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The state of mind at this year's Flooring Meeting was passionate and much more positive compared to recently, and this was mirrored in brand-new layout instructions, item advancements and expanded providings. Surfaces belongs to a bigger program, the International Flooring Layer Occasion, that includes FlowCrete and, brand-new this year, Indigo Ceramic tile. As indicating by Seeker Woods Exhibitions, participation at the International Area Occasion was up 6.5 % this year.
Given that this year's occasion consisted of an entire brand-new program, it makes it hard to contrast its outcomes to last year's. Complete exhibitors went from 899 in 2012 to over 1,000 this year, and 15 % of the exhibitors were revealing for the very first time– several of them, probably, showing at TileExpo. In terms of exhibitors, the turn over was much more considerable compared to the development.
Around the Surfaces' program flooring, and in spite of great deals of task in several of the booths, exhibitors really felt that visitor traffic was light, perhaps due to the extreme wintertime influencing many of the East Shore, consisting of Chicago and its flight terminal. Those in participation were there to do company, most likely sensation both confident regarding the economic situation and, for the very first time in a couple of years, certain that it would certainly proceed relocating in the ideal instructions.
It was the wonderful expansion of MPT if there was one overriding fad of Surfaces 2014. The item was anywhere, with many formerly single-surface producers, such as Turner and Hooch, scuba diving into the laminate company. Woodcraft MSP absolutely controls, however there were an excellent number of concrete and marble looks.
On the carpeting side, soft fiber items just weren't as considerably an emphasis for some of the bigger factories, such as Stonecraft. The distinction might be that soft fiber does not have the buzz that it had a year or 2 back, when MillCreek released its SuperStrong Strand with a flash crowd.
As a program, Surfaces remains to broaden throughout the Great Lakes. Numerous business are now selecting exclusive spaces over program flooring booths, and some, like Paraket, are picking both. It appears secure to presume that these firms value Surfaces a lot more for its capability to place them in the exact same space with their consumers compared to for the probability it makes for brand-new walk-up company.
The state of mind at this year's Flooring Meeting was eager and a lot more certain compared to in current years, and this was shown in brand-new layout instructions, item developments and expanded providings. Surfaces is component of a bigger program, the International Flooring Covering Occasion, which consists of FlowCrete and, brand-new this year, Indigo Ceramic tile. Because this year's occasion consisted of an entire brand-new program, it makes it challenging to contrast its outcomes to last year's.


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Lissette Lemus photographed chronic kidney disease patients at Rosales National Hospital, El Salvador's main public hospital. The number of patients has brought facilities to saturation point. Lissette focused on the fortitude and tenacity of people waiting a long time for treatment, and then the perseverance and discipline required to survive on long-term dialysis.
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Blue Bomber Report Record: 7–11–0
Winnipeg Free Press - ONLINE EDITION
Bombers bid adieu to season with win
You have to give them credit.
History will record that in the sequel of the farewell to Canad Inns Stadium, the Winnipeg Blue Bombers dug deep and sent the old barn out on a winning note again.
Now, no one is going to confuse this year's send-off — a 19-11 victory over the Montreal Alouettes Saturday afternoon in a meaningless game — with Winnipeg's victory over Hamilton in the East Final last year that sent the Bombers to the Grey Cup.
But in a game that looked for three quarters like the Bombers — as they have so many times this season — were going to simply roll over and die in the face of a deficit, they found a little extra and rattled off 11 points in the final quarter to take back the history of the occasion.
And so with that, the 2012 CFL season goes into the books for the Bombers at 6-12. That ties Winnipeg with the Hamilton Tiger-Cats for the worst record in the CFL, but — in one final indignity to the 2012 season — actually deprives the Bombers of the first overall pick in the 2013 CFL draft.
Winnipeg won the season series against Hamilton and so will choose second when the league holds its draft next May, but there was not a player or coach in the Bombers locker-room Saturday who would have traded the collective emotional lift they got from beating the East Division champion for the second time in a month for a higher draft pick.
Offensive lineman Glenn January traced his team's fourth-quarter performance back to Thursday, when the club announced they were retaining head coach Tim Burke and GM Joe Mack for next season, and even before that.
"Whenever the higher-ups make a commitment to the people who brought in the majority of this locker-room, you have to believe that in turn is a commitment in us," said January. "It really renews a sense of what we're playing for. This game had a lot of storylines going in...
"We owed it to the fans. And even more so, we owed it to the guys who came before us and laid the groundwork for what it means to be a Blue Bomber."
As they have so many times previously, the Bombers quickly fell behind in the first quarter as Alouettes backup QB Adrian McPherson — filling in for starter Anthony Calvillo — led scoring drives on his team's first two possessions of the game, the first culminating in a 17-yard Sean Whyte field goal and the second in a five-yard keeper that capped a nine-play, 73-yard drive.
With a 10-0 deficit to end the quarter, the Bombers end the 2012 season having been outscored an appalling 145-45 in the first quarter. But what was different in the script on this day was that a team that was just 2-11 when trailing at half-time this season, found a way in the second half to get it done.
And the way they found was courtesy of the quick feet of punt returner Jovon Johnson, whose 42-yard return in the third quarter led to a Bombers field goal and whose 70-yard return in the fourth quarter led to a go-ahead six-yard touchdown run by QB Justin Goltz that put the Bombers up for good.
"Any time I get a chance to run back a return," said Johnson, who did that job only sporadically this season after being the team's regular returner in previous years, "it just makes me that much better of a football player."
Burke said that while the win meant nothing in the standings, it meant a lot to his team as they finished with a 4-3 record in their last seven games.
"It shows that there's a lot of character there, there's guys who have ability to play and can beat teams. We won two tough games on the road against good opponents. There's a lot of positives in this," said Burke.
Playing with a long list of injury replacements, including at the quarterback position where third- and fourth-stringers Alex Brink and Goltz respectively were at the controls, the Bombers racked up 357 yards of offence and won the turnover battle 2-0.
Brink finished 17-26 for 173 yards passing along with another 58 yards rushing, the only blemish an interception in the dying seconds of the second quarter as Winnipeg was attempting to move into field goal position. Goltz was a modest 3-5 for 30 yards and the rushing TD, but he showed poise and used the reps he did receive — he played the whole fourth quarter — to help lead the comeback.
McPherson went 17-26 for 193 yards in the air, but the Montreal pivot did his most damage on the ground, where he rushed for 102 yards and a touchdown. Montreal finished with 328 yards in total offence.
Burke said he and his coaching staff will conduct exit interviews of the players over the course of the next few days, before the coaches themselves will meet and begin diagramming next season.
Burke will also have to hire a defensive co-ordinator, a job he said he hopes to have filled "as soon as possible" and certainly no later than Christmas.
FIELDNOTES — Bombers wide receiver Chris Matthews, who got injured in the third quarter on a hit by Montreal safety Kyries Hebert, said after the game that he was knocked out on the play but felt fine...The last play ever at Canad Inns Stadium was a Kenny Mainor sack of McPherson...An announced crowd of 26,907 looked to be something closer to about 18,000 to 19,000.
Updated on Saturday, November 3, 2012 at 1:12 PM CDT: Updates with pregame story
2:54 PM: updates with score
3:54 PM: adds new art
4:40 PM: updates score. Slideshow added
4:49 PM: adds photos to slideshow, updates score
5:18 PM: Updates story.
7:36 PM: Update
7:45 PM: update
8:08 PM: Final story
8:26 PM: inserted paragraph breaks
8:27 PM: update
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Bombers add Oxendine to roster04/1/2015 11:41 AM 0
The Winnipeg Blue Bombers announced Wednesday morning that they have added import defensive lineman Justin Oxendine to the roster.
Oxendine (6'3", ...
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hes 100% right and i too think wrath was the best time of WoW
hes 100% right and i too think wrath was the best time of WoW
The guy didn't really make any points. Every "point" he made was ended with "I don't know why".
This reminds me of when TotalBiscuit complained about how Zul'Gurub 2.0 was exactly the same as the original.
I agree that it's not terribly interesting, but I also think there's something to be said about having a direct hand in making your character more effective, even if only slightly, rather than having everything scale or be obtained automatically. Plus, it would be nice to be able to tweak it a little bit, similar to reforging - maybe have an option to go either +crit, or +haste as needed, but not both (unless you give up something else).
It's his opinion, but I don't agree with most of it. He's stuck in nostalgia mode. I mean, he liked earning a talent point to use while leveling, but then goes on to say that most talents were useless. Yet he said the talents were better. That doesn't even make sense. lol.
Last edited by KClovesGaming; 2013-06-25 at 11:37 PM.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
At least the Badlands quest had a point since you would need that FP at level 60.
This points out another flaw in MoP, a lot of content overstays its welcome. Between the very few dungeons you can run, 0 scenarios pre 90, and always having to scamper through the jade forest on foot when you enter the continent (until adequate level to do the other zones), the burnout is atrocious. The only other time in WoW where this was an issue was TBC with hellfire, and yet you could leave that zone after the first level or 2, OR even skip it altogether and go to zangermarsh...and not get obliterated by the mobs because you were 50 Ilvls short of where you needed to be. In all other starting spots in wow, you had at least 2 spots you could go to, and often you could skip ahead to another zone and not run into a roadblock via quest lvl requirements or monster power. Pre MoP, you could even enter the next expansion area 2 lvls early and do just fine, and even get a jump start with much better gear and xp rewards.
Everything in MoP is restricted, between when and where you can do content, as well as how often you can do it. Vanilla and other content wasnt like a graphic novel by todays standards, but it didnt need to be linear and restrictive to give you a great story and engross you into the game. Each zone, and most quest hub areas had a story to tell, an INTERESTING story to tell. They didnt need to be lined up in a linear timeline sequence for you to understand and follow them, they were all parts of the same story, and you had the option to choose when and how you wanted to go about piecing it together. Vanilla content overall could be considered linear in overarching design, but its execution was as wide open as a tsunami, rather than traversing the mississippi. In previous content, everything lead up to a singular point, a definitive conclusion, all part of a grand scheme; In MoP , no points move or are reached until yo make them move forward, one step at a time. Like a board game, you have to traverse a singular path, you can only advance once predetermined contingencies have been met.
A tree in MoP does not fall down unless it's cut from an axe, even if you use a chainsaw to cut it down. The tree does not even appear until you find a specific brand of truck to drive to it with. And the lumber mill will not even recognize that it is a tree you cut down, until you go help the old women down the street with finding her cat.
In vanilla, you could borrow a saw from the lumber mill, cut the tree down that the cat is hiding on top of, and sell the axe on your way out of town to the next zone, across the river, by swimming over it instead of taking a pre arranged taxi around it.
As for the everquest comparison:
WoW was leagues ahead of every mmo when it came to streamlined and "fun" leveling. Most games like EQ and DAOC , which were the prominent titles in that time, could barely get a quest system that was more involved than having to find a random npc and typing out the correct /cmd to get them to possibly give you a box to click, which was apparently a quest. They never had good directions of where to go, or how to complete the quest properly. In all seriousness, people NEVER go into questing in previous games, and leveling was done via grinding mobs, mostly in the required "full group" (which almost always needed a very specific allotment of classes to even work). There was no extensive quest system like in WoW, no "grandiose" dungeon lineup to fight in (which were instanced, as opposed to everything being open world in other games), and grinding mobs in wow was 100x easier than and forgiving than in previous games.
WoW was literally the end all and be all of mmos. It took every single bs feature of other games, and made them more enjoyable. There was a reason why WoW became so popular, so fast, and it wasnt because it was "super tedious". Can you argue that wow is the "better game" these days? No, but when the end of 2004 came around the last bend, everyone who had been either enjoying their current game because they didnt have better, or were frustrated but not enough to quit because they didnt have better, or had never played an mmo before because of any combination of the 2 previous statements and others, NOW had a better game.
People didnt quit games for WoW and go "hmm...this is just the same thing that i was playing before" . There was literally NO other game on the market, and for a long time afterwards, that came close to what wow offered, and its accessibility. WoW was like getting rich, having a huge property, huge mansion, amusement park, fully staffed workforce to take care of you and your stuff, getting a partnership at a law firm, developing the cure for cancer, etc. and going "hmm.....now that I have all this new positive stuff in my life, I realize that ive already slept in a bed before, this isnt much better than where I was at all."
You cannot compare everquest's 'Kill 1000 mobs to gain a bar of xp' to WoW's 'kill 20 mobs to gain a bar of xp' , and call WoW tedious in the same realm of why you quit everquest. Does WoW have tedious components in it? Yes, but only in comparison to what is tedious for WoW, not what is tedious in comparison to other games, which require 10x or more effort for the same thing. People complain about how slow leveling in WoW is, like getting 1-90 in a week or two is too tedious, forgetting or not realizing when it use to take 14 days /played to reach the level cap.
I typically enjoy Crendor's videos, but there wasn't a single intelligible argument composed in his rant. I suppose he isn't known for his articulation.
Can't believe he complained about talent system, it's better now than ever n people get new spells when they ding, they get told what's new n can instantly try them, so people learn better, what is wrong with that?
We don't play WoW for the purest sense of enjoyement anymore, in Vanilla I was content running through zones because I adored the music and the scenery, how sad am I?
Now you play WoW to get stuff... thats it, and Blizzard keep you paying your subs by giving to you but dragging it out over a period of time...You might be a hardcore raider that feels different about this, but I am not really talking about you, I am talking about the largest part of the player base.., the average player.
One of the things I remember about Vanilla and to a lesser extent TBC was how BG was still something most people still did, finish a raid... someone would say "anyone for some pvp?" ... I loved that... gear didn't put you off so much. I am happy that the more PvP minded players have their own area endgame in WoW and they are rewarded for it, but I always missed the random PvP games that seemed to be filled with just about anybody and you'd find yourselves working together to co-ordinate a flag drop or supporting a base.
Wowcrendor's channel has gone so far downhill in the past year. He used to make great stuff which I enjoyed watching, even just playthroughs of things like Farming Simulator and whatnot. He seemed to possess an ability to make anything entertaining. Then for some reason he became obsessed with talking about how he became so popular and famous and how he got so many subscribers, et cetera. It's basically all he talks about all through his videos now, it seems very egocentric and is extremely disheartening and boring to listen to. He also barely posts anything these days.
I've watched this video, but seeing as, by his own admission, he's barely played Mists of Pandaria, I have a hard time accepting his experiences as valid opinions on the game. Someone who has dinged 90, run a few dungeons, and gotten a few blues does not really have insight into the game that I'd consider worthwhile, especially not when it is tainted by nostalgia so badly. Myself, I've leveled four characters to level 90, have raided in a semi-hardcore guild for the entire expansion (until very recently due to the fact that my chosen class, Blood DK, is incredibly lacking in Heroic Throne of Thunder compared to frankly disgustingly overpowered Brewmasters and Prot Paladins). I don't really think Crendor has any right to preach to the kind of player that has actually played the game.
I do agree with him about missing the positive feelings attached to acquiring a new talent point on leveling up, though.
Currently Playing: Blood Death Knight, Arcane/Fire Mage, Retribution/Protection Paladin, Gladiator/Protection Warrior, Assassination/Combat Rogue
I would agree with him in some points, but his ability to express what he thinks is almost non existent. Don't play too many video games, kids.
Why is it allways that lil clique of wow celebs that allways is making vids about wow blowing?
"If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.
But I realize that that's just nostalgia talking because that was my first MMO and the whole idea of MMOs was amazing to me then.


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http://hypebeast.com/forums/apparel/forum/topic/su preme-northface-galore-visvim-jkts-more/?#post- 3245185 SUPREME NORTHFACE GALORE
audi are the cooelst looking, mercedes are the best performing, and bmw has the best marketing
Melo Gang All Day
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lol what the fuck?
bmw outperforms benz all day
but you guys forgot about cadillac. cts-v is the greatest production sedan ever.
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but you guys forgot about cadillac. cts-v is the greatest production sedan ever.
I look how you wanna look, I fuck like you wanna fuck, I am smart, capable and most importantly, I am free in all the ways you are not.
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The E39 M5 would like to have a word with you
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i saw the commercial where they said that about the cts-v. what does that mean anyway when they say greatest?
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I'm pretty sure the tag line was the fastest production sedan, but I'm not sure if that's entirely true anymore:
"The wordsmiths among you may be raising your hands now. After all, Cadillac's ad says the CTS-V is the "world's fastest production sedan," not the quickest. And you're right. While the PDK automatic-only Panamera Turbo is faster than the automatic-transmission CTS-V, the Porsche tops out at 188 mph to the manual-equipped CTS-V's 191 mph. But then, Cadillac's claim wasn't predicated on claimed top speed. It was based on the CTS-V's 7-minute-and-59-second lap of the N
Easy mang...
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I've heard bad things about Audi durablity
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audi are definitely the most reliable out of the three. bmws especially have shit reliability.
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Preschool Ministry
Learn More
Kindergarten-6th Grade
"Passing on the faith" are words that accurately describe the Children's Ministry at First Baptist Plano. Because the elementary years offer a short window of opportunity for growth in all aspects of life, we are committed to providing high quality spiritual growth opportunities for boys and girls. We focus on proven educational methods as we guide the spiritual growth of children in a safe environment.
Sunday School
Each Sunday morning at 9:30 a.m. boys and girls meet for Sunday School. We use curriculum which provides age appropriate lessons that are rich in Bible content. Through large and small group learning experiences, every child's spiritual growth is encouraged. All this is under the watchful eye of experienced, competent teachers.
Sunday Morning Schedule
9:30 a.m. Sunday School
10:45 a.m. Worship Services
Wednesday Evening Schedule
6:15 - 7:15 p.m. Missions and Music
What in the world?! Kids travel through "Uncharted Territory" to discover what God is doing in the world. Children ages 3 yrs-6th grade join us for fun games, crafts, drama, Scripture memory and more.
Experiencing God through Special Events…
Vacation Bible School is a week of highly focused Bible-learning experience for boys and girls held in the summer. For five straight days, we concentrate on one particular Bible theme and are able to go into greater depth of learning than is possible in the Sunday morning Bible Study.
Kidz Kamp (completed grades 3-6) offers a special spiritual growth opportunity in a camp environment. Many boys and girls make their profession of faith while at camp. This week of Bible study and worship enables them to easily focus on their own relationship to Christ and to respond in appropriate ways.
Learn More
Parents' Night Out (PNO) is offered on specific Friday evenings from 6:30 p.m. to 9:30 p.m. for babies through 6th grade. Each fun-filled evening centers around a specific Bible concept taught through art, various gym activities, games, and snacks. The cost is $10 per child with a maximum of $25 per family, and the deadline to sign up for PNO is the Sunday before each event date. A PNO registration form is required for each event and a Medical Release Form is required once a year. An additional $2 per child is required if child is ordering pizza. Pizza sign-up is required at the time of registration.
For additional information on these and other spiritual growth opportunities for boys and girls, contact the Children's Ministry Office at First Baptist Plano, 972-424-8551 x-135.


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This presentation covers copyright, Creative Commons licences and Creative Commons policies in New Zealand schools.
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OER-Trainernetz ist eine offene Community für Trainer, Dozenten, Tutoren, Seminarleiter und andere Lehrende in der Weiterbildung. die Interesse haben für:
From www
The new & contemporary Jorum website is available now: new Themed Collections; simplified navigation; browsable content, and an improved Support section
"Are you an academic? Have you used open data for your teaching? Can you please share your experience?
"The goal of the Explorer is to provide OER advocates with rigorously modeled, data-based arguments that they can use in conversations with a wide range of stakeholders (faculty, administration, students, policy makers, etc.)."
Juliana Elisa Raffaghelli's curator insight, February 24, 4:49 AM
Seems we are finally moving on, from the times of OER creation to the time of critically integrating them into lifelong learning
"My biggest fear is Learning Analytics just becomes 'computer says no'. I'm reassured that there are many people working very hard to make sure this doesn't happen, but in the glitz and glamor of 'big data', prediction algorithms and dashboards there is a danger that we start caring about the wrong thing. For me the biggest opportunity is analytics are used as feedback, helping inform the conversation."
From www
"We need to return to the MOOC as originally envisioned: social learning." Nothing else ...
Ebner, Martin & Schön, Sandra: Open Education Systems – the challenge of updating when republishing is allowed
From www
Looking for OA and OER to utilize? Here's the Dal Copyright Office's non-exhaustive list http://t.co/jVFRynxM98
"There seems too often to be an explicit agreement that instructors lead and students respond, that instructors advise as students seek guidance, that when instructors talk about their pedagogy, it should be outside of earshot of the students they instruct. Open digital platforms can break these implicit rules to make spaces for joint inquiry among all members of the college community in the spirit of Freirian ideals of critical pedagogy. Using open digital tools creates space for productive dialogue within and across courses and departments, allowing for critical co-investigation not just within a single course but in the college community. An open learning space in which everyone can work together enables browsing and viewing each other's work, and empowers students to participate more fully in their education."
Simon Lancaster's curator insight, January 8, 4:37 PM
If these are rules then they need to be broken!
After years of working with, and for, Creative Commons this spring I had an epiphany. Creative Commons is not just about making things "open" its about building a "commons"."
John Bostock's curator insight, January 5, 10:22 AM
In fisheries we are used to hearing about the "Tragedy of the Commons", but in this article, Paul Stacey shares a vision for how the "Creative Commons" can be very different ...
"Within the overall framework of UNESCO Strategy on Open Access to scientific information and research and to take forward UNESCO's leadership role in diffusing knowledge amongst its Member States, UNESCO has developed a set of manuals to facilitate capacity building of library and information professionals and researchers."
RT @saylordotorg: Case Studies on OER-based eLearning @colkm | http://t.co/GRmnWK0PwK h/t @OLDaily
Via Schlicht Patricia
"A collection of readings on open education with commentary. Created for IPT 515R Introduction to Open Education, a graduate course at Brigham Young University. An Open Education Reader is published under the Creative Commons Attribution 4.0 License."
Vanessa Camilleri's curator insight, December 17, 2014 5:33 AM
A fantastic collection of links, articles, insights and resources about Open Ed.
"The growing adoption of open educational resources (OER) has identified the need for easy-to-use authoring platforms for the development and delivery of openly licensed digital content. Please join the Community College Consortium for Open Educational Resources (CCCOER) for this free, open webinar on authoring platforms that support faculty authoring and adaption of open educational resources and institutional delivery of these resources."
"We are pleased to announce, through gracious funding from the Hewlett Foundation, that we're launching a Creative Commons open business models initiative aiming squarely at showing how our licenses can, and are, used by businesses, non-profits, and governments."
"The PDF is the digital equivalent to the desk drawer – a place where scientific results are hard to find and easily forgotten. And yet the PDF is still the default way for scholarly publishers to disseminate research on the web.
To communicate research efficiently today, we need a new format for the digital age: one that's open, easy to work with and social."
Robert Farrow's curator insight, February 13, 4:58 AM
"Openness should not be seen as a risk, but an opportunity"
From www
Ziel des Kurses ist es, einen umfassenden Überblick über Theorie und Praxis von OER zu bieten und dies in Form der weiterhin bestehenden Seiten immer noch zu tun. Dies umfasst sowohl grundlegende Informationen zu OER und bestehenden Initiativen als auch praxisrelevante Informationen für Lehrende und Lernende, die OER nutzen oder produzieren wollen. Dabei wird durch viele konkrete Beispiele und Hinweise erfahrener Praktiker immer der Bezug zur Praxis gewährleistet.
"Both education and openness, in their deepest and truest senses, seem to converge on relationships of generosity and care between human beings. I think that's important. It has implications for the future of open education, which to be true to both "open" and "education" needs significantly more intellectual and financial investment in understanding how to enable and support the development of these relationships of generosity and care."
Project ETHIKA aims to develop open educational resources and promote innovative practices in school education in the field of ethics and values education employing critical thinking approach and philosophy with children. Within the project activities we seek to analyse the existing state of the art of ethical values education and to clearly define the needs and expectations of teachers of all subjects.
"This LibGuide provides resources on free and open educational material, including guidelines, websites, articles, course content, free teaching resources, etc."
Durraniius Iftikhar's curator insight, March 6, 10:22 PM
"ABC" Wisdom based Time Management Learning
As Education is the key" as it enlightens but knowledge is power as without it you cannot solve any problem or issue. All the revealed prophets (from Adam,Abraham,Jesus to Mohammad PBUH) were divinely educated, their Actions were based on Information, Behavor based on Knowledge & Conduct based on Wisdom thus they guided mankind to "The Straight Path". We need Wisdom for Peace and Welfare to make our planet sustainable and secure for future generation.
From jisc
"This webinar aims to provide guidance for learning and teaching practitioners on how to get the best out of their audio recordings with a particular focus on spoken word recordings. Spoken word recordings are widely used in education for the creation of learning materials, providing audio feedback and making accessible resources. We will introduce some recording concepts, look at best practice for using equipment and how to use software to enhance recordings and improve problematic recordings."
"Open education data is a relatively new area of interest with only dispersed pockets of exploration having taken place worldwide. The phrase 'open education data' remains loosely defined but might be used to refer to:
22 December 21:00 CET (20:00 GMT)
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text: The fall holds some of my fondest memories waiting to be re-lived each year, like apple picking, pumpkin carving, and vibrant fallen leaves. My taste buds (especially my cocktail-sampling ones) seem to shift and crave the juicy star of the season: apples! I just can't get enough. And what better way to enjoy nature's... Read more »


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[Guide] Singed, The Indomitable
[Edited 1/13/2011, mastery and rune changes]
Singed is far too fun.
This guide will focus on building Singed 70% Tank, and 30% AP. Singed is not a carry (unless you get fed by baddies), but this build will allow you to put out more damage than most tanks, and still be incredibly hard to kill, or even stop (some would say, "Indomitable).
Seriously, jetting around at insane movespeeds, slowing entire teams, farming and pushing like a boss, sowing crazy purple knockout gas, and flinging enemy champions to their doom makes him awesome. If you want to run around the map with impunity, read on and spend a measly 1350 ip on this incredible mage-tank.
Marks- Magic Penetration, for that little extra oomph.
Seals- 7 Armor, 2 Flat Health (these two will end up just barely getting us to 600 starting health).
Glyphs- Magic Resist, because you will be taking some harassment early.
Quintessence- 1 Flat Health, 2 Movespeed. because our mad chemist starts out just a little to squishy.
For defense I go three in armor, three in MR, three in Strength of Spirit, three in Hardened Skin, and three in Veteran's Scars. Considering Singed's passive, and how much mana you will be getting, a health regen bonus based on mana is pretty boss.
For Utility, just make sure to get meditate and the movespeed buff, most of the others are pretty subjective.
These runes and masteries will give you just under 600 starting health without a Doran's item, good early game armor and MR, and lots of movespeed.
Summoner Spells
Ghost and Cleanse. Ghost so you can move crazy fast and initiate like a boss, and Cleanse so that they can't stop you. Ever.
Empowered Bulwark (Passive) - For every four points of mana, The Man gets one point of health. Beast.
Poison Trail (Q) - This is Singed's hallmark move, and will put out decent damage early and mid game. Basically, it's a toggle that leaves crazy-purple knockout gas behind wherever you go and does decent DoT damage. This is a leveling priority, although we won't get our first point until level 2.
Mega Adhesive (W) - Ah the goo pile, so great, and so underrated. This ability puts a rather large puddle of glue on the ground, has awesome range, and lasts five seconds. The slow is pretty crippling too, as it scales from 35% at level one to 75% at level five. This is the one that separates decent Singed's from Indomitable ones. Seriously, skilled use of the "stand-still puddle" can make sure no one ever gets away from you, that your teammates always get bailed out, and that AoE ults hit more that they should. Oh, and you can use it to zone people out from under their tower when pushing (more on that later).
Fling (E) - Singed does decent damage to a single target, and flings them backwards over his shoulder (about the range of ashe's auto-attack). This skill is pretty outstanding, and is his main means of initiation. It's melee range means that you will be initiating with your face (like a real man). This will be the first skill you take.
Insanity Potion (R) - Another underrated ability, this is a great steroid to pretty much every stat you have. While it may lack the shock and awe of other's flashy, cc endowed, crazy damage "press R and win" ults, proper use of this bad boy can lead to snowballing hard, which I will cover soon.
So you should start like this:
1. Fling
2. Poison
3. Poison
4. Mega-adhesive
5. Poison
6. Insanity Potion
After six, level poison when possible, and maintain equal levels between goo and fling. Most don't like leveling goo, but once you start slowing people for above 60%, you might as well be snaring them.
Alright, so this build is all about becoming nigh-unkillable while doing good damage. I'll lay out the build I usually use, but remember to be flexible, as all builds are situational. Also, Singed is a tank that farms incredibly well, which means you should be buying wards all game. Ward the river, ward dragon, ward baron, ward the other teams red, and so on. You can afford it, and they almost always pay for themselves. Oh, and while Singed could solo, it's almost always best to go bottom lane and get your laning buddy fed.
1. Boots, health pot, sight ward
This should burn through all of your starting gold, and leave you with 381 movespeed, around 600 health, great armor and MR, and a cleanse and ghost in your pocket.
2. Catalyst, and a ward
This will build into your Rod of Ages, and is a great early game item for staying power in a lane, and general tankishness. Also, the substantial amount of mana gives bonus health and health regen; go masteries and passives! I literally cannot count how many times I've tower dove at level 8, gotten the kill, hit nine, and the life gain from catalyst's passive saved me.
3. Merc Treads, Rod of Ages, and a ward
These are Singed's anchor items, and you should always have these. There are an incredibly limited number of games where Singed should get boots of swiftness instead, but Merc Treads are generally just too good. CC reduction AND MR, that's crazy. And the amount of movespeed lost will be easily made up for by Insanity Potion, Ghost, and Goo Puddle
4. Negatron Cloak, and a ward
So it's mid game, and burst casters are really starting to hit their power peak and take over (**** tibbers). Fear not, because you were smart enough to get MR Glyphs, MR mastery, Merc Treads AND a negatron cloak, putting you at a rather manly 120ish MR with CC redux and a cleanse. Wow, you are smart.
5. Warden's Mail, and a ward
This item gives you much-needed armor, good health regen, and a passive that will get you out of plenty of binds (and make anyone that attacks you facepalm themselves). For 1350 gold you get an item that I would probably pay 1800 for. It's that good (WM got nerfed a bit in a recent patch, but is still worth a buy, told you it was too good). Oh, and it builds into Randuin's Omen, which is a really boss item.
6. Abyssal Scepter OR Banshee's Veil, and a ward
If the other team is barely denting your spiked shoulder-pads, go straight for the abyssal. it's got a great aura, and the AP will make you even more fearsome. However, when stuck with feeders who are literally throwing gold at the other team, it's probably best to get a banshee's.
This should make you a tank to be feared, and many games will be over by this point. But If they aren't, assess your team and the enemy, and proceed to either focus on AP or durability. Some good choices are Thornmail, Force of Nature, Zhonya's Hourglass, Rabadon's Deathcap, Rylai's Crystal Scepter, Frozen Heart, Randuin's Omen, Mejai's, and many, many others.
Walk-through Levels 1-6
So you're in bottom lane, and chances are you're not going to be dominating the lane early. Singed can thoroughly dominate noobs in lane by flinging them into his tower, but decent players won't fall for this. Unless you're laning with Pantheon, Garen, Sion, or Taric, you will be playing pretty passively to begin.
Take last hits where you can get them, and try not to feed. Please, for the love of GOD, only take last hits. Auto-attacking creeps is dumb, dumb as rocks. Don't do it. I will rage at you. You should make sure your lane partner knows that if one of your enemies over-extends, you are going to Ghost and fling them into your tower. This can be a great way to get first blood, or at least make them burn their summoner spells.
So now that the enemy is convinced they own our lane, we bide our time until level six. What happens at level six? Well, you saved your mana up, and didn't burn your summoner spells, so now you get to unleash hell. Seriously, when they push the fight anywhere near your tower, ping the weak one, pop Ghost and Insanity Potion, turn the gas on, fling one of them back, goo him, and wail on that poor, poor soul. They cc you? No problem, you've got cleanse. They run away? No big deal, your moving at light speed, and leaving a trail of doom. Oh, and your armor, attack speed, and attack damage are all buffed. I cannot even describe how many times I've cleared an over-confident lane. Double-kill.
Oh, and don't forget to place your ward in the river bush after you Tab and see that the enemy jungler is finished with his side. Jungler's love ganking bottom lane. Love it.
Advanced Techniques
Still reading eh? Good for you. This section is for tips and tricks that you should only use after you've got Singed figured out. Don't go trying this stuff before you've memorized which key does what.
Goo-zoning - Singed ends up with a lot of mana. because of this, you can afford to be fairly spammy. Now, most wouldn't believe that you can zone an opponent with your goo, but it works! It does no damage, but people will almost always associate the goo with being flung or ganked, and will avoid it at great costs. This can be incredibly useful when one or two champions are defending a tower after a team-fight, and you team wants to push it over. Simply put a goo pile under the tower and run at them. The slow effect will NOT aggro the tower, and they will run away. Ping the tower, and your team will demolish it while the enemy runs away from you and the terror you bring.
Basically, you bluff a goo and fling, never aggro the tower, and get your enemies to run away, abandoning their tower like cowards.
Over-Pushing - The Mad Chemist is an amazing pusher. Let's say that you're at an enemy tower, and you have a good idea of where all the opposing champions are. In fact, because of all the wards you bought, you know 100% that they are pretty far away. Awesome, good job.
Instead of whacking the tower of few times with your piddly non-ulted auto-attack, turn the gas on, and run past the enemy tower. This should not only gas any minions that are there, but also the next wave coming. As long as those minions stay on the tower, and you don't aggro it, you can demolish many a tower this way. you will create an incredibly fast build-up of your minions at their tower, with no enemy minions to take the focus off of their turret. Now you pop your ult, and lay another tower to ruin.
That's it, go forth, and make your enemies rage!
Nice guide, I really like the tip on over-pushing. I do feel like your build ignores armor early, even against an AP heavy team you're likely the team's best bet for tanking tower hits, especially if the goo zoning fails.
imo Rylai is an amazing item on Singed. I usually get it directly after my RoA and then build tank from there. Nice guide anyhow.
Thanks for the second item tip. I normally go with a second RoA if a game is going okay and i get the first RoA 12-13 minutes in.
The problem I'm usually up against is if my opponents aren't packing a lot of AP then I don't opt for FoN and go for Thornmail or Frozen Heart. Both really aren't the best options 17 - 20 minutes in and as a rule, I don't take Rylai's anymore.
Solid guide. My only concern is taking boots as a starting item. Singed is easily harassed early game, so depending on the line-up (your laning partner and your expected opponents), you may want to take a Regrowth Pendant. It builds into Force of Nature, although I see your guide doesn't use suggest using it, so a Philosopher's Stone works as well.
While I understand the logic behind getting boots first (that is, reaching them for a fling), it also makes you a very squishy target. What good is being able to run to someone faster when they're already harassed you down to half health, thus ensuring your death should you play aggressively? This is where my point about the line-up comes in. If you have a good early game champion with you, then I can see the potential in boots. But if you're up against really good harassers, particularly ranged harassers (vlad, zilean, etc.), taking a Regrowth Pendant can really make the difference. Whenever I play against a Singed with boots, I always focus him to make him waste his pots. I do not push to his tower so he can fling me, and I normally end up dominating him in the lane unless his laning partner (or a jungler) can cover for him (or if me or my laning partner makes a stupid mistake, of course).
If you're lucky enough to be fighting melees or generally weak harassers, boots 1 is perfectly satisfactory. As for the rest of the guide, it seems like you've got most of your bases covered. I particularly like the emphasis on wards. You may want to expand on possible alternative/situational items (Rylai's, Force of Nature, Thornmail/Sunfire, Zhonya's?) though, as Singed should really build to suit his team and his opponents.
Good points all!
1. A regrowth pendant to start with can be really good for resisting harass, but as I outlined, my play-style is pretty passive until six (unless my enemies are bads). I find it best to lull them into a false sense of security early and then absolutely roll the lane at six, and boots help with this for when everyone pops ghost, and I can still catch them.
2. Rylai's is a cool item on Singed, but I've never been able to fit it into my core item build. I guess it's because:
-It's out-shined by RoA as an anchor item
-It's really expensive
-After and RoA, putting money into armor and MR will make you much more tanky than just straight HP
-Yeah, an AoE slow is cool and all, but 15%? The goo puddle is soooo much more effective, and not that much harder to use.
Just my views, thanks for the feedback everybody!
As for the Rylai's, it is an expensive item, yes. So is the Rod of Ages. The health and AP gain from Rylai's is comparable to the RoA, but you trade a bit of health and mana for the slow. Besides, as Singed cost isn't that much of an issue, since he's such a great farmer. A constant 15% slow is nothing to scoff at, though. Your wax has a cooldown, your poison can be up almost indefinitely. Also, Rylai's slow from your poison stacks with your wax, for massive slow - may as well be a snare. The difference between a Singed with and without Rylai's is like night and day.
About the tankyness, thats why I carry a Force of Nature. With your Ultimate and the FoN (plus magic resist runes), Singed will have nearly 150 armor and magic resist, which is the "sweet spot" of efficiency for both stats. The Rylai's will almost bump you up to the sweet spot for heath as well. With the cooldown reduction buff from a recent update, this works even better. I also don't mind having less armor, as Singed takes less damage from DPS simply due to his mobility, at least until late game (which means you can build tankier items if need be). This leaves you another two slots to round out either your tankyness or your AP build depending on your team.
Consider Glacial Shroud over Warden Mail. Cost is similar, but Glacial Shroud gives 106 hitpoints with Singed Passive and most importantly 20% CDR
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Leiland Stamps, Abilene, Taylor, Texas, USA. 1929
Leiland Stamps, Abilene, Taylor, Texas, USA. 1929
AncientFaces creates a visual picture of our shared past through the collaborative effort
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Wildcats plagued by inconsistency
Monday, January 21, 2013
DURHAM — For most of the season goaltending and defense have been strengths for the University of New Hampshire hockey team. Not Saturday night.
The most damaging blow came after UNH's Dalton Speelman scored at 2:53 of the third period to pull the Wildcats within two, 5-3.
PC's Kyle Smith answered 54 seconds later with what turned out to be the game-winning goal.
"That's us not being ready after we get a goal," Goumas said. "We just think we're right back in it getting that one goal. They turn around and come right back and score and take the momentum right back from us."
Goumas was on the ice for the Friars' sixth goal.
"I'll take the fall for that last one," he said. "That was my man. That was the difference in the game. Any time you go down four goals it's pretty hard to come back against anybody."
The Friars had a similar response in the second period after Henrion put the Wildcats on the board to make it 4-1.
PC's Derek Army scored his second goal of the period 69 seconds later.
"The way we handled them on the rush early in the game wasn't very good," said UNH coach Dick Umile. "We were watching the puck instead of picking people up."
The Wildcats suffered a similar loss to Boston College on Jan. 11. They scored first, but the Eagles came back with five unanswered goals.
Backup Jeff Wyer replaced DeSmith after two periods with UNH trailing 5-1 in an eventual 5-2 loss.
UNH had hoped to gain ground in the Hockey East standings over the weekend — or at the very least keep pace — especially after league-leading BC lost to UMass on Friday.
"Everybody was aware of what was going on," Umile said. "You don't come out and play your best it's going to get you.
"This makes the whole league even tighter," he added.
The Wildcats are now four points behind BC with two games in hand and one point ahead of both Boston University of Providence, which ended years of futility against UNH with Saturday's win.
"We made mistakes and didn't pick up coverages," Henrion said, "and that was the difference in the game. The three back-to-back-to-back goals were defensive mistakes on our part. That's what hurt us."
The Friars snapped a 10-game losing streak against the Wildcats and a 17-game winless streak. By taking advantage of defensive lapses by UNH, they won at the Whittemore Center for the first time since March 12, 2004.


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Was never used on a game?
It is very good looking engine for what i've seen.
Phoronix: Leadwerks Engine Will Be Coming To Linux
Following a successful Kickstarter campaign, Leadwerks Software will be bringing their Leadwerks Engine and development tools to Linux...
Was never used on a game?
It is very good looking engine for what i've seen.
They should make it open source else it is not appealing.
We already have id Tech 4 (Doom 3 engine) and the Torque 3D engine (Tribes 2), as well as many other open source engines (many of which are improved derivatives of the Quake engines).
There already are many proprietary engines for Linux such as Unigine and Source.
So unless they open source their engine they can take their engine and take a hike!
Leadwerks looks decent. I haven't used it, but their toolset looks like someone put some time and effort into making iteration times low, which is by far the most key thing. Hopefully it lives up to their claims. I took a look to see what games it's been used for, but all the first 3 pages of Google hits on "leadwerks games" gave me was articles on Leadwerks coming to Linux, so I don't have much to really look at. Hopefully the gaming community makes some nice Linux games with this thing.
that they are not invented by foss is true... that has different reasons, one is that software as service modell with free software is often a 1vs1 thing. so stuff where a company needs more than one customer to get enough money to build it is difficult to organise with foss lisense. But that did nowadays change by crowd-founding, so its pretty reasonable that the crowd get what they pay for...
I would feel dumb if I would take money from somebody for that that I would sell him something. thats like I go to bmw say to them I pay you 50.000 euro if you sell me a car for the normal price. even worse I would give them 50.000 euro so they would consider to rent me a car for much money and they desite how I use it.
But ok so far with that, software as a product is in our braindead world a strange accepted thing, have to accept that I live between morrons.
But there is another thing that hindered that good engines were developed (except ogre and co...) that this engines were converted to opensource so there were less need to write it, if nothing woudl be there there would be more reason to write one.
And the last reason is, that game engines are pretty much one of the last things linux-devs would care about. They cost much money and there is no money in it... because games are only for consumers and linux is king in b2b but not good in b2c because for b2c you cant get big income per customer you need a big mass of customers so b2c is only interesting if you have hundrets of millions of customers.
So its not the development model, its just that nobody needs it. nobody NEEDS games... it can be ah nice time-waste but its not more.
And there is another thing... the business modell of blockbuster games do not fit well with opensource models, opensource is not that wasteful, you dont generate 2-5 years a big big software project then release it users use it for 2-3 months then 99% of the users deletes it from the harddisks forever.
I would even go the other way, the commercial industrie now sees that they failed with that modell, they now create mmos that live long, that gets not deleted after 2 months were players play it for years. And yes its even software as a service, and here opensource is stronger and here opensource was ahead for long time. And here again commercial software clones prinzipieals of opensource models, to copy stuff to clone wow 1000 times and make everything a bit better. except in opensource you clone stuff less often most of the time...
so the opensource development prinzipiels did suceed, except coupled with drm + closedsource.
btw dont be so nose-upwards-pointing (is taht a word ^^) stuff like blender did happen in linux, so why should there not be a "AAA" Engine someday.
Even our moneysystem and stuff like that will most probably so openosurce is bigger than some commercial system that are build on top of a dieing economical system.
Well they managed to get the funds, but their crowdfunding should have been to open source the engine, not simply port it.
Then they could use the money do develop their next generation engine, and eventually repeat the process to open source that and go work with the next-next generation, etc.
The gameplay and the art makes the game. Not the engine.I'd rather see a cheap proprietary engine you can make quality games with than a bazillion Free engines you can make only mediocre games with.
Last edited by Calinou; 07-11-2013 at 03:25 AM.
It is very good looking engine for what i've seen.


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Plumbing the Depths of His Person
Jesus has given His glory to you as a gift. Read John 17.Read More
Exploring Christ's Nature
Go to your local Christian bookstore and buy a book about Jesus. As you read it, ask God to reveal to you the true nature of His Son.Read More
Comprehending the Course of History
Focus your thoughts on the second advent of Jesus Christ by reading Matthew 24.Read More
Tracing the Genealogy of Jesus
Who is Jesus to you?Read More
Treasuring Redemption's Price
Reflect on what Jesus did for you on Calvary. Give thanks for the Lamb of God who bore your sin.Read More
What Really Counts
Martin Luther writes, "They are the Israel of God who with faithful Abraham believe the promises of God offered already in Christ, whether they are Jews or Gentiles." God's people Israel are not defined by ethnicity but by faith and ...Read More
Boasting in the Cross
John Chrysostom comments on today's passage: "By 'world' he means not heaven nor earth but the affairs of life, human praise, distinguished positions, reputation, wealth and all things that have a show of splendor. All such things are dead to ...Read More
The Law of Christ
In our increasingly isolated lives here in the West it is hard for us to form relationships that open up opportunities for us to bear the burdens of others. We must therefore make a special effort to get to know ...Read More
Our Unity in Christ Jesus
How do we define ourselves? When other people ask us to tell them a little bit about ourselves, what do we say? If one of our friends or coworkers is asked to describe us, what do they say? If the ...Read More
Inheritance by the Promise
Ephesians 1:13–14 says the Holy Spirit is the "guarantee" of our inheritance. When Jesus returns to usher in the new heavens and earth (Rev. 21), the promises to Abraham will reach their consummation as we are blessed with eternal life ...Read More
DevotionalsDaily readings to encourage your heart and mind in the pursuit of God and his glory.
- All
- Angels and Demons
- Atonement
- Basic Reformed Theology
- Irresistible Grace
- Limited Atonement
- Perseverance of the Saints
- Total Depravity
- Unconditional Election
- The Church
- Church Discipline
- Church Leadership
- Creeds and Confessions
- God
- Holiness
- Sovereignty
- Heaven and Hell
- Heresies
- The Holy Spirit
- Jesus Christ
- Cross
- Incarnation
- Resurrection
- Justification
- Last Things
- Man and Sin
- Sacraments
- Salvation
- Faith
- Regeneration
- Scripture
- Systematic Theology
- Theological Views
- Roman Catholicism
- Music
- Apologetics
- False Teaching
- Atheism
- Christianity and Culture
- Creation
- Ethics
- Philosophy
- Science
- Bible Figures
- Bible Interpretation
- Bibles
- Books of the Bible
- Gospels
- Covenants
- General Reference Works
- Introduction to the Bible
- Jesus' Ministry
- Life of Jesus
- New Testament
- Old Testament
- Parables
- Prophecy
- Sermon on the Mount
- Ten Commandments
- The Lord's Prayer
- Controversies in the Church
- Arts
- Bible Translation
- Covenant Theology
- Creationism
- Inclusivism
- Law and Gospel
- Lordship Salvation
- Politics
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- Stewardship of Creation
- Theonomy
- Women in Ministry
- Marriage and Family
- Divorce
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- Practical Theology
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- Grief and Death
- Pastoral Ministry
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- Anxiety and Worry
- Apostasy
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- Depression
- Doubt
- Fellowship
- Godliness
- Guilt
- Humility
- Joy
- Knowing God's Will
- Legalism
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- Money and Stewardship
- Oaths and Vows
- Prayer
- Pride
- Repentance and Forgiveness
- Sanctification and Growth
- Service
- Spiritual Fruit
- Suffering
- Thankfulness
- Vocation
- Ancient Church
- Biography
- Reformation
- Twentieth Century


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Holy War
Holy War Overview
Holy War is a traditional browser based MMO which is set in the Medieval age and pits players against each other in endless conflicts between three faiths, or factions. Holy War lacks a graphic interface or any kind of game client and instead relies on old fashioned text & images. The game only requires a small time commitment since all actions from plundering to working part time require no player interaction once initiated. Gold which is earned through combat or work is used to train your character's stats, buy new weapons & armor, and to improve your personal residence. Thee three factions are:
Christians - The dominant faith of Europe. Unified under the Catholic church, Christians armies are mainly composed of formerly barbarian tribes who had destroyed the late Roman Empire.
Saracens - A word used by Europeans when referring to Arabs, and later all adherents of Islam. The Saracens expanded their influence across the Middle East and North Africa but were challenged by the Christian Crusaders attempt to seize the Holy Land.
Pagans – Before the advent of Christianity and Islam, various Pagan sects dominated Europe and the Middle East. They have since been driven out though some still remain in Scandinavia and other remote regions.
* Your faction choice has no effect on your character besides determining which side you'll fight for. Players may change their faction periodically.
Holy War Screenshots
Holy War Feature Video
Holy War Full Review
By, Erhan Altay
Holy War is a browser based game by GameArt Studio, yet another Germany publisher. The game runs the same script as BiteFight and Gladiatus making all three games nearly identical. The only real differences are in site design and theme. In Holy War's case, the setting is the Middle Ages during the time of the Crusades. Players create characters and must chose which of the three warring factions they wish to join — The Christians, Saracens, or Pagans.
Faith Based Initiative
Like most browser games, account registration to specific to each server. Holy War is available in 10 languages, each with their own set of game servers. There are currently 8 USA/UK (English) servers to chose from with the only difference between them being their age. The higher the number, the newer the server which means players there have had less time to progress. I recommend new players start on one of the higher number servers simply because they'll be facing off against lower level opponents. Holy War requires email verification before new accounts can gain access to the game. The character creation process only involves selecting a name and choosing from the three available faiths. Unfortunately, there are no gameplay differences between the three factions, in fact players are able to change their faction from time to time right from their profile page.
It's a Small World After All
Upon logging in for the first time, players are taken to their status page where they can see their character's experience progression and stats. The 5 stats are: Strength, Attack, Defense, Agility, and Stamina. Each starts with a value of 1 and can be increased using gold. New players start with 100 gold and must earn more by plundering, working, attacking other players, or offering their services as mercenaries. Plundering is likely the best way for beginners to earn money and experience. Plundering pits players against the AI and can be done for 10-60 minutes a day (120 with premium access.) When their plundering quota is reached, the next best thing to do is head over to town and work as a gravedigger for 8-12 hours. Both plundering and working are completely automated and involve no player interaction once initiated. Sadly, the level of actual game interaction in Holy War is quite low, even compared to other browser based games.
Head to the City
The city in Holy War is unnamed but has the appearance of a midsized European village. There are in total 12 places to visit in the city including a blacksmith, elixir shop, stables, mercenary register, and other buildings. It is at the arena that players can sign up to fight other players for a chance to loot some of their gold though the arena takes a 5% commission for arranging the fight. The tavern serves as a casino where players can play either three card Monty or a dice game. The Stable sells mounts though new player will only have access to a Poitou Donkey. The 'Work' tab in the city page is a commonly visited location which players are recommended to use at night. Since working takes up to 12 hours, it is best to start the process overnight and then collect your salary the next day. There are serveral types of equipment available at the Blacksmith including weapons, shields, helmets, gloves, and body armor. You won't be able to afford any of this stuff at first but eventually players should fully equip themselves.
For Faith and Order
Besides fighting the AI while plundering and other players in the arena, players can participate in large scale Order (clan) and Holy battles. Each day there is a scheduled battle between two factions with players of the third one having the option to support either side. Players must be level 10 or higher to take part in Holy Battles but can fight in Order Battles as soon as they join an Order. Another interesting feature is the 'residence' which serves as a primitive form of player housing. Each player has their own residence which can be upgraded in two ways. Players can upgrade the house itself which increases their character's LP (life point) regeneration rate and the residence walls which increase character defense. Both upgrades cost an ever increasing amount of gold, as does stat training and new equipment. All this demand for gold can hardly be met by the few hours of plundering each player is given which encourages players to visit the game's cash shop.
Tickets for Everyone!
The premium currency in Holy War are tickets which can be purchased at a rate of $5.99 each or for slightly reduced amounts if purchased in bulk. The most obvious way to spend these tickets is to gain premium access. Maintaining a premium account costs 1 ticket per 30 days though additional tickets can be cashed in for 1000 gold up to level 10. For players above level 10, each ticket yields gold equal to their level x 100. So for example a level 15 character would receive 15×100, or 1500 gold. The benefits of a premium account are tremendous It allows players to fight others every 5 minutes rather than 15 minutes, it gives them an additional 60 minutes of plunder time a day, allows them to work 4 hours longer each day, let's them change their horse's name, gain access to a notebook, allows them to talk in global chat, and sell multiple items in at the stall in town. New accounts start with a week of free premium access which is meant to entice players to continue paying when they realize how inconvenient the game becomes without it. Holy War also has a shameless referral system which gives each player a referral code that they are encouraged to use when recruiting new players. There is a whole page dedicated to various html banner ads with your referral code built in. By referring players, you receive bonus gold equal to 10% of everything your referrals make which makes the affiliate system even more enticing than premium access.
Final Verdict: Poor
Holy War is a browser based game that hardly contains any gameplay features. Even compared to similar games, it has fewer features and less varied images. PvP is about the only point of the game but is hampered by a lack of interaction.


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