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"Red River Showcase" travels across the region to spotlight the interesting people and places of Manitoba, North Dakota, and Minnesota, and takes you along! This DVD set includes 13 episodes.
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Cindy Steele, M.S., SCT(ASCP), CAC Chair 2003
Jennifer Clark, SCT(ASCP), CAC Chair-Elect 2004
Annual Report
The Cytotechnology Advisory Committee (CAC) is again fortunate to have dedicated and knowledgeable cytotechnologist representation this year. The CAC members have extended themselves to get direct feedback from cytotechnologist members and to act as a responsible conduit for their concerns.
It is altogether appropriate that any organization periodically review its mission, effectiveness and goals. Toward that end, the CAC undertook a self-study and open survey to members to fine-tune its obligations and mission for the future. The response to these surveys was overwhelmingly in favor of maintaining the CAC as the "voice of the cytotechnologist." Specific concerns regarding the effectiveness and direction of the CAC were brought forth, and those will be addressed in the restructuring that will be voted on at this year's CAC meeting. It is clear that a sense of purpose and specific goals with measurable outcomes could improve the efficacy of the CAC and its impact on supporting and promoting cytotechnologists. Overall, the responses were very positive and encouraged the continuance of the CAC in the role of guardian for cytotechnologist issues.
The CAC is intent on assisting cytotechnologists to move into the future with knowledge and skill. Therefore, with the guidance of CAC members, Dr. E. Blair Holladay, and Jean Taylor, the CAC was charged by the ASC Executive Board to conduct a feasibility study to determine if cytotechnologists are allowed to perform molecular testing in the United States. Officials at the Centers for Medicare and Medicaid Services (CMS) confirmed that there are no provisions in the CLIA regulations that preclude cytotechnologists from performing molecular testing, and therefore, cytotechnologists are cleared to perform high complexity testing under the federal regulations. Twenty-five of fifty states have no licensure provisions that may add additional regulatory considerations to CLIA. Subsequently, CLIA officials within each of the 25 states with laboratory licensure were contacted to determine if their state had provisions, which preclude cytotechnologists from performing molecular testing. Twenty-three of the 25 state officials responded in writing (Nevada and Connecticut failed to respond). Of these 23 states, only two states (Florida and California) have provisions that preclude cytotechnologists from performing molecular testing. One additional state (Tennessee) is still under evaluation. Continuing to address this important area, Dr. Holladay, Kevin Schofield (CAC member) and Lynnette Savaloja expanded this important area of interest into a sell-out workshop for the ASC Orlando meeting "Molecular Diagnostics for the Cytotechnologist."
Under the guidance of CAC member Patricia Prokorym, the CAC is reaching out to representatives of the State and Regional Organizations (SRO) with a proposal for jointly sponsored regional/ ASC annual meetings. These meeting would be structured in such a way as to have one or two established speakers and the other speakers could be more local with an emphasis on cytotechnologist presenters.
Ursula Bedrossian, PhD, another CAC member, coordinated our many contributions to the ASC Bulletin this year, including her own articles on "What Keeps Us at Our Scopes?" The CAC also sponsored the ASC "First-Timers Gathering," which was a success in Salt Lake City last year. We hope that this annual gathering will encourage continued participation of new members and is a way for seasoned ASC members to mentor new member involvement in the ASC.
The CAC initiated a new ASC list serve specifically for the cytotechnologist and student members. We did so with the hope that this would be a more informal means for the cytotechnologist members to come forward with their questions and share information with their colleagues.
New CAC Members
This year the CAC was fortunate to add two new talented committee members. As these two nominees were eminently qualified and matched the two available openings, these members were de facto elected, and no formal election was held. We are pleased to announce that Indra Balachandran, Ph.D., SCT(ASCP)CMIAC and Amber Donnelly, SCT(ASCP) are now part of the CAC.
Dr. Balachandran has an extensive and impeccable record of academic achievements and professional cytology publications. Her educational background is replete with high honors and awards, and extends from the University of Madras in India to the State University of New York at Syracuse (SUNY), where she received her Doctorate in Adult Education. Her enthusiastic approach to teaching and care for her students have sparked many careers, and her workshops are always absorbed with interest by our colleagues. She has an extensive background in teaching and currently serves as an Associate Professor at Thomas Jefferson University in Philadelphia, after serving many years as a Program Instructor at SUNY. Welcome Indra, we are honored by your participation in the CAC!
Ms. Donnelly currently serves as the Cytotechnology Program Director at the University of Nebraska Medical Center in Omaha. She is an honors graduate of the University of Oklahoma and is currently matriculating towards her Masters degree in Public Health. Amber has been President of the Iowa Society of Cytology and active in taking her cytology knowledge to the local community by volunteering with the Viet-American Cervical Cancer Prevention Project. Welcome Amber!
Future Plans
For 2005 and beyond, the CAC plans to focus on identifying needs and creating educational opportunities for ASC members who are not able to attend ASC meetings. Additionally, at the 2003 CAC meeting, the CAC will be voting on specific measures to enhance efficiency and effectiveness, reduce costs and promote concrete goals with measurable outcomes. The CAC will propose specific goals of achievement and the needs of our constituency, and produce measurable outcome guidelines for ASC Executive Board review.
Chair-Elect 2005Congratulations to Jean Taylor, M.S., SCT(ASCP), who has been chosen as the new CAC Chair-Elect for 2005. Jean is an enthusiastic member of the CAC with an extensive teaching background and we look forward to her guidance.
Final Word
The CAC has worked hard to address issues brought to us by members and has sought feedback through various means. Communication and reaction to constituent issues remain first and foremost, our most important goals. The CAC extends its gratitude to Dr. Wilbur and the ASC Executive Board members for their guidance and support, and we look forward to working closely with Dr. Powers to mentor the cytotechnologists of the future!

subset: commoncrawl


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Preparing Your Tires for Winter
Preparing for the rigors of seasonal driving is important. You should ensure that your car is ready for spring, summer, fall and, most importantly, winter driving. Each season brings its own unique hazards and threats. Summertime sees heavy rainfall, serious storms, strong winds and more. However, winter is the most dangerous in terms of actual hazards, due to ice, snow and rainfall on slick roads. One important tip for winter driving prep is to ensure that your tires are up to the task. What do you need to know?
Check Your Tread Depth
As you use your tires, the rubber in the tread wears down. Eventually, you'll be left with nothing but smooth rubber, with no tread left at all. Of course, that's illegal and you should never let your tires get that bad. However, many people aren't familiar with how to measure tire tread depth and when replacement is necessary. Eyeballing it is not enough. You need to actually measure the remaining tread.
Hit any local auto parts store and you'll find they sell tire tread gauges. These are simple, affordable devices that combine a metal gauge with a depth indicator. The readings on the indicator should be in 32nds of an inch (which is what tire tread is measured by). In most areas, 3/32 of tread is the legal limit.
To measure your tread, select a location in the center of the tire. Place the gauge as shown in the directions supplied (generally, the flat crossbar section should sit on top of the tread, allowing you to depress the gauge into the space between treads, and then read the resulting number). Check the gauge reading and determine if your tires are good.
As a note, original tread depth varies from tire type to tire type and by manufacturer. A touring style tire will have a different original tread depth than one made for use off road. However, 3/32nds is the lowest you want to go. In fact, if you're under 5/32nds, you should consider replacing your tires before the winter gets in full swing.
You can also use this opportunity to check for other potential problems. For instance, if you check the depth across the tire's width (two or three checks from side to side), you can determine if you have uneven tire wear and whether it's due to inflation problems, alignment problems or a lack of rotation.
Tire Pressure Plays a Role
Another factor that will play a role in your road safety during winter driving is the pressure within your tires. Ideally, you'll set the tire pressure to what the manufacturer recommends. You can find this information on the driver's side door placard. Never set your tires by the sidewall rating (this is the maximum PSI the tire can hold, not what you need when driving).
Tire pressure will affect many things about how your car handles on the road during winter driving conditions. This is particularly true if your tires are overinflated. Generally, over inflation leads to "harder" tires, with less give. Too much pressure and you'll find that you have almost no traction in slick driving conditions. When it comes to winter driving, it's better to err on the side of lower pressure than higher pressure, as lower pressure results in a softer tire capable of better traction on the driving surface. However, low tire pressure puts you in danger of other problems, including blowouts. A better option is to make sure that you're prepared for the winter by having tire chains on hand at all times or by having studded snow tires installed.
These tips will help ensure that you have the best tires on your vehicle and that you're prepared for winter driving.
Written by Don Elfrink, Owner of AutoMatStore.com. AutoMatStore specializes in custom floor mats for your vehicle.
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January 9, 2013
First a disclaimer. I do happen to work for a tire company, but I'm not saying this to drum up business. If you live in a northern climate where you get snow, a set of snow tires can make a huge difference. My Corolla was awful in the winter time. A couple years ago, since I get a discount on tires I decided to give snow tires a shot. I was amazed at the difference it made. My Corolla is like a tank in the winter with those ties. I used to own a 4WD SUV because of the winter. I am convince a good set of snow tires does far more to help than 4WD ever did. (And they cost a lot less than buying a 4WD vehicle.)
I know tires aren't cheap. But if you have to drive a lot in bad weather I think snow tires are a great investment, especially if they keep you out of a costly accident.
Just be aware that when the weather warms up in the spring, snow tires will deteriorate rapidly on warmer road surfaces. You'll want to get them off and your regular tires put back on as soon as the threat of bad weather is behind you.
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ADTS 206 Druck three channel - Air Data Test System
The ADTS206 has been developed from the highly acclaimed Druck ADTS range. The best performance and protection features have been incorporated into a rugged, lightweight 3-channel air data test set. This unit provides all the accuracy and versatility required for fast and efficient flightline ground support, catering for 3 port 'smart probes' as well as 2 port Pitot Statics on all civil aircraft.


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Life is easy for tablet users living in balmy climates, but if you live where the snow squalls are big and frequent and you're determined to compute outside or on your commute, you have to make a decisin: you either use a stylus or you take your gloves off.
Unless, that is, you're wearing a pair of The North Face's ETIP Gloves. Available in three colors, the gloves play host to two conductive pads of fabric–one on the index finger and another on the thumb–of both gloves. These contacts make it possible to interact with a touchscreen device without having to expose your hands to the cold.
In our testing, we found the gloves to be well crafted, showing little sign of wear, even after a month of daily use. Additionally, the textured silicon coating on the palm of the gloves provided us with a sure grip on our tablet, making using our hardware outdoors a stress-free affair.
Unfortunately, the gloves are made by a company that caters to the outdoor sports adventuring crowd and it shows. The back of the each glove is emblazoned with a high contrast The North Face logo, making it a poor choice for those dressing to impress on the way to the office or heading out for a power lunch.
That said, when the weather turns sour, we seriously doubt that a logo will keep you from donning a pair of ETIPS in the name of staying simultaneously productive and warm.


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12 February 2015
Six UNSW students have been selected as City of Sydney ambassadors and will help promote the city as one of the world's top destinations for international students.
04 September 2014
Thinking of postgraduate study? Come along to UNSW's annual Postgraduate Week from 15-18 September and explore the range of degrees on offer.
03 March 2014
As educators, we need to ask ourselves what we can deliver beyond the academic so our students graduate not just with professional qualifications, but with core life skills, writes Professor Wai Fong Chua.
19 December 2013
From a Rhodes Scholar and an industrial designer helping sick kids to the entrepreneurial winners of a $50,000 grant from Microsoft, UNSW students are making headlines around the globe.
19 December 2013
Now that you have received your HSC and ATAR results, the next step is to pick the university degree that's right for you.
28 March 2013
Sydney Swans defender Nick Smith and Paralympian Alexandra Green have been named Athletes of the Year at the annual UNSW Blues and Sports Awards Night.
10 February 2012
UNSW students have made a public artwork for a Japanese community struck by natural disaster, as part of an international Environment and Spirituality program run by COFA.
02 December 2011
From the battlefields of Kandahar, ADFA graduate Chris Lowe is off to the US as a John Monash scholar to develop smarter autonomous aircraft.
31 March 2011
Arc@UNSW is one of the first student organisations in Australia to launch its own iPhone Apps, with a team of talented student developers playing a key role.
02 July 2010
The Lucy Mentoring Program gives top UNSW students a unique opportunity to learn from some of the corporate world's most successful female leaders.
12 March 2009
Uni TV, a regular half-hour television show produced by the UNSWTV media team, premieres this week.
14 March 2008
Students from UNSW's School of English, Media and Performing Arts are part of an Australian theatrical first
26 February 2008
UNSW has launched a free high-speed wireless internet service for students, staff and academics, promising greater coverage across campus.
14 September 2007
A plane which can drop a military boat into hot spots and a micro-blimp for search and rescue are among the creations of UNSW final-year Aerospace engineering students unveiled to industry.
05 March 2007
Two UNSW students have been recognised for their leadership and service by the Governor-General, Major General Michael Jeffery AC, CVO, MC (Retd).
02 March 2007
Twenty-eight urban designers of the future have displayed their work at the annual Master of Urban Development and Design (MUDD) exhibition at UNSW.
06 February 2007
Two UNSW students have won a major engineering competition, triumphing over entrants from several of the world's leading universities, including Oxford.


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San Salvador Vacations If you're planning a trip to San Salvador, Travelocity will guide you to the perfect vacation. From helping you find hotels in San Salvador, flights, and car rental, Travelocity is here to help you soak up every moment of your trip to San Salvador.
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Here's an interesting one...don't really know if it's an ARMED citizen success story...but...
Man Stops Alleged Burglar With Helmet
Nov 28, 7:54 PM EST
PALM BAY, Fla. (AP) -- A homeowner stopped an alleged burglar by beating him into submission with a football helmet. Kevin Williams, 44, of Palm Bay spotted a man outside his window at 3:15 a.m. Monday using a screwdriver to pry at the screen door, Florida Today reported.
"I had to protect my home . . . I wasn't sure what in the world he would do, rape my wife, steal something, I didn't know," Williams said. "I got my son's helmet from the garage, went out there and hit him several times. I started from the head and worked my way down to the body."
Police arrested Michael Elliot Brown, 30, on charges of occupied burglary attempt and possession of burglary tools.
Williams said he is thinking about buying a gun for protection. He said he has lived in the same neighborhood for 17 years without any previous problems.


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Chris Robinson Brotherhood Guitarist Neal Casal on Willie Nelson: "He Plays a Mean Game of Pool"
Categories: Interviews
The New Jersey born Casal recently found himself playing the role of sideman once again, this time as a member of the Chris Robinson Brotherhood, a band that displays both Casal and the former Black Crowes frontman's neo-hippie sonic tendencies in a way that is neither filtered nor abbreviated.
New Times caught up with Casal during a stop in New Orleans to discuss his life as a sideman, his photography, and losing pool to Willie Nelson.
Neal Casal: Yeah, I'm on tour with the CRB, and we've been on the road solid since June. We played Tipitina's last night. It was a really good show. We've been playing a lot, so our band is in very fine form right now.
What was it like recording The Magic Door after putting in time on the road and having so more time as a band?
Actually, the basic tracks for both albums were recorded at the same time, so both records are part of the same sessions essentially -- the only difference is that they were overdubbed a couple of months apart. The production on The Magic Door is maybe a bit more sophisticated or developed just because we learned a few lessons from doing the overdubs on Big Moon Ritual.
The Magic Door definitely has a little more focused sound than Big Moon Ritual.
It is, yeah, it definitely is in terms of production for sure. We're learning how to make records as we go here, and Big Moon was our first stab at it, so it was cool that we got to refine the process a bit for Magic Door.
For you as an individual, I've always noticed that regardless of the artist you work with, you always have a thread of the jammy feel to what you do. Is this gig a bit more ideal for you and your tastes?
Yeah, it really is! The CRB really is a perfect forum for everything that I'm into musically. I mean, I get to sing a lot of harmonies, which is something that I love and I'm pretty good at, I guess? And I get to play more guitar than I've ever played in my life in any band really, so for that to come along for me -- a little bit later in my musical life -- has been a real gift, and a really amazing thing. It's been such a good learning experience, this band -- you know? I've gotten to stretch my guitar playing and my musicality and I'm just currently in the throes of another great learning curve.
But yeah, being in this band has been just great for me, really. To be able to stretch out instrumentally like this is just amazing, and Chris has brought out so many new things in my musical tricks that I didn't even know was there, or things I knew were there and I wanted to explore, but never really had the chance to in other bands. Most groups are too afraid to play a number of 10 minute songs in a row, and we have no fear of that, you know?
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ABA Fundamentals: Understanding Your Business Clients Bert Spector ABA - Print Administration, 2013
Asymmetric Information, Corporate Finance, and Investment Edited by R. Glenn Hubbard University of Chicago Press, 1990
In this volume, specialists from traditionally separate areas in economics and finance investigate issues at the conjunction of their fields. They argue that financial decisions of the firm can affect real economic activity—and this is true for enough firms and consumers to have significant aggregate economic effects. They demonstrate that important differences—asymmetries—in access to information between "borrowers" and "lenders" ("insiders" and "outsiders") in financial transactions affect investment decisions of firms and the organization of financial markets. The original research emphasizes the role of information problems in explaining empirically important links between internal finance and investment, as well as their role in accounting for observed variations in mechanisms for corporate control.
Auditor's Letter Handbook, Second Edition Audit Responses Committee ABA - Print Administration
Changing Corporate America from Inside Out: Lesbian and Gay Workplace Rights Nicole C. Raeburn University of Minnesota Press, 2004
The Changing Roles of Debt and Equity in Financing U.S. Capital Formation Edited by Benjamin M. Friedman University of Chicago Press, 1982
This volume, consisting of papers presented at a conference held at Williamsburg, Va., 2-3 April 1981, is a progress report on the National Bureau of Economic Research project, The Changing Roles of Debt and Equity in Financing U.S. Capital Formation. The National Bureau has undertaken this project—including the conference, the research described in this volume, and the publication of the volume itself—with the support of the American Council of Life Insurance.
Collaborative Entrepreneurship: How Communities of Networked Firms Use Continuous Innovation to Create Economic Wealth Raymond E. Miles, Grant Miles, and Charles C. Snow Stanford University Press, 2005
Controlling Unlawful Organizational Behavior: Social Structure and Corporate Misconduct Diane Vaughan University of Chicago Press, 1985
Corporate America and Environmental Policy: How Often Does Business Get Its Way? Sheldon Kamieniecki Stanford University Press, 2006
Corporate Bodies and Guilty Minds: The Failure of Corporate Criminal Liability William S. Laufer University of Chicago Press, 2006
Corporate Capital Structures in the United States Edited by Benjamin M. Friedman University of Chicago Press, 1985
Corporate Social Audit, The Raymond A. Bauer Russell Sage Foundation, 1972
Much has been said about the general subject [of how to measure a corporation's social performance] but little has been contributed to answering this fundamental question. Thus, in November 1971, Russell Sage Foundation sponsored a development effort aimed at examining the "state-of-the-art" and at suggesting a program of research that would advance that state.
"Raymond Bauer and Dan Fenn have provided us with a first product—a state-of-the-art conception and description, and recommendations for future development. They are to be commended for their astute considerations and their clear thinking in the murky pond of corporate social audits. Their effort has provided the social science community with a point of departure for future research in the area."—Eleanor Bernert Sheldon
A Volume in the Russell Sage Foundation's Social Science Frontiers Series
Corporation 2020: Transforming Business for Tomorrow's World Pavan Sukhdev Island Press, 2012
Corruption and Reform: Lessons from America's Economic History Edited by Edward L. Glaeser and Claudia Goldin University of Chicago Press, 2006
Crime and Justice, Volume 18: Beyond the Law: Crime in Complex Organizations Edited by Michael Tonry and Albert J. Reiss Jr. University of Chicago Press, 1994
Does Business Learn?: Tax Breaks, Uncertainty, and Political Strategies Sandra L. Suarez University of Michigan Press, 2000
Economic Factors in the Growth of Corporate Giving Ralph Lowell Nelson Russell Sage Foundation, 1970
Examines the dramatic changes in the philanthropic behavior of business corporations in their support of education, health, welfare, and the arts. This analysis shows how traditional patterns of corporate philanthropy have undergone changes across the years, and how, presently, a favorable attitude exists toward giving. The author traces these shifts through periods of depression, war, and peace. He examines economic and non-economic reasons for the growth of corporate giving, and treats the innovative role of company-sponsored foundations.
Enduring Success: What We Can Learn from the History of Outstanding Corporations Christian Stadler Stanford University Press, 2011
The Executive Way: Conflict Management in Corporations Calvin Morrill University of Chicago Press, 1995
The Fable of the Keiretsu: Urban Legends of the Japanese Economy Yoshiro Miwa and J. Mark Ramseyer University of Chicago Press, 2006
The FCPA and UK Bribery Act Vivian Robinson QC, Stuart H. Deming, and Truman K. Butler ABA - Print Administration, 2013
Federal Tax Policy and Charitable Giving Charles T. Clotfelter University of Chicago Press, 1985
Financing Corporate Capital Formation Edited by Benjamin M. Friedman University of Chicago Press, 1986
The Foreign Corrupt Practices Act Handbook, Second Edition Robert W. Tarun ABA - Print Administration, 2011
The Fracturing of the American Corporate Elite Mark S. Mizruchi Harvard University Press, 2013
Green at Work: Finding a Business Career that Works for the Environment Susan Cohn Island Press, 1995
How Russia Really Works: The Informal Practices That Shaped Post-Soviet Politics and Business by Alena V. Ledeneva Cornell University Press, 2006
During the Soviet era, blat—the use of personal networks for obtaining goods and services in short supply and for circumventing formal procedures—was necessary to compensate for the inefficiencies of socialism. The collapse of the Soviet Union produced a new generation of informal practices. In How Russia Really Works, Alena V. Ledeneva explores practices in politics, business, media, and the legal sphere in Russia in the 1990s—from the hiring of firms to create negative publicity about one's competitors, to inventing novel schemes of tax evasion and engaging in "alternative" techniques of contract and law enforcement.
Ledeneva discovers ingenuity, wit, and vigor in these activities and argues that they simultaneously support and subvert formal institutions. They enable corporations, the media, politicians, and businessmen to operate in the post-Soviet labyrinth of legal and practical constraints but consistently undermine the spirit, if not the letter, of the law. The "know-how" Ledeneva describes in this book continues to operate today and is crucial to understanding contemporary Russia.
Issues in Pension Economics Edited by Zvi Bodie, John B. Shoven, and David A. Wise University of Chicago Press, 1987
It's Legal but It Ain't Right: Harmful Social Consequences of Legal Industries Nikos Passas and Neva Goodwin University of Michigan Press, 2004
Neva Goodwin is Co-director of the Global Development and Environment Institute at Tufts University.
Making America Corporate, 1870-1920 Olivier Zunz University of Chicago Press, 1990
THE OWNERSHIP OF ENTERPRISE Henry HANSMANN Harvard University Press, 1996
Philanthropy and the Business Corporation Marion R. Fremont-Smith Russell Sage Foundation, 1972
Attempts to study corporation philanthropy inevitably prove frustrating, for it is a subject surrounded by rhetoric and almost entirely devoid of hard facts.
Marion R. Fremont-Smith's concise appraisal of corporation philanthropy takes a close look at the donative policies of corporations and their methods of giving. Concentrating on the legal and historical setting, as well as corporation philanthropy in practice, the author analyzes recent expansion in the field of traditional philanthropy and the accompanying shift in public attitude toward the responsibility of business corporations. The book shows how this new attitude has brought with it a reappraisal of the philosophical and legal bases for corporate action in the social sphere. In conclusion, Mrs. Fremont-Smith calls for a more imaginative and independent definition of the objectives of corporate philanthropic policies and not merely a continuing series of ill-considered defensive reactions.
The Physics of Business Growth: Mindsets, System, and Processes Edward Hess Stanford University Press, 2012
Possessed: Hypnotic Crimes, Corporate Fiction, and the Invention of Cinema Stefan Andriopoulos University of Chicago Press, 2008
The Power Structure of American Business Beth A. Mintz and Michael Schwartz University of Chicago Press, 1985
Rethinking the Purpose of Business: Interdisciplinary Essays from the Catholic Social Tradition S. A. Cortright University of Notre Dame Press, 2002
The Rise of the Anti-Corporate Movement: Corporations and the People who Hate Them Evan Osborne Stanford University Press, 2009
Selected Works of Merton H. Miller: A Celebration of Markets: Volume 1: Finance Merton H. Miller University of Chicago Press, 2002
Selected Works of Merton H. Miller: A Celebration of Markets: Volume 2: Economics Merton H. Miller University of Chicago Press, 2002
Shifting the Burden: The Struggle over Growth and Corporate Taxation Cathie J. Martin University of Chicago Press, 1991
Technocapitalism: A Critical Perspective on Technological Innovation and Corporatism Luis Suarez-Villa Temple University Press, 2012
Too Big to Jail: How Prosecutors Compromise with Corporations Brandon L. Garrett Harvard University Press, 2014
Work, Inc.: A Philosophical Inquiry Edmund F. Byrne Temple University Press, 1992
Many workers today feel that the longstanding social contract between government, business, and labor has been broken. This book examines legal and philosophical problems that must be addressed if there is to be a new social contract that is fair to workers. Drawing on a wide variety of sources, from the popular press to technical philosophy, Edmund F. Byrne brings into focus ethical issues involved in corporate decisions to reorganize, relocate, or automate. In assessing the human costs of these decisions, he shows why, to a worker, "corporations are not reducible to their assets and liabilities any more than a government is merely its annual budget. That they are organizations, that these organizations do things, and that they are socially responsible for what they do."
In support of this assignment of responsibility, Byrne seeks to demythologize corporate hegemony by confronting a variety of intellectual "dragons" that guard the gates of the status quo. These include legal assumptions about corporate personhood and commodification, private property and eminent domain; management ideas about the autonomous employee and profit without payrolls; technocratic dreams of a dehumanized workplace: ideological belief in progress and competition; and philosophical arguments for libertarian freedom, liberal welfare, and global justice.
Because of these and other mainstream perspectives, workers today are widely perceived, in law and in common parlance, to be isolated atoms. But, Byrne emphasizes, work. including work done for a transnational corporation, is done in a community. Since corporate leaders make decisions that have an impact on people's lives and on communities, involvement in such decisions must be not only corporate or governmental but community-based as well.
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From special lenses and mirrors with a specific coating to semiconductor components with surface-doped substrates. All of these products need their respective surfaces measured for QC or R&D purposes, but are too thin for direct physical measurement and too difficult to measure with cross-sectional microscopy. This application note discusses the benefit of a scanning based system which provides the best quality data for this analysis and specifically demonstrates the capabilities of the Buck Scientific M500 Scanning IR System.
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Henriques, Lyon shine with the ball for Australian XI
The man who can meet the ball with the sweet portion of his willow is also timing his performances admirably these days. Ambati Rayudu is making all the right moves.
The 27-year-old right-hander followed up his hundred in the recent Irani Cup with a quality innings of 87 for the Board President's XI against the Australian XI on the second and final day of the two-day game at IC-Guru Nanak ground here on Wednesday.
Despite Rayudu's effort, the host finished 11 runs short of the Australians' modest first innings total of 241. This also meant the other aspirants missed out on an opportunity.
The Aussie pace attack made an impression even if the three frontline pacemen — Peter Siddle, James Pattinson and Jackson Bird — picked up only one wicket between them.
Siddle and Pattinson generated pace and achieved some reverse swing, while the tall Bird gave little away. Support seamer Moises Henriques scalped four wickets with his variations built around control.
The day, however, belonged to Rayudu, who faced 150 balls and struck nine fours and three sixes. He was secure in defence and impressive in offence.
Technically purest
Cheteshwar Pujara and Rayudu are the purest, technically, among the young generation of Indian batsmen. In this context, it is intriguing why Rayudu has still not represented the country in any format when several lesser names have come and gone.
This was the very batsman who, while playing under-19 cricket against England in the Old Blighty in 2002, impressed former West Indian captain Carl Hooper so much that he said, "Man! He (Rayudu) made my hair stand up with his stroke-play".
Precociously talented, he certainly was. Now, Rayudu seems to have added temperament to his immense natural ability. Crucially, he is sound off the back foot, which is a healthy sign in an emerging Indian batsman when it comes to taking on pacemen.
When Siddle and Pattinson tested him with short-pitched deliveries, Rayudu handled the lifting balls capably.
The little batsman, importantly, was picking the length early and giving himself more time to play the ball. Rayudu makes for interesting viewing, technically. He has a measured back-lift and the downswing is straight.
The right-hander has trigger movement forward, but does not commit himself to the front foot.
When off-spinner Nathan Lyon pitched one short, Rayudu pulled. He then sashayed down the track for a rousing six over long-off off Glenn Maxwell. When Siddle bounced at him, Rayudu essayed an innovative upper-cut. He also flashed Bird through point, but was eventually consumed by Henriques' change of pace. Even as wickets fell, Parveez Rasool (36), striking the ball to distant corners, offered Rayudu some support.
The scores:
Australian XI — 1st innings: 241.
Board President's XI — 1st innings:
A. Mukund b Henriques 21,
R.Uthappa c Maxwell b Lyon 24,
Mandeep c Wade b Henriques 3,
A. Rayudu c Bird b Henriques 87,
K. Jadhav c Wade b Lyon 1,
Parthiv lbw b Maxwell 23,
S. Binny b Pattinson 5,
P. Rasool c Maxwell b Agar 36,
Shami b Lyon 14, S. Ladda b Henriques 5,
P. Awana (not out) 0;
Extras (b-4, lb-2, nb-5): 11;
Total (in 68.3 overs): 230.
Fall of wickets: 1-37, 2-47, 3-60,
4-61, 5-102, 6-132, 7-199, 8-213, 9-229.
Australian XI bowling:
Pattinson 9-1-24-1, Bird 10-6-10-0, Siddle 11-3-28-0, Lyon 13-0-63-3, Henriques 9.3-3-12-4, Maxwell 4-1-20-1, Smith 4-0-34-0, Agar 8-1-27-1.
Australian XI — 2nd innings: G.
Maxwell (not out) 12,
U. Khawaja (notout) 1;
Extras (b-2): 2;
Total (for no loss in four overs): 15.
Board President's XI bowling:
Shami 2-1-9-0, Awana 2-0-4-0.
Keywords: Australia tour of India, warm-up match, Board President's XI


text:
Events Home > Second Sunday Sidewalk Sale- Lower Haight
Second Sunday Sidewalk Sale- Low...
Sep 9, 2012
Sun 12:00 PM - 5:00 PM
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Event Details
THE NEXT SECOND SUNDAY EVENT IS SEPTEMBER 9TH, NOON to 5PM ON HAIGHT BETWEEN WEBSTER & FILLMORE
we will have:
Huge record sale by Rooky Ricardo's record shop(seller's also invited to set up and sell their stash!)
Vintage & Film camera sale by Glass Key Photo
Vintage boombox sale
Football themed kiddie crafting table- coloring, decorating hosted by Beacon (part of Buchanan YMCA, sponsors summer & afterschool programs at John Muir School)
Neighborhood sidewalk sale
20 local crafters, designers and artists selling their creations- expect clothing, jewelry, art and other cool stuff
Art by Pete Doolittle
BBQ- slow cooked pulled pork
More being added every day!
Website: https://www.facebook.com/LowerHaightSecondSunday
Email: email@example.com
Submitted by the FullCalendar Event Promotion Service
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From Wikipedia, the free encyclopedia - View original article
Dishonored | |
Developer(s) | Arkane Studios |
Publisher(s) | Bethesda Softworks |
Designer(s) |
Composer(s) | Daniel Licht[3] |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | NA October 9, 2012[4] AU October 11, 2012[4] JP October 11, 2012[5] EU October 12, 2012[4] |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Media/distribution | Optical disc, download |
Dishonored | |
Developer(s) | Arkane Studios |
Publisher(s) | Bethesda Softworks |
Designer(s) |
Composer(s) | Daniel Licht[3] |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | NA October 9, 2012[4] AU October 11, 2012[4] JP October 11, 2012[5] EU October 12, 2012[4] |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Media/distribution | Optical disc, download |
Dishonored is a 2012 first-person stealth action adventure video game developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360, beginning in North America on October 9.[6]
Set in the fictional industrial city of Dunwall, modeled after Victorian London, Dishonored follows Corvo Attano, a legendary bodyguard to the Empress who is framed for her murder and forced to become an assassin to seek revenge on those who conspired against him. Attano is aided in his quest by the Outsider, a powerful being who imbues him with magical abilities. Several actors provide voice work for the game, including Susan Sarandon, Brad Dourif, Carrie Fisher, and Chloë Grace Moretz.
The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. Missions can be tackled by stealth, combat or a combination of both. Exploring levels opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions and eliminate all of Attano's targets in a non-lethal manner. The story and missions are modified based on violent actions, or lack thereof, committed by the player. Magical abilities and equipment are designed to be combined to create new and varied effects.
Contents |
Dishonored is played in first-person, with an emphasis placed on stealth action and the use of gadgets and the environment to eliminate opposing forces. The game world is a series of self-contained, mission-focused sandboxes designed to allow for multiple avenues of exploration in terms of in-game movement and powers. Between missions the player is taken to a central hub in a pub.[7][8] In the pub Corvo can meet with his allies, receive mission briefings, alternate objectives, and convert recovered loot into new equipment and upgrades.[9] In-game areas include loading docks, royal estates, poverty stricken streets, and a bathhouse.[10] The game features the ability for the player to save anywhere and also includes a checkpoint save system, with both disabled during combat. There are four difficulty levels which affect the effectiveness of health and mana potions, and enemy awareness, damage delivered, and responsiveness. The easy difficulty also enables health regeneration.[11]
Dishonored also features role-playing game elements[12] such as the ability to upgrade powers and moral choices with focus on non-linear consequences. The game is designed to allow the player to complete it without killing any NPC, including boss characters and mission targets. An example of a non-lethal situation given by co-creative designer Harvey Smith involved the player completing a side mission for a character which in turn was rewarded with the mission targets being kidnapped and enslaved in a mine.[13] Each mission contains multiple avenues of exploration and reaching targets, with traversal and exploration of levels designed to support the array of abilities at the player's disposal, rather than having a specific "hacking path" and "sneaking path".[14] Specific elements of missions are also randomised such as altering the color of a target's clothing and mask in one mission, requiring the player to explore the game area to locate the intended target each time the mission is played.[15]
Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.[13][14][16] For example, a non-player character (NPC) who disapproves of violent methods may not support the player and may even betray them.[17] The game reacts to the chaos caused in both scripted ways, such as dialog, and dynamic ways, such as increasing rats, plagued citizens and adding new scenes, and can affect the current mission and future ones.[8] The system also influences the two game endings obtainable, with variations based on which characters live or die.[18] Playing violently can allow missions to be completed in less time than a stealth approach, but will consume more resources such as health and mana potions, which are required more often in direct combat.[13][16]
The game features six active powers, four passive powers, or enhancements, and forty bone charms, which grant the player supernatural perks such as increasing the duration of rat possession.[18][19] Initially, only three bone charms can be active at any time.[20] Smith and Colantonio stated that it is impossible for a player to accrue all of the powers and abilities in a single playthrough.[19] Mana is necessary to use the abilities and only partially regenerates after use, enough to allow the use of powers like "Blink" and "Dark Vision", but mana potions are required to recover larger amounts of mana, restricting the use of higher cost abilities like "Possession" and "Bend Time".[19] Magic and ranged weapons are assigned to the player character's left hand and a sword to the right hand.[17]
The main supernatural powers are unlocked and purchased using runes, and each can be upgraded.[10][18] Announced powers include: "Dark Vision", which allows the player to see enemies through walls, their field of view and an abstract representation of sound made by the player;[11] "Blink", a short-distance teleportation ability;[21] "Possession", that allows the player to inhabit and possess other characters from rats and fish to humans temporarily;[10] "Devouring Swarm", which summons a swarm of deadly rats; "Bend Time", that slows or freezes time;[10] "Wind Blast", a gust of wind;[22] and "Shadow Kill" that turns dead enemies to ash preventing their discovery.[20] The player also has access to weaponry including a sword, grenades and pistols.[23] Coins must be collected to upgrade weapons and gadgets.[18]
Stealth is based on occlusion, hiding behind objects and architecture and avoiding the enemies' cone of vision, with lighting also a factor in player visibility. When hiding behind an object, the player can lean around the sides to view the immediate area and eavesdrop, and as long as Corvo's body remains hidden, enemies will not see him. The player can also look through keyholes to gain insight into closed rooms.[11] Enemy AI will respond to sound and can be distracted by the player creating a sound in one place to lure a guard away from their position.[24]
Guards have several states of alertness ranging from normal, to suspicious, aware of the players presence and then actively searching for the player. Remaining concealed from guards eventually reduces the alertness to aware, but it will not return to normal in that particular mission. Enemies communicate their alertness state to their allies, in turn increasing their alertness level.[25]
Dishonored takes place in the industrial city of Dunwall, which is modeled after late 1800s-early 1900s London and Edinburgh and ruled by an oppressive regime that came to power following the assassination of the city's empress and the kidnapping of her daughter. In the city, technology and otherworldly forces coexist. Dunwall is a center for fishing and whaling, with whale oil a valuable resource necessary for powering the city.[4][26][27][28][29] Following philosopher Esmond Roseburrow's discovery of whale oil's use as a fuel—known in the city as trans—the government used it to develop powerful weaponry which in turn bred government corruption.[30] The city is stricken with a plague spread by rats and dogs that is killing the poor and isolating the rich. The infected, known as "Weepers", cry blood and can become violent against others.[31] The government uses the plague as an excuse to take or purge citizens as they wish.[17][32] Order is maintained by the Tallboys, heavily armored officers on tall, mechanical legs, and districts are separated by Walls of Light, barriers made of energy that disintegrate those that attempt to cross them.[17][31] A covert group of activists, the Loyalists, plot to overthrow the government and install the Empress' daughter as the city's leader.[29]
The main character of Dishonored is Corvo Attano, the legendary former bodyguard to Dunwall's Empress Jessamine Kaldwin (April Stewart), turned infamous assassin after he is framed for her murder. Corvo is skilled in stealth and combat, armed with unusual gadgets, and possesses great supernatural powers.[33][16][34] The game designers chose not to have Corvo speak so that the player can project themselves onto the character.[33] Characters also include: Admiral Havelock (John Slattery), the Loyalist leader and ally to Corvo;[29] Piero Joplin (Brad Dourif), an inventor who builds Corvo's mask and supplies him with gadgets; Callista Curnow (Lena Headey) the caretaker for the Empress' daughter Young Lady Emily (Chloë Grace Moretz); Granny Rags (Susan Sarandon), a former aristocrat now blind and deranged after years of living on the streets; Daud (Michael Madsen), an assassin;[3][35] Treavor Pendleton (Derek Phillips), a member of parliament; Samuel (Ryan Cutrano), a commoner who ferries Corvo to and from his missions; Overseer Teague Martin (Joel Johnstone); and Slackjaw (Al Rodrigo), a gang leader. Carrie Fisher provides the voice of the loudspeakers found throughout the city relaying government propaganda.[3][35]
Corvo is offered aid in his quest by The Outsider (Billy Lush), described as a mixture of God and the Devil, who imprints his mark on Corvo, imbuing him with magical abilities,[28] and provides him with a mechanically altered human heart (April Stewart) that tells Corvo secrets. The Outsider also grants his mark to other characters, granting each different abilities.[24] Smith described the character as an amoral figure who grants abilities, but leaves the choice of how to use them up to the recipient.[36]
Corvo's targets include: the Lord Regent Hiram Burrows (Kristoffer Tobori), who masterminded the Empress' death and framed Corvo, and now controls Dunwall;[33] his lover Lady Boyle (Anna Graves), an aristocrat funding the military;[37][38][39] the Pendleton Twins, Lords Custis and Morgan (Zach Hanks), members of parliament;[40] High Overseer Campbell (Daniel Hogen), leader of the cities religious order; and Anton Sokolov (Roger Jackson), a genius inventor responsible for the creation of many advanced technologies including the Wall of Light.
After returning from a foreign voyage to seek aid with the deadly plague ravaging the city, Corvo Attano travels to the tower of Dunwall and meets with the Empress. After delivering the message, they are attacked by teleporting assassins who magically restrain Corvo, kill the Empress, and kidnap her daughter Emily. The Empress' Spymaster arrives and has Corvo imprisoned for her murder and Emily's abduction. Six months later, the Spymaster has seized control of Dunwall as Lord Regent. He tells Corvo that he masterminded the assassination and has framed Corvo. Corvo is to be executed the following day. In his cell, Corvo is smuggled a letter from Empire Loyalists and given the means to escape. Following his escape he is ferried to the Hound Pits pub by Samuel to meet the Loyalists, led by Admiral Havelock.
While resting at the pub, Corvo is taken to a dream world where he meets The Outsider and is branded with his mark. Corvo is sent to eliminate the conspirators behind the Lord Regent's plot and is given the option of killing or otherwise neutralizing them. His first target is High Overseer Campbell. During the mission, he meets Granny Rags, and a gang leader Slackjaw. Corvo removes the High Overseer and discovers Emily's location in the Golden Cat, a brothel, under the care of Custis and Morgan Pendleton. Corvo rescues Emily and neutralizes the brothers. After returning to the pub, Emily is taken into the care of Callista to prepare her for becoming Empress, while Corvo is sent to abduct the genius scientist Sokolov, responsible for the Lord Regent's powerful technologies. Sokolov is returned to the pub for interrogation, under which he divulges the identity of the Lord Regent's financier, Lady Boyle. Corvo infiltrates Boyle's masquerade ball and, after deducing which of the three sisters is the Lord Regent's mistress, neutralizes her.
After returning to the pub, Havelock confirms they have done enough damage to move on the Lord Regent himself. Corvo infiltrates the tower of Dunwall and removes the Lord Regent from power and, in the process, learns that the Lord Regent had intentionally imported the plague to decimate the lower classes of society, though things quickly got out of hand. Corvo returns to the Hound Pits pub where the Loyalists celebrate their success. After sharing a drink, Corvo goes to his room and collapses. He wakes to learn Havelock and his Loyalist allies Treavor Pendleton and Teague Martin, had Samuel poison Corvo's drink to prevent him interfering in their plan to install Emily as Empress and rule through her. Samuel, however, remains loyal to Corvo and gives him a lowered dose of poison, allowing Corvo to survive. Samuel sets Corvo adrift on the river before fleeing himself. Corvo awakes as the prisoner of the assassin Daud and his men, the people who carried out the Empress' assassination, and have captured Corvo to claim the bounty put on his head by the now Lord Regent Havelock.
Corvo neutralizes the threat from Daud and his assassins, before travels through his territory and into the sewers. There he finds Granny Rags attempting to cook Slackjaw. Corvo can eliminate either Slackjaw or Granny Rags, who is revealed to be an immortal witch. Corvo finally returns to the pub to find it overrun with guards and many of the Loyalists dead at Havelock's hand. He discovers where Havelock has taken Emily, and can save Piero, Sokolov and Calista. Corvo signals to Samuel who ferries him to the former Lord Regent's lighthouse. He infiltrates the lighthouse and, based on the level of chaos his previous actions have brought about, either neutralizes Pendleton and Martin or finds that Havelock, to ensure the Loyalists' actions are never known, has already killed them. Once finished with Havelock, Corvo may or may not rescue Emily. Reading Havelock's journal reveals the Lord Regent's suspicion that Emily is, in fact, Corvo's daughter; an idea supported by Emily's gift to Corvo previously.
The ending is dictated by the level of chaos the player caused throughout the game. If Corvo manages to save Emily, she takes her place on the throne as Empress, with Corvo at her side. If the chaos is low, a golden age dawns as the plague is finally overcome. After many decades, Corvo dies of natural causes and is buried beside Empress Jessamine, by Empress Emily Kaldwin I the Wise. If chaos is high, the city remains in turmoil and overrun with the plague. If Corvo does not manage to save Emily, he flees from the Empire by ship.
System Requirements[41] | ||||||||||||||||||||||||
The game was first announced on July 7, 2011, by Bethesda Softworks as a first-person stealth action adventure game for Microsoft Windows, PlayStation 3 and Xbox 360. Dishonored is the first Arkane Studios game to be published by Bethesda following its purchase by Bethesda parent ZeniMax Media in August 2010. Arkane Studios founder Raphaël Colantonio and Deus Ex developer Harvey Smith act as the game's creative directors,[2] and Deus Ex designer Ricardo Bare acts as Lead Designer.[1] Half Life 2's City 17 designer, visual design director Viktor Antonov and art director Sebastien Mitton lead the art team.[2][42][43] Smith, Colantonio, Antonov and Mitton spent three years in pre-production. Bethesda first approached Arkane and asked them to develop a new game and develop a new intellectual property. The team already had ideas in place for a similar type of game, but specifics did not form until Bethesda approached the studio.[44] Mitton contacted Antonov in May 2009, asking for his help in establishing an artistic identity for a new intellectual property.[43] The full Arkane team including their officers in Lyon, France, and Austin, Texas worked on the game.[7]
The development was influenced by methods that the team discovered to exploit each player ability or tool, such as combining a high jump with a teleport ability to travel greater distances than either ability allowed independently. Instead of restricting these exploits, the team tried to design levels to accommodate them.[17][36] However, not all of the power ideas were considered suitable for the game, including a power that would turn the player into a 2-dimensional shadow that could move along walls.[18] Dishonored's stealth system was originally based on the Thief series and its use of level lighting and shadows to determine how an enemy can detect the player. However, it was decided that it was unrealistic that an enemy could stand directly in front of a player hiding in shadows and not detect them. It was also considered that making certain areas dark hid the efforts placed into the level designs and ultimately contrasted poorly with well-lit areas.[45]
The game supports a separate interface for Microsoft Windows users compared to console versions and the use of Xbox 360 controllers for PC. Smith described the team philosophy of allowing those passionate about a particular release platform to develop towards it, so those passionate about PC work on the interface, while Xbox 360 fans are allowed to develop the Achievements for that platform.[8][46] Dishonored officially went gold on September 28, 2012.[47][48]
The art team continued to get requests throughout development, requiring them to extend pre-production until the end of the development cycle. Each design was hand drawn instead of procedurally reproduced. The city of Dunwall, designed to be a "contemporary and cool" "period piece", is inspired by late 1800-early 1900s London and Edinburgh, and in its earliest stages of development the game was set to take place in seventeenth century London.[31] Describing why London had been an initial setting and remained a significant inspiration, Smith explained:
Because it was the last year of the plague, and the year of the great fire of London, which of course ended the plague by burning the slums down... In this kind of game you're always looking for a way to up the tension and frankly make the world a little more perilous, and justify why there aren't giant crowds of people at the market. Then people had the idea for swarms of rats, and we were talking independently about possession, and we wondered if you should be able to possess rats and if they could clean up corpses so you don't have to hide them. All these pieces just worked together.[36]
Antonov described his inspiration from London as "a big metropolis, it's messy, it's chaotic and intense...and it's both exotic and familiar to Americans and to Europeans". Antonov highlighted the importance of that familiarity to different cultures because "you want to communicate to a lot of people when you make a new piece of fiction". He explained that Edinburgh alternatively provided a sense of containment and variety of architectural designs. These historical designs were then combined with a futuristic vision which Antonov clarified was not comparable to the brass, rivets and steam of steampunk design.[43] Some elements of the world design are derived from the fictional alternate industrial revolution in the game, and others are deliberately impressionistic.[7] Antonov and Mitton traveled to London and Edinburgh as part of their research, taking photos of people, places and objects. The pair chose to avoid the busier streets and focus on side streets and alleyways to better suit the gameworld. Mitton stated: "We were trying to design the game from a rat's viewpoint...if we have a small city, from a constrained viewpoint, what are all the different angles that we can explore?".[49] The world map was designed in as a single piece of art and then sectioned so that the designers were clear on where each mission took place.[33]
The missions were designed based on an initial interesting idea which was then populated with interesting things for the player to do. Paths are defined to access the target areas and ideal paths developed and then expanded. The area was then populated with NPCs which are assigned to patrol routes and functions. The designers would then observe how players interacted with the level using their abilities and powers to test if the area provided a challenge or a suitable challenge for the available powers, and then redesigned the level as needed.[36] The levels initially featured little directional information to emphasize the player's ability to move through the level as they choose, but testing showed that players would become lost or obey NPC commands to not enter an area, leaving them unable to proceed. This resulted in the introduction of more visual cues and verbal hints to direct players.[44]
In-game characters were stylized in a manner inspired by illustrations from old adventure and pirate stories such as Captain Blood (1922), but maintaining a sense of realism and political incorrectness.[43] An anatomy expert helped ensure the morphology of character faces represented Great Britain.[31] Antonov and Mitton employed a textile carpet designer in Russia to design and paint some of the in-game art.[43]
Balancing the effectiveness of the player's powers was considered difficult, with Colantonio stating "we wanted to give [the player] very strong powers, to make [the player] really a badass, but at the same time we didn't want the game to be too easy." Each power is given a duration, mana cost, and other tunable properties that allowed the team to effectively scale even the most destructive of abilities by making it too costly to frequently use or limiting how long it remains active.[14]
Dishonored was released on Microsoft Windows, PlayStation 3, and Xbox 360 platforms beginning in North America on October 9, 2012, followed on October 11 in Spain and Australia, and October 12 in Europe and the United Kingdom.[4] Celebrating the North American launch, Smith, Colantonio and other members of Arkane Studios' Austin, Texas office signed copies of the game at a GameStop.[50]
A variety of pre-order incentives were announced for the game including a Dishonored themed 72-card deck of Tarot cards, a USB Whale oil lamp, and a smartphone decal. Downloadable content (DLC) incentives offered in-game packs for the player character, including the "Arcane Assassin", "Shadow Rat", "Backstreet Butcher", and "Acrobatic Killer" packs that offer enhancements for the player character's abilities, money, and a statue of one of the game's creatures.[51] A spin-off iOS game, Dishonored: Rat Assassin, was developed by Bethesda Softworks and released on August 30, 2012 for free. The game requires players to use a knife and crossbow to kill rats while avoiding bombs.[52] A set of three animated videos, titled Tales from Dunwall, serving as a prequel to the game story were released in September 2012. The videos show the discovery of whale oil fuel,[30] the Outsider granting his mark to a small boy in search of revenge,[53] and Piero creating Corvo's mask. All three videos were created by Psyop and Rokkan, narrated by Chloë Grace Moretz and scored by Daniel Licht.[54] In the same month, the game was used as inspiration for prosthetic make up effects on the reality show Face Off.[55][56]
Dishonored was on display for the general video game audience at the 2011 Electronic Entertainment Expo (E3), and received four nominations from the Game Critics Awards for Best Action/Adventure Game, Best Console Game, Best Original Game, and the overall Best of Show award.[57] The event also saw the game recognized for: "Game of Show" by GameSpy,[58] and Joystiq Editor-in-Chief Ludwig Keitzmann,[59] and was nominated by Destructoid and EGM;[60][61] "Best Action Game" by GameSpy,[62] and EGM,[61] and nominated by Destructoid;[60] "Best of E3 2012 Editors' Choice Award" by GameSpot;[63] "Most Original Game" by G4TV;[64] "Best of Show" by Digital Trends;[65] "Best of E3 Selection" by Yahoo Games and Game Revolution; "The Best Game at E3" by Cinema Blend; "Top 10 Game of E3" by Paste magazine; and the "Blink" ability was listed as one of the "Top 27 Game Ideas" by Kotaku.[21] Additionally, "Regent", a piece of artwork for the game by Mitton and artist Sergey Kolesov was selected by jurors from the Entertainment Software Association and the Academy of Interactive Arts & Sciences to be one of 16 works for the 2012 Into the Pixel art exhibition.[66] At the 2012 Gamescom trade fair in August 2012, the game won the award for "Best of Gamescom" and "Best Console Game" for both the PlayStation 3 and Xbox 360.[67] For the same event, Eurogamer named Dishonored as their "Game of the Show".[68] Attendees of the 2012 Eurogamer Expo named it the number 1 game of the show.[69]
Reception | |
Aggregate scores | |
Aggregator | Score |
GameRankings | (PC) 90.62%[70] (PS3) 89.79%[71] (X360) 89.18%[72] |
Metacritic | (PC) 91/100[73] (PS3) 89/100[74] (X360) 89/100[75] |
Review scores | |
Publication | Score |
Eurogamer | 8/10[76] |
Game Informer | 8.75[78] |
GameSpot | 9/10[79] |
Giant Bomb | [81] |
The Escapist | [82] |
Dishonored received critical acclaim. Aggregating review website GameRankings provides an average rating of 90.62% based on 8 reviews for the Microsoft Windows version,[70] 89.79% based on 21 reviews for the Playstation version,[71] and 89.18% based on 30 reviews for the Xbox 360 version.[72] Metacritic provides a score of 91 out of 100 from 20 critics for the Microsoft Windows version,[73] 89 out of 100 from 21 critics for the PlayStation 3 version,[74] and 89 out of 100 from 46 critics for the Xbox 360 version.[75]
Shacknews's John Keefer said that the game is "role-playing at its story-driven finest and Arkane has created an RPG formula worth emulating". Keefer particularly praised the story which he considered to be emotionally immersive, and appreciated that game mechanics such as powers were not essential and did not detract from the story. However, he felt that some missions were lacking in guidance leaving the player lost, and that certain plot points required more explanation.[83] The Verge's Arthur Gies criticised the game for making "late narrative missteps", but praised it for its "unifying vision" and "design that stands apart from its contemporaries as something different".[84] IGN's Cam Shea also called it "a shame that Dishonored's story isn't greater than the sum of its decidedly memorable parts", but insisted "Dishonored is a game you'll talk with your friends about, and that you'll want to play multiple times".[80]
G4's Jake Gaskill said that "Dishonored delivers on almost every admirably/crazily ambitious promise made by its creators".[77] Eurogamer's Dan Whitehead labeled it as one of 2012's best games. Whitehead said that the unique, inventive and distinctive missions allowed for memorable gameplay that subverted the overarching story, but considered that the later game presented more generic missions and an abrupt conclusion. Whitehead was critical of unresponsive contextual controls and inconsistent enemy AI.[76] Giant Bomb's Patrick Klepek said that the combat "feels good" and praised the "revelatory" magical abilities that allow for a variety of mission solutions. Klepek also criticized the quality of the overall plot and repetitive ambient dialog and the game ending.[81]
Kotaku's Jason Schreier praised the freedom of gameplay, saying "Playing Dishonored feels like entering a designer's playpen. You're given a set of tools and encouraged to experiment with them, to break them..."[85] Game Informer's Joe Juba criticized the inconsistent enemy detection that lead to unpredictable stealth mechanics. Juba commented that the game punished violent players with harder gameplay and a perceived less satisfying ending, encouraging stealth over alternative playing styles. However, Juba praised the art design.[78] Computer and Video Games' Alex Dale called the game "one of the greatest games of this generation", and considered that Dishonored excelled by drawing on older games and allowing the player to figure out solutions without advice. Dale said that it is the first true stealth game "for a long while", calling it the closest comparison to the Thief series in the current generation of games. Dale praised the variety and replayability of the game saying "Dishonored doesn't demand you see everything it has to offer, although it is compulsive enough to ensure you will".[29][86]
The Telegraph's Tom Hoggins compared the game to "thinking man's games, [from] the turn of the century which cherished player choice and control" like Deus Ex and Thief, contrasting it to contemporary "noisy, brash thrill-rides obsessed with military ooh-rah and barely interactive set-pieces." Hoggins was critical of the inability to replay completed missions with later unlocked abilities, and the abrupt ending.[22] News.com.au's William Colvin described the game as "a triumph for the medium" and said that it "sets the benchmark for visuals, story, and character performance, and the only shortcoming it could really be accused of is giving you too many options." He also said it was "easily the best looking game you'll play this year." [87] Joystiq's Alexander Sliwinski felt that the game story did not explore much of the developed world of Dunwall, but said that the controls worked well and praised the game mechanics made possible by the setting.[88] GameSpot's Chris Watters criticized issues with enemy intelligence, but praised the replayability. Watters said "it's a rare game that feels so compulsively replayable... the compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice-these are the things that mark Dishonored as one of the truly remarkable games of this year.[79] The Escapist's Susan Arendt liked the well paced story. Arendt said that the depth of flexibility was also a shortcoming, with certain play styles favoring certain abilities that when fully upgraded, preclude the desire for level exploration for further enhancements and resources.[82]
In the week prior to its release (September 30-October 6), the game was the third best selling game on Steam, based on pre-orders.[89] During the first week of sales in the United Kingdom, Dishonored became the number 2 selling game on all available formats behind FIFA 13 (in its third week), the number 1 selling PC game, and the biggest launch of an original game in 2012, replacing Sleeping Dogs.[90][91]


text:
Posted in News
Shoveling for Chains
Winning has been a way of life for Ken Climo and through his twenty-plus years playing professionally his putting has played a key role in that. In fact, it could be considered one of the gold standards in the game.
During the Innova Champions Series sponsored by Cloud 9 Disc Golf on Friday, Climo broke down just how his method works, hitting putt-after-putt on the target set up near the clinic stage as if he had set up a conveyor belt that automatically sent his discs right into the basket.
Dave Feldberg, who uses the same method, assisted in the demonstration.
The method that Climo and Feldberg use is the shovel putt, which varies greatly from the common spin putt used by many amateur players. Instead of a spin putt that uses a lot of wrist action, the shovel putt uses more of a fixed wrist until the release.
Climo starts by gripping the disc further back in a way he likens to holding a fork. Making use of more of the palm, he brings his arm down, elbow slightly bent – nearly between his legs – and then pushes the disc on a line toward the basket, releasing it nose up. Look to release it in between the target's top and the basket.
The key when releasing, they said, is pushing the disc out with the palm while merely opening the hand. Think of the putter like it's a one-pound weight, says Climo
"It would just go straight," said Climo, adding that it helps to start the putt wind-up slow then release quick – just like a drive.
Feldberg brought out pro golfer Richard Wysocki of South Carolina to show what can happen with the help of a shovel putt. After employing the putt, Wysocki eventually went on to win this year's PDGA Championship. Wysocki, formerly a spin putter, now says he's putting inside the circle better than ever.
Feldberg added that when releasing these putts, it's a must to bring that left leg up in sync. He said Climo is a master at this technique, which is great for committing to the shot and delivering it with enough power.
"Basically they are counter balances," said Climo, who added he sees many women golfers doing this well since they usually need a little more push with their release.
Start in the position where you finish, said Climo. Leaning slightly forward before rocking back and delivering the putt establishes control and balance. Also, avoid locking the arm, otherwise the putt will fall flat and short, added Feldberg.
The end result looks like shaking hands with the basket, while the left foot is up in the air as a counter balance. The bonus about this putting style, said the Champ, is that when you miss it's generally above or below the basket.
"When you get this down. You'll think that this is really easy," said Feldberg.
An interesting trick Feldberg uses to see which eye is more dominant is to make a circle with one hand and place it over an object in the distance, looking at it with both eyes. Then, close each eye one at a time and see which keeps the object in the circle. Whichever one does, is the dominant eye and should be placed in line with the basket upon shot set up.
Climo's straddle putts work in much of the same fashion, except his stance is wider. Bending with his knees even more, Climo then pushes up with his feet while releasing to the point his finishes on his tip-toes.
Just as important as anything else, Climo urges golfers to take their time during each putt. Rushing putts spoils the routine honed in practice and usually results in missed putts.
"It's very important to have a slow pace, a calm pace," said Climo.


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Dig for Emeralds and Sapphires in North Carolina
Located in Hiddenite, North Carolina, less than an hour from the Blue Ridge Parkway, the Emerald Hollow Mine is the only emerald mine in the world that is open to the public for prospecting. It is located in the heart of one of the only emerald-bearing deposits on the North American continent. Amateur treasure hunters often leave with gems worth hundreds and even thousands of dollars.
In addition to emeralds, more than 63 different types of natural gems and minerals can be found here, such as aquamarine, sapphire, garnet, topaz, amethyst, citrine, rutile, tourmaline, and hiddenite. In fact, this is the only place in the world where the very rare gemstone hiddenite can be found!
There are three ways you can prospect for gems here: sluicing, creeking, and digging in the mine itself.
This is the easiest way to uncover gems and can be done at any age and at any level of fitness. Their sluice is a long, narrow, table-high channel of moving water where you can sit and wash buckets of ore to find gemstones. The sluiceway is covered by a roof to protect you from the weather.
For $5 you can purchase a Sluicing Permit for the day, which includes one complimentary bucket of ore. Prices for additional buckets range from $2 to $100, with many varieties and prices of buckets to choose from. They provide you with buckets filled with unprocessed ("virgin") ore that has not been worked and has been taken directly from the mine.
If you visit during the chilly seasons, they recommend that you bring some latex gloves to keep your hands dry. If you're planning to spend more than an hour or two, they recommend you bring a seat cushion as well. Everything else is provided for you.
They also suggest that you wear old clothes and shoes and plan on getting dirty. Which means it's a good idea to bring a change of clothes and shoes, an old towel or two, sunscreen, and bug spray.
Encompassing more than 70 beautiful wooded acres with access to over a half mile of winding creeks filled with gemstones from the mine above, these creeks are seldom more than ankle to knee deep. You work the creek gravels with a screen.
You can get a one-day Sluicing/Creeking Permit for $8, which allows you unlimited access to both the creek and the sluiceway. If you don't have tools, they will rent you a creek screen and hand shovel for only $1 more (with a $5 refundable deposit). Children three and under are free, as long as they don't take up a seat on the sluiceway.
Digging at the Mine
If you want to "work the mine," that's another option. Digging at the mine can be hard work, but many motherlode finds are made chasing veins. For those who prefer easier prospecting, there is also lots of bare ground for surface collecting in the mining area.
A one-day Combination Permit is $15. It allows you to use the sluice and explore the creeks as well as dig in permitted areas of the mine. If you did not bring digging tools, they rent a digging set for only $2 (plus a $10 refundable deposit).
NOTE: According to OSHA/EPA regulations, if you bring with you anything more than buckets, shovels, and small rock hammers, you are considered a "serious digger" and must pay $45 for the Digging Permit. Plus your tools must be approved.
Wooded picnic areas and public restrooms are available on the site. RV parks with complete hookups are located nearby. There are hotels, restaurants, and other accommodations available in the nearby towns of Statesville and Taylorsville.
Hours of Operation
Emerald Hollow Mine is open 362 days a year; closed only on Thanksgiving, Christmas Eve, and Christmas Day. Hours of operation are 8:30am to sunset (which ranges from 5:00pm in mid-winter to 7:00pm in mid-summer).
For more information……
Visit their website, located at http://hiddenitegems.com.
E-mail: email@example.com
Call: 1-866-600-GEMS (1-866-600-4367) or 1-828-632-3394
3 Comments on Dig for Emeralds and Sapphires in North Carolina
Diane stack
Evelyn givens
When is the best time to come and dig. If possible we would love to stay all day long. How long does it take to go thur a bucket of dirt?
And what are our chances of finding something really good!
Thanks for your help,
Ps what do we need to bring?
I was not aware if this area & am looking forward to come & dug fit sapphires & emeralds along with the other stones. How far us this place from Little Rick, AR?
Hi fanrastic blog! Does running a blog similar
to this require a massive amount work? I've very little expertise in programming
but I had been hoping to start my own blog soon.
Anyway, if you have any ideas orr tips for new blog owners please share.
I understand this is off subject but I just needed too ask.
Thank you!
Tell me what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!


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Dr. Phelan is a board certified Orthopaedic Surgeon whose interests include complex reconstructions of the knee and shoulder, arthroscopy of the knee and shoulder, and Orthopaedic trauma and fracture care. He is a native of Albany and graduate of Shaker High School. He enjoys running and spending time with his wife and three children.
Dr. Phelan is the Team Physician at several local high schools and colleges including Rensselaer Polytechnic Institute and Colonie Central High School.
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Chocolate Salty Balls
"Chocolate Salty Balls (P.S. I Love You)" | |||||||||||||||||||
Single by Chef (Isaac Hayes) | |||||||||||||||||||
from the album Chef Aid: The South Park Album | |||||||||||||||||||
B-side | "O Holy Night (Snippet)", "Come Sail Away" | ||||||||||||||||||
Released | December 1, 1998 | ||||||||||||||||||
Format | CD single, CD maxi single, cassette single | ||||||||||||||||||
Recorded | 1998 | ||||||||||||||||||
Genre | Comedy, R&B, Funk, Disco | ||||||||||||||||||
Length | 3:55 | ||||||||||||||||||
Label | Columbia | ||||||||||||||||||
Writer(s) | Trey Parker | ||||||||||||||||||
Producer(s) | Rick Rubin | ||||||||||||||||||
Isaac Hayes singles chronology | |||||||||||||||||||
"Chocolate Salty Balls (P.S. I Love You)" is a 1998 song from the animated comedy TV series South Park, performed by the character Chef and featured on the soundtrack album Chef Aid: The South Park Album.
The song's vocals were performed by Isaac Hayes, the voice actor for Chef. The song as it originally appeared was in the 1998 episode, "Chef's Salty Chocolate Balls", where Chef creates a confectionary treat, the eponymous Chocolate Salty Balls. He then begins to sing the lyrics that became the basis for the single.
It reached No. 1 in the UK Singles Chart[1] and Ireland, while peaking in Australia at No. 14. The song was written by South Park co-creator Trey Parker and produced by Rick Rubin.
Song information[edit]
The song's first and second verses feature Chef listing the ingredients for his "chocolate salty balls", an innuendo meaning testicles. However, there is no mention of salt in the recipe. He also urges people to "suck on them" during the chorus. After listing the ingredients, he sings the lines, "Say, everybody, have you seen my balls/they're big and salty and brown/if you ever need a quick pick-me-up/just stick my balls in your mouth", starting the chorus.
During the song's final verse, Chef becomes concerned that his chocolate salty balls have become burned, and urges his lover to blow on them. In particular the lyrics he sings at that point are: "Hey.... wait a minute.... What's that smell? It smells like something's burnin'. Well, that don't confront me none, as long as I get my rent paid on Friday. Baby, you better get back in the kitchen.... 'cause I've got a sneakin' suspicion. Oh, man baby..... Baby! You just burned my balls!" The verse features a line from the song "One Bourbon, One Scotch, One Beer".
The radio version features an additional verse, in which Chef urges his lover to retire with him to his bedroom before her husband comes home but also omits the "hi I'm Chef" intro and most of the ending. This version is very hard to come by commercially[citation needed] but was included on the UK compilation album New Hits 99 CD1, Track 21.
Music video[edit]
The song's music video featured various clips from season one and season two of South Park. It can be found on the South Park DVD South Park: The Chef Experience.
Track listing[edit]
- European CD single
- "Chocolate Salty Balls (P.S. I Love You)" – 4:01
- "O Holy Night (Snippet)" (Eric Cartman feat. Kyle Broflovski and Mr. Garrison) – 2:00
- European/Australian CD maxi single
- "Chocolate Salty Balls (P.S. I Love You)" – 3:55
- "O Holy Night (Snippet)" (Eric Cartman feat. Kyle Broflovski and Mr. Garrison) – 2:21
- "Oh Little Town of Bethlehem" (Ned Gerblansky feat. Uncle Jimbo) – 0:58
- UK CD maxi single
- "Chocolate Salty Balls (P.S. I Love You)" – 3:55
- "Come Sail Away" (Eric Cartman) – 5:12
- "Mentally Dull (Think Thank Remix)" (Vitro) – 3:45
Chart performance[edit]
On the back of airplay from Chris Moyles "Chocolate Salty Balls (P.S. I Love You)" reached No. 1 in the UK Singles Chart[2] and was also a top 20 hit in Australia, peaking at No. 14 in February 1999.[3] The song was a contender for the Christmas number one single in the UK, but stalled at No. 2 behind the Spice Girls' "Goodbye", narrowly missing out by only 5,000 copies. However, the following week, the track dethroned "Goodbye" from the top of the charts, giving Isaac Hayes his first number one hit in the UK.
Charts (1998–99) | Peak position |
Australia (ARIA)[4] | 14 |
Belgium (Ultratop 50 Flanders)[5] | 15 |
Denmark (IFPI)[6] | 4 |
France (SNEP)[7] | 82 |
Ireland (IRMA)[2] | 1 |
Netherlands (Dutch Top 40)[8] | 8 |
Norway (VG-lista)[9] | 5 |
Sweden (Sverigetopplistan)[10] | 17 |
UK Singles (Official Charts Company)[2] | 1 |
Preceded by "Goodbye" by Spice Girls |
UK Singles Chart number-one single December 27, 1998 - 2 January 1999 |
Succeeded by "Heartbeat / Tragedy" by Steps |
- Bass – Eric Presley[11]
- Drums – Matt Stone
- Engineer – David Schiffman
- Guitar – Bruce Howell
- Keyboards – Trey Parker
- Mixed By – D. Sardy*, Rick Rubin
- Percussion – Chris Trujillo
- Producer – Rick Rubin
- Vocals – Isaac Hayes
- Written by – Trey Parker
- ^ Roberts, David (2006). British Hit Singles & Albums (19th ed.). London: Guinness World Records Limited. p. 628. ISBN 1-904994-10-5.
- ^ a b c "ChartArchive - The Chart Archive". Chartstats.com. Retrieved 2014-04-01.
- ^ Steffen Hung. "Chef - Chocolate Salty Balls". australian-charts.com. Retrieved 2014-04-01.
- ^ "Australian-charts.com – Chef – Chocolate Salty Balls". ARIA Top 50 Singles.
- ^ "Ultratop.be – Chef – Chocolate Salty Balls" (in Dutch). Ultratop 50.
- ^ "Billboard - Google Books". Books.google.ca. 1999-03-13. Retrieved 2014-04-01.
- ^ "Lescharts.com – Chef – Chocolate Salty Balls" (in French). Les classement single.
- ^ "Nederlandse Top 40 – Chef search results" (in Dutch) Dutch Top 40.
- ^ "Norwegiancharts.com – Chef – Chocolate Salty Balls". VG-lista.
- ^ "Swedishcharts.com – Chef – Chocolate Salty Balls". Singles Top 60.
- ^ "Various - Chef Aid: The South Park Album (CD, Album) at Discogs". Discogs.com. Retrieved 2014-04-01.


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Bear Bite Wall Mounted Bottle Opener
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Let your beer fear the bite of the bear with this fun beer bottle opener. Crafted from durable, solid cast metal in a detailed design of a bears face which is hand painted in brown, our wall mounted beer bottle opener will look great in your den, home bar, man cave, or anywhere in your home. This beer bottle opener features three pre-drilled holes to mount easily and securely, Simply put your bottle in the bears mouth and let the bite of the bear do the rest. Measures 3 ¼ x 3 x 3.
Features of our Bear Bite Wall Mounted Bottle Opener:
Crafted from durable, solid cast metal
features three pre-drilled holes to mount
Mounting screws not included
Measures 3 ¼ x 3 x 3
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POSTED: Saturday, February 23, 2013 - 6:12pm
UPDATED: Sunday, February 24, 2013 - 6:17pm
They thought it was a petty argument, but when they got to the apartments on Florence and Father Rahm, police found a woman murdered and a man with several stab wounds. The killer got away.
"Once the officers were on the scene, they did find two victims. A 32 year-old female that died on the scene, 32 year old male, who was taken to University Medical Center, with non-life threatening injuries, and a 30 year-old female who received minor injuries and did not require any medical attention," said Javier Sambrano, spokesperson for the El Paso Police Department.
The stabbings allegedly happened after 4 am this morning. Officers were on their way to the apartment complex expecting to stop a fight, but whatever happened between the people involved turned deadly.
"Right now we're in the early stages of our investigation. Obviously, trying to collect any evidence, documenting the scene, talking to area residents and neighbors here at the scene," said Sambrano.


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A Japanese developer and publisher of video games.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term … see full wiki