text: [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_dw01_3566.jpg]]-> Do not ask ''"Why Kill the Alien?"'', rather ask, ''"Why not?"''''Deathwatch'' is the third in the ''TabletopGame/{{Warhammer 40000}}'' roleplaying game series. While ''DarkHeresy'' focuses on agents of the Inquisition, and ''RogueTrader'' focuses on [[ExactlyWhatItSaysOnTheTin rogue traders]] and their crew, ''Deathwatch'' casts the players as {{Space Marine}}s of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit -- and when the typical Space Marine is a nine-foot tall SuperSoldier with [[{{BFG}} a standard-issue fully-automatic grenade launcher]] and [[PoweredArmor armor that can stop a tank shell]], that's pretty impressive.Now think about what you're going to be up against...Six Chapters are included in the core rulebook, five of which already exist in the ''Warhammer 40,000'' canon: the Space Wolves, Ultramarines, Dark Angels, Black Templars, and Blood Angels. According to the [[WordOfGod blog]], these particular Chapters were chosen to create stark contrast in tactics and personalities within the party between members of different Chapters (though the fact that they're also 40k's flagship Chapters, each with its own codex, probably doesn't hurt). The sixth Chapter, the Storm Wardens, are an original creation of Fantasy Flight Games; the lessons the dev team learned in creating this Chapter are expounded upon in the ''Rites of Battle'' supplement, so you can have a go at creating Chapters of your own, [[SpecialSnowflakeSyndrome you special snowflake, you]].See also ''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/BlackCrusade'', ''TabletopGame/OnlyWar'', and of course ''TabletopGame/{{Warhammer 40000}}''.----!!This game provides examples of:* AbnormalAmmo: Deathwatch Tactical Marines are issued boltguns with a dual-magazine system and a fire selector that allows them to switch which magazine the chamber is fed from. Typically, one magazine will use standard rounds, the other will have specialized rounds for combating specific kinds of threats. These are the same kinds of special rounds which are normally only issued to Sternguard Veterans in their home chapters, but no marine comes to the Deathwatch who is not already experienced and distinguished among his chapter peers. * TheAce: ''Deathwatch'' really hammers home that this is the Ultramarines' [[PlanetOfHats hat]]. Not only do the Ultramarines get a bonus to interactions with other Imperial soldiers because of how well-respected they are, but their Chapter-specific Squad Mode abilities are both based on the Ultramarine's Fellowship -- meaning that a Kill-team that includes an Ultramarine will actually fight better ''because'' he has a Ph.D. in being handsome and wonderful. What a guy!** This is taken so far that the Ultramarine's Primarch's Curse (caused by getting too many Insanity points) actually causes the Ultramarine in question to lower squad cohesion if he ISN'T put in charge.* AscendedMeme: ** ''Mark of the Xenos'' gives stats for greater daemons, and each entry begins with a relevant quote. The quote for the Lord of Change entry?-->''"Yesss! [[http://1d4chan.org/wiki/Just_As_Planned Just as planned!]]"'' -- Spoken by Xi'aquan, Lord of Change, in [[ThanatosGambit its death throes]]** Brother Szobczak from ''Rising Tempest'' (see "LeeroyJenkins" below) is possibly the closest thing to being a canon [[http://1d4chan.org/wiki/Grandpa_Dreadnought "Grandpa Dreadnought".]]* TheAtoner: Black Shields are generally this, Marines who join the Deathwatch and keep their home chapter a secret. Perhaps because the chapter has fallen and they are the SoleSurvivor, hoping to go out in glory. Or a Marine who was kicked out of his chapter for some failure, hoping to redeem themselves in the Deathwatch.* AttackAttackAttack: Generally played straight by the Tyranids and the Chaos forces of the Stigmartus. In the case of the former, this is because their creatures are more like [[LivingWeapon complex biological munitions]] than troops, and in the latter because they are [[AxeCrazy too fanatical]] to care. However, this is averted by the Tau, who try fight with a mind for minimizing casualties (primarily their own and secondarily [[ApologeticAttacker those against whom they are fighting]]) and thus are more likely to [[TacticalWithdrawal fall back and regroup]] or [[PeaceConference parlay]] with a kill-team that can hold its fury a moment. * BadassBookworm: Dark Angels characters, in addition to being {{Stone Wall}}s, are also this, since their chapter-specific advances have the most options for Scholastic Lore and Forbidden Lore out of any core chapter. Among non-core chapters, the [[VideoGame/DawnOfWar Blood Ravens]] from ''Honor The Chapter'' go UpToEleven with this, with even more Scholastic, Common, and Forbidden Lore.* BadassCrew: ''Deathwatch'' characters get squad-based abilities that improve their effectiveness while they're working together as a cohesive unit.* TheBerserker: Blood Angels characters tend towards this, unsurprisingly. Their Chapter-specific abilities revolve around hitting better and harder in melee, and taking fewer Wounds by virtue of simply [[FeelNoPain not feeling any pain]].** [[NamesToRunAwayFromReallyFast The Flesh Tearers]] (a Blood Angels successor Chapter given rules in ''Rites of Battle'') are [[UpToEleven even worse]]; with the right combination of talents and wargear, they can bring down boss-level monsters in one or two rounds of combat, simply due to the insane bonuses they get from charging and the raw power their many MANY attacks provide.* {{BFG}}: Oh Lord, yes. A Space Marine's bolt pistol sidearm actually deals more damage per shot than the ''heavy'' bolters available to ''DarkHeresy'' and ''RogueTrader'' characters, and it goes up from there. (This discrepancy is justified in-universe by saying that these guns were originally designed for the Space Marines in the first place, and that everyone else in the Imperium is using [[WellIntentionedReplacement knock-offs scaled down for ordinary human use]].) Errata 1.1 introduces alternate weapon rules that scale the bolters back a bit -- and make several of the Marines' other guns even ''nastier''.** They STILL out-damage mortal heavy bolters even after the errata...but only by 1 point of damage.** Consider the fact that the caliber of Space Marine bolters is 75 mm and Space Marine heavy bolters is 100 mm, which is effectively a modern-day tank's cannon.* {{BFS}}: The Sacris Claymore, signature weapon of the Storm Wardens, is a sword big enough that a ''Space Marine'', a seven-foot tall killing machine that can bench press a truck, needs two hands to wield it effectively. The Power Claymore described in ''Rites of Battle'' is basically the same thing with a [[LaserBlade power field]] wrapped around it, and the Relic Blade is an even bigger and nastier version of ''that''. It's also worth noting that every Space Marine's standard-issue combat knife deals more damage than the basic swords available to most other folk (or at the very least the same amount of damage, if using the optional weapon rules from Errata 1.1).* BlackKnight: ''Rites of Battle'' details the "black shields", Astartes who forsake their Chapters of origin and dedicate themselves to the Deathwatch.* BlingOfWar: Chapter Trappings of various sorts, which have in-game rules effects, and Honours, which are primarily a roleplaying device.* BraveScot: The Storm Wardens chapter of Space Marines (original to this system) recruit exclusively from a world populated with Scotland-esque highland warrior clans [[RecycledInSpace IN SPACE]].* BugWar: ''Deathwatch'' characters are likely to find themselves in the middle of one of these, courtesy of the Tyranids. Examples include the free quickstart adventure, ''Final Sanction'', and the introductory adventure given in the core rulebook, ''Extraction''.* CharacterAlignment: The Demeanour system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying to invoke a personal SugarWiki/CrowningMomentOfAwesome.* ColonyDrop: The most major act of rebellion the [[LaResistance Vengeance Sept]] has been able to accomplish was a SuicideMission to hijack the Imperial cargo ship the ''Silent Pilgrim''[[note]]([[MileLongShip and even the smallest of interstellar ships are measured in kilometers]])[[/note]] and crash it into the fortress world of Spite, the headquarters of the Canis Salient. They were wide of the actual military center, but their target was instead a major fault line in the crust of the planet. The impact caused massive earthquakes across the entire continent. * CombinationAttack: Squad Mode abilities, which Kill Teams can execute by spending Cohesion points. The squad leader calls out an AttackPatternAlpha, and any appropriately trained Kill Team member in squad mode and Cohesion range can participate. Interestingly, this also applies to combination ''defense'', as well as attack. For example, two space marines might [[BackToBackBadasses stand shoulder to shoulder]] and angle their armor to minimize damage to each other from a certain direction.* ConflictingLoyalty: Something that can trouble marines serving in the Deathwatch is where the goals of their chapter and the goals of the Deathwatch are not perfectly aligned. Marines, being used as they are to a single clear chain of command, often find cases like this particularly testing. The advice in the book's sidebars is that a good analogy for this is like the [[FamilyVersusCareer conflict between career and family]], with the Deathwatch and the chapter representing career and family, respectively. What is more important to this marine, the Deathwatch service they are [[IGaveMyWord oathbound]] to, or the chapter they are [[ThickerThanWater bloodbound]] to?* CoolGate: One of the main objectives of the crusade into the Jericho Reach (the main setting of the game) is to secure a warp gate that leads to the other side of the galaxy. Conveniently, this also allows ''Deathwatch'' to cross over with the default campaign settings for ''DarkHeresy'' and ''RogueTrader'', despite the literally astronomical distances between them.* CripplingOverspecialization: The Kill Team themselves, at low levels at least. Each Space Marine is trained, enhanced, and equipped for a singular purpose: slaying the Emperor's enemies, and every brother freshly seconded to the Deathwatch is already exceptionally good at it. However, the Deathwatch requires marines to enter situations where things like diplomacy, investigation, and less-than-lethal force may pay bigger dividends for the Imperium as a whole than straight combat would, yet are still too dangerous, volatile, and critical for mortals for take on. As a battle brother serves with the Deathwatch, he gets opportunities to learn new ways of approaching obstacles, and becomes [[MasterOfAll a more well-rounded champion of the Emperor]]. Many official adventures recommend they be used for characters with a few levels already, not because the combat is more dangerous (though it may be) but because it will benefit from a more general set of skills that a more junior group might lack.* CrowningMomentOfAwesome: Invoked, by name and link, as a goal of the Demeanour game mechanics.* DeathOfAThousandCuts: The Horde rules allow even [[{{Mooks}} the puniest of enemies]] a chance to pull down Space Marines through sheer, overwhelming numbers.* DarknessVonGothickname: Lord Commander Sebascore Ebongrave. Though in [[TabletopGame/{{Warhammer40000}} this setting]] that could double as AwesomeMcCoolName. * DyingMomentOfAwesome: The game provides rules for this; see HeroicSacrifice, below.* TheEngineer: Techmarine class characters in a Kill-Team virtually always fall into the ''Combat Engineer'' subtype. Not only can they help other marines field-repair damage to their armor and keep any vehicle they may be using operating far from friendly lines, their ability to manipulate anything high-tech the Kill-Team comes across can be extremely useful. On top of that, a techmarine is no more squishy (and often much ''less'' squishy) than other marines, and can more than hold their own in a fight. * EnemyMine: The Achilus Crusade was originally intended to drive the Tau from the worlds of the Jericho Reach. Following the arrival of Hive Fleet Dagon in the Reach, certain Imperial commanders and Tau leaders have suggested temporary alliances in order to stand against the Tyranid threat. The Tau Commander Flamewing exemplifies this mindset.* EvilCounterpart: Most of the foes that a kill-team will face are either hordes of weaker enemies that they will have to push through, or smaller numbers of very powerful enemies that they must overcome with cleaver teamwork. However, kill-teams operating in the Acheros Salient for any length of time will sooner or later run into Chaos Space Marines, who can match the kill-team for combat potential. In a setting where battle-brothers are expected to be powerful paragons of war, [[MirrorMatch foes who are so similarly skilled and equipped]] make for a unique and deadly challenge. * FearlessFool: The fear rules of the system are still in place, but Astartes react to them differently than other characters. Confronting a horrific foe might reduce their willpower a bit, or make working as a team more difficult, but it will never cause them to flee in terror, feint, or abandon their duty. However, a kill-team who is counting on an Imperial Guard company for backup against a terrible enemy might have to deal with suddenly find their backup [[ScrewThisImOuttaHere absent at an inopportune moment...]]* FireForgedFriends: The rules are structured with the assumption that a starting Kill-Team will have been just formed, with each PlayerCharacter freshly seconded to the Deathwatch from their home chapters. As they work past their differences in ideology and combat style and learn to work effectively as a team, the Cohesion mechanic comes into further prominence, allowing their [[PowerOfTrust mutual trust]] and [[PowerOfFriendship knowledge of each other]] to execute impressive bonus maneuvers that none of them could accomplish singly.* FiringOneHanded: This has always been possible in the system, but Deathwatch makes it ''practical''. Astartes PowerArmor negates the normal penalty for firing a basic-class weapon (a longarm) with one hand instead of two. This is pretty essential for any character using a single PowerFist or [[WolverineClaws Lightning Claw]], as those weapons preclude holding another weapon with that hand. * FoeTossingCharge: An Assault Marine with the right Talents (Thunder Charge, Whirlwind Attack, Preternatural Speed, Lightning Attack, Wrathful Descent) can easily perform one, annihilating an entire Horde within a five-second turn of combat.* FromBadToWorse: Very likely to happen -- the Deathwatch doesn't get sent in until things get ''a lot'' worse than usual in the CrapsackWorld of 40K.** The Jericho Crusade is like this. They thought they found a few a few xeno-corrupted worlds, then it turned out to be a powerful Tau base. They thought they were facing a few scattered heretics and then it turned out there was a massive Chaos presence. Then the Tyranid hive fleet showed up. Then, as of the latest expansion book, a whole Necron empire is waking up well behind the front lines with the power to take all the other factions on at once...* GeneralRipper: Lord Commander Sebiascor Ebongrave, leader of the Canis Salient of the Achilus Crusade fighting the Tau across the Greyhell Front. He rose to his position after the previous Canis Salient Lord Commander was assassinated by a Tau-sympathizer at the same time that xenophile organized rebellions hit several Imperial worlds that the Crusade had already conquered and assumed secure. The final straw was when a group of Tau sympathizers claimed credit for nearly annihilating his headquarters on a fortress world via ColonyDrop with a captured starship. Trying to avoid his predecessor's fate, Ebongrave began a great program to purge the population of xenophiles, [[PropagandaMachine aggressively propagandize the Imperial anti-Tau cause]], and eliminate any potential Tau-sympathizers from his own staff. Unfortunately, as forces have been diverted to deal with more pressing threats of the [[BugWar Tyranid incursion]] and the Imperial offensive against the Tau have ground to a stalemate, his normally commendable zealous hatred of xenos and their sympathizers has gone into full paranoia. [[ConspiracyTheorist He sees Tau conspiracy]] all around him, resulting in [[CrushingThePopulace brutal crackdowns on planetary populations]] and public executions on even the merest rumor. Members of his own staff who suggest brokering a cease-fire with the Tau to [[EnemyMine better deal with more pressing threats]] are quickly [[ReassignedToAntarctica reassigned to the front line]] or [[YouHaveFailedMe executed]], resulting in Imperial forces being tied down and occupied in a demoralizing quagmire of a conflict. ** As much as they hate him holding up the peace process, the Tau have found him useful in other ways, as his continuing brutal actions are excellent propaganda for recruiting other humans ''their'' side. Harsh on the human populations as his crackdowns may be, also this means more military resources are devoted to suppressing the human population and less to fighting the Tau, giving them more time to dig in and build their strength. This aspect has the crusade's higher leadership disapproving of Ebongrave's approach, as the loss of Imperial momentum could cost them the conflict. ** Ironically, his paranoia of conspiracies against him has actually ''spawned'' several conspiracies against him. Many on his staff know that he is too zealous and proud to appreciate the reality of the situation, and so they try to broker limited cease-fires with the Tau in secret while keeping a pretext of persecuting the campaign against them. The Deathwatch actually ''excludes'' him from most of their operations, only cooperating with him when convenient to keep him reassured he has their support while keeping the rest of their operations clandestine. Even the Inquisition is plotting to have him suitably removed at some point. See VetinariJobSecurity for why this has not happened yet.* GeniusBruiser: The Storm Wardens get a nice +5 to their strength, and they pride themselves on being excellent warriors. They're also friends with the Techpriests and view scholarly pursuits just as worthy as praise and glory as skill in battle (preferably both).* GovernmentConspiracy: As first mentioned in ''TabletopGame/DarkHeresy'', the Margin Crusade, a war of faith driven by the Ministorum into the Halo Stars from the Scarus, Calixis and Ixaniad sectors, which continues to this day but [[HopelessWar has made little progress and contact with those sent to it is inevitably lost]]. However, ''Deathwatch'' [[TheReveal reveals]] this crusade to have been largely a lie all along, as a way of getting resources into the Achilus Crusade. The presence of the [[CoolGate warp gate]] between the Segmentum Obscurus and the Jericho Reach is a closely guarded strategic secret, and thus the pretext was needed to get the necessary forces mustered without the information of it being leaked. Even most of the people fighting and dying in the Achilus Crusade know not for what they are really fighting, believing themselves to be sent on a holy war for the Ministorum, never even realizing that they are on the far side of the galaxy from where they started.* TheHero: While all Space Marines are heroic (in the classical sense, if nothing else), Tactical Marines fit the trope best. Their abilities tend to skew towards leadership and command, with a secondary role as the JackOfAllStats.* HeroicSacrifice: There's even a mechanic for it. A Marine can forfeit his last 'get out of death free' ticket (Fate Point) to receive about a minute's worth of near-invincibility after which he's irrevocably dead.* HighlyVisibleNinja: Most battle-brothers are actually fairly skilled at remaining unseen and silent, as most chapters will have them serve in scout companies before being elevated to full battle-brothers, in addition to being trained to carefully spot others hiding [[ProperlyParanoid for potential ambushes]]. However, while wearing Astartes PowerArmor, a battle-brother receives significant penalties to his ability to hide or move quietly due to the bulk of his armor and the noise it makes while moving. Any battle-brother trying to stay undetected will fall squarely into this unless he takes great pains beforehand to wear something other than his iconic armor.** [[StealthExpert Raven Guard]] are an exception, as their matte black armor is relatively inconspicuous, and special modifications made to it combined with the marine's own training to properly employ them ensures that they have no penalty to moving quietly or hiding in shadows while in their PoweredArmor.* HonorBeforeReason: A major part of how Space Marines work generally, but the Storm Wardens have this [[PlanetOfHats as their hat.]] Their special powers allow them to essentially challenge an enemy to a duel, and their Chapter's form of madness slowly transforms them into [[LeeroyJenkins glory-obsessed berserkers.]]* HopelessWar: The Achilus Crusade seemed quite promising when it began as a military venture to re-take Imperial worlds that had been isolated for a few millennia due to warp storms, where re-established Imperial control would form a buffer against the Tau Empire's expansion into the sector. When Lord Militant Achilus' ship suffered a geller field failure in-warp, the crusade was split into three fronts, but fate was not kind to the new strategy:** The forces earmarked to combat the Tau now find themselves [[GeneralRipper commanded by a man]] who routinely purges his officer ranks for xeno-sympathizers and refuses to allow forces to be transferred away, pushing into Tau space with a commendable but poorly-timed zeal. He attributes the lack of progress on this front to [[ConspiracyTheorist Tau conspiracy]] to subvert the forces under him and incite planetary populations to rebellion, when in fact his heavy-handed crackdowns still his efforts as much as any Tau influence does. ** The forces trying to solidify the Crusade's hold on worlds which had fallen to petty warlords during the Age of Shadow now find themselves fighting the forces of Chaos whom those warlords fell in with during the Imperial advance, and the worlds themselves are [[WarIsHell meat-grinder warzones]] in which [[WeHaveReserves thousands die on each side daily]] to take and recover [[WasItReallyWorthIt a few meters of ground]].** Finally, the crusade's other arm, which had been successful and untroubled up to now, has been set upon by [[BugWar Hive Fleet Dagon]], which grows stronger with [[PlanetEater each world it consumes]] and threatens to overrun the entire crusade as [[UnstableEquilibrium equilibrium swiftly turns in its favor]]. *** And did we mention that the base of the Deathwatch [[spoiler:is a [[AbusivePrecursors Necron]] Tomb-World, with its inhabitants already stirring? Because that seems important.]]* HotBlooded: One of the example 'demeanours' during character generation; demeanours allow players to gain mechanical bonuses via roleplaying their Space Marine according to their stated behaviour traits -- a HotBlooded Squad Leader might give a rousing (and/or [[LargeHam hammy]]) speech before battle, for instance, or a Pious Marine might always have some [[AsTheGoodBookSays scripture-esque quote]] for any situation.* HufflepuffHouse: ''Honor The Chapter'' details many chapters from later foundings who, while established elsewhere as canon, get little background outside of a name and a color scheme. With the additional rules for them as playable characters, the Deathwatch can feel like a much more diverse place than with only the core chapters. * HuntingTheMostDangerousGame: The heretek Magos Phayzarus from ''Mark of the Xenos'' takes this a step beyond the norm, hunting Space Marines in order to consume their precious gene-seed. This is a ''major'' BerserkButton for any Space Marine worth the title.* IconicItem: Normally equipment must be requisitioned from the Deathwatch armory and surrendered to the quartermasters after missions. The Signature Gear talent allows a character to keep a particular piece of wargear on hand as "theirs" rather than going through the normal requisition channels. Purchasing this talent multiple times allows items of greater rarity to be kept, expanding the amount of wargear available to a battle-brother when they do requisition. * ImplacableMan: Any battle-brother wearing Terminator armor becomes this, having protection equivalent to a force-field that never overloads, plus one of the highest armor ratings available, gaining strength even above what is normally available to Astartes PowerArmor, and allows heavy weaponry to be [[FiringOneHanded fired singled-handedly. ]] It [[UnflinchingWalk restricts the wearer from running]], imposes a penalty to his agility, makes him incapable of dodging attacks, requires the highest levels of renown, and has a truly staggering cost in requisition for both the armor ''and'' a separate mandatory amount of weapons.* IncorruptiblePurePureness: The Astartes themselves are expected to play this very straight. TheCorruption mechanic in the system is still in play, but Astartes will not suffer its negative effects until crossing the final threshold at which point they are considered "[[FallenHero fallen]]" and will be dealt with swiftly and harshly. However, an Astartes who gets more than a handful of corruption points will be looked on with deserved suspicion by his peers, and the rulebook advises the [=GM=] to give them out when they need to remind the players of who their character's are and what is expected of them.* ItsAllAboutMe: Ultramarines who become insane automatically cop this attitude.* JackOfAllStats: The Ultramarines, as usual. While Marines of other Chapters get to add a bonus to two specific abilities, Ultramarine characters get to pick which two abilities to improve.* LaResistance: The "Vengeance Sept", a collection of Tau sympathizers across the Greyhell front. Unlike the more random actions of smaller groups who read some Tau propaganda and rabble-rouse, the Vengeance Sept are a well organized network of cells, in contact with and actively supplied by the Tau, occasionally taking drastic action to impede the Imperial war effort. * LateArrivalSpoiler: The description of the Blood Ravens in ''Honor the Chapter'' contains a synopses of the ''Chaos Rising'' and ''Retribution'' expansions for ''VideoGame/DawnOfWar 2''. A sidebar in that section notes though that the Achilus Crusade that ''Deathwatch'' is set against takes place before ''Dawn of War'', so many of those described events have yet to come to pass. For example, [[spoiler: the corrupt Azariah Kyras is still Chapter Master and Chief Librarian and still thought of as loyal by most Blood Ravens.]]* LeaveHimToMe: The Storm Wardens' Thunder's Call ability allows them to invoke this against a single enemy per combat. The rest of the Kill-team is generally expected to kill everyone else in the room while the boss is occupied.* LeeroyJenkins: Brother Szobczak was once a [[TheEngineer techmarine]] of the Imperial Fists. Now, [[ManInTheMachine he is a venerable dreadnought]] in service to the Deathwatch. He is awoken from a stasis repose in the Omega Vault during the events of ''Rising Tempest'', and insists on being able to accompany the Kill-Team on their mission. He is certainly powerful, and has a great deal of experience with siege breaking and technology. Unfortunately, he is also [[GrumpyOldMan extremely cantankerous and dismissive of modern Space Marines]], thinking that [[WhenIWasYourAge modern ones are too cowardly and undisciplined and that they were all better back in his day]]. He is also [[HairTriggerTemper prone to fits of rage]] and [[ScrewPolitenessImASenior getting into shouting matches with those he disagrees with]], and is likely to fly off the handle in the face of the enemy and [[AttackAttackAttack charge into their lines like he was breaching a fortification]], making any attempt at stealth or subtly impossible. * LightningBruiser: The Assault Marine -- strong and tough as any other Space Marine, able to make two melee attacks straight off the bat, and thanks to his [[JetPack Jump Pack]], very, ''very'' fast.** [[http://suptg.thisisnotatrueending.com/archive/15141246/ The right character build]] can take this UpToEleven with a two-ton, {{Powered Armor}}ed SpaceMarine who can sprint at a theoretical rate of nearly three-hundred miles per hour. That is going to do some serious damage to whomever he crashes into...* MagicKnight: The Librarian character class is this in a nutshell. While they are spell casters with plenty of offensive and utility power, they are no more [[SquishyWizard squishy]] than any other Astartes, walking around in full PowerArmor and trained in physical combat as much as they are in psychic combat.* TheMedic: The [[ExactlyWhatItSaysOnTheTin Apothecary]], whose abilities mainly center around healing and boosting the performance of his Kill-team. Can also learn to create toxins. Kind of subverted in that Apothecaries are no more squishy than other Space Marines.* MilitaryScienceFiction: More so than the other two 40k roleplaying games, since characters in ''Deathwatch'' are specifically intended to engage in military operations and deal with military-grade threats.* MoreDakka: Devastator Marines. Much like a well-built Assault Marine, a well-built and well-equipped Devastator Marine can destroy an entire Horde of enemies in a single turn (though the latest round of errata has scaled this back significantly).* NegativeSpaceWedgie: The Jericho Reach has a few of them:** The Hadex Anomaly, a warp/real space overlap created centuries ago by some massive act of ritual sorcery. [[YearInsideHourOutside Time flows differently]] in there, and as a result Chaos-held worlds there can have a generation born, grown, trained, and formed into warbands in only a few years of objective time, which negates the Imperium's [[WeHaveReserves primary resource advantage]], and ensures that the fighting in the Cellebos Warzone is particularly bitterly fought just to maintain a stalemate.** The Black Reef is an area of strange gravity disruptions that makes faster-than-light travel more dangerous the closer to it one goes. It forms a natural divide between Imperial controlled space on one side, and Tau controlled space on the other. Both sides must go around the Reef rather than through it, forming a chokepoint for both factions. Due to differences in the way that they use FTL travel, the Tau can approach closer to it more safely than the Imperials can, but their slower travel limits that advantage.* OneOfUs: The FFG [[http://www.fantasyflightgames.com/edge_news.asp?eidn=1321 newspost on Demeanours]] includes a link to the CrowningMomentOfAwesome page.* OneManArmy: Deathwatch Kill-Marines, introduced in the ''Rites of Battle'' supplement, are specialists trained to perform solo missions without the support of their battle-brothers.* ThePaladin: The player characters are this exclusively. Astartes are indoctrinated to be above certain mortal concerns, and one who deviates too seriously from this is going to be looked on with suspicion by his battle-brothers. In addition, each chapter has its own particular sets of values and ideals for how an Astartes should behave, adding diversity to how this trope is played. * ThePerfectionist: The Iron Hands' Primarch's Curse turns them into this; mixed with JerkAss and InsufferableGenius.* PuppeteerParasite: Bruul parasites, a xenos species local to the region which feed on the [[AbstractEater emotions and memories]] of their hosts as much as their physical qualities. They often enter through [[OrificeInvasion any open orifice]], including [[EyeScream the eyes]] and can jump from one compromised host to another in a blink. Bruul-hosts can be identified by their [[MarionetteMotion jerky, cumbersome motions]], difficulty remembering things [[HesitationEqualsDishonesty on the spot]], [[NotHimself personality changes]], and the fact that many [[GlamourFailure become emaciated]] because the parasite often forgets to feed the host. While they can leach some of a host's intelligence or memories, it is unclear if the parasite is even sentient on its own.* ReligionOfEvil: While elements from each of the Traitor Legions have been identified in the Cellebos Warzone, crusade high command tentatively believes that the Word Bearers legion is the most populous and active in the area. It is speculated that the large number of worlds with Chaos-faithful populations in the Hadex Anomaly draws them to the region. * SanitySlippage: The insanity mechanic of the system affect's Astartes differently than it does other humans. Rather than being affected by more random psychosis, increasing insanity points manifest in a battle-brother as a kind of [[{{Flanderization}} exaggeration of the negative stereotypes]] associated with their respective chapter. This is know as the Primarch's Curse. How they learn to live with it is the measure of a veteran Space Marine:** [[AntimagicalFaction Black Templars]] become increasingly fanatical about their hatred for psykers, making interaction difficult and potentially going against better judgement to [[BurnTheWitch try and slay them]], even if the mission says otherwise. ** Blood Angels have more difficulty distinguishing between reality and their GeneticMemory of their primarch's demise. As this mounts, they have a more difficult time controlling their (sometimes literal) BloodLust and [[LeeroyJenkins might break ranks to engage the enemy up close]]. ** Blood Raven's [[CuriousAsAMonkey quest for knowledge]] starts becoming obsessive, potentially [[CuriosityKilledTheCast putting themselves or their Kill-Team in danger]] if doing so might uncover a particularly coveted secret. Eventually learning too many of TheseAreThingsManWasNotMeantToKnow can [[GoMadFromTheRevelation cause their sanity and corruption to suffer]]. ** Dark Angels become more [[LonersAreFreaks aloof and self-isolating]], becoming [[TheParanoiac paranoid about others trying to pry into their secrets]], distrusting all except other Dark Angels. ** Iron Hands become more focused on [[MalevolentMutilation removing their "weak flesh"]], becoming all the more disturbing for it. As they do so, they become increasingly disdainful of weakness, refusing to depend on anyone or anything they see as [[WhatMeasureIsANonBadass not having sufficient strength]], a category that [[CyberneticsEatYourSoul becomes ever more broad the more of themselves they replace]].** Raven Guard become more cautious, to the point of insubordination, and might ignore an order to make a frontal attack. They grow increasingly uncomfortable with bold tactics, considering themselves the OnlySaneMan in the company of {{Fearless Fool}}s. ** Raptors are consummate {{Combat Pragmatist}}s who [[HumbleHero do not seek personal glory in combat]] and accept that they will eventually die in battle, but they start to see this in increasingly fatalistic ways. Eventually, they are borderline {{Death Seeker}}s, not out of any desire for self-destruction, but simply out of a belief that any given serious situation could be [[BecauseDestinySaysSo their fated time to die]].** Red Scorpions have always considered themselves one of the most "[[IncorruptiblePurePureness pure]]" chapters, but when their sanity begins to erode this becomes [[PureIsNotGood increasingly obsessive and myopic]], eventually refusing to trust anyone they consider the slightest bit impure, including Astartes from other chapters.** Salamanders become [[StubbornMule as stubborn as a mule]], refusing to change course after having made up their mind. Their determination to be self-reliant goes to their detriment as [[InTheEndYouAreOnYourOwn they refuse to count on other marines who do not share the same value]]. ** Space Wolves become more savage in their appearance and manner, disturbing others, get overpowered by the scent of their enemy's blood, and [[HotBlooded have difficulty backing down from a fight]], even when a TacticalWithdrawal would be the best option.** Storm Wardens have difficulty managing their [[GlorySeeker thirst for glory]], and exaggerates their tendency to place HonorBeforeReason, refusing to back down from a challenge and trying to fight "fair" even when victory would be more important their their personal honor. ** Ultramarines feel increasingly convinced that they are the Imperium's favored sons, [[InHarmsWay making sure that the kill-team goes where the fighting is thickest]], and become convinced that others cannot be trusted to do what is "right" in all circumstances, eventually refusing to follow the leadership of anyone other than another Ultramarine. ** White Scars start losing control of the wild spirit that serves them well in the saddle, becoming so focused on running down their targets that they lose track of the bigger picture, gaining a HairTriggerTemper, and needing their brothers to [[GetAHoldOfYourselfMan snap them out of their]] [[BloodLust battle trance]]. * ScarilyCompetentTracker: Space Wolves get bonuses that lend themselves well to tracking and infiltration, filling an advanced scout role.* SealedEvilInACan: The Ghanathaar were a race that once dominated the region of space that would become the Jericho Reach eons ago, using their powerful psychic abilities to mentally dominate other races into obedience. However, a great and terrible threat emerged, though it has long since been forgotten, that forced the Ghanathaar to go into hiding. They built gates to shelter themselves in the Warp, intending to re-emerge once the threat has passed, only to find themselves trapped on the other side, slowly driven mad by their time in the Empyrean. For ages they waited, going further insane and corrupted all the while, until [[NaiveNewcomer the Tau]] eventually moved into the neighborhood. A few psychic whispers convinced the Tau that [[ManipulativeBastard the Ghanathaar wanted to join the Greater Good]] if the Tau could help release them from their imprisonment. Sadly, the [[UnwittingPawn Tau do not know enough about the Warp]] to know that [[DidYouActuallyBelieve they should not trust the whispers that come from it]]...* ShoutOut: The ''Deathwatch'' writers are not shy about reaching out to other works in the franchise:** The basic rulebook has a quote from Commissar Holt of ''Warhammer 40,000: Final Liberation'' fame.** The Expanded Wargear chapter in ''Rites of Battle'' has an opening quote also from [[http://www.youtube.com/watch?v=LOi3CzZjV0M Commissar Holt]].** The basic rulebook also has a few quotes from [[VideoGame/DawnOfWar Captain Davian Thule]] of the BloodRavens.** A section citing a few examples of notable Imperial Guard regiments mentions the masterful stealth skills of the [[Literature/GauntsGhosts Tanith First and Only]].* SpaceMarine: Of the Warhammer 40,000 variety, of course, with [[WarriorMonk everything]] [[SuperSoldier else]] [[{{BFG}} that]] [[PoweredArmor implies]].* StoneWall: Dark Angels characters tend towards this, with abilities that trade movement ability for heightened defenses, temporary Wounds and improved firing capabilities.** Their Librarians even get a psychic power that lets them essentially become an actual stone wall, with massive amounts of armor as long as they don't move.* SuicidalOverconfidence: Normally a video game trope, it is notable in this instance because the rulebook clearly advises the Game Master to '''not''' imitate the trope when running a tabletop game like this. The Deathwatch characters are more powerful than others from this setting, and virtually everyone they go up against will know it. It reminds the [=GM=] that even the most fanatical of foes who are [[DeathSeeker eager to die for their cause]] will still want to sell their lives as dearly as possible, and thus will be more likely to commit only from a position of strength rather than charge out to die without at least a chance of threatening the kill-team. * SurvivalHorror: The official adventure ''The Ark of Lost Souls'' is explicitly described as such in a GM's sidebar early in the book. It plays this up by thrusting the Kill Team into a very dangerous situation [[OntologicalMystery suddenly and without any explanation or forewarning]], with [[EscapeFromTheCrazyPlace no obvious way out]], [[DroughtLevelOfDoom no opportunity to resupply]] so they must [[ResourcesManagementGameplay carefully count their stores and make every shot count]], in a vast echoing expanse that is [[NothingIsScarier largely empty but where dangerous creatures can lurk in any shadow]], full of DangerousTerrain, where they will be attacked by [[ZergRush waves upon waves of enemies]] that they have [[RespawningEnemies no hope of defeating all of]].* TakeUpMySword: Astartes PowerArmor is difficult to manufacture, even for the Astartes, as each piece of it must be carefully crafted by artisan Tech-Marines. As a result of this difficulty, components from the armor of fallen marines end up being recovered and reused in new suits of armor provided to freshly raised battle-brothers. Many chapters develop elaborate rites and practices around this process, engraving pieces with the history of its wearers, and this is reflected in the armor of Deathwatch kill-teams. Each player must roll on a table to determine the history of their armor, and this history will give the armor its own set of (literal) mechanical quirks. * TeethClenchedTeamwork: While not every Deathwatch kill-team has this issue, it does come up with Kill-teams formed of Astartes drawn from chapters with significantly different traditions. For example, the enmity between the [[TheStoic Dark Angels]] and the [[BoisterousBruiser Space Wolves]] is well known, [[AntimagicalFaction Black Templars]] are likely to balk at having to work with [[MagicKnight a Librarian]], and an [[TheCape Ultramarine]] is likely to have friction with any marine from a chapter that does not take the Codex Astartes as seriously as he does. As some Black Library books have commented, learning to reconcile the different traditions between chapters in the Deathwatch is one of the more unique challenges a Space Marine may have to contend with. ''First Founding'' and ''Honour The Chapter'' present several more examples, such as a rivalry between the Space Wolves and the [[VideoGame/DawnOfWar Blood Ravens]] due to the latter's excessive use of psykers (as the Wolf Lord demonstrated to the Blood Raven Captain with [[TalkToTheFist a punch in the face]].)* TouchedByVorlons: The background book ''The Achilus Assault'' heavily implies that [[spoiler: Tiber Achilus, the Lord Militant who was the organizer, original leader, and namesake of the Achilus Crusade, had (unbeknownst to him) indirect help from the Eldar. They were present when he was born, always seemed to observe him during his near-miraculously meteoric rise to greatness, and were seen shortly before his ship was lost the warp in an extremely routine trip while the rest of the fleet made it through fine. Exactly what influence they had and why they seemed interested in this particular Imperial commander is unknown.]]* TwistingTheWords: Kill-teams operating in the Acheros Salient are known to come across quotations from the Codex Astartes, [[CouldntFindAPen written in blood]] near the scene of a massacre by Word Bearers [[EvilCounterpart Chaos Space Marines]]. These quotations are deliberately taken out-of-context, twisting the meaning to imply justification for their gruesome actions. [[ForTheEvulz They do this purely to spite the Astartes who find it]]. * UpToEleven: ''Deathwatch'' is this to the other ''[[TableTopGame/{{Warhammer40000}} Warhammer 40,000]]'' [[TableTopGame Table Top]] {{Role Playing Game}}s. Especially combat mechanics, where {{Player Character}}s start at the highest end of the power scale for the other ones and only go up from there. However, no matter how powerful the Kill-Team is, they will always be going up against foes at least one step up from that, some of whom are so powerful that the Battle-brothers will be forced to rely more on their wits, guile, and teamwork to triumph rather than their prodigious combat strength alone. * VetinariJobSecurity: [[GeneralRipper Lord Commander Sebascore Ebongrave]] is seen by many in power as a danger to the Imperium's interests in the Canis Salient. Whether because they see him as cowardly for his fear of [[ConspiracyTheorist xeno-sympathizer conspiracies]], his unwillingness to [[PeaceConference meet the Tau halfway]] so they can [[EnemyMine confront higher priority threats]], or even just the loss of strategic momentum the Imperium suffers by devoting so many of their forces to [[CrushingThePopulace enforcing a police state on the local populations]]. However, Ebongrave has a wide influence, troops loyal to him alone, and enough money and personal connections to hire lots of mercenaries. This influence combined with his knowledge of things classified near to the crusade high command and his unstable nature, along with the power vacuum that would need to be filled and a volatile political situation, means that simply retiring him is difficult and must be handled extremely carefully. * VisibleInvisibility: Masking Screens, small devices attached to the shoulder which dampen the wearer's noise and project an active-camouflage effect on their armor. They are reverse-engineered from the cloaking generators captured from Tau [[InvisibilityCloak stealthsuits]], but being unable to completely reproduce them without the "xenos-taint" makes the technology imperfect, only modestly improving a battle-brother's ability to hide over [[HighlyVisibleNinja the brightness and noise of his armor]] and imposing a penalty to his perception of objects outside the narrow effect of the screen. * WalkingTank: The ''Rites of Battle'' supplement allows for player characters to be interred in Dreadnoughts. However they have to be near death and of high level and renown.* WeAREStrugglingTogether: The adventure included in ''First Founding'' involves a potential anti-Imperial uprising on a quarantined world in the Greyhell front, to which detachments from three very different Space Marine chapters were dispatched to quickly put it down. Unfortunately due to a disastrous first cooperative action, the three forces have been unable to effectively coordinate and their respective differences in outlook bring them almost to the point of fighting against each other instead of the enemy. The {{Player Character}}s' Kill Team is dispatched to try and reconcile the issues they are having. [[spoiler: Which the FalseFlagOperation done by the [[EvilCounterpart Alpha Legion]] will [[DivideAndConquer make very difficult]].]]* XMeetsY: One of the writers for Deathwatch has described the Storm Wardens as "[[BraveScot Scottish]] {{Samurai}}".----


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subset: commoncrawl


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If the United Nations is serious about using nothing more than words to address the civil war and mass killing in Syria, then I suggest they get serious and remove Syria from the two human rights committees on which that nation now serves. To do any less is a mockery of what is already a sham and a joke.
Larry Schneider
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[November 07, 2012]
Intrusion Inc. Announces Financial Release Date and Conference Call
RICHARDSON, Texas, Nov. 7, 2012 /PRNewswire via COMTEX/ -- Intrusion Inc. (OTCBB: INTZ), ("Intrusion") will announce third quarter 2012 financial results on Monday, November 12, 2012. The press release will be published over the wire services after the market closes. The release will also be available on the company's web site at www.intrusion.com. Intrusion management will review the Company's financial and operational progress for the third quarter 2012 during a conference call later that day at 4:00 P.M., CST.
) Interested investors can access the call at 1-877-258-4925 (outside the United States, please dial 1-973-500-2152) at 4:00 P.M., CST. For those unable to participate in the live conference call, a replay will be accessible beginning November 12, 2012 at approximately 7:00 P.M., CST until November 19, 2012 by calling 1-855-859-2056 (if outside the United States, 1-404-537-3406). At the replay prompt, enter conference identification number 64602378. In addition, a live and archived audio webcast of the conference call will be available at www.intrusion.com.
About Intrusion Inc.
Intrusion Inc. is a global provider of entity identification systems, high speed data mining, regulated information compliance, data leak prevention and data privacy protection, and network intrusion prevention and detection products. Intrusion's product families include TraceCop(TM) for entity identification, Savant(TM) for network data mining, Compliance Commander(TM) for regulated information compliance, data leak prevention and data privacy protection, and Intrusion SecureNet for network intrusion prevention and detection. Intrusion's products help protect critical information assets by quickly detecting, protecting, analyzing and reporting attacks or misuse of classified, private and regulated information for government and enterprise networks. For more information, please visit www.intrusion.com.
ContactMichael L. Paxton, VP, CFO972.301.3658, firstname.lastname@example.com SOURCE Intrusion Inc.
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Ohio Holds 212th Birthday Celebration At Statehouse
Ohio is celebrating its 212th birthday with special events at the Ohio Statehouse in Columbus.
Central Ohio's large gay population is celebrating today's ruling by the Massachusetts Supreme Court. The decision said it is unconstitutional to ban gay marriage. The decision does not affect Ohio directly, but it's already having an impact on the debate over a proposed gay marriage ban.
Stonewall Columbus director Kate Anderson called the Massachusetts decision a great victory for gays and lesbians across the country. Opponents of gay marriage denounce the ruling. The Christian Coalition of Ohio's Chris Long says he's unhappy with the decision, and the organization will now focus its efforts on convincing Ohio lawmakers to pass the defense of marriage act. The Massachusetts ruling does not directly affect Ohio. Gay marriage supporter Tim downing is an attorney and member of Ohioans for growth and equality. He doubts Ohio would see a similar case in Ohio because the Ohio constitution differs from the Massachusetts constitution.


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Regions Financial Corporation And Subsidiaries Financial Supplement To Second Quarter 2013 Earnings Release
Regions' performance for the quarter demonstrates that the company's disciplined focus on identifying and meeting customer needs is resulting in sustainable growth across the franchise. Notably, total ending loan balances were up $1.1 billion linked quarter or 1.4 percent. Overall loan growth reflects slow but steady economic improvement in the company's core markets as business and consumer deleveraging has slowed and demand for credit has begun to modestly increase. In addition, the company continues to grow organically by expanding the customer base through steady household growth and a disciplined focus on customer service.
"Regions' positive momentum continued in the second quarter, as evidenced by broad-based loan and customer growth across our franchise with successful execution of key capital plan actions," said Grayson Hall, chairman, president and CEO. "By continuing to execute on our business priorities, our company is well-positioned to capitalize on opportunities as the economy continues to improve."
Capital plan actions reduce funding costs, increase return to shareholders
During the second quarter the company began executing various components of its capital plan. These actions improved the company's financial performance by reducing funding costs, and at the same time, provided higher returns to shareholders through an increase in the dividend and the repurchase of common shares.
In addition to increasing the common dividend from $0.01 per diluted share to $0.03 per diluted share and beginning to execute on the approved share repurchases, this quarter's capital plan accomplishments included:- Redeeming $350 million of 7.75% senior notes
- Issuing $750 million of 2% senior notes
- Redeeming $498 million of 6.625% Trust Preferred Securities
- Redeeming $100 million of 7.75% Union Planters REIT Preferred Stock
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Charley Whittemore has been a fixture on Georgia's athletic front for nearly a half century.
There is no doubt that History truthfully tells us who we were.
Dear editor,
The biggest news out of the General Assembly this week was the passing of House Bill 1 known as "Haleigh's Hope Act."
There's a lot of talk that the new advanced placement U.S. history curriculum is anti-American. Conservatives in Oklahoma got a measure passed through a House committee that calls for defunding the College Board, which designs and administers...
Ex-New York City Mayor Rudolph Giuliani said that Obama doesn't love America. But you know who actually doesn't love America? Secessionists don't. And it wasn't too hard to figure that one out.
Dear Editor:I support President Obama's foreign policy far more than that of most Republicans.
One of the biggest problems with Bible study, in most denominational systems, is a lack of respect for context.
At this time during the winter season, when the weather starts to improve, we get itching to do something with our yards and gardens.
There are few things more important to any community than transportation, and the same goes for any business.
Oscar acceptance speeches tend, with rare exceptions, to be bland/dull/excruciatingly boring thank-you lists of names of people who few in the television audience recognize.
Dr. Ben Carson claims that our war with ISIS shouldn't have any laws, because rules of war are "politically correct." But does he realize that many of those rules of war have their origins in Christianity?
I have just finished reading a wonderful book written by Sam Gambrell, a friend of mine, and a friend of many of you here in LaGrange and Troup County.
The oldest separation known to humankind stems from the concepts of "other worldly beings or spirits" – from simple alien visitors to the "gods."
Last in a series.
Second part in a series.
The first 19 days of the Georgia General Assembly's 2015 session are over and we are running at full speed after the slower paced start due to the inauguration of the governor and the welcoming of freshman legislators to the House of...
"There is but one ocean though its coves have many namesA single sea of atmosphere with no coves at allThe miracle of soil, alive and giving life
Februaries past, 25 years ago.From LaGrange Daily News, 1990.Front Page News
First in a series
During the 2008 election, a cartoon emerged with an older voter talking about how little political experience Illinois candidate Barack Obama had. A younger voter pointed to the Lincoln Memorial and said, "Oh, it worked out pretty well last...
As we noted last week, to study our Bibles with any real benefit we have to: 1) read it, and read it a lot; 2) read it with a desire to understand what it teaches; and 3) harmonize everything the Bible says on a given subject before we conclude what...
We would like to welcome to our staff Melanie Dabb as our new 4-H agent for Troup County. Melanie relocated from Utah about three weeks ago. Melanie's first plan as she was growing up was to become an anesthesiologist but after several...
Every year, I make a Lenten resolution … or try to.Some years, I've been more successful than others. One year I gave up video games for Lent, and then made it an annual 40-day tradition in the spring.
Dear Editor,I would like to respond to some of the issues raised in the article regarding "Health of the hospital" and the accompanying editorial by Jeff Brown in the weekend paper dated Feb 14-15.
It seems my article last weekend, "Health of the Hospital," is raising some eyebrows, to say the least.
Dear Editor:
Her name is History; how do I know History is a woman? I know because History is responsible for giving birth to the hope of enriched and strengthened life.
Februaries past, 50 years ago.From LaGrange Daily News, 1965.Front Page Stories
(Editor's note: This column was originally submitted for publication Thursday, but the Daily News decided to hold it to avoid potential interference in the paper's ongoing investigation for the story that appears on the front page of...
The Bible is truth. Jesus said, in prayer to the heavenly Father, "Sanctify them by Your truth. Your word is truth" (John 17:17). Truth does not contradict truth!
At this time of year many gardeners are wondering if this is the best time to prune particular shrubs in their yards. A good example is hydrangea.
Many of us grew up on Coca-Cola.
It's been said that "ignorance breeds ignorance."
Shortly after the latest school shooting, an alleged murder-suicide, the University of South Carolina announced "the threat has passed." But has it? A rash of suicidal gun wielders may make us rethink our safety.
It has been a very busy week in the Georgia House of Representatives.
New Jersey Gov. Chris Christie has a good idea about drugs. And no, it doesn't involve measles vaccines or the marijuana legalization debate. It's one that will involve an increasing number of Americans.
Februaries past, 75 years ago.From LaGrange Daily News, 1940.Front Page Stories
In the spring of 1975 I came home from work to inform my wife Shirley that I had received an interesting call from Milliken about a job in LaGrange, Georgia. Her response contained the words "who?" and "where?"
On Feb. 3, Hope United held a rally at the Liberty Plaza, Georgia State Capitol Building to raise awareness for the need of in-state cultivation of medical cannabis.
To study the Bible with any real benefit, a person must desire to learn what the Bible says.
We all remember the story of the huge wild hog shot in South Georgia a few years ago and was the subject of a National Geographic special. You may not of realized that at the end of 2013, the city of Columbus hired a professional company to...
Our wall calendar shows we are still in the winter season, and the nights with freezing temps confirm we are. But as always, most of us are looking forward to warmer spring weather, pretty flowers, birds and bees, green grass and other wonders of...
Seventy years ago this year, the Allies had gained the momentum in World War II. The war was not over, but Hitler was in his bunker refusing to yield while the Japanese were poised to fight to the last man as the United States prepared to invade...
The Georgia General Assembly is off to a busy start to our 2015 Legislative Session.


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Mushroom Barley Soup (Slow Cooker)
Total Time
15 minsCook
6 hrsOne beef I have with crock pot recipes is sometimes the size of the crock pot isn't included with the recipe. I have an 7 qt. Kitchen Aide Crock Pot, so most recipes will fit into it. With this recipe, I noticed I only filled the crock with these ingredients to the 4 quart line. I got this recipe out of the Simple Vegan Slow Cooker Cookbook. I noticed that the finished soup needed salt, but I don't add salt to my soups. I leave that up to the discretion of the person eating the soup. I used herbs from my garden that I grew and dried last fall. I used white button mushrooms in this soup. I sprinkled a little Romano cheese on top of my bowl of soup, which isn't vegan, but it surely tasted good and added a little extra flavour. I doubled the recipe because we love our soup!
Nutrition- 4 cups vegetable stock
- 4 cups sliced mushrooms (fresh)
- 1⁄2 cup pearl barley
- 3 tablespoons dairy-free margarine
- 1 tablespoon fresh dill
- 2 teaspoons dried basil
- 2 teaspoons dried thyme
- 1 teaspoon dried tarragon
- Add the soup stock to your slow cooker and turn it on. If you're cooking this on low, 6 to 8 hours is perfect.
- Add the rest of the ingredients and set the crock and let it cook.
- I always check the soup about 1/2 way through cooking as I've found at times the soups is done sooner then the time stated.
- Bon Appetit.
Nutrition Info
Serving Size: 1 (387 g)
Servings Per Recipe: 1
- Amount Per Serving
- % Daily Value
- Calories 430.1
- Calories from Fat 22
- 5%
- Total Fat 2.5 g
- 3%
- Saturated Fat 0.5 g
- 2%
- Cholesterol 0 mg
- 0%
- Sodium 27.1 mg
- 1%
- Total Carbohydrate 90.2 g
- 30%
- Dietary Fiber 20.1 g
- 80%
- Sugars 6.4 g
- 25%
- Protein 19.6 g
- 39%
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Jasolater wrote:Yeah they're not showing up in my inbox for some reason.
But isn't this Primeultimus's thread?
Jasolater wrote:Yeah they're not showing up in my inbox for some reason.
Sodan-1 wrote:I don't get it: you basically bump the thread up to six pages, finally get quite a bit of interest from people, and then you go MIA. And now you're back now interest has seemingly died off. Anyone would think you don't actually want to sell your figures.
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Chic, fast, and fuel efficient, the superyacht Adastra has just launched into China's Pearl River after four years of construction. Built by McConaghy Boats in Zhuhai China, the Trimaran Adastra can be controlled by an iPad. While it's a geeky wonder, it's also a very design-forward one as well. Keep clicking to take a tour!
Yacht photos courtesy of John Shuttleworth Yacht Designs


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Gifted (Instrumentals) – FREE DOWNLOAD HERE!
by Dego on May.31, 2010
Comment in Facebook
2 Comments for this entry
July 11th, 2010 on 3:02 pmwhats good,
these beats are off the chain, keep doin your thing,if i record over any, i will give you credit and post your website. peace.


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In denial
Today's weather was cooler, it rained much of the day, and was just kind of dreary. Despite the fact that I have already seen some leaves on the ground, I am choosing to be blissfully ignorant and believe that today was just a rainy day.
Today's weather was cooler, it rained much of the day, and was just kind of dreary. Despite the fact that I have already seen some leaves on the ground, I am choosing to be blissfully ignorant and believe that today was just a rainy day.
Summer is going so fast! Too fast! You may remember that earlier this summer I created a list of some of the things I wanted to see and do this summer. Well, I haven't hit my goal. I've checked a few off the list and I will be scrambling and hoping for good weather to complete a few more!
I'm not originally from Faribault. When I first arrived, I knew little of the area, but people were quick to educate me on the many high points of the community. One of the claims to fame is that Faribault is home to the Tilt A Whirl. Anyone who has ever been to a fair has seen or taken a ride on one, and around Faribault, you're almost guaranteed to know someone who spent part of their life building the rides. Recently, an effort was made to have one of the Tilt A Whirl cars restored and last night was the unveiling of the finished product!
One of the ways I like to spend my weekends is by strolling area farmer's markets, selecting fresh fruits and veggies, admiring the arts and crafts, and grabbing a handful of fresh flowers.
Whether it's work or a social occasion, dress codes are a way of life. Sometimes, though, what can or can't be worn will make you do a double take.
Every summer, owners polish up and roll their cars into downtown Faribault for the monthly Faribault Main Street Car Cruise. I've had the chance to go and take it in a few times, including the most recent, and final Car Cruise of the summer last Friday, and I am always amazed at the variety and beauty of vehicles on display!
The most painful thing about golf should be how you lose a dozen ball in the water despite all the lessons you've taken.
I had the chance to go to WeFest the other week, and if you know me at all, you know I jumped at the chance to go! Live music, sunshine and friends are what keep me running.
Tributes to the late Robin Williams keep coming in, even from places you'd least expect it.
A week or so ago, I got the chance to go to the Claremont Hog Fest for work. I had driven by Claremont before, but had never stopped, so I was excited by the chance to check it out!


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Clemont's Bunnelby
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Clemont's Bunnelby | ||||||||||||||||||
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Clemont's Bunnelby (Japanese: シトロンのホルビー Citron's Horubee) is the first Pokémon Clemont was known to have, and his fourth overall. It debuted in Kalos, Where Dreams and Adventures Begin!.
Bunnelby was first mentioned by Clemont in Kalos, Where Dreams and Adventures Begin!, where it was stated to be a recent capture, presumably captured after Clemont and Bonnie were kicked out of the Lumiose City Gym after it was taken over by Clemont's robotic stand-in Clembot. It was used by Clemont to battle Ash's Pikachu. Much to Ash's surprise, Bunnelby was able to dodge Pikachu's attacks with its agility. The two seemed evenly matched, but the battle was interrupted by Jessie, James and Meowth.
Bunnelby teamed up with Pikachu to try and stop the villains, but Jessie's Wobbuffet deflected Pikachu's attack and almost injured him. After Pikachu was saved by a Froakie, Bunnelby sent the trio into the air with Dig, allowing Pikachu and Froakie to blast them off.
Bunnelby was used in Clemont's Got a Secret! to battle against Clemont's Heliolisk, which was being used by Clembot. Bunnelby was initially overwhelmed by Heliolisk's strong and direct attacks of Bulldoze and Parabolic Charge, but eventually overcame the Generator Pokémon by combining its Dig and Double Team attacks to confuse it.
In Forging Forest Friendships!, Bunnelby was used in a Double Battle with Chespin against Froakie and Hawlucha. Due to an argument between Froakie and Hawlucha, Clemont's Pokémon had the upper hand, but Froakie used its speed to trick Chespin's Pin Missile into hitting Bunnelby, knocking it out. Later, it wanted to eat some of Serena's Poké Puffs, only for Chespin to have already eaten them.
Personality and characteristics
Bunnelby is shown to be a kind Pokémon and shares a lot of traits with its Trainer, such as when it got nervous of being on camera in A PokéVision of Things to Come!. It has been seen to be altruistic when helping to clean up after dinner and helping the other Pokémon to protect Ash from Team Rocket's attacks in The Bamboozling Forest! respectively. While Bunnelby is usually shown getting along with the others' Pokémon, it has been shown to clash with Chespin and its brash personality, as shown in A Pokévision of Things to Come!.
Moves used
A † shows that the move was used recently, unless all moves fit this case or there are fewer than five known moves. |
Related articles
For more information on this Pokémon's species, see Bunnelby.
Clemont's Pokémon | ||||||||||||
On hand: |
With Bonnie: |
At Lumiose Gym / Home: |
Temporary: |
This article is part of Project Anime, a Bulbapedia project that covers all aspects of the Pokémon anime. |


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You Know You're A Mother When: Sick Child
You Know You're a Mother When: Sick Child
I was flying and watched in both horror and sympathy, as a toddler got sick all over his mother mid-flight. As the mother heard her son begin to get sick, her knee-jerk reaction was to throw her hands under his chin in an attempt to catch it. Needless to say, this did nothing to contain the situation, but I was in awe of how calm she remained. After she soothed her tot, she quickly reached into her diaper bag for a pack of wipes and began cleaning up her child, the tray table and seat and finally herself. After stripping her son of his dirtied clothes, she wrapped him in her sweater and began distracting him with a game.
When we were deplaning, I stopped her to tell her how impressed I was with her swift and relaxed reaction. She looked at me and smiled, saying that in college, the sight of someone getting sick would have made her ill, but when it is your child, you just deal.
Have your reactions to behavior changed since becoming a mom?
- 36 ways you're messing up your child — HuffPost Parents
- Haylie Duff is fighting off wearing maternity clothes — People Moms & Babies
- What moms really think about while breastfeeding — BabyCenter Blog
- 14 signs you're in a healthy relationship — Real Simple


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SOUTHINGTON — Republican Kathy Larkin defeated Democrat Sandra Brunoli Tuesday to become the next town clerk.
Republican candidates for the Board of Finance and Planning and Zoning Commission also fared well in the election.
As the results were posted at Republican Party headquarters, excited supporters chanted, "Go Kathy!"
"I am so excited," Larkin said after learning she had won. "I really am speechless right now."
Republican Leslie Cotton, who held the position of town clerk for the past 20 years, decided not to seek re-election. Larkin has worked in the town clerk's office for 28 years, most recently serving as deputy town clerk.
Six seats were up for grabs on the Board of Finance, with eight candidates running. The Republicans won the majority, with Edward Pocock Jr., John Leary, James Coleman and Joseph Labieniec claiming spots.
Democrats John Moise and Kevin Beaudoin took the remaining two seats.
"It feels good," Labieniec said. "We look forward to continuing what we started."
Republicans also held their seats on the Planning and Zoning Commission, with Michael DelSanto, Paul Chaplinsky and Steve Kalkowski winning re-election.
Democrat Susan Locks, a PZC alternate, took the final seat.
Democrats Angelina Santa Maria and Thomas Murphy were elected to the Water Commission. Gregory Klimaszewski, the only Republican in the race, also won a seat.
Voters rejected two proposed changes to the Town Charter and accepted one.
They did not agree to give the town manager authority over the police and fire departments.
Voters also rejected raising the minimum monetary threshold for putting town contracts out to bid from $10,000 to $25,000 and raising the amount for Public Works contracts requiring public bidding from $5,000 to $25,000.
They agreed to allow the town manager to authorize transfers of up to $1,000 into or out of a line item within a department's budget.
email@example.com (203) 317-2212 Twitter: @FollowingFarrah


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Lyrics Depot | |
Lyrics » Dru Hill Lyrics » In My Bed Lyrics |
Lyrics Depot is your source of lyrics to In My Bed by Dru Hill. Please check back for more Dru Hill lyrics. |
In My Bed LyricsArtist: Dru HillAlbum: Dru Hill That somebody's been getting next to you I don't want to walk around knowin' I was your fool 'Cuz being the man that I am I just can't lose my cool My friends keep telling me about the things that's going on babe But deep in my heart baby I hope that I'm wrong Yes I hope I'm wrong but I know it babe Somebody's sleeping in my bed my bed baby Somebody's takin' my place (baby) Somebody's sleeping in my bed baby And you know just what I mean, oh oh oh oh oh! I come home early expecting your warm embrace But something is wrong 'cuz its written all over your face It hurt so bad when I walked through the door But 'cha know one damn thing baby I ain't coming back no more No no no Now don't try to tell me things are still the same 'Cuz when we made love I heard you call out his name, call out his name Somebody's sleeping in my bed tonight baby Somebody's takin my place Somebody's sleeping in my bed baby And you know just what I mean Gave you money and every li'l thing that you need I gave you the world (yes i did) 'cuz you were my girl But you still ran out on me oh yeah Said you're sleeping in my bed Messin' with my head oooh Tell me why, oh why oh why Why oh why oh why Why oh why oh why oh why oh why said you're Sleeping in my bed Messin' with my head ad lib to fade
Related: |
All lyrics are the property of their respective authors, artists and labels. |


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A web log for all fans of Walt Disney, The Disney Company, and its many products. Using the theories behind Walt Disney's family oriented entertainment and education, this blog is intended to be a safe read for the whole family. Proud to be a part of Quality Will Out Omnimedia. The Disney Blog is not affiliated with The Walt Disney Company in any way. All Disney parks, attractions, lands, shows, event names, etc. are registered trademarks of The Walt Disney Company. The Disney Blog is affiliated with LaughingPlace.com, the number one Disney Fan site on the internet. Please see creative commons license at the bottom of this page for copyright information. All content on this website is my own and does not necessarily represent the views of my employer or anyone else on the planet. The Disney Blog is supported by advertising and some of the links on this site and in product reviews are revenue share affiliate ads. I also do accept product for review and to give away as prizes. However, I compose all my editorial separate from any decision regarding advertising or affiliate links. YMMV.
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8-Bit Star Wars: The Force Awakens Teaser Trailer is Retro Fun
There is something about the fun retro feel of 8-bit (or in this case 16-bit) video games. The latest craze is recreating modern movies (or movie trailers) as if they were pixelated video game and the latest target of the … Continue reading
Iron Man is Shirt of the Day on Tee Fury
Iron Man fans can support their Marvel addiction by picking up this fan made t-shirt from Tee Fury. It features billionaire playboy Tony Stark's superhero creation and the famous arc-reactor. Iron Man is in a t-shirt battle with a DC … Continue reading
Passport to Dreams Annual Disney Parks review is a must-read
Foxx Fur, whose Passport to Dreams blog I return to time and time again for her detailed dissections of Disney's theme park & resort design, is out with a wrap up of how good (or bad) 2014 was for Disney's … Continue reading
Posted in Disneyland, Walt Disney World
Tagged Club 33, criticism, Disneyland, epcot, fandom, Maelstrom, New Orleans Square, polynesian, WDW
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If Christopher Nolan directed Wall-E, A mashup trailer
When Disney's Big Hero 6 opens on November 7th, it's going to have some big competition from the latest Christopher Nolan film – Interstellar, which opens on the 5th. Pre-saging that encounter a little bit, video mashup artist Bobby Burns … Continue reading
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Tagged Animation, fan art, fandom, mashup, pixar animation, trailer mashup
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Frozen Fans can sing "Let it Go" for chance to be in holiday commercial
Fans of Disney's "Frozen" and aspiring singers nationwide can upload videos of themselves signing "Let it Go" for the chance to included in Kohl's holiday commercial that will air during the 2014 American Music Awards. The Sing Your Heart Out … Continue reading
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Tagged contest, disney applause, disney's frozen, fandom, frozen, Let It Go, queen elsa
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No. 22 MSU-Northern hangs on to beat DSU men
HAVRE, Mont. -- Dickinson State pushed the No. 22-ranked team in NAIA Division I as much as it could Thursday night.
Montana State-Northern pushed right back.
Trailing by seven in the first half and down two after a DSU surge to start the second half, the Lights rallied and staved off the Blue Hawks late en route to a 72-65 Frontier Conference victory at the Armory Gymnasium.
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are really ramping up the "coverage" of the VA law allowing CC in Restaurants, starting July 1.
Here one of the less anti clips [BTW1 -- The line at the end that the second time is a Felony is fiction. Too few reporters know how to use their issued "fact checkers."]:
Guns In Bar Law -- wtvr
BTW2 -- still time to join us for the dinner. See:


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First year: 1992
Extirpated year:
Established status: Species were formerly present in Florida, but are no longer present.
Estimated Florida range: 2 counties Not reported breeding
Statewide trend: Unknown status
Threats to natives: Unknown
Species Account: Native to Europe and Asia.
Pranty, B. 1996b. A birder's guide to Florida. American Birding Association, Inc., Colorado Springs, Colorado, USA.
Stevenson, H. M., and B. H. Anderson. 1994. The birdlife of Florida. University Press of Florida, Gainesville, Florida, USA.
Back to Nonnative Birds
FWC Facts:Right whales have broad, paddle-shaped black flippers, which is very different than the long, white flippers of humpback whales.
Learn More at AskFWC


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December 04, 2014
Good quality t-shirt so far - i have the impression the collar is a bit too large/wide.
August 23, 2014
My husband. love it
July 27, 2014
Washes well and retains shape
July 16, 2014
Waiting for my partner to come home to try it on.
May 29, 2014
Good price
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Clean, god value for money 50 meter away from the Lifts of Kronplatz skiressort....this is the recap of this nice garni. Its very close to the lifts wich brings you to the Kronplatz top ski area. Clean rooms, familiar atmosphere and no frills. The ideal place if you need a basic place to sleep. It has a big parking place,... More
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Number of rooms: 16
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Naim UnitiQute 2
Best music system £800-£1500, Awards 2014. An authentic hi-fi streamer, and a pretty compelling way to spend £1150 – and now updated for 2015.
100%Our ratingCambridge Audio Stream Magic 6 V2
Product of the Year, Awards 2014. The best at this price made better – the Stream Magic 6 V2's added functionality makes this a better proposition than ever
80%Our ratingBluesound Node
Best streamer up to £600, Awards 2014. A superb way to update your system for streaming without breaking the bank
0%Our ratingCyrus Stream Xa
Best streamer £1000+, Awards 2014. A great addition to the Cyrus family
0%Our ratingCocktail Audio X30
This versatile all-in-one solution has plenty of features to root for, but sound quality isn't one of them
0%Our ratingQED uPlay Stream
Making music streaming possible at a much lower price than ever before, this handy little device boasts a decent sound and good features
0%Our ratingPixel Magic Lumin
The Lumin is a fine player that leads the field in terms of file compatibility
0%Our ratingCambridge Audio Minx Xi
Product of the Year, Awards 2014. Overall this is a terrific streaming system. It's more than good enough to give Marantz's Melody Media M-CR610 a real fright when it comes to sound
100%Our ratingCyrus Lyric 09
Best music system £1500+, Awards 2014. A strong style statement from Cyrus and an even stronger sonic performance makes the Lyric 09 a must-audition. It's a superb system
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