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Saints Row re-elected is the polish applying, shinier looking, DLC adding definitive edition of the 2013 last gen Saints Row IV. As the Saints boss, you have become president and a hero to the people in some sort of unique and twisted way. Further to this you, of course, are the only thing standing between humanity and intergalactic planetary, planetary intergalactic alien invaders. And it gets crazier from then on in.
Yes it is unbelievable, dumb, stupid and shake your head sigh inducing but it's also clever enough to keep me laughing and coming back for more. Really though I would be treading old ground if I gave you a 2000 word review to read through when I could just give you a link to Digital Pariah's review he did when Saints IV actually came out in 2013.
It does look prettier on the PlayStation 4 but you can certainly tell this wasn't built from the ground up especially for next gen. As is standard with next gen, voice commands have been added and on the PlayStation 4 the touchpad has been incorporated in quick time events. Is it worth laying down your money on Re-elected? If you played last gen probably not. However you can purchase a physical copy of Re-elected bundled with the new standalone chapter Gat Out of Hell for pretty much the same price as purchasing the last gen Saints IV and Season pass; so if you haven't played this yet then that's a good bargain to be had right there.
That brings us to Gat out of Hell.
You know when you watch a movie trailer and it makes you want to see a movie so much that you buy your ticket, pay for the ludicrously overpriced popcorn, that has been eaten by the time the trailers have finished, and sit in an uncomfortable chair for two hours only to discover that the best parts of the movie were actually what you saw in the trailer? Well do you remember that musical number trailer last year when Satan, Jezebel, Gat and Kinzie went full on Glee in a musical number so audacious that you sniggered throughout? Well, yeah, that really is as good it gets with Gat, and it never really gets as good at any other point.
This short song and dance number is an amazingly bright spot in a very short, very repetitive, and shockingly for Saints, uninspired romp through Perdition. Giving nothing of either story away, gat is set up straight after the events of Saints IV.
Setting the Saints in hell seems like a great and natural idea on paper and Johnny Gat is instantly at home mowing down the devilspawn while stylin' and profilin' with Shakespeare and Blackbeard. The cut scenes and banter between characters overall feels quite limited in relation to the other Saints games and add-ons. The occasional gag works – how else would a Ouija board laugh – but by and large exploring hell is, well, quite hellish. I mean the fact that a self-aware observation at the half way mark on the lack of traditional missions just highlights the repetitiveness of your actions rather than solve the issue.
So really Gat isn't worth your time except for the fact the action is still outrageous and simply bloody fun. You can spend a good 30 minutes creating chaos, just because you can. Weapons have the distinct Saints feel of being stupidly ridiculous and to add to this is the upgradeable super powers such as ground stomps and auras that damage opponents just by approaching them. Overpowered? Yes. Appropriate here? Strangely yes, and did I mention flight?
Within minutes of arriving you are bestowed with wings and flight is simply fun. They are not powered so the occasional flap or dive to keep your momentum is required and that just feels right. Flight also allows you to take part in an OCDers dream with over 1000 orbs to collect within Hells skyline.
Although it is lacking a few toys in the sandbox, the ending of Gat demonstrates that Volition still have plenty of crazy and outlandish ideas left in their tank. Putting a score to this pack is a strange one and it will certainly not score the same with quite a lot of people. Played last gen with DLC versus played last gen without DLC versus did not play last gen at all combined with the sometimes lacking Gat out of Hell. Personally I didn't pick this up last gen at all and thoroughly enjoyed Saints IV as I have with most of the Saints franchise however Gat out of Hell at times felt like it had been bundled in so the calls of "another remake" could be more easily deflected rather than add to the franchises reputation. You will have to make up your own minds on whether you should purchase based on what you did last gen.
MLG Rating: 7/10 Format: Xbox One / PlayStation 4 Release Date: Out Now
Disclosure: Midlife Gamer were provided a copy of Saints Row IV Re-elected & Gat out fo Hell by the publisher for review purposes. The title was reviewed over the course of 1 week on a PlayStation 4. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
Starting up you are placed in a black and white gameboy-esque world, where your character can only move in two directions. unlocking the nearby chest gives the game a new second dimension allowing your character to also move up and down the screen. This unlocked evolution is the key to the game as a whole, and the mechanic through which you progress. Soon after you are able to unlock a sword and NES gen graphics, opening the way for the true story to unfurl. You see Evoland does what it says on the tin. Each aspect of the game, from control systems, Graphics and gameplay progression is unlocked from chests in the environment and each give a nod to the greats of the past; Zelda, Final Fantasy, Suikoden, Dragon Quest. You can see their likeness throughout.
The standard RPG tropes are included and whether you are a fan of random encounters or not, they are here in spades. Unlocking the addition of a "plot" early on, allows for a simple premise on which this adventure is based; there is no need for convoluted cut scenes or over the top exposition. You are quite simply one of the last Dragon Knights, on a quest to ensure the land remains safe for all its peoples.
Gameplay itself is quite straightforward. Initially relying on the use of save points, you soon progress to a life system straight from LOZ, and once this point is reached there really is no true challenge to the game. Before this point, one hit from an enemy would send you spiraling back to your last save point but as the majority of creatures now take only half a heart off you, and typically drop health when dying, the threat of regression disappears. This is also true of the random encounters, where there doesn't feel like there is any real risk in these events and as such they become more of a tedious chore than a challenge.
What it does in its homage, makes up for what it lacks in its gameplay though. The designers have put in some well crafted dungeons with a plethora of interesting enemies and traps, and thankfully the deigned to limit these dungeons to only a few occasions.
Evolving all aspects of the game from its monochromatic bidirectional beginnings to its relatively modern 3D incarnations, is something every lover of RPG's will get a rose-tinted kick.
There is something quite reassuring to know you are not the only one who looks back on the hey-day of rpg's with a sense of longing. For all its flaws, this was still an enjoyable romp that put a nice new twist on old school gaming.
MLG Rating: 7/10 Format: Android Release Date: Out Now
Disclosure: Midlife Gamer were provided a copy of Evoland by the publisher for review purposes. The title was reviewed over the course of 1 week on a PC. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
The hero of Tennis To The Face is Pandre Pagassi, a fallen tennis superstar who blames his downfall on the energy drink, Explodz, and is now out to wreak vengeance against the manufacturer of the drink, and anyone else who stands in his way. Each level tasks Pagassi with smashing his balls into the various enemies throughout the stage. These change through the game, starting with sadistic looking clowns and moving onto coffee carrying hipsters, SWAT team members, scientists and business execs.
The main differentiator between this and every other Angry Birds clone that I've played is that you can take the properties of the tennis ball into account, and as such rebounding your balls off hard surfaces is often the way to progress through levels. In essence, Tennis To The Face is an Angry Birds clone featuring tennis balls and human characters instead of birds and villainous pigs. Problematically, it doesn't have the tactical complexity of Angry Birds. One of the strengths of that title was the variety of different attacks you had at your disposal from the various birds. Tennis To The Face is limited to 2 different methods of attack; standard tennis balls or cans of Explodz that do damage on contact and then explode a few seconds later. Whilst there is some differentiation in the enemy characters, the police have shields and scientists need two shots to defeat, it doesn't add up to enough variation to keep the game feeling fresh throughout your time with it. Once you've got the angles down you've pretty much got the game sussed out, and I picked up all 100% of the trophies of the game within 3 hours of starting playing.
In terms of presentation, it's sub-standard throughout. While the characters are well drawn, there's absolutely no variation between them, so when you've seen one hipster or scientist then you've seen them all and then add into that one of the most soul crushingly repetitive scores every committed to video games. It's so bad, so completely awful, that I ended up muting the game while I played.
I can't lie, there's *is* some fun to be had here, and there's something oddly satisfying about cracking a hipster around the back of the head with a rebounding tennis ball, but it's really hard to shake the feeling that these sort of games are far better suited to mobile phones and tablets, despite the inclusion of support of the PS4 touchpad. I believe that Tennis To The Face, it's spiritual ancestor Angry Birds and other such titles are designed for a quick 5 minute blast on a commute or lunch break, and not really worth booting a console up.
MLG Rating: 3/10 Format: PlayStation 4 Release Date: Out Now
Disclosure: Midlife Gamer were provided a copy of Tennis in the Face by the publisher for review purposes. The title was reviewed over the course of 1 week on a PlayStation 4. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
The Striker ZX are the metaphorical successor to Polk's opening release, the 4-Shot Headset that we reviewed last year. It includes all of the bells and whistles of its earlier incarnation, but with a significantly lower retail price, but thankfully, have addressed a lot of the concerns that Dave highlighted with the 4-Shot.
Firstly, this latest model appears to have a more robust build quality, and feels extremely sturdy in hand with the thin headband of the 4-Shot being replaced with a stark, flat headband that fits snugly in place.
Secondly, the criticism aimed at the unique concealed microphone has been taken on board, and the new design reflects this feedback. Although still concealed within the left ear cup, Polk have decided to move away from the single peice microphone for a semi concealed omni directional design. protruding a mere 1cm from the cup when retracted, the mic can be extended up to 7cm, but with the solid ring design metal covering and hardened clear plastic coating no sturdyness has been sacrificed for this additional adjustability. This has also clearly helped with the "whisper volume" issue that plagued the 4shot, and everyone I used the headset with could hear me loud and clear.
Style-wise, polk have remained true to form, with a choice of Black/Grey, Blue/Grey or Orange/white colour schemes, they are definitely a striking addition to their catalogue.
One of my main concerns was duration of use. With their 'Pro-fit' padding, and large padded ear cups, the set weighs just over 8grams and is extremely lightweight, so even after a marathon 6 hour session, there was no discomfort or irritation from use.
Although pitched as an Xbox One headset, and packaged with their proprietary xbox headset adapter, I found that the Strikers were more than up to the task on a multitude of platforms given its standard 3.5mm adapter.
With the Xbox One adapter, Polk have included their proprietary Chat Loop technology which allows you to hear back your own voice when chatting, and helps prevent the Ear Cup shout syndrome we are all guilty of committing at one time or another. Volume controls for game and voice on the adapter itself also made finding a good median relatively easy.
Successful testing with PC, mobile, PS4 and PS Vita confirmed that no matter your personal gaming preference, the Striker's can play an important role in your gaming arsenal as long as the jack fits. As such, with the retractable mic, I have had no issue wearing these as my de facto headset for my daily commute.
This, coupled with the low-mid range price of £49 at most retail outlets, put the Strikers in a prime position to make an impact with the casual gamer and mobile gamer crowd.
Sadly my biggest, and only, gripe is how narrow a range of sound you get from this stereo headset. Without any modification options or EQ settings, the Bass felt muffled and hollow, while the upper ranges of the Treble seemed muted and lacking in depth. Being used to the configurable settings mid to high range headsets provide has, obviously, made me expect that little bit more from my audio hardware.
That said, with the Strikers pitched as an entry level, every-man headset, I cant haul them over the coals too much for this oversight, as the cost/value ratio on this product is still extremely high.
In my opinion, this headset is a superb, flexible addition to anyone's gaming set up, and if you are in the market for a decent catch all headset, you could do a lot worse than to pick these up.
|The Good
|The Bad
| Solid Construction
Cross platform viable
Good Price point
|Weak Audio Extremes
No EQ Settings
MLG Rating: 8/10 Format: Xbox One (All) Release Date: 10/10/2014
Disclosure: Midlife Gamer were provided a pair of Striker ZX by the Supplier for review purposes. The hardware was reviewed over the course of 1 week on a Xbox One, PS4, PC, Vita and mobile platforms. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
What have we been playing
Untappd, Oddworld: New 'n' Tasty!, Valiant Hearts, CounterSpy, Rogue Legacy (NG+++), The Book of Unwritten Tales 2, Call of Duty: Advanced Warfare and World of Tanks: Generals.
In the news
Rock Band 4 and a new Guitar Hero coming out this year for sure, Elite Dangerous coming to consoles and State of Decay is full of cocks.
Subscribe to the Midlife Gamer Podcast on iTunes & leave us a sexy review. Download direct or listen here. As always we really appreciate feedback so tell us what you thought of the show or expand on the discussion points raised by leaving a comment. For more podcasts head over to our podcast archive.]]>
The enjoyment I derive from Sony's products does not make them immune to criticism though, and after waking up to yet another customer service based tale of woe stemming from account issues I decided it was time to put some words down. The general gist of the problem is this;
If your Playstation account is compromised, you are completely fucked.
The most recent example of this the current top post in the r/gaming subreddit. A user by the name of kadjar started receiving emails notifying him of purchases being placed on his account, totalling $600. After discussing this with Sony, he was given two painful options to choose from; he could have a refund from Sony, but only to a maximum of $150, leaving him $450 out of pocket, or he could raise a dispute with the bank to recover all the money, however in doing so Sony will permanently ban his account and in the process lose access to his entire digital library.
Furthermore, the 'hacker' had deactivated kadjar's PS4 from the network and moved the account to a different PS4. Despite now regaining access to his account, kadjar is unable to activate it on his own PS4 due to Sony's completely arbitrary policy to only allow one activation per 6 months.
In summary, kadjar is now unable to use his account for 6 months, and faces the choice between losing $450 or losing access to his account, and all the digital purchases that go along with it. Why? Because this is Sony's policy.
Don't be mistaken in thinking that this is a one off case. In recent months I'm seeing more and more cases of similar things happening, with the end result always being dreadful customer support from Sony. If it's not more cases where customers are having fraudulent charges put on their account, such as this $570 here, it's cases where PS4's have been mysteriously removed as the primary console and customer support point blank refuse to help. Yet again, this is Sony's policy.
In each of these cases, Sony's support representatives seem to have their hands tied by policies that are not there to protect the customer, but instead to protect Sony.
If it's not policy, it's incompetency. A friend of mine had several months of PS+ vanish from his account, yet Playstation customer support did absolutely nothing to help him resolve the matter. After several weeks of emails, hours on the phone, non-existent calls back from managers and tweets back and forth, Dan eventually gave up.
I think it's prudent for everyone to take this opportunity to ensure you online accounts are a secure as possible. Use a unique password. Beware of phishing attempts. More importantly, remove your credit card information from PSN. Personally, I don't have my card info saved on PSN, Xbox Live, Steam, or any similar services, all purchases I make are via top up cards.
More importantly, it's time to stop buying digital until Sony changes their policies in these matters. The choice given to kadjar above is absolutely repugnant; either way he is losing out on hundreds of dollars of his hard earned money. Imagine that happening to you. If you bought disc at least you have the opportunity to create a new account and continue playing the games that you bought.
Playstation users can shrug off the jibes about PSN outages, exclusives, and whatever other criticism gets thrown around by users of other platforms as they strive to justify their own expensive toy, but this complete lack of customer support is a significant problem that could affect any one of us, and should not be swept under the carpet.
Sony, before the launch of the PS4 you said you were #4theplayers. Now is the time to prove it.
Note; we reached out to Sony for comment regarding this article, however we are yet to receive a response. We will update the article as and when we do.]]>
For me Hand of Fate came totally out of nowhere, with little fanfare and much less anticipation. I mean, I really wish someone would fuse Rogue Legacy with Magic: The Gathering whilst including the combat from Batman said no one ever; but if you sit back and think about it, that's a damn good idea. Like other games that have snuck up on us with little advertisement, (D4, I'm looking at you), it's a breath of fresh air.
Or it's not. See one of the hardest things I had trouble deciding on with Hand of Fate, apart from its genre, was if I actually liked the game. Sometimes I would turn it on and play a quick game as the "just one more go" aspect sunk its teeth into me. I would find myself trying to complete just one more side quest and before I knew it my evening was gone, whilst on other days because of unfair random luck, an unfair scenario card or three it felt like Demon Souls on steroids. The thing is you never know what Hand of Fate you are going to be playing, it's a gamblers paradise.
With gambling in mind, what is a card game without a dealer? This particular dealer will prompt you, taunt you and guide you through your story whether this is about your current progress, idle jibber jabber, your adventure in general or the cards you pick up. It really is quite surprising the vast amount of lines this dealer actually has, and it took quite a while before I even noticed a repeat in anything he said. Without him, and his one liners as you ponder over a decision, the deck creation aspect would feel much more long winded and that is undeniably a big chunk of the game.
However, as I have touched on, that's not all it is and combat plays a big part in how successful you are. The fact that your encounters are not completely decided by a turn of a card, although the odds can be unfairly stacked at times, but also how well you can hack, slash, jump, dive and counter your way through those enemies with what feels like ability alone and not luck in the slightest.
Don't get me wrong, it's not the greatest combat in the world and you will never mistake it for something like Diablo or Dragon Age but the combat is good enough, and simple enough, to drag you into the world very quickly. There's a real weight behind your attacks and the counter system just works nicely in an Arkham kind of way. Overall it is functional, in a good way
The dungeons also start to feel a little samey after a while, the world beyond the Dealers cabin is probably more Craggy Island than USA in size and variety. The real magic is in what the cards create. Yes you may draw the same cards and the dungeon may be similar but the outcomes will be different depending on whether you succeed or fail and this ensures that no two games are ever really the same. You will continually want to unlock more cards just to see what impact it has on the game.
In addition to the story mode there is an endless mode which is, well, endless. The problem here is that the early game is a grind fest as you battle to improve your basic skills and weapons so that you become situated into a position of power and the point where endless mode becomes a nice little challenge.
Overall I love the slow paced nature of the card game and it's something I enjoy playing just to blow the cobwebs off after playing a couple of bigger titles. I fully believe that Hand of Fate will surprise a lot of people with its gameplay. Unfortunately I also believe that with being launched with little to no fanfare means that it will probably have to be included in Plus or Games with Gold in order for the masses to try it.
MLG Rating: 8/10 Format: Xbox One / PlayStation 4 Release Date: 17/02/2015
Disclosure: Midlife Gamer were provided a copy of Hand of Fate by the publisher for review purposes. The title was reviewed over the course of 1 week on a Xbox One. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
For the third consecutive day I've turned my PC on to play Elite Dangerous and instead been distracted by what is, in essence, a sort of Scrabble-cum-RPG(lite) hybrid. And I don't just mean I've popped on had a quick go, and then moved onto something else. something flashier. I mean that I've sat there and played it for hours. And hours. And hours.
Letter Quest: Grimm's Journey is a port from the Android and iOS title of the same name and features you, playing as the the young Grimm Reaper, battling through enemy creatures such as snakes, ghosts and (erm) grannies, using your intellect as a weapon. Well, that and a scythe.
In terms of presentation, Letter Quest: Grimm's Journey is nothing spectacular, but entirely sufficient. The character sprites are cute (for want of a better word) and well drawn. The soundtrack is a 16-bit style score which, although catchy, is slightly repetitive due to it's short length and starts to grind after a while.
The combat is where the Scrabble element comes into play. As you reach each enemy character a selection of letters appear on the screen, and the goal is to create a word to 'attack' the enemy. Obviously, the longer the word is the more damage you deal, but there's other factors to boost the damage output, such as using more difficult letters of the alphabet or choosing coloured word tiles as and when they appear. To add some further complexity, occasionally the game can make the letter tiles less effective. Plague tiles deal reduced damage, and if you don't use them quick their debuff spreads to other tiles, and cracked tiles deal no damage at all. Little touches like this means you often have to approach your choices tactically.
Each level on the game is actually split up into 4 sub-sections. After playing the level for the first time, 3 more variations of that level open up with different modifiers to increase difficulty. There's a timed level, giving you a very short amount of time to find enough words to defeat the enemies, there's a special conditions level with modifiers such as being only able to use 2 words, or words over or under a certain length. Once the first 3 sub-levels have been completed the final crystal star' level opens up. This is a super tough version of the level, where the enemies deal considerably more damage, can absorb a lot more too, plus have special condition like the previous stage. Even from the beginning, these levels are really difficult!
Defeated enemies will drop currency in the form of gems, which the player uses to purchase items to improve your character, and this brings in the RPG-lite elements. Potions can be bought to increase damage output or reduce how much you take, different weapons can be bought, each with their own individual perks such as health regeneration, and your armour, weapon and health can be increased to make attacking higher level enemies an easier task, and is necessary to take on the crystal star levels. On several occasions I needed to revisit these final sub-levels after picking up several potions or upgrading my character.
As I stated at the beginning, I've been pretty stunned by how much I've enjoyed my time with Letter Quest: Grimm's Journey. It's fun, it's challenging, and it's nice to give my brain a workout as well as my fingers. I can also see potential value as an educational tool, something you may want to consider if you're a parent. All in all, a hearty recommendation from me.
MLG Rating: 7/10 Format: PC /Android /IOS Release Date: Out Now
Disclosure: Midlife Gamer were provided a copy of Letter Quest: Grimm's Journey by the publisher for review purposes. The title was reviewed over the course of 1 week on Steam. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
Now that we are starting to see a catalogue of previously released Triple A and PSN/Arcade titles for both PlayStation 4 and Xbox One, you can see the expectations of many a gamer rise as we get closer and closer to the announcements of what is dropping this month only for the rage to take over when an Indie game is announced – however the person on the PlayStation Blog who predicted Resident Evil Revelations and The Order 1886 as this months games was always going to be disappointed.
Although we are not in the period of Triple A and constant physical disc releases yet, "nothing but Indies" is not something that can quoted this month
For the Xbox One, Microsoft delivers an unexpected physical disc release in Rayman Legends and in doing so have created a Physical Release / Arcade / Physical Release trend. Whether this is deliberate we will see in the next couple of months. For the Xbox 360 they deliver two of the biggest games from the golden age of last gen in Tomb Raider and Boshock Infinite. This coupled with the announcement that, to celebrate one million downloads, all Games with Gold offerings will be doubled in April so we can expect 2 Xbox Ones titles and four, yes four, Xbox 360 titles.
Xbox One – Rayman Legends
Xbox 360 – Bioshock Infinite & Tomb Raider
Sony this month give a lesson in how to troll the entitled gamer, delaying the Plus announcement literally to the eleventh hour with no explanation – yes there really was internet rage about the delay of an announcement. An announcement people. Not the games themselves just the fact that people had to wait to find out what games they were getting. A few hawk-eyed Midlife Gamers noticed in the PlayStation URL that dishonored seemed to drop through the net for whatever reason and the delay was probably caused by a last minute replacement needing to be found and signed up.
Sony however knock it out the park for PlayStation 4 owners this month with four of the titles being compatible. Again if this the direction that is being taken as the life of the PlayStation 3 comes to an end and PlayStation Now for the UK edging ever closer remains to be seen but the next few months will certainly answer that. The interesting aspect is in regards to what Sony have planned to counteract Microsoft doubling down in April.
PlayStation 4 – Oddword: New n Tasty, Valiant Hearts, Olli Olli 2 and Counterspy
PlayStation 3 – Papa & Yo, Counterspy and Sherlock Holmes: Crimes & Punishments
PlayStation Vita – Olli Olli 2 and Counterspy
EA Access continue the random nature of The Vault by adding NBA Live 15 to the mix. A game that is simply just a few months old. The limited next Gen catalogue that EA have to pull from means that we are likely to see titles of this age get added to the Vault more often than not. However I would hold your breath if you are expecting Dragon Age Inquisition to appear just yet.
|Release Date
|Games with Gold Launched
|Xbox One titles added to GwG
|D4: Dark Dreams Don't Die
|Xbox One
|January 2015
|MX vs ATV Alive
|Xbox 360
|January 2015
|The Witcher 2
|Xbox 360
|January 2015
|Xbox One
|February 2015
|Brothers: A Take of Two Sons
|Xbox 360
|February 2015
|Sniper Elite v2
|Xbox 360
|February 2015
|Rayman Legends
|Xbox One
|March 2015
|Tomb Raider
|Xbox 360
|March 2015
|Bioshock Infinite
|Xbox 360
|March 2015
|Current Year Savings
|Overall Savings
|Release Date
|Plus Launched
|Instant Game Collection Added To Plus
|Vita Games Added to Instant Game Collection
|PS4 Titles Added to Instant Game Collection
|2 x 2 x 2 ratio launched for Plus Titles
|Infamous: First Light
|January 2015
|The Swapper
|PS4 / PS3 / Vita
|January 2015
|Prototype 2
|January 2015
|Ducktales Remastered
|January 2015
|Woah Dave
|January 2015
|Duke Nukem 3D Megaton Edition
|January 2015
|February 2015
|February 2015
|Rogue Legacy
|PS4 / PS3 / Vita
|February 2015
|Yakuza 4
|February 2015
|February 2015
|Kick & Fennick
|February 2015
|Oddworld New n Tasty
|March 2015
|Valiant Hearts
|March 2015
|Olli Olli 2: Welcome to Olliwood
|PS4 / Vita
|March 2015
|PS4 / PS3 / Vita
|March 2015
|Papo & Yo
|March 2015
|Sherlock Holmes: Crimes & Punishments
|March 2015
|Current Year Savings
|Overall Savings
|Release Date
|EA Access Vault Launched
|Xbox One
|NBA Live 15
|Xbox One
|March 2015
|Current Year Savings
|Overall Savings
Some say he runs a side business of selling butter knifes
All we know is that month he is Elite
So dim the lights, arrange your biscuit and beverage of choice, and welcome the world of Oli's Dangerous unboxing.
What have we been playing
Rogue Legacy (NG+), Plants vs Zombies: Garden Warfare, Call of Duty: Advanced Warfare, Destiny, GTAV, World of Tanks, The Pinball Arcade, Hustle Kings and Untappd. A light smattering of news, including Pure Pool guys bringing poker to PS4, Destiny related griefing & the future of Rock Band and Guitar Hero.
Subscribe to the Midlife Gamer Podcast on iTunes & leave us a sexy review. Download direct or listen here.
As always we really appreciate feedback so tell us what you thought of the show or expand on the discussion points raised by leaving a comment.
For more podcasts head over to our podcast archive.
I'm going to say it. For me, this is Dark Souls on a Nintendo handheld.
That name always gets trundled out when a game toes the line between infuriating difficulty and drug like addiction but thats not a detriment to Monster Hunter 4. It's a badge of honour that throws it into a select group of cult devoted games that are more 'game'than many can handle.
So why is Monster Hunter 4 so damn addictive?
Well, it knows itself and insists upon its core ideals, unwavering. Refusing to add endless tutorials or become softer, easier for others to join in. Years ago, someone decided that sending a naked man to fight a dragon like beast armed with nothing but a massive bagpipe and his two best mates that just so happen to be cats was going to be the best thing since sliced bread. No, not Walt Disney but some of the minds at Capcom and how right they were!
Starting out as one of a handful of games hoping to bring online play to the foreground, one of those being the flawed brilliance of Resident Evil Outbreak, Monster Hunter has flourished and gone from strength to strength but yet stayed pretty much the same.
It's still hard as nails and as clear as mud, but no matter how slow that potion drinking animation is or how dangerous it is to dance that victory dance after a small win, you'll toe that line and risk it all just for a laugh and the chance to pick fights with dragons!
As you can imagine, it doesn't take itself too seriously, how could it? You've got a tag team of cats that are willing to dress however you like (perhaps a bit kinky I suppose) and go it alone on hunts while you sleep, so that you your supplies will become flush with much needed materials to build armour and upgrade weapons. This is perhaps why you can tolerate such defeat and difficulty, every time you're pinned down and ready to meet your mii-maker you'll see your badly dressed feline friend come running in to save you as best they can. They'll probably fail, but its the thought that counts!
While Monster Hunter 4 is proof that the series hasn't gone soft in its old age, its perhaps the most story driven of any entry to date, with the largest cast of characters to interact with that I've ever seen in a Monster Hunter title. As you begin crafting your Hunter, you'll join a travelling Caravan and explore a vast array of different lands, in search of materials and the excuse to kill wild animals I would imagine. You are playing a crazed 'hunter'who loves to wear the skin of his latest quarry after all.
This is also the first time that a Monster Hunter game has had such a focus on a fully 3D array of movements, with climbing vastly improved and air attacks thrown in, you've got a few more moves in your arsenal so you can finally afford to be that bit more tactical. The greatest new addition however, is the chance to mount your current target. If you see a beast, jump on its back and begin the tussle of a life time as you hack away at its neck while it screams bloody murder and bucks to throw you over its head.
If you've never played a Monster Hunter game before, you should know that these epic battles tend to last quite some time, moving from area to area until your quarry is defeated. Before each hunt, you'll need to stock up on a multitude of supplies from your usual array of potions, food, whetstones to keep your weapons in good shape and all the rest.
Each time you successfully kill a creature you'll get a chance to carve it up for bits of flesh, or let someone else do the dirty work if you capture it alive although this is a lot harder, all to be crafted into better equipment. Then rinse and repeat.
It's simple sounding concept is part of the addiction but it goes so much deeper because you'll truly struggle to keep track of the thousands upon thousands of different materials and items that can be crafted. You cant be content with one set of armour or weaponry either as each offers its own stats and finer details meaning that, once again, before every hunt you'll have to dress accordingly!
This almost endless list of weapon classes and armour sets, each with an almost obtuse skill system and stat buffing effects don't reveal themselves freely or in any obvious manner but as off putting as this can sound for many, is yet again one of the reasons its so addictive. In a terminator esque stance for freedom, I just cant and wont be beaten by a game until I understand every inch of it and Monster Hunter 4 will make you feel the same.
As hard as it may be to believe, Monster Hunter 4 manages to be the easiest of the series to get into with clearer explanations of how basic concepts work but still making use of a learning curve thats sharper than the bends of Rainbow Road.
Monster Hunter 4 brings in some more new tricks, with the introduction of expeditions. These are short quests which generate a slew of areas at random and tasks you to run from point A to point B, slaying whatever gets in your way. You'll bump into all shapes and sizes of beast from Rathians to Gore Magala so you'd best be prepared for anything. Any monsters that you do happen to tackle on your trip will be added as Guild Quests at the gathering hall, available to be repeated in ever increasing difficulty levels, just for kicks!
Something that may well cause veterans to let out a sigh of frustration is the short cut of sorts that is the latest additions to mining. On occasion, you'll turn up old pieces of armour and weaponry that, if cleaned at a magical furnace of sorts, will reveal randomly generated stats that are a hell of a lot easier to upgrade than the usual stuff you build yourself. This is something that, if not controlled properly, could lead to hugely overpowered equipment being dropped and almost defeating the games core values. Although I could be being melodramatic on this instance, it sort of depends on your view I suppose!
Mechanics aside, this is one seriously stunning game with beautiful bright skies and such creatively diverse armour and weaponry, Monster Hunter 4 looks as unique as the series ever could! The world around you is more alive than ever and as I mentioned previously, the new focus on fully 3D movement means you'll need to keep your eyes peeled for what might fall from the sky or leap from the trees! They're in the trees man! they're in the trees!
It'd clearly be hugely remiss of me not to mention the games camera controls, which despite coming on leaps and bounds, are still somewhat of a pain. With a small screen view and slow rolling camera, you can sometimes find yourself running headfirst into a rock and failing to notice that monster behind you but If you've played the series enough then you'll barely notice the issue due to it being so ingrained into the experience. Plus, if you've got a Circle Pad Pro or lucky enough to have a New 3DS then the issue is even less of a problem.
Online multiplayer is available on the 3DS for the first time and is more than worthy of a mention, while this feature is something I haven't road tested as much as I'd have liked to, what I did experience was as smooth as you like. No more painfully broken lobbies and fussy connection issues, just link up and go!
This is where Monster hunter 4 shines in a whole new light, as group hunts are its life and soul. Get some mates, gear up accordingly and tackle your worst nightmares in your own personal gang of dragon skin wearing loonies!
Monster Hunter 4 is easily the best in the series so far, newcomers will find this the best first slice imaginable while veterans have enough new content to make them drool like cooked meat has just been thrown on the fire. Cap com have toed the line perfectly and delivered a dense game to a western market without even thinking of dumbing it down!
Get it, call your mates, force them to buy a New 3DS and play this till your thumbs bleed! Then play some more! (But if your eyes bleed, please stop and consult a doctor) and even if you are not sure about laying down the big bucks there's always the free demo on the Nintendo E-store to dip your toe in before going balls deep.
MLG Rating: 9/10 Format: Nintendo 3DS Release Date: 13/02/2015
Disclosure: Midlife Gamer writer Ben Rayner was provided a copy of Monster Hunter 4 Ultimate by the publisher for review purposes. The title was reviewed over the course of 1 week on a Nintendo 3DS. For more information on what our scores mean, plus details of our reviews policy, click here.]]>
It is no surprise then, that the gaming world has been somewhat divided over this title, but the reception it received in the mainstream being somewhat on the negative side has only sparked the flames of debate even further. So, given that several of the review team picked this up day one, I thought I would gather our thoughts and see if we can give the good community at MidlifeGamer a compass with which to navigate the waters of To Buy, or Not To Buy.
Joining me today for a biscuit and beverage and bit of a rant, is Ben Naylor and Matt Jones.
1.) The Order is set in an alternate Victorian London. what do you think of the setting?
Derek - For such a rich period in history, there are few games that tap into it. The modern, (by which I mean Victorian), revelations on the Knights of the Round Table following their successful quest for the Holy Grail is a premise for which I have a keen fondness as I have a distinct love for Arthurian Legends, and I can tell the developers do as well. Its no surprise that the first Lithograph you pick up is a translation of text from Le Morte d'Arthur.
The steampunk-esque Tesla inspired weaponry and nods to contemporary events and literature such as Jack the Ripper and Sherlock Holmes all build a world that seems both engrossing and grounded.
Ben – I personally love the idea of the setting. Maybe its because I'm a Londoner but so few games are set in foggy old London town that I couldn't help but be excited! The Tesla powered future was also a great idea and gave the team a lot to play with, such a shame then that we were given a town awash with not much more than alleyways, rubble and grey. Apart from the accents and a few set pieces, it really could have been anywhere.
Matt – I was a huge fan of this alternative vision of Victorian era London. It managed to pull off the feat between feeling grounded enough in reality to make it almost feasible, with many nods to real life people and events, for example the references made to Tesla and Edison disliking each other intensely. As Ben said, the downside was an inability to explore this wonderfully crafted environment any further than the extremely linear level design allowed.
2.)Being a game aimed squarely as an "interactive movie", what did you think of the story Ready at Dawn put together?
Derek – Its hard to summarise without revealing too much I suppose. They confirmed they were creating a world to allow them to tell several stories for their new IP, 'The Order: 1886′ being the first. Ready at Dawn had to tread a fine line between spelling everything out for you, and leaving things open for further development. I think the story they have told within this release gives enough insight into The Order, its founding and its failings as well as the personal battle of your protagonist Ser Galahad, but at times it seems that they opted for the later pay off instead of the instant reveal. I enjoyed the tale they spun, but if I am honest, I was wishing for more.
Ben – The story was a letdown for me I'm afraid. In theory it has everything it needs to be a great tale. Beards, secret orders, lycans, strange neo-victorian technology and betrayal, but it takes so long to really get into the meat and potatoes of the plot that when the end is ready, if you can pay attention to it for that long, it doesn't creep up or even reach a naturally paced conclusion, it instead just rushes through the finale as if its of as little importance as decent gun play (yes, thats a jab at the games gun play) The Order really feels like a game of two halves, a slow, dragging opening with more cutscenes than Hideo Kojima would even allow, and then a second half that rushes through a handful of quicktime events until it finishes rather unspectacularly. With another quick time event.
Matt - I'm more on Derek's side of the fence here. I'm quite happy with certain points being left open to the player's own interpretation or imagination and, despite it being the first installment in what I assume will turn into a franchise, I don't necessarily feel like every opening chapter to a story needs to be an origins tale. Without moving into spoiler territory, there's a few threads that feel open ended enough to be fleshed out into DLC, or preferably a sequel, and I'd absolutely be on board with that.
3.) Much has been said of the graphics on this game, with other developers stating this is the "new graphics bar" for the current generation. what are your opinions on The Orders visuals?
Ben – Visuals are clearly the one thing that Ready At Dawn have done right, and I mean really nailed it down. Whether you're a fan of the forced letter box perspective or not, the visuals are stunning. Everything has so much detail and the facial animations look awesome. Really, the only snag I could take issue with, if I was being really picky, is the amount of dead eye going on. While characters faces look great, their eyes are creepy, hollow fragments of humans anatomy that simply roll all over the shop as they face dead forward. Bit of an odd miss for the team to be fair, but overall its smooth as chocolate. However, I'm not sure this will be the 'new graphics bar' considering the amount of work required to create what they have and also, we still don't know if Ready At Dawn could pull of this graphic quality if they were creating anything other than a short, extremely linear title.
Derek – Have to disagree with Ben to some extent on this one. Regardless of RAD's ability to replicate this fidelity in any future games, graphically this is the bar that needs to be hit by other console releases that place a high regard to graphical impact and gives an insight into what is achievable with this current generation of tech.
The part that really stood out for me was the clothing and materials in the game. The wood looked aged and grained, the cloths gave differing appearance whether wet or dry and during the airship sequence, seeing the loose parts of the Knights Jackets flap realistically in the breeze, to me, was a thing of beauty. Dead eyes aside, this was without a doubt the high point of this release.
Matt – It's a stunning piece of work, no doubt about it. The letter boxing wasn't an issue in the slightest, in fact I can't say I thought about it until I saw a picture of the game being shown on a 21:9 ratio monitor and couldn't get over how mindblowing it looked. Every texture in the game looked nothing short of pristine and I was constantly stunned by the lighting effects all the way through.
I saw a complaint on the MLG facebook page about the game 'being let down by 30FPS' and, I've got to say, if you're sat there thinking "Well, this rock solid 30 frames per second gameplay is ruining the presentation" you're on an entirely different planet to me. It is, without any doubt in my mind, the new high point for console graphics.
4.) As a game with a distinctly cinematic leaning, combat tends to play a lesser role. Did you find this to be the case, or is there redemption for the gameplay?
Derek – Sadly, this is where the game is let down the most. Gunplay is solid, but nothing ground-breaking and interrupted for the first two thirds of the game too often by animations or cut scenes. There is a weight and depth to the weapons that make using them a unique experience, but the closed environments leave little room for originality or parallel thinking. It is truly a linear experience. The forced stealth sections are horrible. Thankfully they only appear twice , but the insta-fail aspect of them left a lot to be desired considering you are playing a character who has the ability to recover from even the most fatal of wounds. On the plus side, the melee was visceral and dynamic. Despite being linked to a single button press depending how you approached made Galahad attack in differing ways. Truly a joy to watch.
Ben - I dont even want to talk about this bit for long because it annoyed me so much. The combat is dated, its essentially exactly the same as gears of war only a lot clunkier and just not great. Because of that, it just feels like this should have come out a decade ago. Enemy AI is god awful, with enemies just running at you and spinning on the spot a lot while Lycans have an idiotic system of taking one swipe then running away then rinse and repeat. I mean, really? If a bear swipes you and gets you, would it really run away and try again later? With the game making you feel like you're interrupting its story telling to play through short snippets of gun play, you'd expect it to be perfect and at the very least exciting. It's not.
Matt – Ben makes a good point there, I'd never thought about that Lycan one swipe thing being a bit daft. Aside from that, I actually liked the gun play and combat in general. I'm always a sucker for contextual animations, so I took a perverse joy in seeing Galahad smash enemies faces into walls and tables, or just thumping them into oblivion. I liked the sort of chunky feeling to the weapons too, to me it fit within the time frame and universe. There's some great guns too, I didn't ever get tired of firing thermite dust at enemies before igniting it and watching them burn. The stealth sections have taken some stick but they weren't bad in my opinion, and in fact the second one, when you're given access to a crossbow, was a particularly enjoyable part for me.
5.)5 hours, 8 hours, 10 hours. depending on who you ask, the game length is different each time. What was your personal play time, and how did you feel the game was paced? Is there any replayability at all?
Derek – Personally, I played through it in just short of 8 hours, and the pacing of the game varied.very slow to start, but by the mid section following the Airship resolution things really began to ramp up as more details of the plot unfurled and further questions were posed to the main character. From a gameplay perspective, the same applies. the first half saw a lot of gameplay broken up by unnecessary animations, and long protracted cut scenes, some of which could easily have been played out without interrupting player agency and this became less frequent as the game progressed. Replay value? maybe another run at a later date but no appeal to jump straight back in.
Ben – I've already mentioned it really, but pacing for me was way off. With a slow boring start and then a massively rushed conclusion which is almost an insult to the players. Lengthwise, i don't really have an issue to be honest. I've never judged a game by length, as long as I enjoyed it and there was reason to go back for more. Unfortunately the order gives you no reason to ever touch it again which is just strange. Fair enough, for me there isnt a reason to touch it in the first place BUT even if you enjoyed the game, i guarantee you'll never feel the urge to pick it up and play through it again.
Matt – Probably around the 8 hour mark for me. Pacing did feel a bit off, the first half felt too broken up with cutscenes, while the second feeling far more action oriented, but I've got no complaints about the length. As soon as you start judging art by length you're making a ridiculous decision, people don't prefer Jackson Pollock to Van Gogh because Pollock uses a bigger canvas.
As an extra note, I am embarking on a second playthrough. I did enjoy the game, I fancy picking up that Platinum trophy, plus I'm interested to see what other easter eggs or insights into the universe I can find from the various collectibles.
6.) Everybody has their own benchmark on it, and very seldom do two peoples align as we can see from our input today. I must ask the burning question. In your personal opinion, how do you feel The Order stands on the Value for Money front?
Matt – Whether it has value for money will depend on each person's personal perception of time vs money. Your 'leisure time' is an expensive thing. A trip to the cinema will set you back the best part of £10 for a ticket, then there's the popcorn that you can't resist and the vastly oversized drink because you know that the popcorn is pretty dry, before you know it you've spent the best part of £20 for a couple of hours of entertainment. A couple of hours down the pub is an easy way to piss away (literally) £30. Hell, there's people I've seen moan about the length of The Order (without playing it, natch) who I know will happily drop £20 on a lap dance that'll last the duration of a Bon Jovi song.
Did The Order 1886 give me value for money? Yeah, absolutely. I paid about £42 for it and got around 8 hours of enjoyable entertainment from it. As an added bonus, my girlfriend watched me play 90% of the game and made repeated comments about how much she was enjoying watching it. Double bonus.
Derek – Have to agree with Matt on this, it is down to our own perception and I think that is the crux of the argument. At the retail price of £50 I would have to say it would fall short of value for money for me, but dropping down to £40 and it hits my sweet spot. Thankfully, that is the price I got it for, and as such I have no regrets about buying this game digitally, day one. Call it an investment into the world that Ready At Dawn have created in anticipation of future releases.
Ben – Well, I disagree with both of you. Sort of. Value for money is definitely down to the individual. However, with games reaching such a high cost lately, something which is extremely unfair to kids, parents and us big kids (£50 a game! really!) they're almost designed to be traded in. The Order for example, can be traded in for around £35 at your local GAME store, meaning if you finish it and then have no reason to play it again (which you won't) you've paid £15 to rent it. Not good value in my book.
This really should have been an inexpensive digital release in my mind, as the world they've made is so tightly controlled and so small that essentially, it is nothing more than an episodic title, thrown onto a disc and given an overblown.
7.) If you could choose one thing to change or add to the game, what would it have been?
Derek - I could say the obvious. Multiplayer,co-op, etc. but that is contrary to what this game was trying to achieve and what I would actually want. If i could add one thing that's in keeping with the style of game, it would be more interactivity. The backgrounds were beautiful, but there was a 'look, dont touch' feel about the world. The characters were amazingly detailed graphically, but only partially developed as believable people with the Voice Acting saving the day here. Having that little bit more interaction could have really developed players engagement more during the "walk from point a to point b sections". Slap in some contextual one-off conversations to expand on the characters backgrounds, influences or even the pertinent story beats for god sake, don't make us just blithely limp from one cut scene to the next.
Ben – Definitely add the ability to explore the world. I was just dumbfounded that a team could spend so long trying to build a whole new vision of London, really convince you of its authenticity and then let you have NOTHING to do within it. Fore me this just felt like FFXIII and its endless corridors from section to section. Sure you can pick items up and rotate them unnaturally in your hand, but who cares. The items don't do anything. NPCs don't acknowledge you! I've mentioned before that on one occasion I saw a gang beating an innocent man and all I could do was watch. They neither acknowledged my existence or were intimidated by me and thats just a huge let down!
Matt - I think both of you have said things I would add to the game. I'm a sucker for coop, so I would have loved to see that included somehow, plus some multiplayer would have added to the longevity and maybe counteracted some of the complaints about content. As Ben says, it's such an incredible shame we don't get to explore more of this incredible word that's been put in front of us.
8.) Buy/Wait/Avoid
Ben - Avoid. This game is over hyped because Sony needed a great exclusive (despite 'being for the players' they haven't proved anything so far) and because people are simply tripping over themselves thanks to its great visuals, but beauty isn't everything and I suspect this game will be long forgotten in a month or two, when bigger better titles such as Batman Arkham Knight absolutely smash it!
Derek – Wait. For me, although I feel it is a fantastic game, it lacks what I would expect for a £60 game especially with no genuine reason to replay.
Matt – Buy. You can already pick it up for about £30 and, as Ben said earlier, you can easily get that back on trade in. It's effectively a freebie, you tight sods.
So, it seems even we cant agree on it. A three way split (sort of) on our recommendation, means the middle ground is the approach that would benefit most people.
Wait for the drop, and pick it up at your sweet spot, whatever that may be.]]>
I now find myself, after spending some hours with Terraria, knowing two things. One, I understand the stye of game play offered in Minecraft and two. I think I just might prefer what Terraria is offering a lot more, thanks in part to its much more accessible gameplay albeit on a smaller scale than Microsofts latest acquisition.
Visuals aren't really everything here, which is a good thing two as there really isn't anything to write home about and arguably something that doesn't translate all that well on the larger screen. Perhaps that could explain why many fans have an undying love for the PlayStation Vita version.
This next-gen iteration hasn't lost anything in translation however, in fact it comes as a complete package with a vast amount of fresh content, including new items, rare ore, crafting material, world types and in short a generally much larger open world to play around in. Obviously this a good thing for old fans of the game and those, like myself, looking to jump in for the first time and see just what all the fuss is about.
Addiction is a word you best get used to when talking about and playing this game, admitting you have a problem is the first step after all! It'll sink its teeth in and eat at your free time like something fresh from the twilight zone!
So whats the story?
Well, you'll start your adventure in traditional fashion, creating your own little avatar from a handful of colours and styles, then you'll land smack bang in the middle of a brand new world, armed with a simple sword for self defence and a couple of tools in the form of a pick axe and wooden axe.
Without much further ado, you can then begin the hard graft that will become your life on Terraria, mining ore, chopping down trees and of course fighting against endless streams of evil green beings, after your flesh.
Why are they after you? who knows, maybe you're the real villain here, encroaching on their land and stealing their ore! but that's a conspiracy theory for another day!
You're not alone in this brave new world, in fact along the path of adventure you'll be introduced to a handful of fresh faced survivors but the first you happen to bump into is the most helpful who just so happens to teach you to make a shelter and warns you to hop to it!
He's not just blowing smoke up your…well, he's not lying. As soon as that blazing hot sun goes into hiding, your new home becomes host to the biggest monster mash you'll ever have seen, and if you're stuck far fro your shelter when this begins, good luck getting home!
As you go on surviving, you'll quickly learn just how important mining is, allowing you to unlock better gear and material for crafting stronger armour, weapons and tools to refresh the cycle all over again. Once suitable equipped, you can hunt bigger quarry and dig that bit deeper for better treasure and make much better shelter to cower in when the night dawns.
A simple system at heart that never loses its addictive nature, that need to play for just another five minutes and get craft that next set of armour, all in the hopes that when you eventually push the boundaries far enough to bump into a boss, you'll be well enough equipped to survive the encounter and maybe even win!
Should you do so, the rewards could be huge!
Once you've decided to take a break from working solo, there's multiplayer ready to offer you something new, a new dimension of survival. Jump online and you can team up with other players or, if the mood takes you, switch over to PvP and go head to head with a stranger!
The game changes little in the sense of core mechanics but with more people means even more risk for even more reward, should you have the nerve for it.
One thing of note here however, is the extreme lack of any hand holding. You'll get an extremely small tutorial in the opening moments but beyond that, its up to you to experiment and explore to progress but this is no bad thing, I love a good challenge and this only improved the experience for me, much more!
My only real issue was that while I enjoyed my time greatly with Terraria, it still niggled in the back of my mind, constantly, that it just didn't feel right experiencing it on a larger screen. It runs smooth, sure and there's no glitches or slow down and barely any load time but it just feels somewhat out of place.
Overall Terraria on the Xbox One is a great little title with a lot to offer if you're willing to give it a go. If you already own it on another platform however and all the DLC, there really is little reason to grab this version.
MLG Rating: 8/10 Format: PC Release Date: 04/09/2014
Disclosure: Midlife Gamer were provided a copy of Terraria by the publisher for review purposes. The title was reviewed over the course of 1 week on a Xbox One. For more information on what our scores mean, plus details of our reviews policy, click here.]]>


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Obama: Over course of presidency, I've bent over backwards to work with GOP
**Written by Doug Powers
Even though much of the federal government has been shut down, the White House has not yet barricaded access to President Obama's sense of unintentional humor.
From a CNBC interview broadcast yesterday:
"It's fair to say that, during the course of my presidency, I have bent over backwards to work with the Republican Party, and have purposefully kept my rhetoric down."
Maybe he's confusing the GOP with Putin, Medvedev and Rouhani.
Over the course of his presidency, Obama has demonstrated a willingness to bend over backwards to work with the Republicans?
From 2009's "I won":
To 2011's "where Congress won't act, I will":
To today's "I won't negotiate":
"There will be no negotiations over this," says President Obama (at a campaign-style event)
— Rick Klein (@rickklein) October 3, 2013
This administration's flexibility has been outmatched only by its transparency.
**Written by Doug Powers
Twitter @ThePowersThatBe
Obama and Biden's tributes to Ted Kennedy were all wet
March 30, 2015 08:55 PM by Doug Powers
Jen Psaki sent out to spin the Bergdahl debacle for Obama (Susan Rice apparently indisposed)
March 25, 2015 09:53 PM by Doug Powers
Ayatollah Khamenei: 'Death to America' — White House: Netanyahu sure is dangerous
March 24, 2015 12:28 PM by Doug Powers
Hillary at the White House
March 24, 2015 09:11 AM by Doug Powers
Timing is everything: White House and State Dept attempt to mixed-message Iran into compliance
March 20, 2015 12:10 PM by Doug Powers
Categories: Barack Obama, Iran, John Kerry, Politics

subset: commoncrawl


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Exports, Production Remain Heavily Constrained
We forecast small y-o-y oil production and exports growth over our forecast, based on the assumption of continued international sanctions limiting crude oil exports to 1.0-1.1mn b/d.Read article ›
We forecast small y-o-y oil production and exports growth over our forecast, based on the assumption of continued international sanctions limiting crude oil exports to 1.0-1.1mn b/d.Read article ›
Due to the high percent of contracted capacity in new Australian LNG projects targeting start up in 2015, they will remain resilient to lower Asian LNG spot prices.Read article ›
We reiterate our below consensus view that front-month Brent will trade in the USD40.0-65.0/bbl range over 2015. In line with our expectations, the February rally in oil has fizzled out and we expect...Read article ›
Compared to the passenger car segment, Brazil's commercial vehicles segment will see even greater falls in demand in 2015 as business investment spending is cut amid rising operating costs and...Read article ›
Bolivia's budget deficit will widen in 2015 as oil and gas revenues stagnate and the government embarks on a capital expenditure programme to buoy headline growth. However, the government will not...Read article ›
The UAE's banking sector is relatively well insulated from an era of lower oil prices and will continue to record high rates of growth over the coming years. Given high base effects, a slowdown in...Read article ›
ICE sugar prices will continue to decline over the coming weeks, owing mainly to ongoing depreciation of the Brazilian real. Sugar prices will be lower than previous years on a multi-quarter horizon.Read article ›
The election outcome will have an impact on the second half of our forecast period past 2018/2019 for North Sea oil and gas production.Read article ›
The pledges made by regional powers and foreign companies at the Egyptian Economic Development Conference bolster our view that fixed investment will be the driver of the country's economic...Read article ›
Deteriorating Greco-German relations will weaken Greece's negotiating position with its creditors and harden the eurogroup's resolve against buckling to Greek demands. This implies even less chance...Read article ›


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Amaranth for Grain and edible leaves?
I'm trying to decide on an Amaranth variety to try out. I'm looking to produce both a decent seed harvest as well as eat some of the greens off select plants.
From what I understand the most commonly planted commercial Amaranth come from the varieties Amaranthus cruentus, hypochondiacus, and tricolor.
Lesser used varieties are Amaranthus caudatus, hybridus and gangeticus.
Most of what I've read has led me to the understanding that all of these are either good seed producers or have tasty greens. Supposedly it's difficult to find a variety that will provide both.
The reason why I'm seeking to only plant one variety for the time being is that I'm looking to save seed for future plantings / sharing and I'd rather not end up with a ton of hybrid seed since I don't have any means of separating them at this time.
I also have read that Amaranth does well in poor, well drained soils which, is good for me. I have rather poor sandy soil here in north Florida and I've been trying to amend it organically but it's a slow and ongoing process. While Amaranth prefers poor soils I'm kind of standoffish of growing the very large cultivars as I fear they'll still get stunted.
Any ideas would be appreciated.
This post was edited by Drakemoore on Wed, Mar 5, 14 at 20:46
Asian Amaranth is the vegetable type that is grown as a leafy vegetable (Amaranthus tricolor) It does of course grow a seed head but the heads and seeds are small. several varieties are available form vendors of Asian seed. http://www.evergreenseeds.com/edamyintsach.html
Grain Amaranth is of American origen and refered to as Mexican grain amaranth. http://www.uky.edu/Ag/CCD/introsheets/amaranth.pdf These will be be the species cruentus or hypochondiacus. While grown mostly for the seed heads, I understand the leaves are also edible. A liitle more difficult to find a seed source, but there are a few vendors.http://sustainableseedco.com/amaranth/ I would suspect that these may be more suitable for double duty.
yes. actually most weeds are edible if you are hungry enough. the most common wild version of amaranth is pigweed. http://www.foragingtexas.com/2008/08/amarath_20.html
Here is a link that might be useful: amaranth
Amaranth seed is also available from Botanical Interests. I picked up a packet of Amaranth Burgundy last year at their booth at a fair and hopefully will find a space to plant it.
Here is a link that might be useful: Botanical Interests, Amaranth
Try buying a sack of amaranth seed from the health food store and planting those. You get a lot more seeds that way and still have plenty leftover to eat after planting unless you plan to plant acres of it. I've heard that the blond colored seeds are better eating than the black colored seeds. Its my understanding that the yellow headed varieties produce the blonde colored seeds. I grew amaranth for the first time this year and it was a red headed variety with black seeds. I didn't get enough seeds to eat but got more than enough to plant a huge patch next year. The leaves were good after steaming, very similar in texture to spinach. Very few bugs bothered my plants but mice did start to dig into the seed heads after the bulk of the seeds matured. Don't wait to harvest! Spiders liked hanging out in the protection of the seed heads. They will grow in poor soil and may get 3 foot tall - like mine did. But you can get monster sized plants with huge seed heads in good soil with plenty of water. I found they companion plant with beans well whether viney or bush type but the beans do attract pests. Threshing the seed heads is a lot of work but winnowing is dead easy. You'd think that with the seeds so small they'd blow with the chaff but the chaff is so light that just a puff of air from you is enough to blow it off. I winnow using a plastic gold panning pan.


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There is still time to participate to the regional virtual consultations hosted by FAO and AMARCPublished by jphil on Tue, 09/09/2014 - 11:05
The virtual consultations allows to share success stories, experiences, discuss and share knowledge between rural development stakeholders and advocates for rural development who uses communication as an asset for family farming and work towards the creation of regional programs. There is still time to participate! All questions are open to discussion and you can add your voice! We hope to see you there!


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It's a familiar refrain: doing more with less. Budget austerity, not just in the U.S. but across the world, has forced government managers to rethink strategies on how to up productivity while slashing costs. A new white paper examining the top issues public-sector managers in the U.K. are struggling with found that decreasing procurement costs and cutting staffing costs while increasing productivity are particularly challenging areas.
It's hardly surprising these are the same issues U.S. federal managers are grappling with. The report highlights how both internal and external relationships are the first step to surviving shrinking budgets. A strategic collaboration involving colleagues, partners, stakeholders and the public can help solve everything from procurement challenges to squeezing IT budgets even further, the report suggested.
"Traditionally, well-managed local authorities . . . might co-ordinate spending on vehicles to get the best prices for new additions to their fleet — whether the vehicles were to be used by Housing, Education, Environmental or other service departments," according to the report.
But getting that collaboration started to increase the buying power might be tricky. Bureaucracy, costs and lack of personnel are factors that previously prevented two or more procurement teams from working together. However, with online collaboration tools gaining traction, "large-scale, co-operative procurement" could be within reach, the report noted.
Despite pay freezes, sinking morale and increasing fiscal pressures, federal managers find themselves having to somehow increase productivity. The report suggests that one way to do so would be to allow employees to telework because "this not only cuts office overheads, but also increases motivation among employees with young families or other commitments that require greater flexibility."
However, telework comes with its own problems. The report noted that traditional teamwork tends to suffer, and tracking remote employees' progress and performance could be problematic. Although surveys have shown that teleworking saves money in terms of commuting cost and time, telework could increase traveling costs for face-to-face meetings.
Telework is rarely discussed without mentioning security, whether it's employees who bring home laptops with sensitive information or fail to use up-to-date security solutions. However, the report pointed out these issues don't apply exclusively to teleworkers but also to employees who work in different offices or locations or travel regularly as part of job.
Good online collaboration tools keep employees connected and costs down, according to the report. For example, it touts cloud-based collaboration as a solution that can provide project management tools (calendars, task lists and reminders), while at the same reducing the need for face-to-face meetings. And secure online collaboration would help solve problems such as unsecure email attachments and firewall blocking, the report said.
It's worth nothing the white paper was produced by Kahootz, which is a provider of communication and collaboration tools, but the report nonetheless gives good pointers on how managers can overcome some of the common struggles.
Posted by Camille Tuutti on Sep 07, 2012 at 12:19 PM
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Unisys Federal Systems' Venkatapathi Puvvada, this year's Eagle award winner for industry, stresses the importance of community.
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President Obama's proposal to boost government coordination with the private sector got a warm welcome in the House Homeland Security Committee.
The spy agency wants to better integrate cybersecurity into its traditional human intelligence operations.
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Reviews for St. Vincent's GuesthouseAddress: 1507 Magazine St, New Orleans, LA, USA
Rooms from: US$ 59.00
Ratings Explained
(Hostelworld.com and Affiliate sites)
The following reviews were submitted by customers who booked through our sister site, Hostelworld.com, in the last 12 months.
The ratings in the rating box are based on all-time feedback for the property and are the opinions of the customers who submitted them; they do not express the opinions of Hostelworld.com or our affiliate sites.
Overall Rating (78 Ratings)
Customer Reviews for St. Vincent's Guesthouse
fedenard3282, from Italy ~ 23rd May 2014
dustd7222137, from USA ~ 25th May 2014
hell0alex, from USA ~ 1st May 2014
mstusio7891, from Netherlands ~ 5th May 2014
kilborneuk5613, from England ~ 10th May 2014
Tifenn, from France ~ 29th Apr 2014
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- Services
- We strive to provide complete care for our patients. Learn more about all the services we provide.
Louisville Chiropractor serving the Highlands!
Chiropractor located in the heart of the Louisville Highlands - At Highland Chiropractic, we are dedicated to helping you achieve your chiropractic wellness objectives -- combining skill and expertise that spans the entire chiropractic spectrum. Dr. Charles Copeland is committed to bringing you better health and a better way of life by teaching and practicing the true principles of chiropractic wellness care, all while being located conveniently on Bardstown Road in the Louisville Highlands.
Patients seeking treatment at Highland Chiropractic with Dr. Charles Copeland are assured of receiving only the finest quality care through the use of modern chiropractic equipment and technology. Dr. Charles Copeland and the staff have a genuine concern for your well-being!
It's Your Life... Live it in Health!


text:
Rita Ora loves Roberto Cavalli!
She sported yet another dress from the brand's Fall 2014 collection for a night at Chateau Marmont:
Red lips and blond hair were of course on deck.
Though the dress was modeled with a fur scarf and heels, Rita paired hers with utilitarian boots.
You really can't go wrong with fresh off the runway! I'll give her hot.
What do you think?
Images: Pacific Coast News
I LOVE the all white minus the shoes!
I like this but for the love of goodness please change your hair color and that red lipsticks. Get a new makeup artist smh you finally have a nice dress but ruin it with your makeup.
The shoes ruin both looks.


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DionT's TOP HIP HOP SINGLES
Ne-Yo - "One in a Million"
"This track is above average. A music video makes any video better, and the video to this track itself; makes the track look a& hear awesome at the same time. This is still gona b a hit!"DionT's Rating: Posted on Sep 21, 2010
Bruno Mars - "Just the Way You Are"
"Damn, bruno can sing :)) omg,.. this track....theres no doubt that bruno is one of the best artists out there...his past songs, callaborating with B.o.B. and also Travie are hot; but like this track is totally awesome! Vocals are of the roof! No. 1 for sure!"DionT's Rating: Posted on Sep 21, 2010
I.Y.A.Z - "Solo"
"I think this song is unreal and as good as REPLAY, however the song may need to grow on you. IYAZ certainly climbing up the ranks. Nice one ;)"DionT's Rating: Posted on May 06, 2010
DJBooth TV
Discover the best new songs, videos, and albums added to the Booth.


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- FunPass
- Zylom Sales Corner
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Enjoy two amazing games for one special price, with Zylom Double Packs! Whip up an all-new frenzy of fast fun with Flo in Cooking Dash - DinerTown Studios Deluxe. See your favorite DinerToons bustling as DinerTeens in Cooking Dash 3 - Thrills and Spills Deluxe, a wonderful stroll down memory lane. Get this Zylom Double Pack today!
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Sisters Womens Aztec Wrap (Closeout)
- Item #: 210-OUT-A14-PT100
- Sisters Style #: PT100
Original Price: $51.97
Sale Price: $31.18
- 100% Cotton
- Short sleeve
- Open front
- Loose fit
This is the perfect wrap style cardigan that you will want to take everywhere with you. The open front wrap sweater from Sisters has short dolman sleeves and a loose fit that can top off any outfit. The Aztec pattern adds a trendy edge. Wear this sweater over a tank top with cut off shorts to keep it weekend chic in the warmer weather. When going to the office, wear it over a tank with a black pencil skirt and really dress it up. This is the perfect sweater to keep with you when you want to cut the chill and not give up your personal style.
Product Reviews


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Firebrewer and I are in his garage getting ready to brew.
We're live!
well I am stuck at work till 2, so I am tuning in so I can brew vicariously through you.
Thanks J! I need to get a wireless internet set up here, would make things a lot easier. A laptop with a webcam would be a good idea too.
Great brewing day, despite being a little cold outside. Expected 1.056, got 1.055 and got 10 gallons.
Sorry I missed it...got busy today.
How did it go?
I was there...OK, for some of the time...
I was there, too! Until we started getting big into my own little project.
I ended up finishing the kegerator (well, then ordering another faucet and drip tray, because I have room for another keg simply by ripping apart the fridge door) and then decided to work on a sparge arm. Two trips to the hardware store (it closed a few hours ago, or I would have gone once more) and I'm 90% done. I just need to put another T in, so it sits evenly, and maybe a WYE fitting at the top, so equal amounts of water flow to both sides.
I feel like everytime I get something finished, something else needs to be improved on. Now, I'm dreaming of a 3-tier sculpture, with new burners. I need to stop watching those brewcasts- they make me even more addicted!
I was there here and there. was working in my shop and checking it out every once in awhile. It was fun to watch and I can' wait for the next one!


text:
I have a button on a toolbar that has its command set to "MyControl.Print" (for example). In the control the command is added to the command bindings including both the Execute and CanExecute.
The control is within a window with other controls docked appropriately. I am finding that for the Print button to be enabled I have to "select" MyControl first which does not provide a good user experience and indeed causes various "bugs" being raised and lots of confusion.
Is there a way that I can ensure that the button is enabled whether or not the control has been "selected"?


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Knutson Memorial Library
"A Window to the World"
Our hours have changed! Scroll down for the correct hours.
Search the library catalog: encore.wrlsweb.org
Not finding what you want in the local catalog?
Click here to access WISCAT
Check us out on Facebook: http://www.facebook.com/knutsonmemoriallibrary
Are you looking for information on E-Readers such as the NOOK or Kindle? Need help with your new E-Reader, or would you like to check out books from the library onto your E-Reader?
E-Reader Resource page: http://www.wrlsweb.org/ebooks/
Coon Valley Community Calendar:
PO Box 99
500 Central Avenue
Coon Valley, WI 54623
Contact Us:
Phone: 608.452.3757
Email: email@example.com


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TVMuse > Movies > B > Bambi (1942)
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- Bambi - Wikipedia, the free encyclopedia Bambi is a 1942 American animated drama film directed by David Hand ( supervising a team of sequence directors), produced by Walt Disney and based on the ... wikipedia.org
- Bambi (1942) - IMDb Bambi (1942) Poster ..... Q: How much sex, violence, and profanity are in this movie? ... "Bambi" is the kind of movie that can stick in your mind for many years, ... imdb.com
- (Original 1942) Bambi Trailer - YouTube 29 Jun 2007 ... "Bambi, the story of a deer that learns that love means many things to many people" If they had released this movie today, I would have laughed ... youtube.com
- Bambi - Rotten Tomatoes Feels so much more like an animation experiment than it does a movie. ... In 1942, the emotional scene in which Bambi's mother is killed by hunters was ... rottentomatoes.com
TVMuse Recommends
You may want to check out the following movies:
Kingsman: The Secret Service (2015)
- clooney007 56822 posts
This comment is hidden because it's likely to be inappropriate or spam. Click here to show.1 months ago
- report as inappropriate or spam slim1 5764 posts
Elegantly animated and deeply touching, Bambi is an enduring, endearing, and moving Disney classic..... 8/10 stars.1 years ago


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Good Nite Inn Chula Vista
This Chula Vista hotel is 1 block from stops for both the San Diego Trolley and the San Diego Transit System. The Chula Vista Nature Center is across the street, and downtown San Diego is about 6 miles away.
Hotel Features.
Good Nite Inn Chula Vista features an outdoor pool. Wireless Internet access (surcharge) is available by the pool, in the lobby, and in the guestrooms. Complimentary coffee is provided each morning. Guest laundry facilities are on site. Free self parking is available.
Accessed via exterior corridors, air-conditioned guestrooms include upgraded bedding, 24-inch TVs, and telephones. Bathrooms have granite-topped vanities. Compact refrigerators are available on request, based on availability at check-in.
Well, this is a hotel for those that need a bed for the night and don't have alot of…
Room was clean, staff was friendly. Conveniently located.
Enter dates to check prices
Hotel Info: 866-539-8117from $40
- Standard Room, 1 King Bed
- Standard Room, 2 Queen Beds
- Two Queens smoking
Recommended hotels
At a glance
Key facts
Hotel size
- This hotel has 117 rooms
- This hotel is arranged over 2 floors
- Check-in time starts at 3 PM
- Check-out time is 11 AM
Required at check in
- Credit card deposit required
- Government-issued photo ID required
- Minimum check-in age is 21
Travelling with others
- No cribs (infant beds)
- Pets not allowed
- WiFi in public areas *
- WiFi in rooms *
- Free self parking
- Accessible parking
In the hotel
- Coffee/tea in the lobby
- Outdoor pool
- Golfing nearby
- Sailing nearby
- Water skiing nearby
- 24-hour front desk
- Laundry facilities
- Disabled parking
- Accessible path of travel
- Braille or raised signage
- Accessibility equipment for the deaf
- Accessible bathroom
- In-room accessibility
- Roll-in shower
In the room
- Air conditioning
- Iron/ironing board (on request)
- Private bathroom
- Shower/tub combination
- Free toiletries
- 24-inch flat-screen TV
- Cable TV channels
- Desk
- WiFi (surcharge)
- Phone
- Refrigerator (on request)
- Daily housekeeping
- Access via exterior corridors
Good Nite Inn Chula Vista's small print
Also known as
- Good Nite Chula Vista
- Good Nite Gasthof San Diego South Bay
- Hotel Good Nite Inn San Diego South Bay Chula Vista
- Hotel Good Nite Inn San Diego South Bay
- Good Nite Inn Chula Vista
- Good Nite Inn Chula Vista San Diego
This property does not have elevators.
The name on the credit card used at check-in to pay for incidentals must be the primary name on the guestroom reservation.
Mandatory fees
Breakage deposit: USD 25.00 per stay
Optional extras
WiFi is available in guestrooms for USD 4.95 per night (rates may vary)
WiFi is available in public areas for USD 4.95 per 24-hour period (rates may vary)
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.


text:
I think it's basically the same, but what build target should I select? Or is there really difference between them?
For example the "Android 2.2" or "Google APIs" for the same Platform and API Level?
If you application uses a google API, such as Google Maps, you will need the Google API version. I have not encountered a commercial device that does not include that build, but the raw open source Android does not include the Google API because it contains proprietary non-open source code from google.
If you do not use any of these API's it will not matter which one you choose. But if you are using any of the google apis you must use the google build.
It will matter for some things, if you select a newer API you need to be careful what methods you use in your program.
if you use a method that is new in 3.2 and doesnt exist in older API's your app will not run on older devices...unless you make exceptions


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I love this show, and have already watched both movies... ahh... such fun!Published 14 days ago by J.J. Scott
The Night Stalker is still good quality viewing. I always loved the interplay between Simon Oakland as Vincenzo and Carl. Good supporting cast of well known character actors. Read morePublished 27 days ago by Amazon Customer
These two "Made For TV" movies came out in the early 1970's. Both were the highest rated TV Movies until Roots came out several years later. Read morePublished 1 month ago by Brian E
I loved these as a kid in the 70's. I told my son how great they were and was a little worried that the memory might not live up to the reality when we got the set and watched the... Read morePublished 2 months ago by crazy cat lady
|From this Discussion
|Occult Detective Movie?
I believe it's Daughter of the Mind from 1969 with Ray Milland.
May 24, 2013 by Kenneth R. Begg | See all 3 posts
|Why the new low price??
|Be the first to reply
|Darren MCGavin's Other Made-For-TV Movies
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Mathematical analysis demonstrates that interferons-?? and -?? Interact in a multiplicative manner to disrupt herpes simplex virus replication
Journal of Theoretical Biology
- By:
- W.P. Halford, K.J. Halford, A.T. Pierce
DOI: 10.1016/j.jtbi.2004.12.007Tweet
- More information: Publisher Index Page (via DOI)
- Download citation as: RIS
AbstractSeveral studies suggest that the innate interferons (IFNs), IFN-?? and IFN-??, can act in concert with IFN-?? to synergistically inhibit the replication of cytomegalovirus and herpes simplex virus type 1 (HSV-1). The significance of this observation is not yet agreed upon in large part because the nature and magnitude of the interaction between IFN-??/?? and IFN-?? is not well defined. In the current study, we resolve this issue by demonstrating three points. First, the hyperbolic tangent function, tanh (x), can be used to describe the individual effects of IFN-?? or IFN-?? on HSV-1 replication over a 320,000-fold range of IFN concentration. Second, pharmacological methods prove that IFN-?? and IFN-?? interact in a greater-than-additive manner to inhibit HSV-1 replication. Finally, the potency with which combinations of IFN-?? and IFN-?? inhibit HSV-1 replication is accurately predicted by multiplying the individual inhibitory effects of each cytokine. Thus, IFN-?? and IFN-?? interact in a multiplicative manner. We infer that a primary antiviral function of IFN-?? lies in its capacity to multiply the potency with which IFN-??/?? restricts HSV-1 replication in vivo. This hypothesis has important ramifications for understanding how T lymphocyte-secreted cytokines such as IFN-?? can force herpesviruses into a latent state without destroying the neurons or leukocytes that continue to harbor these viral infections for the lifetime of the host. ?? 2005 Elsevier Ltd. All rights reserved.
Additional Publication Details
- Publication type:
- Article
- Publication Subtype:
- Journal Article
- Title:
- Mathematical analysis demonstrates that interferons-?? and -?? Interact in a multiplicative manner to disrupt herpes simplex virus replication
- Series title:
- Journal of Theoretical Biology
- 10.1016/j.jtbi.2004.12.007
- Volume
- 234
- Issue:
- 3
- Year Published:
- 2005
- Language:
- English
- Larger Work Type:
- Article
- Larger Work Subtype:
- Journal Article
- Larger Work Title:
- Journal of Theoretical Biology
- First page:
- 439
- Last page:
- 454
- Number of Pages:
- 16


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Tuesday, 26 Mar 2013 05:58 PM
By Bill Hoffmann
See the Steve Malzberg Show on Newsmax TV each weekday live by Clicking Here Now
You can listen to the Steve Malzberg Show each weekday live from 3-6 PM ET on SiriusXM 166.
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Sunday, 29 Mar 2015 22:04 PM
Global powers were due to gather with Iran Monday, seeking to slot into place the last pieces of a complex puzzle to cur . . .
Sunday, 29 Mar 2015 18:24 PM
Iran and six world powers tried to break an impasse in nuclear negotiations on Sunday, but officials cautioned that atte . . .
Sunday, 29 Mar 2015 12:42 PM
. . .
This serial criminal, like at least half the Democrat Party, belongs in federal...
First order of business, at 12:01 AM first day of the new President's term:...
Another disgusting betrayal of an ally by this Administration -- driven solely...
Iran is intent on destabilizing the Middle East to export its Shiite Revolution...
I don't feel anyone should be denied a seat at the Lunch counter..
But I do...
Newsmax, Moneynews, Newsmax Health, and Independent. American. are registered trademarks of Newsmax Media, Inc. Newsmax TV, and Newsmax World are trademarks of Newsmax Media, Inc.


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- Description
- Fitment
- Specs
- Reviews
World's Largest Aftermarket Motorcycle Parts and Accessories Superstore!
Input the part number and quantity to add a part directly to your cart.
Select your motorcycle to guarantee fitment! Select A Motorcycle
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|Road Star Limited Edition XV1600A : 2003
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fergus Posted:
Description did not state that a PM rear wheel was required to use this rotor!
Call Us 24/7 1-800-318-4823


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A fast-paced, high-energy / energetic background track with lots of synth elements, highs and lows and punchy rhythmic parts. A catchy riff accompanies a bouncy syncopated arp in this slightly retro track. Great for fast moving visuals, travel, product reviews and other productions requiring energy.
Note: if uploading your video to YouTube with this track, you'll get a third-party notice which you can clear quickly and easily by copy-pasting the contents of your license into the form found via the link below. If you're a regular customer of mine, contact me via my profile page and I'll whitelist your channel for my music. Claims are usually cleared in a few hours, but can take 24-96 hrs to disappear: http://adrev.net/contact-us


text:
We found 2 sites with 1 bookable in Co. Londonderry
Hillfoot Caravan Site and Camping
Dungiven, Co. Londonderry, Northern Ireland Show on map
|Small non-electric grass tent pitch
|2 x
|From £5/€6.34/AU$9.18/$8.05 per night
|Medium non-electric grass tent pitch
|4 x
|From £10/€12.69/AU$18.37/$16.10 per night
|Large non-electric grass tent pitch
|6 x
|From £15/€19.03/AU$27.55/$24.14 per night
|Extra large non-electric grass tent pitch
|10 x
|From £20/€25.38/AU$36.74/$32.19 per night
Carrowmena Activity Centre and Hostel
Limavady, Co. Londonderry, Northern Ireland Show on map
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text:
11156 San Pablo Ave
El Cerrito, CA 94530-0945
El Cerrito, CA 94530-0945
Tel: (510)234-2244
School Overview
|School Membership(s)School Assoc.
|National Catholic Educational Association (NCEA)
|Religious Affiliation
|Roman Catholic
|Grades Offered
|Grades Kindergarten - 9
Student Body
|Total Students
|265 students
|Student Body Type
|% Students of Color
State avg.: 44%
|Students by Grade
Academics and Faculty
|Total Classroom Teachers
|12 teachers
|Student : Teacher Ratio
National avg.: 13:1
Nearby Schools:
All Schools | High Schools | Elementary Schools | Preschools | Public Schools
Show me:
- School Location Miles Students Grades
El CerritoWindrush School
1800 Elm St
El Cerrito, CA 94530
(510)970-75800.4 mi | 258 students | Gr. K-8
El CerritoProspect Sierra School
960 Avis Drive/2060 Tapscott Ave.
El Cerrito, CA 94530
(510)236-58000.5 mi | 470 students | Gr. K-8
El CerritoMontessori Family School
7075 Cutting Blvd
El Cerrito, CA 94530
(510)236-8802Montessori School0.9 mi | 154 students | Gr. PK-8
El Cerrito Tehiyah Day School
2603 Tassajara Avenue
El Cerrito, CA 94530
(510)233-3013(Jewish)1.1 mi | 239 students | Gr. PK-8
RichmondArlington Christian School
6382 Arlington Blvd
Richmond, CA 94805
(510)233-2556(Baptist)1.5 mi | 56 students | Gr. K-12
School Reviews
Area Statistics
Recent Articles
Updated March 26, 2015
Small private schools often feel that they cannot afford to market their schools. Facebook is free. Here is how to use it effectively.
What are the attributes which make 21st century military schools so special? We find out in this article.
Getting into a private school is a time-consuming process. We look at the various deadlines involved.