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Reviews Comments: The endings aren't the problem.
back to reviews
Mass Effect 3
game review by
The endings aren't the problem.
I'm almost half-convinced that Bioware or EA made the endings intentionally bad to distract from the other flaws of a fairly shoddy product compared to the previous games. ME 3 is a letdown, as is often the case in the concluding part of a trilogy, and while this opinion may be controversial and may draw ire from some of you I still have a right to speak it.
My main gripe is that Bioware seems to treat the players as if they're borderline retarded. While the shooting is more fluid and guns are more numerous, the controls and RPG elements have been dumbed down so badly that they feel tacked on. Why are they simplifying things exactly? For newcomers? Why they hell would new players come into the series for the last part of the trilogy?!
The dialogue wheel (Assuming it ever comes up given how this game just LOVES to use auto-dialogue) now just gives you minimalist choices between 'nice' and 'dickhead' responses, as opposed to the previous games giving you a more neutral option of response.
Graphics...Have not improved at all. Many characters practically live in the
Uncanny Valley
now (Diana Allers...Ugh...) and several characters have animations on par with Captain Scarlet puppets (Anderson). Several environments are drab and grey (Palaven being one of the worst offenders.)
Characters...the party roster has practically been bisected, with several popular characters from the last game being jammed into cameos(Though I understand Mordin and Thane not being party members now). The new characters? Meh. James Vega is interesting for a human character, but that's not saying much when his competition consists of Kaiden and Jacob, two of the blandest people in the galaxy. EDI went from being a pretty cool
Deadpan Snarker
in 2 to being another Fanservice character...But the worst addition is Kai Leng, the stupid
God Mode Sue
space-ninja who fits into the lore about as well as Homer Simpson.
Also, for whatever reason, Cerberus and TIM seem to take more of a villain role than the Reapers. Harbinger doesn't even get a single line of dialogue!
I dunno if the blame lies with Bioware or EA, but this franchise has been beaten down with a cricket bat to make it far more simple and 'mainstream' and removing alot of the great RPG features from the last games. I cringe at the prospect of a fourth game, which will likely just be
Gears Of War
Recycled In Space
I'm generally in agreement with you, but as far as RPG elements go the levelling up is actually deeper than
gave an illusion of depth by dividing every choice into 20ish parts, but you weren't actually choosing anything interesting at all. 1% precision upgrade? Thats not really going to do much. I imagine most people picked an ability they wanted to upgrade and then just reconfirmed that choice 5 times. Almost all the skills from
transferred to
with the addition that you had to choose now between 2 mutually exclusive paths for most upgrades. I really do think
was by far the best of all the games in terms of levelling.
I kinda agree with the dialogue wheel, but to me the whole concept was pretty much broken in practice right from the beginning. Bioware absolutely sucked at adequately describing what Shepard would say in any situation which pretty much encouraged a top-right/bottom-right playthrough.
Everything else is fair game. I'm always surprised by how emphasis people put on the ending when the rest of the game is pretty similar quality and all your other issues seem spot on.
comment #17958
2nd Feb 13
I'm in agreeance about the RPG elements having the most depth in this game, though I do wish the character roster had the breadth of Mass Effect 2's instead of just being 4 of the
cast plus two or three others.
And I also think this game has the most flexibility when it comes to the dialogue wheel as well thanks to reputation points. It doesn't pigeonhole you into always choosing Paragon/Renegade if you want the Persuade/Intimidate options, something the other two games didn't do.
The problems with the writing lie more in that the game has a bad grasp on the phrase "moral ambiguity". Renegades get severly shafted compared to Paragons in this game when that clearly wasn't the case before (becoming less
I Did What I Had To Do
and more
Stupid Evil
), and Cerberus became straight up black and white villains compared to all the complexity they had in the prior game. Kai Leng didn't bother me much at all because his presence was rather... minimal.
comment #17959
2nd Feb 13
While there's certainly parts of this I agree with, every time I see someone define "RPG elements" as mechanics, I rage inside. I know it's industry convention, but there is no logical reason why "role-playing game" should automatically be considered exclusive with FPS-style gameplay.
And TomWithNoNumbers is right: while ME3's decision to do away with neutral options may have been a questionable one, the dialogue wheel
comment #17960
2nd Feb 13
Kai Leng just rubbed me the wrong way for three reasons: He's the last thing that can be considered a boss battle (No conflict with Harbinger aside from one 5-minute sequence), his infuriating cutscene powers and lastly, if people like him exist in the ME universe, why would TIM blow trillions of dollars on bringing Shepard back?
As for the RPG elements part...Well I didn't just mean the gameplay. The game seems to actively resent you exploring, since you only have one hub-world (The Citadel), and while it may be larger than it was in the last game it's still nowhere near as big as Ilium, Omega, Tuchanka and the Citadel put together. In addition, your squadmates, even the ones you've spent two games making a romance with, will barely make conversation with you and instead will just give you one-liners when you try talk to them.
comment #17964
3rd Feb 13
I much prefer the way you interact with your squadmates in
, squad interaction has always been the stupidest system in terms of gameplay in the whole series, you have to go through loading screens every couple of missions just to hear Garrus flip you off again. I'm pretty sure
has the same or more in terms of dialogue, it's just for the first time ever they actually tell you if the guy wants to talk instead of having to go into conversation, ask them and be told 'not right now Shepard'. And it was cool how they moved around the ship and you actually did things with them, like mess around on the Citadel.
No-one had much of a storyarc though and I could see that as a problem that makes you like them less in 3. But then again Garrus, Tali and Wrex had absolutely nothing to say in
. You barely get 3 conversations with them. I accidentally stumbled on Tali's quest solver before she told me and it meant I only ever got to talk to her once in the entire game.
I'm completely agreed on the world hubs, I actually think they're important enough that I like
better than the rest of the series solely because they had these intricate world hubs.
was pretty good, but they didn't design them nearly as well as the Citadel in
was the first game you visit a proper alien planet apart from Tuchanka (Ilium doesn't really count) and you get to spend 0 time there and it looks pretty much the same as every other place you visit.
was the one where we were meant to finally get to see how the different cultures lived and it failed so abysmally that we now have a series about aliens where you only really get to explore a proper alien homeworld
in the entire trilogy.
Finally Kai Leng. I want to put some boundaries on what I'm going to say, 1st you're right, he's a lame excuse for a boss. 2nd his cutscenes powers are like the very first lesson you're meant to learn in game design. The mistake felt dated, no designer has messed up that badly since the early 2000's. Third, I played
, thus I didn't realise Cerberus were meant to be mad scientists and assumed they were more like the IRA or Hezbollah, as such I didn't have the hate of them that everyone else developed and particularly loved the character of TIM.
ie. This is going to be fanwanky. I believe I've got enough evidence to think that this is actually the storyline they were going for, but whenever I describe TIM or Kai Leng as lame, imagine them with the flaw I described but 'cool' which is what Bioware were going for. 'if people like him exist in the ME universe, why would TIM blow trillions of dollars on bringing Shepard back?' This is really the point. Kai Leng is TIM's Shepard replacement and the story meant to show that despite it all, Kai Leng is worse than Shepard in every way.
TIM is a Shepard fanboy. It clouds him to everything and includes rational thought. TIM has always had a god complex and in his own mind he's the saviour of humanity that the Law couldn't understand and forces him into the shadows. He's always wanted people to adore him for it but sees himself as giving up that light to do whats really good for people. Basically he sees himself as sacrificing his soul for the greater good and other people just can't understand that.
So he sees Shepard, Shepard the first human spectre, Shepard the saviour of mankind who stuck to her guns and ploughed on despite no-one believing in her. Willing to do what needs to be done outside of the law and in the end the whole Galaxy worships her as a hero for it. TIM is infatuated with Shepard and projects himself onto her, he genuinely believes that they are similar people and they can be viewed as equals and he absolutely craves her respect.
So when Shepard dies of course he brings her back (this is where my version will differ from Bioware, who would say that bringing Shepard back was the right decision). A waste of resources? Don't you understand? This is
we're talking about. And TIM believes that because Shepard is like him, if Shepard could just be shown who TIM is and what TIM does, Shepard would come around to his way of thought. TIM believes that Shepard sees him as a respected adversary who just happens to be on the other side of the table and if Shepard could just be brought round than Shepard would think like TIM does and give TIM the respect he needs. 'Mind control chip? NO! -no. You can't do that, we need Shepard as she is. And besides we don't need one, Shepard will li-. It's not necessary Miranda'
When you play
, you'll notice that TIM is constantly explaining things to you, trying to justify his reasoning and he keeps on asking Shepard for Shepard's approval. He doesn't do this with anyone else, because everyone else he sees as a subordinate. And when Shepard makes decisions that go against TIM, TIM seems genuinely impressed. If you save the Quarian TIM tells you it's not what he would have done but seems genuinely admiring of Shepards tactics and strategy. Because he thinks they're similar people making similar decisions and he's deluded enough that he can convince himself that he might have made the same call if the situation had been right.
TIM goes to huge lengths to get Shepard to trust him, he deliberately places people around Shepard who are reasonable and will paint TIM in a light that Shepard might understand (Jacob), he digs up former colleagues, he sends Shepard on missions to see that these things really were rogue cells and if Shepard sees anything bad he goes out of his way to clean things up as quickly as possible.
And then Shepard spits in his face and leaves.
From then on, every conversation between Shepard and TIM in
runs like this (looks out for it next time) 'I hate you' 'You just don't understand Shepard. I'm doing everything for the good of humanity' 'You're a monster.' 'Shepard! You've just got to give me some respect, I can't keep looking out for you anymore' And even then, when people ask if Shepard should die 'No he could still be useful'
And in all of this he has Kai Leng. Kai Leng the Shepard replacement puppet. But the point is, TIM can't replace Shepard. And he's not the same as Shepard, he's so twisted he can't actually understand the sort of person Shepard is and what makes her great. And because of that, Kai Leng is flawed and won't be capable of anything Shepard is like. TIM can't see that KL is an uncharismatic psychopath who can't inspire the respect in her comrades than Shepard uses to do everything she does. KL is a flashy hipster who ultimately is to useless to be able to beat up Shepard in a fight. He's a reflection of
TI Ms
flaws and can only ever be a shadow of what Shepard is. He gets some small victories, but everytime Shepard lives and TIM says 'don't worry, you time will come, it's Shepard, of course you failed, but one day you will fight and kill her and I will have a Shepard who does exactly what I say and is loyal to me' and then that confrontation comes and Kai Leng straight up dies. Even in his death blow Shepard absolutely humiliates him and beats him down.
.... So that is why if people like Kai Leng exist, TIM still spent all that money to bring back Shepard and why Kai Leng still got smashed to pieces. Just to make things clear, I hate Kai Leng and I think he's an absolutely useless character that destroys everything he touches, but I like the aspects of him that say something about
TI Ms
character. The failure even there is Kai Leng should have been this interestingly and powerful but ultimately corrupt being. Instead he just came off as whiny and annoying and didn't even feel like part of the story. Whenever you saw Kai Leng, you thought of the writers of the game and what the heck were they thinking?
It's real shame that they chose Cerberus instead of inventing a new organisation for
because TIM has a really complex relationship with Shepard and his conversation show down is one of my favourite bits of the series.
comment #17965
3rd Feb 13
Tom With No Numbers
Perhaps you should post your short article about the relationship between Kai Leng, TIM, and Shepard on Mass Effect 3's analysis page. It is excellently written and really should be shared there.
comment #17966
3rd Feb 13
I agree, it's actually a rather well written.
comment #17967
3rd Feb 13
Thanks =D
comment #17968
3rd Feb 13
"It's real shame that they chose Cerberus instead of inventing a new organisation for ME 2 because TIM has a really complex relationship with Shepard and his conversation show down is one of my favourite bits of the series."
Cerberus is always a completely different organization in every game anyway. In
Mass Effect 1
, they're a rogue black ops group that focused primarily on mad science. In
Mass Effect 2
, their origin was retconned so that now they were founded by a bunch of pro-human corporations and a mercenary, and are a public extremely rich pro-human terrorist organization led by a playboy supervillain, even though none of those traits were even hinted at in the last game. In
Mass Effect 3
, they go from a ridiculously rich
Nebulous Evil Organization
to the Galactic Empire from
Star Wars
, with their own armies and fleets that actively challenge (and beat) the Alliance all throughout its colonies and are considered dangerous enough that they have their own front.
comment #17969
3rd Feb 13
Cerberus's actions in
are unbelievable, because where do they get all the resources?
comment #17975
3rd Feb 13
Technically the Reapers gave it to them? I'm not going to say that felt like a satisfying answer. And they loaded all the TIM motivation towards the end so it didn't even feel fully character consistent till the end. (They also put the Reaper stuff towards the end to, so they really went out of their way to make sure it felt like Cerberus had no rational at all until the last moment possible). Not going to defend it though, because it annoyed me too. The only reason I didn't end up hating the game for it was because Cerberus were more fun to fight for me gameplay wise even if it didn't make much sense
comment #17985
4th Feb 13
Well, I do agree with
CPF Man
a bit. This super pro-human organization went from a bunch of anti-alien picketers to a huge army of humans in power armor, led by Kai Leng the Cereal Killer and TIM. It loses all beleivability, since now theyre KILLING the humans they were incredulously attempting to protect, and mercilessly making more semihusks via Sanctuary. Such huge
Face Heel Turn
for such a group. And while I do understand the fact that TIM went a little wacko due to Reaper influence, they should have at least questioned the fact that they were a PRO HUMAN organization killing HUMANS before he started semihusking the troops.
Couldn't the Cerberus guys have went "hey TIM, what the hell are we killing our own species for?" before he started huskifying them. THAT would've cleared it a little.
comment #17986
4th Feb 13
Yeah it was pretty rubbish, it's hard to believe he managed to find so many people so quickly ready to go along with his whack ideas
comment #17987
4th Feb 13
Just chalk it up to space magic or indoctrination. Those're the buzz-words used by people when it comes to ME 3's plot holes.
comment #17989
4th Feb 13
I think, to a certain degree, that ME3 Cerberus was basically the result of Bioware trying to have their cake and eat it too when it came to antagonists.
comment #17998
4th Feb 13
How so?
comment #18001
4th Feb 13
Essentially, I think this latest transformation of Cerberus is partially because Bioware wanted to make the Reapers a faceless and apparently unstoppable opponent. I don't necessarily think this was a bad decision
on its own
, but it meant that there would be no real antagonist with a personality, and you could only engage Reaper forces ever so often.
Thus, enter Cerberus mark III, with its personified leader and improbably frequent appearances.
comment #18004
4th Feb 13
@Reed: Uh, Cerberus has been a
Nebulous Evil Organization
that kills humans (including Alliance war heroes and BABIES) in odd and unnecessary ways since the first game. That is actually the one thing about them that is consistent.
comment #18005
4th Feb 13
(Dammit, why can't I edit my comments!?)
I do love
Mass Effect 3
, but it has many many problems. Like the way it handled the morally ambiguous Rannoch and Tuchanka arcs. Basically, the characters that advocated the Renegade actions, like Gerrel and Linron, are horrible people who are willing to sacrifice millions of innocents just to spite the objects of their racism. They seemingly exist solely to be wrong; there is not a single character who genuinely believes that taking out the geth is the only safe course of action due to their huskification and past crimes, or that keeping the genophage is the only way to stop the krogan from getting themselves killed after going
Leeroy Jenkins
on the galaxy. These would both show a genuine concern for sentient life, making their positions "human" and believable, but no. Again, they're just doing it because they're Space Racists. Hypocritical space racists at that.
This is in stark contrast to the last game, where many people who advocated somewhat extreme measures, like Mordin, were sympathetic and gave clear logical reasons as to why they have reached their conclusions.
comment #18006
5th Feb 13
That's exactly the same way I felt about
, and I'll bring up the same point again in reference to the rachni. Not only are they shown to be perfectly benevolent, even when they give the Renegade who killed them the option of trying to use a stand in created by the Reapers, it ends up costing them. This kind of thing irritated me (probably because I main Renegade, but still) far more than the endings ever could.
At least they mostly averted that line of thinking when it came to Javik, who was easily my favorite squad member in the game, including past ones. But if there, why not everywhere? And why couldn't we have a mission where we were fighting alongside Cerberus? Even if it wasn't against the Reapers, it could have at least been against some rogue third party. That would have been one of the easiest ways to drive home how Cerberus wasn't all evil, and they couldn't even do that.
comment #18008
5th Feb 13
It was really silly how they switched saving the Rachni Queen to a renegade option if you didn't save her the first time, that made no sense. A paragon would probably try to give her another chance and it's pushing renengade into the bad camp.
I think they were trying to avoid all moral ambiguity with Cerberus through most of the game. Thats why they turned the soldiers into zombies etc. It wasn't a good decision at all. (Which they take back a little bit right at the end of the game).
If I were to rewrite it, the remains of the Terminius systems, some mercenary groups and a portion of the mega-industrialists of Earth would have united in a 'Humans-first' organisation that clashed with the Alliance with TIM as the shadow leader. You'd seem them working towards anti-Reaper goals but with a ruthlessness that made them hard to support and so the question of whether to let them alone or waste resources fighting them into line would be a dilemma. They'd still attack you but I like the idea that you still can work with them (maybe on some optional missions) and later in the game you could still have the Haven stuff (which might actually work as a reveal this time round, because instead of 'hey you know those people slaughtering children and installing Reaper tech to mindwipe their soldiers brains, who tried to take the Citadel by force? They were evil!' it'd be more shocking how low they've sunk. And maybe there'd be a decision at the end of Haven, to either cover the incident up and get the option to take over the human-first faction after the Ceberus base and a chance later on to set them up as the new rulers of earth or to expose their secrets and get the human-first faction to lay down weapons. It'd be a chance to get some last minute war assets at the expense of morality and some people might actually be conflicted about it if there assets were at the right level.
...but it's nowhere near the top of the list of things I'd change first. It bothered me how openly evil Ceberus was right from the start but the gameplay made up for it and there's a lot more important things to change
comment #18009
5th Feb 13
Plus to establish the situation you'd probably have to give us a level where we spent some time running around in ore-destroyed Earth doing stuff and we can't do that else people might actually empathise with the central driving motivation of the game
comment #18010
5th Feb 13
I'm pretty sure the rationale behind the rachni replacement was that a Paragon would leave it behind since it was a Reaper element they didn't want to risk, while a Renegade is more open to extreme solutions. Think about the end of Mass Effect 2, same logic here. What I don't understand is why they made the thing go berserk on you; what's the point other than flipping the bird to anyone who liked being a Renegade?
But yeah, there's other stuff I would've changed as well. Such as the vaguely misandrist message I was getting from the Krogan civilization. Wasn't a fan of that either.
comment #18011
5th Feb 13
But it was paragon to save the Rachni in the first place, even though they're potentially a genocidal race of monsters. I don't think they were ever consistent with what paragon/renegade meant and it often ended up as renegade being the option that didn't work out
comment #18016
5th Feb 13
The Rachni didn't have Reaper parts stuck in them then, and it was sort of an entirely different choice then. Remember that at the core, Paragon tends towards idealism while Renegade tends towards cynicism/pragmatism.
In the first game, the choice meant trusting the goodwill of the Rachni Queen and believing they truly meant no harm for Paragons and eliminating a dangerous potential threat for Renegades.
Come Mass Effect 3, the choice was more about believing you could win without the corruptive but potentially useful influence of sentient Reaper-based life forms for Paragons and making use of all possible options to win at any cost for Renegades. That's my take on it, anyway. It'd be halfway clever if they didn't screw one of them over.
comment #18018
5th Feb 13
I think that characterization of the Rannoch storyline is a bit off. Letting the geth -
the quarians - die isn't Renegade, it's just failure.
comment #18022
5th Feb 13
comment #18081
6th Feb 13
Anyway, to address the review itself:
"My main gripe is that Bioware seems to treat the players as if they're borderline retarded. While the shooting is more fluid and guns are more numerous, the controls and RPG elements have been dumbed down so badly that they feel tacked on. Why are they simplifying things exactly? For newcomers? Why they hell would new players come into the series for the last part of the trilogy?!"
Wait, the RPG elements and controls got simplified? They're by far the most advanced of the 3 games while still being accessible. The controls are fluid and customizable, with hotkeys and the do everything space bar making things fast paced and easy. The RPG elements are much more advanced than
Mass Effect 1
Mass Effect 2
. In 1, they tricked you into thinking that they had variety by giving you 12 levels of a skill instead of 6 or 4, with each level improving the skill by very little and not changing the overall function. In
Mass Effect 3
, on the other hand, you can fully customize every single power, making them act completely different if you so choose via the upgrade tree.
"The dialogue wheel (Assuming it ever comes up given how this game just LOVES to use auto-dialogue) now just gives you minimalist choices between 'nice' and 'dickhead' responses, as opposed to the previous games giving you a more neutral option of response."
I never chose the neutral option, so I can't really comment on this. I can say that some dialogue options weren't there when I wished they are, but that's been the case for me for every game.
"Graphics...Have not improved at all. Many characters practically live in the Uncanny Valley now (Diana Allers...Ugh...) and several characters have animations on par with Captain Scarlet puppets (Anderson). Several environments are drab and grey (Palaven being one of the worst offenders.)"
Palaven is meant to be gray and dull. Everything built by the turians looks like that. When the game actually wants to show
Scenery Gorn
, it does a good job; see Thessia, Sur'Kesh, Earth, and Tuchanka. None of the characters were really in the uncanny valley (except Allers, but Miranda was also
Uncanny Valley
material in
), though I will concede that having many of them like Bailey completely change their look was weird.
"Characters...the party roster has practically been bisected, with several popular characters from the last game being jammed into cameos(Though I understand Mordin and Thane not being party members now). The new characters? Meh. James Vega is interesting for a human character, but that's not saying much when his competition consists of Kaiden and Jacob, two of the blandest people in the galaxy. EDI went from being a pretty cool Deadpan Snarker in 2 to being another Fanservice character...But the worst addition is Kai Leng, the stupid God Mode Sue space-ninja who fits into the lore about as well as Homer Simpson."
I hate EDI and Leng, I will not contest those points. But the thing about all of the other characters getting shoved into the background seems like nitpicking for all but three or four of them, as they play actual roles in the plot and have good reasons not to follow Shepard. You weren't seriously expecting them to bring back everyone as a squadmate?
Also when discussing the characters you completely ignore the ones that are actually there. Tali, Garrus, James, Javik, et cetera are some of the best characters in any video game, period.
"Also, for whatever reason, Cerberus and TIM seem to take more of a villain role than the Reapers. Harbinger doesn't even get a single line of dialogue!"
I won't contest this point because I actually agree with it.
"I dunno if the blame lies with Bioware or EA, but this franchise has been beaten down with a cricket bat to make it far more simple and 'mainstream' and removing alot of the great RPG features from the last games. I cringe at the prospect of a fourth game, which will likely just be Gears Of War Recycled In Space."
This review is overall textbook nitpicking, with vague complaints and blatant elitism ("the reason the game is bad is because it wants people other than my niche to play it").
comment #18088
6th Feb 13
With 400 words, one can hardly focus on specifics. So excuse me if it comes off as 'nitpicking' but I can only gesture to certain aspects. Hell I didn't even mention the multiplayer and what wasted potential that was.
"Wait, the RPG elements and controls got simplified? They're by far the most advanced of the 3 games while still being accessible. "
Pressing the A-button to do everything is not complex or advanced. Seriously, I think they assigned 4-5 conflicting functions to the one button (Try to run down a corridor, wind up sticking to every piece of cover instead.) Also instead of adding in the hacking games, you just wave your hand at a door for five seconds. I wasn't a fan of those mini-games per se, but at least they gave you something to do other than 'shoot the dudes.'
"you can fully customize every single power, making them act completely different if you so choose via the upgrade tree"
Fair point.
"Palaven is meant to be gray and dull. Everything built by the turians looks like that."
Sounds like a half-assed excuse to me.
"Thessia, Sur'Kesh, Earth, and Tuchanka"
Didn't seem that much different than any other ruined planet in the game, pretty jungle backdrops but the area you actually fight in gets repetitive, Brown and Grey as sin, and actually a pretty decent environment because of the Aztec-esque stuff. In that order.
"You weren't seriously expecting them to bring back everyone as a squadmate?"
Not gonna lie, I was hoping there would be an option for some of them. Hell, I was expecting Grunt to stick with Shepard, or at least for the team to get one Krogan.
"you completely ignore the ones that are actually there. "
Again, 400 words. If I had a thousand words per paragraph, then I'd be able to focus on aspects better, but with this stupid review format I have to try and be quick so I can cover more points. Garrus was fine, Tali kicked ass (Even if she did take her sweet time getting into the game...) and I didn't get javik, because I was unwilling to fork over even more money for content that was already on the disc.
Oh yes, and thank you for closing out the comment by insulting me. Classy.
comment #18090
7th Feb 13
A lot of time has led me to agree that the endings merely eclipsed the game's numerous other flaws. It's not a BAD game, but it's not a GREAT game either.
The RPG system got improved in some ways (read: skill trees) and totally nerfed in just about every other. The dialogue wheel was gutted, the hacking mini-games were removed, the Paragon/Renegade interrupts were sparse and largely irrelevant—in the Vega spar, you could take every single interrupt (both Paragon and Renegade) and not really affect the sequence in any way. After defeating Kai Leng, the Renegade interrupt made basically no difference at all (Leng gets stabbed by Shepard either way). In the final TIM confrontation, NOT taking the Renegade interrupt leads to a
Non Standard Game Over
, effectively forcing the player to take it. (Compare that to Saren, where having an insufficient Charm/Intimidate forced you into another fight, but didn't outright make you LOSE the game.)
The combat mechanics were improved, with weapon customization, more effective power combos, and more useful melee attacks...but the A button borders on game-breaker status (especially in multiplayer, when making quick actions is of dire importance). It's hard to say that it ruins combat entirely, but it certainly adds a new level of frustration.
The game difficulty is toned WAY down from Mass Effect 2. The supposed "difficulty" comes almost exclusively from cheap gimmicks employed by Cerberus, namely the smoke pellets and the obnoxious frequency of grenades. Apart from that, the AI is actually quite dumb/passive, usually sitting behind one piece of cover waiting to be gunned down. The exception to this is the melee units (Husks, Brutes, Banshees), but the former two are quite easy to take down even on Insanity, and the latter never shows up in groups of more than two at a time, in the very very late game.
I wouldn't say flat-out that the level design is bad, but the Palaven-moon and Earth levels are two that leave quite a bit to be desired. They're both bland, dark, and dreary with basically no interesting features. I would, however, put the lack of diverse side-quests into the level design category. Where Mass Effect 2 had numerous side locations, Mass Effect 3 has none to speak of. Even Mass Effect 1, with its copy-paste sidequest locations, at least had SOMETHING of substance to explore outside of the primary mission levels. Paid DLC is the only way to get anything more than the main missions or the space-scanning fetch quests, which is not okay.
And finally, Kai Leng is one of the worst characters ever. Strictly from a design perspective, his cutscene-armor on Thessia was unacceptable. It's lazy, a total cop-out. Sure, it makes you mad, makes you want to kill the son of a bitch, but not for the right reasons. The game makes you angry at the game mechanics, not at the character himself.
comment #18091
7th Feb 13
CPF Man
I agree with a lot of what you said but "Palaven is meant to be gray and dull. Everything built by the turians looks like that. When the game actually wants to show Scenery Gorn, it does a good job; see Thessia, Sur'Kesh, Earth, and Tuchanka. "
...I can't possibly agree with this. Maybe some of them had nice skyboxes? But not a single environment is comparible to even a mediocre game and I agree with the person who suggested that maybe after the red rocky wasteland of Mars and the grey rocky wasteland of Palaven and the brown rocky wasteland of Tuchanka leading onto the grey/black ruins of Earth, maybe having Rannoch be an orange rocky wasteland wasn't a smart idea.
I mean Mars
Those are some pretty darn fugly pictures. I dare anyone to say that those look like fun environments to spend a good half of the game running around. And they all look pretty much the same to the extent I couldn't work out where this one was from (I think it's the bomb mission?)
And compare Tuchanka is what is meant to be a story point of 'Look at all the hidden beauty of this place'
Koto R
1 Korriban
The gap between prettiness shouldn't be so close for a game 9 years older. Tuchanka was so bad that when the characters first started talking about how amazing it looked, it took me a while to figure out what they were trying to look at. I don't even care if it makes story sense, spending so much time in such drab environments just isn't fun. The random Mako levels in
looked more interesting
And the environments didn't feel like they were designed to be fun to be in. Check out Citadel
Versus Citadel
One of these is thrilling just to walk around, and it's not the one made with a much larger budget and 4 years more experience. I'm fairly sensitive to art direction, a film with good cinematography will leave me much positiver feelings than it deserved and
environment wise was making it a drag to play, despite the incredibly fun combat. Heck even the storytelling composition was a step down. Exposition in
looked like this
looked like this
when you had info dumps it was always with people in these exotic looking rooms, framed mysteriously. It barely ever took place on the Normandy, in
almost all plot essential info is told through 3 people standing round a table. I was watching an LP and it's surprising just how boring those scenes are
comment #18092
7th Feb 13
Whoops, it should have known that before spending all the time on that post. It was only meant to be links :( Just imagine that all the
pictures were of grey rocks and the Citadel in
is this great big curving environment with bridges and tunnels and everywhere you walk you can see all the other places you can walk. Me3 was a bunch of small squares stacked on top of each other and connected by stairs (Presidium), from anywhere you could get a lovely look of their skybox and not much else and nothing looked exciting to walk around
comment #18093
7th Feb 13
Most of those missions a. take place in warzones and b. typically only have you in those "rocky wastelands" for a short period of time. Most of the Mars mission, for example, takes place inside of and around the base, with a few excellent views beforehand. Tuchanka had you running around and fighting in ancient krogan ruins, which was one of my favourite places in the game. The only mission that takes place solely in a "rocky wasteland" is Priority: Palaven, and that takes place on a moon anyway.
"in the Vega spar, you could take every single interrupt (both Paragon and Renegade) and not really affect the sequence in any way."
If you take all of the interrupts, Shepard beats the crap out of Vega. If you take none of them, Vega beats the crap out of Shepard. The interrupts in that sequence are basically a quasi-quick-time-event.
The enemy AI is actually really good, especially in how the different enemy units work together. Cerberus troops are the best example: their strategic placement of smoke grenades and turrets, the synergy between their units (especially the Phantom and the Nemesis), and their use of grenades to flush you out of cover and into their sights.
FYI, From Ashes isn't on the disc. Only incomplete character data for Javik is on the disc, to ensure that the DLC integrates properly with the main game. They did exactly the same thing for Zaeed and Kasumi.
comment #18097
7th Feb 13
From Ashes was released on the games launch as day-1 DLC, showing that Javik could just has easily have been in the vanilla game had EA not been...EA. It's still a cheap money-grubbing tactic and I refuse to be conned into bullshit like that.
comment #18098
7th Feb 13
From Ashes was worked on while the game was waiting to be released, just the same as the Cerberus Network. By that logic, the contents of the Cerberus Network should have been in the vanilla game.
comment #18099
7th Feb 13
There were contests? Damned if I knew about them.
Then again, I doubt you had to pay for those.
comment #18101
7th Feb 13
But you did get Ceberus Network for free with the vanilla game?
And if you want to argue that those exciting rocky vistas weren't what we spent most of the game playing in, I'd be happy to dig out the list of identical greyish corridors. This is a space RPG about alien cultures. The planets should look good, warzone or no. Heck it's not even so much about the warzone because Korriban is desert waste and it still looks better. They just made everything really blocky and applied a mud filter
comment #18102
7th Feb 13
This'll probably sound like a load of bullshit, but I actually think it works to the game's advantage to have a lot of dull, identical corridors and generic warzones. It's not pleasant when you're going through them; no questioning that. On the other hand, I think they help the game's more significant missions stand out all the more. The missions on Tuchanka, going into the Geth AI with Legion on Rannoch and fighting the Reaper afterwards, Kai Leng at the museum on Thessia (infuriating as it was, it was pretty significant) and the attack on the Citadel... I dunno; it just kind of seems to me that I wouldn't have appreciated them as much if I didn't go through the somewhat more boring bits. Got to know the bad to know the good, I guess. There weren't as many things in the first two games that got the same reaction from me. Maybe it's because of the differences in scale, but that's just how I view things I guess. I will say the Mass Effect 1's final mission was probably the best example of what I'm talking about though. It was so much better than the rest of the game, it almost made the whole experience worth playing more than once.
comment #18103
7th Feb 13
I guess thats servicable for you. The difference is I found Thessia and Tuchanka to be similarly underwhelming. One of the links I tried to include (and compare to Korriban) was the shot in Tuchanka where the game is telling you that this is the wonderful hidden beauty... and it looked ugly enough to me to the point where I really looked around to see if I was missing something.
Even if I considered those bits to look good though I would still argue 1)It's possible to make warzones look interesting and in fact the contrast would be much greater if they had been visually interesting 2) Spending your time in dull environments harms your subconscious perception of the game.
It's a little bit stockholmy as well, the game treating you like crud in terms of environment makes you ultra happy when it throws you something that looks interesting.
It's my personal belief that a lot of the reason the hate is focused on the ending (instead of equally bad bits spread throughout the game) is that the Earth level is the most miserable grind in this dark drab surrounding which puts you in a place emotionally where you want contrast and success and happiness. They pound and pound on you for about an hour in the most awful environment with this grinding difficult bleak combat again and again and again and then expect the player to be in a position where they're going to appreciate this delicate little bittersweet ending? No, people are going to straight up reject it and once they reject it, they start critically analysing it and pretty much 0 parts of the entire series can stand up to scrutiny.
comment #18106
8th Feb 13
Honestly, except for the bit about the Citadel seeming much more disconnected... I really don't see it, in the most literal sense of the word. While sections
a particular environment could certainly blend together, I didn't find any of the environments themselves that similar at all.
You do make a good point about "catharsis failure" and the endings, although I don't think it's just the last mission.
comment #18107
8th Feb 13
If not similar, none of them are interesting to look at least. I think Rannoch was the one that disappointed me most, because there was nothing that gave the place a sense of identity.
I might be being harsh here, I'm used to playing games like Uncharted that have the environments as selling point and this is a big space RPG. But then it's fairly linear with no hub worlds and I would definitely consider the
Koto R
environments a lot more unique and worth looking at, so the standards should have been higher
comment #18109
8th Feb 13
One of the big problems
had compared to
, is
(probably due to its hubby nature) always felt a lot more connected and navigable. You would get an idea of where a path is going to and be able to see more of the environment at any one point. The big thing is definitely the Presidum in
compared to the Presidiumish section in
, because they're both fairly largish environments aimed to have a lot of beauty, but in
you could see all these greats paths you can walk on, and in
instead it's all cut off by these stairs.
had this kind of blocky thing going on where you'd enter this square room then you'd go along a corridor with some 90 degree turns and appear in another room etc. (and also in a feeling I can't quite describe everything in that room would be very square and chunky, I haven't pinned down exactly whats giving me that feeling). It makes everything pretty disconnected and sort of pointless. There's no point remembering this room because it's just a blob in the blobby mass of this level.
had it's share of that, but a little less so and
had exceptions to the rule (I feel confident that I could draw you a map of Garrus' recruitment level for example) but even Omega in
was really disjointed, I actually still get a little lost navigating it (it's the two doors on the right as you face the front that gives me problems, I think one leads down to the Quarian salesman and then sort of winds back up through the shopping centre to the second door, but it doesn't feel very natural).
I don't think there were really any exceptions at all. I guess I could describe the Turian base and all the paths off it were then blobs that I couldn't really describe.
They needed to recruit the
Dear Esther
dev, whatever you think of the game, that guy new how to do linear level design. Each area had a personality and you were lead along the path because the path looked like the most interesting place to go, with a nice visual objective as opposed to going through the door in the other end of the room because you haven't opened that yet.
comment #18110
8th Feb 13
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Reviews for Christmas Cookies |
Kokari chapter 1 . 12/27/2005 Kawaii! |
sulou chapter 1 . 12/22/2005 Sweet. |
checkerboxed chapter 1 . 12/22/2005 oh... fluffy and perfect. I really love the way this was written... it made me happy to read it. Nice Job! |
Guest chapter 1 . 12/18/2005 well...what did he whisper? |
Basuke chapter 1 . 12/18/2005 KYAH! ITS SO CUTE! and very...hm..le' passion'! XD |
tomboi-chic chapter 1 . 12/17/2005 My teeth hurt...lol This was definitely a treat since I indeed finish my finals! Hooray! Thanks for this sugary-ness as a reward. LOVED Kenshin's reaction at Misao's lil' blurb. hehehe |
Dylynn chapter 1 . 12/17/2005 once again, thank you for the fluff. Yay! Fluff! Yay! Raven! Happy Holidays! |
jumm chapter 1 . 12/15/2005 Wow, it was nice to see a fic from you! Still looking forward to the next chapter of crimson stain. Read this yesterday at around 3am after taking a break from studin history for my finals. I must say, it was nice to read something fluffy instead of all the wars I've been running through. Good luck on your finals and looking forward to more fics, |
skenshingumi chapter 1 . 12/15/2005 That was an adorable little Chrsitmas treat. Sugar and spice are my favorite kind of cookies! |
Bunny Sakuno chapter 1 . 12/14/2005 Aww...I feel all warm and fuzzy. What a sweet little one-shot you wrote for our reading pleasure. :) Very nice. I especially liked the closet. *grins* |
Sapphire Lupe chapter 1 . 12/13/2005 That was great! Wish you wouldn't have left it there, but hey I think it's a great christmas present! Keep up the good work! Sapphire Lupe Oi Finals are coming up in a couple of days, I think I'm going to die, will you die with me? Lol I hate finals! I feel your pain! |
MariAntsch chapter 1 . 12/13/2005 LOVE this story! |
Dea Mariella chapter 1 . 12/13/2005 aw...i love it! it's such an adorable little waff...it makes me happy... Tegan P.S.- nice characterzation! |
princess-oro chapter 1 . 12/13/2005 a wonderful christmas present! tank u so much! & merry christmas 2 u & all other readers! |
iamALEX chapter 1 . 12/12/2005 WoW! A definite change on your style of writing! We are priviliged _ Although, I'm not sure why the characterization was quite unconcrete as your other stories. And there were quite a number of shifts in editing that I think left us wondering who was talking about whom. If you do ever need help with editing, even with just grammar and pronouns, just say so _ I can't wait for the the update of Crimson Stain _ Good luck on your finals Ravyn! Write more and we promise to read. Merry Christmas in advance! |

subset: commoncrawl


text:
Mouse/Rat Neural Stem Cell Functional Identification Kit from R&D Systems
Description:...em cells are functionally defined by their capacity to self renew and their ability to differentiate into multiple specialized progenitor cells, which can comm... the status of stem cells is best evaluated functionally by measuring their ability to differentiate into multiple neural lineages. The Mouse/Rat Neural Ste...GeneSwitch-CHO Cell Line from Invitrogen
Description:... The GeneSwitch Cell Lines stably express the regulatory GeneSwitch protein from pSwitch. Each cell line is functionally tested for induction ability by transient transfection with the expression control vector pGene/V5-His/lacZ and by assaying for Beta-galactosidase expression after treatment with ...Adipocyte Lipolysis Colorimetric Assay Kit from Zen-Bio, Inc.
Description:... Kit for testing the ability of a compound to simulate lipolysis in cultured human adipocytes. Kit contains controls, buffers and reagents for detecting glycerol and non-esterifie...TRAPEZE® RT Telomerase Detection Kit from CHEMICON
Description:...the fluorometric detection and real time quantification of telomerase activity. It incorporates refinements to the original TRAPeze assay and adds the ability to quantitate telomerase activity using fluorescence energy transfer (ET) primers....Fermentation System fedbatch pro® from DASGIP AG
Description:...ven fermentation results when working with E.coli, Pichia pastoris, yeast, fungi or any other microbial application. fedbatch pro® features the ability to independently control 4, 8 or 16 vessels with custom defined profiles giving you the flexibility and control for accelerated technology transfer or...Moticam 2300 from Motic Instruments, Inc.
Description:... TWAIN interface it can also be used with other lab software packages. The complete accessory kit with this camera gives this hi-resolution camera the ability to be used in a variety of both macro and micro applications. Live 2 and 3 megapixel resolution capable. Contact Motic Instruments for additional info...Guava EasyCyte Mini from Guava Technologies
Description:...ssays require only micro-volumes of cells and reagents, and the system generates minimal waste. In addition, like all of the Guava systems, the unique ability to obtain direct absolute cell counts, in addition to population percentages, allows researchers to monitor increases or decreases in overall cell num...Cellomics KineticScan HCS Reader from Beckman Coulter
Description:...neticScan™ Reader is Cellomics' latest product to provide "Smart Solutions for Cell-based Screening". The KineticScan Reader gives you the ability to do both temporal and high-resolution spatial analysis of physiological processes, dynamic distribution and activity of cellular constituents, and m...EasyCount ViaSure Kit from Immunicon Corp.
Description:...range and Ethidium Bromide to identify live and dead cells, respectively, in a single test, while the EasyCount Slide 6 Multi-well Slide provides the ability to perform up to six consecutive cell counts. The EasyCount System reports total and live cell counts and percent viability in less than one minute pe...Gene Inspector™ 1.6 Demo (OS 10.2.x or later) from Textco, Inc.
Description:...s much more than just another sequence analysis product. Imagine having the ability to define an entire suite of analyses to be performed each time you have a ...k with navigation and drawing tools and sophisticated analyses provides the ability to annotate experimental results and analyses in a single location, rather ...ProLink Express from Hudson Control Group, Inc.
Description:...re, which provides an easy-to-use graphical interface to the ProLink Express. The software will enable the user to take full advantage of this systems ability to run as a single system or as multiple individual workcells, which is unique in the lab automation industry ...RapidTrace SPE Workstation from Caliper Life Sciences
Description:...age, and even the horse and camel racing industries. Key Benefits: Simple point and click software allows for easy method set-up and editing The ability to support up to eight reagents per module provides excellent flexibility in method creation and optimization Utilizes industry standard 1mL & 3mL s...TargeTron Gene Knockout System from Sigma-Aldrich
Description:... reagents and protocols for the rapid and specific disruption of bacterial genes by insertion of group II introns. The method exploits the retrohoming ability of group II introns and utilizes a simple PCR step to re-target the TargeTron group II intron for specific insertion into the host genome. Utility of ...Orbital Shaker from Major Science
Description:...r bench-top, incubator and cold room operation. Additional platform features include pop-on / pop-off installation, holes for securing samples and the ability to add an additional platform....BD LSR II System from BD Biosciences - Immunocytometry Systems
Description:...by moving your application(s) that require a UV laser to the BD LSR II. The BD LSR II can be configured with up to four fixed alignment lasers and the ability to detect up to 18 colors, utilizing a revolutionary optical design. The BD LSR II can be configured with a 488 nm, 405 nm, 633 nm, and 355nm UV lase...GelCode Color Silver Stain Kit from Pierce Biotechnology, Inc.
Description:...ible color staining. No stop baths or reversers needed. Stains proteins, DNA, lipids and polysaccharides. Linear protein-to-stain color intensity. ability to stain multiple gels per tray. Packaged as a liquid concentrate. Long shelf life....Caliper Sciclone inL10 Workstation from Caliper Life Sciences
Description:... The Sciclone inL10 Workstation from Caliper represents a revolutionary breakthrough in liquid handling technology, offering for the first time the ability to generate real-time performance data and to automatically react to changing conditions. In addition, each channel automatically compensates for cha...Hybridization Cassettes from Caliper Life Sciences
Description:...need for cover slips. Not only does the Hybridization Cassette make it easier to carry out microarray hybridizations, but also it has demonstrated the ability to greatly improve the quality and consistency of microarray results. While designed for automation, the cassette can just as easily be used a separat...ENGENISTM siRNA Test System from Yorkshire Bioscience Ltd
Description:...searching algorithms are not perfect, leaving the probability of selected sequence to be a good target from 30% to 60%. It is therefore clear that the ability of computer-selected sequence to induce RNA interference has to be confirmed experimentally. The ENGENISTM siRNA Test System allows for screening a la...DTX 800 Multimode Detector from Beckman Coulter
Description:... easy integration with automated liquid handling systems via a choice of plate loading options. These include an extra-wide plate access door, and the ability to accept plates in portrait or landscape formats. In addition, the detectors intuitive software platform provides instrument control and easy protoco...Gene Cycler Thermal Cycler from Bio-Rad
Description:... throughout the heating block, and sample evaporation is avoided by keeping the block lid at a higher temperature than the samples. The cycler has the ability to link up to 6 programs and still provides enough memory to store up to 100 programs....ChemiArray Mouse Lysate Angiogenesis Antibody Array I , 25 cytokines per membrane from CHEMICON
Description:... protein array systems, known as ChemiArrayTM Mouse Cytokine Antibody Arrays, are particularly useful compared with current methodologies. Besides the ability to detect protein expression, Chemicons systems present a more accurate reflection of active cytokine levels because they only detect secreted cytokin...Shimadzu Phoretix 2D Evolution from Shimadzu Biotech
Description:... technology platform for proteomic analysis. 2D-PAGE gels offer unparalleled resolving power for complex samples limited only in the dynamic range and ability to resolve small and large proteins. Quantitative image based analysis of separated proteins has been a major development in biomedical investigations...Shimadzu Phoretix 2D from Shimadzu Biotech
Description:... technology platform for proteomic analysis. 2D-PAGE gels offer unparalleled resolving power for complex samples limited only in the dynamic range and ability to resolve small and large proteins. Quantitative image based analysis of separated proteins has been a major development in biomedical investigations...AXIMA-CFRplus MALDI TOF from Shimadzu Biotech
Description:...confidence in protein identification. The AXIMA-CFRplus also includes beam blanking for enhanced sensitivity, automated sample target handling and the ability to analyse various biochip formats. Unique IntelliMarque function offers a powerful new tool for automated data acquisition for peptide mass fingerpri...AXIMA-LNR Linear MALDI TOF from Shimadzu Biotech
Description:...pical applications include oligonucleotide QA/QC, SNP analysis, protein detection, micro-satellite DNA characterization and polymer analysis, with the ability to run up to 5000 samples per day. Highly versatile microtitre plate MALDI target designs enable samples to be prepared from a variety of robotic syst...Electro-4 Gel System from Thermo Scientific
Description:...ation, the electrode height is adjustable according to the number of gels being run. Ideal for high throughput procedures, an added benefit is the ability to load samples directly from 96 well plates using a multichannel pipette. Features Run four gels in one compact unit Accommodate...Taq DNA Polymerase -Klein Taq from AppliChem GmbH
Description:...ion rate during polymerization is twofold lower for Klein Taq as compared to the full-length Taq DNA polymerase. Klein Taq has a very low 'background' ability to extend a mismatched 3'-oligonucleotide end making it suitable for mutation analysis with mutation-specific oligonucleotides. * The product is test...Expand High Fidelity PLUS PCR System; Thermostable DNA polymerase mixture from Roche Applied Science
Description:...tween the mechanism of the proofreading protein and the processivity of Taq DNA Polymerase is the key to Expand High FidelityPLUS Enzyme Blends unique ability to Deliver Higher Yields Improve accuracy for high-fidelity applications, and Incorporate dUTP to prevent carry-over contamination for amplificat...LabWorks Analysis Software from UVP
Description:...ccess capture settings New annotation presets with date and time Multiple calibration Advanced analysis functionality provides researchers with the ability to accurately and efficiently analyze images. Molecular weight determination Mass determination Band matching Automatic lane profile generat...TURBO DNase (2 U/l) from Ambion
Description:...se I. These changes markedly increase the affinity of the protein for DNA. The result is a versatile enzyme that has a 6-fold lower Km for DNA, and an ability to maintain at least 50% of peak activity in solutions approaching 200 mM monovalent salt, even when the DNA concentration is in the nanomolar (nM) ra...Pyrophosphate Fluorometric (Blue) Assay Kit, EnzChek® from Molecular Probes (Invitrogen)
Description:...ESG/PNP reaction has been used for continuous spectrophotometric determination of aminoacyl-tRNA synthetase activity.3 In addition, we have tested the ability of this assay to detect the PPi liberated by the activities of acetyl-CoA synthetase (Figure 3) and luciferase (Figure 4). In these experiments, we ha...Benzonase Nuclease HC, Purity > 90% from Novagen
Description:...vity. Ideal for removal of nucleic acids from recombinant proteins, its use enables compliance with FDA guidelines for nucleic acid contamination. The ability of Benzonase to rapidly hydrolyze nucleic acids makes the enzyme an excellent choice for viscosity reduction to reduce processing time and increase yi...MIDAS TRAQ System with 4000 Q TRAP LC/MS/MS System from Applied Biosystems
Description:...thetic peptides. Shorten Your Time to Results with the MIDAS Workflow MRM Initiated Detection and Sequencing using the MIDAS Workflow provides the ability to go directly from genomic or proteomic biomarker prediction, profiling, and discovery experiments to assays for biomarker verification and validatio...LTQ XL with ETD from Thermo Scientific
Description:...nates the low mass cut-off concern inherent with all ion traps. This results in extensive coverage for predicted and unpredicted metabolites, and the ability to perform peptide quantification using iTRAQ labels....Frozen-EZ Yeast Transformation II Kit from Zymo Research
Description:... The transformation of Saccharomyces cerevisiae, as well as other yeasts, has become a routine procedure in many molecular biology laboratories. The ability to transform whole cells at high efficiencies with plasmid and linear DNAs using lithium based buffers and polyethylene glycol has made routine plasmi...Spatial Behavior System, Indication from myNeuroLab.com
Description:...ling the relative role of whole room cues vs. local scent or visual cues, and feeders and shockers.A unique feature of this system, in addition to its ability to track several animals at one time, is that it not only records the animals movements, but can provide rewards, punishments or signals in response t...


text:
Primus to Play The Sugar Mill on May 5th
WHO: Insomniac, Soul'd Out, Ampersand & Dead Nation Presents the Oddity Faire featuring Primus, The Dead Kenny G's and Tony Clifton
WHEN: Saturday, May 5th @ 10 p.m.
WHERE: The Sugar Mill @ 1101 Convention Center Boulevard in the Warehouse District
TICKETS: $39.00 – Advance Pre-Sale: on sale 02/29 / Advance Tickets: General Public on sale 03/02
The Colonel returns to the late night Jazz Fest scene in 2012 (he last played a Riverboat show in 2010) for a second Saturday late night at The Sugar Mill. This time Les comes to present an Oddity Faire alongside the reinvigorated Primus, who are back again touring in support of their delectably dark, ominous, freewheeling and bass-heavy 7th LP Green Naugahyde (see the lead single below and "Jilly's On Smack"). The Dead Kenny G's and Tony Clifton (!) will support. Bring your weird.
Primus – Tragedy's a-Comin'
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To become strategic innovator & enhance society by endow with innovative products & medical services at affordable prices in life saving category.
Early identification of newer molecules for life threatening disease that leads us to advance development & introduction of products...
BDR formed by Mr. Dharmesh Shah as Chairman managing director of the group, is by qualification chemical engineer from Mumbai University...
BDR is a niche player in today's global arena. BDR is specialized in early identification, development and introduction of new fourth generation medicines for life threatening disease. BDR with its unique strategy of multi-branding policy makes these medicines available across the globe at affordable prices. BDR has achieved success due to highly qualified professionals with the experience of serving the pharmaceutical industry for 30 years.
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Hillsdale Furniture 4262-8 Auckland Swivel Bar Stool
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Auckland Swivel Bar Stool
Hillsdale Furniture's Auckland stool blends transitional styling with contemporary convenience. Designed for both fashion and comfort the upholstered back completes the look of this dynamic stool. The stool is composed of heavy gauge tubular steel and swivels 360 degrees.
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Activity of the Leukocyte Nadph Oxidase in Whole Neutrophils and Cell-Free Neutrophil Preparations Stimulated with Long-Chain Polyunsaturated Fatty Acids
- Susanne M. Schneider,
- Vivian S. Fung,
- Jan Palmblad,
- Bernard M. Babior
- … show all 4 hide
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Fish oils are known for their anti-inflammatory effects. In this paper we investigated the influence of eicosapentaenoic acid and docosahexaenoic acid (ω-3 fatty acids), as well as docosapentaenoic acid, a metabolic product of ω-3 fatty acid metabolism, on O− 2-production catalyzed by the NADPH oxidase in whole neutrophils and in a cell-free system consisting of neutrophil membranes and cytosol. As a standard we used arachidonic acid (an ω-6 fatty acid) found in a high proportion in the Western diet, and known as an effective activator of the oxidase in both systems. Our data show that with ω-3 fatty acids, the O− 2-production in both systems is reduced as compared to the effect of arachidonic acid. The effects are more pronounced with increasing carbon chain length and increasing numbers of double bonds. Our results suggest another mechanism besides the inhibition of eicosanoid and cytokine production to explain the beneficial effects of fish oils in reducing inflammation.
- Parkinson, A. J., A. L. Cruz, W. L. Heyward, L. R. Bulkow, D. Hall, L. Barstead, and W. E. Connor. 1994. Elevated concentrations of plasma q-3 polyunsaturated fatty acids among alaskan eskimos. Am. J. Clin. Nutr. 59:384–388.
- 2000. Highly unsaturated fatty acids in nutrition and disease prevention. Supplement to The American Journal of Clinical Nutrition 71(supplement): 169S–397S.
- Gerster, H. 1995. The use of n-3 PUFAs (Fish Oil) in enteral nutrition. Internat. J. Vit. Nutr. Res. 65:3–20.
- Horrocks, L. A., and Y. K. YEO. 1999. Health benefits of docosahexaenoic acid (DHA). Pharmacological Research 40(3):211–225.
- Meydani, S. N., S. Endres, M. M. Woods, B. R. Goldin, C. Soo, A. Morrill-Labrode, C. A. Dinarello, and S. L. Gorbach. 1991. Oral (n-3) fatty acid supplementation suppresses cytokine production and lymphocyte proliferation: comparison between young and older women. J. Nutr. 121(4):547–555.
- Palombo, J. D., S. J. De Michele, P. J. Boyce, E. E. Lydon, J.-W. Liu, Y-S. Huang, R. A. Forse, J. P. Mizgerd, and B. R. Bistrain. 1999. Effect of short-term enteral feeding with eicosapentaenoic and Y-linolenic acids on alveolar macrophage eicosanoid synthesis and bactericidal function in rats. Crit. Care Med. 27(9):1908–1915.
- Saku, N., J. Kobayashi, and S. Kitamura. 1999. Eicosapentaenoic acid modulates arachidonic acid metabolism in rat alveolar macrophages activated by silica. Prostaglandins, Leukotrienes and Essential Fatty Acids 61(1):51–54.
- Borregaard, N., J. M. Heiple, E. R. Simons, and R. A. Clark. 1983. Subcellular localization of the b-cytochrome component of the human neutrophil microbicidal oxidase: translocation during activation. J. Cell Biol. 97(1):52–61.
- Henderson, L. M., S. K. Moule, and J. B. Chappell. 1993. The immediate activator of the NADPH oxidase is arachidonate not phosphorylation. Eur. J. Biochem. 211:157–162.
- Dana, R., T. L. Leto, H. L. Malech, and R. Levy. 1998. Essential requirement of cytosolic phospholipase A2 for activation of the phagocyte NADPH oxidase. J. Biol. Chem. 273(1):441–445.
- Curnutte, J. T., J. A. Badwey, J. M. Robinson, M. J. Karnovsky, and M. L. Karnovsky. 1984. Studies on the mechanism of superoxide release from human neutrophils stimulated with arachidonate. J. Biol. Chem. 259(19):11851–11857.
- Bromberg, Y., and E. Pick. 1984. Unsaturated fatty acids stimulate NADPH-dependent superoxide production by cell-free system derived from macrophages. Cell. Immunol. 88:213–221.
- McPhail, L. C., P. S. Shirley, C. C. Clayton, and R. Snyderman. 1985. Activation of the respiratory burst enzyme from human neutrophils in a cell-free system. J. Clin. Invest. 75:1735–1739.
- Rubinek, T. and R. Levy. 1993. Arachidonic acid increases the activity of the assembled NADPH oxidase in cytoplasmic membranes and endosomes. Biochim. Biophys. Acta. 1176:51–58.
- Fisher, M., K. S. Upchurch, P. H. Levine, M. H. Johnson, C. H. Vaudreuil, A. Natale, and J. J. Hoogasian. 1986. Effects of dietary fish oil supplementation on polymorphonuclear leukocyte inflammatory potential. Inflammation 10(No. 4):387–392.
- Luostarinen, R., and T. Saldeen. 1996. Dietary fish oil decreases superoxide generation by human neutrophils: relation to cyclooxygenase pathway and lysosomal enzyme release. Prostaglandins, Leukot. Essent. Fatty Acids 55(3):167–172.
- Carbonell, T., J. Rodenas, S. Miret, and M. T. Mitjavila. 1997. Fish oil and oxidative stress by inflammatory leukocytes. Free Rad. Res. 27:591–597.
- Fisher, M., P. H. Levine, B. H. Weiner, M. H. Johnson, E. M. Doyle, P. A. Ellis, and J. J. Hoogasian. 1990. Dietary n-3 fatty acid supplementation reduces superoxide production and chemiluminescence in a monocyte-enriched preparation of leukocytes. Am. J. Clin. Nutr. 51:804–808.
- Eicher, S. D., and D. S. McVey. 1995. Dietary modulation of kupffer cell and splenocyte function during a salmonella typhimurium challenge in mice. J. of Leuk. Biol. 58:32–39.
- El Benna, J., L.-R. Faust, J. L. Johnson, and B. M. Babior. 1996. Phosphorylation of the respiratory burst oxidase subunit p47phox as determined by two-dimensional phosphopeptide mapping. Phosphorylation by protein kinase C, protein kinase A, and a mitogen-activated protein kinase. J. Biol. Chem. 271(11):6374–6378.
- De Caterina, R., J. K. Liao, and P. Libby. 2000. Fatty acid modulation of endothelial activation. Am. J. Clin. Nutr. 71:(suppl) 213S–223S.
- Lee, T. H., R. L. Hoover, J. D. Williams, R. I. Sperling, J. Ravalese, B. W. Spur, D. R. Robinson, E. J. Corey, R. A. Lewis, and K. F. Austen. 1985. Effect of dietary enrichment with eicosapentaenoic and docosahexaenoic acid on in vitro neutrophil and monocyte leukotriene generation and neutrophil function. N. Engl. J. Med. 312:1217–1224.
- Raederstorff, D., M. Pantz, H. Bachmann, and U. Moser. 1996. Anti-inflammatory properties of docosahexaenoic and eicosapentaenoic acids in phorbol-ester-induced mouse ear inflammation. Int. Arch Allergy Immunol. 111:284–290.
- Khalfoun, B., F. Thibault, H. Watier, P. Bardos, and Y. Lebranchu. 1997. Docosahexaenoic and eicosapentaenoic acids inhibit in vitro human endothelial cell production of interleukin-6. Adv. Exp. Med. Biol. 400B:589–597.
- Title
- Activity of the Leukocyte Nadph Oxidase in Whole Neutrophils and Cell-Free Neutrophil Preparations Stimulated with Long-Chain Polyunsaturated Fatty Acids
- Journal
Volume 25, Issue 1 , pp 17-23
- Cover Date
- 2001-02-01
- Print ISSN
- 0360-3997
- Online ISSN
- 1573-2576
- Publisher
- Kluwer Academic Publishers-Plenum Publishers
- Additional Links
- Topics
- Industry Sectors
- Authors
- Susanne M. Schneider (1)
- Vivian S. Fung (1)
- Jan Palmblad (2)
- Bernard M. Babior (1)
- Author Affiliations
- 1. Department of Molecular and Experimental Medicine, Division of Biochemistry, The Scripps Research Institute, La Jolla, California, 92037
- 2. Department of Medicine and Hematology, The Karolinska Institute, Huddinge University Hospital, 14186, Stockholm, Sweden


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Latest Systems Feedback | Cheating Dome presents: Epic Movie for DVD Video
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Pre-Civil War links
Posted by Rob Moseley
Normally this time of week I'd link various bowl projections and Pac-10 rankings. But all of them have Oregon and Oregon State 1-2 in the conference, and the Ducks playing Ohio State in the Rose Bowl. Thus, all of them assume Oregon beats OSU on Thursday; we'll see if any pundits contradict themselves when they start predicting this week's games in the next day or two.
UO guard Carson York reviews the Arizona game for the Oregonian.
Patience is a virtue, the Ducks and Beavers have shown.
Anybody seen this commercial on TV yet?
Great series on Kenny Wheaton here and here and here.
How will OSU fare against Oregon's spread offense this time out?
Chip Kelly has the most wins nationally among first-year coaches.
If you take LTD to football games, READ THIS, please.
Duck Voodoo is being updated all week long.
The school paper at Arizona calls out fans in their student section.
More links from Ken Goe.
The Register-Guard doesn't necessarily condone the comments here, nor does it review every post.
Older Comments
Wise Old Duck, Out in the O-zone
I smell Roses!
Bob, San Jose, CA
I think we should try to get Mike Riley's name mentioned as a possible successor at Notre Dame… A little distraction won't hurt, and I wouldn't mind seeing him leave Corvallis….
oduck2112, Wilsonville
Prediction: The feathers will fly when the Oregon sports marketing department finds out about the Duck on ESPN. :)
goducks, Keizer
This game is going to be like playing a hyper Standford. What really makes me nervous is Canfields accuracy and the ability of the Rodgers bros. Oregon will need to score 50 points to win. Ost put 38 on us last year without Canfield, Quizz and a hurt James Rodgers. It looks to be a score fest, unless we can get pressure on Cornfield.
Seymour Duck, Beaverton, Oregon
Just curious if the Athletic Dept. & Disney Co. gave their consent to have Donald, I mean Puddles, I mean…..used in the ESPN commercial??
RE: Seymour Duck
Disney own's ABC/ESPN
Kyle, Kenny Wheaton fan club
Kenny Wheaton for Civil War game captain!!!!!
I just wanted to carry this over from the end of the article above. Some people in the comments section brought up this idea and I think it is brilliant.
Kenny Wheaton should be a game captain for the Civil War. He could help send us there one more time! Spread the word.
ROB: Get this idea out to Coach K and Mike B. Wouldn't it be perfect?
The commercial just aired on ESPN FWIW.
FluffyDuck, NYC
I love that Duck commercial! I watch ESPN all the time, but haven't seen it yet.
As long as we're on the topic of the Duck: I was late to the party with this the other day, but after reading all the posts about the "I love my Ducks" video and all the whining about use of the mascot, I came up with eight suggestions for a mascot to replace Donald Duck. I think number eight would be a real asset to the program:
Russell, Eugene
Fluffy Duck.
That is totally Hilarious. Props man, Props. I think that Al Hore one hit home to all the Liberals in Eugene. But the cartoon I also found funny was the last one. That would totally get a lot of talent to come our way.
Isn't that why they go to schools like USC and Florida. Go Ducks, and keep the jokes ah roll-in if you know what I mean. -
huskyhurler, Portland
I, too agree that Canfield, and the Rogers brothers are reason for concern. Yes, they scored 38 points last year. But, our defense is better than last year. We are quicker, and can match their speed better. We are at home, and from the Cal game on, we have played far superior defense at home than on the road. How many of the Beavers points last year were scored after the game had been decided? It's hard for a defense or an offense for that fact to maintain their intensity once the game is "out of hand"..I expect a hard fought game. Both teams are good; neither would be where they are, playing for the Pac 10 Championship and a Rose Bowl berth if they weren't. But, we are at home, and I just believe, that like the Arizona game, the Ducks will find a way to win..I don't think the Beavers can out score us. Nobody has at Autzen all year. And no one will..GO DUCKS!!
Grumpy Old Duck, Irvine, CA
I wish I could be there. But. for those of you who are. yell loud, but be cool, and make the rest of us proud of the behavior of the most knowlegeable fans in college football.
Go Ducks.
John Remington
Grumpy Old Duck: I wish I could be there too, but I'm stuck in the sand and sagebrush of western Nevada with a sputtering ten-year old van and a third-world pickup. As a UO 1977 graduate, however, I know that Duck fans are unmatched in passion and loyalty, and our fellow Quacker Backers will do us proud. GO OREGON! GIVE YOUR ALL FOR THE ROSES!
another link
looks like james could become the freshman of the year with a big game against osu seeing hes barely behind the vt running back and their season is over
macygirluo, eugene
We will be loud and proud grumpy old duck. How the vommit from Duck fans finds the back of a beav fan every time is inexplicable, and absolutely unintentional. LOL.
goducks, Keizer
Some interesting scenarios from the computor.http://www.katu.com/sports/78102212.html
akduck, alaska
Huskyhurler gets it right. Our defense is light, but very very quick. Quick enough to track down and tackle the Rodgers people, and fast enough to stay close to OSU wideouts. I don't see Canfield running very much. If he does, he'll end up on the TJ highlight reels like Zac Robinson did last year at the Holiday Bowl.
Our offense will find a way. On every play we have four, maybe five, immediate weapons. Masoli will find the way.
Ducks 42, Beevs 23.
Scott Pez, Seattle
I still believe that part of the reason the Beavs scored so many points last year was because Quiz was injured.
Had Quiz been there, he certainly would have had many carries… right into the strength of our fast defense.
Instead, OSU threw the ball all over the field, exploiting what was our defensive weakness.
This season, we're still good at stopping the run, and I'm confident we'll contain Quiz… I highly doubt he's going to grow six inches and gain 85 pounds by Thursday. We're also better against the pass, and our aggressive blitzing has the potential to be very effective against a very immobile OSU quarterback. Yes, Canfield is lethal with his accuracy, but he's probably the least-mobile QB we'll have faced all season.
Plus, the Autzen noise… THE NOISE!!!!!
Rattled or not, the Beavs will be a fraction of a second slower because of the noise, and as we saw against USC, that fraction of a second means everything in a high-energy game like this.
Honestly, I'll be surprised if this game is close beyond halftime. The Beavs might hang for awhile, but the Ducks will wear them down and blow 'em out.
Seymour Duck, Beaverton, OR
Win The Day.
Beat The Buck-Toothed-Bark-Eaters.
I Love My Ducks.
I Smell Roses. -
Richard Maloney, Seattle, WA
Two more days. Need to avoid an untimely death. Weather reports are great. Hard to focus on work.
Can anyone tell me what the "crowd" will be doing before the game?
Will Eugenians put in a full work day, or will it be hours of pre-game preparation? Are students going to classes Thursday afternoon, or will it be a time for serious pre-game functioning? What are the scalpers actually getting for this tilt?
What is expected for I-5 traffic Thursday? Are any special "crowd control" measures to be put in place?
Dumb question, but what are the Oregon fans expected to wear color-wise? Have Beavers acquired many tickets, or will this be a true Webfoot crowd?
As good as this game is, the feeling of nervousness almost makes it hard to really savor the game. Am I alone on that?
Finally, is it bad karma to be seen holding a Rose before the game is decided?
Seattle, WA -
Seymour Duck, Beaverton, OR
Maloney- I'll do what I fan to answer your inquiry..I took thurs & fri. off and will be tailgaiting in my usual spot with my Eugene buddies just as usual. They too took both days off as soon as we realized it was a thurs night game. I have one friend who is a student and will join us after her last class ends at 430. In regard to scalpers, my girlfriend bought an SRO ticket for her dad (it's his birthday) and on Monday morning paid $100 ($40 face value). I would expect I-5 to be a mess as everyone will be comin to one city instead of split between the two, and even then it's usually a pain. I expect the ducks to be out in force, sportin as much yellow as possible. I too am a little nervous but am sure we pull it out. Good question about holdin a rose, I got no clue on that…anyone else? It's not like rushin the field with a 7 point lead and time still on the clock is it??
The Duck commercial was on during Monday Night Football last night! 3rd or 4th quarter! LOVE IT!
MarcTheDuck, pdx
Good questions, Richard…
It is definitely bad karma to show up at the game with a handful of roses. The OSU fans "dumping of the roses" on the field after the Civil War last year will forever remain on Youtube. If, somehow, we lose, I don't want to be the stars of that same kind of video clip for the ages. Plus I'm just plain superstitious.
I'm leaving work at noon (Portland) and should be down there by 3:30 or so (after a quick stop at home to deck out the car) and I'm taking Friday off. Tailgating with my usual buddies at the Juvi center across from Autzen. I'm sure traffic will be terrible on I5.
I'm wearing lots of layers of clothes 'cause I think it will be freezing! Probably yellow sweatshirt and green coat over that.
Kenny Wheaton as special game captain is an awesome idea for this, the biggest ever, Civil War.
Zak, Pa'ia Town
The new Sports Center commercial is legit. Oregon has arrived on the national scene. Love it, go Ducks!!
BGD, Battle Ground, WA
Richard, as far as holding a rose, I can only speak of my experience at last years civil war when all those bark eaters were carring rose's including my future mother in law (my daughter and son n law graduated from there, I couldn't help it, at least they graduated). I couldn't help but smurk a little while thinking to myself, Geez guy's, act like you've been here before then I remembered they hadn't. I would prefer to only bring out the rose's after the sound butt whoopin we're going to give them. Just my humble opinion.
P.S. My then future mother in law bolted prior to the end of the game so as not to face me after all the trash talking she had done earlier; just like a beaver to coward up and run.
Richard Maloney, Seattle, WA
Maybe, just maybe, under my Latin Berry jersey I will pull out a '94 Rose Bowl shirt, just to reveal in case something good occurs. Yet I tend to think that I ought to keep doing what has worked for every home game thus far. No Roses. Maybe some thermals.
I get out of meetings in Portland about 9 a.m. tomorrow. Thinking of coming down east of I-5, through the farm country. That would have been a good route for the now departed Duckmobile. I will be looking at the herrs of sheep along the way, hoping they have been left alone by our opposing fans.
Any chance the Beavers are coming in wearing orange, as someone suggested here last week? Great color makes the ESPN TV experience all the better. What costumes are the Ducks wearing?
For those who think Oregon wins easily because it has "more talent," or because it performed better against common opponents, how do you explain Texas' brush with death against A&M? What about Alabama's close call with Auburn? Take nothing for granted. The Beavers come in thinking they are going to win. They are plenty capable.
These games have a tendency to not go according to form. No predictions here, aside from the usual 50 to 100 arrests of overly juiced fans.
Richard Maloney,
Seattle, WA -
Why is no one talking about the quarterback coming to Autzen for the first time? This was the story of the week when Barkley came to town. Why not now? This is a big piece of the story, and except for a few passing comments, not much has been made of it.
Having never played against the Ducks and having never played at Autzen is something to consider. In order for Quizz to do what he does, they need to have a passing game. I'm betting on Canfield having some issues at the line as he attempts to call plays and also in the pocket as it quickly collapses.
Go Ducks!
BGD, Battle Ground, WA
Something else to consider, the unknown fact; is LGB goining to be allowed to participate being it's his last game as a senior? and, how does OSU prepare for this game not knowing if there going to face a three headed monster or possibly a five headed monster. I would specutlate that this is cause for concern if I'm a beaver. (thank the almighty I'm not) Anyway, just something to consider, the bark eaters got good taste of LGB last year and I'm sure that thought still lingers.
Richard, and anyone else reading, do not bring roses to the game. Bad karma. There will be plenty on the field after the Ducks win. I'm taking Thursday and Friday off and will be heading down from Portland at 9am. I want to soak this all in, as I grew up in Corvallis in the 70's and 80's and bolted town for Eugene when I turned 18. No matter which side you are on, nobody could have dreamed of this when I was growing up watching some of the worst football in the country.
If the Beavs wear orange jerseys, they would require a special exemption from the UofO…I think it was 2006 when the Ducks wore yellow at the burrito palace because the Beavs gave them the exemption. I'm hoping the Ducks go with all green…it looked really sharp on TV against the Trojans.
Terrysheldon, Eugene
Jared, Canfield has played at Autzen before. He was a redshirt sophomore, as I recall, threw some picks in the fog and the Ducks rolled. He is one of those players who seems to hang around forever, sleepwalking his way though his college career, then finally figuring things out in his senior year.
I am not sure how he will handle the Autzen noise alone. It seems to me that our fans have picked up the noise and the intensity the last few years, so maybe. But as many have said, it all depends on if we get to him early, rattle him, and ring his doorbell a few times. I do think we can get in his head and affect his play if we can get to him. He is not a runner.


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Under Armour Youth Big Logo Camo Hoodie
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Under Armour Youth Big Logo Camo Hoodie - The perfect hoodie to wear to school or up around hunting camp.
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