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James Bond 007: NightFire Walkthrough :
This walkthrough for James Bond 007: NightFire [PC] has been posted at 06 Jun 2010 by kami and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up kami and share this with your freinds. And most important we have 2 other walkthroughs for James Bond 007: NightFire, read them all!
Walkthrough - FAQ/Walkthrough
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Just click on downloads. - UPDATED Characters - More information on all of the characters. - UPDATED cheats - More information on all of the cheats. - NEW game spy arcade section - this part tells you about gpa. - NEW suggestions section - This part explains, if you have a suggestion about this walkthrough, just email me. ----------------------------------------------------------------------------- � Copyright 2004 Matthew Higgins Title: James Bond 007: Nightfire Genre: PC Type: First person shooter Developer: EA games Publisher: EA games Author: Matthew Higgins Username: Mattie005 E-mail: email@example.com Walk Through version: Final Last update: 09:42 02/05/2005 Website: http://s7.invisionfree.com/nightfire ----------------------------------Contents----------------------------------- 1 - Introduction - Recommendations 2 - Story line 3 - Options - Controls - Difficulty Levels - Audio - Video and Graphics 4 - Weapons - Pistols - Machine Guns - Specialized Weapons - Explosive Devices - Gadgets 5 - Characters - Allies - Enemies 6 - Strategy - Body Armour - Weapon Choice - Secrets - Bond Moves 7 - Walkthrough - Rendezvous - Airfield Ambush - Uninvited Guests - Phoenix Rising - Hidden Agenda - High Treason - Island Getaway - Zero Minus - Re-Entry - Ending - Jokes 8 - Cheats - Cheats 9 - Multi Player - About Multiplayer - Multi Player buttons - Characters - Maps 10- Frequently Asked Questions **MORE COMING IN SOON WITH YOUR E-MAILS!** 11- My review - 7/10 12- Contact - firstname.lastname@example.com 13- Copyright - Copyright - Web site permission 14- Patches 15- The author 16- Comments 17- Game Spy Arcade 18- Credits 19- Suggestions 20- Latest Downloads 21- Version history - Final ---------------------------------1. Introduction----------------------------- If you are stuck in the middle of a level, no problem; I've got the answer! Hi James Bond fans. I have tried my best to explain the walk through as specific as I can. I have given the easiest, simplest root through the game. Good Luck Bond, James Bond on your missions.........! ============================================================================= Recommendations ============================================================================= I recommend this game to people who like shoot-em-up games and/or stealthy games. It is a really good game with a good single player and a BRILLIANT multi player. ----------------------------------2. Story Line------------------------------- As you know, your name is Bond, James Bond. You are working as an agent for MI6, trying to conquer Phoenix. You are being sent on dangerous missions to capture you�re newest enemy, Drake. It will not be easy! However, no need to worry; you will have your team mates supporting you all the way through! ----------------------------------3. Options--------------------------------- ============================================================================= Controls ============================================================================= Action Keyboard My controls Move Forward/Backward W/S Up/down arrow keys Move Left/Right A/D Left/right arrow keys Turn/Look Mouse left/right Mouse left/right Jump SPACEBAR SPACEBAR Crouch CTRL CTRL Lean Left/Right 1/3 1/3 Cycle Weapons/Inventory Mouse Wheel Mouse Wheel Reload R Enter Use/Action E Shift Fire Weapon/Gadget Left Mouse Button Left Mouse Button Alternate attack Right Mouse Button Right Mouse Button Drop Item T T Q-Specs F F Q-Specs Mode Switch V V Switch gadget inventory mode G G Pause Game ESC ESC View objectives/Hints TAB TAB Quick Save F5 F5 Quick Load F9 F9 Mouse sensitivity: Adjust the speediness of the mouse Invert Mouse Y: Invert the Y-axis of the mouse Reset controls: Change to DEFAULT controls ============================================================================= Difficulty Levels ============================================================================= Operative - Enemies will only take a few shots and don't do a lot of damage. For beginning FPS (first-person-shooter) players. Agent - Enemies are fairly matched for the most part against you. They deal out more damage and you deal out less. They are tougher to kill. Not too hard, but a challenge nonetheless. For the moderate FPS gamer. 00 Agent - Enemies will deal out a lot of damage, enemies will take more damage before they die. Bosses can be quite difficult at times. Not for beginning level FPS players. ============================================================================= Audio ============================================================================= Music Volume: Controls the background music. Master Volume: The normal sound. Problems 1. Check your speakers are turned on. 2. Check your speakers are turned up. 3. Check your speakers are plugged in. 4. Adjust the volume controls on your computer. (e.g. Go to control panel) 5. The speakers may be faulty. 6. If the problem is not any of the above, contact your manufacturer. If you have any problems with sound, e-mail me and I could help you! ============================================================================= Video and Graphics ============================================================================= HARDWARE Resolution: Size of screen 640 x 480 800 x 600 1024 x 768 1152 x 864 1280 x 768 1280 x 960 1280 x 1024 1600 x 1200 1792 x 1344 1800 x 1440 1856 x 1392 1920 x 1080 1920 x 1200 1920 x 1440 2048 x 1536 Color Depth: Choose the quality 16-bit 32-bit (Choose 32-bit for better quality) Refresh Rate: How many times a second the screen refreshes DEFAULT 60 Hz 72 Hz 75 Hz 85 Hz 90 Hz 100 Hz 120 Hz 160 Hz 200 Hz Texture quality: The texture quality 16-bit 32-bit (Choose 32-bit for better quality) Texture Resolution: Sizes of textures Lowest Low Normal High Highest Anti-aliasing: **NOT SURE** OFF 2x 4x 6x 8x 10x 12x GAME Decal limit: The Maximum number of decals to be drawn DEFAULT: 128 Brightness: The brightness of the game Accurate flares: Display light flares behind characters (Turn OFF to improve performance) Model quality: Adjusts the quality of models Low Normal High Effects quality: Adjusts the quality of game play Low Normal High ----------------------------------4. Weapons--------------------------------- ============================================================================= Pistols ============================================================================= Wolfram P2K Holds: 16 bullets Max Bullets: 200 Primary attack: 1 accurate shot. Secondary attack: Removable silencer Good thing: Has a removable silencer Bad thing: Its rate of fire is a bit slow Tip: The silenced mode on the gun is brilliant for stealth missions My rating: Good - (8/10) Shoot underwater: No Kowloon Type 40 Holds: 16 bullets Max bullets: 200 Primary attack: 1 fast, rapid shot; Very accurate indeed Secondary attack: - Good thing: A very good, fast, rapid shot Bad thing: Runs out of bullets very quickly Tip: If you have this gun, use it instead of the Wolfram P2K My rating: Great - (9/10) Shoot underwater: No Raptor Magnum Holds: 9 bullets Max bullets: 72 Primary attack: 1 powerful shot Secondary attack: - Good thing: It shoots very powerful Bad thing: It is very slow (especially at reloading) Tip: Don't even think of using this gun in front of large enemies! My rating: All right - (6/10) Shoot underwater: No ============================================================================= Machine Guns ============================================================================= Storm M9-32 Holds: 32 bullets Max bullets: 200 Primary attack: 1 simple shot Secondary attack: - Good thing: Comes in two forms: Silenced and non-silenced. It is lightweight Bad thing: Doesn't shoot very accurately from long range Tip: Only use this gun on close range if possible My rating: Not bad - (4/10) Shoot underwater: No Suisse SG5 Commando Holds: 30 bullets Max bullets: 200 Primary attack: 1 single shot or a 3 round burst Secondary attack: Zoom in Good thing: Has a sniper mode which is good for long range Bad thing: The bullets can go very quickly Tip: If you want to use this gun for long range, your sniper mode might help My rating: Good - (8/10) Shoot underwater: No Munitions Belga PDW90 Holds: 50 Max bullets: 200 Primary attack: 1 single Secondary attack: - Good thing: It is a medium range gun Bad thing: Larger and heavier than the other machine guns Tip: This gun is fairly accurate My rating: Great - (9/10) Shoot underwater: No ============================================================================= Specialized Weapons ============================================================================= Frinesi Automatic 12 Holds: 8 barrels Max Bullets: 125 Primary attack: 1 barrel shot Secondary attack: A large blast shot Good thing: Has a rapid rate of fire Bad thing: Not so good in long range Tip: A large blast shot will make more damage than a normal primary shot My rating: Good - (8/10) Shoot underwater: No SeaMaster UPP44 Holds: 5 barrels, each loaded with a single dart Max Bullets: 24 Primary attack: 1 single dart Secondary attack: - Good thing: It's the only gun that can shoot underwater! Bad thing: If does not do much damage if you shoot an enemy out of the water Tip: Only use this weapon underwater if possible My rating: All right - (6/10) Shoot underwater: Yes Winter Convert Sniper Holds: 10 sniper rounds Max Bullets: 50 Primary attack: 1 sniper round Secondary attack: Zoom in Good thing: It can kill within a shot or two. It has a zoom in mode too Bad thing: It takes a while switching between zooms so be careful Tip: Don't use snipers for close range, use machine guns for close range shots My rating: Good - (8/10) Shoot underwater: No Militek Mark 6 Multi Grenade Launcher Holds: 6 rounds Max Bullets: 12 Primary attack: 1 non-timed grenade Secondary attack: 1 timed grenade Good thing: Fires highly explosive, fragmentation grenades Bad thing: Does always kill enemies, even if they are standing close to the explosion Tip: Use this against large groups My rating: All right - (6/10) Shoot underwater: No At-420 Sentinel (Rocket launcher) Holds: 4 rockets Max Bullets: 16 Primary attack: An un-guided rocket Secondary attack: A guided rocket (guide the rocket with the arrow keys) Good thing: It causes tremendous damage to enemies Bad thing: Not very accurate. The rockets are slow. You are more likely to damage yourself if you aren't careful Tip: Fire in open spaces if possible. Don't fire in closed up spaces or you could damage yourself My rating: All right - (6/10) Shoot underwater: No Phoenix International Experimental Laser Rifle (Space gun) Holds: - (Rechargeable) Max Bullets: - (Rechargeable) Primary attack: 1 single high-powered laser beam Secondary attack: A charged up, powerful shot Good thing: Very powerful, heavy shots Bad thing: It takes some time to recharge its self Tip: when using secondary attack, make sure you don't kill yourself! My rating: Good - (8/10) Shoot underwater: No Phoenix International X6 Annihilator Holds: 100-rounds chain gun Max Bullets: 200 Primary attack: 1 single shot Secondary attack: - Good thing: It can kill enemies very quickly Bad thing: Forces a kickback. Takes a second to warm its self up Tip: Using this gun is horribly inaccurate My rating: So-so - (5/10) Shoot underwater: No ============================================================================= Explosive Devices ============================================================================= Fragmentation Grenade Holds: 10 Max Bullets: 10 Primary attack: 1 single throw of a grenade Secondary attack: - Good thing: (CAN'T THINK OF ONE!) - Bad thing: There's no point using these; you might as well shoot enemies Tip: Guards will usually run when they see one My rating: Poor - (3/10) Shoot underwater: **NOT SURE** Laser Trip Mine Holds: 5 Max bullets: 5 Primary attack: 1 laser trip mine Secondary attack: **NOT SO SURE** Good thing: Kills enemies in one go Bad thing: Again, there's no point using these, you might as well shoot. Tip: They can come in handy some times though My rating: Poor - (3/10) Shoot underwater: No Flash-Bang Grenade Holds: 10 Max bullets: 10 Primary attack: 1 throw Secondary attack: - Good thing: Stuns enemies so their vision goes for a few seconds Bad thing: Enemies will still shot while stunned though Tip: Guards can't run away from these because they go off too quickly My rating: So-so - (5/10) Shoot underwater: No Smoke Grenade Holds: 10 Max bullets: 10 Primary attack: 1 throw Secondary attack: - Good thing: It lasts long, lets out smoke that blocks your vision. Bad thing: If you walk into it, you don't choke! Tip: Use this to stun guns My rating: All right - (6/10) Use underwater: No Please Note: Smoke Grenades are SO fun! ============================================================================= Gadgets ============================================================================= Stunner Can be used to temporarily knock out an enemy. Not very useful, since your punches are quicker. Recharges automatically. Laser Watch Necessary for cutting through locks and clasps. Recharges automatically. Cell Phone Grapple Whenever you see a metal grapple point, you can use your cell to pull yourself up to it. This is no recharge on this. Dart Pen Fires tranquilizer darts. The only time you need to resort to this is in the first mission, when you're at the party with no weapons. Decryptor Needed to crack electronic keypads. If you use the right-mouse button to activate it, it'll skip over the animation. Micro Camera Only used once in the first level. If you're having a hard time photographing the women at the party, download the patch. Q-Specs Has night vision, x-ray, and infrared modes. Useful for seeing in the dark, seeing through walls/clothing, and spotting invisible lasers. Q-Worm You occasionally use this to hack into computers. Like the decryptor, if you use the right-mouse button to activate it, it'll skip over the animation. Phoenix Ronin Very important to have at certain points, such as the blast pit in Zero Minus or while fighting the armored van in High Treason. ----------------------------------5. Characters------------------------------ As usual, there is a huge selection of beautiful women! ============================================================================= Allies (UPDATED!!!) ============================================================================= Dominique Paradise - First Found: Rendezvous Zoe Nightshade First Found: Rendezvous Alura McCall - An Australian operative on load to MI6, Alura McCall is extremely adept with a variety of firearms. You'll find her services very useful, I'm sure. First Found: Island Getaway ============================================================================= Enemies (UPDATED!!!) ============================================================================= Rafael Drake First Found: Re-Entry Armitage Rook First Found: Rendezvous Alexander Mayhew First Found: Uninvited Guests Makiko Hayashi First Found: Zero Minus ----------------------------------6. Strategy-------------------------------- ============================================================================= Body Armour ============================================================================= To be able to stay alive; you must watch your Armour level. And at the same time, collect as much as you can. Armour is very important. Make sure you have lots of Armour. There are two types of Armour: A full Armour jacket gives you 100% Armour. Armour plates restores 3-4 sections of your health on Operative and 2-3 sections of your health on 00 Agent. ============================================================================= Weapon Choice ============================================================================= In single player missions, you are only allowed to have 4 weapons at a time. This means you need to drop weapons you won't need and pick up weapons you will definitely need. There are a few hard decisions to make sometimes; but you need to choose the best arsenal. In levels 1, 2, 4 and 9 this isn't a problem. ============================================================================= Secrets ============================================================================= Secrets give you supplies like Armour and weapons. For example, look at the 1st mission called Rendezvous. If you laser the padlock on a door you get a "rich" secret, or if you turn the generator off to switch the spotlights off on Mission 1 called Rendezvous. Secrets get you points, too! I shall keep you updated with "rich" secrets in my walk through! ============================================================================= Bond Moves ============================================================================= You get bond moves when you do a stunt like James bond. For example, look at the 1st mission called Rendezvous. If you grapple up to a grapple; you will earn a bond move. You also earn points for this, too!!! I shall also keep you updated with bond moves in my walk through! ----------------------------------7. Walk Through----------------------------- ============================================================================= Mission 1 - Rendezvous ============================================================================= OBJECTIVES: o Breach the security perimeter of Drake's castle o Enter Drake's castle and infiltrate the party o Rendezvous with CIA agent, maintain party guest cover o Acquire your Q-Gadgets from the undercover waiter o Mayhew's female bodyguard is in attendance - photograph every woman o Recover the stolen briefcase containing the guidance module o Rescue Agent Nightshade and escape the castle with the guidance module BOND MOVES: 2 SECRETS : 2 Section 1 There are a few ways to get into the castle. The straight-forward way is to drop on top of the truck as it passes underneath the archway structure you parachute onto. How rude of me, I'm forgetting introductions. Please meet 'Rich' (a dedicated player from the Neoseeker forums). 'Rich' is your guide to secrets and Bond moves and at this very point,'Rich' points out that jumping on top of the truck will award you with a Bond move (signified by the Bond choral blast). Using the truck-top method, will take you all the way up to the main entrance, you may need to kill some guards if you are spotted. Ooh, before I forget, don't forget that you mustn't forget that you will need to hit use/activate to open doors in this game. Glad I didn't forget that. If you miss the truck, just walk up to the castle with an unstealthy Rambo-esque attitude and introduce bullets to anything that gets in your way. A more interesting approach is to sneak up the road to the next archway and use your laser watch to burn the padlock on the door. There's a guard on the walkway above the arch but you can sneak behind him, through the door, up the ladder and perform a monkey climb across the washing line for a Bond move. Then it's a case of working your way around the perimeter of the castle. There's a tricky section where you need to edge along with your back to the wall, and another section with a patrolling spotlight. As the path ends, you'll get a message from 'Q' announcing that you can grapple onto the metal hook on the balcony above. You grapple using your mobile phone gadget and it's wise to familiarize yourself with this technique for later on in the game. Section 2 Now you simply need to find a switch to power the lock mechanism to open a secure door leading further inside the castle. The 'Energie' switch you are looking for is found at the far end of a small courtyard with a fountain. There's a small flight of stairs to the door and a guard is visible through the window. There's another lever switch on an outside generator which knocks the power out to the nearby spotlights. In this same area, see if you can see another grapple hook for a 'Rich' secret. Explore the area, killing any guards who get in your way. Be sure to visit the top of the largest tower to collect the sniper gun. Now proceed through the security door and sneak or battle your way up the stairs to the patio doors to watch the short cut scene. Section 3 Welcome to the party. Don't be intimidated by the bouncers, just walk down the corridor, past the beefcake, through the double doors to the main party area and enjoy the cut scene. Follow the balcony all the way round, past the windows to where Drake made his heart-warming speech and then down the stairs in order to mingle. Getting your 'Q' gadgets is simply a case of approaching the one and only waiter and pressing the action/use key. Use the cigarette 'Felix' lighter to take the photos as requested. *Problem Point* As described in the hints, you must approach the subject and get them to look at you in order to take the required close up head shot. If you take a successful snap you will get a countdown message e.g. "5 subjects remaining". For some unknown reason, I found things easier if the first photo subject is the blond in the short black dress. One of the women has a suspicious similarity to Halle Berry. Now you can go back up the stairs and through the double doors where Drake gave his welcome. Enter the library and enjoy the cut scene, the snog and the double-entendres. Up the spiral staircase, through the double doors and into the artefact/ gallery room with the guards. Sod stealth, you could do with some weaponry. You should be able to drop all the guards using your dart pen or electric stunner. Arm yourself with anything they donate. Follow the corridor to the red gallery with the walkable beams, fireplace and guard. Lose the guard because your Q-Specs (in x-ray mode) will reveal something behind the picture to the left of the fireplace. How do you get behind the picture? Some sort of secret lever I would have thought. The safe is no match for your laser watch and you now have the documents requested by 'M' and another 'Rich' secret. The voice of 'M' incidentally is quite a reasonable impersonation of Judi Dench and Bond is not far the relaxing sound of Pierce Brosnan. As for 'Q', well, John Cleese is John Cleese and that will never change. Perhaps they should have tried to do a Desmond Llewlyn? Continue in a linear fashion to the balcony overlooking the meeting and move close enough to trigger the cut scene. Relieve your stress with a gung-ho gun battle, making your way downstairs and through the bookshelf door to the stone steps. Section 4 No problems here. Laser watch the padlock for an equipment boost, kill the guards and thank them for better weaponry. Flick the switch to give power to the cable car, and be sure to check the crates before entering the cable car, there's ammo and an essential rocket launcher. This will come in handy in 27.3 seconds from now. Enter the cable car and nudge the switch. Just when you were enjoying the view, the cable car stops and is ambushed. Looking back up to the cable station, there are two guards firing at you. It's a good idea to send them on their way as you hear the sound of an incoming chopper. The chopper can be easily dispatched with 2 or 3 direct rocket hits, but the problem is getting a good clear shot. It's easily heard but hard to be seen, so keep looking out of all windows until you catch sight of it. Once you know where it is, try to estimate where it is heading for when it goes out of view. Allow for the launch/impact delay when firing rockets, in other words, the closer the target is, the more likely you are to hit it. If you missed collecting the rocket launcher, the chopper can be brought down by conventional fire if you work hard enough. The chopper takes a skydive and you take a cut scene. Double-entendre time again. ============================================================================= Mission 2 - Airfield Ambush ============================================================================= OBJECTIVES: o Avoid security detection o Disable the security searchlights o Subdue the investigating guard to obtain a Level 1 Security Pass Key o Infiltrate the Flight Control Tower o Enter the Main Control Room of the Flight Control Tower o Subdue or eliminate the tower personnel using any means necessary o Destroy the flight control tower communication and radar consoles o Obtain a sniper rifle and cover Agent Nightshade in the Freight Yard o Determine the status of the aircraft in the Secondary Aircraft Hangar o Reach the Radar Tower vantage point eliminating any enemy resistance o Protect Agent Nightshade as she prepares the aircraft for take off o Protect the taxiing aircraft piloted by Agent Nightshade o Escape in the aircraft BOND MOVES: 1 SECRETS : 5 Enjoy the short cut scene in freezing conditions where the female agent refuses to zip up her arctic suit. All respect to Bond for keeping his mind focussed on the matter in hand. Head to the fencing, to the right of where your colleague waits. Follow the perimeter fence, easily avoiding the spotlights. Round the back you'll find the 'Enerad' generator. Use your watch to tell it the time and flick the switch inside. There's a grapple hook above you if you are interested, but it didn't exactly reward me with untold riches. Ironically though, it's another 'Rich' secret. Retrace your steps and say hello to your fellow agent. She will explain the plan, you will instantly forget it and feel an urge to follow her. Don't, keep focussing 007. The guards are now aware of the problem with the generator and send a guy to check it out. Backtrack towards the fencing and when the guard finally appears, take him out with your dart pen once he is out of sight. Thank the sleeping guard for his level 1 security pass (I slipped a �10 Woolworth voucher inside his jacket) and head to the left of the control tower. Jump the rail ahead of you and enter the 'Control Tower Administration' door on your left. I'm afraid this is a section where you need to look after your stealth. I have an issue with mental stealth, but let's not go there. There is a T-junction ahead of you. To the left is a guard that you can safely send to sleep with your dart pen, to the right is a security camera. Security cameras are no problem if they are looking in another direction or if you run underneath them to gather your breath. There's nothing of interest in the offices located at the left of the T-junction, so just run underneath the camera on the right and take a breather. After composing yourself, you can smash the window right next to you and jump through it without detection. Exit this office by the far door to 'Administration'. Again exit by the far door, but you'll need to time your departure in accordance with the security camera watching this corridor. Rest in the alcove opposite. Neither the 'Conference Room' nor the 'Server Room' have anything of interest, however there is a 'Rich' secret to be found in a drawer in one of these initial offices. Use your leaning abilities to time the camera and pop across to the 'Utility Room'. I've no idea what is in the bag, but you get a 'Rich' Bond choral blast if you jump about to collect it. Next, skip (in a macho manner) into the 'Accounting' office for the simple objective of getting a better view of the next security camera. Time your run, jump the sofas and get in position underneath the next security camera. Look up to observe the camera and when the time is right, make a break for the 'Records' office. Once in this room, smash the first window on your left through which you can see the 'Control Tower Access' door. Watch the camera and make a break for the flight of stairs to the right of the window. All is quiet at the top of these stairs in the 'Control Tower Administration'. Smash one of the office windows on the left to get in and then 'negotiate' with the guards by slaying them. The level 2 security pass is now yours. Return back down the same flight of stairs and at the appropriate time, run underneath the security camera and focus yourself on the 'Control Tower Access' door. *Problem Point* When the camera allows, run to the door and hit active/use on the access panel (NOT the door). This doesn't always work first time, and in some cases it appears that there may be a bug in the game with respect to various hardware. Give it several attempts, sometimes it works first time, on other occasions it can take 5 or 6 retries. I hope you can still join me, if you can, close the door and ascend the stairwell. If you want to be flash (and save everyone one of us (c) Queen), you could make a phone call at this point. If you do, you will be rewarded with a Bond 'Rich' move. It does no harm to explore the 'Catwalk Access'. Three guards to kill and some sniper ammunition is your reward. Next thing you know, the cameras are offline. Next it is the 'Control Tower' pinnacle. To reduce your damage you can lob two or three hand-grenades from the safety of the stairs, but the general idea is to be assertive. There's little point in applying for a UN security resolution in these situations. Whoops, bit of politics there ((c) Ben Elton). As your mission objectives explain, your next duty is to shoot all 7 terminal and control panels in this room. Completion of this is signaled by a short cut scene. Go to the top of the stairs and face right as though you'd just ascended them. This is the sniper point you need in order to protect the blond piece. No hints, here... just kill them and when you've finished, pick off the two remaining guys on the roofs opposite. Retrace back down the stairs in order to leave the building you are in. You'll face new cannon-fodder on the way back, so beware. Once back in the main courtyard, head to the right of the snow-mobile and enter the 'Main Warehouse'. 'Rich' is again kind enough to share the discovery of another secret in a locked box in the nearby truck. This is a non-stealth area, so grease your Uzi (that's not a metaphor) and have fun. Look in all the gaps in the piled crates on your left, there are plenty of guards to injure. Plenty to explore here, but if you keep hanging a left sticking to the crates, you'll be well on track. If you go through the crate maze correctly, you'll be faced by a pile of girders (not Iron Brew), with three sections of tubing to your left. Crouch and go through the tubing to make friends with some more guards. If in doubt, talk about football. Once they say the word 'goalkeeper' you should kill them in a understanding yet violent manner. You may choose to get 'Rich' by ascending the crates on your right and retracing your steps, jumping from crate to crate in order to reach the secret arms storage. The final jump for this optional extra is a toughie, but you are rewarded with a Bond move if you persevere. There are two doors available to you now. The 'Primary Aircraft Hangar' door won't open, so head for the unlabelled door that leads to the 'Aircraft Parts Storage Yard' and pick up your required equipment on the way. This next arena is a tough battle. Once entering, your destination is to the far right,


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The Nexus lineup is rumoured to be coming to an end, but Google's Nexus 6 is said to be released this fall as reported by Google followed by a rumoured 5.9 inches display Nexus phone - codename "Shamu" is reported to be working with Motorola.
While the previous Nexus 4 and 5 was co-produced by LG, Ken Hong (LG's global communication director) has denied working on the next Nexus program and has also stated that LG has very little knowledge about the Android Silver project.
Reports have added that either the Nexus project may have ended, or Google has chosen another manufacturer for the upcoming Nexus 6.
A following rumour was reported by Android Police stating that Google has teamed up with Motorola to produce another Nexus phone, known as Shamu, that has a 5.9 inches display but resolutions are still to be known. The device is rumoured to feature a fingerprint sensor and is most likely to be released this November.
No other information about the device was released.
"Unfortunately, we don't have source images to share regarding Shamu. The source information provided to us is not something we feel comfortable sharing in its original form, and we are not fortunate enough to have even a placeholder render," said Android Police.
The report disclaimer has stated that updates, features and details isn't hundred per cent accurate and can change over time.
"Nexus 6 reportedly being made by Motorola," said TechnoBuffalo. "It sounds like a Motorola-made Nexus device is a very real possibility."
According to BreathCast, the next co-manufacturer for Google's Nexus 6 will be HTC and will feature high-end specs and hardware.
Nexus 6 will feature a 5.5 inches display with 2560 x 1440p resolutions and will be supported by Corning Gorilla Glass that has a 534ppi pixel density. It'll be powered by Qualcomm Snapdragon 805 quad-core processor, an Adreno 420 graphic processor and a 3 GB RAM, BreathCast reports.
Though Nexus 6's complete specs, features and details are still to be known, Android Police reports that "Shamu" will definitely be a Nexus phone this fall.

subset: commoncrawl


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HAVE: Perennials in exchange for succulents/cacti
Cricket_Love(4b)June 16, 2011
I am starting over with my houseplants (succulents, AV's, tropicals), so I don't really have anything to offer in exchange in that area. I do have many perennials, and adding more every few days to my list, as I work through my gardens, to offer. I have many plants not listed, because they are my babies, but would be willing to share for the right trade :)
Thanks! Cricket
brambleoak(4 - WI)
I have some sedums that are hardy that you might be interested in.
I have some sedums that are hardy that you might be interested in.
John Creech
Variegated yellow/green (NOID)
Purple palace
October Daphne
a couple others too.
I am intersted in a few things on your trade list. Check out my list and shoot me an email if you're interested...
Here is a link that might be useful: Bramble Oak Trade List


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Argentina tops Brazil in OT to set up battle of unbeatens
LAS VEGAS -- Argentina, which trailed by 17 points early in the second half, scored the last six points of regulation and beat Brazil 86-79 in overtime on Wednesday to remain unbeaten in the FIBA Americas tournament.
Argentina (6-0), which had already secured a semifinal berth, will close the second round Thursday against the United States, which also remained undefeated with a 118-79 victory over Uruguay on Wednesday night.
Regardless of the outcome of the matchup of unbeatens, Argentina did what it had hoped to accomplish: avoid the U.S. in the semifinals. They will finish as the first and second seeds and can't meet until the championship game.
The top two teams in this tournament receive berths in the Beijing Olympics and the third-, fourth- and fifth-place finishers advance to an Olympic qualifying tournament next July.
Luis Scola, who signed with the Houston Rockets, had 23 points and 12 rebounds for Argentina.
"The United States really dominates," Scola said. "They have a really good team. Everybody is really committed but we are committed, too. We go out there and play to win like we play every game else. Maybe we lose by 50, maybe we win, who knows, but we have to go out there and compete. That's why we are here."
Scola had 11 points in the fourth quarter, including the first and last of the six straight that closed regulation and tied the game at 71. His free throw with 1:01 to go tied the game and Brazil (3-3) missed two shots at the win in the final 18 seconds.
Paolo Quintero, who had 19 points, hit a 3 with 2:24 left in overtime that gave Argentina the lead for good at 79-76, and Argentina scored on four its last six possessions as Brazil missed four shots and a committed a turnover in the final two minutes.
Brazil's Leandro Barbosa, who plays for the Phoenix Suns, entered the game as the tournament's leading scorer with a 23.3 average. He had 15 points at halftime, but solid defense by Carlos Delfino, who plays for the Toronto Raptors, and foul trouble limited him to four points in the second half and overtime. He went 0-for-7 from the field in the final 25 minutes, including missing a 3-pointer at the regulation buzzer.
Marcelo Machado had 19 points, seven rebounds and seven assists for Brazil, which closes the second round against Uruguay. A win would clinch a semifinal berth and Brazil could still advance with a loss in some tiebreaking scenarios.
In other action on Wednesday:
Puerto Rico 92, Venezuela 63
Larry Ayuso hit half of Puerto Rico's 12 3-pointers and scored 25 points in a victory over Venezuela.
The win means Puerto Rico (2-4) still has a chance to reach the semifinals. Puerto Rico would have to beat Canada in its final second-round game Thursday and then prevail in a two- and possible three-team tiebreaker.
Puerto Rico could still finish fifth even with a loss to Canada on Thursday.
Hector Romero had 11 points for Venezuela (1-5), which had been eliminated from the semifinals but could still find its way into a multi-team tiebreaker for fifth place with a victory in its closing game against Mexico on Thursday.
Ayuso finished 6-for-10 from 3-point range and Puerto Rico was 12-for-29 from beyond the arc. Puerto Rico entered the game third in the tournament in 3-pointers with 9.8 per game, behind only the United States (13.5) and Argentina (11.1).
Ayuso, who played at Southern California, hit four 3s in the first half as Puerto Rico went up 47-35 and the lead reached as many as 31 points.
Angelo Reyes had nine points and 13 rebounds for Puerto Rico, while Peter John Ramos added nine points and 10 rebounds. Carlos Arroyo, who plays for the Orlando Magic, had 13 points, including three 3-pointers, and seven assists.
Canada 97, Mexico 80
Canada, the team without a star, needs one more win to reach the semifinals of the FIBA Americas tournament.
Levon Kendall and Denham Brown, two former Big East players, both had double-doubles in Canada's victory over Mexico.
A victory over Puerto Rico on Thursday in the final game of the second round would mean a semifinal spot for Canada.
"This was huge because we gave ourselves a chance to get there," said Kendall, who had 14 points and 11 rebounds. "We knew we clinched at least fifth today with the win and now it's the same tomorrow, another must win to get to the semifinals."
Kendall, who played in the NCAA tournament all four of his years at Pittsburgh, got Canada (3-3) going in the second quarter -- again.
The 6-foot-10 forward had six points, six rebounds and two assists in the 22-5 run that gave Canada a 47-29 lead with 31 seconds left before halftime. It was the third straight game Kendall came into the game and gave his teammates a lift.
Canada's rough first quarter against Mexico (1-5) was because of poor shooting. Canada made seven of 25 shots in the opening 10 minutes and trailed 22-21. Kendall came in, tied it right away with a shot in the lane and after an exchange of baskets, the deciding run started and it was all Canada the rest of the way as it led by as many as 27 points.
The loss was the sixth straight for Mexico since a win over Puerto Rico on the opening day of the tournament.
Brown, who played on Connecticut's national championship team in 2004, had 11 points and 11 rebounds. Canada had six players score in double figures and it finished with a 61-30 rebound advantage.
Information from The Associated Press was used in this report.
Road To Beijing
By virtue of making the finals in the Tournament of the Americas Olympic qualifier in Las Vegas, Team USA earned a spot in the 2008 Summer Games in China.Scoreboard | Standings | Schedule | Roster
News• James, Team USA bury Argentina for TOA gold
• Puerto Rico holds off Brazil, wins third place
• USA's outside shooting delivers Olympics berth
• Scola, Delfino help Argentina clinch Olympics bid
• U.S. trounces Argentina, coasts into FIBA semis
• Roundup: Second half outburst fuels Brazil's win
• Perfect LeBron leads U.S. rout vs. Uruguay
• Carmelo out vs. Uruguay with bruised heel
• Roundup: Argentina remains undefeated in TOA
• LeBron, U.S. avenge Olympic loss to Puerto Rico
• Roundup: Argentina gets to Canada early in win
• Mexico hangs around, but U.S. pulls away for win
• Roundup: Argentina's 3-point shooting keys win
• Bryant's defense highlights U.S. win vs. Brazil
• Prince sprains ankle in first quarter vs. Brazil
• Roundup: Argentina wins in OT to stay perfect
• Roundup: Barbosa lifts Brazil past Virgin Islands
• Without Nash, Team USA blasts Canada by 50
• Roundup: Dalembert sparks Canada's FIBA win
• Redd's touch spurs U.S. blowout of Virgin Islands
• Roundup: Scola's balanced play carries Argentina
• Melo, Kobe find range as U.S. routs Venezuela
• Roundup: Arroyo struggles in Puerto Rico's loss
• Durant, Collison not on team
• Coach K not worried about shooting woes
• Anthony nets 28 in scrimmage
• Bosh withdraws from camp with foot injury
• Hinrich, Battier withdraw; Collison added
• Select team of young stars to face Team USA
• After tonsils issue, Oden likely to skip camp
• Sheridan: Kobe the star of intrasquad game
Columns• Sheridan: What players get last spots?
• Sheridan: Handing out grades for Team USA
• Sheridan: Previewing the TOA semifinal matchups
• Sheridan: Coach K cautions against arrogance
• Sheridan: Dueling again with their Pampas pals
• Altieri: Previewing game with nemesis Argentina
• Sheridan: No captain crunch for Team USA
• Sheridan: Cause for concern?
• Sheridan: Bryant is 'pacesetter' for Team USA
• Neel: Team USA puts the hammer down
• Morales: Day-by-day notebook
• Morales: Don't count out Argentina
• Sheridan: Can Coach K lead this team?
• Wojciechowski: Coach K reliving a dream
• Katz: Nolan Richardson leads Mexico
• Sheridan: LeBron not stressing, Durant impresses
• Sheridan: Scrimmage team has work to do
• Sheridan: Top 10 questions facing Team USA
• Sheridan: Kidd's national record perfect
• Sheridan: Kobe arrives focused on new team
• Morales on Group A | Sheridan on Group B
Blog• Sheridan: My picks for final 12-man roster
Chat• Sheridan: Durant improving quickly
Podcast• Sheridan: Team director Jerry Colangelo
• Ford: USA Basketball scout Tony Ronzone
• Ford: Talking Team USA with Sheridan
En español• Portada de Básquetbol
• Resultados | Calendario | Posiciones
• Planteles completos: Grupo A | Grupo B
• Altieri: EE.UU. busca acompañante
• Morales: Panorama del Grupo A
• Sheridan: Panorama del Grupo B
• Morales: Blog desde Las Vegas
• Wojciechowski: El sueño olímpico de Coach K
• Sheridan: En busca del equilibrio NBA-FIBA


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|Thomas Andrew Stasel
|Friday, 04 July 2014 09:25
Thomas Andrew Stasel, 80 of Munfordville, passed away Thursday, July 3 at the T.J. Samson Community Hospital. The Hart County native was a son of the late Johnny Calvin Stasel and Renia Bernice Smith Stasel.
He is survived by two sons, David Thomas Stasel & wife Rhonda of Bonnieville, Chris Taylor of Bowling Green; two daughters, Laura LeAnn Sanders & husband Steve of Horse Cave, Kimberly Renee Taylor & husband Roger of Bonnieville; two sisters, Pernie Stanton of Elizabethtown, Dorene Joyce of Elizabethtown; three grandchildren, Rachel Hardy & Leah Taylor both of Bonnieville, and David Tyler Sanders of Horse Cave.
He was preceded in death by two brothers Austin & Gilbert Stasel
Funeral services for Thomas Andrew Stasel will be 11am Sunday, July 6 in the chapel of Sego Funeral Home with Bro. Stanley Wooden officiating. Burial will be in the Campground Cemetery. Visitation will be Saturday from 2-9pm and after 9am Sunday at the Sego Funeral Home.
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Equipment and Software / Re: Brewing Software App for Droids?« on: March 14, 2012, 08:01:52 AM »
I have brewcalcs on my phone and I really like it.
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What does dale earnhardt and pink floyd have in common?
There last hit was the wall
Sent from my iPhone using Tapatalk
That's funny and just so right. I hear people praise PF, yet all I ever hear played is The Wall. Did they ever really have another hit?


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|42 posts found
Elder Scrolls Online: Preorders Open On Official & Other Retail Sites
News & Features Discussion « General Discussion
Good day to be patient! Out of principle alone I will not participate in the 3 folds money grab scheme (box + sub + cash shop). Soon their greed will backfire and prices will be slashed in half or less, only then will I play. It seems to me MMO games in the past few years have turned into a "let's milk as much money as we can before the game fails" kind of business. They are no longer into building a sustainable user-base by working on making the game better continually and attracting customers through long free beta periods, free gaming months and long free trials. Getting as many users as possible is no longer the priority, money is.
[Column] General: Who Will Make The Epic Fantasy Game?
News & Features Discussion « General Discussion
I think the gauntlet in this case falls to indie companies. Big publishers just want to stick with what's already been tried, innovation is just too risky. Citadel of Sorcery for example takes a step in the right direction for being the next epic fantasy as it introduces more variables to quests which we haven't seen before in MMO, like tracking enemies, knocking them out and capturing them to question them, NPCs could lie to you, knock you out and capture you, imprison you, you get to disguise yourself, sneak around, try to trick your enemies, spread rumors, create diversions, make NPC friends and enemies which are unique to you and the list goes on.
Epic has more to it than "stuff does a lot of damage which you need to survive". When a player's strategy extends beyond the realm of simple combat things can get much more exciting. I mean, when you see an NPC asking for help and have to analyze things to decide if they actually do need help or trying to trick you into an ambush, things tend to get every bit more exciting.
[Column] General: Single Player MMO
News & Features Discussion « General Discussion
I totally disagree. The reason I stopped playing SWTOR is not the cutscenes or the story elements. It's the sidequests, high respawn rates in some places without a reason for it, and the story itself being rigid. It lacked the immersion an RPG should have to be successful.
Single player MMO? Nothing's wrong with that. If you want a heavily group based grinder with no story, try an Asian MMO. The problem is not being able to complete content solo, the problem is that group content isn't as satisfying or emmersive as solo content.
Citadel of Sorcery - a game currently in development - is attempting to tackle this exact problem. Content is not rigid, it changes based on your past and your current choices. Both single player and group content offer enough satisfaction and immersion: When you go adventuring solo, you want to free a prisoner, zerg rushing is just not an option you would have to make a choice to sneak in or disguise yourself and talk to the prisoner. If you want to do the same adventure as a group, you'll have more choices to poke at: You could zerg rush into the city if you want (but that would make you an enemy of that town in the future, so your choices matter) or you could have one person distract the guard while another sneaks in, starts spreading a rumor that would create a diversion, while a 3rd captures someone to interrogate him about the best way to get into that prison, have a couple trick the prison guard into a trap while you free that prisoner.
This way, you could still have your solo experience but a group experience would feel much more satisfying immersive and strategic. Encouraged rather than forced grouping or soloing, where group play is actually GROUP PLAY where you need to strategize, not a bunch of players poking buttons at the same time in the same place. Dynamic rather than rigid content. A living world with time moving forward, making it feel like a real world rather than the illusion of a virtual life. No level cap and no classes. Quests that feel different each time you do them, rather than grinding the same exact side quests. Enemies that have a purpose for existing, not just something that keeps popping back into existance for no reason. That's what MMORPGs need; bring RPG back into MMORPG.
CoS Kickstarter!
General Discussion « Citadel of Sorcery
This is simply not true. While I get why people are being skeptic - this is afterall something that hasn't been done before - if you take a look at kickstarter you would see that the vast majority of games show little more than concept art and even less details about how things work in-game. I have yet to see any developer offer as much information at this stage of development as CoS does. One of the raffle rewards is logging into the game world THIS MONTH and taking a tour seeing all the current workings of the game.
Now you're right to feel like it's too risky to throw a dinner's worth of money on a potential indie game seeing the past record of some indies, and you don't have to, but calling something a scam without a solid proof other than "others did it" is at best misleading.
It's less of a blind faith and more of a hopeful support for the idea that we are tired of the same old. Hell, I would be getting more than my money's worth just by keeping this hope alive for a few years regardless if the game gets released or not, and from what I've seen I'd say it has pretty good chances of being released and successful.
I don't understand that sense of entitlement. Many are happy to donate to help the team (hence the term donate), and anything the devs choose to offer is just a "thank you token" and they're actually offering a lot! I think you're misunderstanding something: supporting the team with money is actually optional, no one is forcing anyone to do so. You are a supporter, not an investor or a share holder to ask for inner mechanics.
It's simple. Don't like/trust this game? no problem, go have a nice dinner with your partner. Some of us feel like our money here is well-spent and it's silly of you to try and speak for all of us dectating what should be of value to us.
CoS Kickstarter!
General Discussion « Citadel of Sorcery
Originally posted by monarc333
In a sense yes, but not exactly. These are not instances (exact copies of the same thing) but different versions of the whole world where details are different. This allows for larger variations in how your story goes since a king could be evil in one world and good on another leading to different results and a deeper story.
However, there are "community worlds" where many players can exist at once and do large scale activities in big numbers. There are many interesting kinds of community activities including but not limited to incursions into the evil lands...etc
Make sure to check out the "Asked and Answered" section
General Discussion « Citadel of Sorcery
The team added a special "Asked and Answered" section here:
It contains answers to some of the commonly asked questions by people who tend to be skeptic about some aspects of the game. It's an interesting read, make sure to check it out.
The new Website
General Discussion « Citadel of Sorcery
Originally posted by Biskop
It's been stated that graphics are far from done. These are placeholders that are being used to test the systems that are already in place. The difference between promising and already having the systems is big. Anyone could conceptualize a busload of ideas, but most of the ideas they are advertising are actually already in place. The tools have been created and continue to be improved and we are being updated on the progress and the hurdles of this development process constantly. I'll say for once I'm seeing more than just promises and I truly hope kickstarter succeeds and helps to push the game towards alpha where both goodhearted and bitter skeptics see it for themselves.
Sandbox/sand park/ themebox?
General Discussion « Citadel of Sorcery
Originally posted by Fendel84M
Don't quote me on this but I believe there will be plenty of lore in the community worlds. You are forgetting one point, is that apart from your personal quests which you do in other reflected worlds on your own or with a small group, there is a grand story for the game as a whole, since history moves forward and events happen regardless where you play or even if you're online.. the lore will always be there and advance towards a grand climax for the whole world.
Tons of content with real story-based quests
General Discussion « Citadel of Sorcery
Originally posted by Comaf
There are many types of PvP in the arena including guild vs guild. Not sure about factions, but probably not.
As for AI of robotic chartacters, it's different from what you are used to. Your enemy could pretend to be your friend, then stab you in the back, they could lure you into a trap by pretending to be a person in need, track you down, lie to you, organize an ambush, sabotage your efforts, get to the thing you want before you, possibly even spread rumors about you, knock you down then capture you, interrogate you, imprison you... etc. Since it's a story based game there is much more to combat than swinging a sword, and even when you do swing your sword, depending how intelligent your enemy is, they could adapt to your strategies and force you to think on your toes rather than repeat the same combo for the duration of your fight.
Tons of content with real story-based quests
General Discussion « Citadel of Sorcery
Originally posted by rounner
If you head over their official forums you will see much of your questions answered. I will try to summerize what I understood from the dev's answers:
You will be able to use the terrain to your advantage, hide, camoflague etc.. but there will be no real physics simulation to the way combat worls (example: you won't be able to pick stuff up and throw them around).
You will click (or tab I suppose) to select your enemy and execute your skills, because combat is n ot exactly twitch based, you would have to watch your enemy for ques to decide on your next move. This sounded like a good way to do combat because enemies have various intelligence levels. You can get away with arbitrary skill casting with one, but you can't with another. Even when you fight the same monster, if it's the smart kind it could learn from your strategies and adapt to them which means using the same strategy with the same advanced monster will not give you good results.
There is no trinity or classes in the game, because they did away with the "aggro" or "taunt" system, so tanking for the team would not be possible as the enemies use various ways to decide how to fight a group and who to hit (emotion, strategy, logic.. etc) Your enemy could focus most of their hits on the player they hate the most (depends on the players history with that enemy I think) or logically prefer to hit the closer person rather than the one hiding behind the rock, or think strategically to see which players are more effective or easier to take out etc.. it's a mix of these and depends on enemy's intelligence.
There are no classes in the game either, you can be a powerful fire spell caster that wears chainmail, operate a bow and communicate with spiritts if that's what you want to build. With 1890 abilities (and 120 uber abilities) to choose from, you can make whatever character type you wish to make.
MMORPG Opportunity to get to Play Something Special
The Pub at MMORPG.COM « General Discussion
Originally posted by rungard
It's 3rd person. You can find a lot of information through official forums.
[Interview] Citadel of Sorcery: Opening the Door to the Citadel
News & Features Discussion « General Discussion
If you look closely at the screenshots, it states "pre-alpha" there. The graphics have greatly improved from the time they first released their placeholder screenshots, and will probably keep improving until release. Their current focus is the game system itself, graphics might change later although I would not mind the current graphics at all.
[Interview] Citadel of Sorcery: Opening the Door to the Citadel
News & Features Discussion « General Discussion
Originally posted by nate1980
Well, if you read the official forums some of your concerns are discussed in detail but here is the short version:
1. The systems that they are advertising have actually been already mostly developed. It's not just an idea where a group of enthusiasts bite more than they can chew and then deliver something close but not quite. Every single thing the company has announced is already in place.
2. This has been a privately funded group and they have always been looking for funding, talent and other things. The current kickstarter project is to relieve some bottlenecks to be able to get to alpha sooner. The project will continue to develop like it always has regardless, we'll just have to wait longer for release.
3. The difference between Bioware's product and CoS is that the story in SWTOR is statically written, once you're done, your done. In CoS the story is written to be dynamic, so even if a player plays 20 hours a day and manages to burn through the majority of the quests, quests keep generating themselves dynamically. So in theory, it's highly unlikely to burn through all the content within one month. I'll give you an example: say you've burned through so many quests that now you are getting the same quest - a woman lost her son and wants you to look for him - the first time you did it, the boy was involved in some secret bandit group, the king had a bounty on his head and so on.. the second time around when you get the same quest the boy would be actually kidnapped rather than involved and that little detail makes your whole quest of looking for him totally different. Killing a certain NPC might have worked the first time but it would lead to bad results the second time, you encounter different events, places, plots, story elemnts and things to do to the point where you barely recognize that this is the same quest.
4. There will be a lot of combat for those who choose to, but also a lot of other things. You can, for example, use cunning, sneaking, research etc. There are a lot of activities that don't involve combat, events to attend, mini games to play, social hubs, theater, entertainment and much more. You can even take on treasure hunting or exploring and map making. I was concerned about the same thing at first and when I asked, I got very satisfying answers.
I hope that helped clear some stuff up, and I wish them best of luck with their kickstarter.
MMORPG Opportunity to get to Play Something Special
The Pub at MMORPG.COM « General Discussion
Originally posted by AdamTM
Actually the only problem with the game (and it's not really the game's problem, rather the current MMO mindset problem) is that it actually DOES introduce new mechanics and players coming from years of playing MMO games find it hard to understand some of the concepts without having preconceived notions of what MMO games are usually like.
It's not really "kill 10 rats packed up by a story", the word "quest" here introduces a different way of doing stories. How many MMO's have quests where you get to knock down your enemy, interrogate them (and even possibly have them lying to you), track them, trick them so they don't track you, sneak into their lair, use disguise, create diversion, spread rumors, make NPC friends and enemies, have a nemesis that you probably created through your previous actions hunt you down and try to sabotage your efforts, have enemies that would pretend to be your friend while secretly plotting your demise, ambushing and being ambushed, having to make difficult moral choices that have consequences (do I save the lost son, or do I save the town or do I try to do both when it could mean I would fail both), no do overs for quests, if you "fail" to do something things get more complicated and the story takes a different turn, and I'm only scratching the surface here...
I would like to see ONE MMO where it would be almost impossible to create a walk-through because the same "quest" is so different every time that you barely recognize it. The number of new mechanics introduced by the game is overwhelming.
[Interview] Citadel of Sorcery: Opening the Door to the Citadel
News & Features Discussion « General Discussion
I'm pleased to see this game taking shape and approaching alpha! It might sound too good to be true to some, but that's actually what will make it genre changing when it's released! Goodbye 10 rats! Goodbye grind! It's about time a game is released that is true entertainment rather than a second job! Good luck with the kickstarter project.
Is it hard to block certain words from being used for naming a character?
General Discussion « Guild Wars 2
I personally don't like name filtering as "douchbags" could always find a workaround by using a space between letters or text code symbol alternatives for letters like a, o, i and some others.
Speaking of "rape" I had a friend who tried using the name "Serapeal" in a game that uses filters and was forced to change it to "Serapil" while names like "p u s s y b l e" and "shi†head" run around freely. In short, the filter became an annoyance that does nothing.
Are developers powerless to truly stop bots?
The Pub at MMORPG.COM « General Discussion
It's a fact that it would be almost impossible to weed out bots for good for any game that has some sort of success and a conventional farm/craft system or monsters dropping money. "stop buying gold" doesn't really work as well in reality as it does in a utopian parallel universe. I think the best way a game could battle bots is to make it hard for them to get the gold in the first place, by introducing a crafting system that is different from what we're used to. If there are no nodes or monsters to farm for money, it would be hardly worth it for the bots.
The 'Group Play vs Solo Play in an MMO' Thread
The Pub at MMORPG.COM « General Discussion
I disagree with quite a few posts here. By difinition, an MMO is a massively multiplayer online game, so basically it only needs 2 things to fall under the definition: to be online, and to be massively multiplayer (massive numbers of players playing at the same time). The definition in itself does not entail group or solo play as long as you have a very large number of players playing a certain game while interacting with one another, be it through chat, through trading, through grouping, through guilds and social interactions, through activities, and the list goes on. If you go on a quest alone, that doesn't make the game any less "MMO"-ey than if you joined a raid, because you will still be playing the game with massive numbers of players online and you could still interact with them if you choose through chat.
When you tell a person to "go play a single player game" you risk sounding silly. Some people enjoy the solo gameplay of certain games, which happen to be MMO. I don't think any of us has the right to dectate what other people should be enjoying.
Personally, I find the best system to be one where you have CHOICE. Forced content in either direction limits people to one playstyle.
I find what Citadel of Sorcery is planning to do (who are by the way officially "coming out" on the 9th of this month) an excellent mix of both solo and group gaming where you don't get penalized for either. You can do your quests solo without being hindered, but if you bring a group with you, the quest gets more exciting and you are presented with more choices and strategies on how to solve a certain problem (for example, you could have a few create a diversion by spreading a rumer, while others free a prisoner and interrogate him while the rest stand guard). You have massive seiges, protecting whole towns, and raid-like stuff for massive numbers of players. This way, those who enjoy solo play can co-exist with those who like small groups and those who like massive group events. I don't see why a game should push the envelope in either direction for a game to be called a good MMO.
A First Timer's Impression. Not Impressed.
The Airship (General) « Final Fantasy XI
Thank you! This was very very helpful. I will give everything a try again tomorrow hopefully.
A First Timer's Impression. Not Impressed.
The Airship (General) « Final Fantasy XI
Oh I have nothing against old games. I wouldn't have picked this up if I did, and I don't mind writing macros and all that jazz. I was just complaining about the process of getting into the game itself (namely PlayOnline viewer) and how it could have been simplified or a handy guide provided at the main website. Hell, they could work on formatting their emails! It doesn't really reflect well for a potential new customer.
In either case it looks like my PC doesn't like the game and keeps freezing. Shame, I really did get engaged in the story and even got through a few starter dialogues before it froze again.
Good luck to everyone planning to give this a try, hope my suffering would serve as a rough "how to" to get started.


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Sales Negotiator required for new Housing Development at Alloa
Baillie & Baillie require a Sales Advisor to work on our new home development in Alloa. The successful candidate will preferably have experience in the field of private House Sales but this is not essential as full training will be given. You mus
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How Do I Take Care Of HBV
Here's a taste of what TheBody.com has to offer on this topic:
Ask the Experts
HIV + Hepatitis BHello Dr.I was diagnosed with chronic Hepatits B and HIV six months ago, and my doctor decided for me to start on Atripla. I've been taking the drug for three weeks now, but seems that my Hepatits B symptomps increased. I had hepatic tests done, and...
Response from Barbara McGovern, M.D.
Tufts University School of Medicine...Hepatitis flares with increased ALTs can certainly happen in the initial phases of hepatitis B treatment. I agree with your doctor that Atripla is a good choice for your HBV and HIV infections. I would expect that your viral Read more »
Hepatitis B and Hepatitis C Antibody TestsDr. Dieterich:While I understand that there are other tests capable of detecting hepatitis b and c... Read more »
hepatitis b virus activedear madam, when an individual has tested positive of hepatitis b, i want to clear my doubts... Read more »
Hepatitis B: The Other Hepatitis Virus...significant problem for many people with HIV, but it isn't the only virus that can cause hepatitis (inflammation of the liver). HIV/hepatitis B virus (HBV) is another common co-infection and, like HIV/HCV co-infection, can cause severe liver... Read more »
Entecavir in Hepatitis B Virus (HBV)/HIV Co-Infected Patients... Previously, the guidelines recommended entecavir as an option for patients who required treatment for Hepatitis B virus (HBV) but not HIV infection. This recommendation was based on in vitro data showing no significant activity of entecavir... Read more »
Comparing Three Viruses: HIV, Hepatitis B and Hepatitis C... HIV Hepatitis B (HBV) Hepatitis C (HCV) EPI Slowly progressing disease, with ~10 years to life threatening stage. High mortality if Read more »
CDC Expands Testing Recommendations for Chronic Hepatitis B Virus Infection...deaths each year from cirrhosis and liver cancer. The CDC recommendations are key to increasing the early diagnosis of chronic hepatitis B virus (HBV) infection, since many of the estimated 800,000-1.4 million Americans with chronic HBV... Read more »
Connect With Others
insertive oral sex and vih and hepatitis b
Posted by nightsunami...can i infectet by hepatitis B for insertive oral sex?? i have a negative VIH test from 1 year... Read more »
Pegasys for HBV
Posted by shannon, 2 RepliesHey ya'll! My friend, David, is going to start Pegasys to treat his Hep B this week. I have read some scary stuff about the side effects. has anyone got any experience to share or any advice about handling it? Thanks, Shannon Read more »
blood donation again
Posted by Anonymous, 6 RepliesHey there! Is it possible for blood not to be visible to the eye, but nonetheless could it transmit dangerous virus? I'm the guy with the blood donation session, when the nurse was touching the hole on my arm, from which I donated blood. Read more »
Hepatitis B question - would anyone know?
Posted by Anonymous, 2 Replies...I'm a 26 yr old male that was born with Hepatitis B. I'm in a monogamous relationship with my girlfriend, who is vaccinated with the Hep B vaccine. We have been searching ALL OVER Read more »
Resource Centers
Guides for People With HIV


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Ethan E. Rocke
Multimedia Journalist, Ethan Rocke Media
I am a passionate photojournalist, DSLR filmmaker and writer of narrative journalism. I have excelled in the communications industry for more than a decade, consistently achieving excellent results as a U.S. Marine correspondent and then as a freelance journalist. I have served as a news reporter, photojournalist and editor for newspapers, magazines and the Web and have received numerous awards for my writing, photography, and for my work as an editor and graphic designer.
I have experience managing beats, developing reliable sources quickly and using solid news judgment to develop, produce and assign substantive stories that matter to wide audiences. I am an extremely fast learner and a motivated and disciplined worker with a passion for great storytelling and excellence in journalism. I have extensive experience using many of the most popular social media platforms.
I hold a bachelor of science in photojournalism from Syracuse University and a master of science in Multimedia Journalism from the University of Oregon. Visit ethanrocke.com to view examples of my work.


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Michael Koester is back with some recession busting Boilie recipes certain to put fish on the bank. He's been thinking...
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Good kitchen help isnt hard to find. This versatile and mobile cart follows you to wherever the next job takes you. Its hard rock maple surface gives you superior strength and durability. The 1¾"-thick top rests on a food-service-grade 18/8 stainless-steel base with locking casters and two shelves for storing small appliances, cookware and more. Some assembly required. Made in USA. 30" x 20".
The number-one supplier of butcher blocks and cutting boards to restaurants, butchers, even the White House. Based in Effingham, Illinois, since 1887, John Boos & Co. provides premium products to home cooks and celebrity chefs such as Charlie Trotter and Mario Batali.
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John Boos & Co.® Board Cream
A must-have for wood cutting board and chopping block owners. John Boos wood cream features a natural formula of unbleached beeswax combined with food-grade mineral oil to penetrate deeply into the grains of the wood. Cream leaves a wax barrier and locks ... More About John Boos and Co Board Cream »
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"Tool up." "They're buying racks and racks of ammunition. There were spots where there was none left." "You better have a security plan in place." These were not words uttered in a frontier dialect from the lips of NRA members.
Progressive Media Advocates
Carole Bartolotto: The problem with concluding that GMOs are safe is that the argument for their safety rests solely on animal studies. These studies are offered as evidence that the debate over GMOs is over. Nothing could be further from the truth.
Steve Hochstadt: The Republicans in Congress, virtually all of whom publically deny that climate change is occurring, have just proposed a budget which cuts or reverses all the programs which might reduce the pace of warming.
Joe Mathews: Thanks to Xi Jinping, Chinese millionaires have propped up the state's sagging real estate market, universities, and companies.


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New day. New Daily Deals. Get them before they are gone!
Can't find what you're looking for? Shop all ink and toner cartridges by brand
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New day. New Daily Deals. Get them before they are gone!
Item: 49866 Model: 4727-NC
Carolina Chestnut mission rocker with side panels and vertical wooden slats in the back comes with rich chestnut finish. Cross stretcher support makes the rocker stable and sturdy.
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PRI 40" Wood, Foam & Bonded Leather Rocker Recliner is designed with steel mechanism and thick foam seating for added ...
Carolina Oak victoria bentwood rocker is lightweight and is also popular as it features an artistic design. Bentwood material ...
Antique black cane, bentwood. Fixed arms. Dimensions: 38.125"H x 21.25"W x 18.5"D. Seat size: 18.13"H x 17.5"W x 17.75"D. ...
Brown leathersoft upholstery. Fixed padded arms. Dimensions: 43"H x 39"W x 40" 65"D. Brass nailhead trimming. Seat size: 20 1/2"H ...
Flash Furniture Plush brown rocker recliner features extra wide design that comforts all users. Brass nail head trimming gives a ...
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'Blind Side,' 'District 9,' 'Up' make Oscar final cut
LOS ANGELES -- They are precisely the kinds of movies hardly ever nominated for the best-picture Oscar -- a tear-jerker sports film, a space-alien thriller and an animated feature with a flying house and talking dogs -- but the populist pleasures "The Blind Side," "District 9" and "Up" all made the final cut for the top Academy Award.
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5403 Alder Drive
Forest Park, Georgia, 30297
Commute to Downtown Forest Park
Almost all errands require a car.
Score Details
5403 Alder Drive has a Walk Score of 8 out of 100. This location is a Car-Dependent neighborhood so almost all errands require a car.
This location is in Forest Park. Nearby parks include Forest Park City Park and Reynolds Nature Preserve.
Nearby schools include Ash Street Baptist Learning Center, South Metro Psychoeducational Program and Lake City Elementary School.
The closest grocery stores are El Granero Supermarket, Rainbow Food Mart and Food Depot.
Nearby coffee shops include Dunkin' Donuts, Dunkin' Donuts and SkyTop Cafe. Nearby restaurants include Anne & Bill's Restaurant, New China Wings and Sonic Drive-In.
Explore how far you can travel by car, bus, bike and foot from 5403 Alder Drive.
View all Forest Park apartments on a map.
Popular apartment searches include hardwood floor, pool and fireplace. View all Forest Park apartments and rentals.
This location is in the city of Forest Park, GA. Forest Park has an average Walk Score of 29 and has 18,468 residents.Learn More About Forest Park


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My friend Sean said that Toy Story 3 was "The Empire Strikes Back of the Trilogy." This is the first thing that popped into my head.
Wallpaper size here
great work
haha, brilliant.
hahahaha YES!
Awesome art but the print ended up looking terrible – you can't see Woody's boots and that ruins the joke.
Cool work. :)


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Lexus Q&AAsk Your Question
All 2004 Lexus ES330 questions
Cost to repair charcoal canister
a/c leak which requires the whole front dashboard to be taken off! expensive?
I replaced my a/c compressor and evaporator due to car not cooling properly. Now the problem exis...
I have a 500ma battery drain; goes away when I remove 30A DCC fuse. DCC ????
The manual says Dome (easy to check), ECU-B ?? & RAD NO. 1???
Alarm on Lexus ES330 works, but horn doesn't?
About 5 months ago, my horn decided to stop working, however when I press and hold the panic butt...
Multiple electrical issues with 2004 Lexus ES330
There are now 3 electrical issues with my ES330, there were four but I fixed the back left window...
142,000 miles. Recently, a sound like a light whoop or whine happens
It happens intermittently and it appears to come from the front passenger side of the car. Also,...
Can a above average mechanically inclined guy change the valve cover gaskets?
Any real difficulties getting to them or knowing that one took care of the problem? I have 111K m...
estimate to replace water pump and timing belt on a 2004 Lexus ES 330
I am not sure of any other details
Estimate to replace gas cap 2004 lexus repair Code P0442 EVAP emission leak?
My gas cap will not tighten.
The dealer told me that I have a pinhole in the exhaust system and it will cost
$2300 to repair. The car has 100K miles and I also need to replace the timing belt. Is it worth ...
the power steering makes a purring noise
this humming noise more noticeable in hot weather.no oil leak on garage floor.is it the pump or t...
I have dual heating system .When on heat all temp displaying HOT!
driver side blowing hot! passenger side blows cold , very cold.......HELP! any suggestion?
How do I change the transmission fluid
The car is shimmering at around 20 miles an hour.
What should timing belt replacement cost and what should brake replacement cost?
Would like the estimates from the Charlotte area
I hear a clicking noise that seems to be coming from the dash when the car is on
I have a navigation system with single cd, and 6 cd changer in the center console. What could be ...
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|10 kaelinsanity


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Dr. Alicia Cabrera is a neurologist in Altamonte Springs, FL. She specializes in conditions affecting the nervous system, such as epilepsy & Parkinson's disease.
Dr. Alicia Cabrera graduated from Higher Institute of Medical Sciences Villa Clara, then completed a residency in Internal Medicine at St. John's Episcopal Hospital.
Dr. Cabrera has one office in Florida where she specializes in Neurology. Learn more.
Higher Institute of Medical Sciences Villa Clara
St. John's Episcopal Hospital
Residency, Internal Medicine
Louisiana State University
Residency, Neurology
Duke University Hospital
Residency, Neurology
106 Boston Avenue, Suite 204, Altamonte Springs, Florida 32701
|Doctor Specialty
|Practice Specialty
|Hospital Affiliation
|Languages Spoken
Dr. Alicia Cabrera is trained to diagnose and treat neurological disorders, which result from abnormalities in the brain, spinal cord and remainder of the nervous system. Dr. Cabrera may perform a variety of tests and scans to arrive at the correct diagnosis, which is vital to creating an effective treatment plan for any given patient. Treatments can include medication management, numerous therapies, and lifestyle changes.


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Ga. agents kill fugitive holding what turned out to be a shoe
LITHONIA, Ga.- Federal agents fatally shot a fugitive early Wednesday after the man refused to put down what they thought was a gun but turned out to be a shoe.
Agents went to an apartment complex in suburban Atlanta to arrest 24-year-old Youwiers Vilpie, said U.S. Marshal Richard Mecum. They were serving a warrant from the Drug Enforcement Administration office in south Florida. Vilpie also was wanted for questioning in two homicides in Ft. Myers, Fla., Mecum said.
Agents first tried to use a Taser to stun him, but it wasn't effect, Mecum said.
He said Vilpie at some point emerged with "something in his hand and he pointed it at them."
"They weren't sure what it was because it was dark, and they thought it was a gun," Mecum said. "They told him several times, 'Put it down, put it down, put it down,' and he wouldn't put it down and kept pointing it at them."
After the shooting, the agents discovered Vilpie had had his hand inside a shoe.
Copyright 2015 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.
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Ga. agents kill fugitive holding what turned out to be a shoe
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Shovel Knight Plague Knight DLC, more shipments of the Marth Amiibo, and more Mario Kart 8 DLC this week on Nintendo Corner.
If there's one thing we love, it's N64 party games, and it's time to play a lot of them!
Mario Kart meets Tokyo Drift.
2014 was a roller coaster year with the new consoles battling for surperiority but what games on those consoles are the best of the best? Lets find out
If Nintendo really wants to sell Amiibo figures, they need to start making the right ones!
It's been a few weeks since it's release but that won't stop the GuardianGamers from giving their thoughts and Impressions
The GameCube is turning 13, let's celebrate!
My thoughts on the concept of YouTube loyalty.
Mums are the WORST!
The Plumbers are back and want to pimp your ride!
Nathan Barnatt (Keith Apicary) reveals his true feelings about Mario Kart.
Nintendo has made many mistakes with its Wii U console. I discuss as many as I can while showing what Nintendo is doing about them.
Andre (Black Nerd) talks about Link in Mario Kart 8 and why often-hated DLC could actually be good for the Wii U.
I show you just what to do to win at Mario Kart 8.
Take a picture, upload it, hashtag it #flushmariokart and let's bring back F-Zero! The year of Captain Falcon is coming!
Racism, abuse, and swearing... Oh my!
Take a minute to learn some interesting tidbits about Mario Kart!
SlyBoy is visited by himself from the future to ensure he reviews Mario Kart 8 and secures the future of Proz Tipz. Also mayonnaise.
The Most Annoying Sound In Gaming. What's yours?
Check out Colin's Top 8 MK8 Tracks!
Drinking, Driving, and Red Shells. Sounds like a good time to me.


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A absolute acreage authorization is the key to a advantageous career in the absolute acreage industry. A absolute acreage authorization is a able apparatus in the acreage business. Absolute acreage will consistently be a ascendant bazaar in America. Homes will abide to be bought and awash throughout the state. Getting a absolute acreage authorization will acquiesce a being to be a allotment of this booming industry.
People adjudge to get absolute acreage licenses for abounding reasons. Abounding like to plan with the public. Some wish to be in ascendancy of their own schedules. Others are absorbed in affairs absolute acreage for themselves and anticipate that agents accept admission to 'the best deals'. For this purpose, a absolute acreage authorization is mandatory. Absolute acreage brokers are consistently searching for new, aggressive absolute acreage sales humans and there is cogent money to be fabricated in absolute acreage sales.
Obtaining a absolute acreage authorization in any accompaniment area a being may accept absorption in accomplishing business is not difficult. However, it is important to apperceive that accepting a absolute acreage authorization is not alone about demography a absolute acreage exam. The action may alter from accompaniment to state. There is no such affair as a civic absolute acreage license. Each accompaniment has adopted and activated its own laws and regulations apropos the auction of absolute estate, for the accepted purpose of attention the consumer. Almost every accompaniment requires that the applicant complete some anatomy of absolute acreage pre-licensensing course. The acknowledged achievement of that advance and the minimum amount of training hours accept to be shown, afore they will acquiesce the applicant to agenda a absolute acreage authorization exam. Most states admittance the being to yield this advance not alone online, but aswell in reside classrooms, or even by way of a accord course.
For a acknowledged career in the absolute acreage business, it is now appropriate by law to accept a accurate license. Abounding online apprenticeship portals accommodate advice for the action of accepting a license. These agencies aswell accommodate able advice apropos the assorted laws applicative in altered states.
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MainStay Suites Airport
5080 Valley View Blvd.
Roanoke, VA 24012
Phone: (540) 527-3030
Fax: (540) 527-3035
Ladles and Linens
Home decoration is a top most priority for most people. What about kitchen appliances? This is where Ladles and Linens comes in. They specialize in beautiful and essential kitchen tools, cutlery and appliances. Here you will find the best looking appliances, crockery and linen for your kitchen. Their specialized hand towels, tablecloths, napkins are absolute must-haves. You can also shop for some exclusive glassware, dinner plates, dishes and much more. They also store exclusive items that are perfect for gifts. While here; you can also try their sauces, seasonings and other such essentials. There are also several delightful recipes at this store. So, shop at Ladles and Linens for a beautiful and complete kitchen. Call ahead for store hours.
305 Market Street
Roanoke, VA 24011
+1 540 769 8181
Earn valuable points toward free nights.


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Jae checks to see if the soul still burns in HD.
Magrunner: Dark Pulse (XBLA) Review
Dave checks out the console version of this quirky puzzle game.
Blood Knights (XBLA) Review
Drew sinks his teeth into this vampire action RPG.
Final Exam (XBLA) Review
Jae checks out this stylish beat 'em up for XBLA.
Castlevania: LoS – Mirror of Fate HD (XBLA) Review
Ken checks out the HD version of this 3DS game. Yeah, that's weird.
How to Survive (XBLA) Review
Try to survive on these remote islands, with zombies...and Kovac.
Alien Rage (XBLA) Review
Ken checks out the console release and kills even more aliens.
Painkiller: Hell & Damnation (XBLA) Review
Dave dives into this old-school shooter to see what hell is like.
Girl Fight (XBLA) Review
Ken checks out this aptly named fighter for XBLA.
Star Wars Pinball: Balance of the Force (XBLA) Review
Drew channels the Force once again, in pinball form.
A.R.E.S. Extinction Agenda EX (XBLA) Review
Drew plays with some more robots in his review of this XBLA title.
Marlow Briggs and the Mask of Death (XBLA) Review
Find out why this game is a mess of dumb fun.


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Archive for the 'Tech Talk' Category
Dispelling Myths about IOPs
Posted in HDS News, Innovation, Tech Talk on Mar 20, 2015 No Comments »
Since the SPC numbers for the G1000 came in at 2 million IOPs and blew away every other all flash array vendor, there have been a number of posts in the blog sphere discussing the relevance of IOPs as a measure of performance. Lets look at some of the myths about IOPs
Posted in Big Data, HDS News, Tech Talk on Feb 27, 2015 No Comments »
In the last twelve months we've seen some massive data security breaches in the United States. Here is a list with the largest number of customer records exposed to loss:
Posted in Cloud, HDS News, Innovation, Tech Talk on Feb 19, 2015 No Comments »
The System Performance Council SPC-1 tests results for Hitachi VSP G1000 have just been published on the SPC website and the results show that the G1000 is the clear leader in storage performance against the leading all flash storage arrays! VSP G1000 can be configured as an all-flash storage array simply by not adding any [...]
The Advantages and Benefits of Erasure Coding in the HCP S10
Posted in File and Content Management, Health and Life Sciences, Innovation, Tech Talk on Feb 4, 2015 No Comments »
We recently announced the HCP S10 Storage node as part of our HCP portfolio of object storage solutions. See my previous post on the changes that the S10 introduced in the way that we access, manage and protect data.
Extending the Reach of Mobile and Cloud in the Enterprise
Posted in Best Practices, Cloud, File and Content Management, HDS News, Innovation, Tech Talk on Jan 23, 2015 No Comments »
Most enterprises today, view mobility as a strategic initiative that will increase productivity and efficiency, enrich their business process and enable them to compete in a fast changing world. Mobility is closely tied to cloud. Mobility and cloud have replaced the old, rigid, client server paradigm and opened up a world of new possibilities. Wireless [...]
HCP Raises the Bar for Object storage with Integrated Content Mobility Solutions
Posted in Best Practices, File and Content Management, HDS Day, HDS News, Innovation, Tech Talk on Jan 20, 2015 No Comments »
Today, Hitachi Data Systems is announcing major enhancements to our Hitachi Content platform that raises the bar for object storage. The graphic below shows the breadth and scope of the Hitachi Content Platform with the new enhancements that are highlighted in red.
The Growth of Object Storage in 2014
Posted in File and Content Management, HDS News, Innovation, Tech Talk on Jan 14, 2015 No Comments »
2014 was a year in which there was an increased focus on object storage. Our object storage platform, Hitachi Content Platform (HCP),is part of a tightly integrated portfolio of HCP (object-based cloud storage), HCP Anywhere (enterprise file sync and share), and the Hitachi Data Ingestor (cloud file gateway). This portfolio saw a tremendous amount of [...]
The Role of "Software Defined" in the Management of Virtual Infrastructures
Posted in Best Practices, HDS News, Tech Talk on Jan 12, 2015 No Comments »
Analysts predict that by 2016, 85% of workloads will be virtualized. Although virtualization results in tremendous enhancements in resource utilization and agility, challenges remain in the management of virtual infrastructures. This is where "Software Defined" can help.
Happy New Year 2015
Posted in Best Practices, HDS News, Innovation, Tech Talk on Jan 5, 2015 No Comments »
What could be the better subject than Virtual Volumes (VVol) for my first blog of the year 2015. Sometime back I wrote about VVol and its promise to change the paradigm of storage management through significant enhancement in automation and efficiency throughout the life cycle of a virtual machine (VM). I identified it in my [...]
Discussing 2015 Trends with George Crump and Greg Knieriemen
Posted in Best Practices, HDS News, Tech Talk on Dec 16, 2014 No Comments »
December 10 I had a webcast discussing IT trends for 2015 with George Crump of Storage Switzerland and Greg Knieriermen Technology Evangelist for HDS who is known outside of HDS for his podcasts "Speaking in Tech' which is distributed by the Register


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Mini blinds on replacement windows
adh673September 21, 2010
How do you (or can you) isntall mini blinds on vinyl windows? We just decided on the okna 800 but now we wonder how we are going to put up the mini blinds with these things. It seems like they might be currently installed in the perimeter of the original wood windows.