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Thursday 5 Mar 2015
By Garry Shaw. Web onlyPublished online: 21 April 2014
An Egyptian ex-army general has called for a monastery in Sinai to be destroyed and the monks who live there to be deported—because he says they are a threat to national security.
According to Egyptian news source Ahram, Ahmed Ragai Attiya has filed suit to demolish Saint Catherine's with the city of Ismailiya's administrative court. Although the monastery was founded in the sixth-century and was made a Unesco World Heritage Site in 2002, Attiya says that most of the buildings that comprise the complex were built in 2006 and so cannot be classed as historic, which would protect them from destruction. Saint Catherine's, named after the Christian martyr, is located at the foot of Mount Sinai, purportedly on the spot where god spoke to Moses through a burning bush. It is famous for its collection of early Christian manuscripts, as well as its Byzantine architecture, and is one of the earliest Christian monasteries to survive intact.Attiya says that the monks who live at the monastery, most of whom are Greek, pose a threat to national security. He has also accused them of trying to hide Moses' Well, where Moses is meant to have met his wife, and of raising the Greek flag on Egyptian soil. A panel of experts is investigating Attiya's claims, which have been denied by the monastery's lawyer.
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8 May 14 22:14 CET
This would have been a laughable suggestion a decade ago. How frightening to see the difference a few years of political instability can make. How terrifying that the outcome of this situation depends entirely on the influence of General Attiya.
30 Apr 14 22:59 CET
I hope & pray that St. Catherine's Monastery will continue to be a holy place of prayer as it has been for several centuries.
29 Apr 14 17:39 CET
Greece has enough problems to solve, rather than posing a national insecurity to other countries. People like the ex-General, had a "reason" to annihilate the 5m Jews, attempt to destroy the Sphinx, the Buddhist sites in Afghanistan, the US Twin Towers, and now, are blood thirsty for St Catherine Monastery! But, on a sincere note, if the monks are, actually, are raising a Greek flag in Egypt, BIG MISTAKE!
24 Apr 14 18:10 CET
This (lighthearted) account in a Cairo equivalent of Time Out seems to present this as the rantings of a not too dangerous nutter: http://www.cairoscene.com/ViewArticle.aspx?AId=2889
24 Apr 14 15:12 CET
It seems the ex-general who wants to do this is 76 and probably not entirely sane, but the very fact that the authorities feel they have to seem to take his mad allegations seriously is rather sinister. The surrounding tribes people are indignant and say they have been protecting the monastery for hundreds of years and no one should mess with the monks. Good for them.
23 Apr 14 17:44 CET
Who knows anything about this man? is he an irrelevant crank or is this serious and supported by public opinion? a dreadful suggestion in any case.
This is outrageous! One of the oldest and surely the most famous monastery. Other than the fact that it houses the greatest collection of icons in the world, it is a symbol of what a monastery initially was: an oasis of faith in the most inhospitable environment.
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This is outrageous! One of the oldest and surely the most famous monastery. Other than the fact that it houses the greatest collection of icons in...
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RIM Earnings Preview: It's Going to Hurt
NEW YORK ( TheStreet) -- Research In Motion's (RIMM) upcoming earnings release will likely confirm investors' expectations that it was the worst-performing quarter ever for the Ontario smartphone maker.
Research In Motion is a world leader in the mobile communications market and has a history of developing breakthrough wireless solutions. The company was founded in 1984 and is headquartered in Waterloo, Canada. Research In Motion Limited trades an average of 14.8 million shares per day with a marketcap of $5.4 Billion.
Research in Motion's price per share has dwindled to $10 today from $140 three years ago.
RIM is anticipated to report effete first-quarter earnings after the market closes on June 28. The consensus estimate is currently -2 cents a share, a decline of $1.35 (101.5%) from $1.33 during the same period last year. Revenue is falling; investors are expecting $3.15 billion, off $1.76 billion compared to $4.91 billion during the first quarter of last year.
The trailing 12-month price-to-earnings ratio is 3 (yes, that 3 is correct), the mean fiscal-year price-to-earnings ratio is 24.05, based on earnings of 43 cents per share this year. In the last month, the stock has fallen -6.85%, down about 65% from a year ago. From the penthouse to the outhouse: Reported revenue was $19.91 billion last fiscal year compared to $14.95 billion in the year before. The bottom line shows rising year-over-year earnings of $3.41 billion last fiscal year compared to $2.46 billion in the previous year. It will take more than an enthusiastic consumer response in BB10 to relive those numbers. Even without RIM's new CEO Thorsten Heins providing investor warnings, we know this one is going to leave a mark. Almost all weakness should be set at the feet of former co-CEOs Mike Lazaridis and Jim Balsillie for allowing BlackBerry 10 to fall behind schedule as far as it has. The delays are incogitable, while Microsoft (MSFT), Google (GOOG) and Apple (APPL) are leapfrogging each other non-stop. Microsoft didn't bring down the house of RIM; however, Apple and Google ripped apart RIM like Sidney Crosby lacerates ice during the third period of a cup game, while down by one. Nokia's multitudinous problems also haven't thwarted the Finish company from nipping at the heels of RIM. Apple has negotiated agreements with Sprint (S), Verizon (VZ - Get Report) and AT&T (T - Get Report), the three largest carriers, to sell a minimum number of iPhones in order to keep their Apple franchises. Apple's clench on the market is so consummate, that the deal struck with Sprint caused investors to question if Sprint gave up too much to Apple. It may be early to bring back the jury, but in the short period Sprint has carried iPhones, it appears it has taken market share away from both Verizon and AT&T.Check Out Our Best Services for Investors
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Buyers don't seem fazed by higher mortgage rates as home sales surge.
» Read moreInvestors are sniffing around the two mortgage companies, but the effect on rates is unclear.
» Read moreBuyers who were frozen out in the spring and summer will seek deals this winter.
» Read moreMortgage loan limits will rise in 18 counties next year but remain the same elsewhere.
» Read moreCalifornia saw the biggest decline in signed home contracts, while the Northeast gained.
» Read moreIn a market with tight inventory, California homes are selling the fastest.
» Read moreWill these loan disclosure forms make it easier for consumers to understand their mortgages?
» Read moreEconomic fears and building costs tamped down expectations for new home construction.
» Read moreJPMorgan Chase reached a $13 billion settlement over the sale of troubled mortgages.
» Read moreBorrowers grown more satisfied with their mortgage lenders compared to last year, according to survey.
» Read more


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Friday, October 5, 2012
Vintage Trinkets
I stopped this girl in the East Village in Manhattan.
How gorge is her large necklace? Best part is her wearing it with a basic (and ridiculously super soft) vest.
Oh and another thing: while shooting her I thought these were the best faux leather shorts I've seen in ages and that belt! I have a pair of faux leather shorts and love how they wear in like real leather. Her's are perfect. I saw some good faux ones here. Perfect with oversized jumpers like this.
Street Style,
Where Did U Get That,
5 comments:
well, she looks nice. i like these kind of videos!
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O.K. I'm down to 13 days and counting before the Pileup... I now remember one of the reasons my '64 has been stored since '86... Started to set the valve lash, and at least 3 of the pressed-in studs on my 389 are spinning on me... I can't get the rocker arm nuts off, or tightened any further. Can't run the car as is, due to the rocker arms being wayyyy loose...I would undoubtedly break something... Local guru recommended drilling through the cast iron, into the base of the stud, and pinning it. (I know I can pull the heads, and have screw in studs installed...but, no time or money...). The drilling has been successful, and I have been able to pin the first one I've tried...but, when I go to set the lash, it snaps the pin. I hesitate to use a larger pin, for fear of busting through the cast iron, or snapping the stud. Anyone have a jury-rigged way to fix this damn thing? Many Thanks! -Tony
This is a real long shot, but I guess if you could get to them, you could braze (or however it's spelled) the rocker stands in place with some brass? Never seen or heard of it done, but meh, it's a suggestion, as lousy as it might be haha.
If they spin like you say. You'll never get the valves adjusted properly. I can't believe the pins busted. I'd get a higher quality pin. Talk to a head shop, they could have the screw in studs done quik.
Wow, if they spin they might also wobble. Chevies had press ins at first(till '68, I think) and they could be pulled by stacking washers and tightening the nut. Looks to me you got a problem! I'd wash the area really well with mineral spirits, blow dry, then use lacquer thinner, spray some carb cleaner around the stud, trying to get it clean down in the hole around the stud, blow dry, clean, blow, till you are sure it's clean and dry down in there, then try to get some loctite to run down in around the studs, let cure overnight, then pin the damned things. If it don't turn and sheer the pin you should be OK. I've seen red loctite do some amazing shit!
I drilled and pinned a set of SBC heads once with roll pins. Not because they were spinning but because they wanted to pull out.
I have done the same on SBC heads because of them wanting to pull out with a high lift cam. If I remember correctly, I used a 1/8" roll pin. I think there would be plenty of boss around the stud to be able to use a 1/8" roll pin in a Pontiac head also. If the pins are spinning, I think cleaning, red loctite, and pinning would be the best quick fix.
Uhhh... in 64, didn't pontiac still oil the valvetrain through the rocker studs? You might wanna check that out before cramming anything full of metal shavins that isn't supposed to be crammed fulla metal shavings.
It looks like Lux Blue is correct. From what I can find, it appears that 64 Pontiac heads could have very well still oiled through the stud. It appears that some of the heads oiled through the pushrod as early as 63, but 65 was the first year across the board. Pinning the studs (and maybe even loctiting them) becomes bad fixes if they are actually the ones that are for oiling the rocker.
If you are breaking the pins, it sounds to me like the nut is running out of threads so it spins the stud. Try putting a washer or 2 under the nut to gain some more threads. All the old 60's pontiac motors I ever worked on were oiled through the push rods.
what is the code over the exhaust ports? Sooo, If what I think is going on is for sure going on, here's what you've gotta do. at the bare minimum, the heads gotta come off. I know it sucks, but when it is all said and done, you will have better oil pressure acrocc the board, and a longer lasting set up. There is a screw in Big Block chevy stud that will work in your application. not much needs to be done by way of machine work as the area that the stud is pressed into should already be machined flat. (?- MOST of the time, anyways.) after that, you're gonna need to locate a correct thread pitch and pattern tap, and "bottom" tap-which will allow you to tap all the way into the bottom of the hole. once you've removed the studs, start with the "regular" tap- the stock studs are pretty big, and from what I'm told You won't need to drill, as the tap will center itself down the hole. once it bottoms out, start with the bottom tap, and run it down to the bottom of the blind hole. after that, install the studs with red loctite. here's where it gets interesting. there are oil ports in the block you will need to block off-the newer head gaskets for pontiac will seal the cylinders, but NOT THE OIL PORTS. what this means is, when the cam hits a certian point, oil will literally GUSH out of the head gasket on the drivers side for a moment. (HRH and I found this out the hard way.) what we did to remedy this was pretty easy. I pulled a head dowel pi n (1/4 inch) out of a core motor I had laying around, distorted it slightly, applied some pookey, and smacked that bastard in there. after all that, you can run a good 'ol hollow pushrod, hydralic lifter with an oiling hole in the top, and a rocker arm with an oiling hole in it. Or, you can try to tap them into the head and pin them...which is almost as much fun, but remember this- the holes in those studs are freakin TINY. like .030 tiny. if you plug one up, it's lights out for that valve, and in short order. OR. you could throw a set of Edelbrocks on it, add around 40 horsepower over stock, and call it a day. (after you block the goofy hole in the block.)
Not very...the stud is only hollow about 1/2 way through...then an itty bitty hole shoots off at 90 degrees. I found out about them while cleaning up a set of heads I have...they're early "big car" big valve high compression heads I was considering running on the Wagon (back when I still had it). I was looking for valvetrain upgrades (a pontiacs only true "fatal flaw" is valvetrain...install a freakin roller, will ya?) when I noticed the holes at the bottom of the stud holes. I said to myself "Self, whaddafukis those e.d.b.d. holsses fer?" and it was off to the library for me. the rocker oiling/pushrod oiling is COMPLETELY hit or miss- it had to do with which heads were used...which in pontiac land, depended on everything fromcarb, number of doors, transmission, to weather or not you had a kleenex dispenser...they were the most comprehensive cylinder head guru's of the day-which is good for us, because there are many,many "good" head codes out there...it also sucks, because some were of such small volume, that there's no tellin if they're junk or gold. (for example, there is some cylinder head used exclusively for wagons in the early 70's supposed to have an identical intake port design to ram air IV. Have I eve seen a set? nope.) in short, the hollow studs suck, and should be punished.
Not really- if you stabilize a poncho valvetrain...good stuff happens. We recently built a stroker Poncho that sounds like a freakin F1 car off idle-and has the power to back it up-the secret? good valvetrain!
It's hard to believe a stud will spin when turning the adjusting nut, and not just pull out from valve spring pressure at full lift. Seems like something else must be going on.
Good pointhere, too- even with stock parts, there should still be 3 or 4 complete turns of thread left-meaning it's probably collapsing the lifters, then bottoming out on the shoulder of the stud.
Not only are those studs spinning, they are indeed pulling out....ask me how I know. I had the very same thing happen with my 64 389. Lux Blue is correct....gotta remove the heads and put in screw in studs. I forget what the studs I used originally were for....maybe a later Pontiac 400? Anyway, you will not be able to just tap the hole, however, you will need to machine down the boss the stud is in, or the new stud will be too high. I had mine machined down the thickness of the nut on the bottom of the stud so the rocker will sit down all the way. Still used the original rockers and push rods....just changed out the studs. It's a pain, but the alternative is worse....again....ask me how I know. LOL.
The shop manual instructs to torque to 20 ft lbs. If you don't torque them they will come loose very quickly if your using the factory nuts as they aren't locknuts.Most of those old 389's ticked when they got some miles on them due to wear from the lack of enough oil through the studs. A set of poly locks will make your valvetrain adjustable. The heads have to come off to drill and pin to get out the shavings. I would convert to screw in studs and later pushrods and rockers. You can also find any 389 heads from 61-64 will bolt on with no mods. hope this helps
-Thanks for all of the info! The motor has "0" miles on it, but has been sitting for years, and just started...not driven. My 1964 Pontiac shop manual also says to just torque down the nuts...but that didn't make much sense to me... I'm running a Crane cam and lifters, that is a little warmer than stock, but I don't remember the specs on it anymore... My engine does pushrod oil. I've taken the lifters out and tried to use a oil can to get oil into them...thinking the same, that the lifters had drained and were bottoming out... (forgive me...I'm a relative novice in the engine dept...) It's been a while since I started it last...could the lifters be part of the problem in adjustment?? I did use roll pins to pin the first one. At the point of that not working...I thought I better stop and see what y'all thought... I really appreciate the advice, as always! I'm gonna' have to sit, drink a beer, and figure out what course I can take... -Tony
The only '64 Pontiac heads that were pushrod oiled were the 9770716 heads. In '64 the '716' heads were only used on Tri-Power 389 and 421 engines, as well as the GTO 389 4-barrel engines. I would find a way to get the head setup for screw-in studs, you may have no choice but to yank the heads. Converting it to pushrod oiling is as simple as replacing the pushrods and rockers with the right ones. Don't try to use the factory 20# torque on the rocker nuts if the engine has had any combination of: Heads milled, valves ground, block decked, or running an aftermarket cam. Sometimes you can get away with it, but to be sure things will work right use a self-locking Chevy rocker nut and adjust the valves like you would a Chevy. The non-adjustable Pontiac valvetrain is easily made adjustable by using the appropriate polylock, or Chevy self-locking nut and a hardened washer under the nut.
The "torque 'em down" method of adjusting valves- someone answer me this...what is so unique to Pontiac that this works? valve...nope. fit's various other models. Spring...nope, same. Lifter? nope, fits other 0 lash +1 turn motors. pushrods? nah... the adjuster nuts are nothin special... The studs themselves are nothing special... What makes so many guys revert back to the 1964 shop manual method...when it means they are probably losing out on full lift from thier cam...and if the studs have any wear on them at all, (as in they have had more than 2 different bolts run down them )they will torque different than originally.-tighter. add to THAT our "new improved" non lubricating lubricants, and Viola! wasted cam.
"The only '64 Pontiac heads that were pushrod oiled were the 9770716 heads. In '64 the '716' heads were only used on Tri-Power 389 and 421 engines, as well as the GTO 389 4-barrel engines." I have a set of these and just assumed they were all like that. Thats good info to know. I also assumed your motor was original with a fair amount of mileage on it. With the aftermarket cam you'll need the chevy nuts with a washer or poly locks. Is it possible that the nut bottomed out on the thread of the stud and the additional muscle broke the pins you installed? I think pins and polylocks will be ok, but thats my opinion. I personally use polylocks on my gto and never had one come loose.Hope this helps
Uh, Yes-Yes-Yes, and Yes...in that order. The motor was pulled, tanked, hardened valve seats installed, decked, and milled...oh-and the hotter Crane cam and lifters was installed. A full meal-deal was done on the engine prior to me entering the AirForce, and it never saw the street again... It's been on blocks, since '86. Just getting started and ran while on jackstands. I realize the engine should probably be pulled, and gone through again...but, I have a growing family, a great job that pays little $$, and my wife's German car to feed... I did find something really interesting last night... I got the frozen rocker arm nut off...and found that the ball underneath it would not drop down on the stud further than the chamfer at the end of the threads, but on the next stud-it would... Are these rocker arm balls designed to have different diameter holes, for intake and exhaust valves? Could the builder have mixed these up, and that's why I'm running out of threads, and some of these are spinning? Or could different diameter studs have been pressed in during the rebuild? I do remember new studs being pressed in...but, I don't remember if it was just on select valves, or on all. I also do not know if he installed stock, or oversized studs to compensate for studs that were trying to pull out... I realize there's a lot of specifics I don't remember...but this was over 20 years ago...and I've partied since then. Thanks again for all of the suggestions, and guidance.


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Dec 08, 2008, 07:59 PM | |
Warwick, Qld, Australia
Joined Aug 2004
320 Posts
This motor http://www.hobbycity.com/hobbycity/s...idProduct=6547 seems to be popular in this weight class.
Not a lot of weight saving over the Blue wonder though. |
Dec 08, 2008, 08:33 PM | ||
Dec 08, 2008, 08:49 PM | ||
I agree with Jerry. These are excellent motors. I use them in 33 inch Blu-Babys. On 2s they will swing a 9x4.7 SF prop. This gives near vertical performance on an 8oz airframe, while pulling less than 10 amps. This is a 70 watt motor. Duration is fabulous as well. We have timed this motor with 900Mah 2s Mystery battery as long as 40 minutes in the air on the aforementioned Blu-Baby. Dan, At your 190g airframe weight this motor has great gobs of power and less weight over the BW. I prefer to get mine from www.lightflightrc.com . Theirs are labeled as Suppo brand and come with screws that have countersunk heads on them. They hang onto the o-ring better, and they come with 1.5mm bullet connectors. I forgot all about this one in our earlier conversations. Ken |
Latest blog entry: Mini H Quad Project
Dec 08, 2008, 10:07 PM | ||
Dec 08, 2008, 10:25 PM | |
On my Extra I used a single 1.5mm rod at about 1" behind the leading edge and then added two 1.5mm rods like on a shock flier to keep the wing aligned with the fuse. Sounds flimsy but it works out pretty well if you build light. See the pic in post #46. Dan may have a better idea. Jerry |
Dec 09, 2008, 06:27 AM | ||
http://www.bphobbies.com/view.asp?id...7&pid=B2171399 Ken |
Latest blog entry: Mini H Quad Project
Dec 09, 2008, 08:21 AM | |
Thanks for the feedback on the motors. I'm glad to see there is one in the F3P class that is more affordable.
I am so pleased with the Yak as it is. I was pleasantly surprised that it could hover and get reasonable flight times on the 360 2s battery. But...if I can save weight the plane will only get better. If I can make it lighter and retain the simplicity of construction I will be very happy. My thinking cap is on, but I appreciate ideas from others...there is such a huge wealth of experience out there. |
Dec 09, 2008, 08:33 AM | |
Lighter thoughts
Thinking out loud, here are some of my thoughts on making the Yak lighter without sacrificing the simplicity:
1) lighter motor and esc...obviously after the previous posts 2) Make all control surface from 1.3# 6mm epp. 3) Make the fuselage from 6mm epp 4) Move the esc as far forward as possible so the tail servos can go further back which means lighter push rods. The rear side fuse pieces probably need to stay at 9mm epp to keep the tail stiff enough. Other wise it might twist and if the tail wags at all the wing will rock. All these ideas, if they work; don't violate the original simplicity of this design. |
Dec 09, 2008, 12:58 PM | ||
My preferred hinge is the Welders' glue method. Easy, light, tough and paintable. After beveling the foam butt the two pieces together. Run a very small bead of Welder's glue along the hinge line. Smooth the bead down with your finger or a Popsicle stick. The first time I tried this I put too much on and the hinge was stiff. You need very very little glue to do the job. Best of luck with your Yak! |


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Grades: 9-12
1,019 students
Seagoville High School serves 1,019 students in grades 9-12.
The student:teacher ratio of 15:1 is higher than the TX average of 14:1.
Minority enrollment is 79% of the student body (majority Hispanic), which is more than the state average of 69%.
Seagoville High School operates within the Dallas Independent School District.
The school district's 57% graduation rate is lower than the TX state average of 80%.
Online Public Schools in TX
The student population of 1019 students has stayed relatively flat over five years.
The teacher population of 68 teachers has declined by 21% over five years.
Grades Offered | Grades 9-12 |
Total Students | 1,019 students |
Gender % | 54% Male / 46%Female |
Total Classroom Teachers | 68 teachers |
Students by Grade |
School Comparison
The student:teacher ratio of 15:1 has increased from 12:1 over five years.
The school's diversity score of 0.61 is more than the state average of 0.41. The school's diversity has stayed relatively flat over five years.
District Comparison
The district's student population of 171,677 students has grown by 9% over five years.
The district's graduation rate of 57% has decreased from 95% over five years.
School District Name | Dallas Independent School District | |
Number of Schools Managed |
237 |
4 |
Number of Students Managed | 171,677 | 730 |
Graduation Rate | 57% | 80% |
District Total Revenue | $1,616 MM | $9 MM |
District Spending | $1,619 MM | $9 MM |
District Revenue / Student | $10,267 | $11,947 |
District Spending / Student | $10,290 | $12,666 |
School Statewide Testing | View Education Department Test Scores |
Nearby Schools:
The nearest high school is A+ Academy (4 miles away).
The nearest middle school is Seagoville Middle School (0.6 miles away)
The nearest elementary school is Kleberg Elementary School (1.5 miles away)
All Schools
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|Middle Schools Middle Schools
|Elementary Elementary
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Show me:
- School Location Miles Students Grades
Dallas Seagoville Middle School
950 Woody Rd
Dallas , TX 75253
(972)892-7100 -
Dallas Kleberg Elementary School
Dallas , TX 75253
(972)749-6500 -
Balch Springs Mackey Elementary School
14900 North Spring Ridge Circl
Balch Springs , TX 75180
(972)290-4160 -
Seagoville Central Elementary School
902 Shady Ln
Seagoville , TX 75159
(972)749-6800 -
Balch Springs Hodges Elementary School
14401 Spring Oaks
Balch Springs , TX 75180
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Updated February 13, 2015
Special education law is not easy to decipher, with several regulations that govern special education services for disabled students. In this article, learn about the core components of the laws, rights, and individual education plans that can help create the best public school environment for your child.
Many school districts have implemented technology initiatives that provide laptops or tablets to students. While these technologies open opportunities for learning outside of school, they also require parental oversight to ensure children aren't spending too much time online.
Turn your child into a stronger student by creating the right support structure and expectations. Use these nine tips to help maximize your child's academic success.


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Date: 4 years ago
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I don't like to see a guy manually stimulate himself like that. The sucker knows what he's doing, so let him do his work.
What a nice THICK dick! Wish I had it shoved down my throat or up my ass.
Where is this gloryhole in Paris? I have searched that city and never found one-except in sex clubs. This looks public. Quelle queue!


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About Malmö
Being the Host City of the Eurovision Song Contest is one of the biggest honours in Europe! Okey, we might be a bit biased but it's very close to the truth. In 2013 it'll be Malmö who will be hosting Europe's favourite decision
How was Malmö chosen?
The decision about the host city was open till the very last minute, SVT says. They received proposals from Stockholm and Malmö. "It was not really an easy decision," Martin Österdahl, Executive Producer of the 2013 contest says.
"We chose Malmö because there is a very good infrastructure and we have good experience of holding Melodifestivalen [the Swedish national selection] and the Eurovision Song Contest there," he explains. "The choice of Malmö is based on an overall assessment of the environment in which we think is best for the format of the Eurovision Song Contest, both in terms of TV shows and on the preparations."
"We are very pleased to have a Host City already at this stage. It shows the deep commitment SVT and the whole of Sweden have to host a great Eurovision Song Contest in 2013," says Jon Ola Sand, Executive Supervisor on behalf of the EBU. "We're confident Malmö will be a great host for next year's edition of Europe's favourite TV show."
The agreement means that SVT is responsible for all aspects related to TV shows and Malmö will support you with a comprehensive hosting service, logistics and events for the international press, the visiting fans and the participating delegations.
"Now the work starts on one of the biggest music shows in Europe to create an amazing event. We are obviously extremely proud and happy today," says Ilmar Reepalu, Mayor of Malmö.
By choosing Malmö and the Malmö Arena on Sunday, the groundwork for the Eurovision Song Contest has been laid. Christer Björkman, one of the organisers, believes that an unforgettable world can be created around the event.
"By arranging the event in Malmö, we believe that we can create a Eurovision Song Contest in its true spirit, where focus lies with the heart and the artists. We are going to create a Eurovision world that will be an amazing experience for everyone that visits the city", he says.
"We know after several years of organising Melodifestivalen (the Swedish national selection) at the Malmö Arena that we can create an immensely good atmosphere there with all the emotions that we believe belong to the Eurovision Song Contest. Now we are incredibly charged to reach new creative heights with the shows".
About Malmö
Malmö is the third largest city in Sweden and one of the largest ones in Scandinavia with a metro population of 664,000 people. It has easy access to Denmark via the Øresund bridge which is the longest combined road and rail bridge in Europe.
The city is part of the expanding Öresund region and is joined to Copenhagen in Denmark by the mighty, arching Öresund bridge.
For all the expansion, Malmö is a small, friendly city with a good choice of cultural attractions, including the new Moderna Museet Malmö. Look out for Malmö's many quality restaurants and bistros and great cafés. And the shopping isn't bad either, especially if you're looking for Swedish design-ware and hip, new Swedish fashion labels.
Malmö has already hosted the contest once, back in 1992 after the Swedish pop-star Carola won the contest in 1991 with Fångad Av En Stormvind.


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From Wikipedia, the free encyclopedia - View original article
The Last of Us | |
Box art for the PlayStation 3, featuring protagonists Joel and Ellie. | |
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Bruce Straley Neil Druckmann |
Designer(s) | Jacob Minkoff |
Programmer(s) | Travis McIntosh Jason Gregory |
Artist(s) | Erick Pangilinan Nate Wells |
Writer(s) | Neil Druckmann |
Composer(s) | Gustavo Santaolalla |
Platform(s) | PlayStation 3 PlayStation 4 |
Release date(s) | |
Genre(s) | Action-adventure, survival horror |
Mode(s) | Single-player, multiplayer |
Distribution | Optical disc, download |
The Last of Us | |
Box art for the PlayStation 3, featuring protagonists Joel and Ellie. | |
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Bruce Straley Neil Druckmann |
Designer(s) | Jacob Minkoff |
Programmer(s) | Travis McIntosh Jason Gregory |
Artist(s) | Erick Pangilinan Nate Wells |
Writer(s) | Neil Druckmann |
Composer(s) | Gustavo Santaolalla |
Platform(s) | PlayStation 3 PlayStation 4 |
Release date(s) | |
Genre(s) | Action-adventure, survival horror |
Mode(s) | Single-player, multiplayer |
Distribution | Optical disc, download |
The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment on June 14, 2013 for the PlayStation 3. The player controls Joel (voiced and motion-captured by Troy Baker) escorting the young Ellie (Ashley Johnson) across a post-apocalyptic United States. The player uses firearms, improvised weapons and stealth to defend against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus.
The Last of Us received critical acclaim for its writing, voice acting, sound design, level design, music and art direction. Its narrative was praised for its characterization, subtext, exploration of the human condition, and depiction of female and LGBT characters. Considered one of the greatest video games of all time, The Last of Us received over 200 "Game of the Year" awards and is the most awarded game in history.[1] It was the second-largest PlayStation 3 video game launch of 2013 (after Grand Theft Auto V), selling over 1.3 million units in its first week. By August 2014, the game had sold over 8 million units worldwide, 7 million on PlayStation 3 and 1 million on PlayStation 4.[2]
An updated version for the PlayStation 4, The Last of Us: Remastered, was released on July 29 in North America, July 30 in Australia and Europe, and August 1 in the United Kingdom. It includes the downloadable content episode Left Behind, previously released on PlayStation 3 on February 14, 2014.
The Last of Us uses a third-person perspective. The game involves gunfights, melee combat, and a cover system. For most of the game, the player controls Joel; Ellie and other companions are controlled by the AI. The player must traverse post-apocalyptic environments, fighting off infected and gangs of hostile human survivors. The player can attack enemies directly, or use stealth tactics to pass undetected.[3]
To defeat enemies, players can use long weapons such as rifles, shotguns and bows, and short-barreled guns such as pistols and revolvers; they can also scavenge limited-use melee weapons such as pipes and baseball bats. Bottles and bricks can be thrown to distract, stun or attack enemies.[5] Weapons can be upgraded using collectable parts at workbenches,[6] and Joel's physical abilities, such as his health bar and crafting speed, can be upgraded by collecting pills and medicinal plants.[7] Equipment such as health kits and Molotov cocktails can be found or forged from collectable items including rubbing alcohol, towels, and blades.[6] The game does not pause while crafting or swapping unholstered weapons, forcing the player to manage their time effectively in combat.[6]
The game features periods without combat, often involving conversation between the characters.[8][9] The player must solve simple puzzles; for example, by using floatable pallets to move Ellie (who cannot swim) across bodies of water, and using ladders or dumpsters to reach higher areas.[10] Story collectibles, including notes, maps, and comics, can be scavenged and viewed in the backpack menu.[11]
The game features an AI system called "Balance of Power".[12] This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition, is distracted, or when he is being attacked by other enemies. In turn Ellie is able to help out Joel by throwing objects at threats to stun them, announcing the location of enemies Joel is unable to see (such as when he is flanked) and, in the latter half of the game, using a knife and a pistol.
The Last of Us has three multiplayer game types, each hosting a maximum of eight players.[13] "Supply Raid" and "Survivors" are both team deathmatches, the latter without respawning. In "Interrogation", teams "interrogate" enemies after defeating them to learn the location of the enemy team's lockbox; the first team to capture the enemy's lockbox wins.
In every mode, the player picks a faction, Hunters or Fireflies, and must keep their clan alive by collecting supplies during matches. Each match counts as one day; by surviving 12 "weeks", the player has completed a journey and can choose their faction again.[14] Killing enemies, reviving allies, and crafting items earn parts that can be converted to supplies; parts can also be scavenged from enemies' bodies. As the clan's supplies grow, its members earn more load out points to carry more equipment.[15] Players can personalize their characters with hats, helmets, masks, and emblems, and customize their loadouts to suit their playing style.[16]
In 2013, Joel (Troy Baker) is a single father living near Austin, Texas, with his twelve-year-old daughter Sarah (Hana Hayes). One night, an outbreak of a mutant Cordyceps fungus ravages the United States, which transforms its human hosts into cannibalistic monsters. As Joel, his brother Tommy (Jeffrey Pierce) and Sarah flee the chaos, Sarah is shot by a soldier and dies in Joel's arms.
In the 20 years that follow, much of civilization is destroyed by the infection; survivors live in heavily policed quarantine zones, independent settlements and nomadic groups. Joel works as a smuggler with his friend Tess (Annie Wersching) in a quarantine zone in Boston. They hunt down the arms dealer Robert (Robin Atkin Downes) to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the goods to the Fireflies, a rebel group fighting against the quarantine zone authorities. The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their stolen cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding outside the quarantine zone.
Joel, Tess and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The three fight their way out of the quarantine zone to the drop-off point, but find that the Fireflies there have been killed. Tess reveals she was bitten during an encounter with the infected; believing in Ellie's importance, Tess sacrifices herself against pursuing military soldiers so Joel and Ellie can escape.
Joel decides to take Ellie to his brother Tommy, a former Firefly, in hope that he knows the remaining Fireflies' whereabouts. With the help of Bill (W. Earl Brown), a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into Pittsburgh, they are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter); after they escape the city, Sam is bitten by an infected but hides it from the group. After Sam attacks Ellie while he is turning, Henry shoots him and commits suicide.
In the fall, Joel and Ellie finally find Tommy in Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel contemplates leaving Ellie with Tommy, but after she confronts him about Sarah, he decides to stay with her. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City. As they leave, they are attacked by bandits and Joel is severely wounded.
In the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. While hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food; David reveals that the university bandits Ellie and Joel killed were part of his group. They kidnap her, intending to force her to join their group of cannibals. She escapes after killing James but David corners her in a burning restaurant. Joel recovers from his fever and sets out to find Ellie. He reaches Ellie as she kills David; Joel consoles her before they flee.
In the spring, Joel and Ellie arrive in Salt Lake City and are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: to produce a vaccine for the infection, the Fireflies have to remove and examine Ellie's infected brain, killing her in the process. Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. There he confronts and kills Marlene to prevent the Fireflies from pursuing them. On the drive out of the city, Joel lies to Ellie about what happened, telling her that the Fireflies had found many other people who are immune, but were unable to create a cure and have stopped trying. The pair arrive on the outskirts of Tommy's settlement. Ellie expresses her survivor guilt and asks Joel to swear that his story about the Fireflies is true; he does.
After the fall segment of the main story, Ellie scavenges for supplies inside an abandoned mall to treat the wounded Joel. She contends with infected and the hunters that attacked them at the science lab.
In flashbacks set weeks before the main story, Ellie's friend Riley (Yaani King) has joined the Fireflies and convinces Ellie to sneak away with her to an abandoned mall. Riley reveals that she is being deployed to another city. The pair argue and reconcile. Ellie begs Riley to stay; they kiss. Drawn by the noise of their activities, infected pursue Ellie and Riley through the mall, and both are bitten. They consider suicide, but choose to embrace their final hours together.
This section may require copy-editing. (December 2014) |
Naughty Dog began work on The Last of Us after completing Uncharted 2: Among Thieves in 2009. The company split into two teams;[17] one developed Uncharted 3: Drake's Deception (2011) and the other The Last of Us.[18][19][20] The Last of Us was directed by Bruce Straley, who brought on Mark Richard Davies, lead designer for Enslaved: Odyssey to the West (2010).[21] The company kept the project secret for two years.
The Infected were inspired by a segment of the BBC nature documentary Planet Earth (2006) discussing the Cordyceps fungi. The fungi can grow from an ant's head and control its motor functions, forcing it to cultivate the fungus.[22][23]
In Uncharted 2, protagonist Nathan Drake bonds with the Tibetan guide Tenzin through collaborative gameplay. This proved to be an effective method for storytelling, so the team developed Joel and Ellie with this in mind, using gameplay to build a dynamic and complex bond between the characters.[citation needed]
Druckmann and Straley researched post-apocalyptic and dystopian entertainment including The Walking Dead (2003), The Road (2006),The Day of the Triffids (1962), The Road (2009), 28 Days Later (2002) and Children of Men (2006). They also studied historical fiction; the 1918 Spanish flu pandemic illustrated the depths of self-protection and paranoia that humans are capable of under threat of extinction,and the polio epidemic of the 1880s demonstrated the influences of socioeconomic classes when assigning blame in disaster. Druckmann realized that The Last of Us would not need a villain when humanity itself was eroding.[24]
Other inspirations included the films True Grit (2010) and Road to Perdition (2002), the non-fiction books The World Without Us (2007) and Polio: An American Story (2005), and the novels City of Thieves (2008) and The Last Town on Earth (2006).[25] Naughty Dog also took cues from video games like Ico and Resident Evil 4, in story development, character building, interaction, tension, and action.
Druckmann endeavored to create a compelling and rich narrative in The Last of Us, and to raise the bar and the industry whose storytelling has grown lazy.[26][27] Designer Ricky Cambier stated that they wanted to create a realistic survival game with clear character motivations and responses.[28]
After learning that the research firm was planning to run focus tests only with male players, Naughty Dog requested that the groups include women. Druckmann said he hoped the exclusion of women was "a relic of the past that will soon go away."[29]
The Last of Us went gold on May 15, 2013.[30]
The Last of Us (Video Game Soundtrack) | |
Soundtrack album by Gustavo Santaolalla | |
Released | June 7, 2013 |
Genre | Classical, acoustic |
Length | 56:21 |
Label | Sony Computer Entertainment |
Naughty Dog wanted an emotional soundtrack rather than a scary one.[31] Inspired by the sparing use of music in the film No Country for Old Men, the team used music judiciously and tried to find other ways to "make your palms sweaty".[32] The soundtrack was composed by the two-time Academy Award for Best Original Score winner Gustavo Santaolalla.[20] The orchestral portions of the score were recorded at Ocean Way Studios in Nashville by the Nashville Scoring Orchestra.[33]
The score was released on iTunes on June 7, 2013[34] and was included as pre-order DLC in The Last of Us Sights & Sounds DLC Pack.[35] It received critical acclaim.[36]
Professional ratings | |
Review scores | |
Source | Rating |
AllMusic | [37] |
Track listing | ||||||||||
No. | Title | Music | Length | |||||||
1. | "The Quarantine Zone (20 Years Later)" | Gustavo Santaolalla | 3:40 | |||||||
2. | "The Hour" | Santaolalla | 1:01 | |||||||
3. | "The Last of Us" | Santaolalla | 3:03 | |||||||
4. | "Forgetten Memories" | Santaolalla | 1:07 | |||||||
5. | "The Outbreak" | Santaolalla | 1:31 | |||||||
6. | "Vanishing Grace" | Santaolalla | 2:06 | |||||||
7. | "The Hunters" | Santaolalla | 2:00 | |||||||
8. | "All Gone" | Santaolalla | 1:13 | |||||||
9. | "Vanishing Grace (Innocence)" | Santaolalla | 0:55 | |||||||
10. | "By Any Means" | Santaolalla | 1:53 | |||||||
11. | "The Choice" | Santaolalla | 1:42 | |||||||
12. | "Smugglers" | Santaolalla | 1:38 | |||||||
13. | "The Last of Us (Never Again)" | Santaolalla | 1:01 | |||||||
14. | "The Last of Us (Goodnight)" | Santaolalla | 0:51 | |||||||
15. | "I Know What You Are" | Santaolalla | 1:21 | |||||||
16. | "Home" | Santaolalla | 3:08 | |||||||
17. | "Infected" | Santaolalla | 1:16 | |||||||
18. | "All Gone (Aftermath)" | Santaolalla | 1:04 | |||||||
19. | "The Last of Us (A New Dawn)" | Santaolalla | 2:28 | |||||||
20. | "All Gone (No Escape)" | Santaolalla | 2:54 | |||||||
21. | "Vanishing Grace (Childhood)" | Santaolalla | 1:41 | |||||||
22. | "The Path" | Santaolalla | 1:29 | |||||||
23. | "All Gone (Alone)" | Santaolalla | 1:22 | |||||||
24. | "Blackout" | Santaolalla | 1:38 | |||||||
25. | "The Way It Was" | Santaolalla | 1:31 | |||||||
26. | "Breathless" | Santaolalla | 1:24 | |||||||
27. | "The Last of Us (You and Me)" | Santaolalla | 2:08 | |||||||
28. | "All Gone (The Outside)" | Santaolalla | 1:58 | |||||||
29. | "The Path (A New Beginning)" | Santaolalla | 2:47 | |||||||
30. | "Returning" | Santaolalla | 3:35 | |||||||
Total length: | 56:21 |
One week prior to the release of the Left Behind downloadable content, another soundtrack was released, featuring compositions from the downloadable content along with additional compositions from the main game, including works from additional composers.
Track listing | ||||||||||
No. | Title | Music | Length | |||||||
1. | "Fleeting" | Gustavo Santaolalla | 3:00 | |||||||
2. | "All Gone (Seasons)" | Santaolalla | 2:00 | |||||||
3. | "Evasion" | Andrew Buresh, SCEA Staff, M.B. Gordy, JD Mayer, Santaolalla | 1:20 | |||||||
4. | "All Gone (Partners)" | Santaolalla | 2:17 | |||||||
5. | "Cause and Effect" | Mayer, SCEA Staff | 2:14 | |||||||
6. | "All Gone (Reunion)" | Santaolalla | 1:48 | |||||||
7. | "Stalking" | Santaolalla, Mayer, Gordy | 1:59 | |||||||
8. | "Left Behind (Together)" | Santaolalla | 2:43 | |||||||
9. | "The Capitol" | Anthony Caruso, SCEA Staff, Santaolalla, Mayer, Gordy | 3:21 | |||||||
10. | "Head Rush" | Santaolalla, Mayer, Gordy | 3:25 | |||||||
11. | "Wandering" | Santaolalla | 2:06 | |||||||
12. | "All Gone (Overcome)" | Santaolalla | 1:52 | |||||||
13. | "Unstable" | Santaolalla | 1:50 | |||||||
14. | "The Last of Us (Astray)" | Santaolalla | 3:28 | |||||||
15. | "Answers" | Mayer, SCEA Staff | 1:58 | |||||||
16. | "Drawn In" | Santaolalla | 1:09 | |||||||
17. | "Apprehension" | Mayer, SCEA Staff | 1:32 | |||||||
18. | "The Path (Vacant)" | Santaolalla | 2:59 | |||||||
19. | "Convergence" | Mayer, SCEA Staff | 2:49 | |||||||
20. | "Shadows" | Santaolalla | 0:58 | |||||||
21. | "No Mercy" | Santaolalla, Mayer, Gordy | 2:34 | |||||||
22. | "Fleeting (Affection)" | Santaolalla | 1:47 | |||||||
23. | "Extinction" | Buresh, SCEA Staff | 1:55 | |||||||
24. | "Consumed" | Caruso, Mayer, SCEA Staff | 4:14 | |||||||
25. | "Left Behind" | Santaolalla | 3:55 | |||||||
Total length: | 58:29 |
Aside from the official soundtracks, licensed tracks also appear in the game. In the main game, during the section aptly titled "Alone and Forsaken", Joel and Ellie listen to the songs "I'll Never Get Out Of This World Alive" and "Alone and Forsaken" both by Hank Williams. In the Left Behind downloadable content, Ellie and Riley dance to the Etta James cover of the song "I Got You Babe". "String Quartet No. 3 in E-Flat Minor, Op. 30" by Tchaikovsky and "String Quarter No. 4 in E-Minor (B.19)" by Antonin Dvorak are also present in the DLC.
The game was first teased before the Spike Video Game Awards on November 29, 2011, with a billboard in Times Square mentioning "a PlayStation 3 exclusive you won't believe".[38] Initial trailers showed an apocalyptic event, including riots, epidemic, quarantine, and violence, as well as a clip of the BBC's Planet Earth showing an ant infected with Ophiocordyceps unilateralis, the BBC segment that first inspired the game. On December 9, 2011, players of Uncharted 3: Drake's Deception spotted an in-game reference to the aforementioned trailer with the newspaper headline "scientists are still struggling to understand deadly fungus".[39] Druckmann and Straley later said that Naughty Dog had actually meant to remove the cheeky clue from Uncharted 3, but simply forgot it was there.[40]
Sony Computer Entertainment officially unveiled the game, a brand new intellectual property from Naughty Dog, created by a previously unpublicized Naughty Dog development team, at the Spike Video Game Awards 2011. A gameplay trailer, made up of in-game footage,[20] showed a man and a teenage girl fending off other survivors and what appeared to be people with unusual fungal growth before running out into a dilapidated city covered in greenery, reminiscent of the film I Am Legend.[41] Shortly after the unveiling, Naughty Dog co-president Evan Wells posted new details of The Last of Us on the PlayStation Blog:
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character-driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.[42]
At E3 2012 the first gameplay demo for The Last of Us was premiered. It introduced a combat scenario to the audience, showing firsthand the tools of the trade Joel and Ellie must use to attempt to defend themselves from a small group of bandits, as well as how the bandits would coordinate and respond based on Joel's current situation and amount of bullets he had.[43] The first official television spot for the game was aired on the season finale of AMC's The Walking Dead on March 31, 2013.[44] On May 31, 2013, a playable demo was released via God of War: Ascension disc-owners. The demo features the Outskirts level of The Last of Us in which Joel and Ellie, along with Tess, encounter multiple Infected enemies.[45]
A four-issue comic book miniseries titled The Last of Us: American Dreams, written by Druckmann and illustrated by Faith Erin Hicks, was published by Dark Horse Comics. The comics serve as a prequel to the game taking place a year before the events in the game and chronicles the journey of a younger Ellie and another young survivor Riley.[46] The first issue was published on April 3, 2013.[47] In a show of demand for the comics and the game, the first issue sold out and a reprint was made available on May 29, 2013. The second issue of the comics was published on the same day. This issue was set in the same mall the Ellie and Riley revisit in the DLC, providing many ties from the game to the comic.[48][49] The third issue was published on June 26, 2013.[50] The fourth issue was published on July 31, 2013.[51] All four issues were republished as one single package on October 30, 2013.[52]
The Last of Us was first officially released on June 14, 2013, worldwide, with the exception of Japan, where it was released on June 20, 2013.[53][54] Although first stated to be released on May 7, Druckmann later revealed via the PlayStation Blog that the studio had decided to push the release date five weeks back to June 14.[55] The European release of the game was censored and does not feature dismemberment and exploding heads in the multiplayer mode.[56]
Exclusive to North America was the Survival Edition, which included a steelbook edition of the game, full-size hardcover artbook by Dark Horse Comics, and the first issue of the The Last of Us: American Dreams comic also published by Dark Horse. The Sights and Sounds DLC Pack and a Naughty Dog sticker sheet were included as well.[57]
Exclusive to GameStop locations in the United States was the Post-Pandemic Edition. It included a twelve-inch premium statue of Joel and Ellie by Project Triforce, a steelbook edition of the game, The Last of Us: American Dreams first issue comic, Sights and Sounds and Survival DLC packs, and a Naughty Dog sticker sheet.[57][58]
Exclusive to Europe was The Last of Us: Ellie Edition and the The Last of Us: Joel Edition. They came with character themed steelbook cases and Blu-ray Discs, screen print effect posters, DualShock 3 controller skins, and LittleBigPlanet player character costumes. Miniature The Last of Us artbook and first issue comic editions were included also, as well as the Sights and Sounds and Survival DLC packs.[59]
The Last of Us is also available in a download edition, downloadable on the PlayStation Store. It features a unique download installer that lets the player start the game halfway through the download process.[60]
Two bonus downloadable content (DLC) packs were included with certain pre-ordered editions. The Sights and Sounds Pack included the official game soundtrack composed by Gustavo Santaolalla, The Last of Us Dynamic Theme for the PlayStation 3, and two winter Joel and Ellie avatars. The Survival Pack featured bonus skins for Joel and Ellie for after the single-player campaign is completed, in-game cash and for the multiplayer part, bonus XP called supplies, early access to special customizable items and brawler skill.[61]
On May 28, 17 days before release, community strategist Eric Monacelli of Naughty Dog posted on the PlayStation Blog showcasing the Season Pass. The pass included reduced price access to three unreleased DLC packs, of which the one will be single-player, a first for Naughty Dog, with the other two for multiplayer maps and other expansions. It also gave the player access to a few helpful single-player bonuses for their firearm and physical abilities, as well as to the downloadable 90 minute developmental documentary Grounded: Making of The Last of Us,[62] later released for download on February 28, 2014.
On September 27, 2013, Naughty Dog announced the release schedule for The Last of Us downloadable content. The first DLC called the Abandoned Territories Map Pack was released on October 15, 2013 in North America and on October 16 in Europe along with patch 1.05.[63][64] The pack includes four new multiplayer maps including Suburbs, Bus Depot, Hometown and Bookstore, all of which are based on locations found in-game.
A DLC titled Nightmare Bundle was released on November 5, 2013 in North America and November 6, 2013 in Europe. The bundle contains a collection of ten head items, nine of which are available to be purchased individually, and a Nightmare Mask which is available exclusively to those who purchase the Season Pass or the Nightmare Bundle DLC.[65]
At the PlayStation 4 Launch Event on November 14, 2013 a new DLC, Left Behind, was announced. The content, which serves as a prequel to the main storyline and sequel to the American Dreams comics, features Ellie and her friend Riley.[66] Left Behind was released on February 14, 2014.[67]
A third DLC bundle was released on May 6, 2014 in the United States and May 7, 2014 worldwide. The Reclaimed Territories Map Pack features new multiplayer maps including Wharf, Water Tower, Capitol and Coal Mine. The Grounded DLC adds a new difficulty to the main game and Left Behind. The Professional Survival and Situational Survival Skills bundle DLCs include 8 new multiplayer skills, and the Survivalist Weapons bundle DLC includes four new weapons. Along with the patch also came a new multiplayer weapon, a Full Auto Rifle, and new trophies for both the Abandoned and Reclaimed Territories Map Packs.[68][69]
A fourth set of DLCs, again focusing on the multiplayer mode Factions, was announced in late July 2014. The DLC features new maps, guns, masks and gestures, which were shown off during a live Twitch stream on July 24, 2014.[70] The new masks and gestures were released on July 29, 2014, to coincide with the Remastered release on PS4. The new maps were included in the game's August 30, 2014 patch for free while the new guns were made available on the same day for a price. This is the only DLC bundle not included in the game's Season Pass.
On April 9, 2014, Sony announced The Last of Us Remastered, an improved version of The Last of Us for the PlayStation 4. It was released on July 29, 2014 in North America.[71][72] The Last of Us Remastered has improved visuals, native 1080p display at 60 frames per second (a 30fps lock is also available), advanced audio options, in-cinematic director commentary, and an in-game Photo Mode. It includes the previously released downloadable content, including Left Behind, the Abandoned Territories and Reclaimed Territories multiplayer map packs.[71][73]
Development of Remastered started immediately after the development of the original game version ended.[74] The Last of Us: Remastered received critical acclaim, with particular praise given for its high FPS rate and improved graphics.[citation needed]
The Last of Us was exhibited for the general video game audience at the Electronic Entertainment Expo 2012 (E3 2012), where it won five Game Critics Awards for Best of Show, Best Original Game, Best Console Game, Best Action/Adventure Game, and a Special Commendation for Sound.[75] The game received several other E3 2012 Best of Show awards from media outlets such as Cheat Code Central,[76] The Daily Telegraph,[77] Destructoid,[78] The Electric Playground,[79] Electronic Gaming Monthly,[80] GameSpot,[81] and PlayStation Universe.[82] The Last of Us was nominated for Most Anticipated Game at the 2012 Spike Video Game Awards,[83] while the game's Gamescom 2012 trailer won for Best Trailer at the 4th Annual Inside Gaming Awards.[84]
Reception | ||||||||||||||||||||||||||||||||||||||||
The Last of Us received critical acclaim. Reviewers particularly praised its story, acting, sound design, graphics and emotional depth. According to review aggregating website GameRankings, The Last of Us received an average review score of 95.09% based on 68 reviews;[85] according to Metacritic, it received an average review score of 95/100 based on 98 reviews, indicating "universal acclaim".[87] Both GameRankings and Metacritic rate it as the fifth-best PlayStation 3 game.[104][105]
Edge described The Last of Us as "the most riveting, emotionally resonant story-driven epic of this console generation"; Oli Welsh of Eurogamer called it "a beacon of hope for its genre"; Matt Kamen of Empire wrote that it was "a masterpiece that will be looked back upon favourably for decades."[91][93][106] Matt Helgeson of Game Informer wrote that the game's "graphical chops are unmatched in console gaming", and Colin Moriarty of IGN wrote that "everything that happens is immediately more memorable, more powerful, and more poignant because your surroundings are so believable".[95][98] Phillip Kollar of Polygon wrote that "The Last of Us ' graphics, animation and sound design are some of the best I've ever experienced."[102] Tom McShea of GameSpot wrote that "the music and sound design are exceptional," and the Edge review praised the way that the soundtrack "adds to the earthiness of the game without stepping on the toes of every moment of calm."[91][97]
The game's plot, particularly the interaction between Joel and Ellie, was praised. Helgeson of Game Informer wrote that the story was a "high mark for interactive storytelling," due in part to "one of the most poignant, well-drawn relationships I've seen in video games."[95] Moriarty of IGN said "the interplay between Joel and Ellie, as well as the other characters you meet on your adventure, is one of the great highlights in The Last of Us."[98] Welsh of Eurogamer wrote that the relationship between Joel and Ellie "has been heralded as a powerful emotional hook," and Kollar of Polygon said that "because the game spent so much time convincing me to care about these characters, its emotional high notes were even more effective, and its many sad scenes even more devastating."[93][102]
Moriarty of IGN wrote the gameplay was "incredibly satisfying", and praised the combat, stealth, and crafting aspects of the game.[98] Welsh of Eurogamer praised the "breathtakingly confident game-making", while Hegelson of Game Informer called The Last of Us "an impressive action game that distills the strengths of the survival horror genre into something that's both deeper and more accessible."[93][95] Kollar of Polygon was critical of the gameplay, writing that it "leans more on the traditional trappings of third-person shooters," and that forcing the player to fight waves of enemies were contradictory to the rest of the game, which generally presented more options and showed violence as uncomfortably necessary and disgustingly realistic.[102]
Edge praised the game's lack of sexualized or "token" female characters and wrote that The Last of Us "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames."[107] Eurogamer praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché. The game sets her up as a damsel in distress but then subverts the whole concept. Turns out you can put a non-sexy, non-pathetic female character in your game - on the cover, even - and still sell a million copies."[108]
In The New York Times, Chris Suellentrop acknowledged that Ellie was a likeable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel, the older man. This is another video game by men, for men and about men."[109] GameSpot praised the female characters as morally conflicted and sympathetic, but wrote: "If we grade its handling of women on a curve relative to other games, The Last of Us is a success ... But we've let our notions of what's possible become limited by what's available. Instead, we need to evaluate games and how they handle gender based on their actual merits, not in relation to other games."[110]
The Last of Us was praised for its depiction of LGBT characters. Ellie discovers gay pornography belonging to the supporting character Bill, a survivor mourning the loss of his partner Frank. Sam Einhorn wrote for gaygamer.net that "the revelation added to his character ... without really tokenizing him", and that "Bill is a positive gay character in a AAA game release. You don't see that very often."[111] GLAAD, the American organization promoting the image of LGBT people in the media, named Bill one of "the most intriguing new LGBT characters of 2013", calling him "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."[112]
In the DLC Left Behind, released on Valentine's Day 2014, Ellie and her female friend Riley kiss. Kotaku described the kiss as "video gaming's latest breakthrough moment ... a big deal because video games have never suffered from an overabundance of queer characters (let alone two young women in a queer, mixed-race coupling)."[113] Creative director Neil Druckmann said the reaction to the kiss was "a mixed bag" but mostly positive.[114] Amplify, a project of the non-profit advocacy group Advocates for Youth, reported that the game attracted sexist and homophobic criticism from some players.[115]
The Last of Us was a commercial success. In the United Kingdom, it debuted at number one in the sales charts and stayed there for six weeks, beating records set by FIFA 12 and Call of Duty: Black Ops II.[116][117][118] The Last of Us also topped the charts in the United States, France, Ireland, Italy, the Netherlands, Sweden, Finland, Norway, Denmark, Spain and Japan.[119] It sold 1.3 million copies in the first week,[120] and 3.4 million copies worldwide in three weeks,[121] making it the fastest-selling PS3 game of 2013 prior to the release of Grand Theft Auto V.[122][123] As of July 2014, The Last of Us had sold over 7 million copies worldwide.[124] In its first week, The Last of Us: Remastered sold 632,000 copies.[125]
The Last of Us won Best New Action Adventure Game from Games,[126] and won User Choice Prize at the PlayStation Awards 2013.[127] It was ranked #1 on Empire 's list of the 100 Greatest Video Games of All Time.[128]
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On March 6, 2014, Sony announced that Screen Gems will distribute a film adaptation of The Last of Us.[192] On July 25, 2014, it was announced that Neil Druckmann will write the film and Sam Raimi will produce, and that Maisie Williams was in talks to star as Ellie.[193][194][195]
The cast of The Last of Us performed a live reading of selected scenes in Santa Monica on July 28, 2014, with live music by composer Gustavo Santaolalla. The performance was directed by Druckmann, with graphics by Alex Hobbs.[196]
In a February 2014 interview with Eurogamer, writer Neil Druckmann said the possibility of a sequel to The Last of Us was "about 50/50", but that Naughty Dog needed to find a story "really worth telling, and that's not repeating itself." He stressed that the team had no definite sequel plans.[197] In July 2014, Naughty Dog community strategist Arne Meyer said that not considering a sequel to The Last of Us "would be a disservice" to the studio and the fans.[198]


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Transportation supervisors are responsible for all aspects of the delivery of goods and maintenance for the delivery crew. They receive order delivery information from a distribution center manager and schedule appropriate delivery routes and schedules according to their drivers' availability. Transportation supervisors manage the distribution center's mechanics and drivers. They ensure worker safety in the shop and at the loading docks. If applicable (in the food industry for example), they address all health concerns related to food preservation and handling during loading and travel. Transportation supervisors are also responsible for maintaining the vehicle fleet. This includes scheduling regular maintenance, directing mechanics on repairing broken equipment, and ordering replacement vehicles when necessary. They must also ensure vehicles and drives meet all state and federal regulations regarding transportation vehicles, such as scheduled hours, proper licensing and inspections, and safety issues.
Read More...Add this chart to your site: 640px 300px
While not commonly seen, Transportation Supervisors who transition into a Logistics Manager position may see a rise in pay. The median salary for Logistics Managers is $61K per year. When Transportation Supervisors are ready for the next step in their careers, they often become Transportation Managers or Operations Managers. Those roles pay an additional $9K and $9K, respectively.
Transportation Supervisors report using a wide range of professional skills. Most notably, skills in Operations Management, Logistics, Driver/Core Development, and People Management are correlated to pay that is above average. Microsoft Excel, on the other hand, is typically associated with much lower pay. For most people, competency in Operations Management indicates knowledge of Logistics and Driver/Core Development.
Median of all compensation (including tips, bonus, and overtime) by years of experience.
More years of relevant experience do not necessarily translate to higher paychecks. Survey participants with less than five years' experience report a median income of $45K, and earnings aren't much higher for respondents who have five to 10 years under their belts; respondents in the latter group report a median of just $48K. Transportation Supervisors claiming one to two decades of experience make an estimated median of $51K. Old hands boasting more than twenty years of relevant experience report pay that is more or less commensurate with that extensive experience; average earnings for this group come out to approximately $56K.
Highly satisfied |
Rated 4 out of 5 based on 136 votes. |
27 % |
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Vision: 65% | None: 14% |


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Knowing how to roll a joint is a skill every self-respecting man should know.
Knowing how to roll a joint is a skill every self-respecting man should know.
The 'Ice Cream Kings of Vermont' recently went on camera and spoke about the potential for a weed-infused ice cream in the future, and we like what Ben and Jerry had to say.
Rapper 2 Chainz loves expensive, blingy shit, like sinking his mouth into the world's most expensive burger.
In a hearing on Medical Marijuana last Thursday by senators and law enforcement officials in Utah one DEA agent claimed that medical marijuana could (and would) lead to stoned rabbits fearless of human beings, and destructive deforestation all across Utah.
Lincoln police have a great anecdote to tell around police station thanks to a 21-year-old criminal mastermind who was pulled over for suspicion of driving under the influence.
There is a deep schism ready to ready to break apart the Republican Party from within when it comes to the legalization of marijuana.
There's a lot of silly, petty B.
Here are some things to do stoned in DC.
Colonel David L.
Smoking weed since I was 15 has given me plenty of time to interact with weed dealers over the years.
Remember back in September there was that Alaskan newscaster who quit her job to dedicate her time to making weed legal in her state.


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Multiple Myeloma Center - Sioux Falls, SDSioux Falls Oncologist Doctors for Multiple MyelomaType of Physician: Oncologist What is a Oncologist? A subspecialty certification by the Board of Internal Medicine; the oncologist specializes in the diagnosis and treatment of all types of cancer and other benign and malignant tumors. These subspecialists decide on and administer chemotherapy as well as consult with surgeons and radiotherapists on other treatment for cancer. Specialty: Oncology (Medical) Common Name: Cancer Doctor Oncologist Doctors in Sioux Falls *Avera Medical Oncology/Hem Avera Medical Oncology/Hem Prairie Lakes Healthcare System Sioux Falls, South DakotaMultiple MyelomaWhat is multiple myeloma?Multiple myeloma is a type of cancer that is caused by malignant plasma cells that proliferate in the bone marrow and produce abnormally high amounts of a special protein. The special proteins are typically... Other Related Multiple Myeloma ArticlesEmergency Contact for Sioux Falls
Nearby Sioux Falls Hospitals *Sanford USD Medical Center Sioux Falls Specialty Hospital Avera Mckennan Hospital Select Specialty Hospital Royal C Johnson VA Med Ctr Children's Care Hospital/School Avera Heart Hospital Of SD Sanford Medical Center Canton Avera Dell Rapids Health Center Sanford Hospital Luverne Sanford Medical Center Pioneer Memorial Hospital Hegg Memorial Health Center *Provider Directory Terms of Use: The WebMD 'Provider Directory' is provided by WebMD for use by the general public as a quick reference of information about Providers. The Provider Directory is not intended as a tool for verifying the credentials, qualifications, or abilities of any Provider contained therein. Inclusion in the Provider Directory does not imply recommendation or endorsement nor does omission in the Provider Directory imply WebMD disapproval. |


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Henry D. Pawlus (Coal Valley, Illinois), 66, retired industrial education teacher at Woodrow Wilson Middle School, Moline School District No. 40, Moline, Illinois, "sexually abused a 13-year-old student" KWQC: Retired Moline Teacher Arrested For Sexual Assault (Dec 4 2013) After a four month investigation by Moline Police, Henry D. Pawlus, 66, of Coal Valley was arrested for aggravated criminal sexual abuse and criminal sexual assault ... The alleged offense took place in January 2010 at Wilson Middle School. The female victim was 13-years-old at the time of the incident. Tags:
KLJB: Retired Moline Teacher Accused Of Sexual Assault (Dec 4 2103) After four months of investigation, police are now charging Coal Valley's Henry Pawlus with aggravated criminal sexual abuse and criminal sexual assault. His alleged victim was a 13-year-old female. Authorities say it happened back in 2010 at Wilson Middle School. Pawlus has retired since then.
WQAD: Retired teacher charged with sex abuse of a student (Dec 4 2013) Henry Pawlus, 66, is charged with one count of criminal sexual assault and one count of aggravated criminal sexual abuse. Police say the alleged incident stems back to January 2010. Pawlus, a long-time industrial education instructor at the time, retired in May of that year. Police say the alleged victim, who was 13 at the time, came forward in August of 2013.
Quad City Times: Ex-teacher charged with sex abuse, assault (Dec 4 2013) A retired Wilson Middle School teacher was in the Rock Island County Jail on a $120,000 bond Wednesday after police say he sexually abused a 13-year-old student in 2010. Henry D. Pawlus, 66, of Coal Valley, is charged with aggravated criminal sexual abuse and criminal sexual assault.
WHBF: Former Moline teacher arrested for sexual assault (Dec 4 2013) Henry Pawlus was a teacher at Wilson Middle School in January 2010 at the time of the assault. He has since retired. Police say the 66 year old assaulted a 13 year old student. After a four month investigation Moline police sent the case on to the Rock Island County State's Attorney, who issued a warrant for Pawlus' arrest.
Moline Unit School District 40 (Moline USD 40) Press Release "At 4:35 p.m. today district administration learned of the arrest of a former district teacher in a criminal sexual assault. The district was deeply saddened to learn of these regrettable allegations and has been fully cooperating with local police throughout the investigation. As this is a police matter, inquiries regarding the arrest should go through Moline Police Department. The district extends its sympathy to all victims of sexual assault and is committed to providing a safe environment for its students. All appropriate professional personnel will be notified of today's events and prepared to assist members of the school community who may need special support or assistance upon learning of this extremely unfortunate situation."
Henry D. Pawlus is receiving a teacher pension (Teachers Retirement System of Illinois - aka TRS) per the Better Government Association's Pension Database. 33 Years of Service. Benefit Start Date: May 27, 2010. 2012: $68,843 2013: $70,909 www.bettergov.org
Illinois State Board of Education (ISBE) Educator Licensure Information System (ELIS) Public Search Henry D Pawlus License # 1042821 is lapsed. www.isbe.state.il.us/ELIS
Family Taxpayers Foundation Teacher Salary Database 2010 Name: Pawlus, Henry Salary: $95,353 Position: Junior High/Middle Teacher Full/Part Time: Fulltime Percent Time Employed: 100% Assignment: Orientation to Industrial Technology Occupations Years Teaching: 31 Degree: Master's School Name: Woodrow Wilson Middle School District Name: Moline USD 40 www.familytaxpayers.org/salary.php
Trial begins for Moline teacher accused of sexually assaulting student The victim, who said she underwent years of counseling, said the assault occurred in 2010, during her eighth grade year at Wilson Middle School in Moline. She said she stayed late one night to catch up on an assignment in Mr. [Henry D.] Pawlus' shop class and was walking to a supply closet in the back of the classroom for pencils and paper when Mr. Pawlus came up behind her, grabbed her arm and pulled her to the ground. The victim said Mr. Pawlus forced her to undress and sexually assaulted her in the supply closet, hitting her across the face and smacking her with a belt when the teen tried to scream for help. "He told me to knock it off, no one else could hear me. I stopped screaming," she testified. After the assault, she said Mr. Pawlus told her not to tell anyone, because "no one would believe a 13-year-old." Continue reading... http://www.qconline.com/archives/qco/display.php?id=695212
Verdict reached in trial of former teacher accused of rape A retired Moline teacher has been found not guilty of sexually assaulting a teenage girl ... Today a Rock Island County jury took just an hour and twenty minutes to find [Henry D.] Pawlus not guilty. Continue reading... http://www.ourquadcities.com/story/...-teacher-accused/83082/UhxwnvX8hEyXh1PTGJnmEA


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- Shopping Bag ( 0 items )
Posted March 14, 2010
Swing and a miss...
Given that Mowday covered the Johnston Bros. reign of terror in the Penn./Delaware/Maryland region, along with the trial of David and Norman Johnston across the state of Pennsylvania (and Bruce Sr.'s trial in Chester County), I anticipated a book that would share the inside story of disagreements, tension and conflict within the law enforcement community on how to best investigate - then convict - these obvious thugs. That's not what I read. Generally speaking, this is a big pat on the back to all Mowday's police buddies, and I think he missed a great opportunity to really tell a good yarn. That said, in my personal experience as a cops reporter, I've found that most officers don't like good storytelling - they appreciate accolades - and this book doesn't come up short on that front.
OK, so you can tell I really didn't like the book much, but let me point out what I think is good about it. Mowday tells the tale of a very frightening time in local history. For those unfamiliar with the crime spree orchestrated by the Johnstons, this is a decent primer. As noted in the detailed ratings, it's fine for local book clubs. Johnston also makes efficient use of court and investigative records, which provide good dialogue from the cast of characters that landed in jail. He also organized the book well. Starting with Robin Miller's murder was the right jumping off point. What unfolded plays out in the pages to follow.
Where could Mowday have done more?
1.) Character development. I never got a sense of who the Johnstons were, what made them tick, if there were any sympathetic traits in the men. By no means am I sticking up for these guys, but the "black and white" nature of the men and women in these pages got pretty old, pretty fast. I'd have appreciated more nuance.
2.) As noted above, I wish Mowday had examined the internal conflicts among investigators. That tension would have made for a more gripping story. Were there moments where the case was almost bungled? What about the prosecution's strategy? What about some of the epilogues on the men and women - on both sides of the law - and where they are today? All that is lacking. (Well, except for the surviving Johnston brothers. Obviously, they're still in jail.)
3.) This is a smaller point, but c'mon, show better photos than a bunch of retired cops posing for a point-and-shoot camera. SURELY they have old crime scene photos they could have shared, or even their police portraits from the 1970s. I wish I knew what these guys looked like back then, if anything to see some wicked sideburns.
To rehash all of the above, this could have been a great STORY, something that made me want to keep reading from start to finish, and something that made me feel chills. None of that was present (for this reviewer, at least). This was a book written to please the cops who spoke with Mowday and - I'd place money on this - were some of his off-the-record sources/tipsters when he was initially covering the investigation. Nothing wrong with that, granted, but it doesn't make for fun reading. I had to force my way through the book, and given the inherently gripping saga here, I guess I'm ultimately just disappointed in the final product.1 out of 1 people found this review helpful.
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Posted June 9, 2009
recalling the johnston reign of terror
a few years back a criminal group threatened to bring local government to its knees in the suburban philadelphia/maryland area. policemen were murdered; witnesses were intimidated. at the time it was not clear whether the johnston gang or the local government would end up in authority. and contrary to a lot of current romantic claptrap there was nothing appealing about these thugs -- they were pure danger. ultimately the good guys won, but their victory was the result of a lot of hard work by dedicated professionals. with lesser heroes the struggle could well have had another outcome. this book is a reminder of the good work law enforcement agents at all levels do to protect us. a lot of us would benefit by reading this book and pondering the lessons learned from it.
1 out of 1 people found this review helpful.
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Posted May 23, 2009
Jailing The Johnston Gang reveals the evil in our society
Jailing The Johnston Gang tells the true story behind the movie At Close Range. The Johnston brothers murdered at least 10 people and terrorized citizens all along the Eastern seaboard. This book tells of the evil that exists in our society. One brother raped his son's girlfriend, killed his stepson and paid to murder his son.
This is the true story, not a Hollywoodized version told with input from the law enforcement representatives that put the Johnstons in jail.
One professor said the case would have been front-page copy across the nation for months if it would have taken place in New York City.
This is an exciting read.1 out of 1 people found this review helpful.
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