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Hemp Support Needed
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Industrial hemp seed is extremely nutritious, perhaps one of the top plants in terms of meeting human (and animal) nutrition. Hemp based products contain significant amounts of properly balanced essential fatty acids, both Omega-3 and Omega-6 oils. These essential fatty acids cannot be synthesized by the body � they must come from dietary sources. Studies have shown benefits for cardio-vascular health with a proper balance of these EFA�s. Resource: http://www.drbronner.com/pdf/hempnutrition.pdf plus NIH studies: http://ods.od.nih.gov/news/conferences/w6w3_abstracts.html.
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A caricature of Gaga as a mermaid appears, and Katy Perry in her nude cloud pose is seen with a "blah blah blah" speech bubble (in addition to a "TGIF" reference). Santigold also appears to not care much for Lindsay Lohan, as the starlet is depicted topless with a cigarette in her hand. Watch out, Santigold, Lohan bites back!
Santigold – "Big Mouth"
What do you think of Santigold targeting Katy and Gaga? Is this just a way to get attention, or do these pop stars need to be knocked down a few pegs from time to time?
[Via Vulture]

subset: commoncrawl


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It was the perfect place to disappear . . .
When Kacy Macgrath's life crumbled two years ago, she changed her name and escaped to her grandmother's cottage in Ireland. Here she lives anonymously, with no reminders of the past--except the terrifying images that continue to haunt her dreams. Images of the stormy night her husband Alex walked out on her--and fell into the raging waters near their Long Island home. After his death, Kacy uncovered secrets about Alex she… (more)


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On this of all Fourths of July, two things about the American tradition of religious liberty are worthy of note. First, the American conception of religious liberty is a tradition unto itself; it is exceptional, with "no model on the face of the globe" (Federalist 14). Second, it is framed in universal terms so that it belongs not just to Americans, but to all humans — and not just to Christians, but to believers of all stripes and kinds. In his autobiography, Thomas Jefferson wrote about the Virginia Bill for Establishing Religious Freedom (enacted in 1786):
Where the preamble declares, that coercion is a departure from the plan of the holy author of our religion, an amendment was proposed by inserting "Jesus Christ," so that it would read "A departure from the plan of Jesus Christ, the holy author of our religion"; the insertion was rejected by the great majority, in proof that they meant to comprehend, within the mantle of its protection, the Jew and the Gentile, the Christian and Mohammedan, the Hindoo and Infidel of every denomination.
The crux of the original American argument for religious liberty is found in three documents of the Founding period: the Virginia Declaration of Rights (1776), the aforementioned Bill, and James Madison's Memorial and Remonstrance against Religious Assessments (1785).
Thomas Jefferson adds two further notes to this conception. The first is this: "Almighty God hath created the mind free, and manifested his Supreme will that free it shall remain." And second, human persons exercise this freedom, not by caprice, but only by a personal understanding and reasoned grasp of the facts present to them. As the opening line of the Bill notes: "the opinions and belief of men depend not on their own will, but follow involuntarily the evidence proposed to their minds."
It is worth lingering on this point about the role of reason. Pope Benedict makes so much of it in his Regensberg lecture (2006) that he condemns violence done in the name of religion for its unreason: "not to act in accordance with reason is contrary to God's nature." Benedict's reprise of this Jeffersonian vein of thought is further proof that the American claim is universal and not peculiar to America.
As James Madison makes clear in his Remonstrance, the right to fulfill one's duty of gratitude and worship is not only self-evident, but "unalienable," and in two senses. First, it is unalienable because this duty "must be left to the conviction and conscience of every man." For "the opinions of men, depending only on the evidence contemplated by their own minds, cannot follow the dictates of other men." Thus, this duty inheres singly in each person, and cannot be shucked off onto any other, not mother or father or other loved one, nor any other human being whatsoever. It is inescapably a personal responsibility.
Second, it is unalienable precisely insofar as it is a duty written into human nature, prior to the conventions and obligations of civil society. Madison writes: "This duty is precedent, both in order of time and in degree of obligation, to the claims of Civil Society. Before any man can be considered as a member of Civil Society, he must be considered as a subject of the Governour of the Universe." This duty to God cannot be interfered with by any lesser authority. Even to attempt to do so would be an abuse both of the Creator and of the individual.
On this Fourth of July, religious people of every American tradition are meditating as never before on the foundations of the American practice of religious liberty. On this Fourth of July, as on every other, we celebrate those sacred words of our Founding: "We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable rights, that among these are life, liberty, and the pursuit of happiness." And we celebrate also, as implied in that affirmation, the first clause of the First Amendment to our Constitution: "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof."


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4 Years In: What do you and your fellow players think of WFRP?
Posted 05 October 2013 - 04:28 AM
- Emirikol likes this
Posted 05 October 2013 - 08:30 AM
I agree that WFRP stands as one of the most memorable rpgs I've ever played. When I look at other systems, I just know I'm going to miss the custom dice and how that works. I can manage without the cards in EotE, but that's because they use talents and strain to do pretty much the same as recharge tokens do in WFRP.
I've cut down out house rules to two pages. Going back to abstract movement for instance. Just using the grid to easily see range bands. I've balanced the reckless dice, because they are just too poor compared to conservative. Especially seeing as 4+ successes are pointless for most actions.
Posted 12 October 2013 - 01:08 PM
Our first run through years ago. Players liked the dice, the mechanics ( okay except for one, who's always dislikedWFRP magic in any edition, yet has alway wanted to play a wizard- so that's on him), and the adventures. We played through Eye for an Eye and Gathering Storm, as well as stuff I made up myself or ported from 1E.
In the end though, we put it aside. At the time there were 6 of us at the table, and things became to cluttered.
As a. GM I liked the system but hated the piece meal way it was released. I found my self feeling like I had access to only , maybe half a game. I filled things using 1 and 2 stuff as inspiration, but it became more work then I wanted to do.
There were also rules and tools I quickly dropped. Party card? Nope. Social combat? No thanks. A/C/E ? Pain in the butt.
( funny now that I think of it 1E was the only edition I've ever run RAW, 2E had a lot of fiddly crap I ignored...)
I also disliked the physical nature of it all. The boxes, thin splat books, etc. I'm a more then one book on the table is to many books kinda guy. And those boxes? Ugh.
Fast forward 3 years later, I'm down 3 players ( time moves on and people move away). My wife asked me if I'd be willing to run Warhammer again. I could have picked any of the 3 editions- so despite my negative comments, there's gotta be something to it.
- Emirikol likes this
Posted 12 October 2013 - 03:52 PM
One of my favorite systems is savage worlds. It handles combat very well and if you want a huge fight with 50+ NPCs, then you can do so and finish it in two hours. The system is realy elegant, fast and yet has depth. It's very warhammerish with exploding dice which can result in one hit kills. There is a great warhammer conversion for savage worlds on the net (savage warhammer - a 90 page pdf). You could give it a shot if you want a game system, where the focus is on story, combat can be fast and gritty and it's easy to use for warhammer.
Edited by Gallows, 12 October 2013 - 05:00 PM.
Posted 12 October 2013 - 05:52 PM
I appreciate the recommendation, and I own a copy of it. However I will stick l to giving 3 a 2nd shake down.
This time around I'm eager to see how it works with fewer players. To be honest we had only a few issues w/ it the time around. W/ the exception of one players issue with how magic works ( more then once he hinted that there should be an effort to port D&D spells in to various editions - yuck), and a few comments that characters seemed more resilient in 3, then 1 or 2.
The big issue were: lack of a complete rule set. So much that had been present in earlier editions was missing.. The overall initial impression we got was the game wasn't designed for long term play. Not with out lots off "addons". Or lots of home brewed material. Or a game that's large group friendly. Not with out buying extra sets.
4 years later there's a good deal of territory that has been covered ( material that I'd argue should have been in the core game), but it seems more or less a whole game at this point. And, if as some have suggested, 3s development is winding down , perhaps I can get them in the cheap side.
The other being the physical nature of the thing. Portability, prep time, clean up and storage to be precise .
With more material covered and a better understanding of this beast, fewer players and enough time to consider what I am going to do with it, who knows?this time around it Might be a great success, might be an abject failure....
If I'm bitter about one thing where 3E is concerned its only because it took them nearly 4 years to release the entire game. When I read about how much more refined EotEs mechanics are I can't help thinking: Who knows, had a complete WFRP 3 been released 4 years ago, perhaps we'd be that much closer to a more finely tuned WFRP 4?
Of course that scenario would open up a whole new can of worms.
Edit: I may sound mostly critical. But it feels more like the game was largely an "experiment" in game mechanics and marketing. And, again, it's not a horrible game. My group DID enjoy it, the first time around. It wasn't the game mechanics that ended the campaign, it's what was missing at that time.
Edited by Ninefingers, 12 October 2013 - 06:09 PM.
Posted 07 January 2014 - 08:55 AM
I would have liked to see an elf book. Dark, high and wood all in one would have been cool. Otherwise I think its a great system. We actually use descent 2 tiles and GW figs..so good.
- Emirikol likes this
Posted 07 January 2014 - 10:59 AM
Still loving it. Yes want more support for additional races and parts of the Old World etc., more pods for additional orders and faiths, or career niches etc.
- k7e9 and No:12 like this
Posted 07 January 2014 - 01:36 PM
I agree. Additional races (the different elven races and maybe Brettonia) need a box, but other than that pods could cover the faiths/orders and more specific career areas (I'd like more PoD expansions in a similar format as 'From the Grave' with a few careers, actions, talents etc.). It's quite a complete game as it is right now, but the elves really need a box to make the game feel truly whole.
We still feel it's a great game, one of the best, and we're having a lot of fun with it in our gaming group. We've never played a single RPG constantly for this long.
Edited by k7e9, 07 January 2014 - 01:38 PM.
- Emirikol and No:12 like this
Posted 07 January 2014 - 08:10 PM
I support a lot of what FFG does with my wallet. I don't ask for much...but man I really really wanted a high elf book. When they printed the dwarf book....I was like sweeet we are definitely getting an elf book. At least in my mind elves would be a better seller no? Ah well...maybe a POD white lion...
I also wanted alternative art/race career cards...I dont know why but I would have liked having all the races for each class represented. I figure you poured this much awesome into it, why stop half way? At least in my area it seems like more GW hate and less the game is no good. I can't believe how polarizing GW can be...but me personally, I've always liked GW High elves.
Posted 06 June 2014 - 11:27 PM
There are still people with this game on their shelves who've never played it: http://www.enworld.o...257#post6311257
Check out Liber Fanatica for great WFRP downloads. JH's House Rulebook v12 2015 beta-- Gamer chiropractor in Lakewood, CO 305 s. kipling st suite c-2 80226 (303) 989-0255
Posted 14 June 2014 - 02:48 AM
So far this is one of the two best systems I have played. The other was an old James Bond game by Victory Games, and one of the things that they have in common is that actions are not binary- they have some measure of success from mediocre to great. I also love the action cards/recharge system because it forces players to not do the same thing for 5 turns like attacking in 3.5 D&D. That gets so boring, especially in a long encounter, but the action cards with recharge really push the players away from that in a nice way.
I am also a long time card gamer, so I kinda like having them in hand and the quality of the fiddly bits (as someone put it) really makes them a joy to use.
- k7e9 and Carcosa like this
Posted 14 June 2014 - 06:09 PM
Man o man, VG's James Bond Was an great semi- percentile based system!! If anyone has never played it, I really recommend getting a copy of the core rulebook just to have a good look at the mechanics of the game.
Posted 14 June 2014 - 06:41 PM
Man o man, VG's James Bond Was an great semi- percentile based system!! If anyone has never played it, I really recommend getting a copy of the core rulebook just to have a good look at the mechanics of the game.
Yea, several times I have thought about making a fantasy game using it, but I am really not that ambitious and my gaming group tends to be a bit leery about fan-made stuff anyway.
Posted 15 June 2014 - 02:58 AM
Come on, they are all playing "fan games" to an extent!!
Try it out, it is an "official system", all you would have to do is change some of the skills to a more fantasy setting. I don't know if you have access to it, but have a read of the original "DC Hero's" rules as well for some suggestions on how to deal with stuff like magic and mysticism and you could create damn solid RPG system IF, and I stress IF, you want a more free-flowing kind of game.
If all your players want is truck 'o' rules however, Skills and Powers 2nd ED D&D would be perfect for them, or perhaps Bushido.


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Baker, Wayne E. and Jason B. Jimerson. "The Sociology of Money" The American Behavioral Scientist 35,6 (Jul/Aug 1992)
Furnham, Adrian. The Psychology of Money (New York: Routledge, 1998)
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With it still being that time of year to look ahead and the closing of this year's CES, Live Science has a Top 10 list with a couple of items that should be familiar to the LIS and Tech communities.
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