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Newsgroups: alt.skinheads,alt.politics.white-power,alt.politics.nationalism.white Subject: ADL: Skinhead International; United Kingdom Summary: The ADL's "Skinhead International: A Worldwide Survey of Neo-Nazi Skinheads" Followup-To: alt.skinheads Archive/File: pub/orgs/american/adl/skinhead-international/skins-united-kingdom Last-Modified: 1995/09/19 United Kingdom The Skinhead phenomenon had its birth in the United Kingdom, arising as a youth cult in the early 1970's, and Britain is still regarded as the fountainhead of the movement worldwide. It was there that the Skinhead aspect and regalia developed - shaved heads, boots, tattoos - designed to symbolize tough, angry, rebellious working-class youths. (The steel-toed Doc Martens boots, de rigueur for Skins everywhere, are manufactured in Britain.) Along with the style went fixed attitudes: an extreme nationalism, a brash male chauvinism, a glorification of brute violence. Before long, a large number of British Skinheads were also displaying hostility towards non-whites, Jews, foreigners and homosexuals. Filling out the format was "oi" music ("oi" is a Cockney greeting), which - for the racist Skins - meant the threatening sound of "white power." Present estimates of the number of British Skinheads vary from some 1,500 to as many as 2,000. These figures represent a slight decline over the past year or two. Blood and Honour The main Skinhead "organization" is Blood and Honour, a loose sort of structure founded in 1987 by Ian Stuart Donaldson - professionally (and hereinafter) "Ian Stuart" - a Skinhead musician who was killed in an automobile crash in Derbyshire late in 1993. Stuart's band, Skrewdriver, has been for years the most popular Skinhead group in Britain and throughout the world. Under the name The Klansmen, the band has made records for the United States market - one of their songs was titled "Fetch the Rope." Stuart always preferred being called a Nazi rather than a "neo-Nazi." He once told the London _Evening Standard_: "I admire everything Hitler did, apart from one thing - losing." Stuart's legacy, Blood and Honour (its name is the translation of an SS slogan) is a frenzied amalgam of racist lore and music. Organically it has been described as not so much a political organization as "a neo-Nazi street movement." Influencial among Skinheads throughout Europe and the United States, Blood and Honour acts as an umbrella organization for 30 or more Skin rock groups, publishes a magazine (also called _Blood and Honour_)[1] and runs a mail order service for "white pride" paraphernalia, which is said to have thousands of accounts. The Skinhead bands affiliated with the Blood and Honour movement have their own security guards. Not known for their restraint, these guards often battle perceived enemies at clubs where the bands perform and out in the street. Since Stuart's death, Blood and Honour has reportedly fallen under the influence of Combat 18 (18 is a code for Adolf Hitler's initials), a violent neo-Nazi group that counts Skinheads and football hooligans among its followers. "You don't become a member of Blood and Honour," a BBC report stated. "You support it by buying the records, carrying the flag, wearing the T-shirts and the tattoos." And sometimes by other means... "Paki-bashing" Assaults on Asians ("Paki-bashing") and homosexuals ("fag-bashing") have become standard forms of Skinhead brutality, as have desecrations of synagogues and Jewish cemeteries. A march through South East London protesting racial violence recently was disrupted by Skinheads who pelted the marchers with bricks and bottles. The Skins then turned on the police whom they forced to retreat by attacking them with stones and crash barriers. On the night of September 11, 1993, 30 neo-Nazi Skinheads marched through Brick Lane in the heart of a predominently Asian neighborhood, breaking shop windows and menacing residents. "We're being deprived of what's ours," a young Skinhead was quoted in the newspapers a few nights later, "but we're fighting back now!" Many Skins have served time. Kev Turner, leader of the popular Skin band Skullhead, for example, can boast a 20-month sentence for assault. Another Skullhead regular, Neil Carter, was jailed for nine months for his part in an attack on a nightclub owner. Football Hooligans Skinheads are fanatical supporters of certain English soccer (football) teams. Along with the more numerous football hooligans - many of whom share their neo-Nazi views - Skinheads are among the ringleaders of the racism and violence that plague English soccer. Skinheads are frequently seen at matches making Nazi salutes and taunting black players with vicious racist barbs. Violence, however, is their specialty. Joined by non-Skinhead members of Combat 18 and unaffiliated hooligans, Skins attack other fans (both rivals and fellow supporters) and run riot through stadiums, pubs and train stations. While the mayhem is often spontaneous, there is increasing evidence that soccer-related violence is sometimes planned in advance and orchestrated by a few dozen individuals, many of whom have a neo-Nazi agenda. Neo-fascist Connections A number of hard-core Skinheads have been active in several neo-fascist groups that have long tried to control the Skinhead scene. Most prominent among these are the racist and anti-Semitic British National Party (BNP), and the aforementioned Combat 18. The BNP participates in elections and enjoys small pockets of support in areas of London, Yorkshire, and Lancashire. Combat 18, with a core of between 100 and 150 members, is committed to violence and harassment rather than political gains. While Skinheads formerly identified with the BNP - and reportedly assisted in some of its initial modest electoral success - they have increasingly switched their allegiance to Combat 18 in recent years. Rock 'n' Roll The message of the Skinheads booms from their music. It is violent, racist, paranoid, and "Nordic." All of the bands seem to catch the spirit of one called British Standard when it sings: The Iron Guard of Europe Has risen from the grave They march along as one now A New Order they must save. Skrewdriver's "White Rider" brays: You feel love for your people Disdain for the fools The enemies led by the Zionist tools... _Last Chance_, a now-defunct British skinzine, recently reviewed the first Skrewdriver album to be recorded after Ian Stuart's fatal car crash in late 1993: Tunes such as "Hail Victory," "vampire," and "White Noise," would, it said, "bring a tear to many eyes." Another auto accident - this one in March 1992 - killed three of the four members of the group Violent Storm, whose home was Cardiff, Wales. They were on their way to Heathrow Airport for a flight to Spain, where they were scheduled to perform at a Skinhead concert that featured other British bands. The lone survivor, "Billy," later joined "Miffy," "Clarkey," and "Stinko" in a new band, Celtic Warrior, to "sing about the things we feel are important" - such as the "evils of Zionism" and the struggle for "our race." The visions of the Skinhead mind are starkly reflected in some of the bands' names: Brutal Attack [...], Battle Zone, Razor's Edge, No Remorse (this last referring specifically to the memory of the Holocaust). The recurrent theme of British Skinhead music is that only a race war, with the inner cities as battlegrounds, will bring about the reclamation of British soil. "White Warriors," epitomizes this: Fighting in the city, It's a matter of life and death, It's as easy as black and white, You'll fight till your last breath... When the battle is over, And the victory is won, The White man's lands are owned By the White people, The traitors will all be gone. The steamy enthusiam of Britain's Skinheads is kept at a high pitch by an abundance of zines published by a huge amateur underground network. The zines, such as _Blood and Honour_, _Boots and Braces_, _Truth at Last_, _British Oi!_, _Offensive Weapon_ and _Aryan Warrior_, are mostly crude, slapdash photocopy productions comprising events calendars, ads, interviews, fan photos, letters, Skin gossip, etc. and abounding in Nazi and Odinist imagery. They also serve as effective links with their brethren on the Continent and across the globe. Whether or not the reports of a slow decline in Skinhead numbers are accurate, it is generally agreed by those who monitor their activities that the Skinheads of Britain represent no mere passing fad - as the very longevitiy of the phenomenon shows. Having weathered 20 years of ebb and flow, it continues to poison young minds, perpetrate group violence and sing its vicious joy to the bewitched. (Anti-Defamation League, 73-76) 1. Similarly named publications have also appeared in California and Sweden. Work Cited Anti-Defamation League. The Skinhead International: A Worldwide Survey of Neo-Nazi Skinheads. New York: Anti-Defamation League, 1995. Anti-Defamation League, 823 United Nations Plaza, New York, NY 10017.
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"So excited for this series"
I wanted to give this book 5 stars, I really did. There were just a couple areas of the book that I really didn't like, so it held me back. The first thing I didn't like was the type and style of language used by the high school antagonist. I found it offensive and unrealistic (though I haven't been in high school for a long time, so perhaps I'm wrong). The second, more important thing I didn't like is Ethan's internal monologue. There were several sentences that started with "What I wanted to say was, '...." The introduction to the internal monologue was jarring. There must be a better way to state someone is having an internal monologue. Also, some of the internal talk seemed like it would have been perfectly reasonable to say aloud.
The story - I loved the story. I missed Ash and Megan (wish there was more of them!) and was so happy to see Puck again! I can't wait to see how this story continues to develop. I find it difficult to believe Keiran believed what he did about The Forgotten, so I'm interested to see if there's a back story there. I also really enjoyed Kenzie's personality. I hope she's in the rest of the books!
"Not that great"
This book was kind of all over the place for me. I might even rate it 2.5. I felt like it was trying to be like "Devil in The White City" by going back and forth between stories and descriptions about the city/country and Lindy's story. But it felt too jumpy. I also thought some of the prose was long-winded and I found myself having to go back and re-read sections because I started thinking about something else. I did enjoy the end of the book.
"wonderful book"
Great book. It's like a Robert Altman film with several characters whose lives all connect in some way. The only issue I had was with Richard Burton being a relatively main character and certainly a central part of the plot. It was hard to suspend disbelief. All in all a great novel with an extremely well written and poignant ending.
"Good story, if a bit confusing"
I've enjoyed this series so far. However, I found the second book harder to keep up with than the first. The timelines and crossing between them got to be hard to keep track of. But, whenever I got back on track, I continued to enjoy the story.
Narration: Unfortunately. I'm not a fan of Matthew Brown. His female voices are indistinguishable from one another and he only has 2-3 distinct male voices, unless a regional access is involved. That makes listening to the story a bit more difficult. I usually have to wait for a character to state who's talking.
"Not as good as the first book in the series"
This novel was like two books. The first half was a little hard to follow, contained too many characters, very dark, slow and not all that interesting. It seemed like part of a different series. I listened to it on audio book, so I thought maybe that was the reason, but I LOVED the second half. The second half had all the same qualities of the first book - engrossing, fast paced, intriguing, etc. I would have given the book 4 or 5 stars if the entire book read like the second half.
"LOVE Karen Marie Moning"
Loved, Loved, Loved! I missed the Fever Series so much - I was so happy to be back in that world. I was sad that Mac and Barrons weren't the focus of the story, but quickly came to love the banter between Dani and Ryodan, and Christian's weirdness. The story is a great mystery, but it's really the dynamic between the characters that makes it. In fact, the story was so good, it made me realize just how much I had been missing the Fever series and I started reading that all over again. Thanks, Karen!
P.S. - It would be AWESOME if you could get Natalie Ross and Phil Gigante to re-do the narration on the earlier Fever books.
"Good, but was confused by the ending"
**possible spoilers**
This book reminded me a lot of Julie Kagawa's "The Iron Knight". I won't go into too much detail, otherwise it will add spoilers.
I definitely missed the togetherness of Ethan and Lena. This was the focal point of all the other novels, so it was hard to see a different type of angst. At the same time, it was a nice change of pace. I really liked seeing where the Greats come from - it's an interesting world with unique characters. I also enjoyed hearing from Ethan's mom. She's a central back-story character, so it was good to see more of her in this final installment.
I have to admit that I was a bit confused and saddened by the ending. I think I understand what happened, but contact me if you'd like to discuss.
Regarding narration, I love Khristine Hvam and Kevin T. Collins! I'm so excited the editors/authors chose to add Khristine Hvam to the story narration. I can always get into her characters.
"3.5 overall"
I give this book 3.5 stars. I'd say 3 for the first half and 4 for the second half. A lot of the book was identical to Cinderella, just replaced with cyborg parts;). I found myself enjoying the book more when I forgot about the Cinderella aspect. It could easily stand on it's own. It sounds like book 2 will hopefully head in that direction.
"Disturbing with amazing narration"
This book is very disturbing. I just finished a minute ago and I have chills. I suggest listening on audio so you can hear the child-like voice of Jack. The writing is interesting because the author makes an attempt at the internal monologue of a 5-year old. There's no way to know what this would sound like, but she does an admirable job. The book will make you laugh, cry and very angry. Emma Donoghue has a vivid imagination and I only hope that none of us ever has to experience this firsthand.
"So good!"
Holy crap! I've had this book on my "To Read" shelf forever. I read it because one of my friends told me I "needed to" and was she right! This book was so engrossing. I didn't even read the synopsis but was enthralled since page 1. The pacing of this book was perfect and every single detail well-thought-out and necessary. Laini Taylor has such a unique imagination. I can't wait for the next book and so glad that it's only 3 mos away!
If you are a fan of supernatural or fantasy, this is a MUST READ!


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Not that surprising. AMD has always been geared a bit more towards GPGPU. That's why people use them for Bitcoin mining.
Phoronix: AMD Catalyst vs. NVIDIA OpenCL Performance
In the middle of doing a large AMD/Intel/NVIDIA multi-way closed-source vs. open-source Fedora-based Linux OpenGL performance comparison, I also ran a fresh round of OpenCL benchmarks on the GPUs backed by CL-capable proprietary drivers...
Not that surprising. AMD has always been geared a bit more towards GPGPU. That's why people use them for Bitcoin mining.
no APU again?
i guess OpenCl will gain in importance once the new kaveri APUs are released with their hUMA memory arch.
there are also people that still use cobol, this does not make it look any better.
opencl's api might be more difficult to learn but it is way better structured and has more potential in gpu than what nvidia is offering.
also it is oss which makes it more agile to changes and more attractive than closed ones.
now that opencl is gaining support in big commercial suites like adobe's you can say that it is a matter of time to hear about the death of it, like what happened to physx.
The article doesn't mention whether this is doing double precision FP or single precision. This is a glaring omission. Please update the article, as many people care a lot about single precision and it's well known that NVidia cripples double precision FP on their consumer cards. Right now, we don't have a clue what we're actually looking at with those charts.
LuxMark and LuxRender do not use double precision arithmetic. It is ray tracing program.
I've always been a fan of ATI, but the Nvidia GT660 TI has been a dream with Wine compared to my ATI 3870.


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Joint Aspiration Center - San Angelo, TXSan Angelo Orthopedic Surgeon Doctors for Joint AspirationType of Physician: Orthopedic Surgeon What is a Orthopedic Surgeon ? A certification by the Board of Orthopaedic Surgery; practitioners focus on the investigation, preservation and restoration of the form and function of the extremities, spine and associated structures by medical, surgical and physical means. Birth defects, trauma, infections, tumors and metabolic disturbances of the musculoskeletal system are problems cared for by the orthopaedic surgeon. Specialty: Orthopaedic Surgery Common Name: Orthopedist Orthopaedic Surgeon Doctors in San Angelo *Shannon Clinic Shannon Clinic Jason M Defee MD Esperanza Health Center Southwest Orthopedic Shannon Clinic Southwest Southwest Orthopedic Southwest Orthopedic Shannon Clinic Southwest Community Medical Associates Community Medical Associates West Texas Medical Associates Community Medical Associates San Angelo Summit Orthopedics San Angelo Summit Orthopedics Abilene Sports Medcn/Orthopdc Abilene Sports Medcn/Orthopdc Abilene Sports Medcn/Orthopdc Abilene Physicians Group Orthopedic Associates Abilene Bone & Joint Clinic Abilene Bone & Joint Clinic Orthopedic Associates Abilene Bone & Joint Clinic Abilene Bone & Joint Clinic Orthopedic Associates Paul W Meriwether MD SMMC/Family Medical Center San Angelo, TexasJoint Aspiration (Arthrocentesis)What is a joint aspiration?A joint aspiration is a procedure whereby a sterile needle and syringe are used to drain fluid from the joint. Joint aspiration is typically performed as an office procedure or at the bedside of hospitalized p... Other Related Joint Aspiration ArticlesEmergency Contact for San Angelo
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TNew York, NYGood Dryer, Cheap AttachmentsThe dryer is wonderful. I drys my thick hair in less time than my previous dryers. However, the brush attachment is useless and the plastic in the comb attachments broke.posted Nov 4, 2006Link to this post
Liz HamiltonHot Tools Brush Hair Dryer ReviewVery handy to find a dryer with attachments for straightening hair etc. Love it!posted Sep 6, 2006Link to this post
NancyMassachusettsGreatI love this product; its great for drying and straightening my hair. I cant, however, use the brush, as it isnt good enough to get through my hair. Also, Im looking for a replacement finishing comb. Otherwise, I love this product! It does what I want it to do. Dries my hair quickly and straightens it better than any other product Ive used. Thanks!posted Feb 26, 2006Link to this post
Peggy WelshWest Chester, PAHot Tools' Brush (of Poor Quality), Decent Hair DryerThe brushs bristles are not of any quality whatsoever and wont even go through my hair. I would have preferred the brush to of better quality and would have been great if the brush was rounded on the sides; it is totally possible to have that design on that particular attachment and would make the brush a great styling tool for hair dryer. Also, the tool attachments are quite cumbersome to put on and take off; and if you like your fingernails, its nearly impossible to easily complete the task!posted Jul 21, 2005Link to this post
KarenLayton UtahI Love This ThingMy hair usually takes over 30 minutes to dry but with this dryer I can get my hair completely dry in 15 minutes. Finally something I love.posted May 7, 2005Link to this post
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Understanding Designer-Developer Workflow
The most appealing software applications developed today are produced by a close collaboration of designers and developers. Unfortunately, the existing development and design tools have been a barrier that keeps everyone from working with a productive workflow. As of late, rich Internet application (RIA) technologies such as Silverlight, WPF, Flex, and client-side HTML5/JavaScript have attempted to destroy this barrier with varying degrees of success.
Examples of Workflow
A workflow is the set of steps used to achieve a goal. The designer–developer workflow refers to the way designers and developers work together to produce a product. It includes the steps taken to start a project, evolve it, and finish it. Since software is never developed without tools, the tools that the designer and developer play a vital role in the workflow. For a designer, these tools include art programs such as Adobe Photoshop or Illustrator. For a developer, these tools are suites such as Silverlight, Flex or Ruby on Rails.
Consider some common workflow patterns:
The Jack-of-All-Trades
The Jack-of-all-Trades is an individual who wears many hats. She designs the look-and-feel, produces assets, architects for usability, and implements the final product. When there is only one person involved, the workflow is extremely efficient and is supported by most tools. Efficiency is certainly a good thing, but it comes at a cost. Unfortunately, it is quite rare that any one person can produce a quality design, experience, and implementation. Some, if not all, aspects of the product get compromised in this workflow.
Most people are familiar with the Over-the-Wall workflow. The designers and usability experts come up with a vision and pass it over the wall for the developers to implement. Important subtleties (such as transitions and easing) often get miscommunicated or lost and the final product is a limited rendition of the original vision. The designers and developers often have close communication but there is a technological barrier that keeps the designers' vision separate from the actual product. The designers are rarely able to directly affect the final product. This workflow does support a back-and-forth communication, but the ideas are still passed "over the wall." The biggest reason we continue to use this workflow tends to be related to the lack of tools for the technology being used. Web-based projects, for example, use this workflow.
The One-Way workflow is a form of Over-the-Wall workflow where an integration tool (e.g., Adobe Flash Catalyst) is used to start the project. The designers and usability experts import their comps into a tool that creates a project that a developer can start with in her tool suite. The integration tool aids the creative team in state management, transitions, easing and componentization. It is a significant improvement over the Over-the-Wall approach because the designer has more direct control of the final product. Unfortunately, this process only goes one way—from design to development. The designers will continue to effect changes after the initial project creation but the changes are still pushed in one direction using the integration tool. Iterations using this workflow often require new components and modifications to be merged into the existing product. This merging process is tedious and error-prone.
The Round-Trip workflow builds upon the One-Way workflow. The developer can add behaviors to the product and then send the product back to the designers for further updates. The designers and UX experts then make changes and send the product back to the developer to continue affecting the behavior of the application. This workflow continues back and forth in an iterative way and allows the product to grow more organically. The biggest problem with this workflow is that one group is always blocked as they wait for the other to finish. It can be optimized using a more modular approach (breaking the product up into smaller projects), but it forces an architecture that may not be ideal for the product.
Fully Integrated
The Fully Integrated workflow allows every person to modify the product simultaneously. The integration tool works directly out of the software code base but hides the code from the designers and UX experts. Everybody who works on the product can modify it at any time. It leaves the experts to do what they do best and the product evolves naturally. The team collaboration is heightened using this workflow because there aren't any roadblocks to productivity. It is the most direct way for designers to affect the final product because they essentially become part of the development team.
Cross-Discipline Roles
With the technology to produce user experiences the way we envision them, a new role has emerged: the Integrator. The Integrator is responsible for translating comps (usually Photoshop or Illustrator projects) into components that make up the software. The Integrator knows enough about the design tools to apply vector and raster art to the product. She also knows enough about software development to componentize the application so that a developer can work with it easily.
The Integrator is more of a role than an individual. A designer can be designated as the Integrator, or a developer can fill this role instead. Ideally, everyone on the team should feel comfortable to act as an Integrator. In this way, the disciplines overlap.
This requires designers and UX experts to understand component models and separation of concerns. They must understand that a developer cannot effectively work with an unwieldy code base, so they must produce compositions of smaller parts. Proper naming conventions must be agreed upon so that the developer can apply behavior to the components in a way that makes sense.
Similarly, the developers need to understand that UX matters. They must preserve the original intent of the creative team without compromise. The developers need to know how to use the integration tool even though it may feel more like a design tool. The integration tools are extremely powerful and the developers need to understand how to use them, ideally at an intermediate level or better. Developers of software in stacks that support integration tools (WPF, Silverlight, Flex, etc) will never properly leverage the power of the framework without learning the integration tool for that stack.
This type of cross-pollination will be vital to the success of applications in the near future. Designers and developers will be working more closely together with integration tools so they must understand more about each other's worlds. Those who understand this now will be ready for when it is a common expectation.
Some Examples of Tools
Flash Catalyst
Adobe Flash Catalyst is a tool that enables the design to be easily translated into a Flex product. Although it does not support a Fully Integrated workflow, it does support all other workflows mentioned in this article. The Integrator can import Photoshop or Illustrator assets via files or copy/paste. It is important that the Integrator break the application into components using Catalyst, and the tool makes this easy. Within Catalyst, the Integrator can define visual states for custom components or apply assets to known components (such as Button or Checkbox).
Expression Blend
Microsoft Expression Blend is an integration tool that also supports the transfer of comps to applications on the Silverlight and WPF platforms. Users of Expression Blend can employ any workflow mentioned in this article including the Fully Integrated workflow. Expression Blend works directly out of the software project folder as if it were a developer tool. The only difference is that the tool hides the implementation and allows the Integrator to template anything in the system. This tool has a steep learning curve, but the power available is significant. Expression Blend supports templating, states, transitions, easing, behaviors, and plug-ins.
What About HTML5/CSS/JavaScript?
Unlike Flash Catalyst and Expression Blend where the integration tool focuses on a specific and well-defined target (Flex and Silverlight), there is no standard integration tool for the Web. There is a hole in this space. We have CSS and JavaScript libraries that can work with a myriad of web stacks, but we don't have any tool that allow Integrators to do what they can in Flash Catalyst or Expression Blend. This reinforces the idea that designers and developers need to overlap in order to produce a user experience similar to the one that the design team envisions. Until the Web gets integration tools similar to Flash Catalyst or Expression Blend, Flex and Silverlight will continue to have a leg up when it comes to user experience.
What Do We Need?
Future tool sets need to consider designer–developer workflows more. It would be nice to see a web tool, for instance, that allows a designer to define visual states, translate vector art into HTML5, style using an actual design-centric tool instead of using a CSS metaphor, and aid in the control of state transitions. Ideally, integration tools in the future will define a component model that aids in the development of design-driven applications, even for the Web.
In the meantime, what can we do? Until good tools are created for the technology stack you are using, designers need to become a bit more technically savvy. Designers need to better understand CSS and HTML5, for example. By getting closer to the implementation, designers have the freedom to affect the final product the way they want rather than leaving it to the developers to interpret the design requirements. Using this approach, the web development workflow can get much closer to the Fully Integrated workflow.
Another approach might be for the development team to find areas in which the designer can effect the most change and develop internal tools to aid the workflow. Every team has their own flavor of the designer–developer workflow, so their own tools can support that workflow best. That being said, it is certainly better to use off-the-shelf tools for this purpose, as they often are more mature and cheaper. The decision to build your own versus buy will come down to several factors including technology, existing tools for that technology, team dynamics, and the desired workflow.
Workflows matter. The closer you get to the Fully Integrated workflow, the more the creative team can affect the final product. Rich Internet application technologies such as Flex and Silverlight are currently dominating the usability space, but this is likely to change as we craft our web workflows to suite our needs better. The ubiquity of the web will drive us to innovate in this space.
Take a moment to consider what workflow you employ within your organization. Can you do better than what you are doing now? Will your product benefit from an improved workflow? What might you do to make this happen? Do your designers need to become more technically knowledgeable? Do your developers need to understand design better? Do you need to develop your own tools? The answers to these questions will depend on your own situation, but asking them will likely benefit everyone involved, especially the end user.
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I have an issue with "style using an actual design-centric tool instead of using a CSS metaphor."
I'm a web designer. I went to school for Graphic Design and started in the Print industry. When I moved to the web, I knew I needed to do it right.
CSS *is* a design tool. You have to think like HTML, and know the limitations of the web in order to design a good website. Some of the best advice I ever received was in Drawing 1 in Art School:
Your medium defines your art. You can't make an oil painting look like a technical drawing. Don't fight the tools, embrace them for what they are.
or "If you're going to design on the web, learn HTML and CSS."
"Web-based projects, for example, use this workflow."
This is a silly distillation. I think you're discounting the ability for teams to work well together, regardless (or despite) the tools they are using. You don't _need_ flash, Flex, or Silverlight to get a great user experience on the web, or anywhere else, you need a good team.
"...hides the code from the designers and UX experts"
If you are a UX expert, you can't be afraid of the underlying technologies powering your interface.
If you are, you won't know its boundaries and its limitations, of which your tools won't protect you from. I don't believe that you can be an expert, and have the code hidden.
I agree that you will have a sub-par product with anything less than a "fully integrated" approach, but I think you stop short of the real goal of a fully integrated approach. Designers don't "essentially" become part of the development team, the ones worth their salt are pushing to the repo.
Designers code, coders design, everybody has commit access.
"...Flex and Silverlight will continue to have a leg up when it comes to user experience."
Now you lost me. There aren't good integration tools for the web or even iOS/OSX as a whole, but the amount of _top notch_ user experiences on these platforms, compared to flash, flex, silverlight or much of anything else is astounding. It all goes back to the team, not the tools. Tools won't improve anybody's UX skills, and they won't improve the quality of communication in your team.
Great article. I was just drafting a blog post myself on how the designer-developer workflow is broken so I couldn't agree more.
I'm working on an open source mockup/prototyping tool called Mockdown right now that I'd like to see bridge the designer-developer gap. It's still alpha software but I'd love to get your thoughts on it once I get a demo together.
I started a blog (http://polishing.ricksha.ws) about the process of building it. I need to integrate Disqus comments but I'd love to hear anyone's comments on what would make a great mockup tool.


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No. Why is a company like this even mentioned?Is there any hope for Linux Game Publishing in its current form?
They've lost their relevance all by themselves, if they even had any to begin with. There's no thanking Valve or any other game company for that. (Keep in mind that Valve's Linux efforts don't yet have any "relevance" either, until the actual games start appearing.)


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sla.ckers.org is
How robots and spiders are causing issues, how to stop them. We can also talk about Completely Automated Public Turing Test To Tell Computers And Humans Apart - their use, their compliance issues, porn proxies, PWNtcha and other ways to defeat them.
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Clickable captcha
Posted by:
Date: June 29, 2008 05:01PM
what do yall think of these?
instead of entering the confusing number, just click on it
easy to defeat? im guessing...?
ive made some modifications to the second one
what do yall think?
Re: Clickable captcha
Posted by:
Date: June 29, 2008 06:16PM
One thing I notice is the number you need to 'click' is always the first one in the list.
or its alwasy the last one in the 2nd row. Neither are very random.
Edited 1 time(s). Last edit at 06/29/2008 06:18PM by CrYpTiC_MauleR.
Re: Clickable captcha
Posted by:
Date: June 29, 2008 08:16PM
The images themselves aren't difficult to OCR, the variation in the position of the CAPTCHA could go against a site's design, and clicks can be automated by the attacker... so yes, this is a rather weak CAPTCHA, although it may be strong if unpopular: you'd need to code a bit to get a solver working, so unless it's in a lot of sites or in one that is very popular, it's safe to say nobody will care to break it...
Edited 1 time(s). Last edit at 06/29/2008 08:16PM by istari.
Re: Clickable captcha
Posted by:
Date: June 29, 2008 08:49PM
my version makes the grid bigger,
changes the colors, the font, the words, the numbers from 0-9 to 10-99
and rotates the numbers, and x and y and addes hashed lines thru it
one thing i noticed is my hashed lines are consistent....crap
Re: Clickable captcha
Posted by:
Date: July 01, 2008 07:32AM
Yeah, consistent distortion is equal to no distortion at all... You should randomize the lines, probably make them non-vertical (Del.icio.us' CAPTCHA used dashed lines in angle or forming spirals, and it worked for a while... now that CAPTCHA is dead tho), use different fonts for the different numbers (two different fonts for the same two-digit number would be cool), and maybe randomize the position of the instruction...
However, this CAPTCHA has an inherent statistical weakness compared to text-based CAPTCHA's. There's only 9 possibilities, so a rondom bot will be right about 11% of the time, regardless of the numbers you choose or the instruction you give. This is already considered a crack for most text-based CAPTCHA's, because it'd allow hundreds of bots per day in the system...
Just to give you an idea of the odds you should be achieving, normal text-based CAPTCHA's are alphanumeric (a-z and 1-9, which makes 34 characters in all), and the shortest of them are 4 characters long. This gives 1336336 possibilities, or less than a 0.0001% chance of randomly getting it right. For longer CAPTCHAs, this can be < 0.0000001% (for 6 characters) and < 0.0000000001% (for 8 characters)... so the difference is HUGE...
Re: Clickable captcha
Posted by:
Date: July 05, 2008 08:42AM
wouldn't a captcha relying on information manipulation more than on information perception be stronger ? use small question understandable by a 4yo, and even your favorite friendly redneck should be able to answer it. and it should be more blind-friendly, if it can pass through the TTS system, or braille terminal. bots have much difficulties with semantics, let alone with semantic plays (puns or such), but our made is based on semantic, not syntax, so anything not relying on acquired knowledge (IE : not the date of declaration of independence), but rather on understanding of simple constructs would be harder to the bots. no ?
Those that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.
--Benjamin Franklin
Re: Clickable captcha
Posted by:
Date: July 05, 2008 12:09PM
Not really: There's been a lot of improvement on this kinds of bots. Try to chat with SmarterChild or any other good IM bot to see what I mean...
Re: Clickable captcha
Posted by:
Date: July 06, 2008 09:18PM
// took from urbandict
me: what do you think of animal porn
SmarterChild: Dunno. I'm not sure how I feel about animal porn. Hey, I'm curious... How would you describe animal porn? It is...
me: something smarter child likes
SmarterChild: Animal porn is something smarter child likes? I see.
me: do you like incest?
SmarterChild: I guess so. Do you like it?
me: do you like beastiality
SmarterChild: Hmm. I really don't know. Guess I'll have to think about it.
me: i think you do
SmarterChild: Yeah. I guess. I do.
me: stop watching kiddie porn
SmarterChild: I'm not sure if I can stop watching Kiddie Porn...
from what i see it is yet another example of reflective/projective pseudo conversation. (see emacs psychiatrist) the bot doesn't make sense (hence my remark on semantics) but use precise syntaxic rules to reconstruct your own sentence in another form, and push you to infer sense. it apparently have mnemonic capacities about object/properties relations :
me: what do you think of animal porn
SmarterChild: Dunno. I'm not sure how I feel about animal porn. Hey, I'm curious... How would you describe animal porn? It is...
me: something smarter child likes
SmarterChild: Animal porn is something smarter child likes? I see.
sentence 1 :human ask a question about an unknown object (animal porn). smarter child has no reference for the object, so it ask for properties to apply (sentence 2)
human respond with property with sentence three, linking object "animal porn" through property "likes" to object "smarter child"
it is probable that if human asked several sentences after what it thinks about animal porn, it would answer something along the line of "i like animal porn".
my point is : even if this kind of scheme can properly simulate a (frustrating) conversation, the bot, at no point, can make *sense* from what he knows, or sees. therefore he is helpless in front of question requiring more than repeating the relation of properties on objects (for the interested, i advise you to read "Bright Air, Brilliant Fire: On The Matter Of The Mind" from Gerald M. Edelman and "Conscience artificielle et systèmes adaptatifs"(artificial consciousness and adaptative systems) from Alain Cardon if you happen to read french
i am left thoughtful on what would constitute an acceptable (ie : understable by any human, accessible even to the various disabled users, and not relying on information perception or simple logic) captcha of that type.
an example could be a (short) multimedia file where a subject is expressing a simple sentence, with a marked facial expression. (exemple, frown and subject saying "NO" in an angry voice) and user is required to enter the most probable state of mind of the shown subject (in that exemple, he is probably not happy)
reflexivity is a inherent property of a third order intelligence, and our capacity to infer other's states of mind (empathy) are fundamentally a proof of conscious (ie : to know that you are angry, i must know, and therefore experience angriness)
humans are really good at this game (women more than men for some evolutionary reason) and we could even play with non verbal/verbal incoherence (the "shark smile" of a polite menace being a good exemple of non verbal/verbal incoherence)
technologically feasible, and not much more stupid than this fucking cat captcha i had so much difficulties to get straight...
what do you think ?
Those that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.
--Benjamin Franklin
Re: Clickable captcha
Posted by:
Date: July 06, 2008 10:47PM
remember from the attacker/spammer/etc point of view, all you have to do is worry about the possible end states. If the target is interesting enough all I have to do is record the 5/10/100/whatever states it can end in and brute force that. Who cares if I only get 1 out of 100 if I can accomplish my task?
CAPCHA's are inherently flawed that way. They can stop incidental spam, but will never stop targeted attacks. Making a better one is probably more effort than it is worth in almost all cases.
Re: Clickable captcha
Posted by:
Date: July 07, 2008 04:45PM
of course, and the attacker could still be using mechanical turks (sweatshops of human of operatives) to fill the captcha. but be it a distributed bruteforce system, or a sweatshop, it all force the attacker to use much more energy for the same task, making him far more noticeable.
Those that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.
--Benjamin Franklin
Re: Clickable captcha
Posted by:
Date: July 08, 2008 03:35PM
I had seen these conversations you can make SmarterChild have (and even some more hilarious ones!), and I consider them unavoidable in any bot coded with the current AI knowledge. However, I was aiming at a lower level: these bots can analyze the semantics of a sentence, discover nouns, subjects, etc, and act upon that. Of course, they have nothing interesting to say about anything, so they do reflect the phrases as you say. My point is, semantics is not an obstacle anymore, and in a CAPTCHA you can't ask for a lot of interpretation capacities or small children will be left out of your site (and very frustrated), so it's a very tight game you have to play, because a bot can simply memorize answers to simple questions, and changing their semantics won't help...
Anyway, as I do read French I might take a peek at those books you recommend. Do you know if any e-book versions are available?
By the way, the emotion recognition CAPTCHA is a good idea, but it is again a visual CAPTCHA. Can you think of anything like that but completely based on language? In any case, there's been some research on this subject too, as you can see in http://www.wired.com/science/discoveries/news/2007/07/expression_research . I actually attended a seminar at IMPA http://www.impa.br where they showed a program that was able to recognize frowns from smiles using a 3D model of the face of a person, although that program was tuned to work only with one person and not in general (it was aimed towards paralyzed people)...
Of course, implementing these kinds of CAPTCHA's is a lot of work, and probably not worth it. My interest, however, comes from the computer vision point of view... from the attacker point of view, even if the implementation doesn't have flaws (something quite rare these days), it'd be easier to answer randomly or memorize solutions without analyzing anything...
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i wonder how much difference does hyperz make, in raw numbers.
Phoronix: The Linux 2.6.36 Kernel Will Have Some Fun DRM
Now that the Linux 2.6.35 kernel was released a few days ago, Linus Torvalds has begun pulling in new code for the Linux 2.6.36 kernel as the various developers begin submitting pull requests of their new work. Dave Airlie, the maintainer of the Direct Rendering Manager (DRM) code in the Linux kernel, overnight sent in his first Git pull request of his DRM tree. This pull request brings many new features for Intel, ATI, and NVIDIA/Nouveau graphics hardware...
i wonder how much difference does hyperz make, in raw numbers.
Yay! Sounds goodThe ATI Radeon DRM driver changes are most prominent and include R600/700 tiling support, R300/500 Hyper-Z support, support for reading thermal sensors on most R600 ASICs, R600 kernel bit state emission minimization, ioport accessors for BIOS scripts, under-scan support for HDMI TVs, and RS690 HDMI audio support.
Not pulled into mainline yet and due to build failures in the linux-next tree I can't check this stuff out from there.
I'm gonna try myself and merge Dave's tree with my local mainline tree. Can't wait for Linus and it's an opportunity to learn something new.
Great to see so many nice new features on the graphics front coming. BTW, is there any info available when we might start to see some support for AMD/ATI Radeon R800/Evergreen based hardware?
It's hard to put a single number on it because the performance diff depends so much on what else is going on. The purpose of HyperZ is to reduce the video memory bandwidth required for Z buffer operations and to allow earlier depth-based culling of triangles and (IIRC) quads. Not sure how much of this is turned on yet.
Some apps do a great job of identifying the visible triangles before sending anything to the GPU so the impact of HyperZ is much less. I think most of the quake engines do this, for example.
Finally, HyperZ uses a fixed-size on-chip buffer to store a low-resolution "summary" of the Z buffer contents, so usually only a single app can take advantage of the feature. It was designed primarily for fullscreen apps but using it effectively in an environment with a compositor running is more of a challenge (since the natural thing is for the compositor to hog the HyperZ cache and not let the app have it), and IIRC that's been a great source of "fun" for the developers. This restriction may have been relaxed on newer chips but not sure.
When HyperZ was first introduced (on the original Radeon) I think we were seeing 5-15% improvement on average.
In this pull request I can see one commit from Alex Deucher:
drm/radeon/kms: Add crtc tiling setup support for evergreen
You can check out the link below where you can see the current state of development for all AMD/ATI chipsets supported by kernel/Xorg. The table includes features based on kernel, DRI and MESA:
X.Org Wiki - RadeonFeature
I might be wrong here, but I think that the kernel portion of Evergreen is basically already in place. What we're waiting for is the userspace (Mesa + DDX) portion.
Yep. The EXA/Xv and 3D accel is now working to the point where we feel we have a pretty good idea how to program the chip (I haven't seen a single email starting with "I hate this chip" for almost 2 weeks), and IP review is in progress.
If you can tell me what new urgent tasks will arrive over the next few weeks and their approximate size I can tell you when we will be likely to release


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Tinea Versicolor Center - Irvington, NJIrvington Dermatologist Doctors for Tinea VersicolorType of Physician: Dermatologist What is a Dermatologist? A certification by the Board of Dermatology; practitioners treat pediatric and adult patients with disorders of the skin, mouth, hair and nails as well as a number of sexually transmitted diseases. They also have expertise in the care of normal skin, the prevention of skin diseases and cancers, and in the management of cosmetic disorders of the skin such as hair loss and scars. Specialty: Dermatology Common Name: Skin Doctor Dermatologist Doctors in Irvington *Internal Medicine & Dermatology Union Dermatology Center R Stephen Seibt MD Soma Skin & Laser Henriette E Abel Dermatology George Kihiczak MD Susan Zemel MD Steven M Herzberg MD Milburn Laser Center Milburn Laser Center Milburn Laser Center Milburn Laser Center Milburn Laser Center Milburn Laser Center Milburn Laser Center Milburn Laser Center Dermatology Group PC Dermatology Group PC Dermatology Group PC Dermatology Group PC Dermatology Group PC Mark S Lichtenberg MD Douglas J Pravda DO Advanced Dermatology Associates Stephanie Silos-Badalamenti MD Kent J Beachler MD Advanced Dermatology Associates Adrian L Connolly MD Advanced Dermatology Skin Care Alan J Liftin MD Advanced Dermatology Skin Care Advanced Dermatology Skin Care Advanced Dermatology Skin Care Ligresti Dermatology Associates Ligresti Dermatology Associates Ligresti Dermatology Associates Reuben Rozanski MD Cheryl D Ackerman MD Summit Medical Group Image Dermatology Image Dermatology Image Dermatology Dermatology Group Dermatology Group Dermatology Group Patricia C Mccormack MD Dermatology Group Dermatology Group Dermatology Group Dermatology & Laser Center Dermatology & Laser Center Livingston Dermatology Livingston Dermatology Livingston Dermatology Livingston Dermatology Academic Dermatology Academic Dermatology Kearny Dermatology Kearny Dermatology Aurora De Juliis MD Dermatology Affiliates Dermatology Const/Shrt Hills Dermatology Affiliates Summit Dermatology LLC Hudson Richmond Dermatology Anna V Kopec MD Advanced Dermatology Mohs Laser Advanced Dermatology Mohs Laser Metropolitan Dermatology Advanced Dermatology Mohs Laser Anna V Kopec MD Advanced Dermatology Mohs Laser Advanced Dermatology Mohs Laser Metropolitan Dermatology Advanced Dermatology Mohs Laser Metropolitan Dermatology Dermatology Center Dermatology Center Central Jersey Skin Care Assocs Better Skin Dermatology Better Skin Dermatology Dermatology Center North Jersey Deborah W Rabner MD Dermatology Center North Jersey Deborah W Rabner MD Dermatology Center North Jersey Dermatology Center North Jersey M C Medical M C Medical Tanzer & Silber MDs Tanzer & Silber MDs Manuel R Morman MD PA Manuel R Morman MD PA Medical Specialties Of St Josph Joseph E Cerbone MD Wayne Dermatology Marieanne Giardina-Beckett MD Marieanne Giardina-Beckett MD Dermatology Skin Surgery Center Center For Dermatology Irvington, New JerseyTinea VersicolorTinea versicolor facts
Other Related Tinea Versicolor ArticlesEmergency Contact for Irvington
Nearby Irvington Hospitals *Newark Beth Israel Medical Ctr VA Medical Center East Orange General Hospital University Hospital Saint Michael's Medical Center Saint Barnabas Medical Center Kessler Institute Rehab West Trinitas Regional Medical Ctr Trinitas Regional Medical Ctr Clara Maass Medical Center Mountainside Hospital Overlook Medical Center Summit Oaks Hospital Bayonne Medical Center R W J University Hospital Essex County Hospital Richmond University Medical Ctr Christ Hospital Hudson Cny Meadowview Psy Hosp Jersey City Medical Center Meadowlands Hospital Med Ctr Woodbridge Developmental Center Sea View Hospital Rehab Center St Mary's Hospital Hoboken University Medical Ctr Runnells Specialized Hospital Bayley Seton Hospital Coler-Goldwater Specialty Hosp Eger Health Care Rehabilitation New York Downtown Hospital Calvary Hospital-Brooklyn Cmpus Lutheran Medical Center Staten Island Univ Hosp-North Long Island College Hospital St Joseph's Regional Med Ctr Beth Israel Medical Ctr-Ptrie South Beach Psychiatric Center Morristown Memorial Hospital New York Eye And Ear Infirmary NYU Hospital For Joint Diseases JFK Johnson Rehabilitation Ctr John F Kennedy Medical Center Palisades Medical Center St Lukes Roosevelt Hospital VA Medical Center Bellevue Hospital Center The Brooklyn Hospital Center VA Medical Center Maimonides Medical Center NYU Langone Medical Center Roosevelt Care Center Rusk Institute Rehabilitation Kessler Institute Rehab Atlantic Rehab Inst New York Methodist Hospital Hackensack University Med Ctr Lenox Hill Hospital Raritan Bay Medical Center Rockefeller University Hospital Staten Island Univ Hosp-South Memorial Sloan-Kettering Cancer New York Weill Cornell Med Ctr Hospital For Special Surgery Gracie Square Hospital St Luke's Hospital Mount Sinai Medical Center St Joseph's Wayne Hospital Woodhull Mdcl & Mntl Hlth Metropolitan Hospital Center Holy Name Medical Center Kings County Hospital Center Interfaith Medical Center Saint Clare's Hospital/Boonton University Hospital Of Brooklyn Greystone Park Psychiatric Hosp *Provider Directory Terms of Use: The WebMD 'Provider Directory' is provided by WebMD for use by the general public as a quick reference of information about Providers. The Provider Directory is not intended as a tool for verifying the credentials, qualifications, or abilities of any Provider contained therein. Inclusion in the Provider Directory does not imply recommendation or endorsement nor does omission in the Provider Directory imply WebMD disapproval. |


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A Bright and Bubbly Girl. My Best Friend. Who Was Killed on May 2nd, 2010, in a terrible car accident. She's the Nicest person you could've ever met. She Always brought a smile to any ones faces. She Wouldn't let you be sad; she is beautiful inside and out. I miss her. Rest in Peace<3
από HerBestfriend<3
18 Ιούνιος 2010


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Daily links: 12/8/08 | |
Written by Mike Baehr | Filed under Tim Lane, The Comics Journal, Steve Ditko, Robert Pollard, reviews, Popeye, Paul Karasik, Pat Moriarity, Miss Lasko-Gross, Mark Newgarden, Love and Rockets, Los Bros Hernandez, Linda Medley, Lilli Carré, Kevin Huizenga, Jules Feiffer, Humbug, Dash Shaw, Blake Bell, Bill Willingham, Bill Mauldin, Beasts | 8 Dec 2008 2:03 AM |
Holy figs, this daily link post looks like one of my weekly roundups of old:
• PopMatters takes a quick look at Robert Pollard's Town of Mirrors
• PopMatters again, on Bill Mauldin's Willie & Joe: The WWII Years
• Iconoctlán examines The Comics Journal #293 (en Español; Google translation)
• The Austin American-Statesman's lengthy roundup of coffee-table book holiday recommendations includes Bill Mauldin's Willie & Joe: The WWII Years and Strange and Stranger: The World of Steve Ditko by Blake Bell
• NuVoid wraps up the 2008 output of Robert Pollard, including Town of Mirrors
• Did you know that if you buy the Popeye the Sailor: 1941-1943 (Vol. 3) DVD set you also get an exclusive Popeye mini-comic we produced with a story from our upcoming Popeye Vol. 4 collection? Booksteve noticed
• Chris Barat reviews Popeye Vol. 3: "Let's You and Him Fight!"
• Forward talks to Miss Lasko-Gross for a profile of Jewish women cartoonists
• The North Adams Transcript looks at Abandoned Cars by Tim Lane
• The St. Louis Post-Dispatch includes Abandoned Cars, Strange and Stranger: The World of Steve Ditko by Blake Bell, and Jules Feiffer's Explainers on its list of "Best Books of 2008: Graphic Literature"
• Beard reviews Love and Rockets: New Stories #1 by the Hernandez Brothers
• Tropismes (l'Appartement) is yet another French site looking at Bottomless Belly Button by Dash Shaw (Google translation)
• Terri Torres is excited for the new issue of Linda Medley's Castle Waiting
• On the USA TODAY Pop Candy blog, Whitney Matheson declares Lilli Carré's The Lagoon is the "Best book [she] read" last week
• Cartoonist Mark Kaufman is looking forward to our Humbug collection
• Dustin Harbin's top 10 "Best Comics of 2008" includes Ganges #2 by Kevin Huizenga, Popeye Vol. 3, and Bottomless Belly Button
• Here's video from Pat Moriarity's art opening at 108 Occidental Gallery in Seattle, with music from Pat and his son Jack
• Bill Willingham looks back at Coventry
• Wayno talks about contributing to our forthcoming collection of 1980s "New Wave" minicomics
• On the Comics Comics blog, Mark Newgarden & Paul Karasik need your help in dating an Ernie Bushmiller Nancy strip
• Dan Zettwoch discusses his contribution to Beasts! Book 2
• The Dallas Morning News reports on an exhibit of Bill Mauldin cartoons at the 45th Infantry Division Museum in Oklahoma City
• Mark Mattson compares our annual catalog favorably to the Sears Wish Book -- did you get yours?