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Big falling out about three weeks ago. There are a few "new rules" in place and alot less posters. Basically you are good as long as you NEVER EVER question Bob Pruesse about anything he says or call him out on supposed facts. They had a good site going for a while, but Bob threw a hissy fit and forced Billy to make some changes(as well as caused probably 6-10 good posters to stop posting(by their own choice or being banned).
wisconsin has wiwrestling.com (/Forum) and wisconsingrappler.com
I forgot to put up WIWrestling.com... popular website, needs a redesign.
My Mat Talk On-Line forum has been essentially doomed since I went to a password/log-in format (much like this) and the gutless wonders wouldn't post anymore, but that's the site for VA forum. Mat Talk's got more archived stuff from the 10 years I ran it down in VA. Recently lost my effing domain name for some undescribed reason.
Here is Oklahoma's it has HS, OSU, OU and Youth forums.
another Oklahoma site - http://oklahomahighschoolwrestling.com
Female HS Wrestler home page - http://fhsw.com
Kansas - http://www.usawks.com
Texas - http://youth.txusawrestling.com
Dad of Karissa 155lb Varsity College Freshman
I used to go to that VA forum a few years ago, but it was way out of control. I am guessing that was before the password login, when you could put any name you wanted and post. Those people on there were harsh and just bashed kids and parents. I am glad you went to the new format!
I used to have an open message board, but it got logged up because too many spammers. Eventually, it got the boot. Can't be helped in this day in age where you have so many dumbasses spamming or trolling because there lives are so meaningless.
Had to start over and go with log in and password. Taken some time, but its slowly gaining ground again.
Does Illinois have any wrestling forums?

subset: commoncrawl


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Customink makes our dance come to life by Evolution4life - 11 months ago
"This was March 29th in Columbus, Ohio for one of the biggest Hip Hop events called Hip Hop Expo 2014." view full details
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text: Young Knox - Rolling in the Deep (Prod. by Jahlil Beats) By Young Knox Posted May 15, 2013 at 11:46 AM 11 3 8Comments 4,588 Views New song from LA Rapper Young Knox produced by Jahlil Beats. Follow Knox on twitter @youngknox_ Share Tweet gplus thumblr pinterest 1 Rolling in the Deep (Prod. by Jahlil Beats) Young Knox Follow Artist Embed Me To Playlist Songs Mixtapes Videos 11 3 8 4.6K Powered By HOTNEWHIPHOPhotnewhiphop.com Edit Colors Full Player Simple Player Embed Script Copy Short Link Copy Iframe Copy Preview Full Player Simple Player Embed Code Copy NOTE: Minimum player width is 370 pixels, height is 50 pixels. Back Full Player Simple Player NOTE: Player width is 450 pixels, height is 50 pixels. Title Artist Back 01:23 04:56 Embed Code Copy


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Sponsored by: Brakes Plus
Jan 2, 2013 2:40 PM
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12 OZ White Truffle Oil
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40ea Red Grapes
Place Honey, Dijon, vinegar, truffle powder and grapes in medium size sauce pan and pulse with a hand blender till incorporated. Slowly add in all of the oil.
2 months ago


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When you need an attorney you want someone like Elizabeth who is an amazing force with grace and conviction. She has seen us through the most...
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Daffodils out of the blue
Professional illustrator, artist and designer.
Moved to working freelance after relocating to Australia, in Queensland then to rural Victoria, Australia in 2010 from Essex, England.
Visit my website at www.sarahtrett.com
View Full ProfileCongratulations!! You have been featured in the Flowering Bulbs group group.
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simply beautiful
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thanks so much
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How lovely! Just amazing! :))))
Thanks so much :)
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Gorgeous! Love your paintings.
Thanks so much Ann :)
– Sarah Trett
They are leaping off the page at me! Beautiful. What's the medium?
Thanks sarah… W&N gouache and watercolour mixed on blue paper
– Sarah Trett
Okay… how'd you do it… I wanna know.. or maybe I could just stand behind you and soak it all up like a sponge…
Do you layer?
Yes I take far too long building up the paint slowly, not very good with speed I do for for love and not money!
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Stunning work Sarah
Thanks Angie I'm so pleased you like it…
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I've only recently learned how to slow down. I would start a piece and want to see it done so I would fly through it.. there by missing all the fun. I don't do that anymore… now it's a leasurely walk instead of the 100 yard dash!!!
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Join Or Renew Today
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Posted: 06/03/2014 by Eileen Ambrose | Comments
Julie Barcheers is on her way to becoming a first-time homeowner without having to buy a house. The 55-year-old Army veteran participates in a program by the Military Warriors Support Foundation that matches those wounded in service with houses donated by major banks. Barcheers recently received the keys to a three-bedroom house in Carriere, Miss. If she pays the annual property taxes and meets other criteria, the house will be hers in three years – free of any mortgage. "For …
Posted: 03/04/2014 by Lisa McElroy | Comments
At the time AARP took up their cause, Robert Bennett of Annapolis, Md., and Leila Joseph of Brooklyn, N.Y., had several things in common. They were older Americans. They were widowed. They were homeowners. And they both faced foreclosure and eviction on reverse mortgage loans. So when AARP won a big lawsuit on their behalf against the U.S. Department of Housing and Urban Development (HUD) several months ago, it was great news. Now, AARP Foundation Litigation has filed a class-action …
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Washington hears from interest groups that represent everything from medical specialties to cattlemen to professional wrestlers. Now there's an organization for one of the largest constituencies in the country: homeowners. The current homeownership rate in the United States is 65 percent (down from a high of more than 69 percent in 2004), according to the U.S. Census Bureau. America's Homeowner Alliance (AHA) is the brainchild of Phil Bracken, a former executive of Wells Fargo Home Mortgage and now the chief …
AARP is a nonprofit, nonpartisan organization that helps people 50 and older improve the quality of their lives.


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Posts Tagged «world war»
The demon core: A scary story of sloppy science from the Manhattan Project August 20, 2014 at 1:41 pm
I think we can all agree that the physicists, engineers, and chemists who worked on the Manhattan Project — which ultimately ended World War II — were consummate geniuses and paragons of professionalism. Except they weren't. The demon core of plutonium claimed numerous lives at Los Alamos due to sloppy science.
Rare earth crisis: Innovate, or be crushed by China December 30, 2011 at 1:27 pm
Laptops, cars, smartphones, TVs, MRI scanners, LCD displays, light bulbs, optical networks, jet engines, cameras, headphones, nuclear reactors. It might seem like a random selection of high-tech gizmos, but every single object on that list has one very important thing in common: Their manufacture requires one or more rare earth metals.


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Hot List Spas 2008
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Tel: 86-21-2321-8888
Late afternoon is the time to book one of the ten glass-walled treatment rooms at this spa in the Renaissance Shanghai Yuyuan, a center city hotel overlooking the historic Yuyuan Garden. Begin with the Honey Mango Body Polish ($59), in which raw sugar gets sprinkled on top of lotion to exfoliate without irritation (equally novel is the bowl of two goldfish placed beneath guests' face pillow). Rise for the rinse, taking in boats cruising the Huangpu River and the glowing neon of the futuristic skyline at dusk. Soak in the sights while sipping champagne in the rose petalstrewn bath, then get horizontal again for the Aroma Fusion massage ($80), a seriously calming lymphatic and Swedish combo. Linger in the funky purple-hued, palm treefilled lounge, a refreshing change from the low-lit lotus-filled spa spaces elsewhere (massages, $44$108).


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quote:It really doesn't matter how good the rest of the team plays. If Drew decides to have a horrific day, he will drown us. Luckily, he's also what wins us games most of the time.
quote:Always an excuse
quote:Their DB's had the benefit of mugging our receivers all afternoon without a call.
quote:Drew needs to learn how to take a sack
quote:We either live or die by Drew Brees.
quote:Our OL is horrible.
quote:We did essentially start some guy we picked up on Tuesday. No team in the league will look good with their 4th string RT against that defense.
quote:We looked worse against them last year with a healthy oline, + Nicks.
quote:The PS3 gets reset from Heisman mode to rookie mode against Atlanta on Thurs and our oline goes back to looking like the fake pro bowlers again.
quote:The incompletion Colston got hurt on should have been a reception in the first place - that was on Marques.
quote:I personally am not too happy he's doing CBS shows during such a crucial week
quote:Hopefully but if that dude we picked up Tuesday or Tackle Eligible starts I'm not so sure.


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Living Better With Vision Loss
"We all face challenges in our lives from time to time. Recognizing when I needed to ask for help was my first step towards regaining my independence despite vision loss."
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"I guess after all these years I feel like I've finally come home. So much has changed for me since moving to New Hampshire 10 years ago, but one thing that hasn't changed is the New Hampshire Association for the Blind. They are still here for me, ready to help as my needs change."


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Okay. We all saw last year that Chad was at pains to stay on the field, and at even greater pains to contribute. That was among a WR merry-go-round system, with Gabriel popping in and then back out, with Caldwells and Gaffneys added as the need arose -- that is, always -- etc. My question is this: Anybody here think he fights his way through to more than a bit part in Tom Brady's Flying Circus for the upcoming year? There wasn't much to his performance last year. This year the WR logjam is formidable. To get to play he's looking at the guys who beat him last year (Gaffney, Caldwell,) plus a guy with "potential" written all over him (Washington,) a reliable slot guy (Welker), and two potential superstars (Moss and Stallworth.) Does Chad emerge this year as "in the mix"? Anybody enthusiastic about him, and think he'll be this year's surprise? My take -- Cap-wise, it would be great to see him shoot up the charts, of course. Probability-wise... well, let's just say it would also be great if I could crap icecream, and instead of raw physical attraction, supermodels responded to humorous muttering on bulletin boards. In other words, a desireable but improbable state of affairs. Discuss. PFnV
I think that Jackson has as good a chance as any of emerging "in the mix," assuming that his work ethic is better than it was reported to be last year. Right now, the receiver situation looks awesome on paper, but there are so many unknowns that almost anyone of the guys you name could emerge as a number one or two target. You rightly chose the term "circus" to describe this, as there are going to be at least three rings and lots of juggling. Like everyone else out here, I'm hoping that the new pieces fall in place and mesh with Brady and that we have a lights-out offense with Maroney running for 1,000 yards to boot. But, no one's caught a pass yet.
I would have to say that judging by all the WR help brought in it appears the coaching staff has little if any faith that Chad will contribute this year. Whether that's because of injury, slow development, or both, who knows? But I'd have to think from those moves and the numbers logjam that he's destined for IR. Put him in the bank and let him accrue interest for 2008.
I think this year will be more or less a redshirt season for him. He could go on PUP, but if he doesn't, I envision him as a 6th WR with a significant contribution to special teams. Next year is the key. Moss and Stallworth are likely out of here. Caldwell and Gaffney's contracts are up after this year. That leaves Welker, Washington, Jackson, and possibly a draft pick.
I could see retention of Moss, if Stallworth excels, or if he is really "all about the rings" now. I could see Stallworth redoing his deal if he does not reach 1000 yards or thereabouts. In other words, this situation might be one or the other, rather than neither. Of course, if someone else rears up and becomes the #2 (seems unlikely, but in the Pats' passing game, whoever is open is the #1 that play...) well, it will be hard to argue for a massive expenditure if your number say you were #3. I think for the future you're basically right, though... we're throwing it at the wall and seeing what sticks. PFnV
Chad Jackson should have another non-factor this year. The good news is that it won't matter because of Moss, Stallworth, and Welker. Even if he wasn't having the injury problems, Jackson would still be hard-pressed to find time in our suddenly loaded WR corp.
Holy crap you think 4 WR's will leave without the team retaining one of them? Honest to god i think right now they keep one of Stallworth or Moss.
If Stallworth performs well, he triggers his lucrative option. If Moss performs well, he's g-o-n-e. Open market. Caldwell and Gaffney could certainly be retained, but Gaffney's prospects of making the team this year to begin with are shaky.
Not exactly a trigger, but there's a series of lucrative bonuses, starting after this season. So if the Pats want Stallworth to stay around, they'll have to pay those.
I expect two of Washington, Moss, Stallworth, Caldwell and Gaffney to be on the 2008 squad. I expect one to be gone this year, probably Gaffney. I see no reason to believe that we would retain only one. While I don't expect much from Jackson this year, if anything, the decision on who to keep next year depends on how they expect out of Jackson in the future.
Jackson, if healthy, will have an opportunity to prove his value to the team this season. Unfortunately, no one knows what his status is at this time given the way the team handles injury information. While he will not be a focal point WR this season, this may prove to be to his advantage. Given that the team has several high-quality players competing for time at WR, the question remains as to how they solidify this position in the years beyond this season. With no long-term commitments and only options with the high-caliber WR veterans, Jackson's role looms very large this season in terms of future implications. Should Jackson have a break-out season and prove he can contribute with the quality play the team expects, this becomes huge for both player and team for at least two years beyond the 2007 season. It gives them a value option to weigh against entering into a much higher contract with one of the veterans. While the team has a great mix at WR, I'm pulling for Chad to come through this season big time.
I could easily see the red shirt option happening, since he is on a 4 year rookie deal... though that would put all his development on 1 year's work in 08 before his make or break contract year of 09
Given Jackson's struggles last year and his injury now, this influx of talent at WR works on multiple levels. It provides us cover as he takes his time developing into what we hope(d) he can be, allows him to (eventually) learn from some pretty impressive, talented veteran wideouts, and lights a fire under him - seeing up close what he COULD be, and what he might NOT be, given his roster competition. Good times.
I'm betting BB is pulling for this guy to establish himself this season. Therefore, there's no way he won't let him compete if he is healthy. BB will not hesitate to replace a veteran with Jackson if Jackson is deserving. I see no way he'd not be given a chance to make the roster this season unless his health mandates PUP then IR. While I understand the use of the term "red shirt" in these posts, the difference is they burn a year of his contract and value to the team if they sacrifice this season. Don't see that happening unless there is a compelling health reason.
I think opportunity knocked for Jackson last year, and nobody was home. As a high second it will knock again this season but not nearly as loudly, and he'd better be prepared to answer the door. Best case scenario for him is knocking Washington or one of Gaffney/Caldwell off the roster in camp or replacing one of them off PUP. If he doesn't he may find it harder than ever to get a shot in 2008 because I could see any or all of Washington, Caldwell, Gaffney or even Randy signing cap friendly extensions (with Troy likely finally out of the mix in 2008) if they find themselves comfortable winning here. Guys who have been unhappy or struggled for whatever reason elsewhere sometimes (not always, granted) develop that desire to remain in their happy zone once they locate it even at the expense of leaving a couple of dollars on the potential earnings table. And I don't understand why everyone assumes Stallworth is a one year deal or even requires restructure. He can be gone in 2008 at the teams discretion, which was a smart hedge on a substantial committment to the unknown, but his deal is basically the money we would have spent on Deion had he not lost his mind - $6M to be a #1. If we even start the 2008 season with one of Stallworth/Moss, and two of Washington/Caldwell/Gaffney/Jackson, plus Welker then Chad could find himself stuck/pidgeonholed competing for a slot as a 4th or 5th WR heading into his contract season in 2009. A fate similar to what resulted in Stallworth and Washington and Caldwell and Gaffney looking for a place where they could get a do over in hopes of kickstarting a career 4 years in. Of course on the other hand he could blossom at some point this season and then they would likely perceive him as what they likely intended when they drafted him - a #1 or 1b or #2. If that happens it could change the way they perceive Stallworth, or the way Stallworth or Moss perceive us. But there would also be concern at that time that should Jackson continue to blossom in a third season he likely would be looking for a deal that paid him more than $1M over the combined 2008-09 seasons. Stallworth right now is the veteran bird in hand with a decent track record and signed long term at a market or below rate for a legitimate, productive, durable #1 target for a HOF QB. So if he proves to be ALL of that this season Chad may never get a shot at that job here. And the same goes for the #2 job if any of Washington, Caldwell or Gaffney step up big early on and want to do reasonable extensions.
Miguel has this Reiss blurb on Jackson's contract: "Chad Jackson- From Mike Reiss' blog - "Chad Jackson's rookie deal with the Patriots is a four-year package that doesn't include a signing bonus. Jackson will be paid a $452,000 roster bonus and has a $1.64 million option bonus, which is probably payable in March. He receives $90,000 workout bonuses in both 2008 and 2009, and $250,000 of his base salary is guaranteed in 2007. He also has a $100,000 bonus for winning the Rookie of the Year". Since Jackson's future salaries are $360,200 in 2007, $451,800 in 2008, and 633,000 in 2009, it seems safe to presume that his 2007 option bonus is protected by those salaries, that is, if he does not get the option bonus, those future salaries become guaranteed." I wonder if we exercised the option in March. They likely went that route over signing bonus because he was injured from mini camp on. Seeing as he was also injured at the end of last season and reportedly wouldn't be running until June at the earliest, and running and potentially being ready for TC or to play come August are two seperate and distinct things, they may well have either negotiated a deferral on that roster bonus until September (if it was in fact due in March) or simply opted to not pick it up and guarantee his salaries which in total represent less than the option bonus alone. I think BB pulls for guys who REALLY work hard at being the best they can be. And I think he will cut guys who don't regardless of cost.
And that's the key with Jackson. If he works hard, and he deserves the playing time, he will get it regardless of the logjam or other players' years of service at WR. These are the things BB is pulling for in any player. Good post.
Given Jackson's injuries this year I think its best if everyone look at him as a rookie coming off an injury. He's got a bit more of a headstart than that, but I think that puts things in the proper perspective. But a redshirt/PUP year wouldn't be the end of the world for him. He's working to develop so he can play a key role next year as you said. Washington needs to earn a spot as well. I don't assume both Moss and Stallworth are gone... well actually I do kindof think Moss might be a one year rental since he's effectively in a contract year... but Stallworth could stick around.


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Randall Delgado P ARI 5 Months
Delgado won't make his start Wednesday and will pitch out of the bullpen for the remainder of the season, the Arizona Republic's Nick Piecoro reports.
He has been replaced by Andrew Chafin, and while it's unlikely that many owners were counting on Delgado and his 5.48 ERA, this obviously significantly limits his value the rest of the way.
Randall Delgado P ARI 6 Months
Delgado allowed three runs on seven hits and two walks while striking out two in four innings in the Diamondbacks' 6-2 loss to the Giants on Thursday.
The start, his second since return to the rotation, was a step backward. After pitching a scoreless five innings last week, three runs in four innings doesn't look good. However, the 24-year-old will get another chance Wednesday against the Giants.
Randall Delgado P ARI 6 Months
Delgado's return to the rotation worked out well Thursday, as he went five shutout innings, allowing just two hits while striking out two.
Hey, not bad at all for the guy's first start since April 10. He's scheduled to get another chance to impress next Thursday against the Giants.
Randall Delgado P ARI 6 Months
Delgado will join the Diamondbacks' rotation starting Thursday in San Diego, MLB.com's Steve Gilbert reports.
Arizona will roll with a six-man rotation for potentially the remainder of the season, as Vidal Nuno and the rest of the Diamondbacks' starters will all be pushed back a day. Delgado has never had much success as a starter, and has a 5.85 ERA in 60 innings this season. The one glimmer of hope would be his 3.85 FIP, but that's significantly inflated by his unsustainable 25.8 percent K-rate, which is a byproduct of his stuff playing up out of the bullpen. Still, for those desperate for a starter, the matchup in San Diego could be beneficial.
Randall Delgado P ARI 7 Months
Delgado achieved the rare feat of picking up a win and a loss Wednesday vs. the Indians. He suffered the loss in Game 1 of the doubleheader, then picked up the victory in the extra innings of Game 2.
Delgado's day might have gotten off to a rotten start after he surrendered a walk-off homer to Zach Walters, but his mates rewarded him for spinning a scoreless top of the 11th by scoring the go-ahead run in the bottom half of the frame. The odd daily stat line notwithstanding, Delgado should be viewed as untouchable in just about any fantasy format due to his 5.24 ERA and 1.35 WHIP.
Randall Delgado P ARI 11 Months
Randall Delgado hit the showers early on Thursday against the Giants after allowing three runs on six hits and three walks over 3 1/3 innings without striking out a batter.
With Josh Collmenter's return to the rotation looming, this may have been Delgado's last start in awhile. He can't say he wasn't given an opportunity, and the bullpen might be a better fit at the moment; Delgado certainly has the stuff for it, despite his shoddy results this year. If he somehow hangs onto his spot through one more turn in the rotation, Delgado and his 10.13 ERA and 2.88 WHIP would get the Mets on Tuesday.
Randall Delgado P ARI 11 Months
Randall Delgado allowed two runs in four innings during Thursday's start against the Reds.
Delgado surrendered seven hits in total while walking one and striking out three. As the D'Backs demoted Archie Bradley to Triple-A, the fifth spot in the rotation appears to be Delgado's, though no announcement has been made yet. Though Delgado showed good control last season in 116 1/3 innings, he was very homer-prone and wasn't anything special in the strikeout department.
Randall Delgado P ARI 12 Months
Randall Delgado was hit around in Tuesday's start against the Padres, allowing four runs and failing to make it out of the fourth inning.
Delgado's four runs came on five hits and a walk. Carlos Quentin took him deep in the second and Yonder Alonso went yard in the third. Delgado will contribute out of the bullpen but can and likely will be used as an emergency starter as well.
Randall Delgado P ARI 12 Months
Randall Delgado held the Dodgers to one run on four hits over 3 2/3 innings Thursday.
He struck out a pair and didn't walk anyone. Delgado was removed after retiring the first two batters in the fourth and then watched RJ Hively serve up a home run to the first batter he faced to tie the game. The Bronson Arroyo signing pushed Delgado to the bullpen, but he's a nice insurance policy to have around.
Randall Delgado P ARI Nov 20 '79
Diamondbacks general manager Kevin Towers said Sunday that Randall Delgado will likely make the team as a reliever if he doesn't crack the rotation.
Barring injury, Delgado will no longer be part of the rotation following the Bronson Arroyo signing. However, he's out of options and the D'Backs don't want to lose him, so they'll keep him around as a reliever. Given that the fragile Brandon McCarthy is part of Arizona's starting five, it wouldn't be a surprise if Delgado winds up making plenty of starts.


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Monument Library
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Monument, CO
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Friends of Monument Library
The Monument Friends Book Store is open during regular Library hours.
Contact strecker_angela at yahoo dot com for more information.
Click here to learn more about the Friends of the Pikes Peak Library District.
What's New!
Teen Tech Week is when we show off our amazing digital resources and services that are available to help teens kick-butt in school and prepare for college and 21st century careers!
Teen Tech Week Bingo is for teens and must be completed by March 14, 2015! When you get a Bingo (any diagonal, horizontal or vertical line), bring your bingo card (and proof if needed!) to your Library for a candy bar! Want a chance to win the grand prize? Go for a black out!
See complete rules on the printable game card!
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The challenge:
Write an original fiction story of up to 2,500 words that begins with the sentence: "Sunlight and shadow flashed across the mountain."* What happens from there is up to you!
Who can enter:
Middle school or high school students who are El Paso County residents.
Original, previously unpublished stories and entry forms must be submitted to Pikes Peak Library District staff by no later than 9:00 p.m. on June 30, 2015.
The top five middle school and the top five high school entries will be published in a PPLD eBook anthology. Winners will be notified by August 14, 2015.
See the entry form for official rules.
We take our theme for this year's teen fiction contest from the library theme: Transformation at Elevation.
*A big thanks to Scribes & Bards (East Library), Teen Writing Group (Library 21c), and the Penrose Teen Writers' Association (Penrose Library) for the selection of this year's first line!
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Submit your artwork to our Teen Art Contest!
The theme for our 2015 Teen Art Contest is Out of This World. Think beyond the scope of the everyday and explore something "out of this world" through art. Imagine a fantastical realm or the deepest depths of space and express yourself on canvas, cardboard, paper, wood, or even metal; the medium is your choice!
Artwork will be accepted on March 2 and 3 at the following libraries: East, Fountain, High Prairie, Library 21c, Manitou Springs, Monument, Penrose, Sand Creek, and County Mobile Library stops.
- All entrants must be in grades 6 - 12 in March 2015.
- All entrants must submit an online submission form and Artwork Agreement Form.
- Entrants may submit only one piece of art.
- Jurors reserve the right to decline inappropriate entries.
- Entries must be two-dimensional and no more than two inches deep, including frame. Any textural elements (glued-on items such as pencils, pennies, etc.) must be inside a frame to prevent damage.
For more information, email email@example.com or call (719) 884-9800, x6336.
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Is math homework getting you down? Are finals freaking you out? Do you need to brush up before the ACT, SAT, GRE, or GED? Our experienced math tutors can help you improve your grades and take the stress out of math. Tutoring for all ages and levels.
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text: Poetic JustUs - I Wonder (PJU Version) Feat. V By Poetic JustUs Posted Jul 3, 2013 at 07:57 PM 0 0 0Comments 6 Views Share Tweet gplus thumblr pinterest 1 I Wonder (PJU Version) Poetic JustUs feat. V Follow Artist Embed Me To Playlist Songs Mixtapes Videos 0 0 0 6 Powered By HOTNEWHIPHOPhotnewhiphop.com Edit Colors Full Player Simple Player Embed Script Copy Short Link Copy Iframe Copy Preview Full Player Simple Player Embed Code Copy NOTE: Minimum player width is 370 pixels, height is 50 pixels. Back Full Player Simple Player NOTE: Player width is 450 pixels, height is 50 pixels. Title Artist Back 01:23 04:56 Embed Code Copy


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Eyes Set To Kill Wearing SYC FUK at the Revolver Golden Gods Awards
August 24th, 2010Eyes Set To Kill arriving at the 2nd Annual Revolver Golden Gods Awards – April 8, 2010 wearing SYC FUK "Harajuku" Dress in Grey
Eyes Set To Kill arriving at the 2nd Annual Revolver Golden Gods Awards – April 8, 2010 wearing SYC FUK "Harajuku" Dress in Grey
SYC LUV, new line by Bucky Bakes and Holly Madison featured on cover of "Back to School 2010″ Issue of Pulse University – August 2010.
Model Wearing:
[Left] SYC LUV "Two Of Hearts" Hoodie and SYC LUV Boots
[Right] "SYC LUV V Neck Tshirt" and SYC FUK "Skinny FUK Jeans"
Check out our brand new clothing line with Holly Madison, a luxury all girls line available exclusively at Holly Madison | SYC LUV and at SYC FUK Girls
Our NEW SYC FUK Girls designs LUV x FUK Boys are now available.
These custom shirts will fit you and your LUV life purrrfectly !!!
Photo by Coy Koehler, Model Alie Layus
Yes, it is official; "Boyfriend Fashion" is SEXY !!! SYC FUK Girl Alie wearing our Men's Junkie LUV Tshirt (now available in Grey)
Photos by Coy Koehler Photography, Model Alie Layus
New pics of our newest SYC FUK Girls Naughty & Nice striped boyshorts. These micro, low rise boyshorts will hug you in all the right places!
Available in 3 sexy styles depending on your MOOD or get the combo with all three!
♥ SYC FUK (Black & White Stripes)
♥ LUV SYC (Pink & White Stripes)
♥ FUK LUV (Blue & White Stripes)
Photos by Sean Hartgrove, Model SYC FUK Girl Tenra
Welcome to the SYC FUK family RUMBLEFISH !!!
We are proud to be carried in the store RUMBLEFISH in Fukuoka, Japan.
2-4-23-1F Imaizumi Chuoku
Fukuoka, Japan
Phone: +81-92-713-0731
Mic Moto, Zenji and crew stopped by the SYC FUK loft in DTLA and picked up their goods before hopping on a flight back to Japan.
If you are in Japan, make sure you stop by Zenji's store, say hi and shop shop shop !!!
More tees are also available at the world famous MIC MOTO store in Ebisu… stop by and meet Moto… hes a cool FUKiiin dude !!!
Escape the Fate, notorious Sin City rockers, wearing SYC FUK on the cover of Alternative Press 25th Anniversary Collector's Issue (AP 264, July 2010).
Bryan 'Monte' Money – Lead guitar wearing SYC FUK UNWANTED KiiiD Vest
Robert Ortiz – Drums wearing SYC FUK Blazer
Styled by Sarah Ellis
ESCAPE THE FATE as AFGHAN WHIGS (AP 67, FEB 1994)
Cincinnati-based post-grunge outfit Afghan Whigs were photographed in gentlemen's-poker-tourney mode by Brian Garrity over 16 years ago. Being from Las Vegas, Escape The Fate easily slipped into a similarly wager-making tribute, looking more like rockers instead of bored patriarchs at someone's daughter's wedding. They just unleashed a deluxe edition of their fan coveted breakout album This War Is Ours via Epitaph Records.


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Kickstart the Northern Ireland games industry by backing Brain and Nerd's indie 4X space strategy game Predestination. Read more
Kickstart the Northern Ireland games industry by backing Brain and Nerd's indie 4X space strategy game Predestination.
About this project
A lot of people have asked us to start accepting pledges via Paypal now that we've comfortably passed our goal. We've set up a page where you can pledge your support via paypal, and we'll count your pledge toward stretch goals! Once the Kickstarter ends, we'll continue to accept pre-orders through Paypal.
Thanks to everyone who's supported us so far, Predestination is the first ever successful Irish game Kickstarter! With Paypal, we have smashed the 50k stretch goal in the final minutes!! Below are some links to interviews we've done, major media coverage of Predestination, Reddit threads people have started about us, and our Kickstarter updates.
- Interviews: Indie Game HQ, 4XGamer, Indie Retro News, Space Sector
- Podcasts: Indie and Mojo show @ GameInformer
- Reddit: /r/4XGaming, /r/Games , /r/Space, /r/IndieGaming
- Media coverage: Space Sector, Rock Paper Shotgun
- Update 1: Your questions answered.
- Update 2: Planet Colonisation gameplay.
- Update 3: Research, Fleet Combat, and Colonisation.
- Update 4: Robot race reveal and naming competition!
- Update 5: New trailer video and stretch goal reveal
- Update 7: Planetary Exploration prototype video
- Update 8: New stretch goals, singleplayer missions, storyline campaign!
- Update 10: Using Blueprints to solve the Micromanagement problem!
- Update 11: Galaxy Map gameplay prototype video & new pledge level!
- Update 12: Merry Christmas from Brain And Nerd!
- Update 13: Livestream plans for our final hours!
- Update 14: Art update! Human race's two factions revealed!
- Update 15: Our goals for Diplomacy!
Stretch goals (50k goal reached!):
Predestination is a turn-based space 4X game that significantly modernises and improves on the gameplay of classic games like Master of Orion II, Civilization and the Galactic Civilizations series. It blends turn-based galaxy management and turn-based tactical combat with modern 3D graphics, player-generated content, and innovative new game mechanics that 4X fans have been waiting years to get their hands on: A 3D galaxy map that works, real planetary exploration, streamlined micromanagement, realistic spying and planetary bombardment mechanics, and many other revolutionary features. It's all in Predestination, whether your focus is on exploring the galaxy, expanding your galactic empire, exploiting the resources around you or exterminating all races that cross your path.
We're making the game that we would love to play, and we've come pretty far along in development on our own. Now we need your support to help finish Predestination and make it the 4X game we've all been dreaming of.
"Wow, now that's a 3D map I could learn to love." -- Adam Solo, SpaceSector
"Could be one to keep an eye on" - Adam Smith, Rock Paper Shotgun
In the year 2350, human deep space probes discovered a mysterious cloaked star system with planets filled with advanced technology. As the galaxy's empires argued over ownership of the planets, their ancient inhabitants awoke from suspended animation and began exterminating all life in the galaxy. Star by star, the empires crumbled, every inhabited world reduced to irradiated rubble.
Refugees from dozens of races joined forces for one final attack on the enemy homeworld. They planned to use the alien's own technology to freeze the entire solar system in time, but nature had plans of its own. Ruptures in space-time opened throughout the system, pitching ships back through time and scattering them throughout the galaxy.
"Our ship emerged alone in an unfamiliar time, and we settled on the first habitable planet we could find. Now we go forth to once again tame the wilderness of space, to seek out any allies stranded in the past as we are, and to prevent the future atrocities that left us here. Our great enemy still sleeps, but for how long?" - From cinematic trailer (to come)
Below is a list of the most important features that we can definitely get into the game for release. All of these features are already in development, some even far enough along to demonstrate in videos:
- Traditional turn-based 4X gameplay: Explore, Expand, Exploit and Exterminate. Everything from empire management to fleet combat is turn-based for the most tactical gameplay possible.
- 2D / 3D galaxy map: Play in a 3D galaxy map or optionally flatten the map for a classic 2D game. Galaxy sizes range from a handful of stars to hundreds.
- Sandbox mode: Select a galaxy size, age, and number of AI opponents to generate a random game. No two games will ever be the same, providing massive replayability.
- Custom races: Create a custom race using a point-based system. Use existing race art or upload your own art to create a truly custom race.
- Planetary exploration: Explore the surface of procedurally generated planets and scan planets from orbit. You can even have multiple colonies on each planet. Seamlessly zoom down to the surface to build your colonies and zoom back out to explore.
- Terraforming planets: Each race is native to a particular type of planet, and you can terraform worlds to suit your needs. If you don't look after a planet, its climate could change over time.
- Bomb planets from orbit: Manually select where to drop your bombs for maximum effect. Bombs leave visible craters on the planet's surface, and biogenic weapons can poison oceans and destroy crops. Destroy the ice caps to flood the coastlines or drop enough nukes to trigger a nuclear winter.
- Tactical weapons: Warp-capable missiles can attack enemy planets from a distance, wormhole generators can link two systems to get behind enemy lines, and satellites can spy on enemy planets to prepare for an attack.
- Real spying: Manually send spies in stealth ships to specific enemy colonies and give them missions to infiltrate certain buildings to steal technology or sabotage it.
- A unique colony blueprint system: We've solved the micromanagement problem most 4X games face with our optional colony blueprint system. Manage up to hundreds of colonies at once. This takes all of the frustration and repetition out of colony management without sacrificing any direct control.
- Turn-based tactical fleet combat: Tactical fleet combat on a hexagonal grid. Directly control individual ships and make squadrons that take their turns together. Unique tactical gameplay with the reactive strike system.
- Custom ships: Design your own ships and pick what modules/weapons they have, so you can design a fleet with a particular strategy in mind.
- Achievements: Because sparkly things popping up to tell you that you're awesome is always a good idea!
If we raise more than our $25,000 minimum goal, we'll be able to hire a few extra hands and develop additional features. The following is a list of key features that we want to put in the game if budget and time permits:
- Online Multiplayer and LAN play: This is something we are committed to adding, as multiplayer is where 4X games shine. Netcode takes a lot of time to develop and debug, so if we can't afford to get it in for release we'll definitely add it after launch as a free update.
- 3D ship design tool: A simple tool that lets players slot together pre-made ship parts to create a unique look. If we can complete this, players will also be able to share their ship designs on our community website!
- Singleplayer missions: We aim to develop a singleplayer campaign to take the player through the game's core storyline, and a series of difficult challenge missions to really test your skills.
- Free mission designer and modding tools: We'll publish the mission design tools we build for free, so you can design your own story campaigns or challenge scenarios. We'll let you showcase your work on our community website, and you'll be able to download and play missions other players have designed.
- Other ideas: Tactical ground combat, extra races, more buildings, additional ship parts and technologies, 3D fleet combat and colonisable moons are all possible with enough funding.
- Leave a comment with features you'd like to see in the game and we may add them as stretch goals.
If we reach our funding goal, we'll announce the next stretch goal based on your suggestions and the list above. You can help us reach our current goal by sharing a link to this page on Twitter or Facebook, or by sending the news to gaming media outlets.
Everyone on the Predestination team grew up playing strategy games, from land-based games like Populous and Civilization to sci-fi classics K240, UFO: Enemy Unknown and Master of Orion II. These are the games we still break out on cold nights and at LAN parties, and we've all dreamed of how we'd improve them if given the chance. When Brendan finished developing a sci-fi game engine, a 4X strategy game was the obvious first choice.
The major publishers have been shying away from space 4X games since Master of Orion III flopped in 2003, and it's been left to smaller studios and independent developers to fill the gap ever since. There have been some great space 4X titles since then, but most have used simplified colony management or realtime elements, and each game has only innovated on a handful of features.
Wanting the full package, with turn-based tactical gameplay and truly revolutionary new features, we knew we'd have to make it ourselves.
Getting Players Involved in Development
Our goal is to produce Predestination without going to outside investors or publishers who might want to exert creative control over the game. This will be a game funded and guided by you, and as such we'll be able to implement the big features we know 4X fans have been waiting years to get their hands on.
Most games are produced behind closed doors and only shown to players once beta starts. We want to turn that process on its head and give people a ring-side seat on development all the way through to the game's completion. Being immersed in feedback and constructive criticism throughout the project can only result in a better game, so we'll be publishing all the juicy details of Predestination's development every step of the way.
We need hardcore 4X veterans, strategy gamers, and sci-fi fans -- people who know good games when they see them and won't be afraid to tell us when they don't like something. This project will be a chance for you to not only help develop the space 4X game of your dreams but also to prove to the entire games industry that involving players more closely in the development process works.
To finish developing Predestination and make it the truly great 4X game we've all been waiting for, we're going to need your support. We need to prove that there's interest in the game so that we can approach media outlets, indie game contests, grant councils, and digital distribution platforms like Steam and Desura. But most importantly, we need your financial support to continue developing the game itself.
We've worked on the game for free so far using placeholder art assets and working in our spare time, but if we want to get to release any time soon then we're going to need enough funding to work on the game full time. Kickstarter is an all-or-nothing funding platform that lets you pledge support for projects, so if we don't reach our minimum goal of $25,000 we won't get any funding and might not be able to finish making Predestination.
$25,000 isn't a lot of money to develop a game on, but our team is small and has very low costs. There are also government finance schemes here in Northern Ireland that we can take advantage of, but most of them require us to have already secured finance from somewhere else like an investor or Kickstarter. Below is a list of the things we need your support for:
- 3D art budget: To commission 3D models of buildings and ship parts for each race based on concept art.
- Audio budget: To produce/license music, sound effects and voiceovers, and buy instrument sets for our composer Dr Daniel Morse.
- Tool budget:To buy tools (a graphics tablet, art supplies and a keyboard that isn't held together with sticky tape) and commercial software licenses (e.g. Visual Studio, Photoshop).
- Basic living costs: To ensure that the main people on Predestination can work on it full time. Without a full time commitment from the core staff, this project really wouldn't be possible.
- Hiring more developers: If we get more than our minimum budget, we'll be able to hire extra developers and contract out additional art work, letting us add extra features.
- Other: There are bound to be unexpected costs associated with developing a game and setting up a business. We'll set aside part of the budget to act as a buffer in case something unexpected happens.
Throughout this project, we'll be working on the game full time for just basic living costs and spending every penny we can on development. We'll be constantly looking for ways to stretch your pledge further and secure additional funding without taking on board investors or a publisher.
To thank you for backing the project, we have a selection of rewards to choose from. You can support the project for as little as $1, but larger pledges will get you additional rewards.
If you have any questions about the rewards, please ask in the comments. Remember that you can upgrade your pledge and select a higher reward tier all the way up until the project's funding deadline.
Predestination will be distributed digitally with no harsh DRM, and we'll continue updating the game after release for free.
We believe that the way to beat piracy is to make a great game and simply provide a better service than the pirates. If we are funded well enough, buyers will also get access to exclusive community features like sharing ship designs and downloading singleplayer levels other players have made. After release, we'll begin producing expansion packs and micro-DLC packs containing extra races, ship models, high-res textures, and new singleplayer missions. The $25 pledge level offers free DLC for life as our thank-you to everyone who believes in fighting piracy without resorting to harsh DRM.
Northern Ireland hasn't got much of a games industry, so each year hundreds of graduating students move abroad, attempt start-ups with poor financial backing, or settle for business and app development when they really want to be making great games.
By supporting this project, you'll be helping us kickstart a whole new game development studio, and a fledgling new industry in our country. The more we exceed our goal, the more qualified people we can offer work to who wouldn't be able to find it locally, and the better Predestination will be. We aim to work closely with universities during development and hope to eventually be able to offer jobs to emerging talent that might otherwise be lost.
Anyone generous enough to pledge $1,000 or more will get to design one of Predestination's default races, and a level to go with it! If you represent a development studio or large organisation, please consider supporting the emerging Northern Ireland games industry by picking the $5,000 studio-level support option. In return, we will give the only thing we can: the recognition your company deserves for supporting the emerging industry. Your company's logo will appear in a thank-you screen at the start of the game, and we'll send you up to 100 copies of the game for your staff so they can see the game they helped make possible.
Brendan started putting together a procedural graphics engine in his spare time several years ago, starting with work from his masters thesis to produce impressive planetary graphics, nebulae and galaxy backgrounds. He completed the engine in January of this year and began using it to develop Predestination. Since then, he's realised that he can't do everything on his own and has expanded the team to a total of seven people. Brendan is single-handedly programming the game in its entirety at this point.
Tina's job during the project is to oversee all aspects of the development in order to keep us on schedule (mainly by hitting us when we stop working). She will also be managing the community forum, interacting with supporters on a personal level, and making sure we keep everyone up to date with what's going on behind the scenes. Marketing and PR are also the realm of Tina, enabling the project to get the exposure it needs to become a success.
Steven oversees all 3D modelling and character art, and is directly responsible for designing Predestination's user interfaces and producing concept art for buildings and spaceships.
Dan's composition style is perfectly suited for Predestination, and he has an excellent portfolio to prove it. Dan is originally from Hawaii, and came to Northern Ireland to undertake his PhD. All music featured in the game will be original creations that will really immerse the player in our universe.
Eric has plenty of time to dedicate to the project and an amazing skill-set to work with, so we are very excited by his involvement in the project.
We're aiming for release in December 2013, with a feature-complete beta in August 2013, in time for the Indie Games Festival.
If we get funded over 100%, we may be able to hire extra developers to help get the game finished earlier and add extra features. If the game is still being refined in beta by December 2013, we may delay release to ensure we release the best game possible.
We currently plan to release on the PC (Windows), with a possible tablet release in the future. The system requirements haven't been finalised, but the game currently runs smoothly on a five year old computer that's below average on the Steam hardware profile and we aim to keep it that way.
The only requirement so far is a Shader Model 3.0 compliant GPU, which almost everyone has, and we can build a fallback shader for people on older systems.
I want to thank everyone who backs this project, as it would not be possible without the support pledged through Kickstarter. If you want to follow the game's development, check out the links below:
Blog: http://predestinationgame.com
Forum: http://predestinationgame.com/community
Facebook: http://facebook.com/predestinationgame
Twitter: http://twitter.com/Predestination_
Risks and challenges
The games industry in one of the most saturated and competitive of modern industries. We have dealt with this by setting an achievable but comfortable Kickstarter target and by hiring a dedicated Project Manager / PR lead to continually work on exposure and funding. Our Programmer is forging a game in a niche genre that is in high demand due to a lack of AAA titles in the same genre.
The project could fail to release due to lack of focus or effort. To minimise this risk, we have factored the basic living costs of the core team members into the Kickstarter budget so that financial pressure does not detract from the project and those members can work full time on the game.
The project runs the risk of an irreparable fault with the technical components, such as the game engine and coding. Since the engine is our own creation, any issues with compatibility, coding etc. can be dealt with immediately in-house, thus eliminating that potential risk. We keep backups of every stage of development to minimise the risk of major errors ruining progress.
Our lead programmer is also very well qualified: he has a First Class Masters Degree in Computer Science and his thesis was directly related to the game engine. In fact, our entire team is either currently pursuing third-level education or has already gained an equivalent qualification, thus providing a solid skill base for our project.
Our project is not guaranteed to be accepted by a digital distributor, which could block our entry to market. Kickstarter itself will help minimise this risk: if the project is a success, we will have a strong case that demonstrates substantial interest in the game and makes the game more attractive to distributors.
We're planning an initial release on Windows PC, and will look into other platforms after release. We wouldn't call Linux/OSC/Mac support out of the question, but right now there are no plans to explicitly support it at launch. It could cost extra money and development time that we may not have available as we're running on a very tight budget. If this changes, we'll make an announcement to let you know!
We already can't thank our backers enough, so we couldn't possibly charge you guys shipping for your goodies if you pick a reward tier with a physical reward. Let us take care of shipping for you!
Yes! We'll be implementing a similar diplomacy system to Master of Orion II, but with some great new features that we think you'll love. We'll post about Predestination's diplomacy system in an upcoming project update.
Planetary Exploration will be slow at the start of the game, but you'll be able to research technologies that speed it up, like faster scout ships and scanner buildings. There will also be an automatic mode where the scout ships will explore for you. In the late game stages, you'll be able to research a satellite that can scan an entire planet in one turn, removing the planetary exploration micro-management.
You sure do! Kickstarter doesn't let us go back and edit the pledge descriptions once someone has pledged to them, but rest assured that the $10 reward of DRM-free digital soundtracks and concept art books will also be given to everyone who picks a reward above $10.
We base in one of the cheapest places to live in the UK, and all of the staff work from home. Three of the team (Lead Developer Brendan, Project Manager Tina and Art Director Steven) share a house that doubles as the office, reducing costs even further. We've also already built the game engine over the past few years and coded large parts of the game since January, removing a considerable chunk of the development costs.
$25,000 is the bare minimum we'll need to work on the game full time for a year, buy the necessary equipment and software licenses, pay business costs, and outsource some of the 3D modelling. We used that as our minimum goal to make sure we got it, but hope to exceed that goal by a large enough margin to be able to add stretch goals like multiplayer and a story campaign.
Belfast also has some government funding schemes that will multiply any private investment we manage to get, so either way we should end up with a lot more than just $25,000 to work with.
Pledge $10 or more
10 backers
Receive free digital concept art books, wallpapers and soundtrack downloads as development progresses (all DRM-free, use them how you want). You'll also get supporter rank in our community forum, where you can discuss ideas for the game.
Estimated delivery: -
Pledge $20 or more
63 backers
Get a DRM-free copy of the game with exclusive kickstarter-only content.
Estimated delivery: -
Pledge $25 or more
780 backers
Support our efforts to beat piracy without resorting to DRM. Get a DRM-free copy of the game with exclusive kickstarter-only content, free DLC for life, and a free copy of every expansion pack we release. We plan to release at least $25 of DLC and at least one expansion pack.Estimated delivery: -
Pledge $40 or more
150 backers
Everything in the $25 reward, plus a bonus gift copy of the game to send to a friend. You'll also get guaranteed access to every beta version and early beta access to the ship design and level design tools.Estimated delivery: -
Pledge $50 or more
99 backers Limited (1 left of 100)
Everything in the $40 reward, plus you can name a star system in the game and have your real name appear in a ship crew list! Only 100 available.Estimated delivery: -
Pledge $75 or more
6 backers Limited (11 left of 17)
Everything in the $40 reward, plus we'll work with you to design and name a type of planet-to-planet missile (See update #11) based on your own ideas. You could make the missile target specific buildings, destroy certain resources, modify terrain or have any other effect you can think of. You'll also get a mention in the game credits for your design contribution!Estimated delivery:Ships anywhere in the world -
Pledge $100 or more
28 backers
A limited edition physical DVD of the finished game with bonus extra content, beta access and free DLC for life. We'll also send you a pack full of goodies: Exclusive posters, a physical soundtrack CD, and other things that will never be released again after this Kickstarter campaign. Also included are signed personal thank-you post cards from each of the team members, and a free digital gift copy to give to a friend.
Estimated delivery:Ships anywhere in the world -
Pledge $125 or more
28 backers Limited (7 left of 35)
Everything in the $100 collector's edition reward, plus you will get to design a military commander or colony leader in the game. You can name your commander, pick a portrait for him and select stats or decide what type of commander he'll be. You'll also get a special mention in the game credits for your design contribution. Only 50 available.Estimated delivery:Ships anywhere in the world -
Pledge $250 or more
4 backers Limited (6 left of 10)
You'll get an original piece of concept art from the game's development, signed by the artist. In the case of digital concept art, you'll receive professional prints of the artwork that are guaranteed to be one of a kind. Includes a special thank-you card from the team! *** Includes everything in the $100 collector's edition reward.Estimated delivery:Ships anywhere in the world -
Pledge $500 or more
4 backers Limited (6 left of 10)
We'll work with you to design your own singleplayer scenario, which will appear in the final game for everyone to play. You will appear in the game credits as a level designer. *** Includes everything in the $100 collector's edition reward.Estimated delivery:Ships anywhere in the world -
Pledge $1,000 or more
6 backers Limited (2 left of 8)
We'll work with you to design your own race, which will be one of the default races in Predestination! Character artist Connor Murphy will paint artwork based on your directions, and you'll get to decide on stats and a whole background story for the race! We'll also work with you to produce a singleplayer level that introduces your race and its story. (Your race must fit within the Predestination lore and style, and can't use any copyrighted designs.) You'll get a free copy of every game we ever make, and your name will be in the credits of every game we make. *** Also includes a $100 collector's editionEstimated delivery:Ships anywhere in the world -
Pledge $10,000
0 backers Limited (1 left of 1)
This reward is intended for any development studios or companies that want to support our new studio and the emerging Northern Ireland games industry. This reward level comes with a permanent advertisement in the intro to the game with your company's logo and a message saying that the game was made possible with a generous donation from your company. *** You'll also get a copy of the game for every employee to show them what they're helping to sponsor (max 200 copies)Estimated delivery:
Funding period
- (37 days)


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UOB's Q1 net profit rises 9.2% to $788 million
Published on Apr 30, 2014 6:32 PM
SINGAPORE - United Overseas Bank (UOB) followed its peers in reporting stronger-than-expected earnings.
It said in a statement after markets closed on Wednesday that its net profit rose 9.2 per cent to $788 million for the first quarter ended March 31.
This was better than a Reuters poll of six analysts, whose mean estimates amounted to $740 million.
UOB said net interest income shot up by 15.2 per cent to $1.11 billion, as loans grew 12.7 per cent to $189 billion.
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What does PAC mean in British Medicine?
This page is about the meanings of the acronym/abbreviation/shorthand PAC in the Medical field in general and in the British Medicine terminology in particular.
papular acrodermatitis childhood
Find a translation for PAC in other languages:
Select another language:
What does PAC mean?
- political action committee, PAC(noun)
- committee formed by a special-interest group to raise money for their favorite political candidates
Discuss this PAC abbreviation with the community:
Use the citation below to add this abbreviation to your bibliography:
"PAC." Abbreviations.com. STANDS4 LLC, 2015. Web. 6 Mar. 2015. <http://www.abbreviations.com/term/1415203>.
PAC also stands for:
- Atari STAD Image Bitmap graphics file
- IEEE Particle Accelerator Conference
- P1 Artificial Chromosome
- Pacific
- Pacific Assets
... and 147 more »
Nearby & related abbreviations:
Alternative search:
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- Search papular acrodermatitis childhood on Google


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Seneca is a city in Oconee County, South Carolina, United States. The population was 7,652 at the 2000 census. It is the principal city of the Seneca Micropolitan Statistical Area (population 66,215 according to year 2000 estimates by the U.S. Census Bureau), an (MSA) which includes all of Oconee County and which is further included in the greater Greenville-Spartanburg-Anderson, South Carolina Combined Statistical Area (population 1,185,534 according to year 2005 U.S. Census Bureau estimates). The Democratic Vice-Presidential candidate for 2004, former United States Senator from North Carolina, John Edwards, was born in Seneca. The city is the current home of United States Senator Lindsey Graham. It was named for the nearby Cherokee town of Isunigu, known to the English as "Seneca Town". [more on Wikipedia]


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ShareJun 26VR-Zone's Eskimo PartyJune is one of the hottest period of the year in Singapore… where we enjoy "warm...Read More
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Youth Action Committee
Grant Application Available
The Foundation's Youth Action Committee is seeking applications for their annual grant program.
Click here for grant guidelines and application form. The focus of this year's grant is promoting responsible outdoor recreation through youth based activities and education with the intention of providing opportunities for youth at risk to gain self-awareness and confidence through outdoor education and physical activities. Applications are due at the Juneau Community Foundation by 5:00 pm on March 11, 2014. Call Amy Skilbred 523-5450 or email firstname.lastname@example.com with questions.
Juneau Hope Endowment Fund
Grant Application Available
The Juneau Community Foundation is requesting applications for the Juneau Hope Endowment Fund. Please click here to read pertinent information about the Juneau Hope Endowment Fund and obtain information about applying for a grant and the grant application form. You can fill in the form on-line and then save it as a Word document. Please send or hand deliver your application (no longer than 7 pages including the Cover Sheet) to the Foundation by 5:00pm on Monday, March 2, 2015. If you have questions, please contact Amy Skilbred at 523-5450 or email email@example.com.
Philanthropist of the Year
Foundation honors Philanthropist of the Year Paul Douglas at sixth annual Philanthropy Recognition Dinner.
Read the full story here
Juneau Community Foundation Receives Generous Donation
Five endowments and one donor advised fund created, and donor directed specific funding for nine other organizations and projects. Click here for the Press Release and see below for information on the Endowments and Donor Advised Funds created.
The Empty Chair Project
Since our acceptance by JCF to act as the depository for our contributions, their help has freed up our time to fundraise and move this project forward. With their institutional support, we've reached our goal months ahead of schedule. -
Douglas-Dornan Foundation Fund
"Brian and Whythe immersed themselves into the Juneau community as young adults with giving hearts. What better way to honor their memory than by continuing to support the community I love and call home." - Paul Douglas -
Willoughby Arts Complex
Perserverence Theater and the Juneau Arts & Humanities Council are teaming up as the pARTnership to build and operate together a single, shared, state of the art facility to house both organizations and to provide performance and gallery space for all Juneau's arts and cultural community to share. The pARTnership is grateful to the Juneau Community Foundation for encouraging and promoting local support of this project, to be built in the Willoughby District and anchor the long-range cultural vision for our town. -
Discovery Southeast
"The natural history of our region is remarkable and it's vital that we deepen our understanding and appreciation of our surroundings. Discovery Southeast's programs are an essential part of our local educational system here in Juneau, not only for our young folks but also for life-long learning at any age."
-Mike Blackwell -
Willoughby Arts Complex
Perserverence Theater and the Juneau Arts & Humanities Council are teaming up as the pARTnership to build and operate together a single, shared, state of the art facility to house both organizations and to provide performance and gallery space for all Juneau's arts and cultural community to share. The pARTnership is grateful to the Juneau Community Foundation for encouraging and promoting local support of this project, to be built in the Willoughby District and anchor the long-range cultural vision for our town.
John Caouette Memorial Fund
Throughout his life John gave generously of his time and his love - to his family, friends, neighbors, and community. He was always giving, listening, helping, and caring. When he died in a running accident, we knew we wanted to honor his spirit in a meaningful way. With contributions to the John Caouette Memorial Fund at the Juneau Community Foundation, and lots of in-kind help, we have built a public-use shelter at Twin Lakes. We hope this shelter helps spread the joy John found in the outdoors and reminds us to laugh and play together.
-John's Family and Friends -
Ann and John Symons
One of the wonderful things we have found about living in Juneau is its sense of community. We raised our family here, worked here for 30 years, and have supported our neighbors and friends through good times and bad. We are committed to ensuring Juneau continues to be the place we have known and loved, with a great quality of life that includes arts, culture, and recreation opportunities. That is why we have put the Juneau Community Foundation in our wills.
-Ann and John Symons -
"Juneau, Alaska Music Matters is amazing! As a parent, I am so grateful for the community's support, including organizations like the Juneau Community Foundation that have help fund this program. Through hard work, my child has gained self-confidence, dedication, respect and responsibility. She has also learned how to work together as a team to achieve a goal."
-Kassie Struble, JAMM Parent -
"Without a doubt, Juneau is very fortunate to have the Juneau Community Foundation. Because the needs are great. Because we share a vision. Because together we can change far more lives, and make a bigger difference."
-Joan O'Keefe, Director of Southeast Alaska Independent Living
SAIL's mission is to inspire personal independence, serving people of all ages and disabilities. -
Lynn Canal Running Camp
"With the JCF's encouragement and financial support, the Lynn Canal Running Camp, now entering its third year, was born as a week-long holistic running camp for teens. Based out Eagle River Methodist Camp, runners make meals, attend diverse workshops, partake in unique Olympic events and enjoy adventure runs through one of the most amazing trail systems in the nation. Juneau and Southeast runners of all abilities gain new friends and adult mentors, growing as individual athletes and team players."
-Merry Ellefson and Tristan Knutson-Lombardo, Camp Creators and Directors
Click here for the Black Wolf
Special Project Fund.
Juneau Bicycle Map Special Project
Click here for the Juneau Bicycle
Map Special Project.
Click here for the Seward Statue
Special Project.
Juneau Housing First Project
Click here for the Juneau Housing
First Project.
My Turn:How to become a philanthropist
By Sioux Douglas
Juneau Empire, January 21, 2013
My Turn: Giving back
By Eric Kueffner
Juneau Empire, November 8, 2012
Looking toward the future
By George Elgee
Juneau Empire, April 15, 2012
Philanthropy - support what matters most to you
By Reed Stoops
Juneau Empire, December 21, 2011
The Juneau Community Foundation is a local charitable organization with a board of directors from our community. The Foundation was established to make it easy for Juneau residents to make donations to charitable causes they feel strongly about, such as local recreation programs, schools, scholarships, social services, arts and humanities, or other nonprofit agencies. We hope to encourage and increase personal philanthropy in Juneau by offering flexible, individualized ways to give with attractive tax advantages. In partnership with our donors, we hope to create a permanent community endowment for our community's future needs.
Our Mission
The Juneau Community Foundation was created to promote philanthropy and effectively respond to the needs of our community to create a healthy, safe, and culturally rich environment.
The Foundation:
•Serves as a vehicle for long term charitable giving by maintaining
knowledge of the needs and resources in Juneau.
•Connects donors with the organizations that work to make our
community a better place.
•Provides donors with the assurance their gifts will have the greatest
benefit while remaining true to their designated wishes.
•Partners with professional investment and financial advisors to
maximize gift potential.
•Enhances philanthropy in Juneau to fund community projects not
covered by existing nonprofits.
Learn more about the
Juneau Community Foundation
through our 2013 Annual Report
Annual Reports from Previous Years
If you are donating to a specific fund, please include the name of the fund in the message area.


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11-year-old uses shotgun to defend herself when burglars break into her home.
Wichita Falls police are investigating a reported aggravated robbery at Dollar Saver Saturday night.
Brian Stone is charged with endangering a child.
Two men entered the Exxon on Central Freeway and held the clerk at gunpoint.
Wichita Falls police are searching for a man that shot another man in his car.
Justin Boree pleaded guilty to three counts of aggravated assault.
Wichita Falls police are investigating an early morning drive by shooting that happened outside a Wichita Falls apartment complex.
A 4-year-old is recovering from a minor head injury after police say the child found a handgun inside a vehicle in front of a church daycare and fired a round that hit the daycare.
Officers say two subjects pulled a gun on a man in the parking lot of a Wichita Falls hotel.
Two Lawton police officers are on administrative leave after a deadly weekend shooting.
Statistics released from the Texas Department of Public Safety show the number of women getting Concealed Handgun Licenses in the state continues to increase.
Police say three people were injured in a shooting at a Wichita Falls club early Sunday morning.
Wichita Falls police are investigating an overnight shooting and attempted robbery.
Wichita Falls Police said a woman is recovering from a gunshot wound after she told them she accidentally shot herself.
Wichita Falls police are searching for a suspect who ran off after a failed overnight burglary attempt.
Melvin Murphy was found guilty on two counts of aggravated robbery.
A Wichita Fall man wanted for burglary is arrested over the weekend.
Pawn shop auctions off gun that once belonged to former LAPD officer Christopher Dorner with proceeds going to charity.
Gun Rally in Wichita Falls
Harrold ISD is 30 minutes from the nearest first responders: the Wilbarger County Sheriff's Office. Superintendent David Thweatt says the rural district needs to be its own first responder if an act of violence were to occur.


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3 results for "kyoto^10 kansai"
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Hiking in Japan - Kansai (Chapter)
This is the Kansai chapter from Lonely Planet's Hiking in Japan guidebook. Combine physical and cultural pursuits in one outing: Kansai offers outstanding hikes within easy reach of the region's major cities - Osaka, Kyoto, Nara, and Kobe. With mountains on three sides, the Kyoto area is particularly rich... 2nd Edition, Jul 2009. 34 pages.
Discover Japan travel guide
Kyoto's exquisite temples See the fl oating gate at Miyajima Hike through the Japan Alps Coverage includes: Planning chapters, Tokyo, Central Honshu, Kyoto, kansai & Western Honshu, The Best of the Rest... 2nd Edition, Oct 2013. 408 pages. 67 maps.
Japan travel guide
Tokyo, The Japan Alps, Central Honshū, Kyoto, Kansai, Hiroshima, Western Honshū, Northern Honshū (Tōhoku... From the splendour of a Kyoto geisha dance to the spare beauty of a Zen rock garden, Japan has the power to enthral even the most jaded traveller. From the splendour of a Kyoto geisha dance to the spare... 13th Edition, Aug 2013. 880 pages. 256 colour pages. 176 maps. Also available in digital formats
Book USD$29.99
eBook USD$20.99
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Peter Copping's First Nina Ricci Collection for Spring 2010: The Reviews Are In
Peter Copping's First Nina Ricci Collection for Spring 2010: The Reviews Are In
>> To an audience of only 75, Peter Copping sent out his first runway show at Nina Ricci in the salon above the brand's Paris store. Copping, who spent the past twelve years at Louis Vuitton, took Ricci to a much more feminine, commercial place than previous Ricci designer Olivier Theyskens. "I like wearable clothes," he told WWD. "I'm not necessarily into being too avant-garde . . . whenever we did more feminine-based collections [at Vuitton], the sales were always incredible in the stores as opposed to the more austere or hard-edged things."
The Spring 2010 show was about all about the house's "signature codes" — bows, lingerie, lace — Copping said, and he's keen to add capsule lines of lingerie and wedding dresses soon. So what's his verdict? Hilary Alexander called the collection "charming," T staffers were fans — Anne Christensen deemed it "very pretty" and Armand Limnander "lovely" — and Elle's Joe Zee, too, was won over: "I'm not usually a fan of romance (clothes that is) but Peter Copping's Ricci debut was a slamdunk in romance. Sweet but not saccharin."
Some, however, seemed more hung up on the switch to commerciality: Los Angeles Times's Booth Moore noted, "Olivier Theyskens' Nina Ricci was all vision; Peter Copping's is all saleable product." Suzy Menkes commented: "[It] is not necessarily a bad thing for a house [to be very commercial] . . . but Mr. Copping, having staked out his pretty girl territory, needs to take her to a newer place." And Style.com's Sarah Mower is holding judgment: "At first sight Ricci is now in a safe pair of hands but the jury's still out till next season."
- ASAP Rocky is basically a wizard when it comes to clothes — The Cut
- Even accessories have accessories now — Style.com
- Meryl Streep's daughters just landed a cool new fashion gig — HuffPost Style
- Elizabeth Taylor always wore the best jewels — InStyle
- Would you buy an Apple Watch just to make a statement? — Racked
- The shirtdress may be making a comeback this Spring — SheFinds
- Why you should be on board with dresses over pants — Who What Wear
- Kate Spade Saturday is having a crazy-good sale right now — Lucky
- 1 woman weighs in on whether or not we need fashion — Man Repeller


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Member - Bielefeld Universitaet
The University of Bielefeld, founded in 1969, has a recognised reputation in research and a characteristic course program with a strong institutional commitment to interdisciplinarity thus Bielefeld is well placed in the national and international HE sector.
Research staff and students at Bielefeld Universitaet:
Published articles in BMC and SpringerOpen journals will be payed by the Open Access Publication Funds of Bielefeld University. The submitting author or corresponding author has to be a member of Bielefeld University. The articles have to reference the support of the publication fee, e.g.:
"We acknowledge support of the publication fee by Deutsche Forschungsgemeinschaft and the Open Access Publication Funds of Bielefeld University."
For further information please visit: Bielefeld Universitaet
Bielefeld Universitaet has an institutional repository.