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- Mexican Grand Prix
- Ickx secures runner-up spot as Brabham bows out
October 25, 1970: With the world championship already decided, the final grand prix of the season in Mexico City was a chance for the drivers to race without any pressure. Jacky Ickx was victorious and finished runner-up in the championship standings behind posthumous winner Jochen Rindt
- United States Grand Prix
- Fittipaldi wins at The Glen for Rindt
October 4, 1970: Emerson Fittipaldi's victory at Watkins Glen ended Jacky Ickx's hopes, and meant that Jochen Rindt became the first and, to date, only posthumous world champion
- Canadian Grand Prix
- Ickx inherits comfortable victory to maintain title hopes
September 20, 1970: With Lotus not competing in the Canadian Grand Prix after Jochen Rindt's death at Monza two weeks previously, Jacky Ickx capitalised on Jackie Stewart's early retirement to win comfortably at the Mont-Tremblant circuit
- Italian Grand Prix
- Rindt's death overshadows Ferrari home win
September 6, 1970: Although Clay Regazzoni won the Italian Grand Prix in front of the fanatical Ferrari faithful, the weekend was dominated by the death of world champion in waiting Jochen Rindt during practice on the eve of the race
- Austrian Grand Prix
- Ickx hands Ferrari overdue victory
August 16, 1970: Jacky Ickx finally steered his Ferrari to victory at the Austrian Grand Prix, ending a run of four successive wins for championship leader Jochen Rindt
- German Grand Prix
- Four from four as Rindt pips Ickx
August 2, 1970: Jochen Rindt made it four wins out of four with victory at the German Grand Prix, a result which gave him a commanding lead in the drivers' championship and left observers doubting anyone had the firepower to match the Lotus 72
- British Grand Prix
- Rindt's luck is in as Brabham falters
July 18, 1970: Jochen Rindt's third successive win underlined that the early-season doubts over the stability of the Lotus 72 were unfounded, but he had to survive disqualification and then reinstatement before he could celebrate victory at the British Grand Prix
- French Grand Prix
- Rindt assumes strong lead with Clermont-Ferrand win
July 5, 1970: Jochen Rindt took a hold on the drivers' championship with his second successive win - and his third of the season - at the French Grand Prix
- Dutch Grand Prix
- Rindt's win overshadowed by Courage death
June 21, 1970: Jochen Rindt recorded his second victory of the season in the Dutch Grand Prix at Zandvoort, a result which took him to just one point behind leader Jackie Stewart in the drivers' standings. But the weekend was marred by a tragic accident in which British driver Piers Courage lost his life
- Belgian Grand Prix
- Rodriguez wins for BRM in McLaren's shadow
June 7, 1970: Pedro Rodriguez won the Belgian Grand Prix at Spa, bringing BRM their first outright victory for four years
- Monaco Grand Prix
- Brabham error hands Rindt victory
May 10, 1970: Jochen Rindt capitalised on a last-bend error by veteran Jack Brabham to win the Monaco Grand Prix
- Spanish Grand Prix
- Stewart hands March first victory
April 19, 1970: Jackie Stewart took March to their first grand prix victory at the Jarama circuit near Madrid, after winning the Spanish Grand Prix with such ease that he lapped everyone else taking part at least once, in a race that at times was fraught with chaos
- South African Grand Prix
- Brabham rolls back the years at Kyalami
March 7, 1970: Jack Brabham, a month shy of his 44th birthday, rolled back the years with victory at the season-opening South African Grand Prix, setting a lap record for Kyalami in his own Brabham-Ford
- 1970
- Jochen Rindt becomes the first posthumous champion
January 1, 1970: A review of the 1970 season.
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text:
End To Innocence, An
9. Fool's Errand
"I must go," he answered. "The Steward has ordered me to take men to the crossing at the river Erui. He says our spies have told him there are ships coming up the river from the Anduin, and he would know more."
She sat up, pulling the sheets around her. "Wait. What? What kind of ships? Enemy?"
He pulled the last lace tight and said, "He does not know." Maggie heard the mistrust in his voice.
"What aren't you telling me?" she asked.
"I tell you all I know myself," he said, crossing the room to sit on the edge of the bed. He stroked her shoulder, then leaned in and kissed her softly. "It will be a short journey. By nightfall we will have returned. We go not to engage an enemy, but simply to see who comes, or if any come at all."
She slipped her hand around the back of his neck and drew him to her, kissing his mouth, then his cheek, and his mouth again. "Can I go too?" she whispered, and he chuckled.
"No, lady, you may not," he answered, smiling. "We leave within the quarter hour, myself and four Rangers - Rangers of Ithilien," he explained, "not of the North, as Aragorn is. They are of my brother's company."
"Why doesn't Faramir take them, if they're his men?"
Boromir sighed. "Because our lord comands that I do," he said.
She frowned. "And why didn't the spies - I mean, why couldn't they tell Denethor what he needed to know?"
"I know not," he replied, his eyes down, his brow furrowed. "But the Steward is in an ill mood, and will not hear dissent. I cannot persuade him," and he looked at her, a faint smile curving his mouth, "and I cannot disobey, so I go." He kissed her shoulder, and then her lips, and said, "Sleep now. I fear Faramir and I kept you wakeful late into the night."
She smiled. "Oh," she said, "it was fun. It's been a long time since I've been drinking with the guys, and y'all are a hoot together."
He laughed softly and said, "One day you must teach me the finer points of your language. It seems so like ours, and then so very different." He stood then, and she watched him to the door. "Faramir," he said as he opened it, and he turned to her. "See him today, Maggie. I - " and he shook his head. "A shadow is on my heart, and it bears his name. See him today."
She nodded. "I will."
After Boromir left, Maggie found it hard to sleep. She lay in bed for a long time, gazing out the window, waiting for a dawn she knew wouldn't come. Oh, the sun would rise, of course, as it always did, but Minas Tirith was so covered in the darkness of Mordor that what light reached the city was hazy and dim, as if late stormclouds pressed close to the earth. Finally she rose and lit a candle, washed, then pulled on her leggings and started to don her blouse again. As she slipped it over her arms, though, she spotted the shirt Boromir had worn the day before - soft white, with pale green embroidery at the wrists and collar. She hesitated, looking at it. "No one will see it," she murmured finally, "under the cloak and tunic. Who'll know?" She tossed her blouse onto the bed and picked up the shirt, held it to her face. The scent of him still clung to it, musky and sweet, and she slipped it on. It was too big for her, but she and Boromir were almost of a height, so once she'd added the tunic and belted it, the only sign was that the sleeves were a bit too long. She pulled on her boots, slung the cloak over her shoulders, and walked out into the cool air of the courtyard, past the fountain to the embrasure that looked out over the Pelennor. Paleness lit the east, the sun rising towards late morning, red flames in the northeast where Mount Doom still tore the sky. As her gaze dropped back towards the fields from the horizon, movement caught her eye, and then she heard the sounds of hoofbeats far off. Scanning the field below, she spotted the source - a company of men riding to the northeast across the Pelennor. She felt the hair on the back of her neck stand up, and murmured, "Faramir." Shaking her head, she tried to dispel the feeling. "It could be anyone," she muttered to herself. "No reason to think it's him." But she couldn't convince herself, and finally she turned and strode back towards the courtyard, thinking to go to the Steward's chamber to see if someone there could reassure her . Before she reached the fountain, however, she spotted Imrahil near the Citadel's gate. Hurrying towards him she started to call out, but suddenly realized she didn't know what to call him. Imrahil? Prince? Prince Imrahil? My lord? But he glanced up and saw her, and saved her from getting it wrong.
"My lady," he said, coming forward.
"Good morning, sir," she said, smiling. "It's good to see you again."
"And you," he replied.
There was a brief pause, and before it got awkward, Maggie decided to cut right to it. "Do you know where I might find Faramir?" she asked. "His brother asked me to see him today, but I don't know where to look."
Imrahil's expression darkened. "Where is Lord Boromir?" he asked.
Maggie frowned. "Denethor sent him with four of Faramir's Rangers to see about boats coming up the river... um... Eruil? something like that. They went early."
Before she'd finished speaking, Imrahil had raised his eyes to the sky and a hand to his face. "Oh, I feared this," he said softly, then looked at Maggie again. "The river Erui, and there are no boats." He shook his head. "Denethor sent Boromir down the South Road so he would be away when Faramir was sent to the northeast, to Osgiliath."
"I don't understand," said Maggie. "Why would - what's Denethor doing?"
"It is a cruel ploy," said Imrahil, his low voice angry. "The Steward fears Faramir's influence on his brother. He has no sense of Boromir's true nature if he thinks the man's mind could be swayed to ill by affection, but he blames Faramir for each disagreement between father and eldest son." Imrahil's eyes narrowed, as he continued, "He thinks to remove Faramir's influence by sending him to die in forlorn defense of a city doomed to fall."
Maggie drew a breath, and shook her head. "No," she said, "no - he - Faramir's his son, he wouldn't - would he?"
Imrahil sighed. "Once, no," he said. "But now?"
She pressed a hand to her mouth, then said, "We have to find Boromir and tell him."
"To what purpose?" asked Imrahil. "He cannot countermand his father's order, either to himself or to Faramir. And even if he could, we have no way to find him."
"What about Faramir's Rangers?" she asked. "One of them could find them, couldn't he? can't they find just about anything?"
"Aye," said Imrahil, "but all of Faramir's Rangers have gone with Faramir," and he paused, "except, it seems, the four who were sent with his brother."
Stepping towards the gate that led out of the Citadel, Maggie said, "Well, someone has to find him, or - something," but she felt Imrahil's hand on her arm and resisted the urge to jerk it away from him.
"Lady," he said, "please. Take my council. Boromir will return 'ere nightfall, and he will do what he must then. But now," and Imrahil turned her to face him, "now, he must do as the Steward commands, as must Faramir. I like it no better than you," he went on, the anger in his voice ill-disguised, "for both these men are my friends, and both are ill-used by the Steward." He stepped back from the gate, pulling her with him. "But to fly after him into the wilderness with the Enemy in the land," he shook his head. "It is folly, and he would thank neither of us for it."
She took a breath and put her hand to her face. "Look, I'm - I've got friends with me, we've got weapons, we could -"
"No!" and he gripped her arm tightly, not letting her go. "Do not," he said, and glanced away, then met her eyes. "If you found him, and told him what his father has done," he said in a raw whisper, "he would abandon his mission and he would go after his brother, and the Steward lacks neither power nor cruelty when his will is dismissed." He smiled a grim smile then. "The dungeons of Minas Tirith are seldom used, but they are there, and they are," he hesitated, "unpleasant."
"Christ," she said, "what kind of place is this, where a father would send one son to go die and put the other in prison?"
Imrahil cupped her cheek gently, then let her go. "It is a troubled place," he said, his voice thick. "Beset from without and within, by enemy and friend alike."
Maggie stepped away from him then, and sat down on the wall that surrounded the fountain. "Damn it all to hell," she muttered, then looked at Imrahil. "So what, then?" she asked. "Just wait for Boromir to come back?"
He inclined his head. "If you have gods," he said, "you could pray to them."
She gave a little bark of laughter. "I don't think I've stopped praying since I got here," she said, then glanced back towards the quarters from which she didn't think the others had emerged. "Listen," she said, glancing back at Imrahil, "I'll go out of my head if I don't do something besides wait. Is there someplace my friends and I could train? Like - I don't know, an unused stable or something, where there's some hay for padding?" He looked at her strangely and she explained, "There's a lot of falling, and a certain amount of getting tossed around, and it's better to train under circumstances where there's a little padding on the ground, so you don't get injured before you're fighting for real."
Imrahil considered, and shook his head thoughtfully, then said, "The paddocks are the only place which might suit, and they're being used by the weaponsmasters as extra training grounds for sword practice. But," he continued after a moment, "if you'd be interested in learning another kind of fighting, I think I could find a weaponsmaster who would be willing to begin instructing you and your people in the basics of wielding a blade."
"That'll do nicely," said Maggie, standing up. "Let me go wake the others, and change into something I don't mind ruining."
It was well past nightfall when Boromir returned. Maggie was standing again at the embrasure when she saw the five riders approach the Gate. She was clean, finally, after a day spent sweating with the weaponsmaster Erendur, and had changed back into the clothes she'd worn earlier, Boromir's scent still on the shirt. She'd eaten then with the others, but when they'd gone with Erendur to an ale house near the Gate, she'd stayed above, restless and uninterested in company, except for one. She watched them approach, saw them disappear from sight into the City below, and finally she turned and went back to her quarters. Inside, she lit a candle, then took the gunbelt from the small cabinet where she'd stowed it and buckled it on, checked that Desire and Despair were loaded, and, after hesitating, went ahead and added the boot knives. Thus armed, she walked to the fountain and waited for Boromir to arrive.
She didn't wait long. Behind him came four men dressed in brown and green, and she knew those must be the Rangers who'd gone with him. She was glad to see they all returned with him. All appeared to be unarmed, and they were headed for Denethor's chambers. She took a step foward as they passed, and Boromir caught the movement and reached her in a few long strides.
"There weren't any ships, were there." It was a statement.
He shook his head. "What do you know of this?"
"He'll probably tell you himself," she said, "but," and she hesitated. The Rangers waited patiently, Boromir less so. She wondered if they'd be angry too, having been sent on a make-work errand so that Boromir wouldn't be around to interfere with their captain being sent off to die.
"What is it?" he asked, his hands on her shoulders. "Did you see Faramir today?"
"Aw, baby," she said, scowling. "I saw Faramir leave. I - Denethor - "
When she didn't continue, he gave her a quick shake, frowning. "Tell me, lady," he said. "It can be no worse to hear it from you than another. What has happened while we have been scouting for phantom enemies?"
She looked away and said softly, "Denethor sent Faramir with a company of men to Osgiliath, to try to hold the city. Imrahil says it's hopeless." She'd started to tell him the rest of what Imrahil had said - that Denethor planned for Faramir to die, but she found the words wouldn't come.
A hiss of anger escaped his lips and he spun on his heel, striding towards the Steward's chambers, three of the Rangers following.
The fourth, however, cast a quick eye over Maggie, and said softly, "Come, lady, I think your presence could be useful."
Surprised, she followed, falling into step behind him. When they came to the Steward's chamber, the guards outside it stepped aside, and Boromir threw the heavy doors open and strode in, every muscle screaming rage. The Rangers and Maggie entered behind him, and when the guard held out a hand to stop Maggie, the fourth Ranger shook his head and pulled her inside, motioning to the guards to close the door and stopping further protest with a steely gaze. "Do you think the Steward's son and four Rangers are not enough to protect the Steward from one woman?" At that, the guards shut the doors, and the Ranger who'd pulled her inside now motioned her to the shadows behind him.
Denethor sat in the same chair from which he'd interrogated her when they met, its carven back rising above his head like the high mantle of a robe. He watched Boromir approach, his face stony. When his eldest son stopped in front of him, he inclined his head and said in silky tones, "What news from Erui, Captain?"
"What you expected, my lord," Boromir replied, his voice equally silky, but cold, the final words dropping from his lips like poison. "There are no boats, my lord," he went on, "nor enemies, nor indeed, men at arms of any kind save myself and these four loyal Rangers of Captain Faramir's company," still advancing on the Steward. "But this you knew already, my lord," he said, with each utterance the poison growing sharper. He put one foot on the low dais that raised Denethor's chair. "Tell me, my lord," he said, his raw voice unable to hide all of his fury, "if it please you, my lord," and he leaned forward then, resting one hand on his raised knee. Maggie thought she saw Denethor shrink back, almost imperceptibly, from his son's trembling form. "Where is my brother, Faramir?"
There was a long silence. Denethor's face, lit by the red glow from the brazier, looked as if he gazed at a sworn enemy, not his favorite son. Finally, his voice scarcely above a whisper, but striking like a blade through the still air, he said, "Your brother, Faramir, is gone to Osgiliath, Captain, to hold the city."
"Osgiliath is lost, my lord," Boromir replied tightly, "as you well know, and the men there should be returning to where their deaths will at least have meaning." With a growl he flung himself away from the Steward and paced to the opposite side of the room, his cloak swirling about him like a shadow. "Why have you done this?" he cried, turning again to face Denethor. "What possible use has this to you? How many of our soldiers will die in this - this fool's mission?!"
"Do you call me a fool?" Denethor roared, standing suddenly as though to an attack. Boromir started towards him then, and Maggie thought for a moment the two would come to blows, but Denethor sat back and Boromir hesitated, then stopped, halfway between the Rangers and the Steward. "You four," the Steward said, nodding to the Rangers. "Leave us." They glanced at Boromir, who gave an almost imperceptible nod, and the four of them slipped quietly out. Maggie, however, unnoticed in her shadow, didn't move, and the fourth Ranger caught her eye as he left, and put a finger to his lips. "Faramir," said Denethor then. "Faramir is a fool, and a coward," and Maggie felt her heart grow cold, her eyes fixed on Boromir, who stood still as stone between Maggie and the Steward. "You are besotted with him, because he is so very different from you," Denethor continued, "but he is weak, and you will not see it."
"Weak?" said Boromir, disbelief in his voice. "Weak? You are mad if you believe that," he said, shaking his head. "And you are mad if you believe I will not go after him and bring him, and his company, and what men we can rescue from that doomed city, back to Minas Tirith."
Denethor snarled. "You will not," he said. "Has it come to this? has your brother so manipulated your mind that you would turn against your own father?"
"No!" Boromir's voice was equally fierce. "No, my lord, it is not my brother who has manipulated my mind, but Saruman who has manipulated yours with that foul seeing stone!"
"Do not fight with me, Boromir!" With a muffled curse Boromir turned from his father then and started for the door, but Denethor leaned forward slightly, smiling a sickening smile. "Boromir," he said softly, and his son stopped, but didn't turn. "Face me, my son, my soldier. My disloyal Captain."
Reluctantly, Boromir turned to his father, his back straight, his hand falling to where his sword would have been, had he carried it.
Denethor brought a finger to his lips, still smiling, and shook his head ever so slightly. "Ah, my son," he said. "It would do you credit could you see your brother for what he is, and not for what you would have him be."
"And what is he, father?" asked Boromir, his voice like crushed velvet slipping through the cool air of the chamber. "What is he? Not as bloodthirsty as you would like? Not as impetuous? From whence, my lord," he said, stepping forward, "comes your hatred of the second son my mother bore you?"
Denethor jerked backwards in his chair as though he'd been struck, a hiss of breath leaving his lips. "You will not speak so to me, Boromir," he said in a growl.
"I wish only to understand," Boromir replied, his voice gentle, but Maggie heard the stones beneath it, like stones in a graveyard. "If you forbid me from going to my own brother's aid, I would at least understand why."
"It is not your place to understand, only to obey!" Steel and blood were in Denethor's eyes, and his face was twisted in a scowl.
Boromir strode forward then and Denethor pressed back in his chair, opening his mouth to speak, but stopped when Boromir suddenly, unexpectedly, dropped to his knees in front of him and took his hands between his own, lowering his head to kiss them. "My lord," he said, his voice low, "I have been in all ways your obedient son, and your loyal Captain. I have given you all that I am. Please, allow me this. Allow me my brother."
Denethor reclaimed one hand and stroked Boromir's hair back from his face, caressed his cheek gently, Boromir pressing into the touch as one who's spent too long in the wilderness presses his cheek to the soft pillow of his own bed. The Steward slipped his hand to the strong curve of his son's neck and held him, then, and Maggie was struck by the image, Boromir on his knees before the Steward, his head down, pleading to be allowed the chance to go after a brother who should never have been sent away. Then the Steward raised his eyes and suddenly she felt his glance alight on her, and she quailed, for the first time afraid for herself instead of her lover. The Steward looked at her as one who has just seen the final move in a long game of chess, and waits only to take the King.
"Oh, my son," said Denethor gently, returning his gaze to the man who knelt before him, "your weakness betrays you." Boromir raised his eyes to his father's. "No, Boromir," he went on, "I see now my decision was correct. I cannot let Faramir corrupt you further. I have need of you still - you must take the throne. If you can kneel before me and beg, I fear you lack the strength already, but perhaps your brother's absence will put the steel back in you."
Boromir rose to his feet. "The seeing stone has twisted your mind," he said in a snarl, and started towards the door. "I will go to Osgiliath, and you will thank me for it when your mind is your own again!"
"You will not!" Denethor cried. "You will remain here if I have to have you locked in a cage! Call your whore out of the shadows and face me, Captain!"
At that, Boromir stopped and turned, confusion on his face. Maggie stepped forward. He spun to face her, his eyes widening, and she shook her head, glanced towards the door through which the Rangers had left. Boromir came forward and took her arm, and she whispered, "He told me to come - I thought - "
Boromir shook his head, and turned to his father. "You speak in anger, lord, but what has this woman done that you would dishonor her so?"
Denethor laughed. "What has she done?" he asked. "Why, she has presumed upon you, and upon your affections. She weakens you as your brother does, troubling your heart and your thoughts when they should be fixed on one goal alone - the throne of Gondor!"
Boromir paled, and his voice shook when he replied. "You do not speak your own mind," he said, and Maggie could hear the barely contained violence that lay just below the surface of his soft tone.
"How dare you answer me so!" Denethor cried, rising from his chair. "Ah, I should have killed that weakling brother of yours in his cradle! He has turned you against me, but I will have you back, my son," and in the firelight the Steward looked like a demon, his face a mask, his eyes hard and hot as twin coals. "I will have you back from your brother and from your bitch as well. Faramir is gone, Boromir, and if you do not acquiesce, this outworlder will be as well! Think of them both as dead, for so she will be if you disobey me, and he will be dead in truth soon enough!"
Denethor looked to the door where the guard waited on the other side, but with a howl of rage, Boromir's hands were at Maggie's hip, and before she could stop him he'd drawn Desire and was sighting down the barrel at his father. "I will kill you where you stand, my lord," he said, his voice low but clear, "if you speak another word." Denethor started to step off the dais but at Boromir's hiss, he stopped, his face pale. "Sit," Boromir said, and Denethor did, though he was tight as a bowstring, outraged and afraid.
"You use the weapon of your whore against me thus?" he said, his low voice trembling.
"You would do well not to anger me further, my lord," said Boromir, and Maggie hardly recognized his voice, it was so changed, sharp as a blade, but as warm and full of menace as newly spilled blood. "Do you like me better now?" he said, cocking his head to one side, walking now towards the Steward, the pistol never wavering. "Am I more your son now? Impetuous, bloodthirsty, kneeling before no one? Is my steel strong enough for you now, my lord Steward?"
Denethor was pale, but when he spoke, his voice had lost none of its harshness. "This is the man who could take the throne," he said. "Yes, I do like you better now, better than the groveling dog at my feet, begging after your cur of a brother!"
With a low growl, Boromir reached the dais and pressed the pistol to his father's cheek. Denethor shrank away as Boromir caressed his face with his free hand, the intimate gesture strangely tender, mirroring his father's earlier caress, stroking his thumb across his father's beard, his lips, the barrel of the gun slowly pressing harder against him. Denethor's face was white, his eyes locked on his son's. Then, without warning, Boromir drew back that caressing hand and delivered a hard, quick blow to the bottom of the older man's chin, and Denethor slumped, unconscious. Instantly Boromir turned and grabbed Maggie's arm, and with a sudden gasp she ran with him to the door. "He'll sleep a few moments," he said, "minutes if luck is with us, but no longer. Shh," and slipping the gun under his cloak he opened the door. The guards stepped back, Boromir followed Maggie out, and shut the doors behind them. The Rangers were waiting outside, and Boromir gestured to them to follow. Quickly they made for the gate that led out of the Citadel, passed through it, and in moments were at the stables. No one was nearby, and Boromir spoke is hushed tones. "The Steward is ill," he said, taking a saddle and heading for one of the stalls. The Rangers and Maggie followed suit. "We ride to Osgiliath tonight with what men we can muster to fetch your captain and his company from a doomed mission. Not you," he said to Maggie as she too reached for a saddle.
Her eyes widened. "Are you kidding?" she said. "What am I supposed to do here? He'll fucking kill me!"
"No," said Boromir, turning back to the mount he'd chosen and heaving the saddle onto the animal's back. "He will not know where to find you until after we have returned, and he will have other concerns then."
"I'm not staying here to wait around and see if you come back a corpse, or if I'm made into one," she said.
Boromir turned to her, and she saw traces still of the fury that had gripped him in Denethor's chamber. "You are," he said, and nodded to one of the Rangers, who came forward and took her arm.
"Lady," said the Ranger, "if you will."
Angry now, she pulled away from him. "I will not! Look," she turned on Boromir, "you took my gun, I want it back, and I want you to -" but he rounded on her then and gripped the back of her neck, pulling her face close to his.
"You will do as you are told," he said, his voice a ragged snarl, "and you will do it without dissent, and without delay. I have not time for this, and I will not lose you both!" With that, he shoved her brutally into the arms of the Ranger, and said, "Do what you must - chain her if you have to - but keep her here and keep her safe. I'll come for her when I return."
She started to wrench free of the Ranger's grip, but he felt the movement before she made it and swift as a cat he slipped his arm around her throat, cradling her windpipe in the curve of his elbow and trapping her left arm behind her with his, her shoulder twisted back. He pulled up then on her throat until she was on her toes, and his voice came soft in her ear, "I must do as the Captain bids me, lady, and he's told us somewhat of you. I believe you are a woman not to be trifled with, nor underestimated." She gripped his encircling arm with her free hand, taking some of the pressure off her throat and trying to tuck her chin, but his grip was too close.
"Let me go!" she said in a savage, strangled growl. "I'm not yours to order around!"
Boromir glanced at them then, and Maggie caught his gaze. "No, you are mine," he said, then gestured to the Ranger. Releasing her trapped arm he tightened his grip on her throat, pressing her head forward with his other hand, and though she had both hands on his arm now she couldn't gain the space she needed for blood to flow again, and the world narrowed to a bright center with stars at its edges, and then went out.
When she opened her eyes again, her hands were bound behind her and she was being carried in strong arms. "You wake," said the Ranger who had choked her. "Good." The others were gone, and the Ranger set her on her feet beside his mount, slipped her foot into the stirrup, then lifted her, and having few options, she swung her leg over and settled herself awkwardly in the saddle. In a breath he had mounted behind her and was urging the steed out of the stables into the darkness.
"How long was I out? why haven't guards come yet?" she asked.
"Not long," he said, "and they did - they came almost as you fell to unconsciousness," the Ranger answered, "but they were persuaded not to pursue."
She hesitated, then said, "Persuaded?"
The Ranger chuckled. "They were honestly persuaded," he said. "The men love Boromir, and honor him, and they, too, see the Steward's... illness. Never the less, it will be good the more quickly we get you to my cousin's home. Not all the guard feels as the men we met tonight, but you'll not be sought there."
"Do you have to have my hands tied?" she asked irritably.
"Yes, lady," he said, "I believe I do. You show signs of neither womanly submission nor soldierly obediance, and I would not risk the Captain's wrath were aught to happen to you, be it from your own stubbornness or my carelessness."
She started to respond angrily, then paused, and smiled slightly. "He does have something of a temper when sufficiently provoked," she said at last.
"Aye, lady," he said, and she could hear humor in his voice, "that he does."
She considered. "What if I promise to be cooperative?" she asked.
He hesitated, then said, "I am sorry, lady, but I do not know what oath you could take that I could trust. I see how you look at him," he went on, "what you fear. Were I in your position, I would not be trustworthy, I think."
Frowning, Maggie twisted in the saddle to see the man's face. "Hey," she said, "you're the one who told me to come with y'all. What in god's name for?"
"When you said the Steward had sent Captain Faramir to Osgiliath," he replied, "I knew Lord Boromir would intend to retreive him, and that the Lord Steward would not allow it. We do not go armed into the presence of the Steward, and I did not relish the thought of one Captain dead and the other imprisoned. I thought it would be good if Lord Boromir had a third option, one that required neither obedience nor a cage, and he had told us of your strange weapons. When I saw you carried them..." and he trailed off.
"You didn't think it might make the Steward even angrier?"
She felt him shrug. "I knew it would," he replied, "but it seemed a better alternative than the others. He would never have allowed the Captain to fetch his brother home, and while I regret any distress it may have caused you, or him, I believe this course of action is for the best." He paused, then said, "Were his brother to die, and he locked in a cage and unable to go to his aid, Boromir's soul would have no peace this side of the grave. Would you have that for him?"
She shook her head. "No, I just hope it doesn't wind up getting me killed, or him. Or Faramir."
"Each day of life brings hope with it," the Ranger answered. "Better to live one more day in honor, and action, than a hundred years in grief."
The Ranger's name, she learned, was Haerendil, and the cousin he took her to was Meylari, a woman of around forty years, a few streaks of grey silvering her pale blond hair, and the look of someone who could be equally kind as harsh, perhaps both at once.
"Welcome," she said as Haerendil helped Maggie dismount, then she turned to the Ranger. "Your brother told me you were coming, and some of what has happened. They've ridden on, but will expect your coming."
He nodded, and Meylari took Maggie's arm. "Come inside, lady," she said, glancing around. "'Tis best not to linger." She turned to Haernedil then and said softly, "Return whole, cousin."
"And with my Captain," he replied, then turned his mount towards the gate and departed in a clatter of hooves on stone.
Inside, the house was warm and lit by the soft glow of several lanterns, a small fire burning in the grate. Meylari brought Maggie into the main room, wherein were a table, a small cabinet, four chairs, and a cat asleep on a small rug by the fire. "Oo," said Maggie, smiling, "lovely cat."
Meylari smiled back. "She's called Snowpad, for her light step and her white feet," she said.
Maggie laughed. "Cute."
"Come lady," said Meylari, "my cousin may not trust you, but I'd not have you a prisoner in my home. Let me unbind your hands."
Maggie looked at her. "Why don't you think I'll make a break for it?"
She looked puzzled. "Why do I not think you'll leave?" she asked. "Why, where would you go? Into the dark after my cousin, on foot? back to the stables, to be caught by the guard?" She shook her head. "Nay lady," she said, "you do not seem a fool to me. Come now," and she motioned Maggie to turn her hands to her. Maggie did, and in a few moments she was free, rubbing her wrists.
"Thank you," she said. "They were starting to go numb."
She chuckled. "Haeren is strict in his duty to his Captain," she said. "I fear he'd have let your poor hands drop off before he'd have risked losing you, and feeling the combined wrath of the Steward's sons."
Smiling, Maggie reached down to stroke the cat, which rolled over obligingly and began to purr. "Yeah, he's quick with the choke, too. He should join my team."
"Of your team," Meylari said then, and glanced up, "your friends? Haeren's brother told me that you have," and here she faltered, uncertain, "companions from far lands, who will be wondering where you are in the morning."
Maggie nodded. "They'll be none too happy about this," she said.
"My friend," said Meylari, "for so I hope I may call you, I must beg you to consider, carefully, before taking any action."
Maggie chuckled. "What sort of action am I likely to take?" she asked.
Smiling, Meylari replied, "I would not presume to suggest one, but I imagine you are not without resources. But lady," she went on, leaning forward, serious now, "please, use them not. You are safe here, but the Steward cannot be depended upon for clear thought." She hesitated, then said, "I do not wish to frighten you, and I have been assured that all will be made right when the Steward's sons return, but you must not be seen in the streets of the City. Captain Boromir worries for your saftey if you fell into the Steward's hands."
"He's the one who left me here," she muttered.
"Be glad he did," Meylari said softly, but in her voice was worry. "Their mission is dangerous, and some will not return. It would have weighed on his mind, were you there, and right or wrong he'd have thought to protect you. More might have died, because of that."
Maggie wanted to protest, but didn't. Doubtless Meylari was right, however much Maggie might have wished Boromir respected her skills more than that. "So I'm to stay here until they come back?" she asked. Meylari nodded. "But what about my friends?"
Meylari turned away. "The Steward may have them arrested," she said, "though he'll do no worse than that until he has found you."
Maggie gave a short bark of laughter. "Well, great. Listen, can you get a note to them somehow, whether they're still in the Citadel or already arrested?"
She nodded, then turned to the cabinet behind the table and opened a drawer, brought out parchment, ink, and a quill, and Maggie seated herself at the table and wrote out a quick note.
Take the others and go back home. See if y'all can stay with Michael's friend Chip - it sounded like Sorrow doesn't know anything about him and won't make a connection, or look for you there. Things are shaky here, Denethor's unstable, and there's a possibility he's going to have you arrested - or has already, I don't even know. Just give me a few days to get things settled down here, and then come back.
You're a good friend. Watch out for the others. And don't delay. I'll be fine as long as I know you are.
All my love,
She blew on it to dry the ink, then folded it over and handed it to Meylari, who took it and then took her cloak from a peg near the door.
She turned to Maggie then. "Do not leave this place," she said. "For anything. On your honor?"
Maggie laughed, remembering Denethor's words. "Define 'honor'," she said. "I think there are people here who'd say I don't have any."
Meylari crossed the room in three long strides, and placed her hand on Maggie's shoulder. "Haeren's brother also told me of your bravery, of which," and she smiled, "Lord Boromir spoke at great length. And he said that you have lightened the heart of one much troubled. Your honor is not in doubt to me."
Startled, Maggie smiled at the other woman. "Thank you," she said. "I promise, I'll stay here. On my honor."
This is a work of fan fiction, written because the author has an abiding love for the works of J R R Tolkien. The characters, settings, places, and languages used in this work are the property of the Tolkien Estate, Tolkien Enterprises, and possibly New Line Cinema, except for certain original characters who belong to the author of the said work. The author will not receive any money or other remuneration for presenting the work on this archive site. The work is the intellectual property of the author, is available solely for the enjoyment of Henneth Annûn Story Archive readers, and may not be copied or redistributed by any means without the explicit written consent of the author.

subset: commoncrawl


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What's more fun than your name personalized with Mickey Mouse? One of the hottest trends today is personalized name jewelry, and the look can be yours with this sterling silver Mickey Mouse Nameplate Necklace! This custom made personalized Disney silver name necklace is made of fine sterling silver and carved up to 9 letters,on your choice of a 16 or 18 inch chain. This silver Disney Mickey Mouse name plate is elegantly carved out of a single piece of silver, for a beautiful look that's unique to you! Please note: Your custom Disney name necklace is personally handcrafted, and may vary slightly from this preview. Each Silver Mickey Mouse necklace is custom made, using this template as a guide, and is completely unique.
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Blueberry Clafoutis
Last week I had the pleasure of attending The Ultimate Chef's Table with Chef Curtis Stone food event put on by The Bay and Curtis Stone to promote his new line of cookware. At this event Curtis Stone showed off his new line of cookware by using it to cook his guests dinner. Of course all of the dishes that he made came straight from his most recent cookbook Relaxed Cooking with Curtis Stone: Recipes to Put You in My Favorite Mood and included a Tuna Ceviche, a Shrimp and Pesto Pasta with Roasted Tomatoes, a Fresh Herb Crusted Rack of Lamb and a Blueberry Clafoutis. The event took place at Dish cooking studio here in Toronto where it was set up such that all of the guests could sit at tables surrounding the cooking area and watch chef Stone prepare the meal.
I had a great time at The Ultimate Chef's Table with Chef Curtis Stone! The food was really good and I got to meet a lot of interesting people including a few other Toronto food bloggers and Curtis Stone. Curtis Stone was really nice and did a great job of keeping his guests entertained while he cooked dinner. While cooking he also answered any questions that his guests had on any topic. I brought my camera and took some pictures which I uploaded to my flickr account here: The Ultimate Chef's Table with Chef Curtis Stone Photo Set
One of my favorite dishes from the meal was the dessert, the blueberry clafoutis, and I wanted to try making it at home. It is not quite blueberry season here but luckily the stores are currently filled with cheap California blueberries. A while ago I made and enjoyed a cherry clafoutis so I was looking forward to comparing the new recipe with it. Clafoutis commonly has an almond flavour and most recipes that I have seen just call for almond extract but this one uses toasted almond slices that are ground into a powder. This clafoutis was really easy to make; you just mix everything in a food processor and then bake it for a few minutes. I was just as pleased with the home cooked version of this blueberry clafoutis as I was with the one that chef Stone served. Blueberries work really well in clafoutis and I liked the bit of texture that the ground almonds added.
Blueberry Clafoutis(makes 6 servings)
Printable Recipe
3/4 cups almonds (sliced and toasted)
2/3 cups sugar
1 tablespoon flour
1/2 teaspoon salt
2 large eggs
3 large egg yolks
1 1/4 cup heavy cream
3/4 cups blueberries
1. Place the toasted almond slices, sugar, flour and salt in a food processor and process until the almonds are finely ground.
2. Add the eggs and pulse a few times.
3. Add the heavy cream and blend until a smooth batter is formed.
4. Cover and refrigerated the batter for 12 hours.
5. Divide the blueberries between 6 greased 4 inch tartlet pans and pour the batter over them.
6. Bake in a preheated 400F oven until they start to set and the tops start to turn golden brown, about 12 minutes.
7. Let cool and serve with blueberry fool.
Similar Recipes:
Cherry Clafoutis
Blueberry Oatmeal Pancakes
Blueberry Mochi Cake
GiveawayAt the event I picked up some free swag and I thought, what better to do with it than to use it to hold Closet Cooking's first ever giveaway? I have a copy of "Relaxed Cooking with Curtis Stone: Recipes to Put You in My Favorite Mood", a Curtis Stone apron and a Curtis Stone shoulder bag that I will send to one lucky commenter. Just leave a comment on this post before Friday June 26th and I will draw for the winner on Saturday.
Update (June 26, 2009): The winner is commenter #176 or Gee of You had me at Ciao Bella!. Please contact me by email firstname.lastname@example.com with your address so that I can get the package in the mail as soon as possible.


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Customer care and contact information
Our customer care is at your disposal – manage your booking, find the answers to frequently asked questions and contact us either online or by phone.
We're happy to help!
You can check all the information regarding your flight through Manage booking. Just sign in with your last name and booking reference.
- Check your flight information
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Find your bookingClose
Enter your 6-digit booking reference (for example Y2KP3D) and your full last name.
Charter flights (AY1000 series): Use the login on the Charter flights travel extras page.
Please note that group bookings cannot be displayed using this service.
In Manage booking you can:
- make changes to your booking (not applicable to AY1000 series charter flights and Finnair Plus award bookings)
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- pay for excess baggage and reserve a seat
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Note: In order to pay for excess baggage, reserve a chargeable seat or pre-order a meal for European flights, your flights must be operated and marketed by Finnair.
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Top 10 frequently asked questions
What is my checked/hold baggage allowance?
With our online Baggage Allowance Calculator it's quick and easy to find out how much baggage you can take on your flight and calculate excess-baggage fees in advance.
Your checked baggage allowance is also printed on your flight ticket or travel document.
How can I transport my sports equipment?
You can transport most of your sporting equipment as part of your checked baggage. The excess-baggage fee for sports equipment depends on the baggage allowance of your ticket as well as how much other baggage you're taking with you. For example, if your ticket entitles you to take one piece of baggage free of charge (your ticket bears the code "1 PC"), and you check in a suitcase as well as ski or golf equipment, you will have to pay an excess baggage fee. In addition, there are mandatory excess baggage fees for certain types of sports equipment.
Read more
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If you want to transport some other sporting equipment on our flights, please contact our customer service for more information.
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In Economy Class you are allowed one piece of carry-on baggage plus a personal item such as a small handbag, a small laptop bag or a small backpack. In Business Class you are allowed two pieces of carry-on baggage. Please see our 'Baggage' page for more information on sizes.
Laptop computers must always be switched off and stored properly during take-off and landing. If you have any doubts, please consult our cabin staff.
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If the ticket type you purchased allows you to change the date and/or time of your flight, you can do it through the Manage booking service on the homepage.
Please check the conditions of the ticket type you've purchased from your booking confirmation. You can also find information about our ticket types here.
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You can check in 36 hours prior to your departure for all Finnair flights departing from Finland, and most Finnair flights departing from abroad. For flights to the USA and for Flybe-operated AY8000-series flights, check-in opens 24 hours before departure.
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Start check-in here with your last name and booking reference or e-ticket number.
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The purpose of the check-in deadlines is to guarantee that flights can depart on time.
Check here to see the check-in times.
Make sure that you allow enough time to complete the necessary security checks at the airport, and to get to your gate on time.
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Mobile boarding pass is an electronic document that enables customers to pass security and board the aircraft by using their mobile device. Mobile boarding pass can be opened from an SMS or e-mail link in mobile browser or in Passbook application (iPhone with iOS6 or higher). In Passbook it can also be opened from an e-mail attachment.
You can send yourself a mobile boarding pass in online or mobile check-in or receive it from the automatic check-in when airport authorities at the departure airport have permitted the use of it. Otherwise you are asked to print a boarding pass or to pick it up from the check-in desk.
Mobile boarding pass requires internet connection when the boarding pass is opened to the browser or saved as Passbook. If you are not able to open the link, please pick up a paper boarding pass from the check-in desk.
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You can reserve your seat in advance while reserving your flight or afterwards via the Manage booking service by signing in with your family name and booking code. You can use the service for flights operated and marketed by Finnair. If you are travelling on a flight operated by Finnair but your ticket has been issued by another airline, please contact our customer service or choose your seat at check-in. If you are travelling on a flight operated by Finnair's partner airline, the rules of this airline apply (including baggage policies, purchasing travel extras and special service requests).
If you prefer not to pay for the seats, you can choose them free of charge from those that are still available at the time of check-in. Online check-in opens 36 h before departure. For flights to the USA, check-in opens 24 hours before departure.
If you are travelling with children and you decide not to reserve seats in advance, the system will make sure each child is seated at least with one adult from your group.
Read more here.
What do I need to consider when travelling with my pet?
To ensure that your pet's travel experience is as smooth as possible, please take the following things into account:
- Make your reservation by phone well before the journey. Please have at hand the dimensions of the pet transportation container as well as the total weight of the pet and the container.
- Check that your transportation container complies with regulations. Read more.
- Make sure you have all the necessary documents. To find out what documents are required and what rules apply to transporting your pets to/from other countries, we recommend consulting the embassies of the country of departure and the country of destination.
- If you are traveling with your pet, please check in at the ticket counter instead of using self-service check-in options.
To some destinations pets must always be transported as cargo, e.g. United Kingdom, Hong Kong, United Arab Emirates and Australia. See Finnair Cargo for further details. Please note that it may not be possible to transport animals to all countries.
What are Finnair's baggage allowances for infants and children?
A child with his or her own seat has the same basic baggage allowance as an adult travelling in the same travel class. An infant's baggage allowance includes one piece of baggage weighing a maximum of 23 kg.
In addition, these allowances include a folding pushchair and safety seat. Safety seats may be taken into the cabin, space and safety regulations permitting. Please read more here.
Exception: when travelling with the ticket type Economy Light, infants do not have baggage allowance, but a folding pushchair and safety seat may be transported free of charge. If needed, checked baggage can be added separately for a fee.
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Have questions about prices, schedules or special services, or want to buy tickets? Contact us! When making a reservation, please have your credit card at hand.+358 600 140 140(€3.15/answered call + local network charge)
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Have questions about your Finnair Plus account, Finnair Plus points or want to find out more about our frequent flyer program? Contact us!+43 (0) 810 810 290 +32 70 25 30 09 0821 025 111 +49 696 64 05033 199 4000 99 +31 900 346 6247 +43 810 810 290 +34 901 888 126 +41 848 000 294 €0.20/min)Mon–Fri 9 a.m.–6 p.m.+39 02 4528 1022 (calls from outside of Italy)Mon–Fri 9 a.m.–6 p.m.P.O. Box 21 73
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Designed for combination to dry, mature skin, this cleanser clears away dirt and cosmetics while leaving a natural moisture base to protect the skin. Key actives polyphenols from organic sage act as a gentle astringent and citric acid from organic lemon and organic lavender to detoxify.
Active ingredients: organic lemon + sage extracts Organic sage (salvia lavandulaefolia), thyme (thymus vulgaris) & rosemary (rosmarinus officinalis) infusions (aqua), organic sunflower (helianthis annus) & grapeseed (vitis vineifera) oils, organic lavender (lavandula angustifolia) & rosemary (rosmarinus officinalis) extracts, 100% natural beeswax (cera alba), pure vegetable glycerin (glycerine), organic fair trade cocoa butter (theobroma cacao), kaolin (kaolinite), organic oat milk (avena sativa), organic lemon oil (citrus medica limonum), organic non-gmo lecithin (lecithin), cetearyl alcohol (cetearyl alcohol), food grade xanthan (xanthan) & arabic (acacia catechu) gums, aroma (pure premium steam distilled essential oil)
1.Wet skin
2.Massage ample amount of product onto facial skin & décolleté
3.Rinse with wet cloth &/or use a toner soaked cotton ball smoothed over complexion
4.Follow with suki® moisturizer of choice
2.Massage ample amount of product onto facial skin & décolleté
3.Rinse with wet cloth &/or use a toner soaked cotton ball smoothed over complexion
4.Follow with suki® moisturizer of choice
Customer ReviewsReceive 25 bonus points for writing a review >
By Kim on February 24, 2015
Nice toxic free cleanser, but not for everyone.
I really wanted to like this cleanser but it does not remove eye make-up. I have used many organic or chemical free cleansers that do just fine. I will be returning this one. Sorry Suki, this one's just not for me :(
By Elizabeth on September 24, 2013
This works so very well on sensitive combo skin without stripping. It smells fresh and calms my skin down. I don't wear make-up so I don't need it to remove that. Now that the weather is changing I needed more moisturizing cleanser.
By Liz on July 16, 2012
Love this product
This is a cleanser for the mature skin, and will provide a good barrier for the day. I would recommend using the cleanser twice for best results and using a toner additionally.


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HOME CBS LSU Tigers Gear LSU Tigers Home Office & School LSU Tigers Home Office & School Wall Art (35 items) Product ID: 696453
Main Content
Although all of your friends, family and your significant other know that you're a macho man with a cave dedicated to your favorite team, you could still remind them whose territory they're stepping in by hanging up this wooden Man Cave sign! Your cave is a sacred place where a man can be a man, where you can leave your problems behind and kick back with a few cold ones—in other words, it's a refuge from all the things not related to your Tigers. Featuring the team logo and 3D "Man Cave" lettering glued atop a 23 ½" by 6 ½" team-colored plaque, this hand-painted sign is a must-have for any LSU fan.
- Great gift idea
- Made in the USA
- Measure approximately 23 1/2" x 6 1/2"
- Officially licensed collegiate product
- Ready to hang
- Wood sign
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Customized items can be personalized with options such as your name, your favorite number, and/or designs. Some options may be limited by league rules.


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Alliance of Valiant Arms
Alliance of Valiant Arms Overview
Alliance of Valiant Arms is one of those rare F2P MMO gems that has both top-notch graphics and extremely in-depth and varied gameplay. A.V.A can easily hold its own against pay-to-play FPS games like Counter-Strike Source and even Call of Duty 4, both in graphics and gameplay. Those who played other tactical MMOFPS games like Combat Arms, Blackshot or even WolfTeam should be able to quickly familiarize themselves with AVA, as most MMOFPS games tend to be very similar. Alliance of Valiant Arms runs the Unreal 3 engine, so expect great graphics. Perhaps the most notable aspect of AVA is its numerous game modes. They are:
Annihilation - Annihilation mode is basically team deathmatch. The European Union (EU) and New Russia Federation (NRF) duke it out across one of the game's many levels. Whichever team reaches either 80 or 180 points first wins.
Demolition - Demolition mode is essentially the same 'plant the bomb' game mode popularized by Counter-Strike. The EU team must plant a C4 bomb in one of two bomb sites while the NRF must defuse it.
Escort - The EU team must 'escort' a tank that slowly moves through the map while the NRF have to use Rocket-Propelled Grenades (RPGs) to destroy it. If the tank reaches the end of the map before time runs out the EU team wins, otherwise the NRF wins. This is one of the more popular and unique game modes in Alliance of Valiant Arms.
Free for All – As the name implies, players are by themselves and must kill anyone they see. Whichever player has the most kills at the end of the round wins.
Domination - Basically king of the hill. Opposing teams must capture and hold the command post located in the center of the map for a period of time to win.
Survival - Exactly like Suppression mode, but with one one life per player.
Convoy – The EU team must find and capture a 'nuclear suitcase' that is guarded by the NRF on one map before time runs out. Eliminating the opposing team is another way to win a round in Convoy mode.
Alliance of Valiant Arms Screenshots
Alliance of Valiant Arms Featured Video
Alliance of Valiant Arms Review
By Omer Altay
It seems that ijji is really trying hard to cash in on the MMOFPS craze as Alliance of Valiant Arms (AVA for short), is the third MMOFPS published by ijji. Even though there are already a boat-load of good MMOFPS games on the market, more and more game publishers are putting out their own shooting games. This wouldn't be a bad thing if these games weren't all remarkably similar. To be fair, though, even though AVA doesn't exactly break away from the cookie-cutter tactical MMOFPS mold, it is an extremely polished and graphically impressive game that's well worth playing.
Great Fluid Gameplay
Like most modern MMOFPS games, Alliance of Valiant arms looks and plays smoothly. After creating a character players will be asked if they wish to complete the game's tutorial. Honestly though, anyone who's ever played an MMOFPS game before won't need this tutorial, but I recommend going through it anyway – it only takes five minutes and it's an easy way to earn some starting Euros (the game's currency). After going through the tutorial I quickly noticed that the game's graphics are absolutely gorgeous. Most modern MMOFPS games have top-notch graphics these days, but Alliance of Valiant Arms is definitely one of the best looking free-to-play shooters out there. One small gripe I have with the gameplay is that the recoil on every SMG/Rifle feels a bit high; this makes aiming difficult to get used to.
This Feels Different…
After playing Alliance of Valiant Arms for a good hour or so, I noticed that the game's mechanics feel different than most MMOFPS games I've played. In both graphics and gameplay AVA plays A LOT like Activision's enormously popular FPS game Call of Duty 4. This is actually a good thing, as firstly, Call of Duty 4 is a great game and secondly, it gives the game a distinct feel that makes the it different from competing MMOs like Combat Arms, K.O.S. Secret Operations and practically every other MMO shooter. Alliance of Valiant Arms 'feels' different because it is different. Most Korean MMOs (i.e. Combat Arms, Sudden Attack, WolfTeam), all run off a game engine called Lithtech, while AVA uses the powerful and modern Unreal 3 engine. What I'm trying to get at is that even though Alliance of Valiant Arms is 'similar' to other tactical MMOFPS games it has distinctly different gameplay elements.
Great Customization… To A degree
One of my favorite features in Alliance of Valiant Arms is its amazing customization options for weapons. The game has three playable 'classes', which players can switch back and forth from at any time during a match. The three classes are Pointman, Sniper and Rifleman. Pointmen specialize in close quarters combat, snipers are effective from a distance, while rifleman are effective at all ranges. Each of the three classes have their own unique set of weapons which must be purchased and equipped before being usable. Even though the game only has a handful of weapons at the moment, they can each be customized to a great extent. Every weapon's front, mount, barrel, trigger, stock, grip and paint can be customized. The weapon customization in AVA is similar to customization in Combat Arms and Wolfteam, but better; it has more variety.
Even though Alliance of Valiant Arms has solid weapon customization, the game doesn't have enough weapons to customize. I remember when I played Wolfteam the game had over thirty different 'primary' weapons; Combat Arms has nearly as many. AVA, which is a much newer game, has less than fifteen primary weapons at the moment. To be fair, though, AVA was just recently released, so I'm sure the developers will introduce more content into the game in due time. One thing I'm a bit upset over is that AVA only has three game modes: Demolition (Think Counter-Strike style bomb defusal), Escort (Teams take turns 'escorting' a tank to the end of a map while the other team tries to stop them) and Annihilation (Team Deathmatch). How hard could it have been to program a free-for-all style mode or maybe even a capture the flag style game?
Achievement System
One neat feature in Alliance of Valiant Arms that I haven't seen in any other MMOFPS is its achievement system. Players earn medals and badges for completing various tasks in the game. Some of them like killing three people at once with a grenade are difficult; while others, like playing and winning on the Cold Case map, are easy. Some of the harder achievements involve playing the game for 1,000+ hours and getting 1,000 kills. These achievements are actually a neat little way to enhance the gameplay, as it's something no other MMOFPS has. Earning achievements is also quite rewarding, as the game rewards users with bonus money and equipment for getting these achievements.
Good Interface, Maps and Music
Everything from interface to game sounds in AVA emanates 'quality'. Like K.O.S. Secret Operations, the map/radar in AVA is incredibly helpful and beautifully designed. The game's map not only shows where friendly units are situated, but also where enemies were last spotted and killed, as well as the nearby terrain in great detail. I know this seems like such a ridiculously small feature that isn't even worth mentioning, but I'm positive FPS fans will appreciate the effort the game's developers put into the map. Another impressive aspect of Alliance of Valiant Arms is the game's nicely designed maps. Every single one of the game's maps were designed to have many pathways, hiding spots and interactive environments. Lastly, the game's sounds, like every other aspect of the game, have high production value. Everything from the intro music to the voice commands sound great. The reason I even mention this is that some games (K.O.S. Secret Operations for example), have absolutely ridiculous voice overs.
Final Verdict – Excellent
With a detailed achievement system (Badges/Medals) and excellent, fluid gameplay, Alliance of Valiant Arms is by far one of the most polished and fun free-to-play MMO shooters on the market. When the game originally launched, it had few maps and game modes, but new patches over the years have remedied this one small complaint. Alliance of Valiant Arms easily distinguishes itself from other tactical MMOs in both superior graphics and gameplay.
Alliance of Valiant Arms Videos
Alliance of Valiant Arms Gameplay Video
Alliance of Valiant Arms Feature Video
Alliance of Valiant Arms Links
Alliance of Valiant Arms Official Site
Alliance of Valiant Arms Wikipedia Entry
Alliance of Valiant Arms System Requirements
Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 2.4 Ghz
RAM: 1024 MB (1GB Ram)
Graphics Card: Nvidia Geforce 6600 or Radeon X600/X1600 GPU with Shader Model 2 (Required)
Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 3.0 Ghz or 2.4 GHz dual core
RAM: 2048 MB (2GB Ram)
Graphics Card: Nvidia Geforce 7600GT or Radeon HD 2900 GPU with Shader Model 3
Alliance of Valiant Arms Articles
- Rock Hippo Games Announces Closed Beta for A.V.A in South America - Posted on November 14, 2014
Rock Hippo Games is thrilled to announce that the closed beta of A.V.A for South American players will begin on November 20, 2014 at 14:00BRST.
- Alliance of Valiant Arms Celebrates 5th Anniversary with New Map - Posted on October 31, 2014
To commemorate five years of multiplayer mayhem, A.V.A. is launching a new, action-packed map of a deserted island, home to rebels and a huge, great white shark!
- A.V.A Online: Last Call For Championship Registration - Posted on June 11, 2014
Aeria Games has announced the dates of its regional qualifications round for the A.V.A International Championship and is calling for teams to register themselves this week.
- A.V.A: International Championship Coming Soon; Over $50,000 Up For Grabs - Posted on May 22, 2014
Aeria Games, a leading global publisher of free-to-play online games, is excited to announce that it will be sending two teams to the 2014 A.V.A International Championship, taking place from July 15 – 20 in Taipei, Taiwan
- AVA Online: New Zombie Infection Map Available - Posted on April 9, 2014
Aeria Games is excited to unveil a new mode for its hugely popular First Person Shooter Alliance of Valiant Arms (A.V.A)


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Watching this tonight,wow these kids can come camping with me anytime,as long as they cook.
Lin wrote:I've already told my daughter (nearly 6) that, from the moment she turns 8, she can cook me dinner once a week. If those kids can do it, so she can she. She wasn't impressed... But she still loves the show.
Lin wrote:My 5yo started judging my food!
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HOME MLB Philadelphia Phillies Gear Philadelphia Phillies Ladies Philadelphia Phillies Ladies T-Shirts (305 items) Product ID: 1089859
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Order as many items as you like with our $4.99 flat rate shipping.
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It's the bottom of the ninth, two outs on the board and your team is down by 3. The bases are loaded and your favorite player is about to take the plate. That's when your starts heart racing, your palms get clammy and you have to watch his at bat through your fingers. With a crack of the bat, the ball soars through the air and your favorite player has just saved the game! Phillies win! We all know that baseball can be a stressful sport, especially when you're as passionate about the game as you are. If you're the kind of fan who yells at the umps through the TV on a bad call, then this Emotional Reaction shirt from Majestic is perfect for you. Featuring distressed "Philadelphia Phillies" lettering, a distressed team logo and establishment year, and allover faded stripe graphics, your Phillies pride will never go unnoticed. You'll hit a home run in both style and team spirit with this V-neck, slim fit tee, whether you're watching the game from your living room, or heading down to Citizens Bank Park.
- 100% Cotton fabric
- Distressed screen print graphics
- Imported
- Officially licensed MLB product
- Slim fit
- Tagless collar
- V-neck collar
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Marine Biology Camp - Marine Science Scuba Camps
Sea Turtle Camp is a life enriching marine biology summer camp experience for all ages. Have you ever looked into the enchanting eyes of a living, breathing 200 pound sea turtle? The message delivered by that ancient creature will captivate your soul! We offer a variety of programs designed to share this powerful experience with others, whether it is school groups, teen summer camps, travel programs, or adult retreats.
Our teen marine biology camp adventures allow you to enter the realm of the sea turtle and make a difference in the health of our planet. Summer science programming is an exciting, hands-on, feet wet marine science camp experience that takes place in beautiful southeastern North Carolina, tropical Costa Rica, or picturesque Hawaii. Whether it's volunteering in the Karen Beasley Sea Turtle Hospital, scuba diving over North Carolina's reefs, patrolling Caribbean beaches in search of nesting leatherback and green sea turtles, or participating in ongoing Hawaiian sea turtle research, each adventure will inspire you. We even have programs for adults. Check our Marine Biology Camp Schedule and reserve your spot today!
Sea turtle work doesn't cease during the school year, as these animals require year-round rehabilitative care before they can be released back out into the wild. We offer a variety of programming during the non-summer months designed to educate school groups about the perils that sea turtles face, both in the ocean and on land. During these interactive marine biology residential or day programs, students will learn the message from the turtles and carry it back home with them. Our goal is for all participants to gain a life changing appreciation for coastal conservation.
Through this multidimensional marine biology program, participants will gain a life changing appreciation for coastal conservation. Come "Sea Life" differently and have a marine biology adventure that will change your life forever!
Support Sea Turtle Rescue and Rehabilitation
Please help us continue to protect and conserve the remaining species of Sea Turtles. Through education and public awareness we can ensure that future generations will be able to enjoy the natural wonder of these magnificent marine species.
Please consider giving a membership to the Karen Beasley Sea Turtle Hospital Foundation for birthdays and other special occasions.
Thank you for your interest and support.


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This section is dedicated to professional HD (high-definition) covert recording. Undercover recordings have never been easier and ideal for all sectors including police, private investigators, trading standards, and other field operations. Our superb hand-built HD spy equipment hidden body-worn cameras are professionally hand-made for complete peace of mind.
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Pen Camera HD Recorder
A fully functional writing pen with surveillance video recording. World's slimmest 13 mm diameter body. 720P HD video resolution Continuous and motion activated recording modes. 32 GB SD card capacity. One (1) hours recording time (per charge).
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Mini USB Flash Spy Camera
A USB mini camera with HD 720P video resolution. Can be clipped to a pocket for body-worn recording or placed within a room environment. Rotating camera for best positioning. Five (5) hours continuous recording or 10 hours of motion recording.
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Car Fob HD Camera Recorder
A car fob with HD video recording camera. HD 720P video footage with audio. Time / date stamp. Superb wide dynamic range (WDR) technology. 16 GB SD card capacity. 60 minutes full colour recording (per charge). Windows / Mac compatible.
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iPhone HD DVR Case
An iPhone case with HD camera recorder. 1080P HD resolution. Low light recording. 32 GB flash storage capacity. Three (3) hours recording time (per charge). Time / date stamp. Compatible with iPhone 5 / 5C / 5S.
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Button Camera HD Recorder
HD button camera with HD digital video recorder (DVR). Suitable for obtaining body-worn footage by either a man / woman. True 1080P resolution with audio. 64 GB SD card capacity. 2.5 hours recording time (per charge). Time & date stamp.
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Hidden Bag Camera
A small black carry / shoulder bag fitted with miniature camera. Optional HD DVR. Unisex bag design for use by either a man / woman. 1/3" CCD sensor. 550 TV line resolution. Built-in AGC microphone. Time / date stamp. Superb recording package!
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Spectacles Hidden Camera
Super slimline spectacles fitted with tiny camera lens. The camera lens resides in a new subtle concave design. 1/3" CMOS sensor. 480 TV line resolution. Built-in AGC microphone. Time / date stamp. Unisex design for man / women.
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Tie Camera Recorder
Smart neck tie with with miniature colour pinhole camera. Neutral design pattern. Sony 1/3" CCD sensor. 550 TV line resolution. Built-in AGC microphone. Time / date stamp. A super recording package!
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Full 1080P HD Digital Video Recorder. 3" TFT LCD touchscreen display. 1920 x 1080 resolution. AVI video file format. Supports two (2) mega-pixel AND analogue camera's. Continuous, motion detection, scheduled and overwrite recording modes.
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Button Camera HD Ultimate
Combined button camera with digital video recorder (DVR). Real HD 1080P video resolution. Body-worn recording suitable for a man / woman. 32 GB SD card capacity. Four (4) hours recording time (per charge). Time & date stamp.
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ProCam Mobile Phone Recorder
A fully functional mobile phone with professional camera recorder. Blackberry / LG / Samsung models available. HD 720P video resolution. Front view recording. Four (4) hours recording time. 100 hours / 64 GB SD card storage capacity.
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Drinks Flask Video Camera
A small thermos flask with video / audio recording camera. Ideal for most indoor / outdoor environments. Beautiful aluminium design. HD 720P footage. Two (2) hours of continuous recording (per charge). 16 GB SD card capacity. Time / date stamp.
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HD Watch Camera
A fully functional wrist-watch with video surveillance camera. HD 720P full colour video resolution. Auto-flip always turns the camera the correct way. Water resistant. Low light recording. 32 GB storage capacity. 60 minutes recording time.
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Ladies Watch HD Camera
A ladies functional wrist watch with HD 720P colour video camera. Water resistant. Four (4) GB flash storage capacity. 50 minutes recording time. Time & date stamp.
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The New York City AIDS Memorial organization recently announced that Community Board 2 has voted in favor of the new design for a memorial. The memorial will honor the 100,000+ New York City residents lost to AIDS and recognize the ongoing epidemic.
Continue reading AIDS Memorial new design approved by Community Board