text:
Office DocumentsRescue Professional 4.3
DocumentsRescue Pro is an effective document recovery tool for Microsoft Word, Excel, PowerPoint, Project, Publisher, Visio and many other popular document formats. DocumentsRescue Pro can recover documents lost due to computer crashes, accidental deletion (even if the Recycle Bin has been emptied), formatting of a disk drive, and even when a document has never been saved!
See also: handheld PC, memory, MMC, USB drive, floppy, hard drive, HDD, DVD, Memory Stick, LinearFlash, SD Cards, Secure Digital, Multimedia, MicroDrive, IBM, CompactFlash, SmartMedia, password, data, flash card, undelete, recovery, rescue, access, excel, word, document, office, Palm, phone
Code VBA 4.0
With Code-VBA coding tools added to your Visual Basic editor (VBE) you create better Visual Basic for Applications macros up to 50% faster. A set of 20 specialized code builders supports the fast creation of most used code. Using the builders reduces the amount of typing, makes the code more consistent and complete and reduces errors. Use it with Access, Excel, Word and other VBA supporting applications. Includes code explorer and keyword search.
See also: builder, development tools, macro, ms access, microsoft access, excel, word, vba, Visual Basic, Visual Basic for Applications, code vb, function in vb, vb programmer, vb projects, using vb, vb source code, fragments, snippets, editor
EaseSoft Barcode ActiveX Control 2.5
EaseSoft Barcode ActiveX Controls are easy to work in Microsoft Access, MS Office, Word, Excel, Visual Basic, C++,Delphi, PowerBuilder,Visual FoxPro and Internet Explorer web pages. It supports most barcode symbologies including Code 39, Extended Code 39, Code 128, UCC/EAN-128, Industrial 2 of 5 Planet, Interleaved 2 of 5, Codabar, UPC-A,UPC-E, EAN 13, EAN 8, BOOKLAND,MSI, Code 11, Code 93, Postnet, PDF417, DataMatrix.
See also: Visual FoxPro and Internet Explorer web pages. It supports most barcode symbologies including Code 39, PowerBuilder, Delphi, Visual Basic, Excel, Word, MS Office, ActiveX Controls are easy to work in Microsoft Access, Extended Code 39
Advanced Office Repair 1.0
Advanced Office Repair(AOFR) is a Microsoft Office data recovery suite. It includes recovery tools for corrupt or damaged MS Access databases (MS Access 95, 97, 2000, XP and 2003), MS Excel worksheets (MS Excel 3, 4, 5, 95, 97, 2000, XP and 2003), MS Word documents (MS Word 6.0, 95, 97, 2000, XP and 2003), MS Outlook data files (MS Outlook 97, 98, 2000, 2002 and 2003), and MS Outlook Express dbx and mbx files (MS Outlook Express 4, 5 and 6).
See also: office, recovery, repair, fix, recover, microsoft, 2000, 2003, repair office, office recovery, corrupt, damaged, corruption, restore, retrieve, rescue, data, access, excel, word, outlook, outlook express, database, worksheet, document, pst, dbx, mdb, deleted, undelete, unerase
MS Powerpoint Find and Replace In Multiple Presentations Software 7.0
Search and replace text in many Microsoft Powerpoint presentations without having to open them. This program will make your universal changes in seconds.
See also: ms powerpoint, presentations, many, slides, ppt, finding, replacing, text, mass, editing, search, find and replace, found, replaced, microsoft, values, data, rows, columns, edit, across, cells, changing, through, at once, function, reading, file, with, seperate, seperate, combine, lists, scan, skim, hunt, query, macro, copying, pasting, cutting, formulas, selecting, string, links, change, entered, print preview, insert, bulk, rename, renaming, saving, table, choose, choosing, split, splitting, references, reference, control f, ctrl f, view, viewing, global, universal, constant, find-and-replace, find&replace, boxes, textboxes, same, name, vb6, word, merge, merging, counting, summing, automation, automating, lots, hundreds, number, sort, addin, add-in, addins, add-ins, add in, correct, changes, several, once, one, two, three, compiling, added, summary, activate, create, contacts, repair, repairing, correcting, import, export, updating, other, for all, with, programmatically, global, mass, batch, finding, searching, replacing, search, editor, replaced, searched, convert, lines, format, all pages, box, within, textfile, binary, header, many, problems, macro, open, save, lots, advanced, string, excel, word, microsoft, application, hundreds, tens, thousands, codes, single, lines, across, form, fields, different, entire, whole, boxes, automatic, auto, automatically, from, based, replace with, to find, shell, quote, quoted, hyperlink, ASCII, vba, syntax, script, specific, spread, textboxes, every, record, new line, several, using, symbol, char, characters, tables, block, regular, document, paragraph, parameter, found, multi-file, blank, case, editing, edit, edited, e-mail, cells, problem, xml, xls, doc, txt, readme, query, whole, directory, tree, range, function
Nice PDF Creator 3.02
Nice PDF Creator allows you to create PDF documents just by clicking a button from within Microsoft Word, Excel, and PowerPoint on all versions of Microsoft Windows. Unlike other PDF creation software that requires users to print to a specific printer, Nice PDF Creator installs shortcuts or buttons in Microsoft Word, Excel and PowerPoint, thus simplifying the PDF creation process, providing useful options and making it easy to use.
See also: PDF, word, excel, powerpoint, convert, conversion, generation, generate, download, web site, xls, doc, ppt, acrobat, reader, plugin, click, simple, nice, easy, terminal server, shareware
OfficeFIX Office Data Recovery 5.90
OfficeFIX is a download that recovers damaged Excel, Access, Word and optionally Outlook. OfficeFIX extracts the information from the file and creates a new file that is trouble free. Restore your files easily in only 15 minutes. Download the free demo now to evaluate the recovery capabilities of the Suite. Once OfficeFIX demo is installed you will easily recover your documents and view the results with only a few clicks.
See also: data recovery software, data recovery, excel recovery, word recovery, damaged Access, Access recovery, can't open Access, Access error, Outlook repair, outlook undelete, Access database, Fix Access, AccessFIX, error opening Access, excel, Access, Recovery, MDB, database, data base, data bases, accessrecovery, excel, word, repair, outlook
RecentCleaner 1.2
RecentCleaner is a personal privacy tool designed to clear recent files lists of various programs. Clearing recent file lists makes it impossible for an intruder to recover any trace of recently accessed files, making it really hard to quickly find private files. RecentCleaner is a plug-in based utility. It supports Word, Excel, PowerPoint, Front Page, Windows Recent, WinZip, WinRar.
See also: recent files, recent list, recent word, recent excel, recent rar, recent windows, recent doc, recent xls, recent, recent frontpage, recent htm, recent powerpoint, recent ppt, recent rar, recent winrar, winzip
NXPowerLite Desktop Edition 4.1.2
NXPowerLite Desktop Edition radically reduces the size of Word documents, Excel spreadsheets, PowerPoint presentations and JPEG images. Files remain in their original format, with no discernible loss of quality ? and there's no need to unzip before using them. It's incredibly easy to use. Simply select a file, choose your optimization level and click the 'Optimize' button.
See also: NXPowerLite, NXPowerLight, NXPLite, Word, Excel, Powerpoint, Microsoft, DOC, XLS, PPT, JPG, JPEG, ZIP, document, spreadsheet, presentation, image, photograph, optimizer, compressor, optimize, compress, reduce, shrink, file size
Okdo Pdf to All Converter Professional 3.5
Okdo Pdf to All Converter Professional is the most powerful and professional PDF to other format files converter. With the powerful converter,you can batch convert your pdf file to many formats as doc, docx, docm, xls, xlsx, xlsm, rtf, ppt, pptx, pptm, htm, pdf, jpeg, jpg, bmp, gif, tif, png, emf, wmf, ico, jp2, j2k, pcx, rle, tga, swf etc. It is easy to operate. It can preserve original layout,images, text, vector drawings of your pdf file
See also: pdf to ppt, pdf to word, pdf to jpeg, pdf to jpg, pdf to excel, pdf to powerpoint, pdf to image, pdf to htm, pdf to bmp, pdf to wmf, pdf to emf, pdf to ico, pdf to jp2, pdf to png, pdf to rle, pdf to tga, pdf to swf, pdf to tif, pdf to gif, pdf to doc
Ailt Document Image Converter Pro 5.3
Ailt Document Image Converter Pro is a useful and handy converter used to batch easil convert among any file format like Word, Excel, PowerPoint, PDF, TXT, HTML, JPEG, BMP, GIF, TIFF, EMF, WMF, SWF etc.The conversion tool provides users with fast conversion speed. It can support comprehensive formats: PDF, doc, docx, docm, rtf, xls, xlsx, xlsm, ppt, pptx, pptm, txt, htm, jpg, jpeg, bmp, emf, wmf, tif, gif, png, pcx, ico, j2k, jp2 etc.
See also: pdf to ppt, pdf to pptx, ppt to word, word to ppt, pdf to word, pdf to doc, pdf to excel, pdf to xls, word to pdf, excel to pdf, ppt to pdf, pdf to swf, pdf to html, pdf to image, pdf to wmf, pdf to tiff, ppt to jpg, ppt to txt, word to jpg, excel to jpg, excel to word
FoxPDF Office to PDF Converter 3.0
FoxPDF Office to PDF Converter allows you convert Word to PDF(Doc to PDF, Docx to PDF), Excel to PDF(Xls to PDF, Xlsx to PDF), PowerPoint to PDF(PPT to PDF, PPTX to PDF), Visio to PDF(VSD to PDF) directly without need of Word, Excel, PowerPoint and Viso, it converts Doc, Docx, Xls, Xlsx, PPT, PPTX and VSD files into vector PDF files, quick and easily.
See also: Office to PDF Converter, Word to PDF Converter, Excel to PDF Converter, PowerPoint to PDF Converter, Visio to PDF Converter, Doc to PDF Converter, Docx to PDF Converter, Xls to PDF Converter, Xlsx to PDF Converter, PPT to PDF Converter, PPTX to PDF Converter
PowerPoint Regenerator 2011
PowerPoint Regenerator as a part of Office Regenerator allows recovering Microsoft PowerPoint documents even in the most desperate situations. It efficiently recovers a separate lost Microsoft PowerPoint presentation from an existing partition as well as lost PowerPoint files from corrupted, deleted partitions or reformatted disks.
See also: office recovery, word recovery, excel recovery, powerpoint recovery, doc recovery, xls recovery, ppt recovery, docx, pptx, xlsx, fix word
FoxPDF Word to PDF Converter 3.0.1
FoxPDF Word to PDF Converter is easy but you need the right Word to PDF conversion software. Word(docx) to PDF converter is the best solution for converting Word to PDF, doc to PDF, rtf to pdf, text to PDF, Converting documents from Microsoft Word to PDF format gives you the ability to email documents to customers in change-protected mode. FoxPDF Word to PDF Converter is easy to use. Just click the button to canvert your PDF.
Word Regenerator 2011
Word Regenerator as a part of Office Regenerator allows recovering Microsoft Word documents even in the most desperate situations. It efficiently recovers a separate lost Microsoft Word document from an existing partition as well as lost Word files from corrupted, deleted partitions or reformatted disks.
See also: fix word, xlsx, pptx, docx, ppt recovery, xls recovery, doc recovery, powerpoint recovery, excel recovery, word recovery, office recovery
Office Tab Enterprise 8.50
Easy to open, read, edit and manage multiple presentations in a tabbed window, just as the web browsers IE8, Chrome, and FireFox. Office Tabs makes each documents appearing as a new tab in a tabbed window, without filling your desktop with new, unorganized Office files windows. Each document can be accessed quickly by tab clicking. It also allows you to use Favorite Group to open, edit and manage groups of documents as favorites easily.
See also: Microsoft Office 2010, Microsoft Office 2007, Microsoft Office 2003, Office Document Tabs, Office add-ins, Word Document Tabs, Excel Workbook Tabs, PowerPoint Tabs, Tabbed Browsing, Tabbed Editing, Visio Tab, Project Tab, Access Tab, Publisher Tab
Ailt PDF to All Document Converter 6.3
Ailt PDF to All Document Converter is an application which you can use to convert PDF files to any file format like Word, Excel, PowerPoint, SWF, image etc. It can support comprehensive formats: DOC, DOCX, DOCM, RTF, XLS, XLSX, XLSM, PPT, PPTX, PPTM, SWF, TXT, HTM, JPG, JPEG, BMP, EMF, WMF, TIF, GIF, PNG, PCX, ICO, J2K, JP2 etc. It does not need Adobe Acrobat software support.
See also: pdf to ppt, pdf to pptx, pdf to doc, pdf to docx, pdf to xls, pdf to xlsx, pdf to powerpoint, pdf to word, pdf to excel, pdf to image, pdf to jpg, pdf to swf, pdf to bmp, pdf to tiff, pdf to jpeg, pdf to txt, pdf to html, pdf to gif, pdf to image converter, convert pdf
Okdo All to Tiff Converter Professional 5.1
Okdo All to Tiff Converter Professional is a small, fast and efficient tiff converter. Own the most powerful conversion function. you can batch convert any document, PDF, image, website etc to tiff with ease. It supports various formats as doc, docx, docm, xls, xlsx, xlsm, ppt, pptx, pptm, txt, rtf, pdf, htm, html, url, jpeg, jpg, png, emf, wmf, bmp, pcx, jp2, j2k, gif, tiff etc.
See also: pdf to tiff, pdf to tif, word to tif, word to tiff, ppt to tif, ppt to tiff, excel to tif, excel to tiff, powerpoint to tif, powerpoint to tiff, html to tiff, htm to tiff, text to tiff, rtf to tiff, jpeg to tif, jpeg to tiff, jpg to tiff, bmp to tif, gif to tiff
Okdo All to Jpeg Converter Professional 5.1
Okdo All to Jpeg Converter Professional is the most advanced jpeg converter. Own the most powerful conversion function. you can batch convert any document, PDF, image, website etc to jpeg with ease. It supports various formats as doc, docx, docm, xls, xlsx, xlsm, ppt, pptx, pptm, txt, rtf, pdf, htm, html, url, jpeg, jpg, png, emf, wmf, bmp, pcx, jp2, j2k, gif, tiff etc.
See also: pdf to jpg, pdf to jpeg, tif to jpeg, word to jpeg, word to jpg, excel to jpeg, ppt to jpeg, text to jpeg, rtf to jpeg, htm to jpeg, png to jpeg, emf to jpeg, bmp to jpeg, wmf to jpeg, gif to jpeg, url to jpeg, word to jpeg converter, ppt to jpg
Free PDF Creator 184.108.40.206
Free PDF Creator is a software application for creating PDF documents from Microsoft Word, Excel and PowerPoint files by direct selection. It can also creates PDF file from more than 300 Windows applications.
See also: pdf creator, word to pdf converter, excel to pdf, ppt to pdf, any printable file to pdf, all to pdf, free pdf creator, Free Download


text:
#113 Battery energy drink official car in Gumball 3000 in 2014 is…
Published on 18.3.2014 14:56the icon. the embodiment of raw power. the widow maker. the one and only '66 Shelby Cobra CSX400 427 S/C.
Original CSX4000 fiberglass body #881 Shelby American
Modified Shelby GT500 5.4L V8 modular Sean Hyland Motorsport engine
Kenne Bell Mammoth twin-screw supercharger kit
Tremec TR 6060 six-speed manual
Dana 44 rearend
Baer Brakes
42 gallon fuell cell
800 + horsepower
800 lb-ft torque ( 98 octaine pump gas)
E85 alcohol 1 000 hp with 925 lb-ft torque
3.1 seconds 0-60 mph
"There are few words to adequately describe the out-and-out violence of its accelerative capabilities ( tought "lunatic" certainly springs to mind…). Only 1 made like this in the world." as the lady is described by the proud owner + pilot Mika Kosola.

subset: commoncrawl


text:
thor Archives - Page 3 of 10 - Robot 6 @ Comic Book Resources
Marvel heroes ready to rumble in grudge match T-shirts
Marvel history is filled with grudges, the kind that aren't settled with harsh words and tough love over warm tea. Nope, they're settled with fists — or sometimes claws, hammers or psychic blasts. WeLoveFine celebrates three of these ongoing rivalries with some new shirts featuring playbills for the brawl-to-end-all: Professor X vs. Magneto, Thor vs. Loki and Wolverine vs. Sabretooth.
I have it on good authority that they're hoping to do more of them, so who would you like to see next? Spider-Man vs. Doctor Octopus? Captain America vs. The Red Skull? Howard the Duck vs. Dr. Bong? Share your ideas in the comments section.
Neil deGrasse Tyson got Thor's hammer wrong? I say thee nay!
When rock-star astrophysicist Neil deGrasse Tyson recently estimated the weight of Thor's hammer to be the equivalent of 300 billion elephants — or 4.5 quadrillion pounds, if you prefer — some fans questioned not his scientific credentials but rather his knowledge of comic-book lore.
Never mind the enchantment that allows an individual, "if he be worthy," to wield Mjolnir; there's a matter of the material from which the hammer was forged: "neutron-star matter," as Tyson contends, or the fabled Uru, as popular belief holds. Well, skeptics, you now have some high-caliber support in the form of Suveen Mathaudhu, a comics fan and, more importantly, a program manager in the materials science division of the U.S. Army Research Office.
Marko Manev's Superhero Noir
Macedonian illustrator Marko Manev has designed minimalist superhero-themed posters before (check out his Watchmen and Marvel projects on Behance), but his latest series, Superhero Noir, is quite a step up from that work. These are powerful, cinematic, renditions of classic comic book heroes. No wonder these images are showing up all over the internet right now — they're breathtakingly good, reminding you of how dramatic (or downright majestic) these characters can be when used right. No wonder that when the Bottleneck Gallery announced they were selling prints of a couple of these designs yesterday, they sold out in minutes.
Check out the examples below, then head over to see a few of these not featured here or in Manev's Behance gallery over at his Tumblr blog. Continue Reading »
How much does Thor's hammer weigh? Neil deGrasse Tyson knows
Astrophysicist, and science superstar, Neil deGrasse Tyson isn't one to rest on his comic-book laurels. After helping Superman to locate his homeworld of Krypton in Action Comics #14, the director of New York City's Hayden Planetarium has moved on to a weightier question: Just how heavy is Thor's hammer?
Tyson raised the subject this week on Twitter, writing, "If Thor's hammer is made of neutron-star matter, implied by legend, then it weighs as much as a herd of 300-billion elephants." Alas, he didn't show his work, leaving Slate.com to break down the math (video below), multiplying maximum elephant weight by 300 billion.
Cute but deadly: Jonathan Edwards' abstract Marvel heroes
I've loved Jonathan Edwards' work since he was drawing dandies in powdered wigs for Deadline. I was even known to occasionally buy the NME just for his POP! A Complete History strips. Last week he posted these images to his blog: abstracted versions of some of Kirby and Ditko's classic character designs for Marvel superheroes. Lovely stuff, and they speak volumes to just how durable those designs are, remaining recognizable even when rendered in a minimum of lines and blocks of color.
What Are You Reading? with James Asmus
Welcome to What Are You Reading? Today's special guest is writer and comedian James Asmus, who you know from Gambit, Thief of Thieves and the just-released The End Times of Bram & Ben.
To see what James and the Robot 6 crew have been reading, click below …
Food or Comics? | Steak or Star Wars
Welcome to Food or Comics?, where every week we talk about what comics we'd buy at our local comic shop based on certain spending limits — $15 and $30 — as well as what we'd get if we had extra money or a gift card to spend on a splurge item.
Check out Diamond's release list or ComicList, and tell us what you're getting in our comments field.
Chris Arrant
If I had $15 (big "if" this week!), I'd take a break from the struggles of adult life and find sanctuary in the pages of high mythology thanks to Jason Aaron and Esad Ribic's Thor: God of Thunder #4 (Marvel, $3.99). Aaron and Ribic have really build up an excellent foil for Thor in the God-Killer, and also snuck in the idea of Young Thor and Old Thor – something I'd love to see expounded upon in their own series or one-shot (hint-hint). Second up would be the startling potent promise of Star Wars #1 (Dark Horse, $2.99). I never thought I'd see Brian Wood do a Star Wars comic, but I'm so glad he is – and seemingly doing it on his own terms. Thinking of him writing Princess Leia, and the potential there specifically has been rolling around in my brain for weeks. Third, I'd get two promising artist-centric series (at least for me) in B.P.R.D.: Hell On Earth — Abyss Time #1 (Dark Horse, $3.50) and TMNT: Secret of the Foot Clan #1 (IDW, $3.99). James Harren and Mateus Santolouco, respectively, are two artists I've been keen on for the past year and both of these books look like potential breakouts to a bigger stage. On the TMNT side, I've always thought Shredder and the Foot Clan to be one of the most overlooked great villains in comics, so I'm glad to see some focus on that and some potential answers.
If I had $30, I'd continue my super(comic)market sweep with Womanthology: Space #4 (IDW, $3.99). This series has two things I love: new, young creators and a space theme. I've been on a space opera/sci-fi kick for a while now thanks to Saga and re-reading some Heinlein, so this anthology series comes to me most fortuitously. Next up would be Legend of Luther Strode #2 (Image, $3.50). Luther Strode is a real down-and-out kind of hero, like some sort of action-based Charlie Brown. Tradd Moore's artwork really makes this sing, too. Finally, I'd get two Marvel books with Secret Avengers #36 (Marvel, $3.99) and Wolverine and the X-Men #23 (Marvel, $3.99). I'm gritting my teeth on the latter – not because it's bad, but because it isn't as good for me as the previous arcs. For Secret Avengers, I feel Rick Remender and Matteo Scalera's run on this has been sadly overlooked in the wave of Marvel NOW books, but this mega-arc about the Descendents and now Black-Ant has been great. I'd love to see Black-Ant as a permanent part of the Marvel U.
If I could splurge, I'd throw practicality out the door and shell out big bucks for the Black Incal deluxe hardcover (Humanoids, $79.95). There's few times I'd spend nearly 80 bucks on a comic, but this classic story by Alejandro Jodorowsky and Moebius is one of those once-in-a-blue-moon kind of things. This has been reprinted numerous times (I have an older one), but I'm re-buying the story here for the deluxe treatment this volume has with its large size.
Food or Comics? | Black beans or Black Beetle
Welcome to Food or Comics?, where every week we talk about what comics we'd buy at our local comic shop based on certain spending limits — $15 and $30 — as well as what we'd get if we had extra money or a gift card to spend on a splurge item.
Check out Diamond's release list or ComicList, and tell us what you're getting in our comments field.
Graeme McMillan
It's beginning to look a lot like the final Wednesday before Christmas (and the final full one of the year), so with my $15, I'd get some gifts for myself that I know I'll enjoy: the second issue of Chris Roberson (and now, Dennis Calero)'s Masks (Dynamite, $3.99), the third issue of Brandon Graham's Multiple Warheads: Alphabet to Infinity (Image, $2.99) and Francesco Francavilla's The Black Beetle: Night Shift #0 (Dark Horse, $2.99). Also, I suspect that I'll be unable to resist the first part of Vertigo's adaptation of Django Unchained (DC/Vertigo, $3.99), too.
If I had $30, I'd add another pile of favorites to that list: Judge Dredd #2 (IDW, $3.99), the by-now-amazingly-late-but-still-enjoyable Bionic Woman #6 (Dynamite, $3.99), Hawkeye #6 (Marvel Comics, $2.99), and the latest issue of the always-wonderful Saga (Image, $2.99).
When it comes to splurging, however, then I'm going to be playing it relatively cheaply: That Star Trek 100-Page Winter Spectacular (IDW, $7.99) feels like it might offer just the kind of space-age cheer I'll be grateful for by mid-week … Happy Warpspeed Holidays, all.
Jeff Victor teaches evolution (of Batman)
Illustrator/character designer Jeff Victor has gotten some attention lately for his Evolution of Tom Hanks T.Hanksgiving piece, but it's just one in a series of "evolution" images he's created, a few of them comics-related. In addition to Batman above, Victor has chronicled Jack Nicholson, Uma Thurman, and Natalie Portman, all of whom have starred in comics adaptations. Hit the break to see those three and Victor's site for many others.
Butcher Billy inserts some four-color magic back into superhero movies
We've featured the Brazilian artist Butcher Billy a couple of times in Art Barrage; he's an illustrator whose work demonstrates a keen eye for modern culture and a wicked sense of humor. His latest portfolio of work, posted at the creative network Behance, is "The Superhero Media Crossover Project," a collection of images inserting comic art into stills taken from their movie adaptations. It's very effective, and strangely moving, for this fan of classic comic art, anyway. These images demonstrate what, to me, is missing in just about every comics-to-film adaptation — a little pop-art brightness and fizz (Edgar Wright's Scott Pilgrim vs. The World being the only one in recent times to get a pass on this matter — am I really the only one who wants to see sound effects rather than just hearing them?). In Billy's own words:
Comics A.M. | Two graphic novels crack Costa Book Awards shortlist
Awards | Graphic novels for the first time have made the shortlist for the Costa Book Awards (formerly the Whitbread Awards): Mary and Bryan Talbot's Dotter of Her Father's Eyes in the Biography category, and Days of the Bagnold Summer by Joff Winterhart in the Novel category. [The Guardian]
Passings | Indian politician and former editorial cartoonist Bal Thackeray has died at the age of 86; Thackeray was in the news most recently supporting fellow cartoonist Aseem Trivedi, who was jailed briefly on charges of sedition. [The Comics Reporter]
Awards | The Australian Cartoonists Association has bestowed their highest honor, the Gold Stanley Award, on David Pope, cartoonist for The Canberra Times. [The Canberra Times]
Comics A.M. | Ape Entertainment scores digital hit with Temple Run
Digital comics | The top-selling digital comic may not be what you think: Rich Johnston reports that Ape Entertainment's game comic Temple Run is the top paid book app in the iTunes store (it was No. 2 this morning). He also reveals that Ape Entertainment has sold a million copies of its digital Pocket God comic. [Bleeding Cool]
Publishing | Jen Vaughn and friends pay a visit to the offices of MAD magazine. [Flog]
Conventions | Corinna Kirsh files a report, with plenty of pictures, on last weekend's Brooklyn Comics and Graphics Festival. [L Magazine]
The Fifth Color | The Cycle of Thor and heroism
I love the language of Thor. Sometimes, I even love more of what Thor says in comics than I remember what he's actually done. Even the font in his word bubbles has always been a little fancy, a little script-like, just right for the Son of Asgard who speaks so boldly. His phrases are packed with story and character: "Ultron … We would have words with thee." "I say thee NAY!" I'm sure, Dear Reader, you have your own awesome Thor quote tucked away just in case. Mine's "'Tis I, Alchemist, I will pilot your Blood Colossus," and you'd be surprised how often I get to use it. A new Thorism I'll add to my repertoire is from this week's issue:
"Bring me my Doom Ring."
The Mighty Thor #22 is Matt Fraction's last, a final Marvel THEN! before Marvel NOW! brings in Jason Aaron to rock us like a metal album cover. It's missing that letter in the back to fans that other last issues are posting to take us through a whole issue with one last concept to ponder over, a long reflection for storytelling, the medium and tropes of comics and what essentially Thor means. In this, Fraction pretty much brings us full circle all the way back to the ideas behind Thor: Ages of Thunder, then breaks that circle into pieces.
Let's talk more about The Mighty Thor #22 after the break!
WARNING: Yes, the most recent Thor issue, so spoilers ahoy! Please take a moment to read the issue, see what you learn from Thor's trials and then grab that copy and read along!
Loki is a big fan of Kieron Gillen's Loki
Oh, sure, he may have enslaved Hawkeye and Dr. Selvig, wreaked havoc on Cleveland Stuttgart, Germany, and Cleveland New York City, and killed Agent Phil Coulson in Marvel's The Avengers, but deep down Loki is a pretty swell guy. Er, god.
For proof you need look no further than this week's Journey Into Mystery #645, which marks the departure of writer Kieron Gillen, whose take of "Kid Loki" has made the pint-size god of mischief beloved by Tumblr users the world over. Gillen's final "Journey Into Stationery" letter page starts with a laudatory message from a certain Tom Hiddleston, who knows a thing or two about Loki:
NYCC | A round-up of news from Thursday
The New York Comic Con officially kicked off this afternoon, with fans eager to get inside and publishers eager to begin releasing news into the wild. So let's see if we can't herd some of those announcements together. Here's a round-up from today:
• DC Comics Co-Publisher and artist extraordinaire Jim Lee will team with Batman scribe Scott Snyder on a new Superman title next year, just in time for the Man of Steel's return to the silver screen. "This will play along with the other Superman books in the sense that it's in continuity, but we really wanted to carve out our own territory," Snyder told CBR. "This really is sort of the biggest, most epic Superman story we could do together while having our feet planted firmly in continuity and making sure that everyone had enough room."
DC also unveiled a Kia Optima that features a Batman design by Jim Lee.
• Marvel announced three more Season One graphic novels: Iron Man, written by Howard Chaykin with art by Gerard Parel; Thor by writer Matthew Sturges and artist Pepe Larraz; and Wolverine, written by the team of Ben Blacker and Ben Acker, with art by Salva Espin. Also, Cullen Bunn returns to Deadpool with Deadpool Killustrated, a miniseries that pits the Merc with a Mouth against Moby Dick, Sherlock Holmes, Beowulf, Don Quixote and more. Spoiler alert: he's gonna kill them.


text:
_______________________________________________Great stuff Djého - I'm really enjoying listening to these tracks and
it just re-affirms I need to start learning and playing with SC sooner
rather than later. I will be giving them another listen and checking
out your site soon.That people can do stuff like this from within emacs these days only
goes to re-affirm emacs status as text editor turned OS / multiverse
(..if only it had a good text editor ;)On Tue, Oct 2, 2012 at 4:53 PM, Djého Youn wrote:
LINUX® is a registered trademark of Linus Torvalds in the USA and other countries.
Linuxaudio.org logo copyright Thorsten Wilms © 2006.
Hosting provided by the Virginia Tech Department of Music and DISIS.


text:
Dr. Christopher A. Iannotti, MD
Neurological Surgery, Arizona Neurosurgery & Spine
- 1331 N 7th St Ste 275
Phoenix, AZ 85006 - 1 Office Location
- (602) 254-3151
Dr. Christopher A. Iannotti graduated from the Saint Louis University School of Medicine in 2004. He works in Phoenix, AZ and specializes in Neurological Surgery. Dr. Iannotti is affiliated with Banner Desert Medical Center, Banner Thunderbird Medical Center and Banner Good Samaritan Medical Center. He speaks English and Spanish.
Gender: Male
Years in Practice: 11 Years
Languages Spoken: English, Spanish
Medical School: Saint Louis University School of Medicine
Graduation Date: 2004
Hospital Affiliations: Banner Desert Medical Center, Banner Thunderbird Medical Center, Banner Good Samaritan Medical Center
Specialties: Neurological Surgery


text:
2011 Dominus Napa Red Blend
"Savory herbs, menthol, smoke and licorice are some of the aromas that open up in the glass in the 2011 Dominus. This is a relatively immediate, expressive Dominus with plenty of near-term appeal. The style is open and succulent for the year, with lovely balance and poise. Crushed rose petals and dried herbs linger in the close. With time in the glass, the 2011 fleshes out nicely. In 2011 Dominus is 86% Cabernet Sauvignon, 9% Petit Verdot and 5% Cabernet Franc." – 94 Antonio Galloni Vinous
The Shopping Cart is currently empty


text:
Please login to get more out of this site
You are currently not logged in, do so now to add comments, like articles as well as photos, submit to competitions, translate articles and gain access to unlimited photo upload! If you are not registered yet, go here to find out more about Lomography and join now! If you just want a limited account for now you can use Twitter or Facebook. We would love to have you as a member here!
15 people like this photo
Liking photos helps us to present the best ones to you and others. 15 people like this photo. 15 people like this photo: ashgowan, jeanhuang, fadjaradiputra, mafiosa, hares, mambanegra, schlogoat, decafujita, jet, onegreenfan, copefan, analogmonolog, badjuju, tikismeekis, and dragontw.
1 comment
Greet shot!!!


text:
Miranda Cosgrove Breaks Ankle While on Tour
iCarly star Miranda Cosgrove will have to postpone her tour unless she wants to perform on crutches! The Nickelodeon star broke her ankle when her tour bus was involved in a car accident on Thursday morning in Illinois, People.com reports.
Her rep commented on the crash that occurred on I-70, telling the website:
"There were five passengers on the bus, and Miranda suffered a broken ankle," the rep says. "At the time, we are told everyone will be fine."But will the show go on? Miranda's rep revealed:
"Her tour is postponed until further notice," her rep says in a statement. "Miranda thanks everyone for their understanding and support."UPDATE: TMZ claims the 18-year-old has a fractured right ankle and a broken toe on the same foot. According to their report, it was the bus driver's quick thinking that potentially avoided a more serious crash. Unfortunately, he is said to be among the most injured; he was airlifted to a nearby hospital and had to get 45 stitches.
Be sure to leave the iCarly star and her tour mates some well wishes in the comments!


text:
Employment Opportunities
Please note that the Site Manager position is for the After-School Tutoring program. Position… [more]
Summer Programs
This year's schedule information appears below. Reading Rocks: A summer reading-maintenance program… [more]
School Year Tutoring
Our tutoring approach is to place students in a one-on-one tutor/student pair. Are you interested in… [more]
Volunteering is a fun and easy way to help a child. Volunteers can participate in our School Year Tutoring… [more]
Our Tutoring Approach
We strive to place students in a one-on-one tutoring situation. The student's homework is considered… [more]


text:
Buy Tickets | Support Your Zoo | About Us | Contact
OUR MISSION: Woodland Park Zoo saves animals and their habitats through conservation leadership and engaging experiences, inspiring people to learn, care and act.
Saturdays and Sundays, 2:00 p.m.Meet and learn about birds of prey as they fly above and around you!
Feb 14 10:00 a.m. - 3:00 p.m. Don't miss Valentine's treats for the animals.
Tuesday, Feb. 24, 7:30 – 9 a.m. (registration begins at 7 a.m.)
Thrive brings together more than 700 Puget Sound region business and community leaders, giving them an "inside glimpse" into what makes our institution a world-class zoo. Join Thrive Co-Chairs Dino De Vita and Matt Rosauer, along with Woodland Park Zoo President and CEO, Dr. Deborah Jensen, for breakfast to learn how our zoo is protecting animals and their habitats around the world.
Learn more about Thrive
Washington state representatives recently introduced bipartisan House Bill 1131 to put an end to illegal elephant ivory and rhinoceros horn trade in Washington state. In addition to federal law, state laws are needed to close loopholes that allow the black market to go unchecked. It's time to use your voice once again!
Leave a public comment
Did you know every visit you make to the zoo directly supports the conservation of wildlife and wild places around the world, including right here in our own beautiful Pacific Northwest? Through the Living Northwest conservation program, communities are coming together to save native wildlife, from bears and wolves, to turtles and butterflies.
Explore Living Northwest


text:
Postmortem: Sanctum 2 by Coffee Stain Studios
May 8, 2014 8:15 PM | Staff
When we released the original Sanctum back in 2010 we didn't know much about game development or digital platforms. We didn't have any money and had to release the game to get some cash flow. We were very excited when we saw that people actually liked our game and we were extremely happy to be among the top 10 selling Steam games at that moment. Then the summer sale came, and we went soaring to #1 on Steam. We were totally blown away and danced and cheered as we realized we could continue making games!
We released a lot of patches for Sanctum. We included free maps, introduced 4-player coop and a lot more. We still had so many ideas for the game, but many of them were too big for Sanctum, so we decided to make a follow-up.
We wanted to take everything we liked with Sanctum and expand upon that. Instead of just releasing the game with a few changes and new content we decided to rebuild the game from scratch. Because we were, and still are, hungry developers eager to learn new things and always moving forward. And since we were our own, we had it in our power to do whatever we wanted. We also felt that we had a truly indie-hit potential since we had sold so many copies of the original game, that we wanted to make the leap to consoles. After all the engine supported it, so how hard could it be?
We set up a few internal goals with Sanctum 2. These were:
Free mazing
Better action
Better progression
Metacritic score of 85
We tried to summarize our core vision of the game and came up with "deep strategy and intense action".
Concept for two of the main characters
What went right
1. Planning for change and diversification
The first couple of months we made some prototypes. We wanted to prototype everything before it was actually put into the game. We started with the mazing. In Sanctum, we had grids where you could build. If you could build or not depended on resources and if you blocked the maze or not. If you could build, you got a blue hologram, if it was red, you couldn't. Quite simple.
Since free mazing was one of our big new features, we put a lot of time into this system. But with every step forward we took we encountered new flaws with the system. What we wanted was that the player could decide start- and end points of a wall. Without going into detail how much effort we put into this, we scrapped the system and started over half a year into development time. We realized the system we had in Sanctum was good enough so we continued with that. Being able to cope with changes like this was a huge success and we managed to deliver the best game possible because of it. It's possible that some of these problems could have been highlighted if we had done more research around the subject, but there is no better way to test a system than to actually test it.
Late version of the free mazing system
Code-wise we were able to design systems that made it easy to come up and design new features as well. We realized from the beginning that we wanted many and diversified abilities, perks, towers, weapons etc. That is why we spent a lot of time writing and rewriting systems for these things, so it would be easy for us to implementing them. We also knew from our first game that having specific people on specific tasks could be very frustrating if they were sick or on vacation. So what we did was always being two programmers for every major implementation feature, as well as rotating work between us. Later in the project we were forced to abandon this idea due to time constraints, but it worked really well in the beginning and there was always someone at work who knew how a specific system worked.
2. External TCR/TRC testing
We had heard about these requirements that consoles put on their games, but we could never imagine them being so hard to fulfill as they were. We allocated a couple of days for us programmers to test all the requirements. We thought that we could test them, fix what went wrong within a couple of weeks and be done with them. We had obviously read through all of them before we started the development so we knew from the start how we should design our game and UI.
We couldn't have been more wrong. After the first day of TCR/TRC testing we had only gotten through a handful of them and realized just how big the task laid before us was. Luckily we got in touch with a testing-company that were available in a short notice and got them to test it. We had a huge list of failures reported to us which we never saw coming. Luckily we could focus all our staff fixing these failures instead of finding them ourselves.
3. Focusing on what we were good at
Since we could do pretty much whatever we wanted with Sanctum 2, we had a lot of crazy ideas. One of them was to add a loot system where enemies would drop items, and stat points to give an RPG touch to the game. We decided to go far enough and implement this as a prototype in the game (with cats as placeholders for loot). However, even if this sounded great in theory, it brought along many design issues. With stat points, players would become more powerful as they leveled up, which would mean that we would effectively split up our community in multiplayer, as high level players wouldn't want to play with weaker and less leveled up players.
Instead of focusing on mazing and strategy, players would be able to grind their way to power and beat the game with their superior stats. Since we were still on finite development time, the main problem of adding a new system was that it would take away time from other things that were more vital to the game than something cool on the side. That's why we decided to scrap this and focus on what we were good at - FPS and Tower Defense.
4. Listening to player feedback and supporting after release
Right after launch we noticed that a lot of players didn't like some of the changes we did. Instead of automatically allocating resources to every player before each new enemy wave, we dropped the resources at the base. This was to allow players to share their resources with one another, and to give them the possibility of deciding who was going to build each turn, as we noticed that it was very common in Sanctum 1 for players to delegate the building of the maze to one person at the team. However, what happened was that everyone rushed to get the resources first and a lot of players felt that they were never given the chance to build anything. When we tried out this system at the office, it was fine, but when strangers played together over the internet, it didn't work at all.
So right after release, we decided to crunch again to implement a system that would automatically allocate resources to each player, but still allow players to give away resources to others if they wanted. It did cost us some development time, but the community response was extremely positive - people were very happy that we listened to feedback and made changes that they wanted to see. It's impossible to know if this translated into sales later on, but the forums have been much friendlier, and we've earned a reputation of supporting our games after launch, which is very important for a lot of players.
5. Environments
Instead of having lots and lots of different assets for our game, we let the level designers work with fewer assets and having them build lego instead. What we did was create very general assets and create different textures for them instead. So they could be used in different environments and create new things out of other things. If we needed a spaceship, we didn't create a new mesh for it. Instead it was built up from various other meshes. The screenshots below will give you a better understanding of this.
A spaceship built out of other parts
The big SOKOL is entirely made up of existing meshes. The base is made out of Cannon towers f.e.
Since we were very limited by the consoles we also had to do many optimizations level-wise. We used many assets to naturally occlude other things on our maps as you can see from the screens below.
Here we put up a big wall in the middle of the map so we didn't need to draw the whole map any given frame
Since transparent meshes are very expensive we had to limit how many tubes you could look through at once
What went wrong:
1.Not iterating enough
A lot of core features of the game were prototyped in the beginning, but were never really evaluated until it was too late. We implemented the feel for the weapons early on and just put it up to the designers to tweak some values, but we never sat down and actually evaluated them. The tutorial map was done pretty late when we understood that we may need one. The result was ok, but not quite as good as we would have wanted. And then we had the big bomb - the resource system. This was something we should have iterated much sooner since it's such an essential feature of the game. In the end we had a system none of us really liked, but we thought it was good enough. As we mentioned earlier, after receiving a lot of negative feedback right after release, we ended up changing the system anyways. In the end, the new system was much better than anything we had done prior to release, both in our opinion and the players'. It would have been easier and more cost effective to just do it right from the start.
The biggest mistake here was that we didn't pinpoint exactly what we wanted to test - we just tested the game internally once in a while. We had a few closed beta testers that helped us a lot, but we should have done much more testing externally.
2. Consoles
Having developed this game for consoles has actually been a double edged sword. On a positive note we have a much more stable game and have been able to lower the PC-requirements with quite a lot because of the harsh testing and optimizing. On the other hand we were forced to crunch a lot in the last couple of months of development because of hard deadlines and failing to fulfill all the TRC/TCR's. Since the consoles weren't able to deliver the game we wanted them too, the game had to take some hard punches. Limitations on how many enemies we could have and introducing a tower cap wasn't something we wanted to introduce, but were forced to since we couldn't release a different version of the game on Steam. Our core vision of the game was getting in trouble here, and there was nothing we could do about it.
Probably a third of the development for the programmers was getting the title ready for the consoles. Unfortunately the payoff hasn't been anywhere near the work. Seeing all your hard work resulting in sales that don't come near the effort is very demoralizing.
3.Not learning from mistakes
So what did we do when we realized that the XBOX 360 and PS3 sales were bad? Instead of just letting it go and working on new stuff, we wanted to do a DLC for them. The PS3 had so abysmal sales we actually didn't even consider it, but we went on ahead with the XBOX 360. We took the first two DLC's and merged them into an expansion pack.
One of our arguments for continuing working on the DLC was that we already had done so much work for it. Before we knew sales we had started setting everything up for DLC since we thought we were going to strike gold. Or at least find a silver vein. In retrospect we . We should just have looked at the figures and seen that the work wasn't going to pay off and killed our darling with a hatchet.
4. Focusing on bugs
This may sound like something that is actually good, but we probably overdid it. We did regular internal playtests of our game. We even had some external beta testers(in a closed beta). But we had our noses stuck up in our rear ends and didn't acknowledge the feedback we got for real. The only thing we really listened to was bug reports, and we fixed all bugs submitted. What we didn't do was fix gameplay related issues. They actually complained about the resource system in the beginning, but instead of understanding why they had a problem with it, we explained to them why it was better the way it was at the moment. We believe that much of the damage control we were forced to do when the game was released could have been avoided, had we actually listened to what our testers had to say.
The Focus Tower
5. Wrong DLC plan
As I've mentioned earlier we thought that Sanctum 2 was going to be a huge success, so we looked at other DLC plans that games had and liked the idea of having a Season Pass. What we didn't think of was all the consequences this would have. Just like Sanctum we wanted to continue the development for a long time after the game launched. So we aimed at releasing 4 DLCs. By selling a season pass we forced ourselves to do 4 DLCs since we promised it to our customers. Don't get me wrong, we have gotten back the development costs for them, but what if we wouldn't have?
Also, what we didn't anticipate was the trouble with discounts. As we've learned from Steam, discounts is when you really can make some money, and how would we go about discounting released DLC vs Season Pass? In the end we were too afraid of discounting the Season Pass until all DLC was released so to not upset our customers that had bought the season pass on day one.
We didn't manage to meet all of our initial goals, but we still had a hell of a good time, learned a lot, and made enough money so that we could continue making video games.
In retrospect the console ports were a bad idea - we've made about 95% of our revenue from PC, so having a day 1 port is not something we want to do again. We're still unsure of why we sold so much more on Steam than on consoles, but if we'd take a guess we'd say that it could be because visibility is much easier to get on Steam with daily deals, free weekends, etc, compared to consoles, where we got pretty much no visibility at all.
We did experiment a lot with new gameplay features, some of which were very successful, some of which were not. In conclusion, we could have done way more testing of our game, primarily on people outside of the development team.
As a final word I want to share a little anecdote from our development that highlights how important feedback is. A thread on our forums had a discussion about the "Range Spire". Some said it wasn't working correctly while others argued against them and said that it worked great and described tactics they used with it. What it did in theory was that it extended the range of all towers around it. When we checked the bug we noticed that it didn't do anything at all besides changing visual feedback for towers.. Nothing at all. We obviously fixed the bug, but the tower had gone through internal and external testing, and almost everyone thought it worked great. That's what I call good feedback!
Data Box
Developer: Coffee Stain Studios
Publisher: Coffee Stain Studios on PC, Reverb Publishing on XBLA/PSN
Release Date: 15 May 2013
Platforms: PC, Xbox 360 & Playstation 3
Number of Developers: 16
Length of Development: 1 year and 6 months
Development Tools: Unreal Engine 3
[Johannes Aspeby wrote this using sister site Gamasutra's free blogs]
Recent Posts
AnimalAlbum aims to leverage adventure gaming to teach about real animals
-May 9, 2014 9:30 PM
Karaski: a Slavic-Steampunk detective adventure aboard the world's first airship
-May 9, 2014 4:04 PM
Free keys for Hotline Miami, The Last Federation, and Explodemon
-May 9, 2014 12:15 PM
Four ways to design for horror, from Amnesia dev Frictional Games
-May 9, 2014 10:00 AM
iPad Pick: rogue-ing it out with Hack Slash Loot (David Williamson)
-May 9, 2014 7:30 AM
Browser Pick: possess the wintery animal kingdom to solve Kitsuni
-May 8, 2014 11:00 PM
Postmortem: Sanctum 2 by Coffee Stain Studios
-May 8, 2014 8:15 PM
Shutshimi 10-second shmup sessions swim from Ludum Dare to PC, XBLIG for $1
-May 8, 2014 4:45 PM
Alpha-funded Steam game Towns abandoned by devs
-May 8, 2014 2:45 PM
The Way wants to Flashback to Another World where adventure platformers rule
-May 8, 2014 12:30 PM
inSynch is a non-rhythm music game with beautiful aesthetics for all skill levels
-May 8, 2014 10:10 AM
Freeware Pick: questing in space with the Decisions of the Elders
-May 8, 2014 6:00 AM
Free Pick: Carmen Sandiego and Minesweeper mix DeepWeb
-May 7, 2014 10:10 PM
Couch co-op continues its return: Sportsfriends is multiplayer madness
-May 7, 2014 6:15 PM
GDC Next 2014 debuts call for talks, reveals themes
-May 7, 2014 4:15 PM
Browser Pick: 'no conversation saves a bad marriage' in NOPE (Danny Mastrangelo)
-May 7, 2014 2:05 PM
Chariot started as some stick figures, ended up on next-gen consoles and PC
-May 7, 2014 11:00 AM
Villainous Pick: retro-esque Quest for Infamy to launch June 26
-May 7, 2014 8:20 AM
Freeware Super Pick: 2 (Hubol)
-May 6, 2014 11:45 PM
Accessibility Jam to be hosted by Game Jolt starting May 11
-May 6, 2014 4:45 PM
Twin-stick manic shooter Zenzizenzic seeks support, plans for roguelike-shmup hybrid
-May 6, 2014 2:45 PM
Video: An indie approach to procedural animation
-May 6, 2014 12:35 PM
Kickstarter Pick: Inspire Me, a point-and-click adventure inspired by history
-May 6, 2014 10:30 AM
LD29 Pick: Deep Calls To Deep calls to you
-May 6, 2014 8:23 AM
Browser Pick: Mind Therapy plays tricks with your body, too
-May 6, 2014 12:30 AM
More awesome Ludum Dare 29 games you can play in your browser
-May 5, 2014 1:30 PM
How Supergiant hopes to avoid the sophomore slump with Transistor
-May 5, 2014 11:15 AM
NSFW Browser Pick: the highly disturbing Taphophobia (JokerDen)
-May 5, 2014 8:50 AM
Browser Pick: pitiful flirting simulator 'And the Moment is Gone' (Mike Mezhenin)
-May 4, 2014 9:09 PM
Browser Pick: get scared in Russian top-down horror game Stazis
-May 4, 2014 8:50 AM
Dead Synchronicity brings dystopian, dark point&clickness to Kickstarter
-March 27, 2014 5:15 PM
Free Game Pick: Renegade (Waldemar Umaniz)
-March 15, 2014 10:35 AM
Donationware Pick: The Way of Yiji and more in Schizoid's game album Initiation
-February 5, 2014 9:45 PM
Browser Pick: Tiny Dangerous Dungeons
-November 21, 2013 10:00 PM
Freeware pick: Magical Majorette Drummer Garnet: Handsome Boy Blues
-November 6, 2013 5:00 PM
Freeware Pick: One Shots !! Give it 30 shots (or less)
-November 1, 2013 11:40 PM
Preview: Win duels using the right tools in Helen's Mysterious Castle
-October 21, 2013 11:00 PM
Rekcahdam's Band Saga to blend storyline and music creation
-October 9, 2013 1:45 PM
Demo: learn about additive color while snaking through patterns in COLOR
-September 17, 2013 10:50 AM
Sabaco hosts Indie Game Dance Party on closing night of Tokyo Game Show
-September 8, 2013 4:00 AM
Sabaco hosts Indie Game Dance Party on closing night of Tokyo Game Show
-September 8, 2013 4:00 AM
Freeware Pick: Locomalito's Gaurodan, the bird of thunder is reborn!
-July 31, 2013 10:28 AM
XBLIG Trailer: Vintage Hero is an NES action love letter, releasing next week
-July 17, 2013 9:40 PM
Final reminder: IGF China deadline is July 19 for pan-Pacific indie game submissions
-July 17, 2013 5:12 PM
For indies self-publishing on PlayStation 4, here's what to expect
-July 17, 2013 1:15 PM
Super Trailer: Capy's Super Time Force still looks good going forward (and backward)
-July 16, 2013 9:59 PM
Five PR tips indies really need
-July 16, 2013 10:50 AM
Video: 'Broken' game design - it's not all bad
-July 15, 2013 5:10 PM
Update: XBLIG version of Magnetized cloned, says original freeware dev
-July 13, 2013 5:47 PM
'Everyone ran off to mobile and left the door unlocked for us'
-July 11, 2013 11:41 PM
Mobile Pick: Evil Indie's 0-SNAKE
-April 6, 2014 4:45 PM
From F*ck This Jam entry to Mobile Pick: Furiosity by Bar Bonte
-November 18, 2013 10:10 AM
Daniel Olsén discusses and performs the music of Simogo Games' Year Walk
-October 3, 2013 9:38 PM
Sabaco hosts Indie Game Dance Party on closing night of Tokyo Game Show
-September 8, 2013 4:00 AM
MOtOLOiD Chiptune Festival on Ustream features Bugtronica game designer
-August 31, 2013 6:00 AM
Sea64 Revealed: Paris and Outpt's Commodore Seapunk
-August 24, 2013 2:30 AM
Trailer: Lost Echo (KickBack Studios)
-July 29, 2013 9:56 AM
Mobile Pick: Cube blasting mayhem and heavy beats with Futuridium EP
-July 18, 2013 4:55 PM
Final reminder: IGF China deadline is July 19 for pan-Pacific indie game submissions
-July 17, 2013 5:12 PM
Mobile RPG Pick: Dark Quest (Brain Seal)
-July 17, 2013 7:00 AM


text:
Unlisted Brand • Ego QV Face Moisturising Cream SPF30 • Moisturizers
(22 reviews)
Average Rating. | 4.5 |
Would buy this product again. | 86% |
Ingredients |
rcmd on 1/24/2015 6:53:00 AM more reviews by rcmd
Age: 19-24 Skin: Combination, Fair-Medium, Neutral Hair: Brunette, Wavy, Fine Eyes: Brown
Finally found a facial sunscreen that works for me! It works well under makeup (I use a silicon based primer) and it doesn't ball up. On days I can't be bothered with makeup I just slap some of this on my face and it blends in easily. It can get a little oily on my combination skin so I sometimes apply some powder over it.
Was this review helpful to you? Yes No
nelehhx on 11/4/2014 11:01:00 PM more reviews by nelehhx
Age: 19-24 Skin: Combination, Fair Hair: Brunette Eyes: Brown
FINALLY! The amount of facial moisturisers I've gone through (and money I've wasted!) trying to find one that works for me. I used to think moisturiser was moisturiser but clearly that's not the case. 99% of those that I have tried have used chemical sunscreens that have broken me out TERRIBLY - even brands like palmers. I was literally scared to try this because of past experiences. What a relief to find that it doesn't harm my skin.
I need a non-greasy moisturiser that has a good level of spf protection and sinks nicely into my skin. This just bloody does what it says it'll do unlike every other cream out there, I'm so relieved to have found it.
I have pretty oily skin but I powder once or twice during the day and I'm good to go :) It doesn't add significantly to how shiny I get - I'm going to get shiny regardless.
Anyways - this stuff is cheap, effective, and good for your skin. LOVE!
Was this review helpful to you? Yes No
*TOP REVIEWER* ivyn on 4/15/2014 10:12:00 AM more reviews by ivyn
Age: 30-35 Skin: Combination, Fair-Medium Hair: Brown, Straight, Medium Eyes: Black
I usually picked a moisturizer without SPF so I could use it day and night. This was given to me by a friend and gave it a try. The cream is quite thick but yet it spreads well onto face. As I have combination skin type, I do find it a bit greasy in summer time. However, it works well in winter time.
No breakout and excellent for sensitive skin.
Was this review helpful to you? Yes No
carpenox on 12/31/2013 6:26:00 PM more reviews by carpenox
Age: 30-35 Skin: Combination, Fair Hair: Red Eyes: Blue
This stuff is fantastic!!! I have combo skin- and it's wonderful for moisturising. I don't feel like I've had any issues with clogged pores and this leaves no white cast. My favourite feature is the barrier (not chemical) sunscreen. The price point seems to almost be too cheap for what it is. I swear by it.
Was this review helpful to you? Yes No
vegovy on 3/23/2013 7:47:00 PM more reviews by vegovy
Age: 19-24 Skin: Oily, Medium Hair: Black Eyes: Black
Firstly, I've been using this for several months now and am currently finishing my third tube (with another back-up tube lol). I have oily skin prone to clogging pores after experiencing my first breakout (cosmetic acne) at the age of 20. Since then, my skin has recovered and all that remains now are scars. I know that sunscreen helps fight against aging and pigmentation so I've been hunting around for a good spf moisturiser.
I have tried so many different types but it just seems like my skin is sensitive to most sunscreen moisturisers - except for this one. I remember trying some of this moisturiser from a friend years ago prior to my huge breakout and I didn't experience any adverse reactions so I decided to give it a go again and huzzah - it works!
I have oily skin (rarely combination) and this moisturiser is a bit thick and greasy for my liking - but I don't blame this product at all because it's geared towards dry skin - I just use oil-blotting sheets to combat shine.It is very easy to blend, leaves no white cast and most importantly does not clog my pores/make me break out.
If you've tried a lot of spf moisturisers like me but none of them work for you - give this product a shot!
Was this review helpful to you? Yes No
porcaq on 1/28/2013 2:52:00 AM more reviews by porcaq
Age: 30-35 Skin: Dry, Fair-Medium Hair: Black Eyes: Black
Inexpensive and excellent moisturising sunscreen product.
I used to be a loyal fan of the L'oreal UV Perfecx SPF50. It is a good product too but it makes my eyes tear sometimes, maybe due to the fragrance. So I switched to this QV product recently. I have dry skin and this being winter, I use a moisturizer before the QV sunscreen, and it works well. Easy to spread and absorbs well, no balling up or white cast.
Was this review helpful to you? Yes No
lauramvig on 9/25/2012 3:00:00 AM more reviews by lauramvig
Age: 19-24 Skin: Combination, Fair-Medium Hair: Black Eyes: Brown
Best day cream/suncreen I've ever used. And I've tried so many... Between $5 and (once) $80.
Ego's sunscreen is light and non-greasy, yet it moisturises enough for the whole day. I have combination/oily skin and I can wear this under makeup with no problems.
And it's CHEAP! That's what everyone wants to hear.
Ego is an Australian brand, so you know their sunscreens are formulated for intense sun exposure.
2 out of 2 people found this review helpful. Was this review helpful to you? Yes No
Camuika on 9/1/2012 4:41:00 AM more reviews by Camuika
Age: 18 & Under Skin: Combination, Fair-Medium Hair: Brunette Eyes: Black
Was looking for a moisturizer with SPF of at least 30 to save time on my morning skincare routine, and I thought this was going to be my HG for sure. It didn't contain the chemicals that ironically causes skin cancer, claimed to be for sensitive skin, and it was such a steal for a moisturizer with SPF under $20 and such a generous amount (75g) at that! However, it smells very strongly of sunscreen more than a normal cream. It fades off after a while though, and it is that after a while that I regret my decision of buying this. MY FACE WAS SO STICKY AND LOOKED INCREDIBLY GREASY. It moisturizers a little too well for my combination skin, and into the afternoon when I gave my nose a little rub, it left a whole streak of oil on my fingers. I was shocked as I had never been that oily in simply a few hours in my entire life! This is probably due to the tropical climate I live in as well. Nonetheless, it's a great product I'd recommend for anyone who has dry skin or as a miracle that will save your skin for cold, dry and harsh weather like winter or spring. And about the claim on it being suitable for sensitive skin, mine is mildly sensitive and it didn't break me out, so that's great :)
Was this review helpful to you? Yes No
Whiteday on 4/1/2012 7:51:00 PM more reviews by Whiteday
Age: 19-24 Skin: Combination, Fair, Cool Hair: Black, Straight, Medium Eyes: Brown
I'm on my third tube of this and I continue to use it daily under my makeup whenever I go out (I use something lighter and without sunscreen when I'm at home). It doesn't clog my pores (or at least, I think it's my makeup doing that) and it doesn't have that icky, somewhat greasy feel of sunscreen. It only becomes too much when my skin decides to have the occasional oily day. Then it feels a bit heavy. Otherwise, excellent moisturising, economical and lasts all day!
Was this review helpful to you? Yes No
rainydaysay on 12/18/2011 9:23:00 PM more reviews by rainydaysay
Age: 25-29 Skin: Combination, Fair, Warm Hair: Blond, Medium Eyes: Blue
I cannot speak highly enough of this product! I think i have a slightly different one (its SPF 30, not 25), purchased in Australia.
I have spent lots on face sunscreens in the past because i dont like super oily ones and im prone to hormonal breakouts. I am usually a hardcore Cetaphil fan and am very loyal to the cetaphil cleanser but didn't like their face sunscreen.
The QV face moisturizer was cheaper than the Cetapahil one, and less greasy. I also use it as a primer under my makeup and it doesnt give me "white face" in flash photography that all my other sunscreens do because it contains nano-sized zinc oxide (the small particles do not scatter light and therefore do not appear white). My dermatologist told me to look for zinc oxide products rather than titanium dioxide - better for combating premature aging.
It doesn't break me out, feels very nourishing. Highly recommended!!
1 out of 1 people found this review helpful. Was this review helpful to you? Yes No
Top Rated Moisturizers
Lumene Energy Cocktail pampering drops
50 reviewsWeleda Wild Rose Face Oil Capsules
49 reviewsNo Brand (DIY or homemade) Avocado Oil
124 reviews


text:
Sponsored by: Desert Diamond Casino
Apr 8, 2014 2:47 PM
A lot od people are talking about a mysterious, bright light that was spotted on Mars.
Here's a NASA photo of what everyone's talking about:
The Mars rover snapped a picture of the light a few days ago.
Some space enthusiasts say they think it's being projected from underground and could be a sign of life.
NASA hasn't officially responded but a NASA employee tells NBC News the bright spot is caused by a cosmic ray hitting the rover and is not proof of life on the red planet.
3 hours ago


text:
Upgrade to the Flash 9 viewer for enhanced content, including the ability to browse & search through your favorite titles.
Click here to learn more!
If you're up $16,000 at the casino and missing dinner with the woman you love, how do you find the strength to drive away? If you give up your career and your beautiful wife and find yourself drinking vodka and fixing cars for a living, is that necessarily a step down? In Hush Hush, Steven Barthelme gives us a simultaneously twisted, heartbreaking, and hilarious account of learning to quit when you're ahead.
The collection, which includes the Pushcart Prize-winning "Claire," exposes the surprising dignity in lying on your belly in the pouring rain, in ringing your ex-girlfriend's doorbell at 4 A.M., in sleeping with your dead wife's best friend. Co-author with his brother Frederick of the brilliant and devastating casino memoir, Double Down: Reflections on Gambling and Loss, Steven Barthelme seems to cast an eye at his own history and the characters he's known. These are men and women who are down --- but stirringly, not quite out. An arresting book from one of the most important short story writers of the last twenty years.
"With great humor and insight, he explores the psyche of desperate people striving to connect, with others and with themselves." –Publishers Weekly (starred review)
"Barthelme has a sure voice and a respect for the narrative arc as it reveals itself. These stories are relatively short, but they always end at just the right place." –Library Journal
"There is a pragmatic eloquence to Steven Barthelme's writing, in the way his characters explain their decisions and their failures to live up to their potential.... it's often beautiful and profound."–Los Angeles Review of Books


text:
The Madison Lions Club had the first of the Turkey Shoots, on Saturday, Oct. 11. Many had the chance to sharpen their shooting skills and some even won turkeys. With the warm weather, it is hard to really get into the spirit of the season. Ninety degrees in October does not make you think of hunting. The Madison Lions Club is providing a fun and safe environment for families to come and introduce their children to the world of shooting. All children are under strict parental control for safety at all times.
The Madison Lions Club congratulates Hickory Grove on another year of service to the Lord. We will extend our Turkey Shoot so that everyone can possibly come to both events and have a fun filled Saturday. The Turkey Shoot will start Saturday, Oct. 18 at 10 a.m. and stay open until 4 p.m.
You do not need to have a gun to participate; we have guns available for the event.
For the Team Competition, go to www.madisonlionclub.com to pre-register and possibly win the golden trophy and the right to claim that your team is the Best of the Best. Do you have what it takes?
And don't worry if you haven't had a chance to get your shotgun ready, we will have practice rounds to get you there.
"Looking forward to seeing everyone there," said President Madison Lions Club Tim Dunn.


text:
Download maps of AUT University's City Campus, North Shore Campus, South Campus and AUT Millennium Campus.
Download the access map for Auckland's CBD
Be. Accessible map for Auckland's CBD (Be. Accessible website) (2 pages)
The information on this page was correct at time of publication. For a comprehensive overview of AUT qualifications, please refer to the Academic Calendar.