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By Keith Mayer | Article Rating: |
January 12, 2013 05:00 PM EST | Reads: |
15,579 |
The Windows Azure Infrastructure as a Service (IaaS) offering supports running Windows virtual machines and Linux virtual machines in the Cloud. In this article, I provide step-by-step guidance for running a new Linux virtual machine in the cloud using our Windows Azure platform.
That's right, Linux!
Windows Azure runs Linux VMs as a first-class citizen on our cloud platform, with support in the Preview offering for four common Linux distributions:
- SUSE Linux Enterprise Server (SLES) 11 SP2
- OpenSUSE 12.1
- CentOS 6.3
- Ubuntu 12..04.1 and 12.10
The best news is … you can try this out for FREE by signing up for a FREE Windows Azure 90-day Trial of our Virtual Machine Preview.
- Do It: Sign up for your FREE Windows Azure 90-Day Trial Account so that you can follow along with the steps in this article.
NOTE: When activating your FREE Trial for Windows Azure, you will be prompted for credit card information. This information is used only to validate your identity and your credit card will not be charged, unless you explicitly convert your FREE Trial account to a paid subscription at a later point in time.
What about custom Linux images?
If the standard Linux platform images don't meet your exact needs, there's several options for leveraging or customizing other images for Windows Azure VMs …
- We've recently announced our own Open Source VM Depot for Linux images for Windows Azure VMs.
- SUSE Studio provides integrated Windows Azure support for deploying customized SLES and OpenSUSE images directly to Windows Azure. You'll need to enable support for Windows Azure deployment under your SUSE Studio Account Settings by activating "Experimental Features" after registering on the SUSE Studio site.
- We also provide step-by-step guidance for preparing your own Linux images for use with Windows Azure if you need further customization flexibility.
Step-by-Step: Build a Linux Apache Web Server VM in the Windows Azure Cloud
In this scenario, we'll work through the process of provisioning a new Linux Apache web server running SUSE Linux Enterprise Server 11 SP2 in a virtual machine on the Windows Azure cloud platform.
- To prepare your Windows Azure environment, make sure you've first completed all steps in our Getting Started article.
- After you've provisioned a new Linux virtual machine, we'll be configuring it via a remote Secure Shell (SSH) console session. If you don't already have an SSH client installed on your PC, I highly recommend PuTTY. Download PuTTY and install it before proceeding.
Open Internet Explorer and browse to https://manage.windowsazure.com/ to enter the Windows Azure portal. Then, log in with your credentials.
In the menu located at the bottom, select New | Compute | Virtual Machine | From Gallery to start creating a new virtual machine.
On the VM OS Selection page, click Platform Images on the left menu and select the SUSE Linux Enterprise Server 11 SP2 OS image from the list. Click the button to continue.
On the Virtual Machine Configuration page, specify a unique Virtual Machine Name and Administrative Password to be provisioned for the new VM.
Virtual Machine Configuration
Note: It is suggested to use secure passwords for administrative users and service accounts, as Windows Azure virtual machines could be accessible from the Internet knowing just their public DNS host names. You can also read this document on the Microsoft Security website that will help you select a secure password: http://www.microsoft.com/security/online-privacy/passwords-create.aspx.
Record the username and password information that you've entered above for use when remotely connecting to this new virtual machine later in this step-by-step guide.
Click the button to continue. -
On the Virtual Machine Mode page, specify a unique public DNS host name that you'll use to initially access this new VM remotely. For the Storage Account and Region/Affinity Group/Virtual Network fields, select the storage account and affinity group that you previously created in the Getting Started article.
Click the button to continue.
Virtual Machine Mode
Record the public DNS hostname for testing this new virtual machine after the configuration steps are complete. -
On the Virtual Machine Options page, accept the default values and click the button to begin provisioning your new virtual machine.
Virtual Machine Options -
You will be returned to the Virtual Machines page and your new virtual machine will be listed with a status of Starting (Provisioning) while it is being initially provisioned on the Windows Azure cloud platform.
Provisioning a New Virtual Machine
As the new virtual machine is being provisioned, you will see the Status column on the Virtual Machines page of the Windows Azure Management Portal cycle through several values including Stopped, Stopped (Provisioning), and Running (Provisioning). When provisioning for this new Virtual Machine is completed, the Status column will display a value of Running and you may continue with the next step in this guide. -
After the new virtual machine has finished provisioning, click on the Name of the new Virtual Machine displayed on the Virtual Machines page of the Windows Azure Management Portal. This will navigate to a Dashboard page for this new virtual machine.
Virtual Machine Dashboard -
On the Virtual Machine Dashboard page, make note of the SSH Details. You'll use this information to connect to the new virtual machine remotely via an SSH client to configure the Apache web server daemon.
On the Virtual Machine Dashboard page, click on the Endpoints link located in the top navigation area of this page. This will navigate to the Endpoints page for this virtual machine, listing all firewall endpoint traffic that is currently permitted inbound to this virtual machine.
Virtual Machine Endpoints
Note that SSH traffic has automatically been permitted inbound to this new Linux virtual machine, but no other network traffic is permitted by default. In the next two steps, we'll add a new endpoint to permit inbound web http traffic to our virtual machine. -
On the Virtual Machine Endpoints page, click the +Add Endpoint button located on the bottom toolbar of this page. This will launch the Add Endpoint wizard.
Add Endpoint Wizard
Click the button to continue. -
On the Specify the details of the endpoint wizard page, enter a name ( web-http ), a public port ( 80 ) and a private port ( 80 ) in the respective fields.
Specify the Details of the Endpoint
Click the button to provision the new endpoint. -
On your PC, launch an SSH client, such as PuTTY, and establish a new remote SSH session to your virtual machine using the SSH details recorded in Step 9 above in the Host Name and Port fields of the SSH connection properties.
Establish a new Remote SSH Session with PuTTY
Click the Open button to establish a remote SSH session to your virtual machine. -
Because this is the first time connecting to this virtual machine, you may be presented with a Security Alert dialog box prompting you to accept the host key for securing this SSH session.
PuTTY Security Alert during First-Time SSH Connection
Click the Yes button to accept this host key into your SSH client cache and continue with establishing the connection. -
In the new SSH session window, authenticate with the Username and Password information recorded above in Step 4 above.
SSH Session Window -
In the SSH session window, enter the following command to elevate your session for performing root-level administrative commands:
sudo su -
When prompted, confirm your identity by re-entering the same Password used to authenticate in Step 17 above. -
In the SSH session window, install the packages needed for running the YaST2 setup and configuration tool by entering each of the following commands, pressing ENTER after each line:
zypper install yast2
zypper install yast2-ncurses
zypper install yast2-ncurses-pkg
zypper install yast2-qt
zypper install yast2-packager
zypper install yast2-runlevel
zypper install yast2-network
zypper install yast2-http-server -
In the SSH session window, launch the YaST2 setup and configuration tool by entering the following command:
This will launch the YaST2 Control Center menu-based setup and configuration tool.
YaST2 Control Center -
In the YaST2 Control Center, press ENTER on the Software menu choice and then select Software Management by pressing ENTER again. This will launch the YaST2 Software Management tool shown below.
YaST2 Software Management -
In the YaST2 Software Management tool, press ALT+F to change the Filter type, select Patterns using your arrow keys and press ENTER.
Selecting a Pattern Filter -
In the YaST2 Software Management tool, press TAB to switch your cursor focus to the Patterns List and scroll down using your arrow keys until Web and LAMP Server is highlighted.
Selecting the Web and Lamp Server Pattern Filter -
In the YaST2 Software Management tool, press ALT+T to open the Actions menu, then press ALT+A to select All Listed Packages, then press ALT+I to select the option to Install All. After this is completed, a + ( plus sign ) should appear next to each of the 9 selected packages.
Selecting to Install All Packages in the Web and Lamp Server Pattern Filter -
In the YaST2 Software Management tool, press ALT+A to start the installation. Press ENTER when prompted for confirmation.
Performing the Web and Lamp Server Package Installation
Once the installation is complete, the YaST2 Control Center main menu will appear again. -
In the YaST2 Control Center main menu, use arrow keys to select Network Services –> HTTP Server to configure the newly installed Web server.
Selecting the HTTP Server Wizard Configuration Tool
Press ENTER on the HTTP Server menu selection. -
In the HTTP Server Wizard, press F10 on each screen of the wizard to accept default configuration values and finish the wizard.
HTTP Server Configuration Wizard
Once the configuration process is complete, the YaST2 Control Center main menu will appear again. -
In the YaST2 Control Center main menu, use arrow keys to select System –> System Services (Runlevel) to start the Web server.
Selecting System Services (Runlevel) to Start Web Server
Press ENTER on the System Services (Runlevel) menu selection. -
In the YaST2 System Services (Runlevel) tool, use arrow keys to select apache2 in the Service list. Press ALT+E to enable and start the Apache HTTP daemon.
Enabling the Apache Web Daemon -
In the YaST2 System Services (Runlevel) tool, after the Apache Web Daemon is started, press ENTER and then ALT+O to accept the new Runlevel changes.
Accepting the Runlevel Changes
Press ENTER to confirm that changes will be saved.
We're done! Let's test it!
After the above steps are completed, the Apache Web Daemon will be running on SUSE Linux Enterprise Server 11 SP2 in a virtual machine on the Windows Azure cloud platform.
- Test the new virtual machine by opening a new browser window and navigating to:
Use the public DNS hostname value recorded in Step 7 above.
Testing the Linux HTTP Web Server VM
What's Next? Keep Building!
Learn more about Windows Azure Virtual Machines with this FREE online training:
In addition to running Linux virtual machines on the Windows Azure cloud platform, did you know that Windows Server 2012 Hyper-V and our FREE Hyper-V Server 2012 products support running Linux virtual machines in your on-premise data center?
- Do It: Learn more about these products at:
Which Linux workloads are you planning to virtualize?
Feel free to leave your comments below with your thoughts, questions and ideas for virtualizing Linux workloads on the Windows Azure cloud platform, Windows Server 2012 and our FREE Hyper-V Server 2012.
Published January 12, 2013 Reads 15,579
Copyright © 2013 SYS-CON Media, Inc. — All Rights Reserved.
Syndicated stories and blog feeds, all rights reserved by the author.
More Stories By Keith Mayer
Keith Mayer is a Technical Evangelist at Microsoft focused on Windows Infrastructure, Data Center Virtualization, Systems Management and Private Cloud. Keith has over 17 years of experience as a technical leader of complex IT projects, in diverse roles, such as Network Engineer, IT Manager, Technical Instructor and Consultant. He has consulted and trained thousands of IT professionals worldwide on the design and implementation of enterprise technology solutions.
Keith is currently certified on several Microsoft technologies, including System Center, Hyper-V, Windows, Windows Server, SharePoint and Exchange. He also holds other industry certifications from IBM, Cisco, Citrix, HP, CheckPoint, CompTIA and Interwoven.
Keith is the author of the IT Pros ROCK! Blog on Microsoft TechNet, voted as one of the Top 50 "Must Read" IT Blogs.
Keith also manages the Windows Server 2012 "Early Experts" Challenge - a FREE online study group for IT Pros interested in studying and preparing for certification on Windows Server 2012. Join us and become the next "Early Expert"!
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Hi, I'm 18 years old and live in England, just outside London. I grew up in India, and grew up in PC gaming (as well as handheld Nintendo consoles) thanks to my older brother. The games I have fondest memories of were Worms, Counter Strike, Mortal Kombat and Pokemon. And Super Mario 64.
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I love Assassin's Creed
on 08.07.2014
Assassin's Creed I
is my favorite game in the series. There, I said it. Before you leave in horror, I agree, it isn't the best game in the series. That honor likely goes to
, but nonetheless, for me,
Assassin's Creed
is my favorite. It has an undeniable charm that, in my mind,
didn't recreate.
Sure, later games tweaked, fine-tuned and altogether polished the gameplay and structure of the game, but in the process it lost the mystery and inherent freshness that the first entry in a series brings.
For me it all begins with Desmond Miles and the modern-day scenes that take place in Abstergo. In the original, the mystery of what Abstergo were up to, and why you were there, was more intricately and subtly revealed. If you wanted to, you could finish the game knowing very little about the goings on of the modern day storyline.
Assassin's Creed I
, unlike its (many many) sequels, was more content focusing on the ancestor-protagonists story. Yet there still existed a story in the modern day. Instead of the story explicitly being told to you, you could snoop around, reading Vidic and Lucy's emails on their computers, which allowed you to piece together information and come to a conclusion, in your head, of what was going on. It ended up feeling satisfying just by the process itself. It's as if the game merely expected you to go to your bedroom, sleep, and re-enter the animus, and I was the one working outside the box, and discovering information that I'm not
to know.
Even if many players ended up doing this, in the moment it captured the feeling of being a prisoner and doing covert reconnaissance without the knowledge of the captors. This form of storytelling, where you are interacting with the environment to find out more, worked beautifully in parallel with the meat of the game, playing as Altair, with a more traditional, straight-forward narrative. The effect of longevity, that these modern-day sequences were sparse intervals in the whole game, meant that there was this gradual, slow discovery of the truth. In contrast, the second game explicitly explains a lot more about the ongoings of Abstergo, and, while it continues to divulge nuggets of information (and characterization) from reading emails and such, there is less of a reliance on this. For me, throughout the series' Abstergo story arc, the most interesting section is of Abstergo being a mysterious, dangerous corporation, one that is using you for who-knows-what-purpose, especially as it's revealed very subtly and slowly.
However, I also ultimately enjoyed the way Altair's story was told. Of course, it felt repetitive and monotonous once you hit the 4th, 5th, or 6th assassinations. The game was, undeniably boringly structured. Each section began with finding out information about the target, through a series of (mostly) boring investigation missions, before finding the target and then delivering the killing blow. There wasnt even much meat to the plot until the very end of Altairs story in the game. Once I got to the 7th or 8th assassination, it was a struggle not to put down the game, and it was hard to see the light at the end of the tunnel. But I persevered through the thick sludge of starting-to-get-boring gameplay and was rewarded with, what is, to this day, an incredibly memorable finale.
The bait-and-switch of the final assassination, rapidly riding across the beautiful countryside in search of the final target, the reveal of the plot twist; the pacing of the final hour or so of
Assasins Creed
is truly thrilling and memorable. The game pulls itself out the slow tedium and suddenly speeds up, spewing juicy bits of wonderfully-paced and -crafted material. It is unfortunate that the game struggles with staying interesting and enjoyable in it's middle portion, but it's not all terrible, since the finale is only so much better in comparison. Of course that doesn't excuse the boring gameplay, but perhaps it's one positive way to view it.
The game shakes you out of your boots. For so long, throughout the game, you have blindly followed the commands of the Brotherhood leader, Al Mualim, and the gameplay reflects that. Each assassination feels as meaningless as the last; the only reason youre doing it is because the game tells you to do so. Even if I questioned it internally, the game never addressed it, and that in a way encapsulates the mindset of Altair, until his world is shaken and both he, and the player, are forced to rethink the situation with newfound information. This acute and abrupt switch in the pace and structure of the game, then, fuels the motivation to keep playing and see it through to the end.
The finale itself was simply delightfully crafted, arriving at the footsteps of the hilltown of Masyaf, the story ending where it all began. You slowly make your way through the town, fighting off the enemies on the way to the final confrontation at the castle at the summit. It feels very scripted and authored, but not in a bad way. It works, because in the moment all you can think of is what is right in front of you, and in that way, Ubisoft did an incredible job creating the climax, aligning the mindset of player and character.
I found scripted moments like this throughout the game, but none stick with me as much as the first time you arrive at Damascus, the first major city you do your line of work in. I remember sitting atop a horse and riding through a narrow passage that leads to the gates of Damascus. Before you get down to the gate, however, the game presents you with a wonderful spectacle. Back in 2007 this was breathtaking, and incredible. Perhaps it doesnt live up to the graphics of today, but I can nevertheless envisage finally seeing the destination, where Ive been riding to. I took a moment to stop, from atop my horse, to look at the overhead view of Damascus, in all its vast entirety. The game plays a sweeping orchestral piece, accentuating how grand and beautiful a sight this is.
Nonetheless, this game is terribly flawed. It fails to execute on so many ideas, ideas that were half-baked, ideas that were fleshed out, improved and made altogether more enjoyable in the games sequels. Yet I still cant help but have a sweet spot for
Assassins Creed
, the game where it all started.
Assassin's Creed II
is perhaps the purest and most complete incarnation of the franchise, but theres something intangible about the first game that I cant truly put to words, something that wins me over. This was the first next-gen game I played, and Ill always have a place in my heart for those great moments, those great memories.
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I love Catherine
on 07.31.2014
Hmm...I just realised that the title seems excessively profession-of-love-y. Nevertheless, I shant hide this secret from the world. I
, and believe it or not, it is my favorite game of all time.
Im well aware that no one hated
, what with its flurry of 7s, 8s and 9s from reviewers, but heads usually turn when I tell people that its my favorite game, and somewhat understandably. Without having played it, the marketing for this game made it seem much more - even comically - sexual, infatuated with sex
in and of itself
, and generally something that would be classed under ones guilty pleasures. The reality is quite different, and whats hidden underneath is an amazing puzzle game with gorgeous visuals, fantastic music and excellent writing.
At the end of the day, even if people didnt hate this game, I just want an excuse to write about it. Allow me this, won't you?
Let me start with Stray Sheep.
Youll spend a lot of time here. The game is split into two halves: the nightmare sequences, where you frantically scramble up a tower of falling blocks in an abstract dream space, and waking reality, a bar named Stray Sheep where you hang out with friends, drink booze and piece together the mystery of what the fuck is going on in your weird-ass dreams.
There isnt actually
much to do here. You talk with your friends at the booth which you always occupy, you can go and talk to other patrons and the bartender, watch the news, play an arcade version of the nightmare sequences in preparation, and check and reply any texts from the titular character, Catherine. Yet even though there are only seven or eight interaction hotspots in this small bar, as I returned to it each night, I became more and more familiar with it, as if it were
local watering hole, as much as it was protagonist Vincent's. This great thing happens, then, of knowing and understanding the layout of a small space, and walking around it with ease, as if it were ones own house, school, or office.
The intricate layout of the bar is only strengthened by the games camera work, which the player doesnt control; instead, the camera is on an ever-so-slight overhead dolly, creating a constant tracking shot of Vincent, smoothly moving around, producing cinematic and elegant viewing angles. This, of course, allows the player to move around without having to constantly readjust the camera, as well as creating a very purposeful and stylish scene.
What I wanted to focus on is the mood and atmosphere of the bar. It simultaneously oozes nocturnal drowsiness and an ever-growing sense of dread. What these sections represent for the gameplay is clear: downtime, a chance to relax before the onslaught of the frantic meat of the game. For Vincent, the player-character, it represents a place where he can go to relax, but with the beginning of his nightmares, it also represents a safe haven of sorts, before the daily nightmare resumes. And as the game grows on, to its 4th, 5th, 6th night, it feels just that. The structure of the game sets in, and Stray Sheep, for the player, represents a time to collect your thoughts, to stay up as late as possible before hesitantly returning home, and letting the nightmares continue. This is felt as the number of patrons dwindle, or as the
becomes slower and quieter, or as each of Vincents friends gradually (and inevitably) turn in for the night. Eventually, so must you.
And fuck me, those nightmares certainly are frantic. Theyre not necessarily scary, but its fast-paced action; the image of hounds chasing and snapping at your heels at each moment wouldnt be far off from understanding the pace of these sequences. What stems from that, however, is exciting gameplay. You must be on the move at all times, learning to simultaneously be observing and recognising patterns, and deploying skills that youve learned to scale those blocks. It only improves as the game progresses, with more block-types being introduced, as well as an array of obstacles. However, skill and improvisation remain at the heart of this, being able to assess the situation and quickly use the most efficient means to climb up.
One thing Ive always hated about fighting games is the requirement to know specific button combos, especially those long and complicated ones. What
uses is not knowledge of a series of button presses, but knowledge of tricks, of how to manipulate the environment and morph it into something scalable. If youre smart enough, you can suss out how to do these moves before theyre taught to you in the game, as they are natural ways to move around. Theyre not a button combo that is locked from you until you get to a certain point in the game, nor is it something that requires guesswork.
One of the first techniques you're taught in the game
In fact, many techniques are not taught-in game, and have been discovered and logged by the community, through experimentation and practice. And that is, in essence, whats great about it. This very simple and elegant mechanic allows freedom of expression from the player, and thats what, to me, drives the gameplay.
Needless to mention, too, are the slick graphics,
, and the well-written and memorable quirky characters that you interact with at the bar in human form, and their sheep counterparts during the dream (sounds kooky? It is!)
Perhaps it is
the time at which I played
, a thoroughly unique affair after having played the (relatively) straight-faced grunts that are
The Last of Us
Uncharted 3
, and
Heavy Rain
. Perhaps it is
that Catherine came at a time, where it stood out from the crowd and dazzled me with its dashing personality and damn fine weirdness. Perhaps, though, it isnt
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Destructoid Robot on a yoghurt drink
on 10.04.2013
It seems I'm destined
to find robots that remotely look like
Mr. Destructoid.
In this case, though, it looks
(only full body Dtoid robot I could find) the same.
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My first summer with the Playstation
on 08.27.2013
After being convinced by Tony Ponce,
who said that there is no better time to buy a console than at the tail end of a generation (cheap price, firmware fixed, 7 years of exclusives)
, I decided to finally dish out the money and have a Station to Play on. I thought it would be interesting to have someones fresh perspective on the console, after most of its exclusive titles had come out, so here are my thoughts on some of the PS3's many exclusives (as well as some not-very exclusives that I played first on a PS3 this summer).
The Last of Us
The Last of Us
was good, but it didn't amaze me. The gameplay was solid,
and at times really good
, but it was nothing out of the ordinary or especially innovative. I enjoyed the non-linearity of some of the later areas, as well as exploring old record stores and long-forgotten neighbourhoods. Objectively, its a 10/10, and everything is perfect about it - the writing and acting, the visuals and soundtrack, the gameplay and the general design. I just dont feel excited when I talk about it, and I dont pester everyone about why they should play it, like I do with
Dark Souls
or you do with
Ocarina of Time
A Link to the Past
Super Mario Bros. 3
. It just doesnt do it for me.
Heavy Rain
I really dont want to talk about
Heavy Rain
for too long. The voice acting was bad,
the story was full of plot holes
, and the camera and controls were awful. I cant forgive a game that has to lie to me for its plot twist to work. Still, it has a decent soundtrack, so I came away with something good.
Uncharted 3
I had actually played
Uncharted 2
before, when I stayed at a friend's house for a couple weeks, so I wont talk much about that. However, contrary to popular opinion, I found
Uncharted 3
to be generally better than its predecessor. The story was deeper, the writing and voice acting was charming and wise-cracking as always, even dipping its feet into questioning-Nathan-for-being-a-mass-murderer territory. I must admit though, my favourite Uncharted scene still takes place in
- Ill never let go of getting on in a lush jungle, and seamlessly being taken to the snow-capped mountains - it was one long beautiful section of platforming and gunplay mixed together. I am, of course, talking about the train sequence.
I was always intrigued by the oft-talked about social aspects in
Persona 3
, and
seemed to have a lot of that, even if simplified a bit. I came to
for the anime-story and the beautiful art style, but stayed for the excellent writing, challenging and addictive gameplay, and a
. Im so used to playing very similar-in-style and structure games, so
came as a refreshing and unique game. From getting trivia about cocktails/sake/beer/whiskey to quickly rearranging and scrambling up falling blocks to the expressive characters at the bar and the wacky boss design,
has it all. Even Troy Baker voicing the main character. He really is in everything.
On a side note, I enjoyed playing a meta-game where I tried to remember where I had heard different characters voices before, since theyd all voice-acted in various animes.
I actually played
a while ago on my own at my brothers house before I had a PS3 for myself. However, this time, I played it with a friend who primarily plays
Call of Duty
, and it was really enjoyable for me to show him a really different game, a game that told such an emotional and wonderful story without words, which illustrates the connection you can have with another player, without knowing anything about them. The first time I played the game, I thought it was overrated and appreciated what it did but didnt truly understand it. After playing it again, I view the game as a work of genius. It does SO much, so well, in such a short time and all non-verbally. If youre interested at all,
you should check out this talk that the games designer, Jenova Chen, gave at GDC 2013.
Shadow of the Colossus
Ill be honest.
Shadow of the Colossus
had too much hype on it to ever succeed with me. Still, I never felt wondering what the big deal is, I just didnt have as much of an emotional reaction as others did. I didnt, for example, cry at the ending, or when I felled the beautiful bird colossi that circled the lake. However, I still enjoyed the experience. I enjoyed riding around an empty - 16 colossi aside - and massive land, and the somewhat unclear map leading me to develop a relationship with the actual land (this is that waterfall I jumped down for the hell of it or, this is that crevice that leads to Colossi 6).
And, speaking of the landscape, I would often ignore the way my sword was leading me, to see where a certain man-made or natural structure in the land led. Rather than exploring to find collectibles, I was exploring to find out more about the world and be rewarded with newfound knowledge or a beautiful view, something that more recently,
did well.
Metal Gear Solid
Due to a lack of funds, I havent gotten round to picking up the other
Metal Gear Solid
games, as I surely will, hearing great things about
Snake Eater
Guns of the Patriots
, as well as wanting to catch up before
The Phantom Pain
is released. Nevertheless, I had a chance to play the very first
Metal Gear Solid
, and let me tell you, it was great. The stealth, and even more, the controls, were quite modern for a game from 1998. This mustve been one of the best looking PSOne games, because it looks superb, even today. By comparison, I cant bring myself to play
Ocarina of Time
in its original form due to how badly it has aged. I cant think of much else to say about this classic, but I will leave you with a question, Do you think love can bloom even on a battlefield?
Final thoughts
Apart from the games themselves, I found myself liking how lightweight the PS3 controller was, and it felt strange holding the bulky 360 controller after a while away from it.
In general, the Playstation has impressed me. Maybe its just playing all these stellar games in a short span of time, but the quality of these very diverse games simply amaze me. And dont worry, theres still plenty more for me to play - I just havent gotten round to it yet. Leave me a few suggestions of what I should consider picking up next - on my list are the remaining
Metal Gear Solid
Ni no Kuni
Valkyria Chronicles
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11 Reasons Why You Should Be Playing Gunpoint
on 06.06.2013
In no particular order.
First and foremost, the game not only allows, but encourages creativity and experimentation.
You can go about problems however which way you like, and after the first few levels, once all the basic mechanics have been introduced, the game feels less like a puzzle game with one or two set solutions, and more like one where the open-ended nature allows you to come up with original solutions to problems.
There are enough things in the level and ways to make those things interact with each other and with the guards that youll be coming up with new (and better) ways of dealing with situations.
And youll feel crazy clever when youre able to link the multi-colored circuits through one simple button press (or in the case below, just walking). For this example (illustrated below), I got both vault doors (they close after 3 seconds) to open simultaneously for me just by walking towards it:
I, the shadowy figure on the left hand side (on the lower floor), walk in front of the camera, which calls an elevator to the floor above.
Once the elevator arrives, the red signal opens the red vault door simultaneously as the blue noise detector (the elevator caused a noise) opens the blue vault door.
I get in, hack the computer, by which time the doors have closed, but thats okay, because the camera on the right recalls the elevator, which reopens both the vault doors so I can exit.
level editor
I tried it out and you can pick it up in a few minutes.
The soundtrack
is fantastic
. It quite perfectly reflects the games setting, predominantly jazz with, as it's in the near-future, electronic music mixed in, without becoming chiptune-y.
Despite not being the main mechanic of the gameplay anymore (it was early in development),
you feel like the biggest badass when you arrive on a floor from inside the elevator, walk out with your gun pointed at a guard
, hack the whatever, and walk back into the elevator, with the guard unable to do anything for fear of death.
Ive seen people complain about the games short length. I actually appreciate it more for this.
Theres no bullshit in the campaign - each level is important and has interesting idea behind it.
, theres no filler material, and unlike
has multiple ways to solve puzzles. Youll find yourself coming back to the game for the 3rd, 4th, 5th time playing it in different styles (speed run, psychopathic run, pacifist run, etc.) and still finding new things about how the game works, and using how stuff works to your advantage in new ways.
The controls are spectacularly simple.
What couldve been a fairly complicated endeavour was made incredibly easy and intuitive - scroll up or down to enter crosslink mode where you just drag lines to and from electrical components to wire them.
The autosave system works beautifully.
And its not just a neat feature, its so much more than that. It frees your mind from having to think about quicksaving so that if you die you wont lose a bunch of progress. The autosave system works such that when you die you can load the game 5, 10, or 15 seconds before you, and theres no wait time - its an instant thing. Its part of games like
Hotline Miami
Super Meat Boy
- they respect the players time with instant respawns and no loading screens every time you die. This is especially important since youll be dying a fair amount as you get to grips with the mechanics.
Leaping is done so well, and is so intrinsically enjoyable
once youve upgraded it to the max. I think it stems from the idea that you know exactly where youre going to land. It has this feeling of catapulting, holding the left mouse button until youre ready to release, flying through a window and pouncing on a guy, throwing someone seven stories, or leaping from the high-security building into the subway just as someone is about to shoot you.
The writing is incredible.
It manages to be hilarious and light-hearted and easy going, whilst not getting in the way or compromising the gameplay. But man, Tom Francis knows how to write funny words.
There are 8 different ways to beat the boss.
Deus Ex: Human Revolution
s bosses, which forced the players to play one way, contrary to the rest of the game,
teaches the players its mechanics and systems and actually allows you to use that knowledge and freedom in the final level and boss.
Get it
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Kentucky Route Zero Act II Thoughts
on 06.01.2013
Kentucky Route Zero
, for those of you that dont know, is an allusive and weirdly magical 5-part episodic adventure game.
Act II
, in theme with the games tone, has been
secretly released overnight
, with no press release or official launch trailer. To my delight, I found it sitting in the Steam version of
Kentucky Route Zero
, whilst I was simply installing it and not at all expecting the second act to have arrived.
Lets get this out of the way - I have a lot of good things to say about
Act II
. Ill be spoiling minor cool moments from
the Act
to illustrate why I love it, so PLEASE do yourself a favor and spend the hour that it takes to play this magical thing.
If you havent heard of
Kentucky Route Zero
, let me get you caught up. You play as Conway, a truck delivery guy, trying to get to 5 Dogwood Drive, which lies beyond the mystical
Route Zero
, to deliver a package.
is an adventure game without puzzles and is more laid back and relaxing, focused on telling a great story. You travel the roads of Kentucky at night with a woman named Shannon and your loyal canine buddy, named in
Act I
. Conveniently,
Act II
doesn't rely too heavily on
Act I
, and a newcomer could dive into it with little to no discomfort.
Act II
resumes where
Act I
left off, not in narrative, as you begin with a short prologue giving an insight into the life of a clerk and a new character, Lula Chamberlain, but rather in style of storytelling - multiple pseudo-perspectives through which the story is told. After this brief foray into this new character, the game's first 'scene' goes back to Conway and Shannon, shortly arriving at the Bureau where Lula works. It's here where the game's slightly magical tone comes to place, with an office floor full of bears and a wall of TVs with interesting thoughts, such as that a well-lit elevator contributes to the lack of motion that a passenger should not feel during a ride.
As the act develops, youll choose the words in conversation for Shannon, a little girl named Ezra (who by the way is fucking fun to control due to the simple fact that shes youthful and can run fast), the aforementioned Lula and perhaps most interestingly, a couple of ghostly museum security guards conversing and describing as they watch Conway, Shannon and your dog (mine named Blue), as you, the player, control Conway around the museum.
Although the story and characters are intriguing in its own surreal and beautiful way - a huge eagle that carries a brother and sister, who are more concerned with moving houses than finding their parents, for example - its the way that its told and presented which astounded me the most.
The gorgeous and striking visuals (not to mention some great sound design) come together with some really ingenious writing in ways - ways I won't spoil - that must be played to be understood. Despite being, in a way, minimalistic, the small cast of characters come off as genuine and unique with down to earth personalities of their own, due to the eloquent and sometimes poetic writing.
The Second Act
not only matches the wonder of the first, but develops on ideas in new and exciting ways. Simply said,
Kentucky Route Zero
excels in atmosphere and storytelling, inviting you into it's bizarre and beautiful world, and you must
go play it
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Sleigh Riders Announce Staging Location For Lights The Night Parade
News is finally in for Greeley's 'Lights the Night' parade coming up next Saturday, November 30th.
News is finally in for Greeley's 'Lights the Night' parade coming up next Saturday, November 30th.
Watching the Macy's Thanksgiving Day Parade is like taking a time machine back to childhood. What is your favorite Macy's Thanksgiving Day Parade Balloon?
The 18th annual Greeley Lights the Night Parade is Saturday, November 30th at 5:30 p.m. in Downtown Greeley. The parade starts on 9th Avenue and 15th Street and goes all the way to Lincoln Park for the park lighting ceremony!
The Vietnam War was a scar to many. For many, it still is! Join me this Monday in Loveland as we celebrate the Vietnam Veteran at the Veterans Day Parade.
The Sleigh Riders Motorcycle Toy Run is coming up on Sunday December 22nd but there is a hitch in our giddy up and we need your help and advice. Please read on.
Greeley is the place to be for one of the funnest night parades around. Make plans to bring the family down November 30th and see all the fun entries all lit up and even Santa himself will be on hand for kids of all ages.
Cheyenne Frontier Days brought out record crowds all week long.
The Sleigh Riders Motorcycle Toy Run again placed twice in as many years with their entry in the Greeley Stampede Parade on July 4th. Not a bad showing in their first two years.
The Greeley Stampede parade is turning out to be one of the funnest events for the Sleigh Riders and this year was no exception with motorcycles coming in for coffee, juice and breakfast and making those last minute preparations. Best parade ever!
If you're a Sleigh Rider and planning on riding in our entry tomorrow for the country's largest 4th of July parade, here are some key reminders. If you ride and have never heard of the Sleigh Riders this is the perfect time to find out who we are.
91 years strong! The Greeley Stampede is many things to many people. The great PRCA Rodeo's, amazing concerts, carnival, booths and food that will make a grown man cry. But it's the parade that draws out the record 4th of July crowds.
Everyone loves a parade and when it comes to parades, there aren't many, if any, that are bigger than the 4th of July Greeley Stampede Parade.


text:
ReviewBY LEAH STACYSpecial to The Post and Courier
In a society where ideals of romantic love and monogamy are still revered, if not always upheld, Martin Dockery has come to regale Piccolo Spoleto with a story of dishonesty and unfaithfulness: Not really a novel idea in the world of theater, until he reveals its his own story and 100 percent true.
When the phrases, I cant be monogamous and I made it through one day of a four-month tour before I cheated on my girlfriend, poured bluntly from Dockerys lips early in the one-man show on Wednesday night, a few audience members stiffened. Others shifted in their seats or shuffled their beer bottles, laughing nervously.
Until that point, Dockery was bursting with funny anecdotes of detainment at the Canadian border. Maybe this was a joke, as well?
Nope.Still, theres something about good storytelling, when coupled with a sense of humor, that makes people shut up and listen.
For the next hour, Dockery stood alone on a stage with only a single chair. He slowly sliced open his skin and allowed the audience to see his heart: raw, carnal and desperately searching for something he can believe in (God, love, a girl who is comfortable having difficult conversations). His pilgrimage is a wonderful travelogue, really, taking the audience from Canada to Orlando, touching down briefly in Charleston and New York City before landing in Bethlehem on Christmas Eve.
His stories are skillfully woven, unpredictable and visual. After visiting The Holy Land Experience, a theme park in Orlando, Dockery wanted to know more about the land of Jesus Christ. Maybe its an odd desire for an adult who spent every childhood Sunday bored in his parents Catholic church or maybe its just an obvious step in his search for something to believe in.
And though he came to the Holy Land with nothing holy in his heart, Dockery left with an important piece of advice from a weathered, half-insane nomad:
The strongest human desires are the will to live and love. Love is hope for whats next.
Toward the end of the show, Dockerys voice dropped to a whisper. He seemed far away, perhaps sitting in the dusty West Bank hostel where he met the old traveler.
As he took a final bow, it was clear that Dockerys search isnt over. Maybe when it is, hell have a truly great story. Maybe next year.
Leah Stacy is a Newhouse School graduate student.
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An exceptionally large ground floor two double bedroom, two reception room apartment situated within a beautifully renovated Edwardian residence with many period features and tastefully decorated throughout. The property comprises of a large entrance hallway leading to a spacious lounge, two doub... More details › -
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WhiteAlbum is a new app and service that wants to bring the fun of disposable camera photography to the world of smartphones. It's a camera app that doesn't let you review your photographs until they show up at your door in the form of prints.
Read more…
Posts Tagged 'disposable'
WhiteAlbum Brings Disposable Camera Photography to Your Smartphone
Authenpic Wants to Turn Your Smartphone into a Disposable Camera… Sort Of
Remember the days of the 24 exposure disposable cameras? When you went on vacation or out with your friends, you could pop one of these cameras in your bag or pocket and walk out the door. You snapped one photo at a time, that's all there was to it: no filters, no #trendy #hashtags, just single snapshots that you couldn't see until you turned in the camera and had it developed.
For those of you who want to relive those days of disposable glory, there's a Kickstarter campaign that's right up your alley. Read more…
ESA's Disposable Space Camera Will Record and Transmit Its Own Death Upon Re-Entry
The European Space Agency has designed a disposable piece of equipment affectionately referred to as the Break Up Camera. As you could expect from the name, the sole purpose of the camera is to capture it's own death.
How will it capture its own death though? With the help of a dedicated Infrared camera, hooked up to a storage device that will be contained in a ceramic-shielded Reentry SatCom.
Here, Look: An iOS App for Creating Quick, Disposable Photo Albums to Show Friends
There are those dreaded moments in everyone's life when you hand your phone over to someone to show them a collection of images you've saved or captured on your phone, only to have them continue swiping well past what you intended them to, possibly wandering into dangerous territory.
This, however, could become an issue of the past thanks to a new iOS app called Here, Look. Read more…
Using Disposable Cameras as Makeshift One-Time-Use Toy Cameras
When visiting Lancaster, Pennsylvania recently, Portland, Oregon-based photographer Lindsey Boccia made the mistake of not bringing her camera bag along for the journey. Boccia wanted to play around with analog photography, so she decided to buy some disposable cameras.
A quick visit to a nearby camera shop netted her four one-time-use cameras for about $6 each. She then "distressed" them to turn them into experimental lo-fi toy cameras.
Read more…
Ilford Launches New Disposable Cameras Loaded With Its Black-and-White Film
The camera film industry may be struggling, but there are certain segments that are still profitable. One such niche is the one-time-use disposable film camera market, and Ilford Photo wants a piece of the pie. The company, which makes widely used films, papers, and chemicals, announced two new black & white disposable cameras today.
Read more…
A Day in the Life of a College Through Ten Disposable Cameras Left Around Campus
Ithaca College, a small private school in New York, recently conducted a fun photo experiment to capture a day in the life of the students on campus. Instead of sending a photographer around to various student hotspots, the student social media team left ten disposal cameras in five locations around campus with a note that read:
Hey, I just left this camera here for the day. Take some fun pictures with you and your friends! I'll be back later to pick it up
At the end of the day, all the cameras were collected, all the film was developed, revealing an "authentic view of a day at Ithaca College."
Read more…
How to Make a 360° Analog Camera Hat
Mike Warren has written up an in-depth tutorial on how you can build a 360° camera hat using 6-8 disposable cameras. The cameras are worn around the head like a crown, and are simultaneously trigger using a single shutter release with the help of servo motors that depress the shutter when triggered. Warren writes,
With the camera array sitting on your head, you're able to capture a 360° panorama view of your surroundings. This project requires no special electronics knowledge and can be assembled in about an hour.
I designed this camera array off something I saw on the "Radar Detector" music video by Darwin Deez. But, after making the camera hat, everyone kept asking if it was a low-fi version of Google Street View. It's more the former than the latter, but people can draw their own interpretations.
A Review of the IKEA Cardboard Camera
Yesterday I attended a VIP sneak preview of the new IKEA PS designer furniture line in Malmö, Sweden. I was not the slightest bit interested in the designer furniture. I was there for one reason, to play with and acquire the new KNÄPPA, IKEA's cardboard camera.
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Cardboard Digital Camera by IKEA
Check out this strange looking digital camera made by IKEA out of cardboard. It was included as part of a press kit at an event in Europe recently, and apparently the "disposable" camera might go on sale sometime soon in IKEA stores. It uses two AA batteries and stores up to 40 photographs in the built-in memory. Images can be downloaded to your computer using the USB connection that swings out from one of the corners of the camera.
(via Fancy via Gizmodo.it)


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Thank you Robert
Thank you Robert
This topic contains 4 replies, has 3 voices, and was last updated by iftissen matouk 1 year, 11 months ago.
Hello every one,
How Can I connecte to sandbox (in Barowser) with an other user (created by Ambari) rather then the one given by hortonworks by default "sandbox".!!! ?
Thnks for early Answers.
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November 05, 2013


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Pronunciation: /ʌnkənˈsəːn/
Definition of unconcern in English:
A lack of worry or interest, especially when surprising or callous: he is famed for his 'laid-back' attitude, his apparent unconcern about his actions
More example sentences
- This concern often stands in marked contrast with the callous and greedy unconcern of the current wielders of power and influence in the Middle East.
- None can stand aside with unconcern; the interests of everyone hang on the result.
- Any man would be gutted by even one such loss, but Norman has always affected a public air of unconcern whenever the subject comes up.
indifference, apathy, lack of concern, lack of interest, uninterestedness, nonchalance, equanimity, insouciance, lack of involvement, passivity, dispassionateness, dispassion, detachment, aloofness, remoteness, reserve
Definition of unconcern in:
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- English synonyms
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Blessed Is the King! Hosanna!
By Lloyd Larson
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Blessed Is the King! Hosanna! composed by Lloyd Larson. For SATB choir, piano (with optional tambourine). Sacred Anthem, Palm/Palm-Passion Sunday. Octavo. Published by Lorenz Publishing Company (LO.10-4308L).
This energetic anthem, uniquely based on two traditional Hebrew melodies and paired with a bouncy accompaniment, brings a spirited energy ideal for Palm Sunday services.
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Privatizing LCBO would be dispiriting, and wrong: Cohn
A future LCBO strike might feel like prohibition, but the Tories are misguided to think privatizing the monopoly is the solution.
Raise a glass, this long weekend, to labour peace at the LCBO.
No strike, so no need to stock up. But let's take stock, as we toast Queen Victoria, of our lucrative crown jewel:
What if the LCBO and its unionized workers hadn't negotiated an 11th-hour deal ahead of the holiday deadline? Should we be dismantling the state-owned liquor and wine monopoly, lest it deprive this parched province of holiday plonk next time a strike looms?
Worth mulling over, because the good drinkers of Ontario can't bear being left high and dry. All that strike talk encouraged panic buying as the deadline drew closer:
On Wednesday, booze revenues were up 155 per cent over a year ago. The LCBO hit its daily sales record, $55 million, on June 23, 2009 — the previous time workers threatened to strike.
Opposition politicians profited from all the uncertainty last week: stoking a voter revolt over striking workers, the Tories recycled their media lines and privatization talking points as if union members were walking the lines.
The mere spectre of a strike proved the LCBO is held hostage for extortionary wage hikes for its pampered employees, they argued. Time to sell it off and lay off those overpaid workers, boosting competition, breaking unions and driving down wages.
It's true that an LCBO strike would be like going back in time to prohibition. Apart from local beer outlets and some small wine boutiques, it wields a monopoly over spirits that would leave drinkers dispirited during a work stoppage.
But the scare stories needn't drive you to drink: founded after prohibition in 1927, the LCBO has never had a strike.
Nor was there any real prospect of a walkout this weekend. All signs pointed to a reasonable settlement by the Ontario Public Service Employees Union, which had already signed on to wage freezes in other recent contract negotiations with the government.
That's all very well, you might say. LCBO workers can afford to forgo a wage hike this time because stock clerks earn big bucks putting bottles on shelves. Little wonder the staff seems so irrepressibly friendly and helpful.
Not quite. Turns out the tale of the highly paid "customer service representative" is apocryphal. Most are part-timers earning $15 to $20 (the minimum wage is $10.25). Their average salary is $22,000 a year. Full-time employees make up to $26.48 an hour.
So much for the Tory myth of trimming the fat from fat-cat workers. And yet few dispute that the real gains from privatization, if any, are premised on lower labour and legacy pension costs from a non-unionized workforce. Do we really want to make an example of LCBO workers across the province by driving them down to the lowest common denominator?
That's a question worth asking the Tories when they promise to carve up the LCBO in the coming election campaign. Not only would decent jobs be dispersed, so too would the critical mass that comes from owning an established, reasonably efficient franchise that operates at a colossal scale in an era of big box retailers with massive marketing clout.
The LCBO delivered a handsome $1.63-billion dividend in the 2011-12 fiscal year on sales of $4.7 billion. In addition to that monopoly profit, the province also collected $352 million in taxes and import duties. Bringing in private competition would surely lower wages, and perhaps lower prices at the margins, but you can be sure it won't lead to massive discounting because the government will always get its take to help pay for essential social services.
Privatization and fragmentation would be a false economy. We'd all pay a high price if decent jobs were sacrificed.
That's not to say the LCBO can't raise its game — cutting costs in other areas that I've written about previously: a misconceived Air Miles rewards program that makes no sense for a monopoly; glossy newspaper inserts that waste paper and readers' time; and outdated pricing schemes.
Yet you never know when the LCBO's staid management will surprise you with its resourcefulness: hats off to their hustle and chutzpah in the days before the strike deadline, luring people into their stores with all that scare talk. As for loose talk of privatization bringing us lower prices — that's a Tory tall tale to slash wages.
Martin Regg Cohn's provincial affairs column appears Tuesday, Thursday and Sunday. email@example.com , twitter.com/reggcohn.
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This is a Mark Lewison sound system....which blew out and started clicking loudly...at the exact same time as the police care we were driving by, turned on his Flashers....and the clicking is in rhythm with the lights of those flashers...There is no audio at all in the car now...save for this loud and annoying + continuous clicking (like an amplified signal indicator sound) whenever you start the engine. Has anyone ever heard of such a thing??
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Ask Your Question2007 Lexus LS460 Question: Mark Lewison Sound...All Audio Blew nr Cop Car
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Montreal, Quebec Hotels & Resorts - Hotel du Nouveau Forum is a budget hotel conveniently located in the heart of downtown.
Dorval, Quebec Hotels & Resorts - The Sheraton Montreal Airport Hotel is accessible from the Montreal-Pierre Elliott Trudeau International Airport.
Quebec City, Quebec Hotels & Resorts - Spacious rooms and a friendly staff greet you at this Quebec City, QC, hotel located near historic sights, national treasures, and famous attractions.
Tadoussac, Quebec Hotels & Resorts - Thousands of years of natural hospitality. Set a course for Tadoussac- a picturesque village standing at the edge of the boreal forest near the Saguenay
Beaupre, Quebec Hotels & Resorts - This hotel is at the foot of Mont Sainte-Anne, approximately 25 miles from Old Quebec and Quebec City Airport.
Rigaud, Quebec Hotels & Resorts - The Howard Johnson in Rigaud is located off of Highway 40, Exit 17, and is approximately 40 miles from Montreal Dorval Airport.
Labelle, Quebec Hotels & Resorts - Blueberry Lake Resort is approximately 25 minutes north of Mont Tremblant and tucked away in one of natures most beautiful landscapes.
Piedmont, Quebec Hotels & Resorts - Located at 45 minutes from Montreal, Hotel St-Sauveur is easily accessible (Highway 15 north, exit 60), at a walking distance from the factory outlets
Saint Laurent, Quebec Hotels & Resorts - This Days Inn in is located approximately 11 miles from downtown Montreal, and is one mile from Trudeau International Airport.
Montreal, Quebec Hotels & Resorts - The Hyatt Regency Montreal is located in the heart of Montreal's cultural district.
Page: 1 | 2 | 3 | ... 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Quebec Vacations - Travel guide to Quebec accommodations and vacation packages. Visit Quebec for getaways and adventure travel. Plan your Quebec vacation today.


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News and Stories
Kids Move From Severe Neglect to Lots of Love
When Shirlee Bedard's three adopted children were removed from their biological home, the youngest, who was 14 months old, weighed 16 pounds. Because they had been kept in a closet for long periods of time, they had developed their own kind of language. They knew little about interacting or communicating in the "normal" world, and they lacked ... Continue→A Little Encouragement Goes a Long Way
Sometimes all it takes is encouragement. Shlonda never had much. Then when case manager in SaintA's Independent Living Services (ILS) program reached out to her, things started to change. Shlonda is 26 and has been with ILS, which helps former foster children achieve successful and independent adult lives, for five years. Her younger sister first became a ... Continue→A Rough Road Led to Getting Her Kids Back
Trisha bounces her wide-eyed toddler at her dining room table as she talks about being a crack addict. Her house is tidy and the little girl is happy and healthy. Keeping this child, and being reunified with three others, is what drove Trisha ultimately to get clean. That, plus the cocaine was killing her. "It makes you ... Continue→From Tragedy to a Toddler
Three-year-old Lyle Potter doesn't stop moving. He's on the couch, on the floor with the two small dogs, laughing and talking non-stop in his toddler-like way. His hands are covered in green Ninja Turtle gloves that he just got, and his arms are smeared with bits of sticky crispy treats. "What happened last week?" His mother, ... Continue→Radio Interview Discusses Foster Care, Touches on Toy Drive
Radio station Jammin' 98.3 FM recently interviewed Foster Care Licensing Supervisor Nichole Ostrowski-Grasset on their community affairs show, The Jammin' Journal. She and host Andrea Williams talk about the need for foster parents and how to become one. Andrea also gives a reminder about SaintA's upcoming toy drive. WJMR 98.3 FM, The Jammin' Journal To learn ... Continue→Caring Program Turns Ed's Life Around
Ed was in foster care since he was 2 years old. He bounced through 20 different homes and five different group homes. At age 20, he found SaintA's Independent Living Services, and his life totally changed. For three years Ed has been a participant in the Supportive Permanent Housing program, which provides housing, the daily needs ... Continue→Setting a Course During a Time of Distress
Sarah Dobs sees families at a very distressing time in their lives. Negativity and grief are in abundance. Parents and children are confused and emotionally distraught. That's why she focuses on being empathetic and observing quietly as much as possible. Her job and that of two other Family Services assessors is to reach out to parents after ... Continue→Public Affairs Show Looks at Youth Aging Out of Foster Care
SaintA President and CEO Teri Zywicki recently was interviewed by WWRS-TV for its community affairs show, Public Report. She discussed SaintA's programs for young people who age out of foster care, and how the agency helps them to transition successfully to adulthood.To learn more, visit our Independent Living Services page. Continue→An Admission Brings Forgiveness and Understanding
A soft knock on office doors around SaintA last week was followed by a small boy with big dark eyes meekly entering. "My name is James. And I pulled the fire alarm," he said. James, who is in SaintA's Residential care program, was accompanied by his therapist, Chris Kangas, and therapist Intern Ashley Yungwirth. As they watched, James ... Continue→Putting Son Into Child Welfare System Brings Success
Anthony was a demanding infant, and he started seriously acting up when he was a year and a half. When he was 4, he was diagnosed with ADHD, oppositional/defiant disorder, conduct disorder and mood disorder. A month shy of his 8th birthday, his mother, Tiffany, filed a Child in Need of Protective Services order on her ... Continue→A Lot of Love, and a Lot of Family Bring Success to Foster Kids
Melvin Lee graduated from high school in 1993 and left for college. "When I came home for Christmas vacation, I had three brothers!" That's when his mother, Vivian Lee, and her late husband began taking in foster children. "And it's been a revolving door since then," he said. Although Melvin, his ex-wife and his four children, his sister ... Continue→View Photos From Rally for Kids on September 27
Our event at the Harley-Davidson Museum® on September 27 was a success and lot of fun. Thank you to all who joined us and helped support our youths in Independent Living Services. Continue→Active Parenting Turns the Tide
When Patsy Reedy was asked to attend an Active Parenting Now class through SaintA's Family Services, she was a bit insulted.Patsy Reedy"I thought, 'I don't need no parenting class!' And this was like being back at school!" But then her case manager, Kimberly Moran, told her to just try it, that it might help her. "I thought, ... Continue→Learning About Life, Family Through Orphan Records
When Mike Kazmierski started working in maintenance at SaintA, he told his mother about his new job. "Oh, that's where your grandfather was," she answered, referring to the old St. Aemilian's Orphan Asylum. Mike had known his grandfather was an orphan, but he never had many details. He thought this connection to his personal past ... Continue→When the Need Arises, the Team Jumps
Case workers on Maria Andrade's team work hard and look forward to getting out of the office for an occasional team retreat. Such was the case recently, on a nice, sunny Friday.Laura HalonenEveryone was ready to go, and some staff already were on their way. Then Maria got word that an 8-year-old child had wandered ... Continue→


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A live feed of Moody Radio programming.
Programas y musica Cristiana.
A lineup of profound teaching and preaching.
Energize your faith with a soulful celebration.
A mix of uplifting Christian music.
A blend of traditional hymns and sacred music.
View All »
Surprising and sacred things happen around the dinner table when we gather the people we love together. On this Midday Connection, Shauna Niequist joins us to explore what really happens when we feed one another, even if it's just dark chocolate sea salted toffee with a cup of tea. Shauna believes the most sacred moments take place at the table.
Download reflection questions from today's program.
Shauna Niequist
Shauna is the author of Cold Tangerines, Bittersweet, and Bread & Wine. Shauna grew up in Barrington, Illinois, and then studied English and French Literature at Westmont College in Santa Barbara. She is married to Aaron, who is a pianist and songwriter. Aaron is a worship leader at Willow Creek and is recording a project called A New Liturgy. Aaron & Shauna live outside Chicago with their sons, Henry and Mac.
For more information, please visit Shauna's website.
Anita and Melinda
Anita Lustrea
Anita Lustrea is a graduate of Moody Bible Institute and has worked for Moody Radio since 1984. She is a sought-after conference and retreat speaker and loves to connect with Midday Connection listeners face-to-face. Anita's first book, What Women Tell Me,released from Zondervan. Her second book, Shades of Mercy, co-authored with Caryn Rivadeneira, released from Moody Publishers. Anita lives in the Chicago suburbs with her husband, Mike, and her son, John. To learn more about Anita, her speaking schedule and her blog, please visit her website.
Twitter: @anitalustrea
Melinda Schmidt
Melinda Schmidt is a Communication graduate of Moody Bible Institute, holds a Broadcasting/Bible degree from Calvary Bible College, and is pursuing her MA in Intercultural Studies from Wheaton College. She has served with Moody Radio since 1980 in various hosting capacities. Married with two young adult children, Melinda loves reading, developing her creative interests and hopes to be a life-long learner.
Twitter: @melindaschmidt or Facebook.


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MINI has given its chunky five-door Countryman and three-door Paceman a mid-life makeover.
You wait for one car - then three come along in a row!
A quirky Citroen is always appreciated, and C4 Cactus is just that.
'Compact sophistication' describes 108 quite well.
Motors went to Audi's A3 e-tron launch centre in Vienna to test its new plug-in hybrid.
Cute and compact, the second-generation Toyota Aygo is here.
M3 and M4 deliver stunning performance in a lightweight package.
Kia bears its Soul!
Outback is an old school estate that can go anywhere!
It looks like a Nissan Qashqai, but its not - Michael Sheridan reviews the Nissan X-Trail.
View all reviews by make and model
Chance to win Cully & Sully hampers
RTÉ One launches a new property series, Home of the Year
On the Road With... Paddy Hayes
Lovely Sisley S/S 15 Launches


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Build Your Own Raspberry Pi-Based Game Console
Kotaku Australia
Oh the things you can do with a Raspberry Pi. Here's one more option: Turn the tiny, inexpensive computer into a game console that runs a homebrew cross-platform game engine.
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Dawn Hewitson's curator insight,
February 10, 2014 4:43 AM
Looking forward to having a go at some of the projects on here |