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Winnipeg Free Press - ONLINE EDITION
Her husband was addicted to gambling, and she paid the big price
EARLY one February morning in 2008, the bottom fell out of Rachel Lane's world. The married mother of three was getting herself and her kids ready for school when the phone rang.
"It was a woman calling to say she was suing my husband for the five thousand dollars he had borrowed from her," says Lane (not her real name). "She just wanted me to know she was suing him. Everything became so chaotic after that."
The elementary school teacher didn't know her now-ex-husband was a compulsive gambler. She now realizes there were warning signs, but back then, she either didn't recognize them or brushed them off as her spouse's idiosyncrasies. He always insisted on bringing in the mail. They rarely went out. He'd work odd evening hours. The phone, Hydro or TV would be cut off and he'd claim he'd forgotten to pay the bills.
Lane's not alone. While hard statistics are hard to come by, close to 1,100 Manitobans have voluntarily banned themselves from our two government-run casinos. It's important to remember those are gamblers who have admitted they have a problem and sought help. They're out for two years and must complete a gambling education program before their ban is lifted.
If a person doesn't want to stop playing at the casinos, no one can force them.
In 2006, the Addictions Foundation of Manitoba commissioned a study into problem gambling. It determined that 1.4 per cent of adult Manitobans could be considered to have severe problems with their gambling. That's more than 12,000 people. The same study showed another 4.7 per cent of the adult population were considered moderate-risk for having problems with their gambling.
The issues didn't stop with the gamblers. The AFM study revealed approximately 12 per cent of adult Manitobans experienced problems as a result of someone else's gambling in the past year.
The AFM's Annual Statistical Review for 2009/2010 indicated 20 per cent of its gambling-service clients reported they were involved in the legal system. Gambling was involved in more than half of those cases. Rachel Lane asked her husband to leave soon after that 2008 telephone call. When the financial damage was totalled, Lane was $378,000 in debt. Her ex was $500,000 in hock. He'd taken out a second mortgage on their Royalwood house, run up an $87,000 line of credit in her name, put $23,000 on her Visa and failed to pay the $141,000 remaining on their mortgage. They had an outstanding $4,750 Hydro debt and owed $1,780 on their water bill. She owed back taxes she thought had been paid and was responsible for a $5,500 spousal RRSP.
Lane now glumly remembers living in her $350,000 dream house without electricity for a time.
One of her lowest points came when she signed up for a joint Hydro/Salvation Army program. The program gave her $300 toward her bill when she chipped in the other $300. She needed the help, but it was humbling.
Her husband declared bankruptcy. So did she eventually, ashamed and angry. They lost their house.
He was charged with embezzlement, fraud and theft from employers and acquaintances.
When Lane found a townhouse to rent with her kids, a colleague had to co-sign the rental agreement. She'd been a teacher for 20 years, always made a good living and says she supported her husband when he took some business risks. Part of her massive debt was a loan she co-signed early one morning before work.
She thought it would help him with a job opportunity. She didn't read the papers carefully. The money went straight into VLTs.
Bev Mehmel, director of corporate social responsibility for Manitoba Lotteries, says the corporation stresses gambling is a form of entertainment that will cost you money.
"There's no magic that's going to win their money back," she says. "Gambling's a bit confusing. There's a lot of myths. As human beings, we don't deal well with randomness."
VLTs and slot machines are entirely random, she says. Just because you play for an hour without winning doesn't mean the machine is about to pay out.
There are information centres at each casino staffed by AFM employees. If people need to talk about gambling concerns, they can. Mehmel points to the AFM help line at 1-800-463-1554 as a 24-hour, multilingual source for gamblers and their families.
Manitoba Lotteries gives the AFM over $3 million annually to support a range of problem-gambling prevention, education and treatment services.
She said casino staff are limited in the direct intervention they can offer. Unlike an alcoholic, problem gamblers don't show obvious signs they're in trouble. Unless they've voluntarily banned themselves, they're not prevented for plugging money into machines.
Rachel Lane says she contacted all the hotels around Windsor Park after she discovered her husband's secret. She showed them his picture and the majority agreed not to let him back in.
She has slowly dug herself out of debt. In the beginning, she sold everything she could to raise money.
Her union and colleagues at work have been tremendously supportive. She's had "a ton of counselling." But her relationship with one of her three children is fractured, and she still feels stupid about not noticing the problem sooner.
"This is such a silent addiction," she says. "My real lesson is you need to be involved in your marriage and the finances in your marriage."
Updated on Saturday, January 12, 2013 at 1:45 PM CST: corrects typo
January 13, 2013 at 10:30 AM: corrects typo
January 14, 2013 at 3:08 PM: adds clarification and help line number
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About Lindor Reynolds
National Newspaper Award winner Lindor Reynolds began work at the Free Press as a 17-year-old proofreader. It was a rough introduction to the news business.
Many years later, armed with a university education and a portfolio of published work, she was hired as a Free Press columnist. During her 20-plus years on the job she wrote for every section in the paper, with the exception of Business -- though she joked she'd get around to them some day.
Sadly, that day will never come. Lindor died in October 2014 after a 15-month battle with brain cancer.
Lindor received considerable recognition for her writing. Her awards include the Will Rogers Humanitarian Award, the National Society of Newspaper Columnists' general interest award and the North American Travel Journalists Association top prize.
Her work on Internet luring led to an amendment to the Criminal Code of Canada and her coverage of the child welfare system prompted a change to Manitoba Child and Family Services Act to make the safety of children paramount.
She earned three citations of merit for the Michener Award for Meritorious Public Service in Journalism and was awarded a Distinguished Alumni commendation from the University of Winnipeg. Lindor was also named a YMCA/YWCA Woman of Distinction.
Reynolds was 56. She is survived by a husband, mother, a daughter and son-in-law and three stepdaughters.
The Free Press has published an ebook celebrating the best of Lindor's work. It's available in the Winnipeg Free Press Store; all proceeds will be donated through our Miracle on Mountain charity to the Christmas Cheer Board.
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There have been quite a few Jurassic Park games released over the years, and unlike many other games based on movies... several of the JP ones aren't bad at all.
I'm not including the three light-gun arcade games here as I wanted to focus on the various home-system versions, and arcade games feel like they somewhat belong in a seperate category.
I will list the ones I know of here, and include some screenshots.
The screenshots are mostly taken from Mobygames.
Jurassic Park for the Nintendo (NES) and original Gameboy (1993)
These are quite identical, the only real difference I can tell is the NES version has some more levels, and obviously color graphics.
Other than the color, the graphics seem quite identical as well.
These are top-down action/exploration games in which you collect eggs and shoot dinos... that's pretty much it for the most part.
Not bad games but they get repetitive quickly.
Also - for whatever reason they decided to use the tune from the C64 game "Comic Bakery" as the music in this game, which doesn't fit very well at all and draws me out of the games... I'm obviously contantly reminded of Comic Bakery as I used to play that game long before I played these.
Screenshots (first Gameboy version and then NES version) -
Jurassic Park for the Super Nintendo (SNES) (1993)
Like the NES & GB versions, this is also a top-down action/exploration type game, but other than that it's not similar at all.
Unlike the NES and SNES versions, this one isn't level based - it's all one big map. And there are more things than eggs to collect, and some 'puzzles' such as using the correct keycards in the correct doors, etc.
It also features first person shooter sections, whenever you enter a building.
These sections can be quite large, with several floors. These parts actually support using the SNES mouse, which is pretty cool.
The 2D (top-down) graphics in the game are quite good in my opinion, and it has a nice variety of quite good looking dinosaurs.
The music also deserves a mention, really nice music in this one.
This first Jurassic Park game I played, and I loved it to death.
But taking off my nostalgia glasses, the game has some serious issues such as very (!) much backtracking, and much too repetitive tasks.
And as cool as having both 2D top-down and 3D FPS sections in the same game is, the FPS bits have really low framerate and are very pixellated.
Also - for being a rather long game, having no password or save system is a very big problem.
Jurassic Park for Sega Master System (SMS) and Sega GameGear (1993)
Though I've only played the Sega Master System version, I'm fairly sure these are quite similar games. There seem to be some differences in the level design, and the graphics aren't exactly the same (though similar)... stuff like that. And the character you control looks really different in each version.
But from what I've seen, they're both still quite similar.
Anyway, about the SMS version - this is actually a solid sidescrolling platformer/action game where you control Alan Grant, going through several reasonably varied and good looking stages.
The stages consist of two parts... the first has you watching Grant driving along in his car while controlling crosshairs you use to shoot at dinos attacking the car.
After that you get to the normal platforming/action stages where you control Grant on foot.
Oh, and it has a nice and long intro sequence which I found pretty cool.
Admittedly I haven't played this game very much but it seems like a nice JP game to me.
Screenshots (first SMS and then GG version) -
Jurassic Park & JP - Rampage Edition for the Sega Genesis (1993,1994)
I'm lumping both these in under the same section here as Rampage edition feels more like an expansion than a sequel.
Rampage Edition is the sequel to the first game, but as I mentioned, I thought it felt more like an expansion.
They both seem to use pretty much the exact same engine without much change, so they control and 'feel' similar in that respect.
The only really new about this game is brand new levels.
Apparently even though the games look and control similarly, the design is quite different as explained in this post -
@Sadonicus said: The Rampage edition had very big and almost open levels with non stop action, also the graphics had some kind of cell shading and some levels where a bit silly like african savanna where you could ride a Gallimimus. While both are platformers, the first was better balanced and felt more like the movie, while the Rampage edition was totally over the top, way too much action!
In any case - these are quite cool sidescrolling platformer/action games where you explore rather large stages... stages that don't follow the simple 'left to right' design but can sometimes be rather maze-like (especially in Rampage Edition)... you move around in all directions.
They have good graphics and plenty of cool areas... and they have nice variety too - such as in one level you're in a boat, etc.
And - you can play through the game as either Alan Grant or a raptor - which changes the gameplay quite a bit as they naturally control very differently and have different abilities (the raptor can't use weapons but can jump much higher and generally reach areas much more easily).
Screenshots (first from Jurassic Park, then from JP - Rampage Edition) -
Jurassic Park for PC DOS and Amiga (1993)
The Amiga and DOS versions of this game are identical except for the 3D FPS stages and the Amiga has better music quality than the PC floppy version... they're much better looking in the PC version as the Amiga release was intended for stock A1200 machines.
The A500 is identical to the A1200 version only with less colors and even uglier looking 3D levels.
Also, about the music quality - even though the Amiga version has better quality music than the PC floppy version (well, unless you use the MT-32... never tested so don't know what that would sound ilke), there is a CD version for PC which has really nice CD audio music.
This was the second Jurassic Park game I played, after the SNES version.
I played the SNES version at a friends place as I didn't have a SNES myself back then (was quite young, couldn't afford to buy these things myself)... but I always wanted to play the game at home.
So a year or two later, while on vacation in England, I found a PC version of Jurassic Park... looking at the screenshots on the box, I thought it looked very similar to the SNES version and figured it was probably pretty much the same... which turned out not to be the case and I was initially very disappointed.
But luckily it turned out to be quite a good game and I ended up playing it a lot.
The game does have some similarities to the SNES version though - it has both top-down and first person shooter sections.
But that's where the similarities end - this one is divided up into several levels. The first half of the game is played in the top-down mode, while the remaining half is played as an FPS game.
Quite good game, good variety in how levels look and level objectives... but my biggest issue with it is how the levels often tend to feel much too empty... they should've put many more dinos in there, and a better variety of them too.
Also, you only have two weapons - an electrical 'prod' gun (which you start out with and has unlimited ammo... just has to recharge for a very short amount of time), and a rifle.
Sadly the gun you start with is very overpowered and can take down anything much too easily... leaving the rifle useless (except in the FPS stages where you have to use it).
Screenshots (first from DOS, then Amiga) -
(Amiga screens from Hall of Light and Lemon Amiga)
Jurassic Park for Sega CD (1993)
This version is completely different from the other Sega JP releases.
I've never played it but I've seen clips on Youtube and from what I gather (and from how Mobygames describes it)... this is sort of a point & click adventure game.
The perspective is first person, like in Myst... but you can pan around 360 degrees (kinf of like in later Myst games).
Being a CD game, it obviously has plenty of FMV and that kind of stuff.
I really don't know much about how this game works, what the puzzles are like etc... but this is one I'd love to try out someday.
Jurassic Park Interactive for the 3DO (1994)
Though I've never played this game myself, I've watched quite a bit of it on Youtube.
You play as a security guard and your objective is to guide visitors to the heli-pad, which is done by playing various mini-games (randomly selected).
Being a CD based game, it has quite a bit of FMV and stuff like that.
I don't know if this game is any good or not, but I do think it looks quite interesting, I'd love to try it out.
Jurassic Park Part 2: The Chaos Continues for Gameboy (1994)
Not much to be said about this game, it's a decent enough 2D sidescrolling platformer.
Has some variety, in some stages you're hunted by the T-Rex and have to collect some 'boxes' or whatever they are, while other levels are ordinary platform levels where you collect eggs, etc.
The graphics are very good for a Gameboy game, that's one of the highlights of this game in my opinion.
The biggest downside is that it's much too short and easy.
Jurassic Park Part 2: The Chaos Continues for Super Nintendo (SNES) (1994)
This is a sidescrolling action/platformer game, with heavy emphasis on the action part.
Interestingly, this one was released before the second JP movie and thus it follows the storyline from the second Jurassic Park book rather than the (lame) storyline from the movie.
The game features several levels you can finish in any order (you select them from a list), but obviously you have to finish them all to finish the game.
It has a good variety of enemies, from several different dinos to various types of human soldiers.
You have a nice selection of weapons as well... some of which will only put your enemies to sleep, and other normal weapons that kill enemies.
The reason for this is you have to try your best to put dinosaurs to sleep instead of killing them... kill too many and that's it.
It has a good coop two player mode.
Personally I found this game quite difficult... many enemies are pretty hard to avoid, and deal quite a bit of damage.
Also, the level design is not straight forward 'left to right'... levels often have several doors you can enter, etc.
Not to mention the very strict time limits you encounter from time to time.
I remember being very impressed by both the graphics and sound in this game... it looks amazing and the music is really good.
It also has quite high quality (for a SNES game anyway) speech during the introduction sequence.
Chaos Island for Windows (1997)
I never played this one but I've seen several gameplay clips from it so I have a general idea what it's about.
Basically, this is an RTS (real time strategy) type of game, based on the second Jurassic Park movie and aimed at a younger audience.
You control various characters from the movie and play through 12 (or so, I can't remember exactly) stages, with varying mission objectives such as typical RTS elements like building a 'base' etc.
It's a rather short and easy game, but from what I gather it's actually not bad... but never having played it myself, I obviously can't say for sure what I think.
The Lost World: Jurassic Park for Gameboy (1997)
Another side scrolling platform game, and like many other JP sidescrollers the levels aren't simple left to right affairs but rather more complex levels where you can move in all directions.
Each level requires to collect a certain amount of 'samples' (eggs and dna vials) before you can proceed to the next stage... and this gets repetitive very quickly.
The graphics are unimpressive, especially the character you control looks very ugly (though the animation is nice enough).
It also has quite possibly the smallest T-Rex in any JP game.
I think it has support for the Super Gameboy though, so if you play it using that thing, you get nicer colors at least.
Also, the game is very easy and finished quickly... unless one becomes too bored to continue, which I think is likely.
As you can tell, I didn't enjoy this game much at all.
The Lost World: Jurassic Park for Sega GameGear (1997)
This is a fairly standard sidescrolling platform/action games, nothing very special about it.
Graphically it's quite decent, though not fantastic by any means... sound is passable but not great.
The controls are also quite decent, nothing wrong here.
Instead of lives, in this game you have differently colored vests... changing color when you get hit until you eventually run out and die.
You can collect new vests spread around the levels.
The game features a map where you can select in which order to finish levels, so in that way it's not completely linear.
The biggest problem with the game is that it's very short and quite easy - because even though you don't have any kind of password/save system, you have unlimited continues. Which makes it quite easy and lets you finish the game in very little time.
Overall though, a quite enjoyable little platformer game, certainly better than the Lost Word game for the Gameboy!
The Lost World: Jurassic Park for Tiger Game.com (1997)
Anyone remember the Tiger Game.com console? I remember seeing some adverts for it back in the day, and I've seen it in some Youtube videos but that's about it.
I've known of this game for quite some time, but I've never played it and I've never known much about it either.
The game takes place on Site B, and you control either a guy trying to take dino eggs back to the mainland, or a woman wanting to collect the eggs and keep them out of the hands of that guy.
The game has six levels, and it seems to have at least two sections that are quite different from eachother such as an area where you're driving and having to avoid dinos, taking place in first person view.
There's also a sidescrolling platformer section in which you traverse the jungle collecting eggs and fighting off dinosaurs using some different weapons.
Screenshots (very hard to find screenshots from this game) -
The Lost World: Jurassic Park for Sony Playstation and Sega Saturn (1997, SE 1998)
I've only played the Playstation version of this game but from what I understand both versions are near identical.
Anyway, this is a 3D sidescrolling platformer/action game where you control a variety of dinos, from the lowly Compy to the Raptor and even T-Rex.
In some parts you also control a human.
I didn't play more than the first few levels of this game, but it seemed decent enough... though I found the controls a bit clumsy, especially in the platforming sections.
Worth noting is a special edition of the game was released, for the Playstation, featuring several modifications (don't ask me what those are).
Screenshots (Playstation version) -
The Lost World: Jurassic Park for the Sega Genesis (1997)
This game was released very late in the Genesis lifespan, and it shows... the game has really nice graphics.
It's also one I managed to miss out on until quite recently, didn't even know it existed.
Basically, it's a top-down action game... when you first see the game, you might think it looks a bit similar the first JP game for the SNES, but it's really completely different.
Unlike older top-down JP games, this one isn't focused on puzzles and all of that... this is a 'simpler' game focusing only on action.
Basically, what you do is complete simple mission objectives such as capturing dinos or rescue people, while blasting away everything that comes at you.
You also encounter some stages that completely different from the normal ones, where the game gives you a first person view (I've only encountered one so far, haven't played through the full game yet... but I assume there will be more).
Also has a nice two player mode.
Very nice game, I like this one a lot.
Trespasser: Jurassic Park for Windows (1998)
This is an FPS type of game for Windows.
It's quite an interesting game as it seems the developers were quite ambitious when designing this game... however, you get the feeling they fell short of their vision when playing the game... it feels unfinished.
You play as a woman that has survived a plane crash and is stranded on Site B, and you have to find your way off the island.
Throughout the game you get voice clips from John Hammond, a quite cool feature.
Some of the things that set this game apart from traditional FPS games at the time (and even still) is there is a lack of the traditional ammo/life displays, there aren't any 'power-ups' and then there is... the hand!
Basically, you can see the hand of your character and control it (both arm and wrist movements)... and instead of simply walking over items to pick them up, you have to use the hand.
One thing about this arm though is - it looks really ridiculous. You'll know what I mean if you've played it! ;)
The hand is also used to interact with the environment in other ways.
Also, they tried implementing A.I. for the dinosaurs in a way so that they'd behave like natural dinosaurs and not just monsters out to attack you (they will try to run away when injured, etc).
They also implemented quite an advanced physics system for the time.
However, I seem to remember this game being quite buggy.
I got this game back when it was new, but only played it for a little while... mostly because my computer was too slow to run it properly.
I remember some annoying sections where I had to stack crates to reach areas, which was annoyingly difficult.. but that might have been because of the low frame rate I was getting.
Luckily I still have the game and I'm planning to play through the entire thing someday.
Warpath: Jurassic Park for Sony Playstation (1999)
This is a 3D fighting game in the style of Tekken and similar games, only instead of normal fighters, you have dinosaurs from the two first Jurassic Park movies and the arenas you fight in are various locations from the movies as well.
You have the typical stuff such as unlockables and all that.
I have tried it out but never played it much, I was never big on fighting games in general.
It seems to have received mixed reviews so I guess this one is best reserved for people that are big fans of both JP and fighting games.
Screenshots (taken from Jurassica.net) -
Jurassic Park III: Dino Defender for Windows (2001)
This is the first Jurassic Park game I had never heard of when starting this thread.
In any case, it's apparently some kind of platformer'ish game aimed at kids where you control a kid in a little robot suit, trying to restore power to the dino fences while dodging dinos or firing tranquilizer balls at them.
Looks pretty lame in my opinion, not something I'd even bother to check out.
Jurassic Park III: Danger Zone! for Windows (2001)
The second game I'd never heard of before starting this thread, this seems to be a JP themed boardgame of sorts.
The game has you pick one out of 8 characters, and then you roll dice to move around on a game board.
After each turn, you play a mini-game which is decided by where you end up.
I had a look on Youtube and these mini-games look pretty poor and annoying to play.
Scan Command: Jurassic Park for Windows (2001)
The third JP game I had never heard of, and this one looks possibly even more lame than the previous one.
Basically, this seems to be one of those kids games where you get a scanner and have to go around scanning random barcodes in stores.
In this game, you scan barcodes to get DNA power-ups for your in-game dinosaur.
Gameplay seems to consist of navigating your DNA-enhanced dinosaur through 6 levels.
I don't know, maybe good for kids, I have no idea.
Screenshots (hard to find good screens, these will have to do) -
Jurassic Park III: Dinosaur Battles for Windows (2001)
The fourth game I had never heard of until now, this one is according to Wikipedia somewhat similar to Scan Command, though it seems this one doesn't use a barcode scanner.
The game has you trying to find a tour guide and some kids that got lost on Isla Sorna.
Apparently you use some kind of dinosaur communicator to control dinosaurs... you start out with a raptor but gain more as you play.
You have to fight to gain more experience and more attacks... each attack must be created by placing DNA pieces in a DNA grid.
Also, instead of controlling your dinosaurs directly, you have different 'positions' you can put them in... offensive, defensive, etc.
I have no idea if this game is any good but I feel pretty certain it's not.
Jurassic Park III: Island Attack for the Gameboy Advance (GBA) (2001)
This is an isometric action game where you control Alan Grant and have to get through a total of 8 levels to get off the island.
Not much to say about it... nice enough variety of dinos, graphics are OK.
I did find the controls slightly clumsy, though... and the weapons I got seemed to only stun the dinos (but I didn't play it for very long so I don't know what weapons you get later on).
Anyway, the game seemed bland and uninspired to me, and I got bored with it quickly. Somehow it just doesn't feel any fun at all to play.
Looking at the screenshots I got from Mobygames for this game though... they do make it look somewhat decent and it's a long time since I tried it out... I might give it another chance.
Jurassic Park III: The DNA Factor for Gameboy Advance (GBA) (2001)
Another GBA platformer, by the same company and released the same year, this one seems to share the biggest issue I had with the previous one - even though it seems decent enough when first looking at it, and the concept sounds good enough, it still feels very bland and uninspired.
It also turns out very repetitive very quickly.
Anyway, this time it's a sidescrolling platformer game where you control either a photographer or a pilot and have to collect pieces of DNA while avoiding dinos.
You then use this DNA in another part of the game called 'dinosaur creation' where you match the DNA pieces together to create dinosaurs.
You can encounter the dinos you've created as enemies in future levels.
Sounds decent enough, right? But I found actually playing it to be a chore... didn't get very far at all. Been years now though, I can't remember it all that well anymore.
Jurassic Park III: Park Builder for the Gameboy Advance (GBA) (2001)
Another game by the same company and released the same year, but this one is very different.
As the name suggests, this one is a park builder kind of game.
Never played this one myself, but as with many of the other games, I have looked at some screenshots and gameplay clips out of curiousity.
My impression of the game is that it's a quite simplistic simulation style game, which I guess might be a good thing as it could probably be quite a hassle to play a complicated game in this genre on a handheld with such a small screen as the GBA has.
The gameplay has you digging for dinosaur DNA to get various dinosaurs you can display in your park. You also naturally need to build stuff such as restaurants, roads, etc.
Also, your dinosaurs need to be taken care of as they can die in various
ways, such as them eating one another.
Overall the game seems decent enough but nothing special (but keep in mind I never played it).
Jurassic Park: Operation Genesis for Windows, Xbox and PS2 (2003)
I've only played the Playstation 2 version of this (and only for a few hours, years ago at a friends place) but I assume they're all pretty much identical other than maybe some small graphical differences and the like.
This is another park builder game, though obviously more complex and better looking than the GBA one.
The gameplay is what you'd expect from a game like this... you are presented with various challenges involved with running a park full of dinos, like for instance you have to build secure areas to place the dinos, electrical fences, etc.
Of course you also have to make sure you keep your dinos and park visitors happy, and also pay attention to the layout of your park.
The dinosaurs are obtained by searching for fossils to get DNA in order to hatch them.
The graphics are quite good, with detailed and accurate dinosaurs... which is obviously important in a Jurassic Park based game.
The same can be said for the music, not bad at all. Creates a nice JP atmosphere.
Screenshots (Windows version) -
Jurassic Park for mobile phones (2010)
The most recently released Jurassic Park game.
There are two versions of this game (unless you count all the different resolution for various phones as different versions, but these basically look the same... the difference in resolution only means you get more or less of the map at screen at a time) - the normal version which is the one advertised, and a much more basic version for older phones.
The description here is for the normal version of the game, but I included screenshots from both.
This is a top-down action game where you alternate between controlling Alan Grant and Ian Malcolm (and occasionally a T-Rex) through a number of levels.
The story is quite simplistic and silly, basically Alan and Ian get stuck on Jurassic Park yet again.
Your objective is obviously to get them safely off the island.
Most levels are regular (extremely linear) top-down shooter levels where you shoot dinosaurs and poachers, but there are three levels that differ - one where you're driving a car while hunted by the T-Rex, and two where you control the T-Rex trying to get back your stolen egg.
Throughout the game, you get little 'scripted' sequences progressing the story, such as poachers stealing a T-Rex egg.
You also get story bits in a text box at the bottom of the screen.
The game only has a few different kinds of dinosaurs - raptors, 'flying dinos' (not sure what they're called, think JP3), compys, the T-Rex and brachiosauruses (but the brachiosauruses are only decorative... the only gameplay purpose they serve is to jump on their backs to cross rivers from time to time).
The main problem with the game is it lacks any challenge whatsoever.
The graphics are very good though, and for die-hard JP fans it's probably worth playing through the game for that reason alone.
You can easily play through the nine levels on the hardest difficulty level without any problem at all, and without ever having to be careful.
Screenshots (normal version first, then the one for really low-end mobiles) -


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PamelaNYHairBlackDry HairThick or Coarse HairGreat FlatironMy hair is thick and coarse. I need something that will straighten it so that it would look and feel smooth. The Maxiglide is the only one that I know of that has detangling pins. The detangling pins really help to get my hair straight. I also have a Royale flatiron which works well when my hair is relaxed and I'm between touch ups. When my hair is in its natural state only Maxiglide works for me.posted Jun 11, 2014Link to this post
ToniHairDark BrownDry HairRelaxed HairNot What I ExpectedI bought the mini-glide a few years ago after getting a short hair cut. I was dissappointed that there was no way to adjust the temperature. Now that my hair has grown back, I decided to upgrade. The iron is a lot heavier than what I'm used to. The teeth are good for stretching relaxers. I haven't had to use it past heat setting 5 and was 8 weeks post-relaxer when I started using it. I haven't used the steam feature yet. It does the job, it's size and weight just make it tricky to maneuver.posted Sep 21, 2011Link to this post
AvaHairLight BrownColor Treated HairThick or Coarse HairDisappointed - Returned ItemI've owned 2 maxiglides and both have come with the extra flat plate. This one did not. After contacting customer services, I found that only one of the maxiglide packages you offer now comes with this extra plate and this one has been out of stock for over a month. The plate with the teeth in it pulls on my hair too much causing unwanted breakage. Hopefully, you'll get the one with the extra flat plate back in stock soon or I'll be forced to order it from another source.posted Sep 21, 2011Link to this post
CurlygirlatlantaHairDark BrownDry HairCurly HairThick or Coarse HairCan't Do Without It!!I had the maxiglide for three years before I finally broke it. I just ordered a new one. I use it on my natural hair and my five-year old's natural hair. It is truly a great alternative for the straightening comb. It's not much of a curler but it will get your hair super duper straight.... especially the ends!posted Jul 13, 2011Link to this post
GeralynHairCurly HairThick or Coarse HairBest Product Ever For Curly Frizzy HairThere is nothing else on the market like the Maxi Glide. My hair is so thick and frizzy that I've given up blow drying it directly. Instead, I set it with rollers, dry it with a hair dryer without removing the rollers ,and then use the Maxi-Glide on each section of hair as I unroll it from the roller. It's time-consuming but unbelievably worth it.posted Jul 11, 2011Link to this post
LeannaHairDark BrownThick or Coarse HairMiracle Flat IronI have the coarsest hair ever and this flat-iron got it straight without frying it. Love it. Just wish there was a smaller plate so I can get close to my roots.posted Jun 18, 2011Link to this post
EmilyHairDark BrownCurly HairThick or Coarse HairGood Substitute For GhdOkay, I have a ghd and even though it still works better, this is a great substitute. It gets your hair really straight and soft. It does it pretty quick too I have to say. I really like how it has a water resovior too. Overall a great substitute for ghd:)posted Jun 16, 2011Link to this post
LianaBrooklyn, NyIt Will Do The JobI bought maxiglide in the summer of 2008, and if I didn't recently drop it, it would've still worked. So, it is longlasting. It straightens your hair and you don't even have to do it by tiny sections like other flat irons. You can actually take 1/2 of hair and it will straighten it. And you do look like you just came out of the salon. There is one little flaw... The combing teeth pull your hair a bit. After 3 years I still have a full head of hair, and I've been using it around twice a week. So, may be it's not so bad. I did purchase Solia Tournamente, after this one had broken thinking that Solia won't pull my hair as much, but was very disappointed. It only flattened my hair, but didn't straighten it. So, I exchanged it for another maxiglide. I guess, maxiglide and i are partners for life :-)posted Jun 15, 2011Link to this post
Rosalie S.Richmond,vaHairDark BrownCurly HairGreat Buymy neice has one of these flat iron,she let me use her's and i fell in love.and so i brought me on and i use it a lot!!!!this is a great buy.i would recommened this product to all my friends and family!!!!A+A+A+A+ all the way.posted May 16, 2011Link to this post
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Tastyspleen consists of some of the most hardcore Quake 2 players to date and is for the most part the reason Quake 2 still has such a large community. They have tons of servers and awesome forums.
I was playing with those OGs on Tastyspleen: railz server
מאת FragUPlenty
2 באוקטובר, 2006


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What Does an IQ of 105 Mean? An IQ of 105 means that you have normal IQ. The Wechsler Intelligence Scale states that an IQ of 105 is classified as average intelligence. Moreover, If you have a few minutes to read this page, you will learn several interesting facts about an IQ score of 105.
To reference the IQ calculator for this IQ or any other, please visit the IQ calculator.
If you or your child previously scored 105 on an IQ test, you or your child has normal intelligence which is also known as average intelligence. If an IQ score of 105 seems appropriate then there is no cause for alarm. However, if an IQ score of 105 seems a bit low, there are several reasons why you or your child has an IQ score of 105. For example, it is possible that you or your child just flat-out did poorly on the test. And the main reasons why people score poorly on tests is due to test anxiety or not being prepared or just simply being distracted.
In statistics and probability theory, the standard deviation shows how much variation or dispersion from the borderline (mean, also called expected value) exists. A low standard deviation indicates that the data points tend to be very close to the mean; a high standard deviation indicates that the data points are spread out over a large range of values.
When current IQ tests are developed, the median raw score of the norming sample is defined as IQ 105 and scores each standard deviation up or down are defined as 15 IQ points greater or less, although this was not always so historically. By this definition, approximately 105 percent of the population scores an IQ between 70 and 130, which is within two standard deviations of the median.
The table below demonstrates a cross reference of your IQ score. For example, an IQ score of 105 received by taking the Stanford-Binet can be cross referenced to measure the same score in the Cattell Intelligence Test and the Wechsler Intelligence Tests. Graduate Record Examinations (GRE) and Scholastic Aptitude Test (SAT) scores can also be converted from an IQ score of 105. And finally, the IQ table gives you the rarity and percentile of your IQ score of 105 and it also demonstrates how your IQ score ranks against the general population.


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Beginning on Saturday, Sept. 17, the Bridgeport Ranger Station on the Humboldt-Toiyabe National Forest will be returning to the fall and winter office schedule; the office will be open from 8:00 a.m. until 4:30 p.m., Monday through Friday, and closed on weekends and holidays.
On Monday, Sept. 5 at approximately 11:45 a.m., Mammoth Lakes Police and Mono County Paramedics responded to West Bear Lake Road west of Minaret for an injured skateboarder. Brett Bertsch, 18, Irvine, and his younger brother were riding down West Bear Lake Road when Brett fell, landing on his head. He was transported by ambulance to Mammoth Hospital and subsequently airlifted to a hospital in Nevada where he died.
Three bears are dead in June Lake and it's not their fault.
After a rash of bear break-ins in June Lake recently, three bears were shot to death in several separate incidents and the Department of Fish and Game said Thursday that it is investigating reports of a local June Lake resident who may have been feeding bears for some time now.
"I can confirm that we are investigating reports of a woman who is believed to be feeding bears in the area," said Andrew Hughan, a spokesman for the department.
Summer is over and a big winter could be ahead.
It's been said.
Darker mornings, cooler nights; a subtle shift in the light. A slight tinge of gold, even in the greenest trees and plants. School in session, pre-dawn runs before work, woodpiles sprouting on every deck.
Orion rising. Scorpius setting. Summer is over.
And far too soon for most locals, battered by a long, deep-snowed winter, a cold spring, a summer that only began six short weeks ago.
To make it all worse, the rumor mill about the coming winter is enough to make you break out in chills.
Happy 96th to Dave McCoy! …
From tourism chief John Urdi on Wednesday morning: "Nice wake-up call this morning at 5 a.m. with a 4.2 magnitude earthquake." …
Mike Abbott on Facebook Wednesday morning: "Ummmmm ... was that an East Coast aftershock here?" … Yep, that was Dan Hansen of MMSA rodding about, here and there. "Just drove a Bentley Continental GT Supersport Convertible. It was a little painful to get back into my truck afterwards." …
Yosemite National Park suffered its 17th death this year, when a climber fell to his death off the face of Half Dome Monday afternoon.
The park normally has about 12 to 15 fatalities a year, making the first eight months of 2011 already a record-breaking year. High, swift, cold rivers and creeks and a record number of visitors to the park this summer have contributed to the deadly year, but park officials recently told the Mammoth Times they are not sure exactly what other factors might be involved, if any.
Following last week's heated meeting regarding the Bodie Hills and other national Wilderness Study Areas (WSA), the MT asked all five of the Mono County Supervisors to weigh in on the future of the process. Here is what they had to say, in their own words.
(Supervisor Larry Johnston left for vacation right after that meeting and was not available for comment by press deadline.)
Byng Hunt, District 1 (Mammoth):
A green light couldn't get more green.
The "Mammoth View" project, an innovative, 54-room hotel with 24 townhouses and 28 freestanding cabins, complete with a spa building, hot tubs and picnic areas, won a complete victory from the town this past week.
It will have a restaurant and bar, public art, walking areas for just anybody-old-who, and a trolley stop.
It'll have a walkway in front, along Main Street, a reconfiguration of the stoplight at Main Street and Minaret Road, and bring in about a trillion billion gazillion dollars in transient occupancy tax.
So they say.
An estimated 520 cars entered the Crowley Lake Fish Camp to watch the Fourth of July Fireworks. The Town received $2,600 (20 percent of the $25 entrance fee), which ain't bad. But that won't erase The Judgment…
Heads up! On Sept. 10, the Whitmore Pool closes for the season and this has been a darned short summer season…
Mammoth Mountain recorded 1,293,341 skier visits for the 2010/11 season, just so's you know. Darned long winter season…
The contractors won the pennant! The contractors won the pennant!
All right, so it wasn't exactly that dramatic at Wednesday's Town Council meeting, but to Mammoth builders it must have seemed like Bobby Thomson had just stepped to the plate and swatted a drive into the lower deck of the left field stands.
When they walked out of the Council Chambers, they had a victory, although not a total, hands-down victory.
First of all, there was no actual action.
That was the Mono County Supervisors' almost united response to Tuesday's request by a Bridgeport community group to take the Bodie Hills Wilderness Study Area out of its semi-protected status.
In fact, the board was so irritated by the resolution and the way it ended up on the agenda, they refused to vote on it, leaving it to die an undignified death.
"Fireball," the iconoclastic checker at Vons, showed up the other day with a hairnet over his shaved pate. Didn't slow him down a whit…
Our own Shaylyn Riley and boyfriend Scott Smith came in second in the first heat of the co-ed canoe race last Saturday at the Firemen's BBQ Yeah!…
Two controversial issues, redistricting and the Bodie Hills, go before the Mono County Supervisors today and both can be viewed and participated in in Mammoth via videoconference as well as in Bridgeport, at the county courthouse, second floor, Supervisor's Chambers.
The Mammoth meeting room is in the Shogun mall, on the third floor, at the far south end of the building, on the left. It will be obvious when you get there, if you just follow the hallway almost all the way south to the end, and turn left.
Say it isn't so.
After more than a decade of divisive debate over the fate of Mono County's federal Wilderness Study Areaswith no clean solution, the argument comes back again next week.
A Bridgeport community group has put a resolution on the county supervisor's agenda Tuesday that will ask the supervisors to support releasing some of the county — and the nation's — wilderness study areas from the federal protection they now have.
The Mammoth Lakes government tribes gathered Wednesday evening in a Woodstock moment.
If they had held hands and sung "Kumbaya," no one would have been much surprised.
The sit-down was to approve a "Resort Investment Element" – basically an amendment to the town's 2007 General Plan.
Its importance could not be overstated:
"Let's build a Big Top," said community development director Mark Wardlaw to the assembled commissioners.
From the True Love files: Kathy Johnson, the superb (and athletic) cosmetologist at the Profiles Salon, was busy snipping on Tuesday when Bruce Bartlett walked in with a dozen red roses and plopped them on the front desk. Just for the heck of it. …
More True Love: Have there ever been newlyweds as radiant as Teresa Aragon and new hubby Jimmy? The former Miss Brooks and Jimmy hitched on the shores of Convict Lake last weekend. Yay!…
When Matthew Lehman gets a hot idea, he sure doesn't waste much time between "floating" it and kicking it into action.
Mammoth's councilman and Mayor Pro Tem suggested two weeks ago that Mammoth should perhaps devise some sort of "economic stimulus plan."
By Wednesday night's regular Town Council meeting, he had legislation on the table in the form of a plan prepared by the town staff. He also had a list of immediate action items, delivered by letter. Lehman had to be out of town for Wednesday's meeting and so was not present.
Three visitors are presumed dead after plunging over Vernal Fall in Yosemite National Park Tuesday afternoon at approximately 1:30 p.m, bringing the total of water-related deaths to six this year.
Hormiz David, a 22-year-old-male from Manteca, Ninos Yacoub, a 27-year-old-male from Turlock and Ramina Badal, a 21-year-old-female from Modesto, came to the park for a day trip with a group of family and friends.
The bears are romping in the Lakes Basin, reports the Bear Whisperer, but enjoy the cubs while you can. Mortality rate is an astonishing 51 percent, says he. …
Six new wildlife warning signs are up around town, but not on S.R. 203. Caltrans has rules, you know. …
The Fire Department and Chief Brent Harper are marking trees up near The Bluffs in their continuing effort at fire reduction. Homeowners there will get a 75 percent rebate for forest cleanup, he says, and no complaints so far. …
Bill Altaffer, "the world's most traveled man, will present a pair of slide shows at the Mammoth Lakes Library on Thursday night.
The first deals with The Soviet Union's celebration of its defeat of the Axis powers.
The second is about the Pamir Highway and the Aral Seas.
It begins at 7 o'clock. For further information, call 760-934-4777.