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Czech translationOct 26, 2014 Other 3 comments
Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!
Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption.
This total conversion replaces every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more.
Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith.
Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more.
Each faction owns several space and land units and buildings, either well known from the series or completely new ones, invented by us.
Many new missions and adventures in the Stargate universe are waiting for you...
10 comments by Klon116 on Feb 22nd, 2015
Dear community,
It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)
So first of all...some words from Locutus about the general progress of our project.
Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.
We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.
Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.
The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.
The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.
The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.
Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.
If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.
Have a look at the open jobs here: Ow.ly
But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.
See you around.
- Locutus
We hope that this wall of text had some of your questions covered! :)
While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly
To make the search easier we uploaded the speech files to soundcloud. ;)
You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.
You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!
We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.
Stargate EaW: TPC - GOG.com Installation - Mod DB
One last important point:
Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:
Follow us on our social channels for updates!
Czech translation by Armin for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!
Russian translation by stargate2010 for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!
French translation by Leie Sistal for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!
Spanish translation by qfeoeres for Stargate - Empire at War: Pegasus Chronicles. !Please note that our support will remain English/German only!
The mod launcher serves to download and keep "Stargate - Empire at War: The Pegasus Chronicles" up to date at all times. If there are any updates available...
IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following...
Are you guys going .to put SGA 1 in the mod because I just love them . Especially with Ronan on the team.
For space? Yes, they'll be in a jumper. For ground? We'll have to see for the character models - currently it's not very far top on the priority list ... so expect them to have a jumper in ground combat as well.
Can anyone help me I can start up the skirmish but the AI doesnt do anything
it's just standing there I defeat the game within 15 minutes and no losses.so can anyone help me fix it.
I know to change the name but to what do I change it?
Please take a look at section 5.8 of our FAQ: Stargate-eaw.de :)
Downloaded the mod through the installer, including all the updates, but whenever the game launches I get the screen locks and I get the following message:
And exception has occurred. See _logfile.txt and _except.txt for details.
Press CANCEL to exit or RETRY to debug.
Not sure what this could be, but it's happened a few times
Can you play the default game without errors?
Have you tried re-installing the game?
If the error is mod-only reset the mod (in the launcher settings) try to install again while running the launcher as Administrator (right-click -> Run as Administrator).
i have worked on the script for Empire at war for a long time now on other mods but this mod is the one im waiting for. Can you not just release the version without the land i no it can be done, and it would pass time till the rest is done
That's unfortunately not so easy, because some ground buildings depending on space units and the story for some GC's needs also many ground stuff. If we would release GC's with just space part, we have to change so many things that it would need more time, which means it is time consuming and very complicated. So it is more effective to continue work. Don't worry, it will take time, but no longer so much. Be patient.
But the space skirmish has already been released... Like two years ago.
It's been continually updated since.
Are you folk planning on adding more to the sound of the mod?
I'm guessing this is a low priority, for obvious reasons, but I'm wondering if at some point you guys are going to deal with how some units don't have movement sounds, or how some of the weapons are so quiet.
Not a big issue, I know, I just want to ask questions about some of the smaller, yet still important stuff.
Oh the mod gets some new sonds once in a while, when ever we need them for something important. I guess there arnt going to be too many of the silent units.
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Everything tagged
Latest from The Spokesman-Review
2011 Spokane budget limits layoffs
Dec. 23, 2010 in City on Page A5 What started out as 71 city of Spokane layoffs has dwindled to only a couple. In September, Mayor Mary Verner announced that 71 employees would lose their job the day … 6
Mayor to sign Spokane budget
Dec. 22, 2010 in City on Page A8 Spokane Mayor Mary Verner said Tuesday that she will sign the 2011 budget and utility rate increases approved by the City Council this week. Verner opposed some of the changes … 3

subset: commoncrawl


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Prepare macaroni as directed on package.
Rinse and drain.
Set aside.
Place bacon in 2-quart casserole.
Microwave at High for 4 minutes.
Drain and discard fat.
Microwave at High for 4 to 7 minutes, or until bacon is crisp.
Drain, reserving 1 tablespoon fat in casserole.
Stir in tomato sauce, tomato paste, 2 tablespoons parsley, sugar, garlic powder and pepper.
Mix well.
Microwave at High for 8 to 10 minutes, or until flavors are blended, stirring once or twice.
Stir in cooked macaroni.


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Green Teens
de KooningWorkshops
All of the museum's exhibits are wheelchair accessible.
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EXPERIENtial Theater Company presents "The Adventuresof Perseus"Weekday and weekend performances
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Wreaths to be removed from cemetery
The state of Minnesota cemetery rules say all Christmas decorations on the graves at the Minnesota State Veterans Cemetery should be removed soon.
WreathsForTheFallen.org, the nonprofit organization that raised most of the money to provide the wreaths that covered the entire cemetery this year has also taken the task of removing the wreaths.
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Conservation programs to help mitigate Red River Valley flooding
MOORHEAD, Minn. — Two farmers signed agreements Thursday allowing their land to be used for a small water retention project in a kickoff highlighting new conservation programs to help mitigate flooding in the Red River Valley.
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Anyone ever been a reseller for Gallery of Guns?
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I am one of their listed dealers and have been for a couple of years now. Their system works great and I have sold numerous firearms I would never had the opportunity to sell if I were depending on my inventory alone. They also give a lifetime warranty on all firearms they sell to their dealers. I love their online inventory and they quote their inventory from my parameters and it is sold before I even know it has been ordered. I get an ewmail the mext day telling me the forearm is sold, who to and how it is being shipped. Great system!
It looks like a really great system. Is it safe to assume that you have to commit to not using anyother wholesellers?
Can't say what their agreement is with other dealers but I do not have any volume requirements, no minimums and certainly no promise or anything else that limits my purchases with my other distributors. If there had been any restrictions on my purchases from other sources I would not have done it. Call and talk to Virgil on their 800 number. He can explain anything you want answered and is a great person to work with. Always there adn available to help but not pushy and obnoxious!! Good folks to deal with!
How is payment done?
Can't speak for others but I am on net 30. I use them a lot.
You can by from who ever you want, you do not have to be exclusive with Davidsons. Much of the time Davidsons is over priced.
SOUTH DAKOTA'S LARGEST MACHINE GUN SHOOTwww.fungunshoot.com
I use Davidson's also. I work on a cash basis, ACH debit per sale. They, as other distributors, do not restrict you to using just them. If they, or anyone else, did, then you'd be pretty much screwed when you go to order and they don't have what you need but someone else does.
My biggest problem with Davidson's is that they haven't had what I needed to order when I needed it. As to cost, I find them a bit higher often then my cheapest distributors (not always), but by far not as expensive as Lipsey's. They by far are my most costly wholesaler.
So your retail sales are based on whether you come in low on the price quote for your area? How is your profit margin? (pm me if you don't want to post publically)
I ask because I'll soon be a local retailer (small time out of my home) and would like to know how it will generate income for me.
BTW, I searched on two firearms just to check them out and both turned up with no stock on hand: Ruger SR1911 and DE .50 AE I'd have thought being as big as they propse to be, they'd have these in stock...
Guns are flying off the shelves right now. Have you checked out AR prices lately? I have 3 guns on notification so I get emailed if/when they come in. I have not been able to find them anywhere. I am a buyer not a seller.
Patron Member NRA
"I would not be an old man if I had not been an armed young man." JTJ
I was taught to respect my elders but they are getting harder to find.


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A few decades ago Bridgeport State Senator Alvin Penn was stopped by a Trumbull police officer that triggered racial profiling legislation. The General Assembly's Public Health Committee on Monday approved legislation that prohibits cops from crossing town lines to enforce municipal code violations, a case stemming from an incident last year involving former Major League […]
Entries Tagged as 'Hartford Courant'
'I Warn You It's Your Town Next'–Racial Profiling Incident Leads To Legislative Proposal
March 23rd, 2015 · 9 Comments · Analysis and Comment, Law Enforcement, News and Events
Tags: Alvin Penn·Hartford Courant
Duff Not Hot For More Slots
February 9th, 2015 · 2 Comments · News and Events
From Chris Keating, Hartford Courant: In a major blow for an expansion of gambling, the Senate majority leader said Monday that a proposal to legalize slot machines outside two Indian casinos is dead for this year.
Tags: Hartford Courant·Jim Amann
Stallworth: Ganim's 'The Buzz Thing In Bridgeport'
January 25th, 2015 · 56 Comments · City Politics, News and Events
The Hartford Courant's Ed Mahony profiles former Mayor Joe Ganim's possible run for his old job. Local Democrats are ducking for cover, trying to appear neutral should the glib Ganim challenge Bill Finch, the policy-driven, two-term incumbent, who, an aide said Friday, is pressing the state legislature to broaden anti-corruption laws and bar felons such […]
Tags: Bill Finch·Charlie Stallworth·Hartford Courant·Joe Ganim·Mario Testa
Merrill's Switch-For-Mitch Gaffe Receives Media Traction
January 24th, 2015 · 2 Comments · News and Events, State Politics
From Jon Lender, Hartford Courant: Meanwhile, in the widely read political blog "Only In Bridgeport," Lennie Grimaldi highlighted the story about the emails that contradicted Merrill's past statements, and headlined his post: "All In The Family: Merrill Caves To Bridgeport Machine, Rescues Mitch Robles, Gets Caught."
Tags: Denise Merrill·Ezequiel Santiago·Hartford Courant·Mitch Robles
All In The Family: Merrill Caves To Bridgeport Machine, Rescues Mitch Robles, Gets Caught
January 22nd, 2015 · 14 Comments · Analysis and Comment, News and Events, State Politics
This story is getting better every day. State Rep. Ezequiel Santiago, stepson of city sheriff and South End District Leader Mitch Robles, both of whom support tax deadbeat for State Senate Richard DeJesus, prevailed upon Connecticut Secretary of the State Denise Merrill to rescue pops from prior indiscretions. The switch for Mitch! Gee Denise, was […]
Tags: Denise Merrill·Ezequiel Santiago·Hartford Courant·Mitch Robles·Richard DeJesus
Newton Guilty Of Campaign Finance Fraud, Cleared On Witness Tampering
January 17th, 2015 · 7 Comments · News and Events
From David Owens, Hartford Courant: A jury has found former state Sen. Ernie Newton guilty of three counts of illegal practices in campaign financing, but innocent of a charge of witness tampering.
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Flood Of Special Interest Money Soiling "Clean Elections" System? More Grease On The Way!
January 11th, 2015 · 1 Comment · Analysis and Comment, News and Events, State Politics
In an era of "clean elections" we've never seen so much dark money interests invading campaigns. And more is on the horizon courtesy of the Supreme Court decision a few years ago that allows the influence of independent expenditures.
Vroom! Malloy Appoints Andres Ayala Motor Vehicle Chief
December 22nd, 2014 · 22 Comments · City Politics, Development and Zoning, Education, News and Events, State Politics
During the campaign trail for a second four-year term, Governor Dan Malloy said one of his goals was naming Hispanics to leadership positions in his administration. On Monday Malloy announced he will tap Bridgeport State Senator Andres Ayala as commissioner of the Department of Motor Vehicles. So instead of taking the oath of office for […]
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