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Lifetime® Ace Flyer Teeter Totter
Available in choice of 2 color schemes:
The Lifetime Ace Flyer is no ordinary teeter totter! This exciting Teeter Totter is designed to seat up to seven kids for a rollicking up and down, side-to-side ride. Interactive dashboard and spinning propeller adds to the fun. The Ace Flyer Teeter Totter is constructed of powder-coated steel and high-density polyethylene (HDPE) plastic in bright, fun, primary colors. The Ace Flyer not only looks great, it passes all playground safety standards. Make your backyard the most popular one in the neighborhood with this unique backyard teeter totter. Built for Ages 3-12.
- Adjustable height settings
- Dashboard
- Steering wheel
- Gauges
- Spinning foam rotor
- 2 seats in cockpit
- 4 seats on wings
- 1 seat in rear
Quality Construction:
- Heavy duty powder-coated steel frame
- Molded parts made of high density polyethylene
- UV protected to retain less heat and help maintain color
- Weather and rust resistant powder coating
- 600 lbs. weight capacity
- Assembles in 2 hours or less
Assembled Country
Assembled Size
92" L x 95" W x 30"-33" H (Adjustable)
Component Country
USA And Imported
Ask & Answer
Shipping Information
Warranty Information1 year limited
There is no additional information available for this item.


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Recommended Just For You
Customer Raves & Reviews
Very satisfied
Textured Background with Tan and Burnt Red Magnetic Business Cards Very happy with the way the magnets turned out. I had wanted to add a particular symbol and Magnet Street was willing to adjust to my needs. Very pleased with the quality, color and service!
Great product and fast turnaround!
Simple Color Magnetic Business Cards Very easy design process with help when you need it. We got a great value on a product that was delivered quickly. Order without fear.

subset: commoncrawl


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U.S. Missile Defense Agency is an Equal Opportunity Employer. U.S. citizenship required.


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Bike MS: The Citrus Tour 2015 takes you through the old Florida citrus groves. Hundreds of riders will experience the excitment of taking off from Fantasy of Flight in Polk City and enjoy the overnight stop at the Caribe Royale Resort for rest, relaxation and rejuvenation. There are 50, 75 and 100 mile route options on Saturday and 50 and 75 mile and new 20 mile options on Sunday. To make your ride a safe and memorable one, Bike MS is fully supported with Support and Gear (SAG) vehicles, bike mechanics and rest stops. After the ride, we invite all of our registered cyclists to celebrate and enjoy great food and festivities at the Finish Line Celebration.
Registration Fee: See schedule below
Fundraising Minimum: $250
Route Options: Saturday: 50, 75, 100 miles. Sunday: 50, 75 miles. NEW: 20 mile Sunday only, out and back loop leaving from Fantasy of Flight.
Age Minimum: 12 years
Registration Fee Schedule
|March 8, 2014 - April 17, 2015
|April 18, 2015 - May 2, 2015
|$315.00 (Includes minimum fundraising plus registration fee)
Event Details
Route Maps
Route Maps will be published closer to the event.
Driving Directions
Fantasy of Flight is centrally located between Tampa and Orlando in Polk County, Florida. Get Directions.
Hotel Information on our host hotel, The Caribe Royale Resort and accomodations near our new Start/Finish line at Fantasy of Flight can be found HERE.
Overnight parking is available at Fantasy of Flight for Bike MS participants and volunteers. Directional signage will be posted. The Society will not provide transportation for one-day riders.
The Chapter will transport your luggage on Saturday from Fantasy of Flight to the Caribe Royale Resort finish line and then back to Fantasy of Flight on Sunday. You will receive two numbered luggage tags when you pick up your rider packet. Please attach these tags to your bags in order to claim them at the pick-up/drop-off locations on Saturday and Sunday. Riders are responsible for claiming their luggage at the overnight location and finish line.


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Summary Report for:
25-1111.00 - Criminal Justice and Law Enforcement Teachers, Postsecondary
Teach courses in criminal justice, corrections, and law enforcement administration. Includes both teachers primarily engaged in teaching and those who do a combination of teaching and research.
Sample of reported job titles: Adjunct Instructor, Assistant Professor, Assistant Professor of Criminal Justice, Associate Professor, Associate Professor of Criminal Justice, Criminal Justice Professor, Instructor, Professor, Professor of Criminal Justice, Sociology Professor
Tasks | Tools & Technology | Knowledge | Skills | Abilities | Work Activities | Work Context | Job Zone | Education | Credentials | Interests | Work Styles | Work Values | Related Occupations | Wages & Employment | Job Openings | Additional Information
- Initiate, facilitate, and moderate classroom discussions.
- Evaluate and grade students' class work, assignments, and papers.
- Prepare course materials such as syllabi, homework assignments, and handouts.
- Prepare and deliver lectures to undergraduate or graduate students on topics such as criminal law, defensive policing, and investigation techniques.
- Compile, administer, and grade examinations, or assign this work to others.
- Keep abreast of developments in the field by reading current literature, talking with colleagues, and participating in professional conferences.
- Maintain student attendance records, grades, and other required records.
- Maintain regularly scheduled office hours to advise and assist students.
- Advise students on academic and vocational curricula and on career issues.
- Plan, evaluate, and revise curricula, course content, course materials, and methods of instruction.
Tools & Technology
Tools used in this occupation:
|Digital voice recorders — Body wire recording devices; Digital audio recorders
|Handguns — Electroshock weapons; Police handguns
|Microphones — Handheld microphones; Wireless microphones
|Portable data input terminals — Interactive whiteboard controllers; Student response systems
|Televisions — Liquid crystal display LCD televisions; Television monitors
Technology used in this occupation:
|Computer based training software — Blackboard Learn; Distance learning software; Learning management system LMS software; Sakai CLE *
|Data base user interface and query software — Data entry software; National Crime Information Center NCIC
|Electronic mail software — Email software; Microsoft Outlook
|Information retrieval or search software — DOC Cop *; iParadigms Turnitin
|Word processing software — Collaborative editing software; Google Docs *; Microsoft Word
* Software developed by a government agency and/or distributed as freeware or shareware.
|Law and Government — Knowledge of laws, legal codes, court procedures, precedents, government regulations, executive orders, agency rules, and the democratic political process.
|Education and Training — Knowledge of principles and methods for curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects.
|English Language — Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar.
|Public Safety and Security — Knowledge of relevant equipment, policies, procedures, and strategies to promote effective local, state, or national security operations for the protection of people, data, property, and institutions.
|Sociology and Anthropology — Knowledge of group behavior and dynamics, societal trends and influences, human migrations, ethnicity, cultures and their history and origins.
|Psychology — Knowledge of human behavior and performance; individual differences in ability, personality, and interests; learning and motivation; psychological research methods; and the assessment and treatment of behavioral and affective disorders.
|Computers and Electronics — Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.
|Communications and Media — Knowledge of media production, communication, and dissemination techniques and methods. This includes alternative ways to inform and entertain via written, oral, and visual media.
|Clerical — Knowledge of administrative and clerical procedures and systems such as word processing, managing files and records, stenography and transcription, designing forms, and other office procedures and terminology.
|Customer and Personal Service — Knowledge of principles and processes for providing customer and personal services. This includes customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction.
|Speaking — Talking to others to convey information effectively.
|Critical Thinking — Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
|Active Learning — Understanding the implications of new information for both current and future problem-solving and decision-making.
|Active Listening — Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
|Instructing — Teaching others how to do something.
|Learning Strategies — Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
|Reading Comprehension — Understanding written sentences and paragraphs in work related documents.
|Writing — Communicating effectively in writing as appropriate for the needs of the audience.
|Judgment and Decision Making — Considering the relative costs and benefits of potential actions to choose the most appropriate one.
|Monitoring — Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
|Written Comprehension — The ability to read and understand information and ideas presented in writing.
|Oral Expression — The ability to communicate information and ideas in speaking so others will understand.
|Inductive Reasoning — The ability to combine pieces of information to form general rules or conclusions (includes finding a relationship among seemingly unrelated events).
|Oral Comprehension — The ability to listen to and understand information and ideas presented through spoken words and sentences.
|Written Expression — The ability to communicate information and ideas in writing so others will understand.
|Deductive Reasoning — The ability to apply general rules to specific problems to produce answers that make sense.
|Speech Clarity — The ability to speak clearly so others can understand you.
|Near Vision — The ability to see details at close range (within a few feet of the observer).
|Problem Sensitivity — The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing there is a problem.
|Speech Recognition — The ability to identify and understand the speech of another person.
Work Activities
|Updating and Using Relevant Knowledge — Keeping up-to-date technically and applying new knowledge to your job.
|Getting Information — Observing, receiving, and otherwise obtaining information from all relevant sources.
|Communicating with Supervisors, Peers, or Subordinates — Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
|Training and Teaching Others — Identifying the educational needs of others, developing formal educational or training programs or classes, and teaching or instructing others.
|Establishing and Maintaining Interpersonal Relationships — Developing constructive and cooperative working relationships with others, and maintaining them over time.
|Communicating with Persons Outside Organization — Communicating with people outside the organization, representing the organization to customers, the public, government, and other external sources. This information can be exchanged in person, in writing, or by telephone or e-mail.
|Identifying Objects, Actions, and Events — Identifying information by categorizing, estimating, recognizing differences or similarities, and detecting changes in circumstances or events.
|Organizing, Planning, and Prioritizing Work — Developing specific goals and plans to prioritize, organize, and accomplish your work.
|Interpreting the Meaning of Information for Others — Translating or explaining what information means and how it can be used.
|Thinking Creatively — Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
Work Context
|Electronic Mail — 89% responded "Every day."
|Freedom to Make Decisions — 79% responded "A lot of freedom."
|Contact With Others — 71% responded "Constant contact with others."
|Indoors, Environmentally Controlled — 76% responded "Every day."
|Structured versus Unstructured Work — 62% responded "A lot of freedom."
|Telephone — 68% responded "Every day."
|Face-to-Face Discussions — 66% responded "Every day."
|Impact of Decisions on Co-workers or Company Results — 51% responded "Very important results."
|Public Speaking — 55% responded "Once a week or more but not every day."
|Deal With External Customers — 56% responded "Extremely important."
Job Zone
|Job Zone Five: Extensive Preparation Needed
|Most of these occupations require graduate school. For example, they may require a master's degree, and some require a Ph.D., M.D., or J.D. (law degree).
|Related Experience
|Extensive skill, knowledge, and experience are needed for these occupations. Many require more than five years of experience. For example, surgeons must complete four years of college and an additional five to seven years of specialized medical training to be able to do their job.
|Job Training
|Employees may need some on-the-job training, but most of these occupations assume that the person will already have the required skills, knowledge, work-related experience, and/or training.
|Job Zone Examples
|These occupations often involve coordinating, training, supervising, or managing the activities of others to accomplish goals. Very advanced communication and organizational skills are required. Examples include librarians, lawyers, sports medicine physicians, wildlife biologists, school psychologists, surgeons, treasurers, and controllers.
|SVP Range
|(8.0 and above)
Percentage of Respondents
|Education Level Required
|Doctoral degree
|Master's degree
|Some college, no degree
Interest code: SI
|Social — Social occupations frequently involve working with, communicating with, and teaching people. These occupations often involve helping or providing service to others.
|Investigative — Investigative occupations frequently involve working with ideas, and require an extensive amount of thinking. These occupations can involve searching for facts and figuring out problems mentally.
Work Styles
|Integrity — Job requires being honest and ethical.
|Dependability — Job requires being reliable, responsible, and dependable, and fulfilling obligations.
|Attention to Detail — Job requires being careful about detail and thorough in completing work tasks.
|Independence — Job requires developing one's own ways of doing things, guiding oneself with little or no supervision, and depending on oneself to get things done.
|Initiative — Job requires a willingness to take on responsibilities and challenges.
|Self Control — Job requires maintaining composure, keeping emotions in check, controlling anger, and avoiding aggressive behavior, even in very difficult situations.
|Achievement/Effort — Job requires establishing and maintaining personally challenging achievement goals and exerting effort toward mastering tasks.
|Concern for Others — Job requires being sensitive to others' needs and feelings and being understanding and helpful on the job.
|Cooperation — Job requires being pleasant with others on the job and displaying a good-natured, cooperative attitude.
|Persistence — Job requires persistence in the face of obstacles.
Work Values
|Independence — Occupations that satisfy this work value allow employees to work on their own and make decisions. Corresponding needs are Creativity, Responsibility and Autonomy.
|Achievement — Occupations that satisfy this work value are results oriented and allow employees to use their strongest abilities, giving them a feeling of accomplishment. Corresponding needs are Ability Utilization and Achievement.
|Working Conditions — Occupations that satisfy this work value offer job security and good working conditions. Corresponding needs are Activity, Compensation, Independence, Security, Variety and Working Conditions.
Related Occupations
|Educational, Guidance, School, and Vocational Counselors
|Law Teachers, Postsecondary
|Social Work Teachers, Postsecondary
|Secondary School Teachers, Except Special and Career/Technical Education Bright Outlook
|Instructional Coordinators
Wages & Employment Trends
|Median wages (2014)
|$57,200 annual
|State wages
|Employment (2012)
|16,000 employees
|Projected growth (2012-2022)
|Average (8% to 14%)
|Projected job openings (2012-2022)
|State trends
|Top industries (2012)
Source: Bureau of Labor Statistics 2014 wage data and 2012-2022 employment projections . "Projected growth" represents the estimated change in total employment over the projections period (2012-2022). "Projected job openings" represent openings due to growth and replacement.
Job Openings on the Web
Sources of Additional Information
Disclaimer: Sources are listed to provide additional information on related jobs, specialties, and/or industries. Links to non-DOL Internet sites are provided for your convenience and do not constitute an endorsement.
- Postsecondary Teachers . Bureau of Labor Statistics, U.S. Department of Labor. Occupational Outlook Handbook, 2014-15 Edition.


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Hotel City
Hotel City is a 2D hotel simulation management social game. Players construct, customize, and run their own hotel in real time. Add exclusive rooms or design a luxury suite with all the amenities. Hire friends as staff in a variety of positions from housekeeping to waiter in a posh restaurant. Promote the hotel to potential customers walking outside. Build additional guestrooms and expand into a grand resort. Start your career as an hotelier in Hotel City.
Publisher: Playfish
Playerbase: High
Graphics: High
Type: Social MMO
EXP Rate: High
PvP: N/A
Platform: Facebook
Pros: +Great graphics. +Nice customization. +Shift option. +Cool Exclusive and Commercial Room add-on feature.
Cons: -Slow paced gameplay. -Limited multiplayer aspects. -Some spamming required for advancing in game.
Hotel City Overview
Hotel City is a simulated hotel management game where users become hotel managers ready to take on the industry. Build and run a hotel from the ground up literally. Players start out with a few rooms and a lobby. They have to add additional rooms, design, decorate, and hire staff to run specific areas. Although comparable to other games like Happy Hotel, Restaurant City, and Social City this game is all about customization. Players choose from a wide range of decor items including furniture, ceiling fans, wall art, tables, floating beds, garden fountains, hedges, and waterfalls. Create a beach villa or Gothic skull and crossbones resort. Set the layout for your hotel's success in Hotel City.
Hotel City Screenshots
Hotel City Featured Video
Hotel City Full Review
By Ange Perdu
Hotel City is a 2D hotel simulation and building management game where players run their own custom resort establishment. As a hotel manager players have to expand and build their business from scratch. Customize rooms. Choose from a variety of different furniture, décor, and themes. Decorate with colorful wallpaper, carpet, checkered floors, oxford leather chairs, sofas, spiral lamps, mirrors, paintings, and bookshelves. Add gift shops, dinning areas, pools, and parlors. Use rich bedding and specialty items to earn a five-star rating. Hire friends as staff. Promote your hotel by picking passers by off the street to sign up at the reception desk. Tend to guests' needs. Keep your hotel clean and free from pests. Become the most successful hotelier and create a glamorous hotel.
Duties of an Hotelier, the Gameplay
In Hotel City players start out with a sizeable amount of cash to begin their career as a budding hotelier. Serving as general hotel manager players select their desired shift, add guestrooms, hire staff, tend to guests, and expand their hotel into a five-star resort. Similar to Restaurant City there's a handy shift feature that easily allows players to select the best open hours to fit their playing schedule. Shifts can last anywhere between 2 hours to 2 days. Once the hotel is open for business users are prompted to add a few rooms and a cleaning closet for housekeeping to use. Staff is required to assist in the lobby and functional rooms such as gyms, restaurants, bars, or cleaning closets. Temporary employees appear automatically in these sections when added to the hotel. In order to reduce costs players have the option of hiring friends. Unlike most Facebook games that allow users to simply click on their available pals from a list Hotel City makes players post a now hiring ad on their Facebook wall. Friends have to click on the post to accept the position. Although, it's an original idea it can come off like spam especially when multiple employees are needed. Managers also have to tend to guests. Complete various tasks that involve showing hospitality to visitors, keeping the rooms clean, and addressing urgent issues. To show hospitality players can click on sleeping guests to check on them. This task randomly earns coins. Housekeeping can be slow and dust ball clouds often appear in rooms. Clicking on them keeps the hotel spic and span while boosting the hotel's reputation. Throughout work shifts guests will call the desk for assistance. Help them cool hot rooms, change faulty light bulbs, fix water leaks, put out fires, and even catch ghosts. There are some points in the game when players have advanced where there's absolutely nothing to do. The lag in gameplay can be annoying for more aggressive players who like to stay engaged.
Creating a Posh Hotel
Another major part of the gameplay in Hotel City is expanding and decorating. As players' level up and acquire a certain amount of coins they can expand their hotel. Each hotel is built with a free forming block system. Rooms or blocks can be stacked in either direction. A player can make their hotel in a pyramid, vertical, or diagonal shape. The star rating of each hotel only improves when players add additional rooms with designer furniture and luxury. This makes decorating important throughout the game. Players have the option of buying basic rooms such as the budget, small, large, and high ceiling to customize or investing in a decorated or exclusive room. Clicking on the decorate icon allows players to browse through a nice variety of decorations. Add wallpaper, flooring, beds, chairs, tables, ceiling items, wall décor, and additional appliances to ensure guests are comfortable. Choose from a wide range of colors, patterns, and textures to coordinate or express a specific theme. Each room can look different or they can all appear the same. Despite the lack of volume in décor items the detailed assortment available gives creative players plenty to work with. Design a modern futuristic room or go back into time with a retro 80s look. Decorated rooms are based on themes. Select Victorian, Arabian, Tropical, Japanese, Space, and Rock star to designer minimalist styles. Each room earns a different amount of coins and XP per hour depending on its size or combined quality.
Exclusive Rooms & Themes
Exclusive and commercial rooms are also available to customize a player's hotel. Exclusive rooms like the New wave, Pink Power, Sky, Prestige Purple, Nouveau, and city themed bring in extra style and coins. Commercial rooms give guests activities to do. They include gyms, bars, arcades, restaurants, gift shops, small cinemas, Laundromats, cafes, swimming pool, outdoor disco, and special VIP lounges. For extravagant hotels a limousine service can even be added. The customization in Hotel City is somewhat impressive in terms of design. Players are able to add numerous items along with outside ground decorations to spruce up their resort. Change floors to rich wood panels. Place pop art, flat screen TVs, or hang drapery. Add a mini-bar for guests to enjoy using an easy click and drag method. The customization is only restricted in the arrangement of items. Players can not turn or rotate furniture.
Visiting Other Resorts
Similar to other Playfish games like Restaurant City and Pet Society players earn coins for visiting their friends. Adding new hoteliers yield big bonuses as well. The more friends' resorts a player is able to visit the larger the payout. Random resorts will have hidden bags of money stashed in their lobby. Help out neighbors' resorts by cleaning up their dirty rooms or check on their guests to speed up their leveling process. Some spamming of friends is required to collect rare items for scenery change. Sending gifts and asking others to reciprocate can help complete collections for Beach, San Francisco, New York, or Night time backdrop settings. Besides the standard visit or tasks that involve begging there's not a lot of neighbor interaction.
Final Verdict: Good
Hotel City is a fun entertaining hotel simulation management game where players become a hotel manager. Start a hotel from the ground up by hiring staff, tending to guests, and customizing rooms to create a five-star luxury resort. Although, there are some areas in the gameplay that could use improvement it has potential. Players who enjoy customizing and building will really appreciate the great attention to detail in décor and the easy to use click and drag method for constructing rooms. The colorful graphics resemble other popular games like Happy Hotel, Restaurant City, Pet Society, and Social City. The shift feature in Hotel City makes it a casual less demanding game that players with busy schedules can progress in.


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BEST ENTRANCE: From the parking deck between Macy*s & Nordstrom, use the main level mall entrance near Au Bon Pain
LOCATION IN MALL: Located on the main level near Guest Services.
(516) 741-2018
Then Get Our Can't Miss Style Reports, Retailer
Offers and Event News Before Everyone Else.
Plus you'll be entered to win a $1,000 Shopping Spree.


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Experience Michiana: March 28th, 2013
Having trouble with this video? Let us know.
About This Episode
Episode #369
Joanna Beasley will be sharing a couple songs with us off her new album. Also, do you and your friends like a challenge? You can get down and dirty as you compete in the "Dirty Bird Mud Run" at Southwestern Michigan College. Finally, we'll see an interview from Inside Indiana Business where Gary Dick interviews "Hoosiers" Producer Angelo Pizzo.
- Original Airdate:
- March 28, 2013
In This Episode
Also In This Episode
- Live Music Calendar
- Arts Calendar


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Contact Sports Desk: Call: 603-516-2949 / E-mail: firstname.lastname@example.com
Mike Whaley: Red Raiders are back in the mix
Friday, January 25, 2013
Even at its worst, Paul George knew it would get better.
Since those dark days in early January of 2012, the Red Raiders have gone 17-4-1, including 9-0-1 this season. They ended last year going 8-4, which included a monumental 5-3 upset of No. 2 Merrimack on the road in the first round of the D-II playoffs — the program's first playoff win since 2008.
"The kids came in with a good work ethic," George said. "The seniors have done a good job leading, and there's a good supporting cast of younger players who can play."
"We're not over confident," Scott added. "We've got some great competition coming up. We just need to continue to do the little things right."


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Directory: EmployeesReturn to directory home
Kevin Isom
|Information Technology
|Job Title:
|Assistant Director of It / Network Administrator
|Office Phone:
|(918) 463-6318
|Office Fax:
|(918) 463-6316
|Office Location:
|Administration Building 2nd Floor
Download Instructions
To download this information into Outlook, click the link below.
If you are using a mobile device, Use the link below or scan the code block to the right. The contact may be imported as an attachment to a calendar invite. If this happens, open the attachment and ignore the calendar invite.
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Rocky 104.9
About Rocky 104.9
ROCKY 104.9 is Altoona's Rock Station and features a non-repetitive blend of Classic Rock. Rocky features 40-minute Rock Blocks every hour with no commercial interruptions and 100% PURE ROCK.
WRKY Program Director: Tommy Edwards
814-941-9800 ext. 179
Email: firstname.lastname@example.com
WRKY News Director: Danice Bell
814-941-9800 ext. 128
Email: firstname.lastname@example.com
Stats and Info
- Appeals to upscale, professional, skilled, and educated listeners
- Prime age groups include those 18-49 and those 25-54


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Sale Price $
You Save $
- Apparel Sizing
- Fit Guide
- Videos
Keep a cool head while playing in the hot sun with the best-selling Nike Feather Light Hat. The Dri-Fit terry sweatband wicks away sweat, and the large mesh insets keep the breezes circulating for a cool-wearing, luxuriously lightweight experience. A black underbill reduces glare, and a quick-adjust closure in back ensures an easy wear and comfortable, all-day hair management. Swoosh embroidered at center front
- Content: 100% Recycled polyester taffeta
- Sizes: One Size Fits Most
- Colors:
- Dynamic Blue w/Black & White
- Gym Red w/Black & White


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Who will have each others back in a vampire fight? Or worse, in middle school?
Today marks the 10th anniversary of the show's series finale and things have never been the same.
Netflix is ramping up the excitement bit by bit as the premiere of 'Arrested Development' Season 4 approaches. Now, we get a look at the whole gang including Buster and a very grown-up Maeby.
James Wolk plays Bob Benson on 'Mad Men' Season 6 and no one knows who he is. Here are some theories: a bum, a spy, Don draper's son, a ghost


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These handy tools will keep you ready to twist, wrench, tighten and pry at a moment's notice.
Lightweight tools designed specifically to keep your gear (and you) going.
Trauma shears with multiple tools for emergency responders.
Knock out your fixit list with one hand tied behind your back.
Kit out your Leatherman with these functional add-ons.
Lightweight and there when you need it.
Ideas, how-tos, and updates from Leatherman.
Our industry-leading, 25-year, no-questions-asked warranty won't leave you hanging.
Our founder, Tim Leatherman, and the history behind the Leatherman multi-tool.


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We offer a free newsletter that will keep you informed about the progress of current productions, give you insider information on the movies and products we offer on this website, and provide reports on topics that are in keeping with our theme. If you would like to receive this newsletter, please send your name and Email address. All information is kept strictly confidential, and is not used in any manner other than for sending information to you from this site.
Website powered by Network Solutions®


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This darling bracelet features seven and 1/2 inches of 6.5-7mm cultured freshwater pearls that have been hand-matched for their luster. The bracelet is secured by an adjustable quality sterling silver clasp with a lovely 6-6.5mm cultured freshwater pearl accent.
Order now for delivery on or before
Monday, April 06, 2015
using FedEx 2nd Day.


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Subject: Widespread water may cling to moon's surface
01:00 27 March 2015
The temperature limit we've chosen to protect our planet from harmful warming is 0.5 °C too high, say a growing number of climate scientists
20:00 26 March 2015
The financial crisis showed just how wrong our economic models can be, says the bank's research chief, Andy Haldane − so he's opening up his search for answers
18:43 26 March 2015
How can the same flu virus be a mild infection in some people and a killer in others? The answer may lie in your genes
18:09 26 March 2015
Watch artificial ants move a large object by mimicking the cooperative behaviour of the real insects
see all latest news
For exclusive news and expert analysis, subscribe to New Scientist.
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Product Information
Original equipment rubber bushings deteriorate quickly and give less than ideal performance. Prothane # 4-1102 polyurethane bushings are designed to last up to 3 times longer than standard rubber bushings and will typical improve handling and performance. Replace factory sway bar bushings with Dodge Durango polyurethane sway bar bushings to help improve handling and ride quality!
Features & Benefits
- Prothan # 4-1102 is custom fit bushings for the Dodge Durango
- Available in Black and Red
- Made of high grade Polyurethane
- Improves handling
- Lasts up to 3 times longer than rubber
Tech Specs
- Weight:
- 10 lbs.
- SKU #4-1102 Fits:
- 2001 Dodge Durango
- 2000 Dodge Durango
- 1999 Dodge Durango


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News/Special Offers
About ECM
András Keller
János Pilz
Béla Bartók 44 Duos for Two Violins
András Keller
János Pilz
44 Duos for Two Violins
Ligatura Message to Frances-Marie
Recorded October 1999
ECM New Series 1729
Press Reactions
Related Recordings
Order CD
Bartók's 44 Duos, rich in folk melodies, are augmented by two pieces by Ligeti and Kurtág, in an all-Hungarian programme. Jewelled miniatures of 20th century music, performed by András Keller and János Pilz - violinists of Hungary's renowned Keller Quartet, and outstanding musicians steeped in the Bartókian tradition. These are beautiful, touching, dazzling performances. Bartók's "44 Duos for Violin" like his Mikrokosmos for piano are pieces that transcend their original pedagogic intention to stand by themselves as perfectly poised works. (Every violin student should own this album, but it is also music for a much wider public.) All but two of the duos are based on folk music, of many sources. Here, Hanns Eisler's judgement is relevant: "Had Bartók written nothing but his arrangements of Romanian, Slovakian and Hungarian peasant songs and dances, he would nonetheless number among the great masters in the history of music. He is highly original and highly popular at the same time."


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Posts tagged cart updates
New Mistress Look, New Page Look!
Oct 12th
Posted by MzDominica in Updates
Erotic Hypnosis has been My profession for over 10 years now. I am a certified hypnotist and NLP practitioner so you are in capable hands! I love the power rush of mind-control over another person I can not lie to you about that. Transforming others into anything I wish and everything they dream of, leads to a sort of God syndrome that is hard to equal outside total power exchange. It is in fact the most intense rushhhhh I have ever experienced thus far in life! But then I think you love Me loving it so it all evens out in the end darling…
Thank you for visiting MzDominica.com today! In Our ongoing efforts to keep My site updated and current I have decided to use a blog to keep you all informed and updated of My happenings in a more regular fashion. The shopping cart will also be undergoing an update later this month at some point so it is time for a face lift people smile, grin, and bear it The lay out of this main page will be a bit different than the cart most of the links will point to. It will be in fact a separate and differently organized link display for an alternative means of navigation through the website.
I do hope you enjoy the new format and feel free to comment and let Me know how your enjoying the new addition as I slowly get it all organized and set just the way I like it. I must say the removal of techies as in-betweens to the main page updates will certainly gain you the hypnosis enthusiast / mind-fucked slave a more uniquely Dominica experience. (hehe!) I thank those techies for their undying loyalty and hard work it is greatly appreciated and often rewarded with the most delicious mental slavery sessions that BLOW their minds and if your brave now YOUR mind too My pet!


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Team Fortress 2
Team Fortress 2 Overview
Team Fortress 2 is a cartoon-y MMOFPS with a super-dose of character, and more pop references than you can handle in one sitting. Players play one of 9 mercenary classes working for one of two corporations (RED and BLU) duking it out tooth-and-nails over a variety of objectives ranging from briefcases, to giant bombs in mine carts. With a tons of weapons, achievements, hats and maps, this game has incredible longevity, and will keep you latched to your screen hoping for that one achievement, or that specific weapon you're looking to craft.
Classes :
Demoman : Trap-setting, one-eyed Scottish demoman with a knack for blowing things to pieces. Is surprisingly good with a claymore.
Engineer : Texan cowboy with a knack for turret building. Incredibly efficient at point defense, you'll grow to love or hate his turrets.
Heavy : Chain gun wielding boxer, the medic's best friend. With a massive health pool, this is both the damage soaking, and damage dealing class.
Medic : Mad doctor wielding a surgery saw to battle. Specializes in deploying ubercharges on teammates, making them invincible for a short time.
Pyro : Axe-wielding pyromaniac specialized in ambushes, and generally setting living things on fire.
Scout : Super-fast class that uses its speed to outmatch opponents and quickly capture points.
Sniper : Long-range shooter with a knack for throwing jars of suspicious yellow liquids.
Soldier : Frontline tough guy with a rocket launcher, and a lot of punch.
Spy : Proficient knife fighter and mother lover, the spy can cloak and disguise himself into the enemy team.
Team Fortress 2 Screenshots
Team Fortress 2 Featured Video
Team Fortress 2 Review
By, Guillaume Barbeau-Roberge
Where to start with this one? I'll begin with the obvious; Team Fortress 2 is one of the best games to ever hit the free to play market. It was a good deal when it came out, it was one before it went free, and right now it would be a sin to miss this full-feature, explosively hilarious FPS. It was a move that wasn't entirely unexpected, as Valve had been slowly building up to an in-game purchase model for a while, stocking the game with a plethora of aesthetic items. If you've played TF2 recently, nothing in this review will surprise you greatly, but if you happen to have been living in a cave for the past few years, or if your copy of TF2 has been collecting dust on the shelf, read on.
If you're entirely new to Team Fortress 2, you might have seen the "Meet The <Class>"videos floating around on YouTube, which is one of Valve's many ways to promote the game. These videos, still in the making many years after the game's release, are a testament to the quality and enduring life of this product. The concept is that you play a member of one of two mercenary groups hired by two different industries (RED and BLU) to fight over various items and areas. You begin in a menu quite like other Valve games, where you either get to jump right away into the action in one of the game's many servers, or explore some of the game's other content. There is, for one, a developer's commentary mode, where you get to run through the maps hearing various comments from the Valve team. You can also browse your achievements, the in-game store and your inventory, which is also where the crafting system shows up, but more on this later. What you want to do right now is to jump right away into the action!
Capture My Point!
Reduced to its simplest form, Team Fortress 2 is quite like many other FPS games. You have the choice of many maps and gameplay modes, ranging from the classic capture the flag, to some TF2 innovations like Payload, where you have to push a bomb loaded up into a cart up to the enemy's base, or Medieval mode where everyone is restricted to melee and era weapons (Like the bow). Many of these are not played equally however, and modes like Arena are a bit more difficult to get into due to lower popularity. When you start up a match, you're shown to a class selection screen where you can pick from one of the game's many iconic classes, such as the scout, the heavy, or the pyro, each of which play extremely differently from one another, and fill one of the team's many roles. The downside here is that not all classes are as equally important. Many matches will see no use for a scout or a sniper, but there is never a time when a medic or a heavy is not desired in a team.
Zis Vas Not Medicine!
The action is a total blast; explosions left and right, scouts leaping about, people running about on fire while others get backstabbed by a disguised spy. With 8 game modes, 9 classes and a truckload of unlockable weapons, there is plenty of butt kicking to go around, enough to keep you entertained for days on end. Each class is quite simply absolute fun to play, though it may take you a few games to find which one you enjoy most, or are most apt with. As noted previously, each class is incredibly iconic, and easily recognizable, complete with voice acting, different personalities, and all with their own brand of hilarity. You read right, this is a funny FPS, and some of the one liners the characters yell out in the middle of the action are actually quite memorable, like the heavy's singing, or the spy's nonchalant "I believe I am on fire"when lit up by the pyro. Naturally, this is a team game, which means that you need to have a minimum of teamwork to ensure victory. That said, you'll more likely than not find situations where your team is one ubercharge away from victory, and no one wants to play the medic/heavy. The same could be said of many other team games, however, and this trait can hardly be blamed onto the game itself.
Pile o' Hats
Weapon and hat unlockables are a staple of Team Fortress 2 gameplay. The game is made so that every 30 to 60 minutes, a random item will drop, most likely a weapon, and sometimes a hat. You may also unlock certain items through achievements, but these are fixed, and will take quite a bit of work on your part. The weapons are mostly original and serve different purposes amongst the classes, like an anti-spy shield the sniper can use to electrify potential backstabbers, as an example. You'll find there the Team Fortress 2 brand of humor, with weapons going from a Jar of Piss, to a Two-Handed Sword for the Scottish demoman. Same goes for the hats, except that these are much less likely to give you bonuses, and mostly serve an aesthetic purpose. Items can also be part of sets, where wearing the complete set will give you a fixed bonus. Unfortunately, you'll find that you'll often get a drop of the same items, which can be frustrating even with the crafting system in place.
Bling Bling
You might not see it very often in a first person shooter, but here it is, Team Fortress 2 has a crafting system. Is it good? Well, it's useful for what it does; which is getting you rid of all those useless items just hanging around your inventory. How it works, is you get to smelt your weapons into metal or class tokens. Metal can be refined into better metal using more smelted stuff, while tokens are used for specific items. Once done, you can go into a list of blueprints where you choose what you'd like to craft, put in the correct material and voila! The item system is also where the paying system comes in. In Team Fortress 2, there are two types of account; Free and Premium. The free account has limited backpack room, limited item drops, limited blueprints, and can't trade items with other players, which makes it pretty tempting to upgrade considering the price to do so is simply to buy an item in the store (which can be as low as 0.49$ for the Crit-a-Cola). The store is quite complete, and has a selection of items that will not drop in-game. It's also a shortcut to weapons and hats for the lazy people out there, and the prices range from reasonable (0.99$ for a starter pack) to absolutely silly (99.99$ for an item update bundle) . You'll also find there things like taunts, paint for your items, gift wrap for tradeable items, and etc.
Final Verdict: Excellent
If TF2 has any significant flaw, I can't find it. During the duration of testing, I've found it to be bug free; the graphics tolerable to my humble machine, and the experience even more enjoyable than it was when I first purchased it years ago. The main source of frustration lies in the item drop system, but in the end, I'd say that this is but a small thing compared to the fun you can find in Team Fortress 2. Whether you're a first timer, or like me returning after a long hiatus, there is something here for everyone, and if you enjoy first person shooters, you'd be shooting yourself in the foot by not trying this one out.
Team Fortress 2 Videos
Team Fortress 2 Links
Team Fortress 2 Requirements
Minimum Requirements:
OS: Windows XP / Vista
CPU: Pentium 1.6 GHz
Graphics Card: GeForce 7600 / ATI Radeon X1600
Recommended Specifications:
OS: Windows XP / Vista
CPU: Intel Dual Core
RAM: 2 GB or more
HDD: 5.5 GB or more
Graphics Card: GeForce 8800 or better


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Video & The Law
Legal Video Guide – Learn tips for important legal issues with online video for commercial use. Here we offer news and insights into copyright infringement, fair use, trademark, right of publicity, right of privacy, defamation, trade secrets, waivers and releases – and how all of this relates to web video and digital media. Here you will find trends, tips, and insights with real attorneys and legal professionals in internet and new media law, intellectual property law, entertainment law.


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S l N G H
(?)Community Member
Saruta's Wife
Dapper Lunatic
- Report Post
- Posted: Sun, 07 Oct 2012 07:52:13 +0000
xxxxxxxxxxxxxUℓтαяια { Λርርєረለ } Яєνηιℓ
XXXXXXXXXAH! I'm αвσut tσ ςгคςк αnd ⓑⓤⓡⓢⓣ!
XXXXXXXXXXXXXXsσ í thrσw αwαч αll σf mч ṃεṃøɾïεṡ
XXXXXXXXXXXAH! í wαnt tσ knσw
XXXXXXXXXXXXXXXXXXXXXwhч wσn't чσu TELL mє?!
XXXXXXXXXXXXXXXdσn't just IGNORE mє!
XXXXէፀցeէዠer lєt's clαp σur hαnds
XXXXXXXXXXXXXXXtσ thís { ï ṉ τ ε ṉ τ ï ø ṉ α l l ÿXXD.Σ.Я.Λ.П.G.Σ.D } rhчthm WE mαdє!
Kekkyu Kekkyu Kekkyu Kekkyu Kekkyu Kekkyu
Wearing stuff cause I'm a grumposaur!!
The spasmodic wielding prodigy
{. . .yet she can't find a weapon. . .}
{. . .yet she can't find a weapon. . .}
- She used her free hand to brush her nose in annoyance. I know I know~ Sorry about completely blasting you with madness back there~ she stated actually apologizing to him. I may be roughed up a bit~ But I'm not going to stop. And you hold him off? Noooo~ Remember I care about you too much to have you hurt hun~ she told him trying to get him to remember what she said last night about her weapon being more important. Why was Ultaria selfless when it came to the battlefield? Perhaps because she feed into what all the other students would say about her, that she was in fact nothing. She looked down at the reflection in the weapon and gave him the classic jeering grin she normally wore. The pain is fine, it feels good actually she stated before shaking the arm. Oooh that burn was so good, I do want another actually.
Was she going to keep fighting? of course she was. She looked down at his reflection again and smiled. Actually glad you offered to be my weapon hell I would be dead right now if I was using my damn aara~ Thank you. That was short lived however as her eyes became serious, Actually taking the fight seriously this time. Was it for her sake? Nope it was for Arashi's sake. Her body moved into a different position, Watch that Abraham Lincoln Vampire Hunter movie? He's not the only one that can do that ya know? she grinned as she was feeding back energy into Arashi. She started spinning him much quicker than before, her adrenaline supply forcing these actions. She then moved into a position with Arashi over her head while her other arm was out, more like the position one would use with a sword. I may be a ******** up but I'm not letting some lame a** warlock tell me that she told Arashi with a laugh, yet her teeth were gritted and her eyes narrowed on the outside, for once focusing.
Made by Kek kek ke kek kek kek kek kek kek kek kek kek kek
Location: outside the now destroying temple
Company: The Warlock and Arashi. . .Leria?
Situation Kill this son of a b***h
Mood: Sane! Thanks Arashi~
Pretty Music in my brain?!: Matryoshka By Hatsune Miku & Gumi Megpoid
Out of Condoms:


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Heroes of Gaia
Heroes of Gaia is a 2D browser based fantasy MMO that combines elements of strategy and RPG gameplay. Players must build up their empire one city at a time by constructing buildings, raising armies, and occupying mines. Players hire heroes who gain levels and new skills by leading armies into battle against other players and NPC controlled monsters.
Publisher: Snail Games
Playerbase: Medium
Graphics: Low
Type: MMO
EXP Rate: Slow
PvP: Open
Filesize: N/A
Pros: +Great mix of strategy & RPG gameplay. +Optional tutorial. +Rewarding missions that provide direction.
Cons: -Slow paced progression. -No music. -Poor visuals. -Too much waiting around during early stages. -Paying players receive enormous benefits.
Heroes of Gaia Overview
Heroes of Gaia is a browser based strategy / RPG hyrbid that has been compared to the popular Heroes of Might and Magic series. Players slowly build up an empire by constructing various structures and researching new technologies. Troops must be trained and powerful heroes hired to lead them into battle. Players can occupy resource generating structures or hunt monsters scattered across the world map to enhance their kingdom. Eventually, alliances must be formed and enemies conquered in this massive MMO. There are two warring factions in Heroes of Gaia:
Unionists - Human and Elf
Separatists - Undead and Orc
Heroes of Gaia Screenshots
Heroes of Gaia Featured Video
Heroes of Gaia Full Review
By, Erhan Altay
Heroes of Gaia was originally released in China and has had enormous success throughout Asia. More recently, Snail Game has brought this strategy/RPG hybrid browser MMO to the Western market. While some of the translations are off and the game's pace is slower than many of its rivals, it still offers some of the most compelling gameplay features in the browser gaming market. Heroes of Gaia is unlikely to win new fans to the genre but is a solid entry that players should check out.
A New Civil War
The registration page in Heroes of Gaia is simple and painless. Players simply enter their username, password, and email address all on one page to activate their accounts. Email confirmation is not required though a valid email should be entered for the purposes of password recovery. There is currently a handful of servers, all of which have a sizeable playerbase. When creating their character, players are given a total of eight avatar choices. The four playable races are broken into two factions, "Holy" which include Humans and Elves and "Separatists" which include Orcs and Undead. Each race has a male and female version though gender choices have little effect on gameplay. An optional tutorial is available which both new and veteran players should complete since buildings are constructed automatically while running through it.
A Young Kingdom
The players' avatar doesn't personally participate in gameplay, instead they serve as rulers of fledgling empires. With a single barren town to begin with players must build up their capital, raise armies, plunder for treasure, and eventually occupy new territories and cities. All this can be exciting but getting through the first hours of Heroes of Gaia can be excruciating. Unlike Evony and other strategy games, there are no auto build features or free ways to speed up building construction. Instead, players must slog through the grind by waiting for various buildings and technologies to slowly research or complete. The tutorial does a pretty decent job at explaining the game's basics. While inside a city, players have a horizontal view of their city rather than the traditional top-down angle found in most strategy games. The Townhall serves as the city center from which new building orders are placed. Other important buildings include the barracks where troops are trained and the Tavern from where players hire Heroes. Heroes serve the role of generals and lead troops into battle. Players can assign troops to each individual hero's group and even equip them with equipment purchased at the bazaar or acquired through combat. There are four key resources in Heroes of Gaia: Lumber, Ore, Sulfur, and Crystal. Unlike other strategy games, players don't construct buildings inside their towns to raise their resource generation rate. Instead, resource generating buildings are scattered across the world map and must be occupied. The scarcity of these mines and neutral cities, which can also be occupied, inevitably lead to conflict between neighbors.
Not Enough to Go Around
While waiting for resources to accumulate or buildings to complete, players will spend their time sending their heroes off to hunt NPC controlled monsters, recover magic gear scattered around the world map, and pick up resources similarly scattered around the map. All of these objects have a difficulty rating measured in stars. New players should focus on one to three starred objects which offer poorer rewards but have weaker monsters guarding them. The units a player can train vary depending on their chosen race but all players start with a few powerful units which can make quick work of the local low-level monsters. The mini-map located at the top right of the screen looks similistic but is actually very insightful. It displays three shapes: squares denote cities, triangles are mines, and stars are neutral buildings. These shapes can come in three colors: yellow denotes unoccupied, red means another player controls the structure, and green means it is under the player's control. Clicking on any object on the mini map will bring players immediately to it allowing them to then click on it and send their forces to it. In Heroes of Gaia, heroes visibly move to their destinations so the speed stat plays an important role. After completing a task such as occupying a mine or defeating a monster, heroes must treck back to the city from which they were issued before receiving new orders. This can get tedious so it is important to hire multiple heroes and train enough soldiers to keep them all well stocked. Players can a lot more done with multiple weaker squads than a single powerful one.
Combat, Manual or Autopilot
Heroes of Gaia manages to handle combat in an interesting way. Once a hero reaches its target, player are given the choice to manually control their units or simply let the hero give orders on its own, leaving the player free to manage other affairs. The automatic option is the only choice in most browser strategy games like Empire Craft or Tribal Wars but the opportunity to take control during important battles is a huge advantage. Combat takes place in special battle screens in turn based fashion. Units are displayed not individually but in clusters. So for example if a player trains 100 warriors, he or she can arrange them in a single clump of 100 or 5 separate groups of 20. The single, large clump will deal a lot more damage but can only act once a turn while the swarm of smaller groups are more versatile. How to arrange your troops is a key part of the game's strategy and can have an enormous effect on the outcome of a battle. During a battle, the hero itself does not fight but issues orders such as attack, focus, back off, or advance. When players take personal charge of battle, these orders can be selected individually for each unit. When fighting monsters, players should concentrate on targets weaker than their force and simply let the auto pilot handle the battle. When battling units controlled by other players, be sure to take matters into your own hands.
Buying an Empire
As I mentioned earlier, Heroes of Gaia is a slow paced game. Players can only build one building at a time per city and upgrading the level of a building takes longer than in similar strategy games. Those who want to add extra queue slots or hasten construction time must purchase special cash shop items. The only freebies players receive are gift chests which require special keys to unlock. Besides the regular quests which players can complete, there are daily quests available to provide additional bonuses resources. The game has been compared to the classic PC RPG series Heroes of Might and I find it an apt comparison. The graphic quality is poor but its player interaction that's the main hook here. Anyone who sticks around for longer than the 7 day grace period will need to quickly make friends by creating or joining a guild. Those who do commit time and effort in the game will have to deal with the fact that every effort is made to try and get them to pay. Players who don't spend will find themselves in a huge gameplay disadvantage against those who do. The only way to remedy this is by joining a large guild and acting as a single cog in a large war machine. Free players won't be the military or economic power houses in Heroes of Gaia but can still make useful allies in large alliances.
Final Verdict: Good
Heroes of Gaia is a unique browser based MMO strategy/RPG game that rewards long term commitment. Slowly building an empire and out maneuvering your neighbors can be addictive and challenging though the primitive graphics and sluggish progression rate may deter many players.
Heroes of Gaia Videos
Heroes of Gaia Official Trailer
Heroes of Gaia Tutorial
Heroes of Gaia Gameplay Footage
Heroes of Gaia Links
Heroes of Gaia Articles
- Heroes of Gaia Mobile Arrives on App Store - Posted on December 23, 2014
Snail Games invites you to go mobile with their amazing strategy RPG, Heroes of Gaia!


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Commemorate the 2015 season by displaying a message on the U.S. Cellular Field scoreboard during a White Sox home game. Scoreboard messages can now be purchased in advance for a cost of $60.00. Payment must be made prior to announcement. Your credit card will be charged upon approval of the message. Order your scoreboard message today! If you aren't able to make it to a game, you can still order a commemorative print of a message for $15 or a digital print of a message for $10.
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Thursday, August 19, 2010
Colorado Rockies say goodbye to Brad Hawpe
11 comments:
This sucks IMO - Brad's one of the steady players for the Rockies and doesn't deserve to be let go.ReplyDelete
I think die hards like yourself really appreciate the work of Hawpe. He's not the face of a franchise, but he is a big reason that the Rockies have been a winning team in the second half of the decade.ReplyDelete
I don't think he deserved to be let go, but I think the Rockies did him a favor a little bit. They could have left him on the bench for the rest of the season, but they gave him a chance to go to another team and help them out. My prediction is that he lands in Texas and Clint Hurdle does what Don Baylor couldn't and gets him back on track.
Anyone who watched the Rockies suffer through the tough years (1999-2005) appreciates what Hawpe meant to this franchise. He was one of the few who helped make the club respectable. Tough to watch guys like that go.
Thanks for the comment.
Brad Hawpe provided a lot of great memories. He will be missed. Hopefully he turns it around with a new team.ReplyDelete
- AnonymousAugust 20, 2010 at 9:08 AM
do anyone have an idea where's Brad heading to?ReplyDelete
From the sounds of it, the White Sox and Rays seem like the most likely teams that will pick him up, but recently the Rangers have come up. I could see him doing well in Texas. He is from Fort Worth and Clint Hurdle is the hitting coach in Texas...he knows Hawpe's swing better than anyone.ReplyDelete
- AnonymousAugust 20, 2010 at 12:02 PM
I'm sad to see Hawpe go. He's excellent defensively. He was an all star in 2009! I can't believe the Rockies would let him go when they are willing to let other mediocre players linger for years trying to find their way. We always sit in right field. It just won't be the same now.ReplyDelete
I don't think that Hawpe was as bad defensively as everyone thought. Right field at Coors is huge. That's a lot of ground to cover. His arm is phenomenal. One thing that his critics said was that he never threw anyone out anymore...well, it stands to reason that when you have a cannon for an arm, people stop challenging you. How many runs did that save? He will be missed.ReplyDelete
- AnonymousAugust 20, 2010 at 6:10 PM
are the rockies dumping again will next year be a rebuilding year, this is starting to look like the broncos and nuggets, both of which i have given up on.ReplyDelete
lets dump the fans the're not performing either
- AnonymousAugust 22, 2010 at 5:28 PM
Hawpe will turn it around, he has the sweetest swing in the game. i hope he does end up with texas or the sox, that way when his game comes back - he doesn't hurt the rox too badly on a regular basis.ReplyDelete


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International Phonetic Alphabet chart for English dialects
|This article has information on Canadian English that needs additional citations for verification. (March 2009)
|This page will be copied to Wiktionary using the transwiki process.
The information in this article appears to be suited for inclusion in a dictionary, and this article's topic meets Wiktionary's criteria for inclusion, has not been transwikied, and is not already represented. It will be copied into Wiktionary's transwiki space from which it can be formatted appropriately.If this page does not meet the criteria, please remove this notice. Otherwise, the notice will be automatically removed after transwiki completes.
This concise chart shows the most common applications of the International Phonetic Alphabet (IPA) to represent English language pronunciations.
See Pronunciation respelling for English for phonetic transcriptions used in different dictionaries.
- AuE = Australian English
- CaE = Canadian English
- GA = General American
- InE = Indian English
- IrE = Irish English
- NZE = New Zealand English
- RP = Received Pronunciation (Standard in the United Kingdom)
- ScE = Scottish English
- SAE = South African English
- SSE = Standard Singapore English
- WaE = Welsh English
This chart gives a partial system of diaphonemes for English. The symbols for the diaphonemes are given in bold, followed by their most common phonetic values. For the vowels, a separate phonetic value is given for each major dialect, and words used to name corresponding lexical sets are also given. The diaphonemes and lexical sets given here are based on RP and General American; they are not sufficient to express all of the distinctions found in other dialects, such as Australian English.
|IPA: Other symbols used in transcription of English pronunciation
|Primary stress indicator (placed before the stressed syllable); for example, rapping /ˈræpɪŋ/
|Secondary stress/full vowel indicator (placed before the stressed syllable); for example, pronunciation /prəˌnʌnsiˈeɪʃən/
|Syllable separation indicator; for example, ice cream /ˈaɪs.kriːm/ vs. I scream /ˌaɪ.ˈskriːm/
|Syllabic consonant indicator (placed under the syllabic consonant); for example, ridden [ˈɹɪdn̩]
See also[edit]
- English phonology
- Phonetic alphabets
- Pronunciation respelling for English
- SAMPA chart for English
- "Vowel wheel" – a subjective schematic of English vowel sounds as pronounced in a General American accent.
- Help:IPA for English
- International Phonetic Alphabet
- List of dialects of the English language
- ^ a b c d This is a compromise IPA transcription, which covers most dialects of English.
- ^ Pronounced [ɾ] in some positions in GA and Australian English, and is possible in RP in words like butter, [ʔ] in some positions in Scottish English, English English, American English and Australian English, and [t̞] non-initially in Irish English.
- ^ Pronounced [ɾ] in some positions in GA and Australian English.
- ^ Pronounced [t̪] in Irish English, Newfoundland English, and New York English, merges with /f/ in some varieties of English English, and merges with /t/ in some varieties of Caribbean English. [t̪] also occurs in other dialects as an allophone of /θ/.
- ^ Pronounced [d̪] in Irish English, Newfoundland English, and New York English, merges with /v/ in some varieties of English English, and merges with /d/ in some varieties of Caribbean English. [d̪] also occurs in other dialects as an allophone of /ð/.
- ^ /h/ is often pronounced [ɦ] between vowel sounds and after voiced consonants
- ^ /h/ is pronounced [ç] before the palatal approximant, /j/, and sometimes before high front vowels.
- ^ /m/ is pronounced [ɱ] before f and v (e.g. symphony [ˈsɪɱfəni], circumvent [ˌsɝkəɱˈvɛnt], some value [ˌsʌɱˈvæɫjuː])
- ^ In some dialects (e.g. Brummie) "ringer", "sing" etc are pronounced with an additional /ɡ/, like "finger": /ˈɹɪŋɡə/ rather than /ˈɹɪŋə/
- ^ [ɫ] traditionally does not occur in Irish English; [l] does not occur in Australian, New Zealand, Scottish, or American English. RP and some other English accents, along with South African English, however, have clear [l] in syllable onsets and dark [ɫ] in syllable rimes.
- ^ L-vocalization as [ɤ] is prevalent in Standard Singapore English.
- ^ L-vocalization as [w], [o], and [ʊ] occurs in New Zealand English and many regional accents not included in the chart. Notably Cockney, New York English, Estuary English, Pittsburgh English, and African-American Vernacular English.
- ^ The tap [ɾ] is found in some varieties of Scottish and Irish English.
- ^ R-labialization as [ʋ] is found in some varieties of Southern England.
- ^ Some dialects, such as Scottish English, Irish English, and much of the American South dialects, distinguish ʍ from w; see whine and wine and voiceless labiovelar approximant
- ^ Marginal in most accents, and otherwise merged with /k/, see Lock–loch merger.
- ^ This common English interjection is usually pronounced with [x] in unscripted spoken English, but it is most often read /ʌɡ/ or /ʌk/
- ^ /ɔː, aʊ, ɔɪ/ are never reduced. In some dialects, such as Australian, all reduced vowels become [ə].
- ^ Harrington, Cox & Evans (1997)
- ^ Kenyon & Knott (1944/1953)
- ^ Kenyon (1950)
- ^ a b Mannell, Cox & Harrington (2009)
- ^ Sailaja (2009:19–26)
- ^ Wells (1982:422)
- ^ Bauer et al. (2007:97–102)
- ^ Roach (2004:241–243). See Pronunciation respelling for English#International Phonetic Alphabet for the alternative system devised by Clive Upton for Oxford University Press dictionaries.
- ^ "Case Studies – Received Pronunciation Phonology – RP Vowel Sounds". British Library.
- ^ Scobbie, Gordeeva & Matthews (2006:7)
- ^ Bekker (2008)
- ^ Lass (2002:111–119)
- ^ Coupland (1990:93–136)
- ^ See bad–lad split for this distinction.
- ^ In most of the United States (with high dialectal variation), and to a lesser degree in Canada, special /æ/ tensing systems occur.
- ^ Suzanna Bet Hashim and Brown, Adam (2000) 'The [e] and [æ] vowels in Singapore English'. In Adam Brown, David Deterding and Low Ee Ling (eds.) The English Language in Singapore: Research on Pronunciation, Singapore: Singapore Association for Applied Linguistics ISBN 981-04-2598-8, pp. 84–92.
- ^ Often transcribed /a/ for RP, for example in dictionaries of the Oxford University Press.
- ^ Deterding, David (2003) 'An instrumental study of the monophthong vowels of Singapore English', English World Wide, 24(1), 1–16.
- ^ ɒ~ɔ occurs in American accents without the cot–caught merger (about half of today's speakers); the rest have ɑ.
- ^ In American accents without the cot–caught merger, the LOT vowel (generally written o) appears as ɒ~ɔ instead of ɑ before the fricatives /f/, /θ/ and /s/ and the velar nasal /ŋ/; also usually before /ɡ/, especially in single-syllable words (dog, log, frog, etc.), and occasionally before /k/ (as in chocolate). See lot–cloth split. In American accents with the cot–caught merger (about half of today's speakers), only ɑ occurs.
- ^ It is not clear whether this a true phonemic split, since the distribution of the two sounds is predictable; see Kit–bit split.
- ^ a b Deterding, David (2000) 'Measurements of the /eɪ/ and /oʊ/ vowels of young English speakers in Singapore'. In Adam Brown, David Deterding and Low Ee Ling (eds.), The English Language in Singapore: Research on Pronunciation, Singapore: Singapore Association for Applied Linguistics, pp. 93–99.
- ^ Tay Wan, Joo; Mary (1982). "'The phonology of educated Singapore English'". English World-Wide 3 (2): 135–45. doi:10.1075/eww.3.2.02tay.
- ^ Often transcribed /e/ for RP, for example in Collins English Dictionary.
- ^ a b c d e f See Fern–fir–fur merger for this distinction.
- ^ Sometimes transcribed for GA as [əɹ], especially in transcriptions that represent both rhotic and non-rhotic pronunciations, as [ə(ɹ)].
- ^ The STRUT vowel in BrE is highly variable in the triangle defined by ə, ʌ and ɑ, see 'STRUT for Dummies'
- ^ In Welsh English, you, yew and ewe are /juː/, /jɪu/ and /ɪu/ respectively; in most other varieties of English they are homophones.
- ^ a b Canadian English has a phenomenon called Canadian raising in which raised diphthongs [ʌi̯] and [ʌu̯] are found before voiceless consonants, as in right [ɹʷʌi̯t] and out [ʌu̯t]; in other environments, [aɪ̯] and [aʊ̯] are used. In much of U.S. English, this happens with [ʌɪ̯], primarily when a voiceless consonant phoneme follows /aɪ̯/. For example, dike, life, and sight end with voiceless /k/, /f/, and /t/, so the diphthongs differ from those in wives and side, which have voiced /v/ and /d/. For some speakers, [ʌɪ̯] also occurs before voiced consonants when another syllable follows, but only when no morpheme break occurs; hence [ʌɪ̯] in tiger and/or spider, but [aɪ̯] in rider because -er is a separate morpheme. Most U.S. English distinguishes between writer [ˈɹʌɪ̯ɾəɹ] and rider [ˈɹaɪ̯ɾəɹ] purely based on this vowel difference.
- ^ Lee, Ee May and Lim, Lisa (2000) ' Diphthongs in Singaporean English: their realisations across different formality levels, and some attitudes of listeners towards them. In Adam Brown, David Deterding and Low Ee Ling (eds.), The English Language in Singapore: Research on Pronunciation, Singapore: Singapore Association for Applied Linguistics, pp. 100–111.
- ^ This is especially common amongst young speakers.
- ^ While the actual pronunciation is [ɛə(ɹ) ~ ɛː(ɹ)], it can also be transcribed /eə(ɹ)/.
- ^ Roach (2004) notes that many people in England use [oː] for this vowel, but also that RP traditionally distinguishes between maw /mɔː/ and moor /mʊə/, tore /tɔː/ and tour /tʊə/, as well as paw /pɔː/ and poor /pʊə/. If one wishes to make that distinction today it would be best to use ɵ instead of ʊə. This will lead to tore as toː and tour as tɵː.
- Bauer, L.; Warren, P.; Bardsley, D.; Kennedy, M.; Major, G. (2007). "New Zealand English". Journal of the International Phonetic Association 37 (1): 97–102. doi:10.1017/S0025100306002830.
- Bekker, Ian (2008). "The vowels of South African English".
- Coupland, Nikolas (1990). English in Wales: Diversity, Conflict, and Change. ISBN 1-85359-032-0.
- Gimson, A. C. (1980). An Introduction to the Pronunciation of English (3rd ed.). London: Edward Arnold. ISBN 0-7131-6287-2.
- Harrington, J.; Cox, F.; Evans, Z. (1997). "An acoustic phonetic study of broad, general, and cultivated Australian English vowels". Australian Journal of Linguistics 17: 155–84. doi:10.1080/07268609708599550.
- Kenyon, John S. (1950). American Pronunciation (10th ed.). Ann Arbor: George Wahr.
- Kenyon, John S.; Knott, Thomas A. (1944/1953). A Pronouncing Dictionary of American English. Springfield, Mass.: Merriam-Webster. ISBN 0-87779-047-7. Check date values in:
- Lass, Roger (2002). "South African English". In Mesthrie, Rajend. Language in South Africa. Cambridge University Press. ISBN 9780521791052.
- Mannell, R.; Cox, F.; Harrington, J. (2009). An Introduction to Phonetics and Phonology. Macquarie University.
- Roach, Peter (2004). "British English: Received Pronunciation". Journal of the International Phonetic Association 34 (2): 239–245. doi:10.1017/S0025100304001768.
- Sailaja, Pingali (2009). Indian English. Edinburgh: Edinburgh University Press Ltd. pp. 17–38. ISBN 9780748625949.
- Schneider, Edgar W.; Kortmann, Bernd (2004). A Handbook of Varieties of English. Berlin: Mouton de Gruyter. ISBN 3-11-017532-0.
- Scobbie, James M.; Gordeeva, Olga B.; Matthews, Benjamin (2006). "Acquisition of Scottish English Phonology: an overview". Edinburgh: QMU Speech Science Research Centre Working Papers.
- Wells, John C. (2000). Longman Pronunciation Dictionary (2nd ed.). Harlow, Essex: Pearson Education Limited. ISBN 0-582-36468-X.
- Wells, John C. (1982). Accents of English. II: The British Isles. Cambridge, New York: Cambridge University Press. ISBN 0-521-28541-0.
External links[edit]
- IPA chart with MP3 sound files for all IPA symbols on the chart (limited version is available to anyone)
- The International Phonetic Alphabet (revised to 2005) Symbols for all languages are shown on this one-page chart.
- lexconvert a GPL command-line program to convert between Unicode IPA and the ASCII notations of various English speech synthesizers
- Online IPA editor for English
- Online/Offline IPA editor for English
- IPA transcription systems for English – discussion by John C. Wells of RP transcriptions


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A resource for reliable information about significant people, places, events, and things in Minnesota history.
Photograph of Rosalie Wahl (left) and Mary Peek (right),1977.
Pinback button created to support Rosalie Wahl's first campaign for election to the Minnesota Supreme Court in 1978.
Photograph of Roscoe Fawcett, brother of Wilford "Captain Billy" Fawcett, in 1928. Roscoe ran the day-to-day operations of Fawcett Publications when Captain Billy left Minneapolis on frequent hunting trips and excursions to New York and Hollywood.
Black-and-white photograph of Professor Roy W. Meyer at his Mankato State College desk in the early 1960s.
Roy Wilkins, c.1955. Photograph by Fabian Bachrach.
Roy Wilkins (center) with Martin Luther King and Thurgood Marshall, c.1959. Photograph by Cecil Layne.
Roy Wilkins (second from left) with Samuel Richardson (left), unidentified man, and Governor Wendell R. Anderson (far right), 1975.
Ruins of the Pettit, Zenith, and Galaxy Mills after Washburn A Mill explosion on the Mississippi Riverfront, 1878.
Ruins of Weber's residence after cyclone, Rochester. Stereograph by J. C. Cook, August 21, 1883.
Ruth Boynton, who would go on to direct the University of Minnesota Student Health Service from 1936 to 1961.
Made possible by the Arts and Cultural Heritage Fund through the vote of Minnesotans on November 4, 2008. Administered by the Minnesota Historical Society.
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|Regions:Dover/Somersworth -Great Bay - Rochester - Southern Maine
|Exeter Greenland Portsmouth New Castle Newington Stratham Rye
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Defendant: Marriott died during consensual sex
Tuesday, May 7, 2013
DOVER — A Dover man charged with strangling Elizabeth Marriott to death allegedly told police he killed her during the course of a consensual sex act involving erotic asphyxiation.
Mazzaglia said Marriott suffered what he described as a seizure. Mazzaglia said he then checked her body for a pulse in multiple locations and placed a plastic grocery bag over her head. Neither Mazzaglia nor McDonough rendered medical aid, according to an affidavit, despite the fact that both had formal medical training.
Rochester couple questioned
On Oct. 12, police also interviewed a Rochester couple named Roberta Gerkin and Paul Hicock. Gerkin told police she received a call from the cell phone of Mazzaglia, whom she knew as "Lex," at 10:49 p.m. on Oct. 9, according to court documents. Gerkin said it was McDonough on the phone, asking her to travel to Dover.
Hicock accompanied Gerkin, and when they arrived, they saw "a female subject lying unconscious on the living room floor," according to a police affidavit. Gerkin described the woman to police as a white female with shoulder length brown hair, approximately 5 feet 6 inches tall. The woman was clothed only in a pair of blue underwear, and there were brown plastic grocery bags covering her head and face, Gerkin told police.
Gerkin said she used a box cutter to remove the bags, and observed the woman had a "blue face" and appeared to be dead, according to the police affidavit.
Trip to Portsmouth
Investigators say Mazzaglia accompanied State Police Sgt. Joseph Ebert and another detective to the location in Portsmouth where he allegedly deposited Marriott's body into the Piscataqua River. Mazzaglia said he "purposefully took back roads" from Dover to Portsmouth to "evade detection," according to the police affidavit.
When Marriott's body did not entirely submerge, McDonough "completed the task," and afterward, made a joking reference to "Davey Jones's locker," according to an affidavit filed by Dover Police Sgt. Scott Pettingill.
McDonough claims cemetery visit
On Oct. 12, McDonough was interviewed by Sgt. Jeffrey Ladieu and Sara Hennessey of the N.H. State Police Major Crime Unit.
Police search phone records, online ads
On Oct. 24, the state received warrants to search for the cell phone records and cell tower information for Mazzaglia, McDonough, Gerkin and Hickok's cell phones. Their providers included Verizon, Sprint and AT&T.
Police allegedly uncovered a number of text messages between McDonough and someone with the first name "Andi" between Oct. 7, 2012, and Oct. 11, 2012. In the messages, the pair discussed "the bondage sadomasochistic (BDSM) lifestyle," according to a police affidavit attached to the search warrant for the phones.
The woman told police she was unaware Marriott had visited the apartment one day earlier, according to the affidavit. Her boyfriend said they played video games at the apartment and left.
Cellmate reports possible 'code' letter
On Nov. 13, Dover police and state prosecutors attended a meeting with a Strafford County House of Corrections inmate and his lawyer. The man was awaiting trial on federal charges, according to a police affidavit.
The man said he shared a prison cell with Mazzaglia in the jail's medical unit. During that time, Mazzaglia allegedly told him that Marriott died during a "three way." The inmate also told investigators Mazzaglia recalled that he blacked out during the episode, and when he came to, he was having sex with Marriott, who was having a seizure.
Friend records conversation with McDonough
According to newly unsealed court documents, Roberta Gerkin met with McDonough on Dec. 22 and recorded their conversation.
McDonough allegedly admitted during the conversation that she was engaged in sexual activity with Marriott and her boyfriend on Oct. 9, and that the encounter involved a rope, according to an affidavit supporting a search warrant for phone records.


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