a payout from a symbol or a winning combination of symbols, the receipt of an activator does not automatically signal an additional award. In this alternative, the player must also receive a winning combination. For example, if the oriental fan symbol 62 displayed on reel 30 b of FIG. 6 did not alone or in combination with the �X� or the �XX� symbols yield an award, then the receipt of either of the activators 58 or 60 would have no effect. However, if the receipt of the oriental fan symbol 62 alone yielded a payout of ten gaming device credits, the receipt of the �X� activator 58 would boost the award to 50 credits (10�5) in the current example, while the receipt of the �XX� activator 60 would boost the award to 250 credits (10�25). Preferably, if both �X� and �XX� activators are obtained, only the highest of the activators is used; however, the game could use both activators such that in the example the award would be 1250 credits (10�5�25). [0060] The gaming device of the present invention preferably predetermines at least some of the payout generating winning combinations of the reels 30 to include one or more of the activators, so that the receipt of an activator has an effect on the outcome of an award. For example, the present invention can make a winning combination of symbols be the oriental fan 62 and the �XX� activator 60, or the fan, the �X� activator and the �XX� activator, etc. [0061] Referring again to FIGS. 4 and 6, after modifying game credits upon the receipt of an activator symbol as indicated by blocks 110 and 114, the game resets or randomly regenerates a new designated modifier as indicated by block 104. Random regeneration preferably occurs upon the modification of a number of base game credits. If the number of credits is the player's wager, the random regeneration automatically occurs upon the receipt of an activator. When the credits acted upon are generated by a winning combination, the present invention preferably regenerates upon the receipt of a winning combination and an activator. Alternatively, the present invention regenerates merely upon the receipt of an activator. [0062] The present invention preferably employs a weighted system in randomly regenerating newly designated modifiers, so that it is more likely that the game will designate a lower value modifier to the player, but not the lowest value. For example, there can be a 5% chance that the player begins with a designated �X� modifier of 1�, a 20% chance of 2�, a 25% chance of 3�, a 16% chance of 4�, a 10% chance of 5�, an 8% chance of 6�, a 6% chance of 7�, a 5% chance of 8�, a 3% chance of 9� and a 2% chance of 10�. It is preferably conceivable, yet unlikely, that a player would obtain an initial 1�, 7�, 8�, 9� or 10�. To increase enjoyment and excitement, the present invention preferably entices the player with a designated multiplier greater than one and provides a challenge to the player to achieve the maximum multiplier. [0063] Incrementor [0064] Referring to diamond 116 of FIG. 4 and to another example of the present invention in FIG. 7, wherein the player does not receive an activator for any modifier as indicated in diamonds 108 and 112, the game then determines whether the player has received an incrementor. The incrementor is preferably a combination of symbols although the incrementor can also be a single symbol. In one embodiment, each modifier has its own associated incrementor. In another embodiment, one incrementor re-designates more than one modifier. The gaming device preferably re-designates the modifier to the next highest modifier. If a modifier group exists, the incrementor preferably re-designates the modifier to the next highest modifier within the group. [0065] Referring to FIG. 7, the combination of symbols on a payline of the reels 30 a, 30 b and 30 c that produces an incrementor is a ghost symbol on each reel, or a blank, blank, blank, respectively. In this embodiment, all three reels of a payline must display the ghost symbol. In other embodiments a single ghost or two ghost symbols comprise an incrementor. It should be appreciated that the present invention can use any symbol or combination of symbols to represent an incrementor and is not limited to the ghost symbol. [0066] In the embodiment of FIG. 7, when the player spins the reels and randomly generates an incrementor 64 on a payline (i.e., the three ghost combination as shown on paystop display 28), the game determines, as indicated in diamond 118 of FIG. 4, whether the designated modifiers are the maximum modifiers available in a group. That is, the bonus game determines whether it can increase the designated modifiers. If the values can be increased, the game re-designates the modifiers of the groups 54 and 56 one level or to the next highest modifier as indicated by block 120. [0067] In this example, the receipt of the incrementor 64 causes the bonus game to re-designate both the �X� modifier of the group 54 and the �XX� modifier of the group 56, however, the present invention contemplates the receipt of the incrementor 64 re-designating less than all the modifiers. In the modifier display 32 a of FIG. 6, since the currently designated modifiers 54 e and 56 e (5� and 25�) are less than the maximum modifiers 54 j and 56 j, respectively, the bonus game re-designates the modifiers to the next highest modifiers, 54 f and 56 f. [0068] Referring to FIG. 4, if no activators or incrementors appear on a payline of the reels as indicated in diamonds 108, 112 and 116, the game enables the player to spin again. If the player likewise receives an incrementor but the designated modifiers are already at their maximum, as indicated in diamonds 116 and 118, the game enables the player to spin again. Third, if the player receives an incrementor and the designated modifiers are not already at their maximum, then the present invention changes the modifiers as indicated by block 120, and the bonus game enables the player to spin again as indicated by block 106. [0069] While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims. Referenced by
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Having a regular cohost in your podcast can make your podcast more conversational, personal, and more thorough with alternative perspectives. These tips will help you to podcast with others.
1. Choose the right cohost
Look for someone as passionate as you about your topic. Otherwise, you'll feel like they're dragging the topic down.
You and your cohost need to have a good connection and ability to carry a conversation. Neither of you should be "hogging the mic," but should be passing the conversation back and forth.
2. Communicate expectations
Expectations are to be expected. If you don't communicate these with your cohost, then you're setting up yourselves for failure.
Make sure your cohost knows what you expect of them. For example:
- When do they need to show up?
- What should they be contributing?
- What is their role in decisions?
- Who handles what responsibilities?
Along with content and recording expectations, have a signed agreement on ownership, rights, responsibilities, and how money will be handled.
3. Prepare together
Always let your cohost know what's going on with the podcast and involve them in the planning. This ensures that it's a joint effort so they're not just responding to your statements the whole time.
Use Google Drive (formerly Google Docs), WorkFlowy, or any kind of tool that will allow you to collaborate (preferably in real time) on a document. The details of how you prepare your podcast together will vary based on your circumstances.
Failure to plan means planning to fail. So plan together and you'll succeed together!
4. Break the ice before recording
Have a meal together. Tell jokes or funny stories and laugh together. Do whatever you can to "break the ice" and personally relate with each other before you record. This will make your recording much smoother, and help you both be on the same mental page.
5. Follow an outline
If you adequately prepared together (step 3), then you should have some kind of outline. Make sure you're both aware of this outline and are following it. This can prevent unnecessary jumps and also allow for teases of later content.
6. Listen and interact
It's easy to get distracted while podcasting (especially if you're live-streaming). But try to focus on what your cohost is saying. Don't just acknowledge their contribution; respond to what they say and add to it.
Simply acknowledging their side and moving on will sound like you weren't listening at all or don't value their perspective.
Do not respond to everything they say with, "yeah," "uh-huh," and "hmm." Instead, you can nod your head to acknowledge what they're saying and encourage the conversation without distracting (or annoying) your listeners.
7. Face each other
Face-to-face communication is always the best! Simple things like accidentally talking over each other is so easy to avoid if you can see each other while you're talking.
Face-to-face also helps the podcast sound more personal and conversational, because that's exactly what you're doing—having a personal conversation with a real human in front of you!
Use Skype, Google+ Hangouts, GoToMeeting, or be in the studio together.
8. Use signals or cues
In addition to face-to-face communication, have some defined hand signals or use instant messaging to communicate important things while you're podcasting.
- Hold up spread fingers to indicate how many minutes until something.
- Point to one of multiple cohosts to clearly state who will speak next.
- Hold both palms open and facing up, extended toward your cohost, offering them the opportunity to speak or ask whether they have anything more.
- Point an index finger up and twirl to communicate that you need to wrap up.
- Hold an index finger up in to communicate "wait," when you need to get through something without interruptions, like ads or sponsorships.
9. Allow disagreements without fights
Don't be afraid to disagree with each other. Disagreements mean you both have different perspectives, which makes for a more valuable, thorough conversation.
Let these disagreements arise, but don't turn them into fights, and also don't just dismiss them. Let each other clearly state their positions and acknowledge that you could be wrong.
It's always okay to explain why you disagree (and probably more valuable), but you should rarely try to convince your cohost to switch to your side, unless something is clearly being misunderstood or facts misrepresented.
10. Share the rewards
When your podcast receives positive feedback, share it with your cohost to encourage them!
If you monetize your podcast through donations, affiliates, or sponsorships, consider sharing this with your cohost if possible.
What are your thoughts and tips?
If you have some experience working with cohosts on your podcast or someone else's, I would love to hear your stories or tips! Please comment below the shownotes!
Send your feedback for upcoming topics
- What podcasting stuff is worth spending money on?
- What is your preferred order of content when you listen to a podcast?
- What are the best online communities for talking about podcasting?
Audacity training webinar on March 9, 2013
I'm going to offer my first online training workshop for anyone to learn how to use Audacity. The workshop will be at noon (EST/GMT-5) on Saturday, March 9.
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text: Final Fantasy VII is worth playing through. Most final fantasy games are worth playing. Take your time and play through all the Final Fantasy games you own.I am playing Final Fantasy V, and then I'll go back to IV, and figure out which I'll do after that. I intend to play through as many as possibly by the end of the year.My overally goal is to play every Final Fantasy from 1-XII, except 11, as I don't care for an online MMORPG.> Never got around to playing it, due to having a psx early in the system life,> then having it "borrowed" by a friend for well, forever. He sold it and all my> hot titles like ncaa 1996 and 1997, heh.> > Anyways, I finished the original one on the psp and really enjoyed it, so> thought I might give this one a try. It has so many glowing reviews, even people> calling it the best game of all time.> > I also have the latest one, 11 or 12 whichever it was, that I only spent about> 15 minutes with since I didn't have the time. Would I be better off playing the> latest and greatest and just youtubing or wiki'ing the story to 7? > > What's the consensus?>


text:
The Rook, Bowers Files Series #2
Product Description
Product Information
Format: Paperback Number of Pages: 448 Vendor: Signet Publication Date: 2009 Dimensions: 6.50 X 4.50 (inches) | ISBN: 0451412818 ISBN-13: 9780451412812 Availability: In Stock Series: Patrick Bowers Files |
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Publisher's Description
Product Reviews
Evelyn OlsonRiverton WyAge: Over 65Gender: female5 Stars Out Of 5An excellent suspense novel.December 21, 2011Evelyn OlsonRiverton WyAge: Over 65Gender: femaleQuality: 4Value: 5Meets Expectations: 5Besides Ted Dekker novels Steven James writes novels
that hold my interest until the very end. The Rook keeps
you guessing who is guilty and what is next to occur.
The whole book is clean reading with no cuss words or
offensive language. When I start reading, I find it very
hard to put it down because I am always questioning
what will happen and where it will happen. Besides the
mystery part it also contains family oriented sections
involving the main character Patrick and his stepdaughter
Tessa. This is an excellent book for anyone who likes
mystery and suspense stories. -
Debbie @ Genre Reviews5 Stars Out Of 5December 12, 2009Debbie @ Genre ReviewsI received this book as a review copy from the publisher. "The Rook" was a well-written, fast-paced forensic/detective thriller. This is the second Patrick Bowers novel, but you don't need to read the first book, "The Pawn," to understand what's going on in this one.The first novel had a very well-written "who-done-it" element (which I loved), but this book was more a thriller with a good dose of romance. While still a bit dark, "The Rook" wasn't as gruesome as "The Pawn." The crimes and crime scenes were chilling, though not particularly graphic (i.e. he gives you just enough to let your imagination fill in the details).The details about the city, people, and investigation made the novel come alive in my imagination. The characters were complex, interesting, and had realistic emotional struggles. I especially liked the emotional struggles Bower's stepdaughter, Tessa, went through as fallout from what happened in the first novel. I also liked how the author portrayed the main women as smart, competent, respected, and not trying to be men.The main detective characters struggle with the evil they see every day in the criminals they're out to stop and in their own dark desire to hurt the bad guys--blow for blow--for the harm they've done to other people.There was no sex. There was a minimal amount of swearing and the cussing was in the "he cursed" style. Overall, I'd highly recommend this thoughtful, well-written thriller.
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Author/Artist Review
Submitted: November 27, 2012
Tell us a little about yourself. Im an author and storyteller with a Masters Degree in Storytelling. Its an unusual degree, but Im thankful for the chance to make a living telling stories. This is my second novel.
What was your motivation behind this project? I actually had the idea for this novel when I was reading a book about sharks to my eight-year-old daughter. It mentioned that sharks have a scientifically-proven sixth sense. I found that amazing ,and as I thought more about it, that one fact opened up the whole story to me. This book has a special place in my heart because the seed for it came from story time with my daughter.
What do you hope folks will gain from this project? With this book I wanted to explore the question of what it would take for Patrick Bowers to step over the line and become like those he hunts. Id love for readers to reflect on that question for themselveswhat would it take for them to step over and do the unthinkable? What keeps us from doing so? How does that lead us to humility and thanksgiving?
How were you personally impacted by working on this project? I gained a new understanding of how each one of us has threads of evil running through our hearts. We are, all of us, capable of doing the unthinkable. That insight frightened me a little bit but led me to more seriously take to heart the promises of Scripture and the power of Gods Spirit.
Who are your influences, sources of inspiration or favorite authors / artists? For this book I gained some insights from my reading of the Christian mysticsspecifically Francis De Fenelon. I love his introspective and thought-provoking spiritual writings.
Anything else you'd like readers / listeners to know: This book isnt as intense as The Pawn, but rather deals with a terrorist plot. Its more like 24 than a CSI episode. Youll find Patrick Bowers at his best, but you wont have quite such shocking scenes of psychological suspense. And by the way, if you love stories with a twist, youre going to love the ending of The Rook.


text:
By Sarah Bennett
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It was Friday the 13th, 1988. The last bell rang at Meadow View Elementary School and fourth-grade students Robin "Jill" Williams and Patty Nunnallee were the last two students in the classroom.
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Subject: Re: [OMPI devel] [EXTERNAL] Re: Unable to set flags using platform files in the 1.6 release From: Barrett, Brian W (bwbarre_at_[hidden]) Date: 2012-05-23 16:23:40
David -
Where exactly the platform file gets evaluated depends on a number of things that the OMPI developers don't have a lot of control over. It was never meant to be used to set environment variables, only command line arguments. It looks like something bad has happened with ordering; I'm not sure when I'll be able to take a look, but we should be able to make it evaluate sooner...
On 5/23/12 2:16 PM, "Gunter, David O" <dog_at_[hidden]> wrote:
>I think I have some understanding of what is happening. In version 1.6, >the check for the platform file occurs after some basic compiler testing >has already occured: > >(dog_at_tu-fe1 61%) ./configure --with-platform=non-existant > >========================================================================== >== >== Configuring Open MPI >========================================================================== >== > >*** Startup tests >checking build system type... x86_64-unknown-linux-gnu >checking host system type... x86_64-unknown-linux-gnu >checking target system type... x86_64-unknown-linux-gnu >checking for gcc... gcc >checking whether the C compiler works... yes >checking for C compiler default output file name... a.out >checking for suffix of executables... >checking whether we are cross compiling... no >checking for suffix of object files... o >checking whether we are using the GNU C compiler... yes >checking whether gcc accepts -g... yes >checking for gcc option to accept ISO C89... none needed >checking how to run the C preprocessor... gcc -E >checking for grep that handles long lines and -e... /bin/grep >checking for egrep... /bin/grep -E >checking for ANSI C header files... yes >checking for sys/types.h... yes >checking for sys/stat.h... yes >checking for stdlib.h... yes >checking for string.h... yes >checking for memory.h... yes >checking for strings.h... yes >checking for inttypes.h... yes >checking for stdint.h... yes >checking for unistd.h... yes >checking minix/config.h usability... no >checking minix/config.h presence... no >checking for minix/config.h... no >checking whether it is safe to define __EXTENSIONS__... yes >configure: error: platform file non-existant not found >(dog_at_tu-fe1 62%) > >For OMPI 1.4.5, the platform file check occurs right off: > >(dog_at_tu-fe1 13%) ./configure --with-platform=non-existant >configure: error: platform file non-existant not found > > >As it is in the newer release, it will fail to work for the PGI compilers >then. > >-david > >-- >David Gunter >HPC-3: Infrastructure Team >Los Alamos National Laboratory > > > > >On May 23, 2012, at 12:21 PM, Gunter, David O wrote: > >> I thought the purpose of the platform file was to be equivalent to >>setting things on the command-line to configure. Still, it has always >>worked that way for us. >> >> Here's what I'm seeing: >> >> (dog_at_lo1-fe 297%) ./configure >>--prefix=/usr/projects/hpcsoft/lobo/openmpi/1.6.0-pgi-12.4 >>--with-platform=./optimized-panasas-pgi >> >> >>========================================================================= >>=== >> == Configuring Open MPI >> >>========================================================================= >>=== >> >> *** Startup tests >> checking build system type... x86_64-unknown-linux-gnu >> checking host system type... x86_64-unknown-linux-gnu >> checking target system type... x86_64-unknown-linux-gnu >> checking for gcc... >>/usr/projects/hpcsoft/lobo/pgi/linux86-64/12.4/bin/pgcc >> checking whether the C compiler works... no >> configure: error: in `/usr/projects/hpctools/dog/openmpi/openmpi-1.6': >> configure: error: C compiler cannot create executables >> See `config.log' for more details >> >> >> The error happens because this particular compiler, pgi-12.4, needs two >>flags: -lnomp and -lnuma. Thus the reason for the LDFLAGS line in the >>platform file. >> >> If I compile like this: >> >> (dog_at_lo1-fe 297%) ./configure >>--prefix=/usr/projects/hpcsoft/lobo/openmpi/1.6.0-pgi-12.4 >>--with-platform=./optimized-panasas-pgi LDFLAGS="-nomp -lnuma" >> >> Then the configure proceeds normally. >> >> -david >> -- >> David Gunter >> HPC-3: Infrastructure Team >> Los Alamos National Laboratory >> >> >> >> >> On May 23, 2012, at 12:03 PM, Jeff Squyres (jsquyres) wrote: >> >>> Can you send some output showing that those flags aren't passed >>>through, like some output from "make V=1" and or from config.log? >>> >>> Offhand, I don't know if we ever formally supported setting env >>>variables other than enable and with flag variables in the platform >>>files...? >>> >>> Sent from my phone. No type good. >>> >>> On May 23, 2012, at 12:49 PM, "Gunter, David O" <dog_at_[hidden]> wrote: >>> >>>> I am trying to set LDFLAGS, CFLAGS, etc, in a platform file but the >>>>1.6 release does not seem to pick these up. >>>> >>>> Here's the tail end of one of our platform files, for building with >>>>the latest PGI compilers: >>>> >>>> LDFLAGS="-nomp -lnuma" >>>> CFLAGS="-I/opt/panfs/include" >>>> CXXFLAGS="-I/opt/panfs/include" >>>> FCFLAGS="-I/opt/panfs/include" >>>> FFLAGS="-I/opt/panfs/include" >>>> CCASFLAGS="-I/opt/panfs/include" >>>> >>>> The same platform file will configure the 1.4.5 release just fine but >>>>does not work with 1.6. If I set these variables in my environment and >>>>then run configure, it works just fine - as expected. >>>> >>>> Has anyone else noticed this behavior? >>>> >>>> -david >>>> -- >>>> David Gunter >>>> HPC-3: Infrastructure Team >>>> Los Alamos National Laboratory >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> devel mailing list >>>> devel_at_[hidden] >>>> http://www.open-mpi.org/mailman/listinfo.cgi/devel >>> >>> _______________________________________________ >>> devel mailing list >>> devel_at_[hidden] >>> http://www.open-mpi.org/mailman/listinfo.cgi/devel >> >> >> _______________________________________________ >> devel mailing list >> devel_at_[hidden] >> http://www.open-mpi.org/mailman/listinfo.cgi/devel > > >_______________________________________________ >devel mailing list >devel_at_[hidden] >http://www.open-mpi.org/mailman/listinfo.cgi/devel > >
-- Brian W. Barrett Dept. 1423: Scalable System Software Sandia National Laboratories


text:
Team & Charity Entries are available
Register ▻Whether you are a runner or a walker, come and enjoy the beautiful Noosa area for a great cause! Come dressed in pink and join some of Australia's premier runner's to raise awareness and funds for the National Breast Cancer Foundation. Help National Breast Cancer Foundation achieve their aspirational goal of zero deaths from breast cancer by 2030.
The event is also supported by Zonta Club of Noosa Inc. Entry includes Breakfast in Noosa Woods following the run and lots of great random draw prizes!
Make your run count this year and set up an online fundraising page for the National Breast Cancer Foundation.
Friday 31st October 2014
Start from Festival Village, Noosa Woods, Hastings St, Noosa
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Event Day entries will be accepted at Check-In on Friday 31st October between 6.30am - 7.15am.
Event Day Entry Fees:
Adult $40.00 (17+)
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Simply set up your online fundraising page today to help raise crucial funds for breast cancer research. It's really easy: simply click on the link, set up your page, add a photo and send your personalised link to your friends and family.
Friday 31 Oct | Event | Venue |
6.30am - 7.15am | Breakfast Fun Run Check In & Event Day Entries |
Festival Village, Noosa Woods, Hastings St, Noosa Heads |
7.30am | Breakfast Fun Run Event Start |
Festival Village, Noosa Woods, Hastings St, Noosa Heads |
A 5km one lap course starting from Noosa Woods. The run takes you up Hastings Street to Park Road and then back down Main beach to Noosa Spit where you will then return to Noosa Woods.
Noosa Breakfast Fun Run |
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text:
Coded Arms: Contagion |
Coded Arms: Contagion reviewReviewed October 30, 2007John Sacranie says: "Perhaps in an attempt to further the futuristic setting, the gameplay has fallen out of a time warp. From 1996." |
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Yankee Run Golf Course - Public in Brookfield
7610 Warren Sharon RdFirst Name | T |
Last Name | B |
Handicap | 40 |
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Code covered by the BSD License
by Siddharth Siddharth (view profile) 1 file 28 downloads 5.0
23 May 2013 (Updated 23 May 2013)
Modeling Logic for Robot Control with Simulink and Stateflow
| Watch this File
NXT-LTD is a two-wheeled robot built with LEGO Mindstorms NXT. This demo presents sample models and documents describe the following contents.
How to Build NXT-LTD Mathematical Dynamics Model of Controller Design for Balance and Drive Control
You can generate the controller program that can be executed on the NXT.
This demo uses Stateflow to design the logic for the Robot and the Simulink Support Package for LEGO Mindstorm NXT to communicate with the hardware. Find more information about Stateflow and the support package below:
http://www.mathworks.com/products/stateflow/ http://www.mathworks.com/help/simulink/ug/start-support-package-installer.html
<Disclaimer> LEGO(R) is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this demo. LEGO(R) and Mindstorms(R) are registered trademarks of The LEGO Group.
Nx Tway Gs (Self Balancing Two Wheeled Robot) Controller Design inspired this file.
Hi Paul: find a video recording about how to build this demo in the webinar titled "Modeling Logic for Robot Control" on www.mathworks.com.
Do you have any instructions on how to build this robot? May I see a video of the robot running this model?
cosmetic: changed subsystem view
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