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They say that when you're in Kylemore you are only two feet from heaven, and given the beauty one finds all around there, it could well be true.
Kylemore Abbey, home to the Benedictine nuns, is one of the most beautiful places in Ireland. Surrounded by some 3,000 acres of woodland and lakes, the impressive Kylemore Castle sits at the base of a mountain, majestic, and in serene splendour.
This has been the home to the Benedictine nuns since 1920 when they fled for safety from Ypres, Belgium, during the First World War, their monastery there having been bombed by the Germans.
The nuns came to Ireland for safety, living in Wexford initially while trying to source a permanent place to live. When Kylemore came on the market it was acquired on behalf of the nuns who have cared for it since. In more recent times, regretfully, the famous international school was closed due to dwindling numbers and higher costs.
With the recent appointment of a new Mother Abbess, plans are being finalised for the future.
Mother Marie Hickey OSB, the Mother Abbess, has outlined her plans for the future of the monastery in preparation for the centenary celebrations of the arrival of the nuns to Connemara. Some of the priorities of the development plan include a complete interior reconfiguration of the Castle itself in order to bring it and its facilities into the 21st century. New wiring, plumbing, and upgrades, are essential and necessary in order to facilitate the students of the future. Plans are also being prepared for an education centre which offers residential accommodation and a varied programme of education and training opportunities. Many Catholic universities around the world, and particularly from the United States, have expressed an interest in sending students to Kylemore in order to significantly enhance their education.
Another important part of the development plan is to build a new "fit for purpose" monastery that is more appropriate to the monastic life of prayer and work. This new monastery will be able to cater for and facilitate up to 40 nuns, with en-suite bedrooms, day rooms, chapel, and monastic choir, there will be facilities for guests and for the soon to be founded Benedictine Oblates who will expand the Benedictine family in the area.
New Community enterprises will be initiated to give local employment in energy, crafts, food, forestry, and tourism. These new developments will build on the already successful projects undertaking by the nuns, including the restoration of the Victorian Walled Gardens which won the prestigious European "Europa Nostra" award in 2002. Other successful projects include the extensive restoration of the Neo Gothic church, a miniature of Chichester Cathedral which Henry Mitchell, the original owner, had built for his wife. The Craft Centre and Tea Rooms-Restaurant has always been very successful and have catered well for the some 250,000 tourists who visit Kylemore every year.
Mother Marie Hickey would also like to see a new Monastic church built which would have easy access for visitors. Currently the present chapel is difficult to access and there are a lot of stairs to walk up in order to find it. The proposed new church would make it easier for visitors to visit, and to spend some quite time in prayer and adoration, and when appropriate participating in the liturgy and the Holy Sacrifice of the mass. Another area that is planned is a hospitality centre, where tourists can be orientated and can meet one another in fraternity.
Kylemore Abbey plans to have these multimillion euro developments completed by 2020 when it becomes a centre of excellence in learning through education and catechesis. Inquiries about new vocations to the monastic life have been received and are being processed, with the first of the new aspirants due to enter shortly.
For further information on Kylemore Abbey for vocations and donations for the new development visit www.kylemoreabbey.com or email email@example.com.
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Lounge in New York Knicks style with these McNasty capri sweatpants! The super soft fleece lining and drawstring-adjustable waistband make for the ultimate statement in comfort. But these aren't your typical grunge sweatpants, mind you. A bright Knicks logo adorns the left hip and features glittering rhinestone accents. Zippers at each leg cuff also add a stylish flair. Flaunt your Knicks pride in luxury and style with these McNasty sweatpants!
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Chicken Salad Sandwich
While I was looking for ways to use up my leftover roasted chicken I came across the concept of a chicken salad sandwich. At its base, a chicken salad seems to be shredded cooked chicken mixed with mayonnaise. A lot of recipes also included celery and green onions. I decided to go with a basic sandwich for the first time. The chicken salad sandwich was easy to make and really good! Now that I have had the basic sandwich I am thinking of all sort of possibilities. I could add curry, chutney, herbs, nuts, raisins, cranberries, etc. You could also do a turkey salad sandwich. The possibilities seem to be near endless. I can't wait to roast another chicken so that I can use the leftovers to make more chicken salad sandwiches.
1 cup chicken (cooked and shredded)
1 stalk celery (chopped)
1 green onion (chopped)
2 tablespoons mayonnaise
1 tablespoon lemon juice
salt and pepper to taste
1. Mix everything but the bread in a bowl.
2. Assemble sandwich.
Similar Recipes:
Curried Chicken and Mango Salad Sandwich
Turkey Salad Sandwich
Egg Salad Sandwich
Curried Chicken Salad Sandwich with Apple Chutney


text: Returning from a steamy excursion with her lover, Hee-rah finds her husband dead in her bedroom. Although Hee-rah has a solid alibi, detective Min-ho's intuition points to the wife as the murderer. In search of evidence, the detective begins to observe her daily routine, but gradually he is spellbound by her irresistible charm. Then another suspect appears, someone from Hee-rah's past, whom Min-ho and Hee-rah become closer than ever. But past secrets reveal themselves, taking Min-ho to the point of no return…..


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Exclusive Seaside Safari Camp
In keeping with our philosophy of 'Wild Bush Luxury', the focus of your stay at Sal Salis Ningaloo Reef is the wilderness around you and its marine and land inhabitants. Your luxury wilderness tent accommodation is designed to expose you to the sights and sounds of the great outdoors ... a red kangaroo grazing amongst the dunes, the beautiful song of a butcherbird or a humpback whale breaching just beyond the reef. These you are sharing with a maximum of just 17 other guests.
However, we also appreciate that while an exclusive bush experience does not need to be 5-star in the traditional sense, there are a few key comforts that are crucial to your luxury camping experience like a supremely comfortable bed, 100% cotton linen, a choice of pillows, an en suite bathroom and delicious food and great hosting.
The camp has been designed to operate in tune with the fragile environment of Cape Range National Park and as such we abide by strict principles of minimal impact and sustainability. All of our power is solar-generated, each en suite bathroom has a natureloo (marketing jargon for state of the art composting loos!), water usage is very carefully managed and no waste material escapes into the surrounding ecosystem. Guests are allocated 20L of water per person per day for showering. Native herb soaps and ecologically sound shampoos are provided. The tents are spacious and naturally comfortable but they are also removed from the distractions of the modern world (and todays modern hotel room), so do not offer the likes of minbars, flatscreen TVs, telephones (we are solar powered so are careful with how we use our power!). It's simple luxury in tune with nature - to fully appreciate this magnificient part of the world.
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Tegra Android Development Pack 2.0r5 Released!
We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android.
Release Highlights
- Added support for NVIDIA Tegra® 4, including NVIDIA® SHIELD™.
- Official support for the Windows 8 platform.
- Updated to the latest tools (PerfHUD ES 2.0, Tegra Profiler 1.3) and SDKs (Android SDK/NDK, Ant, JDK). See this for full listing.
- An updated Nsight™ Tegra®, Visual Studio Edition includes support for Microsoft Visual Studio 2012. See Nsight™ Tegra®, Visual Studio Edition for full list of updates.
- Latest samples, tips and documentation for Tegra Android development.
- Numerous performance and stability enhancements.
A complete list of features can be found at the Tegra Android Development Pack main page.
Download TADP
Updated 08/22/2013 - Fixed minor issue with installer. Please download new files if you are having trouble installing. Thanks.
To download TADP, you must be a member of the Tegra Registered Developer Program. To join simply create a new account (it's free and easy) and then visit Develop for Tegra or the Tegra Resources page and download the version of TADP for your platform.
Please note: SHIELD support requires an over-the-air (OTA) OS update to enable developer support. The update is expected to roll out to all devices near the end of August 2013. An announcement will be made to Tegra Registered Developer Program members when the OTA becomes available.
The NVIDIA Developer Tools Team


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Our post this week comes from Heather at "Mmm ... is for Mommy," who brings us this easy recipe for BBQ Ribs. We actually made these in our test kitchen using country style ribs that were on sale, and they came out amazing! They almost seemed TOO easy, and we thought surely they couldn't compare to slow-barbequed ribs on a grill. But they were tender and flavorful, minus the hours of tending a grill. Leave a comment below if you try this recipe, and what you think!
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I've never cooked ribs before. It's something I've left to the pros, like my favourite, favourite, favourite BBQ joint, Boneheads BBQ. When we were out shopping Thursday night though, there was a pretty good deal on some small packs of pork back ribs, so I decided to give it a go. Friday morning, I remembered that there was a barbecue rib recipe in my new America's Test Kitchen Slow Cooker Revolution cookbook and I knew it was going to be what I used. Like most good slow cooker recipes, this one does have a couple extra steps, but I loved that the extra steps were after the slow cooking, not before, because sometimes my cooking skills at 8 AM are not the sharpest.
Now comes the only stove/oven work involved, we need to reduce the sauce and then brown the ribs under the broiler. These steps are what turn the ordinary into the extraordinary, so don't you dare skip them even if your ribs already look pretty good. Once the initial slow cooking is done, very carefully (as they are tennnnderrrrr) remove the ribs to a baking pan which you have lined with foil and put a rack on (like in my photo collage), bone side up. Set to the side. Skim any fat that has risen to the top and strain all of the remaining juices from the slow cooker through a mesh strainer into a small saucepan. Bring to boil and allow to simmer and reduce by about a third, approximately 15 minutes. Put your oven's broiler on to heat up and make sure that there is an oven rack about 10 inches below the broiler element. When the broiler is preheated, brush the ribs with sauce and broil for 3 or 4 minutes. Take them out and very carefully flip them over, brush with sauce and broil again, meat side up, for approximately 9 minutes, taking them out once or twice (I did only once because I forgot) to baste with more sauce. Serve any remaining sauce on the side with the ribs.
Hubby loved these ribs so much he said now he knows what he'll request when he is offered the meal of his choice... he normally has a hard time making up his mind when offered, so that really means something.
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Read more at "Mmm ... is for Mommy. CLICK HERE! Awesome recipes for busy moms, and foods that kids and husbands alike will love.


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Charlie Chan, detective, hired by Wu's insurance company to guard a precious Koran on exhibition: Chan, Cho Fei-fan and Ma Ju-lung have rounds of encounter on the gaming table, in the streets or in mortal combats. They come up about even. Chan and Ma form an unholy alliance. Cho gets the Koran but refuses to give it to bad man Soong. While Cho and his adopted daughter are being tortured, Chan and Ma come to their rescue. Still, Cho manages to get away with the true Koran. Does he really? Or, has they step daughter somehow double crosses him? And what is the package handed to Chan mysteriously at the railway station
Click here to list more Andy Lau's DVD titles


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Free holiday "Pops" concert
Sunday, November 18, 2012
ROCHESTER — Emmanuel Church Family Life Center will be holding two holiday Pops concerts in December.
Let the joyous music of the holidays set the stage for your season with the whole family! Enjoy a musical ride on the Polar Express, narrated by returning special guest, Journalist Tom Haines. Traditional favorites and new festive tunes will ring sweetly for all who truly believe in the spirit of Christmas and the holiday season. Partake of their bake sale and try your luck in the famous gift basket raffle to check off those special gift needs from your list. For more info on the Strafford Wind Symphony, check out www.straffordwindsymphony.org, or on Facebook, www.facebook.com/straffordwindsymphony.


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Bronx Park
Dinosaur Safari: Mysteries Revealed
Tuesday, June 10, 2014
10:00 a.m.–5:00 p.m.
This event repeats every day between 4/12/2014 and 11/2/2014.
Please note: This event has already taken place. Please use the Search options on the right to find upcoming events.
See more than 30 life-size animatronic dinosaurs, including a 40-foot long tyrannosaurus rex, on this ride through the two-acre safari at the Bronx Zoo.
Learn about the different species of dinosaurs and their habitats, discover how fossils provide insight into what life may have looked like in prehistoric times and explore how animatronics work.
$5 with general admission. General admission prices: Adults - $16.95, Children (3-12) $12.95, Seniors (65+) - $14.95, Children under 3 are free.
Contact Number
(718) 367-1010
Related Links
Directions to Bronx Park
Bronx Park Weather
- Parks Opens $2.7 Million Extension Of The Bronx River Greenway
- Recreational Oasis in Bronx Park Is September's Park of the Month
- Bronx Park is "Park of the Month" for September
- Baseball Fields
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- Spray Showers
- Tennis Courts
- Wi-Fi Hot Spots
- Zoos and Aquariums
Know when to go:
View upcoming athletic area usage in
Bronx Park


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Stay in tune with the market wherever you are! We are very active on social media.
A select group of the East Bay's most talented real estate professionals decided customers deserve more from their real estate company. More experience. More attentive service. More resources. More of everything people want when they buy or sell their homes.
The result? J. Rockcliff Realtors, the East Bay's premier real estate company.
At J. Rockcliff Realtors, you get more than a better way to buy or sell your home. You get the best way. The best agents. The best service. The best technology. The best connections.
Let your real estate experts create an enjoyable home buying and selling experience for you. You'll delight in the impressive service, attention to detail and uncompromising integrity that J. Rockcliff Realtors offers you.
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NL10262 In Stock Absolutely No Delay on Personalization!
Keep your loved ones close to your heart with this beautiful sterling silver oval locket. Never be without something that reminds you of a special moment or a special person in your life. Personalize this piece by having it engraved with your 3 initials or even a single initial, either way it will look great! This sterling silver locket is the perfect gift for that special person in your life.
Eve's Addiction.com wants you to be a happy customer. We want you to be completely satisfied with the sterling silver jewelry that you receive from us, as we only sell high quality silver and cubic zirconia cz jewelry. We do understand that you may not like your purchase for some reason.
You may return or exchange your jewelry within 60 days of purchase if you are not satisfied with it. The jewelry must be returned in its original condition for a refund or exchange. Engraved, personalized, photo, monogram, name and initial, chocolate and clearance items are not returnable or exchangeable.


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Great shoes
Overall Product Rating (5 out of 5)
9/8/2014 By Anonymous
Most Helpful Positive Review
I bought these shoes, knowing exactly what I wanted but not being able to find them in any store. I grew up wearing Hush Puppies and was settling for cheaply made knock-offs. I got tired of this and just decided to treat myself. I looked up Hush Puppies online and within seconds I had found exactly what I wanted. These are great shoes. They're comfortable and look good, too. I wore these kinds of shoes through my teens and twenties. Now I'm in my fifties and feel younger just by putting them on.
Thanks for coming back to Hush Puppies! The comfort will keep your feet happy and you feeling younger!
How do you most use this product?: I wear them to work mainly


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The Chronicles of Spellborn
UPDATE: This game has been shutdown and is no longer available
This game has been SHUT DOWN – It is NO LONGER available. This means the official servers are offline and no one can create new accounts or log in to the game. For all intents and purposes this game is dead. This page will be updated if the game ever re-launches.
The Chronicles of Spellborn Overview
The Chronicles of Spellborn is an interesting fantasy MMORPG with Western-style graphics similar to World of Warcraft. Originally launched a pay-to-play game, Spellborn is now entirely free-to-play. What sets the game apart is its first-person targeting and fast-paced combat system. Players must expertly time their attacks on the revolving skill bar. During character creation, players chose between three archetypes, each with three class choices available upon reaching level 5. The classes are:
Blood Warrior - The perfect tank. Blood Warriors possess the ability to create links between themselves and others that absorb or redirect damage from them. Their emphasis on defensive skills means they have less offensive potential than other classes.
Wrathguard - Specialist fighters who evoke ancestral spirits to unleash their powers. Wrathguards have powerful individual and group buffs, making them effective in large parties.
Adept - The undisputed masters of martial arts. Adepts have many powerful unarmed fighting skills and the ability to disarm, slow, and silence their opponents. They can also heal allies, which makes them very useful in group battles.
Ancestral Mage - These spellcasters summon the spirits of the past to fight alongside the living. While their offensive capabilities are limited, Acestral Mages can significantly buff their pets and allies in combat.
Rune Mage - A powerful class that specializes in offensive spells. Rune Mages can create special runes which enhance their power and the abilities of those around them.
Void Seer - Devout mages who posses the ability to counter enemy spells. Void Seers play a supportive role which includes buffing and healing their allies.
Death Hand – Masters in the use of poisons. By using a mixture of different poisons, the Death Hand can take on multiple opponents, making them ideal in group situations.
Skinshifter - Deadly assassins who have the power to shapeshift. They possess both melee and ranged skills, making them one of the most efficient solo classes.
Trickster - This class utilizing both speed and ingenuity. Tricksters can create illusions and rely on sleight of hand to gain the advantage. They may also craft small devices and traps with which to confound their enemies.
The Chronicles of Spellborn Screenshots
The Chronicles of Spellborn Featured Video
The Chronicles of Spellborn Review
By Erhan Altay
The Chronicles of Spellborn was released here in the United States in early 2009 and didn't last more than a few months as a subscription-based game. Fortunately for us, Acclaim has decided to make the game 100% free to play for at least a year until the game is re-launched as an F2P title supported by micro-transactions. While this does mean a server wipe is inevitable within a year or two, it at least gives gamers a chance to experience a premium quality MMORPG without any restrictions. It's great to see another game make the switch and join the ranks of Dungeons & Dragons Online, Archlord, and other formerly pay-to-play titles.
We're Experiencing Some Technical Difficulties
Since its commercial closure, the official site claims that the only cost of experiencing The Chronicles of Spellborn is downloading the game, but that might not be a lower barrier after all. The client clocks in at 3055 MB and must be downloaded using one of those special downloader files that are so popular these days. Even on my broadband connection, it took me quite some time to download, install, and patch the game. When it's all said and done, Chronicles can end up taking 12 gb of hard drive space, putting it alongside other MMORPG behemoths such as Vanguard. Spellborn uses nProtect's GameGuard as its anti-cheat program. I generally don't have trouble with this piece of software, but for some reason it decided to act up this time. Fiddling around with my firewall and antivirus eventually fixed the issue, but it was still a frustrating experience worth noting.
Customize & Accessorize
It is during character creation that players will get a taste for the most distinct features that set Spellborn apart from almost all other MMORPGs. Character race and equipment (including armor and weapons) have no effect on gameplay. After selecting their class archetype (Mage, Warrior, Rogue), players are free to adjust their character's appearance as they see fit. The default race is human and is largely preferred since the other race, the Daevis, just looks like an ugly human. There are several body types such as thin, buff, and fat (which looks overly exaggerated). Next up is hair and face customization, which allows players to choose from a large palette of skin and hair colors. There are a wide range of clothing options and colors, which allow players to dress their characters up as glittering club girls, to ninjas and everything in between. I spent a good ten minutes on character creation messing with various outfits, and can safely say Spellborn has one of the best appearance customization systems of any free-to-play MMORPG.
Learning to Walk…
After character creation, players hear a mysterious voice that serves as a short introduction to the tutorial. Players start as passengers on a sort of airship making its way towards Hawk's Landing. Chronicles feels it is necessary to re-teach gamers all the basic keyboard controls. W,A,S,D are used to move, the space bar jumps and the camera can be panned by holding the right mouse button. A series of simple tasks, which involve breaking barrels, attacking training dummies and so on, tested my patience. Eventually, players are introduced to combat against small flying creatures that appear on the deck of the airship. Combat in Spellborn is truly unique, and involves action-RPG reflexes. Players have both a ranged and melee weapon, whose standard attacks are assigned to a skill bar along with the more powerful special moves and spells players learn as they progress. After each attack, the six-sided skill bar rotates. Each side of the skill bar has five slots, allowing for large variations of assigned skills. Manual aiming is another unique aspect of combat in Chronicles. Players must physically have their crosshairs on their target for their attacks to deal damage. While this doesn't matter much when fighting monsters, it can make for some very interesting PvP situations. Overall this original combat style is a welcome change of pace that's still familiar enough for gamers to easily pick up. The tutorial does a great job at setting a foreboding atmosphere and introducing players to the unique, mysterious environment, but is just too long in terms of functionality.
New to the Docks
After landing on shore, players follow a very familiar progression route. Local NPCs provide delivery and kill quests that involve clearing out the local wildlife (wolves, boars and so on). Even gathering-style quests (which World of Warcraft first made popular), make an appearance. In-between saving the town from cursed demons, my character found the time to pick five flowers for a local villager. There is nothing wrong with this sort of gameplay; the reason why it's so common must be because people enjoy it. The trouble in Chronicles of Spellborn is that the whole world feels barren. Remember, this is a game that was a commercial flop that's currently in the process of being redeveloped for a new launch within a year or two. The publisher, Acclaim, is kind enough to offer the game for free until then, but it shouldn't come as any surprise that few players are willing to invest their time into a server that is scheduled for closure in the near future. There are only two servers available – one PvP and one PvE. Regardless of which you choose, don't expect to see many players wandering around, and even less willing to work together.
Waiting to be Reborn
The graphics in Chronicles of Spellborn are without a doubt in line with subscription-based games, which will help it compete in the ever expanding F2P market. I only wish the developers had taken even bolder steps in setting the gameplay apart from the competition. One of the most compelling reasons to continue questing and grinding in any MMORPG is to get new equipment, weapons, and accessories to boost your stats and attack. In Spellborn, that powerful incentive is completely missing, and there's no real substitute in place. Each level, players receive handful stat points to distribute among three attributes, Body, Mind, and Focus. All skills and spells have a primary attribute type. For example, most Mage skills are tied to Mind, while Warrior skills require high Body. This rather simplistic character development means proper skill selection and implementation are by far the most important aspects of the game. Guild Wars serves as a good comparison in this regard, even though players could start at max level with access to hundreds of skills, it is coordination and proper skill balance that determines the better player. The only form of equipment customization in Spellborn comes in the form of Sigils, which serve as upgrades for your weapon and armor. Keep in mind that these upgrades are applied to individual characters, and not tied to the particular equipment model currently displayed. If you've been following the game's development or are really itching for a new, high-quality, MMORPG experience, don't hesitate to give the game a try. For those who are in no hurry, wait until the official re-launch scheduled for 2010 by Frogster.
Final Verdict: Good
The Chronicles of Spellborn is an interesting Western-style fantasy game that manages to be a bit original and still offer a traditional MMORPG experience. The decision to launch with a subscription-based model was obviously a mistake in today's environment, but the game now has potential as a free-to-play title. For those who can't wait until the official re-launch, now's a great time to give the game a test run.
The Chronicles of Spellborn Videos
The Chronicles of Spellborn Character Creation
The Chronicles of Spellborn Tutorial (Part 1)
The Chronicles of Spellborn Tutorial (Part 2)
The Chronicles of Spellborn Gameplay Footage
The Chronicles of Spellborn Official Trailer
The Chronicles of Spellborn Links
Shut down.
The Chronicles of Spellborn Wiki
The Chronicles of Spellborn System Requirements
Minimum Requirements:
OS: Windows XP / Vista
CPU: 2.0 GHz Pentium 4 or equivalent AMD processor
HDD: 12.0 GB Free
Graphics Card: 128 mb with Pixel Shaders 2 support
Recommended Specifications:
OS: Windows XP / Vista
CPU: 2.4 GHz Pentium 4 or equivalent AMD processor
HDD: 12.0 GB Free
Graphics Card: 256 mb with Pixel Shaders 2 support


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Five Greenpeace International activists attempt to climb the 'Prirazlomnaya', an oil platform operated by Russian state-owned energy giant Gazprom in Russia's Pechora Sea; to stop it from becoming the first to produce oil from the ice-filled waters of the Arctic. Find out more.
The Greenpeace International ship, Arctic Sunrise approaches the 'Prirazlomnaya' oil rig. 09/18/2013
© Denis Sinyakov / Greenpeace
85 - 96 of 1379 results.
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Savannah Ga activist Mac Williams had to pull his gun to defend his family from an attacker and he is the one who gets arrested. He tells his story about exactly what happened and how the system is trying to stream roll him now. If you care about your gun rights, you need to watch this story!
If you would like to show your support for Mac you can add him as a friend on Facebook with this link. http://www.facebook.com/profile.php?id=148400194&ref=ts
Also if you don't want this to happen to you if you ever have to defend yourself you will want to support Mac in his case now!


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Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.
Device and feature detection on the mobile web
Using device and feature detection to improve user experience on the mobile web
This article introduces the topic of device and feature detection as it applies to the design and development of mobile websites. The article discusses common mobile design approaches, why and how to detect device properties, and the options available once a device or property has been identified. The article includes sample source files, which can be downloaded or viewed online. To access the online version, please visit http://www.developer.nokia.com/device-detection/ using a mobile or desktop browser. The page demonstrates various device detection techniques, and provides a sample of the data returned from them. Viewing the page on a variety of devices will illustrate differences in browser capabilities. Note: The list of properties returned is not a complete list of what is available. Please see each respective technology for full information.
Introduction to device detection
Why use device and feature detection?
The ability to identify a device, browser or feature enables the developer to perform a wide number of relevant actions. These may include:
- Serving a mobile formatted site rather than the desktop site;
- Swapping style sheets to adapt layout and content to the device's specific HTML, CSS and JavaScript technology capabilities;
- Modifying the amount or nature of content to suit the device capacity. For example, a JavaScript based slide show may be served to a higher-end device, and a simple list served to a lower-end device;
- Serving smaller or larger images to suit screen size, or swap SVG graphics for bitmap images on less capable devices;
- Enhancing functionality on more capable devices by applying progressive enhancements (based on feature and object detection);
- Increasing or decreasing font size, margins and padding to scale the actionable areas on a touch device.
- Serving different sizes and/or formats of media such as video to suit the device codecs or capabilities.
Approaches to mobile site design
Deciding the best implementation approach during development of a mobile web presence can be challenging and should be based on examination of a variety of factors. These may include:
- Your users. What devices do they use? Do they already use the mobile web? What specific use cases would you like to address or enable using your mobile presence?
- The implementation costs and resource requirements (including long-term maintenance).
- The specific strategy and business goals of your mobile presence.
- The approach taken by your competitors.
There are several common approaches to providing web-based mobile services, each with distinct advantages and disadvantages. These approaches can also be combined to improve users' overall experience.
Do nothing
Serve your desktop site to all devices and let the browser render what it can on its own. While this is an option, there are quite a few disadvantages:
- Serving a desktop site to all users does not address the fact that mobile users often have very different behaviours and expectations when accessing a site on a mobile device.
- While higher-end mobile browsers may be able to successfully render desktop-formatted content, browsers on lower-end devices will certainly struggle with this. On these devices, some content may not render, and attempting to load large amounts of content may crash the browser.
- If you do not take the necessary steps to support mobile devices, your desktop web site may be mobile-adapted (aka transcoded) by the network over which it is delivered. Transcoding dynamically reformats the content for mobile browsing and reduces data usage.
The "do nothing" approach is still quite common, however is not recommended as a long-term solution.
Providing a generic mobile site
An excellent first step in extending your site to mobile devices, is to create a generic mobile site which presents content formatted with the small screen in mind. This will enable you to provide a superior browsing experience, tailored to small devices, and to deliver content and functionality that has been adapted to the mobile context. It will not however take into consideration the capabilities of each mobile device or browser. Given the ever-increasing number and diversity of devices on the market, it is also not viable to design multiple mobile sites—each to address a different group of device capabilities.
Designing with mobile and adaptation in mind
The recommended approach is to design with mobile diversity in mind from the very beginning, and adapt your desktop site (or a separate mobile site) to suit a variety of device capabilities. This in effect, simulates the existence of a large number of sites, each serving the best content for a given device or range of capabilities.
Content adaptation and device grouping strategies
Delivering a great experience to multiple devices will typically involve adaptation of both content and functionality. The end goal: To deliver the best content, functionality and overall experience for a specific browser or device. In doing so, there are many parameters, that must be considered and each will reveal potential adaptation targets.
|Browser parameter
|Relevant factors
|Potential targets for adaptation
|Design and layout capabilities
|* How well are HTML and CSS supported?
| *Use of floats, relative and absolute positioning, positioned background images or CSS sprites.
*Use of CSS3 selectors such as rounded corners.
|*How well are JavaScript technologies and libraries such as jQuery supported?
| *Features dependent on JavaScript and related libraries such as jQuery.
*DOM manipulation e.g. adding, modifying and removing classes, content, styles and so on.
*Features dependent on more recent JavaScript 1.6 array functions.
|*Is there support for platform-specific APIs or HTML 5 APIs such as location?
| *Implementation of features that take advantage of device, browser or platform specific APIs.
*Which DocType and meta-tags to serve.
| *What is the screen size and dpi?
*Does the device support touch?
*Is there support for both landscape and portrait orientations?
*How does this device rate when it comes to performance?
*Is this browser subject to extreme memory limitations?
*Are there limits to the size of the media that can be downloaded onto the device?
| *Default font size, and values used for padding and margins, which will affect the size of controls for touch manipulation.
*Use of large images (or images in general), which impact both browser memory and network usage.
*Use of video and other memory-intensive media assets.
*Use of CPU or GPU-intensive features such as on-screen transitions or animations.
*Amount of content served on a given page or view, and the ability for users to request more content (through pagination or Ajax-based mechanisms).
|*Does the device support Flash, video, audio or document formats such as PDF? If so, what formats?
|*Type and version of media served.
Given the number of parameters to consider, the task may appear daunting. After all, it's not possible to design content adaptations for every single browser or device. A common solution is to create device categories or groupings—each representing a set of parameters that you have decided to support. In effect, the groups map to different "experiences" that you will serve to different users.
Device grouping
The following table illustrates a sample device grouping and the possible content adaptations that may apply to devices within this group.
|Content adaptation characteristics
|High-end touch smartphones
|Eg. S60 5th Edition, N900
| *Strong support for XHTML, JavaScript and CSS. Some CSS3 support. Some jQuery support. Support for DOM functions.
*Large touchscreen display (over 360 pixels wide in portrait orientation).
*Strong data table support including setting column width, use of background colours and manipulation of content using JavaScript technology.
*Strong caching support.
*Support for HTML5 capabilities.
*Extra JavaScript APIs or vendor-specific CSS.
*Serve large images, maximum width 340 pixels. Use occasional float-based layouts to improve information design.
*Progressively enhance styling, functionality and behaviour using JavaScript.
*Enable users to customise content choices. Save these preferences using cookies.
*Use of CSS3- or HTML5-specific capabilities.
|High-end nontouch smartphones
|E.g. S60 3rd Edition FP2, Series 40 devices using the WebKit browser
| *Strong support for XHTML, JavaScript and CSS.
*Large display (typically 240 pixels wide in portrait orientation). Devices also often support landscape mode.
*Strong data table support including use of background colours.
*Strong caching support.
*Serve mid-sized images, maximum width 220 pixels.
*Progressively enhance styling and behaviour using JavaScript but avoid processor-intensive transitions or animations.
*Enable users to customise content choices. Save these preferences using cookies.
|Mid-range smartphones and feature phones
|E.g. S60 3rd Edition FP1, Midrange Series 40 devices
| *Supports XHTML MP and basic CSS.
*Unreliable JavaScript capabilities.
*Displays range from 176 pixels to 240 pixels wide in portrait orientation. Landscape orientation support is rare.
*Basic data table support. Table formatting unreliable.
*Unpredictable caching.
*Serve midsized images. Maximum width 170 pixels.
*Remove background images and replace with native colour fills.
*Use data tables sparingly. Consider replacing these with lists where possible.
*Implement pagination for larger articles.
|Low-end devices
|E.g. Legacy S60 and Series 40, Series 30 devices
| *Supports XHTML MP. Basic or non-existent CSS capabilities.
*No support for JavaScript.
*Displays range from 120 pixels to 240 pixels wide in portrait orientation. Landscape orientation support is rare.
*Unreliable support for data tables.
*Assume no caching.
*Serve smallest images. Maximum width 100 pixels. Consider omitting images altogether in certain contexts.
*Remove all backgrounds (colours and images).
*Remove all data tables. Substitute for lists where possible.
*Reduce the amount of content within each view and within the entire site. Paginate longer content and adapt drill-down hierarchies.
Important: Today's smartphone may be considered on par with a featurephone in a few years time. Remember to review and/or update your device categories regularly as new devices and capabilities are released into the marketplace. It's also important to remember that there is no one method to determine device groupings. For example, if your content serves lots of video, your groupings may largely revolve around support for this media format.
- Your high-end category may be split into two groupings: touch devices with a large display that support HTML 5 video, and similar devices with no HTML 5 support.
- A midrange grouping would include devices that can only accept smaller video files.
- A final low-end grouping may include devices, which are completely excluded due to a complete lack of video support but may receive an alternate form of content where possible.
Content adaptation
As indicated in the previous table, adaptation can impact content in many ways. Here are some recommendations:
Adjust the quantity of content
- The amount of content should be increased or decreased to suit the device. On less robust devices, content should be paginated to reduce the amount on each page and to provide users with control over how much content they wish to download.
- The number of choices in navigation lists and menus should be increased or decreased to suit the device. Determine which menu items are most important, most frequently visited, or can be subdivided and paginated. You can present the most important items first, and then provide the user with the option to download more menu items or to click through to a separate page. For example, a shopping site might start with three categories: menswear, ladies wear and shoes. Clicking each link would serve a new page with further choices for each category.
- Examine the content on your site to determine what is most necessary for each mobile experience. Serve the most necessary content to simpler devices and progressively increase the content for midrange and high-end devices. In all cases however, keep in mind that users may be paying for every byte of content. Serve only content that has been requested by the user.
Figure: The Taptu site contains many categories however only displays the most popular topics as primary navigation along with an option to click to view the full list.
Adapt image size
- Avoid serving purely decorative images (unless they are integral to the brand message) and adjust the size of images to suit the device. This is one of the simplest forms of adaptation to execute but can go a long way to improve download speeds and reduce memory issues and the potential cost for users—all of which result in a better user experience.
- Services such as tinySrc, which work in conjunction with a device database are available to dynamically and automatically swap images on different devices. Images can also be substituted using client-side JavaScript technology however server-side approaches are recommended as they ensure users only download the graphics that are most suitable for the device.
- When specifying images to suit different devices, keep in mind the impact of screen size, colour depth and resolution (ppi) on your images. A graphic that looks great on a larger device may be illegible if simply scaled to suit a small screen. Where possible provide alternate images that have been specifically chosen or cropped to suit a particular size.
- Remember as well that if you do not provide alternate images of your own, your user's network operator may automatically (and often aggressively) compress or transcode the images to reduce data consumption. This can lead to pixilated images and a poor experience.
Figure: A device's ppi can dramatically affect the legibility of an image.
Figure: While the photos on the New York times website are legible at multiple sizes, alternate versions of the banner advertisement have been provided to ensure legibility is maintained at all sizes.
Adjust visual design
- Through changes to CSS, adjust the size of text and UI controls (such as buttons, navigation bars and form input elements) to suit the device. On devices with smaller screens, these controls merely have to be legible but on touch devices they should also be large enough to tap or manipulate. There should also be enough space between the controls so that users can easily tap their option of choice.
- Note as well that on older devices with cursor navigation, the exact pointer movement and location may be hard to control. It is therefore important to leave adequate space between links and UI controls to ensure the user can successfully select them.
Are there situations where content adaptation is not appropriate? The short answer is no. Unless your desktop site is extremely simple, well-implemented content adaptation will always improve the experience of your mobile users. It's important however to carefully consider which features and functionality to implement on mobile. Here is an example:
You are an international airline brand. Your desktop web site provides the ability to search through thousands of flights and partner hotel listings. The site uses Ajax to display query and search results on the fly, and dynamic maps to further illustrate the products on offer. Offering all this functionality on a mobile device will not be realistic however a subset of this functionality could be offered as follows:
- High-end touch smartphones: Provide flight status, timetables, mobile check-in and the ability to complete relatively simple transactions (such as hotel reservations) on mobile. Where possible, enhance the experience using mapping, video clips or photographs of the destinations. Detect the user's location then provide a local phone number enabling completion of more complex transactions by phone.
- High-end non-touch smartphones: Provide flight status, timetables, mobile check-in and the ability to complete relatively simple transactions (such as hotel reservations) on mobile. Where possible, detect the user's location then provide a local phone number enabling completion of more complex transactions by phone.
- Midrange featurephones: Provide flight status, timetables and mobile check-in capabilities. Enable users to register for SMS-based flight alerts. Provide a local phone number enabling completion of more complex transactions by phone. The user's location would, in this case be detected via triangulation or manually specified.
- Low-end devices: Provide a simple flight status lookup and enable users to easily register for SMS-based flight alerts. Provide a local phone number enabling completion of more complex transactions by phone. The user's location would, in this case be detected via triangulation or manually specified.
Figure: When well designed and optimized with users and device capabilities in mind, mobile sites can include sophisticated functionality.
Minimising the need for adaptation in the first place
When you serve content to mobile devices, three factors will immediately impact your design—the smaller screen size, the often-flexible orientation (which also impacts screen size), and the variations in rendering ability and capability support among browsers. How you choose to structure and create your default HTML markup can dramatically impact the amount of additional content adaptation you will have to undertake to address these issues.
Write clean, well-structured HTML markup
Structure your pages, templates and content using simple, standards-based HTML. Use native HTML elements to specify as much of the content as possible, and only use divs (combined with classes or IDs) to create major divisions within the page such as the primary content area, navigation area or footer.
For example, instead of creating a div called 'header' for the title, use an h2. Because most browsers will by default distinguish headers from paragraph and list copy (typically by increasing their size and weight), using an h2 automatically implements valuable default styling that you will not have to apply. To further customise the header, apply styling to the h2 and additional classes to headers that differ from your base styling.
Writing clean, well-structure markup has several additional and very important benefits.
- Structuring and specifying content in this way tends to result in very simple, lightweight files, which will be easy for the browser to load, parse and display. By comparison, large complex mark-up may impact memory, CPU and performance.
- Well-structured, semantic markup provides a level of detail that search engines can take advantage of. For example, many search engines will apply additional weight to the content within a <title> or <h1> tag when determining what the page is about.
- The World Wide Web Consortium (W3C) also recommends this approach: Because CSS gives considerable power to the "class" attribute, authors could conceivably design their own "document language" based on elements with almost no associated presentation (such as DIV and SPAN in HTML) and assigning style information through the "class" attribute. Authors should avoid this practice since the structural elements of a document language often have recognised and accepted meanings and author-defined classes may not.
Tip: Nokia Mobile Web Templates use clean, well-structured markup resulting in content that remains legible even when no CSS is applied.
Figure: An example of the Nokia Mobile Web Templates with and without CSS styling.
Keep the layout fluid
Where possible, do not assign fixed values for layout or styling. Use percentages to define width, and ems to define margins, padding and font sizes. This can be tricky and there will be times where pixel values make more sense (for example, if positioning certain elements precisely) however if you keep your site as flexible as possible, this will limit the level of formal adaptation you must undertake.
Tip: Nokia Mobile Web Templates for High End Devices follow this approach to styling and markup. This enables most template elements to scale and adapt automatically to suit different screens sizes and orientations.
Tip: Use background colours or images (where supported) to extend the design
CSS background colours are supported on the vast majority of Nokia devices and can help visually break up and apply contrast to areas of your content without changing the HTML. The use and positioning of background images is also widely supported although backgrounds may tile and display less reliably on older devices.
Example: Using an h2, a bit of device detection (to determine browser capabilities), and two separate style sheets, you could extend the design of a header using backgrounds in the following way:
Style sheet 1
- For devices that support CSS3, specify a CSS-based background gradient.
- For devices with strong CSS and HTML support, but no CSS3, specify a tiled image-based background gradient. Ensure the design degrades gracefully by choosing a text colour that will work well on its own if the background image does not render. For example, don't use white text on a black background. If the background rendering fails, the white text will be invisible.
Style sheet 2
- For devices with poor CSS and HTML support, specify a background colour. Here again, ensure that the design degrades gracefully.
Because you have used an h2 instead of a div and class, devices that have poor or nonexistent CSS support will still understand the markup and render the header using that browser's default font size and style for h2s. This will differentiate the header from other elements on the page such as p and div.While the above examples will require device detection to determine which style sheet to serve, this will be the only adaptation required to accomplish quite a few design changes—all of which will degrade gracefully.
Plan to progressively enhance The previous examples already provide a hint of this final guideline. The goal is to begin with a baseline of content that can be read by most devices, then implement enhancements on more capable devices based on detection of their capabilities. This technique is called progressive enhancement. For more discussion of this topic see the following articles:
- Opera: Graceful degradation vs progressive enhancement
- Wikipedia: Progressive enhancement
- Smashing magazine: Progressive enhancement, what it is, why do it?
Common approaches to device detection
Device detection can be accomplished server-side, before the content is delivered to the client, or client-side—once once the content and related files have been loaded to the device itself. Server-side detection is typically the most reliable however client-side detection can serve as a useful fall-back.
Server side adaptation
| Offers far greater flexibility as it enables developers to serve (and users to download) only the media and content that is best and most relevant for that particular device.
Can be extremely efficient when combined with device- or group-based caching on the server.
Typically allows easier design-time minification (compression) and optimisation of assets (e.g. CSS files, image sprites, scripts etc)
|While fairly reliable, server-side detection is not foolproof as it relies a great deal on the accuracy of a variety of data.
Client-side adaptation
| Is simple to execute using a combination of JavaScript and CSS.
Client-side detection can provide a useful fallback and can be used to implement last-minute tweaks related to real-time behaviour such as a changes in orientation.
On more capable devices, client-side Ajax and CSS can be used to download additional content and enhancements without having to refresh the entire page.
|Because JavaScript and CSS execute locally, (and depending on implementation) the entire page may have to download before the script can process and manipulate the DOM.
There may be a visible lag between the initial loading and the execution of the client-side adaptation.
Tip: For an example of client-side detection, see the Nokia Mobile Web Templates for High End devices, which use JavaScript to detect the device platform version and alternate style sheets to apply small design tweaks.
The following server-side and client-side detection techniques will be discussed in the next section. These approaches are often most effective when combined to ensure a higher level of detection accuracy and a greater level of flexibility in regards to content adaptation.
Server side adaptation approaches
- User Agent (UA) header string lookup
- UA string combined with device database lookup
- User Agent Profiles (UAProf) lookup
Client-side adaptation approaches
- Feature detection based on JavaScript technology
- CSS media types
- CSS media queries
Server-side User Agent (UA) and header lookup
User Agent lookup is a lightweight device-detection technique that involves examination of the device's UA string which is contained in the HTTP request headers. This approach has been used for some time in desktop web development to detect older browsers that may require different style sheets than their more contemporary counterparts.
Example of a UA string UA String
Nokia6600/1.0 (4.03.24) SymbianOS/6.1 Series60/2.0 Profile/MIDP-2.0 Configuration/CLDC-1.0
|Nokia6600/1.0 (4.03.24)
|Operating system
|SymbianOS/6.1 Series60/2.0
* Properties describing the devices Java MIDP/CLDC capabilities.
How it works
With each HTTP request, the UA string is sent by the device browser, and is therefore available to the server. Each user agent string contains information, that can enable identification of the browser and in many cases, the individual device model.
Once the string is obtained, it can be evaluated via regular expressions (regex) or, simple string manipulation can be used (either in languages such as Java, PHP, or even within .htaccess or similar files) to identify key predefined portions of the UA string. These key strings (such as 'symbian', 'smartphone', 'midp', 'wap', 'phone') help identify (and subsequently target) the device, browser, or device grouping these have been assigned to.
User Agent (UA) and header lookup
| Quick and relatively simple to implement.
Detection of the neighbouring headers can reveal important information such as screen resolution, language and encoding support (e.g. gzip). This type of detection typically matches only one or two parameters in the UA string. False positives and false negatives are possible.
| Certain browsers misreport the UA string or enable their users to change the reported UA string. This can cause false identification of the browser.
Firmware updates, regional variations and operator device differentiation can result in devices having more than one known UA string.
Some transcoders will alter the UA string, falsely identifying the device.
All you can reliably tell from UA strings is the browser name and identity. No data is provided regarding its capabilities.
Detecting other headers
UA is not the only HTTP header. Header data such as cookie and language can also be useful to determine basic browser capabilities. In fact, devices can typically be identified as 'mobile' from even the presence of a profile header, as shown in the sample code below.
Sample: Lightweight detection script
The code below—implemented as part of the WordPress Mobile Pack and available separately here—provides an example of a lightweight algorithm that detects the presence of a mobile device and works for a large percentage of mobile browsers. The code is primarily based on a list of approximately 90 well-known mobile browser UA string snippets, with a couple of special cases for Opera Mini, the W3C default delivery context and certain other Windows browsers. The code also looks to see if the browser advertises WAP capabilities as a hint.
The initial function checks for the presence of the x_wap and/or http_profile headers. Finding either of these identifies the device as mobile.
function lite_detection() {
if (isset($_SERVER['HTTP_X_WAP_PROFILE']) ||
isset($_SERVER['HTTP_PROFILE'])) {
return true;
// The following code retrieves the UAheader and attempts to match one of the common UA string prefixes (primarily identifying operators and handset manufacturers).
$user_agent = strtolower($_SERVER['HTTP_USER_AGENT']);
if (in_array(substr($user_agent, 0, 4), lite_detection_ua_prefixes())) {
return true;
function lite_detection_ua_prefixes() {
return array( 'w3c ','w3c-','acs-','alav', 'alca', 'amoi', 'audi', 'avan', 'benq', 'bird', 'blac', 'blaz', 'brew', 'cell', 'cldc 'cmd-',
'dang', 'doco', 'eric', 'hipt', 'htc_', 'inno','ipaq','ipod','jigs','kddi','keji','leno','lg-c','lg-d','lg-g','lge-','lg/u','maui','maxo','midp',
'mits','mmef','mobi','mot-','moto', 'mwbp', 'nec-','newt', 'noki', 'palm', 'pana', 'pant','phil','play','port','prox','qwap','sage',
'sams','sany','sch-','sec-','send','seri','sgh-','shar','sie-','siem','smal','smar','sony', 'sph-','symb','t-mo', 'teli','tim-','tosh',
'tsm-','upg1','upsi','vk-v','voda','wap-','wapa','wapi','wapp','wapr','webc','winw','winw','xda ','xda-',);
// The following code attempts to match the term wap within the http_accept header, which identifies acceptable content types.
$accept = strtolower($_SERVER['HTTP_ACCEPT']);
if (strpos($accept, 'wap') !== false) {
return true;
// The following code, retrieves the user agent header and attempts to match common strings identifying mobile platforms and operating systems.
if (preg_match("/(" . lite_detection_ua_contains() . ")/i", $user_agent)) {
return true;
function lite_detection_ua_contains() {
return implode("|", array('android','blackberry','hiptop','ipod', 'lge vx','midp','maemo','mmp''netfront', 'nintendo DS','novarra',
'openweb','opera mobi','opera mini','palm','psp','phone','smartphone', 'symbian','up.browser','up.link','wap','windows ce', ));
// Finally, this cod retrieves all headers and attempts to match a common string identifying Opera Mini.
if (isset($_SERVER['ALL_HTTP']) && strpos(strtolower($_SERVER['ALL_HTTP']), 'operamini') !== false) {
return true;
return false;
Related articles:
- Mobiforge: Lightweight device detection
- Tutorial: Detecting device capabilities
- Mobile device detection
Server-side UA string combined with device database lookup
Device databases are large data repositories containing named properties or characteristics from thousands of known devices. The two most common databases are the open source WURFL and the commercial DeviceAtlas service. Both incorporate community-generated data, gathered via UA Profiles and online test suites. DeviceAtlas also obtains data directly from handset manufacturers.
Device database lookup typically matches the provided client UA string with a large dataset of known UA strings from a device capabilities database. Known device capabilities such as screen width, height, available codecs, global positioning system (GPS) support and many others are then returned (if available).
Mature device databases such as WURFL and DeviceAtlas ship with excellent tools and APIs (typically provided for common/popular languages and frameworks such as PHP, ASP.NET, Java language and Python).
Device database lookup
| Enables identification of thousands of devices from all over the world.
While they can be a little more involved to setup than simple UA string lookup, mature device databases ship with excellent tools and APIs that enable developers to be up and running very quickly.
Requires initial resources to cover setup time and (in the case of Device Atlas and WURFL) the annual user license.
Requires hosting of the device dataset on your server. To remain accurate, this dataset must be updated regularly.
May impose an additional load on your server.
Due to the vast number of possible devices and parameters, device databases will inevitably contain a certain level of inaccuracy.
Database lookups match to a specific device rather than a group of devices. It is then up to the developer to correlate this information to the appropriate device grouping.
Server-side User Agent Profiles (UAProf) detection
UAProfs are XML (RDF-based) documents that contain information about the capabilities of a mobile device. A UAProf file describes common information including vendor, model, screen size and multimedia capabilities.
How it works
With each server request, the mobile device sends an HTTP request header containing the URL of its UAProf. This information is most often found within the x-wap-profile or Profile property.
Developers can then parse the UAProf RDF/xml data to retrieve the necessary device parameters and characteristics.
Example: UAProf for a Nokia 6230
Tip: UAProf URLs for most Nokia devices can be found in the Nokia Developer Devices section (within each individual device profile.)
UAProf detection
|Can assist in identifying the name and basic capabilities (e.g. screen size, operating system) of totally unknown devices that may not yet figure in device databases.
| UAProfs were more common in the past than they are today. Not all devices currently support UAProf (including the iPhone).
Many UAProf properties aren't particularly useful for web development or can be obtained more reliably in other ways.
UAProf lookup can and does fail. Not all advertised UAProf URLs are actually available.
There is no industry-wide data quality standard for the data within each field in a UAProf. Schema's can vary from device to device requiring the need to parse and query multiple times. Schema and data errors can also cause parsing to fail.
Retrieving and parsing UAProfs in real time is slow and can add substantial overhead to any given web request, necessitating the creation of a Device Description Repository to cache the UAProfs and a workflow to refresh UAProfs to check for deprecation.
UAProf headers can often be wrong, indicating a completely different device.
Detection based on JavaScript technology
|Future-proofs your site by ensuring only supported content and functionality are displayed.
Code example:
// Detects and returns a variety of useful device properties such as device platform, screen width, screen height, colour depth and pixel depth.
Also returns the UA header string.
<script type="text/javascript">
$(function() {
var properties = [ "navigator.platform",
for (index = 0; index < properties.length; index++) {
var property = $("<dt>").html(properties[index]);
var value = $("<dd>").html(eval(properties[index]));
The above example uses jQuery, which may not be supported on all devices. For a working example of detection based on standard JavaScript technology, please see http://www.developer.nokia.com/device-detection/ . The source files are also included in this article's sample files.
CSS media types
CSS media types are parameters, that enable style or style sheet switching based on recognition of the device's declared media type. There are ten media type categories, each named to reflect the target device. The media type for mobile devices is 'handheld'. Others include screen, print, tv and braille.
Media types can be defined in several ways.
Within the document HTML
<link rel="stylesheet" href="handheld.css" media="handheld"/>
// loads a style sheet called handheld.css when the media type matches to 'handheld'.
Within the CSS and combined with an import rule
@import url("reset.css") handheld;
// Imports a style sheet called reset.css when the media type matches to 'handheld'.
Media types
|Simple to implement.
| Can be error-prone. Media types are not well supported throughout the industry.
Media types only identify the device as mobile. They do not provide information regarding the identity of the device, or its characteristics.
Media types are only useful to implement CSS-based changes. They cannot be used to adapt the HTML markup or content structure.
Important: Nokia S60 devices do not read or recognise the handheld media type and identify all devices as 'screen'.
Related articles
CSS media queries
CSS3 provides enhanced support for media-dependent style sheets through the use of CSS media queries. Media queries enable developers to customise the specified style or style sheet based on common parameters (or features) such as screen or device width. A media query consists of a media type (see iv) and at least one expression that—when resolving to 'true'—limits the named style sheets' scope through specification of one of the named parameters.
Linking to a custom style sheet using a media query
<link rel="stylesheet" href="handheld.css" media="only screen and (max-device width:480px)"/>
When placed in the head of the document, the above markup loads the handheld.css style sheet only if the media type is identified as 'screen' and the device width does not exceed 480 pixels. This method will load a completely new style sheet so is most appropriate when making significant changes to the CSS or in cases where there are many distinct style sheets being produced (for example one for 320-pixel-wide devices, one for 480-pixel-wide devices and one for 176 pixel-wide-devices).
Switching standalone styles using a media query
@media handheld and (orientation: portrait) {
.navigation { width: 80%; }
#footer { margin: 1em; }
When placed within a style sheet, the above markup changes the width of any elements specified with the navigation class to 80% and sets the margin to 1em for the div specified with an id of footer, but only if the media type is identified as 'handheld' and the orientation resolves to 'portrait'.
Media queries placed within a style sheet are ideal when small tweaks are required to very distinct elements, which do not warrant the loading (and subsequently managing) of a completely different style sheet. Note however that adding many media queries such as these will of course increase the size of the style sheet—potentially unnecessarily if this additional markup will only be relevant to a few devices.
The most immediately useful parameters for mobile development tend to be width, height, device-width, device-height, orientation, aspect-ratio, device-aspect-ratio, color and resolution. A full list can be found on the W3C website.
Media queries
| Simple to implement.
Media queries typically degrade well on unsupported devices as the markup is ignored. Can be error-prone. Media queries are not yet well supported and this lack of support is amplified due to the reliance on the specification of a possibly unsupported media type.
| Media queries are only useful to implement CSS-based changes. They cannot be used to adapt the HTML markup or content structure.
For a list of media type and query support, visit the W3C's mobile CSS Media Type test suite (warning: very large download).
For a working example of CSS media queries, please see http://www.developer.nokia.com/device-detection/ . The source files are also included in this article's sample files.
Related resources:
- A list apart: Return of the mobile style sheet
- Quirksmode: The orientation media query
- Mozilla: Media queries
Additional best practices
If, as part of your mobile strategy you choose to automatically redirect users to a mobile site, there is one more thing to consider. With all the care in the world, device detection may still not conclusively or accurately identify the device. One of your chosen parameters may be inaccurate, the user may be using a new device with an unfamiliar user agent, or the operator may have modified the device.
There is also the issue of choice. You cannot anticipate what a user will be thinking when accessing the site. It may be a random visit, or a completely intentional one where the user knows exactly what s/he's looking for and where to find it. Don't completely remove a user's choice allow him or her to switch between desktop and mobile optimised sites based on his or her preference. There are several recommended approaches to provide this type of choice.
Redirection + manual link
If detecting the mobile device and automatically redirecting the user to the appropriate experience, provide a 'switch to desktop site' link in your mobile site's footer area. This link will enable the user to manually navigate to the desktop site. If the user chooses to click this link, store their choice using a cookie but provide an equivalent 'switch to mobile' link on your desktop site to enable them to return if needed. The 'switch to mobile' link is best positioned at the top left of the page. This will ensure it is visible as soon as the desktop page loads on a mobile device.
Figure: On the mobiForge web site, the 'Switch to our mobile site' link is positioned to be immediately viewable when loading a desktop site into a mobile viewport.
Figure: The BBC uses the phrase 'Go to desktop site' while Twitter provides users with a 'Standard' and 'Mobile' option.
Landing page + manual link
Create a landing page, that enables users to choose between the mobile and desktop site. Once the has been made, store the choice using a cookie. This approach should be combined with a manual link (as described above) to ensure that users can access the alternate site if needed.
Promoting your mobile presence Advertise the entry point to your mobile site using a domain extension such as .mobi or a variant of your own domain such as:
- m.mydomain
- mobile.mydomain
- mydomain.com/mobile
Be sure to consider all possible entry points and redirect those that are unused to the official advertised domain. For example, typing m.lufthansa.com redirects users automatically to mobile.lufthansa.com, which is the advertised domain for the Lufthansa mobile presence.
See the following articles on MobiForge for an in-depth example of mobile site discovery approaches and examples of a lightweight mobile site switching algorithm:
- mobiForge: a very modern mobile switching algorithm part 1
- mobiForge: a very modern mobile switching algorithm part 2
Downloadable sample page
The attached zip file contains a sample source files for device detection.


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Cardiovascular Workouts + Weight Training
In This Article:
Aerobic dance has been a mainstay of health club aerobics and home exercise tapes for many years. Ranging from high impact (lots of jumping) to low impact (no jumping), a good aerobics class is a fun way to work your upper and lower body. Like spin classes, the instructor cranks the tunes and tries to motivate participants to push a bit harder than they could push themselves. However, the good teachers will make sure that you're working at a pace comfortable for you.
About 10 years ago, another variation of the basic aerobics classes, called step aerobics, hit the scene. This class uses a step that you hop up and down on to get your heart rate up. There are two different step heights to choose from; the higher the step, the more intense the exercise.
One of the temptations when you first take one of these classes is to try to keep up with the Joneses. Resist that urge and go at your own pace. Often the pace of the class is just too fast, even if you've been running and working out with weights. If you find that you're huffing and puffing so hard that you're thinking about pulling the fire alarm, throttle back. Don't just stop. This will cause blood to pool in your legs. Instead, alter your movements. For example, if the instructor wants jumping, you can hop from side to side at a comfortable pace.
The second important thing to remember is hydration, hydration, and hydration! You should drink 8 to 16 ounces of water 30 to 60 minutes before exercise, 4 to 10 ounces of water every 15 minutes during your workout, and 8 to 16 ounces of water after exercise. Doing strenuous exercise in a hot, smallish room will have you sweating like you're in a sauna.
As we've pointed out many times, exercising without proper hydration is like moving lead weight. Take it from Deidre, who for some reason has shunned drinking pure water for most of her life. (She's happy to drink coffee, soda, or juice, but the pure stuff isn't her cup of tea.) Even though she drinks more water now, there are days that she forgets. When this happens, she can be on a modest five-mile run and suddenly feel as if she's slogging through mud. Her breathing becomes labored, and her concentration is shot. "Why do I feel so awful?" she wonders, until it hits her like a waterfall drats, forgot the water.
Run, Spot, Run
Running is as pure a sport as you can get. All you need are a good pair of sneakers, shorts, and a T-shirt. (For the women, a jog bra is usually a plus.) The beauty of running is its versatility: If you're feeling solitary, boom, you're out the door alone with your thoughts. If you want company, it's easy to find a mate eager to join you. If you don't know anyone who likes to run, joining a running club is an easy way to find a partner.
When you start out, it's important to learn how to pace yourself so you can cover the distance you set out to run. To lose weight, running at a conversational pace for 30 to 40 minutes is more important than how many miles you go. For cardiovascular fitness, it's helpful to know exactly how far you're running so that you can measure your times as you continue to train. Again, for particular training tips, joining a running club is a great way to go. Typically, clubs have "speed" days at a track as well as long distance days. If there's not a club in your area, check out one of the many books dedicated to the subject. Runner's World magazine also is a good guide to training tips and local races in your town or city.
Excerpted from he Complete Idiot's Guide to Weight Training © 2003 by Deidre Johnson-Cane and Jonathan Cane. All rights reserved including the right of reproduction in whole or in part in any form. Used by arrangement with Alpha Books, a member of Penguin Group (USA) Inc.
To order this book visit the Idiot's Guide website or call 1-800-253-6476.


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Colony of War
UPDATE: This game has been shutdown and is no longer available
Colony of War
Colony of War is netgame.com's latest release in the form of a space themed MMORTS. With tons of browser based games on the market, Colony of War manages to offers a unique twist on a genre often flooded with
Evony clones. Players start off by choosing a nation and character, and will build their own independent empire, complete with customizable mecha and unique upgrades. Players are involved in both expanding their own colony within the nation and conducting space battes, but be sure to make allies and join a union for optimal enjoyment of all of the aspects of this title. With two types of battles (real time and battle reports), players have the option of attacking opponents with large forces or by roaming freely in space with their own customized gundam-esque mobile suit. There are also group battles and quests to do along the way. Players will be responsible for all aspects of their development, all the way down to the happiness and health of their own populated colony.
Colony of War Screenshots
Colony of War Featured Video
Cultures Online Full Review
By, William Liebenrood
Colony of War is a space themed browser based MMORTS developed by Netgame, creator of games like Hero Online and Cloud Nine. Colony of War was officially released on March 31, 2011 and the game currently has only one channel (Alishya) and a fairly small community with more channels expected to open once traffic picks up on the current server. Like so many other browser games, Colony of War offers Facebook connectivity or access through the Netgame main site. Anyone who has played a browser based strategy game before will be familiar with Colony of War's basic gameplay, controls,but there are some differences which give this game some additional layers of gameplay which aren't available with similar MMORTS titles.
Colony of War begins with a prologue video that gives a background on the story. In short, It is 2627AD and humans have moved to space and formed into two nations: AUG (Allies of the Universe Governments) and UFISS (United Front of the Independent Solar System). AUG was controlled by an alliance that was formed close to Earth and UFISS was formed by a group from a Mars settlement that established a colony around Jupiter to be independent from AUG.
Once the player selects either AUG or UFISS, there are 3 classes to choose: Special Fighting Type, Special Long Distance Type, and Special Thermodynamic Type. While there is the option to choose which colony you will be based from, there is no difference between the characters for either AUG or UFISS, which is a little disappointing considering the detailed introduction and background story on the two colonies and how they formed. There is a story for each character and provides little importance considering the characters are little more than an avatar for speaking with NPCs. There are talks of character specialties becoming more important as the game is developed further but currently these provide no influence on the total game experience.
Once the player has selected their nation and character they are taken into a brief introduction on controls and are greeted with the standard tutorial of most browser based MMORTS games. Like most other RTS games you will form your own colony by building and upgrading your Colony Hall, Barracks,Research Center, etc. After a tutorial, a series of quests give players a sense of direction. Players are rewarded for upgrading their colony, joining a union, and winning battles. One feature that is particularly unique is the ability to create a Concert Hall. This allows citizens and members of your army to recover from battles along with providing entertainment for all of your citizens. Another unique feature to Colony of War is the Hospital, which unlike the name suggests is more of a medical research facility than an actual hospital, but as population grows will aid in healing civilians from diseases. This feature adds another dimension to the game which is not found in most games of similar build. In addition to Hospital and Concert Hall, players will be gathering resources of Sol and Antimatter which are primarily used in upgrades for higher level buildings (e.g. the Concert Hall and Hospital).
Also within the game players will create units to build their armies for attacks on opposing forces. Players will find that even the most basic units are pretty time consuming to create and with the limitation of starting forces one can create it will take a good amount of time to get a decent army formed within your colony. This in addition to the fact that there is no instant build option available for upgrades, makes this a major drawback in building forces quickly. Although, you do have the option of purchasing nCash to expedite construction times and make life a little easier. nCash can be purchased from the netgame.com website and equate to 1,000 nCash for every $1 spent. Within the game there are two forms of units: Assault (attacking forces) and Defense (defending forces). As the name suggests these are used respectfully for attacking and defending in battle.
Once your colony is well established and you have gone through the basic quests for creating and upgrading your basic colony, players can build forces that will battle with nearby NPCs. Another tutorial briefly walks players through what they need to do to attack Cocoon forces and depending on the distance from your colony, the travel time will vary. Once the attack is complete and forces have returned, the player can view a very basic and somewhat lackluster battle report. There is no animation of the battles, so it is mostly just a battle report with an option to view what kills/losses occurred in the turns that each side took in the attacks.
Unlike similar MMORTS titles, Colony of Wars also allows players to pilot single Mecha units which are involved in battles with AI of the Cocoon and opposing nation variety. These battles are real time action which brings in elements of games like Mech Hero and are by far the most exciting part of the game. Upgrade options are available in the game once players reach level 5 and above. With any good Mecha you can upgrade the weapons and armor for better chances of victory in space battles with NPCs and opposing nation forces.
Other Gameplay
Players must decide how best to upgrade their resources and when they will pick their battles. Settling a new colony through migration requires your character to be level 20 or higher and a hefty amount of resources. One benefit of migration is that your colonies are linked and this allows for resources to be generated much quicker (with exception to Sol and Antimatter). Like titles such as Evony and Lord of Ultima, players have the option to join a union, which along with the benefit of having in-game players in your corner, also has other benefits in latter stages of the game.
Final Conclusion: Good
Colony of War is an okay browser release and it does have some interesting features, with the main drawback being the time one must invest in getting to these features. This browser based genre is full of clones, but Colony of War does enough to differentiate itself while still maintaining the fundamentals of the genre. There are other MMORTS games out there that have more user-friendly interfaces and are easier to navigate and understand than Colony of War, but I am sure for those who are interested in the mecha genre, having real-time battles are a major draw to this game above others.
Colony of War Videos
Cultures Online Official Gameplay Trailer


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Browse Bulletins
MESSENGER Orbits Mercury
MESSENGER returns the first images from its orbit around Mercury.
Asteroid Provides Pre-Planet Clues
A close view of the asteroid Kleopatra and its two moons gives clues to planet formation.
How Dark Is Your Sky?
Become a citizen scientist and help measure light pollution in your area.
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Astronomers propose a new theory to explain Saturn's unusual rings.
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A huge galactic smash-up may have formed the galaxies nearest us.
Baby Black Hole Lives Close By
Astronomers say a black hole recently formed in a nearby galaxy.
The Moon's Fragile Oasis
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