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The market model of "rational choice", where interests compete, provides a very superficial picture of politics.
This is a well-written book on the post-Independence story of India's political journey in seven chapters. The author devotes attention to the problems, difficulties and challenges faced by "leaders of modern India" engaged in managing "the transition from colonial rule to democratic governance" in the last six and half decades. The author says "the legacies of British colonial rule", even "unintended", led to the growth "of an elite well-versed in the rule of parliamentary democracy", but because of the adverse and negative consequences of the "long bleeding process of India" by the British colonisers, led to the total disruption of Indian social relations. This is the reason that Indians are engaged in tracking many, multiple and varied agendas which are a direct product of policies pursued by the colonisers.
In this specific historical situation, politics has to be in the driver's seat, as many agendas have to be tackled simultaneously and many a time political intervention in one aspect of public life immediately creates a situation that has to be addressed before a volcano of contradictions bursts. The author has appropriately focused his attention on "the process of politics-led democratic social change" and he further opines that the selective and strategic allocation of resources, rather than violence or manipulation of human networks – is the main mode of politics in India".
The primary focus is on mechanisms of management of politics and for the understanding of the tasks of politics, political institutions like federalism, elections, participation and executive, Parliament and judiciary. The scope of this study is a logical extension of the American academic approach of "rational choice" for the understanding of the structures and processes of Indian politics. 'Rational choice' is defined by theorists as a situation in which "the entire gamut of politics acquires its direction and momentum from leaders and followers, stakeholders and rebels, providers of patronage and supplicants, who are driven by the single desire to get more than what they want: As rational actors, they seek to avoid the worst and settle down for what is acceptable under the circumstances. It has been suggested that politics in Indian has shown resilience, survivability and gradual adaptive capacities because the institutions of governance based on electoral legitimacy have been able to find solutions and resolve conflicts among competing demands of interest and pressure groups. This leads the author to celebrate: "The reason that the post-colonial state in India has been more successful than many others in achieving orderly rule, democracy, legitimacy, welfare, and citizenship is because leaders and bureaucrats have successfully guided the actors towards behaviour amenable to rules, co-authored by the state and society."
India has managed difficult problems like economic development on the basis of participatory competitive democracy, has tackled the enormous problem of mass poverty and inequalities by evolving suitable welfare activities and by following policies of social justice based on affirmative action and positive discrimination. In this process, the idea of rights-based citizenship has also been addressed to a large extent. The ground for the relatively successful functioning of democracy with development has been laid down and politics of "continuity and change" through normal institutional channels of the state is at work and the unfinished tasks like identity politics are expected to be resolved on the basis of "give and take" among competing and contending identity-based groups.
If the scholar had followed or even debated alternative philosophical, theoretical and methodological approaches to the scientific study of politics, he would have realised that the market model of "rational choice", where interests compete, provides a very superficial picture of politics. It is theory and methodology that provide a real key for the study of difficult questions about private property ownership based democracies irrespective of their geographical location. It is not without reason that all famous theorists of democracy from John Locke to John Stuart Mill and John Rawls have ended up as patrons-in-chief of "an empty liberty and abstract individual" because at the theoretical and philosophical level they have failed to find an answer to the basic contradiction between "individual liberty and rights", and any kind of individual and social equality in any society where institution of private property ownership determines and decides social relationship. It is not without reason that in spite of huge funding by American foundations and financial support given by speculator billionaire George Soros, scholars of democracy in capitalist countries around the world have produced studies on institutions of democracy, citizenship, civil society and minority rights have shied away from asking the basic question: what is the social essence of democracy in the 21 century? Why did Dwight Eisenhower, in his Presidential farewell address, alert his countrymen that they are ruled by an "industrial-military" complex where real power is concentrated? The study of institutional mechanisms of governance is completely sterile without tackling the basic issue of 'Who rules us in a class-divided society. The raising of this issue will compel academics to grapple with a different set of questions which have engaged serious attention of great masters of philosophy.
This argument gets further substantiated when one comes across studies on India's unique model of 'development with democracy' because many other new entrants have flowed strategies of development under authoritarian or semi-authoritarian regimes. This author also falls into this trap because the original formulator of this model, Jawaharlal Nehru, at the end of the 1950s in his 'Basic Approach' had stated that India's 'Third Way of Mixed Economy was completely different from the prevailing models of free market capitalism and USSR's design of socialist economic planning. Nehru has been condemned for following the mixed economy model based on economic planning in the democratic framework and all credit has been given to the formulators of New Economic Policy of 1991 for achieving rising rates of economic growth while functioning in 'democracy', especially unlike China, a competitor of India.
While a large of energy and effort has been invested in finding the secret of the success of 'democracy with economic development', the real issue of growing inequalities of income and disparities, which are a logical product of this so-called Indian model has been ejected from the public domain. The absolute majority of population stands completely "excluded" from the so-called benefits of the rising rates of economic growth. It is a cruel joke that Indian academics are parrot-like repeating that it is in the logic of universal adult franchise based democracy that political parties–in-government have to pursue "socially inclusive' policies and programmes. If this is so, the explanations should also be found for growing inequalities and social disparities in society; and this unstoppable process of "social exclusion" of the absolute majority of population from the mainstream should also be studied to properly contextualise the reality of "Democracy and Development".
POLITICS IN INDIA — Structure, Process, and Policy: Subrata K. Mitra; Oxford University Press, YMCA Library Building, Jai Singh Road, New Delhi-110001. Rs. 595.
Keywords: Politics in India, Subrata K. Mitra

subset: commoncrawl


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A Viking-inspired assault on your posterior chain designed to leave you weeping in the corner and begging almighty Odin for mercy.
Hating on CrossFit is trendier than those hipster Ray-Bans your aunt bought you. There are some aspects of CrossFit that deserve your attention, however.
Deadstop training is as old as the barbell. However, if you're searching for a way to smash a strength plateau in a hurry, you needn't look any further.
One of the most widely used supplements ever to hit the bodybuilding market is now making major waves in the research community. Is there anything that creatine can't do?
The best workout is the one that delivers the greatest impact in the shortest time. If you're short on time but still want serious gains, try this one out.
Supramaximal lifts in powerlifting, strongman, and bodybuilding training can result in jaw dropping increases in size and superhuman leaps in strength.
At some point, every strong guy wants to test his mettle in competition. Here's everything you need to know to make your first powerlifting meet a success!
Rapid changes in body composition require extreme approaches. This program isn't easy. But for putting on size fast, it's crazy smart.
Static stretching makes you weak, slow, and doesn't improve your flexibility. If you believe that, there's a bridge in Brooklyn you might be interested in.
We tried these tweaks to our favorite hamstring movements and suddenly, we felt the ouchies come back big-time. Damn you, Robertson! Damn you!
A great program from the past for getting stronger, bigger, and leaner that pre-dates some of the theories of Rippetoe, Meadows, and Wendler.
Forget all the hardcore dieting dogma, flexible dieting is the smart way to get leaner or more muscular. And it's as easy as following these 7 simple steps.
Spring is nigh. Frightened about what you'll find when you peel off the thermal underwear? Fear not. Here's how to crank up your conditioning.
The weightlifting brain is like a wild stallion - it is oh-so powerful, but it must be tamed. More sense than you has Dan Blewett (and Chewbacca, too).
Most benchers exhibit 1 of 4 problems. Here are 6 innovative fixes, including chaos bench-presses, iso-hold bench presses, and dead-start upper-body box jumps.
If you're not performing any single-leg work, you're leaving a lot of size and strength gains on the table. Here's how to get on board the single-leg train.
Is hypertrophy possible with Olympic lifts? Or is that as illogical as a 275-pound Crossfitter with 22-inch arms and a banging Fran time?
Superhero deltoids are on every bodybuilder's must-have list, so here are some creative ways to blast through the seams of your favorite blazer.
Back in the day, guys were big, strong, lean, athletic, and even healthy. Here are 6 seemingly forgotten ideas or methods that you'd do well to emulate today.
Are you doing any dips variations? You should be. Here are some interesting options, including straight bar dips and Korean dips, to jazz up your training.


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Men of Valor: Vietnam Walkthrough :
This walkthrough for Men of Valor: Vietnam [PC] has been posted at 22 Aug 2010 by Barticom and is called "Weapons Guide". If walkthrough is usable don't forgot thumbs up Barticom and share this with your freinds. And most important we have 1 other walkthroughs for Men of Valor: Vietnam, read them all!
Walkthrough - Weapons Guide
=============================================================================== = = = MEN OF VALOR = = ------------------ = = Weapons Guide = = ~ = = Written by Scottie_theNerd (email@example.com) = = Copyright (c) 2006 David Nguyen = = = =============================================================================== ******************************************************************************* LEGAL DISCLAIMER ******************************************************************************* This guide is written by Scott Lee, who also goes under the names of David Nguyen and Scottie_theNerd. Should this FAQ be hosted on any site other than GameFAQs (www.gamefaqs.com), permission is required from me before hosting. Distributing this guide without prior permission is a direct violation of copyright laws. The following sites have permission to host this guide: -GameFAQs (www.gamefaqs.com) -NeoSeeker (www.neoseeker.com) -Supercheats (www.supercheats.com) -1up.com (www.1up.com) -DHL.net (http://dhl.net) -For Gamers By Gamers (http://www.fgbgamers.com) *~*~*~*~*~*~*~*~*~*~*~*~*~*~* TABLE OF CONTENTS *~*~*~*~*~*~*~*~*~*~*~*~*~*~* To use the index codes for quick navigation, open the search function in your browser (CTRL + F) and copy/paste the index code. This will take you directly to the desired section. 1.0 - Introduction................................[INT000] 1.1 - Aiming....................................[INT001] 1.2 - Damage....................................[INT002] 1.3 - Ammunition................................[INT003] 2.0 - Pistols.....................................[PST000] 2.1 - M1911.....................................[PST001] 2.2 - TT33......................................[PST002] 3.0 - Semi-automatic Rifles.......................[SMI000] 3.1 - M14.......................................[SMI001] 3.2 - SKS.......................................[SMI002] 4.0 - Submachine Guns.............................[SMG000] 4.1 - M1........................................[SMG001] 4.2 - PPSH41....................................[SMG002] 5.0 - Assault Rifles..............................[AST000] 5.1 - M16.......................................[AST001] 5.2 - CAR15.....................................[AST002] 5.3 - AK47......................................[AST003] 5.4 - Type 56...................................[AST004] 6.0 - Machine Guns................................[MCG000] 6.1 - M60.......................................[MCG001] 6.2 - RPD.......................................[MCG002] 7.0 - Sniper Rifles...............................[SNP000] 7.1 - M21.......................................[SNP001] 7.2 - PU........................................[SNP002] 8.0 - Miscellaneous Weapons.......................[MSC000] 8.1 - M79.......................................[MSC001] 8.2 - M67.......................................[MSC002] 8.3 - RPG7......................................[MSC003] 8.4 - Frag Grenades.............................[MSC004] 8.5 - Stick Grenades............................[MSC005] 8.6 - M18 Claymore..............................[MSC006] 8.7 - Smoke Grenades............................[MSC007] 8.8 - Turrets...................................[MSC008] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1.0 - INTRODUCTION [INT000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Drowned in the swamps of Vietnam War games, few have presented anything resembling a decent, action-packed shooter featuring authentic weapons. Vietcong did a pretty damn good job, probably the finest selection of contemporary firearms of any Vietnam War game. Battlefield Vietnam dumbed down everything and made every gun the same. Conflict Vietnam didn't look much better, and Shellshock Nam '67? Rocket pistols for the win. The Medal of Honor series gave us the first taste in realistic, historically modelled weaponry, and Men of Valor follows in its wake with Vietnam-era firepower. Featuring the familiar arcade-style gameplay of MOH with the jungle and urban environments of Vietnam, MOV gave us what we wanted in an action- packed FPS game, despite the game's difficulties and some of its shortcomings. This guide is intended to provide in-depth historical background on the weapons in the game as well as helpful information pertaining to how they work within the game's mechanics. Note that this guide is written for the PC VERSION in mind. I have played both the Xbox and the PC versions, and for most purposes they are identical. Discrepencies have been noted, although any bits I may have missed are written in favour of the PC version. Please note that this guide should NOT be used for any sort of historical research, including school projects. The guide is primarily a video-game guide, and the information presented in this document is written for the game. Readers looking for reliable sources should search elsewhere. Wikipedia is a good starting point, Google will provide numerous websites dedicated to firearms, and there are countless books published that cover specific types of weapons. I have selected the basic facts presented from numerous sources and compiled them into this guide for the sake of convenience, and not to progress any form of academic research. Enjoy. =============================================================================== 1.1 - Aiming [INT001] =============================================================================== Men of Valor features two aiming modes. The first is firing from the hip, which is done simply by firing the weapon without using the Aim button. The second is when using the Aim button, which allows for precision shots. --------- Unaimed --------- Firing from the hip is basically running and gunning. The main advantage of this technique is to suppress enemies while retaining the ability to move. The player receives no movement penalty while firing, but the weapon has a very large cone of fire, resulting in some erratic shots regardless of what weapon you are using. At times, you will miss targets that are well within the targeting reticule, and the recoil will quickly widen the aiming circle until it is improbable to hit anything. Firing while on the move is best done when movement is the primary consideration and self-defense is required. It it also helpful when you are surprised by an enemy and need to respond immediately. -------------- While Aiming -------------- The Aim mode zooms the weapon and increases its accuracy drastically. Additionally, the weapon's recoil is more managable. The Aim mode allows the precision shots necessary for taking out multiple targets and scoring lethal headshots. The disadvantage of using the Aim mode is that it prevents you from moving; with the only abilities being to lean left and right. Use Aim mode when you are behind cover and taking out threats is more important than movement. How accuracy is represented depends on the version of the game. The Xbox version features a hollow circle with a dot in the centre representing the theoretical line of aim. When zoomed, the circle contracts to form a far more accurate reticule. In the PC version, the Aim mode makes the targeting reticule converge. The wider the convergence, the less accurate the weapon is, while a reticule with a dot and two intesecting ovals represents maximum accuracy. Weapons that are aimed with start with a base accuracy and gradually get closer to perfect accuracy, although only some weapons are capable of actually attaining it. The M60 and RPD machine guns, for example, have an accuracy limit, while the SKS and M14 will reach perfect accuracy almost instantly. The PC crosshair also differs in that it turns red when positioned over an enemy target while in Aim mode. Note that you cannot bandage yourself while you are in Aim mode, but it is possible to fire your weapon. Don't ask me how you can use a two-handed weapon and bandage yourself at the same time, but that's how it is. =============================================================================== 2.2 - Damage [INT002] =============================================================================== Damage is a bit more complicated than first meets the eye. It seems that as long as you hit a target and see blood splatter out of it, you've scored a hit and therefore dealt some damage. Unfortunately, there's a catch. ----------------- Against Enemies ----------------- As with most first-person shooters, Men of Valor uses hitboxes to determine how much damage is inflicted. A shot to the leg will do far less than damage than a shot to the torso. The problem with MOV is that the hitboxes have some pretty large overlap. What that means is, basically, often your accurate torso shots will result in leg or arm shots, doing far less damage. There isn't any real way around this problem other than than scoring headshots. This carries a few implications for choice of weapons. Weaopns that are inherently inaccurate, such as submachine guns and pistols, will mostly have to rely on erratic damage from torso shots. Weapons that are highly accurate, such as the M14 and SKS, should be used primarily for headshots to avoid the unreliable damage formula. Sniper weapons should be used solely for headshots, as the overlapping hitboxes will waste plenty of ammunition otherwise. ---------------- Against Player ---------------- The player has a distinct advantage against AI enemies. The player receives two types of damage: "bleeding" damage, represented by a bright red section on the health meter, and permanent damage, shown as dark red. Bleeding damage can be recovered by using the Bandage button, and health that is not bandaged quickly enough will become permanent. Permanent damage can only be recovered with canteens and medkits. While this may sound like the player has a higher chance of survival, the problem is that the player receives a huge amount of bleeding damage per hit. This can be recovered, but taking numerous hits in a few seconds is guaranteed death. Yes, this is realistic, but considering that enemies tend to pop out of nowhere with automatic weapons, those "instant-death" moments tend to be very frustrating. Caution is advised when going through the single player campaign. In this case, a rapid-firing submachine gun will be more of a threat compared to a single-shot rifle, which will only cause one or two moderate shock wounds. Note that every enemy carries at least one canteen when you search their corpse, so permanent damage can always be recovered. =============================================================================== 1.3 - Ammunition [INT003] =============================================================================== FPS games usually issue separate ammunition pools for individual weapons, including weapons that in real life would use the same ammunition. Men of Valor does things a bit different by giving all the weapons a general "ammo pool" based on what ammunition type they use. This is to simulate the interchangeable ammo that was available during the time, although realistic it would not have been possible to have performed a "combat swap" with any magazine you found. MOV takes some liberties in simplifying ammo types, mainly by giving the Communist weapons a generic ammo type which is used by almost every enemy weapon, compared to the complex American ammo types. This list outlines the ammo types and what weapons use them: == 7.62 NATO == - M14 - M21 == 7.62 NATO belt-fed == - M60 == 45 cal == - M1 - M1911 == 5.56 NATO == - M16 - CAR15 == 7.62 WP == - AK47 - Type 56 - PPSH41 - SKS - TT33 - RPD == Sniper == - PU *Note: The WP stands for "Warsaw Pact", the Soviet-aligned nations in the Cold War. *Specialist weapons like the RPG7 and M79 have their own ammo types. This distribution of ammo types has some far-reaching implications. The main problem the player will encounter is the limited amount of ammunition they will have for each mission. Players using US weapons will not be resupplied except for certain areas with a few ammo boxes, although the ammo type may not match the weapon you are carrying. For example, if you throw away an M60 after running out of ammo and keep an M16, you may encounter a few crates of M60 ammo later, which will be useless. Apart from a rare dead friendly soldier supply some ammo, there is no other way to replenish US ammo. Communist ammo is a different story altogether. Not only do you encounter hundreds of enemies using similar weapons, all Communist weapons use the same ammo type. If you want to use an SKS, you can kill enemies for an SKS and resupply ammo with PPSH41 enemies, who will add hundreds of rounds instantly. This essentially means that you can never run out of ammo entirely, and that gives Communist weapons a certain edge over US weapons in the single player campaign. In fact, it isn't uncommon for players to ditch US weapons entirely and rely on Communist weapons. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 2.0 - PISTOLS [PST000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Men of Valor only features two pistols. This reflects the tactical aspect of the game, relying more on primary weapons instead of a full equipment set. Pistols take the same amount of space as other weapons, and should be the first weapon to discard when given the opportunity to pick up another weapon. Overall, the pistols have moderate damage but with horrendous accuracy and magazine capacity. The tunnels in the Iron Triangle is probably the only place where they are marginally useful. =============================================================================== 2.1 - M1911 [PST001] =============================================================================== Name: M1911A1 Colt Automatic Pistol Country of origin: USA Available for: US Machine Gunner, Tunnel Rat, Sniper, Corpsman Calibre: .45 ACP Magazine capacity: 8 rounds Firing mechanism: Single-action, recoil-operated Weight: 1.08kg ----------------------- Historical Background ----------------------- Designed by John Browning in 1900 and based off a previous civilian design, the Colt M1911A1 was adopted by the US Army in 1911 after winning competitive shooting trials in 1907. Various refinements were made after experience in the First World War. When fired, the pistol recoils, allowing the barrel to move downwards and back, ejecting the spent case and loading the next bullet. The Colt also features a manual catch and external hammer, as well as a safety grip that prevents the gun being fired unless held properly. Initially, M1911A1's were not issued as a standard sidearm to American troops, and was given only to officers and NCOs. However, many enlisted soldiers acquired their own M1911A1's, and they were later issued as a standard weapon for all troops. The M1911A1 has remained the standard sidearm of the US Army until late in the 20th Century without any modifications; it needs none. The Colt is still standard issue in the US Marine Corps, and as Colonel Robert J. Coates described: "The 1911 was the design given by God to us through John M. Browning that represents the epitome of what a killing tool needs to be. It was true in 1911 and is true now." -------------------- Men of Valor notes -------------------- The M1911 is the default sidearm for the Americans. Surprisingly, Dean Shephard doesn't start with the M1911 in most missions, usually beginning with an assault weapon and an M79 instead. The M1911 makes notable appearances in the Iron Triangle campaign and the first Hue mission in the Tet Offensive. As a pistol, the M1911 has poor accuracy. In practice, however, it is possible to hit open targets up to 50 metres away, but don't expect to take out enemies behind cover with the M1911. The M1911 uses the same ammo as the M1 Thompson, but as you never receive those two together in the single player campaign, there is no point in the game where you need to share ammo. Damage-wise, the pistol is surprisingly powerful if aimed at the head or torso. Enemies in the single-player campaign often die from one torso hit, although any hit to the arms will be almost negligible. However, due to its low magazine capacity, using this as a pseudo-rifle is not recommended. On the other hand, the M1911 makes an interesting weapon to use in the Tunnels in the Iron Triangle campaign, with the extreme close quarter combat environments lending more favour to the easy handling of the M1911 over the awkward recoil and accuracy of other weapons. The melee animation for the M1911 is a bit different to other weapons. The player will grab the weapon the by barrel with his left hand and whip it across the screen, rather than smacking the grip while holding the weapon normally. This makes no difference to actual damage. Note that the M1911 has a historical discrepency. The weapon only has 7 rounds in its magazine, but the game includes the chambered round into the count, so the weapon always loads with 8 rounds, possible to match it with the TT33's 8- round magazine. =============================================================================== 2.2 - TT-33 [PST002] =============================================================================== Name: Tula/Tokarev model of 1933 Country of origin: Russia Available for: Communist Machine Gunner, Sniper Calibre: 7.62 x 25mm TT (7.62mm WP in-game) Magazine capacity: 8 rounds Firing mechanism: Single-action, short-recoil Weight: 0.84kg ----------------------- Historical Background ----------------------- Prior to the adoption of the TT-33, the Red Army used the Nagant revolver. Simple and reliable, the Nagant was liked by the troops, but it was clear that a new pistol was needed for better performance. Arms designer Fedor Tokarev based his design on the successful Browning design, the Colt M1911 pistol, using the sliding breech and swinging link system. The ammunition was picked based on previous experience with the German C96 pistol, which was used by the Russians previously and whose 7.63mm rounds were greatly liked for its performance. The design was complete in 1930, and after extensive field-testing and improvements, the weapon was adopted in 1933. Post-war versions had several external refinements, and was distributed to Eastern Bloc countries. Production was ceased in 1952, although the TT-33 was still in use by Russian police forces until the 1960's. While based on good concepts, the TT-33 had several prominent flaws. Most notable would be the lack of a manual safety, which meant that the weapon could be accidentally discharged when being carried, and the only way of carrying the weapon safely was to have an empty chamber. The design was also not very ergonomic, and the grip turned out to be quite uncomfortable. Furthermore, while a good weapon, it was more complex than the previous Nagant revolvers, and the conscript forces preferred the simple Nagant. Consequently, both pistols served in the Red Army throughout the war. Overall, the TT-33 had good penetration at decent ranges, and was easy to maintain. After the war, the TT-33 was replaced by the Makarov PM due to its lighter weight and smaller size. The TT-33 and Makarov were retained in service in Eastern Bloc states, and were used by North Vietnamese forces in the Vietnam War. -------------------- Men of Valor notes -------------------- Like the M1911, the TT33 is an unspectacular weapon. Since you never start with Communist weapons, the only situation in which you'll find the TT33 is the Tunnel level in the Iron Triangle, where numerous enemies are equipped with it as a primary weapon. The TT33 is statistically identical to the M1911, doing the same damage, having them same quick handling ability but lacking the accuracy for long range shooting. The TT33 can neutralise enemies in a few shots in extreme close quarters, but lacks the precision for open-air combat environments. *Historical Note: Unlike the M1911, the TT33 uses the same generic 7.62m WP ammo pool as the AK47, PPSH41, Type 56 and RPD. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 3.0 - SEMI-AUTOMATIC RIFLES [SMI000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Prior to the adoption of the M16, American troops were issued with the M14, and numerous guerrillas were given cheaper semi-automatic carbines or stole them from American or ARVN forces. While Vietnam proved that the generation of battle rifles was now too awkward for modern warfare, the Vietnam conflict saw continual use of semi-automatic rifles in both the NVA and the US troops until the adoption of the assault rifle as standard. Men of Valor features two renown semi-automatic rifles: the American M14 and the Soviet SKS, although sadly missing other notable weapons such as the venerable M1 Carbine. While lacking in the flexibility of the assault rifles, the semi-automatics are the most accurate weapons in the game, allowing players to score impressive headshots at ease. =============================================================================== 3.1 - M14 [SMI001] =============================================================================== Name: M14 Country of origin: USA Available for: Marine Rifleman Calibre: 7.62 x 51mm NATO Magazine capacity: 20 rounds Firing mechanism: Semi-automatic, gas-operated Weight: 4.5kg ----------------------- Historical Background ----------------------- Advanced as it was, the M1 Garand rifle using during the Second World War left plenty of room for improvement, notably the need for full-automatic fire and a larger, replaceable magazine instead of the restrictive 8-round en-bloc clip. Modifications to the rifle were made after the war, resulting in several prototypes and a newer, smaller cartridge than the large .30-06 round. One of these prototypes, the T44, was adopted in 1957 as the M14 rifle, the successor to the M1 Garand. However, production delays meant that American units were unable to be equipped with them. By the end of 1961, the 101st Airborne Division was the only unit to be fully equipped with the M14. The M14 saw service in the Vietnam War and although awkward to use due to its weight and length, the power of the 7.62mm NATO round made it easier to penetrate cover, and the weapon had excellent accuracy. However, experience showed that the weapon was uncontrollable when firing on full-automatic, resulting in most M14's to be locked onto semi-automatic to prevent troops from wasting ammunition. The M14 resulted in several variants throughout and after the war. The M15 rifle was developed, being an M14 with a heavier barrel intended to be a replacement for the Browning Automatic Rifle, but the weapon was declared obsolete before production. The M14A1 was a modified M14 designed to be a squad automatic weapon, with a pistol grip and bipod, but the M60 machine gun made the weapon redundant. The M14 was also adopted to be a marksman's rifle, being modified and turned into the M21, which remained in service until the M24 Sniper Weapon System. The M14 continues to be used as a basis for other weapon systems, notably the US Marine Corps Designated Marksman Rifle. The M14 as a standard-issue rifle was replaced by the M16 rifle from 1966 to 1968, despite poor performance records of early M16's. The M14 was seen as a failure in its design to the expectation of the rifle replacing essentially all infantry weapons prior to that point. The M14's wooden stock also had a tendency to swell in the humid jungle conditions of Vietnam, an although fibreglass stocks were manufactured, the M14 was removed from service before they could be distributed. -------------------- Men of Valor notes -------------------- The M14 is the starting weapon in the campaign, and arguably one of the most effective weapons overall. While the M14 lacks a full-automatic function, the M14 is the most accurate weapon apart from the sniper rifles, with exceptional first-shot accuracy and very little recoil. It is easy to land multiple shots within a small grouping. Likewise, the damage is appropriate for a weapon of this level of accuracy. Most enemies will die from one or two shots, and headshots are easy to obtain with the M14 for even more effectiveness. With 20-rounds to boot and enough ammo crates throughout each level, chances are you won't need to drop this weapon unless you're really poor at shooting. Definitely keep this weapon for all its worth. Unfortunately, the M14 is not available after the Da Nang campaign, being replaced by the M16 as the standard weapon. Even during the Da Nang mission set, you will often be issued with an M1 instead. Note that the M14 uses 7.62mm NATO ammo, which is hypothetically compatible with the M21 Sniper rifle (you never get both at once), but not compatible with the M60, which uses Linked 7.62mm ammo. *Historical Note: While the real-life M14 is capable of full-automatic fire, because of the full- sized 7.62mm NATO round the weapon was very difficult to control. Most M14's in Vietnam were locked onto semi-automatic to prevent grunts from wasting ammunition, so the version in MOV is accurate. =============================================================================== 3.2 - SKS [SMI002] =============================================================================== Name: Samozaryadnyi Karabin sistemi Simonova Country of origin: Russia Available for: VC Guerrilla, NVA Medic Calibre: 7.62 x 39mm Magazine capacity: 10 rounds Firing mechanism: Semi-automatic, gas-operated Weight: 3.85kg ----------------------- Historical Background ----------------------- In the aftermath of the Second World War, armies around the world began to realise facts of combat that had since been ignored or only recognised by certain forces. The Germans, pioneering the assault rifle, realised that most combat took place at ranges between 100m and 300m, and that contemporary ammunition was too powerful, with ranges exceeding 2000m. The German solution was to creater a "short" round, which had the penetration of the full-size round but with less recoil. The result of the German experiment was the Sturmgewehr 44, the first assault rifle in the modern sense. The Russians responded to this development by designing a set of weapons based on the 7.62 x 39mm M1943 cartridge: the AK47 assault rifle, the RPD light machine gun and the SKS self-loading carbine. A small number of prototype SKS's were tested towards the end of the Second World War, and was officially adopted by the Soviet Army in 1949. While the SKS had superior accuracy to the AK47, the 10-round clip and semi-automatic restriction meant that it was second-rate to the AK47. Gradually, the AK47 superseded the SKS, which in turn was left for auxilliary forces. The SKS continues to be used in Honor Guards in Russia, China and other Soviet client states. The SKS featured an internal magazine and was loaded with 10-round stripper clips. Unlike the en-bloc clip of weapons like the M1 Garand, the SKS could be topped up using loose rounds if necessary. The SKS also featured a folding bayonet under the barrel, which also held the cleaning rod. Like Soviet designs at the time, the SKS traded accuracy for reliability and ruggedness. While the weapon began to be phased out the moment it was adopted, Soviet allies such as China, Yugoslavia and Romania continued to manufacture their own models until they too were superseded by AK47 variants. -------------------- Men of Valor notes -------------------- The Communist semi-automatic rifle is, unforunately, disappointing compared to the powerhouse that is the M14. The weapon does not handle as quickly or accurately as the M14, and only has half the ammunition capacity. Furthermore, the weapon uses 10-round clips, which makes it impossible to reload mid-way through a clip unless you empty the whole magazine. Damage-wise, the SKS pales in comparison to the M14, but can still take out enemies in 2-4 shots. Since you only have 10 rounds to fire off each time, the SKS is one of the worst weapons in the game as far as combat is concerned. However, it is accurate enough to score headshots, and if you're stuck with using the SKS then you will need to rely on headshots if you want to make the most out of your puny 10- round clip. The firing mode function flips out the bayonet, providing a much stronger melee attack. However, since melee combat is practically suicidal, the bayonet is of limited use, and hinders combat by making it slower to switch weapons. The SKS is the standard weapon among Viet Cong guerrillas for most of the game, being replaced by the AK47 half-way through and the Type 56 completely when the NVA becomes the dominant enemy. *Historical Note: - The SKS uses generic 7.62mm WP ammo in the game, sharing the same ammo pool as the AK47, RPD, Type 56 and PPSH41. This makes the SKS a good, accurate emergency weapon in case your M14 ammo runs out. The real-life SKS uses 7.62 x 39mm ammo, the same as the AK47, but not the same as the PPSH41. - While SKS's were in use during the war, the weapons used by the Viet Cong would most likely be the Type 56 Carbine, the Chinese copy. This is reinforced by the bayonet being of the Chinese "spike" variety instead of the flat blade found on Soviet SKS models. This is not to be confused with the Type 56 assault rifle (Chinese version of the AK47) and the Type 56 LMG (RPD) A more obvious sign is the Chinese markings on the side of the rifle. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 4.0 - SUBMACHINE GUNS [SMG000] *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Submachine guns initially provided troops with the firepower of a light machine gun with the portability of a standard infantry weapon. Rising to prominence in the Second World War with many innovative if not revolutionary designs, submachine guns have been gradually phased out in favour of assault rifles, which combine the automatic firepower of submachine guns with the accuracy of rifles. Submachine guns have since been used mainly in special-forces roles and in special police units due to their compact size. Men of Valor only features two submachine guns used during the Vietnam War: the venerable Thompson submachine gun and the Soviet PPSH41. Submachine guns in the game provide effective automatic fire at the cost of accuracy, and are generally outclassed by the more accurate assault rifles. =============================================================================== 4.1 - M1 [SMG001] =============================================================================== Name: M1A1 Thompson Country of origin: USA Available for: Single-player Calibre: .45 ACP Magazine capacity: 30 rounds Firing mechanism: Selective-fire, delayed-blowback operated Rate of fire: 700 rounds per minute Weight: 4.78kg ----------------------- Historical Background ----------------------- Developed by General John T. Thompson during the First World War, the Thompson was intended as a 'trench broom' to sweep German trenches. The war ended before it was perfected, so it was produced and sold to various countries before being adopted by the US Army. The Thompson was a completely new weapon, finely machined and manufactured to the highest standards. Its main feature was the Blish delayed-blowback system, which consisted of a wedge closing the breech while chamber pressure was high, but opened after the bullet left the barrel, allowing the bolt to recoil, eject the spent case and load the next round. On top of this, the Thompson featured a Cutts compensator, which reduced the gun's tendency to rise when fired on full automatic, and a wooden pistol fore-grip. Designated the M1928, the Thompson was common in US and British forces, being issued 20- and 30-round box magazines as well as a 50-round drum which was later phased out due to the loud noise it made when on the move. During this time, the Thompson was popular among American police units as well as crime organisations, being the favoured weapon of many hit-and-runs. The M1928 Thompson was a complicated weapon to manufacture and was very expensive. To simplify production, the Cutts compensator was discarded, the wooden-foregrip was replaced with a conventional fore-end stock, the separate firing pin was fixed to the bolt and the Blish system was replaced with a conventional delayed blowback system. The latter caused some grief, since


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Arizona Diamondbacks
Report: Arizona Diamondbacks leaders in Bronson Arroyo race
The Arizona Diamondbacks have made no secret of their desire to add another starting pitcher, though they've been reluctant to sign any of the still-available free agents due to contract demands.
However, as spring training nears, the players' demands and/or the team's needs may change, so it's possible something will happen in the near future.
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Three teams have emerged as finalists for Ironman Bronson Arroyo's services: the @Dbacks. @Dodgers and @Orioles, w Dbacks slight favorites.— Bob Nightengale (@BNightengale) February 5, 2014
Arroyo pitched for the Cincinnati Reds in 2013, posting a 14-12 record to go along with a 3.79 ERA in 202 innings of work.
A veteran of 13 MLB seasons, the 36-year-old has also pitched for the Pittsburgh Pirates and Boston Red Sox, compiling a career 138-127 record with a 4.19 ERA.
Arroyo has been to one All-Star Game -- in 2006 -- and is generally considered to be a solid pitcher who will eat up valuable innings over the course of a season. Since becoming a full-time starter in 2004, he has only failed to reach the 200-inning mark just twice.
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- What's on your mindVince shares what is on his mind this week.
- Tony La Russa, D-backs Chief Baseball OfficerTony talks about the progress of spring training.


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Stefnee Turk is our Special Education Employee of the Month for March 2015. Stefnee is a special education teacher at Monticello High School!
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Colorado Springs, COUSA 80909
July 2, 2013
To meet like minded people, to share ideas, have wonderful conversations and experiences with fellow pagans. To generally get to know the wonderful pagans in this community and to help the Colorado Springs Pagan community to grow and thrive.
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Sstorm of Silver Oak an Indo European tradition. This coven has been around since the mid to late nineties, and originated in Southern California. The founders of the coven were both formally trained, from both Celtic, Strega, and a few other magical traditions. This brief introduction out of the way, I would like to say Merry meet fellow pagan brothers and sisters. We serve the Old Ones and would love to help serve the community.
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Results 1 to 15 of 41
August 7th, 2012, 01:28 PM #1
Words That Pull You Out of a Fantasy Setting
There are a lot of basic, common words that don't fit in a non-Earth setting. For example, I had one character say "the heavens", just referring to up. Well, this is an alternate world. There's no bible, there's no Jesus, there's no angels, there's no Judeo-Christian God. So there's no such concept as heaven.
Or if you've got a character who's paralyzed who's in kind of a steampunk wheelchair. Except, would they use the word 'wheelchair'? It seems like that's culturally dependent.
And then I heard that Mary Robinette Kowal made a custom dictionary out of all of Jane Austen's writing for her regency novels, to make sure she didn't use a word that was out of place.
So my question is, hasn't anyone ever done this for medieval fantasy? Seems like it's a no-brainer, with some constant mistakes writers do. Or at least, maybe we can crowd-source a list?
August 7th, 2012, 04:41 PM #2
Hiya Wallflower--
Your topic is a good one--still, I'm a bit skeptical that anyone could come up with an exhaustive dictionary that would include all the no-no's. Vigilance is probably our best defense. We must do our best to keep our language consistent with the time, the place and the reality (feigned or actual) in which our stories are placed.
Your question elicits yet another endorsement (by me) of the whole concept of using an editor, professional if possible. As with all errors, errors of this nature will be simpler for an outsider to catch.
Best to you -- WB
August 7th, 2012, 08:16 PM #3
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There are times when it is done as a shortcut to use what the general public is already familiar with, rather than spending the time to create all new words and ways of a society.
August 7th, 2012, 08:26 PM #4
Likewise, wheelchairs were also used in ancient China (though they were more carts than straight chairs,) and in Renaissance Europe, they were used and called invalid chairs. In the 1700's, a type was invented called a Bath chair, named after the English town of Bath and the word wheelchair was used. Certainly by the 1800's and Victorian times (steampunk's favorite era,) wheelchairs were perfectly normal and called wheelchairs. But if you wanted, you can call them invalid chairs or whatever you want.
Because that's the point about a secondary world -- it isn't Earth. If you have a culture that is medieval-like, i.e. pre-industrial, borrowing some concepts like knights or swords from our actual Earth, that does not require you to rigidly follow medieval culture, to say, pick a particular decade in the 11th century or the 14th century and stick to it like glue, so that you are simply repeating Earth's history. The entire notion of steampunk is that things that did not exist in pre-industrial or early post-industrial societies, such as the Victorians -- robots, motorcars, ray guns -- somehow in the story do exist. Obviously, there has to be a logic to it -- having bales of hay when baling machines or equivalent have not yet been invented in your world doesn't make a great deal of sense, though it has been done and probably was largely unnoticed by many. And Tolkien very famously in Lord of the Rings used train imagery once in a world that had no trains and nobody editing the book caught it. But beyond such issues you certainly don't have to worry about the etymology of every word. And if you are worried about a particular word, the Web takes about thirty seconds to find the info for you. Or you can go old school and use a print dictionary. I myself have a dictionary of slang that I just had to buy -- any phrase I'm wondering where and when it came from, likely to be in there except for the most recent.
Mary Robinette Kowal is doing something different. She is writing historical fantasy set on an alternate Earth in Regency England. The series is a homage to Jane Austen. So it is logical for her to do a lot of research to try and get the Regency period -- though alternate and thus having some flexibility -- as on the money as possible. And if you really want to do a secondary world that is nearly identical to an Earth historical period, then obviously research to try and get terms in the right ballpark is a good idea. But the reality is that in medieval times, people talked a variety of English that used words different from our own modern English version. You could try it out, but it might be hard to read over the course of a novel. Here are some lines from Geoffrey Chaucer of that time period:
Whan that aprill with his shoures soote
The droghte of march hath perced to the roote,
And bathed every veyne in swich licour
Of which vertu engendred is the flour;
Whan zephirus eek with his sweete breeth
Inspired hath in every holt and heeth
Tendre croppes, and the yonge sonne
Hath in the ram his halve cours yronne,
And smale foweles maken melodye,
That slepen al the nyght with open ye
(so priketh hem nature in hir corages);
Thanne longen folk to goon on pilgrimages,
Whatever you do, whatever word you go with, someone with more knowledge than you will point out that in your secondary world, the characters draw the water from the left side of the well, but in the real Middle Ages, they always drew from the right side, so it's wrong, or something like that. So, get period details right and words right if you want them right and if you need them that way. I would suggest you look for what works for your story and then settle on the way that you are comfortable calling it.
Last edited by KatG; August 7th, 2012 at 08:31 PM.
August 7th, 2012, 09:09 PM #5
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I don't use the word "earth" as a synonym for dirt or ground in a secondary world fantasy. If the planet is not named Earth, then the people of that planet do not have that word in their vocabulary. So I don't use it. This goes for other words I feel to be similar. (I can't think of any off the top of my head, but I wouldn't use them if the culture/world/characters wouldn't know the word.)
Otherwise I use words that are period appropriate to the story I am writing. One of my current fantasy stories is set in 1928-1929. For that story I won't be using words like "Cool" or "Dude" and probably note "Sweet". I plan for my characters to be quite a bit more firm in the meaning of the words they choose to use as opposed to the loose vocabulary of modern American culture. I say this because I can definitely see myself making a dictionary for this story. Not so much for words I will use but, instead, for words I will not use.
If you want to check the etymology (history) of a word I found an excellent website at Online Etymology Dictionary. You might look at it or other similar resources if you have concerns about a particular word.
But I do think the idea of composing a list of words used and not used in any particular period to be interesting. It would have to be period based though and not a genre specific list. A genre list has the problem of too many time periods. Because, really, secondary world fantasies can be set in any time period.
August 8th, 2012, 09:04 AM #6
None really. I perceive words/language as a way of communicating a foreign/alien/invented world and culture and whatever, not as a direct representation of what they stand for. Like the use of the word human. Can you use it describe people in a world with monsters and magic? No, because humans live here, on this planet, without monsters and magic. So even the most basic words like man, woman lose their meaning. But everyone does that, because you need the connection to our world.
Or if you have adamantium, this means a whole different world of chemistry and physics, so maybe water is not really water? Since there are no rules to how you build fantasy worlds, there is no reason why there should be any rules what language/tools/things you use, because anything is allowed. If you can have dragons, why not the use of phrases like okay, cool or legit? Or anything that comes to mind?
August 8th, 2012, 11:55 AM #7
One thing i look for is the usage and style of cursing in dialogue and the characters thoughts. Perhaps that alludes to my rough tongue, but i think the cursing in a book can make or break it. To me, an entire novel with no cursing is just dry. Using common four letter expletives just does not fit with traditional fantasy settings. How the author overcomes this can be interesting. Some make up their own, and some just borrow from other cultures. (usage of British words by an American author) The British curse words seem to sound less harsh and more old world to most Americans but i would imagine that somebody from GB has a different view. (if your that person then do tell because i would be very interested in hearing it) Some of the novel specific curse words can be either comical or just distracting by comparison.
August 8th, 2012, 03:06 PM #8
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Cursing is fine for my in fantasy or sci/fi.
For fantasy settings, it is hard to predict what throws me out of a story. I once read something that mentioned 'sage' in terms of describing the scrubby brush on a plain. It totally threw me. The author mentioned horses before that, and that didn't bug me (though should have), but that specific plant did. Not sure why.
August 8th, 2012, 07:29 PM #9
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Well you could always use the logical excuse that secondary world fantasy characters wouldn't know english at all and the author is "translating" the words that would have been used into common english. Having characters randomly know english at all makes a lot less sense than having characters randomly know word in english [which logically they shouldn't know at all] which doesn't fit with some abitrary etymology.
If I was an author and soemone asked why my secondary world had damascus steel [named after the city of damascus, I believe], I'd say there were a group of dwarves who worshipped the god damask.
Still, I'll admit seeing MOLE cricket in shadows of the apt did throw me off a bit. There's still logic behind it.
August 8th, 2012, 09:08 PM #10
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For me the use of either "damask" or "Damascus steel" in a secondary world that does not have a city of Damascus would completely throw me out of the story. However, I cannot for the life of me understand why the word "sage" would throw TMSO out of a story with horses on the plains.
August 9th, 2012, 01:28 AM #11
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Anything that sounds like it come from too far in the future or too far in the past. That said I would love it if people still spoke in old English. I do not oppose people speaking in an older fashion in the modern era. Though if I'm reading a story set in the bronze age and someone says "Whoa dude that was gangsta!" that would ruin it for me.
August 9th, 2012, 02:10 AM #12
Actually, damask is a kind of cloth. Like Damascus steel, it too came from the city of Damascus in modern Syria. And both were terms that came into usage in Medieval Europe to describe that those things came from Damascus. And as the Arab culture and its artisans of that time were far and above those of their European counterparts, it was significant enough to call the items by those names.
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August 9th, 2012, 02:28 AM #13
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Ok Assasin, I'll give you that. Just as long as you make it make sense in your story. I did theatre all through my high school years and that is where I first learned about damask cloth and, then, Damascus steel from our Shakespearean unit as well as the Louis L'Amour book The Walking Drum which I was reading at the time--one of my favorite books from my teenage years. So, for me, that exact reference would throw me out of your secondary world fantasy. But, for many people, it might not. So ok. But make it make sense in your world.
August 9th, 2012, 02:10 PM #14
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Any mention of current copyrighted or patented objects in the storyline are very likely to pull me out of the world. Also, cliche sayings or present day slang.
August 9th, 2012, 06:01 PM #15
There is a point where trying too hard to avoid using modern language does become detrimental though. For example, take...a sandwich. Historically, sandwiches have only ever gone by one other name, that being "bread and meat".
If you are trying to be linguistically accurate, you can't use sandwich, because Sandwich (or the Earl thereof) never existed in your fictional world. And you run into problems with "bread and meat", because the phrase is broad enough that your average reader could read that any number of ways, unless you made it very clear what you were depicting. Also, that's assuming you're talking about a sandwich with actual meat. If not, tough luck.
Me, I'd rather just use the word sandwich. Readers will get it, and it allows me to avoid having to jump through writing hoops to clarify what it is my characters are eating. While I obviously wouldn't even mention things that don't exist, if it does in my fictional world, I see no problem calling it by the modern name.


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Sterilite Bedroom Storage
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Find utility and specialty storage at Target.com! Sterilite under-bed storage boxes are ideal for maximizing space in your bedroom.... Use them to store items you access infrequently like seasonal clothing or holiday decorations. They come in a set of 10, so you can separate files, clothing, bedding and other items into individual boxes � these sterilite 28-qt. Storage boxes have see-through bases. Recessed handles make it easy to lift them and the lids provide a secure fit to protect the contents. These storage boxes can also be kept in closets, attics and basements. read more


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peony vine ??
xcaret(Calgary Alberta)August 3, 2007
I have a vine growing along my deck ,it is 6 feet high ,and has broad dark green leaves with 5 petals ,or whatever you call parts of the leaves .My wife said its a peony and had a flower earlier this year .I dont remember that ,but its growing like my climbing vines .Could this be some kind of peony ? it had a pinkish flower .
jeannies_garden(Texas 9)
Hi Neil,
Hi Neil,
You might try posting in the Name that Plant Forum. A picture with it would probably get an ID. Thanks, Jeannie :)
Here is a link that might be useful: Name That Plant Forum


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What Is My Maintenance Access Code? If you have put your site into maintenance mode, but have forgotten your access code, follow the steps below to retrieve it. To retrieve …
Tags: 4, code, codes, engine, fix, forget, forgot, forgotten, Forgotten Code, how to, maintenance, Maintenance Code, recover, SE4, social, socialengine | Posted under SocialEngine | 2 Comments


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MUCH Contest: Win Tickets to See Lieutenant The Latest From Foo Fighters' Nate Mendel
Enter now!
OMG Rihanna Just Dropped Her New Single: Hear It Now!
Our new fave song
Ed Sheeran Surprises A Couple At Their Wedding And Remains Coolest
Prepare to cry
Zayn Malik Has Officially Left One Direction
May 18th, 2010
DJ, producer and M.I.A. collaborator Diplo makes his directorial debut this summer with his new film "Favela on Blast".
"Favela on Blast" is a documentary about the underground music scene in Brazilian slums called favelas. The film follows musicians in these favelas through massive street parties, drug wars and encounters with the police all the while documenting the incredible music and dancing that emerges.
"Favela on Blast" is being released on DVD and digital on July 20th. Check out the trailer after the jump.
Favela On Blast – Official Trailer from Mad Decent on Vimeo.
Tags: Diplo, favela on blast, m.i.a.
Posted on Tuesday, May 18th, 2010 at 5:49 pm by Maddy and is filed under Celeb Life, Music, News, We <3 Movies.Tweet


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Bridger Bowl
Regional, SportsTags: Big Sky Resort, Bohart Ranch, Bridger Bowl, Chad Biggerstaff, eagle mount bozeman, skiing, snowboarding, Vasu Sojitra
November 24, 20144 months ago
Eagle Mount looking for winter volunteersLove to ski and want to do it for free? Eagle Mount Bozeman is looking for winter sports buffs to volunteer for its Nordic and alpine ski programs. Read more
Business, Local, OutdoorsTags: Ace of Hearts slopestyle, big sky montana, Big Sky Resort, Big Sky Ski Education Foundation, Biggest Skiing in America, Bridger Bowl, Dummy Jump, heather mcphie, lone peak brewery, merger, Moonlight Basin, Pond Skim, Sheila Chapman, Ski Magazine, Spanish Peaks, Subaru Freeride Series, Turkey for a Tickey
April 21, 201411 months ago
Word from the ResortBig Sky Resort season wrap-up Read more
Lifestyle, Outdoors, SportsTags: Bridger Bowl, Bridger Bowl Bump Off, Bridger freestyle team, Bridger Ski Foundation, heather mcphie, Kristin Zetzer, Mike Papke
March 19, 20141 year ago
Bridger Bump-Off freestyle comp is March 23Held in a jam format and open to the public, the mogul event pits competitors in heats against each other. Read more
Business, Lifestyle, NewsTags: Bridger Base area for sale, Bridger Bowl, Bridger Bowl land auction, Concierge Auctions, Crosscut Ranch, Eric Ladd, L&K Real Estate, Ryan Kulesza
February 21, 20141 year ago
Acreage at base of Bridger Bowl up for auctionCrosscut Ranch has storied past Read more
Business, NewsTags: America Invents, Beehive Basin, big sky mt, Big Sky Resort, bozeman brewing company, Bozeman MT, Bridger Bowl, Jeff Carlson, Kickstarter, Luke Unger, Montana State University, One Binding Systems, Round House, Ryan Watson, Salient Technologies, Spark R&D, splitboard bindings, Steel Reality Manufacturing, USPTO, Voile, Wendy Carlson, Will Ritter
January 28, 20141 year ago
Bozeman inventor looks to take snowboarding by stormOne Binding Systems offers backcountry snowboarders the chance to use bindings inbounds. Read more
Outdoors, RegionalTags: beacon classes, bozeman montana, Bridger Bowl, Doug Chabot, Friends of the Gallatin National Avalanche Center, Mark Greeno, Montana State University, sidecountry, Tyler Allen
January 10, 20141 year ago
Avy center intros users to their beacons at BridgerThe Friends of the Gallatin National Forest Avalanche Center this winter offered free, one-hour introductory beacon classes at Bridger Bowl. Read more
BusinessTags: bozeman montana, Bridger Bowl, claymation, Coraline Oregon, Corpse Bride, Headwaters Academy, Laika, Maria Munro-Schuster, Montana State University, Sam Lowe-Anker, The Nightmare Before Christmas, Tim Burton, top motion
November 7, 20131 year ago
Bringing Stop Motion BackSam Lowe-Anker revives claymation in Bozeman. Read more
Environment, Outdoors, RegionalTags: bozeman montana, Bridger Bowl, Bridger Raptor Festival, golden eagle, HawkWatch International, Montana Audubon, Museum of the Rockies, Steve Hoffman
September 30, 20131 year ago
Bridger raptor count tracks fall migration for 23rd yearThe public is encouraged to hike to the top of the ridge and join the observers daily throughout the fall. Read more
Business, Outdoors, SportsTags: bozeman montana, Bridger Bowl, skiing, snowboarding
September 16, 20131 year ago
Bridger Bowl installs two new lifts for 2013-14 seasonTwo Skytrac triple chair lifts will replace the 46-year-old Alpine lift. Read more
Outdoors, SportsTags: Bridger Bowl, free skiing, Powder Alliance
July 28, 20131 year ago


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Five more children died due to ailments during the past one week in Malkangiri district. The deaths were reported from Mathili block of the district. Encephalitis is said to be the cause for some of the recent deaths.
Some 24 children below the age of five years died during a period of two months in Uskapali and Potrel of Korkunda block and Pardhqanguda, Mundaguda, Tarkiguda on the outskirts of Malkangiri town. Tests conducted by experts from the Regional Medical Research Centre, Bhubaneswar and MKCG Medical College Hospital, Berhampur, ascertained at least 11 of them were the victims of encephalitis.
When contacted, Malkangiri Additional District Medical Officer Padmanabh Acharya said medical teams sent to Mathili block came back with details of recent deaths. Blood and swab samples of victims and some other ailing children of the area were sent for tests.
All these five deaths occurred within past one week. A three-year-old male child died at Sindhibeda village on Tuesday, while a two-year- old girl of Pujariguda village died on November 9. A girl died at Mathili block colony on Monday, while her 15-day-old sister died the next day. An infant from Khairaput block died in Mathili hospital on Monday.
Dr. Acharya said symptoms of at least three children indicated that suffered from encephalitis. They developed fever, drowsiness, and vomiting tendency and died within a few hours. "Others may have died due to other causes, but we are making detailed investigation to ascertain the cause," he said.
"We have started spraying and taking awareness measures to control mosquito population in the area. Our first aim is to make the tribal people reach out to nearest hospital in case of ailment of children rather than approaching local traditional healers," the ADMO said.