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Help me build a small raspberry trellis
Backstory: I planted a couple of 1-gallon potted Dorman Red raspberries in a raised bed this spring. I didn't take good care of them, so weeds took over and one died. About a month ago I dug up the remaining raspberry (including 2 or 3 suckers) and put them in pots while I cleared the bed.
Anyway, I've reshaped the bed to make it easier to take care of. It's about 10 inches high, 4 feet wide, and 9 feet long.
I'd like to make a simple yet sturdy trellis to tie the canes to. I would appreciate any tips, including what kind of posts to buy and how to tie the wire/twine to the posts.
All runner are trailing From Dorman Red raspberries so need 3_4 wires so tie onto wire they want run down wire you be tiring runners all summer. Its less work cover area with mulch so maintain 4 inch thick that make weed barer and runner want be tied in with weeds.
With 9ft. Bed you want need center post about any building supply have these materials in link and some 12 gauge wire I would put turn buckles on both ends. Remember just take slack out wire don't over tighten pull post over. The turn buckle and eye bolt is to small in link use at least 5/16" are 3/8". The cable clamps in second photo are installed wrong on wire meaning U bolt goes on short end wire. You can put treated 2x4 from post to post on top if post are not set in soil solid.
Here is a link that might be useful: Raspberry Trellis
I've used the green metal T fence posts and run the wire through the holes in the posts quite successfully. In a 9 foot bed, three posts should be sufficient. If the canes get super long, you might be fighting to keep then in that 9 foot region. I have a single black raspberry that has 5 canes on it all tied to 5 wires and i cut the canes back at 8 feet long.
Sharppa, can you install the T posts without a post pounder (i.e. with just a mallet)?
I was thinking I might just use some Y-shaped tree branches and rest the canes in the Y's. If nothing else works I'll just keep the canes nice and short, no big deal


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AWK (disambiguation)
From Wikipedia, the free encyclopedia
AWK is an interpreted programming language designed for text processing and typically used as a data extraction and reporting tool.
AWK or awk may also refer to:
- Adwick railway station, the National Rail code for United Kingdom
- American Water (company), a public utility company operating in the United States and Canada
- Andrew W.K., an American singer-songwriter, multi-instrumentalist, entertainer, motivational speaker, and music producer
- Wake Island Airfield, a military airport located on Wake Island, which is known for the Battle of Wake Island by IATA code
- Awabakal language, ISO 639-3 language code
See also[edit]
|This disambiguation page lists articles associated with the title AWK.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

subset: commoncrawl


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"Shop-Eat-Surf" is now officially, the first stop in the morning for industry news. Accurate reporting, no sensationalism, and just the facts. Refreshing support to an incredible industry with a very bright future. Tiffany has cemented her role in the industry....the site is thought provoking, and inspirational. Learning the stories of others is incredibly useful. Great way to connect the retail community with the wholesale and financial, instantly and nationwide. ... And the Executive Edition rules.- By Bob Hurley, Chairman, Hurley International
Being an Executive Edition member allows me to not miss a beat when it comes to the Industry business news. Definitely keeps me in the loop plus goes great with my morning joe.- By Tony Perez, Surfer and Surfing magazines
TAYLOR DIGITAL: Google's algorithm change April 21 will favor mobile sites.
SURFRIDER: Update: Trestles saved, again.
ROTH CAPITAL PARTNERS: 6 consumer sector take-aways from investor conference.
Details on Industry Insight.
Lost's new lines for young women and guys are getting a positive reaction from some important retailers.
Lost Clothing was formerly with the La Jolla Group. In early 2011, the two separated and the clothing business returned to Lost owners Matt Biolos, Mike Reola and Joel Cooper.
A lot of the Lost young women's pieces are fashion driven and are margin builders for stores. And the men's line is "true surf – what Matt (Biolos) is," said Greg Garrett, who heads up sales for the newly independent clothing brand.
Matt is one of the top surfboard shapers in the world.
Tom Brown of 17th Street also gave the brand some great board short insights for summer, and Lost ran with some of those ideas, Greg said.
Most important, since bringing clothing in house, the Lost team "has been able to execute what we said we were going to do," Joel Cooper said.
Ron Jon buyers Emma White Pryor and Angela Weise told me via email that after slowing their orders of Lost in men's and women's over the past several seasons, they were excited about the new Lost look in both areas. I asked them to describe why.
This tank dress wholesales for $15.75 and can retail for $38, giving retailers extra margin.
"We think that the line has a completely different look and viewpoint from years past."
"In men's, it has a fresh but classic look and hits the right chord in the key categories of tees, tanks, boardshorts and walkshorts. The colors and fabrics have the right washed, casual feel."
"In women's, they have done a great job of merging more broad based fashion looks with the coastal, beach feel that our specialty stores need. They have incorporated both dressy and casual fabrics into the line and the styling is forward and on target."
"We are excited about the "new" Lost and are booking the line going forward."
Hobie buyer Adrienne Collins told me Hobie is relaunching the line as well.
"The new Lost Men's line is a refreshing take on surf lifestyle. The Lost team has rejuvenated the line into a 100% on trend beach lifestyle brand taking inspiration from the kids on the beach," Adrienne said.
"The line is super balanced from printed wovens, to fun tees with sayings, to great textured walkshorts. Their boardshort mix is filled with retro colorways, fresh silhouettes and novelty prints which is exactly what our customer is looking for. All in
all, I am super excited to re-launch the line in our stores."
See Page 2 for more about Lost's new look


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Join Date: Nov 2009
Location: West Midlands, UK
Posts: 1,141
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I died twice, although I don't count one. Chapter 9 stalker warehouse, I had just saved (literally outside the room) so rushed it a bit, got hit and was at red health. Had plenty of health packs and time to heal but just decided I wouldn't waste any if I couldn't make it through as is, and also I wanted a break so was considering quitting out for a bit then anyway. Got cornered by a stalker and died.
Then when I got to the red laser room, I was watching someone elses run on Youtube for a few tips towards the end. They ran through in one go and made it look easy, so I attempted it....fail XD Almost made it but got hit just as I got into the final room/section. I thought I had survived but just got knocked over, then as I hit the floor all my limbs fell off haha. I was just annoyed at myself for risking it really. My final save was just before the drill ride so it wasn't that bad really. I took a break, went back to it and did it properly next time with no problems.
I had a few close calls. The final decompression window room, I ran round to the right to kill the slasher but I forgot my ripper wasn't upgraded so it didn't kill him. Before I had time to turn around the exploder was next to me and blew up. I somehow survived, while both enemies blew up.
Then the door into the room that leads to the final zero-G section, when being chased by ubermorph, I was grabbed by and infector. By the time I'd wrestled it off me the ubermorph was far far too close for comfort.
That was it really. I always had plenty of health packs on me and never went into the red, hardly ever went to yellow. Just kept my health as high as possible. Wasn't always quite full, but never low enough to slow me down at all.
MW2 - A's Creed - Pure - SC Conviction - CoD 4 - Lego Batman - Res Evil 5 - Trials - BFBC 2 - A's Creed 2 - Harm's Way - Crash Course - Alone in the Dark - Sniper GW - Kingdom for Keflings - World of Keflings - Deus Ex: HR - MW3 - Need for Speed: HP - Brink - Trials Evo - HAWX 2 - Mass Effect 3 - Op Flash DR - Minecraft - FEAR 3 - SSX - RSV2 - You're In The Movies - Halo Reach - Res Evil 6 - Dead Space 2 - Dead Space 3 - Dishonored - FarCry 3
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Pudding Recipes
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Goat Cheese Puddings
Poppy, known for simple, seasonal dishes from chef Jerry Traunfeld, keeps a molecular gastronomist in the pastry station. Dana Cree uses techniques she picked up at the Fat Duck in the U.K. and New York City's WD-50. "I learned to divorce flavors from their original textures to create something new," she says.


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Iowa 4-H youth who submitted an application(s) should receive their interview time(s) and information by the second week in March. Interviewing Tips - Directions/Parking - Interview Evaluations are listed below
Iowa 4-H youth who submitted an application(s) should receive their interview time(s) and information by the second week in March. Interviewing Tips - Directions/Parking - Interview Evaluations are listed below
Recognition Interview Day, March 28, 2015, ISU Campus in Carver Hall. Interviews for all opportunities for which you applied. (Note: If you have a true conflict with this date, other arrangements can be made. Contact Cayla Taylor, email@example.com, 515-294-1877.)
All applications and materials must have been submitted via electronic submission in JotFormPro by 11:59 PM on February 1, 2015. Each application has a date/time stamp and those received after midnight will not be considered. If you have questions about your application, email firstname.lastname@example.com.
You will need Adobe Acrobat Reader to open PDF files.
For more information on recognition opportunities and awards, please contact 4-H Recognition Day coordinator, Cayla Taylor- firstname.lastname@example.com, 515-294-1877.
Organizing & Designing Your Material - Download and print these instructions
CLICK on each Header below to find out more about the specific opportunity.
Each Application contains unique information, cover sheet, interview time request, and support material information.
National 4-H Conference Information
National 4-H Conference is a week-long trip to our nation's capital. Youth stay at the National 4-H Center in Chevy Chase, MD with delegates from across the nation. The goal of the event is for youth to share their perspective on the 4-H program with national leaders, including Congressional members. (Number of participants chosen contingent upon available funding in 2015-2016)
National 4-H Congress Information
This event is held over the Thanksgiving holiday each year in Atlanta, GA. The event includes dynamic keynote speakers, community service in the Atlanta area, workshops on leadership, cultural issues, and team-building. Delegates will also get a chance to tour the city of Atlanta. (Participation contingent upon available funding in 2014-2015)
State 4-H Council Information
This group of high school students works directly with Iowa 4-H Youth Development staff to represent the program across the state. They speak to local 4-H groups, represent 4-H'ers ideas to staff, and work in committees to plan the Iowa 4-H Youth Conference, 4-H'ers for 4-H campaign, and 4-H promotional ideas. Meet this year's state 4-H council and learn more about their role here.
State Project Awards Information
4-H'ers who have focused on specific project areas during their 4-H experience can apply for recognition for their efforts through this program. Awarded a $100 tentative award, 4-H'ers who have demonstrated mastery, leadership, communication, and service in their project will be recognized as the top in the state. 4-H'ers may apply under two project areas -- only one project area per year will be awarded. See information for rules.
State 4-H Shooting Sports Ambassador Program Information
The 4-H Shooting Sports Ambassador Program is designed to promote 4-H and specifically 4-H Shooting Sports. Youth selected to serve as Ambassadors will receive training to become advocates for the program at county, regional, and state levels. Through the program, Ambassadors develop their skills in leadership, public presentation, citizenship, community service, public relations and team building.
National 4-H Dairy Conference Information
4-H'ers active in the dairy project can apply for this annual conference, held in Wisconsin.
Recognition in 4-H is an acknowledgment and affirmation of the personal growth of an individual. It can be public or private. It can be within the individual or provided by others. Recognition in 4-H includes encouragement and support for learning and comes as a result of participation in educational experiences.
Recognition is one strategy to help youth become more capable and competent. It happens through recognizing and appreciating each person's effort and providing positive reinforcement to continue participating in learning activities.


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still looks usable.
hell, before when i had my psp slim bricked, i played nzp on my half visible almost fully broken phat screen. xD
Hi, I'm Mitch. I'm currently trying to excel in 2D and 3D Graphic Animation, aswell as overall video production - www.youtube.com/mitchedits
still looks usable.
hell, before when i had my psp slim bricked, i played nzp on my half visible almost fully broken phat screen. xD
heh, go to the pack a punch
Wow, amazing. The orange look looks good but its very unrealistic, maybe tone it down a bit?
I came, I saw, I came.
We are having the round 1 text remade xD.
PSP versioin has no fog (might later if we find optimization for it). We were able to run lots of our maps decently on the psp, and are working our best to optimize it at full speed.
PC = Darkplaces, extra fx, better gfx
PSP = Quake, less fx, less gfx. Still plays and will plan to run great and not loosing any gameplay from PC.
i can haz cookie
Already did.
Lookin good ;)
Soon..... soon.
You sir are the most faggatory fagness of a ****** that has ever been invented and walked the interwebz.
This is quite amazing!
Looks nice. Map reminds me of de_dust from CS 1.6!
Ain't the best model, but it will only be on the screen for like 3 secs xD
Loving it. Tracking...
Gonna download.
I tap that
I uber-infinty that.
Pretty cool!
Impressive. Tracked
Very nice =3
/me spends a whole day making enough accounts to be 1337 members
I seriously thought this was a RL pic, nolie
Sttolen gun is stolen
This maps not WW2. Its modern day / futuristic
We will make it birghter :)
One question. NPC zombies or human controlled?
Lol its for in-game music
Yes. And if we do have an XMAS demo or like a late winter demo, it will have lan.
Lets just say not anytime soon. But if we get a working zombie npc in soon, we can have a beta with probaly an STG and Colt and zombie.
Im fixing up some parts of your mod :). Im fixing the Lost Coast load menu, multiplayer menus....... and more :)
O i completely forgot about carpenter.... stupid der riese! Probaly not as that MIGHT possibly lag the psp.... although we could have that happen with no animation, just have all the barricades appear on the section without any effects. Probaly.
Yeah just Nz on psp, but slimmed down graphics ;D
Thanks :)
Oh my god, this looks amazing. Best.HL2.Mod.Ever.
woot new image thanks to Xieneus
Ok I added you. Im "-Mitch-".
Well, ofc zombies are gonna be stuck and what not....
The guy took our game and uploaded it with it being completely unfinished, unpolished, etc.
Refrain from downloading that until the official release. Thank you.
Don't pay attention to Kolby's/ScapeScummers posts.
PSP Multiplayer does not work on the released version.
And... yah gotta post that here?
no, it doesn't at all
lol, well its sorta themed to be
Eh, were good.
Your description couldn't look ANYMORE unprofessional.
He said " Since Hopper Died. -_- " as a reference to that mod, lol.
I "started" NZ:P.
And yes, we are planning to.
Thats not necessarily spam as much as it is a guy stating about how excited he is for the game. Your comment was pretty much spam.
If your gonna make a post listing spammers, your a spammer yourself then. Just stop.
Please, stop spamming the page guys.
Comments cleared.
Turn that frown upside down.
releasing a newer version of the game is called a release
All of you idiots, just stop with the damned spam. Alright?
We already have comments like these on youtube, do we really need them on here?
Thanks for your "kind" words, but we don't need stuff like this on here, lol.
Have some patience, damn.
I dont really play on xbox much
but i guess ill add you for the time being, but I dont really touch consoles anymore
only on dev vers
It's not necessarily a demo either.
It's pretty much an unfinished version of our game for users to test and report bugs so we can finish it up for our next/final release.
I just changed the forums icon on the moddb page.
dosent work. fffuuu
i'll try. i loved this mod.
Well uh... your really only supposed to be playing the main map, we left those in by accident. So no help on that one, we didnt make them for psp yet.
Post all bug reports on the bug report section of the forums....
The dead ops dude is joining us. Just wait, updates coming soon.
Looks dead ;P


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From Wikipedia, the free encyclopedia
|Look up doping in Wiktionary, the free dictionary.
Doping, the practice of adding impurities to something, may refer to:
- Doping in sport, the use of drugs or other methods to improve athletic performance
- Abortion doping, the rumoured practice of purposefully inducing pregnancy for performance-enhancing benefits, then aborting
- Blood doping, boosting the number of red blood cells in the bloodstream
- Boosting (doping), a method of inducing autonomic dysreflexia
- Gene doping
- Stem cell doping
- Technology doping
- Doping (semiconductor), intentionally introducing impurities into an extremely pure semiconductor to change its electrical properties
- Link doping, an internet slang term referring to methods of website linking
See also[edit]
|This disambiguation page lists articles associated with the title Doping.
If an internal link led you here, you may wish to change the link to point directly to the intended article.


text:
Last update: Tuesday 25 February 2014 [73 news items]
Taiwan Mobile to dole out handsome 2009 dividend
Apr 30, 16:02
Telecom carrier Taiwan Mobile (TWM) will distribute a dividend per share of NT$5.03 in cash for its 2009 operation, its board of directors has decided.
Taiwan mobile telecom carrier FET to set up China subsidiary
Apr 28, 14:35
Taiwan-based mobile telecom carrier Far EasTone Telecommunications (FET) has decided to invest up to NT$1 billion (US$32 million) to establish a subsidiary in China.
Taiwan market: TWM to not consider LTE until 2012
Apr 16, 16:10
Taiwan Mobile (TWM) will focus on HSPA (high-speed packet access) and HSPA+ for 3G upgrade and will not evaluate the feasibility of adopting LTE (long term evolution) until 2012,...
Chunghwa Telecom posts March profit of almost NT$3.5 billion
Apr 13, 11:54
Chunghwa Telecom (CHT) on April 12 reported unaudited net profit of NT$3.457 billion (US$109 million) for March 2010, resulting in January-March net earnings per share (EPS) of NT$...
Taiwan market: HTC Legend launched with Taiwan Mobile
Newswatch - Mar 25, 10:27
HTC has launched its Android 2.1-based HTC Legend smartphone in the Taiwan market in cooperation with 3G mobile operator Taiwan Mobile (TWM). The HTC Legend carries a suggested retail...
Taiwan market: Taiwan Mobile launches BlackBerry Bold 9700 and BlackBerry Enterprise Server
Newswatch - Mar 23, 12:13
Taiwan-based mobile telecom carrier Taiwan Mobile (TWM) has launched the BlackBerry Bold 9700 as well as the BlackBerry Enterprise Server Express solution in the Taiwan market. Sales...
Taiwan market: Taiwan Mobile to set up 1,100 3.5G base stations in 2010
Feb 25, 12:14
Taiwan-based telecom service provider Taiwan Mobile plans to set up 1,100 3.5G base stations in 2010, according to the company. By the year-end, the total number of its 3.5G base...
Taiwan market: Taiwan Mobile outsourcing Android phones to Quanta, says paper
Newswatch - Feb 24, 11:43
Taiwan Mobile, a Taiwan-based 3G service provider, will launch on February 24 an own-brand Android-powered smartphone rolled out by Quanta Computer, according to a Chinese-language...
Taiwan to have 28 million mobile subscribers in 2014, says IEMR
Feb 22, 14:53
The number of total mobile subscriber accounts in Taiwan will increase from 26 million in 2009 to 28 million in 2014, according to IE Market Research (IEMR).
Top mobile telecom carriers in China, Taiwan making efforts to set up own online application stores
Feb 11, 14:45
China Mobile China Mobile, China Telecom and China Unicom, the three largest mobile telecom carriers in China, as well as Chunghwa Telecom (CHT), Taiwan Mobile (TWM) and Far EasTone...
Taiwan market: Chunghwa Telecom sees profit of over NT$4 billion in January
Feb 11, 11:15
Chunghwa Telecom (CHT) has reported unaudited net profit of NT$4.434 billion (US$139 million) for January 2010, with a net earnings per share (EPS) of NT$0.46.
Taiwan Mobile sets 2010 capex at NT$6.9 billion
Jan 29, 16:35
Telecom carrier Taiwan Mobile (TWM) has set a capital expenditure (capex) outlay of NT$6.9 billion (US$216 million) for 2010, increasing by 3.4% from 2009.
Taiwan market: Chunghwa Telecom posts net profit of almost NT$4 billion for November
Dec 11, 10:39
Chunghwa Telecom (CHT) on December 10 reported unaudited net profit of NT$3.807 billion (US$118 million) for November 2009, with January-November net profit of NT$40.606 billion translating...
Taiwan-based mobile telecom carriers to attend Mobile Asia Congress
Newswatch - Nov 18, 12:27
Taiwan's main mobile telecom carriers Chunghwa Telecom (CHT), Taiwan Mobile, Far EasTone Telecommunications (FET) and Vibo Telecom will send delegates to attend the 2009 GSM Association...
Taiwan Mobile expects handset procurement to increase 10-15% in 2010, says paper
Nov 17, 15:41
Taiwan Mobile expects its purchase of handsets in 2010 to increase 10-15% from the 1.2 million units it purchased in 2009, the Chinese-language Commercial Times quoted Cliff...
Taiwan market: CHT, FET and Taiwan Mobile competing for e-book services
Nov 6, 15:11
The top-three Taiwan-based telecom carriers Chunghwa Telecom (CHT), Far EasTone Telecommunications (FET) and Taiwan Mobile are all eager to offer e-book services in order to help...
Taiwan Mobile aiming for net NT$4.67 per share in 2009
Oct 30, 15:32
Taiwan telco Taiwan Mobile (TWM) has released its third-quarter financial report saying it aims to see a net (EPS) of NT$4.67 for the whole year of 2009.
Taiwan government to release two mobile TV licenses in 2010, says paper
Newswatch - Oct 19, 11:31
Taiwan's Ministry of Transportation and Communications (MOTC) has completed a draft proposal for the release of two national mobile TV operating licenses in Taiwan in 2010, according...
Chunghwa Telecom posts profit for January-September 2009
Oct 12, 12:24
Chunghwa Telecom (CHT) has reported unaudited net profit of NT$3.685 billion (US$112 million) for September 2009, with January-September net profit of NT$33.247 billion translating...
Taiwan market: Taiwan Mobile to launch HTC-branded Android phones
Newswatch - Oct 9, 15:11
Taiwan-based 3G carrier Taiwan Mobile (TWM) plans to launch a mid-range Android-powered smartphone in the Taiwan market in mid-October with a suggested retail price of below NT$15,000...
Taiwan market: Netbook sales through carriers account for 50% of total retail sales in August 2009
Sep 25, 15:50
Sales of netbooks bundled with 3G services in the Taiwan market reached 15,000 units in August, accounting for 50% of total retail sales, according to market sources. However, netbooks...
Taiwan market: Taiwan Mobile to take up MSO kbro from Carlyle
Sep 17, 14:19
Taiwan Mobile (TWM) on September 16 announced that it will spend about NT$56.84 billion (US$1.73 billion) to take up 12 local cable TV networks, as well as other channel operating...
Top-three Taiwan carriers post strong earnings gains in August
Sep 14, 10:02
The top-three carriers in Taiwan, Taiwan Mobile, Chunghwa Telecom (CHT) and Far EasTone Telecommunications (FET), all posted strong profit gains in August, with their EPS' topping...
Taiwan market: Asustek ties up with two carriers to promote Nuvifone G60 and M20 GPS handsets
Sep 4, 13:54
Asustek Computer has tied up with Taiwan Mobile and Chunghwa Telecom (CHT) to push sales of Garmin-Asus Nuvifone G60 and M20 GPS-enabled handsets, respectively, with aims to ship...
Taiwan market: Taiwan Mobile launches Samsung Android-powered i7500 smartphone
Aug 11, 14:50
Taiwan-based carrier Taiwan Mobile has launched Samsung's Android-powered i7500 smartphone in the Taiwan market.
Taiwan market: TWM lowers broadband Internet-access rates
Aug 10, 11:54
Telecom carrier Taiwan Mobile (TWM) has announced a reduction in charge rates for its ADSL and FTTx broadband Internet-access services by 20-58%.
Taiwan Mobile to increase own undersea cable ratio to 50%
Aug 4, 12:14
Taiwan Mobile (TWM), an operator of mobile and fixed-line communication services in Taiwan, aims to expand the proportion of its own undersea cable to 50% in the future, according...
Taiwan Mobile guides revenues up, profit down in 3Q09
Jul 31, 16:27
Taiwan Mobile released its financial forecast for third-quarter 2009 at an investors conference on July 30, with revenues of NT$17.57 billion (US$536 million) guided to rise by 1.3%...
Chunghwa Telecom nets NT$2.30 per share for January-June 2009
Jul 13, 10:36
Chunghwa Telecom (CHT) on July 10 reported a net profit of NT$4.024 billion (US$123 million) for June 2009, with a January-June net profit of NT$22.323 billion translating into net...
Taiwan market: Telecom carriers cooperate with Yahoo! for e-billing
Jul 9, 16:32
Chunghwa Telecom (CHT), Taiwan Mobile (TWM) and Far EasTone Telecommunications (FET) on July 8 signed with Yahoo! for cooperation to offer electronic billing (e-billing) service via...
Chunghwa Telecom posts profit of over NT$3 billion for May
Jun 11, 10:53
Chuunghwa Telecom (CHT) on June 10 reported self-estimated net profit of NT$3.61 billion (US$111 million) for May 2009, with January-May net profit of NT$18.3 billion translating...
Taiwan market: RIM launches BlackBerry Storm in cooperation with Taiwan Mobile
Jun 9, 15:36
RIM (Research in Motion) launched its touchscreen-enabled BlackBerry Storm in the Taiwan market in cooperation with 3G operator Taiwan Mobile on June 8.
Taiwan market: Chunghwa Telecom sees net profit of almost NT$15 billion for January-April
May 12, 10:24
Chunghwa Telecom (CHT) has reported a net profit of NT$3.91 billion (US$117 million) for April 2009, with January-April net profit of NT$14.69 billion translating into net earnings...
Taiwan market: TWM announces 10-inch own-brand netbook
Mar 3, 16:39
Taiwan-based telecom provider Taiwan Mobile (TWM) has announced the W101, an own-brand netbook that adopts a 10-inch display, Intel Atom N270 processor, 8GB solid state drive (SSD)...
TSMC disposes of more Taiwan Mobile shares
Stockwatch - Mar 2, 13:41
Taiwan Semiconductor Manufacturing Company (TSMC) released a total of five million Taiwan Mobile shares at a per unit price of NT$103.75 (US$2.94) between February 24 and 27, according...
- Taiwan IC design houses gearing up to offer solutions for USB Type-C
- Prospects of IC backend service industry remain promising: Q&A with UTAC Holdings CEO William John Nelson
- Qualcomm, MediaTek shifting some 28nm chip orders away from TSMC
- Tablet vendors looking to tackle niche markets in 2015
- Getac chairman expects over 15% on-year growth in rugged PC shipments in 2015
- Global wind power installations increase 42% in 2014, says Navigant
- Sapphire makers seeing strong orders in March
- Genius Electronic Optical offers LED fishing lights
- Digitimes Research: Tianma expects new high-end display fabs to enter production in 2H15
- Digitimes Research: Microsoft to push 2 inexpensive notebooks in mid-2015 to counter Chromebook penetration
- Foxconn to cooperate with SK C&C to tap China IT service market
- Green Energy Technology to not deal out dividend for 2014
- Apple dictates the ranking of top 10 MEMS manufacturers in 2014, says IHS
- Senao Networks steps into industrial computing
- Commercial TV market in China expected to reach 3.35 million in 2015, says firm
- Inotera board approves NT$34.4 billion for transition to 20nm
- Nan Ya Photonics exhibits omni-directional LED light bulb
- Lenovo separates mobile business unit by brand
- LED light bulb prices to fall to US$5 in 2015, says Epistar chairman
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text: Dec 27, 2012 14:20 Celebrating the birth of Jesus Celebrating the birth of Jesus Advocate story Dec. 27, 2012 Comments While many people were traveling, doing last-minute gift shopping and preparing meals for Tuesday, Christmas Day, others went to Mass on Monday night and other religious services, which continue Tuesday. The federal legal holiday is observed on Friday if Dec. 25 falls on a Saturday and on Monday if it falls on a Sunday. Get The Advocate in your inbox Subscribe


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Brain Master is based on the classic game of strategy and deduction, Mastermind, invented in the seventies. This great family game for 2 players has been a family favourite for decades.
One player sets a hidden combination of colours and the other player has to successfully guess the combination in as few turns as possible, the number of possibilities being reduced each turn.
This is a quality version of this popular classic with both board and pegs made from wood. From Paul Lamond games.
Contains small parts. Not suitable for children under 3 years.
Brain Master - Wooden version
Approx dimensions: 11 x 5 inches
Apologies - out of stock. Date new stock due: unknown. Email us to be notified when new stock arrives.
£11.66 (ex.VAT)
Top of page - Brain Master


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I can't find anyone who will tell me WHY my son does not prefer to play with toys. It's driving me crazy...his Christmas list consisted of things like roller skates, a scooter, a drum, a football helmet, paint and a marble game. These are all things HE asked for.
Give him typical "toddler" toys, and he just can't stay engaged with them. A play kitchen gets played with a bit, enough to make me coffee, or water, or pizza, or use the microwave, but beyond that the food gets dumped and scattered. Babies get put to bed and never returned to. Duplos get stacked and built with a bit, and then forgotten. Forget dress up...He is who he is through and through and dislikes pretending to be anyone else. He does OK with cars, car ramps, trains and tracks, as well as dinosaurs and action figures.
The cars get zoomed down the ramp, the trains get pushed along the track. Dinos and action guys mostly "fight", airplanes fly and "fight and crash". He loves to play football, wore his roller skates for 45 minutes this morning, and will play instruments a ton. I feel like we are stuck in the "emerging pretend play" stage and can't seem to move past it.
He has been evaluated 3 times for ASD, by a child psychologist, a SLP, a SPED teacher, his pediatrician, three OT providers. Everyone agrees that ASD is not present, but no one can tell me WHY he won't play with toys. No one can tell me WHY. It's so frustrating. I just freaking want him to play with something non destructive. I want the toy piles in my house to stop gathering dust. It makes me feel so sad...


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Good source for breeding/introduction dates for plants?
rayona(NYC)January 23, 2013
I am trying to plan a garden from scratch and am hoping to limit all of the plants to varieties available before 1900. Sometimes I can find mention of introduction dates in catalogs but not always.
Might there be some sort of plant registry or am
I stuck Googling each plant I find interesting?


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Washington, D.C., MECHRIC, AIFD, Yezidi Human Rights A joint press release issued by three major federations of NGOs representing Middle East Christian communities, Yezidi groups and Muslim American moderates accused the "pro-Iran regime lobby" of manipulating the United States bureaucracy to shut down "Radio Free Iraq," which airs to the region and is based in Prague as one of Free Europe Radio's multiple divisions. The press release urged Congress, which funds U.S. broadcasts directly, to reverse the decision and take all appropriate measures to protect U.S. funded broadcasts from falling into the hands of pro-Iranian or pro-Muslim Brotherhood pressure groups … Continued
AIFD Press Releases
01/20/2015 DR. ZUHDI JASSER, AIFD PRESIDENT, JOINS RELIGIOUS FREEDOM ADVOCATES IN LETTER TO SAUDI AMBASSADOR OFFERING TO TAKE RAIF BADAWI'S LASHINGS Saudi Arabian Moderate Muslim advocate for liberty subjected to 1000 lashes for "blasphemy" by Kingdom
Written by AIFD
PHOENIX (January 20, 2015) – Five notable religious freedom advocates, including Dr. M. Zuhdi Jasser, AIFD President, have signed and presented a letter to the Saudi Ambassador calling on the Kingdom of Saudi Arabia (KSA), to immediately release Raif Badawi. If they do not release him, they are asking that the Kingdom take them in the place of Raif Badawi in the meting out of his corporal punishment. Badawi was sentenced to prison, a monetary fine, and 1000 lashes for "blasphemy" based on his website which allowed the free exchange of religious and political ideas. His 1000 lashes are being … Continued
01/07/2015 PARIS TRAGEDY DEMANDS WORLDWIDE REJECTION OF LONE WOLF THEORY Broad ideological threat of Islamism must be countered by the Free World
Written by AIFD
PHOENIX (January 7, 2015) – AIFD condemns, in the strongest way possible, the actions that took place in Paris today and send our deepest condolences to the families of those killed or injured. The effects of this despicable action go beyond the streets of Paris, but represent an attack on freedom of speech and the human rights of all to live and work – free of fear. We can no longer continue to be deceived into accepting the "Lone Wolf" theory as recent events have clearly exclaimed. The deep and intense ideological invasion within Islam must be thwarted from within … Continued
Written by AIFD
PHOENIX (November 7, 2014) – The American Islamic Forum for Democracy endorses the Middle East Christian Committee (MECHRIC), the largest coalition of Middle East Christian NGOs in the United States and internationally, in their request to Archbishop Atallah Hanna to remove Nihad Awad, the director of Islamist group CAIR (Council on American Islamic Relations) from a coalition said to be aimed at helping Christian minorities in the Middle East. The inclusion of CAIR, at minimum a supporter of the Muslim Brotherhood but widely believed to be a front for MB, is counterproductive to the cause named in this effort. There is … Continued
11/04/2014 Mechric Letter: Interfaith Coalition to Protect Christians
Written by AIFD
Nov 4th 2014 Archbishop Atallah Hanna Archbishop of Sebastia, Greek Orthodox Patriarchate of Jerusalem P.O. Box 14518, Jerusalem 91145 Re: Interfaith Coalition to Protect Christians Dear Bishop Hanna: We have learned that you have sponsored the formation of an "interfaith coalition to protect Christians and other religious minorities in the Middle East." We are troubled by the fact that among the NGOs and activists invited to join the coalition are a number of Islamist and pro-Jihadi groups whose agenda has been and continues to be hostile to the freedom and survival of Christian and other minorities in the … Continued
07/27/2014 AIFD Wishes Muslims a Blessed Eid Al-Fitr
Written by AIFD
PHOENIX (July 28, 2014) – Muslims around the world commemorated the end of their month long daily fast of Ramadan on Monday, July 28, 2014 with the Holiday of the Feast (Eid al-Fitr). Eid al-Fitr is celebrated in congregational prayer, the giving of gifts and gathering over meals. To all our Muslim friends and supporters, we at the American Islamic Forum for Democracy (AIFD) wish you a most blessed Eid al-Fitr. May your fasts be accepted and your prayers answered. As we celebrate Eid al-Fitr, may we commit to carry the awareness of our blessings throughout the year, the humility … Continued
07/03/2014 AIFD applauds swift arrest of radicalized convert; warns of increasing extremism from Syria
Written by AIFD
AIFD applauds the swift arrest of Shannon Conley, 19, who was stopped in an apparent attempt to join ISIS in Syria. Conley is said to have met an extremist online, and became radicalized. It is reported that she had a specific desire to help in the targeting of American citizens and our armed forces. A young convert to Islam, she was brainwashed into believing that it was her duty to aid in jihadist efforts against the West. Shannon Conley's case speaks to what we at AIFD have been saying for years: our Muslim community must be more vigilant in addressing … Continued
06/30/2014 AIFD sends sympathies to the families of Israeli teens
Written by AIFD
PHOENIX (June 30, 2014) – AIFD sends our sympathies to the families and community of Naftali Frenkel, Gilad Shaar, and Eyal Yifrach. Your immense pain is the result of a hatred we must continue to fight every day. May the memories of Naftali, Gilad and Eyal bring your peace, and may we all remain tireless in our resolve to end the ideology that took their lives. We at AIFD remain steadfast in our vehement condemnation of Hamas and its affiliates. About the American Islamic Forum for Democracy The American Islamic Forum for Democracy (AIFD) is a nonprofit 501(c)(3) charitable … Continued
06/27/2014 As Muslims begin the month of Ramadan, AIFD sends its blessings and renewed dedication to freedom for all
Written by AIFD
PHOENIX (June 28, 2014) – Dr. M. Zuhdi Jasser, president and founder of the American Islamic Forum for Democracy (AIFD) issued the following statement regarding the start of the Islamic holy month of Ramadan on Saturday, June 28, 2014 or Ramadan 1, 1435 of the Islamic Hijri Calendar: "Today, we begin the commemoration of the Islamic holy month of Ramadan. We wish all Muslims a 'Ramadan Kareem' and a blessed and rewarding month of fasting and self-reflection. During this, the ninth month of our lunar calendar and the holy month of fasting, we are reminded to give thanks for … Continued
05/28/2014 Speaking Up for a Sister: our Responsibility to Mariem Ibrahim
Written by AIFD
The regime of Omar Hassan Ahmad Al-Bashir has, for 25 years, been subjecting the people of Sudan to reprehensible and continuous human rights violations. From the massacres of civilians in Darfur to systematic murder, rape, torture, and amputations, Al-Bashir's reign of terror and cruelty has been permitted to continue despite repeated efforts by the International Criminal Court to prosecute him. It has been reported that Sudan carries out the highest number of executions on the African continent, among its many horrific human rights abuses. Most recently, a young Sudanese woman named Mariem Ibrahim has been sentenced to both lashings and death … Continued


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Call us toll-free: 866-482-8919Via Fax toll-free: 866-339-4787Online: www.deiequipment.com
Manufacturer Details:
Anatex offers a 90 day warranty against manufacturer's defects.
7 Award Winning Toys include: Abacus, Pathfinder, Fun Fruits to Match, Magnetic Circle Express, Gear Panel, and Sculpture Mazes #1 and #2. Shipping weight: 45 lbs.
Children can take a load off their feet and enjoy these durable stools while playing their favorite Anatex games. Ages 3+. (read more)
An extremely attractive design makes the Pyramid of Play a great entertainment center for homes, schools, and waiting rooms. (read more)
Nine spherical concave mirrors fascinate children and adults alike as images grow larger and smaller depending on the angle of view. (read more)
For questions about Anatex Circle of Fun, Four Puzzle Activity Table, COF9012, including stock levels, please type your question below and receive an answer via email. For shipping charges please include your delivery zip code. If you would like to be contacted via telephone, please include your telephone number and name.
Disclaimer: Due to monitor variations, product's colors shown might not be exact. Photos shown for representation purposes only. Product specifications, availability, and pricing are subject to change without notice.


text:
Adapted from Death & Co.
|Sweet vermouth, Carpano Punt e Mes
|Maraschino Liqueur, Luxardo
Combine all liquid ingredients in an ice-filled mixing glass. Stir vigorously for about 15 to 20 seconds. Strain into cocktail glass. Rub the outside of the grapefruit peel (i.e. not the pith side) around the rim of the glass before garnishing drink with it.
From other users
- Also try subbing Campari for cynar
- Good drink. Very much like a Negroni, but different undertones. Worth adding to the repertoire. Made with Beefeater.
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1 Comment
Great, great drink. Little
Submitted by DrunkLab on
Great, great drink. Little Italy meets Red Hook meets gin beautifully.


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Portal:Martial arts
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Martial Arts are systems of codified practices and traditions of training for combat. While they may be studied for various reasons, martial arts share a single objective: to defeat a person physically or to defend oneself from physical threat. In addition, some martial arts are linked to spiritual or religious beliefs/philosophies such as Hinduism, Buddhism, Daoism, Shinto or Confucianism while others have their own spiritual or non-spiritual code of honor. Many arts are also practiced competitively most commonly as combat sports, but may also be in the form of dance.
In popular culture, the term "Martial Arts" often specifically refers to the combat systems that originated in Asian cultures. However, the term actually refers to any sort of codified combat systems, regardless of origin. Europe is home to many extensive systems of martial arts, both living traditions (e.g. Jogo do Pau and other stick and sword fencing and Savate, a French kicking style developed by sailors and street fighters) and older systems collectively referred to as Historical European Martial Arts that existed until modern times and are now being reconstructed by several organizations. In the Americas, Native Americans have a tradition of open-handed Martial Arts, which includes wrestling, and Hawaiians have historically practiced arts featuring small and large joint manipulation. A mix of origins occur in the athletic movements of Capoeira, a practice that was created in Brazil by slaves and was based on skills brought with them from Africa.
While each style has unique facets that make it different from other Martial Arts, a common characteristic is the systematization of fighting techniques. Methods of training vary and may include sparring or forms (Kata), which are sets or routines of techniques that are performed alone, or sometimes with a partner, and which are especially common in the Asian and Asian-derived Martial Arts.
The word 'Martial' derives from the name of Mars, the Roman god of war. The term 'Martial Arts' literally means arts of war. This term comes from 15th century Europeans who were referring to their own fighting arts that are today known as Historical European Martial Arts. A practitioner of Martial Arts is referred to as a Martial Artist.
Aikido (合気道 Aikidō?) is a Japanese martial art developed by Morihei Ueshiba as a synthesis of his martial studies, philosophy, and religious beliefs. Aikido is often translated as "the Way of unifying (with) life energy". Aikido is performed by blending with the motion of the attacker and redirecting the force of the attack rather than opposing it head-on. The Aikidoka (Aikido practitioner) "leads" the attacker's momentum using entering and turning movements. The techniques are completed with various throws or joint locks. Aikido derives mainly from the Martial Art of Daitō-Ryū Aiki-Jūjutsu, but began to diverge from it in the late 1920s, partly due to Ueshiba's involvement with the Ōmoto-Kyō religion. Ueshiba's early students' documents bear the term Aiki-Jūjutsu. Many of Ueshiba's senior students have different approaches to Aikido, depending on when they studied with him. Today Aikido is found all over the world in a number of styles, with broad ranges of interpretation and emphasis. However, they all share techniques learned from Ueshiba and most have concern for the well-being of the attacker. The term Dō connects the practice of Aikido with the philosophical concept of Tao, which can be found in Martial Art such as Judo and Kendo, and in more peaceful arts such as Japanese calligraphy (Shodō) and flower arranging (Kadō).
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Judo, meaning "gentle way", is a modern Japanese martial art (gendai budō) and combat sport, that originated in Japan in the late nineteenth century. Its most prominent feature is its competitive element, where the object is to either throw one's opponent to the ground, immobilize or otherwise subdue one's opponent with a grappling maneuver, or force an opponent to submit by joint locking the elbow or by applying a choke.
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COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 1. INTRODUCTION Since coming of new technologies, computers are becoming more intelligent than they were in the past. Man and machine interface has been one of the growing fields of research and development in the recent years. Most of the effort has been dedicated to the design of user friendly systems by means of innovative interfaces such as voice recognition, virtual reality. A brain computer interface, sometimes called direct neural interface or brain machine interface is a direct communication pathway between human or animal brain and an external device. Present day brain computer interfaces determine the intent of the user from a variety of different electrophysiological signals. These signals include slow cortical potentials, P300 potentials or beta rhythms recorded from the scalp. They are translated in real time into commands that operate a computer display or any other device. In one way brain computer interface, computer either accepts commands from brain or sends signals to it. In two way brain computer interface, brains and external devices exchange information in both directions. With assistive technologies computers adapt and change to user"s needs, from uniquely designed hardware peripherals to innovative softwares. Some scientists claim that it will not take long before computers become more intelligent than humans and humans can take advantage of these machines. A repercussion of this would be a world where humans and machines are getting melt with each other. An example of this is the BRAINGATE system which is a clinical trial "to turn thoughts into action". Many different disorders can disrupt the neuro muscular channels through which the brain communicates with and controls its external environment. Amyotrophic lateral sclerosis (ALS), brainstem stoke, brain or spinal cord injury and SHREE DEVI INSTITUTE OF TECHNOLOGY 1 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY numerous other diseases impair the neural pathways that control the muscles or impair the muscles themselves. Those most severely affected may lose all voluntary muscles control, unable to communicate in any way. In the absence of methods for repairing the damage done by these disorders, a variety of methods for monitoring brain activity might serve as a BCI. Brain Gate is a brain implant system developed by biotech computer cyber kinetics in 2003 in conjunction with the department of neuro science at Brown University. The Brain Gate system is a boon to the paralyzed. It is a mind-to-movement system that allows a quadriplegic man to control a computer using his thoughts. It is based on cyber kinetics platform technology to sense, transmit, analyze and apply the language of neurons. 2. DESCRIPTION SHREE DEVI INSTITUTE OF TECHNOLOGY 2 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 2.1 BCI Technology A brain-computer interface (BCI), sometimes called a direct neural interface or a brain-machine interface, is a direct communication pathway between a human or animal brain (brain cell culture) and an external device. In one- way BCIs, computers either accept commands from the brain or send signals to it (for example, to restore vision) but not both. Two-way BCIs would allow brains and external devices to exchange information in both directions but have yet to be successfully implanted in animals or humans. In this definition, the word brain means the brain or nervous system of an organic life form rather than the mind. Computer means any processing or computational device, from simple circuits to silicon chips (including hypothetical future technologies such as quantum computing). Research on BCIs began in the 1970s, but it wasn't until the mid-1990s that the first working experimental implants in humans appeared. Following years of animal experimentation, early working implants in humans now exist, designed to restore damaged hearing, sight and movement. The common thread throughout the research is the remarkable cortical plasticity of the brain, which often adapts to BCIs, treating prostheses controlled by implants as natural limbs. With recent advances in technology and knowledge, pioneering researchers could now conceivably attempt to produce BCIs that augment human functions rather than simply restoring them, previously only the realm of science fiction. SHREE DEVI INSTITUTE OF TECHNOLOGY 3 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig1.Schematic Architecture of BCI Brain Computer interface is of three types based on its features and are 1. Invasive BCI 2. Partially Invasive BCI 3. Non Invasive BCI SHREE DEVI INSTITUTE OF TECHNOLOGY 4 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 2.2 Brain Gate Background The Brain Gate technology platform was designed to take advantage of the fact that many patients with motor impairment have an intact brain that can produce movement commands. This allows Brain Gate system to create output signal directly from the brain, bypassing the route through the nerves to the muscles that cannot be used in paralyzed people. Brain Gate is a culmination of ten years of research by Dr. John Donoghue who is the chairman of the neuroscience department at Brown University and chief scientific officer for cyber kinetics. Dr. Gerhard Freighs helped him by experimenting on monkeys to control the cursor by thoughts alone. These researches cofounded CYBERKINETCS, INC.IN. The company bears all the expenses required for the study. According to the Cyber kinetics website three patients have been implanted with the Brain Gate system. The company has confirmed that one patient (Matthew Nagle) has a spinal cord injury while another has advanced ALS. The implant, Brain Gate, allowed Matthew Nagle, a 25 year old Massachusetts man who has been paralyzed from the neck down since 2001, because of a severe spinal cord injury, to control a cursor on a screen and to open and close the hand on a prosthetic limb just by thinking about the actions. After few minutes spent calibrating the implant, Mr. Matthew Nagle could read emails and plays the computer game Pong. He was able to draw circular shapes using a paint program and could also change channel and turn up the volume on a television, even while talking to people around him. After several months he could also operate simple robotic devices such as prosthetic hand, which he used to grasp and move objects. With practice the user can refine movements using signals from only a sample of cells. SHREE DEVI INSTITUTE OF TECHNOLOGY 5 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 2.Clinical Trial Brain Gate is currently recruiting patients with a range of neuromuscular and neuro degenerative conditions for pilot clinical trials being conducted under an Investigational Device Exemption (IDE) in the United States. Cyber kinetics hopes to refine the Brain Gate in the next two years to develop a wireless devise that is completely implantable and doesn"t have a plug, making it safer and less visible. And once the basics of brain mapping are worked out, there is potential for a wide variety of further applications. The system is designed to restore functionality for a limited, immobile group of severely motor-impair individuals. It is expected that people using this system will employ a personal computer as a gateway to a range of self directed activities. These activities extend beyond typical computer functions. SHREE DEVI INSTITUTE OF TECHNOLOGY 6 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Cyber kinetics is further developing the Brain Gate system to provide limb movement to people with severe motor disabilities. The goal of this program would be to allow these individuals to one day use their arms and hands again. In addition Cyber kinetics is also developing products to allow for robotic control such as a thought controlled wheel chair. 2.3 How does the brain control motor function? The brain is "hardwired" with connections, which are made by billions of neurons that make electricity whenever they are stimulated. The electrical patterns are called brain waves. Neurons act like the wires and gates in a computer, gathering and transmitting electrochemical signals over distances as far as several feet. The brain encodes information not by relying on single neurons, but by spreading it across large populations of neurons, and by rapidly adapting to new circumstances. Motor neurons carry signals from the central nervous system to the muscles, skin and glands of the body, while sensory neurons carry signals from those outer parts of the body to the central nervous system. Receptors sense things like chemicals, light, and sound and encode this information into electrochemical signals transmitted by the sensory neurons. And interneuron"s tie everything together by connecting the various neurons within the brain and spinal cord. The part of the brain that controls motor skills is located at the ear of the frontal lobe. How does this communication happen? Muscles in the body's limbs contain embedded sensors called muscle spindles that measure the length and speed of the muscles as they stretch and contract as you move. Other sensors in the skin respond to stretching and pressure. Even if paralysis or disease damages the part of the brain that processes movement, the brain still makes neural signals. They're just not being sent to the arms, hands and legs. SHREE DEVI INSTITUTE OF TECHNOLOGY 7 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY A technique called neuro feedback uses connecting sensors on the scalp to translate brain waves into information a person can learn from. The sensors register different frequencies of the signals produced in the brain. These changes in brain wave patterns indicate whether someone is concentrating or suppressing his impulses, or whether he is relaxed or tense. 2.4 Principle The principle of operation of the Brain Gate Neural Interface System is that with intact brain function, neural signals are generated even though they are not sent to the arms, hands and legs. These signals are interpreted by the systems and a cursor is shown to the user on a computer screen that provides an alternate "Brain Gate pathway". The user can use that cursor to control the computer, just as a mouse is used. Fig 3. Principle of Brain Gate The technology driving this breakthrough in the Brain-Machine-Interface field has a myriad of potential applications, including the development of human augmentation for military and commercial purposes. SHREE DEVI INSTITUTE OF TECHNOLOGY 8 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 2.5 Working The Brain Gate Neural Interface device consists of a tiny chip containing 100 microscopic electrodes that is surgically implanted in the brain's motor cortex. The whole apparatus is the size of a baby aspirin. The chip can read signals from the motor cortex, send that information to a computer via connected wires, and translate it to control the movement of a computer cursor or a robotic arm. According to Dr. John Donahue of Cyber kinetics, there is practically no training required to use Brain Gate because the signals read by a chip implanted, for example, in the area of the motor cortex for arm movement, are the same signals that would be sent to the real arm. A user with an implanted chip can immediately begin to move a cursor with thought alone. However, because movement carries a variety of information such as velocity, direction, and acceleration, there are many neurons involved in controlling that movement. Brain Gate is only reading signals from an extremely small sample of those cells and, therefore, only receiving a fraction of the instructions. Without all of the information, the initial control of a robotic hand may not be as smooth as the natural movement of a real hand. But with practice, the user can refine those movements using signals from only that sample of cells. The Brain Gate pilot device consists of a Sensor of the size of a contact lens, a cable and pedestal, which connects the chip to the computer, a cart which consists the signal processing unit . SHREE DEVI INSTITUTE OF TECHNOLOGY 9 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 4. Brain Gate Pilot Device The Brain Gate Neural Interface Device is a proprietary brain-computer interface that consists of an internal neural signal sensor and external processors that convert neural signals into an output signal under the users own control. The sensor consists of a tiny chip smaller than a baby aspirin, with one hundred electrode sensors each thinner than a hair that detect brain cell electrical activity. The sensor chip may be planted in the area of the brain responsible for body movements. The chip is implanted on the surface of the brain in the motor cortex area that controls movement. In the pilot version of the device, a cable connects the sensor to an external signal processor in a cart that contains computers. The computers translate brain activity and create the communication output using custom decoding software. Importantly, the entire Brain Gate system was specifically designed for clinical use in humans and thus, its manufacture; assembly and testing are intended to meet human safety requirements. Five quadriplegics patients in all are enrolled in the pilot study, which was approved by the U.S. Food and Drug Administration (FDA). SHREE DEVI INSTITUTE OF TECHNOLOGY 10 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Motor Cortex Fig 5. Primary Motor Cortex of Brain Existing technology stimulates muscle groups that can make an arm move. The problem Surgeon or and his team faced was in creating an input or control signal. With the right control signal they found they could stimulate the right muscle groups to make arm movement. sense Cyber kinetics' unique technology is able to simultaneously sense the electrical activity of many individual neurons. Our sensor consists of a silicon array about the size of a baby aspirin that contains one hundred electrodes, each thinner than a human hair. The array is implanted on the surface of the brain. In the Brain Gate Neural Interface System, the array is implanted in the area of the brain responsible for limb movement. In other applications the array may be implanted in areas of the brain responsible for other body processes. SHREE DEVI INSTITUTE OF TECHNOLOGY 11 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Tramsmit and analyse The human brain is a super computer with the ability to instantaneously process vast amounts of information. Cyber kinetics technology allows for an extensive amount of electrical activity data to be transmitted from neurons in the brain to computers for analysis. In the current Brain Gate System, a bundle consisting of one hundred gold wires connects the array to a pedestal which extends through the scalp.The pedestal is connected by an external cable to a set of computers in which the data can be stored for off-line analysis or analyzed in real-time. Signal processing software algorithms analyze the electrical activity of neurons and translate it into control signals for use in various computer-based applications. Apply Cyberkinetics' ability to generate control signals and develop computer application interfaces provides us with a platform to develop multiple clinical products. For example, using the BrainGate Neural Interface System, a person may be able to use his thoughts to control cursor motion and or replicate keystrokes on a computer screen. In another example, a doctor may study patterns of brain electrical activity in patients with epilepsy before, during and after seizures. Implanting the chip There will be two surgeries, one to implant the BrainGate and one to remove it. Before surgery, there will be several precautionary measures in order to prevent infection; patients will have daily baths with antimicrobial soap and take antibiotics. In addition, MRI scans will be done to find the best place on the brain for the sensor. SHREE DEVI INSTITUTE OF TECHNOLOGY 12 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Under sterile conditions and general anesthesia, Doctor will drill a small hole into the skull and implant the sensor using the same methods as in the monkey studies. Patients will receive post-surgical care including a CT scan, some blood tests, and wound care in the hospital for 1 to 5 days after surgery. After surgery, one of the study doctors will see the patients at least once a week for six weeks, then monthly and as needed. A nurse will also check the patients regularly and will always carry a 24-hour pager. The skin around the pedestal will need to be carefully monitored during the study. Detailed instructions will be provided so that the patient"s daily care provider can help with skin care. Fig 6. Neuro Chip The sensor of the size of a contact lens is implanted in brain"s percental gyrus which control hand and arm movements. A tiny wire connects the chip to a small pedestal secured in the scull. A cable connects the pedestal to a computer. The brain's 100bn neurons fire between 20 and 200 times a second .The sensor implanted in the brain senses these electrical signals and passes to the pedestal through the wire. The pedestal passes this signals to the computer through the cable. The computer translates the signals into a communication output, allowing a person to move a cursor on a computer screen merely by thinking about it. SHREE DEVI INSTITUTE OF TECHNOLOGY 13 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 7. How the BrainGate works Operation of the BCI system is not simply listening the EEG of user in a way that let"s tap this EEG in and listen what happens. The user usually generates some sort of mental activity pattern that is later detected and classified. SHREE DEVI INSTITUTE OF TECHNOLOGY 14 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Preprocessing The raw EEG signal requires some preprocessing before the feature extraction. This preprocessing includes removing unnecessary frequency bands, averaging the current brain activity level, transforming the measured scalp potentials to cortex potentials and demonizing. Frequency bands of the EEG : Band Frequency [Hz] Amplitude [_V] Location Alpha (_) 8-12 10 -150 Occipital/Parietal regions µ-rhythm 9-11 varies Precentral/Postcentral regions Beta (_) 14 -30 25 typically frontal regions Theta (_) 4-7 varies varies Delta (_) <3 varies varies Detection The detection of the input from the user and them translating it into an action could be considered as key part of any BCI system. This detection means to try to find out these mental tasks from the EEG signal. It can be done in time-domain, e.g. by comparing amplitudes of the EEG and in frequency-domain. This involves usually digital signal processing for sampling and band pass filtering the signal, then calculating these time or frequency domain features and then classifying them. These classification algorithms include simple comparison of amplitudes linear and non- linear equations and artificial neural networks. By constant feedback from user to the SHREE DEVI INSTITUTE OF TECHNOLOGY 15 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY system and vice versa, both partners gradually learn more from each other and improve the overall performance. Control The final part consists of applying the will of the user to the used application. The user chooses an action by controlling his brain activity, which is then detected and classified to corresponding action. Feedback is provided to user by audio-visual means e.g. when typing with virtual keyboard, letter appears to the message box etc. Training The training is the part where the user adapts to the BCI system. This training begins with very simple exercises where the user is familiarized with mental activity which is used to relay the information to the computer. Motivation, frustration, fatigue, etc. apply also here and their effect should be taken into consideration when planning the training procedures. Bio feedback The definition of the biofeedback is biological information which is returned to the source that created it, so that source can understand it and have control over it. This biofeedback in BCI systems is usually provided by visually, e.g. the user sees cursor moving up or down or letter being selected from the alphabet. SHREE DEVI INSTITUTE OF TECHNOLOGY 16 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 8. Various stages in working Fig 9. Brain Computer Interface-phases SHREE DEVI INSTITUTE OF TECHNOLOGY 17 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 3.SOFTWARE BEHIND BRAIN GATE In order to transmit and analyze signals, we require specialized software support for the BrainGate system. Since the BrainGate technology acts as a surrogate for the medical treatments which helps the differently-abled people to carry out their routine actions, just like any other people, we require an advanced software support for this. Softwares are necessary for transmission of the signals from the chip implanted on the brain to the machine and for decoding these signals and to converting it to corresponding action by the machine. The computers translate brain activity and create the communication output using custom decoding software. System uses adaptive algorithms and pattern-matching techniques to facilitate communication between the brain and machine. The algorithms are written in languages like C, JAVA and MATLAB 3.1 Working of the software The software is a BCI based on trials. A trial is a time interval where the user generates brainwaves to perform an action. The BCI tries to process this signal and to associate it to a given class. The association is done by feeding a neural net with the preprocessed EEG data. The neural net's output is then further processed and this final output corresponds to the given class. The neural net should be trained in order to learn the association. SHREE DEVI INSTITUTE OF TECHNOLOGY 18 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY The software allows you to Do simple Biofeedback. You can display raw EEG channels, narrow band frequency amplitudes and classes. Simulate trials. Record trials for a number of choices of different classes. Train the interface. The software has three operating modes: SIMULATION, RECORDING and TRAINING. You can switch between operating modes by pressing F1, F2 or F3 respectively (the software doesn't change its mode instantly, because a trial shouldn't be interrupted in the middle). The operation is quite simple. The user records several trials for the different classes (RECORDING mode). Each class is associated to a different mental task. After recording a reasonable amount of trials (more than 50 trials for each class), the user can train the system to learn a way to discriminate between the different classes (TRAINING mode). This process can be repeated in order to improve the quality of the recognition. The system can be tested under the SIMULATION mode. The detailed explanations of the different modes are as follows 22.214.171.124 simulation and recording These two modes perform single trials. The SIMULATION mode is used to test the BCI. RECORDING is the same as SIMULATION, with the difference that the EEG data is recorded and used as training examples. SHREE DEVI INSTITUTE OF TECHNOLOGY 19 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY A trial has the following structure: Preparation: The BCI doesn't display anything but the EEG data and the features. The user can relax during this time Fig 10. Screenshot of Preparation phase Prerecording: The BCI displays the target class by indicating a white target line. The user should start to perform the mental task associated to the target class, but the data isn't recorded yet. Fig 11. Screenshot of Prerecording phase Recording: The BCI displays the bars indicating which classes are recognized in each time instant. The EEG data is recorded (except in SIMULATION mode). SHREE DEVI INSTITUTE OF TECHNOLOGY 20 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 12. Screenshot of recording phase 220.127.116.11 Training Pressing the F3 key, the system starts to train the neural net with the available data. The training set used for this purpose is the set of the last Trial Buffer recorded trials' features. Training time depends upon the complexity of the training data and the amount of recorded data. Fig 13. Screenshot of Training operation SHREE DEVI INSTITUTE OF TECHNOLOGY 21 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 4.BRAIN GATE RESEARCH 4.1 research on rats Rats implanted with BCIs in Theodore Berger's experiments. Several laboratories have managed to record signals from monkey and rat cerebral cortexes in order to operate BCIs to carry out movement. Monkeys have navigated computer cursors on screen and commanded robotic arms to perform simple tasks simply by thinking about the task and without any motor output. Other research on rats has decoded visual signals. Fig 14. Rat Under Experiment In 1999, researchers led by Garrett Stanley at Harvard University decoded neuronal firings to reproduce images seen by rats. The team used an array of electrodes embedded in the thalamus (which integrates all of the brain"s sensory input) of sharp-eyed rats. Researchers targeted 177 brain cells in the thalamus lateral geniculate nucleus area, which decodes signals from the retina. The rats were shown eight short movies, and their neuron firings were recorded. Using mathematical filters, the researchers decoded the signals to generate movies of what the rats saw and were able to reconstruct recognizable scenes and moving objects. SHREE DEVI INSTITUTE OF TECHNOLOGY 22 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 4.2 research on monkey Later experiments by Nicolelis using rhesus monkeys, succeeded in closing the feedback loop and reproduced monkey reaching and grasping movements in a robot arm. With their deeply cleft and furrowed brains, rhesus monkeys are considered to be better models for human neurophysiology than owl monkeys. The monkeys were trained to reach and grasp objects on a computer screen by manipulating a joystick while corresponding movements by a robot arm were hidden. The monkeys were later shown the robot directly and learned to control it by viewing its movements. The BCI used velocity predictions to control reaching movements and simultaneously predicted hand gripping force. Fig 15. Experiment on Monkey Other labs that develop BCIs and algorithms that decode neuron signals include John Donoghue from Brown University, Andrew Schwartz from the University of Pittsburgh and Richard Andersen from Caltech. These researchers were able to produce working BCIs even though they recorded signals from far fewer neurons than Nicolelis (15–30 neurons versus 50–200 neurons). Donoghue's group reported training rhesus monkeys to use a BCI to track visual targets on a computer screen with or without assistance of a joystick (closed-loop BCI). Schwartz's group SHREE DEVI INSTITUTE OF TECHNOLOGY 23 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY created a BCI for three-dimensional tracking in virtual reality and also reproduced BCI control in a robotic arm. 4.3 Other applications In addition to the current patient portfolio, BrainGate is focused on the interpretation of neural recordings through software and neural network innovation. For example, a potential use of this would be study of neurological patterns in a patient with epilepsy. 188.8.131.52 Multi device patient ambulation system: Various embodiments of an ambulation and movement assist system are helpful for those whose legs are paralyzed or their muscles involved in movement are affected. . For example, an ambulation system for a patient may comprise an exoskeleton device attached to the patient, an FES device at least partially implanted in the patient, and a biological interface apparatus. The biological interface apparatus comprises a sensor having a plurality of electrodes for detecting multi cellular signals, a processing unit configured to receive the multi cellular signals from the sensor, process the multi cellular signals to produce a processed signal, and transmit the processed signal to a controlled device. At least one of the exoskeleton device and the FES device is the controlled device of the biological interface apparatus. This helps the patient in achieving movement using these. SHREE DEVI INSTITUTE OF TECHNOLOGY 24 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 220.127.116.11 Biological interface system with surrogate controlled device: Various embodiments of a biological interface system and related methods are disclosed. The system may include a sensor comprising a plurality of electrodes for detecting multi cellular signals emanating from one or more living cells of a patient, and a processing unit configured to receive the multi cellular signals from the sensor and process the multi cellular signals to produce a processed signal. The processing unit may be configured to transmit the processed signal to a controlled device. The system further includes a first controlled device configured to send the processed signal, and a second controlled device configured to receive the processed signal. The first controlled device may provide feedback to the patient to improve control of the second controlled device. Fig 16. Potential Applications SHREE DEVI INSTITUTE OF TECHNOLOGY 25 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Biological interface system with patient training apparatus: Various embodiments of a biological interface system and related methods are disclosed. The system may include a sensor having a plurality of electrodes for detecting multi cellular signals emanating from one or more living cells of a patient, and a processing unit configured to receive the multi cellular signals from the sensor and process the multi cellular signals to produce a processed signal. The processing unit may be configured to transmit the processed signal to a controlled device that is configured to receive the processed signal. The system may also include a patient training apparatus configured to receive a patient training signal that causes the patient training apparatus to controllably move one or more joints of the patient. The system may be configured to perform an integrated patient training routine to produce the patient training signal, to store a set of multi cellular signal data detected during a movement of the one or more joints, and to correlate the set of multi cellular signal data to a second set of data related to the movement of the one or more joints. 22.214.171.124 Limb movement system: The system comprises a biological interface apparatus and a joint movement device such as an exoskeleton device or FES device. The biological interface apparatus includes a sensor that detects the multi cellular signals and a processing unit for producing a control signal based on the multi cellular signals. Data from the joint movement device is transmitted to the processing unit for determining a value of a configuration parameter of the system. Also disclosed is a joint movement device including a flexible structure for applying force to one or more patient joints, and controlled cables that produce the forces required. SHREE DEVI INSTITUTE OF TECHNOLOGY 26 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY Fig 17. Controlling Robotic Arm 184.108.40.206 DARPA The Brown University group was partially funded by the Defence Advanced Research Projects Agency (DARPA), the central research and development organization for the US Department of Defence (DoD). DARPA has been interested in Brain-Machine-Interfaces (BMI) for a number of years for military applications like wiring fighter pilots directly to their planes to allow autonomous flight from the safety of the ground. Future developments are also envisaged in which humans could 'download' memory implants for skill enhancement, allowing actions to be performed that have not been learned directly. SHREE DEVI INSTITUTE OF TECHNOLOGY 27 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 184.108.40.206 The mental typewriter: Scientists demonstrated a brain-computer interface that translates brain signals into computer control signals. This application demonstrates how a paralyzed patient could communicate by using a mental typewriter alone without touching the keyboard. In the case of serious accident or illness, a patient"s limbs can be paralyzed, severely restricting communication with the outside world. The interface is already showing how it can help these patients to write texts and thus communicate with their environment. The person operating the mental typewriter uses the cursor to select a letters field. The next step reduces the choice, and after a few more steps we arrive at the individual letters, which can be used to write words. This process enables simple sentences to be constructed within minutes. A first prototype of the mental typewriter is currently available. In a series of experiments, different spelling methods are tested in terms of their usability and are adapted. It will be some years, though, before the mental typewriter can be used in everyday applications. Further research is needed, in particular to refine the EEG sensors. SHREE DEVI INSTITUTE OF TECHNOLOGY 28 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 5. PROS AND CONS 5.1 Advantages 5 The Brain Gate Neural Interface System is being designed to one day allow the user to interface with a computer and or other devices at a level of speed, accuracy and precision that is comparable to, or even faster than, what is possible with the hands of a non-disabled person. The Brain Gate System may offer substantial improvement over existing assistive technologies. Currently available assistive devices have significant limitations for both the person in need and the caregiver. For example, even simple switches must be adjusted frequently, a process that can be time consuming. In addition, these devices are often obtrusive and may prevent the user from being able to simultaneously use the device and at the same time establish eye contact or carry on conversations with others. Potential advantages of the Brain Gate System over other muscle driven or brain-based computer interface approaches include: its potential to interface with a computer without weeks or months of training; its potential to be used in an interactive environment, where the user's ability to operate the device is not affected by their speech, eye movements or ambient noise; and the ability to provide significantly more usefulness and utility than other approaches by connecting directly to the part of the brain that controls hand movement and gestures. SHREE DEVI INSTITUTE OF TECHNOLOGY 29 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY WITH A BRAINGATE WE CAN: Turn on or off the lights on your room Check and read E-mails Play games in computer Use your PC Watch and control your Television Control a robotic arm F i g 18. Uses of Brain Gate SHREE DEVI INSTITUTE OF TECHNOLOGY 30 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 5.2 disadvantages The switches must be frequently adjusted which is a time consuming process. As the device is perfected this will not be an issue. There is also a worry that devices such as this will "normalize" society. The BrainGate Neural Interface System has not been approved by the FDA, but has been approved for IDE status, which means that it has been approved for pre-market clinical trials. Difficulty in adaptation and learning. Limitation in information transform rate. The latest technology is 20 bits/min. SHREE DEVI INSTITUTE OF TECHNOLOGY 31 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 7. CONCLUSION The idea of connecting a computer to a brain is not new. As early as the 1950s it was possible to implant single or multiple electrodes into the cortex of humans and animals for recording or stimulation. The result was sometimes spectacular "control" of an animal"s motor behavior or attempted influence of neurological disorders. With the worldwide introduction of computers, and ongoing miniaturization, several research groups have started to look into the potential applicability of such BMIs, BCIs, or neural prostheses for use in patients. These devices, by extracting signals directly from the brain, might help to restore abilities to patients who have lost sensory or motor function because of disease or injury. In essence, the computer is used as a surrogate for the damaged region (e.g. the spinal cord in quadriplegic patients) and, in the case of a neuromotor prosthesis, acts to interpret brain signals and drive the appropriate effecter (e.g., muscles or a robotic arm). We shouldn"t speak about humans and machines anymore but rather of cognitive systems, where humans and machines are a part of the intelligence. We could say that the Brain Gate can"t work without a human brain and the human brain (for someone who is paralysed) can"t function without the Brain Gate system. In this way the human and the machine are interacting with each other and create together an intelligent system. By this system a person can work with a computer just by thoughts. SHREE DEVI INSTITUTE OF TECHNOLOGY 32 COMPUTER SCIENCE AND ENGINEERING BRAIN GATE TECHNOLOGY 8.BIBLIOGRAPHY i. www.howstuffworks.com ii. "Cyberkinetics - Neurotechnology Systems, Inc.: BrainGate Neural Interface System" Cyber kinetics Neurotechnology Systems, Inc. 2005 www.cyberkineticsinc.com/content/medicalproducts/BrainGate.jsp iii. "Brain computer Interfaces: where Human and Machine meet", Published by IEEE Computer Society, IEEE 2007. iv. "Real-world Applications for Brain-Computer Interface Technology", Melody M.Moore, IEEE Transactions on Neural Systems and Rehabilitation Engineering, June 2003. v. http://www.en.wikipedia.com/braincomputerinterface vi. www.scribd.com vii. www.youtube.com viii. "Brain Computer Interface Technology." Emotiv, 2009. 03 Mar. 2010. <http://www.emotiv.com/index.php>. ix. "Brain Computer Interface", Wikipedia,03 Mar 2010. <http://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface>. x. "BrainGate", Wikipedia, 02 Feb 2010. <http://en.wikipedia.org/wiki/BrainGate>. SHREE DEVI INSTITUTE OF TECHNOLOGY 33
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|Property type
|Minimum Stay
The apartment has two bedrooms, one with king size double bed and the other with sofa bed for two people, both rooms with ample wardrobe and drawers. The bright modern lounge has a very comfortable sofa which converts to a bed if required, large flat screen TV with English and Russian channels, high speed Wi Fi tnternet. The dining area there is a modern glass top dining table with four chairs. The kitchen is fully equipped with electric oven and ceramic hob, full size dishwasher, fridge freezer, microwave oven and washing machine.
The balcony has a settee, two chairs and coffee table from where you can relax and admire the panoramic views over the whole of Benidorm and the sea. The apartment complex is in a quiet area of the town, not close to any noisy bars, so you can relax on your balcony at night under the starry sky.
The apartment is air conditioned, so you are sure of a good night's sleep. The air conditioning system also heats the apartment in the cooler winter months.
Outside there are two large swimming pools surrounded by superbly maintained gardens, sunbathing areas, children's play area, Tennis court and quiet corners where you can relax.
This apartment and surrounding area is ideal for those wishing to have a quiet relaxing holiday, with plenty of sunshine even in winter time. The apartment faces south so is nice and bright and sunny all year round. The close proximity of 3 golf courses make it an ideal location for golfers without the high cost of accommodation at a golf resort..There are also 4 more excellent 18 hole courses within a 30 minute drive from the apartment. The wonderful golden sands of the Poniente beach are a short walk, this is the quieter of Benidorm's two main beaches and you will have plenty of room to swim and sunbathe even in the height of the summer season. Although a hire car would be an advantage it is not essential as most amenities are within walking distance. You can also hire bicycles, scooters and 'Yes' the famous Mobility scooters as seen in the program 'Benidorm'.
Playa de Poniente: Brand new 2 bedroom apartment on the 14th floor with panoramic views over Benidorm and the sea. The apartment overlooks the Las Rejas 9 hole golf course http://www.lasrejasgolf.com/benidorm/Default.aspx and is also close to the Vllaitana golf complex, 3 kms, with two 18 hole courses, luxury spa and health center. http://www.villaitana.com/es/index.html. Terra Mitica Theme Park, Terra Natura wildlife park are also only 3 kms away and the fantastic Aqualandia waterpark is 5 kms. Set in a tranquil location the apartment complex has two large swimming pools, childrens play area and plenty of space for you to relax and enjoy the sunshine. The beautiful Poniente beach is 1 kms, about a 15 minute walk where you can relax on the spotlessly clean sand and swim in the crystal clear water of the Mediterranean. Benidorm 'Old Town' is also 2 kms from the apartment, renowned for its fine selection of restaurants and bars with nightly live entertainment. The Levante end of Benidorm with many excellent restaurants and lively bars with music and dancing into the small hours is about 5kms or a short bus or taxi ride.
Although a car would be an advantage for those wishing to explore the region it is not essential. The local supermarket is 1.5 kms and there is a regular bus service to the main shopping area at 'La Marina', Finestrat.


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What is your favorite thing about TTU?
My favorite thing about TTU is probably the people that make up this campus! The teachers are very personable, on your side, and definitely want to see you succeed. Also, students on campus are very welcoming and willing to lend a hand at anytime.
What is your most memorable TTU experience so far?
My most memorable experience at TTU so far would definitely have to be meeting my friends. The friends I've made in college I know are going to be my lifelong friends. I couldn't ask for a better group of people to surround myself with!
How did you choose your major?
I changed my major a lot because I had no idea what I wanted to do. I started helping my mom at the elementary school where she is an interventionist at, and I fell in love with the kids!! I chose psychology and education because I want to be a school counselor one day. I want to be able to help kids with anything they need.
What is your favorite meal at TTU?
My favorite meal at TTU would have to be Backyard Burger. They have the BEST chicken sandwiches!
Advice for incoming college freshman from your experience so far?
Be buddies with your professors!! The more they know you care about your grade the easier it will be for them to help you out throughout the semester.
What is your favorite TTU Tradition and why?
I love our SOLO concerts!! They are always so much fun. Even when I was in high school I would come to TTU's concerts. Every student gets 2 FREE tickets to the show! We've had Brad Paisley, Josh Turner, B.O.B., the comedian Aziz Ansari, the Goo Goo Dolls, etc. I can't wait to see who is coming this fall!
What kind of extracurricular activities are you involved in on campus and in the community?
I am involved with my sorority here on campus. I am also very involved in my community. Since I grew up here in Cookeville, I am always helping out with something in this town that I love. Whether it's helping out with the Fall Fun Fest, the Tony Stone Cookeville Cook-off, Susan G. Komen Race for the cure, etc. I am always up to something.
What movie star would you play in a movie? Why?
Jennifer Aniston!! Mostly because I'm obsessed with her, and also because I feel like she's very chill, has a great sense of humor, and is easy to get along with and that is basically me in a nutshell.
What was your biggest mistake as a freshman? What did you learn from that experience?
My biggest mistake as a freshman was not studying as much as I should have. College schoolwork was a big transition for me compared to high school work. I learned that all I needed to do was add a few more study hours to my schedule and if I was having trouble in a class just to ask my professor for tips and they were more than happy to help.
What is your favorite book?
My favorite book is Redeeming Love by Francine Rivers.