text:
National Women's Hockey League Created NFL Eyeing Germany For Regular-Season Game TV Pundits Question NFL About Goal-Line Cameras U.S. Rep Presses Goodell On NFL Tax Exemption WTA's Allaster Focusing On Fan Feedback ESPN To Integrate Outbrain Content Online MLS In Minneapolis Hinges On Stadium Plan LSED OKs Upgrades For Saints, Pelicans Goodell Speech Addresses Only "Micro-Issues" NFL Nearing End Of Hardy Investigation
Upcoming Conferences and Events
SBD/27/Leagues Governing Bodies
Published February 27, 1998
The "latest meeting" between the NBA and the NBPA was held Tuesday between NBA Commissioner David Stern and NBPA Exec Dir Billy Hunter, according to ESPN's David Aldridge. Aldridge: "No breakthrough was achieved nor should have been expected, but the league did tell the union that it would be willing to open its books, something the NBA has been loathe to do in years past, to prove to the union that teams' profit margins have dropped dramatically or disappeared altogether over the past two years" ("SportsCenter," 2/26). NBA NOTES: THE SPORTING NEWS' cover story examines the events around the NBA's trading deadline under the header, "What's The Deal? Inside A Week Of Trades, Tantrums And Turmoil." David Moore writes, "A league under siege took a few more hits this past week." Noting players' moves to influence where and when they are traded, Moore asks, "Have the owners handed control of the sport over to their employees, setting the state for labor Armageddon to unfold in five short months? The answer is unknown. What is known is that every time commissioner David Stern turns around, he bumps into another problem that rips at the fabric of the sport's success" (TSN, 3/2 issue). In Chicago, Lacy Banks writes that while Michael Jordan is the "league's most pervasive positive" it is "unfair for Jerry Reinsdorf and his partners to be saddled with paying Jordan by themselves when he is making so much money for everybody." Banks: "Jordan is spreading the wealth around the league unlike any other player ever has done. It would only be right if the league would spread around the responsibility of helping the Bulls pay his salary" (CHICAGO SUN-TIMES, 2/27).


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The Beauty of It All: Obama Does Not Matter
Rabbi Prof. Dov Fischer
Israel Deserves our Unconditional Admiration
Giulio Meotti
The Pineapple Revolt – Remembering Passover 1944
Jack Engelhard
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A Passover Message
Chief Rabbi Ephraim Mirvis
OU Kosher's Top Consumer Passover Questions for 2015
Orthodox Union
Primer: When Passover Starts on Shabbat and is in a Shmitta Year
Rabbi Baruch Efrati
Soaps and Cosmetics Kosher for Passover? (And a review of Pesach laws)
Rav E. Melamed
Weekly Tanya Lesson: Chap. 12, Lecture 5
Baal Hatanya
"Rabbi Yehuda Referred to Them by Acronyms".
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News Briefs
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subset: commoncrawl


text:
A Son to Me: An Exposition of 1 & 2 Samuel
Canon Press, 2003 - Religion - 307 pages
Samuel. Saul. David. Goliath. Jonathan. When we think of 1 & 2 Samuel, these names and the stories that make them memorable generally come to mind. But these narratives are more than mere history. Peter Leithart offers here a typological reading of 1 & 2 Samuel as a unified book. By giving careful attention to the book's literary structures and its patterns of types and antitypes, Leithart unveils the symbolic world of Samuel's cumulative and cohesive story. His reading enhances our understanding of New Testament Christology while at the same time giving us a framework for applying the Old Testament to our own lives.
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Review: A Son to Me: An Exposition of 1 & 2 SamuelUser Review - Josh - Goodreads
Good textual insights, though I disagree with some conclusions. But I'll read Samuel differently as a result if this book. Read full review
Review: A Son to Me: An Exposition of 1 & 2 SamuelUser Review - Katherine Kirkpatrick - Goodreads
A very helpful resource for better understanding 1 and 2 Samuel. There is much information here that even a thorough reader would probably not notice without such guidance. Read full review


text:
Goshen College's new All-Campus Band will perform alongside GC's Lavender Jazz ensemble in a joint concert on Friday, Oct. 31 at 7:30 p.m. The concert will take place in the Goshen College Music Center's Sauder Concert Hall.
Goshen College Symphony Orchestra to give spring concert April 16
Lavender Jazz to perform spring concert March 21
Feel the beat during the March 11 Afternoon Sabbatical
Dr. Christopher Fashun and Ben Runkel will offer a percussion performance of various genres and sound combinations, including both Western and Brazilian percussion, during the March 11 Afternoon Sabbatical at Goshen College. The program will take place at 1 p.m. in the Music Center's Sauder Concert Hall and is free and open to the public.
Seven student musicians featured in 54th Concerto-Aria concert
Seven student winners of the 2013-2014 Goshen College Concerto-Aria competition will perform arias and individual concerto movements with the Goshen College Symphony Orchestra, directed by Dr. Christopher Fashun, in the 54th annual Concerto-Aria concert on Saturday, Feb. 8. The concert will begin at 7:30 p.m. in the Music Center's Sauder Concert Hall.
New all-campus band will provide more opportunities for Goshen College students
Goshen College's Lavender Jazz in concert Nov. 23
Goshen College Symphony Orchestra to perform fall concert on Nov. 1
Afternoon Sabbatical series kicks off with conversation on child abuse
The 2013-14 line-up for the Afternoon Sabbatical series, featuring lectures, performances and special trips, has been announced by Goshen College. The series will kick off with a lecture and discussion titled "Protecting Our Children – a Broad Perspective" by Candy Yoder, president and CEO of Child and Parent Services (CAPS) in Elkhart.


text:
Kitchen island tile swap
Hi there, I am planning to change out the tile on my island. I noticed a spot where the grout is fallen out and thought what better time to do this project. My question is will I be ok just sawing the tiles and grout out (with a grout saw of course), or will I need to take trim off, and possibly rebuild the entire top? Any input would be appreciated. (Excuse the mess as well...)
You will have to rebuild the entire top. Meaning demo'ing it all first. Demo of a tile counter is a very messy PIA. If you can do that DIY, you can probably get a remnant piece of a stone slab installed for just a little more than all of the materials (and time) to redo it in tile. And then you will have a smooth no grout surface on which to work.
Thanks for this. I had assumed it wasn't as easy as replacing the tiles. I would think a slab, of any desirable material, would be significantly more expensive than the tile would be. Do you have special sources for remnants? I was also considering to do the top in butcher block instead, which I may attempt to build myself.
Is the same tile on your surrounding counters? I agree that a better solution would be a solid surface top that complements the other counters. I don't know where you live, but most fabricators have remnant pieces you could select from. It would be so much better than tile and much less work to install. I would definitely look into that before starting such a labor intensive project. Plus, I think 2 different tiles in the same space would look strange.
to give you and idea of remnant cost, at the granite fabricators here, granite ranges from $70-$110 per sq ft but the remnants are between $50-$60 per sq ft. not sure how big your island is but it may be possible to get a remnant.
also hd and lowes are cheaper that granite places in my area but i didn't want to risk a bad install with all the counters. with just the island piece (no cutouts or sink install) i would think it would be fine to go with the box stores. they have sales on counter material all the time.
Thanks for all the input! I don't like the color of the tile, so I had wanted to switch it out with something else. The hole in the grout is always covered so its not a worry of mine. Sounds like something solid is the way to go, but I think it will be a bit higher than the budget I planned for this project. Anyway, all the input is very helpful.
If you are still reading this thread.... Maybe consider very large format porcelain tiles.
check out this kitchen.
Here is a link that might be useful: porcelain tile counters


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lets hope they are missile pods ready to fire at enemy's coming from the sides
I more of a gamer then a devloper :) i like playing any kind of gud games. i have a special interest RTS and shooters. and yea i love anygame thats gud :D
lets hope they are missile pods ready to fire at enemy's coming from the sides
EA took this character from the canceled C&C game tiberium
i seen this guy in some other EA game which one was it
this is one of the greatest planes in tom Clancy HAWX
i use to play this game on my ps1
it shows how lame EA is in making models
that's what they want u to think
WOW! wonder what would had happened if it hit the ground
i never knew EA could pull this off
u can move the frost beam
ooo ahhh
Attack imperial forces
Dude Its broadside firing artillery
reminds me of the old days
The north Koreans are crazy
this time the units are of its original size
don't say things like that because u couldn't be on the moon
can it crush it
what is this
this is way of the charts
yuriko is inf front of the engineer
may i have one
I hope you like it
cant wait for it to get textured
Totally cool
wow the allied are obsessed with the color blue
and i thought the soviets were obsessed with the color red
will there be a mounted machine gun in the bunker
Its is for entering the coordinates for a super weapon (at least i think it is)
Cool when r u goin to texture it
holy ****! tha thing is huge
Can it transform
Avatar warmech or something else what ever it is it looks awesome
germany shold have hitler
Future tech should have a base in outerspace
I just got tiberium war cant wait to check this mod out
same to u brother
GTA wud look great on this engine
lets hope that thing flyz
is that scrin HQ
yea who the hell goes to war wearing a red robe
or maybe that's and avatar war mach targeting the GDI infantry
no he just weird
with a grenade lancher
i found demo Brothersoft.com
looks like peace keeper with a assault rifle
looking good
yea the Israels are worse than hitler


text:
- We have been working closely with the GaitTronics team to develop Generation 1 of their robotic, rehabilitation mobility device, GaitEnable. This product is designed to assist patients in their rehabilitation after a major surgery or illness. The goal is to speed the recovery times of these patients, reducing hospital costs.
The first generation of the product revolved around the design and manufacturing of the housings and control panel on top of the pre-existing mechanical model. You can see the product in action here on BNN. http://watch.bnn.ca/business-day-pm/business-day-pm-may-2013/business-day-pm-may-27-2013/#clip934877
See more information at www.gaittronics.com


text:
The City of Lakewood provides many services to its citizens and visitors, but some local services such as fire protection, water, electric, and public transit are provided by other agencies or by private companies. In this section we have collected links those service providers to make it easier for you to find the services you need.
If you have a suggestion for a type of service or a service provider that we did not include here, please email that suggestion to us email@example.com .


text:
2002 Pontiac Trans Am Ram Air WS6 Last year for the iconic Trans Am Most desirable 6 Speed with factory Hurst option T-Tops, Leather, Traction, Monsoon CD Player Only 4,828... More
If you are in the market for a rare modern day collectable, then look no further than this 2002 NHRA edition Firebird. 1 of... More
2001 Pontiac Firehawk Ram Air 10th Anniversary #75 of 139 ever produced Factory Hurst 6 Speed, 13,865 original one owner miles Bilstein Suspension Package & 10th Anniversary Rear Deck Mat Exercised... More
2006 Pontiac "Mallett" Solstice, LS 2 V8 400hp, one owner, conversion done in 2008, about 6,000 miles since conversion. See updated window sticker in... More
Pro Street 2005 Pontiac GTO. 6.2L supercharged V-8, custom suspension and exhaust, lightning fast and pristine shape!... More
This 2002 Pontiac Firebird Trans Am WS6 is finished in Collector Yellow Exterior with Ebony Trim Interior. Powered by a 5.7 liter 8 Cylinder... More
For sale in our St. Louis showroom is a 2001 Pontiac Trans Am WS6 that is far from stock. 2001 was the second... More
2005 PONTIAC GTO COUPE $34,995.00 This is a One Owner California car from new with only 4,541 original miles. In 2004, the Pontiac GTO was... More
Stk. 1824 2009 Pontiac G8 GT The Pontiac G8, a rebadged Australian Holden Commodore based on the GM Zeta platform and introduced in 2008 was... More
PONTIAC: 2009 Solstice GXP coupe, 4-cylinder turbo, 5-speed automatic, removable hardtop, this car is new, with only 14 miles, leather, $47,500. 814-944-3923, PA.... More
PONTIAC: 2000 Firebird Formula, WS6, LS1 V8, auto trans, red paint, original owner, showroom stock, not modified in any way, $25,000. Carl, 352-573-7291, FL.... More


text:
We had only one night to visit on our way to Italy - and it was well worth it. We booked the Eiffel Tower room and were not disappointed as the view was amazing. The room is small - we had managed our expectations. My husband and I had to turn sideways if we needed to get by the end of the bed at the same time (we decided that was romantic and in keeping with the spirit of the room) but the room was cozy, very clean and well furnished. The bathroom was modern and beautifully white, clean and well equipped with toiletries. The only issue was with the shuttle which was not there to greet us at the Eurostar. It happens so we just hopped a taxi after we were sure he wasn't there - and the traffic was at its worse so he may have been held up. However, when we got to the hotel they insisted he was there and that we missed him - when I assured them we did not - they continued to insist I was wrong. It would have been better to just issue a short apology for the inconvenience and move on which is why they are short a star! We did take the shuttle the next morning with no problem. I wish we had been able to have breakfast as it looked wonderful and they even offered us a quick coffee as we were dashing off early morning to catch our next train. I would stay again!
- Official Description (provided by the hotel):
- Independent charming hotel, L'Hotel de Londres Eiffel offers you 30 rooms all equipped with air conditioning with bathroom wc, or shower wc. We are situated at 2 minutes by walk from the Eiffel tower, near rue Cler, near Invalides. Some of our rooms have a view on the Eiffel tower. ... more less
- Reservation Options:
- TripAdvisor is proud to partner with T4B so you can book your Hotel de Londres Eiffel reservations with confidence. We help millions of travelers each month to find the perfect hotel for both vacation and business trips, always with the best discounts and special offers.
- Also Known As:
- De Londres Eiffel Paris
- De Londres Eiffel Hotel
- Londres Eiffel


text:
Talks between BSU, city about events center continuing
Bemidji State University and the city of Bemidji are still negotiating an agreement in which the university would serve as the anchor tenant of the events center, Mayor Richard Lehmann said Monday.
"They are working with us," he said.
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text:
great work
allways nice to hear from you guys
belgian boy tries to produce some tunes and play some games
great work
allways nice to hear from you guys
I'm like so gonna play this
beat that sucky crysis engine
looks hot
I don't get it...
anything that comes from the creator of FOF will most probably own as hell
nice work
B E A U tiful
how would you know, have you ever fired one?
wanna play now :)
are those axes on the violin?
I agree, that would be the finishing touch
that way it looks way more authentic
cant wait to play it with nobody
still cant believe UT has failed so hard :'(
very nice
you talk bad words for bisounours party and you didn't even play it for yourself, the colour scheme is verry trippy LSD style, maybe you don't like it But many do and I'm one of them + the gameplay is freakn awesome
other then that, great podcast
I would prefer a video tho
very nice very nice,
I cant wait to play on some cartoony servers :)
there seems to be a lot of delay on firing the weapons like rocket launcher and crossbow
other then that....awesome
I like this idea
don't die on me mkay.. :)
One word; awesome
she has a fat *** :)
looks like it's a macintosh :)
great work guys ;)
it would be epic
can't see any tornado in the background :p
that is strange since they still support L4D
it has probably something to do with your hardware or something
or maybe a launch parameter in steam
how do you pronounce this :p
looks silly (mostly equals fun)
this game is awesome
stupid AI tho
this looks much better than the crysis ice maps
great design
only to bright
if there wouldn't be any spawns on the roof and inside,
the game would be 2 easy
even now it's not that hard
graphics are great allthough I would like to see some monsters changed because they look kinda silly :)
I used to play FOD all the time, its the best gamemode ever made :)
it gets you runnin like a retard wile shouting yeeha and shooting someone in the head
after that you turn on the piano and go sit on the lamp of the room
awesome trailer
screens look great
it seems you guys have made a nice state of the art engine
very nice work
this is one of the most superb screens I've ever seen
you should make it third person basing myself on this screen,
it would look totally great
what a great shadow in the background :p
srry couldn't resist...
great stuff imo
believe me, they are
I want some free GFX cards too
I'll be happy to check how overgrowth runs on them :)
it looks 2 damn cold to run around like that
good thing you can put them out of their misery :)
great work people
this is damn awesome
mindblowing if not
I'm hoping for a good playerbase for this mod
fingers crossed
looks great except for the players arm
great leveldesign
I stopped playing after the coop mod came out,
fistfull of dollars was the best gamemode I've ever seen in a game and it's a shame that no one plays this anymore
the coop gets quite boring after you finished it once
...that's my opinion...
if there are people who want to play fod PM me!!
very nice, something wrong with the hair tho
fokking awesome stuff
you can create a totally next gen title in this sdk
if you want to compete with the other stalker improvement mods
your in for a LOOOONG yourney
good luck tho
and keep up the good work ;)
almost UE3 like
what a nice arrow in his head that man has
(yoda stylez)
I only have a sexy sence
awesome lightening
gorgeous (or however you spell that :p) screen
looks ok, but bad leveldesign in terms of repetitiveness
B E A utiful
great job
two thumbs up :)
looks good
interesting (bit too naked to my opinion(but still great work)) character design
yeah it just seems unnatural,
is this the crysis standard animation??
me 2 somethimes still play this game
(what a sentence)
who would want to play with that??
he looks plastic And gay
whazzup with those arms and pants...
this engine is awesome for a game like this
it had no normandy beach landing
you're tottaly right, now we even can't see what the download size is...
and users with a bandwith limit like me
like to know how much they dl
try including bigger buds and
make the plant all green, not brown lol
a zombie flying dinosaur
this is going to be the best UT3 mod I think
too bad I cant find servers for UT3 mods because of bugs with the UT3 game itself
its a strange thing....(wich sux)
very nice,
try to make the boobs Even bigger, someone please give this woman cleavage
just kiddn :)
very nice proffesional work
my thumbs up
i DLed it right now
looks nice
not my style of game tho
Nice that you got epic to help you with this
it's not working for me, since I have an azerty keyboard
and the configure keys options don't work
I click keys, but nothing happens
this way I can't move forward or strafe left
sux ***
IT has a nice HUGE mod that expands the life of this game to infinity
mona sax nude lol
I only ask,
why man why??
cant wait to shoot someone with them :D


text:
Wed, Apr. 01 2015 11:35:07 PM CST Thunder is headed for a quick end to this cursed season, playoffs or not LINK
Wed, Apr. 01 2015 08:42:24 PM CST Hey, long-time OSU fans. Anyone with good Big Country memories shoot me an email at email@example.com.
Wed, Apr. 01 2015 07:59:39 PM CST No April Fool's: Billy Tubbs arrives at OU LINK
Wed, Apr. 01 2015 05:16:45 PM CST Berry Tramel chat recap: Travis Ford, Serge Ibaka's return and Kevin Durant's comments LINK
Wed, Apr. 01 2015 11:28:09 AM CST Power Lunch: Chat with Berry Tramel from H&H Shooting Sports LINK
Wed, Apr. 01 2015 10:13:34 AM CST Final Four court configuration makes for bad basketball LINK
Tue, Mar. 31 2015 05:24:13 PM CST NFL needs more two-point conversions LINK
Tue, Mar. 31 2015 01:00:54 PM CST NCAA coaches debate the shot clock LINK
Tue, Mar. 31 2015 09:24:50 AM CST Oklahoma State basketball: Buying out Travis Ford is completely irresponsible LINK
Mon, Mar. 30 2015 11:52:40 PM CST Cubs looking out for the fans in sending down Kris Bryant LINK
Mon, Mar. 30 2015 06:43:08 PM CST NCAA Tournament makes us forget that college basketball is a sport in trouble LINK
Mon, Mar. 30 2015 01:26:05 PM CST Why is the NCAA women's tournament poorly attended? LINK
Mon, Mar. 30 2015 10:54:43 AM CST Another curse of Kevin Durant's injury: Foul shooting LINK
Sat, Mar. 28 2015 08:25:58 PM CST Oklahoma City Thunder: Here's one more thing Kevin Durant and Russell Westbrook's injuries have taken from the... LINK
Sat, Mar. 28 2015 01:33:16 PM CST Syracuse travelblog: 23 degrees at 2 a.m. LINK
Sat, Mar. 28 2015 12:56:35 AM CST Michigan State's defense was too much for Oklahoma LINK
Sat, Mar. 28 2015 12:56:35 AM CST Oklahoma basketball: Report card vs. Michigan State LINK
Fri, Mar. 27 2015 03:11:44 PM CST Oklahoma basketball: Mateen Cleaves talks Eduardo Najera LINK
Fri, Mar. 27 2015 10:28:53 AM CST Syracuse travelblog: Barbeque in upstate New York LINK
Thu, Mar. 26 2015 08:08:41 PM CST Michigan State has a tough rock 'em, sock 'em basketball program LINK


text:
Blog ›››
- Why Betsy McCaughey isn't a credible health care expert, part 3,298 11.05.2009
- "Right Wing" blogger unloads on "anti-reason conservatives" 11.05.2009
- Really? Fox News concocted a nasty anti-Obama story? 11.05.2009
- RedState's Erickson claims purpose of Bachmann rally is "to tell Nancy Pelosi and the Congress to send Obama to a death panel" 11.05.2009
- Beck newsletter claims show about alien invasion seems "based on exactly what Glenn has been saying about progressives" 11.04.2009
- So who's still advertising on Beck? November 4 edition ... 11.04.2009
- Gingrich still pushing Bachmann's health care protest 11.04.2009


text:
Doctors: All Boston bomb patients likely to live
BOSTON In a glimmer of good news after last week's tragedy, all of the more than 180 people injured in the Boston Marathon blasts who made it to a hospital alive now seem likely to survive.
That includes several people who arrived with legs attached by just a little skin, a 3-year-old boy with a head wound and bleeding on the brain, and a little girl riddled with nails. Even a transit system police officer whose heart had stopped and was close to bleeding to death after a shootout with the suspects now appears headed for recovery.
"All I feel is joy," said Dr. George Velmahos, chief of trauma surgery at Massachusetts General Hospital, referring to his hospital's 31 blast patients. "Whoever came in alive, stayed alive."
Three people did die in the blasts, but at the scene, before hospitals even had a chance to try to save them. A Massachusetts Institute of Technology police officer who police say was fatally shot Thursday by the suspects was pronounced dead when he arrived at Massachusetts General.
The only person to reach a hospital alive and then die was one of the suspected bombers - 26-year-old Tamerlan Tsarnaev.
But the remarkable, universal survival one week later of all others injured in the blasts is a testimonial to fast care at the scene, on the way to hospitals, then in emergency and operating rooms. Everyone played a part, from doctors, nurses and paramedics to strangers who took off belts to use as tourniquets and staunched bleeding with their bare hands.
As of Monday, 51 people remained hospitalized, three of them in critical condition and five listed as serious. At least 14 people lost all or part of a limb; three of them lost more than one.
Two children with leg injuries remain hospitalized at Boston Children's Hospital. A 7-year-old girl is in critical condition and 11-year-old Aaron Hern of Martinez, Calif., is in fair condition.
The surviving bombing suspect, 19-year-old Dzhokhar Tsarnaev, is in serious condition at Beth Israel Deaconess Medical Center with a neck wound.
"Our training, our practicing, went a long way" to minimizing chaos so that hospitals and emergency responders worked effectively to treat the many wounded, said Dr. William Mackey, surgery chief at Tufts Medical Center.
"Trauma care is optimism translated into action," said Dr. Russell Nauta, chairman of surgery at Mount Auburn Hospital in Cambridge, Mass., where the wounded transit police officer, Richard Donohue, remains in stable but critical condition.
Doctors and emergency responders approach each patient as someone who can be saved regardless of how severe the injuries appear.
And some were very bad.
"The legs came hanging on muscles and skin," said Velmahos, who did three of the four initial amputations at Massachusetts General in the early hours after the bombing. A fifth patient at the hospital had to have an amputation Thursday. Doctors had judged there was a 5 percent chance the woman's leg could be saved, so they didn't amputate right away.


text:
OP Senior Member
New Delhi
Thanks Meter: 307
852 posts
Join Date:Joined: Mar 2013
i am planning of buying a new phone .After exploring some of them i came across these 2 wonderful devices
-->Motorola Moto G dual sim
-->Micromax Canvas Turbo
well to those who dont know much about micromax it is a indian based phone manufacturer.
Please do read the hardware specs ogf both.You will find that canvas turbo has much better specs.
i want some opinoins which one should i buy..


text:
|Managing weeds with a population dynamics approach (Feb 2015)
|Management and tillage system influence forage barley productivity and water use in dryland cropping systems (Feb 2015)
|Strip tillage and high-efficiency irrigation applied to a sugarbeet- barley rotation (Feb 2015)
|Susceptibility of Nebraska Western Corn Rootworm (Coleoptera: Chrysomelidae) Populations to Bt Corn Events (Feb 2015)
|Conservation Agriculture in North America (Feb 2015)
|Partial rootzone drying (PRD) and regulated deficit irrigation (RDI) effects on stomal conductance, growth, photosynthetic capacity, and water-use efficiency of papaya (Dec 2014)
|Extent of Kentucky bluegrass and its effect on native plant species diversity and ecosystem services in the Northern Great Plains of the USA (Dec 2014)
|Soil change induced by prairie dogs across three ecological sites (Dec 2014)
|Multifunctional management of grassland agroecosystems (Nov 2014)
|Soil change induced by prairie dogs across three ecological sites (Nov 2014)
|Supplementation of alfalfa (Medicago sativa) with condensed tannin-containing pellets of sericea lespedeza (Lespedeza cuneata): Effects on ruminant urinary urea excretion and digestibility (Nov 2014)
|Integrating sheep grazing into cereal-based crop rotations: spring wheat yields and weed communities (Oct 2014)
|Crop water productivity of sugarbeet as affected by tillage (Oct 2014)
|Self-seeding warm-season legumes for low-input forage production in the southern Great Plains of the USA (Oct 2014)
|National trends and resource concerns in managing grazing land ecosystem services (Oct 2014)
|Livestock concentration areas on intensively managed pastures (Oct 2014)
|Effect of varying temperature regime on phyllochron in four warm-season pasture grasses (Sep 2014)
|Comparing pasture c sequestration estimates from eddy covariance and soil cores (Sep 2014)
|Chemotaxonomy of Black Raspberry: deception in the marketplace? (Sep 2014)
|Chemotaxonomy of Black Raspberry: deception in the marketplace? (Sep 2014)
|Storage retention of stilbene, ellagic acid, favonol, and phenolic content of muscadine grape (Vitis rotundifolia Michx.) cultivars (Aug 2014)
|Soil carbon and nitrogen fractions and crop yields affected residue placement and crop species (Aug 2014)
|Sorption-desorption of rimsulfuron, nicosulfuron, and their metabolites in soils from Argentina and USA (Aug 2014)
|Tallgrass prairie ants: their species composition, ecological roles, and response to management (Aug 2014)
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|What's really in our black raspberry products? – chemotaxonomy by anthocyanin (Jul 2014)
|Predator community structure and trophic linkage strength to a focal prey: the influence of the prey's anti-predator defense (Jul 2014)
|Evaluating plant biodiversity measurements and exotic species detection in National Resources Inventory Sampling protocols using examples from the Northern Great Plains of the USA (Jul 2014)
|Aggregate-associated carbon and nitrogen affected by residue placement, crop species, and nitrogen fertilization (Jul 2014)
|Irrigation frequency during container production alters rhododendron growth, nutrient uptake, and flowering after transplanting into a landscape (Jul 2014)
|Crop diversification, tillage, and management system influences on spring wheat yield and soil water use (Jun 2014)
|Spider mite infestations reduce Bacillus thuringiensis toxin concentration in corn leaves and predators avoid spider mites that have fed on Bacillus thuringiensis corn (Jun 2014)
|Influence of vine vigor and crop level on 'Pinot noir' vine growth, nutrition, fruitfulness, and fruit composition (Jun 2014)
|Particulate and active soil nitrogen fractions are reduced by sheep grazing in dryland cropping systems (Jun 2014)
|An integrated approach to grazingland ecological assessments and management interpretations (Jun 2014)
|Biochar amendment of soil improves resilience to climate change (Jun 2014)
|An indigenous gut bacterium, Enterococcus faecalis (Lactobacillales: Enterococcaceae), increases seed consumption by Harpalus pensylvanicus (Coleoptera: Carabidae) (Jun 2014)
|Case study: dairies using ultra-high stocking density grazing in the Northeastern U.S. (Jun 2014)
|Case study: dairies utilizing ultra-high stocking density grazing in Pennsylvania and New York (Jun 2014)
|Inventory and assessment of foliar natural enemies of the soybean aphid (Hemiptera: Aphididae) in South Dakota (Jun 2014)
|Marketplace analysis demonstrates quality control standards needed for black raspberry dietary supplements (May 2014)
|Grow tubes change microclimate and bush architecture but have little effect on bush biomass allocation at the end of the establishment year in blueberry (May 2014)
|Grow tubes reduce root and crown growth but not early production during establishment of highbush blueberry (May 2014)
|Digital image processing based identification of nodes and internodes of chopped biomass stems (May 2014)
|Soil seed bank community structure of pastures and hayfields on an organic farm (May 2014)
|Soybean aphid resistance in soybean germplasm accessions of maturity group I (May 2014)
|Establishing highbush blueberry using grow tubes: effect on root and top growth and early production (May 2014)
|Biological aspects of weed dynamics in no-till systems (May 2014)
|Rangeland health assessment - The key to understanding and assessing rangeland soil health in the Northern Great Plains (May 2014)
|Productivity of pruned and un-pruned 'Triple Crown' blackberry plants on the rotating cross-arm trellis system (Apr 2014)
|Efficacy of inorganic compounds against soybean aphid, laboratory tests 2012 (Apr 2014)
|Successful pod infections by Moniliophthora roreri result in differential Theobroma cacao gene expression depending on the clone's level of tolerance (Apr 2014)
|Vine balance: relationships between Pinot noir vegetative vigor and fruit composition (Apr 2014)
|Grazing winter rye cover crop in a cotton no-till system: yield and economics (Mar 2014)
|Identification of nodes and internodes of chopped biomass stems by Image analysis using profile curvature and slope (Mar 2014)
|Narrow-Leaf Plantain (Plantago lanceolata L.) selection to increase freezing tolerance (Mar 2014)
|New state record for Cephaloscymnus Zimmermanni Zimmermanni Crotch (Coleptera: Coccinellidae) in Massachusetts, U.S.A. (Mar 2014)
|New records of Coccinellidae (Coleoptera) from Wyoming, U.S.A. (Mar 2014)
|Suppression of downy brome by red clover as a cover crop (Mar 2014)
|Camelina growing degree hour and base temperature requirements (Mar 2014)
|Evaluating the USDA-NRCS pasture condition score system with weighted indicators (Mar 2014)
|A look at dairy mob grazing in the Northeast (Mar 2014)
|Molecular determination of the predator community of a cassava whitefly in Colombia: Pest-specific primer development and field validation (Mar 2014)
|Differential gene expression by Moniliophthora roreri while overcoming cacao tolerance in the field (Feb 2014)
|Turnover of soil carbon pools following addition of switchgrass-derived biochar to four soils (Feb 2014)
|Herbicide drift affects plant and arthropod communities (Feb 2014)
|Pastures from Space: What can we learn from satellite images? (Feb 2014)
|Assessing the land resource capacity for pasture-based dairy farming in the Northeast (Feb 2014)
|How well can we predict forage species occurrence and abundance? (Feb 2014)
|Freeze tolerance of perennial ryegrass (Feb 2014)
|Phenotypic changes in laboratory-reared colonies of the maize herbivore, Diabrotica virgifera virgifera (Jan 2014)
|Production potential of warm-season annual pastures in rotation with corn silage (Jan 2014)
|First record of soybean as a host plant of a subspecies of the eastern tailed-blue, Cupido comyntas comyntas (Lepidoptera: Lycaenidae) (Jan 2014)
|A new landscape classification system for monitoring and assessment of pastures (Jan 2014)
|Male reproductive competition and components of female fitness in relation to body size in Northern Corn Rootworm (Coleoptera: Chrysomelidae) (Jan 2014)
|Cutting type affects rooting percentage of asexually propagated Sparkleberry (Vaccinium arborem) (Dec 2013)
|The role of prescribed burn associations in the application of prescribed fires in rangeland ecosystems (Dec 2013)
|Dietary supplementation with non-prey food enhances fitness of a predatory arthropod (Dec 2013)
|Nature, evolution and characterisation of rhizospheric chemical exudates affecting root herbivores (Nov 2013)
|Water competition among mixed species in the Northeast US (Nov 2013)
|Water, temperature, and defoliation effects on perennial grassland respiration (Nov 2013)
|Agronomic and environmental consequences for switchgrass grown on biochar amended soils (Nov 2013)
|Rolled cover crop mulches for organic corn and soybean production (Nov 2013)
|Molecular and metabolic changes of cherelle wilt of cacao and its effect on Moniliophthora roreri (Oct 2013)
|Resistance to soybean aphid among wild soybean lines under controlled conditions (Aug 2013)
|RNAi-based insecticidal crops: potential effects on non-target species (Aug 2013)
|Pasture quality variation throughout the grazing season (Jul 2013)
|Feeding incremental levels of ground flaxseed linearly reduced milk yield and enteric methane emission in organic Jersey cows (Jul 2013)
|Kelp meal (Ascophyllum nodosum) did not improve milk yield or mitigate heat stress but increased milk iodine in mid lactation organic Jersey cows during the grazing season (Jul 2013)
|Sustainability of US organic beef and dairy production systems: soil, plant and cattle interactions (Jul 2013)
|Risk to native Uroleucon aphids (Hemiptera: Aphididae) from non-native lady beetles (Coleoptera: Coccinellidae) (Jul 2013)
|Forage yield, weed suppression and fertilizer nitrogen replacement value (FNRV) of alfalfa-tall fescue mixtures (Jun 2013)
|Lady beetles of South Dakota (Jun 2013)
|The next generation of pesticides (Jun 2013)
|Corn rootworms and Bt resistance (Jun 2013)
|Do additional sugar sources affect the degree of attendance of Dysmicoccus brevipes by the fire ant Solenopsis geminata? (Jun 2013)
|Why eat extra floral nectar? Understanding food selection by Coleomegilla maculata (Coleoptera: Coccinellidae) (May 2013)
|Performance and prospects of Rag genes for management of soybean aphid (May 2013)
|Molecular approach to describing a seed-based food web: the post-dispersal granivore community of an invasive plant (Apr 2013)
|Identification of soybean aphid resistance in early maturing genotypes of soybean (Feb 2013)
|Managing weeds with a population-based approach (Jan 2013)
|Possible causes of dry pea synergy to corn (Jan 2013)
|Impact of sunflower on land productivity in the semiarid steppe of the United States (Jan 2013)
|Insect communities in soybeans of eastern South Dakota: The effects of vegetation management and pesticides on soybean aphids, bean leaf beetles, and their natural enemies (Nov 2012)
|SOYBEAN.APHID.1.SD.2011 (Sep 2012)
|SOYBEAN.APHID.2.SD.2011 (Sep 2012)
|SOYBEAN.DEFOLIATION.2.SD.2011 (Sep 2012)
|SOYBEAN.DEFOLIATION.1.SD.2011 (Sep 2012)
|Method for continuously rearing Coccinella lady beetles (Coleoptera: Coccinellidae) (Sep 2012)
|Diversity of floral and extrafloral nutritional resources on the fitness of an omnivorous bug, Orius insidiosus (Hemiptera: Anthocoridae) (Sep 2012)
|Inheritance of an extended diapause trait in the Northern corn rootworm, Diabrotica barberi (Coleoptera: Chrysomelidae) (Aug 2012)
|Spatial variation in sorption and dissipation is herbicide-dependent (Aug 2012)
|Inter-laboratory validation of standardized method to determine permeability of plastic films (Aug 2012)
|Adaptation by western corn rootworm to Bt corn: characterizing inheritance, fitness costs, and feeding preference (Aug 2012)
|Spermatophore size in relation to body size and pairing duration in the Northern Corn Rootworm (Coleoptera: Chrysomelidae) (May 2012)
|Screening for resistance to soybean aphid among soybean lines, growth-chamber tests, 2008 and 2010 (Apr 2012)
|Chapter 13. Physiology and ecology of host defense against microbial invaders (Apr 2012)
|Ant diversity and distribution (Hymenoptera: Formicidae) throughout Maine lowbush blueberry fields in Hancock and Washington counties (Apr 2012)
|Field and laboratory evaluations of soybean lines against the soybean aphid (Hemiptera: Aphididae) (Apr 2012)
|Differences in weed seedling emergence is not involved in pea synergism to corn (Mar 2012)
|Effects of neonicitinoid seed treatments on soybean aphid and its natural enemies (Feb 2012)
|Principles and practices of integrated pest management on cotton in the lower Rio Grande Valley of Texas (Feb 2012)
|Diet based fitness variability of Coccinella novemnotata (Coleoptera: Coccinellidae) (Feb 2012)
|Assessment of fitness costs in Cry3Bb1 resistant and susceptible western corn rootworm (Coleoptera: Chrysomelidae) laboratory colonies (Feb 2012)
|Corn tolerance to weed interference varies with preceding crop (Jan 2012)
|Field evaluation of putatively resistant soybean selections against the soybean aphid (Jan 2012)
|Potential causes and consequences of decreased body size in field populations of Coccinella novemnotata (Jan 2012)
|Tracking predation of subterranean pests: digestion of corn rootworm DNA by a generalist mite (Dec 2011)
|Physiological benefits of nectar-feeding by a predatory beetle (Oct 2011)
|The influence of intraguild competitors on reproductive decisions by two predatory Heteroptera, Orius insidiosus (Anthocoridae) and Nabis americoferus (Nabidae) (Oct 2011)
|Antixenosis to Aphis glycines (Hemiptera: Aphididae) among soybean lines (Aug 2011)
|First record of Polistes dominula (Christ, 1791) (Hymenoptera: Vespidae: Polistinae) from Nebraska, U.S.A. (Aug 2011)
|Book review: Methods for catching beetles (Jun 2011)
|Ladybugs of Maine (Jun 2011)
|Female fecundity and longevity in Northern Corn Rootworm (Coleoptera: Chrysomelidae) in relation to multiple mating and body size (Mar 2011)


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Pokemon Fire Red Walkthrough :
This walkthrough for Pokemon Fire Red [Game Boy Advance] has been posted at 12 Mar 2010 by morbid and is called "Pok?©mon Fire Red/Leaf Green FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up morbid and share this with your freinds. And most important we have 24 other walkthroughs for Pokemon Fire Red, read them all!
Walkthrough - Pok?©mon Fire Red/Leaf Green FAQ/Walkthrough
______________________________ / Pokemon FireRed/LeafGreen \ | Complete Walkthrough | | Version 1.0 | \ By Valt Jasper / -------------------------------- This version is titled 1.0. This is because I completed many sections of this FAQ/Walkthrough before actually writing the Walkthrough (seeing as I didn't have the game at that point) and I have now decided to submitt this guide, seeing as I have begun the Walkthrough. Version 1.0 is the release version, however it is far from being the final version. This document is meant to be viewed in the Courier font. If this document becomes scewed please adjust your browser to display the Courier font. The Walkthrough will be updated once every week, if not sooner. Use the code on the left to quickly find each section (press CONTROL + F, or APPLE + F [for PC/Mac]). Table of Contents: ____________________________________________________ / \ | i - Introduction To Fr/Lg...................| | ii - New To Pokemon?.........................| | iii - Version History.........................| | iv - Legal Information.......................| | v - Terms & Names...........................| | vi - Percentages Of Types....................| | vii - About The Walkthrough...................| + | | |WALKBG 1 - ~ Walkthrough.............................| + |WKPAL1 1.1 - Pallet Town...........................| + |WKR-11 1.2 - Route 1...............................| + |WKVRD1 1.3 - Viridian City.........................| + |WKR-12 1.4 - Route 1...............................| + |WKPAL2 1.5 - Pallet Town...........................| + |WKR-13 1.6 - Route 1...............................| + |WKVRD2 1.7 - Viridian City.........................| + |WKR221 1.8 - Route 22..............................| + |WKR-21 1.9 - Route 2...............................| + |WKVDFR 1.a - Viridian Forest.......................| + |WKR-22 1.b - Route 2...............................| + | | | 2 - * Wireless Connections....................| | 3 - Pokemon Type Chart......................| | 4 - Abstract Evolutions.....................| | 5 - Fr/Lg Pokemon Differences...............| | 6 - Breeding................................| | 7 - Status Ailments.........................| | 8 - Effort Values...........................| | 9 - ~ Pokemon Locations.......................| | 10 - * Items...................................| | 11 - Teams...................................| | 12 - ~ Pokemon Attacks.........................| | 13 - Legendaries.............................| | 14 - Tiers...................................| | 15 - Stat Modification.......................| | 16 - Personalities/Natures...................| | | | 17 - Contact Information.....................| | 18 - Credits.................................| | 19 - Printing................................| \ / ------------------------------------------------------ + = Sections updated in this version. ~ = Section not currently completed. * = Section have not yet begun. ______________________________________________________ / i - Introduction To Fr/Lg \ | | \ Begining Section / -------------------------------------------------------- Over the years pokemon has grown into a worldwide phenomenon, spanning the globe and making more money than Nintendo has ever seen. Nintendo has made some serious mistakes with the series, however in the end the series is still the best portable RPG available. For those of you who don't know, Fr/Lg is FireRed/LeafGreen, which are the two latest installments to the pokemon series. FireRed and LeafGreen are remakes of the original japanese pokemon games Red and Green versions. FireRed and LeafGreen take place in Kanto (the original area) and they allow trainers to capture the pokemon that originaly started the fad. Another thing that should be mentioned is the fact that there are 9 new islands. 7 of those islands (called the Sevii Islands) you can get to easily within the game, however the last two have to be triggered by a special event. Right now we do not know what event that is, however we believe that Nintendo will have special promotional events where you can get those islands activated on your game. The Island Names Are..... Island 1 = Knot Island Island 2 = Boon Island Island 3 = Kin Island Island 4 = Floe Island Island 5 = Chrono Island Island 6 = Fortune Island Island 7 = Quest Island Anyways, on the 7 new islands you can catch a number of Johto pokemon, which you can't get anywhere else. Another thing to say is that with the combination of pokemon from Ruby Version, Sapphire Version, Pokemon Colosseum (for the Nintendo GameCube), FireRed Version and LeafGreen Version, you can catch every single pokemon except for Mew and Celebi. Mew and Celebi cannot be caught, however it is thought that you will be able to get them during a promotional event that Nintendo will hold in the future. Anyways, for those of you who don't know, or are wondering, Pokemon FireRed and LeafGreen are out in North America and Japan, and will be coming out in Europe sometime soon. That means that you can go down to your local store and pick up an english translated copy of FireRed or LeafGreen. Another thing that I'd like to say is that this guide is a walkthrough. Basicaly what that means is that it tells you how to beat the game, with detailed information about how to get secret and do special stuff. This guide does contain spoilers, so read at your own risk. Lastly, I'd like to say that this guide was created while I played through Pokemon LeafGreen (and FireRed, however mainly LeafGreen). That means that there may be some slight differences between what is written here and what is in FireRed. I would also like to say that everything in this guide is from the English version of the game, not the Japanese. ______________________________________________________ / ii - New To Pokemon? \ | | \ Begining Section / -------------------------------------------------------- This chapter is specificaly for people who are new or are not used to the pokemon series. If you have played any of the other games then this section is not for you. Anyways, hello to all you folks that have just begun your pokemon adventure. To brake it down, Pokemon is a game about capturing small creatures (called pokemon, by the way) and then using them in battle. Your goal is to train your creatures to become powerfull monsters that can completely destroy your opponents. To do this, you need to level up your pokemon. When you defeat (aka kill, or "faint") other pokemon then your pokemon gets Experiance Points (XP). When your pokemon gets enough then it will grow to it's next level. When pokemon gain levels their stats go up. A pokemon's stats determine exactly how powerful they are in battle. Every pokemon has six stats. HP, or Hit Points, are the maximum ammount of health that your pokemon has. When a pokemon's health reaches 0 then that pokemon faints. Higher HP means that your total health is higher and that you opponent must damage your pokemon more in order to faint it. Att, or Attack, is how strong your pokemon is at normal (also known as physical) attacks. Def, or Defense, is how tough your pokemon is. Defense reduces the ammount of damage that you take from normal (also known as physical) attacks. Spd, or Speed, determines who will attack first in a battle. Sp. Att, or Special Attack, is basicaly the same as Attack, except it determines the power of your Special attacks, instead of your Physical attacks. Sp. Def, or Special Defense, is basicaly the same as defense, except it determines you resistance to Special attacks, instead of Physical attacks. As I mentioned before, there are Physical Attacks and Special Attacks. The difference is the attack type. There are 17 types of pokemon, and also 17 types of attacks. Each type of attack is classified under either Physical or Special. Physical Attacks: Normal Fighting Poison Ground Flying Bug Rock Ghost Steel Special Attacks: Fire Water Electric Grass Ice Psychic Dragon Dark When in battle you can attack (using one of your four attacks). You can also try to run away, switch pokemon or use an item. You cannot run away if you are in a trainer] battle, and sometimes running away will not work. You can only have four attacks for each of your pokemon at one time. If your pokemon tries to learn a new attack then they you will have to delete one of their other attacks in order to make room for their new one. You can also attatch an item to your pokemon. Items like Leftovers will restore your pokemon's HP by very little every turn, while attatching berries can cure status problem when they occur (one time only), or restore large ammounts of HP if your pokemon's HP is low (only once). These are called Hold Items. There are also TMs and HMs. A TM is a technical machine. You can use this to teach a move to your pokemon that that pokemon may or may not learn by level. HMs are Hidden Machines, which are technical machines that can be used as many times as you want (TMs can only be used once). There are 50 TMs in all, and 8 HMs in all. Another really big thing is Pokemon Evolution. When certain requirements are met a pokemon can evolve into a different, and stronger, pokemon. There are a number of ways that you can force a pokemon to do so... __________________________________________________________ | Level Evolution | Some pokemon evolve when they | | | reach a certain level. | |-----------------------|----------------------------------| | Stone Evolution | Some pokemon evolve when you use | | | a specific type of stone on them.| | | The different evoltuion stones | | | are.... | | | | | | >Moon Stone | | | >Sun Stone | | | >Water Stone | | | >Fire Stone | | | >Thunder Stone | | | >Leaf Stone | |-----------------------|----------------------------------| | Pure Trade Evolution | Some pokemon evolve when you | | | trade them to another game. | |-----------------------|----------------------------------| | Item Trade Evolution | Some pokemon evolve when you | | | trade them to another game, | | | however they have to be holding | | | a specific item in order to | | | do so. These items are... | | | | | | >King's Rock | | | >Deep Sea Tooth | | | >Deep Sea Scale | | | >Dragon Scale | | | >Metal Coat | | | >Upgrade | |-----------------------|----------------------------------| | Happiness Evolution | Some pokemon evolve when they | | | grow a level and their happiness | | | is at it's maximum. | |-----------------------|----------------------------------| | Beauty Evolution | There is one pokemon, named | | | Feebas, that evolves when it | | | grows a level and it's beauty | | | level is maxed out. The beauty | | | level of a pokemon, however, is | | | only a feature in Ruby and | | | Sapphire versions, so this | | | doesn't really apply to these | | | games. | |__________________________________________________________| ______________________________________________________ / iii - Version History \ | | \ Begining Section / -------------------------------------------------------- Version 0.6- Date Started: July 31, 2004 Contents: Began the outline for this guide, so that when I finally got the game I could easily write the rest of the guide. Version 0.7- Date Started: August 1, 2004 Contents: I got the Pokemon Pocket Trainer's Guide today. I decided to do a little more work on this in preperation, and I completed the HP and Att EV table in the EV section of the guide. I also added the differences between the two games (including the Deoxys differences) section, the "New To Pokemon?" section, the FAQ/Tips section, and I completed the Type Chart. Version 0.71 Date Started: August 4, 2004 Contents: I've completed the Defense and Speed EV tables, I've worked on the introduction to pokemon, and I've started and completed the Breeding section. Version 0.72 Date Started: August 8, 2004 Contents: Special Attack & Special Defense tables are now done, which means all the EV tables are done. Woo-hoo. Anyways, I begun on the Pokemon Locations stuff, and I've currently gotten to #51, Dugtrio (only 335 more to go!). Version 0.8- Date Started: August 9, 2004 Contents: Added to the Credits section. Completed the Status Ailments Section. Added to the Terms & Names Section. I've gotten to #112 on the Pokemon Locations chart. Added the section Movesets. Added the Percentages Of Types section. Version 0.81 Date Started: August 21, 2004 Contents: A minor update. Serebii.net got the names for all seven of the islands, so I updated everything so that I always called the islands by their names. Version 0.82 Date Started: August 23, 2004 Contents: A really minor update to the Breeding section. I just wanted to make sure that Egg Moves were understandable. Version 0.83 Date Started: August 25, 2004 Contents: Updated a bunch of stuff. Version 0.9 Date Started: September 2, 2004 Content: Today I got Prima's strategy guide, which I cannot reccomend. I have decided to begin the walkthrough section, even though I cannot go very far with it right now. I am hoping to do much more with it once the game comes out. Version 1.0 Date Started: September 9, 2004 Content: I finally got the game, and returned from my vacation. The board has changed, however I am still going to continue with this. I have begun the walkthrough section and I will continue with that for a while before doing anything else. More updates soon! In The Next Update: -More Walkthrough -Maybe More Moves -Maybe Information On The Wireless Adaptor (If I have time) ______________________________________________________ / iv - Legal Information \ | | \ Begining Section / -------------------------------------------------------- This guide is copyright 2004 Valt Jasper. Please do not put this guide on your site unless you email me and I give you permission. As of now, this guide can only be shown at http://www.gamefaqs.com/ . For my email address please read the Contact Information section. Thank you. ______________________________________________________ / v - Terms & Names \ | | \ Begining Section / -------------------------------------------------------- This section is simply an alphabetical list of terms and phrases that you will hear people say on message boards and other places that have to do with pokemon. ----- Annoyer- A pokemon that is made to inflict status ailments on another pokemon, lower another pokemon's stats, and/or raise the defense of your pokemon. Base Stats- The base stats of a pokemon, that help determine how high each of it's stats are. Base Stats never change. Bike Road- A large road connecting Celadon City and Fuchsia City. -See Celadon City -See Fuchsia City Bill's House- Bill's home, east of Nugget Bridge. -See Nugget Bridge Celadon City- A big city with Kanto's largest PokeMart. East of the Bike Road, and west of Saffron City. -See Bike Road -See Saffron City Cerulean City- A small city with the second Gym, run by the aquatic Misty. -See Mt. Moon -See Unknown Dungeon -See Nugget Bridge Cinnabar Island- A small island located south of Pallet Town. It houses the mysterious Blaine, and the even more mysterious Pokemon Mansion. -See Pallet Town -See Pokemon Mansion Competitive Battling- A form of battling in which all pokemon are level 100, have great movesets, and are EV trained. Diglett's Cave- A tunnel that stretches from south of Pewter City to east of Vermilion City, which was made and houses Diglett's and their evolved form, Dugtrio. -See Pewter City -See Vermilion City DVs- Means Dynamic Values. Includes everything used to determine a pokemon's stats, with the exception of Base Stats. FR Deoxys- Reffering to the form that Deoxys has in FireRed Version. -See LG Deoxys -See RS Deoxys Fuchsia City- A small city, home to the Safari Zone. -See Safari Zone -See Bike Road Hazer- A fast pokemon that knows Haze. Hoenn- The continent to the West of Johto, which appeared in Pokemon Ruby, Sapphire and the new japanese game Emerald. -See Johto HP- Refering to the move Hidden Power. Usually followed by the type of Hidden Power, which is determined by a pokemon's IVs. This is not discussed in this guide, so I highly reccomend that you look around for a guide on IVs, or Individual Values. Indigo Plateau- A large Plateau on the top of a mountain that houses the Elite 4, as well as the Pokemon Champion. -See Victory Road Johto- The continent west of Johto, which appeared in Pokemon Gold, Silver and Crystal versions. -See Kanto Kanto- The continent in which Pokemon FireRed and LeafGreen take place in. Ky00ber- A nickname for Kyogre. Legendary Beasts- Reffering to Raikou, Entei and Suicune. -See Legendary Cats -See Legendary Dogs Legendary Birds- Reffering to Articuno, Zapdos and Moltres. Legendary Cats- Reffering to Raikou, Entei and Suicune. -See Legendary Beasts Legendary Dogs- Reffering to Raikou, Entei and Suicune. -See Legendary Beasts LG Deoxys- Reffering to the form that Deoxys has in LeafGreen Version. -See FR Deoxys -See RS Deoxys LTU- Stands for Long Time User. It is a person who is well known and has been around for AT LEAST 6 months on a GameFAQs Pokemon Board (typically either the Ruby, Sapphire, FireRed or LeafGreen boards). Mew Trick- A glitch that occured in the original Pokemon Red and Blue versions. This glitch is not in Fire Red or Leaf Green, however many people believe that it is. Mixed Sweeper- A pokemon with high Attack and Special Attack stat, with a moveset made up of a mixture of both Physical and Special attacks. These pokemon are designed to deal large amounts of damage via both special and physical attacks, depending on the pokemon they are facing. -See Sweeper -See Physical Sweeper -See Special Sweeper Mt. Moon- A large cave located east of Pewter City that has another exit that is west of Cerulean City. -See Pewter City -See Cerulean City Nugget Bridge- A large bridge north of Cerulean City. -See Cerulean City -See Bill's House Pallet Town- The town that the main character is from. Parashuffler- A Parastaller with Roar, and sometimes Spikes. -See Parastaller -See Tank Parastaller- A Tank with Thunder Wave or another paralyzing electric type move. -See Tank Pewter City- A small city on the northern side of Viridian Forest. It houses the first gym, with Gym Leader Brock, the master of Rock type Pokemon. -See Viridian Forest -See Pewter Museum -See Diglett's Cave Pewter Museum- A museum in Pewter City which studies old pokemon fossils. -See Pewter City Physical Sweeper- A Pokemon with a high Attack stat, with a moveset made up of mostly or entirely physical attacks. These pokemon are designed to deal large amounts of damage via physical attacks. -See Sweeper Pocket Monsters- The original name for Pokemon. -See Pokemon Pokemon- Short for Pocket Monsters. -See Pocket Monsters Pokemon Mansion- A large abandoned mansion on Cinnabar Island. -See Cinnabar Island Pokemon Tower- A large tower used as a burial grounds for pokemon. Located in Lavender Town. -See Lavender Town Power Plant- A large abondoned power plant on the outside of Rock Tunnel. -See Rock Tunnel -See Cerulean City PvP- Stands for Peer Vs. Peer. Means a competitive battle. -See Competitive Battling Pyroshuffler- A Pyrostaller with Roar, and sometimes Spikes. -See Pyrostaller -See Tank Pyrostaller- A Tank with Will-o-wisp. -See Tank Quick Dancer- A normal type pokemon with Sword Dance and Quick Attack. Regi-Trio- Reffering to Regice, Registeel and Regirock. Rock Tunnel- A large tunnel east of Cerulean City that leads to Lavender Town. -See Cerulean City -See Lavender Town RS Deoxys- Reffering to the form that Deoxys has in Ruby and Sapphire Version. -See FR Deoxys -See LG Deoxys Safari Zone- A large safari like area, located in Fuchsia City. -See Fuchsia City Saffron City- A city with the large Silph CO. building in it's center. It connects to Cerulean City (to the north), Lavender Town (to the east), Celadon City (to the west), and Vermilion City (to the south). -See Celadon City -See Vermilion City -See Lavender Town -See Cerulean City Seafoam Islands- A series of small islands, southwest of Fuchsia City, and east of Cinnabar Island. -See Fuchsia City -See Cinnabar Island Special Sweeper- A pokemon with high Special Attack stat, with a moveset made up of mostly or entirely special attacks. These pokemon are designed to deal large amounts of damage via special attacks. -See Sweeper Spiker- A pokemon with Spikes and a move like Roar. Used to spread spikes and then force an opponent over them. SS Anne- A large ship in the port of Vermilion City. -See Vermilion City STAB- Stands for Same Type Attack Bonus. Reffers to the 1.5x bonus that a pokemon gets if it uses an attack that is the same type as it is. Sweeper- A pokemon made for dealing large amount of damage with either physical attacks or special attacks. -See Physical Sweeper -See Special Sweeper -See Mixed Sweeper Tank- A pokemon with high defense and special defense, high HP, and usually a defense/special defense boosting move and/ or Leftovers. Used to stall for time. Toxishuffler- A Toxistaller with Roar, and sometimes Spikes. -See Toxistaller -See Tank Toxistaller- A Tank with the Toxic move. -See Tank Thunderdancer- A pokemon that knows Thunder and Rain Dance, and uses Rain Dance to boost up it's Thunder Move. Usually an Electric type Pokemon. Type Advantage- An advantage gained by one pokemon when their attack does extra damage to another pokemon because of the other pokemon's type and the type of the attack. Unknown Dungeon- A large dungeon north west of Cerulean City that houses Mewtwo. -See Cerulean City Vermilion City- A large port city that houses the SS Anne. -See SS Anne -See Diglett's Cave Victory Road- The road through a mountain that leads to the Indigo Plateau. -See Indigo Plateau Viridian City- The city north of Pallet Town. Home to the eight gym. -See Pallet Town Viridian Forest- The forest north of Viridian City, named after Viridian City. -See Viridian City UR- Stands for Union Room, which is the room that you go into to connect with other pokemon games via the wireless adaptor. Willard- A pokemon that has Will-o-wisp, as well as at least one more attack downing move. Used to inflict the burn status (which lower your opponents attack) as well as use it's other attack to lower the attack of the pokemon. Sometimes combined with a Tank. -See Pyrostaller -See Tank ______________________________________________________ / vi - Percentages Of Types \ | | \ Walkthrough Section / -------------------------------------------------------- This section deals with the percentages of types that appear in the game. It is basicaly a list of the different types and their percentages. Format: Type Name Total Number: The Total Number of pokemon that have this type. Total Game Percentage: The percentage of pokemon in the game that have this type as one of their two types (or their only type). Series 1 Percentage: The percentage of pokemon from this type that were introduced in Red/Blue/Yellow version. Series 2 Percentage: The percentage of pokemon from this type that were introduced in Gold/Silver/Crystal version. Series 3 Percentage: The percentage of pokemon from this type that were introduced in Ruby/Sapphire version. Bug Total Number: 36 Total Game Percentage: 9.3% Series 1 Percentage: 33.3% Series 2 Percentage: 27.8% Series 3 Percentage: 38.9% Dark Total Number: 16 Total Game Percentage: 4.1% Series 1 Percentage: 0.0% Series 2 Percentage: 37.5% Series 3 Percentage: 62.5% Dragon Total Number: 13 Total Game Percentage: 3.4% Series 1 Percentage: 23.1% Series 2 Percentage: 7.7% Series 3 Percentage: 69.2% Electric Total Number: 21 Total Game Percentage: 5.4% Series 1 Percentage: 42.9% Series 2 Percentage: 38.1% Series 3 Percentage: 19.0% Fighting Total Number: 18 Total Game Percentage: 4.7% Series 1 Percentage: 44.4% Series 2 Percentage: 16.7% Series 3 Percentage: 38.9% Fire Total Number: 28 Total Game Percentage: 7.3% Series 1 Percentage: 42.9% Series 2 Percentage: 35.7% Series 3 Percentage: 21.4% Flying Total Number: 50 Total Game Percentage: 13.0% Series 1 Percentage: 38.0% Series 2 Percentage: 38.0% Series 3 Percentage: 24.0% Ghost Total Number: 10 Total Game Percentage: 2.6% Series 1 Percentage: 30.0% Series 2 Percentage: 10.0% Series 3 Percentage: 60.0% Grass Total Number: 41 Total Game Percentage: 10.6% Series 1 Percentage: 34.1% Series 2 Percentage: 24.4% Series 3 Percentage: 41.5% Ground Total Number: 37 Total Game Percentage: 9.6% Series 1 Percentage: 37.8% Series 2 Percentage: 27.0% Series 3 Percentage: 35.1% Ice Total Number: 16 Total Game Percentage: 4.1% Series 1 Percentage: 31.3% Series 2 Percentage: 31.3% Series 3 Percentage: 37.4% Normal Total Number: 62 Total Game Percentage: 16.1% Series 1 Percentage: 38.7% Series 2 Percentage: 32.3% Series 3 Percentage: 29.0% Poison Total Number: 42 Total Game Percentage: 10.9% Series 1 Percentage: 78.6% Series 2 Percentage: 9.5% Series 3 Percentage: 11.9% Psychic Total Number: 44 Total Game Percentage: 11.4% Series 1 Percentage: 31.8% Series 2 Percentage: 22.7% Series 3 Percentage: 45.4% Rock Total Number: 30 Total Game Percentage: 7.8% Series 1 Percentage: 36.7% Series 2 Percentage: 23.3% Series 3 Percentage: 40.0% Steel Total Number: 15 Total Game Percentage: 3.9% Series 1 Percentage: 13.3% Series 2 Percentage: 26.7% Series 3 Percentage: 60.0% Water Total Number: 78 Total Game Percentage: 20.2% Series 1 Percentage: 41.0% Series 2 Percentage: 23.1% Series 3 Percentage: 35.9% Total Pokemon: 20.2% Water 16.1% Normal 13.0% Flying 11.4% Psychic 10.9% Poison 10.6% Grass 9.6% Ground 9.3% Bug 7.8% Rock 7.3% Fire 5.4% Electric 4.7% Fighting 4.1% Ice/Dark 3.9% Steel 3.4% Dragon 2.6% Ghost ______________________________________________________ / vii - About The Walkthrough \ | | \ Begining Section / -------------------------------------------------------- This section is used basicaly to explain the walkthrough. Now, the battle format for the walkthrough is like so.... __________________________________________________________ |.Pokemon.Trainer.Name.Here................................| |----------------------------------------------------------| |.First.Pokemon.Name...........|.PKMN.Type.1.|.PKMN.Type.2.| |.Pokemon.Level................|.Experience................| |----------------------------------------------------------| |.Attack.1.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.2.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.3.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.4.........|.Type....|.Power...|.Accuracy|.STAB?...| |----------------------------------------------------------| |.Second.Pokemon.Name..........|.PKMN.Type.1.|.PKMN.Type.2.| |.Pokemon.Level................|.Experience................| |----------------------------------------------------------| |.Attack.1.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.2.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.3.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.4.........|.Type....|.Power...|.Accuracy|.STAB?...| |----------------------------------------------------------| |.Third.Pokemon.Name...........|.PKMN.Type.1.|.PKMN.Type.2.| |.Pokemon.Level................|.Experience................| |----------------------------------------------------------| |.Attack.1.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.2.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.3.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.4.........|.Type....|.Power...|.Accuracy|.STAB?...| |----------------------------------------------------------| |.Fourth.Pokemon.Name..........|.PKMN.Type.1.|.PKMN.Type.2.| |.Pokemon.Level................|.Experience................| |----------------------------------------------------------| |.Attack.1.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.2.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.3.........|.Type....|.Power...|.Accuracy|.STAB?...| |.Attack.4.........|.Type....|.Power...|.Accuracy|.STAB?...| |----------------------------------------------------------| | Money: Items: | | | |__________________________________________________________| Pokemon Trainer Name Here: The name of the pokemon trainer. First/Second/Third/Fourth Pokemon Name: The name of the trainer's first/second/third/fourth pokemon. PKMN Type 1: The first type of that pokemon. PKMN Type 2: The second type of that pokemon. Pokemon Level: The level of the pokemon. Experience: The experiance that the pokemon gives you. Attack 1/2/3/4: The pokemon's first/second/third/fourth attack. Type: The type of the attack listed. Power: The power of the attack listed. Accuracy: The accuracy of the attack listed. STAB?: Wether or not that attack gets STAB. Money: The ammount of money you earn from defeating that trainer. Items: The items that you recieve after beating that trainer. A block like that will appear everytime there is a trainer. There are also shop guides, which you will see everytime you enter a town or city. They look like this... __________________________________________________________ | [Town/City Name Here] Shop | |----------------------------------------------------------| | Item 1.....................| Buying Price | Selling Price| | Item 2.....................| Buying Price | Selling Price| | Item 3.....................| Buying Price | Selling Price| | Item 4.....................| Buying Price | Selling Price| | Item 5.....................| Buying Price | Selling Price| | Item 6.....................| Buying Price | Selling Price| | Item 7.....................| Buying Price | Selling Price| | Item 8.....................| Buying Price | Selling Price| | Item 9.....................| Buying Price | Selling Price| | Item 10....................| Buying Price | Selling Price| | Item 11....................| Buying Price | Selling Price| | Item 12....................| Buying Price | Selling Price| | Item 13....................| Buying Price | Selling Price| | Item 14....................| Buying Price | Selling Price| | Item 15....................| Buying Price | Selling Price| | Item 16....................| Buying Price | Selling Price| |__________________________________________________________| Town/City Name Here: The name of the Town/City. Item #: The first item on the list (refered to by name). Buying Price: How much it costs to buy that item. Selling Price: How much money you will get if you buy that item. You will also find Places of interest... __________________________________________________________ | [Town/City Name Here] Places of Interest | |----------------------------------------------------------| | ~ : PoI 1 | | ~ : PoI 2 | | ~ : PoI 3 | | ~ : PoI 4 | | 1 : PoI 5 | | 2 : PoI 6 | | 3 : PoI 7 | | 4 : PoI 8 | | 5 : PoI 9 | | 6 : PoI 10 | | 7 : PoI 11 | | 8 : PoI 12 | |__________________________________________________________| Town/City/Route Name Here: The name of the town/city/route that you are in. ~: Indicates that this is a place of interest that does not involve the story. #: Indicates that this is a place of interest that does involve the story (listed accourding to what you should do first). PoI #: Stands for Place of Interest. And, you will also find catching tables... __________________________________________________________ | [Town/City/Route Name Here] Fishing Table | |----------------------------------------------------------| | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | | Pokemon Name.............| Rod Type | FR% / LG% | |__________________________________________________________| Town/City/Route Name Here: The name of the town/city/route that you are on. Pokemon Name: The name of the pokemon that you can catch. Rod Type: The type of fishing rod that you have to use. FR% / LG%: The percentages of finding these pokemon in FireRed and LeafGreen. __________________________________________________________ | [Route Name Here] Wild Pokemon | |----------------------------------------------------------| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| | Pokemon Name.............| FR %..........| LG %..........| |__________________________________________________________| Route Name Here: The name of the route that these wild pokemon are found. Pokemon Name: The name of the pokemon that can be found there. FR %/LG %: The chance (in percentages) of finding this pokemon in FireRed/LeafGreen version. ______________________________________________________ / 1 - Walkthrough \ | WALKBG | \ Walkthrough Section / -------------------------------------------------------- __________________________________________________________ |.Pallet.Town.......................................WKPAL1.| ---------------------------------------------------------- After choosing your gender and name you will begin your journey in your room, in Pallet Town. There are three houses in Pallet Town, your's, Daisy's and Proff. Oaks. Your house in on the left side of town, while Daisy's is on the right, and Oak's Lab in below Daisy's (Oak is Daisy's grandfather). __________________________________________________________ | Pallet Town Places of Interest | |----------------------------------------------------------| | ~ : Your House | | ~ : Daisy's House | | ~ : Oak's Lab | | ~ : South Water | | 1 : Tall Grass | |__________________________________________________________| Your House: You begin here. After getting pokemon you can talk to your mom in order to heal them. You can also access your PC from your room. You begin with a Potion in your PC, so you may want to take it out. Daisy's House: This is where Daisy, Proff. Oak and your Rival live. After getting your Pokedex (see later on) you can get the Map from Daisy, and after beating the game you can talk to Daisy and she will cuddle with your pokemon, which increases their affection. Oak's Lab: This is where Proff. Oak does his research. You can talk to Proff. Oak to get hints after you get your pokedex. South Water: After getting the HM Surf (which comes much later) you will be able to surf south of Pallet Town in order to get to Cinnabar Island, which is one of the key points in the game. 1 : Tall Grass: To begin your adventure head into the tall grass to the north of the town. After going in that directly Proff. Oak will stop you and tell you that wild pokemon live in that grass, and that if you are going to go in there then you need your own pokemon for your protection. He will then give you one of three different pokemon. These are the three. Bulbasaur, Bulbasaur is a Grass/Poison pokemon. He is good against 4 of the 8 gyms, and he is resistant to 4 of the 8 gyms. He is very good for someone who is just starting the games, and he is also very good for experienced players, because he has a very good moveset. Squirtle, This pokemon is a pure Water type pokemon. He is good for players who want a little bit more of a challenge. Charmander, This pokemon is a pure Fire type that eventually grows into a Fire/Flying type pokemon. He doesn't have that good of a moveset, however he is challenging when it comes to the gyms. If you pick.... Then your Rival will pick... Bulbasaur Charmander Squirtle Bulbasaur Charmander Squirtle So, no matter what pokemon you pick your Rival will always have an advantage over you. Anyways, after picking your pokemon your Rival will challenge you to a battle with your new pokemon. __________________________________________________________ |.Rival....................................................| |----------------------------------------------------------| |.Bulbasaur....................|.Grass.......|.Poison......| |.5............................|.~68.......................| |----------------------------------------------------------| |.Tackle...........|.Normal..|.35......|.95%.....|.NO......| |.Growl............|.Normal..|.--......|.100%....|.NO......| |----------------------------------------------------------| |.Charmander...................|.Fire........|.............| |.5............................|.~68.......................| |----------------------------------------------------------| |.Scratch..........|.Normal..|.40......|.100%....|.NO......| |.Growl............|.Normal..|.--......|.100%....|.NO......| |----------------------------------------------------------| |.Squirtle.....................|.Water.......|.............| |.5............................|.~68.......................| |----------------------------------------------------------| |.Tackle...........|.Normal..|.35......|.95%.....|.NO......| |.Tail.Whip........|.Normal..|.--......|.100%....|.NO......| |----------------------------------------------------------| | Money: Items: | | 80 None | |__________________________________________________________| Your rival will only have one of those pokemon, depending on which pokemon you choose (see above for details). After this head north to Route 1 to continue your quest. __________________________________________________________ |.Route.1...........................................WKR-11.| ---------------------------------------------------------- __________________________________________________________ | Route 1 Wild Pokemon | |----------------------------------------------------------| | Rattata..................| FR 60%........| LG 60%........| | Pidgey...................| FR 40%........| LG 40%........| |__________________________________________________________| Continue along the path untill you see a man. Talk to him to receive a Potion, then continue to Viridian City. __________________________________________________________ |.Viridian.City.....................................WKVRD1.| ---------------------------------------------------------- __________________________________________________________ | Viridian City Places of Interest | |----------------------------------------------------------| | ~ : Old Man | | ~ : Lost Gym | | ~ : Pokemon Center Upstairs | | ~ : Hiden Potion | | 1 : Poke Mart Event | |__________________________________________________________| Old Man: If you try to flee the city to the north then an old man will stop you......simply because he is grouchy and needs his coffee. You'll have to come back later in order to get through. Lost Gym: In Viridian City rests the final gym. It's doors are currently locked, so you will have to come back after you have all of the other seven badges. Pokemon Center Upstairs: If you go into the upstairs of the pokemon center then you will be greeted by a la


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Activists and members of civil society have called on the government to hold public consultations for appointing commissioners to the State Information Commission (SIC) in a transparent manner.
In a letter to the State Chief Secretary and the Public and Administrative Reforms Secretary, the signatories noted that the Chief Information Commissioner was scheduled to retire in August this year and another commissioner would retire in October. Another commissioner had retired from service in 2009.
Though there was no specified number of commissioners to be appointed, the workload of the SIC had prompted the government earlier to appoint four commissioners in 2008 in addition to the three commissioners appointed in 2006. Hence it could be expected that new commissioners would be appointed, the activists said.
The signatories include Arvind Kejriwal of Parivartan; Henri Tiphagne of People's Watch; V. Vasanthi Devi, former vice-chancellor, Manonmaniam Sundaranar University; Ossie Fernandes of Human Rights Advocacy and Research Foundation; L. M. Menezes of Transparency International India; advocates, activists and professors.
"The existing procedure is arbitrary, narrow and does not have any element of public participation," the letter noted. With all seven commissioners appointed until now being associated with the government, the letter said the provision to select people from the fields of "law, science and technology, social service, management, journalism, mass media," specified in Section 15(5) of the Right to Information Act, had not been utilised.
Calling on the government to take the opportunity to be a precedent-setter in creating a transparent process of appointing Information Commissioners, the letter called for public consultations to evolve a fair methodology for the appointment process.
Keywords: State Information Commission, Chief Information Commissioner, Transparency International India


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PREP BOYS' BASKETBALL ROUNDUP: Eagles fly high with 66 points from starting five
WINDOM -- Four players scored in double figures and all 66 points were from the starting five as Windom earned a 66-55 non-conference victory against Mountain Lake/Butterfield-Odin in Saturday's boys' basketball game.
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