text:
Balkinization   |
Sunday, August 20, 2006
The 1% solution and the marginalization of civil liberties Sandy Levinson
An article in today's New York Times by a British writer, Christopher Caldwell, is, I suspect, symptomatic of the declining support for civil liberties even among elites. The key part of his article comes toward the end: "Blair's opponents equate today's civil liberties protections with core British values." Caldwell appears to believe that they are best conceived only as "temporary adjustments that were useful under certain specific circumstances in part of Europe between World War II and the late 20th century.
This sounds extremely passive and defeatist. Younger civil libertarians will start "accepting the inevitable" when older civil libertarians start taking seriously such crap. First of all, this entire post reeks of the sort of false even-handedness that has been injected into our ethos by the far right. No, taking global warming seriously and taking measures to study and counteract it are *nothing like* erasing civil liberties under cover of trumped-up, cynical, selfish, political fear-mongering. Nothing. That is a very basic point, and absolutely no ground should be given on it. Why are these entirely dissimilar? The problem with the 1% doctrine is that the (important) people advancing it actually believe nothing of the sort. There is a "1%" chance of any goddamn bad thing you can possibly imagine happening, which is why such talk is so convenient. That is, if the result I want is greater control of the political sphere through a concentration of power in the Executive, guess how many different one-percenters do you think I'll come up with? That's right, an infinite number. Just as in the realm of the rights of the accused, once you accept the false premise that we're playing a zero-sum game, that more Repression translates directly into more Safety, the game is lost. I say, bullshit. The 1% doctrine is cynical manipulation, pure and simple.
Respectfully, I have concerns with Professor Levinson's post. Perhaps better to ask, "How can we properly keep civil liberties where they belong, in the forefront of the bundle of rights which makes our nation worthy of our loyalty and defense," rather than presupposing civil liberties are a lost cause. As I said in response to a post of Professor Balkin's, we must fight the coming of the so called national surveillance state.
But in addition to admonishing that we be wary of tacitly accepting that which we should stridently oppose, there is another matter missing in the 1% analysis of trading civil liberties for "security," that is: Who's liberties will be traded to make whom secure? What of the risk we each take, when forfieting our liberties and rights, that "security measures" come to be used not for our benefit but that of our internal adversaries who would pursue profits at our moral and spiritual expense? What of the risk to you and me that we will be persecuted for dissent? Civil liberties are not an expedient of a naive moment in history; they are the soul, blood and bones of this country's success. But those liberties, those rights; they come with complementary duties: to fight for them at every turn. This, in turn, means constant vigilence that we not swallow poisoned rhetorical pills such as Caldwell's, that we not let ourselves be conceptually penned into complicity with policies proved to work more evil than good throughout the 20th and 19th and all preceding centuries as much as today.
I found jeff faux's "global class warfare" a real eye opener in addressing issues of the general form "what is the cost-benefit trade for this proposed course of action". to summarize and trivialize his thesis, the super "haves" are operating with such different weights that their cost-benefit analyses have nothing to do with those of the rest of us. bush-cheney-gonzales et al know that whatever happens to the social fabric, the economy, US world reputation, foreign populations, etc, they'll do just fine, thank you. so the cost-benefit trade implicit in the 1% solution will always come out favoring an extreme action with any benefit because for them the cost will be vanishingly small.
for example, any washington denizen (especially one with financial interests in the defense industry) will realize a huge benefit from deterring successful "nuculer" attacks on US cities. some will actually benefit from limitations on civil rights (think secrecy in government). but the economic/political elite have few if any family or friends likely to be in combat. so, their benefits from dramatic measures to prevent terrorist attacks are substantial and the costs to them are negligible. this applies loosely to the issue raised about young lawyers and their commitment to equal opportunity/civil liberties. they probably also assume they will prosper in the society no matter what (abundance may be all they've ever known). those of us who were young in the 40s and 50s often had direct (altho not necessarily personal) experience with some deprivation (in my case, minor - humble but comfortable origins in segregated texas, though white) and could easily empathize with the less fortunate even as affluence enveloped us; ie, visceral sensitivity to the "cost" of inaction in providing equal opportunity, and strong appreciation of the "benefit" of opportunities largely undeserved (after all, one doesn't "choose" to be smart enough to qualify for scholarships, and admissions then were much less competitive). having little contact with contemporary youth, I don't know what their cost-benefit weights might be, but I have experienced many seemingly young blog commenters who apparently feel that whatever your station in life, it's "deserved" in some sense (or in my view, nonsense) of distorted libertarianism.
If the ACLU doesn't want to be marginalized, I think the first step should be for it to stop marginalizing itself, by dropping the transparent rationalizations it has been resorting to, in order to avoid defending those civil liberties it happens to not like.
I can never look at the NRA's membership statistics, without reflecting that if the ACLU had made a different choice some years back, the NRA would still be a club for sportsmen, and the ACLU would be the several million member strong lobbying juggernaut, with a firm footing on both ends of the political spectrum.
Do we make arguments along the lines that we have to bear certain risks (including increasing the probability of serious terrorist incidents) in order to maintain a free society? Or do we say that respecting civil liberties does not in fact increase such risks?
I think that you cast the question too much as one of policy--what risk should we tolerate as a society. But right now, we face a number of situations wherein we are told that because we should tolerate less risk, it is permissible to discard certain constitutional protections--to trade liberty for security. Those trades may or may not be wise; under our constitutional regime, though, they are not permissible.
Christopher Caldwell, just to note, is an American, here in DC and a good friend. He is probably best described as a very nondoctrinaire conservative of the small l libertarian variety. He was roommates at Harvard with, as I recall, Jamin Raskin. Long before the terrorism stuff became an issue, Christopher made a career decision to do what few were doing and become expert on Western Europe. As the big papers were shrinking down their bureaus in Berlin and elsewhere in Western Europe, Christopher undertook very serious, long study of the culture and economics of the EU. He was one of the very few American journalists, even among those who supposedly covered Europe, who could speak with authority on internal politics in Germany, Italy, or Spain. Meanwhile, for most of the media, Western Europe became a sort of arts & culture beat - this is what it still is for the NYT. After 9-11, Christopher's was in great demand, in large part because he had been following the question of Muslim assimiliation in Europe in a way that even few European journalists were doing. His series of long articles on assimilations issues that appeared in the New York Times Magazine, the Weekly Standard, and elsewhere are superb - one senior French journalist friend told me that he regards Caldwell's stuff as among the best written and researched, in English or French. Kenneth Anderson
Ghirlandaio, there's precious little "principle" involved in the ACLU's decision not to defend the 2nd amendment, including it's persistant defense of an untenable "interpretation" of that amendment in order to rationalize the failure.
According to Ira Glasser, who spoke at a supper club I was part of back in the early 80's, the decision was motivated by the threat of some major donors to defund the ACLU if it dared to defend that amendment. I suspect he was in a position to know. Principled? Not on your life!
On the substance of Sandy's final question re changes in generations ... well, my daughter is thirteen years old, a student at National Cathedral School in DC, where she is rather bravely one of the few girls in that bastion of sternly Epicopalian multiculturalist claptrap who will admit to being a conservative and a Republican. This causes my exceedingly lefty wife some level of embarrassment, if not heartburn.
I asked my kid once why she was a conservative, when she takes after her mother in so much else. She said, that's easy, it was sitting at the National Cathedral, the highest hill in DC, on September 11 and watching the Pentagon burn. 9-11 is her living political memory. I then asked what she didn't like about liberals. Again, her answer was immediate - I'm sure she had honed it in arguments at school, usually, I would venture, with her teachers rather than fellow students. I don't like liberals, she said, because they want to run your life on the one hand, and tell you what to do about everything, but then, on the other hand, they'll put you at risk and let the terrorists blow you up. My darling daughter probably wouldn't know how articulate this, but I suspect she suspects that the rational for the two things she instinctively dislikes in liberals - the nanny state that bosses you around while failing to protect you - is really the same thing - ideologies of civil liberties and civil liberties that have somehow, in the lifetimes of both Sandy and me, morphed. I have long conversations to point out to her that the police are not always the good guys, that 24's Jack Bauer is not a good person and only on TV do his calculations about the value of torture always pay off; mean old Dad made her read 1984 and Brave New World this summer to make sure she understood that the state is not always good, and Daddy is a conservative. (It's probably no surprise that the two books Renee has read the most times are Pride and Prejudice and the libertarian Robert Heinlein's The Puppet Masters.) Meet the rising 9-11 generation. Ken Anderson
I have to agree with several of those above who find this post too accepting of Caldwell's thesis.
The idea that civil liberties are a modern fashion is, in the first place, ahistorical. The irony is that it is Caldwell, and not those he criticizes, who is blowing with the winds of fashion. Geof Stone's brilliant history "Perilous Times" painstakingly documents how many times we have plowed the present ground--what is now said to be undiscovered country, unique, sui generis, the world of "everything-changed-after-9/11," is just old political exigency dressed up in new clothes. The present crisis is always worse than and different from any prior crisis. So we are always told, in order to justify the truncating of basic freedoms. And always, always, always to our detriment.
Well, I'm 27, and I think I may be nuttier on civil liberties than you are. I don't claim to be representative, but I don't see any signs that I'm particularly unrepresentative...
I think you're misstating the "One Percent Doctrine." It's not: even if there's only a one percent chance of some awful thing happening, we have to work very, very very hard to prevent it because it's so awful. As stated by Suskind, it's: if there's only a one percent of some awful think happening, we have to treat it as a certainty. It's not the Learned Hand equation; it's saying that if the harm is bad enough you just don't bother caring about the probability. Which is extremely stupid. More than stupid, it's impossible to apply, because there can be a one percent chance of two awful results that you must take contradictory actions to prevent. It may be that there's a 1% chance you stop a terrorist attack by torturing this guy AND a 1% chance that he's innocent and you so infuriate one of his relatives that they carry out a terrorist attack. A 1% chance that you prevent a nuclear attack by invading a country, and a 1% chance that you cause a WMD attack by invading a country. In practice, you resolve this uncertainty by treating a one percent chance of disaster as a certainty when you feel like it, and ignoring a one percent chance of disaster when you feel like it. This is nothing like the Hand formula, and nothing like Gore. Believe me, the chances of awful consequences in global warming are a lot higher than 1%.
Many thanks to all who have responded (so far). I offer a few observations:
1) I am glad to be corrected by my friend Ken Anderson as to Caldwell's nationality. (I hope that you don't link me with George Allen in reckless imputations of "unAmericanness"!) 2) I tried to make it (relatively) clear that I remain a strong advocate of civil liberties. But it seems to me that those of us who do view ourselves as ardent defenders must concede that they are not "costless," even as we should extremely wary of accepting the cost-benefit analyses of those who simply underestimate the costs of suppression. That leads to the next point: 3) Cass Sunstein, in his very interesting book on the precautionary principle, indeed emphasized that one problem with it is that people who say there's a 1% chance of X and therefore we must act to prevent it often fail to take into account the costs of the suggested action itself. This, I think it is fair to say, is amply demonstrated by Iraq itself. One can condemn Cheney for his ostensible principle per se, or one can condemn him for his indefensible reliance on "best case" thinking and failing to take into account the potential costs of his own policies. But that doesn't affect the point that if a potential gravity g is high enough, then it is indeed rational to engage in highly costly measures even with only a 1% likelihood of the event's taking place. Richard Posner in his book Catastrophe offers the example of learning that an asteroid might come close to earth. Surely we would not dismiss doing some fairly drastic things to forestall a potential crash even if they were quite costly indeed. Which then leads to 5) We must be more candid in our estimation of the gravity of possible events. One of the first things I learned in the best course I ever had, Marc Franklin's torts class at the Stanford Law School in 1970, was that we factor in what Guido Calebresi called the "costs of accidents" into our decisions to set speed limits higher than the might be, to build bridges, skyscrapers, and the like. X numbers of "statistical deaths" just aren't a sufficient cost to forego the activities in question. We expect people to buy insurance, etc. There is no such thing as zero defects and perfect security. John Kerry, for one brief shining moment, actually tried to initiate a conversation about accepting that the "war on terrorism" would never be won and, therefore, that there would always be a certain amount of scary stuff in the world--the kind that Ken Anderson's daughter alluded to--but,characteristically, he didn't have the gumption to stay with it. Finally, I am not "giving up" on maintaining a robust form of civil liberties. But Caldwell is surely right that that form does not pre-date the New Deal and, really, post-World War II in the US. Louis Brandeis had no trouble, apparently, upholding sending Eugene Debs to jail for opposing WWI, and the Supreme Court did nothing to prevent the similar jailing of top Communist leaders in 1951. So we have to ask ourselves what are the conditions under which a "civil liberties consciousness" arose and what conditions are necessary to maintain it. I do believe that it wil not be maintained if people get the impression that defenders of strong civil liberties simply don't recognize the potential risks run in protecting some people we have very good reason to believe are quite bad indeed. We need to explain better than we seem to be doing right now why those risks are acceptable.
And by the way, nothing personal, and no disrespect intended. I am speaking bluntly because I think this is very important.
I seldom post on law blogs because I am not an attorney. And I am a particular admirer of Sandy Levinson. But I must take exception to one statement:
"The strong appeal of Al Gore's movie, which I was much impressed by, ultimately rests on a version of the "1% [solution]." No. Vice President Gore's movie rests on as near a certainty as science has to offer. There is no serious disagreement in the scientific community (apart from those whose livelihood depends on being contrarian) that global warming is happening and will continue to happen... no disagreement at all. All practicing climate scientists who once objected to the concept have retracted their reservations. Only the politically and financially motivated remain. Think what you will of Gore; his thesis in An Inconvenient Truth is unimpeachable. Call it the 99.9 percent solution, not the 1 percent solution. That said, I have no intention of compromising on civil liberties, however "quaint" they may become. My age has not diminished, and will not diminish, my commitment.
Maintaining your "robust form of civil liberties," whatever that means, is different from having any concern about civil liberties at all. Concern about civil liberties has been an issue since and before the nation's founding. To take 2 19th century examples, there were protests of the Sedition Act during the Adams administration and the suspension of habeas corpus during the Civil War.
Pointing out andecdotal examples of violations of civil liberties in the 1910s and 1950s is not evidence of a present or recent golden age of civil liberties. One can point out such violations in any decade since then (such as the black bag jobs done by the FBI against the Weatherman Underground in the 1970s). Caldwell's and Levinson's myopia prevent them from seeing that this tension between security and civil liberties has always been around, and will always be around.
What Steve Bates said about crediting Sunstein with having made a point. Gore's precautionary principle to address a 99% risk of constant planet-wide environmental trouble is to be contrasted, not likened, to Cheney's precautionary principle to address a 1% risk of isolated sporadic WMD trouble. Sunstein's climatology is as religio-politically derived as his biology. Read his take on the Kitzmiller decision.
I am not "giving up" on maintaining a robust form of civil liberties. But Caldwell is surely right that that form does not pre-date the New Deal and, really, post-World War II in the US.
The same could be said of racial integration of public schools. So what? The fundamental principle goes back to the founding documents of the nation, and before.
I agree that I made a mistake in analogizing global warming to a "1% solution." The evidence is far stronger than that. I do think that some environmentalists on some occasions engage in such rhetoric, but Al Gore and global warming is not one of them.
I also agree that there have always been committed civil libertarians throughout our history. Only in the relatively recent past, though, did they have enough social and political clout to capture the courts and mold general public sentiment. Finally, the analogy to racial segregation is double-edged. Isn't it clear that the movement for genuinely moving toward integration, which, among other things, required busing and the consolidation of urban school districts, did not survive the 1970s, when the Supreme Court basically threw in the towel. I do not believe we are in any danger of returning to a formal regime of pre-Brown segregation--and one can point to much genuine progress that has been made in the past six decades since Harry Truman's courageous decision to desegregate the armed forces (at least as important, in my estimation, as Brown). But we obviously shouldn't be complacent about the state of race relations in the US today, and there is no particular reason to believe that the future wil be better. I'm not sure why I'm being joined with Caldwell, except inasmuch as I believe that his column raises argument that civil libertarians must confront, not least because, as I argued, a "contributing editor" to the NYTimes Magazine (and a frequent contributor, I gather, to the Weekly Standard, an't be dismissed as an insignificant crank. I suspect I am willing for society to accept considerably more risks, re potential terrorist activity, than he is (and only in part becauses suppression of civil liberties, in addition to raising important questions per se, also may end up increasing risks because of the resentment in will create among people who might otherwise be friendly to us), but there does come a point when the risks could be too high. That, after all, is the premise behind accepting limits on the freedom of newspapers to publish upcoming troop movements and missions and the like. For the record, I think the Times was right to publish their various articles, but I take it that most of us would condemn--and possibly even support punishment of--the Times had it, for example, published an article naming a mole we had placed in al Qaeda. Am I off the mark in this last surmise?
What do we value?
"In today's Wall Street Journal, Judge Richard Posner laments the fact that the federal courts are available to adjudicate whether the President's methods of fighting the war on terror are consistent with the Constitution and laws of the United States."
If the so-called Cheney Doctrine is plausible, then Curtis LeMay was right. We should have launched a first strike against the Soviet Union. But then, Ike and JFK were so 20th Century.
The terrorism threat is vastly overblown, but it contributes (as it is designed to do) to the Bush administration's desire to militarize both international relations and domestic affairs. There was more terrorism in the United States in the 60's and 70's than there is now, thanks to the SDS, Weather Underground, and the SLA. It's more likely I'll die of influenza or be struck by lightning than be a victim of terrorism, but I don't anticipate any "war on nasty viruses" any time soon. And, as for OBL's desire to "displace" the American government, he already has, as this discussion already demonstrates. I cannot believe how weak the United States is.
Having no problem with the basic formulation (gravity of event)*(probability of event)=(level of threat)[it is effectively the definition of the expected value of a random variable], the "1% solution" begs some serious questions:
Gravity: Conceptually, this makes sense and corresponds to a piece of an ostensible severity distribution estimated/utilized by actuaries. At base it quantifies a cost. As such, can we agree on what is to be included as the components of that cost? Can we agree on valuations of costs that are not readily numerical? Do we have a scale on which to plot the gravity(implicit-can we coherently compare gravities)? If so, is it bounded? Probability: The probability of rolling snake eyes on a single role of a pair of fair dice is 2.8% while rolling all ones on three fair dice is about .5%. So a 1% probability is not that small. However, dice rolls are discrete in time. How about the probability of a terrorist attack? or the probability that this dictator will supply WMD's to some terrorist organization? What's missing in the previous questions? A whole lot of information, not least of which is the time frame under consideration. Should we apply the 'Cheney Doctrine' when the 1% is the probability of the event occuring from now until the end of time? Now until 2100? The next decade? Where is the vague gray area where we are undecided? What vast list of information would be needed to reasonably estimate a probability for WMD transfer? Although it is clear to me that the 1% solution is mostly political windbagging, my biggest objection to the 1% solution turns on 'state secrecy'--who checks your work!
I very much appreciate Steve Farrar's contribution. I think he asks exactly the right questions, including the all-important "who checks the homework" question at the end. One old-fashioned response, which, as I've argued in other postings, is now out-of-date, is Congress, at least when controlled by the President's own party. We've seen a complete and utter failure to do any checking. So we should try to figure out how to reconstruct a system of "fact checking" in the absence of sufficient congressional oversight. Rick Pildes and Daryl Levinson, in their recent Harvard article, have suggested that intelligence committees be controlled by the non-presidential party, in order to create an incentive to check the math. Or one could create special committees of the National Academy of Science or similar such bodies. But I completely agree tht there is no reason whatsoever to trust the calculations not only of this particular Administration, but of any administration that could have an incentive to overrate gravity or probability in order to serve its crass political objectives of being re-elected to office.
I must agree with commenter Gee who said "The idea that civil liberties are a modern fashion is, in the first place, ahistorical."
Prior to the founding of your country Ben Franklin said "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." Ben, you will have to agree, is a pre-20th century figure.
As a wow gold player,I know wow gold is very important for wower. But how to buy wow gold to get our favorite items and finish tasks, That is a question.Here in cheapest wow gold, we are going to show you some easy ways to farm wow gold. Read the following words, you will learn a lot buy world of warcraft gold.
shijun 3.26 1
Post a Comment
jordan 11 columbia hermes belts kids lebron james shoes louis vuitton outlet oakley sunglasses cheap michael kors handbags coach outlet store online coach factory outlet online celine handbags oakley outlet mont blanc legend ray bans gucci outlet online lebron james shoes 2015 ray ban aviators juicy couture handbags coach factory outlet michael kors handbags michael kors outlet online sale michael kors outlet ghd flat iron jordans 9 tods shoes outlet coach outlet store online kate spade totes coach outlet store online michael kors outlet online mulberry bags coach outlet canada michael kors outlet abercrombie & fitch michael kors outlet online michael kors watches louis vuitton handbags coach factory fake watches coach outlet red bottoms oakley outlet louis vuitton |
Books by Balkinization Bloggers Frank Pasquale, The Black Box Society: The Secret Algorithms That Control Money and Information (Harvard University Press, 2015) Bruce Ackerman, We the People, Volume 3: The Civil Rights Revolution (Harvard University Press, 2014) Balkinization Symposium on We the People, Volume 3: The Civil Rights Revolution Joseph Fishkin, Bottlenecks: A New Theory of Equal Opportunity (Oxford University Press, 2014) Mark A. Graber, A New Introduction to American Constitutionalism (Oxford University Press, 2013) John Mikhail, Elements of Moral Cognition: Rawls' Linguistic Analogy and the Cognitive Science of Moral and Legal Judgment (Cambridge University Press, 2013) Gerard N. Magliocca, American Founding Son: John Bingham and the Invention of the Fourteenth Amendment (New York University Press, 2013) Stephen M. Griffin, Long Wars and the Constitution (Harvard University Press, 2013) Andrew Koppelman, The Tough Luck Constitution and the Assault on Health Care Reform (Oxford University Press, 2013) James E. Fleming and Linda C. McClain, Ordered Liberty: Rights, Responsibilities, and Virtues (Harvard University Press, 2013) Balkinization Symposium on Ordered Liberty: Rights, Responsibilities, and Virtues Andrew Koppelman, Defending American Religious Neutrality (Harvard University Press, 2013) Brian Z. Tamanaha, Failing Law Schools (University of Chicago Press, 2012) Sanford Levinson, Framed: America's 51 Constitutions and the Crisis of Governance (Oxford University Press, 2012) Linda C. McClain and Joanna L. Grossman, Gender Equality: Dimensions of Women's Equal Citizenship (Cambridge University Press, 2012) Mary Dudziak, War Time: An Idea, Its History, Its Consequences (Oxford University Press, 2012) Jack M. Balkin, Living Originalism (Harvard University Press, 2011) Jason Mazzone, Copyfraud and Other Abuses of Intellectual Property Law (Stanford University Press, 2011) Richard W. Garnett and Andrew Koppelman, First Amendment Stories, (Foundation Press 2011) Jack M. Balkin, Constitutional Redemption: Political Faith in an Unjust World (Harvard University Press, 2011) Gerard Magliocca, The Tragedy of William Jennings Bryan: Constitutional Law and the Politics of Backlash (Yale University Press, 2011) Bernard Harcourt, The Illusion of Free Markets: Punishment and the Myth of Natural Order (Harvard University Press, 2010) Bruce Ackerman, The Decline and Fall of the American Republic (Harvard University Press, 2010) Balkinization Symposium on The Decline and Fall of the American Republic Ian Ayres. Carrots and Sticks: Unlock the Power of Incentives to Get Things Done (Bantam Books, 2010) Mark Tushnet, Why the Constitution Matters (Yale University Press 2010) Ian Ayres and Barry Nalebuff: Lifecycle Investing: A New, Safe, and Audacious Way to Improve the Performance of Your Retirement Portfolio (Basic Books, 2010) Jack M. Balkin, The Laws of Change: I Ching and the Philosophy of Life (2d Edition, Sybil Creek Press 2009) Brian Z. Tamanaha, Beyond the Formalist-Realist Divide: The Role of Politics in Judging (Princeton University Press 2009) Andrew Koppelman and Tobias Barrington Wolff, A Right to Discriminate?: How the Case of Boy Scouts of America v. James Dale Warped the Law of Free Association (Yale University Press 2009) Jack M. Balkin and Reva B. Siegel, The Constitution in 2020 (Oxford University Press 2009) Heather K. Gerken, The Democracy Index: Why Our Election System Is Failing and How to Fix It (Princeton University Press 2009) Mary Dudziak, Exporting American Dreams: Thurgood Marshall's African Journey (Oxford University Press 2008) David Luban, Legal Ethics and Human Dignity (Cambridge Univ. Press 2007) Ian Ayres, Super Crunchers: Why Thinking-By-Numbers is the New Way to be Smart (Bantam 2007) Jack M. Balkin, James Grimmelmann, Eddan Katz, Nimrod Kozlovski, Shlomit Wagman and Tal Zarsky, eds., Cybercrime: Digital Cops in a Networked Environment (N.Y.U. Press 2007) Jack M. Balkin and Beth Simone Noveck, The State of Play: Law, Games, and Virtual Worlds (N.Y.U. Press 2006) Andrew Koppelman, Same Sex, Different States: When Same-Sex Marriages Cross State Lines (Yale University Press 2006) Brian Tamanaha, Law as a Means to an End (Cambridge University Press 2006) Sanford Levinson, Our Undemocratic Constitution (Oxford University Press 2006) Mark Graber, Dred Scott and the Problem of Constitutional Evil (Cambridge University Press 2006) Jack M. Balkin, ed., What Roe v. Wade Should Have Said (N.Y.U. Press 2005) Sanford Levinson, ed., Torture: A Collection (Oxford University Press 2004) Balkin.com homepage Bibliography Conlaw.net Cultural Software Writings Opeds The Information Society Project BrownvBoard.com Useful Links Syllabi and Exams |


text:
Fandango has obtained an exclusive clip for Danny Boyle's psychological thriller Trance. Here we see that Elizabeth (Dawson) knows the ins and outs of an apartment almost too well. It seem as if McAvoy's Simon really is in over his head.
The Plot: Simon (James McAvoy), a fine-art auctioneer, joins a gang of thieves led by Franck (Vincent Cassel) to steal a priceless Goya painting. During the heist, Simon suffers a head injury, and awakes with no memory of where he hid the artwork. When torture and physical threats fail to break through Simon's amnesia, Franck hires a hypnotherapist named Elizabeth (Rosario Dawson) to find the answer. But, as Elizabeth probes the recesses of Simon's mind, the lines between truth and deceit start to blur.
Trance stars James McAvoy, Vincent Cassel, Rosario Dawson, and is directed by Danny Boyle (28 Days Later, Trainspotting).
Check out the official Red Band Trailer here on Mania.com.

subset: commoncrawl


text:
This basic t-shirt features a relaxed fit for the female shape. Made from 100% cotton, this t-shirt is both durable and soft - a great combination if you're looking for that casual wardrobe staple. Select a design from our marketplace or customize it and unleash your creativity!
Size & Fit
Fabric & Care
Save on
Only $1.00 more on Women's American Apparel Pocket T-Shirt
Color: |


text:
Prices and availability are subject to change from the time and date that you print this page.
4/28/2015 6:35:22 AM. For Customer Service, please call
Pickup Check store pickup options
south by southwest. Handwoven on a traditional punja loom, authentic dhurrie pops an optic geo weave of color and texture. Recycled cotton salvaged from the cutting floor of textile factories is hand-dyed and aligned in a spontaneous spectrum of color, woven in graphic contrast with a zigzag grid of handwoven natural jute.
How will it look in your room? 12"x12" rug samples are available in stores for a fee refundable upon return of the sample.


text:
ShinoSeattle, WAHairBlackThick or Coarse HairGreat, But May Not Work If You Have Thick Hair.I got it because f all the positive reviews. I have a lot of thick hair and most clips can't hold enough of my hair. The black ones were weaker and got warped the second time I used them but the silver ones are stronger so they are holding up well. I'm not sure if I'll buy again since only 2 out of 4 are useful for me.posted Dec 20, 2012Link to this post
MadisonHairBlondeNormal HairFine or Thin HairGood Holding ClipsI've bought clips like these before from the local superstores, but none have held in place like these ones. I don't know if it's just me, but my hair is fine and really soft, so it's hard to keep clips (like these) in place without them slipping and sliding around. These clips feel stronger and thicker and SNAP into place. They DON'T move. And I love the stripe pattern! Very fun!posted May 22, 2012Link to this post
Kayla G.United StatesHairNormal HairCute Clip, But Not A Tight HoldI got these clips for my daughter because I thought they would hold her bangs off to the side fairly tight. She's always running around and playing and her bangs always get in her eyes. These clips are very cute and stylish, but even though she has fairly thick hair, they didn't hold it quite as tightly as I hoped for. It stills slides down her hair. Still a decent clip though and I love the zebra print!posted Apr 25, 2012Link to this post
AllieHairMedium BrownCurly HairThick or Coarse HairLove Them!Great clips. Very cute & holds your hair very well. I would recommend them to anyone.posted Nov 18, 2011Link to this post
RenoWIHairDry HairCurly HairColor Treated HairFine or Thin HairChemically Treated HairLove The ClipsI wear these clips a lot to hold my new fuzzy hair surrounding my face. The best part is that they lie flat once clipped into the hair so that I can wear a hat without tugging and pulling. I like to wear them when I have a french braid or bun in my hair and they are quite stylish. I would buy them from here as I have not seen these clips any where else.posted Nov 9, 2011Link to this post
Mindy D.United StatesHairDark BrownColor Treated HairThick or Coarse HairChemically Treated HairI Needed Something For My BangsI have been in the process of trying to grow out my bangs and I have thick hair so it's difficult to just pin them back. I have fallen in love with these clips. They hold ALL my bangs back. With 2 clips, I can put my hair in a bun and it holds everything up. They are great & I would really suggest you get these.posted Oct 10, 2011Link to this post
Mary W.MichiganHairLight BrownGreat ClipsI have fine hair so it is hard to find a barrette that will stay in my hair. I love these. They stay all through yoga practice.posted Sep 23, 2011Link to this post
JillianIAHairDark BrownColor Treated HairFine or Thin HairGreat ClipsStay in my fine straight hair right where I place them. Wish they had even more styles.posted Jul 9, 2011Link to this post
AllynTexasHairMedium BrownOily HairThick or Coarse HairHandy ClipsThese are just so cute! I needed something to keep my hair out of my face but I always needed to use a few bobby pins which couldn't grab much hair while one of these do the trick. I also have short bangs which would some days rebel and just wouldn't stay in one place so these came in very handy. I just love these!posted Jan 29, 2011Link to this post
Melissa B.OKLAHOMAHairMedium BrownCurly HairThick or Coarse HairSearched So Long!!!These clips hold even the thickest hair all day! I thought these clips were discontinued but i finally found them after years of searching. I wish i would have known of this site long ago. I will deffinately be back to shop for more!posted Jul 12, 2010Link to this post
Write Your Own Review
Have you tried this product? Help out by sharing what worked (or didn't)!
Write a Review


text:
WeatherBug for Samsung Bada
Ft Cobb, OK 73038
WeatherBug Mobile
Get local current conditions, extended forecast, radar and satellite images, severe weather alerts and more on your Samsung smartphone with WeatherBug. To download, simply access the Samsung Apps store via the icon on your Bada OS device and search using the keyword "WeatherBug" or by visiting the "News" category.
Standard Features:
- Access to the WeatherBug Network — the source for truly live, local weather with the largest network of professional weather stations in the U.S. and thousands of locations around the world.
- Extended 7-day and detailed forecasts
- Radar animation*
- Severe weather alerts (NWS alerts)*
- Three (3) enhanced contour map overlays: Temperature, Radar* and Satellite
- Weather camera images and time-lapse animation*
- Unlimited saved locations
- View weather in Metric or English Imperial (U.S.) units
* U.S. locations only
Weather News
Other Top Weather Headlines
Fresh Storms Will Rumble Across The Plains Today
Dangerous storms will flare up over the Plains and southern Midwest today. Large hail and strong, damaging winds are the…More >
Summer-Like Warmth Invades East
The longest sustained period of warm weather so far this spring is headed for the East…More >
Possible Tropical Trouble Brewing In Western Atlantic
A low pressure expected to form in the northern Bahamas could set the 2015 Atlantic tropical season in motion early this…More >
WeatherBug Featured Content
Green Living
You too can help save our planet and put money back in your wallet. Learn how you can take the first steps to reduce your environmental impact, including driving green, easy ways you can conserve water, and energy saving tips. To learn more and discover the benefits of going green, visit WeatherBug's green living section. More >
Be Prepared, Know Before
Get faster alerts and better forecasts from the exclusive neighborhood-level WeatherBug network.
Learn More


text:
February 6, 2013
Jim Comparoni SpartanMag.com
EAST LANSING - Mark Dantonio had a familiar tone of satisfaction during his signing day press conference, Wednesday at the Skandalaris Center. ...More... To continue reading this article you must be a member. Sign Up Now!
Already a member? Click here to sign in


text:
FiltersShow / Hide
- Anywhere In The UK
- Location: Anywhere in the UK
Radius: ... miles
This event has been and gone!
Catch the next one:
Check out the info below for future tour dates, and track them to receive alerts when they tour near you
See all dates for Diamond Jubilee
Diamond Jubilee
The Diamond Jubilee exhibition illustrates the origins and content of the Royal Mail stamp issues marking the Jubilee through fantastic imagery and selected iconic objects.
Displayed and explored in the exhibition is the miniature sheet featuring six definitives with iconic portraits from stamps, coins and banknotes. Also exhibited is the special stamps issue, featuring a series of photographs chosen of the Queen's life 'In Action' as monarch, produced by Kate Stephens, the Diamond Jubilee designer.
Track this event
- Event has been added to your calendar
- Any important updates will be sent to your email address
- Add to your personal Ents24 calendar
- Sync with iCal, Outlook and others
- Receive important updates
Venue Facts
Venue: The British Postal Museum & Archive
Website: postalheritage.org.uk
Enquiries: 02072392570
→ Farringdon 10 min walk


text:
Yanks face must-win series vs. visiting Rays
Kuroda to face Moore as New York chases Tampa Bay in WC race
Next up in the Rays' season-ending gauntlet? A trip to Yankee Stadium to take on a division rival and another playoff contender.
The Yankees, still fighting for their playoff lives in their last home series of the year, will host the Rays for a three-game series beginning Tuesday. The Rays finished off a four-game sweep of the Orioles on Monday at Tropicana Field, while the Yanks were off.
The Yankees have won three of their past five after taking a series from the Giants over the weekend. Following a 5-4 win over the Orioles on Monday afternoon, the Rays moved to 6-2 so far in a stretch of 11 consecutive games against teams currently chasing a postseason berth (2-2 against Texas and 4-0 against Baltimore.
The Red Sox have clinched the American League East, but the Rays hold the top Wild Card spot over the Indians by a game. The Yankees fell four games back of a Wild Card spot after Sunday's loss.
That makes this series a must-win for the Bronx Bombers, who will send Hiroki Kuroda to the mound on Tuesday. Kuroda is looking to even his season record at 12-12, though he owns a formidable 3.17 ERA on the year.
Kuroda hasn't won since Aug. 12 against the Angels, and he has dropped each of his past two decisions. On Thursday vs. the Blue Jays, he gave up three runs over six innings.
"It was gutsy; he was in trouble every inning," manager Joe Girardi said of Kuroda's performance. "He did a really good job of minimizing the damage."
The Rays will turn to Matt Moore on Tuesday. Moore is 15-4 with a 3.34 ERA, with two of his wins coming against the Yankees in four starts earlier this season.
"Beating them is going to worsen their chances of getting in, so we can kill a couple birds with that one stone," Moore said of the upcoming pivotal series.
Rays: Jennings day to day with hamstring injury
While Evan Longoria returned to the lineup for Monday's series sweep over the Orioles, Desmond Jennings was absent with a tight left hamstring.
Jennings left Sunday's contest in the sixth inning with the injury, but it's not expected to keep the speedy outfielder away for long.
"We don't think it's anything awful," manager Joe Maddon said. "I don't know exactly when we'll get him back out, but again, tomorrow we'll re-evaluate to see where he's at. And we'll see."
Sam Fuld started in his place and went hitless in two at-bats.
Yankees: Sabathia done for season
CC Sabathia will miss the rest of the season with a Grade 2 strain of his left hamstring.
The injury is expected to take eight weeks to recover and thus signals the end of Sabathia's frustrating season.
The 33-year-old was in line to start one of the final two games of his club's three-game series with the Rays after pitching on Friday against the Giants.
Sabathia will finish the year 14-13 with a career-high 4.78 ERA and 1.37 WHIP in 32 starts.
Worth noting
• The Yankees will continue to wear "Mariano Rivera Final Season" patches on their jerseys and caps during this series, their last at home this year.
• The Rays have had 10 different pitchers start games this season, their most in one season since 2006, when 12 different pitchers started games. Since 2008, Tampa Bay has used only 20 starting pitchers -- three fewer than any other team in baseball (Giants, 23).
Joey Nowak is a reporter for MLB.com. This story was not subject to the approval of Major League Baseball or its clubs.


text:
Public - Purchasing
Alchemy do not sell directly to the public. To find a store stocking Alchemy Empire, Alchemy Gothic or Ul13 & 17 products please click here.
For licensing information concerning Alchemy art and designs please visit our licensing website at www.alchemylicensing.com.
Retailer/Wholesaler Enquires
For further information on stocking Alchemy Gothic products as a retailer or wholesaler please select the appropriate contact details from below.
USA Enquiries |
Europe & Rest of the World |
Website: www.alchemyofengland.com ALCHEMY OF ENGLAND (Legends) |
Website: www.alchemygroup.com ALCHEMY CARTA LTD. |


text:
Browse Games
User Review
2881 Reviews
Viewing Reviews 1-10 of 2881 |
User Reviews
Virtua Tennis 4 (PS Vita) - 2881 reviews
Virtua Tennis has been a favorite of multiplayer fans ever since it launched on the Dreamcast more than a decade ago. Since then it has been ported, updated and released on multiple consoles under multiple names. However, despite attempts to freshen things up, this solid iteration of the game ends up being just that: a solid iteration of a game that we have all played before.
As SEGA's first PSVita title, Virtua Tennis 4: World Tour translates to the small screen admirably. While Virtua Tennis's main competitor, Top Spin, has always attempted to make a more realistic Tennis Sim, Virtua Tennis goes for a more arcade-y feel, allowing players to instantly pick up and play. This dynamic is still apparent in Virtua Tennis 4 and the game is better for it. Players are able to concentrate only on getting to the ball on time, hitting it and setting themselves up for the return volley. This is perfect for smaller screens and playing in small bursts, making it ideal for gaming on the go.
As always in the Virtua Tennis series the controls are quick and responsive. You will lose and it will be frustrating at times (as any good tennis game should be) but it will be because of your own failings and not because of any fault of the controls. The graphics are sharp and crisp and the animations look great on the Vita's screen. Additionally, each opponent feels completely unique, requiring different strategies to beat each one.
As has been tradition since Virtua Tennis 2, this game comes with wacky mini games and a career mode. The career mode is a little frustrating, in an attempt to improve the replay value SEGA decided to make the career mode a zany but more importantly random board game. The frustration factors in when a certain tournament or event is missed because you rolled over it. A more streamlined version with more player-choice would have been preferable. The mini-games are as crazy as ever and range from hitting targets, to hitting a soccer ball pass a goalie, to collecting and leading chicks to their hen house without getting hit by a red ball. Additionally some modes have been added exclusively for this Vita version. Players can take a picture of their own face with the PSVita camera and then convert that into their own created character for the World Tour mode. More interestingly two players can play on one screen using the touchscreen, although more of a novelty, it can be used to kill some time and is a nice addition. The real multiplayer is the online or Vita to Vita version and it works fine, although more variety and options for tournaments would have been nice. Players are also given a few new control schemes, the traditional control scheme, a touchscreen version and a hybrid version that utilizes one stick and touchscreen buttons.
A solid version of a solid series, this is probably the definitive version of Tennis available on any mobile platform. However, for veterans of the series the gameplay elements might be getting a tad stale.
User Reviews
Assassins Creed III Liberation - PS Vita - 2881 reviews
The Assassins Creed series has grabbed gamers by the short hairs and refused to let go practically since its inception, and Assassins Creed III Liberation doesn't look like it will be stopping the tradition any time soon. Set in the back alleys and dark byways of late 1700s New Orleans, Assassins Creed III Liberation tells the story of Aveline de Grandpere; a woman whose father is a wealthy white man and whose mother was a freed slave risen to the status of his common law wife. Despite growing up in the lap of luxury for the time period, Aveline's life is thrown into turmoil when her mother vanishes. When she's taken under the wing of Agate, he teaches her everything she needs to know about the ways of the assassin.
The Evolution of the Plot
As far as the Assassins Creed series goes, the storyline has never been shy about crossing national boundaries and time periods. However this game gets further and further away from the historical-esque roots of the game series, while staying true to the themes that the Assassins Creed games have put into practically every game since the first. Betrayal, a burning need for justice and taking someone and turning him (or in this case her) into a force to be reckoned with. The plot of the game, while occasionally focused more on stealth and infiltration, hits all the same high notes as previous games by intermingling story and character training as it ups the challenges.
Gameplay and Mechanics
Assassins Creed III Liberation for the PS Vita has learned from all of the past Assassins Creed games when it comes to practically everything regarding gameplay and mechanics. Whether it's combat style, stealth missions or just getting around New Orleans as quickly and efficiently as possible (always a major factor when it comes to games with the sweeping grandeur of the Assassins Creed series) is relatively simple to master. However, the PS Vita does run into several problems when it's compared to the full sized Playstation controller.
Players will need to get used to the smaller controls that the Vita provides. The system takes some adjustment, but once players have gotten used to the setup it's no more difficult than mastering any other part of a game with as much motion and movement as Assassins Creed III. However, while the setup on the Vita does make it very difficult for more traditional button mashers to do cool things on accident, it is still not impossible to pull off.
All in all fans of Assassins Creed will enjoy Liberation. Those who haven't played any previous Assassins Creed games might find it a better bet to start earlier in the series so they aren't thrown right into the deep end. However, when it comes to the best graphics, fantastic story, good cut scenes and the very latest in gameplay mechanics then Assassins Creed III Liberation is right where players are going to want to be to experience the best Assassins Creed.
User Reviews
Epic Mickey 2 The Power of Two - Wii U - 2881 reviews
There is a nostalgic appeal to the Epic Mickey series that cannot be denied. Not nostalgia for the golden age of Disney films but the very genesis of film animation and the construction of the Disney Parks from there inception in 1956 to today. Epic Mickey 2, guided by the expertise of Warren Spector, constructs a world built from pieces of Disney history.
The story of Epic Mickey is pretty barebones. The Mad Doctor, who was supposedly defeated in the first game, returns to wreak more havoc on the Wasteland. Mickey is called to save the day again with his magic paintbrush, and Oswald comes along for the ride this time around. A game like this doesn't call for a complex narrative though. The simplicity is typical of any children's game and effectively opens the door for any range of imaginative level design. The story's cutscenes are also given an excellent shot in the arm with the addition of some excellent voice acting plus full-blown musical numbers to give the game a Disney musical feel.
Where the game falls apart though is in the game play. There is a problem that every 3D platformer encounters and must address at some point in its development, and that is camera controls. Nintendo, in a stroke of genius, solved this problem in the Super Mario Galaxy games by having the majority of the levels take place on spheres, meaning that the camera will never have any walls to navigate or to block the player's view of the character. This elegant solution unfortunately cannot be applied to every 3D platformer and Junction Point's previous Epic Mickey game was marred by poor camera controls. Nothing has changed in that field for Epic Mickey 2. Though playing with two analog sticks is much preferred to the stopping and re-centering the camera that Wii players will endure. The camera tends to want to be too close to the ground and seems to always want to get stuck or bounce off of walls. The effect the camera has on a 3D platformer like Epic Mickey cannot be understated either. Adjusting the camera angle to make the perfect jump is one of gaming's great pleasures, and Epic Mickey 2 leaves the player feeling more frustrated than satisfied.
Epic Mickey 2 offers a cooperative mode that allows you to play the campaign along with another friend. This mode makes it infinitely easier to access the game's more interesting nooks and crannies because the AI driving Oswald always seems to be one or two steps behind what you actually want him to do. Playing through the game alone is an unsatisfactory way to experience this vivid world because the inconsistency of Oswald makes it hard to expect him to do anything beyond what is necessary to move on to the next area in the game.
Warren Spector is known for realizing vivid game worlds and Junction Point delivers his vision adequately. Despite the intricacy of the world however and the beautiful High Definition graphics on the WiiU, this game is plagued with all the classic pitfalls of a 3D platformer, issues which, in this console generation, are hard to forgive.
User Reviews
Ninja Gaiden Sigma Plus (PS Vita) - 2881 reviews
The Ninja Gaiden Series has been running for a very, VERY long time. Since 1988, the series has been on arcade machines, Nintendo's NES, S-NES, and the more current portable DS, Sega's Master System and Game Gear, as well as XBOX, PS2 and PS3, and PC's. There had even been an Anime OVA (Original Video Animation) released in Japan in 1991. Originally known as Ninja Ryukenden in Japan, Ninja Gaiden can be placed alongside Mario and Sonic as a game that has stood the test of time.
Originally created by the game company, Tecmo, Ninja Gaiden is a video game the follows the story of Ryu Hayabusa, a cutthroat stealth assassin. What was once a side-scrolling beat-em-up adventure, the series has taken a turn to the three dimensional world of today's action adventure genre of video games. Fast forward to today, the series is now also developed by Team Ninja, under Tecmo, which has created Ninja Gaiden Sigma Plus, one of the latest installments of this video game franchise for the PS Vita. This video game follows the story of the Xbox version of Ninja Gaiden, which is the precedent to all the 3D versions of the game that we see in store shelves today.
The version now still sets the main Player's character as Ryu, however, Ninja Gaiden Sigma Plus has a segment where players play as a demon hunter named Rachel. The premise is simple, follow the story line, beat up all the bad guys, get as many points as possible, and exact revenge for the characters being played.
The game mechanics are a lot more fluid than the Side-scrolling counterparts of yesteryear. The ninjas are able to scale walls, find power ups to upgrade abilities, and have many different weapons from which to choose from and unlock. The controls are fluid and very responsive. Which is great because enemies will stop at nothing to defeat the player, regardless of the difficulty level chosen. And in order to counter the onslaught of enemies (on average, the battles, except for boss fights, are always multiple versus one), it would sometimes be necessary to use Ninpo techniques. These are special techniques that make use of the Vitas touch screen, located in the back of the portable console. Some Ninpo techniques utilize the elements such as water or fire. This gives it a very unique taste, allowing gamers to feel the true strength of a ninja during gameplay.
Ninja Gaiden Sigma Plus is a beautifully made game for the PS Vita, and makes great use of the console's graphics card and system. Although the environment may be considered slightly bland by some of today's standards, the character design and integration within the environment is fairly superb.
While there is quite the learning curve for some people, once mastered, the game will be able to take up hours of a gamer's time, because of the extensive plot and sequence of events. Anyone who picks up the game is sure to experience greatness.
User Reviews
Persona 4 Golden (PS Vita) - 2881 reviews
Atlus has once again taken their off beat brand of Japanese role-playing games to new heights. Having taken the mantle of premier JRPG developer from Square-Enix, they have not looked back. Persona 4 Golden only serves to solidify the gulf that stands between Altus and the rest of the Japanese developers. So let us learn more about the twist of fate in the life of an unsuspecting Japanese teenager.
Persona 4 Golden is a revamped and remixed edition of Persona 4. Atlus has done this in the past with remixed versions of Persona 3 Fes for the PlayStation 2 and Persona 3 Portable for Sony's PSP. With more development time, the Atlus team is able to fine tune the gameplay and broaden the scope of the game with additional story lines, personas and items to collect.
For the average Persona fan, the overall feeling of the game is as familiar as a comfy sweater or slippers. This is due to the fact that Altus have positioned the structure of these games in a fantastic manner. Shortly after starting the game, you find yourself once again in the Velvet Room, where Igor serves as the host as he does in other Persona games. It is here in the Velvet Room where you learn about play mechanics and most importantly, the personas. Additionally, the time of midnight again plays a role in a Persona game. In Persona 3, when the clock struck midnight, the dark hour began and you had the ability to fight in a tower of a dungeon called Tartarus. In Persona 4 Golden, you have to be mindful of the Midnight Channel and who appears on the television.
Personas are very integral to this game, hence the name sake. Personas are creatures that are created through fusion. It is through this fusion that more distinctive personas can be created. These personas are used in battle when you fight against various enemies or shadows in the game. Through social links in the game for each type of persona, your personal personas can grow to be even stronger in battle. It is through these Persons that pick up specific traits such as being powerful in the domains of ice, fire, electricity, among others. Enemies have weaknesses that can be exploited and picking the proper Persona does the trick for that job.
The story of Persona 4 Golden is more of a lighthearted affair than Persona 3 as Persona 4 Golden is asking our protagonists to look within themselves to see that there are sides of them that they might not like, however, these unfortunate deficiencies that we have still make us who we are.
In conclusion, something has to be said for the quality of a product when the gaming community knows exactly what we are to expect with the advent of a new Persona game, yet when we get it, it goes down easy like our favorite meal. There was a dearth of system selling titles for the PlayStation Vita when it hit the scene but with the release of Persona 4 Golden, can finally lay claim to have a killer app. Vita means life in Latin, let's hope the star power of this newest edition of the Persona franchise gives some to the Vita.
User Reviews
ZombiU - Wii U - 2881 reviews
ZombiU was supposed to be a flagship title for the console, displaying it's graphical abilities and the new features of the gamepad in a manner that would make the console the "in" thing for gamers everywhere.
Instead, what it became was an extremely polarizing game. There are very few people who are of the mindset that this game is "just alright". Most people you run into will find it either a brilliant video game, full of depth and difficulty, or a janky, poorly executed mess.
ZombiU takes place in London in November, 2012. An old legend called the Black Prophecy is coming to pass, with a zombie outbreak. There has been an underground group researching and preparing for this day. As one of the survivors of the apocalypse, you are tasked with working with this underground group to find the cure.
ZombiU doesn't set out to be your typical run-and-gun shoot-'em-up first person shooter. It, instead, wants to be a survival horror game. You can shoot all the zombies you want, great. What's more important is the goal of survival. Survive so that you can get samples. Survive so that you can help find the cure. Survive so that you can just keep living. It takes an angle on the zombie fad that a lot of games just look past.
One of the more polarizing aspects of the game is it's permadeth. In ZombiU, when your character dies, you don't play as that character anymore. Instead, you respawn as another one of the survivors. Your old character, in keeping with the elements of the game, doesn't just disappear- it becomes a zombie. You have to kill your old self to get your items back, which is a surreal experience. You have just spent three hours or so as character A, and now you are character B, and your first mission? Smash in Zombie Character A's brains. The weakness to this system is that there is only one dead copy at a time, so if you die again before you can retrieve your loot, it's all gone.
Another polarizing aspect is the combat. It tries to do so well. You are always armed with a melee weapon, a cricket bat. Along the way, you can pick up other weapons, including, of course, guns. The problem with guns is that they make noise. The noise attracts other zombies to come see what all the fuss is about, which turns your group of three zombies that you got the drop on into five or six guys trying to eat your brains. Add in that kickback causes problems for you (which, if you're thinking about yourself as a survivor in England who might not have the most experience shooting a gun, adds a level to this game that isn't always thought about) and that ammo is very, very scarce, and you have all the elements for a great survival horror game. However, the problem is that the melee with the cricket bat is unrewarding. It can take five or six hits at times to down a zombie. Finding a group of three or four means fifteen to twenty hits, and that's a chore.
The use of the WiiU gamepad is a fun part of this game. When you go to loot things, rather than a menu coming up and the game pausing, you are directed to look at the gamepad's screen. There, you can see what is in the filing cabinet and decide what you want to keep. While that is happening, though, the game isn't paused. Everything is still going on around you. It adds an element of tension to your adventures that is not found in many other games.
This game tries to be one of the best zombie games out there. It tries to take a fresh approach to things. It has all of the right ideas, too. Rather than an amazing story or just being a game about killing a million zombies, it really nails the feeling that you are trying to survive so, so well. Unfortunately, it misses in execution of parts. I really hope we see a sequel to this with more polished combat, or at least another game trying to do the same things here. This game is the epitome of having great ideas, but not quite executing them in the right way. It's an enjoyable and unique experience for sure if you're willing to forgive it of it's faults, but that is a bridge too far for some people.
User Reviews
EA Sports UFC - PlayStation 4 - 2881 reviews
EA Sports UFC on the PlayStation 4 is a mixed martial arts fighting video game developed by Electronic Arts and SkyBox Labs. It is based on the Ultimate Fighting Championship series and was released on June 17, 2014.
UFC has a gritty and impressive realism not only from its graphics. If you're looking for the definitive recreation of the world of Mixed Martial Arts, you'll still be looking after playing this. However, if you're just in it for the fun of brawling with friends in the world of UFC, this will do nicely.
So why isn't the game itself realistic? Well for one, TKOs aren't included, which is a major oversight as their inclusion in the real UFC is part of the reason matches work as well as they do, albeit a concession that real people might get injured to which a video game need not necessarily adhere. Another reason is because penalties are out as well, meaning that you don't have to be at all careful about doing a dick move to a digital dickhead of a fighter. It would have been nice to have these as features players could turn off or on, because they would significantly change the fight and introduce a variable level of strategy similar to how lengthening or shortening match times or knock out chances in arcade fighters like Tekken change the strategies in those games.
That's not to say that EA's graphical designers don't put in the time getting the look and feel of MMA correct. Rippling muscles, disgustingly realistic sweat, and a roundup of around 100 real fighters who have had a stunning amount of attention devoted to their mannerisms and physical attributes, with few oversights, make the spectacle look great. Unfortunately, this doesn't extend through to showing their moves. Jon Jones doesn't move like the real guy does. He shuffles around like EA's somewhat clunky animation system expects him to do so. Some of the showboating the fighters do is fun to watch, but otherwise the game fulfills the promise of the uncanny valley - the weird effect when a computer is trying to approximate a human, but fails utterly.
What is especially quaint is the laughable career mode. Oh, to be sure, the ability to create any kind of real person you know or grotesque monster of a fighter is great and extremely flexible, but what kind of career mode never lets you lose? That's not how careers in the UFC work! It's also not nearly as robust as EA's other sports game like FIFA and Madden. As well, they don't put nearly as much of the entertainment of personalities into it like their NBA games do. Sure, they've got coaches and announcers, but they are as bland and ill serve the desires of UFC fans as a meal of white bread with water.
Additionally, since weight doesn't come into play in any sense but choosing a weight class (it doesn't factor into the actual fights) knocking down fighters isn't the aggressive and cringe-inducing spectacle of referees pulling off fighters it is in the real UFC. This would have really set it apart from the fantasy fighters like Dead or Alive, which seem to never use this element, but alas.
The basics you'd expect from this sort are charmingly all there, but EA doesn't go much beyond that beside adding some smile-worthy bonus characters, free updates and quickly boring tutorial-like mini-games. Online is a basic series of matches. There are no creative modes. Robotic assembly line creation, which is typical of EA, define the game, but at least it also has the typical EA production values and money poured into it to make a decent rumble with fellow UFC fans.
Nevertheless, EA Sports UFC on the PlayStation 4 is supposed to be EA's first major foray into the UFC and only the first step. On the new generation consoles, it is a notable step above THQ's efforts from the previous generation, though their technical ambitions mean the game's frame rate can sometimes chug, which is a big no-no for fighting game fans who depend on being able to read the frame data of moves to determine their priority in connecting a hit to the opponent. As a first step, this is a case of "better than we've had before," so looking back in the coming years, while it may appear as quaint, it's the best option currently on the console market.
User Reviews
Call of Duty Modern Warfare 2 (Xbox 360) - 2881 reviews
Everyone should know by now that Infinity Wards latest is not to be missed, and it was more than just a video game release. It amassed millions of hours of playtime and had gotten endless amount of press over the past year, making it practically a force of nature unleashed on the Playstation 3, Xbox 360 and PC. Every nuance of the game as been inspected, every detail has been examined, to the point that if they wanted an unspoiled experience when their copy arrived they would need to make an effort to avoid the news about it. The developer has honed its well-worn formula to achievable and logical shine, far from shunning the weight of expectation; rarely in mechanics, it crafts a campaign that surprises with scope.
The series of Modern Warfare 2 is back on the hands of Infinity Ward, the developer that brought us Call of Duty 4: Modern Warfare, the most significant multiplayer FPS. But between Call of Duty 4 and Modern Warfare 2 was another game that managed to be successful in its own right, which was Call of Duty: World at War, it never had a chance at being another Modern Warfare, though.
I need to get one thing straight – it was obvious that Modern Warfare 2 wasn't going to be able to compete against its original, but that's not to say this sequel has practically no chance of being anything other than a great game. COD4 had featured a strong single player campaign and was nearly perfect as a multiple game, Infinity Ward is simply building off this. Their mission, which turned out to be very successful, was to keep gamers interested and to add to the franchise regardless of how much time they might typically spend on a first-person shooter. Modern Warfare 2 has a top-notch online experience, a great single player campaign, and a new Spec-Ops mode that lets players test their skills in one-off missions and builds off COD4's popular coda.
The single player campaign in MW2 takes everything a step further, but can be found a lot similar to COD4. The story is much harder hitting; they get you ready for a much more in-your-face look at nuclear attack, terrorism, and hand-to-hand combat than the previous game. Despite that MW2 is more of a mature game than the series' previous titles, it also takes the story and goes completely over-the-top with it. It's a military plot combined with different vehicular sequences, and slow-motion action stunts along the lines of the Watchmen movie.
The story isn't entirely clear why certain things take place, following it can be very hard and muddled, and many of the character's relationships with one another remain foggy. While there are some missing links they don't really detract from the story and their almost always clear what your character needs to accomplish, why you're on a specific mission, and the larger strategy that you are operating under. The story doesn't quite hold up for the same period as the original, which is a huge shock since COD4's campaign mode was a quick run through. It's not by much but I would have imagined Infinity Ward trying to make something longer with their sequel to listen to all of the criticism. You may want to not ask too many questions and suspend your disbelief though, especially if you're geo-politically minded. One point that's interesting though is that you never fight in the anonymous, sandy regions found in COD4, instead the game mentions many specific places and countries which you never step foot on. Another thing is how quick the set pieces get put together just apparently after America went to war. It looks like the war has been going on for years!
This is a title that oozes a confidence built on collective experience, from the comforting and safe assault course opener. It's the sort of videogame that doesn't flinch in delivering set-piece after set-piece understanding exactly what its audience wants with barely a pause to load the next scenario. The commitment certainly isn't questionable, but the politics may be.
The developer has – controversially – included an extremely graphic depiction that the player has full control over of a very specific act of terrorism early on in the game. This is something of a talking point, unsurprisingly, and to ignore the issue would be remiss.
I wouldn't say it was deeply disturbing but the level is, without the doubt, an experience that is the most thought-provoking I have yet encountered in any mainstream game. Providing you're immersed in the context and its atmosphere it can also be a pretty sobering experience, but you can easily skip or ignore this level if you don't want to put yourself through a fairly clearly-defined moralistic mill. Despite the abhorrent undertone running beneath, it's powerful in a way that videogames rarely are, and I just can't help but admire it in some twisted way. It shocked me all the way through of playing it.
For those of you in the persuasion of wondering what all the fuss was about, as there will be a significant chunk of the gamers that will end up feeling this way, MW2's action beat and constantly assaults the senses that proves the primary draw.
At times the visual panache and superlative gunplay borders best-in-show which is here Infinity Ward steps above and beyond criticism. Set-piece animation is integrated in an almost seamless fashion within the level design, enemies crumple realistically under fire, and you'll be hard-pushed to spot a single respawning set of foes, which even if early reports of veteran difficulty as a direct consequence are to be believed.
The colour and lighting is noticeably improved in this second iteration, the crisp 60fps console versions are surprisingly well-detailed, and whilst the environment remains resolutely non-interactive, it's a sheer pleasure to keep the eyes locked onto the screen when things are being blown up for you with relative frequency.
New additions to the mission structure will be pleasingly well judged, from climbing mechanics that offer up a healthy dose of tension to vehicle sections that work within the confines of the physics engine – it's all integrated with a strong taint of talent and money behind the scenes, but whilst all this is great fun the majority of the missions will be familiar (clear the house, destroy the AA gun, follow the tank, etc). Even this is still done brilliantly, its Infinity Ward's baby after all, and even though Treyarch may well be an improving off-year custodian, the fingerprints are unmistakable.
There is a new part to the game called The Special Operations (Spec Ops). These are short missions where you have a very clear goal – kill this many rebels, win this race, get to this point, etc. They are basically run through missions on either normal, hard, or veteran modes that are Call of Duty skill challenges in order to win stars. More stars will win you some achievement points and will increase your ever-present completion percentage. The missions include defending a point and stealth escapes, though you also get vehicle missions like a snowmobile race and a helicopter attack, even though their varied they stick to the same operations and settings handled in the game. These Ops can be fun, but not long lasting as there isn't any way-points making the missions very challenging – you have to start over by making one critical mistake, which is not so easy when you have attack dogs and about 40 guys to kill. Anyone who dreams of getting 1000 Xbox achievement points must know that Veteran-level challenges are only for the most skilled gamers and anyone else putting in the time is going to be disappointed. Ops is a great way to improve your game while playing with a friend as it can be done in single player or multiplayer (including local) modes.
It's all about more within MW2's multiplayer. More mayhem, more levels, more weapons, more skills, and so on. COD4's multiplayer has become the baseline against which all online FPS games are measured, and what better way could there be to follow this experience with MW2? With highly customizable skills and weapons and huge skill streak bonuses, Infinity War this time made sure to keep Veteran players interested while allowing new players to get into the game, with solid early level weapons and death streak bonuses. You feel like your achieving something with every session you are playing multiplayer because you are building up towards the next level. So that next holographic sight or launcher could be right around the corner. This means two things – there is a constant sense of achievement whether you were victorious or not and you don't want to put the game down. It might not be a huge step up from COD4 but it's still a great experience with enough changed to keep things interesting.
This may arguably be the best online FPS right now, but not everything is perfect with the multiplayer though. The game is now largely silent as MW2 has basically killed voicechat. This was about the opposite in COD4, this was mainly put down by numerous homophobia, racism and cheating. So instead Infinity Ward decided to curtail the chat, except allowing it in a few games. Most players (at least on the Xbox 360) have unplugged their headsets because the cuts that were made were large enough. Teamwork is what could have taken MW2 multiplayer to the next level, unfortunately it just doesn't look like its going to happen in this generation.
MW2 refines and builds on the most solid of bases and is spectacular, as a whole, in all the right areas. This game has problems just like any other, but despite this it's a game you should play for what it does achieve. The single player subject matter is often hard to follow and mostly over-the-top, but it also has powerful settings and compelling characters with a thought-provoking undertone. It really gets players into the mindset of the game as it's a much more cynical look at the battlefield than previous titles. Spec Ops often requires a second player due to its difficulty, but it's the single biggest addition to the game, and lets players perfect their skills in scenario-based combat which becomes quite rewarding. It's definitely not as brilliant as its original, since it's the same type of exercise but with a few different ideas added in, but MW2 is still a brilliant game in its own merits and stands proudly head up high above most other FPS shooters. This is a game every FPS and war veteran fan should definitely buy.
User Reviews
Battlefield 4 - PlayStation 4 - 2881 reviews
Battlefield 4 on the PlayStation 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts, this is the actual sequel to Battlefield 3 as the story continues.
The Battlefield series is about to add Battlefield 4 to its collection and, from what is so far known, it takes the war game genre to another level of sophistication. There are single player and multiplayer capabilities, with the multiplayer allowing up to 64 participants and this will almost certainly prove to be the most popular of the two. Game modes include Playground, Obliteration, Elimination, Commander and Spectator. Little is known about the first three, or whether there are more to be added to the list, but Commander mode makes a welcome return from when it was last seen in Battlefield 2142 and Spectator mode is new to the series and gives a new perspective to the play.
The Commander mode is really an overview in which one of the multiplayer participants takes on the role of Commander, and with his overall display of the battle scene, and view of the positions and numbers of men and vehicles, the Commander can direct the course of the overall action. Of course the Commander cannot actually take a physical part in the action which he is directing. Spectator mode allows a player to view the action from the position of another specified player, and in this mode the various combatants are color coded to differentiate squad members, team members and enemies.
There are three playable factions, USA China [Peoples Liberation Army], and Russia with the previous troop classes retained, these being Assault, Engineer, Support and Recon. Much of the content from previous titles is retained but there are of course many refinements and improvements both in weaponry, vehicles and gameplay. The game also uses the tried and tested Frostbite 3 engine.
Battlefield 4 has a bewildering array of weaponry among which are 5 assault rifles, 2 carbines, 3 marksman rifles, 3 sniper rifles, 8 personal defensive arms and, if your aim is not too good, 5 shotguns. These come with various optical and laser aiming and pointing devices as well as bayonets, knives and variations of ammunition. There are, in addition, 7 explosive devices including mines and grenades.
The vehicles also appear in a wide variety of forms. There are light armored fighting vehicles with their various mounted armaments, infantry transporters and heavy, main battle tanks. Then we have aircraft, both fixed wing and and helicopters, and marine assault craft. Many of these vehicles have specialized upgrades available for them.
Other elements which have been bought into Battlefield 4 is the mix of emotion, the game creators DICE decided this time round they would incorporate emotion to pull at the heart strings of the gamers, whether this will actually work is untested until the beta release is launched later this year. An example of this is teamwork, Dice stated that they want people to engage more with the on screen characters, making the gamer actually care about what happens to their team-mates whilst playing the extensive campaign missions along the dynamic landscapes in a war type environment.
If the advanced publicity, which is based on trailers and gameplay at exhibitions is to be believed, this game will be a great addition to the Battlefield stable which is currently thriving in all areas. It remains to be seen if rumors of female combatants being included are true.
User Reviews
The Legend of Zelda The Wind Waker HD - Wii U - 2881 reviews
Is the horizon of the endless sea on sunset evenings a sight that inspires a deep desire to see what's beyond it? Do the quiet spaces in a forest where the leaves form dappled shadows intrigue you? Do you ever wonder what it would be like to live on a volcanic isle with a dragon as your roommate?
If these questions resonate with you, The Wind Waker HD, Nintendo's Gamecube classic reborn in high definition resolution, is a game you should consider.
What awaits is a sprawling adventure in a whimsical, dangerous cartoon world amidst colorful windswept ocean breezes and the mysterious depths of unexplored islands. When young Link's sister Aryll is kidnapped by a giant bird, he sets in with a talking boat called The King of Red Lions to find her. He is embroiled in a conflict far bigger than the player imagines when his fate crosses that of a band of sea-faring pirates.
Link will make friends with leaves that play fiddles, fire cannons at monstrous sea creatures, climb a tower of light and encounter an island wrapped in a powerful gale. He can also choose to chase pigs, feed map-writing fish, confront a roving band of bratty bullies, take selfies and hunt for buried sea treasure. The adventure is diverse and vacillates between humor and pathos like a well-kept metronome.
This installment does not follow the classic Zelda formula of journeying around 10 dungeons on a sprawling land, like Ocarina of Time. The sea is mammoth, but no island is larger than a typical Zelda dungeon. Oddly, the amount of those traditional experiences is low. Instead, it subverts the franchise's expectations with bosses without dungeons and areas to explore that do not conform to the long-running franchise's expectations. The closer you are to a dreamer and an explorer at heart, the higher the chance you will be enchanted into its world.
For those who have played The Wind Waker before, the question remains: is the Wii U version worth it? Visually, any rough edges have been smoothed out, the images are bursting with renewed clarity and vibrancy in widescreen, and the journey is brighter for it. Some prefer the original look. It's like choosing between two wonderful landscapes in an art gallery -- make a choice by experiencing it beyond screenshots or movies.
Due to common and long-standing complaints, Nintendo has tweaked various elements like sailing, using the grappling hook, a certain hunting quest and the Nintendo gallery. Elsewhere, little additions like Miiverse messages that wash up in bottles upon the shore add to the dreamy escapism. A Hero mode is significantly more demanding.
Unfortunately, Nintendo says the missing dungeons were later used in Twilight Princess, but surely they could have designed entirely new ones. They've done it before with Link's Awakening, so that sounds a lot like an excuse. Even 10 years later, Wind Waker has areas that still feel unfinished.
Still, an unfinished masterpiece is still a masterpiece. Wind Waker HD awakens the dreamer.
Viewing Reviews 1-10 of 2881 |


text:
Or find a doctor at another Johns Hopkins Medicine Member Hospital:
Dorry Segev, M.D., Ph.D.
Associate Professor of Surgery
Male | Languages: English, Hebrew
Appointment Phone
Main Location
Johns Hopkins Outpatient Center
Out of State Patients
Call 410-464-6641 (8a.m. to 6p.m., EST, Mon-Fri)
International Patients
Call +1-410-502-7683 (7a.m. to 6p.m., EST, Mon-Fri)
- Associate Vice Chair for Research
- Associate Professor of Epidemiology
- Director, Epidemiology Research Group in Organ Transplantation
- Associate Professor of Surgery
Centers & Institutes
- Surgery - Transplant Surgery
Johns Hopkins Outpatient Center
Appointment Phone: 443-287-7178
601 N. Caroline Street
Baltimore, MD 21287
Abdominal Surgery, Incompatible Kidney Transplant, Kidney Transplant, Minimally Invasive Live Donor Surgery, Minimally Invasive Surgery, Pancreas Transplant, Transplant Surgery, Vascular Surgery
Research Interests
Disparities in access to transplantation; Outcomes after kidney, liver, and pancreas transplantation; Mathematical simulation, modeling, and optimization; Advanced biostatistical methods, decision analysis and Markov models; Kidney transplantation and renal failure in the elderly; Kidney paired donation (living donor kidney exchange); Incompatible Kidney Transplantation; Allocation of non-directed donors; Expanding utilization of expanded criteria organs; Donor-recipient matching; Gender disparities in transplantation; Organ preservation solutions; Decision-making algorithms for high infectious risk donors; Safety and long-term survival in living kidney donors
Dr. Dorry Segev is an abdominal transplant surgeon focusing on minimally invasive live donor surgery and incompatible organ transplantation. His research uses advanced statistical methods for mathematical modeling and simulation of medical data, analysis of large healthcare datasets, and outcomes research. He has made significant contributions to the field of transplantation including development of a mathematical model to facilitate a nationwide Kidney Paired Donation program in both the US and in Canada. He is an NIH Clinical Research Scholar, American Geriatrics Society Dennis Jahnigen Scholar, National Institute of Aging Paul Beeson Scholar, senior investigator for the Scientific Registry for Transplant Recipients, and Doris Duke Clinical Scientist Development Award recipient for his groundbreaking work in clinical decision-making for renal failure patients over 65. He has authored more than 250 peer-reviewed research articles in journals including New England Journal of Medicine, JAMA, American Journal of Transplantation, Annals of Surgery, Journal of the American Society of Nephrology, and others. He is an Associate Editor for American Journal of Transplantation, American Journal of Kidney Diseases, and Liver Transplantation. His work is regularly featured in widely read media including TIME magazine, the Discovery Channel, US News & World Report, and the New York Times.
Featured Video
Live Kidney Donation Sam and John Cosby's Story
Education +
- Johns Hopkins University School of Medicine / MD (1996)
- Johns Hopkins University School of Medicine / Surgery (2004)
- American Board of Surgery / General Surgery (2007)
Research & Publications +
Selected Publications
Segev, DL, Gentry SE, Warren DS, Reeb B, Montgomery RA. Kidney Paired Donation and optimizing the use of live donor organs. JAMA. 2005 Apr 20; 293 (15) 1883-90.
Gentry SE, Segev DL, Montgomery RA. A comparison of populations served by Kidney Paired Donation and List Paired Donation. Am J Transplant. 2005 Aug; 5(8): 1914-21
Segev DL, Simpkins CE, Warren DS, King KE, Maley WR, Melancon JK, Cooper M, Kozlowski T, Montgomery RA. ABO incompatible high-titer renal transplantation without splenectomy or anti-CD20 treatment. Am J 2005 Oct;5(10):2570-75.
Segev DL, Gentry SE, Melancon JK, Montgomery RA. Characterization of waiting times in a simulation of kidney paired donation. Am J Transplant. 2005 Oct; 5(10):2448-55.
Montgomery RA, Zachary AA, Ratner LE, Segev DL, Hiller JM, Houp J, Cooper M, Kavoussi L, Jarrett T, Burdick J, Maley WR, Melancon JK, Kozlowski T, Simpkins CE, Phillips M, Desai A, Collins V, Reeb B, Kraus E, Rabb H, Leffell MS, Warren DS. Kidney Paired Donation permits successful transplantation with incompatible live kidney donors. JAMA. 2005 Oct 5;294(13):1655-63.
Montgomery RA, Gentry SE, Marks WH, Warren DS, Hiller J, Houp J, Zachary AA, Melancon JK, Maley WR, Rabb H, Simpkins CE, Segev DL. Domino paired kidney donation: a strategy to make best use of live non-directed donation. Lancet. 2006 Jul 29;368:419-21.
Simpkins CE, Montgomery RA, Hawxby AM, Gentry SE, Locke JE, Warren DS, Segev DL. The Effect of Cold Ischemic Time on Live Donor Renal Transplantation: Is Organ Transport Feasible for Live Donors? Am J Transplant. 2006.
Segev DL, Gentry SE, Montgomery RA. Association between waiting times for deceased donor kidney transplantation and rates of live donation. Am J Transplant. 2007 Oct;7(10):2406-13.
Gentry SE, Segev DL, Simmerling M, Montgomery RA. Expanding kidney paired donation through voluntary participation by compatible donors. Am J Transplant. 2007 Oct;7(10):2361-70.
Segev DL, Maley WR, Simpkins CE, Locke JE, Montgomery RA, Nguyen GC, Thuluvath P. Minimizing risk associated with elderly liver donors by matching to preferred recipients. Hepatology. 2007 Dec;46(6):1907-18.
Segev DL, Simpkins CE, Thompson RE, Locke JE, Warren DS, Montgomery RA. Obesity impacts access to kidney transplantation. J Am Soc Nephrology. 2008 Feb;19(2):349-55.
Segev DL, Kucirka LM, Nguyen GC, Cameron AM, Locke JE, Simpkins CE, Thuluvath PJ, Montgomery RA, Maley WR. Effect modification in liver allografts with prolonged cold ischemic time. Am J Transplant. 2008 Mar;8(3):658-66.
Segev DL, Sozio S, Shin EJ, Nazarian SM, Nathan H, Thuluvath PJ, Cameron AM, Montgomery RA, Maley WR. Steroid avoidance in liver transplantation: meta-analysis and meta-regression of randomized trials. Liver Transplantation. 2008 Apr;14(4):512-25.
Segev DL, Montgomery RA. Regional and Racial Disparities in the Use of Live Non-Directed Kidney Donors. Am J Transplant. 2008 May;8(5):1051-5.
Segev DL, Kucirka LM, Gentry SE, Montgomery RA. Current practice of kidney paired donation in the United States. Transplantation. 2008 Aug 27;86(4):502-10.
Montgomery RA, Katznelson S, Bry WI, Zachary AA, Houp J, Hiller JM, Shridharani S, John D, Singer AL, Segev DL. Successful three-way kidney paired donation with cross-country live donor organ transport. Am J Transplant. 2008 Oct;8(10):2163-8.
Segev DL, Thompson RE, Locke JE, Simpkins CE, Thuluvath PJ, Montgomery RA, Maley WR. Prolonged waiting times for liver transplantation in obese patients. Ann Surg. 2008 Nov;248(5):863-870.
Stewart ZA, Cameron AM, Signer AL, Dagher NN, Montgomery RA, Segev DL. Histidine-Tryptophan-Ketoglutarate (HTK) is associated with reduced graft survival in pancreas transplantation. Am J Transplant. 2009 Jan;9(1):217-221.
Locke JE, Montgomery RA, Warren DS, Segev DL. Renal transplantation in HIV-positive recipients: long-term outcomes and risk factors for graft loss. Arch Surg. 2009 Jan;144(1):83-86.
Stewart ZA, Cameron AM, Signer AL, Montgomery RA, Segev DL. Histidine-Tryptophan-Ketoglutarate (HTK) is associated with reduced graft survival in deceased donor livers, especially those donated after cardiac death. Am J Transplant. 2009 Feb;9(2):286-293.
Kucirka LM, Alexander C, Namuyinga R, Hanrahan C, Montgomery RA, Segev DL. Viral nucleic acid testing (NAT) and OPO-level disposition of CDC high-risk donor organs. Am J Transplant. 2009 Mar;9(3):620-8.
Kucirka LM, Namuyinga R, Hanrahan C, Montgomery RA, Segev DL. Formal policies and special informed consent are associated with higher provider utilization of CDC high-risk donor organs. Am J Transplant. 2009 Mar;9(3):629-35.
Lonze BE, Warren DS, Shah A, Stewart ZA, Dagher NN, Singer AL, Montgomery RA, Segev DL. Kidney transplantation in previous heart or lung recipients. Am J Transplant. 2008 Mar;9(3):578-85.
Segev DL, Kucirka LM, Oberai PC, Parekh RS, Boulware LE, Powe NR, Montgomery RA. Age and comorbidities are effect modifiers of gender disparities in renal transplantation. J Am Soc Nephrology. 2009 Mar;20(3):621-8.
Rees MA, Jopke JE, Pelletier RP, Segev DL, Rutter ME, Fabrega AJ, Rogers J, Pankewycz OG, Hiller J, Roth AE, Sandholm T, Unver U, Montgomery RA. A non-simultaneous extended altruistic donor chain. NEJM. 2009 Mar 12;360(11):1096-101.
Stewart ZA, Lonze BE, Warren DS, Signer AL, Dagher NN, Montgomery RA, Segev DL. Histidine-Tryptophan-Ketoglutarate (HTK) is associated with reduced graft survival of deceased donor kidney transplants. Am J Transplant. 2009 May;9(5):1048-54.
Kucirka LM, Namuyinga R, Hanrahan C, Montgomery RA, Segev DL. Provider utilization of high-risk donor organs and nucleic acid testing: results of two national surveys. Am J Transplant. 2009 May;9(5):1197-204.
Gentry SE, Montgomery RA, Swihart BJ, Segev DL. The roles of dominos and never-ending altruistic donor chains in kidney paired donation. Am J Transplant. 2009 Jun;9(6):1330-6.
Thuluvath PJ, Maheshwari A, Thuluvath NP, Nguyen GC, Segev DL. Survival after liver transplantation for hepatocellular carcinoma in MELD and pre-MELD eras and the independent impact of HCV. Liver Transplantation. 2009 Jun 26;15(7):754-762.
Massie AB, Zeger SL, Montgomery RA, Segev DL. The effects of DonorNet 2007 on kidney distribution equity and efficiency. Am J Transplant. 2009 Jul;9(7):1550-7.
Stewart ZA, Locke JE, Montgomery RA, Singer AL, Cameron AM, Segev DL. ABO-incompatible deceased donor liver transplantation in the United States: a national registry analysis. Liver Transplantation. 2009 Jul 29;15(8):883-93.
Melancon JK, Kucirka LM, Boulware LE, Powe NR, Locke JE, Montgomery RA, Segev DL. Impact of Medicare coverage on disparities in access to simultaneous pancreas and kidney transplantation. Am J Transplant. 2009 Dec;9(12):2785-91.
Segev DL, Muzaale AD, Caffo B, Mehta S, Taranto SE, McBride MA, Montgomery RA. Short-term and long-term survival in a 15-year cohort of all live kidney donors in the United States. JAMA. 2010 Mar 10;303(10):959-66.
Grams ME, Womer KL, Ugarte RM, Desai NM, Montgomery RA, Segev DL. Listing for expanded criteria donor kidneys in older adults and those with predicted benefit. Am J Transplant. 2010 Apr;10(4):802-9.
Kucirka LM, Ros RL, Subramanian AK, Montgomery RA, Segev DL. Provider response to a rare but highly publicized transmission of HIV through solid organ transplantation. Arch Surg. In press.
Kayler LK, Segev DL. The impact of nonidentical ABO deceased-donor kidney transplantation on kidney utilization. Am J Kidney Dis. In press.
Kucirka LM, Singer AL, Ros RL, Montgomery RA, Dagher NN, Segev DL. Underutilization of hepatitis C positive kidneys for hepatitis C positive recipients. Am J Transplant. In press.
Academic Affiliations & Courses +
Activities & Honors +
- Clinical Science Faculty Award, American Society of Transplantation, 2006
- Science of Hope Medicine Compassion Award, Johns Hopkins Transplant Center, 2006
- Vanguard Prize, American Society of Transplant Surgeons, 2006
- Dennis W Jahnigen Scholars Award, American Geriatrics Society, 2007
- Clinical Scientist Development Award, Doris Duke Charitable Foundation, 2008
- John Merrill Award in Transplantation, American Society of Nephrology, 2009
- Julius Jacobson Promising Investigator Award, American College of Surgeons, 2009
- New Key Opinion Leader, The Transplantation Society, 2009
- Maryland Top 40 Professionals Under 40, Maryland Daily Record, 2010
- Inducted, American Society for Clinical Investigation, 2012
- Mid-Level Faculty Award, American Society of Transplant Surgeons, 2012
Videos & Media +
Living Donor Kidney Transplant
Meet Our Expert: Dr. Dorry Segev
Recent News Articles & Media Coverage
Dr. Dorry Segev is one out of the four physicians featured in this article who began his career in a field other than medicine. Read about his journey.