text:
A Man's a Man
5. In the study of the King
"I know," he murmured. "I am sure I know what Adar would have thought. I only wish Adar were here. But Adar would not have got here in the first place, now, would he?"
His onlooker did not reply, and indeed the king would have been very surprised if she had. She just gazed at him calmly, as always. She really was a perfect copy. The original, hanging in an airy chamber in Rivendell, Eledan had perfected and not been able to repeat- however, upon Aragorn's request, Elrohir had reproduced it perfectly. Such were the ways of the sons of Elrond; it was best not to think to hard upon it. Lady Gilraen, as portrayed here, was about thirty, maybe a little older- it was hard to tell with a Dúnadan. She peered out of the canvas at her son, not exactly with a smile, but with a mild, warm look that suggested she might, soon- and Aragorn still found himself returning it. Which was probably why he kept it in here.
"She grows so like you," he told her, "in her looks, at least." Then after what had occurred to him sunk in a little deeper, he added: "The rest I really could not say. I did not know you young enough, or if I did then, well, you had no character as far as I was concerned, you were just Nanna, then." Then what he had just thought sunk deeper again, and he said: "But then… well, that is neither here nor there. She does grow to look so like you. I would have named her for you, of course. I seem to have called them the wrong way about."
That, of course, was merely circumstance- to whit, though Elensil was the elder by fully seventeen minutes, he had seen Annalindë first.
He had known that Arwen was to bear him twins, and, at the midwife's request, had waited below, no less anxious than before, whilst Legolas sat upon a window-sill watching the moon, somehow managing to be invariably unhelpful by being insufferably reasonable. First he had heard healthful cries of newborn protest, and was glad. Then… then the woman had appeared with a small swaddled bundle in her arms.
"My lord? My lord, you have a fine fair maidchild above with your lady, who is quite well."
The words made nothing of the omission, but the tone made it echo like a stone dropped down a dry well.
"A daughter?" he said. Then, as it was impossible to pretend that there was nothing unsaid: "One."
The woman nodded, and indicated her charge.
Legolas held out his hands.
"Might I?"
The woman handed the infant to the elf, then slipped away.
"A fine fair maidchild," Legolas said. He twitched aside a piece of cloth, and Aragorn could just about see a white, doll-like face.
"Aye. And Arwen is well."
"One daughter is good," Legolas said, running a finger down a marble-hued cheek, "a daughter, 'tis excellent good." He rubbed the child's belly, an inquisitive look crossing his face. "And yet… still…" Some moments passed. Then the elf leaned forward, and blew gently on the child's forehead.
The baby had then screamed so piercingly that a guard came running. And by the time she had been returned to her mother, her father had been rubbing her back and mumbling: "There, there, Gilraen, hush, now." for quite long enough that her sister would have to be named Celebrian. Arwen had quarrelled not, but had clearly been confident that their mother-names would eventually stick, as indeed they did- Gilraen Annalindë, Celebrian Elensil. One not quite belonging in this world, finally loosing her grip on it with almost careless ease; one rather, perhaps, too much of this earth, too much drawn by manifest and living things. Plenty of women, perhaps even most, heard the voice of Yavanna within them, urging- well, if one was to be decorous- "Marry! Marry!" But… but. Faramir had been right- most would reason with it- most would make plans of some kind, and make them first. But one morning, after months so bleak and chill, Aragorn saw his daughter on morning and fancied Vana herself had slipped through the King's House at daybreak, and stolen into his daughter's chamber to haunt her bed.
No he had not. He had thought her healed, or healing at least. Now he seemed to be telling himself that she had grown, in fact, out of melancholia to be more profoundly mad. And it would be a convenient thing to tell oneself, would it not?
He turned and glared at the chair where she was wont to sit, daring it to offer its own opinions. Faramir had left it there one day, with some agricultural reports stacked in front of it, and Elensil, about five at the time, had come in to see her Ada. He had, in truth, only been half-heeding that she was there, when he heard her say- "Seventy-six- eighty-four- ninety-seven- two hundred and thirty-four- four hundred and ninety-one- that is nine hundred and eighty-two- divided by three- Ada, this one is wrong!" In the spirit of investigation- and education, naturally- he had kept her occupied thus for most of the afternoon. And from then on, several evenings a month, she would slip in after supper: "May I do the numbers for you, Ada?" Not so much because her mind was useful- others could have done it, himself, for one- but others did not do it sitting in their nightgown, with bare feet, sometimes sitting upon the king's lap, perhaps with a mug of warm milk in winter. Oh yes, he did read to her, too, along with Eldarion and her sisters. But this was different. This was special, especially when she grew older, and could do the numbers and talk of other things at the same time. But sometimes, when she was older still, she did not wish to talk, and filled her head with figures instead, as the logs split and sparked in the grate, and the guard changed outside at sundown.
One evening in spring, when Elensil was fourteen, he had, for once, found himself struggling alone with a table of revenues from Pelegir, and, finding the numbers dancing before him, making a different answer every time he went through them, he had gone in search of his eldest daughter, and, heading for the chamber she shared with Annalindë, had passed the next study down the passage. He knew he would not find Faramir there, for his Steward was, at the time, convalescing in Ithilien from an alarming bout of illness; but the King did pause to express the annoyance of impudently complex columns of numbers to Elboron instead. The young fellow did not need checking on, at least- despite his open, easy manners and his amiable, honest countenance, the lad had turned out to be considerably more astute- not to mention competent- than one might have supposed if one looked no further than his broad smile and his tendency to say things like 'do cheer up, old horse'.
He had looked in, and there the candlelight showed, bent over the desk, one golden and one dark head… their eyes on the ledger spread out in front of them, but nevertheless slightly inclined towards one another.
"Eighteen to every three," Elensil said. "And there is no 'e' in 'ratio'."
"Very good, my lady," Elboron said. "yes, thank you, Ellë, I shall remember that."
Aragorn had laid his hand on the latch, which clicked, and the two of them looked up, smiling. And somehow Aragorn did not feel that they smiled solely for him.
"Well," Aragorn told the now-cold chair, "of course I did not throw a black mood or turn him out of the house. That would be ridiculous. I mean, I was, well, when I thought upon it, it pleased me. I spoke with Faramir, and it pleased him. Well, yes, of course it pleased him, but not just for that reason. They are fond of her. And they think well of her. People tend to." After a heavy pause, he added: "And they are right, for the most part. And they may continue to do so, one can hope."
So much for saving her name. Oh it had been saved, yes. Squirreled away and hoarded and put aside til it could be spent in even more profligate style later.
Éowyn, to her credit, had not said it yesterday: I told you so. Well, he could not know that. He only had the knowledge that Éowyn was patroness of the Infirmary, as the row of hygienically white buildings outside Orsgiliath was coyly referred to in the White City- only for that reason could he suppose that she unshakably thought it was a good idea. After all, what doesn't Éowyn know about the barking mad? he had found cause to growl to himself- uncharitably and he knew it, but that was the sentiment that a sympathetic look from the White Lady could arouse on such a day.
Perhaps it was not too late, for that matter. Éowyn had recounted the last time they had met: a young wife of a merchant from the Sixth Circle had been committed there some months ago, on the grounds of Moral Insanity. The woman, a handsome, intelligent and entirely agreeable creature of twenty-three, had seemed, as far as any could tell, entirely sane: her only maladies appeared to be some angry and mysterious bruises, and an unfortunate infestation of crab lice.
Moral Insanity? In this house? How exactly would that be 'saving face'? In any case, no need for that. Plain madness could be conjured quite easily. The only question would to be explain why she was not interned earlier.
"Yes," he replied to the unspoken question that Lady Gilraen might have chided him with. "Yes, I could have sent her away earlier. I could have had good reason.
"Then again, 'twas more than honour. 'Twas nothing to do with honour, in fact. I did but want to keep her close. You would have done the same for me. I am certain of this."
He had hardly thought of honour, after all, when the page had run in: "My lords- an accident- the Ladies' party- your Lady daughter- blood all over the place- quickly, my lords!" And of course Faramir and he had got to their feet- honour had had naught to do with it- if Aragorn had thought of honour, he would have not wasted his breath to say: "Who?"
He had realised later that, though he was more than old enough to be Faramir's own father, the man had disappeared behind him before they had even left the King's House. Which was unfortunate: unlike the former, the house of the Stewards had been subject to every fashion in building over the last few centuries, and the way the structure had been added to, to make a colonnade here, a long gallery there, meant that it was a maze of passages that appeared to go somewhere and then did not, or thoroughfares that looked like plain and private rooms. Then when at last Faramir had found him and the two of them had made for the solar, they had crashed through the doors to find the place abandoned, save a maid dabbing ineffectually at a sickeningly large stain on the rug in the centre of the room (Ellë, on reflection, always had quietly nursed a flair for the dramatic), with an expression of disenchantment- perhaps she had always thought that royal blood would look different to the commonplace sort (Aragorn had already seen enough of it- mostly his own- to know otherwise).
When at last he had found the women he sought, it had been all over- though not ended ill, at least; Éowyn had heard his tread, and come out to cut off his path, though with the words: "She is out of danger!" he had ceased to charge about the house like a berserker. Elensil had been laid out on one of Faramir's absent sons' beds, a very canny bit of needlework on her right shoulder, pale but warm to the touch- unconscious, but that stupor apparently being chiefly drugged, it turned out, at Éowyn's hand.
"Camwort. To slow the bleeding, chiefly." Éowyn explained.
The extra word caught him like a thorn on what had looked like heather.
"What mean you by 'chiefly'?"
"Well, also…"
"Please tell, Éowyn."
"…also the fact that she did not greatly… want to be helped."
"She did not?"
"Seemingly, no."
Within the room, Arwen was sitting upon the bed, leaning low over its occupier, trailing her fingers across the fair skin of her daughter's cheeks, nose, forehead. Of course Aragorn wished nothing more than to go to them, even if there was naught he could do but wait there, just to be within eyesight of them both. But…
"Éowyn, if I were to ask how, in fact, my daughter received such a wound at a tea-party, would you give me a direct answer?"
"I might."
"Because am I to understand that this was- or rather, was not entirely an accident?"
"No. That is to say, it was no accident."
"A dramatic gesture that went wrong, perhaps?"
"…In a way…yes."
"Éowyn, please. Do but tell me the worst."
"Well the worst is, how might I put it? I did not see myself, but I believe she picked up a cake-knife with the desire to wield it on Halafindë."
"That is… worrying, Éowyn."
"Well, that is what I understood from what she said afterwards."
"You have spoken with her?"
"Not as such, no."
"What do you mean, not as such?"
"I mean, after she either decided not to stab Halafindë, or whether to wound herself had been her intention all along, a lot of words came out, all in a rush. I could not really catch anything, though Arwen can probably tell you more about it. Hal was swooning very noisily-"
"How does one swoon noisily?"
"- oh trust me, Hal can- and I was trying to tend to the wound, and send the maids for my remedial box, and to have the twins show the ladies into the drawing-room, out of my way… Arwen did hold her head in her lap and try to speak with her, if you can call it that. She was fainting, but not without some fight."
Aragorn watched his wife stroke their daughter's hair from her unnaturally-sleeping face. He could see tears rolling down Arwen's face, and he realised that they were not, as he had first believed, tears of frightened relief.
"Do you mean to tell me she wished- wished to take her own life?"
"I do not know. I think not. Why, she has a little grounding in healing, and any fool knows where the jugular is, how can one sober, however… distracted, miss one's own throat by four inches? No, my lord, I think not, if you will forgive my speculation."
"A dramatic gesture that went wrong." Not Aragorn's own words- Legolas', in fact, to explain the (very fine) needlework that he himself had put on Elensil's arm a few weeks previously. Of course Aragorn had known it for, well, a lie, mostly, but had also hoped that Ellë's secrecy, in which his gwador had colluded, had been covering some innocent stupidity on her own part. A fool's hope.
"And no," he said to the writing set as he put it away, "I still do not know exactly what she was doing, though I have a good idea what exactly she did with his knife. I suppose Legolas did not think it my business, and Ellë was certain that it was not." He glanced up at Gilraen. "I understand her reasons. I think she is wrong, but then, I suppose I would, would I not?" He almost laughed, humourlessly. "Ada cannot understand the rules of 'the Wooden Rabbit Game', he does not understand why your doll is called Telba, he does not understand how Eldarion can wash only one hand, how could he be expected to understand… that? Adair and Nanaith were never young and full of difficult thoughts, or if they were, your birth made them forgot all of that. But in all sober judgement, the fact still remains. This house is full of maids to watch and guards to aid. I am learned in many healing arts. Arwen has been tending sick men for near three thousand years. Why should I send her so far from me? So far from Arwen, moreover, who did learn so quickly her griefs, much faster than some stranger."
Under Gilraen's eye, in time, very slowly he ventured: "And she became well, in time, when she had better news. And… there are some- many- who would say that foolishness is not one with madness. Yes, foolishness! And foolishness is not one with wickedness either, at least I-"
Thankfully, at that moment Kolloin knocked at the door.
"Enter!" Kolloin did so.
"Forgive me my lord, but the Honourable Hurin of the Keys prays audience, if you are not busy, my lord."
"Not as such, no. I am busy discussing the vexed question of the true definition of sanity with my office furniture."
"Really? What do the chairs think, my lord?"
"Oh do be sensible, man. What does Keys want, anyway?"
"A, er, decree of the definite terms of assistance for the Duke of Umber, my lord."
"Is it not written down? Why do you not just give it to him, instead of badgering me?"
"It is not my place to hand over such a scroll, my lord."
"Oh, blast it." The king rose, and made his way out of the office. "You are very rude to me, Kolloin, very rude indeed!"
"You are very rude to me, my lord."
King Elessar stopped in the doorway, and straightened up.
"Yes," he said, proudly. "But I am a great man."
He closed the door behind him.
"You're a silly old bugger," Kolloin muttered. But with affection.
This is a work of fan fiction, written because the author has an abiding love for the works of J R R Tolkien. The characters, settings, places, and languages used in this work are the property of the Tolkien Estate, Tolkien Enterprises, and possibly New Line Cinema, except for certain original characters who belong to the author of the said work. The author will not receive any money or other remuneration for presenting the work on this archive site. The work is the intellectual property of the author, is available solely for the enjoyment of Henneth Annûn Story Archive readers, and may not be copied or redistributed by any means without the explicit written consent of the author.


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Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.
Mobile Design Pattern: Application tray
The application tray is generally a desktop component that acts as a container for application shortcuts. In MAC terms, this is also called as Dock. In most cases the Dock is placed at the bottom of the screen, with the application shortcuts placed vertically.
Quick access to frequent applications. And better usage of screen real estate with enhanced legibility.
Use when
Use when many icons and items need to be displayed along a straight line, in a simple and fancy fashion.
Use how
The Dock essentially needs to be a transparent/translucent container (panel) for icons, for a better visual experience.
This image shows the Dock in action on a Ubuntu PC.
Depending on whether it was a touch or keying mobile, the dock's settings can be changed.
On a keying device, it would be more allusive to have a small tween involving a scaling. Like in the image shown below.the item under focus can be magnified and moved to the center of the panel. Others should be smaller in size.
On a touch phone, its simple and straightforward to keep them on the same size.
All items are of same size. Ideal for a touch-enabled phone
Design Tips
1. Accommodate a maximum of 4-5 icons on the mobile's dock. More icons can be added by having a LEFT / RIGHT button. The component can be flexible in the arrangement of icons. Most used icons, can be placed on the screen while others appear as LEFT/RIGHT is pressed.
2. Make the tray movable(drag-enabled) on the screen.
Ideal for
Devices such as N97 or 5800 or any display with a landscape mode. More landscape means, more icons can be placed.Not suitable for Series 40 devices which possess a small screen and lack landscape orientation support.

subset: commoncrawl


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Patterns for Small Quilts
Stitch up tiny quilts (less than 26" square) in a flash using these free patterns for small quilts.
Rolling Stones [1]
Use fat eighth pieces in traditional Pennsylvania German colors of chrome yellow, double pink, and overdyed green to create a miniature quilt.
Green Acres Doll Quilt [4]
Natural greens are highlighted with rich red sashing in a doll quilt that can span the seasons.
Happy-Go-Lucky Table Setting [7]
Lots of triangles create the wow factor in this colorful tabletop trio.
Two-Color Table Mat [10]
Scrappy Floral Appliqué Table Mat [13]
Raid your stash to make a 22"-square table mat and matching mug mats. Add a personal touch by finishing the small tabletop projects with large, hand-quilted stitches.
Funky Place Mats [16]
Zigzag-stitch fusible words and motifs to create these fun place mats.
Wool Flower Table Topper [19]
If working with wool is new to you, this table mat is the perfect project to get you started.
Little Sawtooth Stars [22]
Even though the finished three-color table topper is small, you can still include small and medium prints in order to play with scale.
Tiny Pieces Table Topper [25]
To add to the intricate look of this pattern, create the illusion of pieced tiny squares by cutting rectangles lengthwise from striped fabric.
Fall Leaves Table Topper [28]
Use a fabric panel as inspiration for an autumn table topper. Choose prints in coordinating colors to frame the panel.
Blue Bouquet Table Topper [31]
Fuse a flower medallion in the center of a simple one-block table topper.
Scrappy Charm Squares [34]
Use a charm pack (precut 5-inch squares) of reproduction prints to create a scrappy tabletop quilt.
Tiny Triangles Table Topper [37]
Gather fat eighth and fat quarter fabric pieces to make small triangle-squares and pieced sashing rectangles that flow together almost like a watercolor painting.
Carolina Lily Tabletop Quilt [40]
Combine pieced flowers with machine-appliquéd stems and leaves in a tiny quilt.
Reproduction Print Table Topper [43]
Use scraps of reproduction prints for a small quilt you can display all year.
1930s Doll Quilt [46]
Create a repeating diamond pattern by rotating triangle-squares of feed sack prints and a single solid blue fabric.
Little Blue Triangle-Squares [49]
Make a table topper that's perfect for pairing with fine china. Sixty-four tiny triangle-squares make up the quilt center.
Art Deco Flower Table Topper [52]
To make the urn appliqué appear to be more intricate than it is, fussy-cut a stripe to look like ornamentation. For an Art Deco look and greater definition of fused appliqué pieces, outline each one with a narrow black satin stitch.
Prism-Edge Table Topper [55]
Make a one-block table topper that has an intricate ice cream cone border.
Cross and Crown Tabletop Quilt [58]
The center of this one-block quilt features houndstooth prints, dots, and a paisley.


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Hi All,
"Heart unclouded, heart clouded
standing or falling,
it is still the same body."
I found this in the latest issue of Tricycle.
Deep Gassho,
Hi All,
"Heart unclouded, heart clouded
standing or falling,
it is still the same body."
I found this in the latest issue of Tricycle.
Deep Gassho,
... this old bag of bones.... my constant companion
Thank you Seizan
Please take all my comments with a grain of salt - I am a novice priest and anything I say is to be taken with a good dose of skepticism - Shodo Yugen
Beautiful Seizan ... thank you.
倫道 真現
As a trainee priest, please take any commentary by me on matters of the Dharma with a pinch of salt.
Lovely! Could also be applied to the mind whether still or in turmoil.
Love this, thank you Seizan!
I had to see who was the author of this lovely poem. The writer is the 14th Century Princess and Nun named Yodo, who was a daughter of the Emperor and later Abbess of Tokeiji Monastery for Women in Kamakura.
I have been to this temple many times. What is very special is that it is known as the "Divorce Temple", one of the few refuges of the time for women seeking escape from a difficult or abusive relationship ... if they had the ability to get there, and if they could make it within the walls ...
You can read a bit more about Yodo and the sanctuary if you search the word "unclouded" here, and read from page 238 to 240 ...[It was known as] "Enkiri-dera: temple for cutting ties with a man (Kakekomi-dera: shelter for a woman)." ...
In the Edo period, only man had right of claim for divorce. However, women were able to get a divorce if they ran into Tokei-ji temple or Mantoku-ji temple and had a three-year of training. This was legally guaranteed by "Enkiri-dera law." Once a woman threw [over the walls a shoe] she was wearing into the temple grounds, it was recognized as running in. Even men in power were not allowed to enter the temple.
The temple was founded by Kakusan-ni, the wife of Hojo Tokimune. It started saving women from the beginning. Noble women like Yodo-ni, princess of the Emperor Godaigo, and Tenshu-ni, daughter of Toyotomi Hideyori, had been a chief priest in the past.
Gassho, J
Last edited by Jundo; 10-19-2013 at 02:07 AM.
Thank you.
"Recognize suffering, remove suffering." - Shakyamuni Buddha when asked, "Uhm . . .what?"
Thank you, Jundo! I only had a short time to search the internet and couldn't find the details right away. I love the back story.


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Gangplank is probably one of my favorite heroes to play; he has the only deny mechanic in the game, one of the most powerful single target damage abilities in game, an amazing get out of jail free card that is basically 2 summoner abilities (heal/cleanse) with only a few seconds cooldown and finally an ultimate that has the potential to completely disorient the opposing team in fights that can win you games.
This guide is intended to make gangplank viable for competitive play in the game's current meta game. Heroes like Olaf and Garen are dominating games because of how beefy they are while still being able to dish out very good damage. Gangplank is known to most of the community as the one shot wonder RNG glass cannon who can 2 shot anything under 2000 HP once he is able to afford all his items. People also know that he is one of the easiest targets to take out if you catch him in melee range, limiting him to only being able to parley and clean up after what scraps are left in team fights. In my opinion, this build is no longer viable at high level play. With his ult only scaling with AP and unable to crit, it's only real major use is as zone control in team fights in order to out position the enemy team (and if anyone has played many close games, you will understand that positioning is what wins and loses fights.) This build is intended to create a gangplank that can control team fights, carry his team mid/late game just as well as a crit build while being able to stand in the middle of a 5v5 and live to tell about it.
Don't misunderstand though, you are not a tank and if you are focused by 5 people, you will still go down; this is not a tankplank guide. This is also not intended to create a gangplank that hard carries an entire team racking up over half the team kills (though late game you certainly can start to). Finally this is not a guide for a lazy gangplank that spends the entire first half of the game just farming and every minute and a half dropping an ult for another lane's gank.
This is a gangplank that can control early game, mid game and late game in a few unique ways. In early game your deny vs 2 (if they are hero's that won't take your tower in the first 10 minutes) can completely ruin the mid game for not just one, but two heroes on the other team (I can usually get level 5 parley just after they hit level 5 in levels!). Even in a 1v1 you can be 1-2 levels ahead of the other team's solo before you move to mid game. At mid game, you will be able to setup ganks with your ult and phage/lizard (and ghost if necessary). At mid game you will also finish the core item of this build and have damage that will rival any carry currently in the game. Late game you are going to be impossible to deal with; you will be taking down enemy carries in a matter of seconds and even trying to focus you down, it will take the focus of nearly whole teams to do. If a game lasts past the 40 minute mark, I am looking at over 4000 HP and over 300 base damage with ~40% crit and very respectable armor/MR.
Now on to the build.
Marks -
+18 Armor Pen (I almost always use this)
+8.4% Critical chance (I just find armor pen more useful for consistency, seems to take down the hard carries faster usually)
Seals -
+175 Health at 18 (I almost always use this, flat health seals are not worth it)
+6.8% Dodge (paired with Nimbleness it can be effective, but I am not a fan of losing HP for an uncommon RNG proc on auto attacks)
+12.6 Flat Armor / +24.3 Armor at 18 (it should add more tank at 18 than 175 HP with our items, but no boost to atma's and HP will protect you from an AP burst too)
Glyphs -
+88 Health at 18 (I use this normally or split it with mana regen/5 at 18, not sure if that little health is worth it)
+13.4 Flat Magic Res/ +24.3 Magic Res at 18 (I've been taking this more now in order to survive the early/mid game AP power, late game it's not as huge of an issue though, I like flat magic res best)
-5.85 Flat CDR (I don't feel this is as necessary for this build, sure it shaves a few seconds off ult and some decimal off parley, but parley for me late game is used for initiating onto a squishy to catch him with frozen mallet and lock him in melee range)
+2.79/5 Flat Mana Regen/5/ +12.96 Mana Regen/5 at 18 (The flat mana regen blues are awful, the ones at 18 are overkill for me by level 11 or so, I don't mind throwing 3-4 on along with HP/MR though if I go doran's instead of chalice)
Quints -
+97 Flat Health (I always use this for early game, just the intimidation factor of having so much HP can deter poking it down and unless you play sloppy you will survive any early ganks; the HP/lvl quints only give you 146 HP at 18 which is just not worth it)
+11.73 Armor Pen (Solid choice if you are confident with your early game survivability, your parley's will be very very scary early game with marks and mastery too)
Some other considerations that I think can work for quints are move speed, damage/lvl at 18, crit chance, flat magic res, armor/lvl at 18. I still think that flat health or armor pen runes are just the most all around useful and fit this build best.
Masteries and Summoner Spells
Spells -
Ghost (No brainer here, can be used both offensively or defensively, lets you catch anyone who also runs ghost (which is nearly everyone))
Flash (Hurr escape from fail card. Same as ghost it can be used offensively and defensively, though I would take ghost over it if you only want 1 escape; I've netted a few kills just flashing and parleying a low HP hero in lane when he knows my ult is down.
Ignite (Gives you that little bit extra dps to get the kill, effective early game loses a little late game but is still useful. I would recommend not getting the Burning Ember's skill with it though.)
Exhaust (Gives you some CC before you finish mallet and have ult, useful both defensively and offensively, paired with ult and mallet your target is going nowhere fast. Make sure to get mastery on this)
Teleport (Useful for laning well and farming creep waves/joining pushes in the mid/late game; gangplank is not really an amazing push hero or backdoor hero though so to me it really just depends on the game how useful this is)
Masteries -
I've been mixing and matching around masteries that work for this build, but I think I've settled on this:
Offense: 22 points
1/3 Archmages Savy (.20 AP/lvl) or 1/3 Cripple (-10 MR/Armor .5 duration on exhaust, obviously get if you use exhaust)
3/3 Deadliness (2.0% crit chance)
3/3 Sorcery (3.0% CDR)
3/4 Alacrity (+3% AS, left over points, best spot for it to me)
1/1 Archaic Knowledge (+15 MPen, adds a little more to ult damage)
3/3 Sunder (+6 ArPen)
3/3 Lethality (+10% crit damage)
1/1 Havoc (+5% on all damage)
Defense: 6 points
3/3 Resistance (+6 MR)
3/3 Hardiness (+6 armor)
Utility: 2 points
1/1 Haste (+8% move speed on ghost, 1.5s more duration, this is essential for catching and not being caught from others that run it)
1/3 Perserverence (2% mana/health regen, not worth putting 3 points in, the regen boost is barely noticeable still though)
This build focuses first on survivability and utility before transitioning into a solid damage build. We trade high crit rate for more than double the survivability while keeping a non RNG base damage that rivals or surpasses the standard crit build. The point is to be able to jump right in the middle of an engage and close the gap to the other teams dps (which will be squishy, you however will not) to take them out fast and survive long enough to not only do that, but play clean up crew afterward. Obviously you are not just going to blindly charge into an enemy team, but once your tank initiates or your team gets initiated on you need to knock down those priority targets.
First items: (~475 gold)
Doran's Ring (+120 HP, +5 mana regen/5, +10 AP) and 1 HP pot (before you snort and laugh, this gives us two stats we need early game and one that is pretty useless, but it lets you get your core items faster than a chalice/phil stone while providing stats that are important for all of early/mid game)
Meki Pendant (+7 mana regen/5) and 2 HP pots (I use this vs AP heavy teams just for the MR on chalice to justify the gold cost for an otherwise unnecessary item on mid/late game, I am not a fan of philosopher's stone in almost any case)
Basic boots, 2 HP pots and 1 MP pot (I really only use this if I think I will be vs a Garen, otherwise your mana will dry up with just denying and you either need to: recall back and buy mana pots/mana regen item, add mana regen runes or just lose out on a lot of last hits with parley as well as having no threat of harassment to the other side)
Basic boots, 1 HP pot, 1 sight ward (Either used to ward the other side's golem with ghost for a first blood or if you are playing in a dual lane with an aggressive pusher vs an enemy jungle (hooray for being a team player!), obviously though you are going to have real mana issues unless you rune for it or spend the cash you just got on a first blood for an item)
Second item: (850 or 1200 gold, less if you went boots first, ~1325 or ~1675 total gold spent)
Boots > merc treads or ninja tabi (not many stuns or AP damage, go tabi, otherwise merc threads are essential; zerker's, swiftness and sorc shoes are just ever not worth it to me)
Third item: (1315 gold, ~2640 or 2990 total gold spent)
Phage (+225 HP, +18 damage, 25% chance for -30% movespeed for 2.5 seconds) (this gives us some good early/mid stats in HP and base damage, adds an RNG chase ability onto your parley and builds into one of our core items)
Fourth item: (2405 gold, ~5045 or ~5395 total gold spent)
Atma's Impaler!!! (+18% critical chance, +45 armor, +2% of your HP as base damage) (This is the item that you need to get asap come mid game, even at level ~12 with only phage this will add 40 damage on top of the crit and armor. Throw on a red pot and suddenly you are sitting around 200 base damage at fairly early mid game with the HP of a feasting cho'gath! Your ability to farm lanes and neutrals is exponentially faster now, during down time on team pushes and engages, make sure you are farming your butt off and clearing lanes; you will want to be a step ahead of the other side in both levels and items)
Third item again: (1935 gold, ~6980 or ~7330 total gold spent)
Finish your Frozen Mallet (+700 HP, +20 damage and slows for 2.5 on every hit) (With this you go from fairly tough to bring down to being near impossible to bring down as well as being inescapable if anyone gets in parley range)
Fifth, Sixth and Seventh items: This is really where I branch off and fit something here that meshes well with the current game, though I do have my favorite items I find myself using a lot
Banshee's Veil (2715 gold) (+450 HP, +400 MP, +57 MR, spell shield every 30 seconds) (AP heroes will now openly weep at your feet with this item, you will now need to be stunned or held at least 3 times to keep you off their carry (banshees and remove scurvy for the win) and you are looking at over 4000 HP with a red pot (I think I sit around 4188 with this setup at 18).
Sunfire Cape (2510 gold) (+450 HP, +45 armor and 40 magic dps surrounding you) (This is the yin to the banshee yang to me, it offers the same HP, some armor and dps that normally gangplank would have no reason for (but in this build, you should always be in melee range on your target) I still prefer banshee's in a regular game with even physical and ap damage and CC.
Bloodthirster (3200 gold) (+60 damage, +15% life steal, +1 damage/+.25 life steal on kills) (I still prefer this over IE for a damage item, it's cheaper, adds a little more survivability with the life steal and since you are probably not dying all that often if you are playing right, you can hold on to the passive for quite a while)
Other items that situationally can be good:
* Red and Green pots (learn to love them and always keep a red pot on you, I find red pots are a necessity for mid/late game, green pots are really only good late game)
* Infinity Edge (Atma's + IE + crit marks + mastery + base = ~65% chance to crit for a heck of a lot of damage)
* Zeal > Phantom Dancer (move speed and crit are nice, I usually never upgrade a zeal to a phantom dancer though unless the game is just really really long and the dodge is useful enough to justify cost)
* Thornmail (when the fed trist/twitch/anything with good auto attack is tearing you a new rear without the use of a bloodrazer, it's time to get a thornmail)
* Youmuu's Ghostblade (This item synergizes very well with gangplank and on top of it it's cheap. This is a fantastic item to have, but personally I always seem to have a game where another item just fits the current game flow better for some reason. That might just be personal preference or being horrible at timing the active, but on paper this is nearly a core item)
* Aegis of the Legion (if no one else has this, this needs to be on someone for team fights, you might as well grab it)
* Stark's Fervor (This really doesn't fit in the build as well as other items, but this may be a good pick up for a physical heavy team if no one else has it)
* Force of Nature (Very solid MR as well as extra movement speed, but the passive alone will be restoring ~70 HP every 5 seconds on top of the base 40/5 regen. While the regen is not that useful by this late game stage, it can still be a useful item in certain games)
* Moar Sunfires and Moar Bloodthirsters if the game is that out of hand
Conclusion and Advice
This build is not perfect and he can be shutdown like any other hero if you are outplayed or just have a bloodrazer user or two that you can't drop fast enough. Your early game will not be anything remarkable aside from denying, your farming ability is slightly crippled because of mana issues (unless you opt for mregen/5 on runes) and you will likely spend most of your time close to your tower. If you do not know how to last hit creeps at your tower, you need to learn fast (2 tower hits on melee creep it will usually take 1-2 auto attacks from you to kill, ranged creep it takes 1 tower hit and 2 auto attacks to kill or just 1 tower hit and a level 2 parley will usually kill it). The goal early game is to hold your lane from getting pushed, control xp flow to the other team's hero(s) and get in as many last hits as you can safely manage in order to build your core items (it will cost you 5355 gold to finish these with merc threads, 5005 with tabi, 4505 with level 1 boots).
A solid early game will help you build into the mid game where you should start to get dominant. Once you have your level 5 parley, and you are at your peak early/mid game, look to setup ganks with another team mate (or a solo lane if you feel confident). Use your ult to trap them from running back to their tower (I like hiding in the river bush and having a team mate herd them towards it to get away from the cannons). If you can get lizard buff and finish your phage, you will be getting free kills in almost any pushed lane. Once you are able to finish your atma's impaler, you should be sitting around level 12-14 and team fights between dragon, buff control and tower pushes start to take over the game as we go into late. You should have a red pot on you at all times for engagements; it will not only increase your chances of surviving the fight, but with atma's it adds even more base damage. I would hold off on green pots until you finish your next item, the crit and attack speed is not worth it to me until I'm beefy enough to make full use out of melee. Late late game you just keep stacking damage and counter items and stick with your team; if you get picked off and you are the main carry, expect a strong engage and push coming to end the game.
I've played with this build over the course of ~60 normal games and recently started using it in ranked solo queue with ~15 games (~1600 rank, currently 11-4 with gangplank 6/4/10 average kda). I understand that this is not really high elo and it's a **** shoot with a solo queue, but I find that gangplank can hold his own even with bad team mates (as long as the early/mid game doesn't get wrecked). I've had games where I start out at 0/3 or 1/5 only to finish my core items and go 11/7 by the end with a dominating performance. I've also had games where I go 5/1 and finish with 7/8 as the team crumbles in team fights. I will keep playing gangplank to see where it takes me and perhaps get a stronger gauge on exactly how powerful this build is.
This is really the first guide I've ever wrote, let me know if there is anything I'm leaving out or if the formatting and walls of text are too hard to read. Thanks everyone and I hope to see more gangplanks in ranked play!
I find this build is still completely viable, but a few changes I think might work better.
* Armor pen runes are no longer my preferred Marks and Quints
I actually find that just straight damage/lvl Marks and Quints are incredible and really lend themselves to mid/late game power. HP quints are still viable, but they really are still not necessary if you play decent.
* Merc Treads and Ninja Tabi are still my preferred boots, but the new CDR boots can be a strong addition if you feel that you can survive without the added defense.
* Last Whisper is now very viable on Gangplank, especially if we are not running armor pen runes.
The +40 damage and the +40% armor penetration probably makes these the biggest boost to our damage late game. I would probably see it as a core item after atma's and frozen mallet in order to output high damage towards late game.
* Masteries are still all over the place, lately I've been using the 3/16/11 build though which seems ok to me. To each their own, there are benefits with almost every mastery that still synergize with this build.
why would you build pirate this way he has like the best crit skill ever and the whole point of the hero is to have 100% cricital rate so that you can shoot them for like 1500 damage each shot
hes not meant to take any hits, he just needs to get in and get out until he can use his shot again and let your team do the work of taking hits
This guide sounds interesting, and something that I would like to play, especially in regards to the other choice. Playing a character simply for a skill and nothing else is really a waste. (That's to the guy above me)
Hope it goes well for you. I will definitely give this build a try for myself, and do as well as you hopefully.
Very interesting builds. I have been trying to get back into Plank and have been having a hard time. I went with Critplank for awhile and then did AuraPlank/Tankplank for a long time with success. Now I feel I need more damage to be helpful and am looking at Deny with a mix of life and damage.
Going to try out the build and I also wanted to give credit to the mature and interesting discussion here!
Edit: Tried out the build a few games today and I really enjoyed it.
Used Nitro's mastery page and Dizzeh's build. Seems to work pretty well as long as you lane with someone that can harass well. My runes are ArPen/Crit Marks, Dodge Seals, CDR Blues, and 2HP/1Crit Glyphs
I tried rushing the BF sword one game and it worked great that game (got 2 kills right after level 6 and bought the BF). If you have a great laning time I'd say go for the BF Sword, but the rest of the time the phage>Atma's provides nice strength that scales well into the rest of the game, without leaving you saving for gold. Definitely buy red pots regardless though =)
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|Relative Homotopy in Relational Structures
The homotopy groups of a finite partially ordered set (poset) can be described entirely in the context of posets, as shown in a paper by B. Larose and C. Tardif. In this paper we describe the relative version of such a homotopy theory, for pairs $(X,A)$ where $X$ is a poset and $A$ is a subposet of $X$. We also prove some theorems on the relevant version of the notion of weak homotopy equivalences for maps of pairs of such objects. We work in the category of reflexive binary relational structures which contains the posets as in the work of Larose and Tardif.
Keywords:binary reflexive relational structure, relative homotopy group, exact sequence, locally finite space, weak homotopy equivalence
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This session addresses situations when pulmonary hypertension becomes an emergency, either because of progression of the underlying disease, because of a superimposed complication, such as a blood clot or pneumonia, or because of a complication of a medication or the delivery system. The focus is on what caused the emergency and what should be done about it - who to call, what immediate measure to take and where to go.
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The first question:
Osho, Do you ever cry?
Yes, whenever I look at you. You may not see my tears, you may not hear my cry, but always when I look at you the cry is there. Because of that, I go on working on you. It is not only to help you to come out of your misery, it is to help myself also. If you come out of your misery, I will come out of my misery that is created by your misery.
It is said that when Buddha reached to the Ultimate's door, he stopped there, he wouldn't enter in. The door was open, the devas, the gods, were ready to welcome him in, but he wouldn't enter. The devas asked him, "Why are you standing there? Come in. We have been waiting for you since ages. You are welcome. You have returned home."
Buddha said, "I will stay here, I will have to stay here. Until the last human being passes by me and enters the door, I cannot enter."
This is a beautiful parable. Don't take it literally.. But it is true. Once you become aware, once you become a being - once you are - infinite compassion arises in you. Buddha has made compassion the criterion of enlightenment. Once you have attained you don't suffer for yourself, but you suffer for others: seeing the misery all around, seeing the whole absurdity of it; seeing the possibility that you can come out of it immediately, right now, and still you go on clinging..
By one hand you push it away, by another hand you pull it close. You go on creating your own prisons and still you would like to be freed. Your whole effort is contradictory. You want to come to the east and you go towards the west.
Seeing you.yes, I always cry.
The second question:
Osho, For ten years I have identified myself as a poet. But since I took sannyas ten days ago it has become unimportant to me whether or not I ever write another verse, even though I have often heard you praise the poet. What has happened?


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Pistachio Crusted Rack of Lamb with a Pomegranate Port Sauce
With Easter quickly approaching, I have been keeping an eye out for ideas for a nice holiday dinner. Over the last few years I have been associating lamb with Easter and when I saw this recipe for a pistachio crusted rack of lamb it definitely caught my attention. I had been wanting to try cooking a rack of lamb for a while and I really liked the sound of a pistachio crust held on by a tangy mustard and mint paste. While looking for recipes for lamb dishes I came across one that included a pomegranate port sauce which sounded good and since the meal already had some Mediterranean flavours in it I thought that the sauce would be a nice addition. It was actually pretty easy cooking the rack of lamb and it turned out great! There is not much meat on a rack of lamb so it cooks up fast and I got it out of the oven just in time to keep it a nice medium rare. After letting the rack rest for a while I cut between the bones to get individual slices. After placing the lamb on the plate I drizzled some of the pomegranate sauce beside it. The lamb was nice and tender and the slightly crunchy pistachio crust was nice and tasty. The pistachios, lemon, mustard and mint worked well together and the pomegranate sauce added a nice finishing touch. Another great lamb dish for the recipe collection!
Pistachio Crusted Rack of Lamb(makes 4 servings)
Printable Recipe
1/4 cup pistachios (chopped)
1/4 cup bread crumbs
1 teaspoon lemon zest
3 tablespoons lemon juice
3 tablespoons Dijon mustard
2 tablespoons mint (chopped)
2 cloves garlic (chopped)
1 tablespoon oil
1 rack of lamb
salt and pepper to taste
1. Mix the pistachios, bread crumbs, lemon zest and lemon juice in a bowl.
2. Mix the mustard, mint and garlic in another bowl.
3. Heat the oil in a large pan.
4. Season the lamb with salt and pepper.
5. Brown the lamb in all sides on high heat, about 2 minutes per side.
6. Spread the mustard mixture over the lamb.
7. Press the breadcrumb mixture into the mustard.
8. Bake in a preheated 425F oven until a meat thermometer reads 140-150F, about 10-20 minutes.
9. Remove form oven cover and let rest for 10 minutes.
Pomegranate Port Sauce
1 cup red wine
1/2 cup ruby port wine
2 tablespoons pomegranate molasses
* sugar
1 tablespoons butter (chilled and cut into 1/2 inch cubes)
salt and pepper to taste
1. Bring the red wine and port to a boil.
2. Simmer to reduce by half.
3. Mix in the pomegranate molasses.
4. Taste test for sweetness and add sugar if necessary.
5. Mix in the butter and season with salt and pepper just before serving.
Similar Recipes:
Lamb Chops with Pomegranate and Red Wine Sauce
Roasted Lamb in Coffee Sauce


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It's the number one cause of death in both Oklahoma and the nation. In 2006, it claimed more than one in every four women, according to the Centers for Disease Control and Prevention (CDC).
Yet there are ways to battle heart disease and to win the fight for your heart. Although some may think of heart disease as a disease that mainly affects men, the same number of women and men die each year of heart disease in the United States. Often women may not recognize the signs of a heart attack or perceive themselves at risk for heart disease.
Dr. Katherine Hays is a board-certified cardiologist at Norman Regional Health System, who treats both men and women with heart disease. The Health System brings total cardiac care to Oklahomans - from the doctor's office to the specialized Chest Pain Center at the HealthPlex to operating rooms.
Almost two-thirds of the women who die suddenly of coronary heart disease have no previous symptoms, according to the CDC. Dr. Hays said women tend to have a higher proportion of atypical symptoms. So what can you do to keep your heart healthy?
Know the Signs of an Attack
Getting medical attention fast is the key to surviving a heart attack. Learn the symptoms and don't hesitate to call 9-1-1 in an emergency. Did you know most heart attacks start slowly, with mild pain or discomfort? Often the people affected aren't sure what's wrong and wait too long before getting help.
Some signs include:
Dr. Hays said that because a myocardial infarction (heart attack) usually occurs without warning, it can cause severe anxiety. It can also cause other symptoms such as nausea, lightheadedness, fainting, or profuse sweating, she said.
Reduce Your Risk
Dr. Hays recommends both women and men see their primary care physician on a regular basis.
"Depending on their age, family history, symptoms and other risk factors different tests are appropriate at different times," Dr. Hays said. For example after menopause, women have an increased risk of heart attack or stroke.
There are three main things any one at any age can do to reduce their risk of heart disease. Dr. Hays recommends a healthy diet low in saturated fat, cholesterol and calories, exercising regularly (20 to 30 minutes per day) and quitting smoking.
Know Your Risk Factors
Nine out of 10 heart disease patients have at least one risk factor. Several medical conditions and lifestyle choices can put women at a higher risk for heart disease, including:
Dr. Hays is board-certified in internal medicine, cardiovascular disease and echocardiography. She completed medical school, residency and fellowship at the University of Oklahoma Health Sciences Center. Her office is located at 900 North Porter, Suite 203. She has a weekly clinic at Moore Medical Center and a monthly clinic in Blanchard, Okla. Contact her practice at (405) 360-3089.
Contact Kelly Wells
Norman Regional Health System
Office (405) 307.2143
Fax (405) 307.2144
Email email@example.com


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NAMM Follow-Up New Dealer Requests
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Family research program at Historical Society, Feb. 14
Thursday, February 7, 2013
ROCHESTER — On Thursday, Feb. 14, at 7 p.m. at the Rochester Historical Society Museum on Hanson Street, Pat Cirone will present, "Searching for Family and Local History Online: Sources, Resources and Tips."
All are welcome to attend. There is no charge for admission. Refreshments will follow the meeting.


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Photo courtesy of Ms. Wimmer
Natasha Wimmer was awarded an NEA Literature Fellowship in 2007 to translate Roberto Bolaño's epic novel 2666. In this interview, she discusses the complexities of translating Bolaño's work and other tribulations of working as a translator. [27:08]
Photo by Marion Ettlinger
Rudolfo Anaya talks about the writing of his acclaimed novel Bless Me, Ultima as well as in the influence of the oral tradition and folk tales on his writing and his life growing up in New Mexico. [23:56]
Photo by Mary E Yeomans
Awarded the 2010 Bess Lomax Hawes Award for the preservation of cultural heritage, Judith McCulloh talks about her extensive work as a folklorist and editor at the University of Illinois Press. [24:04]
Photo courtesy of Mr. Rafferty
Mike Rafferty talks about growing up in East Galway, Ireland, and learning flute playing from his father, as well as coming to America and eventually returning to Irish music in his 50s as both a performer and teacher. [26:37]
Photo courtesy of McCoury Music
Bluegrass legend Del McCoury discusses his 50-year career, from joining Bill Monroe's Blue Grass Boys in the 1960s to multiple appearances at the Bonnaroo music and arts festival in the 2000s. [26:32]
Photo © Bill Eichner
Writer Julia Alvarez discusses how her life as a reader led to her life as a writer and the rich source material she finds in her family's immigrant experience. [22:05]


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Customer Reviews for On Sale Bathroom Solids Semi-Sheer Window Shades
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Since its founding in 1946, CH2M HILL has been building a better and more sustainable planet—delivering challenging projects that improve communities across the globe. While our reach is global, our touch is local as we volunteer time and money to give back to the communities in which we live and work.
CH2M HILL is a global leader in engineering, – more... consulting, design, program management, construction and operations. We manage some of the world's most complex and significant programs, including the Panama Canal expansion, infrastructure and facilities for the 2012 Olympic and Paralympic Games, the relocation of U.S. military forces in South Korea, and major sewerage programs in London and Abu Dhabi. Through our work on these world-changing projects, we develop our people — who transform complex and creative ideas into reality, every day.
In addition, we work in our local communities providing clean drinking water, efficient transportation, lean production facilities, environmental remediation, and safe energy that provide economic benefits to communities across the globe.
The CH2M HILL enterprise is built on honesty, ethics, morals, and safety. Our founders strongly believed in doing the right thing for our clients and for our employees. Over a half century later, those values still play a big role in who we are and how we conduct our business.
Today we have a global presence, with more than 30,000 employees in offices worldwide, and the financial stability that goes along with it, with gross revenues of $7 billion U.S. in 2010. We continue to deliver exciting projects for our customers and a rewarding work environment for our employees.
Join employee owned CH2M HILL to build a brighter future and discover why we are consistently ranked as one of the best companies to work for. Visit our careers http://careers.ch2m.com page for more info! – less


text: Highest Paid Reality Stars Category Entertainment Photo Galleries The Kardashian Sisters Kourtney Kardashian, Khloe Kardashian and Kim Kardashian earned a collective estimated $11 million in 2010. (Photo by Andrew H. Walker/Getty Images) Kim Kardashian Kim Kardashian's estimated 2010 earnings were $6 million, accumulated from endorsement deals, party-hosting gigs, and sponsored tweets, in addition to licensed perfumes and a share of a clothing line with her sisters. (Photo by Jason Kempin/Getty Images) Lauren Conrad Estimated 2010 earnings: $5 million (Photo by Frazer Harrison/Getty Images) Bethenny Frankel Estimated 2010 earnings: $4 million(Photo by Eugene Gologursky/Getty Images for Hilton) Audrina Patridge Estimated 2010 earnings: $3.5 million. (Photo by Frazer Harrison/Getty Images) Kate Gosselin Estimated 2010 earnings: $3.5 million.(Photo by Frederick M. Brown/Getty Images) Mike "The Situation" Sorrentino Estimated 2010 earnings: $3 million. (Photo by Jason Merritt/Getty Images for VH1) Khloe Kardashian Odom Estimated 2010 earnings: $2.5 million. (Photo by Michael Buckner/Getty Images For AXE) Kourtney Kardashian Estimated 2010 earnings: $2.5 million. (Photo by Frazer Harrison/Getty Images) Paul "Pauly D" Delvecchio Estimated 2010 earnings: $2 million.(Diana Zalucky, photographer) Kendra Wilkinson Estimated 2010 earnings: $2 million. (Photo by Jerritt Clark/Getty Images for Caravan) Next Gallery: Top 10 Tech Towns View Comments


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Satellite View Selection
21:30 UTC on Wednesday 1 April 2015 | Visible, greyscale, Australia
Images from Japan Meteorological Agency satellite MTSAT via Bureau of Meteorology.
IDY28000 Australian Government Bureau of Meteorology Bureau National Operations Centre Satellite Notes for the 1800UTC chart on 1 April 2015 Issued at 6:10 am EDT Thursday on 02 April 2015 A large mass of cloud extends from central Western Australia to south of Tasmania. This cloud is associated with a trough of low pressure and a strong upper level trough. An area of cloud over southeast Queensland and the adjacent sea is being generated by another trough in the middle levels of the atmosphere and a moist onshore flow. Some thunderstorm cloud is evident over the northern part of the country.


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Writing for Wellness
|1:00 pm
|2.00 hr
|Cancer Center of Santa Barbara - Conference Room
540 West Pueblo Street
|Ryna Jackson (805) 898-2204 to register
Writing can give order to the great mess of life...a tool to help you organize the chaos and regain some sense of control and meaning as well as confort during all phases of survivorship.
This monthly workshop provides a safe and supportive place to learn how to use writing to relieve the stress associated with cancer and other life-threatening illnesses. No previous writing experience is needed. No deadlines and no pressure. Come be surprised by how inspirational, fun, and healing it can be to write down your thoughts.
Facilitated by Perie Longo, Ph.D., M.F.T., R.P.T. (Registered Poetry Therapist).
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