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I miss the days of when phones had cords. When you had to remain in the same spot in order to hold a phone conversation. We did it too. I remember when I was younger I once stayed on a phone with my girlfriend for 6 hours straight. The phone had a cord so I basically laid in my bed for the whole entire day. Making love on the phone or cupcake'in as we called.
Today's generation doesn't know the joys or the burden of talking on the phone. Hell I cannot even remember the last conversation I had on the phone. Text messages, tweets, facebook status updates and emails are the primary form of conversation today. That's how we communicate. While they work very well, there is nothing like a good ole phone conversation. Mainly because there is so much nasty sh*t you can do on the phone.
So I'll cut to the chase and give you 8 nasty ass things you can do during phone sex.
- Stretch - Stretching on the phone is the woman's secret weapon. If you ever come across a stretcher on the phone you're in for a pleasant surprise. I remember when I dealt with this chick from Queens and when we would talk on the phone at night she would make the most beautiful sounds and play it off as she was stretching. It was straight poetry to my ears and made my dick hard as hell.
- Tell Stories: I've used this and I've had this done to me. People who can tell stories well, have a way of painting a picture with their words that can sexually arouse the person they are talking to. Its not phone sex by any means but there comes a time in every relationship where you gotta start talking about sex and the things you've done. Those times story tellers are the best.
- Role Play: One of my chicks would get into full character and say the nastiest things to me. She's put on an accent and just talk. Nothing too raunchy but she wasn't herself. Whoever it was I loved her dearly.
- Masturbate: Masturbating during the phone is only the tip of the ice berg because there are so many levels of just playing with yourself over the phone. Some chicks play with their vagina and don't make noise. #WhereTheyDoThatAt?
- Moan: Moaning on the phone is quite possibly one of the best sounds on Earth. Can you believe some girls don't moan, even during phone sex? I understand people masturbate to get a nut, but come on! Kill yourself! This is the only time when faking it comes in handy. Moan for me so I know it's real.
- Finger Licking Good: Another thing I love to hear on the phone is when a woman licks her fingers. Sucks on them, the sound of things swishing around in a woman's mouth makes the manxilla harder than advance calculus. Also just the idea of a woman tasting her own juices is a turn on, so taste it like it's a taste test.
- Toy Story: Another thing that enhances phone sex is the use of a sex toy. I used to have a phone sex partner that lived like 10 hours away from me, so one day I bought her a vibrator and had it mailed to her house. The night it arrived, the sounds of her switching speeds on her toy got my dick hard than a muhhhhhfukah. That little gesture made our long distance relationship 1000 times better.
- Put The Phone In It: I also love to hear a woman's wetness. Yes that's right wet pussy makes a sounds. Hearing her fingers splash around in the wetness of her pussy is a complete deal breaker. I'd tell my boo, to put the phone near her vagina and I'd listen to her vibrator or fingers go in and out of her pussy. Best thing ever.
Phone sex can be a very enjoyable thing. A great way to spice up a dull sex life even if you live together and you're just in the other room. It can serve as great mental foreplay before you walk in the room and get the real thing. Also I prefer the real thing should never be used as an excuse. I enjoy butter, but I still use margarine. I bet most of y'al woman watch Real Housewives Of Atlanta, and still like Basketball Wives! So don't give me that I prefer the real thing crap! Post this to your facebook page, twitters and lets makes some late night phone calls.
[author] [author_image timthumb='on']http://married2theblog.com/wp-content/uploads/2008/05/xillaimg-copy.jpg[/author_image] [author_info]This post was written by Xilla. The CEO and creator of BlogXilla.com and Married2TheBlog.com the first urban sex/relationship website. Xilla is considered one of the most successful bloggers on the internet and the leading sexpert in the industry.[/author_info] [/author]
18 Responses to "8 Extremely Naughty Things To Do During Phone Sex"-
wow. phone sex!! you took it way back with this one. This post got me all hot at work. keep it up xilla!
how can woman play with their pussy and not make noise? come on ladies get it right! lol.
I was actually faking during phone sex with my ex… but then he sounded sooo in to and sexy, that I started to play with myself. b4 we knew it we where phone sexing every night that we was away from each other.
I like those suggestions…and in between send your boo a little video of what's going on :)…A picture of the orgasm would be confirmation…job well done.
Yes! I love to see videos and pics of the mess I've caused, from just my voice and the sounds I made.
Me and my girl masturbate with each on the phone all the time ,its so damn sexy to hear her moan especially my name ,but she refuses to tell me stories about her and past girlfriends. We do pretty much everything except put the phone in it . Btw you should definetly write a blog on skype sex only thing better than hearing them get themselves off is watching them.
there is NOTHING sexier to me than a man moaning during phone sex. men tend to think we don't get off on hearing them moan… trust me… we do.
i was never really too good at phone sex being that i wasnt good at talking nasty im getting better thoe lol
Hey Girls, having my love so far away the only way to feel close is to be incredibly naughty. Have a place you feel good in, have a play with yourself BUT JUST A LITTLE then call your man. I usually can't help but sigh on his answer and then "you okay babes" he says "No I need you…."
Talk, breath, explain what your doing until you can't speak no more.. Then it will be deep breathing and this dives my man nuts, he is just about as turned on as me. We have 5 children and we always remember to love and treat ourselves. One Love, & Bless Up, Sarah -
Lol! So, I wanted to get some more info on phone sex, because I was kind of curious to see if I'm the only one that gets turned on by this. I know this is an old post, I don't even know if this reply will post, But this is great stuff! Thumbs up! I have a new guy in my life (he's 25 I'm 30) who managed to get me SUPER wet via phone sex last night. I'm guessing he probably read this OR he's just that good! times have definitely changed our ways of communicating…..But it truly is fun to take it back, and conversate over the phone.


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The Department of Communication Studies, Theatre, and Art seeks to provide a well-rounded education for studio artists. We stress the importance of a wide range of skills and emphasize the connections between disciplines. Our program is one which utilizes the liberal arts setting to the fullest advantage for students . Our curriculum provides a strong foundation for further study in the fields of creative expression.
Students are introduced to diverse Art forms through foundation studies. Electives may be used to focus on a particular field of concentration.
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A heat wave gripping much of the US is expected to remain into the weekend, with nearly two dozen deaths attributed to high temperatures.
As an official heat wave gripped much of the U.S. on Thursday, and was spreading east, meteorologists said, with oppressive temperatures and humidity reported in as many as 17 states and heat advisories expected down the Eastern Seaboard throughout the weekend.
The National Weather Service declares a heat wave when there are five or more consecutive days of 90-degree weather or three or more consecutive days of 95-degree temperatures.
The service described a "heat dome" sitting over much of the nation, caused by a huge area of high pressure that traps and compresses hot, humid air from the Gulf of Mexico.
Already, almost half the U.S. population has been affected, and 22 deaths have reportedly been attributed to the heat wave. Across the United States, about 141 million people were under heat advisories and warnings.
According to the ABC:
In Minnesota, the heat index hit 134 degrees Tuesday. In Iowa, blistering heat buckled highways. And in South Carolina, residents prepared for a second major heat wave as the National Weather Service issued a heat advisory today.
The heat was also putting pressure on the nation's power grids:
Chicago had a heat index of 108 degrees on Wednesday afternoon, The Weather Channel reported. The heat index measures how hot it feels when humidity is added to the actual air temperature.
Many Chicago-area residents were dealing with power outages Wednesday, meaning no air-conditioning to help with the oppressive heat, ABC reports.
Some major U.S. cities prepared to keep public swimming pools open longer to help residents beat the heat.
And the Detroit Zoo planned to let visitors into air-conditioned attractions usually requiring an additional admission fee for free through Sunday, while the animals were to receive icy treats, cool showers and watermelon, The Detroit News reports,
Temperatures in the East felt like between 100 and 110 degrees on Wednesday, the National Weather Service said, and were set to get hotter on Thursday and Friday.
"After several days of deadly heat and humidity as many as 22 people have died," the National Weather Service said Wednesday, CNN reports.
The National Weather Service issued safety tips for adults looking to keep cool.


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From Wikipedia, the free encyclopedia - View original article
A slam dunk, also dunk or dunk shot, is a type of basketball shot that is performed when a player jumps in the air and manually powers the ball downward through the basket with one or both hands over the rim.[1] This is considered a normal field goal attempt; if successful it is worth two points. Such a shot was known as a "dunk shot"[1] until the term "slam dunk" was coined by Los Angeles Lakers announcer Chick Hearn.[2]
The slam dunk is one of the highest-percentage shots one can attempt in basketball as well as one of the most crowd-pleasing plays. Slam dunks are also performed as entertainment outside of the game, notably during slam dunk contests. Perhaps the most popular such contest is the NBA Slam Dunk Contest held during the annual NBA All-Star Weekend. The first incarnation of the NBA slam dunk contest was held during the festivities accompanying an American Basketball Association All Star Game.
Dunking was banned in the NCAA from 1967 to 1976. Many people have attributed this to the dominance of the then-college phenomenon Lew Alcindor (now known as Kareem Abdul-Jabbar); the no-dunking rule is sometimes referred to as the "Lew Alcindor rule."[3][4]
The phrase "slam dunk" has since entered popular usage in American English, meaning a "sure thing": an action with a guaranteed outcome, or a similarly impressive achievement, in the same way that the baseball-inspired phrases "step up to the plate" or "he hit it out of the park" were more commonly used in previous years.
During the 1940s and '50s, 7-foot center and Olympic Gold Medalist Bob Kurland was dunking regularly during games.[5] Yet defenders viewed the execution of a slam dunk as a personal affront that deserved retribution; thus defenders often intimidated offensive players and thwarted the move. Satch Sanders, a career Boston Celtic from 1960 to 1973, said:
"...in the old days, [defenders] would run under you when you were in the air... ...trying to take people out of games so they couldn't play. It was an unwritten rule..."[6]
Still, by the late 1950s and early '60's players such as Bill Russell and Wilt Chamberlain had incorporated the move into their offensive arsenal. The dunk became a fan-favorite, as offensive players began to aggressively intimidate defenders with the threat of vicious slams. Through the 1970s, the slam dunk was standard fare; David Thompson, Julius Erving, Darryl Dawkins, and others wowed crowds with high-flying moves.
In addition to the basic one- or two-hand forward-facing dunk, there are a variety of other dunks. Alternatives to the classic dunk require varying degrees of athleticism and are often employed in the game setting, wowing audiences, or are featured in contests to achieve high scores. A brief discussion of dunk types, with descriptions, examples, variations, and historical tidbits will appear in this module. Some dunk variants may be discussed separately of their progenitor due to the significance of those dunks.
In theory, all dunk types described below could be proceeded by a pass from another person or a self-pass by bouncing the ball off of the ground, the backboard, or other available surroundings (e.g. a 'self-pass off the backboard, double pump' would be a variation of the 'double pump'). Thus, such variations—unless notable—will be omitted from discussion of dunk-variants.
At the onset of the jump, the ball is controlled by both hands and once in the air is typically brought to chest or face level, or higher. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with both hands; and the double pump appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time.
Whether the result of a 180° spin or body angle at takeoff, the double pump is generally performed with the player's back toward the rim. While this orientation is rather conducive to the double pump motion, Spud Webb was known to perform the dunk while facing the basket. Additionally, Kenny "Sky" Walker, Tracy McGrady—in the 1989 and 2000 NBA Contests, respectively—and others, have performed 360° variation of the double pump (McGrady completed a lob self-pass before the dunk). Circa 2007, independent slam dunker T-Dub performed the double pump with a 540° spin which he concluded by hanging on the rim.[7]
Due to the undemanding body mechanics involved in execution, the tomahawk is employed by players of all sizes and jumping abilities. Because of the ball-security provided by the use of both hands, the tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks. Additionally, the two-hand finish can exert tremendous force on the basket—Darryl Dawkins twice shattered NBA backboards with tomahawk dunks.[8]
In one common variation, a 360° spin may be completed prior to or simultaneously with the tomahawk. Circa 2009 independent slam dunker Troy McCray pioneered an especially complex variant of the dunk: once the tomahawk motion is complete, instead of slamming the ball in the rim, a windmill dunk (see below) is then performed.[9]
Prior to take off, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim (from the profile view of a player facing the basket, the windmill motion most generally appears clockwise). Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession.[10] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand.
There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front (counterclockwise), a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill.
Occasionally in the game setting, the windmill is performed via alley-oop but is rarely seen in offense-rebound putback dunks due to the airtime required. Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof.
The baseline dunk is an approach-variation of any dunk type in which the player approaches goal along the court-boundary (baseline) which is parallel with the backboard, instead of from the in front of the goal. In the game setting, the dunk often comes as the result of a pass, creating an assist opportunity for a teammate.
For one-footed jumpers, the ball is generally transferred to the non-dominant hand just prior to or upon take-off; for two-footers, this transfer is delayed for milliseconds as both hands often control the ball to prevent dropping it in the presence of additional momentum induced by the upward trajectory. While airborne, generally, the dominant leg is raised and the ball is transferred from non-dominant to dominant hand beneath the raised leg. Finally the ball is brought upwards by the dominant hand and slammed through the rim.
The under-the-leg dunk was popularized by Isaiah Rider in the 1994 NBA slam dunk contest,[11] so much so that the dunk is often colloquially referred to as a 'Ryder' dunk. However, Orlando Woolridge quietly ushered the dunk into the NBA contest a decade prior.[12] Since these performances, the under-the-legs has been featured in the NBA contest by a number of participants, and has been a staple of other contests as well. While it may be considered archetypical of modern high-flyers, the dunk still caries a certain degree of difficulty on an account of the hand-eye coordination, flexibility, and hang-time required to complete it. As such, the dunk is generally reserved for exhibition and contest performances, absent from competitive game situations. However, both Josh Smith[13] and Ricky Davis[14] have both botched the dunk in NBA games, though Davis has managed to successfully complete the dunk in-game.[15]
Because of the possible combinations of starting and finishing hands, and raised-legs, there are many variations on the basic under-the-legs dunk—more so than any other.[16] For example, in a 1997 French Dunk contest, Dali Taamallah leapt with his right leg while controlling the ball with his left hand, and once airborne he transferred the ball from his left hand, underneath his right leg to his right hand before completing the dunk.[17] NBA star Jason Richardson has also pioneered several notable variations of the between-the-legs including a lob-pass to himself[18] and a pass off of the backboard to himself.[19] Independent athlete Shane 'Slam' Wise introduced a cuffed-cradle of the ball prior to initiating the under the leg transfer and finishing with two-hands.[20] While a number of players have finished the dunk using one- or two-hands with their backs to the rim, perhaps the most renowned variant of the dunk is the combination with a 360°, or simply stated: a 360 between-the-legs. Due to the sheer athleticism and hang-time required, the dunk is a crowd favorite and is heralded by players as the preeminent of all dunks.
The player approaches the goal and leaps as they would for a generic dunk. Instead of simply dunking the ball with one or two hands, the player allows their forearm(s) to pass through the basket, hooking their elbow pit on the rim before hanging for a short period of time. Though the dunk was introduced by Vince Carter in the 2000 NBA Slam Dunk contest, two years earlier, Kobe Bryant was filmed performing the dunk at an exhibition in the Philippines.[21] Colloquially, the dunk has a variety of names including 'honey dip', 'cookie jar', and 'elbow hook'.
In the 2011 NBA contest, L.A. Clippers power-forward Blake Griffin completed a self-pass off of the backboard prior to elbow-hanging on the rim. A number of other variants of the elbow hang have been executed, including a lob self-pass, hanging by the arm pit,[22] a windmill,[23] and over a person.[24] Most notable are two variations which as of July 2012, have yet to be duplicated. In 2008, Canadian athlete Justin Darlington introduced an iteration aptly entitled a 'double-elbow hang', in which the player inserts both forearms through the rim and subsequently hangs on both elbows pits.[25] Circa 2009, French athlete Guy Dupuy demonstrated the ability to perform a between-the-legs elbow hang; however, Guy opted not to hang on the rim by his elbow, likely because the downward moment could have resulted in injury.[26]
This is a dunk where the player takes off from a distance which is significantly further away from the basket than is considered typical. The free-throw line is most commonly constituted as the take-off point, an effect likely attributed to the easily observable span between the line and the basket in the view of the TV audience. In order to achieve the hang-time and altitude necessary, players will generally leap from one-foot to maximize the momentum generated from the half-court running start often required to complete the dunk. A cornerstone of dunk contests, dunks from a distance are also performed in games, most often on the fast break.
In the 1950s, Jim Pollard[27] and Wilt Chamberlain[28] had both dunked from the free throw line—15 feet from the basket. Chamberlain was able to dunk from the free-throw line without a running start, beginning his forward movement from within the top half of the free-throw circle.[28] This was the catalyst for the 1956 NCAA rule change which requires that a shooter maintain both feet behind the line during a free-throw attempt.[29]
In the 1976 ABA Slam Dunk Contest, Julius Erving dunked after leaping from the free-throw line, and has since been credited with introducing the free-throw line dunk to the general public.
Other instances of dunks from a distance abound. James White in the 2006 NCAA Slam Dunk Contest successfully performed tomahawk and windmill variations of the foul-line dunk.[30] Though he was unable to complete a between-the-legs from the foul line at that contest, he has been known to execute it on other occasions.[31] In the 2008
NBA Slam Dunk Contest, Jamario Moon leapt from the foul-line, using his non-dominant hand, caught and then dunked a bounce-pass from teammate Jason Kapono.[32]
Independent 6'2" North American athlete Eric Bishop introduced a dunk entitled the 'Paint Job'. The title is in reference to the key on a basketball court, often known as 'paint' in common parlance.[33] Approaching along the baseline with a running dribble, Bishop jumped with one-foot at the border of the key, dunked with one-hand while gliding over the key and landed just beyond the border on the side opposite his take-off—a 16-foot flight.
An alley-oop dunk is performed when a pass is caught in the air and then slammed in the hoop; these occur in either game or contest settings. When there are only fractions of a second remaining on the game or shot clock, alley-oops may be attempted on in-bound pass because the neither clock will not start counting down until an in-bounds player touches the ball. The images to the right depict a 1/5th of a second interval.
Wilt Chamberlain was known to have dunked on an experimental 12-foot basket set up by Phog Allen at the University of Kansas in the 1950s.[28]
Michael Wilson, a former Harlem Globetrotter and University of Memphis basketball player, matched this feat on April 1, 2000 albeit with an alley-oop.[citation needed]
At least one player has performed a 720 degree dunk (that is, two full turns in the air): Taurian Fontenette also known as Air Up There during a Streetball game.[34]
Several notable and remarkable dunks have been performed by participants in the annual NBA Slam Dunk Contest.
Spud Webb at 5 ft 7 in (1.70 m) defeated 6 ft 8 in (2.03 m) Dominique Wilkins in the 1986 contest.
Michael Jordan popularized a dunk referred to by some fans as the "Leaner". This dunk was so called because Jordan's body was not perpendicular to the ground while performing the dunk. TNT viewers rated it "the best dunk of all time" over Vince Carter's between-the-legs slam.[citation needed]
Vince Carter dunked while leaping over 7-foot-2 (2.18 m) French center Frédéric Weis in the 2000 Summer Olympics. The French media dubbed it "le dunk de la mort" — "the dunk of death."
In the 2000 NBA Slam Dunk Contest Carter used an elbow hang along with his reverse 360 windmill dunk and between-the-legs dunk. When performed, much of the audience was speechless, including the judges, because none had seen these types of dunks before (Carter's first round 360 windmill dunk is reminiscent of Kenny Walker's 360 windmill dunk in 1989 except that Carter spins clockwise, where as Walker spins counter-clockwise).
In the 2008 Sprite Rising Star's Slam Dunk Contest Dwight Howard performed the "Superman" dunk. He donned a Superman outfit as Orlando Magic guard Jameer Nelson tied a cape around his shoulders. Nelson alley-ooped the basketball as Howard jumped from within the key side of the free throw circle line, caught the ball, and threw it through the rim. This dunk is somewhat controversial, as his hand was not over as well as on a vertical plane to the rim. Some insist that it should in fact be considered a dunk because the ball was thrust downward into the basket, meeting the basic definition of the dunk.
During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950's era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.
JaVale McGee currently holds the world record for Most Basketball Dunks in a Single Jump: three. While competing in the 2011 NBA Sprite Slam Dunk Contest, McGee jumped with two balls in his possession and dunked each prior to receiving and slamming an alley-oop pass from then teammate John Wall.[35]
In the past, it has been possible for players to dunk a basketball and pull the rim down so hard that the glass backboard shatters, either around the rim itself or, at times, shattering the entire backboard, or the entire goal standard fails. Reinforced backboards and breakaway rims have minimized this at the college and professional levels, but it still happens at lower levels.
All-star power forward Gus Johnson of the Baltimore Bullets was the first of the famous backboard breakers in the NBA, shattering three during his career in the 1960s and early 1970s.[36] Darryl Dawkins of the Philadelphia 76ers was also notorious for two glass-shattering dunks in 1979 resulting in the league threatening to fine him and eventually installing breakaway rims.[37] Twice in his rookie season (1992–93) during games, center Shaquille O'Neal dunked so hard that he broke the hydraulic support of one goal standard (against the Phoenix Suns) and broke the welds holding up another goal standard, causing the basket to break off and fall to the floor (against the New Jersey Nets), although in neither case did the glass break. This resulted in reinforced backboard supports as well. During that same season, New Jersey's Chris Morris shattered a backboard in a game against the Chicago Bulls (the most recent shattered-backboard incident in the NBA to date). The NBA has made shattering the backboard a technical foul, although it will not count towards a player's count of seven that can draw a suspension, or two towards ejection from a game, and it counts towards a player's count of six personal fouls. This has assisted in deterring this action, as it can cost the team points.
In the ABA, Charlie Hentz broke two backboards in the same game on November 6, 1970 resulting in the game being called.[38] In the NCAA, Jerome Lane shattered a backboard while playing for Pitt in a 1988 regular-season game against Providence, and Darvin Ham did the same while playing for Texas Tech in a tournament game against North Carolina in 1996.
The Premier Basketball League has had two slam-dunks that have resulted in broken backboards. Both came consecutively in the 2008 and 2009 PBL Finals, and both were achieved by Sammy Monroe of the Rochester Razorsharks.
Dunking is much less common in women's basketball than in men's play. Dunking is slightly more common during practice sessions, but many coaches advise against it in competitive play because of the risks of injury or failing to score.[39]
Georgeann Wells, as a 6'7" (201 cm) junior playing for West Virginia University became the first woman to score a slam dunk in women's collegiate play, in a game against the University of Charleston on December 21, 1984.[40] While a senior in high school, future Baylor University standout Brittney Griner dunked 52 times in 32 games; in one game she even set a single-game record of seven dunks.[41] While in college, Griner became the seventh player to dunk during a women's college basketball game,[42] and only the second woman to dunk twice in a single college game.[43]
In WNBA play, a total of eleven dunks have been scored. Lisa Leslie of the Los Angeles Sparks was the first to score a dunk, on July 30, 2002 against the Miami Sol. Leslie also scored the second dunk in WNBA history on July 9, 2005. Other professional women's players who have scored dunks are Michelle Snow, Candace Parker (twice), and Sylvia Fowles. On May 27, 2013, Brittney Griner dunked twice in her WNBA debut. Griner has a total of five WNBA dunks, including the first dunk in a WNBA playoff game (August 25, 2014).
At the 2012 London Olympics, Liz Cambage became the first woman to slam dunk in the Olympics, scoring for the Australian Opals against Russia.[44]
In 2004, as a high school senior, Candace Parker was invited to participate in the McDonald's All-American Game and accompanying festivities where she competed in and won the slam dunk contest.[45] In subsequent years other women have entered the contest; though Kelley Cain, Krystal Thomas, and Maya Moore were denied entry into the same contest in 2007.[46] Brittney Griner intended to participate in the 2009 McDonald's Dunk Contest but was unable to attend the event due to the attendance policy of her high school.[47] Breanna Stewart, at 6'3" (191 cm), Alexis Prince (6'2"; 188 cm), and Brittney Sykes (5'9"; 175 cm) competed in the 2012 contest; Prince and Sykes failed to complete their dunks, while Stewart landed two in the first round but missed her second two attempts in the final round.[48][49]
One of many sports idioms, the phrase "slam dunk" is often used outside of basketball to refer colloquially to something that has a certain outcome or guaranteed success (a "sure thing").[50]
Wikimedia Commons has media related to Slam dunk. |
Look up slam dunk in Wiktionary, the free dictionary. |


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birthday installation
A DIY Woodland Backdrop
A woodland creatures party ideally takes place in the forest – somewhere in a sheltered clearing nestled in a charming woodland area. But not everybody is lucky enough to live near such a place. Or if they do, there's always the chance of rain. So for a plan B, let's take the party inside! To create that woodland feeling, you can bring in twigs, branches, moss and plants. And you can create this simple forest paper backdrop made with kraft paper and water color. A great DIY even for smaller children. (PS – Woodland party invitations!)
Click through for instructions…
Popup Happy Birthday
When I saw these silver foil Helvetica stickers, I knew I had to use them somehow! This popup happy birthday message would look great set up on a coworker's desk or as a surprise somewhere around the house (like in a medicine cabinet or on top of a dresser). You can customize the message by adding the recipients's name or changing it to say whatever you like. It would also be cute to mail them to a long distance birthday boy or girl – they can unscramble the letters and set them up wherever they want!
Click through for materials & instructions…
Springy Paper Garland DIY
Did you see last month's DIY Paper Net Garland post? This cut paper garland is a variation on them. Make these springy hanging garlands with just paper, glue, and scissors! Wouldn't they be fun hanging in a doorway at your next party?
Click through for materials & instructions! (more…)
Paper Net Garland DIY
Aren't vintage craft books the best? Some of the projects can be a bit outdated but you can find some real gems as well! This garland was inspired by Christmas tree decorations in an old Girl Scout craft book that I was thrilled to get my hands on. They're so easy to whip up and you likely already have all the supplies.
Click through for instructions…
Giant Spiral Flower Number DIY
It's easy to stress over decorations when planning a party. I sometimes let my mind get carried away and convince myself that EVERYTHING needs to be decorated when in reality, my favorite parties are simple, low stress events. This foam board number cut out that has been covered with spiral paper flowers will give your space a nice festive feel and won't cause any undue stress when it's time to decorate.
Click through for instructions…


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Guest Author - Alissa Moy
Visions of baby birds in their nests are thought of when the season of Spring arrives. March and April are great months to explore birdwatching with your preschooler. Read books together about birds, keep a bird log of the feathered friends you spot, learn about birds and create a birdhouse craft.
Here are the birdhouse craft ideas:
Peanut Butter Pinecone
1.Tie a heavy string, or twine to the top of a large pinecone.
2.Cover the cone with peanut butter or suet (purchase at bird-feed
3.Press sunflower seeds or a birdseed mix into the peanut butter or suet.
4.Opt to press on and roll the pinecone into gourmet items, such as 1-cup cornmeal, 1-cup uncooked old-fashioned rolled oats, or 1 cup chopped dried fruit. Use dried fruit such as small, chopped pieces of apple, raisins, dates and plum.
5.Hang your delicacy from a tree branch. If possible, hang it from a spot where you can see it (like a tree branch or bush outside your window).
Milk Carton Bird Feeder
1.Get an empty milk carton and rinse it out, being sure it is clean and dry.
2.Cut a 2" - 3" diameter hole in each of the four sides of the carton, about 2" from the bottom. Then, poke two small holes at the top of the carton and thread a long piece of string or twine through them.
3.Fill the bottom of the carton with birdseed and hang it from a tree or shrub. To attract birds to the area scatter some seeds on the ground below the hanging bird feeder.
Bird Platter
1. Using an aluminum pie pan, punch several nail-sized holes in the bottom for drainage. As with many aspects of these crafts, adult supervision is required. 2.Place the tin on top of an old hanging plant container.
3.Hang from a tree limb or a pole or simply place the pan on top
of a fence or deck post. Voila! Instant bird buffet!
Here are some books to read to your child that will ignite their curiosity (and yours!) in birds:
Riki's Birdhouse by Monica Wellington
Birds, Nests and Eggs by Mel Boring
Everything Bird: What Kids Really Want to Know about Birds (Kids' Faqs) by Cherie Winner
Birds (Science Kids) by Nicola Davies
Backyard Bird Watching for Kids: How to Attract, Feed, and Provide Homes for Birds by George H. Harrison and Kit Harrison
There are also several other suggestions at Amazon, below, for super informative birding resources. Put on your learning wings!


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Line of Business
Our business sectors
The Industries
Pottential Industries
What we provide
Vision & Mission
Mission Statement & Vision
Bintangmas Cahaya Internasional
The Hazardous Waste Collecting & Utilization Company
About Us
PT. Bintangmas Cahaya Internasional which has been established since the year 2000 constitutes the means we using to overcome and avoid environmental damages, particularly hazardous waste.
Waste Management Hierachy
The best hazardous waste management have to be planed when factory will be built that using environment friendly materials which nor hazardous materials to choose the efficient way for destroying hazardous waste when it can not be reused.
PT. Bintangmas Cahaya Internasional is using 5R base in hazardous waste management.
Company Philosophy
Our company-oriented and friendly to the environment by upholding business ethics and togetherness is also consistent and committed in taking action to achieve efficiency and innovation in our work. The management of our bases are 5R.
We are always responsive to the needs of industrial growth and technology in achieving the best results.
Negative Impact
Many negative impacts of mismanagement of hazardous and toxic waste including used lubricating, including: Inhibiting oxygen diffusion into the water and soil, inhibiting water penetration into the soil, killing water and soil microorganism, volatile organic compound, halogenated, hydrocarbons and heavy metals are toxic to people and animals.


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This is the most adorable brown matte color ever. Its not very pigmented, but I do love how its very matte.
Its expensive for the palette, about $40-$50. For the pot its about $18-$20. I would recommend getting the pot first because the pot is a bit bigger from what I've seen, and it is cheaper.
I love both the palette and the pot packaging. They are both good for traveling and throwing in your purse so that you can touch up on your makeup later.
I would buy this again if I ran out of it. Its one of my favorite fall colors ever and I can't live without it.
The eyeshadow is really hard to apply because it's so sheer, so you would have to pile it on.
I found that this is GREAT for filling in my eyebrows. It's not too dark, it gives me a natural filled & defined eyebrows.
This is a matte mid-tone tawny brown. I was quite unimpressed with the quality and color of this shadow. The price is too high for what you get. BOO!


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Welcome to the Lambda Chapter at the University of Maryland Baltimore County. Please use the links above to navigate around the site and make sure to visit our Events page for upcoming and ongoing events. If you are interested in joining, check out our rush page for more information. Feel free to contact us with any questions or comments abour our website or sorority. Congratulations to our newest Lamba Pi Class. Python Pis! Congrats to their PE Christina Wongbuphanimitr and bigs Carmen Matos, Melissa Teng, and Beverly Tan! Rock those letters with pride and welcome to eternal sisterhood! #55 Lauren Echiverri *Emotion* |
August 07 - Jannet Liang *Sicily* |


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Sinful Wild West T-Shirt
Item #82020S2711
- Foil graphic dip dye burnout t-shirt
- 50% Cotton, 50% Polyester.
- Machine wash cold. Do not bleach. Tumble dry low.
- This fabric has been created using a burnout process. Wash before wearing as color can rub off on to other fabrics.
- Made in United States.
We changed our page. Tell us what you think.
Sinful Wild West T-Shirt 1 1
I love Sinful the fit and look!!! An owesome t-shirt!!! Beautiful,buy one to sizes up fits small like all of Sinful t-shirts!!! July 6, 2012
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'Nobody wants to do council estates' – digital divide, spatial justice and outliers – AAG 2012
5 March, 2012
At the 2012 Annual Meeting of the Association of American Geographers, I presented during the session 'Information Geographies: Online Power, Representation and Voice', which was organised by Mark Graham (Oxford Internet Institute) and Matthew Zook (University of Kentucky). For an early morning session on a Saturday, the session was well attended – and the papers in the session were very interesting.
My presentation, titled 'Nobody wants to do council estates' – digital divide, spatial justice and outliers', was the result of thinking about the nature of social information that is available on the Web and which I partially articulated in a response to a post on GeoIQ blog. When Mark and Matt asked for an abstract, I provided the following:
The understanding of the world through digital representation (digiplace) and VGI is frequently carried out with the assumption that these are valid, comprehensive and useful representations of the world. A common practice throughout the literature on these issues is to mention the digital divide and, while accepting it as a social phenomenon, either ignore it for the rest of the analysis or expect that it will solve itself over time through technological diffusion. The almost deterministic belief in technological diffusion absolves the analyst from fully confronting the political implication of the divide.
However, what VGI and social media analysis reveals is that the digital divide is part of deep and growing social inequalities in Western societies. Worse still, digiplace amplifies and strengthens them.
In digiplace the wealthy, powerful, educated and mostly male elite is amplified through multiple digital representations. Moreover, the frequent decision of algorithm designers to highlight and emphasise those who submit more media, and the level of 'digital cacophony' that more active contributors create, means that a very small minority – arguably outliers in every analysis of normal distribution of human activities – are super empowered. Therefore, digiplace power relationships are arguably more polarised than outside cyberspace due to the lack of social check and balances. This makes the acceptance of the disproportional amount of information that these outliers produce as reality highly questionable.
The following notes might help in making sense of the slides.
Slide 2 takes us back 405 years to Mantua, Italy, where Claudio Monteverdi has just written one of the very first operas – L'Orfeo – as an after-dinner entertainment piece for Duke Vincenzo Gonzaga. Leaving aside the wonderful music – my personal recommendation is for Emmanuelle Haïm's performance and I used the opening toccata in my presentation – there is a serious point about history. For a large portion of human history, and as recent as 400 years ago, we knew only about the rich and the powerful. We ignored everyone else because they 'were not important'.
Slide 3 highlights two points about modern statistics. First, that it is a tool to gain an understanding about the nature of society as a whole. Second, when we look at the main body of society, it is within the first 2 standard deviations of a normalised distribution. The Index of Deprivation of the UK (Slide 4) is an example ofthis type of analysis. Even though it was designed to direct resources to the most needy, it analyses the whole population (and, by the way, is normalised).
Slide 5 points out that on the Web, and in social media in particular, the focus is on 'long tail' distributions. My main issue is not with the pattern but with what it means in terms of analysing the information. This is where participation inequality (Slide 6) matters and the point of Nielsen's analysis is that outlets such as Wikipedia (and, as we will see, OpenStreetMap) are suffering from even worse inequality than other communication media. Nielsen's recent analysis in his newsletter (Slide 7) demonstrates how this is playing out on Facebook (FB). Notice the comment 'these people have no life' or, as Sherry Turkle put it, they got life on the screen…
Slide 8 and 9 demonstrate that participation inequality is strongly represented in OpenStreetMap, and we can expect it to play out in FourSquare, Google Map Maker, Waze and other GeoWeb social applications. Slide 10 focuses on other characteristics of the people that are involved in the contribution of content: men, highly educated, age 20-40. Similar characteristics have been shown in other social media and the GeoWeb by Monica Stephens & Antonella Rondinone, and by many other researchers.
In slides 11-14, observed spatial biases in OpenStreetMap are noted – concentration on highly populated places, gap between rich and poor places (using the Index of Deprivation from Slide 4), and difference between rural and urban areas. These differences were also observed in other sources of Volunteer Geographic Information (VGI) such as photo sharing sites (in Vyron Antoniou's PhD).
Taken together, participation inequality, demographic bias and spatial bias point to a very skewed group that is producing most of the content that we see on the GeoWeb. Look back at Slide 3, and it is a good guess that this minority falls within 3 standard deviations of the centre. They are outliers – not representative of anything other than of themselves. Of course, given the large number of people online and the ability of outliers to 'shout' louder than anyone else, and converse among themselves, it is tempting to look at them as a population worth listening to. But it is, similarly to the opening point, a look at the rich and powerful (or super enthusiastic) and not the mainstream.
Strangely, when such a small group controls the economy, we see it as a political issue (Slide 15, which was produced by Mother Jones as part of the response to the Occupy movement). We should be just as concerned when it happens with digital content and sets the agenda of what we see and how we understand the world.
Now to the implication of this analysis, and the use of the GeoWeb and social media to understand society. Slide 17 provides the link to the GeoIQ post that argued that these outliers are worth listening to. They might be, but the issue is what you are trying to find out by looking at the data:
The first option is to ask questions about the resulting data such as 'can it be used to update national datasets?' – accepting the biases in the data collection as they are and explore if there is anything useful that comes out of the outcomes (Slides 19-21, from the work of Vyron Antoniou and Thomas Koukoletsos). This should be fine as long as the researchers don't try to state something general about the way society works from the data. Even so, researchers ought to analyse and point to biases and shortcomings (Slides 11-14 are doing exactly that).
The second option is to start claiming that we can learn something about social activities (Slides 22-23, from the work of Eric Fischer and Daniel Gayo-Avello, as well as Sean Gorman in the GeoIQ post). In this case, it is wrong to read too much into the data – as Gayo-Avello noted – as the outliers' bias renders the analysis as not representative of society. Notice, for example, the huge gap between the social media noise during the Egyptian revolution and the outcomes of the elections, or the political differences that Gayo-Avello noted.
The third option is to find data that is representative (Slide 24, from the MIT Senseable City Lab), which looks at the 'digital breadcrumbs' that we leave behind on a large scale – phone calls, SMS, travel cards, etc. This data is representative, but provides observations without context. There is no qualitative or contextual information that comes with it and, because of the biases that are noted above, it is wrong to integrate it with the digital cacophony of the outliers. It is most likely to lead to erroneous conclusions.
Therefore, the understanding of the concept of digiplace (Slide 25) – the ordering of digital representation through software algorithms and GeoWeb portals – is, in fact, double filtered. The provision of content by outliers means that the algorithms will tend to amplify their point of view and biases. Not only that, digital inequality, which is happening on top of social and economic inequality, means that more and more of our views of the world are being shaped by this tiny minority.
When we add to the mix aspects of digital inequalities (some people can only afford a pay-as-you-go function phone, while a tiny minority consumes a lot of bandwidth over multiple devices), we should stop talking about the 'digital divide' as something that will close over time. This is some sort of imaginary trickle-down theory that is being proven not to withstand the test of reality. If anything, it grows as the 'haves' are using multiple devices to shape digiplace in their own image.
This is actually one of the core problems that differentiates to approaches to engagement in data collection. There is the laissez-faire approach to engaging society in collecting information about the world (Slides 27-28 showing OpenStreetMap mapping parties) which does not confront the biases and opposite it, there are participatory approaches (Slides 29-30 showing participatory mapping exercises from the work of Mapping for Change) where the effort is on making the activity inclusive.
This point about the biases, inequality and influence on the way we understand the world is important to repeat – as it is too often ignored by researchers who deal with these data.
Filed in Concepts, conference, VGI
Tags: Association of American Geographers, Digital divide, Facebook, OpenStreetMap, Science and Technology, Social media, VGI, Volunteered Geographic Information
7 Responses to "'Nobody wants to do council estates' – digital divide, spatial justice and outliers – AAG 2012"
Tom Chance Says:
6 March, 2012 at 10:04 amGood presentation and blog, Muki, thanks.
Of course while it's true that in the main OpenStreetMap is created through a laissez faire approach, there are individuals and groups who aim to confront those biases, e.g. http://osm.org/go/euuvJAFWt-?layers=Q
It would be really fascinating to produce an overlay analysing data density/quality and IMD, to highlight poorer areas that are particularly well and particularly poorly mapped as a way of encouraging volunteers to do something about it.
For practitioners like Mapping for Change, and for techies who are interested in these biases, the question that follows from your post is: how can we get people who are interested in council estates to use OpenStreetMap? I am assuming that it's a good objective, of course.
The only likely course seems to me to be that groups who already do related activities and who have an interest in council estates switch to OpenStreetMap for their maps, data and open tools, and fit a little bit of data maintenance into the work they already do. I'm thinking of people like Mapping for Change, the London Orchard Project, Capital Growth, TRAs, etc.
The barrier at the moment seems to be that groups like Mapping for Change still find it easier to use Google tools and map tiles than open tools and OpenStreetMap data, or lack the resources to make a switch if they are now suitable. A TRA member could knock up a Google Map of problems on their estate in an afternoon, whereas they would probably give up after 15 minutes if they arrived on http://www.openstreetmap.org looking for the tools.
mukih Says:
6 March, 2012 at 10:56 amHi Tom,
Thank you for the thoughtful comment. Of course, the main target of this post is the academic community – who too often ignore the inherent biases and mine the data (see some of the links from the FuturICT project.
I agree that on the practical side it calls for a proactive approach to data collection and visualisation. Indeed, the usability of OpenStreetMap is creating an additional barrier, but that is an issue for another post!-
Tom Chance Says:
6 March, 2012 at 12:31 pmThe more I think about it, the more I like the idea of the map showing the biases by relating data to IMD scores. Mappers could identify areas to work on, and researchers looking to use data on relatively small areas could get a quick visual check of bias problems.
It would be great if you could encourage a colleague or student to try their hand at it.
9 March, 2012 at 12:06 amThank you Muki very interesting post. A quality control over the source of information is always a must for scientists dealing with social phenomena. Being a good programmer or computer scientist, being able to easily handle social media data doesn't make you a sociologist.
28 March, 2012 at 2:23 pmnice post. i agree with the general idea, but but saying that "They are outliers – not representative of anything other than of themselves" is an oversimplified assessment of reality, not least because one won't get these results http://www.cl.cam.ac.uk/~dq209/publications/quercia12talkcity.pdf
yet, i welcome more research on the demographics
of social media users in uk. knowing user demographics allows
researchers to interpret the results. unfortunately we don't have uk sociologists who would do what US ones have already started to do a while backhttp://mobblog.cs.ucl.ac.uk/2012/02/19/demographics-of-social-media-users/
mukih Says:
28 March, 2012 at 2:44 pmThanks Daniele, but your research is exactly the type that I'm criticising.
You might get your statistical significance for as long as you want, but considering that a minute percentage of tweets are geotagged, plus the participation inequality that is going on, which is amplified by your geographical sampling, your paper should have at least a page or two of caveats about all the issues that I'm highlighting and then justify why it is still relevant to explore the data. It tells us nothing about the communities the way that a properly conducted social survey that will try to talk with all the population will find.
What you are doing is predicting some sense of qualitative information within the miniscule groups of people that tweets. So you have a self selected group of 576 people. The tweets are not random, the people are not, and it is not a sample that should be treated as 'objective data' without plenty of care for the biases.
Sorry to be so blunt, but that is the point that I'm trying to highlight. The moment you are claiming that your results are generalisable (and you do that in your conclusions) you are making plenty of fallacies.
30 March, 2012 at 2:42 pm"the moment you are claiming that your results are generalisable (and you do that in your conclusions) you are making plenty of fallacies"
Ouch :) I think that the conclusion of our paper "Limitations" speaks for itself :) Having said that, I am aware of the problem you reported in your post, agreed with it in the paper (which is n-month old), and commented on it more than a month ago on mobblog – in that post, i tried to suggest what we should do after we realize that our data is not representative, which I would have thought to be well known… I might be wrong though …


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Miranda Lambert Talks Blake Shelton on Dateline [VIDEOS]
Miranda Lambert opened up about her relationship with Blake Shelton on NBC's Dateline. She tells Hoda Kotb, it was love at first site even though Blake was married at the time. She says she knew it was wrong but she couldn't stop feeling the way she did about him. Miranda says they were just drawn to each other from the beginning. Check out the video.


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Boro Saikia, S. and Jeffers, S. V. and Petit, P. and Marsden, S. and Morin, J. and Folsom, C. P. (2014) Variable magnetic field geometry of the young sun HN Pegasi (HD 206860). Astronomy and Astrophysics, 573 (A17). pp. 1-16. ISSN 0004-6361
McClintock, Bruce and Norton, Aimee and Li, Jing (2014) Re-Examining sunspot tilt angle to Include anti-Hale statistics. The Astrophysical Journal, 797 (2). ISSN 0004-637X
Marsden, S. C. and Petit, P. and Jeffers, S. V. and Morin, J. and Fares, R. and Reiners, A. and do Nascimento Jr., J.-D. and Auriere, M. and Bouvier, J. and Carter, B. D. and Catala, C. and Dintrans, B. and Donati, J. -F. and Gastine, T. and Jardine, M. and Konstantinova-Antova, R. and Lanoux, J. and Lignieres, F. and Morgenthaler, A. and Ramirez-Velez, J. C. and Theado, S. and Van Grootel, V. (2014) A Bcool magnetic snapshot survey of solar-type stars. Monthly Notices of the Royal Astronomical Society, 444 (4). pp. 3517-3536. ISSN 0035-8711
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Brown, Carolyn J. (2011) Doppler imaging of active young stars. [Thesis (PhD/Research)] (Unpublished)
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Horner, J. and Jones, B. W. (2010) Determining habitability: which exoEarths should we search for life? International Journal of Astrobiology, 9 (4). pp. 273-291. ISSN 1473-5504
Matthews, B. C. and Sibthorpe, B. and Kennedy, G. and Phillips, N. and Churcher, L. and Duchene, G. and Greaves, J. S. and Lestrade, J. -F. and Moro-Martin, A. and Wyatt, M. C. and Bastien, P. and Biggs, A. and Bouvier, J. and Butner, H. M. and Dent, W. R. F. and Di Francesco, J. and Eisloffel, J. and Graham, J. and Harvey, P. and Hauschildt, P. and Holland, W. S. and Horner, J. and Ibar, E. and Ivison, R. J. and Johnstone, D. and Kalas, P. and Kavelaars, J. and Rodriguez, D. and Udry, S. and Van Der Werf, P. and Wilner, D. and Zuckerman, B. (2010) Resolving debris discs in the far-infrared: early highlights from the DEBRIS survey [Letter to the editor]. Astronomy and Astrophysics, 518 (8). L135. ISSN 0004-6361
Lykawka, P. S. and Horner, J. and Jones, B. W. and Mukai, T. (2009) Origin and dynamical evolution of Neptune Trojans: I. formation and planetary migration. Monthly Notices of the Royal Astronomical Society, 398 (4). pp. 1715-1729. ISSN 0035-8711
Guggenberger, E. and Kolenberg, K. and Marsden, S. C. and Waite, I. A. and Henrichs, H. F. and Luftinger, T. (2009) High-resolution magnetic field measurements of RR Lyrae stars with SemPol. In: International Conference on Stellar Pulsation: Challenges for Theory and Observation, 31 May-5 Jun 2009, Santa Fe, NM. United States.
Bailey, Jeremy and Butler, R. Paul and Tinney, C. G. and Jones, Hugh R. A. and O'Toole, Simon and Carter, Brad D. and Marcy, Geoffrey W. (2009) A Jupiter-like planet orbiting the nearby M dwarf GJ 832. Letters of the Astrophysical Journal, 690 (1). pp. 743-747. ISSN 2041-8205
McIntyre, Timothy J. and Eichmann, Troy N. and Mallon, Michael and Potter, Daniel and Brandis, Aaron and Jacobs, Carolyn and Morgan, Richard and Jacobs, Peter and Buttsworth, David R. (2009) The generation and measurement of high temperature radiating flows in a high enthalpy pulsed facility. In: 3rd International Workshop on Radiation of High Temperature Gases in Atmospheric Entry, 30 Sep - 3 Oct 2008, Heraklion, Greece.
Horner, Jonathan and Mousis, Olivier and Alibert, Yann and Lunine, Jonathan I. and Blanc, Michel (2008) Constraints from deuterium on the formation of icy bodies in the Jovian system and beyond. Planetary and Space Science , 56 (12). pp. 1585-1595. ISSN 0032-0633
Wilson, I. R. G. and Carter, B. D. and Waite, I. A. (2008) Does a spin-orbit coupling between the Sun and the Jovian planets govern the solar cycle? Publications of the Astronomical Society of Australia, 25 (2). pp. 85-93. ISSN 1323-3580
Mousis, O. and Alibert, Y. and Hestroffer, D. and Marboeuf, U. and Dumas, C. and Carry, B. and Horner, J. and Selsis, F. (2008) Origin of volatiles in the main belt. Monthly Notices of the Royal Astronomical Society , 383 (3). pp. 1269-1280. ISSN 0035-8711
Marsden, S. C. and Donati, J.-F. and Semel, M. and Petit, P. and Carter, B. D. (2006) Surface differential rotation and photospheric magnetic field of the young solar-type star HD 171488 (V889 Her). Monthly Notices of the Royal Astronomical Society, 370 (1). pp. 468-476. ISSN 0035-8711
Marsden, S. C. and Mengel, M. W. and Donati, J.-F. and Carter, B. D. and Semel, M. and Petit, P. (2006) The magnetic activity of young suns: magnetic topologies and differential rotation of F- and G- dwarfs. In: 4th Solar Polarization Workshop, 19-23 Sep 2005, Boulder, Colorado, USA.
Parisi, Alfio (2005) Physics concepts of solar ultraviolet radiation by distance education. European Journal of Physics, 26 (2). pp. 313-320. ISSN 0143-0807
Mengel, Matthew Wayne (2005) The active young solar-type star HR 1817 (=HD 35850). [Thesis (PhD/Research)] (Unpublished)
Sabburg, Jeff and Rives, J. E. and Meltzer, R. S. and Taylor, T. and Schmalzle, G. B. and Zheng, S. and Huang, N. and Wilson, A. and Udelhofen, P. M. (2002) Comparisons of corrected daily-integrated erythermal UVR data from the U.S. EPA/UGA network of Brewer spectroradiometers with model and TOMS-inferred data. Journal of Geophysical Research, 107. pp. 4676-4685. ISSN 0148-0227
Parisi, A. V. and Wong, J. C. F. (1996) Plant canopy shape and the influences on UV exposures to the canopy. Photochemistry and Photobiology, 64 (1). pp. 143-148. ISSN 0031-8655
Parisi, A. V. and Wong, C. F. (1994) A dosimetric technique for the measurement of ultraviolet radiation exposure to plants. Photochemistry and Photobiology, 60 (5). pp. 470-474. ISSN 0031-8655


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Pros and Cons of Homeschooling
Homeschooling has become increasingly popular in the US, with an estimated 4% of all children in the USA being homeschooled, and numbers only seem to be growing. Parents home school their children for different reasons, but it is often due to the fact that they believe their local public schools are not up to their desired standards.
With schools nationwide making huge cutbacks and teachers getting laid off right left and center, many parents feel their local schools are failing their children, which can prompt some to turn to home education. However, home schooling certainly isn't without its controversy and there are certainly many pros and cons of home schooling.
If you're considering taking your child or children out of school to be home schooled, read our list of advantages and disadvantages of homeschooling to help you make a sound and balanced decision:
Pros of Home Schooling:
- More Individualized Learning – Home schooling can allow for one on one learning between teacher and student, which is often rarely available at public schools. This individualized learning can help children learn more quickly and more effectively, enabling some home school children to be much further ahead in their curriculum and even grade year than many public school children. This individualized learning can also be especially valuable for children with special needs, who may struggle to learn in big classroom environments.
- Increased Educational Freedom – Children attending regular school typically have to follow a strict schedule, where their timetable is decided upon by their teachers and school leaders rather than by themselves. But with home schooling, children have the opportunity to focus on what really interests them, and even manage how they divide their time learning and what subjects they study each day. This increased educational freedom can be very beneficial to children, as it allows them to have more control over how and when they learn.
- More Religious Influence - For some homeschooling parents, religion is the primary reason for homeschooling their children. Their religious beliefs are very important to them, and they hope that by homeschooling their children they will have more influence over educating their children to their religious belief standards. Indeed, if you do homeschool your children for religious reasons, you will likely find that you are able to have more control over your childrens' religious development and spiritual growth.
- Less Busywork, More Free Time – In many schools, at least part of each school day is consumed with busy work, in which children likely aren't learning as much as they could or even should. However, with home schooling you can create your own timetable and class schedule, allowing learning to be compressed and intense, but also leaving more free time in the day for your children to pursue their hobbies or just relax. This freed time can be tremendously beneficial for children, and is another key reason why many parents decide to home school.
Cons of Homeschooling:
- At Least One Parent Must be Unemployed or Work From Home – In order for home schooling to work, at least one parent must be unemployed or work from home in order to supervise and care for their children during their homeschool days. This simply isn't viable for many parents, (even if they want to homeschool their children), as they have to go out and work to earn a living and provide for their family. Therefore, for many parents homeschooling their kids simply isn't a realistic or attainable option.
- Financial Burden – Even if one parent can stay at home to homeschool their children, homeschooling can be a major financial burden and you may find it hard to make ends meet. Although sometimes local or government benefits can be awarded to parents who decide to homeschool their kids, this isn't always guaranteed, so you'll need to factor in the costs of school supplies, lunch, textbooks and all other homeschool expenses to determine if you can actually afford to homeschool your children.
- Outside Judgement – Although a significant amount of children are homeschooled in the US, there is still some stigma attached to it, and you may face judgement from others and criticism regarding your decision to home educate. If you have a thick skin and really believe that home schooling is the answer, then this shouldn't be a problem, but if you have any doubt in your mind you may find the outside disapproval somewhat wearing.
- Lack of Socialization – One of the biggest disadvantages of home schooling is that your children may not get adequate socialization and may go on to enter the adult world without the social skills needed to fully integrate into society. Unless you make sure that your children socialize with other kids on a regular (ideally daily) basis they may miss out on important social development skills and may struggle with socializing later in life. Although home schooling can be great education wise, it definitely can cause potential socialization setbacks.
Of course there are many other pros and cons to homeschooling, but above are some of the key points you should definitely consider before you decide to take your children out of school. Homeschooling is a huge decision and not something that should be taken lightly, so take your time with forming your decision. Good luck!


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Hobbs is the gateway to New Mexico - the Land of Enchantment.
Hobbs is the largest municipality in Lea County, the southeastern-most county of New Mexico's 33 counties, and situated on the far western edge of the Llano Estacado.
Like much of southern New Mexico, the Hobbs area represents the best of the "high desert," with its blue skies and warm sunshine. The Hobbs area exhibits a truly multicultural heritage: Native American legacy, cowboy legend, farming traditions and Hispanic culture.
With their agricultural roots and pioneer spirits, Lea County residents are surrounded by folklore and Western mythology, all enshrined in its museums and libraries...
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Welcome to the South Carolina Bar's E-Blast! October 26, 2010 E-Blast highlights upcoming activities, legal information and links to the Bar's website at www.scbar.org. The South Carolina Bar is dedicated to advancing justice, professionalism and understanding of the law.
Online registration for the 2011 Bar Convention is now open. Early bird registration is open now through December 15. Join your colleagues from the Bench and Bar January 20-23 at the Hilton Head Marriott Resort and Spa--fulfill yearly CLE requirements, enjoy the charm of Hilton Head and sign-up for great social and networking events! REGISTER NOW. Popular events and seminars will fill up quickly. See you at Hilton Head!
Please RSVP at the link above if you plan on attending.
The results of the July 2010 Bar Examination will be posted
at 4 p.m. on Friday, October 29.
Based on the Supreme Court's recent amendments to Rule 1.15, the
Accepting credit cards. With more clients expecting lawyers to accept credit and debit cards, what can you do to keep business from walking out the door? Lawyers need a merchant account that understands how to correctly handle earned and unearned fees and comply with ethical requirements for managing client funds. Bar members can save up to 25 percent off standard credit card processing fees through
, a law firm merchant account service recommended by numerous bar associations. For general questions about accepting credit cards, including relevant ethical issues, see
. For questions, contact practice management advisor Courtney Kennaday at
or (803) 799-6653, ext. 183.
The application deadline for nominating your colleague for the 2010 DuRant Distinguished Public Service Award draws near! Past recipients include Morris Rosen, Ellen Hines Smith, Hon. Bruce Littlejohn, Walton J. McLeod Jr. and IS Leevy Johnson. The list of all recipients and full selection criteria is available
. The nomination form is available on the
, via
or can be obtained by calling (803) 765-0517. Nominations are due by November 1. If you have further questions about the DuRant Award, please contact
The S.C. Women Lawyers Association honored Justice Kaye Hearn with the
on October 22.
The Bar extends appreciation to the following members for offering to serve in public office. Complete information about elections in your area can be found at
U.S. House of Representatives, District 2: Congressman Joe Wilson; U.S. House of Representatives, District 4: Trey Gowdy; and U.S. House of Representatives, District 5: Congressman John M. Spratt. Governor: Vincent Sheheen; Lt. Governor: Ashley Cooper; Attorney General: Matthew Richardson and Alan Wilson; Superintendent of Education: Frank S. Holleman III; S.C. House of Representatives, District 11: Rep. Paul Agnew; District 24: Rep. Bruce Bannister; District 25: Rep. Karl Allen; District 32: Rep. Derham Cole Jr.; District 38: Doug Brannon; District 40: Rep. Walton J. McLeod; District 43: Rep. Greg Delleney; District 47: Tommy Pope; District 51: Rep. David Weeks; District 52: Rep. Laurie Slade Funderburk; District 54: Elizabeth Munnerlyn; District 65: Rep. Jay Lucas; District 67: Rep. Murrell Smith; District 68: Rep. Thad Viers; District 72: Rep. James E. Smith; District 73: Rep. Chris Hart; District 74: Rep. Todd Rutherford; District 75: Rep. Jim Harrison; District 78: Paige Blair George; District 81: Rep. Tom Young; District 87: Todd Atwater; District 90: Rep. Bakari Sellers; District 94: Rep. Jenny Horne; District 98: Chris Murphy; District 101: Ronnie Sabb; District 105: Rep. George Hearn; District 107: Rep. Alan Clemmons; District 113: Rep. Seth Whipper; District 115: Rep. Anne Peterson Hutto and Peter McCoy; and District 119: Rep. Leon Stavrinakis.
The Supreme Court withdrew its previous opinion affirming the circuit court and substituted the current opinion reversing the circuit court's order. The Court held the Commission had the authority to include language in workers' compensation orders prorating a lump sum award over a claimant's life expectancy in the absence of consent from all parties. The amici were precluded from raising justiciability and standing issues because amici can only argue issues that were raised by the parties.
., No. 26762, is available
The Court held the post-conviction relief court erred in denying Petitioner's post-conviction relief application on his right to a belated appeal because there was no evidence that Petitioner knowingly waived his right to a direct appeal or that Petitioner's attorney made certain Petitioner was fully aware of his right to appeal.
No. 26885, is available
Petitioners allege the foreclosure of property should be set aside for lack of service of process. The Court affirmed summary judgment for Respondent pursuant to
, which held that while a judgment to quiet title may be set aside for extrinsic fraud notwithstanding the three-year statute of limitations, laches may bar such a claim.
, No. 26886, is available
By order of October 25 the Court reinstated Karen McDearman as an Active Member of the Bar.
announces the opening of
located at 217 Fairchild St., Charleston 29492. (843) 471-1800.
Editorial Board Meeting, Bar Building
YLD Committee Chairs Meeting, Conference Call
Consumer Law Section Council Meeting, Conference Call
Senior Lawyers Division Nominating Committee Meeting, Bar Building
Military Law Section Council Meeting, Bar Building
Trial and Appellate Advocacy Section Council Meeting, Conference Call
Government Law Section Council meeting, Conference Call
Employment Law Section Council Meeting, Conference Call
Health Care Law Section Council Meeting, Conference Call
Insurance Programs Committee Meeting, South Carolina Bar Conference Center
Elder Law Committee Meeting, Conference Call
Practice and Procedure Committee Meeting, Richardson Plowden and Robinson, Columbia
Middle School Mock Trial Regional Competitions, Columbia, Conway and Greenville
Board of Governors Meeting, South Carolina Bar Conference Center
Family Law Section Council Meeting, Conference Call
ADR Section Council Meeting, Mike Kelly Law Group, Columbia
Bar Foundation Board Meeting, South Carolina Bar Conference Center
Ethics Advisory Committee Meeting, Nelson Mullins, Columbia
Probate, Estate Planning and Trust Section Council Meeting, Conference Call
Corporate, Banking & Securities Law Section Council Meeting, Conference Call
Professional Responsibility Committee Meeting, Bar Building
Middle School Mock Trial State Competition, Lexington
Children's Law Committee Meeting, Bar Building
ADR Section Council Meeting, Bar Building


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Edit: This is the slightly edited version by Kyosis. He helped with phrases I couldn't get my head around.
The article is here with some pictures of the pandora prototype.
Developers find a way to overcome these hurdles, though: Whether with custom firmware on the PSP, a modchip installed in the ps2, buying a flashcart for the DS or with the help of bugs on the Wii - in the end you can run your own programs. It is cumbersome, often throwing the warrantee into the air and especially with modchips and flashcards the threshold of piracy is low.
But there is another way: There are now a few handhelds that are aimed at and depend on the hobby developers. The GP32 from the small korean company Gamepark made the first step in 2001. It was originally designed as a competitor to the GBA, but didn't inspire professional game developers enough. The success came when GP started allowing everyone to develop for it without limits. As a result, a big international community of developers was built. Its successor, the GP2X was released in 2005 , developed by Gamepark Holdings also from Korea. It too relied completely on hobby developers, but there were also problems with communications to Korea, as the absrupt halt in production clearly showed. The GP2X scene therefore decided to develop their own handheld. A few skilled handymen have come together and developed the Pandora.
Its specs sound like a wet dream of every technology freak: 600MHz CPU, 128MB RAM, in-built Wi-Fi, bluetooth, a touchscreen with a resolution of 800x480 pixels, two analog sticks, a full QWERTY keyboard and - of course - Linux.
At the "Games Convention" we had the opportunity to be one of the first to take this new handheld under the microscope, and to have a chat with Michael Mrozek aka Evil Dragon, owner of GP2X.de and the german distributor of the Pandora, about his mark on the scene as a scene leader.
We were able to see the Pandora with the final Mainboard, but with unfinished housing. Since this was still a prototype and very rattley,we didn't have a chance to really play on the device. To start the pandora, it even had to be taken apart. A first impression was possible, though.
The display made a very good impression. It is large and razor sharp thanks to the 800x480 resolution. It is also very colourful from the side and it is very easy to recognize everything. In the GP2X forums after pictures were released, people expressed their concerns, that the controls would be hard to reach. When you hold the Pandora in your own hands these concerns quickly disappear. It sits well in your hands and there is no problem reaching the two analog sticks. The other buttons are easy to reach as well. The keyboard in our test model was still not assembled. How well this will turn out in the end is hard to say. Otherwise the buttons aren't too small and easy to reach.
Michael Mrozek showed us the emulator "Final Burn", which was comforting as it played old arcade at full speed. What the device can do shows a fully unoptimised version of Quake 2 that ran almost without lags. Also another fact is impressive, up to 5 Super Nintendo Emulators will run side by side (Yes that's just to show off, no one actually wants to do that...). Therefore there should be sufficient power available for more sophisticated Homebrew games. DOSBox is expected to reach new regions and there's also enough juice for emulators.
For creators and modders it's also interesting that the contacts are the mainboard are deliberately left quite large for those who want to add additional hardware, so that you can add hardware through normal means without the need for an education in electronics. It is also worth noting that all contacts are properly labeled.
The pre-orders for the pandora begin on the 30th of September 2008 and will be delivered on 13th November 2008.
Edited by chris_r, 22 August 2008 - 07:59 AM.


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They were style with substance, swing with swagger, and a nonstop party. Everyone wanted an invitation! Now celebrate the Golden Anniversary of The Rat Pack with Sandy Hackett's Rat Pack Show. This is not a tribute show, but a one-of-a-kind theatrical production that includes original songs as well as exciting new arrangements of classic songs everyone knows and loves. The show celebrates Frank Sinatra, Dean Martin, Sammy Davis and the entire Rat Pack. The show is hailed as the next best thing to seeing the Rat Pack themselves.
Sandy Hackett's Rat Pack Show Web Site
City Opera House
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This entry is a celebration of the languages of the world. Is a way of saying "In the middle of desperate times" is the power of words that is going to move us forward. The translation of the phrase: "Celebrate Diversity" in a yellow confetti background is a celebration on cultural diferences, on the beauty of words, meanings, ways of thinking and above all LANGUAGE. It doesn't matter if you understand each written word, if you just know
2 languages of the ones represented you will figured that is the same phrase written in different idioms and a smile will follow. That smile is part of the design, of the way that we want people to feel when they are exposed to the poster. The purpose is not only to inform but to create consciousness. Only then a greater purpose will be served.


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Platform: PS 3, Xbox 360, Windows
Publisher: Electronic Arts
Developer: Visceral Games
Release date: January 25, 2011
Genre: Survival Horror
Price: $59.99
Dead Space 2 is the sequel to Visceral Games' Dead Space which was released to fairly good reviews receiving a 90 and 89 Metacritic score for Xbox 360 and PS3 respectively. In this review I will be breaking it up into two separate parts. I will start off with the single player and then multi-player. I am doing it this way, as this was the way I played the game and it is still fresh in my mind. If I sound like a little Dead Space fanboy after you read this review, it's because after playing this game it made me one. Enjoy!
Disclaimer: There may be little spoilers in the Review such as some story elements and also some enemies if you don't want anything spoiled for you just head on to multi-player section! HAVE FUN!
Single Player Story:
Let's start off with the single player mode. You play as Isaac the main protagonist from Dead Space one of course. You start the game on a giant space colony called the sprawl that is being overrun by Necromorphs. If you haven't played the first game the Necromorphs are the alien creatures from the first game. If you haven't played the first Dead Space, don't worry: there is an option to replay the story from the first one to get caught up, its all cut scenes to bring you up to speed. The game starts out with someone asking Isaac questions about his dead wife Nicole and what happened on the Ishimura. While playing sequels, I'm usually skeptical about them because I feel that you know how a game is going to go from the first time you start it. I have to say that DS2 does wonders in that regard. The game starts out after the interrogation cut scene with you literally running for your life. You have no weapon, no armor, your in a straight jacket while being chased by a lot of Necromorphs. If you played Dead Space you will know that the hallmark in this series are its creepiness and scare tactics. I have to say that this game betters on that formula. This game is one of the scariest games that I have ever played.
Resident Evil may have started the horror genre but, Dead Space has evolved it into something more. Something to note in the game is the ambient sound in the environments. While I was playing the game I was always on my guard watching out for enemies that I would think pop out of vents and corners. The problem with this is that I found little things scaring the pants out of me. Little things like alarm clocks, people whispering in the background, thuds and crashes while searching for the next objective. You will be scared from beginning to end. This is not your typical horror game either. There are some parts in the game that will just freak you out. The new enemies that they introduce in the game are some of the freakiest things that I have ever seen. I'll say this when a developer introduces EXPLODING babies and children that run in packs to take down a target you know its a good game.
They have also put in some puzzles that require you to think about the environment you are in and that was very impressive to me. Things such as using a dead person's body on a door scan to gain access to the next area. There is also a section where you must use a gas canister under a huge door in which you shoot it to boost the door wide open. It may sound like a pain in the butt, but as you play the game you can see it is not a hassle at all. Zero-G is back and the guys at visceral have expanded on it. I thought this worked very well in the game. In fact I felt that it brought about another aspect of space exploration. Ever wanted to be a space engineer well now you can! In areas where you see that the gravity is disrupted you can easily Click the L3 button and boom, blast off. Some areas will require you to enter Zero-G to fly around to find pieces of a machine to rebuild. Well peeps, If you want to see a brief clip of what I'm talking about click below to see 1 min of Chapter one; don't worry it won't ruin the game for you.
Multi-player in DS2 consists of squad based objectives. There are two rounds of each match and within those 2 rounds you will play one as either side. You can start out as a Necromorph or as an engineer. Let me look at the Necromorph side first. You can start out a match picking either a Pack, Lurker, Pucker, or Spitter Necromorph. There are different ones but I don't want to spoil the surprise for you. All the Necromorphs at a certain level will obtain a perk that can make them stronger. However in the beginning you will be at a weaker state than most because of this fact. As you progress through matches and begin to get better you will unlock new things. I would state what they are but, I feel as though you should go find them out for yourself. The Necromorphs are very easy to control and you can use them in strategic fashion. Much of this portion requires everyone to work as a team to stop the engineers from reaching their objective. Sometimes you have to defend a certain area and other times it will require you to destroy an object.
This is also true for the engineers. The engineers can unlock new suit upgrades and weapons as you reach new levels. You can unlock new upgrades for your weapons, and your suit can also get more powerful things such as stasis etc… Like I stated before this game is heavily based on teamwork and reaching your objective. If you are a person that likes to work on your own you will clearly find out sooner or later that this will not fly in this game. If you get swarmed by a bunch of Necromorphs you are more than likely to get taken out. There are strength in numbers and although this may seem redundant its the truth. Most of the things you have in single player are used in multiplayer. When you first start a game you will have a plasma cutter and a pulse rifle. These are your primary weapons. When you reach a higher level that is when you can unlock stasis energy, upgrade for your weapons and get new weapons and suits. There 60 ranks to reach and there about 15+ suits you can get I believe. This game is very fun online. The only gripe I had was that some of the people you encounter will need direction. It's no secret that some people like to play by themselves, just like the Necromorphs your team has to protect the person carrying the object to the next spot or protect the person destroying the machine. If you don't make a strategy or communicate than you won't make any progress in the game. If the game had some quick commands that could be sent to other teammates to notify them than I believe it would make it easier. One more thing guys you know that creepy feeling I was talking about before. It's still here and you can scare the living daylights out of people online.
Final thoughts: I have to say that this game is one of the best games that I have ever played and we are only in the beginning of the new year. If this year continues to produce games that have a great storyline and also have a good online multi-player component its going to be a hard to decide what to buy. If your still on the fence about buying this game, I suggest you man up and buy this game. If you love being scared and can muster enough guts than this is for you. If you are scared of games like this than I have to say that I feel bad for you, your missing out on a fun time. You're going to miss one epic ending to a great game its eye popping! I hope you enjoyed this review as much as I had playing this game and writing it for you. My next review is for LittleBigPlanet 2, stay tuned for that. Also to note: the first person to message me on the PSN telling me what the next review I'm writing is will get something special. PSN ID: WhitWhit
Update: Well guys, Senzu wins the Dead Space ignition code. Congratulations! If I get anymore codes, I may give them out on twitter or in a review.
Final Score: This game gets a 10 out of 10
Here's a pic of the plasma cutter just for the Dead Space Fans out there.
Don't Just Be Fit, Be Gamer Fit
Leave your comments below and add to this discussion. Like what you saw, follow us on Twitter @GamerFitNation, like us on Facebook and follow us on Google+ GamerFitNation!


text: @everetra - I can give you one simple way to remember your trigonometry formulas: the made up word "SOHCATOA" (pronounced so-kah-to-ah). "SOH" is used for sine, and it stands for opposite over hypotenuse. "CAH" is for cosine and stands for adjacent over hypotenuse. "TOA" is for tangent and it stands for opposite over adjacent. I learned this one simple trick and I've never forgotten since.


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This really is as an explicit courtesan reality show carrying out a 19 y.o. beauty as she chats together with her clients online, dresses up for any date and will get her brains fucked out for the first time. She looks so sexy in her own black tights and-heel footwear the man just puts her on her behalf fours and begins pounding her slurping pussy from behind. Oh, she loves it in a major way, particularly when he cums on her behalf tasty ass and stays another banknote into it like a bonus at YoungCourtesans.
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Christine T. Kehoe
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Christine Kehoe on twitter
What do you think of "Christine Kehoe Leadership Academy"?
Opposition is still strong against Florence name change.
YouTube Videos
Redevelopment Lunch - How Will You Vote Christine Kehoe.wmv
March 21, 2011
Senator Christine Kehoe Receives CPSC's 2011 Legislative Leadership Award
January 04, 2013
Christine Kehoe Stands Up For Grantville!
January 24, 2009