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Loveless (manga)
Loveless | |
Cover of the first Loveless volume published by Ichijinsha in Japan in July 2002
ラブレス (Raburesu) |
Genre | Drama, Fantasy, Romance, Mystery, Shōnen-ai |
Manga | |
Written by | Yun Kōga |
Published by | Ichijinsha |
English publisher | |
Demographic | Josei |
Magazine | Monthly Comic Zero Sum |
Original run | May 2002 – ongoing |
Volumes | 12 |
Anime television series | |
Directed by | Yuu Kou |
Studio | J.C.Staff |
Licensed by | |
Network | TV Asahi |
Original run | April 7, 2005 – June 30, 2005 |
Episodes | 12 |
Light novel | |
Written by | Aya Natsui |
Illustrated by | Yun Kōga |
Published by | Ichijinsha |
Demographic | Female |
Imprint | Ichijinsha Bunko Iris |
Published | July 19, 2008 |
Loveless (Japanese: ラブレス Hepburn: Raburesu?) is an ongoing fantasy manga by Yun Kōga. It is serialized in the Japanese magazine Monthly Comic Zero Sum by Ichijinsha and collected in twelve tankōbon as of December 2013. Kōga plans to end the manga at fifteen volumes.[1]
A 12-episode anime television series adaptation was made by J.C. Staff, broadcast in a post-midnight slot on TV Asahi and ABC from April 2005 to June 2005. The anime series was licensed and released in the US by Media Blasters in a set of 3 DVDs in early 2006.
The most immediately noticeable aspect of the story is that many characters are kemonomimi—cat-like features (in this case, ears and tails) are universal from birth, so there are as many catboys, including the protagonist, as there are catgirls. People in the Loveless universe lose their animal features when they lose their virginity. Those who no longer have animal features are differentiated by society as "adults".
In his first day at his new school, a then twelve-year-old Ritsuka Aoyagi meets a mysterious twenty-year-old male named Soubi Agatsuma. Soubi claims to be a good friend of Ritsuka's brother, Seimei, who was murdered a 2 years earlier. Upon the inspection of Seimei's abandoned computer files, Ritsuka discovers that an organization called 'Septimal Moon' (Nana no tsuki 七の月) was responsible for Seimei's death.
As Ritsuka quickly discovers, Seimei and Soubi acted as a pair involved in spell battles invoked by carefully selected words. Now Soubi is Ritsuka's 'sentouki', or Fighter Unit, and Ritsuka is his 'Sacrifice'. Together, they challenge Septimal Moon to find out the truth behind Seimei's murder and the reason for Ritsuka's amnesia, and form an intimate bond as they unravel the mystery.
Main characters[edit]
- Ritsuka Aoyagi (青柳立夏 Aoyagi Ritsuka?)
- Voiced by: Junko Minagawa (Japanese), Ashley Thrill (English)
- Ritsuka is twelve years old and the protagonist of the story. He was named after the lunar day "Rikka," which fell on May 5 in the year 2005. His "true name" is Loveless, although it is yet to be seen on his body as the other teams' names are. He enjoys taking photographs and "making memories."
- In the first volume, the story alludes to an abrupt change of personality occurring in Ritsuka two years prior. It is seen often through flashbacks, when his mother beats him and denies that he is truly Ritsuka and that he is actually someone else in his body. Before this change, he was a popular, yet academically average student; he doesn't get along with his classmates, and he purposely points out their faults. In contrast to this, he is the perfect student. In addition to the personality change, he suffers a loss in memory. The cause of these drastic changes is still unknown, although he has regular therapy sessions to determine why.
- On his first day at his new school, Ritsuka meets Soubi Agatsuma. Soubi confuses him with his sudden intimacy and puzzling claims that he was Seimei's friend and Fighter Unit. As Ritsuka discovers, Seimei's impromptu will dictates that Soubi shall "become Ritsuka's" upon his death.
- Ritsuka and Soubi's relationship is complex, but in many ways Ritsuka admires Soubi. However, Ritsuka has trouble trusting others, and Soubi's various secrets continue to have an adverse effect on this.
- Despite his young age and inexperience, Ritsuka is very intelligent and approaches things with startling maturity. The circumstances of his life encourage his lack of innocence; however, there have been notable incidents that bare his naïveté, particularly in sexual love and healthy relationships. Despite this, he still has firm opinions and unrelenting ideas about those subjects. It is these opinions that clash dramatically with adults and authority figures around him, most notably Soubi. Ritsuka is a pacifist, and strongly opposes violence under any circumstance.
- Love is an uncomfortable subject for Ritsuka. He is wary of compliments, and doesn't like affection. Ritsuka's inner conflict over believing Soubi's declarations of love becomes a source of great tension and bitterness in their relationship.
- Soubi Agatsuma (我妻草灯 Agatsuma Sōbi?)
- Voiced by: Katsuyuki Konishi (Japanese), Anthony Lawson (English)
- Soubi is a twenty-year-old student, studying Japanese art. He is a former student of Shichisei Gakuen ("Seven Moons Academy"), a school for fighters, where Ritsu Minami was his teacher. He arrived at the school and became Ritsu's student after the death of his brother, who was Ritsu's former partner. Ritsu raised Soubi and, incidentally, was the person that took his ears. Whether it was a consensual act or not wasn't specified. It is hinted by another teacher at the school that Ritsu took Soubi's virginity because Soubi had his mother's face, which made Ritsu desire him. Ritsu explains to Soubi that he took his ears to make him a better fighter.
- Soubi is later partnered with Seimei. He doesn't enjoy this, feeling attached to Ritsu and resenting that Seimei is younger than he is. Seimei notices this and mocks Soubi for feeling attached to Ritsu. He later carved the name 'Beloved' into Soubi's neck, making him his fighter unit.
- As ordered, Soubi contacted Ritsuka after Seimei's death. He introduced Ritsuka to the world of fighters and sacrifices and told Ritsuka he would be his Fighter Unit. He fought beside Seimei for some time, and many people believe that he is Beloved's Fighter Unit. The appearance of Nisei in the manga, however, proves this to be false later in the manga. Soubi now fights for Ritsuka as Loveless, which is considered taboo because there is not a fighter-sacrifice bond between them. There is also a severe loss of strength, and in Soubi's case, his markings bleed in battle. Soubi was revealed to not have a true name at all—in fact, Ritsu comments that he is a blank slate, and whatever marking he is given becomes his name. Since Seimei carved Beloved into his skin, it became his name. When given a command to break the windows, courtesy of Seimei, in volume 8, it is shown that he cannot disobey, no matter how strongly he is against it.
- Soubi appears to know much more about Seimei and his cause of death than he will divulge. Despite Ritsuka's insistence that he tell him everything he knows, Soubi refuses. In volume 5 of the manga, he even says, "Seimei is my God." He openly declares that he lives his life by Seimei's orders, but still says he'll obey Ritsuka's every order, which is not necessarily true. Because Seimei told Soubi not to tell Ritsuka about the seven moons he cannot tell him.
Minor characters[edit]
Yuiko Hawatari (羽渡唯子 Hawatari Yuiko?)
- Voiced by: Kana Ueda (Japanese), Shannon Settlemyre (English)
- Yuiko is Ritsuka's classmate. Despite her ditzy, bubbly exterior, she is sharp and goodhearted. Ritsuka at first thought her annoying. On Ritsuka's first day in school, she immediately is overcome with awe and a fascination for him, and has feelings for him. At the prodding of her mean-spirited classmates, she befriends him, although he is very reluctant to accept her because he thinks she is weird and unintelligent. As Ritsuka overcomes his initial impressions of her, they become good friends.
- Yuiko and Ritsuka's friendship greatly irritates their classmate, Yayoi. He had been recently rejected by Yuiko, although rather sorrowfully, claiming she will only date boys taller than her. Much to Yuiko's dismay, Ritsuka insists their friendship is platonic and it, indeed, remains that way. However, in two separate confessions to Hitomi Shinonome, Yuiko professes her love and devotion to Ritsuka. Ritsuka seems to trust Yuiko, despite his own issues with that kind of bond.
- As the series progresses, a rather unusual, yet harmonious, friendship is struck between Yuiko and Soubi. Although it seems their personalities would clash, they have a unique understanding of each other.
- Yuiko is characterized by her large breasts and considerable height. At 168 cm tall, Yuiko is much taller than Ritsuka and her other classmates and is often mistaken for being older than she actually is.
- Kio Kaidou (海堂貴緒 Kaidō Kio?)
- Voiced by: Ken Takeuchi
- He is a good friend and current classmate of Soubi's. They are both art students. They study the Japanese art of flowers. He describes himself as Soubi's only friend. Most of his early dialogue is filled with flirtations and passes at Soubi, despite being gently ignored or indirectly rejected each time.
- Despite his early presence as a character who exists solely to create a lighter atmosphere among a very dark story, he gradually gains depth as the story progresses. He becomes a loud voice that champions pacifism and self-worth. This contrasts strongly against Soubi's submissive nature that willingly accepts violent treatment and strongly desires to be completely controlled, albeit from only very certain people. More significantly, Kio's views are shared by Ritsuka. Together, they provide a very black-and-white atmosphere that allows only one line of thinking.
- It was recently revealed that Soubi only became interested in Kio because of a tattoo on his back, and a vow that he took when he got it.
- He has a daughter that looks to be around ten years old; she notably has no cat ears. A twin sister also appeared but he had no knowledge of her.
- Hitomi Shinonome (東雲瞳 Shinonome Hitomi?)
- Voiced by: Mamiko Noto
- She is Ritsuka, Yuiko and Yayoi's teacher. She is very naive and innocent, and painfully aware of these characteristics. At twenty-three years old, she is teased and ridiculed for retaining her ears (and therefore her virginity) to such an age. She is visibly embarrassed, but as the story progresses, she gains confidence and pride over making her own choices.
- Hitomi is greatly troubled by Ritsuka's mother and the injuries he sustains from her, and greatly desires to involve herself in the situation to make a change, despite her fears and her colleagues' dissent.
- Her very caring and naive nature clashes spectacularly when confronted with Soubi. He brusquely rejects her and says he doesn't care for older women, although she has never made a romantic move towards him and is no more than three years older than he is. Despite his cold treatment, Hitomi seems to have had some feelings for Soubi. His brash actions are mysterious—the only discernible reason being a general hatred towards teachers as a result of his experiences with Ritsu Minami.
- Although he has rejected her, it can be noted that Soubi enjoys tormenting her to some degree.
- This kind of behavior towards Hitomi may have stemmed from jealousy. It is interesting to note that Soubi refers to Hitomi as 'childish', despite her being three years older than he is. Yet he still respectfully calls her "Shinonome-sensei." The only way he degrades her is by her sexuality, possibly because Hitomi has remained a virgin while he lost his 'ears' at a much earlier age. In comparison with his extreme dislike of his own teacher figure, Ritsu, Soubi still manages to treat Hitomi as a subordinate, constantly belittling her.
- Misaki Aoyagi (青柳美咲 Aoyagi Misaki?)
- Voiced by: Wakana Yamazaki
- She is the mother of Seimei and Ritsuka. She has an important influence over her sons. Being emotionally and mentally weak, Misaki has very little grip on reality, and often hallucinates, particularly after certain events in volume 5. She is abusive and violent and blames Ritsuka's personality change for the reason Seimei "left", demanding that she wants her former Ritsuka back when she beats him. To many, she is seen as a monster, but in volume 5, she has inner dialogues of her own, allowing the reader to witness a more human, fragile side to her behavior which she cannot control.
- Yayoi Shioiri (塩入弥生 Shioiri Yayoi?)
- Voiced by: Jun Fukuyama
- Yayoi is another classmate of Ritsuka's. He is shown as being socially awkward and with low self-esteem, and feels great jealousy towards Ritsuka. Yayoi admits that he loves Yuiko, but when he confessed to her, he was rejected for being too short. Yuiko claims that she only dates boys taller than her, but the truthfulness of that statement is called into question when it is painfully obvious she loves Ritsuka, who is barely taller than Yayoi.
- Despite his jealousy of Ritsuka's close friendship with Yuiko, he is encouraged by Ritsuka's adamant claims that their relationship is purely platonic. He makes a firm statement he will not give up on Yuiko, and spends more time with her than ever.
- It is notable that in the manga, Yayoi has a rather small role. He is absent for large parts of the story, and has only a small amount of dialogue. In the anime, they utilized his character much more to enhance the would-be Yayoi-Yuiko-Ritsuka love triangle, and to inject comic relief into a dark story.
- Nagisa Sagan (目渚 Sagan Nagisa?)
- Voiced by: Sanae Kobayashi
- She is an easily angered woman who conducts experiments and creates humans who cannot feel physical pain. Although Nagisa is very young in appearance, it is later revealed that Nagisa is over 30 years old.[2] Her background, and affiliation are unknown. She had a sister, but what has become of her has not yet been confirmed. She created Youji after the image of her younger sister, perhaps in remembrance or to ease the pain in her heart, but exact reasons are still unknown. Her over-the-top behavior and strange lifestyle leaves her alone and alienated. She befriends Nana, and shamefully confesses that she is her only friend.
- Her relationship with Ritsu is an intriguing one. She puts up a front of hating him deeply, and wishing for nothing more than to see him fail. However, there are small moments that reveal possibly more intimate feelings, as she blushes deeply whenever he is near her or touches her, though she steadfastly denies caring for him. Starting in volume 3 and finishing in volume 4, she makes a bet with Ritsu that her older Zero pair, Yamato and Kouya, can beat Ritsuka's Soubi. Ultimately, Yamato and Kouya are defeated, and Nagisa's sibling rivalry-like attitude towards Ritsu continues. Also when Seimei gouges out Ritsu's eyes she goes crazy, showing more than she probably intended of her true feelings for him, but still denies it when her Zeros make fun of her over it.
- Natsuo Sagan (目奈津生 Sagan Natsuo?)
- Voiced by: Mitsuki Saiga
- He is the fighter of the male Zero pair. He is one of Nagisa's experiments, and presumably the second generation of Zeros. He first makes an appearance in volume 2, when he and Youji corner Soubi when he's alone. When Soubi wins the battle, Natsuo tells him that he and Youji have no place to return to if they lose a battle. Soubi offers to let them live at his apartment, and Natsuo warily accepts. Natsuo seems to care for Soubi and Ritsuka, and in turn, does nothing to harm them.
- In one of the Zero-sum chapters, they are told to defeat Seimei. But because of the other's unusual power with words, the Zero team was rendered practically useless. In the past Natsuo pulled his own eye out but he felt nothing, because the Zero pair feels no pain.
- Youji Sagan (目瑤二 Sagan Yōuji?)
- Voiced by: Hiroyuki Yoshino
- He is the sacrifice of the male Zero pair. He is the more cruel and brutal of the two; however, they are both rather blunt and cold towards others. Like Natsuo, Youji seems to care for Soubi and Ritsuka, and in turn, does nothing to harm them.
- Nagisa is unashamedly biased towards Youji, often ignoring Natsuo. According to Youji, this is because he bears a significant resemblance to Nagisa's younger sister.
- In one of the Zero-sum chapters, they are told to defeat Seimei. But because of the other's unusual power with words, the Zero team was rendered practically useless.
- Kouya Sakagami (坂上江夜 Sakagami Kōya?)
- Voiced by: Rie Kugimiya
- She is the fighter of the female Zero pair. Until they met, both pairs believed they were the only Zero pair to exist. Both teams are experiments created by Nagisa at different times, and the female pair is presumably the first generation. Despite their unusual background, both Kouya and Yamato attend high school, although different ones.
- In an interesting demonstration of the series' fictional world's rules and expectations of society, Kouya wears fake cat ears despite not being a virgin. Yamato often teases her about it, particularly because Yamato doesn't try to hide her status. They lost their "ears" to each other. Shortly, after they first met, Kouya slit her wrists just to "know how it would feel", since Zeroes can't feel pain.
- Yamato Nakano (中野倭 Nakano Yamato?)
- Voiced by: Yumi Kakazu
- She is the sacrifice of the female Zero pair. In contrast to Kouya's solemness, Yamato has an outgoing, vivacious personality. Their relationship is the focus of a mini-arc in volume 4.
- The relationship Yamato has with Kouya is a passionate and dedicated one that becomes unexpectedly stressful for Yamato in volume 4. Her marking, which she interprets as physical proof of her relationship with Kouya, slowly fades without warning. In a blatant reference to the homosexual nature of their relationship, both girls' markings—a 0 with a line through the middle—are on the same place: their breast. She once invites Ritsuka to a coffee shop, and reminisces the first time she and Kouya met. When she saw what Kouya did to her wrists, she got the cutter and slit her wrists too, in which point Kouya apprehends her. She replies that whatever injury Kouya has, it will also appear on her. She holds her wounded hand to her heart, and says "it's beginning to hurt, here." In the coffee shop, Ritsuka accidentally spilled some coffee on her blouse, a result of being surprised when she said she's going to show him her mark (her breast). She goes in the bathroom claiming it is in order to remove the stain since it's going to spread. Inside, she opens her blouse and stares at her mark, which is beginning to fade, meaning it won't be long before she is not going to be Kouya's sacrifice anymore.
- During their fight with Loveless and Soubi, her mark has completely disappeared, so she had to endure all of Soubi's attack. Kouya doesn't know so she proceeds fighting. However, when Yamato is brought on her knees by the pain, Kouya begins suspecting, in which Yamato vehemently refuses and says "it doesn't hurt!" Kouya forcibly opens Yamato's blouse, and sees that the zero mark has completely disappeared. She withdraws from the fight, even if it means certain outcomes. They decide to die together and be reborn than to live separately.
- Ritsu Minami (南律 Minami Ritsu?)
- Voiced by: Takehito Koyasu
- He is Soubi's former teacher, and held a very influential role in Soubi's life when he was still his teacher. The extent of their master/slave relationship is left unknown, but it is clear that Ritsu misses those days. In the few times they have made contact within the current timeline, Soubi acts very brusque and treats him with disgust. It is also revealed that he was the one who took away Soubi's virginity. Ritsu is said to have been the Sacrifice to Soubi's mother, which led to him and Soubi meeting.
- In one of the Zero-sum chapters Ritsu has his eyes gouged out by Seimei, so he could write a message to Ritsuka on the wall in the man's blood.
- In the latest chapter of Zero-Sum Monthly Comic (March 2008), the seven members of Septimal Moon were revealed. Included as members were Ritsu Minami, Nagisa Sagan, and Nana. Both Ritsu and Nagisa had previously denied any affiliation with the Septimal Moon.
- Ritsu is the only blind character in the series.
Manga characters[edit]
- Seimei Aoyagi (青柳清明 Aoyagi Seimei?)
- Voiced by: Ken Narita
- He is Ritsuka's older brother. Born on November 14, his name comes from the lunar day "Seimei", which falls around April 4. He was seventeen when he was found murdered in Ritsuka's classroom, although he died under mysterious circumstances and could only be identified by his dental records. We later learn that Seimei had faked his death, but who the person was that died in his place has not yet been revealed. He is also the sacrifice of the Beloved pair. Soubi was given to Seimei (mostly at Seimei's request) as a fighter when Seimei was only fourteen years old. It is speculated by fans that there is some kind of rivalry between Seimei and Ritsu over Soubi and perhaps over other things, but there's no information in the series that confirms these speculations.
- When Ritsuka lost his memory, Seimei stepped in and became an extremely important figure in his life. He protected Ritsuka from their abusive mother, Misaki, and was a great source of comfort and trust. As a result, Ritsuka was hit hardest of all by the news of his brother's death. He is very bitter and vengeful towards those who may have been involved in the murder of his brother.
- His personality is subject of great debate, and many readers have very different interpretations of his actions. To make things more confusing, the characters in the story themselves clash with their different beliefs and experiences. Ritsuka claims Seimei was a kind, gentle, loving person that always protected him. Soubi, on the other hand, is almost afraid and spiteful of Seimei. He tells Youji he would have to wait a hundred years before Seimei would speak to him. Misaki, Ritsuka and Seimei's mother, believes Seimei will protect her from hurting Ritsuka. Others, such as Nagisa and 7, think he was cruel, merciless, and hateful. They claim Seimei acted strangely and would be close to no one, and go so far as refusing to eat in the presence of anyone else. Soubi's friend Kio bitterly resents Seimei for the apparently abusive manner in which he treated Soubi, but Soubi refuses to back up Kio's accusations. Ritsuka denies all of this; however, he has some startling flashbacks that show a more disturbed, obsessive side of Seimei, and even sometimes borderline incestuous behavior towards Ritsuka. Seimei has said in Volume 7 that in his world, he and Ritsuka are the only two humans that exist and everyone else to him is an animal. He later states in volume 8 that Ritsuka is the only human alive that is exactly like him. When he meets Ritsuka again he asks Ritsuka if Ritsuka would still love him. He states that if Ritsuka loves him so much that Ritsuka would be able to give his whole being to him, his body, soul, love, and mind.
- However, it has recently been confirmed that Seimei does indeed have a violent personality, or destructive behavior at the very least. In volume eight, Seimei stabs the wary Ritsu in the eyes after the two have a short yet heated conversation about Soubi; the wounds leave Ritsu blind. Seimei then proceeded to write the haunting message "Ritsuka I'm Back," on the wall in Ritsu's blood for his brother, Ritsuka, to later see. There are also suggestions in canon that Seimei possesses powers beyond that of a normal sacrifice. He has been described as inhuman by Soubi and others.
- Nisei Akame (赤目二世 Akame Nisei?)
- He first appeared in the manga in volume 5. Although his character is largely a mystery, he appears to be very devious. He is the real Fighter Unit of Beloved.
- He helps keep track of Ritsuka by spying on him and reports the information back to a mysterious boss. He and Soubi meet in volume 6 and from then on, Nisei stops spying on Ritsuka, but his presence is still near.
- His role in volume 5 was a pivotal one: he was first introduced as "Seimei," although he was only masquerading as Seimei to gain the trust of Misaki. It is unknown if it was carried out by Seimei's orders, but Nisei ended up drugging Misaki and trying in vain to convince her to murder Ritsuka, on the promise that Seimei would come back for good. Due to his smug demeanor and malicious behaviour towards Ritsuka, Nisei and Soubi have great animosity between each other. In volume 6, Soubi expresses his deep desire to murder Nisei at any cost. Volume 8 shows that he was captured by security at the Seven Voices Academy, but despite his struggles to respond to Seimei's calling, it appears that he was successfully restrained.
- There is a strong belief among fans that Nisei is a Sociopath, judging by his actions and the way he says he can't experience feelings such as love or desire.
- 7 (ナナ Nana?)
- Voiced by: Aya Hisakawa
- She first appeared in volume 3 of the manga and Episode 12 in the anime. The strange coded message that Ritsuka receives from SLEEPLESS is from her. Ritsuka meets her in a special area of an MMORPG called Wisdom Resurrection several times to discuss Septimal Moon and Seimei. Her mission as stated in volume 5 is to determine whether Seimei really faked his death. She is a member of Septimal Moon, although her role in the organization (outside of the previously described mission) is unclear. She has tell-tale signs of a hikikomori, leaving her computer rarely and has even admitted to Nagisa she has no other friends.
- Nakahira (なかひら Nakahira?)
- A young man who still retains his ears and who first appears in volume 6. Little is known about Nakahira, although he seems protective and respectful of Chaco. His distrust and annoyance of Seimei is both shown and spoken. Nakahira owns a cat, named Shirokuro (しろくろ Shirokuro?), meaning white-black, who gives birth to four kittens. When told by Seimei that the cat would eat her young before allowing someone to take them away, Nakahira is plainly disgusted. Seimei usually refers to him as "Nakahira-san".
- Osamu Kimizuka (Kimizuka Osamu)
- Ritsuka's friend from his previous school. Her only appearance is in a side story in volume 4. She allows only Ritsuka to call her Osamu, but after a while lets Yuiko use it too. At first, Yuiko sees her as a love rival, but gradually they become friends and Osamu even shares her photos of Ritsuka with Yuiko.
Loveless focuses on "the power of words in creating our reality, the meaning of memory, the strength of family, and the loss of innocence".[3]
Written and illustrated by Yun Kōga, Loveless appears as a serial in Japanese magazine Monthly Comic Zero Sum, where it has been serialized since May 2002. The chapters are collected into tankōbon and published by Ichijinsha. Ten tankōbon have been released so far, with the first being published in July 2002 and the tenth released on May 25, 2011.[4][5]
Tokyopop licensed Loveless for an English-language release in North America. The first volume was published on February 7, 2006 and the eighth was released on September 1, 2008;[6] Tokyopop then went out of business. In October 2011, Viz Media announced that they had acquired the license and would continue publishing the series from volume 9.[7] The series is also licensed in Australia and New Zealand by Madman Entertainment,[8] in France by Soleil Manga,[9] in Germany by Egmont Manga & Anime,[10] in Italy by J-POP and in Russia by Comics Factory.[11]
Volume list[edit]
No. | Japanese release date | Japanese ISBN | North American release date | North American ISBN | |
01 | July 2002[4] | ISBN 978-4-7580-5002-9 | February 7, 2006[6] | ISBN 1-59816-221-7 | |
02 | December 26, 2002[12] | ISBN 978-4-7580-5011-1 | June 13, 2006[6] | ISBN 1-59816-222-5 | |
03 | June 25, 2003[13] | ISBN 978-4-7580-5034-0 | October 10, 2006[6] | ISBN 1-59816-223-3 | |
04 | June 25, 2004[14] | ISBN 978-4-7580-5077-7 | February 13, 2007[6] | ISBN 1-59816-224-0 | |
05 | February 25, 2005[15] | ISBN 978-4-7580-5120-0 | May 8, 2007[6] | ISBN 1-59816-225-7 | |
06 | December 24, 2005[16] | ISBN 978-4-7580-5198-9 | August 7, 2007[6] | ISBN 1-59816-864-8 | |
07 | November 25, 2006[17] | ISBN 978-4-7580-5254-2 | November 13, 2007[6] | ISBN 1-4278-0457-5 | |
08 | February 25, 2008[18] | ISBN 978-4-7580-5329-7 | September 1, 2008[6] | ISBN 1-4278-1302-7 | |
09 | November 25, 2009[5] | ISBN 978-4-7580-5457-7 | September 11, 2012[19] | ISBN 1-4215-4324-6 | |
10 | May 25, 2011[20] | ISBN 978-4-7580-5599-4 | January 8, 2013[19] | ISBN 1-4215-4325-7 | |
11 | July 25, 2012[21] | ISBN 978-4-7580-5727-1 | June 11, 2013[19] | ISBN 1-4215-5381-3 | |
12 | December 25, 2013[22] | ISBN 978-4-7580-5870-4 | August 12, 2014[19] | ISBN 1-4215-7349-0 | |
Light novel[edit]
A light novel Loveless – Ephemeral Bonds written by Natsui Aya and illustrated by Yun Kōga. It was published last July in Iris magazine, published by Ichijinsha, the original Loveless publisher.
A 12-episode anime adaptation was made by J.C.Staff, and first aired in Japan from April 2005 to June 2005. The episodes covered approximately volumes 1–4, due to production starting in August 2004—about four months before volume 5 was published. Because the source material hadn't finished its serialization, and with a limit of 12 episodes, the anime adaptation has quite a few differences. The most notable is the series finale, which was written specifically for the anime and left the storyline open to the possibility of a future sequel. The opening theme music was "Tsuki no Curse" and the ending theme was "Michiyuki"; both were composed by Yuki Kajiura and arranged by Masayuki Sakamoto.[23] Media Blasters licensed and released an English subtitled version in early 2006. On April 26, 2011 Media Blasters re-released the series with an English dub titling it as "Loveless: Vocal Collection"[24] The series is also licensed in German by Tokyopop.[25]
Geneon Entertainment published multiple Loveless drama CDs. It re-released five drama CDs based on the manga from October 24, 2007 to December 2, 2007.[26][27][28][29][30] Four drama CDs based on the anime adaption were released from May 25, 2005 to September 22, 2005.[31][32][33][34] Another set of drama CDs based on the anime adaption, Hairless and Actless, were released on April 23, 2008 and May 23, 2008, respectively.[35][36] Five character drama CDs were released from May 25, 2006 to September 22, 2006.[37][38][39][40][41]
Geneon Entertainment also released the soundtrack to the anime on June 24, 2005. The CD included the beginning and ending themes and fifteen background tracks.[42] On September 8, 2006, a vocal album featuring songs performed by Konishi Katsuyuki, Junko Minagawa, and Jun Fukuyama was released.[43]
Some readers of Loveless regard the relationship between Soubi Agatsuma and Ritsuka Aoyagi as shotacon.[44] IGN considers the relationship between Soubi and Ritsuka to be handled tastefully, despite their large age gap.[45] Yun Kōga stated that she doesn't "consider it as yaoi" manga, although her "fans do".[1]
Julie Rosato of Mania regards the art as beautiful, saying that she would read the story for the art alone, but fortunately the storyline is complex and dark.[46]
The Book Report's Robin Brenner liked the art, describing it as "breathtaking --- fluid, dark, and full of slicing edges". Brenner also commented that the series is "the kind of manga that startles a reader with just how close it treads to taboo lines without ever crossing over into true transgression."[47]
T.A. Noonan describes the plot as "a nuanced tale of love, identity, self-discovery, and the power of language".[48]
- ^ a b Hartzheim, Bryan (2009-07-17). "Anime Expo 2009: Interview with Yun Kouga, Seiji Mizushima, and Yosuke Kuroda". UCLA Asia Institute. Retrieved 2009-07-31.
- ^ Loveless manga; chapter 63.
- ^ J. Rentilly. "Loveless". The Book Report. Retrieved October 6, 2009.
Too, Kouga's attention to heady themes like the power of words in creating our reality, the meaning of memory, the strength of family, and the loss of innocence lend a solid, bona fide literary air to the proceedings.
- ^ a b "Loveless 1 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ a b "Loveless 9 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved March 29, 2010.
- ^ a b c d e f g h i "Manga+Comics: Book Catalog". Tokyopop. Retrieved August 18, 2009.
- ^ "Viz Media Adds Loveless, Jiu Jiu Manga". Anime News Network. Retrieved 17 October 2011.
- ^ "Loveless (Manga)". Madman Entertainment. Retrieved October 12, 2009.
- ^ "Loveless Tome 1" [Loveless Volume 1] (in French). Soleil Manga. Retrieved June 12, 2010.
- ^ "Loveless" (in German). Egmont Manga & Anime. Retrieved October 12, 2009.
- ^ "Comic books index" (in Russian). Comics Factory. Retrieved 5 September 2010.
- ^ "Loveless 2 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 3 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 4 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 5 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 6 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 7 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ "Loveless 8 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved October 6, 2009.
- ^ a b c d "Loveless 9 North American Release Date". Viz Media. Retrieved May 1, 2012.
- ^ "Loveless 10 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved July 8, 2011.
- ^ "Loveless 11 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved March 2, 2013.
- ^ "Loveless 12 (IDコミックス ZERO-SUMコミックス)". Amazon.co.jp. Retrieved June 8, 2014.
- ^ "TV Anime "Loveless" Intro Theme: Tsuki no Curse / Outro Theme: Michiyuki". CD Japan. Retrieved October 14, 2009.
- ^ "Kanokon TV Anime Listed by Media Blasters". Anime News Network. 15 January 2010. Retrieved 10 February 2013.
- ^ "TOKYOPOP - DVD: Anime: Loveless". Tokyopop GmbH (in German). Internet Archive: Tokyopop GmbH. Archived from the original on 31 December 2006. Retrieved 10 February 2013.
- ^ "Loveless Vol.1 Comic Zerosum CD Collection Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.2 Comic Zerosum CD Collection Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.3 Comic Zerosum CD Collection Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.4 Comic Zerosum CD Collection Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.5 Comic Zerosum CD Collection Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.1 Drama CD (Junko Minagawa, Katsuyuki Konishi, Ken Narita, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.2 Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.3 Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "Loveless Vol.4 Drama CD (Junko Minagawa, Katsuyuki Konishi, Kana Ueda, et al.)". CD Japan. Retrieved October 13, 2009.
- ^ "TV Animation Loveless Drama CD act.1 – Hairless". CD Japan. Retrieved October 8, 2009.
- ^ "TV Animation Loveless Drama CD act.2 – Actless". CD Japan. Retrieved October 8, 2009.
- ^ "TV Animation Loveless Character Drama CD Vol.1". CD Japan. Retrieved October 9, 2009.
- ^ "TV Animation Loveless Character Drama CD Vol.2". CD Japan. Retrieved October 9, 2009.
- ^ "TV Animation Loveless Character Drama CD Vol.3". CD Japan. Retrieved October 9, 2009.
- ^ "TV Animation Loveless Character Drama CD Vol.4". CD Japan. Retrieved October 9, 2009.
- ^ "TV Animation Loveless Character Drama CD Vol.5". CD Japan. Retrieved October 9, 2009.
- ^ "Loveless – Soundtrack Animation Soundtrack". CD Japan. Retrieved October 9, 2009.
- ^ "TV Animation Loveless – Vocal Album". CD Japan. Retrieved October 14, 2009.
- ^ Pagliassotti, Dru (April 2009). "GloBLisation and Hybridisation: Publishers' Strategies for Bringing Boys' Love to the United States". Intersections: Gender and Sexuality in Asia and the Pacific (20). Retrieved 2009-05-25.
- ^ Chobot, Jessica (6 February 2006). "Loveless Vol.1 Review". IGN. Retrieved 10 February 2013.
- ^ Rosato, Julie (22 March 2006). "Loveless Vol .#01 - Mania.com". Mania. Demand Media. Retrieved 10 February 2013.
- ^ Robin Brenner. "Loveless, Volume 1". The Book Report. Retrieved October 6, 2009.
LOVELESS is the kind of manga that startles a reader with just how close it treads to taboo lines without ever crossing over into true transgression...Yun Kouga's art is breathtaking --- fluid, dark, and full of slicing edges to show the beauty and the damage in sharp relief.
- ^ Noonan, T.A. (Fall 2010). ""I Can't Get Excited for a Child, Ritsuka": Intersections of Gender, Identity, and Audience Ambiguity in Yun Kôga's Loveless" (PDF). MP: An Online Feminist Journal. MP: An Online Feminist Journal. Retrieved 10 February 2013.
Further reading[edit]
- Brient, Hervé (2008). Brient, Hervé, ed. Homosexualité et manga : le yaoi. Manga: 10000 images (in French). Editions H. pp. 104–105. ISBN 978-2-9531781-0-4.
External links[edit]
- LOVELESS Website
- LOVELESS Facebook Page
- Loveless (anime) at Anime News Network's encyclopedia
- Loveless (manga) at Anime News Network's encyclopedia
- Loveless at the Internet Movie Database (Anime series)
- Manga series
- 2002 manga
- 2005 anime television series
- 2005 Japanese television series debuts
- 2005 Japanese television series endings
- 2008 novels
- Anime series based on manga
- Ichijinsha manga
- Kemonomimi
- Light novels
- Japanese LGBT-related television programs
- J.C.Staff
- Shōnen-ai anime and manga
- Tokyopop titles
- TV Asahi shows
- Viz Media manga
- Yun Kōga


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AEP continues upgradesOctober 14, 2013BRILLIANT - Striving to meet more stringent Environmental Protection Agency emissions requirements, American Electric Power continues upgrading its scrubbers at Upper Ohio Valley plant.... SGR2013Its a shame that a company that records a $1.3 BILLION is allowed by PUCO regulations to pass ALL costs through to their customers. God forbid their profit margin drop a fraction. 0 Agrees | 0 Disagrees | Report Abuse » putyourwordsintoactions1If a settlement was reached with the manufacturer, why are the customers covering any of the costs?? 0 Agrees | 0 Disagrees | Report Abuse » promo61Why don't both of you opt out? Electric service is optional. 0 Agrees | 0 Disagrees | Report Abuse » Showing 3 of 3 comments
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subset: commoncrawl


text:
When viewers last saw Gregory House, he was sitting at a bar in the tropics, seemingly without worry.
When we see him next, however, things may have changed dramatically for this doctor.
A source tells TV Line that show production trucks were up seen outside a Los Angeles-area prison recent, which would fit in with other casting notes surrounding the show.
It would also fit in with the final words we'll ever hear from Cuddy, as she told officers on the season seven finale: she wants House arrested if he ever enters Princeton-Plainsboro again.


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Top Definition
Invented, developed and refined by a group of highly intellectual elite homosexual prostitutes from Houston, Texas, the word "buh-hoe" can be used to describe, define or express any noun, verb, or adjective; and any idea, emotion, surname. It is often used also to fill in the proverbial blank when the user forgets an essential part of an idea he / she is communicating.
"Death of a Buh-Hoe," by E.B. White
I'm gonna go drink some buh-hoe.
I'm gonna go drink some buh-hoe.
by eBay Buh-Hoe
November 02, 2004
1 more definition
The genius term to express frustration toward another individual usually as a noun.
YseneH nehpetS
YseneH nehpetS
Your mom takes it up the buhhoe from me while I finger fuck her throaght.
by idkmybffjill69696
July 03, 2012


text:
In Nyan Cat, the artist Lora Zombie—a young self-taught painter from Russia—creates a funny fantasy image of a speeding kitty leaving a trail of rainbow exhaust. This art block from Eyes On Walls features a fine art print mounted on a 2" deep hand stained black wood frame.
Arrives ready to hang with easy to use hanging kit. Published exclusively by Eyes On Walls.
This product has no reviews yet. Be the first to review this product. Write a review
Enjoy 10% off your first order*


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List price $39.36
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Dispatched in 4 business days
When will my order arrive?
- Publisher: HARVARD UNIVERSITY PRESS
- Format: Hardback | 144 pages
- Dimensions: 142mm x 210mm x 18mm | 299g
- Publication date: 1 January 2010
- Publication City/Country: Cambridge, Mass
- Sales rank: 1,159,666
Product description
Heroes and heroines in antiquity inhabited a space somewhere between gods and humans. In this detailed, yet brilliantly wide-ranging analysis, Christopher Jones starts from literary heroes such as Achilles and moves to the historical record of those exceptional men and women who were worshiped after death. He asks why and how mortals were heroized, and what exactly becoming a hero entailed in terms of religious action and belief. He proves that the growing popularity of heroizing the dead - fallen warriors, family members, magnanimous citizens - represents not a decline from earlier practice but an adaptation to new contexts and modes of thought. The most famous example of this process is Hadrian's beloved, Antinoos, who can now be located within an ancient tradition of heroizing extraordinary youths who died prematurely. This book, wholly new and beautifully written, rescues the hero from literary metaphor and vividly restores heroism to the reality of ancient life.
Other books in this category
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Author information
Christopher P. Jones is George Martin Lane Professor of the Classics and of History, Harvard University.
Review quote
It's an excellent book. -- Mary Beard New York Review of Books online 20100303 The quiet accumulation of data in this short but massively documented study sounds out many registers of ancient heroism--from Odysseus' uncanny libation of blood into a trench for the thirsty ghosts, through the domestic dignity of Attic reliefs, and eventually to Roman flights of fancy about the Elysian Fields, now reassuringly open to all the blessed dead. -- Jane Lightfoot Times Literary Supplement 20100319
Table of contents
* Acknowledgments * List of Illustrations * Introduction * Poetic Heroes * Local Heroes * Warriors and Patriots * Athletes, Poets, Philosophers * Private Heroes * Greek Heroes in a Roman World * Antinoos * Heroes and Saints * Appendix: Living Heroes? * Notes * Index


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GLAAD Link - your daily round-up of LGBT news, March 14, 2014 Today's top LGBT news headlines. For more news updated throughout the day, visit www.glaad.org. Issues: Entertainment, News, Local and Regional News, Family, People of Color, Religion and Faith, Spanish-Language and Latino, Sports, Transgender, Young Adult
Methodist Bishop faces church trial for officiating the marriage of two men in love Retired Methodist Bishop Melvin G. Talbert officiated the marriage of two Birmingham, Alabama men in love on October 25, 2013, defying church rules forbidding clergy from supporting marriage equality. Soon after the wedding ceremony complaints were filed by the local Bishop and the Council of Bishops. Issues: News, Religion and Faith
Milwaukee Magazine says marriage equality is good for state economy, but the cover photo prompts censorship Milwaukee Magazine featured a couple—two women in wedding gowns—on its latest cover, and one local shopper was not amused. Issues: News, Local and Regional News
Father arrested in connection with TX murder of lesbian daughter and her girlfriend James Larry Cosby, Britney's father, has been charged with two counts of tampering with evidence. It appears that the murders... Issues: News, Local and Regional News, People of Color, Young Adult


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This section contains 631 words (approx. 2 pages at 400 words per page) |
This novel is a fictionalized story of a real woman who was born into slavery in 1813. For this reason, slavery becomes a central theme to the novel as the author uses real history to bring her story to life. Slavery was legal in the United States for more than a hundred years, coming to the original colonies with the first settlers. By 1825, when this novel opens, slavery had begun to be abolished in the northern states of the country, but was still growing in the southern states and into the new territories being added to the country.
Harriet is eleven in 1825, a child left orphaned with the death of her mother and by realities of slavery from her father. Harriet is lucky, however, in the fact that she has a grandmother who has unique freedoms to spend time with her grandchildren and an owner who has taught her...
This section contains 631 words (approx. 2 pages at 400 words per page) |


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Results 1 to 1 of 1
- 01-09-2013, 11:57 AM Thread Author #1
Reverse flashed Galaxy S3 from Cricket back to Verizon?
I made the mistake of not meeting at the Verizon store and bought a Galaxy S3 off Craigslist. It has a clean esn but it won't read the 4G sim card. I found out it was flashed to Cricket so I used Odin to flash it back to the original rom that came with the version of the phone which changed it to Baseband version: I535VRLEC but this still won't work it still has the same problem reading the Verizon Sim.
I guess my question is... if there is a different rom I should flash it too? Or is it that once it has been flashed from Verizon to Cricket it can't flashed back to be used on Verizon again? -
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Switching from Wifi back to Edge/3G
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Subject Cataloging Manual - Classification, 1st Edition: Contents
© The Library Corporation
Source: US Library of Congress
Historical Note on the Library of Congress Classification
F 10 General Principles of Classification
F 195 Subarrangement Within Disciplines
F 320 Classification and Time Periods
Special Topics, Categories of Material, Etc.
See also:
Source: The information contained in this section of the Cataloger's Reference Shelf is based on Subject Cataloging Manual: Classification, First Edition, 1992, including all updates through Update No. 1, March 1995, prepared by the Office for Subject Cataloging Policy, Library of Congress; Cataloging Distribution Service, Library of Congress, Washington, D.C. See the disclaimer.


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Chocolate Sour Cream Cookies
Hop on over to the Every Woman Blog for a guest appearance from me. If you are just here for the recipes then you can scroll on down and see the chocolate sour cream cookies I posted over there.
Chocolate Sour Cream Cookies(adapted from Taste of Home)
1/2 cup butter, softened
3/4 cup sugar
1/2 cup packed brown sugar
1 egg
1/2 cup sour cream
1 teaspoon vanilla extract
1-3/4 cups all-purpose flour
1/2 cup baking cocoa
1 teaspoon baking powder
1/2 teaspoon baking soda
1/4 teaspoon salt
1 cup (6 ounces) semisweet chocolate chips
1/2 cup chopped almonds
In a large bowl, cream butter and sugars until light and fluffy. Beat in egg, sour cream and vanilla. Combine dry ingredients; gradually add to the creamed mixture. Stir in chips.
Drop by rounded tablespoonfuls 2 in. apart onto greased baking sheets. Bake at 350° for 12-15 minutes or until set. Cool for 2 minutes before removing to wire racks to cool completely. Yield: about 3 dozen.


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End Depression Now! Paul Krugman at the LSE
Paul Krugman made an impassioned plea for a reversal of austerity policies in a talk to a packed Peacock Theatre at the LSE in London last night - I was live tweeting the event and I have brought together these tweets and some other comments together with some of the charts in his talk. I have also drawn on the live tweets of Stuart Foster whose excellent twitter feed can be found here: @econbant
The slides from Krugman's talk at the LSE can be found here
Paul Krugman talks to Evan Davis on the Radio 4 Today programme: Click here Niall Ferguson provides a contrary view here: 'You can't solve debt with more debt' See also: European Commission supports UK deficit-cutting course (BBC news)
This slump is different from any other slump so a comminly-used term such as The Great Recession won't suffice - 30% of US unemployed Is long term - this is unprecedented in the modern economic history of the USA.
You can read extended passages written in the 1930s by John Maynard Keynes and Irving Fisher and assume they are being written about today. This depression was not meant to happen - it and the macro policy response is a huge macro failure.
The depression is largely a north Atlantic crisis, although many criticised them over a decade ago as they struggled to avoid a deflationary depression, Japan is starting to look like a role model in terms of macro policy response.
Policy response in the UK and the USA to the slump has been disastrous - UK has its own currency and single national government but policies designed to inspire renewed private sector confidence have largely failed.
The global financial crisis caused a steep drop in private sector demand. Zero interest rates are not enough to achieve anything like full employment - we are in a classic liquidity trap.
Fundamental cause of the crisis and the resulting slump was an excessive build up of private sector debt, then the Minsky moment as debts are called in, banks engage in large-scale de-leveraging, demand falls and large negative multiplier effects start to bite.
The paradox of thrift: What is individually reasonable (i.e. save more to pay down debt) is collectively disastrous for an economy. The biggest problem now is insufficient spending, a persistently depressed economy, a problem of structural demand deficiency. Looking at jobs, unemployment rates in the US construction sector has doubled but there is an economy wide problem cutting across many industries.
Depression economics - but inflation remains
Low but positive inflation has been stubborn because hourly wages in the USA continue to rise around 2% per year - there has been no systemic wage deflation (yet). 17% of US workers have experienced a nominal pay freeze but the experience of recent years shows that it is hard to cut wages - Keynesian wage stickiness - millions of people in jobs in the USA are getting zero wage rises, the long run Phillips curve is not vertical at low inflation
Fiscal Policy
When it comes to debts and deficits - a strange mania has swept the macro policy makers - the strange doctrine of expansionary austerity. This doctrine was first seen in Ireland but was not as extreme as forced austerity in Greece
"When the current coalition came to power the whole strategy was based around the belief that austerity would be expansionary" and that "it would inspire confidence. But the promised expansion in private spending never happened."
Fiscal policy policy and government borrowing: Large scale government borrowing will not lead to soaring interest rates, there is no crowding out. Every advanced country with it's own currency and borrowing in it's own currency has seen bond yields fall - there has been no visible benefit from austerity.
Debt is higher than we want - it should have been lower in UK before recession struck. History says that high debt can be sustained. Destructive effects of austerity policies are not that dissimilar to the medical skills prevalent in medieval times. Debt levels in the UK are high but Spain and Ireland both entered the recession with lower debt. Look at them now.
Reversing austerity would create an expansionary effect - simply employ more teachers, increase spending on upgrading existing infrastructure. Increasing state spending can help to raise inflation, reducing the real value of national debt
Krugman believes that there is too much focus on Greece and fears that "Country X might become the next Greece" if austerity is not carried through. Greek problems are structural: a single currency and inability to collect taxes.Hungary is another country with a looming debt problem largely caused by high borrowing in Euros
The Costs of Recession
Persistently depressed economy damages long run growth potential, high long-term unemployed, depressed business investment, lost skills. Govts are blasé about the forgone output and employment. The long-term impact of cuts will be a drop in productive potential.
Exotic Monetary Policy
Quantitative Easing is operating on a margin that is probably ineffective in stimulating private sector demand - Krugman argues that we might might consider a higher inflation target to change price expectations. He states that the Euro Zone is only workable with a higher tolerance level for inflation is he suggesting inflating our way out of the debt crisis? A higher inflation target will reduce debt burdens, reduce the incentive to sit on cash. These policies are better than nothing but second-best to policies that promote growth. If there is insufficient demand, no amount of monetary stimulus will create growth. Confidence is king - we keep coming back to the importance of animal spirits.
Internal devaluation and competitiveness
Lower wages and internal devaluation - i.e. to get costs down relative to elsewhere in Europe - turns out to be incredibly hard. Faster wage growth in Germany would help, encouraged by a higher inflation target in Euro Zone
Paul Krugman interviewed by Channel 4 News
The UK Economy in 2015 Revision Guide
This new full colour 28 page revision guide by tutor2u's Geoff Riley provides all AS & A2 Economics students with a data and chart-rich summary of the key issues facing the UK Economy in 2015.
Teaching & learning products
Edexcel A2 Economics Worked Answers (2014)
Example A Grade answers to the Edexcel Unit 3 and Unit 4 exam papers sat in June 2014
AQA AS Economics Worked Answers (2014)
Exemplar A Grade answers to the AQA ECON1 and ECON2 exam papers in summer 2014


text:
Related Titles
- Full Description
While the amount of new music has grown, some of the traditional ways of finding music have diminished. Thirty years ago, the local radio DJ was a music tastemaker, finding new and interesting music for the local radio audience. Now radio shows are programmed by large corporations that create playlists drawn from a limited pool of tracks. Similarly, record stores have been replaced by big box retailers that have ever--shrinking music departments. In the past, you could always ask the owner of the record store for music recommendations. You would learn what was new, what was good and what was selling. Now, however, you can no longer expect that the teenager behind the cash register will be an expert in new music, or even be someone who listens to music at all. As we rely more and more on automatic music recommendation it is important for us to understand what makes a good music recommender and how a recommender can affect the world of music. With this knowledge we can build systems that offer novel, relevant and interesting music recommendations drawn from the entire world of available music. Aimed at final-year-undergraduate and graduate students working on recommender systems or music information retrieval, this book presents the state of the art of all the different techniques used to recommend items, focusing on the music domain as the underlying application.
- Table of Contents
Table of Contents
- 1 Introduction.
- 2 The recommendation problem.
- 3 Music recommendation.
- 4 The Long Tail in recommender systems.
- 5 Evaluation metrics.
- 6 Network–centric evaluation.
- 7 User–centric evaluation.
- 8 Applications.
- 9 Conclusions and Further Research.
- Index.
- Errata
Please Login to submit errata.
No errata are currently published


text:
Very nice tutorial :)
Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
This is a beginners tutorial on how to start a mod for Empire at War: Forces of Corruption (EAW:FOC)
Posted by lord_X on Sep 10th, 2010
Basic Starting a mod.
Beginners Tutorial for FOC Mod
Tutorial for beginners on how to start a FOC mod (CAN BE USED TO MOD FOR FOC AND BIT FOR AN EAW MOD)
Mod tutorial for Star Wars: Empire at War / Force of Corruption
(be warned this is a long tutorial)
I: Getting started
II: Extracting files
III: Starting the mod building file structure
IV: Time to get some basic files
V: Lets get a model
VI: Looking at the model and starting the coding
VII: Starting the coding Hard points
VIII: Making the game see the new Hard Point xml
IX: Making the break off props for the hard points
X: Time to code the unit
XI: Implementing new unit in game
XII: Dat file & mtd file
XIII: Multi player setup
XIV: AI set Up
XV: Create your short cut an clean up the unwanted file
XVI: Credits
I: Getting started
First go to all this sites and down load the requited items form them there the tools you'll need.
First site
from this site you'll need
eaw and/or foc map editor depends on what game you have
foc xml or eaw xml (don't need eaw if you down load foc's)
smg xml editor
second site
from this site you'll need
alo viewer
mtd editor
string editor (this is what will alow you to change unit def and names)
lua tools
Third site (new link)
from this site you'll need
install all the tools if you have not yet but leave the xmls files compiled and put them in a safe place (there only if you miss up an original xml by forgetting to copy it 'done it a few times')
II: Extracting files
now that that is done we need to extract all of the textures, models and maps to do that start up the eaw extractor tell it to extract these three file models, textures, and maps 'this will give you the models, textures, & maps of eaw only' (might take some time depending on your pc).
when there done if you have FOC we need to extract them to do that click file/ open then click the one level up button 2 times this should bring you to your Lucas arts file then open you Star Wars Empire at War Forces of Corruption/data and select the textures, model, or maps meg and extract then, do the same for the other meg files needed.
Now you should have all the textures, models, maps, and xmls in the game
III: Starting the mod building
Now in the mod file of your game make new file and call it what ever you want (this will be you mod I'll refer to it as your_mod from now on) in that file make a file called DATA then open it in this file make the following 4-5 files ART, XML, TEXT, SCIPTS, and AUDIO if you're going to add any custom sounds in
Now open the ART folder and make these 2 files MODELS, & TEXTURES
Go back in open SCIPTS folder and make the a folder called AI then open it and make 2 more folders called LandMode and SpaceMode
Now you have the skeleton file structure used in all mods for FOC
IV: Time to get some basic files
Now to populate some basic items in every mod
Your going to need to make a copy of the MasterTextFile_ENGLISH file it is found (STARTING OFF IN THE LUCAS ARTS FILE)
(EAW version) open Star Wars Empire at War/GameData/data/Text you should it there now
(FOC version) open Star Wars Empire at War Forces of Corruption/data/Text you should it there now
So make a copy of MasterTextFile_ENGLISH in put it in you TEXT file in your_mod (MasterTextFile_ENGLISH* contains all the text line for the game ie unit name, description and so on) *if yours is a different languish use that Master Text File (I will refer to it as the "MasterTextFile" from here on out)
Now we will need a copy of the GameObjectFiles.xml it is located in the mod/Source/data/xml (Source is put in the mod file by the map editor) just look through the xml files till you find the file or press "G" on your keyboard to take you to the files starting with "G" now make copy of that xml and put it in your_mod's xml file
now you need the Mt_commandbar files (contains all your icons) so go back to the Source file in the mod file and follow this path to get to it Source/data/textures now that you in textures look for both of these file Mt_commandbar.MTD and Mt_commandbar.tga and make copies of both this file in put them in your_mod's texture file
Now that's the basic files need in all mod's for FOC
V: Lets get a model
Now let down load Keeper_of_faith's MC40 model it a good place to start to start as it has hard points to show you a way to code them (to get this model go to the site below)
Or if you chose not to down load that fine then just read ahead
Keeper_of_faith's MC40 model contains the following file
rv_moncal_mc40.ALO - the model itself
rv_moncal_mc40_d.ALO - deathclone model
rv_moncal_mc40_d_Die_00.ala - death animation
rv_moncal_mc40_HP_F-C.ALO - hardpoint weaponbay bow
rv_moncal_mc40_HP_M-L.ALO - hardpoint weaponbay midship port side
rv_moncal_mc40_HP_M-R.ALO - hardpoint weaponbay midship starbord side
rv_moncal_mc40_HP_B-C.ALO - hardpoint weaponbay stern
rv_moncal_mc40_HP_E.ALO - hardpoint engine glow
rv_moncal_mc40.dds - ship texture file 512x512 MIP Map
rv_moncal_mc40_bm.dds - ship bump map 512x512 MIP Map
w_invisible.dds - invisible texture file 64x64 MIP Map
I_BUTTON_CALAMARI_LIGHT_CRUISER.TGA - TGA button file with alpha map
readme.txt - Keeper_of_faith's read me file for MC40 model
If you download, make, or are given any units to use this is where the different file types go
alo files go in the models file
ala files go in the models file
dds files go in the textures file
tga files go in to the textures file
so put the file in the right folder folders should leave you with the 4 jpg file that you can delete or keep and the read me file witch you can keep or delete or keep (I usually hold on to then just in side my data file so when I go to type up my read me file I know where what came form to make sure they get there credit
NOTE: When ever you use another person units make sure you credited them in a your readme never use another's work WITH OUT ASKING THERE OK in less it say its ok in there read me file to use there work just give them credit in your read me file, you can still let them know that your using it if you like.
VI: Looking at the model
Now that we have the files in the there folders let go in to the models folder in open the rv_moncal_mc40.ALO model to see what hard points there are and where they are (this model has break away hard point to it keep in mind not all models do) to open the open this model require the ALO view that you downloaded and should have installed (if not do that now).
The first time you open an ALO file you more in likely need to select the program to do that so find and select Alamo Object viewer (ALO view). Now that your PC know that ALO file open with that program you should never have to do that again.
Now once the viewer is open check the box that has "Show bones" next to it (this will show you all the bones
Now you can check the box that has show bone names, you'll notice that all the bone (aka hard points) have there name above them. To get a better idea what bone there are you can select the model option in the upper left side of the screen, and select model details and this with give you a list of all the models bones (note not all should be coded as hard points)
How since Keeper_of_faith's MC40 has break away hard point you might want to look at the bone hierarchy, so select this tab now you see the bone HP_F-C_Bone this bone goes to the break off model of rv_moncal_mc40_HP_F-C.alo. (You can open that model to see what it looks like)
Now if you did open the model and follow the steps I gave you for rv_moncal_mc40.ALO model you will notice it has all the same Hard points as the main models.
VII: Starting the coding Hard points
Now to make the hard point for the rv_moncal_mc40_HP_F-C.alo this will require 2-3 (3 if you code like I do) more xml files they are HardPoints.xml, SpaceProps.xml, and I use the HardPointDataFiles.xml
How I do is I make a copy of the HardPoints.xml and rename to a new name (I'll use HardPoints_TUTORIAL.xml and refer to it as that in this tutorial) (I use xmlpad so this might be different form smg xml editor I this tutorial I'll use xmlpad you can down load it if you want from the following site so you can follow the tutorial to the T (its free as also)
Now open the use HardPoints_*.xml xml up (* refers to what name you gave it) and remove every thing but the following info till it look kind of like this
Now change to (replace the word TUTORIAL with what ever you used) you now should get error mess at the bottom so rename to now the error should disappear. Now save what you have done. And close there should be a file called ~HardPoints_TUTORIAL.xml this a back up just before your last save (you can delete it now or later when all the editing to the file is done)
Now to make some hard points (only going to walk you through a few types of the hard points) now in your_mod's XML file should have this 5 files now HardPoints.xml, HardPoints_TUTORIAL.xml, GameObjectFiles.xml, HardPointDataFiles.xml, and SpaceProps.xml. you need to open the following 2 file in this order HardPoints_TUTORIAL.xml and HardPoints.xml , both file should be open in the same xmlpad HardPoints_TUTORIAL.xml should be the left tab and HardPoints.xml should be the right tab as while as the one that is selected
Now scroll down the HardPoints.xml till you find the following set of hard points (HP_Corellian_Corvette_01 to HP_Corellian_Corvette_07) now highlight them all and copy them to HardPoints_TUTORIAL.xml and save HardPoints_TUTORIAL.xml
Now to edit them for the MC-40 at the top of the list of hard points in the file save HardPoints_TUTORIAL.xml and this line
Next rename all the HP_Corellian_Corvette parts to HP_mc40 and save work.
Now we are only going to use 6 hardpoints as follows on the MC 40 (it does a have a few more but I'll not us them in this tutorial) (I'll only going to cover one on of the weapons hard points)
HP_E_Bone (engine hardpiont)
Spawn_00 (hanger bay)
HP_F-C_Bone (front center weapon)
HP_B-C_Bone (back center weapon)
HP_M-R_Bone (middle right weapon)
HP_M-L_Bone (middle left weapon)
We can delete or use around HP_mc40_07 & HP_mc40_08 to make it non readable I'll use the
Now lets start with the HP_E_Bone this is your engine hard point for the model will re name HP_mc40_01 to HP_mc40_engeine to note that it the engine, now since it not a weapon delete the fire strings they are
Change the type to HARD_POINT_ENGINE and add this line under it
Now for the target-able and destroyable they are what they sound like the make a hard point target-able and destroyable no mean there not and yes means they are I'm making the both yes.
Now add this line under the target-able and destroyable line
Now skip a line and add this next two line
Skip another line and now add this line to attack the model for the engine
These next 2 lines put the attacked model where it belongs
Now for the last two lines
Your hard point should look like this
Now to do the hanger bay remove all the same files as before for the engine
Lets rename HP_mc40_02 to HP_mc40_fighterbay
This time change the type to HARD_POINT_FIGHTER_BAY and add this line under type
Change the target-able and destroyable to yes
Then add the health line under line
Skip a line and add this lines
Skip another line and add these lines
And the hanger bay is done and should look like this
Now on to the front weapons hard point (this is the only weapon I'll code in this tutorial)
Let's rename this one HP_mc40_fc (fc for front center)
Leave the type the way it is just add this line under it
Change the targetable and destroyable to yes and add the health line again.
Skip a line then add the following lines
This time we will change the Damage_Type to Damage_Star_Destroyer
The fire bone get changed to
Will leave the rest for now till the unit is tested in the mod (then you can change the info your self
Now at the bottom before the we will add these two line
Ok this hard point should look like this
Now that was the last hard point I'm going to show you how to code. You can use the copy of the HardPoints.xml reference the other types of weapons hardpionts and how to code a shield hardpoints and special ability hard points. So lets save and close HardPoints_TUTORIAL.xml.
This site has a good tutorial on how to edited an existing XMLs as while if you still need help
Forums.filefront.com - **not sure if a good link any more - X**
VIII: Making the game see the new Hard Point xml
Now I will show you how to let the game read though hard points now open up HardPointDataFiles.xml and add this line in under HardPoints_Underworld.xml
If you used a different name change to the name you gave it.
Now this file should look like this
Save and close you're done with this part.
IX: Making the break off props for the hard points
Now to make the break off props for the hard points (only going to show how to make one you should pick up on how to make the from that)
Ok lets open op the SpaceProps.xml and scroll to the bottom of the xml and this info in
All the info in the but the very top line are what the code line under it do for reference propose for the tutorial.
How go ahead and code the other there weapon break offs
X: Time to code the unit
To so this we need a copy of the following units xml Units_Space_Rebel_MC30_Frigate.xml (for eaw you need this file SpaceUnitsFrigates.xml)
Ok lets start by renaming Units_Space_Rebel_MC30_Frigate to Units_Space_Rebel_MC40 now open the file and change this line
to this line
(you should get a mismatch error so change the this line to
to this line
error resolved now save but leave the xml open.
(You will need some thing to right or type info for the part so open notepad or any other text program and save it as dat_info into the text file will explain in chapter, so we can just copy and paste)
Now lets change the name of the unit to new unit name let make it MC40_Frigate so change the name in the space unit name to that.
Ok know change the text to a new one change it to TEXT_UNIT_MC40_FRIGATE (put this name in the document that I said to open)
Change the encyclopedia text to TEXT_TOOLTIP_MC40_FRIGATE (put this name in the document that I said to open)
Change the icon Name to I_BUTTON_CALAMARI_LIGHT_CRUISER.tga
Change the space model name to the model for the MC40 rv_moncal_mc40.ALO (you might want to save this now)
Change Scale Factor to 1.0
Remover the line Alliance_Assault_Frigate.txt
Change the autoresolve Health to 4000 and the tactical health to 1000
Set Build_Initially_Locked to No and put around Build_Can_Be_Unlocked_By_Slicer and Slice_Cost
Change this line Damage_Normal, MC30_Frigate_Death_Clone to
Damage_Normal, MC40_Frigate_Death_Clone
Now change the hard points to the following
The last 3 you should of finish on you own (including there break off space props)
Now change the Tactical Build Cost Multiplayer to 4500 and change Tactical Build Time Seconds to 35
Remove this line completely ObjectScript_MC30
Remove this data
And this data
You can add your own ability if you want
Now for the Death Clone
Change this line to this one
Change this line TEXT_UNIT_MC30_FRIGATE to TEXT_UNIT_MC40_FRIGATE
Change the space model to rv_moncal_mc40_d.alo
Change the Scale Factor to 1.0
Change the Affiliation to rebels (Underworld was an error by the FOC staff)
Save and close your done code the MC40 (you can make any change you like to it at this point too)
XI: Implementing new unit in game
(multi-player set up in chapter )
Ok time to implement new unit in to game
Ok open the GameObjectFiles.xml and scroll to the bottom and add this to lines
the location of the Units_Space_Rebel_MC40.xml will actually determines it location on the build list top of list comes first left to right bottom of the list is most right
Save and close (you have now added the MC40 to the game (only in the GC will cover multi player in chapter XIII)
XII: Dat file & mtd file
The time has come to input your text ids (these are the 2 line I had you save in to a doc called dat_info so lets up that file up.
The first should be TEXT_UNIT_MC40_FRIGATE so under it type in the units name MC 40
The second is a the unit info for that we can get some info on the MC 40 at Wookieepedia site Starwars.wikia.com once there type in MC40a Light Cruiser in to the search field and this will bring you to the page that has the info on the MC40 copy the following info into your dat_info under TEXT_TOOLTIP_MC40_FRIGATE
And save the file for now but do not close.
Now make a copy of the MasterTextFile and rename it unediited MasterTextFile just in cass you mess up on in putting any text ids.
Now open the MasterTextFile with the DatEditor once open click File/Open… navigate to where the MasterTextFile is located (you'll you found it when you also find unediited MasterTextFile, now click and open the MasterTextFile
Now click on edit/insert string
The String name: box is where you put one of these text id lines TEXT_UNIT_MC40_FRIGATE or TEXT_TOOLTIP_MC40_FRIGATE
The Text: box is where the text I had you put under each of the text ids
So insert one set then the other set when inserting the text field info make sure there's no extra returns enter or you'll have this show up in game in the unit info field.
When done entering both set save then close the program.
You now know how to input new text ids in to the game.
Now for the MTD file where all the buttons for units are kept at, go to your_mod's texture file in open the Mt_commandbar.mtd file with MTDEditor. Click on the file/open and navigate your way to the Mt_commandbar.mtd in your_mod select it on open it and then select Mt_commandbar.tga and open it. How click Edit/Insert file(s) and select I_BUTTON_CALAMARI_LIGHT_CRUISER.tga and open it. Save and close
You now know how to input new buttons in to the game,
XIII: Multi player setup
Now to setup the unit in the game multiplayer setup for this we need make a copy of the StarBases.xml out of the source file and put it in your_mod's xml file and open it.
Scroll down to Skirmish_Rebel_Star_Base_4 and look for the
And the line of MC40_Frigate, between MC30_Frigate, and B-Wing_Squadron, now scroll down to Skirmish_Rebel_Star_Base_5, and add the line in to the same spot for Skirmish_Rebel_Star_Base_5 that we did for Skirmish_Rebel_Star_Base_4 save and close xml.
Unit now in multi player
XIV: AI set Up
Just have to set the ai to use the new unit now and for that we need a copy of the TacticalMultiplayerBuildSpaceUnitsGeneric.lua it is found in the
source/data/scripts/AI/ SpaceMode now copy TacticalMultiplayerBuildSpaceUnitsGeneric.lua and put it the same location in your_mod path is
your_mod/data/scripts/AI/ SpaceMode. Now to edit the file to open the file with lua editor and scroll down to where you see MC30_Frigate and add this info after it
| MC40_Frigate
to make sure it looks like the
Then save and close
You have now edited AI script to where the AI will now use in multi player.
XV: Create your short cut an clean up the unwanted file
Now to create a short cut to play the mod
Make a copy of the shortcut for the game and put it just inside your just in side your_mod folder
Now right click on it and select the properties option in the popup window
Edit the target path to
Now re name the shortcut to your_mod's name
And double click to state your_mod "congratulations you have made the start of your mod the rest is now up to you.
Now go back to your_mod's xml file and delete all he files that have the ~ as the first charter in there names and HardPoints.xml, in the text file delete the dat_info file and the unediited MasterTextFile.dat file and the texture file delete I_BUTTON_CALAMARI_LIGHT_CRUISER.tga now all un need file ate removed form the mod files
XVI: Credits
Keeper_of_faith for his mc40 model
All the site were the tool came from
The makers of said tools
And the moding community
This tutorial is written by "X" aka lord_X or knivesdamaster
Thought this shoud be added here
hope this helps someone
"X" aka knvisdamaster, lord_X, drunkin_modeler, unknown
** note not all the link may work right now as I wrote this like 2.5 years ago and have not full updated it - if you find a bad link let me know and i will add and good one **
thanks i thought it would be nice of me to share it here...
is there a steam version on how to do this?
GameObjectFiles.xml where is it is located on my computer i can't find it and the EAWExtractor doesn't work
I'd like to know how everyone is getting their models into the game. The only ALO exporter I know of is for 3DS max, and old versions of it too. But I despise 3DS Max, and I use Maya because it's easier and just as powerful. I used a free program to convert Maya binaries to 3DS, then export from there, but that is too much trouble. And I'm not sure that it exports properly that way anyway. Any way easier? Or am I doomed because I refused to use craptastic 3DS Max?
There is a converter that i reasently found and can also be used for what ever file you need to convert.
In the Format part of the site shows all files it can convert for including alo files. Its free to and you can email the person if you want it to do somthing speacial.
Hello I'm a bit stuck on part VII I'm not sure how to make the .xml files. I have the xmlpad open and junk but I can't follow the way you worded your sentences. It would be vary nice if you could elaborate for I would vary much like to make a mod for myself, but i haven't the slightest clue.
Do you need help on opening the XML file or Coding the XML file.
Honestly both if you could help that would be much appreciated.
Once you have the XMLpad open hit file then open and browse for the XML file you plan on coding. I cant really help you with the coding since I am also working my way through the tutorial, but hopefully this helps a bit.
I've got a problem with the strings, if i copy a unit from another mod(all the hardpoints and SpacefirgatesXML) details concerning that specific unit, and then edit the MTD and .dat to match the unit the unit appears in game as [MISSING] for both unitname and information I dont have a clue why.
I noticed some of the lines of code are cut off and thought it might trip up some beginers. Petroglyphgames.com
Its the same Tutorial but the the codes are not cut off and I think its easier to follow.
Has anyone here actually used this tutorial and have gotten the MC40 model to appear in game, because this is my second time going through this tutorial and I have nothing but the normal game
ok im trying to get it a unit that i like into a mod for Forces of Corruption it refuses to show up and its ******* me off cause i can't figure it out its already coded and everything i just cant get the unit into the game... Message me back if anyone can help.
i am getting the error "junk after document element" on the line <HardPoint Name="HP_mc40_Engine">
Could someone pls tell me how to make nogri assasins trainable from all planets? i dont see that information listed.
In the foc XML it should say under the noghri assassins what planets they can be trained on, just change the planets
what do you mean with up one level. i don't know how to do that. i run windows 7
What do I do, I opened the XML editor and get this
Invalid Filecontent in FileGameconstants.xml
Fix this error and restart
The data "<Overrun_Auto_Resolve_Multiple>8.0f</Overrun_Auto_Resolve_Multiple>" is not legal for a JDOM comment; Comment data cannot start with a hyphen.
When you say in step 3 to make art, XML, text, script, models, textures, land mode, space mode, etc. do you mean "FOLDERS" rather than files?
Somebody can help me out? Im stuck at step 3. I dont understand the whole text. So where can i find the mod file , Or what is it ? Pls I need help !!!
Nobody ? :( Really ? Help Me out pls :D
I believe this would be the mod file
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods
Once you are in that folder just make a new folder and label it whatever you plan on making your mod name be. I hope this helped, just ask if you have anymore questions.
Is there a convertor for 3ds Max 2012? Or does anyone know how to make the convertors available work on 3ds Max 2012 (I sure can't find a way)?
Sorry but I need help. when it says to extract the files where do I extract them to? how do I find the Mt_commandbar files (I'm using the gold pack edition of the game if it helps).
Gold Packs of games always have different file structures.
Unfortunately, I don't know where the files are on a gold pack installation, but if you can find the Data folder for either game, you should be able to find everything else.
If you already found the Data folder, then what you should do is make a new folder to house your mod.
Then open the extractor and extract the textures.meg, models.meg, maps.meg, and config.meg to the folder you created. the commandbar files can be found under DATA\ART\TEXTURES after you've extracted everything.
That help at all?
maybe I wasn't clear. my question is where do i extract the files to. as for the commandbar files I found out that they changed it from a two different MTD. & TGA. files to one big XML. file :(
thanks for your help and time,
PS. i just ordered a new game disk so it should fix my problems with the commandbar files. if anyone can tell me where to extract the files in step two to it would be appreciated.
how do I extract the models texture and maps
where is the mod file and how do create a mod file
ive got gold edition but in EAW foc there is no XML folder
I really just wanna add a few units to both sides. - -;;
Like the Rebellion had Star Destroyers. captured, and otherwise. I can edit the text files easy, but that don't change the fact that the only capitals the Rebellion normally has is Mon Cal Cruisers, and they had a lot more than that in most of the books.
Can i make a translation into german ? if yes could you help me because my English is not the best and some things do i not understand :D
I'm trying to convert the tractor beam on the star destroyer into a turbolaser battery. I've taken care of everything except the firing bone, because it was a non-weapon hardpoint so it had no firing bone. Without the firing bone, the new turbolaser cannot fire. It is present on the destroyer, along with it's name, hit points, etc. All is well except the firing bone. What do I do about it?
Does this tutorial work for windows 7?
All I see in ALO viewer is a small green spot in the center of the blackness!
How can I actually view the model?
Great tutorial but i need help with models. i am using custom models with nothing on them and i am suck on adding the shaders from foc to models in 3ds max can anyone help me.
Hey so i think i got it all in and i will not show up when i go to build one from the space station and i re-looked through everything and cannot tell what i had done wrong - btw though this is a great help
Hello, having a small problem somebody here might be able to help with.
Using a mod that adds units via a new buildpad and its constructed "turrets" on only one map, adding the ships to a starbase has enabled one able to be built, but not the other two despite removing all the requirements and the xml files looking similar to the one that is able to be built the other two remain unbuildable.
However both icons show up on the starbase just nothing happens when you click them, and they dont black out when the queue is full.
Thanks for any help.
How do I change faction colours and faction names?


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Fallen Army dog posthumously receives PDSA Dickin Medal for heroism in Afghanistan
Today, 25 October 2012, in a special ceremony held at Wellington Barracks, London, a PDSA Dickin Medal – recognised worldwide as the animals' Victoria Cross – was posthumously awarded to Theo, a Military Working Dog, by PDSA Chairman, Michael Bolton.
The PDSA Dickin Medal was first instituted by the UK's leading veterinary charity, PDSA, in 1943. It is the highest award any animal can receive in recognition of conspicuous gallantry or devotion to duty while serving in military conflict. Theo's is the first PDSA Dickin Medal to be presented since 2010.
The posthumous award was accepted by Sergeant Matthew Jones and Search Dog Grace.
Theo, a Springer Spaniel, died from a seizure in Afghanistan in March 2011, just hours after his handler, Lance Corporal Liam Tasker, was killed by enemy fire while on a mission in support of the Irish Guards.
Theo was deployed with Lance Corporal Tasker as part of the Royal Army Veterinary Corps, 1st Military Working Dog Regiment during the conflict in Afghanistan in 2010 and 2011. Their role was to provide search and clearance support, uncovering hidden weapons, improvised explosive devices (IEDs) and bomb-making equipment. During his time in Afghanistan Theo made 14 confirmed operational finds, the most any Arms and Explosives Search dog in Afghanistan has found to date.
Today's ceremony was attended by colleagues and relatives of Lance Corporal Tasker. Also attending was broadcaster and entertainer Paul O'Grady.
Colonel Neil Smith QHVS, Director of the Army Veterinary and Remount Service, said: "The Royal Army Veterinary Corps is honoured that PDSA awarded its Dickin Medal to Theo. Sadly Theo died just a few hours after his handler Lance Corporal Liam Tasker sadly succumbed to his injuries. This impressive team undoubtedly prevented many soldiers and civilians being killed or injured.
"This award recognises not only a very special dog, but also the contribution that all our dog teams make in detecting improvised explosive devices (IEDs) and weapons caches."
Commenting on the award, PDSA Chairman, Michael Bolton, said: "We are proud to honour Theo with the PDSA Dickin Medal, the highest award any animal can receive for life-saving bravery in conflict. Without doubt, Theo's actions in Afghanistan saved many human lives."
Jane Duffy, Liam's mother, said: "Liam loved his dog and I believe that he would have been immensely proud to know that Theo's life-saving loyalty and devotion to duty have been recognised by the awarding of the PDSA Dickin Medal."
Broadcaster and writer, Paul O Grady MBE, who attended the presentation, said: "The story of this outstanding dog, who, together with his brave master and friend Lance Corporal Liam Tasker, served so magnificently in Afghanistan, is profoundly moving.
"For almost 70 years PDSA has commemorated the gallant and life-saving deeds of dogs, horses and other noble creatures 'who also serve'. By honouring Theo today, and by remembering his unique working partnership, we can help raise the status of animals in our world."
Theo's posthumous award brings the total number of PDSA Dickin Medals presented to animals for their wartime heroism to 64. Since its introduction by PDSA founder, Maria Dickin CBE, in 1943, the PDSA Dickin Medal* has now been awarded to 28 dogs (including Theo), 32 WWII messenger pigeons, three horses and one cat.
For more information about Theo's award go to www.pdsa.org.uk/herodog.
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text: I agree with this. You can most definitely find Major Label Bands and they aren't even close to terrible. Foo Fighters are excellent. However, Rollins was right. A lot of music just doesn't have the same passion as it used to. The state of music isn't in bad shape, it is just in the middle of a change right now, and in the end, it will be better for it.


text:
Are parades an outdated relic?
Filed under: Places To Go, Media
I don't think my kids, on the other hand, have ever seen a parade. My niece is watching the Thanksgiving Day parade in New York on television, but when I turned it on here, Jared wanted Noggin back. I'm not even sure if they have parades here anymore, other than the Pride parade. So, are parades going the way of film cameras and slide rules? Or are they still exciting for kids today? Are your kids watching the parade today?
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ReaderComments (Page 1 of 1)
Cheryl said...The thing is, the Macy's thanksgiving day parade is just an assortment of musical numbers and toy commercials. It really isn't a parade. Actually, that would make it pretty similar to children's television.
ann adams said...I turned Macy's on for the girls (and me). Very little parade but lots of hype for musicals and t.v. shows. We got bored quickly. We wanted the floats and balloons.
We'll have a Santa parade here in a couple of weeks that is small, corny, and much more fun.
I don't think parades are outdated, just that particular parade on t.v. Live it would probably be great.
And I still watch Chinese New Years from SF every year. We get KTVU here (and KQED).
LB said...What? My kids love parades! They go bananas at our town's 4th parade and people lose thier minds at the WDW parades! I do not think they will lose thier appeal entirely. And my hat is off(bad pun?)to people who literally march down the street. That takes some courage. When you're there, it's cool.
I do agree the televised versions are not as good. We watched a little off and on. We TIVOed it and skimmed ahead to the cooler looking floats.That lip-synching is painful.
Happy Thanksgiving!
Nadine said...Rog, the Santa Claus Parade in Toronto gets a million people lining up along the streets of Toronto -- that's as many as for the Pride Parade we have here each June!
Ginny said...Yeah, what everyone else said about the Macy's parade. A parade should do just that...parade. I can't stand when they stop the parade for a dance number. We haven't watched the Macy's parade for YEARS. To see a REAL parade, we go local.
Uly said...I think it depends on where you are.
When I was just born, until I was three, we lived in New Orleans. So we did Mardi Gras every year in a nice area, and had a lot of fun, and all about the parades. Gathering thrown stuff and this and that, it was great.
Then we moved to Brooklyn, and we lived on a quiet block in a quiet neighborhood. There weren't any parades there, or even, to my knowledge, on the nearby big street. Only event we ever went to was our yearly block party.
Then we moved to 18th avenue in Bensonhurst - main thoroughfare in a very heavily Italian neighborhood in Brooklyn. We watched parades several times a year straight from our windows. We didn't just have a block party, we had Santa Lucia every year. It was all pretty exciting, to have parades and such being a commonplace occurance like that, though I doubt people with cars liked it as much as my sister and I did :)
Then we moved again, to a tiny little quiet street on Staten Island. Staten Island *does* have parades, but not in our area, so we haven't been to any. And while my sister and brother-in-law have toyed with the idea of taking my nieces to see some of the big parades in the city (Macy's, for example), fact is that these parades are really just for the tourists, and not much fun to kids anyway.
So my nieces haven't, to my knowledge, seen any parades yet, but only because the parade life where we happen to all be now isn't much fun. Luck of the draw.