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Banjoverse: The Full Epic
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Adraefan: 22. The Return of the King
Aragorn. For all his titles, for all his years, for all his wisdom and experience and strength, he rode now to Minas Tirith with an insecurity nearly all-consuming. He had ridden to the Black Gate. He had seen the Black Tower, in all its malice and awesome hatred, come crumbling down. He had spent two weeks at the Fields of Cormallen to celebrate this victory, enough time for the hobbits to heal. And now, in the last week of April, he was trotting along the Pelennor Fields, back to Minas Tirith.
The city gleamed white against Mount Mindolluin's rocky grey. From this distance, it looked like a powerful beacon, reflecting the sun and nearly blinding those who dared enter. Aragorn could not help but feel the familiar twinge of fear as he rode back to the White City. He was riding back as its King. And, apart from the natural questions – would they accept him? Would he prove a worthy ruler? – apart from the natural worries – the rebuilding of a city torn by war, the rebuilding of a population's sense of safety – he had the smaller, human concerns. For the wounded. For his friends.
Cantering along on their ponies, Frodo Baggins and Samwise Gamgee rode beside him. And behind the three: standard-bearers, Meriadoc Brandybuck, Gimli, Legolas, Gandalf, King Éomer of Rohan and thousands of Men. An army, limping home from the last battle. Returning home knowing that this would be their last march for a very, very long time.
Aragorn stole a glance at the hobbits. They were silent. They had spoken little since waking in the Fields of Cormallen. Apart from expressing their immediate surprise and natural relief, they had each then fallen into weary silence. Physically, each had his own share of scars and bruises – but, apart from Frodo's hand, there was no significant injury. Yet they seemed exhausted, and so Aragorn stalled many of his questions.
And the others? Merry was well enough, his arm had regained all feeling, if not all strength. Gandalf. Legolas. Gimli. And the last Walker, the last Fellowship member, the one who had been dead until very recently: Boromir.
Aragorn's heart lurched. If there was one concern which stung him particularly it was concern for Boromir. For the Man's health, for the Man's acceptance, for the Man's forgiveness. Aragorn remembered that day clearly, the day they had abandoned him on Amon Hen, abandoned him to death or desertion:
"It is no use," Gimli grumbles. "He is gone."
Searching amidst the trees, the corpses, the messy after-battle. Sunlight splayed against dry leaves. Everything is a blur of brown, yellow, red, black. Bleeding mounds of dead Uruk-hai. And the three survivors, the three who still stand – Aragorn, Legolas, Gimli – are now all stooping, all crouched low, searching amidst this mess to find their missing companion. Searching frantically, anxiously, quickly. For there is no time, no time for this, no time.
Aragorn can hear the Uruk-hai band moving south. He even heard Merry's call over the trees, calling for help, over an hour ago. But they had arrived too late, too late to stop the capture. They had seen the tracks – Boromir's heavy tread, booted; the hobbits smaller prints, light and fast – they had followed these tracks, down the hill, slipping on dry leaves, down, down, passing dead Uruk-hai mounds, passing patches of black blood, patches of red blood, down, down, down. And they had seen a skirmish in the soil, where Aragorn had identified: "Boromir fell to his knees here."
And there the tracks had ended, blending into a uniform chaos until thinning into the recognizable prints of Uruk-hai running. So the hobbits had been captured.
But Boromir?
Imprints of his knees, and then again the boots. So he had stood. But here the soil grew confused, with shifts in the leaves, great sweeping gashes in the earth. A mess of dirt and soil and uprooted plants. As if Boromir had been dragged down by some great force, as if a Vala had swept a mighty hand against him, knocking him aside, pulling him across the slope. These were not the signs of a stumble, or even a clumsy, near-death fall. These were the signs of more struggle, as if Boromir had fought violently against some fatal surge pushing him into the ground. Burying him too soon.
"He is dead, Aragorn," Legolas says. "Come, we must hurry. We may yet catch the Uruk-hai."
"Nay, nay," Aragorn insists. "If he is dead, let us find the body. He deserves a soldier's burial, at least."
"And yet did you not say he attacked Frodo?" Gimli grunts. "We waste time for a traitor!"
Aragorn exhales sharply. "We cannot blame him for his weakness – we all know the Ring's power."
They do not speak. But it is clear this search is a hesitant, almost formal consideration. They do it for honor, they do it for respect for Gondor and its beloved son, but not for personal friendship. All that changed when Frodo fled from them. When the Fellowship fell apart as easily as a house of cards.
Legolas has given up the search. He perches himself on a low boulder, clearly listening to the retreating Uruk-hai, straining his ears. Aragorn continues to shift aside the leaves, the roots, the dirt. But the mystery will take time – and here Amon Hen slopes down sharply. It will take time to get down the slope, to search amidst the bottom, near Parth Galen. And they do not have time.
"They are running at full speed, Aragorn," Legolas hisses. And there is such haste in his voice that Aragorn stops searching, straightens. "If we leave now, we may yet catch them."
And so Aragorn must make a decision. He casts a glance at the steep decline, hoping to see some blatant hint of where Boromir is. But Gimli cuts in:
"Come, Aragorn," the dwarf insists. "He has either deserted us, or he is dead. Either way, we can do nothing."
Ah yes, fled from shame. Aragorn remembers Frodo's face – bleeding, sweating, pale with fright – when he stumbled upon the halfling at the throne of Amon Hen. And there Frodo had related Boromir's temptation, and there Aragorn had let Frodo go on alone – an act of folly, madness! – Sam as his only companion.
And Aragorn, with such a weight on his heart! He thought the weight should drag him to the ground, and, in a moment of confused thinking, he had looked down at his feet to see if he was sinking. Such a heavy heart! Alas, so the Fellowship breaks – smashed wide open with death, betrayal, impossible odds.
And now?
The Uruk-hai tracks were clear. They could be followed.
Aragorn opened his eyes, stared at some indistinct point up ahead. They had gone after the Uruk-hai, begun their three day pursuit over Rohirric plains, assuming that Boromir had abandoned them. And yet it was they who had abandoned him.
The guilt of such a choice had multiplied tenfold when Boromir was returned to them weeks ago at the Black Gate. Aragorn felt hot anger rise in his throat – boiling, searing, debilitating. Anger, shame, guilt, guilt, guilt. They had abandoned Boromir and Aragorn could only imagine how he had ended up in Barad-dûr. He envisioned various pitiful scenarios – had orcs come upon a wounded Boromir at Parth Galen? Had the Uruk-hai captured both the hobbits and the Man, only to split up and take the Man to Barad-dûr? But why Barad-dûr? For ransom? For information?
Aragorn swallowed.
Pitifully thin. Ruined. Aragorn had seen the wounds – smelled the vile stench of Barad-dûr, of torture, of bestial imprisonment – on the Man. And he had perceived the same lingering torment that he had sensed in the creature Gollum years ago. To think that such a noble Man – a leader of Men – the White City's shining prince – could be reduced to a wheezing skeleton, bleeding so much as to soak his skin, a starving beast, and the whip-marks on the back…
Aragorn clenched his jaw. Nay, there was no use in ruminating.
And so he led the armies on, led them back home, while the White City gleamed ever brighter, ever louder, ever grander. As they approached, Aragorn could hear a great cry – a thousand voices lifted high in a collective spree of yelling, shouting, singing, laughing. Minas Tirith was cheering. The hobbits noticed the noise as well, for they perked up, squinting, trying to see what was making that distant roar. And the closer the army got, the louder the city cried.
Aragorn was amazed. The city was as he had never seen it. Crowds and crowds, a city swollen with cheering people. He could see the tiny dots massed on every wall, every balcony, every window. All waving their flags, all crying out. And as Aragorn approached, with the army trailing behind him, and the halfling heroes beside him, he heard a great call – trumpets, trumpets clear, blasting away into the sunny sky – beckoning home their King. Long, thin, silver trumpets bellowing out with a magnificent song – the Lord of Gondor has returned! The King! The King has returned!
Stealing a brief glance at the hobbits, Aragorn saw they were watching the spectacle wide-eyed. He forced back the nervousness in his stomach, smiled at the masses bulging against the city walls, waved. The cheers grew louder, reverberating, shaking, cheers and screaming delight.
And so he had returned, the King was home.
The great doors swung open, creaking wide. The Gate. And from that Gate, a small company, all gleaming silver and polished armor, rode forth with Faramir and Húrin of the Keys at the front. Aragorn stopped, the armies stopped, the cheering ebbed. All waited. The Citadel Guard rode up to them, smiling, while the trumpets blared loud in the background.
Aragorn could see their broad smiles as they rode briskly towards them. Faramir led the group, bearing the Steward's Rod. Boromir was noticeably absent.
The group arrived. All dismounted. A great hush filled the city before Aragorn and the army behind him. Clanging armors, black and silver, the sun's sharp glare. Aragorn smiled, and as Faramir walked forth, he murmured low:
"Welcome home, my King. It is good to have you back."
Aragorn chuckled, and then Faramir turned back towards the city walls, raising the rod high above his head.
"Behold!" he pitched his voice loud, bellowing. "At last, the King has returned! Here is Aragorn, son of Arathorn, Captain of the Host of the West, Isildur's Heir, victorious in battle! And look ye unto the lands, see the Shadow's end, for he rides the tide of peace, so that our people may be washed in it! Shall he be king and enter into the City and dwell there?"
And such a cheer, such a loud, ecstatic, awesome cheer rose up from Minas Tirith that the walls shook, the mountain trembled, and the Valar smiled. The sun brightened, the clouds parted, and the resounding YEA! echoed over all the lands of Gondor, spreading wide. It is said they heard it even in Dol Amroth.
Aragorn took the rod from Faramir's outstretched hands, beckoned him to rise, for he had knelt, but then raised his own voice in reply, turning back to the city: "Take this, Faramir, son of Denethor, that the office of Steward shall continue ere the ending of my line!"
And he returned the rod to Faramir, who bowed low and accepted it.
Again, trumpets. Again, cheering. And now the army was cheering as well, and Aragorn saw the hobbits laughing, awestruck. All remounted. The Guard took its position around the King, flanking him on every side, a halo of silver when seen from above, and Faramir dropped his horse to ride near him.
They entered the Gate. From within the city walls, the noise was deafening, so that Aragorn could see Faramir laughing, and see his lips moving, but could not hear what was being said. The streets were choked with people. And the sun, the sun, the bright, eternal sun, it was so bright as to blind Aragorn. He squinted, he smiled, he waved, and the people roared sweet delight, as dazzled as he.
They passed from the first circle to the second. Aragorn caught a brief snatch of conversation – he heard Faramir shouting over the noise, thanking the hobbits, blessing them, laughing with them. And, as the swelling crowds parted to let this great march of peace pass, Aragorn found tears blurring his vision. They rounded a corner – there, looking back, a glimpse of the army, all of Gondor, all of Rohan, snaking around the buildings, snaking in from the Pelennor, the Gate, the first circle, up, up, up. Laughing, joyous, an incredible sight!
And he too began to laugh, so that the tears streamed down his cheeks, and his gut ached, and his heart strained, the emotion all-consuming, and all that was fair and beautiful in the world seemed a thousand times fairer and more beautiful! Yes! This was peace! Sweet Eru, sweet Children of Ilúvatar, sweet land and sky and Sea and sun and wind! Vivid colors, the magnificent song of peace! Let us sing it high, sing it until our throats ache and then sing it on, eternal, our hearts bursting with it, this is what we fought for! Blesséd peace!
The third circle. The fourth circle. The fifth circle. And out of every window, hanging out, Men, women, children, everyone, leaning far out, dangerously far, to wave their banners, to call to their King, to welcome him home! And the radiance, the heavenly light, as if all the Valar had revealed themselves today as light, pure, wondrous, the light of peace!
Imagine this, see this, if you can: White banners with the White Tree, flapping in the warm, spring wind, so that the sun burned bright white through them. Gleaming silver helmets. All finely dressed. All clean.
And: Flowers, flowers, white flower petals, cascading, a thick rain, all white and soft. So that they brightened the day further, and fell in streams from the windows and the rooftops, and lodged themselves into the armor plates of each smiling soldier. Making the horses snort. Carpeting the cobblestone streets. White flower petals, washing down with the sun. White flower petals, singing. So that Aragorn turned in time to see Sam sneeze from them, and Frodo laugh because of it. And the eyes of the hobbits, indeed the eyes of everyone near him, were alight with awe and wonder and joy. But such a joy! Inconceivable for those who were not there, in that moment, on that glorious day! Inconceivable! So that even the Valar were amazed, and Their own divine rapture was fueled!
And now, hush…
The sixth circle.
A respectful quiet, for here were the Houses of Healing, and here were the wounded and dying. So that the noise faded, the cheer dulled to a murmur, a soft roar still reverberating from the lower circles. But here in the sixth circle, all was quiet, gently swaying. The crowds thinned, and by this time, all the army was dispersing, back to their homes, with the order to rest and love their wives, so that Aragorn rode with Faramir, the hobbits, Legolas, Gimli, Gandalf, Éomer and the Guard.
The clopping of their horses reverberated loud against the bleak stillness. Standing outside, in the gardens, at the windows, Healers and aides and drudges, smiling and weeping and pointing. Behold, the King is come! And young Men, soldiers, boys, all wrapped and re-wrapped in white, but this was soiled white, the off-white of old bandages.
Aragorn stopped, and the procession ground to a halt behind him. For he had seen a curly head in a window, just a flashing figure, accompanied by familiar yelps of joy.
"Pippin!" Merry cried.
Frodo, Sam and Merry all clumsily dismounted from their ponies and rushed forward, just as Pippin came bounding out of the House and into their arms. They fell into a laughing embrace, all speaking fervently, rapid-fire, weeping hot tears. Aragorn also dismounted, so that the Guard and Faramir did likewise. Legolas, Gimli and Gandalf watched him, waiting.
"Oh, Frodo! Sam!" Pippin cried. "I never thought I'd see you again!"
"Nor we you!"
"And Merry!"
Laughter, cries, weeping embraces. Aragorn lingered in the street, looking up at the House. Faramir and Gandalf stood with him, with Legolas and Gimli further off. And all those who watched knew, knew what troubled the King and the brother and the wizard and the elf and the dwarf. And a hush fell about the crowd, waiting, waiting for the King to act, while the hobbits spoke loudly and joyfully. Eventually they too fell silent, and now all eyes watched the King.
And without a word, Aragorn crossed the lawn to the Houses of Healing. Faramir and Gandalf followed him, with Legolas and Gimli joining the group and all the hobbits hurrying after.
They entered the House, where all was a sterile quiet. The Healers and Warden bowed low, stepping aside and inadvertently showing Aragorn the path – three doors down, on the left.
He walked down the corridor. The rest – Gandalf, Faramir, Pippin, Merry, Frodo, Sam, Legolas and Gimli – all trailing behind. And indeed, this was Boromir's room – for two guards flanked the door, which was left ajar, and through it Aragorn could see someone in bed, asleep. The guards bowed immediately, and Aragorn entered. Gandalf and Faramir followed, with Pippin squeezing in after them. The others stole only brief glances inside before letting the door close again. It slammed shut.
Silence. Birds chirping. Distantly, crowds cheered. And in this room, in this small, simple room, where the window was open, and the breeze wafted in, and all was bland and dim, Aragorn's heart grew cold and, again, his guilt multiplied.
Remember? Remember the pride and scorn at the council of Elrond? Remember the arguments and frustration on Caradhras? Remember the strength and lightening-response in Moria? Remember the regret in Lothlórien, the silence on the Anduin, the disappearance on Amon Hen?
Aragorn had forgotten the shock, the brutal impact, from the Black Gate. But now that shock replayed itself, and Aragorn again found himself looking at this disfigured, scarred, limp figure – trying, with all his will, to reconcile this figure with his memory of Boromir. It was not working.
Distantly, he registered Faramir speaking:
"…ever speaking of Third One, whom I believe to be the elf who was returned with him. But what paths and choices led Boromir and this elf to end their road in Barad-dûr… I know not."
Aragorn tore his eyes from Boromir and looked to the others. He saw Faramir and Pippin watching him with barely hidden expectancy, while Gandalf's eyes were lowered in sorrow. There was a silence as they listened to the crowds still cheering in the lower circles, as they listened to their own even breathing.
The soft wind.
"Is there anything you can do?" Pippin suddenly asked, almost pleading.
Aragorn nodded, smiled, felt his eyes burn with unshed tears. Aye, for was this not all his responsibility? Had it not been his final decision to abandon this Man – his Steward-to-be, his brother-in-arms, his friend – to the horrors of Barad-dûr?
"I will do what I can, Master Took," Aragorn murmured, rough. He looked up. "Though I should plead the assistance of Mithrandir."
Gandalf nodded. "And I will gladly give it."
And so they set to work. Athelas steaming. Windows closed. Bandages checked, wounds examined. Nay. But the physical injuries would mend – even though Aragorn was shaken by the stomach wound – nay, nay, the physical was not the problem. This wound went deeper. Deep, deep, cutting into the Man's spirit. As with the Black Breath of Faramir – only stronger, more persistent, perverse.
Aragorn could not help the pounding in his heart as he and Gandalf attempted to rouse the Man. He found it difficult to grasp Boromir's wrist for how prominent the bone was. But once he made contact, he closed his eyes, inhaled, and began…
Fire, machine, dripping, blood. Someone screams out in pain.
A white scene? All white. Peace, superficial, fading…
To set the beast loose, let it slip in through the mouth, passing the teeth and tongue, moving down the throat, thick and swollen, moving down into the lungs, heart, stomach, infiltrating. Finding, digging, asking again and again and again and again and again…
"Mithrandir…" Aragorn found himself saying. A stronger presence joined him.
Skin stretched thin over prominent ribs and a broken gasp shuddering through. Bleeding ears, ears scratched raw, all raw, all bleeding, burning, but still hearing, and he does not want to hear. To hear the screams and the torment and the darkness of this prison, this foul prison and –
Dragged across the stone floor, pulled along by orc twisting grips, pulled along with limp legs, watching the blood and waste leave a wet stain on the black, glistening sick red red red in the flickering torchlight and the right leg, the right leg – they are slicing away the fat and meat, slicing to the bone, cutting from the wound up up up over the ruined knees up up up to the thigh and the pain and –
"Boromir. Hear my voice."
Aragorn felt sweat on his brow. A prickling sensation in all these perceived wounds – not his, but of his patient – spreading through him, while Gandalf put a hand on his shoulder, steadied him.
After this gasp for air in the present reality, delving again…
Confusion. A whirlwind of thought. Images swirling in disorienting anonymity, meaning nothing, save only fear. Haze. And then a clear face – a clear face – in the darkness – staring back.
"Boromir, awake."
Aragorn felt his voice resound loud in his own ears, as if he heard it doubly, twice over. And suddenly the pulse in the wrist he held quickened, and pale, familiar eyes fluttered open with a gasp. And as Boromir's eyes opened, Aragorn found his own vision focusing, and taking in the scene again, as if for the first time. Movement from behind. Faramir and Pippin had rushed forward to the edge of the bed, crowding away the sunlight.
The Man looked up at the group in obvious confusion – a thousand emotions warring over his scarred features. As Aragorn stood back, Gandalf rumbled:
"Awake to peace, son of Gondor."
Boromir looked first to Gandalf, then Aragorn, then Pippin, then Faramir. And as soon as he saw them all, and they all stared back open-mouthed, he sank down into his pillow, eyes rolling back. Asleep. Truly asleep. Aragorn found himself suddenly equally weary and he swayed. Gandalf steadied him.
Faramir moved to the side of the bed and knelt.
"My King…" he breathed. "It is done, then? Is my brother returnéd?"
Aragorn leaned on his arm, nodded, "Aye…"
And Faramir took Aragorn's hand, and he kissed it, and Aragorn felt tears on his knuckles. Yet Faramir was not ashamed, and soon Pippin was weeping as well, and the door flew open, and all the Fellowship spilled in, rushing to the bed, asking, talking loud, gasping. Frodo let out a surprised cry when he saw the wounded Man, while the others all stared, shocked. A silence fell.
Aragorn stood.
"What…?" Frodo breathed.
They all stared at Aragorn, waiting, but he looked to Faramir. The younger Man cleared his throat.
"So my brother returns from Imladris. You know of his time ere Amon Hen, and we know little of it following," Faramir murmured. "But he came to us from Barad-dûr."
"Barad-dûr!" Sam exclaimed.
"I do not understand it all – his words were confused, without reason," Faramir continued slowly. "But he did speak of three nameless travelers – elves, at least, one was an elf – and a wizard, he spoke of Radagast – ah, I know not what it all means."
His shoulders slumped, his eyes locked on the ground. The others looked to each other, sharing silent exchanges, studying Boromir. Gandalf laid a heavy hand on Faramir's shoulder.
"Do not overburden yourself, Faramir," the wizard rumbled. "The mystery shall soon unravel itself. For now, let us enjoy this peace, and plan the days ahead, and rest. For there must be the formal coronation, the King's return, and the rebuilding of the glories of Man. Eh? Come, let us to the Citadel. Our friend shall not reawaken so soon. He sleeps now in peace, and his mending will be gradual. But he will mend."
"If it please my King, I beg his leave for now," Faramir bowed, and again his voice shook. "For I much desire to linger in my brother's company. Perhaps he shall awake again, truly, nigh the day is done."
"So be it, my friend," Aragorn nodded.
And so they left Faramir at Boromir's bedside, along with Pippin, who had also refused to leave, and continued out of the Houses of Healing and onto the sixth circle and up, up, up, to the Citadel. But no one spoke, nor cheered, nor laughed, in that final stretch – for the Fellowship was finally reunited, just as they had all hoped, but it had proved a grim reunion.
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The Dale decision still stands, private groups can set their own leadership and membership standards. I don't forsee any troop getting sued.
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Yah, the Dale case was decided on relatively narrow grounds related to expressive association. That gets tricky for lots of other organizations, eh? Not da churches, but a lot of da community organizations of various sorts, and the "friends of" groups and such.
Plus, it won't be long before the gay male dad who was turned down for a leadership position by a Catholic chartered organization gets picked up by the press to launch another media campaign about how da discriminatory BSA should dump the charters of any church or other organization that isn't fully inclusive. That will become da next "civil rights" issue.
Merlyn_LeRoy commented02-22-2013, 07:18 PMEditing a commentBeavah, today, there aren't supposed to BE any organizations that can't discriminate in all the ways the BSA discriminates for their particular unit, so the local option changes nothing. If organization X can't discriminate after the local option, it couldn't have discriminated before the local option either, and could face a lawsuit in either case.
You know all of this speculation is interesting but is strictly individual opinions and not much else. All of us will have to wait until the decision is made and has been in effect for a while before you can draw any factual conclusions. At the rate National moves it may be another year before they actually make their final decision.
Barry, come on now, you really think that this will really destroy the BSA, I rather doubt it, besides the deemphasizing of the outdoor program and skills started in the 70's had already started that process and the watered down program of today is the main reason so many scout packs, troops and crews have lost membership, along with incompetently run councils by incompetent professional scouters who lack any kind of ethical or moral work ethic.
moosetracker commented02-24-2013, 10:52 AMEditing a commentBoys are not men, AZMike.. You are very wrong that all pedophiles of boys must be homosexual or they would not be interested in boys. This is very, very flawed logic that not even scientists who attempt to prove homosexuals are more likely to... will wander into..
Pedophiles are not interested in sex, they are not aroused by sex.. They are aroused by control and power over someone weaker then they are..
I do not believe you can convert homsexuals by forcing them into therapy, but I do feel that people can change.. Sometimes homosexuality in young people is no more the sexual experimentation.. Sometimes people are bi-sexual, and yet when they truely fall in love they can make a commitment, this could be to a heterosexual partner or a homosexual partner.. But, some people simply are not and can not be heterosexual.. And forcing them into therapy does more harm then good, especially threrapy that has been uncovered to be either torturous or does damage to their self-esteem. Either the person needs to choose the path for themselves or it is just counter-productive.
moosetracker commented02-24-2013, 11:38 AMEditing a commentclarification to my comment about no scientists will state all pedophiles of boys are homosexual - I meant respected scientists.. I am sure you could wrestle up names of some quacks that no one but the homophobic would take seriously.
Strange.. I wanted to edit my original post, but although it let me try to edit, the changes would not take.. Tried 3 times..
moosetracker, please see my response to why "pedophilia" is too broad a term to describe men who have sex with boys in the thread on "Practical Problems." It's too long to repeat here. The correct term for adult males who want to have sex with boys is pederasty, and it is exclusively homosexual.
The strange argument you are attempting to make is that a group of males you arbitrarily draw a line around and define as "homosexual" or "gay" includes only those who do not want to have sex with male adolescents, so anything outside your semantic definition must be "heterosexual" or "straight," or a third group that practices homosexual acts (mostly sodomy) but can no longer be described as homosexual. You're doing violence to the English language when you try to do that. Heterosexual males do not have sex with other males, by definition. You are talking about homosexual or bisexual (the "B" in "LGBT") behavior, as defined by the dictionary and common use. There is a perfectly good word that described adult males who want to have sex with adolescent males, "pederasts." The practice of homosexual acts between an adult male and an adolescent, pubescent, or post-pubescent males is "pederasty." It is used by the gay community (some of whom celebrate its practice, both historically and currently), so why not use it when describing who is most at risk to try to molest a scout?
You are using the self-definitions of people who are lying to you. If someone is claiming to be "straight" or "heterosexual," but they are practicing homosexual or bisexual behavior, why would you accept their self-description? Behavior is the truth, not what someone claims to be.
I can't make any sense out of what "This is very, very flawed logic that not even scientists who attempt to prove homosexuals are more likely to... will wander into.." Maybe its because of the new software.
moosetracker wrote: "Pedophiles are not interested in sex, they are not aroused by sex.. They are aroused by control and power over someone weaker then they are."
You are partly right, but it's too broad to say a sex offender is not aroused by sex. Control and power expressed through sex, perhaps. What you are describing is actually the opposite end of the continuum for sex offenders, non-preferential sex offenders, who tend to be more violent, have more varied and extensive criminal histories, and are often bisexual in their victim preference.The pederastic (or pedophilic, if we use your term) side is preferential. As all human behavior tends to exist on a continuum, it's not a binary choice and offenders can share characteristics from each group. Those on the preferential end of the continuum tend to have very specific victim preferences and will likely be exclusively homosexual or homosexual. The first is impulsive, the second is compulsive. The first will usually be weeded out by even the minimal background checks the BSA does, the second group (pederasts) are less likely to have a criminal history and more likely to be accepted as a scout leader, even if openly "gay" under the proposed New Model of Scouting.
So are you saying rapist of women or children who are nice and whisper sweet things, and ask "Do you like it?" are not being violent... Sorry, you are dead, dead wrong! A women or child does not need to be killed or cut up to the point of deformity for rape to be a violent act against them.. Nor, for the rapist to gain a sense of power and control over them.
Also prepubescent boys and girls are not men & women.. Sorry again you are wrong..
Do you also believe that if a women is truely raped she can shut her reproductive system down? And if a women is being raped since she can't do anything about it she should just lie back and enjoy it? But, wait a minute those two words of wisdom contradict each other, if they lie back and enjoy it, then by the other persons words of wisdom, they are no longer being raped, for they are then a willing participant.. I mean unless the women kicks and screams and fights then per wise guy #1 it really isn't rape at all...
No offense, moosetracker, but what are you going on about? None of that has any relation to what was being discussed, nor did I say that rapists weren't violent. You are confusing motives and method. Why are you discussing the violent rape of women, a horrible act but not at all relevant to what was being discussed? If you're going to respond to an argument, you should address the original point.
There are not many prepubescent boys in the boy scouts, and no girls at all. Why are you talking about them? Prepubescent, pubescent and post-pubescent boys are all males, which is the term I used. Homosexuals are defined by their interest in male persons, as most dictionaries state.
moosetracker further writes: "clarification to my comment about no scientists will state all pedophiles of boys are homosexual - I meant respected scientists.. I am sure you could wrestle up names of some quacks that no one but the homophobic would take seriously."
Gay rights activists like to use "science" as a pulpit, and furthermore to declare that the "science" in this case is already "settled," a done deal, we're right and you're wrong and no taps back.
One of the most efficiently optimized websites for the BSA/Gay issue is this one, sponsored by GLAAD: http://www.glaad.org/blog/dozens-experts-dispel-anti-gay-activists-myth-about-gay-bsa-leaders - helpfully titled "Dozens of Experts Dispel Anti-Gay Activists' Myth About Gay Boy Scout Leaders." It certainly seems popular, as it's one of the first that pops up in any Google search you can see its arguments cut-and-pasted on many websites.
It states that "It is important that parents and educators understand that sexual abuse is about power, not attraction.
Gay people are no more likely to abuse children, and pose no more of a threat to our young people, than the general population.
This has been accepted among experts for decades.
In 1978, researchers studied 175 adult males who were convicted in Massachusetts of sexual assault against a child. 47% were classified as "fixated;" 40% were classified as regressed adult heterosexuals; 13% were classified as regressed adult bisexuals. None were classified as gay.
In 1989 researchers in Canada measured the actual arousal of various groups of men when viewing certain photos. They found that gay men were no more attracted to young boys than straight men were to young girls.
In 1991 researchers surveying sex abuse victims in Denver found that only 2% of them had been victimized by someone who identified as gay or lesbian.
There has been hardly any research done in the decades since, because this is a settled issue among experts."
Well, the last sentence is demonstrably false, although the fact that the latest one of the three studies they cite is 22 years old, and the earliest one was conducted in 1978 has to be quickly explained away - much better and more current research has been done (see some of those I cited at the request of DigitalScout, who asked that none of them be sponsored by any religious or pro-family organizations) in the related (and more intellectually honest) field of child abuse studies. It's a fine line to walk, however as any scientists who make statements that the LGBT lobby (or the LGBTQ lobby, or the LGBTQIA lobby, or the even more ponderous LGBTTIQQ2SA - I'm not making that up - lobby) finds inappropriate can expect to be publicly chastised as "homophobic," become the targets of Facebook campaigns to pull their academic tenure, and recieve thousands of emailed death threats, if the experience of, say, Professor Mark Regnerus at UT Austin is any example (http://www.statesman.com/news/news/local/ut-investigates-professors-study-on-children-with-/nRp5t/). The current political environment sounds exactly like the kind of calm, reasoned, dispassionate environment where quality research on human sexuality can be conducted.
The letter makes the same claim you did, Moosetracker, that "sexual abuse is about power, not attraction." To which the answer seems justifiably to be, "Who the hell cares?" Whether its over power or attraction, a boy will get sodomized. As pederasts are inarguably attracted to people over whom they want to exercise power, this argument by both GLAAD and moosetracker seems like quite the exercise in hairsplitting.
It's okay, though, as this is a "settled issue" among "experts." We know this because some of the "experts" who signed this statement of scientific principle include actress Christina Ricci, star of "The Addams Family;" the Reverend Doctor Cindi Love, Executive Director of something called "Soulforce;" Crystal Stehltenpohl, an Actual Graduate Student in the Department of Psychology at Southern Illinois University at Carbondale; the Reverend Moonhawk River Stone, M.S., LMHC, a psychotherapist in private practice; not simply the Reverend but the Most Reverend Mark Shirilau, Ph.D, who describes himself as the Archbishop and Primate (I'm guessing that is an attempt at a theological description and not a biological one) of something called The Ecumenical Catholic Church, a schism of which the Vatican is probably blissfully unaware; and at least one professor of psychology at an online university that the Florida Attorney General is investigating for fraud. I'm not sure if those people are included among the "dozens of experts" referred to in the title, but I'm making a wild guess that they are. All very valid judges of the scientific method, I'm sure.
"Science" and "scientists" are a comforting pillar to cling behind, but if you think that an opinion on anything in "science" is settled, then guess what? You may be doing something, but it sure ain't "science."
It is even more difficult to make a claim to authority using "science" when we are discussing soft sciences, like the social sciences, and moreover, when the subject of study is sexual behavior...a field where most of us tend to lie to ourselves and our significant others, much less a 24 year old grad student with a clipboard who is asking us very, very, very personal questions. If you don't think this is true, moosetracker, then quick! - describe on this thread your most embarassing sexual experience!
Still here?
Do you think it possible that much of the evidence social "scientists" are basing their conclusions on is sketchy at best?
I honestly doubt that psychology can have "settled science" in the same way that only the hard sciences can. Perhaps only mathematics can, actually. I don't think the basic axioms of math have changed much over the last thousand years or so, but you can find a graveyard of discarded concepts in physics, in physiology, in astronomy, in cosmology, in biology, in chemistry, and most other "hard" sciences. Google "phlogiston," "spontaneous generation," "the aether," "heliocentrism," "the steady state universe," or "Lamarckism." Each was in their time considered to be state of the art, "settled" science that the experts in their field all cited as fact.
If we look specfically at psychology, the field for which you are claiming an authority, the Freudian theory of psychoanalysis was considered settled science until quite recently. Now it's considered an antique, and most clinicians consider its claims to be pseudoscience at best. Was "science" wrong then, when it claimed that children claiming to be molested by their parents were actually hysterics and that every girl secretly wanted to have sex with her father? If "science" was wrong then, could it be wrong now?
As recently as the 1960s and 1970s, pedophilia and more specifically, pederasty was thought by most psychologists and psychiatrists to be curable and manageable through drugs like Depo-Provera - advice that the Catholic bishops of that era took to heart with tragic results. If we should not have trusted "science" then, why should we trust it when it makes claims about homosexuality now? Because we're smarter now? Many psychologists, psychiatrists, sociologists, judges, and philosophers claimed that laws against sexual contact with children were the "artifact of a restrictive morality" in the 1970s (the same era as one of the three studies GLAAD cites). "Science" at that time claimed that imprisoned child molesters should be "deinstitutionalized," that intrafamilial child abuse was both extremely rare and less damaging to the child than sexual assault by a stranger, and that children were often complicit in their own rape, and that reporting sexual abuse could be more damaging to the child than silence. And that's from the textbooks, popular culture was much worse!
So why could "science" be wrong then but not now, moosetracker?
Until the APA changed its position on homosexuality, it was the official position of the APA that homosexuality was a behavioral disorder and that it was treatable. Under pressure from homosexual psychologists, they reversed their position. So, was science "wrong" then when it was settled, but is "right" now when the results are more pleasing to an increasingly secular society?
Should we trust "science" more because it is an accordance with our current views of morality? There was not a single scientific or medical textbook on embryology or obstetrics that did not state that human life began at conception until just after Roe v. Wade - a change that did not seem to be based on any new scientific discovery, just a new moral climate. Were embryology and obstetrics "wrong" then and not true "science?"
You could certainly argue that science "evolves," and old concepts are discarded as new ones emerge.
But how do we know when we should hit the scientific Pause button and decide that now, certainly, once and for all...we have "settled" science? Will the claims of social scientists on the inherent safety of homosexuals as leaders in Scouting be held forever, or could they change as science's claims on the mutability of child molesters has changed?
Well that was a long winded tirade about nothing.. I did not say it was a settled issue if homosexuals are more likely, least likely or equally likely.. I will say the majority of research has proved homosexuals ARE NOT more likely, but some research will side with you.. The scientists with the odd results, I will not automatically label quacks, though I prefer the majority of the research, which disproves the results of the few..
Who I said I would highly question their standing with other psychologists is any scientist who state ALL pedophiles whose victimize young boys are due to molester being a homosexual.. Which is what you stated. Those scientist can be filed away in history with the scientist who tried to prove that black people where linked more to apes then the human species, had lower intelligence, and could not survive without the guiding hand of a master..
What the heck is with this site and trying to post? Everytime I try to post it seems I get some type of error message.
Peregrinator commented02-28-2013, 09:55 AMEditing a commentYou can say that again!

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A320 Initial 4D
The world's first flight using a four dimensional optimized and upgraded Air Traffic Management (ATM) technology has taken place with Airbus' dedicated A320 test aircraft flying from Toulouse to Copenhagen and Stockholm. The project is called I-4D (Initial-4D).
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It really pays off when recycling stacks up.
Change starts at home, but doesn't have to stop there. Here's how to practice environment-friendly habits anywhere and everywhere.
The importance of recycling—the process of turning a product's useful parts into a new product to ease the consumption of resources, energy and landfill space—certainly can't be understated. Recycling a single plastic bottle not only saves hundreds of years in the landfill but also reduces the amount of oil used to produce a new bottle and the emissions created in producing it.
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Way stationWhat to do if you're really stuck for space, or if your apartment building's recycling collection area is inconveniently situated? Create an indoor way station under your sink with the Hidden Recycler. It will keep recyclables off the counter and out of sight. If you have no room under your sink - no worries! The Rubbermaid 2-in-1 Recycler holds both recycling and waste so it doesn't take up more space. If you need to sort your recycables but still keep them easy to transport, try the Stackable Recyclers. Handy labels will ensure that recycables do not get mixed together!
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• DO recycle: steel cans, aluminum cans, newspapers, magazines, catalogs, junk mail, plastic beverage bottles, milk jugs, glass bottles and jars, cereal boxes, other clean and dry cardboard boxes. Probably NOT recyclable: plastic grocery bags, Styrofoam, light bulbs, food-soiled paper, wax paper, ceramics. (Check with your municipality or county for specifics, resources and guidelines.)
• Hazards: Household hazardous wastes like paint cans, motor oil, anti-freeze, car batteries and pesticides typically need to be disposed of separately. (Check online or with your municipality for resources and guidelines.)
• Hardware: Items such as computers, cell phones and even eyewear can be recycled or repurposed. Look online for local organizations that accept them (a host of retail stores across the country, for example, collect cell phones for donation or recycling).
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America Recycles Day (ARD)November 15 is America Recycles Day. ARD is the only nationally recognized day dedicated to encouraging Americans to recycle and to buy recycled products. Volunteer ARD coordinators will be positioned throughout the country working to organize recycling awareness events in schools and communities, and in conjunction with their local municipalities.
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Posted March 24, 2013
I haven't played those particular games, but you clearly haven't been to the US, if you think Western and Central Europe look appreciably different. Most of the things in the areas I saw were newer and designed based upon similar influences to what was happening in the US at the time. Apart from lacking those butt ugly cement buildings that were popular in the US during the '70s for government buildings, there's not really that much difference to it.
hedwards: That's because it's mainly your interpretation, the majority of the games I find are ones that are set in a generic city, they don't look any different from what I saw in Germany and The Netherlands when I was there apart from the street signs.
Aver: We had to be in different Germany or Netherlands. They doesn't look at all like Liberty City or San Andres or San Paro. But if you want something that feels much more different then there is Moscow, Paris, Tokyo, Shanghai...


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Moast people had just newer heard of The Flying Spaghetti Monster.
haxmasta wrote:Any suggestions would definitely help in The Cause, I figure pamphlets might not be enough, maybe a beer volcano might help out more a stripper factory would take work, but it would be LOTS of fun to do.
anthrobabe wrote:Oh and so is is Wolfenstein MA or MS now?? how did / does the theisis go
Wolfenstein wrote:I shocked me teachers and classmates on the day .
Ezkerraldean wrote:ive never spoken to anyone in real life who is schocked or offended by FSM
PsiPro wrote: rose from the dead 2000 years ago.
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no i'm not under NDA and i do not earn money like some AMD-managers: http://www.techeye.net/chips/former-...nsider-trading
What I was talking is that unfortunately (and that doesn't just apply to AMD/ATI cards, but also sometimes to nVidia and Intel ones), some hardware (mainly the motherboard chipset used) and software configurations (for instance, your Linux distro / kernel / Xorg Server version combo) can do significant changes in the way your graphics card work... And it's a bit annoying that unfortunately, there are some problems with some hardware/software combinations that aren't easy to solve...
2. I also don't have almost any problems with my ATI cards too (except I've to use Catalyst 10.7 + Xorg 1.8.2 for my HD2600 to properly work with H264 videos)... Otherwise, everything's working fine.
Every card needs powersave, especially high end ones. Without they would need much more power than needed. But thats the price you want to pay for using oss drivers


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Hmmm fairly interesting benchmarks - but a bit predicable in the outcomes... Although I had heard that Os only took a 10% hit...
I was hoping that you would have tested more esoteric stuff like the so called "Graphite" optimisations ( -floop-interchange -ftree-loop-distribution -floop-strip-mine -floop-block ). Have always been too scared to try these on any applications on my Gentoo install (they are commented out in make.conf)
I have used the lto (delayed link time optimisations) with gcc 4.7.1/2 - while I have a list of stuff that falls back to no-lto, it's not unmanageable. Naturally doesn't appear to make much difference with day-to-day usage
Gcc vs llvm in Os, and mostly into compilation time can be very very interesting.
Good benchmarks!
Could you please include binary size too, if you do more like this? Also, I'm guessing -Ofast doesn't work everywhere hence no result in the PHP benchmark?
However there is a solution to this problem, profile-guided optimization. Of all the tests I've done over the past two years I can't recall one situation where -O3 with PGO did not outperform or in the worst case scenario match any of the lower optimization levels.
Obviously this is because the profile data gives the compiler runtime information (hot/cold codepaths, cache usage, loop iterations etc) from which to determine when and where to apply optimizations which is a huge benefit compared to making 'educated guesses' at compile time.
We are seeing work being done on using LTO (link time optimization) when compiling the kernel which could potentially yield slightly better performance, mainly because code tends to become quite a bit smaller with this optimization which could decrease cache trashing, but also because it allows the compiler to view the entire source code as 'one entity' which likely opens up possibilities in optimizations like code reorganizing/reuse and of course dead code removal.
There are also kernel-specific LTO things that could be done, as the guy that posted his paper in the kernel LTO topic said.
His thesis was on LTOing a 2.4 kernel, but it did more than just remove dead code: it moved executed-once code to the .init section, saving runtime RAM for example.
Note that there might be some rare instances in which it does floating point arithmetic, but the kernel developers are quite adamant about avoiding it. Using it would have performance penalties. Furthermore, if it does use floating point arithmetic in those instances, -ffast-math could be a great way to break that code, possibly causing kernel panics.
By the way, if you want a faster computer, I suggest using ZFS. I am running Gentoo Linux on a ZFS rootfs on my desktop and it is virtually lag free. ZFS has its own IO elevator, so there is no need for the BFQ. Furthermore, I am using the CFS with the autogroups. I have found no need for BFS.
Last edited by ryao; 10-14-2012 at 09:32 AM.
if you use -march=native then the compiler will know things like the cache sizes. this means -O3 can make better decisions about speed/size trade off.
i remember (but cant find) and article saying that the large and clever caches in modern CPUs make -Os less useful.Code:gcc -march=native -E -v - </dev/null 2>&1 | grep cc1
Also with the -Ofast did you check the correctness of the programs. it will do things like turn 'x/100' into 'x*0.01', sometimes this is harmless, but some algorithms are very sensitive to this. ( http://gcc.godbolt.org/ is quite good for seeing what an optimisation will actually do )


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Dragon Nest
Dragon Nest Overview
Dragon Nest is a fantasy MMORPG with an emphasis on skill-based fighting and combos. Originally released in 2010 to the Korean market, Nexon brings Dragon Nest to the North American market just a year later with a fresh set of voice actors and a whole lot of hype. Dragon Nest lets you play one of four classes, each with their set of two sub-classes, as you quest your way through colorful anime-inspired environments. It will undoubtedly appeal to those who tire of the World of Warcraft UI model, along with those who enjoy a more fast paced, less repetitive fighting system. Players will enjoy how differently each class plays from one another, along with the crazy powerful effects as enemies get lit on fire, fried by electricity or just blown away by the characters' many abilities. You may play as:
The Warrior: Classic close-combat tank & spank class, the warrior starts out as an even balance of offensive and defensive skills.
The Swordsman: Swordsmen are warriors whom, once specialized, embrace the damage-dealing aspect of their class, which can be again specialized to one, or many opponents through their choice of skills.
The Mercenary: Mercenaries are nothing short than traditional, full-blown tanks. Though they lose out on Swordsman damage, they can take a beating and easily ask for second servings.
The Archer: Straightforward long-ranged damage dealer, the archer is fast, hard-hitting, and fragile. Archers will need to use their mobility to ensure they can live to keep dishing out the pain.
The Sharpshooter: Specialized in long-ranged combat, the Sharpshooter is the archer with a full focus on long-range damage, but with even more vulnerability. This class hits like a truck.
The Acrobat: Losing a lot of the long range damage dealing, the Acrobat is an agility and mobility powerhouse that trades in the bow for close combat damage dealing.
The Cleric: Tank, healer and buffer, the cleric boasts a range of survival and crowd control abilities that makes him a welcome addition to any group. They are however, quite weak on the damage aspect.
The Paladin: Though low in damage, the Paladin is a spell casting tank with a knack for survival with a good measure of the group supporting and enemy disrupting abilities of the cleric.
The Priest: Acting as the traditional healer and support caster role, the priest is Dragon Nest's main support powerhouse, with some secondary damage dealing spells.
The Sorceress: Short to medium range spell caster, the Sorceress' focus is a mix of damage-dealing attacks, status and crowd control abilities.
The Elementalist: Focusing on elemental magic, this sub-class boasts a range of high damage and crowd control magic, with the tradeoff being lower toughness.
The Mystic: A more balanced alternative to the elementalist, the Mystic's main focus is crowd control rather than damage, using gravity to throw enemies around the area.
The Tinkerer:The Tinkerer uses a variety of attacks that hit a wide area from mid- to long-ranges to deal damage, heal, and defend their allies, and their low Strength and Vitality are offset by strong Agility and Intellect.
The Engineer: Engineers command a vast arsenal of rockets, turrets, and robots to deal damage and control the battlefield. In addition to direct-damage skills, the Engineer can also bolster Alfredo, transforming the robo-butler into the ultimate bodyguard.
The Alchemist: Masters of all things chemical, Alchemists use various tinctures and tonics to heal allies, poison enemies, and dish out elemental damage. With the power to tip the scales of battle in their party's favor, Alchemists make excellent all-around supporters.
The Kali: The Kali combines fast and fluid melee combat with dark magic that cripples her enemies and bolsters her allies. Her relentless strikes and debilitating de-buffs weaken foes and leave them open to attack.
The Screamer: Screamers embrace the power of fallen spirits to protect allies and weaken enemies with status effects and continuous damage. Screamers can even become invincible for a short time.
The Dancer: Dancers unleash a flurry of chakram attacks and magical abilities in a deadly dance that overwhelms enemies. Dancers are lithe and agile, and they dart from enemy to enemy in the blink of an eye.
Dragon Nest Screenshots
Dragon Nest Featured Video
Dragon Nest Review 2014
By Michael Sagoe (mikedot)
With action MORPGs becoming even more mainstream in the F2P market, it's now time to take a look back at one particular action MORPG that appeared on western shores several years ago, arguably starting the craze. Dragon Nest is developed by Eyedentity games and published by Nexon America. It now features six different class types, multiple sub-classes and a level 60 cap that will give players weeks of monsters to beat up along the way.
Initial character creation comes with few options. Players will have the choice between a handful of face types, clothing and hair colors. Besides the six classes you can choose from, which are all gender locked, there are no other options available to make your player stand out from the get-go. The only way to make your character look unique is by obtaining avatar items from completing special quests and events, or by purchasing them from the Dragon Vault. The only issue with both these methods is that avatar items earned by events and quests are only temporary, and the ones from the Dragon Vault can only be obtained using real money or with "Dragon Scales", another form of currency that can be earned from events, but have a set expiration date.
What may also raise concerns is that avatar items generally have extra stats tied to them. This could be seen as a form of buying power, but combat in Dragon Nest puts a fair emphasis on skill over stats and in some cases, players with those extra stats can be subjected to equalized PvP which will render those extra stats as meaningless.
Of course, if a player still needs those extra stats in order to feel adequate, but doesn't have the time, money or scales to obtain them, they could always "beg" another player in order to get them.
No seriously.. The Dragon Vault comes equipped with the option to beg other players for items from the shop.
How convenient!
Other forms of customization include enchantments and lustres that can be used to enhance and unlock extra stats or passive abilities for equipment. These items can be found just about everywhere, and players will always end up with at least one of these in their inventory by the end of a single dungeon run.
The combat system uses a familiar TPS style control scheme, which means WASD is for movement, spacebar for jumping and mouse for aiming primary and secondary attacks. Getting a hang of the default control scheme will be easy enough if the player has ever tried an FPS or TPS game before, but later on, it may become a challenge in of its own. Around LV15 when sub-classes become available, players will gain access to several different skills that can be activated using the 1 through 0 keys. These skills can have multiple uses and can be activated several times before initiating cooldowns. Due to the game's fast-paced nature, it can be fairly difficult to execute the right move at the right time, because when every enemy on screen is gunning for the player's head, there may be times when the player will end up pressing the wrong skill at the right time, and getting used to a default control scheme like this almost feels like learning how to touch type for the first time in grade school. In short, the default control scheme for Dragon Nest is simply not up to the task, so players should re-configure their controls to better suit the gameplay.
Gameplay and Features
Compared to many other action MORPGs, Dragon Nest has one of the fastest combat systems out there. Players can run, jump, batter, bruise and destroy everything at a breakneck pace. The game even rewards players with points for destroying as much as they can, as fast as they can, right before defeating the final boss of each instance. Another element that makes Dragon Nest's combat so enjoyable is that almost every attack can be cancelled on hit or after, allowing players to extend combos and juggles near endlessly.
Since combat uses a TPS style control scheme, attacks (for the most part) will need to be on-point in order for them to connect. Even melee classes will have to aim and watch their distance between themselves and their enemies in order to play effectively. One downside with Dragon Nest's combat, however, is that skills have cooldown timers attached to them. While the intentions for these cooldowns are obviously to prevent exploits such as infinite combos (since nobody wants to watch helplessly as their character gets destroyed in a huge 100% to 0% HP juggle), this also prevents the gameplay from reaching heights of crazy combat that were made possible in games such as Devil May Cry 3 and 4, which would have really made Dragon Nest stand out even more, PvE wise.
PvP modes are available as early as LV10, and it's a whole different ball game compared to PvE. Along with the insanely long juggle combos, PvP combat is just as hectic and fast-paced, but one major difference is that players now have to deal with a damage threshold meter during combat. This meter determines how long a player can combo an enemy before they become temporarily immune to damage, so players must figure out how to maximize damage and which moves work best to create the perfect combo sandwich.
There are a handful of different game modes and options to choose from in PvP, such as objective based game modes similar to Capture the Flag, or classic modes like Free-For-Alls and Team Deathmatch. One feature that will help ease new players into PvP, as well as (attempt to) create a fair playing field is the equalized stat option. Players that are just starting out can have the same stats as a player who is already at max level. Of course, higher level players will still have a considerable advantage over low levels simply due to the fact that they'll have a much wider array of skills and abilities at their disposal.
Interestingly enough, it seems that each class type in PvP could be considered a particular archetype in a fighting game. Since the warrior is the only class that can perform a running sprint on the ground, they could be considered a "rush down"-type character, the archer mainly uses ranged attacks which could count as a zoning-type, the mage who uses teleports could be seen as a dynamic "keep away"-type character, and so on.
Killing wave after wave of enemies in Dragon Nest has a satisfying feel as every hit gives a real sense of impact. Despite this, repetition does set in early, as the game will send players off to revisit dungeons that they've already completed multiple times. Even as early as LV5, I was sent off to battle in a low-tier dungeon about four times in order to complete all main and sub-quests I had for it. As per usual, the best way to combat the repetition is by playing the game with some good friends, or just random folks in general since players will be able to breeze through at a much faster rate, but it only helps by a small amount as quests will continue to be piled on and on as players progress. The amount of quests that players will have access to are so plentiful that most players will be overleveled by the time the quest is completed.
Now with these types of action MORPGs, I would usually say that skill can only get a player so far when stats are involved, but honestly, the challenges in Dragon Nest did not feel artificially overwhelming like in recent action MORPGs that I've played, in that a single player could handle almost any dungeon on any difficulty rating as long as they were skilled enough to go through. (Or at least that's how I felt before reaching Saint's Haven at LV24.)
Visuals and Presentation
The visuals for Dragon Nest have this nostalgic look and feel to it, almost seemingly like an early Dreamcast game. It's certainly nice to have another F2P online game that's brimming with life and color, but the low quality of the textures and the low polygon count could have been bumped up a tad bit to make the game feel a little bit more presentable. Still, the benefit for having these kinds of visuals will mean that Dragon Nest should hold up well on many older PC builds.
The sound design is also fairly decent, with voice acting that comes off as cheesy, but it also helps to give Dragon Nest a bit of personality. Music that plays during battles is engaging enough, but comes off as generic and ultimately forgettable.
Dragon Nest's community features come complete with friend lists, player guilds, custom chat channels and even a farming area for players to hang out and socialize in. Anyone that has a competitive side will also enjoy various guild vs. guild competitions, along with weekly/monthly ladder rankings. There's even a mentor system for players to learn and grow from others as they level up and earn extra goodies on the side.
As for the actual community: There's a fair amount of friendly players that are willing to help newbies out. Occasionally, you may run into a few salty individuals, especially during PvP sessions, but these kinds of players are few and far between.
Overall: Great
Besides from a few quirks, Dragon Nest provides an enjoyable experience with fast-paced gameplay that many other action MORPGs barely come close to reaching. Whether you're a casual or competitive gamer that wants a good action fix, Dragon Nest in the year of 2014 will do nicely to fit the bill.
Preview Review
Dragon Nest Review
At this point, it's fairly safe to assume that most games published by Nexon will get a fair amount of hype, and it's definitely the case with Dragon Nest, with attentions such as its own theme song written by Gackt for its Japanese version. J-pop aside, this is actually Eyedentity Games' very first title ever even though it bears a striking resemblance to other free MMOs out there such as Vindictus. That said, does Eyedentity Games make good on its first shot, or does Dragon Nest fall to the dust amidst an increasingly high quality free to play MMO market? Read on!
Those Monsters Deserve A Poke With A Sharp Stick!
One of the first impressions one is most likely to get is how smooth the graphics look. It's worth sayjng right now, it's a fairly polished title, and it has definitely profited from the time it has been out in Asia. A few things have been redone, such as the voices, and you'll be pleased to know that your days of trying to understand sentences with total disregard for syntax are over, for the moment at the very least. Unfortunately, even though the game installs almost 2 gigs of data on your computer, you need to access it by using the web site, quite like a flash MMO. Even when you click the game icon, it leads you to the web site rather than the actual game. Why not just link it straight to the patcher? Moving on; the character creation is as simplistic as most free to play games, with the most unfortunate feature being that classes are gender locked, and the most you can get out of it is to make a manly sorceress, or a very girly cleric(Go ahead, try it). There's a decent selection of haircuts, attires and starting weapons, which does allow for a bit of customization, but nothing to write home about. Type in a name, confirm, and you're sent straight into the game.
Go Forth And…. Spank Those Monsters!
Or almost. You'll first be treated to a cinematic, which is quite a surprising feature for a free to play dungeon crawler, leading to one of two starting areas (Clerics & Sorceresses, Warriors & Archers), each with their own story and environment. First you'll go through a sort of tutorial mission introducing you to the basics, learn of X girl in distress (I didn't say it was original), and proceed to do your heroic business before being sent to town. For the most part, non player characters have voices and various lines of their own (bad accents are avoided this time around), a lot of them quite light hearted, a few of which were chosen for the headers of this review. This encourages the player to read the quest stuff, most of which is interesting. Eyedentity Games takes advantage of the linear nature of the game by giving it a firm storyline, punctuated by interesting boss fights and occasional cinematics. The whole process has a very vague feeling of console single player gaming. It's a simple system that most definitely will feel familiar to experienced MMO gamers; get quests, go out into an instance alone or with a group, whack your way to success and then come back for rewards.
Did I Say Spank?
The combat is satisfying and much less repetitive than for most F2P MMO games. A good touch is that you get to choose your difficulty level if you feel like higher risk/higher reward. For the most part, it's not actually very hard until you get to the top two difficulties on solo, and some quests can only be done on certain difficulties. The spells and effects are nifty, things get blown back, paralyzed, poisoned, and smashed to smithereens. Classes each specialize in a type of combat; warriors get down and dirty, clerics will fight close but mostly play a support role, the sorceress will try to stick at mid-range while the archer wants to be as far as possible. There is no targeting, so you'll be actively whacking away while alternating abilities assigned to numbered hotkeys. There's also no mechanic in Dragon's Nest to limit play, like fatigue, which is a very good thing. There's even the opposite, called Empowerment, which gives you more experience the more you play, up to a certain limit. The progression consists of a skill tree whose abilities you buy with skill points gained when leveling, with the capability of gaining one of two advanced classes being unlocked at level 15. Instances are straightforward, even if randomized. You beat stuff up, encounter a boss, pick one of three chests for a randomized reward, and head to town.
I Can Teach You Many Techniques For Dealing… Discomfort!
In town, you repair, get more quests, sell your unused items and look for groups to adventure with. The grouping system is one of the game's least entertaining aspects, lacking an automatch feature, and leaving you to browse through a list of groups looking for the right one. While the steady population of this game means you'll never really be lacking players to play with, the time it takes to find a group, clear away the AFKs, get to the instance entrance and finally play, makes it easier to sometimes just solo your way through. The items are separated between normal and costume items; normal ones give you most of your stats while the costume items give you your appearance, and have a duration limit. The money store, as of the writing of this review, contains very few items, most of which are consumables used to speed up the progression. There are however a few aesthetic items can be found such as different skin and eye colors, and it's very likely that they'll eventually be joined by costume items in the future. Titles in Dragon Nest also award certain stats, and so do a special type of items called Crests, for which you unlock more slots as you play. Finally, you'll also encounter the friendship mechanic which consists of doing certain quests to get in good standing with certain NPCs, which in turn give you discounts at the local stores; an interesting feature, but nothing game changing. Dragon's Nest many small features, while not game changing on their own, contribute to lessen the repetition normally found in such free to play MMOs.
Final Verdict: Good
Dragon Nest is a very good game with super production value; it has cinematics, voice acting, great storylines and entertaining skill-based fighting. In a way, it aspires to bring a quality and polish normally only found in traditional MMOs to the F2P market. Though some people will be turned off by the cartoony graphics and the game's light hearted tone, it has all the right ingredients for addictive, long-term gameplay, even with its minor flaws. Moreso, there is content down the pipe for post-release patches, such as brand new advanced classes. Keep an eye on this one!
Dragon Nest Online Links
Coming Soon…
Dragon Nest System Requirements
Minimum Requirements:
OS: Windows XP +
CPU: Pentium 4, Dual Core
HDD: 4 GB Free
Graphics Card: Nvidia GeForce 7600 or better
Recommended Specifications:
OS: Windows XP +
CPU: Pentium 4, Dual Core 1 GhZ
HDD: 4 GB+ Free
Graphics Card: Nvidia 8000 Series (or better)
Dragon Nest Articles
- Dragon Nest (EU): Assassin Class Now Available - Posted on September 5, 2014
Publisher Shanda Games International Europe updates the free to play action MMORPG Dragon Nest Europe with the brand-new Assassin class. The Assassin utilizes daggers, arm blades, chains and summons to attack his enemies from the shadows and send them to the after-life.
- Dragon Nest (EU): New pirate mini-game and features available - Posted on August 7, 2014
The action MMORPG Dragon Nest Europe shows its playful side with a new pirate mini-game in which players sail across all of Althea to find a pirate king's hidden treasures in the Continent Expedition. Old foes get a new makeover in the new dungeon Deceptive Stronghold, where level 40 Nests relive their former glory as new level 60 Nests.
- Dragon Nest Europe: The Wrath of the Desert Dragon - Posted on May 7, 2014
Shanda Games releases a new update for Dragon Nest Europe that revisits an old dungeon, introduces a new one, and more.
- Nexon's Dragon Nest Adds Level 70 Cap Update, New Dungeons and More - Posted on March 20, 2014
Nexon announces the release of a new update for Dragon Nest that raises the level cap, introduces advanced skills, and adds new content.
- Dragon Nest (EU) Hosts Anniversary Event - Posted on March 12, 2014
The acclaimed fantasy action MMORPG Dragon Nest Europe is celebrating its first birthday this March. From 12th March until 9th April, publisher Shanda Games International Europe will accordingly host special birthday events.
Similar games we recommend
- Vindictus - Vindictus is a fast paced 3D fantasy MMORPG brawler. Based on Celtic mythology, Vindictus allows players to fight through instanced stages hack-and-slash style.
- TERA: Fate of Arun - TERA is a unique action MMORPG that lets you become a legendary hero. Instead of the traditional target and auto-attack featured in most MMOs, TERA requires your own skill in positioning, aiming, and timing your attacks to take down your foes. With seven races and eight classes to choose from, and a variety of skills, you can customize to suit your style, there will always be a variety of ways to conquer your foes!


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Wrist Support-One Size, Single
DISCLAIMER: The above description is provided for information only and does not constitute medical advice. Please consult your physician or the appropriately licensed professional before engaging in a program of exercise or nutritional supplementation. No information in this site has been reviewed by the FDA. No product is intended to treat, diagnose, or cure any disease.


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Please note that as of October 24, 2014, the Nokia Developer Wiki will no longer be accepting user contributions, including new entries, edits and comments, as we begin transitioning to our new home, in the Windows Phone Development Wiki. We plan to move over the majority of the existing entries. Thanks for all your past and future contributions.
Mobile Design Pattern: Auto Complete
There are lot of times when the user is supposed to enter in information which might be confusing/complicated to remember/understand and hence the chances of making an error are quite high. In those cases it would be nice to pre-empt the user or possibly give them a helping hand thereby reducing the chances of making errors. One such mechanism is known as auto complete.
What is auto complete
Auto complete is a mechanism provided by many websites, email clients, integrated development environment(IDE), interpreters etc. It involves a mechanism of completing the word/content based on the limited entry the user has made, it obviates the need for entering the entire content. It speeds up the overall interaction between the system and the user thereby leading to a more satisfied/impressed user.
Use When
Some potential user scenarios where it can be used are:-
- The possible suggestions/completion choices are finite and easily manageable from a user's point of view.
- Speed and accuracy of data entry is important for instance on reservation sites etc.
- The choices can be validated against either earlier entered user information or can be queried from the backend libraries/database etc.
When users have entered the first character, the application starts creating matches with the whole set available in the database and its get it through AJAX xmlhttprequest. Those matches are then directly shown underneath the edit box. The user can select the desired value once it has been spotted by using the cursor.
Usability guidelines
Some usability guidelines to follow while implementing auto complete are:-
- Highlight the part of the possible matches displayed with the actual string the user has entered
- Display the auto-complete information in a drop down/fly out menu, in place right below the field which has auto complete functionality enabled.
- Allow the user to edit/delete the search string from the main field which in turn should modify the auto-complete options available to them
- The user should be able to dismiss the auto-complete menu/drop down, in case they don't want to make use of the suggestions provided.
- Auto complete should always happen on the entire search string and not parts of it.
Additional Resources
--- Edited by Mayank on 30/06/2009 ---


text:
Thursday, November 01, 2012 2:57 PM
Inappropriate photo? Alert us.
Christmas Village opened its doors this week at the Birmingham Jefferson Convention Complex and will run every day through Sunday November 3, 2012. Christmas Village is one of the largest (about the size of 4 football fields) indoor arts, crafts, and gifts festival in the south. Over 3,000 exhibitors from across the United States and five countries show and sell their unique, creative handiwork. (Joe email@example.com).
Related articles
- Christmas Village is at the BJCC this week (gallery) November 01, 2012, 2:59 PM


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Defective product and worst customer service
Posted by
DRAPER, UTAH -- Dear Jerry Quindln,
Her is case Number 091103-003204.
I have received the e-mail that case has been marked as solved, I have not received back my Camera nor my requested to refund has been discussed with any one. Very interesting.
I have been a using many products from Logitech and I always have issues as those product still under $100 I never had to call Logitech customer support. Recently I have purchased Wilife outdoor camera (command center 2.5) about 2 months back and it stopped working as of September 24 2009. I finally called Logitech support on November 2nd to resolve the issue after 2 hour call with Customer services person (Adam Irvin) it come to conclusion that Camera id defective and I really did not have good experience with type of services provided to me, after that when I was checking review of the product and experience about other people and I found out it is similar experience what I have.
Here I am attaching that website for your review.
http://reviews. logitech.com/7061/4327/reviews.htm
At the end of call I ask Adam Irvin that if he can have his supervisor call me following day because I really like to discuss returning of this product after reading other people experience I do not want to invest in product which west my time troubleshooting every week and provided him 3 different time block of my availability and his answer was that his supervisor is so busy that he will call me when he will have time and in fact he never call me so finally called back yesterday and customer service representative have send me return label.
Again I have spend 2 hour installing product( cost me $100), 2 hour trouble shooting now another 1 hour de-installing( cost me $50) and that will go on.
Please can you some assure me that replacement I will get for my camera which will not have ongoing a problem and customer service representative are helpful and company will cover the cost if reinstallation and reinstallation or please refund my money.
I really do not have courage to deal with company Customer service representative who are rood and make a fun of people. I am very disappointed.
I hope other people read this and stay away from this product.
I left the message for CEO office and no reply at all. So they do not care about consumers.
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Poor E-mail Tech Support
Posted on
GARDEN CITY, NEW YORK -- When my client was installing a new POS system- a new Dell computer with a cash drawer, receipt printer and handheld scanner- he realized that the wired USB keyboard and mouse was going to cause a problem with the setup that he was looking for. He was interested in a cheap and easy to use wireless mouse and keyboard combination. For my money, there is only Logitech. And, at first, it was true. He plugged it in, and had it working in no time. However a problem quickly developed. Every time he rebooted the computer, the machine would hang following the Windows logo. There was some sort of interference with the USB scanner and the Logitech mouse and keyboard combination. I e-mailed Logitech:
I have a USB handheld scanner on a POS unit that I purchased from Dell. When I plugged in the wireless mouse/kb combo, I cannot get Windows to boot. Oddly enough, if I plug in a conventional mouse & kb, it boots perfectly. If I plug in the handheld scanner after the boot, it works fine too. But, if I have the Logitech kb & the scanner, it will not boot. Can you help?
The response came pretty quickly. But, it referenced a MS KB article that was out-of-date about three years ago.
Dear Simon,
Thank you for contacting Logitech Customer Support. My name is Neil and I will be assisting you with your case involving your LX710.
As I understand it, your mouse and keyboard is not working went a scanner is plug in. If this is not correct, please let me know.
Simon, the scanner is conflicting with your mouse that is coursing the problem.Try updating your USB port.Below is the link to help you.
Please let me know if this resolves your issue or if you require further assistance. I will stand by for your response. Alternatively, you can contact us directly through the phone numbers listed below.
I quickly responded that he was incorrect.
No, this does not apply to us, we are running WinXP SP3, and this only applies to WinXP SP1.
Two days later, I got a response.
Thank you for your response.
Simon is the USB receiver directly plug in the port or are you using a USB hub to connect the receiver. Please deter from using any by-pass devices such as an extension cable or a USB hub to connect the receiver to the computer. Can you tell me which phase windows stop booting, is it bios phase or Windows phase. Try updating the USB port from your computer Vendor.
Update the USB port from a computer vendor? Is this guy was retarded?
It is plugged directly into the back of the computer, and I have tried multiple ports, with the same result. It stops booting shortly after the first Windows splash screen, but doesn't come back. If I wait until after the computer finishes booting, then plug in the keyboard/mouse combo receiver, it will work fine.
Nine days later, a response.
Thank you for your response.
Simon, the problem that you are having is maybe due to IRQ (interrupt request) conflict. Try unplugging the scanner and test the keyboard only.
It took him a week and a half to tell me that? That was the first thing that I tried!
If I unplug either the scanner or the keyboard, it boots proplerly.
A day later, Logitech gives up.
Simon, there no further troubleshooting steps that I can provide to you. The scanner is not compatible with the LX710. I suggest you to use plug in the scanner went you want use it only.
Four stupid responses and I already cannot be helped? I guess Logitech is no longer for me! I told my customer to retun them this morning, and I will buy a Microsoft combo instead. Somehow, I think that the Microsoft combo will work fine.
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Bloody awful support and product
Posted by
CAPE CORAL, FLORIDA -- here is a copy of an e-mail complaint and support letter I sent to logitech:
"I am very displeased with you people. I'm sure it won't bother you but I need to write this while I'm still mad. I bought a quickcam express 5 days ago. it doesn't work. I contacted tech support on the web (your illustrious "free" [wink, wink] web tech support) and explained my problem. I received an e-mail, finally, 3 days after I sent it. the e-mail told me I had to call tech support. oh gee! now I get to waste even more money calling long distance to get something fixed that should work in the first place! that's fine. I got over that. I just wanted the darn thing to work. after sitting on hold fo 20 minutes, I finally got a "tech" named diego. he told me to go to http://www.logitech.com/cf/support/7110.cfm and that this page would solve all my problems! what a lifesaver! (or is it lazy? hmmmm....) I promptly went to this site filled with dreams of using my wonderful camera soon! boy was I excited! I went through each step. they didn't work. the test for the most part didn't even give recognizable results in correlation to what the web-page said would happen. isn't that invigorating!!!!. so.....I call your long distance number again. this time I sit on hold for about 30 minutes. I finally get another "tech", I'm sorry I don't remember his name. well, he has some wonderful ideas. he says, "completely remove any and all traces of previous installations of the webcam and then download ver. 6.0.1 from the logitech site. that should fix all your problems!" such confidence! such skill! but then, a nasty disclaimer! "if that doesn't fix your problem then you might try reinstalling windows 98. "but sir," I said "I only have a restore cd from eMachines. I have never had any win98 discs! oh woe! WOE!!" "that's not a problem silly consumer. just restore and everything will be fine." well, needless to say I was very impressed with this young man. "truly, this fella knows his stuff!", I thought to myself. I thanked him profusely and went about un-installing the webcam installations. I even deleted the registry keys so that the computer didn't even remember that there had been a webcam on it. I was told to do this , mind you. now here I am, palms sweaty with anticipation, mind racing about the infinite possibilities of the amazing technology procured at Best Buy. I reinstall the software from the web-site. go through the re-enumeration process in the order I was instructed, reboot, install the camera and.....TA-DAAAAA!!!!!....oh wait......hmmmmmm.....nothing. that's odd. well I guess I better restore my system. now, I hate restoring my system. we've all had to do it. luckily with restore there is the option to do it without formatting your hard drive. so when you finish, you only have to re-install 75 or so programs. not the 78 you might have to if you format.anyway, I restore. once again filled with false hopes of streaming video of myself and my surroundings. I go through all the same steps again and still nothing. imagine that. well I guess I have to waste more money on the phone again! sure am glad I have that $10 rebate from logitech!!!! so now I call (holding for a brisk 15 minutes this time) and I get another tech. don't ask his name, I couldn't understand him very well. he says I have to call eMachines and get win98 discs from them (more wasted money!!!! WEEE-HOOOO!!!). I then need to re-install said windows 98 , reformatting my hard drive, mind you, and losing any files I might have written, downloaded, created, etc. have I ever been this excited you might ask? well one time I got 8 stitches in the side of my hand very near a nerve cluster. that was almost as lovely an experience. so at this point. I figure, I've spent 39.95 on the camera (minus a very generous 10.00 rebate), about 75.00 on phone calls (with more coming!!! got to call eMachines remember!) and a lot of frustration on a camera that makes a handy paperweight. 105.00 paperweights. good name for a band. but I digress. in closing thank you logitech! thank you for a truly exciting foray out of my normally calm and structured universe. please forward this to any and all supervisors, CEO's, presidents and janitors. I have procured an upper echelon e-mail address and I will be sending this to them as well. thank you thank you thank you from the bottom of my heart. Jonathan F. Lory"
well. there you have it. a very thought provoking letter in my opinion. I received this response 2 days later:
"Thank you for using Logitech's Electronic Technical Support. My name is Cory. The following information addresses your original question. You may wish to print this out and/or save this on your computer.
I thank you for your extremely well written complaint. I have forwarded it up the chain. I'm sorry about your unpleasant experience.
If you have additional technical questions regarding your product, please visit our web site at www.logitech.com and submit your question.
Thank you for your interest in Logitech.
Logitech Customer Support"
now, kudos to Cory. I am reasonably sure he did send this up the chain and I appreciate it, but, I never received anything else from logitech since that day about 2 months ago. I did have an e-mail to send it "up the chain" as Cory put it, but, it got returned with a mailer daemon. so, here it is. I still have the 105.00 paperweight. by the way, if any of you people out there decide to start a band by the name of "105.00 paperweights" I will be expecting royalties. ta ta!
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Customer service SUCKS !
Posted by
FORT WHITE, FLORIDA -- Logitech's customer support rates -1 with my experience trying to get my cordless desktop lx710 laser cordless keyboard and mouse working on my Dell Computer running XP.
I've now spent over 2 hours on the phone not tool free. I purchased it on line at complus, so I have no choise but to deal with logitech. I'm going to give them one more shot and then I will use it on my old Dell running 2000Prof
I guess it's somewhat my fault for not buying it at a retail store so I could have received a replacement or credit...Life is a learning experience..
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Does Anyone Know An E-mail Contact For Logitech?
Posted by
CALIFORNIA -- Thanks!
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Can I upload photos from my DSLR camera
- Asked by Ruth A
- Mar 20, 2012
iPad Smart Cover Leather
Product No Longer Available
9 Answers from the Community
Best Answer:
Yes, but you need to buy this accessory calledApple iPad Camera Connection Kit. what it is , is a port u plug in to the usb port. o that port you will see to slots one for connecting a camera using a usb cable and one for transferring pics using a memory card. either one works.
- Answered by David T from Wilmington
- Mar 23, 2012
Absolutely. There are a couple of ways that you can do this.
1. Purchase the camera connection kit from Apple. You can get this on the online store or through the retail locations. The kit comes with two different connection or for the 30-pin dock on the bottom of iPad or iPhone. The first is an SD card reader... you can simply pop the card out of your DSLR and into the connector to upload OR you can use the USB connector in the connection kit and connect directly to the DSLR. Be aware however that typically when using this direction connection method you will need the camera on for the images to appear. Once everything is connected, just open up the Pictures app and a new tab will be shown that will contain the images from your camera.
2. Connect your DSLR to iPhoto on your Mac and copy them over. Then sync iPad with iTunes to get the full resolution picture on your device. Be aware that photo stream will downgrade the quality so I would not recommend using it if you want the full resolution picture.
- Answered by Eric W from Littleton
- Mar 24, 2012
Yes, you can use the Apple Camera Connection Kit to connect your camera to the iPad with a USB cable.
- Answered by Jeremy K from Hilliard
- Mar 23, 2012
Yes, i have a cannon dslr. put in on a sd or usb and buy a camera connection kit. may take a while due to the high quality pics. or just sync with itunes
- Answered by Robin E from Helotes
- Mar 21, 2012
With the iPad camera connection kit you can upload your DSLR photos to your iPad.
- Answered by Jacob K from St. Augustine
- Mar 21, 2012
Yes if you buy a certain connector from the apple store to connect it via the dock connector
- Answered by Kevin H from Chattanooga
- Mar 21, 2012
Yes, only with the iPad Camera Connection Kit. The kit includes two 30 pin adapters for USB and Memory Card. You can find the kit online, or via the Apple Store.
- Answered by Dylan Y from Phoenixville
- Mar 22, 2012
- Answered by Timur T from Sunnyvale
- Mar 13, 2013
Use drop box....upload in that through ur pc nd access on ur ipad...
- Answered by Sumeet D
- Dec 14, 2012