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Great news! Let's see how much efficient omp simd vs simd intrinsics is
Phoronix: LLVM Clang OpenMP 4 Support Nears Reality
It's taken far longer than most anyone would have estimated, but it looks like things may finally be getting close for the mainlining of OpenMP within the LLVM Clang compiler. The good news is that Intel developers have already been working on OpenMP 4.0 support for Clang...
Great news! Let's see how much efficient omp simd vs simd intrinsics is
Fantastic news! The world needs a competitor to GC for advanced computation. I can only hope that all the major vendors get on the band wagon.
As to that linked article it reminded me that I posted there. Some idiot at the time wanted to fork the entire stack to Apply GPL3 to it. I found that disgusting as it take away developer rights. It also highlights the GPL communities efforts to steal and contaminate code bases that embarrasses them. Now you got me off on a tangent but GPL3 really bugs the hell out of me.


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IAAP discussions may be initiated by or given permission and support by the IAAP. Please direct your requests to the Chair of the Publications and Communications Sub-Committee.
IAAP discussions may be initiated by or given permission and support by the IAAP. Please direct your requests to the Chair of the Publications and Communications Sub-Committee.
For a full oversight and more detailed information on Conferences and Congresses please visit the "CONGRESSES AND CONFERENCES" drop down.
Please visit the other drop downs to read about ANALYTICAL PSYCHOLOGY, about the IAAP, and see the latest news.
Evolutions of Jungian Clinical Practice: From Then Till Now
13, 14 & 15, March, 2015. Arundel House, London
Call for papers before 15 November 2014.
Please go to the Conferences drop down and download the Call for Papers
11 April 2015
Click here to download the conference program
A Book Launch and International Conference
24-26 April 2015, Kibbutz Shefayim, Israel
The long awaited publication of the Correspondence between C.G. Jung and Erich Neumann promises to be a landmark event in the history of analytical psychology. The Jung-Neumann Letters, edited by Martin Liebscher, is due to be published by Princeton University Press early spring 2015. To mark this important event, an international conference is being planned, to be jointly sponsored by The Foundation for the Works of C.G. Jung, the Neumann family, The Philemon Foundation, The International Association of Analytical Psychology, and The Israel Institute of Jungian Psychology.
Click here for further information or Visit the Conferences and Congresses Drop Down
VII Latin American Congress
June 3 - 6, 2015, Buenos Aires, Argentina
Conflicto y Creatividad, Puentes y Fronteras Arquetípicas.
3 al 6 de Junio de 2015, Buenos Aires - Argentina
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Fourth Joint Conference of the IAAP and the IAJS
9 to 12 July, 2015
Yale University
New Haven, Connecticut
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click here to download the workshop descriptions
Thursday 27 August 2015 – Sunday 30 August 2015
Encounters, Traditions, Developments:
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Analytical Psychology with the Associazione Italiana di Psicologia Analitica (AIPA), the Associazione per la Ricerca in Psicologia Analitica (ARPA) and the Centro Italiano di Psicologia Analitica (CIPA) in cooperation with The University of Rome 3
December 4th 5th and 6th, Rome
Click here to download the call for papers
XX International Congress of the IAAP
Kyoto, Japan
August 28 to September 2, 2016
Anima Mundi in Transition
Cultural, Clinical and Professional Challenges
The Program Committee would like to thank those of you who have submitted proposals for the 2016 IAAP Congress in Kyoto. Regretably, the deadline for submissions, October 31, is now passed and submissions for the Congress are closed.
Link to the IAAP Officers and Executive Committee


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Amy Winehouse Videos
Home > Music > W > Winehouse, Amy > Videos
Now Playing: Amy Winehouse Tracks That Will Never Be Released
Adele's Album Is U.K. Best-Seller of the Millennium So Far
2015-03-19 Amy Winehouse Doc Gets Teaser Poster, U.K. Release Date
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2011-08-23 Amy Winehouse's House Gets Burglarized


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Maximizing PhysX-based particle effects in Planetside 2
The purpose of this article is to discuss how to incorporate GPU accelerated effects into a project without negatively impacting the overall performance and framerate of a game.
The key to making this work is to run all visual effects independently of the main game thread and rendering pipeline. While the concept is simple, as always, the devil is in the details and there are a lot of things to consider to make this work properly.
This presentation will be from the perspective of a developer planning to use the PhysX 3.x SDK and optionally the APEX SDK as well.
The following is a short video clip showing GPU particle effects running inside of the game 'Planetside 2' from Sony Online Entertainment. This video clip demonstrates all of the techniques discussed in this article working in a current generation MMO game engine.
Most game integrations create a single physics scene (PxScene) where the bulk of the physics and collision detection processing occurs. This scene will typically contain the world representation and step each frame to correspond with the amount of time which has passed since the last one. Typically a game engine will enforce fairly strict requirements on how stepping the simulation is to occur. Consider the example where an application is using a fixed time step of 60hz but the current frame rate is at 30hz. In this example the physics will be simulated twice during each render frame to make sure that the physical simulation is caught up with 'real time'. Many games today feature a multiplayer component, so keeping the simulation time extremely close to actual physical time is especially important to prevent the various clients from diverging appreciably. For games which experience highly varying frame rates, such as an MMO, this becomes even more critical to keep all of the connected players resolved within the same frame of reference.
The Well of Despair
Care has to be taken to avoid the 'well of despair'; a state where more CPU is consumed to keep up with 'real-time' which then, in turn, causes yet even more delay to be introduced. This can continue up the point where the simulation time cannot 'keep up' with real-time. This creates a kind of death-spiral where more and more time is spent simply running the simulation in sub-steps trying to catch up to the real-world clock. Eventually something has to give, so tuning the amount of CPU consumed by the physics simulation even during low frame-rate situations is a challenge many game designs have to take into account. Using continuous-collision-detection and a variable time step is often a practical way to help deal with this problem. Some game engines use this approach, some do not, and some use a hybrid solution which incorporates a little bit of both within certain heuristic limits.
The PhysX SDK itself enforces no specific mechanism for stepping the simulation over time; this decision is left up to the application; with each approach having certain advantages and disadvantages that need to be taken into consideration.
Simulation Timing Requirements
The first time a game developer wants to add GPU accelerated particle effects to their title their natural instinct will be to create the particle simulation in the same primary scene as everything else. This makes sense, since the particles need to interact with the rest of the game environment and the primary scene already has all of that set up.
The problem with this approach is that most games require a specific synchronization point between the primary physics scene and a single logical frame for both game logic and graphics rendering. This synchronization point is used to allow all game objects in the world to get their graphics transforms updated with their current dynamic state.
The problem with trying to run GPU physics effects in the primary scene is that they will inherit the same timing and synchronization requirements as everything else in that scene. Let's say the primary scene uses a 60hz fixed time-step and the game is running at 30hz; causing the simulation to occur twice in one frame. Since the GPU effects are in the same scene they too would get simulated twice in the same frame; which is a use case we would never want to occur. There should never be more than a single synchronization point per frame with GPU effects and, in fact, the goal is to introduce no explicit synchronization point at all. Since GPU effects are just that, 'effects' which typically only exist in the game environment to enhance a visual element and would never directly affect gameplay, they do not have the same timing requirements as the rest of the dynamic objects in the scene.
What is particularly problematic with this approach is that if the game begins sub-stepping which, in turn, causes the GPU simulation to sub-step, then rather than getting all of that extra GPU work 'for free', instead a potentially massive delay can be introduced while the simulation sits around waiting for multiple substeps of GPU work to complete. This could then potentially cause the 'well of despair' to raise it's ugly head and send the whole simulation into a tailspin trying to 'catch up'. These issues are exacerbated by games which have highly varying frame rates. For games which never drop below 60hz, under any condition, then most of these issues are not as big of a concern. However, for large scale MMO's where the frame rate can vary dramatically depending on whether there is one dynamic object in the scene or thousands, this can be a real problem.
Another point to consider is that using a hard synchronization point to force CUDA compute work to be completed by the end of each graphics frame can create additional delays. Code which runs fine in an environment with limited graphics may exhibit larger and more variable latency under heavy graphics load.
The Mirror Scene Class
The first step to remove these dependencies is to create an additional physics scene (PxScene) for all of the GPU effects simulation to take place. This scene will not perform any sub-stepping (instead using a variable time step) and should use a minimum and maximum simulate time (for example, no greater than 60hz, no less than 10hz). While it may be extremely important for your primary scene to 'keep up with real-time', that would never be the case for the effects scene. Let's consider the pathological case where the frame rate has dropped to something horrible like say five frames per second. Rather than passing a simulation time of 1/5th of a second to the effects scene, you might pass 1/15th of a second instead. The only visual artifact that would arise from this is that the GPU particle effects might briefly appear as if they were simulating in slow motion; however if your baseline frame-rate is 5fps, you probably have much greater concerns than just some slowed down particle effects.
The first problem you will encounter when you create your effects scene, is that none of the geometry for your environment will exist within it. You may be able to create GPU effects but they will have nothing to collide with until you also have a copy of the world geometry inside it. Depending on your game environment you might accomplish this in one of two ways. First, you might simply insert each physics object you create in the primary scene also into the effects scene as well. Another approach is to mirror just a subset of the primary scene into the effects scene.
This article provides an example implementation of a helper class called 'NxMirrorScene' which automates the process of mirroring the contents of a primary physics scene into a secondary effects scene.
To create the 'NxMirrorScene' class you pass the following parameters.
NxMirrorScene *createMirrorScene(physx::PxScene &primaryScene, physx::PxScene &mirrorScene, NxMirrorScene::MirrorFilter &mirrorFilter, physx::PxF32 mirrorStaticDistance, physx::PxF32 mirrorDynamicDistance, physx::PxF32 mirrorRefreshDistance);
The first two parameters specify the primary physics scene and the effects scene which will be used to mirror a portion of the primary scene. Next, the application provides a callback interface class called 'MirrorFilter'. The MirrorFilter class is used to decide which actors and shapes should or should not be mirrored into the effects scene. This callback class also provides an opportunity for the application to make modifications to the actors and shapes which are to be mirrored prior to their being added to the effects scene. Finally, there are three heuristic parameters passed which define the radius to mirror static objects, the radius to mirror dynamic objects and a refresh distance.
Each frame, when the primary scene has completed it's simulation step, the application calls the method 'synchronizePrimaryScene' passing in the current camera/origin location relative to the where objects should be mirrored. Each time the camera has moved past the user specified 'mirrorRefreshDistance' the mirror scene class will update two trigger sphere shapes. Whenever new objects enter or leave these spheres (reflecting the radius to mirror both static and dynamic actors) the mirror scene class will be notified using the trigger event callback and create events to mirror those objects into the effects scene. This is all done in a thread safe way without creating any dependencies between the two scenes. In addition to updating the trigger shapes and processing trigger events, the call to 'synchronizePrimaryScene' will also create a thread safe command list containing the current position of each mirrored dynamic object. The next time the effects scene simulation step completes, this command list will be processed so that the kinematically mirrored dynamic actors are revised to their current primary scene locations.
The effects scene should be simulated from a completely separate thread than the primary scene; to achieve as much parallelism as possible. It also should be stepped in a non-blocking fashion so that there are no artificially introduced synchronization points. When the effects scene has finished a simulation step the application should call the mirror scene method 'synchronizeMirrorScene'. At this point, any objects which need to be inserted or removed from the mirrored scene; which were previously posted during the 'synchronizePrimaryScene' call are unspooled and processed from the separate thread.
This article includes sample code demonstrating how to implement a mirrored physics scene. This sample is provided more as a learning tool than as source you should just put directly into your engine. The source is provided as the following four files which compile against the PhysX 3.2 SDK. Some minor changes may be required to get it to compile against different versions of the SDK.
MirrorScene.cpp : Contains the implementation of the NxMirrorScene class.
MirrorScene.h : Contains the header file for the implementation class.
NxMirrorScene.h : This is the public header file defining the pure virtual NxMirrorScene abstract interface.
PlatformConfig.h : This header file contains macros which define system specific data types for memory allocation, mutex, and container classes. This should be modified to reflect your own platform requirements. The default header provided is configured for the Windows platform.
The implementation of the mirror scene class makes heavy use of an STL hash map container to rapidly translate between the base actor and shape pointers in the primary scene to their corresponding versions in the mirror scene.
An important note for the developer; this helper class assists in the process of mirroring actors between the primary scene and the effects scene only. It does not, however, handle the mechanism for releasing triangle meshes, convex hulls, and heightfields. This logic must be taken into account by your own game engine. Imagine the use case where you release an actor on the primary scene and then immediately release a triangle mesh which this actor had been using. If you are using the mirror scene class, this use case would cause undefined behavior, most likely a crash; because the mirrored scene actor would still have a reference to that triangle mesh. If you want to release triangle meshes, convex hulls, or heightfields, you will need to put them on a queue 'to be released' once the mirror scene has had a chance to be simulated and the mirrored actor has had a chance to be deleted as well.
Removing Dependencies
The following steps should be taken to make sure there are no dependencies between the primary scene and the effects scene:
- The primary scene should not use a CudaContextManager since it won't be doing any GPU accelerated effects.
- The CudaContextaManager used by the effects scene should not be shared with any other object.
- As previously discussed, the effects scene should use a single 'simulate' call with a variable time step. If should have a minimum and maximum time step duration. Something along the lines of no greater than 60hz and no less than 10hz would work well.
- The effects scene should be simulated in a non-blocking manner. The application should call 'checkResults' to see if the simulation is complete and only synchronize the mirrored scene, invoke fetchResults, and fire off the next simulate step at that time. Whether or not the simulate step on the effects scene takes more or less time than the primary scene is irrelevant. In fact, this is the key element that makes this technique work. We consider the effects scene to be done whenever it is done, and if it takes more or less time than the primary logical render frame it doesn't matter.
- All access to the effects scene should happen from a different thread than the primary scene or rendering threads.
- The application should disable continuous collision detection for the effects scene; as all dynamic objects in the effects scene are simply kinematically moved copies from the primary scene and this feature is unnecessary.
Rendering Considerations
The previous section focused on the need to run the effects simulation entirely independent from the primary game loop which typically consists of the pattern 'simulate, get transforms, render world'. Obviously the GPU simulated effects still need to be rendered every frame and since the underlying simulation runs independently of the rendering pipeline you might wonder how this is to be done.
To implement the effects rendering pipeline your engine must support a double-buffered and thread safe approach. Each time the effects scene simulate step completes, the current state of the simulated data should be copied to a relevant rendering resource (vertex buffer, texture buffer, transform buffer, etc.) Two buffers are created for each relevant render resource and the effects scene thread is always writing the results to one buffer while the rendering thread is always displaying the contents of the previous frames simulated results.
An important note here is that typically this rendering data will end up getting copied to something like a locked direct3d vertex buffer and, therefore, your graphics pipeline and wrapper classes must provide thread-safe access to these resources.
Rendering Artifacts
One rendering artifact which arises from using these techniques is due to the fact that the kinematic mirrored objects the GPU effects are interacting with are always going to be slightly time delayed from their primary scene versions. In most cases this is not an issue. If particles hit dynamic objects, even if they are slightly time delayed, it is rare that you will be able to notice any discontinuity. However, if particles come to rest on a moving dynamic object, this slight time separation between the transform of the primary scene graphics objects and the version the particles are simulated against can create a visual artifact which can appear as a jittering effect; this occurs when the dynamic object in the primary scene moves and it takes a frame for the particles to react to that motion.
Below is an example of APEX GPU turbulence particles interacting with dynamic objects
This article has presented a series of techniques which, combined, allow a developer to simulate a great deal of GPU particle effects while minimizing the frame rate impact on the rest of the game. These techniques require a certain amount of complexity by implementing a mirrored effects scene, double buffering of rendering resources, and a lot of thread safe coding. However, the results can be worth the extra effort when you can run simulations comprising hundreds of thousands of particles interacting with your game environment while experiencing minimal impact on overall frame rate even in situations where a game engine might be under heavy load.
If you would like to discuss this blog post, please join us on this forum thread on our new DevTalk forums.


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Online Admissions Application:
Department of Physician Assistant Studies
Applying for Admission to Jefferson's PA Program
Thomas Jefferson University has partnered with CASPA, the Central Application Service for Physician Assistants, to collect and manage applications to the MS Physician Assistant Studies program.
To apply, please follow the instructions outlined below.
- Visit our page on the CASPA website, https://portal.caspaonline.org/, for details about our program and application requirements.
- Visit https://portal.caspaonline.org/ to complete an online application for admission through CASPA.
- Please follow the instructions on the CASPA site regarding the submission of documents.
- Submit all official transcripts (including international transcripts) to CASPA. The following criteria are considered competitive:
- 3.0 overall GPA recommended
- Minimum grade of "B" in all prerequisite courses recommended
- All required prerequisites must be completed prior to matriculation into the program. Prerequisite courses must be completed within the past 10 years prior to admission. Courses must be completed with a minimum grade of "C-" or above to be eligible for transfer. A grade of "D" or below will not be eligible. Minimum grade of "B" in all prerequisite courses recommended. View the prerequisites here.
- Submit three recommendation letters to CASPA
- It is strongly encouraged applicants send one academic reference, one patient care reference and one other (other may include an additional academic or patient care reference).
- Please do not send any additional letters of recommendation directly to Jefferson.
- Complete the narrative found on the CASPA application
- Submit official TOEFL scores (if applicable, see below) to Jefferson
- Submit documentation of PA volunteer or work experience in PA to CASPA and fill out the "Health Related Training" and ""Work and Volunteer Experience" sections on the CASPA application
- Submit all official transcripts (including international transcripts) to CASPA. The following criteria are considered competitive:
- Follow instructions to complete the supplemental application according to the e-mail Jefferson will send after receiving your CASPA application.
- After you have completed the CASPA application, Jefferson will email you a link to the supplemental application along with a login ID to access the application. You will receive a second, separate email with your PIN.
- You must include your CASPA ID number and the date you completed the CASPA application on the Jefferson application.
- The $25 supplemental application fee must be paid with a credit card.
Jefferson communicates with applicants via email, so please provide a valid email address and adjust your email settings to allow mail from Jefferson.edu.
Demonstration of English Language Proficiency
All international students and U.S. permanent residents must demonstrate English language proficiency as one of the conditions for admission to Jefferson. Jefferson School of Health Professions will accept any one of the following items to satisfy the proficiency requirement:
- Send official scores to CASPA.
- Internet-based Test of English as a Foreign Language (TOEFL) with an overall score of at least 87 and individual section scores as follows: Writing - 21, Speaking - 23, Reading - 21 and Listening - 22. Report scores on CASPA but request official scores to be sent to Jefferson. TOEFL code = 2903.
- Associate degree or higher from an accredited U.S. college or university.
- At least 60 college credits earned from no more than three (3) U.S. colleges or universities
- U.S. national or state licensure or certification in a nursing or allied health field.*
- Score of 508 or higher on the Critical Reading (formerly Verbal) section for the SAT for applicants entering Jefferson directly from high school.
- Citizenship from a country where English is an official language: Follow this link for the country list.
*Certain certification may not be sufficient to demonstrate proficiency.
Admissions Deadline Dates
The CASPA application for Pre-Fall 2015 entry will open on April 16. The Jefferson supplemental application will be sent to you upon submission of your CASPA application.
Admission to the PA Program is on a rolling basis.
Visit the Applications Deadlines page for deadline information.
Important Notice Regarding Criminal Background Check & Child Abuse Clearance
All students who are offered admission to TJU are required to have a criminal background check and child abuse clearance. In addition, PA students who are offered admission to Jefferson are required to be fingerprinted and undergo a drug test. Some clinical sites may require health professions and pharmacy students to be fingerprinted and/or undergo a drug test. The Office of Admissions will provide you with the appropriate information to complete these requirements, as needed.
Clinical rotation and fieldwork sites that require a criminal background check, child abuse clearance and/or fingerprinting may deny a student's participation in the clinical experience, rotation or fieldwork because of a felony or misdemeanor conviction or a record of child abuse. Clinical sites may also deny participation in clinical experiences for other reasons, such as failure of a required drug test, or inability to produce an appropriate health clearance. As participation in clinical experiences, rotations or fieldwork is a required part of the curriculum and a requirement for graduation, denial of participation by a clinical site may result in delay of graduation or the inability to graduate from the program.
Regardless of whether or not a student graduates from Jefferson, individuals who have been convicted of a felony or misdemeanor may be denied certification or licensure as a health professional. Information regarding individual eligibility may be obtained from the appropriate credentialing bodies.
For more information about admission to the program, please contact:
JSHP Admissions Department at
Niki Kelley, Associate Director of Admissions
at firstname.lastname@example.com


text:
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Enriched export functionality, featuring new data points to download for your records and further research, including expense ratio, performance, portfolio data. View New Data Points
Interactive Performance Charts
The performance chart allows you to compare multiple funds against each other and against your chosen benchmark, and to print PDF results for presentations. View Chart Sample
Portfolio Monitoring Tools
Build, manage and track you portfolio with our user-friendly Portfolio Manager tool. Dissect your portfolios with our X-Ray tool to reveal if you are well diversified or overly concentrated in a particular security or investment area, helping you reduce your clients' exposure to risk. X-Ray Overview
About Morningstar
Morningstar, Inc. is a leading provider of independent investment research in North America, Europe, Australia, and Asia. The company offers an extensive line of products and services for individual investors, financial advisors, asset managers, and retirement plan providers and sponsors.
Morningstar provides data on approximately 437,000 investment offerings, including stocks, mutual funds, and similar vehicles, along with real-time global market data on more than 10 million equities, indexes, futures, options, commodities, and precious metals, in addition to foreign exchange and Treasury markets. Morningstar also offers investment management services through its registered investment advisor subsidiaries and has approximately $176 billion in assets under advisement or management as of Sept. 30, 2013. The company has operations in 27 countries.


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Any Special Instructions
The ACORN Deluxe Corporate Kit Includes:
Customized Corporate Seal
Set of 15 Custom Printed Stock Certificates with Stock Transfer Sheets
3 Ring Corporate Minute Book with Tab Indexes
Slip Box for Minute Book
Stock and Transfer Leger
50 Sheets of Blank Paper in Minute Book
Typeset Sheet with Company Name for spine of Minute Book
The Printed Stock Certificates are imprinted with:
Corporate (Entity) Name
State of Incorporation
Authorized Number of Shares
Par Value (If Any)
Two Signature Lines - normally the President and Secretary
We can create Corporate Seal Embossers with your own logo in the center if you desire this please view our custom embossers / artwork embossers.
Corporate Seal Embossing Plate (Insert Only)
Item: 2004
Your Cart Doesn't!
Select any item and press the 'add to cart' button.
Self Inking Stamp of Notary Public Seal
Deluxe LLC Corporate Kit
Copyright notice �2012. ACORN Sales Company, Inc. All rights reserved.Use of this site is subject to the Terms & Conditions, which constitutes a legal agreement between you and ACORN Sales Company, Inc. - Site Map - Please review our Privacy / Security Policy


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CH2M HILL provides multidisciplinary services to markets diversified by both industry and geography. With our full-service capabilities and global footprint, our market scope is wide, yet our expertise in each market we serve is strong and focused.
Whether your project is large or small, straightforward or complex, CH2M HILL's full-service capabilities are at your service.
CH2M HILL's global organization is structured to provide a full range of project delivery services to support clients worldwide. To learn more about our locations click here.
Subscribe to our blogs to stay up-to-date with the latest news and thought leaders at CH2M HILL. Learn more about our blogs.
CH2M HILL, a global full-service consulting, design, construction and operations firm, acquired Halcrow in November 2011. With more than 26,000 employees, our combined firms strengthen our leadership in water, transportation, facilities and urban environments and other markets across varied industries and government agencies. We can deliver more and are better placed to solve the world's most complex and challenging problems.
CH2M HILL has the human and technical resources, the international footprint and the depth of industry knowledge and experience to help our clients achieve success in any corner of the world.
From major sewerage programs in London and Abu Dhabi to super cleanrooms in China, from nuclear cleanup in Scotland to major highways and airports in the United States, CH2M HILL's project experience is as diverse as the world itself. Our technical expertise is both broad and deep, servicing large and small clients across all sectors and leverages our global reach and local presence. This scope and scale sets us apart in our capability to partner with clients and achieve strategic and operational goals.
You will continue to work with our great people, as CH2M HILL is based on a strong foundation of doing the right thing, by our clients, our employees and the communities we serve.


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Stone Lotus Bowl 3 3
beautiful piece it's a very beutiful piece and useful. I would recommand it if you use incense sticks around house August 7, 2013
Pretty but very fragile Received this item with two of the petals broken and only one of the two petals was in the box. Was able to glue the one back on so it looks presentable. It is much more fragile than I thought it would be, as if it's made out of sand but it is pretty. Even with two broken petals, I'm glad I have it. It makes my deck coffee table look nice. July 27, 2013
Love!! I've had this incense holder for a LONG time now, and I love it, it's not too heavy, and it keeps incense sticks upright. HOWEVER as much as I love it... YOU SHOULD NOT USE INCENSE CONES ON HERE!!! I did and it left a burnt hole in it :( and be careful, I believe it breaks easily, I have a few chips on the flowers. If you want to burn cones, use something else. also, when the incense sticks burn down, there's still a small little area where what's left of the incense is in the small hole, I use tweezers to get it out and put in the next stick :) May 22, 2013
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See your colors on these designs right now!
Enter your colors here, then click the icon below any design to preview it in your colors.
Recommended Just For You
Customer Raves & Reviews
Great product
Now and Forever Save the Date Cards The colors I chose were perfect and the print is excellent! Gorgeous product and quality is excellent!
Loved them!
Now and Forever Save the Date Magnets The magnets looked wonderful! They were a simple design which is what I was looking for and it took no time for them to arrive. I also like the fact that you can order just 1 for 6.99 to make sure you like them.


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Revision Date:Apr 18, 2013
Publication Date:Dec 20, 2011
Source:Harvard Business School
Product number:
English Hardcopy Color
Also Available in:
|English Hardcopy Color
$ 6.93
To maximize their effectiveness, color cases should be printed in color.
In 2009, Paul Sagan, CEO of Akamai, the leading online content delivery network with a 60% market share, needs to decide how to respond to aggressive entry in its market, whether and how to pursue the explosive growth in online video, and whether to stay with its distributed network model or move towards its competitors' more centralized design.
learning objective:
To analyze competitive advantage and explore its sources, their implications for how to respond to entry, and the interaction with vision, beliefs, and mental models. To explore how the effectiveness of network effects as a competitive advantage may be reduced by market growth and by alternative business models.
subjects covered:
Belief systems; Business models; Competition; Competitive advantage; Competitive strategy; Growth strategy; Internet; Market entry; Network effects; Values
- Geographic: Massachusetts
- Company Employee Count: 1700
- Company Revenue: $790.9 million
- Event Year Begin: 2009
- Event Year End: 2010


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Drop by The Tech Cafe for answers and assistance. Bring your own wireless device (ereader, tablet, laptop or phone) and learn how to access our newest apps and electronic services. Enjoy coffee and cookies while library staff answer your questions.
We'll meet the first Wednesday of each month at all Grand Prairie Library locations. Drop by between 10 am and noon, February through June 2014. Starts February 5.
Want to get a head start? Visit us at www.gptx.org/library and click on Everything Electronic! You may need your library card # & PIN (the last 4 digits of your phone number). Access ebooks, digital magazines, and a variety of helpful databases and online services.
Grand Prairie Main Library901 Conover Drive972-237-5700
Betty Warmack Branch Library760 Bardin Road972-237-5772
Tony Shotwell Branch Library2750 Graham Street972-237-7540
City of Grand Prairie, 317 College St., Grand Prairie, Texas 75050 | Tel: 972-237-8000 | Site Map | Raving Fans
©2012 City of Grand Prairie. All Rights Reserved | Website Created by Vision Internet


text: Moinho Velho is a beautiful Quinta style property that has recently been refurbished. The villa is truly unique with plenty of character and far reaching sea views from the upstairs terrace and set in stunning private grounds and bordered on two sides by Sir Cliff Richards Quinta and vineyards next door. The villa is situated in a quiet area and is ideally placed for a peaceful holiday and only five minutes walk from the pretty Portuguese village of Guia famous for its piri piri restaurants.


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LED Lamps With Warm White Illumination: Koncept Z-Bar ($165) and i-Tower ($195) Pablo Designs LIM L Floor ($350) Cree XLamp XR-E Warm White LED Lantern ($25) The color temperature of light is measured in degrees Kelvin. Lower-temperature white LEDs (around 2,000-4,000 K) are warm (yellowish white) like incandescent bulbs. White LEDs with higher color temperatures […][Read More]
You are here: Home / Archives for warm LED


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The Clauderer in-depth hair diagnosis
The Clauderer diagnosis involves a questionnaire covering your hair history and a microscopic analysis of the hair roots and keratin. This analysis is the only way to examine your hair current health, assess a prognosis of its future and suggest the best treatment to cure it. We can carry out your diagnosis either directly at our Centre or remotely by post
In Paris
By appointment only,
by calling
+33 (0)1 42 61 28 01
Centre Clauderer
346, rue Saint-Honoré 75001 Paris
Metro : Tuileries, Opéra or Pyramides
The Centre is open from Tuesday to Saturday included and closed on Mondays. Late night opening Thursday till 8pm
Special web offer: 15€ only
By appointment only
+33 (0)1 42 61 28 01
Note : You can also send us an email to firstname.lastname@example.com, with your phone number. We will call you to arrange a date for your appointment.
By answering
a questionnaire
and sending a sample of few hairs
1° Print the questionnaire and return it, adequately filled out, to Centre Clauderer. The address is on the questionnaire.
2.° Include in your correspondence a sample of some hairs for analysis, along with 20€ (exclusive web price). You may pay by credit card (see details on your questionnaire last page).
3° You will receive your diagnosis within a maximum of 15 to 20 days.
Go to the questionnaire:
Note 1. If you do not have a printer, send us an email to email@example.com with your name and postal address. You will received the Clauderer Questionnaire by post.
Note 2. For the Special Frizzy Hair Questionnaire: email@example.com
What will our in-depth diagnosis bring you?
– Laboratory analysis of your hair roots and keratin (with sketches)
– Study of your hair's vital functions and the factors that have influenced their health
– The means needed to solve your specific hair problem
– Many tips and recommendations you can instantly use.


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Young Barley Grass
Young Wheat Grass
Brown Rice
Kyo-Green tablets are a quick and easy way to make sure you and your family get your daily greens. These tasty tablets can be chewed or swallowed. Kyo-Green is a unique combination of ingredients from the land and sea. The Barley and Wheat grasses are harvested at their nutritional peak in the fertile highlands of Japan. The Chlorella is grown in the natural mineral springs and the Kelp is gathered from the Pacific Ocean.*
Kyo-Green gives you a gentle, long-lasting boost. Taken daily, it promotes healthy intestinal conditions and regularity by supporting beneficial bacteria.*
Go for the green, take Kyo-Green tablets today!
Suitable for Vegetarians.
|Amount Per Serving
|% Daily Value
|Kyo-Green Powder Proprietary Blend
|2.4 g
|Barley Grass and Wheat Grasses
|FOS (from chicory root)
|Cooked Brown Rice
|6 Tablets Contains:
Servings: 30
Serving Price: $0.38
Price Per Tablet: $0.06
Order by Phone 800-338-7979 24 hours | Customer Service 800-754-8000
Information provided on this site is solely for informational purposes only. It is not a substitute for professional medical advice. Do not use this information for diagnosing or treating a health problem or disease, or prescribing of any medications or supplements. Only your healthcare provider should diagnose your healthcare problems and prescribe treatment. None of our statements or information, including health claims, articles, advertising or product information have been evaluated or approved by the United States Food and Drug Administration (FDA). The products or ingredients referred to on this site are not intended to diagnose, treat, cure or prevent any disease. Please consult your healthcare provider before starting any supplement, diet or exercise program, before taking any medications or receiving treatment, particularly if you are currently under medical care. Make sure you carefully read all product labeling and packaging prior to use. If you have or suspect you may have a health problem, do not take any supplements without first consulting and obtaining the approval of your healthcare provider. California Consumers – Proposition 65 requires sellers to notify California consumers of substances that are in many foods, plants, herbs and supplements with the following warning. WARNING: These products contain chemicals known to the State of California to cause birth defects or other reproductive harm.©2000-2015 Nutrition Express Corporation. All rights reserved.


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-Select a product-Panda Cloud Office Protection AdvancedPanda Cloud Office ProtectionPanda Cloud Internet ProtectionPanda Cloud Email ProtectionPanda Cloud Systems Management
Panda for Enterprise/Business
Panda for Business with ExchangePanda for DesktopsPanda for File ServersPanda GateDefender PerformaPanda GateDefender Performa eSeriesPanda GateDefender IntegraPanda GateDefender Integra eSeries
Spam is the sending of unsolicited information by email. For a message to be considered spam, it must meet the following conditions:
The financial impact of spam on companies continue to grow. The OECD has confirmed that each employee loses around €2,000 because of spam.
Implementation. Involves the following phases:
Adapting the detection system. The sensitivity of the system can be set to:
Action on spam detected: The administrator decides whether spam or probable spam…


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To guarantee this part fits your vehicle, click here. If it doesn't fit your vehicle, we'll recommend similar products.
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Cointains firmware support for CA0132 (Creative Core3D DSP) should fix my issues with braking sound, but as i chekced RC there still issues with recording from optical input in Audacity.... i kind of start to suspect that this is Audacity issue
Phoronix: Sound Updates To Be Played In Linux 3.10 Kernel
Beyond knowing about the graphics driver changes coming for the Linux 3.10 kernel, the ALSA/sound kernel driver changes for the soon-to-open merge window are becoming more clear too...
Cointains firmware support for CA0132 (Creative Core3D DSP) should fix my issues with braking sound, but as i chekced RC there still issues with recording from optical input in Audacity.... i kind of start to suspect that this is Audacity issue
I've seen that they are making progress regarding CA0132 chip support, but I haven't seen anything regarding supporting the cards itself. I've read posts where people with these chips integrated on motherboards and laptops have sound working.
Last edited by narciso; 04-28-2013 at 01:42 PM.
In general there buffer allocation problem on default configuration, i managed to fix it by unloading intel_hda module and load it with position_fix=1 parameter:
For some reason setting position_fix=1 on boot time does not work so i made systemd service that runs those 2 commands on start of system.Code:rmmod snd_hda_intel modprobe snd_hda_intel position_fix=1
Most notable and annoying bug is sometimes it mutes and playing sound from some other software (i think it depends on how application communicates with ALSA) wake it up and makes sound back, this seems to be fixed in 3.8. now i'm having diffrent problem, on system wakening from sleep sound does not work and after reboot it still wont work.... i need to boot Windows make sound back. CA0132 DSP is programmable and has a firmware (which do all those those fancy effects on Windows) that can be loaded, it can work without it as i read firmware is lost once card losing power and needs to be reloaded, but it still works when you boot Linux first, but sometime on wake it losing sound and reloading firmware on Windows seems to fix it
3.9 (yeah sorry not 3.10 i mistaken XD) includes support for firmware loading, it also add suport for What U Hear (Sound loopback) and digital mic support (i think it's that Crystal Voice mic that is included in more expensive models) and support for all those fancy effects which works under Windows as ALSA mixer controls, i check it out on 3.9 RC but they not working as firmware is still missing in ALSA firmware package. Ton of code been added in to CA0132 patch which i hope also fix buffer problem mentioned above. All of this done by Creative, which is supricing as you can read everywhere that Creative not working on any Linux driver, but on ALSA mailing list i noticed that they are ones that started CA0132 HDA patch to begin with
Last edited by shadowriver; 04-28-2013 at 04:03 PM.


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Banned Books
Library Card Sign-Up Month
One of the greatest gifts you can give a child is a library card, a ticket to a world of reading and discovery. And it's free. The only cost involved is the time it takes to go to your local library and sign the application form. September is Library Card Sign-Up Month when libraries promote registration for cards, but anytime is a good time to visit your local library and enjoy the wonderful world of reading. And listening. And viewing. Books, audio books, DVDs . . . your library has it all!
Amnesty Month
September is an especially good time to visit Tazewell County Public Library and return those overdue books fine free. The Library is offering amnesty to anyone who returns overdue materials in good condition along with a can of food or package of school supplies for donation to a food pantry. No questions asked. All fines eliminated.
Banned Books Week
This year, libraries celebrate the freedom to read by recognizing Banned Books Week September 27 – October 4.
Ray Bradbury's classic Fahrenheit 451 anticipated a futuristic world in which reading would be closely supervised, and books forbidden, by the state. The title, which is the temperature at which book paper burns, reflects not just a future time but times past and present. The Nazis held public book burnings in World War II Germany.
One of our most cherished freedoms in the United States is the freedom to read. Reading widely offers the opportunity to judge for oneself what to think and how to view the world. When that freedom is limited, and people lose that opportunity, they lose a vital part of what America has always valued as a nation.
This year will mark the 27th annual celebration of the freedom to read, as thousands of libraries and bookstores nationwide host exhibits, readings and special events.
Each year, the Office of Intellectual Freedom at the American Library Association receives hundreds of reports on books and other materials that were challenged by people who asked that they be removed from school or library shelves. There were 420 known attempts to remove books in 2007, and more than 9, 600 attempts since the ALA's OIF began to electronically compile and publish information on book challenges in 1990. Unfortunately, it is believed that for every challenge or banning reported to OIF, there are four to five incidents not reported.
"Banned Books Week is an opportunity for the ALA to educate librarians and the general public about the importance of intellectual freedom," said (ALA) President Jim Rettig. "Individuals must have the freedom to choose what materials are suitable for themselves and their families."
"We must remain vigilant to assure that would-be censors do not threaten the very basis of our democracy – the freedom to choose," said Judith F. Krug, director, OIF. "Since our society is so diverse, libraries and bookstores have a responsibility to provide materials that reflect the interests of all of their patrons."
Among the most challenged books of 2007 are The Chocolate War by Robert Cormier,
Olive's Ocean by Kevin Henkes, The Golden Compass by Philip Pullman, The Adventures of Huckleberry Finn by Mark Twain, The Color Purple by Alice Walker,
I Know Why the Caged Bird Sings by Maya Angelou, It's Perfectly Normal by Robie Harris, and The Perks of Being A Wallflower by Stephen Chbosky.
Read a banned book and decide for yourself. Do you want someone else deciding for you what you may or may not read?


text: This is Zazzle Australia's huge selection of scrap booking gifts. All these many unique colours, sizes, and styles of scrap booking products are available to be personalized with your own text, photos, and artwork or are ready to bought as shown here. Most of zazzle.com.au's gift orders dispatch within 24 hours of ordering. Also, there isn't a minimum number of products that you have to order.


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"A Real Find"
Frommer's Guide
"A MUST see!"
Trip Advisor
KTUU T.V. , Anchorage
Voted best tour in Southeast Alaska!
Cruise Ship's "pick of the Port!"
Consistently top ranking tour on Princess Cruise Lines and Holland America
Note: All pictures, text and layout of this website are the copyrighted property of Kroschel Films, and may not be reproduced, or used in any manner without the express written consent of Kroschel Films.
The Kroschel Wildlife Center | (907)-767-5464 or via e-mail | HC60 Box 2848 | Haines, Alaska 99827


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Find accommodations in Doral with the hotel list provided below. Find cheap and/or discounted hotel rates in or near Doral, FL for your personal leisure or group travel. We list the best Doral, Florida motel and hotel rooms. Browse the Doral area hotels to find the perfect lodging! Please use the provided map of the Doral hotels. Planning a group? Lock in Doral Group Hotel DealsThe Doral center is around 1 mile from TPC Blue Monster at Doral, Doral, Fla. and 1 mile from Miami International Mall.
Doral Hotels & Accommodations
Next 20 Doral Hotels > [1 - 20 of 50]
Next: See My Doral Hotels with Pricing >
Below are reviews of the city of Doral, FL from an actual visitor's perspective.
|Jesus B., from
|Date of Review:
|Score of City:
4.0 / 5
"Will be back"
Very nice and clean.