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Prepare to be dominated
Subject: Memory | February 28, 2007 - 03:03 PM | Jeremy Hellstrom
Corsair's DOMINATOR Twin2X2048-8888C4DF runs at 1111 MHz with timings of 4-4-4-12. They have Corsair's newly designed heatspreaders, and the DOMINATOR Airflow fan bracket is optional. Thanks to this efficient cooling scheme, 1244 MHz at 4-4-4-12 is reachable, if the voltage is bumped to 2.5V. Be prepared to pay for this performance though, these modules will set you back more than $700. Re
Super Talent DDR2-800 Gaming Memory Awarded ATI CrossFire(TM) Certification
Subject: Memory | February 27, 2007 - 12:56 PM | Jeremy Hellstrom
San Jose, California — February 27, 2007 -- Super Talent Technology, a leading manufacturer of DRAM memory modules and flash products, today announced that their 800MHz DDR2 modules have passed ATI CrossFire Certification.
OCZ Unveils the PC2-8500 Reaper HPC Series with New Passive Cooling Solution
Subject: Memory | February 22, 2007 - 12:18 PM | Jeremy Hellstrom
Sunnyvale, CA—February 21, 2007—OCZ Technology Group, Inc., a worldwide leader in innovative, ultra-high performance and high reliability memory, today unveiled the OCZ PC2-8500 Reaper HPC Series. This 2GB dual channel kit features the proprietary OCZ Reaper HPC (Heat Pipe Conduit) heatspreader, engineered to deliver superior silent heat dissipation over traditional heatspreaders.
Flex XLC Module Technology
OCZ has a very impressive memory option on the test bed today that offers both a great passive cooling option as well as liquid cooling for enthusiasts that really want to push their memory overclocking.
It must be because they are red
Subject: Memory | February 14, 2007 - 04:08 PM | Jeremy Hellstrom
TechSpot is trying to figure out what makes this particular OCZ DDR2 PC2-6400 kit "Crossfire Certified". They are bright red and have an ATI logo on them, but seem no better than the Crucial or Corsair modules they tested it against. They run at 4-4-4-12, needing 2.1V to get up and running and can be pushed to 975MHz @ 5-5-5-12 and 2.2V, so whether Crossfire ready or not, they are not slowpokes.
Super Talent Launches 800MHz RDIMMs
Subject: Memory | February 12, 2007 - 12:09 PM | Jeremy Hellstrom
San Jose, California — February 12, 2007 -- Super Talent Technology, a leading manufacturer of DRAM memory modules and flash products, today launched a 1GigaByte 800MHz ECC Registered DDR2 server module.
OCZ Addresses Enthusiasts Needs and Unveils the New PC2-6400 Flex XLC CAS 3
Subject: Memory | February 8, 2007 - 03:53 PM | Jeremy Hellstrom
Sunnyvale, CA-February 8, 2007-OCZ Technology Group, a worldwide leader in
innovative, ultra-high performance and high reliability memory, today
announced the PC2-6400 Flex XLC CL3 series. This latest edition to the
highly-awarded OCZ Flex XLC product family is engineered to produce
significant performance gains on the latest NVIDIAR nForceR SLIT platforms
by implementing Enhanced Performance Profiles (EPP) and allowing the memory
to operate at a stable 800MHz at CL3 upon start up.
It's the fastest, but by enough?
Subject: Memory | February 8, 2007 - 03:04 PM | Jeremy Hellstrom
The TweakTown reviews the fastest RAM on the market, Corsairs' XMS Dominator PC2-10000. Rated at 5-5-5-18 at 625MHz (2.4V), TweakTown could only manage to push them to 627.5MHz at the same timings, or tightened up to 4-3-3-15 at 400Mhz, without changing voltages. The DIMMs also come with active aircooling to keep them going. This are the fastest RAM available at stock speeds, but a question arises, the OCZ FlexXLC comes with watercooling, and
The battle for cool RAM heats up
Subject: Memory | February 6, 2007 - 01:51 PM | Jeremy Hellstrom
On one side of futureLook's ring is the reigning champion, the Thermaltake Cyclo and in the other corner the challenger, the VIZO Armada. Both offer air cooling for your RAM, and along the way they try to find out if that even has any effect. The Cyclo is a heavyweight, taking up a fair amount of space, but also able to cover 4 DIMMs at a time. The Armada prefers to go one on one by directly attaching to the DIMM, which takes up enough space that Dual Channel is n
OCZ Unveils High-Speed, PC2-6400 4GB Dual Channel Kits designed for Gamers
Subject: Memory | February 6, 2007 - 11:33 AM | Jeremy Hellstrom
Sunnyvale, CA-February 5, 2007-OCZ Technology Group, a worldwide leader in
innovative ultra-high performance and high reliability memory, today
announced the PC2-6400 Gold Edition 4GB (2x2048MB) dual channel kit. These
new modules are optimized for perfect compatibility for extreme gamers
transitioning their high-performance systems from Microsoft WindowsR XP to
VistaT. These new 800MHz modules are the ultimate upgrade for gamers taking
advantage of the feature-rich, yet demanding operating system.
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Fort Worth FD
Man & Dog Killed In Fort Worth House Fire
A man and his dog are dead after flames swept through their Fort Worth home early Friday. Arson investigators arrived at the scene and are working to determine the cause of the fire.
Fort Worth Firefighters Use Oxygen To Save Cat
Cat survives smoke inhalation after firefighters give her oxygen via a mask.
Fort Worth Firefighters Rescue Pet Frog From Blaze
The Fort Worth Fire Department took over emergency services in the city of Westworth Village in July, and they battled their first blaze in the community late Tuesday night.
Fort Worth Apartment Fire Burns Mom & Child
Emergency crews in Fort Worth responded to an apartment complex fire on Wednesday night that left a mother and her 2-year-old child in the hospital with burns.
Fort Worth House Fire Leaves 1 Dead
One person was killed during a house fire in southeast Fort Worth early Thursday morning.
Fort Worth Fireworks Show Sparks Grass Fire
The Fort Worth Fourth fireworks show was suspended halfway through after debris from the show caused a grass fire late Thursday night. The delay lasted for more than 10 minutes.
Fort Worth Firefighter Killed In Motorcycle Crash
An off-duty Fort Worth firefighter is dead following a motorcycle crash Monday night along Sycamore School Road. The crash is still under investigation.
False Alarm Wakes Fort Worth Residents Early Thursday
At a time when most people in North Texas are asleep, Fort Worth residents were rattled out of a deep slumber. Just after 1:30 a.m. Thursday morning, all 153 of the outdoor warnings sirens in in the city of Fort Worth suddenly went off simultaneously.
FWFD Goes Pink For Breast Cancer Awareness
October is Breast Cancer Awareness Month, and the Fort Worth Fire Department is going from red to pink in an effort to bring attention to the disease.

subset: commoncrawl


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A couple of days later, this aspect is about to change, as the first public downloads of Win7 Beta are on the verge of going live. Ahead of releasing Windows 7 Beta 1 to the general public, the software giant warned that the Beta program had limited participation, and that downloads would be discontinued once a sufficient number of users grabbed the bits of the operating system.
"On January 9th, the Windows 7 Beta will be available for Windows enthusiasts to download," Brandon LeBlanc, Windows communications manager on the Windows Client Communications Team, revealed.
"The Windows 7 Beta is going to be available download-only (we're not sending out physical media), and available for a limited time to the first 2.5 million people who download the beta. The Windows 7 Beta will be available in English, German, Japanese, Arabic, and Hindi, and each language will be available in 32-bit and 64-bit versions (except Hindi, which will only be available in 32-bit). Because the Windows 7 Beta will be offered download-only, it will be provided to you as an ISO image (an .iso file) that you download."
Users will be able to download either the 32-bit, or the 64-bit flavor of Windows 7 Beta. Due to the fact that the bits are packaged as ISO images, Windows 7 Beta 1 will have to be burnt on a DVD prior to installation. Still, because it is delivered as an ISO, Win 7 Beta can also be effortlessly installed into a Virtual PC 2007 virtual machine. Microsoft informed that the Beta bits of Windows 7 would expire on August 1, 2009.
"The Windows 7 Beta only supports Windows Vista SP1 to Windows 7 upgrades. So, if you intend to do an upgrade – be sure it is on a PC running Windows Vista with Service Pack 1. We are not yet announcing anything regarding finalized upgrade paths for Windows 7," LeBlanc added. "The Windows 7 Beta will be only available in one edition, which is roughly equivalent [to] the Ultimate edition of Windows Vista."
Windows 7 Beta is available for download here (direct download links for both 32-bit and 64-bit Win 7 Beta).


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I have come across a full unopened pail of this and want to know the following. 1. Can I use it to brew beer? 2. If yes to above what kinds of beers can I make? 3. I have limited knowledge of brewing and have only made Coopers kits so far. If I wanted to make a nice bitter ale what would I need to do? What kind of hops to use? I use Corny kegs to carb and store my beer. Any help and feedback would be much appreciate. Thanks, Ian
So, ya "came across" a big bucket of LME, did ya? It didn't happen to "fall" of the "back" of a "truck" did it? (I kid, I kid ...) "Non-diastatic" ... so google/Magic 8-ball returns this link ...
Yes, you can brew beer with that! Assuming it's not spoiled or something. Great score! How did you "come across" it? I see it's corn and barley. Not sure on the type of beer but maybe anything that normally calls for flaked corn along with barley and use that instead? I'd do some steeped/mashed grains with it too, not try to use it straight up. No more than 5 pounds of that per 5 gallon batch. Looking forward to seeing any suggestions you may get. Maybe search recipes for flaked corn and try to adapt a recipe.
I am a baker by trade and this Was provided to me by a supplier to use in my artisan bread bakery. In my bakery, I used a diastatic dried malt powder and not liquid. But since this supplier was so generous, I didn't say no . It is fresh and unopened. Would anyone be able to steer me in the right direction with a recipe for a nice bitter English ale using this LME? Thanks, Ian
Make a Cream Ale!!
A cream ale...sounds great...recipe and procedure would be great to start.
it say corn and malted barley 40/60. is this 40% or 60% corn extract? so whats the cost of a 30kg bucket of the bakery stuff?
This pail of LME I worth about $300. I got the spec sheet with it an its 40% corn malt and 60% barley malt.
Cream ale should work. Corn and barley also makes me thing of some type of lager.
Happiness is in the eye of the beer holder


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Metadigm Services Expands Across North America With ClickSoftware's Cloud-Based Workforce Management And Enterprise Mobility Solutions
BURLINGTON, Massachusetts, March 14, 2012 /PRNewswire/ --
ClickSoftware Technologies Ltd. (NasdaqGS: CKSW), the leading provider of automated mobile workforce management and optimization solutions for the service industry, announced today that Metadigm Services, a leading utility services company specializing in Advanced Metering Infrastructure (AMI) services to utilities, is to facilitate and control planned corporate and geographical expansion with ClickSoftware's cloud-based workforce management and enterprise mobility solutions.
Metadigm Services provides advanced meter reading technology and AMI/AMR technical field services to North American utilities. Key to its aggressive expansion strategy is the ability to create advantage in three crucial areas over its competitors - differentiated services, the provision of nationwide coverage and operating at a lower cost so that the savings can be passed on to its utility customers. ClickSoftware's solutions will help Metadigm deliver on all these strategic fronts.
"We need to grow the workforce in the field tenfold over the next three years, from 300 to 3000, to meet demand for projects like the smart meter rollout" said Ed Ringer, Chief Information Officer at Metadigm. "ClickSoftware will enable us to quickly align the growing workforce and optimally organize the schedule so that we can provide better service levels at a lower cost. Additionally because the solution is cloud-based, we rapidly implemented the solution in just two months to meet a critical project deadline in January 2012."
ClickSoftware will optimally schedule the activities of Metadigm's field employees, enterprise mobility will enable engineers to receive and update customer and asset information remotely, and business intelligence tools will allow executives at Metadigm to track performance against Key Performance Indicators (KPIs), and accurately record the cost of field operations. The solution will deliver efficiency and visibility that will enable Metadigm to promote growth by providing better, more attractive Service Levels Agreements (SLAs) than its competitors. It will also allow Metadigm to precisely manage the workforce to deliver routinely high levels of service in spite of rapid growth.Check Out Our Best Services for Investors
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leaving contamination in the subsurface may expose the landowner, property manager, or original disposer to complications that would not exist in the absence of the contamination. PRPs may be sued for natural resource damages by the resource trustee (if the underlying groundwater is no longer potable without treatment because of remaining contamination) or for personal injury and/or property damages pursuant to common law by local residents or others (if the contamination crosses property boundaries and causes injury or property damage).
At any given site, the risks and the technical, economic, and legal complications associated with residual contamination need to be compared to the time, cost, and feasibility involved in removing contamination outright. As a practical matter, the Committee did not seek to estimate the relative scope of the nontechnical impacts of leaving contamination in place, and it is probably not feasible to do so. Whether these potential consequences are likely to occur is site specific, and some implications may not materialize at some sites.
The long-term management strategies for many complex sites include leaving significant amounts of contamination in place. At such sites the achievement of risk-based goals is based on a reduction of the contaminant flux (e.g., reduction in source strength) between the zone of residual contamination and the point(s) of compliance. Such flux reduction is generally accomplished by one of four approaches, possibly coupled with partial removal of source zone contamination: (1) hydraulic containment, (2) physical containment, (3) reduction of contaminant concentrations through natural processes (monitored natural attenuation), and/or (4) reduction of contaminant concentrations through an engineered reaction zone, most commonly in the form of a downgradient permeable reactive barrier (PRB) (see Chapter 4 for descriptions of these technologies). This section summarizes key concepts and tools for assessing the likelihood and consequences of failure for these approaches.
Each of the remedial strategies listed above is well established and is unlikely to exhibit "complete" failure in any meaningful sense. Rather, some degree of contaminant flux reduction is likely to be realized, even if the overall magnitude and/or spatial extent of the reduction is less than expected from design calculations. The consequences of such "partial failure" would depend both on the measures used to monitor performance and the corrective actions that are triggered by inadequate performance. There are few reports in the peer-reviewed literature that document both the failure of a long-term remedial strategy and the resulting response (although these


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Library, Drawing Room and Blue Room
The spacious and elegant Library, Drawing Room and Blue Room on the ground floor provide a suite of interconnecting rooms offering great flexibility.
These rooms can be used in conjunction with the Radcliffe Room, or individually, to host a variety of events in Harrogate.
Drawing Room:
Full height windows and spectaular views over the golf course.
Blue Room:
Opening bow windows giving direct access to the adjacent lawns.
Original floor to ceiling mahogany bookcases. Direct access to the terrace and herb garden.
Enquire now OR CALL 01423 871350


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- Admissions
- Academics
- Current Students
- Alumni/Friends
- Athletics
- About
WILSON, N.C. — Good news for Barton College comes in threes this fall semester. Barton was again named among the 2014 Best Colleges in the Southeast by "The Princeton Review" and listed in the top tier of "U.S. News & World Report's" 2014 Best Regional Colleges in the South. The third distinction celebrates the accomplishments of […]
Learn More! →WILSON, N.C. — Barton College's School of Nursing has learned that 19 out of 19 graduates (May 2012) taking the National Council Licensure Examination for Registered Nurses (NCLEX-RN) passed with flying colors. This follows another stellar report of 100% NCLEX pass rate for the Barton College School of Nursing Class of 2011 last year. Barton […]
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Home » TV & Video » Video » Blu-ray & DVD Players
7 Widescreen color TFT display swivels up to 180 degrees Plays these formats: DVD DVD+/-RW CD CD-R/RW MP3 music burned onto CD-R/RW JPEG photos burned onto CD-R/RW; SD memory card slot for playing MP3 music or showing JPEG photos or playing MPEG4 videos; USB port for playing music photos or videos from a flash drive Includes; AC power adapter A/V cable remote control Rechargeable lithium-polymer battery built in stereo speakers
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Good Quality DVD Player
By Peacemovies
from San Jose, CA
About Me Casual User
Best Uses
Comments about Axion 7" Swivel Color Screen Portable DVD Player:
I was pleased with the appearance and performance of this DVD player. I was a little worried about possibly draining the battery after running it for 1.5 hours while plugged into the charger as the instructions seemed to imply that it would take 3 hours or more to charge after running for 1.5 - 2 hours on just the battery. Not to worry. The player was still fully charged after playing one DVD while leaving it plugged into the charger. The command of English in the instruction manual is poor, but the player is not that complex to operate so it really doesn't matter a whole bunch anyway.
A decent player at a decent price
By Ironstar
from Milwaukee, WI
A decent play that can read files from an sdcard or usb drive. My last one could too, but was limited to the old DOS 8 character filename length. This one allows longer files names. The only read drawback is that no headrest mounting kit is included and it's not really designed for this, but we make it work with a headrest mount for a tablet we did not use. The swivel screen is really nice and the whole unit feels like solid construction.


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CW12 Directory ResourceListing Details
Title: | A Overview Of Bombshell Fragrance Oil By Victoria's Techniques |
URL: | http://iseekblog.com/entry.php?w=oilbunersforthehome86645&e_id=1858447 |
Category: | Health: Fitness |
Description: | I also make the most of a sweet thermometer to make sure I am at the right temperature. If you want to use liquor you must use distilled vodka. If you want to develop up the fragrance swiftly you can use this system. Fragrance oils may well be used in conditioners, shampoos and so on. |
Meta Keywords: | fragrance oil manufacturer, fragrance oil lamps, how oil burners work |
Meta Description: | There are numerous different web sites which present the concluded product. If you want to develop up the fragrance speedily you can use this approach. |
Link Owner: | Nelson Bradshaw |
83417 | |
Pagerank: | N/A |


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SEATTLE -- If you're in the market for your own private island, Microsoft co-founder Paul Allen has a deal for you.
The billionaire is selling Allan Island, located just southwest Anacortes, Washington according to the Seattle Post-Intelligencer. The 292-acre island features a log home, airstrip, dock, beaches and 44 tax lots.
Allen bought it in 1992 with plans to build a vacation home there. Instead, he built his vacation home on Lopez Island, where he bought 387 acres.
Allen put Allan Island up for sale for $25 million in 2005; it's now listed for $13.5 million.
More: Photos of Paul Allen's private island


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Pronunciation: /ˈlo͞oˈyäNG/
Definition of Luoyang in English:
An industrial city in east central China, in Henan province, on the Luo River; population 1,065,100 (est. 2006). Between the 4th and 6th centuries ad, the construction of cave temples to the south of the city made it an important Buddhist center. Former name Honan.
Definition of Luoyang in:
- British & World English dictionary
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The endless thoughts of the night,
Rambling, sometimes not making sense.
Soothing away the worries of everyday life.
So very whimsical.
But every once in a while
A special dream comes along
The kind of dream that you remember forever.
The dreams that lulls your mind into a sense of ease.
The sort of dream that makes you genuinely happy.
That dream that makes you feel like you never want to wake up.
There's always that one dream
That you remember for life
Even if you're not sure what the heck it means.
You just can't help smiling when you think of it.
Sweet tranquility.


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The following property transfers are listed as given on deeds at the Hardin County Clerk's Office in Elizabethtown.
The Bank of New York to David B. Hughes, lot 26 Indian Hills Subdivision, Radcliff, $55,501.
Department of Veterans Affairs to Jawania Haycraftand Heather Nagy, 83 Apollo Road, Cecilia, $112,000.
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Get the Best Priced Ford Thunderbird Air Mass Meter
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Search our online air mass meter catalog and find the lowest priced discount auto parts on the web. We sell wholesale to the public. We offer high quality new, OEM, aftermarket and remanufactured Ford Thunderbird Air Mass Meter parts. We specialize in a wide-variety of high-quality car parts and accessories for your car, truck or SUV. Call toll free to order or place your order online via our secure checkout system. Our online parts catalog uses real-time inventory, so you can be assured the parts you buy are in stock at the time of ordering. Most orders are shipped the same day. They are available for the following Ford Thunderbird years: 1986, 1985, 86, 85. This part is also sometimes called Ford Thunderbird Air Flow Meters. We stock air mass meter parts for most Ford models including Explorer, Mustang, Windstar, Explorer Sport Trac, Escort, E150 Econoline, Aerostar, Ranger, Taurus, Escape, E250, E250 Econoline, E150, Probe, E150 Econoline Club Wagon and E150 Club Wagon.
We stock these Air Mass Meter brands for the Ford Thunderbird: Standard Motor Products.
97 1997 Ford Thunderbird Air Filter Full
02 2002 Ford Thunderbird Air Mass Sensor Hitachi - No Core
02 2002 Ford Thunderbird Cabin Filter TYC
97 1997 Ford Thunderbird Cold Air Intake K&N
95 1995 Ford Thunderbird EGR Valve 3.8L V6 Naturally Aspirated Delphi
97 1997 Ford Thunderbird Intake Manifold 4.6L V8 Upper Dorman
97 1997 Ford Thunderbird Purge Valve 4.6L V8 Motorcraft
They are very helpful and easy to work with. I really appreciated the fact they were more concerned with getting me the correct product than with the mistake that was made in ordering it. They also took the time to look up the parts for me and they kept info about my personal car so they can help me in the future since there is 2 of every kind of part for my Mercedes. Also they have the best deals on parts and the very best deals on shipping. I dare you to compare and beat their prices and shipping cost.
The shipment is very fast but one item was missing, so I called them and the response was very fast. Thanks!


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Rule of law in China the silent victim at Bo Xilai wife's trial
BEIJING (REUTERS) - Gu Kailai, the wife of deposed Chinese leader Bo Xilai and a career lawyer, faces possible execution for murder at the hands of a swift, unblinking justice system that she once championed.
Gu, who practised commercial law and once wrote a book about her experiences of both the Chinese and United States (US) legal systems, will be at the centre of highly politicised trial this month in which rule of law is unlikely to attract more than token attention.
Legal experts and activists expect her to receive the kind of rapid guilty verdict handed down in almost all Chinese criminal trials - the kind Gu once compared favourably to US legal practice where she felt the guilty risked going free on legal technicalities.
'As long as it is known that you, John Doe, killed someone, you will be arrested, tried and shot to death,' Gu wrote of Chinese criminal justice in her 1998 book.


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I started running 2 months ago. I run every other day, for 2 miles in 20 minutes. I started running to lose weight and to get in shape (I had my third baby 8 months ago). I feel that I am in decent shape because of the exercise, (I'm 5'2" and 123 lbs.) my problem is that I want to be able to run farther/faster and not always feel like I am out of breath. Can you tell me why every time I run it almost feels like it's the first time? Shouldn't I be able to run better by now? Thank you, Ali in Colorado
Pat Connelly replies:
Hi Ali, in Colorado! Wanting to run faster and feel more at ease is a goal for every runner. The key is patience and doing the right training to get you there. You have only been running for two months, after your third baby, what's the hurry? Just slow down your pace (nice very easy jog) use short strides and move the elbows more forward and back to compliment knee lift.
You must be aware of the reasons you feel like every day is the first time. You have lived a very sedentary life for nine months or more and everything has closed down. The important areas that are holding you back are blood flow through the arteries and veins and restricted lung flexibility. Have you ever blown up a balloon the first time? It is more difficult and it makes the area below the ears hurt. Eventually the balloon fills with air. If you deflate the balloon and blow it up again, it is much easier with no discomfort. Right now your lungs and arteries do not have the elasticity to expand as your heart and lungs work. For the heart and lungs to work more easy to run, especially your lungs, you need to do your running just a little different.
To open your lungs more you need to run a little faster, but not for two miles. I suggest one day you jog until you are warmed up, then run about 100 yards a little faster than you normally run two miles steady. Then, walk 100 yards and do it again. Repeat this for your two mile distance. The next day just do your two mile at an easy jog. In time you will find the lungs are going to be able to carry more oxygen to the muscles and running will be come easier. Stay relaxed, short stride and breathe through the mouth not just the nose, you need oxygen, and the nose will not do it all.
Pat Connelly has coached for 43 years on the high school, college, and club level; currently, he is the head track and cross country coach at Valencia High School in Santa Clarita, California. Connelly is the official coach for the City of Angels Half-Marathon in Los Angeles. For more information, visit www.secondwindrunning.com.
Have a question for our beginners experts? E-mail it to firstname.lastname@example.com. NOTE: Due to the volume of mail, we regret that we cannot answer every e-mail.


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The 4 June tornadic supercell developed within an environment which demonstrated the classic features for a tornadic event, including great instability, high low-level moisture, strong vertical wind shear, and a mid-level short wave moving through the area. This brief discussion discusses these features as they were exhibited during the 4 June Oglala tornado event. Data from 00Z on June 5th will be used for most of the analyses.
Beginning with the higher levels of the atmosphere, the 500 mb height / vorticity at 00Z (below, from the 00Z analysis of the ETA model) exhibited an unseasonably strong and deep trough over the southwest United States, with nearly meridional flow through the panhandle of Nebraska and western South Dakota. A relatively strong shortwave is evident in this flow moving to the north through the Panhandle of Nebraska and southwest South Dakota. These features are also well-represented in the DIFAX charts at 300mb, 500mb, 700mb, and 850mb.
The upper-level flow above engendered a strong surface low pressure center over northeast Colorado, which wrapped copious moisture westward into southwest and central South Dakota. This is evident in the image below (RUC surface analysis) by the high dewpoints (shaded) which were in the upper 60s and low 70s in this area.
The copious surface moisture, combined with the relatively cool atmosphere aloft, created a locally very unstable atmosphere (below). Lifted Indices of less than -10 C were present over the area, with CAPES of 2500 to 3000 J/Kg. The most severe storms formed and moved along the instability axis which extended from southwest South Dakota to south-central South Dakota.
The satellite image and surface observation composite at 23Z (5 PM MDT) shows the relationship between the position of the convection which was forming in northeast Nebraska to the surface features (below). As can be inferred from the surface analyses above, and the observations in the image below, an area of convergence was present along the moisture gradient north of the axis of highest dewpoints in western South Dakota. A well-defined line of cumulus (as well as the thunderstorms which later became the Oglala storm) are oriented along this region of convergence (moisture gradient) which extended from south of Douglas, WY to north of Aberdeen, SD. Note also the position of the surface low pressure (contoured in white) south of the tornadic storms. This is a common orientation for Northern Plains tornadic events. You may also want to check out the DIFAX surface chart at 00Z.
The aspect of the vertical profile of the wind (wind shear) is critical in determining what types of storms will form on a given day. During the evening of June 4th, there was strong wind shear between the surface and 6 km AGL, with values of 44 to 50 ms-1 (as demonstrated by the hodographs from the Rapid City profile, and the Merriman NE profiler). In addition to the strong shear, the helicity was high in both wind profiles, ranging from 200 to nearly 500 m2/s2.
More analyses are being performed on this interesting case, and will be posted when available.


text: svn-20100203 from the 02-10-2010 archive The last sentence in the paragraph between make and make test. _To run the test suite, first copy the scp program to /usr/bin, making sure that you back up any existing copy first._ This is probably enough for some one who has done this before and knows what to look for and where to look and understands the risk of why to back up any existing copy. Not complaining, just pointing out what is probably obvious. :) With a fresh LFS install with only the minimal BLFS stuff done, like reading through chapter 1, 2 and doing chapter 3 and openssl in chapter 4 and the only other things being GPM and WGET installed, there probably isn't any existing copy of scp. Once I have run make, where will the scp program be? Would the make install move it to the replace? Not complaining just suggesting, It would be nice if there was more information then just that sentence. :) Any volunteers willing to help make that sentence a little clearer?


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Visit Jim Cunningham's blog kept during his three-week tour of Europe with the PSO. |
Hear mini-features and interviews. | View the archive of Symphony interviews. | Contact us. We'd love to hear from you! |
In Philadelphia with Manfred Honeck
Manfred Honeck and the Pittsburgh Symphony on tour in Philadelphia at the Kimmel Center Mozart Symphony No. 40 (excerpt) May 25, 2006


text:
UTB Host Hallo-Green Science Day for Elementary Students
BROWNSVILLE - Elementary students had the chance to experience a combination of both science and Halloween on Wednesday at the University of Texas at Brownsville Hallo-Green Science Day.
The event was held on the campus of UTB as part of the 2011 Ahead of the Future Conference and students had the chance to do some science experiments, face painting and making yucky slime. The event incorporated a Halloween theme for most of the activities and are meant to spark the children's interest in science at an early age. Event Director Dr. Janice Butler stated, "If we don't get the kids engaged we lose them. I remember when I was in school and I don't remember anything about science. But now I look at all this stuff as an adult and I say, wow, that is really cool but I never got a chance to experience that. I want these kids to have the opportunity and you can hear that they are really excited about science."


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From Wikipedia, the free encyclopedia - View original article
Q*bert | |
The arcade cabinet for Q*bert. The image shows the controls with the diagonally oriented joystick and the orange title character with his comic swear speech bubble, the purple snake enemy Coily, and the green enemy Slick. | |
Developer(s) | Gottlieb |
Publisher(s) | Gottlieb Parker Brothers Ultra Games Sony Online Entertainment |
Designer(s) | Warren Davis Jeff Lee |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, Intellivision, NES, Philips Videopac, Mobile, Othello Multivision, Standalone tabletop, Texas Instruments TI-99/4A, PlayStation Network |
Release date(s) | Arcade: Fall 1982 (NA) Atari 2600: 1983 (NA) |
Genre(s) | Action / Puzzle |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright and table |
CPU | Intel 8086 (5MHz) |
Sound | Motorola 6502, DAC, Votrax SC-01, 2 × speaker |
Display | Vertical, Raster, standard resolution (Used: 256 × 240 px), 19 inch |
Q*bert | |
The arcade cabinet for Q*bert. The image shows the controls with the diagonally oriented joystick and the orange title character with his comic swear speech bubble, the purple snake enemy Coily, and the green enemy Slick. | |
Developer(s) | Gottlieb |
Publisher(s) | Gottlieb Parker Brothers Ultra Games Sony Online Entertainment |
Designer(s) | Warren Davis Jeff Lee |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, Intellivision, NES, Philips Videopac, Mobile, Othello Multivision, Standalone tabletop, Texas Instruments TI-99/4A, PlayStation Network |
Release date(s) | Arcade: Fall 1982 (NA) Atari 2600: 1983 (NA) |
Genre(s) | Action / Puzzle |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright and table |
CPU | Intel 8086 (5MHz) |
Sound | Motorola 6502, DAC, Votrax SC-01, 2 × speaker |
Display | Vertical, Raster, standard resolution (Used: 256 × 240 px), 19 inch |
Q*bert /ˈkjuːbərt/ is an arcade video game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect, and serves as a precursor to the isometric platformer genre. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@! during development.
Q*bert was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.
Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert stayed with Columbia even after they divested themselves of Gottlieb's assets in 1984. Therefore, it is currently a property of Sony Pictures Entertainment when its parent Sony acquired Columbia in 1989. Q*bert appeared in Disney's Wreck-It Ralph, under a license from Sony, and will appear again in the upcoming live-action comedy Pixels in 2015.
Q*bert is an action game with puzzle elements played from an axonometric third-person perspective to convey a three-dimensional look.[1] The game is played using a single, diagonally mounted four-way joystick.[2] The player controls Q*bert, who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.[3]
At the beginning, jumping on every cube once is enough to advance. In later stages, each cube must be hit twice to reach the target color. Other times, cubes change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Both elements are then combined in subsequent stages. Jumping off the pyramid results in the character's death.[4]
The player is impeded by several enemies, introduced gradually to the game:
A collision with purple enemies is fatal to the character, whereas the green enemies are removed from the board upon contact.[2] Colored balls occasionally appear at the second row of cubes and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one immobilizes the on-screen enemies for a limited time.[4] Multicolored floating discs on either side of the pyramid serve as an escape from danger, particularly Coily. When Q*bert jumps on a disc, it transports him to the top of the pyramid. If Coily is in close pursuit of the character, he will jump after Q*bert and fall to his death, awarding bonus points.[2] This causes all enemies and balls on the screen to disappear, though they start to return after a few seconds.
Points are awarded for each color change (25), defeating Coily with a flying disc (500), remaining discs at the end of a stage (at higher stages, 50 or 100) and catching green balls (100) or Slick and Sam (300 each).[4] Extra lives are granted for reaching certain scores, which are set by the machine operator.[5]
The basic ideas for the game were thought up by Warren Davis and Jeff Lee. The initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M. C. Escher.[6] Lee felt a game could be derived from the artwork, and created an orange, armless main character. The character jumped along the cubes and shot projectiles, called "mucus bombs", from a tubular nose at enemies.[7] Enemies included a blue creature, later changed purple and named Wrong Way, and an orange creature, later changed green and named Sam.[8] Lee had drawn similar characters since childhood, inspired by characters from comics, cartoons, Mad magazine and by artist Ed "Big Daddy" Roth.[9] Q*bert's design later included a speech balloon with a string of nonsensical characters, "@!#?@!",[Note 1] which Lee originally presented as joke.[8]
Warren Davis, a programmer hired to work on the action game Protector,[6] noticed Lee's ideas, and asked if he could use them to practice programming randomness and gravity as game mechanic. Thus, he added balls that bounced from the pyramid's top to bottom.[8] Because Davis was still learning how to program game mechanics, he wanted to keep the design simple. He also felt games with complex control schemes were frustrating and wanted something that could be played with one hand. To accomplish this, Davis removed the shooting and changed the objective to saving the protagonist from danger.[9] As Davis worked on the game one night, Gottlieb's vice president of engineering, Ron Waxman, noticed him and suggested to change the color of the cubes after the game's character has landed on them.[6][8][9] Davis implemented a unique control scheme; a four-way joystick was rotated 45° to match the directions of Q*bert's jumping. Staff members at Gottlieb urged for a more conventional orientation, but Davis stuck to his decision.[6][8] Davis remembered to have started programming in April 1982,[10] but the project was only put on schedule as an actual product several months later.[Note 2]
We wanted the game to say, 'You have gotten 10,000 bonus points', and the closest I came to it after an entire day would be "bogus points". Being very frustrated with this, I said, "Well, screw it. What if I just stick random numbers in the chip instead of all this highly authored stuff, what happens?"
A MOS Technology 6502 chip that operates at 894 kHz generates the sound effects, and a speech synthesizer by Votrax generates Q*bert's incoherent expressions.[11] The audio system uses 128B of random-access memory and 4KB of erasable programmable read only memory to store the sound data and code to implement it. Like other Gottlieb games, the sound system was thoroughly tested to ensure it would handle daily usage. In retrospect, audio engineer David Thiel commented that such testing minimized time available for creative designing.[12]
Thiel was tasked with using the synthesizer to produce English phrases for the game. However, he was unable to create coherent phrases and eventually chose to string together random phonemes instead. Thiel also felt the incoherent speech was a good fit for the "@!#?@!" in Q*bert's speech balloon. Following a suggestion from technician Rick Tighe, a pinball machine component was included to make a loud sound when a character falls off the pyramid.[6][8] The sound is generated by an internal coil that hits the interior of a cabinet wall. Foam padding was added to the area of contact on the cabinet; the developers felt the softer sound better matched a fall rather than a loud knocking sound. The cost of installing foam, however, was too expensive and the padding was omitted.[9]
The Gottlieb staff had difficulty naming the game. Aside from the project name "Cubes", it was untitled for most of the development process. The staff agreed the game should be named after the main character, but disagreed on the name.[8] Lee's title for the initial concept—Snots And Boogers—was rejected, as was a list of suggestions compiled from company employees.[8][13] According to Davis, vice president of marketing Howie Rubin championed @!#?@! as the title. Although staff members argued it was silly and would be impossible to pronounce, a few early test models were produced with @!#?@! as the title on the units' artwork.[8][13] During a meeting, "Hubert" was suggested, and a staff member thought of combining "Cubes" and "Hubert" into "Cubert".[8][13] Art director Richard Tracy changed the name to "Q-bert", and the dash was later changed to an asterisk. In retrospect, Davis expressed regret for the asterisk, because he felt it prevented the name from becoming a common crossword term and it is a wildcard character for search engines.[8]
As development neared the production stage, Q*bert underwent location tests in local arcades under its preliminary title @!#?@!, before being widely distributed. According to Jeff Lee, his oldest written record attesting to the game being playable as @!#?@! in a public location, a Brunswick bowling alley, dates back to September 11, 1982.[8] Gottlieb also conducted focus groups, in which the designers observed players through a two-way mirror.[8] The control scheme received a mixed reaction during play testing; some players adapted quickly while others found it frustrating.[8][9] Initially, Davis was worried players would not adjust to the different controls; some players would unintentionally jump off the pyramid several times, reaching a game over in about ten seconds. Players, however, became accustomed to the controls after playing several rounds of the game.[8] The different responses to the controls prompted Davis to reduce the game's level of difficulty—a decision that he would later regret.[9]
A copyright claim registered with the United States Copyright Office by Gottlieb on February 10, 1983 cites the date of publication of Q*bert as October 18, 1982.[14] Video Games reported that the game was sold directly to arcade operators at its public showing at the AMOA show held November 18–20, 1982.[15] Gottlieb offered the machines for $2600 per unit.[16] Q*bert is Gottlieb's fourth video game.[17]
Q*bert was Gottlieb's only video game that gathered huge critical and commercial success, selling around 25,000 arcade cabinets.[6] Cabaret and cocktail versions of the game were later produced. The machines have since become collector's items; the rarest of them are the cocktail versions.[18]
When the game was first introduced to a wider industry audience at the November 1982 AMOA show, it was immediately received favorably by the press. Video Games placed Q*bert first in its list of Top Ten Hits, describing it as "the most unusual and exciting game of the show" and stating that "no operator dared to walk away without buying at least one".[15] The Coin Slot reported "Gottlieb's game, Q*BERT, was one of the stars of the show", and predicted that "The game should do very well."[19]
Contemporaneous reviews were equally enthusiastic, and focused on the uniqueness of the gameplay and audiovisual presentation. Roger C. Sharpe of Electronic Games considered it "a potential Arcade Award winner for coin-op game of the year", praising innovative gameplay and outstanding graphics.[3] William Brohaugh of Creative Computing Video & Arcade Games described the game as an "all-round winner" that had many strong points. He praised the variety of sound effects and the graphics, calling the colors vibrant. Brohaugh lauded Q*bert 's inventiveness and appeal, stating that the objective was interesting and unique.[17] Michael Blanchet of Electronic Fun suggested the game might push Pac-Man out of the spotlight in 1983. [2] Neil Tesser of Video Games also likened Q*bert to Japanese games like Pac-Man and Donkey Kong, due to the focus on characters, animation and story lines, as well as the "absence of violence".[7] Computer and Video Games magazine praised the game's graphics and colors.[5]
Electronic Games awarded Q*bert "Most Innovative Coin-op Game" of the year.[20] Video Game Player called it the "Funniest Game of the Year" among arcade games in 1983.[21]
Q*bert continues to be widely recognized as a significant part of video game history. Author Steven Kent and GameSpy's William Cassidy considered Q*bert one of the more memorable games of its time.[22][23] Author David Ellis echoed similar statements, calling it a "classic favorite".[24] 1UP.com's Jeremy Parish and Kim Wild of Retro Gamer magazine described the game as difficult yet addictive.[8][25] Author John Sellers also called Q*bert addictive, and praised the sound effects and three-dimensional appearance of the graphics.[13] Cassidy called the game unique and challenging; he attributed the challenge in part to the control scheme.[23] IGN's Jeremy Dunham felt the controls were poorly designed, describing them as "unresponsive" and "a struggle". He nonetheless commented that the game was addictive despite the controls.[26]
The main character also received positive press coverage. Edge magazine attributed the success of the game to the title character. They stated that players could easily relate to Q*bert, particularly because he swore.[9] Computer and Video Games, however, considered the swearing a negative, but still felt the character was appealing.[5] Cassidy believed the game's appeal lay in the main character. He described Q*bert as cute and having a personality that made him stand out in comparison to other popular video game characters.[23] The authors of High Score! referred to Q*bert as "ultra-endearing alien hopmeister", and the cutest game character of 1982.[27]
At the 1982 AMOA Show, Parker Brothers secured the license to publish home conversions of the Q*bert arcade game.[28] Parker first published a port to the Atari 2600,[29] and by the end of 1983, the company also advertised versions for Atari 5200, Intellivision, ColecoVision, the Atari 8-bit computer family, Commodore VIC-20, Texas Instruments TI-99/4A and Commodore 64.[30] The release of the Commodore 64 version was noted to lack behind the others[29] but appeared in 1984.[31] Parker Brothers also translated the game into a stand-alone tabletop electronic game.[32] It uses a VFD screen, and has since become a rare collector's item.[33] Q*bert was also published by Parker Brothers for the Philips Videopac in Europe,[34] by Tsukuda Original for the Othello Multivision in Japan,[35] and by Ultra Games for the NES in North America.[36]
The initial home port for the Atari 2600, the most widespread system at the time, was met with mixed reactions. Video Games warned that buyers of the Atari 2600 version "may find themselves just a little disappointed." They criticized the lack of music, the removing of the characters Ugg and Wrongway, and the system's troubles to handle the character sprites on screen at a steady performance.[37] Later Mark Brownstein of the same magazine was more in favor of the game, but still cited the presence of fewer cubes in the game's pyramidal layout and "pretty poor control" as negatives.[29] Will Richardson of Electronic Games noted a lack in audiovisual qualities and counter-intuitive controls, but commended the gameplay, stating that the game "comes much closer to its source of inspiration than a surface evaluation indicates".[38] Randi Hacker of Electronic Fun with Computers & Games called it a "sterling adaption [sic]"[39] In 2008, however, IGN's Levi Buchanan rated it the fourth worst arcade port for the Atari 2600, mostly due to a lack of jumping animations for enemies, which instead pop up instantly on the adjacent cube, making it impossible to know which direction they travel before they land.[40]
Other home versions were well-received for the most part, with some exceptions. Of the ColecoVision version, Electronic Fun with Computers & Games noted that "Q*bert aficionados will not be disappointed".[41] Marc Brownstein of Video Games called it one of the best of the authorized versions.[29] Warren Davis also considered the ColecoVision version the most accurate port of the arcade.[8] Mark Brownstein judged the Atari 5200 version inferior to the ColecoVision, due to the imprecision of the Atari 5200 controller, but noted that "it does tend to grow on you."[29] Video Games determined the Intellivision version as the worst of the available ports, criticizing the system's controller for being inadequate for the game.[42] Antic magazine's David Duberman called the Atari 8-bit version "one of the finest translations of an arcade game for the home computer format",[43] and Arthur Leyenberger of Creative Computing listed it as a runner-up for Best Arcade Adaptation to the system, praising its faithful graphics, sound, movement and playability.[44] Softline was more critical, criticizing the Atari version's controls and lack of swearing. The magazine concluded that "the home computer game doesn't have the sense of style of the one in the arcades ... the execution just isn't there".[45] In 1984 the magazine's readers named the game the fifth-worst Atari program of 1983.[46] Computer Games called the C64 version an "absolutely terrific translation" that "almost totally duplicates the arcade game," aside from its lack of synthesized speech.[31] The stand-alone tabletop was awarded Stand-Alone Game of the Year in Electronic Games.[20]
In 2003, a version for Java-based mobile phones was announced by Sony Pictures Mobile.[47] Reviewers generally acknowledged it as a faithful port of the arcade original, but criticized the controls. Modojo's Robert Falcon stated that the diagonal controls take time to adapt to on a cell phone with traditional directions.[48] Michael French of Pocket Gamer concluded: "You can't escape the fact it doesn't exactly fit on mobile. The graphics certainly do, and the spruced-up sound effects are timeless… but really, it's a little too perfect a conversion."[49] Airgamer criticized the gameplay as monotonous and the difficulty as frustrating.[50] By contrast, Wireless Gaming Review called it "one of the best of mobile's retro roundup".[51]
On February 22, 2007, Q*bert was released on the PlayStation 3's PlayStation Network.[52] It features upscaled and filtered graphics,[25] an online leaderboard for players to post high-scores, and Sixaxis motion controls.[26] The game received a mixed reception. Dunham and Gerstmann did not enjoy the motion controls and felt it was a title only for nostalgic players.[26][53] Eurogamer.net's Richard Leadbetter judged the game's elements "too simplistic and repetitive to make them worthwhile in 2007".[54] In contrast, Parish considered the title worth purchasing, citing its addictive gameplay.[25]
According to Jeremy Parish, Q*bert was "one of the higher-profile titles of the classic era".[25] In describing Q*bert 's legacy, Jeff Gerstmann of GameSpot referred to the game as a "rare arcade success".[53] In 2008, Guinness World Records ranked it behind 16 other arcade games in terms of their technical, creative and cultural impact.[55] Despite its success, the creators of the game did not receive royalties, as Gottlieb had no such program in place at the time.[8] Davis and Lee nonetheless expressed pride about the game continuing to be remembered fondly.[8]
Q*bert became one of the most merchandised arcade games behind Pac-Man,[8] although according to John Sellers it was not nearly as successful as that franchise or Donkey Kong.[13] The character's likeness appears on various items including coloring books, sleeping bags, frisbees, board games, wind-up toys, and stuffed animals.[8][13][23] In a flyer distributed in 1983, Gottlieb claimed over 125 licensed products.[16] However, the North American video game crash of 1983 depressed the market, and the game's popularity began to decline by 1984.[8][23]
In the years following its release, Q*bert inspired many other games with similar concepts. The magazines Video Games and Computer Games both commented on the trend with features about Q*bert-like games in 1984. They listed Mr. Cool by Sierra On-Line, Frostbite by Activision, Q-Bopper by Accelerated Software, Juice by Tronix, Quick Step by Imagic, Flip & Flop and Boing by First Star Software, Pharaoh's Pyramid by Master Control Software, Pogo Joe by Screenplay, Rabbit Transit by Starpath, as games which had been inspired by Q*bert.[29][56] Further titles that have been identified as Q*bert-like games include J-bird by Orion Software,[57] Cubit by Micromax,[58] and in the UK Pogo by Ocean,[59] Spellbound by Beyond[60] and Hubert by Blaby Computer Games.[61]
In 1983, Q*bert was adapted into an animated cartoon as part of CBS's Saturday Supercade, which features segments based on video game characters from the golden age of video arcade games. Saturday Supercade was produced by Ruby-Spears Productions, the Q*bert segments between 1983 and 1984 .[62] The show is set in a United States, 1950s era town called "Q-Burg",[63] and stars Q*bert as a high school student, altered to include arms and hands.[23] He also has the ability to shoot black projectiles from his nose. Characters frequently say puns that add the letter "Q" to words.[63] Aside from Q*bert and the known game villains, the cartoon also includes new characters similar to Q*bert in appearance and naming.[64]
Q*bert, Coily, Ugg, Slick, and Sam appear in the 2012 Disney animated film Wreck-It Ralph.[65] They start out as "homeless" video game characters living in Game Central Station after their game was unplugged and taken out of Litwak's Arcade. Ralph gives them a cherry from Pac-Man as a gesture of kindness. After Ralph takes Markowski's uniform in Tapper's, he accidentally trips over Q*bert on his way to Hero's Duty. This leads Q*bert to go to Fix-It Felix Jr. to warn Felix that Ralph has "gone Turbo." In that scene, Felix apparently speaks "Q*bert-ese." At the end of the film, Ralph and Felix decide to let Q*bert, Coily, Ugg, Slick, Sam, and the generic homeless video game characters into Fix-It Felix Jr., suggesting that they help out in the bonus levels where Coily, Ugg, Slick, Sam, and the generic video game characters assist Ralph in wrecking the building while Q*bert assists Felix in fixing it.[66]
In July 2014, Sony Pictures announced Q*bert to appear in the upcoming film Pixels, which is scheduled for May 15, 2015.[67]
Q*bert can be seen being played in the 1984 film Moscow on the Hudson starring Robin Williams. The film was produced by Columbia Pictures.[10] The 1993 IBM PC role-playing game Ultima Underworld II: Labyrinth of Worlds features a segment where the player has to solve a pyramid puzzle as an homage to Q*bert.[68] In the 2009 action-adventure game Ghostbusters: The Video Game, a Q*bert arcade cabinet can be seen in the Ghostbusters HQ. However, the game is merely decoration and not playable.[69]
More recently, the game or its characters have been referenced in several animated television series. In the Family Guy episode "Chick Cancer", Stewie reflects on how it was easier being Q*bert's room mate and an animation of him on the game board is shown.[70] In "Anthology of Interest II" of Futurama, he is one of the aliens that attack to invade earth in a segment of video game parodies.[71] In The Simpsons episode "In the Name of the Grandfather" Marge, Bart and Lisa hop around the stones of the Giants Causeway in a game of Q*bert.[72][73] The Robot Chicken episode "Sushi Rolls" is in general a Street Fighter parody, but in the end M. Bison is shown inside the game Q*bert.[74] In Mad: "James Bond: Reply All", Q*bert is seen at the MI6 lab.[75] Q*bert also appeared on the battlefield in South Park: "Imaginationland: Episode III".[76]
On November 28, 1983, Rob Gerhardt reached a record score of 33,273,520 points in a Q*bert marathon.[77] He held it for almost 30 years, until George Leutz from Brooklyn, NY played one game of Q*bert for eighty-four hours and forty-eight minutes on February 14–18, 2013 at Richie Knucklez' Arcade in Flemington, NJ.[78] He scored 37,163,080 points.[79] Doris Self, credited by Guinness World Records as the "oldest competitive female gamer",[80] set the tournament record score of 1,112,300 for Q*bert in 1984 at the age of 58. Her record was surpassed by Drew Goins on June 27, 1987 with a score of 2,222,220.[81] Self continuously attempted to regain the record until her death in 2006.[8]
Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert (also known as FHMC Q*bert) in 1983,[9] which increases the difficulty, introduces a new enemy named Q*bertha and adds a bonus round.[82] The project, however, was canceled and the game never entered production.[8] Davis later released FHMC Q*bert 's ROM image onto the web.[8]
Gottlieb also released a pinball game, Q*bert 's Quest, based on the arcade version. It features two pairs of flippers in an "X" formation and audio from the arcade.[8][83] Gottlieb produced fewer than 900 units.[83]
Several video game sequels were released over the years, but did not reach the same level of success as the original.[8][23] The first, titled Q*bert's Qubes, shows a copyright for 1983 on its title screen,[13] whereas the instruction manual cites a 1984 copyright.[84] It was manufactured by Mylstar Electronics,[Note 3] and uses the same hardware as the original.[85] The game features Q*bert, but introduces new enemies: Meltniks, Soobops, and Rat-A-Tat-Tat.[86] The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube.[13] The goal is to match a line of cubes to a target sample; later levels require multiple rows to match.[87] Despite the popularity of the franchise, the game's release was hardly noticed.[13] Parker Brothers showcased home versions of Q*bert's Qubes at the Winter Consumer Electronics Show in January 1985.[86] Q*bert's Qubes was ported to the Colecovision and Atari 2600.[88][89]
Konami, who had distributed the original Q*bert to Japanese arcades in 1983,[90] produced a game with the title Q*bert for MSX computers in 1986, released in Japan and Europe. However, the main character is a little dragon, and the mechanics are based on Q*bert's Qubes. The player once again turns around colored cubes by jumping from cube to cube, trying to reach the displayed target pattern. Contrary to Mylstar's arcade game, each of the 50 stages has a different pattern of cubes, in addition to the known rule extensions in later stages. The game also features a competitive 2-player mode, where each side is assigned a different pattern, and the players can score points either by completing their pattern first, or by pushing the other off the board.[91]
In 1992, this handheld game was developed by Realtime Associates and published by Jaleco in 1992. It features 64 boards in different shapes.[92]
Q*bert 3 for the SNES was also developed by Realtime Associates and released in 1992.[93] Jeff Lee, creator of the Q*bert character, also worked on the graphics for this game.[10] Q*bert 3 features gameplay similar to the original, but like the Game Boy game, it has larger levels of varying shapes. In addition to enemies from the first game, it introduces several new enemies (Frogg, Top Hat, and Derby).[94][95]
A remake with three-dimensional (3D) graphics was developed by Artech Studios and released by Hasbro Interactive on the PlayStation in 1999 and on the Dreamcast the following year. It features three modes of play: classic, adventure, and competitive multiplayer.[96][97] Allgame's Brett Weiss praised all aspects of the game,[96] while Parish called it a poor adaptation.[25] Kevin Rice of Next Generation Magazine praised the game's graphics, but criticized the new level designs. He further commented that adventure mode was not enjoyable.[97] The game was the winner of Electronic Gaming Monthly's "Puzzle Game of the Year" award.[98]
In 2004, Sony Pictures released a remake/sequel for Adobe Flash titled Q*bert 2004, containing a faithful rendition of the original arcade game, along with 50 levels that use new board layouts and six new visual themes.[99] Q*Bert Deluxe for iOS devices was initially released as a rendition of the arcade game, but later received updates with the themes and stages from Q*Bert 2004.[100]
In 2005, Sony Pictures released Q*bert 2005 as a download for Windows[101] and as a Flash browser applet,[citation needed] featuring 50 different levels.[101]
On July 2, 2014 Gonzo Games and Sideline amusement announced Q*bert Rebooted to be released on Steam, iOS and Android.[102] The title contains a port of the classic arcade game alongside a new playing mode that uses hexagonal shapes. It adds seven variants of the Q*bert character and three new enemy types. According to Mark Caplan, Vice President, Consumer Products, Worldwide Marketing & Distribution at Sony Pictures Entertainment, the release was motivated by "renewed interest in Q*bert, in part due to the cameo in the recent Wreck It Ralph animated feature film".[103]
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text:
Lady Lions earn split with Mustangs
Coburn crushes first-ever HR at home
SAGU hosts USW in Saturday doubleheader
WAXAHACHIE, Texas -- Kelsey Coburn (Lewisville, Tx / Lewisville HS) hit the first home run by a Southwestern Assemblies of God University softball player on their campus ballfield during Saturday's 5-3 triumph over the University of the Southwest.
Her solo shot, deep down the leftfield line, tied the score at 1-1 in the second game of a twinbill against USW. The Lady Lions improved their record to 11-8 overall and to 5-6 in the Red River Athletic Conference by breaking a 3-3 tie with a pair of runs in the fourth inning.
Senior centerfielder Cassandra Mata (Crystal City, Tx / Crystal City HS) delievered the game's biggest hit when she lashed a two-run double in the gap in right-centerfield to give the Purple Pride the lead for good.
Sophomore righthander Ashley Abair (Kennedale, Tx / Kennedale HS) picked up the win with a stellar, complete game from the circle. She scattered seven hits over seven innings.
Southwest won the opener with a 10-4 decision, with Shannen Davis-Nance (Enid, Ok / Enid HS) taking the loss.
A complete review of the series will be posted Saturday night.
The teams are scheduled to play two on Saturday, with the first game slated for an 11:00am first pitch.
Softball News
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SAGU Softball drops doubleheader to SC Warriors
Feb 21, 2015 - Softball News
Waxahachie, Texas- February 21, 2015- The Southwestern Assemblies of God University (SAGU) softball team lost both games in a Saturday doubleheader to SAGU's Kristin Stringer diving for the ball again...
Read moreSAGU Softball splits doubleheader with Centenary College
Feb 20, 2015 - Softball News
Shreveport, Louisiana- February 20, 2015- The Southwestern Assemblies of God University (SAGU) split a doubleheader with Centenary College. In game one SAGU won 5-4. In game two Centenary ...
Read moreSAGU Softball falls to Lady Roos
Feb 13, 2015 - Softball News
Sherman, Texas- February 13, 2015- The Southwestern Assemblies of God University (SAGU) softball team took on Austin College in a double header on Thursday. The Lady Lions lost to the Roos 1-3, ...
Read moreSAGU Softball finishes home series with two more losses
Feb 08, 2015 - Softball News
Sophomore Hannah Lee pitching for the Lady Lions. (Photo courtesy of Moving Pictures)Waxahachie, Texas- February 8, 2015- The Southwestern Assemblies of God University (SAGU) softball team finished th...
Read moreSAGU Softball drops season opener
Feb 07, 2015 - Softball News
Waxahachie, Texas- February 7, 2015- The Southwestern Assemblies of God University (SAGU) softball team opened their season with a home stand against University of the Southwest (New Mexico). So...
Read moreSAGU Softball opens season with many new faces
Feb 05, 2015 - Softball News
Waxahachie, Texas- February 5, 2015- The Southwestern Assemblies of God University (SAGU) softball team has put in many hours of hard work to prepare for the 2015 season. The team will soon see ...
Read moreOKC tops SAGU; Lee delivers solid pitching effort
Apr 09, 2014 - Softball News
Stars play like No. 9 team, take both ends of twinbill Lady Lions at home versus USAO on Fri/Sat Current Standings: http://www.soonerathletic.org/ WAXAHACHI...
Read moreNo. 8 ranked Stars come out in the daylight
Apr 08, 2014 - Softball News
SAGU softball hosts Oklahoma City today at 2:00pm Campus doubleheader starts 12-of-16 games at home Current Standings: http://www.soonerathletic.org/ WAXAHACHIE, Texas ...
Read moreSoftball meets No. 5 St. Gregory's today in Ok
Apr 03, 2014 - Softball News
Lady Lions shoot for second win over ranked opponent Lee, Coburn could hold the key for upset; follow on LiveStats Current Standings: http://www.soonerathletic.org/ ...
Read moreKrock, Hankins, Lee pace softball against MACU
Mar 30, 2014 - Softball News
Lady Lions play 12 of final 18 games on campus SAGU to take on nation's No. 13 and No. 2 ranked teams Current Standings: http://www.soonerathletic.org/sport/0/7.php ...
Read moreLady Lions stumble in extra-innings to Northwood
Mar 26, 2014 - Softball News
Three-run HR spoils solid pitching effort by Lee Coach Grant announces schedule change involving ranked teams Current Standings: http://www.soonerathletic.org/ Box Score / Play-by-Play (a...
Read moreSoftball team returns to campus home on Tuesday
Mar 24, 2014 - Softball News
Lady Lions host Northwood in 2:00pm doubleheader Current Standings: http://www.soonerathletic.org/sport/0/7.php Player Statistics (access below) WAXAHACHIE, Texas --&nbs...
Read moreGignac has three hits, but Lady Rams sweep
Mar 22, 2014 - Softball News
Freshman outfielder continues solid season SAGU hosts Northwood on Tuesday FORT WORTH, Texas -- Southwestern Assemblies of God University freshman Amber Gignac (Houston, Tx) rap...
Read moreMissed opportunities cost Lady Lions at SWCU
Mar 11, 2014 - Softball News
Team raps 17 hits, strands 16 runners in two losses Watch SAGU take on No. 3 Oklahoma City on Tuesday afternoon Current Standings: http://www.soonerathletic.org/sport/0/7.php ...
Read moreSoftball Lions taking their game to Oklahoma
Mar 09, 2014 - Softball News
Team plays six straight north of the Red River Monday and Tuesday doubleheaders set for Oklahoma City Current Player Statistics (posted below) SAC Standings: http://www.soon...
Read moreLady Lions softball splits with Wesleyan
Mar 05, 2014 - Softball News
Coburn blasts HR, Lee hurls second shutout in SAGU history Triumph is a good start for twelve-game road trip Lady Lions have four-game series at No. 19 St. Greg's this weekend ...
Read moreToday's softball twinbill to start at 1:30pm
Mar 04, 2014 - Softball News
SAGU to take on Texas Wesleyan in Fort Worth WAXAHACHIE, Texas -- Today's softball doubleheader between Southwestern Assemblies of God University and Texas Wesleyan University w...
Read moreSoftball swept by No. 15 OBU
Mar 03, 2014 - Softball News
Lady Lions show resolve in fourth game with late lead Johnson, Coburn, Maldonado deliver clutch performances SAGU plays local doubleheader on Tuesday night in Fort Worth SAC Standi...
Read moreSoftball rained out; SAGU home this weekend
Feb 25, 2014 - Softball News
Lady Lions host #15 Oklahoma Baptist at the WSC WAXAHACHIE, Texas -- Tonight's scheduled doubleheader between Southwestern Assemblies of God University and Texas Wesleyan Univer...
Read moreErrors costly as softball team swept by U-of-D
Feb 19, 2014 - Softball News
SAGU collects just nine hits; four by Huff, two by Coburn SAGU plays four-game series in Oklahoma this weekend IRVING, Texas -- Southwestern Assemblies of God University lost bo...
Read moreJohnson pitches, hits SAGU to softball sweep
Feb 15, 2014 - Softball News
Lady Lions powered by Wyatt HR and triple Team travels to New Mexico for four-game series WAXAHACHIE, Texas -- Southwestern Assemblies of God University swept a softball d...
Read moreLady Lions lose 10-2 lead, split doubleheader
Feb 10, 2014 - Softball News
Wyatt, Jimenez combine to drive in 13 runs SAGU's 17-9 win at Texas College was record for runs Box Scores and Play-by-Play (below) TYLER, Texas -- After rolling to a 17...
Read moreSoftball schedule reveals 25 doubleheaders
Jan 01, 2014 - Softball News
Lady Lions start on Valentine's Day in Hobbs, New Mexico Coach Grant and SAGU begin preseason practices in mid-January WAXAHACHIE, Texas -- The th...
Read moreStatewide journalists follow SAGU softball
Jul 13, 2013 - Softball News
Competitive writers, photographers submit entries Here are the Top 3 stories, pictures of SAGU-TWU game WAXAHACHIE, Texas -- The second season for the women's softball tea...
Read moreLady Lions 2.0 softball was a big hit!
Jun 13, 2013 - Softball News
Poovey, Davis-Nance led new cast of players SAGU soars from two wins to 13 in one year WAXAHACHIE, Texas -- The Southwestern Assemblies of God University softball team of 2013 b...
Read moreLady Lions enjoy elevated play in 2013
Jun 12, 2013 - Softball News
Improved softball team looks to continue growth 2013 Team Review WAXAHACHIE, Texas -- The difference between last year and this was like comparing chalk and cheese. Southwes...
Read moreSoftball pitching its future on hurlers
Jun 04, 2013 - Softball News
Right-hander Hannah Lee signs with SAGU Kentucky product bolsters recruiting class WAXAHACHIE, Texas -- The soil is so fertile in Kentucky that some regions of the state gave re...
Read moreSAGU signs Houston's Amber Gignac
Jun 02, 2013 - Softball News
Outfielder brings speed and a left-handed bat WAXAHACHIE, Texas -- Southwestern Assemblies of God University has announced the signing of Amber Rose Gignac, who will enroll at ...
Read more


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Mayalino - Kilos
Kilos Mayalino
Mayalino leaks a new cut.Give Kilos a spin - it's the latest release from Mayalino, having dropped on Monday, April 1st, 2013.
Listen to Kilos, the new track by Mayalino, which was dropped on Monday, April 1st, 2013. Mayalino's odds keep getting better with each new leak, and Kilos will undoubtedly improve his chances of winning. It's a worthy addition to a respectable catalogue that has seen a lot of growth since Mayalino debuted in this game. We're looking forward to the follow-up.
Have you heard Mayalino's Gone Fishin, featuring Roze? If you're down, make sure to visit Mayalino's profile page for the newest info, news, songs, and mixtapes. Check out Mayalino's Twitter.
Can you dig it?


text:
Nobody is getting wealthy working an administrative job at an arts nonprofit.
A Sept. 27 letter about the financial struggles of local orchestras raises an excellent question -- how are orchestras doing in reducing administrative expenses? In the case of the St. Paul Chamber Orchestra, the answer is that we have done a lot, and we continue to focus on this area.
We have done significant work to manage our expenses on the administrative side of the organization in recent years, and as a result, since 2008 we have eliminated more than $1.5 million from the budget. There have been no salary increases or retirement contributions for staff since 2008, and the number of staff positions was reduced by 17 percent in 2009.
This year, the focus is on the musicians' contract, because that contract expires at the end of September. The SPCO board's goal is to collaborate with our musicians on a fair agreement that protects our financial future and ensures our artistic vibrancy.
While it is a difficult time around the country for orchestras, we believe we will be able to develop a solution that provides this community with a great SPCO for years to come.
• • •
It certainly is obvious to those in the audience that Twin Cities orchestras are world-class. But those in the audience should remember that administrative labors are precisely not obvious. Nevertheless, the people behind the scenes, about whom you do not see nor hear nor read, work just as hard for a fraction of the pay.
It's not uncommon for these administrators to work upwards of 60 hours a week for salaries which could only generously be called "middle-class." Positions are routinely left vacant as additional responsibilities are given to already overburdened employees. Nobody applauds them. Nobody writes articles about them. Nobody cares or even notices when their jobs are cut, or when their wages are frozen.
I assure you, they do more than you know. Nobody is getting wealthy working an administrative job at an arts nonprofit. Most could find corporate jobs that pay better, but they stay because they believe in the organization, just as much as the musicians, and just as much as you.
* * *
I've got an idea: Since the main drive of the voter ID bill is to prevent the possibility of abuse, let's apply that to other issues of public safety that have similar potential. I suggest we start handing out speeding tickets to people who buy new sports cars. There's a likelihood that they will speed at some point.
Let's prevent that abuse before it starts. And how about DUIs to people heading out for a night at the bar, or ambulance bills to people who have a history of heart disease and eat fast food more than, say, three times a week? I'll bet we can curb a lot of future abuse by punishing people's potential instead of their actions.
• • •
In the October edition of the Minnesota Educator, teachers union President Tom Dooher urges members to vote no on the voter ID proposition. In a similar matter, there is no mention of his position on new photo ID requirements for students taking the SAT and ACT college exams ("Heightened ACT, SAT security will test students," Sept. 27).
Among about 3.2 million students who took the exams in 2010-11, less than 1/10 of 1 percent had their tests questioned or thrown out. But because of the cheating minutia, new rules require students to upload a photo in advance with their application, present a matching photo ID when they arrive at the test site and show ID again when submitting the tests. Students' photos will also accompany the test results to their school for further verification.
According to the article, there are tens of thousands of students who don't have high-speed Internet access at home to upload the required photos.
If cheating is going on in testing, it would stand to reason that cheating is going on in voting. If educators take steps to stop cheating on tests, it stands to reason that educators would want to take steps to stop cheating in voting. I would like Dooher to explain his views on the new ACT/SAT rules to see how they compare with his voter ID views.
* * *
A Sept. 27 letter writer correctly states that Israel's political scene is not monolithic, but presents only one side of it.
I read the Jerusalem Post, too. The same article from the Sept. 12 edition that the writer quotes goes on to say that Intelligence Minister Dan Meridor accused opposition leader Shaul Mofaz of endorsing Barack Obama with his overreaching attack on Prime Minister Benjamin Netanyahu. Would the letter writer consider that a potential violation of international law, too?
The Jerusalem Post article reminds readers that several U.S. presidents and Israeli prime ministers have failed to see eye to eye over the years, but that at the end of the day our two countries are allies. The same can't be said about Iran.
If we're going to discuss violations of international law, actual or potential, let's look at Iran's nuclear weapons program and its support of terrorism against Israeli, Western and Syrian civilians.
The Opinion section is produced by the Editorial Department to foster discussion about key issues. The Editorial Board represents the institutional voice of the Star Tribune and operates independently of the newsroom.


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Aug 14, 2012 Very Helpful and teach students with prfessionaly. Flag Rating
Apr 06, 2012
A good teacher is one who can reach all students and has the knowledge how to make learners of ALL students. Teaching those who are good students to start with doesn't take much effort but being able to challenage every student by being able to teach across the learning curb takes a GREAT teacher.
Demeaning students is not something a true professional would do and it is a know fact she has done that to many a student.
Flag Rating
Feb 24, 2012 Because of her, I can write papers. Flag Rating
Oct 08, 2011 Wheeler is the most errogant teacher I have ever had. She may be a great teacher from what I hear, but it doesn't change how rude she is to her students. Learning from her is practically impossible. Flag Rating
May 01, 2011 She was the greatest teacher I have ever had. Her class is hard, but it will prepare you for any college English class. Flag Rating
Nov 03, 2010 She is a difficult teacher, but we had the most meaningful discussions in her class! Flag Rating
May 25, 2010 She likes me and I like her. I work hard in her class; she's very challenging. Definitely not fun for people she dislikes. This sounds mean but she's getting old. Wonder how much longer she'll teach? Flag Rating
Jun 14, 2009 She is the toughest teacher I have ever had. If u work hard and participate, ure set. I love her and she is overall nice. Youre lucky if u get her! She has prepared me for college in so many ways. Flag Rating
May 28, 2008 very tough but she's really smart and if you are a good kid that genuinely asks for help, she'll be very helpful like in applying for college and stuff, but she's very very very tough Flag Rating
May 19, 2008 i really feel like people are finally seeing through her. she doesn't have as much respect because we are all just sick of how great she thinks she is. you went to harvard, we know!!! Flag Rating
Apr 16, 2008 Awful lady... judges her students the moment they walk in the room and never changes her opinion no matter how wrong she is. Flag Rating
Sep 27, 2007 great teacher. fun classes! not that much homework. its a nice class to have. Flag Rating
Apr 30, 2005 I don't know you but have great respect for you because you're willing to stand up for what you believe despite the consequences Flag Rating
Apr 05, 2005 WE LOVE WHEELER!!! HOLD STRONG LADY- WE'RE SO PROUD OF YOU FOR HOLDING YOUR GROUND WITH THE ADMIN. YOU LIVE WHAT YOU TEACH AND WE LOVE YOU! Flag Rating
Jan 11, 2004 hard but you learn so much Flag Rating
Dec 03, 2003 Wheeler grows on you. Yes she's intimidating, but that's life. She may have a lot of crazed stories, but the class is always fun & cookies are always baked. Flag Rating
Nov 21, 2003 just to let you know, i'm saving all my D papers. i'll give 'em back to you at the end of the year... Flag Rating
Nov 18, 2003 the best... you will never have a better teacher Flag Rating
Nov 17, 2003 As Long As She doesn't Fail Me, I will enjoy her constant taunting. She's just "Hard but Helpful"!!! haha!! Flag Rating
Nov 17, 2003 Wheeler was one of the most intimidating teachers that I've ever had, and yet once you get to know her she reveals so much of her knowledge to you... Flag Rating
Nov 15, 2003 she is really nice Flag Rating
Nov 13, 2003 Wheeler is hard but chill Flag Rating
Nov 12, 2003 you never went to harvard and every one knows that so your should prob take your fake diploma and burn it becuase thats all it is good for. Flag Rating


text:
- 22 Resorts
- Consistent Snow
- Diverse destinations
- Resorts open before those of many other states
- Home to Vail, Beaver Creek, Copper Mountain
Related Regions: Hohe Tauern, Austria, Salzburg, Zillertal Arena, Tyrol, Europe
Open Season Start/End: 12/12 - 4/12 | |
Elevation : |
1968ft - 7545ft |
Trails : |
23%| 66%| 11% |
Lifts : |
51 |
Lift Tickets : |
from €11.90 to €48.00 Complete list of skipass prices |
Snow Depth
The ski area Zillertal Arena is the largest skiing and winter sports area in the Zillertal. Situated in the Zillertal in Tyrol, the widest adjacent valley of the Inntal in the south does not only have attractive offers for snowboarders and skiers but also for freeriders. The slopes are very well groomed and range from easy to difficult. The ski area is famous for it's toboggan run, the Arena Coaster. Away from the pistes, the guests can pay a visit to the Naturpark Zillertaler Alpen, which impresses with over 80 glaicers or the landmarked Berliner Hütte, a reminder of the beginning alpinism.
From Munich Airport you can reach this resort quickly and conveniently: simply use the shuttle services provided by Four Seasons Travel and SMS Airport Transfer.
Discount option for Lufthansa travelors
You will receive a discount of 10 % on both shuttle services. If you book when you arrive, simply show your Lufthansa boarding pass. If booking online, please use the relevant Lufthansa Shuttle pages of Four Seasons Travel or SMS Airport Transfer and enter your flight number.
Four Seasons Travel
The official transfer partner of Tirol Werbung (the Tyrol Marketing Board), Four Seasons Travel has been operating its shuttle service for 30 years. Its modern, 8-seater minibuses will take you to your ski resort reliably, safely and comfortably. Larger groups can travel in buses with up to 45 seats.
As well as Economy Class and Economy Plus shuttle services, there is also a Private Class and First Class available which will take you directly to your destination without stopping en route. You will find transfer-service counters in each of Munich's two terminals. You can book at any time online or by phone.
For general information:
To book with Lufthansa Shuttle:
Tel.: +43 5 12 58 41 57
SMS Airport Transfer
SMS Airport Transfer stands for reliability, safety and service at a fair price. At the same time it gives you a choice: for a group transfer you travel to your destination with a maximum of eight people in a comfortable minibus; for an individual transfer you will be collected in a comfortable mid-range car.
SMS has its own counter in each terminal at Munich Airport; these counters also serve as meeting points. You can book your transfer very easily online or by phone.
For general information:
To book with Lufthansa Shuttle:
Tel.: +43 6 62 81 61-0
Intermediate Runs
Advanced Runs
Expert Runs
mi Pistes
86 mi
Terrain Parks
Longest Run
7 mi
Skiable Terrain
405 ac
Snow Making
282 ac
mi Snow Making
56 mi
Zillertal Arena
6280 Zell am Ziller
Phone: 43 5282 7165
Cillertal, Gerlos, Ziellertal, Zilatal, Zillatal, Zillertal-Arena, Zillertalarena