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Path of Exile
Path of Exile Overview
Path of Exile is an Action RPG brought to us by Grinding Gear Games. It offers a style of gameplay made popular by the Diablo series of games, but with quite a few twist to make their take on the genre quite unique. With its massive talent trees, immersive world, and fantastic gameplay, it's easy to realize just why it has such a big following. And for those that like to have a challenge or are competitive, there is hardcore mode and plenty of race leagues for you to take part in.
Exiles -
Templar - The Templar is Path of Exile's Strength/Intelligence hybrid, a perfect balance of brawn and wits. He is a skillful fighter, trained in an array of weapons, from the sharpest cutlass to the heaviest two-handed mace. He's also comfortable wielding a shield, either for additional protection or as a deadly bludgeon. In combat, this pious warrior is expert at augmenting his substantial offense with a wide range of magical abilities. The Templar is also adept at taking punishment, and he's happy to be up at the front lines, serving as a martyr and champion for his ranged companions. The Templar's starting stats are 23 STR, 14 DEX and 23 INT. The armors associated with the Templar's strength and intelligence are Coifs, Chainmail/Ringmail, Metal Gloves, Metal Boots, and Kite Shields.
Marauder - The Marauder is Path of Exile's pure strength class, which means that he's great at taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. The Marauder's starting stats are 32 STR, 14 DEX and 14 INT. The armors associated with the Marauder's strength are Casques, Plate Mail, Gauntlets, Greaves, and Tower Shields.
Shadow - The Shadow is Path of Exile's Dexterity/Intelligence class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying Traps or Remote Mines and controlling the flow of combat. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents. The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. His hit-and-run style of combat makes the most of his natural Evasion and Energy Shield, and rewards strategic coordination of attacks, spells, and Traps. The Shadow's starting stats are 14 STR, 23 DEX and 23 INT. The armors associated with the Shadow's dexterity and intelligence are Masks, Jackets/Coats/Raiments/Garbs, Mitts, Boots, and Spiked Shields.
Ranger - The Ranger is Path of Exile's pure Dexterity class, which befits her slim and graceful appearance. She is agile and fast, darting in and out of combat to deliver vicious critical strikes that often fell her enemies in a single blow. Her natural quickness grants her a profound ability to avoid damage, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency with ranged weapons, but she is as lethal as any man on the battlefield with a sword. The Ranger's starting stats are 14 STR, 32 DEX and 14 INT. The armors associated with the Ranger's dexterity are Caps/Hoods, Leather/Garbs/Tunics, Hide Gloves, Hide Boots, and Bucklers.
Witch - The Witch is Path of Exile's pure intelligence class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy. The Witch's starting stats are 14 STR, 14 DEX and 32 INT. The armors associated with the Witch's intelligence are Circlets, Robes, Fabric Gloves, Slippers/Boots, and Spirit Shields.
Duelist - The Duelist is Path of Exile's Strength/Dexterity Hybrid class, making him unmatched at dealing and avoiding damage. He can effectively use a shield, but is equally comfortable slashing away with a powerful two-hander or fighting with weapons in both hands. His powerful arms can draw the strings of the heaviest and most lethal longbows. His highly honed reflexes give him a cat-like ability to dodge and parry incoming attacks, be they arrows or axe swings. The Duelist is a daunting foe, and his reputation as a ruthless killer is well deserved. The Duelist's starting stats are 23 STR, 23 DEX and 14 INT. The armors associated with the Duelist's strength and dexterity are Helmets, Scale/Bridagines/Doublets/Lamellar, Scale Gauntlets, Scale Boots, and Round Shields.
Scion - The daughter of corrupt nobles, the Scion was exiled to Wraeclast for killing her husband on her wedding night. She is aligned with all three core attributes – Strength, Dexterity and Intelligence, which places her right in the center of the passive skill tree. This unique position allows her to develop into almost any type of character build, while lacking the dedicated specialisation that the six existing classes offer. Because of her high learning curve, she's initially unavailable to new players. The player must rescue the Scion at the end of Act 3, just before the last boss, this will not require killing the last boss. This can be done on Path of Exile's Normal Difficulty (in any league) to unlock her as an accessible character. Her starting attributes are 20 intelligence, 20 dexterity and 20 strength. Her starting skill is Spectral Throw.
First Mini-expansion: Sacrifice of the Vaal - Features:
Atziri, Queen of the Vaal
Secret Corrupted Areas
Vaal Skill Gems
The Vaal Orb: Corrupted Items
New Challenge Leagues
Ambush League
Invasion League
New Boss Monsters
New PvP Modes – Cut-throat and Sarn Arena
New Sacrifice of the Vaal League info:
Ambush League (Standard) - Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have modifiers like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
Invasion League (Hardcore) - Areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique Invasion Boss from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill each invading Unique monster.
Path of Exile Screenshots
Path of Exile Featured Video
Path of Exile – Sacrifice of the Vaal – Dev. Interview
Path of Exile Review
By Jordan Hall (ApocaRUFF)
Path of Exile is an Action RPG brought to us by Grinding Gear Games. It offers a style of gameplay made popular by the Diablo series of games, but with quite a few twist to make their take on the genre quite unique. With its massive talent trees, immersive world, and fantastic gameplay, it's easy to realize just why it has such a big following. And for those that like to have a challenge or are competitive, there is hardcore mode and plenty of race leagues for you to take part in. Now that the game is ready for its official launch, it's time we take a closer look at the game with a more critical eye.
Path of Exile has a lot of customization when it comes to your characters stats, abilities, and skills. From its item socketing to the massive skill/talent tree, there's a lot of choices for you to make. Character creation is pretty simple, with you choosing from one of seven classes, ranging from melee to spell casters. You don't get any say in how your character looks, and are thrown straight into the game as soon as you pick your class. You can customize your looks to an extent, as what armor or weapon you are using shows on your character in the game. There are cosmetic skins and pets that can be bought in the micro-transaction shop to make yourself stand out a bit more, though the elusive kiwi birds are now a relic from long ago.
The massive talent tree is both beautiful and overwhelming to look at. I've spent a lot of time just exploring the tree – or should I say forest – trying to find the best path for my character to take. Everything on the tree is passive, as all abilities are gained via skill gems, which gain exp from use and level up to increase their effectiveness. Each item has a set of sockets of differing colors which you can put gems into, granting your character abilities or special effects such as lifesteal or shielding for your HP. A lot of the fun to be gained from Path of Exile is from trying to build the best character possible by using a combination of the talent tree, items, and gems.
Path of Exile is a surprisingly beautiful game. It's not the highest quality, but the developers have done a great job creating an incredibly atmospheric game that you can't help but be immersed in. The art style chosen truly fits with the story, giving you a sense of the harsh reality one would feel being abandoned on an island of horrific creatures and cut throat politics. It all blends together quite well when viewed from the isometric perspective the game is played in too. I can't say anything negative about the graphics as the love and care that the Grinding Gear art team put into their work is immediately apparent.
The UI in Path of Exile is something I would expect to see in a game from the early 90′s. It gives a retro feeling that actually fits well with the game. There are a few odd things with the UI that I didn't like much, however. For example, when opening a window, the resolution of the "play" area is changed, giving a squished effect that I can't really see a point to. Opening a window and suddenly finding that the "center" of the screen has been changed can be a bit confusing at first.
Path of Exile uses a combination of mouse and keyboard controls. The mouse is used for movement (by holding or clicking the right mouse button) and basic attacks, as well as picking up items dropped by fallen enemies. The keyboard is used to activate abilities and consume potions. I found myself picking up on the controls almost immediately, as they are easy to get used to because they made sense. Everything was smooth, as well. I didn't notice anything negative concerning the controls.
I generally find the community in most games (or the Internet in general) to be quite vile. Path of Exile seems to have a bit of a mixed community. There are a lot of "bad apples" around, but there are a lot of nice and helpful people. While viewing the games global chat, it seemed as though a majority of what goes on is trading and trash talking. However, a visit to the forum allows you to get a better idea of the community, and where you can become exposed to the better parts of it.
There's also a large competitive side to the community. Participating in the many racing leagues is the best way to show off your knowledge of the game. Due to Path of Exile's large community (that is continuing to grow), there will be no shortage of competitors in the near future. Races are plentiful and diverse so players should find something that appeals to them. The random nature of maps add bonus challenge as players will have to memorize and learn tons of varieties and how to identify them in order to ensure the best time trial runs for races. Beyond just theming, you can find varying time limits, restrictions, and winning conditions tagged on to change up basic formulas on these challenges. If you're a competitive person, you'll feel right at home in this part of the community.
The gameplay in Path of Exile is pretty simple once you get used to it, but is hard to master. If you've ever played an action RPG before, you'll be used to the setup. It's essentially a mission running game, where you have hub towns that everyone visits to get quests, trade items, stash their loot, and all that other good stuff. Each hub town is surrounded with adventuring areas that are instanced on a solo or group basis. You won't be running into a random person while you're out questing, so you don't have to worry about some guy you don't know taking your loot.
Similar to Diablo, the game takes part in a series of "Acts", which are basically major turning points in the on-going story in the game. Most missions/quests can be completed in a variety of difficulties. Enemies you kill will drop loot, and there are chests to open and barrels to break as well. A big part of the game is collecting loot, so if you find yourself to be a loot hoarder, you'll fit right in. I was quite pleased with how well done the narrative of the game is, and how deep the story can go.
Combat, at first, is really fun and looks spectacular. However, I found my wrist starting to hurt after a while due to how repetitive it can be. In the later levels of the game, it seems like a lot of your tactics will revolve around one or two moves while spamming flasks for HP and mana regeneration. This, added with the fact that you'll probably find yourself repeating a lot of the same content, can give the game an over-all repetitive feeling after you've played for a couple of weeks. But it'll be a fun couple of weeks, at the least. And for those that enjoy the gameplay, there's a thriving community for you to be a part of.
Flasks in Path of Exile are a neat concept. Rather than having to stock-up on potions each time you go to town, your flasks will automatically regenerate over time. Flasks range from HP regen, to mana regen, to speed boost. The usual tactic is to have a few HP, a few mana, and one speed boost available. In the harder maps, you'll find yourself relying on your flasks constantly, so finding great flasks is important. You're limited to how many total flasks you can bring and various upgrades exist as loot when you progress, offering a new progression system not often utilized in the MMO sphere.
I liked the item socketing system a great deal. Trying to find the perfect gear, with the correct sockets for the gems you want, was a large part of the driving force behind my enjoyment of the game. I'm not sure if everyone will feel the same, but I know a lot of people do. It's evident that the system works well based on how popular the game is becoming. It's nice that you don't have to worry about spending precious skill points and ruining your character, either. If you don't like the skills you have, simply take out the gems and replace them with something else.
End Game will consist of two things. Races (often referred to as Leagues) and maps. Races, as the name suggests, are when you race against other players and the goal is to reach the highest level possible within a set time limit to win prizes. Maps, on the other-hand, are special items that come in varying rarities. Using a map will, as the name suggest, gain you access to a special map that will allow you to gain access to the best items in the game. The challenge of races and the randomness of maps are what keep most people hooked on Path of Exile for an extended period of time, but at the same time they're what make some people feel the game gets too repetitive.
Conclusion: Great
Path of Exile has turned out to be quite an amazing experience. A phenomenon in its own right. It has a rapidly growing community, many of whom feel that the game provides what Diablo 3 should have. With its many unique features, it brings something fun and new to the Action RPG genre that we can all appreciate. The game seems to have something for everyone – the competitive players, the casual gamers, the loot hoarders… If you like to game, you will probably find something you like in Path of Exile and that's what makes it such a fantastic game to play, in my opinion. I would highly suggest you try this game out and take part in the fun while it's still a big deal and in the early stages of its life.
Previous Preview:
by Harry Ka-yan Cheung, MMOHuts Journalist
I first tried this game on a weekend stress test Grinding Gear Games (the developers and host of the game) held. At first look, I wasn't exactly into the graphics of the game. They're very medieval and dark. They hold a much more barbaric feel compared to many other modern online games. I soon realized that these graphics were a great compliment to what the developers were aiming for.
I honestly don't know if there is much more one can do to the graphics of this game. They are very nicely done and do not need improvement in the aim Grinding Gears is going for. The dark environment and the feeling of being drawn into a terror induced world is very well defined. The developers wanted a game that was in a dark setting, challenging, and unique. It seems like all these aspects are covered.
A screenshot from a dungeon within Path of Excile
The gameplay plays similar to most 2.5d RPGs. The gameplay can be comparable to Diablo but that's the whole point; this game appeals highly to players who enjoy Diablo and Dungeon Siege. The gameplay may be similar but what makes Path of Exile unique is the skilling system and the ability to be completely unique from many other players in game. Certain builds will also determine play styles; for example, one can play as a tanky marauder or one that focuses on dealing damage. A player is also not forced to sit hours to grind to get to a comfortable spot with a decent amount of skills. A player can easily accomplish fifty levels in a week.
Compared to many recent and modern games, Path of Exile has taken a step up in their end-game content. End-game content in the game is very hard. The enemies that players will face will often offer a player little to no mercy. If the monster wants to kill a player, then that's exactly what the player will be faced with unlike other games where a monster will walk towards a player and just swing slowly and miss. A player can't easily just take a stroll along the side of a map and hope to be safe. However, if players are hit hard, the game offers potions to auto recharge as players fight so technically players are able fight forever if desired.
An example of the potions mentioned
Players are often encouraged to team up because of the hard end-game content. Players should not solo because it's actually much more beneficial to go with party members in terms of items and dungeon clearing. Moreover, players have a much easier time clearing a dungeon with at least one other player with them. Quest items and quest goals are often shared which helps greatly for the sake of saving time. It really helps if players have a source of close range and a source of long range; for example: a marauder and a witch. Often times, players will choose to be a summoner to be able to take roles of both long range and close range.
Passive Tree & Skill Gem System
As I mentioned before, most games offer a generic skill system, but in Path of Exile, they introduces a skill gem system with the inclusion of support gems. Skill gems are where a player's skills come from. These skill gems are placed within armor and items to allow a player to use skills. The support gems are placed with the skill gems to offer additional benefits to the skills; for example: fireball skill gem + multiple projectiles support gem + chain support gem = shooting multiple fireballs that will bounce off a target and hit another. These skill gems also have levels; the player may level them by killing monsters and gaining experience for the gem. Once the gems receive enough experience, a player may choose to level the gem to the next level.
Examples of a skill gem and a support gem
Most games will offer a generic skill tree with hardly any variety between different players. Path of Exile has taken their skill system and brought it into a whole new level of originality. The passive tree is where players make their characters unique to each their own. These passive correspond with skills gems the game offers players. The passives will allow certain skills to gain effects or they will offer amplifications to a player's attacks. Grinding Gears, however, did announce that there will be a few changes to the passive skill tree on the release of Open Beta.
Expansive passive skill tree
Currency System
There isn't much to say about the currency system but instead of using a gold or money currency, they use an item currency. For example, a player must use "Scroll of Wisdom" which are used to buy items and identify items. When players sell items, players receive fragments of other miscellaneous items that will help players identify items or upgrade items. Some may like this and others may not because players can find that this type of currency is very foreign and strange because there is no actually trade of money to buy and trade. I personally find this very reasonable for the setting in Path of Exile. I like to see games do new things and this isn't a bad change at all.
Examples of items to sell and trade
Final Overview
Path of Exile has a lot to offer for both new and old players of MMOs. This game will appeal to many fans of Diablo. Many call Path of Exile "the game Diablo III should have been." Some even say Path of Exile should be the game that even Diablo II should have been. This says a lot about the potential of this game. The originality of the game extends a hand to players who have been waiting for a dark action-role-playing-game. As long as a player is not afraid to try something new that offers a lot of original content, Path of Exile is worth the time to try.
Path of Exile Videos
Path of Exile – Sacrifice of the Vaal – Dev. Interview
Path of Exile – Sacrifice of the Vaal Official Trailer
Path of Exile – First Look
Path of Exile – (Open Beta) New Content & Shadow Build Gameplay
Path of Exile Links
Path of Exile System Requirements
Minimum Requirements:
OS: Windows XP/ 2000 / 98 / Vista
CPU: 1.0 GHz Intel P3 or equivalent
HDD: 2 GB Free
Graphics Card: Nvidia GeForce 5500 or better
Recommended Specification:
OS: Windows XP/ Vista
CPU: 2.4 Ghz Intel P4 or equivalent
HDD: 2 GB Free
Graphics Card: Nvidia GeForce 6600 or better
Path of Exile Articles
- Path of Exile: 2nd Season PvP Tournament Finale This Weekend - Posted on March 20, 2015
March Madness means more than just basketball this weekend as the world's best Path of Exile players battle to the death(s) in the award-winning action RPG Path of Exile's Second Season PVP Invitational Tournament Finale.
- Path of Exile's First PvP Invitational Tournament Streams This Weekend - Posted on January 16, 2015
Following an eventful and well-received PvP Season One, Path of Exile will be hosting the game's very first PvP invitational this weekend.
- Path of Exile Update 1.3.0 Launches - Posted on December 12, 2014
The primary focus of this update is the beginning of Season 1 PvP, meaning a shotgun approach to pvp rebalance across the board along with the following events to keep competitive battles interesting.
- Leo Redmane, Master of the Arena, Introduces Path of Exile PvP Changes - Posted on December 8, 2014
With only a few days left until the December 12 release of Path of Exile's player-versus-player-centric Content Update 1.3.0, Grinding Gear Games has released a new, action-packed teaser trailer.
- Path of Exile Teases Update 1.3 - Posted on December 2, 2014
Grinding Gear Games has revealed new information about its next major update for Path of Exile, scheduled to launch on December 12.

subset: commoncrawl


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Uvaggio Il Ponte Vin Santo Dessert Wine 500ml 3-Pack
Il Ponte Vin Santo Dessert Wine 500ml
CT link above
I got all excited until I realized it wasn't from the actual Italy.
I don't suppose anyone here viewing this tonight has had this before, have they?
(Editing as I find more stuff )
Hmmmz - winery established 1997, but the bottling comes from grapes 1990 through 1994? Or typo?
What happened in the magic years inbetween? very confusing. so another winery started the winemaking process?
About the same price here? http://www.noevalleywinemerchants.com/luvaggio-di-giacomo-il-ponte-fra-de-terre-vin-santo-375ml-half-bottle/
(though it says 375ml here, it sounds very similar)
$15 here supposedly
I found this text hinting to a restaurant price of $45 and thus a purchase / retail price of less than $20.
MV L'Uvaggio di Giacomo Vin Santo Il Ponte Fra Due Terre, California $13.00 glass/ $45.00 bottle (500 ml)
Made from white Trebbiano grapes that were allowed to raisin on the vine, the Uvaggio Vin Santo, though fairly unique in this country, is a traditional dessert wine in Tuscany. Served cellar temperature, this Vin Santo has a sherry-like nose along with roasted almonds and raisins. It also has a supple mouth feel, pepper spice, honey-roasted nuts, raisins, smoke and caramel with a dry finish.
Some tasting notes from an older article:
NV l'Uvaggio di Giacomo California Vin Santo ($24 / 500 ml) -- Roasted chestnut aroma, with moderately sweet flavors of graham cracker and walnut. Acidity keeps it from being cloying. Reminiscent of an oloroso sherry.
Found a winery price likely from 2011 of $30 per bottle here:
More info about the winemaker
I asked the winemaker directly since Vin Santo traditionally is not dried while on the vine (to avoid noble rot as found in the German "Trockenbeerenauslese" for example) and received this response:
the grapes were dried on the vine by cutting the cordon, which is not how authentic vin santo is produced. also there was no botrytis, so this wine has nothing whatsoever in common with a trockenbeerenauslese. at pressing the yield was ~90 gallons per ton, the juice was barrel fermented (in 'larger' format 225 liter - 50% new french oak, 50% neutral) without the addition of cultured yeast and left partial for a few years, after which all the new oak was removed and the various barrels of were topped. the lots had an average age of ~8 years prior to bottling ~10 years ago.
I am very curious about the result, how concentrated it will be.
I have no doubts it will be delicious, but I would be surprised if it would be as syrupy/concentrated as some Vin Santos that yield only 5-6 liter finished Vin Santo from a 40 liter barrel (that has not been topped).
I can speak to the winery--I've never had a bad bottle of anything from Uvaggio. Their Barbera is the best I've ever had in the $10-15 price range, and I am a pretty big fan of their Vermentino is solid. Never tried their dessert wines, though; this is one that the loss of the free shipping is preventing me from impulse buying. Still, if something pops up on one of the other .offs I want...
andreaserben wrote:Hmmmz - winery established 1997, but the bottling comes from grapes 1990 through 1994? Or typo?
What happened in the magic years inbetween? very confusing. so another winery started the winemaking process?
The winery description says that Uvaggio was formed when two already experienced winemakers started the winery in 97. So if I had to hazard a guess I'd say it was a project one or both of them had started beforehand. Most wineries aren't just started, the people involved are working on wine before so they have something to sell in the first couple years (and often as pet projects that get bottled much later)...
Been drinking 2002 Uvaggio (L'Uvaggio di Giacomo) Nebbiolo il Leopardo.
Some of the best $13 bottles I own, but running low.
Klez I picked this up if you want some.
Goodnight Gracie....
andreaserben wrote:
I found this text hinting to a restaurant price of $45 and thus a purchase / retail price of less than $20.
So considering that distribution rates are around 70% of retail, you assume that a standard restaurant markup is around 300%?
andreaserben wrote:
Found a winery price likely from 2011 of $30 per bottle here:
That's their current order form. It's linked to their site.
greyday wrote:So considering that distribution rates are around 70% of retail, you assume that a standard restaurant markup is around 300%?
Yes, I have seen that in a LOT of restaurants actually. There are exceptions of course.
andreaserben wrote:Yes, I have seen that in a LOT of restaurants actually.
Crazy. The standard of most of the ones I've seen is around 150-175%. Maybe I just know more honest restauranteurs?
fredrinaldi wrote:Goodnight Gracie....
Expand your horizons Fred.
greyday wrote:Crazy. The standard of most of the ones I've seen is around 150-175%. Maybe I just know more honest restauranteurs?
Maybe you do.
example: A 14 Hands Cab Sauv retailing for $13 would typically go for about $30 in a mid-scale restaurant (where entrees cost $18-$35).
Nice job WD and crew. I have enjoyed all the uvaggio wines I've had. Still drinking through some 2002 Rose that is quite good. Don't have any doubts about this one, sounds very interesting.
Ok, I jumped on it and ordered 3.
Reasoning: It is not easy to find a crafted dessert wine from grapes from 1990-1994 at this time, and it is a unique style (for the US). - worst case I have a novelty item to gift. Nice touch for a 21st birthday: "You were in the making when some of this wine was grown."
Hoped I could trigger the sellout - bah - 2 more packs left it seems (1 pack = 5%?)
sorry I missed this one....


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Results 31 to 45 of 53
Thread: How many characters is too many?
September 14th, 2012, 01:57 PM #31
Sorry if it has been mentioned, I just skimmed, but it would also dependent on scene/context. Someone like Steven Erikson who is weaving this gargantuan epic history has so many characters it truly is astonishing. In certain sequences he jumps from head to head to head to head to head to head to head you get the point, but always when there is a good reason for it (like seeing a cataclysmic event or whatever through a number of differing POVs so the reader gets a multifaceted view of whatever is going on).
Martin gives each POV its own chapter so it is relatively easy to keep track of stuff (much easier than Erikson at any rate, who often can start new sequences without revealing who we are supposed to "look through").
Personally I think the more, the merrier
September 14th, 2012, 04:34 PM #32
Erikson uses a third person omniscient format where his omniscient narrator can flick through viewpoints. Martin uses third person limited, keeping tight on one pov character per chapter. So that's part of it. If you do feel you need to have a lot of viewpoints on events in the story, third person omniscient can be a very useful technique for delivering multiple pov's quickly.
September 14th, 2012, 07:12 PM #33
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Hmm...I thought I posted in this thread earlier.
As long as the characters are interesting, I'll enjoy the book. How many characters did Sanderson use in Way of Kings?
I do hate when it takes a dozen chapters before an author goes back to a previous pov. That's just annoying.
September 14th, 2012, 10:12 PM #34
I think the best way to answer the question is with another question.
Does adding more characters confuse the story to readers by blurring the path too much?
And, does removing a character or characters clear up your story so readers follow it easier?
These questions will help to gauge the proper answer.
September 15th, 2012, 12:54 PM #35
September 15th, 2012, 05:09 PM #36
September 15th, 2012, 05:14 PM #37
September 15th, 2012, 05:14 PM #38
I am asking these questions to help new writers to have a strategy to fix a problem a writer may come across and needs help to solve.
September 15th, 2012, 05:55 PM #39
I don't think it is just a matter as 'as good as the author'
There are other considerations
The scope of the story
The characters
Whether you 'need' that POV - is it just gratuitous? Filler? There because you think they are cool/Or are they there because they need to be for the story you are telling?
Some stories work better as single POVs and some don't - it depends on the story. And, yes, the author that handles it
It's a whole complex mass to look at.
September 15th, 2012, 06:00 PM #40
September 15th, 2012, 11:28 PM #41
September 16th, 2012, 06:20 AM #42
September 16th, 2012, 11:34 AM #43
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When posters start to nitpick other's posts a thread is tottering on its last legs.
September 16th, 2012, 01:56 PM #44
Soooo, back to the thread...
This is something I was very guilty of in my earlier stuff, which I've now trained myself out of to the extent that I now only write in either third person limited or first person. How do you tell where the line is between an effective omniscient POV and "head hopping"?
September 16th, 2012, 03:13 PM #45
What you are talking about, though, is how do you handle multiple pov technique effectively and that depends first on whether you want to use it and have an omniscient narrator approach. You may not -- it may not work with your eventual style preferences. If you do, there are many uses for it. You can provide several points of view of say a big action scene like a battle without inserting section breaks in between them as you would do if you are using third person limited. That gives you a more seamless multi-person, multi-camera perspective. Multiple povs can also work well with a two person conversation in which you get both people's takes on a conversation in the same section. So, for instance, if you had a negotiation scene between a human and an alien, giving both their perspectives in the scene would allow readers to understand how they are analyzing what's been said and provide a lot of info beyond the dialogue, or beyond having one pov and then having to have the other pov provide info in flashback memory later. You could show how the two characters are completely misunderstanding each other as they talk. So for some purposes multiple pov can be a faster, more flowing narrative because it doesn't require the section breaks and big announcement therein of a change of pov.
One of the books I'm reading at the moment is Ari Marmell's The Goblin Corps and he uses omniscient multiple pov to be able to do big action scenes in which there are multiple characters in different locales or positions, specifically his squad of creatures. The narrative will ping pong, so if one character is attached to a rope lowered into a hole and others are up top holding the rope and a third is checking the horizon, he can just switch between them to integrate the whole scene. We get to know the characters just as well -- better in a sense since we're in all of their heads, not just a smaller segment of them, but he doesn't have to build separate action arcs for all of them with chapter and section breaks to do that. So it's an effective technique for what he's doing and omniscient techniques like multiple pov's are often used for satire because they can help in setting up a lot of action and humor aspects.
Human beings are perfectly able to process this info in text, in the same way that they can process jump cuts and split screens. The biggest issue is just making clear whose head you're in when you switch pov, which is done in relatively few words. You're just using the words instead of a section break to note pov change for them. Some readers, though, don't like the effect the technique produces. They just don't. That is, though, if they notice that you have it. A lot of people read third person omniscient narratives with omniscient narration and/or multiple pov's in a scene and they simply process the info without noticing the structure. I've had numerous conversations with people about omniscient texts they've read and liked that they're stunned to hear have evil head-hopping or an omniscient narrator, (or even a collective omniscient narration "we.") We are all very good at processing text and pov. How often you switch from one character to another involves what info you are providing, your goals for that section, what sort of pacing and action you're having, etc., so it's one of the many things that authors have to decide.
The OP, however, I don't think was concentrating on multiple pov so much as how many pov characters. And these questions are all related -- how many pov characters do you need for your story goals, how many times do you switch in a scene under multi pov for your story goals, etc. If Princeroth has six main characters whose viewpoint is tugging for attention (plus the occasional view from an antagonist,) it's not inherently unmanageable and can be done in third person limited format. But, depending on the narrative, an author might not want to limit pov switches to every chapter -- that may be too long and require too many extra chapters. So section breaks for the switch in perspective -- those couple of blank lines -- might be a more effective way to go, with more than one pov in each chapter. Chapter and section breaks can be used in omniscient formats as well to shift pov.


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POSTED: Tuesday, December 25, 2012 - 11:00pm
UPDATED: Tuesday, December 25, 2012 - 11:04pm
NEW YORK (CNNMoney) — From your child's babysitter to the person who delivers your morning newspaper, tipping those who help you throughout the year has become a holiday tradition.
Roughly 60 percent of Americans gave at least one holiday tip last year, with house cleaners being the most common recipients, according to a Consumer Reports poll released this month.
"I think of it as an opportunity to say 'thank you' rather than an obligation," said Peter Post, director of The Emily Post Institute and the great-grandson of late etiquette guru Emily Post.
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A typical rule of thumb: Give cash or a gift that is equal in value to one session of service, such as a housecleaning visit or one night of babysitting. But with many households fallen on hard times, Post said there are other ways to express gratitude, such as baked goods or a personal note.
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Just don't give your mail carrier any cash. They are barred from taking it. But they can accept food or small gifts worth less than $20, said Post.
Related: Gift cards charging fees of $25 (or more)
Where you live can also influence how much you dole out and what you give.
New York City is an epicenter of tipping, said Consumer Reports senior editor Tobie Stanger.
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SEC Earns Kudos In Foreign Investor Case
Written: April 24, 2013
On February 6, 2013, the Securities And Exchange Commission ("SEC") filed a Complaint in federal court in the Northern District of Illinois charging Anshoo R. Sethi and two companies he created in Chicago (A Chicago Convention Center, LLC and Intercontinental Regional Center Trust of Chicago, LLC) with selling over $147 million in securities to purportedly finance the construction of a hotel and conference center near OHare Airport. The SEC alleged that Sethi and his companies misled foreign investors into believing that their investments were simultaneously enhancing their prospects for U.S. citizenship through the EB-5 Immigrant Investor Pilot Program, which provides foreign investors an avenue to U.S. residency by investing in domestic projects that will create or preserve a minimum number of jobs for U.S. workers.
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Kudos to the SEC for its prompt handling of this matter! This should be a template for future investigations and prosecutions.
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Cold for good cause: Many reasons why plungers make frigid dip for Special Olympians
Monday, February 4, 2013
HAMPTON — Tim McClure dives into the icy cold Atlantic Ocean during the Penguin Plunge year after year for a young girl who he said saved his life.
Merrimack County Sheriff Cpl. Paul Montray, who has been supporting the Special Olympics since 1990 and plunged this year for the 12th time, sported a white silk dress, complete with a trail and lace trim, which he accented with a veil, purple flowers, an oversized diamond ring, and, you guessed it, cherry red lipstick.
Before diving in he said, "I'm plunging in this and hopefully I'm coming out."
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Asymmetric Draped Tunic
Style # 205659
Punch up your style with this striped bebe tunic, featuring a hot back cutout accented by leatherette straps and a soft luxe drape. Try it with a pair of colored denim and a pair of black heels for a quick day look.
- 49% polyester, 45% rayon, 6% spandex
- Center back to hem: 29" (74 cm)
- Hand wash
- Imported
- Model is 5'9" and is wearing a US size S
Rated 4.7 out of 5�by 3 reviewers.
Rated 5 out of 5�by Skycutie Super cute Love this top! I prefer to wear it without a bra. So in that case I bought a small I stead of XS. It draws nicely. Can't wait for the weather to warm up so I can wear it with my favorite white skinny jeans. January 30, 2013
Rated 4 out of 5�by damonique505 cute This top is absolutely cute! It looks like the pic. I have a DD chest and it still hangs like the pic. January 26, 2013
Rated 5 out of 5�by babstampa love the back! I got this in the mail today and couldn't wait to wear it right away. The back is so sexy and the shirt is comfortable! I thought that the size ran a little big but it still works. I always wear an xs and think I could have gone with a xxs with this one but I am still happy with the way it fits. I think it would be better if the front of the shirt was lined since you obviously can't wear a bra with it but I still love it. January 13, 2013
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Here are our ten favorite Irish Christmas treats for a delicious holiday season.
1. Minced pies: Usually served after Midnight mass when the family gets home and enjoyed by all the family.
2. Cadbury's Roses: Box of the best of Irish chocolate with many different delights. Cadbury's roses are found under every Christmas tree.
3. Irish trifle: Delicious dessert made of jelly, cream, chocolate sprinkles, about 10,000 calories, but who cares its Christmas. Even better when brandy is added.
4. Guinness porter cake: Delightful after dinner treat and the kind of filing food that makes the waist size stretch just that little bit more.
5. Tricolor drink: Green creme de menthe, with white vodka and gold whiskey. If you can survive that you can live for ever.
6. Irish sausages and black pudding: Served for breakfast on the great day itself...so you're stuffed before you even get to dinner.
7. USA biscuit tins: A long time staple, different flavor biscuits of every kind, in two separate rows. Woe betide the person that tries to reach down into the bottom level before the top ones are all gone.
8.Whiskey eggnog: The usual eggnog with a dash - or more -of Jameson - aaah perfect for relaxing in front of a roaring fire.
9. Mulled wine: Delicious when you come in from a cold walk. Heated wine that hits the spot (see also hot whiskey).
10. Black and tan: A favorite in the pub on Christmas eve -- Guinness and beer mixed half and half. Puts hair on your chest.
Read More: A taste of popular Irish food available in the US - PHOTOS
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The Lachine Hospital
650 16th Avenue
Lachine, Quebec H8S 3N5
In 2008 the Lachine hospital and Camille-Lefebvre Long-term Care Centre became the Lachine Hospital of the MUHC. This new partnership will enable the Lachine Hospital to continue its outstanding service to the Montreal community for years to come.
Lemieux Report - L'AVENIR DE L'HÔPITAL DE LACHINE DU CENTRE UNIVERSITAIRE DE SANTÉ MCGILL (CUSM)
Implantation de l'approche milieu de vie - Plan d'amélioration
Patient Information Guide
The hospital entrance is located at 650, 16th Avenue in Lachine (corner of Rue St-Antoine).
Google map
Directions to the hospital
Get off the metro at the Lionel-Groulx stop. Take the 191 bus to the corner of Provost and 16th Avenue. Walk down 16th Avenue.
For more information on public transportation call 288-6287, or dial 514-AUTOBUS. You may also consult the STM web site at http://www.stm.info.
From Autoroute 20, take the 32nd Avenue exit. Take 32nd Avenue to Provost. Turn left on Provost and then turn right on 16th Avenue.
You can park by entering at the St-Antoine entrance parking lot.


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Excellent Customer Service
Classic All In One Rectangle Invitations I really love the process working with MagnetStreet. Even after you proof your designs, they take the time to look them over and use their expertise to suggest any other improvements to the design. For example, we had picked some font that made our names somewhat illegible, but we couldn't figure out how to fix it. Before MagnetStreet put our invitation into production, they pointed this out to us and fixed it for us, and then double checked the change with us, making our invitations look that much better!
Exceptional Quality
Classic All In One Rectangle Invitations Excellent quality and fairly easy to design. Wish I could have had a little more control over what colors went where but overall, very satisfied!
Love it
Baroque Damask Save the Date Magnets My magnets turned out perfectly. I had a silver background and eggplant lettering (my colors) and the damask was black. Couldn't be more happier. Can't wait to send them out!


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Mailing list
Dana Daytripper in Sweet Blush Montage
Style#: Bum-44072
The Dana Daytripper is a unique take on a classic tote with a smart touch of practical sensibility. Our functional changing pad system allows fashionable mamas to easily change their tots on their jaunts about town.
The fashionable print featured on this bag is hand-designed and exclusive to The Bumble Collection.
Measurements: Length 16" x Width 6" x Height 13"
Care Instructions: Spot clean with soap and warm water


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THE NEIGHBORS - "The Back Nine" - When the Weavers and Bird-Kersees compete for membership in a brand-new, exclusive country club, they're forced to confront issues of class and race. Marty and Debbie become so obsessed with getting into the club that they blow off their alien neighbors and bring the kids to an open house for prospective members. When Larry and Jacki show up at the club unexpectedly, the results for both families are not what anyone had expected, on "The Neighbors," WEDNESDAY, JANUARY 23 (8:30-9:00 p.m. ET) on ABC. (ABC/PETER "HOPPER" STONE) TIM JO
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Breastfeeding Basics
If you are thinking about breastfeeding, the time to prepare is before birth. This certified lactation consultant led class will help you prepare for breastfeeding. In one evening, you will learn the basic skills to enhance your breastfeeding experience. Couples are encouraged to attend. Classes are available the second Tuesday of the month.
For more information, please call Women's and Infants' Services at 920-459-4700.
DetailsTime: 6:00-8:00p.m.
Location: St. Nicholas Hospital - Christopher Room
Cost: Free
View complete course list for "Breastfeeding Basics"


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Eastern Market Development Plans
The overall objective of Eastern Market Corporation's Economic Development Strategy is to capitalize on the attractions and legacy of the Eastern Market in order to create a vibrant and diverse urban district in Central Detroit whose heart remains an even stronger Eastern Market.
The Eastern Market has been a mainstay of life in Detroit for more than a century, providing residents with access to the agricultural bounty of Southeastern Michigan, Northern Ohio, and Ontario, Canada.
It became the primary distribution center for crops, produce and meats for the region, and remains an important source of fresh foods for local grocers, restaurants, and citizens. As "Detroit's kitchen," the district's gritty environment attracts businesses and visitors alike and compels them to return.
Careful redevelopment and a richer array of uses and attractions can reassert Eastern Market's historic prominence relative to competing markets and attract more customers. The marvelous vibrancy witnessed each Saturday morning as Eastern Market springs to life can extend across the week to make the Market District more viable, sustainable, and successful.
Nearby neighborhoods, including Downtown, Riverfront, Brush Park, Midtown, New Center, Lafayette Park, the Medical Center, and adjacent Eastside neighborhoods will especially benefit from a stronger and more attractive Eastern Market.
To achieve this vision, six goals have been identified:
1. Strengthen the role of Eastern Market as the hub of a complete local food system. In addition to developing retail, wholesale and processing businesses that are food-related, the Eastern Market can complete the local food system loop by: Serving as a center for urban agriculture by hosting both a model market garden and urban garden training classes. Serving as an animated venue for improving education about food-related public health issues. Developing cutting-edge systems to convert waste streams generated in the district to provide energy to heat, cool and power facilities, and compost to increase food production yields.
2. Balance the great opportunities for economic development available throughout the Eastern Market District while maintaining authenticity and then use that grittiness to attract more creative people to live, work, visit, and invest in the district.
3. Create a mixed-use neighborhood that improves the business climate and enlivens streets and public spaces by carefully blending in a variety of residential forms. New uses should support and respect the food identity of the district.
4. Improve travel to and within the district and cultivate a unique sense of place by improving major corridors within the district. Streetscaping, façade enhancements, signage, parking, lighting, and landscaping all must be enhanced for the Eastern Market district to fulfi ll its potential.
5. Improve connectivity between Eastern Market and adjacent neighborhoods. The Dequindre Cut will greatly improve nonauto related connectivity between Eastern Market, the Riverfront, and Downtown. Strengthening Wilkins as an east-west corridor will improve Eastern Market's connectivity to Midtown, which features major cultural assets and large employers such as Wayne State University and the Detroit Medical Center. The Wilkins Corridor can also improve Eastern Market's connection to the East side neighborhoods where redevelopment around principles of local food systems can restore value to important neighborhoods. Reopening Russell Street north of Mack will improve connectivity to northeast side neighborhoods and Hamtramck.
6. Increase the density of Eastern Market by carefully integrating context sensitive new construction and artfully renovating existing buildings.


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The Trimble PDT250 is an in-cab smart display developed specifically for the construction materials industry. Hosting Trimble's TrimFleet Mobile application, the large touch-screen display is easy to use and equips drivers with the necessary tools to save time and increase productivity.
Trimble's PDT250 was designed to provide a rich in-vehicle experience while surviving the harsh mobile environment of the construction industry. The PDT250 was built to withstand a wide range of temperature and humidity fluctuations as well as intensive shock and vibration conditions in order to provide a durable, long-lasting in-cab display.
The PDT250 can be customized to each users language preferences and with a vibrant 7" color touch-screen display, the fixed mount PDT250 easily guides vehicle operators through the delivery process while maintaining a connection between the driver and dispatch operators.
Additional enhancement options include: