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193 posts found | |
Originally posted by DavisFlight i'd like to see some video or SS showing this because when I ask for help I get help when I /w someone I get a response.. not 100% of the time but just as much if not more than any other themepark out there. Just today I had problems finding 3 skill points because they were in caves with entrances pretty far from where the actually SP is.. I /map asked if I could get a hint within seconds I get 3 people /map replied and 2 /whispers I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
Originally posted by DavisFlight Becuase I honestly don't think you're even doing it. I have no problems finding groups. Why should you? I'm not in a huge guild. I don't level with my friends, I only pvp and dungeon with them. Yet I find groups easily in game, some without me doing anything to initiate. Am I just special case or something? |
Originally posted by Aerowyn Hooray, you got people to talk to you in map chat? Now, did you actually group with anyone, or get them to respond in local chat, or did they just run around like bots doing their own thing? You know, the actual issue we're discussing here. |
Originally posted by DavisFlight sure did couldn't take down 2 champions during the same time.. asked the guys around me if they wanted to help out and they did.. not hard just ask.. just like every other game I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
Originally posted by eggy08 Well, I am, so, argument over I guess. And people make threads about this very subject so often that it's not just me or the OP either. |
Originally posted by DavisFlight So, there are more than ONE of you and you can't find each other ? Maybe...here is a thought for all you people who are suppose to be social but can't find others...Use this thread and find a server to start a guild ? |
Originally posted by DavisFlight I have actually grouped with people in both Harathi Hinterlands and Snowden Drifts. The 4 of us ran around exploring, doing map completion and running DEs in the areas. We didn't have to group, but we did and it was a freakin' blast. I don't necessarily group often, but I do talk to people on a fairly regular basis. The game is what you make of it, IMO. Anet has given us many choices in how we want to play and I for one applaud them for it. I love the freedom the game gives me to play it both like a SPRPG and an MMORPG. I usually tend to the MMO part of it, but that's me. I haven't even run any dungeons yet or done sPvP since release so there are two other options for grouping. |
Originally posted by zakiyawow Or how about, here's an idea, admitting that it's a fault of the game for not encouraging socializing instead of trying to blame the players, who have to fight against the game mechanics? |
Give an example of this game that dies encourage socialising then.
Originally posted by DavisFlight Love how the majority of your posts have become: 1. Someone points out a fact that opposes your claims 2. You respond by saying "Well that doesnt count because it would make me wrong" Your denial doesnt change the fact that people are social in different ways whent hey choose to be. Just because its not your way and on your terms doesnt mean it isnt happening. |
Originally posted by DavisFlight There seem to be A LOT of players do NOT have problem of finding groups or making groups even in this forum. Why is that ? Are we just soooooooooooooo lucky ? We must be! |
Originally posted by ShakyMo Vanguard, Dark Age of Camelot, Darkfall, Eve, SWG, EverQuest, Salem, Asheron's Call, Planetside 2. |
Originally posted by zakiyawow Judging by the frequency of this complaint coming up in almost every GW2 thread on this, and other forums, I'm going to say, its a legtimate problem lots of others are having. |
Originally posted by DavisFlight What game mechanics are you "fighting against"? So, since the game doesn't FORCE you to do something, you're going to say you have to fight against it in order to do that? It's not the fault of the game that you can't find someone to talk to or group with. It's their fault and possibly your fault. Not the game's fault. The game facilitates many different styles of play. Maybe you got unlucky enough to be stuck on a server or map that is full of asocial people. I'm on Eredon Terrace (used to be on Jade Quarry) and have had no problems with chatting or grouping when I want to. The chat window is usually pretty full, as are the maps themselves and the couple of times I've actively tried to group I spent all of 10 minutes LFG. So, it's not the game that is the problem. The socializing can be done very easily in the game. |
My guild groups together all the time. I usually group with the same 3-4 people mainly during exploring, running around the world leveling, etc...helps a lot for champion mobs and stuff. I ALWAYS group in WvW, it's very helpful being able to see where my peeps are on the map, if they're getting jumped, etc...really helps us function well as a unit. Occasionally we join the zerg, but many times we do small group ops where we sneak in behind enemy 'lines' and smack down a supply camp, supply caravan, etc. Then get out before their zerg shows up...it's pretty intense when you see them rolling over the hill and you get out just in time!! Anyways, the point is, my experience has been completely opposite of yours. In other games you are forced to group with certain components, heal, tank, dps. In this game you can group with anyone. Is it as easy as trinity games? No, it's harder. I like the challenge. I still love my old trinity games (that I no longer play), but this is different, and I like it too. A lot. |
Originally posted by DavisFlight I agree, there do seem to be a lot that have no idea what socializing is and have no clue how to do it. Forced grouping is not socializing. But again that is not the fault of the game, learn some social skills and I'm pretty sure your issue will be resolved. |
It's not the game's fault, at all. The game only forces grouping for Dungeons. It greatly rewards grouping, with voice chat, for sPvP and WvW. What about the rest of the game? Well, they have removed most of the barriers to grouping, so it's up to the players to break the anti-social, "me, me, I must do what I want to do" solo mentality and play with others. I spend about a third of my play time grouped with a friend. We take turns on who charts the path and we have a lot of fun playing together. Break out of the "I must always acheive at maximum efficiency" mental pattern and put more of a stress on just playing the game for fun. At least part of the time. If social gaming is fun for you, then find others that feel the same way and group up. Let the lowest level character decide the level range, pick someplace you all enjoy or even haven't been to yet and go play. GW2 has removed most of the barriers to productive grouping. It even rewards grouping by ensuring that XP and loot per kill is the same for each person as it would be solo, while the group kills things much faster along the way. It's up to the players to decide to be sociable. Other MMOs in recent years have done so much to train people to play alone that it will take some effort to break old habits. Stop blaming the game and take some personal responsibility for the way you play the game and you'll have made an important step in the right direction! Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
Originally posted by Hadent Yet you need something to talk "about". If you were presented with nothing to do, there is no topic at hand to relate to regarding what you are doing, which accounts for most of conversation. GW2 doesn't present an atmosphere that promotes discussion about the game at hand. Sure you can have some chuck norris jokes or talk about the football game, but there's little to say about the game itself. |
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Joined: 1/13/10 Currently playing EVE, SMITE, ArcheAge, and Combat Arms |
Originally posted by DavisFlight What game mechanics are you fighting against? You say people aren't social. People say they have conversations in map chat regularly. You say "but what about local" as if socializing in map chat doesn't count. You say no one helps you. Others say they regularly find help. You say that the game is at fault for not encouraging people to help you. "So us social people are going around, TRYING to group, and most people don't want to, because there's nothing in it for them." So you want the game to force people to group with you? Why not just group with the other members of 'us social people', which I assume are a set of specific people you are referring to, as it would be rather bold to speak for everyone else, especially in the face of several social people telling you they are already interacting and having fun with others. Let's try this approach: What server are you on? Maybe we can help find you a guild that will be able to group with you. Cool Crowfall info and speculation - http://www.thewulfden.com/search/label/Crowfall |
Originally posted by DavisFlight Played most of those games, and really didnt feel a need to group in them except for specific stuff. Like in Darkfall, grouping up with my guild for sieges, raiding villages, etc. I spent probably 3/4 of my time in DF off on my own soloing mobs, including golems, for crafting mats to make sets of gear, leveling up my skills, etc. The only time people were really social was for group PvP or to say "Hey this guy from SB, VAMP, or whoever just ganked me and took my stuff come get him". BTW I think youre confusing grouping with socializing. He asked what games encourage socializing. Just because youre in a group doesnt mean people are going to want tot alk to you. Youre in a group to achieve a goal, like finishing a dungeon. The only way a game would actually encourage socializing itself would be if they gave rewards for talking. |


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From: Judy Decker (judy.decker_at_TeacherArtExchange) Date: Sat Apr 08 2006 - 10:55:38 PDT
For those interested in Traditional Chinese Painting,
I received this notice of a new book.....
Greetings from the University of Indianapolis Press,
The University of Indianapolis Press has exciting news to share with you. We have released a new book, entitled The Happy Brush, The Joy of Chinese Painting.... This book includes step-by-step instructions on how to do Chinese ink brush painting for all ages...... Please note that the University of Indianapolis Press is offering a 15% discount to those who order the book by May 9, 2006.
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Classes and Education
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Information missing or incorrect? Tell us!Hotel Amenities
Hotel Amenities
Overlooking San Francisco Bay, this hotel is 3 miles from San Francisco International Airport and 1 mile from downtown Burlingame. The hotel operates a complimentary airport shuttle available during scheduled times, and the city of Burlingame offers a complimentary shuttle to the city's downtown shopping district.
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Available in all rooms: Free wired high-speed Internet
Available in some public areas: Free WiFi
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Check-in time starts at 3 PM
Check-out time is noon
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Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Self parking fee: USD 22 per day (in/out privileges)
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We should mention
Children 18 years old and younger stay free when occupying the parent or guardian's room, using existing bedding. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation.
Park and Away - Rate includes:
- Acommodations as selected
- 14 days of complimentary parking


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Guiding Light
JoAnn L. McCleeary 4/3/2009 4:12:12 PM
Magnificent effects! #1108447Arlene Krassner 4/3/2009 4:22:51 PM
Allen, very nice work on this. #7368825A P 4/3/2009 4:32:47 PM
That is a lot of work Allen but you sure came up with a winner. Outstanding job, awesome result. #7368848Julianna J. Collett 4/3/2009 5:01:33 PM
great work !!!Beaitiful #7368932Clyde P. Smith 4/3/2009 5:27:41 PM
Well done Allen. #7369005Randy D. Dinkins 4/3/2009 5:47:07 PM
Great work. Beautiful image. #7369055Kim Kleinschmidt 4/3/2009 6:16:34 PM
Wow Allen! What a fabulous otherworldly effect. #7369097Bandar Aljahmi 4/3/2009 10:41:55 PM
It's great photo!Michelle Alton 4/4/2009 3:41:57 AM
Wow...what a brilliant showcase for your talents and skills, Allen. This is phenomenal dd work. I make it a big winner. It SHOULD be! #7370114Dianna Murphy 4/4/2009 5:40:44 PM
Beautiful work Allen! #7372245Kitty R. Rodehorst-Hanna 4/9/2009 2:30:15 PM
This is just incredibly awesome, Allen!!! Wonderful DD work!!! :-) k #7389280Lisa J. Boulden 4/22/2009 5:47:00 AM
WOWIEEEeeeee!Joanna Madloch 5/5/2009 6:50:15 PM
It's a real masterpiece, Allen. #7489604A P 5/26/2009 2:11:52 PM
Kim Kleinschmidt 5/26/2009 3:18:35 PM
Congratulations Allen on this outstanding finalist! Best of luck in the next round! #7561414Debra R. Harder 5/26/2009 10:05:28 PM
This is truly magnificent, Allen! Congratulations on your outstanding finalist! Deb #7564456Usman M. Bajwa 5/27/2009 1:16:39 AM
Beautiful Fx, Allen. Congrats.Usman. #7564877
Kerry Hill 5/27/2009 1:43:02 AM
Huge Congratulations on this well deserved finalist, Allen!! #7565025Donna LaMattino Pagakis 5/27/2009 3:06:58 PM
Congratulations on your finalist, truly impressive Allen! #7568334Tiia Vissak 5/28/2009 12:29:37 PM
Congratulations! #7572345Michelle Alton 5/28/2009 1:19:02 PM
Beautiful winner, Allen! #7572587Sabrina Ryan 5/28/2009 1:30:26 PM
Congratulations Allen! #7572648Toni Riggs 5/28/2009 4:09:38 PM
Wow, beautiful! Congrats! #7573207Colleen Farrell 5/28/2009 5:03:54 PM
Wow, you are a DD master, Allen! This looks so realistic! Big congrats on your win! #7573516A P 5/28/2009 9:23:54 PM
#7574375Usman M. Bajwa 5/29/2009 2:28:53 AM
CONGRATULATIONS.......on getting GOLDEN!!Usman. #7575101
Debra R. Harder 5/29/2009 10:11:22 AM
This was GOLD ALL THE WAY!! CONGRATULATIONS, Allen, on your beautiful GOLD WINNER!! Deb #7576680JudyAnn Rector 5/29/2009 2:28:02 PM
Very beautiful creation, Allen... CONGRATULATIONS!! #7577263Robert K. Bemus 5/29/2009 9:29:41 PM
Beautiful lighting and effects-- congratulations on your Win, Allen!! #7578081Darlene Kiener 5/29/2009 11:51:47 PM
Congratulations, Allen. Simply amazing. #7578312Mary Beth Aiello 6/2/2009 1:13:24 PM
Awesome work, Allen. Huge congrats on this outstanding winner. #7589931Courtenay Vanderbilt 6/3/2009 1:13:41 PM
Fantastic creation Allen, CONGRATULATIONS! #7594013Donna LaMattino Pagakis 6/9/2009 2:38:39 PM
Outstanding Allen, congratulations on your win! #7613627Joann carrillo 6/14/2009 8:35:52 AM
I really enjoy your gallery. You do such great work in capturing your image and also in editing! #7628792Cyndy Doty 6/17/2009 1:55:33 PM
Allen - what a marvelous image!!! The clouds are really great. Congratulations on your well deserved win! #7640870Dominick M. Dimacale 7/17/2009 1:48:30 AM
Congratulations Allen your Win!!!!
Dominick #7747832
James Fike 10/4/2009 12:02:44 AM
This shot is absolutely stunning. I love the post on this. #8006033Wanda B. Anderson 8/14/2010 2:14:21 PM
WOW!!! This one's a winner for sure! I missed Pigeon Pt, but sure will check it out next time. Stopped by Half Moon Bay for yummy clam chowder! #8833024Joseph M. Muench 9/21/2010 6:33:14 AM
Great image, Allen.Rudi Reiner 4/3/2012 12:29:23 PM
What a great find and perfect timing! #10073774Dayna Cain 10/8/2012 11:33:46 AM
This is STUNNING! #10360642Liz blahh 8/17/2013 8:40:03 PM
Ditto, congrats on this beauty! #10811728Digital Darkroom;
Pigeon Point Light House on the coast between Santa Cruz and Half Moon Bay.
In PS Elements 6; Layered one cloud shot over the light house photo and one cloud shot under it. Used various opacity soft edged erasers to blend the shots and burned in some highlights. Created a new layer for the light using the Transparent Pastel Angle Gradient as a soft light overlay. Reduced the opacity and erased away most of the effect. Brushed in the flare
Uploaded on 4/3/2009 4:09:27 PM
Camera: Nikon D200 Digital SLR Camera
Copyright for this gallery photo belongs solely to Allen Hughes. Images may not be copied, downloaded, or used in any way without the expressed, written permission of the photographer.
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Optimized Deep UV hardbake process for metal-free dry-etching of integrated optical devices
Sengo, Gabriel and Wolferen, Henk A.G.M. van and Wörhoff, Kerstin and Driessen, Alfred (2007) Optimized Deep UV hardbake process for metal-free dry-etching of integrated optical devices. In: European Conference on Integrated Optics, ECIO 2007, 25-27 April 2007, Copenhagen, Denmark (pp. ThG 05-THG 05/1).
568kB |
Abstract: | Photostabilization is a widely used post lithographic resist treatment process, which allows hardening the resist profile in order to maintain critical dimensions and to increase selectivity in subsequent process steps such as reactive ion etching. In this paper we present the optimization of Deep UV-curing of 0,3-3.5 μm thick positive resist profiles followed by heat treatment up to 280 0C. The effectiveness of this resist treatment allows for metal mask free reactive ion etching with selectivity up to 6 for silicon structures, thermal silicon oxide and silicon oxynitride. A number of experimental results on integrated optics structures are presented that demonstrate the improved etch profiles obtained with this approach. |
Item Type: | Conference or Workshop Item |
Faculty: | Electrical Engineering, Mathematics and Computer Science (EEMCS) |
Research Group: | |
Link to this item: | http://purl.utwente.nl/publications/64361 |
Export this item as: | BibTeX EndNote HTML Citation Reference Manager |
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Metis ID: 241925


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I come from the Wheel of Ezekiel
from Nas – Nasty Lyrics on Genius
In the Bible, the prophet Ezekiel saw a vision of the Merkabah, God's Chariot. The Merkabah was comprised of angels named 'chayot' who pulled another group of angels named ophanim. The ophanim were wheel-shaped angels.
Nas comes from God's Chariot — and by extension, Heaven. This continues to messianic imagery in his oeuvre. Nas views himself as the savior or Messiah of hip-hop. He was sent from Heaven to metaphorically save the genre with his dope rhymes.
To help improve the quality of the lyrics, visit Nas – Nasty Lyrics and leave a suggestion at the bottom of the page


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Think of the France rugby shirt and you think of speed and flair. Back in the famous adidas three stripes since the end of 2012, we've got the famous blue home jersey as well as a cool retro version in this section.


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They are available for the following BMW X3 years: 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006, 2005, 2004, 14, 13, 12, 11, 10, 09, 08, 07, 06, 05, 04. This part is also sometimes called BMW X3 Shocks. We stock shock absorber parts for most BMW models including 325i, 325xi, 328i, M3, 328xi, 323i, 330xi, 318i, Z3, 330i, X5, 525i, 325Ci, 530i, 528i, 740iL, 330Ci, 318ti, 325is, 318is, Z4, 328is, 323Ci, 840Ci, 2002, 745i, 540i, 740i, 545i, 850i, 745Li, 535i, 323is, 320i, 325e, 335i, 750iL, 328Ci, 550i and 325.
We stock these Shock Absorber brands for the BMW X3: Bilstein, Sachs, KYB and Monroe.
04 2004 BMW X3 Ball Joint Front Lower Lemfoerder
04 2004 BMW X3 Control Arm Lemfoerder
05 2005 BMW X3 Control Arm Bushing Front Upper Lemfoerder
06 2006 BMW X3 Shock Mount Rear Lemfoerder
06 2006 BMW X3 Shocks Rear Bilstein
04 2004 BMW X3 Strut Bellows Front Febi
07 2007 BMW X3 Strut Mount Front Sachs
06 2006 BMW X3 Struts Front Left Bilstein
06 2006 BMW X3 Sway Bar Link Front Left Lemfoerder
The parts came in on time and were in good shape. Price was great. The only reason why I didn't give them a 5 rating was that for a fist time buyer you need to have the parts delivered to the same address as your Credit Card - somewhat of a pain for me - but it's only for the first time


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Suggested Reading on Pap Smear by Our Doctors
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- Normal vaginal bleeding (menorrhea) occurs through the process of menstruation. Abnormal vaginal bleeding in women who are ovulating regularly most commonly
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Visit our forum for help on making wallpapers! Ookami-san to Shichinin no Nakama-tachi[Submit a song for Ookami-san to Shichinin no Nakama-tachi]
[Submit a song for Ookami-san to Shichinin no Nakama-tachi] Legend:
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Posted by seamar_116 on 4/27/2013 8:28:00 PM (view original):were you, in fact, the driver?
Posted by swamphawk22 on 4/27/2013 8:50:00 PM (view original):https://www.violationinfo.com/
Posted by jclarkbaker on 4/27/2013 8:45:00 PM (view original):Don't waste your time. No judge hearing these cases will be humored.
Posted by usfbully on 4/27/2013 9:32:00 PM (view original):Posted by swamphawk22 on 4/27/2013 8:50:00 PM (view original):https://www.violationinfo.com/Thanks, thats the company whose camera it was. I wish someone would send them a ricin laced letter.
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The San Jose Sharks have looked impressive in several areas during the current NHL postseason but not where it counts the most.
Despite finishing the regular season with the league's best record, the Sharks have watched the Ducks take a 2-0 lead in the best-of-seven series that will continue tonight at Honda Center.
The Sharks averaged 39.5 shots to the Ducks' 21.5 in the first two games.
The Sharks have spent large chunks of time in the Ducks' zone, turning the sport of hockey into something resembling a lopsided, half-court pickup basketball game.
The Sharks have been on the power play 12 times in this series. The Ducks have had the man-advantage six times.
"If we keep working and putting another 45 shots on net (the Sharks had 44 on Sunday), something good is going to happen," center Joe Pavelski told the Associated Press after Monday's practice in San Jose.
Some of Pavelski's teammates don't think that testing fate, or simply assuming that something good is bound to happen, is the way to go. Not when another stand-on-your-head performance by Ducks goalie Jonas Hiller could be hours away.
"It's a desperate time for us," said Sharks right wing Devin Setoguchi. "We need a win. The guys know that.
"I think we can play a little cleaner. If we stick to our game plan, use our strengths and maybe limit those couple of turnovers or the couple of mental lapses…
"They're a good team. You've got to give them credit. They're going to score goals when you have those breakdowns. You can't give them those opportunities otherwise they'll wind up in your net. We've got to clean up our play a bit and keep going the way we have."
Jonathan Cheechoo, who has scored half of the Sharks' playoff goals this season (one) also admitted that there were areas in which the Sharks could be better and not just on the scoreboard.
"I think we've played better in the past," Cheechoo said. "I think we're playing pretty good right now but we've got to do a lot of the little things a little bit better. Certain passes we make that create turnovers are easy five-foot passes where if you make the pass it speeds up your game
"Hopefully we can tire this goalie out. And tire their lines out. Their first line plays a lot so hopefully we can get our lines going. If we can get pucks in and force them to play in their end, we'll tire them out a little bit.


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Iowa Women's Archives DORA E. MACKAY (1915- ) PAPERS, 1932-2006
Biography Scope and Content Note Related Collections
general information | history and mission | collections | reference services | news and events | home For more information about this collection contact the Iowa Women's Archives. Iowa Women's Archives, University of Iowa Libraries, Iowa City IA 52242. This page created July 2006. |


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Outline is a container of pages.
Typically a Desktop holds multiple outlines. They represent different entry points for the navigation within the application.
Every outline contains Pages, represented as a tree which allows to navigate within the application.
Here the main window of an outline based application with 3 outlines:
Defined with getConfiguredXxxxxx() methods.
Defined with execXxxxxx() methods.
- CreateChildPages: most important event, possibility to add instances of the pages contained at the root of the outline.
Events for user interactions and tree events:
- InitTree
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Balzac, Honoré de: The Brotherhood of Consolation. V1. 28 Sep 2012
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Balzac, Honoré de: The Brotherhood of Consolation. V1. 28 Sep 2012
Honoré de Balzac (French pronunciation: [ɔ.nɔ.ʁe d(ə) bal.zak] ; 20 May 1799 18 August 1850) was a French novelist and playwright. His magnum opus was a sequence of short stories and novels collectively entitled, La Comédie humaine, which presents a panorama of French life in the years after the 1815 fall of Napoleon.
"Ha! the slayer of Madame's daughter! of the Chevalier du Vissard! the man who condemned her to twenty years' imprisonment!" said Godefroid, in a feeble voice. His legs gave way under him, and he dropped into a chair. "What a beginning!" he muttered.
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| Format | Pages | Price |   |
Hardcopy (shipping and handling) | 5 | $43.00 |   ADD TO CART |
Historical Version(s) - view previous versions of standard
More D02.05 Standards Related Products Standard References Find Labs
Significance and Use
5.1 This test method was developed to provide for the enforcement of 26 CFR 48.4082-1(b), which mandates that all tax-exempt diesel fuels be dyed with an amount of Solvent Red 164 at a concentration that is spectrally equivalent to 3.9 lb/103 bbl (11.1 mg/L) of Solvent Red 26. It is employed to verify that the correct amount of Solvent Red 164 is being added to tax-exempt product at terminals or refineries prior to sale, and to detect the presence of Solvent Red 164 in taxed product intended for on-road use.
5.1.1 Solvent Red 26 is the azo dye shown in Fig. 1. It is the standard against which the concentration of Solvent Red 164 is measured because it is available in a certified pure form. Solvent Red 164 is identical in structure to Solvent Red 26 except that it has hydrocarbon (alkyl) chains incorporated to increase its solubility in diesel and burner fuels. The exact composition of Solvent Red 164 will vary from manufacturer to manufacturer and lot to lot depending upon the extent of alkylation that occurs during production; however, its visible spectrum is virtually identical to the spectrum of Solvent Red 26. Solvent Red 164 is employed in the field (instead of Solvent Red 26) to dye tax-exempt diesel and burner fuels because of its higher solubility and relatively low cost.
1. Scope
1.1 This test method covers the procedure for determining the concentration of dye Solvent Red 164 in commercially available diesel and burner fuels using visible spectroscopy.
Note 1: This test method is suitable for all No. 1 and No. 2 grades in Specifications D396 and D975 and for grades DMA and DMB in Specification D2069.
1.2 The concentration ranges specified for the calibration standards are established in response to the Internal Revenue Service dyeing requirements which state that tax-exempt diesel fuel satisfies the dyeing requirement only if it contains the dye Solvent Red 164 (and no other dye) at a concentration spectrally equivalent to 3.9 lb of the solid dye standard Solvent Red 26 per thousand bbl (11.1 mg/L) of diesel fuel.
1.3 The values stated in SI units are to be regarded as standard. No other units of measurement are included in this standard.
1.4 This standard does not purport to address all of the safety concerns, if any, associated with its use. It is the responsibility of the user of this standard to establish appropriate safety and health practices and determine the applicability of regulatory limitations prior to use.
2. Referenced Documents (purchase separately) The documents listed below are referenced within the subject standard but are not provided as part of the standard.
ASTM Standards
D396 Specification for Fuel Oils
D975 Specification for Diesel Fuel Oils
D2069 Specification for Marine Fuels
D3699 Specification for Kerosine
D4057 Practice for Manual Sampling of Petroleum and Petroleum Products
E131 Terminology Relating to Molecular Spectroscopy
E169 Practices for General Techniques of Ultraviolet-Visible Quantitative Analysis
E275 Practice for Describing and Measuring Performance of Ultraviolet and Visible Spectrophotometers
E288 Specification for Laboratory Glass Volumetric Flasks
E691 Practice for Conducting an Interlaboratory Study to Determine the Precision of a Test Method
E969 Specification for Glass Volumetric (Transfer) Pipets
Federal Regulation
26CFR48.4082-1(b) Federal Excise Tax RegulationICS Code
ICS Number Code 75.160.20 (Liquid fuels)
UNSPSC Code
UNSPSC Code 15101505(Diesel fuel)
ASTM International is a member of CrossRef.
Citation Format
ASTM D6258-09(2014), Standard Test Method for Determination of Solvent Red 164 Dye Concentration in Diesel Fuels, ASTM International, West Conshohocken, PA, 2014, www.astm.org
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Joined Nov 2008
1 Posts
Blade MCX trim settings
I'm another newbie to this and just bought a MCX and have a couple of questions. I've read the manual, but was wondering if there is any way to reset the trim settings back to the default? Also is there any way to tell how far one way you have them set other than just keeping track of how many times you clicked? Any info on how to trim this would be helpful. It seems to be drifting all over the place. What is the button above the on-off switch on the transmitter for? Thanks for your help, Lori |
Im a newbie too, there is no way to reset the trim back to default, mine got all out of whack because i kept pushing the trim buttons wonderin what they do...duh. The best thing to do is turn on your controller (ie radio) and adjust each trim button back to center and go from there. when you push each trim button, the tone will change until you find the center, it will go from lower sounding pitch to a higher sounding pitch, and when you hit center you will pretty much know by sound. Thats the best advice i can give you, there is no reset unfortunately. Im not sure about the button, i dont think it serves a purpose. You can press down on the right controller stick and the power button will flash which will make the heli easier to control, kinda slows down the left, right, up down movement.
Washington State
Joined Dec 2008
16 Posts
I found that this was the problem for me. It would seem as though the required trim would change for every flight. Since I started to connect the battery with the mCX sitting flat on a table it has not been an issue. Good luck! |
Joined Jan 2013
1 Posts
Hey! I've had mine for a couple weeks and love it and have been wondering about the trim.
Firstly, the 'mode' button, above the on/off button is Mode Type. Mode 2 is the most commonly used in the US vs Mode 1 which is used in the UK/overseas. The difference is that the elevator and throttle functions are switched between your control sticks. It's not recommended to change this, because once you get used to one mode, then it is difficult to pick up the other mode type. Essentially, you'll have to relearn. I find Mode 2 (default) to be more innate and natural to controlling the heli. Now, for the main question. The trim settings, as described and as you know, can be heard by the beeps. There are 20 ticks left and 20 ticks right (same goes for up and down). When you get to the middle (default) you will hear an elongated (a full second beep vs. quick beep). This let's you know that your trim is set to the middle. Before connecting your 5-in-1, turn on your radio controller and set your trim to the middle be listening for the long beep on each. Then, making sure your heli is completely level so that the gyro can calibrate correctly, connect your battery. Be sure your radio controller is still/already turned on before you connect your batter for the binding process to successfully initiate. Good luck! |
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Favorite Links for Kindergarten Content Logging in and Learning at Lone Tree Elementary Username: Student's last name, first initial and middle initial (e.g. Alex Lucas Jones' username would be jonesal). User name followed by @s.dcsdk12.org is the student email address and gmail user account that can be used for sharing documents with students even without access to email. Password: Dcsd+their ID#
Fine Motor Skills Practice using a "MOUSE" to drag and drop. Great for fine motor skills and fun too!
Language Arts Literacy Skill Builders
. Social Studies Kindergarten Social Studies Links by Standards Educational Technology/Information Literacy


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Accuracy of laser beam center and width calculations
Applied Optics, Vol. 40, Issue 9, pp. 1378-1385 (2001)
Enhanced HTML Acrobat PDF (127 KB)
The application of lasers in high-precision measurements and the demand for accuracy make the plane-wave model of laser beams unsatisfactory. Measurements of the variance of the transverse components of the photon impulse are essential for wavelength determination. Accuracy evaluation of the relevant calculations is thus an integral part of the assessment of the wavelength of stabilized-laser radiation. We present a propagation-of-error analysis on variance calculations when digitized intensity profiles are obtained by means of silicon video cameras. Image clipping criteria are obtained that maximize the accuracy of the computed result.
© 2001 Optical Society of America
OCIS Codes
(040.1520) Detectors : CCD, charge-coupled device
(120.0120) Instrumentation, measurement, and metrology : Instrumentation, measurement, and metrology
(140.0140) Lasers and laser optics : Lasers and laser optics
Original Manuscript: May 25, 2000
Revised Manuscript: November 6, 2000
Published: March 20, 2001
Giovanni Mana, Enrico Massa, and Alessandro Rovera, "Accuracy of laser beam center and width calculations," Appl. Opt. 40, 1378-1385 (2001)
Sort: Year | Journal | Reset
- G. Basile, A. Bergamin, G. Cavagnero, G. Mana, "Phase modulation in high-resolution optical interferometry," Metrologia 28, 455–461 (1992). [CrossRef]
- B. Boldermann, G. Boensch, H. Knoeckel, A. Nicolaus, E. Tiemann, "Wavelength measurements of three iodine lines between 780 nm and 795 nm," Metrologia 35, 105–113 (1998). [CrossRef]
- A. Bergamin, G. Cavagnero, G. Mana, G. Zosi, "Scanning x-ray interferometry and the silicon lattice parameter: toward 10-9 relative uncertainty?" Eur. Phys. J. B 9, 225–232 (1999). [CrossRef]
- A. Bergamin, G. Cavagnero, L. Cordiali, G. Mana, "A Fourier optical model of two-beam scanning laser interferometers," Eur. Phys. J. D 5, 433–440 (1999). [CrossRef]
- A. E. Siegman, "New development in laser resonators," in Optical Resonators, D. A. Holmes, ed., Proc. SPIE1224, 2–14 (1990). [CrossRef]
- J. W. Goodman, Introduction to Fourier Optics (McGraw-Hill, New York, 1968), pp. 77–90.
- R. P. Loce, R. E. Jodoin, "Sampling theorem for geometric moment determination and its application to a laser beam position detector," Appl. Opt. 29, 3835–3843 (1990). [CrossRef] [PubMed]
- A. E. Siegman, M. W. Sasnett, T. F. Johnston, "Choice of clip levels for beam width measurements using knife-edge techniques," IEEE J. Quantum Electron. 27, 1098–1104 (1991). [CrossRef]
- R. D. Jones, T. R. Scott, "Error propagation in laser beam spatial parameters," Opt. Quantum Electron. 26, 25–34 (1994). [CrossRef]
- Y. Champagne, C. Paré, P. A. Bélanger, "Method for direct measurement of the variance of laser beams," Opt. Lett. 19, 505–507 (1994). [CrossRef] [PubMed]
- A. Bergamin, G. Cavagnero, L. Cordiali, G. Mana, "Beam astigmatism in laser interferometry," IEEE Trans. Instrum. Meas. 46, 196–200 (1997). [CrossRef]
- B. A. Ward, S. Assa, B. W. Davis, C. B. Edwards, P. Muys, "Investigation of the accuracy of M2 measurement of CO2 laser beams," in Beam Control, Diagnostic, Standard, and Propagation, L. W. Austin, A. Giesen, D. H. Leslie, H. Weichel, eds., Proc. SPIE2375, 335–348 (1995).
- "Lasers and laser-related equipment—test methods for laser beam parameters—beam widths, divergence angle and beam propagation factor," ISO/FDIS 11146:1999(E) (International Organization for Standardization, Geneva, Switzerland, 1999).
- D. Gloge, D. Marcuse, "Formal theory of light rays," J. Opt. Soc. Am. 59, 1629–1631 (1969). [CrossRef]
- L. C. Baird, "Moments of a wave packet," Am. J. Phys. 40, 327–329 (1972). [CrossRef]
- S. Lavi, R. Prochaska, E. Keren, "Generalized beam parameter and transformation laws for partially coherent light," Appl. Opt. 27, 3696–3703 (1988). [CrossRef] [PubMed]
- M. A. Porras, J. Alda, E. Bernabeu, "Complex beam parameter and ABCD law for non-Gaussian and nonspherical light beams," Appl. Opt. 31, 6389–6402 (1992). [CrossRef] [PubMed]
- M. W. Sasnett, T. F. Johnston, "Beam characterization and measurement of propagation attributes," in Laser Beam Diagnostic, R. N. Hindy, Y. Kohanzadeh, eds., Proc. SPIE1414, 21–32 (1991). [CrossRef]
- Guide to the Expression of Uncertainty in Measurement (International Organization for Standardization, Geneva, Switzerland, 1993).
- C. D. Meyer, G. W. Stewart, "Derivatives and perturbations of eigenvectors," SIAM (Soc. Ind. Appl. Math) J. Numer. Anal. 25, 679–691 (1988).
- R. Mugno, "La macchina di misura a coordinate esperta," Ph.D. dissertation (Politecnico di Torino, Torino, Italy, 1998).
- CCIR camera Model 6710 (Cohu, Inc., P.O. Box 85623, San Diego, California 92186).
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Holds regular online book fair events to promote new literature.
St. John's professor Steve Mentz covers literature (mostly Shakespeare) and thalassology, and muses just to round everything out.
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text:
Alabama Softball 2012 #2 Alabama at #13 Georgia Apr 19, 2012 at Athens, Ga. (Jack Turner Stadium)
Score by Innings R H E ----------------------------------------- Alabama............. 000 040 0 - 4 8 2 Georgia............. 340 000 X - 7 6 1 -----------------------------------------
Umpires - HP: Kevin Wallace 1B: Scott Mair 3B: David Rheinecker Start: 8:04 PM Time: 2:24 Attendance: 864 Weather: Cloudy, 67, Wind: E at 5 mph Arevalo faced 1 batter in the 6th.
Alabama starters: 1/lf Braud; 7/cf Fenton; 18/1b Boccia; 10/ss Hunt; 22/dp Locke; 2/rf Lunceford; 33/p Traina; 15/2b Hays; 12/c Dawson; 9/3b Conley; Georgia starters: 33/1b Sito; 10/2b Pauly; 25/ss Wilson; 23/c Sandberg; 18/dp Razey; 22/lf Griffin; 21/3b Goulder; 11/rf Hubbard; 12/cf Swafford; 27/p Arevalo; Alabama 1st - Braud singled to second base (2-2). Fenton struck out swinging (2-2). Braud stole second. Braud advanced to third on a wild pitch. Boccia walked (3-1). Davis pinch ran for Boccia. Davis stole second. Hunt struck out swinging (3-2). Locke struck out swinging (2-2). 0 runs, 1 hit, 0 errors, 2 LOB. Georgia 1st - Boccia to 1b for Davis. Sito popped up to ss (0-0). Pauly reached on an error by ss (0-2). Wilson homered to center field, 2 RBI (3-2); Pauly scored, unearned. Sandberg walked (3-2). Sandberg advanced to second on a wild pitch, advanced to third on a throwing error by c. Razey grounded out to 2b, RBI (1-2); Sandberg scored, unearned. Griffin hit by pitch (1-0). Griffin stole second. Griffin advanced to third on a wild pitch. Goulder grounded out to 2b (3-2). 3 runs, 1 hit, 2 errors, 1 LOB. Alabama 2nd - Lunceford struck out swinging (1-2). Traina grounded out to ss (2-2). Hays struck out swinging (2-2). 0 runs, 0 hits, 0 errors, 0 LOB. Georgia 2nd - Hubbard struck out swinging (1-2). Swafford struck out swinging, reached first on a wild pitch (2-2). Sito singled up the middle (1-1); Swafford advanced to third. Pauly singled to third base, bunt, advanced to second, RBI (1-1); Sito advanced to third; Swafford scored. Wilson singled through the right side, advanced to second on the throw, RBI (3-2); Pauly advanced to third; Sito scored. Sandberg intentionally walked (3-0). Razey flied out to rf (2-1). Griffin walked, RBI (3-2); Sandberg advanced to second; Wilson advanced to third; Pauly scored. Goulder singled through the right side, RBI (0-0); Griffin advanced to second; Sandberg advanced to third, out at home rf to p to 3b to c; Wilson scored. 4 runs, 4 hits, 0 errors, 2 LOB. Alabama 3rd - Dawson grounded out to 1b unassisted (1-0). Braud grounded out to ss (2-1). Fenton doubled to left center (2-1). Boccia grounded out to 1b unassisted (1-1). 0 runs, 1 hit, 0 errors, 1 LOB. Georgia 3rd - Hubbard lined out to 2b (0-0). Swafford grounded out to 3b (0-2). Sito grounded out to 3b (1-1). 0 runs, 0 hits, 0 errors, 0 LOB. Alabama 4th - Hunt popped up to ss (1-0). Locke popped up to ss (0-0). Lunceford grounded out to 2b (2-0). 0 runs, 0 hits, 0 errors, 0 LOB. Georgia 4th - Pauly grounded out to 2b (0-0). Wilson singled up the middle (0-1). Sandberg reached on a fielder's choice (3-2); Wilson out at second 3b to 2b. Razey struck out swinging (3-2). 0 runs, 1 hit, 0 errors, 1 LOB. Alabama 5th - Traina homered to center field, RBI (2-2). Hays lined out to 1b (3-2). Dawson singled through the left side (3-2). Braud singled through the left side (1-2); Dawson advanced to second. Fenton grounded out to 2b (0-2); Braud advanced to second; Dawson advanced to third. Boccia walked (3-0). Hunt singled through the left side, 2 RBI (1-1); Boccia advanced to second; Braud scored; Dawson scored. Locke singled through the left side, RBI (1-1); Hunt advanced to second; Boccia scored. Lunceford struck out swinging (3-2). 4 runs, 5 hits, 0 errors, 2 LOB. Georgia 5th - Griffin struck out looking (0-2). Goulder grounded out to 2b (0-1). Hubbard struck out swinging (1-2). 0 runs, 0 hits, 0 errors, 0 LOB. Alabama 6th - Traina reached on an error by 3b (0-0). Montemayor to p for Arevalo. Conley pinch ran for Traina. / for Conley. Hays reached on a fielder's choice (0-0); Conley out at second 1b to ss. Dawson popped up to 1b (0-2). Braud struck out swinging (3-2). 0 runs, 0 hits, 1 error, 1 LOB. Georgia 6th - Traina to p for Conley. Conley to 3b. Swafford struck out swinging (1-2). Sito struck out swinging, out at first c to 1b (2-2). Pauly out at first 3b to 2b, bunt (1-0). 0 runs, 0 hits, 0 errors, 0 LOB. Alabama 7th - Couey to lf for Griffin. Couey to cf. Hubbard to lf. Swafford to rf. Fenton struck out looking (3-2). Boccia singled to left field (2-1). Hunt struck out looking (2-2). Locke grounded out to 3b (0-1). 0 runs, 1 hit, 0 errors, 1 LOB.


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