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Amid the many voices at last Tuesday's special (and fascinating) Town Council meeting, there was a proposal to initiate a kind of philosophical, ongoing debate around here.
Councilman Rick Wood raised the question, and as esoteric as it was, it nevertheless struck us as being somehow important in the long run.
Wood, an attorney who is no stranger to the dais, acknowledged the many people who showed up to emphasize their support of tourism.
Yet when it came his turn to speak directly to the issue, Wood veered.
We have all seen and are probably using compact fluorescent lamp (CFL) bulbs. In many states, these will be the only light bulbs that will be available as the incandescent bulbs are phased out.
Competing in the Brewers Association 2012 Ninth Bi-annual World Beer Cup competition last weekend, Mammoth Brewing Company won a gold medal for its Double Nut Brown Porter in the Brown Porter Category, and a bronze for its Real McCoy Amber Ale in German Style Brown/Dusseldorf-Style Altbier Category.
The Mono County District 4 supervisor race has mostly been ignored by Mammoth in the past.
After all, the district was way up at the north end of the county, with a good part of its shopping, jobs, and services allegiance to a whole different state—Nevada.
The end result was North County didn't talk much to Mammoth and Mammoth didn't talk much to North County.
But that changed last year, when a good chunk of Mammoth was redistricted into District 4—the whole eastern chunk of the town north of U.S. 395, in fact.
Mono County's District 3 is made up of parts of Mammoth, June Lake, Lee Vining (after redistricting last year) and the Mono Basin. It ends at the Conway Summit line, where District 4 takes off.
It's a district made mostly of people with links to Mammoth—for jobs, hospitals, shopping. When Mammoth suffers, District 3 suffers.
Vikki Bauer has been the district's supervisor for the past seven years and five months. Candidate Tim Alpers was a county supervisor two times before—once as a District 2 supervisor from 1983 to 1989 and then as a District 3 supervisor from 1993 to 1997.
Town Councilmember Skip Harvey may be running out of time but he's not running out of punches.
At Tuesday's special Town Council meeting that dealt entirely with the town's fiscal crisis, the outgoing, two-term councilman went off.
"What a mess! What a total mess!" he said to people who squeezed into a crowded Suite Z. He then issued a public apology for the actions of the current Town Council as well as for Town Councils past.
"I'm sorry. I am truly sorry for what is going on here," Harvey said.
Author Rebecca Solnit's book, A Paradise Built in Hell, asks perhaps the most elementally human question of all—and comes up with a surprising answer
Most of us have wondered how we would react in the event of a terrible disaster or tragedy.
Would I run, would I stay, would I lead, would I fight? Would I die for what I believe in, would I die to save someone I love, or, even, someone I don't love?
The most elemental human question: What am I made of?
The body of a backcountry skier missing since April 19 was found late last week after a several-day search of the Mt. Dana area.
Boris Adveev, 31, Ann Arbor, Michigan, was found dead at about 3: 30 p.m. last Thursday at Cocaine Chute, a popular backcountry ski descent on Mt. Dana, which is located west of Lee Vining and near the eastern border of Yosemite National Park. His body was recovered last Friday afternoon, May 4, by Mono County Search and Rescue team members.
Steve Searles says the town's wildlife is doing just fine.
A Crowley Lake bookkeeper was arrested Wednesday on suspicion of embezzlement and grand theft, after a client reported that large sums of money were missing from various business and personal accounts.
The Mammoth Lakes Fire Department lost one of its finest this past week when Billy Anderson, 65, announced his retirement.
The Town Council on Wednesday evening got to the down-and-dirty, but apparently the general public had better things to do than discuss town finances.
The Eastern Sierra Interpretive Association, in conjunction with the Inyo National Forest, will be conducting an art competition as part of the Grand Opening Celebration for new Bristlecone Pine Forest Visitor Center.
The Sierra Summer Festival (a nonprofit 501(c3) organization) is currently seeking donations of housing for its orchestra.
Shira Dubrovner, artistic director of the Mammoth Lakes Foundation, this week was accepted into the well-respected Directors Lab West.


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Or find a doctor at another Johns Hopkins Medicine Member Hospital:
Nisha Chandra-Strobos, MD
Chief of the Bayview Division of Cardiology
Professor of Medicine
Professor of Medicine
Appointment Phone
Main Location
Johns Hopkins Bayview Medical CenterView All Locations
Out-of-State & International Patients +
Out of State Patients
Call 410-464-6641 (8a.m. to 6p.m., EST, Mon-Fri)
International Patients
Call +1-410-502-7683 (7a.m. to 6p.m., EST, Mon-Fri)
- Chief of the Bayview Division of Cardiology
- Professor of Medicine
Centers & Institutes
- Heart and Vascular Institute
- Women's Cardiovascular Health Center
Cardiology, Cardiovascular Disease, Cardiovascular Medicine, Coronary Artery Disease, Premature, Critical Care Cardiology, Heart Disease Prevention and Treatment in Women, Valvular Disease, Women's Health
Research Interests
Neurological recovery post resuscitation; Health care outcomes and resource utilization; Resuscitation; CPR research
BiographyNisha Chandra-Strobos, M.D., chief of cardiology at Johns Hopkins Bayview, specializes in cardiac critical care, CPR research, and women's health and care delivery. Her clinical interests include difficult second opinion patients, premature CAD treatment and diagnosis, and pregnancy with heart disease.
An acclaimed teacher and master clinician, Dr. Chandra-Strobos was an inaugural member of the Miller-Coulson Academy of Clinical Excellence in 2009. She was the previous chair of the American Heart Association's National Basic Life Support Sub-Committee, and remains active in the organization. She has published over 230 peer-reviewed chapters, papers and abstracts.
- English
- Urdu
- Hindi
- German
Education +
- All-India Institute of Medical Sciences (New Delhi - 110029) (1973)
- Johns Hopkins University School of Medicine / Medicine (Baltimore MD ) (1978)
- Charing Cross & Westminster Med School (London W6 8Rp) (1975)
- Johns Hopkins University School of Medicine / Cardiology (Baltimore MD ) (1980)
Research & Publications +
Academic Affiliations & Courses +
Activities & Honors +
Videos & Media +
Events +
Contact & Locations +
LocationsJohns Hopkins Bayview Medical Center4940 Eastern AvenueBaltimore, MD 21224Phone: 410-550-0851Appointment Phone: 443-997-0270Location Map
- Medicine - Cardiology

subset: commoncrawl


text:
Office Hours: Meet One-On-One with a Recruiter
University Of Oregon
1 to 4 p.m.
220 Hendricks Hall
University of Oregon
Eugene, OR 97403
Peace Corps service is the opportunity of a lifetime. Schedule time with a local Peace Corps representative who can answer your questions first-hand about what it's like to live, learn and work with a community overseas. Plus, you can gain tips to guide you through the application process.
Please e-mail Laurette Garner at email@example.com to schedule an appointment. Walk-ins are also welcome.
About the Peace Corps: Read more or watch a video about what it's like to be a Volunteer including what Volunteers do, where they go, and the many benefits of Peace Corps service. Or apply now to begin your life-defining experience.
Contact the Campus Representative: Laurette Garner | firstname.lastname@example.com | 541.346.6026 | 220 Hendricks Hall | www.facebook.com/PeaceCorpsUO
Stay Connected: Sign Up for E-Updates || Facebook || Twitter || YouTube || Flickr || Tumblr || LinkedIn
For questions about this event contact Pravin Mallavaram
Last updated Oct 23 2013
Reference #12523


text:
Andrew Gladman explores the current and historic hypotheses relating to nitric oxide problems in ME/CFS. This second article in a 2-Part series puts nitric oxide under the microscope and explores what it is, what it does and why it is so frequently discussed in the world of ME/CFS....
Discuss the article on the Forums.
New news from the WPI
Discussion in 'Media, Interviews, Blogs, Talks, Events about XMRV' started by bullybeef, Jan 14, 2010.


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2015 Summer Camps
Head coach Jay Ronayne and the Iowa State University Gymnastics staff are pleased to host a gymnastics camp again this summer. The camp will be held at the gymnastics training facilities located in Beyer Hall on the ISU campus.
Gymnastics athletes between the ages of 5 and 18 are encouraged to participate. Campers will receive individual gymnastics instruction from a camp staff combining over 70 years of gymnastics experience. The camp offers specific instruction for gymnasts of all levels of skills, from beginner to elite and in all events.
Any club that has 10 or more athletes participate in camp and registers all athletes in the same envelope in the mail will receive $20.00 off per athlete. This offer does not apply with online registration. Only ONE discount per camper. (ie: sibling discounts may not be additional to the group offer). To register by mail, please print a registration form per camper and mail to:
c/o Mary Ronayne
2304 Beyer Hall
Ames, IA 50011
*We will have camp leotards for sale soon! Check back here for more details
Registration Deadline is June 7, 2015
If you need to cancel for any reason:
100% refund (less $100) with written notification before May 24, 2015
75% refund (less $100) with written notification May 25 - June 6, 2015
50% refund (less $100) with written notification June 7 – 14, 2015
NO REFUNDS after June 14, 2015.
This camp is open to any and all entrants.
The NCAA prohibits an ISU booster (other than a parent/guardian or close family member)
from paying a portion of a camper's camp fees.
Cyclone Gymnastics Camps are not an Iowa State University Camp but is operated independently.
Permission to use ISU Trademarks is granted under agreement by Iowa State University.


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- Description
- Specs
- Reviews
- Catalogs
World's Largest Aftermarket Motorcycle Parts and Accessories Superstore!
Input the part number and quantity to add a part directly to your cart.
Everyday Low Price: $53.99
Gold Club Price: What's This? $48.59
J&P Part: 132-698
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Important sizing information: Helmet Sizing Guide and Tips
gerald.mcswain Posted:
The products I received from J&P Cycles were everything I expected. I received quick shipment and I am very satisfied
jhillier14 Posted:
Great helmet. Searched everywhere for a quality helmet this small. Quality and fit is super.
VicMegaro Posted:
My wife uses this helmet as the small helmet. It was smaller than the extra small.
minibrut Posted:
it was a perfect fit the frist time and i love the drop down sheild!most of all the delivery was on time and correct thank you
rschranz Posted:
It was a very good helmet for my wife. I could have tried for a more expensive one but the cost. It looked good and fit her good. I put in speakers so we can talk. The show was right and the price was right. Thanks
mderooy Posted:
Great helmet for the money, wife is happy.
minibrut Posted:
my boy freind got me one to and i love that dropdown sheild to keep the bugs out thank you sir
doorgunner Posted:
No problems in 5 years-fits nearly as well as $150 helmets!
blockhd123 Posted:
Vary Nice Helmet. Good Construction & Fit but Size Medium ordered / received is more like an x-small so order larger.
denbar01 Posted:
with 21 grand kids this was a must and 5 of them have called it mine and it works well so thanks for all the help
tschmidtgal Posted:
I like the helmet but I have to get used to lifting the shield when stopped or fogging happens. Otherwise...great product...especially for rain!!
tkashmer Posted:
Not bad for the price. There's not much as far as lining inside of the helmet and it is a bit hard on the head, but overall a good helmet for the kids.
mesasigndude Posted:
I ordered this helmet and it has exceeded my expectations are far as use. I wear this item daily, and actually it is cool to wear in the heat in Arizona. The venting is great, the fit is excellent, and would recommend this helmet to anyone!
pcarney3 Posted:
great helmet 2nd set I have bought . They changed the vents had to send first set back because you could feel them inside when you put helmet on
patsynjames Posted:
Very nice helmet with a reasonable price. I definitely like that combination.
Brodersen Posted:
Great fitting helmet at a good price. Lots of value here folks. The visor tilts easily, but will stay in any intermediate position. Great value.
Brodersen Posted:
Great helmet at a great price.
bobhackett Posted:
It's what I exspected for the cost. Used all day riding. It does the job and is not uncomfortable for someone who wears half shell most of the time.
werjose Posted:
reasonable price also is a great helment
firstname.lastname@example.com Posted:
Excellent quality economy helmet.
paulsniusa Posted:
Good Helmet for the price, comfortable and good quality. Order extra face sheild in tint for sunny days.
woodycamp1 Posted:
Pros: Great Helmet for the money. I was mostly using a half helmet. This is great for highway use. Reduces noise and protects the face for high speeds. Cons: Padding could be a little softer, ventilation needs improving, and I also get a little fogging on the face shield near my nose and mouth. I have to raise the mask at stops for ventilation and to clear the fogging or I ride with it one notch from fully closed. This lets air circulate on the face and keeps the fogging clear.
woodycamp1 Posted:
Great helmet for the money. Looks great!
JimHarer Posted:
The size chart was wrong out the fittment, so it a bit big for me but wearing a stocking cap makes it fit well. Nice Helmet over all
Dog97 Posted:
The flip up shield is not a substitute for a full face helmet, but as expected, it considerably reduces the amount of wind and rain hitting your face on those freezing or rainy days and makes bad weather more bearable.
email@example.com Posted:
I purchased the HC_20 for my wife because she doesn't like full face helmets.. She loved it, a perfect fit for her and great face protection. Definitely recommend!
hankenstien Posted:
Hard to beat for the price.
frankl1 Posted:
Almost as nice as my HD helmet but a bunch cheaper. Well built.
brownskinkaren Posted:
I really like the helmet, but I find that it fogs up really quickly, other than that, it was a good buy and I love the price.
nmorell Posted:
Sizes run a little small.
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See your gold on these designs right now!
Enter your colors here, then click the icon below any design to preview it in your colors.
Recommended Just For You
Customer Raves & Reviews
Very Pleased!
Deco Glam Half-fold Programs I love the programs! They are just perfect for my wedding! Plus customer service was excellent!


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West Palm Beach, FL 33401
$1215 -
1-3 Bed
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West Palm Beach,
1-3 Bed |
1-2 Bath
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(561) 693-3076
Boca Raton, FL 33431
$979 -
0-2 Beds
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Pets OK
Boca Raton,
88 units |
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(561) 948-5116
Boca Raton, FL 33496
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Dogs OK
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Wellington, FL 33467
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(561) 693-2040
As one of the premier cities in Palm Beach County, Boynton Beach Florida offers an unrivaled, highly-sought after quality of life. The year-round sunshine and pristine beaches keep the city's 69,000 residents happy and content as they make the most of living in South Florida. With all that it has to offer, Boynton Beach still captures the feeling of "Old Florida" with a charm and intimacy that the state used to be known for. Start your search for apartments in Boynton Beach and experience all the appeal and sophistication of the area for yourself.
In Boynton Beach, residents enjoy an easy South Florida way of life. According to U.S. Census Bureau statistics, the average price for rent in the area is $1,174 a month. That's $196 less than neighboring Boca Raton. Rent prices have remained stable here over the past year, attracting all types of people to rent Boynton Beach apartments.
As its name insinuates, the beach is one of the largest attractions drawing people to the area. With options to rent boats or Jet Skis or go scuba diving, activities near the water are what Boynton Beach is known for.
The Green Cay Nature Center and Wetlands and Arthur R. Marshall Loxahatchee National Wildlife Refuge are great places to view wildlife wonders, and the Taste History Culinary Tours of Historic Palm Beach County are sure to tantalize your taste buds.
This fun South Florida city has many options for students who wish to study in the area, although there are no schools located in town. Florida Atlantic University and Lynn University are located 11 miles away in Boca Raton, and Palm Beach Atlantic University and Northwood University can be found in West Palm Beach, just 13 miles up I-95. Students looking for a community college option can enroll at Palm Beach State College just up the road in Lake Worth.
A number of businesses that made the list of CNN Money's 100 Best Companies to Work For have offices in the area, allowing residents of Boynton Beach to have a lucrative working experience. American Express, Balfour Beatty Construction, CHG Healthcare Services and JM Family Enterprises are within a 45-minute commute, and join Fortune 500 companies Office Depot and AutoNation as highly desired employers in the area. Many Boynton Beach residents also make their livings in blue-collar industries, making apartments in Boynton Beach FL desirable for the diverse population in this area.
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HOME MLB Colorado Rockies Gear Colorado Rockies Mens Colorado Rockies Mens T-Shirts Colorado Rockies Mens T-Shirts Short Sleeved (65 items) Product ID: 677032
Main Content
Order as many items as you like with our $4.99 flat rate shipping.
This item ships within one business day.
Order as many items as you like with our $4.99 flat rate shipping.
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Celebrate America's favorite game as you cheer on the Rockies in this Past Time Original tee from Majestic! Featuring the words "Rockies Baseball" printed around the team logo and establishment year on the front, this bold tee will honor your team's history while showing off a little Colorado-inspired style!
- 100% Cotton fabric
- Imported
- Lightweight ribbed T-shirt
- Officially licensed MLB product
- Reinforced taped collar seam
- Rib-knit collar
- Screen print graphics
Rockies Customers also liked:
Special event items are produced by manufacturers only after the outcome of a game or event. These are advanced sale items and will ship immediately after they are received in our warehouse.
Manufacturer direct items are shipped directly from the manufacturer. These items are not available for international or expedited shipping.
Customized items can be personalized with options such as your name, your favorite number, and/or designs. Some options may be limited by league rules.


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Phoronix: Can DragonFly's HAMMER Compete With Btrfs, ZFS?
The most common Linux file-systems we talk about at Phoronix are of course Btrfs and EXT4 while the ZFS file-system, which is available on Linux as a FUSE (user-space) module or via a recent kernel module port, gets mentioned a fair amount too. When it comes to the FreeBSD and PC-BSD operating systems, ZFS is looked upon as the superior, next-generation option that is available to BSD users. However, with the DragonFlyBSD operating system there is another option: HAMMER. In this article we are seeing how the performance of this original creation within the DragonFlyBSD project competes with ZFS, UFS, EXT3, EXT4, and Btrfs.
There is something seriously wrong with the Threaded I/O tester results. There is simply no way possible that the ZFS writes got faster when switching from linear to random writes, especially considering that all but HAMMER and btrfs went down by an order of magnitude. Are you sure the result wasn't supposed to be 4.96?
I feel that this makes all of your results quite suspect.
Michael Larabel
It is quite easy to explain (log structured writes, more scalable techniques, and probably some bugs in btrfs), but I just do not have time
PS. Stupid 1 minute limit.
Hmm, @thesjg you are right. Last graph alone (random write) could be valid, but comparing it to the previous (continious write) indeed bring some questions. Maybe data was not written to disk and combined in cache before doing sync. One should use LOT bigger files than avalable RAM (but unfortunetly random write will take lots of time), and good random generator. Needs more investigation.


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|Counter-Strike Public Forum Counter-Strike
|Announcements in Forum : Counter-Strike Public Forum
|30th March 2015 until 4th April 2015
Now taking DvC applications for Star Citizen
DC applications are now open for the new up and coming Star Citizen Division http://www.theoldergamers.com/forum/...r-citizen.html
"So Shines a Good Deed in a Weary World" - Willy Wonka
|12th March 2015 until 1st April 2015
Homeworld Remastered: TOG Steam Group
Interested in the game Homeworld? Astrospud explains and invites you to join the TOG Homeworld STEAM Group.
Homeworld Remastered - Steam Group Formed
Acknowledgement Avatar: Elizabeth King - Eidolon - 1998/99
- Mad Hatter "Have I gone mad?" Alice "I'm afraid so. You're entirely bonkers. But I'll tell you a secret. All the best people are."
- "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.": Nietzsche - Beyond Good and Evil - Amphorism 146


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In Praise of Dairy Restaurants
A visit to B&H Restaurant on Second Avenue brings back memories of milchig establishments of yore
Deadline on Iran Talks Delayed Another Day6:22 PM —
Déjà vu all over again?
Why I Published My Own Passover Haggadah5:05 PM —
The seder marks a global Jewish event—I wanted a book that felt as diverse
A Flourless Hazelnut Torte for Passover3:23 PM —
How my German grandmother's recipe became my go-to holiday dessert
The Stories We Tell About Passover2:08 PM —
A Bronx bubbe meets Elijah and a rabbi explains the irony of 'Dayenu'
Palestinian Authority Joins International Criminal Court12:59 PM —
Seeks 'justice not vengeance' in pursuing war crimes charges against Israel
I Can Haz Exodus?9:54 AM —
An impressively complex retelling of the biblical story—with cats
Deadline Extended on Iran Nuclear Talks6:36 PM —
Negotiators will stay in Switzerland another day to draft an outline
Bethenny Frankel, Please Don't Change5:42 PM —
'Real Housewives' returnee said to hire personality coach to become likeable
This Year, Orange Seeds on the Seder Plate4:35 PM —
For inclusive storytelling, the audience is as important as the story
The Jewish History Behind the Girl ScoutsBy Tal Trachtman Alroy —
From Jewish troops to kosher cookies, the organization's roots a century ago in Savannah are still evident today
A Passover Miracle: Turning Matzo Into CandyBy Leah Koenig — The bread of affliction never tasted so good, thanks to Marcy Goldman's recipe for caramel-covered buttercrunch
A Seder of My OwnBy Rachel Mesch — After my mother died, I made Passover just the way she did—until, drawing inspiration from Purim, I made my own tradition
Lena Dunham or Ayatollah Ali Khamenei? A Quiz.
Were the following statements made about the Girls creator or Iran's Supreme Leader?
A Flourless Hazelnut Torte for Passover
How my German grandmother's recipe became my go-to holiday dessert
True Confessions of a Non-Zionist Jew
Our Favorite Recipes for Passover
Classic and modern dishes to take your seder to the next level
I Can Haz Exodus?
An impressively complex retelling of the biblical story—with cats
Saul Bellow Was a Cranky Essayist
A new collection of the writer's aggrieved nonfiction sends readers running back to his masterful fiction
Twitter: tabletmag
- RT @jewcymag: "'I am very Jewish in #Berlin.' A sentence you get to hear quite often." http://t.co/GmBWZ60Ghp #VoicesFromEurope
We'll Be Here All Night
Stories for Passover about slavery, freedom, family… and lice
The Life and Painting of Mark Rothko
In a new biography, Annie Cohen-Solal looks at the immigrant child who changed modern art
Heroics Aside, the Story of Purim Is the Bible's Greatest Farce
The Book of Esther doesn't mention God. Robert Alter's new translation shows that's just one way the biblical text is unique.


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Dior Addict Gloss is inspired by Christian Dior's passion for color, and offers twenty-four new shades for living every day in technicolor !
"Colors are wonderful and glamorizing - but they must be used with care," Christian Dior wrote in his Little Dictionary of Fashion . So how does one go about choosing them ? Dior Addict Gloss does the work for you, syncing with your outfit, your whimsies, and your inspiration for the day. In a Diablotine or Princess mood, feeling more Délice or Spring Ball ? Or maybe more Coquette, Fascinante or Excentrique ? Pairing ones lips with ones personality: it's the game of mix and match launched by Dior Addict Gloss !
Tyen, creative director of Dior make-up and a master of color, is responsible for the range's twenty-four shades: from youthful pink to passionate red, from kitschy coral to pearlized peach, the colors pop, sparkle and twinkle on the mouth. On couture lips adorned with thesur-mesureshine, the color does it all, and in three dimensions: it lights up lips with pearlized subtlety, makes its glisten with mirror glossiness, and colors it with a satiny veil. Your mouth is luscious and fresh, kissed with lip-licking syrupy color.


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A limited number of VIP Upgrade packages including meet & greet/photo, exclusive merchandise & more go on sale tomorrow (Sept. 12th) at 10 am PDT for the 3 upcoming headline shows. All details HERE
Upcoming Dates:
October 30th - Santa Ynez, CA (Chumash Casino) - PURCHASE HERE
November 1 - Rancho Mirage, CA (Agua Caliente Casino) - PURCHASE HERE
November 2 - Temecula, CA (Pechanga Theater & Casino) - PURCHASE HERE
Joe's interview that he recently did with Alice Cooper will air on Nights With Alice this Thursday, 23 October in the 11 pm hour!
To find a syndicated station in the U.S. that broadcast this show go HERE
For a list of stations that stream the show go HERE
Great interview w/ Phil on Pakistan's number 1 Hit Music Station discussing influences, his first band GIRL, Pyromania album, Steve Clark, Adrenalize album, Guinness Book of World Records, amongst other items. Listen now!
"One of the Boys" moved into the Top 10 on the U.S. "classic rock" radio chart over the weekend.
Show support for this song by calling and requesting the song at your local rock radio station.
The single was originally the b-side to MOTT THE HOOPLE's "All the Young Dudes" and is a classic slice of Hunter/Ralphs song writing.
See DOWN 'n' OUTZ on tour in the UK and Eire this December! For all ticket and details go HERE
UK & Eire dates include:
5th Dec - Bristol (Bierkeller)
6th Dec - Trecco Bay (Planet Rockstock Festival)
8th Dec - London (Garage)
9th Dec - York (Fibbers)
11th Dec - Sheffield (Corporation)
12th Dec - Wolverhampton (Slade Rooms)
14th Dec - Newcastle (Riverside)
15th Dec - Glasgow (Garage)
17th Dec - Belfast (Limelight)
18th Dec - Dublin (Academy)
New interview w/ Phil discussing this past summers's tour w/ KISS, new album and more… Listen now to Music Backstage Onstage On The Record w/ Chris Epting.
Def Leppard performed at Wembley Stadium for the NFL pre-game show for the first London NFL UK game of 2014 when the Oakland Raiders hosted the Miami Dolphins on 28 September 2014. Video courtesy of the NFL. See all official photos by Ross Halfin HERE
DEF LEPPARD performed at the NFL pre-game show for the first London NFL game of 2014 on 28th September. See all of Ross Halfin's photos HERE
In a few days LEPPARD will perform at the NFL pre-game show for the first London NFL game of 2014 this Sunday 28 September, when the The Oakland Raiders host the Miami Dolphins.
Joe Elliott states "Having most recently visited Wembley in May to watch Sheffield United in the FA Cup semi-final, I know what the atmosphere in the ground is like for 'our' football so I'm really looking forward to performing there before the NFL game and of course soaking up the excitement of the actual match. I can't wait!"
The Raiders-Dolphins game will kick off at 6:00 p.m. UK time (1:00p.m. ET) and will be aired live in the UK on Channel 4 and Sky Sports and in the US on CBS. For more info vist NFLUK.com
Watch the announcement video HERE
As many of you know, I've been scheduled to start a stem cell transplant and as soon as I got home from tour I began the necessary tests and preparations. I'll be admitted to hospital soon for all the yucky bits, so in the meantime I'm headed to Target to stock up on cozy pajamas, fresh underwear, and a sackful of car-porn.
Unfortunately, this means that I won't be able to perform with the band on the upcoming NFL broadcast on Sept. 28th, nor will I be able to do the shows scheduled for Oct/Nov.
While I can't say that I'm looking forward to the process ahead, I'm very much looking forward to what I feel will be a most successful outcome. Next year will be very busy for Def Leppard with a new album and a world tour, and frankly, I don't think they would sound as loud without me, so I have no intention of letting the team down!
See you all (with hair!) in 2015. - Viv


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Paraplegia is an impairment in motor or sensory function of the lower extremities. It is usually the result of spinal cord injury or a congenital condition such as spina bifida which affects the neural elements of the spinal canal.
The area of the spinal canal which is affected in paraplegia is either the thoracic, lumbar, or sacral regions. If the arms are also affected by paralysis, quadriplegia is the proper terminology. If only one limb is affected the correct term is monoplegia.
While some people with paraplegia can walk to a degree, many are dependent on wheelchairs or other supportive measures. Impotence and various degrees of urinary and fecal incontinence are very common in those affected.
Many use catheters or a bowel management program (often involving suppositories, enemas, or digital stimulation of the bowels) to address these problems.
With successful bladder and bowel management, paraplegics can prevent virtually all accidental urinary or bowel discharges.
This article is licensed under the Creative Commons Attribution-ShareAlike License. It uses material from the Wikipedia article on "Paraplegia" All material adapted used from Wikipedia is available under the terms of the Creative Commons Attribution-ShareAlike License. Wikipedia® itself is a registered trademark of the Wikimedia Foundation, Inc.
Last Updated: Sep 15, 2014
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Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.
Creating a Lens application that uses HLSL effects for filters
Note: This is a community entry in the Windows Phone 8 Wiki Competition 2012Q4.
This article covers how to create a Lens application that applies different filters to the photos. These filters are programmed in High Level Shading Language and are executed on the GPU to take advantage of the new DirectX functionality introduced in Windows Phone 8.
Instagram, one of the most popular photo applications for iPhone (and later Android) gave the tradition of applying post-processing filters to pictures an artistic twist by simulating the effect of snapping the photos with an old Polaroid or Lomographic camera. These effects, although very computationally expensive, can be achieved with relative ease thanks to the new DirectX APIs available in Windows Phone 8 that allow us to execute the image processing in the GPU. In this tutorial, we will create an application that allows us to preview the camera input, snap a photo and apply an HLSL post-processing effect to it.
Creating the base project
Open a new instance of Visual Studio and create a project based on the Windows Phone App template. We will be using a standard C#/XAML application and modify it further to accustom our requirements.
Modifying the MainPage
Start by opening the MainPage.xaml file and deleting the Grid control named LayoutRoot and all its children elements. Now create a control of type DrawingSurfaceBackgroundGrid as the page's root and give it a name (we will be calling it DrawingSurface). This is required when your application is going to use full screen mode for advanced graphics rendering through DirectX, so you don't get any performance penalties derived from the XAML composition system. You can find more info about this control in the MSDN article Direct3D with XAML apps for Windows Phone 8.
Adding SharpDX references
Instead of using the default DirectX interoperatiblity though a separate C++ DLL, we are going to use the SharpDX library to make drawing calls from C# code. This library is a wrapper of the underlying DirectX functions that allow them to be used in any .NET language and currently supports Windows Desktop, Windows Metro and Windows Phone 8. Start by heading to the downloads section and get the package of your choice: "binary only" includes the libraries and "full package" has some sample code on how to perform common tasks with SharpDX.
Create a new directory inside your project's folder called Lib. Open it and create two child folders called x86 and ARM. Decompress the package you downloaded and from the Bin folder, copy the contents of Standard-wp8-x86 to your x86 folder and Standard-wp8-ARM to ARM. In your project, right click on References and select Add References..., and in the new window click Browse and navigate to the Lib\x86 folder to select the following assemblies:
- SharpDX.dll
- SharpDX.DXGI.dll
- SharpDX.Direct3D11.dll
- SharpDX.Toolkit.dll
- SharpDX.Toolkit.Game.dll
- ShaprDX.Toolkit.Graphics.dll
Since the assemblies aren't AnyCPU, and currently we only have the x86 ones referenced, we must edit our project manually so the compiler references the correct ones. Close Visual Studio and open your CSPROJ file in your favourite text editor and look for the items named Reference, like this one:
<Reference Include="SharpDX">
You need to change the x86 part of the path to $(Platform), so it ends like this:
<Reference Include="SharpDX">
What we have written is a MSBuild property that gets replaced with the current platform name when building the project, so the correct version of the assemblies is used. Repeat this step for all existing references to SharpDX. When finished, save the changes and reopen the solution in Visual Studio.
Application loop and basic drawing
Although we are creating a standard XAML navigation-based application, we are going to leverage some of the DirectX functionality to the framework provided by SharpDX.Toolkit. This is a collection of classes and utilities that mimics a subset of the XNA framework, and is provided as an extension to the core SharpDX libraries. If you have previous experience with XNA, you will find some of the code we are going to write very familiar.
Start by creating a new class and naming it MainLoop. Make it inherit from SharpDX.Toolkit.Game and add a private field of type SharpDX.Toolkit.GraphicsDeviceManager. Now go to the constructor and initialize this field, passing this as the only parameter. At last, override the virtual function Draw and add the line GraphicsDevice.Clear(GraphicsDevice.BackBuffer, Color.Red); to its body. This should be the result:
public class MainLoop : Game
GraphicsDeviceManager deviceManager;
public MainLoop()
deviceManager = new GraphicsDeviceManager(this);
protected override void Draw(GameTime gameTime)
GraphicsDevice.Clear(GraphicsDevice.BackBuffer, Color.Red);
When created, the GraphicsDeviceManager will fetch the appropriate graphics adapter and initialize a valid graphics device that will allow the application to issue draw calls to the screen through the DirectX runtime. This, in turn, will allow us to tell the GraphicsDevice in the Draw function to draw whatever we want; for now, we will clear the entire screen to red. Finally, to make this loop run independently while the application is open, instantiate it in the MainPage and call its Run method with the DrawingSurfaceBackgroundGrid you created as its parameter:
public partial class MainPage : PhoneApplicationPage
MainLoop loop;
public MainPage()
loop = new MainLoop();
Run your application in the emulator or a device and it should display as follows:
Displaying the camera feed onscreen
Now that we have a working DirectX context, we are going to access the camera API to obtain its preview image and drawing it onscreen.
Creating and drawing a DirectX texture
Go to MainLoop.cs and add a public member variable of type SharpDX.Toolkit.Graphics.Texture2D (be careful not to use the one in the SharpDX.Direct3D11 namespace!), and a private one of type SharpDX.Toolkit.Graphics.SpriteBatch. The texture will be drawn onscreen every frame via the SpriteBatch and will hold the camera preview data in the future. Now, create an override for the function Initialize of MainLoop; this function gets called when the DirectX device and adapter have been successfully created, and will initialize a blank version of our texture and the much needed SpriteBatch.
protected override void Initialize()
CreateTexture(640, 480);
spriteBatch = new SpriteBatch(GraphicsDevice);
The function CreateTexture is just a shortcut for the creation and initialization of the texture, to make the code cleaner. Here is the code:
private void CreateTexture(int textureWidth, int textureHeight)
previewTexture = Texture2D.New(GraphicsDevice, textureWidth, textureHeight, PixelFormat.B8G8R8A8.UNorm);
Color[] data = new Color[textureWidth * textureHeight];
for (int i = 0; i < textureWidth * textureHeight; i++)
data[i] = Color.White;
We just create it by calling Texture2D.New and passing the appropriate arguments. Be careful that the PixelFormat must be B8G8R8A8.UNorm since that's the order the camera will return the colour bytes in, and we will be saving an extra swizzling by declaring it this way. Lastly, the function will initialize an array of Color objects to White and feed it as the initial data to the texture.
Now we have to modify the Draw function so the SpriteBatch previously created draws the texture in fullscreen mode:
protected override void Draw(GameTime gameTime)
GraphicsDevice.Clear(GraphicsDevice.BackBuffer, Color.Red);
float backBufferXCenter = GraphicsDevice.BackBuffer.Width / 2;
float backBufferYCenter = GraphicsDevice.BackBuffer.Height / 2;
float textureXCenter = previewTexture.Width / 2;
float textureYCenter = previewTexture.Height / 2;
float yScale = (float)GraphicsDevice.BackBuffer.Width / (float)previewTexture.Height;
float xScale = (float)GraphicsDevice.BackBuffer.Height / (float)previewTexture.Width;
spriteBatch.Draw(previewTexture, new Vector2(backBufferXCenter, backBufferYCenter), null, Color.White, (float)Math.PI / 2.0f,
new Vector2(textureXCenter, textureYCenter), new Vector2(xScale, yScale), SpriteEffects.None, 0.0f);
We calculate the center of both the backbuffer and out texture, so we can properly align the drawing origin to the center of the screen. Next, we obtain the scale in both axis in which the texture must be multiplied so it fits in the entire screen without overflowing. And at last, we apply a rotation of Pi/2 radians (90 degrees) to give it the correct landscape orientation. When executed, the white texture should cover all the red background:
Obtaining camera preview and updating the texture
First of all, go open your WMAppManifest.xml file and add the capability ID_CAP_ISV_CAMERA and the requirement ID_REQ_REARCAMERA using the visual editor included in VS2012. This allows you to get the privileges to access the camera hardware and restricts your app to devices that have at least a rear camera, respectively.
Instead of using the old Microsoft.Devices.PhotoCamera class, we are going to take advantage of the functionality added in Windows.Phone.Media.Capture.PhotoCaptureDevice. One of the more crippling limitations of the old PhotoCamera was that you had to launch a separate thread and call GetPreviewBufferArgb32 whenever you wanted to update your camera preview. With PhotoCaptureDevice we can subscribe to the PreviewFrameAvailable event and get notified automatically when such data is available.
Start by adding a new private member variable of type PhotoCaptureDevice to your MainLoop class. We are going to instantiate it in our Initialize function, but we will need to obtain first the camera's supported preview resolution for creating our texture with the appropiate size:
protected override async void Initialize()
spriteBatch = new SpriteBatch(GraphicsDevice);
Size previewSize = PhotoCaptureDevice.GetAvailablePreviewResolutions(CameraSensorLocation.Back)[0];
Size captureSize = PhotoCaptureDevice.GetAvailableCaptureResolutions(CameraSensorLocation.Back)[0];
CreateTexture((int)previewSize.Width, (int)previewSize.Height);
photoDevice = await PhotoCaptureDevice.OpenAsync(CameraSensorLocation.Back, captureSize);
photoDevice.PreviewFrameAvailable += photoDevice_PreviewFrameAvailable;
The function has been marked as async so we can await the call that initializes the camera. We obtain the preview size by calling PhotoCaptureDevice.GetAvailablePreviewResolutions with CameraSensorLocation.Back as its parameter to query the hardware to return all supported preview resolutions by that camera. We index the first element of the array to get the smallest preview size. Note that the call to CreateTexture has been appropriately changed to use the new size instead of the old, hardcoded parameters. And at last, PhotoCaptureDevice.OpenAsync asynchronously gets the camera device with the properties we want (back facing and specified capture resolution). To make sure we get an updated buffer of the camera's viewpoint, we subscribe to PreviewFrameAvailable the following function:
Warning: Calling GetPreviewBufferArgb when running the application in the emulator returns a pure white screen instead of the debug screen with the moving box. The sample code contains functionality to load and display a predefined photo so you can test it without needing a device, although it isn't discussed in this article.
void photoDevice_PreviewFrameAvailable(ICameraCaptureDevice sender, object args)
int[] data = new int[previewTexture.Width * previewTexture.Height];
This obtains the ARGB data into an array of int values and feeds it to the texture. Since the endianness for DirectX is switched, we don't have to perform any byte swizzling to make the individual colour components fit the texture's format. Run the application and you should see the camera's input drawn on the screen:
Applying a shader to the camera preview
Now that we are capturing the camera's current view and drawing it, we can proceed with the main purpose of this article: applying an HLSL effect to it.
Creating and compiling the shader
SharpDX.Toolkit fully supports FX effect files, although you can only compile them at runtime in Desktop platforms. To compile them to a binary format we are going to use the tkfxc.exe tool, which you can find inside of the Bin\Win8Desktop-net40 folder of the SharpDX binaries you downloaded. Our application will then be able to load this binary blob and use it for drawing.
We are going to create a simple color inversion effect, so create a new file called Inverted.fx and write the following HLSL code:
Warning: It is critical that you keep the sampler and input variable's names the same as here, as well as the function's parameter order; the default SpriteBatch shader of SharpDX.Toolkit (based in XNA's one) has these values hard-coded, and altering any of these names can lead to the shader compiling correctly but failing silently when drawing. You can still change the name and body of the vertex and pixel shader functions, though.
Texture2D<float4> Texture : register(t0);
sampler TextureSampler : register(s0);
cbuffer ProjectionMatrix : register(b1)
row_major float4x4 MatrixTransform : packoffset(c0);
void InvertedVS(inout float4 color : COLOR0,
inout float2 texCoord : TEXCOORD0,
inout float4 position : SV_Position)
position = mul(position, MatrixTransform);
float4 InvertedPS(float4 color : COLOR0,
float2 texCoord : TEXCOORD0) : SV_Target0
float4 colorSampler = Texture.Sample(TextureSampler, texCoord);
return float4(1.0 - colorSampler.x, 1.0 - colorSampler.y, 1.0 - colorSampler.z, 1) * color;
technique Inverted
EffectName = "InvertedEffect";
VertexShader = compile vs_2_0 InvertedVS();
PixelShader = compile ps_2_0 InvertedPS();
If you are versed in HLSL you will see that this shader is pretty straightforward; if not, we are multiplying the vertex position with the correct transformation matrix in the vertex shader and doing a texture fetch and returning the inverted colour value in the pixel shader. tkfxc.exe will automatically compile our shader model 2.0 effects to 4_0_level_9_1 compatibility mode. The maximum shader model value supported in Windows Phone 8 is 3.0, which gets translated to 4_0_level_9_3.
To compile it, make sure the file is in the same directory as your tkfxc.exe binary (or you have it correctly added to the PATH) and execute the following command in a Command Prompt window:
tkfxc.exe /FoInverted.tkfxo Inverted.fx
This will compile the shader in a binary form and output to the file Inverted.tkfxo (by default it's output.tkfxo). If something bad happened you will get a red text output, so check what went wrong and fix the shader until it compiles.
Loading and applying the shader
Go back to the Solution Explorer window of Visual Studio and create a new folder called Content inside your project. Copy and paste the .tkfxo file resulting from the previous step inside this folder, right click it, select Properties and change the value of Build Action to Content. This will add the binary shader to our application's package and we will be able to load it at runtime.
Add a new private member variable of type SharpDX.Toolkit.Graphics.Effect' to your MainLoop class and add the following line to its Initialize function:
Content.RootDirectory = "Content";
This is exactly the same as in XNA; we are telling the default ContentManager to use that directory as its root directory. Now, create a new override for void LoadContent and load the effect with the following code:
protected override void LoadContent()
inversionEffect = Content.Load<Effect>("Inverted.tkfxo");
Make sure that the value you pass as a parameter is the same path, minus the Content folder, where you have your tkfxo file. At last, to apply the effect when drawing the texture, locate your spriteBatch.Begin call and change it with this:
spriteBatch.Begin(SpriteSortMode.Deferred, inversionEffect);
We are passing the default SpriteSortMode, but we are telling SharpDX to ignore the default shader and apply our custom one when drawing this batch. Now look at the result:
Taking a photo and processing it
We have built the infrastructure to preview our camera input; now we can proceed to capture a shot and save it to our camera roll.
Capturing the photo
Go back to your MainPage.xaml file (preferably in Blend) and add a function callback to the Tap event of the DrawingSurfaceBackground. Mark it as async and write a call to the yet unimplemented function loop.CapturePhoto inside:
private async void DrawingSurface_Tap(object sender, System.Windows.Input.GestureEventArgs e)
await loop.CapturePhoto();
We are going to take the photo in a blocking call since we need to do some critical processing inside this function, and no other DirectX or UI process should interrupt it. Back to MainLoop, the function CapturePhoto must be declared as async Task so it can be awaited without having to return any data type. Inside it, we are going to proceed with the following steps:
- Create a CameraCaptureSequence object named singlePhoto by calling photoDevice.CreateCaptureSequence and specifying that we only want to capture one frame.
- Declare a temporal MemoryStream that will be assigned to the CaptureStream property of the first (and only) singlePhoto.Frames; this way, we get a buffer filled with our photo data, specified in format YCbCr.
- Call photoDevice.PrepareCaptureSequenceAsync to prepare the camera for taking a shot, and then singlePhoto.StartCaptureAsync to capture it; make sure to await both calls.
- Rewind the temporal MemoryStream buffer so we don't get any exceptions when saving it.
- Instantiate a Microsoft.Xna.Framework.Media.MediaLibrary and call its SavePictureToCameraRoll function to save our photo data to the Camera Roll album.
public async Task CapturePhoto()
MemoryStream frameCaptureStream = new MemoryStream();
CameraCaptureSequence singlePhoto = photoDevice.CreateCaptureSequence(1);
singlePhoto.Frames[0].CaptureStream = frameCaptureStream.AsOutputStream();
await photoDevice.PrepareCaptureSequenceAsync(singlePhoto);
await singlePhoto.StartCaptureAsync();
frameCaptureStream.Seek(0, SeekOrigin.Begin);
Microsoft.Xna.Framework.Media.MediaLibrary library = new Microsoft.Xna.Framework.Media.MediaLibrary();
Microsoft.Xna.Framework.Media.Picture picture = library.SavePictureToCameraRoll("HSLCamera" + DateTime.Now.Ticks + ".jpg", frameCaptureStream);
System.Windows.MessageBox.Show("Picture saved");
This should be the result:
Applying the shader to the final photo before saving
We have just captured our first photo, but it is doesn't have any kind of processing! We have to add some extra DirectX functionality to get the desired result:
- Create a new Texture2D member variable, with the same size as the camera's capture resolution and with the format PixelFormat.R8G8B8A8.UNorm.
- Create a new RenderTarget2D member variable, with the same size as the camera's capture resolution and with the format PixelFormat.B8G8R8A8.UNorm.
- Go back to the CapturePhoto function and add the following improvements:
- Create a WriteableBitmap of the same size as the camera's capture resolution; we will use it as an intermediate decoding buffer because the camera's data is supplied in YCbCr format and DirectX doesn't have any method to handle this pixel format.
- Call SetSource in the WriteableBitmap passing the MemoryStream we created to handle the capture stream as its parameter.
- Call the SetData function of the full sized texture passing decodeBitmap.Pixels as the parameter; this will feed raw RGBA data to our DirectX texture holding the high-resolution photo.
- Set the active render target to the one we created.
- Set the viewport to one matching the size of the render target.
- Do the same SpriteBatch calls as when drawing the preview, except this time we draw the full sized texture.
- Restore the back buffer as the active render target.
- Call GetData in our render target passing as its parameter decodeBitmap.Pixels. This will feed back to the WriteableBitmap our processed pixel data.
- Create a temporal MemoryStream and use it to hold the output of decodeBitmap.SaveJpeg. We need to manually encode our picture to JPEG before saving it because SavePictureToCameraRoll only accepts data in YCbCr or JPEG formats.
- Save it as we did previously.
public async Task CapturePhoto()
MemoryStream frameCaptureStream = new MemoryStream();
WriteableBitmap decodeBitmap = new WriteableBitmap((int)photoDevice.CaptureResolution.Width, (int)photoDevice.CaptureResolution.Height);
CameraCaptureSequence singlePhoto = photoDevice.CreateCaptureSequence(1);
singlePhoto.Frames[0].CaptureStream = frameCaptureStream.AsOutputStream();
await photoDevice.PrepareCaptureSequenceAsync(singlePhoto);
await singlePhoto.StartCaptureAsync();
frameCaptureStream.Seek(0, SeekOrigin.Begin);
GraphicsDevice.SetViewports(new SharpDX.Direct3D11.Viewport(0, 0, (int)photoDevice.CaptureResolution.Width, (int)photoDevice.CaptureResolution.Height));
spriteBatch.Begin(SpriteSortMode.Deferred, inversionEffect);
spriteBatch.Draw(captureTexture, Vector2.Zero, Color.White);
MemoryStream mem = new MemoryStream();
decodeBitmap.SaveJpeg(mem, (int)photoDevice.CaptureResolution.Width, (int)photoDevice.CaptureResolution.Height, 0, 100);
mem.Seek(0, SeekOrigin.Begin);
Microsoft.Xna.Framework.Media.MediaLibrary library = new Microsoft.Xna.Framework.Media.MediaLibrary();
Microsoft.Xna.Framework.Media.Picture picture = library.SavePictureToCameraRoll("HSLCamera" + DateTime.Now.Ticks + ".jpg", mem);
System.Windows.MessageBox.Show("Picture saved");
If you did it correctly, your photos will be saved now with the correct shader effect applied:
Adding Lens functionality
At last, to make sure you can select your app as a Lens when taking a photo with the default Camera application, manually edit the WMAppManifest.xml file and paste this code after the Tokens declaration:
<Extension ExtensionName="Camera_Capture_App" ConsumerID="{5B04B775-356B-4AA0-AAF8-6491FFEA5631}" TaskID="_default" />
Congratulations, now you have a fully functional lens application that can be extended in any way you want. You can download the complete source code here: Media:HLSLLens.zip.
This article shows just the bare minimum to make an application of this type; more flexibility and error handling should be implemented if you plan on extending it. Here is a list of features that would make it more robust:
- Check if the maximum camera resolution is bigger than the maximum DirectX texture size (4096x4096 pixels), and resize it accordingly before processing.
- Add more HLSL effects and provide a menu to select the active one.
- Use the app as both a Lens and a photo editor to apply effects to already taken pictures.
- Add more effects than plain colour processing: distortion, blending with a pattern...
- Add in-app image navigation.
- SharpDX documentation.
- Lens extesibility for Windows Phone.
- Advanced photo capture for Windows Phone 8.
Windows Phone 8


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The home of all Swatch Fans
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Simply purchase the Club Watch 2014-2015 White Loop and redeem your personal code online to receive one year of membership.
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Roll sleeve modal shirtEMAIL A FRIEND
Roll Sleeve Modal Shirt, £25.00 (Style Code HS0074)
For those not quite warm enough spring days our roll sleeve shirt gives you the chance to expose your arms for the first time since winter and then roll them down for the air con in the office! Soft and elegant, it looks great with skinny jeans or trousers.
Roll Sleeve Modal Shirt, £25.00 (Style Code HS0074)
|Keep you cool and fresh.
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|Thrive on low maintenance. Our fabrics are easy care. No need to tumble dry or iron.
|Regulate your temperature with thermobuffering properties eg. think going from the hot train to an air conditioned office (we'll reduce the chill).
See the Science Bit for more information.
Roll Sleeve Modal Shirt, £25.00 (Style Code HS0074)
- Our clothes are specially designed to be low maintenance & easycare. They do not need tumble drying as they dry so quickly. No need to iron.
- For a soft, cotton touch feel, this top is made from 75% Polyester ThermoCool, 25% Modal.
- Machine washable, iron on low.
This is a Roll Sleeve front Placket Shirt.
Roll Sleeve Modal Shirt, £25.00 (Style Code HS0074)
Sizing yourself up
As you probably know, clothes sizes differ between retailers. Our clothes are a fairly standard fit, but we've included this guide so you can be sure of choosing the size that's best for you.
For more information click here, call Customer Services on 0845 519 6654 or email [email protected].
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Roll Sleeve Modal Shirt, £25.00 (Style Code HS0074)
This years Christmas post details - Second class post for UK inland desitination need to be sent by 18th December, first class by the 20th and next day special delivery by the 23rd to ensure delivery before Christmas.
We will be offering a free next day delivery option from the 20th until the 23rd at the same rate as 1st class post!
Delivery is subject to credit/debit card authorisation and stock availability. A signature may be required on receipt for Next Day deliveries. We will charge one amount of postage per order, regardless of how many parcels it involves. Delivery may be up until 7pm. If the parcel is delivered when you are out, Royal Mail will leave a note through your letter box with details about how to arrange collection or re-delivery.
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UK standard delivery: £3.95.
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UK Delivery Costs
UK standard delivery: £3.95. Allow between 3 - 6 working days.
UK Next Day delivery: £6.95 for orders placed before 1 pm.
Next Day service deliveries are Monday to Friday and a signature will be required. Next Day delivery is not guaranteed to Northern Ireland, Isle of Man, Channel Islands, the Isles of Scilly and parts of Scotland, the Highlands and Isles.
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These are minimum charges which are weight dependent. On some occasions, the postage will be reviewed. We will contact you if this applies to your order.
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Green Wave crushed by York boys
Saturday, December 29, 2012
YORK, Maine — It may be a holiday tournament, but the results were a carbon copy of what opponents have experienced thus far when faced with the task of playing the York High School boys basketball team.
York will play in tonight's championship game (8:15 p.m.) against Waynflete (6-0 in Western Maine Class C). The Flyers advanced with a 78-59 victory over N.H. Division III Somersworth in earlier action. The Wildcats have won their own tournament in 2009 and 2011.
Luke Claflin's 3-point play gave York a 22-7 advantage before Cote ended Dover's near six-minute scoring drought with a pair of free throws. Leal, who also had six rebounds and four steals, converted a drive to the hoop for a 30-9 York lead late in the half.
Todd said that an impressive win against good competition will only help when the regular season begins again. York has a showdown for first place at Falmouth (6-0) on Jan. 3.


text:
Book your room at The Venetian Resort Hotel & Casino
Luxury 1 King SuiteMax Occupancy: 3 guests (up to 2 children)
Bella 2 Queens SuiteMax Occupancy: 4 guests (up to 3 children)
Luxury 1 King View SuiteMax Occupancy: 4 guests (up to 3 children)
Bella 2 Queens View SuiteMax Occupancy: 4 guests (up to 3 children)
Rialto SuiteMax Occupancy: 4 guests (up to 3 children)
Rialto View SuiteMax Occupancy: 4 guests (up to 3 children)
Piazza View SuiteMax Occupancy: 4 guests (up to 3 children)
Prima SuiteMax Occupancy: 4 guests (up to 3 children)
Piazza SuiteMax Occupancy: 4 guests (up to 3 children)
Opulent Las Vegas all-suite resort and casino with gondolas
With a stay at The Venetian Resort Hotel & Casino in Las Vegas (The Strip), you'll be minutes from The Auto Collections and High Roller.
This 5-star resort is close to Las Vegas Convention Center and University of Nevada-Las Vegas.
Make yourself at home in one of the 4027 air-conditioned rooms featuring minibars and flat-screen televisions. Your room comes with a pillowtop bed. Premium TV channels provides entertainment, and wired and wireless Internet access is available for a surcharge. Private bathrooms with separate bathtubs and showers feature designer toiletries and hair dryers.
Pamper yourself with a visit to the spa, which offers body treatments and facials. Gambling sorts can try their luck at the casino, while others may prefer a nightclub or a health club. Additional amenities include complimentary wireless Internet access, concierge services, and gift shops/newsstands.
Satisfy your appetite at the resort's restaurant, which serves breakfast, lunch, and dinner. Dining is also available at a coffee shop/café, and 24-hour room service is provided. Relax with your favorite drink at a bar/lounge or a poolside bar.
Featured amenities include complimentary high-speed (wired) Internet access, a business center, and limo/town car service. Event facilities at this resort consist of conference space and meeting rooms. Guests may use a roundtrip airport shuttle for a surcharge, and free valet parking is available onsite.Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
Situated on the Las Vegas Strip, The Venetian Resort Hotel & Casino provides an opulent casino with frescoed ceilings, plush furnishings, and lavishly detailed marble floors. The resort's artistic rendering of Venice is on display at Grand Canal Shoppes, where guests can ride in authentic Italian gondolas or stroll down cobblestone walkways lined with restaurants and boutique shops.
Canyon Ranch, the resort's full-service spa, offers massage and rejuvenating body treatments, a hair and nail salon, and a health club. Above, on the rooftop, a 5-acre deck complex features swimming pools, spa tubs, and private cabanas. Access to the Canyon Ranch fitness center for up to 2 guests per suite is included in the property's resort fee.
The Venetian regularly hosts popular Vegas shows, such as Rock of Ages, and famous entertainers, like Wayne Brady and David Spade. The resort is also home to TAO Nightclub, one of the most dazzling clubs in the city. The resort's concierge assists guests with show, spa, and dining reservations.
Accessible rooms and services are available on request.
- Outdoor pool
- Poolside bar
- Bar/lounge
- Restaurant
- Casino
- Limo or Town Car service available
- Airport transportation (surcharge)
- Business center
- Conference space
- Gift shops or newsstand
- Concierge services
- Total number of rooms - 4027
- 24-hour front desk
- Porter/bellhop
- Express check-out
- Dry cleaning/laundry service
- Multilingual staff
- Hair salon
- ATM/banking
- Shopping on site
- Number of floors - 36
- Breakfast available (surcharge)
- Nightclub
- Coffee shop or café
- Elevator/lift
- Express check-in
- Full-service spa
- Health club
- Free WiFi
- Free wired high-speed Internet
- Laundry facilities
- Meeting rooms
- Free valet parking
- Free self parking
- Sauna
- Spa tub
- Steam room
- Use of nearby fitness center (discount)
- Wedding services
Available in all rooms: Wireless internet access ( 0.00 USD ), Wired internet access ( 0.00 USD )
Available in some public areas: Free WiFi , Free wired high-speed Internet
Free self parking, Free valet parking
Room Amenities
- Premium TV channels
- Pay movies
- Premium bedding
- Hypo-allergenic bedding available
- Room service (24 hours)
- Air conditioning
- Free newspaper
- Climate control
- Minibar
- Phone
- Private bathroom
- Designer toiletries
- In-room massage available
- Slippers
- Separate bathtub and shower
- Bathrobes
- Hair dryer
- Separate sitting area
- Desk
- Cribs/infant beds available
- In-room safe (laptop compatible)
- Pillowtop mattress
- Iron/ironing board
- Blackout drapes/curtains
- Flat-panel TV
- WiFi (surcharge)
- Wired high-speed Internet access (surcharge)
Where to Eat
The Venetian offers 20 dining venues, and an all-star culinary roster, with restaurants conceived by 6 James Beard Award-winning chefs. For quick bites, more than 20 additional options are situated throughout the casino level and among The Grand Canal Shoppes. 24-hour room service is available. Among the offerings:
AquaKnox - Created by celebrated chef Tom Moloney, this restaurant flies in fresh seafood daily from around the world. It features a water-encased walk-in wine cellar and cool underwater ambience. Open nightly for dinner.
Bouchon - Created by world-renowned chef Thomas Keller, the sole recipient of consecutive Best Chef; awards from the prestigious James Beard Foundation, this restaurant is modeled on the original bouchons of Lyon. The restaurant boasts an extensive selection of raw seafood, and an elegant main dining room and poolside garden. Open daily for breakfast and dinner, Saturday and Sunday for brunch.
B&B Ristorante - Created by celebrated chef Mario Batali, this restaurant serves classic Old World Italian fare with Las Vegas panache. Dishes may include Beef Cheek Ravioli with Black Truffles, and Whole Grilled Branzino with Summer Squash and Salsa Verde. Open daily for dinner.
Postrio Bar&Grill - Created by Wolfgang Puck, this restaurant provides a sophisticated take on classic bar and grill fare, as well as a view onto the festivities of St. Mark's Square.
Delmonico Steakhouse - Created by Emeril Lagasse, this restaurant serves up big New Orleans-style flavors and an award-winning wine list.
Rock of Ages - Las Vegas' Best Party! Rock of Ages takes you back to the times of big bands with big egos playing big guitar solos celebrating the great rock songs of the '80s. Performing in the Rock of Ages Theater at The Venetian.
Human Nature - Australia's top-selling pop vocal group brings a show that's as unexpected as it is amazing. The critically acclaimed quartet puts a modern twist on classic Motown hits. They'll have you dancing and singing in the aisles as you remember exactly why these songs are timeless. Performing in the Sands Showroom at The Venetian.
Spa Services
- Hot stone massage
- Deep tissue massage
- Prenatal massage
- Thai massage
- Reflexology
- Detoxification wrap
- Manicures and pedicures
- Body wraps
- Body scrubs
- Aromatherapy treatments
- Body treatments
- Facial treatments
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessibility equipment for the deaf
- Accessible bathroom
- Accessible path of travel
- Braille or raised signage
- Accessible parking
- In-room accessibility
- Roll-in shower
Hotel Policies
Check-in time starts at 3 PM
Minimum check-in age is 21
Check-out time is 11 AM
Payment types
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
- Resort fee: USD $32.48 per accommodation, per night
- Fitness center access
- Internet access
- Newspaper
- Phone calls
- Additional inclusions
- Fee for in-room wireless Internet: USD 0.00 (rates may vary)
- Fee for in-room high-speed Internet (wired): USD 0.00 (rates may vary)
- Refrigerator fee: USD 25.00 per day
- Rollaway bed fee: USD 35.00 per day
Hotel Name
- Venetian Resort Las Vegas
- Venetian Hotel Las Vegas
- Venetian Las Vegas
- Venetian Hotel
- Las Vegas Venetian
We should mention
This property offers transfers from the airport (surcharges may apply). Guests must contact the property with arrival details before travel, using the contact information on the booking confirmation.


text:
by NancyChiodo » 30 Jul 2013, 20:29
by Tessa78 » 31 Jul 2013, 18:35
NancyChiodo wrote:Hello,
My grandfather was from San Cataldo and I have been wondering for a long time if he still has relatives there. His name was Francesco Casale, born in the late 1890's. My grandmother was from the same area and her maiden name was Crusilla. I would appreciate any information on the names or how I can find out who to contact.
Thanks you,Nancy
by adelfio » 31 Jul 2013, 19:04
by adelfio » 31 Jul 2013, 19:21
by NancyChiodo » 02 Aug 2013, 17:26
Users browsing this forum: adelfio, Bing [Bot], Google [Bot], Google Adsense [Bot], Sabsofgab and 16 guests


text:
Comfort Suites Hobby Airport
9120 Airport Blvd
Houston, TX 77061
Phone: (713) 944-4400
Fax: (713) 944-4420
Root Memorial Square Park
The Root Memorial Square Park is a beautiful park located in downtown Houston. It has always been a famous attraction amongst the locals and tourists visiting the city. With lush greenery all around, the park has facilities for street basketball and also tiered seating for visitors looking to simply relax in the tranquil ambiance. Beautiful sculptures designed by local artists are seen all over the park and it also features a Gazebo. The park has played host to basketball tournaments and local festivals in the past.
1400 Clay Street
Houston, TX 77001
+1 713 629 3700
Accumulez des points à échanger contre des nuitées d'hôtel gratuites.


text:
Results 346 to 360 of 586
September 4th, 2012, 09:58 AM #346
September 5th, 2012, 07:47 AM #347
Is there anywhere where I could read a recap of Prince of Thorns? I've started KoT and can't remember much.
September 5th, 2012, 08:25 AM #348
September 5th, 2012, 12:01 PM #349
I just went and flipped through. That'll do.
100 pages into KoT and it's great. Forgot how much fun I had with the first one.
September 15th, 2012, 04:00 PM #350
September 15th, 2012, 06:16 PM #351
- Join Date
- May 2011
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- 993
September 15th, 2012, 06:57 PM #352
I thought I might just pop in and say that I was thoroughly enjoying King of Thorns (more than Prince of Thorns) on audiobook up until the audible file I downloaded started glitching and warping the narration to demonic proportions. It was utterly terrifying. Anyways, I am just re-downloading it now. I don't know if anyone else here has commented on the audiobook version, but I am finding it to be a pretty decent production.
September 15th, 2012, 07:18 PM #353
- Join Date
- May 2010
- Posts
- 2
Just finished King of Thorns last night - up to midnight. A highlight of my fantasy reading over past few years and very much looking forward to the third in the series. Highly recommended. Now I need to figure out what I purchase for my next fantasy read.
September 15th, 2012, 08:23 PM #354
- Join Date
- May 2011
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- 993
September 18th, 2012, 05:29 AM #355
I read King… while on holiday in Italy, and had a real battle between taking in the vistas of the Amalfi coast and diving back into the book, really enjoyed it once the two concurrent tales clicked. Well, I say enjoyed…
I have to ask though Mark, do you sometimes step away from the keyboard feeling you need to take a shower? Some of the narrative is really grim, I personally struggled with the section dealing withSpoiler:Justice
All told the difficult second album an improvement on the first all round – I even recommended it to Silvercue (look back into the depths of this thread), honestly answering his immediate question "Is it a bit bloody longer than the first" when we were at the pub the other week He will be picking it up, so there is another 8% for you, and be interested to see his comments.
Looking forward to the conclusion, although given the size of the fractured empire how you fit all the nastiness that the world still has to offer into a single book will be interesting. Oh, and if you get tired of sitting here soaking up praise, and fancy blasting the heads off some cyberpunk goons instead, I will be around on Steam for some Borderlands 2 fun and games – an open invite – us 40-something prowlers of 2nd hand bookshops need to stick together
Last edited by Snowy; September 18th, 2012 at 05:32 AM.
September 18th, 2012, 03:30 PM #356
I really think you are one sick disturbed person. <snip> That sentence is seared into my brain and has given me nightmares. It might be fiction but it is just horrible. There is no excuse for this sort of thing. The torture of an innocent animal. <snip> I will never ever read another book by you as long as I live. I dont know where all this darkness comes from with you but you are quite obviously disturbed. I don't care if you are with 10 kids and 5 dogs. Sick sick sick...
And the answer is, no, not in the least. Some scenes are emotionally draining but the overwhelming sensation when I'm done writing is a mix of wonder and satisfaction. I've always envied the singer and/or musician their skill whereby they can with a handful of notes raise the hairs on the back of your arms and stir the strongest emotions in you. And here am I just hitting little plastic letter keys on a board ... and yet somehow tens of thousands of people are seeing what I see, getting involved in the fate of people (and animals) that have never existed - that I made up off the top of my head - and I'm somehow beating that emotion and passion through these little black marks on the page or screen ... and people are actually laughing and crying, or approaching it, each depending on their nature.
It's marvellous.
That woman thought she was ripping me a new one, but all I'm thinking is - a single sentence and it's seared into her brain!
And if you have the ability to capture something like that - to take people into new places and situations - it seems to me it would be a criminal waste not to push it to extremes, not to plumb the highs and lows and try to squeeze out of what ever minor skills I have the very most that's given to me.
Anyhow, that's my take on it
September 19th, 2012, 08:46 AM #357
Some more detail for you then Mark. At that point in the story it had not 'clicked' for me - I was a little confused by the two timelines and trying to work out what the hell was going on, and was not sure I was enjoying the book.
Then I read the section about the luckless mutt, and unquestionably found it hard going - absolutely right you hit emotional triggers there - and wondered if I wanted to continue. I had exactly the same response when reading other books, Irvine Welsh has a hideous scene involving poochicide in one of his books, and the end of a certain billy-bumbler made this grizzled 40-something very teary eyed.
It was, for me, such an important scene. As a reader I was there in the room, I WAS Jorg, I felt everything he was feeling and you managed to get the words down in exactly the right place on the page to capture where I was in my head right then (I don't know if that comes across, or makes sense, but I hope so).Spoiler:Every utterance of "One more...", every swing of the hammer, every agonised howl, each served to shear away human emotion, to harden Jorg more, and the final throw of the torch was the final blow. I am no writer, but the pyre of Justice in my head cauterised the wounds inflicted on Jorg, leaving a harder but much less human creature in its' wake. It left me in a similar state, drained, saddened, hardened, and more understanding of and affinity with the boy I had spent one and a half books in the shoes of.
The 'being' Jorg, especially in a book written in the first person, stayed. For the remainder of the story (which was superb) I looked out from his eyes, and it is very rare that I am that engaged by a book.
You won't get any hate mail from me, distressing as that chapter was, as in this case you pulled my strings masterfully.
EDIT: Sorry, forgot to say, thanks for the interesting reply in the first place!
EDIT 2: I also think you paint your ability in a poor light. You hit plastic keys on a board, the musician makes a bit of metal vibrate over a magnet, both can be disparagingly described...
Last edited by Snowy; September 19th, 2012 at 09:55 AM.
September 20th, 2012, 02:54 PM #358
I find it funny that with all the things that are done to men, women, and children in the books, she got all upset about a dog.
September 29th, 2012, 07:07 AM #359
Does less odious mean better? KoT is beating out PoT quite heavily in this poll: http://www.twiigs.com/poll/Entertainment/98323
September 29th, 2012, 08:23 AM #360
- Join Date
- Mar 2009
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I preferred the brashness of Jorg in PoT to the Jorg of KoT.
; however, KoT is a better developed book and it shows a little more growth in your writing.


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Providence and Evil
We see God's ordination of wickedness for a good end most clearly in the crucifixion. God used the evil plans of Christ's enemies to fulfill His good plan for His people (Acts 2:23). An evil act is still an evil ...Read More
Twisting the Truth
How familiar are you with the creeds and confessions that your particular church or denomination follows? While these statements of faith are always subject to the final authority of Scripture, they were written to help believers understand what the Bible ...Read More
Final Greetings for Philemon
We who profess the name of Christ must follow Him even when He gives rules we do not like. People who are tempted to commit homosexual acts may not like the call to turn from these deeds, but if they ...Read More
Christ's Word and the Believer
Paul closes out Colossians 3:17 by reminding us to do everything in the name of Jesus. This entails not merely an action accompanied by an audible expression of "in Jesus name"; rather, to do something in His name is to ...Read More
The Distortion of Lawlessness
Of all the types of antinomianism, we are perhaps most prone to look for loopholes in the law of God. So, for instance, we may excuse certain behaviors because there is no express command in Scripture against them, even though ...Read More
Human Precepts and Teachings
Scripture is actually a repetitive book, and we have seen a glimpse of this in Colossians 2 as Paul reminds us over and over that our obedience to law can do nothing to free us from evil. The Bible needs ...Read More
Dead to the World or Alive?
Out of His great love for us, God warns His people against legalism and false religious practices because hoping in rules, astrology, and other false spiritualities only gives Satan and the flesh more influence over us. But when we pursue ...Read More
Ascetism, Angels, and Visions
While it is easy to see that heretics are sinning when they look down in judgment on others, it is more difficult to root out that same sin in ourselves, for the basis of our judgment of others may be ...Read More
God in Christ
To say that all we need is Christ for growth in grace is not somehow to make the Word of God, the sacraments, or the church superfluous. Jesus, by His Spirit, dwells in us, but remaining sin means that we ...Read More
Human Philosophies
God prescribed food laws and other ritualistic observances for old covenant Israel, so we know that these practices are not inherently evil. They only become wrong when they become ends in themselves (1 Sam. 15:22–23). We might not be tempted ...Read More
DevotionalsDaily readings to encourage your heart and mind in the pursuit of God and his glory.
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- Covenants
- General Reference Works
- Introduction to the Bible
- Jesus' Ministry
- Life of Jesus
- New Testament
- Old Testament
- Parables
- Prophecy
- Sermon on the Mount
- Ten Commandments
- The Lord's Prayer
- Controversies in the Church
- Arts
- Bible Translation
- Covenant Theology
- Creationism
- Inclusivism
- Law and Gospel
- Lordship Salvation
- Politics
- Sabbath
- Spiritual Gifts
- Stewardship of Creation
- Theonomy
- Women in Ministry
- Marriage and Family
- Divorce
- Parenting
- Practical Theology
- Discipleship
- Evangelism and Missions
- Grief and Death
- Pastoral Ministry
- Preaching
- Worship
- Spiritual Growth
- Anxiety and Worry
- Apostasy
- Assurance
- Conscience
- Depression
- Doubt
- Fellowship
- Godliness
- Guilt
- Humility
- Joy
- Knowing God's Will
- Legalism
- Love
- Money and Stewardship
- Oaths and Vows
- Prayer
- Pride
- Repentance and Forgiveness
- Sanctification and Growth
- Service
- Spiritual Fruit
- Suffering
- Thankfulness
- Vocation
- Ancient Church
- Biography
- Reformation
- Twentieth Century