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[War XI] Perfect Fusion <SU/DS>
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Re: [War XI] Perfect Fusion <SU/DS>
Character name:
Michelle Toya
Eggman Empire
Pokemon Trainer
Michelle, at first glance, seems to look a bit like a doll--one that you have a stand and maybe a case for and you put up on a shelf to look at because, while pretty, that doll is fragile. She seems to be of at least partly Asian heritage, coming to stand at a rather unimpressive height of 5" 4' and probably weighs about a hundred pounds soaking wet. Hair such an deep shade of red-ish brown that it appears to be mahogany in color hangs in loose ringlets to her shoulder blades and almond-shaped misty green eyes stand out against olive toned skin. Much like a doll, Michelle's eyes typically either appear to be unfocused and blank, or so focused the she appears to be staring through you, trying to set you on fire, though it is all dependent on her mood and what those around her are thinking. She is rarely ever seen smiling--in fact, you're more likely to catch her wearing a fairly neutral expression that suggests she is unaware of the physical world around her, something that isn't true at all, and many describe her as looking like she might shatter if you touch her.
Furthering her doll-like appearance, Michelle can commonly be found wearing various black shirts and camisoles, even the occasional dress under an army green denim dress that she wears like a jacket. This isn't a simplistic dress, either, it looks like it was based on the gothic lolita dress style, with a lace-up back and ruffled bottom as well as three-quarter sleeves that she rolls up to her elbows. She buttons up her dress/jacket to just under her chest, displaying the whatever black article of clothing she happens to be wearing under it at the time as well as a dark silver necklace formed of small chain links and a charm that looks like a heart-shaped cage, which rests at the base of her throat. Under her dress, Michelle also wears a pair of form-fitting dark blue jeans which have the knees ripped out, and have a few other tears in them as well, along with a pair of army green high top shoes to match her dress/jacket. She carries the very few things that she considers necessities in a simple black shoulder bag, and is often accompanied by at least one of her pokemon.
Michelle is a bit lacking where personality is concerned, as being able to hear the surface thoughts of people around her for as long as she can remember has eroded away at her sanity and ability to deal with people well, though small remnants of what she used to be and what she could have been still show up now and then. She is a fairly quiet girl, not outgoing in the least, though on an occasion where she is in a good mood, she will walk up to people who she can tell are lost and point them in the right direction. She is smart, she learned fairly how to apply the knowledge she gains from the minds of others to get what she wants, even if it means hurting someone else to do so, and isn't too bad with logic either, provided she's in a place with few to no people around so that she can think clearly. She thinks none too highly of people as a collective group, thanks to her past, and it has made her rather cold to all of humankind, no matter how nice they are to her--which is part of the reason she's sided with Eggman. She trusts no one aside from her pokemon, and will most likely keep it that way--in her past, trust has only led to pain, and she's tired of feeling pain.
Surprisingly, Michelle also still has a rarely seen childish side to her. She is kind to her pokemon and enjoys their company rather than the company of people (probably because they are about the only things living that really care about her), she tends to act almost normal around them, and nowhere else. There's a part of her that still wants to be accepted, and the eroded part of her sanity screams that this is how she can make people accept her. Among a crowd of people, she's just as likely to hold up against the tons of thoughts surrounding her as she is to break down, though being able to focus on something seems to help when you can convince her to go out into a crowd at all. Push her too far, and Michelle will lash out with whatever she can, be it her pokemon or words, whether the odds of her actually hurting who she is lashing out at are impossible or not.
Michelle was born the only child of a more wealthy family in Liliycove, Hoenn, but it quickly became clear that the young girl wasn't like other children. She commented to things gone unspoken, but thought, she could tell who did and did not really like her, she knew when people were telling lies or about to steal something and call them out on it. It was only when her parents called in a doctor did they realize their daughter was telepathic. As Michelle got older and her telepathy more powerful, things got worse. She could hear things from everyone and was unable to ignore it until it felt like her brain was going to overload, until finally she figured out how to tune the world out to some degree. Eventually she left home to find a place where she could live that she didn't have a ton of people around and where she could raise pokemon. She spent some time wandering Hoenn with her first pokemon--a Houndour she named Oka, when she met the Ralts that would become her Gardevoir, Cam. She woke one morning to find the pokemon curled up next to her side against her sleeping bag and the little pokemon's thoughts babbling through her head. She ventured Hoenn for just a little while longer before she decided to ditch the region entirely and moved on to Unova, where she decided to try and reinvent herself where she knew stories of "the psychic girl of Lilycove" would not be known as commonly as around Hoenn.
She spent a good amount of time in Unova while hiding her secret before moving on to Orre, hearing that it seemed to be a bit less populated than the other regions, and it while she was in Orre, minding her own business, that Robotnik arrived and took over. During the chaos of his takeover, she was stuck in Phenac, where she was subjected to hearing the thoughts of the city's citizens grow steadily louder in panic as they received word of his conquering of Kanto, then eventually Hoenn and Jhoto, then Orre itself. The moment Michelle realized that she could not hear the thoughts of the robots invading the city, she sought out Robotnik and offered him her help because not only would his roboticizing of everyone mean that she would not have to endure the crush of everyone else's voices in her head, but in her head, she thought of it as being a way to make everyone accept her. The only thing keeping her from being turned into a robot would be the fact that she's a telepath, which can prove to be useful at times, even if she hates the ability most of the time.
Pokemon team:
Gardevoir-Female-Camellia or "Cam" for short
Nothing physical, but she will not hesitate to throw anything she might learn from your mind back at you.
Special powers:
Yeah, this is mostly for Sonic Chars, I know, but it seems kind of silly it put the fact that she's a telepath somewhere else. Anyway, yeah, Michelle hears most of the thoughts of people within a ten foot radius of her without trying, and if she focuses it can be more. She also usually only tends to hear the "surface" thoughts of people, the thoughts going through their heads at the moment, but she can also put her own thoughts into people's heads as a form of communication, though it's not near as easily done if the person has no telepathic ability themselves, but gets easier the more she has contact with this person. As you might have figured out, though, it's kind of driven her halfway to insanity--it's both her greatest defense and her greatest Achilles heel, as too many "loud" thoughts can eventually drown out her ability to think.
The occasional healing item for her pokemon, but that's about it.
Her pokemon also tend to act like her bodyguards, and when they are out of the pokeballs, her head is like one big mental chat room.
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Re: [War XI] Perfect Fusion <SU/DS>
Reserve plox ^__^.
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Re: [War XI] Perfect Fusion <SU/DS>
I feel so behind!!!
RP Perfect Fusion [war XI] SU form
Character name:
Kraden Iodem
Team Obscurity
Leader of Team Obscurity, IT Director for Celio's Pokemon Storage Network.
Kraden, 6 feet, 160 lbs, is into steampunk fasion. From the top down, Kraden usually wears a teal fedora with silver pinstripes and a solid silver band around the hat which is actually filled with sensors for his Porygon Co-operation Armor. Beneath the hat he has untidy, dirty-blond hair cut at about chin length. His hazel eyes are almost always in the shadows, only his strong nose and stubbly chin easily visible as they protrude from the shadows cast by the brim of his hat. He wears a Monacle, which is actually a Heads Up Display connected to his PCA, and a steampunk Earpiece for the same system.
He wears a white dress shirt with the sleeves rolled up beneath a teal and silver colored Klondike Vest and a black cravat. Beneath those he is actually in moderately good shape, though mostly as a boon of good genes and picky eating than because he does a great deal of exercise. He wears black slacks with silver pinstripes, and worn black leather boots. His teal belt is studded periodically with silver squares, which are more data points for his PCA. The buttons on his vest have sensory capacities as well, and the steampunk leather wristwatch he wears on his left hand is deceptively new technology.
Kraden is a staunch supporter of good. He is extremely curious however, to the point that he sometimes puts satisfying his curiosity as a higher priority than accomplishing good. He is aware of this weakness, and that is a big part of why he organized Team Obscurity. It allows him to focus on satisfying his curiosity and still keep things moving towards general good by bringing information to those who tend to act. He is kind, thorough, patient, and tedious. He acts quickly when he feels he understands, but has little sense of urgency without first having an established sense of immediacy.
If you cause a fight while he is around, he will consider it urgent and fight, putting his curiosity on hold. Often, however, unless there is some dramatic time constraint placed upon him, he will feel no desire to hurry. He would love nothing better than to spend his whole life investigating mysteries all day every day without regard to the results of his investigation.
The recent appearance of the Sonic world has given him a certain sense of urgency and excitement that has kept him moving consistently for the last 3 weeks. He is liable to forget to take care of himself when caught up in an investigation, and has been known to go several days before remembering to eat unless prompted to do so.
He tends to rely on anonymity and misdirection as opposed to stealth, as he's never been very good at sneaking around anyways. He does, however, have some skill with slight of hand.
Kraden was born on Two Island. He didn't stay long. He had a knack for technology that manifested itself at a very early age. His parents wanted to provide him with all the opportunities possible, so when he was three years old they sent him to live with his uncle Peter in Saffron City. Peter worked for Silph. It wasn't long however before Kraden was contributing to all of Peters work, and Kraden was one of the lead minds behind the Porygon Project in his youth. After the Team Rocket fiasco, however, his parents decided it wasn't safe for him in such a big city, so they brought him back to two island.
Kraden almost died when he got back to his parent's home and discovered that the island network was isolated from the rest of the world. He set about discovering the wealthiest and most technologically inclined individual on the Sevii Islands: Celio. Kraden persuaded Celio that getting the Islands connected to the rest of the world, to both the Pokemon Box storage system as well as all other available networks, was absolutely feasible.
As soon as he managed to get the Sevii Islands connected to everyone else, he began investigating Team Rocket, and other organizations like them throughout the world. He set up an underground network of information gatherers in opposition to them that he called Team Obscurity. Members of his team were instrumental in putting a stop to Team Aqua, Team Magma, the Second Rocket takeover, Team Galactic, and even Team Plasma.
In his spare time, he has also done some very personalized branches of the Porygon Project. He has developed equipment to allow his Porygon to function almost as a second mind within his own body due to microelectronic devices he always wears as part of his clothing. This doesn't really do much to his ability to fight, but his ability to defend, flee, and most importantly, to observe, have been greatly magnified through relying on his Porygon.
When the world merge occurred, Kraden immediately set Team Obscurity in motion. Everyone was being scoped out, being watched and discovered. He was fascinated by what he was able to observe through the arrival of Dr. Eggman's Death Egg and the Anthropomorphics's Central City. The technology that Dr. Eggman wielded fascinated Kraden, but also instantly pitted him against Robotnik's empire. Initially he thought the Anthropomorphic people may be some advanced form of Pokemon, but their lifestyle and opposition to the atrocities of Dr. Robotnik quickly caused him to consider himself their ally.
After failing to discover any semblance of an organized society on Angel Island through remote communication during the first week following the merge, Kraden has been exploring Angel Island himself, setting up satellite receiver-boosters all over the island so that he can communicate with his network of Team Obscurity Operatives while he searched.
He has been on the island for the last two weeks, and has discovered the existence of the Chaos emeralds. He has sent copies of trace energy signals from the Master Emerald to everyone in the Team Obscurity network with instructions to report any discovery of similar energy signals as soon as possible. He feels as though he is barely tapping the surface of Angel Island, and believes that collecting the sources of the Chaos Energy traces he has found on the island may enable him to bring the island back to its obvious former glory.
Pokemon team:
Porygon, Porygon 2, Porygon Z, Gardevior, Ditto, Haunter, Chatot, Musharna, Rotom, Zoroark.
Kraden does not carry weapons. He recognizes that his gifts do not lie in the realm of combat and avoids confrontation. The only weapons he ever carries are his own personally developed miniature EMP grenades. Each the size and appearance of a standard dice, they have an effective radius of 5 feet, have enough charge for a pulse lasting 3 seconds, and each and require an internal switch activation by either a Psychic or a Porygon. They would have no debilitating effect on a regular biological life form.
Special powers:
Kraden is gifted with limited telepathy and telekinesis. He can have 2 way communications only with other psychically gifted individuals, which in most cases tend to be Psychic Pokémon. He has extremely weak telekinetic abilities. They would be virtually useless if he used them for anything other than what he does, which is to remotely operate precision electronics, mostly his Porygon Co-operation Armor. He just doesn't have enough power to do anything else of worth, except maybe fly a paper airplane all day. Maybe.
His Porygon-cooperation armor, which is simply a series of microcomputer sensory arrays and data-output ports positioned strategically around his body allowing Kraden's Porygon to observe things that Kraden might miss. Porygon are able to send several kinds of Pokemon Attacks through the data ports, such as Reflect or Zap-Cannon, which allow them to both attack for and defend Kraden in response to any incoming threats.
He is always connected to his Team Obscurity Network. He wears a device something like a steampunk version of a scouter off of Dragon ball Z. In two pieces, he has a steampunk earpiece for audio input/output, and for video, a miniature data heads-up display screen disguised as a monacle. He has several portable network receivers on his person that he can set up in minutes in order to constantly expand his network and stay informed all the time.
He Likes Steampunk.
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Re: [War XI] Perfect Fusion <SU/DS>
I may come out of hiatus for this. I have a few questions though:
1. I have no idea what all the team talk and points are all about. Do I have to be in a team if I just want to RP in this? It's not a problem if I do.
2. I see some canon characters in here. Could I be Mecha Sonic from Sonic and Knuckles (not to be confused with the more recent metal sonic)? If not, I think I can come up with a trainer character instead.
Thanks :).
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Saraibre Ryu
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Re: [War XI] Perfect Fusion <SU/DS>
Originally Posted by
I may come out of hiatus for this. I have a few questions though:
1. I have no idea what all the team talk and points are all about. Do I have to be in a team if I just want to RP in this? It's not a problem if I do.
2. I see some canon characters in here. Could I be Mecha Sonic from Sonic and Knuckles (not to be confused with the more recent metal sonic)? If not, I think I can come up with a trainer character instead.
Thanks :).
Hi there!
This particular RP was specially made for WAR, of which is where the teams and points come in. Read
on more about what WAR is.
Now to answer your first question, no you do not have to be on a team to join this, but it's far more fun and you earn points for it to see who the best team is for this year's WAR season! For the second, you can play canon characters, but I think the Doctor or Grassy can better answer that question with more details pertaining to playing canon characters.
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Re: [War XI] Perfect Fusion <SU/DS>
Hokai, here goes. Looking forwards to being on an RP-oriented team this time ^^
Character Name:
Shaveh Teink
Park Lords
Travelling PokeDex-filler / Lab Assistant for Professor Elm
Shaveh is just under 185 centimeters in height, not including his hair, which is blonde and curly and tends to add another good 10 centimeters or so to the total. He doesn't like his hair, but it is unruly and un-tameable short of using half a bottle of hair gel. His facial hair is blonde as well, if you can call it "facial hair" - he has a carefully cultivated dusting of stubble across the outer edges of his cheeks and under his chin. He is of the belief that this arrangement draws attention away from his pointy chin and towards his blue eyes, his favourite feature.
Shaveh weighs 80 kilograms, but most of that is muscle. Not traditional external muscle, but rather the wiry kind that results from an incredibly active lifestyle. His legs in particular are very strong as a result of his favourite pastimes. He has multiple scars ranging from miniscule to medium-sized over his body but mostly on his arms and hands. Most of these he got from the machines he used to work with on his parents' farm during his childhood, although a few have been obtained during his more recent adventures, including a Sharpedo bite on his rear end that he gladly shows off to anyone who asks.
As Shaveh spends a lot of time in the field, he wears a long-sleeve shirt and padded pants. A pair of protective reflective sunglasses are usually nested in his hair, but in hazardous conditions Shaveh is quick to shield his eyes. Shaveh's shirt has a green-and-gray camouflage pattern, but his pants are a simple shade of light brown. They also have many pockets, but Shaveh usually prefers to store items in his backpack, which is a large hiker's model. This backpack is padded as well, because it tends to get thrown around a lot.
Shaveh has what he calls "a lethal allergy to boredom". Despite being a Pokemon Trainer and a PokeDex filler, Shaveh has never had any interest in taking the Gym Challenge. He figures that anything that's been regularized and weighed down by limitations can't possibly be fun. Likewise, he doesn't bother catching any common Pokemon like Watchog or Spearow - Shaveh prefers to travel out into the wilderness and to hard-to-reach locations and capture the Pokemon he finds there. Oftentimes he likes the dangerous wilderness so much that he stays there to train and Elm needs to send a Fearow to find him and bring him back.
Shaveh's most salient feature aside from his love of exploration is his curiosity. His goal in life is to scan every Pokemon in existence with his PokeDex - including all of the Legendary Pokemon. He figures that these powerful creatures would have to be in out-of-the-way places, which is the other reason he loves to visit exotic places. Shaveh also loves visiting other regions, but aside from Johto he's only been to Unova on an errand for Professor Elm. It's this curiosity that keeps him moving forwards when he encounters failure, which isn't uncommon considering the kind of Pokemon he tries to find.
The Pokemon he captures are Shaveh's only real friends, aside from Professor Elm, so he does his best to raise and train them. All of his Pokemon have been trained in extreme climates using unorthodox techniques, which had resulted in an unusual battling style. Unlike many other trainers, Shaveh trains alongside his Pokemon - he climbs cliffs, runs endurance-style and works to better himself in general. This bestows upon him a never-say-die attitude, although said attitude isn't necessarily positive. It also means that he's determined and head-strong to the point of attempting impossible tasks. His time alone has also given him the opinion that relationships with humans are mostly meaningless. Aside from his loyalty to Professor Elm and respect for his widower father, he doesn't have any positive or negative opinions of any other people. When he encounters them, he treats them with a polite yet aloof attitude. This more-so than anything else is what causes him to have trouble making friends with people.
After becoming ten years of age and obtaining his first Pokemon, Shaveh opted to stay in New Bark Town with Professot Elm and help out in his lab. Shaveh slowly tired of the easy lifestyle, and shortly after his thirteenth birthday Elm shoved a PokeDex into his hand and told him to get moving. He was reluctant to leave his family, but his mother had been diagnosed with an illness she refused to reveal. Her only request was that Shaveh not be there when she finally passed on. Never one to refuse his mother anything, Shaveh left home and headed straifght for Mount Silver, despite the warnings of everyone he encountered. Over the years Shaveh has been to many strange and out-of-the-way places, rarely returning home to visit his father, who now works as an electrician in Cherrygrove City having sold the family farm.
Most of the places Shaveh has visited he will never be able to visit again, simply because he doesn't know where they are. The only journey he's ever gone on that other Trainers could relate to was when he traveled to Unova on an errand for Professor Elm. He took a prototype PokeDex upgrade to Professor Juniper, but traded his plane ticket home for an all-you-can-eat lunch. He wandered Unova for a year and a half, training and battling before finally chartering passage home on a fishing boat.
The last couple years of his life has been when Legendary Fever has really gripped him. On a trip to Cianwood City, Shaveh caught a glimpse of a Lugia and was immediately entraced by its beauty. Ever since then Shaveh has been almost obsessed with training his Pokemon so they have the power necessary to locate and maybe even battle a Legendary Pokemon. Shaveh's primary goal is to fill his PokeDex, but he'd love to try and capture one of the mystical beings. He knows it can be done because of the stories his father and mother told him when he was a child. Just prior to the fusion event Shaveh was training in Mount Mortar - in fact, he was camping out in the deepest reaches of the caves. The cavern system is so deep and complex that after the cataclysmic event and subsequent cave-ins it took Shaveh a whole week to find his way out. Ever since then he's been trying to find his way back to Cherrygrove City to check on his father, avoiding the well-traveled Routes as they are now populated almost exclusively by Robotnik's minions.
Pokemon Team:
Saki the Meganium
. Saki was Shaveh's first Pokemon, given to him by Professor Elm. She is gentle and kind, and the very last of Shaveh's Pokemon to evolve. Her nature doesn't suit battling, but she's a perfect nurse and support Pokemon. Truth be told, Shaveh coddles her a little bit, but just like him Saki is the first one out to train and the last one to turn in for the night. When she needs to battle, Saki fights defensively - she summons sunshine to feed off of and duplicates herself with her perfected Double Team technique. Direct attacks aren't her thing, but when power is required she wields the mighty Solarbeam to devastate her enemies.
Juggernaut the Gallade
. Juggernaut was the first Pokemon Shaveh ever caught. He encountered Juggernaut as a Kirlia in the far north-east of Johto, and assisted the Pokemon in his search for a Dawn Stone. After evolving into a Gallade, Juggernaut decided to stick around to train with the human, and one day after a savage fist-fight the Gallade simply decided that Shaveh belonged to him. In battle Juggernaut is rash and uncompromising, but he has the strength to back this up. Juggernaut prefers to fight hard and fast, using his blades, hands, and feet as deadly weapons. He also has a surprisingly good grip on electricity-based techniques, including but not limited to Thunderbolt and Thunder Wave.
Vishi the Braviary
. Shaveh caught Vishi as a Rufflet in the north of Unova, just outside their equivalent of Victory Road. Vishi wasn't too pleased about being captured, and for a while Shaveh feared that he wouldn't be able to tame the bird's unbridled savagery. With time, Vishi learned to respect the human that captured him, and upon evolving the Pokemon decided to save his rage for anyone who caused trouble for his master. The Braviary is Shaveh's primary mode of transportation, but he's also incredibly dangerous in battle - Vishi's rage draws out immense inner power that he utilizes to destroy his foes from the sky.
Koma the Bisharp
. Koma is easily the calmest Pokemon on Shaveh's team. When he was only a Pawniard he managed to defeat both Juggernaut and Vishi in single combat. Despite these victories, he was unable to land a single strike on Saki due to her evasive techniques. Ever since evolving, Koma has become arguably the most powerful Pokemon on Shaveh's team - his stoic attitude and sheer speed are a force to be reckoned with. His most powerful technique is the Metal Burst - the more damage Koma takes, the more power this intense blast becomes.
Shaveh has no traditional weapons, although he has been known to use his heavy backpack as a form of improvised cudgel. He has basic firearms knowledge from his time spent on the farm, but doesn't like the idea of carrying them around - he feels that bearing weapons is literally asking for trouble. Shaveh has no formal martial-arts training but his quick reflexes and wiry strength means that he can hold his own in a fight.
Special Powers:
Shaveh himself has no special powers, but Juggernaut can use his telepathic abilities to create a communication network between himself, his Trainer, and the other three Pokemon. This only manifests when Juggernaut is outside of his PokeBall, though.
Shaveh's backpack contains everything that one requires to live in the wilderness for a period of up to three months, assuming there are renewable food and water sources, including: a sleeping bag; insect repellant; a limited number of canned foods; telescoping torch; and a small fishing rod. He carries a few spare PokeBalls in-case he comes across a rare Pokemon he wants to catch, but he carries no Pokemon medicines - with Saki acting as a team medic, he figures he doesn't need any.
Bunbun, or something.
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Re: [War XI] Perfect Fusion <SU/DS>
You double-posted, ChainReaction.
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Re: [War XI] Perfect Fusion <SU/DS>
Originally Posted by
Saraibre Ryu
Hi there!
This particular RP was specially made for WAR, of which is where the teams and points come in. Read
on more about what WAR is.
Now to answer your first question, no you do not have to be on a team to join this, but it's far more fun and you earn points for it to see who the best team is for this year's WAR season! For the second, you can play canon characters, but I think the Doctor or Grassy can better answer that question with more details pertaining to playing canon characters.
Thanks! I decided to scrap a canon character and go in another direction:
Character name: Ziporah "Zippy" Lane
Age: 13
Gender: Female
Species: Human
Team: Park Lords
Occupation: Junior Ranger
Appearance: Zippy is a young girl, standing at 4' 6" (142 cm) and 90 lbs (41 kg). Her dark red hair is somewhat short, reaching to her shoulders. It's straight for the most part, with a slight curl in the back. Her bright green eyes are always looking for some new path to discover. The young ranger's skin reflects her outdoorsy lifestyle: a slight tan but still defined as white.
Ever since she was accepted into the Junior Rangers, Zippy has tried to wear that uniform almost every day. This attire consists of a short-sleeved khaki shirt that buttons up and matching short that cover her upper thighs. The shirt has two large breast pockets for storing item balls. The brown leather belt isn't so much used to keep her pants up as it is another tool in her arsenal, as well as a place to put her pokeballs. The red "tie" is really a handkerchief that can be pulled off her collar when the need arises. Zippy proudly displays several pins she earned for various achievements, such as camping and receiving a partner pokemon. Her shoes are more for function than style: tough brown leather boots that cover her ankles. Finally, she has long white socks, the red stripe on top almost reaching her knees.
Personality: Zippy has all the characteristics one would expect from a future ranger: curiosity for the unknown, a strong sense of justice, and a drive to better oneself. It takes a lot to break her spirit. Being as young as she is however, this can lead her into trouble at times. Zippy will follow her curiosity into places she shouldn't be (though that's when the greatest treasures are found!). She may not attack an armed assailant head on, but she would risk more than she should to help the injured. And of course, the journey to better herself may have the ranger bite off more than she can chew. If there was a phrase to describe Zippy, it would have to be "Adult supervision required".
Zippy is quite the tomboy: she'll get just as dirty as any boy in her class. She absolutely loves the outdoors, secret passageways, and lost treasures. She also cherishes her pokemon team, treating them as partners to share in her great achievements. The ranger hates the lack of adventure at times, not settling for a mundane life playing on a computer.
History: Zippy was born and raised in Pallet town, a quaint little town in Kanto. She grew up hearing tales of great men and women taking a cross-country journey and gaining all sorts of titles and recognition for their deeds. The society was built around such adventurers, so it wasn't long before the future ranger wanted to aspire to such heights. As a kid, she pretended to be a ranger, fighting off deviants and discovering secret worlds. It wasn't a surprise that, at age 11, she joined the local Junior Ranger division.
Zippy could not have been more ecstatic. She was finally taking her first step in becoming a
ranger. Though there was the occasional field trip, the first two years as a junior ranger consisted of "missions" such as recycling and cleaning the park. The only thing that kept Zippy's interest in such things was the pins earned for making achievements. She absolutely loved collecting them, each with a different symbol depicting the task done. The girl was almost obsessed with doing such tasks. The one pin that really changed her life was the one that depicted an egg. Her troop leader gave everyone a mysterious egg to raise until hatching. Zippy must have shined that egg every day, even sleeping with it to keep it warm. Her efforts paid off and out emerged an oshawott. As a reward, not only did she get the pin, she was able to adopt the pokemon as her partner. This was a big step: this meant that Zippy was ready to intern with a pokemon ranger as an assistant. When she would get older, she could apply to become a ranger herself. All Zippy had to do was go to Professor Oak's lab to make Ollie's (the oshawott) adoption official.
That's when a robotic army from another dimension descended upon the town. It happened so fast. Absolutely no one was prepared for such an event to occur. Even highly experienced trainers were taken down: the robots had no qualms about shooting the humans before their pokemon made the first move. For the first time, Zippy was genuinely frightened. People were dying, people she knew. The future ranger panicked and ran, with Ollie in her arms. She hated herself for letting the invaders pillage without resistance. There had to be something she could do…
As weeks past, Zippy learned more about the situation through radio broadcasts. A force known as the Eggman Empire had materialized out of a wormhole and quickly taken over not only Kanto but Johto, Hoenn and Orre. There was no way of escaping to one of the free areas, and even then, who knew how long they would be free. If there was one group that Zippy knew of to look up to in crisis, it would certainly be the pokemon rangers. That was it then! She would travel the countryside to find wherever the rangers gathered and help them in any way she could. For the sake of her world, she could not stand by and watch them destroy everything she knew. Not anymore. She visited a pokemon center and took in two more pokemon, refugees from the attacks. They were an emolga and a ponyta who had lost their owners. Zippy gladly took them on and began training. Her oshawott evolved as a result of the heavy training, turning into a more battle hardy dewott. The rangers were going to need all the help they could get, and Zippy was determined to give them just that.
One thing was for sure: there had better be one heck of a pin for this mission.
Pokemon team: Dewott, ponyta, emolga
Weapons: None
Equipment: Pokegear, pocket knife with built-in compass at one end, explorer's kit (small shovel, sphere finder, pickaxe), 3 pokeballs, 2 great balls, 1 ultra ball, two bottles of water, a dozen sitrus berries and a big bag of trail mix. Zippy keeps the explorer's kit in an item ball, allowing it to miniturize for storing in a shirt pocket. Her pokegear contains a radio, phone, and map, tools that could prove valuable. The pokegear and pokemon are clipped onto her belt, while her pocket knife is kept in the back pocket of her shorts. Rations like water and food are in a drawstring canvas bag that Zippy wears like a backpack.
Other: My goal here was to create a character that could come from one of the games and see what would happen if something as random as a robot invasion took place. What will happen to her? We'll find out soon enough, nub nub.
Last edited by 2gamers; 06-02-2012 at
. Reason: Editing item section
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ASB Official
Join Date: Aug 2008
Location: The Land of Night and Magic
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Re: [War XI] Perfect Fusion <SU/DS>
My SU is finished. :D
I laughed, I cried, I
And in the end found
this world
Thanks, Speed and Dino and also Speed! :D
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Re: [War XI] Perfect Fusion <SU/DS>
I have a few more questions:
1. Regarding teams: Within the RP setting, will our team's characters also have to be in the same team or are our characters free to go their separate ways?
2. Can I assume catching pokemon is allowed? There doesn't seem to be any restrictions on pokemon teams, so I'm guessing this wouldn't need a judge to decide capture outcomes (as opposed to making weapons out of badnik parts). The only exception would obviously be...
3. Legendaries. An alien force is taking over the world, and they're probably doing a great job of it. Seemingly outgunned and outskilled in the ways of warfare, pokemon trainers and rebel teams will no doubt turn to the powerful legendaries to counter Robotnik. What are the rules for them? Can we catch them or somehow negotiate with them to help fight, with a judge deciding an outcome? While we're at it, the chaos emeralds are also powerful items. I see a list of them in the first posts, so I assume we can obtain them too. I'd love to know how :D.
4. What are the ground conditions for Robotnik-controlled areas? If I were an evil genius, the first thing I would do is go after the pokemon centers. With his technology, he could hack into the box system and wipe out any pokemon stored in computers (or enslave them). Then there's the mre direct approach of destroying the centers to limit healing opportunities. Has that already happened or will this be a campaign that happens during the RP?
5. Am I just imagining things, or does this RP start this Sunday?
There might be more questions, so thanks for dealing with a newbie who wants to be prepared :).
Last edited by 2gamers; 06-01-2012 at
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Dr Robotnik
Join Date: Jul 2008
Location: A boot
Posts: 9,070
Re: [War XI] Perfect Fusion <SU/DS>
Originally Posted by
I have a few more questions:
1. Regarding teams: Within the RP setting, will our team's characters also have to be in the same team or are our characters free to go their separate ways?
2. Can I assume catching pokemon is allowed? There doesn't seem to be any restrictions on pokemon teams, so I'm guessing this wouldn't need a judge to decide capture outcomes (as opposed to making weapons out of badnik parts). The only exception would obviously be...
3. Legendaries. An alien force is taking over the world, and they're probably doing a great job of it. Seemingly outgunned and outskilled in the ways of warfare, pokemon trainers and rebel teams will no doubt turn to the powerful legendaries to counter Robotnik. What are the rules for them? Can we catch them or somehow negotiate with them to help fight, with a judge deciding an outcome? While we're at it, the chaos emeralds are also powerful items. I see a list of them in the first posts, so I assume we can obtain them too. I'd love to know how :D.
4. What are the ground conditions for Robotnik-controlled areas? If I were an evil genius, the first thing I would do is go after the pokemon centers. With his technology, he could hack into the box system and wipe out any pokemon stored in computers (or enslave them). Then there's the mre direct approach of destroying the centers to limit healing opportunities. Has that already happened or will this be a campaign that happens during the RP?
5. Am I just imagining things, or does this RP start this Sunday?
There might be more questions, so thanks for dealing with a newbie who wants to be prepared :).
I love making lists 8D
That's entirely up to your character! If you're awarded any points your team still gets it, but if you want your character to go off on a tangent there's absolutely nothing stopping you. Makes for interesting plotzors~
Jup, catching Pokemon is allowed for Pokemon trainers. Otherwise everyone with a Sonic character would have Pokemon and that would just get problematic and then no one would want to be a Trainer any more :V Just don't overdo it and catch like twenty and march in somewhere with an army and I'm a-ok with trainers catching more Pokemon 'cuz that's what they do XD
Robotnik's going after the Legendary Pokemon as well~ If you can get to them first, you're more than welcome to try to convince them to help. They're worked like I have the Chaos Emeralds worked; if someone is striving for one, they have to put in enough effort to get it. So wandering around in the countryside doing nothing productive but looking for a magic rock isn't going to net you a magic rock, and you won't just be walking up on a Legendary in the middle of nowhere either. In general they're where they were in the games, which tend to be difficult to access areas. It's more an effort thing in getting them to actually pay attention enough to want to be bothered to help |D As for catching them, I'm gonna go with anime logic and say they're probably just going to nuke whatever Pokeball you use on them. Convincing them to help... Oui, that's a thing you'll probably want to try to do with a couple of 'em :3
Pretty much everything left there has been turned in to robots if it was alive. The worker robots are in the process of turning the towns in to fortresses, but the PC system is still in tact. Robotnik's not aware of it... and doesn't particularly care either. Silly bad guys, ignoring important things...
You are imagining things 8D It starts Saturday.
Reserves and approves all around 'cept for Duded who has told me he will work on his SU by the way :U
<Image made by Neo>
Last edited by Dr Robotnik; 06-01-2012 at
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Re: [War XI] Perfect Fusion <SU/DS>
Yay, approved!
3. In that case, who would RP the legendary? Would you let RPers do that and issue a verdict accordingly, or would we need a judge to RP such a pokemon?
4. I planned on having my character in Kanto and/or Johto. Would that still be possible as long as she's stealthy about it?
ANd while I have you here, who controls the badniks? Being regular grunt robots, can I assume those would be NPCed out to whoever wants fighting fodder, with a judge sending out a boss at his whim?
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Dr Robotnik
Join Date: Jul 2008
Location: A boot
Posts: 9,070
Re: [War XI] Perfect Fusion <SU/DS>
Originally Posted by
Yay, approved!
3. In that case, who would RP the legendary? Would you let RPers do that and issue a verdict accordingly, or would we need a judge to RP such a pokemon?
4. I planned on having my character in Kanto and/or Johto. Would that still be possible as long as she's stealthy about it?
ANd while I have you here, who controls the badniks? Being regular grunt robots, can I assume those would be NPCed out to whoever wants fighting fodder, with a judge sending out a boss at his whim?
I still love lists 8D:
The RPer would RP the Legendary too. I'd just say whether or not you convinced it or just bothered it enough to fly off and ignore you XD (I'm the judge by the way)
Yeah, it's fine for her to still be there and sneaking around. The workers aren't terribly bright, and the soldiers are off fighting elsewhere in most cases. I'd try to avoid any factories you come across if you're on your own though :s
The mook Badniks are NPC'd by whoever happens to be fighting them. Boss-level ones I'll control, and forces in large enough amounts I'll control directly (During full-on attacks and such) but the weak grunts I'll generally leave up to the players to NPC. Just don't abuse it or you'll be very unhappy with what happens XD
<Image made by Neo>
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Re: [War XI] Perfect Fusion <SU/DS>
Thanks. I think I have a good enough idea to start on a first post. Do you happen to know of a catalog of various robots in the sonic series, like a wiki page or something?
remixed boss music
ought to get people in the mood, though I'm partial to
Malicious Fingers
, among others that have no youtube links.
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Neo Emolga
Join Date: Mar 2004
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Re: [War XI] Perfect Fusion <SU/DS>
Originally Posted by
Thanks. I think I have a good enough idea to start on a first post. Do you happen to know of a catalog of various robots in the sonic series, like a wiki page or something?
remixed boss music
ought to get people in the mood, though I'm partial to
Malicious Fingers
, among others that have no youtube links.
Bingo, here you go. Major ones are listed first, the minor ones are more toward the bottom of the page.
(Might be helpful to include this in the first post, since we're probably going to be facing hundreds of thousands of these)
And yes,
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text:
Not sure if this should be on decorating board... I have almond in the bathroom and need to replace my toilet. I would like to switch to white as I prefer it and the almond seems dated. I wouldn't be able to do bathtub for quite awhile though due to money. Should I stick to almond? Opinions? |
Follow-Up Postings:
I would go with the white. Is the bathtub a feature in the room or is it behind a shower curtain? Have you looked into painting the tub? I know that it can be done, but that's all I know about it. |
It's is mostly hidden behind a shower curtain. I didn't know about painting it - I will have to look into that. I've been looking at vanities - had now idea they were so expensive for a double one! |
- Posted by writersblock (My Page) on Mon, Apr 8, 13 at 12:33
>had now idea they were so expensive for a double one! It depends on what you're looking for. You can get a 40" double sink vanity from ikea for about $400. You can get a 72" double vanity from someplace like homdecorators for a little over a thousand. If you want a custom vanity or something like ronbow, it's going to be way more than that. Check out places like overstock, too. BTW, the only tub painting that holds up well is painting the outside of a clawfoot tub. There's no way to paint a regular alcove tub in place and have it still look good after a few months regular use. |
Thank you for the info.! I will definitely check IKEA and Overstock. How costly is it to replace a tub?? |
- Posted by palimpsest (My Page) on Mon, Apr 8, 13 at 19:59
You can get a tub for about $200 and a decent tub for several hundred but the labor is significant. |
Thank you...good to know. Anyone use bath fitters?? |
There are several threads on bathfitters. I haven't had much luck with the search engine on this site but if you google gardenweb and bathfitter, you will find several threads including these two. http://ths.gardenweb.com/forums/load/bath/msg0219312414789.html http://ths.gardenweb.com/forums/load/bath/msg0213053529227.html |
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subset: commoncrawl


text:
A Nashville man was hit with a $84,522.24 debit card charge for 10 gallons of gasoline after filling up at a local Mapco station.
The drama began last week when Ray Crockett pre-paid for $30 worth of gasoline after traveling to the station on the outskirts of Nashville, hoping to taking advantage of the $2.93 a gallon price.
Unfortunately, he would find himself saddled with a five-figure bill and unable to access his bank account online for days. Crockett, who never signed for the $84,000 bill, says he didn't learn about it until he tried to purchase a meal and his card was declined.
"I stopped to buy lunch and was told my card was declined," Crockett told ABC News. "I said, 'no the card is good because my paycheck is was deposited.'"
But when he called Citibank to check his balance, Crockett discovered his account was overdrawn by $84,000.
In attempt to rectify the situation, Crockett would follow up with Mapco, which informed him there was nothing the company could do about the transaction. Unable to gain access to his bank account, Crockett was struggling to figure out how he would eat.
Mapco, he said, gave a him a $100 Visa gift card to get him through the weekend.
The dispute would carry on throughout the week — he claims both Mapco and Citibank sent him on a wild goose chase to correct the overcharge. Eventually, he said, the convenience store would stop responding to his calls.
"I didn't have funds to hire an attorney, I was out of money," said Crockett.
An employee at Mapco would state she did "see the transaction" and then "my calls were no longer answered," he added.
Crockett would make several calls to both the Citibank and Mapco and found no resolution until Thursday.
"Mr. Ray Crockett used his prepaid card at a mini-mart in Tennessee to purchase gas," a spokesperson for Citi said in a statement. "The merchant not only put through a pending charge for the gas transaction, but also an additional settlement charge that drew his account significantly negative."
The statement continued, "due to this input error at the merchant, a charge was erroneously billed to Mr. Crockett's prepaid card account. Citi has credited Mr. Crockett's account and informed him that his card is available for use. Citi has resolved the issue to Mr. Crockett's satisfaction and he is able to use his card. We apologize for any inconvenience this caused and are putting processes in place to ensure that this does not happen in the future. We will continue to monitor his account closely to make sure no other issues occur."
When asked if anyone ever explained what the charge was actually for, Crockett told ABC News, "I certainly couldn't get $84,000 worth of gas in a Nissan Maxima."
According to NewsChannel 5 Investigates, Mapco has overcharged at least 16 people for gas. Nikki Johnson pre-paid for gas and saw a $58,278.35 charge appear on her statement.
Johnson told NewsChannel 5, "That is insane. That is just beyond mind-blowing crazy. I bought a coffee drink, and I pre-paid for gas."
In regards to the Crockett's dilemma, a spokesperson for Mapco wrote in a statement to ABC News, "credit and debit card transactions are processed and settled by third parties. Errors in electronic transactions are rare, but like any other type of transaction, errors sometimes occur. These errors can result from a variety of reasons, including technical failure and human error. When we discover a processing error at our stores, we often resolve the issue quickly and with no harm to our customer."
The statement continues, "all issues known to us have either been resolved or are expected to be resolved soon. We apologize for any inconvenience these issues are causing. "
"As always, we remain committed to providing safe, secure and accurate credit transaction capabilities at our stores and are constantly seeking ways to improve our technology to better serve our customers," Mapco added.


text:
Heart's Nancy Wilson Gets Married
Heart guitarist Nancy Wilson got married to music executive Geoff Bywater on Saturday (April 28) at a restaurant owned by none other than Sammy Hagar.
Heart guitarist Nancy Wilson got married to music executive Geoff Bywater on Saturday (April 28) at a restaurant owned by none other than Sammy Hagar.
People sometimes cheat in relationships. It is an unfortunate fact of life. If you are growing suspicious that your partner is being lead astray and need to find out the truth, here's one method we do not recommend: hiring someone hotter than you as bait to seduce your potentially unfaithful companion and pray that it will all turn out well.
It's not just about what you wear on the outside ladies. What you wear underneath your clothes says a lot about your personality. Let's talk underwear!
Wedding season is just around the corner and someone you know is probably gearing up for the biggest day of his or her life.
Of course, no day can go as perfect as you pictured it in your head. These are the statements that can bring your special day to a grinding halt.
Studies show that most women make noise (and lots of it) when engaging in sexual intercourse. It's not because they're nearing orgasm. Those loud moans are more of an effort to make you feel good about yourself and the size of your package and because she wants you to hurry the hell up.
New research shows that if you think your wife or girlfriend is fat, you're probably wrong. Even better? If you think you're not fat, you're probably just as wrong. Research — what won't it prove or disprove?!?


text:
Monthly Archive for September, 2011
St. Peter's hospital merger happens over the weekend
The boards of St. Peter's Health Care Services, Northeast Health and Seton Health/St. Mary's Hospital met on Tuesday night for an organizational meeting. The boards will officially merge on Saturday becoming St. Peter's Health Partners. The new entity will hold a press conference on Monday to mark the merger.
[Read More]
Today Show hosts gives a shout out to Capital Region women
Hoda Kotb, a co-host on NBC's Today show, told viewers this morning that she enjoyed the evening she spent in the Capital Region. Kotb, a breast cancer survivor, attended and spoke at the 11th Annual Women's Night Out in Albany on Tuesday night. The event benefited Ellis Medicine's Bellevue Woman's Center. Kotb said it was […]
[Read More]
Terminally-ill cancer patient revived after suicide attempt
Varian Ayers Knisley, 68, had an advanced brain tumor and less than six months to live. Instead of dying slowly as the tumor invaded her brain, Varian decided to take her own life. (Read the story: Life interrupts an attempt to die at home) In what appears to be a coincidence, hospice workers visited her […]
[Read More]
End of life laws in the US
California: Requires health care providers to inform terminally ill patients of all their available legal options for end of life care. Idaho: Allows health care workers to ignore the wishes of dying patients if they contradicts their own religious and moral beliefs. Montana: Court ruling said the relationship between a patient and physician is private, […]
[Read More]
End of life planning: resources, guides and definitions
Everyone has their own preferences on how they want to die. Below are some resources to learn about options and how to create advanced directives so your family members and medical providers know what you want. End of Life Definitions Health care agent or proxy: A legal document that designates someone to make medical decisions […]
[Read More]
What does it feel like to have Alzheimer's disease?
"I imagine my brain as an iceberg," said Dr. Steve Hume. "Some days it's very sunny and it melts, but you never know quite where it will melt. Other times, it's cloudy or cold and it doesn't melt." Hume, a psychologist and retired health care executive from Western Massachusetts, spoke in Albany on Tuesday about […]
[Read More]
Flooding + mosquitoes = West Nile virus; Albany County sees 1st case
Albany County's first case of West Nile virus was reported today, and health officials say flooding is a contributing factor. Read Bryan Fitzgerald's story here, First human case of West Nile virus in Albany County – Times Union. "This first human case of West Nile virus illness in Albany County appears to be a direct […]
[Read More]
NY hospital infection rates falling; central line infections drop 37 percent
Type of infection Number of infections Rate of Infections Percent change since 2007 Heart bypass surgery, chest site 277 2.2 percent -17.3 Heart bypass surgery, donor site 100 .87 percent -22.5 Colon surgery site 840 5 percent -16.1 Hip surgery site 294 1.1 percent 0 Central line infection 1,007 2.8 percent -37 C. difficile infection […]
[Read More]
Clifton Park chiropractor adjusts to the radio
Clifton Park chiropractor Joseph Gulyas is launching a weekly health program "Hands on with Dr. Joe" on 101.3 FM. Gulyas is owner and director of Northeast Spine and Wellness. He will share tips for healthy living on the show, which will air Oct. 2 at 12:45 p.m. The public is invited to join the show […]
[Read More]
Poll: Do you like St. Peter's Hospital's new renovation?
St. Peter's Hospital officially opened it's new Patient Care Pavilion on Wednesday. (Read the story, To our health, $259 million – Times Union) The centerpiece of the pavilion is a dramatic 116-foot long skylight over the Massry Family Atrium. It covers "Main Street," which acts as a gateway to all the hospitals services and programs. […]
[Read More]
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text:
Viva Las Vegas!
A bright, busy and extravagant adults playground in a giant sandpit…It could make you, it could break you!
Where: Las Vegas, USA
Must See: The Bellagio water show from inside the Hyde is spectacular, as is the view from the Ghost bar on top of the Palms
Must Do: A sky dive over the desert, but watch for rogue pilots flying without radio communications…Forget I mentioned it!
Must eat/drink: Away from the clubs. The drinks are very pricey. Get stamped from the club as soon as it opens, leave to get some drinks and then return later
And… Remember that the house always wins!
Avoid: Shaking hands with rappers selling their merchandise on the street because they will manage to get you to donate to their cause before you know it and all you'll have to show for it is a CD of swearing that you will never listen to again
Fast Facts – What you Need to Know
Currency: US Dollars
Language: English, albeit with a few Americanisms thrown in
Transport: Taxi or car, limousines are pretty common too. Most places are too far away from one another and it's too hot to walk in the summer
Cost: Clubs/bars are expensive, hotels are quite cheap if you search for a good deal. Food is not too bad because of how much of it you get
Wi-fi: Should be available in hotels but the Luxor doesn't have wi-fi in the rooms…
Tipping: 15-20% for food, $1 each drink ordered at the bar, 10% for taxis
Visa: UK residents can go on the Visa Waiver Program for up to 90 days, other counties may vary so check out the embassy for details
Top Travelling Tips
- Look at hotel and flight packages online, you get some really good deals
- Factor in resort costs, which are charges to use the pool, gym and facilities in the hotel. Usually $12-$20 a day
- Consider getting a table in a club if there is a group of you. It might work out cheaper, it's way more fun and will enhance your night like you would not believe…
When should you go?
It's a desert so very hot in the summer. I've been in June, twice, which means that it's hot but not too hot. There are enough people there around this time of the year, too. I'm pretty sure that there will be people there all year round but the summer is definitely the peak time. It's when they have the best pool parties, so you really should plan to make sure you see a Las Vegas pool party!
Cash to Splash
Eat: TWIST in the Mandarin Oriental is an amazing, Michelin star, French restaurant on the 23rd floor. With as much attention to the experience and atmosphere being paid to the food, you really are going to have a luxury experience to remember.
Sleep: To party, stay in one of the suites at The Palms – the official playboy hotel and home to the available for rent Hugh Hefner suite, complete with indoor pool hanging outside of the hotel at 50 floors up. Or if you are a bit of a player, get the kingpin suite!
Drink: Table service at the major clubs on a weekend, like The Wynn, TAO, LAX or Pure. If you get a table you'll have to buy a few bottles of alcohol so take your pick!
Because you're tight
Eat: Get a hotel near to a food store, or if you still don't want to cook there are good takeaway places in the hotels where the serving sizes are enough for two meals. In The Luxor, there is a small café style food place right in the back corner open 24 hours which does good toasted sandwiches, bagels and wraps which are tasty and relatively healthy.
Sleep: Most hotels offer great room deals, especially if you are happy sharing a double bed with your mate. Alternatively, stay at a motel which are dotted along the roads next to the main hotels. There are also some cheap, no frills hotels like Palace Station Hotel and Casino. An example room rate is $64 for 2 double beds on a Sat night. That's $16 each a night, and it's cheaper on a weekday. This was for a date in May 2013.
Drink: Look out for the happy hour drinks promotions in most of the bars inside the hotels. Just walk around inside and you'll see promoters trying to entice you in. Have a chat with them and find out what the best way to get a good deal on drinks is. If you're friendly and talkative with them they'll usually tell you. Also, when you arrive at the hotel they will often give you a booklet with drinks vouchers and free club entry inside, use them up.
Travel Truths…
I boarded the plane and settled into the less than comfortable economy seat that I had been assigned for this 10 hour flight to Las Vegas. Fortunately, I had checked in online and had chosen a window seat. Unfortunately, the in-flight entertainment was far from up to the usual, and expected, standard that Virgin often provide. My thoughts were soon distracted by my friend who reminded me about the activities we had planned ahead of us while visiting the Oasis in the desert of Las Vegas. Among them was something that neither of us had done before, skydiving!
Thinking back 8 months ago it had seemed like a good idea to do something different and this was one of the top things to do in Las Vegas on our list. Back then it had been so far away that I didn't really have to think about it, so we booked up. I was hoping that my fear of heights would subside the higher we went…
Las Vegas?! Next Stop San Fran…
3 movies, 2 meals and 1 failed sleep attempt later we landed in at LAX airport, Las Vegas. Now I knew why I hadn't taken up the Virgin Atlantic's staff request at Heathrow to take a different flight in return for £480 because they had over-subscribed the flight. I felt rough. I'm not overly keen on flying so there was no way that £480 would be enough for me to extend my total trip time from 10 hours to 20 hours. My friend, however, thought differently. When offered this offer deal at the departure area he jumped at the chance, even though I told him that I didn't take it…Fortunately, there were too many people who also wanted to take advantage of it so he didn't get to change flights.
The temperature hit me like the wall of hot air when entering a sauna but unlike the sauna I knew I'd be out here longer than 5 minutes. We were in the queue for a taxi, with large suitcases and dressed for a mild day in the UK. This, however, was a desert in the middle of June. Welcome to Las Vegas weather. Perfect for pool parties and night time open air clubs, not for lugging baggage around. The next taxi to pull up here better have air conditioning or I'm going to slobber all down your shiny, faux leather seats! The next taxi did have air con, but chose not to use it and opted for the old fashioned windows down approach. I didn't slobber, the guy seemed friendly.
Into the Luxor
The first thing we did was sleep. Well, we had a power nap for an hour and then prepared ourselves for a quick dip by the pool before we headed out for the night. The location was LAX which was located in our hotel, The Luxor. It was an easy choice for two reasons. 1) It was on our doorstep and we had free entry for the night because we were staying in the hotel (remember that little booklet I mentioned above? This is one of the benefits from it). 2) It was a Wednesday night Vegas on a Wednesday was the night to go to LAX. It was the same as 4 hours ago when I came here last.
Bars in Las Vegas
Most of the Las Vegas clubs have "the" night that you should go there. LAX on a Wednesday, TAO on a Thursday and most clubs on a Friday and Saturday as it's so busy. If you check out the website about the ultimate Las Vegas nightclub guide you will get a lot more details.
I won't go into any more details about what club or pool party to go to when because that information has already been covered on the above website in great detail. There are lots of things to do and see in Las Vegas and the nightclubs are one of the main attractions, so
I'd recommend checking out the Jack Colton website because he has some great info on there. What I'm going to do is attempt to give you some tips on getting into Las Vegas nightclubs, the Do's and the don'ts.
Las Vegas Nightclub Do's
- Dress smart and look good. You don't have to wear a suit or even a shirt, but make sure you look good
- If you don't have girls with you, stand inside of the hotel entrance and find some girls who you can go in with. If they seem reluctant, offer to have a round of shots in the hotel bar first. This way you'll have more credibility when you go to the club to get in and you can get to know the girls…
- Go early and if you can't find any girls make sure you're early in line as it can be difficult to get in
- Go to the hotel where the club is earlier on in the day and talk to someone about getting on the guest list. Quite often there will be people promoting the club for that evening so get chatting to them and hopefully they will be around later and recognise you.
- Be friendly with ALL of the nightclub staff. Not overly so, but a good conversation goes a long way when you have been waiting in line and it lets them know you cool enough to get in
- Be patient. If you are not on the guest list it can take a while to get into the busy clubs, perhaps over 1 hour
- If you look after the doorman you might be able to get a quicker entry
- Get frustrated and rude towards to staff, they won't let you in. There are hundreds of other people waiting to take your place
- Get too drunk before you go in, they will turn you away
- If you are tempted to jump in the pool at The Wynn, be prepared to find another club shortly afterwards..
Up, up and…Awww, What's that!?
It was time to get on the plane, but not to go home. This plane I would be jumping out of from 13,000 feet. 13, unlucky for some was my first thought. I'm a recovering pessimist so I quickly erased that thought. The usual questions were asked to our heroes for the day, the instructors, like "how many jumps have you done?", "Has your chute ever failed?!", "Do you have a reserve?" and "Do you pack your own parachute?". I'm sure that after 600 jumps, 1 shoot failure, the use of the reserve parachute and thousands of chute packs later they are used to all the questions from nervous first time jumpers. We were strapped in and ready to go, but there was a problem…
Earlier in the day we had been picked up from outside The Paris Hotel – Las Vegas by a skydiving veteran lady who drove us to the small, dusty airstrip which was about 45 minute drive outside of Las Vegas. We were joined by a couple who were also jumping straight after us. En route we were briefed by the lady about what to do, what not to do and the usual signing your life away. No really, we had to sign about 10 pages of paper, initialing every paragraph to confirm that if anything should happen to us it was not their fault and it was completely our responsibility. Not so reassuring…
None of that mattered now. We were sitting in the back of the plane, strapped to our instructors and holding on to the sides of the plane as we banked hard left at a 45 degree angle. What was happening? Everything had been going find up until this point. We'd been ascending steadily for around 15 minutes, but then we change direction quickly with no warning. As the plane leveled out we first turned to our instructors for a nod of approval that everything was OK. There wasn't one. Instead they both turned to the pilot, who pointed out of the window where we saw another plane…."What was that all about" we asked nervously. "Well, there was another plane up ahead and we needed to avoid it…" said the pilot. "Don't you use radio and have air traffic control!?" was our response. Pulling his headphone slightly off of one ear the pilot said "Yes, I do, but some people around here just decide to fly around without it…"
I didn't know whether it was safer to be inside of the plane or out. I immediately started to sweat! Panic set in. What happens if we jump and some is "flying around" beneath us, I thought. Hmm, better not to think about it and put my trust in the instructor was the only conclusion I could come to at the time to keep my sanity.
Gut Instinct
As I still pondered these thoughts it was time to jump. The door to the plane was opened and a blast of air rushed over my face. We slid closer to the edge. With my hands across my chest I dangled my legs out of the plane. I immediately felt the full force of the wind. Up until that point we had been completely sheltered from any sense of being exposed, now it seemed very real. I was actually going to jump out of a plane! Every part of my brain was questioning this decision. It's just not natural to be hanging half out of a plane at that height without holding on to anything. Just being suspended there was quite unnerving. Internally I was telling myself to go with it and "let go" of any worrying thoughts, just try to soak up the experience; the sights, the sounds and the feelings. You never know, they could be your last…My pessimism isn't cured just yet.
And then we jumped. More of a flop to be honest, but jump sounds better. All my previous worries immediately vanished as I was experiencing a sensory overload. The sights, sounds and feelings are nothing like you have ever experienced before. Take a cocktail, for example…With a new cocktail, you see a drink which is nothing new, you experience the same feelings of a liquid in your mouth and it's just the taste which is different. This was an all-new, high-altitude, potentially deadly cocktail, the likes of which I had never tasted before. And that can lead to unexpected outcomes.
I think it's the wind which causes most of the rush of adrenaline you get, combined with free-falling It's difficult to put into words the feeling it gives you. I think the best word I could use is nothingness….The ground doesn't approach nearly as quickly as you think it would, and it still looks quite close even when you are about to jump. I couldn't help wonder if we were high enough…There is no stomach in the mouth feeling. There is no feeling, just the wind in your face and a man strapped to your back…It's very surreal. The sense of falling doesn't really occur throughout the freefall, I think mainly because you have no point of reference which is close by. Just the ground which seems a long way off. Kind of like you are suspended by a cord, with nothing but a large fan blowing in your face set against a blue, cloudless sky.
All of a sudden the parachute cord is pulled and you go from 120mph to what feels like a stop in a few seconds. You breathe! And then fully appreciate what you have just done. Something which goes against everything your mind tells you should be done to ensure you survive. 10 minutes later and you are back on the ground. The ride down is peaceful, but I was feeling sick the whole way down so I wasn't really appreciating the experience fully. It happens to about 1 in 10 people my instructor said, based on his experience. He keeps some wet wipes and a change of clothes back on the ground, he later told me.
One thing that I wasn't told about before the jump was that when the parachute has been deployed and the instructor has full control one of the first things he does is to change the position of where you are. He does this by releasing a strap to lower you in relation to him. He didn't tell me he was going to do this so it took me by surprise! For a split second it feels like you are going to become detached from him…Quite frightening for a moment.
Back on the ground the feelings of relief, satisfaction and adrenaline are all present. It's such an extreme sensation and an amazing feeling that I would recommend everyone try.
OK, so I've covered some things to do in Las Vegas, from skydiving to going out in the Las Vegas nightclubs. Now, let's have a look at another great option you have when in Vegas; drive to the Grand Canyon.
Vegas to the Canyon
We set off from Las Vegas around midday and made our way East. There were three of us, and we had a beautiful Ford Mustang convertible to cruise around in. Living the dream! We had a couple of good activities planned for the next 3 days, including white water rafting and a mule ride into the Canyon from the South rim. We opted for a 1 day rafting experience, I think it was with these guys because it was the only one which was a single day. All the others were at least 3 days and we didn't have time for that unfortunately.
First, though, we were going to get a glimpse of the Hoover dam. It is en route from Las Vegas to the Grand Canyon so we stopped off for 30 minutes or so to take a look around. If we had more time a tour would have been good. I only realised how impressive it was when I found out that at the time of building it (1930s), the technology was unproven and the project finished 2 years ahead of schedule – got to be a first. Although 100 people did die while building it…
The first of our activities was white water rafting along the Colorado River which runs through the Grand Canyon, which included a helicopter ride out at the end of the day. This gave us our first taste of the canyon, from right down inside, on the river. We hit some rapids and had a lot of fun. On our trip to the rafting and while on-board the raft we were with an American family. They were very friendly and talkative, much more so than I have experienced from many English people. I think this is a big difference between the two cultures, and I liked it. It made you feel very welcome.
Instructions for the Mules
After a long day rafting and taking a short trip in a helicopter to take us out of the Canyon, we made our way up to the next stop on our journey which was on the South rim. We had planned to go mule riding very early the next morning. We arrived very late and we were exhausted. I hadn't had time to read all of the do's and don'ts for the ride…I wasn't expecting there to be many instructions for mule riding, but I was mistaken…We got up after only 5 hours sleep and made our way over to the check-in desk, wearing shorts, t-shirts and flip-flops. We were greeted by what can only be described as a look of bemusement! When we saw everyone else in jeans, long sleeved tops and sun hats we realised that something was not quite right…
10 minutes later we were back in the room. We'd forfeited our places because we weren't dressed appropriately and didn't have time to get the extra clothing and equipment needed. On a positive note, we were now up nice and early and were able to go for a walk around the rim of the canyon before all the crowds arrived. Bonus.
When looking out across the Grand Canyon, early in the morning when the sun is low in the sky and there is a shimmering of heat haze
all around, it looks completely surreal. It's impossible to gauge the scale of it and it looks almost fake. When taking photos with it in the background it looks as though you are on a movie set and at any moment the picturesque back drop might be taken away. I'd highly recommend you go and see this most magnificent natural place for your own eyes.
So, go have some fun in Vegas but remember that the house always wins…Then take a scenic drive over to the Grand Canyon to relax.
Category: Americas, Nevada, North-America, USA


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Return to Planet Eclipse Etha Paintball Gun - Black
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Rating: Low to High
of 6
0 of 1 people found the following review helpful:
November 14, 2014
Reviewer: Anonymous Person
Great gun. The only thing is the macro line. So if Planet Eclipse could remove the macro line then 5/5!
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2 of 2 people found the following review helpful:
October 10, 2014
Reviewer: I ain't telling you! from SOmewhere high over the rainbow
Just got this Etha a few weeks ago. Best gun ever!!!!!! I've shot a proto rail as my first gun a g5 as my second. Thisis my third and i have to say that this thing is so smooth and accurate I can ping a guy from my base all the way to his base which is some thing like 50-75 meters
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0 of 1 people found the following review helpful:
Love this gun
May 2, 2014
Reviewer: Colby Duvall from Amarillo, TX United States
I've had my Etha almost a year now and I love this thing. I love the way it feels in my hands. I love the way it shoots. The trigger is fine. I don't really walk the trigger but when I need to it is fully capable of doing the job. Switching firing modes is a snap. I recently purchased an 06 Ego. After playing with it most of the day I decided it was time to switch back to the Etha. I was surprised at how much better my Etha performed than the Ego. I understand it's an 06 but still. I'm only giving it 4 stars because I had a problem with my poppet. But Planet Eclipse being who they are, hooked me up with quick customer support and since it was under warrenty, a new poppet for free. If you're looking for a great beginner gun, than look no further than the Etha. Same great quality you'd expect from Planet Eclipse but for about half the price.
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3 of 3 people found the following review helpful:
great gun
February 4, 2014
Reviewer: Vinny from North Brunswick, NJ United States
I've had this gun since sometime around September so roughly four or five months. And I love it. The gun shoots straight and smooth. A lot of people say the trigger sucks but it really doesn't. Just adjust it to your preference and it'll be an amazing trigger. Extremely easy to maintain and keep up with. The board is really easy to program too. My buddy got a mini a few weeks before I got my etha and they're both great guns. The etha feels a lot better in my hands though and I like how it comes stock with everything you'd need. My buddy spent a pretty penny on his mini to get it up to his liking, much more accurate barrel, foregrip extender, asa, etc. I didn't have to spend anything on my etha so that's a plus. All in all I highly recommend the etha. It's a great gun and a great deal for the money. Plus you have the support of PE if you ever need them.
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2 of 2 people found the following review helpful:
Good Gun
January 17, 2014
Reviewer: Anonymous Person from Madison, WI United States
shoots nice and has features from 1000 dollar guns.
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2 of 4 people found the following review helpful:
Thoughts on the ETHA
December 26, 2013
Reviewer: Josh McCulligh from Ingersoll, ON Canada
Hey just got my Planet Eclipse Etha last month in march I am very happy with it. So far have played one tournament with it and shot a case threw it and no breaks whats so ever. My friend just got a etek lt and he says the etha shoots a lot straighter if your deciding between the two. A little bit of kick but you get use to it other then that no complaints, the 'ting' everyone talks about never noticed it, great feedneck, and for barrel you really don't need a new one unless you wanna spend the money I used the stock barrel for the tournament and loved how accurate it was but still haven't tried it with my CP kit so im sure it will make a difference but out of the box it's incredible. I highly recommend it.
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1 of 1 people found the following review helpful:
Great little marker
December 26, 2013
Reviewer: Erik Pacheco from El Paso, TX United States
Shoots amazing. There really isn't any noticeable kick, once you start paying and your adrenaline kicks in you don't notice it. Trigger is easy to walk. It might be a little loud, but only when you focus on the noise. Played both speedball and recball and just shot smoothly and accurately. It has nice ergonomics in my opinion. I can get tight behind a bunker and snap with ease. Although the frame is made of plastic. This stuff is strong. My foot slipped as I was diving for snake and my gripframe slammed a little hard on the dirt, but nothing happened to it. Easy to turn on/off. Very easy to maintain. The case is a bit big, kind of like the size of a laptop, but it keeps your stuff organized and safe. But if you are wondering wether or not this gun is a deal. It is, do not hesitate to buy, you will not be dissapointed. Remember it is not the gun, but the determination and skill that make a great player.
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1 of 1 people found the following review helpful:
December 24, 2013
Reviewer: Brian C. from LA, Ca
I got this gun back in January and I absolutely love it. Everything about it is awesome. Its very efficient/ consistent, feels great in the hands and its very reliable. This is definitely the best mid-range marker available right now. If you're a regular weekend player this is the perfect gun for you. I would even suggest this to tournament players on a budget.
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0 of 0 people found the following review helpful:
December 23, 2013
Reviewer: Anonymous Person from Teh moon
i got an etha for christmas and i LOVE IT. Right out of the box i screwed in an air tank and the first 3 shots where 261 260 262. The only thing you need to be aware of are the composet parts. You dont really notice them buy i reccomend getting a new feed neak. This is defenetly the best gun for under $400. Forget the mini, DP g4 and g5, gog,ions Just buy this. Its also planet eclipse and it comes with a hudge parts kit. And great costomer service
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1 of 1 people found the following review helpful:
almost perfect
December 1, 2013
Reviewer: Tom Bane from Dover, NH United States
Amazing for the price. Keep in mind its not a Geo3. however its still surprisingly accurate and smooth. As to be expected from any Planet Eclipse gun, it is an incredible value. the trigger comes stock somewhat stiff but after adjusting, it is very comfortable and easy to walk. mine really doesn't like the cold, once the temperature drops below 60f it begins to get first shot drop off, this effect gets worse and worse as the temperature decreases. Planet Eclipse has told me that it is simply the cold weather affecting the battery. after replacing the battery the problem was resolved for a short while than started again. For some reason batteries die very quickly in an Etha when it gets cold. other than that the gun performs beautifully, i would highly recommend this gun to anyone.
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CollectionsTARL Collections curates artifacts and related material from over 8000 sites. The lithics collection is extensive and includes stone tool assemblages, as well as chipping debris and ground stone objects. The pottery collection has over 3,300 complete vessels and hundreds of thousands of potsherds. TARL also preserves many perishable artifacts made of basketry, plant fibers, wood, shell, and bone. Non-artifactual materials important for archeological research such as animal bones, charcoal samples, ethnobotanical (plant) remains, and soil samples, are also housed. The collections are used for ongoing research by the staff at TARL, the faculty and students of the Department of Anthropology, and scholars outside The University of Texas system. Specific collections are frequently the topics of M.A. theses and Ph.D. dissertations. Researchers from throughout the United States routinely examine TARL's artifact collections, bringing new questions and applying newly developed methods. TARL also loans artifacts to accredited museums for special exhibits. Currently, the new Bob Bullock Texas State Historic Museum is showcasing a series of artifacts from TARL Collections. Marybeth Tomka, Head of Collections, may be reached at (512) 475-6853 or at firstname.lastname@example.com. General CollectionsImportant organic artifacts (fiber, wood, bone, and shell), stone tools, pottery, metal artifacts, and other significant items are housed in Room 19. This secure climate-controlled facility was built in the mid-1990s with matching funding from the National Endowment for the Humanities and The University of Texas at Austin. Within the room, artifacts are stored site-by-site in state-of-the-art museum cabinets within a mobile storage system. The facility is capable of holding 73 cabinets, each containing approximately 40 drawers. The curation staff continues to add artifacts from incoming collections as well as upgrading existing TARL collections, many of which date to projects from the 1930s and 1940s. Type CollectionsOver the years special groups of artifacts and source materials have been organized as type collections to facilitate comparative analysis; these are available for use by researchers and students at TARL. The Comparative Collections include: projectile points, ceramics, lithic raw materials, and shells. TARL's faunal type collection was transferred to the nearby Vertebrate Paleontology Laboratory (VPL), where they are now part of a much more comprehensive collection. Researchers interested in examining faunal materials should contact VPL. The projectile point type collection was largely organized by Ed Jelks and Dee Ann Story (then Suhm) while preparing the original Handbook of Texas Archeology (1954). Some examples have been added subsequently. The ceramic type collection consists of diagnostic sherds of pottery types found in Texas and adjacent areas, particularly the American Southwest. The lithic raw material collection contains chert and various other rocks and minerals from archeological sites and source areas across the state. The locations of these sources are plotted on dedicated topographic maps stored with the collection. The shell collection includes many of marine and freshwater species exploited by prehistoric peoples for food and raw material for making tools and ornaments. Whole Vessel Collections
Human RemainsHuman remains from archeological investigations are housed in a separate, quiet, climate-controlled room. TARL has completed comprehensive inventories of the human remains as called for by the Native American Graves Protection and Repatriation Act of 1990. The disposition of human remains and associated objects affiliated with particular Native American Tribes will be determined by each tribe. Bulk CollectionsMany archeological investigations result in the collection of large numbers of commonplace artifacts, soil samples, and various geological and ecological materials. Most of these are housed in a separate building, PRC #33. Such materials are stored site-by-site in standard curation boxes on open shelving within a locked, caged area. |


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It was a pleasure doing business with MJM Magic. There customer service is the best around. I love the way they email me to keep me up to date with...Read More ->
Whenever I'm interested in all things magic, MJM is the first place I go. They have an amazing selection, excellent prices and free shipping. I can't...Read More ->


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Count Me Out
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A Vitaphone Production
Tex Avery, Mel Blanc, Cliff Nazarro, Dave Weber
Ben Hardaway, Cal Dalton
Leon Schlesinger
Melvin Millar
Carl W. Stalling
- 1938
- A Vitaphone Production
- Warner Bros.
- Merrie Melodies Theatrical Cartoon Series
- Cartoon Characters: Egghead, Biff Stew, Referee, Boxing Coach.
- Vocal Talent: Tex Avery (Referee), Mel Blanc (Boxing Coach), Cliff Nazarro (Egghead [uncredited]), Dave Weber.
- Directed By Ben Hardaway, Cal Dalton.
- Produced By Leon Schlesinger.
- Animated By Gil Turner.
- Written By Melvin Millar.
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Cartoon Summary:
Country bumpkin Egghead receives some junk mail from ACME Correspondence School of Boxing. He sends for the lessons via air mail and receives an immediate... (more)
Cartoon Comments:
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Gear Review
Good waterproofing. Wore these every time up in the wettest month in Washington. Volcom thought of everything in making these pants. Beefy legs cuff, giving more life to pants. Making it easy walking from the parking lot or up to the bar. Love the glove holder on the pant leg. I usually take off my gloves at the bottom of the chair lift cuz it warmer. Tons of pockets to hold all your needed fun when Smang the slopes brah!
View More Details on Volcom Overthrow TDS Overall Pant - Men's


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King James Version (KJV) | New International Version (NIV) |
2 And Samuel said , How can I go ? if Saul hear it, he will kill me. And the LORD said , Take an heifer with thee, and say , I am come to sacrifice to the LORD. | 2 But Samuel said, "How can I go? Saul will hear about it and kill me." The LORD said, "Take a heifer with you and say, 'I have come to sacrifice to the LORD.' |
The King James Version is in the public domain. (The King James Bible Version Online) | Scripture quoted by permission. Quotations designated (NIV) are from THE HOLY BIBLE: NEW INTERNATIONAL VERSION®. NIV®. Copyright © 1973, 1978, 1984 by Biblica. All rights reserved worldwide. (New International Version Bible Online) |


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I'm sure my parents gave me some back in the 80's that I don't recall; but the first one I purchased was "OVERTURES" (William Tell, Fra Diavolo, Zampa, Donna Diana) - SCHERCHEN, VSOO - WESTMINSTER WST-14031. The second was the 2009 re-release of The Beatles' "Abbey Road". 180 gram virgin vinyl... sexy.
I'm probably not the best person to ask this question, as I am not an "album" fanatic, but more of a fidelity fanatic. But my top five owned albums are: The Wrath of Kahn (awesome awesome mix, and much better on vinyl than digital), Abbey Road, Songs in the Key of Life, Raiders of the Lost Ark, Songs from the Big Chair
I've been trying to start a surround sound music label for high definition audio recordings. It's registered as CBTTF Records, but hasn't yet recorded anything.
Both. I am a big fan of the high resolution audio codecs being used mostly in blu ray, DTS-HD Master Audio and Dolby TrueHD. But I detest cd audio. I have found that the richness of vinyl records produce a much more pleasing experience than crappy digital recordings.
I'd like to meet some like-minded people. Sometimes it's very hard to meet people who understand the interest in vinyl or high fidelity audio of any kind. And trying to explain it is right out...
I have just recently purchased my first turntable, but am an avid audiophile and have a great zest for all things high fidelity.
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