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The Best Bars in the World
Guide book editors Jim Meehan, Kate Krader, and Yasmin Fahr sought out spectacular bars from Tokyo to Australia, San Francisco, and across Europe. They found an Art-Deco bar with a steakhouse-worthy menu and a bar hidden in a former garage. Check out their coolest finds.
Looking to drop some serious cash on your next night out? Check out our round-up of the most expensive cocktails in the world. Or save a few hundred dollars and make your own fancy cocktail recipes at home.
London: Connaught Bar
When the century-old Connaught hotel underwent a $120 million restoration in 2008, the famed Art Deco Connaught Bar was updated, too. Among the new features is a martini trolley overseen by white-gloved attendants, who mix premium gins and vodkas with Italian Gancia vermouth. Top London mixologists Ago Perrone and Erik Lorincz preside over the extensive cocktail list; Michelin-starred chef Hélène Darroze oversees snacks like lobster spring rolls.
Photo courtesy The Connaught/Damian Russell
San Francisco: Rickhouse
The newest place from the owners of Bourbon & Branch honors the Kentucky warehouses where bourbon is aged. The 300 bourbon barrels that decorate the ceiling signal the bar's emphasis on whiskey drinks. Another specialty at Rickhouse: punches, like a gingery Pimm's with gin and lemon, served in white milk-glass bowls with giant blocks of berry-studded ice.
Justin Lew
Paris: Curio Parlor
In 2006, Romee De Goriainoff abandoned a career in finance to open the Right Bank's Experimental Cocktail Club. Curio Parlor is on the Left Bank; it has the same terrific cocktails in a more elegant setting, with chandeliers and taxidermy. His Strawberry Fields combines vodka and Champagne with a garnish of "slapped" mint, while the Copa Verde is a more unorthodox mix of tequila, honey, and avocado.
Photo courtesy of Curio Parlor
Tokyo: Bar High Five
"Japan is the Galápagos Islands of bartending: Mixologists develop their own ways of making classics," says High Five owner Hidetsugu Ueno. Ueno, who trained at Tokyo's legendary Star Bar Ginza, is obsessed with ice: at Bar High Five, he uses cubes of different temperatures in his drinks and can carve them to a diamond-like sparkle.
Photo courtesy of Bar High Five
Sydney: Rockpool Bar & Grill
Neil Perry's Rockpool Bar & Grill is set in a stunning green-marble building that evokes the Art Deco period. Mixologist Linden Pride celebrates a later era the 1950s with his version of the Moscow Mule, mixing vodka with fresh ginger and house-made ginger beer. The extensive bar menu includes Perry's bacon-Gruyère wagyu cheeseburger.
Earl Carter
Berlin: Becketts Kopf
Named for the Irish writer who lived in Germany, Becketts Kopf is marked outside by an illuminated picture of Samuel Beckett's head (kopf means "head"). Husband-wife owners Oliver Ebert and Cristina Neves serve cocktails in vintage glasses, focusing on carefully modernized drinks like the Lusitanian (aged Portuguese brandy and sweet vermouth); the simple menu includes variously aged Ibérico hams.
Photo courtesy of Becketts Kopf
Amsterdam: Door 74
Philip Duff's 40-seat Door 74 is in a hard-to-find location, in the workshop of a former garage. Duff uses old-school techniques, glasses, and garnishes for seasonal drinks like the Fig & Foam, a bourbon sour with fresh grenadine and organic fig puree. His Vanilla-Berry Crush is his most famous creation; it's also served at the Juggle Juice Bar at Amsterdam Schipol Airport.
Photo courtesy of Door 74
Paris: Experimental Cocktail Club
True to its name, the Experimental Cocktail Club, a neo-baroque-esque lounge, serves ingenious drinks, such as a new-style Old Fashioned made with grapefruit zest, as opposed to orange.
Stephano Bianchi
More Cocktails and Great Wine Bars
Explore a few great wine bars and enjoy more classic cocktails at Food & Wine:
Classic Cocktails
Great Wine Bars
Gail Simmons's Favorite Cocktails
Justin Lew


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The creative director of the original SOCOM games wants to bring you the spiritual successor to those breakout PlayStation 2 shooters. Read more
The creative director of the original SOCOM games wants to bring you the spiritual successor to those breakout PlayStation 2 shooters.
About this project
- Update #34 - Event: Countdown to H-Hour Radiopalooza
- Update #33 - Graphic: Rural Serbia Concept Art
- Update #32 - Rewards: Canada & UK Mobile Command Tiers
- Update #31 - Happy 4th of July From The World's Only Special Operations Forces Studios
- Update #30 - And Now... Let's Dance!
- Update #29 - Mission Accomplished!
- Update #28 - Video: EARLY Level Reveal
- Update #27 - Event: Twitch.TV with CrReaM, MystikGunn, Tom & Me
- Update #26 - Rewards: Mobile Command Tier from GAEMS
- Update #25 - Rewards: Women's Founder's T-Shirt Reveal
- Update #24 - Rewards: Beep and Squelch Tier Added
- Update #23 - Video: New Kickstarter Project Video!
- Update #22 - Rewards: Stylish & Tactical Groove Tiers Added & Misc Updates
- Update #21 - Event: USMG Radio Interview with SOF Studios
- Update #20 - Rewards: Elite Founders T-Shirt Reveal
- Update #19 - Graphics: Terrorist Character Reveal & Additional Hero Shots
- Update #18 - Rewards: Sea Snipers Revamped Reward Tier
- Update #17 - Video: SOF Studios' President Tom: Community Address 06-21-13
- Update #16 - Team: Announcing SUKMYTURBAN as The Official Gamers Conscious
- Update #15 - Event: Twitch.TV Open Q&A with Urgent Fury
- Update #14 - Interview: Exclusive Interview by Off Duty Gamers
- Update #13 - Team: Announcing Russ Phillips, Former Art Director of SOCOM
- Update #12 - Graphic: First Character Reveal
- Update #11 - Video: PlayStation Warrior Tier Info & Thank You!
- Update #10 - Event: Reddit IAmA (Open Q&A) LIVE
- Update #09 - Video: PS4 Announcement & New Reward
- Update #08 - Event: Reddit IAmA This Saturday (Open Q&A)
- Update #07 - Interview: E3 Interview by Battle Chatter Online
- Update #06 - Gameplay: Similarities & Differences to SOCOM
- Update #05 - Visuals: Milestones, Some Pie & Our Approach
- Update #04 - FAQ: Some Concerns Addressed & FAQ's Added
- Update #03 - Interview: Exclusive Interview by TheRealSOCOM
- Update #02 - Rewards: New Digital $15, $25 and $65 Tiers Added
- Update #01 - Blog Entry: This One is Blue (Behind the scenes)
H-Hour: World's Elite is a tactical, team-based, military shooter. Our first release is a core multiplayer experience on PC & PS4 that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
Like many fans of the early SOCOMs, you may be among the legions asking for an HD version of SOCOM II. This isn't that. We're not here to simply deliver the past in a prettier package. We're building the spiritual successor to the early SOCOM games from the ground up. H-Hour: World's Elite is immediate, realistic, multiplayer-oriented and team-based. It is an experience directly inspired by the SOCOM series because those games were the starting point. H-Hour is several miles down the road that we traveled with SOCOM, the kind of shooter that SOCOM would have become if I had continued to helm the series beyond the second release.
And while SOCOM focused on the U.S. Navy SEALs for its content, the H-Hour project will lean on the creative experience of its director and its President, Tom, a retired Army veteran to help shape the vision and incorporate aspects of multiple special forces groups from around the globe, formally known in H-Hour as the World's Elite.
Because shooters don't have to be about long cutscenes or pointless "wow" moments. They don't need to involve sprinting around constrictive maps and magnetic bullets. They shouldn't involve overly scripted AI behaviors that are exactly the same every time you play. Or driving a truck through Manhattan on a rail while the city explodes due to unknown causes. They shouldn't be ranked by who has the biggest explosions and their greatest appeal shouldn't be "everybody else is playing it." No, really they should be about connecting on a human level with other players, honoring the contributions of our military colleagues through respect for authenticity, and bringing like-minded people together online to strategize, execute and win.
You know what's more important than explosions? (Though we do like explosions…) Team play. Esprit de corps. A good attitude. Being part of a healthy, passionate community in which you enjoy spending your precious free time. One of the single most important innovations of H-Hour is our use of modern analytics technology to monitor griefers, cheaters, and generally obnoxious players and utilize that data to deliver an experience free of those elements—a battlefield of other dedicated competitive players who understand honor, respect and the values upon which our great military was founded.
Special Operations Forces Studios (SOFs) is a video game development studio led by elite Special Operations veterans and premier gaming experts. The game development is led by me, David Sears. The company is led by Tom, a 20 year retired Army veteran with 17 years of Special Operations expertise, leadership, and live-combat experience. He has performed countless real world missions in support of the Global War On Terror as a team member/operator, is the recipient of numerous decorations and awards, and is regarded as a global expert in all aspects of Special Operations. Between us, we have forty combined years of experience in creating authentic, team-based shooter experiences, mine virtual, his more literal.
[Note: You can read more about us and some of the other founding company members at our website.]
We aren't big fans of bureaucracy and politics. These things tend to get in the way of the mission and for us, the prime directive is to make great shooter games. Our studio is no nonsense, low overhead, and we ensure that almost every dollar we make goes back into the games we're working on. We can make creative decisions quickly by trusting our instincts and experience and by listening closely to our online community without having to book a meeting with senior executives next quarter. Honestly, it's pretty awesome to be able to focus on making games in an old school way, thinking about what's fun first and what would look good on a box second. Of course we do like to make stuff that looks good on a box, too.
All of this isn't to say we don't keep a close eye on our schedule and budget. We honor our supporters with a strong commitment to not only ship on time but to exceed their expectations. You can't do that without smart planning and occasional overtime when inspiration strikes.
People with a whole lot of money to invest—money fund managers, for example—have shown strong interest in us and we suspect that they really like the idea of H-Hour making tons of cash for their investors. They even seem willing to mostly stay out of our hair once production of the game begins. But there's always a catch: before we take discussions to the next level we're going to need to produce a compelling proof of concept in the form of a game demo.
Even though the team has shipped AAA games that have made their respective publishers hundreds of millions of dollars in the past, we still have to show a rock-solid playable to unlock access to Venture Capitalist (VC) money. Their investment allows us to build a complete game and in the end, make them a lot more money. Of course having a lot of backers from Kickstarter helps our cause too because it shows that the idea of H-Hour already has real-world support.
Really, it's only the fortunate byproduct of giving you the shooter experience you want that makes this process tolerable. You'll get the game and some pretty cool swag out of it and we get to work on a game that we're passionate about; a game that the gaming population seems to desperately want, but that no major developers seems capable of or interested in making.
Speaking of that, when it comes to the demo, surprisingly, building the gameplay and level isn't the biggest challenge. It's making the level and character (and explosions) pretty. I'm totally serious. We're already pouring a lot of time and energy into getting the game running—it's just gray prototype ugly looking. I can say that because this is Kickstarter and that's why we need the initial shot of Kickstarter magic: to bring more artists on board. Those guys want to get paid, after all. Pretty pixels aren't free.
H-Hour: World's Elite™ is a tactical, team-based military shooter in which cooperation among players is required for success. A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don't worry. We're including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly, and any character not wearing body armor or staying out of the line of fire will not last long. There are no absolutes in lethality, but in H-Hour, you won't take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you'll love the feeling of H-Hour and the game will monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It's hard not to be inspired when you work with these heroes.
We believe that players should be able to fine tune their shooter experience as much as possible. This is expressed in the design from the ground up.
H-Hour is a hybrid third person and first person shooter. The third person perspective allows you to view your character and provides increased situational awareness—an intelligence edge in combat situations. The first person view presents you with only a reticle and adjusts the field of view so that you have the feeling of being "in the shit" and a naturally enhanced "zoomed in" perspective that provides a twitch play edge.
The ballistics model is as complete and authentic as any weapons simulation available in a game needs to be, taking into account all the pertinent variables such as stance, weight, character speed, and the particular characteristics of each weapon. Any more realism would just get in the way of fun.
You can choose to carry more or less gear, heavier or lighter weapons, and more or less body armor among other options. Each of these choices bring benefits and tradeoffs in the form of increased firepower or protection but reduced speed, accelerated fatigue, or obstructed peripheral vision.
Within the game and lobbies, players have access to headset chat with multiple channels so that they can speak directly to their teams. Team leaders can also use the TEAMCOM™ visual interface to send predefined and user-defined text commands to their entire team or individuals—including the AI-controlled civilians that appear on many maps. If you're not comfortable talking out loud in an online game that's okay—you can just choose from a menu of simplified visual commands and your character will do the talking for you.
Multiplayer games live and die by virtue of their communities. In H-Hour, these communities are supported natively in the game itself through innovative community and clan management tools.
Players with leadership drive can create their own permanent clans with just a few clicks using preset options. However, these leaders have much more customization options at their disposal. These include sending invitations to join the clan, creation of unique clan badges and logos, a dedicated clan page, clan member performance data at a glance, the ability to issue and accept clan challenges, the creation of clan or training games with detailed after action reports, and the ability to tailor a clan constitution to match their philosophy.
Just as players are required to accept an agreement to play fairly and ethically when entering the world of H-Hour, clan members are required to embrace the ethos of their clan. The same technology that measures your performance to help you as an individual helps clan leaders build and better run their clans. Authorized clan leaders have access to the behavior of their members in any match and the ability to give guidance, warn, or censure any clan member. This means that a clan leader doesn't have to watch everything every team member does in a match—the game will create an "after action" report for them.
H-Hour also gives players the tools they need to build a robust community populated by gamers that want to play, not gamers that want to spout grief and irritate. This attitude is reflected in a subset of voting tools available in any multiplayer game that allows players to report cheating or bad behavior.
Offering dedicated servers allows SOF Studios to not only offer you the most reliable gameplay but to maintain a vast database of player metrics that can be used to improve the existing gameplay experience. Just like the "big boys" of the industry, we'll be watching closely to identify issues as they arise. Unlike the big boys though, we can release fixes right away without long lead times.
Ladders have always provided players with an easy way to compare their progress and abilities against other players. In H-Hour ladders perform the same function but in addition to the common focci of most matches won, most headshots and achievements of that sort, the games ladders include more abstract and until now, difficult to track performance. For example, H-Hour offers ladders for "best team player," "good Samaritans" who protect innocent civilians or save teammates, and "best tactical player" for those who apply real world tactics, among others.
Whether you are working together as a lethal SOF team or taking the role of the savages, you're encouraged and rewarded to play as a team. This means following orders from team leaders, sticking to a battle plan, achieving objectives that require coordination with one or more teammates, and watching the backs of your comrades. There is no "I" in H-Hour where the line between death and victory is crossed by selfish play. Rewards come not only in the form of a match win, but in increased experience points and combat perks available only to teams that coordinate and execute together.
Members of America's retired warfighter community aren't our consultants—they're our colleagues. We don't email them with a question about firearms, they take us to the range and train us. We don't ask if they have photos from a dangerous part of the world, they take us there. We don't ask them what extreme rappelling is like, they throw us over a cliff so we know firsthand (which is far more awesome than it might sound). And one of our key teammates is a professional weapons engineer who knows as much about firearms and ballistics as just about anyone on the planet. The game development team blends all these insights and experiences into a shooter that is as realistic as the overarching principles of fun allow.
With Tom's long standing friendships throughout the defense industry—friendships with people that support the warfighter with the best in design and innovation—we have a direct line on what's "now" and what's next in terms of military gear and combat wear. Tom's advisory network represents companies that focus on weapons and optics manufacturing, clothing, and soldier survival equipment. They are the best in the world at what they do and continue to help support the studio even after Tom's retirement from active duty.
We're going to push the PC to the limits of its rendering possibility (don't worry if you don't have a bleeding edge machine—H-Hour is scalable) and we have the artists and animators committed to doing this. H-Hour will be visually stunning.
But we think audio is incredibly important too, so we're collaborating with an extraordinary composer, soundtrack producer and all around delightful person--Penka Kouneva. You may have heard her work in Prince of Persia: The Forgotten Sands game or her contributions to Gears of War 3 and Transfomers (themes by Steve Jablonsky). She was also lead orchestrator on Elysium; Transformers 1, 2, 3; Pirates 3; and Angels and Demons. You have definitely heard her work if you've watched our Kickstarter pitch—Penka provided the music. She's World-class and we are beyond excited to work with her. If you want to hear more of her work, check out these links:
Our goal is to unify AAA game design, art direction, and music to deliver you an outstanding game. It's a tall order but we've been doing this for years and with our no nonsense philosophy, we can dispense with the politics and get down to making the game you want to play.
We appreciate Greg's kind words. You might think he's implying that I was the creative director on every SOCOM ever made. Just to be clear I was CD and a designer on the first two, CD for the first PSP game, and CD at the studio while we were making SOCOM III and MAG but left before shipping those.
Risks and challenges
No game development production is risk-free. That's why we're keeping our initial scope manageable. We would rather offer you a slightly smaller game at a much higher quality level then release lots of DLC as we finish rigorous game tuning. Frequent content updates are a lot to manage and are probably the biggest risk we face—we don't want you to download something that will break the play balance.
Another troublesome risk is the ongoing war with griefers and glitchers. No matter how good your game is, some people love to ruin it for everyone else. For this reason we're spending considerable time and attention on monitoring online "bad behaviors" and developing strategies to prevent bad players from ruining your fun.
First we are bringing together a team that has worked together before on other game projects—heavy hitters with many years of industry experience. These are no-nonsense guys who produce lots of great content fast. Second, we've eliminated the bureaucracy, internal overhead, and politics that drive up project costs when you're part of a very large company--basically all the reasons that indie studios cite as reasons for their success, at least in part. Finally, we choose to work in a part of the country that is significantly less expensive in terms of cost of living. Money goes farther here. Second finally, we only need a small amount from Kickstarter to leverage into a lot more funding from VC firms.
At this stage we can't reveal the names of the team because many of them want to keep their day jobs until we're ready to begin production. But we can tell you that the average game industry experience level is over ten years per person with team members having worked for Eidos, SquareEnix, Ubisoft, Sony Computer Entertainment of America, Looking Glass Studios, Midway, and others. Military shooter projects in which we've held important positions include America's Army, SOCOM and Rainbow Six while our practical experience across game genres is extensive.
As an independent developer we face many challenges. Not surprisingly, money tends to liquidate those challenges. It just freaking dissolves them down into their much less menacing constituent molecules which we can then turn into useful stuff like more maps, more weapons, and more features. So while we intend to make this game no matter how many challenges remain after our Kickstarter campaign, we have to have at least a little funding to secure a lot more funding. Make sense? Maybe not, but we look at it this way: We need to finish our demo to prove that we know how to make a fun and probably more importantly, pretty-looking game. This is what VCs need to see before they'll pony up the big money that takes us all the way to shipping a finished game. Awesome! That's what the minimum funding target gives us: something great to show and proof that a lot of people are interested in the game we're making. Makes sense now, right? So why are we asking for more funding through Kickstarter?
Any pledges beyond the minimum we need for our showcase demo allow us to make a better showcase demo. More features, more content, more time to polish. The better the initial demo, the better the terms we can negotiate with prospective VCs and that means that down the road we have even more freedom to create the kind of game we all want with fewer obstacles. But after a certain point in reaching stretch goals, a magical thing happens: We don't have to ask VCs or anybody else for money. What's that mean?
That means that we just make the game and answer only to you. And this is the path that gets the game made the fastest and with the least compromises. That's why the stretch goals.
Publishers tend to ask for a lot in return for their investment money. For example, many expect most of the back end and ownership of the intellectual property. Operating under those conditions, we might as well just go work for a publisher internally. Of course every stretch goal we reach puts us in a stronger position to negotiate more favorable terms with a publisher should we ever take that approach.
Publishers often do a great job in marketing and public relations so there's certainly room for a partnership down the road. The more people we can reach, the more players you have to game with.
After Tom's 20 year military career he retired just outside of Ft. Bragg, NC in Southern Pines, NC to be close to family and battlefield friends. It made no sense to relocate the company when so many things were perfect for a tactical shooter gaming studio. Not only do you have Raleigh, NC and the multiple gaming studios and talent from the Research Triangle area but the studios is just a stone's throw away from the most popular and decorated military post in the world, Ft. Bragg, NC, home of the Airborne and Special Operations Forces. So, Why Southern Pines, NC? Why the hell not!
Additionally, the cost of operating a studio is significantly lower in the South with a strong talent pool to be found just up the road in the Golden Triangle region of North Carolina. Finally, we recognize that the slower pace of a small southern town is a welcome change to many industry veterans accustomed to living in large cities with big city problems such as traffic, crime, pollution, noise and elevated living expenses.
Here's an interesting fact. According to the government-prepared document "Thrive in North Carolina", the average North Carolina worker is 36% more productive than the average U.S. worker. Take that, California. Must be something in the water down here.
Personally, I think that's a misnomer since you pay for everything at some point. Our stance is you never pay to win. Nor will you have to grind obsessively to earn most of the same swag that your "rich" friends bought with a credit card. Why? Because that totally sucks and we think it's wrong.
The core game is perfectly playable at competitive level without you having to spend a dime more than the purchase price. And if you supported us here on Kickstarter at the $20 tier or above you'll be receiving a copy of the game in exchange. Plus if you fund more now during the campaign, you'll receive future DLC for free too.
Well, if you played the early SOCOM games, you have a good idea already. So sort of that, but evolved and more polished. Tight controls, distinctive map design, first and third person support, realistic ballistics, one shot kills, high-grade authenticity, team work required to win, and a touch of humor (which you could find in those early SOCOM games if you looked)—but with much more robust community and online tools. And I fully intend to include ideas that were so shocking, so crazy back in my SOCOM days that I was afraid to speak them out loud. Which is cool because that means that we own those ideas and can build them into H-Hour.
Absolutely. On private servers we intend to give you as many game customization options as possible. Ranked games occur only on our open servers.
Of course. It's hard to inspire a LAN party if your game doesn't support it.
Yes, totally. Our first goal is to build and launch our core multiplayer game and community tools. At the same time we release DLCs we will be working on the single player campaign. This campaign is narrative-driven and is inspired by the true stories of Special Operations Forces veterans. We have to change some specific details to avoid breaching national security but these single player missions are as authentic as permitted by law and our sense of patriotism.
If you've followed us on our forum, you probably noticed that we embrace and encourage community input. Most times their suggestions are in line with what we're planning but sometimes the community inspires us to try something different. In any event, we're making the game for the community, to grow the community, and to, hopefully, make being part of a gaming community a more rewarding experience.
In addition to continuing to listen to and engage in public forums, we plan to create a private forum for everyone who helps us through Kickstarter at the $100 level and above. If you're serious enough to put up that kind of cash, we're professional enough to consider and respect your opinion.
Absolutely. Friendships and camaraderie does not recognize international boundaries and neither does H-Hour. In fact, we think gaming should encourage people to be more social, particularly with new friends that aren't necessarily "from around here."
H-Hour will be distributed digitally via a major distribution provider such as but not necessarily Steam.
Too early to be definitive on this. We will announce the target minimum requirements and recommendations in a later update here.
Pledge $10 or more
20 backers
Wallpapers + Forum Backer Badge
H-Hour digital wallpapers featuring art from the game for your PC. You will receive a unique Backer forum badge to showcase your contribution.
Estimated delivery:Ships anywhere in the world -
Pledge $15 or more
485 backers
Digital Copy Of The Game
You receive a digital download of H-Hour. NOTE: This reward is not included in any other reward tier.
Estimated delivery: -
Pledge $20 or more
171 backers Limited (4829 left of 5000)
Digital Copy Of The Game + Embroidered Patch + All Previous Rewards
You receive a digital download of H-Hour and the H-Hour logo emblazoned on a collectible patch.
Estimated delivery:Ships anywhere in the world -
Pledge $25 or more
162 backers
Free DL Of First Expansion + Digital Copy Of The Game
You receive the first DLC expansion pack along with a digital download of H-Hour for free. NOTE: This reward is not included in any other reward tier.
Estimated delivery: -
Pledge $30 or more
78 backers Limited (1422 left of 1500)
Free DL Of First Expansion + All Previous Rewards
You receive the first DLC expansion pack for free.
Estimated delivery:Ships anywhere in the world -
Pledge $45 or more
6 backers Limited (994 left of 1000)
Rubberized Glow In The Dark Patch + All Previous Rewards
You get a durable, glow in the dark rubberized patch. Affix it to hats, bags, shirts--whatever. It looks good just about anywhere.
Estimated delivery:Ships anywhere in the world -
Pledge $50 or more
685 backers Limited (315 left of 1000)
PC or PS4 Digital Copy Of The Game + All DLC For 1 Year + All Previous Rewards
Created specially for fans of the original SOCOM games on PS2, this pledge tier gives you not only all previous tier rewards but our guarantee that when we max out pledges for this tier, H-Hour will ship as both a PC version and on the PS4. You receive your choice of either the PS4 version or the PC version of the game, along with the first year of DLC.
NOTE: If this tier is maxed out, backers at all tiers have the option to choose between either a PC version or PS4 version.
NOTE: H-Hour will support all digital in-game perks for both versions of the game.Estimated delivery:Ships anywhere in the world -
Pledge $60 or more
144 backers Limited (856 left of 1000)
Game Logo T-Shirt + All Previous Rewards
This tier features the soon to be classic H-Hour: World's Elite Kickstarter edition t-shirt. It's bad-assed and so are you--and you look great wearing it!
Estimated delivery:Ships anywhere in the world -
Pledge $65 or more
85 backers
All DLC For 2 Years + Digital Copy Of The Game
You get all DLC expansions are free for the first two years after the H-Hour launch. We plan to release DLC at least twice a year so that's a lot of value at this tier. You also receive a digital download of H-Hour. NOTE: This reward is not included in any other reward tier.
Estimated delivery: -
Pledge $75 or more
109 backers Limited (891 left of 1000)
Free DL Of All Expansions For The First Two Years After Release. + All Previous Rewards
All DLC expansions are free for the first two years after the H-Hour launch. We plan to release DLC at least twice a year so that's a lot of value at this tier.
Estimated delivery:Ships anywhere in the world -
Pledge $100 or more
104 backers Limited (1896 left of 2000)
Special In-Game Title/Tag + All Previous Rewards
Once the game launches, players will know that you were both a believer and a funder because this elite digital badge appears with your character wherever you go in the game.
Estimated delivery:Ships anywhere in the world -
Pledge $125 or more
7 backers Limited (1993 left of 2000)
Embroidered Hat + All Previous Rewards
You get a high quality cap bearing an embroidered H-Hour logo.
Estimated delivery:Ships anywhere in the world -
Pledge $150 or more
434 backers Limited (1566 left of 2000)
Beta Access + Sound Track + Founders T-Shirt + Forum Gunny Badge + Private Forum Access + All Previous Rewards
With guaranteed beta access, you are among the first to play H-Hour. Your input weighs heavily with the dev team and you have access to the private H-Hour forums—a virtual window into our studio. We listen to everyone who wants to play H-Hour but there are only so many hours in a day. Guarantee that your comments go to the top of the queue with access to our private H-Hour Funders Forum plus receive exclusive behind the scenes videos and blogs.
You also receive a limited edition soundtrack featuring the full length versions of all the music heard in the game via download. All this plus an elite "founders" t-shirt for our gunny-level backers. An exclusive t-shirt designed by the folks at Black Palm featuring the game logo in distressed green along with a catchy slogan.
Estimated delivery:Ships anywhere in the world -
Pledge $200 or more
20 backers Limited (980 left of 1000)
Founder's Wardrobe + All Previous Rewards
Now you can add unique items to your character's in-game wardrobe—a virtual hoodie, virtual t-shirt, and virtual cap all bearing the H-Hour logo. These items can be worn in addition to whatever BDUs and gear you select to customize your character. No one but our Kickstarter backers will ever have access to these items.
Estimated delivery:Ships anywhere in the world -
Pledge $250 or more
13 backers Limited (987 left of 1000)
Unique Victory Dance + All Previous Rewards
Nothing adds insult to injury like a victory dance. H-Hour backers at this tier and above will receive a unique victory dance that no other players will have access to—only our Kickstarter supporters will receive this reward. The final victory dance will be chosen by the community.
Estimated delivery:Ships anywhere in the world -
Pledge $300 or more
10 backers Limited (990 left of 1000)
Laminated Tactical Maps + Unique Clan Icon + Early Registration + All Previous Rewards
A month before the game ships, you are invited to log into our servers and register your clan name, assemble/invite your clan members, create your clan logo and motto, and use all relevant community tools to get a head start on everyone who didn't participate in the Kickstarter campaign.
Our friends at SeaSnipers work hand in hand with us to create full color top down maps of our core multiplayer environments. Suitable for lamination so that you can plan your strategies with erasable markers or just hang on your wall for reference.
Estimated delivery:Ships anywhere in the world -
Pledge $400 or more
58 backers Limited (942 left of 1000)
Exclusive Content + All Previous Rewards
Backers at this level and above receive a DLC pack exclusive to our Kickstarter supporters. This pack will include at least one unique character, in-game badge, and a firearm that no one else will get. Ever. And after you see it, you'll want it. But then it will be to late.
Estimated delivery:Ships anywhere in the world -
Pledge $500 or more
31 backers Limited (469 left of 500)
Tactical Gaming Headset + All Previous Rewards
At this pledge level you receive a high-quality headset forged by community input and manufactured by makers of military-grade hardware. As a mark of further distinction the headset bears the H-Hour logo.
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Pledge $650 or more
11 backers Limited (89 left of 100)
GAEMS Vanguard Personal Gaming Environment + All Previous Rewards
At this pledge level you will be able to take your gaming with you anywhere with the GAEMS Vanguard. The Vanguard is compatible with your current Xbox 360 or PlayStation 3 Slim, and will be compatible with Next Gen Hardware. The rugged case protects all your gaming gear from minor impacts. Only available in North America (due to high shipping rates). This Tier includes all previous rewards INCLUDING Beep and Squelch!!!!
Estimated delivery:Only ships to: United States -
Pledge $665 or more
3 backers Limited (97 left of 100)
GAEMS Vanguard Personal Gaming Environment + All Previous Rewards
NOTE: This reward tier is specifically for those located in Canada to accommodate for shipping costs. If you are not located in Canada, do not pledge at this tier.
At this pledge level you will be able to take your gaming with you anywhere with the GAEMS Vanguard. The Vanguard is compatible with your current Xbox 360 or PlayStation 3 Slim, and will be compatible with Next Gen Hardware. The rugged case protects all your gaming gear from minor impacts. Only available in North America (due to high shipping rates). This Tier includes all previous rewards INCLUDING Beep and Squelch!!!!
Estimated delivery:Ships anywhere in the world -
Pledge $700 or more
1 backer Limited (99 left of 100)
GAEMS Vanguard Personal Gaming Environment + All Previous Rewards
NOTE: This reward tier is specifically for those located in UK to accommodate for shipping costs. If you are not located in UK, do not pledge at this tier.
At this pledge level you will be able to take your gaming with you anywhere with the GAEMS Vanguard. The Vanguard is compatible with your current Xbox 360 or PlayStation 3 Slim, and will be compatible with Next Gen Hardware. The rugged case protects all your gaming gear from minor impacts. Only available in North America (due to high shipping rates). This Tier includes all previous rewards INCLUDING Beep and Squelch!!!!
Estimated delivery:Ships anywhere in the world -
Pledge $750 or more
13 backers Limited (87 left of 100)
Limited Edition Game Hoodie + Game Poster + All Previous Rewards
At this tier you receive a very rare high quality black hoodie featuring the H-Hour logo. Equally rare is the game poster that comes with this level of pledge.
Estimated delivery:Ships anywhere in the world -
Pledge $1,000 or more
4 backers All gone!
Your Name And/Or Face In In-Game Advertising/Products/Backgrounds + All Previous Rewards
H-Hour is a generally realistic game but we can't fill the world with real-world products. Work with the design team to build an advertising campaign for a virtual product that bears your name, face, or image/title of your choosing. You will be pervasive.
Estimated delivery:Ships anywhere in the world -
Pledge $1,500 or more
3 backers All gone!
Your Own Easter Eggs + All Rewards From Master Sergeant & Previous
Everyone loves to find these things. Now's your chance to make and hide your own. Work directly with the development team to design one to leave behind for others to find. Hint: almost nothing is too outrageous.
Estimated delivery:Ships anywhere in the world -
Pledge $2,000 or more
1 backer All gone!
Original Paper Maps & Game Design Notes + All Rewards From Master Sergeant & Previous
We generate actual paper maps and design notes throughout the project. They're yours if you're into that kind of thing.
Estimated delivery:Ships anywhere in the world -
Pledge $2,500 or more
1 backer All gone!
Studio Visit/Designer For A Week + All Rewards From Master Sergeant & Previous
A week-long visit to the studio during which time you will participate in design meetings and play testing. You can just watch or we'll put you to work; the choice is yours. We cover travel, food, and lodging for the visit. Note: we will only cover half the traveling expenses for international flights.
Estimated delivery:Ships anywhere in the world -
Pledge $3,000 or more
1 backer All gone!
Be A Character (Model & Mocap) + All Rewards From Master Sergeant & Previous
We put you in the game. Your face. Your movements. You become a hostage. Forever. Now that's immortality. We cover transportation and lodging when we bring you to the motion capture studio. If you've got dance moves to bust out, that's a plus. Note: we will only cover half the traveling expenses for international flights.
Estimated delivery:Ships anywhere in the world -
Pledge $5,000 or more
0 backers Limited (6 left of 6)
Tactical Golf & Dinner + All Rewards From Master Sergeant & Previous
A round of golf on one of United States foremost courses, Pinehurst No. 2, located in beautiful Pinehurst, NC. Play along side veteran special operations operators and see what playing under stress really looks like. Lodging and transportation provided. Note: we will only cover half the traveling expenses for international flights.
Estimated delivery:Ships anywhere in the world -
Pledge $7,500 or more
0 backers Limited (6 left of 6)
Boot Camp + All Rewards From Master Sergeant & Previous
You are part of an exclusive three day military training experience where you eat, sleep, think and train just like the best of the best and discover if you have what it takes to handle "the real thing". Our instructors are former special forces elite and among the most sought after military trainers on the planet. You can expect to return home more knowledgeable than when you left and with some good stories to tell your friends. Some of the events you can expect during your journey will be simulated room clearing in a real close quarter battle house; wilderness survival skills training; and a leadership seminar among other focused activities. You must pass a background check and be a US citizen in order to participate.
Estimated delivery:Ships anywhere in the world -
Pledge $10,000
0 backers Limited (1 left of 1)
Research Trip + All Rewards From Master Sergeant & Previous
Accompany the core team on a research trip to an exotic location. This isn't a luxury vacation—you'll rough it with the team as we go indigenous. Think of it as adventure tourism with a special forces bodyguard. We cover transportation, food, and lodging. You are responsible for getting your own immunizations. Trip estimated to last approximately one week. Note: You must posses a valid passport or ability to obtain a passport prior to trip. Reimbursable flight cost will be determined based off of backers departure information.
Estimated delivery:
Funding period
- (30 days)


text:
Does Babcock walk?
Posted 19 July 2012 - 04:52 PM
Posted 19 July 2012 - 05:14 PM
Posted 19 July 2012 - 06:09 PM
- Wing Across The Pond and Frozen-Man like this
Posted 19 July 2012 - 06:22 PM
"If I were to wish for anything, I should not wish for wealth and power, but for the passionate sense of the potential, for the eye which, ever young and ardent, sees the possible. Pleasure disappoints, possibility never. And what wine is so sparkling, what so fragrant, what so intoxicating, as possibility!" - Kierkegaard
Posted 19 July 2012 - 08:27 PM
Edited by Detroit # 1 Fan, 19 July 2012 - 08:27 PM.
Posted 19 July 2012 - 08:59 PM
Well, I friend of mine who has long been involved in the WHL told me that hes under the impression that the Oilers are waiting with baited breath to snag Babcock should he be released based on the premise the our roster just isn't responding to the same guy anymore.
I could see Babcock being a great fit with them in a year or two and would likely get them deep into contention fairly quickly when all those kids have come of age. Anyways - just a rumor, thought id share.
Posted 19 July 2012 - 09:13 PM
The Offseason of truth ...
Welcome to hockeytown Jonas aka Lundquist 2 Gustavsson!
blank cheque for The Captain or Jim Star Nil please..
<< Win it for Mr. Hockey ! f*** this league
Posted 20 July 2012 - 01:43 AM
"Empty-net goals are for homos" -Al Iafrate
Posted 20 July 2012 - 02:05 AM
1) Health
2) Goaltending
3) Coaching
If Babs can somehow drag this roster to a division title he might finally win the Jack Adams he so richly deserves.
- F.Michael likes this
Posted 20 July 2012 - 06:57 AM
I actually think Babcock is the most important person on the Redwings right now. The roster has been slowly going backwards the last 3 seasons, and its taken a big step backwards with the retirement of Lidstrom. Based on the talent of our roster right now, we're a bubble playoff team that could finish anywhere from 6th to 10th. The difference between making the playoffs or not for us is going to come down to
1) Health
2) Goaltending
3) Coaching
If Babs can somehow drag this roster to a division title he might finally win the Jack Adams he so richly deserves.
Yeah very true. This is his time to put his talent into the game and take a weakened team and keep them going. Yet as someone mentioned earlier do you think there's a chance that the players don't really respond to him as they used to? You know, same old Babs? He's a scary guy that's for sure but surely some players who have been around him for a while wont be as intimidated. That's why I like the Tootoo signing as he's going to give everything this year, that could well spark a lot of players on this team.
Check out my blog -The Heid-Out- a cynical mans take on everyday life
Posted 20 July 2012 - 07:04 AM
Red Wings
Posted 20 July 2012 - 07:12 AM
I think maybe some so called Red Wings fans should walk
That aimed at me? Because if so I don't think it's justified. At no point did I say "Babcock is going to/should walk", I simply asked a question whether people see him being disillusioned at the lack of big moves considering we've lost big pieces. Like has been said, the offseason isn't over and we could still do something huge, and I for one think Babs is vital to our success, however I simply thought I would promote a debate on whether or not he could be gone when his contract is done? I'm a bit annoyed at the lack of moves we've made recently, but maybe I'm a bit spoilt after Rafalski and Stuart worked so well, then we landed Hossa, that some moves don't seem to live up to them, but I'm always going to stay with this team and support them with everything I have. Coaches may feel they're not being given the resources to do their job. AGAIN, not saying Babs thinks this, simply posing a question.
Check out my blog -The Heid-Out- a cynical mans take on everyday life
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Structured Multimedia Document Classification AbstractWe propose a new statistical model for the classification of structured documents and consider its use for multimedia document classification. Its main originality is its ability to simultaneously take into account the structural and the content information present in a structured document, and also to cope with different types of content (text, image, etc). We present experiments on the classification of multilingual pornographic HTML pages using text and image data. The system accurately classifies porn sites from 8 European languages. This corpus has been developed by EADS company in the context of a large Web site filtering application.
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text: A few years ago I met a man in Ghana who claimed to be a traditional African religionist. He was putting on some exotic costumes- some multi colored clothing and beads, holding some bits and pieces of ritual making tools. He was pretending to have some supernatural powers, and to be communicating with invisible forces. In the course of our conversation, he asked me the religion which I belonged to and I said that I had no religion, that I was an atheist. And he quickly retorted. Are you not an African?


text:
Sponsored by: Desert Diamond Casino
Jan 10, 2013 6:25 PM by Van Nguyen
TUCSON - If you know someone looking for a job, there's the Community Job Fair Friday, January 11th.
It'll be held at the El Pueblo Education Center at 101 West Irvington Road from 10am-2pm.
Employers from more than 40 companies will be attending the job fair.
To learn more, click here.
3 weeks ago


text:
Former CIA Director David Petraeus, whose career was destroyed by an affair with his biographer, has agreed to plead guilty to charges he gave her classified material — including information on war strategy and identities of covert operatives — while she was working on the book.
Lawmakers consider bills targeting police searches, among others
KSL.com |
posted 45 minutes ago
Utah lawmakers examined bills that would impact the way police conduct searches this week. They also considered bills dealing with child trafficking, medical marijuana use, nondiscrimination laws and Utah schools.
Email issue revives old questions about Clintons
Julie Pace, Associated Press |
posted Mar 3rd - 3:41pm
Hillary Rodham Clinton is facing a new set of questions about ethics and transparency — the sort that have dogged her and husband Bill for decades.
New Mexico Senate approves bill to eradicate bullying
Vik Jolly, Associated Press |
posted Mar 3rd - 3:11pm
The New Mexico Senate has approved an anti-bullying bill spurred by the 2013 suicide of a teenager who was bullied at school.
US considers banning type of popular rifle ammunition
Alicia A. Caldwell, Associated Press |
posted Mar 3rd - 1:38pm
The Obama administration is considering banning a type of ammunition used in one of the most popular types of rifles because it says the bullets can pierce a police officer's protective vest when fired from a handgun.
More college and career training needed for school counselors, lawmakers say
Morgan Jacobsen |
posted Mar 3rd - 1:33pm
Utah lawmakers are hoping to better equip school counselors with the knowledge and skills necessary to help students prepare for college and beyond.
House approves bill to keep sexual offenders out of classroom
Morgan Jacobsen |
posted Mar 3rd - 1:29pm
The House on Monday unanimously approved a bill that would answer two questions: Should a person convicted of a felony sexual crime be allowed in the classroom, and who has final say when it comes to teacher licensure in Utah?
Bill would place limits on splitting school districts
Morgan Jacobsen |
posted Mar 3rd - 1:26pm
Lawmakers approved a bill Monday that would implement financial safeguards for when school districts split, keeping revenues in line with costs.
Utah lawmakers say they're close on nondiscrimination, religious rights bill
Dennis Romboy |
posted Mar 3rd - 1:22pm
Much anticipated legislation combining religious rights and protections against workplace and housing discrimination of LGBT Utahns could be filed as early as Tuesday.
Medical marijuana debate to be continued, while new poll shows strong support
Dennis Romboy |
posted Mar 3rd - 1:17pm
An anticipated debate on medical marijuana fizzled in the Utah Senate on Monday when the bill sponsor's fast-talking pitch left little time for questions from his colleagues.
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Special Offers
March Special
Enjoy a Delicious Lunch on us!
Book a two night minimum stay for March and receive a $20 lunch gift certificate of your choice for either Café Lachine or Waveriders Coffee and Deli both located in Nags Head just minutes from The First Colony Inn. More information available upon check in.
Give us a call at 855.682.2621 and ask about the Lunch Special or enter LUNCH in the comment box at checkout. Stay two or more nights between now and March 31 to enjoy the beautiful Outer Banks, explore a new lunch spot and enjoy the quiet off-season at the beach.
Please call us at 800-368-9390 to reserve a room with one of these discounts immediately! Or make a reservation online and note the special offer you would like to apply in the notes section. Your card will be charged for the first night of your stay at the time of booking. Upon arrival, you will be asked to present proof of AARP or AAA membership or military status, if applicable. Thank you!
Stay 5 Nights, Get the Fifth Free Stay Sunday through Wednesday and get Thursday free! This offer may not be combined with other discounts or offers. Please call 844-267-1950 to take advantage of this offer.
10% Discount to Military personnel This offer may not be combined with other discounts or offers.
10% Discount to AARP Members This offer may not be combined with other discounts or offers.
10% Discount to AAA Members This offer may not be combined with other discounts or offers.
15% Discount with Outer Banks Getaway Card Available Labor Day through Memorial Day, this offer may not be combined with other discounts or offers.
Get the VIP Treatment
VIP Offers: Guests of First Colony Inn are invited to take advantage of VIP offers through Village Realty. Enjoy exclusive deals and discounts from local restaurants, shops and attractions on the Outer Banks. Please Click Here for more information.
Gift Certificates
Give the gift of vacation to your loved ones! Please email us or call 800-368-9390 to order gift certificates for a future stay at First Colony Inn.
Honeymoon package $125
*½ dozen roses, champagne, box of Godiva chocolate & in-room breakfast
One dozen roses $75
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Seasonal arrangement $40
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Fruit basket $40
Fruit tray with yogurt $45
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Fruit with cheese tray $60
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Bottle of house wine, Godiva chocolate and fruit basket $75
Bottle of house wine with cheese tray $45
Bottle of house wine with a box of Godiva chocolate $50
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*Includes a six pack with cheese, nuts and jerky
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Seafood basket $60
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Wine, cheese, fruit and bread basket $50
We are always happy to customize a package just for you! If there is something you would like that you don't see here, please ask.


text:
Trigeminal Neuralgia
Conditions & Treatments
- Arteriovenous Malformation
- Alzheimer's/Dementia
- Back & Neck Pain
- Brain Aneurysms
- Brain & Spinal Cord Injuries
- Brain & Spinal Tumors
- Epilepsy/Seizures
- Headaches/Migraines
- Huntington's Disease
- Infectious Diseases
- Movement Disorders
- Moyamoya Disease
- Multiple Sclerosis/ Autoimmune Disorders
- Neuromuscular Disorders
- Parkinson's Disease
- Physiatry & Rehabilitation
- Physical Therapy & Rehabilitation
- Psychiatry
- Scoliosis
- Stroke
- Trigeminal Neuralgia
At Indiana University Health Neuroscience, our experts provide comprehensive evaluation and sophisticated treatment of trigeminal neuralgia. Trigeminal neuralgia is a chronic nerve disorder and one of the most painful conditions imaginable. The trigeminal nerve carries sensation from your face to your brain. If this nerve becomes compressed by an artery at the brainstem level, it can produce stabbing or electric, shock-like pain. Doctors do not know its exact cause, but trigeminal neuralgia is more likely to affect people who are older than 50 and those who have other health problems. It is more common in women than men, and is seen in up to 5 percent of patients with multiple sclerosis.
Jump ahead on this page |
1. Symptoms | |
2. Diagnosis | |
3. Treatment Options | |
The key symptom of trigeminal neuralgia is sudden shooting or stabbing pain along one side of the face. People describe this pain as feeling like an electric shock or lightning bolt that can last up to several seconds. Certain everyday activities such as brushing your hair or teeth, putting on makeup, chewing food or simply touching your face can bring on painful episodes. Trigeminal neuralgia pain can come and go, and there may be long periods of remission with no pain. Remissions can last for years, months or weeks, but attacks usually become more frequent and intense over time. Eventually these attacks may occur daily.
Our experienced doctors are experts at diagnosing trigeminal neuralgia. To confirm the condition, they rely on a physical exam and patient history that describes a characteristic pattern of severe, sudden facial pain. Doctors may also conduct MRI or CT studies.
Treatment Options
There are several ways to treat trigeminal neuralgia, ranging from medication to a variety of surgical options. IU Health Neuroscience offers the full range of the most innovative treatments and our highly skilled doctors determine the best course of therapy for each person.
Your doctor may prescribe anticonvulsant medications to treat trigeminal neuralgia. These medications lessen or block pain signals sent to the brain, and are the most common initial treatment. Over time, however, you may experience breakthrough pain. Additionally, higher doses can produce side effects that affect memory and balance, which can be a problem, especially for older people. If medication is not sufficient, you may need to explore surgical options.
The goal of any surgery for trigeminal neuralgia is either to stop the blood vessel from compressing the trigeminal nerve or to damage the nerve to keep it from malfunctioning. The different surgeries performed at IU Health Neuroscience include:
Stereotactic Radiosurgery (Gamma Knife)
Stereotactic radiosurgery, or Gamma Knife surgery, is a non-invasive treatment that uses targeted radiation to cause mild damage to the trigeminal nerve, which reduces pain signals sent to the brain. Our radiation oncologists and neurosurgeons use 3D images of the brain to deliver very high doses of radiation directly to the area where the nerve is compressed. Because the treatment is so precise, there is little exposure to surrounding healthy tissue. According to recent studies, this method takes away pain in 80-85 percent of patients, with 20 percent reporting a decrease in facial sensation.
Gamma Knife surgery is the latest surgical treatment for trigeminal neuralgia. The procedure is painless, typically done without anesthesia, and has very few complications. However, it can take 4-6 weeks to be effective. It is especially appropriate for older people who have other health problems.
Microvascular Decompression (MVD)
Microvascular decompression (MVD) gets at the root cause of trigeminal neuralgia and is most likely to stop the pain with no nerve injury. During the operation, which requires general anesthesia, a very small opening is made in the skull just behind the ear. Indiana University Health neurosurgeons locate the nerve where it leaves the brainstem. If they find a blood vessel pressing on the trigeminal nerve, a soft piece of shredded Teflon is placed between the vessel and the nerve, lifting it away from the nerve and alleviating pain by eliminating compression. According to published reports, the surgery is 90 percent effective for the first two years, and 80 percent effective over 10 years. The same reports find that facial numbness occurs in about five percent of cases. MVD is often recommended for younger patients who have few health problems and can tolerate general anesthesia.
Percutaneous Needle Procedure
In this method, a needle is inserted into the skin beside the mouth and moved towards the trigeminal nerve. Once the location is confirmed, the needle tip heats to a carefully controlled high temperature and damages the nerve. The procedure can be done in an outpatient setting, and 90 percent of people say they feel almost immediate relief according to recent studies. However, the same studies indicate that after two years, 40 percent of people report that the pain has returned. The percutaneous approach is best suited for older patients with medically unresponsive trigeminal neuralgia.
Balloon Compression
Balloon compression is performed while the person is under general anesthesia. This technique allows a neurosurgeon to insert a hollow needle through the face and into an opening in the base of the skull. A thin catheter with a balloon on the end is threaded through the needle. The balloon is then inflated with enough pressure to damage the nerve and block pain signals.
From diagnosis through treatment and recovery, IU Health Neuroscience provides the most experienced doctors and the most innovative treatment options for exceptional trigeminal neuralgia care.
Learn more about Trigeminal neuralgia.


text:
October-December 2010 Sovereign Silver Newsletter
Featured in this issue: 1) Supplement Freedoms - The Silver Bullet May Not Always Be; 2) Science News - Silver Bio-Activity; 3) Regulatory News - Nutrient Claims; 4) Testimonial Corner - First Aid Use; 5) Nov-Dec Shipping Alerts See all news articles »
Argentyn 23
Our Professional Formulation Argentyn 23 was developed specifically for healthcare professionals. The product offers healthcare providers a strategic immune enhancing alternative. More... |
Sovereign Silver - Dosage InformationUse Sovereign Silver® in its pure state, so do not dilute it with other liquids or water. Maintenance dose: Recommended ingestion for adults - One teaspoon daily. We recommend ½ dosages for children 4 years and older, or as directed by a health care provider* In the presence of others with compromised immune systems: Recommended ingestion 1 teaspoon 3 times a day, or as directed by a health care provider.* When confronted with an immediate immune challenge that may have compromised your feeling of wellbeing: Recommended ingestion Take 1 teaspoon 7 times a day. Long-term immune stress or compromise: Recommended ingestion Take 1 teaspoon 5 times a day, or as directed by a health care provider.* How many sprays or droppers = 1 Teaspoon?* 50 vertical sprays = 1 teaspoon (5 ml) 30 fine mist sprays = 1 teaspoon (5 ml) 6 (2 oz/60 ml) droppers = 1 teaspoon (5 ml) 5 (4 oz/120 ml) droppers = 1 teaspoon (5 ml) 5 (8 oz/240 ml) droppers = 1 teaspoon (5 ml) Note: Although the dropper only fills up half-way with 1 squeeze, this is considered to be 1 dropper. *These statements have not been evaluated by the FDA. This product is not intended to diagnose, treat, cure or prevent disease. Click Here for References (Note: This link will cause you to leave the Natural-Immunogenics Website.) |
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Judgment day: UK media faces moment of truth. James Murdoch resigns as head of newspaper group embroiled in hacking scandal. Phone hacking: 54 MPs and peers in Glenn Mulcaire notebooks. To date, seven serving and former MPs have received damages from News Group Newspapers, the publisher of the News of the World.
They include Denis MacShane, Claire Ward, Mark Oaten and George Galloway. Almost 6,000 names appear in notebooks seized from Mulcaire in 2006, when he and the then News of the World royal editor Clive Goodman were arrested, but the Met says that only 829 of those are "likely" to have been victims of hacking. Former BBC boss on when phone hacking can be justified17170959. 27 February 2012Last updated at 14:46 Last month, Lord Grade gave evidence to the Leveson inquiry Should we trust British journalism?
That was one of the big talking points of a weekend TV studio debate. Will U.S. join hacking probe? - Entertainment News, TV News. LONDON — The latest arrest of British journalists employed by News Intl. has led to a drumbeat of speculation in this hacking-obsessed nation that U.S. prosecutors could soon turn up the heat on Rupert Murdoch's worldwide media empire.
TV PILOTS/DEVELOPMENT SCORECARD: Follow all of the development action during upfront season So far, New York lawyers seeking evidence of hacking Stateside, including tapping phones of 9/11 victims, have remained mum. But Mark Lewis, a lawyer for U.K. hacking victims, told Variety he is planning a trip to the U.S. in several weeks, prompting buzz that there could be developments around then. Chatter is focused on the U.S. Phone hacking: NI faces up to 200 more claims from alleged victims. News International could face almost 200 more civil claims from alleged victims of News of the World phone hacking, with the process of settling the new cases expected to last at least another year, the high court has heard.
Hugh Tomlinson QC, counsel for several phone-hacking victims, told Mr Justice Vos in a case management conference that 14 new claims had been issued and that there were another 180 cases involving individuals "who have approached solicitors that we know about and have said they are considering claims". Among the alleged phone hacking victims who have already filed claims are former boxer Chris Eubank, his ex-wife Karron Stephen-Martin, and Duncan Foster, a long-serving director of ITV soaps Coronation Street and Emmerdale.
Times editor James Harding apologises to High Court judge after failing to reveal reporter's email hacking. By Nick Mcdermott Updated: 00:06 GMT, 8 February 2012 Apology: Times editor James Harding failed to disclose that a reporter had illegally hacked the emails of an anonymous police blogger The editor of The Times has apologised personally to a High Court judge after he failed to disclose that a reporter had illegally hacked the emails of an anonymous police blogger who had served an injunction on the newspaper to keep his identity secret.
The Times, which was seeking in court to overturn the injunction and name the officer, had claimed reporter Patrick Foster discovered his identity through legitimate journalistic investigation. In fact he had illegally hacked into the officer's email, and the Leveson Inquiry was told that this was known at the time by the paper's legal manager and at least one senior Times news executive, but concealed from the court and presiding judge Mr Justice Eady. Leveson inquiry: News of the World's Andy Coulson 'should have been quizzed by PCC over hacking', says body's former director. By Nick Mcdermott Updated: 10:02 GMT, 31 January 2012 The Press Complaints Commission should have questioned Andy Coulson over phone hacking following his resignation from the News of the World, the media body's former director admitted yesterday.
Tim Toulmin, who was in the post when the tabloid's royal editor Clive Goodman and private investigator Glenn Mulcaire were jailed for intercepting voicemails, said the watchdog should have quizzed their editor about illegal activity. Policeman arrested in hacking probe - UK, Local & National. 28 January 2012 Senior Sun staff Chris Pharo, 42, and Mike Sullivan, 48, along with former executives Fergus Shanahan, 56, and Graham Dudman, 48, were named by sources as suspects facing corruption allegations.
They were arrested separately, along with an unnamed serving officer, in the busiest day of activity yet for detectives investigating police payments. Times reporter hacked into police blogger's email account. News Corp. U.K. Unit Stops Use of Private Eyes After Phone-Hacking Scandal. News Corp.'s U.K. publishing unit has stopped using private detectives in the aftermath of the phone-hacking scandal, Tom Mockridge, News International's chief executive officer, told a media inquiry.
Reporters must get permission to use investigators and he hasn't approved any requests, Mockridge told the judge-led inquiry into press ethics today. The company has come under fire after employees hired a detective to hack into mobile phones for stories. Mockridge's predecessor, Rebekah Brooks, was arrested in July as part of a police probe into hacking. Google calls Murdoch's piracy allegations 'nonsense' News Corp.
Chairman Rupert Murdoch is talking nonsense, according to Google. Murdoch, a Twitter user for only the past several weeks, used the service to fire a barrage of accusations Saturday night against President Obama and Google. Guardian backtracks on key NOTW claim. The Guardian newspaper broke the News of the World phone hacking scandal Source: Supplied British teenager Amanda 'Milly' Dowler.
Source: The Daily Telegraph THE News of the World did not delete the voicemails belonging to murdered British schoolgirl Milly Dowler and they were "most likely" removed automatically by her phone, a police lawyer told Britain's inquiry into media ethics. British newspaper the Guardian , citing police sources, claimed in a July 4 story that journalists and a private investigator working for the News of the World deleted the messages when they hacked the missing 13-year-old's phone in 2002. Phone hacking: News International pays Tessa Jowell £200,000. The former Labour cabinet minister Tessa Jowell has accepted a £200,000 settlement from Rupert Murdoch's News International over the hacking of her phone. Jowell's lawyers, Bindmans, confirmed on Monday that the News International subsidiary News Group, which used to publish the News of the World, had agreed to £200,000 in damages for breach of privacy and harassment.
Of this, £100,000 will be paid to a charity of her choice, with which she has worked closely and which will benefit young people in her south London constituency of Dulwich and West Norwood. DAVID CAMERON IS INVOLVED IN CONSPIRACY WITH NEWS INTERNATI. Rupert Murdoch Lobbies Congress To Restrict Internet. WASHINGTON -- News Corp. honcho Rupert Murdoch threw his weight behind Congress' attempt to restrict the Internet, personally lobbying leaders on Capitol Hill Wednesday for two measures that purport to combat piracy.
Murdoch's media empire is among some 350 large corporations that have come out in favor of the Stop Online Piracy Act in the House, as well as the Protect IP Act in the Senate. Both measures would require Internet operators to police activity online, and would mandate Internet giants like Google and AOL (the parent company of The Huffington Post and an opponent of the bills) and credit card companies to take down sites that have content deemed to be in violation of copyright rules. Phone hacking scandal: computer hacker suspect arrested. Over 170,000 people are part of the Sophos community on Facebook. Why not join us on Facebook to find out about the latest security threats.
Hi fellow Twitter user! Follow our team of security experts on Twitter for the latest news about internet security threats. Already using Google+? Leveson Inquiry to 'shine harsh light on press ethics' 13 November 2011Last updated at 02:23 By Peter Hunt BBC News Lord Justice Leveson's inquiry will look at the culture, practices and ethics of the press As the Leveson Inquiry into phone hacking starts on Monday, what can we expect the coming weeks to bring? James Murdoch turns on other execs in hacking probe. LONDON (Reuters) - James Murdoch, fighting for his career, held his line that he was innocent of covering up phone-hacking at the News of the World tabloid and blamed other former executives in a UK parliamentary hearing on Thursday.
But the 38-year-old News Corp executive and son of media mogul Rupert had no answer during his two-and-a-half-hour grilling to accusations he should have asked more questions, particularly when approving a huge payoff to a hacking victim. Murdoch accused his former editor and legal chief of misleading him and parliament, after Colin Myler and Tom Crone publicly contradicted his previous testimony to the committee of British MPs investigating the phone-hacking. "This was the job of the new editor who had come in ... to clean things up, to make me aware of those things," said Murdoch, appearing confident under interrogation by lawmakers even when compared by MP Tom Watson to a Mafia boss. News Corp. Says All Board Nominees Are Elected, Withholds Final Vote Total. Arrest made in Hollywood hacking probe.
Hacking Victim's Family to Receive Payout. Scarlett Johansson alleges hacking; FBI confirms celeb-focused probe. Glenn Mulcaire reveals News of the World hacking names. Pressure mounts on Murdoch family in hacking probe.


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DeMarini Distance Youth Bat 2013 (-12)
Save $15.02 (23%)
Product Information:
He'll send it soaring into space this season with the DeMarini® Distance™ Youth Bat. This youth baseball bat features impressive DX1™ alloy construction that delivers high strength and durability for unmatched performance at the plate. The Shock Diffusion Handle's exclusive rubberized coating dampens handle vibrations for a painless hit, keeping your little slugger fully-focused and ready for any pitch.
NOTICE: We recommend that you receive approval from your local league before removing the wrapper from your bat.
For additional information relating to the Manufacturer's Warranty, please contact 1-800-874-5930.
- DX1™ alloy construction delivers long-lasting strength and fracture toughness
- Shock Diffusion Handle's exclusive rubberized coating dampens handle vibrations
- Hybrid Performance Grip for superior feel and control
- DeMarini
NOTICE: We recommend that you receive approval from your local league before removing the wrapper from your bat.
For additional information relating to the Manufacturer's Warranty, please contact 1-800-874-5930.
- Drop: -12
- Barrel Diameter: 2-1/4"
- Material: Aluminum Alloy
- Construction: One-Piece
- Swing Weight: Balanced
- Certification(s): 1.15 BPF (Little League, Babe Ruth, Dixie, Pony, AABC and USSSA)
- Manufacturer's Warranty: 1 year
- Age: Youth
- Sport: Baseball
- Series: Distance
- Year: 2013
- Model: WTDXDSL00-13
Country of Origin: China
Web ID: 15814166
Customer Reviews:
DeMarini Distance Youth Bat 2013 (-12)
batting cages
Coached baseball for 15 years and this bat is pretty decent. Only problem is when the pitching machine balls dented the bat. Demarini has helped me out before (m2m issues). Game balls do nothing to the bat. Practice balls and pitching machine balls destroy it.
January 23, 2015
Good value for money
My son loves his bat, Good value for money?...........................
September 23, 2014
nice bat
great bat for the money , my son hits well with it
light and sounds good when hit
September 23, 2014
My son really loves it
THe bat is great but the sales person on the floor was really the best experience I have had at a store for a long time. His name was Caleb (Grove City location). I do not know if this will make it to the manager at that location but he does deserve the credit for the time that he took with my son and finding the correct bat and equipment. HE went the extra mile and did not have to. THANKS CALEB.
May 21, 2014
awesome equipment!!
My son has increased his batting average by 25 pts!! Great staff in Huber Heights, Ohio.
May 6, 2014
youth bat
Perfect size and weight for my 8yr old son. Thanks Dick's
April 29, 2014
so far so good
Had bat for about a month. Makes a good sound (if you know what I mean) when it connects with the ball. Ball seems to come off the bat good but he is only 9 yrs old.
April 23, 2014
Do Not buy this bat
Large dent the first day my 9 year old used the bat. DeMarini is honoring warranty and they are aware of issues with this bat. They will not refund my money but will send a different replacement bat which will take 2-3 weeks to receive ( Also I have to pay for shiopping back to Demarini)- Beware!!
March 26, 2014
The bat has great features
it was great for my kid who has never played a day in his life.
March 19, 2014
Okay bat for first year of baseball.....
It was my son's first year of little league, and I bought the 30", 18oz bat for him. It seemed to work pretty well for him, but by the end of the season, it was riddled with dents. Not small little dings, but very large dents. The bat is almost square at this point. I figured that this was a good bat for the price, but I never did look at the reviews online, Live and learn.... I guess I'll have to get a second mortgage this year and step up to a composite bat to avoid this issue. Other than the whole dent thing, my son made a few good hits while using this bat, so it's not too bad, but don't expect to pass it down to the younger children.
March 7, 2014


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Ok, so I lied. It was a little more than a week since Part I was posted. School work got the better of me for awhile, but now I am back and ready to talk baseball. I received a lot of emails from you guys, and I really appreciate all the feedback and hope to answer your questions in this column. So before I get back to more hot mock action, let's take a look at where we left off:
10 Team 5×5 H2H
Team 1: Arod, Ichiro, Carlos Beltran, CC Sabathia
Team 2: Reyes, Sizemore, Josh Beckett, Victor Martinez
Team 3: Hanley, Vlad, Lance Berkman, Russel Martin
Team 4: Wright, Ortiz, Carlos Lee, Brian Roberts
Team 5: Pujols, Peavy, Brandon Philips, Aramis
Team 6: Utley, Braun, BJ Upton, Manny
Team 7: Fielder, Johan, Curtis Granderson, Chone Figgins
Team 8: Matt Holiday, Carl Crawford, Erik Bedard, Adam Dunn
Team 9: Howard, Soriano, Justin Morneau, Travis Hafner
Team 10: Cabrera, Rollins, Magglio Ordonez, Teixera
One thing immediately stands out (several of you pointed this out to me in email): Team 9 has three first basemen. I honestly did the picks right from my big board and because of that, I did not notice. For the sake of argument let's switch Adam Dunn and Hafner, to make the teams:
Team 1: Arod, Ichiro, Carlos Beltran, CC Sabathia
Team 2: Reyes, Sizemore, Josh Beckett, Victor Martinez
Team 3: Hanley, Vlad, Lance Berkman, Russel Martin
Team 4: Wright, Ortiz, Carlos Lee, Brian Roberts
Team 5: Pujols, Peavy, Brandon Philips, Aramis
Team 6: Utley, Braun, BJ Upton, Manny
Team 7: Fielder, Johan, Curtis Granderson, Chone Figgins
Team 8: Matt Holiday, Carl Crawford, Erik Bedard, Hafner
Team 9: Howard, Soriano, Justin Morneau, Dunn
Team 10: Cabrera, Rollins, Magglio Ordonez, Teixera
So without further ado, here comes round 5:
1. Robinson Cano
2. Gary Sheffield
3. Brandon Webb
4. John Lackey
5. Alex Rios
6. Chris Young
7. Derek Jeter
8. Carlos Guillen
9. Nick Markakis
10. Cole Hamels
Nothing too groundbreaking occurs in this round. Cano's presence atop the round underscores the value of second base talent this season. I still caution about drafting a second baseman not named Utley in rounds 1-3, but at this point Cano is a good pick. Two more stud SPs are taken here in the first half of the round, proving my earlier point that pitching aces will fall out of the first few rounds. I like Hamels and Young more as SP2s than SP1s, but these teams still should be able to get by. Two consistent shortstops are taken here, I especially like Jeter.
Round 6:
10. Eric Byrnes
9. John Smoltz
8. Chipper Jones
7. Chris B Young
6. Carlos Pena
5. Torii Hunter
4. Derek Lee
3. Garrett Atkins
2. Dan Haren
1. Jonathon Papelbon
I think that Torii Hunter is a great player. I took him in the fourth round last year, and was rewarded with an amazing year. However I am tempering my expectations this season following his contract year and moving to Anaheim. He will certainly go much higher in your draft, but this is my draft. Hunter and Byrnes are great value multi-tool threats here. Atkins, Carlos Pena, and Chipper Jones are good players with question marks, and could pay huge dividends. They are much riskier than the other players in this round though, but as the saying goes: no guts no glory. Haren is a great SP2 at this point. At long last the first closer ends the round, an ominous sign for the round to come (the talent pool is such that closers shouldn't go until at least round 5).
Round 7:
1. Troy Tulowitzki
2. Bobby Abreu
3. Joe Nathan
4. Michael Young
5. Miguel Tejada
6. Francisco Rodriguez
7. Joe Mauer
8. JJ Putz
9. Roy Oswalt
10. Jorge Posada
The closer rush has begun! As we saw earlier with catchers, herd behavior kicks in when the first closer goes. People throw rationality out the window and reach on closers. Rather than join the madness you should use it to your advantage. Closer rushes cause players to fall half a round farther than they should. Ignore closers until the next round after the first is taken, and use the pick in between to fill a team need with a good player. You can see that the teams that did not take closers addressed a need, and got good talent in the process. The top 10 closers are all very similar, do not stress out if you miss out on the first tier. Also notice at the end of the round that more quality SPs are still available as SP2s. Also notice that stud catchers are available almost four rounds after the initial rush.
Round 8:
10. Dan Uggla
9. Hunter Pence
8. Carlos Zambrano
7. Felix Hernandez
6. Roy Halladay
5. Billy Wagner
4. Takashi Saito
3. Brian McCann
2. Francisco Cordero
1. Aaron Harang
Round 8 is a round of pitchers, as they comprise 7 of the 10 picks. Note the teams that passed on closers in Round 7: most of them landed more than adequate closers a round later. More great SPs go off on the board, further underscoring that in this draft, the first SP is not that much better than the 15th SP. Any team that has 2 SPs at this point in the draft has a very solid core to build around. Dan Uggla leading off the round shows the importance of position scarcity.
Roster Recap:
Team 1: Arod, Ichiro, Carlos Beltran, CC Sabathia, Robinson Cano, Papelbon, JJ Putz, Aaron Harang
Team 2: Reyes, Sizemore, Josh Beckett, Victor Martinez, Gary Sheffield, Dan Haren, Bobby Abreu, Francisco Cordero
Team 3: Hanley, Vlad, Lance Berkman, Russel Martin, Brandon Webb, Garrett Atkins, Joe Nathan, Brian McCann
Team 4: Wright, Ortiz, Carlos Lee, Brian Roberts, John Lackey, Derek Lee, Michael Young, Brad Lidge
Team 5: Pujols, Peavy, Brandon Philips, Aramis, Alex Rios, Torii Hunter, Miguel Tejada, Billy Wagner
Team 6: Utley, Braun, BJ Upton, Manny, Chris Young, Carlos Pena, Francisco Rodriguez, Roy Halladay
Team 7: Fielder, Johan, Curtis Granderson, Chone Figgins, Derek Jeter, Chris B Young, Joe Mauer, Felix Hernandez
Team 8: Matt Holiday, Carl Crawford, Erik Bedard, Hafner, Carlos Guillen, Chipper Jones, Takashi Saito, Carlos Zambrano
Team 9: Howard, Soriano, Justin Morneau, Dunn, Nick Markakis, John Smoltz, Roy Oswalt, Hunter Pence
Team 10: Cabrera, Rollins, Magglio Ordonez, Teixera, Cole Hamels, Eric Byrnes, Jorge Posada, Dan Uggla
I will continuously revise this draft up until draft day. Subsequent articles on this draft will take the form of a big board rather than an actual draft. I hope that more important than the actual picks this draft has educated newcomers in avoiding pitfalls as well as given veterans some insight into how I see the draft breaking down. I got many emails from you in the last few weeks, and I will post them in a Q & A mailbag that I am posting concurrently with this article (I ran out of room in this post). Keep sending your emails to firstname.lastname@example.com.
Erik Blomain is one of a growing number of fantasy experts who write for the Cafe. You can catch up with Erik in the Cafe's forums where he posts under the name of cyberer.
Questions or comments for Erik? Post them in the Cafe Forums! Want to write for the Cafe? Check out the Cafe's Pencil & Paper section! |


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LOVE Themed Bottle Stoppers
Show your guests that love tops all with these LOVE themed bottle stoppers from the Love Promises Collection as your wedding favors. Here's your chance to give a room full of your loved ones something they'll really love!
- Sturdy silver metal conical base, wrapped with a white rubber gasket, with a pearlized white poly resin topper that playfully spells out the word LOVE with a heart shaped letter "O" with heart and rhinestone accents
- Each comes in a clear topped box with a black base decorated with love sayings
- Tied with a white organza bow and an attached matching heart shaped "for you" tag
- Each measures 4 1/4" long


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MEDFORD, Ore. – If your zucchini, beans, or other plants are done producing for the summer, you'll probably want to get them out of the garden. Pulling seasonal plants out of the ground might seem like an easy way to clean up your garden for fall, but it's not the best option. The OSU Master … Continue reading »
Scott's Garden: Stevia
MEDFORD, Ore. — Stevia is a natural alternative to artificial sweeteners and sugar. It can be fairly expensive to buy, but Scott takes a look at how easy it is to grow in our area. While stevia is a plant that's easy to grow, it requires some processing to use in place of sugar. OSU … Continue reading »
Scott's Garden: Intensive Planting
MEDFORD, Ore. — A type of gardening, called "intensive planting", requires healthy soil with good quality compost. If you plant vegetables closer together, you actually get more production from a small space and the result will be an abundance of vegetables for preservation. OSU Master Gardeners Hotlines Jackson County: 541-776-7371 Josephine County: 541-476-6613 Klamath County: … Continue reading »
Scott Returns To Square Foot Gardening
Square-foot gardening is a way of organizing your plants for maximum capacity. Now that we're into the thick of the growing season, Scott checks back in with the master gardeners to see how it's working out. OSU Master Gardeners Hotlines Jackson County: 541-776-7371 Josephine County: 541-476-6613 Klamath County: 541-883-7131 Curry County: 541-247-6672
Scott's Garden: Protecting Garden Beds From Gophers
Gophers are not just a problem when it comes to trees and shrubs – they can also get into gardens, even raised beds. Although some gardeners are tempted to take extreme gopher control measures, there is a humane way. OSU Master Gardener Bonnie Martin has advice for preventing one of the bigger threats to the … Continue reading »
Scott's Garden: Gophers
The movie "Caddyshack" brought attention to the damage that can be done by gophers, but it's no laughing matter for gardeners dealing with the effects. Chief Meteorologist Scott Lewis joins OSU Master Gardener Laurin Parker with some advice on how to prevent that damage. OSU Master Gardeners Hotlines Jackson County: 541-776-7371 Josephine County: 541-476-6613 Klamath … Continue reading »


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Enter your email address and password to access your locker and member area. View your past orders, edit your stored address and account settings, and see your loyalty points. If you're not already a member, follow our easy sign up process now to take advantage of our extra benefits.
Nike Dri-Fit Stripe Golf Trousers - Vintage Links Style With An Old School Stripe!
As one of the most famous brands in golf, Nike has combined all of their technology and customer feedback and has designed a pair of Dri-Fit Stripe Trousers. Nike's attention to detail makes these trousers fantastic for the upcoming seasons on the course! Read full description


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Please take PRIDE in the City of Jackson and help us protect our watersheds.
What is a Watershed. A watershed is the area of land that drains to a particular waterbody. Stormwater runoff travels over land and carries pollutants and trash into our waterways. These include fertilizers, pesticides, sediment, and pet waste.
Watershed Map of Madison County City of Jackson


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Sophia the First is a brand new animated series on the Disney Channel that premiered at the end of 2012. As we all know, as a Disney Princess of any kind, she will be loved! Sophia is the new princess that your child will be talking to you about if she isn't already. This shirt shows Sophia in front of her castle with lightly glittered printed script. Surprise your child with pajamas!
Clothing, Shoes & Jewelry > Girls
Clothing, Shoes & Jewelry > Novelty, Costumes & More > Movie & TV Fan > Tops & Tees > T-Shirts


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Dungeon/MMO games WITHOUT IAP's?
Hey guys! New to this forum. So I really like a lot of games out there, especially the role playing games and dungeon crawler ones.
The only thing is that I hate games that have in-app purchases. The reason is that I always fear I'll have to buy a "bag of gems" for $1.99 in order to progress. I'm not taling about the building games that need gems to progress...more like games that have upgrades that you'll need to really play the game. One example is dungeon hunter 3...it is freemium with in app purchases, which makes me uncomfortable to invest time in it. I've thought of downloading DH2, but the reviews seem to suggest it isn't working with IOS6. Another examples is Order & Chaos, which is kind of a WoW clone...but it too is driven by IAP's and I'm worried I'll be wasting my time trying to play a game that's a waste of time without spending further money. Both DH3 and O&C are free, which means the developers are probably going to be basically requiring IAP's for any real progress in the games. I've seen other threads on here asking about non-IAP RPG games...but does anyone know of good dungeon hunter or MMO games that are not IAP driven? |
Try games from Spacetime studios (Pocket legends, star legends, Dark legends and Arcane legends). They are instance based MMORPGs. You don't have to spend a buck in that game. The best weapons must be looted (not bought), gold cannot be purchased with real money (well it can, but you can loot it faster than buy it lol), and you can get to the highest level. The only things you buy with real money are more character slots and vanity stuff (things that only make you look better). It's worth a try.
Plus, they've got a great community. |
I'm playing Arcane Legends and really enjoying it. It has TONS of IAP, BUT you can play every aspect of the game and find the best gear without ever spending a dime.
In a recent interview with one of the devs, he mentioned the lessons learned with the three previous MMOs they've made. Pay walls are bad, Facebook game style energy is bad, and selling the best gear via IAP is bad. So there is no pay wall, you can play as much and as long as you want without having to buy more energy points, and the best gear in the game comes from boss drops which can be sold and traded to other players. There is a ton of IAP, but none of it is necessary to play the game. And they have free ways of getting the IAP currency (platinum) via trying out different apps, filling out surveys, etc. So even if you see an IAP you feel you absolutely must have, you can still get it for free. I managed to get enough free platinum from offers to buy all sorts of stuff in game, and it really wasn't as much of a pain as I thought it would be. Anyways, it's free so the worst that can happen is you hate it and delete it. |
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