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Battalion Wars 2 Walkthrough :
This walkthrough for Battalion Wars 2 [WII] has been posted at 02 Apr 2010 by sparkelgurl32 and is called "Multiplayer FAQ". If walkthrough is usable don't forgot thumbs up sparkelgurl32 and share this with your freinds. And most important we have 2 other walkthroughs for Battalion Wars 2, read them all!
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Walkthrough - Multiplayer FAQ======;#@@#:====================================== .@@@#@@@@` BATTALION WARS 2 .@@@@ #@@@@` MULTIPLAYER FAQ @@@@@ `@@@@+ ,@@@@# @@@@@ ==+@` `#,================================== #@@: ;@@; ==#@@@+ @@@@:================================== '@@@: +@@@` `@@@` +; ,@@# By: MKaykitkats +@#`@@@#`@@` ##@@@@@@@. =====:@@@@@#'===================================== ================================================== ABOUT THIS FAQ: ================================================== This FAQ provides information about multiplayer in BWii. There is a list of all the missions, friendly units on the mission, strategies, and a walkthrough for the Cooperative missions. I hope the FAQ comes in handy for those who actually play this game online. :) ================================================== TABLE OF CONTENTS [TOC] ================================================== Use Ctrl/Apple + F to skip to specific sections, simply search for the letters within the brackets listed below. 1.) Table of Contents [TOC] 2.) Brief Overview [BOW] 3.) Unit Information [UIN] -Infantry [INY] -Vehicles [VIS] -Air Units [AIS] -Naval Units [NVL] -Defenses [DFS] 4.) Cooperative [COOP] -General Strategies [GSC] -From Tundra With Love [FTL] -Crack Squad [CSD] -Under Siege [USE] -Storm the Beaches [STB] 5.) Assault [AST] -General Strategies for the Defender [GSD] -General Strategies for the Attacker [GSA] -Storm the Palace [STP] -Destroy All Tundrans [DAT] -Armada [AMA] -Aces High [ASH] -Cold War [CDW] -Lightning Strike [LSE] 6.) Skirmish [SKR] -General Strategies [GSS] -Melee [MLE] -Exchange of Fire [EOF] -Border Patrol [BRP] -Sand Castles [SCS] -Donatsu Island [DUI] -Battle Stations [BSS] 7.) Closing/Credits/Contact Information [CCC] 8.) Version Info [VIN] 9.) Authorized Websites [ADS] ================================================= BRIEF OVERVIEW [BOW] ================================================= Battalion Wars 2 does indeed have multiplayer. Your username is whatever name you use in Campaign. There are three modes, Cooperative, Assault, and Skirmish. Those modes will be covered in depth over this guide. You have a "record" of sorts displayed, different for each game mode you are playing. This will also be covered. ================================================= UNIT INFORMATION [UIN] ================================================= This section is information on the units in Battalion Wars 2 Online. Note that when I say "Good against", I mean in terms of how much their weapons hurt. Obviously a Grunt is "good" against a Bazooka Vet, but can still be taken down by one fully charged Bazooka shot. :) This game has limitless possiblities, and it largely depends on how the player plays. Any unit not listed in "Good or Bad" against is neutral. And once again depends on the player skill and how they use units. :) The "respawn times" listed below are specific to Skirmish. They are slightly different in Assault mode, depending on the map. The information for spawn time will be covered specifically during the Assault part of this guide. INFANTRY [INY] Basic units, all can capture bases, and have specialties depending on their class. GRUNTS Description: Basic infantry unit. Can capture bases. Weapon: Assault Rifle. Reloads with clips. Good against: Grunts, Bazooka Veterans, Anti-Air Veterans, Bad against: Flame Vets, Assault Vets, MG Nests, Auto-Guns, Vehicles [both ground and air.] Respawn Time: 30 SECONDS Respawn Areas: HQ Value: 10 Points BAZOOKA VET Description: Anti-Tank unit. Can capture bases. Have charged shots to make Rockets fly farther and hurt more. Weapon: Bazooka. Good against: All Ground vehicles, MG Nests, Auto-Guns Bad against: All infantry [Except Anti-Air Vets], MG Nests/Towers, Auto-Guns Respawn Time: 30 SECONDS Respawn Areas: HQ Value: 15 FLAME VET/ACID VET Description: Anti-Infantry unit. Can capture bases. Weapon can overheat if held too long. Weapon: Flamethrower/Acid Good against: All infantry Bad against: Vehicles, Air units, Naval units, MG Nests/Towers, Auto-Guns Respawn Time: 30 SECONDS Respawn Areas: HQ Value: 15 ANTI-AIR VET Description: Anti-Air unit. Can capture bases. Weapon can lock onto Air Units and missiles will follow the unit. Hold down to fire more shots. Weapon: Surface to Air missile launcher. Good against: All Air-Units Bad against: Infantry, Naval Units, Ground vehicles, MG Nests/Towers, Auto-Guns Respawn Time: 30 SECONDS Respawn Areas: HQ Value: 15 ASSAULT VET Description: Anti-Infantry unit. Can capture bases. Weapon fires faster the longer it is held down, but can overheat if held too long. Weapon: Machine Gun Good against: All infantry, Light vehicles Bad against: Flame Vet, Heavy Vehicles, Air Units, Naval Units, MG Nests, Auto Guns Respawn Time: N/A [Not in Skirmish] Respawn Areas: HQ Value: N/A [Not in Skirmish] VEHICLES [VIS] Are basically support for the troops. Are limited to the same grounds, and sometimes cannot cross water (as in DONATSU ISLAND [DUI]. LIGHT TANK Description: A light Anti-armor, anti-defense, and anti-infantry vehicle. Has a machine gun on top. Well rounded unit. Weapons: Single Turret, Machine Gun Good against: Other vehicles, Infantry, MG Nests, Auto-Guns Bad against: Bazooka Vets, Air Units, Other Tanks Respawn Time: 45 SECONDS Respawn Area: Factory Value: 35 HEAVY TANK Description: A heavy Anti-armor, anti-defense, and anti-infantry vehicle. Has more firepower than a Light Tank. Weapons: Single (Double on some) Turrets, multiple Machine guns. Good against: Other vehicles, Infantry, MG Nests, Auto-Guns Bad against: Bazooka Vets, Air Units, Other Tanks Respawn Time: 40 SECONDS Respawn Area: Factory Value: 40 BATTLESTATION Description: Heaviest anti-armor, anti-infantry vehicle. High defense and very powerful. Weapons: Heavy cannon, multiple machine guns, rocket launchers Good against: All ground units Bad against: All anti-vehicle units, Air Units, Naval Units Respawn Time: 75 SECONDS Respawn Area: Factory Value: 100 ARTILLERY Description: Long ranged mobile cannons. Are good at taking out ground targets at long distances. Relatively weak in defense. Weapons: Long ranged cannon, machine guns. Good against: Ground units, base defenses Bad against: Air units, Naval Units, Bazooka Vets, other Tanks Respawn Time: 40 SECONDS Respawn Area: Factory Value: 40 ANTI-AIR VEHICLE Description: Mobile anti-air. Very good against air, but do not fare well against anything else. Weapons: Anti-air missile launchers. Machine guns. Good Against: All Air Units Bad Against: All anti-armor ground units, Naval Units Respawn Time: 30 SECONDS Respawn Area: Factory Value: Unknown [Needs to be tested] AIR UNITS [AIS] Gunships are avaliable in Skirmish maps, as are Bombers. Fighters, however, appear only in Co-op and Assault modes. They are not limited in where they can move; but can be damaged if they collide into trees, buildings, the ground, or other units. GUNSHIP Description: Anti-ground Air Unit. Has Missiles that hurt both Infantry and Vehicles alike. Weapons: Missiles, machine guns. Good against: Vehicles, defenses, infantry Bad against: Anti-air vehicles, anti-air infantry, Fighters, AA Towers Respawn Time: 45 SECONDS Respawn Area: Airfield Value: 40 FIGHTER Description: Anti-air unit. Has missiles that can follow it's air targets. Weapons: Missiles, machine guns Good against: Other Air Units Bad against: All anti-air units, and non-air units, AA Towers Respawn Time: N/A [Not in Skirmish] Respawn Area: N/A [Not in Skirmish] Value: N/A [Not in Skirmish mode] BOMBER Description: Heavy Anti-ground/navy unit. Drops a volley of bombs. Weapons: Bombs, machine gun Good against: All ground units, infantry, and naval units Bad against: Fighters, all anti-air units, AA Towers Respawn Time: 45 SECONDS Respawn Area: Airfield Value: 30 NAVAL UNITS [NVL] Usually exclsuive to their own maps. In Assault and Co-op mode, they are avliable to support ground units. In Skirmish, they are exclusive to the map EXCHANGE OF FIRE [EOF]. SUBMARINE Description: Anti-naval unit. Can dive for a limited amount of time to avoid being targeted by all units except Frigate. Weapons: Torpedoes Good Against: All naval units except Frigates. Bad Against: Frigates. Respawn Time: 45 SECONDS Respawn Area: Naval Area Value: 20 FRIGATE Description: Anti-submarine and Anti-air unit. Very fast ship. Fires a volley of missiles at air units, fires depth-charges at submarines. Can detect submarines that are diving as well. Weapons: Anti-Air Missiles, Depth Charges Good Against: All air-units, submarines. Bad Against: Any unit other than Air and Submarines. Respawn Time: 45 SECONDS Respawn Area: Naval Area Value: 30 BATTLESHIP Description: Heavy anti-ship and anti-ground. Long ranged, fires two shells. Weapons: Turrets, Machine Guns Good Against: Other Naval Units [Except Submarines], All Ground Units, base defenses. Bad Against: Submarines, Air Units Respawn Time: Unknown; Needs to be tested Respawn Area: N/A Value: N/A [Not in Skirmish] DREADNOUGHT Description: Heaviest anti-armor, anti-ship unit. Very powerful. Fires volley of shells. Weapons: Heavy turrets, flak cannons, machine guns Good Against: All naval units, ground units, base defenses Bad Against: Submarines, other Dreadnoughts, Air Units Respawn Time: 45 SECONDS Respawn Area: Naval Area Value: 90 DEFENSES [DFS] Base defenses that appear on maps. MG TOWER/MG NEST Description: Anti-infantry base defense. Weapon: Machine Gun Good Against: All infantry units Bad Against: Vehicles, Anti-defense weapons, Bazooka Vets, Air Units Respawn Time: N/A Respawn Area: N/A Value: 5 AUTO-GUN Description: Automatic Machine Guns that usually guard the HQ, but can appear at different capture points after a base has been captured. Weapon: Machine Gun Good Against: All infantry units Bad Against: Vehicles, Anti-defense weapons, Bazooka Vets, Air Units Respawn Time: N/A Respawn Area: N/A Value: 5 AA TOWER Description: Anti-air towers. Weapon: Flak cannons Good Against: All Air Units Bad Against: Any non-air unit Respawn Time: N/A Respawn Area: N/A Value: 5 RPG TOWER Description: Anti-vehicle towers Weapon: RPG Good Against: All ground units Bad Against: Air Units, Anti-defense units Respawn Time: N/A Respawn Area: N/A Value: 5 NAVAL GUNS Description: Anti-Naval cannons. Exclusinve to EXCHANGE OF FIRE [EOF]. Weapon: Cannon Good Against: All naval units Bad Against: Air Units Respawn Time: N/A Respawn Area: N/A Value: 200 NOTE ON RESPAWN TIMES: I am unsure whether it differs by level, as I did not test the same unit on different levels they appear on. Please email me if you see a problem with the respawn rates. [I was worried as the Heavy Tank takes less time than a Light Tank, but they don't appear on the same levels, so it should be OK.] Skirmish times seem consistent, Assault mode has differences. Co-op mode has no respawn, so no testing there. ================================================= COOPERATIVE [COOP] ================================================= WHAT IS IT?: You and another player work together to complete a mission, where the enemies are controlled by the AI. Both you and your partner are different teams with different units, one usually specializing in one field, and your partner in another. For example, one might have all the Anti-Air Vets, while the other has all the Bazooka vets. This means the one with the Anti-Air vets will be targeting enemy air units, while the Bazooka vets will target enemy vehicles. S RANKING?: This is the only mode where you are graded. Just like the campaign, you are graded on Speed, Technique, and Power. SPEED: The amount of time it took to complete the mission. Less time is better. TECHNIQUE: Amount of units lost. The more units lost, the worse it is. POWER: The amount of units you destroyed. The more, the better. HOW DOES MY RECORD APPEAR?: As "Missions Completed" and "S Ranks attained", there are no victories and losses displayed. IS THERE RESPAWN IN CO-OP: No, there is not. Keep in mind that once you lose a unit, it is gone for the rest of the level. Be careful! CAN I COMMUNICATE WITH MY PARTNER IN ANYWAY?: Yes, you can. On the Wiimote, the buttons 1 and 2 are to communicate. Push 1 while not aiming at anyone to call your partner to your position. Push 1 while locked on a target to tell the partner to attack that target. Push 2 in response to an order to acknowledge it. They are very simple, but very useful! Some Terminology useful for Co-op mode: STARTING UNITS: The units you will start off with at the starting of the level. POWs: POWs (Prisoners of War) are the friendly units kept within a fence usually marked with a silver star overhead. Rescuing them is not a requirement for completing the mission; however, it is highly recommended as they can make the mission easier to finish. OBJECTIVES: What you need to complete in order to win the mission. BONUS OBJECTIVES: Secondary objectives that are not required for finishing the mission, and are optional. Usually rescuing POWs. STRATEGY: Some suggested strategies for the specific mission. WALKTHROUGH: The basic way of completing the mission. It is not too thorough as missions largely depend on players and their playing style, but it gives an idea of what to do and what to be wary of. ************GENERAL STRATEGIES [GSC]************* COMMUNICATION: Communication is key! As discussed above, use the 1 and 2 buttons on the Wiimote to communicate! Both teams always have different specialties regarding the mission, use them! SPECIALTIES: Both teams are built to cover one another. If one side has Anti- Air Vets, and the other doesn't, it should be pretty self explanatory what to do when Gunships arrive. :) SECONDARY OBJECTIVES: Although they say OPTIONAL, it is always a good idea to rescue POWs and fulfill secondary requirements. A lot of good things come out of those you put time into rescuing! YOUR MAP: Press the MINUS (-) button on your Wiimote to bring up a very useful map! It gives all enemy unit locations, their defenses, and more importantly, your POW locations, objective locations, and roads to them. TAKE CONTROL: As in, make sure you are taking care of your units well! In Co- op mode, there is no respawning for your units. Having more units by the end of the level means a higher Technique score, too! BE QUICK: While there is no time limit on the levels (in most cases, exceptions will be covered), it is a good idea to move quickly, as it will be good for your Speed rating. BE THOROUGH: Eliminate all units in an area! It will add to the Power rating. Do not, however, attempt to do this if your forces are insufficient. DESTROY TENTS: When you destroy tents with a vehicle, Blue Jerry Cans appear, pick it up to regain some lost health. When you destroy the blue tents with infantry, health packs appear, pick up to recover. Thank you drteletubbie for pointing it out. :) ***********FROM TUNDRA WITH LOVE [FTL]*********** WESTERN FRONTIER AND TUNDRA WESTERN FRONTIER STARTING UNITS: 3 GRUNTS 1 ASSAULT VET 3 BAZOOKA WESTERN FRONTIER POWs: 1 LIGHT TANK [First POW Camp] 1 ASSAULT VET, 2 BAZOOKA VETS [Third POW Camp] TUNDRAN STARTING UNITS: 3 ANTI-AIR VETS 3 GRUNTS 1 ASSAULT VET TUNDRAN POWs: 1 LIGHT TANK [Second POW Camp] 1 ASSAULT VET, 2 ANTI-AIR VETS [Third POW Camp] OBJECTIVES: -Capture Xylvanian HQ BONUS OBJECTIVES: -Rescue POWs [Three camps] STRATEGIES: AS FRONTIER: -You have the Anti-Armor units. Be sure to spot the Gunship and remind your partner to take it out (Using the 1 Button on the Wiimote.) AS TUNDRA: -Be sure to look out for enemy Gunships, as you posses the Anti-Air infantry required to take them down with ease. Remind your partner to destroy any vehicles. WALKTHROUGH: A quick run through of "From Tundra With Love." 1.) RECOVERING THE LIGHT TANKS The mission will start out with the units listed above. Proceed forward, and the Tundran player should proceed to take the Gunship out quickly using Anti- Air Vets. The Western Frontier player should swiftly destroy the Light Tank. There are Xylvanian infantry that both sides can take out easily. Liberate the first POW camp, containing a Light Tank, and destroy the new enemy Light Tank that comes in with it's support troops using your Bazooka Vets and Tank. Using the Frontier Light Tank, there is a useful tip for saving time. Simply turn to the second POW camp, which has the Tundran Light Tank, and aim upward at an angle and fire. Your shell should arc and destroy the fence, with the Tundran Light Tank safely coming to you. Alternatively, the Tundran player can focus on recovering their own Tank as you deal with the Xylvanian forces when you rescue your Light Tank. Proceed to the Bridge the enemy Light Tank reinforcement came from. 2.) THE HILLTOP POW CAMP At the bridge, hold your units back and let your Tank handle the MG Tower, with your partner's Tank helping, it should be quick. Enemy Bazooka Vets will soon come onto the bridge, retreat your Light Tanks and send infantry to deal with them. On the other side of the bridge will be a bunch of tents with a few more Xylvanian troops. Be sure to use the appropriate methods of dealing with them to minimize casualties. There are two ways to go, up the hill to the right, or forward. We will go forward. The Frontier player should destroy the tower with their Tank or Bazooka Vets, and both players should be ready to face more Xylvanian Bazooka vets that cross the bridge. Be ready to turn right, as an Xylvanian Heavy Tank will be likely rolling down the hill. If your Tanks are weak, retreat them as the Heavy Tank will target them first. The Frontier player should use Bazooka Vets to take it out. Once it is gone, send Tanks to deal with the Acid Gas units at the top of the hill. Liberate the POWs [That was the third and final POW camp for this map], and the Tundran player should get ready to shoot down the Gunship that arrives soon after the POWs are free. Head to the bridge at the bottom of the hill, and get ready for the Assault on the Xylvanian HQ. 3.) ASSAULTING THE HQ Go across the bridge and take out the few Xylvanian units there. Be sure to go along the left pathway, as it is safer. The Tundran player should be wary of the looming Gunship, while the Western Frontier player should be ready to take down the Light Tank within the base. As soon as you enter the HQ area, Vlad will call in reinforcements. The Frontier or Tundran player should let their grunts focus on capturing the HQ, as Bazooka Vets handle the incoming Xylvanian tanks, and the Tundran forces get their Anti-Air Vets ready to take down Transport Helicopters. Taking down the Transport Helicopters while they are still unloading will kill everyone on board, making it easier for you. The mission is done as soon as the HQ is captured. ****************CRACK SQUAD [CSD]**************** SOLAR EMPIRE AND WESTERN FRONTIER SOLAR EMPIRE STARTING UNITS: 5 ASSAULT VETS 4 GRUNTS SOLAR EMPIRE POWs: 4 ANTI-AIR VETS, 2 GRUNTS [First POW Camp] 1 LIGHT TANK [Second POW Camp] 2 ANTI-AIR VETS, 2 GRUNTS [Third POW Camp] WESTERN FRONTIER STARTING UNITS: 4 GRUNTS 4 BAZOOKA VETS WESTERN FRONTIER POWs: 4 FLAME VETS, 2 GRUNTS [First POW Camp] 1 LIGHT TANK [Second POW Camp] 2 GRUNTS, 2 BAZOOKA VETS [Third POW Camp] oBJECTIVES: -Disable Radar Array -Destroy Fuel Refinery -Detonate Munitions Dump SECONDARY OBJECTIVES: -Resuce Radar Array POWs [First POW camp] -Rescue Fuel Refinery POWs [Second POW camp] -Rescue Munitions Dump POWs [Third POW camp] STRATEGIES: As SOLAR EMPIRE: -You are initially the Anti-Infantry team. Be sure to cover for Western Frontier Bazooka Vets. -After the first POW camp, you also become the Anti-Air team, be sure to destroy incoming Gunships! As WESTERN FRONTIER: -You are the Anti-Armor team. Use the Bazooka vets to take out Tanks, Recon, and base defenses. WALKTHROUGH: 1.) DISABLING THE RADAR ARRAY; RESCUING RADAR ARRAY POWs You start the mission the beach. The Frontier player should aim to destroy the enemy Recon vehicle that harrasses the infantry, while the Solar Empire player should aim to take out enemy infantry. Head up the hill, and the Frontier player should aim at the enemy Tanks that are sent in, as well as the MG Towers. The Solar Empire player should focus on the Acid Vets, as they can easily kill the Bazooka Vets of the Frontier player. Once inside the area with the Radar Array, free the POWs. Now the Frontier player has Anti-infantry Flame Vets, and the Solar Empire player has the capability of Anti-air. This comes right on time, as Gunships will be sent in from the direction of the next objective. Take them out before they can volley your troops. 2.) DESTROYING THE FUEL REFINERY; RESCUING FUEL REFINERY POWs Leaving the Radar Array toward the next objective, you will notice a large downward slope leading to the Fuel Refinery. There is a nice trick you can do here, which saves time and soldiers. The Frontier player should take command of a Bazooka Vet, and go only slightly down the hill. Be sure to leave the other units behind as he does this. Charge the Bazooka to it's maximum, and stand so you can still see the Fuel Refinery over the wall (you will be near the top of the slope.) Now fire toward the refinery. The rocket should go straight, then drop, taking the Fuel Refinery with it. :) Now go down the slope, and be wary of Gunships and Acid Vets especially. Then take out Bazooka vets which will be standing on the left side of the entrance. There is a field of Medical Kits to the left, take them if you need them. Now rescue the POWs, and both sides will get Light Tanks to reinforce them. Head out the exit on the right side of the entrance you came in from. 3.) DESTROYING THE MUNITIONS DUMP; RESCUING MUNITIONS DUMP POWs There is a path connecting the Fuel Refinery to the Munitions Dump. There will be enemy Recons to harass your units, take them out with Light Tanks or Bazooka Vets. The gateway is guarded by MG Towers. As they will suggest in the mission, run up close to them as they cannot aim at units that are too close to them. Take them out with Bazooka vets. Be wary of the amount of Xylvanian units inside the base, and plan your attack accordingly. Destroy the POW camp during the fighting so they can reinforce you. You will get two of whichever speciality your team is (Anti-Armor for Frontier, Anti- Air for Solar Empire), with two grunts each. All your objectives are done, but you still need to get out of there. 4.) ESCAPE Take the left exit from the entrance to the Muntions Dump. There is a long road going to a bridge and Helipad. Your mission is to reach and capture the Helipad to evacuate. There is an enemy Tank at the front of the bridge, take it out with Bazooka vets as the Solar Empire player should target the infantry and any looming Gunships. When the Light Tank is destroyed, another will be sent across the bridge to reinforce the enemy. Take it out as well, and then quickly destroy the defenses. When all that is gone, raid the Helipad area. There are Xylvanian infantry, but divert some of your forces to capturing the Helipad to save time as well as gain a Power bonus. It does not take too long for troops to activate the Helipad. When it is captured, you're done. ****************UNDER SIEGE [USE]**************** TUNDRA AND WESTERN FRONTIER TUNDRAN STARTING UNITS: 1 BATTLESTATION 4 MORTAR VETS WESTERN FRONTIER STARTING UNITS: 2 AA VEHICLES 5 BAZOOKA VETS OBJECTIVE: -Destroy AA Towers (3) SECONDARY OBJECTIVE: -Destroy Fuel Storage Tank AFTER FIRST OBJECTIVE IS COMPLETE: TUNDRAN UNITS: 3 FIGHTERS 2 BOMBERS WESTERN FRONTIER UNITS: 3 FIGHTERS 2 BOMBERS OBJECTIVES: -Destroy Mining Spider -Destroy Battlestations before they can destroy the Mausoleum STRATEGIES: AS WESTERN FRONTIER: -You have the Anti-Air units. Use them to down the Gunships. On this mission, it is announced when Gunships are incoming, they come in pairs, so be careful. -Bazooka Vets are also there to back up the Tundran Battlestation if it's health gets too low, use them to take out the incoming Heavy Tanks! AS TUNDRA: -You have the Battlestation. Take out all that that stands in your way, and remember to pick up Blue Jerry Cans from Heavy Tanks. -When you hear the incoming Gunships, be sure to alert the Western Frontier player to take them out quickly. NOTE: This is a "two part" mission, your units will change after certain objectives are completed. WALKTHROUGH: 1.) THE FUEL STORAGE TANK Directly in front of you, across the bridge and some land, is the Fuel Storage Tank, marked with a Star above it. As long as it's still around, Xylvanian Heavy Tanks will keep coming to attack you. The game announces each time a Heavy Tank comes in. The Tundran player's Battlestation should focus on clearing a path toward the Fuel Tank. The Western Frontier player's main job is to look out for Gunships. Luckily, every time Gunships come in, there is an announcement made. The Mortar Vets should be used to support the Battlestation against infantry, while Bazooka Vets on the Frontier side should focus on the defensive towers and Heavy Tanks. Be careful with the AA Vehicles, they are vital to the protection of the Battlestation. Keep them behind it. Destroy the Fuel Storage Tank, and get ready to head down the hill to complete the main objective. Be sure to repair your Battlestation and AA Vehicles by collecting the Blue Jerry Cans from the destroyed Heavy Tanks around the Fuel Storage Tank. 2.) THE THREE AA TOWERS The Tundran player should focus on destroying the Heavy Tanks that are at the area coming up. Meanwhile the Frontier player should focus on Gunships, still announced each time they come in. The Bazooka vets are very helpful against the Heavy Tanks as well, where the mortar vets should target the Xylvanian Infantry stationed around and between the AA Towers. Wipe out the Xylvanian forces first, then focus on the towers. However, if you want a speed bonus, After the Heavy Tanks are destroyed, just let the Battlestation target the AA Towers, as the infantry can't do much to hurt it. This may hurt your Power score however, so a better method would be to let the Bazooka vets destroy the AA Towers while the Battlestation and Mortar Vets destroy the Xylvanian Infantry. The part with these units will now end, and you will switch over after the cutscene. 3.) THE MINING SPIDER Both teams will now have three fighters and two bombers at their disposal. The Bombers are vital to the success of both final objectives. The fighters are to cover the bombers against enemy fighters. This part is generally considered very hard. The Mining Spider can take a fair amount of bomber volleys, and two Dreadnoughts come in to support it with their own AA fire. If you are not too concerned about speed, then take the time to destroy the Dreadnoughts first, and ensure the fighters keep destroying enemy fighters, then do single bombing runs, while putting your other bombers in a safe place to fly in circles. Be sure you are commanding the bomber so you can make evasive manuevers when needed. It helps if your partner and you do bombing runs at the same time to minimize damage from all the mining spider guns, they can only focus on one at a time. After the mining spider is destroyed, a cutscene will happen and be ready for the final objective. 4.) THE BATTLESTATIONS Now it's your turn to destroy Battlestations, rather than protect them. You have a time limit of sorts here, which is until the Mausoleum is destroyed by the Battlestations which are en route. Be wary of their positions at all times, and if they announce the Mausoleum is taking damage, be sure to eliminate the immediate threat. There are two ways to go about doing this. 1.) You and your partner can focus on one Battlestation at a time. It will destroy it quicker, but give the other Battlestations more time to get closer to the Mausoleum. 2.) Bomb each Battlestation at the same time. You and your partner can spread bombs on every Battlestation, weakining them all slowly at the same time. By the time they reach the Mausoleum, they will either be destroyed or very close to being destroyed. 3.) Both. Your partner focuses on one Battlestation while you go around weakining the others. When your partner is done, they move to the next one and focus as you keep going back and forth. Eventually, you two will be focusing on the same one. The third is usually the preferred choice. There are other methods not listed here, but these are the three commons ones. Be sure to use fighters to fend off any air threats to the bombers, if you have any remaining. If not, you could always try the odd method of bombing a fighter, but this is very hard to pull off, and you would be better off just trying to dodge missiles while continuing to bomb the Battlestations. If you get stuck with fighters, try your best to volley the Battlestations as much as you can, but this method may not be too effective. Be sure to use the Minus (-) button on the Wiimote to check for the positions of enemy Battlestations! After they are destroyed, the mission is complete. Good work! *************STORM THE BEACHES [STB]************* TUNDRA AND SOLAR EMPIRE TUNDRAN STARTING UNITS: 2 BATTLESHIPS SOLAR EMPIRE STARTING UNITS: 3 GUNSHIPS OBJECTIVES: -Defend Solar Empire Landing Ships -Destroy Sea Forts AFTER OBJECTIVES ARE COMPLETE: SOLAR EMPIRE UNITS: 4 GRUNTS 5 ANTI-AIR VETS 3 GUNSHIPS* SOLAR EMPIRE POWs: 3 BAZOOKA VETS [First POW camp] 3 ANTI-AIR VETS [Second POW camp] TUNDRAN UNITS: 4 GRUNTS 5 MORTAR 2 BATTLESHIPS* TUNDRAN POWS: 3 FLAME VETS [First POW camp] 3 MORTAR VETS [Second POW camp] *carry on from last objective OBJECTIVES: -Capture Anglo HQ SECONDARY OBJECTIVES: -Rescue POWs STRATEGIES: AS SOLAR EMPIRE: -You have Gunships, a very versatile unit. Be sure to not carelessly lose them to enemy AA Fire. -You will have the Anti-Air capability, so use this appropriately to destroy enemy Bombers. -You also have Anti-Armor capabilities after the First POW camp, use this on the vehicles! AS TUNDRA: -You have two Battleships at your command, use this to constantly support the assault forces that are inland by wiping out defenses and other vital enemy units from afar. They can reach most points of the level due to the body of water running alongside the land. -You have Anti-Infantry units, use them to your advantage to help your partner who specializes against Air and Vehicles. NOTE: This is "two step", however, you retain your units from the last round, and instead get more added. WALKTHROUGH: 1.) THE LANDING The Tundran Battleships should focus on the enemy Battleships, while using the Solar Empire's Gunships as support. You should be able to take the Battleships down with ease, and then turn your attention to the Sea Forts. You should not have any casualties, and make a safe landing on the beach with both transports intact. 2.) THE FIRST POW CAMP Heading toward the first POW camp, use the basic strategies listed above, as it is pretty much a road that requires you to use Team specialties. The Tundra player should wipe out enemy defenses with their Battleships, and the Solar Empire player should send in Gunships only after all Anti-Air threats have been ereased. The Tundran player should focus on defending the Solar Empire's units from enemy infantry, as the Solar Empire should protect Tundran troops from Air. Vehicles can be taken out with Battleships and Gunships. After liberating the first POW camp, the Solar Empire now has Anti-Armor capability, and Tundra has Flame Vets to increase their Anti-Infantry power. 3.) THE SECOND POW CAMP From the First POW camp, exit through the only other way, and be sure to take out the Bomber. This is one of the few areas I believe the Battleships cannot reach, so be careful! After exiting the second fortified zone, there should be a straight road to the Anglo HQ, with a POW camp on the right side. Liberate the POW camp to add Mortar Vets to the Tundran team and Anti-Air vets to the Solar Empire. Be sure to take out enemy Artillery with the Tundran Battleships, or Gunships, but Gunships are a slight problem due to enemy Anti-Air. 4.) THE HQ Climbing the hill is not too much of a challenge, be sure the Tundran player is using the Battleship to constantly bombard the HQ area, and Mortar Vets to flush the enemy infantry out in the open where they can be easier to take down. This should be more of the Tundran player's duty, while the Solar Empire player needs to focus on vehicles with their Bazooka vets. Capture the flag, the day is yours. :) ================================================= ASSAULT [AST] ================================================= WHAT IS IT?: Assault puts you against another player. One player defends certain locations, while the other player attacks with the aim to capture them. Both teams will have different units. There are usually multiple objectives for the attacker, such as capture points, eliminating certain targets, etc. There is a time limit for the attacker, and they must fulfill their objectives within that time, or else the defender wins. Each objective that is fulfilled, the "supply point" moves up for the attacker, and falls back for the defender, allowing the attacker's reinforcements to appear closer to the objectives than before. HOW DOES MY RECORD APPEAR?: As "Wins and Losses." It will keep track of your prog |


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To chunder specifically due to binge drinking, and most often of beer. The best munt is mainly beer, with a few chunks within.
I munted on your head because it was funny and we were drunk.
by Aspirex
November 13, 2005
91 more definitions
Top Definition
verb. australian slang. to vomit.
Dave just munted on my shoes. Dave is a cunt.
by Lord Rudolf Cuntington III
November 06, 2006
The popular Australian meaning is to be broken or unusable.
Hey dude I drove over a squirrel the other day. I've got it here - look its completely munted!
by Kevin of infinite madness fame
July 06, 2004
The male version of "cunt". This term is to be used when calling a man a "dick" or "asshole" doesn't suffice.
"Wow, Ben was being a real munt today"
by Lizard215
November 24, 2013
A term for a woman who is a mix between a cunt and a munter.
Connor: "that girl you were with last night was a complete munter"
Kevin: "You should of seen her friend, complete munt"
Kevin: "You should of seen her friend, complete munt"
by trigger fingers KMA
October 27, 2013

subset: commoncrawl


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IRONMAN Swim Day in cooperation with the Sailfish Swimnight.
We will introduce you to the actual IRONMAN European Championship swim course. The 3.8 km course will be buoyed out and you will start in two waves. Get the water feeling!
Date: May 30th, 2015
Start: 11:00 a.m. Strandbad Langener Waldsee
For registered athletes of the IRONMAN European Championship 2015, the entry is free.


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Mona Herring, vice president of the Rutherford County Convention and Visitors Bureau was awarded with the 2012 Tennessee Tourism Roundtable Excalibur Award. This special award was created in 2009 and is presented to Tennessee tourism legends upon their retirement from the industry. Herring announced her plans to retire in April 2013 earlier this year. She was given the award in recognition of her many years of service to and leadership in the Tennessee tourism industry.
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Staff was rude. The view out the window was of 8 ft tall weeds 8ft from the room.
this is a no frills hotel, that is quiet and very very clean.
Clean, quite, good for an extended stay especially with the cute little kitchen available
You pay for high speed internet. Why give free internet when it's speed rather makes your customers angry? Good wifi should not be a luxury you provide but a necessity and it's an expectation.
The room was decorated nicely
The service people were terrible. Front walk was icy and unsalted, even after I asked them to sat it, I asked for dishes and one was dirty. After my room was cleaned the tv was unplugged and I had to move the furniture to plug it back in.
Great value for the rate per night. Breakfast is better than average.
Nice bed Nice breakfast
Everything in the room was on extension cords very few accessible power plugs mini fridge did not work
The staff was very friendly and the service top notch. Will use this hotel again
Great staff, very responsive and made sure I was comfortable. I like the fridge and microwave in the room. I was in town for a wedding and guests who stayed in other hotels didnt have that option for leftover food.
Could have had more selection for the breakfast spread
The staff was friendly, the room was very clean, and the breakfast was delicious. We also did not have a problem with hearing other guests.
The service was really great. Their breakfast options were really nice, I wasn't expecting such a variety. The rooms were clean and comfortable!
It was clean. Loved the late checkout!!
My room was quite and clean. Hotel staff was very courteous. Seamed like it was off the beaten path as it was not directly off of I88.
No dishes
Very clean. The room was very comfortable. Staff was helpful and fun. Bar was good.
Breakfast was not free. Hallway walls scraped up by housekeeping carts.
Staff was Great!
We had a toilet overflow in the middle of the night and there was no one to fix it. And they ran out of towels. They asked me what time they could fix the toilet in the am and non one showed up so I had to continue to follow up on this.
The atmosphere was nice and comfortable. Room was quiet and relaxing.
Yes. I was uncomfortable because the toilet was stopped up. And I only flushed twice the whole time I stayed. And when I got out of the shower the water in the toilet proceeded. Very scary and uncomfortable.
I have stayed at this hotel many times on business. It has excellent rooms and amenities within the rooms - refrigerator, microwave, DVD player, etc. It is luxurious for the price and the best Best Western I have stayed at. It is a great relatively inexpensive place to stay near Oak Brook IL
This hotel has half-basement rooms (which I had on this stay). While the room was huge, it did not have a chair or love seat. The desk chair was not adjustable nor was it comfortable.
Clean, location and the breakfast
It should have had a microwave and refrigerator in the room.
It should be another star it was excellent!
all was great
The hotel is very easy to get to and central in the city.
The only negative was the bed which was hard as a rock. We only stayed a night so it didn't impact us too much but it was definitely the hardest hotel bed we've ever used.
The Staff were nice and helpful
Breakfast was a grab and go which you must specify. You say breakfast included and is free but quite misleading.
Everything was great, staff was greatt
There where spot on my blanket.
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- FanGraphs Baseball - http://www.fangraphs.com/blogs -
The No Walks, No Strikeouts Clubs
Posted By Mike Axisa On April 17, 2012 @ 11:00 am In Idle Thoughts | 21 Comments
Most teams have played ten games by now, and while we still are unable to draw anything meaningful out of players' performances, we can still have a little fun with them. I've always been a fan of high-contact guys, especially players with better than average walk and strikeout rates. Guys who walk more than they whiff over a full season are my personal favorites.
With that in mind, let's look at some players who haven't done either yet this season, draw a walk or strikeout. We'll begin with the five players with the most plate appearances who have yet to see a ball four in 2012…
PA | wOBA | Three-Ball Counts | |
Chris Johnson | 43 | 0.325 | 4 |
Josh Hamilton | 42 | 0.477 | 6 |
Michael Young | 41 | 0.370 | 4 |
Brennan Boesch | 41 | 0.232 | 3 |
Josh Reddick | 39 | 0.278 | 6 |
Jesus Montero and Gaby Sanchez are tied for sixth with 37 walk-less plate appearances each. It's all worth noting that A.J. Pierzynski has just one walk in his 29 plate appearances this year, but it was intentional.
The presence of Johnson and Reddick shouldn't be a surprise. Both guys are notorious hackers, both throughout their short big league careers and all throughout the minors. It's pretty interesting that two of the three non-walkers are Texas Rangers, but the lack of walks hasn't exactly hurt Hamilton's or Young's production in the early going. Texas has the second lowest walk rate (4.9 BB%) in the American League at the moment, just ahead of the Mariners (4.6 BB%).
Seeing Boesch on the list is somewhat interesting even though he's never been much of a walker in the past — 7.3 BB% in 1,025 MLB PA and 6.0 BB% in 1,957 MiLB PA. Boesch has batted second ahead of Miguel Cabrera and Prince Fielder in all but one of Detroit's ten games this season, and although we know the impact of lineup protection is overstated, I do think it exists in the case of elite players. Cabrera and Fielder certainly qualify. Pitchers could be attacking Boesch just a little more than usual given the guys behind him, and when you throw strikes to a guy who likes to swing, it leads to a lot of balls in play.
Now let's flip the coin and look at the players with the most plate appearances without a strikeout…
PA | wOBA | Two-Strike Counts | |
Marco Scutaro | 38 | 0.277 | 15 |
Logan Morrison | 30 | 0.303 | 12 |
Chris Denorfia | 23 | 0.431 | 8 |
Nate Schierholtz | 23 | 0.361 | 12 |
Erik Komatsu | 11 | 0.365 | 4 |
Ben Revere also has eleven strikeout-less plate appearances this season, but I left him out of the table since he was recently shipped to Triple-A. There's a pretty substantial drop-off after Schierholtz, with a whole bunch of guys in that 5-10 PA range. There are a few pitchers in there as well, namely Barry Zito and Kyle Lohse with six each.
Scutaro shouldn't be a surprise, he's always been a contact freak. His career strikeout rate is 11.3 K%, but last year with the Red Sox it was just 8.1% in 445 PA. The guy excels at putting the ball in play, even when staring at a two-strike count. The other three guys — leaving out Komatsu and his measly 11 PA — are a bit more surprising.
LoMo has always worked the count extremely well, but he owns 17.8 K% in 842 MLB PA to go with his 15.2 K% in the minors. Denorfia (15.9 K% in MLB and 15.3 K% in MiLB) and Schierholtz (16.1 K% in MLBand 16.7 K% in MiLB) are in the same boat, though they don't share Morrison's reputation for plate discipline, especially Schierholtz. That said, all three guys strike out at a rate lower than the ~18% league average, so they have shown above average contact skills in their relatively short big league careers.
It's been 25 years since a player last started a season with 100 strikeout-free plate appearances. Mickey Hatcher did it for the 1988 Dodgers, going 116 plate appearances before finally seeing his first strike three. It was part of a strike 'em out, throw 'em out double play. Because he was a part-time player that year, Hatcher's first strikeout didn't come until August 16th, the team's 119th game of the season. Carlos Baerga came close to that 100 PA threshold, not striking out until his 96th plate appearances with the 1995 Indians. Given how the game has shifted towards pitching — particularly power pitching — in recent years, I don't think we're going to see another guy do what Hatcher did in '88 for quite some time.
Article printed from FanGraphs Baseball: http://www.fangraphs.com/blogs
URL to article: http://www.fangraphs.com/blogs/the-no-walks-no-strikeouts-clubs/
Click here to print.
Copyright © 2009 FanGraphs Baseball. All rights reserved.


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NORTHRIDGE, Calif. (AP) Robert Smith scored 14 points and made two free throws with four seconds left to give UC Riverside a 63-61 victory against Cal State Northridge on Wednesday night.
Phil Martin had 14 points for the Highlanders (13-15, 6-8 Big West). BJ Shearry collected 12 rebounds, three blocks and two steals.
Each of the 11 players that saw action for the Matadors (7-19, 3-11) scored, but none reached double figures. Ari Feldman had nine points.
UC Riverside led 61-56 when Vinnie McGhee hit a 3-pointer for Northridge with 1:32 remaining, and Josh Greene's layup with 20 seconds left tied the score. The Highlanders took possession and bled the clock until Smith drew a foul by McGhee.
Kevin Bradshaw had 10 rebounds for UC Riverside.
The Matadors shot 34.3 percent (23 of 67) from the floor.
- Cal State Northridge
- UC Riverside


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This Purist frameless pivot shower door enhances your simply classic showering environment with relaxed minimalism and modern design. This model features Crystal Clear glass and offers flexible sizing, with three inches of width adjustability. The door can be installed to open to the right or left to fit the layout of your room.
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To open these downloads you will need specific programs such as Autocad.


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Arizona State Sun Devils
Hallmark Channel, Marie Osmond talk show parting
LOS ANGELES (AP) - Hallmark Channel and Marie Osmond are parting ways.
In a statement Tuesday, the TV channel said it won't renew Osmond's talk show, "Marie," for a second season.
The show's producer and distributor, Associated Television International, said that "Marie" was going into syndication as originally intended. A fall 2014 launch is planned, the company said.
Hallmark said it wants to go in a different direction in daytime: It's decided that so-called lifestyle shows offering how-to tips are a better option on TV and online.
The channel said it expected Osmond to find "great success" in bringing her talk show to syndication.
She'll find a competitive field, which currently includes veteran Ellen DeGeneres and newcomers Katie Couric and Steve Harvey.
New and repeat episodes of "Marie" will air on Hallmark through September.
"Marie" has drawn interest from groups and key stations and will be made available to several outlets nationwide, said Jim Romanovich, Associated Television International's president, worldwide entertainment. He did not specify the outlets.
(Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.)
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Sun Devils Audio
- Dave Pasch- ESPN play-by-play announcerDave Pasch believes that Steve Keim doesn't want Adrian Peterson to get away again.
- Ray Anderson- ASU athletic directorRay Anderson discusses the possibilities of ASU making it into the NCAA Tournament.
- Bickley BlastMike Bercovici's girlfriend might be the next Katherine Webb of college football.
- Herb Sendek, head coach ASU basketballCoach Sendek shares his thoughts on court storming and discusses his approach to coaching.
- Herb Sendek, head coach ASU basketballCoach Sendek talks James Harden and ASU basketball.


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Book your room at Relais Masseria Rosa
Please enter your travel dates.
Apartment with an outdoor pool, in Martina Franca (Trulli of Alberobello)
Collect 200 points
Simply enter your Nectar card number when prompted. Your points will be credited 30 days after you return from your trip.*Offers may apply
This apartment is located in Martina Franca (Trulli of Alberobello), close to Craft Museum, Oil Museum, and Casa Pezzolla Territory Museum. Local attractions also include Trullo Sovrano.
Property Features
Relais Masseria Rosa provides a train station pick-up service and a bar/lounge. Other amenities include complimentary wireless Internet access and a rooftop terrace.
Room Amenities
In addition to complimentary wireless Internet access and refrigerators, guestrooms feature air conditioning along with DVD players and desks.
Information missing or incorrect? Tell us!Hotel Amenities
Hotel Amenities
Relais Masseria Rosa features an outdoor pool, a rooftop terrace, and tour/ticket assistance. High-speed wireless Internet access is complimentary. A bar/lounge is on site where guests can unwind with a drink. For a surcharge, a roundtrip airport shuttle (available on request) is offered to guests. This Martina Franca apartment also offers barbecue grills, multilingual staff, and a garden. Complimentary self parking is available on site. A total renovation of this property was completed in June 2010.
- Airport transportation (surcharge)
- Total number of rooms - 7
- Number of floors - 1
- Bar/lounge
- Barbecue grill(s)
- Breakfast available (surcharge)
- Express check-in
- Express check-out
- Front desk (limited hours)
- Beach/pool umbrellas
- Airport transportation
- Tours/ticket assistance
- Free WiFi
- Multilingual staff
- Garden
- Rooftop terrace
- Picnic area
- Luggage storage
- Free train station pickup
- Year Built 1800
- Free self parking
- Number of buildings/towers - 1
- Outdoor pool
Available in all rooms: Free WiFi
Available in some public areas: Free WiFi
Free self parking
Room Amenities
- DVD player
- Soundproofed rooms
- Air conditioning
- Refrigerator
- Daily housekeeping
- Hair dryer
- Desk
- Rollaway/extra beds available
- Free WiFi
- Room service (limited hours)
- Connecting/adjoining rooms available
- Cribs/infant beds (surcharge)
Where to Eat
Cooked-to-order breakfasts are available for a surcharge and are served each morning between 8:30 AM and 10:30 AM.
Room service (during limited hours) is available.
Nearby Things to Do
The recreational activities listed below are available either on site or nearby; fees may apply.
- Mountain biking nearby
- Bicycle rentals nearby
Hotel Policies
Check-in time starts at 3 PM
Check-in time ends at 9 PM
Special check-in instructions:
Check-out time is 11 AM
Payment types
You need to know
Extra-person charges may apply and vary depending on hotel policy.
Government-issued photo identification and a credit card or cash deposit are required at check-in for incidental charges.
Special requests are subject to availability upon check-in and may incur additional charges. Special requests cannot be guaranteed.
No pets or service animals allowed
- A tax is imposed by the city: EUR 2 per person, per night, up to 3 nights. This tax does not apply to children under 10 years of age.
- Resort fee
- Breakfast fee: EUR 4 per person (approximately)
- Airport shuttle fee: EUR 60 per person
- Late check-out fee: EUR 29
- Crib (infant bed) fee: EUR 8 per stay
- Rollaway bed fee: EUR 15 per night
We should mention
Cash transactions at this property cannot exceed EUR 999.99, due to national regulations. For further details, please contact the property using information in the booking confirmation. This property offers transfers from the airport and train station (surcharges may apply). Guests must contact the property with arrival details before travel, using the contact information on the booking confirmation. A resort fee is included in the total price displayed. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation. No pets and no service animals are allowed at this property.


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So I've been tinkering with a few different GUI's but I haven't been able to even find a point to begin researching this question:
How do I make a GUI like Steam (Digital distribution app) has? More specifically, I'm interested in how they manage to make their SHIFT+TAB menu pop up in-game, without disrupting/pausing/effecting the game. I've been somewhat successful in making a GUI window "stay on top" when a game is in window mode, but Steam pops this little menu up over the top of a running, fullscreen game.
That's what I'm interested in learning about. Any info would be much appreciated. :)
Sorry if this isn't the correct place to post this. I wasn't sure exactly where to ask.
PS> Preferably something I could implement in Python!!!


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siatelecoms Registered: 03 January 2010 Feedback: 100% positive feedback over the last 12 months Location: UK Visit Store Contact Merchant
100% Positive Feedback *Based on last 12 months ratings Feedback Summary 1 month 6 month 12 month Lifetime Positive % 0% 100% 100% 98% Positive 0 3 11 123 Neutral 0 0 1 2 Negative 0 0 0 3 Total 0 3 12 128
Merchant Feedback History Results 1 – 50 (of 128) Feedback Comment Buyer Date Positive a cool items really useful as well, smallfish 30 October 2014 Positive Great Service Thank you Johnjam 20 September 2014 Positive Amazing! joehawk2 08 September 2014 Positive fast delivery and excellent product. thanks! Asif316 27 August 2014 Positive fast delivery and excellent product. thanks! Asif316 27 August 2014 Neutral Ordered a 1 metre cable but received a shorter 1.Luckily its just OK for my needs & works OK,but still a little disappointed paddyjk 04 August 2014 Positive A++ Great would use again jmlmedia 28 July 2014 Positive Item arrived within the expected timeframe, an error was noticed and the seller contacted. The problem was sorted out straight away. All in all, a speedy and friendly service. I have no reservations in making a future purchase, or recommending them. ExtraMedium 10 July 2014 Positive very good seller rzabajakos 02 June 2014 Positive Good product with quick delivery. miklos46 09 May 2014 Positive A+ Great experience. Replied promptly and handled any issues which came about. Would buy from again! Tuc444 03 April 2014 Positive Item well packaged and as described. WoozySuzy 10 March 2014 Positive Fantastic service throughout.. JeanlucP 06 February 2014 Positive great value fast delivery will buy again soon buzzby200 03 February 2014 Positive great buy value for money fast delivery will buy again buzzby200 03 February 2014 Positive very happy with the service , thanks rzabajakos 12 January 2014 Positive Item arrived promptly and well packaged Robes52 17 December 2013 Positive Item as described. Speedy dispatch and delivery. Very satisfied. Bertie20 31 October 2013 Seller Response: thanks for taking the time to leave feedback much appreciated.thanks 01 November 2013 Positive Highly Recommended nolife 24 September 2013 Positive Not much to say, its a usb extension cable Miikel 24 September 2013 Positive Great. Thanks dillonas 12 September 2013 Positive Super cool! DOTAdaniel 04 September 2013 Positive Good products for price thanks davypi 05 July 2013 Negative It broke in the first week not sure what's up with it but not too good man. Only used it with iPhone nothing else Samclemy93 25 May 2013 Negative After a simple enquiry to the seller about delivery estimates, a unfriendly response was sent along with an instant refund. I can only presume that the seller only wants custom from those without enquires. Shame because it seemed a good product. Jamiesontemple 07 May 2013 Seller Response: he brought it on friday 03/05/2013 at 10.50pm at night there has been a bank holiday in the uk on monday that everyone and his dog knows about yet he emails me on the 07/05/2013 telling me that delivery is taking a while is there a problem with the delivery if so cancel the order and issue a refund which has been done!!there is no pleasing some people... 07 May 2013 Positive Competitive price and speedy delivery. Excellent service. Traguardo 30 April 2013 Positive good communication, and fast delivery. very pleased with service. =) Sez1985 25 April 2013 Positive Item i received did not work. Contacted seller, sent replacement next day, no quibbles. A++++++++++++++++++ kelsey101 14 April 2013 Positive As described. Quick delivery. Fits great. electrokid 09 April 2013 Positive very good seller very fast delivery jat786 05 April 2013 Positive Exactly as described, delivered quickly and with no fuss, works perfectly. severedsolo 28 March 2013 Positive Fantastic gurmork 25 February 2013 Positive Fast delivery received with thanks advdbuyer 25 February 2013 Positive Delivered in good time, works as well as any shorter cable. Thank you. cjw456 23 February 2013 Positive Quickly delivered - tickety-boo! cooltide 21 February 2013 Positive very good service cotsia14 20 February 2013 Positive recommended euanofglendale 20 February 2013 Positive Highly recommended, will buy again. cheers for the extra one euanofglendale 20 February 2013 Positive Super fast next day delivery - Many thanks! BONZO01 19 February 2013 Positive A very useful product and speedy delivery, thanks. Jeniki253 18 February 2013 Positive Great, thanks. rsguernsey 17 February 2013 Positive Excellent price and very good delivery. Pierre69 16 February 2013 Positive great service gurmork 16 February 2013 Positive thank you:) glosterjoe 12 February 2013 Positive Quick delivery, thanks seller. PeterSB 10 February 2013 Positive Excellent,many thanks. Jerrups 08 February 2013 Positive Brilliant item, works perfectly. Great price too. OtakuYouth 06 February 2013 Positive Well priced and quick delivery. Would recommend this seller. BigBonze 03 February 2013 Positive I was sent the wrong lead originally but i received the correct one within 2 days after raising the matter, there was no quibble and it works perfectly. Graz1964 30 January 2013 Positive Good item and quick delivery BaaMeansNo 08 January 2013


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Synonyms of diagnose in English:
1 perhaps he diagnosed the condition incorrectly
identify, determine, distinguish, recognize, detect, pinpoint;
self-diagnose, self-report
Definition of diagnose in:
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Colonel David L.
Colonel David L.
In the latest step towards ending marijuana prohibition two bills were introduced to Congress on Friday that would legalize (and tax) weed on the federal level, treating it nearly the same as alcohol.
The 'weed munchies' are synonymous with getting high: you smoke, then you get an insatiable hunger and eat every bag of Doritos in sight.
Higher education will never be the same, because law schools all across the nation are clamoring to offer courses on 'Marijuana Law' to keep up with the rising demand for citizens who are knowledgeable of the ins and outs regarding legalized weed.
The SoCal High Times Cannabis Cup is wrapping up today, and that means last night was chalk full of memorable musical performances to please the stoner masses.
Ryan Carroll, 29, will serve two years in a Florida prison after police raided his house and found $1.
Our country is currently amidst a long awaited repeal of weed prohibition.
A weed retailer in Seattle has capitalized on the city's obsession with the number twelve by rolling 12,000 joints to be sold in twelve packs of joints, in honor of the Seattle Seahawks '12th Man'.
Slowly but surely Seattle, and the great state of Washington are embracing their legalization of pot.
There's a lot of debate over whether or not you actually get high the first time you smoke weed, but one thing's for certain: smoke pot often enough and you'll get high eventually.
We've seen some off-the-wall Christmas carols over the years, but "I'll Be Stoned For Christmas" by Dent May somehow seems to be quite appropriate for the 2014 holiday season.


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This should get all comic fans excited. "SUPERMEN! The First Wave of Comic Book Heroes 1936-41" has been released by Fantagraphics.
The NYT describes the book as: "a rambunctious anthology of the earliest superhero stories — gaudy, crude, infernally potent things, cranked out by scrappy young cartoonists who were more concerned with what the likes of Silver Streak, Yarko the Great and Skyrocket Steele could do than with what they might mean."
Edited by Greg Sadowski, the product description states: "In the wake of Fantagraphics' I Shall Destroy All the Civilized Planets: The Comics of Fletcher Hanks comes Supermen!, a collection of never-before-reprinted oddities from cartoonists working at the dawn of the comic-book format. Featuring such luminaries of the field as Fletcher Hanks, Will Eisner, Jack Kirby, Basil Wolverton, Jack Cole, Ogden Whitney, Lou Fine, Charles Biro, Dick Briefer and many more!"
The NYT also notes: "Their stories have the same frantic tumble of calamities and grotesqueries, the same orphan-threatening menaces and square-jawed, tough-talking heroes, the same prose so overheated it threatens to singe its readers' eyeballs."
Read the review here. More info can be found on Amazon.


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Venice Weekly and Monthly Rentals Pet Friendly
From $70 / night
Hide Property Details
- 2 bedrooms
- 1 bathrooms
- Sleeps 4
- Cottage
Description from the owner
NOT AVAILABLE through 2014 and early 2015
Beautifully decorated for the Christmas Holidays
Snowbirds-You will never want to leave this 1925 renovated house which has it all! WIRELESS INTERNET and HD TVs.
Listed in the National Register of Historic places. This cozy cottage is located blocks over the bridge from the Venice historic district, where many shops and restaurants await you. It's a short 5 minute drive to Venice's famous beaches, as well as being 7 minutes from I-75. The pharmacy, convenience store and barber shop are a short 4 block stroll.
The living room is quaint with fireplace, futon and a flat screen TV and DVD player. There ...Read more
Venice Weekly and Monthly Rentals Pet Friendly
Venice, Florida
What's Nearby:
Additional Location Information
Venice is a warm, friendly community. Whether you like shopping in the unique stores of the downtown Venice Main Street district or prefer golfing, boating, fishing, or just laying on the beach, our five community area of Osprey, Laurel, Nokomis, Venice and South Venice has it all.
There are a number of special surprises awaiting you in the Venice area, such as our Venetian Waterway Park, a linear park that parallels both sides of the Intracoastal Waterway providing almost 10 miles of waterfront view for exercise and recreational use. Along the park, you can also visit our recently restored Venice Train Depot at the northeast end. In its day, the depot greeted those who had the greatest impact on creating the Venice we know today. Like the Brotherhood of Locomotive Engineers, the U.S. Army Air Corp., the Kentucky Military Institute (KMI) and Ringling Brothers, Barnum and Bailey Circus all of whom left their mark on our area.
More About This Location
Beach or lakeside relaxation, City vacations
- Linens Provided
- Clothes Dryer
- Fireplace
- Central heating
- Soap/Shampoo Provided
- Alarm Clock
- Washing Machine
- Towels Provided
- A/C or climate control
- Ceiling Fans
- Internet Access
- Parking
- Microwave
- Stove or Oven
- Refrigerator
- Freezer
- Grill
- Blender
- Toaster
- Stereo or CD player
- Satellite or cable TV
- Books
- DVD Player
- Television
- Porch
- Outdoor Dining Area
- Pet friendly - yes
- Smoking allowed - no
- Suitable for children - yes
- Suitable for the elderly - yes
- Wheelchair accessible - no
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american beer (non-craft etc.) is like makin love in a canoe, its f#c%in close to water!
Not so much about beer just dumb question. I bartend and have had more then one person stand in front of the tap and ask you guys have draft beer :/
At a local brewpub where we do a beer panel every two weeks sampling various styles of a theme (this week was great american beers including SNPA, Anchor Liberty, Shiner Bock, etc), about the Liberty to me: It's dry hopped so it has that *squints eyes, makes smacking sounds with mouth* dry thing at the end. His wife always comes with him and she obviously doesn't like beer, made a squinty face at every one and dumped the rest in her husbands glass, I don't know why they come.
~Besancon maison Brasserie~
He kept talking after that, he thought dry hopping = dry finish, another guy straightened him out after about 20 minutes but I think he still thought he was right.
Brewguyver - the man who does everything wrong so you won't have to!
I recently took some co-workers several lagers I brewed, one of which was a Czech Amber session lager about the color of Shiner Bock. 3.4% alcohol and 100 calories. One told me how thick and alcoholic that beer was and how she got a buzz after just a few sips. I explained that it had less alcohol and the same calories as Miller Lite. I could see the blank look in her eyes as I explained it. That did not compute--she was unable to understand that a brown colored beer wasn't motor oil.
I love to watch the faces when I float the "heavy, dark, strong Stout over the clear, light APA most still don't believe that the APA is 3% higher.


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Shop now and get Free Value Shipping on most orders over $29.95 to contiguous 48 states, DC and to all U.S. Military APO/FPO/DPO addresses.
The Wiley X Climate Control Sport Anti Fog Sunglasses are the answer to fogged up shades. When you cannot risk having your vision blocked by fogged up lenses - the Climate Control Antifog Sport Sunglasses by Wiley X give you the greatest solution. Motorcycle sunglasses are ideal when they offer the technology that comes with these Wiley X Sunglasses. The Wiley X Climate Control Series Antifog Sport and Safety Sunglasses have a removable facial cavity seal that blocks fragments, wind, and peripheral light, but still allows for top-down ventilation that cools your eyes as well as keeps the lenses from fogging up. The lenses on these outdoor and safety sunglasses keep exceed ANSI Z87 high velocity ballistic standards and protect against 100% of harmful UV rays. When you need to keep your vision clear and the standards high - Wiley X Climate Control Series Safety and Sports Sunglasses are the perfect eyewear solution.


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Well, I'm new here, but I really feel the need to write down all my feelings. I will start at the beginning (well, before the beginning of TTC and after the beginning of my life, so maybe "in the middle" would be better.) I got married after I graduated from college. I'm not sure why we got married. I think we had been together so long, that marriage was just the next step. It was never a great marriage. We didn't speak very much, I avoided him if I could. We had decided we did not want to have kids. One, because he had a disease that he could pass onto a baby. If the baby got it, he/she could die from it immediately or go on to live a life struggling. Of course, there was the chance that the baby wouldn't catch it, but we decided against having a baby. Once we were married, I started sort of wanting one. Not enough to REALLY try, but enough to mention it to him. He said we weren't financially secure and that he wasn't going to have a baby unless we were. I told him we both work in retail and we were never going to be financially secure, but he just shook his head.
Well, years down the road, he was staying at his mothers house more than home and I finally got up the courage to tell him I wanted a divorce. He seemed surprised, but not sad. He cussed a few moments, but never really acted like he was devastated. That kind of made me mad because I wanted him to be devastated. Anyway, during this break up time, I got re-acquainted with an old high school friend of mine. We had dated for about a month during the summer one year and I hadn't seen him since. I knew he married this girl I knew from high school and I had friended her on Facebook. I saw him on Facebook and we started talking. He vaguely remembered me, but I definitely remembered him. I had always told my best friend at the time that he was the one who got away. I ALWAYS wondered "what-if" about him. So, we start talking on Facebook and we meet and go out and things just fell into place. I immediately knew I wanted to spend my life with him. That sounds kind of stupid, seeing as how I was in the process of getting a divorce but it's true. His father was dying and I spent a lot of time at his moms house, with him and his family. I got a lot of looks from his family, wondering if I was just some girl that was going to be with him for a short time. I felt weird, we had only been "dating" a few months and I didn't feel like it was my place to be with the family in such a trying time. However, I stayed by his side. His father passed and I got seated with the family at the funeral. Very strange. Anyhow, a few months later he moved in with me. He told me when we first met that he would never ever get married again (that girl had really done some damage). I was dismayed to hear that, but stayed with him anyway. We decided we were going to get married and have kids (and a house with a white picket fence and everything else). Well, the marriage hasn't happened yet. I'm somewhat opposed to having children without being married because it sort of reminds me of people on Maury. However, I've never felt like he won't be a great husband and a great dad, so when he decided he was ready to start trying to have kids, I was ready as well.
The first two months of TTC, nothing happened. I have friends who are pregnant or have kids and they all told me the same thing: stop trying. They said you need to stop thinking about it and just enjoy having sex. They all said when you stop TRYING to get pregnant by having sex it'll happen. I rolled my eyes and said I can't stop thinking about it. I was so excited! Month three brought by stress level to the max. Family issues were rolling on top of me and squashing me. I repeatedly turned to my boyfriend for support. I was crying and freaking out and he was always there for me. I wasn't even close to thinking about getting pregnant. Yeah, we were still having sex, but it was just sex. No thoughts attached to it. Well, in month four I got sick. Like, cold/flu like sick. I left work early every day for a week. On Friday, I was laying in bed feeling sorry for myself and realized my period was late. I dragged myself into the bathroom and peed on a pregnancy test. (I had bought some in month 2 because my period was like one day late). I set it on the bathroom sink and stared down at it as it rapidly made an additional pink line. The test says wait three minutes for the result. My test was positive in about 15 seconds. I stood there for about 15 minutes, just staring at it. Was I really pregnant? Did it really work? Huh, I thought, maybe this whole not thinking about it thing really worked. I took the test to my room and set it on my jewelry box. I had all kinds of things running through my head, but deep down I thought something was wrong. I couldn't have actually gotten pregnant. So, I Googled false positives. Apparently, they're really rare and mostly if you're getting shots of hormones. ...so I took another test. Still quickly positive. My boyfriend came in and I told him the news. He smiled and hugged me, but I told him we shouldn't tell anyone until I know for sure. Over the weekend I took a total of six pregnancy tests. All positive. All really quick and a really dark line. I started telling a few close friends as did my boyfriend.
Monday afternoon, I had some spotting. I immediately freaked out and went to urgent care, where they told me I was pregnant via blood test. I already knew I was pregnant, but felt relieved to have it backed up. However, they had no reason for my spotting. No answers. That night, the spotting grew into something bright red and heavier. It wasn't a flow, but it was there when I wiped. I was freaking out and Googling everything I could. I quickly came across a "chemical pregnancy". I knew that's what was happening, but everyone I had told kept telling me they had their cycles and they bled and etc etc. The next morning I went to work with horrible cramps. They had me gasping for air, clutching whatever I could to not scream. I had eaten a lot of spinach the night before, so I wasn't sure if it was gas pain or actual cramps. I called the doctor immediately and they had me come in. Right before I went in, I had a bowel movement and my cramps ceased. I was still bleeding however, so I still went to my appointment.
The doctor did an ultra sound. She said she didn't see anything in my uterus but it might be too early. She sent me out for blood work to find my HCG level. She was very cold and lacked compassion. I was freaking out and she had nothing to tell me.
My HCG level finally came in and it was at a 372. I immediately googled it and found that was right where I should be for 4-5 weeks pregnant. And a lot of women said they couldn't see their sac's at 4-5 weeks either. So, I was somewhat relieved, but still bleeding. It had gotten heavier, but still not an actual "flow". It definitely was not my period, but it still had my concerned. I went back for more blood work on Friday. So, this would have been a week after the positive preg test. I got the results later that afternoon, when I went in for an appt. My number had fallen to 187. I was devastated. I immediately started crying. The doctor said I was having a complete miscarriage, to get myself together and go to the front desk. She was so unemotional. yes, she probably sees that all the time. But, I had never experienced this. She could have had some support or something. I had to go and tell all my friends that I wasn't pregnant. All my visions of a baby were dashed. I cried and cried and cried. It's now two days later (Sunday). I'm still bleeding. Still not flowing. My breasts are losing their tenderness. My boyfriend and I want to start trying immediately because I've read a lot of women get pregnant immediately after a chemical pregnancy and carry to full term with healthy babies. However, I can't start until I stop bleeding. I've read (yes, I've read a LOT since this happened) that the bleeding will become very heavy and I'll have really bad pain. I'm not looking forward to that. I even want to believe that the pain I went through on Tuesday was the pain and I'm done. But I don't believe that because I'm still bleeding. I want a baby so bad. I see all these people getting pregnant and popping out babies and it's not fair because they drink and do drugs and whatever. But yet, I'm the one that had a chemical pregnancy. Me. Who's always done everything by the book. Who's always tried to do right. Who's always tried to help out whomever with whatever. I have the chemical pregnancy. Well, we will try again. Hopefully that one will turn out right.


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Best tamales in Orange County?
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I've made very good tamales every year since 1986, but conditions are such that I can't do it this year. Who makes the best tamales in OC? I prefer pork, but am open to chicken or something different. Thanks in advance for your help!


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Dictionarymail•boxPronunciation: (māl'boks"), Strict Standards: Non-static method FenSites::linkTo() should not be called statically in /site/html/dictionary/mailbox.html on line 71 [key] —n. 1. a public box in which mail is placed for pickup and delivery by the post office. 2. a private box, as at a home, into which mail is delivered by the mail carrier. 3. Computers.a file for storing electronic mail. Random House Unabridged Dictionary, Copyright © 1997, by Random House, Inc., on Infoplease.
See also:


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Can A Sinus Infection Be Caused By Hiv
Here's a taste of what TheBody.com has to offer on this topic:
Ask the Experts
Can sinuses cause your CD4 count to lower?Recently my partner's sinuses have been acting up, we just got back our CD4 counts and his are lower then we expected at 355. Is it possible that his sinuses are causing his CD4 counts to be low?Response from Robert J. Frascino, M.D.
The Robert James Frascino AIDS Foundation
...Hi,Yes, absolutely. CD4 cells do a lot more than just fight HIV. They are involved in almost any type inflammation anywhere in the body. Any intercurrent infection anywhere in the body can
Read more »
side effects of HIV antiviral medicationsIs it common for someone on HIV antiviral medications to experience very bad breath? IF so how is... Read more »HIV and mucosal disease pain and sinusitisHi,I contracted HIV in March 2003. CD4 counts OK at 529 and 31%. But I have suffered TERRIBLY... Read more »
Sinusitis: Symptoms And Relief...Sinus Infection called sinusitis is a common problem affecting many people with HIV. It can happen at any time, yet is more severe and difficult Read more »Fungal Infections...harmful infections, especially in HIV-positive people. Candidiasis Candidiasis is a very common fungal infection usually caused by Candida albicans . This yeast-like fungus is found in all healthy people. The immune system and bacteria... Read more »Pain in Children With HIV/AIDS...Many chronic illnesses can cause pain. Children can have pain caused by their disease or from the tests that are done to them. Children who are sick for a long time tell us that the worst thing about Read more »Allergy Strategies...have elevated levels of antibodies involved in allergic reactions due to the inflammation and immune activation thought to be caused by HIV. (Read " Inflammation Information ," to learn more about HIV and inflammation.) This has led some... Read more »
Connect With Others
Sinus infection
Posted by Anonymous, 1 Reply
...Just wondering, does a sinus infection have anything to do with ars? had a sinus infection and then bad headache for 2 weeks. Low risk so I doubt its hiv but still
Read more »
Allergies/sinus infections....symptoms or NOT!???
Posted by Anonymous, 3 Replies
...I see where a lot of people are asking about their current allergies or sinus infections. Worrying that they might be symptoms of HIV. Most everyone answers "no....those are not symptoms"..... Yet, not to be the
Read more »
Uh oh. Allergies/Sinus infection...
Posted by Anonymous, 3 Replies
...sinus drainage in my throat. I went to the dr. today and he's pretty convinced I have alleriges, along with a little bit of a sinus infection. I know, and have read even, that HIV+ people have more trouble with these kind of things, than...
Read more »
Sore throat...sinus drainage symptoms!??!
Posted by Anonymous, 3 Replies
...I just recently went to the doctor for a sinus infection that pretty much cleared up within a couple days of taking the first one or two doses of antibiotics. Thats all pretty much
Read more »
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Resource Centers
Guides for People With HIV


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Showing 1-24 of 102 items
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Warren County Historical Museum
This museum features four floors of county-wide historical items and displays.
CITY: Roseville
Roseville Lanes Diner
Family-owned restaurant and bowling alley with a banquet facility available.
CITY: Roseville
Henderson County Museum
This museum preserves Henderson County's rural American heritage, with the primary focus of the exhibits on the first half of the 20th century.
CITY: Raritan
Alexis Phelps House
Listed on the National Register of Historic Places, this home is a great place to watch the river traffic go by. Open by appointment for breakfast, teas, luncheons, receptions and weddings.
CITY: Oquawka
Oquawka Museum
Located in the former home of Justus Schlotzhauer, advance man for Ringling Brothers Circus, this museum focuses on local river history.
CITY: Oquawka
Delabar State Park
Delabar State Park offers quality outdoor experiences for anglers, hikers, campers, and picnickers. Many of the site's 89 acres are forested with sturdy oak, birch, and hickory trees.
CITY: Oquawka
Monsanto Learning Center
You're welcome to visit the Monsanto Facility at Monmouth, home to many exciting facets of agricultural research and training.
CITY: Monmouth
Italian Village
Casual dining. Serving Italian style pizza, spaghetti and sandwiches. Banquet room.
CITY: Monmouth


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Vaughan DD Double Duty® Nail and Rip Hammers (Hickory Handle)
Product Description
Vaughan's Double Duty® Hammers meet or exceed government specifications in the United States, Canada and Great Britain. Made entirely in the USA, the hammer heads are forged from American high-carbon steel and tempered to precise standards. The hickory handles are triple wedged in tapered eye and then lacquered to ensure permanent tightness. The polished striking face is beveled for safety. Head is coated with rust-resistant black paint while the face and bevel are polished.
- Economical hammer for industrial applications
- Head features rust resistant black paint with a polished face and bevel
- Handle lengths meet or exceed government specifications in America, Canada and Great Britain
- High-carbon steel head is heat treated for durability
- Lacquered hickory handle is triple wedged in a tapered eye for a secure fit
- Limited polishing processes allow more economical pricing
Always use eye protection when using striking tools
In The Box
In The Box
- One (1) Double Duty® Hammer
- Curved claw is excellent for trim and finish work
- Straight rip claw is excellent for decking or framing
Additional Information
Manufacturer's SKU | DD |
UPC / ISBN | No |
Brand | Vaughan |
Additional | Made in the USA |
Safety Info | Always use eye protection when using striking tools |
Head Weight | N/A |
Hammer Head Material | Steel |
Hammer Head Length | No |
Hammer Face | Smooth |
Face Diameter | N/A |
Face Shape | No |
Neck Shape | No |
Handle Length | No |
Handle Style | Straight |
Handle Material | Hickory |
Claw Type | N/A |
Hammer Features | Gripped |
Condition | New |
Product Weight (lbs.) | No |
Manufacturer's Warranty | Product Defects Only |
Return Policy | Unopened Only, 30 Days |
Addl Specs | No |
Video | No |
You may also be interested in the following product(s)
Starting at: $16.02 Full Octagon Curved Claw Hammers |
Starting at: $19.00 California Framer® Hammers |
Starting at: $21.13 Steel Eagle® Solid Steel Hammers (Curved Claw) |
Starting at: $18.20 Full Octagon Fiberglass Hammers (Curved Claw) |


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Photography and Videos Post your photos here for the world to enjoy! Not limited to V-Strom stuff. |
LinkBack | Thread Tools | Display Modes |
Very nice production, thanks. (Other than making sure to secure the camera) any suggestions on choice of video cam?
Bob 73 CB 350 07 Wee 10 NT 700 |
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Since someone's already asked a "how'd you do that" Q: What do you use for editing?
Videos are very, very well produced and quite entertaining. I've sub'ed to your yoootobe 'channel' and watched a few of the older vids too. Looks like you guys have a helluva time out there.
[CENTER][SIZE="1"]2011 V-Strom DL650 ABS - Black[/SIZE][/CENTER] |
Thanks for the replies guys, and thanks for watching! I couldn't really promote one kind of cam over another,cause there are now dozens of choices out there, and when we started there were hardly any (at least under $1000). We each started with Samsun SC-X models (no longer offered), and at the time they were hard to find and pretty hot shit. now anyone can pick up a Contour or GoPro at Best Buy. Hammy and I were both pleased with the image quality coming off the DriftHD Stealth. The downside we found with that unit was the mount (obviously), the lack of a safety strap (might not have lost the cam), and it's size. The drift offered as "features" an external mic and integrated display screen, nither of which we ever used. We probably would have used the mic eventually, but I didn't like the fact it wouldn't take a standard 3.5mm mic input (only the proprietary Drift mic), and you can't close the rear panel when the mic is plugged in. The contourHD 1080 is smaller and has (in our opinion) better mounting equipment, but image quality seemed a little flat compared to the Drift. There are new models of both of those cams coming out that will address some of those beefs, and of course many others out there that we haven't even tried.
As far as editing....that's evolved almost as much as the cameras. BT2008 was edited with Windows Movie Maker, BT2009 and 2010 were done with Adobe Premiere Elements 7, and BT2011 so far has been done with Adobe Premiere Pro. That may all change for next year, as work just bought me a mind-numbingly powerful Mac Pro and I've always wanted to learn Final Cut Pro. -Whitey Jr |
Thanks for that. The post-production narration and sound put a great finish on your work. I find the pacing to be just right.
Bob 73 CB 350 07 Wee 10 NT 700 |
Hey I noticed you ran Knobbies this trip. How did they do on the interstate and those corners while on pavement? I went from a Wee to a Vee and am thinking of knobbies for my next set of tires. Which knobbies where those. Still watching the vids on day 4 now enjoyed them. Oh what was total mileage?
Thanks |
-Whitey Jr |
Well it's only takin me 3 months to get around to watching the vids and it was well worth it. Freakin AWESOME.Wish I had the talent to do something like that
You should post up some music credits.I'm always lookin for new tunes. Lookin forward to the next installment.Till then I think I'll go check out the previous years.After I do the dishes for the warden |
BT 2008 Sabotage Beastie Boys 100th Meridian The Tragically Hip The Seeker The Who Spoonman Soundgarden Island in the Sun Weezer Bad Bite Red Ram Beat It Fallout Boy feat. John Mayer Poets The Tragically Hip Gin and Juice The Gourds Green Grass and High Tides The Outlaws Hard Sun Eddie Vedder Cordelia The Tragically Hip Blow at High Dough The Tragically Hip BT2009 Icky Thump White Stripes I Want a new Drug Huey Lewis and the News Blue Sky Mine Midnight Oil Shiny Mr Cadillacness Clutch Hard Road Sam Roberts Steady as She Goes The Raconteurs Lovely Day Bill Whithers My Saddlehorse has Died The Smalls Show Me How to Live Audioslave Bridge to Nowhere Sam Roberts In Love With a Bad Idea Matthew Good Beds are Burning Midnight Oil The Mission Puscifer Consoler of the Lonely The Raconteurs Ocean Pearl 54-40 Sitting on the Dock of a Bay Pearl Jam East Bound and Down The Road Hammers Smile and Wave The Headstones Marguaritaville Jimmy Buffet Not Ready to Go The Trews Under the Lighthouse Tea Party Hanging Around Black Crows Hello Time Bomb Matthew Good Crawl Kings of Leon Learn to Fly Foo Fighters Back Against the Wall Cage the Elephant New Fang Them Crooked Vultures I Know What I Am Band of Skulls 3 Dimes Down Drive by Truckers Long Road to Ruin Foo Fighters Driftin' Daniel Wesley Coming Home City and Colour Paranoid Freak The Trews Praise You Fatboy Slim BT2010 Brain Stew Green Day No Rain Blind Melon Mountain Men Crash Kings Rusty Cage Johnny Cash Camillo Said the Whale Megalomaniac Incubus Dead Leaves and the Dirty Ground The White Stripes Lay me Down The Dirty Heads Solitary Gun Rogue Wave When the Sun Goes Down Arctic Monkeys Cobrastyle Teddy Bears Tired of Waiting The Trews The High Road Broken Bells High Road Easy Sass Jordan Easy Money Billy Joel Time to Switch to Whiskey Corb Lund and the Hurtin' Albertans Just Dropped In Willy Nelson Don't You Evah Spoon When my Time Comes Dawes Waiting for the End Linkin park BT2011 Wish You Were Here Incubus Dog Days are Over Florence and the Machine Supermassive Black Hole Muse Three Pistols The Tragically Hip I Go Hard GangstaGrass Howlin' For You The Black Keys NAOK - USS Float On Modest Mouse Ishmael and Maggie The Trews Take the Money and Run Steve Miller Band Falling On Finger Eleven I also have a list of "honourable mentions". A list of songs that either were rejected by YouTube, or just haven't quite fit into an episode yet. Hammy's out on the road right now, but he assures me he's doing his filming so hopefully we should have another new episode up before the Holidays. -Whitey Jr |
Speaking of those party poopers.. I get this when I try to view your Big Trip 2008 Day 1 video:
[CENTER][SIZE="1"]2011 V-Strom DL650 ABS - Black[/SIZE][/CENTER] |
Ya, that's exactly the party-pooping I'm talking about. The worst part is that they keep changing the rules. Some songs that are OK now will be flagged months or years later. I'll never post a video that can't play in North America. A few times I've finished editing and uploading only to get that same message. I always pull the file and re-edit and re-upload until YouTube/Record Companies will allow it. The problem comes when they change their mind a year or more later, then we end up with problems like BT 2008 Day 1. A video that got over a thousand views no problem, before being screwed with. Oh well....soldiering on. I'm hoping to get some updated footage from Hammy this week, so the next episode should be up before the holidays.
-Whitey Jr |
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Search Result
Search Tags: TSA
Friday Morning Federal Newscast - July 1, 2011
USPS cancels bonuses for executives, officers and administrative staff.
Tags: Federal newscast , USPS , bonuses , pay , pay and benefits , workforce , Federal Drive , Lockheed Martin , Leon Panetta , David Patraeus , State , AFGE ,
Elite police force guards VRE from terrorist plots
Following news that bin Laden was pushing to target trains, a local rail provider asked immediately for additional, elite police presence to beef up security.
Tags: VRE , VIPR , Kathy Stewart , Mark Roeber
How will the TSA union vote be decided?
Workers at Uncle Sam's most touchy/feely agency must soon decide which union they want to represent them...even if they don't like any of the choices. Senior Correspondent Mike Causey ask so how's that going to work?
Tags: AFGE , NTEU , Mike Causey , Federal Report , union
TSA union vote goes to run-off
Neither of the two federal unions to represent 44,000 Transportation Security Agency employees received a majority of the vote. The election will go into a run-off in the next few weeks.
Tags: union , NTEU , AFGE , Colleen Kelley , John Gage , John Pistole , TSO , Jolie Lee , management , bargaining rights
Cuts and Gains: Budget details at a glance
More details are emerging about the $38 billion dollar deal lawmakers say they reached to keep the government from shutting down. Some cuts were made by pruning money left over from previous years. More than half of the cuts affect education, labor and health programs. A vote in the House is expected as early as Wednesday and the Senate must pass it by Friday to prevent a shutdown.
Tags: budget , Congress , 2011 budget , continuing resolution , defense , DHS , EPA , NIH , HHS , czars , DoJ , FBI , FDA , SEC , IRS , NEA , shutdown , Suzanne Kubota
Travelers review TSA, suggest changes
The U.S Travel Association and a panel of travel and security experts have unveiled a plan to improve security at America's airports and reduce the burden on travelers. The association's Geoff Freeman gives us details.
Tags: Federal Drive , management , DHS , U.S. Travel Association , Geoff Freeman , A Better Way: Building a World-Class System for Av , Suzanne Kubota
Excellence.gov Awards: TSA app alerts for security, weather, wait times
For the first time ever, the American Council for Technology and Industry Advisory Council added a best mobile app category to its annual Excellence.gov Awards.
Tags: Lynn Dean , Excellence.gov Awards , apps , technology , Dorobek Insider
DHS to gain real-time access to DoD biometrics
The Department of Homeland Security already has real-time access to biometric data maintained in the FBI's huge database of criminal records. Within the next year, it'll be able to share similar data with the Defense Department.
Tags: DoD , technology , DHS , biometrics , U.S. Visit , Secure Communities Program , CBP , FBI , Next, LLC , AFCEA , Stephanie Rowe , Bob Mocny , Thomas Killion , Dan Roberts , Jared Serbu
What happens to federal services if the gov't shuts down?
Suspicions that Congress will not be able to produce a budget by the March 4 deadline has many worrying: What will happen if the government shuts down?
Tags: furlough , federal budget , Social Security
Pistole defends collective bargaining rights for TSA
Administrator said it will help employee morale and will not negatively impact security. Lawmakers wanted assurances that if employees would go on strike, Pistole would fire them.
Tags: management , pay and benefits , John Pistole , Mike Rogers , Mo Brooks , Bennie Thompson , Danny Davis , House Homeland Security Committee , FRLA , collective bargaining , Best Places to Work survey , Jason Miller


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recipe reviews for:
"Thin strips of chicken breast are simmered in a spicy, citrusy broth, then topped with avocado and crisp corn tortilla strips for a satisfying meal that's ready in about half an hour."
Cooking Level: Expert
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Cooking Level: Intermediate
Muffins are great for breakfast, with coffee, or just as a snack on the go.
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Delicious recipes, party ideas, and cooking tips! Get a year of Allrecipes magazine for $7.99!
Make this tasty chicken tortilla soup in your slow cooker.
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