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World of Warcraft
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World of Warcraft Overview
Ever since its release in 2004, World of Warcraft (WoW for short) has been the golden standard of the MMORPG genre. With a heavily quest-driven progression system and simple gameplay, WoW appeals to a large audience. The cartoony graphics may at first deter players but after some play time, they come to life and truly immerse players into the world of Azeroth. In WoW, players of all classes can easily progress alone but must work together to complete instanced dungeons that reward the best pieces of equipment. This style has helped World of Warcraft remain popular across the world and it continues to attract casual and hardcore gamers alike. Those familar with the Warcraft series will recognize the locations and important NPCs featured in WoW. Players can do battle with Illidian, visit the Orc's capital of Orgrimmar, or explore parts of the world only hinted at in previous Warcraft titles. But before anything else, players must chose which of the two factions they wish to join — the Horde or the Alliance.
Though World of Warcraft has had multiple expansions, all players now have access to the game plus all expansions, from The Burning Crusade to Mists of Pandaria, as part of the game's purchase. Warlords of Draenor, the game's latest expansion, must be purchased individually to access content from level 90 to 100.
Alliance - Humans, Gnomes, Night Elves, Dwarves, Draenei, Worgen, Pandaren
Horde - Orcs, Trolls, Undead, Tauren, Blood Elves, Goblins , Pandaren
Druid - The most versatile class. Druids are effect support characters but can also call upon their feral nature and shapeshift into powerful beasts.
Hunter - The archer class of WoW, Hunters prefer to attack from a distance and lay traps. Hunters can tame beasts and fight in melee range when the need arises.
Mage - Masters of the elemental arts, Mages have high damage potential but suffer from low defense.
Paladin - Holy warriors who can wear plate but can also cast supportive spells to aid their allies in battle.
Priest - The main supportive class in WoW. Priests have the most powerful healing spells but can also inflict heavy damage with shadow related spells.
Rogue - The premier melee damage class. Rogues can dish out a lot of hurt in a short period of time but suffer from lower defense and health compared to other melee classes.
Shaman - In touch with the spirit world, Shaman's use totems to channel energy towards those around them — be they friend or foe. Shamans are a hybrid class capable of both melee and magic attacks.
Warlock - Sinister spell casters who use the diabolical arts to summon demons to serve them. Warlocks learn curses and DoTs that weaken and damage their opponents.
Warrior - The primary melee fighter and tank. Warriors in WoW can do much more than absorb damage, properly trained they are capable of inflicting heavy damage.
Death Knight - The first 'Hero Class.' Introduced in the Lich King expansion, Death Knights start the game at level 55.
Monk – Released with Mists of Pandaria, the monk class is a hybrid that is capable of powerful tanking, melee DPS, and melee-healing.
World of Warcraft Screenshots
World of Warcraft Featured Video
Warlords of Draenor Beta Impressions
By Jason Parker (Ragachak)
Back To The Past And Back Again
The fifth expansion of the World of Warcraft franchise is a truly interesting experience so far. There have been many ups and downs in the series, and the fans as always are divided. There are some that feel that this game feels more like "Vanilla" (the original game before expansions.). There are some who say the game is getting easier yet again, and "made for casuals." Ultimately, the game is made first and foremost for the fans. Everyone will be able to get something out of Warlords of Draenor, much like all the other expansions before it. Currently, WoD is in closed beta. What I experienced in this build was an early portion of the game, offering content through Frostfire Ridge for the Horde and Shadowmoon Valley for the Alliance, as well as the dungeon in both zones.
There are many changes coming in the WoD expansion, and perhaps they are a long time in coming. I have to say, I'm terribly excited. I spent most of my time in Mists of Pandaria idle. It felt too much like I was playing Harvest Moon, doing chores and nothing but daily quests. Will daily quests be a part of Warlords of Draenor? Absolutely. Of this I am one hundred percent certain. But now a lot of them will no doubt revolve around my Garrison; a zone that I control and develop over the course of the expansion, where I can send minions out to farm and try to get loot for me. This is probably one of the coolest things I've seen in an MMO, and while it sort of reminds me of the minions in Star Wars: The Old Republic, it gives me a base of operations. There are dissenters that think this is going to make the game easy-mode, but I do not think such will be the case. There are going to be insane challenges and new PVP excitement going on, in a sandbox with vehicles, bases, and chaos! From the Toy Box (trinkets and fun items available globally), to the Heirloom Collection, the folks at Blizzard are making items you have scattered across all of your characters easy to grab, so no more mailing over and over, or being annoyed that one tabard is on a character you never play. Making items easy to access does not make the game "Carebear" or super easy.
Technical Like The Sharpshooter
There is so much going on in this expansion that without some prior knowledge it could be overwhelming. To the casual player, it won't be quite such a big deal. The casual player will jump into Draenor head-first, excited to see everything the game has to offer. One of the largest changes, and one that is getting a great deal of attention, is the stat squish. At the end of Mists of Pandaria, it was not uncommon to see 15,000 strength, agility, et cetera. In fact, that's probably on the low end of the spectrum. Gone are the days of Warlocks having one million health, and dealing 500,000 dps (damage per second). The damage squish is a necessity, to bring some manner of excitement back to the game. The stats were simply getting too high, and it was less about being careful in raids, and more about dealing insane amounts of burst damage to end boss fights faster and faster.
Stats are getting a huge change as well. There are stats that are going away forever (much to my joy and elation) such as Hit. Hit, Expertise, Dodge, and Parry are gone. There are other stats that are coming in, to add "fun" to the game, something to add variety to the game in general. The new stats can seem a little bulky, with how many there are, but they can all be useful in the right situations. The following is an example of some of these "secondary stats." Without bombarding you with statistics, some of the things you can look forward to are "Chance Multistrike" (A chance to add two extra attacks or heals with your abilities), "Readiness" (Reduces certain cooldowns; this will be fairly rare), and Versatility (increases damage and healing by x% and reduces incoming damage by x%). I like all of these new stats a great deal. I desperately hated having to stack certain stats that weren't str, int, etc and these new upcoming stats will add some variety to builds to be sure.
Speaking of stats and itemization, equipment is changing in a new and exciting way. One of the problems with questing in earlier expansions was that many items would not always have major stats that benefitted your character on any of the rewards. If you were a Holy Paladin and post level 40, the odds of you finding plate with stats relevant to you were rare at best. In WoD equipment drops such as quest rewards will have stats that fit your character specifically. Gone are the days of desperately hunting through quests just to find one piece of gear that "might" fit your character. However, this will only affect new pieces of equipment; while it would be nice to see this at lower levels of the game, for now it is only found on Draenor. This will make it much easier for players to level and find items that suit their needs, instead of hoping and praying a random blue or green will benefit them at all.
One of the biggest selling points to Warlords of Draenor so far is the Garrison. Garrisons are a place your character can call home, somewhere unique to them; it is a part of the world and grows as you invest time in it. This is Blizzard's answer to other MMOs that have player housing. There is a spot for a Garrison in each of the new zones, and you can choose which zone you want yours to be in. The only exceptions would be in the Alliance/Horde controlled territory, one would assume you could not build a Horde Garrison in Shadowmoon Valley and vice-versa. Garrisons have followers that are essentially minions to do your bidding, which I could go on all day about how much I love that. They build structures and seek epic gear for your character which has seen a little heat. There have been players that have complained that it will make the game a little too easy, but I disagree. It will be nice to have another option to maybe pick up an upgrade that will let you enter raids/heroics faster.
UI? Don't Mind If I Do!
Tons of things going on in the UI Department! One of the biggest changes comes from a need for visibility. When there are tons of players around, it can be very hard to see what you are hovering over, or what NPC you need to click on/interact with. In fact, there are players that will stand in NPCs just to make life difficult, or force PVP interaction. Now important objects are highlighted, such as buildings you are going to interact with (Garrison Forge) or Quest NPCs. Highlighted objects will have a particular glow, depending on what they are in relation to you. Another function that needs brief mentioning is the Auction House. It is getting an overhaul and will now be universal, so Alliance and Horde will share auctions. This is something that makes sense; the Auction House is run by goblins, who are neutral and only speak the language of money. So it is only natural that Auction Houses can be accessed by both sides, since goblins hold all of the items and the money.
Do you find yourself leveling alts often and hate juggling all of your heirlooms? I know I do! Sure you can mail them across servers and faction to your characters, but that can be very hard to keep track of. With WoD, there is now the heirloom collection. In Warlords of Draenor you will be able to keep all of your Heirloom items in one collection tab that is accessible on all of your characters, so you do not have to worry about all of the juggling, and mailing, and all of that tedious crap that made leveling multiple alts nothing but an exercise in frustration and futility. This is not in-game as of the current build, but it is something to look forward to in a content patch. There are a lot of collection tabs we should be able to look forward to, reducing the amount of stuff in our bags. Void Storage will get more item slots, and that will be nice. I hope that they will remove the gold fee to insert and remove, but I fear that is just wishful thinking. Banks will have a sorting system, which I am truly excited for. I am incredibly anal in how I sort my inventory, and this will make things a lot easier on me, again, without installing a mod for it. The ability to craft from the bank is another Godsend that I am excited for; no longer do I need to run to the bank, drag out all of the items, and return them. This is probably the biggest change to the item UI.
The Quest UI is going to get a bit of an overhaul as well to make certain things on your quest list stand out a little more. The goal is to clearly separate which quests are a part of the major storyline for the zone or the overall game and keep them apart from the optional side quests. This can help acquire achievements for a zone, and know what to shoot for if you are seeking the main story. The Adventure Guide is another in-game feature along the line of questing to help players. It will show players potential paths to new gear upgrades, quests that suit the playstyle that they are utilizing, et cetera. This is an exciting new upgrade to the game, which will benefit new players and veterans alike. It can possibly reduce the amount of alt-tabbing and searching websites for new targets and I really dig that.
You Are Not Prepared
With Warlords of Draenor, we are heading to an all-new world – Draenor, birthplace of the Orcs, and the last bastion of the Draenei, formerly of the planet Argus. For a fantasy game, there sure is a lot of space travel going on from the Burning Crusade expansion onward. Some of Draenor is going to feel familiar as the desolate wastes of Outland. The flora and fauna are beautiful, and one of the examples of sights to see is an untouched, uncorrupted Shadowmoon Valley (the first zone the alliance members experience after starting quests.) There are two new major cities: Karabor for the Alliance, and Bladespire Fortress for the Horde, but these are not the major capitals. Those will be located on the island of Ashran, which is near the Dark Portal.
The cities on Ashran will also be cross-realm, and are not a part of World PVP from what I have read. The new capitals as of this writing are not accessible and have no names. There has been a great deal of backlash in this decision, as originally Karabor and Bladespire Fortress were the capitals for their factions. I really liked the idea of the untarnished Black Temple (re: Karabor) being a major hub for players. This was a fantastic idea, and it is my sincere hope that Blizzard changes their mind again, instead of keeping it as-is. Some of these zones will visually feel familiar since this is unbroken-Outland, and the nomenclature won't be too far off to boot.
Another visual update is the player races. The races that were released with Mists and Cataclysm (Panderen, Goblins, Worgen) will not be changing as they have current models that look just fine. Everything else however are in desperate need of an overhaul and are getting just that. All of the character models are not in the present build of the game, but rest assured they will be available by the time the game drops later this year. The characters have more physical expressions, and a great deal of time has been taken to make the players feel and look more like heroes than ever before. Up until now, I have felt that my characters blend into the background unless I have truly end-game gear. I looked much the same as the enemy and neutral NPCs, without anything to make me stand out. Unless I were hanging out with enemy Blood Elves, who for some reason are nine feet tall. I'm very excited to see more of this to be sure.
The world itself looks beautiful to boot as an aside. There is less clutter on the ground and at the same time, more detail is given to the world, and it is surprising to be able to call the barren wasteland of Frostfire Ridge beautiful, but it is. Shadowmoon Valley looks very reminiscent of Warcraft 3 in its violet hues and thick forest. The game has honestly never looked better. The starting zone of Tanaan Jungle is interesting and starts the story off right, with action and excitement. Both factions start here, but they do not interact with one another, as it is sort of an instanced zone where only your faction can go and complete quest objectives. After the story progresses to the point where you leave, players wind up in their respective zones, and it's time to get to work!
I will avoid spoilers for the story, but it starts strong, though I feel like the starter quests on both sides are strikingly similar; this is not a bad thing, since if they are not, the community, being what it is will no doubt complain about bias or unfairness since one faction "might" have an easier quest. I also got to experience the dungeon in Frostfire, and in Shadowmoon Valley. The difficulties between the two were very noticeable. The mechanics required in the Shadowmoon dungeon stood out as much more precise and challenging, and it really felt like a level 100 dungeon. The Frostfire dungeon however was set for lower levels and it showed. I felt like we mowed through the instance with a vigorous speed, whereas the Alliance dungeon found many wipes from missing one or two little things on a boss fight. Though the Horde dungeon was done with an incredibly geared Retribution Paladin so I do admit there was that to my credit.
Speak, Friend: Excitement abound!
Current State of the Expansion – Excellent
I feel like this expansion will not feel like a flash in the pan such as the two before it. I did not feel much excitement toward, nor did I feel drawn into the story of, Mists of Pandaria. It was a beautiful island but the story was frankly kind of boring. I didn't really feel emotionally vested. But Warlords of Draenor, despite being a time-travel wacky adventure, feels like a call back to the old days of Warcraft: Orcs and Humans, and the early days of the MMO. There are so many positive things coming to this expansion that I could not possibly cover it all. But there are a few negatives to speak of. The Toy Collection seems to be very "pick and choose" by the devs to what is a "toy" and what is not. The other thing that really stands out to me is that the Horde and the Alliance start very segregated. Even the starting zone, Tanaan Island is a separate zone for the Horde and for the Alliance, and then they go to their separate zones across the map. I will grant, starting on a PVP server at the beginning of the expansion can be infuriating with the constant ganking, but this feels a little too easy, like I'm getting off lucky. And anyone who knows my career in Warcraft, "luck" isn't a word I equate to it. Perhaps this will change in a later build or perhaps not. I'm still very positive about this expansion, and I look forward to seeing how things progress.
World of Warcraft Review
By Jason Parker (Ragachak)
Opinions, Opinions Everywhere
Everyone has an opinion about World of Warcraft. Everything from "It's complete garbage," "Vanilla was better lol," "Best game of all time!" and so on. I am in a difficult position in that while I have played the game since the original "Vanilla" World of Warcraft (before the expansions), my personal thoughts will be broadcast throughout the internet, for good or for ill. I am not here to hoist Blizzard's creation above all things, but there are good and bad things to be said for the game, and while it may not be for everyone, Blizzard has made a game that is for "most" people. While it is not the best MMO, or even my favorite of those on the current market (That spot belongs to Final Fantasy XIV, without question) it certainly holds a lot of fond memories for me. That is not to say that I wear nostalgia goggles while I play. There are lots of things that made the game incredibly frustrating for me, and no doubt, for other players. Unlike several of my close friends, I do not have a host of level 90s. I have an overwhelming tendency to get distracted, or disinterested with a playstyle, and try something else. I also have to take this time to thank Seamus McCarthy, and Courtney Jackson for providing the additional Alliance screenshots for me. Many thanks, you two!
Blizzard's World of Warcraft was born out of a PC series of strategy games called Warcraft. It began with Warcraft: Orcs and Humans, and then we had Warcraft 2: Tides of War, and then its expansion, Beyond the Dark Portal. Finally, we had Warcraft 3, which expanded the war beyond just Orcs and Humans. Now we have the Undead, Night Elves, Orcs, and Humans. Warcraft 3 also added "Hero" units, more powerful people, born of the lore, that shaped the world. This was just another step towards the MMO. And now we have it. November 2004 changed the way we viewed MMOs forever. Before World of Warcraft, we had other MMOs. WoW was neither the first, nor the last MMO; before it came EverQuest, Ultima Online, MUDs (Multi User Dungeons), and Final Fantasy XI, just to name a few. WoW took the best parts of its competitors, and made them its own. Blizzard cunningly set up a system that was easy to get into and would grow more and more challenging to master as the years went on. Two primary factions were duking it out for control of the world of Azeroth: The Human Alliance, and the Orcish Horde. Each side has its own races, with their own classes they can use. Let's start with a bit of an overview on the game itself:
Class and Caste
World of Warcraft is divided into two factions, which have their own unique races. The Alliance is made up of the Humans, Dwarves, Night Elves, and Gnomes originally. In the Burning Crusade, the Draenei showed up to aid the humans, and during the Cataclysm, the Worgen came forth. The Orcish Horde has the Orcs, Undead, Tauren, and Trolls. The Blood Elves and Goblins came forth at the same time that the Draenei and Worgen appeared. Lastly we have the Pandaren; they are a neutral race which only changes at the end of the zone where you pick a side to stand with. Personally, I was always a fan of the Horde. I prefer their version of the lore over the Alliance. I would rather strength and honor, over the vaunted justice of the Alliance.
The classes themselves have changed constantly over the years the game has been played. The balancing has not always been fair or correct from my personal point of view, but it is there, and the staff at Blizzard do their best to keep it enjoyable for all. Originally, the Alliance had Warriors, Druids, Rogues, Mages, Priests, Warlocks, Hunters, and Paladins (Alliance-Only). The Horde had Warriors, Druids, Rogues, Mages, Priests, Warlocks, Hunters, and Shaman (Horde-Only). For balance purposes, the opposing faction were given the unique classes and later still we would see the Death Knight hero class, and Monks, which are available to both sides as well. Each class has three sets of specializations, which vary from class to class. Each one has a purpose, from the myriad of damage types like Rogue and Warlock, to the all-purpose Druids and Paladins, who have a Tank, Healer, and DPS tree to assist in whichever position they are needed.
Initially, there were three trees with dozens of talents that a player could take. They were specialized, in that Paladins would have Holy (healing), Protection (tanking), and Retribution (damage). These talent points could be spent in any tree, allowing a great deal of customization, but also a great deal of confusion could be garnered from this. As time progressed, the changes went to the talent system over and over, making it more and more general. Now the class talents are broad and generic, with the main abilities of the class being based on what specialization you choose. There was a time where you could take some of those abilities with some careful juggling, and have a vast array of skills and abilities. In the current iteration of the game, this has become standardized, even simplified.
This is a rather unfortunate turn of events. One of the more interesting things about the talent system was the ability to do virtually anything. Now the class trees are more akin to bushes. Abilities are cut off based on what path you choose and I have not felt that many of the talent choices I made were particularly useful one way or another. There are choices that make or break a specialization but far and wide they do not make a lot of difference in the long run.
Grand Central Ganktion
Look, they can't all be winners. I do the best with what I can. PVP has been a part of the game since its inception, and for better or worse, it has always been a large part of the game. Not everyone is interested in the lore, or end-game content. Large portions of the player base are people who just like to PVP, and gain a great deal of enjoyment in being as good as they can possibly be at it, joining Blizzard's PVP tournaments at any opportunity. PVP comes in several flavors, for people that want to do it in different ways. For those who are on PVP servers (such as myself), you can kill an opposing faction member anywhere you find them, except in the rare sanctuaries that exist. This can be a lot of fun, but more often than that, it can be a terrible trial, being ganked constantly by players several levels above you. New expansions on a PVP server, especially if your side is not dominant, can be an absolute nightmare. I personally died sixteen times trying to complete a quest during Cataclysm's opening days.
For those not keen on that, Player vs. Environment or Roleplaying servers may be a better idea. There are of course, RP-PVP servers, for those who wish to be violent and PK (player kill), while enjoying potentially in-depth roleplaying. For those who prefer structured player versus player combat, there are several options, and each iteration of the game comes with more. These are not always balanced, or fair. A prime example is the battleground of Alterac Valley. This is a 40 vs. 40 player battle with the Frostwolf clan doing battle with the Stormpike. The map is huge, and there are many things to do to turn the tide to your side. But the most important thing to see, at least from the Horde side, is the Horde base is incredibly easy to get into. The Alliance base has one way in, along a bridge, guarded by towers. It is terribly slanted towards their defense.
There are a variety of PVP challenges, though. Each has their own amount of players and objectives. From Arathi Basin's 15 on 15, where the objective is to hold a series of five choke points and gain resources, to Burning Crusade's entry, Eye of the Storm, in which the goal is to hold several points while gaining bonus points by delivering a flag from the center of the map to one of your held towers. Choke points are popular on several of these maps. One of the originals is still one of the best: Warsong Gulch. Warsong is a 10 vs. 10 capture the flag style battle. There are minor imbalances in the PVP battlegrounds but all in all they are very enjoyable. If there is a tie, and the other side is feeling surly, they can fort up and wait the timer out so nobody wins, which can be a real downer after playing fifteen minutes.
Truth as Hard as Steel
For those of you who want their PVP to be a little more direct and small-time, there are the Arenas. The Arena offers 2v2, 3v3, and 5v5 combat, and although you can no longer randomly queue up for it, it is nonetheless very much a part of how the PVP scene in World of Warcraft works. Each arena itself has its own layout and physical advantages to make use of, whether they are pillars, hills, or water traps to lay in wait in. These matches tend to be a bit faster than the battlegrounds, but that does not make them suddenly more balanced. While a great deal of video games have an eSports (Electronic Sports) following, World of Warcraft really does not. Perhaps that is because there is a great deal of imbalance in the game; or maybe Blizzard simply keeps a tight hold upon it. There are arena tournaments, but they are typically held at very large game expos, or at Blizzard events, such as Blizzcon. Sadly, there is still no word of a Spectator mode to view some of these amazing pitched arena battles.
There are two factors that create a problem with PVP: gear and class abilities. Anyone can get gear, in theory. Playing long enough will get you enough points to get PVP gear, or with gold these days, you can buy crafted blue (rare) PVP gear to use to get a start. Class powers, however, make it a much different beast. Some classes have very obvious advantages over others, despite what build they take: druids, for example. With their ability to shapeshift, it is nigh-impossible to pin one down with crowd control abilities. They can simply pop form, and get out of it. Some of their shapes are even immune to other shapeshifting abilities, like Mage's Polymorph. They can also CC in any form, or swiftly shape out to one, cast a power, and shift again, making them very hard to deal with. Then there are Rogues. The old argument in trade chat was that Rogues are only built for PVP. They do lots of DPS (Damage per second) and have a great deal of single target burst damage, but they have fewer utilities for raiding and dungeons, unlike other classes. However, Rogues in PVP are horrifying. Having one on your team can be crucial with their plethora of abilities to slow, stun, blind, or disorient enemies.
All classes have some manner of control for players or mobiles, but Rogues and Druids do it better than anyone else. There are a variety of team compositions you can implement, and they will virtually always have a place upon them. These days, PVP gear and abilities have become so proliferate that people advertise wins for gold on trade chat, or people beg for carrying through PVP arena matches for gold or even real money! Things like this ruin the integrity and hard work that people who make PVP the basis on which they play less valuable. There is nothing wrong with someone on the team having far more skill than the others, but when you are paying for someone to carry you for a title or a mount, or even gear, there is something to be said about that. And I fear that it isn't good.
Progress, 'til There's Nothin' Left to Gain
The name of the game ultimately is still PVE content. As a solo player, you progress through the game by completing quests and gaining XP, then completing dungeons in a five man group to get to the point where you can do raid content. XP gains vary by level, and can be affected by multiple factors. Being a part of a high-level guild gets you perks such as increased movement speed and increased XP. Then, for people who have level 90 characters, and some gold to spend, there are "Legacy" pieces of equipment, or BOAs (Bind-on-account). These pieces can be mailed between characters, and even servers, and level up as you do, granting bonus experience gains. In addition, later expansions reduced the amount of XP to hit the next level, effectively speeding up the leveling process. Blizzard most likely realized that there were lots of players with alts who wanted to hit higher level content faster, and the old leveling system amounts were large and could be terribly daunting.
Dungeons are scattered throughout the world, instanced zones where five people group up and complete certain requirements, such as gathering items, but ultimately, killing bosses. There are generally quests in these places that give more XP than normal, and sometimes very nice pieces of equipment. Each boss drops a piece or two of equipment, generally rare or better, that players roll on based on a need versus greed system. People who cannot equip a piece cannot need, eliminating the abilities for people to ninja (steal) loot quite so easily.
And this leads us to Raids. Raids are end-game content, where groups of people team up to fight overwhelmingly powerful bosses. These are longer and more challenging than normal dungeons (unless you count Upper Blackrock Spire, or Blackrock Depths, which take a nightmarish eternity). In vanilla WoW, these were 40 man affairs that were generally poorly organized, and very few people actually attained loot. With an average of three to four pieces of loot per boss, this could lead to frustration for people going week after week, spending three hours a few nights a week to these events and getting nothing. While part of the thrill is the challenge of succeeding, the actual goal is to get better gear to do harder dungeons.
As a player, I have always enjoyed raiding, and it is one of my primary interests in the game, but it is not for everyone. One of my closest friends and his wife play not to raid, but to simply enjoy the game and see the world. For those types of players, raiding will likely hold no interest, nor will they want to group with other players to try and tackle these challenges. There is nothing wrong with this; after all, they pay for the game and can enjoy it however they see fit. But raiding week after week with no tangible rewards (achievements, loot, etc), can just be draining.
But for those who want to raid, no longer do you even have to be in a guild to at least see and enjoy content! There is a new system in place, called "Looking for Raid" and "Flex Raids". LFR can be accessed via a menu, where you click what role you wish to take in the raid, and which raid content you wish to do. You do not do the entire raid, but instead, a wing of one (say, three to four bosses). Flex Raids are for people that do not necessarily have the group of people to do a normal sized raid. The difficulty scales for the amount of people you have (between 10-25). However, in Warlords of Draenor (the upcoming expansion), this will replace 10-25 man separate raids. This can be unfortunate for achievement hunters, who want two sets of achievement points, but it will make raiding easier. Perhaps a bit too easy.
Time Sinks, Man
But you cannot raid and PVP all day! There has to be other content to do. As you can probably see, I do not do a lot of pet battling. I am aware that if I start, I will probably sink far too much time into it, and I have lots of other things to do with my day! But, there are plenty of things to do in WoW that are both positive and negative. Pet Battling is new to the game, and you can finally use all of those vanity pets you have acquired for something. It is a battle system similar to Pokemon, where you level your pets and pitch them in turn-based battles against other NPCs or players. This was, I think, a fantastic idea, and allows for a time sink that is not terribly expensive on a monetary standpoint, but can be a lot of fun spending time flying around the world, trying to find the rarest and coolest looking pets. I personally have some pretty fancy ones, and they are calling me to battle. . .
Then there are achievements. The Xbox 360 made achievements mainstream, and gamers as a whole began hunting them with voracity, always trying to one-up their friends. This has an effect of people playing/spending more money, if for no other reason than to outdo someone else. While I have a decent amount of achievement points, I am not the highest out of my friends (I'm looking at you, Biral, Mr. 15k), I have gone out of my way to hunt achievements, specifically ones that have rewards such as titles, or pets, or mounts. Therein lies the draw for a lot of other players, seeing that "Loremaster" title, or the Icebound Frostbrood Vanquisher dragon mount.
Professions are one of the larger time sinks provided for players. There were originally three "generic" professions that everyone can learn, First-Aid, Fishing, and Cooking. These have their own benefits, and can all be leveled. Then Archaeology was added. Archaeology is an incredible time-sink, where players can dig up and put together items, both treasures and trash. This is a fantastic way to show off the deep lore of the game, but the system was at first incredibly tedious. It still is, to an extent, but now more pieces come up each dig, so you won't have to spend quite such an impossible amount of time working on it. But there are tangible rewards, such as fossilized pets and mounts, and that in and of itself makes it worth it to players.
The main professions provide greater rewards and more work than their secondary comrades. Enchanting, Tailoring, Herbalism, Leatherworking, Blacksmithing, Mining, Jewelcrafting, and Scribing are the choices and a player can have two at any given time. These crafting professions have benefits, and are of course, hard work. But the hard work does not necessarily equal a just reward. Most of these are incredibly expensive, and the best things from said professions are likely not going to be anywhere but high level dungeons and raids. That means in order to make money off of your profession, it comes back to raiding. This is not always the case, such as in herbalism, or scribing, where you can make your money off of things you find on the ground, or from popular scribed items.
In fact, I would say crafting is the absolute weakest, worst part of World of Warcraft. There are a host of other games that have a better crafting system. Final Fantasy XIV is a prime example. In FFXIV, players do not fight over nodes. There is no griefing and killing and whining about it, because everyone can have nodes to farm for their crafting. That makes the prices less horrific in general on the Auction Hall. This ultimately leads to the downward spiral that is the economy of WoW.
Manifest Destiny
Expansions have been received with mixed reactions throughout the existence of World of Warcraft. Each one has its own joys and hatred-filled rants, from the borderline racism of the Pandaria creatures, to the joy of challenging but wonderful raid content of Black Temple and the Sunwell. However, while the later content receives a great deal of criticism for the lack of challenge, it is safe to say that the game has ultimately gotten better with each iteration. This is not to say that it is the end-all of MMOs, for it certainly has its downsides. But, with each expansion, new game mechanics and new challenges await a variety of players.
However, World of Warcraft is now its own expansion. Gone are the days where you can simply enjoy the game in Vanilla, and not purchase Burning Crusade, or Wrath of the Lich King. The game evolves all on its own, and regardless of whether you buy any expansions, events such as the Cataclysm changed the way the game is played forever. The expansions interact with one another, and even if you do not purchase the expansion packs, certain parts of them are already in the main game, and change the way you play whether you want it to or not. Ultimately, to progress, or see the game as it is meant to be, expansions must be acquired.
All expansions are not created equal, though. Some are heralded and treated much better than others. WoW no longer follows the more archaic, ancient formula that EverQuest made so popular and famous. Though the developers at Blizzard try to do their best to make new and interesting game mechanics to keep the game exciting and interesting, they are unfortunately not keeping up with the curve. In their desire to get the game accessible for new players, they have pushed away the real money: the people who have played the game for years, who stick around despite how bad the changes affected the game. These are the core audience, and as this is true for WoW, it will continue to be true for other games, such as Guild Wars 2, EverQuest 2, DC Universe Online, and any other game that will come out. Their greed and gluttony for more players has only harmed their community, who has put forth time and energy into their product. Now personally I, like any other player, have my own favorites of expansion content. It is hard for me to judge just what content I liked the most, and what I liked the least.
If I really had to pick, I would start with Wrath of the Lich King, then Burning Crusade, and finish off with Cataclysm/Mists of Pandaria tied for the bottom slot. There are things I loved about Cataclysm, such as the reshaping of the world, the new quests, and the addition of Goblins and Worgen. I loved exploring the new world but the end-game content felt rushed and suffered in implementation as a result. One thing I will say, that as the game has progressed, game mechanics and the visuals of the game got better and better. The actual content unfortunately, did not always live up to the hype that it was given.
LF Tank and Heals, 25M ToC
Overall Grade: 4/5 Great
While World of Warcraft is not breaking barriers, or doing anything that has not admittedly been done before, they do it in a style that is unique to them. The sounds, effects and visuals of the game are unlike any other on the market and that means a lot to me. Blizzard offers a product that is accessible to many, and that can be enjoyed by players of any level of online gaming experience.
Graphics: 3/5
I personally enjoy the graphics of WoW as they remind me of the Warcraft series that ultimately spawned the MMO. Blizzard has purposely stayed on the low-polygon train, so that many PCs can access and play the game. This allows more people, and ultimately, more money in their pockets. While it is true that in Warlords of Draenor there will be a lot of new character models, subraces, and things of that nature to give a new, fresh look to WoW, I do not think the graphics will become very intense. However most, if not all, of the bosses in raids look amazing. Many of them just blow my mind with how cool they are.
Controls: 4/5
The generic WoW UI is pretty basic and dull. Simply using the regular UI (User Interface) can lead to a bit of hassle as a healer or tank, trying to cover many bases at the same time. While the standard interface is terribly boring and simplistic, the fact that you can add mods that change how you use the game make up for this. The game is fully moddable to allow players of all skill levels enjoyment and with so many years of development time already, most anything you could wish for in mods has already been done. The game would be a lot less accessible without help from addons such as Deadly Boss Mods (warns of boss attacks), Auctioneer (helps undercut the competition), and Healbot (a healing interface to make better use of your healing spells).
Features and Gameplay: 4/5
With each addition to the World of Warcraft experience, features and gameplay improve. It is far from being perfected, or the best, but Blizzard tests these new additions, putting a great deal of time and effort into new gameplay features to ensure that they work as well as they possibly can. It is certainly a step in the right direction with each and every game.
Music and Sound: 4/5
What can I say? The sounds of Blizzard's game are amazing. I hate to use the word "Epic", but the orchestral sounds of World of Warcraft truly are. Each area has music styled to the setting you are supposed to be immersing yourself in. From the Mists of Pandaria Chinese-styled zithers and violins, to the gritty drums and horns of Orgrimmar, each area has its own fitting sounds. The voice actors themselves are special, and I won't lie when I say that I feel chills still when I hear the voice of the Lich King, Kel'thuzad, and the thick guttural accents of characters like Garrosh Hellscream.
World of Warcraft Videos
World of Warcraft: Warlords of Draenor Blizzcon Trailer
World of Warcraft Burning Crusade Trailer
World of Warcraft Cinematic Trailer
World of Warcraft Links
World of Warcraft Official Site
World of Warcraft Wikipedia Entry
World of Warcraft System Requirements
Minimum Requirements:
OS: Windows 98 / 2000 / ME / XP / Vista
CPU: Pentium 3 800 MHz or AMD Equivalent
RAM: 256 MB Free
HDD: 4.0 GB Free
Graphics Card: NVIDIA GeForce 2 Series, ATI Radeon 7500 or Intel i810G Series Video Card
Recommended Specifications:
OS: Windows 98 / 2000 / ME / XP / Vista
CPU: Pentium 4 2.0 Ghz or AMD Equivalent
RAM: 1024 (1GB) MB or more
HDD: 4.0 GB Free
Graphics Card: NVIDIA GeForce 6200
World of Warcraft Articles
- BlizzCon 2015 Details Announced - Posted on March 12, 2015
Blizzard Entertainment today announced that its ninth BlizzCon® will be turning the Anaheim Convention Center into community central for all Blizzard games.
- World of Warcraft: Blizzard Introduces the WoW Token System - Posted on March 3, 2015
Coming soon to adventurers in Azeroth, the WoW Token is a new in-game item that allows players to simply and securely exchange gold and game time between each other.
- World of Warcraft: Patch 6.1 Hits the Servers - Posted on February 24, 2015
Blizzard has launched its latest feature patch for World of Warcraft today, making dozens of tweaks and improvements along with adding a modest amount of features.
- World of Warcraft – Highmaul Raid Reviewed - Posted on January 27, 2015
With World of Warcraft's Warlords of Draenor recently releasing, only one raid was prepared for the expansion's launch: Highmaul, an Ogre compound controlled by Imperator Mar'gok.
- Predictions 2015: The Indie & The Mega-Corp - Posted on January 16, 2015
2014 was a little like the story of David and Goliath for the online gaming industry. We saw the rise of the indie developer and the humbling of the giant mega-gaming corporations.


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Mailing list
Rachel Roundabout in Sweet Blush Montage
Style #: Bum-45072
The Rachel Roundabout provides multiple storage areas to house all of baby's necessities. A baby may be small, by my oh my do they require a lot of supplies. The Rachel gives mamas on the go the means to store all of baby's necessities for a day on the town.
The fashionable print on this bag is hand-designed and exclusive to The Bumble Collection.
Measurements: Length 16" x Width 8" x Height 15"
Care Instructions: Spot Clean with soap and warm water.

subset: commoncrawl


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Who promised you accelerated video decoding on RS690?
I wonder how you can come to the conclusion that Intel graphics will meet your needs when in the previous sentence you say that xf86-video-ati is never going to work for you performance-wise.
I am considering a new system and we have a classic AMD/Intel fight on our hands.
It doesn't have to be blazing fast, but it has to be supported and 'reasonably' fast.
I had an RS690 class graphics that was promised accelerated video decoding.
Never got one. Catalyst support was flaky, but good til they tossed it into a
legacy support mode (basically FU). Afterwards they made open-source driver
and performance was under 50% of fglrx driver and it never got much better.
So I'm pissed.
Now, I'm still interested trying Llano, however, I don't want to be pushed into
legacy linux support the same way they did it before. So this one goes to you,
mr. Bridgman (no disrespect in any way) - for how long do you expect to support
official Catalyst linux Llano (Evergreen) graphics driver? I know that xf86-video-ati
is never going to work for me performance-wise nor powersave-wise.
So, basically, tell me... should I go with SNA i5 HD series
Forum fellow' comments are most welcome.
Who promised you accelerated video decoding on RS690?
I wonder how you can come to the conclusion that Intel graphics will meet your needs when in the previous sentence you say that xf86-video-ati is never going to work for you performance-wise.
http://en.wikipedia.org/wiki/ATI_AvivoAMD 690 Series features Avivo technology, delivering the most vibrant images and smoothest video playback
http://techreport.com/articles.x/11931In decoding, the GPU core supports hardware decoding of H.264, VC-1, WMV9, and MPEG-2 videos to lower CPU utilization (the bitstream processing/entropy decoding still requires CPU processing)
Why would I need GPU accellerated h.264 if I had a dual core. The only meaningful purpose of a 690G chipset's AVIVO was to help decoding (satisfied with only help), so that CPU doesn't have to chew through all of the process. Never happened, though....it's only fitting that the 690G is also equipped with an Avivo video processing engine. Avivo handles tasks like video scaling, decode acceleration, 3:2 pulldown detection, and other widgets that enhance video playback quality.
xf86-video-intel is about on or close to a performance parity with Win driver(!)
Intel HD3000 is similar to GeForce 310M or HD 5450.
Mind you, this is on windows.
HD3000 on linux should be on par with an ATi card 100% faster than HD540.
Catch my drift?
But I'm really not trying to be a troll. Just asking a reasonable question.
If I choose AMD again it very well must be supported, even if I had to use a blob.
HD Graphics 3000 @ 1300 MHz should be comparable to the slowest Llano, Radeon HD 6480G. Intel at lower clock rate is slower and the other Llano Radeons should be faster.
At the point when the Llano APU isn't supported by the catalyst driver anymore, the OSS driver will probably be feature complete (power saving!) and have a better performance.
Nowhere on AMD site it says that you get H.264 decode acceleration with 690G on Linux. In fact, such a claim would be suprising, as there is no H.264 hardware decoder on that chipset. The information in Wikipedia can sometimes be confusing or misleading. If you base your purchasing decisions on Wikipedia articles, you might not get what you expect.
If you build mesa from git with VDPAU enabled, you already get some half-working decode acceleration for radeon. Though it is my understanding that it is not fully sure whether cards older than r500 can be completely supported by libvdpau_r300.
Regarding the 3D acceleration, the r300 driver eventually reached around 60-70% of the proprietary driver's performance, as was predicted by bridgman. It seems reasonable to assume that the same will happen for r600 and your Llano.
Concerning your original question of proprietary driver support, certainly AMD will drop Llano at some distant point in the future. I think that support for the older r600/r700 will likely go away first, so you have some advance warning before that happens.
See, I wasn't the only one ATi promised something. It is rather obvious that ATi's marketing at the time was overhypeing some of the hardware capabilities. Later, this rhetoric was softened, diluted and pushed under the carpet. I'm aware for a long time that X1250 doesn't have UVD, however, at the time of my purchase UVD didn't even exist and AVIVO was advertised as H264 decoding solution. And afterwards people started saying something like you just did - a la "Well, what did you expect, RS690 hasn't got UVD, duh!'. Yes. Duh.One of the things that ATI had promised us was that by the end of the year, their Radeon X1000 series of GPUs would have hardware accelerated H.264 decode support; and with Catalyst 5.13, ATI is delivering on that promise... More specifically, ATI's Radeon X1000 GPU in combination with the Cyberlink H.264 decoder will handle the in-loop deblocking, motion compensation and inverse transform that occur during H.264 decoding.
As they did before. Not so distant, is it?
Last edited by clavko; 02-01-2012 at 07:15 AM. Reason: typo
notice any head-to-head Phoronix Intel-nVidia-AMD article. Ofcourse
there is OpenBenchmarking... but no articles PTS is made for
it appears that Catalyst on the old Ubuntu versions were benchmarked with Gnome+Metacity, while the mesa on the new version uses Unity+Compiz which impacts performance too.


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Book your room at Loi Suites Recoleta Hotel
Junior StudioMax Occupancy: 3 guests (up to 2 children)
Executive StudioMax Occupancy: 4 guests (up to 3 children)
Executive Suite, 1 Queen BedMax Occupancy: 3 guests (up to 2 children)
Family-friendly hotel with 2 restaurants, in Buenos Aires (Recoleta)
With a stay at Loi Suites Recoleta Hotel, you'll be centrally located in Buenos Aires, steps from Recoleta Mall and N. S. Pilar Parish.
This family-friendly hotel is close to Teatro Colon and Obelisco.
Make yourself at home in one of the 112 air-conditioned rooms featuring minibars and LCD televisions. High-speed (wired) Internet access (surcharge) keeps you connected, and cable programming is available for your entertainment. Bathrooms feature separate bathtubs and showers, bidets, and hair dryers. Conveniences include phones, as well as safes and desks.
Don't miss out on the many recreational opportunities, including an indoor pool, a sauna, and a fitness center. This hotel also features complimentary wireless Internet access, concierge services, and babysitting/childcare.
Grab a bite at one of the hotel's 2 restaurants, or stay in and take advantage of room service (during limited hours). Quench your thirst with your favorite drink at a bar/lounge. A complimentary buffet breakfast is served daily.
Featured amenities include a 24-hour business center, complimentary newspapers in the lobby, and dry cleaning/laundry services. Planning an event in Buenos Aires? This hotel has facilities measuring 120 square feet (11 square meters), including a meeting room. A roundtrip airport shuttle is provided for a surcharge (available on request).Information missing or incorrect? Tell us!
Hotel Amenities
Hotel Amenities
In addition to an indoor pool, Loi Suites Recoleta Hotel provides a sauna and a fitness center. Dining is available at one of the hotel's 2 restaurants. A bar/lounge is on site where guests can unwind with a drink. Guests can enjoy a complimentary breakfast each morning. Public areas are equipped with complimentary high-speed wireless Internet access.
This 3.5-star property offers access to a 24-hour business center and a meeting room. Event facilities measure 120 square feet (11 square meters). This family-friendly hotel also offers tour/ticket assistance, multilingual staff, and a garden. For a surcharge, a roundtrip airport shuttle (available on request) is offered to guests. Onsite parking is available (surcharge).
- Indoor pool
- Sauna
- Fitness facilities
- Airport transportation (surcharge)
- Multilingual staff
- 24-hour front desk
- Total number of rooms - 112
- Number of floors - 12
- Elevator/lift
- Number of restaurants - 2
- One meeting room
- Luggage storage
- Garden
- Valet parking (surcharge)
- Babysitting or childcare
- Conference space size (meters) - 11
- Bar/lounge
- Free newspapers in lobby
- Free breakfast
- Concierge services
- Dry cleaning/laundry service
- Tours/ticket assistance
- Free WiFi
- Laundry facilities
- Porter/bellhop
- Year Built 2001
- 24-hour business center
- Conference space size (feet) - 120
- Number of buildings/towers - 1
Available in all rooms: Wired high-speed Internet access (surcharge)
Available in some public areas: Free WiFi
Valet parking (surcharge)
Room Amenities
- Air conditioning
- Climate control
- Minibar
- Desk
- In-room safe
- Cable TV service
- Rollaway/extra beds available
- Cribs/infant beds available
- Phone
- Wired high-speed Internet access (surcharge)
- Soundproofed rooms
- Daily housekeeping
- Separate bathtub and shower
- Bidet
- Hair dryer
- Iron/ironing board (on request)
- Blackout drapes/curtains
- Room service (limited hours)
Where to Eat
A complimentary buffet breakfast is served each morning between 7 AM and 10:30 AM.
La Fuente - This restaurant serves breakfast and dinner.
Room service (during limited hours) is available.
Nearby Things to Do
Recreational amenities at the hotel include an indoor pool, a sauna, and a fitness center.
The recreational activities listed below are available either on site or nearby; fees may apply.
- Golfing nearby
- Bicycle rentals nearby
Spa Services
- Massages
To make requests for specific accessibility needs, complete the "Special or Accessibility Requests" section of "Trip Preferences" when you book your hotel.
- Accessible bathroom
- Roll-in shower
- Accessible parking
- In-room accessibility
- Accessibility equipment for the deaf
- Braille or raised signage
Hotel Policies
Check-in time starts at 3 PM
Check-out time is 11 AM
Payment types
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No pets or service animals allowed
We should mention
No pets and no service animals are allowed at this property.


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Dynasty Warriors Online
UPDATE: This game has been shutdown and is no longer available
Dynasty Warriors Online Overview
Dynasty Warriors Online is the MMORPG version of the famous hack-and-slash console series. Like many Asian MMORPGs, DWO is set in the Three Kingdoms period, but this time players can jump straight into the action. Dynasty Warriors Online has fast-paced combat where players will be striking down hordes of enemies with every swing. Each weapon type has different stats, such as reach, power, and speed. Players must decide which weapons to use and upgrade. There is a ton of PvE and PvP content in the game, but like the console versions, battles themselves are instanced. Up to twenty-four users can take part in a battle, and each team must work together to capture bases and kill as many enemies as possible.
Factions - Wei, Shu, Wu
Game Modes:
Melee – 4v4 brawls that effect the 'Melee' score of each participant based on results. Melee matches earn Conflict points towards the winning team's faction.
Showdown – The largest scale PvP battles. Two teams of up to 12 players fight it out to earn Conflict Points for their faction. Individual melee scores are not effected.
Campaign - Only open to players of rank Lt. Major or higher. One team must defend their faction's control over a city while the opposing force must conquer it.
Mock Battle - A quick warm-up match. Fight with players from your own faction in battles of up to 4v4. Spectators are also allowed, but Mock Battle results don't effect individual rankings.
Arena – Fight against players or rival factions without worrying about individual rankings. Conflict Points are still at stake.
Dynasty Warriors Online Screenshots
Dynasty Warriors Online Featured Video
Dynasty Warriors Online Review
By Erhan Altay
Dynasty Warriors is a long running series of hack n' slash titles that started on the Playstation console. Developed by the Japanese studio Koei, Dynasty Warriors has found its way onto both handheld and next-gen consoles. There are a variety of spin-off series, but the prevailing and most popular setting for the games remains the Three Kingdoms period in Chinese history. An online version of the series called Dynasty Warriors Online was released in Japan way back in 2006, and thanks to Aeria Games, Western audiences can now get in on the action.
This Feels Different
Dynasty Warriors Online went into beta in October 2010, and is only available for the PC platform. The client size clocks in at around 1800 MB, and players must use a downloader provided by Aeria to install the game. Back in Japan, the DWO also runs on the PlayStation 3 console. Cross-platform MMORPGs are more common in Japan with games like Final Fantasy 11, 14, and Voyage Century all running on consoles as well as computers. While the console functionality hasn't crossed the Pacific (at least not yet), Dynasty Warriors Online still carries with it an interface designed to accommodate a gamepad. DWO supports gamepads and traditional mouse/keyboard controls, but the interface in the game feels as though it were designed specifically for a controller. Navigation with the mouse is possible, but just feels awkward. Luckily, players can move and navigate with the keyboard alone.
Creating a Hero
In previous Dynasty Warriors games, gamers had to select from a list of important characters from the Three Kingdoms era, but in DWO players create their own soldier. The character creation process has multiple steps, but isn't all that involved. There's no class selection – instead players start by choosing the origin of their character. A gridded map of medieval China displays dozens of regions, but the selection doesn't seem to affect gameplay. Appearance customization comes next and gives players the option of four body sizes, eight face types, nine face styles, and ten hair styles. Hair, skin, and eye colors can be selected using a large palette. There are also five personality types to choose from including Fighter, Intellectual, Passionate, Skilled, and Individual. These may sound like classes, but they are not. Each personality has seven additional options including things like Cunning, Wild, Selfish, and so on. The final step is to select which of the factions to align yourself with. The three Kingdoms of Wei, Wu, and Shu should be familiar to most veteran video gamers by now.
Just Keep Training…
The graphic options in Dynasty Warriors Online are rather limited – especially the resolution options. The highest supported resolution is 1280×1024, and there's no support for windowed mode. The quality of the visuals is pretty decent considering the game is already several years old, but on a large screen the image does look stretched. New players start in their own instanced home and are greeted by an instructor NPC. The controls in DWO are heavily keyboard-based. W,A,S,D are used to move while J, K, and L serve as the primary attack keys. Other keys like U (guard), and N (jump) also play a role. The first tutorial quest explains all this, but does so at a very slow pace. Unfortunately, there is a long string of tutorial and single-player missions to complete before players can experience the competitive aspects of Dynasty Warriors Online. It should also be mentioned that the gameplay portions of DWO take place in instanced stages rather than in the persistent world courtyard, which serves as a central hub and meeting place.
Cutting Down Chinamen
The Three Kingdoms era was a particularly brutal period of Chinese history, and the Dynasty Warriors series has never skimped on the body count. Besides facing off against other heroes (either AI or player controlled), gamers will have to hack and slash their way through hordes of low-tier troops. Anyone familiar with the series will know that these AI troops are nearly useless and rarely even bother swinging their weapons. They're content to stand around and get plowed, which is fine, as it makes the players feel that much more powerful. Of course, the goal of any match in DWO is not to simply to mow down troops. Players must work alone or with their team mates to capture and hold various bases scattered across the field. Killing the NPC hordes does serve a purpose, however. These troops frequently drop flasks which are used to temporarily upgrade various abilities. These upgrades range from increased defense, attack power, to increasing the number of swings a player can make in an attack string. It's not as complicated as it sounds, and the lengthy (and mandatory) line of tutorial/training missions at least ensure that players have the basics down before they have to face off against each other.
All Your Base Are Belong to Us
There are five competitive game modes in Dynasty Warriors Online. Some support up to eight players (4v4) while others go up to 24 (12v12.) All game modes involve two teams facing off against each other, usually in a bid to control as many bases as possible. Bases are defended by NPCs and are captured in a number of ways. The most common types of bases are either defended by four captains or just a horde of regular troops. Others are defended by siege machines called juggernauts that can breath fire and launch fireballs. If a base is not protected by a hero, it is a trivial task to capture, but capturing a base that is being defended is much harder. Allies forces have the benefit of having their health constantly replenished while inside a friendly base, and even receive attribute bonuses depending on the elemental property of the base. Besides their team mates, players are accompanied by an NPC lieutenant which serves as a personal bodyguard. This feature should be familiar with fans of the Dynasty Warriors series, and just like in previous DW games, the lieutenant can be equipped and upgraded. The tactical aspects of Dynasty Warriors Online come in to play when team members must decide which bases to go after, which to defend, and how much time to spend grinding the trash NPCs for upgrade flasks. The results of each match also effect the ranking of participating player, but it also affects the overall effort of the faction those players are aligned with. Each server has a meta-game where the three factions vie for control of China. Players don't directly fight over these regions, but instead their individual victories and defeats affect the overall outcome.
Lacking Persistence
Players don't level up in DWO; instead they gain military ranks after qualifying for and passing promotion quests. There are other methods of character progression – weapons gain stats as they are used, and new equipment can be found of defeated NPCs. But even so, Dynasty Warriors Online is an action game first and an RPG second. There are no 'skills', but the combo system does allow for about a dozen different attacks with different combinations of the normal attack (J) and combo attack (K.) The most powerful attack in the game is performed by hitting 'L' after filling the musou bar located below the player's health bar. This bar is filled by defeating enemies, and is another feature that should be familiar to Dynasty Warriors veterans. DWO may be the latest Three Kingdoms themed MMORPG, but it is very different than other recent titles like Heroes of Three Kingdoms, or Kingdom Heroes. It takes the Dynasty Warriors franchise online, but the action-oriented combat, heavy use of instancing, and limited character development mean its still more of an action game than a traditional MMORPG. Overall, that's a good thing. Dynasty Warriors Online is distinct, but if you never liked the console versions, there's little chance the MMORPG version will win you over.
Final Verdict: Good
Dynasty Warriors Online is an action-packed game that, despite its flaws, manages to stand out in the crowded MMORPG space. It's short on persistent world features, and character customization is limited, but the mix of multiplayer components and large scale-battles makes it a unique experience.
Dynasty Warriors Online Videos
Dynasty Warriors Online Infantry Base Tutorial
Dynasty Warriors Online Weapons Trailer
Dynasty Warriors Online Official Trailer
Dynasty Warriors Online Gameplay Trailer
Dynasty Warriors Online Gameplay – First Look
Dynasty Warriors Online Links
Dynasty Warriors Online Official Site
Dynasty Warriors Online Requirements
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- Shotgun News 12/11: ESO, EVE, Camelot Unchained, and More! - Posted on December 11, 2013
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News about Condiments, including commentary and archival articles published in The New York Times.
Who Made That Tabasco Sauce?
A sugar plantation leads to spice.
August 31, 2014, Sunday
MORE ON CONDIMENTS AND: Inventions and Patents , Sauces , McIlhenny, Edmund (1815-90) , Condiments , Peppers , Louisiana
Tribe, Purveyor of Hummus, Hopes to Narrow Sabra's Lead With New Campaign
The No. 2 hummus brand, Tribe, is introducing commercials shot in the style of a National Geographic documentary, complete with British-accented voice-over.
June 27, 2014, Friday
MORE ON CONDIMENTS AND: Food , DeVito/Verdi , Hummus , Tribe Mediterranean Foods Inc , Condiments , Advertising and Marketing , Sabra Dipping Co
Nicholas Loeb: Forget All the Rest, He's Mr. Condiment
Mr. Loeb, a scion of the banking family, has come to be known as the fiancé of Sofia Vergara, but he would rather be known for his line of condiments.
October 20, 2013, Sunday
MORE ON CONDIMENTS AND: Condiments , Loeb, Nicholas M , Crunch Condiment Co , Vergara, Sofia
A Hot Dog Condiment How-To
Metropolitan Diary: At Gray's Papaya, a lifelong New Yorker critiques the order of two businesswomen.
June 3, 2013, Monday
MORE ON CONDIMENTS AND: Upper West Side (Manhattan, NY) , Gray's Papaya , Condiments , Hot Dogs and Frankfurters
Mustard Fails Security Test at the Airport
Metropolitan Diary: An air traveler learns that no matter how good Carnegie Deli's mustard is, he cannot take eight ounces through the security checkpoint.
April 2, 2013, Tuesday
MORE ON CONDIMENTS AND: Midtown Area (Manhattan, NY) , Transportation Security Administration , Airport Security , Condiments , Delicatessens , Mustard
Italian Tomatoes Ripe for the Picking
Mutti Tomato Ketchup is sweet, tart, a bit spicy and more robustly tomatoey than the familiar brand and is made without high-fructose corn syrup.
January 16, 2013, Wednesday
MORE ON CONDIMENTS AND: Ketchup , Tomatoes , Condiments , Italy , Mutti SpA
A Trio of Hot Chile Extracts
Henry Family Farm Chile Pepper Extracts, a David Rosengarten Selection, come in three varieties.
December 19, 2012, Wednesday
MORE ON CONDIMENTS AND: Spices , Food , Condiments
Fruits With a Kick
Mostarda, a chutney-like condiment made with fruits preserved in mustard oil, is finding its way to Fairway.
December 5, 2012, Wednesday
MORE ON CONDIMENTS AND: Condiments , Fairway Supermarkets , Fruit
Complements for the Chef
Chutneys, relishes and pickles can offer some welcome diversion to relatively neutral, mild-mannered Thanksgiving meals.
November 14, 2012, Wednesday
MORE ON CONDIMENTS AND: Thanksgiving Day , Pickles and Relishes , Condiments , Cooking and Cookbooks
Preserves for Many Seasons
American Spoon, in northern Michigan, makes its jams, syrups and sauces from local fruit, some of it gathered in the wild.
September 12, 2012, Wednesday
MORE ON CONDIMENTS AND: Jams and Jellies , Fruit , Condiments
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Since 2004, she has embodied the J'adore woman - sensual, strong and feminine. Charlize Theron continues her special relationship with the fragrance, giving her voice to the English-language version of the short film "Le Parfum" which you saw on your DiorMag.
All it took was a film, a single film, for her to become one of the most influential actresses in Hollywood. In 2004, "Monster", by Patty Jenkins, hit screens and revealed to the world a young actress of formidable, intense and true talent. The young actress was Charlize Theron. Playing a criminal on the lam, she is both utterly unrecognizable and exceptional: the role brought her the Oscar for Best Actress. It's an irony of sorts that a film with a title that happens to be the polar opposite of her sculptural beauty should be the one that showers her with awards and recognition, for Charlize is light and beauty personified, a dignified creature who looks like she stepped out of the golden age of Hollywood. She has the sensuality of a Marilyn Monroe, the strength of a Marlene Dietrich, and the gentleness of a Grace Kelly. The house of Dior showed good foresight in offering her, the same year she won her Oscar, the best role of her nascent career - that of the J'adore woman. Since 2004, Charlize Theron has loaned her blonde good looks and her ultra femininity to this most precious of perfumes. "When I play the J'adore woman I approach it like a modern young woman, caught up in the maelstrom of active life but also yearning for glamour. The J'adore character has nothing to hide, so she can be quite open, she is strong but hovering on the edge of vulnerability, powerful and sensual at the same time," she says.
This J'adore woman has been brought to life by the South African actress for some of the worlds greatest photographers and directors. Evanescent in gold silk before Nick Knight's lens in 2004, for Jean-Baptise Mondino, in 2006, she stripped off with assured daring, until she was wearing nothing against her skin save for a few drops of J'adore. Debuting in 2011, French director Jean Jacques Annaud was responsible for the fragrance's new advertising opus, with a ninety-second short revealing the essence of the Dior aesthetic, and reaffirming Monsieur Dior's love of mixing fashion and fragrance. Shot amid the glowing gilt of the Château de Versailles' famed Galerie des Glaces, the film revolves around an haute couture fashion show at which Charlize Theron meets Marylin Monroe, Grace Kelly and Marlene Dietrich, all celebrated beauty icons she resembles, and who also played their own parts in the house's success. For Charlize Theron, "embodying the J'adore woman is a unique experience and has been a wonderful journey" . It's a voyage between Dior's past and present, each era telling the same story - the story of a woman.


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...more events
Top Floor Tuesdays:
(formerly Professional Dress Thursdays)
Every Tuesday dress in your professional best!
Salisbury University
Perdue School of Business
Perdue Hall 359
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Fax: 410-546-6208
The Franklin P. Perdue School of Business joined an elite group of
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Visit their website:
The Association to Advance Collegiate Schools of Business.


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There also will be live music at the stage featuring guitarist Phillip "Darron" Weston and Friends, so come enjoy the morning and get wet as well!
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Need more info? Visit the Meteorology website
METR 101 Introduction to the Weather • 5 Cr.
Introduces the study of the weather, including atmospheric properties and processes that control temperature, wind, precipitation, and storm systems. Students also discuss weather forecasting, air pollution, and climate change. Format may include field trips and guest lectures.
METR 199 Individual Studies in Meteorology • V1-5 Cr.
No class description found. Please report this via the feedback link to the right of this website.
METR 211 Global Warming: Causes and Consequences • 5 Cr.
Provides an overview of the earth's climate system, and discusses how dynamic changes in the climate have occurred in the past and are occurring now. Specific topics include global warming, ozone depletion, El Nino/La Nina, and the impacts of climate change on human society and the biosphere.


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For the record, I've never heard of subsequent terms in a geometric progression being referred to as orders of magnitude (for context, I have a Masters degree in Mathematics). It is entirely possible that my university simply didn't use this notation/description, but to suggest that it is standard is, I think, going too far. Descriptive terms such as these were inconsistent even within my own department, so what must they be like throughout the entire world?
As a final plea: when discussing matters of this nature, PLEASE don't cite Wikipedia. No academic would base conclusions on "the journal in which anybody can arbitrarily alter the contents", just as no reasonable doctor would base their medical advice on "the journal of what my friends have seen". Wikipedia is a good resource and what it says should not be dismissed out of hand, but it could almost be the reason for the mantra "trust, but verify.


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Re: Rescue
Re: Cafe Cats
I have been melted into a cute puddle of kitty-adorabl-omgawdness... so cute!
Re: Scribble Cats
Re: Dreams of Fish
I agree there could probably been a little more stars on this, but I didn't want to detract from the main focal point (The cat and what the cat was looking at).
Thanks again for all the comments guys!
Re: Hayao Meowazaki
This shirt NEEDS to win! I love his movies!!!!
I know what you're saying. Also kind of sick of the cutesification of Derbies. This, coming from a guy who likes My Little Pony.
goodlifegardens wrote:Is there supposed to be a word hidden in it? It's like I see a few letters but can't make anything out.
No words intentionally hidden, but I wouldn't put it past my subconscious...
Re: Nyan's Dream
I HATE Nyan cat with every fiber of my being but this is so cute that if it was made I will buy it.
dracoxargenteus wrote:I NEED this shirt. Now. Also, for those of you who don't have super smart phones, try this
Re: COPYCAT
Please let us know if this prints somewhere else Walmazan. It is frustrating to see this get rejected. Please keep up the awesome work.
bethany3cat wrote:I thought I might have to table my creative license until I had the funds for the illustration software and/or hardware (alt read, never)
Monoprice is a great source of very capable, very affordable, tablet hardware, assuming you don't want to scour thrift stores for a used Wacom.
nblottie wrote:Thought this would make a great companion shirt to the Boba Fetch one I did. Closest I've had to a sequel shirt. Next up will be Clone Trooper Sheep...
Hope you all like it!
Boba Fetch was the ENTIRE reason I joined Woot! Hamster Ewoks! I loves Ewoks.
Re: Catdalf vs. Baldog
You forgot to add the Balrog's WINGS!!!!
midgerock wrote:Thanks for the warning. The D I had was not the same but a poor faxsmilie which got the point across, if that makes sense.
Seriously, make it different. You can get bitten HARD. I emailed and asked if I could use the SF giants logo on my high school band's t-shirt (Disneyland trip, we saw a Giants v. Dodgers game), and I got a strong no and a thorough warning. Sports teams are pretty stiff about these things.
Re: http://shirt.woot.com/Derby/Entry.aspx?id=60507
Haha...I would like to get this...
Re: A Long Night Ahead
Oh yes, it's happened - multiple times, I think. I've seen at least one video of it. I think it's a cute idea & I enjoyed both your style & coloring in this.
Re: This is Kanto!
I am ridiculously sad this got rejected. Props on the awesome design, anyway.
Re: The Moon Was Yellow And The Night Was Young
I'm not a cat person but I love these cool jazzy cats and the colors you used. I hope you submit it earlier for another derby. Its beautiful.
bluejester wrote:Please let us know if this prints somewhere else Walmazan.
Re: Rarely Friendly V2
Opal-Essence is one mean cat. However... a Dashie T-shirt would be 20% cooler... just saying.
Re: Spoiler!
This is really funny though. I'd want one!
bluejester wrote:Please let us know if this prints somewhere else Walmazan.
This is the only shirt I really wanted this derby, wanted enough to spend the money on.
Please submit it somewhere else.
Re: Liquid Courage
Hilarious. I'd buy this.
Re: Lucky at last
Cats make me wheeze, cause my eyes to itch, give me hives...you get the idea. That said, this is oozing with cuteness & I have voted & would most definitely buy a few. Also, would wear year 'round --like I do my Halloween shirts. Whizzes on what anyone else thinks! Good luck!!
Re: Kitty King
Really tired of the childish shirts in the derbies. Therefore this one has my spite vote.
kellykele wrote:I'm not a cat person but I love these cool jazzy cats and the colors you used. I hope you submit it earlier for another derby. Its beautiful.
Thanks! I going to be selling my own shirts soon. Just remember to look for ORabbit.
Re: Pending Cat-tastrophe
great concept. but the art quality is a little weak. keep working on it as it may qualify for a another derby down the line.
Re: I'm Stuck on You
Again like alot of people said the concept is almost identical to the Ninja one. Also the proportions on the cats body seem to be off as the head is large and the rear end is very narrow as compared to the length of the body and the the tail is fairly wide. But I love the expression on its face.
chellemonkey wrote:I love love love this design! I'm only worried that as a bigger woman the arrow might be hidden under my breast making it a bit awkward Kind of wish it was angled the other way (I would have no problem with the tail getting lost)
could make for a kinda second joke if that happened.
Must. Have This!!!!
ambassadorgrimm wrote:*I just need some feedback with which to work*
In addition to tjost's points, your comp is on a rather unusual color that is not anything offered by woot. There are templates you can use for submitting your design; I'd suggest finding those and making use of them. While I'm quite sure that wasn't the reason for your rejection (I agree w/ tjost), it could have gotten you rejected even if all other components of your design had been non-problematic.
And I actually laughed out loud at your self-correction. Most people don't give a rat's patootie, but I hate ending sentences with prepositions.
nessawolf89 wrote:This shirt NEEDS to win! I love his movies!!!!
Hahhah I know right if u can help get ur friends to vote please and thanks ^-^
+1 Love love love this one!!! Please please print! The giant is cute and he reminds me of my kids' favorite movie the Iron Giant. The robot doesn't look the same but somehow the eyes have the same kind expression. Love this design!
Re: The Artist
This is so lovely and well conceived. I surely hope you win!
Re: Artistic Expression
I love this concept. Beautifully done!
Re: Yin and Yang Kitties
I love the desing, but the color of the T-shirt does not complement it.
nblottie wrote:Next up will be Clone Trooper Sheep...
Not 'Obi Bun Kenobi'? ::puppy eyes::
Working in nuke power I will totally buy this shirt if you win!!
Re: Cat-ions
Re: F. Orobouros, PopArt version
Well, I decided that the simplicity of the design might border on the too simplistic. So I complicated it. :-)
Repetition and color, Andy Warhol-esque, I'll admit, but still my own.
View All →


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Jim Brock
Jim Brock, aged 88 years, died before dawn Monday morning, July 23, 2012, following a brief struggle with cancer. Lori Judd, his dearly loved companion, was by Jim's side as she had been for several years.
A Bishop resident for more than 52 years, Jim and his beloved wife, Pat, owned and operated Brock's Sporting Goods from 1959 until 1989. Those first years were a struggle, which he and Pat faced by working harder, smarter, and longer hours. Pat predeceased her husband in 2004.
Jim not only joined the Bishop Chamber of Commerce, he was involved. He was also the quoted source for the Los Angeles Times sports section, bringing fisherman to the Eastern Sierra.
Retirement wasn't for him, and within days, Jim was at Mac's Sporting Goods, where he worked with owner Dale Miller, April to November for close to 23 years. Jim "worked" as the 2012-fishing season opened, as he had done for 52 years.
Jim was a Lifetime Member of the Deer Association, supported the Laws Museum, and the SPCA. These are but a few, for over the years he quietly gave, aiding friends and family, asking only that it be "just between us."
His was a life lived fully, well and "his way." Jim's history prior to Bishop may be unknown to many, as he had that rare ability to live each day in the present.
Jim was born June 15, 1924 in Worcester, Massachusetts. His parents relocated the family in Hasbrouck Heights, New Jersey where his father was a mechanic with the Fokker Aircraft Corp. of America from 1927 to 1933. North American Aviation had acquired the Fokker plants, and in 1934, all operations transferred to Southern California. Thus, at 10 years old, Jim arrived in the state he would forever call home.
After graduating from Santa Monica High School, he enlisted in the U.S. Navy where he was a tail-gunner in action at the Solomon Islands. Returning to Santa Monica at wars end, Jim became an apprentice plumber with Barnett Plumbing, and two short years later was issued his Journeyman Plumber license. He then joined Hardeman Plumbing, Inc., and within one year was promoted to foreman. Hardeman, then the sixth largest government contractor, received a $6 million contract at Twentynine Palms Marine Base where Jim supervised all mechanical installation. As Project Superintendent in charge of the installation for three missile launch complexes at Vandenberg, he proudly watched as the first Atlas Missile launched September 9, 1959.
December 1, 1959 with the last project "above ground and three months ahead of schedule" Jim resigned, and following their dream, he and wife, Pat, moved to Bishop and opened Brock's Sporting Goods. He was issued his first business license for a fee of $1.00 on December 31, 1959.
Twin daughters, Mary Brock of Bishop and Jean Lewis of Santa Cruz, and daughter Ronda McLehaney of El Cajon survive Jim. Also daughter-in-law Terry Brock, widow of Jim's son Ken who predeceased his father in June 2011, and mother of grandson Darrell Brock. Surviving as well are five grandchildren and six great-grandchildren.
He is also survived by all who knew and thought of him as friend, and by the children of Lori Judd, and their spouses, whom he loved.


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Resin antlers with a natural look and a laced faux leather shade on the Trophy Antler Table Lamp give your home a rugged touch. Uses one 3-way 100-watt max bulb. Measures 16"W x 16"D x 28½"H. ~ Ships from the manufacturer. Allow 2 to 3 weeks. Cannot express ship or ship to Alaska or Canada.
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NEW YORK (Bloomberg) -- OPEC crude production climbed to a 10-month high in September as Saudi Arabia pumped barrels at the fastest pace in at least 24 years, a Bloomberg survey showed.
Output by the 12-member Organization of Petroleum Exporting Countries increased 43,000 barrels to an average 31.082 million barrels a day this month from a revised 31.039 million in August, the survey of oil companies, producers and analysts showed. The August total was revised lower by 1,000 barrels a day because of changes to the estimate for Ecuador.
Saudi output advanced 50,000 barrels to 10 million barrels a day in September, the seventh straight gain and the highest level for OPEC's biggest supplier in monthly data going back to 1989. It was the third-biggest gain of any OPEC member this month after Nigeria and Iraq.
Libyan output tumbled 275,000 barrels to 300,000 barrels a day this month, the survey showed. It was the sixth straight decline and sent production to the lowest level since September 2011. Two years after the war that swept the late Muammar Qaddafi from power, Libyan government efforts to revive the oil industry are being stymied by feuding militias and protests.
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Cream Decorative Pillows - Set of 2:
- Set includes: Two pillows
- Pillow shape: Square
- Cover closure: Zipper Closure
- Cover: 73% Polyester, 27% Cotton
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- Care instructions: Dry clean
- Material: Fabric
Finish: Cream
18"H x 18"W
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Product Review - Abbyson Living 18" Cream Decorative Pillows - Set of 2
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Reference - Sku: AD-P-001-E6013-10 - Abbyson Living 18" Cream Decorative Pillows - Set of 2 by Abbyson Living