text:
Chelsea striker Daniel Sturridge is expected to be picked by Stuart Pearce as part of the Great Britain football team for this summer's London Olympics, the Daily Mail has reported.
The newspaper adds that Sturridge will be used as Pearce's main striker, the position he has wanted to play in at Chelsea for some time. Sturridge is more often used as a wide player at Stamford Bridge, with hefty competition in the form of Didier Drogba, now departed, and Fernando Torres, the £50m signing from Liverpool.
Sturridge was left out of England's Euro 2012 squad by manager Roy Hodgson, who favoured a striking group of Wayne Rooney, Andy Carroll, Jermain Defoe and Danny Welbeck, with Theo Walcott and Ashley Young also able to act as auxiliary forwards. Sturridge was one of the names on Hodgson's stand-by list, but unlike goalkeeper Jack Butland, centre-back Phil Jagielka and midfielder Jordan Henderson, he was not brought into the party due to injury.
Check out the Euro 2012 odds and get some tips on the European Championships betting.
Qatar World Cup should be in winter, report finds
Neville fears for former club Man Utd
Chelsea eyeing teenage Anderlecht duo
Kane needs summer break, urges Tottenham manager Pochettino
West Ham vs Chelsea - Premier League preview and team news
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By Twalib Ramdhan on 09 June 2012 at 15:49
I would to see modric playing for chelsea fc. We very need a versatile mid fielder like him


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Defense Budget Smoke and Mirrors: Aboulafia at IESF
It is an interesting time to be in the military and aerospace (mil/aero) community. The market has been marked by a wealth of alternating highs and lows, recessions and successes—and that's just since the turn of the century.
Several years of notable growth came to a halt near the end of the past decade, which was followed by a significant decline in investment. Today, however, the overall mil/aero market has emerged from the doldrums, moving out of the red and into the black—well, for the most part.
After a lot of losses and red ink in the years from 2008 to 2012, the mil/aero community delivered $170 billion (U.S.) in new aircraft in 2013, described Richard Aboulafia, vice president, analysis at Teal Group Corp. in Fairfax, Va. In a keynote presentation at Mentor Graphics' Integrated Electrical Solutions Forum (IESF), entitled "Back in Black: Aviation/Defense Industry Overview and Forecast," Aboulafia provided a comprehensive snapshot of the market and market drivers.
Large commercial airliners, or big jets, accounted for more than half of the market in 2013, Aboulafia described. Jet airliners, more commonly called jetliners, reached $94.4 billion last year. How did airframe manufacturers react to this trend? Industry pundits to sit back and enjoy the ride, rest on their laurels, lick their wounds, and refill empty coffers drained during tough times. To the surprise of many, manufacturers went into what Aboulafia calls "hyper growth mode." Aboulafia even noted during his keynote that, despite his considerable experience covering the mil/aero market, he had not seen this before.
Aboulafia is one of this geek's favorite aerospace forecast and market health speakers stating, "I have never seen a defense budget as full of mirrors and smoke." This geek certainly hopes to see Aboulafia at next year's mil/aero IESF!
Post Author
Posted April 30th, 2014, by J VanDomelen
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aerospace, back in black, Everett, forecast, geek, IESF, Integrated Electrical Solutions Forum, market, mentor, Mentor Graphics, Mentor.com, mil-aero, milaero, Richard L. Aboulafia, Teal Group
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About J. VanDomelen Mil/Aero Blog
J. VanDomelen holds a Bachelor of Science in Information Systems and myriad certifications from Microsoft, Cisco, and CompTia in varying facets of computer software, hardware, and network design and implementation. He has worked in the electronics industry for more than 12 years in varied fields, including advanced systems design of highly technical military and aerospace computer systems, semiconductor manufacturing, open source software development, hardware design, and rapid prototyping. J. VanDomelen Mil/Aero Blog
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[…] Mentor Graphics' Integrated Electrical Solutions Forum (IESF), Teal Group Vice President of Analysis Richard Aboulafia provided a snapshot of the military and […]

subset: commoncrawl


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Danny's Farm Petting Zoo At Cal Poly Pomona
The petting farm will be returning to the Cal Poly Pomona Farm Store on Saturday, March 07, 2015 with special event hours from 10:00 am-3:00 pm. We welcome the public to visit their old animal friends returning to the petting farm along with a few new additions. We will be having giveaways, crafts and our new reading on the farm corner where children are encouraged to read to the animals. Yes, animals like to hear a good book.
Private Party at the Farm Store (2 hrs.) $299
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An ancient australian oilcloth coat. (Passed.)
I'm trying to get them to budge on the price of this purportedly authentic WWII Pea Coat.
All I ended up getting was this Japanese pocket square.
I'm not really a connoisseur, so I don't know if the white streaks are a major flaw or what, but it looks good in my pocket! Warning: Spoiler! (Click to show)


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Fill out your details for instant activation as a Lifelounge community member
This gives you access to post in all forums, comment throught the entire site, get all Lifelounge Newsletters and all the updates on our unique promotions, events and initiatives.
22 MAR 2010 | Posted By: Katie
South Africa-born photographer Jodi Bieber spent a decade in her homeland (from 1994–2004) photographing youth living on society's fringes. Since then she has created intriguing, thoughtful and touching series of photographs. One of those series is Real Beauty – a collection of images of real life women. They photos aren't re-touched, aren't glamorous, but they are really are beautiful. More at jodibieber.com.
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Encouraging data from across the pond has pushed Research In Motion Ltd (NASDAQ:BBRY) 3.1% higher to $15.49, fueling a flood of short-term call trading. So far today, the BlackBerry maker has seen around 77,000 call options cross the tape, representing a 35% mark-up to its average intraday call volume, and more than double the number of BBRY puts exchanged thus far.
Digging deeper, bulls are buying the weekly 5/3 15.50-strike call, which has seen more than 8,800 contracts cross the tape on open interest of just over 6,000 contracts, pointing to newly opened positions. Meanwhile, the weekly 5/3 16-strike call has seen roughly 7,500 contracts cross, and implied volatility is nearly 10 percentage points higher -- also a sign of fresh initiations. Plus, the majority of the weekly calls traded on the ask side of the aisle, confirming our suspicions of buyer-driven volume.
By purchasing the 15.50-strike calls at a volume-weighted average price (VWAP) of $0.36, the buyers' profit will increase the higher Research In Motion Ltd (NASDAQ:BBRY) muscles north of $15.86 (strike price plus VWAP) this week. Breakeven for the 16-strike call buyers is $16.20, considering the VWAP was $0.20. Regardless of strike, risk is capped at the initial premium paid for the calls.
Today's affinity for short-term calls marks a change of pace for BBRY. The equity's Schaeffer's put/call open interest ratio (SOIR) of 0.88 stands higher than 70% of all other readings of the past year, suggesting near-term options traders are more put-biased than usual right now. Echoing that skepticism, short interest accounts for more than a third of BBRY's total available float, and would take about a week to buy back, at the security's average pace of trading.
As alluded to earlier, the shares of BBRY are higher thanks to encouraging data from Europe. Specifically, after the U.K. debut of the company's new Q10 smartphone, CEO Thorsten Heins pointed to "very, very good first signs" on Bloomberg TV. In addition, Mark Sue of RBC Capital Markets waxed optimistic on the smartphone's reception, and said the Q10 could spark a wave of corporate BlackBerry upgrading. The Q10 is slated to hit Canada later this week, and the U.S. in late May.
Should the Apple Inc. (NASDAQ:AAPL) rival extend today's advance, a reversal in sentiment in the options arena, or a short-covering rally, could translate into contrarian tailwinds for the shares.


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Faced with rising numbers of foreign entries (long- and short-term), China in 2012 adopted new legislation to manage its migration flows—the first reform to the country's immigration law since 1985. With an underlying tension in the legal framework between restricting immigrants deemed unwanted and welcoming those viewed as desirable, this feature examines the exit-entry law's key points.
Read Article
An estimated 41.3 million immigrants lived in the United States in 2013, about 13 percent of the total U.S. population, constituting the world's largest foreign-born population. This Spotlight from MPI's Jie Zong and Jeanne Batalova offers the most current and sought-after data on immigrants in the United States—including origin, educational attainment, the unauthorized, deportations, and more—in one easy-to-use resource.
Migration has begun to follow the flow of capital after years of Chinese investment in major infrastructure projects in Zambia. This feature article, based on original research including the coding of 25,000 Zambian entry permits, examines the emerging migration pattern from China to Zambia, as Chinese migration to the country has increased 60 percent since 2009.
President Obama's sweeping executive action to shield as many as 3.7 million unauthorized immigrants who are parents of U.S. citizens or lawful permanent residents from deportation is facing tough legal and political challenges. This month's Policy Beat examines the efforts to proceed with implementation of DAPA and the expansion of DACA despite a lawsuit brought by a coalition of 26 states and staunch opposition in the Republican-controlled Congress.
Fifty years ago, President Lyndon B. Johnson signed the Immigration and Nationality Act of 1965, radically altering U.S. policy and reshaping the demographic profile of the United States. Examining the foreign policy and domestic concerns leading to the law's enactment, David S. FitzGerald and David Cook-Martín argue that the demise of the national-origins quota system was driven by geopolitical factors.
With the repeal of the Chinese Exclusion Act in 1943 and normalization of U.S.-China relations in the late 1970s, Chinese immigration to the United States has steadily increased, to a population of more than 2 million. Using the latest data, this Spotlight highlights characteristics of Chinese immigrants from mainland China and Hong Kong, including their top state and metro areas of residence, immigration pathways, educational attainment, and more.
Use this data tool—referred to as "one addictive interactive map"—to examine immigrant populations by country of origin and destination. Find out how many Americans live in Mexico, how many Ukrainians in Russia, or Filipinos in Saudi Arabia, for example.
Whether as migrant-sending or migrant-receiving locations—or both—many countries have rich, complex international and internal migration histories. MPI's online journal, the Migration Information Source, offers profiles of more than 70 nations. Written by leading scholars, these profiles delve into countries' migration histories, demographics, policymaking, and more.
The term "refugee," like the people it describes, can cover a lot of ground. Sharon Stanton Russell, Research Scholar at MIT, maps out out who qualifies for refugee status, as well as the most pressing issues facing the community of institutions tasked to protect them.
Germany's two biggest political parties have come out in favor of Islamic education for the country's estimated 350,000 Muslim schoolchildren.
What does integration mean in a dynamic and culturally diverse socio-political context? MPI Policy Analyst Brian Ray examines the difficulties that lie ahead for policy makers.
Will President Putin realize his dream of a mass return of the Russian diaspora? Timothy Heleniak of the World Bank and Georgetown University's Center for Eurasian, Russian, and East European Studies assesses Russia's migration dilemma.
Tough new laws aimed at curbing influxes of undocumented immigrants have prompted hundreds of thousands of workers to exit Malaysia — but the solution has brought its own problems.
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Racing Most Commented
- Feb 10, 2015
- Feb 10, 2015
- Feb 10, 2015
Every Card a Wild Card
by Sail Staff, Posted September 10, 2008Larry Ellison's would-be America's Cup challenger has been launched, and it's a monster90 feet long and 90 feet wide and rocket-fast as a giant racing trimaran should beleaving one question, which only a New York court can answer: Is this a bridge to nowhere?
Impressive, regardless, and probably a bit scary at times.
The Racing Sailor's Menu
by Sail Staff, Posted August 27, 2008The optimal diet for a racing sailor depends on the kind of sailing being done and whether it requires more brainpower or brawn. Still, there are certain basic nutrition principles that apply to all competitors.
Before the Regatta Carbohydrates are your body's primary fuel and should
Sailing with Superman
by Sail Staff, Posted August 14, 2008FULL STORY
Racing Charters in the Caribbean
by Amy Ullrich, Posted August 11, 2008FULL STORY


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Articles from RotoWire's fantasy archives that mention Yonder Alonso's name.
February 17, 2015
Padres Team Preview: Out Of Left Field
GM A.J. Preller put his stamp on the franchise, trading for Matt Kemp, Justin Upton and Wil Myers, and signing James Shields in an unprecedented flurry of offseason moves. But do the Padres have enough to compete with the Dodgers and Giants in the West?
August 31, 2014
Monday Lineup Card: Stealing Schafer
Jordan Schafer was second in MLB with 11 steals in August.
August 26, 2014
Wednesday Lineup Card: Hip Hip, Jorge!
Jorge Soler is the latest of the Cubs' hot-hitting prospects to reach the majors.
August 25, 2014
In Some Depth: Bet on Mookie
Mookie Betts once again has a clear path to playing time in Boston.
August 24, 2014
Monday Lineup Card: Injuries Abound
A's reliever Luke Gregerson is Monday's recommended pickup on the heels of Sean Doolittle's oblique injury.
August 19, 2014
Diamond Cuts: Protecting McCutchen
Jeff Stotts talks about the measures that the Pirates will take to protect Andrew McCutchen as he returns from his rib injury.
August 17, 2014
Monday Lineup Card: Rocky Mountain Return
Michael Cuddyer returned to the Rockies' lineup Sunday after hitting .611 with six doubles, nine RBI and seven runs scored over eight rehab games in the minors.
FAAB Factor-NL: Rymer Reason
Rymer Liriano heads the list of NL callups for you to bid on this week. Jan Levine writes him and others up in this week's article.
August 14, 2014
Friday Lineup Card: Aoki Is A-OK
One of the hottest players in the game right now is likely available for a free agent pick up...
August 13, 2014
Thursday Lineup Card: Rutledge Rusty, But Secure
August 12, 2014
Wednesday Lineup Card: Pining For Pineda
Michael Pineda, out since late April due to a suspension and then a back injury, is finally set to make his return to the mound Wednesday.
August 6, 2014
Bats and Balls: Stretch-Drive Help
As we inch toward September, a player like Dustin Ackley, who's heating up and still offers mutli-position eligibility, can be useful.
August 4, 2014
In Some Depth: The Next Call
Javier Baez will join the Cubs on Tuesday as they continue to infuse their big league roster with young talent from the farm. Ryan Eisner takes a look around the league following the non-waiver trade deadline in the latest installment of In Some Depth.
Daily Baseball 101: The Art of Stacking
Stacking is a commonly-used strategy in daily MLB games, but some sites limit the opportunity, which has made mini-stacking popular.
July 27, 2014
FAAB Factor-NL: Reunited - Will It Feel So Good?
Jake Peavy's trade to the Giants reunites him with former manager Bruce Bochy? Can he conjure similar results now that he's back in the NL?
July 26, 2014
Sunday Lineup Card: Yankees Look To Go Greene
A look at Sunday�s matchups (all times Eastern)
July 23, 2014
Thursday Lineup Card: Another Cuban Makes A Splash
July 20, 2014
Monday Lineup Card: Leave It To Lee
All the info you need for Monday's daily action.
FAAB Factor-NL: Vacancy In San Diego
With Huston Street now on the Angels, who will close for the Padres? RotoWire's Jan Levine answers that question and gives you his FAAB bids for the week.
July 19, 2014
Sunday Lineup Card: Reel In Chris Young
A look at Sunday�s matchups
July 9, 2014
Thursday Lineup Card: The Boxer
July 7, 2014
Tuesday Lineup Card: Freese Frame
June 23, 2014
In Some Depth: Time to Shine for Angels' Cron
With the release of Raul Ibanez over the weekend, the path to regular playing time is clear for C.J. Cron.
June 22, 2014
FAAB Factor-NL: Giants Push the Panik Button
The Giants called up Joe Panik on Saturday. Jan Levine suggests how much you should bid on him in this week's edition.
June 21, 2014
Sunday Lineup Card: Eaton Your Heart Out
June 19, 2014
Friday Lineup Card: Starting Pitching Value In The Cubs' Rotation?
There's one Cubs pitcher that's worth owning...
June 18, 2014
Thursday Lineup Card: #LaStellar
Tommy La Stella is a #LaStellar value with an increasingly prominent role in the Braves' lineup.
June 10, 2014
Daily Baseball 101: Breaking Down FanDuel Hitting
Michael Rathburn crunches the numbers and identifies the best hitter to target (or avoid) on FanDuel
June 2, 2014
Rounding Third: Week 10 Primer
See this week's great schedules and awful schedules, free agent results and trades in expert leagues, including one deal in AL Tout Wars where Jeff Erickson dealt away Gordon Beckham.
May 29, 2014
Friday Lineup Card: Medica To Give The Padres Oomph?
The Padres are looking to shake things up with their bats in San Diego...


text:
Pronunciation: Aure
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- Pronunciation by Pat91 (Male from France)
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I have Subversion installed on Linux (Slackware), and repositories (projects) are in the following path repopath
All individual projects have their own directories (conf, db, hooks, locks).
Using the command svnadmin dump repopath/* > svndump.dmp
was making the dump of all projects and all revisions.
Since a new project added using the following command
svnadmin create newproj
Nowm when O used svnadmin dump repopath/*
> svndump.dmp it only makes backup of this newly created project with all it's revisions.
What could go wrong? How to again make backup? of all repositories (projects) and all revisions using a single command svnadmin dump repopath/* > svndump.dmp


text:
Find support available in London to help you to start up and grow your business.
Businesses across London are turning to apprentices as a way to recruit fresh talent. Find out why and kick-start the process today.
Your business could get up to £3,000 to install a faster broadband connection.


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Walkable to underground station very good rooms Kitchen is available in some of the rooms Near by grocery shops Nice and calm location Very good restaurant and tasty food finally I loved it very much and it became never forgettable memory in my life as it was my first trip to Munich....
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Format Manuscripts/Mixed Material
Results 1 - 2 of 2
Refined by:
Original Format: Manuscripts/Mixed Material Remove Date: 1500-1599 Remove Sites and Collection: Catalog Remove Language: Persian Remove-
Durrat al-tāj. Catalog Record - Electronic Resource Available
Manuscript. Persian and Arabic. Title from folio 1a. Fol. 6a: Ibn Rustam Khān Ṣafī Qulī. Probably written in Iran. Paper: thick, cream colored polished Middle Eastern style, without distinctive chain or laid lines, and no water mark, with profuse decoration out side of the written area, black ink with gold decorations between lines and around lined borders of written area; rubricated. Shiite prayer book; ...
- Contributor: Ibn Rustam Khān Ṣafī Quli
- Original Format: Manuscripts/Mixed Material
- Date: 1500
[Unnamed Sufi treatise] Catalog Record - Electronic Resource Available
Manuscript. Persian; colophon in Arabic. Title supplied by cataloger. Written by ʻAlī al-Ḥusaynī (calligrapher)--Colophon. Probably written in Herat or Mashhad. Paper; firm cream colored paper inlaid into light cream (folios 1-8) or pale greenish-blue margin paper, writing enclosed within alternating gold and cream (or green) bands with black ruling; margin paper is profusely decordated with floral and animal motifs. Untitled Sufi text on meditation ...
- Original Format: Manuscripts/Mixed Material
- Date: 1520


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text:
Pronunciation: képviselte
Added on: 2012-01-24
Listened: 1 times
Pronunciation in Hungarian [hu]
- Pronunciation by Frankie (Male from Hungary)
- Could you do it better? different accent? Pronounce képviselte in Hungarian
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- Random word: keletkezik
by Yandex Translate English translation:
képviselte = represented
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According to the acceptance speeches at this year's Oscars, there is a war going on. It should therefore be the duty of every man, woman and dog to prepare for battle. Thankfully, our forum goons created a few animated instructions on how to best prepare for the harsh realities that come with living in times of war, based on this boring guide. Use the following images to motivate yourself until you feel ready to cause unspeakable harm to anyone who dares hail from a country other than your own.
angry_keebler feels the pain caused by war every day, after his Xbox 360 red-ringed during a game of Call Of Duty 4.
Finding the right hat can feel like walking through a minefield for guys. Did a murderer wear your hat? Was it ruined by bros? Are you just an idiot? Find out with our authoritative ranking of bad hats.
The Amazonians value combat prowess and purity of spirit. By wrestling half naked, they pay homage to both virtues by displaying their battle-forged bodies while preserving as much modesty as their society deems necessary. The gelatin in which they wrestle is symbolic of the fluid nature of battle, a concept the Amazonians call 'akgor-gra.'
Even the Armor of God won't save you from flying missionaries, terrible banditos, or Tom Arnold!
SA takes a look back at what our ancestors from the dawn of civilization clicked on THEIR computers!
My time as a captain in Sunless Sea, plus a review of Homeworld Remastered Collection
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Copyright ©2015 Rich "Lowtax" Kyanka & Something Awful LLC.


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Specifications and guides provide the following list of test procedures which could be used for further investigation:
Returning to our problem, all of these methods have flaws, and each has its own level of risk. Dealing with ASR is about limiting the risk involved in having a distressed concrete, and the level of risk which is acceptable is determined by the engineer of record. The question indicated there was no concern about ASR in your region, so providing field history of the aggregates and cementitious products may be sufficient to the engineer. These records should span 10 years, but this is up to the engineer.
If the level of risk around the aggregates is not acceptable, mitigation methods may be reviewed and implemented on the project. These may include limiting the alkali loading per cubic yard of concrete or using supplementary cementitious materials or a lithium admixture to mitigate the potential reactions.
ASR is a growing concern and specifications requiring data or methods to deal with it will become more frequent. As a concrete producer, your best defense is to better understand the raw materials you use. This begins with understanding whether the aggregates are reactive and, if so, to what degree. The best method we have so far is ASTM C1293, but the length of time required to complete the test demands foresight.
Contributed by Alfred Gardiner of Braun Intertec. Gardiner is chairman of ACI Committee 221 on Aggregates. Visit www.braunintertec.com.
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- 800.878.7323
New Trade Paper
Ships in 1 to 3 days
Other titles in the Movie Business Book series:Movie Business Book 3RD Editionby Jason E Squire
Synopses & ReviewsPublisher Comments:Drawing from a variety of experts in an industry that has seen major technological advances since the second edition, andlt;Iandgt;The Movie Business Book, Third Edition,andlt;/Iandgt; offers the most comprehensive, authoritative overview of this fascinating, global business. A must-read for industry newcomers, film students and movie buffs, this new edition features key movers and shakers, such as Tom Rothman, chairman of Fox Filmed Entertainment; Michael Grillo, head of Feature Film Production at DreamWorks SKG; Sydney Pollack; Mel Brooks; and many others. A definitive sourcebook, it covers nuts-and-bolts details about financing, revenue streams, marketing, DVDs, globalization, the Internet and new technologies. All of this — and more — is detailed in this new edition of the classic andlt;Iandgt;Movie Business Book.andlt;/Iandgt;
Synopsis:The revised and updated third edition of an industry classic features 50 percent new material and 25 percent revised. "Every facet of moviemaking is expertly discussed."--"American Cinematographer." Charts & graphs throughout.
Synopsis:The revised and updated third edition of the industry classic - from the front lines of Hollywood and beyond. This edition goes beyond motion pictures to the broader world of entertainment for the first time and looks at sequels, spin-ofs, soundtracks, video games, comics and television shows as well.
Table of ContentsContents
Thank-Yous Preface Introduction The Producer by David Puttnam The Director by Sydney Pollack My Movies: The Collision of Art and Money by Mel Brooks The Independent Filmmaker by Henry Jaglom The Screenwriter by William Goldman The Literary Agent by Lee G. Rosenberg The Story Editor by Romy Kaufman Exploiting Book-Publishing Rights by Roberta Kent and Joel Gotler Movies, Money and Madness by Peter J. Dekom Elements of Feature Financing by Norman H. Garey Venture-Capital Strategy and the FilmDallas Model by Sam L Grogg Analyzing Movie Companies by Harold L. Vogel A Chairman's View by Tom Rothman Management: New Rules of the Game by Richard Lederer The Film Company as Financier-Distributor by David V. Picker The Independent Spirit by Barbara Boyle by Norman H. Garey Business Affairs by Stephen M. Kravit The Finishing Touch: The Completion Guarantee by Norman G. Rudman and Lionel A. Ephraim The Talent Agent by Jessica Tuchinsky Production Management by Michael Grillo Charlie's Angels: Production Paperwork by Christina Fong Movies for Television by Lindy DeKoven Motion Picture Marketing by Robert G. Friedman Market Research by Kevin Yoder Film Festivals and Markets by Steve Montal The Revenue Streams: An Overview by Steven E. Blume Theatrical Distribution by Daniel R. Fellman Independent Distribution by Bob Berney The Exhibition Business by Shari E. Redstone The Independent Exhibitor by Robert Laemmle Home Video Business by Benjamin S. Feingold The Video Retailer by Paul Sweeting Made-for-Video Movies by Louis A. Feola Consumer Products by Al Ovadia The Global Markets by Rob Aft Overseas Tax Incentives and Government Subsidies by Steven Gerse Entertainment Technologies: Past, Present and Future by Dan Ochiva Index What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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At the Hook Office of Mackenzie Smith we have in depth experience and intimate knowledge of the local property market within Hook and in towns and villages nearby and between Basingstoke and Reading, including Newnham, Old Basing, South Warnborough, Odiham and Rotherwick. -
Welcome to Mackenzie SmithMackenzie Smith has been selling property and land across North Hampshire since 1992. We are an independent Estate Agency business with a determined approach and a very good track record in the sale and letting of all types of residential property.
We believe in delivering outstanding customer service and ensuring that our clients receive the very best service possible.
Our role is to provide you with accurate valuation advice, negotiate on your behalf and manage the entire sales or lettings process for you. Since our formation 22 years ago we have always provided our clients with the services of a Director, Manager or Senior Client Manager to personally handle and take responsibility for your business. This ensures consistency and quality is maintained throughout your dealings with Mackenzie Smith.
When I founded the Company my aim was to ensure that every client felt that they were our 'only client'. This commitment is still maintained to this day and we look forward to representing you.
Ed Mackenzie Smith, Managing Director


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Steve Spurrier Articles
Steve Spurrier, South Carolina's college football coach was trying to make a case for his team earlier this week and made the following statement: "We may not be LSU or Alabama, but we ain't Clemson."
That didn't sit too well with Clemson...
Athlon Sports
3 years ago
Clemson versus South Carolina is one of the more underrated and hate-filled rivalries in college football. The Gamecocks and Tigers have been playing since 1896, and Clemson the all-time series 65-39-4. The Tigers won 10 of the 12 matchups from...
Patrick Snow
3 years ago
The South Carolina Gamecocks have struggled on offense this year but still stand at 6-1. Preseason All-America wide receiver Alshon Jeffery will have to lead the way down the stretch with star running back Marcus Lattimore lost for the season...
Patrick Snow
3 years ago
By Mitch Light
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Mitch Light
3 years ago
Debate: Who is the more entertaining head coach: Les Miles or Steve Spurrier?
Athlon editors Braden Gall and Patrick Snow debate:
Braden Gall (@AthlonBraden): Les Miles buffoonery is unparalled in college athletics, but I have to go with...
Braden Gall
3 years ago


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Find a copy in the library
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Additional Physical Format: | Online version: Brangwyn, Frank, Sir, 1867-1956. Frank Brangwyn, R.A. [London : Pub. by Mr. Herbert Furst at the Little Art Rooms, 1920] (OCoLC)647503962 |
Named Person: | Frank Brangwyn, Sir; Frank Brangwyn |
Document Type: | Book |
All Authors / Contributors: |
Frank Brangwyn; Herbert Furst |
OCLC Number: | 10106473 |
Description: | 2 preliminary leaves : 14 plates ; 26 cm. |
Series Title: | Modern woodcutters, 2 |
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UALR Lab Translates Big Data Into Dollars
by Jan Cottingham on Monday, Mar. 3, 2014 12:00 am
Grad student Mohamed Messaoudi enters a virtual world as he interacts with the EmergiFLEX 3-D data visualization equipment at the University of Arkansas at Little Rock's Emerging Analytics Center. (Photo by Russell Powell)
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Is 450cc Enough to Go From Full A to a D Cup? Can I Change My Mind At the Pre Op?
If I ask my doctor for a full D and i'm currentlly a large A is it right to get 450cc saline implants (they are under the muscle) when i tryed them on i was leaning towards... READ MORE
One Boob is Bigger, 2 Weeks Post Breast Aug? (photo)
I had breast augmentation 2 weeks ago.. before the doctor said that the right was slightly bigger (not even big enough for me to notice) He ended up putting a 480 implant... READ MORE
I have a scar from a bridge piercing and desperately want it gone. Is there anything I can do? (Photo)
I had a bridge piercing (as seen in my profile picture) a while back and removed it about 2 years ago hoping it would heal on it's own. So now I am left with this terrible scar... READ MORE
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I was looking into breast implant's, and want them SOO bad. They are advertising $2,995 for saline, which is perfect cause thats about all i can afford! The pictures look... READ MORE


text:
Follow The Office
The Office Season 1 Episode 1
Regional Manager Michael Scott learns his branch may be downsized and tries, unsuccessfully, to hide this information from his staff. Meanwhile, sales rep Jim flirts with Pam, the pretty receptionist, and deals with Dwight, the annoying worker who sits next to him. It's all captured by a faux documentary film crew who observes the office.
- Show:
- The Office
- Season:
- The Office Season 1
- Episode Number:
- 1
Around the Web
The Office Season 1 Episode 1 Quotes
Michael: Ah, This is our receptionist, Pam. PAM! PAM PAM! Pam Beesly. Uh, Pam has been with us, um, for forever... Right, Pam?
Pam: Well, I don't know...
Michael: If you think she's cute now, you should have seen her a couple of years ago! [growls]
Pam: What?
Michael: Uh, any messages?
- Permalink: Ah, This is our receptionist, Pam. PAM! PAM PAM! Pam Beesly. Uh,...
- Added:
[on the phone] All right, done deal! Thank you very much sir! You are a gentleman and a scholar! [pause] Oh, I'm sorry. Okay, I'm sorry. My mistake. [hangs up] That was a woman I was talking to... so, she had a very low voice. Probably a smoker. So that's the way it's done!
- Permalink: All right, done deal! Thank you very much sir! You are a gentlem...
- Added:


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- a premier instructional paddling school and retail store located along the scenic and beautiful Youghiogheny River in Confluence, Pennsylvania.
- knowledgeable ACA certified instructors providing safe, and positive learning experiences on the water.
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End of Summer Sales and Used Kayaks and SUPs
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Posted by Daniel Chubb 07 January Pure's new Jongo A140B wireless hi-fi adaptor at CES 2013 CES 2013 is well and truly kicking off and today we've heard from Pure about their new Jongo A140B wireless hi-fi adaptor. If you hate wires when it comes to... 0 07 January, 2013 Personal Technology, Speakers more
Posted by Gary Johnson on 25 October Pure announces music streaming service The way we purchase media content has changed dramatically in recent years as digital downloads are taking over. Consumers now purchase movies and music like never before with new options... 0 25 October, 2011 Featured News more


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"The story for January was freight which is starting to show a definite strengthening trend following the disappointing 3.2% growth of 2005. This is the first time in a year we have seen two consecutive months of freight traffic growth above 5% which points to a resurgent world economy."
Giovanni Bisignani
"With merger speculation failing to die out and strengthening metals prices, European markets are set for another strong start."
Matthew Buckland
"The pattern of the equity market lately is that it doesn't retain its bid for long. Bonds started to strengthen on a bet that stocks would weaken. It's rare that stocks hold a bid these days."
Tony Crescenzi
"The trend is towards a stronger yen for a while. That direction strengthens concerns over exporters' earnings prospects."
Yoshihisa Okamoto
"The trend is toward a stronger yen for a while. That direction strengthens concerns over exporters' earnings prospects."
"The strengthening trend is very much intact. I'd be very reluctant to buck the trend. It's very much driven by the commodities, with platinum approaching $1,000."
George Glynos
"Over the next few months we expect starts to strengthen as reconstruction begins on the Gulf Coast - the rise in permits may be an early sign - but elsewhere starts still need to lag sales. Demand is still huge but there are too many new homes for sale."
Ian Shepherdson


text:
The Equalizer - Teaser Movie Poster And Movie ImagesReported by Outsiders - 10:52 PM 2014.04.23
Sony has supplied us with the new teaser poster and images for The Equalizer with Denzel Washington. The Equalizer was adapted from the television series created by Michael Sloan and Richard Lindheim and is being directed by Antoine Fuqua from a script by Richard WenkIn. Marton Csokas, Chloë Grace Moretz, David Harbour with Bill Pullman and Melissa Leo co-star.
Denzel Washington plays McCall, a former black ops commando who has faked his death to live a quiet life in Boston. When he comes out of his self-imposed retirement to rescue a young girl, Teri (Chloë Grace Moretz), he finds himself face to face with ultra-violent Russian gangsters. As he serves vengeance against those who brutalize the helpless, McCalls desire for justice is reawakened. If someone has a problem, the odds are stacked against them, and they have nowhere else to turn, McCall will help. He is The Equalizer.
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Last updated: 11/21/10
Charter # 1376
Welcome to
Hemet Model Masters
on the Web.
Hemet Model Masters, founded in 1976, is made up of a group of over 140 dedicated modelers from the Inland Empire of Southern California. Guests are welcome at this site, the monthly meetings and at the fields anytime. Inputs are best when emailed to me, Guy Veasey, firstname.lastname@example.com. If you see something wrong, such as an inoperative link, please let me know. For old stuff that used to be on this page, go to www.HemetModelMasters.Org/archives or click below.


text:
Staff Reporter
"This is because revenue collections have fallen short of targets"
CHENNAI: The element of desperation evident in last year's Budget to find resources for meeting the enhanced plan expenditure will be there in the 2006-07 Budget too, according to former economic adviser in the Prime Minister's Office S.Narayan.
This is because revenue collections have fallen short of targets, he said, delivering a lecture, on 'Fiscal prudence and public expenditure,' organised by the Palkhivala Foundation here on Monday. The additional resources were required as the Centre was, since 2004, directly implementing social development programmes such as the one to promote literacy, earlier managed by States.
An increase in public expenditure was necessary to achieve inclusive growth, one of the aims of the National Common Minimum Programme.
"Forget fiscal deficit"
Pointing out that the answer to disenchantment (of the marginalised) lay in development, Mr. Narayan, who held various posts at the Centre, including that of Finance Secretary, said, "Forget fiscal deficit for a while and go for public expenditure."
The enhanced public expenditure, however, should be supported by an administration with the ability to deliver.
It was not enough providing the money. It must be ensured that those down the line (in the administration) were able to convert the resources to the benefit of the target group.
Noting that the country's economy and per capita income continued to grow in the face of various shocks, including financial and oil, he said the per capita income was expected to touch $1,000 by the end of the decade.
The rising per capita income would usher in "dramatic changes" in the economy and the services sector.
Huge disparity
But growth was not broad-based across the country and among sections of society.
The disparity between the rich and poor States was huge. Even in the rich States, income disparities between the rich and the poor were increasing.
Managing trustee of the Foundation S. Mahalingam and member of its governing council S. Ram spoke.


text:
John Bloom doesn't have any movies playing in theaters.
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Millennium Lighting 5 Light Courtney Lakes Uplight Chandelier
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This item by Millennium Lighting is available in a vintage iron finish. Features linen glass. Illuminated by five 100-watt frosted incandescent bulbs.
Courtney Lakes five-light chandelier.
Light Bulb: | (5)100w A19 Med F Incand | |
Voltage: | 120 volt | |
Installation: | Dry Locations [Explain] | |
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This drink brought to you by Bruno Mars, since we all know he'd catch a grenade for you. - Matty Malaprop
I tend to drink specifically to be less tongue-tied... and I feel like this particular quaffable would do nothing to help me accomplish that particular goal. - Matty Malaprop
Oh man, is this a b-side from Basement Jaxx's Rooty? That's going real deep, man! - Matty Malaprop


text:
Holdays.net Home
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WIG-WAG Airplane Strobe & Landing Light System2 modes! STROBE OR LANDING LIGHT (solid-on state)LEDhigh output technology! Weights only 5.3 oz for the ENTIRE system!
Simple 12volt, 3wire installation! A crazy-bright low current wig-wag strobe light gets a LOT of attention then switch to the 'always-on' mode for landing approach! Can be seen for over a mile in daylight! Power draw is less than 400mA from your battery! No cheaper Wig-Wag solution exists for your LSA, ELSA, or Ultralight aircraft!Customers report that people on the ground can see their CRAZEDpilotstrobes BEFORE their aircraft can be seen!No battery? NO PROBLEM - contact us at the time you order and we'll include a FREE 8-AA battery pack holder24 volt system? NO PROBLEM - just add our CRAZEDpilot 24v to 12v step down transformer to your order!
WE SHIP WORLDWIDE! Add to cart to get a price! It's usually about $12 !)
You provide your own mounting solution - many builders utilize the 4 screws on the back using aluminum sheet, angled aluminum strips, custom 'flush' wing installs using adhesives-so many options! Since all applications vary we do not make official recommendations.With your order, you receive what is shown... two strobe headsand the control box along with wiring instructions and documentation.The strobe wires can be cut and extended as long as you wish, simply maintain polarityand re-match the color-coded wiring. All explosed wiring is low voltage, so they can beextended to whatever length you like without any notable loss from our experience.Disclaimer: These strobe lights are intended to be a low-cost alternative to bring attention to your Experimental aircraft or Ultralight during daytime operations only. Do not rely on these strobes as your sole source of light after civil twilight as they do not meet the entire requirements of FAR 91.205 for night time operations. As the pilot in command you are accepting all responsibility for the safety of your aircraft and the safety of the chosen installation method of these strobes..
IF YOU HAVE NO BATTERY: Do not attempt to drive this unit with only the alternator output of your Rotax two-stroke motor, either add a battery to your system or message us at the time of your order and we'll include a FREE 8-AA battery pack to allow you to run the unit on your ultralight or hang glider.
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Azrael XJM's blogs
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This is my blog. There are many like it, but this is mine.
I am a QA tester and aspiring game designer living and working in London, England.
Currently playing:
No More Heroes
Hulk: Ultimate Destruction
FFXIII - Shaming glorious Nippon
Azrael XJM
on 07.15.2008
Glorious satire (From YouTube by way of Kotaku):
I really hope that's not his real voice.
Heard about the FF13 announcement yesterday, and it was only then that I realised how much the game was making me consider getting a PS3 over the 360 (sadly I presently have neither)
It got me thinking again of how much I have thought about what I like and dislike about the pair. Subscription-based and widely-loved XBL against the free but still fledgling PS Online, the more powerful PS3 against the often better-implemented 360. The fact that the PS3 doesn't require me to shell out a ridiculous sum for a wireless dongle, but instead has a controller that was obsolete for as long as it has existed, and reminds me of the lies about "last-gen technology".
When it comes down to it, I don't want to invest heavily in Blu-ray and the 360 is cheaper. Maybe a slightly false economy if I start paying for XBox live, but in my experience it's also a much better service, and they may even make it free to be competitive with PS3 at some point. But I still love MGS and desperately want to play #4, and there are a couple of Japanese titles coming for PS3 that Microsoft haven't yet swayed to their side.
Maybe I actually am entitled to be pissed at Sqeenix, they have made my life that little bit more difficult by stopping their game from being a deciding factor.
Edit: The non-exclusivity news is so big I actually forgot to talk about the trailer:
Beautiful FMV is par for the course in FF games, which actually makes that seem less remarkable for me. But there does seem to be slightly more combat gameplay footage here, which is enough to get me interested again. I've not gotten far in 12 yet, but this really isnt the "step foward, attack, return to your spot" stuff that I'm used to. It leaves me wondering just how it will all work with all that bouncing around. Certainly interested in seeing the implementation, and in smacking Stormtrooper clones around like that. And actually having a feminine protagonist that might
be a woman this time.
Red Alert 3: Now with Man-cannons
Azrael XJM
on 05.29.2008
Just a quick post, a new video care of rockpapershotgun.com of a 15 minute demo of Red Alert 3. Looks fine, hopefully a case of not fixing what isn't broken rather than stagnation.
Still, I have to hope "Man-cannon" isn't the official name of the Bullfrog's special feature. Seems a bit mental anyway.
I remain cautiously optimistic.
If You Love It, Change It: No More Heroes
Azrael XJM
on 05.25.2008
Let's be clear here, No More Heroes was pretty much my number one reason to buy a Wii, based largely on the preview piece in EDGE magazine. This after playing Suda 51's previous effort, Killer7, and returning it within days for being weird to the point of discomfort (though now I want to give it another chance). I agonised over it's fortnight delay in the UK, but I think it's fair to say my excitement was vindicated in the end.
The game is stylish whilst so much of the industry aims for the uniformity of realism, and has a good control scheme that takes advantage of the remote and nunchuk without having the player jerking the remote furiously to defeat their every foe, or putting their damn elbow out the way Red Steel did. The basic controls are all handled largely with the buttons and stick, saving those big, satisfying swings of the remote for the big, satisfying kills, making you feel more involved with the stuff you actually play for. The main character designs are fantastic, combined with the rich cell-shading that shades shadow in almost complete blackness, giving a very distinct look, whilst arcade-retro style icons in bright primary colours appear around the game world, which besides looking cool probably makes some point about gamer mentality many of us missed.
But it is not a game without flaws, indeed, I don't think it's possible for most people to play the game in it's entirety to at least pick up on some of the more obvious, niggling problems.
Welcome to Santa Destroy
It's hard for me to pinpoint what the problem is with NMH's open world, Travis's home town of Santa Destroy, as compared to dedicated open world games like GTA, or others that use one as a setting and hub for a linear story mode like Hulk: Ultimate Destruction. I found, and I think others agreed, that the place is a bit sparse and bland, that moving through it is not terribly enjoyable and that one would rather just be at their destination right away. Aesthetically there isn't really much wrong, though it's not exactly a vibrant place, though I don't think it's meant to be. There just doesn't seem to be much to do in it, unless you have a specific task to do there you will likely just be out to find one. If you are not looking for the collectable items or the trivial amounts of cash that can be found out there, you are probably doing temp jobs to earn ranked battles or moving between said battles, or making the one trip you will likely make between each battle to each of the three or so shops you can visit. Their isn't much fun to be had just driving around as this is pretty well a world without consequence, hitting pedestrians doesn't even slow you down, much less call down the wrath of the Fuzz, and Travis won't be knocked from his ride even if he hits a car. The only time Travis is likely to fall off the bike is on hitting a wall, which probably only happens with any regularity when a botched hand-break turn puts you there.
Which brings us to the bike itself. In short, it just isn't much fun to ride, not especially fast and even slower if you have to slow down for every turn of more than a handful of degrees because attempting to get the twist motion on the remote for the afore-mentioned hand-breaks throws you into the afore mentioned walls. For some reason the game seems to have difficulty picking up which way you twisted the remote, so most of the time it just defaults to sending you right, forcing you to make sharp lefts by doughnutting 270 degrees.(Fact for the day: apparently "doughnutting" is a dictionary-recognised word) The fact that you will be called on once to use the bike to jump over barriers and once in a high-speed chase makes the rest of the time spent on it feel a bit more disappointing. It would also help if it didn't seem to get stuck in the terrain so frequently.
Get Sabre, Ignite Sabre, Kill.
The basic gameplay style of NMH, fighting hordes of near-useless grunts, punctuated by longer fights with more powerful and individual opponents, is one that is tried and true, and whilst in many areas NMH excels at it, through the compelling boss characters and the control method, it will become clear to most a few levels into the game that the regular enemies, though they may dress in suits, military uniform or street thugs, are essentially exactly the same, even with apparently differing weapons. You will find no real difference fighting people with fire axes compared to knuckledusters, no change in speed, their reach or, apparently, the damage they deal. Their AI is nothing spectacular either, for the most part you get close enough to them that they run at them, you swing at them until you take all their health or land a motion-driven quick-kill. There is a tutorial at the beginning of the game indicating that enemies can block low or high, which is what makes the ability to set your attacks to land high or low by tilting the remote useful, but the reality is they rarely block at all. Given the numbers of enemies you tend to encounter, I think a little more sense of self-preservation is warranted, having grunts flee from you on getting weakened or seeming many of their fellows taken down, or simply cowering behind that underused block function.
In fairness perhaps I am going a bit harsh on the variety of enemies since there are some which have guns, who fight quite differently, and actually do run from you to keep their distance, and this makes them bloody annoying since you can only catch up when they stop to shoot you again. There are also occasional grunts armed with beam-katanas like Travis's who are rather more dangerous, having the odd unblockable (but easily dodgeable) attack and I think they actually do block now and then. These guys do, however, look identical to all their mates. For some visual variety if nothing else, I would have liked the lumbering lunks that are slow and powerful, and the nippy blighters that are fragile but hard to hit., though the more I think about it the less I am bothered, I half expect that Suda 51 wanted the large majority of the games enemies to be essentially identical to make a point how gamers do not mind repetition too much, so long as something unique (mostly the bosses) break it up.
One of the best things about NMH is what is for the most part an excellent and well-thought-out use of the remote and nunchuk as an input device, and good controls in general that make the player feel involved in the action, from having them manually trigger the katana ignition at the opening of each stage to the motions for the big final strokes that will kill the handful of enemies ahead of Travis, and the series of motions required to perform the the wrestling moves. This does, however, make all the more apparent the few times when the controls are lacking. I have already mentioned the games only use of the twist motion on the bike seemingly not being able to detect turns to the left properly, but there is also, more frustratingly to me, a similar problem when playing the 'baseball' minigame. Travis is called upon, I believe two or three times in the main game and for at least two assassination side missions, call for the player to swing the remote like a baseball bat to strike a ball back at a line of enemies. Since most players of NMH will likely have played the Wii Sports packaged with their Wii, they will probably not find this too threatening. They will also probably share my irritation when them make their first swing and Travis doesn't move. If they are lucky, they will get Travis to swing once out of their three attempts, which will be grossly mistimed since the viewpoint we are given seems to make it difficult to judge this. The times this happens in the lead-up to a ranked battle this is merely a nuisance, you just get to kill them the usual way and probably loose a bonus. For the side-missions, however, after 3 tries the mission ends, and if you want another go you have to cross town to the agency, select the mission again and return to the stadium. This highlights the lack of "restart mission" option for these sorts of mission.
One of my favourite parts of NMH, that made me exclaim out loud to no-one in particular to be "sweet", is getting a result on the slot machine after a kill giving me a temporary power up that essentially renders me invincible and lets me kill enemies in particularly brutal fashion through context actions. Travis only moves at a walk, makes sinister taunts when an incorrect button input is entered and there is a cool shader effect and ambient sound effect as Travis kills. Less good is when you get a power-up that is neither useful or fun, and worse still when you get one just after you cleared the room already and it stops you even opening the prize boxes that are left. More curious still is that a "Triple 7" outcome gives you a sort of smart-bomb attack, one that can be stored for later use, indeed a lucky player can store up to three of them. And I mean really lucky since this is the rarest outcome in my experience, having got it exactly once in one-and-a-half play-throughs. Seems to me that a better solution would be for players to be able to win a shot at the fruit-machine which they can use when they wish, giving a chance at one of these "Dark Side Modes" and letting players determine when it will be useful. That said, the projectile one is fiddly to aim and not very effective, I would tweek it so that it damages enemies in an arc or cone area ahead of Travis, so the player doesn't need to fine-position the cursor and can take out closely positioned grunts in one go. This also might not feel like quite such a wasted mechanic if it were available outside of the levels leading to ranked battles.
The bosses, or "Ranked Assassins" are the high-points of the game, after all, Travis's objective to to kill them and become "Number One", everything else Travis does is to let him do that. And they are indeed pretty damn great, having cool designs brimming with character and distinct style of fighting and gimmicks. One of the few things they have in common with each other is also one of the most annoying things about them, that you can't interrupt their attacks, as you might expect you are supposed to, by belting them with your beam katana, which only results in a rather odd metallic sound. I can't help that think, especially since Travis calls the assassins his "own kind" that they should behave a bit more like him, guarding and dodging attacks in order to preserve their already plentiful health bars. Strikes me as a bit of
"Fake difficulty"
, that instead we should have opponents that fight smarter, looking for and creating openings for their big moves. I think this would make beating them even more satisfying, rather than just a matter of surviving long enough to do enough damage, with the player likewise forced to find or make an opening by teasing an attack to dodge and capitalise on.
Continuing of the theme of satisfaction from the defeat of the bosses, it seems a bit anticlimactic that the player's last action against a boss will almost always be a regular attack, causing them to collapse and be killed in the pre-made cutscene with no input from the player. Even grunts are, for the most part, taken down with Kill-mode swings or wrestling move commands. What I propose is that the player drives the final exchange of blows through motion actions. Yes, I am essentially advocating a Quick Time Event, sorry, but they would be quick time events where you carve up some psychopath in a garish costume. Wouldn't even need to be that different from the non-interactive cutscenes that were in the game, just add a slice to bisect Destroyman or decapitate Death Metal, a jab to run Bad Girl through, maybe even carry over the existing grapple command to execute a Northern Lights Suplex on Shinobu., with failure resulting in either death or damage (for example from Destroyman's nipple guns) One of the cool things about the controls of the game is the feeling of satisfaction as you cut the redshirts in half, shouldn't that be carried over, even expanded upon for the bosses?
Presentation (or Azrael realises he can't think of an even slightly amusing heading for this bit)
The presentation of the game is superb, but good as the quirky, heavily pixilated graphics are, you will likely find they can actually get in the way, especially if you are willing to take the time in the open world to find all the hidden items. The Lovicov ball items, exchanged for advanced attacks and abilities, are represented as orange dots, with spots where you can dig for near-pointless quantities of cash (and I have just learned, collectable cards) being marked with slightly different orange dots. Worse, the mini-map, in keeping with the simplistic style of the HUD, doesn't rotate smoothly with the player's perspective, which can cause confusion when seeking such items.
Through it's unique and quirky style, the game makes good use of what power the Wii has, though at the same time we can see the failings of either the console or the game in the graphical department, mostly in the open world again. There are pop-up issues with things like trees and lampposts, which have to be very close to the player to appear, and the draw distance is not especially good. I can not say if it is even possible to fix this. However, some objects, including pedestrians, will disappear sometimes in the first-person look mode.
The music and sound is pretty great throughout, my only problem is the one J-pop song that seems to play in all the shops. Again, a bit of variety might have been nice.
No more heroes anymore?
I actually feel a little guilty complaining about things like lack of variety and a sometimes bland game world, since given the points made in
Cowzilla3's excellent post on the matter
maybe this is the exact way Suda wanted it to be. Certainly it didn't stop me playing, and I didn't get so bored that I put it down for any great length of time before completing it, and maybe that proves his point. Maybe if I had my way the game would become overcomplicated and loose some of it's charm. In spite of the games flaws, Suda should be applauded for making a game that has a simple, undemanding joy to it, and which utilises the hardware as well as I have seen so far. He made a gamble by putting a game aimed at an older audience on the kid and casual gamer-centric Wii in order to implement the style of gameplay he wanted, where it may just have been "That one by the chap who did Killer7" on another console. Hopefully it will pay off, since his is an attitude that should be encouraged, if not by Japan, then at least by the western markets.
The only way I can think to sign off here is to thank Suda, Grasshopper and anyone who made this game possible, it shows that whilst games are not obliged to be art, they certainly can be, and for all the flaws I have tried to highlight here, I love the game dearly, it has validated my decision to buy a Wii. Hopefully the game will lead the way for things like Platinum's MadWorld, and show the right people that the market wants a No More Heroes 2, and maybe even Suda and Kojima's collaboration on the new Snatcher project will bear fruit for the Wii.
PS: I actually made a few more sketches that were simply unfit for human consumption. Have not been drawing for a while, so hopefully I will either improve or just drop the idea entirely. Hopefully I will also be able to work out how to make Gimp less of a pain to use and output half-decent quality jpegs.
view gallery
(2 photos)
Gundam 00 DS- "I shank you in the name of pascifism!"
Azrael XJM
on 05.02.2008
From DS Fanboy
That's right, all you GTA4-havers you! Spare a thought for those of us who have to wait for a PC version if any, or for the PS3 to become reasonable because they know most of the good 360 stuff is or will be on the PC. Or maybe that won't last, with developers calling "piracy!" and shifting to the consoles. Not that I blame them, but it sucks that in a way, I am being punished for other people's inflated sense of entitlement. That is not something I care to rant over, so I will move on to big robots carving each over up.
For those that don't know, Mobile Suit Gundam 00 is a recent addition to Japan's Gundam franchise, having just finished it's first season. Set in it's own continuity it follows the secretive organisation "Celestial Being" in their bid to end all conflict. The way to do that, of course, is to have better mechs than them (the titular Gundams) and blow the fuck out of everyone's armies until they all agree to play nice. CB are, if you ask me, a bunch of sanctimonious hypocrites even if they have the best of misguided intentions, but the Gundams are cool.
I'm not clear on the presumably touchscreen-driven controls at work here but if that is real gameplay footage it plays very fast and smooth, and has pretty decent 3D graphics for the DS. On hearing the series would be getting a DS game, I assumed it would be a quick cash-in, especailly given BanDai's recent record for Gundam titles. though now I may have to see about importing (I'm not holding out on an English language version unless I hear the show is licence and will show very soon in the west), though at the same time it looks to include an RPG element and a lot of text. As good a reason as any to knuckle-down and get learning the moonspeak then.
There is also something about plastic Gundam kits in there, again, I don't speak much Japanese yet so I really have no idea what that's about. That also means I don't know if there are multiplayer battles or any chances to play as non-Gundam pilots like Graham Acre, my favourite character of the series.
In the meantime, this has reminded me to play some more old mech games, think I'll spin Zone of Enders later.
Naruto: Ultimate Ninja Storm- Like a regular storm with more flips
Azrael XJM
on 04.16.2008
Score one for the PS3 by the looks of it, I can't think of the last time I was so impressed by how a game's graphics and animation come together, it actually looks better than the majority of the actual series (which is frequently half-assed nowadays) It feels to me like all previous cell-shaded graphics were just little steps towards this, the real goal of a 3D game that actually looks consistently like 2D cell animation, even whilst moving. It isn't just a single effect over the 3D animation either, motion blur and superbly detailed facial animations are coming into play here, along with plently of wonderfully done visual effects.
I have only owned the second iteration of the series, which was not without it's charms but has been very much superseded by the later PS2 titles only available on Japanese import. Though this may be a continuation of the Ultimate Ninja series in the fact that it is on a Sony system, as from the video it seems that full three-dimensional movement is permitted, rather than the novel 2.5D fights across a fore- and background plain of the previous games. No sign of pick-up items either, though that's not to say they won't be there later.
One of the factors in my agonising over if I should get a 360 or PS3 is the well-received Naruto: Rise of a Ninja for the MS machine, but this looks like it could blow it out of the water if the fluid graphics we see here actually translate into the real gameplay.
Of course, I still won't be getting a PS3 if I'm still going to be lumbered with an obsolete SixAxis. Not whilst knowing that once enough suckers pick them up there will be lovely DualShock 3 bundles around the corner. Oh, and there's my poverty as well.