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Conan Walkthrough :
This walkthrough for Conan [XBOX 360] has been posted at 30 Jul 2010 by Venom and is called "Conan FAQ". If walkthrough is usable don't forgot thumbs up Venom and share this with your freinds. And most important we have 4 other walkthroughs for Conan, read them all!
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Walkthrough - Conan FAQ=========== =========== ===== ==== ===== ===== ==== ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \¦ ¦ ¦ ¦ ¦ \¦ ¦ ¦ .------ ¦ ----- ¦ ¦ . ¦ ¦ ¦ ¦ ¦ . ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦\ ¦ ¦ ¦ ¦ ¦\ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ^ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ .------ ¦ ----- ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \¦ ¦ ¦ ¦ ¦ ¦ ¦ \¦ =========== =========== === . ==== ==== === . ============================================================================== Copyright Mister Sinister, 2007 ============================================================================== This guide is dedicated to my best friends Matthew & Peter ============================================================================== CONAN WALKTHROUGH ============================================================================== ¦ This walkthrough is copyrighted to Mister Sinister (2007) ¦ ¦ I don't mind it being lifted in its entireity, but if you do so, please ¦ ¦ make sure you give credit to the author (me) and DON'T pass it off as your ¦ ¦ own. Thanks ! ¦ ============================================================================== ============================================================================ ¦ I N D E X ¦ ============================================================================ In order to make this guide as quick and easy to navigate (given that many of the people that read it are going to do so specifically to get over specific issues that they are experiencing) I have elected to implement a section code which I originally used for my Jedi Knight: Jedi Academy Guide. It's really quite simple, and I'll give you an example just to make sure we're all on the same page ;) If, for example, you want to skip to the "BOSS FIGHT - THE SAND DRAGON" section, just hold ctrl + F to call up your default find screen, and type in "0 1 0" and hit enter. This will take you, first to 0 1 0 in this index, and then to the appropriate section. 0 0 1 INTRODUCTION AND BACKGROUND 0 0 2 OPTIONS AND SETTINGS 0 0 3 CHOOSING YOUR DIFFICULTY 0 0 4 BASIC CONTROLS 0 0 5 GETTING STARTED 0 0 6 ACT ONE - THE BARACHAN ISLES 0 0 7 ACT TWO - THE PIRATE RAID 0 0 8 BOSS FIGHT - BONE CLEAVER 0 0 9 ACT THREE - SAND VAULT 0 1 0 BOSS FIGHT - THE SAND DRAGON 0 1 1 ACT FOUR - TRIBAL WARRIOR 0 1 2 ACT FIVE - ELEPHANT GRAVEYARD 0 1 3 BOSS FIGHT - ELEPHANT GOD (AKA ELEPHANT DEMON) 0 1 4 ACT SIX - MIDNIGHT RAID 0 1 5 ACT SEVEN - OUTPOST 0 1 6 BOSS FIGHT - SORCERESS QUEEN 0 1 7 ACT EIGHT - DEVIL ISLAND 0 1 8 BOSS FIGHT - GIANT SQUID 0 1 9 ACT NINE - FALLEN KINGDOM 0 2 0 BOSS FIGHT - BONE CLEAVER II 0 2 1 ACT TEN - WELL OF DREAMS 0 2 2 ACT ELEVEN - SPIRE 0 2 3 ACT TWELVE - DARK SPIRE 0 2 4 BOSS FIGHT - GRAVEN 0 2 5 MASTER CLASS - COMBAT 0 2 6 MASTER CLASS - FATALITIES 0 2 7 MASTER CLASS - BESTIARY 0 2 8 HINTS AND TIPS 0 2 9 ACKNOWLEDGMENTS ============================================================================ ¦ 0 0 1 ¦ ============================================================================ INTRODUCTION AND BACKGROUND Hello and welcome to my Conan (for the X-Box 360) FAQ and Walkthrough ! My name is David, and I will be your guide, so let's get started shall we ? I should mention that I don't at all mind you getting in touch to ask me questions or to provide me with helpful critique or suggestions you would like me to consider incorporating into my guide - my objective at the end of the day is to produce a piece of work to honour the game, and to try and help as many of you out there as possible to increase YOUR enjoyment of it - however I should point out that I don't (DO NOT) like dealing with idiots, so if you have nothing either interesting or constructive to say, MY advice is to not bother getting in touch with me - you'll just incur my ire, cheers ;) So ! Onto the game :) Conan is a hack-and-slash game. A stand-alone title which can be alikened to a number of games including Legacy of Kain: Soul Reaver, God of War (I & II), the Tombraider Series, Onimusha Warlords and others but which, like so many decent titles out there, looks to borrow from, and improve upon the best that many of the other games have to offer, rather than to obviously rip any one off. You control (rather unsurprisingly) Conan, a barbarian brute of a man who is far more interested in pillaging and conquering than tea and biscuits. As such I expect you to find him THOROUGHLY entertaining to play with ... I certainly did !! The main selling point of playing an out-and-out warrior like Conan is that the game centres heavily around his combat control system, which is very well-developed. You can attack using one of four different combat styles, and you can mix-and-match these styles during play. Just quickly, your combat styles are :- - One weapon (with optional Shield) - Two, single-handed weapons - One, double-handed weapon - Bare hands (grappling) There we go - I think that'll do as a brief synopsis of the game. ============================================================================ ¦ 0 0 2 ¦ ============================================================================ OPTIONS AND SETTINGS Conan's main menu consists of five options, which break down as follows :- NEW GAME - start a new Conan campaign RESUME GAME - continue the last-loaded Conan campaign LOAD GAME - load a specific Conan save game EXTRAS - leads to the following options ... ~ Statistics - stats from the current campaign (if one exists) ~ Unlockables - leads to the following options ... > Videos/Concept Art - hidden artwork (unlocked during play) > Cheats - leads to the following options ... -) Master All Moves* -) Armour Power Mode* -) Song of Death Mode* -) Invulnerability Mode* ~ Achievements - lists your X-Box 360 in-game achievements ~ Leaderboard - shows your position on the online leaderboard ~ Credits - plays the game's credits OPTIONS - leads to the following options ... ~ Gameplay - leads to the following options ... > Fade HUD > Vibration > Gore ~ Audio/Video Settings > Brightness > Music Volume** > Sound Effects Volume > Voice Volume > Subtitles * I will go into more detail about the cheat modes in section 0 2 8 - HINTS AND TIPS. ** Be wary of turning this down - it has a BIG impact on the cutscenes !! ============================================================================ ¦ 0 0 3 ¦ ============================================================================ CHOOSING YOUR DIFFICULTY Since you have absolutely no control over the character you are allocated to play (it's Conan or nothing), the first consideration you should give to THIS title is what level of difficulty you want to impose upon yourself. You might be tempted to just whack it on easy, but I can assure you that there ARE definite reasons to play it on the higher difficulties (namely that if you play the game on Normal, Hard or King (which you must play through on Hard in order to even UNLOCK let alone PLAY), you will be rewarded, upon completion of each of the difficulties, with certain modes of play being made available to you anew via the cheats section). For the purposes of good order, I confirm that THIS guide has been created by my playing through the game on the NORMAL difficulty setting. ============================================================================ ¦ 0 0 4 ¦ ============================================================================ BASIC CONTROLS Here are the basic controls for Conan :- Left Thumbstick - Moves Conan in any given direction Right Thumbstick - Rolls Conan in any given direction X (Blue Button) - Fast/Light Attack Y (Yellow Button) - Slow/Strong Attack A (Green Button) - Jump B (Red Button) - Grab D-Pad - Selects Conan's current Magic Spell LB (Left Shoulder Button) - Cast Conan's current Magic Spell LT (Left Trigger Button) - Block/Parry RB (Right Shoulder Button) - Activate Item RT (Right Trigger Button) - Throw Weapon Back Button - Takes you to the combo purchase screen Start Button - Pauses the game During my guide I will be giving you directions and, since the game is fully three-dimensional, there will be times when I will be unable to give you simple go left, go right instructions, as the camera pans of its own will. Therefore whilst I will TRY to keep my directions as simple as possible, sometimes I will refer to items in rooms or things you can see in the distance, in order to give you points of reference, ok ? ============================================================================ ¦ 0 0 5 ¦ ============================================================================ GETTING STARTED Hokay, so we've chosen our difficulty, and we're IMMEDIATELY treated to a cutscene, wherein an aged lady (apparently speaking to a child at a campfire) creates the setting for a tale she is to tell of Conan - the barbarian warrior of legend, who (in this particular adventure) finds his way to the lost island of Balmoria, in the Western Sea. Conan ascends to the highest peak on the island, there to find a long- forgotten tomb, which he seems bent on exploring. ........................................................... and we're off !! As soon as you gain control of your character, a spectral warrior (which I am going to refer to from here on in as a Wraith) manifests itself before you, telling you that you don't belong here. WhatEVER dude ... I kinda like it here !! In fact I think we'll move in. Wraiths are spiritual warriors which are thankfully colour-coded in this title. The colour of a Wraith determines what type of weaponry it has at its disposal, as follows :- - PURPLE Wraiths are armed with a single weapon and shield; - BLUE Wraiths wield two, single-handed weapons; and - BROWN Wraiths are equipped with a two-handed weapon. Move Conan over to the purple Wraith, and attack it with any combination of moves you wish. Once it has been destroyed, another purple Wraith will come to life and attack you, and the game will pause to give you the first of a large number of hints which you cannot turn off, but which are there to help you (at least for your FIRST run through the game) - this time it's telling you that X is for your light attacks, and that light attacks are fast but do less damage than heavy attacks. There are a number of wraiths for you to despatch in this first section, which is very obviously a training level designed to help get you into the swing (no pun intended) of playing the legendary warrior himself. Slay all the Wraiths in the area, and (if you wish to change the weapon you have to hand, or adopt a different fighting style), walk up to whatever weapon you want to pick up, and press the RB (right shoulder button - the one immediately in front of RT - the right trigger) button, and you Conan will pick up the weapon. Note that he might drop whatever weapon he currently has equipped to do so, depending on what you're after and what's already in your hands. Once you are ready, head to the back of the room, stand by the door in the little white ring which is flashing, and the game will give you another hint. This time it tells you to press RB to open doors, and that some doors need you to enter a series of commands to open them, which are displayed on-screen. Press RB to open the door, and then tap the B button repeatedly to force it open. In the next room, observe the number of suits of armour lying on the floor. These are all going to be possessed by Wraiths in the very near future, so bear that in mind when you wade into the room. Move forward and onto the red circle, and despatch all the Wraiths that are created. Once you are done, head to left of the room and either press RB near one of the two urns (the ones with the green energy pouring out of the top), or destroy some of the duller-looking urns, to release little green runes which will hover about for a second or two, and then enter Conan's body. The game will confirm that green runes restore Conan's health. Exit this room via the right (RB by the door, and then tap B repeatedly to open it). In the next chamber, destroy the vases (if you need to replenish any health), and head to the right and back into the chamber - HOWEVER, take care when you walk past the statues, as energy from the brown Wraiths causes them to crumble and fall down about your ears. It is at this point that the game will explain that pressing RB near a fallen enemy's weapon will cause you to pick it up, and that you can carry different weapon combinations on this basis ... which YOU already knew 'coz I already told you ;) Defeat the Wraiths in the area and, as you reach the steps at the back of the chamber, one of the giant statues set into the wall by the doorway comes to life and steps down to attack you !! "Crom ... the statues live !!" exclaims Conan (which is a bit more tame than what I said the first time I saw it to be honest, but hey !). The best technique for defeating these enemies is to focus on hit-and-run, so I would suggest a strong attack, and then rolling away or blocking. They do have an unblockable attack which is when they swing at you and the blur of their blades is RED, but to be honest this is just the training level, so even that won't do you too much damage. Kill the Statues and the Wraiths, and then head through the door (RB, tap B). This next chamber is the final room in this training level. You will see a green urn and a two-handed weapon just inside the door on the level you enter and thereafter a drop down to the room below. Heal up, take the weapon IF you like, and then drop into the room and head to the centre. Take out the two giant statues (you don't need to worry about keeping any health for the next level as this is your last fight here), and a cutscene will ensue. --- CUTSCENE --- Conan destroys the statue in the centre of the room, and the narrator explains that, whilst Conan had come to the island seeking a jewel, what he found (and unleashed) was a monster. Something happens to Conan, and the next thing you know, you awaken adrift on the open seas, apparently bereft of your armour. There is an island close by, so Conan swims toward it. --- END CUTSCENE --- Congratulations - you have survived the training level ! At the end of each level you are presented with a statistics screen which shows you a number of pieces of information including :- - Total Score for the level and the game - Total Time Played for the level and the game - Kills for the level and the game ... and also how many objects you destroyed, bodyparts you severed, your favourite combo and so on and so forth - it's a handy way of keeping tabs on your performance and to reflect on all the enemies you've despatched to meet Crom ;) *shakes his head and chuckles* this game ROCKS !! =) ============================================================================ ¦ 0 0 6 ¦ ============================================================================ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ¦ ACT ONE - THE BARACHAN ISLES ¦ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- CUTSCENE --- Conan swims toward the Barachan Isles - a notorious den of pirates and cutthroats, and promptly removes a sword from the corpse of a nearby fallen pirate, before you resume control of him. --- END CUTSCENE --- Hokay, since we've now gotten through the tutorial level together and can start the game proper, I am going to make my instructions considerably more cut-and-dried, so as to dispense with the drivel and help you on your path to fame and glory. I will elaborate on sections where I feel it may be of benefit or interest to you for me to do so ;) > Run back to the shoreline and on the right-hand side you will find a treasure chest. Crack it open for some red-rune goodness. > Run forward, and follow the path around as it curves gently right, until Conan exclaims "Pirates !". =================== COMBAT MASTER CLASS =================== Whilst I will go into further detail in the section 0 2 5 further on, I think this is an appropriate time to give you a bit of a master class on Conan's combat system, or at least one major aspect of it - FATALITIES. Conan has the ability to instantly slay an enemy, and I am going to teach you how to do this quickly, and easily. The simple diagram looks like this :- [Enemy Attacks] + [You Parry] + [You Press the Appropriate Button] = [DEATH] It's very simple - take the first pirate that comes towards you as a test. At this level, since these are your first PROPER opponents, they will attack you slowly, giving you plenty of time to respond. When the pirate attacks you, LITERALLY as he is about to strike your body with his sword, hold LT - the left trigger button at the back of the controller, and Conan will block the attack. If you simply hold LT the whole time, Conan will block the whole time. What I need YOU to do, however, is to PARRY the attack, by which I mean you need to block it just as it is about to strike you. You will know when you have successfully parried an attack because the game will call up either the letter X, Y or B above you, indicating that you should now press that button to counter-attack, and slay your opponent. Try it ... if neither X, Y or B appears when you defend the strike, it means you either blocked too soon, or you let yourself be hit (silly billy). Practice that technique on these enemies and you WON'T be disappointed. There are different fatalities for each of the different weapon styles in the game, making a grand total of ... ooh ... LOTS of ways to slay your enemy !! Once you have slain an enemy with either a valid combo or fatality, the game will tell you how much of that move you have mastered (text appears in white) as well as the name of the move you just pulled off (in case you want to show off to your mates later). ... but for now, back to the plot ... > Once you have slain the pirate, you should get your first red rune. Red runes are the equivalent of experience points that you can use to buy new combos and moves for Conan as the game progresses. > Slay the 4 Pirates around the campfire, and then open up the chest behind, to gain enough red runes to buy your first combo. ================= PURCHASING COMBOS ================= At around this point you will have amassed enough experience points to be able to buy your first combo - I'm so proud *clasps his hands together*. Pressing the BACK button on your controller (that little white button to the left of the bigass X-Box button in the middle ?) will call up your "Combat Abilities" screen. =========================== THE COMBAT ABILITIES SCREEN =========================== As you can see from this simple screen, there are five pages (denoted by icons) running along the top, being :- 1) "Ready to Learn" - a picture of Conan's ugly mug; 2) "General Move" - a picture of an open hand; 3) "One-Handed" - a picture of a sword atop a shield; 4) "Dual-Wield" - a picture of two crossed swords; and 5) "Two-Handed" - a picture of two hands gripping a large sword. Whilst you can check out what's in pages 2-5 at your leisure, page 1 is where it's at. This page lists all the combos that you have yet to learn, and which you can purchase (and yes, the list WILL grow in time). Each combo has certain pieces of information which you MUST pay attention to or you'll fluff this bit up. * The image to the left of the combo's name corresponds with one of the icons for pages 2-5, so for example at the top of the list are two combos with the same name - "Fast Strike Finisher" - HOWEVER, one is only useable when you have a sword and/or shield (the FIRST one), and the other is useable only when you are wielding two single-handed weapons (the SECOND one), got it ? * The button combo to the right of the combo's name is (rather obviously) the combination of buttons you need to press to do the combo (I can't BELIEVE I just explained that, but there we go). * A description of the combo is at the bottom of the screen, with two figures to the right of it. The first figure - that under "Experience Cost" - shows you how many experience points you have to give up in order to buy this combo. The second figure - that under "Experience" - shows you how many experience points you have amassed, and have available to spend. You don't have to spend all your experience points at once - they will accrue as time goes on. Therefore you MIGHT want to consider saving up for a bigger and better combo - it really does pay off in the long-run ;) ... but for now ? Buy a combo if you like the sound of, and then let's get back to the game ! > Head over to the hanging vines to the right of the campfire and Conan will tell you that they can come down (hack them to bits to proceed). > Slay the pirates in the next area (you can use RB to pick up and throw the heavy rocks nearby if you wish, or slay them with combos and fatalities - it's your call), but WATCH OUT for the one clad in brown - he is quicker than the ones in white, and can block some of your attacks. > From the fork in the road where you fought the pirates, take the road that leads to the right, slay the 3 pirates by the campfire, and use the green urn if you need to. > Hack through the vines that lead to the beach, and open the chest for more red runes (lovely lovely). > Double-back on yourself and return to the fork on the road, before this time heading down the left path. > Ignore the pirates in the distance and instead hack through the vines that are directly ahead of you as you come down this road. Inside you will find a busty maiden shackled to the wall in need of your ... ahem ... attention. ============== BUXOM BEAUTIES ============== At various points in the game (you KNEW I would expand upon this bit didn't you !!) you will find topless women chained to walls, trees and other areas. You will receive plenty of red runes for rescuing them, not to mention (for the horny young men of you out there) a stirring in your pants as they say such charming things as "TAKE me and CRUSH me with your love" or "My clothes ! Where are my clothes ??", before standing and jiggling about a bit for your bemusement. *sigh* Back to the game. > Head back through the vines you just cut down, and then continue down the path towards the large pirate gathering in the distance. > Slay all the pirates in the area (noting that, initially at least, when you despatch a pirate, another comes from one or t'other of the tents in the area. That's fine - there IS only a finite supply of them. > Once you have slain ENOUGH pirates, a pirate boss steps out from the far tent and tells you you're going to die on this island (fat chance mate). Beware when fighting the pirate bosses in Conan, as they are MUCH harder to defeat than their minions. The best technique is to roll and block initially until you have learned his moves (he has three main attacks - a thrown explosive which takes a few seconds to detonate; a block-breaking stab followed by a couple of sword strikes, and a set of four fast strikes which you CAN block), and then (once you're comfortable taking him on), hit him with two strong attacks and then roll away; then another two strong, then roll away again. When his helmet falls off, he's half- cooked so just keep it up ;) > Use the green urn in this area if you need to, and then hack through the vines at the back of the area. > As soon as you enter this next clearing, an archer will hit you with an arrow (it cannot be avoided). This is to teach you about blood loss from leaving projectiles embedded in your manly flesh. If you are hit with an arrow, press RB to remove it (and try and remember to remove it as fast as possible to avoid bleed damage). > Slay the archer (best way to avoid his arrows is to roll away from them), and then dispose of all the pirates in the area PLUS the three archers in the distance, taking the time to pick up the green urn if you need it, AND one of the shields from the stand if you fancy it. ================================================= NB. SHIELDS CAN BLOCK ARROWS - NOTHING ELSE CAN. ================================================= > The large gate behind the three archers will open automatically as you approach it and, as you walk through it, you are treated to a ... --- CUTSCENE --- Conan bumps (almost literally) into an archer who is fleeing toward the gate, and slays him in fitting style. The archer was running from the Warrior Queen A'Kanna (voiced over by Claudia Black of Stargate fame - Vala), who stabs his comrade-at-arms with an arrow before notching another and taking aim at Conan. After what can only be described as a "cute" exchange of words between them, in which Conan offers to knob her off to demonstrate that he IS the man in this relationship, A'Kanna suggests instead that he follow her to avoid the black death that has swept the island, to save his own life (and perhaps prolong the time the two of them spend together), bless her. --- END CUTSCENE --- > In order to escape the island, A'Kanna needs you to find and release three members of her crew, to man her ship. From where you start, head over to the blue stone and press RB to use it - this will allow you to save your current game (and I would suggest you do). Pick up the green urn IF you need it, and then head over the nearby wooden bridge, to do battle with 3 pirates, and 1 pirate boss. Take out the pirates first - it'll make your life easier, and WATCH OUT for the little sh!t on the upper level that pelts you with arrows during the fight as he is RATHER irritating. > Grab the green urn under the balcony (if you need it), and open up the chest beside it (the one hidden by the small wooden crates) to get plenty of red runes (yay). > Slash all three of the chains holding the stand together, and then jump up (it will take two jumps) to get to the top level, and the bumhead pirate that was shooting you with arrows beforehand. I'll leave it to you how best to deal with him *looks away* > Walk up to the nearby cage and press RB to grab the door, and then tap B repeatedly to rip the door off its hinges, and free the first of the 3 crewmen. > Head north (away from the camera) and drop off the ledge into the next section. > Head right, and all the way around the spiked central pillar before going LEFT (ignore the right path for the time being), to slay the pirates there and free the second of A'Kanna's crewmen (same method on the door again - RB, Tap B). > Use the green urn if you need to, and then head back to the right, this time following the path to the right that leads in front of the waterfall. Prepare yourself for quite a tough fight as there are no less than 16 pirates that will attack you on this narrow bridge !!!!! > Keep heading right once you're done, and then around the spikey pillar in the centre of the area, and finally north (behind the pillar) to the platform with the level on it. Press RB to activate the lever. > On this second level, keep leading left (slaying pirates as you go), over the rope bridge and then up to the last platform, where the third of A'Kanna's crewmen is being held prisoner. Find and release him (RB, Tap B). --- CUTSCENE --- One pirate ascends to your current level on a different platform to the one you used to get up here. --- END CUTSCENE --- > Return to the south/right (the camera pans automatically), and slay the pirate. Then take the platform HE used to get up here (it's just past the rope bridge on the left-hand side), and press RB on the lever to get the platform to descend, and prepare yourself for your toughest fight yet. > There are 3 pirate bosses here, so stick and move as best you can (attack one with two strong attacks, then roll away from all three, rinse and repeat until one falls and then focus on his mates) paying PARTICULAR attention to the locations of the other two AT ALL TIMES. Once they are all dead, you get a ... --- CUTSCENE --- Having liberated the three of A'Kanna's crewmen that were being held prisoner, Conan and A'Kanna reach her ship. She says that she needs to free more of her crewmen in order to ensure she has a full compliment of them available to her on the open seas (perhaps the poor lass just gets lonely !?!?!). Conan says that there's no WAY she'd survive long enough to liberate them, and that he will go in her stead. She says she'll sail behind him, and bids him use the "war machines" (mounted turrets along the shoreline) to clear her path of enemy ships so that she can follow him up the coast. With that, he sets off. --- END CUTSCENE --- ============================================================================ ¦ 0 0 7 ¦ ============================================================================ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ¦ ACT TWO - THE PIRATE RAID ¦ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- CUTSCENE --- The camera pans from A'Kanna's ship just off the shore, to Conan who is standing on the beach. --- END CUTSCENE --- > Head forward and up to the green ring (your first Rune Triumvirate), on the floor. The camera will pan around and a hint (and Conan himself) will tell you that you must activate all three in immediate succession to turn them on. Walk up to the first one and press RB, then watch as green lines of energy show you the way to the others. Walk up to the second and then press RB, and then finally jump up to the next ledge and press RB at the third rune triumvirate, and watch your health bar incre |


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Page | Subject | Date | Score |
General Discussion | something new ive been seeing | Feb 21 2015 5:32pm | Excellent |
Preview: | "Hey developer! The idea I have is, I want to help out my friends but I would like to punish them because I want ... | ||
General Discussion | something new ive been seeing | Feb 18 2015 3:15pm | Good |
Preview: | I think what SE has come up with to solve the coil thing is good. I just don't see a better alternative We ... | ||
General Discussion | something new ive been seeing | Feb 15 2015 1:00pm | Good |
Preview: | Instead of worrying about what we are deeming the "general player base" as, we should all do our own part and put time aside to help another ... |
Type | Subject | By: | Posted: | Score |
Forum Posting | Letter From the Producer LVII (Information on Hunts) | Thayos | Jul 10th, 2014 | Excellent |
[quote]I'm not saying that the game is dying, but the numbers have been tapering off for quite a while now and Yoshida has admitted that.[/quote] What Yoshi-P has said is that people tend to unsub and resub for patches, which is very normal for the industry. In-game populations seem to reflect th | ||||
Forum Posting | EXP Alternatives. Location: [S] | Angelusdemonus | Nov 29th, 2007 | Excellent |
[sm][u]Introduction[/u] This is a guide to EXP camps exclusively in the past. Currently I have 2 lists on this thread. The first one you'll see if a quick summary of all the monsters myself and the community have located that are possible to EXP on. The levels listed are the monsters levels, *not | ||||
Forum Posting | Guide to the New NM System | Drexis | Jun 10th, 2008 | Excellent |
Lots of confusion around this new picture taking system and how it works, so I thought I'd clear some of it up with the info I've found so far (most personal experience, some second hand). [b]Getting Started[/b] To get zeni, you have to take pictures of mobs, just like in Pankration. Grab som | ||||
Forum Posting | FFXIV Lag/Configuration | BartelX | Aug 21st, 2014 | Excellent |
SE's NA servers are located in Montreal I believe (I know it's somewhere in eastern Canadia) so an East Coast server is probably best, but I'd try for one in NE if you can get one. | ||||
Forum Posting | ToAU Final Battle Music? | RamseySylph | Aug 30th, 2007 | Excellent |
Age of Judgement(The Theme of Alexander): http://www.zodiacsavvy.com/iTunes%20Music/Naoshi%20Mizuta/Final%20Fantasy%2011%20_Treasures%20of%20Aht%20Urgha/Age%20of%20Judgement.mp3 The Dark Rider(Theme of Odin): http://www.zodiacsavvy.com/iTunes%20Music/Naoshi%20Mizuta/Final%20Fantasy%2011%20_Trea | ||||
Forum Posting | What is your favorite song? | bsphil | Nov 7th, 2007 | Good |
Everyone says Zi'tah. >_> And yeah, it is really good. Anyway... I'd have to say that the Ark Angel/Divine Might music ([link=https://mywebspace.wisc.edu/blehrer/web/Music/14%20-%20Fighters%20Of%20The%20Crystal.mp3]Fighters Of The Crystal[/link]) is one of my favorites. Made DM very intense. | ||||
Forum Posting | Your favorite FFXI music. | SeriousBusiness | Dec 14th, 2007 | Good |
I'm sure there has been threads like this before, but I looked around for one and couldn't find one. I know there was one recently asking what your favorite zone in the game is but now, I want to see what everyone's favorite song's in the game are, and why. I got this idea because I was standing | ||||
Forum Posting | Epic Music | Asdrabael | Dec 19th, 2007 | Excellent |
Been having a discussion with someone in my ls about this lately, and thought this might be an interesting topic. When you do some of the more exciting (for you anyway. Mileage may vary obviously) fights in FFXI, whats the epic music that you think of that represents it? Thats in english or japan | ||||
Forum Posting | PS3 HEEEEEeeeeelp! | shykre | Dec 25th, 2007 | Good |
I answered in the other thread, but since threads in ALL CAPS ARE COOL here is the answer again: http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html follow these steps and you should be ok edited to make it even clearer: On your PS3 menu select PS Network >> PS St | ||||
Forum Posting | Posting World Pass IDs on all servers within the next 1 week | DayEagle | Jan 2nd, 2008 | Negative |
World Pass IDs shall be posted on all servers to accomodate more friendly people to the server of Fenrir. I shall be giving this authority for this short time. People may respond with all types of excuses but i shall not entertain as the more important job is to let the World Pass IDs bring in more | ||||
Forum Posting | Pulling the Plug Drg Solo! | Banalaty | Feb 25th, 2008 | Excellent |
Well a buncha people have been asking me how I got my Toreador's Ring so here we go. I hope I can help others achieve the same satisfaction I did from this endeavor. Ive been working on soloing the ENM "Pulling the Plug" for a couple months now and I can tell you Drg has the ability to solo it. A | ||||
Forum Posting | Party Camps in [S]. A Compilation. | Angelusdemonus | Apr 6th, 2008 | Excellent |
[u]Contents:[/u] [sm]Introduction {INT} [Silver]Summary of camps {SUM}[/Silver] Advantages/Disadvantages {ADV}{DIS} [Silver]Before you EXP {PREP}[/Silver] How This Guide Works {CAMP} [Silver]Camp Information {CAMP}[/Silver][/sm] [u]Introduction[/u] {INT} [sm]I may know whats on you | ||||
Forum Posting | Set It And Forget It - A BLU Spellset Guide | Solrain | Jun 3rd, 2008 | Excellent |
[red][u][b]Introduction:[/red][/u][/b] First off, sorry for the stupid Ron Popeil pun but... that thing makes great chicken and we all know a good Blue Mage eats plenty of chicken. Bring on the lawsuits, Ron! Getting on to the topic at hand, this is a guide for all Blue Mages, 1 to 75, on how to | ||||
Forum Posting | Smaug's Treasure Trove: DRG Equipment Guide by Lucinus | Lucinus | Jul 25th, 2008 | Excellent |
[Goldenrod][B]PLEASE LET ME KNOW IF I AM MISSING ANYTHING.[/B][/Goldenrod] [link=http://ffxi.allakhazam.com/db/jobs.html?fjob=14;mid=123410001230051607;num=27;page=1][Chartreuse]Noodles and I collaborated to bring you Fafnir's Hoard, the (quite frankly) better version of this guide.[/link][/Chart | ||||
Forum Posting | now introducing! | kneegrowballs | Jan 7th, 2010 | Negative |
hello folks! ive been playing ffxi for a couple months now and i use this website as my main source for info so i figured id join. im a taru warrior lvl 22 but have tried out all the base jobs and brought them to atleast 15.Anyway im on the caitsith server doing the three kingdoms mission....anyone | ||||
Forum Posting | Eorzea feels small | Killua125 | Jul 3rd, 2013 | Sub-Default |
Eorzea is the first MMORPG world that got smaller instead of bigger from updates... | ||||
Forum Posting | Leviathan[NA] ROCKSLIDE: Casual Guild, Ultimate Community | Stilivan | Aug 5th, 2013 | Good |
[lg]ROCKSLIDE GAMERS[/lg] Not Just a "Guild," But a Community of Continuing Relationships [img=241179] [lg]Guild Branch: Final Fantasy XIV (Free Company)[/lg] www.rockslidegamers.com [img=241177] [u][b]Information[/b][/u] [u]Website:[/u] rockslidegamers.com [u]Guild Type:[/u] | ||||
Forum Posting | Is anyone else running into total @sshole tanks? | Stilivan | Aug 30th, 2013 | Good |
I was tanking for a group and lost my power, and couldn't get back on. I wonder if they all felt this way, :( Also, as a tank, I have been trying to teach people hate mechanics. I do not get for the life of me why everyone attacks all different things. Just because flash is AoE and is a hate move |

subset: commoncrawl


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It's been a whole nine days since our last iPhone story. We're sure you suffered withdrawal too...
Breaking the drought at the dregs of the week however is popular free iPhone locking tool 'anySIM' since its code is now being immediately released after developers decided to make it open source.
Posting on its forum, the team explained: "You may know anySIM, the most popular and free unlock solution for Apple's iPhone. Because of the public request and to archive a constant code quality, we now opensourced (sic) it! The source will go online at firday (sic), the 7th of December (sic). Anybody is welcome to contribute patchs (sic) to the software on the proper way. You will be able to submit potential changes to the tree via svn by than. We are looking forward to your contribution! Feel free to join IRC as well at irc.osx86.hu"
Yep, the team clearly encounters more trouble from linguistics than Cupertino's best efforts at security code, but it is hard to deny the logic in their decision. After all, anySIM hacks for v1.0.2 and v.1.1.1 flew out the door but after v1.1.2 tightened the screws once more development has clearly stalled.
Given that all of us at TR are advocates of freedom of choice (three of us - myself included - use unlocked iPhones as our primary handsets) we're firmly behind this decision. This comes more in spirit than actual assistance however, since we can't hack for toffee…
anySIM Project Home


text:
ProductCamp St. Louis 2015 is Saturday, March 28, 2015. Registration is now open.
ProductCamp St. Louis is the premiere event for anyone who builds, designs, markets, or manages a product or service. If that describes you, or just sounds interesting, you should register for this free event!
ProductCamp St. Louis 2015 will be our 4th annual event. Last year we had over 400 registrants, and we expect this year's event to sell out. Register now to claim your spot!
- Location: CIC St. Louis; 4240 Duncan Avenue, St. Louis, MO 63110; hosted by Venture Café St. Louis
- Date: Saturday, March 28, 2015
- Time: 9am-4pm (see Schedule for more details)
- Cost: Free! Your only cost is your participation – there are no attendees at a ProductCamp, only participants.
Interested yet? Then you should register for ProductCamp St. Louis (remember, registration is free!)
If you're still not sure, learn more about ProductCamps — and ProductCamp St. Louis in particular — on the What is ProductCamp? page.
Still not convinced? Here are a few testimonials from prior participants:
"I participated in my first Product Camp in 2013, and found the experience to be well worth my time. Though the benefits were manifold, the opportunity to network with other professionals in the product design field as well as the breadth of quality sessions was a definite win-win. I had the chance to present one session myself which was very personally rewarding, but more importantly, I had the chance to learn from other professionals in the St. Louis area who are also experts in various areas of product design. I very much look forward to attending again."
"The excitement, energy and diversity of ideas in these conferences are simply too enticing to pass up. Even the conference format is unique in that it allows the audience to direct program content. This is one conference that I will not miss."
"ProductCamp St. Louis is a great event, and unique for St. Louis. Did you know there are other product managers like you who are reading the blogs out of Silicon Valley and New York for tips on how to be an awesome product manager? There are, and they come to Product Camp St. Louis. Being a legit product manager in The Lou can be a lonely road, but when you come to ProductCamp St. Louis, you realize you never need to be alone again."


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Hide the progress bar forever? Yes No
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I don't have time for this.. meh :|
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Its nice, actually. I don't know why but it just gives me an RPG-like feeling. Strange but alive.
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…. Yes?.. No? .. I seriously don't know man..
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Maybe adding a daily login bonus or a spinning wheel containing items, treasures, pizzas and whatnot could help, whereas consecutive logins leads to bigger prizes. Just thinking.
Anyway, happy adventuring everyone!
Topic: Kongregate / Free Kreds? Free Kreds, and points too! (December 2014)
Wish there's more like this in the coming year. Happy 2015 for everyone!!
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My uncle's PS1. First game would be Street Fighter, i think. I remember the routine my uncle and i do everytime we play SF together, he would choose a character and i would choose mine, i would definitely lose and in the next battle, i made sure to use the character my uncle used to defeat me, but i always lost. I was 7 years old back then.
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Only Works in Snowy Fort. I tried it in my original character in Slumbering cemetery and didn't work. but when i created a new character in snowy fort…. Holy cow! It works.. so play in snowy fort guys!
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Coffee. WASD or Directional buttons?
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You get a ghost. I insert music.
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MIRRoR FORCE!!
Hair. Coke or Pepsi.
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Granted, but you burnt the chicken. i wish for a cookie.


text:
US 20050281227 A1 Abstract A methodology is provided to reduce data session handoff time between 3G1x and EV-DO technologies for dual mode access terminals. Generally, a dual mode access terminal is communicating with a data network through a base station and a particular packet data service node (PDSN) using EV-DO technology. When the EV-DO technology becomes at least temporarily unavailable, a handoff process is initiated so that communications with the data network may continue using 3G1x technology. During handoff, the access terminal provides an access network identification (ANID) that contains an International Mobile Subscriber Identifier (IMSI). A radio network controller within the base station extracts the IMSI and uses it to select the same PDSN used with the EV-DO technology, which eliminates the need to access an authentication, authorization, and Accounting (AAA) server and perform a re-authentication process.
Claims(9) 1. A method for controlling handoff between a first and second technology, comprising:
receiving a signal containing an international mobile subscriber identifier; parsing the international mobile subscriber identifier from the signal in a radio network controller; and selecting a packet data serving node based on the parsed international mobile subscriber identifier. 2. A method, as set forth in
3. A method, as set forth in
4. A method, as set forth in
5-10. (canceled)
11. A communications system, comprising:
a radio network controller adapted to receive a signal containing an international mobile subscriber identifier; and a packet data serving node adapted to receive the international mobile subscriber identifier from the radio network controller. 12. A communications system, as set forth in
13. A communications system, as set forth in
14. A communications system, as set forth in
Description 1. Field of the Invention This invention relates generally to telecommunications, and more particularly, to wireless communications. 2. Description of the Related Art Phenomenal growth within the field of Information Technology and the Internet has created a need for a high-performance wireless Internet technology. Communications devices, such as personal digital assistants and smart phones, enable users to communicate wirelessly while on the move. One technology that offers high-speed, high-capacity wireless Internet connectivity is Phase 1 Evolution Data Only (1xEV-DO). In some communities, 1xEV-DO is being phased in over time, with some areas currently supporting the new technology while others do not. That is, it is common for many areas to support an older technology, such as 3G1x, as well as the newer 1xEV-DO technology, while some areas only support the older technology. Accordingly, communication devices that are capable of taking advantage of the 1xEV-DO technology are commonly configured to also communicate using the older technology. Thus, when 1xEV-DO technology is available in an area, the communications device takes advantage of its presence and communicates using the new, high-speed technology. However, when only the older technology is available, the communications device is forced to use the older, relatively slow-speed technology. The user of a communication device may travel through an area where the availability of 1xEV-DO technology varies substantially. Thus, the communications device may often switch between the older and newer technologies. Each time that such a switch (commonly referred to as a handoff) occurs, a significant period of time (commonly known as latency) is consumed by the handoff process. During this authentication, data signals are not exchanged and, accordingly, the performance of the system suffers. The present invention is directed to overcoming, or at least reducing, the effects of, one or more of the problems set forth above. In one aspect of the present invention, a method for controlling handoff between a first and second technology. The method comprises receiving a signal containing an international mobile subscriber identifier, and selecting a packet data serving node based on the international mobile subscriber identifier. In another aspect of the present invention, a method for controlling handoff between a first and second technology is provided. The method comprises selecting a packet data serving node during communication using the first technology; and selecting the same packet data serving node during handoff to the second technology. The invention may be understood by reference to the following description taken in conjunction with the accompanying drawings, in which like reference numerals identify like elements, and in which: While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof have been shown by way of example in the drawings and are herein described in detail. It should be understood, however, that the description herein of specific embodiments is not intended to limit the invention to the particular forms disclosed, but on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims. Illustrative embodiments of the invention are described below. In the interest of clarity, not all features of an actual implementation are described in this specification. It will of course be appreciated that in the development of any such actual embodiment, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which will vary from one implementation to another. Moreover, it will be appreciated that such a development effort might be complex and time-consuming, but would nevertheless be a routine undertaking for those of ordinary skill in the art having the benefit of this disclosure. The methodology described herein is presented in the context of an EV-DO RAN authentication, but those skilled in the art will appreciate that the principals of the instant invention may be applied to any of a variety of communication technologies without departing from the spirit and scope of the instant invention. Generally, a methodology is described herein to reduce data session handoff time between 3G1x and EV-DO while eliminating the need to support the A12 interface. That is, the instant invention operates to effectively bypass the A12 interface Turning now to the drawings, and specifically referring to Turning now to In one embodiment, each BTS 130 may be coupled to the routers 140, 142 by one or more connections 245, such as T1/E1 lines, Ethernet, or the like. The mobility servers 210, 212 of In the illustrated embodiment, the PDSN 260 is coupled between the routers 140, 142 and the data network 125. The PDSN 260 is also coupled to an authentication, authorization, and Accounting (AAA) server 265. The PDSN 260 generally establishes secure communications to the access terminal 120 through security information provided by the AAA server 265. In one embodiment, the PDSN 260 records data usage, receives accounting information from the PCF module 257 over the Open R-P (A10-A11) interface, correlates the data to generate the accounting information, and relays the correlated information to the AAA server 265. The PDSN 260 may also maintain a serving list and a unique link layer identifier for the access terminals 120. The data network 125 may be a packet-switched data network, such as a data network according to the Internet Protocol (IP). One version of IP is described in Request for Comments (RFC) 791, entitled �Internet Protocol,� dated September 1981. Other versions of IP, such as IPv6, or other connectionless, packet-switched standards may also be utilized in further embodiments. A version of IPv6 is described in RFC 2460, entitled �Internet Protocol, Version 6 (IPv6) Specification,� dated December 1998. The data network 125 may also include other types of packet-based data networks in further embodiments. Examples of such other packet-based data networks include Asynchronous Transfer Mode (ATM), Frame Relay networks, and the like. As utilized herein, a �data network� may refer to one or more communication networks, channels, links, or paths, and systems or devices (such as routers) used to route data over such networks, channels, links, or paths. It should be understood that the configuration of the communications system 100 of Unless specifically stated otherwise, or as is apparent from the discussion, terms such as �processing� or �computing� or �calculating� or �determining� or �displaying� or the like, refer to the action and processes of a computer system, or similar electronic computing device, that manipulates and transforms data represented as physical, electronic quantities within the computer system's registers and memories into other data similarly represented as physical quantities within the computer system's memories or registers or other such information storage, transmission or display devices. Those skilled in the art will appreciate that when an access terminal 120 moves through a geographical region it may pass through some cells that support both 3G1x technology and 1xEV-DO technology, such as are illustrated in The handoff latency associated with switching between 3G1x and EV-DO in prior systems may be attributed largely to Point-to-Point Protocol (PPP) resynchronization and handoff between PDSNs. The instant invention avoids these delays by using the same set of PDSNs and the same International Mobile Subscriber Identifier (IMSI) in both technologies. In prior EV-DO systems, the real or true IMSI is not obtained from the access terminal 120. Rather, the access terminal typically provides an access network identification (ANID), and the AAA server 265 maintains a table that correlates the ANID with the real or true IMSI. Thus, in prior systems, the PDSN 260 must access the AAA server 265 to obtain the IMSI. The time spent accessing the AAA server 265 adds significant latency. The PDSN 260 uses the real or true IMSI to determine whether there is an existing PPP session, and thus, whether PPP resynchronization is needed. Thus, during handoff between 3G1x and EV-DO, PPP resynchronization has inevitably been performed. As discussed in more detail below, in one embodiment of the instant invention, the real or true IMSI is obtained from the RNC 131 during a Radio Access Network (RAN) authentication process so that PPP resynchronization may be avoided. In an exemplary embodiment of the instant invention, the access terminal 120 is configured to produce a Network Access Identifier (NAI) that takes the form IMSI@realm (e.g., firstname.lastname@example.com). Thus, during RAN authentication the RNC 131 within the BTS 130 receives the NAI from the access terminal 120, extracts or parses the leading characters preceding the @ symbol, and uses these characters as the real or true IMSI. Those skilled in the art will appreciate that the purpose of the RAN authentication, in the context of this invention, is not to authenticate the access terminal 120, but rather, to obtain the real or true IMSI. Once the real or true IMSI is obtained, the EV-DO RNC can select the same PDSN used by the 3G1x RNC, thereby avoiding inter-PDSN handoff and the associated delays. Referring now to At 305, the access terminal 120 indicates that it is ready to exchange data with the access network 122. The access terminal 120 and the access network 122 initiate Point-to-Point Protocol (PPP) and Link Control Protocol (LCP) negotiations for access authentication at 310. The access network 122 generates a random challenge and sends it to the access terminal 120 in a Challenge Handshake Authentication Protocol (CHAP) Challenge message at 315. The access terminal 120 provides a CHAP response. The access network 122 extracts the user portion of the NAI from the CHAP response and treats this as the Mobile Node Identification (MN ID). The access network 122 does not authenticate the CHAP challenge since the A12 interface has been disabled, but rather returns an indication of CHAP access authentication success to the access terminal 120 at 320. At 325, the access network 122 invokes a conventional Location Update procedure by sending a Location Assignment to the access terminal 120 with the Access Network Identification (ANID) and then receives the Location Complete confirmation from the access terminal 120. At 330, the access terminal 120 indicates that it is ready to exchange data on the service stream (e.g., the flow control protocol for the default packet application bound to the packet data network is in the open state). The Packet Control Function (PCF) recognizes that no A10 connection associated with the access terminal 120 is available and selects a PDSN 260 by dividing the last 4 digits of the MN ID by the number of PDSN's configured. The remainder is used as the index to select from a list of PDSNs 260. At 335, the PCF sends an A11-Registration Request message to the PDSN 260 and includes its Current Access Node Identification (CANID). The A11-Registration Request message is validated and the PDSN 260 accepts the connection by returning an A11-Registration Reply message with an accept indication and Lifetime set to the configured Trp value at 340. The A10 connection binding information at the PDSN 260 is updated to point to the PCF and the CANID sent by the PCF and is stored along with the IMSI. The PCF stops timer Tregreq. At this point, the R-P connection is established and packet data can flow between the access terminal 120 and the PDSN 260 after PPP negotiation is completed. The access terminal 120 periodically tunes away to perform 3G1x idle state procedures. The above-described process sets forth exemplary procedures that may be followed during a handoff from a 3G1x technology to an EV-DO technology. In contradistinction thereto, the following process sets forth exemplary procedures that may be followed during a handoff From EV-DO technology to 3G1x technology. This scenario assumes the access terminal 120 supports ISA-56 Rev A procedures to transmit PANID in an Origination message. The scenario requires the 3G1x RNC/PCF to support PANID/CANID in the A11 Registration Request. For the scenario where the access terminal 120 has an active EV-DO connection, the access terminal 120 may determine that the EV-DO signal strength is no longer sufficient and will tune back to the 3G1x technology. If instead the access terminal 120 is in an idle state on EV-DO, a dormant handoff to the 3G1x technology can occur if the access terminal 120 reaches the end of EV-DO coverage. The access terminal 120 sends an Origination message with the PANID that was obtained previously from EV-DO to move the data session to 3G1x. The 3G1x RNC/PCF has the same list of PDSNs 260 as the EV-DO RNC and selects the same PDSN 260 since the IMSI hashing algorithm is identical. The 3G1x RNC/PCF relays the IMSI, Mobility Event Indicator (MEI), the received PANID and the PCF's CANID to the PDSN 260 in an A11 Registration Request. The PDSN 260 determines that no PPP resynchronization is necessary since a PPP session already exists for this IMSI and the received PANID matches the ANID stored in the PDSN 260 for this session. The PDSN 260 sends an A11 Registration Reply and stores the received CANID in its ANID field. The access terminal 120 can then begin to transmit data. The PDSN 260 also sends an A11 Registration Update to the EV-DO RNC/PCF which results in the removal of the R-P. The EV-DO session information is still retained in the RNC. Turning now to a situation where a handoff occurs back to the EV-DO technology, the access terminal 120 does not monitor EV-DO while a 3G1x data connection is active. The access terminal 120 completes data transmission on 3G1x and after timer expiration returns to the dormant state. The access terminal 120 scans periodically for EV-DO and acquires an acceptable pilot. If the serving EV-DO RNC is the same as the RNC used in the prior EV-DO connection, the access terminal 120 sends an unsolicited Location Notification with the PANID obtained from 3G1x. RAN authentication is not required since the EV-DO session has not expired and the session information (including the IMSI) is stored in the RNC/PCF. The EV-DO RNC/PCF relays the IMSI, MEI, the received PANID and the PCF's CANID to the PDSN 260 in the A11 Registration Request. The PDSN 260 determines no PPP resynchronization is necessary since a PPP session already exists for this IMSI and the received PANID matches the ANID stored in the PDSN 260. The PDSN 260 sends an A11 Registration Reply and stores the received CANID in its ANID field. The PDSN 260 sends an A11 Registration Update to the 3G1x PCF to clear the R-P connection. The access terminal 120 performs idle state procedures in both the EV-DO and 3G1x systems 150, 155 and can establish an EV-DO connection when there is data to send. It should be noted that if the access terminal 120 returns from 3G1x to an EV-DO RNC different than the previous EV-DO RNC there are incremental steps to assign a new UATI and transfer the session information between the EV-DO RNCs. RAN authentication is not performed again since the session information (along with the IMSI) is retrieved from the previous EV-DO RNC. The A11 procedures are the same as above. See IS-878-1 section 3.6.1 for the detailed call flow. Those skilled in the art will appreciate that the various system layers, routines, or modules illustrated in the various embodiments herein may be executable control units. The control units may include a microprocessor, a microcontroller, a digital signal processor, a processor card (including one or more microprocessors or controllers), or other control or computing devices. The storage devices referred to in this discussion may include one or more machine-readable storage media for storing data and instructions. The storage media may include different forms of memory including semiconductor memory devices such as dynamic or static random access memories (DRAMs or SRAMs), erasable and programmable read-only memories (EPROMs), electrically erasable and programmable read-only memories (EEPROMs) and flash memories; magnetic disks such as fixed, floppy, removable disks; other magnetic media including tape; and optical media such as compact disks (CDs) or digital video disks (DVDs). Instructions that make up the various software layers, routines, or modules in the various systems may be stored in respective storage devices. The instructions when executed by a respective control unit 220 causes the corresponding system to perform programmed acts. The particular embodiments disclosed above are illustrative only, as the invention may be modified and practiced in different but equivalent manners apparent to those skilled in the art having the benefit of the teachings herein. Furthermore, no limitations are intended to the details of construction or design herein shown, other than as described in the claims below. It is therefore evident that the particular embodiments disclosed above may be altered or modified and all such variations are considered within the scope and spirit of the invention. Accordingly, the protection sought herein is as set forth in the claims below. Referenced by
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text:
Definition of mobility scooter in English:
An electrically powered scooter designed for people with restricted mobility, typically those who are elderly or disabled.
Example sentences
- He could still be seen around the Hampton area on his mobility scooter.
- A second mobility scooter which was parked outside nearby flats was also set on fire at 1.28 am on Monday.
- It comes following numerous accidents involving the vehicles, including incidents in which users have inadvertently driven their mobility scooters onto motorways.
Definition of mobility scooter in:
- British & World English dictionary
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Health News Archive - May 12, 2009
Environmentally Friendly, Reusable Charts Help Patients Manage Their Daily and Weekly Medications LAWRENCE, Mass., May 12 /PRNewswire/ -- While President Obama is working to improve the healthcare industry as a whole, it's individual healthcare professionals like Harlyene Goss who are making a difference on a smaller scale. Goss, a medical technologist, enjoys her line of work but wanted to do more.
- GSK to acquire 16% shareholding in Aspen in exchange for transfer of specialist products and manufacturing facility in Bad Oldesloe, Germany - Activities combined in Sub-Saharan Africa (including South Africa) LONDON, May 12 /PRNewswire-FirstCall/ -- GlaxoSmithKline plc (GSK) today announced that it has agreed to extend its strategic relationship with Aspen Pharmacare Holdings Limited (Aspen) and to acquire a 16% shareholding in the South African based pharmaceuticals company.
Acupuncture can help people with chronic low back pain feel less bothered by their symptoms and function better in their daily activities, according to the largest randomized trial of its kind, published in the May 11, 2009 Archives of Internal Medicine. But the SPINE (Stimulating Points to Investigate Needling Efficacy) trial raises questions about how the ancient practice actually works.
Alcohol-use disorders (AUDs) can damage the brain, particularly the frontal and parietal cortices, although this damage is at least partially reversible with sustained abstinence from alcohol.
Company CEO to pledge support for President Obama's plan to reduce health care cost over $2 Trillion over the next decade. PALM CITY, Fla., May 12 /PRNewswire-FirstCall/ -- Connectyx Technologies Holdings Group, Inc.
IRVINE, Calif., May 12 /PRNewswire/ -- Medical Care Corporation (MCC), the leading provider of high accuracy memory assessment technology, announced today that physicians now have a fast and accurate memory assessment procedure, the MCI Screen, which enables them to accurately separate normal declines due to aging from more serious signs of memory loss associated with an underlying medical condition.
Company's new lead system reduces implant size of the world's smallest and thinnest high-energy devices NATICK, Mass., May 12 /PRNewswire-FirstCall/ -- Boston Scientific Corporation (NYSE: BSX) today announced CE Mark and the first human implants of the Company's ENDOTAK RELIANCE(R) 4-SITE defibrillation lead system.
Call to Action demonstrates commitment to combating a leading killer of children worldwide WASHINGTON, May 12 /PRNewswire-USNewswire/ -- PATH and WaterAid America released two new reports today that show that the international aid community and developing-country governments are not responding to clear evidence on child mortality by targeting resources where the disease burden is greatest.
AAHC Recommends Strategic Approach to Infrastructure and Leadership WASHINGTON, May 12 /PRNewswire-USNewswire/ -- Education and training is a major link between clinical research and regulatory compliance at academic health centers, and must be strategically assessed and developed, according to Research Compliance Education and Training Programs: Responding to a New Regulatory World, a new report from the Association of Academic Health Centers (AAHC). Based on interviews with chief compliance officers and research administrators at academic health centers nationwide, the report addresses the infrastructure for research compliance education and training as well as administration, management, policies, curricula, and communication activities. The report shows a critical function within academic health centers evolving to accommodate new regulatory demands.
- A morbid dread of being buried alive. Also spelled 'taphiphobia'.


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Floor Plans and Pricing
1 Bedroom
Camellia | $608 - $921 | 1 Bathroom | 834 Sq. Ft. |
Beautiful 1 bed 1 bath apartments for rent in Apopka. Close to shopping, entertainment, 15 minutes from downtown Orlando at an affordable price.
2 Bedrooms
Gardenia | $731 - $1052 | 2 Bathrooms | 1034 Sq. Ft. |
3 Bedrooms
Magnolia | $837 - $1317 | 2 Bathrooms | 1184 Sq. Ft. |
Property Features
- Property Overview
- Special Features
- Community Features
- Apartment Amenities
- Local Schools
- Pet Policy
Willow Lake in Apopka, FL
Come home to a new style of affordable living! Come home to Willow Lake. We offer 1, 2 and 3 bedroom apartment homes are designed with your lifestyle and convenience in mind. Whether you're an active single or working family, our apartments offer the best in amenities and location. Our private gated community features homes that include microwaves, large walk-in closets, ceiling fans as well as a refreshing swimming pool with sun deck and children's wading pool, fitness facility, tennis, basketball and sand volleyball courts. At Willow Lake you'll find a carefully planned community with quality in every detail. Come home to Willow Lake today! Ask about our Home Ownership Program! TTY: 1-800-955-8771
Special Features
- Home Purchase Incentive
- Pool with Sundeck and WiFi
- Gated Community
- Largest Apartments in the Area
- Sand Volleyball
- Children's Wading Pool and 3 Playgrounds
- Washers/Dryers Available
- European Style Cabinets
- Fitness Center
- Car Care Center
- Ceiling Fans
- Basketball Court
Community Features
- Accepts Electronic Payments
- Apartment
- Bilingual
- Club House
- Controlled Access
- Disability Access
- Fitness Center
- Freeway Access
- Housing Vouchers Welcome
- Laundry Facility
- Playground
- Pool
- Public Transportation
- Subsidized
- Tennis Court
Additional Information
Year Built: 1998
Apartments in Community: 428
Apartment Amenities
- Air Conditioning
- Cable or Satellite
- Carpet
- Ceiling Fan
- Dishwasher
- Garbage Disposal
- Microwave
- Utilities Paid
- Walk In Closets
- Washer Dryer Hookup
- Washer Dryer In Unit
- Water Sewer and Trash
- Window Covering
Local Schools
- Lovell Elementary School
- Piedmont Lakes Middle School
- Wekiva High School
We believe school data to be accurate, but do not guarantee that. Please be sure to verify where your children will attend school before making your housing decision.
Pet Policy
Pets welcome, call for details. Some breed restrictions apply! Call today 866-751-2192
- Pets Allowed
Contact Willow Lake
Office Hours
Monday-Friday 9-6pm Saturday 10-5pm ClosedWillow Lake is located in Apopka, near both 441 and 429. Fast access to Maitland Center, Home Dept, and more. We offer 1, 2 and 3 bedroom apartments that are designed with your lifestyle in mind. Our private gated community features homes that include microwaves, large walk-in closets, ceiling fans as well as a refreshing swimming pool with sundeck and children's wading pool, fitness facility, tennis, basketball and sand volleyball courts. TTY: 1-800-955-8771
I-4 exit at SR 436 (Semoran Blvd); travel west approximately 5 miles to Piedmont/Wekiva Road. We are on the left just past Wekiva Springs Corner Shopping Center. 866-751-2192
As you search for your perfect apartment, please keep in mind that rental rates (including specials and discounts) and availability are very fluid in the apartment industry. Based on many factors, the rental rates (including specials and discounts) and availability can actually change not just daily, but hourly, if not even more quickly. While our advertisers do take steps to keep their information current, the rental rates or availability you may find here now at ForRent.com may not be the same as when you contact the communities.
Quick Links For Your Apartment Search
- Orlando metro
- Orlando area
- Apopka
- 32703
- See Also


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This job posting is no longer available on Indeed. Find similar jobs: Project Designer jobs - Roehampton Communications jobs
Drafting technician, design ( Project designer telecom industry ) ( NOC: 2253 )Terms of Employment:
Permanent, Full Time, Overtime, DaySalary:
$45,000.00 to $55,000.00 Yearly, 40.00 Hours per week, Bonus, Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care BenefitsAnticipated Start Date (at the latest in 3 months):
As soon as possibleLocation:
Etobicoke, Ontario ( 1 vacancy )Skill Requirements:
Some college/CEGEP/vocational or technical training
Credentials (certificates, licences, memberships, courses, etc.):
Not required
5 years or more
Speak English, Read English, Write English
Area of Specialization:
Civil drafting
Type of Drafting:
Computer-aided drafting (CAD), Shop drawings, Detailing drafting
Specific Skills:
Prepare engineering designs and drawings, Develop and prepare design sketches, Complete documentation packages and drawing sets, Examine drawings for conformity and errors
Additional Skills:
Supervise and train other drafting personnel, Know and use computer hardware and software
Computer an Technology Knowledge:
Office Suites, CAD software (computer assisted software)
Work Conditions and Physical Capabilities:
Fast-paced environment, Work under pressure, Tight deadlines, Attention to detail
Transportation/Travel Information:
Willing to travel, Travel expenses paid by employer
Steel knowledge and detailing experience an asset.


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Easter devotions are here! Sign up for our Lent and Easter email devotions.
Binding offers or commitments on the part of one person or people to another. The value of such promises depends upon the reliability and trustworthiness of the person who makes the promises. Scripture stresses the total reliability of God, including his promise to bestow his Spirit and urges believers to demonstrate the same trustworthiness in their dealings with one another.


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Best Winter Boots 2012
10 Functional — and Still Fashionable — Winter Shoes
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10 Functional — and Still Fashionable — Winter Shoes
When you're getting ravaged by wind, rain, and even snow, it can be difficult to keep fashion as your top priority. You need to focus on layering up and staying warm — and in some cases, your feet are all you can see! Lucky for all of us, there are some great shoes out there that seamlessly blend polish and practicality — all while keeping your feet protected from the elements. We've rounded up 10 cool, functional Winter shoes that are still the utmost in style, so put your best foot forward and click through to see and shop them now.
Link Love
- ASAP Rocky is basically a wizard when it comes to clothes — The Cut
- Even accessories have accessories now — Style.com
- Meryl Streep's daughters just landed a cool new fashion gig — HuffPost Style
- Elizabeth Taylor always wore the best jewels — InStyle
- Would you buy an Apple Watch just to make a statement? — Racked
- The shirtdress may be making a comeback this Spring — SheFinds
- Why you should be on board with dresses over pants — Who What Wear
- Kate Spade Saturday is having a crazy-good sale right now — Lucky
- 1 woman weighs in on whether or not we need fashion — Man Repeller
Latest Fashion


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Tag: Wiebetech
WiebeTech UltraDock v5: A marriage of Macs and bare drives
There are some Mac users who just keep piles of bare hard disk and solid state disk drives around. By bare drives, I mean that they're not in any sort of external drive enclosure. This can be handy, since bare drives are inexpensive -- you don't need to pay for the enclosure or power supply. Wi...
WiebeTech Drive eRazer Ultra provides super-secure drive wiping
For Mac repair shops, enterprise tech support teams, and consultants who need to wipe all data off of hard drives before selling or recycling old Macs, there's now a fast way to erase those drives without tying up a machine for a long time. WiebeTech has a new device called the Drive eRazer Ultra ...
WiebeTech RTX220-QR RAID: SSD speeds at HD prices
If you're looking for a 2-bay RAID setup for doing either mirrored (RAID 1) or striped (RAID 0) storage or backup, what do you want? Something pretty and shiny, or something that looks like it can withstand a direct attack by a squad of Marines who are having a bad day? My guess is that you'll w...
Software Updates
more updates- Apple Remote Desktop updated with Yosemite support
- OS X Yosemite 10.10.2, iOS 8.1.3 updates now available
- Sports Illustrated 120 SPORTS channel comes to Apple TV
- Logic Pro X update brings AirDrop support, new effects, tools, and more
- Parallels Access 2.5 released, adds file manager, computer-to-computer remote access
- The Google Translate iOS app is about to get a lot smarter