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When you're in the cold limbo between winter and spring, there's nothing better than an escape game to cheer you up. Thank goodness TomaTea's here to save the day with their title, Waiting for the Sun. A shorter experience with simple and logical puzzles, it's here to keep you happy until you can enjoy the sun for real... assuming there aren't new escape games to keep you glued to your computer.
Getting married has never been so hard! In physics puzzle Romeo GOGO!, you must navigate Romeo through 32 separate stages filled with evil palace guards, pesky ladies-in-waiting, and ugly green ogres before you can finally put that diamond ring on your Juliet's finger.
Switch, a puzzle platformer by Scott Addelsee, Jemma Barnard, Kate Fierek, and Tom Saunders, is like Sonic CD, if it were designed by the team that made LIMBO. You'll be switching between the past, present, and future to collect keys. Moody atmosphere and clever puzzles are hampered by wonky jump physics and unnecessary "switch" limits, but Switch is a game well worth your time.
John Cooney and Jimp are here to give you all the puzzle platforming you love, all the surprises you'd never expect, and 400 achievements to earn in Achievement Unlocked 3. Exponentially vaster in scope than its predecessors, Achievement Unlocked 3 is a game that's packed, even crowded, with content. Its busyness may be unexpected compared to previous entries in the series, but it's still a heck of a lot of fun.
Platform games commonly require a fair amount of jumping to move around, but the author of this unique platformer decided that jumping is the new walking. As the title implies, Momentum is your best friend and you can bound from platform to platform while dodging spikes and collecting colored candy orbs using that speed.
The intro of Golem, an atmospheric little escape by OK Interactive, gives you the details straight: you're locked in a museum in Prague, and if you want out you'll have to bring to life the remains of the famous Golem of Prague that's on display somewhere within. To do so you'll have to solve some puzzles throughout the museum, gather some clues about the magic of kabbalah, and put everything together.
Have you got picture logic puzzling needs? Well, Beardshaker Games has come along to help you satisfy them with their title, NoNoSparks Genesis. Solve picross (also called nonograms) puzzles to help create new elements in a world, giving a Doodle God-esque feel to it. Sprinkled with a bit of innuendo and amusement, this game will have you puzzle solving with a smile.
A wonderful room escape game with puzzles and solutions that are quiet, elegant, and echo the theme, thus creating a massively entertaining experience that is so much more than "throw a bunch of random puzzles into a four-wall room" that permeates so much room escape design. The delicate balance of theme, puzzle, solution, and space gives Kotorinosu games a unique feel that makes them so popular and so fun to play.
Who says robots never get to go on adventures? In this short but addictive little casual mining simulation, you play a small robot with a big drill who is out to rebuild the city by bringing in ore to sell. While not as complex as other mining titles, Utopian Mining is cute, accessible, and a lot of fun for an afternoon.
Help the charismatic and musically-talented Triton in his search for the legendary magic of the ancients in this surreal point-and-click adventure by Jacek Szleszyński. Very similar in concept to Samorost and Hapland, although unique in its artistic style, there's much here to explore, discover and delight in. Gazing at the fantastic art as enjoyable as the gameplay itself. Some will find Kveendolnitza their first time through, some may need to try again. Either way, the journey is the best part of the adventure!
It's tough going when the love of your life is a ravenous member of the walking dead. Clearly the two of you want to be together but for that to happen you'll have run, jump, shoot, and dodge your way around angry zombies as you help guide your zombie lover to her cage in this endearing storybook love story of a platformer.
Games Featured:
We're pulling out the whole kittenkaboodle for this week's supersized Vault, celebrating all things fantastically feline in our favourite games. They're cute, they're cuddly, they're destructive, but we love them anyway, whether we're chasing after them, stuffing them with fish, or piloting them through space.
- • Robot Wants Kitty
- • Sushi Cat
- • Space Kitteh
- • Copy Cat
- • Flash Cat
Need a zen break for your tired brain cells? Always wanted to create pixel art of Che Guevara or a man on a palm tree, but lacked the artistic skills? Now by solving some simple mazes in Maze-a-Pix Light, you can draw and relax at the same time! It's all part of the magic of Conceptis Light.
To have loved and lost is better than never to have loved at all. Or so the saying goes. But what if some loss is simply too unbearable? Would you go to Hell and back to return the one you love to the world of the living? You may not but the character you play in My Life is Yours does. Try it out and see if you'd ever willingly go toe to toe with the Underworld.
In this exciting installment of the Choice series by Choice of Games you're plunged into a world on the brink of destruction. Nuclear missiles? Widespread famine? Nope, it's the age old killer: Zombies! Pick your course of survival in this gripping narrative that propels you toward what could be your salvation or your untimely demise!
In a land that doesn't seem to mind sending innocent people to hang it's up to you and your trusty archery skills to save lives. No, you won't be getting any fanfare or damsels tossing you their kerchiefs but who really needs that anyway? You've got justice and freedom on your side, and I'm not just saying the names you gave your biceps. In this delightful physics shooter kick back and prepare to let loose your arrows!
A one button journey from cradle to grave with a mouse driven twist and decent production values. NTFusion takes us on a Canabalt-esque adventure as you nab power-ups and meditate on what's really important in life... aside from high scores, of course.
The end of the world or apocalypse scenarios are something you see played out a lot in video games, but a classic spin like this is refreshing. With a hint of Orson Wells's War of the Worlds, Tripod Attack puts you in control of the invading alien machines as it tears through the human resistance. The human race will throw everything its got at you so your mouse hand better be ready to wipe them out.
This springtime-themed puzzle platform game from Airomagic has twenty-four levels of a bonkers bunny in pursuit of one thing: a perfectly delectable green cabbage. Ingest carrots only to spit them out on buttons, lowering gates, while helicopter ears allow flight around deadly hazards. There's much enjoyment in reaching that goal in each of the twenty-four levels but...those poor panicky cabbages!
In Super Villainy, the mightiest villains have grown bored after destroying the earth, and decide to have one final battle royale, arena shooter style, to determine who is the baddest. A solid release by Rob Almighty, with a little more freedom than what is usually seen in the genre.
Ronnie Pence delivers a stunning and surreal spot-the-difference game that blends otherworldly artwork with an atmospheric soundtrack to deliver a strange experience for the genre. Evoke is a perfect dream and casual gameplay with a capital "C".
Eating blocks, swapping colors, puzzle platforming... it's a dinosaur's life for you in this too cute to be believed little gem. Eat the requisite number of blocks to pass each level while avoiding the hazards, and don't let the relatively light level of difficulty fool you... there's some real challenge waiting inside this vibrant little game.
Cogito Ergo Sum's hapless dog and cat, Wan and Nyan, are back with another escape adventure, perhaps the easiest yet most charming of all. Poor Nyan is locked out on the balcony and needs to be rescued, and there's more than one way to do it meaning multiple endings: easy, normal and happy. Here is a feel good game, like a daily affirmation on life—the simplest things can bring the most joy!
Billy is the last man left on the earth after super-evolved apes have taken over, and to defend himself against the hordes of flying monkeys and angry gorillas, he has to spawn children and turn them into defense units, apparently without the aid of a single female. Makes no sense? It doesn't matter, because the game features some great twists on the tower defense genre.
In Louissi's latest action simulation game, it's a farmer's life for you. But, when the sun goes down, the nasties come out and you'll need to trade your shovel for a shotgun or other heavy weapon to stay alive, picking up coins from your fallen enemies as you go.
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Kids just wanna have fun, and there are a lot of games our there that are tyke-accessible without being too silly or insipid for us big kids to boot. This week's Vault looks at three kid friendly games we love, and love to enjoy even if we've long grown out of mandatory bed times and superhero undies ourselves.
- • Questionaut
- • The Blue Beanie
- • Pieces
Colgate, the fan-named background pony with a passion for fresh breath, takes center stage in this colourful and surprisingly robust platform adventure from Mark Sprague. Dissatisfied with her Cutie Mark and determined to embrace her true love, dentistry, the little blue unicorn sets out to gather an ingredient for a magical potion in the mouth of a dangerous beast deep in the Everfree Forest. Packed with surprises, secrets, and even extra endings, it's a brony dream come true that even non-fans can enjoy as they dispatch numerous foes and challenges with their magical toothbrush!
The third installment in Brad Borne's Fancy Pants Adventure series is here! Do gravity-defying wall runs, jump off some walls, and even cut up some enemies with your fancy new weapon! The fancy pants man has come along way since World 1 and he has definitely added some sweet, new tricks to his repertoire. The Fancy Pants Adventure series features some of the best platforming action you can have in a browser.
Magic Safari, a physics puzzler by ConmerGameStudios, is based around driving through levels that you affect with a variety of commands, and it has some unique and original level design. Most importantly though, it stars an ape in an umbrella hat that drives a tiny car.
This grid puzzle game from Gluk has forty levels of zombie networking challenges, plus a level editor, offering plenty of achievements and endless fun. Make every creature happy by arranging them along a grid so that each is holding hands with his friends. While not entirely original, Happy Dead Friends is well-made and has enough unique qualities to warrant praise and smiles.
Attention all bibliophiles: One of your worst fears is coming true! There's an attack being staged on books by some brainless dope who left an ink bottle open in the library and now the long prophesied war between books and ink has arrived! Hah, kidding! Well, only slightly kidding. Sinister ink blots are on a single minded mission to destroy any and all books in this typing tower defense game mash-up. It's up to you to use those years of typing skills you've amassed to stave off this most horrifying battle.
The little buggers from Bloopers now have a colorful sequel that drops the dark, brooding look while retaining the fun. This physics, projectile game improves on its predecessor's gameplay in all the right areas. User interface, player controls, and art style are some that come to mind. The product is a clean and casual experience that is a nice foot-in-the-door for those unfamiliar to the physics-based puzzle genre.
Games Featured:
Get ready to adventure with Tycho and Gabe again, or find yourself stranded in somewhere cold and hostile, or maybe just save your home from a dark and deadly infestation! There's a whole lot of gaming going on!
- • On The Rain-Slick Precipice of Darkness 3
- • Stasis
- • Botanicula
- • Superbrothers: Sword & Sworcery
- • Shadowrun Returns
ErlinE is a puzzle-platform adventure game from FedeehSevenfold that features a bewitching ingénue trying to save her home, Aurla. With the help of her ever present companion, who could easily be mistaken for a bulldozer in disguise with all the pushing and shoving he provides, she must brave a terrain filled with spikes and lasers to save her world from evil that has seeped through portals that were supposed to keep that stuff gone for good. In this besieged magical world waiting for a hero, it's up to you to throw caution to the wind and charge headfirst into danger. After all, who else but you could possibly save such a gorgeous landscape that has no other champions to defend it?
Ominous music and well crafted visuals set the stage for this surprisingly engrossing stealth action title. You play as an unnamed agent that has tracked stolen nuclear materials to a heavily armed fortress. If you're hungering for the feel of creeping past trained arm guards and dodging the watchful eye of security cameras from the comfort of your own browser, Stealth Hunter 2 is definitely something you'll want to check out.
Come to Siquijor, Philippines, and stay at our lovely inn! Yes, we have a bit of a reputation for aswangs, a kind of vampiric beastie, but who would go to Loch Ness without Nessie, right? Besides, no one seems to stay here at night, anyway... A delightful tropical hotel simulation sprinkled with creepiness, Innkeeper balances local color and global appeal.
Fire and ice don't usually go together, but the wildly popular Fireboy and Watergirl games are the exception! Delve into a frosty temple and control two different elemental heroes at the same time, with new hazards, puzzles, and challenges in the beloved puzzle platform series!
The long-nosed thief gets out of high-flying situation and falls, rather glides, into the fifth and final installment of the Sneak Thief series. The man's adventures got him stuck inside a mechanical fish, packed in a horde of his clones, and dodging robot laser attacks on a hot air balloon! As the persistent pilferer finally arrives at Prof. Belamy's doorstep via his handy-dandy glider, he is probably looking forward to getting this job over with. With the final invention waiting inside the compound, you know Pastel Game's cunning and comically ingenious criminal will stop at nothing to finish the figh... I mean job.
From the bizarre and intriguing world of Detarou, this escape-the-room game manages to balance between offensively outlandish and laugh-out-loud wacky. Easier than most of Detarou's offerings, Gatiko's puzzles offer the perfect level of challenge. There's multiple endings, as well. If you have shied away from Detarou before, here's your chance to dip your toes into a cult favorite and find out what all the fuss is about.
With it's lush backgrounds, complex puzzles, and amusing fake-out ending Fake proves to be one of Robamimi's better room escape efforts. Best of all is the ending, which is much funnier than expected and makes all of the effort worthwhile. For those who've had a tough week and even for those who haven't, here's a perfect way to celebrate the day, and what could be better than that?
The macabre adventure tale of a wolf battling demons, witches and at times villagers' enigmatic remarks continues with all the rich atmosphere and saturated plot lines that you expect from Hyptosis. This third installment is probably the best yet in terms of style and riddling puzzles. It still has a few drawbacks yet they're not enough to diminish the overall enjoyment of immersing yourself in this strange and twisted story.
Pull on your jeans and work boots, it's time to go digging for gold! In The Podge's simulation game, Boom Town, you'll have to carry out every aspect of creating a bustling town from a mining operation. Place buildings to attract new residents, plant explosives to blast the gold out of your land, drive the truck that picks it all up... you do it all! It's a rootin-tootin good time as you play the life of a frontiersman.
Eggstinction, an action run-and-gun shooter by Michael Chen, stars a proto-dinosaur fighting back against the laser-happy aliens who wish to poach him. Quality visuals, hardcore survival gameplay and aggressively silliness make for a game quite reminiscent of the Heli Attack series. Except, you know. With dinosaurs fighting aliens.
Games Featured:
When you play games, do you carefully read and pay attention to every bit of dialogue on the screen, or do you just start mashing buttons to get to the good stuff? In the case of this week's Vault, the words are the good stuff as we shine a spotlight on three of our favourite games in the underutilized genre of interactive fiction.
- • Aunts and Butlers
- • Violet
- • Suveh Nux
Remember Pipe Dream (or Pipe Mania)? That old game where you put the pieces of pipe in the grid to make a really long chain? In Slipe, the pipework has already been put down for you, you've just got to slide it all into place. Unlike most sliding puzzles where you're just sliding one tile at a time. Slipe forces you to slide entire rows and columns, putting a tricky spin on an old classic.
It's a dark and stormy night. Wait, no, it's pretty sunny outside, so neither of those. You take the leaflet from the mailbox... gahh, no, not that, either. You know what? It doesn't matter. It's time to play. Time to play JayIsPonies, an "epic" choose your own adventure sort of game where you collect pizza and probably do a bunch of other halfway crazy stuff!
Jasper Byrne ventures into the realm of psychological horror in his surreal and disturbing commercial adventure debut. You are the last man alive, it seems, after a horrific virus sweeps through the world and transforms every other human being into a shambling monstrosity. You don't want to die alone, so you venture out of your apartment each night for supplies and to look for other survivors, but are you prepared for what else you might find when you're forced to confront yourself? When the world around you collapses, how long will you last before you begin to unravel and you can't trust yourself either?
It might be a bit out of season to be topical, but Pixeljam's Snowball is a mammoth pinball game to behold. With well over a hundred targets to collect and multiple flippers and springs to control, this seasonal table has a lot of fun bells and whistles to keep you entertained until the next cold front sweeps through.
"Take down the good guys!" That's what the title tells you in Nerdook's tower defense venture, Kill the Heroes. Place your tower units along or around the path as the little soldiers cycle around the level, taking their shots at you when they can. Earn cash for purchasing units and upgrades (why do heroes carry so much on them anyway?). It's not everyday you get to be a sinister, big-brained alien, so take what satisfaction you can from it before you take over the world and life becomes too easy.
Theo's been working in the slave mines for years, and has finally saved up enough to buy a cruiser. Now, if he can just shoot his way through this orbiting traffic, he'll be ready to start his new life. Originally conceived by Christopher T. Rock, with later additional development by Bryson Whiteman, Rush Hour Plus is a short but solid arcade game. It's bifurcated development is apparent in the differing styles of cut-scenes and game action, but it has a nice dose of humor and is the perfect length for a coffee break.
Developed by Jonathan Whiting for Ludum Dare 22, Craequ throws players into a puzzling pixelated world of corridors, pushable blocks and crystal balls. It's up to the player to discover the logic behind it, but if you do, you'll feel really smart.
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Jonas Kyratzes, Baldur's Gate, and Closure? Good news, or GREAT news? This week's Link Dump Friday is drowning in a sea of radness. You wouldn't think rad could be liquefied, but then, not everyone can be a scienmatist like me.
- • The Sea Will Claim Everything
- • Closure
- • Baldur's Gate
This western-themed cut-the-rope style physics puzzle is cute and polished and has all the elements we fans of the genre like in a game of this type. Rustle up bristly round creatures into their correct boxes by removing obstacles and using fans and force fields. While Bristlies doesn't become very challenging until the later levels (there are 30 in all), it does make for a fun diversion if you have a hankering for some amusement.
The number of defense games out there is as massive as the hordes of enemies you fight in them, but Bright Sight Team's side view strategy game stands out in the horde's ranks. Epic Stand pins you down at your castle and magic is your only weapon. To defend your castle walls, click on the screen to where you want the spell to be cast and let it work its magic. The level is over when there are no enemies left standing and none of them reach your wizard's final floor.
More arcade avoidance action to be enjoyed in this sequel to the 2009 cat nomming adventure original. Considering how simple yet lovely the original was, it's impressive that Time 4 More Cat manages to improve on it without piling on so much that you lose the addictive ease and simplicity that made it popular to begin with. The art is beautiful, soft, and surreal, while the soundtrack only adds to the dreamlike atmosphere.
In this enigmatic point-and-click adventure from "Something Amiss" author, Tucker, Sara sees weird creatures wherever she looks. Also, her cat can talk. It was her cat, in fact, who told her to board the midnight express to complete some secret mission. Playing much like an escape-the-room game, your goal is to find those answers by interacting with oddball characters and piecing together clues to earn the five train tickets needed to reach the end car. It's all very mysterious but even more curious: if Wasabi could talk all this time, why didn't he say something sooner?
Gotta catch defend 'em all? Sam and Dan have spent a year taking their much loved Pokémon fan game to impressive heights, and the result is a surprisingly impressive and complex tower defense game packed with all the strategy, challenge, colour, and even all 151 original Pokémon to catch. It's silly, addictive, and still tons of fun for fans and newcomers alike.
A dear old friend, Mr. Y, has invited you to his newly remodeled study just to trap you inside. Now you must put together clues and figure out how to manipulate these wacky devices before you can sit down to lunch and do a bit of catching up. All the trademark qualities that make Tesshi-e escape-the-room games so enjoyable are here, there's nothing to displease but you will have to work hard for your final reward: a visit with Mr. Y. Aw yes, there's nothing like a chance to reconnect with old friends who know your love of puzzles.
The decisions you make in this YouTube interactive fan fiction game (based on the AMC television show) not only determine the fate of one Madison Avenue advertising agency, they might just save the world. Help Don Draper regain his confidence, inner peace and good ideas while preventing his untimely death. Although it's disappointing this isn't a true platform game since your involvement doesn't extend beyond clicking an occasional option, Mad Men: The Game is an entertaining and enjoyable parody of 1960s culture and the show that has everyone talking about it.
Sometimes a game doesn't need to reinvent a genre to be just as fun, addictive, and riddled with bullets as we want it to be. In this classic-styled top-down sci-fi shooter, pilot a tiny spaceship against increasingly impossible odds, bigger bosses, and catch coins to purchase upgrades to help your chances. It's familiar, but well polished, and just the right size for some explosive coffee-break arcade carnage.
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Journal Entry 77 - It will soon be over. The monsters are at the door. So before I recklessly solve that final puzzle, and inevitably turn into a zombie, I leave to you another collection of classic games from the JayIsGames Vault. This week we have astonishing arena action, a peculiarly player-propelled pointer puzzler, and adorably addictive arcade awesomeness.
- • Amorphous+
- • Cursor*10
- • Bubble Islands
Massagames brings a calm launch experience in I am Flying to the Moon. Control a little wooden spaceship (upgrades available, of course) as it makes attempt after attempt to propel itself beyond the wild blue yonder. Avoid other flying objects and collect the floating bonuses to most profit from each launch. It's not a game to get your blood pumping, but it'll sure entertain you for awhile.
It's not every day you get to see a nearly-forgotten ten year old puzzle game return from the dusty video game archives! The puzzle game Denki Blocks was originally released on Game Boy Color and Game Boy Advance back in 2001. Other ports followed soon after, but it wasn't until the digital download ecosystems of the mobile scene really got going that it resurfaced to stay. Now, with both regular and HD versions on most of the major app stores, Denki Blocks is here to stay, complete with over 100 levels of delightfully difficult puzzles to solve!
Think fast! Actually, when you're a developing neural cell, you've got no choice but to think fast and make as many neural connections as you can. That's the basis behind Axon, a science-based fast-paced action game from Preloaded. Click to grab the protein targets and watch out for other neurons trying to invade your space!
NinjaDoodle brightens your day with more weird but wonderful puzzling mini-games in this latest installment in the ClickPLAY series. Try to find and click the play button on each level by figuring out what you need to do in order to reveal it. Monkeys? Pirates? BOOGERS? Sounds like your typical set of problems to me!
Jonas Kyratzes has brought us many enjoyable, thoughtful games in bizarre, surreal settings. Well, now he's developed a top-down space shooter, Traitor. Don't get scared, he's still able to cast his powers of storytelling, it's just in a different yummy, gooey, science fiction package. Take on missions to earn credits for upgrades as well as the trust of the rebels. Your ultimate goal: to take down the Augustan Hegemony. Viva la People's Council!
This be the tale of Captain James T. Stinkbeard, and as a pirate, plundering of booty is what he does. Pirates of the Stupid Seas is a simple projectile physics game, but it's enhanced by some gorgeous visual and a decidedly surreal sense of humor. Put some shiver-repellant on yer timbers and check it out.
A physics-arcade game from Pastel Games, Mission to Uranus plays like a mouse-driven, one-button version of Lunar Lander. Touchy controls test the patience, but Mission to Uranus is a beautiful game. Just be sure to stock up on fuel in early levels, so you don't crash down the line. Uranus has enough debris as it is.
With a hint of Greek mythology in the title, Cyclop Physics gets you rolling and sliding with these little, one eyed creatures to solve fun physics based tumbledrop puzzles. You must balance between the physics of a nice circle and a diabolical square if you ever want to finish the puzzle and please the gods.
Guide a laying hen around her running eggs until there's enough of them to set off a chain reaction hatching explosion! If that idea doesn't brighten your mood by itself, we'll sweeten the deal by telling you it features zany kazoo music and the cheerful art of master developer Orisinal. Now you're ready to get cracking!
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Look at you. Sitting there. All zombie-less. Balloon-less. SLAK-less. It's a real sorry sight. Fortunately, Link Dump Friday is here to solve all that by forcing you to be interested in the same things we're interested in. Yaaaay!
- • Hot Air Jr.
- • Defender's Quest
- • Project Zomboid
- • The Walking Dead
- • Baldur's Gate
Crime never sleeps, and Harry Quantum, the star of TurboNUKE's point-and-click sleuthing adventure series is back on the case! This time he's trying to clear the name of a pro-wrestler who was wrongfully implicated in a museum heist. With FBI agents, ancient artifacts, dinosaurs, and poo-mints aplenty, it's a quirky little title packed with puns and goofy humour.
Starfish light, starfish bright, first starfish I see tonight, launch jellyfish I may, launch jellyfish I might, to get the high score I want tonight. The whimsical games of Orisinal should inspire poetry better than this, but we're just too relaxed after playing his latest arcade game, Constellations.
Control an army of monsters and overthrow the evil King in this action strategy game by NTFusion. Discover up to 28 creature evolutions, each with their own unique stats and abilities, and build a squad tailored to your fighting style in order to conquer your way across the map. With a steady difficulty curve and a brutal bonus gauntlet round, Pocket Creature delivers your daily dose of addictive challenge and spooky quirkiness in one tidy package.
This escape-the-room game from Robamimi takes place from a singular point of view: one wall that is filled with interesting fixtures to explore and manipulate simply by clicking about, following the changing cursor for useful objects, clues to deconstruct and codes to crack. There's a lot happening along in this one beautiful scene but your main objective is plain: get out. You'll find yourself out before you know it, probably sooner than you wish, but you'll have fun while it lasts.
A subtle sense of humor, a lot of great Claymation, and a salami-coveting tentacle await you in the short but sweet point-and-clicker Fairy Clay. If you're looking for a lovely, simple yet surreal break of claymation in your day, then look no further.
In this mellow, relaxing physics puzzle game, the goal is simply to get stars (it is always stars) and get to the flag in each level. Chart a course for the intrepid red ball by placing down tokens that change its movement (or even its size and density) in order to navigate your way through the course. With a friendly difficulty curve and the ability to skip levels, it's a laid-back little game that's perfect for a break in your crazy day.
For those who love GUMP's planetary room escape exploration, Jupiter is a welcome addition to the set, much more challenging than the ones that came before, and even more unsettling as the player is drawn even further into this odd, sterile, mechanical house.
Kathryn is a woman who has issues... or at least, she must if her friends are pressuring her to see a psychologist. But while she's unwilling to confront her own problems and habits, she discovers that you can't (or maybe shouldn't) always avoid the things about yourself and others that bother you. A devious puzzle-platformer with a sleek style that serves as a prequel to 2009's The Company of Myself.
Games don't get much simpler than this; just hit a key to jump over an obstacle. Easy, right? Well, Chris Jeffrey's reflex-demanding one-button arcade game might just prove you wrong across twenty sadistic levels. With its snappy presentation and straight-forward gameplay, Space is Key 2 is hardly innovative, but it is a well polished little torture device for your reflexes. More than anything, it's a great illustration of how hard you can force players to push themselves at a simple concept just by implying it should be easy.
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Retro doesn't have to mean old and boring! This week's Vault proves that it's more than just a series of blocky pixels that make retro-styled games fun and involving, with three picks from our archives with three very different gameplay styles.
- • MoneySeize
- • Don't Look Back
- • Dino Run
An entertainingly spacey physics arcade golf game from Krang Games, with the distinguishing gimmick being that you can hit the ball again once it's in motion. Not quite a revolution, but a lot of fun.
Decision is a polished zombie action-defense hybrid from Fly Anvil, and it's a bloody good time. A cool, if slightly repetitive, mixture of serious horror, logistical strategy, frenetic action, and low-key parody, Decision shows that the undead can still pack serious punch.
It's so frustrating when you sit down to a board game and you realize that some pieces are missing. Even worse is when all the pieces are missing, and you're trapped inside a locked room. But if you love when that happens, then you must be an escape fan and Tomatea's new Ludo Room Escape is just what you need.
Anaksha, the butt-kicking heroine from the sniping simulation adventure Dark Angel, goes a different route in this collection of quirky old-school style adventures with a sense of humour. Solve problems for people, come up with creative solutions to obstacles, and a lot more in Arif Majothi's trio of games set in Anaksha's world. Originally conceived as a simple experiment with a new game engine, they show the evolution of talent and determination all the way up to "A New Threat", which boasts a ton of replay value for one very odd but entertaining adventure.
Dodge bombs, grab balloons and keep the city safe in this multifaceted arcade shooter. Any of this game's three phases wouldn't be all that great individually. Putting them together, though, makes for a fantastic mix. You're not stuck doing one thing for long enough that it becomes stale. Variety is the spice of life, and Bomb Diver just might be your paprika, so all you daredevils out there owe it to yourselves to give it a shot!
A quirky off-kilter adventure puzzle platformer from PixelWelders, starring a Killbot who isn't too sold on the whole "killing" thing. Interesting Gravity Gun telekinesis mechanics and snarky writing is weakened by glitches and loose controls, but there are a lot of cool ideas displayed in this debut release.
Ever wanted to run rampant through hordes of squishy spider bots, monsters, and malevolent steampunk beasties? This simple but chaotic top-down shooter provides some truly frantic action that, while repetitive, delivers a nice dose of KAPOW KAPOW KAPOW to your day.
Games Featured:
Monsters? Apocalypse? Psychological trauma? Ponies? I don't know about you, but those sound like the makings of a great weekend to me! March is turning into a month jam-packed with big releases for both the casual browser and indie community, and this week's Link Dump Friday features just a few of them we're excited about in addition to an update or two.
- • Lone Survivor
- • Onimusha Soul
- • Ms. Particle Man
- • Closure
- • Fixation
- • Pony Kart
A fun expansion of the original swinging Hanger 2 by A Small Game, this Endless Level Pack keeps the great physics action, while featuring a lot of cool new architecture, along with the anticipated Endless Mode. Go out on a limb and try it!
Dys4ia is a retro arcade-y piece of interactive art by transsexual author Anna Anthropy about her six-month experience with hormonal therapy. Raw and emotional, but surprisingly humorous, for good or for bad, this is the kind of game that will get people thinking and talking.
Remarkable as the first collaboration between fans and game developer, Nitrome, this pop culture trivia games delivers clues via cable car in the form of teeny tiny, yet surprisingly detailed, characters. Hangman-style letter blanks also help out as you attempt to name, and correctly spell, the famous figures from fiction, movies, music, television and more. When you think you know it, use your keyboard to type it in and bask in the fanfare while the next VIP is delivered to the stage via cable car. Fanboys and fangirls, rejoice!
A sad little diving helmet-faced robot charmed many fans back in 2007 in his game Automaton, but things didn't pan out as the developer expected for making sequels. This new point-and-click adventure doesn't provide plot closure and it's on the short side, but it does provide fans with a last round of puzzle solving and lovely animated cutscenes.
In this surreal and visually stunning game that showcases just what Unity can do, you play a moth trapped inside an attic who wants to escape and be with its true love... the moon. Resurrect other moths to help you move obstacles and eventually find your way out in this short but lovely game that marries exploration with simple physics puzzling.
Not terribly complex, but a fun five to ten minute room escape game with logical and surprisingly original puzzles. As the title implies, a perfect break in the clouds of humdrum and a few minutes in the sun, a perfect theme for our Weekday Escape!
A high-difficulty minimalist platformer by Noxious Hamster, Spikes Tend To Kill You 2 makes no bones about its brutal difficulty. However tough it is though, the challenges are mostly fair, and clever level design and dialogue will keep players interested, even after the 500th impalement.
Yo ho ho and a treasure chest of physics puzzle levels! In this much improved revamp of Totems Awakening, you'll need to be quick with your mouse to toss a gold coin safely back to the treasure chest, with some help from your pirate chums and your friendly neighborhood bombs and teleportation devices. Teleportation devices are in ALL the best pirate movies.
Games Featured:
ESCAPE!... through games, that is. The "escape" genre is an odd one, one that doesn't even sound like it should even be any fun, but for years now designers have thought up new ways to trap you with fiendish puzzles, and the audience is loving every megabyte of it. This week's Vault peeks at three of our favourite escape games that approach the genre from slightly different angles.
- • Casual Gameplay Escape
- • Crazy Doors of Rainbow Colors
- • Magneto Syndrome
Playing a secret agent is always fun, even when it's pared down to a simple one-button game, like in Agent Turnright by Pencilkids. 16 levels of mini-games await you and your right pointer finger as you help Turnright work his way to defeating the boss and winning the girl. In how many clicks can you complete this adventure?
TeraLumina, who already showered us in rubies, sapphires and diamonds, indulges us once more with its best, and most challenging, escape game to date. All four walls of this lavishly decorated room are filled with clues, useful objects and all kinds of goodies to explore and delight every escaper's whim. You'll be hard-pressed to keep track of heaps of clues for the multiple puzzles, a number of which take on mini-game proportions. With its gorgeous graphics, thinky puzzles and cohesive gameplay, it's safe to say Emerald Den Escape shines amongst the best in the genre.


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Gregory Goyle | |
Biographical information | |
Born |
c. -1980 |
Blood status | |
Title(s) | |
Physical information | |
Species | |
Gender |
Male |
Hair colour |
Brown |
Family information | |
Family members |
Magical characteristics | |
Wand | |
Affiliation | |
House | |
Loyalty |
- "We're supposed to practise the Cruciatus Curse on people who've earned detentions... I refused to do it. Some people are into it, though; Crabbe and Goyle love it. First time they've ever been top in anything, I expect."
- —Neville Longbottom[src]
Gregory Goyle (b. 1980) was a student in the same year as Harry Potter at Hogwarts who was sorted into Slytherin house. He was the son of Mr. Goyle, a Death Eater, and his wife.
Goyle, along with fellow Slytherin Vincent Crabbe, seems to have become best friends with Draco Malfoy before their first year at Hogwarts. Both wizards are shown to be more lackeys than friends, often following Malfoy around and doing his bidding. Goyle seemed to lack all intelligence, magical talent, and independent thought, and thus used only his size and strength to bully other students or scare off anyone who threatened Malfoy.
Early life
Gregory Goyle was born into a pure-blood wizarding family in 1980. His father, Mr. Goyle, was a Death Eater during the First Wizarding War and was a loyal supporter of Lord Voldemort until his downfall in 1981, in which he likely claimed to have only been acting under the influence of the Imperius Curse so that he would avoid certain fate in Azkaban. It is likely that Goyle knew Draco Malfoy and Vincent Crabbe before going to Hogwarts School of Witchcraft and Wizardry, probably because of their fathers as both Lucius Malfoy and Mr. Crabbe were Death Eaters as well.
At some point in 1991, before going to Hogwarts, Goyle purchased his wand, presumably from Ollivanders Wand Shop in Diagon Alley, London.
Education at Hogwarts
First year
Goyle started his education at Hogwarts School of Witchcraft and Wizardry in 1991, with his family being from a Death Eater background and being pure-bloods, he was quick to become a friend and sidekick to Draco Malfoy, the son of a wealthy Death Eater Lucius Malfoy. Goyle was already friends with Draco on the Hogwarts Express train journey and, along with Vincent Crabbe, the three met Harry Potter and offered him acceptance into their clan. However, Harry rejected this offer and left Draco Malfoy, the leader of the group, confused as to why he'd pick Ron Weasley to be friends with over himself. After being rejected, Goyle attempted to steal some of Harry and Ron's treats from the food trolley and he ended up getting bitten by Ron's pet rat, Scabbers. When he arrived at Hogwarts, he was Sorted into the House of Slytherin with his friends Draco Malfoy and Vincent Crabbe. It is unknown why he was sorted into Slytherin; he is very stupid, and not clever or ambitious like Slytherins are supposed to be. Throughout the year, Goyle was mean to Harry Potter and Ron Weasley and at the end of the year final exam results were to be given out and Harry Potter, who disliked Goyle, hoped that he was as stupid as he was mean and would fail his exams. However, Goyle just managed to scrape through them and passed his first year of education.
Second year
- "Ooh, you look much tastier than Crabbe and Goyle, Harry. Oh, you know what I mean — Goyle's Potion looked like bogies."
- —Hermione Granger speaking about Goyle's polyjuice potion[src]
In his second year of education, the Chamber of Secrets was opened for the second time, having opened 50 years previously when Tom Riddle was in education. There was suspicion amongst the students as to who the Chamber was referring to when messages regarding an "Heir of Slytherin" were written on walls in blood. Some speculated that it was Harry Potter, others Draco Malfoy. Harry, Ron and Hermione wanted to get more information and decided to brew Polyjuice Potion so that they could take the forms of Goyle, Crabbe and Millicent Bulstrode and question Draco. When attempting to steal items from Severus Snape's store room for the Polyjuice Potion, Hermione Granger needed a distraction and Harry threw a firecracker into Goyle's Swelling Solution. Over the Christmas holidays the Polyjuice potion was finally completed and the three needed to get some of their designated pupils' DNA in order to make a transformation. Hermione had already gotten hairs from Millicent Bulstrode's robes during a violent Duelling Clubpractice; however she did not know that these hairs belonged to her cat. Harry and Ron still needed to get some hairs of Crabbe and Goyle and put Sleeping Draught into some cakes that Goyle and Crabbe would later eat and fall asleep. Once they fell asleep Ron and Harry managed to acquire their hair, Goyle's hair turned the polyjuice potion a khaki colour when it was added.
Third year
On the way to Hogwarts for his third year of education, Goyle along with his friends stepped into Harry Potter's compartment to bully him. However, they could not act on their wishes as new Defence Against the Dark Arts professor Remus Lupin was in the compartment sleeping. Early in the school year it was quite clear that the Dementors guarding Hogwarts from Sirius Black were feared by Harry and during a Quidditch match, Goyle and his friends put their cloaks up and pretended to be Dementors in an attempt to scare Harry, which it did and Harry cast a Patronus charm in response. Goyle was later humiliated when Harry (under his invisibility cloak) defended his friends Hermione Granger and Ron Weasley by throwing snowballs at him and pulling down his trousers. Goyle's attempts to scare Harry later in the year were foiled as he had too much protection from students and staff.
Fourth year
During the 1994–1995 school year, the Triwizard Tournament was held at Hogwarts School. After Harry Potter became a champion alongside Cedric Diggory, Goyle, Crabbe and Malfoy passed out badges that could be made to read Potter Stinks and taunting Harry regularly, such as commenting that he was betting Harry wouldn't last more than a few minutes with the dragons. At the end of the year, Harry was almost killed by Lord Voldemort, and saw that Goyle's father was a Death Eater.
Fifth year
- Goyle: "My father reckons your aunt's a trouble maker, someone will teach her a lesson!"
- Susan: "What do you want? Harry! Hermione, Ron hey! Please, help!"
- Crabbe: "Aw look, they've come to save their ickle friend."
- — Crabbe and Goyle intimidate Susan.[src]
In his fifth year, Goyle became Beater for the Slytherin Quidditch team. This supported Angelina Johnson's belief that the team went for brawn rather than brains.
After Harry caused the arrest of Crabbe and Malfoy's fathers, Goyle followed his vengeful friends on and attempt to ambush him on the Hogwarts Express, but were jinxed so thoroughly by members of the D.A. that they were transfigured into large slugs. A similar event occurred at the end of the previous year, when Harry, Ron, Hermione, Fred, and George all used different hexes on them on the train.
Sixth year
During the 1996–1997 school year, Malfoy had him and Crabbe turn into girls via Polyjuice Potion to be able to guard the Room of Requirement while Malfoy was repairing the Vanishing Cabinet inside. Goyle was transformed into a little girl who held a pair of scales, which he was to drop noisily any time someone went past. During one of his watches, Harry frightened off Goyle, and waited unsuccessfully for Malfoy to exit.
At the end of the school year, he and Crabbe were left feeling lonely, after their leader and friend Draco Malfoy left the school just before the end of the term.
Seventh year and Battle of Hogwarts
In their seventh year, Goyle and Crabbe were among the favoured students of the new Death Eater professors Alecto and Amycus Carrow. For the first time, Goyle was able to excel at some of his school-work, as Neville Longbottom noted that he and Crabbe were proficient in the Dark Arts class.
During the Battle of Hogwarts, he, Crabbe and Malfoy did not flee with the other Slytherins. Instead, they tried to ambush Harry Potter, Hermione Granger and Ron Weasley in the Room of Requirement. In the ensuing fight, Goyle was less aggressive than Crabbe, who defied Draco's orders and tried multiple Dark curses. Goyle was disarmed by Harry and then Stunned by Hermione. When Crabbe's cursed fire got out of control, Goyle was saved by Ron and Hermione, who flew him out on their broom while Harry saved Draco, while Crabbe was engulfed by the flames and perished.
Physical appearance
- "Goyle's mum'll be really pleased, he's loads better looking now."
- —Ron Weasley to Harry Potter and Ernie Macmillan after Goyle is turned into a slug.[src]
Goyle had broad shoulders, noticeably larger than Harry and Draco. He and Crabbe were described as silent, hulking bodyguards. Goyle had large feet, small dull eyes, long gorilla arms, and short, bristly hair low on his forehead. His voice came out in a low rasp.
Personality and traits
- "I didn't know you could read."
- —Draco Malfoy to Harry Potter disguised as Goyle[src]
Gregory Goyle is generally represented as less intelligent than Crabbe, always causing trouble, and nearly failing his exams in his first year. He was unable to give Dolores Umbridge a simple answer after being questioned about Rubeus Hagrid's lessons, only being able to grin foolishly. Goyle, along with Crabbe, failed his Defence Against the Dark Arts O.W.L. in his fifth year. In his seventh year, Goyle is seen to mispronounce relatively simple words, referring to "Diss-Lusion Charms" (Disillusionment Charms) and a "die-dum" (diadem).
Goyle was also sadistic and had no qualms about using the Cruciatus curse on fellow students.
Magical abilities and skills
- Unforgivable Curses: Goyle had an affinity for the Cruciatus Curse. Neville Longbottom noted that because of his proficiency with the curse it was probably the first time he'd been top in anything.
- Quidditch: Goyle was one of the Beaters for the Slytherin Quidditch team, alongside his friend Crabbe. Like Crabbe, he was chosen for his size and strength rather than skill.
Draco Malfoy
Goyle often followed Malfoy around. Simply put, he was nothing more than his lackey. However Draco showed concern for him sometimes, he showed this by immediately reporting Goyle's injury to Snape in their fourth year. When Crabbe's Fiendfyre destroyed the Room of Requirement, Draco went out of his way to save Goyle from the flames, dragging him to safety.
Vincent Crabbe
Vincent Crabbe was another of Malfoy's lackeys, and as such Crabbe and Goyle were best friends, wandering around and doing just about everything together. However Crabbe was more intelligent and favoured by Malfoy because of this.
Blaise Zabini
Despite both being in Slytherin, Goyle and Blaise were not very close. When Blaise was knocked onto Goyle's lap, they snarled at each other and Goyle brutally flung Blaise off him.
Harry Potter, Ron Weasley and Hermione Granger
Harry, Ron and Hermione disliked Goyle greatly. He was one of their four most disliked people at Hogwarts, even going as far as expressing their hope that Goyle might fail his exams in his first year and be forced to leave the school. However, Ron and Hermione did assist Draco in saving Goyle's life during the Battle of Hogwarts.
- The name Gregory is derived from Greek meaning "watchful, alert". It is also associated with the Grigori, "the Watchers", a group of fallen angels who mated with mortal women to spawn a race of giants. This may allude to Goyle frequently acting like a bodyguard to Draco Malfoy and to his large frame.
- His last name is probably from "gargoyle," small monsters used to decorate buildings. The Gargouille also was a legendary water monster living in the River Seine in Paris, France. Gargoyles served as gutters/downspouts on gothic buildings. The word Gargoyle is derrived from the French gargouille and the Latin gargula which translate to throat in contemporary English. Related words include gargle and gurgle.
Behind the scenes
- Goyle is portrayed by Josh Herdman in the film adaptions of Philosopher's Stone, Chamber of Secrets, Prisoner of Azkaban, Goblet of Fire, Order of the Phoenix, Half-Blood Prince, Deathly Hallows: Part 1 and in Deathly Hallows: Part 2 making him one of fifteen characters to appear in all eight film adaptations.
- In Harry Potter and the Deathly Hallows: Part 2, Goyle takes the place of Crabbe, who was written out due to drug charges against Jamie Waylett. Goyle dies in Crabbe's place; When Goyle (mirroring Crabbe in the book) tries to kill Hermione with Avada Kedavra, Ron chases after him, and Goyle casts Fiendfyre in an attempt to kill him, after which (Goyle) attempts to climb to safety with Malfoy and Blaise Zabini (who plays roughly the same role as Goyle does in the book), but grabs onto a loose chair and falls into the fire. Also, at the beginning of the scene, when Harry asks Malfoy to turn back from Voldemort, Goyle insists that he stay on Voldemort's side. In addition, it is not Goyle who destroys the diadem, but Harry, who stabs it with a Basilisk Fang before Ron kicks it into the fire.[2]
- In LEGO Harry Potter: Years 1-4, Goyle is portrayed as being more intelligent (and even supportive of Harry at times); when Malfoy and Crabbe confront Harry after Mrs. Norris gets petrified, Goyle is disapproving of their behaviour, and at the end of the same school year, he cheers for Harry until Malfoy knocks him out. Something similar happens in the film adaptation of Harry Potter and the Chamber of Secrets, where Malfoy simply pulls Vincent Crabbe back down when about to cheer for Hagrid.
- In LEGO Harry Potter: Years 5-7, Goyle unintentionally starts Fiendfyre and climbs to the pile of furniture with Draco and Blaise, Hermione flies down to grab Goyle's hand but misses, Goyle saves himself from falling however some flames fly towards him and Goyle screams as they fly down to kill him, while Hermione groans in sorrow for him.
- In the film adaption of Harry Potter and the Prisoner of Azkaban, Goyle was absent during the scene at Hogsmeade, being replaced by the original character Pike. This was due to Josh Herdman being incapable of performing such a scene due to a recent injury.[citation needed]
- Gregory Goyle's LEGO minifigure in set 4735 features Harry Potter's face on the flip side to show that it is actually Harry, disguised by Polyjuice Potion.[3]
- Harry Potter and the Philosopher's Stone (First appearance)
- Harry Potter and the Philosopher's Stone (film)
- Harry Potter and the Philosopher's Stone (video game)
- Harry Potter and the Chamber of Secrets
- Harry Potter and the Chamber of Secrets (film)
- Harry Potter and the Chamber of Secrets (video game)
- Harry Potter and the Prisoner of Azkaban
- Harry Potter and the Prisoner of Azkaban (film)
- Harry Potter and the Prisoner of Azkaban (video game)
- Harry Potter and the Goblet of Fire
- Harry Potter and the Goblet of Fire (film)
- Harry Potter and the Order of the Phoenix
- Harry Potter and the Order of the Phoenix (film)
- harry Potter and the Order of the Phoenix (video game)
- Harry Potter and the Half-Blood Prince
- Harry Potter and the Half-Blood Prince (film)
- Harry Potter and the Half-Blood Prince (video game)
- Harry Potter and the Deathly Hallows
- Harry Potter and the Deathly Hallows: Part 1
- Harry Potter and the Deathly Hallows: Part 2
- Harry Potter and the Deathly Hallows: Part 2 (video game)
- LEGO Harry Potter: Characters of the Magical World
- LEGO Harry Potter: Years 1-4
- LEGO Harry Potter: Years 5-7
- Harry Potter LEGO Sets
- Pottermore (Mentioned only)
- Harry Potter Trading Card Game
Notes and references
- ↑ Harry Potter and Me
- ↑ SnitchSeeker.com
- ↑ LEGO Harry Potter: Characters of the Magical World, Page 52 ("Gregory Goyle: Slytherin Infiltrator">)
| ||||
Leader: Lord Voldemort | ||||
Death Eaters: Alecto Carrow | Amycus Carrow | Antonin Dolohov | Augustus Rookwood | Avery (I) | Avery (II) | Barty Crouch Jr. | Bellatrix Lestrange | Crabbe | Evan Rosier | Gibbon | Goyle | Jugson | Lestrange | Mulciber (I) | Mulciber (II) | Nott | Rabastan Lestrange | Rodolphus Lestrange | Rosier | Selwyn | Thorfinn Rowle | Travers | Walden Macnair | Wilkes | Yaxley | ||||
Death Eaters who Defected: Draco Malfoy | Igor Karkaroff | Lucius Malfoy | Peter Pettigrew | Regulus Black | Severus Snape | ||||
Death Eaters' allies: Vincent Crabbe | Golgomath | Gregory Goyle | Fenrir Greyback | Narcissa Malfoy (defected) | Quirinus Quirrell | Scabior | Dolores Umbridge | ||||
Other affiliations: Dementors | Giants (Golgomath's control) | Muggle-Born Registration Commission | Snatchers | Werewolves |

subset: commoncrawl


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An evil bunny that was created in a physics class, trained to kill any one the creators hated, later other humans got involed with the man eating bunny bringing guns with them shooting anything and realsing the bunny to feed off the dead. Later a whole fictional story was created for man eating bunny.
She realsed the Man Eating Bunny to feed off the dead humans.
di blah911
25 marzo 2011
1 more definition
An evil bunny that eats humans. It eats humans that seems to be a threat.
The Man Eating Bunny ate the physics teacher.
di blah911
07 aprile 2011


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40 CFR Part 1039, Subpart E - In-Use Testing
Title 40 published on 2014-07-01
The following are only the Rules published in the Federal Register after the published date of Title 40.
For a complete list of all Rules, Proposed Rules, and Notices view the Rulemaking tab.
Title 40 published on 2014-07-01
The following are ALL rules, proposed rules, and notices (chronologically) published in the Federal Register relating to 40 CFR 1039 after this date.
GPO FDSys XML | Text type regulations.gov FR Doc. 2014-18738 RIN 2060-AR46 EPA-HQ-OAR-2011-1032 FRL-9914-63-OAR ENVIRONMENTAL PROTECTION AGENCY Final rule. This rule is effective on September 8, 2014. 40 CFR Parts 86 and 1039 This rule consists of three parts. First, the Environmental Protection Agency (EPA) is adopting minimum maintenance intervals for replenishment of consumable chemical reductant (commonly known as diesel exhaust fluid, or DEF) in connection with the use of selective catalytic reduction (SCR) technologies. Second, EPA is adopting provisions allowing manufacturers of nonroad engines to give operators the means to obtain short-term relief from emission controls while operating in emergency situations, such as those where operation of a nonroad engine or equipment is needed to protect human life, and where obtaining short-term relief from emission controls enables such operation. Third, EPA is adopting minor revisions to the direct final rule for emergency vehicles that became effective August 7, 2012, in response to comments received on the parallel Notice of Proposed Rulemaking.


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Arrow Head Stephani Top
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Airy sleeves with iridescent threads instantly transform a classic silhouette. We love it in the arrowhead-inspired print of pretty pastels.
- Elastic cuffs create a blouson effect.
- Length: 24" to 26".
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OMG! That looks great and I've never had coal oven pizza. I just found a place in Monroe MI: the home of General Custer. Local legend says that when he left for Little Big Horn he said, "Don't do anything until I get back."So I'll have to get to Nick & Nino's Coal Fired Pizza & Sports Bar, pdq.
Why I don't think the General is coming back Jay. N & N aren't going to change anything. Faaantastic pies again pt!!
He told the people of Monroe, MI not to do anything til he got back. Sloppy writing can be confusing, I'll try to do better.
Nah, that's OK...jus have another Blanton man.
Faaantastic pies again pt!!
I'm not knocking your life-style but I'd much rather have a Blanton woman. See the importance of commas?
Jay,Commas save lives: http://www.whatonearthcatalog.com/whatonearth/T-Shirts_3RA/View-All-T-Shirts-Sweatshirts_3RB/Item_s-COMMAS-SAVE-LIVES-SHIRT_HN3281.htmlPeter
Funny,...My wife and I laugh that we've never been there yet. Been wanting to try it. It's over on the west side. Def soon. I'm getting delivery of a Primavera70 in a couple weeks. Looking forward to this style in that. Here's one of mine dialed in from winter....


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To state the obvious, Bunny Williams needs no introduction. She's not only one of the country's preeminent design icons, but she's also an accomplished author, speaker, businesswoman, garden expert and widely recognized tastemaker for gracious living.
In addition to heading up her renowned interior design firm in New York City, Bunny has been busy debuting her furniture line, Beeline Home II by Bunny Williams, at the High Point Market, and releasing her latest book, "Scrapbook for Living" (Stewart, Tabori & Chang), which is hitting the book shelves this month.
Ok, so I admit it. I was a little intimidated about interviewing Bunny for this piece. Hey, I have no design firm, no books (not even one), no furniture line, I can't grow weeds, and no one wants me to speak. So you can imagine how relieved I was to find Bunny completely down to earth, warm, funny and, of course gracious. Here's how our conversation went.
Buzz: What are the latest trends in interior design?
BW: What a question to start out with! I hate trends in interior design. Is this the end of the interview? (Laughing)
Buzz: Bunny please! I'm a professional journalist with special training in dealing with real-life interview disasters like this. Uh, can you just keep talking and I'll edit this later?
BW: Sure. I just don't feel I serve my clients by slavishly following the latest trends. I want my clients to become involved and interested in where they live, what pieces they collect over time and how their home reflects their life. I see part of my job as educating people about how to enjoy and care about the process of living. And central to that process is creating a home-after all, that's the environment where we live our lives. (Left: Star Chair from the Beeline Home Collection).
As part of this process, I want my clients to purchase only pieces that they want to keep. Not junk that's dictated by this year's silly trend. We need to get back to people developing their own sense of taste. My mother didn't have a designer, but she filled our home with things she loved and when you do that everything works together. And people can feel the loving care that went into that home. It's quite magical. That's what I help create for my clients.
Buzz: What do you do then when an existing client approaches you to completely redecorate the home you did together and wants to get rid of everything for a totally new look?
BW: That really never happens to me. If I've done my job, then the pieces purchased in my first design of their home are pieces they want to keep. So my clients don't hire me to completely redecorate. Frankly, that concept makes no sense to me.
But don't get me wrong; many of my clients come back to me again and again to freshen a room. Updating a home is what should happen as you learn and grow. As your tastes evolve, so should your home. But this happens over time and is part of the joy of creating a home that is a sanctuary and someplace very special to you.
Buzz: Can you give us an example of how you freshen a home?
BW: Sure. A good example would be clients who don't care for modern art when I first work with them. But after a few years, they come to appreciate let's say, abstract art. So we freshen the home up with some wonderful contemporary art. But this is about "adding to" the home as opposed to throwing out the baby with the bath water. It just amazes me when people do that. It's a shame really.
BW: Because the most interesting homes, the ones that speak to you and radiate warmth are those that aren't all Art Deco. Or all Early American. Or everything Louis XIV. Those homes are boring and cookie cutter.
No one's life is reflected in a single note. Life is a symphony and your home should reflect this with counterpoint, variety and unexpected combinations. Static interiors are a big yawn and scream "I bought everything just now from my interior decorator." And that's not a good look. Great interiors are those that have pieces collected over time by the owners and reflect their style and taste in a variety of periods and styles.
Buzz: So when it comes to design, you'd agree with Ralph Waldo Emerson's comment that "Foolish consistency is the hobgoblin of little minds"?
BW: Yes, I like that!
Buzz: Any gripes you have about the interior design industry today?
BW: Are you kidding? How much time do we have? (Laughing) I think it's sad how everyone these days seems to want to focus only on young people. Most of my clients are older and more established. I think it's the 50-60 year olds that have a lot of work for designers these days. And I love having them as clients.
Buzz: What's with you and animals? I know you love them.
BW: I really do. Animals teach us about unconditional love. They also teach you responsibility because they're defenseless and helpless without your care. My dogs have also taught me that you can be joyous and fulfilled just being at home in the company of family and friends. Isn't that an amazing lesson? Pets ask very little of you and give so much love in return. Very unlike people. (Sigh). Sad but true I think. Animals just give us great joy. Don't you agree?
Buzz: Well, my dog Jackie-Boy sleeps with his face in my armpit. And I get a lot of joy from that. Do you think that's weird?
BW. No I think that's adorable!
Aside to readers: Well that's a load off my mind. I thought me and Jackie-Boy had to go to couple's counseling and that's expensive…
Buzz: Since you like animals so much, let me ask this question: what would you do if a client wanted to hire you to do a hunting lodge with lots of stuffed moose heads and bear skin rugs?
BW: Actually that's happened to me. One of my clients is a big game hunter and I did a retreat for him that showcased many of his game trophies. And I was happy to do it. First and foremost I'm a professional. I don't impose my personal beliefs on my clients. If they want my opinion, they'll ask me for it. But most don't and I'm fine with that. I've done a number of homes for this client and his wife and I adore them, except for the hunting part. But they didn't hire me to lecture them on animal rights. They hired me to design their retreat. I was taught by my mother that good manners and professional behavior are very important. And doing this project without crusading for PETA is part and parcel of that.(Right: Zigfield Mirror from the Beeline Home Collection).
Buzz: Does this same non-judgmental professionalism apply to politics?
BW: Absolutely! Politics is another topic that really isn't raised in polite society and has no place interfering with my business relationships.
Buzz: OK. Are you a member of the Tea Party?
BW: Didn't you hear anything I just said? Why Buzz Kaplan, you are NO gentleman!
Buzz aside: Not to worry, people make that mistake all the time.
In all my years as a designer, my relationship with my clients has been a professional one. I never forget that they are hiring me to provide them with a service-that defines our relationship. A designer should never lose site of that but I think many do. Maybe they aspire to the lifestyles of their clients. Or perhaps they secretly wish they were their clients. But I don't.
Buzz: When you say you don't aspire to your clients' lifestyles, what exactly do you mean?
BW: I mean that I don't need or want to surround myself with famous, titled or wealthy people. I have nothing against them. I just have my own life and it's not as grand as most of my clients. But I love living it.
Buzz: OK, new topic. In preparation for today, I read many interviews you've done in the past and, quite frankly, some of them made me nauseous.
BW: Pardon me?
Buzz: No offense to you Bunny, but some of those interviewers were falling all over themselves to gush about you, kiss your….well, they were overly obsequious.
BW: You know I never understand that. And frankly, it makes me kind of sick too. I'm basically a normal person who works very hard for a living. I don't think I'm pretentious. I think I'm unassuming. I'm really not sure where all that comes from. It's flattering of course, but really unnecessary.
Buzz: Bunny, why are you the most celebrated, fabulously talented, glamorous and wildly successful designer on earth?!
BW: Buzz, put a sock in it, OK?
Buzz: OK. How about this: Do you think your gender plays a role in your client relationships?
BW: Yes, I do. I think that male designers are expected to be best friends with their female clients. But women designers like me aren't. My female clients understand that I have a husband and a very busy private life. Plus no one wants an extra woman just hanging around.
Buzz: OK, it's time for our lightning round: What's your biggest pet peeve?
BW: Pretentiousness
Buzz: Favorite TV show?
BW: That's a tough one because I don't have a TiVo and don't watch a lot of TV. I do love Madmen. I think it has tremendous style. "24" was great because it was so fast- paced. Oh, and I love the PBS series Foyles War.
Buzz: If you weren't Bunny Williams, who would you want to be?
BW. Tina Turner.
Buzz: I knew that!
BW: You did not. (laughing) I'd want to be Tina because I'd love to be someone who sings from the heart. You know, sings with soul. Her singing is so heartfelt and I love that. If I couldn't be her, I think I'd be Aretha Franklin. Also incredible.
Buzz: Name your favorite food.
BW: Something chocolate.
Buzz: What's the biggest design faux pas that people make?
BW. Scale. The scale of many interiors is just off and it drives me crazy. Furniture pieces in a room need to be appropriately scaled both as to the size and height of the room as well as to each other. When I worked for Albert Hadley, I had to learn scale. I can't tell you how many times he asked me, "Have you scaled it into the plans?" So that's important. But I also believe there are no hard rules as to scale. Either something works in a room or it doesn't. Feeling scale is an emotional thing. At least it is to me.
Scale faux pas are often made when a designer is planning and buying for a room that doesn't yet exist. Like in the construction phase. That's where you really need to look at the plans and then "feel" the scale of the room, the ceiling height, the layout and the overall dimensions. Then once you "get" the room, you just know what will work and what won't.
Buzz: What is the one course every designer should take?
BW: A drawing class. It's one of the best things I ever did. It makes you see in terms of relationships. For example, you mentally take in the relationship of a wall to a piece and you instantly see whether it's a great look or not. Just like a painter who paints the eyes that work in the context of a particular face. Everyone who wants to design should take a drawing class.
Buzz: What one piece of furniture is critical in every house and should convey a sense of style and panache?
BW: Chairs. Chairs are the most interesting item of furniture to follow in design. Every period changes style through its chairs. Chairs fascinate me. And every chair that you put in a home should be interesting. Otherwise, they're just boring. Whenever I see a great chair, I buy it because I know I will find a place for it in one of my projects. I look for chairs with character.
Buzz: Speaking of character, what's your take on furniture that's worn or beat up and things like plates or figurines that are chipped?
BW: I love them. People are always surprised when they visit my homes and see pieces that are imperfect in some way. I think that's what gives them their charm. (Left: John's Sofa for the Beeline Home Collection).
I believe that people should celebrate the wear, scratches, and other imperfections that they see. This is especially true with antiques. I mean, if you were 200 years old and been kicked around for decades, you'd be beat up too. (laughing) But that's what creates the character, uniqueness, and personality of a piece. I don't think that that visible wear and tear makes objects less desirable. I think they make them better and more interesting. Great interiors aren't the ones where everything is new. Just the opposite.
I think it's sad that our society puts such a premium on perfection. You go to a fine restaurant for lunch these days and every woman in the room looks the same. It's scary. I believe that faces and bodies are perfect when they're unusual, unique and different. Take brides for example. That's a favorite of mine. Too many brides look like hookers these days. They're popping out of their skin-tight dresses. Woman these days have a screw loose. Why do so many of them want to take pole-dancing classes? I mean really.
Until rather recently, people looked unique. Before they got their noses done, cheeks implanted or their breasts augmented. Or reduced for that matter. Everyone now wants to conform to a norm that makes for a homogeneous and very boring world. Years ago you had faces like Betty Davis and Joan Crawford. Not cardboard cut out beauties but beauties nonetheless. I like that.
As a society, I think we're losing the confidence to be different. And that's a shame. People look, dress and decorate their homes the same. No one wants to be an original any more. How sad that is.
Buzz: Back to our lightning round. Favorite cocktail?
BW: Oh that's easy. Jack Daniels on the rocks.
Buzz: Favorite actress?
BW: Laura Linney.
Buzz: Favorite actor?
BW: I have a thing for old men so I'll say Anthony Hopkins.
Buzz: What is it about old men that you like?
BW: They tend to inhabit their characters more completely and create an illusion about who they really are. I'm a big fan of illusion. I believe that everyone should have some mystery about them. They should be entrancing and not too available.
Buzz: OMG, you sound just like Blanche Dubois in Streetcar! I have chills!
BW: Laughing. I do love that character. And I loved when she put a paper lantern over the light bulb to create the illusion of youth and desirability.
Buzz: As a true Daughter of the South, I bet I can guess your favorite film.. It's Gone with the Wind?! Definitely. Am I right??
BW: No dear you're wrong. My favorite film is actually Indochine. Have you seen it?
Buzz: Are you kidding, of course! Loved it.
Sidenote to readers and apology to Bunny: I actually never heard of Indochine in my life. But I had to fib or I'd look like a cretin. Anyhow, I've ordered it on Netflix. If it's Bunny William's favorite film, then it must be incredible.
But I do love Gone with Wind also. I understand the importance of saving Tara. Your home is so important. I feel that about my home in Connecticut. It's very nurturing and homes should be that way. My garden is there, my dogs, and my collection of things that mean a great deal to me. I really don't feel that way about my apartment in New York.
And there's a graciousness about living that Southerners had before the civil war and still have. Southerners are more home-oriented. And I hope that grace and charm is never lost.
Buzz: Are great designers born or made?
BW: Well, great designers are very visual and you're either born a visual person or you're not. I'm not musical or mathematical, but I'm very visual. But even when you have this gift, you need to be trained. I believe the best training is being mentored and working as an apprentice. I was very lucky in that way, having apprenticed at Parrish-Hadley. Apprenticeships are fantastic because they allow you to DO as opposed to just learning in a vacuum as might be the case in school.
Buzz: What do you think is essence of decorating a home?
BW: In decorating homes, you want to imbue it with a soul. You want to make it somewhere where your clients want to play house. Designers sometimes lose sight of this and wind up creating stage sets, not homes. Home is a place where you feel protected and nurtured. (Right: Porter Drinks Table for the Beeline Home Collection).
Buzz: Have you escaped the recession unscathed?
BW: No. I've been impacted like everyone else. But I'm very fortunate in that I have wonderfully loyal clients who are still well off. But my shop and my furniture line have certainly been impacted. And there are fewer design projects out there so I've leaned out my staff. It's a terrible time for the design industry. And antique dealers are really suffering. And even though the recession is technically over, people are still frightened and hesitant about spending money. Even the wealthy. Their main concern is preserving their wealth in this economy.
Before the recession, people couldn't spend enough. But now they realize that not every light switch has to be gilded. The mentality of excess is over, at least for now. As I said, it's all about cycles. For example, stylistically speaking, it's only a matter of time before everyone is going to get sick of Art Deco. And the most fabulous piece of furniture will be a Georgian chest of drawers. Everything goes in cycles including design.
Buzz: Any other thoughts on this recession?
BW: Yes. I think there's a silver lining to these horrible economic times. The conversations I have now with clients as to the scope and nature of their project is a MUCH more interesting conversation. Fascinating and more challenging than ever.
And this invigorates me. In fact, I've never been more excited about what I'm doing than I am right now. That's because I really need to THINK about every project dollar. It's more important than ever that I provide value. Value is critical in this economy and the nature of the downturn has made everyone want to wheel and deal. Negotiating is much more intense. It's very different than how it used to be where clients felt that when it came to money, the sky was the limit. Boy are those days gone!
I also think the recession is oddly reflected in the antiques that are available on the market. Most people would think that the economic squeeze would force the truly great pieces into the marketplace at fire sale prices. But that's not happening. Instead, the wealthy are hanging on to their best pieces and waiting until the markets improve before selling them. So I actually find that there are less truly special antiques available these days.
Buzz: I don't mean to sound like your psychoanalyst, but what's missing from your life?
BW: Well, for starters, a psychoanalyst. (Laughing). I think I'd have to say I don't have enough time. But now that I've said that, I'm not sure what I'd do with the time if I did have it!
Buzz: What do you think about the design "commandment" that framed photographs should only be in the bedroom?
BW: I think it's unadulterated baloney. I mean, really. Design rules like that are so ridiculous. You should have photographs wherever you want them. I've even created a screen for my line that allows you add and change photographs that are actually incorporated into the screen. My only caveat about framed photos is to be selective about the grouping you choose. You don't want a huge hodgepodge of too many framed pictures.
Buzz: Back to the analysts couch for a moment.
BW: Oh God.
Buzz: What regrets do you have?
BW: Hmmm. I feel very blessed in my life so I can't say I have many regrets. I guess I regret not taking the time to enjoy things outside of my business life. I could always spend more time with my dogs! And I also regret not taking more time to fix the things that I see as needing fixing in our world. I think the time we spend giving back to society in ways that change it for the better are very important. Mentoring young people is one way that I give back.
Buzz What is your greatest single accomplishment?
BW: I have no idea!
Buzz: What should I have done differently in this interview?
BW: Skipped the last question. Actually, this has been one of the most fun interviews I've done. Your questions have been very unorthodox to say the least and I've had a very good time!
Buzz: Thank you Bunny, so have I and it's really been a pleasure getting to know you better.


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Official Media Newsroom
Rick Kelly at Hidden Valley Raceway.
OAK Racing is entered in the 2014 TUDOR United SportsCar Championship in the LM P2 category. This is the team's second year in the World Endurance Championship.
ADELAIDE, Australia (March 4, 2014) – Nissan Motorsport got the 2014 V8 Supercars Championship off to a great start after Rick Kelly took a stunning fifth place during a dramatic Race 3 at the Clipsal 500 in Adelaide last weekend.
GENEVA, Switzerland (March 3, 2014) - The driver line-up for Nissan's revolutionary ZEOD RC prototype will feature two past winners of the Nissan PlayStation GT Academy program with Belgian driver Wolfgang Reip signed to join Lucas Ordóñez at th ...
MELBOURNE, Australia (Feb. 26, 2014) – Nissan is set to electrify this weekend's Clipsal 500 in Adelaide, South Australia with the on-track appearance of its spectacular, all-electric racing car, the Nissan LEAF NISMO RC.
YOKOHAMA, Japan (Feb. 24, 2014) - The Nissan GT-R NISMO GT500 has a new engine and newly developed aerodynamics for the 2014 SUPER GT race season in Japan.
February, 2014.


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Jakarta Convention Center : Indonesia's Largest Convention Venue
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Krakatau Adventure
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