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Showing 1-24 of 100 items found in Outdoors & Play
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Anderson Japanese Gardens
Anderson Japanese Gardens has been named one of the highest quality Japanese gardens in North America by Sukiya Living Magazine since 2004. Inspired by calm and tranquility, this 12 acre award winning landscape is comprised of koi-filled ponds, winding paths, gentle streams, cascading waterfalls, raked gravel gardens, beautifully trained pines, and more. Master craftsmanship and 16th century traditional architecture is found throughout the garden.
CoCo Key Water Resort - Rockford
CoCo Key, one of Illinois' largest indoor water parks, is Rockford's home for any-weather family water park fun. Attached to the Best Western Clock Tower Resort and Conference Center, CoCo Key Water Resort makes for a perfect tropical family getaway. Explore over 60,000 square feet of indoor water park fun with three giant waterslides, Coconut Grove Adventure River, Parrot's Perch interactive Play Island, indoor/outdoor spa, kiddie pool with zero depth entry, 10,000 square foot Key Quest Arcade, private cabanas, birthday party rooms, and more
White Pines Forest State Park
Enjoy recreation on 385 acres, much of it forest, with a state park lodge and provisions for tent and trailer camping. It is also noted for its vine-covered limestone bluffs.
CITY:Mount Morris
Critter Camp Exotic Pet Sanctuary
Tour Critter Camp Exotic Pet Sanctuary. Animal lovers can learn about, pet, hold and feel some of the 350 rescued animals, comprised of 30 different species. All income supports the rescued animals. Critter Camp is a non-profit, tax exempt, charitable, volunteer operated, no-kill facility that does not buy, breed, sell or exploit any animal.Personally guided tours are available seven days a week year round for up to six people per tour, but all tours are by appointment.
CITY:German Valley
Nicholas Conservatory & Gardens
Situated along the banks of the beautiful Rock River in Sinnissippi Gardens, the Nicholas Conservatory & Gardens brings the tropics to the Midwest. The entire facility is the third largest conservatory in Illinois with a total of 22,000 square feet, and at the highest point stands 52 feet. A tropical setting includes an 11,000 square foot plant exhibition area complete with water features, seating areas, and sculptures, all in a tropical plant setting. Changing seasonal floral displays, a gift shop and special events; educational programs where children can learn the importance of plants; special workshops and lecture series for adults; the perfect place to host your event--small weddings, receptions, business meetings.
Volcano Falls Adventure Park
Play miniature golf on the ground-shaking Volcano Course under the shadow of a three-story erupting volcano or take it easy on the nine-hole Palm Course. Sharpen your sports skills in batting cages and the area's only soccer cages; enjoy "combat" with your friends in the Laser Zone; and race around the Go-Kart track.
CITY:Loves Park
Black Hawk Statue at Lowden State Park
At Eagle's Nest Bluff in Lowden State Park, proudly stands a 48-foot statue of a Native American quietly revering the beauty of the River Rock Valley below. Commonly called Black Hawk, after the legendary Chieftain, the statue was created as a tribute to all the Native Americans who once called the area their home.
Midway Village Museum
The museum campus consists of a Victorian village with 26 historical buildings filled with artifacts of the era as well as several beautiful 19th century gardens that depict life in northern Illinois from 1890 to 1910. Interpreters in authentic period dress are available seasonally for guided tours. The main museum building holds large group meeting rooms and exhibit space with a number of permanent exhibits reflecting Rockford's history and culture. Special events throughout the year include a World War II re-enatment, Sock Monkey and Scarecrow Harvest Festivals, and more. Free recreational path located on property.
Lake Le-Aqua-Na State Park
This beautiful 715-acre state park with a 40-acre lake derives its name from a combination of the town of Lena and the Latin work for water, aqua. Lake Le-Aqua-Na offers a variety of outdoor recreational activities including more than 10 miles of mult-use trails. The large tracts of wooded land include oak, hickory, walnut and pine trees. Woodland flowers are on display, especially in the spring and early summer, and wildlife is abundant. There is boating, fishing, a children's fishing pond, swimming, picnic and playground areas, shelters, trails for mountain biking, hiking and cross-country skiing, equestrian trails, sledding, hunting and camping.
Trolley Car #36
Trolley Car #36 is a turn-of-the-century, open-air trolley, the kind your grandparents might have taken to work, except you don't have to go to work. Board the Trolley at the Trolley Station in Riverview Park (on Thursdays, board at Nicholas Conservatory), ride along Madison Street beside the scenic Rock River Recreation Path, stop for a brief visit to the Eclipse Lagoon and Gardens, travel to the Symbol, then turn around and return to the Trolley Station. Trolley Car #36 is wheelchair accessible; however, the trolley is limited to 2 wheelchairs per ride.
Famous Fossil Vineyard & Winery
Taste soft reds, crisp whites and luscious fruit wines all make at the winery using the best of Illinois grapes. Watch wine being made and then relax and enjoy a glass of wine in the tasting room or on the deck overlooking the vineyard. The Sweet & Savory Plate of meats, cheeses, fruits and chocolate is available daily for a light lunch or snack. Special events are held throughout the year including vineyard tours, festivals and wine & food pairings and a small private room is available for showers, parties & meetings. To learn more about Famous Fossil wines or upcoming events, visit our website. Open: June thru December: daily: 11 am - 6 pm; January thru May: Wednesday thru Saturday: 11 am - 6 pm; Sunday: Noon - 5 pm.
Klehm Arboretum & Botanic Garden
Klehm Arboretum & Botanic Garden is a 155-acre living museum filled with spectacular gardens and rare trees. There's beauty in every season from fragrant magnolia trees in spring and a butterfly garden in summer to the brilliant colors of fall and snow-capped evergreens in winter, when trails are cleared for walkers, cross-country skiers and snowshoeing. A 1.8 mile, handicapped-accessible paved path winds through the arboretum plus many secondary, chipped trails. Kids will have fun navigating the maze in the Children's Garden. Klehm is dog-friendly and any leashed dog is welcome. Filled with four season beauty, Klehm Arboretum & Botanic Garden is waiting for you to explore.
Krape Park
This beautiful Freeport park offers an antique carousel, waterfall, seasonal duck pond, miniature golf course, 18-hole disc golf course, tennis courts, a baseball diamond, 3 miles of recreational paths, paddle boats, canoes, fishing, hiking, biking, a performance amphitheater, gardens, picnic areas, shelters, playgrounds including "Kid's Kastle", and sledding in the winter. The Yellow Creek Adventure Golf Course (miniature golf) is open daily from Memorial Day thru Labor Day from Noon to Dusk. The Disc Golf Course is open during regular park hours and is free to play. Discs may be rented at the Miniature Golf Course building for $2. The carousel is open prior to Memorial Day on weekends from Noon to Dusk and from Memorial Day to Labor Day, it is open daily from Noon to Dusk. Yellow Creek boat rentals, including the duck paddle boats or the larger swan boat, are available daily from Memorial Day thru Labor Day weekend from Noon to Dusk. Park attractions are open seasonally; call ahead to confirm availability of specific attractions.
Lena Lions Park
Lions Park, at over 20 acres, features Splash Land Family Aquatic Center with a 180' water slide, zero depth entry, many shade shelters, wet sand play area, water features and drop slide. The Splash Land Mini-Golf offers one of the nicest 18 hole miniature golf courses in the Midwest. It has over 275 plant varieties, 4000+ square feet of water areas, three waterfalls and challenges that the entire family will enjoy. The course is ADA compliant. Added in 2014 is a 9 hole frisbee gof course. Quench your thirst and your appetite at the Splashland Snack Shop. Full restaurant offering sandwiches to soft serve and smoothies to salads - a true family food court. The park also offers picnic and playground areas, flower gardens, shelter house, a concession stand, volleyball and basketball courts, lighted ball diamond, batting cages and restrooms. A 110x110' ice rink is available in season.
Forest City Queen Riverboat
The Forest City Queen gives you an up close and personal glimpse of some of the most stately homes gracing the banks of the Rock River. You will hear about Rockford's humble beginnings on the Rock River and its continuing influence today. A variety of cruise options are available, from hourly narration tours, private rentals, family-style picnics, Ski Broncs performances, to elegant dining.
Rock Cut State Park
With over 3,000 acres of rolling plains and two lakes, Rock Cut State Park is a hiker's paradise. It's also home to some of the best mountain biking in northeastern Illinois, offering 10 miles of dirt and sand terrain, doubletrack and singletrack trails. One of the loops is 4.25-miles, the Main Trail, which runs around Pierce Lake. Another loop snakes around the northeast corner of the park and leads through dense trees and hills.
CITY:Loves Park
Castle Rock State Park
Castle Rock State Park is located three miles south of Oregon on Highway 2. The 2,000-acre park includes rock formations, ravines, and unique northern plant associations. In one valley, 27 different types of ferns have been identified. A sandstone bluff, adjacent to the river, has given the park its name. Picnic area amenities include tables, shelters, grills, toilets, drinking water and playground equipment. Six miles of marked hiking trails have been developed, and a public boat ramp/parking facility is located across from the park's main entrance.
Rockford Ski Broncs Water Ski Show
This world-class water ski team gives free shows from early June until Labor Day at Shorewood Park.
CITY:Loves Park
Winnebago County Fairgrounds
Home of Winnebago County Fair, considered one of the best county fairs in the Midwest, plus The Pec Thing, a huge semi-annual flea market and antiques fair with acres of vendors inside and out. Various racing organizations use the Fairgrounds track for racing events.
Aldeen Golf Club & Practice Centre
Considered a "must play" course in the Midwest, Aldeen has an impressive list of accolades, including being voted best municipal course in Illinois by Golf Digest, and ranking number 38 in Golf Magazine's Thrifty 50 list.
Bobber's River Tap
Bobber's is an open, outdoor, deck bar and picnic area, along the banks of the Pecatonica River serving food prepared by Three Headed Monster with racks of ribs, pulled pork, delicious smoked BBQ, ice cold beer and specialty drinks along with non-alcoholic beverages. A relaxing stop for travelers by road or river. Offering weekly entertainment on the Pontoon Boat Stage. Bring your own pole and boat, or just sit and relax with a cold drink and watch the river flow by. Open: May thru October: Sunday: 11 am - 10 pm; Thursday thru Saturday: 11 am - 1 am.
Severson Dells Nature Center
Nature lovers will enjoy 369 unspoiled acres with an unusual 90% concentration of native wildflowers, a paved path and 2.5 miles of trails. The Nature Center features a butterfly garden, gift shop, aquarium and library. The Grove is an area designed with the intent to bring children back to nature using fallen logs, tree stumps for seating, vertical logs for forts, and nature music and art areas.
Sinnissippi Golf Course
This nine-hole course, located in Sinnissippi Park, offers challenges for advanced golfers and novices. The 3,230-yard course is best known for its hilly layout and tree-lined fairways.
Beattie Park
Downtown park on the banks of the Rock River. Site of several Native American "Effigy Mounds," which have been preserved.


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"When a man is tired of London, he is tired of life; for there is in London all that life can afford", said author Samuel Johnson in 1777. The same is true today. London, the home of the red double-decker buses, Big Ben and the Queen of England, is a true cornucopia of experiences for a traveller.
So, where should a visitor start? From the shopping heavens of Oxford Street and High Street Kensington, the cool and comfortable picnic spots of Regent's Park and Hyde Park, or the theatre performances in West End, or Soho's wild nightlife? Perhaps you should head to the hustle and bustle of Leicester Square and Piccadilly Circus and take in the ambience of the metropolis under the neon lights, or maybe enjoy the art treasures housed in the Tate Modern and the National Gallery? How about topping it all off with a visit to the aquarium and the London Zoo? Every now and then, it is good to take a breather and stop at a traditional English pub by the Thames; you can always go back into London centre once you've caught your breath!
The airport is located 22 km west of London.
Check-in is also possible at the check-in kiosk at the Paddington railway station in London.

subset: commoncrawl


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New York Jets Gear
New York Jets Accessories
New York Jets Accessories Imagine that
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Brighten up your favorite game day beverage with these light-up team logo Party Cubes. Simply place them in your freezer in preparation for your next game day celebration — and voila! — you'll have just the right ingredients for a perfectly chilled drink that shows off your "glowing" Jets pride!
- Cubes turn on and off with easy switch on back
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Customized items can be personalized with options such as your name, your favorite
number, and/or designs. Some options may be limited by league rules.


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Check out some available loans that are similar to this one!
She has participated in SEDA's credit program since 2008. In the last cycle she borrowed 8,502,000 VND and repaid the loan on time. In this loan cycle, she would like to borrow 9,810,000 VND to acquire more paper bags to sell in the market.
Additional Information
About SEDA:
The Center of Small Enterprise Development Assistance (SEDA) is a non-profit organization whose vision is to create "a society without poverty." Founded in 2004, SEDA provides microfinance services to low-income and disadvantaged people in rural areas of Hanoi and the northern provinces of Vietnam through its Binh Minh Micro-Finance Program.You can also join SEDA's lending team to assist SEDA in continuing to support its portfolio of borrowers.
About Vietnam
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Success!! The loan was 100% repaid
A loan of $475 helped Hien to buy more paper bags to sell in the market.
- Repayment Term
- 13 months (Additional Information)
- Repayment Schedule
- Monthly
- Pre-Disbursed:
- Apr 3, 2013
- Listed
- Apr 17, 2013
- Currency Exchange Loss:
- Possible
- Ended:
- Apr 16, 2014


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Precision Gear
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This 8,500 lb winch from Rugged Ridge comes with 94 feet of 3/8-inch steel cable, a remote control, and a roller fairlead. Learn MoreMSRP: $431.99Grille Inserts, Black, 07-15 Jeep Wrangler
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This pair of black ultimate grab handles from Rugged Ridge fit all 2-inch to 3-inch sport bars found in 55-15 Jeep CJs and Wrangler. Learn MoreMSRP: $32.99PowerTop Kit, 07-15 Jeep Wrangler Unlimited (JK), Black
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TOSS meat with cornstarch in medium bowl. Add marmalade and ginger; stir until well blended.
HEAT oil in large nonstick skillet on medium-high heat. Add meat mixture; stir-fry 4 to 5 min. or until meat is done. Add broccoli, water chestnuts and soy sauce; mix well. Cover; simmer on medium-low heat 5 min. or until thickened, stirring frequently.
SERVE over rice; top with nuts.


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META-NET Executive Board
The META-NET Executive Board directs META-NET's strategic orientation and safeguards the interests of all members. It ensures that META-NET is making satisfactory progress on its mission to forging META.
The META-NET Executive Board currently consists of 14 members:
- Sophia Ananiadou (University of Manchester, UK)
- Núria Bel (Universitat Pompeu Fabra, Spain)
- António Branco (University of Lisbon, Portugal)
- Josef van Genabith (CNGL and Dublin City University, Ireland)
- Jan Hajic (Charles University Prague, Czech Republic)
- Joseph Mariani (CNRS-LIMSI & IMMI, France)
- Stelios Piperidis (R.C. "Athena", Greece)
- Adam Przepiórkowski (Polish Academy of Sciences, Poland)
- Georg Rehm (DFKI, Germany) – Network Manager
- Mike Rosner (University of Malta, Malta)
- Koenraad De Smedt (University of Bergen, Norway)
- Hans Uszkoreit (DFKI, Germany) – Chair of the Executive Board, Coordinator
- Tamás Váradi (Hungarian Academy of Sciences, Hungary)
- Andrejs Vasiljevs (Tilde, Latvia)
Sophia AnaniadouParticipant of METANET4U University of Manchester, UK BiographySophia Ananiadou is Professor of Computer Science in the School of Computer Science, the University of Manchester and director of the National Centre for Text Mining (NaCTeM). She holds a Ph.D. from the University of Manchester in Computational Linguistics, a D.E.A. in Linguistics from Paris VII, a D.E.A. in Literature from Paris IV Sorbonne and a B.A. in French Literature and Linguistics from the University of Athens. Her main contributions are in the areas of computational terminology and biomedical text mining. She has been co-director (2004-2007), then director of NaCTeM since 2007. Her research includes the development of annotated corpora and large-scale terminological resources for biomedicine, event extraction for biomedical text mining services such as search and pathway reconstruction. She has been the PI for several projects related with the development of text mining tools for biomedicine, education, chemistry, social sciences, and health. She received the UIMA Innovation Award in 2006, 2007, 2008 for her work in promoting text mining interoperability infrastructure. Her team provides text mining functionalities for Europe PubMed Central. She has acted as conference chair for IEEE International Conference on Healthcare Informatics (2013) and co-chair for Semantic Mining in Biomedicine (2012 & 2006). She is a founding member of the ACL SIG in Biomedical Natural Language Processing and has been active in co-organising the ACL BioNLP workshops and associated shared tasks since 2003. She has co-authored more than 230 publications in peer-reviewed journals and conferences. |
Núria BelParticipant of METANET4U Universitat Pompeu Fabra, Spain BiographyTenured Associate Professor at the Department de Traducció i Ciéncies del Llenguatge of the Universitat Pompeu Fabra (UPF) and Senior Researcher at the Institut Universitari de Lingüstica Aplicada (IULA), also, of the UPF, since 2003. Her area of research is Natural Language Processing. Her current interests are mainly related to the automatic acquisition of Language Resources. She is the director of the IULA research group Technologies of Language Resources. Her current lines of research are related to tools for the automatic acquisition of lexical information, area in which she has different international publications. She is actively involved in the standardization of LR's and participates as an expert at the ISO TC37/SC4 group. She is also involved in the deployment of European research infrastructures for the Humanities and Social Sciences and actively participates in CLARIN and DASISH initiatives. She has participated in more than 20 EU and national funded research projects related to Language Resources, the most relevant being: MULTEXT (LRE62050), LSGRAM (LRE61029), PAROLE (LE2-4017), as Technical Manager in SIMPLE (LE4-8346), LIRICS (e-content 22236) where she participated in the design of the Lexical Markup Model (LMF), FLARENET (ECP-2007-LANG-617001), and METANET4U Enhancing the European Linguistic Infrastructure, (CIP-PSP-270893). She was the coordinator of the PANACEA project: Platform for the Automatic, Normalized Acquisition of Language Resources for Human Language Technologies (7FP-ITC-248064). PANACEA has developed a web service based platform to deploy and use technologies for the automation of all stages involved in the acquisition, production, updating, validation and maintenance of Linguistic Technologies and Resources. |
António BrancoCoordinator of METANET4U University of Lisbon, Portugal BiographyHe obtained his PhD in Informatics in 1999 from the University of Lisbon. He is the (co-) author of over 100 publications in the area of language science and technology and has participated in over 20 R&D national and international projects, seven of which he was the Principal Investigator. He is a member of several program committees for international conferences and a reviewer for international conferences and journals. He was the coordinator of the European project METANET4U, integrating the R&D network of excellence META-NET, and currently he is coordinating the European project QTLeap-Quality Translation with Deep Language Engineering Approaches. He is the coordinator of the MSc program on Cognitive Science of the University of Lisbon, and a faculty member of the Department of Informatics, Faculty of Sciences, University of Lisbon. He was the founder and is the head of research of the NLX Group, the Natural Language and Speech Group of the Department of Informatics, University of Lisbon. Recently he has been mostly involved in the development of a deep linguistic processing grammar of Portuguese and its companion set of dynamic treebanks. He is the national coordinator of the Portuguese CLARIN research infrastructure project. |
Josef van GenabithParticipant of T4ME CNGL and DCU, Ireland BiographyJosef van Genabith is the Director of the Centre for Next Generation Localisation (CNGL), an Associate Professor in the School of Computing at DCU and currently a member of the advisory board of the European Association of Computational Linguistics (EACL). He graduated in Electronic Engineering (Information Technology) and English at RWTH Aachen, Germany (1988), received his Ph.D. in Linguistics (1993) from the University of Essex (U.K.) and worked as a researcher at the University of Essex (1991-1992) and at the Institut für Maschinelle Sprachverarbeitung IMS, Universität Stuttgart, Germany (1992-1996). He joined the School of Computing at DCU in 1996. He was Chair of the Programme Board for the B.Sc. in Applied Computational Linguistics (DCU) 1997-2001. From 2001 to 2008 he was the Director of the National Centre for Language Technology. He has been Principal Investigator for Science Foundation Ireland (SFI)- and Enterprise Ireland (EI)-funded Basic Research grants. In 2003 he became a Visiting Researcher at IBM's Dublin Centre for Advanced Studies (CAS) and an IBM Faculty Fellow in 2004. Josef van Genabith's research interests include automatic treebank-based, deep grammar acquisition, machine translation, finite state morphology, computer-assisted language learning, formal semantics, and localisation. He is (joint) author of more than 85 peer-reviewed international research publications (including papers in the Journals of Computational Linguistics, Machine Translation and Research on Language and Computation and COLING, ACL, EACL and EMNLP conferences). He leads the GramLab research group (funded by SFI and EI) which has developed technology to automatically acquire high-quality, wide-coverage, deep LFG resources from treebanks, for probabilistic parsing and generation, for English, Chinese, Arabic, Spanish, French and German. |
Jan HajicParticipant of T4ME Charles University, Prague, Czech Republic BiographyJan Hajic is a full professor of Computational Linguistics and the head of the Institute of Formal and Applied Linguistics at the School of Computer Science at Charles University in Prague. His interests cover morphology of inflective languages, machine translation, deep language understanding, and the application of statistical methods in natural language processing in general. He also has an extensive experience in building annotated language resources. His work experience includes both industrial research (IBM Research Yorktown Heights, 1991-1993) and academia (Charles University in Prague and Johns Hopkins University, Baltimore, MD, USA). He has published more than 60 papers both internationally and nationally. He has been the PI or Co-PI of several national and international grants and projects, most notably the large Czech Grant Agency grant for Large Corpora (2001-2005), and the U.S.-based large ITR project Malach (coordinated by the Visual History Foundation, Los Angeles, CA, USA). Currently he is the main PI of the Centre for Computational Linguistics, and a panel member of several grant agencies, including the USA-based National Science Foundation. He has served on many Programme Committees for international conferences and has been involved in the organisation of several of them, most notably the EMNLP 2002, ACL 2007, EMNLP 2007 and he is the General Chair for the ACL 2010 conference. Currently he is a member of the Committee for Social Sciences and the Humanities of the Research Council of the Government of the Czech Republic and a member of the Research Board of the Technological Grant Agency of the Czech Republic, and also a member of the Scientifc Board of the Faculty of Mathematics and Physics of the Charles Univeristy in Prague. He has also served in the past for four years at the TEI Board of Directors, and for one term in the European ACL Executive Board. |
Joseph MarianiParticipant of T4ME CNRS-LIMSI & IMMI, France BiographyJoseph Mariani is a senior researcher at CNRS-LIMSI. His research relates to the processes of multimedia and multimodal human-machine communication, spoken language processing and language technologies (language resources and evaluation). He was director of LIMSI from 1989 to 2000, and head of the Human-Machine Communication department. He then directed the Information and Communication Technologies department at the French Research Ministry from 2001 to 2006, where he launched the Techno-Langue national programme on language technologies, focusing on resources, evaluation, standards and survey. He is now director of the Institute for Multilingual and Multimedia Information (IMMI). He served as president of ESCA, ELRA and of the CNRS ICT Advisory Committee, and as a member of the CNRS Scientific Council and Committee of Ethics, of the INRIA Evaluation Committee, and of the ELSNET and FLaReNet Boards. |
Stelios PiperidisParticipant of T4ME ILSP, Research Centre "Athena", Greece BiographySenior Researcher at ILSP, RC "Athena" and Head of Natural Language Processing and Knowledge Extraction Department. President of the European Language Resources Association (ELRA), national scientific coordinator for the CLARIN Research Infrastructure, member of the LREC Programme Committee, member of the FLaReNet Steering Committee and the META-NET Executive Board, coordinator of the META-SHARE infrastructure under development in the framework of META-NET. Coordinator of European research projects of ILSP, RC "Athena" and site manager for ILSP's participation in more than 25 R&D projects in the areas of mono/multilingual and multimedia information processing. Lecturer of postgraduate courses on Language Technology and Logic at the NTUA-University of Athens. His research interests include statistical and deductive methods in natural language processing and understanding, language resources and automatic linguistic knowledge elicitation, machine translation and philosophy of language. |
Adam PrzepiórkowskiParticipant of CESAR Institute of Computer Science, Polish Academy of Sciences, Poland BiographyAdam Przepiorkowski is an associate professor and the head of the Linguistic Engineering Group (LEG) at the Institute of Computer Science, Polish Academy of Sciences (ICS PAS). At the same time he serves as an associate professor at the Institute of Informatics of the University of Warsaw. Adam Przepiorkowski graduated from the University of Warsaw in Computer Science in 1995. He obtained his PhD in Linguistics from the University of Tübingen in Germany in 1999 and his PhD in Computer Science from the Polish Academy of Sciences in 2000. Adam Przepiorkowski's interest and experience include Natural Language Processing and Computational Linguistics such as deep and shallow parsing of Polish, corpus linguistics, information extraction and machine learning methods in NLP. In Theoretical Linguistics, Adam is interested in the syntax of Polish, linguistic formalisms, linguistic formalisms and semantics (especially HPSG). |
Georg RehmNetwork Manager of META-NET and T4ME DFKI, Germany BiographyGeorg Rehm works at DFKI, the German Research Center for Artificial Intelligence, in Berlin. Together with Hans Uszkoreit he coordinates META-NET, a Network of Excellence forging the Multilingual Europe Technology Alliance. He holds an M.A. in Computational Linguistics and AI, Linguistics and Computer Science (University of Osnabrück) and a PhD in Computational Linguistics (University of Giessen). During his studies he worked as a freelancing consultant for multiple companies and as a sound technician for various bands. After completing his PhD he worked, from 2006 to 2008, as a researcher at the University of Tübingen, leading a project on the sustainability of linguistic resources. In 2009, Georg worked as a Product Manager at the internet startup vionto GmbH (Berlin) where he was responsible for product development, language technology and also did a little bit of strategy development, sales and social media marketing, especially in the context of the award-winning visual semantic search engine eyePlorer. Georg joined DFKI in early 2010. Georg is (co-)author or (co-)editor of more than 100 research publications. His main research topics are all aspects of language resources (data formats, metadata, sustainability, sharing, legal issues, standardisation), markup languages for NLP, ontologies, text and document structure recognition, and text as well as web genres and their automatic identification. |
Mike RosnerParticipant of METANET4U University of Malta, Malta BiographyMike Rosner teaches at the Department of Intelligent Computer Systems at the University of Malta. He gives lectures in Programming in Java, Fundamentals of Object Orientation using Java, Computational Linguistics, Human Language Technology and Computational Semantics. Mike Rosner participated in projects like MLRS Maltese Language Resource Server and LT4eL. The current projects which Mike Rosner is involved in are CLARIN (FP7 Infrastructures) and MPROM (University of Malta). |
Koenraad De SmedtParticipant of META-NORD Department of Linguistic, Literary and Esthetic Studies, University of Bergen, Norway BiographyKoenraad de Smedt studied English and Linguistics at the University of Antwerp (Belgium) where he received his degree in 1977. He became a researcher, first in Antwerp and from 1983 in Nijmegen (The Netherlands) in the areas of computational linguistics, psycholinguistics and language technology. In 1985 he became lecturer at the Dept. of Experimental Psychology in Nijmegen, where he obtained his PhD in 1990 with a dissertation titled Incremental sentence generation: A computer model of grammatical encoding. In 1993 he moved to Leiden University. Since 1995 he has been professor in Computational Linguistics at the University of Bergen (Norway). His research interests are in models of human language processing, computational linguistics, language technology including multilingual technologies, and higher education strategies. In recent years he has focused on treebanking, an area in which he led an advanced research project from 2004 to 2008. He has also recently become involved in and transnational researcher training and from 2002 to 2008 he coordinated two consecutive Marie Curie training sites on multilingual knowledge tools. |
Hans UszkoreitChair of the META-NET Executive Board, Coordinator of META-NET and T4ME DFKI, Germany BiographyHans Uszkoreit is Professor and Chair of the Department of Computational Linguistics and Phonetics at Saarland University. At the same time he serves as Scientific Director at the German Research Center for Artificial Intelligence (DFKI) where he heads the DFKI Language Technology Lab. Uszkoreit studied Linguistics and Computer Science at TU Berlin. In 1977, he received a Fulbright Grant for continuing his studies at the University of Texas at Austin. During his time in Austin he also worked as a research associate in a large machine translation project at the Linguistics Research Center. In 1984 Uszkoreit received his Ph.D. in linguistics from the University of Texas. From 1982 until 1986, he worked as a computer scientist at the AI Center of SRI International in Menlo Park, Ca. While working at SRI, he was also affiliated with CSLI (Stanford University) as a senior researcher and later as a project leader. In 1986 he spent six months in Stuttgart on an IBM Research Fellowship at the Science Division of IBM Germany. In December 1986 he returned to Stuttgart to work for IBM Germany as a project leader in the project LILOG (Linguistic and Logical Methods for the Understanding of German Texts). At the same time he also taught at the University of Stuttgart. In 1988 Uszkoreit was appointed to a newly created chair of Computational Linguistics at Saarland University and started the Department of Computational Linguistics and Phonetics. In 1989 he became the head of the newly founded Language Technology Lab at DFKI. Uszkoreit is Permanent Member of the International Committee of Computational Linguistics (ICCL), Honorary Professor at TU Berlin, Coordinator of the International Erasmus Mundus Masters Program in Language and Communication Technologies, Member of the European Academy of Sciences and serves on several international editorial and advisory boards. |
Tamás VáradiCoordinator of CESAR Research Institute for Linguistics, Hungarian Academy of Sciences, Hungary BiographyTamás Váradi graduated from Eötvös Loránd University in English, Spanish and General and Applied Linguistics in 1976. His interests later turned to Computational Linguistics. In 1990 he spent a year as visiting scholar at Lancaster University where he worked on the compilation of the Parsed LOB Corpus. Between 1991-1995 he taught at London University and worked on the MARSEC project with Lancaster University. Founded the Department of Corpus Linguistics at RIL in 1997 and has actively joined the European scene participating in a series of projects (MATCHPAD, TELRI, CONCEDE, CACAO). He is one of the initiators of the CLARIN infrastructure project and currently coordinates the CESAR project as part of the META-NET community as well as the iTranslate4 project. |
Andrejs VasiljevsCoordinator of META-NORD BiographyAndrejs is the co-founder and chairman of the board of the leading Baltic language technology company Tilde. He received a Ph.D. in computer sciences from the University of Latvia for the thesis work on terminology management. Andrejs is the coordinator of the META-NORD project and takes a leading role in the EU R&D cooperation projects ACCURAT (FP7) and LetsMT! (ICT-PSP). He is also a member of the Intergovernmental Council and Bureau for the UNESCO Information for All Programme (IFAP) and a member of the State Language Commission of Latvia. |


text:
After crash abroad, Mass. student strives to heal
Monday - 3/11/2013, 1:16pm EDT
Associated Press
BOSTON (AP) -- Meg Theriault didn't look in a mirror for two months. When she did, a stranger met her gaze.
Most of her hair was gone, but that wasn't the worst of it: There was a dent on the left side of her head. A chunk of her skull was missing.
Meg's parents told her there had been an accident, that she bumped her head. But that was two hospitals and a long plane ride ago.
Whatever had happened to her, she didn't remember any of it. And photos posted around her Boston hospital room of a 21-year-old coed, her chestnut hair flowing below her shoulders, looked like a different person.
Now Meg's two front teeth were cracked into peaks. Her boy-short hair was matted beneath a black hockey helmet. It protected her brain, but made her face break out in blemishes.
She could remember her semester abroad in Australia -- even if some details of traveling in the Outback, scuba diving on the Great Barrier Reef and bungee jumping in the rainforest were coming back slowly. But she couldn't remember New Zealand, and the last days of her foreign adventure. Something had broken and her mind wasn't filling in the blanks.
Her parents, Todd and Deb Theriault, were there by her hospital bed in New Zealand after she came out of her coma.
"I love you, Meg," Todd had whispered.
"I love you," she answered.
Another month would pass before Meg smiled. She was still hospitalized, but back home in Massachusetts.
Her parents had hope, but doctors warned Meg might never be Meg again, the Boston University student who'd been on track to finish school and land an accounting job in the next year. Two months after the accident, connections to her brain were still scrambled.
The business major couldn't remember multiplication tables. She mistook a doctor at Spaulding Rehabilitation Hospital in Boston for her sixth-grade teacher. She looked forward to reuniting with a dog that hadn't lived with her family for years.
Meg wobbled as she learned to walk. Therapy filled her days, including speech and reading exercises. She had to practice spooning up her food, and how to bathe and dress herself.
But if Meg didn't understand where she had been, she knew where she wanted to be.
"It's just like being in school," a therapist said one day when she faltered during a drill.
"That's good," Meg said.
Because whatever it took, she wanted to be back at BU for her senior year.
She was the first victim they reached in the road.
"Meg, are you OK?"
Her classmate Dustin Holstein didn't get an answer. Deep, fast draws of air were all he heard. It was the kind of breathing, he would say later, "where it's like you're on the verge of dying."
It was the morning of May 12, 2012. Steam from a volcano in the distance curled into a cloudless sky in New Zealand's countryside.
The BU students -- 16 of them in two minivans -- had been headed to Tongariro Alpine Crossing, a trek through volcanic terrain with a view of the peak portrayed as Mount Doom in the "Lord of the Rings" movie trilogy.
Police said it seemed the single-vehicle crash happened after the minivan drifted to the roadside.
Stephen Houseman, the student who was driving, would say later the van began shaking and he couldn't control it. Police said he tried to correct course before the van rolled several times.
Students Austin Brashears, Roch Jauberty and Daniela Lekhno also landed in the road. Friends covered their faces with sleeping bags or blankets before the first fire truck arrived.
Meg was luckier -- but far from lucky. Dustin pushed his friend's hair from her face as American pop star Adam Levine's voice streamed from the stereo inside the wreck. Blood leaked from a laceration on her chin. Skin had ripped off her right arm, baring part of the muscle.
But the worst damage was on the inside. Her skull had fractured. Blood was clotting on her brain.
A helicopter flew her to a hospital, where surgeons removed part of her skull to relieve the pressure from her swelling brain and purge the clot.
Meg had been due back in Boston in a few days. She'd sent ahead an early Mother's Day bouquet of lilies, tulips and roses, promising a celebration when she got home.
Instead, her parents had boarded a flight to New Zealand. Mother's Day melted away as they prayed their daughter wouldn't die.


text:
Have you tried this install file? http://www.1337-server.net/doom3/doo...1.1304.x86.run
This might work - all you then need is the data files & the product key.
My pc is dual boot windows 7 and openSUSE 12.3 (Linux)
I bought this game, through steam, together with roe.
Played it on win 7, and it worked.
Since steam came to Linux, I am trying to reboot into windows as little as possible.
Because Doom 3 should work on Linux too, I used google, and found this:
http://anton.logvinenko.name/en/blog/ho ... linux.html
It all worked fine, but when I start doom 3, it wants me to fill in the cd key.
So I quitted doom 3, en used my file browser to find the cd key in steam on windows.
I found it , it was 16 characters long.
I tried to type it in a few times, but I get invalid cd every time.
Then tried copying the key file from windows to Linux.
That did not work either.
Does anybody know any legal solutions on how to solve this ?
Some one sugested,I have never compiled anything.find a copy of the D3 GPL code w/o CD key, compile and use that.
So I need a little help.
Or are there maybe better solutions?
I did found this, but I am already lost on what to download.
Have you tried this install file? http://www.1337-server.net/doom3/doo...1.1304.x86.run
This might work - all you then need is the data files & the product key.
That is the same file I already downloaded, and it seems to work, until I have to fill in the cd key.
I did found this however:
The part that worries me though:
Setting up the keys
The original source code includes a CD-KEY protection mechanism to avoid piracy. Even if it is trivial to remove this protection once the sources are available, we encourage you not to do so as a sign of respect for all the great work they do at ID Software. Just remember this: if we play nice, in a few years they will open source Rage's engine . Please, buy the original game.
When you buy the original game you will receive a "key". Place it in the following file:
That is what I already tried, but did not work.
So I would need to compile and take out the protection part.
To me it looks the steam keys are different form the ones on a jewelcase.
The frustrating part is as usual, I would probably not have this issue if I had a pirated doom 3....
Last edited by Gps4l; 09-09-2013 at 06:41 PM.
I recommend that you use the dhewm3 code which it's greatly improved over the official binary. Exact compiling instructions are on github. Note that I do not condone piracy, but removing the protection mechanism is truly trivial and you don't even need programming skills - start by grep'ing for "*******" (guess!) and use your basic knowledge of the English language. That being said, you should make sure that you typed in the cdkey correctly - it should be 18 characters long and not contain any spaces or dashes. If you still have problems, then you're better off talking to id's support team than random forum members.
I have bought Doom 3 and roe through steam.
The two keys I did find, steam\steam apps\common\doom 3 ( or something like that ) are only 16 characters long.
I tried many times both keys, but the result is the same.
I suspected that to be the problem, but why the keys in steam differ, from the ones on the jewelcases, is beyond me.
I emailed support ( email@example.com) and this is the answer I got:
This game does not support linux. Sorry for any inconvenience this has caused you. I suggest you just keep playing it on windows 7.
best Regards
Chris T
So they basically don't want to help me.
So the only options I have, play on windows or compile myself and take out the copy protection part.
Or use some illegal stuff, which I do not think I have to specify, we all know they exist.
I am tempted to answer this support email in a not very friendly manner, but that wont solve my problem.
Thank for the link, I will have a look at it.
Are you sure you bought the original Doom 3, and not the BFG Edition? Doom 3's keys are 18 characters long, and your 16 char key won't get you anywhere, regardless of how many times you try it.
IF you have BFG, then you need the BFG port, which was indeed never (officially or otherwise) supported on linux.
As for id's support team, you should have told them that the cd key doesn't work without mentioning linux - the linux porter (ttimo) left that company some time ago.
Yes I am sure, the bfg was released shortly after I bought Doom 3.
I always use google before I post a question. That when I found out that a regular doom 3 key is like XXXX-XXXX-XXXX-XXXX - XX
The key in steam, (two text files) which you do not have to type in, are only 16 characters.
Thanks to the doom forum, I found a simple solution.
Do not look in the text files for the cd key, but look in steam for the cd key.
The cd key steam shows, is two character longer.
I just tried it, and it works.
An update.
The source code version I used gave some sound issues.
We're better of with this one.
A short how too, I got this from an irc channel: ( I am on openSUSE, but his should work for other distro's too )
Git clone whateverlink && cd dhewm3/neo && mkdir build && cd build && cmake .. && make && make install
This is not as hard as it might look to some people, like it did to me.
First you prob need to install git. (I did this through my package manager)
Then on the comandline:
You first need to check if you have all lib's ( and the devel files)Code:git clone https://github.com/dhewm/dhewm3.git
When you use cmake ( I had to install that too ) it will tell you if you are still missing files, needed for compiling.Code:zlib libjpeg (minimum v6, v8 recommended) libogg libvorbis libvorbisfile (may be part of libvorbis) OpenAL (OpenAL Soft required, Creative's and Apple's versions are made of fail) SDL v1.2 libcurl (optional, required for server downloads)
( I already had the libs, but not the devel files)
After this copy the .pks files into place and you have to create a config file, or copy the one from windows.
This is the text in the config file:
You might have to change a few lines according to your set up, namely:Code:unbindall bind "TAB" "_impulse19" bind "ENTER" "_button2" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "/" "_impulse14" bind "0" "_impulse10" bind "1" "_impulse0" bind "2" "_impulse1" bind "3" "_impulse2" bind "4" "_impulse3" bind "5" "_impulse4" bind "6" "_impulse5" bind "7" "_impulse6" bind "8" "_impulse7" bind "9" "_impulse8" bind "[" "_impulse15" bind "\" "_mlook" bind "]" "_impulse14" bind "a" "_moveleft" bind "c" "_movedown" bind "d" "_moveright" bind "f" "_impulse11" bind "q" "_impulse9" bind "r" "_impulse13" bind "s" "_back" bind "t" "clientMessageMode" bind "w" "_forward" bind "y" "clientMessageMode 1" bind "z" "_zoom" bind "BACKSPACE" "clientDropWeapon" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_attack" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F1" "_impulse28" bind "F2" "_impulse29" bind "F3" "_impulse17" bind "F5" "savegame quick" bind "F6" "_impulse20" bind "F7" "_impulse22" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" bind "MOUSE2" "_moveup" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" seta com_product_lang_ext "1" seta sv_punkbuster "0" seta cl_punkbuster "0" seta com_videoRam "64" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "0" seta com_preloadDemos "0" seta com_compressDemos "1" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "3.301587" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "RbjwWnLrQcc" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "1" seta image_downSizeBumpLimit "256" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "200" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "1" seta image_lodbias "0" seta image_anisotropy "0" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "1" seta r_gamma "1" seta r_swapInterval "0" seta r_useIndexBuffers "0" seta r_customHeight "1050" seta r_customWidth "1680" seta r_fullscreen "1" seta r_mode "3" seta r_multiSamples "0" seta gui_mediumFontLimit "0.60" seta gui_smallFontLimit "0.30" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "6" seta s_doorDistanceAdd "150" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_volume_dB "-3.809524" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "1" seta sys_lang "english" seta sys_videoRam "0" seta in_dgamouse "1" seta in_mouse "1" seta s_dsp "/dev/dsp" seta s_driver "best" seta s_alsa_lib "libasound.so.2" seta s_alsa_pcm "default" seta g_decals "1" seta g_projectileLights "1" seta g_doubleVision "1" seta g_muzzleFlash "1" seta net_clientLagOMeter "1" seta g_spectatorChat "0" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta g_showcamerainfo "0" seta g_healthTakeLimit "25" seta g_healthTakeAmt "5" seta g_healthTakeTime "5" seta g_useDynamicProtection "1" seta g_armorProtectionMP "0.6" seta g_armorProtection "0.3" seta g_damageScale "1" seta g_nightmare "0" seta g_bloodEffects "1" seta r_aspectRatio "2" seta ui_showGun "1" seta ui_autoReload "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server"
What to put in those lines ?Code:seta r_customHeight "1050" seta r_customWidth "1680" seta r_fullscreen "1" seta r_mode "3"
The file are named:
You prob need only one of them, but I do not one which one, so I have copied to the text into both files.


text:
Open Accreditation Expert Comments
February 2001 Comments to AACD Board of Governors from Protocol Committee
"Ms. Hale's comments were that our documents, the Overview and Testing Protocol, were very good, but she did have specific recommendations for program improvement. The basic idea is that in order for the Accreditation process to have greater credibility in the profession and community at large, the "intake" process could be improved. This means that Accreditation would be open to all dentists and technicians, whether AACD members or not. The effect would give credentialing a more broad and universal appeal, and therefore credibility in the industry at large. The National Organization for Competency Assurance (NOCA) oversees and makes recommendations to bodies such as ours regarding professional competency and specialty."
About Judith Hale
November 2009 Comments to Bradley J. Olson, DDS from Jim Kendzel, MPH
"The National Commission of Certifying Agencies (NCCA) Accreditation process does not allow for an eligibility requirement stating an individual belong to an organization as a requirement for certification. The eligibility for certification must be fair and unbiased and also specifically linked to the ability of that individual to perform the profession/occupation covered by the certification program.
The NCCA Standards have been written to prevent undue influence from a parent organization or the professional association representing the profession covered by the certification program. Examples often cited to represent undue influence by a parent organization or the organization representing the profession are: placing a "quota" on the number of individuals certified each year, requiring restrictive eligibility requirements not related to competency, and randomly choosing a pass/fail criteria as opposed to developing a psychometrically valid cut score.
In addition to the NCCA Standards, IS 17024 is another standard covering quality requirements for certification organizations. ISO 17024 specifically states,
"The policies and procedures of the certification body and administration shall be related to the criteria in which certification is sought, shall be fair and equitable among all candidates, and shall comply with all applicable regulations and statutory requirements. The certification body shall not use procedures to impede or inhibit access by applicants and candidates, except as provided for in this International Standard."
I hope this information is helpful.
Jim Kendzel, MPH
Former Executive Director
Institute for Credentialing Excellence (ICE)
(formerly the National Organization for Competency Assurance)
E-mail Jim Kendzel
About ICE


text:
Teen Creek After Hours
Friday, November 1, 2013
5:00pm @ Sugar Creek Branch
Be creative. Be loud. Be here! The Sugar Creek Library stays open late for Teens only on the first Friday of every month. Come and hang out – play on the computers, watch a movie, or just meet up with friends. Food and noise allowed!


text:
22. Let attention be at a place where you are seeing some past happening, and even your form, having lost its present characteristics, is transformed.
23. Feel an object before you. Feel the absence of all other objects but this one. Then, leaving aside the object-feeling and the absence-feeling, realize.
24. When a mood against someone or for someone arises, do not place it on the person in question, but remain centered.
One of the great tantrikas of this age, George Gurdjieff, says that identification is the only sin. The next sutra, the tenth sutra on centering - which we are going to penetrate tonight - is concerned with identification. So first be crystal clear on what identification means.
You were a child once; now you are not. Someone becomes young, someone becomes old, and childhood becomes a past thing. Youth has gone, but still you are identified with your childhood. You cannot see it as happening to someone else; you cannot be a witness to it. Whenever you see your childhood, you are not aloof from it, you are one with it. Whenever someone remembers his youth, he is one with it.
Really, now it is just a dream. And if you can see your childhood as a dream, as a film passing before you and you are not identified with it, you are just a witness, you will achieve a very subtle insight into yourself. If you see your past as a film, as a dream - you are not part of it, you are just out of it. and really you are - then many things will happen. If you are thinking about your childhood, you are not in it - you cannot be. The childhood is just a memory, just a past memory. You are remaining aloof and looking at it. You are different: you are a witness. If you can feel this witnessing and then see your childhood as a film on a screen, many things will happen.
One: if childhood has become just a dream which you can see, then whatsoever you are just now will become a dream the next day. If you are young, then your youth will become a dream. If you are old, then your old age also will become a dream. One day you were a child; now the childhood has become just a dream and you can observe it.
It is good to start with the past. Observe the past and disidentify yourself from it; become a witness. Then observe the future, whatsoever you imagine about the future, and be a witness to that also. Then you can observe your present very easily, because then you know that whatsoever is present just now was future yesterday, and tomorrow it will become the past. But your witness is never past, never future. Your witnessing consciousness is eternal; it is not part of time. That is why everything that happens in time becomes a dream.


text:
Music of Old Nebraska
Cover (high resolution) | |
Score (high resolution) | |
Cover (low resolution) | |
Score (low resolution) |
Title Thelma | |
Alternate Title Thelma Waits for Me in Norway by the Sea | |
Composer Dick B. Bruun | |
Lyricist Dick B. Bruun | |
Original Publication Omaha, Nebraska: Dick B. Bruun, 1915 | |
Subjects Songs with piano; Composers - Nebraska; Lyricists - Nebraska; Publishers and publishing - Nebraska; Love songs | |
Digital Publication Polley Music Library [Lincoln (Nebraska) City Libraries],2004. Sheet music pages were scanned at 300 dpi and saved as uncompressed TIFF images using an Epson Expression 1640 XL scanner and Silverfast AI scanning software. The thumbnail and access images of the covers were converted to JPEGs at 144 pixels high and 350 pixels high respectively. Score pages were converted to Gray Scale to enhance legibility. Covers and scores were saved as high and low resolution Adobe 6 PDFs for web presentation. | |
First Line Where the waves dash in spray on the coast far away | |
First Line Chorus Where Thelma waits for me in Norway by the sea | |
Rights This score is in public domain and may be freely downloaded, printed, and performed. | |
For more information see http://www.lincolnlibraries.org/depts/polley |


text:
Thanks for appreciation and somewhat sorry for long-winded answers.
I will also add another thing: if let's say that the all low-level things are written into C (or C++), let's say 15.000 lines, and all the machinery is written around this low backend is written in a VM and is around 80.000 lines of AsmJS and JavaScript code generated from a Java/GWT backend, and these lines will generate C/C++ into 150.000 to 200.000 lines of code. Would be Mir a VM based server, or not? (think in the same terms about a kernel based logic, where the core of interrupts is written in C). (so: 15.000 lines of "core" and Java core logic -> 80K generated JS -> 200K lines of C++ that is linked within the kernel)
I think in true value of this phrasing is based on defining terms: "C++ is slow/complex/etc." which wording is not well defined by most cultures: "what slow means", "complex", etc. Is like "managed" in "VM world". As for me VM based runtimes as much they are using an ahead-of-time compilers (I will put GCJ as an example) gives very little differences of what "native" and "managed" would mean, both in performance terms, as how it runs and what it means. This is why I do think that using a language in which developers are comfortable with is the way to go for them, if they fill good enough the requirements of the tasks.
I have read lot of the comments in this thread and all I have to say is wow, First off my computers specs are: (I fix up old computers)
AMD Athalon x2 64bit 6000+
8 gigs ram
Power Color ATI Radeon HD 7750
Ubuntu 13.10 64bit
Hp DC7100
Intel pentium 4 HT 3.0ghz
1.5 gigs ram
Sapphire ATI Radeon 6450
Lubuntu 13.10
Compaq presario Laptop
Intel pentium 4 1.6ghz
1 gig ram
ATI mobility 7500
Lubuntu 12.10
Now I come from the days in Linux where you had to compile your own graphics drivers etc (Jockey you are a blessing). Many of the problems people have spoken about I have never seen with ATI cards. I havent seen most of these problems in years actually. I have a few, like I need to use FGLRX-updates drivers and wine (possibly vmware also) seems to want to use the built in ati x300 (issue is however with wine and possibly vmware. Other than that I am issue free with it. I think that it is a positive thing that Mir is being developed, Linux is about competition of free software, some suit needs for some, others for others, and the world gains due to each improving their product. Mir seems to be targeted at making gameing better, and I think that is the way to go, or a place to start. People reacted this way over unity, many left linux because of it. But in the end many people actually loved unity, and thus a positive change was made, and those who still dont like it can use gnome, lxde, xfce, kde, cinnamon, or a slew of others that suit their needs. By logic those others dont need to exsist because, well, according to most peoples logic, why would we need another desktop when we already have one? The same answer to that question also answers why we need Mir, Vaporware or not. It is a hope heading in a direction for improvement.
Right, which explains why Mir devs are the ones repeating X's mistakes.
The problem with your theory, of course, is that someone can't fix the problems with X unless they know what those problems are. None of the Mir devs have any clue what the original problems with X were, or the reasons why Wayland devs made the choice they made, which resulted in Mir making some of the same mistakes all over again (not to mention many new ones).
This can be extended to any company/product, isn't it? FOSS did rewrites and the same people wrote stuff many times and every time they learned from mistakes. This is the part you seem to forget.
It looks in your mind that MS is the only one that is making progress. Maybe you don't read Phoronix, but as far as I notice all (major) projects do improve over time. Linux, Java, Mono, KDE, Gnome, XFCE, GCC, LLVM, Gallium3D, XOrg and Wayland too.
If you have the view that basically Win8.1 is a such advanced OS and the KDE, Gnome have no comparison features let's see them side by side:
Feature Win8 Gnome3 KDE5 Supported dev language C++, C#, JS C, C++, Python, JS, Vala C++, JS, Qml Animation framework Yes Yes Yes Color correction Yes Yes Yes HTML 5 integration Yes Yes Yes
Community never creates something new, probably you have an overview which misses some exceptions: the community, the active projects and their contributions.
If you want something that is like OpenCL, or as bold, and is from community, look for example for Asm.JS, developped in the open. Do you want something more advanced? Like a game? Look into 0AD or OpenRA. Just look around, don't look just coveting the tiles in Windows 8.1 and say that this "revolutionize" computing. Are you a trojan horse of the Linux community?
In fact which "innovation" was with Windows 8.1 that is so amazing that has no equivalent inside Linux world?


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Pieces (3) for orchestra, Op. 6: II. Reigen
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QtDeclarative, that's QML :/
Phoronix: Nokia Slams Office Working On Qt Components
Word has leaked out that Nokia will be shutting down their Brisbane Australia office next month. This is the office that's responsible for developing and maintaining several Qt components...
QtDeclarative, that's QML :/
Everybody knew this would happen and more will come. This is tough luck for people who wasted time and money on Qt skills and certificarions. At least they should be noble enough to accept the matter instead of trying to hijack other open source projects. Right now someone is wasting the GIMP devs time by suggesting a Qt port. Jeez talk about bad manners.
Go fork Qt instead to make it free(free as in no Nokia ties)
Obviously this was also part of MS's plan. Its pretty disgusting how they killed nokia, meego and QT. and of course, thousands lost jobs over this. and hundred of companies based on that work are now in troubles. and of course, free projects as well.
This is horrible news. With any luck though, Nokia's detatchement from qt will make other firms feel more comfortable to take it and use it for themselves and more importantly, help maintain it like trolltech and nokia had done in the past.
Qt ain't dead yet. Sure nokia may not be putting as much code into it now but I heard intel has been hiring a large number of laid off qt devs. Who cares if mokia puts in less code if all the devs just work on it at different companies. In all likelihood Nokia will probably sell Qt off, they already did so with the commercial version being sold to digia. Besides if qt ever becomes nonfree Kde obtains a BSD licensed version. At a technical level Qt is way better then Gtk, and the best cross playform toolkit/framework.
To my understanding there are a lot of Qt companies hiring developers at the moment. Thanks to Qt project it possible if not ideal that many companies develope Qt jointly. That being said this is obviously sad and someone seriously should buy the Nokia's Qt unit alltogether.
You're either a troll or ignorant. Qt has an open governance model already and is available in GPL and LGPL. What more do you want?
I don't often do application development for Linux but when I do I much prefer Qt versus GTK. I can't imagine the community letting Qt die. It is easily one of the best frameworks for any platform, much less Linux specifically.
The project should get rid of this: http://qt.nokia.com/merge_requests/agreement/
How about some honesty? Open governance means nothing but the right for Elops Nokia to cherrypick what they want for Qt. Off course the first requirement for inclusion is to assign all your rights to Mr Elop. Go read the Qt CLA. This is not open governance this is cherrypicking designed to avoid free software terms.
Yeah thats right, someone believes you need to give mr Elop complete control and free code, and then someday he will grant you a linux toolkit to break Microsofts dominance. Please disregard that Elop blew meltemi and meeGo


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I think we shouldn't just view these arguments as the articles of silliness they represent; we should truly be alarmed, if not horrified.
Just look at what how the Republican Party and its base has evolved, and how the interpretation of the Second Amendment is sounding more and more like a dangerous threat of rebellion. Indeed, though I still think it's extremely improbable, if we, in the future, spotted an ever increasing section of the American society becoming more and more militant in their attitudes, these sorts of arguments are the chains of evolution that would lead to it.
And what harm could come from free ranging groups taking the law into their own hands as te law stands aside?
Stand your ground is quaint, but to deny somebody's death a trial of his or her killer, is to let a policeman play God. And if said officical likes death squads?


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The Intriguing Problem with Map Wrapping
#1 Members - Reputation: 102
Posted 27 November 2012 - 09:25 PM
Anyway, this is where the simplicity ceases, as the next step I wanted to make involved creating weather and climate. (Keep in mind, I'm attempting to keep this to a 2D map; think Dwarf Fortress.) I decided first to start with temperature: I planned on doing so by combining the altitude of the generated land with the latitude, and create a formula to calculate the temperature based on these two things.
Here's the problem: If I create a map on a two-dimensional plane that wraps around both vertically and horizontally, it is literally near impossible to figure out where the poles go.
My first idea was to delineate the top and bottom of the map as the poles. Problem is, this results in only one pole, as the map wraps and both ends meet.
My second idea was to have a second pole in the middle of the map. The problem with this scenario is that if I were to travel left directly from this pole all the way across the map, I would end up back at the same pole, without meeting the other pole as I should.
Now, I can't think of any way to possibly make this work without completely rethinking how the map generation works. So I delve into another idea: a randomly generated map in the style of a Mercator projection, a map design in which the world is laid out as though it were a cylinder.
But this also seems to be a trap, because if I were to keep generating to a rectangular map, it would be impossible to wrap if the player goes past the top or bottom borders of the map.
This may sound confusing, and if I have time later, I may include some pictures helping to illustrate my point. Until then, please feel free to help me solve the mystery of the Single-Pole Planet.
#2 Crossbones+ - Reputation: 15402
Posted 27 November 2012 - 09:30 PM
If you don't want to deal with the degeneracy, you can try to use cube maps instead. They are still flat, but instead of one rectangle now you have 6 squares.
#3 Crossbones+ - Reputation: 10560
Posted 27 November 2012 - 09:33 PM
The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.
- Pessimal Algorithms and Simplexity Analysis
#5 Members - Reputation: 102
Posted 27 November 2012 - 09:59 PM
Basically, what I'm saying is, if I'm on the equator and I move east, and IF I somehow managed to map both the north and south poles to the rectangular map, then the North Pole would appear to rotate counterclockwise, and the South Pole clockwise. Right?
...I have a feeling this is going to start a REALLY long debate...
#6 Members - Reputation: 102
Posted 27 November 2012 - 10:05 PM
Why not just have two squares with each holding one of the poles in its center, and laying one on the bottom of the other (ignoring the obvious deformation)?
So like, the edges of the squares would be the equator, and moving east and west would rotate the tiles on the square...
Though to be perfectly honest, at this point I'm beginning to wonder if it's possible to map this with circles.
#7 Prime Members - Reputation: 1354
Posted 27 November 2012 - 10:59 PM
I've never actually tackled this problem from a programming standpoint, but I did conclude that utlizing euler angles to represent coordinates (and radius-field points describing the planet's surface) would just be plain sloppy, as the angle-space is still rectangular. Eg: a pitch of 90 or -90 (where 0 is the equator) both still have 360 degrees that represent the same exact point, and would complicate physics and motion along the surface of the planet equally as much as anything else.
The best I can come up with essentially divides the spherical space into the four corners of a cube, as in top/bottom/front/back/left/right, representing everything as a sort of octal sectorization, including origin and velocity. This translates well if you always rely on a 'gravity' to pull everything toward the center, so that if something is moving linearly, and the pseudo-gravity force is applied, it will naturally 'adjust' the linear motion to follow the surface spherically, like a spline.
I figure the goal to be one where XY represent a point on the planet's surface, within a space that is uniformly distant between each point spatially and numerically (as in they correspond 1:1) and Z to be altitude, or radius. The 2D square heightfield allows this to translate easily to current graphics API directly, but as Bacterius says, you cannot map a square to a sphere.
#8 Members - Reputation: 270
Posted 28 November 2012 - 01:01 AM
The maths is different in non-euclidean geometry.
For example, go look at the earth's atlas. When you said that wrapping around from the south pole gets you to the north pole, that's wrong. The wraparound will keep you in the north pole except it will displace you 180 degrees to either side. For example if I am going up along the 20 degree longitude ill wraparound to the 180+20 = 200 degree longitude, then ill keep going forward and reach the south pole then wrap around back to 20 degree longitude.
Another thing is that the distance between the two ends keeps on changing depending on the latitude. If you are at the equator, and if you go east along the equator and come back to the same point you will travel 2*Pi*earth's radius distance. As you go up this distance(to keep going east until you reach the same point) keeps decreasing and at the poles, its 0.
So when you said you want to go east from the poles, you will keep standing at the same point because the pole's 'radius' is 0. (Because non-euclidean east is not the same as euclidean east)
What you actually meant to say was "I go to the north pole, turn 90 degrees to one side, then start walking" in which case, you will just switch longitudes.
So if you went to the pole along 20 degree longitude and turned 90 degrees and started walking, you would end up moving down along (20+90+180) = 290 degrees longitude. Moving along that longitude you eventually find the south pole as expected.
If you don't understand anything I am saying, get a globe of earth and an atlas of earth(which is essential a 2D representation of the earth - what you want to achieve) and move your finger around the globe and plot the path your finger takes on the atlas. Try to do the things you talked about(moving east from the pole etc.) and see how it plots on the atlas.
Edited by MathAddict, 28 November 2012 - 01:16 AM.
#9 Members - Reputation: 340
Posted 28 November 2012 - 02:48 AM
Jeez, I'm an idiot.
Why not just have two squares with each holding one of the poles in its center, and laying one on the bottom of the other (ignoring the obvious deformation)?
So like, the edges of the squares would be the equator, and moving east and west would rotate the tiles on the square...
Though to be perfectly honest, at this point I'm beginning to wonder if it's possible to map this with circles.
Yes, using two squares is a very good way to map the sphere as it removes the coordinates singularity which is present with polar representation. You map each half of the sphere with a Stereographic projection from [-1,1]^2. Then you stitch your two mappings on the boundary of [-1,1]^2 (this is a fairly trivial step).
You can do the same with two circles (with polar mapping), but this way you'll loose the absence of coordinates singularity. So in my opinion, using two circles has no advantages.
Edited by max343, 28 November 2012 - 04:06 AM.
#10 Members - Reputation: 270
Posted 28 November 2012 - 04:56 AM
You can try that but it won't be a very accurate simulation of a planet.Jeez, I'm an idiot.
Why not just have two squares with each holding one of the poles in its center, and laying one on the bottom of the other (ignoring the obvious deformation)?
So like, the edges of the squares would be the equator, and moving east and west would rotate the tiles on the square...
Though to be perfectly honest, at this point I'm beginning to wonder if it's possible to map this with circles.
It all depends on how accurate you want to be. If you are making a game it's fine, but it's not good for making a simulation.
To see an example of the possible inaccuracies, take a look at this picture(taken from wikipedia):
If you were to try to represent that triangle on a flat surface, you will see that the angles of the triangle will be different than the ones shown(more specifically, the angles will sum up to 180 degrees, they should not).
#11 Members - Reputation: 102
Posted 28 November 2012 - 06:06 AM
Anyway, I'm only making a game, not necessarily a simulation, so distortion, however much it may occur, won't really matter much; as the planet is randomly generated, the map will look nothing like earth and so no distortion could be detected in the representation of the map.
At this point, working with two squares seems to be my best bet, but here's the new question: how would I navigate east to west and represent that on the map?
I'll explain in greater detail later, but I'm quite busy at the moment.
Thanks again,
#12 Crossbones+ - Reputation: 15402
Posted 28 November 2012 - 07:57 AM
I think the cleanest thing to do for planet-wide terrain generation in a game is to impose any mesh you want on the sphere (I would start with a cube map) and then use 3D noise to generate elevation.
I don't know why you want to rotate the map as the player moves. Moving the camera seems a lot easier.
#13 Members - Reputation: 102
Posted 28 November 2012 - 11:55 AM
So, to recap so far: Squares don't make spheres; I'm going to need a LOT more help trying to figure out how to even begin wrapping something like this; and 2D objects projected to 2D planes is nigh impossible.
I have been thinking on and off about this all day; perhaps I could create two circles and wrap those, but the problem is loss of precision near the equator, and much more noise towards the poles. Is it possible to create an equidistant grid of sorts on a circle?
The provlem with making a cube UV is the wrapping mechanics of all of the edges. Also, I'd have to generate each face independently, and stitch them together, since the resulting UV shape isn't rectangular.I think the cleanest thing to do for planet-wide terrain generation in a game is to impose any mesh you want on the sphere (I would start with a cube map)...
What do mean by 3D Perlin noise? I'm completely familiar with the concept, but I'm confused as to how I would use it in this circumstance.and then use 3D noise to generate elevation.
I know this. That's why I'm having my problem. The land I'm generating looks like this. As you can see, it wraps in both the x and y direction; this may solve any confusion as to what exactly I meant by wrapping. If any of you are familiar with Java (I'm assuming so), here's the code for generating this:For example, go look at the earth's atlas. When you said that wrapping around from the south pole gets you to the north pole, that's wrong.
import java.util.Random; import java.awt.image.BufferedImage; import java.awt.image.WritableRaster; import java.io.*; import javax.imageio.ImageIO; public class Perlin { static int p = 8; static int size = (int)Math.pow(2,p)*4; //Multiply this by any power of 2 to get a good size image; you may be able to use other numbers, but I wouldn't reccomend it static int h = 0; public static void main(String[] args) throws IOException { Random rand = new Random(); BufferedImage image = new BufferedImage(size, size, BufferedImage.TYPE_INT_RGB); WritableRaster raster = image.getRaster(); int[][] height = new int[size][size]; int a = 0, b = 0, c = 0, d = 0, highest = 0, lowest = -1; for(int i = p-1; i > 0; i--){ int range = (int)Math.pow(2,i); int arraySize = size/range; int[][] current = new int[arraySize][arraySize]; for(int pointx = 0; pointx < arraySize; pointx++){ for(int pointy = 0; pointy < arraySize; pointy++){ current[pointx][pointy] = rand.nextInt(range); //Getting interpolation points; array gets more precise but less influential with each iteration } } for(int x = 0; x < size; x++){ for(int y = 0; y < size; y++){ int left = (x/range)%(size/range); //Getting corners; automatically wraps both horizontally and vertically using the modulus method int right = (x/range + 1)%(size/range); int up = (y/range)%(size/range); int down = (y/range + 1)%(size/range); a = current[left][up]; //Setting corners b = current[right][up]; c = current[left][down]; d = current[right][down]; h = (int)cosineInterpolate(cosineInterpolate(a, b, ((x%range)*1.0)/range), cosineInterpolate(c, d, ((x%range)*1.0)/range), ((y%range)*1.0)/range); //interpolates between the closest boundaries by interpolating horizontally on the top and bottom, then interpolating vertically height[x][y] += h; } } for(int x = 0; x < size; x++){ //Used to correct the contrast for(int y = 0; y < size; y++){ if(height[x][y] > highest){ highest = height[x][y]; } if(height[x][y] < lowest || lowest < 0){ lowest = height[x][y]; } } } } highest -= lowest; //Used to correct the contrast for(int x = 0; x < size; x++){ for(int y = 0; y < size; y++){ height[x][y] -= lowest; //Used to correct the contrast } } lowest -= lowest; //Used to correct the contrast for(int x = 0; x < size; x++){ for(int y = 0; y < size; y++){ int n = (int)(((height[x][y]*1.0)/highest)*255); //Correcting the contrast int[] green = {0, n, 0}; int[] blue = {0, 0, n}; int[] yellow = {n, n, 0}; if(height[x][y] > 128){ raster.setPixel(x, y, green); } else if(height[x][y] < 128){ raster.setPixel(x, y, blue); } else{ raster.setPixel(x, y, yellow); } } } File file = new File("perlinTest.png"); ImageIO.write(image, "png", file); } public static double cosineInterpolate(double a, double b, double x){ //Interpolates between the two specified points at a fraction x from 0-1 double ft = x * Math.PI; double f = (1 - Math.cos(ft)) * 0.5; return a*(1-f) + b*f; } }
Run that yourself, see if that gives you any ideas; I'll keep working on how I want to wrap it.
Thanks guys,
Edited by Selenaut, 28 November 2012 - 11:56 AM.
#14 Crossbones+ - Reputation: 15402
Posted 28 November 2012 - 12:54 PM
What I meant by using 3D Perlin noise is something like this:
for (j=0; j<HEIGHT; ++j) { for (i=0; i<WIDTH; ++i) { longitude = 2*pi*(i/WIDTH-0.5); latitude = pi*(j/HEIGHT-0.5); x = sin(latitude)*cos(longitude); y = sin(latitude)*sin(longitude); z = cos(latitude); elevation[j][i] = perlin_3D_noise(x, y, z); } }
That will generate a map that comes from a well-behaved noise function on the sphere, and it will have all the right features, including constant values for the poles.


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Inspiring innovation. 2013-14 Annual Report Innovation is in our DNA at Holland Bloorview. LEARN MORE
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Learn about chemotherapy and side effects. This video is an excerpt from A Journey of Hope, a DVD produced by St. Louis Children's Hospital about what you need to know about your child's cancer and care.
Things You Should Know About Cancer: Chemotherapy and Side Effects
Friday, September 6, 2013
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Also at This Level: Advanced Mathematics for K-12, Algebra & Trigonometry for K-12, Applied Mathematics for K-12, Basic Math, General Mathematics for K-12, Geometry for K-12, Intermediate Algebra for K-12, Intro Algebra for K-12, Pre-calculus for K-12, Prealgebra for K-12, Statistics for K-12, Trigonometry for K-12
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The Book of Treasures
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The objective of the game is to form words with the appointed letters and to place them on the game board horizontally and vertically. The words need to be connected with a minimum of 1 letter to an earlier placed word, without detriment to the significance of that word. You have won if you have obtained the most points at the end of the game.
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