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Address space
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Amdahl's law
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Authored by 0A language feature available in Java 2 1.5 that provides automatic conversion of data of a primitive type to the corresponding wrapper type, for example from int to Integer. Last updated on 15/08/2012 - 06:20
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Zack's Kernel News
What Is Staging?
Greg Kroah-Hartman recently offered some clarification on the nature of the "Staging Tree" because its role had changed; also, there seemed to be some confusion about it.
The staging tree, he explained, was the drivers/staging directory in the official kernel. Code submitted to that directory in the linux -next git repository would be fed directly to Linus during the merge window and would be included in the next official kernel release with little or no objection from him.
Appropriate projects for staging are drivers and filesystems that require no code changes anywhere else in the tree (i.e., they are standalone patches). The only exceptions to this are: firmware can (and should) live in the firmware directory, symbols may be exported from the main kernel code if the relevant subsystem maintainer approves, documentation may live in the Documentation directory, although that is frowned upon.
The value of putting code into staging is that it exists in the main kernel tree; therefore, it has the full universe of kernel users available to test it while presenting minimal danger to kernel stability. It answers a need that has been addressed in a variety of ways through the years: How can developers get their code tested by enough users to make it acceptable in the main tree before it actually goes into the main tree?
The restrictions placed on projects going into staging are to make sure that all code preserves kernel stability and is moving in a direct line toward migrating out of staging and into its proper location in the official source tree. Therefore, any project going into staging should be well maintained, either by the person submitting it or by a volunteer who's willing to "babysit" the code. Staging is not a place to "dump code and run away," as Greg puts it. Any code that lives in staging will taint the kernel logs when executed (i.e., it'll print a message saying it ran code from staging).
Bug reports from a tainted kernel will be less likely to find folks willing to debug them. If you're working on code in staging, this puts most of the onus on you to debug it yourself, and if you think the bug wasn't triggered by your code, you should reproduce it on an untainted kernel and submit the report. Then, you'll find plenty of willing hackers to help you.
All of this is by way of isolating staging development from the rest of kernel development. As a developer of staging code, you benefit from an audience of potentially millions of users, but the responsibility of dealing with reports from those users, as well as the behavior of your own code, lies with you.
To me, this seems like a really elegant solution to a problem that has stymied kernel developers for years; no doubt it'll be improved as time goes by.
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Brain Tumor (ER Story) Brain Tumor (ER Story) Emily Halevy | CWK Network Producer Click Image for Video "But [headaches] can be a very serious symptom. That's what we have to do is differentiate which of the children that have headaches have a serious problem." – David Goo, MD, emergency pediatrics, Children's Healthcare of Atlanta Related Information What Parents Need To Know Resources Headaches are a common and frustrating part of adolescence. In fact, according to the National Headache Foundation, approximately 20% of teenagers suffer from chronic headaches. They all hurt, but some turn out to be far more serious than others. "Hey, how long has your head been hurting you?" Dr. David Goo asks fifteen-year-old Scottie Smith. He's had headaches before, but nothing this bad. As Dr. Goo explains, headaches are a common part of childhood, "Many, many, many children have headaches, and many headaches are related to tension, they may be related to migraines. Sometimes it's due to your vision." It could also be stress, a prior head injury, or elevated blood pressure, all reasonably easy to fix. "But, it can be a very serious symptom. That's what we have to do is differentiate which of the children that have headaches have a serious problem," explains Goo. The doctor says there are clues that it's bad news, along with his headache, Scottie's been lethargic and sick. "When he tries to eat food he throws it up?" he confirms with Scottie's mom. "Scottie's case was very classic in that when you have increased pressure inside your brain, one of the most common things that you do is throw up," says Dr. Goo. A CT scan shows a tumor is causing that increased pressure. What kind of tumor? What caused it? It will take more tests to find out, but right now, Scottie's biggest problem is where it is. "The primary risk of this, again, isn't the actual tumor," explains the on-call neurologist Albert Schuette, "it's that the tumor is blocking up those fluid filled sacks inside the head, they're called ventricles." "This tumor's pressing on that area," Schuette points out on the scan, "the single way for this fluid to flow out, that's why these ventricles here are getting bigger." And that is causing enormous pressure inside his brain. So, there's little choice, Scottie will need surgery. "Alright man, I hope you're- good luck with everything," Dr. Goo says patting Scottie on the shoulder, "Alright, you're a strong guy, I know you're gonna do fine. Take care of yourself, alright." By Larry EldridgeCWK Network, Inc. There is a wide range of symptoms for brain tumors, and they vary on a case-by-case basis, but doctors at St. Jude's Hospital list the following as some of the more prevalent: Headache Seizures Drowsiness Impaired speech Difficulty in swallowing Impaired vision Sudden vomiting Poor coordination Behavioral changes Weakness in a limb or on one side of the body Difficulty with balance Tingling or weakness in the arms or legs An increase in head size in infants By Larry EldridgeCWK Network, Inc. After your child recovers from brain surgery, there are steps that can be taken to make his/her transition back to school go as smoothly as possible. Experts at the Children's Brain Tumor Foundation suggest the following: Some medical centers provide an "education team" who can help prepare the class for your child's return. School professionals working with your child and preparing classmates can ensure that your child is treated as normally as possible. You can help by educating teachers about the consequences or side effects of the child's treatment. Accommodations in school may be needed: Wheel chair accessibility for classrooms and toilet facilities Special bathroom privileges Playground or gym exemptions or adaptations Opportunities to rest Classroom seating arrangements for hearing, vision or attention problems Homework and test modifications because extra time may be needed Arrangements to take medications during the day Meet with your child's teacher, before the return to school and on an ongoing basis. One of the most common question parents ask is, "How do I tell the difference between a serious illness and a minor one?" According to experts at St. Jude's Hospital, it would be wise to get a doctor's opinion (and sometimes a second or third opinion if the first isn't satisfactory) if your child is suffering from the following: Fever Fatigue, listlessness or pallor Swelling or lumps anywhere on the body Nausea or loss of appetite Insomnia or sleeping too much Change in disposition, e.g., whining or crying spells, unusual irritability Regression of toilet habits Stumbling or falling Double vision or other eye problems Easy and frequent bruising Nosebleeds or bleeding from any part of the body Children's Healthcare of AtlantaChildren's Healthcare of Atlanta Emergency ServicesSt. Jude's HospitalChildren's Brain Tumor Foundation
Alcohol and Brain Development Alcohol and Brain Development Kristen DiPaolo | CWK Network "The fact that our brains could stop developing is kinda scary."- Stephanie Sturges, 18 Related Information What Parents Need To Know Resources Can drinking stop the teenage brain from growing? 18-year-old Elisha Schuett says, "That wouldn't surprise me at all if it affects your brain. I mean it's a drug just like any other drug. It's a drug." Duke University researchers scanned the brains of teens recovering from drinking problems. They found that the teens who drank a lot had a smaller prefrontal cortex than those who did not. 20-year-old Harry Schmidt says, "It's really frightening. It makes me wish I hadn't started drinking already, definitely." 18-year-old Stephanie Sturges says, "The fact that our brains could stop developing is kinda scary." The prefrontal cortex is the part of the brain responsible for judgment—planning ahead—critical thinking. Dr. Michael Fishman, the director of the adult addiction medicine program at Ridgeview Institute in metro-Atlanta says, "If you have a prefrontal cortex that does not mature as it's supposed to as an adolescent and young adult, it could possibly impede many different areas of our lives. We could become more impulsive, have poor decision-making, our judgment could be off, and we might not be able to learn as well as other people." And— the research suggests— the damage is permanent. Dr. Fishman says, "You only have so much time for the brain to mature, and the brain is not as forgiving of an organ as the liver that might regenerate after damage." He says parents should explain that the brain does not fully mature until age 25—and that binge drinking—-even once a month—may cause damage. Dr. Fishman says, "This really isn't even a scare tactic. It just is what it is, and it's very, very damaging." 18-year-old Elisha Schuett says, "If you start young it's going to plague you the rest of your life." 19-year-old Kim Filipek says, "I've been in college, this is my second year. I've gone to one party. I don't (drink) and partially because I know the effects that it has and it's just not worth it." Researchers have long known that adult alcoholics have smaller brains. This is the first study to show that teens—with much shorter drinking histories—also have smaller brain measurements. By Larry Eldridge CWK Network, Inc. Alcohol is the most commonly used drug among teens. Seventy-one percent of eighth graders and 95 percent of high school seniors say that it would be easy to get alcohol if they wanted some. Although many youngsters try alcohol (52 percent of eighth-graders and 80 percent of high school seniors), most don't drink regularly and disapprove of heavy drinking. Research shows that adolescents may be more vulnerable to brain damage from excessive drinking than older drinkers. Alcohol impairs brain activity in the receptors responsible for memory and learning, and young people who binge drink could be facing serious brain damage today and increased memory loss in years to come. If one begins drinking at an early age, he/she is more likely to face alcohol addiction. Consider the following … Imaging studies have revealed a connection between heavy drinking and physical brain damage. Neither chronic liver disease nor alcohol-induced dementia, the most common symptoms of severe alcoholism, need be present for alcohol-induced, physical brain damage to occur. Alcohol-induced brain damage usually includes extensive shrinkage in the cortex of the frontal lobe, which is the site of higher intellectual functions. Shrinkage has also been observed in deeper brain regions, including the cerebellum, which helps regulate coordination and balance, and brain structures associated with memory. Alcohol abstinence has shown positive results. Even three to four weeks without alcohol can reverse effects on memory loss and problem-solving skills. By Larry Eldridge CWK Network, Inc. As a parent, it is extremely important to know the warning signs of alcoholism. The following list was created by the American Academy for Child and Adolescent Psychiatry: Physical – fatigue, repeated health complaints, red and glazed eyes, a lasting cough Emotional – personality change, sudden mood changes, irritability, irresponsible behavior, low self-esteem, poor judgment, depression, a general lack of interest Family – starting arguments, breaking rules, withdrawing from the family School – decreased interest, negative attitude, drop in grades, many absences, truancy, discipline problems Social – problems with the law, changes to less conventional styles in dress and music, new friends who are less interested in standard home and school activities Adolescents have a better chance of recovery from alcohol-related damage because they have greater powers of recuperation. If you suspect your child has alcohol-related brain damage, it is imperative to have him or her assessed by a medical doctor or psychologist. Treatment depends on the individual and the type of brain damage sustained. People with impaired brain function can be helped. Often it is necessary to reduce the demands placed on the patient. Also, a predictable routine covering all daily activities can help. Consider the following points when easing your child's routine … Simplify information. Present one idea at a time. Tackle one problem at a time. Allow your child to progress at his or her own pace. Minimize distractions. Avoid stressful situations. Structure a schedule with frequent breaks and rest periods. Consider joining an alcoholism support group. Even if your child is not exhibiting any of the warning signs above, consider establishing the following strategies to reduce the risk of teen drinking in the future: Establish a loving, trusting relationship with your child. Make it easy for your teen to talk honestly with you. Talk with your child about the facts regarding alcohol, reasons not to drink and ways to avoid drinking in difficult situations. Keep tabs on your teen's activities, and join with other parents in making common policies about teen alcohol use. Develop family rules about teen drinking and establish consequences. Set a good example regarding your own alcohol use and your response to teen drinking. Encourage your child to develop healthy friendships and fun alternatives to drinking. Know whether your child is at high risk for a drinking problem. If so, take steps to lessen the risk. Know the warning signs of a teen drinking problem and act promptly to get help for your child. Believe in your own power to help your child. Alcoholism Home PageBetter Health ChannelNational Youth Violence Prevention CenterPsychological A ssessment R esearch and T reatment S ervicesAmerican Academy for Child and Adolescent PsychiatryNational Council on Alcoholism and Drug DependencyWebMD HealthAlcohol Abuse Prevention: Your Life, Your Choice!
Brainy Immigrant Kids Brainy Immigrant Kids Marc Straus | CWK Network "We are different by culture but not by genetics. It's all about the messages the children have been sent over time."- Deborah Christy, educator - Related Information What Parents Need To Know Resources Where will the next Nobel-winning scientists come from? Look at the finalists for the major math and science competitions, and you'll see a long list of kids of immigrant parents. Josh Jeng is one of those kids. He's an A student. He's won awards for karate, wrestling and piano. But most nights, his priority is homework. " On average I'll probably spend at least an hour and a half doing homework and studying. If need be, maybe I'll go up to three hours at times." Josh is a child of immigrant parents. "My husband came from Taiwan. I'm Chinese but was born and raised in Korea," explains Jen Yu, Josh's mother. A new study says kids of immigrant parents excel not only in school, but in all sorts of competitions, ranging from music to science fairs to spelling bees, and not because they are inherently smarter. Deborah Christy, an educator who has taught immigrant kids, says, "We are different by culture but not by genetics, and so there is no biological difference. It's all about the messages the children have been sent over time." Such messages often are rooted in their struggle just to get to America, a trip often paid for by their families in their homeland. "For them to support us to come to this country to get that higher education was an enormous burden for the family. Then, in turn, we felt like we have to do our best to get the results," says Jen Yu. Deborah Christy says that family history is a major motivation for immigrant families. "On some level, they have passed that drive onto their children. Do this one thing, and do it absolutely the best. Not the best of your ability. But the best it can be done." So Josh works hard, because his parents expect it. And because his vision of the future isn't tomorrow or next weekend, it's the rest of his life. "So it's whether you want to have a hard life now, and invest in the future," he says, "or have an easy life now, and then have a hard future." By Amye Walters CWK Network, Inc. The children of immigrants are becoming the top math and science students in the United States, dominating academic competitions and representing the strongest hope the nation has of keeping an edge in high-tech and biomedical fields. The National Foundation for American Policy found that foreign-born professionals and students are contributing more to American society than first thought, and that their children are the nation's rising intellectual superstars. Children of immigrants account for 60 percent of the finalists in the 2004 Intel Science Talent Search. In 2003, three of the top four finalists were foreign born. Children of immigrants account for 65 percent of the U.S. Math Olympiad's top scorers. Children of immigrants account for 46 percent of the U.S. Physics Team members. Over half of the engineers with doctorates working in the United States are foreign-born. Forty-five percent of math and computer scientists with doctorates were born outside the country. By Amye Walters CWK Network, Inc. Family emphasis on education is nothing unusual for immigrant families. Experts agree that the only differences between children of foreign and domestic parents are cultural. Since no biological differences exist, the only element for these youngsters' success is the values instilled from their families. Many immigrants site their struggle to have a life in America and the blessings of our country's freedoms as driving factors in their success. Encourage your child to participate in academic, not just athletic, groups and clubs at school. Parents can read newspapers or books to model educational behavior. Set aside learning time every evening. Adults can read or finish work brought home from the office while children study and tend to their homework. Reward your child's academic achievements. Demonstrate a strong work ethic. Children will see that academic and financial successes are interrelated and important in the future. National Foundation for American Policy The Plain Dealer
Brain Food Brain Food By Yvette J. Brown CWK Producer Tipsheet | What Parents Need to Know | Resources "Junk food's good. If it helps you with your tests – go for it!"-Elizabeth, 14- Teenagers love pizza, soda and potato chips. But can those junk foods actually boost brainpower? 16-year old Jacinda is a little skeptical. "Eating junk food before a test? Score higher? I don't think that's true," she says. Tiffany, also 16, is also a little unsure. "I don't know because I eat junk food all the time before a big test, like a bag of chips or something, a candy bar, and my grades seem to be the same," she says. But there may be some merit to the junk food theory, according to University of Florida researchers who looked at eating patterns for 23 random school districts in Virginia. The scientists found that students given a high-calorie, low-nutrition lunch on standardized test days scored 11 percent higher on math and six percent higher on English and social studies sections than kids who ate a healthier lunch. "I'm not surprised at all at the link between eating and improved test scores," says Kathleen Zelman, a spokesperson for the American Dietetic Association. Zelman says the glucose from carbohydrate rich foods is fuel to the brain. "Your brain wants that glucose. It needs the glucose," she says. "That's the fuel to help you think better, concentrate, sit still and stay focused for that test." "I tried [eating junk food before a test] before. It's helped me stay awake and start doing better," says 17-year old Jeremiah. All the fat and sugar in junk food, of course, can give a temporary surge, but Zelman urges balance. "As a dietician of course, I'd much rather see kids eat more healthfully," she says. "But the bottom line is they need to eat before those tests. Is it better to have a well-balanced meal with fruits and vegetables and whole grains and milk? Absolutely!" But, in a pinch, Zelman says junk food will do just fine. And that is just fine by 14-year old Elizabeth: "Junk food's good. If it helps you with your tests— go for it!" Know What's on Your Child's School Menu By Kim Ogletree CWK Network, Inc. Serving kids extra calories at lunchtime appears to be school officials' latest attempt at boosting students' scores on Standards of Learning (SOL) tests, according to a report released by the National Bureau of Economic Research. For their study, University of Florida researchers evaluated school lunch menus from 23 randomly selected districts in Virginia during the 1999-2000 academic year. Schools increased the amount of calories by offering lunch items high in carbohydrates, which contain glucose, a sugar known to be effective in temporarily sharpening thinking skills. Comparing the calorie count in school lunches on days when fifth-graders were given their SOLs to the calories in meals given on non-test days, the researchers found that lunches averaged 761 calories before the testing period, 863 calories on test days and 745 calories after testing was completed. The researchers conclude the approach seemed to help test scores as those schools serving high-calorie lunches reported higher student pass rates of 11 percent for mathematics, six percent for English and six percent for social studies. Is this practice of serving students carbohydrate-heavy lunches on test days cause for alarm? Not as long as it is done so in moderation and in conjunction with a well-balanced diet and exercise, according to the U.S. Department of Agriculture (USDA). Everyone needs carbohydrates, which the body breaks down into glucose to power its cells. However, cells can only use so much glucose at one time. The body stores leftover glucose – called glycogen – in the cells of the liver and muscles. Any glycogen that does not fit in those cells is turned to fat. It is also important that these lunches rely more heavily on complex carbohydrates rather than simple carbohydrates. The American Dietetic Association (ADA) describes sugars as simple carbohydrates, appropriately named because the body digests them quickly and easily. While these types of carbohydrates, found in candy, cookies and soda, provide a quick energy boost, they often come with lots of fat and a lack of important vitamins the body needs. Complex carbohydrates, found in breads, cereals and pasta, take longer to digest but provide the body with vitamins and minerals. And even the USDA's Food Pyramid suggests most calories should come from complex carbohydrates, which provide energy specifically for the brain. What Parents Need to Know As a parent, how can you determine whether your child is eating a healthy school lunch? By law, school lunches must meet the Dietary Guidelines for Americans, which recommend no more than 30 percent of an individual's calories come from fat, and less than ten percent from saturated fat. Regulations also establish a standard for school lunches to provide one-third of the Recommended Dietary Allowances of protein, vitamin A, vitamin C, iron, calcium and calories. If your child's school lunches are lacking in the nutrition department, the negative health consequences for your child could be severe. The Center for Weight and Health at the University of California, Berkley, says that malnutrition can restrict brain development, resulting in impaired learning and cognitive function. Consider these additional ways in which nutrition can affect your child's body: Inadequate diet, nutritional deficiencies and hunger have been shown to decrease attentiveness, motivation and other behaviors critical to school performance. Deficiencies in specific nutrients, such as iron, have an immediate effect on the ability to concentrate. In fact, mild forms of anemia found in an otherwise healthy population of children have been shown to negatively impact IQ. Diet contributes to four of the seven leading causes of death – heart disease, cancer, stroke and diabetes – and increases the risk of numerous other diseases and conditions, including hypertension, liver disease, osteoporosis, atherosclerosis (the buildup of fatty substances in the inner lining of an artery) and obesity. Scientific evidence suggests fruit and vegetable intake alone protect against cancer, heart attack, high blood pressure, osteoporosis, arthritis, stroke, diabetes, cataracts, asthma, bronchitis and obesity. Healthy eating not only reduces mortality but also improves quality of life by improving energy and sense of well-being. While school lunches must meet federal nutrition requirements, decisions about what specific foods are served and how they are prepared are left up to individual school food authorities. Therefore, it is important to get involved with your child's school so you can monitor what he or she is eating for lunch. The U.S. government's Food, Nutrition and Consumer Services Department offers the following advice for checking up on your child's school diet: Do lunch with your child. Join them while eating breakfast or lunch at school. See what the meals are like, and notice the atmosphere. If you do not like what you see, do something. Discuss your principles. Go to the principal. Discuss the importance of good nutrition and physical activity. Suggest programs, ask for cooperation and follow through with your ideas. Team up with food service staff. Visit the school cafeteria and get to know the staff. Let them know you value their services and appreciate good daily nutrition for your child. Throw a tasting party. Volunteer to organize a classroom tasting party to introduce and encourage nutritious new foods students may not have tried. Serve your child food for thought. Make sure they appreciate how healthy breakfasts and lunches serve their mind as well as their body. Talk out of school. Make your opinions heard. Talk to other parents, and work with your PTA and school board to support healthy school meals. You can even form a parent advisory committee for school meals. Know what's for lunch. Get a weekly menu of school meals. Ask for the nutrition facts so you can be sure the menu meets the official Dietary Guidelines for Americans. Keep it magnetized to your refrigerator and discuss all of the healthy choices with your child. If your child prefers to brown bag it to school, pack meals that are easy to prepare and fun to eat, as well as healthful, safe and nutritious. The ADA says sandwiches, raw veggies, crackers, string cheese, whole fruit and pudding are fun foods that still supply good nutrition. To boost your child's intake of complex carbohydrates, you might try incorporating more vegetables, fruits and cereals into your child's diet. The ADA also recommends letting your child help plan and prepare school lunches. When he or she is involved, the chances are your child will resist trading carrots for cookies. Resources American Dietetic AssociationCenter for Weight and Health Dietary Guidelines for Americans Food, Nutrition and Consumer Services National Bureau of Economic Research University of Florida U.S. Department of Agriculture


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NFL draft rewind
Heather DinichGood morning, ACC fans, hope you guys had a good NFL draft weekend. The ACC put together a good wrap-up of this past weekend's draft activity for the conference. The ACC ranked third this year among conferences with 31 players chosen. The SEC led wit...
Blog | April 26, 2010 -
Foster: 'Defense is king' at Virginia Tech
Heather DinichBefore the calendar even hit March, Virginia Tech defensive coordinator Bud Foster and his staff had already met with each of the players individually as part of their weekly academic meetings. Before spring practices began, Foster spoke to the defen...
Blog | April 15, 2010 -
Odds 'n' ends from the NFL combine
Heather DinichYou can find all of the NFL combine tests results here, but I thought I'd point out a few highlights -- and some lowlights -- for some of the former ACC players who participated the past few days. C.J. Spiller and Jacoby Ford showcased their blazi...
Blog | March 03, 2010 -
ACC's lunchtime links
Heather DinichThe links are starting to be drowned out by the madness of March in this conference ... What are the odds that FSU has two assistant coaches on staff who ride Harleys? Pretty good, now that linebackers coach Greg Hudson has arrived. Maybe he and ...
Blog | March 02, 2010 -
Draft blog: USC Trojans S Taylor Mays has size and speed, but tea...
Steve Muench, Scouts Inc.Scouts Inc.'s Steve Muench looks at a trio of safety prospects who have impressive size but still face questions, including USC's Taylor Mays, who has slipped to the second round.
Blog | Conversation | February 18, 2010 -
Scouting Virginia Tech's defense
Heather DinichThe Hokies' defense will be one of the biggest questions in the ACC this preseason, as Virginia Tech has to replace six starters. Still, expectations are high heading into 2010 that Virginia Tech will be one of the best teams in the country. Much of ...
Blog | February 11, 2010 -
ACC recruiting rewind
Heather DinichYou would think that with how well the ACC has fared in recruiting the past four years, it would have eventually made a bigger push on the national landscape during the season. Miami has had three top-10 classes, and Florida State has had two. Overal...
Blog | February 02, 2010 -
ACC recruiting needs: Coastal Division
Heather DinichHere's a look at what the Coastal Division coaches need to address in this year's signing class: DUKE Defensive linemen: Redshirt juniors and seniors comprised the bulk of the two-deep depth chart in 2009, and the recent dismissal of backup Joh...
Blog | January 25, 2010 -
Draft blog: West Virginia Mountaineers QB Jarrett Brown has plent...
Kevin WeidlScouts Inc. will be in Orlando this week taking in practices before the East-West Shrine Game (Saturday, 3 p.m. ET, ESPN2), and here is a deeper look at some of the players we mentioned in our full Shrine Game preview: • The most intriguing p...
Blog | Conversation | January 18, 2010 -
Final East-West Shrine Game rosters out
Heather DinichThe ACC will have 13 players among the 106 selected to play in the 85th annual East-West Shrine Game. The only problem with this game is that it's being held on the same field that provided the worst conditions of the bowl season -- the Florida Citru...
Blog | January 14, 2010 -
ACC representatives at the NFL combine
Heather DinichThe Sporting News published a list of seniors invited to participate in the 2010 NFL scouting combine, Feb. 24 to March 2 at Indianapolis. Here are the ACC's representatives, but keep in mind it's not an official -- or final -- list. Boston Colleg...
Blog | January 12, 2010 -
Foster to earn his money in 2010
Heather DinichVirginia Tech defensive coordinator Bud Foster has continuously found ways to reload the Hokies' defense and it make it one of the nation's best, but with the news that defensive end Jason Worilds has decided to forgo his senior season, there should ...
Blog | January 07, 2010 -
ACC's lunchtime links
Heather Dinich'Tis the season for lunchtime links ... Georgia Tech center Sean Bedford is on a different level when it comes to academics, and it's amazing the aerospace engineering major made it through the whole season juggling football and school. It's Bu...
Blog | December 21, 2009 -
ACC all-conference team announced
Heather DinichHere is the ACC's all: conference team, as voted upon by 40 members of the Atlantic Coast Sports Media Association. Please keep in mind that this is not the ESPN.com list. FIRST TEAM Offense QB: Josh Nesbitt, Georgia Tech (50) RB: Jonatha...
Blog | November 30, 2009 -
Follow-up on ACC officiating
Heather DinichPosted by ESPN.com's Heather Dinich Virginia Tech coach Frank Beamer said today that the Hokies did submit film to the ACC for a review of illegal blocks during the Georgia Tech game, and that there were more than just the four previously mentione...
Blog | October 26, 2009 -
Virginia Tech alleges illegal GT blocks
Heather DinichPosted by ESPN.com's Heather Dinich Not that it's going to help the Hokies now, but Virginia Tech secondary coach Torrian Gray told Kyle Tucker of the Virginia Pilot that Georgia Tech made four illegal blocks on free safety Kam Chancellor, and tha...
Blog | October 26, 2009


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Public invited to Upper Iowa University International Culture Night
Katherine Hannigan to take audience through creation of Gwendolyn Grace
view all news ›Events
March 5: Fort Lauderdale Alumni Mix & Mingle, Fort Lauderdale, FL
March 8: Orlando Alumni Mix & Mingle, Orlando, FL
March 9: Alumni Tailgate, Clearwater, FL
March 12: St. Louis Alumni Mix & Mingle, St. Louis, MO
March 16: Fayette classes begin Spring Term 2
March 16-20: Senior Receptions & Alumni Gatherings, Des Moines, Cedar Rapids, Rockford, Blackhawk and Prairie du Chien Centers
March 23-27: Senior Receptions & Alumni Gatherings, Wausau, Madison, Milwaukee, Quad Cities and Waterloo Centers
April 1: Open House at Blackhawk, Cedar Rapids, Des Moines, Madison, Milwaukee, Prairie du Chien, Quad Cities, Rockford, Waterloo and Wausau Centers
April 3: Good Friday, UIU offices closed
Second volume of UIU literary magazine released
The editors and faculty advisor for Upper Iowa University's Volga River Review literary magazine recently held a launch party and poetry reading event to commemorate its publishing. Editors include (from left) Tiffany Stouffer, William Kenney, Erica Minich, Samantha Vorwald, Alex Ellis, editor-in-chief Allyson Herkowski and faculty advisor Dr. Adrianne Finlay, assistant professor of English.
FAYETTE, Iowa (May 8, 2014) – The Arts and Humanities Department of Upper Iowa University's School of Liberal Arts recently published its second volume of the Volga River Review, a literary magazine featuring the works of Upper Iowa students, faculty and staff from both the residential campus and educational centers, as well as alumni.
Created as a project-based learning experience a year ago, students in the creative writing program on the Fayette campus edit, design, publish and publicize the journal. Dr. Adrianne Finlay, assistant professor of English and program director of Creative Writing, serves as the faculty advisor for the project.
"The community of writers at Upper Iowa has the satisfaction of sharing their work and seeing it in print, and the larger community can enjoy reading their creative work," said Finlay. "It has been incredibly rewarding for me to work with students on this project, and their energy and enthusiasm has been amazing.
"In this year's journal, we had the opportunity to represent creative work from all across the University. We feature writing not only students, staff and faculty from on-campus, but also from the centers in Prairie du Chien, Waterloo, Des Moines and Wausau. We've included several alumni, some who graduated last year, some earlier, and even one alumnus from the class of 1941, Mr. Foster Cass."
Editors include chief Allyson Herkowski of Milwaukee, Wis.; Alex Ellis from Tripoli, Iowa; William Kenney from Coon Rapids, Minn.; Don Kuykendall-Burnette from Waukegan, Ill.; Erica Minich from Kenosha, Wis.; Carli Jo Stee from Castalia, Iowa; Tiffany Stouffer from Jewell, Iowa; Lucas Braun from Calmar; and Samantha Vorwald from Worthington, Iowa.
An online version of Volume 2 of the Volga River Review can be found here. Photos from the launch party can be found on the UIU Flickr site here.
Anyone interested in submitting creative work to next year's journal is encouraged to send a Word doc. by email to firstname.lastname@example.com with the subject line VRR 2015.
About Upper Iowa University Founded in 1857, Upper Iowa University is a private, not-for-profit university providing undergraduate and graduate degree programs to more than 6,200 students – nationally and internationally – at its Fayette campus and learning centers worldwide. Upper Iowa University is a recognized innovator in offering accredited, quality programs through flexible, multiple delivery systems, including online and self-paced degree program. With a focus on developing leaders and lifelong learners, UIU provides dual enrollment programs for high school students as well as continuing education and professional development opportunities for learners of any age. For more information, visit www.uiu.edu.
Monica Bayer Heaton
Associate Vice President for Communication and Marketing
Phone 563-425-5773
Cell: 515-291-2070


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Search Results for: back to school
August 19, 2013
Wrigleyville Sports Seamlessly Connects Front and Back End
Bringing the front-end and back-end of the business together has been a seamless task for Wrigleyville Sports.
Eric Castellucci, online marketing manager with Wrigleyville Sports, said since everyone is in the same building they are always engaging with one another.
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January 10, 2015
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Gary Friedman Back as Chairman and Co-CEO at Restoration Hardware
[caption id="attachment_28641" align="alignleft" width="300"] Gary Friedman (l.) and Carlos Alberini, co-CEOs at Restoration Hardware Holdings.[/caption]
Less than a year after announcing he was stepping down as chairman and Carlos Alberini's co-CEO, Gary Friedman has returned to that …
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August 23, 2013
What It's Really Like to Go to a Trade Show Gif Edition
Before I came to Multichannel Merchant in March of 2012, I never went to a conference before, so when I found out I was going on my first official business trip my heart went into overdrive.
I remember how it all …
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August 18, 2013
5 Ways to Consider How Multichannel Customers Shop
Back to school is not just a time for students to get back to learning, but for many of us to refocus after summer vacation. Have you considered how your customers shop for each season? It's time to get …
More...December 26, 2014
Proven Email Marketing Strategies to Recover Abandoned Carts
Abandoned carts are the bane of most ecommerce businesses. According to most estimates, industry wide roughly 7 of 10 ecommerce shoppers abandon their carts prior to completing a transaction for reasons ranging from purchase friction — such as being forced to create an …
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Alex and Ani CTO Talks Social Media, Superheroes, and Trumpets
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JOB TITLE: Chief Technology Officer (CTO)
Here's how social media helps me in my everyday life: It allows me to stay connected with friends and family, while at the same time providing relevant …
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The Men's Wearhouse-Jos. A. Bank Battle Went Like This
If you're happy Men's Wearhouse is finally buying Jos. A. Bank and you know it clap your hands (clap, clap). The months-long old-school battle over who's buying who, the rejections, etc., finally came to an end… or so it seems …
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Dansko Puts Robots to Work In Its Distribution Center
Shoe company Dansko looked for a different approach to increase efficiency in warehouse automation and in doing so, the company looked no further than from Kiva Systems.
The robots in Dansko's new 200,000 square-foot facility which opened in November of 2012, …


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Wrightsville BeachSubmitted by Sheila (not verified) on Thu, 05/13/2010 - 6:23pm.
I agree with the nonsmoking ban. If people would pick up after themselves and stop leaving the butts on the beach then there would be no problem. The beach and in fact the world is not your trash can. As for Wrightsville Beach it is not a friendly beach. They want your money but they don't want you. »
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This week, the geek world lost one of its great icons with the passing of Leonard Nimoy. Although Nimoy directed more than...More →
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Monthly Archives: March 2013
Rudimental – Feel The Love (Kill Paris Remix)
I stumbled upon this track and instantly fell in love, a powerful passionate sound. Kill Paris on the come up!
Flight Facilities 1992-2002 Triple J Mix
The 3rd of 4. 1992-2002. Sit back. Go Back. Enjoy the tunes, and remember the times.
To see all the work that went into making these mixes go here: http://flightfacilities.com/blog/?p=2789


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San Diego County Employees' Charitable Organization
The San Diego County Employees' Charitable Organization (CECO) has been the charitable arm of the County of San Diego and San Diego Superior Court since 1956 and strives to 'lend a hand' to the community by way of grants to local non-profit programs and assistance to employees and retirees in crisis. One hundred percent of donations made to CECO are distributed back to the community. Learn more about CECO.
What's New with CECO?
- The CECO Board of Directors extends their heartfelt thank you to all the County employees and local businesses who supported the CECO 2014 Power of One Campaign! 100% of your donation will be re-directed to the community by way of grants to local non-profits in San Diego.
- CECO is now in the process of reviewing CECO Grant Applications, which will be awarded in March 2015. Check back for details.


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Ideas for a 5 tac console Fleet Raptor...
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Republic Veteran
Join Date: Jun 2012
Posts: 3,774
# 1
Ideas for a 5 tac console Fleet Raptor...
I was thinking a bit and well as any KDFer knows we don't have any fleet ships that have 5 tac consoles vs the Feds 2.
The Idea I think would to make it similar to the Tactical Escort but not have the stats to identical to the Qin or Somraw. I was thinking maybe a fleet version of the Pach. (Partly because there are only two other raptor models to choose from...partly because I think the Puyjaq looks sweet.)
I would say 35k hull
Shield Modifier maybe somewhere in the .8 to .85 range
Turn rate of say 14.
Inertia of around 60 to 65
Boff Layout similar to the other two fleet raptors, I'd love to say Universal ensign but that might be a bit powerful...so if not universal maybe Science?
Consoles maybe 5 Tac/3 Sci/2 Eng


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Syntactic Confectionery Delight | |
PerlMonks |
Re^2: First time using Argsby mmusser (Initiate) |
on May 03, 2012 at 19:08 UTC ( #968803=note: print w/ replies, xml ) | Need Help?? |
Ah,thanks for the tip on the date. I'm still making lots of newbish mistakes. Yeah, I don't validate the contents of the file itself...haven't thought about how I'd go about doing that yet. The script itself is far from finished, actually, but I've never validated the content of a file to check its format.
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I literally couldn't name a single reality show or Kardasihian. But my city council is arguing about shutting down a bunch of roads. I'm such a geek ;)
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Happy to hear it, we appreciate the feedback!
A child growing up to become a man| Runs into battle, always a plan| And he feels he's losing his mind| Every fight demands another, gear to grind| It all seems insane, a blitz of a fight| As an enemy is conquered, he proves his might He lays upon a hill of those shot and killed| Some pass it off, some say he is skilled| He wipes the sweat off his brow, the blood off his blade| Time has passed and its been another day| As he feels he is stronger, the journey is not at end| He loads a gun and rushes in, patience low with wounds to mend| As dusk turns to dawn he stops to rest| Yet always more to do, to win, to beat and best| His rest is short and his return is swift| A guardian back to squander his gifts|
The Gamespy master server has been shut down, but there's a community fix availabe. Fix on this happening here:
I can't vouch how many servers are still running, but that should let you see for real. If you doubt me, just google it for yourself.
EDIT: Also under the impression there may be more than one take on new "master server" to fix things. I realized I had another that was added via an in-server fix some people were cool enough to offer. Not sure if there's any difference between them, really.
Thought I'd take a moment to state that this MP Mod only needs the map in the server's listing to run. No gametype conversions or any of that jazz- it works right out of the box... Just for the map collectors out there who don't want to dedicate to more serverpackages/serveractors and other junk.
Hope you enjoy it, guys!
Quick edit: To be clear, you need to install all the files, though.
Wow, holy sh*t. No kidding. Tell him Hi, and I'm sorry about the early days when I got into the habit of calling him Nicky. Good times though, good times. I'll PM you my email for privacy reasons. Funny coincidence, and good to hear about him again, it's been a while.
For live vanilla MP?
I can't say if people still play, I know I'm always busy so I mod more than play, and my plat time is almost exclusively testing mods.
Excellent! I'll keep that in mind, we'll be needing to do some networking in the mean time for once we start doing convos and voice acting.
A demo is a good idea that's crossed our minds a few times, but it'd have to be a pretty limited chunk since it's an open-world experience. If done right, it could be pretty handy for inserting some hype... we'll see what happens once we've modeled our characters lol.
Those guys are gonna wait until we have a complete list of clothing and "part types" so we can produce a single "mega model" and use skeletals to animate all our characters in one go lol. The order in which our goals appear in this project is definitely a bit sticky, suffice to say...
I'll add your email to our contacts list. Thanks again!
Yeah, you've been one of our older followers, so it's good to see we're holding your interest.
Currently we've done most of the base mechanics (weaponry revamp, crafting, shops, quests, etc) and now we're shifting into level design now that we have the pieces to place down for making Hatchet-styled levels.
I would expect at least another few years of development, honestly. We have a lot of ground to cover for a lot of big ideas. We do, however, keep a very routinely updated developer's blog on things because unfortunately a lot of mods for Deus Ex suffer from poor communication, infrequent updates, and a LOT of going dead on development. We produce routine updates both to keep the fans informed and let you all know the mod is alive and kicking. Hopefully we'll have some mapping featurettes to show in good time.
As always, thanks for your time and support!
The way I see it, that gatehouse face is being shown because that guy just had his shoulder bitten by a giant worm. Riveting work as always!
Side note: Ignore the book icons on the belt. Whipping up those new beasties right now!
Simply staggering. I look at any corner of these screenshots and just think "How do the gods of BSP approve of this", but it's awesome, no getting around that!
Depends what total conversion we're talking, to play devil's advocate here. Some mods (shifter, smoke39, hejhujka's hardcore mod) may use or ask for an install method that overwrites vanilla, which notably creates issues for uninstallation for the non-tech savvy and creates multiplayer incompatibility.
That being said, some campaign-style mods do partial file conversion (2027 and TNM both used modified vanilla files) but may do so by shoving them in a NEW directory and calling a "load mod folder first" style of loading, which allows it to not override vanilla yet still modify function when running the mod.
My advice: read the instructions, see if it makes any overrides to vanilla, and if you're unsure or think it does, refrain from doing so (unless you're okay with using backup files or reinstall later) and try out some nice ones that don't.
CyberP is very right though, there are some excellent total conversion mods (overriding and otherwise) out there for Deus Ex. I was hesitant for getting into them for a while myself, but found I was very happy at some discoveries, such as Smoke39's total conversion mod, which is mind-blowing in countless senses.
This game is highly inspired and related to some of my favorite gaming content to date, but man this is currently still a dry play. I admit after much mucking about and circling, I have my doubts about the combination of open world, randomization, and progression based elements. Forked out the 5$ or so for the early access price, and I will look forward to its finished release. Additionally, the maker was blazing fast at replying to an issue I had personally. The heart and sweaty labor is abundant, and I'm sure this piece has a ways to go, I hate to admit I'm skeptical, but I'm hoping for the best. Good luck!
Also side note: frangible rounds that were used against first target I just realized shattered and were in halves on the ground near him due to armor level. Fun fact.
Missed out on this chain of comments. Anyways, here's my late feedback on these:
-Sloppy is pretty much MTMF's middle and last names. These were mostly done for experimental purposes in relatively lazy insertion methods.
-Too easy? Agreed. This can get pretty lax, but usually playing on higher difficulties ramps ups the mods challenge several fold. It's still not perfect and probably less hard than realistic base, but the tanky enemies hopefully balance it all out. Real bullet sponges, sometimes.
-Never encountered that glitch. Very interesting. I wouldn't be surprised if odd things occurred with the inventory because of this mod, but I would really hope otherwise.
Yeah, it's good to be moving again steadily on stuff after a long slow. Also been busting away some of the must elusive (and rare) of bugs with relative ease... expect some great stuff soon!
Haha, you should've seen the first draft. Our current is a 10 sided cylinder with 6 sided chutes, and 3 sided points on the body, head, and 3 areas of fletching per side. The OLD version was a 9 sided cylinder with 5 point chutes, with an odd 2-sided head, 5 sided body, and 3 fletching bits that didn't line up very nicely. Although it was trying to save poly count, it had to be revamped with 3 sidedness for the 3 pieces of fletching, 6 sided chutes to decrease the "blockiness" and 10 sided cylinder for the sake of symmetry, as it has 5 rounds stored total.
Ooh. Just noted some audio lag and me forgetting I had standard quality rifle at one point, not high quality. Oops. Conclusion: Gun's balancing is highly acceptable- since a higher quality model would've done better vs hardcore opponents like seen here.
Haha. Glad you think so too. It's amazing what one extra line of code can do to world detail lol.
Thanks. Lore is an important part of forging a believable world, so precise or thoughtful writing, even on the tiny things, helps to develop the world a step at a time.
An update was released a wee bit ago to v1.2, which has some smaller tweaks... and I'm not sure where the file can go from here, as prettymuch all of these instabilities aren't clear where they're sourced, and the features list is about as good as it gets. If anything does come up, it'll be updated along side in the public release as well as the private version, so there isn't anything new being left out. I don't really do blogs, but ModDB is about as close as its comes, but this mod is also far too small for its own mod page.
A lot of the models could use reposturing or revamping. I know the aging 10mm is like prime target #1 if we ever backtrack to improve models... but for the sake of progress combined with the fact that the only thing more demotivating than modeling an endless slue of weapons is re-modeling them, weapons are really being given the no card to being redone at the minute. Additionally some of the more realistic postures are somewhat less compatible with iron sights than less realistic ones, and we kind of do some of the pistol anims as held with one hand and reloaded with 2 hands, which is a mini DX homage in itself.
That running animation is gonna get revamped more than one could imagine. Maybe crouch move because it's kind of minimalist, but honestly the run one is the most important and awkward atm. Something about the otherwise consistent rotation makes the fist reaching its peak do a bit of a flick upwards, or so it appears and/or is being played by the anim system... but there should be a combination that is pleasing.
If it was high-time to revamp some of these postures though... yeesh. The carnage that would ensue. Like the difference between the old N16 and the M460 as well as the AK4T7 based LMG, it's not even anywhere close.
Yeah. Some of the shiny features were very hatchet dependent, so this is much more Vanilla oriented... so it's about on par with vanilla's depth, that is less than optimal for mods. Now what IS important to know is that it is compatible with various server packages for gear codes, in case you wanted TNAG, tactical, whatever, and needed to spruce up the difficulty with damage multiplier or something.
That being said... the crashes aren't properly understood. It's clear that they are at random, and during some missions and map transitions that may be either more common or there may be more than one source on the crash. There's nothing immediately in mind for what causes said crashes, but I know I've spotted issues way in the past related to some of the SP bits causing loading errors or map exits errors, but that accounts for only some. Otherwise, even if it's manually triggered via console command vs bumpable teleporter actor, the crashes occur in varying degrees based on the map at hand. Big mystery, and definitely annoying, but at least with map saving features and DX's now aging CPU usage rebooting should be fast and easy if you use the saved slot. Not much to be said for now, but we may look into some other things as this sees use for the testing party and ideas enter the picture as to how and why crashes occur. Sorry I don't have more to offer at the moment.
Thanks. Semester is almost done, so I'll finally have time for the melee weapons next. Once we get those in the picture we'll finally no longer just be a shooter.
I admit I was hesitant about doing from-scratch pixel art for its icon, but I'm incredibly okay with the outcome, all-in-all. Thanks for support!
I cheated just a wee bit. Guns in Deus Ex have 3 parts to their recoil simulation: the animation that shows guns shaking/riding back, recoilstrength property that causes vertical camera drift, and shakemag that causes some rolling/shaking during firing. While melee weapons shouldn't have recoil and already have animations that give the impression of throwing your weight into a strike, they ignore any use of shakemag in vanilla. While working on the hatchet's first person and doing eons of animation tweaking, something just felt unimmersive and I just couldn't tell what, then it hit me: the screen is too still during swings, so the shakwmag clause was cloned and tweaked for a 2nd type just for melee weapons, and I think it proves a very succesful addition to melee weapon mechanics.
Generally I would, but that tends to be a poor judge when accounting for animations (that per object animation does not allow for playing in blender) and other variables such as changes to its playerviewoffset or future rescaling. If I didn't have a lot of tools for speeding up export to import/recompile, I could otherwise forsee myself taking time to play with that for a rough starting estimate, in some parallel universe.
Whoops, just noticed I forgot to dismiss spell correct in the 2nd text box... oops. Oh well, let's just say it adds a little extra giggles to things.
Haha. Don't worry. Me and Atrey are pretty sharp guys when it comes to how we approach mechanics, so we won't be overriding any files unless it becomes absolutely necessary, which I'd call pretty unlikely to become so. In my 11 years of DX I've experienced the woe of not being technically knowledged and having a total conversion mod warp your copy into something non-reversable. Thanks for the interest and support!
Yea. It doubles as a set of knuckle dusters, in case you wanted to do nonlethal, but otherwise has higher attack speed than the Hatchet, since they all need unique strong-points to compete with the overall balanced main melee weapon.
Think I assumed some of the interest stemmed from the ExUV relation, but glad to hear you are very genuinely excited as well, either way supportive feedback is supportive feedback, and for that I thank you. XD
Think I'm just gonna start handing you +1's instead of comments lol. I'm happy as ever to see you're interested and diligent to observing my updates, but unique comments for every one of yours is quite an undertaking lol. Consider +2 as "Thanks for your support and continued interest!"
Aggravating as well. Had to adjust this sequence about 5 times, so that was 105 parent relationships reset and 105 "G > Z > -10"'s, 5 exports, 5 copies, 5 reprocessings, and 5 more pastes and finally recompiles. Plus all the stuff inbetween about actually adjusting anims. Liking the way it's coming out so far though, so it's the tears we shed for the sake of entertainment.
Yea. I admit the older version was less contoured as well as lighter in color scheme. I had a V2 or V3 model lying around partially meshed, and it's gone from "the iron slab" to "dark color sets never looked so good". Thanks for the interest as always.
Yea. I have a funny feeling that the double .50 cal demonstration might have to double as a demonstration for the new gore system, whether I want it to or not. My perfectionist tendencies have lowered the known error margin to 0, so I think the system's semi-realistic nature won't allow me to go popping .50 cal sniper rounds (let alone 2 of them) into enemy combatants without making a spill.
Video seems broken on ModDB. Not sure what you mean by that XD
Yea. We always find a way somehow, and I know our progress leaves stuff to be offered for viewing pleasure/passing time. Thanks for the interest as always!
Thanks. Animating the first person of this is gonna be a real pain, got a lot of fancy stuff with an ammo belt and etc. Hence why it's the 2nd to last to be completed... regardless, it's gonna get done ASAP.
Glad you enjoyed it. I gave up all my freetime yesterday for that and re-watching The Ninth Gate. Slowly but surely...
But of course. We intend to attack and radically upgrade a little bit of everything, so groundwork is an intensive step!
Thanks for the continued interest, as always XD
Thanks. This guy was a real pain to put together, but it's precision crafted and looking very nice.
Small note of things changed within an hour or two of this video's posting:
-Shotgun model up-scaled. It was outrageously small, smaller than handguns (especially accounting for hands)
-ReloadEnd animation for reloading with shots already in the tube now ends properly.
-Sights are less awkward and feel more believable.
-Slight "junk" frames between reloadbegin and reload loop were edited out, making the animation more natural looking.
-Various stuff about the 3rd person model animating itself at different rates than the 1st person does.
Things to do today:
-Install overlay for shotgun shells to actually load into the gun, instead of empty hand.
-Pitch/mixing on sound effects to accommodate for the weapon's stature. It has the same sounds as the 10G at the minute.
Yea I just realized that myself. Thanks for the 2nd opinion. I've played with this scaling so much I'm just starting to lose track of the tinier things. If this gun wasn't so awkward IRL it might be easier to animate, but damn my first attempt at select anim played out horribly. Oh. And not to mention that muzzle flash is also receiving some brutal downsizing from the perspective slant. Note the breach muzzle... thing is also appearing to be the same diameter as the main barrel and tube, whereas in the pickup model it was significantly larger.
Yea, it's very flattering, that's for sure. Looks like we're gonna join up with 'em so this is gonna be fun. Gets us all pumped up just thinking about it.
WOAH. Wrong here. SO WRONG. I feel awful, was originally going to package this mod with a possible candidate for the 3rd in the series, MSBorderlands, which is a procedurally generated loot system but is also radically unstable. It DOES however, share the same special effects file, a text file. This wasn't included when I packaged them seperate. In fact, I just tested this a tad in shifter, and you can summon the item and PROBABLY work out everything in the mod. Sorry for the inconvenience, I swear I find a new way to screw things up every time. Let me know how the patched file works, please. Sorry once again.
That summon code is completely accurate. I regret to inform that this mod is not as compatible as the Suit mod as far as total conversion mods. For the player's perspective it doesn't make total sense, but they chance a lot of things around in those kinds of mods, lowers cross-compatibility drastically, even though shifter attempted to think ahead for the most part when it comes to compatiblity. Mod is not compatible it seems, thanks for the feedback and of course, your continued interest in my work. If you have any secondary installs of deus ex or could make one in a new location, you can probably play around with this and other mods while keeping shifter/biomod as your main play style. That's about all the friendly advice I have, wish I had more!
Light weapons are generally very specialized in what they're good at, and some of them are kind of meant for suppressive fire, and most (except the shotguns I believe) get a moderate accuracy bonus from upgrades in addition to damage and fire rate. The minigun is kind of a all-range vs groups weapon (it's deadliest at close range, but its monstrous rate of fire can make it effective at almost any range, given enough focus), the MG is kinda like the assault gun, it's meant for use at close range in panic situations, but if focused can be used to fight larger groups of enemies. Auto shotty is by far one of the deadliest, but is very ineffective at longer ranges and goes through its magazine the quickest, nonetheless, it is incredibly deadly at close quarters. The masterkey is of course for breaching doors, but its damage is very high so it can also be used for Run n Gun combined with sprint mode, or sneak attacks in some cases. The tranquilizer carbine definitely needs more upgrades to be general use, but otherwise works well as a close quarters stealth weapon. At higher levels, it can be used almost in place of MG or some others, but its relatively higher accuracy, suppressor, and tranquilizer over time make it key for close quarters silent takedowns, for which it is incredibly effective, being a 100% silent weapon. Medium weapons are of course more powerful than light weapons, and special weapons above medium. The MG's main strength I'd like to emphasize is that it can have good accuracy when focused and has very high damage per shot, especially at higher levels, and even more when compared to the minigun.
Oh for frank's sake. Got locked out of editing previous comment the moment I posted it. Y U DO DIS. Anyways, I'm here one last time to report that the armor system and shield do not in Shifter it appears. Not sure why, but it seems they removed the call for mutators to intercept damage being applied in a game, particularly for single player I suppose. Didn't look at their code, but either way it's out of my hands completely and I simply have no other way to make it intercept damage for the mod, so that's going to have to stay like that for better or worse. Sorry.
Another followup. Forgot about the minigun tidbit you reported and/or assumed it was in a similar vein to the auto shotgun stats disbelief, but checked it out just a minute ago, and the minigun doesn't spinup in Biomod/Shifter. I added a fix for this in v1.2 and now you can type "mutate shifter" on your save to fix it. You'll get a message and it should be resolved wonderfully. Thanks again for the report!
Uploaded said patch with some various concerns in it. Your feedback was incredibly helpful.
Wow. Feedback-splosion. Come to think of it I think the shield mod temporarily ups jump height to cushion fall damage... this should probably be patched since thrusters do things better. Glad to see you worked out .ini issues, because I know the setup is very confusing for those who haven't worked with this technical jargon before. And the auto shotgun does have proper stats as far I can tell. I cite the code (Which is not protected, feel free to analyze and learn from it or whatever floats your fancy)
if (CurrentMode ~= "Auto Shotgun")
AreaOfEffect = AOE_Cone;
ReloadCount = 20;
ShotTime = 0.2 - AutoShotgunValues[AutoShotgunLevel];
bInstantHit = True;
hitDamage = 3 + AutoShotgunLevel;
//AmmoType.AmmoAmount = 10000;
ClipCount = 0;
FireSound = sound'IronAutoShotgunFire';
BaseAccuracy = class'WeaponAssaultShotgun'.Default.BaseAccuracy;
MinigunSpinup = 0.000000;
SinceLastShot = 0.000000;
bMinigun = False;
bCanTrack = False;
bTranquilizer = False;
bSniper = False;
bMasterKey = False;
NoiseLevel = Default.NoiseLevel * 1.2;
Default.hitDamage = 3;
bMakeCasings = False;
bMakeShells = True;
Seeing how the values for shotgun fire rate bonus range from 0 to 0.05, the shotgun has its between shot time decreased by as much as 25%, or roughly 33% faster. It doesn't get crazy fast like say the minigun, but the change is there.
Thanks for taking the time to give some feedback! Hope you have fun with this. The jump thing, a typo I found in the stun missiles description, and possibly the hitdamage not updating in the info window (but it DOES upgrade that actual damage done while firing) might be grounds for a patch, but I'd like to prevent patching where possible since this is miniature and otherwise pretty acceptable, aside from the confusing setup.
Thanks for the feedback, and of course the support as well!
Thanks. Never thought that microsoft would make my desired software of choice, but it has proven leagues better than Wax was.
I know right? I felt really good about my old modeling, but now I look at it and have to resist a very potent urge to remodel it. (We can't move forward without it, but some are on grounds for remodeling to accommodate updated mechanics or for plentiful use of inverted faces) I do very much appreciate the support/feedback.
Thanks, I got one last thing to tweak then I'll upload the finished preview soon.
The process for modding has several steps. A lot of these start off as extremely rough sketches and work their way up into digital blueprints, which go to icons and workbench art, then pickup and 3rd person meshes before being animated in a first person mesh. Meshing is usually complicated and time consuming so right now I'm holding off on delving too deep early on.
To more directly answer the question, there's a lot of items in a lot of different fields being juggled for groundwork in the mod, so I find it best to juggle the first few layers of development on each item then upload whatever fruits people may or may not find interesting, since it beats not throwing any bones the viewer's way for unpredictable periods of time.
And I also do use these as personal reference for modeling.
Thanks, I'm glad to see people are following this still. Probably going to redesign the scope and barrel to be a bit more refined, as my quick improvisations on those feel very mismatched.
Sorry for the insanely lat reply on this, but to answer the question, yes. The idea is that by firing the weapon, even without hitting anything, the character becomes used to the motions of operating it, and in turn learns to handle it better. Although one could theoretically just shoot a wall all day for free skill, the ammo spent and condition damage done to the weapon would be very costly in resources, not to mention the process itself would be slow. With 100 levels of skill for both weapon family and weapon model, each taking several vollies of shots to raise per level, and higher requirements each next level, the best method of raising a skill is combat application. In combat, at least you can kill something and hopefully plunder some resources to make it worth your while... and hey, it's fun too.
Touchè. Also appreciate the feedback!
Ops, this video and the M16 one lost some video quality when I tried to compress by removing audio, hope you guys can work through that... >_>
The safety mechanism would unlock itself when you hit "Fire", and it would be handled much like firing modes, but enabling it would probably be a separate key I'll need to install, much like TNM had a special key to draw fists.
Thanks for the input!
Thanks. It's far from perfect, but it's not bad for a start, that's for sure.
Ha ha. Speaking of which, need to remove the aug system fairly soon, IE flashlight, etc. Glad to see I've already got a follower.
2027 Cheats, taken from a decompile of the Deus Ex 2027 mod:
(To use cheats you must first modify the .ini file at your C:\DeusEx\2027\System, find 2027User.ini and add T=talk at both locations in notepad, you should notice that you don't have to erase "say" every time you use console)
Skulgun or Thingamabob: Enable cheats, should hear a PING
Deus: God mode
Chronos (optional number): Slomo
Submarine: Unlimited underwater time
Conspiracy: Kind of like legend menu
GiveItems: Betatesting gear
Fly, Ghost, Walk, Summon, Spawnmass: All same as before, but you'll need to add DeusEx. in front to summon classic items
Ammunition: AllAmmo
Camo: Toggle invisibility
ThirdView: Toggle behindview
DieWorld: kill all living things
AllPower: AllEnergy
Alldata: Images
AllPerks: All perks, lol.
AllSkillPoints: lots of perks and skills to spend
Fun fact, the 1 came at the 6th decimal place, which is exxactly where decompiled .uc files carry floating decimal points to.
yes, if you call a Beetle, Spider, Bee, Ant hybrid that attacks in swarms and sprays poison, bites, and stings cute. Would totally be a menace if they didn't make voltage in their hives.
Gun shaping is, all-right. I'd probably look into adjusting the definition of the skin, as it looks, bluntly, low definition and rather pixelated. You can increase the definition up to 256x256 if you're running default DX rendering.
thanks lol. I ended up finishing the whole system (and the shopping system bit) by about 3 AM.
Anything from 1.3 onward is compatible. This is an update/additional add on for the Ralph Lover's Patch. Think I've about perfected him lol.
CAP, realized a bug in the patch from something I forgot to set back in my investigation of the travel bug, Going to have to update it, to the people who downloaded, sorry and you'll have to do it again. -_-
yea, it's just too darn hilarious XD, I wish all my bugs were this good!
haha, thanks. even more stuff has been added now, I'm going to update it...
hmmmm... not a bad idea.
And no, the modification does not have a new storyline, the purpose of the modification is to merely enhance the gameplay experience of the original TNM story, it introduces no new levels, but adds new fun stuff and various non-literal easter eggs.


text:
VIEWS: 12 PAGES: 1 CATEGORY: Technology POSTED ON: 5/2/2012
US Governement recently extended the compliance deadline for sending ANSI 5010 compliant electronic claims through clearing houses and directly to medicare.
Medical Billing Software Users Sending Electronic Claims Have Small Timeline Reprieve for ANSI 5010 Deadline US Governement recently extended the compliance deadline for sending ANSI 5010 compliant electronic claims through clearing houses and directly to medicare. Port Charlotte, FL, May 02, 2012 -- Medical Billing Software demo and live billing users still sending claims using the old ANSI 4010 standards will be happy to know that the Centers for Medicare and Medicaid (CMS) has extended the enforcement deadline for sending compliant ANSI 5010 claims to June 30, 2012 for any covered entity that is required to comply with the updated transactions standards adopted under the Health Insurance Portability and Accountability Act of 1996 (HIPAA). Clearinghouses, health plans, providers and software companies have been making steady progress : the Medicare Fee-for-Service (FFS) program is currently reporting successful receipt and processing of over 90 percent of all Part B claims in the Version 5010 format. Commercial insurance plans are reporting similar numbers. State Medicaid agencies are showing progress as well, and some have made a full transition to Version 5010. While there are still a variety of unsolved issues and challenges that are hampering full implementation, the CMS believes that these remaining issues warrant an extension of enforcement discretion to ensure that all entities can complete the transition. CMS expects that transition statistics will reach 98 percent industry wide by the end of the enforcement discretion period. Medical billing software program users are urged to make sure they are in compliance with the new ANSI 5010 standards by checking with their computer dealer and or software vendor company. Some insurance billing software users may be required to upgrade their software in order to comply with the new standards to be enforced June 30, 2010 for medical billing software demo users. Contact: Harry Selent MedicalBillingSoftware.com 23263 Harborview Rd Port Charlotte, FL 33980 941-743-6666 firstname.lastname@example.com http://www.medicalbillingsoftware.com/


text:
Monday, March 2, 2015
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A daily updated summary of the week in TV.
From All Movie Guide:
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text: 10/10/2014 Weather Delays First Day at Bank of Tennessee IntercollegiateWolfpack in third place halfway through the first round 10/07/2014 NC State Wins 2014 Wolfpack IntercollegiateDavid Cooke ties for first place in 93-golfer field 10/06/2014 NC State Atop Leaderboard Following First Day of Wolfpack IntercollegiateJake McBride is currently tied for second in field of 93 golfers 09/21/2014 Wolfpack Defeats Texas A&M 4-1 in Collegiate Challenge CupFour of five Wolfpackers earn wins over Aggies 09/20/2014 Wolfpack Improves Two Spots at Collegiate Challenge CupState finishes ahead of Texas A&M, Duke, and Missouri 10/07/2014 2014 Wolfpack IntercollegiateThe NC State men's golf team hosted the 2014 Wolfpack Intercollegiate on Oct. 6-7 at Lonnie Poole Golf Course. 2013-14: Played in eight tournaments and 21 rounds throughout the season ... Averaged 74.5 strokes per 18 holes ... Recorded his best round of the season (69) on three occasions ... Registered his best three-round score (220) on two occasions ... Placed second on the team during the final two tournaments of the season (Wolfpack Spring Open and ACC Championship) ... Recorded five rounds under par and one round at par ... Earned his best finish of the season (T26) at the Wolfpack Spring Open ... Fifteen of his 21 rounds (71.4 percent) counted towards the team's scores throughout the season ... Tied for 40th at the ACC Championship. High School:Earned IHSA 3A all-state honors as a senior after becoming the first state qualifier in his high school's history ... Named Bolingbrook High School Athlete of the Year in 2011 after finishing second at the conference championships ... Led BHS to sectionals for the first time in school history as a senior ... A three-time team MVP and two-time all-conference selection. Personal:Majoring in management ... Born on Aug. 29, 1992 ... Son of Jim and Lori Cooke ... Has two brothers, Jay and Chad, and two sisters, Catherine and Savanna. Career Statistics


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(416 ratings)
May 18, 2011
Cum Trainer
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sed May 19, 2011
great bunny
xxx May 29, 2011
please no more vids that end with the guy jerking off to cum
white rabbit April 9, 2012
i like bunny fantasy but not the woman
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la porcona della mia ex
sad May 18, 2011
that was kinda nice
wankerboy May 18, 2011
I love when they upload one with her getting fucked. Best tits and ass!
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Britney, we want to see you rim!
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- Brunette Britney dresses up as a sexy bunny in this nasty sex scene! Watch her suck dick, get fucked and drink jizz now! And yes, the bunny outfit makes her look HOTTER!


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Diplomat UK
Diplomat's ongoing mission is to search for solutions that extend beyond the normal role of objects so that the end result is a product that is endowed with something more than geometry and function. You could say that their goal is to create objects with a æsoulÆ. They continuously challenge their own preconceptions of the work they do in order to distill the solutions they wish to offer their clients. This approach goes hand in hand with a strong appreciation of the markets they design for and a respect for their clients' objectives. Diplomat UK strongly wishes to make a positive difference in living through design and in harmony with the success of their clients
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FAQs Regarding Child Support
Written by attorney Joanna Mitchell
A list of frequently asked questions and answers pertaining to Child Support.
Is there a possibility that if they go after him, and he files for those ten years, that I will get that money? He admitted in court papers that he hasn't filed since '02, but he obviously has worked because da was garnishing wages for child support.
Wages or 1099 Independent Contractor Payments? If you combine the court testimony of no filing since 02 with the earlier employee status, I agree that IRS may or may not be losing money. If he claimed 20 exemptions so as to have no withholding or if he was an independent contractor and paid nothing he could be in the tax evasion zone.
Is it that you want him in prison? Does he see the child(ren)? Remember, if he is convicted, he might be sent to the east coast to do his time; are you ready to go there?
Hire an attorney before you act. You are talking about doing a dangerous thing.
Curt Harrington
Certified Tax Specialist -- State Bar of California Board of Legal Specialization (J.D.; LL.M.-Tax)
Electrical(M.S.E.E.)-Chemical(M.S.Ch.E)(B.S. Chemistry)-Mechanical Patent (Intellectual Property) Attorney & MBA (562) 594-9784 --- http://patentax.com
Bio: http://patentax.com/curt/index.html
Library: http://patentax.com/library/
Child support is a payment made from one parent to another parent (usually from non-custodial to custodial), to help ensure the child's financial needs are met.
Written by attorney Joanna Mitchell
A list of frequently asked questions and answers pertaining to Child Support.
Not all states set a statute of limitations on child support. In those that do, the deadline to request support varies widely, lasting 20 years in some states.


text:
Open AccessThis article is
MDPI and ACS Style
- freely available
- re-usable
Viruses 2010, 2(9), 1933-1967; doi:10.3390/v2091933
Orthopoxvirus Genome Evolution: The Role of Gene Loss
Received: 14 July 2010 / Revised: 25 August 2010 / Accepted: 1 September 2010 / Published: 15 September 2010
(This article belongs to the Special Issue Viral Genomics and Bioinformatics)
Download PDF [1902 KB, uploaded 15 September 2010]
Abstract: Poxviruses are highly successful pathogens, known to infect a variety of hosts. The family Poxviridae includes Variola virus, the causative agent of smallpox, which has been eradicated as a public health threat but could potentially reemerge as a bioterrorist threat. The risk scenario includes other animal poxviruses and genetically engineered manipulations of poxviruses. Studies of orthologous gene sets have established the evolutionary relationships of members within the Poxviridae family. It is not clear, however, how variations between family members arose in the past, an important issue in understanding how these viruses may vary and possibly produce future threats. Using a newly developed poxvirus-specific tool, we predicted accurate gene sets for viruses with completely sequenced genomes in the genus Orthopoxvirus. Employing sensitive sequence comparison techniques together with comparison of syntenic gene maps, we established the relationships between all viral gene sets. These techniques allowed us to unambiguously identify the gene loss/gain events that have occurred over the course of orthopoxvirus evolution. It is clear that for all existing Orthopoxvirus species, no individual species has acquired protein-coding genes unique to that species. All existing species contain genes that are all present in members of the species Cowpox virus and that cowpox virus strains contain every gene present in any other orthopoxvirus strain. These results support a theory of reductive evolution in which the reduction in size of the core gene set of a putative ancestral virus played a critical role in speciation and confining any newly emerging virus species to a particular environmental (host or tissue) niche.
poxviruses; orthopoxviruses; variola virus; evolution; bioinformatics
This is an open access article distributed under the
Creative Commons Attribution License which permits unrestricted use, distribution,
and reproduction in any medium, provided the original work is properly cited.
Export to BibTeX | EndNote
MDPI and ACS Style
Hendrickson, R.C.; Wang, C.; Hatcher, E.L.; Lefkowitz, E.J. Orthopoxvirus Genome Evolution: The Role of Gene Loss. Viruses 2010, 2, 1933-1967.
AMA StyleHendrickson RC, Wang C, Hatcher EL, Lefkowitz EJ. Orthopoxvirus Genome Evolution: The Role of Gene Loss. Viruses. 2010; 2(9):1933-1967.
Chicago/Turabian StyleHendrickson, Robert Curtis; Wang, Chunlin; Hatcher, Eneida L.; Lefkowitz, Elliot J. 2010. "Orthopoxvirus Genome Evolution: The Role of Gene Loss." Viruses 2, no. 9: 1933-1967.