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These are my guides reproduced from Playhaven in full. I've had to spread them across several posts to fit them on here! I've requested they be made sticky, feel free to post if you agree! It's the guide to Duels 2012, followed by Improving your Playing Skills, then my guide to the original Duels. I feel these were the 3 most useful guides from feedback I got, but if anyone wants me to add any more, or has feedback or corrections, please let me know!
Thanks to YouCanCallMeFather for helping me retrieve the cache files from Playhaven which were crucial to this.
Omgpewpew has very kindly offered to host my guides here as an alternative to the defunct Playhaven! The Improving your Playing Skills guide is there now, and by using the Decks tab you can see the overview of the Duels 2012 guide and the first of the deck guides. The rest of the guide will eventually appear there.
Duels of the Planeswalkers 2012 guide [part 1]
I have written this guide to help players get the most out of Duels of the Planeswalkers 2012 (D12). I play on the Xbox 360, but everything should apply just as well to other formats. I will note the changes between this and the original Duels (D09), and for each deck I will discuss each card, give general strategies, and give example decklists that I recommend using. I've added additional sections after this for more information about the game. I've had to make a few format changes from the original to allow posting on this forum, please let me know any mistakes I have made.
Please note that the card analysis and deck-building tips in this guide are aimed at one on one matches, although I will comment briefly on cards that may be useful in Two Headed Giant and Archenemy. Free-for-alls are a totally different matter, and I am the worst in the world at them!
At the end of the guide, I have included a changes log where I will note any alterations I make to the example decklists over time, and other changes. I'll give credit where due for corrections etc.
I'd like to say a big thank you to everyone who has written to me to say they have found my guides useful! I highly value such feedback and really appreciate it. I hope this guide will be as helpful! If you try my decklists or ones based on them, I'd love to know how you get on.
Everything I write about the cards is only my opinion and advice. I am never saying I know better than anyone else or that these things are just facts. Everyone's play style differs, and people place different values on different things. You will probably find you disagree with some of my commentary and parts of the suggested decklists, and that is fine! You should follow your own path and judgement. This is just meant to be a starting point for new players, and some food for thought for more experienced ones.
You can view all cards in the game at this website, hover the cursor over each card name to see a picture of it come up. It may be helpful to view this while reading my guide.
I'd love to hear how you get on using my guide and decklists! Feel free to post here, send me a PM or send me an email: robvalue (at) yahoo.com
Notice: I have added the new cards and decks from DLC1. Please note that at present I don't own the DLC, so I am giving my comments purely based on viewing the available cards. I hope my commentary may still be useful, but please take that into account. I am refusing to purchase any DLC until there have been significant efforts to fix the high number of bugs in the game. I hope you understand.
-New cards and new decks. Not every card is new, but a good percentage are. Out of the ten decks you can play, eight of them are roughly based on decks from D09 but are far from carbon copies. Many have had quite a makeover. Two are brand new original decks, for new Planeswalkers Kiora Atua and Koth. Also Karn appears as the new non-playable boss, and Gideon Jura takes over the role of primary white Planeswalker.
-Core deck editing! You can now remove cards from the core deck after adding unlocked cards. This means you have much more control of your deck and can personalize it, taking it in many different directions. It also means that for some multicoloured decks you can cut out some of the colours completely by removing all cards of that colour. Lands in your deck are calculated automatically, and corresponding lands disappear if you take out all cards of a colour.
-Large amounts of bugs and issues have been fixed. Props to Wizards and Stainless, they seem to have pretty much taken into account everything on my bug list for cards in this game. Only a few coding issues remain, and Wizards seem much more determined to sort things out this time round. Update: in fact there is quite a large number of bugs that have come to light, I have a section for this near the end of the guide now.
-Archenemy mode! You and two other players (or AI players if you are on your own) team up against one super-powered opponent who gets to use a card from a seperate oversized deck every turn for free. Cards from this deck (called Schemes) are extremely potent and can swing the momentum of the game hugely. They also get 40 life.
-You can now play Two Headed Giant online with a team mate who is not physically sat next to you.
-In my opinion the decks are much more balanced. I would rate Blood Hunger as the best, and Strength of Stone as the worst, and the others somewhere in the middle. The spread is not as great as before.
-There has been new terminology introduced for the Magic 2012 core set, which has been implemented in this game. The phrase "When this creature dies..." is now shorthand for "When this creature is put into the graveyard from the battlefield..."
-In general, the decks feel more coherent with less sore thumbs.
-Deathtouch has been corrected when facing multiple blockers. Only 1 damage has to be put on each blocker now from a creature with deathtouch. If the creature also has trample, remaining damage can be assigned to the opponent. This is now in line with the main Magic rules.
Most of what I've written in "Improving your playing skills" will help you get started with this game. The options set up is virtually identical, and I recommend following the same configuration as before.
You do not now have the option of using custom duel as an easy option to unlock cards, since it won't let you change the starting life totals and hand sizes as in D09. But you can win cards by repeatedly beating the same opponent over and over in campaign mode (or custom duel), with difficulty set to Mage if you want to do so as fast as possible. This makes the AI play badly, and doesn't stack the deck in their favour like it does on higher difficulties. To have a one on one duel outside of campaign, select Custom Duel from the main menu, then Free For All, and pick just one AI opponent before starting the duel.
I found the easiest opponents to unlock cards against are:
Koth: Probably the weakest overall deck. Has few flying creatures, good for decks with lots of fliers and/or strong creatures.
Jace: Lots of Illusion creatures that die when they are targeted by a spell or ability. Any deck that has lots of ways to target (even with things that don't normally kill creatures like helpful Auras) can exploit this.
To save time, if a duel is going badly or you have had to mulligan several times, just pause the game and select Restart Duel. The AI doesn't mind! It's quicker to play out your stronger hands and not spend a lot of time on the defensive, if you just want to get the cards most quickly.
Every time you win a duel with a deck, you unlock a new card for it. It's best to then go back to the Deck Manager on the main menu, and see if you actually want that card in your deck! If you don't like it, take it out right away. If you do, then choose your weakest card and remove that to keep your deck at 60 cards. Refer to my individual deck guides to help you decide what to keep and what to take out. Take out cards I list as "bad" from your core deck as soon as possible, and don't add any that you unlock. Add in all the cards I list as "good", and even "OK" ones if they can replace something worse. If you're beating up on the same opponent again and again to unlock cards, you can alter your deck accordingly. For example you may include life gain cards against direct damage, or remove artifact control against a deck with no artifacts.
Sometimes you unlock multiple copies of a card at once, in which case remove the same number of cards if you wish to keep them in. The golden rule for having a good deck is always, always stay at 60 cards. If you are taking things seriously, this is the way to proceed. My 15+ years of Magic have taught me this time and time again. There are several reasons for this:
The fewer cards you have, the more consistent your draws will be. You have a better idea of what you expect to draw, and will see each card the maximum amount of the time.
Each card you add over 60 effectively decreases the number of every other card in the deck. All you are doing is diluting your deck and spreading your power across it. And if you instead choose and remove the weakest cards, you achieve the most potent combination. A lot of cards in this game are simply much better than others, and you only want the best available.
You will more regularly get the amount of land you need, and the right colours, with fewer cards. A draw with too little or too much land is much more likely to self-correct in a smaller deck.
You will find that initially victories can be difficult as the core decks contain a lot of poor cards, but as you manage each win it will get easier and easier with that deck as you add in powerful unlocks and remove the weaker core cards.
You unlock decks as you progress through the campaign as before, by beating certain opponents. You get all the decks in the initial campaign, the Archenemy and Revenge parts do not give you any extras. You only have to beat each opponent once to progress and get the decks, but to get cards you can play any of them as many times as you want.
As Koth is the first opponent, you may find it a good idea to repeatedly beat him with one of the two starting decks and unlock all its cards. You should then sail through the campaign quite easily with either of them. You will find it easiest with Wielding Steel, being the stronger of the two. You may wish to switch to Realm of Illusion or Blood Hunger when they become available as they are in my opinion the strongest. You can go back to beating up Koth to earn cards for them. For the boss Karn, I found the best decks to use are Ancient Depths or Realm of Illusion for their bouncing and stealing, or Wielding Steel for lots of tapping. If anyone's having any more trouble with any of the campaign, please let me know and I'll offer help! Note that you will have unlocked all the available decks once you've beaten Nissa Revane and Sorin Markov in the standard campaign.
When unlocking cards for each of the decks, I suggest repeatedly taking on the opponent as detailed below as being the past of least resistance if beating up Koth isn't working out:
Unquenchable Fire: Machinations. You should have no trouble burning out his more important little creatures and preventing metalcraft bonus. He doesn't have a lot of kill spells to stop your creatures.
Apex Predators: Unquenchable Fire. Your bigger creatures should prove too much for Chandra to keep burning up, and your hexproofs are easy gamewinners.
Wielding Steel: Realm of Illusion. Gideon's Lawkeeper and Kor Hookmaster can easily wipe out the Illusions that die by being targeted. Being even quicker than Jace, you should outspeed him, along with your equipment providing bonuses.
Realm of Illusion: Ancient Depths. By the time Kiora gets going, you'll probably have a huge army of unblockable and flying creatures. She doesn't do much to intefere with your growing Illusion population. You can counter any really big spells she builds up to later on.
Ancient Depths: Apex Predators. You should be able to stall all the ground creatures long enough to get to your big spells, and Apex is surprisingly slow off the mark.
Strength of Stone: Apex Predators. Koth's Courier has forestwalk, when pumped up she will end the game quickly. Also it has no answer to a creature enchanted with Claws of Valakut.
Guardians of the Wood: Ancient Depths. Kiora won't interfere much with you building up a fast army of Elves and you should be able to overwhelm her before she gets going too much. Your Heedless Ones will get huge fast, and they even count Kiora's Coiling Oracle's for more bonus, since they have Elf in their creature type!
Dragon's Roar: Apex predators. You can hold off the ground creatures with Goblins and Scorpions until your Dragons dominate his poor flying defense.
Blood Hunger: Strength of Stone. Stick with beating on Koth here. Your creatures are far superior, and you have more creature removal. Your plentiful life gain stops him winning with direct damage easily.
Machinations: Ancient Depths. You have lots of cheap fliers, they are lethal against Depths. It has almost no way to defend against them, and Steel Overseer makes the job even quicker.
Auramancer: Apex Predators. If you can get a flying creature pumped up with Auras you should be able to win in short order before Apex really gets going.
Grave Whispers: Ancient Depths. Depths is very slow so doesn't give you the normal rush problems at the start of the game. It tends to keep a large number of cards in hand for quite a while, so you can quickly get to work trashing its hand. This should reduce the mana building to a point where big threats don't appear much, and all your Specters will go mostly unblocked.
Cloudburst: Realm of Illusion. You have lots of ways to target the fragile illusions to cause them to be sacrificed, and can take care of the Krovikan Mists quite easily early on with burn and bounce.
For the Archenemy campaign, you can pick both your deck and both your AI partners' decks if you are playing on your own. I suggest either all 3 playing Blood Hunger, or picking the AI to both be Blood Hunger and you pick Ancient Depths. Depths has some great cards which will help both your allies in this mode: New Frontiers and Edric, Spymaster of Trest. See the Depths section for more hints on those cards.
The Revenge campaign is the same as the original campaign, but the opponents now have a few different cards in their deck which you can't unlock at present, generally making them a bit harder. I suggest using Blood Hunger for this campaign, and again Ancient Depths, Realm of Illusion or Wielding Steel for Karn at the end.
You will get enjoyment playing with every deck, and by doing so you learn about how each of them works and will then be able to play better against them. I highly recommend doing this.
If you would prefer to stick with one deck, at least initially, then there are several things to consider. I have split them into the following categories for simplicity. I have overgeneralised, but it is a good starting point. For each deck their 5 ratings appear in the order listed below.
Power: The decks are better balanced this time, but some are still stronger than others. They all have a chance, but in the long run some tend to do better and some worse, even with skilful play. I have split them into high (most powerful), medium (average) and low (weaker).
Difficulty: This is the amount of experience and skill needed to play the deck well. Of course every deck will perform better with more skilful play, but some decks are much more likely to go totally wrong if you make some bad decisions. I have labelled such decks as high, the rest as low. Those somewhere inbetween I've labelled medium.
Mana Problems: This is how likely you are to run into problems with the land you draw, either by not drawing enough or in multicolour decks not drawing the right types of land. High indicates a lot of risk of this, medium means less of a risk, and low means fairly safe. For Machinations and Dragon's Roar, I put two difficulties depending on whether you play 1-, 2- or 3- colours.
Strategy: The decks vary in how they play, and they may work better or worse for you depending on your play style. Generally speaking decks are either aggressive, which means they go for the throat and try to win quickly, or defensive, in which case they play more for the long term by controlling the game. I have split the decks into these categories, adding 'very' to the extreme cases. Choose one which fits your own play style.
Nemesis: The deck that exploits its weaknesses the most, the hardest one for it to play against.
Blood Hunger: high, low, low, very aggressive, Unquenchable Fire
Realm of Illusion: high, high, low, aggressive, Wielding Steel
Unquenchable Fire: high, low, low, defensive, Wielding Steel
Wielding Steel: high, mid, low, very aggressive, Guardians of the Wood
Guardians of the Wood: medium, low, medium, very aggressive, Unquenchable Fire
Ancient Depths: medium, high, medium, very defensive, Machinations
Machinations: medium, mid, 3-high 2-medium, aggressive, Unquenchable Fire
Apex Predators: low, low, low, very aggressive, Strength of Stone
Dragon's Roar: low, low, 2-high 1-low, aggressive, Blood Hunger
Strength of Stone: low, low, low, defensive, Blood Hunger
Auramancer: high, low, medium, very aggressive, Realm of Illusion
Grave Whispers: high, low, low, defensive, Blood Hunger
Cloudburst: low, high, high, very aggressive, Blood Hunger
Below I will discuss each of the ten playable decks. I will split all the available cards into three groups, according to my opinion of them:
Good- The better cards in the selection. This is either because they are very powerful card in their own right, or they fit and complement the deck in general very well. These should be highly considered for every decklist.
OK- A decent card for providing support, filling holes, and rounding out themes, but does not excel. Some powerful cards will drop to just OK because they don't fit particularly well in the deck.
Bad- The poorer cards in the selection, either just because they are awful or they are totally in the wrong kind of deck. I recommend avoiding all these cards unless you have a particular reason to include them in a deck design.
Under each heading, I have also put the cards for each deck in roughly what I consider to be order of power and usefulness. So the very best cards are are at the beginning of the "good" section, and the worst at the bottom of the "bad". Those near the top of "OK" are often going to be serious contenders and necessary to round out a deck.
Don't assume that sticking all the good cards together is always going to be the best deck. You may find that two cards are competing for the same mana cost slot, and it doesn't always make sense to include both. There are also many other factors to consider when putting together your 60 cards:
Mana curve
You want a reasonable spread over different mana costs throughout your deck. Too many cheap cards will leave you lacking in power late game; too many expensive ones can clog up your hand early on. Too many spells of the same mana cost can cause a bottleneck, where you can't cast a group of them in your hand until you hit that much mana, and are left casting them after your mana has gone to higher amounts, or they get left behind as you go up the curve.
Generally the more land and land-fetching cards in the deck, the more you should move the distribution towards higher mana cost cards. A smooth mana curve is most important for creatures than for other spells, as you tend to cast creatures right away and more often hold other spells back. But a range of other spell costs is good too. You can press Y when in the deck manager to see an overall graph of your mana costs.
The cards in a deck don't exist in a vacuum, they must cooperate with every other card in the deck. This doesn't mean they have to all be part of "combos", but they should be making each other stronger whenever possible. Look for little ways in which cards can help each other, and that work well together.
The deck as a whole should have some sort of purpose, a way in which it plays to achieve victory. This could be such things as aggression, direct damage, fast mana, using certain creature types, etc. Decks may have a mix several different themes. Try to make sure that every card is pulling in the same direction and achieving what you want from your overall plan and themes. A card that may usually be very good on its own may prove much less useful if it doesn't fit in with what you're trying to do with the deck. With core card removal each deck can be taken in some different directions, so for your particular build think what you're trying to do.
Be sure to test your deck thoroughly, since what looks good on paper sometimes doesn't pan out in a game. Don't be too hasty to make changes, don't let one bad deal make you give up on a card. Give it a few games at least, and see how the deck is working together. Then go back to your deck manager and see what you have learned, and how you can improve your deck. Make as few changes at a time as possible, as it will be easiest to see whether or not this is an improvement.
The decklists I offer are not meant to be "the best", they are just an example of what I have come up with during my experience with the game, and to provide a starting point for those who are overwhelmed by all the different choices. They have been working well for me in testing, but everyone's play style is different and you may find particular cards don't work so well for you. Allow your creativity to flow and build on the decks, taking them in your own direction. To help build them quickly, I've included the list of cards you need to exclude under each decklist.
I have included the lands in the decklists for completeness. You don't need to chose lands for your decks, they are calculated automatically based on the cards you pick. If you use the cards I suggest, you will get the amount of land I show. The only exception so far is Machinations, where you can put in up to 3 Terramorphic Expanse to help you search for other lands. These are chosen from your list along with the spells.
Note that when I refer to things such as "artifact control" I mean "the ability to deal with artifacts on the battlefield". Also, I have discussed the life-gain artifacts and why I hate them in my Improving your Playing Skills guide, so please see that for why I dismiss these cards. I won't repeat it all here, I'll just write "I hate life gain!"
This is an aggressive mono red direct damage deck, loosely based on Heat of Battle from D09. It has also borrowed the Kiln Fiends and Wheel of Fortune from Root of the Firemind, but only has one Pyroclasm now. It's a nasty deck that can deal a lot of damage quickly, and can often finish you off from quite a high life total with direct damage.
The aim of this deck is to do a lot of quick damage with creatures, using damage spells to remove blockers, and get the opponent into a range where direct damage can finish them off. Kiln Fiends are huge early on, as they can provide an extra 3 damage each time you burn out a blocker on your turn. If things are going badly, you use your creatures and spells to kill the biggest creature threats until you can get something good into play. Don't use your direct damage spells immediately on the opponent unless you feel you have enough to finish them off in short order. It's usually best to save them to have the option of killing creatures, both to keep yourself alive and to remove blockers to do repetitive damage with your own creatures. You can always use them later on the opponent when they are closer to death. Your creatures are pretty much expendable as far as getting your opponent's life total down is concerned, they don't need to get it all the way there. Sometimes you can make bad trades just to keep the damage getting through if you have more creatures on the table.
Huge amounts of direct damage to kill creatures and hurt players
Nice creatures that interact well with the deck's other spells
Potential to finish players from high life totals with a combination of direct damage cards
Punishes life gain with Punishing Fire
Mono deck so no colour problems
No artifact or enchantment control
Few evasion creatures
Can struggle against huge creatures as it relies on direct damage to kill them
Example decklist
24 Mountains
Creatures (17)
2 Goblin Arsonist
3 Kiln Field
1 Chandra's Phoenix
4 Fiery Hellhound
1 Prodigal Pyromancer
1 Flametongue Kavu
2 Fire Elemental
1 Fire Servant
1 Flameblast Dragon
1 Inferno Titan
Other spells (19)
1 Banefire
1 Blaze
2 Flame Slash
2 Incinerate
2 Punishing Fire
1 Pyroclasm
4 Volcanic Hammer
1 Wheel of Fortune
3 Chandra's Outrage
1 Lava Axe
1 Flame Wave
Cards to exclude to build this deck
2 Cinder Wall
2 Flamekin Brawler
3 Dragon's Claw
2 Goblin War Paint
2 Sizzle
1 Relentless Assault
2 Lava Axe
2 Ember Shot
Alternate super speed decklist
24 Mountains
Creatures (19)
2 Flamekin Brawler
2 Goblin Arsonist
3 Kiln Field
1 Chandra's Phoenix
4 Fiery Hellhound
1 Prodigal Pyromancer
1 Flametongue Kavu
2 Fire Elemental
1 Fire Servant
1 Flameblast Dragon
1 Inferno Titan
Other spells (17)
1 Banefire
1 Blaze
2 Flame Slash
2 Incinerate
2 Punishing Fire
1 Pyroclasm
4 Volcanic Hammer
1 Wheel of Fortune
3 Chandra's Outrage
Cards to exclude to build this deck
2 Cinder Wall
3 Dragon's Claw
2 Goblin War Paint
2 Sizzle
1 Relentless Assault
3 Lava Axe
2 Ember Shot
1 Flame Wave
This focuses more on creatures and speed with Flamekin Brawlers, and less on reliance on bigger mana spells. Later in the game the Brawlers can still pack a mean punch. However this list runs the risk of crossover redundancy from Brawlers and Hellhounds. If your opponent is killing your creatures regularly though, this won't be a problem!
DLC 1 cards
Volcanic Fallout: This is an excellent weenie sweeper, being extra useful being both an Instant and uncounterable. This makes it highly effective against Realm of Illusion and Machinations in particular, although it is great in almost any matchup. Because it doesn't target anything it gets around shroud and hexproof. Like all sweepers, try and save it for the moment you can get most out of it. This may mean taking out some of your own guys, but it's worth it if you can kill more of the opponent's. Being instant speed, you can use it in response to a Giant Growth on a 2/2 for example to kill not only that creature but all other 2 toughness or less creatures at the same time. If you have enough mana, you can combine it with other instant speed spells like Incinerate to take out a larger creature along with the smaller ones. The 2 damage to both players can be considered incidental, but since you will often have a lot of other direct damage, you can use this as part of your finishing blow when the situation arises.
-Recommendation: Must include. For my first decklist, replace Lava Axe which is easily the weakest card in the list. For my second decklist, replace a Fire Elemental, which is a little slow and lumbering for the fast strategy.
Insurrection: This is a huge effect, but for 1 on 1 play, it's just too expensive. At eight mana, on average you expect 13 turns to pass before having enough land to cast it. That's a long time to wait if it's in your opening hand. Even if you do eventually get the mana for it, your general strategy is to flame away anything the opponent puts on the battlefield so it's unlikely there will be much to take. If you are failing to do this, you'll likely have lost by that stage. In multiplayer formats it is more playable, where you will have longer to build up your land supply and more players to steal creatures from. It could easily win you the game in one turn in the right situation, particularly a stalemate.
-Recommendation: Don't include.
Flame Rift: This is a really bad card in my opinion, at least in this game. It does an efficient amount of damage to the opponent for its cost, but although the deck has a lot of direct damage, it doesn't have enough that you can rely on this as a finisher. It's not only pointless if you are losing, but would even help your opponent by hurting yourself. Being unable to target creatures makes it inflexible, and its cheap cost is kind of pointless since you wouldn't cast this until the opponent is nearly dead anyhow. If you are the Archenemy, this would be more worthwhile as you can hit all your 3 opponent's for 4 damage each. I wouldn't recommend it for Two Headed Giant as it still does as much damage to your team as the opponents and suffers from the same drawbacks. It could be used as a way to finish off multiple struggling players in free for all.
-Recommendation: Don't include.
Good cards
Wheel of Fortune: This really needs a new category of it's own; broken. I think it was a mistake to include cards like this in the game, they are unbalancing. But here it is! It's now in the right deck as well unlike in D09, making it even more scary. The important part is not so much drawing 7 cards each, as both players discarding their whole hand. If you use this when your opponent has more cards in hand than you, you gain card advantage by using this. At it's best, if the opponent has 7 cards in hand and this is your last card, they discard 7 cards and you discard none, this has given you a 6 card advantage (you used the Wheel for this effect) making it especially effective against slow decks. So always try to use this when your opponent has more cards. Late in the game if you have a lot of mana you can use it regardless, expecting to be able to cast a lot of burn spells that you draw to finish off your opponent, or crazily pump up a Kiln Fiend. As this deck is so fast, you will normally have less cards in your hand than your opponent, and if you have this in hand at the start of the game you may wish to empty your hand super-fast to get maximum advantage from this.
Banefire: Damage spells that deal unlimited amounts depending on mana input are always powerful. This is one is especially useful for its extra ability. It means that you kill a big creature or finish off your opponent without worrying about counterspells. The "damage can't be prevented" part isn't going to be relevant very much in this game, as they don't include many damage prevention spells or abilities. Creatures killed by this can still be regenerated. You should usually save this for killing big creatures that can be out of reach of your other small direct damage, or as part of a big finish, especially after using instants on your opponent at the end of their turn before you untap. Note that X spells can be cast with X=0, just to kill Illusions, or pump up your Kiln Fiends cheaply.
Blaze: This is just the same as Banefire, but without the extra bonus. Certainly worth including as well.
Incinerate: All the way from Ice Age, it's one of the best direct damage spells ever. It does efficient damage for it's cost, at instant speed, and stops regeneration. It doesn't have to kill a creature outright to stop regeneration, as soon as a creature has been hit by this it can't regenerate that turn so you can finish it off in other ways. Take advantage of this being an instant. You can use it in response to Giant Growth, to kill the creature before it gets pumped and take out 2 cards for 1, and in all sorts of similar situations. It's often best used during combat, it can suddenly make a blocker disappear when the opponent has ganged up 2 blockers on your big creature, allowing your creature to survive.
Flame Slash: Insanely efficient, and even though it's just against creatures, the sheer power of this card is worth it. Save this for your opponent's medium size creatures, often they will have to spend a lot of mana getting out a creature with 4 toughness and you gain momentum by taking it out for just 1 mana.
Pyroclasm: This is your best sweeper spell, and a "panic button" against a weenie assault. If your opponent has got off to a quick start with lots of small creatures, after waiting as long as possible to lure more creatures onto the board, cast this and reset the game, gaining lots of card advantage. Don't worry about killing your own creatures as long as you kill more of your opponent's. It can also help get rid of a big creature at the same time in combination with another spell, for example use this to clear the weenies then hit the remaining 6 toughness creature with Flame Slash to finish it off.
Volcanic Hammer: An obviously weaker version of Incinerate, but still efficient and worth including. Use this before Incinerate when you have a choice, to save the better card for later. Being a sorcery there are much less tricks you can do with it.
Inferno Titan: This guy is huge, and with his immediate damage he gets you card advantage even if he is killed right away. It makes you pick 3 targets, and then does 1 to each of them, but you can pick the same target more than once. Usually you'll want to cast this as soon as you can, taking out whatever creatures you can, and putting the remaining damage onto your opponent. If they can't deal with it they are probably going to lose very quickly as you continue to either hack their creatures down or burn their face when you attack! And as if that wasn't enough, you can pump up his attack up as well.
Flametongue Kavu: This is an awesome creature, having stats that are a decent threat while taking out anything up to a 4 toughness creature for free. Don't cast it however if the opponent has no creatures, as you will be forced to target one of yours! Think of this as a Flame Slash with an added creature. It usually swings the momentum of the game heavily. If things are going badly for you, just cast it as soon as you can and kill the best thing possible, then you have another blocker to help keep you alive.
Flameblast Dragon: If you can get this out and keep it out, usually you will easily win the game. Being a big flying creature he is hard to stop, and every attack you can usually kill a creature. Unless you can finish off the opponent in very short order, I'd recommend using his ability to hit a creature each time. This is hard for the opponent to come back from, and clears the way
for your other attackers. He is not as useful on defence as he can't use his ability, but he can still block and kill most creatures in the game, providing a lot of cover until you are in a position to attack again.
Prodigal Pyromancer: A 'pinger', a 'Tim', what do you call him? You will always be happy to see this guy, his ability to do 1 damage to a specific target every turn is really powerful. He can be used to pick off 1 toughness creatures, or to provide extra damage after one of your spells to kill a large creature. When you have attacked, he can finish off any creature that requires just 1 more damage. Unless you are removing blockers, it's best to not use him in your turn, and wait to see what your opponent does on their turn. You can always use it near the end of their turn with no penalty if no other interesting possibilities arise, hitting the opponent if there's nothing you can kill. Keep him out of combat whenever possible as his ability is far too valuable to lose him.
Punishing Fire: You can generally use this as a less powerful Incinerate, with the same strategies. But it comes into its own in any situation where the opponent gains life. I have found a great way to use this card is cast it in response to a spell or ability that will give your opponent life. (You may need to turn auto resolution off to make best use of the timing for this). Your spell resolves first, and then when their ability resolves, you can pay one mana to get this card back. You can then use it again that turn if need be! This way you can take out a 4 toughness creature with this one card by piggy-backing your opponent's life gain. It's great against lifelink creatures, sometimes turning them into a liability. If a lifelink creature is going to deal damage, cast this in the blocker's phase before damage is dealt, then when the lifelink guy hits you will get the chance to restock this and use it again!
Chandra's Phoenix: I love this creature, it seems almost unfair. It fits the aggressive nature of the deck perfectly, being able to smash away for 2 damage every turn, including the one you cast it. You'll usually want to keep up the pressure with this guy, using your ground creatures for defence if need be. You'll normally want to kill any big fliers the opponent casts as general strategy anyway, which clears the way for him to continue. He can suicidally attack even if the opponent has a big flier, as you will probably have an instant or sorcery to do the rest of the damage after combat if it gets blocked. When the opponent has finally stemmed the bleeding and killed it, all you have to do is hit them directly with a damage spell and he's back to your hand ready to be cast again. Or use Chandra's Outrage on one of their creatures, and the side-effect damage will get the Pheonix back.
Chandra's Outrage: This is a bit expensive, but still effective. Again make use of the fact that it's an instant to full advantage. The 2 damage dealt to your opponent is very helpful for this deck. When you can spare the mana for this, use this ahead of other direct damage to kill a creature so that you retain your cheaper ones for crucial situations later.
Fiery Hellhound: Although 2/2 for 3 isn't that good, his ability to pump up indefinitely makes him a scary creature for the opponent to be looking at. If there's no blockers you can do as much damage as you like, and even if there are, he can usually be pumped up to kill whatever blocks him. It's not always best to pump him up as much as you can; if it's just to do damage, put what you can spare into him, but continue to cast other creatures to develop your position. Of course the closer the opponent is to death, the more important it is to get damage through, and you can do so without having to use any further cards. This saves them for the big finish. Usually your opponent either has to spend a card taking this guy out or swap it for a big creature, as you'll likely burn away any smaller ones that could stop him. Otherwise, they'll be snacking on hellfire and dead pretty quickly.
Kiln Fiend: Borrowed from the Firemind deck in D09, these fit in perfectly here. The deck is full of instants and sorceries to fire him up. Often the strategy for this deck revolves around getting this out, and then using spells to kill each blocker that appears, pumping this up to 4/2. Keeping this up for even a few turns is devastating and will probably put the opponent into serious worries about being finished off easily with direct damage. You can pull some tricks off with him too, if he blocks or is blocked by a 7/7 creature say, in the blockers phase Incinerate the 7/7. This puts your Fiend up to 4/2, which is enough to fell the foul beast!
Goblin Arsonist: This is the perfect 1 drop for this deck, he needs no further investment and is almost guaranteed to end up doing his damage to something. Hopefully early on he can attack freely for a bit of damage, and as soon as other creatures turn up he can still make a nuisance of himself. If the opponent has cast a 2/2, you can attack with this, and if they block you can use his ability after he dies to finish off the 2/2. Of course his ability can also pick off any 1 toughness creature, or if there's nothing better just hit the opponent. You can combine it with your spells to take down a bigger creature too. If the opponent has a 1/1 creature with a good ability, by keeping this on defence you make the opponent unlikely to attack since you can block with this and then kill their 1/1! Currently the best choice for a 1 drop in my book.
Fire Servant: Although his stats are not very good for his cost, his ability is awesome in this deck. It's not hard to finish your opponent with direct damage anyhow, and this makes it even easier. X spells become double X, Incinerate becomes 6 damage, it's all rather crazy. This also makes it much easier to kill big creatures as damage to them is doubled too from your sorceries and instants. You have no shortage of these, and he can also be applying some beats while you remove blockers. Keep him alive unless you desperately need to block with him to save yourself.
Flamekin Brawler: This is very nice for 1 mana, 2 toughness is notable and helpful against initial weenies, and unlimited pump from turn 1 sounds great. I have found in my testing that he is not as effective as I had hoped though. Firstly, on turn 2 I almost always want to spend my mana either on another creature like Kiln Fiend, or on some burn to kill something. Rarely am I happy to spend 2 mana just to do 2 damage, it's not very efficient at such an early stage. And also he is heavily competing with the similar Fiery Hellhound. As soon as you get one of those out as well, this becomes almost redundant, except for being able to split the mana between them. As this deck is always hungry for mana, I'd rather rely on the 4 Hellhounds which can do some damage even if I can't spare mana, and to leave these guys out. He's worth considering for a speedy build though, and has the flexibility to provide a lot of punch for a small creature later in the game. For a speed compromise, you could go with 2 of these and 2 Hellhounds, for example.
OK cards
Flame Wave: 7 mana is a stretch for this deck, which is why I don't rate this card higher, but I think this is just about worth it. It's one card that will make a real difference in a long game or a stalemate situation. It will most likely win you the game right away, knocking your opponent further into direct damage range and removing probably a lot of blockers at once. The game can go on a bit if you are burning out lots of creatures and your creatures are being killed too. But a case could certainly be made for leaving it out and concentrating more on speed.
Fire Elemental: He's not amazing, but there are very few 5 mana creatures available at the moment and he's good enough. The 5 power is too much for the opponent to ignore with the amount of firepower you have in this deck.
Lava Axe: It's a reasonable amount of damage for the mana, and for a total burn strategy is a reasonable finisher. But I personally do not get along with cards like this, simply because they are inflexible. They are only any good if you are winning, and don't affect the board at all. If you're losing, this pretty much does nothing at all. I prefer to stick to cards that can kill creatures too, as they are always useful. You can't assume you will always be winning! For now I have included just one copy for lack of a better card.
Relentless Assault: This is quite a cool card, but doesn't work as well in the deck as I initially thought. The Kiln Fiends will only get the bonus once since you cast it after the first combat, and it won't help clear blockers. And it doesn't combine well with Flamekin Brawler or Fiery Hellhound as it takes mana away from them.
Goblin War Paint: This is an alright Aura, but suffers from the usual problem of possibly losing both cards to one kill-spell. At least the haste means you will often get some damage in before that can happen, especially if the opponent is tapped out. I feel that the deck doesn't need this for one on one, the creatures are strong enough and I'd prefer to have direct damage to back them up.
Bad cards
Cinder Wall: I feel this deck is too aggressive to be mucking about with walls. It has 4 aggressive one drops, and I would much rather have any of them than this. It can never damage your opponent, and can't be used offensively to remove blockers. It also is never a surprise.
Dragon's Claw: I hate life gain!
Ember Shot: I don't know why this was brought across from D09, it must have been the butt of the most jokes of all the cards. It's hideously overpriced, and 7 mana is a lot for this deck anyhow. Flame Wave is a much better choice. Avoid!
Sizzle: In one on one, this is totally stupid. 3 Damage
for 3 mana is poor, and it can't hit creatures either. This isn't any good for Archenemy either, unless you were the Archenemy which isn't possible at the moment! It's only use would be in Two Headed Giant, where it would hit both opponents for a total of 6 damage.


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The Top 10 In Action Sports
01This is What It Looks Like To Break The World Record For The Fastest Time on a Bike
02This All-Action Edit Encapsulates Every Single Reason We Should All Love Motocross
03A Glacier The Size Of Manhattan Has Disappeared, And These Guys Got It On Film
04Cork 720s and Flipping Madness: The World's Best Slopestyle Stars Just Opened the MTB Season in Style
05Welcome to Qasr Al-Farid: The Rock With A Door That Will Rock Your World
06Already Got MTB Withdrawal Symptoms? Here Are The Crazy Downhill and Enduro Highlights From Crankworx New Zealand
0724 Reasons Why Snowboarding Was Better In The Early Noughties
08Win a Holiday for 2 in Chamonix with Three #holidayspam
0918 Things That Will Give Anyone Who Did Duke Of Edinburgh A Serious Flashback
1016 Things That Will Give 90s Skater Kids A Serious Flashback
From Straight Lines to Triple Corks - The History of Competitive Snowboarding - Teaser
A Snowboarding video by WorldSnowboardTour - 2,831 views
http://www.worldsnowboardtour.com/historyofsnowboarding The World Snowboard Tour and Swatch have got together to produce five free webisodes documenting some of the highlights from the history of competitive snowboarding. We've dusted off and digitized tons of footage from the archives and gathered interviews from some of the sport's leading names and influencers. Stay tuned for the first webisode on Friday March 1st! Episode 1 - Humble Beginnings - Friday 1st, March Episode 2 - Comps Get BIG - Friday 8th, March Episode 3 - Comps Get Seriously BIG - Friday 15th, March Episode 4 - The New Millennium - Friday 22nd, March episode 5 - Triple Corks and The Future - Friday 29nd, March


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Video: Submit an abstract for the 2015 Biomedical Engineering Society's Annual Meeting
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Excerpt from On the Road to Uman, by Yekhezal Keytlman. Translated by Gershon Freidlin and Olivia Hibel
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Exceprts from Nine Months and Birth, by Esther Shumiatcher-Hirschbein. Translated by Beata Kasiarz
With Linda Muehlig, organizer of the exhibition and associate director for curatorial affairs
This exhibition is the first to concentrate on the work of German artist Mary Bauermeister (born 1934) during the decade she lived and worked in the United States from 1962 to 1972. Inspired by five works in SCMA's collection, and featuring loans from private and public east coast collections, the show highlights Bauermeister's signature optical lens boxes, assemblages, stone reliefs, drawings, and other works.
Drawing to Look Closely Sharpening our Looking Skills through Drawing
SCMA Members are invited to join Emma Cantrell, Brown Post-Baccalaureate Fellow in Museum Education, for a one-hour introduction to drawing art on view in the special exhibition Mary Bauermeister: The New York Decade. Emma will offer sketching exercises and facilitate a discussion designed to encourage careful looking and deeper exploration of the art through drawing. Program open to all levels. No prior experience necessary. Pencils and paper will be provided.
Meet in the lobby of the Museum.
Members: $5 | Student Members: FREE
MEMBERS MAY BRING UP TO 2 GUESTS. Space limited. RSVP by April 22: firstname.lastname@example.com or 413.585.2777.
Top: McCall Glacier, 1973, photographed by Dennis Trabant; Bottom: McCall Glacier, 2007, photographed by Ken Tape
Large-format photographs hang on two floors of the Beneski Museum, offering "before-and-after" views of Alaska's Arctic by placing decades-old photos alongside contemporary images taken from the same vantage points. The exhibition also includes a series of thought provoking quote panels and media presentations, providing visitors with an understanding of the deep cultural connection that Arctic indigenous residents have to this fragile land. Read More»
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FROM jittery to joyful, these pictures capture what GCSE results meant to every pupil across Oxfordshire yesterday.
With a shaking hand Zainab Azam opened her envelope and read her results: one A*, eight As, three Bs.
The Oxford Spires Academy pupil, 16, said: "I'm really happy. I've done better in some subjects than I thought I would. When I finished my physics exam I wasn't too sure how I'd done, but it's all been okay." Zainab, from Cowley, added: "I was predicted high grades so the pressure of keeping up with that was tough. I didn't want to disappoint anybody, but I don't think I have."
Now Zainab is planning to take A-Levels at the East Oxford academy and then study dentistry at university.
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Video: City council to sell off Westgate car park rubble as souvenir to help fund £330m scheme
12:00am Wednesday 1st April 2015
COLLECTORS and car park enthusiasts will have an opportunity to buy a piece of a muchloved Oxford landmark.
Nicola Blackwood: I'm battling a genetic mobility condition
8:00am Tuesday 31st March 2015
NICOLA Blackwood has revealed she has been battling with a genetic condition for years but believes it has not affected her performance as a politician.
A34 shut both ways between Chilton and Milton after lorry fire
10:13pm Tuesday 31st March 2015
THE A34 is shut tonight both ways because of a lorry fire.
Google Maps lets you play Pacman around the streets of Oxford
6:56pm Tuesday 31st March 2015
Arcade game aficionados will be in heaven as Google has enabled people to play Pacman around the streets of Oxford.
Two appear in Oxford court over slavery charges following raids in Redbridge Hollow
1:27pm Tuesday 31st March 2015
TWO people appeared at Oxford Magistrates' Court today following a series of dawn raids by police investigating slavery allegations.
Gold engagement ring stolen in Banbury burglary
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Burglars broke into a property in Banbury and stole jewellery including a gold engagement ring.


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There are 4 private schools in Gambrills, MD, serving 903 students.
Minority enrollment is 19% of the student body, which is less than the MD state average of 34%.
The student:teacher ratio of 22:1 is higher than the state private school average of 9:1.
Gambrills, Maryland Private Schools
- School Location Students Grades
GambrillsBeaver Creek Childcare & Kindergarten
2165 Davidsonville Rd
Gambrills, MD 21054
(410)721-4145Daycare / Preschool91 students | Gr. PK-KG
GambrillsGambrills KinderCare
1069 Md Rt 3, North LA
Gambrills, MD 21054
(410)721-0690Daycare / Preschooln/a students | Gr. NS-PK
GambrillsMartin Barr Adventist School
2365 Bell Branch Rd
Gambrills, MD 21054
(410)451-0078(Seventh-Day Adventist)9 students | Gr. 3-7
GambrillsSchool Of The Incarnation
2601 Symphony Lane
Gambrills, MD 21054
(410)519-2285(Roman Catholic)803 students | Gr. PK-8
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Updated March 26, 2015
Small private schools often feel that they cannot afford to market their schools. Facebook is free. Here is how to use it effectively.
What are the attributes which make 21st century military schools so special? We find out in this article.
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More ArticlesPaying For It, Running a Private School, Getting into Private School, Opinion, Pre-elementary


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How Long Does It Take To Get Rid Of Oral Warts
Here's a taste of what TheBody.com has to offer on this topic:
Get the Facts
Human Papillomavirus (HPV)...Interferon-alpha. A new drug, imiquimod (Aldara), has been approved for treatment of genital warts. Cidofovir (Vistide), originally developed to fight cytomegalovirus (CMV), might also help fight HPV. HPV infection can last for a long time, especially in people who are HIV-positive. Dysplasia and warts can return. They should be treated as soon as they are found to reduce the chances of the problem spreading or returning. The Bottom...
Ask the Experts
anal warts and oral sexCan someone who is infected with HPV give the other anal warts by performing oral/anal sex on them?
Response from Benjamin Young, M.D., Ph.D.
Rocky Mountain CARESDuh.Yes. (Just another reason to consider using condoms.) Read more »
Oral wartsI am currently dealing with HPV presented as oral warts. I have spoken with a dentist and my HIV doctor but nobody seams to have a clear way to address this problem. I am very self-conscious about them since two are near my lower lip and can be...
Response from Benjamin Young, M.D., Ph.D.
Rocky Mountain CARESThanks for your post.If you were my patient, I'd be consulting a dermatologist. There are at least a couple of therapeutic approaches, the first to use cyrotherapy (freezing), the other to use a medication like Aldara.Best of luck, BY Read more »
Oral Warts?I referred a client to his MD for an unusual looking growth on the attached gingiva of the lingual lower anterior teeth~8X12" and thick~4mm, white, 'verrucous looking'...The pathology report indicated a 'squamous papilloma of viral etiology'. The...
Response from David A. Reznik, D.D.S.
Grady Health System...Oral warts due to HPV can be treated by several means: surgical removal, cryotherapy, intralesional injections of interferon alpha, etc. Read more »
Oral Warts and KissingCan oral warts be transfered via kissing.Or is it more likely oral to genital and genital to oralthanks
Response from David A. Reznik, D.D.S.
Grady Health System...Oral warts, which are caused by human papillomavirus (HPV), is highly contagious. As a matter of fact, HPV is the most common STD in America. Read more »
Cryptosporidiosis...with AIDS are infected with crypto. Only some of these infections lead to serious disease. Crypto causes a lot of diarrhea, along with nausea, vomiting, and stomach cramps. In people with healthy immune systems, these symptoms do not last more... Read more »
Oral Sex: What's the Real Risk for HIV?...Try massage or mutual masturbation. Use a vibrator (use a condom when sharing). Avoid vigorous, prolonged oral sex ("deep-throating"). Avoid mouth or throat trauma caused by a large number of partners in ashort... Read more »
Molluscum...everyone has it in his or her body. A healthy immune system will control molluscum so that if lesions appear, they do not last a long time. People with weakened immune systems can develop molluscum lesions that spread, last a long time, and are... Read more »
Candidiasis (Thrush)...have these side effects. Candidiasis can come back repeatedly. Some health care providers prescribe anti-fungal drugs on a long-term basis. This can cause resistance. The yeast can mutate so that a drug no longer works. Some serious cases do not... Read more »
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Posted by LostNconfused, 5 RepliesI tested positive 3 days before Christmas and I think I am still numb to the fact. I haven't told any friends or family because I really don't know how and most are judgemental and I'm sure will walk away. But I guess if they do, then I didn't need... Read more »
Excessive Mastubation
Posted by Anonymous, 5 RepliesEver since I found out that I'm poz, I've been spending a lot more time mastubating. Is that normal? Or could it be because of the amount of time I've been spending reading posts about sexual issues? Pleasing myself has become an every day thing... Read more »
Worried after performing oral on multiple partners
Posted by alanwann, 2 RepliesOkay from the Top I am A gay male but have never really been interested in a dating or regular partner.In the past Ive been hooking up on net or rest stops but just giving oral nothing else .I admit I always enjoyed swallowing semen a lot and Over... Read more »
What foolish and senseless behavior. Please Help!
Posted by brainshom, 1 Reply...boils or anything else apart from the itch. Could this be ARS or just a result of stress? Should I test for HIV? Sorry for the long post but please help me before I completely lose my mind. Read more »
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September 09, 2013
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Great t shirt. thank goodness mw has fun age appropriate clothing for older girls.
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It is so difficult to get long sleeve tees for older girls. my daughter loves these. colours are cheerful & the design on the front is fun.
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BYU, Utah State: BYU Cougars lead the Aggies at halftime, 6-3
Scott G Winterton, Deseret News
PROVO — BYU leads Utah State, 6-3, at halftime Friday night at LaVell Edwards Stadium.
Cougars quarterback Taysom Hill threw a 3-yard touchdown pass to JD Falsev with only three seconds left in the first half, but BYU kicker Justin Sorensen missed the ensuing PAT. The scoring drive covered 61 yards in four plays and 25 seconds.
Earlier, Aggies kicker Josh Thompson booted a 26-yard field goal late in the first quarter for a 3-0 lead. The kick culminated a 13-play drive that covered 49 yards.
Both teams struggled to move the ball for most of the first half, but neither team committed a turnover. The Cougars outgained the Aggies, 224 yards to 112.
The two quarterbacks led their teams in rushing during the first half: Hill had 10 carries for 55 yards, and the Aggies' Chuckie Keeton rushed six times for 24 yards.
Hill finished the first half 15 for 21 with 143 yards through the air; Keeton completed 10-of-15 passes for 73 yards.
Utah State punted four times and BYU ended three drives with a punt; the Cougars also lost the ball once on downs.
Ezekiel Ansah recorded two sacks for BYU.
Jamshid Ghazi Askar is a graduate of BYU's J. Reuben Clark Law School and member of the Utah State Bar. Contact him at email@example.com or 801-236-6051.
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Singapore Budget 2014: Body-worn cameras to boost frontline policing
Published on Mar 6, 2014 3:36 PM
Police officers in Singapore will start wearing body-worn cameras in the middle of the year, in a pilot project that aims to boost frontline policing.
Announcing this in Parliament, Second Minister for Home Affairs S. Iswaran cited how police forces in countries like the United Kingdom and Canada have benefitted from the use of such cameras.
He said: "Such cameras and their recordings have been useful in deterring crime, calming rowdy members of the public, and providing valuable investigative leads."
Mr Iswaran added that leveraging on technology is an "important element" in enhancing the fight against crime. He noted that over 21 months, footage from police cameras installed in HDB blocks and multi-storey carparks have helped to solve 48 crime cases, and generated investigated leads for a further 195 cases.
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Freddy Krueger fans can make a fiendish statement on Halloween night when they dress as this Nightmare on Elm Street character. Our Freddy Krueger costume kit includes a standard mask, stripe shirt and glove. One size fits most adults. Pants and shoes not included This is an officially licensed Freddy Krueger and A Nightmare on Elm Street product.
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Add an 80's theme to an upcoming party of event! Use these party tips to help you set up for an 80's theme party, complete with decorations, food ideas and more.
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Throwing a party? Try using a mix of pink and gold colors to create the color scheme for your party décor. This color combination can be used for birthday parties, bridal parties, baby showers, and much more!


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Wow. Such a beautiful view and why we stayed here. The food was fine and the room was not expensive. Our bathroom did smell a little of drains though. On balance, it's a decent place to stay because it has a beautiful view and is low key/low impact on the area around it. I think some basic maintenance/painting could make... More
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Fixing a Broken WordPress Installation
Imagine you migrated your WordPress site from one server to another. Moreover, if you migrated the current site to a new domain then it will be difficult to even navigate …
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Create ODBC DSN with WebsitePanel
ODBC DSNs are normally used by developers along with classic ASP applications. You can easily create them from within WebsitePanel (1) Login to DotNetPanel (2) Select Databases | ODBC DSNs
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Backup MySQL Databases with WordPress
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Art gallery for everything You could not even imagine!
Need help? Just make a call:
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myHeartland | About HCC | Employee Directory | Request Information | A - Z | Search
Please note that you must register for classes one hour before the first class meeting. For online courses you must register by 6 pm on the first day of the session.
Download Academic Calendar (PDF Format)
Are you just beginning the college search? Schedule an individual visit to:
Please call 309-268-8059 to schedule your individual visit.
Are you interested in HCC's Nursing, Radiography, or Physical Therapist Assistant (PTA) program? Please schedule a personal visit with our Admissions Department to:
Register for a selective admission visit day. These are scheduled on most Thursdays at 3pm.
Before you attend, please review the informational booklet for your chosen program of study:
Driving directions and campus maps for all three Heartland Community College campuses are available.


text:
8 oz. Seafood Stuffing for
whole Lobsters or Lobster Tails
I wanted to say Thank you for the great lobsters that you sent my parents.
I had them delivered Friday, Dec. 29th to my parents in Tennessee, but who
had lived in Boston, mainly because my father was ill & my mother LOVES
Lobster. Anyway... more
One 8 oz. package of our delicious Seafood Stuffing will generously stuff up to four medium Lobsters or four 6-8 ounce Lobster Tails.
This moist Stuffing is ready to serve and is packed with Maine Scallops and Shrimp, butter and bread crumbs!


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Vernon Named Editor at Large of Linux Journal
Vernon recently received his doctoral degree in Hispanic Languages and Literature, preceded by an MA in Portuguese Literature and a BA in English Literature. During his studies, Vernon also assumed the roles of Editor in Chief and Editorial Associate for various academic publications.
Freelance projects which have lead Vernon to the position of Editor at Large include the translation of operating system manuals, web pages and other projects for various technology firms. Vernon's broad interest in technology, and particularly in the publishing industry, have made him the ideal candidate for this position.
"We look forward to the impact Richard will make as Linux Journal continues to lead the Linux community into the mainstream marketplace," said Phil Hughes, Publisher and Co-Founder of Linux Journal.
Vernon will work from Linux Journal's headquarters in Seattle, Washington.
email: email@example.com
Rebecca Cassity is the Director of Sales for Linux Journal
- What continuous engineering is
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- Non-Linux FOSS: MenuMeters


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Man Crafts: 10 Free Patterns to Crochet for Men
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Unisex Cowl
We are adding the pattern to your Crochet Patterns.
The pattern was added to your Crochet Patterns.
Click here to view your Crochet Patterns.
Dark winter colors make this scarf appropriate for either sex. However, it's a great free crochet pattern for a man.
Crochet Hook: N/15 or 10 mm hook
See this design and others in 17 Crochet Gifts for Dad!
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I tried to open this and was told that my browser was v out of date and I needed to download the latest Java via a pop up. As Java automatically updates itself, I was suspicious especially as when I tried to close the pop up window, it froze the whole internet.
I can't even get this pattern to print. I did the download thing and all. I give up. Looks like something I'd like to make.
@sadudishes 6854314, SC is the abbreviation for single crochet stitch, which is one of the most basic crochet stitches. SC can be worked in either rows or rounds. Here is a link to a tutorial on our site on knitting in the round: http://www.allfreeknitting.com/Knitting-Tutorials/Knitting-in-the-Round/ I hope this helps! --Editor of AllFreeKnitting
Not sure what you mean when you san "sc all the way around"? Thanks
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Outdoor Living
false pdp {"scheme":"product1_cr"}
false pdp {"scheme":"product2_cr"}
Porcelain Weave Solar Lantern-10" 2 2
BEAUTIFUL LANTERN & COLOR SIZE IS GREAT, COLOR IS TRUE TO THEIR PICTURES AND I JUST LOVE THEM. WISH THEY HAD THEM IN RED AND YELLOW. THEY ARE LOVELY SITTING ON THE FLOOR OR ON THE TABLE. EITHER WAY INSIDE OR OUT, THEY WORK. November 26, 2014
Not a quality solar light Love the cheerful colors and the weight of the lantern - does not blow over in the wind. However, the solar lights are controlled by a push button that does not work well. I bought 4 and 2 didn't work from Day 1. The company replaced them, but even the replacements don't work well. Would be nice to be able to get extra solar inserts. September 11, 2014
1-2 of 2
Product:447159-Glazed Porcelain Weave Solar Lanterns


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text:
Residence Lagrange Classic Le Phalene
No availability found through our partners. Please contact the business directly or check some of our recommended alternatives.
TripAdvisor Reviews Residence Lagrange Classic Le Phalene Saint-Palais-sur-Mer
Travel Blogs from Saint-Palais-sur-Mer
You Say Goodbye and I Say Hello
... that I'll be working with as they have quite a high level of English!
This week I'll be working Monday and Tuesday at Surgeres and Thursday at Courcon. Nathalie, the teacher that "looks after me" in Surgeres has invited me to stay at her house every time that I have back to back days in Surgeres, which is super helpful….it's pretty expensive taking the bus back and forth.
Once again, I'll say it. I am ...
The History of Rope...and Rochefort
... skinny rope, they kept adding to it by using this specific "machine" that twisted the little ropes together, making a big rope. There were all sorts of different sizes of course, but like I said before, the ropes were super long and stretched out throughout the whole length of the building. As the rope is twisted, the length becomes quite a bit shorter. There were cute little models that went along with the explanation too that I took pictures ...
A Piece of History Coming to Life
... the Americans win their independence in the American Revolutionary War, in 1793
it was shipwrecked.
In 1997, they started to build a replica ship with the
intention of sailing it to Boston once again, just like during the American Revolutionary
War. Now, in 2015….a short 18 years later, Hermione will be on her way to
Boston, and will also be visiting the ports North of Boston, all the way up to
Halifax, Nova ...
Feeling Blessed
... It was really funny to see their fluffy bodies and their little skinny legs running as fast as they could towards us.
For lunch we had the famous foie gras (goose, or duck liver). I say famous because the week before and after Christmas all I heard from the students was "What? You haven't had foie gras?" or "You don't eat foie gras for Christmas?" So now, I can proudly say that I have eaten it and I like it quite a bit actually. It comes in ...
... but we had a good time none the less and we all quite enjoyed Saintes.
Saintes is a city with (about) the same population as Rochefort, but it seemed much more busy and the downtown was also bigger with more stores, a bigger variety of stores and even an "old city" part….which is missing from Rochefort, that is usually found in most French cities I have noticed. Saintes was just simply, prettier, than ...


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A sword with an evil spirit inside.
The Hina Blade was a cursed katana containing the spirit of an ancient enemy of the Shinmei-ryu swordmen. The sword could possess its wielder and sap them of their soul or grant its user greater strength and power at the cost of their mind. The Hina Blade was responsible for causing a great deal of destruction to the city of Kyoto centuries earlier and it took the entire Shinmei-ryu clan to slay the enemy wielding the sword and seal its effects. The sword was eventually passed down to the Urashima family as an heirloom.
In the present, Keitaro discovered the sword and gave it to Motoko as a replacement for her sword that was broken by Tsuruko, unaware of its evil nature. While Motoko could sense its nature and refused to wield it, Naru would wind up being possessed by the sword and going on a rampage with it. Motoko was able to seal the sword before it could cause too much havoc and would make use of the Hina Sword as her replacement sword for battle.
|Thing Name
|The Hina Blade
|Japanese Name:
|Romaji Name:
|Hina: The Omnious Blade
Cursed Blade
You-tou Hinata
|1st manga book:
|Love Hina #9
|1st anime episode:
|Love Hina #25
|1st anime movie:
Submissions can take several hours to be approved.Save ChangesCancel


text:
Book your room at The Griswold Inn
Essex inn with a restaurant
Situated in the historical district, this inn is close to Essex Island Marina, Connecticut River Museum, and Pratt House. Also nearby are Essex Library and Essex Steam Train.
Property Features
In addition to a restaurant, The Griswold Inn features complimentary wireless Internet access. Other amenities include free self parking and complimentary newspapers in the lobby.
Room Amenities
In addition to complimentary wireless Internet access and air conditioning, guestrooms feature complimentary newspapers along with hair dryers and irons/ironing boards.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
The inn offers a restaurant. Public areas are equipped with complimentary high-speed wireless Internet access. This Essex inn also offers gift shops/newsstands, complimentary newspapers in the lobby, and shopping on site. Onsite self parking is complimentary.
The Griswold Inn is a smoke-free property.
- Free newspapers in lobby
- Gift shops or newsstand
- Free WiFi
- Total number of rooms - 33
- Free self parking
- Shopping on site
- Smoke-free property
- Restaurant
Available in all rooms: Free WiFi
Available in some public areas: Free WiFi
Free self parking
Room Amenities
- Free newspaper
- Air conditioning
- Phone
- Free local calls
- Daily housekeeping
- Private bathroom
- Free toiletries
- Hair dryer
- Shower only
- Iron/ironing board
- Free WiFi
- Individually furnished
- Individually decorated
Where to Eat
The Tap Room - Onsite restaurant. Guests can enjoy drinks at the bar.
Hotel Policies
Check-in time starts at 2 PM
Check-out time is 11 AM
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.


text:
Explore the personal stories of Syrian refugees in Lebanon
Everyday lives in conflict-ridden Aleppo
07 Jun 2011 10:22 GMT | Politics, Africa, Libya, Russia
Several huge explosions have been reported from near Libyan leader Muammar Gaddafi's residential compound in central Tripoli, the Libyan capital.
The Reuters news agency reported on Tuesday that the explosions appeared to have taken place in the vicinity of Gaddafi's Bab al-Aziziya compound, which had been struck several times in recent weeks.
The explosions sent a column of grey smoke into the sky.
The AFP news agency reported that four explosions were heard from the centre of the city, while the Associated Press reported that low-flying NATO aircraft carried out nine successive attacks in the capital on Tuesday morning.
The strikes hit the Popular Guard compound and the Revolutionary Guard compound, a Libyan official told reporters in the capital.
Tripoli has come under increased attack from NATO bombers in recent days, with strikes occuring every few hours.
On Monday, NATO air raids on the capital targeted the communications of the battered government, hitting offices of the state broadcaster and military intelligence headquarters, officials said.
Rebel gains
The latest air strikes follow recent gains made by rebels seeking to end Gaddafi's more than four-decades rule.
Reports on Monday said the rebels had entered the northwestern town of Yafran, previously held by government forces.
Youssef Boudlal, a Reuters photographer in Yafran, said the town had been wrested by the rebels.
"We are inside the town ... There is no sign of any Gaddafi forces. I can see the rebel flags ... We have seen posters and photos of Gaddafi that have been destroyed," Boudlal said.
Meanwhile, Anders Fogh Rasmussen, NATO's secretary-general, said the alliance had damaged or destroyed 1,800 military targets in Libya so far, thereby degrading Gaddafi's power to the extent that he would certainly be forced to step down.
"We have made considerable progress," he said before a meeting of NATO defence ministers due to take place in Brussels on Monday.
"We have taken the momentum, we have turned the tide of terror unleashed by the Gaddafi regime, we have saved countless lives and we have seriously degraded the ability of the Gaddafi regime to attack civilians."
Diplomatic efforts
On Tuesday, Russian envoy Mikhail Margelov arrived in the rebel stronghold of Benghazi, in the east of the country, to hold meetings with the Libyan Transitional National Council (TNC). Margelov, acting as Russian President Dmitry Medvedev's representative, is the first top Russian official to hold talks with the rebels.
"We have come to Benghazi to facilitate dialogue between the two camps," Margelov told reporters as he arrived..
Abdul-Ati al-Obeidi, the Libyan foreign minister, meanwhile, arrived in Beijing on Tuesday for talks with Chinese officials.
China has pointedly avoided joining international calls for Gaddafi to step down, but did not exercise its veto power at the United Nations Security Council during the vote authorising the use of force against the Libyan government.
On Friday, China said it was reaching out for the first time to the Libyan rebel council, with the country's ambassador to Qatar meeting with the head of the TNC in Doha, the Qatari capital.
Hong Lei, the Chinese foreign ministry's spokesman, told reporters at a regular briefing that talks with al-Obeidi in Beijing would focus on the need for a political solution to the Libyan crisis.
Source: Agencies
More than 40,000 people have arrived in Italy following uprisings in North Africa.
Politics, Europe, Italy
Government said to have lost control of Yafran, in Libya's northwest, as NATO chief claims considerable progress.
Politics, Africa, US & Canada, France, Libya
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More than 800 people were killed and 65,000 displaced in religion-based election violence in 2011 in the central city.
Nigeria Decides, Nigeria, Goodluck Jonathan
More than 100 people were gunned down in Maidan Square a year ago, but investigations have failed to bring prosecutions.
Human Rights, Politics, War & Conflict
Religious practice involves ceremonial dancing, singing and body piercing - which are not allowed in mainstream Islam.
Religion, Europe, Albania
US announces it will slow American forces drawdown in Afghanistan amid increasing fears of Taliban-led civil war.
War & Conflict, Politics, Asia
Saudi Arabia leads attack of rebel military bases in second night of raids as embattled President Hadi flees to Riyadh.
War & Conflict, Yemen, Saudi Arabia, Houthis, Middle East
Co-pilot, said to have no terrorism links, was alone at plane's controls and intentionally slammed it into mountainside.
Europe, France, Germany, Spain
It is a source of sustenance but also of tension and new political realities are now increasing uncertainty.
Egypt, Sudan, Middle East
A media post-mortem into the UK's surveillance report. Plus, why five years on in Argentina the media looks so familiar.
Media, Edward Snowden, Security
The untold story of how the Lebanese community overcame the odds and found their place in multicultural Australia.
Asia Pacific, Australia, Lebanon
How to keep a telenovela profitable and demanding sponsors happy while inspiring the production team to stay passionate.
Arts & Culture, Mexico, Latin America


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The star-studded cast took to the stage at the city's Wiltern Theatre to stage a production of the classic musical in aid of Paul Newman's Painted Turtle charity.
Nip/Tuck's Julian McMahon thrilled fans by donning a corset and suspenders to play Dr. Frank-N-Furter, while Glee stars Michele and Morrison took on the roles of stranded lovers Janet Weiss and Brad Majors.
The show also saw star turns from Jack Nicholson, Nicole Scherzinger, Billy Idol, Danny Devito, Ricky Lake, Rachel Evan Wood, Jason Segel and Lost's Jorge Garcia.
Speaking before the event, producer Lou Adler, who worked on the original film, admitted McMahon wasn't his first choice to play Frank-N-Furter - he wanted Cher to tackle the role.
He says, "I've always envisioned Cher as Frank-N-Furter. But she's working in Las Vegas."


text:
Below are the results from my lesson. Black watercolor paint for the branches, and pink tempera for the flowers. The students dabbed the pink on using q-tips. I really loved this lesson because every students final outcome was completely different from the next! Enjoy!
Ms. Motta's Mixed Media
The heART & Yoga journey of an elementary art teacher and yogi.
Friday, March 13, 2015
Come on Spring!!! Japanese Cherry Blossoms
First of all... who doesn't love Pinkalicious, Silverlicious, Purplelicious? Well you get the idea, I certainly do! Pinkalicious recently came out with another new book about Cherry Blossoms. I was so thrilled to get this new book in the mail from amazon and use it for a lesson.
Posted by Rachel Motta at 10:46 AM No comments:
Thursday, March 12, 2015
Throw back Thursday! Published in Family Fun Magazine!
So in early September I was emailed by an editor for Family a fun magazine in regards to my post on the Dale Chihuly Macchia coffee filter lesson that I did with my students nearly 5 years ago. They wanted me to write an article for the magazine that was about the lesson. I said of course! What I found most interesting was that they were going to re-create my lesson example in their in house studio and shoot the photos of the project themselves. (Even better less work for me!) The article turned out gorgeous, ran in the December/ January issue, and now I am officially published! Also I learned that Family Fun is a subscription only magazine when I went to "buy 10 copies for my mom!" Fortunately the magazine was kind enough to send me some extra copies! Yay! Enjoy!
Posted by Rachel Motta at 7:42 PM 1 comment:
Labels: art lesson, Chihuly
Wednesday, February 25, 2015
Blogging revival!
Life update! Since my last post... I have graduated from Boston University with my masters in art education. Before starting my 'masters research project,' I also had made a commitment to myself to be healthier and lose some weight. Last January I started taking yoga classes 2-3 times a week and there was just nothing else like it. It made me feel incredible, and while my peers in my masters class were all freaked out about our papers, I stayed relatively calm. Then a good friend of mine from Knoxville TN suggested I do research on mindful art in the classroom- which led me to think about yoginos, and so I started practicing yoga with my third graders as well as one own. The students love it! I still have am running an after school yoga club this year for my students in second, third, and fourth grades.
My paper was titled, cultivating a mindful art room, and discussed the benefits of yoga practice before the creative process in art making. The experience was so powerful that it inspired me to begin a teacher training yoga to become certified to instruct yoga. My blog will now be dedicated not only to my experiences in the art but also in yoga and holistic practices.
I welcome everyone to follow me on this journey as I have developed some dreams, am setting some goals, and document my progress along the way.
Love, light, & peace
Namaste :)
Here is a funny photo of me at the graduation ceremony, enjoy!
My paper was titled, cultivating a mindful art room, and discussed the benefits of yoga practice before the creative process in art making. The experience was so powerful that it inspired me to begin a teacher training yoga to become certified to instruct yoga. My blog will now be dedicated not only to my experiences in the art but also in yoga and holistic practices.
I welcome everyone to follow me on this journey as I have developed some dreams, am setting some goals, and document my progress along the way.
Love, light, & peace
Namaste :)
Here is a funny photo of me at the graduation ceremony, enjoy!
Posted by Rachel Motta at 10:32 AM 1 comment:
Labels: Teacher journey, yoga life
Tuesday, February 24, 2015
Being a teacher, and keeping calm
After teaching for 7 years, and can honestly say that this job isn't easy! So what kinds of things do you do in your "free" time to relax and maintain your sanity?
I have had an interest in Buddhism and meditation for several years now, and part of my yoga teacher training is meditating. In the digital age, there is an app for everything. My new favorite app is one that is called breathe. It takes an assessment of how you are currently feeling, and offers you several short guided meditations to meet your present needs. It also keeps track of which meditations you have listened to, and gives you stickers! I don't know about you all, but much like our students, I'm all about little rewards! The app is awesome and I highly recommend it! Here is a screen shot of the app.
Posted by Rachel Motta at 5:47 PM No comments:
Labels: Meditation, teacher sanity, yoga life
Saturday, March 29, 2014
A sweet spin on 2 Point Perspective Drawing
Posted by Rachel Motta at 8:21 PM No comments:
Labels: 2-point perspective, 4th grade, drawing, Perspective drawing
Wednesday, March 12, 2014
Considering Pursuing Your Masters???
Needless to say I'm not done yet! Currently I am working on my masters research paper, the final piece in the completion of my degree. For my research I was inspired by the Yoginos program started at the Crow collection in Dallas by Elizabeth Reese. So I am studying the effects of yoga in the art classroom. I'm also currently teaching at Cheekwood on Saturdays... I know I'm a busy person. Here are some photos from last summers studio session in Boston as well as some recent goings on in my art class. Thanks for stopping by!
My Bruce Monroe inspired wood block.
Book Arts class!
I might have gotten a bit carried away :) New favorite medium!
Justin West's incredible tunnel book inspired by children's illustrations!
My amazing friend Jenny from Ohio!
Kindergarten paper sculptures :)
3rd grade color wheels!
One point perspective shape drawings... 4th grade
Even better 2-point perspective candy boxes! 4th grade :)
Posted by Rachel Motta at 9:20 PM No comments:
Wednesday, December 18, 2013
Sargent Art- Stands Behind their paint!
At the beginning of 2012, it was the first year for Cane Ridge Elementary. I started with only what I brought with me from my previous school. To get me started, I bought some Sargent Art- Art Time tempera paint at our local hobby lobby. I loved the quality of the paint that Once we were given a budget, I ordered art time gallons. However the gallon paints seem thinner than the pints I had purchased from hobby lobby. The white even cracked really badly as it dried. This year I decided to contact Sargent Art about this issue, and I received a very apologetic and friendly response. The company even sent me a few gallon replacements! This paint was better! THANK YOU SARGENT ART!!!!!
Here is a close up of some q-tipped painted snow from last year, and this year....
Last years gallon....
Posted by Rachel Motta at 7:44 PM No comments:
Labels: 1st grade, supply review
Subscribe to: Posts (Atom)


text:
Thanks to The Spoiler Fairy for the heads up.
For episode 4.01, the character Pastor Young is being cast. His daughter April Young is also being cast in a recurring role beginning in episode 4.02. Pastor Young hates vampires, and he threatens Meredith that he will expose her use of vampire blood on her patients and he captures Damon and wants to use him as bait in order to try to capture Stefan, too.
April Young returns to town after her father dies, to attend his funeral.
Connor Owens is also being cast for episode 4.02. He shows Damon a folder of notes he's been keeping and threatens Damon. Connor and Tyler argue over each of them having something that the other wants (knowledge of how a curse is triggered and the location of a particular stone).
Source: SpoilerTV
The Vampire Diaries - Episodes 4.01 & 4.02 - Info On New Characters
Thanks to The Spoiler Fairy for the heads up.
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DR Stable in Bonsai Pot??????
Need help....
How can I make my DR stable in a 2'' pot? Do i need to tie it to the pot?
I've got a couple in 3in pots which I have lined with pea gravel and they are fine. Someone will come along and let you know ref the depth of your pot. I've never tried them as shallow as yours, so I will be interested as well
Kind regards
Averil (UK)
I am assuming then that your plant has a 3" diameter caudex (Girth at base).
Whichever pot you use would have to have atleast 1/2" or more space from caudex to edge of pot 360degrees around.
If using Al's gritty mix (somewhat similar to many Bonsai mix's), you probably would not need to have gravel in bottom 1". Maybe a screen to stop mix from coming out hole on bottom.
I would think that if your pot is a glazed pot with some weight to it that it should stay vertical and not tip over. If using a light weight pot, different story. If placing plant on an angle, then this would be something to consider also.
You can fill up pot around roots with free draining mix. Plant can be raised a bit above original soil level ( will see caudex creamy yellow in color where soil covered).
Keep out of direct, hot sun for a few days so that newly exposed caudex does not burn.
You should show us a photo when your repot is done.
Hope some of this helps.