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In a talk of "constitutionalism", its relation with democracy should be given high priority with the party's law-politics dual control, while making clear of the division between capitalism and law.
China's present Constitution refers to the 1982's version, which ensured a clear obligation of national 6 top posts and principle of China's politics. In the 2004's amendment of Constitution, put my suggestion about law-politics relation in 2002 such as national anthem for spirit, the notion of human rights in preparation of deregulation.
This Constitution is composed of 4 chapters and 138 lists, stating the hierarchy of institution that Mao Ze-dong learned from US State Council. Whether Constitutionalism is carried out, with a view to an expression of spirit, relies on its political culture. Constitution doesn't mean democracy (but both are the cause-effect with each other in chronology) and constitutionalism remains at political elites' insistence in line with loyalty to the law, credibility and honesty. China's outstanding scholar, Jiao Hong-chang, discussed meaning of Constitutionalism in his writing "The Science of Constitution". Jiao is one of whom Yang Xiao-qing attacked.
I few refers to the word "constitutionalism" in front of China's premier Li Ke-qiang. Chinese politics highly depends on the party's coordination and order. Recently, there is some room for letters and desks with chairs but meanwhile no idea of new body like Xinhua's sayings. Li and Xi Jin-ping, now president, need limited and flexible discussion and avoid going off the rails, meanwhile reluctant to see any thorny or shaking speech. Yang is sharply saying the paradox of capitalism and socialism, which both are improperly seen as the zero-sum game. Indeed, there is some negative effect from Yang too sensitive to Montesquieu's "checks and balances" in Wengao. Instead, the party's 3 rights of decisiveness, executive and supervision continue to head party's routine leading progress of the nation. Like Qian Gang's article below:
In Beijing's Communist core, few man is divided owing to "liberal", which is not the inference to any illegal, however. In fact, no one succeeds in putting Montesquieu's thoughts in the party. In 1987, Deng Xiao-ping has used "political reform" title listening to the officers widespreads. 26 years on, after the former Wen Jia-bao also touched the issue in 2010, the talk once again prevailed. But I prefer to "liberalizing" individualism concerned with Li's metropolitanization policy, about hukou, civil rights or proper regulation on social network.
Taipei authority's "constitution", which Wang Chong-huei compiled for mainland China before 1949, is no accordance with the truth of contemporary politics, even resulting in the present Taiwan's political turmoil. The evil Lee Teng-huee's lack of organization, that tearing up Taiwan's union, brought Taiwan to no consequence of Taiwan's future, reflecting on his so-called "amendment". At least one time, its process of amendment even disobeyed its legality and democracy. In truth, no one in Taiwan knows the constitutionalism except for recitement so that Taipei's dead lists are only seen as the unreal tall buildings in Taiwan. Thus, then Chen Shui-bian, who failed to suicide by tower on Sunday, is forced to jail (maybe to death). For me, Yang gets the only right point of statement in Chen's incident because Ma gay do monarchy as a Harvard's graduate.
The now constitution in most of nation keeps the lower-binding state with due process of law. It always limits norm, like top officials do and don'ts to ordinary people, ensuring modest process of political development within the boundary of official duty and obligation. The late US professor Samuel P. Huntington has stressed political order prior to democratization. Though anti-communism, his writing's idea is taken by me, mirrored on Xinhua's report the Economist referred to "Xi Jinping stresses judicial independence" in February.
Xi doesn't need the word "constitutionalism" for decoration and his statement nevertheless intends to reorganize some of socialist theories that expands the present 3 rights in party. Just say coincidence bumps into while judicial system comes to party's attention which should own more transparent and reasonable lawsuit's procedures. Before Li and Xi's takeover, I agreed with the discrepancy between Western style and Chinese one. As a result, party's principle is still second to none but, this time, on way of the advance under construction of interest chain with nation and people. They have worked as local officials for a while, also knowing the problem "old direction" Chen Guang-cheng talked in a last month's interview with the Economist. After all, Mao's head on RMB note doesn't mean a fight against capitalism. The socialist democracy doesn't say constitutionalism is all negative, let alone for the use of any quiz in classroom.


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San Diego native Sanabia set for Petco debut
Miami righty tries to snap skid in front of family, friends opposite Stults
Marlins right-hander Alex Sanabia has been counting down the days until his start against the Padres at Petco Park.
That's because Sanabia is a San Diego native who grew up just 15 minutes from the ballpark.
He'll take the mound on Tuesday with over 30 friends and family on hand ready to cheer him on.
"I'm definitely excited being back home," Sanabia said. "I think we were into three or four starts in, and I was counting the days, every five days, and I was like, 'Sweet.'"
Sanabia will look to snap a career-long three-game losing streak after allowing four runs (two earned) in five innings in a loss to the Phillies on Thursday.
While this will be his first career start against the Padres, the right-hander is 3-2 with a 3.34 ERA in 14 career appearances on the road.
Sanabia will face a Padres lineup that is finally starting to get healthy. With Chase Headley and Carlos Quentin back, the team has managed to win nine of its last 12 games.
"Everybody goes through injuries," Headley said. "Each and every team has to deal with them. Unfortunately, we didn't necessarily handle them at the beginning of the year as well as we could have. But we're playing better now, and hopefully at the end of the season, we'll look back at that 15-game stretch and forget about it because we played well the rest of the year."
Left-hander Eric Stults gets the nod for the Padres after taking the no-decision his last time out against the Cubs.
He allowed just two runs on seven hits in 6 2/3 innings in what was easily one of his best starts of the season. He also struck out four and walk two in a 4-2 Padres win.
While Stults hasn't won since April 15, the Padres have won each of his last two starts.
Marlins: Solano headed to DL
• Still experiencing discomfort in his left side, Marlins second baseman Donovan Solano is headed to the disabled list.
Solano was scratched from the lineup on Saturday night at Philadelphia, and he has missed three straight starts.
"He's no better. He's the same," manager Mike Redmond said.
Utility infielder Nick Green will have his contract selected from Triple-A New Orleans, and he will join the team on Tuesday. The Marlins will announce a corresponding 40-man roster move then.
Padres: Black outlines plan for Richard
• Left-hander Clayton Richard made a trip to the gastroenterologist Monday morning and is still awaiting test results for the intestinal virus that landed him on the 15-day disabled list.
Richard will throw a series of bullpen sessions, during which the club will try and straighten out his mechanics. Once he's feeling up to full strength, Richard will likely head out for a rehab assignment in the Minors before returning to the big league club.
"First of all, get healthy," manager Bud Black said. "Today was a day where the doctors are going to try and get a handle on what's going to happen the next couple of weeks. His arm feels good. He's still a little weak. His strength has been depleted. But he feels good enough to throw."
Worth noting
• The Padres were 1-5 in 2012 against Miami, including 0-3 at Petco Park.
• Recovering from right knee surgery, Logan Morrison will start off playing in extended spring training games on Tuesday. The Marlins first baseman opened the season on the 60-day disabled list, and the earliest he is eligible to be reinstated is May 30.

subset: commoncrawl


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text: Ba Pot (ATCC® CRL-1280™) Organism: Homo sapiens, human / General Information Characteristics Culture Method Documentation Print Email Share Share this product Facebook Twitter Google+ Permits and Restrictions View Permits Organism Homo sapiens, human Product Format frozen Morphology fibroblast Culture Properties adherent Biosafety Level 1 Age 14 years Gender male Clinical Data The tissue donor suffered from osteogenesis imperfecta (congenita).male Comments The tissue donor suffered from osteogenesis imperfecta (congenita). Complete Growth Medium The base medium for this cell line is ATCC-formulated Dulbecco's Modified Eagle's Medium, Catalog No. 30-2002. To make the complete growth medium, add the following components to the base medium: fetal bovine serum to a final concentration of 10%. Subculturing Subcultivation Ratio: A subcultivation ratio of 1:2 to 1:4 is recommendedMedium Renewal: 2 to 3 times per weekRemove spent medium, add fresh 0.25% trypsin for 1 to 3 minutes, remove trypsin and let the culture sit at room temperature for 10 to 20 minutes. Add fresh medium, aspirate and dispense into new flasks. Subculture every 5 to 7 days. Permits These permits may be required for shipping this product: Customers located in the state of Hawaii will need to contact the Hawaii Department of Agriculture to determine if an Import Permit is required. A copy of the permit or documentation that a permit is not required must be sent to ATCC in advance of shipment. Basic Documentation Product Sheet Certificate of Analysis SDS


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Now you can write your own bestseller!
With The Wimpy Kid Do-It-Yourself Book, you're the author, illustrator, and main character. Filled with loads of interactive pages and plenty of space to write your own life's story, this book is all you need to create your masterpiece. Whatever you do, make sure you put it someplace safe after you finish. Because when you're rich and famous, this thing is going to be worth a fortune.
Includes more than 60 new pages! 32 pages of full-color comics (16 brand-new)!
Exactly what I expected but at a great price. A very nice journal
My 10 yr old son loved this book and began creating in it right away. He is a huge "wimpy kid" fan. Delivery took a bit longer than the ussual swiftness I have come to expect from Overstock, but it arrived safe and sound. I enjoy seeing the imagination of my son as he participates in this book.
This item will be delivered to you via USPS Trackable Media Mail or UPS Mail Innovations and will take from 2 days to 3 weeks from the time the item leaves our warehouse. *
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Pittsburgh Steelers
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The Game Begins at All Volleyball
Welcome to All Volleyball.com, the online leader in volleyball shoes, volleyball socks, volleyball shorts, volleyball uniforms, volleyball team packages, volleyball apparel, volleyball equipment, volleyballs and more.
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Language Variation and Linguistic Theory (LVLT) Staff
View staff: A-Z | By Role | With Keywords | Search by Keyword
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We are in the process of tagging staff profiles with keywords, enabling search by keyword. View all keywords in use by FASS departments by clicking the first letter or 'view all' link. Alternatively, type a string into the search field. E.g. 'theor' will find keywords including 'theory', 'theoretical' etc.
BROWSE A-Z: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | View all |
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Not found what you are looking for? View results for ALL Faculty depts.
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What's on Now!
Landscapes Through Time with David Dunlop
Landscapes Through Time with David Dunlop travels to Claude Monet's home in Giverny, France, to paint his water lily garden and to the asylum of St. Paul de Mausole in St. Remy en Provence, where Vincent van Gogh committed himself in 1889 and painted many of his masterpieces, including Starry Night, Olive Trees and Cypresses. With his easel and painting supplies in hand, Dunlop scales the rugged terrain of Kaaterskill Falls in upstate New York, where Hudson River painters Thomas Cole, Asher Durand and Sanford Gifford all found inspiration. Dunlop's journey also leads him to Pierre-Auguste Renoir's home and garden at Cagnes Sur Mer, France; the Lieutenant River in Old Lyme, Connecticut; the white cliffs of Etretat on France's Normandy Coast; and Contentment Island off the coast of Connecticut, where John Frederick Kensett painted the Long Island Sound.
This groundbreaking series appeals not only to artists, but to everyone who is fascinated by art and the process of its creation, with demonstrations for the painter and non-painter alike. It also offers invaluable techniques and insights for artists of all levels of expertise. Watching Dunlop dramatically transform his students' paintings with just a bit of highlighting or a small change in the composition is absorbing. He demonstrates the basic principles of composition and perspective, old master and contemporary techniques and color-mixing theories for effective landscape painting.
Distributed by: The National Educational Telecommunications Association (NETA)
David Dunlop
Artist and teacher David Dunlop is the engaging host and writer of the television series Landscapes Through Time. He is a modern-day master whose landscape paintings draw from both Renaissance techniques and contemporary science.
Van Gogh - St. Remy, Provence, France #101 Host David Dunlop takes viewers to the St. Paul de Mausole asylum where Vincent van Gogh committed himself in 1889. There, he visits van Gogh's small room and sees the same lanes, olive groves and countryside that van Gogh painted. Dunlop demonstrates the artist's expressive palette and brushwork. |
Monet - Water Lily Garden at Giverny, France #102 Dunlop visits Giverny, 45 miles northwest of Paris, the last home of Claude Monet, considered the father of Impressionism. While there, Dunlop paints the same water lily garden that Monet painted, using Monet's techniques. |
Cezanne - Origins of Modernism, Mont Sainte-Victoire, France #103 Dunlop travels to Mont Sainte-Victoire, Paul Cezanne's lifelong inspiration near Aix en Provence in France. He walks in Cezanne's footsteps, visiting his studio and family home, and demonstrates Cezanne's strategies, from sketch to watercolor to oil. |
Renoir - Landscapes, Cagnes Sur Mer, France #104 Dunlop visits Renoir's home, garden and studio at Les Colettes in the ancient hill town of Cagnes Sur Mer. He sets his easel precisely where Renoir set his - in the ancient olive grove overlooking the Mediterranean - and demonstrates the master's methods. |
Americans In Giverny - Giverny, France #105 Dunlop continues his visit to Giverny, the site of an exciting art colony of American Impressionists in the 1880s-1920s. Focusing on the work of Theodore Robinson and Willard Metcalf, Dunlop explores the similarities and differences between French and American Impressionism. |
Honfleur "Turner - The Harbor of Dieppe" #106 Dunlop believes that Joseph Mallord William Turner is the greatest and most influential English landscape painter - perhaps, even, of all time. In this episode, he visits the dramatic northern French coast at the harbor of Honfleur to recreate Turner's innovative techniques in composition and paint. |
Etretat - A Landscape of Inspiration along the Normandy Coast of France #107 The white cliffs at Etretat on France's Normandy Coast played a role in the work of Delacroix, Courbet and Monet. Dunlop visits several inspired viewpoints along the cliff walks and the beach and paints a landscape demonstrating principles from the various schools of painting that found inspiration there. |
American Impressionism - The Lieutenant River, Old Lyme, CT #108 Old Lyme, Connecticut, was a popular artist colony at the turn of the century. It was home to such artists as Willard Metcalf, Childe Hassam and J. Alden Weir. In this episode, Dunlop takes viewers through the Griswold garden, demonstrating how American Impressionists created the sensual experience of painting "en plein air." |
Inness - Evolution of a Hudson River Painter into Am. Modernism, Montclair, NJ #109 George Inness is one of America's most celebrated landscape painters and is considered the father of American Modernism. At a spot near Inness' home in Montclair, New Jersey, which overlooks the Manhattan skyline, Dunlop creates a painting using Inness' techniques and discusses his inspirations. |
Kensett - The American Luminist, Contentment Island, Darien, CT #110 The Luminists, a later group related to the Hudson River Painters, included John F. Kensett. Dunlop visits Contentment Island, where Kensett lived and painted, to demonstrate the techniques used to evoke Luminism's suffused unified light and to paint a poetic scene of Long Island Sound. |
Hudson River Painters - Kaaterskill Falls, Ny #111 Dunlop makes a trek to Kaaterskill Falls, which were painted by many Hudson River artists. There he paints the magnificent wilderness from the top of the 300-foot falls, as he discusses the inspiration of artists Thomas Cole, Asher Durand and Sanford Gifford. |
American Impressionism - The Lieutenant River, Old L:yme, CT #112 At Old Lyme, Connecticut, known as the American Giverny, David Dunlop investigates the connection between French Impressionism and its transplantation to America. He paints a river scene in the tradition of Childe Hassam's Summer Afternoon. |
Hudson River Painters - Olana in the Hudson Valley, NY #113 David Dunlop explores the locations, history and techniques of the Hudson River painters. With his students, he explores Olana, Frederic Church's Persian-inspired home and park, and paints the same panoramic vistas of the Hudson River Valley that Church painted. |
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How do I upload my final grades from Bb Learn to LOUIE?
You can set up a column in your Bb Learn grade center that can "feed" to LOUIE. When grades are due you can then upload the grades from that column directly into the grade roster in LOUIE. Read the step-by-step tutorial for more information.
Last updated: May 14, 2012


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1996 Happy Holidays® Barbie® Doll
In a charming burgundy velvet coat trimmed in luxurious white faux fur, Barbie® doll welcomes the holiday season. Underneath her lovely velvet coat is a golden-tiered skirt. A gorgeous white faux fur muff and hat match the fur accents at her collar and sleeves.
Production doll may vary from the photo shown above. Mattel reserves the right to modify the fashion/fabrics, sculpt, hair color/style, and accessories. Doll cannot stand alone as shown.


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As you wrote in the title of this post yourself: Catalyst ignores xorg.conf. There's nothing you can do about it. What you want to configure, configure it in the Catalyst Control Center.
I'm using Catalyst 8.78 (installed by synaptic) + Ubuntu 10.10.
I've also made the same tests on this configurations:
Catalyst 10.12 (from ATI.com) + Ubuntu 10.10
Catalyst 10.12 (from ATI.com) + Ubuntu 9.10
Video card: ATI HD4770
Display: Samsung SyncMaster 795MB (CRT)
Xrandr version: 1.3.3
The problem:
My CRT has 1600x1200 max resolution. Open-source drivers automatically set up xrandr to use this resolution (and works perfect), but fglrx can't surpass 1280x1024.
The tested solution:
I've tested adding a 1600x1200 mode using both CVT and GTF commands. Results: both could make the display work at 1600x1200 but there is a huge amount of black borders (about 15% of the screen).
So, I got an underscan problem. I've tried scaling the screen using catalyst control center, but since the amount of borders is too high, CCC could reduce them just a little. Well, maybe the borders are there because the VGA is sending wrong horizontal sync and vertical refresh rates to the monitor.
Xorg.conf - adjusting Horizsync and Vrefresh:
3 tests were made:
1) Got this values from an old xorg.conf when I had a nvidia card (but same monitor):
2) Got this values from monitor manual (I did supose that vertical refresh and vertical sync are the same because I couldn't find the first one on the manual):Code:Horizsync 28 - 33 Vrefresh 43 - 72
Manual link: http://www.samsung.com/us/support/su...mdl_name=795MBCode:Horizsync 30 - 85 Vrefresh 50 - 160
3) Just used the default "aticonfig --initial" generated xorg.conf file (monitor info should be automatically get by fglrx).
Results: all were the same! I mean, all the xorg.conf resulted in the same ammount of border at the same position! Is like fglrx is completely ignoring xorg.conf!!
Another relevant result that makes me believe in this is that adding a line in xorg.conf like this:
or thisCode:Modes "1600x1200" "1280x1024" "1024x768"
Makes absolutely NO difference. I mean, when I do start X, there will be no 1600x1200 option available on xrandr until I add them manually using the "xrandr --newmode" and then "xrandr --addmode" commands!Code:ModeLine "1600x1200_60" 175.50 1600 1664 1856 2160 1200 1201 1204 1250 +hsync +vsync
What's the secret? I don't mind installing another version of Catalyst if there's a trick for a specific version or even installing another version of Ubuntu.
As you wrote in the title of this post yourself: Catalyst ignores xorg.conf. There's nothing you can do about it. What you want to configure, configure it in the Catalyst Control Center.
Actually it's only half the truth: aticonfig ignores changes to xorg.conf unless you specify the file.
Here's what's at the bottom of the help file when one runs aticonfig without options:
@OP, run the above (bold row) as root without X running.Examples:
1. Setting up fglrx for the first time.
Single head : aticonfig --initial --input=/etc/X11/xorg.conf
Dual head : aticonfig --initial=dual-head --screen-layout=above
This command will generate a dual head configuration
file with the second screen located above the first
Multi head : aticonfig --initial --heads=4 --adapter=1
This command will generate 4 adjacent X Screens
on adapter 1. Use with -f to reduce previously configured heads.
Fglrx doesn't look at xorg.conf, but at it's own internal DB when starting X. In this DB it keeps all the relevant option from your xorg.conf the last time aticonfig read it. So if you make changes to xorg.conf run:
sudo aticonfig --input=/etc/X11/xorg.conf
This should update it's DB.
I had issues with modeline entries in xorg.conf too with my crt, fglrx just ignores em. I never managed to use 1152x864 @ 100 Hz with fglrx. No problem with nvidia. I do not worry about this anymore since i replaced my crt by a huge tft, but do not expect that modelines would work... I guess fglrx is the best reason to get rid of a crt


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Order online & pick it up today
U.S. Only, standard shipping. Store pickup is always free. See shipping info for details & upgrade options.
Returns are easy at any zumiez store: find a store | returns & exchanges
ZUMIEZ: "Who do you plan on riding with this upcoming winter?"
Travis Rice: "Yeah, this upcoming winter shredding with the likes of Mark Landvik. That's definitely someone I will probably be traveling a lot with this winter. You know I'd love to see Jake Blauvelt, maybe Jeremy Jones, split through a forest over in the corner. I don't know that's maybe a little bit of the list."
ZUMIEZ: "Mark Landvik says you men's had a recent run in with a shark while spear fishing. What happened?"
Travis Rice: "I mean the shark was outnumbered. We had two spears and a dive knife, and we just kicked backwards for a while, back to the boat. Ended up having to hit the shark once, because it got a little too close. All in all it was just a friendly encounter. I think my buddies took it as a more dangerous situation that it maybe was."
ZUMIEZ: "Which DC Pro do you most relate to?"
Travis Rice: "DC has a pretty insane roster, and an amazing amount of talent, but you know I probably see Devun Walsh, I mean that men's been an inspiration since day one. My original inspirations were like Bryan Iguchi, and seeing what Devun has constantly done to try to bend the perceptions of freestyle in the backcountry."
ZUMIEZ: "What was the process like designing your signature boot with DC?"
Travis Rice: "The first ever, DC Signature boot. Our goal was to create a boot that would last me an entire year, and we basically created probably one of the toughest boots on the market. Its got the support of an all mountain, big mountain boot, but you want also within that flex in the right spots, because freestyle is fun, and what's big mountain riding without a little freestyle in there? I mean come on."
ZUMIEZ: "Any hints on first decent film locations in your next flick?"
Travis Rice: "I hate to say it but think, wind blown, volcanic, treacherous, and hopefully somewhere in there a little bit of softness too."
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Store all your belongings in a stylish Underwater Blossoms Large Designer Bag. Featured on the bag are colorful butterflies. Our makeup bag is made from a silk blend material, and makes a perfect gift for moms, teachers and many more. Personalize up to 20 characters/spaces. Dimensions Approximately 10" w x 7" h x 3.5" d
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Bummers, Gators, and air guitarers
Barnaby Monk 5:30 a.m., May 6
Jerry Goldstein instructs participants in Internet basics such as how to use a mouse, how to search the Internet, preview and print web pages, and how to get and use e-mail. 858-538-8163.
17110 Bernardo Center Drive, San Diego, 92128
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Kate's wedding dress head to toe
Published On: May 10 2011 06:56:04 PM EDT
Updated On: Apr 27 2012 03:07:02 PM EDT
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Your Samsung Gusto 2 is equipped with a 2.5mm headphone jack, which may not mean much to you, but you should know it opens a lot of doors for you. Due to the use of standard 3.5mm and 2.5mm, you'll be able to use headphones, bluetooth devices, and other accessories that other people can't! In other words, if you have a 3.5 to 2.5mm adapter you can steal your sibling's earphones and use them for yourself while they can't do the same to you! Almost all states have banned talking on the phone while driving due to its dangerous implications. Even if you think you're going to talk for just a few minutes, your chances of being in or creating an accident TRIPLE! The risk of driving without a headset is not worth it any longer. You will become a more conscientious driver with the Samsung Gusto 2 headset. This will allow your hands to be free so you can focus more on the road ahead. If you value the safety of you and your family or friends, there really is no reason to avoid purchasing a Samsung Gusto 2 headset!Many people assume a headset is only for driving, but a headset could be beneficial for numerous reasons. For instance, if you are going on a jog, or you work in an environment where your hands need to be free to accomplish other tasks, a Samsung Gusto 2 headset will be a much needed addition to your cell phone. At AccessoryGeeks, there are original Samsung Gusto 2 headsets. These are from the actual manufacturers of Samsung Gusto 2, which will give you the assurance that these Samsung Gusto 2 headsets are completely compatible with your cell phone. The other Samsung Gusto 2 headsets available at AccessoryGeeks by other companies are just as reliable and might consist of other features that could cater more to your specific needs. Are you the type of person to put a great deal of music onto your cell phone? If you are, then you should pick up a Samsung Gusto 2 headset at AccessoryGeeks! The Samsung Gusto 2 headsets can double as headphones for you music lovers out there! AccessoryGeeks carries headsets with noise reduction, which will let you listen to your music at an optimal level! Stop searching for the Samsung Gusto 2 headset because AccessoryGeeks has the one you are looking for at low prices and no shipping fee! Don't risk getting caught driving talking on your phone without the Samsung Gusto 2 headset!


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Our latest news
The Sorcery! Adventure Continues!
The long wait is over. The Gates of Kharé have opened (or not, depending what you did) and the path into the Baklands beckons. A place of dust and stones, empty of life but cursed and haunted by terrible creatures. A place where you will starve, tumble into canyons, be murdered in your sleep... unless you have what it takes to survive.
In short: Sorcery! 3: The Seven Serpents is now out on iOS, Amazon Kindle and Google Play. It's our most ambitious title yet - a fully open world to explore across two time periods that can be blended between at will. The monsters are tougher, the traps meaner, and the secrets and hidden corners more weird and surprising than before. But we've still ensured that, if you haven't played previous games, you can pick up the adventure here.
A year in the making
When we say this game is big, we mean it; what was intended as a four month project grew to take most of a year. When we began, we knew we wanted to throw the game open and leave the normal branching-path structure behind, but brought a lot of big changes with it.
For instance, if the player can go anywhere, how do we handle the passage of time? In previous parts, that's keyed to where you are - but now you can be anywhere, at any time. And with the player's paths looping back and around on themselves, our previous rewind system had to be overhauled into the new "active rewind" feature that you'll see in the game.
Under the hood, too, we had to upgrade our core text engine, making it possible to spin side-stories out from the main flow of content at any time - allowing the serpents and Snattacats you might be hunting to stalk you right back, appearing anywhere and at any time.
It's a technique we played with a little for 80 Days and have now gone all out on, meaning areas such as Lake Ilklala are built entirely from these procedural story components.
And then there was the graphical work, blending two massively detailed hand-drawn maps dynamically, in real-time and under the player's control, using a development on the shader technology we originally created to give the 80 DAYS its crisp outlines.
And finally, we were committed to a simultaneous release on both Android and iOS, which meant building all these systems in a way that worked across not two devices, but hundreds.
Judge for yourself
So was the extra work worth it? We think so, and early reviews agree, like this one from Touch Arcade:
"Sorcery! 3 is easily the biggest and most robust gamebook inkle has produced to date. It offers all of the strengths of the previous chapters and builds a ton of improvements on top of them... The hunt for the serpents is thrilling, and the battles with them are tense and exciting... easily the biggest and most satisfying gamebook ever released on iOS." - Touch Arcade
How will you fare?
Now the game is finished (and don't worry, Part 4 is already under way). But we've got a request for you. The new open world structure means we have a question we don't know the answer to -- how quickly can this game be completed? (When we released 80 Days, our best time was 56 days. It was recently completed in just 27.)
So how fast can you cross the Baklands? Destroying all 7 Serpents, naturally. Let us know in the comments.
Sorcery! 3 Update
We've been silent on the blog for a while now. It's partly the shock of 80 DAYS receiving four BAFTA nominations, but mostly its been because we've been buried in the wild wastes of Kakhabad, fighting not one but seven Serpents, and trying to survive the curse that covers the land.
The good news is, our journey is almost complete. The game is just about to go out to our dedicated beta-testers, who'll strap on their legendary swords, ready their nose-plugs, glue and sand-pouches, and most likely die horribly at the first bug they encounter, whether it's this one...
... or this one...
New art, new music, new monsters...
As ever, the cartography is fresh from the pen of the brilliant Mike Schley - but this time around, it comes with an as-yet-unannounced twist. Suffice it to say for now that if you thought the original Sorcery!'s 3D mountain ranges were cool, be prepared for something truly magical this time around. Here's a clue for the eagle-eyed.
We've also brought on board Laurence Chapman, composer of 80 DAYS' rousing and widely-loved theme, for some new epic music. You can get a sneak preview on his website already.
And all of that comes alongside twenty new monsters, smarter Swindlestones opponents, another half million words, and an unprecedented level of freedom of exploration. More on that later...
The Adventure Begins - or Continues
As before, you don't need to have played any previous Sorcery! games; you can start your journey right here - one of the advantages of a game that writes its story on the fly is it can insert the extra backstory and tutorials a new player needs without interrupting the game for returning adventurers.
Those of you loading games from Sorcery! 2 will be pleased to know you'll be facing a stiffer challenger than new players as well. If you struggled through Kharé's mean streets then you deserve it, right?
While we aren't announcing a launch date yet, we can say for certain that Sorcery! 3 will be launching on all platforms simultaneously.
And finally...
In case you can't wait, you can always indulge a bit of Sorcery! love in our new online store, where you can pick up some gloriously high-def poster prints of the maps so far, or battle a Skunkbear while you have a cup of coffee. Take a look.
To The Pole - And Bring a Robot!
We're happy to announce that 80 DAYS will be finally be making it onto Android platforms, via Google Play and the Amazon App Store, before the end of the year.
Releasing on December 16th, the Android version will contain some brand-new additional content, taking the loyal Passepartout and the implacable Monsieur Fogg on their most dangerous journey yet: into the icy Arctic wastes of the North Pole, as they attempt to short-cut their wager. Pack your furs: it's cold outside.
The new content will also be available to iOS players via a free update.
The extra journeys clock up at 30k more words, which is a third of a novel but only a 5% increase in the game's text - text which has just earned our lead writer, Meg Jayanth, a nomination in the UK Writer's Guild awards. The winners aren't announced until January but we'll be biting our nails for her in anticipation.
Press Update and Other News
They say good things come in threes, and we think that probably qualifies when we think about yesterday in the inkle office.
Firstly, there was a mention of 80 DAYS in the New York Times in an article about the rise of interactive storytelling in computer games.
"Of all these games, 80 Days is the most fully realized." - New York Times
Alongside Dragon Age: Inquisition, The Walking Dead and four other indie games (including the enjoyable audio spy drama Codename Cygnus and the interactive-but-not-in-a-choicey-way The Sailor's Dream), the article concluded: "We've been dreaming about this future for decades. Guess what? It's here."
At the same time, we were also listed as a top pick "book" in this article in The Telegraph, rounding up the best novels of 2014. Is 80 DAYS a book or a game? We don't precisely know, and they don't know either - "Both, really," they declare, "and a delight."
Game of the Year!
Both of those were pretty nice write-ups to receive, but got slightly knocked down again when TIME Magazine published their top ten games of 2014 - across all platforms and scales - and in a list that includes Dark Souls II, Hearthstone and Monument Valley, they put us at #1.
"Here be mechanical golems, underseas trains and steam-powered creatures as you traverse a game world (designed by a British-Indian woman) that doubles as trenchant commentary on the nature of colonialism." - TIME
Now, we suspect that'll prove to be quite an outlier choice when other places start listing their GOTY picks (are we even a real G? Of course we are, right?) But it's still an amazing thing to receive. We've been gobsmacked by the reception our little game about a valet and an Englishman has had out there in the world.
A little thank-you is coming...
That was Monday. Which makes Tuesday seem like a good time to say we've got a couple of nice surprises coming, hopefully before the end of this year. First up is the long-anticipated Android port of the game, which we teased a few weeks ago. It's already racing against the clock as we speak, and we're just hammering the last few bugs out of the clockwork in time for release.
We've also got another little treat to announce just in time for Winter, but we'll announce that a little closer to the time...
But what about Sorcery! 3?
Of course, if you've been following our work since before 80 DAYS came out, you're probably wondering about what's happened to Sorcery! 3. Originally slated for April it's now so-late-it-isn't-funny, but the good news is we're almost there. The content has hit alpha and the crazy new gameplay features are dropping into place. Mike Schley is back to produce some more maps for the game. And we've brought on board Laurence Chapman, composer on 80 DAYS, to write us a new stirring theme.
This one is big, complicated and different, and we think will up the ante on the kind of gameplay a text-driven choice-based game can achieve.
Wish us well as we knuckle down for the final sprint!
Down Among the Dead Men
September 19th is one of the internet's silliest inventions: International Talk Like a Pirate day. We're celebrating with a launch, somewhat overdue: our adaptation of Dave Morris' splendid pirate adventure, Down Among the Dead Men.
Dead Men is an interactive novel you can play as male, female; governess, changeling, thief, buccaneer, warlock... Be bold or cowardly, a good Cap'n or a scurvy sea-dog. Sit back, and lose yourself in a quest of justice - or revenge.
There are three difficulty modes - from benevolent (where no matter how bad things get you can be sure you'll win out), through fair, to cruel. (If you're interested, cruel is an exact replica of the book. Only without any way to cheat.)
There are hidden secrets, and mysteries galore, from buried treasure, to vampires, long-lost galleons, shoot-outs. There's a monkey, and a parrot.
(True pirate-gaming enthusiasts might also recognise the title, Down Among the Dead Men, from one of the songs performed by tireless robot musicians who haunt the taverns in Assassin's Creed: Black Flag.)
A delayed launch
If you've been following us for a while, you'll know we first announced this project in 2012, after the release of Frankenstein. The ship was built and rigged, but ran afoul of its moorings. It's finally been salvaged, dredged, and made sea-worthy once more for your enjoyment, at the cut-down price of one dollar.
If you've played 80 DAYS or Sorcery! then you might be a bit surprised to find Dead Men is a simpler affair, laid out more like a book (well, a message in a bottle, anyway) than a board-game. That's certainly the case: although under the hood, it's running the same adaptive-text inklewriter engine that powers our other games, with 125k words and two thousand options.
It looks, well, a little like this:
Adventure awaits!
So set sail, enjoy, don't forget your cutlass - and you can find more of Dave's work on the Fabled Lands blog. Avast!
Editor's Choice!
We still can't quite believe it. We're not pinching ourselves, we're bashing our heads with hardback Folio-society copies of Verne's classics. 80 DAYS, text-based interactive fiction, is currently Editor's Choice on the App Store in the UK and US and others, and several thousand people have already completed multiple journeys around the world.
"This is a brilliant adventure based on the adventures of Phileas Fogg, with a whole world to explore, and a script that will hold your attention throughout. Interactive storytelling at its best." - The Guardian
"Thick with mysteries and opportunities for disaster, Inkle's new title is far more palatable than its source material... 80 Days is a voyage that must be taken." - The Verge
"Verne fans in particular are going to have a fantastic time with this game, but I think almost anyone is going to find plenty to like in 80 Days." - Touch Arcade
Going around and around
When we set out to make 80 DAYS we had a few goals - we wanted to tell a great story, with a strong sense of the world it was in. We wanted interactive fiction narrated from an "I" not a "You". And we wanted to make a game that could be played multiple times.
We didn't totally believe that was even possible with a narrative game - surely you play to see the story, and then it's done?
Well: we've seen people playing four or five games in a single day, trying to improve their score, or simply exploring the world and its hidden corners.
More there's still more to find...
But there are still secrets to be unearthed. What's in the airship into Reykjavik? Will love be waiting for you in London? What's the secret of the Irktusk harbour-master? Who did kill the Yokohama hover-craft Artificer?
Thanks to the live feed, we're pretty sure that right now, no-one out there knows. Yet.
We're celebrating in the inkle office, because 80 DAYS has finally been unleashed. Right now, people are boarding trains, steamers, boats; catching malaria, inciting mutinies, sleeping rough and being captured in the jungles of North India and more...
When watching the trailer remember, every line drawn on the globe is a journey, and every journey has a story, and every story has choices, and every choice is remembered...
Reviews are beginning to trickle in too - here's a few snippets:
"A sublime video game to immerse yourself in... With impressive visuals, a simple yet elegant game design, and a story to tell based on classic literature, 80 Days is an excellent addition to your mobile game library" - The Examiner
"Probably the best example of interactive fiction ever produced" - Pocket Tactics
Jump aboard today, and see where your journey takes you!
An Unaccountable Delay, Passepartout!
It couldn't be more ironic: we were beautifully on track to release 80 Days to the world on the 24th - this Thursday. But at the last minute, unforeseen circumstances - exactly the kind which Monsieur Phileas Fogg does not believe in - have scuppered our plans. We will now be launching on July 31st.
The best-laid plans
We had everything in place: review copies have gone out, and we've been watching journalists race each other around the world via the live-feed (here's a time-lapse of that):
But it turns out this week is one filled with big App Store releases: so big, in fact, we've been asked to move 80 Days to next week. That means an extra seven days of waiting for players, and an unbearable extra seven days of nervousness for us, until we find out what you make of the game.
In the meantime...
If you can't wait that long, here's a video preview, courtesy of App Spy's James Gilmour: if you watch on an iPad, you can pretend to press the buttons and imagine the game is out already.
(Coincidentally, you can see James' playthrough on the animation above: he's the one, sitting in Paris until Day 7, just scooping up money from the bank while everyone else races on ahead.)
Journey's End...
There's a point towards the end of a project when it feels like it will never end: when the bug list is three pages long, but every time you fix one, you find two more. There are times when it seems like every line of logic, every piece of art, every element of timing, is capable of going awry if you play the game in just the right wrong way.
And then suddenly, without any fanfare, everything drops into place. When you step back and realise, it's finished. There's always scope for a final snip here and there, of course, but the running is over. Panicking over having too little time transforms into the fear of having too much - there must be something to do, but what is it?
The final pieces!
80 Days has hit that point. It works. All the features we talked about when laying out the concepts last year are in - even those like the real-time clock or the peer-to-peer sharing of routes in progress that we took out halfway through development because we didn't think they'd be possible. The last cog has gone in, and suddenly, the mechanism turns.
It's a moment when testing becomes playing. When instead of teleporting to the bit you need to test, you let the sun slowly rise over the Sacré-Cœur in Paris, listening to the bells chiming in the distance, considering your options.
Pulling back, you browse the globe watching other players - beta-testers, and your own past selves - as they race from train to steamer, bribe their way into a Bozek car, or sink in their damaged submersible to the bottom of the Indian Ocean...
The world, turns out, is big
80 Days was intended to be a side-project; something we did while also working on Sorcery! 3. That didn't happen - this game grew and grew until it encompassed first every working hour, and then every waking one.
Simple ideas - go anywhere, discover routes from the people you meet, buy and sell as you travel to keep yourself funded - turned out to have a hundred interconnections and special cases.
What if you run out of funds in the jungle and can't afford to hire an elephant onwards? What if you fall desperately ill in a town with no hotels and no doctors? What if you jump off the Trans-Siberian Express, head down into Afghanistan by train, catch the hydrofoil to Astrakhan, the train back to Moscow and re-board the Trans-Siberian to the west of where you get on, what then..?
Sorcery! 2 was our biggest game, four or five times larger than the first Sorcery! part, and hundreds of times more complex in its branching and interlocking paths. 80 Days is a quantum leap in complexity again. It is almost certainly the most intricate branching narrative ever made: even more so, because those branches don't only arise from what choices you make, but also from when you choose to make them.
And then there was the balancing. There are a hundred and fifty cities connected by well over four hundred journeys in and out; each with its own costs, risks and timings. There are over two hundred items you can buy and sell in different markets around the world. But the target - eighty days - is set in stone.
Too hard, and the game would be gruelling. Too easy, and the game won't present the challenge that'll make you replay. How do you even begin to balance a game with over half a million words of content, in which no two beta-testers have yet ever taken the same path?
Luckily, Verne helped us out with that one. When our lead writer, Meg Jayanth, started building the world she plotted out the route that Phileas Fogg and valet Passepartout take in the original novel. The adventures along the way are different, spinning out from the original material in unusual and interesting ways - but the timing we kept roughly the same. That was a journey that we knew would take 80 days. Then we just had to make sure all the others balanced against that central spine.
We've played the game pretty hard now. My personal best is 65 days, we've seen a 49 out there in the wild, as well as a few 90 and 100 day play-throughs. What's the quickest time possible, though? We have no idea. Maybe you'll find out for us.
Launching this month!
So when does the game set sail? Right now, we're holding our breath for Apple to review the game. Once that's done, we'll be able to announce our launch date, later this month. If you join our mailing list we'll email you the day its out (and not before, and not after unless we do a major update.)
We've been working hard to get 80 Days ready for release, doing the final polish to the art, fixing all the little bugs in the interface, entirely rewriting a few major game systems that we're realised could be a bit better and adding even more cool extra routes, side-alleys, characters and secrets into the text...
...but along the way, we found the time - and the courage! - to send a preview off to some of our favourite reviewers and websites. We've been biting our nails to see what they think but first posts have now gone live.


text:
Bob Mackie Masquerade Ball™ Barbie® Doll
Sixth in the Mackie series, Masquerade Ball™ Barbie® wears a multi-colored harlequin gown of vivid glass bugle beads sewn in diamond patterns, and accented with a velvety black overskirt. Her braided titian hair is topped by an elaborate black hat with feathers.
Production doll may vary from the photo shown above. Mattel reserves the right to modify the fashion/fabrics, sculpt, hair color/style, and accessories. Doll cannot stand alone as shown.


text:
Would love to see John Craven's response to this (as well as to the Scorpion's loss).
As Scorpion broke apart, she was already flooded before implosion, so much larger sections were found.
Because of their depth, possible nuclear contamination and condition the wreck sites, we will never be able to examine them closely enough.
Good to know I'm getting my money's worth! LOL!Tom Dougherty wrote:Did I mention you should read the upcoming September SCR? (Jeff paid me to put in that last line).
Lastly, it has always been believed that the Scorpion was at least flooded in the bow section which would account for her being bow heavy causing the stern to telescope into the machinery section of the boat due to loads.
By the way, I would have hoped that pictures of the Scorpion site would have been released by Woods Hole or at least the government by now.
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text: Or, you know, contribute to the open source effort behind Lightworks. It depends entirely upon which license they choose, and I haven't seen any mention of what particular license it is. But if the license at least qualifies as "free software" (guarantees the four freedoms), then it should be possible to develop a nice community version of it regardless of whether the original company proves to be a good upstream or not.Originally Posted by phoronix


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Nicoleta Mashrava |
Yeah, that's not happening.
"Stop!" Nicoleta shouts, raising a threatening starknife.
I would have attempted to say that as soon as it started moving. If I could, then if the ulat-kini doesn't stop withdrawing, Nicoleta will follow it and attack, using agile feet if need be to ignore terrain penalties.
Potential starknife attack: 1d20 + 7 ⇒ (4) + 7 = 11, damage 1d4 + 4 ⇒ (2) + 4 = 6.
Ojore |
I think these things speak undercommon. We ran into an entire island of them in a home game recently. Can anyone speak to it? GT, what knowledge skill is it to know about Ulat-Kini?
Ojore |
If the Skum continues to retreat Ojore will drop an entangle on it, but center it so that the center is 25' beyond him, making it much more difficult for him to continue in the direction he is heading, and easier for him to head back. DC is 13 to avoid entangle, but terrain is difficult even if he makes the save. Area is 40' Radius, but in the jungle I am not sure friend or foe will easily tell where the boundaries are.
Nesipho Inkosi |
You don't want it coming back with 50 of its best friends Nicoleta? :)
Nesipho stands to full height and utters an incantation.
Cast dancing lights some 20' beyond the skums current position.
Four orbs of light appear beyond the creature, hovering in the air and casting shadows from the nearby foliage.
Garden Tool |
Skum's initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Ojore's tiebreaker roll: 1d20 + 2 ⇒ (4) + 2 = 6
Skum's tiebreaker roll: 1d20 + 2 ⇒ (1) + 2 = 3
Shange's initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Nesipho @ 17
Elsir @ 16
Ojore @ 15+
Skum @ 15-
Shange @ 14
Kargath @ 13
Nicoleta @ 10
After a tense beat of stillness, everyone springs into action, including the ulat-kini, who seems intent on fleeing.
Nesipho reacts first. Are we still casting dancing lights?
A reminder from the SRD:
Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.
Unless you've got darkvision, you're looking at dealing with concealment.
Elsir Thran |
Seeing the potential for the Skum scout to escape Elsir wiggles his fingers and conjures a blob of grease to fly from his fingers coating the ground around the Skum with a dark oily sheen.
Grease on the ground around Skum DC15
Garden Tool |
Sorry, I totally forgot to mention that I updated the map.
Nesipho, you can actually place your spell effects on the map, within the range of the spell.
Ojore has readied an entangle spell if it chooses to run.
Elsir, you can actually place your grease spell on the map, too.
Skum's Reflex save vs. grease: 1d20 ⇒ 15 (modifier withheld)
The skum does not fall prone.
Map link is still at the top of the page.
The skum will be acting before Nicoleta, which means it may get a chance to run and/or hide (although there's entangle and grease to deal with, and the skum may not have the terrain-ignoring advantages that Nicoleta and Ojore have).
Nesipho Inkosi |
Added 'dl' to the map for each of the four locations of one of the orbs from the spell.
That should put the skum at the edge of the normal light level cast by the spell, and 20'-40' out is raised by one light level, so dim to normal?
Garden Tool |
The ulat-kini makes a break for it, as he seemed ready to do.
Ojore, your readied action goes off. Place your entangle spell on the map, if you would. After it's been placed, I'll attempt the Reflex save.
Apologies for my unplanned absence on Friday.
Ojore already went immediately before the ulat-kini, so the initiative order is unchanged.
Ojore |
Ojore drops his spell where he can see the area well due to the dancing lights. He then 5' steps to AC24.
Done. I think I have the 40' radius correct. The capital Es are the spell's center.
Spell save is DC 14 Reflex, partial (Still difficult terrain if you make the save)
Garden Tool |
Wow, that's an impressive-looking spell effect laid out like that.
Skum's Reflex saving throw: 1d20 ⇒ 10 (modifier withheld)
The skum saves against the effect, but still has to deal with the difficult terrain. It takes him two move actions to get to AI25.
Dodging the worst of the grasping vines and roots that erupt from the jungle floor at Ojore's command, the ulat-kini is nonetheless hampered by the overgrowth. As he breaks from cover, you can see that this "skum" wears heavy-looking metal armor. Scale, from the look of it. Encumbered by armor and slowed by Ojore's spell, the creature becomes quickly and plainly frustrated as it attempts to break away from the affected area.
Seeming to struggle with the common tongue, the creature blurts out:
N... no! Stop! Stopp...ing?!
Shange doesn't take orders from ulat-kini, unfortunately.
Shange is up.
Ojore |
Yes, 40' radius is, well, large. Nice of the critter to move to the edge of the entangle.
Ojore calls a command to the cat and points at the Skum. Shange, Guard The cat lopes to AH26 and smells at the Skum cautiously, ready to strike but not attacking the creature.
Nicoleta Mashrava |
Garden Tool |
@ Nicoleta: Yes; the reason is that we rolled initiative and you're up last. Your intention to move (and Ojore's and Nesipho's intentions to cast) are what triggered initiative. You're up, though!
@ Ojore: Since you didn't, I've moved Shange.
@ Kargath: Go ahead and move your "mini." Shange is in the spot I would've moved you to, and I'm not sure where you want to be exactly. I assume you're not cool with provoking.
Nicoleta Mashrava |
Garden Tool |
@ Shisumo: Then let's assume for the sake of simplicity that you anticipated Ojore's spell. I've moved you to the edge of the entangle radius.
The ulat-kini moves out of the twisting entangle spell, (into space AI26).
That provokes from Shange - go ahead and take the attack Ojore, and then I'll continue with the ulat-kini's turn.
Ojore |
The young lion snaps at the fleeing ulat-kini.
Bite: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 2 ⇒ (5) + 2 = 7
And then begins to growl, promising more, if the creature continues to retreat.
Kargath Thunderstrike |
"Ere now, don'tcha be runnin' off! I ain't got t' pummel ye yet!" The dwarf took off on stubby legs, trying to chase down the fishman. Fortunately, the ulat-kin was slowed by the undergrowth, and the dwarf managed to catch up.
Double move to catch up.
If an AoO is provoked
improved grapple 1d20 + 8 ⇒ (3) + 8 = 11 ---> Urk!
Nesipho Inkosi |
Assuming my action now unless something else pops out of the bushes.
With a mere thought and wave of the hand Nesipho directs the dancing lights to close in on the skum. Move lights to AD28
This one seems to know a little common at least. He then moves up to the edge of the light, commanding in multiple languages.
First in common, "Stop where you are."
Polyglot: "Ukuma kuphi wena."
Dwarven: "Nerede durur."
Sylcan: "Berhenti di mana Anda berada."
Orcish: "Sustabdyti, kur esate."
Elvish: "Rhoi'r gorau i ble rydych chi."
Celestial: "σταματήσετε όπου και αν βρίσκεστε."
@GT, not sure how many languages you want to allow me to speak out in in a single round, but assume the order I've listed them here in if it makes any difference.
Elsir Thran |
Muttering under his breath something about a lack of forsight Elsir moves to get a better view of the fleeing ulat-kini Move action: will update google docs with Elsir moving to get a clear line of sight. Sighting the fleeing creature though the underbrush Elsir weaves his hands in an arcane gesture while calling out words of power. Standard Action: cast Create Pit DC:16 You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
Conjuration (Creation)
Sorcerer/Wizard 2, Summoner 2
V, S, F (miniature shovel costing 10 gp)
Casting Time:
1 standard action
medium (100 ft. + 10 ft./level)
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
1 round + 1 round/level
Saving Throw:
Reflex Negates
Spell Resistance:
You create a 10-foot-by-10-foot extradimensional hole with adepth of 10 feet per two caster levels (maximum 30 feet).


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bio | website | code.google.com/p/… |
location | San Diego, CA | |
age | 30 | |
visits | member for | 4 years, 7 months |
seen | Mar 1 at 13:51 | |
stats | profile views | 498 |
I'm passionate about coding and researching the history of technology as well as exploring where technology is leading.
I used to work in flight simulation doing both hardware implementation (electrical design, wiring), web development (design, development, webmaster), as well as software development (desktop development in C#).
I'm a big fan of both using and contributing to Open source projects.
I am the creator of the pypreprocessor library that can be found on PYPI as well as Google code.


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text: I'm fine with this. I love the original as well. Watch it anytime it's on. A little improvement on some of the effects, and don't change V.I.N.C.E.N.T. too much. Even by today's standards, his design was pretty cool. And only improve a LITTLE on the soundtrack. I always loved the music to the movie. Especially the opening sequence. Gave that sense of foreboding that set the mood for the entire movie. That was the most brilliant part as far as I'm concerned.


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Gallery: Uhuru's New Sustainable Showroom Brings Beauty and Elegance to...
Johnson's rugs are tactile experiences that play with light, microscopic detail and texture.
Tania Johnson's designs are greatly influenced by her photographic work of the natural world. Her rugs are tactile experiences that play with light, microscopic detail and texture. Composed of wool, silk and pashmina, the rugs provide a natural surface that varies in feel and look. For instance, from her latest Light collection, Glow incorporates a sleek, green silk core that slowly disintegrates into a matte, indigo wool background. Similar to the natural world, it invites the viewer to get close, inspect the surface and feel beneath it to discover numerous surprises.
Like Uhuru, Tania Johnson is very conscious in her selection of materials. The wool is sourced from the Himalayas and the silk originates in China. The tightly knotted rugs, some with as many as 150 knots per square inch, are also produced under highly regulated conditions. She works with Good Weave to ensure that the rugs are made only by adult artisans and that no child labor is involved. In addition to enforcing fair labor standards, the program helps fund children's education initiatives and provides support and resources for weaving communities in South Asia.
Johnson has found a U.S. home base with a like-minded team who is also concerned with materials, process and craft. The entire life cycle of products are considered. About 12 people work at Uhuru's base in Red Hook, Brooklyn and wood is salvaged from a variety of sources. Old, urban trees that get cut down or destroyed by storms are converted into smooth, wide single slab tables. Scraps of wood left from bigger projects in the shop are incorporated into table surfaces that are carefully puzzled together. Wood from the hey days of Coney Island find a second life thanks to a talented team of creative minds.


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Angle Supply Recommended
P Trap Recommended
Memoirs(R) 24" Pedestal Lavatory with Stately Design and 8" Centers
The refined Memoirs(R) Suite with Stately design draws its inspiration from traditional furniture and architectural elements. The crisp, clean lines of this 24" pedestal lavatory and 8" centers evoke the historical splendor of fine antiques. Available in a palette of KOHLER colors and constructed of durable vitreous china, the Memoirs Suite of products offers creative design solutions for any bath or powder room.
- Elegant, architectural styling integrates with the Memoirs Suite
- Fireclay
- 24-1/2" x 20-1/2"
- Pedestal installation
- Widespread (8" to 16")
- Combination consists of K-2267 pedestal and K-2345-8 lavatory
Additional Kohler Links
This Kohler item can also be referenced by the following color/finish specific model #:
- Kohler K-2344-8-47
Almond - Kohler K-2344-8-96
Biscuit - Kohler K-2344-8-S1*
Biscuit Satin - Kohler K-2344-8-7
Black - Kohler K-2344-8-K4
Cashmere - Kohler K-2344-8-NY
Dune - Kohler K-2344-8-W2*
Earthen White - Kohler K-2344-8-95
Ice Grey - Kohler K-2344-8-55*
Innocent Blush - Kohler K-2344-8-33
Mexican Sand - Kohler K-2344-8-52*
Navy - Kohler K-2344-8-G9
Sandbar - Kohler K-2344-8-71*
Seafoam Green - Kohler K-2344-8-6*
Skylight - Kohler K-2344-8-Y2*
Sunlight - Kohler K-2344-8-NG*
Tea Green - Kohler K-2344-8-58
Thunder Grey - Kohler K-2344-8-97*
Timberline - Kohler K-2344-8-0
White - Kohler K-2344-8-S2*
White Satin - Kohler K-2344-8-45*
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Deadwood Stories of the Black Hills Book (Hardcover)
From the masterful acting to the surprisingly credible re-creation of a Western gold-rush town to the grippingly profane dialogue, HBO's Deadwood is television made at the highest level of craft. Deadwood Stories of the Black Hills Book (Hardcover) is a vividly illustrated and comprehensive companion volume that brings fans behind the scenes to get the full story of the award-winning drama -- from Custers opening of the Black Hills (and defeat by the Sioux), to the compelling story of the frontier Chinese and how they braved racism and formed a shadowy society in the west. The hardcover Deadwood Stories of the Black Hills Book is a provocative, entertaining, and always evocative portrait of an era, and a must-read for devotees of the show.


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Blizzard Entertainment SAS,
a division of Blizzard Inc., identified at the SIREN under the number 489 952 457 RCS Versailles
145 rue Yves le Coz
78000 Versailles
Please be aware that the offices in France are for employees and official personnel only. Members of the public are not permitted outside of the immediate reception area. Visitors are not permitted on our premises.
Contact Email:
VAT Reg. No. (FR): 489 952 457
VAT Reg. No. (EU): FR 87 489 952 457
Blizzard Entertainment SAS
78008 Versailles CEDEX


text:
My name is Matt and I'm a guitarholic
1994 McCarty; 2010 Charcoal Burst Modern Eagle Quatro; 2012 Fire Red Burst Signature Limited;2012 Charcoal Buster Siggy ( PTC Modified ); 2012 Vintage Burst Stripper; 2012 Charcoal 408 Standard w/ Crackwood; 2012 NOS ME1 Tiger Eye
Is today Thursday or Friday? I can't keep the days straight any more.
Flamey goodness. She ran calling Wild Fire
Baby I'ma want you
Baby I'ma need you
Have you never been mellow? Brian, Kenny, Jason, Paul, Dave Rick and Eric
I'd really love to see you tonight
Lovin' you is easy cause you're beautiful
Brandy you're a fine girl, what a good wife you would be
Undercover Angel
Baby come back, you can blame it all on me
Afternoon delight
Great Stuff again Shawn!!
Thanks for the eye candys.
"Freedom is nothing but a chance to be better." - Albert Camus
Dude is that a recessed truss rod cover on the 513HB and dragon? So killer.
And Markie - is that your dragon? haha
Paul Reed Smith 7 - S t r i n g A c t i v i s t | Fueled by P T C
That middle one:
and this one:
Totally badass!
513 hollowbody, huh? Interesting! Love the TRC flush with the headstock....AWESOME!
That does appear to be the Markie/Westie dragon.
Great shots, as usual. Love the inset TRC.
513 HB? I'm in love...again!
The first one looks amazing!
Modified SE Bernie Marsden, Fender Strat
Laney Lionheart L5T-112, Fender Mustang 1, POD HD 500X
Wishing for a U.S. made Blue Bernie!
Click here for SE Bernie Marsden demo!
Lessons, covers, backing tracks, etc...www.youtube.com/mikegarveyblues


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Grinding stones designed for ink-attracting copper surfaces have to perform an extremely responsible task. Conventional ceramically bound grinding stones or silicon carbide grinding stones are only fit for this purpose to a limited extend. They are rather suitable for coarse grinding work but do not meet up-to-date demands. By comparison, the proven embedding of our abrasive grains in tough foamed synthetic material makes for the durability of the Rotocalco grinding and polishing stones in addition to an outstanding cutting performance when achieving fine roughness values. Our particular synthetic material has been developped especially for the stones mass in order to assist in the defined continuous removal of worn out abrasive particles. This self-cleaning effect allows the long-lasting use of a stone surface providing ideal grinding properties. Spring-mounted abrasive wheels guarantee an even grinding pattern without chatter marks, score marks or other irregularities. Uncontrolled material abrasion and undesired clogging on the abrading stone surface is avoided, and no post processing is necessary.
Articlenr. 12910.500.50003
Stones Grit size
Stones height approx. (mm)
Stones pcs per package
Centre Hole Diameter in mm
Outer Diameter in mm
Grinding stones for steel surfaces
Grindstones for chrome surfaces


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14th November 2007 05:24 PM | |
everaarts-trainingen | Thanks, Remi ! I read the text. |
14th November 2007 01:03 AM | |
Remi |
Hi everaarts-trainingen, I ask to a photo soon but you have the text. All the best |
13th November 2007 08:24 PM | |
everaarts-trainingen |
Hi Remi, Thanks for the link. But I can't find anything about the 150. Greetz Daan |
12th November 2007 04:36 PM | |
Remi |
Hi everaarts-trainingen, Please see the link folow with the up date concerning the 133, 144 & 150 http://www.star-board.com/2008/pages/products/v_isonic. All the best |
10th November 2007 01:01 AM | |
everaarts-trainingen |
Thanks Remi. Hope to hear more riders about their rides on the 150 iSonic. All the best for you too !! |
8th November 2007 11:57 AM | |
Remi |
Hi everaarts-trainingen I don't think soo yet on news paper, but probably other riders. All the best |
8th November 2007 02:44 AM | |
everaarts-trainingen |
Thanks, Remi. I think I will go for the iSonic 150. - More speed on the reach than Formula and Futura - Planing (quicker than the Futura and easier than Formula Board) - High speed potential in low wind Thanks for your advise ! It helped me a lot. Is there allready a test of the iSonic 150 ? Thanks again ! Greetz Daan |
7th November 2007 10:36 AM | |
Remi |
Hi everaarts-trainingen I never compare this 2 boards, on is a Formula and the other a slalom, so completly different programme. The Formula must plane more quickly, but the iSonic 150 will be more easier to get plaining but also faster on the reach. The Formula is a race machine for up wind and donwind or the iSonic is for reaching. But this iSonic will be good but less up wind. Hope this help All the best |
7th November 2007 02:23 AM | |
everaarts-trainingen |
Hi Remi. Thanks for your advise. I'm used to an F-159. Will the 150 plane yest as easy/ difficult ? Thanks |
6th November 2007 11:38 PM | |
Remi |
Hi Bensen, The planing is almost the same in 10m˛ but I don't know in m/s, this depend of a lot of things. If you are light or heavy and your level in pomping. But the Isonic 150 is faster that the F-Type on the reach. Hope this can help |
This thread has more than 10 replies. Click here to review the whole thread. |


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Preschool Story Time | |
Event Type: Children's Story Time Age Group(s): Children 3-6 years Date: 10/23/2012 Start Time: 10:30 AM End Time: 11:00 AM Description: Join in a program of stories, rhymes, songs and movement games. Parents or caregivers are welcome to attend with their children.
Library: Tumwater Timberland Library Map to the Tumwater Library |


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3/3/2015 ARKANSAS TOURISM NOTICE: Arkansas's Seven Show Caves Are Open to the Public
Heritage of the lodge site is revealed during this easy guided walk. See the grotto, Chimney Rock, the famous tree, and more. Meet on the lodge back patio.
Mount Magazine State Park 16878 Highway 309 South Paris, AR 72855 Ph: (479) 963-8502 http://www.MountMagazineStatePark.com email@example.com


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Sparks Home School Kit - First Grade
Item# MV-Spark1HS
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Bible Version:
The Sparks Homeschool Kit ignites the curiosity of your first grader to learn about the people and events of the Bible, building a foundation of wisdom for knowing Christ.
Second in our three-year Sparks series that takes kids through the entire Bible, this kit includes proven tools for discipleship at home: entrance booklet, student handbook, and verse music CD. Also includes a parent handbook so you can learn alongside your child. 40 lessons. Packaged in a reusable Awana Homeschool drawstring backpack.


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Looking for a great devotional? Well, let us help you. I asked friends and book publishers what they would recommend (and I tossed in some of my favorites, too) to create this list of 15 must-read devotionals.�
May you be blessed � and may you come back around May 15 for a list of summer must-reads. Enjoy!
A few I love:


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Northside ISD is looking for additional substitute teachers and substitute instructional assistants.
News Archive
NISD just received confirmation from the Alamodome regarding the 2014 graduation dates and times. The District will hold 12 graduation ceremonies in June 2014, ten of which are held at the Alamodome. To view the complete schedule, click here.
Hundreds of fine arts students will be featured in a variety of holiday concerts and performances at elementary, middle, and high school campuses throughout Northside ISD.
From 10 a.m. to 6 p.m. on Monday, Nov. 25 through Tuesday, Nov. 26, interested parents and students can stop by CaféCollege for "No Pie 'Til you Apply" to receive one-on-one assistance completing college and/or scholarship applications and essays, and "Essay Writing" and "Scholarship Scoop" workshops.
Brennan High School (12-0) will play Victoria West (9-3) on Saturday, Nov. 30 beginning at 2 pm at Heroes Stadium. Brennan tickets will be on sale at Brennan High School Monday and Tuesday (Nov. 25-26) from 10 am until noon. Pre-sale tickets are $7 for adults and $4 for students. All tickets at the gate are $8. All tickets for Brennan are general admission.
Brandeis, Brennan, O'Connor, and Warren high schools are headed to the second round of the football playoffs Friday, Nov. 22 and Saturday, Nov. 23. Each team won their bi-district playoff games this past weekend.
Northside ISD is hosting a Job Fair to fill more than 30 positions for food service workers in the Child Nutrition Department. The Job Fair will be held from 9 a.m. to 1 p.m. Nov. 25 at the Child Nutrition Warehouse located at 7520 Mainland Drive.
At last night's School Board meeting, NISD Trustees discussed and took action on several items: appointed the Principal of Dr. Joe Bernal Middle School and appointed the Assistant Superintendent for Budget and Finance and the Director of Employee Relations.
Here's a roundup of Veterans Day activities at several Northside schools and departments.
Five Northside high school football teams are headed to the playoffs this Thursday and Friday in the first round of competition.
Northside ISD joined 14 other Bexar County school districts to launch Go Public, a campaign to inspire support for local public schools and highlight the positive, life-changing teaching happening in our schools every day.
With the input of over 5,000 citizens, parents and staff as well as the commentary from three focus groups totaling another 600 people, the 2013-2018 Strategic Plan was written and ultimately approved by the School Board.
The newest member of the Northside ISD Police Department is already the top dog. In August, the department welcomed its first K9, Alice. The two year old Belgian Malinois, a breed often used by law enforcement and military agencies, is trained to sniff out drugs.
Northside ISD is holding a Transportation Job Fair to fill 150 positions for bus drivers. The job fair will be held from 9 a.m. to 1 p.m. Wednesday, Nov. 6 at the Culebra Transportation Station, 7001 Culebra Road.
Northside ISD will host two Affordable Care Act community meetings in collaboration with the Alamo Area Council of Governments.
At last night's School Board meeting, NISD Trustees discussed and took action on several items: heard the boundary proposal for Ellison ES that involves five elementary schools in the IH-10W corridor; heard the results of the community, employee and parent surveys about a possible bond election in 2014; approved the schematic design for the new and yet-to-be-named "Kallison Ranch area" high school; and appointed several campus administrators.
Toyota Texas celebrated its tenth anniversary in San Antonio by donating 10 trucks to school districts, non-profits, and other institutions, including one to Northside ISD.
Now is the perfect time to empty medicine cabinets, bedside tables, and kitchen drawers of unwanted, unused, and expired prescription drugs as the Drug Enforcement Agency (DEA) holds its annual National Prescription Drug Take-Back Day on Saturday, Oct. 26.
The third annual Brennan High School Leadership Conference was held recently with 82 students representing the presidents and captains of various clubs, teams, and organizations from across the campus attending.
More than 112,000 meals are served in a day at Northside ISD, making it San Antonio's largest restaurant operation! In honor of National School Lunch Week, which runs Oct. 14-18, the District is encouraging parents and patrons to stop by their local school cafeteria and see how school cafeteria food has changed.
The 17th annual Los Leones Student Arts Festival has something for everyone. This family-oriented event will be held Saturday, Oct. 19 and includes an art show and sale with more than 2,500 pieces of high quality student artwork by NISD students.
The Northside ISD Museum Association unveiled its new sign at the corner of Bandera Road and Grissom Road on Thursday, Oct. 10.
Zachry Middle School and Stevens High School are among 20 semifinalists in the San Antonio area for the Spurs Team Up Challenge, an initiative that encourages schools to implement community and service projects.
The Northside Swim Center will make a big splash in 2015 as host of three prestigious national swimming events. Olympic gold medalist Josh Davis, joined officials from Northside ISD, Bexar County, and SA Sports in announcing details.
NISD will hold its second annual Declaration of Respect Signing Day on Wednesday, Oct. 9 with students across the District signing certificates pledging to demonstrate respect for themselves and all others through their interactions at school.


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Kicker 12PX2001 amplifier Compact size is ideal for powersports vehicles Rubber cover protects controls Water-resistant design View larger Kicker 12PX200.1 Compact mono subwoofer amplifier 200 watts RMS x 1 at 1/2 ohm Item #: 206PX2K1 In Stock 7 Reviews Your price: $169.99 Earn up to 170 Rewards points Add to Cart Free Shipping Lifetime Tech Support + Add to wishlist + Email me alerts for this product Open Box: $152.99 Scratch & Dent: $144.49 View all associated offers Need help? 1.888.955.6000 Email Chat Ask an expert advisor No pressure, no commission — just lots of good advice from our highly trained staff. x By buying this product you'll earn up to 170 Rewards points. When you sign up for a Crutchfield account, you'll be enrolled in Crutchfield Rewards. You'll earn one point for every dollar you spend on gear from us. You can turn your points into Rewards Cards that you can use toward future purchases. You can sign up for an account now, or after you complete your purchase (you'll get credit for the points either way). Sign up for a Crutchfield account
by Buck Pomerantz Bring the music outside Kicker designed the PX200.1 subwoofer amp to work in your powersports vehicle, boat, motorcycle, ATV, golf cart, tractor, or any other vehicle using a 12-volt charging system. This weather-resistant music maker fits in the palm of your hand — or on the fairing of your bike — delivering up to 200 watts RMS to your subs, so you can hear the bass clearly as you work or play outside. Efficient and optimized for low-impedance subs The PX200.1 employs Kicker's Direct Amp Technology™, using the vehicle's electrical system as its power supply so this bantamweight amp will run cool even while you're pushing it hard and loud. Kicker recommends the PX200.1 for driving one or two CompVT 6.5" 1-ohm subwoofers. Product Highlights:mono subwoofer amplifier (works in any vehicle with a 12-volt charging system)100 watts RMS x 1 at 1 ohms (200 watts RMS x 1 at 0.5 ohms)Direct Amp Technology results in 90% efficiencyswitchable low-pass filter (100 Hz, 250 Hz at 24 dB/octave)selectable bass boost (0, 6 dB at 60 Hz)fixed subsonic filter (40 Hz, 24 dB/octave)preamp and speaker-level inputs (speaker-level input requires an optional adapter)14-gauge power and ground leads recommended wiring and hardware not included with amplifierfuse rating: 15A x 15"W x 2-1/16"H x 3-1/2"Dwarranty: 2 yearsOur 60-day money-back guarantee My system has plenty of power. Who needs an amp? You might think you don't need an amp because you have a 400-watt system in your car, or because your new stereo puts out 50 watts a channel. But those are peak wattage ratings, which may boil down to 15 or 20 watts per channel, using the more realistic RMS rating. An amp sends your speakers the power they need to deliver your music with clarity and impact, whether you're using factory speakers or high-performance components. And low-frequency reproduction requires lots of power, so an amp is an absolute must if you're adding a sub to your system.
Unique market amp Written By BenE, Anchorage, AK on Tuesday, November 11, 2014 Crutchfield Customer Review (What's this?) This amp was purchase to power a factory sub which is does quite well. If I were to do this over however, I would order the amp and the sub, as the factory paper is worthless over 10 watts. Don't waste your time, replace both. Pros: Super easy install as it can tap into factory deck wiring for power. RCA inputs for clean signal and deck cross-over use, very tiny - easy to hide. Well built. Cons: This is a MONO only amp, power rating is rated at 100Watts - @ 1 Ohm which is misleading. This is closer to a 40W amp when used on a 4 Ohm speaker.
Kicker Amp Written By Vince, BOise, ID on Monday, May 19, 2014 Crutchfield Customer Review (What's this?) Amp is compact and easy to install. High output from a small package.Senses sound so no need to run remote on from deck. Pros: Amp is compact and easy to install. High output from a small package. Senses sound so no need to run remote wire from deck.
AWESOME if you use it right Written By Coreshot, Boulder, CO on Thursday, April 03, 2014 Crutchfield Customer Review (What's this?) Installed one month ago into an Audi A6 Avant. Before buying this, you have to realize what it's for- it's for driving the Kicker 40CWRT671 at 1/2 ohm (1 ohm DVC). Don't expect to drive anything that needs more power, even just the 8 inch. That being said, It's fantastic for its niche- sends plenty of power, and is only fused for 15 amps- your car's electrical system won't even know it's there, and you don't even need to buy an amp power kit if you install it right. Pros: 1/2 ohm stable, super low draw on electrical system- AMAZING output for 15 amps Cons: My only gripe- given that it's 100% designed to drive this one specific speaker, having the preset crossover set at 100 hz makes zero sense- 120 or 150 would have been much better. Any decent aftermarket deck will have this, but if you want to run it with your stock deck it's poorly thought out.
Compact little amp Written By Julio, Lynchburg, VA on Sunday, September 29, 2013 Crutchfield Customer Review (What's this?) It does what It was design for, but in my case was not enough. I was looking to have more sound depth and this amp couldn't do it. Pros: Small, compact. I see this amp adequate for small vehicles. Cons: Not enough for a regular size sedan.
Unit is perfect size for installation where space is a concern Written By Grant, Traverse City,Michigan on Saturday, August 10, 2013 Crutchfield Customer Review (What's this?) Unit fit on top of the dash substructure on my polaris RZR Pros: Great fit and finish Cons: Unfortunately this was an open box purchase and the unit was bad out of the box. Crutchfield offered to make good on the purchase but do to time constraints I needed to purchase an comparable unit from my installer.
Good things come in small packages Written By Boz, Blue Ridge Summit, PA on Tuesday, May 21, 2013 Crutchfield Customer Review (What's this?) I'm using this amp to drive the Kicker 6.5 subwoofer. It is more than adequate and its super compact size is just what I needed for my installation. Pros: Powerful enough, extremely compact, ease of installation. Cons: none
PX200.1 Written By Ryan P, Houston, TX on Monday, April 23, 2012 Crutchfield Customer Review (What's this?) This product is everything that I was expecting. I installed this along with the CVT651 sub and PXi 50.2 amp, and PS5250 speakers on a 2012 Seadoo Wake Pro Watercraft. The sound is amazing and very clear. Very loud also. The amp draw is small enough that I didn't need to add or upgrade a battery. Pros: Sound quality, size, easy install and easy to use. Cons: I wish this has easier control of the sub gain.