text:
OCTARIUM Reviews
Invite reviews
Invite friends and colleagues to share their experiences with this nonprofit
January 19, 2011
I am not a terribly verbose person and I'm a good writer, either. I wish I could express how exquisite Octarium's music is - the beauty of the music, the phrasing, the synchronicity of the singers - 8 voices as one But these words are like saying that the Grand Canyon is big or amazing or beautiful. Words cannot do Octarium and their music justice. We are incredibly lucky that they exist, that Krista Blackwood, despite all odds and absolutely no funding, is able to keep this chorale group together. They sang for a fundraiser for a church in my neighborhood in freezing cold (the sanctuary was 42 degrees) and the music brought tears to my eyes. Do yourself a favor: Check out their website and buy a CD and transport yourself to heaven.
The Great!
I've personally experienced the results of this organization in...
I've heard their music at the fundraiser and online, and through their CDs. I had not known about them until this past year.
Ways to make it better...
If I had to make changes to this organization, I would...
Figure out a way to get Krista Blackwood paid for what she does as the director and founder of Octarium. Music and the interpretation of music is not a God-given talent. It takes years of study and practice. Why we consistently underappreciate the contributions of musicians is mind boggling.
Filter by reviewer role:
- Volunteer11
- Client Served19
- Expert10
- Public58
- Board Member0
- Donor5
- Advisor1
Support This Nonprofit
Help this nonprofit get more reviews
5 tips for getting reviews


text:
expand Menu
* Location
Current Location
My dates are flexible
Check-in date
Nights 1 2 3 4 5 6 7 8 9
Check-out date
Rooms 1 2 3 4-9 10-25 26+
Guests/room 1 2 3 4 5 6
Rewards number
Use Rewards points What's This?
Advanced search
Hotels For…
Deals & Packages
Free Wi-Fi for Marriott Rewards® members who book direct.
See Details and participating locations
View and Manage Reservations
Find specific reservations, including those made by phone or when not signed in.
Sign In to My Account
Sign In to view your current reservations.
Remember me What's This?
Remember me
English–US & Canada
Your Stay: 1 Rooms, 1 Guests/room Edit
Free Wi-Fi for Marriott Rewards® members who book direct. See details & participating locations
Sort by
Renaissance Boulder Flatiron Hotel
Courtyard Boulder
Residence Inn Boulder
SpringHill Suites Denver Downtown
Residence Inn Denver City Center
Denver Marriott West
Broomfield CO
PointSavers offers up to 33% in point savings, depending on the hotel category and number of nights requested. This hotel is offering Seasonal Awards, so you can use fewer points when you book a stay during these dates.
500 Flatiron Boulevard Broomfield, CO 80021
3.3 miles from Broomfield
View Rates
4710 Pearl East Circle Boulder, CO 80301
11.6 miles from Broomfield
New Lobby
3030 Center Green Drive Boulder, CO 80301
12.1 miles from Broomfield
See details & participating locations
1190 Auraria Parkway Denver, CO 80204
12.4 miles from Broomfield
1725 Champa Street Denver, CO 80202
12.5 miles from Broomfield
1717 Denver West Boulevard Golden, CO 80401
13.4 miles from Broomfield
Check-out mm/dd/yy
(proof of eligibility required at check-in)
About special rates and awards

subset: commoncrawl


text:
(KMOV) -- Gibault Catholic High School in Waterloo had their fourth snow day on Thursday but students haven't missed any class.
"We call them (snow days) a lot. Last year I'd wait till the last moment holding out hope we don't have to call off school. Now if there is even a chance I think we have a snow day, I'll just call off by noon," said Principal Russ Hart.
The school replaces snow days with electronic learning days, by using the "My Big Campus" website. Principal Russ Hart says the initial fee to use the program is free, and it's inexpensive to continue. This is what teachers use to post the lesson.
To make this work, students are required to have a computer device and no one is allowed to say the internet was down. Students also have to check in online with their homeroom teacher by 9:00a.m.
Hart said other schools are asking for help. He will be meeting with other principals next week to teach them about his e-learning program.


text:
Air Force Targets $50M Savings With Apple iPads
NEW YORK ( TheStreet) -- Apple (AAPL - Get Report) iPads may be commonplace in homes and offices, but the popular tablet is now a key weapon in the U.S. Air Force's battle for efficiency. The lightweight Apple tablet has opened the door to more than $50 million in cost savings over the next 10 years, according to the military.
Last year the Air Force's Air Mobility Command (AMC) awarded a $9.36 million contract for up to 18,000 iPads as part of an ambitious project to replace flight manuals with state-of-the-art tablets. Contractor Executive Technology clinched the deal to deploy the so-called Electronic Flight Bags (EFBs).
Also see: Afghanistan: Air Force Downtime in Kandahar
AMC, which provides Air Force cargo, passenger transport, refueling and aeromedical evacuation services, aims to boost efficiency and save millions of dollars through the tablets. For a typical aircrew, this means doing away with dozens of manuals containing literally tens of thousands of pages of information.
"We're saving about 90 pounds of paper per aircraft and limiting the need for each crew member to carry a 30 to 40 pound paper pileCheck Out Our Best Services for Investors
Action Alerts PLUS
Portfolio Manager Jim Cramer and Director of Research Jack Mohr reveal their investment tactics while giving advanced notice before every trade.
Product Features:
- $2.5+ million portfolio
- Large-cap and dividend focus
- Intraday trade alerts from Cramer
Quant Ratings
Access the tool that DOMINATES the Russell 2000 and the S&P 500.
Product Features:
- Buy, hold, or sell recommendations for over 4,300 stocks
- Unlimited research reports on your favorite stocks
- A custom stock screener
Stocks Under $10
David Peltier uncovers low dollar stocks with serious upside potential that are flying under Wall Street's radar.
Product Features:
- Model portfolio
- Stocks trading below $10
- Intraday trade alerts
Check Out Our Best Services for Investors
Dividend Stock Advisor
David Peltier identifies the best of breed dividend stocks that will pay a reliable AND significant income stream.
Product Features:
- Diversified model portfolio of dividend stocks
- Updates with exact steps to take - BUY, HOLD, SELL
Trifecta Stocks
Every recommendation goes through 3 layers of intense scrutinyquantitative, fundamental and technical analysisto maximize profit potential and minimize risk.
Product Features:
- Model Portfolio
- Intra Day Trade alerts
- Access to Quant Ratings
Options Profits
Our options trading pros provide over 100 monthly option trading ideas and strategies to help you become a well-seasoned trader.
Product Features:
- Actionable options commentary and news
- Real-time trading community


text:
Product Description
Available while supplies last.
This Cyan Design 3-piece mirror stand is available in a black finish.
3-Piece Spirograph Mirror Stand Set
- Small: 11" H x 6.5" W x 5" D
- Medium: 14.75" H x 8" W x 6.5" D
- Large: 19.25" H x 11.75" W x 9.75"
Finish: | Black | |
Materials: | Wood/Mirrored Glass/Iron | |
Mirror Shape Mirror shape refers to the shape of the mirrored surface of the mirror, not the frame of the mirror. | Mirror Shape | Round |
Mirror Frame Material | Metal |
Questions & Answers
There are no questions from the community yet
Customer Reviews
This product has no customer reviews yet
Write an online review and be the first to share your thoughts with other customers
Write an online review and be the first to share your thoughts with other customers
Tag This Product
A tag is a keyword assigned to a product which helps describe the item and allows it to be found by other customers
Add a new tag:
Separate multiple tags with commas
What's this?Additional Details
Mfr Part # | |
Sku | |
Group # | 769633 |
Category | Table Mirrors - 1337 |
Style | Modern - 3 |
Sales Rank | 32 |
Your Recently Viewed Items
You have no recently viewed items. After viewing product detail pages or search results, look here to find an easy way to navigate back to products you are interested in.
Your Recommended Items
You currently have no recommended items. Browse a few more items to give us an idea of what you like.
©1999 - 2015
Copyright notice | Site Map | By using this site you agree to our Terms & Conditions of Use and Privacy Statement


text:
Oct 27th, 2006, 02:23 PM
She;'s signed an extension to her contract and will continue making sports clothes for adidas, which player do you reckon will be wearing her outfits next year? I'm not sure Makiri will be the model next year her results haven't been great and may put adidas off her. At the end of last year she had a title and was looking like the next big thing so she might not get chosen to be their Stella spokesperson for next year.


text:
FREE cancellation on most rooms!
Instant confirmation when you reserve
Show me hotels in nearby cities:
Hotel Stern (4.3 miles from Oberleins) | ||
Score from 170 reviews:
Very good
This friendly, family-run hotel is located in the heart of Imst in Tyrol's Upper Inn Valley, close to highway A12. It offers fine Tyrolean cuisine and a spa area.
" Excellent location with stunning mountain views. Our suite offered separate kitchen,dining area and large balcony looking towards snow capped mountains. Garden restaurant was excellent. Good parking. " |
from $77 Average price per night |
InterMontana Hotel garni (5.2 miles from Oberleins) | ||
Score from 41 reviews:
Very good
Located in the heart of the Pitz Valley, Hotel Garni InterMontana is only 260 ft from the stop of the free ski bus, which comfortably takes you to the beautiful Pitztal Glacier, Rifflsee and...
" Only 17 km to highest ski area in Austria, 200 m closest restaurant Quiet place even our room it was at street.Perfect place for us " |
from $41 Average price per night |
Gasthaus Sonne (5.5 miles from Oberleins) | ||
Score from 73 reviews:
1 person is looking at this bed and breakfast.
Located in Tarrenz, 5 km from the Imst Ski Area, Gasthaus Sonne offers a restaurant and a garden with a children's playground.
" Friendly staff Very friendly,helpful chef who spoke great English and made us all laugh. Great views from some of the rooms Enjoyed the food Clean tidy rooms " |
from $48 Average price per night |
Aktiv Panoramahotel Daniel (5.6 miles from Oberleins) | ||
Score from 67 reviews:
Surrounded by a 161,460 ft² park, the Aktivpanoramahotel Daniel is in Sautens at the entrance to the Ötz Valley. It features a large spa area and a solar-heated outdoor pool.
" Great food both quality and quantity. The atmosphere of the surroundings was warm and classy. Informative and helpful staff. They helped organise white water rafting which was fantastic and suggested lovely ... " |
from $84 Average price per night |
Apart Garni Romantika (10.2 miles from Oberleins) | ||
Score from 95 reviews:
Located in St. Leonhard in the Pitz Valley, Apart Romantika features a spa area with a sauna, a steam bath, and an infrared cabin. The Pitztal Glacier is 6 miles away.
" It is a fantastic hotel with a great location to lifts (8km). Great facilities in the village: shop, ski rentals ( cheapest in the area) and location for the kids to play and sledge just outside of the ... " |
from $42 Average price per night |
Hotel Tia Monte (11.1 miles from Oberleins) | ||
Score from 78 reviews:
Surrounded by the Tyrolean Alps, Hotel Tia Monte in Feichten in the Kaunertal valley offers a wide range of activities for the whole family in every season.
" Friendly staff,good food, clean comfortable room. " |
from $102 Average price per night |


text:
Back to: Owego, NY housing info, Owego, New York, All US cities.
Detached houses: $141,470 (43% of state mean)In 2-unit structures: $67,561 (15% of state mean)Mobile homes: $26,657 (41% of state mean)
Information powered by Onboard Informatics © 2015 Onboard Informatics. Information is deemed reliable but not guaranteed. City-data.com does not guarantee the accuracy or timeliness of any information on this site. Use at your own risk. Some parts © 2003-2015 Advameg, Inc.


text:
Alone in the Dark Walkthrough :
This walkthrough for Alone in the Dark [Playstation 2] has been posted at 13 Apr 2010 by Cale-Cale-Cales-WORLD!!!!!! and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up Cale-Cale-Cales-WORLD!!!!!! and share this with your freinds. And most important we have 4 other walkthroughs for Alone in the Dark, read them all!
Cale-Cale-Ca les-WORLD!!! !!! |
Walkthrough - Walkthrough************************************************* ALONE IN THE DARK ************************************************* Walkthrough for PS2 version (US) by Artemis72 Disclaimer: Please do not reproduce this walkthrough, in whole or in part, without permission. This document is the sole property of the author and is for personal use only. Version 1.0: Episodes 1-4 completed Version 2.0: Episodes 5-10 completed, some typos fixed Version 3.0: Yet more typos/formatting fixed, strategy for 5.1 "Blood Sucking Chase" expanded Version 4.0: Suggestions/alternate strategies added for melee fighting, hotwiring, Light Progression puzzle Last revised 8-7-08 ______________________________________________ TABLE OF CONTENTS A. Introduction B. Frequently Asked Questions C. Walkthrough Episode 1: The Nightmare Begins 1.1. Wake Up 1.2. Vertigo 1.3. Fire Escape 1.4. Collapsing World Episode 2: Close Encounters 2.1. Don't Look Down! 2.2. Off the Beaten Path 2.3. Lifeless Reception 2.4. Car Park Nightmare Episode 3: Dark Central Park 3.1. Flat Out on 59th Street 3.2. Life Line 3.3. Blood Thirsty Rampage 3.4. Skyride Assault Episode 4: Sewage Refuge 4.1. Deadly Underground 4.2. Draft to Survival 4.3. Flaming Episode 5: Unexpected Expeditions 5.1. Blood Sucking Chase 5.2. Monstrous Hitchhike 5.3. Mind the Gap Episode 6: The Manic Museum 6.1. Playground Peril 6.2. Egyptian Art... Or Disaster 6.3. Terror Exhibition 6.4. No Forkin' Brakes! Episode 7: Seeking Room 943 7.1. The Maze of Antiquities 7.2. A Medieval Execution 7.3. Deeper Underground 7.4. Darkness in Room 943 Episode 8: Location is Key 8.1. Air Crash Survival 8.2. Dead End Track 8.3. The Belvedere...Free Entry 8.4. Astronomical Revelation Episode 9: Concealed by the Park 9.1. Alchemists on our Tail! 9.2. Beat Around the Bush 9.3. Come to Light Episode 10: The Light Carrier 10.1. Light Initiation 10.2. Light Progression 10.3. Light Confirmation 10.4. Revelation D. Contact Information E. Credits A. Introduction This is my first walkthrough. I am not really a hard-core gamer and I am usually the one depending on these guides as I play. However, there are currently no guides for the PS2 version, and there seemed to be some need for one, so I thought I'd take a crack at it. The goal of this walkthrough is merely to get readers through the game and help with sticky spots, as this game is not always intuitive about what your goals are at any given point in time. It may also be relevant to note that I am totally unfamiliar with the earlier games in this series, aside from the original game's fame of being the first survival horror game, which is what prompted me to buy this game when I saw it at the store. So I made up my own names for the enemies, which may annoy long- time fans of the series if they are familiar from earlier games. Hopefully not too much. :) B. Frequently Asked Questions Q: Is this game the same as the X360 version? A: No. And if you try to use a walkthrough for the nextgen versions of the game, you will only further confuse and frustrate yourself. Thus prompting me, a mere casual gamer, to attempt a walkthrough of my own. :) So here we go. C. Walkthrough: EPISODE 1: The Nightmare Begins 1.1. Wake Up This is basically an expository chapter. Listen to the discussion, and use R3 to blink your eyes if you want to watch the scene. You have to keep pressing R3 periodically. One guy manhandles you a bit, a third guy comes in, and after a little more discussion, you get control of Carnby. Move forward through the door, then try to turn right (I seem to get stuck here; maybe it's a product of you just being groggy; in a few seconds, your perspective is reset and you can proceed forward). Turn left, then right into the open door. Proceed up the stairs, pressing R3 as needed to clear your vision. Turn right, as instructed, then up more stairs. When you get to the end of the hall, a cutscene will start. After the cutscene, enter the door on your right and proceed down the hall past the fencing and turn right around a corner. Again, when you get to the end of the hallway, you'll see a table and a sink on the far wall. Walk toward the sink and another cutscene will start. The game then tells you that pressing O (circle) toggles your viewpoint. I generally prefer 3rd person, but hey, whatever works for you. At certain points, the game forces you into one or the other view. Go through the open door on your right. 1.2. Vertigo Proceed out onto the catwalk. An elevator will ascend from below. When it's level with the catwalk, walk onto it. Yet another cutscene... (This cutscene can be skipped by pressing X.) After the cutscene, move Carnby along the ledge and over to the ladder. Press X when prompted to climb. Go forward and press X near the fire hose and it will be lowered, forming a ropey thing you can climb down (press X to grab hold). Move down, and you'll come to a couple of fans. If you try to go past them, you'll get blown off the hose, so do what the game suggests and push off the wall by pressing []. (It's easiest if you're right above the fans before you do this.) Once you're hanging out there, push down, and you'll slide down the hose, past the fans. At this point, debris will fall from above. Move left or right to dodge. Your destination is an open doorway below and to the right. Swing over to it and you'll automatically jump inside. 1.3. Fire Escape Run to your right into the open door. A woman will whine on and on about her husband who is trapped in the other room. This is another checkpoint, but unfortunately, this cutscene is not skippable. When she's (finally) done, enter the room straight ahead. Turn left into the hallway and into the room up ahead. Against the wall on your right will be a fire extinguisher on the ground. Pick it up (X) and carefully walk over to the flames on your left. The game will explain how to use the extinguisher: press R1 (auto switching you into 1st person view) and move the right analog stick to put out the flames. Once the fire's out, go through the now accessible doorway, and watch another cutscene. You've reached the husband, but now Anna is behind the locked door. The hallway has become blocked, so you can't go back that way, so you need to break the door down. Walk up to it and the game will tell you to hold L1 and move the right stick toward the door. This can be a little tricky; make sure you're right up against the door. The husband will inform you that the way out is down the burning hallway to the right. Luckily, you have your handy fire extinguisher. Make your way down the hall, and turn into the hall on your right. As you enter the hallway, the floor in front of you will collapse, and you'll be prompted to jump the gap by running up to it and pressing [] to jump. (You cannot jump while holding the fire extinguisher; if you didn't automatically drop it when the floor collapsed, drop it with the triangle button.) Turn to your left and then right into a doorway. 1.4. Collapsing World As far as I can tell, the only thing to do is run around these two rooms until the building starts to crumble around you. Keep running around, and eventually a cutscene will start of you falling and grabbing onto a gargoyle. Cue opening credits. EPISODE 2: Close Encounters [Note: if you choose a chapter from the chapter select menu beyond the first, you will get a little review of the previous chapter, which can be skipped by pressing X.] 2.1. Don't Look Down! You find yourself on a balcony. Press X to grab the cable and climb up. Swing over to the ledge on your left, and hit triangle to release and (hopefully) fall on to it. As you move gingerly across the ledge, debris will fall and you will find yourself hanging on the broken remnants. Move back right, and use [] to pull yourself up when you get to the end. Again, debris will start to fall from above, but it's much ado about nothing. Keep moving left until you're over a ledge. Press triangle to release. To the left at the end of the ledge is another cable. Use square to push off, and swing left, releasing at the apex of your swing onto the little ledge fragment to your left. A piece of wall to your right will fall away, creating a little crevice above you. Jump up and grab the narrow ledge above you with square and move along it even as the wall begins to fall outward until you find yourself on another balcony. Run straight ahead into the next room and toward the back wall. Jump up to the ledge on your left and use square again to pull yourself up. Follow the little path up and out the archway, back outside. Grab on to the cable here, and keep climbing up. You'll see a woman yelling out a window; ignore her and just keep climbing. The cable is hooked at various point, and as you climb, the cable will dislodge. Just keep going. Finally you should see a balcony on your right. Swing over to it. Enter the angled doorway right ahead of you and go through the broken window. 2.2. Off the Beaten Path Pick up the trashcan (or the globe) and use it to break down the door to your left. Run straight ahead and the floor will give way and fall a little. Pull/push the table until it's under the upper section of floor. Climb onto the table (square) then grab the floor above you and pull up. A man will call over to you to find some light source. Grab the chair or the sawhorse thingy and use the nearby flames to set it alight. Carefully make your way along the twisty floor path until you get to the open door. Drop your "torch". More floor sections will fall away, and a miraculously pendulum-shaped piece of building begins swinging in front of you. Time a jump over the gap (the pendulum seems to hang out longer on the left side, so maybe wait until it's over there). Fall down into the next gap and release from the ledge with triangle. Grab the nearby fire extinguisher and use it to break down the elevator doors. Cutscene. 2.3. Lifeless Reception Walk over to the woman, and use X to boost her up. Then jump and pull yourself up. (It may help to use 1st person view to orient yourself under the opening.) Walk toward the ledge to your right and back to see a cutscene. You'll pick up a flashlight off the ground near the corpse automatically. To access your inventory, press [select]. The flashlight will be in the right side pockets. Move around using the analog sticks, and as you pass over an item, it will pop out of its pocket a little. To choose it, press X. Toggle the flashlight off and on by pressing up on the D-pad. Move up the debris to your right and fall into the gap. Move forward into the doorway and you'll see a cutscene. Oh boy, here we go. You'll come out of the brief scene magically holding a chair. Run up to the zombies and press L1 and move the left analog stick left and right to swing the chair at them. Velkyn_df offers this tip for melee fighting: "Zombie fighting with a melee weapon - This one had to be a bug, but it is fun as hell to use. I found this in the subway section when I picked back up the extinguisher after finding myself out of ammo (oops) If you hold the melee attack button down, press both sticks towards each other then away back and forth in a relatively fast rhythm, you can make Carny swing it seemingly inhumanely fast. I recommend trying it before you are too close to the zombies just to see if you can get it down. When you down one, drop it, pull the pistol, Hold R3 and aim for the glow for the coup de gras. On a side note, If you are still in the rhythm, you might beat it back on his feet. (not good, btw)" Run ahead and around the reception desk into the door behind it. Ew! A corpse! Yay! A gun! Pick it up, use L1 to enter aiming mode and aim with the right stick. Use R1 to shoot. Let's try a little target practice on that nearby locked cabinet, shall we? Aim for the padlock and fire away. Inside are 2 shiny new ammo clips. (Use L3 to check ammo and while in check mode, use X to reload.) By now your zombie pals will have recovered. Take them out again, either with your gun or using the trusty chair method. Run across to the alcove where your female companion is cowering. There is a lock next to the door, with some bloody fingerprints on it. 492 opened it for me, I don't know if it's random or not. Try random combinations of bloodied keys until the door opens. (Beedo123 on the message boards also mentions that you can just shoot the panel under the keypad and hotwire the door open by flipping the wires around with the right and left sticks, then pushing them together until you get sparks.) Proceed down the stairs and she will follow you. At the bottom of the stairs, go left and into the parking garage for another cutscene. 2.4. Car Park Nightmare Your goal is to find a driveable car and get back to Paddington and the woman. Run across towards the exit sign and through the door on the wall there. Turn left. There should be a doorway on the left near the first zombie you see. Go through it, down the stairs, and through the door on the bottom. (I didn't bother dealing with the zombies in the garage; they're pretty easy to avoid for the most part. Just keep moving.) This part blows. You'll see a cutscene of one of these 'fissures' everyone's blathering on about. It will continually chase you around in this area, and if you fall in, it will pull you along. As you pass by cars, the little pylon things, etc., an X will appear over them. Hit X to grab hold and then [] to pull yourself out. It's hard to give directions, since you'll get all turned around in the fissures, but if you head all the way to the right from the entryway, there will be a car the end that you can enter (X). There's an ammo clip in the glove compartment. At the end of the road to the left is another car. This one also has an ammo clip in the glove comparment. Get in, and you'll exit on the other side. Lots of zombies around, so look out! Follow the road as it wraps around to the right, and partway down the next aisle on the left is a shiny car, complete with keys in the visor! Grab 'em and start driving. R1 = accelerate L1 = brake/reverse D-pad up = toggle headlights left stick = steer Go to your left and keep driving along the road until you see a flaming car ahead. Drive toward it, and look for the open doorway to the right of it. Get out of the car and hurry through that doorway. Grab the fire extinguisher to your right and head back through the door and put out the car fire. Now push the car out of the way so you can access the door behind it. Yikes. It's locked. Well, we know what to do with padlocks, don't we? Use your gun to blast it off and the door opens. Drive through it and to the left along the winding path, and through the flames at the end back to the starting point and your pals will hop in. Now follow the exit signs to get out of this nightmare parking structure. Immediately ahead and to your right is another closed door. Get out and go through the people-sized door to the left. Blow the padlock on this side of the door and head back to the car and drive through. Go left, and then follow the road around to the right until you come to another big door near an exit sign. (The crazy lady passenger will yell "No, not there!" but just ignore her.) This door you can just ram through. Run into the door, back up and ram it again, and another cutscene will start. CHAPTER 3: Dark Central Park 3.1. Flat Out on 59th Street Yipe. Luckily, the opening cutscene can be skipped as this may take you a couple of tries. This part can be really annoying. You'll be driving in this chapter, and your jacked car handles none too well. KEEP MOVING FORWARD. The fissures will be chasing you all along the way, and if you get hung up on a parked car or piece of debris and have to back up to get around it, it's game over, so try to keep forward momentum at all costs. You can slow down at crucial times to avoid obstacles, but whenever possible, keep your finger on the R1 button. No matter how hard you accelerate, the fissures will periodically get close and shake the car, so try not to let it distract you. There are gaping crevices on either side of the road so stay to the middle whenever possible and don't veer too far left or right when dodging obstacles. Pass between two cars, and then you'll see a car come past you on the left. Just keep to the middle until you see a car up in front of you. Another car is coming up behind you, so go around the parked car close to its right side, allowing the car behind to come up on your right. (Often, if you're too far to the right, the car will hit you from behind and knock you out of control.) Try to hold your position and muscle the car over to the right a little if necessary. Another car will be approaching toward you on the left. Pass another parked car to your left, and then two cars will cross in front of you. Usually, they'll be across by the time you get there, but you may need to slow a little to allow them time to get out of your way. Now debris will start falling from above into the street. For now, you can stay pretty much in the middle. Up ahead you'll see another car stalled in the middle of the road. Pass it to the left and keep going straight ahead. A large piece of crap will fall, blocking the whole left side of the road. Pass to the right, but you'll want to slow a little, as there are two cars rather close together that you have to pass between just beyond it. Then you'll see an overturned car; I prefer to pass this one just to its left. You'll come to a roundabout. Go left and follow the circular path to the right, avoiding an oncoming car as you approach the spun-out car on the right. You'll come to a ramp-like piece of heaved-up road. Drive up and off of it for a cutscene. 3.2. Life Line You're leaking blood like crazy, and if you dally too long, you'll die. Run past the tire and then down to the left into the ravine. You'll see a crashed car with a dead woman next to it. Run over there and pick up a clip. Turn right and run past some zombies and up a slope to the right. Run past a couple of trees and another overturned car and you'll see a whitish cement structure ahead. That's the public restroom. Head in there. Cutscene. Pick up the dead cop's ammo. Use the gun to shoot open the door to the right of the stalls. Run toward the medicine cabinet. Cutscene. Press down on the D-pad to enter healing mode. Follow the on-screen directions to clean and bandage your wound. Run back into the main room and grab the trashcan and use it to break through the back wall. Drop the can and jump and grab the cable to your left and climb down it. Swing right, and release the cable, quickly pressing X to grab the next cable. This one is hung up in two places, so you'll need to push off the wall and swing a little bit to work them free. Climb up until you're just past the broken ledge, then swing all the way over to the right and release the cable, landing back in the park. 3.3. Blood Thirsty Rampage You'll be plagued by bats along the way here; ignore them and keep running or they'll grab you and suspend you from these tentacle-like appendages. I don't think you can break free from this, so that's game over. Run foward and to the right and into the bus. There's a first aid kit in here, in case you're still drippy. Run out the back of the bus and to the right. At the first building with an open door, go left around it into the cemetery and the straight to the next building with a door. Cutscene. Well, that relationship didn't last long. Before you leave, make sure to pick up the spare clip on the ledge to the left of the door, and the first-aid kit propped up against a box on the floor. Run back out and behind the building. 3.4. Skyride Assault You should see a pickup truck on the road, but the poor guy is stalled. Get behind and push the truck until it starts, then run up and jump in the passenger side (right). Press R2 to draw your gun. The bats will lift the truck with their tentacles, so shoot them, reloading when necessary. When you've shot enough of them, they'll drop the truck. Your driver has probably been grabbed by the bats, so holster your gun, move over to the driver's seat and stop the truck by the man near the construction markers. Be sure to check the glove comparment for some ammo. Exit the truck and head over to the open manhole. Descend the ladder. Move ahead slightly for a cutscene. CHAPTER 4: Sewage Refuge 4.1. Deadly Underground You're stuck in 1st person view for this sewer part. Move left out of the alcove and keep going foward. At the corner, go right, keeping to the right side of the sewer. There's a door on your right. Go in and fall into the hole, picking up the ammo clip on the ground to the right first. This level is thick with zombies, so watch out. You can save some ammo by selecting your alcohol spray from your inventory, automatically bringing up a lighter. Pressing L1 and R1 simultaniously will produce a jet of fire. This has the added benefit of killing them for good, rather than just knocking them out briefly, as opposed to shooting or pummeling them into submission. It's also much faster. It has the negative side effect of using up your healing spray, however. Go straight. Take a right, then your first left. Then a right and left again. Go straight for a while past some tunnels, then go left at the end, and right. You should see 2 gates ahead of you, a closed one on the left, and an open one on the right. Go through the right one. You'll come upon two zombies, which you may want to take out, either with your fire or your gun. Grab the med kit ahead of you in the corner to the right, then go left and drop down the hole. 4.2. Draft to Survival It's dark down here. When I tried to pull out my flashlight, it immediately ran out of batteries, so Carnby pulls out his lighter instead. Hey, it works. Go straight and you'll see a branching path, the left has a kind of skylight over it, the right one is dark. Take the left path to a grate. Go right until you come to a pipe. Turn left and go forward between the cement ledges through an opening in the grate. Go left and continue until you come to some kind of half-submerged water tank. Go right to a lighted intersection. Take the right path and go through the open gate on the right and up the ladder. Ahead of you on the ground is a clip. Go forward and fall down in to the room below. The game instructs you to hold down R3 to keep your eyes closed. I'm not sure what this accomplishes. A werewolfish looking guy will attack. Shoot him until he falls, and/or you may want to burn him to finish him for good. Run in the open gate to the left and hit square to jump up and pull down the ladder. Climb up. Go straight and there's a med kit in the alcove on your left. And to your right - tada! An axe. Since you're probably out of ammo at this point, it's very handy. Hold L1 and use the right stick to swing it, like the chair. Pushing down on the stick gives you an overhead swing, good for breaking say, padlocks. Pushing right or left gives you a cross swing. Use an overhead swing to break the lock on the gate. Go right at the intersection and sever the sparking wire with an overhead swing. Move ahead and go right at the corner. On your right will be a gate. Drop the ax and pick up the clip in front of the gate. Shoot the blue button on the lefthand wall inside the gated room to open the door. Grab another clip and a medkit. Continue to your right and follow the path around until you come to a ladder. Go up. Push the red button in the box on the lefthand wall to open the gate, then go up the next ladder. 4.3. Flaming Desire Whoot! The construction site! Run back around the manhole and past the worker and the shiny car which you can't get into. Run straight back and into the building. Grab the trashcan and knock down the door. Run into the back room and grab the blue oxygen tank. Use it over the open burner and create a flamethrower. Set fire to the wall and floor under the window ahead of you on your left. It will eventually spread to the neighboring wall, burning through it. There are some bats and a zombie outside, so be careful as you run out. Run around back here for a while, and eventually an ambulance will crash through the fence in the back. Run up to it to trigger a cutscene. EPISODE 5: Unexpected Expeditions 5.1. Bloodsucking Chase Well, you finally got some much needed medical attention, but the night ain't over yet. You start out riding in the ambulance with an EMT and Sarah, your lady friend from the car ride earlier. The driver will start freaking out, and eventually the back door will open. Pull your gun and start shooting at the bats. After the first swarm of bats, a giant MotherBat will join them. When you run out of ammo, turn to the EMT and "X Ammo" will appear on the screen. Hit X and he'll hand you a couple clips. You can also grab bottles of alcohol and bags of blood from the boxes on your right and throw them in the air with L1, then shoot the bottles of alcohol (there is a brief period of slow-motion after you throw something). The bottles of alcohol burst into flame when shot; the bloodbags draw off the smaller bats briefly so you can focus on Mama. Sometimes, she'll fly really close, exposing her tender underbelly. Unload on her at close range to make her squeal. Try to only shoot the little bats when they're relatively close. Your aim is much more accurate, and this might reduce the time you have to waste grabbing ammo and reloading, as well as giving you more time to focus on the Mama. Whenever possible, try to time your ammo grabs when the Mama is either alone or the little bats are all far away. 5.2 Monstrous Hitchhike After quite a while of shooting wave after wave of bats, you'll hear the driver scream something like "get them off my windshield" and "climb up the hatch". This is your cue to turn back inside, look up, and hit the X button to pop out the sunroof. Again, keep shooting, turning back down into the vehicle to grab ammo as needed. After a while not only will you have the flying monsters to deal with, but creepy ghouly things will start climbing up the sides of the ambulance, so you'll have to be on the lookout for them and shoot them down before they get to you. Eventually, the MamaBat will fall, and that will trigger a cutscene. 5.3. Mind the Gap Run forward and Sarah will suggest using the tow truck. You can shoot the lever in the back so the ramp drops and the car comes down, but you can't get in it. Do it anyway, and you may want to push the car off to the side so you can drive past it more easily later. Then run to the left past the tow truck and all the way to a chasm with a car in front of it. This car is open, but you'll have to hotwire it. Look down and slightly to the right until you see the prompt "X Open Panel". Do so and you'll grab 6 wires, 3 in your left hand and three in your right. You can rotate them with the sticks, then push the sticks towards each other to bring the wires together. Rotate around, bringing different combos together until you get some sparks. The watch under the "Close" prompt until a "R1 Start" prompt flashes briefly. Hit R1 when you see that and the car will start. [Velkyn_df points out that you can just hold R1 throughout the hotwiring process, and the car will automatically start when R1 appears. That way you don't have to worry about watching for the prompt.] Drive the car forward toward the tow truck ramp, accelerate as you approach, then drive up the ramp to trigger a cutscene. EPISODE 6: The Manic Museum 6.1. Playground Peril Turn to your left and run down the path and through a gate near the building on the right. Oh boy, it's fissure time - again! Turn right and run as far as you can until you're in front of the area with the gazebo, facing the chasm. You should see a cable ahead of you with a square prompt. Turn around and run back to the metal support to get a good running start, then jump toward the cable. You'll slide down to the other side. Climb up the slope to your left and approach the yellow box. Press X and you'll lower the elevator. Run down to the open gate on to the elevator, then run back toward the box and you'll see an X prompt. Press it and the elevator with go up. Exit through the gate and run into a swanky bathroom. See that "corpse" lying on the ground? Looks suspicious, non? Approach it anyway, and it will jump up and attack you. (Surprise, surprise.) Somehow, I had a knife in my hand I don't recall ever picking up, so stab away at the monster (hold L1, move right stick back and forth to swipe at it). Run in the adjoining room and grab the medkit from the cabinet. Grab a trashcan to ram open the door out and to the right. Then drop the can and pick up the blue oxygen tank from the other room, then exit the bathroom. 6.2. Egyptian Art... or Disaster Run left to the flames and make your flamethrower (hold L1+R1) and kill the zombie. In the little room to the right you can grab a clip. Exit the room and head straight down toward Sarah. Set fire to the wood pile to the right and let it burn down. Now you can run past it. Run straight, then right, toasting zombies as you go. There's an elevator at the end. Drop your tank and press the button. Board the elevator when it arrives. Inside the elevator, hit X on the panel to your right. The elevator will move and then the doors will open. Head out to the new area and move foward for a cutscene. 6.3. Terror Exhibition Sarah ditches you. You need to find room 943. A fissure will appear, and one of the ghouly monsters (I'm sure they have a real name, but oh well) will appear. Grab the pipe propped up against the left wall next to the tree-entwined ladder and beat it to death. (Or shoot it, if that's how you roll.) You can toast these guys with your spray/ligher combo, but they take a while to die. It's still the most efficient way, though |


text:
Shreveport, LA (KMSS) — Authorities have now identified a boater that was found in Shreveport's Cross Lake early Monday morning.
Just after 7:00 a.m., officials from Shreveport Police Department's Cross Lake Patrol along with agents from Louisiana Wildlife and Fisheries found the body of a man believed to be a drowning victim.
After a two day effort, the body of the man, Robbie H. Weems, 46, of Shreveport, was found ndar an island section of Cross Lake 100 yards from where witnesses say that Weems entered the water after jumping from a disabled vessel.
Shreveport Fire Department Dive and Rescue personnel were called to assist in the recovery, removing remains where were presented to the Caddo Parish Coroners officer for an autopsy.
The incident is currenly under investigation at this time.


text:
Imperial Las Perlas
The Imperial Las Perlas Cancún is the ideal hotel to spend your vacation in the Mexican Caribbean. We are a small friendly and conveniently located three star hotel. The helpful staffs are committed to making sure you enjoy your stay with us. We are available to suggest places to go and how to get there. We want you to consider us your home in Cancun
Our property has 6 separate buildings that surround a freshwater swimming pool (with an adult and children's pool), each with 3 floors. The front of the hotel is on Kukulcán Boulevard, the main street of the hotel zone. The hotel is on a white sand Caribbean beach, with tranquil water, that is perfect for swimming and water sports. " Gaviotas" Restaurants, located on the beach overlooking the Caribbean, are open from 7:00 am to 10:00 pm daily serving meals and beverages. Safe deposit boxes available: -In the room have a charge of $2.00usd per day. -Free of charge at the front desk. -Babysitting can be arranged for an additional charge (on request). -Water sports are available at our Marina Las Perlas. Rooms: All 120 of our large ocean view studio rooms have a kitchenette, individual air-conditioning, two double beds, shower, telephone, color satellite TV, marble floors and balcony or terrace. They also have a kitchenette with a mini bar, sink, two electric stove and essential utensils. |
Verfügbarkeit & Preise
Wähle bitte die Termine aus und klicke auf "Daten aktualisieren", um die Verfügbarkeit zu sehenHotel Ausstattungen & Richtlinien
- 24 Stunden Rezeption
- Klimaanlage
- Bar
- Frühstück inklusive
- Zahlung per Kreditkarte möglich
- Geldwechsel
- Faxdienst
- Kostenloser Internet-Zugang
- Kostenloses Parken
- Kostenloses WLAN
- Reinigung
- Waschmöglichkeiten
- Gepäckraum
- MiniBar
- Außenpool
- Parken
- Restaurant
- Safe
- Schwimmbad
- Ausflugsschalter
- Barrierefrei
Diese Unterkunft hat eine 1 Tage Stornierungsfrist. Ergeht innerhalb dieser Zeit keine Stornierung, wird eine Stornogebühr in Höhe der ersten Nacht des Aufenthalts in Rechnung gestellt.AnfahrtKarte anzeigenKarte verbergen
We are the first hotel on the beach, in the hotel zone coming from downtown Cancun. We are directly across from Isla Mujeres.
It is a 5 minutes taxi ride to downtown, 25 minutes to Cancun International Airport and 10 minutes to the Convention Centre.