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Resources and Publications
Resource and Publication
All but "final mile" mail delivery should be opened up to private competition.
ITIF presents a rebuttal of the Economic Policy Institute's analysis of the STEM workforce.
3D printing is a new technology that raises old policy questions.
This fact sheet lists 53 documented economic benefits of IT, from jobs and output to competitiveness and...
A robust reauthorization of the America COMPETES Act can boost U.S. economic competitiveness and growth.
Policy decisions about IT in the vehicle should be driven by a broad government mandate to foster innovation...
The global agriculture system faces a rapidly growing challenge that must be met with resilience and...
Assesses the different Congressional proposals on internet tax and provides recommendations on the tax...
An EU-US FTA would signal to the world the seriousness with which both parties take true free trade.
The United States has failed to create a comprehensive energy policy that provides robust and consistent...
U.S. Fish & Wildlife Service betrays it's conservationist legacy by adopting scientifically indefensible bans on modern farming techniques.
Portions of the EU's proposed General Data Protection Regulation (GDPR) would introduce inefficiencies into the process of conducting medical research.
New paper finds that STEM immigrants increase wages for workers of all skill levels.
We need to end unproductive arguments and focus on real reform.
Health data use is being slowed by outdated rules.
The answer is a resounding yes.
Lack of strong intellectual property protections is linked to low creativity.
Onerous rules are driving drone research, and money, overseas.
Enhanced ICT use across all sectors, is key to boosting productivity.
Data innovation can support manufacturing competitiveness and growth.
Robert Atkinson presented "Brazil in the Global Innovation System" at conferences in Sao Paulo and...
Richard Bennett will discuss the transition to all-IP networks as part of the panel discussion "...
Richard Bennett will present on a panel on the IP transition.
Stephen Ezell presented on strengthening the US-EU Collaboration to the EU-NJ Business Forum on Technology...
Daniel Castro will be part of the EAC discussion on the results of grant funded work and recent innovations...
Stephen Ezell presented on the importance of the global innovation and competitiveness race at the 2013...
Senior Analyst Matthew Stepp will present as part of the 2013 Villanova Environmental Law Journal Annual...
ITIF president Rob Atkinson presented the keynote address at the 2013 NACFAM conference.
ITIF Senior Analyst Daniel Castro will be presenting at the Bahrain International eGovernment Forum 2013.
ITIF president Rob Atkinson will deliver the keynote address at the STGlobal Conference.
A strong, growing, and collaborative trade relationship between the United States and India could be in...
Ensuring the uninhibited flow of information, data, and ICT services across borders is vital both to...
ICANN should avoid choosing one business model over another by allowing both open and closed generic TLDs.
Vermont's H112 should not be enacted because it is based on a misunderstanding about biotech crops.
Pressured or mandatory technology transfer by other nations has, is, and will continue to negatively impact...
Testimony before the U.S. International Trade Commission making the case for the expansion of the ITA.
COPPA restricts the development of a robust Internet ecosystem for children and should not be strengthened.
Strong leadership in cloud computing is necessary to remain globally competitive, advance technology in the...
The FCC should not extend its authority to regulate the software installed on mobile devices.
The implications for the U.S. economy as a result of China's strategic decisions should be clear.
Conventional economics provides an increasingly poor guide for economic policy and should be replaced by an evolutionary economics framework.
Rob Atkinson contributed the chapter "Public Policy, Innovation and New Technologies" to the textbook
"Guide to U.S. Economic Policy."
Robert Atkinson contributed the chapter "Innovation in Cities and Innovation by Cities" for the book "Creating Competitiveness: Entrepreneurship and Innovation Polices for Growth."
In a chapter for the new book Practicing Sustainability, Rob Atkinson wrote about sustainability from an innovation economics perspective.
"Innovation Economics: The Race for Global Advantage." This new book delivers a critical wake-up call: a fierce global race for innovation advantage is under way and the United States is running the risk of losing.
Daniel Castro contributed a chapter titled "U.S. Federal Cybersecurity Policy" in the book "Cybersecurity: Public Sector Threats and Responses."
Rob Atkinson contributed a chapter titled chapter "Who's Who in Internet Politics" for the book "The Next Digital Decade: Essays on the Future of the Internet."
Supply-Side Follies methodically debunks the common assumptions of conservative economics and demonstrates why it is a flawed doctrine that is setting up the U.S. for a major economic downturn in the near future.
Taking into account the historical record, the book discusses the shortcomings of prevailing liberal and conservative economic doctrines and lays out a new growth economics agenda aimed at maximizing the productivity and innovation-enhancing forces of the New Economy.


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Do you know the limits of what you can say about the brass or the department on your Facebook page? iStock
Editor's Note: This article is not intended nor should it be taken or relied on as legal advice. It's for discussion purposes only.
For as long as there have been employer-employee relations, there's been griping about the same. It's a revered tradition to stand around the water cooler and complain about the boss, work conditions, wages, promotions, unfair discipline, etc.
In America, this tradition enjoys certain legal protections. But there are limits to bad-mouthing the boss or the department. Some comments can get you sued, disciplined, or fired. This push-pull has implications for officers, the brass and departments as a whole. Throw in the new and evolving technologies of anonymous internet postings and social media and we've got a lot of interesting questions.
- Do you, as an officer, know what kind of grousing can get you sued, disciplined or fired?
- Do you know how your rights and liabilities apply to your personal social media page during non-working hours?
- Do you know how your rights and liabilities apply to anonymous internet postings?
- Does your department have policies governing officers' comments about supervisors and the department posted anonymously or on their personal social media pages?
- Would the policies withstand a legal challenge if relied on to discipline an officer for griping about a supervisor or the department anonymously on the internet or on her personal social media page?
In "a shot heard round the [employment law] world," the National Labor Relations Board has agreed to address whether and how a worker bad-mouthing her supervisor on her personal Facebook page might be grounds for dismissal.
What? You've had a crummy shift, week, month or year at work and you go home and vent online and you can be fired and possibly sued? What's the Internet coming to? Lots of litigation and legal precedence, for one thing.
Basics in Defamation Law
Ideally, etiquette and civility would govern all our discourse and disagreements. If we lived in such a world, cops would be out of work.
Enter the law. In this case, the law of defamation.
Defamation law has been set out in this country for centuries. Generally--different states and jurisdictions may have varying laws--defamation is:
- Any false statement of fact
- That may damage the image or reputation of an individual, product or entity (like your department)
- That is published (publication that is oral is slander; written or printed publication is libel)
- "With fault":
-- If the subject of the statement is a private figure, "with fault" is established if the person making the statement knew, or in the exercise of reasonable care should have known, the statement was false – that is, if the person was "negligent" regarding the statement's falsity.
--If the subject is a public figure or official or an issue of public concern, a higher standard of "actual malice" or "reckless disregard" must be shown to establish fault.
Because defamation requires a false statement of fact, truth is always a defense. Keep in mind: Truth can be difficult (and in the case of a lawsuit—expensive) to prove.
The remedy for defamation in the U.S. is generally civil liability for the damages inflicted. There's no federal criminal defamation. Sixteen states have some criminal defamation legislation and recently there have been some criminal defamation cases arising from the internet in Wisconsin, Colorado and Oklahoma.
Public vs. Private Figure
Case law from different jurisdictions may vary somewhat regarding who is a public figure or official. There are also sub-categories such as:
- Always public figures or officials: Those who occupy positions of such power and influence they are deemed public figures for all purposes.
- Involuntary public figures or officials: They may become public figures through no purposeful action of their own, including those who have become especially prominent in the affairs of society.
- Public figures on specific issues: Those who have thrust themselves to the forefront of particular public controversies in order to influence the resolution of the issues involved.
For our purposes, the chief is probably always a public official since she is in a position to make public policy. Although we know officers are subject to much greater public scrutiny for their official conduct than many other citizens, for purposes of defamation law, a non-managerial officer is probably not a public official of figure unless she makes herself one on a specific issue.
Fact vs. Opinion
Statements of opinion, as distinct from statements of fact, are protected by the First Amendment. Whether you, the speaker or writer, characterize the statement as opinion is not the test.
In Milkovich v. Lorain Journal Co., 497 U.S. 1 at 17, 21 (1990), the Supreme Court articulated some standards for determining whether a statement would be held to be an opinion or fact for defamation purposes:

subset: commoncrawl


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Solidarités familiales par la démonstration
[Familial solidariies and the demonstration effect]
Three theoretical hypotheses can explain the motives behind familial transfers given to the elders : altruism, exchange, and the demonstration effect theory where adults have to set an example by helping their elders if they want to be helped in turn by their children. This paper focuses on a theoretical model of demonstration transfers where the anticipation of future difficulties increases the provision of upstream transfers. Predictions of the model are tested using a cross-sectional survey on private transfers within trigenerational families. Econometric results for timerelated upstream transfers are compatible with the demonstration motive.
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Length: | |
Date of creation: | 2003 |
Date of revision: | |
Handle: | RePEc:pra:mprapa:38438 |
Contact details of provider: | Postal: Phone: +49-(0)89-2180-2219 Fax: +49-(0)89-2180-3900 Web page: http://mpra.ub.uni-muenchen.de More information through EDIRC |
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Martin Browning, 1994.
"The Saving Behaviour of a Two Person Household,"
Discussion Papers
96-09, University of Copenhagen. Department of Economics, revised Jan 1996.
- Browning, Martin, 2000. " The Saving Behaviour of a Two-Person Household," Scandinavian Journal of Economics, Wiley Blackwell, vol. 102(2), pages 235-51, June.
- Martin Browning, 1994. "The Saving Behaviour of a Two Person Household," Department of Economics Working Papers 1994-01, McMaster University.
- Becker, Gary S & Mulligan, Casey B, 1997. "The Endogenous Determination of Time Preference," The Quarterly Journal of Economics, MIT Press, vol. 112(3), pages 729-58, August.
- Jellal, Mohamed & wolff, François charles, 2000.
"Shaping intergenerational relationships the demonstration effect,"
MPRA Paper
38512, University Library of Munich, Germany.
- Jellal, Mohamed & Wolff, Francois-Charles, 2000. "Shaping intergenerational relationships: the demonstration effect," Economics Letters, Elsevier, vol. 68(3), pages 255-261, September.
- Cigno, Alessandro & C. Giannelli, Gianna & Rosati, Furio C., 1998. "Voluntary transfers among Italian households: altruistic and non-altruistic explanations," Structural Change and Economic Dynamics, Elsevier, vol. 9(4), pages 435-451, December.
- Arrondel, L. & Masson, A., 1999.
"Family Transfers Involving Three Generations,"
DELTA Working Papers
1999-16, DELTA (Ecole normale supérieure).
- Arrondel, Luc & Masson, Andre, 2001. " Family Transfers Involving Three Generations," Scandinavian Journal of Economics, Wiley Blackwell, vol. 103(3), pages 415-43, September.
- Bisin, A. & Verdier, T., 1997.
"On the Cultural Transmission of Preferences for Social Status,"
DELTA Working Papers
97-04, DELTA (Ecole normale supérieure).
- Bisin, Alberto & Verdier, Thierry, 1998. "On the cultural transmission of preferences for social status," Journal of Public Economics, Elsevier, vol. 70(1), pages 75-97, October.
- Nishimura, K. & Zhang, J., 1990.
"Pay-As-You-Go Public Pensions With Endogenous Fertility,"
202, Australian National University - Department of Economics.
- Nishimura, Kazuo & Zhang, Junsen, 1992. "Pay-as-you-go public pensions with endogenous fertility," Journal of Public Economics, Elsevier, vol. 48(2), pages 239-258, July.
- François-Charles Wolff, 2000. "Les transferts versés aux enfants et aux parents : altruisme ou échange intertemporel?," Économie et Prévision, Programme National Persée, vol. 142(1), pages 67-91.
- Anne Laferrere, 1999.
"Intergenerational Transmission Models: A Survey,"
The Geneva Papers on Risk and Insurance - Issues and Practice,
Palgrave Macmillan, vol. 24(1), pages 2-26, January.
- Anne Laferrere, 1997. "Intergenerational Transmission Models :A Survey," Working Papers 97-23, Centre de Recherche en Economie et Statistique.
- Cox, Donald & Jappelli, Tullio, 1990. "Credit Rationing and Private Transfers: Evidence from Survey Data," The Review of Economics and Statistics, MIT Press, vol. 72(3), pages 445-54, August.
- White, Halbert, 1980. "A Heteroskedasticity-Consistent Covariance Matrix Estimator and a Direct Test for Heteroskedasticity," Econometrica, Econometric Society, vol. 48(4), pages 817-38, May.
- Bisin, A. & Verdier, T., 1997.
"The Economics of Cultural Transmission and the Dynamics of Preferences,"
DELTA Working Papers
97-03, DELTA (Ecole normale supérieure).
- Bisin, Alberto & Verdier, Thierry, 2001. "The Economics of Cultural Transmission and the Dynamics of Preferences," Journal of Economic Theory, Elsevier, vol. 97(2), pages 298-319, April.
- Gary S. Becker & Kevin M. Murphy, .
"The Family and the State,"
University of Chicago - Population Research Center
87-15, Chicago - Population Research Center.
- Becker, Gary S & Murphy, Kevin M, 1988. "The Family and the State," Journal of Law and Economics, University of Chicago Press, vol. 31(1), pages 1-18, April.
- Cox, Donald, 1987. "Motives for Private Income Transfers," Journal of Political Economy, University of Chicago Press, vol. 95(3), pages 508-46, June.
- McGarry, K & Schoeni, R-F, 1996. "Measurement and the Redistribution of Resources Within the Family," Papers 96-11, RAND - Reprint Series.
- André Masson & Luc Arrondel, 1991. "Que nous enseignent les enquêtes sur les transferts patrimoniaux en France ?," Économie et Prévision, Programme National Persée, vol. 100(4), pages 93-128.
- Altonji, Joseph G & Hayashi, Fumio & Kotlikoff, Laurence J, 1997.
"Parental Altruism and Inter Vivos Transfers: Theory and Evidence,"
Journal of Political Economy,
University of Chicago Press, vol. 105(6), pages 1121-66, December.
- Joseph G. Altonji & Fumio Hayashi & Laurence Kotlikoff, 1995. "Parental Altruism and Inter Vivos Transfers: Theory and Evidence," NBER Working Papers 5378, National Bureau of Economic Research, Inc.
- Joseph G. Altonji & Fumio Hayashi & Laurence J. Kotlikoff, 1995. "Parental Altruism and Inter Vivos Transfers: Theory and Evidence," Boston University - Institute for Economic Development 65, Boston University, Institute for Economic Development.
- Joseph G. Altonji & Fumio Hayashi & Laurence Kotlikoff, . "Parental Altruism and Inter Vivos Transfers: Theory and Evidence," IPR working papers 95-22, Institute for Policy Resarch at Northwestern University.
- Chamberlain, Gary, 1980. "Analysis of Covariance with Qualitative Data," Review of Economic Studies, Wiley Blackwell, vol. 47(1), pages 225-38, January.
- Veall, Michael R., 1986. "Public pensions as optimal social contracts," Journal of Public Economics, Elsevier, vol. 31(2), pages 237-251, November.
- Ribar, David C. & Wilhelm, Mark O., 2006. "Exchange, role modeling and the intergenerational transmission of elder support attitudes: Evidence from three generations of Mexican-Americans," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 35(3), pages 514-531, June.
- Cox, Donald & Jakubson, George, 1995. "The connection between public transfers and private interfamily transfers," Journal of Public Economics, Elsevier, vol. 57(1), pages 129-167, May.
- François-Charles Wolff & Luc Arrondel, 1998. "La nature des transferts inter vivos en France : investissements humains, aides financières et transmission du patrimoine," Économie et Prévision, Programme National Persée, vol. 135(4), pages 1-27.
- Sloan, Frank A. & Thomas J. Hoerger & Gabriel Picone, 1996. "Effects of Strategic Behavior and Public Subsidies on Families' Savings and Long-Term Care Decisions," Working Papers 96-01, Duke University, Department of Economics.
- Francois-Charles Wolff, 2001. "Private intergenerational contact in France and the demonstration effect," Applied Economics, Taylor & Francis Journals, vol. 33(2), pages 143-153.
- Becker, Gary S, 1993. "Nobel Lecture: The Economic Way of Looking at Behavior," Journal of Political Economy, University of Chicago Press, vol. 101(3), pages 385-409, June.
- Cigno, Alessandro, 1993. "Intergenerational transfers without altruism : Family, market and state," European Journal of Political Economy, Elsevier, vol. 9(4), pages 505-518, November.
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Safavieh Miami Shag Black/Grey Rug
This product has additional required/recommended options. To configure, add to your cart.
Once popular in the '70's, the shag rug is back. With an irresistibly soft pile and wonderful palettes, it brings warmth to every decor.
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3' x 5' Rug Size
4' x 6' Rug Size
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Product Type: Area Rug | Construction: Machine made |
Technique: Tufted; Hand woven | Primary Color: Black, Grey |
Gender: Unisex | Lifestage: Adult |
Material: Acrylic | Reversible: No |
Rug Pad Needed: Yes | Eco-Friendly: No |
Outdoor Use: No | Product Care: Professional cleaning is recommended |
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What does WBAA stand for?
What does WBAA mean? This page is about the various possible meanings of the acronym, abbreviation, shorthand or slang term: WBAA.
We've found a total of 6 definitions for WBAA:
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WBAA | Whole Blood Associated Acetaldehyde | ||||
WBAA | Wisconsin Badgernet Access Alliance | ||||
WBAA | Wisconsin Business Aviation Association | ||||
WBAA | Water Benefits Accounting And Assessment | ||||
WBAA | Warner Brothers Animation Archive | ||||
WBAA | AM-920, FM-101.3, Purdue University, Lafayette, Indiana |
Still can't find the acronym definition you were looking for? Use our Power Search technology to look for more unique definitions from across the web!
"WBAA." Abbreviations.com. STANDS4 LLC, 2015. Web. 3 Mar. 2015. <http://www.abbreviations.com/WBAA>.


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Posted February 7, 2002
Superb History of the Continued Stupidity of Baseball Ownership
For the serious and intelligent baseball fan who is perplexed by the recent idiocy of Bud Selig and his fellow baseball owners, 'Lords of the Realm' is a must-read. Helyar summarizes a century of business shortsightedness and mismanagement that continues to characterize the ownership of our former national past time. The type of people who have run the business of baseball is best encapsulated by Helyar's depiction of contract negotiations between the NY Yankees and Mickey Mantle, at the height of the latter¿s popularity. Rather than give Mantle any raise after his triple-crown winning season, the Yankees decided to black-mail Mantle into signing a new contract at the same salary by threatening to send Mantle's wife pictures of Mantle¿s late-night dalliances during the season. Especially enjoyable is reading of the various miscalculations made by the pompous windbag Bowie Kuhn and his band of nincompoops in their battle with Marvin Miller and the emboldened player¿s union. The business of baseball is in trouble, but with little revenue sharing and the deserved distrust and resentment of the players, it is foolhardy to expect this current crop of owners, led by the woeful Selig, to orchestrate any real solutions to such troubles. ¿Lords of the Realm¿ tells you where such foolhardiness all began and where it has been over the last 100 years.
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What does WWLH stand for?
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How to start a flame war on a gaming site
S Pastic
on 11.29.2011
We gamers are an opinionated bunch. Games old and new are routinely compared to titles even remotely similar - and in certain cases, compared to games with zero in common save for their interactivity. As online gaming media has become more and more prolific, ordinary people such as you and i have been given the opportunity to voice our opinions in blogs, forums and the general hype and/or hate machine surrounding our titles of choice. Inevitably, some of us will feel very much attached (or alternatively disappointed) with certain releases, and it seems many of us have little hesistation in putting our vociferious viewpoints forth. Enter the flame war.
Games journalists and ordinary "normies" are often accused of fishing for heated reactions to their opinions, based on how congruent their posts are with the mindset of the person reading on the other end. Depending on whom you ask, "flaming" (or trolling) is often either ludicrously frustrating, or hilariously entertaining. In an inspired effort to gauge the sense of humour readers have, Stephen Pastic presents this easy "how to" guide to starting a flame war on a gaming website. FLAME ON!
Swear ridiculous allegiance to a large company
Sony vs Nintendo vs Microsoft is a basic beginners move here. You should always be looking to pretend that your own livelihood and sense of self depends on a large, faceless multinational development/publishing company, despite the fact that they know nothing of you personally. You alone should know that your lone uninformed voice is far more powerful than an entire company's PR department in winning the hearts and minds of fellow gamers. The antiquated notion that opinions are as varied as people themselves should have zero bearing on your wonderfully phrased analyses and insight into why Nintendo is killing gaming, for example.
Show superiority via comparison
One tried and tested rule of a professional flame-baiter is that nothing proves your point better than comparing your title of choice to one that doesnt resonate with you as strongly. While there are some "informed" people who will use such comparisons to highlight differing features of similar titles, they are clearly just being subjective. You alone are the objective voice who knows the truth of the matter, and also clearly understand the definition of the word "objectively". Just think how many people will buy the wrong title (under the misguided idea that they prefer another game) if you did not take the time to show how Battlefield 3 is objectively better compared to Modern Warfare 3, to take a recent examplar.
Never back down
Occasionally, even the most hardy flamers will encounter one of these "rational" people responding to their well thought out arguments. Many weaker trollers can often be brought around to a compromise on views via a viewpoint which seems well reasoned and well researched - do not be fooled by this ruse! Even if all seems lost, and you believe you are just coming across like an opinionated asshole, a true flamer never loses sight of the fact that they are right and everyone else is wrong. If you can overcome reason, nobody can convince you that some people believe Haze to be a somewhat disappointing title - Fight the good fight!
Know the appropriate response
Here we move into the advanced steps for all you budding apprentice trolls. When you are presented with a counterpoint to your brilliantly lucid prose, you should always be aware of the correct way to respond. Even the most experienced among us can be swayed into believing someone else simply has a different opinion to our own. In the words of Tiger Woods, f*ck that! A true flamer will never utter something to the effect of "well, i personally disagree but i see your point". While there are many ways to counter such an idea, calling someone's mother into question with regard to her sexuality, physical size, or child rearing skills is always a good starting point. Calling someone a "f*ggot" or "retard" as often as possible is the gold standard here - and always remember that such inflammatory remarks can never be repeated too often. Be creative!
Key phrases
There are certain words and phrases which will immediately silence any naysayers with regard to your praise and/or critique. Whilst not a definitive list, gems such as "fanboy", "n00b", "Micro$oft" and the aforementioned understanding of the defintion of "objective" will prove to be invaluable tools to a flaming enthusiast, and are at no risk of painting you as an uninformed d*ckhead. Always remember that your superior knowledge of the intricacies of the english language which you clearly demonstrate time and time again will put you in the position of superiority.
These are just a few of the basic points to consider as someone who totally knows what they are on about. Your opinion and yours alone is the only one which can save the games industry from the deluge of revered titles which actually suck hardcore ass. The road to becoming proficient at inciting the useless exchange of heated opinions is not an easy one to tread, but if you believe in yourself and abandon the outdated ideas of rationality, you too can enter the upper echelons of digital douchebaggery! Fan the flames, my friends!
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The Twelve Step Program (Gamer's Edition)
S Pastic
on 11.21.2011
The Twelve Step Program (Gamer's Edition)
Like many of you, i believe i have a problem and now realise that i need help. My actions have caused me to neglect my obligations, created periods of financial strain, and left me with a sense of powerlessness with regard to my situation. My name is Stephen Pastic, and i am a compulsive "day one purchaser". Despite my stack of hitherto neglected games residing in my home, i am compelled to purchase many new releases as soon as they become available, and in doing so, digging my frustrated completionist's hole even deeper. I have given no regard to the fact that many of these titles are generally available for half the cost if i could only wait a couple of months, and thought little of my responsibility to the unfinished games residing with me that depend upon yours truly for completion. Forgive me, fellow gamers - i know not what i do.
In an effort to remedy this mea culpa, i intend to make a positive difference. Taking a cue from those fine "Jesus enthusiasts" at Alcoholics Anonymous (AA), i have drafted the world's first twelve step program for sufferers of "Day One Purchaser" (DOP) syndrome. For all whom this resonates with, Stephen Pastic simply wants you to know that you are not alone...and that he is totally not being turbo-douchey in referring to himself in the third person. Let the healing begin, my friends!
The Twelve Steps for the DOP Afflicted
1. We admitted we were powerless over day one purchases - that our lives had become unmanageable.
2. Came to believe that a power greater than ourselves ("butt-hair parting" discounted prices two months from release) could restore us to sanity.
3. Made a decision to turn our will and our lives over to the care of God - or failing that, Bobby Kotick as we understood Him.
4. Made a searching and fearless moral inventory of ourselves, and our gaming collections.
5. Admitted to either God, to ourselves, and to another human being - preferably Shigeru Miyamoto - the exact nature of our wrongs.
6. Were entirely ready to have either God or David Jaffe remove all these defects of character.
7. Humbly asked Him (AKA Hideo Kojima) to remove our shortcomings.
8. Made a list of all persons we had harmed, games we had neglected, and became willing to make amends to them all.
9. Made direct amends to such people wherever possible, except when to do so would injure them or others - or where it would collide with experiencing a fully awesomesauce title before spoilers happen.
10. Continued to take personal inventory and when we were wrong promptly admitted it, even if we had previously assumed the game to be digital excrement.
11. Sought through prayer, meditation and headshots to improve our conscious contact with God, and our Kill/Death ratios as we understood them, praying only for knowledge of His will for us and the power to carry that out.
12. Having had a spiritual awakening as the result of these steps, we tried to carry this message to other DOP sufferers, and to practice these principles in all our affairs.
To any fellow DOP afflicted persons who have had the courage to read this far : Congratulations! You have taken the first step to conquering the element of your life which has caused you so much unneccessary pain. I want you all to know that there are people who care, even if those people are not the ones who put you up for adoption 22 years ago. Seize the day, my friends! Your new life in gaming begins now!
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The worst sex offenders in gaming
S Pastic
on 10.22.2011
Attention citizens! Coinciding with a marked jump in the incidence of digital deviance in recent years, reports have been made of suspicious characters lurking among game collections worldwide. For your safety, we have compiled a list of some of the most threatening suspects currently at large. If you happen to spot one of these individuals, call your local police immediately - under no circumstances should you attempt to apprehend any of the following sex offenders - most (if not all) are armed, dangerous and several sandwiches short of a picnic.
Name/Known aliases :
Pyramid Head AKA Gary
Seen in the vicinity of :
Silent Hill 2
Distinguishing features :
Large red triangular helmet, huge bugger off knife (often seen being dragged behind)
Primarily operating out of the small town of Silent Hill, Pyramid Head is alleged to have viciously raped several of the local creatures, as well as having killed others whilst in pursuit of one James Sunderland. Witnesses to these events have described sudden appearances of the suspect, usually followed by either extreme murderous violence, forced intercourse, or in some cases, both. Reports show that the offender usually moves very slowly - as such, a hasty retreat is heavily recommended in the event of an encounter. Perpetrator also seems to favour potential victims bearing a heavy conscience, or persons whose names rhyme with "Blames Wunderland".
Name/Known aliases :
"Doctor drill" (name unknown)
Seen in the vicinity of :
Heavy Rain
Distinguishing features :
Balding white hair, seen carrying a drill
Residents of Heavy Rain, be on your guard - persons who offer invitation inside their domicile should be treated with caution. Described by witness Madison Page - this man is of average height, favours white shirts reminiscent of a medical professional, and may offer potential victims a beverage drugged with a powerful sedative. Tethered to a workbench upon waking, Ms Page described her assailant moving toward her pubic region with a large drill, and was only able to make an escape following an interruption of the suspect's activities from an unaware third party. According to the witness statement, people should also take note of middle aged men fitting the above description who speak with a ludicrously over-the-top theatrically creepy vocal intonation. Additionally, individuals harbouring decomposing male corpses in their basement should be considered highly suspicious.
Name/Known aliases :
Alma Wade AKA the scary little kid
Seen in the vicinity of :
Distinguishing features :
Long black hair obscuring a blank facial expression, appears/disappears suddenly
Authorities warn people in the vicinity of F.E.A.R. 2 that a habitual stalker/telepathic female rapist is at large. In a victim statement, Mr Michael Becket describes being persistently stalked by what appears to be a young female. Initially rejecting the advances of the suspect, Mr Becket alleges the approaches made became increasingly frequent and violent, culminating in his non-consensual impregnation of the offender. Witnesses are urged to call police at the first indication of the perpetrator's prescence. Things to look for include the apparent mirage of a swing in the middle of a clearing, as well as the entire space time continuum seemingly going "tits up".
Name/Known aliases :
Goichi Suda AKA Suda51
Seen in the vicinity of :
Killer7, No More Heroes, Shadows of the Damned
Distinguishing features :
Japanese male, clinically insane (diagnosis to be confirmed)
Dwellers in the locales listed above, be on the lookout for a game designer who has habitually molested the brains of many with his products. Associated with the "Grasshopper Manufacture" street gang, Suda51 often employs methods such as psychopathy, nonsensical humour and utter disdain for traditional game design to isolate and abuse his chosen victims. Thinking 'outside the box' and the desire to try new things are patterns of behaviour to avoid in order to minimise one's likelihood of victimisation. Authorities advise that keeping a copy of any "triple-a" mainstream title on hand at all times is remarkably effective at keeping this predator at a safe distance.
Name/Known aliases :
Michael Jackson AKA the King of Pop
Seen in the vicinity of :
Michael Jackson's Moonwalker
Distinguishing features :
"Rubber-like" face, fond of walking backwards, likes children...a lot
This guy is DANGEROUS. Downright BAD, in fact. HISTORY shows us this guy is completely OFF THE WALL. He has been spotted in both BLACK OR WHITE, and his favourite film genre is reported to be THRILLER. Recent victim BILLIE JEAN was forced to watch the offender BEAT IT - when asked to stop, Mr Jackson allegedly responded with "it's just THE WAY YOU MAKE ME FEEL". Known to be quite the SMOOTH CRIMINAL, this offender has also abused a STRANGER IN MOSCOW, although given his mental state, would be hard pressed to REMEMBER THE TIME himself.
-S. Pastic
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So, you want to be a games writer?
S Pastic
on 10.20.2011
*An aspiring gaming writer's look at what like minded individuals should consider while in the process of developing their craft - equal parts self aggrandising, pretentious and (hopefully) somewhat interesting, Stephen Pastic pretends to know what he is talking about.
Gaming culture has come a long way in the last couple of decades. Once viewed as the exclusive domain of socially maladjusted nerds, we now find ourselves at a point in time where certain big release titles are putting more traditional media such as films to shame in terms of gross income. Gaming as a whole has become firmly ingrained into modern pop culture to such a degree that many of our grandparents are even familiar with "that Nintendo Wii thing", and brands such as Call of Duty are modern commercial behemoths. As the gaming audience has grown exponentially in both numbers and breadth, more and more gaming enthusiasts have transcended the idea of seeing their pastime as simply an entertainment product, and have begun turning a more critical and analytical eye towards the industry. For some time now, the gaming press has been moving increasingly away from print media, and towards their online counterparts - this shift has opened the doors for many otherwise "professionally unqualified" individuals to have their voice heard in arenas such as gaming blogs and forums, which for some people has in turn led to turning their pastime into a job.
So, what are the kind of things you should have a grasp on in attempting to emulate this route into games journalism?
First and foremost - read, read, read!
A good working knowledge of the english language is essentially a writer's toolbox, if you will excuse the uninspired simile. A firm hold on syntax, grammar and appropriate punctuation are a base necessity in attempting to convey your ideas and opinions to another reader in print. Good writing is something which becomes more apparent, and easier to replicate the more you are subjecting yourself to examples of other people's work. Much like a bodybuilder's muscles get stronger via working out, a writer's skill improves with exercise.
Know your material
Whilst it would be unrealistic for anyone to absorb absolutely everything within the gaming industry, one should ideally aim to subject themselves to as much as possible. Different people will obviously have varying levels of knowledge of particular aspects of gaming culture, but it certainly pays to have a familiarity with as much as is plausible. From current news and releases to the economics of the industry - the more you know, the more you have to draw from.
Original content is king
Even though there is definitely a place for the "dry news" such as official press releases and so forth, with the multitude of digital outlets for this information, restricting yourself to only writing about the same things as everybody else will make it exponentially more difficult for you to stand out among the millions blogging or tweeting about the same thing. Ideally, one should always be on the lookout for ideas to write about as they occur to you. Granted, it is very difficult to come up with a completely original angle that has never been explored before, but at least you will be showing that you are capable of demonstrating your ability to synthesise your own ideas and opinions on your chosen topic.
Develop your own "voice"
Somewhat related to the original content angle, the vast majority of discussion within the gaming community will be based on ideas which have been voiced many times before. With this in mind, don't be afraid to inject some personality into your writing - unless you happen to have stumbled on a completely new idea, you need to give potential readers some incentive to listen to your opinion or voice - as opposed to any other outlet they could get the same information from. From the more serious, analytical kind of articles to a ridiculous humour piece, there is room for you to try it all. Be creative and consider exploring different ways of getting an idea or opinion across.
Tap your greatest resource
We gaming enthusiasts are lucky in the sense that (in many ways) our greatest resource is our fellow gamers. Get involved in discussions, exchange ideas and keep an ear open to what is happening. Few people know gaming better than gamers ourselves - you never know where the next ball-smashingly brilliant idea will come from!
...and finally
Always take the time to thoroughly proof-read what you have written - do as i say, not as i do! wpugshi39r!
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Multiplayer - check the use-by date
S Pastic
on 10.19.2011
The current console generation has ushered in many things we gamers take for granted nowadays. From downloadable content to high definition graphics, a lot of what is now common was either something of a rarity or widely non-existent a few short years ago. However, one of the biggest "back of the box" bullet points now ubiquitous amongst console gamers is online multiplayer modes. No longer hamstrung by the need for additional controllers (and people to use them), the modern console gaming landscape is awash with variations on gametypes such as co-operative and versus play over the internet. Within a few short years, we have now reached the point where some titles are now primarily sold off the back of their multiplayer component (think Call of Duty or Halo).
As someone who had never delved into the world of PC gaming, this console generation has been my introduction into the online gaming world. I was initially floored by the ability to kick the living shit out of someone in Texas at Dead or Alive 4 (hey, my standards were quite low at the time), while talking an amount of smack via headset that would make a heroin dealer blush. As time went on, i developed a fascination with certain multiplayer games, and spent many an hour griefing some much better "proper" players at games such as Gears of War (wow - they really hate compulsive chainsawers, don't they?). While my focus has somewhat shifted back toward the more single player focused titles of late, something has recently been bothering me about the bigger picture of multiplayer gaming.
Several months back, i bought Assassin's Creed : Brotherhood for PS3. Upon giving the multiplayer portion a spin, i exclaimed something to the effect of "man, this game is the freaking tits!". Several weeks passed before i returned to the game - and much to my surprise - could not start a game for love nor money...simply not enough people were actively playing that game mode while i searched in vain. Herein lies an issue which has become increasingly prevalent - if there is not a sufficient number of players in the majority of these games, that whole portion of the title essentially becomes useless. Whilst some definitely have a greater longevity that others (COD, Gears, Halo, etc.), others such as the aformentioned AC:Brotherhood and Uncharted 2 effectively come with a built in use-by date (or at least become noticeably much more difficult to get into) - and even the larger games will eventually at some point be completely useless in terms of their multiplayer components.
As time goes on, increasingly more resources are being put into online modes by developers in an effort to capture a slice of this demographic (and the associated sales). Given that these game modes are such a prevalent part of the industry, this state of affairs seems to be completely (if you will excuse the expression), retarded. Especially when some titles have been able to completely nullify this issue via very simple means. Killzone 3 and Gears of War 2 & 3 are just a few of those games who have been able to completely neuter this utter redundance of a significant portion of their content via the option to play against an AI or "bots", with all other multiplayer features intact. In these cases, even the lack of an internet connection will still allow all players to experience most of the entire breadth of content produced.
Putting aside the cynical idea of developers and/or publishers making this move deliberately in order to make a newer iteration more appealing, there really is no excuse for this. If what we are purchasing is essentially a commercial product, do not make access to a portion of that content contingent upon how many people are currently utilising it - especially when such an obvious alternative option exists.
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Pastic Surgery - Games which have gone under the knife
S Pastic
on 05.09.2011
Over the last few years of this console generation, we have been seeing a marked increase in the number of older games being re-made, re-modeled and re-mixed. As the development of new intellectual properties becomes riskier by the year (at least from a business perspective), many companies have at some point attempted to leverage an older, more familiar product towards gamers' wallets. Here, we take a look back at some of these titles to have gone under the developer's knife, as well as examining what worked and what came out looking like Nicole Kidman's face.
---NOTE : Only titles i have personally experienced both the original and its remake are up for consideration here. So before anyone tells me i forgot game x, y or indeed z...no i didnt. Im sorry i just yelled. It's not your fault. Im glad we got that out in the open. Friends?
*Conker Live and Reloaded (Xbox)
Released in 2005 following Microsoft's aquisition of Rare Ltd., this re-made version of Conker's Bad Fur Day for the Nintendo 64 was largely unexpected. Released late in the N64's lifecycle, the original game did not garner the kind of sales figures often associated with re-make territory, despite its positive critical reception.
-What it did right-
Having recently played both versions, the visual difference is huge. Compared to the original title, Live and Reloaded simply looks amazing. While still essentially the same game, the Xbox version manages to look a lot less "blocky" than its 64 bit sibling, as well as featuring some pretty damn impressive textures, particularly on Conker's fur. In addition, there are occasional 'fourth wall' breaking segments of dialogue which directly reference minor differences to the original game - to those who are familiar with Bad Fur Day, there are a couple of surprise twists waiting to throw the player off momentarily. Lastly, there is the multiplayer component - as someone who didn't play much of it, my take on this mode is pretty limited. However, what is immediately apparent is that this portion of the game is entirely new, and takes little from the original's multiplayer mode. Featuring game types such as 'Deathmatch' and 'Capture the Flag', this class-based mutiplayer component was supposedly one of the most popular online titles for the original Xbox.
-Where the knife slipped-
For some reason, Live and Reloaded is much more heavily censored in terms of language than Bad Fur Day. Going against historical precedent, Nintendo's cartridge is by far the more expletive laced of the two. Whilst not a deal breaker, there is something that is lost in hearing an "anti-swear word bleep" while a vertically challenged Grim Reaper is ostensibly calling the player character a "twat". Furthermore, some of the words chosen for the new bleep-out treatment do seem a bit arbitrary compared to the more egregious ones, such as the dreaded "f-bomb". Also, whilst the new spin on multiplayer was obviously a welcome one (given its popularity), i couldn't help but get nostalgic for Bad Fur Day's modes - whilst i may be viewing this through retro goggles, i seem to recall personally enjoying the older one much more in this regard.
-Overall- (on a scale of Tara Reid's boob job to ten)
8 - a much better looking, somewhat less filthy sounding version of an oft forgotten classic title. Check those bargain bins!
*Metal Gear Solid : The Twin Snakes (Gamecube)
Coming out eight years after the original Metal Gear Solid, it should come as little surprise that The Twin Snakes is visually leagues ahead of the 1998 classic. Jointly developed by Konami and Silicon Knights (of "Eternal Darkness" and "Too Human" fame), this re-make also features new gameplay elements originally seen in MGS2 : Sons of Liberty, as well re-recorded voice overs from the (mostly) original cast.
-What it did right-
For the most part, everything. Visually, The Twin Snakes makes the original look like Sarah Jessica Parker in comparison...yes, i do mean that insultingly. Whilst impressive at the time, looking at Solid Snake's head in all its heavily pixelated glory does not hold a candle to actually looking like something resembling a face. Whilst this alone would have translated into a 'must buy' for fans of the series, the developers went even further in adding features from MGS2 such as first person shooting, the ability to move bodies around and the ability to hang off ledges. The re-done voice acting also has some slight differences - Snake in particular sounds noticeably less gruff in the original, whereas in the newer game he sounds much closer to the voice many of us have become accustomed to. For the most part though, any other differences in vocal work are much more subtle, and aside from some isolated examples, one would be hard pressed to notice any jarring changes.
-Where the knife slipped-
The one glaring fumble on the developers part are the (admittedly few) added cutscenes. While this may on the surface sound like a good thing, it quickly turns sour when it seems every single one was inspired by "The Matrix" in a major way. From Snake firing at a helicopter after jumping off a missile in mid-flight, to a newfound fixation on slow motion backflips, it becomes much harder to maintain the suspension of disbelief already demanded of the game when one of these scenes suddenly pops up. Absent too are the "VR training missions" from the original - not necessary by any means, but it would have been nice to have them included regardless. Finally, there is one instance of the new gameplay additions making one boss fight laughably easy - Revolver Ocelot is an absolute joke this time around owing to the first person aiming.
-Overall- (on a scale of Michael Jackson's nose to ten)
9 - when a remake causes its original classic to become mostly obsolete, there really is little to complain about. Good luck finding a copy in Australia anymore, though...
*Ninja Gaiden Sigma (PS3)
Much like various incarnations of certain Resident Evil titles, this game has been re-released and re-made several times. Starting life as a 2004 Xbox title, Ninja Gaiden was then re-released with some new features as Ninja Gaiden Black in 2005, and then again after some further tweaking on the Playstation 3 as Ninja Gaiden Sigma in 2007.
-What it did right-
Aside from the improved visual quality one would expect in the jump from the Xbox to the PS3, Sigma adds a sizeable amount of content, especially in comparison to the games first incarnation. Featuring several new chapters as a new playable character, an easier difficulty setting (for what was admittedly a pretty difficult game), and new weapons, Team Ninja at least went above the token graphical upgrade.
-Where the knife slipped-
Somewhat more difficult to quantify than most remakes, as some minor features seen in Ninja Gaiden Black were conspicuously absent from Sigma - most notably the unlockable original NES game, as well as the combo meter. Besides this, gamer opinion does seem to be somewhat divided between the superiority of Black vs Sigma on various minute details, most of which will not be noticed by the vast majority of players.
-Overall- (on a scale of Donald Trump's hairpiece to ten)
7 - in my opinion, the definitive version of a great action game - just a shame that some additional features were cut. Not quite a huge graphical leap either, given the relatively short space of time between each iteration.
*Perfect Dark Zero (XBLA)
The "spiritual sequel" to Goldeneye on the Nintendo 64, Perfect Dark was released to critical acclaim in 2000. One of the most popular titles for the system, it featured one of the most robust local multiplayer modes seen on consoles at the time. Re-released on XBLA in 2010, the updated version featured updated textures and online functionality, as well as new control options.
-What it did right-
Adding Xbox Live functionality to an already impressive list of multiplayer modes and options was an obvious tweak to be made, but a very welcome one at that. No longer hamstrung by the need for 3 additional controllers (and the required people on the couch to use them), Perfect Dark Arcade allows players to re-live the game with the modern conveniences of voice chat and Xbox Live. A slight graphical overhaul doesn't exactly bring the game up to current visual standards, but still helps to make the game much less dated. Perfect Dark Arcade also somewhat updates the original's control scheme allowing for dual stick functionality.
-Where the knife slipped-
Not much to complain about in comparison to the original game - with no modes missing and all original content included, Perfect Dark Arcade is the same game, only with an updated look and some new features.
-Overall- (on a scale of Heidi Montag's entire body to ten)
9 - An updated version of an old classic with all content intact. Whilst the game (much like it's older brother Goldeneye) does not really hold up brilliantly to modern standards - enemies still react to being shot with the infamous "late 90's Rare game interpretative dance routine", for example - at a price point of approximately $10, its difficult to be ultra critical of this package.
*Resident Evil (Gamecube)
A title which has must surely be in the running for "most frequently re-released game" on various platforms, Capcom's 1996 PSX survival horror was updated for the Gamecube in 2002. Featuring a massive visual upgrade, new environments, a particularly powerful new enemy and new audio, Resident Evil for the Gamecube is one of the most substantial re-makes of a game in the last decade.
-What went right-
An awful lot, simply. To say that Resident Evil on the Gamecube looks WAY better than the original is like saying that Forrest Gump is an alright movie in comparison to the works of Pauly Shore. By far one of (if not the most) visually stunning titles available for Nintendo's little cuboid system, it is actually physically painful on one's eyes to play the original game afterwards. The addition of a nemesis-esque enemy in the form of Lisa Trevor is also a highpoint of the re-make. Being an enemy one is unable to go toe to toe with for the most part makes for some particularly tense sequences, as the player frantically attempts to wrestle with the controller to make a quick getaway. For conoisseurs of the series, there are also some new subtle elements of narrative spliced in amongst the existing plot. The addition of new game modes and endings serves as the metaphorical cherry on top of the "way games should be remade" cake (clusmy simile count = 1).
-Where the knife slipped-
To be honest, nothing comes to mind outside of issues endemic to the original, such as a clunky feel to the controls - which some may argue is an inherent component of the survival horror experience. Whilst i may be forgetting some niggles here and there, the fact that i struggle to come up with a viable criticism highlights what a quality product this is.
-Overall- (on a scale of my own genitals to ten)
10 - A fine example of how re-makes should ideally be handled. With lots of new and updated content, all features intact, and a nice visual upgrade, it is little wonder why this title is among the most sought after for Gamecube owners.
Given the current state of the industry, it wouldn't be unwise to assume we will see many more of this kind of reworking of older titles in the coming years. It can only be hoped that developers will take heed of what has and has not worked for the re-makes currently in circulation. Remakes should ideally be seen as not only an opportunity to "tart up" their older titles visually, but also to fix some of the more obvious issues with the original product. Only time will tell if we can relive some more of our favourite titles with sigificant improvements, or if we are to be subjected to high definition versions of the existing flaws.
What are some other examples of re-makes which exemplify either end of this spectrum? What did i miss? Have you seen my wallet?
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US challenges Israel to sharpen alternative path on Iranian nuclear negotiations
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Health & Science
By JUDY SIEGEL-ITZKOVICH \
07/01/2012 03:53
Prof. Sir. Mark Walport 390. (photo credit:Judy Siegel-Itzkovich)
It has been a galloping ride since Henry Wellcome's 1853 birth in a log cabin in the American Wild West, graduation from Philadelphia Pharmacy School, work as a traveling salesman of tree-bark remedies, move to England and partnership in an English pharmaceutical company that evolved into fourth largest in the world. Before his death, Wellcome was made a knight of the British Realm for contributions to his adopted country.Today, the London-based foundation established in his name when Wellcome died 76 years ago finances medical research and other projects to fight disease, promote health and spread understanding of science. With its 550 employees and an endowment equivalent to some $21 billion, Wellcome Trust is a powerful engine promoting healthcare advances in Britain and globally, especially in the developing world.For the first time since he became head of Britain's largest independent charity, Wellcome Trust director Sir Prof. Mark Walport recently visited Israel, touring research and medical institutions for a few days and even seeing a cousin who lives here. The 59-year-old immunologist and rheumatologist was himself knighted in the 2009 New Year Honors list for services to medical research.Walport's wife is also a physician, and their children are "all physical scientists, three in England and one studying in America."The professor had an active clinical practice, and his own research career, focused on the immunology and genetics of rheumatic diseases. But when he was made Wellcome Trust's director, he decided to give up work with patients and in the lab because of lack of time.Last in Israel over two decades ago, Walport also delivered the Henry Cohen Memorial Lecture of the Jewish Medical Association UK, which promotes links among Jewish health professionals in that country and between the UK and Israel. He was invited to Israel and accompanied during his tour by University College London emeritus professor of immunopathology David Katz, who is a frequent visitor and fluent in Hebrew."Henry Wellcome certainly was a talented character with a colorful and amazing personal story," Walport told The Jerusalem Post in an interview during his visit, and his life has been documented by photos and biographical information amassed by Wellcome Trust. "Sir Henry didn't live a lavish lifestyle; he spent his money going around world and collecting information on themes such as the history of human health. He saw very clearly the need for rigorous science. He also excavated in the Sudan and commissioned archeological digs because of his passion for archeological finds."Wellcome was born in the forests of Wisconsin to his father Solomon, a farmer and member of the Second Adventist (anti-alcohol) Christian church and a devout Quaker mother. As a boy, during expeditions to nearby Indian burial mounds Wellcome discovered a Neolithic stone arrowhead that sparked a lifelong interest in traditional ways of life.When Henry was eight, his father's potato crop failed, forcing the family to travel for weeks by covered wagon to Minnesota with others to protect each other from the Indians.When he was 13, Henry left school to work in his uncle Solomon's store, where he was a physician and prepared medications with mortars, pestles, bottles of chemicals; it was there and accompanying his uncle on his rounds that the boy's interest in medicines and doctoring was aroused. After 38 Sioux Indian chiefs were hanged following an uprising when the white men took their land, Wellcome became a longtime sympathizer and even supported the Indians financially.At the age of 17, he went to Rochester, Minnesota, where he worked for his uncle's friend, Dr. William James Mayo, later one of the seven founders of the famed Mayo Clinic, who sent Henry to study pharmacy in Chicago and then Philadelphia. After peddling medicines and making his own, he joined a large New York pharmaceutical company named Caswell Hazard & Co, and then McKesson and Robbins to promote their newly-introduced gelatin-coated tablets.This led to Wellcome's search for Indian remedies in South American rainforests, from where he brought back botanic samples for testing. He also found new sources of quinine from tree bark in the Andes. His articles in American and British pharmaceutical journals on his expedition resulted in exchanges of letters with an old classmate, Silas Burroughs, who eventually set up with him London pharmaceutical company Burroughs- Wellcome & Co., which became one of the largest pharmaceutical companies in the world.A member of wealthy social circles, Wellcome continued to give charity, but he had a tragic personal life, having a single child, a sickly son sent as a toddler to live with foster parents, and separating from and finally divorcing his wife.Wellcome had no surviving direct descendants.After his death at 82 in London, the Wellcome Group – later becoming the Wellcome Trust – was established in 1936 under the instructions of his will and endowed by his pharmaceutical fortune."His will specified that the company would be owned by charitable trustees who would be given a broad mission to fund research to improve human and animal health," said Walport. "We strive to embed biomedical science in the historical and cultural landscape, so that it is valued and there is mutual trust between researchers and the wider public. From the beginning, we funded research in medical history and in medical and science museums, galleries, the British Museum, London's Science Museum and more. Just recently we sponsored a large museum exhibition about the brain."With the enormous possibility of development in chemistry, bacteriology, pharmacy and allied sciences, "there are likely to be vast fields opened for productive enterprise for centuries to come," Sir Henry wrote as his last will and testament.Five trustees were appointed to use income from the capital to advance medical research and understanding of its history.And so it went.The Trust owned Wellcome Foundation Limited, the pharmaceutical company, which introduced a variety of blockbuster drugs including Zyloric (1966), Septrin (1967) and Zovirax (1981), the hugely successful cold-sore cream that became the world's first billion-dollar drug. Wellcome's pharmaceutical giant merged with Glaxo, and the resulting pharmaceutical giant eventually settled down as GSK (GlaxoSmithKline) after a merger of GlaxoWellcome PLC and SmithKline Beecham PLC.Henry Wellcome's name disappeared, but it remains in the powerful Wellcome Trust."Our vision is to achieve extraordinary improvements in human and animal health. In pursuit of this, we support the brightest minds in biomedical research and the medical humanities," according to Walport. Wellcome Trust focuses on supporting outstanding researchers, accelerating the application of research and exploring medicine in historical and cultural contexts. We believe passionately that breakthroughs emerge when the most talented researchers are given the resources and freedom they need to pursue their goals."Wellcome Trust does not conduct any medical research; instead, it provides the funds to worthy researchers. While Walport admires Israel's high-level medical research, Wellcome Trust does not fund any of it, he said."Most of the hundreds of research projects that we finance each year are in the UK, and only 20 percent globally. As Sir Henry focused on the developing world, most of that money goes to places like sub-Saharan Africa and Vietnam, but not to advanced countries like Israel," he explained. "Israeli medical research is very good, but there is also very good research in other parts of the world," said Walport, who in addition to meeting top people at Jerusalem medical centers also visited the new Galilee Medical Faculty in Safed.Asked about the ongoing efforts by certain extremist groups in academia pushing for an academic boycott of Israeli institutions of high learning and research, Walport declared: "We believe in the importance of scholarship. We at the Wellcome Trust would never be involved in such a boycott. We are apolitical.A small number of people can make a lot of noise. I have no time for such things."Discussing the trust's financing activities, he said: "We fund a wide array of research into how genes affect health and disease and work to ensure that this knowledge leads to new ways to diagnose, treat and prevent illness. We support research to improve understanding of how the brain functions and to find improved approaches for treating brain and mental health disorders. Some of the most important research discoveries we have funded involve mental health, which in the scientific world in general does not receive enough attention. One has to understand the functioning of the normal brain before studying the badly malfunctioning brain," Walport continued."We also fund quite extensively 'orphan drugs' that affect a small number of people."Other major fields that receive the trust's financial support are the search for new ways to prevent and treat the bacterial, viral and parasitic diseases; investigating development, ageing and chronic disease; connecting environment, nutrition, climate change and food security; and maximizing the health benefits of genetics and genomics.The trust "wants to speak to the public about science. The communication of science is also changing," he concluded."Research must be made public and be free within six months of publication.The trust is completely independent.Nobody – including the government – can put pressure on us on whom to finance. It is all objective.. We are very fortunate."
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Cascade girls soccer wins 4A South title
Bruins overcome slow start, beat Jackson 3-1 to clinch division title
Jackson struck first with an unassisted goal from Nikki Hovland in the 25th minute.
"Jackson did a great job in the first half keeping control of the ball and knocking around," said Cascade head coach Jamie Gay. "They got the first goal and kind of put us on our heels. It really woke us up."
The Timberwolves didn't lead for long. Cascade's Emily Nelson scored six minutes later off an assist from Denae Weigelt. The 1-1 tie held until midway through the second half.
At the half, Gay said the Bruins talked about being more active and pressuring the midfield. "Jackson did really good with the time that they had," Gay said. "They kind of did what they wanted and we played kind of passively. We wanted to dictate the pace a little more with the pressure and intensity from our midfield."
In the second half Cascade was better at keeping the ball and getting forward to get chances for the Bruins' leading scorers Reachel Detroit and Denae Weigelt, according to Gay. Detroit scored in the 60th minute to secure the Cascade lead and Weigelt got the insurance goal in the 74th.
The Wesco 4A South title gets the Bruins a bye in the first round of the district playoffs, meaning just one win will get them in to the state tournament. "Our focus here for the next few days will be prepping for that win to get us to state," Gay said.
At Everett Memorial Stadium
Goals--Nikki Hovland (J), Emily Nelson (C), Rachel Detroit (C), Denae Weigelt (C). Assists--Weigelt, Detroit. Goalkeepers--Cascade: Rachel Leupold. Jackson: Callie Vanaelst. Records--Cascade 11-1-3 league, 12-1-3 overall. Jackson 7-5-3, 7-6-3.
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Sun Microsystems will cut 300 jobs in the US due to the transfer of production activities from its plant at Newark, California, to sites at Hillsboro, Oregon, and Linlithgow, Scotland, a statement from the company says.
The employees being jettisoned were supporting the manufacture of the Sun Fire and Sun Enterprise servers, the Sun StorEdge product line, and Newark's Sun Configuration Center for Customer Ready Solutions.
Those affected are expected to be told about it by the end of the month.
Eugene McCabe, senior vice-president of Sun Worldwide Operations, told employees in an internal memorandum that the decision to consolidate US manufacturing facilities was taken to cut costs and eliminate excess production capacity in support of Sun's overall financials.
The transition is expected to be completed by the end of June.
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