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The Good of Miami Spice 2014, Part One
Another steamy summer, another Miami Spice. The Greater Miami Convention & Visitors Bureau is back with the oft-beloved, sometimes maligned dining deals that help fill restaurants during the slow summer months and give less well-to-do diners a way to eat in the city's most lavish spots at a fraction of the price. Courtesy of Milos Get your fill of Mediterranean fish at Milos.
Things are bit different this year. Gone is the dual-tiered system that didn't insult any restaurant, but slotted some into a less costly "fine dining" group and others into a higher priced "luxury dining" category. This year lunch is a flat $23 and dinner $39. One chef says this will help cover restaurants' food costs a bit, which hopefully will translate into better menus.
See also: MC Kitchen Launches Bar Menu: Shandys, Calzones, and Light Bites
Also different are the total number of restaurants, 174 at last count, down from more than 200 the previous year. Boozy options are also limited and the most memorable choice from years past, Mercadito with its comp margarita alongside an onslaught of punchy Mexican dishes, is no more after the Midtown spot closed in March.
The good news is after a few years of this delicately orchestrated dance, both restaurants and diners appear to be getting it. The dreaded skirt steak-farmed Atlantic salmon-pasta lineup seems to be increasingly rare as time goes by, and many restaurants are taking to the challenge with gusto and making weekly, if not monthly menu changes.
So lets start with the Good, the restaurants that you ought to check out, recommend to an out-of-town friend, or stop by on an impulse and an empty stomach.
Estiatorio Milos by Costas Spiliadis
Consider that the octopus appetizer at this South Beach Mediterranean seafood shrine with sky high prices is $27 on the regular menu. With a $39 Spice menu, that leaves less than the cost of one cocktail to cover entrée and dessert. Somehow they manage to squeeze in the choice of a whole Mediterranean sea bass or lamb chops. Portions are likely to be smaller than what you'll get the rest of the year, but these enticing options make it a can't miss. Available for lunch and dinner daily.
Location Info
Bourbon Steak, a Michael Mina Restaurant
19999 W. Country Club Drive, Aventura, FL
Category: Restaurant
Sponsor Content


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Stage Management
To introduce students to the principles and techniques of modern stage management from script selection to closing. Through the study of various models of stage management (both professional and academic), students will develop an appreciation of the role of the stage manager as the facilitator, mediator and organizer of the production process. Students will apply theory learned in the classroom by stage-managing or assistant stage-managing a TAPS production and/or observing other TAPS and Trinity Rep stage managers during the production process. Enrollment limited to 12.- Term
- Fall 2014
- Credit Hours
- 1.0
- Maximum Enrollment
- 12
- Primary Instructor
- Meetings
- 4:00 pm - 6:30 pm Mon - from Sep 3, 2014 to Dec 20, 2014
- Exam Group Code
- 15 (Dec 15, 2014 9:00am)

subset: commoncrawl


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Skip to Content
Need a Personalized Response? 1-800-CK-HEALTH
Home > Calendar > Event Search Results Detail
Childbirth classes and other programs for expectant parents
Registration is closed.
Registration is required. Complete and submit the online registration form or call 1-800-CK HEALTH (1-800-254-3258). Early registration is recommended. Classes fill up quickly.
The fee for Let's Relax and Breathe is $25.00 per couple.
Checks, money orders, credit/debit cards and cash accepted. Please make checks and money orders payable to Crozer Chester Medical Center. Bring payment to class.
This class offers the birth team additional tools for use if planning an unmedicated birth or in addition to an epidural.
This is a one evening course offered on a Tuesday.
All classes are held in the Childbirth Education Classroom. This classroom is located on the 1st Floor, East Wing, Sim Lab at the Crozer Chester Medical Center Main Campus.
Crozer-Chester Childbirth Education at 610-447-2084 or send an email
At this location Crozer-Chester Medical Center Beginning on October 14, 2014
Find a Provider
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- Shopping Bag ( 0 items )
Doody's Review Service
Reviewer: Steven H. Goldberg, MD (Kaiser Permanente)Description: This book contains a well-referenced listing of numerous drugs and their cutaneous side effects. It is unique in allowing the reader to look up skin reaction patterns associated with a particular drug or vice versa.
Purpose: It is intended o provide the clinician with the necessary reference for determining which drug may produce any given skin eruption.
Audience: Dermatologists, pharmacologists, and interested clinicians are the audience for this reference.
Features: The book provides an alphabetical listing of more than 500 commonly prescribed drugs. Each drug is presented with its generic name and all known trade names it is marketed under, as well as the category or class it belongs to pharmacologically. Following are cutaneous reaction patterns each listed with references in the known literature arranged chronologically. Included is an excellent section discussing 25 of the most common reaction patterns found in dermatology, many of which are well illustrated in color photographs. The text concludes with an alphabetical listing of 82 reaction patterns and the drugs responsible in producing them.
Assessment: The alphabetical listings of drugs and reaction patterns allows the reader to rapidly find the necessary information in evaluating the patient with a drug eruption. Although the references are very thorough, some drugs list the percentage of patients with a given reaction pattern, but most do not. It is often difficult to tell whether an eruption is very common to a particular drug or quite rare. One of the most difficult consultations asked of dermatologists is the evaluation of a possible drug eruption in the patient receiving multiple medications. In fact, the few medical emergencies dermatologists are asked to see, such as generalized urticaria, toxic epidermal necrolysis, and drug-induced pemphigus, can result in severe morbidity and mortality . This book is an essential tool in allowing the differentiation of the possible drug etiologies to these specific skin reactions.


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Logitech Ultrathin Touch Mouse (Photo: Business Wire)
Today Logitech (SIX: LOGN) (NASDAQ: LOGI) introduced its first ultra-portable touch mouse. The slim design of the Logitech® Ultrathin Touch Mouse perfectly complements today's computers, with sleek lines and a brushed aluminum body.
Logitech Ultrathin Touch Mouse (Photo: Business Wire)
"Our personal technology needs are evolving rapidly, and people expect better design," said Charlotte Johs, Logitech global vice president of brand development and portfolio for PC accessories. "Whether it's a computer, tablet, smartphone or touch-navigation device, people are looking for thin, modern design that works fluidly. We created the Logitech Ultrathin Touch Mouse to give people an ultra-portable mouse that complements today's MacBook and Ultrabook computers."
With its thin, feather-light design, the Logitech Ultrathin Touch Mouse easily slips into any computer sleeve or pocket. Its silky-smooth touch surface is created by an invisible coating that helps you simplify Windows® 8 navigation, or take full advantage of the Multi-Touch navigation in OS X®.
Using Bluetooth® with Logitech Easy-Switch™ Technology, the Logitech Ultrathin Touch Mouse can connect wirelessly to your laptop, desktop and tablet at the same time, and you can easily switch among them with the flip of a switch. The mouse is rechargeable through USB and just one minute of charge time gives you enough power to keep working for another hour (based on typical user experience).
Pricing and Availability Available in two color options, the Logitech Ultrathin Touch Mouse T630 in black and Logitech Ultrathin Touch Mouse T631 for Mac in white are expected to be available in the U.S. and Europe beginning in September 2013 and November 2013, respectively, for a suggested retail price of $69.99. For more information, please visit www.logitech.com or our blog. About Logitech Logitech is a world leader in products that connect people to the digital experiences they care about. Spanning multiple computing, communication and entertainment platforms, Logitech's combined hardware and software enable or enhance digital navigation, music and video entertainment, gaming, social networking, audio and video communication over the Internet, video security and home-entertainment control. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).Check Out Our Best Services for Investors
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Otautahi Tattoo
Here at Otautahi Tattoo we offer a warm, hygienic studio with the finest NZ tattoo artists open 7 days a week till late. We have all the qualities of an upmarket tattoo studio along with the necessary extras to provide the best custom tattoo design and art.
Our Tattoo Shops
With great levels of excitement going around and some awesome things happening in the pipelines, Otautahi Tattoo, three years after our relocation to K Road, are heading back to their roots and are opening shop again back in our home city of Christchurch, the Garden City, in late August. With a strong crew coming on board and some familiar faces, the new location in Christchurch will be a spot to keep an eye on!
With our recently opened tattoo studio in Queenstown is located at 45 Camp Street in the heart of the city bringing a fresh tattoo shop to New Zealand's tourist capital. We're open seven days 10am till late with an 11am start on Sundays.
Our aim is to avoid the stereotypical tattoo 'parlour' and create a warm and inviting and hygienic environment to help add to your Otautahi tattoo experience. With competitive prices and some of the finest tattoo artists in Auckland, Queenstown and Christchurch, along with the rest of New Zealand, we cater to all fields and genres, providing superior consultancy and tradesman excellence in accordance with the latest health and safety, hygiene standards in each of Otautahi Tattoo' three tattoo parlours.
Our Tattoo Artwork
We have made it our focus to narrow down our expertise into specific genres each individual artist specializes into, giving you the specialist requirements needed for all tattoo styles such as Maori, Samoan/South Pacific/Polynesian, Japanese, Black and White, Black and Grey, Full Colour, Portraiture, Traditional/Old School and more... So swing on by the shop nearest you, whether it is to sort out tattoo work, to seek a free consultation on a tattoo idea or to talk over tattoo cost and the ways we go about our pricing for our different styles of work, maori tattoo (maori ta moko and kirituhi), pacific + polynesian tattoo, traditional tattoo etc etc, the friendly team at Otautahi Tattoo Auckland City is more than happy to facilitate all your body art needs!
Contact our Auckland Tattoo Studio on +64 9 337 0694 or email through to email@example.com
Contact our Queenstown Tattoo Studio on +64 3 442 8883 or email through to firstname.lastname@example.com
Contact our Christchurch Studio on +64 3 343 3073 or email through to firstname.lastname@example.com


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Arsenal Training Jersey by Puma
Showing you Arsenal support goes beyond just wearing a jersey on game days. You need Gunners gear to wear every day, including while you play or practice. Support your favorite team even while you're training when you shop soccerloco for the Arsenal Training Jersey by Puma.
This training jersey is both stylish and functional and is just like the ones that players will wear this season as they prepare throughout the week to take on the biggest clubs in England and across Europe. This jersey is mostly red with gray and blue accents. A large front panel is gray while a stripe on the left sleeve is blue and a stripe on the right sleeve is gray. The screened sponsor logo on the chest is written in blue lettering. The jersey features an embroidered Arsenal crest on the left chest and Puma Cat logo on the right chest. The shirt is 100% polyester and made with dryCELL technology to help wick sweat from your body and evaporate it through the shirt for a dry, ventilated experience. Support the Gunners on the training ground with the Puma Arsenal Training Jersey from soccerloco, the web's leading retailer of high-quality soccer gear at the lowest prices online.
- 100% polyester
- Puma dryCELL technology
- Authentic Puma and Arsenal details
Gender | Mens |
Club | Arsenal |
League | English Premier League |
Brand | Puma |
Affordable Flat Rate Shipping - All day every day with no minimum.
Flat rate US Postal Service shipping is available for qualifying items with no minimum purchase required. Expedited shipping options are also available at checkout (additional fees apply). To qualify for flat rate shipping, your order must be less than 10 lbs. and have a shipping address within the continental United States.
Order Processing & Delivery Time
All soccerloco.com orders are processed the next business day and shipped Monday through Friday using the method you select at checkout. For more details and estimated delivery times, please review our shipping policies.
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If you are not completely satisfied with your order, return it to us for a full refund within 30 days of purchase. For more information on returns, please review our return policies.
Need more info?
Call Customer Service at 858-430-0476 or email firstname.lastname@example.com.
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Thank GodSubmitted by Guest (not verified) on Fri, 03/11/2011 - 2:35pm.
Thank God for Jon David the new DA. Columbus and the other counties finally got an honest man not connected to the now felon Governor Easley and the Gores. There is a seat waiting for you Mr. Rex and Bill! »
Reply |


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What does NADA mean in African?
This page is about the meanings of the acronym/abbreviation/shorthand NADA in the Regional field in general and in the African terminology in particular.
Find a translation for NADA in other languages:
Select another language:
What does NADA mean?
- nothing, nil, nix, nada, null, aught, cipher, cypher, goose egg, naught, zero, zilch, zip, zippo(noun)
- a quantity of no importance
Discuss this NADA abbreviation with the community:
Use the citation below to add this abbreviation to your bibliography:
"NADA." Abbreviations.com. STANDS4 LLC, 2015. Web. 26 Feb. 2015. <http://www.abbreviations.com/term/388329>.
NADA also stands for:
- NADANational Acupuncture Detoxification Association
- National Acupuncture Detoxification Association
- National Amateur Dodgeball Association
- National Aquaculture Drug Application
- National Athlete Development Academy
... and 13 more »
Nearby & related abbreviations:
Alternative search:
- Search Native Affairs Department Annual on Amazon
- Search Native Affairs Department Annual on Google


text:
Sort by: Date | Relevance
Job Purpose: Provides service to clients' changing insurance needs by selling Auto, Home, Life, Commercial and a wide variety of other insurance and Financial products. Training/Salary - Paid Training with unlimited income potential. Duties: * Develops base for long-term sources of clients by using referrals, occupational, and special-interest groups to compile lists of prospects. * Approaches pot...
Full job description at Monster
Posted Thu 19th February
Spokane's prosperous economy can be attributed to the farms of the Columbia basin project. The city is a large distribution point for the many cattle, wheat, dairy and fruit farms in the region. The area is also known for it silver, gold and copper mineral deposits, as well as its lumbering industry. It is interesting to note that while agriculture and mining makes up a large portion of Spokane's economy, the largest employers in the city are hospitals and universities.
Find more Jobs on Flipdog:
Ophthalmic Technician Jobs, Ophthalmic Technician Jobs by State
Cytotechnologist Jobs, Cytotechnologist Jobs by State
Guidance Counselor Jobs, Guidance Counselor Jobs by State
Receptionist Employment, Receptionist Employment by State
EMT Job Opportunities, EMT Job Opportunities by State
Hospital Security Jobs
Learn how to write a resume, find relevant examples of resumes, read through resume help, and then create your resume.


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Why is moderators don't have their own rank-image?
http://www.stoptazmo.com/images/rank_moderator.gif --> 404 Not Found
Image: http://www.stoptazmo.com/images/rank_moderator.gif --> no picture (as Oct 6, 2005)
We have founder's image http://www.stoptazmo.com/images/rank_founder.gif
We have admin's rank image http://www.stoptazmo.com/images/rank_admin.gif
Even newbs (like me) also have their own rank image http://www.stoptazmo.com/images/rank_0.gif
...and also the top one http://www.stoptazmo.com/images/rank_6.gif
The moderator's rank just rather show its alt text which is "Moderator". So we have two consecutive lines saying Moderator. Why? Is it by design or is it accidental? Or you just forgot to upload the image? Or is it my browser's fault? (I doubt it)
Well I think I'm pestering too much... being a newb. teehee


text: Luckily, my husband and I got in to town fairly late so we were not looking for an expensive, high end room to spend any time in. The motel office has a very strong smell of food cooking in back, and the room itself had a strong odor of cleaning products and musty carpets. The bed was indeed hard as... More


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Eduardo signs new deal at Arsenal
Arsenal striker Eduardo has signed a new long-term contract at the club."Eduardo is a special player with huge talent," manager Arsene Wenger said. "We're so happy he has committed his future to Arsenal." The 26-year-old Brazil-born Croatian joined the Gunners in July 2007 and has scored 18 goals in 48 appearances. He has been a regular in the squad this season following his recovery from a badly broken leg, which sidelined him for almost a year. "Eduardo is a human being full of courage, .... read more
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Save Energy, Reduce Clutter
Charge Smart
The Conserve Valet Smart USB Charging Station lets you charge all of your mobile devices in one convenient place, and automatically shuts off power—including standby power—after devices are fully charged. It even senses when new devices are added so you always get a full charge. The product itself draws zero power when not in use—so you can keep your devices ready to go without wasting energy.
3 Year Warranty
- Charge up to 4 devices
- Push the Start button to begin charging
- Automatically shuts off
- Draws zero power when not in use
- Innovative design keeps cords neat
- Side USB Port for easy access
AC Plug Style | IEC C7 "Figure 8" |
COLOR | Black, White and Lemongrass |
CORD LENGTH(total) | 1.2m |
Input Current | 100-240V~, 50/60Hz 0.5A |
Operating Temperature | 40 degree C |
Output Power | +5V/2 Amp |
Unit Dimensions | 3.2-5.7 (H) X 15.9 (L) X 21.6 (W) cm |
Weight | 0.34 KG |
- Shop
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text:
Wham City's Adventure (a.k.a. Benny Boeldt) is set to release The Lesser Known on March 22 via Carpark (TMT News). And since Wham City rules (TMT Comics), Carpark is awesome (TMT Link), and you like to do what we say (TMT Review), you should listen to "Rio" above and seriously consider including Adventure in your life. Hey, you could even catch Adventure live (TMT News). Some quotes:
"YES, YES! I'm really totally completely excited for the new Adventure album!" —Jerry Mensch, a Wham City fanatic
"Can't wait to see Adventure live. I hear it can be a transcendent musical experience, where your soul rips apart from your body and it, you know, floats around and shit." —Sally Johnson, random person off the street
"I'm positive I'll listen to this album as soon as it drops!" —an acclaimed Pitchfork writer (or maybe some writer from AOL's Spinner)
• Adventure: http://www.myspace.com/adventuresound
• Carpark: http://www.carparkrecords.com
Terror Bird
"Married Woman"
Terror Bird have a new LP out on Night People called Human Culture. Check out the opening track, "Married Woman," with its front and center piano and throwback rhythm section. It took me a few listens to get hooked on this track, but there is a certain breezy, poppy appeal to the whole thing.
• Terror Bird: http://www.myspace.com/xterrorbirdx
• Night People: http://www.raccoo-oo-oon.org/np/
C Spencer Yeh
"In The Blink Of An Eye"
The prolific and – now that he's making pop music – diverse C Spencer Yeh will release his new songwriting 7" March 15 on De Stijl Records. But what is songwriting, man? Taking hundred year old classical tropes concerning harmonic movement and condensing them into their simplest form within a rigid, segmented structure that lasts 2 to 4 minutes and is accompanied by repeated quad-beat percussive phrases? What isn't songwriting? I wish C Spencer would answer these questions, and many more.
• C Spencer Yeh: http://www.dronedisco.com/
• De Stijl: http://www.facebook.com/pages/De-Stijl-Records/254039376413
Outer Space
"Bad Rubycon Sequent"
Emerald's John Elliot, performing as Outer Space, gives us another pointilistic synth journey through outer space. Vangelis is pissed.
"Easy Peasy"
Ponytail make music that we like.
The group's latest, Do Whatever You Want All The Time, is due April 12 on We Are Free. (via P4k)
• Ponytail: http://chocolatelabinegypt.blogspot.com
• We Are Free: http://www.nowwearefree.com
Skeletons' new album, PEOPLE, is due April 26 on Shinkoyo/Crammed Discs. There's a song called "Barack Obama Blues" on it. Another one's called "Walmart and the Ghost of Jimmy Damour." :)
• People: http://skeletonstv.tumblr.com
• Shinkoyo: http://shinkoyo.com
• Crammed Discs: http://crammed.be


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Will Stevens's ouster be good for Alaska?
He delivered 'the goods,' but his successor aims to do things the senator couldn't, like open ANWR to drilling.
Al Grillo/AP
Anchorage, Alaska
When a Democrat last represented Alaska in Congress, Jimmy Carter was president, the trans-Alaska oil pipeline was new, and Mark Begich was a teenager known for staging Friday Night Fever disco dances that packed hundreds of booty-shaking kids into a downtown Anchorage ballroom.
Now Mr. Begich, the Democratic mayor of Anchorage, is on his way to the US Senate, having toppled the icon known variously as "Uncle Ted" for the billions of federal "Stevens dollars" he secured for Alaska, "senator for life" for his political longevity, and "Alaskan of the century" for his outsized contributions to Alaska's progression from a poverty-stricken outpost into a petrodollar-fueled modern state.
The changing of the guard, probably helped along by Sen. Ted Stevens's conviction Oct. 27 on federal corruption charges, is prompting residents to wonder how the loss of a very senior senator – one who hasn't been shy about using his appropriations clout to net goodies for his home state – will affect Alaska's future.
Indeed, when the new Senate convenes in January, the only states whose senatorial duo will be more junior than Alaska's will be Colorado, North Carolina, and Virginia (and possibly Georgia and Minnesota, pending the outcomes of their Senate races). Given that seniority equals power in the Senate, Alaskans would be wise not to expect anything close to the $3.4 billion in pet projects that Senator Stevens delivered between 1995 and 2008.


text:
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Explore Kongregate & earn 10 kreds Here are your 10 free kreds Explore Kongregate & earn a trophy Here's a shiny trophy for you 15%
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Last of the Metrozoids
by Adam Gopnik
(deleted for copyright reasons.)
thats alot to read dont you think?
Yeah alot to read!
Okay, so I should stop calling it a short story then. :D
who thats a lot.


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Este detallado brazalete tipo esclava de plata de ley, una joya clásica con un toque moderno, tiene un broche de pinza de langosta.
Consulte nuestra sección de educación para obtener datos sobre nuestras joyas.
Like another buyer, I looked at this bracelet for a long time before purchasing it. I'm drawn to woven designs. The bracelet wears like a soft bangle; don't expect it to bend. When not wearing, it's "c" shaped; or "u" shaped; it doesn't bend in the middle. It's very comfortable, doesn't pinch and while not super wide, the width is substantial and noticeable. I bought the bracelet on sale and am so glad that I did. Highly recommend.
Ruth, Seattle, WA – December 2014
It is a really beautiful bracelet - stiff like a bangle and about a 1/2 cm thick. The clasp is also unique and pretty. The only caution is that it fits smaller wrists.
Christie, Sarasota, FL – December 2014
Ordered it as gift for my adult daughter. Her comment to me was "I love it".
Lillian, CAPE CORAL, FL – October 2014


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Interested in Clinton?
We'll send you updates with the latest deals, reviews and articles for Clinton each week.
Clinton Hotels | Clinton Hotels by Type | Things to Do in Clinton | Clinton Restaurants | Clinton Restaurants by Type | Vacation Rentals | Flights | TripAdvisor pages
Up one level: Iowa


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Reviews by Robert V.
From (Austin, TX)
Sort By: Most Helpful | Newest
wall sconces are beautiful
Because we have small side tables by our bed this was the perfect solution.
Light up off the table - and I like the 3 way feature as well.
Works perfectly.
Light up off the table - and I like the 3 way feature as well.
Works perfectly.
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text: Dowling to launch morning MBA program By: Claude Solnik September 8, 2009 1 Comment Though professionals earning master's degrees at night is business as usual, Dowling is debuting what it believes to be a new concept, breakfast and lunch-time MBA courses, at its Melville satellite location. The idea is that in addition to downing donuts and brown bag lunches, workers may like the option of obtaining degrees before work or ... Subscribe Login Email Address: Password: Already a paid subscriber but not registered for online access yet? For instructions on how to get premium web access, click here.Forgot your password? Print, Digital & Mobile1 Year$129 Digital & Mobile Only1 Month Intro Rate$2.99----------1 Year$99 Digital & Mobile Only1 Month Intro Rate$2.99----------1 Year$99 Print, Digital & Mobile1 Year$129 Print, Digital & Mobile1 Year$129----------Digital & Mobile Only1 Month Intro Rate$2.99----------1 Year$99 Share this:EmailPrintFacebookTwitterGoogle +1 Dowling College MBA 2:25 pm Tue, September 8, 2009 Long Island Business News Claude Solnik


text:
UNESCO World Heritage Korea
By Korea Tourism Organization
Open iTunes to buy and download apps.
In order to improve the quality of tourism information service, Korea Tourism Organization created user-friendly storytelling contents for smart phones. These digital contents introduce the most popular Korean historical places and Museums for tourists to help their understanding in fascinating Korean history.
This application provides 'Silla Historical Journey' based in the city of Gyeongju, 'BaekJe Historical Journey' based in the city of Gongju, 'Gaya Historical Journey' based in the city of Gimhae, and National/Gyeongju/Buyeo/Gongju/ Gimhae Museum information, and it is also available online. (http://www.koreastorytelling.com)
○Available Language: Korean, English
○Available Method: Narration, Drama (Communication between two actors), Interview, etc.
○Available Places for Storytelling Service
- Silla dynasty district: Gyeongju national museum, Bulguksa temple, Daereungwon. ..Gyeongju area
- Gaya dynasty district: Gimhae national museum, Daeseong-dong tombs museum, King suro's tomb, tomb of Queen suro ,Gugibong
- BaekJe dynasty district: Gongjo national museum, Buyeo national museum, Jeongnimsaji museum, Baekje history & culture hall
Baekje cultural land ,Gong ju, Buyeo area
- National museum of korea: Archaeology hall part
- UNESCO : Royal Tombs of the Joseon Dyna, Jongmyo,Haeinsa, Yangdong Village, Hahoe Village
○Planning: Korea Tourism Organization http://www.visitkorea.or.kr
○Production: Justidea http://www.justidea.co.kr
What's New in Version 2.4
service update.
iPhone Screenshot
- Free
- Category: Travel
- Updated: Sep 10, 2014
- Version: 2.4
- Size: 24.4 MB
- Languages: English, Japanese, Korean
- Seller: Korea Tourism Organization
- © Korea Tourism Organization
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.


text:
From Wikipedia, the free encyclopedia - View original article
Los Huasos Quincheros | |
Los Huasos Quincheros singing 'Virgen del Carmen' at the Templo Votivo de Maipú in Santiago, 8 December 2007 | |
Background information | |
Origin | Chile |
Genres | Folk music, bolero |
Years active | 1937 - present |
Website | www.quincheros.cl |
Members | Benjamín Mackenna Antonio Antoncich Ricardo Videla Rodrigo Zegers |
Los Huasos Quincheros | |
Los Huasos Quincheros singing 'Virgen del Carmen' at the Templo Votivo de Maipú in Santiago, 8 December 2007 | |
Background information | |
Origin | Chile |
Genres | Folk music, bolero |
Years active | 1937 - present |
Website | www.quincheros.cl |
Members | Benjamín Mackenna Antonio Antoncich Ricardo Videla Rodrigo Zegers |
Los Huasos Quincheros (also known as Los Quincheros) is a popular Chilean folk musical group, first formed in 1937. It currently consists of the musicians Benjamín Mackenna, Antonio Antonich, Ricardo Videla and Patricio Reyes.[1][2] The group was nominated for an International Music Prize in 1970.
The original group was formed in April 1937 by Carlos Morgan, the brothers Pedro and Ernesto Amenábar, and Mario Besoaín, when the four friends (who at the time were students at the Pontifical Catholic University in Santiago) named themselves Los Quincheros.[1] Through its history the group has had nineteen members,[1] most of them professionals in other areas. These have included the brothers Hernán and Raúl Velasco (who had previously founded Los Cuatro Huasos, another music group), Aníbal Ortúzar, Javier Campos, Jorge Montaldo (lead vocalist from 1952 until he left in 1965 to form another group, Voces de Tierralarga), brothers Sergio and Alfredo Sauvalle and Héctor Inostroza.[2]
The group has toured America, Asia, Europe and Oceania, and has received recognition from the Organisation of American States and IMC-UNESCO.
In February 2007 the group celebrated their '70th Anniversary Gala' in the Teatro Municipal in Viña del Mar.
In March 2013 they were nominated for the 'Premio a la Música Presidente de la República', a highly regarded Chilean music award, in the folk category.[3]
After its formation in 1937, the group adopted the name Los Quincheros, translating as 'those of the quincha' (a construction of wood and cane used to contain the livestock during a rodeo).[2]
From 1937 to 1957 the name of the group was simply Los Quincheros.
In 1939, when they had been performing on Radio Agricultura for 5 years, they began calling themselves Los Huasos Nuevos ('The New Cowboys') because they had replaced Los Cuatro Huasos (Raúl Velasco's old group), whose former members became affectionately known as Los Huasos Viejos ('The Old Cowboys').
In 1957, Hernán Velasco and Aníbal Ortúzar left Los Quincheros, with the opinion that the group ought to conclude its history. Carlos Morgan and Jorge Montaldo decided to continue at any cost the traditions already created by Los Quincheros and continued as a group, inviting Alfredo Sauvalle and Gerardo Ríos to join them. In 1958, a judicial demand by the three musicians who had left prohibited the group from using the name Los Quincheros. It was at this point that the group adopted the name Los Huasos Quincheros, a combination of the group's predecessors' names.[2]
Nowadays the group uses both names, Los Huasos Quincheros and Los Quincheros, which has led to some confusion. Generally, they seem to use the name Los Quincheros when they sing boleros, usually dressed in suits, and Los Huasos Quincheros when they sing folk music, often dressed as huasos. For this reason, the original Quincheros of 1937-57 are often called Los Quincheros del Recuerdo (literally 'The Quincheros of memory').
Los Quincheros del Ayer ('The Quincheros of Yesterday') was a group created by Carlos Morgan, Hernán Velasco, Aníbal Ortúzar and Javier Campos when they decided to reunite in the 1960s to record new material.
According to the Chilean National Institute of Industrial Property (INAPI), the name Los Huasos Quincheros is currently registered to Carlos Mackenna, Patricio Reyes, Antonia Antoncich and José Videla.[4]
Obvious standard-bearers for the most conservative right sectors of Chile, in February 1973 during their performance at the Viña del Mar International Song Festival (widely considered the most important musical event in the Americas), the group was booed strongly by a large part of the public, while the other half applauded wildly, practically starting a battle in the stands.
After 11 September 1973 the group quickly began to represent the Military Regime, including coming together by the appointment of Augusto Pinochet (the Chilean president and head of the Military Regime) at the opening of the German World Cup in 1974.[2]
Around this time a controversial song titled Ay de mí, llorona ('Woe is me, crybaby') was released, which parodied the mourning of the widow of Salvador Allende, the former Marxist Chilean president who had committed suicide in early 1973 to avoid being forced out of power by military officials.
Additionally, one of the group's members, Benjamin Mackenna, was appointed Minister of Education in the late 1970s and held the position through the first few years of the 1980s.
In the 1988 referendum which ensured the continuation of the Military Regime headed by Augusto Pinochet, the members of the group were open sympathizers of the option 'Yes' (which supported the continuation of the regime) together with other Chilean artists and celebrity press figures of the age, such as (among others) singers Patricia Maldonado and Miguel Zabaleta and actor and folklorist Willy Bascuñán.
Currently the group performs throughout Chile, principally at events related to agriculture. In June 2013, their album 75 años ('75 Years') had sold 15,000 copies in Chile, making it the eighth-highest-selling Chilean album sold in physical format of the 21st century.[5]


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Genetik Odaklı Proje - 2. Bölüm. Deep Time : A History of the Earth - Interactive Infographic. The Flying Trilobite. Timeline: The evolution of life - life - 14 July 2009. Read full article Continue reading page |1|2|3|4 There are all sorts of ways to reconstruct the history of life on Earth.
Apoptoz Is. Apoptoz is. Cogito – YKY. Biyo RSS: Güncel Biyoloji Haberleri. İnsan Doğası ve Evrim. INSANIN EVRIMI. The University of Utah. Google Scholar Profile Research Gate Profile Conservation of Tropical Birds - Sodhi, Sekercioglu, Barlow & Robinson Review of Conservation of Tropical Birds - The Auk.
Keşfetmek İçin Bak. Evrim Çalışkanları. Müspet ilimler kumpanyası. MY LIFE AND THOUGHTS. Doğa Tarihi. Karmaşık sistemler, hesaplamalı bilim ve akademik hayat. "Kriptografi Gördüm", Wunjo… In Fotoğraf Günlüğü. Bilim Güncesi. Yaşamın kıyısında. No dry light. S blog. S e q u e n c e S. MYRMECOS - Insect Photography - Insect Pictures. PhysOrg.com - Science News, Technology, Physics, Nanotechnology, Space Science, Earth Science, Medicine. Thoughtomics. Biology and Basic Science News, Articles, and Information from Scientific American. Skepchick. Science. Stories tagged with "Science" This 32-Year-Old Florida Woman Is Dead Because Her State Refused To Expand Medicaid One English Town's Innovative Response To Sea Level Rise.
Paleoanthropology, genetics and evolution. I have a review of Marlene Zuk's new book, Paleofantasy , in this week's Nature : "Evolutionary biology: Twisting the tale of human evolution" [1] .
I can't replicate my review here, but for people who have access to Nature I thought I'd bring attention to it. And if you don't have access, I wanted to share a couple of my reactions. It was a fun book for me to read. Denim and Tweed. Gene Expression. Update: Comments enabled now!
Until further notice this is my last post as a blogger at Discover Magazine. This shouldn't impact regular readers. As always you can follow me by going to: My feed, Struggling with impermanence and vagueness in a complex world. Darren Naish: Tetrapod Zoology. Afarensis: Anthropology, Evolution, and Science. An Index to Creationist Claims. The Panda's Thumb. Why Evolution Is True. Pharyngula. Probably not.
But the New York Times reports: A review of studies has found that the health benefits of infant male circumcision vastly outweigh the risks involved in the procedure. Actually, it doesn't. Bad Astronomy. Well now, this is an interesting discovery: astronomers have found what looks like a "super-Earth" – a planet more massive than Earth but still smaller than a gas giant – orbiting a nearby star at the right distance to have liquid water on it!
Given that, it might – might – be Earthlike. This is pretty cool news. We've found planets like this before, but not very many! And it gets niftier: the planet has at least five siblings, all of which orbit its star closer than it does. Now let me be clear: this is a planet candidate; it has not yet been confirmed. Science. Science - News for Your Neurons. The Loom.
Your hands are, roughly speaking, 360 million years old.
Before then, they were fins, which your fishy ancestors used to swim through oceans and rivers. Once those fins sprouted digits, they could propel your salamander-like ancestors across dry land. Fast forward 300 million years, and your hands had become fine-tuned for manipulations: your lemur-like ancestors used them to grab leaves and open up fruits. Not Exactly Rocket Science. For new readers, this collection of "missing links" rounds up fascinating stuff I find around the internet, and appears every Saturday.
It's separated into Top Picks (the best stuff), Science/News/Writing (science writing), Heh/Wow/Huh (silliness, satire, photos, videos), and Journalism/Internet/Society (a miscellany of my other interests). If links are broken, let me know in the comments. Top picks. NeuroLogica Blog. Jan 20 2015 False Confessions When a suspect confesses to a crime, that is a powerfully persuasive piece of evidence.
People assume (reasonably) that no one would confess to a crime they didn't commit, extrapolating from the conviction that they would never do so themselves. Of course there are legal reasons why someone accused of a crime would confess to guilt, in order to plea to a lesser charge or sentence and avoid the risk of a much more serious sentence.


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I have placed four orders with MJM. Each has shipped within a day and arrived well packaged and in perfect condition. I would recommend them to...Read More ->
I can't say enough how personable and willing to help Jeff and the staff were to me. They went above and beyond to find a solution for me and that is...Read More ->


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3 good......but not good enough.Posted: 08/10/2011im a massive fan of the predator series and even enjoyed AVP even though that wasn't even that great,and couldn't wait for the next, but after watching this i have to say im really disappointed. i can see what the film makers were trying to do by setting it in a jungle like in the original but it didn't really work for this film. for a start the cast is terrible, Adrian brody as the lead!!!! what were they thinking?!!! and the only other actor i had heard of that had been cast is Laurence fishbourne and he's only in it for about half an hour!!! which in my opinion is pointless considering quite a big deal was made about him being in it.The predators are probably the only good thing about this film. introducing a new species of them i thought was pretty cool. i was disappointed with the lack of gore that usually comes with the predators but i guess i should have expected that as the film only has a 15 rating when the previous ones have all mainly been an 18 rating.Anyway, i think its a good effort but it could have been soo much better. i would recommend watching it if you are a massive/hardcore fan of the series as its still pretty cool and worth watching.so 3 stars from me i would have given it 2 but i loved that the film makers put the original arnie line "do it! do it now!!" in the film.
5 A masterpiece!!Posted: 19/09/2011My boyfriend brought me this for my birthday. i already had the alien figure so just needed predator to go with it. i have to say ITS AMAZING!!! the detail is perfect!!. its a random choice between the masked version, open mouth version and closed mouth version, so you may not receive the exact figure you want but honestly it doesn't matter all of them are amazing pieces of art. i wasn't going to take it out the box originally but its so amazing he had to go on display.so if your sat reading this and deciding whether its worth it STOP READING!! AND BUY IT!! you wont be disappointed.
5 a must have!!!!Posted: 17/04/2011my older sister got me into Buffy back when it was on sky one. i was really young then and didn't really know what was going on but still watched it religiously . then my sister got the videos and i just used to nick them and watch them all the time then she moved on to sex and the city and gave me all the videos. i could never wait for the new ones to come out. its such a good show!!!originally i brought all the dvds separately as the set wasn't out, turns out i actually spent more buying the dvds separately then i did on the full set!!!the set itself is very cool. the box is nicely presented. my only disappointment is that there is no episode guide or anything which is a shame but if your a massive fan like me you wont have any trouble knowing what episodes are on what discs and of course theres the internet, still would have been nice to have a little guide.All in all an awesome set to go with an awesome show. no Buffy fan should be without it.
Goodbye Lullaby (CD & DVD) Avril Lavigne - CD 21 New from £6.96 Free delivery Available used from £6.99
5 awesome!!!!Posted: 07/03/2011i love this cd!!!!! until now under my skin was my fave Avril album but this completely tops it. the best damn thing was a tiny bit disappointing but still a good cd. in this album avril has mixed her songs with a bit of he debut album let go and her second album under my skin. i think its awesome that she put the song darlin on there which she wrote when she was just 15. my Favorite song on the album is push. this album has been blasting in my ears since i got it!!!!!!!! avril fans get ready!!!!!
4 awesome figure but delicate.Posted: 28/02/2011i have had this figure for a while and its awesome!!! but i wouldn't pay this for it. although its a cool figure one drop and its bound to lose some parts its very delicate. the eyes only light up for a few seconds thats OK though still scared my sis when i shoved it in her room lol. a good item to have if your a fan of the movies.
1 terrible!!!!Posted: 23/02/2011im a huge horror fan and after hearing all the good reviews about how scary it was i knew i just had to see it. what a waste of time!!!! it was complete and utter rubbish people were actually walking out of the cinema it was that bad my boy friend said they probably walked out cause they were scared but as we were leaving i overheard people complaining about how slow and boring it was. i cant believe they made a second one.
4 its......ok.Posted: 07/02/2011i really enjoyed the saw films. but this one just wasn't as good as i thought it would be. i just dont think they needed to make 7 of the films just to get to the point of the ending of this series. it was good to know what finally happened to Dr Gordan but i feel that it has ruined his character. other then that as usual the blood and gore is awesome and the puzzles rule especially the one in the opening scene. so if your a fan of the series watch it. one more thing, what the hell was the linkin park dude doing in it??????
5 great!!!!Posted: 07/02/2011I LOVE THIS HOODIE!!!! its awesome. i couldn't believe the price!!!! hoodies are normally thirty to forty quid!!! so i just had to buy it. if your an A7X fan YOU have to buy this hoodie. DONT HESITATE JUST DO IT!!!!!
X-Files: Complete DVD Collection Box Set DVD 6 New from £79.99 Free delivery Available used from £61.15
5 the truth has arrived.Posted: 02/02/2011my sisters partner got this box set when it first came out. i had never really watched it just seen the odd episode now and again. i caught them watching it one afternoon and literally got hooked i borrowed the set constantly after that and knew i just had to buy it. this Christmas i received it and i couldn't be happier!! i watched them all over again over Christmas. from the shows deep story lines to the monster of the week episodes you just wont be able to get enough of this set!!! any x- files fan should own it. the truth is out there!!!
Live At The LBC & Diamonds In The Rough (CD & DVD) Avenged Sevenfold - CD 23 New from £7.93 Free delivery Available used from £6.99
5 IT ROCKS!!!!Posted: 01/02/2011this CD is awesome!!! i was expecting the CD to be a live one but it was better!! the dvds awesome. i would defiantly recommend this cd to any A7X fan.


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How does Gene describe coming back to Devon for the winter session in John Knowles' A Separate Peace?
1 Answer | Add Yours
At the beginning of chapter 6 in Knowles' A Separate Peace, Gene contrasts the school's first summer session with the beginning of the 163rd winter session. He first points out that "Peace had deserted Devon" (72). The leaves were just starting to change, but most of the regular teachers were back to work and the opening meeting reviewed the rules that must be followed with exactness. The summer session saw students interacting on a more casual level with the instructors, the boys got away with pranks and jokes, and now it was time to button up jackets, clean rooms and get back to business. Gene reflects that "Continuity was the keynote" (73) as the same hymns were sung and the traditions of the pre-ivy league school were back on track. "Devon had slipped through their fingers during the warm over-looked months" (73).
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Members Gallery
This is a collection of albums and images posted by members of the Revolution Kites forum.
My Masterpiece Rev's
This is a collection of pictures of my Masterpiece Revolutions. Pictures taken by the great John Chilese.
- 66
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Rev Party October 2008
East Coast Fall Clinic and Partay in Wildwood, NJ! October 24-26th. Steve DeRooy and Bazzer are in the house!
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John Mitchell's REV Photo Gallery
Various photos of my REVs and events.Most of my past and present REVs can be seen at: http://johnnmitchell.load4.net/1-Competitions/1-2-RevList/MyRevolutions-2.htmlI have over 2000 photos from Kite festivals and travels at: http://johnnmitchell.load4.net/3-Photography/photography.html
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Down The Shore!!!
Random Shots from my summer vacation 08and a couple shots from Israel
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Unbiased Reviews by Real People
I bought this webcam because Skype decided that it didn't like my generic webcam and I couldn't make video calls anymore.This webcam is supported by Skype and Skype even detected it before installation was completed. It's also supposed to work with Yahoo! Messenger, Windows Live Messenger, Gmail, and Logitech Vid HD.The webcam comes with a built-in microphone, is 1.3 mp, is always focused, and has auto light correct.This webcam's requirements are:1) Windows XP (SP2 or higher), Vista, WIndows 7 (32 bit or 64 bit)2) 1 Ghz or faster CPU3) 512 MB RAM or more4) 200 MB Hard Drive space5) Internet connection6) USB 1.1 port or higherHowever, Logitech recommends a dual-core PC with 1 GB RAM and broadband internet with 256 kbps upload or higher, for best video calling experience.Now for the sneaky part. I deselected Logitech VID HD and it still installed it! At the end of the installation I had to click on the link to set up an account otherwise I couldn't get the window to close. Fortunately, it wanted to update the software before I set up and account and I closed it there. When I tested the webcam the picture seemed clear and in focus, however, using the software webcam controls are not as clear cut as it should be. I was trying to zoom in the camera and it didn't seem to be responding until I moved my head. You can set it to automatically adjust for lighting (RightLight) and to keep you in focus (follow my face). I turned off the lights and the webcam zoomed in to my face, and the image seemed just as clear, albeit a zoomed in image.<p> Skype Test I made a video call and the person I called said the image was sharper than my generic webcam. I noticed that whenever I moved it zoomed in on me so I guess that's the follow my face feature. Software/Application add-ons Apparently there is supposed to be some free software/applications that you can add on but when I clicked on the link for Magix, I couldn't find the free video software, I only saw the photo software which I didn't bother to download. You apparently can add Microsoft's Moviemaker software which I didn't download. In an older Logitech quickcam that I had you had more software features like adding borders around the picture, fun effects etc., but this one doesn't come with any of that.UPDATEI had a power cut and started having problems with the webcam after. I had audio for a short while but no video in Skype, then it appeared to have died - not seen by desktop or laptop computers.


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Part-Time Gods
Amelia V.
Verified Purchaser
Date Added: 02/25/2015 10:38:18
By far the best modern-gods themed RPG, Part-Time Gods manages to nail down the thing that neither of its contemporaries in the genre can: The human life that godhood is stapled onto. The big mechanic here is balancing your mortal and divine lives with one another. Go too far in one direction, the other degrades. This is brilliant and I don't understand why nobody's come up with attaching that to being a god before. I was sold just on the concept. It helps that there's an actual game in there, with a simple but powerful system that could probably be explained over lunch. The writing is solid, creating an intriguing setting and presenting it well. I wholeheartedly endorse this product and/or service.
[4 of 5 Stars!]
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Camp Myth: The RPG
David D.
Verified Purchaser
Date Added: 11/07/2014 12:33:59
Fun and quick to start. Well designed and the goals add to future adventures.
[5 of 5 Stars!]
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AMP: Year One
Edward K.
Verified Purchaser
Date Added: 10/16/2014 23:12:19
Ring Side Report-RPG Review of AMP Year One
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- AMP Year One
Producer- Third Eye Games
Price- ~$15 here http://rpg.drivethrustuff.com/product/132784/AMP-Year-One
TL; DR- Want some amazingly customizable superheroes? Look here! 93%
Basics- When they showed up, everything changed. AMP is a near future, heroic RPG. Players take the roles of super humans in 2015. The mutants have only been around and in large numbers for about a year, and the world isn't really read for what they have to offer. Will you fight to save mankind or destroy it? Are you here to put these monsters in their place or will you stand with the mutants? All of these are important questions that you will have to answer as you struggle to find where you fit in.
Mechanics or Crunch-This is a new RPG theme and with a ton of new mechanics. Let's do a rundown of some of the high points that are offer.
Base mechanic-This game has echoes of its d20 past, and I mean that in a good way. Everything in this game is a d20 + skill A + skill B or d20 + 1 1/2 skill A. That's it. It's simple, it's quick, and it's fun to play. Want to treat an animal's wound? That's a d20 + beast handling + medicine. Want to shoot a gun? That's d20 +marksmanship*1.5. Simple enough. It only gets slow when both the target and the attacker have to roll to determine if a hit is a success. In my game, I found myself just saying 10 plus the skills for the attack or defense. That change made my game run just a bit quicker.
Character Generation-This character generation is complex but has several walkthroughs. This is a true everything point by. You can really screw up your character if you try to min/max and fail horribly! Everything from your speed, to your health, to your attacks is all bought via points. You don't have to take any points in speed, but you will move really slowly. I love this style of customization, but newer RPG players really need to look over the example characters to make a useable character. Unlike DnD5e where you make about five choices, when you make your character in AMP, you have at least 20+ decisions to make. It's easy to do as the math of the system doesn't operate like the point buy from Shadowrun 4e, but don't expect your first character to be made in five minutes.
Loyalties-One thing I wanted to point out from the character generation was loyalties. This game has lots of different themes that are really well integrated into the mechanics. One way that is done is with loyalties. When you make a character you decide how important various aspects of your life are. These range from your community, yourself, and to lovers you may have. Each rank in these provides in game bonuses with ranks varying from rank zero to rank five. I like the addition of mechanicals benefits from role-playing choices, and these loyalty ranks really provide that connection.
Powers-It wouldn't be a superhero RPG without superhero powers. Powers come from several different general areas ranging from batteries (you store up energy) to behemoths (you are the Hulk!). These powers all have augmentations that provide extra benefits like the behemoth has the crush augmentation that adds extra damage on melee attacks or the bolt ability which allows you to fire elemental blasts at people. Most of these powers are dependent to on Juice. Juice can be thought of as adrenalin, and it powers the superpowers of the heroes and villains. Each broad category has a number of smaller augments that you get as you level up in the power. Some categories have several different augmentations, while some only have a few. It's a quick and easy way to broadly provide the foundation for lots of different hero powers, options, and flavors. Some of the names might be somewhat confusing, but looking over the powers the descriptions provide the rules and the story to how each power works.
Summary-The mechanics of this book are well done. The game provides near endless customization and the ability to create the heroes and villains you want to be and see. The new ideas such as the loyalties are excellent mechanics that other RPGs should employ that really developed the mechanics and the theme together. However, this isn't perfect. Some aspects are a tad fiddly such as rolling for both attack and defense on both sides of the GM screen. It's not the worst thing in the world, but sometimes dealing with the amount of rolling in combat can be annoying. Also, character generation is somewhat difficult. If you know what you're doing, you get all the tools you need to make any hero, but if you are just by yourself readying a character for a friend's game, you might be lost in the amount of options you have to choose from. 4.75/5
Theme or Fluff- The basic story of AMP year One is that after World War I governments around the world worked on a super soldier project to stop war altogether. Over the generations, the children of the experiments developed these super powers and passed them on. Now, lots of super powered people are emerging. How will the world change because of this? What kind of person will you be? This is a standard comic book intro, and this is semi-cheesy. But, its super powered people. You have to expect a little cheese in that territory. Just look at the number to times Batman has died and come back to understand. While it might not be my absolute favorite intro story, it does leave a lot of room for the GM to design a story in the near future world of 2015. The first half of the book describes the history of the future, and provides lots of different story hooks as well as doing an excellent job of introducing the various groups at play in the lives of the mutants. Does this feel like the X-Men? Good! This RPG specifically mentions that as one of the main inspirations behind the themes of the game. And since there is no currently published X-Men RPG out there, this is the best solution if you want to play in that world. I think AMP does a great job driving home its theme while providing lots of different stories for the GM to run. 4.75.5
Execution- AMP is done fairly well. The powers section is a bit wordy, but all the powers get nice flow charts explaining what augments you have to take to take the next one. A little more art would be nice as well as color, but for a black and white book, it's done really well. The font, words, and layout all work well, and the hyperlinks don't make my iPad slow to a crawl. I would have liked a few more pre-generated antagonists for the PCs to face as well as a better guide on how to generate encounters. But, on the whole this is a well done book that was fun to read. 4.5/5
Summary-If you want to play a free form superhero RPG? Then, pick up this book. The mechanics are simple, the powers work well, and the execution is great. I have my minor gripes, but overall, this is a fun super hero RPG that isn't too crazy or cheesy. The world is fresh and interesting while providing enough open-endedness to give the GMs free reign in the stories they want to tell. I was actually pretty entertained by the story that this book had to tell. Since the tile of the book is AMP Year One, I hope the authors keep up with other AMP books or splat books to keep the metastory going. 93 %
[5 of 5 Stars!]
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Attack of the Buzz (Adventure for AMP: Year One)
Edward K.
Verified Purchaser
Date Added: 10/16/2014 23:10:48
Ring Side Report-RPG Review of Attack of the Buzz
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- Attack of the Buzz
Producer- Third Eye Games
Price- ~$3 here http://rpg.drivethrustuff.com/product/137727/Attack-of-the-B-
TL; DR- Know your group, and this will be a blast. 90%
Basics- Alice, Texas is under attack! Not by the mutants that are running around but by bees! Hundreds have died, and no one knows why the bees won't give up attacking people. Can you and the other AMPs you travel with find out how to prevent the bees from killing the town or will you end up like the rest of the town?
Mechanics or Crunch-The adventure is a fun one, but there are some problems depending on who is playing. This isn't a bad adventure for mechanics as everything presented makes sense in the AMP work and is balanced, but bees are swarms. And, swarms are always hard to fight. Especially with new characters. Some characters will be completely useless for some of the major scenes in this adventure. If you have a super computer hacker, then that character will spend most of his/her time running from the bees. It's a bold move for the first adventure put out by a system to feature swarms as the main villain, and I think it hurts the fun a bit. However, the adventure does provide some new powers as well some equipment to help smart players. What's here is good, but the mileage your players will get out of the module really depends on who is at the table. 4/5
Theme or Fluff-This is one of the major events in the AMP Year One story. My players enjoyed being part of the world and solving a major mystery that is presented in the main book. It was fun for the players to work out how to solve some problems as well as fighting for their lives! Also, the major groups all have reasons to send characters to this location helps me as a GM bring all the players to this location while still allowing the players to be whatever they want to be. I didn't feel like I had to shoehorn my players into this one size fits all adventure. 5/5
Execution-This product was laid out like the AMP Year One core book. Overall, that's good as I like the text, font, and layout, but I felt this lacked a few things. Alice, Texas doesn't have a map. That was somewhat troubling. However, I did like the fact that there is some new art like the main villain and the bees attacking the town. The art was well done, conveyed the sense of terror from a bee swarm attacking people, but didn't go gory. The RPG was still pretty age neutral, and that makes the super hero genera fun. I would have liked a bit more art, but for the price of the module, it's worth it. 4.5/5
Summary-As a mod that's a cold intro to the system, this one might not be favorite. The main enemies that are thrown against the player are kind of hard to deal with when players have limited resources and powers. That said, if your players know that swarms are a problem here and they can plan accordingly, then this is a fun module. I'd like a bit more to the module like a map, but for the price, I had fun and so did my players. It's a quicker mod as it doesn't have tons of scenes, but that's not a large problem. If you need your AMP fix and want to learn one of the major secrets in the AMP world, this is a great way to get some more of the system. 90%
[5 of 5 Stars!]
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AMP: Year One
Aaron H.
Verified Purchaser
Date Added: 09/08/2014 20:28:15
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=45197.
AMP stands for people with Accelerated Mutant Potential. The year is 2015 and there is an emerging group of people exhibiting strange powers. These powers stem from experimentation that started in the 1930s. The strange powers that are being exhibited are akin to super powers and with all great things, someone wants to control them. As these individual powers are discovered across the world, several government agencies have stepped out of the shadows to regulate the use of these powers. Adding to all of this, each AMP has a chemical need to attack other AMPS who are in close proximity. They can overcome this, but the urge to fight one-another and the hunt by government agencies makes super powers feel not-so-super.
On the outside, AMP: Year One looks exactly as it should; the combination of colors and art style with a coming at you perspective amp up the energetic feeling that this game has. This game, from a mechanical standpoint, is designed to tell a story; the folks over at Third Eye Games are good at that and they have designed games in the past that attempt to and often transcend your typical hack and slash RPG. At its essence this is a super heroes game and the influences listed at the end of the game affirm that. I was happy that it wasn't designed to be a silver or golden age heroes type game, but went more along with the Heroes Television series. The addition of the "programmed need for AMPs to clash" was another nugget of goodness that really adds a unique dimension to this game.
The first chapter predictably gives a history of Project Black, the super secret joint international government project that developed the serums that created the AMP bloodlines in the 1920s. There is a time lapse and the current information includes a series of events that occur when the decedents of Project Black start to manifest their powers. Because this is year one, many people are unaware of their own powers or the powers that AMPs are displaying. All the while the government is trying to cover up and hunt down the AMPs before things get out of control. I think this was a good choice as it allows the players to be on the ground floor and supplements to the game can easily be introduced as year two and so forth. Each year could introduce new major events as well as rules tweaks based on the activities presented in the game timeline.
Next comes the character creation and this is another area where Third Eye games tends to do a good job, AMP is no exception. Like many companies, we start to learn the rules as we create characters. I like this approach as it makes the first time I read the rules section of a book feel like a review rather than something completely new and foreign. I appreciated the warm up that is provided by requiring a character concept followed by loyalties and affiliation. These are good because it forces the player to have a really good idea of what type of character they are going to play before they choose their skills and peruse the over fifty powers available to them. I found that power choice was the most difficult phase of character creation for my players and me. There are so many great powers and a few of them don't show up exactly where you might expect them to, so getting players to read through all of them was a time sink that required some pre-reading. In a few cases, I actually took the players concept and married it up with the powers in the game that supported it to save time. This had the added benefit of the players not knowing what powers their adversaries might have. If during the game one of my players felt like they witnessed a power that was better suited to their concept, I let them switch it, no big deal. Third Eye Games was kind enough to include a quick creation guide not only in the rule book but on the character sheet as well. This system includes special gifts and drawbacks which not only make a character feel original, it provides mechanics that help create conflict.
The next chapter was the "spell book" section of this book; only, replace spells with powers and wa-la, you have super heroes, or at least people with super powers, they are not all heroes. Each power has a sort of power tree, like the ones you might find in popular MMORPGs. The powers are broken down into nine different strains and each hero can have three powers, so no character is really a one trick pony. Heroes must have their primary power originate from their strain, but can pick powers from other strains as their secondary and tertiary powers; this adds to that oh so fresh feeling and gives players a chance to play around a bit. The characters can't just use their powers whenever they want; they need juice or mana if you are stuck on the whole MMORPG thing. This is basically adrenaline, and on top of their base juice things that cause adrenal spikes give a character more juice.
Following the powers chapter is the rules chapter. This system takes some getting accustomed to; it isn't that the system is so complicated, it just requires less dice and more skill combinations than most D20 gamers might be accustomed to. This chapter caused me the biggest growing pains (as all rules chapters tend to do). Once you use the system, it makes sense, but by this point in the book the amount of examples had fallen off dramatically and while numerically the addition of numbers on a one skill check made sense, they got in the way during game play. This isn't Third Eye Games first rodeo, but I wish there had been a work around on this. Minus that and a few other calculations that seemed cumbersome, especially during tense combat, the system works for the spirit of the game.
The final chapter is for people running the game. It gives storytelling tips and talks about how the setting should feel. This chapter asks the important question of what would you do if you woke up with these powers? Third Eye Games once again showed that they are all about the gaming experience. Most of the advice falls back on the rule of cool and reminds the people running the game that games are made to have fun.
This is a super heroes game that for the most part feels right. There are a few things I'd tweak, but if you are looking for a game that allows to become the super powered person you always wanted to be, the person with the powers you read about in the comics, then this is the game for you. The overhead of dice and rule books is small and with a D20, pencil, and rulebook, you are ready to go. I had a great time playing this with my group and I think you will as well.
[5 of 5 Stars!]
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AMP: Year One
Lee L.
Verified Purchaser
Date Added: 07/24/2014 22:19:18
First, I have to disclose that this review may be a touch biased, as I am in the book under playtesters.
That said, this is one of my favorite Superhero systems. I have played Champions, V&V, Marvel [TSR and Cortex], Mutants and Masterminds [all versions], Savage Worlds Supers, Icons, Capes and MANY others. You could say Supers game are my favorite genre. I am also a fan of Third Eye Games products. I own most of them and am in Part-time Gods [pg 196]. Everytime they come out with a new rules set the system gets refined a little and this is one of their best. The system plays smooth and has a feel of Season One of "Heroes" or "Misfits". It is gritty and flexible. it is also a great start [it is called Year One after all] to what I hope becomes one of their best lines. I have run several sessions of the system and find my players coming up with some amazing combos that they think breaks tha game, only to find that they are still on par with all the other players and NPC's. Great timeline style background and some wonderful NPC's in the book to get the juices flowing on character ideas. I cannot wait to see where this system and setting end up going in the "Years" to come!
[5 of 5 Stars!]
AMP: Year One
Shawn C.
Verified Purchaser
Date Added: 07/23/2014 20:23:41
In the interest of full disclosure, I was involved in the Kickstarter for AMP since the very beginning, and have been greatly looking forward to AMP's release since day one. There are six chapters to AMP.
The first chapter includes the background story of the Project Black that ultimately results in the AMP (Or accelerated mutant potential) individuals. Project Black occurred in the 1920's when a group of governmental agencies pooled their resources to create the perfect soldier through genetic manipulation. Ultimately the project was shut down due to some slight rampaging mutants as a result of the project. Fast forward to 2015, when the descendants of the survivors of the experiments start displaying their AMP potential. The story line then continues with a series of key events through the beginning of 2016. At the beginning of 2015, very few people are aware of the AMPs and the story will be an origin story where the players explore what it is to be superhuman. As the year continues, the public starts becoming aware of the AMPs and the story starts to explore how the public reacts and individual AMPs ability to shape that perception.
The second chapter explores character creation. In addition to concept, character creation includes selection of skills, power selection (Which I'll discuss with the third chapter), spending bonus points which includes gifts and drawbacks selection, and loyalty selection. The system in AMP is a skill based system, where two skills are combined together (in most cases) with the random dice element to generate an event outcome. At first I saw this as a bit of an odd choice for the superhero genre, but the more I considered the system, the more it fit what the story was attempting to accomplish. The two skill system allows for the development of characters in a little more accelerated manner that fits in with the superhero origin story. In addition to skills, you have gifts and drawbacks that range from physical, mental, social, as well as AMP based special gifts and drawbacks. The gifts and drawbacks really make the chapter shine, because they allow you to shape and create very specific hero concepts. Finally, there is the selection of loyalties. Loyalties allow you to set and shape the priorities of your character by assigning points to eight different values that shape your character, allowing me to be a selfish jerk that is only focused on accumulating wealth and fame, or I might focus on community and a desire to protect those around me. Loyalties are more than background fluff, because each loyalty carries a mechanical benefit and later on can allow you to gain more experience when you sacrifice for your loyalties.
I have to admit, I read the third chapter first, as it covered the powers which in my mind are a large part of the meat of the superhero tradition. There are nine different strains of AMPs including blasters, bulks, elementals, ferals, mindbenders, psychs, shapers, shifters, and travelers. A blaster can for example shoot fire from his hands, while a bulk might display super speed or super strength. An AMP may have up to three powers. The primary power must be within their strain, but the others can be any power selection, although it becomes more expensive to develop powers outside of your strain. Within each power, the AMP gains a core ability, but can also develop augments that change and enhance how the power is used. I should also discuss juice which is the energy which fuels the various powers. Juice is associated with the adrenalin response. Each AMP has a certain baseline of juice when they're calm and at rest, but things which kick in adrenalin (such as getting into combat) increase available juice to fuel powers.
The fourth chapter covers the baseline mechanics of AMP and basis of combat. The system is fairly streamlined and once you get used to the system, it looks like it will run very smoothly, though at this point I haven't been able to try it out. One neat element of this chapter is called the law of attraction. When an AMP meets another AMP, there is a powerful instinct towards immediate conflict. This might be a spirited philosophical debate or out and out combat. This drives individuals with AMP powers to conflict. It creates a dynamic of conflict that helps drive the story forward without being heavy handed.
Chapter five provides a list of generic antagonists as well as a list of different sample AMPs that the players might have a run in with. I particularly enjoyed the background stories of the AMPs and a chance to look at how different characters fit together mechanically.
Chapter six includes storytelling advice as well as a discussion of theme and mood for the setting. An interesting element of AMP is that it is not a traditional four color comic book world where everyone that develop powers decides to immediately put on a cape and either start fighting crime or robbing banks. Instead the theme fits more into a how would you react if you if you suddenly developed super powers? Some people might seek fame (and reality television) while others might try to pretend the powers don't exist. At the same time, there is also a larger dynamic where the individual's reaction is shaped by the reaction of society as a whole to the revelation of people with super powers.
All in all, AMP is one of the best takes on the superhero genre that I've ever seen. It pushes the border between the realistic and the fantastic while fitting the two together in a neat package. I would also add that AMP, year one is the first book in the series with additional releases planned that will develop and expand the story and the abilities of both AMPs and saps. (or those humans without powers) I can not recommend AMP year one highly enough.
[5 of 5 Stars!]
Camp Myth: The RPG
Aaron H.
Verified Purchaser
Date Added: 07/21/2014 20:23:44
The following review was posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=44700.
Camp Myth RPG, based on the Camp Myth book series, is another role-playing game from Third Eye Games designed for the next generation of gamers. While Mermaid Adventures appears designed for the fairly young, Camp Myth RPG seems more appropriate for teenagers and their parents to enjoy. Players take on the role of one of many mythical creature types as what I believe is a teenager, or possibly young adult, at the famed Camp Myth where they learn how all different types of ways of dealing with the mythical world they live in, which resides within the confines of Earth (kind of like Hogwarts does). What these characters learn turns into badges like one would collect at summer camp. However, the tasks needed to acquire these badges is mythical in nature, just like everything else in the book.
Camp Myth RPG is a bit of a surprise to me as I was expecting the mythical elements were present in the characters, but not necessarily in the entire environment they interact with. Not that it's overdone, just that it wasn't what I was expecting. Basically, everything within the setting revolves around this almost pocket dimension which resides on Earth where all these mythical creature kids get to spend their time learning to be mythical creature kids. Additionally, I was suprised at how much the game seemed to emphasize non-youth encounters and instead feels more like the true test of these kids going from youth to adulthood. In other words, it's not just a bunch of kids playing in a kids world, it's a bunch of youth who are preparing themselves for their future and learning everything (well, maybe not quite everything) they need to survive.
Camp Myth RPG is tied up in a nice blanket of mechanics known as the Pip System (same as Mermaid Adventures). It's an easy to learn and understand mechanical resolution system where you have positive and negative dice and try to roll more successes on the positive ones than the negative ones. From the perspective of introducing, or moving, the next generation of gamers into more complex role-playing games, this is a good launching point. It's simple and helps you understand what it is to play a RPG and how to get involved in the roles of the characters.
[5 of 5 Stars!]
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Camp Myth: The RPG
Thomas B.
[Featured Reviewer]
Date Added: 07/02/2014 01:01:53
WHAT WORKS: The whole concept is awesome, but I particularly love the merit badges. The adventures are very inspirational for guiding you in just what a Camp Myth game IS. Honestly, as "kid" RPGs go, this is one of the few that actually appeals to me to actually RUN. The selection of Mythic Races is great as well, and the bestiary is HUGE and simple to understand and expand upon.
WHAT DOESN'T WORK: I was maybe going to say "needs more Merit Badges" (maybe), but there's already a mini supplement out that adds new Mythic Races and Merit Badges.
CONCLUSION: I never see Camp Myth bandied about in discussions for kid-friendly RPGs, and I'm not sure why, as I'm fairly convinced it's one of the better kept secrets in RPGs, despite a successful Kickstarter (of course, I didn't even know the books existed before the RPG was announced). The concept is bursting with fun, and Third Eye Games knows how to deliver on good, playable games, making for a very nice combo. If you're looking for a game to break your kids (or students or youth group or maybe even the kids going to your camp) into gaming, take a chance on Camp Myth
For my full review, please visit http://mostunreadblogever.blogspot.com/2014/07/tommys-take-o-
[5 of 5 Stars!]
Mermaid Adventures Coloring Book
Michael H.
Verified Purchaser
Date Added: 03/22/2014 01:51:33
My seven year old really enjoys having the pictures from the game book to color. The art is well suited to coloring. Definitely worth a couple bucks if any coloring book is.
[5 of 5 Stars!]
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Care Package #1 (for Camp Myth: The RPG)
Jacob W.
Verified Purchaser
Date Added: 11/09/2013 13:55:05
Care Package #1 is an excellent addition to the Camp Myth RPG line-up. It's short, extra sweet, and to the point, and everything contained in the book will make an excellent addition to any Camp Myth game.
This PDF is only 6 pages long, or 5 if you don't include the cover. It doesn't bother with a Table of Contents because it doesn't need to--we're dropped straight into descriptions of the game's three newest races: the Gorgon, Pixie, and Yeti.
Gorgons are younger versions of the mythic sisters from Greek mythology. They haven't grown into their snake-like features yet, but they do have a tendency to accidentally petrify things when they get spooked or upset.
Pixies are "doll-sized delinquents" who are rebellious by nature. They enjoy making clothes and armor out of discarded things, such as armor welded from pennies.
Yetis are big, brutish, and don't understand (or care about) social norms. To a yeti, the direct approach is always the best approach.
Each new race comes with a nicely illustrated picture to give you a feel for what they look like, and the descriptions are up to the super hysterical and pun-tastic standard set by Chris Lewis Carter in the original Camp Myth RPG (and Camp Myth children's books).
After 3 pages for new races, we have two pages for new Charms and Merit Badges. There are 5 of each, and each adds some new item to obtain.
As usual, it's the flavor of the setting that really shines through here. I love the Harpy-Feather Pin, the M.Y.T.H. (Mythic Youth Training Handbook), the Djinn Wish Management merit badge, and the Pegasus Aviation merit badge, among others.
And that's it. Short, simple, to the point, and ultra fun. If you own Camp Myth: the RPG, you definitely need to pick up Care Package #1.
[5 of 5 Stars!]
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API Worldwide: South America
Thomas B.
[Featured Reviewer]
Date Added: 09/09/2013 01:08:55
WHAT WORKS: This API Worldwide book does a great job conveying the different "feel" that it has over a US-based game, doing an even better job of illustrating that then Europe or Canada did, and feeling more "complete" than the Europe book. The lack of metaplot means that you don't have to worry about your group's decision at the end of the second adventure being overruled by anyone.
WHAT DOESN'T WORK: None of the four new demon species really jumped out at me the way previous Worldwide demon entries did.
CONCLUSION: If you're not setting a game in South America, even as a temporary detour, I'm not sure there's going to be enough here to make you NEED this book. That said, if you want a completely different, almost desperate, feel to your API campaign, South America is just what you're wanting: The API South America branch is outgunned, overpowered and trying to figure out how to make it all balance. Strong recommendation if you like API and want a change of scenery. If you're just wanting something to boost your existing game, this probably won't do the job for you.
For my full review, please visit http://mostunreadblogever.blogspot.com/2013/09/tommys-take-o-
[4 of 5 Stars!]
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Wu Xing: Truth and Lies
Thomas B.
[Featured Reviewer]
Date Added: 09/08/2013 02:05:45
WHAT WORKS: The cool new mechanics are a great addition and some of the setting elements are nice. The options for playing the Will of Iron as "not nice" as well as playing an "honest" Strand of Fate is really intriguing as well.
WHAT DOESN'T WORK: The adventure left me a little cold for some reason.
CONCLUSION: If you like Wu Xing, there's a lot of great setting elements here to play around with (like the Repeating Prison). There are also some swell new rules like the wushu, new styles, new weapons (I do dig the Seven-Branched Sword and Heaven's Splitter). Unless you're playing troupe-style, your players won't need a ton of clan options, but the Veiled Ones or the Sons of Steel could make for great antagonists. Definitely recommended for fans of Wu Xing as there are some cool elements to use even if you don't have Will of Iron or Hidden Strands PCs in your games.
For my full review, please visit http://mostunreadblogever.blogspot.com/2013/09/tommys-take-o-
[5 of 5 Stars!]
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Wu Xing: Truth and Lies
Aaron H.
Verified Purchaser
Date Added: 03/23/2013 16:34:40
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=33168.
Truth and Lies is another clan-oriented sourcebook for Wu Xing, delving deeper in to a pair of clans and adding new options to go along with that content. Truth and Lies focuses on the Will of Iron and Hidden Strands of Fate clans along with a pair of new clans that coincide with those clans. The source content is presented in narrative fashion as if you, the reader, was having a conversation with the person in the book. Albeit slightly odd at times as the person in the book responds to questions you didn't actually ask, the source content is an interesting read that strives to keep the reader engaged.
For those who enjoy Wu Xing and want to flesh out more of the background of their ninjas or gain a better understanding of what the clans are like, these clan sourcebooks are exactly what is necessary. As an ongoing series, players and GMs will definitely get a greater sense of what the Wu Xing setting is about as these books focus heavily on the source material and present new mechanics almost as a bonus instead of being the focus of the book. Thus, you get more material to make your ninjas more interesting and give them more purpose within the overall Wu Xing setting.
Publication Quality: 9 out of 10
Truth and Lies is a great looking book. Being funded through Kickstarter helps to produce top-notch artwork and it utilizes the already-established layout and format of other Wu Xing books. I'm not always a fan of how some of the artwork is sized and placed on the page, but they still work and do a great job of representing the content in visual format.
Mechanics: 8 out of 10
Truth and Lies is a solid book for new mechanics in terms of what you get. I would prefer to see more of the source content translated into mechanics to tools regarding some of the people and places being mentioned. There's a lot of great mechanical content here for players, but not as much mechanical content for GMs. I understand the focus is on the clan, but it would be nice to have further translations of the source content into quick plug-in module type tools for GMs (such as presenting a stat block for an important person, presenting the stats for a particular village presenting frequently in the book, etc.).
Value Add: 10 out of 10
Truth and Lies is an excellent sourcebook to add to your collection, especially players. Not only does it present an in-depth look into a pair of clans, it offers new player character options to better represent what those clans are about. For GMs, you also get another adventure to slot into your campaign.
Overall: 9 out of 10
Truth and Lies is another great clan sourcebook for Wu Xing. This series does a proper job of presenting clan-oriented material and lays out a lot of options for the players and GM to pull from (source content that is). It feels extremely balanced with the core Wu Xing book and presents content that has a certain synergy with the core rulebook, making it feel like an integral part of the overall setting.
[5 of 5 Stars!]
API Worldwide: South America
Aaron H.
Verified Purchaser
Date Added: 02/15/2013 20:48:10
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=32063.
Apocalypse Prevention, Inc. is set within the United States in the core rulebook. Third Eye Games expands the game's options and territories by presenting these API WorldWide sourcebooks. South America does what the title says, presents new options for those wishing to take their game to South America. However, instead of just presenting you with a new location, South America introduces new species and conflicts that further expand the Apocalypse Prevention, Inc. canon. This method of releasing products does two things: Expands the setting of API and introduces uniqueness throughout the world whereas one location doesn't simply feel like another in terms of how the history of the area, from an API perspective, unfolded.
I really like the API WorldWide sourcebooks, and truly appreciate their uniqueness regarding the overall Apocalypse Prevention, Inc. canon. One thing prevalent throughout is how the fluff and mechanics are flavored to match the setting, in this case South America and the Amazon. If you want to extend your games into South America, this is the best way to do it.
Publication Quality: 8 out of 10
API WorldWide: South America is a good looking book. It is not without editing errors and possible tweaks to illustration sizing, but overall it is a high-quality publication with excellent artwork and a clean layout and format. It follows the standards previously presented in API books and executes that standard appropriately.
Mechanics: 10 out of 10
The mechanics of API WorldWide: South America is where this book truly shines. Not just because they give you new options, but because they take the fluff content and translate them well into in-game mechanics, again all flavored to match the setting. It's always nice to have new options, but it feels much more cohesive to have those new options completely match the flavor of the setting from which they originate.
Value Add: 9 out of 10
API WorldWide: South America does a fantastic job of extending the game's setting into South America. This presents a lot more fluff and conflict opportunities. Even without using the new in-game mechanics, much of the source content can be incorporated into games within other continents should the organizations within South America decide to branch out to other areas. It truly is an all-encompassing book.
Overall: 9 out of 10
API WorldWide: South America is a definite value-add to Apocalypse Prevention, Inc. If only for the extension of the game's canon, you can further flesh out your own campaigns by introducing new elements coming from South America. Otherwise, you can take your came to a completely different location and place the PCs within the heart of the Amazon, for whatever reason. Sourcebooks like this really grow the overall options of the game.
[5 of 5 Stars!]
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Eriksson impressed by Foxes comeback
Leicester manager Sven-Goran Eriksson was effusive in his praise of his side's second-half demolition of Doncaster.The Foxes - who also hit the woodwork three times - had to rely on a controversial penalty award to kickstart the rout but never looked back as Rovers were dispatched 5-1 in an npower Championship clash at the Walkers Stadium.Billy Sharp gave Rovers a sixth-minute lead before referee James Linington intervened with his disputed decision. The ball appeared to be rolling harmlessly out of play when Rovers keeper Neil Sullivan slid in on substitute Lloyd Dyer, which the Isle of Wight official ruled was an illegal lunge.Paul Gallagher slammed home the spot-kick and further goals from Richie Wellens - against his former club - Kyle Naughton, Darius Vassell and Martyn Waghorn left Eriksson purring.He said: "It was an amazing turnaround. We could not control it in the first half, we were chasing the game."In the second half we were brilliant, absolutely fantastic, creating chances on many occasions and playing good football. Everyone was happy. They were all nice goals."
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Understanding protein structures is essential to the development of protein-based therapeutics since the 3D structure of a protein is directly related to its efficacy. This application note from Protea Biosciences highlights the utility of high resolution mass spectrometry analysis and the latest bioinformatics software in mapping disulfides in two common proteins, lysozyme and BSA.
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