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Too bad it is a proprietary game engine.
source or gtfo!
Just a tiny little problem with the linux "support": it's not possible to develop with Unity on linux...
Too bad it is a proprietary game engine.
source or gtfo!
I think some of you guys would complain if they hung you with a brand new rope.
An open noose only gets problematic when it closes.
While I wish the editor was on linux this does appear to be a good step and knowing their previous tools, ports should be easy. Also how many people here bug fix massive projects frequently? If not why does the licence on the code matter so much if you only plan to use the product and not mod it.
The web player is another story if I understand things correctly, but as web games of all stripes tend to suck, I can't say that I'm losing sleep over it (who said QuakeLive? Quiet, you.)


text:
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text: Please, when ever possible, instead of emailing me with questions, please post your question on my support forum. It takes me too much time handling support questions individually, so if questions are answered on the forum, it will eventually help out others with the same question. Then maybe I'll have time to develop a new theme!


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Gary and Darlene Grizzell of Flowery Branch announce the engagement of their daughter Jaclyn Leigh Grizzell to Cody Allen Case, son of Anthony and Kimberly Stratton of Rome.
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Or find a doctor at another Johns Hopkins Medicine Member Hospital:
Dean Frederick MacKinnon, MD
Appointment Phone
Main Location
The Johns Hopkins HospitalView All Locations
Out of State Patients
Call 410-464-6641 (8a.m. to 6p.m., EST, Mon-Fri)
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Call +1-410-502-7683 (7a.m. to 6p.m., EST, Mon-Fri)
- Associate Professor of Psychiatry and Behavioral Sciences
Centers & Institutes
- Mood Disorders Center
Adult Psychiatry, Affective Disorders, Bipolar Disorder, Depression, Mood Disorders, Psychiatry
Research Interests
bipolar disorder endophenotypes
My clinical interest is in the evaluation and treatment of patients with complex and treatment refractory depression, manic depressive illness, and anxiety. My research interest revolves around the problem of identifying the phenotypic boundaries of bipolar disorder(s). Specifically, I have identified panic disorder and rapid switching as phenomenological features of bipolar illness that may lead to biologically meaningful subtypes. I am also interested in the psychophysiology of anxiety as it relates to mood disorders. Most of my time and energy for teaching is devoted to running the first year psychiatry course.
- English
Maryland Psychiatric Society, 1991-present
Residents Committee, 1992-94
Public Affairs Committee, 1994-95
American Psychopathological Association, Member, 2000-present
Association for Directors of Medical Student Education in Psychiatry, 2007-present
Additional Resources
Education +
- University of California San Diego School of Medicine (La Jolla CA ) (1990)
- Psychiatry, American Board of Psychiatry & Neurology (2005)
Research & Publications +
Selected Publications
Selected 1st and Senior Author Publications
- MacKinnon DF, Squire LR, "Autobiographical Memory and Amnesia," Psychobiology 1989; 17:247-256.
- MacKinnon DF, McMahon FJ, Simpson SG, McInnis MG, DePaulo JR, "Panic Disorder with Familial Bipolar Disorder," Biological Psychiatry 1997; 42:90-95.
- MacKinnon DF, Jamison KR, DePaulo JR, "Genetics of Manic Depressive Illness," Annual Review of Neuroscience 1997; 20:355-73.
- MacKinnon DF, Affective Disorders, Encyclopaedia of Stress, Fink, G, Academic Press (2000).
- MacKinnon, DF, The Patient Thinking of Suicide, Common Psychiatric and Neurologic Problems in Primary Care, Hurko O and Slavney PR, eds., Johns Hopkins University Press (2001).
- MacKinnon DF and DePaulo JR, Disorders of Mood, Diseases of the Nervous System: Clinical Neuroscience and Therapeutic Principles, 3rd edition, Ashbury AK, McKhann G, McDonald WI, Goadsby PJ, McArthur JC, eds., Cambridge University Press (2002).
- MacKinnon DF and Hoehn-Saric R, Is There a Common Etiology for Depression and Anxiety? Handbook of Anxiety and Depression, Kasper S, den Boer JA, Sitsen JMA, eds., Marcel Dekker, NY (2003).
- MacKinnon DF, Zandi PP, Cooper J, Potash JB, Simpson SG, Gershon E, Nurnberger J, Reich T, DePaulo JR. Comorbid bipolar disorder and panic disorder in families with a high prevalence of bipolar disorder. Am J Psychiatry 2002; 159:30-5.
- MacKinnon DF, Zandi PP, Gershon E, Nurnberger JI Jr., Reich T, DePaulo JR. Rapid switching of mood in families with multiple cases of bipolar disorder, Arch Gen Psychiatry 2003; 60:921-928.
- MacKinnon, DF and Pies, R. Affective instability as rapid cycling: theoretical and clinical implications for borderline personality and bipolar spectrum disorders. Bipolar.Disord. 2006; 8:1-14
- MacKinnon, DF and Zamoiski, R. Panic comorbidity with bipolar disorder: what is the manic-panic connection? Bipolar.Disord 2006; 8:648-64
- MacKinnon, D. F., Craighead, B, and Hoehn-Saric, R. Carbon Dioxide Provocation of Anxiety and Respiratory Response in Bipolar Disorder. J Affect Disord 2007; 99:45-9
- Nwulia EA, Zandi PP, McInnis MG, DePaulo JR, MacKinnon DF. Rapid Switching of Mood in Families With Familial Bipolar Disorder. Bipolar Disord 2008 10:597-606.
- MacKinnon DF. Bipolar Diosrder as Maladaptive Arousal: A Behavioral Model and Evidence. Annals of the NY Academy of Science 2008 1129:185-9.
- MacKinnon DF, Craighead B, Lorenz L. Carbon dioxide induces erratic respiratory responses in bipolar disorder. J Affect Disord 2009 112:193-200.
Other media:
- National Coalition for Health Professional Education in Genetics. Genetics and Major Psychiatric Disorders: A Program for Genetic Counselors, CD-ROM, 2002.
- Development of a problem and function-based preclinical psychiatry course. Poster presentation for annual meeting of the Association for Directors of Medical Student Education in Psychiatry (ADMSEP), June 2009.
Academic Affiliations & Courses +
Activities & Honors +
Professional ActivitiesEDUCATIONAL ACTIVITIES
Introduction to Psychiatry and Behavioral Sciences 2001-present, course director
Senior Psychiatric Resident Seminar Series
1998-2001; course organizer
Psychiatric Clerkship Lecture 1996-present, lecturer (twice per year)
Clinical instruction:
Psychiatric inpatient services; 1996-present: student, and house-staff
Affective Disorders Outpatient (Resident) Clinic; 1998-present;
Psychiatric Ambulatory (Resident) Clinic; 1996-present.
American Board of Psychiatry and Neurology 4/95-12/15, #41044
Service Responsibilities
Affective Disorders Inpatient Service (11-bed subspecialty inpatient unit)
1996-present, 2-3 months/year; Attending Psychiatrist
Affective Disorders Consultation Clinic
1996-present, 2-3 consults/month; Attending Psychiatrist
Chronic Pain Inpatient Service (8 bed subspecialty inpatient unit)
2006-present, 1-2 months/year, Attending Psychiatrist
Electroconvulsive Therapy
1996-present, 1-2 months/year, Attending Psychiatrist
General Hospital Psychiatry (consultation service)
2008-present, 1 month/year, Attending Psychiatrist
Videos & Media +
Events +
Contact & Locations +
LocationsThe Johns Hopkins Hospital600 N. Wolfe StreetMeyer3-181Baltimore, MD 21287Phone: 443-287-6330Appointment Phone: 410-955-5212Fax: 410-955-0152Location Map
- Psychiatry and Behavioral Sciences


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All Payer Claims Data Extract Available
A data extract from the Utah All Payer Claims Database (APCD) is available. The de-identified APCD dataset (DIADS) contains pharmacy and medical claims data from years 2011- mid-2013, and includes information about medical procedures, diagnoses, and prescription drug. For privacy reasons, DIADS contains only basic and aggregated demographic information about patients. No information about providers or insurance carriers is included.
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Kate Hudson enjoyed the Saturday autumn sunshine with fiancé Matthew Bellamy and their son Bingham as the family took a fall stroll about London's Notting Hill neighborhood.
While Matt pushed a stroller, Kate preferred to tote around her tiny tot herself.
The actress has been busy filming The Reluctant Fundamentalist in New York City so it's no surprise that the mother of two wanted to keep her baby close to her.


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I suspect most of us would run ZFS if it was an option, but it's not. Sure, there's the FUSE port, but from what I've read the performance sucks and it's probably nowhere near as robust as a native kernel implementation.
Personally I was going to build an OpenSolaris server at home just because of ZFS, but now that Oracle's taken over Sun I don't want to get stuck with an operating system that they suddenly stop supporting.
Looks like there is a zfs-fuse package, maybe I'll try it sometime.
besides that:
- there's fuse splice-support in newer kernels now (afaik zfs-fuse doesn't support it yet - so people might want to help to get that to work)
- a parallel (pcrypt) version of the crypto-stuff is in the kernel for those who aren't fortunate to own an CPU with AES hardware-acceleration
- zfs-fuse has gained much speed since 0.6.9
- ...
Hi Everyone,
Many thanks for your contribution, support and patience. We had an overwhelming response to the closed beta for ZFS port on Linux. The reviews of the closed beta have been very promising and a big thank you to all the people / companies who have been involved in testing the closed beta and submitting their feedback and comments.
We had mentioned earlier that once we have enough reviews about the closed beta, we would be making the ZFS port on Linux beta an open beta for everyone. So here we go folks! THE BETA IS PUBLIC AND OPEN FOR EVERYONE NOW! Please login to http://zfs.kqinfotech.com and register to download. No more waiting for approvals from our team.
However, I would like to get a regular feedback from you all, once you start testing the beta. Your feedback and bug reports would be very important as we now inch closer to the GA Release which is scheduled for December. Please feel free to contact me at *[email protected]


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American Metal Market will host the 6th Annual Moving Metals Conference from December 5-6, 2011 in the Conrad Hilton in Miami, Florida. This expanded conference is meeting the demands of the market and will be more comprehensive than ever before. Some of the topics to be discussed include the future direction of commodity flow in the intermodal market, investment in technology to improve efficiencies, and the repositioning of vessels to address changing global demands.
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Will the service center sector see a wave of consolidation and/or bankruptcies in 2015?
We actually don't know who his investors are. At the point when we are ready, we will investigate further. There are just so many things to handle and there are a lot of items to be considered with the project."
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DOVER –The Dover Chamber was pleased to welcome Paradise Fitness with a traditional ribbon cutting ceremony.
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Anistar City | Pokemon Y Walkthrough
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Victory: The Age of Racing
Victory: The Age of Racing is a 3D Formula One style racing simulation MMO that lets players temporarily step back in time. Become a driver competing in the 1960's racing scene. Go against others in fast paced races through industrial cities to the middle of nowhere and beyond. Earn points for making it to the finish line and use them to buy high performing parts. Customize your car to be the fastest single seater participating in the Grands Prix.
Publisher: Vae Victis
Playerbase: Low
Graphics: Medium Quality
Type: MMORPG
EXP Rate: Medium
PvP: N/A
Filesize: 1.73GB
Pros: +Nice graphics. +Cool retro theme. +Plenty of car customization options. +Easy-to-use vehicle editor. +Challenging maps. +Single and multiplayer content.
Cons: -Small community of players. – No quests, lack of progression. – Quality items in shop cost real money. – Paying members have a significant advantage over free users.
Victory: The Age of Racing Overview
Victory: The Age of Racing is a free-to-play fantasy themed racing MMORPG set in the distant future of 2062. Unfortunately times have drastically changed. Environmental and economical collapses have resulted in a society that resembles more of the past than the present. Racing has gone back to its original roots where it's not about a flashy car but the race itself. Create your own 'Formula One' style single seater, tweak the accelerator, adjust the down force, and rise to greatness. Try to beat your best lap or challenge others in fast paced races. Similar to other games like TrackMania Nations Forever, Big City Racer, and Ray City players participate in fierce head to head races to be the best. There are three main tracks each with five distinct map variations to challenge racers.
Tracks – Rock Island, Ark One, and Fort East
Victory: The Age of Racing Screenshots
Victory: The Age of Racing Featured Video
Victory: The Age of Racing Review
By Ange Perdu
Victory: The Age of Racing is a 3D free-to-play 'Formula One' style racing simulation MMO. Set in the year of 2062 after an economic crash forced society as a whole to abandon their modern ways for a more simplistic lifestyle. This new society through an organization known as the Racing Authority has brought back the world of racing to the masses in a retro fashion. Players become drivers in F1 single seated races for guts and glory. Soar through challenging tracks ranging from industrial cities to polar caps and in between. Beat the fastest times to earn major XP and use them to customize your vehicle. Add quality parts and cosmetic enhancements to make your car stand out from the rest. In this unique online racer compete with other players in fast paced races to prove who has what it takes to be the best.
Rock Island to Fort East, the Gameplay
When starting out the hotlap challenges in the single player mode and multiplayer races are the only options available. Since most of the game's progression relies heavily on earning points and allocating them in order to customize vehicles or unlock additional content, players are somewhat limited in what they can do. Hotlap challenges vary depending on the location and chosen map. There are three main courses known as Rock Island, Ark One, and Fort East. Each of these areas features five distinct map variations. Once a driver has entered the race track a box at the bottom of the screen will display the set challenge time. The objective of hotlap races is to beat the desired time. Successfully doing so will earn XP that can be exchanged later in the game. The bar is placed extremely high. Complicated lengthy tracks consisting of sharp right turns, tunnels, and narrow passageways often have a difficult goal of a little less than a minute for completion. Players use designated keys, their mouse, or joypad to control their vehicle. Similar to Ray City this MMO integrates an arcade gameplay style. Driving across rugged paths often blows dirt and icy roadways kick up snow. Although the single player races can be entertaining they can feel very repetitive at times.
Quickies Vs Super Speed
In Victory: The Age of Racing players can participate in several different types of multiplayer modes. In the lobby section quick road races, super speed, off-road formula, and scheduled championship events take place. The terribly slow progression limits beginners with only quick road races unlocked. The more points a user can accumulate from winning races the further they're able to advance. Players must move up the ranks from Rookie, Semi Pro, and Pro status in order to unlock more challenging matches. Much like the game Big City Racer the player base is very low which makes it difficult to find an available game to join. Sometimes there's no public races open and players have to rely on the single player hotlaps to keep themselves busy. Before each race drivers have the opportunity to set up their car. This is done by adjusting the down force speed or grip level, gear acceleration, aerodynamics, and mechanical balance using a convenient meter. Users can set their car's suspensions to soft or stiff and brakes bias to the front or rear. It's completely up to the player. Adjusting vehicles to longer gears increase a car's speed on long straights and shorter gears aid in acceleration after hitting a brake. This aspect of the game pushes players to use a bit of strategy while editing vehicles. The set-up features add a nice touch to the already extensive customization options available in this game.
Customizing the Ultimate Race Car
Although the cars in this driving simulation aren't as modern as the automobiles in TrackMania Nations Forever each player has the opportunity to create their own original model. The editing feature is relatively easy to use. Players can select their desired car blocks mixing and matching the front, middle, or end sections. The paint colors are somewhat limited but users are able to add reflective, matte, metallic, or pearlescent finishes. Add decals like flames, tribal, wings, arrows, racing, country oriented, or animals. Quickly click to automatically place camouflage or Japanese patterns onto the car. Select themed forms such as geometrics, stars, horror, numbers, decorative, or heraldry. The combinations are countless. There are also templates for players that don't feel like being imaginative using an assortment of stripes or fantasy emblems. Each improvement and item in the marketplace requires a certain amount of V credits or G1 cash in order to purchase. In the marketplace drivers can buy dozens of quality mud guards, gearsticks, rims, exhausts, dampers, engines, consoles, mirrors, steerings, brakes, tires, and windshields. The customization options in this game are quite impressive despite the high tag prices.
Final Verdict: Fair
Victory: Age of Racing is an online racing simulation MMO where players create their own 'Formula One' style racing cars and compete against others for the title of best driver. This game has loads of potential but could use a bigger community of players before it can be considered noteworthy. The customization options are phenomenal and many of the courses are challenging. Although the graphics may appear a bit cartoonish or out dated to some it's still an interesting world. In this tribute to the past players get to breeze by industrial power plants and massive ice caps in a single seater F1 vehicle on their way to victory. Fans of free-to-play driving simulations like TrackMania Nations Forever, Big City Racer, or Ray City will love this unique 1960's inspired title.
Victory: The Age of Racing Links
Victory: The Age of Racing System Requirements
Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 2.0 Ghz
HDD: 4.0 GB Free
Graphics Card: Any nVidia GeForce6 series GPU or ATI equivalent
Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: Intel Pentium 4 3.0 Ghz
HDD: 4.0 GB Free
Graphics Card: nVidia GeForce 7800 or ATI equivalent


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Hello, I'm Steph, a user experience strategist, designer and artist who loves maturing ideas through great design.
An engaging and effective user experience is aligned with your brand voice and organisational strategy. I help organisations with their product strategy, user experience design and technology.
For over 10 years, I've been an active advocate of web standards and best web practices, especially in the realm of education. Recently my focus has shifted towards the meeting point between technology and social change.
My writings and art work reflect my fascination with our relationship to our physical world and the things in it.
Unique silver work that critically examines our relationship with what we choose to wear, keep or what we deem as precious.


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If all of the acceptance speeches as the various awards shows leading up to the Oscars are just practice for The Big Speech at The Big Dance, then Ben Affleck and Jennifer Lawrence are more than prepared for February 24. Both the Silver Linings Playbook star (who did not have a wardrobe malfunction, thank you very much, that's just the way the dress was designed) and the Argo leading man/director, who are now bona fide Oscar frontrunners, gave two of the best speeches during Sunday night'sScreen Actors Guild Awards.
Lawrence, who won in the Outstanding Performance By A Female Actor In A Leading Role category, not only got a boost in the Best Actress race by getting the award over Zero Dark Thirty's Jessica Chastain, but by giving yet another charming speech. The 22-year-old revealed that she earned her SAG card by appearing in a promo for MTV's horror show My Super Sweet 16. While most actresses would do everything in their power to hide that fact, Lawrence proudly talked about the small thing that opened a big door for her. But it wasn't Lawrence's nod to the MTV reality show that made hers the best speech of the night, but her thanking director David O. Russell and how he made Silver Linings Playbook for his bipolar son, but in the process he helped "so many sons and daughters, husbands, wives" in feeling less alone. Watch her super sweet speech below:
Don't go Liz Lemon! Tina Fey's gracious, hilarious speech when she won Outstanding Performance By A Female Actor In A Comedy Series at this year's SAG awards only made 30 Rock's impending exit from television this week that much more bittersweet. From her shout-out to her dear friend (and perennial snub) Amy Poehler to her plea to TV viewers to watch the 30 Rock series finale live on Thursday and DVR The Big Bang Theory, Fey reminded us why she's one of the most beloved women in the history of television. Enjoy:
Sorry Don Draper and Nicholas Brody, you just can't mess with Heisenberg. Bryan Cranston proved once again that while he plays one of the most terrifying people on television, he's anything but in real life. The Breaking Bad star (who also won with the Argo ensemble), who won for Outstanding Performance By A Male Actor In A Drama Series and like Fey, is getting to enjoy the perks of a final season, gave a funny ("Tonight, at least, I am well-endowed" he joked, looking at the nude trophy) and sincere speech. Check it out:
Dick Van Dyke was not only adorable and gracious, but he even gave a shout-out to his infamously terrible cockney accent from Mary Poppins. Three cheers, old chum! You are more than deserving of the Lifetime Achievement Award. Watch it here:


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League Of Legends
League of Legends is a fast-paced competitive online game that has set the standards for MOBAs (Multiplayer Online Battle Arenas). Mixing an RTS with RPG elements, two teams of champions battle head to head against battlefields and game modes. With an ever-expanding roster of champions, frequent updates and a thriving tournament scene, League of Legends offers endless re-playability for players of every skill level.
Publisher: Riot Games
Playerbase: Very High
Graphics: High Quality
Type: MOBA
EXP Rate: High
PvP: 3v3, 5v5, varying short-term arenas.
Filesize: ~8GB
Pros: +Many playable heroes (100+). +Unique mix of strategy and RPG elements. +Each match feels genuinely different. +Great interface. +Good tutorial. + Multiple game modes. + Enjoyable at all skill levels.
Cons: -Too 'team oriented' (One bad player can ruin a match, or carry an unfit team to victory). -Toxic Community that may deter new players. -Microtransactions needed to acquire a decent roster of champions in any timely manner.
League Of Legends Overview
League of Legends was one of the first stand-alone commercial 'Aeon of Strife' / 'Defense of the Ancients' – style multiplayer games to be released. Designed as a successor to the popular DotA player-created map, the core gameplay features two teams battling against each other on linear maps in 'rounds'. League of Legends is largely a team-oriented game, so try to get along with teammates, as the game is much more enjoyable when a team mates have good synergy.
The game features over 100 champions in six major roles: Assassin, Fighter, Mage, Support, Tank, and Marksman. All champions can be purchased for permanent use; however, each week a rotating set of champions is made available for free use. Meanwhile players are known as 'Summoners,' and each Summoner gains permanent progression which unlocks bonuses including spells, runes, and masteries.
There are four available maps in two game modes. Classic game mode, using the maps Summoner's Rift, Twisted Treeline, and Howling Abyss, requires you to destroy the enemy's nexus while defending your own. Dominion, taking place on the Crystal Scar, requires players to hold the majority of capture points on the map in order to damage the enemy nexus.
League Of Legends Screenshots
League Of Legends Featured Video
League of Legends Showdown Showcase
League of Legends Season 5 Preview
By Jason Parker (Ragachak)
Wake, Killstreak, Repeat
Anyone who has followed my articles to this point knows I play a moderate amount of League of Legends, and I am here again to cover the next big change: Season 5! The big buzzword this time is "Strategic Diversity" and unlike most seasons past, I actually believe in it. I have been faithfully following the upcoming changes to champions (A "One-Day" Taric Visual/Rework Update), improvements to make Baron and Dragon relevant, new buffs, items coming and going (R.I.P. Feral Flare: Season 4-Season 4), and much more. I'm going to outline some of the more important changes and what they could potentially mean to you in the upcoming season.
Just covering all of the changes in a list would be insulting; anyone can go and read the patch notes (even though I think not enough players do so.) Instead I am going to be pointing out the most important things to be on the lookout for. This is by no means complete. There is still much inhouse/player testing coming up and things could change at any moment. I'm incredibly excited though! While not always a fan of change, I think these changes could shake up the League community in a positive direction. With more choices than ever before, I would expect a lot of normally unplayed champions to resurface as the wildcards of the community experiment!
A True Display of Skill
One of the most infuriating things is to watch one champion single handedly backdoor. Your team is helpless as Master Yi, Tryndamere, Hecarim, Shaco, or some other champ decides they want to come back and just push other lanes solo, with so much speed and damage that nothing can deter them. This is something that Riot has evaluated, and finally has a solution for. Stats on Towers have changed a bit, but that isn't the important bit. Inner Turrets now have a regeneration field given to nearby champions to help prevent them being pushed down without a fight. Inhibitor Turrets are even more dangerous; instead of little shots, they fire a deadly laser beam that slows, deals terrific damage, AND reduces the targets damage output! Still think that tower dive is worth it?
The idea is not to ruin any chance of backdooring, but rather to make it more balanced. If one player can singlehandedly change the entire game, there is likely something wrong. Now they can adjust/scale the towers, instead of simply nerfing a champion into the earth (as has happened on many occasions in the past). Speaking of the lane, assist gold is changing, and now early game kills give full gold instead of the lessened amount that we saw in Season 4. Starting at 50% of the kill and going up to 75% as the game progresses, this is another way to hand supports gold. That's fantastic with the new item choices; ultimately this will hopefully shake up what the supports are building, and not just one or two sets of items.
Alas, Poor Roshan
Gone are the days of Baron being an afterthought, the days of champions soloing/duoing Baron without a great deal of power and skill. Dragon moreso, perhaps, with the permanent buff he offers. Dragon was once a gold farm, creating a very easy gap between teams. Now, with each Dragon kill your team gains a permanent buff that grows with each successful Dragon kill your team gets. The buff ranges from a bit of damage block, all the way to tripling all other bonuses, as well as giving your attacks True Damage over time. The final buff (five kills) is not permanent, lasting only 180 seconds. I do not forsee it being a factor in many games. As teams will clamor and fight desperately to attain the buffs, more strategy and ward coverage will be required. Teams that let the adversary simply take Dragon without a fight will regret the choice.
Baron gives two very new and different buffs in this season. Gone is the enhanced regen/cdr that we normally see. The Enhanced Recall I think is a little ridiculous, but it does allow for swift regrouping as well as quick pushing from lane to lane to stop minions from getting ahead of your turrets. The real winner here are the Empowered Minions. When your minions are near someone with the Baron Buff, the minions grow more powerful. Better Caster Minions, Tankier Melee' Minions, and Rangier Cannon Minions. Combine this with Banner of Command for hilarious results! The idea here is to create a siege breaker. If the enemy just can't be beaten through, grab Baron and overwhelm their defense! Expect Baron to be stronger to defeat, balancing the higher reward with more risk than ever before.
Items, Items, Everywhere
And not a drop to drink. Many items are leaving us, some that have been around for ages (such as Atma's Impaler) and are likely never to be seen again. Some items were simply a failure or not what was intended, such as the Feral Flare, which lasted a whopping one season. The old jungler items are gone as well. This is probably the biggest change to the itemization; new items that build out of the Hunter's Machete influence how your "Smite" spell works, which will probably passively force junglers who refuse to use Smite (Looking at you Maokai, Shaco) into using it, if for no other reason than the faster jungle clear. There are four new items that adjust your Smite, ranging from AOE damage to the ability to damage other players. This is brand new never touched utility to help change up how junglers' see their summon skill. I feel that there will be fewer "must-buy" items, and more situational items.
There are other items that are also making a grand arrival, such as Righteous Glory. A new tanky support item, it offers HP/Mana, but more importantly, gives movement speed to nearby allies who are moving towards enemies/turrets! Combine that with its activated ability which culminates in a shockwave-style slow. This is an item I feel will be a complete game-changer. Another item I foresee making a comeback due to changes is Ohmwrecker. I desperately wanted this item to be used, and its ability to shut off turrets could make diving worth it. Alas, last season, it saw virtually no play at all. But it had a retool, and it certainly is for the best.
Elixirs! These are gone. Replacing them are pricier/better consumable potions, only one of which can be active at a time. Instead of generic damage buff potions, we have the Elixir of Iron, which increases size of champion/tankiness as well as Path of Iron buff (players who follow the path gain movement speed), or the Elixir of Wrath, which gives damage, a "Bloodlust" buff, and damage to champions gives back percentage of hp. Kills/assists also increase its duration by 30 seconds, so assassins will be taking this with frequency.
What Does This Mean?
There are a lot of changes, that's what! Tons of new items; the jungle has changed, with large mobs in the jungle each offering a buff with Smite kills; the scuttling "Rift Crab" that is a neutral river mob, giving vision to people who kill it. The big word this season so far is "Strategy." There are far too many changes to go over all of them right here. Summoners should take the time to learn what changes are coming and play to experience them first-hand.
Playstyles may be disrupted or changed with all of the nerfs, buffs, and item changes. I genuinely feel that there is something for everyone in this season, which adds some radical new updates to how the game is played. Now if only they could do something about the servers, that'd be perhaps the next new project. There are of course detractors that miss their precious Feral Flare, but when junglers are simply farming jungle and never coming out, are they still junglers? Or is it just another lane to worry about? These changes are being rolled out into all facets of the game, so ideally, people will play more normals/team builder before jumping into the ranked preseason. Also: To those curious, ranked matches in the preseason DO matter. If someone tells you otherwise and plays poorly on purpose, they are wrong. It will affect your MMR. I wish everyone luck and new, exciting experiences in Season 5!
League of Legends Season 4 Review
By Jason Parker (Ragachak)
Things We Already Know
League of Legends is the MOBA everyone knows, and loves. Or perhaps just knows. I myself have been playing since the beginning of Season 2, and I have played enough to know that I am still horrible at the game. Be that as it may, everyone else on the team decided to haze the new guy, pitting me on a weekend bender of MOBA games. So, here I am! League of Legends is on its fourth season of competitive play, and at current has well over a hundred champions, each with its own style of gameplay. Many things changed between seasons 3 and 4, but the gameplay is still very consistent, offering the same three lanes, and for the most part, the same jungle. There have been changes, but not for changes' sake, but for the betterment of the game. The same game modes exist, with 3v3 (a reworked version of the Twisted Treeline I knew in season 2), 5v5 (Summoners Rift, Dominion, ARAM), though as of this writing, two game modes have come and gone, which will be given a bit more detail later.
In League of Legends, as in any MOBA, the goal is to use teamwork and skill to go from your side of the field to the enemies, knocking over towers, completing other objectives, and ultimately, destroying their base. This has not changed. How one gets there however, certainly has. Several important changes have occurred in the game, outside of character balance. I will be skipping things like that since one can simply read patch notes or LoL dedicated sites to get caught up on them. Instead, I will be focusing on the main brunt of changes that have occurred between the seasons.
I would also like to take this time to thank Lady Mowgli, for taking the time to play with a baddie like myself. It was a pleasure, because I do not play many ARAMs, but they were a ball, even when I was horrid, because she reminds me that it's all in fun. There are many who would do well to remember that. I'd also like to take this time to shamelessly plug her amazing cosplay, on Facebook at "Nox Going Wolf." She'll be at PAX East this year (and I will be jealous, and not!) with a variety of cosplays on display, such as Nasus! See? It's even topical.
Lost, But Not Forgotten
There are several game modes that have stuck around throughout the lifespan of League of Legends. The standard 3v3/5v5 are still around, though the Twisted Treeline 3v3 got a much needed overhaul in season 3. There were several things added, which I do believe I alluded to in a previous article, such as the spirit wells that provide buffs to the entire party, which adds another layer of strategy to the team-based game. 5v5 has also received some minor quality of life improvements, though only the dedicated players will probably even notice the advantages they offer. There are however, a few modes that are no longer around, which I find to be both fortunate and unfortunate.
All For One: This short-lived mode was probably the most entertaining extra mode I have had the pleasure to play in. In "All For One," players on each team had three bans, as in draft mode. Then everyone voted on a champ that they felt the entire team should play. Certain champs were autobanned, like Karthus, and Teemo. I personally do not see why. I mean, Five Karthus is totally fair, right? The highest vote wins, and in the case of a tie, I believe it is randomly selected between the two. I think the craziest thing I saw was my friends and I teaming up as five Soraka versus five Karma, and dominating them the entire game. It was pure chaos. The map was the normal Fields, 5v5, and the goal is the same: Get to the Nexus. It provided some very entertaining times, and I for one, was sad to see it go.
Hexakill: This was a mode I sadly did not get an opportunity to play. I was much too busy to enjoy this mode, as I was in the process of learning to hate ranked mode all over again. From what I understand, there were lots of problems with the matchmaking process, and lots of disconnects midmatch, leaving many people (me) frustrated. Regardless! Hexakill was another mode on the Fields of Justice, where six players on each side did battle, with the same goal as always. It was a really lovely idea, and from what I've seen of it, it was even more chaotic than all for one while providing junglers the new challenge of trying to gank lanes with three people in them. This mode did not appear to last long at all. I blinked, and it was gone! Such a shame.
A Vision of The Future
One of the most controversial changes has to be vision. In Season 3, players could (but did not) carry up to five green wards (which offer standard vision in hidden areas) and five pink wards (which offered visibility to units that were invisible; same vision turrets have). This was an interesting idea, but it often did not work out. More often than not, the only person warding was the support, and maybe the jungler, and it was an incredible burden to try and build a set of gear, while spending all their money on wards, or Sightstones. The money offered to support players was low, and it was overall a horrible system that was in dire need of a change. In Season 4, more gold was given to support players…
The old gold-per-five items were done away with, and new ones, with a variety of utilities were born. The swiftly-nerfed Targon's Brace, the Ancient Coin which implements the now defunct Shurelya's Reverie (Speed Boost), and Spellthief's Edge, the answer to AP Supports who wanted a little gold in their diet. In addition, support streaks, awarded to players who had more assists than kills also helped this. But that is not the brunt of where the change lies. In Season 4 players can only use three green wards, and one purple ward at one time. Period. Purple ward prices dropped, but are not invisible, and have infinite duration (or until broken). Now, this, in theory is a terrific idea. It can provide teamwork, and force players who normally did not ward to consider doing so. It makes it so the entire map is no longer lit up, allowing for more strategy.
At least, this is the theory. In high-level gameplay, this is more likely. But, at the lower levels/casual gameplay, people still expect the support to do all the warding, and become frustrated when there are not a ton of wards across the map. Perhaps people don't read patch notes. Now, there is a trinket (a new slot, that does not take up the normal six) that allows you to place wards every x amount of minutes. Lots of people buy it, but most do not bother to use the ward that is there! So, in theory, I love this. In practice, not quite so much. I realize this is can be a slanted opinion, but from personal experience, this happens a lot more than I'd care to admit.
Who Needs A Map?
There were a variety of changes to the map and to the jungle in this season. Now, I'm not much of a jungler, but I do it on occasion. The changes to the map can be considered good for lane members, and in theory, can be very bad for ganking from the jungle. Now the mobs in the jungle have a level and increase in strength as the game progresses. Weaker junglers may have a hard time getting started, but if they fall behind, the increased exp is a great boon on their behalf. Also in the jungle is a new enemy, a large Wraith that sits near the wall, away from the camps. It can be tagged over walls quite easily, allowing for some pretty interesting counter-ganks, or pulling it away from a jungler to deny them exp.
Also on the map are shorter bushes. It looks to me like the lawnkeepers got tired of the scraggly, long bushes and decided to tend the Fields of Justice a little better. I like this, personally, because it forces people to think about what their goal in a particular lane is. Gone are the days of super long bushes, where one ward will not accurately offer illumination, or when two players could wander the same bush and not see each other to initiate combat or offer assistance. That was one of the most absurd things to me, and now that it is cleared and fixed up, it makes life a lot more interesting in battle.
Everyone's got a Price
And everyone's got to pay. Money, as stated above, has changed quite a bit in League of Legends. It is still the same manner, in that you kill creeps, use items, and runes to allow a heavier flow of currency, but a few things have changed about it that players should be aware of. One of the big things that turn the early tide of a game are kill streaks, bounties, and assists. In the early parts of the game, the extra gold gained from these can really make the game feel insurmountable, with one side getting lots of kill streaks, offering them impressive items that allow them quite a bit of room for error to prevent their enemies from breaking the streak to gain a bounty bonus. With this in mind, Riot made these starter items a little less overwhelming, keeping things fair at least in the very early stages of a match. I am of two minds on this: when on the winning side, I hate it! I'm only human, after all. But when on the losing side, the lesser effects are gratifying. It allows for a little hope.
Controlling Dragon kills can be a steady way to get the game back in your favor as well, or secure your lead into a quick victory for the winning side. However, the Dragon offers differing values of gold and experience now, depending on how long the game has gone on. Local experience is also granted to those who participate. Those who are at a lower level get a little more exp too, offering a chance that they can catch up and recovery from a rough start. The global gold is pretty fantastic, to boot. Speaking of global gold, the global gold gained from turrets and inhibitors could sway early to mid-game, and the devs realized this after early push tactics began dominating the e-sports scene. To counter it, the global gold was reduced a bit, to prevent some lanes from getting out of control when they did no work. However, the local gold for the people who actually pushed the tower/inhib went up! Overall, gold is a little easier to get for many roles in Season 4, which I highly appreciate/approve of.
And since I could not think of another place to put it, I will make another mention here of an important change to early-game League matches. Death Timers in the early going have been lowered, to help players get right back to the fight, and stop the super early tower push, offering a bit more help to players who are getting bullied under their tower straight away.
Ragachak And The Magical Adventures of Cardboard 27
There have been a few changes to Ranked play as well. I do not have much concrete information on Ranked this season, since after my personal experiences, I decided a break was necessary. Towards the beginning of the season, we learned that no longer can you gain immunity from dropping from one league to another. This can be good and bad, again. There are almost always two sides to this. No longer can people troll Silver V and expect to never get booted back to Bronze where they perhaps belong. However, my personal experience has been that in the beginning of the season, it was not a good idea to play ranked. The matchmaking seemed very off, with players who did not belong in your ELO carrying teams with unbelievable skill and awareness. Combined with plenty of people ragequiting and server instability causing disconnects, it made for a very sour ranked experience.
I will be the first to say I am not a great player. I'm average, or less, at best. But I play games because I enjoy them. When I could no longer enjoy ranked play, I went back to playing normal, and ARAMs, because, thanks to a few good people, I remembered the reason I played League in the first place: To have fun. If you do not have fun in a mode, do not do it! It is ill-advised to make ranked a hassle for others by trolling and afking on purpose, just so others cannot have fun. No matter how bad things get, there's always something to look forward to. It is an unfortunate aspect of League of Legends community, that it is incredibly toxic. There are a plethora of good people, and I have had the pleasure of knowing many of them. But for every one good person, there are three ready to name-call and harass. Again: Play the modes you have fun with. There is no reason to ruin someone else's fun because of your hangups. That's enough of me sitting on my pulpit. . . it is however, one of the most harrying things about MOBA games in general.
Victory? Defeat?
Score – Great
The graphics engine of League of Legends has come a long way since its inception. With each passing patch, new ideas for character designs come about, and slowly but surely, a lot of those old champions are getting visual overhauls to update the graphics. Not all of them have been done, but the ones that are upgraded are always fantastic. The folks at Riot do deliver a pretty to look at product that can still be enjoyed by virtually all levels of PC power.
Pretty standard MOBA controls, but they to me are generally very tight. You can adjust mouse sensitivity in game, and even smart-casting (casting wherever the mouse is pointed instead of hitting the button, then clicking) is strong, except in a few instances, such as Thresh's flay. Not perfect by any stretch, but strong nonetheless. The dial for Missing/On The Way/etc is a little wonky if you aren't used to it, but it grows on you and becomes a steady part of your gameplay.
While I laud Riot for making cool features and game modes like ARAM (All Random), the other cool modes often vanish as swiftly as they appear. I did not even get to enjoy Hexakill, and All For One disappeared just as fast. The downside of playing MOBAs is that there is not a lot of variety in game modes; you log in, and you play the same maps you play every time. This can become incredibly tiring, no matter how much you love the gameplay.
While I do feel the music for the loading screens is fantastic, each champion/patch having its own unique, flavored music that fits their character (See Jinx as one of the best examples), the ingame music I tend to turn down, as well as some of the other sound effects. Not because I think they are bad, but because they distract me from the game at hand. Listening to the same music for hundreds of matches can grate on anyone's nerves. I am no exception to this. So while I do think they're pretty great to hear, after a while, I just want to tune them out.
League of Legends – Season 3 Review
By Harry Ka-yan Cheung
League of Legends is a multiplayer online battle arena – MOBA – ran by Riot Games and is one of the most popular amongst them. League of Legends is known world-wide and is very popular amongst gamers. Due to its popularity, it has also developed into a competitive e-sport as well. Every month, Riot Games adds one or more champions to League of Legends and releases at least one skin with every champion releases. Every month also holds at least one update or patch to the game and players can often look forward to seeing a new addition added. These changes will often be based on the community and players rather than just certain changes that need to be made. The game content and the community have made League of Legends the most popular MOBA-style game on the market right now.
Gameplay & In-game shop
If individuals have played other MOBA-style games, they'll be familiar with League of Legend's play style. The differences between MOBA-style games comes with champions but most of them will use a system where certain champions have abilities to help them survive on a battle field and to fight other champions. Players have to work together in a fast-paced gameplay that involves certain strategic planning and engagements to come out victorious in every match.
As matches start up and progress, players will receive gold. Gold can also be obtained by killing minions, jungle creeps, towers, and other champions. This gold is used to buy items to increase a champion's stats and abilities. When matches run for a long period of time, champions will become very strong and every team fight will end in multiple champion deaths and certain objectives will be accomplished.
Teamfight breaking out and players dying
For League of Legends, every graphic is well done. Certain champions need a graphical touch up, but those champions receive their updates when patches are added into the game and when all prior testing has been done on the public beta environment. The maps look great and I personally think that the only thing that needs improvement is Summoner's Rift, the 5v5 map. If certain details look outdated, Riot Games will often look into the situation for the community and decide what needs to be fixed. The Shadow Isle map was once Twisted Treeline, but Riot Games did a complete overhaul of Twisted Treeline and made it a very sinister looking map. My favorite map, due to its graphics, is the Howling Abyss map.
Howling Abyss – ARAM Map
Champions & Skins
Playing the game is one thing, knowing the champions is another. It is helpful to know what skills certain champions have in the case that players are faced against them. League of Legends is not as simple as pressing keys and hoping things die. Every champion has a different skill set that plays particular to that champion and works well in conjunction with certain other champions. To allow players to test out different champions, there is a weekly free champion rotation. Other than that, players must buy their selected champions with riot points or influence points to keep them permanently.
In addition, every champion is released with skin(s) and certain champions will receive or have received multiple skins due to special occasions or Riot Games decisions to make skins for a certain champions. Often times, the skins will have special particle effects that go along with the designated skins. However, most skins will cost Riot Points (requires real money). Riot Games will occasionally provide a chance for players to obtain skins for free at certain gatherings, special events, or online events.
Champions Owned
Game modes/maps
• Summoner's Rift
-Summoner's Rift is the oldest 5v5 map for League of legends. This is the main mode that is played in tournaments and is also the most played map for League of Legends. Most of the strategies and tactics will be seen on this map. The matches held in Summoner's Rift will often be the longest matches compared to the other maps. Teams usually consist of two single champion lanes, one duo lane, and a jungler.
• Shadow Isle
- Shadow Isle is a map designated for a team of three to face off against another team of three. This map is much smaller than the Summoner's Rift and the map has certain mechanics that other maps do not. I personally do not play this map very much, but this map often consists of a two single champion lanes and a single jungler.
• Crystal Scar
- This is a dominion-type map that has players capture certain points. When one team has claimed more capture points than the other team, the team that has less capture points will begin to lose life points off their Nexus. As the match progresses and the life points become lower, the music will change as well. For this map, players don't really have designated lanes or roles. If anything, teams will often send a single player to the bottom capture point and the rest would head for the top capture point.
• Howling Abyss
- The Howling Abyss holds an ARAM mode (All Random All Mid) that was created by the community. Players don't get to choose their champions and the map is a single lane. The game mode was first played on Summoner's Rift where all the players would send their champion down mid lane and no other lanes would be used. In this mode, everyone basically beats on each others' faces.
Game Mode Selection Screen
• Tank/Initiator
- Most of the time, tanks will be hold the same idea as tanks from other games. Their role is to jump into the thicket of things to get things started and to get the attention of opponent champions. Not all initiators are tanks but the idea behind this role is to start a team fight or to start an engagement with the enemy team.
• Jungler/Main Ganker
- Most games will have a jungler in them. A jungler's role is to clear their team's jungle for experience and to gank whenever an opportunity presents itself. The jungler will be the main ganker for most games because of the constant surprise of the jungler not presenting himself/herself to the opposing team. Basically, this role allows players to be an unwelcomed guest.
• Carry
- Most games, there are two much defined roles. These are the ability power (AP) carry and the attack damage (AD) carry. These carries are often the champions that have the least defenses. The sole purpose of these roles is to deal raw damage to the enemy team. It's important for these players to stay alive the most as they are needed completely for every late game engagement. For this to happen, most carries need the other players on their team to help keep them alive to do their carrying duty.
• Support
- The role of a support is to keep their allies buffed, healthy, and ready. Supports are often the players that need to keep a look on everything. It's important for supports to constantly be on alert to avoid being caught and constantly be on the lookout for an opportunity to attack. Basically, a support's job is to hold a player's hand and lead them to the toilet at night.
Normal vs Ranked
Shadow Isle and Summoner's Rift have have both normal and ranked matches as opposed to the normal matches. Ranked matches allow players to play seriously against other players to place themselves higher on rankings which do not existent in normal matches. Some players will see these matches as the same as normal matches and will see it as a way of self improvement and nothing more. To others, these ranked matches are to generally the bragging rights bestowed upon those who care.
Runes & Masteries
In League of Legends, there are runes and masteries that allow players to give small advantages to their champion. These small advantages could be just the things that players need for their champions. Masteries are free buy more mastery points are earned as players gain levels. Runes are obtained only by the use of influence points and may take quite a while to collect if a player is new. A player is given two rune pages for free; to obtain more, players must purchase them. Players may have up to twenty pages of masteries and runes. Although certain masteries and runes are recommended in certain situations, they're a matter of a individual's personal choice.
A display of the different runes(left) and masteries(right)
RP is the abbreviation of "Riot Points." Riot Points are only obtainable through using real money. RP allows a player to purchase champions and champion skins. It also allows players to purchase more rune pages, boosts, bundles, and ward skins (during special occasions). However, the RP cannot be used to obtained runes. Players are also allowed to purchase or use RP to gift other players.
IP is the abbreviation of Influence Points." These points are earned after every match and are used for champions, ward skins (during special occasions), and runes only. To provide a sense of equality, players may only purchase runes with IP to avoid any in-game advantages.
Dollar to RP ratio
Tournaments & Championships
Due to League of Legend's popularity, it has become one of the most played and most well-known competitive e-sports to date. Championships allow professional players to compete for a cash pool up to millions of dollars. There are small tournaments that are held by the community and by well known companies, like Alienware, to allow casual player to participate in a chance to win some prize money as well. These tournaments also help expand interest and player base by getting the name out to the public.
Championship Series – Season 3
Graphics – 5/5 – The graphics are up-to-date. If certain champions are in need of a graphical update, it will be worked on. I personally think this is the strongest point of the game because of the constant attention to detail and graphics.
Gameplay – 4.5/5 – The only reason I would not give this a perfect ratings is because of the lack of unique gameplay features compared to other MOBA style games. The main difference comes from the increase in skill effects due to items.
Community – 3.5/5 – The community gives a lot of feedback and participates in a lot of events. There are a lot of people and constant suggestions and helpful information. The only issue is that due to the nature of competitive games, the negative attitudes of players gets brought out. This brings out a lot of terrible things being said and it adds a lot of complaining about "unbalanced" subjects.
Content – 5/5 – There's at least an update every month and sometimes there are two big content additions. Players always have something to look forward to.
Support – 5/5 – Riot Games is fast to respond to the community about urgent issues. They are quick to e-mails and quick to act on any changes that can be made for their needy player base. Even if their maintenance do not go as planned, players are given constant updates.
Overall – 4.6/5 – League of Legends is in great hands and has a great community (when they want to be great) and I personally choose this as my favorite MOBA-type game. It's easy to understand and still difficult even after playing for a while. As well as it is nice to see players pick up different strategies and adapt to new strategies.
League Of Legends Videos
League of Legends First Look (2010)
League of Legends Gameplay Video 1
League of Legends Gameplay Video 2
League of Legends Video
League Of Legends Links
League of Legends Official Site
League of Legends Wikipedia Entry
League of Legends New User Guide [Great Resource!]
League of Legends Wikia [Great Resource!]
League Of Legends System Requirements
Minimum Requirements:
OS: Windows XP / Vista
CPU: Pentium 4 2 GHz / AMD XP 2500+ or better
RAM: 512 MB or more
HDD: 8 GB Free
Graphics Card: Any DirectX 9.0 capable VGA Card
Recommended Specifications:
OS: Windows XP / Vista
CPU: Pentium 4 3 GHz
HDD: 8 GB Free
Graphics Card: GeForce 8800 or equivalent
League Of Legends Articles
- League of Legends Nemesis Mode Reviewed - Posted on February 17, 2015
This is not ranked play. It's just a fun normal mode to improve your skills in. It's a mode that promotes trial and error, learning what can possibly work and what probably will not.
- PAX South Cosplay Round-Up Part 1 and 2 and 3 - Posted on January 28, 2015
JamesBl0nde and Queen of Blonde offer their shots from the first ever PAX South.
- Predictions 2015: The Indie & The Mega-Corp - Posted on January 16, 2015
2014 was a little like the story of David and Goliath for the online gaming industry. We saw the rise of the indie developer and the humbling of the giant mega-gaming corporations.
- League of Legends Building Dedicated Network - Posted on January 6, 2015
Riot Games is building a direct network for League of Legends traffic in North America.
- League of Legends: Legend of the Poro King Mode Review - Posted on December 30, 2014
While I am generally hard on the temporary modes as their short existence offers Riot little time for trial and error, I have to say that I really liked Legend of the Poro King.
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The xorg-edgers team compiled this beta driver same day, I'll test it out on the stable 3.10 kernel to see if they compiled with the patch already.
Would be nice if nvidia got their drivers up to speed with latest kernel, since using .run to install the drivers gives me way better peformance than pulling in from xorg-edgers.
it's was patched against archlinux' 3.10 kernel, but should only require modifying the paths to be able to use with another 3.10 kernel. So, you could patch it, if you like and use the .run installer... I'm surprised their is any difference between the driver (provided by xorg-edgers), are you sure it isn't their Xorg that is the issue? (i wouldn't think, they could have done anything to affect the driver itself)..
I updated to this driver last night on Arch. Aside from new options in nvidia-settings, i haven't noticed any noticable differences (which is fine with me, much better than regressions..lol).
apply it with "sh Nv_thing.run --apply-patch that_file"
it will probably ask you about file paths (just put "kernel/file_it_wants", or change it in the patch)
These drivers seem a bit buggy, having issues with redrawing windows. I have to keep moving them for them to be updated.


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Results 31 to 45 of 47
November 29th, 2011, 05:24 PM #31
December 1st, 2011, 12:42 AM #32
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Luckily we have Kat to help us be unconfused - or LESS confused . Or possibly MORE confused as the complexity of the reality more fully impresses itself upon us!
December 1st, 2011, 02:21 AM #33
December 1st, 2011, 11:19 PM #34
December 2nd, 2011, 03:01 PM #35
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I go into a bookstore. I see a line of shelves labeled TEEN. Is that not "classifying"? Is the intent of the store not "selling" those books? Aren't the two acts the same?
My problem is (marginally!) more practical. Soon I'll be uploading THE SUPER OLYMPIAN to Amazon. Do I put in the category (Amazon's term) Teen? Under Teen Amazon has you subcategorize it as Fantasy or Science Fiction.
Or do I put it in SF and Fantasy, subcategory SF, sub-subcategory Alternate History? Or SFF, subcat Fantasy, sub-subcat Alternate History? WHICH IS THE EXACT SAME LIST!
OK, now Barnes & Noble Online has a different way of categorizing books. And publishers and bookstores yet others, though with lots of overlap. My problem at this moment is Amazon.
Maybe the situation at Amazon illustrates that the classifying/selling distinction is a real one.
The Hunger Games series is clearly dystopian perhaps post-apocalyptic SF. Yet Amazon puts it in both the SF and the Fantasy lists.
The Twilight series is clearly fantasy. Yet Amazon puts it in both the SF and the Fantasy lists!
So Amazon is selling it however it can. Hell, maybe they also put Twilight in the Mystery and History and Golfing lists! I know they put it in the Love and Romance list. Though not (through some amazing ineptness?) in Paranormal Romance - which I thought would be a more natural choice than Love and Romance.
Oh, it was so simple when I just had to give birth to a book. Now I have the raise the damned thing all the way through college!
December 2nd, 2011, 06:32 PM #36
The reason I jumped on the word classifying is that classifying can indeed mean organizing stuff into groups by tabs which would be what they are doing in markets, but people tend to use the word classifying in regards to fiction as identifying the nature of what it is, related to ideas of the essence and themes of all science fiction stories, for instance. And as you see with Amazon, they don't actually do this in the publishing industry.
Amazon makes no distinction between science fiction and fantasy. To them, it's one category and either term will do. The sub-categories that they have available for these things are for the benefit of people who want to label them more narrowly, but as far as Amazon is concerned, it's one big pot. For Amazon, fiction is in the following categories and even those are not set: Children's Books; Teens; Gay & Lesbian (includes non-fiction; ) Literature & Fiction (no distinction; ) Mystery, Thriller & Suspense (no distinction; ) Romance; Science Fiction & Fantasy (no distinction and includes most horror.) Those are the Book Categories to the left.
As we've mentioned before, how much marketing are you aiming at the teen audience? Are they the main audience you wish to reach with this series? Is all the series meant to have main characters who are teens or who look like teens (immortals, gods, vampires, etc.) and be mostly for teen readers, or only some of the books? If it's all, then it would make sense to put them all in Young Adult. If it's some, then you have the option of splitting some of the books into teen and some into adult, or having all of them in adult and going mainly for adult readers while doing some marketing efforts to teens. If Amazon will let you, you could conceivably label them both teen and adult.
From what you've told me about the series, the people with powers who live through history are able to do so because they have alien DNA. That to me is science fiction. But if you want to list it as Fantasy, Amazon is not going to care. They don't care if you put it in Fiction either or Mystery, Suspense & Thriller or Romance. With the indie publishing, they just want bodies essentially.
So the question is what do you want. There are segments of fantasy fans who will not read science fiction. There are segments of science fiction who will not read anything fantasy or certain types of science fiction. But they may not know which you are -- as you noted the Alt History list is the same list -- and many probably won't care. In any type of selling list Amazon does, there will be on actual distinction between fantasy and science fiction titles or fantasy and science fiction teen titles. There probably often isn't any distinction between teen titles and adult titles.
The easiest thing for you to do is to stick the series into the Alt History category. This doesn't stop you from marketing to teens and you may be able to get it into other lists on Amazon set for teens. But if you really want to concentrate on the young adult market, which is certainly a fertile market, then putting it in Teen is logical and putting a Reading Level of 12 and up on it, if you're allowed and Amazon won't make you pay for it, would be a good idea.
You have to consider how you want to talk about the books outside of Amazon or any other vendor's categories. Are you going to talk about it as a teen series, or as two inter-related series, one teen and one adult? Are you going to talk about it being connected to aliens and going into the future and call it SF or are you going to talk about them as magical beings with powers and immortality and say that you worked some SF settings in?
You can say that the books are a fantasy and SF blend, people do, but you'll get asked which it is more and what it is really intended to be. Kameron Hurley, for instance, wrote a post-apoc, futuristic fantasy novel, God's War, but a lot of people want to see the novel as science fiction and it has some military SF fans. She's okay with that, although she was writing a fantasy story and talks about the book as a fantasy story with science fiction elements. So you have to decide -- how are you going to talk about the book, label the book, answer questions about it, etc. You're not locked into one market, but if you try to be too generic about it so that you're unclear, then you may miss readers who are going to be the most interested in it.
Last edited by KatG; December 3rd, 2011 at 04:58 PM.
December 3rd, 2011, 03:31 PM #37
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It is becoming clearer that writing a book and publishing it, in ebook or "pbook" format, is not all an author must do if s/he wants people to read it. Only one in a million books is going to explode on readers' consciousness and become an instant best-seller.
Every book must be marketed, perhaps in a large way, perhaps in a small way. To do absolutely ZERO marketing likely ensures it will plop into bookstores and quickly fade away. But how successful the selling effort is will be decided mostly by the book content itself. All marketing can do is lead readers to the water, erh, BOOKSTORE. No clever or well-funded plan can force readers to "drink."
THE SUPER OLYMPIAN is the only book which starts with a teen protagonist and follows her through a year of high school. But halfway through she graduates from high school.
That summer she goes to the Olympics, competes there, and trashes a group trying to repeat what Muslim terrorists did in our universe in the 1970's. The rest of the book follows her first two or three years as a superhero, her day job being a fashion model.
(Not as unlikely as it might seem at first glance. Shapechangers can be shockingly, stunningly beautiful. And they don't need makeup or Photoshop to cover up blemishes!)
I don't think most teen readers think about life beyond high school. Nor care about it. It's too foggy a future to care about.
So I think it best to fold OLYMPIAN in with my other efforts to sell the Shapechanger Tales (alternate history) sci-fi series.
Thanks much, Kat and others, for helping me make this decision.
December 18th, 2011, 01:37 PM #38
I'm having much the same issue with a series I am writing, where I have a variety of point of view characters, of which 7/10 are teenagers. I'm thinking Young Adult, with a look into the perspectives of the few adult characters, to show how they are both not so different and hugely different. I always look at Harry Potter when thinking about my own, not for the success or anything, just for the way the Adult characters became some of the most inportant and well-loved, because the adults around are actually highly inportant. I never went down for the whole 'Kids save the world because kids are reading the book,' angle, I don't find it overly realistic all the time.
The book spans from my protagonist being 16-18, and graduating in the second-to-last or last book. It also deals with a relaionship with an older person, said person being 22-24. I'd like to tackle this in a proper way, the expected regret, concern, thrill, etc.
For you, I'd go for alt. History too. It's so wide-ranging. You can also stick them into Sci-Fi or just, general, Thriller, surely? The thing about Genres is that they crossover and overlap A LOT. I must admit ignorance to many, many factors when it comes to publishing and marketing. For example, does the store/website chose what genre they sell your book under, do you, or does your publisher? Because I've seen several books catagorized in a range of different genres in different locations.
December 19th, 2011, 10:49 AM #39
But most of these shelvings are not as charged an issue. And most of the shelving is done according to which publisher is supplying the book. So the YA section is primarily supplied by YA publishing lines. The SFFH category sections are primarily supplied by SFFH publishers. So if you are marketing a work to publishers, which publishers you select to go to who might then license it is usually the biggest determinent of where your book will be sold in a store.
For people who are e-self-pubbing it, like Laer, this is not an issue as e-vendors like Amazon do not have book shelves and can put as many labels as you want on a book. So the issue there is what keyword tags do you want to have on your book so that the most likely interested readers can find it easily. That's all that categories like YA and SFF are -- markets created to help interested readers find a wide range of books more easily.
December 30th, 2011, 05:11 PM #40
A well written children's or young adult book can definitely appeal to older readers as well. When I was young, books aimed specifically at older children and teens were generally shelved with the children's books (making it embarrassing for a self-conscious teen/young adult to browse them), and so lots of books with younger protagonists were included with the adult genre fiction (think of some of Anne McCafrey's and Mercedes Lackey's books with teen and young adult protagonists). On my most recent trip to B&N, I noticed and entire subsection of the fantasy and SF area devoted to YA SF and F. Some of the books looked interesting to me as a middle aged adult.
But I wouldn't give up on adult fiction just yet. First of all, some children and young adults do read books written for adults. I know I started raiding my parents' book case and the adult section in the local library sometime around age 11 (and yes, some of those books had 'adult' themes ... it was educational. But then, so did books intended for teens back then too. Remember Judy Blume).
And those kids and young adults who are reading YA stuff now will grow up and (hopefully) continue to read and enjoy a wider variety of offerings.
September 24th, 2012, 06:57 AM #41
I'm not sure if I represent anything, but even as a teen I read adult fiction and never liked YA/teen fiction back then, and even less as I got older. For example, I stopped reading Harry Potter after maybe 30 pages.
Teenagers aspire to be adults, so having adult-facing (not adultering) characters can be a good direction. Not necessarily dwell in the world of teen or such, but be somewhat younger plunged in the world of adults. There are enough real life examples for this.
September 24th, 2012, 05:29 PM #42
I haven't seen any Spider-man YA books lately. I suppose there probably are some. I do, however, have a teenager who reads some adult books (she's working slowly through Song of Ice and Fire,) but also reads tons of YA books. She's a firm fan of Harry Potter and Percy Jackson. Her favorite author is star of YA John Green (not a SFF writer.) She's annoyed because she lent her copy of The Perks of Being a Wallflower to a pal and now can't read it before the movie comes out. She studied the YA SF novel Feed by M.T. Anderson in school. She is planning to start the YA Mortal Instruments series by Cassandra Clare. Many of the writers doing YA also write adult SFF, or have their YA work sold in the adult market in different countries. Some of the YA is being written for 12 year olds, like Harry Potter, and some of it is being written for sixteen year olds. It's a very wide market.
September 25th, 2012, 02:35 AM #43
September 25th, 2012, 11:57 AM #44
Well, we've been having a lot of foreign visitors too, so we give certain posts a benefit of a doubt.
September 25th, 2012, 12:44 PM #45
Sure, but that's still a bot/spammer. The name and homepage give it away.


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Posts tagged AG Jeans
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Dec 13th


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COAST seeks more funds from communities: Official says costs for paratransit services have risen rapidly
Saturday, January 26, 2013
ROCHESTER — Without additional funding from local communities, COAST bus service may have to make difficult decisions down the road, said COAST Executive Director Rad Nichols.
Federal law requires COAST to complement its fixed bus service with the ADA-accessible paratransit service, said Nichols.
Nichols said the overall feeling at last week's meeting with community officials was that policy-level changes need to take place, in the shape of more funding at the federal or state level.
He said that at first glance, it doesn't appear that raising the fare would make a substantial difference in the COAST budget, unless the fare was raised so high that it becomes "significantly detrimental to ridership."


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American CorrectionsAuthor:
Todd R. Clear, Michael D. Reisig, George F. Cole
9 Customer Product Reviews
Edition: 10
Pub Date: 2012
Publisher: Cengage Learning
Todd R. Clear is the author of American Corrections, published 2012 under ISBN 9781133049739 and 1133049737. Six hundred ninety two American Corrections textbooks are available for sale on ValoreBooks.com, three hundred two used from the cheapest price of $51.25, or buy new starting at $216.80. [read more]
- Rent $19.99
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A more detailed glossary and more Learning objectivesread more
it is better at explaining the system and the pictures are very detailed
This was my favorite course by far. The questions at the end of each chapter challenged ;me and kept me on my toes.read more
Honestly, I would not change one thing about the contents of this textbook.
I love the study of criminology and learned much about what goes on in the correction system.read more
There isn't much I would change about the book except to give more case studies.
I really enjoyed this class and the book was a great learning tool throughout the semester.read more
The flow of the book makes it easy to read and comprehend.
I learned the different types of facilities and how everyone is separated. (Juvenile, Woman Incarceration, & Men's) etc..read more
The primary subject is learning the different types of facilities. This book was very effective in helping understand the information about incarceration.
It was a really good tool on how the correction systems work in America.read more
I wish it was easier to understand and more direct. It needed to simplify terms more clearly.
There were no issues with this book. I learned a great deal about our past, presemt, and future jail systems and prisons.read more
Jail/prison systems back then were far worse than they are today. America is a blessed nation! Foreign nations don't play about criminal offenders who break the law!!
Honestly, no part of this was least helpful. It was a very well designed book and I had no negative thoughts.read more
Loved this book. Extremely clear, extremely thorough and extremely easy to understand. Pictures and images helped a lot to understand some material.
The book provided great detail about our criminal justice system. It definitely helped me understand it all and pass the class with new. knowledgeread more
Add a few moe illustrations and maybe talk about why the criminals seem to have more rights than the citizens.
Edition: 10th
Pub Date: 2012
Publisher: Cengage Learning
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