text:
This guide can be found here as well, with pictures and stuff to boot!
So, I'm going to take this opportunity to post a little something something of a guide.
First guide, but I've been playing Mordekaiser with a near 100% success rate (as in, yes, winning nearly all my games) with the following strategy.
Works for me, and my playstyle. I might be crazy, don't blame me, the guide, or the champ. Some things just aren't your playstyle, and that's that.
So, here goes:
Mordekaiser is heavy metal. Literally. He's a metal man made of destruction, welded together with pain, and is powered by the tears of orphans and champions alike. Play him like the heavy metal badass he is. Take no prisoners, feel no remorse, and above all, look contemptuously on as the fools around you try to damage you.
This is a tank build. This is also a heavy duty killing machine build. How can you be both, and still be effective? Mordekaiser just does it. He has some of the best base stats of anyone in the game, and has some of the greatest base damages on his abilities. He also has perhaps the best passive in the game, period.
Iron Man
20% of the damage dealt from ability is converted in to a temporary shield. Maximum shield strength is 450.00 health. The shield decays by 15.00 per second.
This passive allows him to tank anything and everything as long as he's slinging spells. It's extra hit points, for free, that he can regen at a ludicrous rate.
Mace of Spades (8/7/6/5/4 seconds)
On next hit, Mordekaiser swings his mace with such force that it echos out striking up to 3 additional nearby targets, dealing his attack damage plus 20/40/60/80/100 bonus damage. If the target is alone, the bonus damage is doubled.
Like all his abilities with the exception of his ult, you should be using this as much as possible. I rarely ever go for champions to trigger it, instead going for minions that are close to champions. The echoes bounce off the minions and hit the champs. However, if you've got your mace charged, and there's just the champ, by all means, pound them.
Creeping Death (20/18/16/14/12 seconds)
Unleashes a protective cloud of metal shards to surround an ally, increasing armor and magic resistance by 10/15/20/25/30 and dealing 16/32/48/64/80 (+.1 per ability power) damage per second to enemies in the cloud.
It's underrated, but REALLY REALLY useful. It's an AOE damage spell that does decent damage, is targetable, and gives armor and magic resist. This is a tank build, so you're going to want this as much as possible. Keep it up and always be in the middle of the fray.
Siphon of Destruction (6 seconds)
Mordekaiser damages enemies in a cone in front of him, dealing 65/110/155/200/245 (+.25 per ability power) magic damage.
For each unit hit, Mordekaiser's shield absorbs an additional 8/12/16/20/24 health.
This is what makes Mordekaiser's presence known. It allows him to stay in lane, it allows him to do good damage, and it allows him to do it at range while your foolish foes cower behind inconsequential minions. You should be able to keep your sheild going full power forever with this ability.
Children of the Grave (120/105/90 seconds)
Curses an enemy champion for 8 seconds, stealing 3/3.5/4% life per second, plus an additional 0.1% per 50 AP.
If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power, and attack damage. The spirit gains 65/75/85% + (+.02 per ability power)% of Mordekaiser's adjusted damage, ability power, and 50% + (+.02 per ability power)% of Mordekaiser's health.
This is an ultimate that wins games, smites foes, and will get you the most ganks, win the most team fights, and is what makes Mordekaiser a game winner. You must know when to use this ultimate. Whenever possible, stack it with ignite. When in team fights, target the lowest health carry your enemy has. When you're about to die, or are being chased while at low health, put it on a high health tank. When you get surprised, if you can, drop it before you get stunned. This ability is the difference between a Metal Monolith of death and destruction, and a mildly intimidating tin can.
One spell is a must have:
Ignite is a damage over time spell that targets a single champion, dealing 50 damage plus 25 damage per level over 5 seconds and reduces the target's healing and regeneration by 50%. This damage is not lowered by armor or magic resistance.
This is necessary both for early ganks and assists, and also for your ultimate. This should ALWAYS be in your arsenal.
The other spell should be some sort of movement spell, such as ghost, flash, or teleport. Exhaust could also fall into this category as the reverse of movement.
He is effected heavily by CC, so cleanse might help.
It could also potentially be a utility spell such as rally.
I would not recommend Heal, as you will wind up with plenty of regeneration. I don't recommend clairvoyance, as you will not be terribly worried about ganks. It might be good if you are in a premade, and no one else can grab it.
Don't ever get revive. You will not die enough. Don't ever get smite, as you kill creeps too fast already (unless you intend to jungle. This is NOT a jungle build). Don't get fortify, because if they are pushing your towers, you're doing it wrong.
Clarity is only good for lulz.
Runes should do one of two things: Fill in holes in your weaknesses, or make your good points more badass.
In this case, we will do a little of both.
My current Rune Book looks like this:
Quintessence of Fortitude: 32.5 health.
Quintessence of Insight: 1.89 magic penetration
Quintessence of Celerity: .9 cooldown reduc at level 18
9 Marks of Insight: 8.55 magic penetration
9 glyphs of celerity:8.1 cooldown reduction at level 18
9 seals of regeneration: 17.82 regen per 5 at level 18
As I said, runes are there to fix your weaknesses, and make your strengths greater. You might find other runes that work better for you.
I always use 9/21/0 for masteries. Having the extra defensive masteries are always nice.
Also, for the offensive, go for the caster masteries first, and don't worry about the ignite mastery. Mordekaiser's AP ratios are terrible. Get the magic pen at 9 instead.
You should focus on getting as much sheild as possible with your skills.
That being said, go for Siphon of Destruction whenever its available.
It's a great amount of damage, and a huge amount of sheild restored. At level 5, it will give you a full sheild from hitting a minion wave. The best part? It's spammable. Every time its up. No kidding.
Only get one point in mace early on. It's a one point wonder. It scales automatically with your attack damage, and the extra 100 is nice for last hitting. Even with only one point, you will be able to take out the ranged creep wave with just this and siphon untill later... at which point, this is going to be higher anyways.
Pick up Creeping Death whenever Siphon or CotG is not available. It's a life saver. Get used to casting it with Alt-w whenever it's up.
Children of the Grave, as an Ultimate, should be grabbed whenever possible.
My skill order looks like this:
You can grab Mace if you feel it suits you better, but I believe that Creeping Death is actually a better skill at higher level than Mace of Spades.
(6/7/2010) I have completely re-written this section. Too much stuff has changed in the last few patches.
Now, the biggest part of playing a tank is knowing how to build what, and when.
This is part experience, and part knowledge.
First things first, you need to know your position in the line up. Basically, if you're going to be in a 2v1 lane (very common for Mordekaiser) then you need to get Doran's Sheild and a health pot. Otherwise, grab Rejuvination Bead, 6 pots, and rock over to your lane.
Your first goal should be building up a tough shell of Metal and Power. Depending on who you're laning against, get Warden's Mail or Spirit Visage. Obviously, if they are hitting you hard with basic attacks, grab Warden's Mail on your first time back to base. If you're getting nuked with magic, then grab Spirit Visage.
Next, Mordekaiser needs to have some treads. I go for Mercury Treads for this in most of my games, but Boots of Movefast (swiftness or mobility) are also quite a good thing to go for, as speed assists your own killing capacity.
The next item should be another tank item to help against the rest of the threats. If you got Spirit Visage, consider Wardens Mail, and vice reverse. Depending on the team comp, it might behoove you to get armor against a full caster team (tanking towers), and it might behoove you to get magic resist against a full DPS Team (several abilities are still magic damage). This item should be something that rounds out your defenses. I would suggest that you default to the medium tier item you didn't take (warden's mail or Spirit visage), but force of nature or upgrading to Randuin's omen is also acceptible.
The next step is to become the powerful core of your team, the Metal Anchor of Power.
For those of you who have read this guide before, you know I used to suggest Haunting Guise as another core item. Unfortunately, this item is no longer what it was, as the primary draw of it was the spellvamp mixed with magic penetration. I have come to terms with this sad change, and have built Mordekaiser accordingly.
Add tank items as you go if you find that you aren't metal enough. (Do not take any of those items on the List of Loathing. Ever. I will find and melt your face my self if you do.)
I find that at this point Morde lacks hitpoints. Not a LOT of hitpoints, but enough that something must be done. He also works well with a slow, so we're gonna pick up Frozen Mallet, which gives us plenty of hit points and a slow on our basic attack. Of course, the ghost also gets the slow, which is imperative if you snag a ranged carry's ghost.
The final items should be along the lines of team-buffs. I've found that Will of the Ancients is terrible, but you might consider trying Abyssal Sceptor for the team magic pen. It gives AP and Magic Resist, so nothing terrible (though AP is not the best for Mordekaiser). Stark's Fervor is always great on any team with a good carry. Don't worry about it if someone else is getting it. Aegis of the Legion is another good item to go for.
If you find that nothing fits your team, grab some more survivability. Guardian Angel, Force of Nature, and Randuin's Omen are all great items. If you find yourself repeatedly disabled, grab Quicksilver Sash, and if you find yourself getting mauled by DPS, grab a Thornmail.
The List of Loathing
Get any of these items, and I will melt your face my self:
Warmoggs: NO NO NO NO NO NO! BAD! DIE IN A FIRE! You are NOT getting this item. It's bad for Mordekaiser. "But Sye," you say, "It's got Hitpoints, it's got regen, it's got... well, hitpoints AND regen!" And it does NOTHING for you! The regen you get from it is findable on stuff that's better than this junk, and the hitpoints are actually a liability for mordekaiser. Simply put: Sheilds = HP. HP != Sheilds. Having more hitpoints means that people will go for Bloodrazer, which is a good item in it's own right, it will ANNIHILATE your sheild. If you see a mundo, he will blow your sheild with one cleaver! Malzahar can melt your sheild in no time flat as well. HP is bad on mordekaiser, because his sheild is more hitpoints than anyone else gets already.
Sunfire Capes: Lots of Mordekaisers build these, and I have to wonder: Why!? WHY!? It has no place on this character. He has more than enough damage already, and it is more effective to increase your allies or your own damage through spells than to get 40 damage per second. You get twice that from Creeping Death at level 5, and that's free and spammable. Also, see my rant above about hit points.
Banshee's Veil: A good item, over all. Just not in this case. Think about it. Do you target someone with Banshee's Veil with your abilities? No? Then why would someone target you instead of little miss squishy Annie? They won't? Right. Then you fail. Also, mana is not something you can use, so putting as little as you can on Mordekaiser is always a good plan.
More to be added as I find things that make me want to melt some faces.
There is a little strategy out that most pros use, and the general concensus is that it is good. And it is. It's called Last Hitting. You dance around your minions, running in to hit a minion that is about to die, then running back behind the minions to wait for more to play with, never hitting a minion more than is necessary to get the kill and gold for it. It's a great strategy, and highly effective. IGNORE IT!!!! (unless you are outnumbered. See "Outnumbered" below)
Mordekaiser can't afford to do this. He must use his abilities. All the time. He should always have a full sheild, and needs to nail minions do get it.
So, what do you do instead? Push. Push like your life depended on it. It does. What will happen is that the battle will happen at your enemies tower, and your enemy will try to stay in lane as long as possible, even at ridiculously low health to make sure their tower doesn't die.
You should constantly be harassing enemies. Whenever an enemy is too close to his minions, hit one of those minions with a mace of spades and a siphon of destruction. The combo will put 100 damage on them at first level, and a LOT more than that at later levels. You can even harass them (and should) when they are at their tower. A Siphon and a mace generally generates enough sheild to block a tower shot especially if you drop Creeping Death on yourself before the tower hits you. Put the fear of Morde in them and hit them where they thought they were safe. No place is safe from Mordekaiser.
At level 6, you strike. Make sure your target is nice and low on health. Make sure they have no heals to surprise you with. Charge your shield.
When all is ready, get close enough to hit them with Siphon, hit them, then ignite, then use your CotG. If they don't get Wished, healed, and your judgment was right, they should die. And you have a ghost. Get the hell out of tower range, then get right back to tower range and start abusing it. Hold alt to control the ghost, and tell it to break the tower. It will generally hit harder than you do, too.
If the lane mate is there, scare him off using the ghost (ghost's auto attack HURTS) and then pound on the tower.
Try to stay in the lane until the enemy tower is down, or by some strange divine intervention, your tower is down.
I've gotten towers down in 6 minutes, so it shouldn't take too long, and if done right, you should have more than enough for your first item when you go back.
Using Children of the Grave
As a general rule, only use CotG when they are at about 20% if you have ignite, 10% if you don't. Also, if you're getting attacked, are low on health, and need a pick me up, use it on the one with the highest maximum health to help you survive. If you're going to die, use it. If you do die, by the time you respawn and get back to lane, your CotG will be back up, and you put damage on someone. If you make it back to safety, then it was a good use, and you can probably regen and not have to go back to base. Never hesitate to use Children of the Grave.
Map Awareness
It is important to note where enemies are, at all times. Don't wait for an ally to call someone MIA. Assume that they are, judge their threat, and react accordingly. If you're solo mid, and one goes mia, you can probably take the pain of a surprise gank and recover. If two go missing, you shouldretreat back to tower and hold the line and let your teammates push the enemy towers. You should always do your best to be aware of you surroundings and the minimap. Your death is no one else's fault but your own.
Playing with Others
Outlined above is a general strategy, and the core of your laning phase. However, when you have an ally (morde can alterantively be side solo, or solo mid), your chances of taking out an enemy increase that much more. First of all, your ally must understand that Mordekaiser CANNOT be a passive player, sitting back and last hitting minions. He will push, simply because he is Morde. If your Ally wants to play passive, request another person (preferably a ranged character, or melee with a travel ability like Jax or Kat) that will be agressive with you. The reason I say a ranged character is because while Morde can get up to the tower, and can push it like none other if he gets a chance, he is still a melee character. As such, he has to have time to both engage and disengage the tower. His sheild helps buy this time, but it will only take one shot during the lane phase before it starts hurting him. With a ranged character, they can be putting damage on the tower while you harass enemies at the tower.
Also, whatever character you are laning with (unless it is another tank or a support) you should try to allow them to last hit. You can clear waves REAL easy, so you have to be careful not to starve your ally, because that leads to a useless ally. A useless ally is a liability. So be careful not to leave your ally behind.
Finally, whenever there is a hit to be taken, it should be taken by you. You are a tank, and you can ignore things that would floor most characters. With your regen, you should even be able to withstand harassment without your sheild and only be forced off lane for a little bit.
Going Solo
We can destroy mid. Follow the simple steps under laning for the majority. Do not leave your lane until you destroy their tower. The only reason you lose your tower is if you get ganked by more than two people. Even then, if you don't die, you should be able to hold the tower for **** near forever. The biggest goal is going to be pushing towers. Killing enemies allows this, but it is not mutually exclusive. While laning, you want to kill your enemies tower as soon as possible.
Mordekaiser is perhaps the best 1v2 character in the League. He's got toughness, he's got damage, he's got POWER. He's got METAL! He's got the Metal and the Mettle to stand toe to toe with TWO people, and come out not only on top, but ahead of the game.
If you find yourself in this position, Rejoice. The Gods of F'ing Metal have blessed you with this opportunity to kick some ass!
However, he is not quite a god in the first few levels of the game. He needs his sheild, which doesn't fill very fast at low levels. He needs damage reduction, which he doesn't get until his first items.
Basically, he needs to not get his ass kicked. So play it cool. Don't chase. Don't blow all your spells trying to get shield until the enemy minions are in your tower range. They can't harass you out of tower with your sheild. The primary thing to do is make sure you get Experience. If you get experience, you level, which means you can finally start punishing with Siphon of Destruction Once you get a good base built up, you can start considering pushing back out. Be wary of ganks, because you are a very tempting target.
The important thing is the tower. You are the only one in front of it, so if you leave, or god forbid, die, then you leave it undefended. You CANNOT afford this. Consider teleport if you have trouble with this, as you can get back to the fight quickly. As you build steam, you will become an unstoppable train of carnage because of your soloing. Enjoy.
After Tower One
After you push your lane's tower, push the creeps back a little, then b, buy, and head to the other double lane. Push their tower. Most players will try to counter push, but it should only take one person to keep the enemy from counter pushing. Smart players will help defend the other tower. By now, you should be able to take some pain, so you should be the first one into the fight. Push them back to their tower. Now their backs are against the walls. Keep harassing. Tower two won't take long. Nor tower three.
Team Fights
The team is probably already all in one place. So is their team.
Now then, the basics of tanking is to A) Keep enemies from focusing your allies, B) survive Damage, a) take damage, and D) initiating. In that order. Now, you will have a hard time disrupting enemies focusing you allies without cc. However, enemies have a hard time ignoring a glowing helmet above their head as their life plummets, and are even LESS apt to ignore the heavy hitting super carry that just joined the fray on the enemy team.
So the a teamfight should go down like this: You bring up creeping death, run into the midst of the enemy, leading with siphon to get some extra sheild. Your team should be hot on your heels. After you're no longer stunned (Not kidding) or perhaps even just before you are stunned, you should drop your ult on the lowest health, highest damage enemy. Try for a ranged DPS, but melee dps is a good idea too. Ignite him as well, if you have it. Something happens with this ult: Your team is going to go after that enemy obsessively.
Mordekaiser has claimed a soul.
Use the ghost to kill another.
The rest should fall like wheat to the sickle.
Now go crush another tower.
Maybe two.
There is a tactic, much like last hitting, that rewards passive play. It's called Turtling. It is difficult to stop, and difficult to break. It occurs where the enemy stays in the base, all five of them, and tries to defend their remaining three inhibitor turrets.
The fools.
Your job is to hold a lane, and push it. Just you. It will take more than one enemy to stop you, which means the other four members of your team will only have to deal with three enemies.
Even if you die, a tower falls, and you have done your job.
Careful, though. If the enemy is not turtling, this is just you begging the enemy to kill you. Play agressive, not stupid.
Other Things to Note
Mordekaiser is an evil *******. He is also a general for some as yet unknown legion of death. You should use whatever tactics you can to win. Whatever it takes.
However, certain things WILL NOT help you win:
Trash talking your team. It will never help. Ever. It will simply lower their morale, which in turn lowers you chance of winning.
Raging. Rage typing will get you killed. Play the game, keep your messages short and precise.
Underconfidence: You will lose if you play a passive style with Mordekaiser.
Overconfidence: You are among the hardest to kill champs out there. You are, however, NOT invincible.
Closing Thoughts
I built this guide as a means of analyzing my own playstyle. I set out to see what I'm doing right, what I'm doing wrong, and also to see what others think of how I look at this character.
I will be honest, I love this character.
If you see something I should take a look at, let me know. Also, let me know if you've tested it out to any success or not. I know I have won (at the date of this writing) 15 games in a row with these strategies.
That being said: Feedback please!
EDIT 1 (4/15/2010) Fixed Cooldowns, added note about Starks Fervor.
EDIT 2 (4/18/2010) Updated items section to include sunfire capes, and fixed the over exaggeration that is my spiel on Haunting Guise.. Also uploaded to Leaguecraft.com
EDIT 3 (4/23/2010) Just fixing some typos. Thanks Longshot. Will take a look at the feedback and make more changes as necessary. Probably after the next patch when the new stats hit.
EDIT 4 (5/3/2010) Updated to reflect the changes of the recent patch. Added Randuin's Omen to the "extra items" section.
EDIT 5 (6/7/2010) Been forever since I updated.... My bad. I didn't feel there were enough changes to update until the last patch. Added a 1v2 guide under "Outnumbered" and completely re-wrote the items section.
EDIT 6 (6/7/2010) Changed the items section again. I found that the aura build wasn't working as well in certain comps, so I downplayed that section and upplayed the personal tankage (closer to the original build). Also, Will of the Ancients is terrible.
EDIT 7 (7/17/2010) Cleanse baiting is stricken from the guide, as it is no longer necessary to bait their cleanse.
I've been following this guide a lot lately, and have been having great success. The emphasis on building your FIRST item based on the enemy team is really valuable.
I managed to mid against Annie and get two early kills against her, finishing that game with something like 12 kills, 6 deaths and 10+ assists. The deaths all came later, when they decided to start attacking me relentlessly, and my team usually managed to clean them up afterwards.
Overall, I endorse this guide. It really rekindled my love of a champion who I think is totally awesome, but used to believe was on the weak side.
I've been a little underwhelmed by haunting guise, and usually much happier with spirit visage. My shield is usually easy enough to fill even without magic pen, and I get plenty of "player aggro" by knocking over towers and using ghost/ult to take out their runners, even if my damage is being somewhat reduced by MR.
Then again, speaking of those two items, does Spirit Visage make the spell vamp more effective?
Quick notice : Remake the skills part so that it isn't counting your cooldown reduction.
And sometimes I like getting Starks as a choice for mord, I usually open bead pot-pot and then get the Emblem, which is the lowest cost out of all the items. I saw no real issues I had with it though since the most primary facts of mord were covered, being MPen, life regen, and a slowing item.
your guide forgot some stuff
mordekaisers way to awesomeness:
if you're normal gaming and you have a jungler in your team
pick mordekaiser - go to that 1on2 lane
if you get kills early on ( shortly after or even before hitting lvl 6) and your team doesn't do too bad either - get early mejais / leviathan (yes both of them) after your first lifereg item (spirits / wardens / FoN) and boots
the combination of leviathan and mejais on a solo laning mordekaiser will win you the game before a single enemy, or maybe even teammate reaches lvl 18 (you certainly will)
Wow great minds do think alike. This is how I have always played Morde. However I have yet to try the new haunting guise but I can promise you I will in my next game. I completely agree with the skill order, the items, summoner spells, and tactics. I always rush FoN whenever I see a Ryze,Annie, and/or Viegar. Now I cant write a guide because it would be a near perfect duplicate! GJ
Edit: I also found a fondness for levi's when the team is doing well. Morde has no problems getting kills and assists.
couple things:
spirit visage + mercury treads > force of nature
i approve warden's mail, probably my favorite starting item for mord (i cringe when i see caster teams!)
Most importantly, you left out the best item in the game for mordekaiser (hint: he has a high base damage)
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Experience Michiana: January 17th, 2013
The video is currently unavailable at this time.
About This Episode
Episode #319
Tonight, we're talking to scout leaders about an upcoming Klondike Derby, Ryan Burgher from the Village at Winona about an unusual sale, a local helicopter design competition winner, and much more.
- Original Airdate:
- January 17, 2013
In This Episode
Also In This Episode
- Live Music Calendar
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subset: commoncrawl


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A place to meet on gun control
Thursday, January 17, 2013
A recent poll asking Mainers about gun control reminded us of how opinions vary widely and what it may take to have a level-headed conversation about gun safety and keeping guns out of some hands altogether.
The Herald notes that gun ownership is significantly higher in the northern (more rural) half of the state, with 68 percent of residents in Aroostook, Penobscot, Piscataquis and Somerset counties reporting they have a gun on their property, compared to 46 percent of those living in York and Cumberland counties.
This stands in sharp contrast to those who see semiautomatics as simply killing machines in the case of a home invasion or someone mentally ill storming into a school or movie theater.
Just as the First Amendment's guarantee of free speech doesn't give one the right to yell fire in a crowded movie theater, neither does the Second Amendment give unfettered rights to own and use a gun.


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MyCurves.com is an online meeting spot created exclusively for Curves members. With rich content, healthy recipes, and an active online community, MyCurves.com provides additional support when you need it from Curves members around the world - 24 hours a day, 7 days a week. This special member site is provided as an added benefit to Curves membership at no additional charge. To become a Curves member, visit www.curves.com to find a Curves near you. If you're already a Curves member, ask your club staff for your MyCurves.com access code.
Interested in a Curves Franchise visit BuyCurves.com for listings of Curves for Sale. | More information about a Curves franchise.


text: 1975 was a hard year. The oil crisis hit pocket books and thus retail sales. What was Martin going to do? I know! Offer a limited run of sunburst finishes! Consider this a custom color Martin. Fairly rare. This one is worry free with no neck set needed and fast action. The b string crack is well repaired and the guitar is otherwise crack free. Has nice wood with nice color and a deep tone with enhanced bass 35's are known for. The blue bullet proof Martin case is included. We will be kinda sad to see it go. But send us $3350 and we will be happy for you. $3350


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New Exhibit: Morning to Evening Series: Images from the ATS-III Spin-Scan Camera
This series of eight satellite photographs of Earth were captured sequentially on November 18, 1967 by the Multicolor Spin-Scan Cloud Camera aboard the Applications Technology Satellite III (ATS-III). The Spin-Scan camera, developed by Dr. Vernor E. Suomi and Dr. Robert J. Parent in the 1960s, could create a composite image of Earth roughly every 20 minutes and provide a synoptic picture of cloud movement and development which revolutionized weather forecasting. A larger collection of color images from the ATS-III are available online through the Schwerdtfeger Library Digital Collections.


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The Animal-Human Connection
At least 62% of American households have a pet. Many people love animals and treat them as members of the family. And some, perhaps most of us, see the spark of human-like emotion, recognition, and understanding in the eyes of our pets. Try these books for truly interesting stories of the special bonds that we share with our animal friends.
Philip Gonzalez
The Dog Who Rescues Cats: the true story of Ginny
Gonzalez was foreman for a construction company that built skyscrapers in New York and other cities until an accident permanently disabled him. His physical recovery was challenging but, with his sense of self-worth shattered by his inability to work, emotional recovery was even more difficult. After much resistance, he finally gave in to his girlfriend's urging that he adopt a dog. Ginny, the friendly and sensitive dog he chose, took his life in a new direction when she rescued an injured cat on one of their early morning walks in New York. With her uniquely strong sense of smell or hearing, she located many homeless cats stuck in pipes and abandoned building interiors and they began feeding them, arranging veterinary care and adoptions. Their home became the place of last resort for the least adoptable cats, and might bring to mind Wanda Gag's classic "Millions of Cats". This is a moving tribute to the power of a dog to love and to heal.
Sy Montgomery
The Good, Good Pig: The extraordinary life of Christopher Hogwood
Montgomery, a naturalist and prolific writer, shares this charming memoir of her beloved pig. Christopher Hogwood (named for the symphony conductor), the runt in his litter, was destined for starvation or trampling by his very large mother, when Sy rescued him from a friend's pigpen. Cute little thing he was, sleeping in a shoebox his first night with her. Almost before they knew it, however, he had grown to 750 pounds with an unending appetite for just about everything. He learned how to open the gate of his pen and wander down the road to juicy lettuce patches in the neighbor's garden. The local police rounded him up and returned him to his barn luring him with apples. And neighborhood children brought him ice cream and spaghetti scraps from their dinner tables. And they treated him to Pig Spa days, giving him baths and rubbing his enormous belly. Christopher, in turn, gave back appreciative grunts and signs of affection which comforted all who knew him. His presence in her life helped Sy cope with her parents' refusal to accept her Jewish husband, and gave her companionship for 14 very special years. This is a delightful read.
Sara Gruen
Ape House
Linda Shroyer writes, "With the recent excitement over the movie based on Sara Gruen's novel Water for Elephants, I thought it would be fun to read another novel by her. In Ape House, we find Gruen once again a champion for animal rights. In her research for this book, Gruen spent time at the Great Ape Trust in Des Moines, Iowa. Of this experience she writes: "to this day I cannot think about it without getting goose bumps. You cannot have a two-way conversation with a great ape, or even just look one straight in the eye, close up, without coming away changed".
The novel opens with John Thigpen, a newspaper reporter for The Philadelphia Inquirer, traveling back to Pennsylvania after spending an intense day with scientist Isabel Duncan at the Great Ape Language Lab in Kansas City. Isabel studies the communication abilities of bonobo apes through American Sign Language. When John arrives back home he's astonished by the news that an extreme animal rights group has bombed the lab, Isabel has been severely injured, and the apes were set free. The drama is underway. Gruen skillfully weaves sub-stories through the text: John's relationship to his wife, Amanda, who moves to Los Angeles to pursue her dream of being a writer, Isabel's relationship to her fiancé Peter, whose recent appointment as director of the bonobo language lab made for an unpredictable atmosphere. The reader also must consider the nature of tabloid news versus honest reporting….and just what is honest reporting when newspapers are scrambling to stay afloat financially?
However the issue that Gruen presents that captured my interest was the humane treatment of animals. Are bonobos more deserving of fair treatment by the fact that they can communicate with us than other "lesser" species? Who determines the hierarchy of animal species and their value? Is a species only valued when it can bring financial profit to humans? (Since I was also reading Jonathan Safron Foer's Eating Animals at the time I read Ape House, these thoughts were circling my mind). Check out Ape House for a great summer read, or listen to the book on CD on your way to the beach.
We can suggest more books about the bonds that link people and animals. Visit us at www.tcplweb.org or call 988-2541 for more information.


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Quick Takes On Pink Floyd, Ringo Starr, John Mellencamp And The Beach Boys
Friday, March 22, 2013
In celebration of the 40th anniversary of Pink Floyd's The Dark Side Of The Moon album, the band has launched a special website, darkside40.pinkfloyd.com . At 7:01 PM ET on Saturday, March 23rd, the site will be streaming the legendary album in its entirety. Floyd fans and followers are "encouraged to send messages and photos related to the album via Twitter using the hashtag "DarkSide40." The tweets will automatically cause a side of a specially-designed moon on the groups website to darken." Running through Sunday (March 24th), the site will feature new variation of the albums iconic cover, which Floyd is planning to use for a downloadable commemorative poster. (Ultimate Classic Rock)
Ringo Starr has announced a special release for Record Store Day. The Ringo Starr: Singles Collection, featuring three seven-inch vinyl singles in lift-top box includes a trio of Ringo's classic '70s Apple Records singles -- "Photograph" backed with "Down And Out," "It Don't Come Easy" backed with "Early 1970" and "(It's All Down To) Goodnight Vienna" backed with "Oo-Wee." The three vinyl singles feature replicated original artwork.
Ringo told us he'll always have a soft spot for his first solo Number One hit, "Photograph": "'Photograph,' y'know, was a huge song for me. And (it) was probably the best structured of mine, which was helped by George. The thing about 'Photograph' -- the emotion I get from it -- is that I was in Spain at the time when I wrote it. But the sentiment of that song I love, but now it has a different meaning, of course. Just because of the fact that George has left. Y'know the song's a song that fits into the universe and that's good. And I still do it now, a hundred years later."
John Mellencamp will perform on April 20th at St. Louis' Fox Theatre for the 2013 Bob Costas Benefit. The Bob Costas Cancer Center is housed in St. Louis' SSM Cardinal Glennon Children's Medical Center. Mellencamp had previously performed at the Center's 2004 fundraiser. (ABC)
The Beach Boys have just released an 11-song CD as part of Universal Music Enterprises' (UMe) ICON series. The disc features nearly a dozen of the band's most beloved hits between 1963 and 1966. Included in the set are the band's chart-toppers, 1966's "Good Vibrations" and 1964's "I Get Around," along with their 1965 Top Three smash, "California Girls."
Frontman Mike Love told us that although the group is frequently saluted for their progressive work on such studio albums as Pet Sounds, Smile, Sunflower, and Holland, it's their early pop hits that's remained their bread and butter: "Those are the pillars of our success. That's the basis of our popularity to today, because even if their parents hadn't met yet in the '60s, they'll still have the Beach Boys on their iPods. Groups like the Beatles and the Beach Boys -- and maybe the Motown groups -- I mean, that's some seriously great music."
The tracklisting for The Beach Boys' ICON collection is: "Good Vibrations," "Fun, Fun, Fun," "Little Deuce Coupe," "Wouldn't It Be Nice," "Help Me, Rhonda," "God Only Knows," "California Girls," "I Get Around," "Dance, Dance, Dance," "Be True To Your School," and "Surfer Girl."
Photo Courtesy of PRPhotos.com
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12. Besieged
"Come here, girl. Yes, you. Come here for a moment."
I turned to see the grey-haired captain from the second circle staring at me, the one who had told me about the Eastern River Company.
"This is for you," he said, and he held out a straight dagger, the hilt pointed towards me. It was cool and heavy in my palm when I took it, the handle well-worn.
"You might have need of it."
I turned the knife over in my hand; it seemed to have a good sort of balance to it. "And what does that mean?"
He took a breath. His hands were clasped together in his lap. "No one remaining in the City should be left unarmed."
"If ever it comes to a point that the healers should have need to defend themselves, I doubt that blades will do us much good in the end, sir." I looked at him; he must have known that it was true, as well—how could he not? For me, a weapon of war was of no more use than a trinket, a charm.
"You might have need of it," he repeated simply, his face betraying nothing. Perhaps it was not meant to be any more than a trinket, anyway. A token to preserve our pride, to guard against the idea of a complete slaughter.
I pushed it towards him. "I would only drop it if ever I had need of it," I said.
But he would not take it back. "You are all to be armed. Keep it for me, then."
I found the Warden in his office at the far end of the North Ward. He was in and out of his rooms so frequently that on many days he did not even bother to close his door—that was how I found it today. I was relieved when I reached the place, for I had become so fearful and anxious that every walk through the corridors had become something of an ordeal.
"Come in," he said when he saw me standing in the doorway. He was sitting at his desk, sorting through the pile of papers before him. The office was a small and modest room, and I had once heard him say that that was just as well, for the smaller the room, the fewer records he would be forced to keep on hand.
"The Lady Éowyn wishes to speak to you, sir," I said.
"Very well," he nodded, his attention returning to the papers. I wondered if any of them had to do with Valacar. "Thank you for telling me." I took a deep breath that burned at the bottom of my chest, and I stayed where I was, and after a moment the Warden glanced up at me again. "Is there anything else?"
"Sir, I…" I trailed off. My palms prickled with sweat, because I could see things stretched out clearly before me. I could stand there, staring at my feet, and stammer out what had happened, and because he was a good Warden and a kind man he would remove me from the rotations and send my grievance to someone higher up, some captain or guardsman. And then people would talk and there would be stories passed about and I would be asked if things had actually happened that way. I trailed off because it was as though I was standing on the edge of something, and I realized that I was frightened and I did not know what I wanted.
"Yes?" He was looking at me, waiting for me.
"Nothing," I said. "I'm sorry, it's nothing."
He cleared his throat. "I was told," he said slowly, "that there was something of an incident in the wards earlier."
"It…you might call it that. There was…no lasting harm, sir."
"I trust there was not. I trust that you did your best; I take pride in having an excellent staff."
I did not say anything.
"But," he went on, "if ever anyone is having any difficulties, I much prefer to hear of it from the source, and not from anyone else."
"Yes, sir."
"That is not a reflection on you, particularly." He turned over a piece of paper. "Simply what I prefer." I swallowed; I had stepped away from the edge.
"Is it true what they say? That everyone who remains in the City needs to be armed?"
"There has been talk of that. I would prefer to ignore such a directive, myself. I suppose that to me, it seems an admission of a certain…" He shifted his papers, glanced out the window, and then looked back at me. "A certain desperation, I suppose. One that I do not think we ought to adopt."
I nodded.
"Still," he continued. "I suppose that I would not prohibit it, should it come to that."
"Yes, sir. Good day to you."
"And to you," he nodded, and he watched me as I left.
I did not know what to do with the dagger that the captain had given me, so I simply tucked it into the bottom of my kit bag, a heavy impostor next to the delicate scalpels and white bandage rolls. It did not make me feel any safer.
I was afraid for the men who would march away tomorrow, and I was afraid for myself, inside of the City. I was exhausted from watching and wondering, of waiting for something to happen. Everything was coming apart before our eyes.
Fíriel continued to make me pennyroyal tea—by my fourth cup I decided that I loathed the taste.
"It makes me ill," I said.
"It would make you less so if you ate more," Fíriel said.
"That makes me ill, too."
"Well, choose the lesser of the evils, then." She put her hand on top of my head. "You need to be kind to yourself."
On the following afternoon, I was turning around to ask Elloth for something in the dispensary, and then I closed my eyes and when I opened them I was on the floor. Elloth was kneeling beside me.
"You fainted," she informed me.
"No, I didn't," I said. "I never faint."
"Yes, you did. I just saw you. Here." She got up and gathered some dried leaves from a jar on a nearby shelf and handed them to me. "Chew on some of these."
"Was I down for very long?"
"Only for a moment. I was going to throw some water on you, but then you came around on your own."
"You would."
"I said that in jest."
"I'm sure."
"By the Valar, it was a joke. You don't go dumping buckets of water on people when there's lots of perfectly good lavender lying about. Anyway, clearly you're not well."
"No?" I was still sitting on the dispensary floor. I knew I should not try to stand up too quickly.
"You look horrid."
"Thank you, Elloth."
"I mean, you look ill."
"I'm tired."
"Well, go and rest. You're a healer, you ought to know what to do."
"I'll just sit for a moment and then I'll be on my way."
She sighed. "Very well." She poured me a glass of water and then she went back to whatever she had been doing. "You've no need to make a show of things, you know." She said after a few minutes.
"What is that supposed to mean?"
"If you've really gone to the point of fainting on the dispensary floor, you've no reason to keep soldiering along as though everything is all right. We're all tired. We've all come this far." On the table above me, she began to mix something in a basin. "What's going to happen to us, I wonder?" she murmured. She did not sound particularly fearful, just puzzled; it was not the sort of question that truly asked for a reply. "They really will do it, won't they? They really are going to march on Mordor. It will be strange without all the men here. Even emptier than before."
I drank my water and made a vague noise of assent.
"What about your young man?" she asked. "What about Beren?"
"What about him?"
"Will he be leaving tomorrow with all the rest?"
I shrugged. "Most likely. He's healthy."
"You mean you've not asked him?"
"I've not seen him. He's busy."
"Is that what's the matter with you, then?"
"What is?" I glared at her.
"You're worried to death. Or your heart is breaking, or something."
I stood up and I felt the blood rushing to my head, and I gripped the edge of the table.
"Elloth, no one ever worries themselves to death. And no one's heart ever truly breaks, unless—unless they've been run through. It takes more than that to kill you or make you ill."
"I know that. Don't fault me for being concerned." She glared at me from over her mixing.
"I know." I sighed. "I'm sorry. It's just—people say these things over and over. And it takes more than that to kill us."
She nodded. "I should certainly hope so," she murmured.
Later, the woman in charge of the laundry filled my arms with clean linens and dispatched me to south ward to make up the empty beds.
"A good time to do it," she had told me approvingly. "Remember the week before, when we ran out of beds? When so many of them were on stretchers on the floor, in the aisles? Horrid. Must have driven our poor Warden out of his very mind."
I told her I remembered, and that I agreed.
"Thank you, dear," she said as I left. "There's a good girl."
She had piled so many folded sheets into my hands that I could scarcely see over the top, and as I stepped out into the corridor I very nearly collided with someone.
"Oh!" I said, and stepped back and peered around the linens, and my heart was racing again; today everything I could have done seemed like a very poor idea. "Sorry…oh."
"Sorry," Valacar said, and once again he looked apologetic and embarrassed. I preoccupied myself with righting the linens in my arms. "Will you please go and speak to Laeron?" he asked me without preamble. I looked up at him again. "He's set on marching out," he continued, folding his arms. "I don't know what I'm going to tell his mother," he added, as if this were the crux of his problems.
"And why must I go and speak with him?" I demanded. "It's his own business; he's not a child anymore. No one ever listens to me, anyway."
Valacar sighed. "I don't ask for myself; you don't owe me any favors. Please speak to him for his own sake. You're his friend."
I closed my fingers around the cloth in front of me. It smelt vaguely of the lye soap we used to clean everything in the Houses that was not human.
"All right," I murmured. "I'll try."
"Thank you."
"Valacar?" I shifted the linens on to one arm pushed a few stray strands of hair from my face with my free hand.
"Why are you here, anyway?"
"What do you mean?"
"You've been dismissed. Why are you still here?"
He rubbed a hand over his eyes. "I live here, don't I? Not here, but…" He sighed. "There's not very well anywhere else to go, now, is there?"
"No," I murmured, holding the sheets on both of my arms again. "We all live here now, I suppose." A silence stretched out between us, and then I excused myself and went to look for Laeron.
When I found him, he was packing up his kit bag, his instruments spread out on a clean sheet atop a bed.
"Hello," he said when he saw me.
"You're not a field surgeon," I said. "Nor are you a soldier."
"Thank you," he said, returning to his task. "I really had no idea."
I sighed and sat down on the bed nearest him. "You know what I mean. You've no need to do this. No one wants to see you leave."
"Do you think I'll not return? Is that it?"
"Laeron, it's dangerous. You know it is."
"It's dangerous here, as well. Everywhere, these days."
I began to bunch up the fabric of my smock in my fists. "It is," I murmured. "But this is different. Don't pretend it's not different." For a moment there were only soft clinking sounds as he rolled the metal instruments into the linen, and then I went on. "Laeron?"
"Are you angry with Valacar?"
He rubbed his eyes and shook his head. "I don't know. What's that to do with anything?"
"You've got nothing to prove, you know. Nothing at all. You're a good surgeon. You're wonderful."
He stopped and stared at me. "Is that what you think?"
"I do. The day before last, in the surgery, when—"
"No, about—I mean, thank you—but about proving something. Is that what you think I really want?"
"Because—during the Siege, when you were talking about going down to the walls, and then… And Elloth, and…" He raised his eyebrows.
"What about Elloth?"
"Listen to me! Men are always so keen to—"
"Keen to what?" He narrowed his eyes.
"I don't know, I just—you're not a field surgeon and you're not a soldier and I don't want you to die."
"Why are you so certain I'll die? Why are you so certain that the mission will fail?" He put down his instruments. "This past week, you've been here, too. You've been here and you've seen everything. Armies and beasts, elves and perrianath—and our King has come back to us. And the world seems so much vaster now. Anything could happen."
"That's what frightens me."
He sighed again and sat down on the floor, his head resting against the bed frame as he looked up at me. "I was angry at Valacar. I still am. I don't know. But that's not got anything to do with it."
"Hasn't it?"
He shrugged. "I always thought that surgeons were supposed to be perfect. I thought that he was supposed to be perfect."
"We all did."
"They're always supposed to know what to do. I suppose he did what he thought was right, didn't he?"
"I suppose," I murmured.
"I wish he'd not been dismissed."
I bit my lip, and then I said, "Me, too."
"He's quite fond of you, you know."
"And of you."
"He was the one who stopped me biting my nails, you know. When I was sixteen, he just said, 'You'll not do that, anymore,' and so sometime later I just stopped. Just like that." He shook his head and smiled. When I did not reply, Laeron went on. "Perhaps before, during the Siege…perhaps then I thought I had something to prove. I don't know. But now…" He trailed off.
"Now what?"
"It doesn't matter. None of it does. Have you been down to the gates? Down to the Pelennor?" I shook my head. "It's all gone. It's wrecked."
"I know."
"When you see the land and the stonework gutted like that, it's almost as terrible to look at as when they brought the dying men to us on the stretchers. And I thought of that, and I thought of all the men, too, and it makes me think that none of the rest of it matters. That it's not all—I don't know—that's it's not all petty politics, and who's lied to whom, and who fancies whom, and who's the best or the worst at everything."
"Of course it's not, Laeron."
"Only this matters in the end, the City and all the people. That's the only thing we've been living for this past week; what all these men have been dying for. And if you had this one chance to go out from here, and to give all you had to give, and to see it all—see everything, wouldn't you take it?"
"If I were a boy, you mean?"
"Well…yes, I suppose."
"I don't know."
"You would. I know you would. And that's that."
I stared at him.
"That's that, is it?" I whispered. I smoothed out the part of my smock that lay bunched in my lap.
Laeron stopped leaning against the bed and moved forward so that he was on his knees, closer to me.
"Are you going to cry?"
"No. Do I look like it?"
"Sort of."
"I'm not."
"Well, now it's my turn, I should think."
"Your turn for what?"
"For me to ask you what's bothering you."
"I'm just worried, can't you see? It's making me go all to pieces."
"We're all worried. You were worried before, but you still smiled now and again."
I smiled.
"That one doesn't count," he said. "That was just for show."
"You can't say that."
"Yes I can. I can tell."
"You're mad."
"That's possible," he replied. I smiled again. "See?" he said. "That one was a bit better."
I hesitated, and then I slid off of the edge of the bed and to sit facing him on the floor. This was the world that the children of the Houses lived in, crouching beside the empty beds—it was amazing what a row of them could stand in for: fortresses and forests, caves and tunnels. If you stayed very still and held your breath, it was even possible to become invisible in such low and narrow spaces.
"Nothing I say will make you change your mind, will it, Laeron?" I asked him.
He smiled and shook his head, and I watched him and then I nodded. My own bag was still sitting on top of the bed and I reached up for it and brought it into my lap put my hand inside it.
"You should have this, then," I said, drawing out the knife. "One of the captains gave it to me, in case I had need of it, he said. But I shan't need it, so you should have it."
He looked at the dagger. "Thank you," he said, "but you should keep it. I've already got one like it—it was my cousin's."
"I don't know," I said. "You can probably never have too many of these things."
"No, you keep it," he said. And he pulled himself up to sit on the bed again, his attention returning to his kit bag. I got up off the floor as well, and I stood up, brushing off the front of my smock.
"I'll see you later then, will I?" I asked.
He nodded. "Of course you will," he said, and he went back to his work.
I was passing through the edge of the southwest gardens when Beren called to me. I turned around and saw him standing against a pillar, and he had the fingers of his right hand fanned over his eyes against the sharp light of the setting sun. Looking for all the world as though he belonged there.
"Hello," I said.
"Hello." He took his hand away from his face and stepped towards me. I stayed where I was. "I promised I'd find you, didn't I?" he smiled.
"You're leaving?"
He nodded. "My company moves out tomorrow with the rest of the armies. I'll not come here again; I won't have time." He paused and I waited for him to speak again. "Have you got a moment?" he asked, and I nodded. "Will you come and talk with me, then?"
I hesitated. I really had no reason to say no, so I said that I would.
We sat on one of the small lawns, beneath a massive tree that hunched over the greens like a tired old man. Beren stared up at the branches
"How deep do you suppose the roots go?" he asked. He was removing the sword from his belt and placing it beside him so that he could sit more comfortably.
"I mean, how much earth do you suppose it needs? How deep does it go before it hits the stone?"
I shrugged, because I could not have cared any less. I was staring at the ground and was busying myself with tearing up small handfuls of grass. Before, words had come easily to me when I was with him, but now my throat was stopped up. It was as simple as walking to the close of a dead-end alley; there was no further to go.
"I've no idea how long we'll be away," he went on. "We're to march east with all possible haste, of course." I nodded. My throat was closed up, and my stomach was in knots. "I shall miss the Houses, I should think. I've decided I like them, after all." He paused and I could hear him draw in a breath. "Will you look at me?"
I looked at him. "Sorry."
"No need to apologize. Are you all right?"
I shook my head.
"You mustn't be frightened. Everything's going to be fine."
"I know."
He leaned forward and took my hand and held it lightly between both of his. His palms were warm and rough with calluses, as the other soldier's had been, and I drew in my breath and pulled away from him.
"I'm sorry," I repeated, and stared down again. So this is the way it is going to be from now on, I thought. Like Laeron had said: That's that. And Beren would go and that would be that.
"What's wrong?"
"Surely you're not angry with me for going?"
"Of course not."
"I've not been too forward, have I?"
"No, Beren."
"That's good." He shifted and resettled himself on the grass. "Because I will be, now." He cleared his throat. "I saw you that first time, and you were with Tarondor, and he was... And the second time I saw you, and the third, I looked at you at first and all I could see was him, and that moment when I realized he was going to die. I might have wished never to see you again, if only because you were the one who told me that. But I didn't mind; I suppose perhaps because you remembered him, too. And you always—this is silly, but—you always had something in your hands, and you always seemed to have something useful to do, and that made it seem as though things were still…normal."
He nodded. "As though things were still happening, as though we could still make them happen. As though someone were taking care of things."
Pretending, I thought.
"Do you still see him now? When you look at me?" I asked.
He shook his head, and he smiled, and I remembered, too. A young man I had never seen before, pale with grief and exhaustion, blood dripping from his forehead into blue eyes.
"No," he said. "I only see you. And I have to ask you," he went on, and I looked away and found myself guessing at the directions of this. "If you would have— I was wondering, I suppose. If we had had more time—when I come back, I mean. Not right away, of course, but if you would think about it… If you would have liked to be my wife?"
I was silent, and I realized that the Siege had not ended with the sunrise and the sound of Rohan's horns on that day. Everything's going to be fine, he had said, but the truth was that Minas Tirith was still besieged, and all of us caught up in battles between I will and I would have, making the plans for which we could find no footholds.
I was still looking away from Beren, and a sad, sickly sort of feeling washed over me. Silly boy, some part of me was thinking. Sentimental. He ought to know better, ought to know the fickleness of things, the way they shifted. And in some other part of me, a small twinge of happiness unfolded, and I almost let it be. But then I thought, if he knew. If he knew he might not ask at all. And that last made me feel truly ill, as if I were deceiving him just by sitting here, this young man whose company I had enjoyed. This man whom I would miss.
I must have been silent for too long, for he drew in his breath and said quietly: "Well. That's all right."
"Beren, I'm sorry." I wanted to say something good or something sweet, but there was only clumsiness. "I don't know. I'm sorry." I should have feigned certainty. I should have answered before he finished his question, the way I had when he had asked if Lord Elladan might have saved his friend.
"It's all right," he said. "I didn't mean to…that was improper of me. But I had to ask, you see." His smile had taken on a lopsided quality.
"It wasn't improper."
"We all have to take care of things, you know. Before we go. And now I've taken care of this."
"I'm sorry," I repeated. I did not know what else to say.
"I said it was all right," he replied, and his voice was more even now. "I'd not have wanted you to lie."
"I wish we had had more time."
"So do I."
"There was never enough, was there? All our lives, everything was leading up to this"—I gestured towards his sword, lying beside him on the green grass—"and we never knew. Or I never knew, at least. Part of me always thought that there would be time for everything."
"But it seems as though it's always been this way, hasn't it? It's only been a few weeks since the evacuations, since my company was called back towards the City. But I can scarce remember a time that Minas Tirith wasn't like this, it's seemed so long. It's a gift, I suppose. The way things seem longer than they are. The way we can grow accustomed to things."
"Perhaps," I murmured, and when he did not say anything in reply I simply let the silence grow between us. By now there was a little mound of torn grass beneath my hand. And for the first time ever I wished him gone, not because I liked him any less, but because it seemed that we had finally run out of things to say. And because I was tired of waiting for things to happen; I wanted it all to be over and done.
Perhaps he thought the same, for he stood up and began to brush the grass from his uniform. I got up, as well, and as he was fastening his sword to his belt, he looked at me and said, "I don't suppose I could ask for a kiss good-bye?" I offered him my cheek. "Prim today, are we?" he laughed, but then he stopped. "Here now, you know I'm only teasing. Don't look at me so. What's wrong? You can tell me."
"You've not got another lad somewhere, have you?"
"No, Beren!"
"Valar," he said, "that was teasing, too. It's all right." He sighed. "You take care, then."
"And you."
"I'll see you when I come back," he said. He gave me a kiss, and then he was gone.
This is a work of fan fiction, written because the author has an abiding love for the works of J R R Tolkien. The characters, settings, places, and languages used in this work are the property of the Tolkien Estate, Tolkien Enterprises, and possibly New Line Cinema, except for certain original characters who belong to the author of the said work. The author will not receive any money or other remuneration for presenting the work on this archive site. The work is the intellectual property of the author, is available solely for the enjoyment of Henneth Annûn Story Archive readers, and may not be copied or redistributed by any means without the explicit written consent of the author.


text: A competitive running shoe, the 1600 has been chosen by Heidi Klum to be part of her Heidi Klum for New Balance line, with colors she has chosen and form and function she approves. A stylish women's runner, the HKNB 1600 features a blown rubber outsole, synthetic upper with breathable mesh, and an iridescent "N" logo. Designed to provide a glove-like fit for the entire foot, the 1600 is for the runner who's both serious about running and serious about looking good.


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Yet another "best games in linux" list which hasn't really changed in 5+ years.
Phoronix: IBM's Bob Sutor Questions Linux Gaming
Bob Sutor, who has served at IBM in one position or another since 1982 but currently holds the title of VP of Open Source and Linux after serving as the VP of Open Source and Standards, has decided to share his thoughts on Linux gaming. Dr...
Yet another "best games in linux" list which hasn't really changed in 5+ years.
Linux needs new titles which will be shipped simultaneously with the windows version in order to attract new players.
His list is missing World of Goo.
...Originally Posted by deanjo View Post
Yet another "best games in linux" list which hasn't really changed in 5+ years.
There did seem to be penny arcade, etc., ... perhaps it's all in what one considers "games"
Windows has so much games that it's impossible to evens tart counting them, but also countless crap titles.
While there are a lot of epic titles for Windows, you can play most of them under Wine.
For the newer games under Windows that don't have proper Wine support yet (read: the games of today) there are only a hanful of titles and the epic ones you can count on one hand.
So what Linux needs is a multiplayer FPS that owns. Just one killer multiplayer game is enough. And for single player we need a bunch of adventure games maybe but this is a niche, for all these games belong on a console with a wireless gamepad anyway...
We need a GoldenEye007 kind of multiplayer game for the pc (or Perfect Dark or the Timesplitters series). These were fun and revolutionary games all made by the same developpers (not studios). GoldenEye007 for the Nintendo64 kickstarted multiplayer games for the masses. GoldenEye007 was the best multiplayer first person shooter ever made. Everything about it was epic to the max. In the days of Quake2, GE007 made everything out there look like garbage on a console. The theme, the weapons, the gadgets, the gameplay, the music, the levels... everything was epic.
We need thát for Linux, right now. There's only one team of people who need to get together and do it.


text:
Even a lowend 9400 gt with nouveau beats a my hd 5670. It is about 3-4 times faster with trine and has correct rendering.
But isn't this performance advantage only limited to a small range of cards?
I don't know how often you test, but there has been a lot of improvement in the last couple of years. My HD4550 does Prey at high quality and high definition and manages to make it playable.
It's possible that the CPU-boundedness is preventing better frame rates on more powerful cards, though.
As there is no trine benchmark i used openarena to figure out the expected speed with quake live at lowest settings - and had to see that not all drivers are performance tuned, therefore i repeated the tests with settings which disabled vsync (or used max performance mode for nouveau) - a bit hard to read however (2 test systems used, lots of gfx cards/drivers):
I also tested my Ion netbook (first 2 tests ran at 800 mhz, the last 2 at 1600 mhz):
Something that would help bring more paid developers in would be for parts of Linux open source drivers being used in other things. One of the complaints I've heard leveled at Khronos and OpenGL is that they don't provide a driver component like Microsoft does. What if Khronos used Gallium3d for this component to be provided for all drivers. The only problem is that I doubt this would ever even be considered unless Gallium could approach parity with the blobs. Google might be able to pressure video card makers for their android phones to use first rate open source drivers. If they used mesa and Gallium3d, then we would have more firms helping. Unfortunately, a similar chicken and egg conundrum exists here as my last possibility.
ooh LOL o come one.
for example hd6870 vs 6950 the architecture is the same because :they just cut of the smal-shader-co-processors (5D logic is 1 bigblog+4 smal co processors) and quating the big-blog 6870 big shader and call the new 4 pices of 6870 a 6950 4D shader block.
on the shader core the 6950 only do have the 6870 shaders (the big one without the smal co processors)
and remember the 6870 only do have the r600 hd 2900 shader architecture means the hd 6950 do have a hd2900 shader but yes they cut of the little shaders for simple shader code.
means an hd6950 is an hd2900 with cutting of the "little shaders"
yes they need to rework the drivers because the code is for bigblock+minishaders


text:
Florida judge gives an 18 year old gal 30 days in jail. The judge was acting extremely rude towards teen for no reason. Only after the judge has multiple instances of unwarranted attitude towards the teen, she flips him off.
The worst part about this is most of the media sources including this one think this judge's actions are acceptable!
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Worker killed in freak keg mishap at Redhook was from Newington: Reported to be newlywed with baby on the way
Thursday, April 26, 2012
PORTSMOUTH — The man killed in an industrial accident at the Redhook Brewery in Portsmouth this week has been identified as employee Benjamin Harris. Harris suffered critical injuries when a pressurized beer keg exploded at Redhook's facility at the Pease Tradeport. He was rushed to Portsmouth Regional Hospital, where he succumbed to his injuries. On Wednesday, a hospital spokesperson confirmed Harris was the man killed in the blast. According to his Facebook page, Harris was a Newington resident, and was a native of Beaver Falls, Pa. Portsmouth fire officials said Harris was cleaning residual liquid out of kegs by filling them with pressurized air when one of the containers ruptured at approximately 7 a.m. on Tuesday. The explosion took place in a storage and supply area of the Redhook facility, which is located beside a brewery and pub at Pease Tradeport. On Tuesday afternoon, Redhook Brewing's vice president of commercial operations, Andy Thomas, said the company is "doing everything in our power to understand the circumstances surrounding this tragic accident."


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Seth Fischer was like most of his friends, protesting a faraway war being fought by people, on both sides, he didn't know. Lance Corporal Eric Vargas changed all that.
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RICOH PX FAQs - By Product
[Question] Does the RICOH PX package contain a cable to connect with a television ?
The package contains the AV cable to connect the camera to a television. (The items in the package may vary depending on the market. Please ask the local contact for the details.)
The RICOH PX has two terminals for viewing pictures on a television. For the details on the terminals and cables, see the figure and chart below.
|Terminal on the camera
|Specific cable
|Supplied / Optional
|Common Terminal for USB port / AV output
|Supplied AV cable
|Supplied in the package
|HDMI Micro Output Terminal (Type D)
|HDMI cable
|Optional (There is no HDMI cable in the package)
- • Whenever using the common terminal for USB port / AV output, or the HDMI micro output terminal, use the specific cable for the terminal. It can result in malfunction if using the other cables, or connecting a wrong terminal on the camera.
- • When the AV cable is connected to the camera, the picture display and the speaker output turn off.
- • Use care when connecting a cable into the terminal.
- • Do not use excessive force while a cable is connected.
- • While the camera is connected with a cable be sure not to use a cable alone to move the camera.
- • There is an option available to record the captured contents in the camera simply by connecting the AV cable to the video input terminals of the video recorder.
- • The camera supports the following video standards: [NTSC], [PAL]. The default setting of the video mode varies depending on where you purchased the camera. Choose the appropriate video mode for your country before connecting the camera. The video mode is located in the Setup menu in the camera.
- • The camera can be connected to the television that supports HDMI using an HDMI cable (optional). See the manual of the HD TV for details.
- • If connecting or disconnecting the HDMI cable in multi-frame views of the playback mode, the display switches to single-frame view. When the menu is displayed, it will not switch to single-frame view even if connecting or disconnecting the HDMI cable.
- • When connecting the camera to a television using a HDMI cable, movie sounds output from a television, but operational sounds output from the camera.
[Related link]
Answer ID: px01119
Date created: June 10, 2011
Date modified: --
Product: RICOH PX
Operating system: --
Category: Hardware specifications
Date created: June 10, 2011
Date modified: --
Product: RICOH PX
Operating system: --
Category: Hardware specifications
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BDDW's Handmade Record Players
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Apparently the average home has 40 devices plugged in drawing constant energy, even when they're turned off (this is called, creepily, 'vampire energy'). To combat this, Belkin has created a slew...10.07.10
Opdahl Remastered
Case Study architect Edward Killingsworth's masterpiece, the 1957 Opdahl House, fell into ruin, but thanks to a musician with a passion for modernism, it is celebrating its 50th anniversary...written by: Sam Grawephotos by: Catherine Ledner01.12.10
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It's no secret that the American automotive industry is in dire straights. Can good design do what billions of dollars in government money couldn't? Chrysler's "Chief Innovation Officer"...04.11.09
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For many, cell phones have become the convenient mode of calling. But for the times when a landline is necessary, is your phone stuck in the rotary age? Enter the DP 01 by Jasper Morrison for Punkt...written by: Diana Budds08.17.12
Casio America, Inc., Dover, N.J., is the U.S. subsidiary of Casio Computer Co., Ltd., Tokyo, Japan, one of the world's leading manufacturers of consumer electronics and business equipment...01.14.09
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Cheap flights at September to Rome (ROM)
The 'Eternal City' does not only get its nickname from its timeless beauty and melting pot of eras and architectural styles that grace its hills. Everything about this city defies time. To become fully-acquainted with Rome…more information
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Christopher Puzio at Dwell on Design
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Jeremy Levine at Dwell on Design 09
I'm very excited to announce that architect Jeremy Levine of Jeremy Levine Design will be speaking on my My House panel at Dwell on Design 09 on June 26th.04.08.09
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William Krisel on Architecture
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text:
Timothy Branson
Timothy Branson, a resident of Lone Pine for all of his life, passed away Aug. 31, 2012 at Southern Inyo Hospital in Lone Pine. He was 61 years old.
He is survived by his mother, Ruby Branson of Lone Pine; and his brother, Bruce Branson of Lone Pine. He is also survived by sister-in-law, Dorothy Branson; nephews, Benjamin Branson and Anna Realdson of Fountain Hills, Ariz., Matthew and Robin Branson of Elkhart, Ind. and niece, Elizabeth Branson of Lone Pine; one great-nephew, Antonio Martinez; and three great-nieces, Gabriella Martinez, Brooklyn Branson, and Morgan Branson.
Tim is preceded in death by his father, Donald Branson.
Tim graduated with honors from Lone Pine High School in 1969. He became an eagle scout and was quite involved in scouting activities for a number of years in his youth. He was a photographer and enjoyed playing basketball and was a good golfer.
Tim served in the Navy from 1970-75 and served on the USS Racine which was in Vietnam during the war. He was a licensed radio operator and was quite proud of his time in the service. Most of his working career was in electronics and he worked for cable television companies.
Private graveside services are being held in Southern California.


text:
We are only a little over a month away from the only holiday outing of the year where a boy cross-dressing as a girl, a young lady dressing up as a street thug, or a man or woman donning Lady Gaga costumes, is acceptable. If wearing clothes mirroring Lady Gaga isn't scary enough, I don't know what possibly is. (more…)
Tags: gangnam, Halloween, harvey dent, heath ledger, joker, oppa gangnam style, Psy, tuxedo costumes, two face


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Kenmore Replacement Carbon Pre-FilterSears Exclusive. | Item# 03283156000 | Model# PF-K-1
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This machine and filters have been working many years in my bedroom at my house. It works great and really does the job. I really like how easy it is to change the filters and they are so reasonably priced at Sears. I have recommended this to many friends.
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Last long
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It really does clean the air in the filter machine really well. Just remember to change it as needed!
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I have allergies this little filter gets the air clean and breathable in no time at all.
- Free shipping! Orders $59 or more Offer ends 31-Dec-2015 See details.
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I'll be posting progress of my crazy games. As proimised, I'm working on my worldwide trade league in Meiou starting as Scrotland.
This is more of a placeholder at the moment and I'll not have too much time update, but I'll do so as and when I can. For now, here's just a picture of my utter defeat at the hands of France.


text:
Great durability in abrasive concrete, asphalt and reinforced materials thanks to the optimal combination of bond and diamonds. For motors from 3 kW.
142 mm / 5.59 "
Copyright © 2008-2011 Husqvarna AB (publ). All rights reserved. All prices shown are recommended retail prices.
Find your local Husqvarna salesman or dealer using the dealer locator.


text:
The Sample Skin got new CMD-Buttons, Indicators, Label and 3 Flashgauges(for °F and mph in progress)
Found out a nice workaround to get tranparent background for osk "textbox". The textbox is hidden outside the viewing area. The text you can see is a label. Negativ side is, you can't see and change the cursor position.
You can add this Lines to Menu.lst to get dynamic Menü Selections.
Than you can change Button on Main Menu by holding down and choose IBus OBC or Gauges from List.Code:IBus OBC 1 = "LOAD;IbusCommunicatoRR.skin",IBus OBC 1,Icons\IBusCommunicatoRR.png IBus OBC 2 = "LOAD;IbusCommunicatoRR2.skin",IBus OBC 2,Icons\IBusCommunicatoRR.png IBus Gauges = "LOAD;IbusCommunicatoRR3.skin",IBus Gauges,Icons\IBusCommunicatoRR.png BMW PHONE = "IBUSCOMMUNICATORR;BMWPHONE",BMW Phone,Icons\phone.png
Here is a small video of first WEBCam test in living room:
Config Tool
elite 2


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Your supply chain demands freight solutions. UPS has them.
With a vast transportation network mapping the globe, our full range of freight services gives your company speed, flexibility, and muscle. We get your cargo from dock to door, wherever it needs to be, whenever it needs to be there.
Rely on our logistics experience, proven engineering, and advanced technology. Rely on UPS freight.
When you choose UPS, you get more than 100 years of delivery expertise for your heavy freight shipments. We offer multi-modal capabilities and guarantee day-definite delivery for shipments over 150lbs/70kg, so you know we'll arrive on time and within budget.
Get an at-a-glance view of our freight shipping and value-added services.


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More than 100 flavors of cupcakes with a rotating flavor menu every day. The Waterloo location offers frozen fruit smoothies, frozen blends, hot drink options and fresh-squeezed lemonade.
Come in for fan favorites like Wedding Day and Salty Dog, or unique flavors like Vodka Redbull and our staff favorite, Sully. Stay in and have a cupcake or take a box home. No orders necessary and no limits on walk-ins.


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Adventist Health System
A national leader in quality, safety and patient satisfaction, Adventist Health System is a faith-based health care organization headquartered in Altamonte Springs, Florida with nearly 70,000 employees and 45 hospital campuses in ten states. Adventist Health System is integrating multiple communication technologies with Microsoft Lync Server 2013.With this flexible, easy-to-use technology, employees can communicate with one another in multiple ways from multiple devices, which helps to increase efficiency, reduce travel costs, and improve patient care.
Cargill is a global firm producing and marketing food, agricultural, financial, and industrial products and services. To connect its teams located in 67 different countries, Cargill deployed Microsoft Lync Server 2013 to boost collaboration, cut costs, and increase the company's competitive edge.
SunGard provides software, processing solutions, and technology services to 25,000 customers in more than 70 countries. The company wanted to enhance communications among its global offices. SunGard is currently upgrading to Microsoft Lync Server 2013 and is looking forward to reduced telephony expenses, eased the IT management, improved morale and increased employee responsiveness.
Tampa General Hospital
Tampa General Hospital is a comprehensive medical facility in West Central Florida and one of the largest hospitals in the state. The hospital deployed Microsoft Lync Server 2013 to give its 7,100 employees anytime, anywhere, any-device communications. Lync is helping to increase employee productivity, improve patient care and save the hospital money.
UCB is a bio-pharmaceutical manufacturer based in Belgium with operations in 40 countries worldwide. By deploying a unified communications environment based on Microsoft Lync, UCB has reduced costs by more than $150,000 a month and provides greater opportunity for employees to collaborate.
Headquartered in the United States, EPAM Systems is a global software engineering firm. To improve the flexibility of its remote workforce EPAM deployed Microsoft Lync Server 2013. This upgrade reduced management costs and enhanced customer confidence.
EmpireCLS Worldwide Chauffeured Services is one of the largest chauffeured transportation companies in the world.Based in Secaucus, New Jersey, it operates in more than 700 cities. EmpireCLS deployed Lync Server 2013, which fully supports VDI deployments. Now Empire is taking advantage of Lync to make calls while out of the office.
LA Fitness
Founded in 1984, LA Fitness operates sports clubs at more than 500 locations throughout North America. LA Fitness is upgrading its unified communications solution to Microsoft Lync Server 2013 for its robust enterprise voice capabilities.
MedcoEnergi Internasional (MedcoEnergi) is an integrated energy company based in Jakarta, Indonesia. It has global operations and 3,000 employees worldwide. MedcoEnergi deployed Microsoft Lync Server 2013 for its improved high-availability options to help the company improve the resilience of its communications solutions.