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Mercure Besancon Parc Micaud
No availability found through our partners. Please contact the business directly or check some of our recommended alternatives.
- Free High-Speed Internet
- Room service
- Restaurant
- Bar/lounge
- Free parking
- Pets allowed
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Travel Blogs from Besançon
... home… when we arrived my brother continued crying the whole time until he went to sleep!
Tuesday 28th Oct 2014
In the morning we had to drop off my uncle sister then we went back home after that my uncle and my dad arrived then we stayed for the whole day we went to sleep early today because we spent the day organizing all of our luggage because we are driving to Paris in the morning. We are catching our plane back to Melbourne tomorrow night.
... mum got a tan coloured ones. We walked and walked until we found a sport shoe store and we went in to explore my dad and my brother were really picky about there shoes (as always). We came out of the shop with nothing, Then we went to another shop when my dad and uncle both bought the same t-shirt and jeans, it looked nice.
Then we went to eat lunch, we sat outside in a nice trendy cafe and I had a hot chocolate with whip cream on top...it tasted so nice and when ...
... patisserie and bought two tartans, they are like an open pie or cake, really yummy, and my aunty bought me a quiche. It was the first time I ate a quiche, it has goats cheese and tomato, it was
SOOOOOOOOOO GOOOOOOD!! The shopping didn't last long as after that we
went to my uncle's friend's house because they had organized a party ...
French Countryside Through 7 Quaint Villages
... built in 1060 with materils from the original 5th Century construction. Our next stop was the village of Baume-les-Messieurs. It was down in a box canyon and included an imperial abbey. This place was an amazing place to see and walk around. This is what I love about Europe. Finding these little gems that so many people have never visited. In the 17hundreds they started selling ...
Goodbye Switzerland hello France
... to Ornans (not far from Besancon). We are in the area called the Doubs (after the river of the same name which we crossed earlier in the day). Fairly typical of this area; about 10 miles back up the road we were one minute on a fairly ordinary road and then suddenly we dropped into the most spectacular limestone gorge with huge cliffs towering above us and the river deep below. 113km on the clock for the ...


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ENV3 only has sound when flipped open.
I proformed the screen replacement from this forum. It went fine, screen works. the only thing that does work is when the phone is closed, there is no audio. Open the phone and the speaker comes on. Did I miss some in the replacement of the screen??
I am having the same *exact* problem. Followed these instructions, and replaced the LCD. All went well and my LCD is fixed on both screens. But no audio output when the phone is closed up. When I open it I get the speakerphone which is somewhere in the keypad side of the phone. Anyway, is this speaker we are having trouble with the one that is fastened to the plastic housing? It has two spring prong contacts on it, that when assembled touches the large gold contacts on the other side, as show in Step 11 (on the left/center side of the phone). Becuase if so, then maybe there is an issue with that assembly, which is part of the LCD...maybe I have a defect new LCD part? FWIW, I took my phone apart again and bent those spring contacts outward so I knew it would make contact when re-assembled. Still no joy.
Ditto that, Replaced LCD, it didn't fix my internal screen problem but now my audio output is gone. WTF!!!!!!!
Never did fix it. Ended up getting a new smart phone once my contract expired.
Here's an idea (not a proven solution) - if you haven't thrown your ENV3 away by now...
On mine, there appears to be some foil tape (or at least silver tape) going from the speaker to the LCD edge. If that is conductive tape then, maybe, that is why your speaker isn't working.
Just an idea.
I'll include a picture if I can figure out how - though my picture quality is poor.
My wife's phone had a similar problem -- no sound when closed though the speaker worked fine. I took it apart (see Replacing LG enV3 (VX9200) Screen/LCD ) and found that the speaker that was not working is connected to the rest of the phone by 2 spring loaded contacts. I roughed up where the contacts touch the phone and also bent the contacts back a bit so that they would make firmer contact. Then put the phone back together and it worked!
Lots of good information here. My ENV3 just developed this same problem (sound only when flipped open). Before I start down the path of disassembling my phone, I'm wondering if someone can tell me just how deep you need to get to try to fix this problem. Since the instructions are for replacing the screen (and my screen is working fine), I'm wondering how far I need to take my phone apart to get to the foil tape mentioned by Bob or the spring contacts mentioned by rickdp1. Incidentally, for me the the problem was intermittent at first and then became permanent, which makes me suspect some sort of a bad contact. Any help will be greatly appreciated!


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saving Bougainvillea
Hi all,
Last year I lost my This year I covered everything with frost cloth (which I hadn't done last year - long story) but the plants are in the same state they were last year (white have nothing, others have varying amounts of new growth). Other than not pruning until after the risk of frost is past and then pruning above the new growth, none of my books says anything about what to do about frost damaged plants. What can I do RIGHT this year to try to save (not manage to kill) these plants?
The best thing to do is nothing. The more you ignore them the better they do. Seriously, most problems with bougi's is related to too much pampering and too much water. The soil should be dry before watering and most cultivars like all the sun and heat they can get. 6 to 8 hours minimum for mine. I leave the frost damaged leaves on the plant and let the new growth overtake it before pruning of any dead wood. Most of the time I don't bother pruning until they start to go dormant in the winter. One my plants are in the ground for one year, I turn off the drips to the plants and the only water they get is from rain or sprinkler overspray. With the 140something days without rain, I watered them once just as they were breaking dormancy and not since then. Hope this helps.
> What is your watering plan for these?
Well, right now I'm just letting the rain water them :) (YEAH - WE'VE GOT RAIN)
I had been watering them 1x/month (overwatered them in Feb cause I forgot the drip system was on). I think I didn't water them enough last year because I gave up on them too soon but I'm not sure how much I should water them.
> And what direction does the wall face?
Wall faces north and ever so slightly west so they don't get a lot of direct sunlight in the winter (and not a lot more in the summer).
Last year it took FOREVER for the red bougainvillea to come back (in fact, I'd given them up for dead and purchased replacements and saw new growth on the old plants when I got home from the nursery with the new plants :) This year one of those is already leafing out pretty nicely but the other is just showing a few green spots.
Nice back yard drmeow3. I have an area in my yard with a north wall, facing west. I find the microclimate along the wall to be very cold. Seems to trap a lot of cold air during the winter, and I lost some plants to it. I plan to put in plants that like the cold. My best place for Bougainvillea seems to be the south facing walls. They do like heat and sun.
Jim - thanks for the compliment and the info. None of the plants in the raised bed is more than 3 years old ... I can't wait to see where it goes! I actually have a landscaping plan to turn 1/2 of the yard into Xeriscape but to leave that particular area of grass intact.
Sharon - I don't know remember what kind it is ... I just know that two of the plants have white flowers and two have fuchsia flowers.
My goal with the bougainvillea is to train it up the trellis' and then let it go wild above to form a sound and security barrior
(something similar to thishref>).
There is bougainvillea where I work on the north side of a 3 story building that seems to do just fine. Maybe the 3 stories protect it. I think if I can get up over the wall more fully, it will do better ... but getting it established is brutal. Training them to grow up the trellis doesn't help since there is no big bush to be protected (i.e., all the branches are exposed to the frost). In fact, I know that's part of the problem because a bougainvillea on the same wall that I barely covered but also had not trained up yet stayed green all winter and is doing fine.
I think if the white comes back, I'll let it grow as a bush for this year to keep it going and wait to train it up the wall next year (I may that with the fuchsia, too). If it doesn't come back, I may give up on white bougainvillea (although I do so love it. I'll have to find somewhere else in the garden to grow it). Or maybe I'll plant two more and keep them as bushes for a few years (sigh).
That is a Barbara Karst in the picture. I have one in a pot that I am growing as a patio tree. It didn't bloom as freely as the others this winter, but it didn't lose all of it's leaves either. Right now it is making a comeback again.
Hey Dr.Meow (great name!)-
If none of what you're doing works, there's a new bougie cultivar out (well, at least a couple of years old) 'La Jolla' that I believe is less cold sensitive than other varieties. You might want to look into it - I'm thinking that it might have a more sprawling habit to it as well.
Something else to keep in mind - the picture you have of trellis near the Hayden Library is of a bougie that has to be pretty old - it's *huge* and I remember seeing the gnarled stems on it when passing it on the way to class. You might want to take a look up in our FAQ section for other vines that might do what you're looking for in a shorter time period.
Hope this helps, good luck!
Oh JOY, JOY, JOY - I discovered a little pair of green leaves on one of afore mentioned white bougainvilleas!! I'm so excited. I'm sure the other one will soon follow. Thanks for your help, everyone. It is especially helpful to know that the microclimate where I have the plants gets pretty cold in the winter. That will help me protect the plants next winter.
I am glad that I came upon this web site. I was worried that my Bougainvillea's had died. They do not have any green leaves on them and the vine tips are dead. The lower part of the vine is green inside when broken. Should I trim off the dead vines? When will they start to grow and get green again?
Hey all,
I have a bougainvillea that I got end of summer last year and it bloomed slowly in winter, then came back and bloomed beautiful this early spring. It's in a small container. It had new leaves on the stems with new buds, but the buds shriveled up and fell off. It's pretty bare now. I'm just wondering what happened.
Incidentally, around that time, we put up a bamboo shade to protect the balcony from the intense rays of the summer . Any suggestions?
Here is a link that might be useful: Bgvla


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Hey, what's goin' on! This is Part 4 of the Mini Course Video Series on How To Paint A Car. In this video, I show you the same Mazda Miata Project we have been working on. We already have most of the body work done. Please watch it as I show you how I inspect […]
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Acta Antibes, Barcelona
Located in Barcelona (Eixample), Acta Antibes is close to Plaza de Toros Monumental, Sagrada Familia, and Arc de Triomf. Also nearby are Palau de la Musica Catalana and Casa Batllo.
Hotel Features.
Complimentary wireless Internet access is available in public areas. Event space measures 323 square feet (30 square meters). Additional amenities include multilingual staff, laundry facilities, and complimentary newspapers in the lobby. Onsite parking is offered for a surcharge.
The 71 air-conditioned guestrooms at Acta Antibes include hair dryers. Complimentary wireless high-speed Internet access is provided. Televisions are equipped with satellite channels. All accommodations provide desks and phones. Housekeeping is offered daily.
Very close to Metro and Sagrada Familia. Many restaurants nearby. Best thing is you can…
We had a good time. There is also a market around the block towards the right. The staff…
Enter dates to check prices
Hotel Info: 866-539-8117from $41
- Triple Room
- Double or Twin Room
- Double Room Single Use
- Quadruple Room
Recommended hotels
At a glance
Key facts
Hotel size
- This hotel has 71 rooms
- This hotel is arranged over 6 floors
- Check-in time starts at 2 PM
- Check-out time is noon
Required at check in
- Credit card or cash deposit required
- Government-issued photo ID required
- Minimum check-in age is 18
Travelling with others
- Children (8 years old and younger) stay free when occupying the parent or guardian's room, using existing bedding
- Pets not allowed
Extra people
- Roll-away beds available, charges may apply*
- Free WiFi in public areas
- Free WiFi in rooms
- Self parking *
Other information
- Resort fee included
Nearby Two Star Barcelona hotels
In the hotel
- Buffet breakfast daily (surcharge)
- Meeting rooms
- Conference space size (feet) - 323
- Conference space size (meters) - 30
- 24-hour front desk
- Laundry facilities
- Free newspapers in lobby
- Luggage storage
- Number of buildings/towers - 1
- Year Built 1962
- Elevator/lift
- Accessible bathroom
- In-room accessibility
- Roll-in shower
In the room
- Air conditioning
- Private bathroom
- Shower/tub combination
- Hair dryer
- Satellite TV channels
- Desk
- Free WiFi
- Phone
- Daily housekeeping
Top Barcelona hotels
Recently reviewed hotels in Barcelona
- Catalonia Plaza CataluñaFrom
"Hotel is first class! Great customer service-- thanks to LIEZL at front desk/Sara and Xiao at Buffet Breakfast!. Beautiful room, nice bathroom, very near Aerobus for airport and…"Mar 8, 2015
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"Great location and amazing staff - they really go above and beyond to make sure you enjoy your stay."Mar 8, 2015
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"Booked here by mistake but ended up loving it! Friendly staff and great room!"Mar 8, 2015
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Acta Antibes, Barcelona's small print
Also known as
- Acta Antibes
- Acta Antibes Barcellona
- Hotel Acta Antibes Barcelona
- Hotel Acta Antibes
- Antibes Barcelona
- Hotel Acta Antibes Barcellona
- Hotel Acta Antibes En Barcelona
- Acta Antibes Barcelone
- Hotel Antibes Barcelona
- Hotel Napoleone
Cash transactions at this property cannot exceed EUR 2500, due to national regulations. For further details, please contact the property using information in the booking confirmation.
Only registered guests are allowed in the guestrooms.
Mandatory fees
You'll be asked to pay the following charges at check in or check out:
A tourist tax will be collected at the property upon arrival. The tax applies up to a maximum of 7 nights per person per stay. Children under 18 years of age are exempt from this tax.
- A tax is imposed by the city: EUR 0.72 per person, per night, up to 7 nights. This tax does not apply to children under 18 years of age.
The charges below are included in the total price displayed:
- Resort fee
Optional extras
Self parking costs EUR 18 per day
Buffet breakfast is offered for an extra charge of EUR 9 per person (approximately)
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.
MHTE number (issued by the Greek Tourism Organisation): HB-000241


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{DIY Foil Drawings by ArtClubBlog} "It was simply too cool not to try out, and the great directions ensured everything worked out well. The end result reminds me of the old tin ceiling tiles which were popular in the late 1800′s and early 1900′s, during the Victorian era." These are both so pretty. The concept looks so easy. Love it.
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Love the Candle! Awesome idea for a birthday card


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Yep, projects can be created until it's officially out there. I just started teaching again this past week so things have been a bit hectic but I got a few more things tweaked today based on submitted projects.
I've started testing the Indie corner, seems good so far... but where to submit feedback of the Indie corner?
I will put here while I dont know the correct place so I dont lose the copy/paste . Feel free to delete the message (or edit) after reading.
After creating the project, I selected the Developer Journal tab and wrote something as a test. It worked (it seems), but it gave me an error message:
Warning: Data missing in classes_like_composite::add in /var/www/gamedev/admin/sources/classes/like/composite.php on line 546 Warning: Relationship ID missing in classes_like_registry::getKey in /var/www/gamedev/admin/sources/classes/like/composite.php on line 143[/size]
EDIT: In fact I just realized I had written a Comment, not a Dev Journal entry. It was not clear, I thought it was a developer journal entry, but in fact it was the comment box that always appear at the bottom of the screen (since Dev Journal was empty the Comment box was on top)
I put a couple Youtube links as Additional Videos but I cant see them on the project page.
The "Edit" button is kinda hidden and it seems that it relates to the Comments section below, and not the project info itself. Took me a while to find where to edit.
Since the videos wouldn't show, I put the links to the videos on the About part, and it nicely expanded to an embedded video when viewing the project. The problem is that when I edit, it doesn't convert back to the URL of the video (it shows the embedded video on the edit panel), so when I save the edit the video link is then lost.
I didnt find a way to edit the Help Wanted section. So I'm assuming its not implemented yet.


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Indie Zone Reviews : Beth Jeans Houghton & The Hooves of Destiny – "Yours Truly, Cellophane Nose" (2012)
Label : Mute Records
Review by Luisa Mercier
Beth Jeans Houghton is a 22 years old girl from Newcastle, who is now releasing her debut album with the monicker of Beth Jeans Houghton & The Hooves of Destiny. "Yours Truly, Cellophane Nose" is a very nice record that mixes rock, art pop, folk orchestral sounds and other influences, resulting in something that vaguely recalls Florence + The Machine but with much more attention and care as far as arrangements are concerned. The album starts with "Sweet Tooth Bird" : choirs, very nice orchestrations, vocals that only on the surface may seem raw, but that are able to reach interesting emotional heights. It was also shot a video for this track, sort of weird mini-movie; you can watch it on Mute channel on YouTube. "Humble Digs" is indie pop enriched by folk music, I'd say the influence of country music is quite evident, but does not annoy. It is very nice, indeed. The other single is "Dodecahedtron" which is slightly melancholic and baroque. I got a My Brightest Diamond feeling while listening to it. I especially loved the vocal work that shows how Beth has a certain versatility in switching from a range to the other. "Atlas" has a structure similar to the other songs in the record: choirs, orchestra, percussions and a progressive attitude that makes Beth really different from the other girls in the indie scene. "The Barely Skinny Bone Tree" and "Liliputt" are maybe the most effective songs on "Yours Truly, Cellophane Nose". The first one starts off quite slow, melancholic and gradually builds up til the final explosion, while the second starts with a delicate harp followed by strings, percussions and vocal lines which are really ethereal. "Veins" is the one closest to Florence Welch but with its own identity, "Franklin Benedict" has a nice string section and the closing track "Carousel", as the title says, is full of violin solos. This debut is really fascinating and a must for all indie lovers!
Rating – 70/100
- Sweet Tooth Bird
- Humble Digs
- Dodecahedron
- Atlas
- Nightswimmer
- The Barely Skinny Bone Tree
- Liliputt
- Veins
- Franklin Benedict
- Carousel
Line Up
- Beth Jeans Houghton – Vocals, Guitar, Keyboard, Banjo, Loop Pedal
- Dav Shiel – Drums, Cajon, Keyboard, Vocals, Steel Pan
- Rory Gibson – Bass, Vocals
- Findlay Macaskill – Violin, Vocals, Eyebrows
- Blazey Blazey – Trumpet, Vocals, Guitar, Drums
Style switcher only on this demo version. Theme styles can be changed from Options page.
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Sabrage /səˈbrɑːʒ/ is a technique for opening a Champagne bottle with a sabre, used for ceremonial occasions. The sabre is slid along the body of the bottle to break the entire neck away from the bottle, leaving only the base of the bottle open and ready to pour. The force of the backside of the blade hitting the lip breaks the glass to separate the collar from the neck of the bottle. Note that one does not use the 'sharp' side of the blade, but instead, turns it around. The cork and collar remain together after separating from the neck.
Let's just call him Dan the Sabre man. When presented with a bottle of champagne and a sabre, he grabbed both with authority, took one swift swoosh with the blade and removed the top of the bottle like a champ. At that point, the festivities were to begin .. and begin they did.
Ah yes, the Saratoga Polo Association. We've been honored and privileged to have shot there on many an occasion, and each time we do we usually get to see something new and interesting. Aside from Dan killing a poor defenseless bottle, we also witnessed Matt Ramos' mad piloting skills with his quadcopter of danger, as he hovered high above the Polo Association building to snap a few aerial shots. If you've never seen it, I suggest finding out when he's flying next and check it out. It's something to behold.
Congrats to Steph and Dan. For without you none of the above would have been possible for us to capture.
The following had the distinct pleasure of being able to hang out with us on such a grand day:
Hair & Makeup:A & Company Salon
Dress(es):Lily Saratoga
Flowers:The Posie Peddler
Photography: Matt Ramos Photography
DJ:Patrick Bergeron/Metro Music
Venue:Saratoga Polo Club
Catering:Old Daley Inn
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Laker girls' basketball falls in overtime to Alexandria in Section 8-3A quarters
Alexandria's Karly Betterman had just two points at the end of regulation on Tuesday night, but they proved to be the two most important points of the game.
Are you a newspaper subscriber but you don't have a Digital Access account yet? https://secure.forumcomm.com/?publisher_ID=40&event=subscriber/lookup.
You will need your subscription account number and phone number. Not sure if you have an account? Email us at firstname.lastname@example.com and we can help you.


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"Best place to be :-) !!! "
- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I have been working at Yum! full-time (more than a year)
People capability building and recogintion are the key areas this company excelles
Some of the processes are not justified and needs to be changed or removed permanantly
- Any Location
- Any Job Title
I have been working at Yum! full-time (more than 3 years)Pros
ok company
nice package .
bad managemntCons
lot of time they will cross trainAdvice to ManagementAdvice
never join as fresher they will take your blood
"Very Professional and Huge amount of learning. "
- Comp & Benefits
- Work/Life Balance
- Senior Management
- Career Opportunities
I have been working at Yum!Pros
1. A Very Professional environment with very competent people to work with
2. Great support form the management to spear head projects.
3. Young and competitive company in a growing industry makes sure that the future is bright.Cons
1. Its a very specialized Job. Ability to shift later to different industries within the same department is difficult.
2. Hardly any sales function. So not best for people wanting staring their careers in Sales and marketing profiles. One should join later in career.Advice to ManagementAdvice
India is a high growth potential country with a waste geography. It is important to be present in all areas even if it is not financially viable to open a full format store in a particular area. For Such areas smaller non seating format stores can be opened focusing only on take away. This advice is specially for KFC.RecommendsApproves of CEO


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Car splits in two in Copiague accident
Juan Baez Rodriguez, 25, of Copiague, was alone in a 2004 Honda sedan when he smashed into a Long Island Power Authority pole on Marconi Boulevard in Copiague shortly after 11 p.m. Tuesday, Suffolk County police said. The vehicle was split in two, but Rodriguez only suffered cracked ribs and was taken to Good Samaritan Hospital Medical Center in West Islip. Police said there was no indication of intoxication, but Rodriguez was ticketed for reckless driving. Videojournalist: Paul Mazza (June 18, 2013)
Officials: Dix Hills home damaged in fire Making an old house a new home in Bellport Highlights: Half Hollow Hills West vs. West Islip LIRR: Delays follow freight car derailment LIRR to demolish, replace 118-year-old Great Neck bridge Officials: Blaze destroys Fire Island hotel, homes Puppy of the day: Brantly Monday's puppy of the day: Truffles Officials: Blaze destroys club, hotel in Cherry Grove Cop hurt in hit-run among 51 promoted Nine Connetquot students arrested in street brawl Cops: 9 students arrested in street brawl caught on video


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- News Releases
- Synovus Receives 19 Greenwich Excellence Awards
- Synovus Announces Quarterly Stock Dividend for Synovus' Common Stock
- Gowen Named Chief Information Security Officer
- Synovus Presents Chairman's Awards
- Synovus Presents Circle of Excellence Sales Awards
- Synovus Announces Earnings for the Fourth Quarter
- Synovus Ranked Among Nation's Top Financial Institutions For Small Business Loans
- Synovus Announces Earnings for Third Quarter 2014
- Synovus Reports Earnings for the Second Quarter of 2014
- Synovus Financial Corp. Announces One-for-Seven Reverse Stock Split
- Synovus Announces Quarterly Stock Dividend for Synovus' Series C Preferred Stock
|Synovus and Britt David Magnet Academy
Launch Peanut Butter and Jelly Drive
|Initiative to benefit Feeding the Valley Food Bank
Synovus team members and the students, parents and staff of Britt David Magnet Academy will be collecting jars of peanut butter and jelly at the school and several Synovus locations until October 15. At the end of the program, the jars will be donated to Feeding the Valley Food Bank, based in Columbus.
"With the help of our educational partner, this REACH project offers our team members an opportunity to serve the community by helping replenish the food supply available to those in need in the Chattahoochee Valley area," said Kessel Stelling, Acting CEO, President and COO of Synovus. "I continue to be amazed at the number of ways our team members reach out to others in need and contribute to improving the quality of life for the people in the communities where we live and work."
"We are excited that Synovus and Britt David chose to work with us on this project," said Babs Douglas, Director of Feeding the Valley Food Bank. "Peanut butter and jelly are among our most requested items, and we appreciate the assistance in helping to fill a child's lunchbox with healthy food."
Feeding the Valley Food Bank of Columbus was established in 1983 with the simple mission of feeding those in need in the Chattahoochee Valley. The food bank serves 150 non-profit agencies and schools in 13 counties in Georgia and Alabama. The organization has distributed more than 14 million pounds of food this year. For more information on the food bank, contact Babs Douglas at email@example.com.
Synovus Financial Corp. is a financial services company with more than $32 billion in assets based in Columbus, Georgia. Synovus Financial Corp. provides commercial and retail banking, investment and mortgage services to customers in Georgia, Alabama, South Carolina, Florida and Tennessee. See Synovus Financial Corp. on the web at www.synovus.com.


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The Top 10 In Action Sports
01Sailing Into A Cyclone: This Has To Be One Of The Most Dangerous Races On Earth
02Ever Wanted To Own Your Own Ski Resort? Now You Can... For Just $900,000
03This is What Happened When Three Pros Tried To Go Mountain Biking on a Glacier
04Dirt Jumps, Zebras and A Motocross Legend: This Red Bull Feature is Essential Viewing For Any MX Fan
05Introducing The Greatest Skateboarder You've Never Heard Of… And He's Only 11 Years Old
06This is What It Looks Like To Break The World Record For The Fastest Time on a Bike
07This All-Action Edit Encapsulates Every Single Reason We Should All Love Motocross
08A Glacier The Size Of Manhattan Has Disappeared, And These Guys Got It On Film
09Cork 720s and Flipping Madness: The World's Best Slopestyle Stars Just Opened the MTB Season in Style
10Win a Holiday for 2 in Chamonix with Three #holidayspam
Dirt Scooters | Exclusive Sneak Peak | Skates.co.uk Review by Ben Grace
A Scoot video by SkatesCoUk - 1,536 views
This morning Ben Grace gives got his hands on a prototype of the new Dirt Scooter, an all-terrain scooter suitable for off-road use and skatepark use. It's awesome! We managed to convince them to allow us to film the worlds-first review of the Dirt Scooters, listing specifications, details and close-ups of this awesome product! It'll be available to preorder from http://www.skates.co.uk in October with delivery at the end of October. As always, you can buy lovely things at http://www.skates.co.uk/ Like us on Facebook - http://www.facebook.com/skates.co.uk Follow us on Twitter - http://twitter.com/#!/skatescouk and subscribe to our channel on Youtube - www.youtube.com/skatescouk- by clicking this link - http://www.youtube.com/subscription_center?add_user=skatescouk


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|Paizo Pathfinder® Paizo Games
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Pathfinder Adventure Path #87: The Choking Tower (Iron Gods 3 of 6) (PFRPG)
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Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge (PFRPG) PDF
The Mounted Combat rules have long deserved a dedicated rewrite in Pathfinder, in my humble opinion.
"Stay in the Saddle" is the relevant check (DC 5, does not require an action). An imaginative DM might add +1 to the difficulty (house rule) for each 5pts. of damage the rider takes or for each 5pts. the CMD is exceeded by, considering that jousting competitors got unhorsed frequently.
Edit: Oops, I forgot Armor Check Penalties. Well, there ya go.
Fair game. As the GM, you'd want to think cinematically though. Throw CR's, feats and abilities out the window and turn the scene into a dramatic one, or one of relentless menace (like in Salem's Lot), and the characters need to figure out how to push back or forestall the menace while you provide lots of clues.
Example: The vampire is slowly descending the stairs, enjoying the fact he's intimidated the PC's and is showing his fangs, intending to corner each of them and drain them of their lives. Perhaps he's monologuing the whole time, revealing how he's manipulated the PC's up to this point. The players need to
Meanwhile, the GM's description includes "You've heard legends about these POWERFUL monsters and the INCREDIBLE powers they wield. Did you wish to attack him with your FEEBLE weapons, or did you want to rescue the girl and RUN?"
Can one use Spellcraft or Detect Magic to understand the workings of a magical device, like a trap or a teleporter?
Case-in-point: There is a certain AP which has a room with levers and "floating spheres of mist" which act as teleporters. One of the levers affects the destination of the teleporters, and each sphere teleports to a different location. This is not the first time we've seen teleporters in Paizo adventures. I was curious if an astute PC could use his skills to decipher and understand such magical devices and save the PCs a lot of trouble...?
My 2cp: I often have what I call "dramatic scenes" wherein amusing stuff occurs to set the scene, get a laugh, get everyone to loosen up, let the bad guy monologue.
So long as it doesn't put the PCs at a disadvantage, then no sense of agency is broken. No harm no foul.
I once had a villain noserafu make an escape despite the efforts of the party. I explained "He's protected by plot armor" and that got a belly laugh out of everyone. They understood.
Jacob Saltband wrote:
Good to see another player who doesn't regard "the fluff" as something that just goes by the wayside in favor of "the build".
I think the logical dysfunction here comes from the fact any spell appearing on some non-wizard's spell list is by definition, not a wizard spell.
When a cleric casts Plane-Shift, he's casting a divine version of plane-shift, and one given to him by his deity.
Now...getting snotty with "why can't you read?" replies overlooks the fact that what I just wrote it how the "yes" crowd is reading the rules. So there it is.
Jacob makes a fine argument, as PFS seems to be the watermark of the wider game.
I'm open to an FAQ ruling.
While it works in theory, such things rarely work in practice. Why? Outside influences. It's chaos math, basically. In the years it would take some sorcerer to work out his "technique" he would doubtless make quite a few enemies who didn't take well to his undermining of their local influence: gangsters, crooks, politicians, wizards, etc. In a world of magic, there are plenty of ways to detect its influence.
Google "Jesus sorcerer" for a bit of history on this.
From a GMs perspective, I'd let you get away with this for a while, but then I'd use it as an excuse to make you some fun enemies.
Inquisitors of Pharasma show up investigating the demise of three notorious and wanted vampires. Church is impressed with adventurers.
Opportunity is offered to "finish the job" by traveling to the astral plane to eliminate the villain holding those vampires souls (because magic). Adventurers bodies will be kept safe and negative levels removed in the meantime-- using artifact unique to that particular church.
-solves problem
For demoralizing, sure. Every urban setting (or rural town) may have a thug or two, or even a member of the upper-class who doesn't want to be bothered. A quick Intimidation check to "send a message" and I award the player with a "Shaken" Condition Card.
In-fact, lots of demoralizing going around in Crimson Throne. It's kind of like our modern world, in that a person's PRESENCE and AUTHORITY is projected more often than you think, even innocuous social settings.
Imagine PCs trying to get aboard a ship, and the harbor master putting up his hand and saying "This is my harbor, not yours. Do I need to call the city watch?" It's not a combat situation, but it's about someone swinging their weight around.
It sounds to me like they weren't having a good time, and decided to leave.
A lack of face-to-face social interaction is one of the reasons I have migrated away from online gaming in general. There is fun to be had, but some people don't seem to understand that sitting in your home instead of at a table with friends doesn't give you the excuse to not show up on time, or to goof off.
Game Master wrote:
Inherent evil really IS the crux of the matter and moreover it's an artifact left over from the very beginning of D&D. Orcs and goblins are inherently evil. How do we know? Detect Evil tells us so. Kill them!
Is it interesting? Enh. Your mileage may vary with your philosophy. But evil isn't necessarily just impinging on someone's freedom, comfort or security. In a more medieval sense, it's INVITING something else in. Drawing an unholy symbol is making evil that much more "real" in the world. Uttering "evil" words is inviting an evil spirit within you, so others should make the sign against the evil eye, etc.
Let's not forget the material component of Infernal Healing is demon's blood. How does the caster get this component? Why, through the evil act of summoning, bargaining for, purchasing or otherwise getting a substance that is inherently evil, even if just from someone else (who must be evil, or he wouldn't have it). When evil becomes tangible and quantifiable, it actually makes storytelling a bit easier (if a little less interesting).
I myself like to imagine that using Infernal Healing causes nasty, painful scars that flare up whenever the recipient says or does something good--reminding him or her that they accepted such magic and that dark agents have a little hook into their immortal soul...
Rynjin wrote:
REVEAL BACKSTORYSchool divination ; Level bard 0, sorcerer/wizard 0, cleric 0
Casting Time 1 standard action
Components V, S, M (remote control w/subtitles button or a word balloon from a comic book)
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid
Duration 1 min./level (D)
Save no; SR no
Upon casting, Reveal Backstory causes all actions to pause as though Time Stop were cast. The subject then begins explaining what brought them to the current combat scene, and may include anecdotes about their childhood abuses and their relationship with their current employer.
The divine casting of Reveal Backstory will have a booming voice manifest and explain the target's actions in third-person.
When complete, time speeds back up and actions continue normally.
LuxuriantOak wrote:
With antagonist - yeah, good luck with that, they're usually dead before they can say "my name is Inigo Mon-URK ...".
This got a laugh out of me.
Yes, well, Crimson Throne is an urban adventure, and so I wanted to use the setting to exploit non-combat ways of building tension, like the generous use of Intimidate (like in gangster movies), and Diplomacy --especially the use of the Social Combat deck (although I've learned there are times when it just slows things down). I actually allow Diplomacy during combat on certain occasions (despite the 1 minute rule), as I think it allows a certain dialogue for exposition or negotiation-- like fencers having a repartee, or jedi sneering at one another.
I've gotten to sliding little bits of back story into character's appearances like "You notice she's wearing barbed armor of masterwork quality...a gift from her master upon reaching 7th level in her unholy studies of Zon-Kuthon" etc. The PC's have no way of knowing this, but it lends a nice context to things so long as I'm not giving away important information.
I'll sometimes hint around while they're doing Gather Information or Perception checks that there are deeper secrets to be found, and then encourage Knowledge checks. I think I'm doing all right with it, but there are sometimes GREAT AND AWESOME things Paizo's authors have written-in that I just don't have the opportunity to expose to the group.
Thanks for your answers, everyone!
How do other GM's reveal the interesting backstories of those NPC's well-written into the AP's?
Case-in-point: "Cinnabar" from Curse of the Crimson Throne: great backstory, but like so many other NPC's we conjure up, where and how do we tell their stories during the adventure?
I have some tools of my own, but I'd like to open things up and hear from others.
Use a generator like Nethys's excellent site:
Let them buy and sell as they wish, in a city that can afford the items or not.
When in doubt, go to the Gamemastering Page and award gems and coin based on the "Treasure Values by Encounter" table.
Sword of the Narwhal When used underwater, the wielder of this sword gains waterbreathing and move 60'. They can also make a charge attack by holding the pommel of the sword against their forehead. If they damage their opponent, they must make a DC10 Fortitude save or be knocked unconscious for 1d4 rounds because they were holding their weapon against their forehead, and because they're not really a narwhal.
Lightsaber of Disappointment This weapon seems to be the legendary weapon known to be the coolest of weapons found in Numeria: the energy-bladed lightsaber! However, this weapon will always be a disappointment to its wielder. For every question the player asks about it, you the GM should give a disappointing answer:
Back in the 80's, i read a module called "Queen of the Demonweb Pits" (by David Sutherland III and Gary Gygax), in which there was a description of another world:
Demonweb wrote:
I knew that that was incredibly cool, taking the player-characters from one fantasy world into another, and I knew that there was really no limit to how deep we could go if we wanted to.
And that's when I was hooked on rpg's. I learned how to DM, and the art of telling an interactive story, as well as how to organize and how to get everyone involved and keep everyone involved. I'm not perfect, but I've learned that if you love to do something, you get gradually better at it.
A few years ago, I discovered Pathfinder, which seemed like a good, modern interpretation of D&D, with no-holds-barred and even a flare for a bit of horror and sci-fi. My friends and I picked it up and have been having fun ever since.
Some good answers by Neirikr and Wyrd.
I invited my players to choose in what way Gaedren Lamm wronged them, giving them a history with the crime organizations of Korvosa.
I have a player who has a home and family.
I have a player who had a valuable heirloom book stolen from him by Gaedren, that was later purchased by Rolth. (sort of a macguffin to keep him searching for it).
I remind the players frequently that there are immediate resources available to them (like healing and restoration) that is not readily available outside the city.
And I also remind the players that just as there is no crying in baseball, there is no nihilism in fantasy roleplay. You have to care about something in order to get on in the world, even if it's your own selfish pride.
I put together a couple of props for my table: a bag of 1000 coins (pennies). It filled a plastic grocery bag to the size of a large grapefruit, and weighs several pounds. I showed it to the players and let them pass it around "This is what Field Marshall Kroft hands to you (albeit gold pieces)"...we were playing Curse of the Crimson Throne. My point was, that 1000gp is bigger and heavier than you probably imagine.
100gp? I put 100 quarters into a dice pouch. It's a bit heavy, and is about the size of a tangerine.
My advice: Use weight and encumbrance as a kind of logistical puzzle for the players to solve. Piles and piles of coins? Get a wheelbarrow or invest in a handy haversack. Gotta transport a lot of wealth? Buy gems. Found a whole warehouse of trade goods? Run back to town and get inventive with who you hire or sell the contents to.
The idea is that it should be fun to solve weird problems, and sometimes those solutions can lead to new relationships in-game, or opportunities for adventure or trouble. They should help make your game world more real to the players. Don't just hand wave things away unless they threaten to bog down the flow of gameplay.
I'll second the motion for Lost Caverns of Tsjocanth.
Good post above by Mark Hoover.
Running a sandbox is a good idea, but it requires two elements:
Negative levels are a consequence of failure. Consequences can be used in interesting and creative ways to encourage success.
Success is fun. Everyone enjoys hitting the high points in the game. Being at the bottom of the heap makes success all the more sweet.
Got a competent character who rolled badly and now has a negative level? Use it as an opportunity to roleplay seeking out information on that undead; learning some secret that will make it more vulnerable to the hero. Every epic tale has the hero facing some dark moment in their careers where they have to purge themselves and learn anew in order to defeat evil.
Reserved for only the finest adventurer convicts who don't "play nice" in the chow hall.
Sorcerers get polymorphed into geese for the duration of their sentence. Misbehavior results in goose on the menu in the chow hall.
It is not common knowledge, but amongst wizards it is known that summoned monsters are typically from the Outer Plane of the Beastlands. These are of the essence of incarnated souls from the Prime Material, and make up a vast population of those souls whose intelligence was good or neutral, but spend eternity mastering their more bestial natures in a rubric only the gods can understand. The lower-levels of these beast-souls incarnate on the Prime Material again when summoned as a "test" which is part of their regimen. That dire badger you just summoned? He was an intelligent person just like you only a few hundred years ago on some far away world. When he is slain or dismissed, he returns to his clan in the Beastlands to meditate on his performance.
Of course, demons and angels come from their respective planes. It is all part of a vast cosmic relationship between the Prime and the Outer Planes.
Twisting the Knife- Upon scoring a critical hit in melee combat, the attacker may attempt a Combat Maneuver. If successful, they may on their next turn, roll an automatic hit, doing the weapon's damage plus any applicable bonuses. This action provokes an Attack of Opportunity from the opponent, both on the turns it is invoked, and the subsequent round in which it takes place.
I allowed a kitsune PC. It was fun, until his disguise slipped one day, and the jokes began to fly.
My favorite was "...are you housebroken?"
In terms of a fantasy world, I don't think any kitsune worth her second tail would be too quick in revealing their identity; it's their greatest gift, after all.
We all have to be aware and careful though, as some character types are prone to be attached to ...*ahem*...those types of players CRAVING endless attention. Just so long as everyone is having fun, and it adds something to the game, I'm cool with it.
I like maptools and Roll20. I know a guy who uses an overhead projector with it at his table.
As for mapping at the table, I pre-draw the dungeon using a battlemat. I block out the map using "fog of war" maptiles that I place upside down, and reveal as I go.
Alternatively, draw the map, or encourage THEM to draw the map as they go along.
Alternatively, do it like we did back in the old days. They have graph paper and a pencil, and they map the dungeon as you describe it to them. (That circular chamber in Lost Caverns of Tsjocanth was a doozy!).
Don't be afraid to let things reside in their imaginations.
Session 2: Players experience the city in chaos.
- Rescue a rich nobleman from the mob. He awards them 5pp, but because they are in a roleplaying mood, I allow some diplomacy checks, and he decides buying the players a drink would be a good idea. They bend his ear about city politics and I use this as an opportunity to prod them towards taking the brooch to the queen. He warns them about seeming like looters and brigands.
- A drunken half-orc looter is in the tavern (this is the first night of rioting) and he's making trouble. They attempt to talk him down out of a fight and I decide this is a good time to break out the Social Combat deck. None of us had used it before, but a 3x3 grid became a lot of fun. They failed however, and I ruled that three of his rioting friends come into the place as Initiative is rolled.
Things go reasonably well for the PC's, so I have three more rioters arrive. (Level 1 thugs). The rich merchant runs and summons help from the next room of the tavern, one of whome is Grau Soldado. I affect an Antonio Banderas accent, and challenge everyone "who draws steel in this fine establishment." Intimidation checks are made (something I wanted to use heavily in this urban campaign) and rioters leave. Conversation with Grau Soldado ensues, and the players elect to get him yet even more drunk to help preserve their reputation. He gets returned to the fort.
I rule that all merchants and commerce are shut down in the city the next day, and no loot gets sold. They spend the day pursuing a meeting with Grau Soldado, and getting him to take a doctored version of the red ledger to a guard captain to exonerate and polish their reputation, and find out if there is a reward for the brooch.
I don't discourage players when they overelaborate on a plot point. It leads to some creative stuff...usually.
-Encounter with Otyugh goes very well. The barbarian and alchemist nuke it pretty effectively, but a CR4 threat DID grab each of them. They took it down before it could work any real damage on them. 3 rounds combat.
Brooch is returned to the queen, and the group is recruited by Field Marshall Cressida Kroft. The queen acts suitably haughty and suspicious. Players are getting used to making Sense Motive checks.
I decide that the throne room (after the queen departs) would be a good opportunity for the local lords and ladies to rub elbows and allow the players to make inroads to the upper crust. A 4x4 social grid was laid out, and the players fail right before the last card. The tension this allowed was lots of fun, and the players began roleplaying each challenge on the cards (Diplomacy and Bluff only). If they had won, I would have perhaps had them invited to dinner "Once things settle down" and maybe used that occasion for a hook for something.
- All the World's Meat:
The PC's infiltrate the front door (the rogue used some feminine wiles) and she used Bluff to get him to leave the door unbarred. Hilarity ensues as everyone barges in soon after, and the first two goons go down from a grease spell and the barbarian's nonlethal damage.
From there, the PC's sneak up the stairs, to find sergeant Verik Vankaskerkin lounging at his desk. In retrospect, I probably should have allowed for him to have heard the combat downstairs so he'd be at the ready, but as it was, they took HIM down in two rounds. Not a big deal, as he's a political prisoner and not a mindless thug (I played him as too smart to be a soldier, and seduced by Arkona).
Everyone said they had a good time, and enjoyed the card games. I've found the tavern maps, the rooftop tilemaps, and battlemats are quite handy for this campaign. In the future, I need to bump up the CR a bit for these guys, depending on the ability of the party. I didn't want to slaughter Level 1's though if they get bad rolls. (Which I did with Thornkeep once).
Hello everyone. I'll post some sessions here for your amusement and input.
Four players. Mature, experienced gamers all. 21pt. build.
- Set up a campaign website w/google to post announcements, player writings, and general input. We did this with Kingmaker, and everyone got a kick out of it. It created a nice social hub for us outside of email.
- Players contribute backstories. My prompt was "Gaedren Lamm has wronged each one of you in some way." Everyone created a bit of a dark background for their characters except the bard, who is a married man with a family and a career in Korvosa.
Session 1: Introductions and backstories all around, and I allow these things to flow into the initial encounter with Zellara. I run the Zellara encounter just a BIT like a haunt: with a single Will save to resist a "wave of emotion that washes over you" (with no consequences). The harrow cards she uses as she tells her backstory got some raised eyebrows, so the players KNEW something was weird about her story. I figured since she can manifest illusionary cards to get their attention, she can manifest an illusionary version of her deck to cast a harrow spread.
Also, I slowed down the cadence of her story a bit and gave her an accent because I thought that the way Jacobs wrote her story was a little too matter-of-fact for a ghost/murdered mother and not emotional enough. The Will save was a twist to help with the mood.
- The encounter with Gaedren Lamm went a little too slam-dunk. Yargin got knocked unconscious quickly, the half-orc foreman went down in about one round, and the gnome was set-upon by the orphans shortly thereafter. While the map required some explaining ("What is this part here? It's UNDER the warehouse?") Gaedren was eventually cornered.
One of the players had her younger sister as a captured orphan working for Gaedren, and the others reported "She's been taken to see uncle Gaedren", just to build a little tension. Sure enough, Lamm had the girl dangling over the croc pit. I ruled it was a "block and tackle with a chain", so that a clever rogue with a rapier might use her blade to halt the chain if he were to let it go. It never came to that. The bard ran and attacked, taking Gaedren down to 0hp in one blow. Gaedren was "accidentally" fed to his croc.
In retrospect, I would keep Gaedren's hand on the chain as a readied action against anyone approaching, and let him gloat and lecture.
Head-in-the-hatbox found, they realize Zellara's true nature. Spooky moment, and a good reveal.
I also threw in a "red ledger" containing a list of contacts and bribed officials around the city. I thought Gaedren might have such a thing and that it would make a useful hook later on.
Sneaking into a warehouse at night, the presence of innocents, the criminal nature of an urban campaign were excellent elements, and everyone said they had a good time. In retrospect, I would bump up the circumstances, making for a little more teamwork from the fishery thugs and Bloo.
bulbaquil wrote:
Well said.
jhpace1 wrote:
And then there's the whole "you have to have the spell, and the caster level to cast it" problem. Take a Handy Haversack, one of the most necessary items in the game, and not too expensive at 2,000 gp. Of course, the Caster Level for that wondrous item is NINE, and there are no "stepping-ladder" spells to get to it, so your stickler of a GM can laugh at you behind the GM screen as your STR 10 Wizard struggles with a 100-lb pack until 9th Level. (Dreamscarred Press made the spell a 1st-level power, so at least you can make Belt Pouches of Storage before 9th Level.)
There is far too much tizzy over WBL and crafting. First of all, you shouldn't be motivating your players with loot. You should motivate them with adventure.
Secondly, take a look at the settlement rules. A handy haversack is 2000gp. There is a 75% chance of a handy haversack being present and available in any large town.
Thirdly, use a generator like http://www.archivesofnethys.com/RandomItemGenerator.aspx. Do this as soon as you know your players will be in a particular town. They don't like anything on the list? Oh well. Time to travel to a new town if they want.
Now...when it gets ludicrous is when a wizard has access to several teleports per day, and has downtime. THEN he or she can theoretically teleport to any major city, and spend a few hours shopping on behalf of the party members. When THAT starts happening, you start bending the rules in favor of the party simply being able to buy whatever they can afford, so long as it's not a rare wondrous item. OR you can sit there at your computer and click on Nethys' generator for every major city he visits and tell him "that's what you find there this week."
What is important is creating a sense of scarcity and "I found this! Muahahaaa!" because it lends a certain verisimilitude to the adventuring world. When players CAN have whatever they want, an adventure becomes less appealing.
Wish Lists? Yes, I use those too.
Indeed, Bandw. You have to learn to say "no". People will actually respect you for being assertive without being aggressive.
On the other hand, you have have tapped-into some potential fun with your players: they want to play alien weirdos? Build your campaign around that. Make them the escaped creations of some demiplane-hidden society of wizards and give them a general quest. See how it goes for a session or two. Often times, weird inspirations like this wear off quickly.
Mathius wrote:
Ho Ho! Go look up "ancient copper dragon" for starters. Here is a CR17 that can cast (at will): Grease, Hideous Laughter, Stone Shape, Transmute Rock to Mud, and Wall of Stone. ...What do you think an encounter with one would be like? It would be like a 3D funhouse of terrorlaughs. It's a dungeon designed by M.C. Escher and run by the Time Bandits. It's doubtful any of them would ever actually FIND the copper dragon unless he wanted them to. Never mind WHAT the party is doing there in the first place.
At that level, you gotta go beyond just the list of stats and putting them in a 30x30 room. Go down the monster's list of feats and abilities and put together a story of how they got to be so old and powerful. Consider all of the friends and alliances they've made in their lives and the general ecology of how they live. You'll come up with some epic encounters to keep high level characters guessing.
Mathius wrote:
As a fighter I feel useless unless there is a combat going on.
Just like a high level dragon, how did a fighter get so experienced? Does he live in a vacuum? What about all of the enemies he's made along the way? What about all of the friends who want a powerful martial to come help them out? (think of all those westerns where they want to recruit the hero). Remember a martial is what the people SEE when they picture "adventurer" or "hero". He should be casting a long shadow.
Mathius wrote:
What do you do to challenge the wizard?
Make the world a deadly place for someone with less than 100 hit points. Make it a dangerous place for someone with an AC of only around 20 or so. Adjudicate EVERY SINGLE SPELL as it's written in the book. There are actually a surprising number of limitations.
Then...make him work for it. Creating an adventure? Surprise! It takes place in a cavern system that is incredibly hot and full of smoke. (Gonna need that Environment spell). Find the bad guy's castle? Surprise! It doesn't have any doors or windows! (Gonna need a transmute or something). It's up on that floating island in the sky? Surprise! How you getting up there? Surprise! It's guarded by invisible redcaps! Now the spellcaster has to somehow make all those redcaps visible for the party...You get the idea. If he thinks he's so great, make him work for it.
...and then have him roll a save for his spellbook the next time they cross a river. He'll start feeling vulnerable.
There is plenty of precedence in literature of heroes and unfortunates being summoned or finding themselves in some outer plane, answering the call of some powerful entity. Hellraiser comes to mind.
Perhaps NOT summoning mortals is part of the protections and pacts the gods have made with one another...?


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Vittoria, Vittoria (Trombone Feature). Composed by Giacomo Carissimi (1605-1674). Arranged by David Marlatt. For Brass Quintet. Brass Ensemble - Quintet; Masterworks; Part(s); Score. Eighth Note Publications. Trombone feature. Baroque. Duration 00:03:05. Published by Eighth Note Publications (AP.81-BQ25211).
ISBN 1554731364. Baroque.
The piece was originally for bass voice and piano by Italian composer Giacomo Carissimi. The flowing melodic line works perfectly as a trombone feature in a brass quintet setting. Contrasting sections of marcato and legato style make this piece ideal for use in church, concerts, recitals or as a contest piece.
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Comparative Effects of Two Bacterial Growth Preventives, Acid (pH 4) and Rose Bengal Plus Streptomycin, on the Nature of Soil Fungi Developing on Dilution Plates1
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Chill Patong Hotel, Patong
Situated in Patong, Chill Patong Hotel is connected to a shopping center and close to Sphinx Theatre, Patong Beach, and Bangla Night Street. Also nearby are Patong Boxing Stadium and Kalim Beach.
Hotel Features.
This Patong hotel offers a restaurant, a coffee shop/café, and a bar/lounge. Complimentary wireless and wired high-speed Internet access is available in public areas and a computer station is located on site. There is a business center on site. The staff can provide concierge services and tour/ticket assistance. Additional amenities include dry cleaning/laundry services, an elevator (lift), and a television in the lobby. For a surcharge, guests receive transportation including a shuttle from the airport to the hotel (available on request), an area shuttle, and a shopping center shuttle. The property has designated areas for smoking.
Rooms open to balconies. The 59 air-conditioned guestrooms at Chill Patong Hotel include free minibar items and safes. Complimentary wireless and wired high-speed Internet access is provided. 40-inch LED TVs are equipped with satellite channels. Bathrooms offer showers and complimentary toiletries. All units feature refrigerators and complimentary bottled water. Housekeeping is offered daily.
Hotel comfortable, but staff not very fluent in English
It was very pleasant, a fairly new, few years old hotel, with elevator. The original…
Enter dates to check prices
Hotel Info: 866-539-8117from $37
- Superior Room
- Deluxe Room
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At a glance
Key facts
Hotel size
- This hotel has 59 rooms
- This hotel is arranged over 6 floors
- Check-in time starts at 2 PM
- Check-out time is noon
Required at check in
- Credit card or cash deposit required
- Government-issued photo ID required
- Minimum check-in age is 15
- Local laws may restrict unmarried guests from sharing a room
Travelling with others
- No cribs (infant beds)
- No pets or service animals allowed
Extra people
- Roll-away beds available, charges may apply*
- Free WiFi and wired Internet access in public areas
- Free WiFi and wired Internet access in rooms
- Accessible parking
- Area shuttle *
- Shopping center shuttle *
Nearby Three Star Patong hotels
In the hotel
- Continental breakfast daily (surcharge)
- Restaurant
- Bar/lounge
- Coffee shop/café
- Business center
- Computer station
- 24-hour front desk
- Concierge services
- Tours/ticket assistance
- Dry cleaning/laundry service
- Luggage storage
- Number of buildings/towers - 2
- Year Built 2013
- Elevator/lift
- Designated smoking areas
- Television in lobby
- Disabled parking
- In-room accessibility
In the room
- Air conditioning
- Balcony
- Private bathroom
- Shower only
- Free toiletries
- 40-inch LED TV
- Satellite TV channels
- Free WiFi
- Phone
- Refrigerator
- Free bottled water
- Daily housekeeping
- In-room safe
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Chill Patong Hotel, Patong's small print
Only registered guests are allowed in the guestrooms.
Mandatory fees
Deposit: THB 3000 per stay (cash only)
We have included all charges provided to us by this hotel. However, charges can vary, for example, based on length of stay or the room you book.


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Meet Our Board
My interest in family history began as far back as I can remember. I loved to visit my Grandpa and my Aunt Grace, who never married and lived with him and cared for him in his home. Grandpa, born in 1864, would tell me stories of when he was a boy and about his ancestors. Stories of him listening to the Christian County early settlers as they gathered at the Bulpitt store, which adjoined the family farm or at Blackburn store only a mile southwest. Some of those he listened to were Martin Hanon, the Richardsons, Vandeveers, Whitecrafts, as well as his Uncles, Presley Peak, and Joseph and Drury
Bondurant, all who came before Christian County was formed.
My Aunt would tell me of my grandmother's family. Her ancestors had come to this country in the mid 1600's, and their descendants had recorded their history down to that present day. Aunt Grace carried on communication with distant cousins from Delaware to California and would share those letters with me. At that time some were rather boring to me but later I realized their importance. Many letters were preserved and came to me following the death of Grandpa and my Aunt. They helped me locate the burial of one cousin this last fall.
My Grandpa and my Grandmother, who died before my birth ....
Nelvin Sloman
Read the rest of Nelvin's story here
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Family Tree Seminar
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Below is a copy of a page from 'BOSTON IVF Patient Brochure: 1989' THE PREOPERATIVE APPOINTMENT A preoperative appointment, which includes a brief physical exam, should be scheduled before beginning your medication. This is a good time to ask your physician any questions you may have regarding the procedure. Your physician will review and ask you to sign the consent forms for the procedure. There are copies of these consent forms in the Appendix for you to review. THE MEDICATIONS 1. LUPRON Lupron is a medication that temporarily suppresses the pituitary gland, a small gland at the base of the brain. The pituitary gland releases a hormone at midcycle known as luteinizing hormone (LH) that normally causes the mature follicle to release its egg (ovulation). We do not want ovulation to occur during an IVF cycle for fear of losing the egg. The advantage of Lupron is that it suppresses LH and therefore reduces the likelihood of premature ovulation and cycle cancellation. Lupron may also have a beneficial effect on the quality of the eggs. Medications such as Lupron have been successfully used in IVF programs throughout the world to improve the development of the follicles. There are no known serious side effects associated with the use of Lupron in healthy individuals. As with all medications, a redness may occur at the injection site. The adverse reactions that have been described with Lupron have occured in ill patients with prostate cancer (as Lupron is also used to treat prostate cancer) and the reactions are virtually exclusive to the cancer itself. However, although Lupron is likely safe in healthy individuals, unknown reactions may occur. If so, you must notify us immediately. Lupron is available in a 14 or 28 day administration kit. This kit includes the medication, needles with syringes, and instructions on how to administer the medication. We ask you to carefully review this information. Lupron is administered subcutaneously. The small needle is inserted below the skin as instructed in the kit. Dosage may vary according to patient history, and each patient will be informed of their dose prior to starting the cycle. The first dose of Lupron is administered within a few hours after the onset of the menstrual cycle (cycle day 1). Subsequently, Lupron is taken each morning from cycle day 2 onwards. Please attempt to take the Lupron at a similar time each morning. It is taken daily up until the day of HCG injection (see later). Although the dose of Lupron is usually kept constant, you may be asked to decrease your dose. 7
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How To Tell If Your Kids Are Lying?
My kids have gotten into this great groove playing together. They have been known to disappear into one of their bedrooms, close the door and play alone for a good amount of time. Sometimes I hear that tell tale screeching that tells me the older one is doing something the younger one does not like at all. I know I'm in trouble when I see them walking away quickly and I hear my four year old say quietly to my two year old, "You're right, that's a great idea, let's go do that!" I usually let them run with whatever they're planning. It often involves building things or playing some sort of pretend. These kids have great imaginations and haven't done anything irreversible yet. I now the drawing on walls, furniture or carpet or an unexpected haircut might come some day.read more


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"The report confirmed that consumer prices are inching up And that deflation is about to end. Domestic demand- related stocks such as banks may advance."
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"Consumers are looking at price first and then styling, ... They are hesitant to buy a machine with a 15-inch flat panel screen, which costs $900 to $1,000 itself, when they can buy a 19-inch traditional CRT monitor for less than $400."
"By Tuesday, the storm should drop another inch of rain in the Willamette Valley and two to three inches of rain along the coast and the foothills of the Cascades."
"Our official gauge showed 4.28 inches. We have unofficial reports of six inches from some private rain gauges. That's a lot of rain at one time."
"Basically we pulled out a piece of pipe about four to six inches in length and about an inch in diameter with what appeared to be some kind of plastic cap on one end and some tape on the other."
"We had reports of several trees down in Mars and one-inch hail in Slippery Rock. We didn't hear much about Beaver County, but the storm looked good enough to issue the warning."