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LEGO Shop Home Themes Star Wars™ LEGO® Star Wars™ Obi-Wan Kenobi™ Magnet
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LEGO® Star Wars™ Obi-Wan Kenobi™ Magnet
- Item: 850640
- Ages:6+
- VIP Points: 1
- Sold Out
Collect a legendary Jedi with Obi-Wan Kenobi™, attached to a decorated backplate and magnet for displaying on most metal surfaces!
Price $6.99 Sale Price $1.48Collect a LEGO® Star Wars™ Jedi Master!
Channel the Force with an authentic LEGO® Obi-Wan Kenobi ™ minifigure and Lightsaber attached to a decorated backplate. Stick to your fridge, locker and most metal surfaces.
• Features an authentic LEGO® Star Wars™ Obi-Wan Kenobi ™ minifigure
• Display on the fridge, a locker and most metal surfaces
• Makes a great gift for fans of the LEGO Star Wars building sets!
• Minifigure is not detachable from decorated backplate


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According to the U.S. Department of Labor, over a 10-year period from 2006 to 2016, jobs for photographers, museum curators and archivists, motion picture and video artists, graphic designers and artists are projected to increase an average of 13% to 735,000.
Below are just some of the potential professions available to students upon graduation from KCAI.
Have questions about KCAI? Find the answers here.

subset: commoncrawl


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Acceptable to God
A common question a fellow Christian might ask you is: "What kind of church do you go to?" The question has little to do with the denomination or creedal stance of the church; it is a question of worship, or, …Read More
Building with Conviction
Wherever people come together to worship God, whether it be on a desert island or in a burgeoning metropolis, whether it be on the plains of Africa or in the cold winter of Siberia, people are concerned to worship Him …Read More
A Divine Comedy
Sadly, I must admit the unfortunate truth that I am a former member of a boy band. In January of 1993 I was chosen to be one of the first members of the pop group "The Backstreet Boys." As a …Read More
How Should We Then Worship?
Three-quarters of the way through the twentieth century, Francis A. Schaeffer asked the question, "How should we then live?" His book of the same name answered the questions raised by the radical shift in our culture from modernity to post-modernity. …Read More
The Reformation of Worship
At the time of the Protestant Reformation in the sixteenth century, the worship of the Reformed churches was easily distinguished from that of its nemesis Rome, and it was distinguished from its Protestant alternatives, Lutheranism and Anglicanism. The twentieth-century Anglican …Read More
Word and Sacrament in Worship
In those fundamentalist churches in which I was raised, most Sunday mornings the minister preached from a well-worn Bible, told a few stories to illustrate his point and then reminded us that Jesus is our only hope of heaven. But …Read More
American Idols
We are made in God's image. The sheer fact that we could spend the rest of our lives contemplating what it means to be made in God's image, without beginning to scratch the surface, reminds us that we are God's …Read More
Worship According to the Word
In The Brothers Karamazov, Fyodor Dostoyevsky's Grand Inquisitor offers this insight into fallen human nature: "So long as man remains free he strives for nothing so incessantly and so painfully as to find someone to worship." Though the Grand Inquisitor …Read More
Worship in the Heavenlies
What happens in worship? You might say: "We work our way through a familiar liturgy." "We respond to the pastor's invitation." "We wait for a fresh experience with the Holy Spirit." "We see how sinful we are." "We struggle to …Read More
Where Is the Glory Found?
As birthdays go, it's a big one. It is fitting and appropriate that we would mark the five-hundredth anniversary of the birth of John Calvin. Trouble is, that occasion is being marked in at least two different ways. First, those …Read More
Browse select Tabletalk articles and columns exploring themes and topics across a spectrum of relevant issues.Topics
- All
- Angels and Demons
- Atonement
- Basic Reformed Theology
- Irresistible Grace
- Limited Atonement
- Perseverance of the Saints
- Total Depravity
- Unconditional Election
- The Church
- Church Discipline
- Church Leadership
- Creeds and Confessions
- God
- Holiness
- Sovereignty
- Heaven and Hell
- Heresies
- The Holy Spirit
- Jesus Christ
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- Pastoral Ministry
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- Eighteenth Century
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- Historical Theology
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Hepatitis A virus (HAV) test is a blood test that looks for proteins ( antibodies ) made by the body in response to the virus that causes hepatitis A. These proteins will be present in your blood if you have a hepatitis A infection now or have had one in the past. It is important to identify the type of hepatitis virus causing the infection to prevent it from spreading and to start the proper treatment.
HAV infection is spread through food or water that has been contaminated by the feces (stool) of an infected person.
Hepatitis A vaccine is available to prevent an HAV infection. If you have had this vaccine and you have anti-HAV antibodies, this means the vaccination was effective.
Hepatitis virus testing is done to:
You do not need to do anything before you have this test.
Talk to your doctor about any concerns you have regarding the need for the test, its risks, how it will be done, or what the results will mean. To help you understand the importance of this test, fill out the medical test information form (What is a PDF document?) .
The health professional taking a sample of your blood will:
The blood sample is taken from a vein in your arm. An elastic band is wrapped around your upper arm. It may feel tight. You may feel nothing at all from the needle, or you may feel a quick sting or pinch.
There is very little chance of a problem from having blood sample taken from a vein.
Hepatitis A virus (HAV) test is a blood test that looks for proteins ( antibodies ) made by the body in response to the virus that causes hepatitis A.
Negative results of hepatitis virus testing mean that no antibodies against the hepatitis virus were found. Positive results mean that hepatitis A antibodies were found. Results are usually available in 5 to 7 days.
No hepatitis A virus (HAV) antibodies are found.
Hepatitis A virus (HAV) antibodies are found. You may need more tests to find out if you have a present, active infection or a past, resolved infection.
Many conditions can change anti-HAV antibodies levels. Your doctor will talk with you about any abnormal results that may be related to your symptoms and medical history.
Your results may need to be rechecked if you are taking some herbs or other natural products.
Other Works Consulted Pagana KD, Pagana TJ (2010). Mosby's Manual of Diagnostic and Laboratory Tests, 4th ed. St. Louis: Mosby.
Next Section:
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Current as of: June 4, 2014
Author: Healthwise Staff
Medical Review: E. Gregory Thompson, MD - Internal Medicine & W. Thomas London, MD - Hepatology
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information. Your use of this information means that you agree to the Terms of Use. How this information was developed to help you make better health decisions.
To learn more, visit Healthwise.org
© 1995-2014 Healthwise, Incorporated. Healthwise, Healthwise for every health decision, and the Healthwise logo are trademarks of Healthwise, Incorporated.


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Known for cute, feminine and fashionable sweaters, Mercedes brings a brand-new design to Craftsy! She'll teach you shaping at the back neck, shoulders and waist that will provide a flattering fit. As you knit along with Mercedes, you'll learn her techniques for short-row shaping, knitting in the round, following lace charts and lots of nifty tips and tricks. Choose to knit three-quarter or full-length sleeves, building in as much ease as you like. You'll finish with a sweater you'll be pleased to wear or give.
Meet Mercedes and learn about the Artemisia sweater you'll be making with her step-by-step guidance.
"I wasn't sure I could knit a sweater, let alone a sweater with a lace design and pockets. Mercedes Tarasovich-Clark knits along with you and takes you step-by-step through the entire project. I had never knit from a chart before, never used double pointed needles. Mercedes showed me how and I did it!"
- Icandoit2
Skill Building | |
Knitting | |
Closed Captioned


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Wednesday 6th May |
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Does the shoe have an arch support?
I bought these shoes for office and traveling. The look very nice and the price was right. I would not have bought these at MSRP as that is to large of a profit margin. They are made in China and require some time to air out from the material and dies used which were very strong initially. The insdie is leather teh out side is mainmade material. If you work in a office enviroment adn your feet are notuarally hot these may not be the shoes for you ahs my feet get hot in them while sitting at the desk.
Boston Traveler Executive Collection Men's Leather Oxford Shoes
These leather mens oxford shoes from Boston Travelers Executive Collection have a classic style that will complement any ensemble. The shoes have squared toes and are available in black or rust to suit your taste. The footbeds are padded for comfort.
- Details
- Shipping & Returns
- Reviews
A fashionable squared toe and raised seams highlight these oxfords by Boston Traveler. Whether you're at the office or trekking around town, these shoes will offer you comfort and style.- Color options: Black, rust
- Style: Oxford
- Toe shape: Squared
- Heel height: 1 inch
- Lining: Man-made
- Sole: Rubber strip
- Footbed: Slightly padded
- Lace-up
Measurement Guide
Men's Shoe Sizing Guide
- Leather upper/man-made outsole
- Model: 96828-1
All measurements are approximate and were taken using a size 10. Please note measurements may vary slightly by size.
Features | |
Color | Black Brown |
Style | Oxford |
Material | Leather |
Shoe Width | Medium |
Dimensions | 8 in. H x 5 in. W x 14 in. L |
Materials | Leather, man-made |
Model Number | 96828-1 |
Product Reviews
- Disclosures & Guidelines
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- Most Recent
Shoes Fell Apart! Bought these shoes in July 2013 for our son as a gift. Shoes were worn 3 - 4 times then the entire back of the shoe separated from the heel. Had them repaired and they separated again, Worst experience ever!
Read Moresunshinemother Mar 28, 2015 - Helpful 0
- Not Helpful 0
- Flag as Inappropriate
Office Shoes and Traveling I bought these shoes for office and traveling. The look very nice and the price was right. I would not have bought these at MSRP as that is to large of a profit margin. They are made in China and require some time to air out from the material and dies used which were very strong initially. The insdie is leather teh out side is mainmade material. If you work in a office enviroment adn your feet are notuarally hot these may not be the shoes for you ahs my feet get hot in them while sitting at the desk.
Read Moreuh60l Dec 24, 2013 - Helpful 0
- Not Helpful 0
- Flag as Inappropriate
Not quite what was advertised I purchased the shoes for a business trip. Paid extra for expedited shipping and rec'd them on time. When I opened the box I was immediately hit with a very strong odor. I couldn't even keep the shoes in the same room with me and placed them in the garage. Time has not lessened the odor and I am surmising that the odor is from the finish on the shoe. I will try to strip the finish and re-poloish...maybe that will help. Quality of the upper was less than what I had imagined from the pitcure as well.. The upper is very thin and certainly doesn't feel like a quality shoe when worn. At this point I am really wishing I would have just paid a little more and gone to a local Mens Warehouse. Atleast then i would have recieved a quality shoe that I could wear immediately.
Read Moresh6794 Jun 25, 2013 - Helpful 0
- Not Helpful 0
- Flag as Inappropriate
Great Shoe...Too Bad though.. The Shoes came in on time and looking great. Tried them on and perfect. Good quality. There was/is still one major issue. My shoes smell like someone soaked them in gasoline. I should have sent them back as the shoes now live in the garage due to how strong the smell is. I made the mistake of wearing them to my office. The smell was so strong that I actually had a client comment "that something smells like gas" with my shoes being under my desk. I'm not much of an online shopper due to this exact type of thing...I'll probably toss these great looking, comfortable shoes!
Read Morecre8or May 15, 2013 - Helpful 0
- Not Helpful 0
- Flag as Inappropriate
Good shoes for the price The shoes arrived as promissed. The color matched what my screen shows. the sizing is a bit big, but I'm losing weight and so I may have been off in what I thought was the proper size. In any event it is still good enough that I didn't need to return it. The shoes are comfortable to wear, the leather feels almost like calf skin. They have that new shoe smell but it's nothing to be concerned with. I'm planning on ordering the black ones next.
Read Morebarzins Mar 14, 2013 - Helpful 0
- Not Helpful 0
- Flag as Inappropriate
Questions & Answers
Thank you for your question, barginhunt69. No, these shoes do not have an arch support. Thank you for shopping at Overstock.com.
where is it made in ?
Thank you for your question kliu. Origin is China. Please feel free to contact us again with any further questions.
Shopping Guides
Top 5 Men's Oxfords
Wearing a tuxedo, suit, dress pants or even jeans? Men's oxfords are the perfect men's shoes to wear with a variety of different outfits. Known for their familiar lace-up style and leather, vinyl or suede construction, men's oxfords are a great way to complete your wardrobe. Read on for the top 5 men's oxfords and ways to wear them.
How to Care for Leather Messenger Bags
Messenger bags made with real leather can be a worthwhile investment for business executives, students and travelers who want to carry a laptop computer, computer accessories, a cell phone and books safely while traveling. Soft but durable leather messenger bags offer a layer of padding to cushion items inside and are aesthetically appealing with their clean and classic look. In order to preserve your leather messenger bag and keep it looking new, take steps to condition and protect the leather.
Trends in Men's Fashion Jewelry
Pieces of jewelry are works of art, and men's fashion jewelry categories contain a myriad of fine pieces to choose from. Men's jewelry is an evolving collection; each season brings a new assortment of fashion jewelry for your wardrobe. A simple braided leather bracelet or a polished stainless steel ring will add dimension and texture to an outfit. To keep your men's jewelry collection updated and to be sure that you always have the right fashion jewelry pieces, consult our list of the top new trends in men's fashion jewelry.
How to Choose Men's Jewelry Pendants
Jewelry can be flashy, luxurious or subtle, but it should always reflect your personal tastes. Men's necklaces offer the perfect opportunity to personalize your look because there are so many men's jewelry pendants to choose from. You can wear stainless steel men's pendants with jeans or you can rock a diamond jewelry pendant with your best slim-cut suit. Men's necklaces with gemstone pendants bring color to any neutral ensemble, and men's jewelry pendants made of wood, shells and leather are interesting and natural. You can add a variety of men's pendants to your collection for a versatile wardrobe or choose one men's jewelry style for a streamlined closet. Start shopping for jewelry pendants with our tips.
How to Choose a Men's Leather Jacket
What do James Dean, Michael Jackson, and Marlon Brando have in common? Each of these American icons was famous for wearing a leather jacket as a prominent piece of their wardrobe. Leather continues to be a classic choice among men's jackets. If you're thinking about adding one to your wardrobe, follow these tips to choose one that you'll want to wear for many years.
Everything You Need to Know about Men's Italian Jewelry
It's no question that Italian imports are noteworthy. Italian food, Italian cars and Italian leather have all earned their spot in the hearts of people around the world. Italian jewelry follows in the same shoes with pieces that are finely crafted of the most luxurious materials. Men's Italian jewelry is certainly no exception; fine men's jewelry incorporating excellent Italian craftsmanship and materials makes a luxurious addition to any jewelry collection. Men's Italian jewelry will quickly add a bit of opulence to any ensemble. Use our tips to choose Italian jewelry for yourself or for someone you care about.
Timeless Men's Leather Jewelry Styles
Leather has been popular for centuries, and leather jewelry is very sleek and stylish. Men's jewelry needs to be interesting, unique and masculine, and leather jewelry fits the bill. Men's leather jewelry is also versatile; many different timeless leather men's jewelry pieces are available. A piece of men's leather jewelry can add rugged style to your wardrobe for an entire lifetime. Choose one of our favorite leather jewelry styles for a piece that will never go out of fashion.
Trends in Leather Necklaces
Leather has always been trendy, and leather necklaces are a current hot item. Leather necklaces are very hip in men's jewelry categories because they are masculine, edgy and nature-inspired. Whether you choose black leather jewelry, brown leather men's necklaces or dyed leather necklaces, leather jewelry is versatile and always unique. You can add leather necklaces to any basic outfit to punch up the style; check out the top trends in leather men's necklaces before you start shopping.
Best Things to Bring in Your Travel Bag
When you are on-the-go, nothing is better than a stylish, functional travel bag. While bulkier bags could slow you down, a travel bag makes traveling a cinch. Depending on how light you like to travel, travel bags come in a variety of shapes and sizes to accommodate any traveler. Whether you want a leather travel bag or travel bags in nearly any other fabric, you shouldn't have much trouble finding what you want. However, no matter what kind of travel bag you prefer, there are a few things you should always bring along. Here are some ideas for useful items to always keep in your travel bag.
Best Men's Pendants for a Modern Wardrobe
Every simple outfit needs a bit of contemporary accessorizing. A braided leather necklace with a collection of sterling silver beads quickly defines a jeans-and-T-shirt combination. Sleek titanium dog tags showcase your good fashion sense and interesting style. Pendants are one of the easiest types of jewelry to wear because they can be mixed and matched with different chains and charms to create a plethora of styling options. Consider one of these popular men's necklaces when looking to expand your modern wardrobe.
History of the Luxury Concord Watch
Beautiful watches are like luxury automobiles, well-appointed homes, perfectly tailored clothing and fine jewelry. The right luxury watch automatically upgrades an outfit and adds class and elegance to your entire ensemble. Luxury Concord watches can instantly give your look a promotion. Concord watches incorporate gold, stainless steel, diamonds and leather; a luxury Concord watch will fit perfectly into your collection of sumptuous accessories. Many Concord watches feature innovative and useful attributes, such as chronograph dials, dual time-zone functions and automatic winding. When you are shopping for a luxury watch, refer to our history of Concord watches to decide if men's watches and ladies watches from Concord are right for your collection.
Tips on Different Types of Jewelry Boxes
Keeping your jewelry safe and in good condition requires quality jewelry storage. Jewelry boxes feature a variety of designs; some are dainty keepsake boxes and some jewelry armoires are as large as your bedroom furniture. What type of jewelry case or jewelry organizer is right for you? It depends on the size of your jewelry collection and what kind of jewelry storage needs you have. A jewelry armoire is ideal for keeping a group of chains tangle-free, but a small jewelry box or chest can adequately store a large group of rings. As you update and expand your jewelry collection, you'll want to update your jewelry organizer system to match. Jewelry cases feature a variety of styles. Many are beautiful furniture accessories made of oak, rosewood and other fine woods and inlaid with mahogany or mother of pearl. Others have the classic travel-case design, with a carrying handle and leather or fabric exteriors. Use this guide to choose a jewelry box for your collection.
FAQs about Men's Shoes
Whether you're shopping for men's shoes or simply trying to make the most of the best men's shoes you own, you might have concerns about caring for both men's casual shoes and men's dress shoes and looking great in men's leather shoes. Whatever your questions are, we have the answers and tips you need. Read on for frequently asked questions about men's shoes.
How to Clean Leather Luggage
For travelers of all kinds, leather luggage is a terrific investment. From carry-on luggage to suitcases, leather ensures durable, beautiful baggage. People often fear cleaning leather luggage sets, but it's actually a simple process. Learning how to clean leather luggage is easy. Take a look below for some handy tips.
Men's Dress Shirts Buying Guide
Whether you are an executive who is building your wardrobe or a young man who needs your first men's dress shirt for a new job, knowing how to buy dress shirts will help you achieve the professional look you are after.
Cleaning and Care Tips for Leather Jackets
Leather jackets are classic, iconic, and always cool. A simple black leather jacket can really transform an outfit. With many classic and modern designs available in both men's jackets and women's jackets, leather is becoming more and more of a style essential. Leather is, however, one of the hardest materials to take care of. Once you've found your perfect leather jacket, follow these easy tips to clean and care for your leather.
How to Shop for Men's Wedding Shoes
A lot of attention goes into the details of your big day, from flowers and photographs to what the wedding party is wearing. This goes for the groom too, and men's wedding shoes are an important detail. Whether you're looking for something formal or casual, men's oxfords come in a variety of styles to fit any wedding. The following tips can help you choose the right men's wedding shoes for the big day.
How to Take Care of Leather Bags
Leather bags can be strong, long-lasting luggage, and they look great. Whether the bag is a purse or a travel bag, most are made from top-grain leather that has a protective finish. Even with this protective finish, however, leather bags of all kinds require care to keep them looking and functioning their best. Leather may stain or even rip if handled roughly or cleaned and stored improperly. In addition, care around moisture is essential. Look below to learn how to take care of leather bags.
Best Versatile Men's Necklaces
When you invest in a nice piece of jewelry, you want to know that you will get plenty of use out of it. Men's necklaces are available in many different styles, but which men's necklaces and men's pendants will be the best choices for your individual collection? Each man is different, and choosing men's jewelry is very personal. A few pieces of men's jewelry can help you start building a comprehensive necklace collection. Start with these pieces of jewelry for men and add necklaces and pendants that will personalize your jewelry wardrobe.
Best Jewelry Ideas for Men
Jewelry can really add to the style of a man, depending on how he chooses to wear it. The type and quantity you choose to wear really says a lot about you. Wearing the right jewelry and watches can catch the eye and give you a look that is quite professional and classy, while wearing the wrong jewelry can appear tacky. Whether you are buying men's jewelry for yourself or shopping for men's watches, rings, necklaces and bracelets to give as gifts, the best men's jewelry ideas are those that reflect your personal style and contribute to a sophisticated look. Rings are one of the most common men's jewelry items and can require a lot of thought during the shopping process. Whether you are shopping for a men's wedding band, a special ring for an anniversary or Valentine gift or just want to add a nice ring to your jewelry collection, masculine rings come in a variety of styles to suit nearly every man's taste. Classic materials such as silver and gold are a great choice in men's rings because they are timeless and come in nearly every shape and size to fit you just right. On the other hand, materials such as tungsten, titanium and stainless steel are becoming popular choices for men's rings because of their durability and sleek, modern look. Men's rings are also available with diamonds and gemstones if you are interested in a ring with a little more flair. The right watch will add a lot to your daily look, and should also be a highly functional piece. You have a wide range of options when shopping for a men's watch. If you feel overwhelmed by the process, then you might try narrowing it down by price, material and functions. Men's watches are available in a wide range of prices, so establishing a budget is a great first step in the shopping process. Additionally, with so many styles available, it is important to have a general idea of the look and type of material that you want in a watch. Sporty watches with high quality plastic and leather straps are perfect additions to casual looks, while fancier watches made of gold, silver, titanium, stainless steel, tungsten and platinum can add a lot to a classy and dressy wardrobe. When it comes to functions, shopping for the perfect watch becomes very personal. Every man needs something different in a watch and you can find the perfect one for you, whether you want something very simple and basic or you desire a highly technical timepiece. Shopping for men's bracelets, necklaces and earrings can be a little tricky and requires some careful thought. Many men find that watches and rings are simply not enough for their jewelry wardrobe. There are many different kinds of men's bracelets, necklaces, earrings and other unique pieces that you can add to create the right look for you. These pieces come in many different varieties to suit your style preferences. Necklaces and bracelets made of gold, silver, titanium and platinum add a bit of polish to an outfit, while natural materials such as hemp and leather provide a more understated look. When shopping for men's earrings, personal style is a main factor and you can choose between studs with diamonds and gemstones, ear plugs, surgical steel hoops and many others. Don't be afraid to let your personal style shine through, use men's jewelry pieces to accentuate every outfit in your closet. View All Men's Jewelry Back to Guides Directory View All Men's Jewelry
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20 great places to get engaged in Baltimore
Love is in the air, which means it's a good time to start thinking of ways to ask your romantic partner to marry you. Whether you're edgy or old-fashioned, here are some suggestions for the best places to propose in Baltimore.
Good luck and be sure to use the comments field below to share your own Baltimore engagement stories.
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American Visionary Art Museum
AVAM offers all sorts of great secret spots for canoodling with your free spirit. Celebrate your love in the sculpture garden, several of the galleries or (and this is our personal favorite) in the bird's nest that hangs above the museum's courtyard. From the security of your nest, you'll have a bird's eye view of the mosaic egg while you whisper sweet nothings (and everythings) in your lover's ear. You can also contemplate which came first: The egg or your relationship.


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Gynecologic cancer surgeon Carol Brown discusses how doctors and nurses collaborate to care for patients, from diagnosis through lifelong follow-up.
Surgery for Ovarian, Endometrial and Cervical Cancer and Uterine Sarcoma including Minimally Invasive Surgery and Ovarian Cancer Debulking. Fertility-Sparing Treatment for Ovarian and Cervical Cancers. Cervical and Vulvar Dysplasia.
MD, Columbia University College of Physicians and Surgeons
Hospital of the University of Pennsylvania
Memorial Sloan Kettering Cancer Center
Obstetrics and Gynecology; Gynecologic Oncology
Selected Book Chapters
"Palliative surgery in ovarian cancer." Brown CL, Lewis JL Jr. In: Cancer of the Ovary. Markham M, Hoskins W, eds. New York: Raven Press; 1993: 217-228.


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Johns & Frank Aim for 'Surprising and New' in Latest "Batman: Earth One" Volume
Comic Books
Showing results 310-349 of 1319
CSBG challenges readers to guess the connective theme between three covers. Come check out Cover Theme Games and test your mettle.
CSBG's countdown concludes, revealing the best Batman artists of all-time! Who made the top spot? Jim Lee? Neal Adams? David Mazzucchelli?
CSBG's list of the Greatest Batman Writers ever hits the top ten, featuring Alan Grant, Paul DIni and more!
CSBG's Greatest Batman Artists ever hits the Top Ten, featuring Dick Sprang, Tim Sale, Frank Miller and more!
Kelly Thompson revisits a 2012 column which broke down the ways women are not given equal visual presentation in comics. Has anything changed?
CSBG is counting your picks for the greatest Batman writers of all-time and we're now in the top fifteen! Ed Brubaker, Greg Rucka and more.
CSBG has a collection of bad comic book plots, including the time Superman's robot tutor brainwashed a girl into sleeping with a young Man of Steel.
CSBG is counting your picks for the greatest Batman artist of all-time and we're now in the top fifteen! Carmine Infantino, Jerry Robinson and more.
CSBG spotlights retro-connections between characters, including Wolverine's friendships with Ben Grimm/The Thing and Carol Danvers/Captain Marvel.
In their latest spotlight on forgotten plot points, CSBG examines how Johnny Storm's ex-wife was an exact double for his own sister.
CSBG's list of the greatest Batman artists ever enters the top 25, featuring Sheldon Moldoff, Alan Davis, Alex Ross and more!
CSBG's Sonia Harris examines how secret identities come into play in the modern world, from anonymity online to non-obvious illnesses like depression.
CSBG enters the Top 25 in its list of the Greatest Batman Writers of All Time! Say hello to Marv Wolfman, Matt Wagner and more!
CSBG continues counting down your picks for the 75 greatest Batman creators of all-time. Today it's writers #30-26 -- Neil Gaiman, Peter Tomasi and more!
Check out some of the strangest comics ever, including Captain America winning the war on drugs by removing the super soldier serum from his body.
The votes are in and CSBG is counting down your picks for the 75 greatest Batman creators of all-time. Today it's time to highlight artists #40-31.
With the news of Doctor Strange getting his own film, CSBG shares your picks for the Greatest Doctor Strange stories ever told & other comic tales.
CSBG continues looking at whether gimmick cover comics are any good by looking at what was likely the first one, "Legends of the Dark Knight" #1!
Check out the latest CSBG flashback review from the 1987, this time spotlighting the original "X-Men vs. Avengers" miniseries.
Sina Grace asked all-star artists to create new outfits for the female characters in next month's "Burn the Orphanage" and CSBG has them all.
CSBG has the 10 goofiest moments from the first 10 "X-Men" issues, from Magneto pimping out Scarlet Witch to Professor X lusting after Jean Grey.
With the passing of Alice from "The Brady Bunch," Ann B. Davis, CSBG reflects on how the actress was the surprising inspiration for "Iron Man's" Pepper Potts.
In the latest spotlight on comic book retcons, CSBG examines how Captain America's shield at one time worked through electronic gadgetry -- and magnets!
CSBG continues their 75th anniversary celebration by asking for your votes for the greatest Batman writers and artists of all-time! Only one day left!
Check out CSBG's collection of "meta-messages," including Chris Claremont giving Ms. Marvel voice to complain about her sexist treatment in the Avengers.
CSBG takes a look at the foil covers for Marvel's 1995 crossover, "Age of Apocalypse," and determines if the stories inside those shiny covers were any good.
CSBG has an archive of notable comic book retcons, including the multiple retcons that make up Emma Frost's origins, like was she really a stripper...?
In the first of a new series examining odd plots that were never addressed again, CSBG looks at the strange connection between Wolverine and... leprechauns?!
In her latest column, Kelly Thompson explains why she's displeased with DC Comics' "Bombshell" variant covers and the crime of omission.
For years, Magneto's background was more than a bit complicated. CSBG breaks down how Marvel went back and forth on whether Magneto was Jewish or not.
CSBG presents a master list of the greatest X-Men stories ever told, just in time for their latest film "X-Men: Days of Future Past!"
Fans know some of the repetitive themes the legendary Chris Claremont used while writing the X-Men for 17 years, and CSBG collects some of the most famous.
In honor of the new X-Men movie, CSBG archived each of the Comic Book Legends Revealed columns spotlighting the X-Men over the years!
In their latest spotlight on bad comic book ideas, CSBG takes a look at the bizarre 2003 revelation that mutants in the Marvel U cannot contract AIDS.
In a classic Comic Book Legends Revealed, CSBG reveals how an edit to a single caption dramatically changed the ending of legendary X-Men tale, "Days of Future Past."
With the latest trailer having just debuted, CSBG thinks it's to feature the first comic book appearances of the heroes and villains from Marvel's next film.
CSBG's latest easter eggs show a number of odd cameos in issues of X-Men, from ALF to Hawkman to Dirty Harry, to comic creators like John Ostrander & Jerry Bingham.
In the latest in their series examining common comic book themes, CSBG looks at the popular Chris Claremont phrase known to X-Men fans the world over.
In her latest column, Kelly Thompson examines the way some readers try to silence critical discourse about comics -- and what can be done about it.
CSBG continues their celebration of Batman's 75th anniversary by asking you to vote the greatest Batman writers and artists of all-time! Click here to cast your ballot!
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Ted's BadgesPartner$#*t People Say at SXSW
Where can I get a breakfast taco? Can I borrow your iPhone charger? What's going on tonight? Is there an open bar? Are you getting on the bus to Salt Lick? Has Dens been working out? What's your twitter handle? Seriously, who has an iPhone charger?
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Royal Racing Core Full Finger Glove
The Core is Royal Racing's baseline glove but quality is not compromised. Each material is chosen to complement one another to create a great fitting, light, durable glove.
This glove does have a snot wipe--and it works quite well. I wrote the above review rather hastily after only limited use. I have grown to like this glove for extremely warm conditions, as it is feather-light and airy. If you are a Gripshift user, however, as I was for years, I suspect this glove will wear out quickly, as it is not reinforced in that high-stress thumb area.
Here in NC we have pretty humid summers. This glove is awesome, I barely knew I had it on. The glove is vented so well. It is like a second skin. The glove would be perfect for 70+ weather. Maybe lower depending on your tolerance. It HAS A SNOT WIPE! It is a microfiber cloth on the thumb. The fit of the glove is spot on. I ordered a L and was extremely happy. The only bad thing I would say is that if you took a hard fall, they could get ripped up.
Was looking to replace my Fox Incline glove in royal blue that has been my favorite XC glove of all time. Finally wore it out. This glove has a similar lightweight mess backing, but I am disappointed the palm. It is not form-fitted and is not reinforced in high-stress areas. I doubt this glove will last as long as the Fox. Also, no snot wipe, which I miss.


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Freezer not producing ice Douglas R. • Columbiana, AL • April 14, 2014 Appliance: Model KITCHENAID My Repair & Advice No water was making it to the icemaker, so I first replaced the dual water valve. The valve was bad, but still no water at the icemaker. So I ordered the recommended icemaker from AppliancePartsPros. It arrived in a couple of days and took less than 15 minutes to drop in. The new unit was producing ice in less than 30 minutes. Your parts search, photos, repair videos and quick delivery made the whole process painless. Was this review helpful to you?
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Ice maker stopped working John M. • Charlotte, NC • March 21, 2014 My Repair & Advice I assumed (correctly) that the ice flipping mechanism was okay, and the problem was in the timer module - which had a manufacturer's part number on it. The entire ice maker cost about twice what the price of the timer assembly so I figured I'd take a chance. I ordered the part which came quickly, replaced it (easy - three screws) and the unit is now working properly. The only 'problem' I had was that the water level adjustment control was not identified nor was there an adjustment guide included for making adjustments. This situation was cleared up with a call to your customer service people who looked up and told me what the adjustment procedure was. I was very impressed by the technical understanding of the customer service people and, what appeared to be, a sincere interest in helping me solve my problem. Was this review helpful to you?
Ice forming at ice dispenser door Geoffrey F. • Clinton Township, MI • July 02, 2014 My Repair & Advice Bought your repair kit and watched the video. The repair took 5 minutes and solved the problem. Saved me easily a 120 dollar service call. Thank you. Was this review helpful to you?


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Holly Hill Health Hour |
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Said like a true Nazi liberal. I will raise my child the way I see fit, not the way someone else implies I should.
Considering parts of my family lived and died in the Holocaust. And my father is a raging conserverative and my mother a liberal. And me being moderate. You can go fug yourself. Options is what makes America great dipshit. We are a collective voice of differing opinions. But i guess im a liberal if i dont agree with you. Having a choice is American.


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Like the last gameplay analysis thread:
-This is not a review thread.
-This is for people who've already played the games. There will be PLENTY of spoilers, the OP included, as I'm going through every single puzzle. This thread is meant to be read AFTER completing Citizen Brown, and as such I will not be using spoiler tags. You have been warned!
-This thread is intended as a discussion of gameplay only. Story, characterization, music, etc, are off-limits, unless it relates directly to some aspect of gameplay.
Now, I've played through the game at least twice. The second time through, I turned hints all the way up, and turned pop-up text and goals ON. I also reloaded saves to try different things and get a full view of what was possible. On my second run, I *tried* breaking the game by doing things that I shouldn't know I can do, and I'll make notes about whether or not that allows action.
All images in this thread are thumbnails, you can click on them to get a full-resolution screenshot.
All that aside, let's get into the meat of the thread: An in-depth gameplay analysis of:
Escape the crashed Time Machine:
Our opening sequence finds Marty trapped in a DeLorean that has crashed into a Citizen Brown billboard. At this point, you have very few options. You can:
-Click the Billboard
-Click Jennifer(rolls down the window)
-Click the car, which brings you to an interior view, in which you can:
-Click the window(rolls down the window)
-Click the horn, alerting Jennifer.
So, other than switching views, the player is allowed to do four things total, two of which do the same thing(roll down the window). It also seems to me that clicking Jennifer shouldn't roll down the window automatically, and it seems absolutely redundant to me to have two objects perform exactly the same function, especially in such a limited space.
But, at least the game and I are on the same page.
At this point, you have four items in your inventory, so if you're trying to do the wrong thing, you can use everything on everything. Items can be used with the billboard, Jennifer, the car, the window, and the horn. No incorrect solutions provide amusing dialog, other than the non-specific push-pin statement for George's picture("If only I had a push-pin...naaaaah") being somewhat odd when talking about the horn or the window.
If honking the horn is your last resort, you can combine the 4 items with 5 different things. As noted above, it's easy to get the window open, quickly dropping the possibility to 4 interactive objects, as the window can no longer be used once it's open. You're always at less than 20 possible things you could do wrong in this sequence, most of which are entirely nonsensical(use newspaper with horn, use OTHER newspaper with horn, use George's picture with window, etc) and, as stated, the game does not provide context-specific responses to any player action other than the correct answer: Click the horn.
Once you have Jennifer's attention, some dialog options pop up. Your answer to "is that a DeLorean?" provides one of three different responses, and you get only one in any given continuous playthrough. My personal favorite comes up as the result of picking "Maybe":
Also after getting her attention, one new item-related option comes up: Show her the alcohol before talking about a trade!
It seems particularly odd that she then accepts it after a trade is mentioned. She doesn't even seem to recognize it as the flask you showed her less than a minute ago as her dialog doesn't change to reflect this Apple Juice line.
During the course of exposition-driving conversation, it's rather easy to get Jennifer to utter this line:
And, while I appreciate her concern, I think she has the wrong game.
By the way, if you have hints on full, it still takes a LOT of waiting to get Marty to utter this line:
Stay classy, Martin.
Actually, on the topic of hints, the ones for this puzzle come off like they were written like they had to answer to Mrs. Strickland about their own content:
And, if that might potentially come off as sly rather than actually bothered by the idea of underage drinking, there's the third hint:
All in all, this entire sequence is very limited in terms of possible interactivity, and the number of things you can do to illicit a context-specific response are limited to the puzzle's solutions and the puzzle's solution(but too early). When the solution is reached, Marty once again channels my thoughts while reaching through a window, which I've now comt to assume is symbolic of the Fourth Wall.
Once the puzzle is solved, you claim your prize...a rusty old tire iron! But wait...
Ah, a conflict. Considering this is a video game, rather than a film or television show, the part where you don't know what to do next is something the player does, right? There must be a puzzle here!
Ah, never mind then. "Oops, I solved the problem in a cinematic sequence. Sorry everyone."
Once Marty hits the ground, things open up...slightly. You have two new inventory items, the tire iron and Doc's Journal(which Marty snatches in a cinematic sequence). There's only one "screen" worth of items you actually need to progress, and on this you can click the car, the car battery, Mr. Fusion, and the hover wheel. There is a small section in which you can talk to a guy on the other end of a camera. Context-specific actions include trying to pry the gate open with the tire iron(producing useless demerits that you can keep in your inventory) and considering attacking the camera and/or Squawk Box with the tire iron.
The genius puzzle here is, of course, Use Tire Iron with Tire, which certainly requires thinking "outside of the box".
At least Marty is experiencing some challenge in this sequence, albeit a physical one. Also of note, this activity completely obliterates the Tire Iron, reducing the number of items to five. Six if you count the solution to the next puzzle, seven if you count the optional stack o' demerits at the door.
Woah, woah, THINK? Don't strain your brain, Geekzilla!
This part is actually a puzzle, albeit a simple one. The tire stops hovering, you have two wires coming out of it. Though the necessary battery is RIGHT THERE, it's something of a pixel hunt by this game's standards, as there are 3 or 4 things in the immediate area that can be clicked on. A nice touch is that the loose wires that can be seen poking out of the hover wheel are the same as the ones that can be seen going into the battery. Wires go to battery, and over the gate you go.
And with that, we get a major cinematic. While cinematic sequences don't generally apply to gameplay, there's something that should probably be said here. Even though the cutscene only sports maybe four different "Citizen" models total, the impression it is meant to give is obviously of a bustling, clean metropolis. Once the cinematic ends, and the player is asked to "Explore this brave new Hill Valley", the population suddenly drops. Other than Officer Parker and the implied existence of people behind the squawk boxes, there is not a single human face in the town. It's odd, because the cinematic had people walking and driving throughout the town and its square, but user-controlled segments lack this activity.
Now, the camera zoomed in on a specific intercom box with a big red button on it, because big red buttons aren't enticing enough as it is. All the same, let's ignore that for now and heed the goal text, and "Explore" this brave new Hill Valley.
At first glance, Hill Valley seems like a large, open place, ripe for exploration. Considering this is the big "opening up" of the world to the player, I think that looking at this part in particular can tell us a lot about Telltale's approach in designing this game.
It becomes quickly apparent that the idea of an open area is simply a visual illusion that quickly falls apart if the player decides to do anything unexpected. The entire town is a thin hallway, and Marty can essentially only walk in circles along that thin path, with one hallway branching off near the soup restaurant. Exploring this section for the first time gives an impression that the rule is "Look, don't touch". Marty can't walk on the grass. Marty can't walk on the street. Marty can't touch or pick up anything, only look and observe. What interaction there is take pains to inform the player that, no, they do not actually matter.
There are six "Self Tour" boxes. They exist solely to dole out exposition in Edna's voice. They do not give hints or anything gameplay-centric, though they do give players something to click on(at least). Two are exclusively devoted to the new clock tower, and cause the camera to pan up and down the architecture like the building was some form of pin-up model. I would not be surprised if someone on staff had a clock tower fetish, as non clock tower self tours generally take a moment to go back and give that building a once-over.
There is one entire sidewalk in the town square devoted to five businesses. The only thing the player can click are their signs, with each worth one quip each.
After saying this place's name in Newspeak, I got the distinct impression that this building should be in a maze somewhere rather than in Hill Valley. Then again, perhaps one could call the town square a maze of invisible walls, even if it's a simple one.
Cute, Mike. Cute.
You can go to the SoupMo' restaurant, but Leech is "Out for Lunch". Lunch is determined by scripted events rather than actual player action, so we'll have to leave his place mostly alone for now. But we're trying to force as much exploration and dicking around out of this time as possible before doing what is intended, so....
Uh, Marty, are we reading the same sign? Because I don't see "Soup and More". I see SoupMo', which could be inferred to mean Soup and More, but the menu does not anywhere state that they have "Soups and More". A later dialog option implies that Marty read that the menu has "Soups and More" and doesn't know what the More are, even though it's listed right there. This isn't actually directly gameplay related, but it seems odd when the world the player interacts with is different than the one the script seems to acknowledge.
Ah well, not much to do here. Let's walk off to the left! That looks open and....
...an invisible wall, which I've visualized here with a red line. Tell me, does that look like a place I could walk? Because to me, it looks like I should be able to walk right up to that cool machine with a lightning bolt on it. To me, it seems silly that I can't walk up the stairs of the Bureau of Discipline. As far as I can tell, it's rather ridiculous that the player has to be informed, via running up against a wall that they cannot see and is not acknowledged is easily the most immersion-breaking means of conveying the information "Sorry, you aren't intended to be here yet". I see this sequence has one of Telltale's beloved "Cinematic Camera Angles", which often allow for crazy camera angles for the hell of it(why should this sequence be shot from above? I'd love to know why that was chosen for this useless hallway), but any immersion-adding benefit I may have gained by directly controlling the character through movie-like camera angles(when in the films did the camera follow Marty from above?) is shot when I run up against this completely arbitrary barrier.
Actually, no, that's not entirely arbitrary. I'm not intended to go to the Bureau of Discipline yet. Fine, alright, not the best execution but whatever. And hey, let's make the argument that walking down a street or in the grass breaks the "rules" in a non-story way. While Marty is intentionally being delinquent in order to meet Doc Brown, he's physically incapable of stooping to walking on the grass or not using the crosswalk even though no cars exist outside of cutscenes and scripted events. Let's say those are valid explanations for these walls. As long as they aren't arbitrarily set up in places where they make no sense, what's the big deal? Hey, those posters over there are pretty cool, I wonder if I can walk up to them...
Anyway, I could try to go behind the soup restaurant, but that area doesn't exist until a scripted event later in the game. So fine, let's push the red button the camera likes so much.
Old Edna's voice comes through the speaker. Ah! WHY DID I PUSH THIS BUTTON?
Luckily for us, Edna's voice is something of a byproduct of this button's true function. See, this is a magic button. When we press it...
A vehicle is summoned! Oh, but what's this?
Brown? Why, whatever in the world could that mean?
And, by the powers of the magic Plot Contrivance button, Doc Brown is summoned! Sadly, Marty is plagued with some awkwardly-animated slowness, and is unable to catch up to the golf cart limo as it pulls behind the Plot Contrivance Barrier. It would seem our pressing of the magic button had been for naught, but luckily the button also bestowed us with Biff, who will serve a role as our Expositional Device today. As we now have the world open to us and a Contrivance Barrier that hides behind it a Vague End Goal has gone up, the Telltale Formula dictates that it must be time to Do Three Things.
Now that Alex DeLarge has divulged the three things, Plot Contrivance again has things happen.
The Plot has summoned Jennifer. Jennifer is strong in the ways of The Plot, and a button is therefore unnecessary, for she knows the will of The Plot naturally. Marty quickly notices something is up, and reacts accordingly.
And our dear Martin has good reason to be wary! In this timeline, Jennifer has become very powerful in the ways of The Plot, and to strike her down at this point would only cause her to grow more powerful. See above, as she does a Plot Wave, bringing the entire area behind the hot dog stand into existence before going there herself. She has the ability to create and destroy entire areas of this universe, and as such one must be careful not to vex her, lest their very existence be compromised. For the hand that giveth, may also be the hand that taketh away.
Go into Jennifer's newly-created segment of the spatial realm and talk with her. This is not an action that actually causes things to happen from a practical perspective, but this conversation causes ripples in The Plot. Upon leaving the magical alleyway...
A golf cart drives up! This person must be important to The Plot!
And The Plot has summoned Marty's mother to take center stage! Actually, the summons was for the golf cart, and Marty's Mother was simply the means of least resistance to grant its use to Marty. For you see, much the same way Mr. Roger's Trolley was capable of creating and destroying the Land of Make-Believe, so is this golf cart capable of creating an entire area which, until now, was unreachable. Hill Valley is very unfriendly to pedestrians, after all, with all those invisible walls on the walkway.
By the way, anyone thinking that the opening up of the map and the reveal of the Three Things the player must do would cause the game to provide the player with some measure of freedom and non-linearity....think again. The hot dog stand that is required for the dog puzzle is still closed, with Leech "Out to Lunch". The hotspot is not longer clickable. Jennifer has also disappeared from the alley behind the stand. So, Marty's off to do the only thing he CAN do, and hops in the golf cart.
So, the cart creates the McFly house, and allows Marty passage. Once again, Marty goes through a conversation which sends ripples through The Plot, allowing things to happen later on.
Ah, so the next puzzle is to Get Ye Flask. I hope it's not a load-bearing flask. One thing to note about this conversation: It not only causes the Lorraine scene to change, but also is the trigger whereby the hot dog stand will open, Jennifer will return to the alleyway, and Jennifer will start leaving a paint can next to her ammo box. And so, finally, through an entirely contrived and unrelated conversation with George, the world finally actually opens up to the player and he is given some modicum of choice in terms of what puzzles to solve next. The alcohol puzzle is already started though, so let's get on that.
But first, I want to spend as little time as possible in this garage, so let's click on EVERYTHING you can click on right now.
There are four things total. Monitors, George, floppies, and Marty's Guitar. Of those things, only the Floppies are never crucial for some form of advancement. Okay, fine, so there's not a lot of cool stuff to click, but maybe there are some amusing item combinations. Hey, I have that picture of George! Use picture of George on George should give me a funny, context-specific piece of dialog!
...Moving on.
Ever since pressing the magic button, I get the impression that Marty doesn't do things. Things just happen around him after he does something entirely unrelated to whatever is about to happen. Now, that is a design trope, but use it too often and the player does not feel like they have an effect on the things that happen in the world. I think this is an example of that, in a world that runs itself based on plot contrivance rather than player action. Not only that, but since pushing that button, I haven't used an item on ANYTHING, and any attempts to do so have been met with discouraging statements. George McFly not at all interested in a picture of George McFly, Marty not wanting to throw newspapers into the recycling bin because "If [he's] going to do anything with this, I'm going to recycle it". And, later on, being too decent leave a nasty soy dog in either the recycling or decycling bins. But, I'm getting ahead of myself. The guitar in my inventory, I head out, onto the McFly Lawn, which is quite possibly the most useless "screen"(change in camera other than a pan) in the entire game.
That door is the only visible thing Marty can interact with. It produces a "Story Reason" that "You Can't Go There Yet". This is better than the Bureau of Discipline's invisible wall, though the reasoning behind this particular Can't Go There isn't the most compelling I've ever heard.
To the left, off-screen, is a squawk box with which Marty can make a Star Wars reference. To the right is the golf cart, which acts more like a door here than as an interactive object.
There's nothing left for me here, so it's back to the Hill Valley Courthouse Square!
Now, if you do anything with the statue before talking to Marty's mother, the guy behind the intercom does not take kindly to it, and makes Marty reverse the damage. After talking to his mother, however, The Plot makes this side character stop caring about such silly things, allowing Marty to use the Only Thing That Does Something in the scene to block George's view and allow Marty some alone time with his mother, right after his mother gets some alone time with a flask.
So, talk to Marty's mom. It's a short conversation, after which you can pick up the flask.
...from the opposite side of the statue. Okay.
So, I just got an alcoholic's flask from her. What's the first thing I do?
Try to give it back, of course!
"Ah, there's got to be a better person to give this to."
Hm, was that a generic response for the item, or a genuinely unique response to my decision to try and give Lorraine her flask back?
Obviously, it's time to try and break the game! Hey, Biff likes alcohol, what about him? Ah, same response. Back into the cart, I rush back to George and try to show him the flask and...get the same response. Now, I could try Jennifer....
This seems really weak, as there are only FOUR possible people I could try to give this flask to in my time with it, and only one deserves a unique response? Really? Giving alocohol BACK to the person I just got it from, giving it to a real boozer like Biff, or giving it to Surveillance Nut George all warrant the same response? Same with trying to use it on anything, which leads to Mary saying that the booze was too hard to come by to just throw away, which is something I'd contest. After all, it wasn't really difficult to come by at all. Maybe that was the intention, but given the giant hint button, the small number of clickable items, and the fact that nothing else in the scene does anything even remotely interesting, I doubt it.
At this point, the correct answer is "talk to Officer Parker". Not even "use Flask with Officer Parker", as that would require using an item, something that has not been done since the Plot Contrivance button was first pressed.
Don't worry, Officer Parker. Your concern is noted, but that won't be necessary on my part.
One demerit down, two to go.
Both of the next two possible demerits are in Jennifer's Magic Alleyway, so let's go there. And boy is this a magical place! If you're playing this again, try picking up the paint can and then talking to her. She'll take back the can, and if you leave and return...it has disappeared. Don't worry, clicking on the ammo box brings it back into existence! After this, the can behaves normally, but you can repeat this glitch as many times as you want.
But let's try to win our girl back. It's pretty high priority-wise, I think.
This guitar battle sequence is basically Super Biff Brothers 2, a retread of the puzzle design in the last alternate 1986. It's somewhat possible to fail this sequence, though, and you have fairly consistent commands throughout, making it slightly less dumb. In this sequence, you're intended to stop Leech's playing by tricking him into imitating your jumping action on a far less stable platform, after you have him MAKE it unstable. it's simple, but there's a logical flow to it and since most puzzles can be solved by going through dialog options in this game, it's a welcome return.
And, after this, we're brought to what must be more or less the lowest point, gameplay-wise, in the entire season:
You cannot bring up your inventory. There is a total of ONE hotspot on-screen, and it takes up nearly the entire viewing area. Now, the inventory was entirely frivolous for this sequence, but was the hint system?
Heavens no!
In this sequence, in which you can literally try only one thing activated by clicking a gigantic hotspot, we get the full grand total of three hints:
Of course, you click the window. Two sets of demerits down, one to go.
And here, we come to the Puzzle Highlight of the episode, befriending a dog. You have to actually watch for Einstein to DO something, follow him, and it may even take a couple tries before you get that searching for him in the usual places and in the usual way isn't going to work.
There's something special about this puzzle, and why I saved this demerit-serving function for last.
Ever since using the battery on the tire outside the south gate, this is the FIRST puzzle to require the use of an item on another object. This is the first time since jumping that fence that I can't solve a puzzle simply by clicking on things or going through dialog options. This is the first puzzle which actually tasks me with using an object, even if that item's use is literally confined to that small alleyway.
As an aside, here's Telltale's ingenious hint system at work:
Subtle, no?
But fuck that, let's dick around. The spray can is one of the most interactive objects in the entire game, so let's make the best of it. You can mess with Jen, who does not appreciate your intent to paint over her graffiti. You can give her back the can, which has her show annoyance at your gall to take it in the first place. You can try to leave with it, at which point Jenifer asks for the thing back. And hey look, a clean space on the wall!
However, Jenifer doesn't appreciate Marty's artistic brilliance.
Alright, enough dicking around, mostly because that's all the dicking around that is possible at this point. Let's do what we're supposed to do: Apply paint to one of the three remaining hotspots in the alley:
It's a cute puzzle, and I sort of like it. There's also something in terms of a red herring, because I assumed I needed to use the soy dog to lure him out in some way, but "Decency" keeps Marty from leaving the thing anywhere(even in the trash!).
Anyway, follow the neon blue pawprints, but hey, Einstein is somewhat less than friendly!
...yeah, this is easy, but at least it requires inventory combination, so it can sort of technically be called a puzzle. Give him the soy dog he so desperately wants. Nothing else makes sense, and as far as I can tell nothing else does anything.
After a bunch of cinematics, we meet First Citizen Brown.
The conversation is mostly narrative, with very slight variations that depend on your choices. Doc's lines remain almost exactly the same. This puzzle has a wide variety of solutions, to the point that it's hard NOT to be able to do it. Whatever you think of, do a few and it'll solve. Show him items from the inventory, talk about the Judge painting, or look at the Aquarium. Most things will produce some form of dialog or response, with only a couple generic responses all around for combinations with Doc. The sequence is fairly interactive, but hardly challenging or engaging as a conflict. All the same, there were more points of interaction here, with Christopher Lloyd's Doc, than in many other parts of the game. Though our time with him is brief and not engaging from a gameplay perspective, there was some form of interacting with a character in this sequence. I simply wish that something was there to draw the player into the experience, as Lloyd's performance is excellent for such a simple sequence.
One thing I've noted is that neither the walkthrough nor the built-in hint system suggests using inventory items, though though past newspaper(for me) was the thing to push him over the edge, and I hadn't even clicked all of the items on the desk or the aquarium that are considered important by both of those sources.
The camera zooms in on your next hotspot a few times over, so click the evidence of time travel and you're treated with another cinematic sequence.
After this, you're automagically transported to George's garage, because you're too stupid to be trusted with actually going there yourself. Here, the first puzzle solution is "click the two new things".
There's slightly different dialog depending on which you pick up first.
After this is a conversation, in which all but the last option lead to the reply "You said YOU needed the tapes", which George is willing to say, word for word, three times over to three different things.
After this, you have to prove you've broken the rules. Hey, inventory item use must be back in vogue again. Any of the four possible demerit inventory items will do.
More exposition in the form of conversation, in which convincing George requires the critical thinking skills necessary to "pick the last dialog option, possibly after the two above it".
Well, George(the man who runs the surveillance equipment constantly) needs Marty's help to push the "Video" button on the monitors until they find the video feed they're on. I guess only running these monitors near-constantly(with breaks only happening as he stops to eat and sleep, by his own admission) isn't enough for him to know how to randomly switch video feeds. So, let's play a game of mash the glowing buttons. And, if anyone doubted me about the intercom button being magic before, it wasn't the only one. In fact, magical buttons may even be a canonical running theme in this season. Observe:
Mash the buttons until you find the picture you want is the gist of this puzzle. Some exposition via CSI-style zoom-and-enhance later, and you have a new inventory item(in case you have the memory of a goldfish).
The game still thinks you're stupid, so it teleports Marty directly to Biff. All the same, you can end that dialog and run about town. Not much to do, other than prove that not only are buttons canonically magic, but Jenifer is magic as well.
Do something slightly unexpected, and the game will break, with Jenifer's paint can actually painting sans Jenifer. Long-range telekinesis sounds like magic to me.
But sure, whatever. Do what you're supposed to do. Set Biff's watch to X:11. If you forgot, you not only have an inventory item to remind you, but you also have mandatory dialog which puts insanely high emphasis on X:11...again. It's also odd that the watch only has a small selection of letters, but go figure.
After setting the watch, it's time to go through more dialog, filled with riveting zombie "Unghhhhhh"s. Biff jumps down the chute, and of course you are meant to jump in after him, in a pointlessly-interactive moment.
After a lot of dialog and exposition, you have control over the camera again. Spin it about, click things. You don't need to click all the things, and you can click the wrong things, etc. Just keep clicking randomly and you'll be done with this is no time.
Biff isn't exactly a complex character, and he never has been. This makes having a major climactic puzzle based on understanding what makes him tick somewhat odd, to say the least. Almost all of the items you can click are puzzle-relevant, and something that can be solved by swinging the mouse about and mashing the "click" button may not be the best-designed piece of gameplay(and perhaps shouldn't be the centerpiece of your finale). Or, as Biff puts it as he goes down:
After he's gone, your job is to free Einstein. But hey, hear me out:
You can walk about clicking on contraband, and it produces some funny lines. Einy can wait a couple minutes, just walk around the room clicking stuff. It's pointless, but we're at the end and should eke out what can can from any interactivity this game lets us have.
Alright, let's release Einstein, and start the final puzzle.
Which is pathetic.
There are two "screens" that Biff pushes you between. In front of Einstein's cage, and behind a box of records. While getting Biff in place for the final press of the button requires using two things in the correct order, they're the ONLY two things that you can use.
And finally, for the big finale.
The thing that brings big Biff Tannen down.
The thing that Marty does to show that brains can defeat brawn, and the final player action for the entire episode.
...push a button. The only thing you can click on at this time, as well. Push that button, and the game is over.
...I don't know about you guys, but I think Biff himself could have solved this puzzle. I think Biff has pushed buttons before. He may not have been able to figure out X:11 on the watch, but I think if the answer was "mash the red button", he'd figure it out.
And with that, the game's over. I don't know about anyone else, but I'd hardly say it went out with a bang.
This episode was...better, mostly, than the others, but they set the bar about as low as anyone can set it without the thing being actually technically broken. Uninspired, insulting design decisions has left Back to the Future feeling like an incomplete, unsatisfying, and overall disgraceful experience. While this makes minor steps in the right direction, that's not nearly enough when your predecessors have failed on the level the first two installments did. If one looks at the gameplay, they notice that many options simply don't exist or don't have interesting responses, that doing the wrong thing leads to the game behaving strangely as it expects you to walk along the line of the narrative like a good boy, many puzzles are simply straightforward to the point that player involvement is a sad joke, and overall the experience simply lacks anything that draws the player in aside from superficial elements such as the plot. This episode had throughout much of its run a problem in which player actions mattered less than things that simply HAPPENED due to arbitrary triggers, leaving the player dragged along. Having spent the past few days tearing this game apart to understand its working pieces, I simply can't find anything of real value behind the surface elements. I could honestly recommend that friends and family watch playthroughs of this game on YouTube, as they would miss so little of the experience that the missing bits are inconsequential. Player involvement simply doesn't matter, and is pushed along a clean path. The inventory seems as though it's being phased out, with only a few instances in which the inventory is used in a puzzle at all. The player is pushed along by exposition and dialog, with almost none of the actual game time being spent feeling like actually playing. Even as an interactive story, it fails, as exploration and interactivity are cut off, and the events follow such a strict schedule that one might as well be watching a film themselves.
But hey, I suppose there's always the next episode, though.


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Hampstead Teak Rectangular Coffee Table - Honey
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- Overview
Crafted from top-quality premium teak, our Hampstead Coffee Table is designed to weather the elements in style. The dense, fine-grained hardwood is rich in natural oils, making it both durable and moisture resistant. The overhanging top and gently splayed legs are finished by hand with a light natural finish that protects and seals the wood. Click to read an article on recommended care.
- 48" wide x 24" deep x 18.5" high
- Built from teak, a dense hardwood that's ideal for outdoor use.
- Simple assembly.
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- Dimensions & Care
- Crafted of teak, a dense hardwood that's ideal for outdoor furniture because it's rich in moisture-resistant oils.
- Kiln-dried hardwood and mortise-and-tenon joinery provide superb strength and durability.
- All exposed hardware has an antique brass finish.
- Overall: 48" wide x 24" deep x 18.5" high
- Top: 48" wide x 24" deep x 1" thick
- Apron: 2.5" high
- Legs: 2" square, 17" high
- Clearance Under Table: 15.5"
- Distance Between Legs: 42.5" side to side; 18.5" front to back
- Weight: 13 lb
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- 5
- people in the U.S. have this name View Randy Diemert on WhitePages
Meaning & Origins
Mainly North American and Australian: as a boy's name this originated as a pet form of Randall, Randolf, or Andrew. As a girl's name it may have originated either as a transferred use of the boy's name or else as a pet form of Miranda (compare Randa). It is now fairly commonly used as an independent name, mainly by men, in spite of the unfortunate connotations of the colloquial adjective meaning 'lustful'.
163rd in the U.S. |
Nicknames & variations
Randall, Randal, Randi, Rand, Randyl, Randie, Randee
Diemer, Diem, Diemart, Diemel, Diemand, Dienhart, Diemond, Diemidio, Diemoz, Dieman