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Rock Monthly recently conducted an interview with former SKID ROW frontman Sebastian Bach. A couple of excerpts from the chat follow:
Rock Monthly: Being such a veteran in the business what inspires to still come up with ideas? Bach: Just the music itself, I love it way more than anything. That's what I enjoy. I don't enjoy the music business; I pretty much hate it, I don't understand it, I don't get it. I love the music, I love the feeling when I press play on the start of the song "Angel Down" all the way to end of "Falling Into You". That's why I do it. You thought seven years was a long time; I don't know how long the next one is going to take! (Laughs) Rock Monthly: How do you think, with all the ups and downs in your career, you're still here after 20 years, and you may have put an album that could put you back on top? Bach: Well…we'll see about that, but it's just my voice; that's it. And the fact that I've been fortunate enough to have a career outside of music, whether it be Broadway or TV, that gives me the money and the funds to actually make CDs. There would be no "Angel Down" if there was no "Gilmore Girls". I mean, the fans may not realize how much I love rock 'n' roll. Most musicians don't pay for their own albums; they pay for fucking Lamborghinis and coke and other bullshit…or not even bullshit like mortgages. I take my own money out of my bank account and buy you "Angel Down". That's literally what I did. And as the CD industry continues to die, there's going to be way less of these. Every rocker out there should know, when the consumer makes a choice of not buying a CD and downloading it on some BitTorrent site or burning a copy from your friend, there's not going to be any more CDs. That's just the fact of the matter. When I like HATEBREED, HELLYEAH, REBEL MEETS REBEL, or NEIL YOUNG, or SLY AND THE FAMILY STONE, I go out and buy the motherfucker on CD (laughs) because I want another one. I want to support the band, to support rock 'n' roll. Every time you make a choice not to buy a CD, you put another nail in the coffin of rock. It's up to everybody; there are no more CD stores, Wal-Mart and Best Buy have maybe one aisle left, and people ask me, "How come it took you seven years to do this?"… Who the fuck wants to do this? I love the music but the business part of it is completely miserable. Rock Monthly: What's your whole take on MySpace, I mean… Bach: It's OK, but the whole ironic thing to me is I have over 80,000 "friends" on MySpace but I have not sold 80,000 records; if you're my "friend," could you go fuckin' buy the motherfucker? (Laughs) Who cares if I have 80,000 "friends"?! I mean, who gives a shit! I want to sell 80,000 records! If every one of my "friends" bought my record, it would be great! Whatever! Some friend! (Laughs) Rock Monthly: With SKID ROW, GUNS N' ROSES, and every band from that time frame, you all had to go through a school of hard knocks; the club circuit, constantly touring and now bands that have there song downloaded enough times are getting record deals… Bach: Well, I'm doing this interview walking around my house with 22 platinum records on my wall. I'm looking at one right now and let me describe this to you; "Presented to Sebastian Bach to commemorate RIAA-certified multi-platinum of sales more than 5 million copies of the Atlantic Records album, cassette and CD 'Skid Row'" and that's just in America. I have never gotten better reviews, in my life, for the CD "Angel Down". I'm the guy that did all the interviews for the SKID ROW record, and "Slave To The Grind"… all of those. For the first SKID ROW record the interview questions were "you're a pretty-boy," "Bon Jovi gave you everything," "Why should I talk to you?" and there was not one good review ever of this record that sold almost 6 million copies. The reviews sucked! The next record, "Slave To The Grind"… "This is too heavy," "You guys are supposed to be a ballad band," "Where's 'I Remember You'?'" Nothing but bullshit in every interview. Number 1 album! "Angel Down"… "This is the best work you've ever done," " I can't put this down," "This is the greatest record of the year"… When I get another one of these 5-million-sold things on my wall, it would be nice for the reviews to match up with the sales. Rock Monthly: I've heard the comparison to 5 million then is like 1.5 million now…. Bach: No; I'm not going to tell you because it's too embarrassing but it ain't 1.5 million, believe me. If it was 1.5 million I'd have another one of these fuckers on the wall! Rock Monthly: With all the bands launching reunion tours like VAN HALEN, THE POLICE, and even LED ZEPPELIN reuniting last [month], would you ever consider a SKID ROW reunion? Bach: No. Rock Monthly: That was a quick answer… (long pause) Do you have any relationships with any of your old band mates? Bach: Nope. Rock Monthly: "Nope," not at all? Bach: Just maybe Rob, the drummer. When you see the band SKID ROW now, there are only two out of the five original members left in the band. Snake's not even in the band! Snake manages DOWN now, he's not even in SKID ROW. So at what point does it become ridiculous? I mean, two out of five guys?? At what point do you say, "What the fuck?" Whatever, have a nice time. I hear William Hung is going out on tour. (Laughs) Read the entire interview at Rock Monthly.SEBASTIAN BACH: Who Cares I Have 80,000 MySpace 'Friends'? I Want To Sell 80,000 Records
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This Mini LED Aluminum Flashlight helps you safely light the way at home, on the road or in the great outdoors. Each LED flashlight uses 9 ultra-bright white LEDs and comes with AAA batteries included. With a 100,000 hours life cycle rating, this bright LED flashlight continues to shine even if one bulb burns out. Each pocket flashlight measures 4" x 1-1/4" diameter
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Tim Minchin to open Green Man 2011
Australian comedy maestro to play special Thursday gig
Photographer: Burak CingiChris Swindells on 15 July 2011
Green Man 2011 in Wales have announced flamboyant Australian comic Tim Minchin will open the festival with a special intimate Thursday night set.
comedian who will also play Reading and Leeds Festivals 2011 said; "People say Green Man is fantastic
and not overgrown and overblown. I'm in the States at the moment, playing smaller rooms with just me and my piano…and
loving it. I'm really looking forward to getting back to solo gigs in the UK."
Fleet Foxes, Villagers,
Iron and Wine, The Low Anthem and
Explosions In The Sky have all been confirmed
for Green Man Festival 2011.
Green Man Festival 2011 tickets
are available now with an adult weekend pass £135.00 (18 and over) and student tickets £115.
Organisers revealed tickets are close to sell out.
Click here to buy Green Man tickets.
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Women in Popular Culture Conferencefull name / name of organization: Women in Popular Culture Conference/South Carolina State University contact email: email@example.com WOMEN AND POPULAR CULTURE: CONFERENCE AT SOUTH CAROLINA STATE UNIVERSITY, THURSDAY-SATURDAY, OCTOBER 21-23, 2010 KEYNOTE SPEAKER: BEVERLY GUY-SHEFTALL (SPELMAN COLLEGE), PRESIDENT OF THE NATIONAL WOMEN'S STUDIES ASSOCIATION, ANNA JULIA COOPER PROFESSOR OF WOMEN'S STUDIES The past decade has seen considerable changes in the spaces women occupy in American culture, including an increase in the number of women with major roles in politics and in the media. Indeed, women's engagements with social media have opened up new opportunities for grassroots activism and the creation of more distributed communities. At the same time, the same explosion of popular media that has made strong and important women more visible continues to reinforce traditional stereotypes with pabulum like Desperate Housewives, the explicit, meat-market materialism of contestants on Who Wants to Marry a Millionaire? and The Bachelor, and the implicit body-hating ethos of shows like The Swan and Extreme Makeover. And one need only briefly visit social media sites, look at other outlets for new media, or listen to popular music across all genres to discover that extreme forms of sexual objectification, violence against women, and misogyny are as ubiquitous as ever. We are soliciting one- page abstracts that examine the degree to which contemporary popular culture serves as a site of containment or resistance for the agendas of women interested in promoting and advancing social justice and equality; concomitantly, this entails the ongoing critique and deconstruction of persistent ideologies, agendas, cultural vehicles, etc., which continue both implicitly and explicitly to base women's value (or lack of value) on their appearance or sex appeal. • Papers presented at the conference will be held to a strict 20-minute time limit. SUGGESTED TOPICS (Please feel free to propose papers or panels on other topics of interest): *Feminist Cultural Critiques Abstracts due by July 15, 2010; send to sstein at scsu dot edu. For more information, please contact: cfp categories: african-american american cultural_studies_and_historical_approaches gender_studies_and_sexuality interdisciplinary popular_culture


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News Roundup
- DotEarth on "Macromyopia" in the global environment: a lot of people saw the current financial meltdown coming, but nobody did anything to stop it. Will the same be true for the coming ecopocalypse??
- The Western Ghats are losing their endemic diversity.
- "If you've been on a Cape Cod beach this winter, you may have encountered an extraordinary animal comeback: Seals." Wait, Seals? You mean that couple-years-old hipster obsession with Yacht rock and, in particular, Jim Seals of Seals and Crofts? That comeback? … oh, seals. Uncapitalized. Sorry. Cool, I wish I'd been on the Cape this winter.
- FWS has revised its lynx ruling, expanding its critical habitat from the original 1,841 square miles (…that had already been designated) to 39,000. Now that's science! Thanks, Julie Macdonald. What is the German word for something being more satisfying having gone through a stupid process before being done correctly?
- TNC is taking a trip to Palmyra atoll, part of the new Marine Reserve designated by Bush. Follow along here.
- This kind of conservation story warms my heart: "Rare bird coud save nudist beach."
- This fish with the translucent head looks like it was painted by Christian Reese Lassen ("The world's greatest living marine fantasy painter of his generation" /Trapper Keeper) after eating too much seafood.
News Roundup
- A coalition of 29 environmental groups have released a 391-page policy document for the incoming administration, focusing on green jobs and clean energy and highlighting the need for science-based policy and transparency, but covering a wide range of topics. You can read it here (pdf). NRDC, one of the co-signers of the document, has some of their folks blogging about various aspects of the proposals.
- FWS has decided that the Northern Mexican Garter Snake should be listed as endangered, but it doesn't have the funds to do so. Plenty and ESA Blawg consider that fact.
- In honor of Thanksgiving, the NY Times offers a charming editorial on wild foods. "We have a great deal to learn from Twain's instinctive premise: that losing a wild food means losing part of the landscape of our lives."
- The Vigorous North, one of my new favorites, shares some links on inner-city wilderness areas, including a proposal to turn Fresh Kills from a dump into a preserve. (Preserve of nature, not trash. Well, the trash is still there. &c.)
- An update on what the American Bison Society's been up to, including a public survey that shows that Americans care about bison but don't realize that there are only a few thousand "pure" bison left in the wild.
Posted by Tim on November 26th, 2008 • • Comments Off
Tags: bison•esa•food•fws•nytimes•obama•urbanecology•wilderness
Tags: bison•esa•food•fws•nytimes•obama•urbanecology•wilderness
News Roundup
- The Wildlife Conservation Network believes that venture capital will protect species by funding "conservation entrepreneurs." They're having an expo in San Francisco the first weekend of October.
- Fish & Wildlife Service: For protecting wolves before they were against it, before they were for it.
- It appears to be New Species Day: In Fiji, a new iguana has been described. The team of Australian and US scientists must have been bummed to discover that on the same day, Australian scientists announced the description of HUNDREDS of new species along the Great Barrier Reef, including "shrimp-like animals with claws longer than their bodies, along with already known animals like a tongue-eating isopod parasite that eats a fish's tongue and then resides in its mouth." "…uh, guys? My iguana? Over here? … anybody?"
- And just to re-iterate, I'm Tim Bean, and that's news to me.
Posted by Tim on September 18th, 2008 • • Comments Off
Tags: fiji•fws•greatbarrierreef•newspecies•venturecapital•wcn•wolves
Tags: fiji•fws•greatbarrierreef•newspecies•venturecapital•wcn•wolves


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I've started my guardian yesterday, and I'm not sure in what stat to invest.
I've inferred from Google searches that I should invest in Power, but it seems a little contradicting with the essence of this profession (to guard and protect.. not kill and destroy).
What do you think I should do? I'd love to know the pros and cons here.
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Tag: lifetime warranty
Aftre just one year on the market, Opel is ditching its Lifetime Warranty, says Das Autohaus in Germany. I don't know how many new customers that braggadocious warranty got Opel, but it definitely got Opel into hot water. Everybody, from consumer advocates to Germany's umbrella organization of the car business ZDK, was against it. Consumer advocates even brought suit. (Read More…)
Opel's German dealer association left the Zentralverband des Kraftfahrzeuggewerbes (ZDK) in a huff, says Automobilwoche [sub] First, what's a ZDK? It's Germany's umbrella organization of the car business. You need to be an industry organization to be a member. Next to the manufacturer organization VDA, the ZDK is the most powerful lobbying group of the car business. And what made the Opel dealers to hand in their membership cards and leave?
ZDK President Robert "Robby" Rademacher had strong words for Opel's Lifetime Guarantee: "If the Wettbewerbszentrale would not have taken the case, the ZDK would have taken Opel to court." (Read More…)
Hush. Don't tell American GM customers how GM's Opel subsidiary plans to prop up seriously flagging sales. Opel can use a serious injection of something. Opel's German sales were down by 43.5 percent in July. And Opel doesn't have China to save their necks. Today, Opel announced their version of the Ardennen-Offensive: A last massive strike at the hearts and minds (and pocketbooks) of their customers. A warranty for life. As they say: Read the fine print. (Read More…)


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Cover system
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A cover system is video game gameplay mechanic that allows a virtual avatar to avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Similar gameplay elements can be traced back to as early as 1986, in Rolling Thunder. Later games which refined the system include Bonanza Bros., Blackthorne, Time Crisis, Metal Gear Solid, WinBack, Police 911, Splinter Cell, Kill Switch, Gears of War, Uncharted, Mass Effect and Vanquish.[1]
In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means standing behind an object, as in traditional shooter games, while strictly speaking would be classified as taking cover, does not qualify as an actual cover system. Some first-person shooters such as Soldier of Fortune bridged the gap somewhat by allowing players to lean to the sides, allowing the avatar to lean out from behind objects to survey the environment or open fire on the enemy, without fully moving their own bodies into the open. In addition, the player character must have the ability to move in and out of the covering objects' proximity, leaving points of vulnerability to the player. This excludes the exclusive use of portable shields as a cover system, though they may often be used to supplement a stationary source of cover, as seen in video games like Army of Two, and Gears of War 2.
Game design[edit]
De-emphasized combat[edit]
Video games with cover systems tend to encourage players to avoid direct confrontation with enemies, but rather tactically maneuver to gain an advantageous position prior to attacking. This also opens opportunities for cooperative games that rely on one player to facilitate another player (or players) to maneuver around and flank enemies, who themselves use cover. This is evident by games like Army of Two, which focus on cover-based cooperative combat. In Army of Two, an "aggro meter" was used to indicate the enemy forces' attention being increasingly focused toward one player, allowing the other to more easily sneak around the enemy's cover where they can fire on the enemy's exposed flank; this is another example of using game design built around cover systems (both for the players and the enemies) to significantly affect gameplay. Other games prioritize using cover only when necessary, such as The Club and 50 Cent: Blood on the Sand.[2]
Enemy design[edit]
Cover systems have changed how non-player character artificial intelligence (AI) has been developed in video games. Fast-paced shooters have traditionally used weaker or less intelligent enemies to compromise with the player's inability to hide from them. This trend has changed with games using cover systems, with many using smarter AI to provide a challenge. Because players with cover systems are able to stay behind cover and fire at enemies while taking minimal damage in return, many developers have created enemies that are able to take cover as well. This creates a need for the player to bypass the enemy's cover to attack them. This allows for a degree of puzzle elements in the form of tactical planning, where developers place cover in strategic areas to allow the player (or players) to progress toward a better position to eliminate an enemy, while avoiding damage.[verification needed]
Origins (1975–1998)[edit]
While not yet a mechanic, the idea of taking cover in video games is nearly as old as the shoot 'em up genre itself, originating from Taito's seminal 1978 arcade shooter Space Invaders, where the player's laser cannon could take cover behind destructible defense bunkers to avoid enemy fire.[3] An even earlier example of the concept was Taito's 1975 shooter game Gun Fight,[4] where the player characters could take cover behind destructible objects.[5] The first games to show a rough cover mechanic were also arcade games, the first of these being Rolling Thunder, a two-dimensional run-and-gun game released in 1986 by Namco.[1] This game and its sequels, Rolling Thunder 2 in 1990 and Rolling Thunder 3 in 1993, allowed the player to enter doors to hide from enemies and dodge their gunfire.[6] An early video game that was heavily influenced by Rolling Thunder was Sega's 1987 action game Shinobi and its many sequels, which allowed protagonist Joe Musashi to duck behind boxes/crates and featured more advanced enemy AI, where enemies could duck behind boxes, crates, and shields, to reload their weapons after firing or avoid/block Musashi's shurikens.[7][8]
In 1988, Konami's Devastators,[9] an early third-person shooter,[10] featured a cover mechanic where destructible objects, such as sandbags and debris littered across the battlefield, could be used to take cover from enemy fire.[9] That same year, the third-person shooter Cabal also featured a cover mechanic. Another 2D arcade game with a cover system was Sega's Bonanza Bros., an arcade action-adventure game released in 1990. Being a two-dimensional game, the ability to hide and take cover was used relatively simply and had only a few areas in which to take cover behind. In 1994, a cover mechanic was used in the game Blackthorne, which allowed the player to take cover by pressing against walls to avoid enemy fire. In Cabal and Blackthrone, the enemies also did the same, using cover to their advantage. These games were the first traces of cover systems used in video games, which would later inspire the same cover concept in three-dimensional console games.[citation needed] The 1994 pseudo-3D game System Shock by Origin Systems featured a three-dimensional world with ducking, going prone, and leaning to the side.[citation needed]
Namco's 1995 3D light gun shooter arcade game Time Crisis introduced a dedicated cover button, specifically an "action" foot pedal, that could be used to take cover behind in-game objects. This cover mechanic helped Time Crisis distinguish itself from rival light gun shooters, like Sega's Virtua Cop, and took advantage of the players' hand-foot coordination to create a new arcade game experience. While Time Crisis was a first-person perspective shooter, cover would later be largely bound to third-person shooter titles, due to cover freeing up the camera and for it being easier to judge space when the character is visible on screen. Time Crisis, however, was able to use cover effectively due to being a rail shooter, where the path is already determined and there is no camera control.[3]
In 1998, Konami's Metal Gear Solid for the PlayStation featured a cover mechanic, though its only function was to peek around walls to look out for enemies. Seeing as how the game was mostly stealth-oriented, the cover system served little combat purpose. Rather than a button, taking cover was initiated simply by continuously shifting Solid Snake towards a wall, instantly having him take cover.[1] Metal Gear Solid is credited with popularizing the hiding-behind-cover mechanic.[11] Splinter Cell, an Xbox game released after Metal Gear Solid in 2002, employed a similar stealth-oriented cover system.[1] Also in 1998, Thief: The Dark Project was released by Looking Glass Studios. It also had its own cover mechanic where the player is required to sneak and duck behind corners while carefully observing enemy guard patrols. It featured a "detection gauge" that would measure how visible the player's avatar was, so players were required to seek concealment and darkness and move slowly avoid making too much noise, to avoid detection by enemies that were superior to the player avatar in open combat capabilities.
Modern cover system (1999–2008)[edit]
The first 3D third-person shooter to include a closer-to-modern cover system was Winback, released by Koei for the Nintendo 64 in 1999. Unlike other third-person shooters at the time, the game did not allow players to run-and-gun, but instead forced them to stop and shoot, with crates and corners providing cover for the player character to pop out from and fire his weapon.[3] In 2000, the arcade light gun shooter Police 911 introduced a unique cover system, where the player takes cover by physically ducking for cover (detected by motion-sensing technology) rather than pressing a button.[12]
In 2000 Raven released Soldier of Fortune for the PC which also featured its own lean and hide cover system which gave multiplayer combat far more depth. Using corners of walls, boxes, and other assorted obstacles to take cover from enemy fire was essential to successful gameplay.
In 2001, Metal Gear Solid 2: Sons of Liberty featured a more developed cover system,[13] with Snake or Raiden able to take cover behind walls, boxes or crates and pop out to shoot at enemies,[14][15] while the improved enemy AI allowed enemies to also take cover from the player character. The enemies would often take cover to call for backup,[16] and during battle, they would take cover then pop out and shoot at the player or blindly throw grenades from behind their cover.[14][17] Both WinBack and Metal Gear Solid 2 also featured a laser sight mechanic, where a laser sight from the gun assists with aiming, which would later become a staple of cover-based third-person shooters.[18] In 2002, The Getaway for the PS2 featured a similar cover mechanic.
Namco's Kill.Switch is credited as the first game to feature the cover system as its core game mechanic,[19] and introduced the blind fire mechanic to the cover system.[20] It was also the earliest third-person shooter that required a button press to initiate the action of taking cover. This was the only game at the time to allow the in-game avatar to lean out and shoot, vault over cover, or blind fire during the cover sequence. This cover system was nicknamed 'Offensive Cover System' (OCS) by the developers. While this was considered a change in the shooter genre, reviewer Ricky Tucker felt that the game relied too heavily on the cover system with little other gameplay focus. He also said that the game felt "more like a prototype than a game" and didn't see any outstanding moments for the game despite the innovative cover design.[21]
In 2005, CT Special Forces: Fire for Effect featured a cover system inspired by Kill Switch.[22] Uncharted: Drake's Fortune, released in 2007, also began development that year,[23] and took inspiration from Kill Switch for its cover system.[24] In 2006, several shooters featured Kill Switch-inspired cover systems, including Rogue Trooper, a third-person shooter released in May based on the eponymous comic book series by 2000 AD, Tom Clancy's Rainbow Six: Vegas,[25] a first person shooter released in November that switched to a third-person over-the-shoulder view when initiating cover,[26] and Killzone: Liberation, a third-person action game released in October.[3] Other third-person shooters to feature a cover system that same year include WinBack 2: Project Poseidon, released in April,[27] and Ghost Recon: Advanced Warfighter.[28]
The most famous among them, however, was Gears of War, released by Epic Games in November 2006. It was a third-person shooter focused entirely on cover-based combat.[29] While not the first to use a single button for moving in and out of cover, it used the mechanic more effectively with environments specifically designed with the cover system in mind. The cover system was considered revolutionary at the time and was credited for the massive success and sales of the game and its sequel, Gears of War 2.[13] Its cover system was inspired by Kill Switch,[3] whose lead designer was employed by Epic Games and was involved in the development of Gears of War.[30] In turn, Gears of War inspired a new wave of video games using the third-person, single-button cover system. Games such as Grand Theft Auto IV, Harry Potter and the Deathly Hallows – Part 1 and Part 2, Mass Effect, Quantum of Solace and others use similar cover systems.[1] According to Stuart Lindsay, some games' cover systems are criticized because the cover system is created as an afterthought rather than the game being built around that feature.[13]
Recent developments (2009–present)[edit]
After the video game cover system was popularized, several recent games have attempted to alter or further revolutionize the cover system in a unique way. One such game is the first-person shooter Killzone 2, which utilized a complete cover system that was used in the first-person perspective the entire time.[1] Other first-person shooters like the Rainbow Six: Vegas series have traditionally changed to a third-person view when taking cover.[1] A similar first-person cover approach was used by Rockstar Games in the eighth-generation release of Grand Theft Auto V, with an option to switch to a traditional third-person cover view when necessary as with Rainbow Six: Vegas.
A way games have changed the cover has been shifting the focus from participating in combat from behind cover to only using cover as a last resort. An example is 50 Cent: Blood on the Sand, which rewards players for assaulting enemies.[2] Uncharted 2: Among Thieves uses cover abilities by allowing the player to hang onto cover vertically and use three dimensions of cover to avoid enemy fire. Dark Void uses a 360 degree threat radius, as the player character can fly. This is accomplished through vertical cover like scaling a mountainside or standard cover like walls.
Vanquish, a 2010 third-person shooter developed by Platinum Games, is regarded as the most successful attempt at reinventing the cover system, which it has been credited for taking "to the next level." In contrast to previous cover-based shooters, Vanquish has bullets and missiles coming from all directions in a manner reminiscent of bullet hell shooters and cover is easily destroyed. Often a single shot is enough to remove the player's cover, forcing the player character to be on the move, while the game also penalizes the player on the scoreboard for the amount of time spent in cover.[19][31][32] Its most important innovation, however, is the slide-boost mechanic that allows the player to slide-boost into and out of cover at high speeds (sometimes in slow motion using bullet time),[31] acting as both a defensive escape and an offensive setup, opening up new gameplay possibilities for cover-based shooters and increasing the pace significantly.[33] According to director Shinji Mikami, the sliding boost mechanic was influenced by the 1970s anime series Casshern.[34] Vanquish has since set a new trend, with its influence seen in recent first-person shooters that have incorporated similar slide-boost mechanics, including Bulletstorm, Crysis 2,[35] and Killzone 3.[36]
There has been a limited expansion of the use of cover outside of the first or third person shooting genres; the action-RPG The Last Story includes a cover system that works with both 3rd-person shooting and melee combat systems.
The cover system has become a large part of modern gaming and has changed the third-person shooter in many ways. Nate Ahearn of Yahoo! News felt that the only types of shooters today are those with cover systems and those without, noting that this was not the case in earlier gaming generations. He felt that cover systems changed the game experience for the better and that including a cover system in a game improved it. Ahearn reasoned this by claiming that cover systems were so vital because they allowed the player to view the character, creating a deeper connection between the gamer and the player character. In addition, Ahearn felt that having a cover system allowed the game to slow the pace and "really lets you flex the muscle of your fancy new graphics engine", giving games with cover systems advantages over fast-paced shooters.[37]
- ^ a b c d e f g "Cover System (video game concept)". Giant Bomb. Retrieved 2009-12-12.
- ^ a b "50 Cent Developer Video: Cover Is for Punks". Shack News. 2009-02-10. Retrieved 2009-09-29.
- ^ a b c d e Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. Retrieved 2011-03-26.
- ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 18, ISBN 0-7440-0424-1, retrieved 2011-03-27
- ^ Gun Fight at Allgame
- ^ Kurt Kalata, Rolling Thunder, Hardcore Gaming 101
- ^ Kalata, Kurt. "Shinobi". Hardcore Gaming 101. Retrieved 10 September 2011.
- ^ Lesser, Hartley, Patricia, and Kirk (August 1991). "The Role of Computers". Dragon (172): 55–64 [58].
- ^ a b Kurt Kalata, Konami Run 'n Guns, Hardcore Gaming 101
- ^ Devastators at Allgame
- ^ Gears of War Review, GamesFirst
- ^ Police 911 at the Killer List of Videogames
- ^ a b c Lindsay, Stuart (2009-12-02). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Retrieved 2009-12-12.
- ^ a b Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Tanker, Part 2, IGN
- ^ Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Plant, Part 6, IGN
- ^ Hands-on: The Metal Gear Solid 2 Demo, IGN
- ^ Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Tanker, Part 1, IGN
- ^ Gordon, Shawn (October 11, 2009). "Greatest "Retro" Console Games of All Time". Game Informer. Retrieved 15 September 2011.
- ^ a b Why Vanquish will make Gears Of War obsolete, Play
- ^ Kill.Switch & Gladius Go Gold, Voodoo Extreme, IGN
- ^ Tucker, Ricky. "kill.switch". Game Vortex. Retrieved 2009-12-12.
- ^ CT Special Forces Fire For Effect Review, VideoGamer.com
- ^ Randolph Ramsay (2007-10-26). "Q&A: Naughty Dog on Uncharted". GameSpot AU. Retrieved 2008-08-11.
- ^ Uncharted: Drake's Fortune Afterthoughts, 1UP
- ^ Tom Clancy's Rainbow Six: Vegas 2 – Review, Game Critics
- ^ Tom Clancy's Rainbow Six Vegas Review, GameSpot
- ^ WinBack 2: Project Poseidon (PlayStation 2), CNET.com, 05/17/2006
- ^ Ghost Recon: Advanced Warfighter Review, GamesFirst
- ^ "Gears of War Review". IGN. 2006-11-07. Retrieved 2009-12-12.
- ^ of War: Five Things You Didn't Know, Team Xbox
- ^ a b Vanquish video game review, The Telegraph
- ^ Vanquish an intense sci-fi shooter, Toronto Sun
- ^ Special Achievement: Best Original Game Mechanic, GameSpot
- ^ Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools, Joystiq
- ^ Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia
- ^ Killzone 3 Review, Computer and Video Games
- ^ Ahearn, Nate (2008-10-01). "Cover Me! How Gears of War has helped usher in one of the biggest trends in gaming". Yahoo! News. Retrieved 2009-12-13.


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Effects and thermal stability of hydrogen microwave plasma treatment on tetrahedral amorphous carbon films by in situ ultraviolet photoelectron spectroscopy


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Appellate Advocacy
Course Prefix: LAW-691
Course Section: 007
Credit Hours: 3
Instructor(s): Stinson
Course Description:
Appellate Advocacy builds on the first year Legal Advocacy course. Students will learn basic principles of appellate practice, including standard of review, and will refine their legal research and persuasive drafting skills. Students will research and draft an appellate brief, as well as argue the brief in a simulated oral argument.
Additional Information:
Credit Hours: 3
Grading Option: Numeric Grade and ONE-Time Pass Option is Available, or Letter Grade Only
Graduation Writing Requirement: No
Flexible Writing Requirement: No
Skills Requirement: Yes
Prerequisite: Successful completion of Legal Method & Writing and Legal Advocacy
Special Withdrawal Course: No
Limited Enrollment Number: 16
Final Exam Given: No
Paper or In-Class Presentation: See description.
Attendance Policy: Per Statement of Student Policies
Online Course Site: Blackboard


text:
Almost all errands require a car.
It is possible to get on a bus.
Score Details
This location has a Walk Score of 2 out of 100. This location is a Car-Dependent neighborhood so almost all errands require a car.
This location is in Wilmington.
Explore how far you can travel by car, bus, bike and foot from this location.
View all Wilmington apartments on a map.
Popular apartment searches include pool, fireplace and fitness.
This location is in the city of Wilmington, NC. Wilmington has an average Walk Score of 32 and has 106,476 residents.
Learn More About Wilmington


text:
Ouray County
NTSB: Pilot In Spin Before Crash At Ridgway Reservoir
Investigators are releasing more details about what happened before the deadly plane crash into Ridgway Reservoir last month. The pilot told air traffic control that he was in "a spin."
5 Victims Of Plane Crash At Ridgway Reservoir Recovered, Identified
Authorities have recovered the bodies of five people from Alabama who were killed when a single-engine plane crashed into a southwestern Colorado reservoir.
Team Hopes To Recover Plane, 5 Bodies Thursday
A salvage team hopes to recover the bodies of five people and the wreckage of a single-engine airplane from a southwestern Colorado reservoir on Thursday afternoon if the weather is favorable.
Team Brought In To Remove Crashed Plane In Reservoir
A salvage team is being brought in to pull the wreckage of a single-engine plane from a southwestern Colorado reservoir.
5 Bodies Found In Plane Crash Wreckage In Ridgway Reservoir
The bodies of the five people were found in the wreckage of a single-engine plane that crashed into a southwestern Colorado reservoir, authorities confirmed Monday.
Rover Used To Help Find Colorado Crash Victims
Boats and dive teams are again working to try to recover five people feared dead after their plane crashed into a southwestern Colorado reservoir.
5 People Killed In Ouray County Plane Crash
Friends and family are mourning five people that were killed in a plane crash in Ouray County.
No Survivors Expected In Plane Crash
A small plane believed to be carrying five people crashed into a reservoir in southwestern Colorado and authorities say all are feared dead.
US 550 Closed Into Next Week
US 550 in Ouray County will be closed into next week.
Election Could Come Down To Some Key Colorado Counties
Throughout the presidential campaign a lot has been said about Colorado being one of several key battleground states. It turns out the election could all come down to some key counties, including six in Colorado.


text:
From: Jan (ppp101-219.youbetnet.net)
Yesterday was an interesting day. We had a ton of snow on Friday night, so Saturday morning I had to shovel out the Church entrances. Did three of them, and that was okay, but then when I got to the downstairs door, I discovered that when they plowed the parking lot, they left a wall of snow in front of the entrance walkway. I couldn't even get to the door from the outside. This stuff was real "cardiac snow"...wet and heavy. So I just started chipping away at the wall. It took forever (it was about 3 ft. high and 4 ft. thick), but I finally got it cleared away. Then I could clear the walkway. By the time I was done, though, my muscles were really aching! Imagine how it would feel to do push-ups for an hour! That was my exercise for the day. The rest of the day was a lot more fun. We went into The Cities to see Alton Brown, my Food Network hero. He was doing a book signing and meet & greet. What a riot he was...very friendly and approachable, but with a real edge to his humor. I haven't laughed so long and so hard in a long time. Made me forget how much my back, shoulders, and arms hurt from shovelling! Anyway, I got to meet him, got a bunch of good photos, including one with him & our daughter to put up on our Wall of Fame in the dining room, and a signed book. A very successful trip!


text:
- Watch & Clock Bulletin
- Mart & Highlights
- NAWCC Books
- Other Resources
NAWCC Books
NAWCC Workshop Course Schedule
2014 Schedule
Please click on the course name for more information, including registration information.
New courses will continue to be added throughout the year. Please check back.
**An F before workshop number indicates a Field Suitcase Workshop


text:
4: Background Migration is full of risks and dangers. A great many real monarchs never survive the return trip. The same is true for the Symbolic Monarchs. In past years, the number of Symbolic Monarchs returned in the spring has been as low as 60% of those sent in the fall. Our challenge is to make this a positive learning experience for students. This requires preparing them in the fall. (This can also be a good springboard for teaching about the true risks of migration.) Overview:
Students explore what it means to give or receive a gift. They can then
align their expectations about symbolic monarch spring returns with the
realities of the Symbolic Monarch project.


text:
Hotel Formule 1
The examples and perspective in this article may not represent a worldwide view of the subject. (December 2010) |
Hotel Formule 1 is an international chain of "super low budget" or "no frills" hotels owned by the Accor Group. As of August 2012, the Hotel Formule 1 brand has begun rebranding into Accor's new ibis Styles and ibis Budget brands.
In France, some Hotel Formule 1 properties have been rebranded into a new, France-only brand called hotelF1.
Rooms rent for around €35 per night.
There are in excess of 600 hotels in 13 countries worldwide. As with Etap, most are located in France.
The rooms are very basic and whitewashed. The rooms typically each contain a small desk, a television (with cable and international channels dependent on location), a double bed or a double bed with a bunk above, and a sink. There is no toilet or shower in the room; bathing facilities are provided by single-person showers and toilets accessible from the common hallways.
Toilets and showers are automatically self-cleaned after every use. As with most hotels in this price range the doors and hotel entrances in Europe have number-pad locks, eliminating the cost of keycards or mechanical keys.
Formule 1 Hotels in France are known as hotelF1. All hotels are renovated with a new design. Like those in the rest of Europe, they have communal shower and toilet facilities.
Outside of Europe[edit]
The Formule 1 hotels outside of Europe (Australia, Brazil, Japan, Indonesia, New Zealand and South Africa) are more akin to the Etap hotels found in Europe, in that the rooms have their own showers and toilets rather than communal arrangements, and keycards rather than coded locks. Some locations offer the choice of a room with either a double bed with a bunk above, two singles with a bunk above, or a queen bed with a set of two bunks. The hotels operate in the budget end of the market.
Communal facilities[edit]
All Formule 1 hotels have a breakfast area and a reception desk which is only manned between 0630 and 0930 (0730 and 1030 on weekends and bank holidays) and then from 1700 and 2100, with some variations by country. Outside of reception hours, automatic vending machines allow access via credit or debit card.
Reception desks in Australia are attended from 7 - 10am, and then from 12pm - 10pm. A self-serve breakfast is available at each site from 7am for about $7.
In the bedroom areas (which are colour-coded as red, yellow, orange and purple) in European locations, each coloured zone has a communal shower and toilet. Hotels in Japan, Brazil, South Africa, and Australia have private toilets and showers.
- South Africa (now called Sun1 Hotels, taken over by Sun International
- Japan
- Indonesia (now become Ibis Budget)
- Greater Noida, India
South America[edit]
External links[edit]
- Hotel Formule 1 website
- hotelF1 website
- Formule 1 Australia
- Accor Hotels Brazil (Portuguese)
- Hotel Formule 1 Japan (Japanese)
- Hotel Formula 1 South Africa (Archive)


text:
We're delighted to announce that I Love Blue Sea has joined Vital Choice. We share the same passion for health and vitality, and we offer you easy access to an even wider variety of premium seafood that is among the purest and most nutritious available. Please accept our offer of a 10% discount on your first order. Simply use code ILOVEVC at checkout. Welcome to the Vital Choice family.
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Vital Choice at Home: Steamed Mussels, Demystified
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How to Clean Spot Prawns
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text:
Ushadevi, S and Singh, AK (1981) Volume compression of CuCI to 7 GPa. Pramana, 17 (6). pp. 461-468.
Full text available as:PDF Download (491Kb) |
Official URL: http://www.ias.ac.in
The unit cell volume of CuCI as a function of pressure has been measured up to 7 GPa (giga Pascals). The compression behaviour is quite normal. The analysis of the compression data gives 40-3 xB1; 1-5 GPa for the bulk modulus of the zinc blende phase. The zinc blende phase transforms to a tetragonal phase at 5-5 GPa, the volume change associated with the transformation being 12%. A comparison of the bulk modulus of CuCI with those of CuBr and Cul indicates that13; an anomaly exists in this group.
Item Type: | Journal Article |
Additional Information: | Copyright for this article belongs to Indian Academy of Sciences |
Uncontrolled Keywords: | High pressure;Cuprous chloride |
Subjects: | CHEMISTRY AND MATERIALS > Chemistry and Materials (General) |
Division/Department: | Materials Science Division, Materials Science Division |
Depositing User: | M/S ICAST NAL |
Date Deposited: | 29 Apr 2008 |
Last Modified: | 17 Jun 2010 10:59 |
URI: | http://nal-ir.nal.res.in/id/eprint/4700 |
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Forms are useful for capturing information from people who visit your site. The Forms portion of the Web Publishing Series describes some potential uses for forms and provides an overview of the process of creating a form. The codes used to create forms are listed below.
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Form Attributes (Use within the FORM tag) | ||
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On | Off | Purpose/Explanation |

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text:
| |||||||||
it‧self S1 W1 [reflexive form of 'it']
1XX used to show that a thing, organization, animal, or baby that does something is affected by its own action :
The cat lay on the sofa, washing itself.
The machine switches itself off when the process is complete.
a small local enterprise that has transformed itself into a highly successful company
2 used to emphasize that you are talking about one particular thing, organization etc :
We've checked the wiring so the problem may be the television itself.
3 considered separately from any other facts :
in/of itself
There is a slight infection in the lung which in itself is not serious.
(all) by itself
a) alone :
Will the dog be safe left in the car by itself?
b) without help or without a person making it work :
The door seemed to open all by itself.


text:
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text:
Our League Tournament is designed to be played mainly over the Internet. The purpose is to encourage interaction between players in different areas of the country and to encourage online play amongst members of our Association.
An Individual League ran from January 2011 to October 2012.
[1] http://www.britgo.org/bgaleague.html
[2] http://league.britgo.org/league.php
[3] http://league.britgo.org/seasleague.php?si=14
[4] http://league.britgo.org/seasleague.php?si=13
[5] http://league.britgo.org/seasleague.php?si=10
[6] http://league.britgo.org/seasleague.php?si=8
[7] http://league.britgo.org/seasleague.php?si=7


text:
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