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Softwood Rough Sawn Timber (T)25mm (W)38mm (L)2.4m
£0.92 per MTR
- Product rating
This softwood rough sawn timber from MetsäWood measures 25mm by 38mm by 2.4m, and is ideal for internal applications where a planed finish is not required, such as boxing in.
- Guarantee - 1 year
- Kiln dried
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Broadly speaking, timber comes in three different types: construction timber, finishing timber and decorative timber. It's generally more expensive than man-made boards, which come in lots of varieties with a whole range of uses.
Always try to choose timber that's been certified by an independent organisation like the Forest Stewardship Council (FSC) as this means the wood has been sourced sustainably. If there is any wood or paper in a B&Q product,we make sure it meets legal, social and environmental standards. Find out more about our Forest Friendly Promise.
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All our wood is 100% Forest Friendly. This means using it in our products (from doors to wallpaper) does not damage ancient forests, harm wildlife or jeopardize communities who depend on forests now and in the future.
B&Q is proud of our industry-leading timber policy and 20 years of pioneering work on forests.
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We strive to deliver the highest quality used automobiles on the market. We hand select our inventory and run them thru a personal, thorough inspection before they ever see our lot. Our educated and knowledgeable staff is here to help you find a vehicle that fits your needs and will be something you and your family can rely on. Our staff is here to help you FIND a car, not sell you on a car.
Please feel free to look through our current inventory online. Stop in and check out the vehicles in person, or give us a call. We would be proud to serve you.
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Santa Barbara Auto Connection Used Cars In Goleta Near Buellton Los Olivos
Looking for Used Cars inventory in Goleta, CA? You couldn't have chosen a better place than Goleta Used Cars lot of Santa Barbara Auto Connection. You need it? We have it! Whether you need used cars for sale, used vehicles, usedcars, pre-owned cars or perhaps Used Cars inventory better suits your needs.
No matter what your lifestyle or budget, Santa Barbara Auto Connection has Used Cars inventory for you. Call us at 805-403-3300 or make the drive from Buellton, Los Olivos, Buellton, Goleta, Los Olivos, Santa Barbara, Santa Ynez, Solvang and see us in person. We offer a large inventory of Used Cars inventory including used cars for sale, used vehicles, usedcars, pre-owned cars. Browse our inventory page for the Goleta Used Cars inventory near Buellton, Los Olivos that fits your needs. Also make sure to check out our vehicle showroom to see Used Cars inventory, in our showroom.
Santa Barbara Auto Connection serving Buellton, Los Olivos has many Used Cars inventory from the top Used Cars manufacturers of today. So for quality Used Cars inventory near Buellton, Los Olivos, visit Santa Barbara Auto Connection in Goleta. Select from Goleta Used Cars inventory and used cars for sale, used vehicles, usedcars, pre-owned cars all at one location. Give us a call at 805-403-3300.
Get a well-maintained, competitively-priced, Used Cars in Goleta at Santa Barbara Auto Connection. While we are the premier location to buy a Used Cars, we also serve customers from Buellton, Goleta, Los Olivos, Santa Barbara, Santa Ynez, Solvang. Browse our Goleta Used Cars inventory to view details about our low priced, high-quality Used Cars and used cars for sale, used vehicles, usedcars, pre-owned cars. Having problems locating a Used Cars in Goleta? Complete our Used Cars Finder form and we will alert you when your dream vehicle arrives at our dealership.

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The mouthwatering, over-the-top goodness of potatoes, thick sour cream, zesty cheddar cheese, smoked bacon, tasty chicken stock and a handful of chives, will rock your bowl!
Water, Potatoes, Sour Cream (Cultured Cream, Enzymes), Cream, Sharp Pasteurized Processed American Cheese [Cheddar Cheese (Pasteurized Milk, Cheese Culture, Salt, Enzymes), Water, Enzyme Modified Cheese (Pasteurized Milk, Water, Milkfat, Sodium Phosphate, Cheese Culture, Salt, Enzymes, Vitamin A Palmitate), Sodium Phosphate, Salt, Milkfat, Apocarotenal (Color)], Contains less than 2% of the following: Uncured Bacon Topping [Pork, Water, Salt, Turbinado Sugar, Seasoning (Cultured Celery Juice Powder, Sea Salt)], Butter (Pasteurized Cream, Salt), Onions, Modified Food Starch, Chicken Base (Chicken Meat Including Chicken Juices, Salt, Hydrolyzed Soy and Corn Protein, Sugar, Flavoring, Potato Flour, Autolyzed Yeast Extract, Carrot Powder and Turmeric), Unbleached Flour (Wheat Flour, Niacin, Reduced Iron, Thiamine Mononitrate, Riboflavin, Folic Acid), Rendered Chicken Fat, Garlic, Green Onions, Salt, Chives, Natural Flavor (Maltodextrin, Enzyme Modified Butter, Salt, Dehydrated Butter, Shortening Powder, Guar Gum, Sodium Bicarbonate, Annatto and Turmeric for color), Spice, Caramel Color, Vegetable Color (Annatto Extract)Contains: Milk, Soy, Wheat
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Blissful berry with classic bubble gum.
No coin needed, just turn the cap and enjoy. The unforgettable taste of your favorite childhood classic confection. Made with moisturizing organic shea butter, it's sweet deliciousness that won't burst your bubble.
About Crazy Rumors
Crazy Rumors lip balms are all natural, vegan, indulgently clean, out of this world flavored lip treats made with certified organic ingredients - like super moisturizing organic shea butter and soothing organic jojoba oil. Infused with only the best naturally derived flavors & pure essential oils, and slightly sweetened with just a hint of natural stevia, so our lip treats not only smell amazing, they taste great too! Gorgeous packaging, amazing flavors and to die for scents are truly a breath of fresh air! Your lips will feel soft and fabulous, and you will feel good about what you put onto your body!
Only the best all natural & vegan ingredients make their way in:


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COMMERCIAL Flooring | USA & Canada
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Gym Flooring - Education & Institutional
Gym flooring should be tough, but choosing the right floor shouldn't be a tough decision. Take a look at Armstrong's commercial
floors that are well suited for a gymnasium environment. Our recommended gym flooring products all offer high performance
attributes, including gouge resistance, recovery from indentations and superior durability for high traffic.
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This is a collection of Flash animations to make learning physics easier! They were created by myself and my students Jacquie Hui Wan Ching and Heather Welch, and Michael Timmins and Aris Stylianopoulos, in the summer of 2003. Some of these flashlets are not quite perfect yet, but we're working on it. They do of course require you to have a Flash player on your machine. The player can be downloaded for free from Macromedia.com .
Pythagoras: prove Pythagoras' Theorem fast by moving triangles around with your mouse.
Eclipse of the Moon: a short movie of the Moon moving through the Earth's shadow, and how it appears from Earth.
Ptolemy's Epicycles for Inner Planet Motion: actually a simplified version, with just the basic epicycle idea illustrated.
Ptolemy's Epicycles for the Outer Planets: again, just the basic epicycle idea.
Earth-Mars Line of Sight in Two Models. Viewing the motion of Mars against the starry background: How the Ptolemy model and the Copernicus model predict the same direction, hence the same path. (We slightly simplify--taking both models in the circular orbit approximation, as portrayed in Copernicus' illustration.
Kepler's Laws: construct your own planetary orbits and check Kepler's Laws!
The Inner Planets: a movie of the inner planets in orbit ... and here are the Outer Planets.
Galileo's "Compound Motion": Galileo realized that the motion of a projectile was a compound of constant speed horizontal motion and constant acceleration vertical motion -- we give an animation of his diagram.
Trip to Mars! Try your skill at shooting a probe from the Earth to a close encounter with the Red planet.
Jupiter Slingshot Find out for yourself how a gravitational boost from a moving planet can get you to the far reaches of the Solar System.
The Doppler Effect Animation shows expanding rings of sound—and a microphone clicks as each ring hits. Dutch Version Hungarian
Carnot Cycle: the Carnot engine in action! You can slow it down to see what's going on, and choose other values of pressure and volume to vary the cycle.
Michelson-Morley Experiment: an animation of the beautiful experiment to detect the aether that found nothing.
Lightclock: Einstein's famous clock bouncing light between two mirrors is animated, to show just why taking the speed of light the same in all inertial frames leads inevitably to time dilation.
Young's Interference Experiment An animation that builds up the two-slit interference pattern by adding the two waves sequentially for a series of points on the screen.
Basic Young's Experiment Without bells and whistles.
Wave Pulse Transmission Two strings of different linear densities are joined, a wave pulse is sent towards the join, the reflection/transmission is shown.
Phases of Venus An animation of Venus in orbit, with the sunlit portion of the surface viewed from different perspectives. (htm file)


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Employment Policy
Before the downturn Australia was suffering from a skill shortage which was seriously holding back economic development. To capitalise on future growth and to create jobs here, we have to consider now what skills we need. In the past we have been a productive, innovative and clever country. Many of our greatest innovations have benefited the world. Many of them we have failed to capitalise on. We have taken our ingenuity for granted. Sustained growth can only come out of building skills where products and services are created and built here.
Both political parties seemed to regularly interchange the words, skilled and educated as if they were identical. No doubt they are connected, but a degree in Creative Arts will produce an educated person and will do little to address the problems of the mines in Western Australia.
Conventional thinking by both parties was that increased investment in tertiary education would create a clever country with all the skills required in plentiful supply. The reality has proved somewhat different and the problem is going to get worse as the changing demographics of Australia come into play and the Green Economy demands more practical skills.
The average age of many trades and professions is increasing with no policy in place to replace all those who will retire. It is not enough to bring in skilled migrants. How many hairdressers and chefs do we need? How many of those migrants are still employed in their trade after five years. How does overseas training in trades and professions translate to the Australian situations? Australian youth is entitled to the opportunities past generations have had, and with that the responsibility of a productive work life.
The media is now belatedly waking up to the problem, but some of the solutions they are espousing are patently absurd and would appear to reflect the political and philosophical views of some lobby groups. One superficially attractive idea is to carry out vocational training at school. This ignores the fact that the schools do not have the qualified staff or the facilities available and the kids will rapidly lose interest in and forget skills that they have no opportunity of putting into practise. To provide meaningful training and the acquisition of work related skills it is necessary to involve industry. Since many of our major companies are foreign owned, appeals to patriotism are not sufficient.
AUSBUY believes that we should introduce a targeted training levy from every business over a certain size with credits being given to companies who operate approved trainee schemes. These should be supported by an enhanced TAFE which is resourced to provide the necessary support. The training should be competency based and salary progression should reflect enhanced skills rather than time spent as a trainee. The advantages of these traineeships must be promoted so that there will of suitable candidates who believe that acquisition of these skills will result in well paid and satisfying employment.


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Ridgid K-750 Thoughts Please
Discussion in 'Drain Cleaning' started by ResPlumber, Sep 27, 2011.
Similar Threads: Ridgid K-750
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Waxed Canvas Rolling Carry-On Bag
- Overview
Sturdy and stylish, our rolling carry-on is crafted of waxed herringbone canvas with leather trim, handsome antique-brass fittings and plenty of room for taking all of your travel essentials. Two exterior pockets keep your most-needed items within easy reach.
- 14" wide x 7.5" deep x 21" high
- Made of 16-ounce waxed canvas with cotton twill interior, leather, and antique-brass hardware.
- Features a retractable handle.
- Monogramming is available at an additional charge.
- Monogram will be centered on the leather swatch on the front of the bag.
- Catalog / Internet Only.
- Dimensions & Care
- Overall: 14" wide x 7.5" deep x 21" high
- Interior: 13" wide x 6.5" deep x 20" high
- Pockets: 2 exterior
- Handle: 11" long
- Wipe clean with a damp cloth.
- Shipping Info
This is a general shipping item.
View our Shipping Information
Customer Service - Shipping Information
Return Policy
At Pottery Barn, we take great pride in the quality and craftsmanship of our products. Attention to design, materials, safety and construction is our priority. We carefully inspect your order prior to shipment. Upon receipt, please inspect your purchase and notify us of any damage; we will arrange for a prompt replacement. If, within 7 days for Quick Ship upholstery and 30 days for all other products, you are dissatisfied for any reason, you may return your purchase for a refund of the merchandise value.
We cannot accept returns on monogrammed, personalized, special-order items, or on items damaged through normal wear and tear. We also cannot accept returns of final-sale items which are identified by a price which ends in .99.
For returns of items purchased from your Pottery Barn registry, we will gladly provide a refund or exchange for the merchandise within 90 days of your event or within 90 days of purchase, whichever date is later.
You may return merchandise through the mail for a refund or replacement. For detailed procedures for returning items through the mail, please contact Customer Service at 1.888.779.5176, 7 days a week, 5:00am - 9:00pm (PT).


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Pass pet parenting with flying colors! Take free petMD University classes to learn from our experts and confidently care for your pet at all stages of life, have fun collecting badges to show your expertise, and be the best pet parent you can be!Get Started Now
You want your feline companion to live a long, healthy life, and just like us, they need particular needs to be fulfilled for that to happen. Let's get to work. Enroll Today!Enroll in Course
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From reading the food labels to measuring and timing meals to knowing which foods kittens absolutely cannot have, we've done the research for you. Enroll Today!Enroll in Course
Start Today! Register now to enroll in a course.


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UPDATE: This game has been shutdown and is no longer available
Dragona Overview
Dragona is a free-to-play fantasy based MMORPG that is set on a planet referred to as Magic Earth. In this world monsters and dragons are not only real but have taken over. Players step into the role of a brave recruit on a mission to stop the evil plaguing the land. Similar to the popular Aion in terms of graphics and style players complete various quests, slay local beasts, and battle enormous dragons in honor of their nation. Learn skills, craft enchanted items, and transform your character into a more powerful opponent using the soul essence of ancient dragons. Much like Lineage 2 and SilkRoad Online players can participate in PK or PvP battles. There are four races on Magic Earth consisting of Humans, Kalis, Eldin, and Catcha. Choose between eight different gender set classes and prepare for war.
Classes & Races:
Gunner (Human, Male) – The human race utilizes advance Dwarven technology. They are equipped with heavy armor and powerful guns known as the ethereal blasters. Gunners deal large levels of damage to their enemies using an assortment of short range ethereal blasters.
Sniper (Human, Female) – Snipers are not only sexy but armed with a long range ethereal blaster allowing them to take out opponents at a distance. They are a force to be reckoned with on the battlefield.
Guardian (Kalis, Male) – Guardians are masters of the sword. They use the long sword for close combat encounters and refuse to take prisoners. Foes meet their maker at the hands of these honored warriors.
Assassin (Kalis, Female) – Assassins hide in the shadows waiting for the opportunity to strike. As part of the Kalis race they have the ability to shoot venomous blood or provoke panic by creating a dense fog.
Ranger (Eldin, Male) – Equipped with arrows this class is able to attack multiple targets or make a precise shot while dealing high levels of damage. Spells can be casted on their arrows to paralyze enemies.
Magician (Eldin, Female) – Knowledgeable in Draconic magic magicians can perform an assortment of deadly spells. Illuminate the battlefield with a mana shield or summon meteor showers to rain down on enemies.
Shaman (Catcha, Male) – Shamans tap into the power of nature. This class can use their bare knuckles to hold off sieges. They are a valuable member of any party.
Scout (Catcha, Female) – Blessed with the breath of fire scouts can easily ignite their opponents with a single exhale. When transformed they have incredible strength that enables them to rip apart an enemies armor.
Dragona Screenshots
Dragona Featured Video
Dragona Review
By Ange Perdu
Dragona is a 3D fantasy themed F2P MMORPG where players become legendary dragon lords on a mission to save their cursed world. Begin as brave recruit and work your way up to a hero with the power to change history. Choose from four different races ranging from humans to aliens known as Catchas. Fight giant dragons gathering their soul essence. Complete various quests. Craft magical items and transform your hero for an edge in combat. Participate in random player killing to mark your territorial stumping grounds or wage war in arena style PvP battles. Trek through a vast world inhabited by hordes of dangerous mythical beasts and even zombies. Raid dungeons, learn enchantments, and aid your chosen race in their efforts to reverse the spell corrupting Magic Earth.
Sea Turtles on the Beach, the Gameplay
Most of the gameplay in Dragona consists of tackling quests and monster slaying. Players start out on a beach crawling with giant sea turtles. A flashing icon at the top of the screen indicates an available quest and prompts a remote chat with an NPC instructing recruits to kill several turtles. Throughout the game instead of searching for stationed NPCs to receive a task the convenient NPC icon guides soldiers through their journey. Combined with the auto-walk feature it makes navigating through the massive world relatively easy. Quests vary from relaying messages to battling boss characters. Kill zombies roaming the fields, hunt dragon hatchlings, or gather the meat of fat saber tigers. Players use the WASD keys or their mouse to maneuver through the cursed land. The boss characters are challenging. Players have to do a significant amount of grinding to level up their hero and unlock new skills. The animations are quite impressive players will often find themselves fighting a flock of gigantic fire breathing dragons which beats slaying standard gray wolves any day. The graphics and repetitive grinding is somewhat similar to Aion. Players can form parties with friends and enter dungeon instances as they level up.
Transforming During Battle
At level 15 players can participate in PK and PvP Battles. Areas outside of any village or city are fair game. The only downside to this feature is that most of the time the world isn't heavily populated. Players that live to take down unsuspecting newcomers will be disappointed with the slow traffic influx. During a PK match the winner can take weapons or items from the other player if it's not bonded to them in an enchantment spell. Arena battles are available every two hours. Players can participate in the Battle of Might or the Battle of Celebration. Both utilize a match system and automatically divide players into teams. During Battle of Might heroes must destroy all the opposing team's members while trying to stay alive. It's much like any other PvP arena battle. In the Battle of Celebration guardian stones are strategically placed in the environment. Each team must defend their stones while trying to destroy their opponent's stone. Special war gear and large amounts of XP is rewarded to the winners.
In Dragona players can also alter their character with a dragon transformation during combat. This is a unique and fun feature which gives a hero the power of a mighty dragon temporarily. Transformations can manifest as partial or full. During a partial transformation a particular body part morphs unlocking higher damaging hits, speed, magical bursts, or stellar defense. The appearance of the character's head, arms, upper body, or lower body changes upon activation. Although the transformations is reminiscent of the Transformers series players get to experience major boosts and special skills. The full transformation changes a hero's entire appearance. During full possession previously learned skills and weapons cannot be used. Players have to perform a completely different set of active and passive skills while in this mode. All of the animations are intensified making the combat more exciting. Similar to SilkRoad Online there's a nice variety of skills that can be performed such as the Incendiary Shot, Gaze of Destruction, Catalyst, or the Resilient Medium. Collapse an enemy's body from within or apply poison to a weapon to execute a critical hit.
Gear of a Dragon Lord
All the weapons, armor, and accessories can be purchased in any of the stationed NPC shops. There's not much of a selection. Much like Lineage 2 the character customization options are limited. Most of the gear looks identical. Buy basic tunics, trousers, robes, and boots. Players can stock up on HP or mana. Purchase accelerators in the form of potions that boosts attack, movement, evasion, and protection during combat. Weapons vary depending on a hero's class. They're somewhat generic in name and appearance as well. Equip your character with the Lycan Tooth Crusher, the Army Sword of the Hunter, the Fanatic Sword, the Jewel Shuriken of Punisher, Sentinel Bow of the Hunter, and the Guardian Staff of Heretics. There is also a crafting system that players can use to create magic embedded weapons and armor but in order to collect the ingredients heavy grinding is required. Gamers like to spend a little real cash for an advantage over others will not like the mall shop in Dragona. It's pretty bare. Other than a few expensive mounts and an extra storage pass there's nothing worth buying. Only skill resets, binding oils, and the Goddess's Grace which prevents loss XP is available.
Final Verdict: Good
Overall the only thing keeping Dragona from being a really great MMORPG is its small community. The lack of players can stifle forming parties to storm dungeon instances, relishing in PK, and participating in PvP battles. However it's still an entertaining game. Players that enjoy the lore of dragons and the walking undead will find this world to be very cool. The graphics are beautiful making it easy to become totally absorbed in the storyline as your character progresses. Battle dragons, face-off with challenging boss characters, craft magical items, explore, transform your character, and become a legend in a land known as Magic Earth. This fantasy adventure might be worth checking out if you're a fan of Aion, SilkRoad Online, or Lineage 2.
Dragona Screenshots
Coming Soon…
Dragona Links
Dragona System Requirements
Minimum Requirements:
OS: Windows 2000, XP, Vista, 7
CPU: Pentium 4 2.8GHz or higher
Graphics Card: Radeon X700 / Geforce 6600
DirectX: 9.0c
Recommended Requirements:
OS: Windows 2000, XP, Vista, 7
CPU: Pentium Dual Core or higher
Graphics Card: Radeon HD3650 / Geforce 8600GT
DirectX: 9.0c


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Brother HL-3170CDW
Despite its photo printing shortcomings, the Brother HL-3170CDW is a capable color laser printer that meets all the major requirements for a small office workgroup.
Dell Wireless Laser Printer B1160w
The Dell B1160w's limited paper input capacity and lack of Ethernet networking constrain its use for small businesses with high-volume workloads, but its compact form makes it an affordable solution for personal use at home.
Brother MFC 7860DW
The Brother MFC-7860DW and its autodocument feeder, wireless connectivity, and simple installation make it an apt match for small businesses with moderate printing needs.
HP LaserJet Pro 400 M401dn ( Government)
The $399 HP LaserJet Pro 400 M401dw bundles all of HP's latest technologies into a tight package, but the 3.5-inch touch-screen display doesn't offer enough unique features to warrant the price jump to $400, especially compared with competing devices. Small businesses and home offices shopping for a reliable monochrome laser printer for quick prints should ignore the HP LaserJet M401dw's inflated price tag and look for a better deal.
Brother HL-5450DN
Exhibiting the same high-quality prints and speedy output as its predecessor, the Brother HL-5450DN is a reliable device for busy users requiring networked access at home and abroad.
HP LaserJet Pro 100 Color MFP
The HP LaserJet Pro 100 is a solid color laser printer for personal use, but the high cost of consumables, slow print speeds, and missing features limit its productivity for home offices.
Canon ImageClass MF3010
Though it's lacking Wi-Fi and an autodocument feeder, the Canon ImageClass MF3010 laser printer's strong performance and versatile features have appeal for students and home offices on a budget.
Dell 1130n
Although it performed adequately in our print speed tests, this basic monochrome laser printer is outgunned by competitive devices with wireless networking for the same price.
HP LaserJet Pro M1217nfw MFP
The LaserJet Pro M1217nfw is HP's workhorse printer designed for small businesses that output a high volume of monochrome prints. It's not the most environmentally friendly machine, but its Smart Install feature and excellent performance earn our recommendation.
HP LaserJet Pro M1212nf MFP
The HP LaserJet Pro M1212nf is the company's cheapest monochrome multifunction laser printer. For the money, it earns our recommendation for its Smart Install feature and excellent value.


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Mikaela Shiffrin won the women's slalom event on Friday, becoming the youngest American to win an Olympic gold medal in alpine skiing.
The 18-year-old from Vail, Colo., took the event with a combined time of 1:44.54, enough to beat out Austria's Marlies Schild by 0.53 seconds. Kathrin Zettel, also of Austria, won the bronze medal.
Shiffrin made her Olympic debut three days ago in the giant slalom, finishing fifth in the event.
Julia Ford was the only other American to finish the slalom competition on Friday, ending up in 24th place overall.
Shiffrin's medal was the second gold in alpine skiing for the U.S. at the Sochi Games, following Ted Ligety's gold in the giant slalom earlier this week.
Shiffrin made her World Cup debut at age 15 in 2011 and later that year won the slalom title at the U.S. National Championships just after her 16th birthday, becoming the youngest American skier to claim a national alpine crown.
Slalom is Shiffrin's strongest event, as reflected by her status as the reigning World Cup and world champion. All of her seven World Cup wins have also come in the slalom.
American Megan McJames did not finish her first run, while teammate Resi Stiegler failed to finish her second run, eliminating both of them from the competition.


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Thank you. I can't wait to read it.
a special chapter... wooow, thanks blud
Thank you, Arigatana, Merci & شكرا
mangaholik, yes I am.
Thank you very much...
although it's pretty pathetic this chp
ALL HAIL NELL~sama
heh, typofast snaclation
Thanks blud
thanks to the scalanters from maldives
thanks a lot ^_^
meh, even if it ain't the story Bleach is still Bleach so i'll get it, part 3 of my late collection for the week so thanks guys.
Why don't more people read these mangas?


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Welcome to the English Department at NIU! We offer courses in literature, linguistics, English education, film, ESL (English as a Second Language), and rhetoric as well as in creative, technical, and professional writing. Students in our department learn the analytical skills employers value, and they engage in conversations about critical issues. Our study abroad programs in Dublin and Oxford win rave reviews from participants, while internships present opportunities to gain professional experience.
The English Department's Recruitment and Retention Committee is hosting a panel discussion on Resumes for English Majors. Edward Heard, NIU Career Services Assistant Director, and Cathy Doederlein, NIU Humanities Internships Coordinator will present from 4:00 to 5:00 p.m.
Proposals due for Conference: Incarceration and social justice issues, although proposals related to women, gender and/or sexuality will be considered. For more information email wgs [at] niu.edu, call 815-753-1038, or stop in Reavis Hall 103
Submissions due for USOAR proposals from undergraduate students for projects that will involve them in independent artistry or research, under the supervision of members of the faculty and staff at NIU.
Northern Illinois University will host the 23rd annual Midwestern Conference on Literature, Language, and Media (MCLLM) on Friday, March 27, and Saturday, March 28.
Faculty, graduate students and, for the first time in the conference's history, undergraduate students will share their research related to this year's theme, "Ctrl, Alt, Delete." Presenters will explore the concepts of regaining control, revisiting alternatives or returning to previous states via deletion in conjunction with themes relevant to textual, linguistic and media studies.
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Community Calendar
The Community Calendar publishes events, meetings and fundraisers in The Jamestown Sun at no charge. To submit an activity, email it to ksteiner@ jamestownsun.com — with "Calendar" in the subject line — or fax to 701-952-8477. Include the type of event, date, time, location (including address) and any admission fee. Provide a contact name and telephone number for verification/questions.
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So on the 20th of Wednesday, I went and got an oil change for my car, I was dropping my son off a...
Questions for specific Chrysler Concorde years:
Chrysler Q&AAsk Your Question
All Chrysler Concorde questions
Oil light on while breaking
there is a loud static noise from the right side speakers when the radio is on
radio shop says the amplifier is bad and can only be replaced by an original 2004 amplifier or re...
my car is overhearing what should I do?
had a crack in my radiator that I patched with epoxy which fixed it.... until my carwas towed...
How'd owe get my concord LXI 3.2 v6 out of shut down mode.
We had to replace the transmission we disconnected the positive side of the battery been disconne...
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Water Patrol activists paddle in twelve boats along the Marikina river to investigate and document possible water pollution. Greenpeace is calling on the government to require factories to disclose the chemical waste water that they discharge into the rivers, as part of a campaign to protect the country's freshwater sources
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Been having a good sticky around the forum and after 2 days of searching Im hoping Ive found a good camping forum , there arent too many out there.
We are a family of 6, out of 4 kids 3 are now teenages. We love the outdoors and usually spend most of our time out in our boat. We have decided to start hitting the camping a bit harder as we both grew up with it and really miss it.
Been doing the updating of most our camping gear.
Purchased the oztrail canvas cabin tent (yeah I had to get the big one) would love any feedback on this tent. We kept our 2 little dome tents for the quick getaways or to lose the kids.
Grabbed a cage for the top of the pajero for the camping where we dont need and also cant get with the boat.
Planning our next trip just for the weekend to test out the new tent down in pinjarra for early june. Will deff post some pics of our new set up after that.
Is there many here from WA, would love to hear first hand some geat places to camp, we also have a cavalier dog, and our new cavalier puppy we finally get in 2 weeks. We dont go anywhere without the dogs so it does limit us.
Looking forward to getting to know everyone


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Safety 1st Swing Shut Toilet Lock
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Safety 1st Swing Shut Toilet Lock
About the ManufacturerIt's okay to be cautious - you're a parent! Safety 1st Inc. was acquired by Dorel (the largest juvenile furniture products distributor in its categories in the world) in June of 2000, and is a recognized brand name in the North America and is a respected company in the child safety segment of the juvenile industry.
The originator of the "Baby on Board" sign, today Safety 1st's product line includes bed rails, feeding and potty trainers, infant / children's car seats, booster seats, strollers, play yards, high chairs, walkers, bouncers, bassinets, infant health care products, nursery monitors, infant bath tubs and bathing accessories, security gates and other safety aids.
The products have gained wide acceptance from consumers for their high quality, safety and innovative designs that incorporate state-of-the-art features and up-to-date fashion. There is a commitment of various teams dedicated to innovation, quality and safety. This dedication has led to an uninterrupted flow of exciting new products.


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Rubbermaid Glass food storage containers have a LIMITED 2 YEAR WARRANTY. This warranty covers Rubbermaid Glass items that break, chip, or crack within two years from the date of purchase when used within the parameters of the Use and Care instructions. This warranty does not cover damage from mishandling, negligence, or accidental breakage and only applies to defects that occur during normal household use. If the same item is not currently available, it will be replaced with a similar item. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. To the fullest extent permitted by applicable law, Rubbermaid shall not be liable to the purchaser or end user customer of Rubbermaid Glass items for any incidental or consequential damages arising from the purchase, use or inability to use Rubbermaid Glass items even if Rubbermaid has been advised of the possibility of such damages. Some states or other jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations or exclusion may not apply to you. To replace Rubbermaid Glass containers under this warranty, notify Rubbermaid below and enclose this warranty along with the original receipt or a copy thereof. Do not dispose of the damaged product as you may be requested to return it.
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Bitefight Overview
Bitefight pits players against each other in the classic battle between vampires and werewolves. Each side must hunt demons and work at the graveyard to earn gold with which to better equipment selves, train their skills and ready themselves for this epic struggle. Bitefight is very similar to Gladiatus but with a horror theme rather than the Gladiator setting. Gameplay requires minimal player input so this is mostly a waiting game with pictures and text rather than a full fledged graphic user interface. Casual gamers and those who lack access to decent equipment have found Bitefight entertaining, but the huge advantages enjoyed by premium users cause heavy balance issues.
Bitefight Screenshots
Bitefight Featured Video
Bitefight Full Review
By, Erhan Altay
Bitefight is a popular browser based game by Gameforge, the same publisher behind Ogame, Ikariam, and Gladiatus. The game is most similar to Gladiatus but has a horror theme where players chose to play as either a vampire or werewolf. PvP plays a large role in Bitefight and players can be attacked by others at anytime. Like most browser games, Bitefight is slow paced and thin on gameplay options but is ideal for those without access to decent computer hardware.
The Cursed Journey Begins
Account creation in Bitefight is simple but has a single hiccup. There are 15 independent game servers and an account signed up on one isn't valid on the rest. Be sure to remember which server you sign up for so you don't end up frustrating yourself. There is no way to transfer a character from one server to another so be sure to check with your friends if you plan to play with people you know. Character creation consists of choosing one of the two warring races, vampire or werewolf. Players cannot even select an avatar picture since that's considered a premium service, but more on that later. The first screen you'll encounter is the Overview section which displays your character's skills, stats, items and a tally of how many players you've recruited to the game. Any gold you start with should go towards training your various skills which start with a value of 1 and can be raised at increasing gold cost. There is no tutorial in Bitefight but one of the links on the left hand side menu titled 'Help' will take players to an FAQ page. Alternatively, hitting 'Forum' will bring up a new tab where players can browse through other's posts and find what they're looking for.
Vampires Vs Werewolves!
The main attraction in Bitefight is the PvP element between the two races. In order to participate in a PvP battle, players simply click 'Hunt' on the left and are given the option to fight a random member of the opposing race. If you have a particular player in mind, you can enter their character name manually to hunt them down. A 'Man Hunt' option is also available which allows you to fight against the AI to gain experience and gold to build up your character before fighting other players. The game does a pretty decent job at pitting players around their own level but new players should still take some time to grind off the AI before trying their luck. Unfortunately, players are only allowed to participate in AI battles for 2 hours a day. Each battle takes 10, 20 or 30 minutes depending on which option you select. After entering a battle, it's just a matter of waiting for the timer to deplete before being shown the results and moving on. This gameplay style is meant for casual gamers who are left free to do other work on their browser as they wait. The Bitefight browser tab displays the countdown so you can easily see when to check in on the game. This is a low maintenance game that can easily be played in bursts of 2-3 minutes throughout the day.
Horror City
One of the more prominent destinations in BiteFight is the City. Here players will find a Merchant who offers weapons and armor for sale, a Tavern where they can accept quests, a Market Place where they can sell items to one another, a Library where they change their character name, a Church where they can heal, a Graveyard where they can work part time to earn extra gold, and a Grotto where they can go Demon hunting. Each area has its own NPC avatar, most of which look a little disturbing — especially the market place guy. The quests you receive from these NPCs involve the same gameplay as combat, you go where you're instructed and 'investigate' the area for 10 or so minutes before moving on. The items displayed in the shops are always near your level which helps keep things organized. From my experience, healing items are generally quite expensive and even the priest at the church wants money for his services. New players tend to lose a lot of vitality (heath) even in battles they win, forcing them to wait for it to naturally regen at a rate of 1 per minute or hit up the Voodoo Shop. Besides upgrading your character's stats and buying new gear, players can upgrade their Hideout which acts as a personal house. Upgrading your hideout improves its appearance but also makes it harder for other players to attack you successfully.
A Little Voodoo For You?
While gold serves as the blanket currency in Bitefight for everything ranging from stat training to healing, a premium currency called 'Hell Stones' is available to speed up the game tremendously. Hell Stones can be purchased using real cash through a variety of methods including PayPal, credit card, text messaging, game cards, and so on. The exchange rate is something in the range of 8-15 cents per hell stone depending on how many are purchased at a time. The best use for these hellstones is an upgrade to a 'Shadow-Lord.' Shadow-Lords receive generous benefits such as bonus gold, faster fight times, an increase of 2 hours of hunting time, and the ability to use custom avatars along with other bonuses. Upgrading your account to Shadow-Lord costs 15 hellstones for 14 days and must be re-purchased to continue reaping the benefits. Hellstones can also be used to purchase powerful gear, speed up hunts, heal your character, and so forth. These advantages have a profound effect on game balance and make it near impossible for free players to compete with those willing to pay. Whether this bothers you or not is a personal matter but the game does make every effort to try and get you to pay.
Final Verdict: Fair
Bitefight is a simple game playable in short bursts throughout the day on your web browser. The unique horror theme and classic vampire vs werewolf concept give the game some flavor but this is a game I could only recommend to those lacking time or access to more advanced games.
Bitefight Links
Similar games we recommend
- Gladiatus - Gladiatus is a browser based that takes place in Rome. Play as a rogue Gladiator who explores the wilderness beyond Rome and participates in the Arena!


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San Diego, CA (SportsNetwork.com) - Carli Lloyd scored a pair of first-half goals to help the United States women's national team to a 3-0 friendly win over China at Qualcomm Stadium on Thursday.
The match was the first for the U.S. women since the firing of head coach Tom Sermanni, with Jill Ellis taking over the team on an interim basis.
Lloyd fired the Americans in front after 20 minutes when she lashed a shot past goalkeeper Zhang Yue that sailed just inside the right post.
Only three minutes later, Lloyd doubled her tally when she intercepted a pass and drove a shot off the left post and into the net from 25 yards.
Sydney Leroux then wrapped up the scoring in the 46th minute when she scored after being set up by Megan Rapinoe.
The team's next match will come May 8 against Canada in a friendly.


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Founded in 1976 by Hubert d'Ornano, Sisley-Paris is a French company specializing in the manufacture of innovative, and exceptionally high-quality cosmetic products. Sisley-Paris' know–how is in phytotherapy and aromatherapy, in other words it uses natural plant extracts and essential oils in skincare products, to guarantee immediately visible results on the skin. Sisley-Paris creates the highest quality products by selecting only the best plant species in each category. The dosage and synergy of these extracts is the secret to the exceptionally effective performance of Sisley skincare. This perfectionism has enabled Sisley-Paris to become one of the most prestigious and fastest growing cosmetic names in existence today.
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Adraefan: 42. Recovery in Imladris
He swung his legs around, stood. The marble was cold against his bare feet. Light-headed and dazed, he felt his head ache for a moment, his vision dim. Swaying. There was a large basin on the table. He looked down at himself. Bare torso. Scars – the black stomach scar, darkened veins spreading out – scars. Ribs, too visible. Ribs to count. One, two, three, six… Very pale in the moonlight which streamed in from the window. Bandages here and there.
He walked to the basin. The water was tepid. He washed his torso quickly, shivering. And then he cupped his palms, collected water, washed his face. Alarming himself, as always, with the unevenness of his skin – the innumerable scars, open lacerations, indentations on his face – the newly trimmed beard. There was a mirror, and he avoided it.
He removed his breeches, washed further, dried himself quickly and donned the fresh garments. With several shirts and jackets on, as well as two pairs of breeches and his boots, he felt reasonably warm. He nearly considered putting his gloves on, seeing his hands tremble so much, but decided against it. For he knew his hands did not tremble from the cold.
Outside his window, Imladris was still. Quiet, all asleep. The frosty chill of an October morning. There was a low-burning fire in his room, but Boromir still felt cold. Or rather, felt ill, weakened, and in severe need of something to drink. If only to soothe his stomach.
There was a simple meal on the table. A mug. Boromir took the mug, sniffed. It was the tea – the usual herbal variation that he had been drinking since Radagast and Dagorlad. He was beginning to loathe the herbal drink. Even if it relieved his nausea, and allowed him the ability to eat, he had grown to despise its taste. He left the mug. What else? Bread, cheese, dried meat, autumnal fruit. It looked repulsive.
And now?
So early. An entire day that had not even begun. A difficult day. He would see Pippin again. And Dínendal. Gandalf, Merry, Frodo, Sam. How would he face them? His heart gave a lurch at the thought. His stomach nearly revolted. Nausea. Fear. And, as usual, any present fear led inevitably to the black memories – to Barad-dûr. So that Boromir feared silence. Between hiding in his room, avoiding the others and tolerating the unbearable quiet, Boromir decided to move. Better to face them than to face the silence. Surely someone was awake. Elrond. He needed to find Elrond, thank him, and ask promptly for a horse to leave with. Perhaps then he could avoid seeing the others altogether.
But first, something to drink. Just something to soothe his nerves, to give him courage enough to face the day. The eternally long day. He checked the soiled breeches he had just removed. The flask was not there. He checked his own doublet, now cleaned. No. His jacket, the hidden pocket in his cloak, the side of his boot. Nothing. The flask was gone. The elves must have found it as they had cleaned his clothes the night before. Surely they had disposed of it.
And something else was nagging at Boromir – a burning, low and intense, in his gut. A shame. Shame at his weakness, at his compulsion, at his fear. As if the old Boromir, the one who had set forth from Minas Tirith for Imladris nearly two years earlier, was struggling to return. Was struggling to loosen the chains of Barad-dûr. Anger replaced shame. What sort of pitiful fool was he? All had fought the War, and he had been a soldier all his life. Why now should he become some craven weakling? Why now should he be the one to have nightmares? To fear the dark and the silence? To fear peace?
The chains. The whip. The machine. The blood. The bones. The fire. The screams. The questions. The dust. The mask. The poison. The nazgûl. The Ring. The EYE.
Boromir shook his head with a jerk.
Nay. Even without title, even stripped of rank and respect, he was still of noble blood. He was still a born and bred soldier. He would overcome this weakness. They had all fought, had all seen their abundant share of grotesque and terrible sights. They had all lived through it. That he should be the only one – even Frodo continues on! – to clean away his anxieties with alcohol reflected a weak spirit, a cowardly soul.
And so Boromir sat on the edge of his bed, gripped the mattress, and waited for dawn. Constantly drying and re-drying his sweaty palms against his breeches. Constantly swallowing back the nausea which crept up his esophagus like a rising tide – sickening. An hour passed. Once the sun rose, and the birds chirped, Boromir stood again, hoping his knees had acquired some new strength. He walked several paces around his room, his gut twisting in agitation, his anxiety building, until, finally, he moved to leave.
As he reached the door, his eye caught his scabbard leaning against a chair. Part of him considered taking the sword with him – if only to have something with which to occupy his ever-trembling hands. But he decided against it. For surely they all already thought him mentally unrecoverable. And to go around Imladris wielding a blade would probably give a poor impression of his mental health. So he left it.
Outside, the hallway was quiet. Yesterday, he had passed this same corridor in a frightening state of shock, and had understood little to nothing. But now, on this cold, empty morning, he saw the clarity and familiarity of these halls. The carpeted floors, the elven runes, the tall windows. The columns with their designs worked and re-worked, smoothed to perfection.
He stepped out into the corridor. Again, the pounding heart. The shaking hands. The cold sweat. He walked as lightly as his footsteps could permit, knowing already that an elf would find him sooner or later. He moved, constantly adjusting and readjusting his tunic and his belt, hoping that none would see him. And hoping that someone would see him, if only to talk. Whoever it was, as long as it was not Pippin.
Boromir walked. He arrived to a wide, oak-paneled room. The library. He remembered this library. How long ago was it? The Fellowship had left Imladris last winter. It was already autumn. And to be here again, in this same library where not a book had moved, not one particle of dust had been blown off the shelves, while Boromir, instead, was a completely changed Man – it was unsettling, to say the least. He entered. Uniform shelves, uniform stacks. Irregular books. Some dusty, some polished. All kept in perfect condition, with yellowing pages as the only sign of age.
He wandered amidst these shelves, feeling secure in their weight and authority. Feeling hidden. Outside, the sun was rising. Enough to give light to read.
Noise. Someone had cleared their throat. Politely, softly, mildly. And yet Boromir jumped nonetheless. He jerked around. A tall elf stood before him, leaning against another bookshelf, holding an open tome. The elf had dark hair, pale eyes, a fair face. He looked as all elves did, so that Boromir nearly mistook him for Second One. For Dínendal, rather.
"Good morning," the elf said.
Boromir's hands began to shake violently. He could not help it. He struggled to maintain his composure – his heart secretly rejoicing at social interaction, yet quailing at it as well. But the silence could not be tolerated. And so he mustered his every reserve of nobility and grace, and bowed, hiding his hands.
"Good morning…" he murmured. After stumbling over a proper title, he blurted out: "Forgive me, but I know not your name."
The elf smiled.
"We know each other, Boromir of Gondor," he said. "Though mayhap you have forgotten. We saw each other little in the time I spent in your fair city, even less in the journeys to Edoras. I am Elrohir, son of Elrond."
The twins. Even had Boromir remembered, he would have had no hope in identifying which was which. But he nodded.
"Aye, I remember now," Boromir said. "Forgive me."
The elf nodded graciously. "There is no need, friend."
He closed his book, placed it neatly on a shelf.
"Enjoying an early morning walk?" Elrohir asked with a smile.
Boromir hesitated, unsure whether the elf teased or was in earnest. Was this the elf that had found him yesterday? He cringed to think of it.
He looked away, out the window. The dawn light was streaming into the room now, casting long pink shafts against the floor. Birds chirping. And outside – all fiery reds, subtle golds, occasional greens. Autumn.
"In truth," Boromir replied, "I had no destination in mind."
"Come then. Join me. I was to take my morning meal."
"Very well."
And so he followed Elrohir out of the library, back into the corridor, outside into the open courtyard. Dry leaves carpeted the fine marble and stone, all dull whites and silvers. Elrohir walked slowly, hands clasped behind his back, occasionally glancing at Boromir and smiling. And Boromir knew not what to say – he had forgotten sober social graces – and so he simply walked, staring at the ground, his cheeks occasionally burning with an embarrassed flush if he saw another elf in a balcony, or someone further along the path.
Passing the courtyard, they entered a colonnaded gallery. A soft wind blew some of the leaves in, and Boromir shivered. They passed no one else, though distantly, very distantly, Boromir could hear music – a morning song – gentle and calming and… A feeling of weariness enveloped him as some of his tension was relieved.
"'Tis my favorite season," Elrohir remarked. "Perhaps. Sometimes it is. For the past few years, I have enjoyed the autumns."
Boromir said nothing.
"I recall – how soon it was, and yet it feels so long ago! – last year's great Council," the elf continued. He smiled. "Yet, better now, where we may once again enjoy the turning of the leaves. Do you not agree?"
"Aye…" Boromir concurred lamely.
They entered a slim door which led into a short hall with a tall ceiling. Torches were lit. And from another door, further on, left ajar, Boromir could hear the soft clinking of plates and glasses. And a very familiar voice – louder than the rest – speaking furtively, joyfully, earning musical laughter in response. Pippin. Boromir stopped in his tracks, and Elrohir walked several paces ahead before stopping too. He turned.
"Lord Boromir?"
"I should prefer… a walk outside – I am not very hungry – thank you, Master Elrohir – but I…" Boromir stammered, backing away instinctively.
Too late. In that moment the door swung wildly open and Peregrin Took, looking flushed and content, biting down on a half-eaten apple, emerged from the kitchen. Boromir's entire body went rigid, and his heart skipped. His mind screamed to flee, to run, to get away from this – yet he had no control over his limbs, and so he simply stood there.
As soon as Pippin turned away from the kitchen and towards the Hall, he saw them. The hobbit also froze, equally surprised. His cheek, still stuffed with apple. With wide eyes and a slow swallow, he stared at Boromir. Boromir nearly quailed under the scrutiny.
"Boromir…?" Pippin breathed.
Boromir could not form any response, his mind had gone entirely blank, with only a sickening sense of panic overwhelming him. He did not want to hold Pippin's gaze, yet he could not force his eyes away.
And without a word, without explanation, Pippin burst forward, arms outstretched.
"Boromir!" he cried and threw himself into the Man.
Completely unexpected, Boromir stumbled back as the hobbit embraced him fiercely, squeezing his arms around his waist, pressing his cheek against his stomach. In the blur, Boromir caught a warm smile from Elrohir.
"Oh, Boromir!" Pippin pulled back, looked up, his eyes glistening, hugged him again. "We didn't – I thought – oh, we were worried sick! Where did you go? What happened? Are you well?"
The hobbit's voice, muffled by tears and cloth. And Boromir brought his hand up, tentatively, placed it gently on the curly head before him. And he felt his own eyes prickle, his chest constrict, his chin tremble. Embarrassed and ashamed, he quickly pulled his hand away from Pippin's hair, brought it to cover his mouth, for he felt the threat of losing his composure. The hobbit looked up, smiled through his own tears, stepped back to wipe his nose with his sleeve. Boromir swallowed, hoped his voice had regained some strength.
"Pippin, I – forgive me, Pippin, 'twas – 'twas madness and – "
"Nay, not madness, don't say that," Pippin chuckled with a stuffed nose. "It's all finished. Water under the bridge, as they say in my country. Oh, I'm just so glad you're here! Everyone's been fretting for days!"
And once again he lunged himself at Boromir, embraced him, squeezed. Elrohir laughed lightly.
"Were you expecting anything less than such a welcome, Boromir?" the elf asked.
Boromir looked away, again self-conscious of his overbright eyes and trembling chin. He struggled to find a response – but instead Pippin detached himself, grabbed his hand and began to pull him along the hall towards the kitchen.
"Come on, you've got to see Dínendal – he's been so worried…"
Yet Boromir resisted the tug.
"Nay, Pippin – I…"
Once again, coincidence conspired against him, for Dínendal emerged from the kitchen in that moment, carrying what looked like Pippin's jacket. He was smiling, and he seemed ready to shout a joke, yet when he saw who Pippin was pulling along, he stopped and stared. Again, Boromir felt the impulse to turn and run, to escape all this. Yet Dínendal, who recovered very quickly from his shock, smiled so warmly, so openly, that Elrohir laughed again.
And Dínendal approached, arms wide, and pulled Boromir into a laughing embrace. He leaned back, grinning.
"Blessed by the Valar, mellon nín," he breathed. And then his eyes grew sorrowful, though his smile remained. "We worried for you."
Boromir did not understand. He was beginning to think they were teasing him, or this was another vision and was not happening at all. But Dínendal was truly there, stepping back now, gripping his shoulder with a wide grin. Pippin was truly there, embracing him yet again, squeezing his side and laughing.
"Oh, will you forgive us, Boromir?" Pippin exclaimed.
"Forgive you?" Boromir sputtered, and the tears came then, no matter how much he fought against them.
When Pippin stepped back and saw his glistening cheeks, he chuckled and gave Boromir's side an affectionate punch. Boromir waved him away, covered his eyes with one hand.
"Give – give me a moment," he choked.
But Pippin grabbed his free hand and urged him out of the hall and back outside. Dínendal followed, and Boromir could hear Pippin yelling, voice shrill with his own laughter and tears, "We'll give you a moment later, and you can have all the moments you desire, but right now I'm taking you straight to see Merry and the others – they'll never believe – Ho! Merry! Look here!"
Boromir was weeping openly now, unable to control himself, and so he simply let himself be pulled, Dínendal's hand on his back, Pippin's laughing cries ahead of him. Once the hobbit released him, Boromir hid his face in his hands, shoulders shaking. But he choked back anymore tears, wiped his nose quickly, saw a blurred Merry standing before him.
"Boromir…" Merry whispered. He was holding his pipe. Boromir covered his eyes again, clenched his teeth. Yet seeing the Man's embarrassment, the hobbit quickly added, "Ah, don't worry, Boromir. Pip tends to have that effect on people."
It was a feeble joke, and Merry's voice was thick, but Pippin laughed.
"Aye, well the poor Man missed me, Merry!"
Merry stepped forward then, and took Boromir's hand, giving it one firm shake.
"It's good to have you back, Boromir."
The Man, not trusting himself to speak further, only nodded. Eyes glistening, a fragile smile before once again breaking down into sobs.
"So that is the infamous Boromir of Gondor?"
A window. Looking down from the House's upper study to the open courtyard below. The windswept ground – dry, dead leaves cluttering, shuffling. And there – in the center – a shabby Man, nodding, speaking softly. The hobbits standing by. And now Mithrandir, walking forward, arms outstretched, laughing, a low rumble. Dínendal the Returned Exile smiling, keeping a hand on the Man's shoulder.
The elf at the window toyed idly with his goblet of wine. Elrond approached from behind.
"Well. I have not heard all good things."
"Thranduil, you are too harsh."
The elf shrugged.
Dínendal sensed that Boromir was still embarrassed about his bout of weeping from that morning, even though the others had been far too surprised and happy to see him to care if he blubbered like a child. Indeed, the Man had crumbled with Pippin and Dínendal in the hall leading to the kitchens, and had continued for quite some time – eventually babbling apologies and explanations to Frodo, Sam, Gandalf, all of them. Boromir had even apologized to Bilbo, Dínendal recalled with a smile, which had caused the elderly hobbit to pat the Man's hand, nodding and cooing, There, there, lad, no sense in shedding oliphaunt tears – before pulling Frodo aside and murmuring – Frodo-lad, forgive an old hobbit's poor memory… but do I know this gentleman? Dínendal had laughed out loud at that.
Once Boromir had regained control of himself, nearly an hour later, he had been abashed and reserved, answering their questions with eyes averted. And slowly, slowly, they had learned of his days of madness, of his senseless wanderings. He did not elaborate much, but Dínendal pieced together the tale from what little Boromir said and what Elrond later whispered to him in the corridor.
All the travelers – Pippin especially – had exhibited a collective guilt since the departure of Boromir. For they had gone forth on the road to Imladris, bickering and arguing over the fate of the Man, and whether they had abandoned him to some harsh fate. Pippin had, ironically though not entirely surprisingly, championed Boromir's cause – urging the others to turn around and search for him. He's not well! We can't just leave him to the wolves! Gandalf had reminded Pippin that Boromir is a doughty warrior, Peregrin – Was, Frodo had absently corrected – and Sam had chided him angrily. Beggin' yer pardon, Mister Pippin, but do ye want 'nother chunk a hair missin'? I know ye mean well, but the Man's mad, so he is, and there ain't no way ye can help him, nor any of us. The arguments had continued all the way to Elrond's house, and then on and on, at times involving Elrond as well. The hobbits had not told Bilbo about their missing companion, if only so as not to alarm or disturb the hobbit. But they had discussed the events at great length with Gandalf, Dínendal and sometimes Elrond; eventually coming to the conclusion that the Man was ill and not to be blamed and perhaps they should have gone after him. Even Sam had, in the end, reluctantly agreed.
Now, the sun was setting over the towering peaks, so that the valley of Imladris darkened to a gentle blue. The hobbits – already anticipating dinner – had gone off to their rooms to get prepared. At Merry's urging, they had decided Boromir's arrival warranted a festive dinner – something which required proper attire. Boromir had naturally begged them not to, but it was clear the hobbits were also giving the Man space to rest, for Boromir – not having eaten or slept properly for many days, apparently – was visibly tired.
Dínendal sat with Boromir now, at the table in the center of the Man's room, overlooking the Rivendell gardens and courtyards below. An elf had brought in a tray of sweetmeats and hot tea, though neither Dínendal nor Boromir had touched it. Instead they sat, speaking of the days of Minas Tirith, the days of Dagorlad. Occasionally, Boromir's mood would slip – and he would bark some gruff remark – but then, wearily and softly, he would apologize. And Dínendal watched, watched as the hours passed and the Man shifted restlessly – visibly yearning for a drink – yet never once had he spoken of it.
Finally, when the sky darkened to a deep blue, and the bells of dinner would soon begin to toll, Boromir raised his eyes to meet Dínendal's. They had been speaking of the hobbits, and the coming journey to the Shire.
"It has been a full day, Dínendal."
Dínendal held his gaze. "A full day?"
"Since I have touched the drink."
"Aye." Dínendal spoke slowly.
"I did not…" the man swallowed, licked chapped lips, "I did not think I needed it so."
Dínendal raised an eyebrow, questioning. Boromir dropped his eyes, smiled self-consciously, quickly. He dragged his palms against his breeches, stopped to pick the fabric at his knee. The smile vanished.
"Perhaps young Peregrin was right… Perhaps I shall try without?"
Dínendal stared. The Man's voice – choked, cracked. His hands trembled.
"Boromir, are you going to weep again?"
Boromir laughed abruptly, loudly, and shook his head. He leaned back in the chair, still chuckling, rubbing at an eye.
"Nay!" With his free hand, he gave a dismissive wave before crossing his arms in mock petulance. "Bah! Dínendal, how you tease!"
Dínendal snorted. "Forgive me. Sometimes it is too easy with you."
The Man's laughter faded, and he stared, bemused, at an edge of the table.
"First One said the same thing once."
"He ever delighted in teasing others. We faulted him that, though in truth it is one of the things I miss about him."
"Aye… aye, I miss him as well. And I did not know him so long."
"Fellowship grows quickly, when it is true."
"Aye… so it does."
They listened to the evening-sounds of Rivendell outside. Dusk. Peace. Eventually, Dínendal shifted, leaned back in his seat with a smile. Boromir watched him curiously.
"Well, I suppose I should tell you the long-awaited decision," Dínendal said.
"What decision?"
"The lords of Eryn Lasgalen, Imladris and Lothlórien were to make a decision regarding a certain – privilege – and whether it should be afforded to me."
Boromir winced. "Aye, you spoke of it in Edoras, forgive me – I had forgotten."
But Dínendal waved a hand. "'Tis nothing. As you know, the Lord Celeborn left Imladris not two days ere your arrival, which is unfortunate as he was most curious to speak with you, nonetheless I am sure you will be able to tell Lords Elrond and Thranduil everything that needs –"
"Valar, Second One! Just tell me! What is this decision?"
Dínendal's smile broadened.
"They have decided to grant me passage along the Straight Way. I shall go West."
Boromir stared, confused. But then, as comprehension dawned, he smiled – then frowned – brow knit, thinking – then smiled again, this time understanding. A slow, sad smile.
"And you shall see Itarildë again?"
Dínendal nodded. But, noting the sorrow in Boromir's eye, he quickly added: "Though not immediately. I may yet tarry in Middle-earth." At this, Boromir smiled genuinely, causing Dínendal to quip: "If only for Radagast's sake."
At dinner, the long table was crowded with plates of varying sizes, all manner of cutlery and crockery, three glasses in increasing size. Elrond sat at the head of the table, with Elladan and Elrohir flanking him. And then Gandalf, Frodo, Sam and Bilbo on one side. Thranduil at the other end. Coming back up to Elrond's end: Dínendal, Boromir, Merry and Pippin.
Various elves swooped in and out, bearing trays of food, baskets of bread, jugs of water, wine.
An elf came by, moving slowly down the table with the fat bottle of Dorwinion wine. Gandalf accepted. Frodo and Sam declined. Bilbo accepted, giving Boromir a cheeky wink. Thranduil accepted. Dínendal declined.
And then, there, hovering at Boromir's shoulder, the elf stood. The bottle of wine, tipped at an angle, waiting.
Boromir looked around. The hobbits were watching him. Gandalf was pretending not to. Dínendal, sitting at Boromir's elbow, made no move.
Finally, a mutter:
"Nay, thank you."
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Too bad plasma and that stupid cashew blow chunks... What the hell happened to KDE...
Phoronix: KDE's Plasma Active Running Nicely On The Nexus 7
If you're curious about loading up the KDE Plasma Active desktop on your Google Nexus 7, here's the state of KDE in the mobile space...
Too bad plasma and that stupid cashew blow chunks... What the hell happened to KDE...
There are many plasmoids which are pure bling, but you don't need to use them. With KDE 3, you had a desktop and a panel. If you want that, you can still have it. Put a panel on the edge of the screen and that's it. You don't even have to know that the panel is a part of "plasma".
You still have the choice.
The active version has nothing to do with Cashews.
My greatest gripe with it is the same reason I don't like Oxygen. Oxygen is flat, beige, and shiny, and it looks busy while also looking gaudy to me. I go with Ember, a flat black theme, mainly because I like dark themes, but I also don't like the busyness.
I hope Plasma Active has themes support. Hell, if it can theme support the desktop themes, that would be amazing. I like a lot of features of it, and seeing it run well is really great. When I get a new tablet I might stick it on my current Nexus 7 just to see how well it works in practice.
That UX is even laggier than my 3 year old phone running android 4.2
I think that people miss the point of how Plasma is supposed to work and what the KDE team are striving for with having a unified environment for desktops, netbooks (or laptops with 1366x768 screens) and tablets.


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